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Defeat The Godmodder

Focus: has a good Patron, I arm my Evolve Hunters with the most advance weaponry available. More advance weaponry that are all better than the ones they currently equip, their also easily customized!
Their also given some proper Power Armor, giving strong defense and jump jets to retreat or chase down their enemies.
I also spent some time learning about their own stories.
By connecting with them I can also make teamwork training. Teamwork is an extremely useful tool that all self-respecting Evolve Hunter will train in. I simply help in this process by getting everybody to know each other.

I follow through the Portals!
 
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Well, they'll only dodge 3 out of every 20 attacks...

You search the computer. Hey, what's this webpage?

"Wikihow - how to defeat a godmodder in 1,532 steps (with images)"

You read the whole thing... wait... wait, what were you doing? You stare in confusion at your memory-wiped computer... you were looking at some kind of webpage, when suddenly your memory was wiped of whatever was on it? Weird.

I guess you don't want to go through Evacucorp, huh? You pocket the Temporal Guardian as an inventory item. However! As soon as you do, it goes forward in time, to your inventory in the future. You won't be able to get it back and re-appear the Temporal Guardian until the exact time in which you need to do so, as determined by reality.

Magitek Servitor factory now has a greater dodge rate!
OOC: I know I'm just saddened by the loss of the Mysterious Tower. Also of course I won't go through Evacucorp, the fact I can never return to that place due to my side quest renders them pretty useless for temporarily holding my entities.

Noting the fact I've been given Yorehammer for a second time I decide not to waste this opportunity. The Protoss army is way too powerful right now and the AGers have continued to be woefully ineffective at destroying them.

Now even if I pour all of my charges and manage to get a major boost in power through creativity it's unlikely I'll manage to destroy the Protoss but who says I have to spend my actions just attacking them?

Securely holding Yorehammer in one hand and the Redirifle in the other I peer into the future, watching the PG entities attack before Focusing as I act in the present. Waiting until the exact moments the Protoss Zealots and the Photon cannons attack their various targets portals and areas of looped time come into being, the looped time zones reversing and linked portals appearing within a nanosecond which sends their attacks into the Nexuses and Gateways of the Protoss Army.

Normally, even with the Redirifle boosting the redirection, this would end up being pretty limited however the Yorehammer isn't there for show. As the attacks pass through the portals and the loops in time Yorehammer's power is temporarily infused into the attacks, letting them bypass attack shields and the like long enough to hit the vital production facilities of the Protoss Army.

With a single CP I launch a homing missile into the portal the Hunter Bot went through not too long. The Yorehammer formed missile is surrounded by an ethereal glow as it seeks out the Hunter Bot by both its robotic nature and the godmodding energy used in its creation, the defensive screen of dimensions easily bypassed by the missile.

On the entity side of things I order the Servitors to attack the Probes, first removing any attack shields with single attacks before attacking as a group.

OOC: So who wants Yorehammer after me? Make your offers for Yorehammer now!
 
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Nooooooooooo!!!!! My base! Luckily my fabricator (which was building my festum warrior generator) survived! I use 1 action to insure it. Also 3 festum workers, despite the generator being destroyed were outside the base, so they begin repairs! And my super computer? That was right next to me. I used 1 action to teleport it outside the base. My fabricator was boosted last time as well so it can keep building my festum warrior generator.

I make my computer use alter reality to bring my festum scout back so it can report. (Since the warrior festum generator wasn't destroyed it shouldn't count for the new rules. As for the festum base, it will be different and instead will be call the Dragon base. After me, since I can't think of a better name...)

I then remind the zealot that the pain is purely mental, and put the helmet back on him! If it isn't mental, then I make something using 1 action that will get rid of any pain that isn't caused by natural wounds, and not made by a action.

Edit: Wait, just remembered I still have Excalibur, so I use it against the probes! Or another PG if they are somehow dead.
 
Current CP: 12

Eyowe charges 1 CP

12 CP ---> 13 CP
__________________________________________________________

The godmodder, punched and down 2 HP as he is, still thanks you for sending him on such a delightful quest.

Eyowe, for a moment, was about to give a pleasant retort of "You're welcome." He catches himself before ends up saying the words.

Eyowe: Wait...
Eyowe: If I say "You're welcome" to him...
Eyowe: That would imply that I am allowing him to take help from me whenever he wants.
Eyowe: Thus, he would be free to make me commit actions I would otherwise not commit for his own benefit
Eyowe: Hmm...
Eyowe: Does saying "you're welcome" basically equate to giving your soul to whoever you're talking to?
Eyowe: I... I need some time to think about this...


One brainstorm session later, Eyowe comes out with his latest argumentative essay: "You're Welcome to Take My Soul." The argument being made there is that saying "you're welcome" indeed equates to giving your soul.

...it's not really a convincing paper.

Meanwhile, the Godmodder remains "you're welcome"-less.
__________________________________________________________

Finally, he waves his hands and dons new clothes. ULTRA PROFESSIONAL clothes, with all the issues fixed!

Eyowe and some other random NPCs all stare at the Godmodder's new set of clothes and begin commenting about them in shock.

NPC 1: Wow...

NPC 2: So... clean...

NPC 3: Those shoes... so symmetrical...

NPC 4: And those shoelaces... how... properly-lengthened...

NPC 5: Just... look at how crease-less and glitter-less his clothes are...

NPC 6: Nah, I say look at his tie. See how centered it is?

NPC 7: I'm... just... wow his clock tells the exact time.

Eyowe: So... professional...

NPC 2: So... so... PAINFULLY OUT OF STYLE!

As soon as that NPC blurts that line out, all of the other NPCs, as well as Eyowe, begin howling in laughter at the Godmodder's outfit loudly. "Why?" so asks the Godmodder. His outfit is professionalized to whatever-bad-afterlife-exists-after-this-one and back, so why are they laughing at him? Then, he notices all of their outfits: they're all messy beyond belief, including Eyowe's night gown(is he ever gonna change out of that?), which has creases and glitter specks all over it.

NPC 8: What? You haven't heard of today's fashion trend, "Look Like You've Been Hit by a Bus that Decided to Exit Reality's Physics to Smash You up as if We're in a Crappy Animation so You Had to Change to Your Messier Looking Set of Clothes Back Home Because What You Were Wearing is Now Ruined Beyond Belief?" It's all the rage nowadays! You soooo need to get with the times, dude!

The laughter continues. Yeahhh... the Godmodder might wanna change out of that ULTRA PROFESSIONAL clothes now. He has just recently finished wiping all of his tears from the lack of a Super Soda(yeah, it changed again) and the death(?) of Ted from Accounting, and now he's crying again. Societal pressure's a pain to go against, man.
__________________________________________________________

Eyowe looks at the little Nanobots following some trail. Eyowe then gently taps one of the Nanobots with a device attached to one of his fingertips. Upon contact between the device and the Nanobot, Eyowe gains the knowledge of where the Nanobots are heading towards.

"But Eyowe," you say, "doing that means you can just move to their destination using Player Powers and stuff. You can't just dooo that! That's skipping a lot of steps!" Don't you worry now, because he's not actually doing what you think he's gonna do.

Eyowe then continues his gaze towards the Nanobots and:

Eyowe: Awww, aren't you all just adorable?
Eyowe: Look at that cute skittering you're doing!
Eyowe: I just wanna take you home and pinch your tiny little cheeks for an eternity.


Eyowe continues these remarks to the Nanobots. The Nanobots, meanwhile, are most definitely not pleased with his remarks. In fact, if they didn't have emotions before this, well, they do now. And right now, they feel tempted to just chase Eyowe down. As they contemplate on that, Eyowe suddenly starts sprinting towards the destination, sparking the Nanobots' anger into just full on chasing him.

Essentially, Eyowe pissed the Nanobots off that they start going faster after him down the same trail they were on.
__________________________________________________________

Actions Done:
x0: Not giving the Godmodder his "you're welcome."
x1: Attacking the Godmodder's psyche.
x1: Speeding the Nanobots' movement.
x1: Charging from 12 CP to 13 CP.
 
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FOCUS - HEALS

ES continues to use temporal manipulation and reverses the time flow over the Apex, undoing the damage it had taken from the Protoss Army and-

Actually, hasn't he done this technique before? He swears he did. Oh well, if so it should work just as well the second time. The Apex is now looking much healthier and not close to being shot down.

Meanwhile, the Repair Drones and Ordnance Cruisers all repair the Apex further! The Apex, Attack Frigates and Battleship all attack Tri-Team A! And if he's dead, Tri-Team B.

He wonders if he should switch to AG for that sweet turn order boost. Nah, he's fine as is. For now anyway.
 
I freeze the fire covering the space station in time and warp the space station up 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 kilometers away from the fire
 
This was supposed to be the same thing that the godmodder did. He could create the concept of pi from nothing. So I can create the concept of BAO ownership from nothing. It is only logic.

But I suppose I waste resources. 1 Attack shield to teenage rebellion.

CP:22

I agree with the current cult action vote.
 
I point out that fnaf games require you to survive for a set amount of time to win so beating them in less time is not possible therefor the godmoder was cheating
 
tCP: 18+2 actions USING ON CAULDRON OF SOLS

A cauldron on a weird pedestal materializes out of thin air. This, fine sirs, is the Cauldron of Sols. Each time a non-godmodder entity kills something, they gain a number of Sols. More powerful enemies can drop more while weaker ones can drop less. Then, a player can deposit 10 Sols into the cauldron to gain 1 tCP. Neat! This is technically a neutral entity since anyone except the godmodder can use it.

I pull out my laptop and give minor commands to the nanobots, speeding them up a bit with a single action.
 
Starcalibur
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 15/100

[tCP=35]

I kidnap some fire from the LIVE space station(?), take it out to Guatemala(??), shoot it(???), stick its body(????) in a body bag and dump it into a nearby river. This extinguishes the fire.
 
Washing my face with water from pond I remove the last of the remaining shaving cream. Looking into the mirror I see that I had gotten the last of the beard, leaving only my mustache behind. 'Well, good to see I did not forget how to shave.' I think to myself before then drying off my face with a towel. After that I place the shaving equipment into a bag and stand up.

'Hmm now what to help wi-?' Before I can finish that thought I see that parts of the LIVE space station is on fire. 'Hmm well some of the others are working on fixing that. I lend a little help to General_Urist efforts to taking it out.' With That I close my eyes and focus a little bit of energy into General_Urist's focus action which helps in enhancing the inert gas ability to push away the oxygen. (1 CP)

Next I see one of the Faction army is at low health. 'Eh, Might as well.' I think to myself and I rise up my Lightening Spear and yell out. "Lightening Bolt!" As soon as the words leave my mouth a bolt of electricity shoots out from the spear tip and races towards the wounded Faction army hitting them dead on. After the electricity runs it's course through the body of the Faction army they drop to the ground and apart from the occasional twitch they remain still. (1 CP)

'Hmm maybe a bit soon but we should try and make some more progress on those portals and hopefully stop that Hunter bot thing the Godmodder sent.' With that I look over at the portal that is standing on the other side of the field and I make a wish. 'I wish to be to be teleport next to the portal.' Suddenly in a flash of red light I am teleported next to the portal and with out a second thought I step into the portal to face whatever is next on the other end. 'Hopefully this will only take a few hours at most this time.' I think to myself as I go in. (1 CP)
 
Actions 1 and 2: I reverse the conceptual polarity of the Lightning Cannon, making it damage targets once again.
Action 3: I cure the Holdout Zealot's morphine overdose problems, allowing it to not die from the Ultramorphine.
8 CP
 
Staring at the poor knights I ponder what did my Dmg Reduction even do and how did 14 zealots become 20? As soon as I thought of this, two buns scrambled out of the pile of their brethren alive, with one of them scared at 5k HP

(Action!)(3 Charge)
(1 Charge)
Oh boy, The Notice-Me-Not has completely fizzled out. While this was terrible news as this might spell out doom for my entities, they instead cheer as they rid of the odd, fishy smelling dresses and the clown make-up and don some mundane clothing. Ah, the touch of normal makes everything look amazing again.

In fact, my entities get so cozy with the normal due to its lack it in the past two turns, that them frolicking in the stuff causes other entities looking at them go about with normal clothing, normal routines, normal... everything! ... to just... get so bored just looking at them! Wheres the excitement?! The Wacky and Weird stuff that was they were doing, all that energy?!

It was just... just so depressing, was that how normal look like? I don't think I can stand it! Other entities look at my entities engaging in normal activities and couldn't bear to look or even acknowledge them.

While this will certainly help in deterring attacking foes or anyone paying attention to my entities, I can't help but grimace at the painfully normal procedure to check if this was permanent.

To keep the details short and sparing listeners of the mundane, I simply explain that a quick unbearably normal diagnosis shows that they'll be back to their unique shelves as they soak up some mundane me-time for this turn.

(1 Charge)
Forced treatment for the Zealots owns good! In less than a few seconds, I assume the Zealot in a comfortable position and freeze him in place as to stop the pain as he writhes and move. Next step, I have the Zealot do the same thing as the Immortal did and Breath, but not just breath... I have him breathe AND Meditate! The Pain was a constant in his meditating and through focus and will, one can bypass the pain!

(1 Charge)
Taking out a bunch of specialized and beefed up NERF equipment, I wait for Captain.Cat to finish with his portal trial or if he found the Hunter bot and go in to enter the next portal or aid Captain in confronting the Bot.

(Orders)
All my entities are going about their Normal jobs... Simply amplifying the Normal Aura that surrounds them this turn and discouraging entities from acknowledging them lest they suffer a midlife crisis.

The Shield Buns idly take their guard posts with the Knights and Sushi acting as Normal guards... like they Normally would be.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 250 Basic Fish Schools(Cap: 300), 100 Piranha schools(Cap:100)
Current Growth:
Basic Fish Schools: +50 Next turn
Piranha Schools: +0 Next turn

[Sushi's diet notes] No fish given this round.
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 30 Basic fish schools gives Sushi 10,000HP
 
I charge 3CP while waiting for the sidequest to start, since Moniker said on the Discord that he might not update the sidequest until after the next full update.

Yes, being on the Discord does give you an unfair advantage, and yes you should totally join the discord.
 
Update CXV (115)
Sorry about the longer than usual wait for this update. I fear that my summer engagements are going to be slowing down my updating from here on out.


Action 1: I give the Holdout Zealot a dose of Ultramorphine, which is like regular morphine cranked up to 11 to the 11th power. Whatever pain the Zealot is experiencing, it should be gone now.

Actions 2-3: I give the nanomachines access to the Speedforce, permanently increasing the rate at which they move along the connections.

The Ultramorphine helps dull the pain! ...A bit. The Zealot is still writhing on the floor, but they're surely appreciating the help!

Nanomachine speed boosted by 2%/turn!

I look around, and realize the smoke that's rising... from the LIVE Space Station....SHIT SHIT SHIT! Just as I thought I was done metaphorically playing fireman, I now have to LITERALLY be the fireman! great.

Alright. I give orders to the engineers. you lot. Drop what you're doing, EVERYTHING you're doing, and GET TO FIGHTING THAT FIRE! Breathing apparati go on for EVERYONE, even if you aren't working in a highly smoky area. If you can't find a proper respirator, improvise them using parts of a spacesuit! This will be critical for my operation...

FOCUS: Inert Gas Extinguisher System.
Noticing that the Godmodder only took out specifically anti-fire things, that means things most other systems should still work. Now what do any and all fires need? Oxygen of course! So if you get rid of it... And hey, we're a SPACE Station, no way that we'll be stopped by lack of oxygen! (we keep well-insulated spares in storage.)

Once the Engineers all have respirators on, I order any and all airlocks to the outside closed. A few are allowed to stay open, but jury-rigged with vacuum pumps designed to pump out the air inside the LIVE Space Station. To further aid with displacing oxygen from the atmosphere and reduce the strain on the vacuum pumps, I open the valves on several gas canisters of high-pressure argon in the vicinity of the main burning areas. (I just happened to have plenty of that noble gas around, who knew). This inert gas, spreads around the blazing area, pushing all the oxygen-containing air and leaving the fire nothing with which to oxidize itself!

All space engineers are working against the fire!

The Inert Gas manages to push out 20% of the fire from both on-fire sections! Somehow, the fire continues burning... maybe it's godmodder fire?

Action 1: I send another Observer back in time to study my presentation. In the process of doing this, the Observer asks way too many questions, interrupting my presentation. This causes the Godmodder's iPad to explode.

Action 2: Suddenly, a Kestrel-class cruiser arrives near the Space Station, as it is emitting a distress beacon. Thankfully, they have valuable help for the space station in the form of a Rock crewmember, who rushes into the station and begins stomping on the fires until they are put out (since he's immune to them himself).

Action 3: A BAD attacks the Godmodder.

The Ipad doesn't explode, and you happily ignore the Observer's questions! After all, anything less would create a time paradox. And we don't want that, do we?

The Rock Monster stomps out 15% of the fire on the Machine guns!

The godmodder's GOOD appears and counters the BAD!

Action 1-2: Clear Mind
While his long charge was occurring, Arsenical ignored a large number of the things on the field to focus fully on finishing his construct. Now, chargeless as he was, he turned to the field and only now notices the huge battle of armies occurring, wow. My be good to contribute to stopping that.

Seems a revolution from the Godmodder's control was occurring, though. Impressive, even if one of the leaders didn't look like he was doing too hot. He could fix that!
Pulling out a piece of wood, the player took a knife to it, whittling it down and away, only to make some sort of totem. Two snakes, encircling a staff, which he hands off to the Zealot.

"Charm of a clear mind. It may not do much to lessen the pain on its own, but if you hold on to it while taking the Ultramorphine Karpinsky gave you, it may just make you lucid enough to continue the good fight. Good luck."

Actions 3: Overclocking
Second on the agenda, hmm... Nanobots? Ah yes, a quest to get the loaded dice away from the Godmodder!... Somehow.

Well, having worked extensively in machines, our Player has just the solution: Making their processes run so fast they can't run anymore!
On each nanomachine, Arsenical performs extensive working, loosening some limiters, speeding some things up, doing some player-powered optimizations, until the nanomachines are officially overcharged to the max!

The Zealot... the pain isn't lessened, and yet... he somehow feels more capable of bearing it!

The Nanomachines speed up by 2%/turn!

1. This is only temporary my friend, but it should serve you well. I clasp a medallion into the Zealot's hands. It should deaden his nerves, numbing the pain until the morphine can kick in.
2. Seems as though Arsenical made those bots faster.... Only thing left to do is make more of them! I convert some nanomachines away from following the path, to making more nanomachines to follow the path.
3. Make that CP 12.

With the Medallion, the Zealot manages to stop twitching and writhing so much... and look up....

More nanomachines! +1% progress/turn!

3 actions: I give the Second Scarlet Prince 3 attack shields.

"Second Scarlet Prince, attack Tri-Team A!"

Scarlet Prince tri-shielded, and set against the Tri-team!

"WikiHow - How to Corrupt Neutral-turned Mysterious Farmers in an Unassuming Way in 8 Steps (With Images)"
[1x] I point out that the 'mysterious farmers' are no longer mysterious. we already know they where once godmodder-aligned, they are now [N], where charmed, where there to brainwash my instant-summons, etc etc. not only that, I reveal every part of their life storys that the godmodder can't abuse on 92 different popular websites, making them definitely not mysterious.
since they aren't mysterious, the Godmodder can't corrupt them with this information any more. what a shame.
[1x] ahem.
Take my post number [4212]. subtract from it the post number of the update. [4240] 4240 - 4212 = 28.
add to it the cube root of the post number when i first joined the game, rounded up. Defeat The Godmodder 976, cube root is 9.91935132768, round up to 10. current number: 38.
divide it by the number of actions I have suggested in the following copy-paste, plus one. divide by (7+1) = 4.75, or removing remainders, 4.
locate the remainder. 32 is a multiple of 8. 38 is 6 more then 32. therefor, the remainder is 6.
the remainder is the number of the action I have committed. (...)
(...)
6) I redefined an aura node to include the Godmodder, then absorbed his energy with a wand like I might vis.(...)
So I apparently did 6, and the Godmodder is a LYING LIRE WHO LIES
Also, it is litterally impossible to get a REMAINDER of 8 when Dividing by 8. a remainder is the amount left over... which means it must be less then the number you divide by, otherwise you'd subtract n from the remainder and try again.
In any case. I Did the math. the godmodder's an idiot. since I had the don't-harm-nodes researches, I guess he didn't even notice... But I DID get the Godmodder energy, so there! now, if the energy comes in the form of a ticket, I redeem it immediately. Also, since the Godmodder caused a paradox (the event he claimed couldn't happen because his answer was impossible, so it must not have happened, but that would mean i never made this action etc etc), he has to make an entropic paradox roll, maybe?


[1x] I give the well-known and respected farmers increased knowledge of gardening, letting them lightely influence the result of their evolvers.
CULT ACTION VOTE:
that 64 cobblestone? it's a minecraft block.
you know what is literally composed of minecraft blocks? you guessed it: The Blocks.
you know what is about to make a large structure out of minecraft stone? wow, you're good at this game! it's The Blocks, Again! so, the blocks gains a bunch more blocks (up to 64, but the addition might be lossy for some reason or another), which can only work as a variety of stone.

Also ask the factions army if they have any more cobblestone or other low-cost blocks they would lke to trade for more diamonds.

ENTITY ORDERS
The Cup happens, for the third time. also, the engineer lost its action for it 3 times now, so please count that into its effectiveness. also also, the cup is stronger due to increased blocks from the cobblestone from the factions army.
The Blocks also uses about 5 non-cobble-sourced blocks to make ice blocks, helping keep critical components cool... specifically, if something is above 50 but it can lower it below, it does that, and if not, but something would otherwise reach 100, it lowers it to not do that. this is boosted by 0.9 cult cube power. Little reds evolved form helps out too, if it can. the farmers try to lean the evolution of little red towards fire suppression (making the red little), and of the grower towards... growing things. they will try to make their next evolver be defensive.

Also, i said this last post but it's not urgent so whatever:
I ask the god if they are willing to amend the sacrifice to 'all things that function as legendary weapons and weren't made by this god'. if they are, and the charmzard energy srovy and tog took is in their inventories and won't be taken, I accept their offer.

As you reveal the Mysterious Farmer's life stories, including that embarrassing time they were caught skinny-dipping, the Farmers glare at you angrily. Somehow, you feel as though its already too late.

Dang! You really did do the math. Some godmodding energy is ripped out of the godmodder, causing him to take 1 damage! Wasn't his math-related weakness...

The godmodding energy appears in your hands... but immediately evaporates! Raw godmodding energy appears to need some sort of container - like a godmodder - to work. Hence why the godmodder makes Charmzard energy and such; they need less complicated containers.

The farmers, still glaring at you, happily accept the ability to choose for themselves what to evolve.

The Cobblestone converts to 10 blocks! Of that, the engineer takes 20 Blocks and begins work on The Cup. The Blocks can't "use" itself! It needs an action of yours to transform it into stuff.

The god will not.

(1+2) I cast a carefully controlled Freezing Spell on the Weaponry Array on the LIVE space station ,enough to stop the fire,not enough to cause water to freeze and damage the delicate electronics,I then rapidly paradoxify sand into the Quadcopter Deployer and just as quickly removing it after it extinguishes the flames or been turned into Glass

(3) I offer some Heavy-Duty Pain Medication that has been enhanced with Magical Herbs under a specific Planetery Configuration in a far away Universe to the Holdout Zealot with some utterances of comfort

-12% fire to both on-fire things! The fire's dying down now, it looks like it won't spread as fast...

The Zealot takes the medication! The pain is a little lesser, and they manage to get up on their knees...

Charge 4/30
Unknown Object: 60,000/???HP, ???A

FOCUS x2
The girl catches sight of the burning space station, the burning red flames visible even at such a great distance. She cancels the levitation spell that is being maintained, but not before messing with something attached to her wrist and swiftly soaring up towards the blaze, until she levels off with the newly discovered space station. An intricate array of concentric circles and mysterious runes form in milliseconds from her now outstretched hands. Shooting forth from the center of what is now revealed to be a fairly powerful spell are two massive jets of water that almost immediately crash into the flaming components of the space station and extinguish most, if not all of the flames. Immediately after this display of magic, the girl enters the station and tries to make sense of her situation.

-15% fire on the two burning components!

Entering the Space Station, you can see Space Engineers running around, gearing up, grabbing hoses and fire extinguishers... with the station's automated systems down, the only option left is to fight the flames manually!

Focus: has a good Patron, I arm my Evolve Hunters with the most advance weaponry available. More advance weaponry that are all better than the ones they currently equip, their also easily customized!
Their also given some proper Power Armor, giving strong defense and jump jets to retreat or chase down their enemies.
I also spent some time learning about their own stories.
By connecting with them I can also make teamwork training. Teamwork is an extremely useful tool that all self-respecting Evolve Hunter will train in. I simply help in this process by getting everybody to know each other.

I follow through the Portals!

You now have BOOSTED Evolve Hunters! They are ready for deployment whenever.

Following through the portal (without the Evolve Hunters) all alone, you end up in... Cake Dimension! The portal is right nearby, but the cake is so delicious you're easily distracted. You end up eating half the Cake Dimension's cake, and getting so bloated you can't possibly continue the journey. Leave it to the next Player, I suppose.

There are a lot of Dimension Layers to this Hunterbot's trail... but you think you're getting closer! There have to be a finite number of these dimensions, right??

OOC: I know I'm just saddened by the loss of the Mysterious Tower. Also of course I won't go through Evacucorp, the fact I can never return to that place due to my side quest renders them pretty useless for temporarily holding my entities.

Noting the fact I've been given Yorehammer for a second time I decide not to waste this opportunity. The Protoss army is way too powerful right now and the AGers have continued to be woefully ineffective at destroying them.

Now even if I pour all of my charges and manage to get a major boost in power through creativity it's unlikely I'll manage to destroy the Protoss but who says I have to spend my actions just attacking them?

Securely holding Yorehammer in one hand and the Redirifle in the other I peer into the future, watching the PG entities attack before Focusing as I act in the present. Waiting until the exact moments the Protoss Zealots and the Photon cannons attack their various targets portals and areas of looped time come into being, the looped time zones reversing and linked portals appearing within a nanosecond which sends their attacks into the Nexuses and Gateways of the Protoss Army.

Normally, even with the Redirifle boosting the redirection, this would end up being pretty limited however the Yorehammer isn't there for show. As the attacks pass through the portals and the loops in time Yorehammer's power is temporarily infused into the attacks, letting them bypass attack shields and the like long enough to hit the vital production facilities of the Protoss Army.

With a single CP I launch a homing missile into the portal the Hunter Bot went through not too long. The Yorehammer formed missile is surrounded by an ethereal glow as it seeks out the Hunter Bot by both its robotic nature and the godmodding energy used in its creation, the defensive screen of dimensions easily bypassed by the missile.

On the entity side of things I order the Servitors to attack the Probes, first removing any attack shields with single attacks before attacking as a group.

OOC: So who wants Yorehammer after me? Make your offers for Yorehammer now!

A variety of portals will soon appear around the Protoss Army...

The Homing missile travels straight through all the portals so far, and ends up in the DIMENSION OF DEFENSES! Being Yorehammer-powered, it turns out to be really well-equipped for this mission! Flaming chainsaws, deathtraps, heat-seeking machine guns, the missile pierces through all of them, and the Dimension of Defenses is left Defenseless. However.... the homing missile runs out of fuel just before it can enter the next portal! Darn.

Nooooooooooo!!!!! My base! Luckily my fabricator (which was building my festum warrior generator) survived! I use 1 action to insure it. Also 3 festum workers, despite the generator being destroyed were outside the base, so they begin repairs! And my super computer? That was right next to me. I used 1 action to teleport it outside the base. My fabricator was boosted last time as well so it can keep building my festum warrior generator.

I make my computer use alter reality to bring my festum scout back so it can report. (Since the warrior festum generator wasn't destroyed it shouldn't count for the new rules. As for the festum base, it will be different and instead will be call the Dragon base. After me, since I can't think of a better name...)

I then remind the zealot that the pain is purely mental, and put the helmet back on him! If it isn't mental, then I make something using 1 action that will get rid of any pain that isn't caused by natural wounds, and not made by a action.

Edit: Wait, just remembered I still have Excalibur, so I use it against the probes! Or another PG if they are somehow dead.

You still have your fabricators, but they need something on the field to be attached to before they can work! Note that it doesn't necessarily have to be something you personally built...

The Zealot's pain is indeed purely mental! Of course, that's because of the godmodder's spell. Somehow, the helmet makes the zealot feel more confident anyways.

Saving your computer and fabricator, and helping the zealot, used all your actions for the turn!

Current CP: 12

Eyowe charges 1 CP

12 CP ---> 13 CP
__________________________________________________________



Eyowe, for a moment, was about to give a pleasant retort of "You're welcome." He catches himself before ends up saying the words.

Eyowe: Wait...
Eyowe: If I say "You're welcome" to him...
Eyowe: That would imply that I am allowing him to take help from me whenever he wants.
Eyowe: Thus, he would be free to make me commit actions I would otherwise not commit for his own benefit
Eyowe: Hmm...
Eyowe: Does saying "you're welcome" basically equate to giving your soul to whoever you're talking to?
Eyowe: I... I need some time to think about this...


One brainstorm session later, Eyowe comes out with his latest argumentative essay: "You're Welcome to Take My Soul." The argument being made there is that saying "you're welcome" indeed equates to giving your soul.

...it's not really a convincing paper.

Meanwhile, the Godmodder remains "you're welcome"-less.
__________________________________________________________



Eyowe and some other random NPCs all stare at the Godmodder's new set of clothes and begin commenting about them in shock.

NPC 1: Wow...

NPC 2: So... clean...

NPC 3: Those shoes... so symmetrical...

NPC 4: And those shoelaces... how... properly-lengthened...

NPC 5: Just... look at how crease-less and glitter-less his clothes are...

NPC 6: Nah, I say look at his tie. See how centered it is?

NPC 7: I'm... just... wow his clock tells the exact time.

Eyowe: So... professional...

NPC 2: So... so... PAINFULLY OUT OF STYLE!

As soon as that NPC blurts that line out, all of the other NPCs, as well as Eyowe, begin howling in laughter at the Godmodder's outfit loudly. "Why?" so asks the Godmodder. His outfit is professionalized to whatever-bad-afterlife-exists-after-this-one and back, so why are they laughing at him? Then, he notices all of their outfits: they're all messy beyond belief, including Eyowe's night gown(is he ever gonna change out of that?), which has creases and glitter specks all over it.

NPC 8: What? You haven't heard of today's fashion trend, "Look Like You've Been Hit by a Bus that Decided to Exit Reality's Physics to Smash You up as if We're in a Crappy Animation so You Had to Change to Your Messier Looking Set of Clothes Back Home Because What You Were Wearing is Now Ruined Beyond Belief?" It's all the rage nowadays! You soooo need to get with the times, dude!

The laughter continues. Yeahhh... the Godmodder might wanna change out of that ULTRA PROFESSIONAL clothes now. He has just recently finished wiping all of his tears from the lack of a Super Soda(yeah, it changed again) and the death(?) of Ted from Accounting, and now he's crying again. Societal pressure's a pain to go against, man.
__________________________________________________________

Eyowe looks at the little Nanobots following some trail. Eyowe then gently taps one of the Nanobots with a device attached to one of his fingertips. Upon contact between the device and the Nanobot, Eyowe gains the knowledge of where the Nanobots are heading towards.

"But Eyowe," you say, "doing that means you can just move to their destination using Player Powers and stuff. You can't just dooo that! That's skipping a lot of steps!" Don't you worry now, because he's not actually doing what you think he's gonna do.

Eyowe then continues his gaze towards the Nanobots and:

Eyowe: Awww, aren't you all just adorable?
Eyowe: Look at that cute skittering you're doing!
Eyowe: I just wanna take you home and pinch your tiny little cheeks for an eternity.


Eyowe continues these remarks to the Nanobots. The Nanobots, meanwhile, are most definitely not pleased with his remarks. In fact, if they didn't have emotions before this, well, they do now. And right now, they feel tempted to just chase Eyowe down. As they contemplate on that, Eyowe suddenly starts sprinting towards the destination, sparking the Nanobots' anger into just full on chasing him.

Essentially, Eyowe pissed the Nanobots off that they start going faster after him down the same trail they were on.
__________________________________________________________

Actions Done:
x0: Not giving the Godmodder his "you're welcome."
x1: Attacking the Godmodder's psyche.
x1: Speeding the Nanobots' movement.
x1: Charging from 12 CP to 13 CP.

Your incredible academic paper spreads a fire through the circles of "Your Welcome" researchers. You have irrevocably changed the entire field. Congratulations, you'll be in history books now.

The godmodder realizes that professional clothing is obviously not the way to go! In an effort to conform to society adequately, he dons a new outfit - several bruises on his face (from the bus that this fashion trend has hitting you), and a bunch of rumpled-up casual clothes! Several dirt stains are on his plaid pants and plain white T-shirt. There. Now he's fashionable and nobody can tell him otherwise!

+2% movement/turn to the nanobots! You realize you'll probably be running like this for quite some time, and wonder if it was really a good idea.

FOCUS - HEALS

ES continues to use temporal manipulation and reverses the time flow over the Apex, undoing the damage it had taken from the Protoss Army and-

Actually, hasn't he done this technique before? He swears he did. Oh well, if so it should work just as well the second time. The Apex is now looking much healthier and not close to being shot down.

Meanwhile, the Repair Drones and Ordnance Cruisers all repair the Apex further! The Apex, Attack Frigates and Battleship all attack Tri-Team A! And if he's dead, Tri-Team B.

He wonders if he should switch to AG for that sweet turn order boost. Nah, he's fine as is. For now anyway.

+47,000 current HP/45,000 MAX HP! The Apex is already looking way better.

I freeze the fire covering the space station in time and warp the space station up 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 kilometers away from the fire

You freeze the fire, reducing both fires by 5%! However, since the fire is ON the Space Station, teleportation really just isn't a big help here.

This was supposed to be the same thing that the godmodder did. He could create the concept of pi from nothing. So I can create the concept of BAO ownership from nothing. It is only logic.

But I suppose I waste resources. 1 Attack shield to teenage rebellion.

CP:22

I agree with the current cult action vote.

Ah, yes! But the godmodder has a concept-wiping resistant memory, and you do not. Have you ever owned the Bank of Actions in the past? Plus, BAO ownership is already a pre-existing concept, and overwriting a concept is much harder than making it.

+1 shield to Teenage Rebellion!

I point out that fnaf games require you to survive for a set amount of time to win so beating them in less time is not possible therefor the godmoder was cheating

The godmodder already told you. He's just that good!

tCP: 18+2 actions USING ON CAULDRON OF SOLS

A cauldron on a weird pedestal materializes out of thin air. This, fine sirs, is the Cauldron of Sols. Each time a non-godmodder entity kills something, they gain a number of Sols. More powerful enemies can drop more while weaker ones can drop less. Then, a player can deposit 10 Sols into the cauldron to gain 1 tCP. Neat! This is technically a neutral entity since anyone except the godmodder can use it.

I pull out my laptop and give minor commands to the nanobots, speeding them up a bit with a single action.

Sorry GoldHero, but I have to veto the Cauldron of Souls for now. While most any entities can be made, there are a few rules, such as "no affecting CP". Pretty much anything that offers extra actions or CP is a no-go. You still have your 20 CP, though, so you can use it to make something else if you want.

If you have another idea but want to spend time hashing it out first, you can PM me on this forum or DM on the Discord server.

+1% progress/turn to the Nanobots!

Starcalibur
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 15/100

[tCP=35]

I kidnap some fire from the LIVE space station(?), take it out to Guatemala(??), shoot it(???), stick its body(????) in a body bag and dump it into a nearby river. This extinguishes the fire.

You, uh, you're gonna have to hand off Starcalibur soon. You can feel your soul burning... the longer you hold it, the greater the penalties when you do ultimately release it.

You kidnap 15% fire from the Weapons Array! Its family refuses to pay the ransom.

Washing my face with water from pond I remove the last of the remaining shaving cream. Looking into the mirror I see that I had gotten the last of the beard, leaving only my mustache behind. 'Well, good to see I did not forget how to shave.' I think to myself before then drying off my face with a towel. After that I place the shaving equipment into a bag and stand up.

'Hmm now what to help wi-?' Before I can finish that thought I see that parts of the LIVE space station is on fire. 'Hmm well some of the others are working on fixing that. I lend a little help to General_Urist efforts to taking it out.' With That I close my eyes and focus a little bit of energy into General_Urist's focus action which helps in enhancing the inert gas ability to push away the oxygen. (1 CP)

Next I see one of the Faction army is at low health. 'Eh, Might as well.' I think to myself and I rise up my Lightening Spear and yell out. "Lightening Bolt!" As soon as the words leave my mouth a bolt of electricity shoots out from the spear tip and races towards the wounded Faction army hitting them dead on. After the electricity runs it's course through the body of the Faction army they drop to the ground and apart from the occasional twitch they remain still. (1 CP)

'Hmm maybe a bit soon but we should try and make some more progress on those portals and hopefully stop that Hunter bot thing the Godmodder sent.' With that I look over at the portal that is standing on the other side of the field and I make a wish. 'I wish to be to be teleport next to the portal.' Suddenly in a flash of red light I am teleported next to the portal and with out a second thought I step into the portal to face whatever is next on the other end. 'Hopefully this will only take a few hours at most this time.' I think to myself as I go in. (1 CP)

Retroactively, each of the on-fire components has 5% flame taken away from it! This douses the Weapons Array entirely! That just leaves the Quadcopter deployer on fire...

Another member of the Factions Army bites the dust!

You end up in the DIMENSION OF TIME WASTING! The portal to leave is right in front of you, but you find yourself distracted by a nearby nigh-irresistible computer... on it is a collection of random .io webgames, full of other friendly Players! You sit down and immediately begin playing. Soon, you find your way onto their IRC chat server, and get to know all the fellow Players. They all explain that they, too, ended up in this dimension, and that they've decided to spend all eternity here. So you begin to play with them, in friendly competition, just a few matches, then a few more... one more... one more... ah, forget it, the war can wait, there's games to play...

6 years later, after a particularly glorious victory, you punch the air - but end up hitting the computer instead, knocking it over on the ground and breaking it! Immediately, your connection to the games and your fellow Players is lost forever. The battle begins coming back to you. You... had something to do, didn't you?

This is too much. The next Player can keep going. After all this, surely, surely the Hunterbot must be getting closer!

I make the word pradoxify be less of an eyesore

I really agree with you and your goal, Algot. But I'm just not sure it's possible.

Actions 1 and 2: I reverse the conceptual polarity of the Lightning Cannon, making it damage targets once again.
Action 3: I cure the Holdout Zealot's morphine overdose problems, allowing it to not die from the Ultramorphine.
8 CP

The Healing Lightning Cannon is once again just the regular Lightning Cannon! Hold up, something's still not quite right.

Somehow, curing Morphine overdose problems further reduces the Zealots pain! It gets up, almost drawing itself to its full height...

Staring at the poor knights I ponder what did my Dmg Reduction even do and how did 14 zealots become 20? As soon as I thought of this, two buns scrambled out of the pile of their brethren alive, with one of them scared at 5k HP

(Action!)(3 Charge)
(1 Charge)
Oh boy, The Notice-Me-Not has completely fizzled out. While this was terrible news as this might spell out doom for my entities, they instead cheer as they rid of the odd, fishy smelling dresses and the clown make-up and don some mundane clothing. Ah, the touch of normal makes everything look amazing again.

In fact, my entities get so cozy with the normal due to its lack it in the past two turns, that them frolicking in the stuff causes other entities looking at them go about with normal clothing, normal routines, normal... everything! ... to just... get so bored just looking at them! Wheres the excitement?! The Wacky and Weird stuff that was they were doing, all that energy?!

It was just... just so depressing, was that how normal look like? I don't think I can stand it! Other entities look at my entities engaging in normal activities and couldn't bear to look or even acknowledge them.

While this will certainly help in deterring attacking foes or anyone paying attention to my entities, I can't help but grimace at the painfully normal procedure to check if this was permanent.

To keep the details short and sparing listeners of the mundane, I simply explain that a quick unbearably normal diagnosis shows that they'll be back to their unique shelves as they soak up some mundane me-time for this turn.

(1 Charge)
Forced treatment for the Zealots owns good! In less than a few seconds, I assume the Zealot in a comfortable position and freeze him in place as to stop the pain as he writhes and move. Next step, I have the Zealot do the same thing as the Immortal did and Breath, but not just breath... I have him breathe AND Meditate! The Pain was a constant in his meditating and through focus and will, one can bypass the pain!

(1 Charge)
Taking out a bunch of specialized and beefed up NERF equipment, I wait for Captain.Cat to finish with his portal trial or if he found the Hunter bot and go in to enter the next portal or aid Captain in confronting the Bot.

(Orders)
All my entities are going about their Normal jobs... Simply amplifying the Normal Aura that surrounds them this turn and discouraging entities from acknowledging them lest they suffer a midlife crisis.

The Shield Buns idly take their guard posts with the Knights and Sushi acting as Normal guards... like they Normally would be.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 250 Basic Fish Schools(Cap: 300), 100 Piranha schools(Cap:100)
Current Growth:
Basic Fish Schools: +50 Next turn
Piranha Schools: +0 Next turn

[Sushi's diet notes] No fish given this round.
A) Feeding 7 Pirahna schools gives Sushi 1,000 A
HP) Feeding 30 Basic fish schools gives Sushi 10,000HP

The depressing mundane-ity of your entities will again do some good in preventing assault on them this turn! They'll have a mildly reduced number of attacks coming their way!

The Zealot takes deep breaths. In. Out. In. Out. The pain begins to fade into the background. And the Zealot achieves true focus. He CAN do this! He CAN!

Zealot's pain is gone! +100% movement strength!

Loaded up with NERF Equipment, you enter the Dimension of Kiddie games! First, you're in a giant nerf battlefield. But... wait, hold on! This NERF gear is so heavy, wasn't it lighter before? Looking at yourself, you realize you've been reduced to the tender age of 12, and you're only just strong enough to carry the equipment and move at a decent pace! You begin to plod forward, unable to take evasive maneuvers because you can't abandon your protective gear. Suddenly, you see the enemy players - fat, bald 40-year-old men with souped up Nerf weaponry designed to mow down children like you! They immediately open fire, and the shots rain down on you from every direction! You're stuck a whole bunch, and as you reach the end of the NERF section, you realize that there are no friendly players. Next up, the Paintball section! Once again, you see several grown men formed in a line with full custom-made paintball gear, including several snipers watching from afar. You shoot at them with your gun and land a direct hit - but its a worthless foam nerf bullet, and does nothing! Once again, you're forced to charge forward, your protective gear ruined by paintballs hitting you from every direction. At least you thought ahead and packed goggles!

By the end, you reach the portal on the other side of the battlefield, and collapse in front of it. The way behind you is clear of enemies, since they hit you so much everybody ran out of ammo and had to go home. Of course, you're too paint-covered to continue. As you return, you grow back to your normal age in short order.

Fair warning on your diet notes, Sushi does get some diminishing returns as you feed more and they get stronger.

I charge 3CP while waiting for the sidequest to start, since Moniker said on the Discord that he might not update the sidequest until after the next full update.

Yes, being on the Discord does give you an unfair advantage, and yes you should totally join the discord.

The Discord is pretty great. That said, I try to keep things consistent in both places because I know not everyone is on it.

Idly I charge 3 CP for this Turn.


Total; 10 CP.

--------

Cloak throws a poisoned dagger at a member of the Factions Army, killing them!

V:

Winkins entities are moving about in an absolutely normal fashion. They don't act this turn. But they will have fewer attacks directed towards them.

AG:

Aboard the LIVE Space Station, the fire is dying down! The Space Engineers approach the Quadcopter deployer fire and manage to nearly douse it, reducing it by 20%! However, one engineer slips and falls into the fire, and is caught on fire himself! He immediately runs screaming towards the other Space engineers, causing several others to be lit on fire as well! "Stop, drop, and roll" strategies are deployed, but the fire is spreading unnaturally quickly...

Another Space Engineer rushes out of the lower levels of the space station and yells out a discovery; the fires on the uppermost level of the space station were a DISTRACTION! The truly dangerous fire is currently eating away at the ship's engine core, and needs to be doused immediately lest the entire space station come crashing down!

The Scarlet Prince, Scoville Reaper, and Teenage Rebellion all attack Tri-Team A, killing them! That leaves poor Tri-Team B all alone...

The Relic still lacks orders. Where has Kyleruler gone off to? Again, if anyone else wants to order it, they can.

The Lightning Cannon is ALMOST ready to fire! Any minute now...

PG:

The Factions Army members attack the Scoville Reaper, dealing 12,000 damage! Tri-Team B follows up, dealing another 10,000 damage! With the majority of their army and units gone, they don't pose that great a threat...

The Protoss Army begins their march once again! The Photon cannons try to fire, but all their shots are caught by portals opening up and turning the shots right back at them! The Photon Cannons end up cutting down one of their own Nexuses! The Probes begin to build new Photon Cannons...

Next, the Zealots all mass and prepare to swarm the Apex. All 39 of them attacking together, in groups of 3, have just enough power to take it down! They begin their march, when suddenly -

MOVEMENT STRENGTH: ////////////////////////////// 300%

The Holdout Zealot stands firm, and advances onto the field! The other Zealots see him, and stop. And the Zealot... gives a speech.

His voice echoes with power throughout the field. He speaks of love and hope, and tells the story of how the godmodder was only ever pretending to be a friend of the Protoss. In truth, the Protoss, and the Zealots, were never anything more than the godmodder's tools! They were destined to die, and so the Stalkers and Immortals left. But now... now... now there is hope! The Zealots, too, can join the Holdout movement, and stand against the godmodder with non-compliance. The godmodder will have no army to help him, and the situation will swing in favor of the Players, once and for all!

The Zealots are awakened from their stupor. The entire Protoss Army is awakened from their stupor! They retain their increased strength, but now, they can think clearly! And they can very, very clearly see that the godmodder is obviously evil! The Zealots and their Gateways all defect to the Holdout Protoss!

The godmodder watches with a deadly calm. Waiting.

The godmodder adds a point to the Noobliteration charge.

N:

The Apex gets healed for a lot of health by the Linked Repair drones and Ordnance cruisers! The Apex and the Magitek servitors attack Tri-Team B for 46,000 damage!

-------

The Protoss Army has lost every main combat division available to them. The remaining Probes could potentially counter by trying to advance their tech tree and get new units - but first, they likely won't last long enough, and second, whos to say that won't just result in more holdouts? The probes look to the godmodder, who shrugs. He tells the probes not to worry. After all, he made something earlier, but a certain event was cut short by someone using an inventory item, and so the thing wasn't destroyed, and - well, to put it simply, the AGs are about to have a shift in their problems.

The probes are wondering what he means, when suddenly, one probe stands out from the crowd. He shouts to the others that this path of mindless building for the godmodder is WRONG! What they should do instead i-

The outspoken Probe is pierced by a sudden flesh-tentacle! Out of the ground behind the Probes rises an imposing, purple brown figure, with glowing yellow eyes... a mixture of insect and human... and the aura of a queen. Kerrigan! The classic villain of the original Starcraft games! And later sorta-kinda-redeemed Heroine of the sequel. BUT THIS IS THE ORIGINAL VERSION! And she's here to infest EVERYBODY!

Kerrigan reaches out her hand, and the infestation that the Starcraft army quickly had to fight immediately infects all non-holdout Protoss! They, unfortunately, are not vaccinated! Zerg of all types swarm out of the hole she left entering, but they are not here to fight - no. They are here to be used as ingredients.

Reaching out her hand to the Reserve Protoss Barracks, Kerrigan uses her teleknetic powers to drag out every Protoss inside! She then walks over to the Alchemiter, her Zerg following at her heels, and the Protoss held above her head...

Large Crowd of Protoss + Large Crowd of Zerg: Hybrid Destroyer: A destroyer made from both the Protoss and Zerg armies. Extremely powerful and volatile. Has powerful offensive and defensive abilities. Weak to lemons. Cost: Destruction of material components. Non-combinable, non-repeatable.

Kerrigan alchemizes, and out comes the HYBRID DESTROYER! Glowing blue and white, and full of energy, it prepares to strike! Letting out a screech, it forms a large protective barrier around Kerrigan, ensuring she can't be harmed, for if she were to fall, the Hybrid would surely die.

But wait... there's someone within the barrier! It's Tassadar! He was within the Reserve barracks, though thankfully he managed to barely avoid getting caught up in Kerrigan's cruel alchemy. He now stands, glowing flame-blades in hand, and is prepared to duel Kerrigan to the death! As long as he stands, Kerrigan can't help destroy the AG army!

Outside, the Holdout Protoss have all seen the truth. They may not be able to fight the godmodder, but they can at least end the miserable state their brethren are in. The Holdout Protoss prepare to take down the Hybrid Destroyer! Help them out!

-------

Just as soon as you took control of the situation, things got worse again! But that's not really anything new, is it.

Right now, there are two duels happening. The one you have to worry about is the Hybrid Destroyer, which is trying to destroy your armies! The Holdout Protoss are fighting to stop it, but on their own, they won't kill it very quickly. The Hybrid Protoss is also protecting Kerrigan from outside attack... but! Tassadar is dueling Kerrigan, and he can get around the Destroyer's protection. Furthermore, Kerrigan has low HP but incredibly powerful attacks - but as long as she's dueling Tassadar, she can't use them on you. Keep Tassadar alive... and maybe help him win... and you've got a shot at this!

-------

CaptainNZZZ You are safely and ordinarily going about hilding Yorehammer.

That(Other)OtherGuy You find yourself trapped in a hallway! Luckily, the safe exit is visible from where you're standing, but to get to it, you'll need to go through a large number of slippery grease puddles!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Stop Kerrigan and her Hybrid Destroyer!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 12% (currently +9% progress/turn)

Minor Tasks:
Help Tassadar win his duel against Kerrigan!
The Factions Army seems to really want to protect their base...
Douse the fire on the LIVE Space Station, or it shall consume all!

[V - Winkins]Winkin's Forces (TA: 71,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 10,000 x 2 + 5,000 x 1 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 10 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 19,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department - currently not researching anything!)
Specials: Rice Feast - 2/4, Rice Torrent - 3/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 110,000 HP, 8,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[V]Hybrid forces:
Kerrigan: 500,000/500,000 HP, 200,000 x 3A (guarded by Hybrid Destroyer)(A S/B/D ignorant)(dueling Tassadar!)
[N]Tassadar: 200,000/200,000 HP, 20,000 x 4A (20% dodge rate)(psionic resistance, -85% damage from Kerrigan's attacks)(dueling Kerrigan!)
Infested Probes: 15,000 x 22 HP (can build!)
Infested Nexuses: 50,000 x 9 HP (+9 probes/turn)
Infested Photon cannons: 50,000 x 2 HP, 30,000 x 2A
Forge: 43,000 x 1 + 100,000 x 1 HP (researching upgraded building weapons, done in 1!)
Under-construction buildings:
Photon cannons x 3: 50% complete(+50% completion/turn)

[V]Hybrid Destroyer: 5,000,000/5,000,000 HP (Boss)(Psionic Boost - massive stat boosts as long as Kerrigan is alive!)
Hybrid Tendrils: 10,000 x 10A
Hybrid Cannon: 80,000A
Hybrid Shriek: Stun! x 3A

[N]Holdout Protoss: TA: 845,000 (targeting Hybrid Destroyer!)
Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 4 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Zealots: 8,000 x 40 HP, 5,000 x 40A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Gateways: 20,000 x 20 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Point defense - 12% chance to null attacks)
Shield array: 0 HP (+400 HP/turn)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn(38% on fire! +30%/turn!)
Space engineers: 100 x 480 HP (+40 engineers/turn)(adding more Shield array regen)(30% on fire! +30%/turn!)

Engine Core (99% on fire! Explodes entire ship if fire reaches 100%! +50%/turn!)
Quadcopters: 1,000 x 3 HP, 500 x 3A (guarding LIVE Space Station)
[N - JOEbob]The blocks: 200 x 22 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP (working on The Cup, done in 3!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Grower: 80% grown, +10% growth/turn(won't attack CaptainNZZZ)
Little red: 1,000 HP, 90% grown (Growing, +30% growth/turn)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 3 attack)

[AG - Arsenical]Scoville Reaver: 108,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 1 attack)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Cephalos Jr.]Lightning Cannon: 100,000/100,000 HP, 1A, 99% charged, about to fire! +33% charge/turn, self-destructs upon fire! (aiming at Tri-Team A, godmodder, Factions Base)

[N - EternalStruggle]Apex Fleet: TA: 64,500
The Apex: 120,000/175,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 8 HP(+1,000 x 8 repair per turn!)
Attack frigates: 1,000 x 7 HP, 1,000 x 7A (10% dodge rate)
Ordnance cruiser: 2,500 x 3 HP, 2,500 x 3A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 3/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 8! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 7, 1,000 x 7A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 253 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 4!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 11!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle

[PG]Factions base: 79,000 HP (contains diamonds)
Factions army: 40,000 x 2 HP, 6,000 x 2A (won't attack Winkins/General_Urist's entities)

[PG]Tri-Team B: 44,000/100,000 HP, 5,000 x 2A (30% dodge rate)

[PG]Godmodder: 113/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 11/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 29(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)(Yorehammer - bypasses defenses)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 22(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 54(Echolocation)(protected from 1 attack)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 12
Daskter - CP: 6 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(835 rocks)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 8(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 10(Espionage ghost)
Karpinsky - CP: 17
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: 35(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)(Starcalibur - x2 actions)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 20 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 8 (has pocket reactor(3 power))
SophiaLT16 - CP: 4

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid

Five update summary(Updates 111 - 115):

AG/N:
+Lightning Cannon added
+Scoville Reaper added

-Battlecruiser slain
-Terran Army semi-non-lethally eliminated
-Mysterious Tower destroyed
-Shipyard destroyed
-The Machine destroyed
-Matrim Cauthon slain
-Undead Einstein slain
-Festum Base destroyed


PG/V:
+Godmodder lost 6 HP
+Minecraft corruption destroyed

-Tri-Team Spawned(2/3 dead)
-Angel engineer summoned(and slain)
-Hybrid Destroyer/Kerrigan appeared


Legendary weapons:
Yorehammer: Hungry_visitor -> JOEbob -> CaptainNZZZ
Starcalibur: Cephalos Jr. -> That(Other)OtherGuy

Story:
-After a long hard struggle of arguing and healing, the Holdout Protoss finally managed to convert the other Protoss units to the side of neutrality!
-However, before they could enjoy the victory, Kerrigan appeared, and has thrown everything into turmoil once again!
-The Space Station was set on fire by the godmodder, and has yet to be put out. If not doused, the entire station is at risk.
-The godmodder released a Hunterbot which kidnapped Fred from JOEbob's pocket dimension! Right now, the Players are hot on its trail.
 
ACTIONS 1-3:
I send an update to the nanomachines: SpeeDOS, the fastest path-optimizing operating system this side of the HEXAGONAFIELD.

SpeeDOS streamlines all background routines, leaving the main CPU free to focus on the important stuff: getting where you need to go! And yes, we're aware that that's a straight line.

But wait, there's more! SpeeDOS can even improve the speeds of hardware! So you'll be moving along the newly optimized path even faster and, if you happen to be using a fabricator, it'll make twice as much of whatever it's making in half the time! That's a 300% production increase!

And, thanks to its being backed by Player Powers, there are no drawbacks and we'll cover all costs!

SpeeDOS: Finding a faster path to the Godmodder's defeat.
 
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"Second Scarlet Prince, attack the Factions Army!"

2 actions: I give the Second Scarlet Prince 2 attack shields.

1 action: I follow the trail of the Hunterbot, bringing a basketball along with me.
 
I devote all of my energy to charging, happy that at least I prevented the Photon Cannons from causing anymore death and destruction. (x3) [5 CP to 8 CP]
CaptainNZZZ You are safely and ordinarily going about hilding Yorehammer.
Fortunately hilding Yorehammer doesn't matter in the slightest, the Legendary Weapon having just been carefully handed over to EternalStruggle.

OOC: Unfortunately I won't be any help against this newest threat, I won't be able to post for at least a week. Moniker please remove my entities from the field into hammerspace (I'll quote their stats from this turn when I'm back to save you the trouble to going back for their information) while I'm gone.
 
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Relic! Use Inferno on the Hybrid Destroyer!
1. I throw an attack shield on Tassadar.
2. I strengthen the nanobots.... by allowing them to quantum tunnel, allowing them to speed through any obstacles in their way.
3. Charging up to 13 CP.
 
I use two actions to add a second mode to Excalibur! It will be called lemoncalibur! I can switch between the two modes, and Lemoncalibur uses lemons to attack! I then use it on the hybrid destroyer!

I then convert my last action to cp.
 
Finally finished with his modifications, Arsenical returned from the modifications, only to see the combined crowd of Protoss-Zerg morph into a horrific beast known simply as the Hybrid Destroyer. We were so close, too! How were we too destroy something as powerful as-

Large Crowd of Protoss + Large Crowd of Zerg: Hybrid Destroyer: A destroyer made from both the Protoss and Zerg armies. Extremely powerful and volatile. Has powerful offensive and defensive abilities. Weak to lemons. Cost: Destruction of material components. Non-combinable, non-repeatable.

Focus - Make Life Rue the Day

... A dark shadow fell over the face of our focus player. Of course. Life gave us some lemons, didn't it?

In his hand, Arsenical creates the yellow fruit. And then, another. And another. And another. By the end, thousands of lemons were floating in the sky around the Hybrid Destroyer. It starts to sweat.
Then ten thousands lemons all closed in, and smashed into one another, with the Hybrid Destroyer at the center. However it didn't end there, as then all the lemons promptly... exploded into fire like Molotov Cocktails.

These were, in fact, no regular lemons. These were COMBUSTIBLE LEMONS, which, as they were designed to burn Life's house down, are the most deadly form of lemons, being explicitly anti-life lemons!

In the meanwhile, Arsenical begins muttering angrily about caves and moon dust.
 
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