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Defeat The Godmodder

Piono stands back and generates some basic spells for his spellbook:
Earthquake: unleashes the wrath of earth, causing large amounts of rock and debris to be dislodged from the ground in violent spikes that toss enemies around and damage them. Particularly good against grounded enemies.
Inferno: unleashes the wrath of fire, causing the enemy to burst into flame, sending up a pillar of fire into the air. Usually inflicts a fire-type DoT, particularly good against flammable enemies.

Piono whips out Levis Ignis and with an arm raised to the sky, fire erupts from the Twisted Roots as he casts Inferno on them.
 
I smile to myself, this'll be interesting.

A wave of my hand brings a book fluttering into existence, spellbook probably wasn't literal, but it's the principle dammit. With that thought I begin to write.

Spell 1: Healing Hands

Allows the caster to heal one nearby ally, a simple spell but a needed one.

Spell 2:Aegis of Knowledge.

A spell that summons several books, that swirl around the target of the spell at lightning speeds, blocking incoming attacks.

Spell 3: Poison Flail

A spell that briefly summons into being a flail made of pulsing purple energy, that, after striking an enemy disappears. It also has a chance to inflict the status effect POISON on it's victims, causing a slow drain of the target's HP.

------------
Ink dried on the floating Spellbook, I wait for the enemy to make their move. I just hope I did things correctly.
 
Charge: 4/30

FOCUS: 3x
The girl takes a look around the smoke filled station, the walls posing no obstacle due to the spell enhancing her vision. After locating the source of the inferno, she flies through the station and nigh instantaneously reaches her destination, minor shockwaves ripple throughout the super structure as a result of the speed of her transit. Upon her arrival she channels immense levels of magic into a massive spell, causing a layer of frost to cover the entirety of the stations' interior, followed by a small spell circle forming at the center of the two fires, it enlarges every second until it encompasses the entire station.

Once the spell has reached its peak, the girl begins chanting under her breath, the chant akin to a beautiful song and as a result, a blizzard is formed inside of the station, choking out the flames. Simultaneously so as to protect the vulnerable space engineers, the girl invokes a protective amulet clasped around her neck. The invocation of the amulet causes a shimmering barrier to form on the burning space engineers, snuffing the air of oxygen long enough to deprive the flames of oxygen. After the flames have died, the barriers surrounding the space engineers slowly begin to heal any wounds incurred. It needn't be said, but the space engineers that weren't ablaze have also been given barriers to protect against the blizzard.

After having taken care of the fire, she transmits a message to everyone still in the HEXAGONAFIELD via telepathy. "Greetings. My name is Saria Eilsys, Archmage of the Aquarius Republic. I appear to have been brought to this place for reasons unknown and I have lost contact with my flagship. I am in dire need of any information that you're willing to give. As of this moment, I've taken refuge on a station and am assisting the inhabitants. Please respond." (Only those capable of telepathy will be able to reply.)

With her message sent, Saria turns to the nearest space engineer and asks where she is, the time period she finds herself in, and most importantly; What the heck is going on.
 
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I decide to un-die and re engage in the battle at hand. Sorry I was gone for so long, I went on vacation and didn't have access to my laptop, so I couldn't post.

Sophia -
Although not capable of telepathy, and assuming I'm within sight, I wave to let you know I got the message before moving on to the next attack, and point to... wherever Piono and Spicy went since they probably are capable of telepathy.

Focus -
I decide to use a souvenir to attack, but realise there's a side quest right now and stop before its too late! I jump into the side quest and write up a few spells in a blank edition of what appears to be a 5E Player's Handbook.

Spell 1: Fireball
Simple enough: a quick ranged spell to deal fire damage to enemies and also serve as convenient hand torch when needed.

Spell 2: Heal
Heals an ally for some HP, dependant on how much Mana (just gonna refer to it as MP) is used. I know Spicy Serious also has one, but still - always useful.

Spell 3: Magic Weapon
Summons a broadsword that I can wield as a melee weapon, similar in design to the Master Sword although not as powerful. Can be imbued with an element of my choice with a bit of extra MP.

While I'm at it, I go ahead and summon my two Cross Swords from the other dimension - gotta get rid of them sometime.

Relic Info:

Current Orders:

Still not with the relic, I decide to simply have it use another quick Flamethrower on whatever PG entity is closest.

Aura Unlock:

[||||||||||] 2/10

Fire — — — — x — — — —Water
Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.
 
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do I have my three actions in the sidequest now or only later

if i do create spells

elemental blast: shoots a blast of elemental energy that deals dammage and has a chance inflict a status effect related to that element (the element is random)

Bomb Burst: creates a lot of explosions damaging enemies and destroying rocks

Fire Focus: takes control of all fire in the area allowing me to use it to hurt enemies or destroy things that are flammable
 
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Magic and Monsters II
I wouldn't mind joining the side quest, since I don't really have anything out at the moment!
I join the sidequest
Im also going to join the Sidequest
Piono stands back and generates some basic spells for his spellbook:
Earthquake: unleashes the wrath of earth, causing large amounts of rock and debris to be dislodged from the ground in violent spikes that toss enemies around and damage them. Particularly good against grounded enemies.
Inferno: unleashes the wrath of fire, causing the enemy to burst into flame, sending up a pillar of fire into the air. Usually inflicts a fire-type DoT, particularly good against flammable enemies.

Piono whips out Levis Ignis and with an arm raised to the sky, fire erupts from the Twisted Roots as he casts Inferno on them.

Ground-Based attack roll: 20/20 - GEOSTORM: A torrent of rocks and earth one-shots any ground-based non-boss enemy. Has a 30% chance of failure. Mana cost: 20

You got lucky! This spell is extremely strong, but uses all your current mana supply when you cast it!

Fire-based attack roll: 8/20 - Ignite: A gout of flame erupts from your hands, dealing minor damage and burning your foe! Mana cost: 5

You cast Ignite, burning a Twisted Root for 10,000 damage + burning! Hmm... maybe it's better to see what your spells are before you try to cast them, just in case..

I smile to myself, this'll be interesting.

A wave of my hand brings a book fluttering into existence, spellbook probably wasn't literal, but it's the principle dammit. With that thought I begin to write.

Spell 1: Healing Hands

Allows the caster to heal one nearby ally, a simple spell but a needed one.

Spell 2:Aegis of Knowledge.

A spell that summons several books, that swirl around the target of the spell at lightning speeds, blocking incoming attacks.

Spell 3: Poison Flail

A spell that briefly summons into being a flail made of pulsing purple energy, that, after striking an enemy disappears. It also has a chance to inflict the status effect POISON on it's victims, causing a slow drain of the target's HP.

------------
Ink dried on the floating Spellbook, I wait for the enemy to make their move. I just hope I did things correctly.

Healing Spell roll: 12/20 - Rejuvenate: A high-powered healing spell. Mana cost: 10

Shielding Spell roll: 1/20 - Paper armor: Rips pages from a nearby book and uses them to give the target a thin layer of paper as armor. Mana cost: 0

Poison attack roll: 5/20 - Blowdart: Shoot a poisonous blow-dart with your mouth. Inflicts minimal damage and poison. Mana cost: 4

---------

The enemies move in to attack! The Living Wood split their attacking power, dealing 20,000 damage to both Players! The Twisted Roots then, in retaliation, twists up around Piono's legs! Piono can still move, but he's 50% of the way to being stunned. If they hit him again next turn, he'll be unable to move!

The Nymph mage casts Chop on Spicy_Serious! A giant axe appears, and slices across Spicy_Serious's chest! This inflicts 30,000 damage, and worse yet, Spicy_Serious has a clear exposed bleeding wound...

From the back of the forest appears a moving thief! It looks like he just got back from raiding some sort of temple, and he arrived here totally by accident. Now he's trying to abscond as fast as he can... but if you can defeat him, he'll probably drop what he's carrying...

-------

The portal in the sky re-opens, and out come four new friends to join the fight: DragonofHope! Algot! And MooGoestheCow! With new friends, this fight gets much easier.


Players:

Pionoplayer: 130,000/150,000 HP (50% of the way to stun)
Mana: 20/20
Spellbook:
Geostorm(Mana cost: 20, one-shots, fails against air, 30% chance of auto-failure)
Ignite(Mana cost: 5, Minor damage, burning)

Spicy_Serious: 100,000/150,000 HP (bleeding, -4,000 HP per turn for 3 turns)
Mana: 20/20
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Paper Armor(Mana cost: 0, gives paper armor)
Blowdart(Mana cost: 4, minimal damage, poison)

DragonofHope: 150,000/150,000 HP
Mana: 20/20
Spellbook: Empty!

Algot: 150,000/150,000 HP
Mana: 20/20
Spellbook: Empty!

MooGoestheCow: 150,000/150,000 HP
Mana: 20/20
Spellbook: Empty!


Enemies:
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 60,000/60,000 HP, 10,000A
Twisted Roots: 40,000/40,000 HP, 50%Stun! A (-4,000 HP per turn for 2 more turns)
Nymph mage: 80,000/80,000 HP (Mana: 8/10, 3 Regen)(Spellbook: Chop, Worms)
Roving Thief: 50,000/50,000 HP (carrying unknown item)(escaping in 2!)

NOTE: Your spellbooks cap at seven spells. Remember, you can recycle extras to regen 5 Mana each and clear space, and recycling is a free action
 
I create spells

elemental blast: shoots a blast of elemental energy that deals dammage and has a chance inflict a status effect related to that element (the element is random)

Bomb Burst: creates a lot of explosions damaging enemies and destroying rocks

Fire Focus: takes control of all fire in the area allowing me to use it to hurt enemies or destroy things that are flammable
 
Um, why don't the roots have damage taken?
I cast Geostorm on the roving thief.

I then attempt a water spell, which should hopefully have a knockback effect or some sort of disruption effect.
I also attempt an air spell, which will give dodge boost to the caster, or to the friend that I cast it on.
 
Spells:
Summon Celestial: Summon Angel of Patron God

Plasma Burst: Summons a ball of plasma that explodes on top of a enemy

Iron Golems: Summons iron Golems


I will cast Summon Celestial
 
I try to make a spell that can raise/resurrect the dead! I put two actions into that if I can! If I can't, I try to make a lightning spell. I then try to make a spell that can stun enemies!

Oh, I can't participate in the main story until this is over, right? Just checking.
 
I stare in disappointment at my spellbook, Paper Armor? Really?

Shrugging I...

Cast Paper Armor anyway!

On myself, I have the thing so I'm using it dammit!

I eye the Nymph, he'll pay for dealing damage to me.

I Cast Blowdart on the bastard.

A mere slap on the wrist, but it's something. Hopefully something painful.


I glance down at my wound...that's problematic, it's ruining my clothes! I manage to go this whole time on the Hexagonalfield without so much as a spot of dirt getting on me, and now...

I Cast Rejuvenate on Myself.
 
Watching the sidequest going on through a series of tiny portals. I idly mentioned that paper armor might be able to cover your enemies in paper and then set them on fire with the paper acting as more fuel to further effectively burn them.
 
Magic and Monsters III
I create spells

elemental blast: shoots a blast of elemental energy that deals dammage and has a chance inflict a status effect related to that element (the element is random)

Bomb Burst: creates a lot of explosions damaging enemies and destroying rocks

Fire Focus: takes control of all fire in the area allowing me to use it to hurt enemies or destroy things that are flammable

Elemental damage attack roll: 15/20 - Lightning: Does a large amount of damage and has a 50% chance to stun an enemy. Mana cost: 10

Explosion attack roll: 8/20 - Big Blast: Hits 3 enemies for minor damage. Mana cost: 8

Fire concentration roll: 15/20 - Summon Flame Atronarch: Concentrates all the heat into a Flame Atronarch that takes your commands. Mana cost: 10. Can't have more than one Atronarch.

Um, why don't the roots have damage taken?
I cast Geostorm on the roving thief.

I then attempt a water spell, which should hopefully have a knockback effect or some sort of disruption effect.
I also attempt an air spell, which will give dodge boost to the caster, or to the friend that I cast it on.

Whup. Fixed.

You cast GEOSTORM! ...But you get unlucky, and it fails!

Water attack: 18/20 - Tidal Wave: Summons a wave to wash away an enemy, dealing massive damage and removing them from the field for 1 turn. Mana cost: 15

Dodge chance buff: 8/20 - Tailwind: The winds slightly aid an ally's movement, giving them 20% dodge rate boost until the end of the current battle. Mana cost: 6

Spells:
Summon Celestial: Summon Angel of Patron God

Plasma Burst: Summons a ball of plasma that explodes on top of a enemy

Iron Golems: Summons iron Golems


I will cast Summon Celestial

Quick note, both creating spells and casting them takes one action. You've still only got 3 per turn.

Summon Patron Angel: 18/20 - Summons a projection of the God of Technology to fight by your side. Mana cost: 30

What!? That's above your maximum mana! Hmmm...

Electricity attack: 7/20 - Electric Shock: Zaps an enemy for medium damage and 50% stunning. Mana cost: 5

Iron Golem Summon: 18/20 - Iron Golem Swarm: Summons three Iron Golems to your side to help fight the enemies and protect the villagers. Villagers are also summoned, and the Iron Golems stay as long as the villagers are alive. This spell can only be used once per sidequest, and can't be recycled once used.

I try to make a spell that can raise/resurrect the dead! I put two actions into that if I can! If I can't, I try to make a lightning spell. I then try to make a spell that can stun enemies!

Oh, I can't participate in the main story until this is over, right? Just checking.

Resurrection Spell (Risky!): 6/20 - Misfire: Resurrects a random insect near the targeted dead body. Mana cost: 0

What? A Risky-type spell!

Ah. Sometimes, when you try to make a spell with a "cheaty" or "OP" effect (such as a spell that can be cast to get 2 new spells for one action), you're putting yourself at risk of the RNG. You might actually get what you want if you roll high enough, but if you don't, you risk getting an entirely worthless spell, or even a spell that actively hurts you - such as one that takes away mana when you try to recycle it! The more obscene the effect of your desired spell, the greater the risk you undertake - thankfully, a resurrection spell isn't pushing the envelope too much. This spell, at least, can be safely recycled for extra mana.

Lightning spell: 2/20 - Static: You rub your feet a lot and shock the enemy with a touch of static electricity. 20% chance to stun an enemy for 3 turns. Mana cost: 3

Stunning spell: 17/20 - Chains of Astonishment: Chains rise out of the ground and lock around the legs of 2 enemies, stunning them for one turn. Mana cost: 15

Yes, as long as you're in the sidequest, your post won't count for main updates.

I stare in disappointment at my spellbook, Paper Armor? Really?

Shrugging I...

Cast Paper Armor anyway!

On myself, I have the thing so I'm using it dammit!

I eye the Nymph, he'll pay for dealing damage to me.

I Cast Blowdart on the bastard.

A mere slap on the wrist, but it's something. Hopefully something painful.


I glance down at my wound...that's problematic, it's ruining my clothes! I manage to go this whole time on the Hexagonalfield without so much as a spot of dirt getting on me, and now...

I Cast Rejuvenate on Myself.

You get covered in paper! This is pretty much worthless.

You stick the stupid Nymph! Take that, nature! Poison beats grass! 3,000 damage to the nymph, and they're taking light poison damage!

You cast Rejuvenate! You get 40,000 HP back! And there goes most of your mana...

--------

ENEMY PHASE:

The Living Wood all gang up on MooGoestheCow, dealing 40,000 damage to him!

The Twisted Roots finish entwining Pionoplayer! He's stunned! Until the Twisted Roots are destroyed, Piono can't act! Unfortunately, nobody has any status effect heals yet.

The Roving Thief looks for an escape route...

The Nymph Mage casts Worms on the newly-healed Spicy Serious! The paper armor is quickly eaten through, and the worms get into Spicy_Serious's wounds! Agh!

Since Spicy_Serious is already bleeding, the Worms take advantage and inflict a new status effect: Leprosy! Spicy_Serious loses 20,000 HP every turn until either a spell cures him or he dies!

--------

It looks like casting your actually good spells drains your mana really fast! Remember, your spellbook maxes at 7 and its easy to get new spells - don't be afraid to recycle spells you don't need to fuel casting actually good spells.

Players:

Pionoplayer: 130,000/150,000 HP (Stunned by the Twisted Roots! Can't act!)
Mana: 5/20
Spellbook:
Geostorm(Mana cost: 20, one-shots, fails against air, 30% chance of auto-failure)
Ignite(Mana cost: 5, Minor damage, burning)
Tidal Wave(Mana cost: 15, Massive damage, removes enemy from field for 1 turn)
Tailwind(Mana cost: 6, adds 20% dodge rate to one ally for battle)

Spicy_Serious: 140,000/150,000 HP (Leprosy, -20,000 HP per turn)(covered in paper)
Mana: 11/20
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Paper Armor(Mana cost: 0, gives paper armor)
Blowdart(Mana cost: 4, minimal damage, poison)

DragonofHope: 150,000/150,000 HP
Mana: 20/20
Spellbook:
Misfire(Mana cost: 0, resurrects insect near targeted dead body)
Static(Mana cost: 3, 20% chance to stun an enemy for 3 turns)
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)

Algot: 150,000/150,000 HP
Mana: 20/20
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)

MooGoestheCow: 110,000/150,000 HP
Mana: 20/20
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Mana cost: 20, summons several iron golems and villagers, iron golems leave when villagers are dead, usable once per sidequest, can't be recycled once used)


Enemies:
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 60,000/60,000 HP, 10,000A
Living Wood: 60,000/60,000 HP, 10,000A
Twisted Roots: 26,000/40,000 HP, 50%Stun! A (-4,000 HP per turn for 1 more turns)
Nymph mage: 73,000/80,000 HP (Mana: 6/10, 3 Regen)(Spellbook: Chop(5 Mana), Worms(5 Mana))(poisoned, -3,000 HP per turn for 3 more turns)
Roving Thief: 50,000/50,000 HP (carrying unknown item)(escaping in 1!)


OOC: Alright, there won't be any more updates for a little while as I'm going to do the main update next. It should come out sometime in the next few days.
 
I make 2 more spells

Stasis: Target is immune to damage for X turns but also can not act

Godly Smite(Risky): Summon as much power as possible to smite my Enemys Mana cost: 150%(it needs all my mana pool and also damages myself to use it)
This is explicitly a Risky Spell because of how much power it uses

I then cast Summon iron Golems
 
I glare at the Nymph, the bastard is gunning for me! Well two can play that game.

Create Spell: Vicious Swarm!

Once cast this spell creates a stream of vicious man-eating piranhas! That are then hurled at the target of the spell, causing damage.

Cast Spell: Blowdart on Roving Thief
Cast Spell: Blowdart on Twisted Roots

As much as I would love to pay the Nymph back, priorities are priorities.
-----------
Noticing the small portals and Winkins comment, I shoot him a thumbs up. To let him know I heard his idea.
 
I use my new spell Misfire hundreds of thousands of times on random dead insects around me! I now have an insect army! I command them to attack the nymph mage! I then use my Chains of Astonishment on both the Roving Thief and the Twisted Roots!

I create a spell that will allow me to make any weapon!

I make a spell that will allow me to heal myself based on how much damage I do to a enemy (basically leech life)

I make a spell to remove status effects.

I'll prioritize the Chains of Astonishment over using Misfire, and making spells over Misfire if spells take actions. Chains of Astonishment take priority over making spells.
 
Seeing as Moniker apparently didn't notice my post, I take the 3 CP gained from the post that turn and put it in the Relic.

I then join the sidequest, remaking the spells I cast earlier if I can.

In a nutshell, these are:
1. Fire based ranged attack.
2. Spell to heal ally.
3. A spell to create a magic weapon.

Relic Info:


Current Orders:


Side questing, so no orders currently.

Aura Unlock:

[||||||||||] 5/10

Fire — — — — x — — — —Water

Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area,Relic Info:

Current Orders:

Side questing, so no orders currently.

Aura Unlock:
[||||||||||] 5/10


Fire — — — — x — — — —Water

Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.
even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.
 
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I use lightning on the roiving thief and make a status effect healing spell
 
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Update CXVI (116)
I Appear on the space station and using my TECHNO Powers Make the Engine immune to fire

The Engine gains a brand new fire extinguishing system! It uses up every bit of extinguishment it has to put out 40% of the fire.

ACTIONS 1-3:
I send an update to the nanomachines: SpeeDOS, the fastest path-optimizing operating system this side of the HEXAGONAFIELD.

SpeeDOS streamlines all background routines, leaving the main CPU free to focus on the important stuff: getting where you need to go! And yes, we're aware that that's a straight line.

But wait, there's more! SpeeDOS can even improve the speeds of hardware! So you'll be moving along the newly optimized path even faster and, if you happen to be using a fabricator, it'll make twice as much of whatever it's making in half the time! That's a 300% production increase!

And, thanks to its being backed by Player Powers, there are no drawbacks and we'll cover all costs!

SpeeDOS: Finding a faster path to the Godmodder's defeat.

+5% Nanobot Speed/turn! Now, you can only hope they won't gain sentience because of this.

"Second Scarlet Prince, attack the Factions Army!"

2 actions: I give the Second Scarlet Prince 2 attack shields.

1 action: I follow the trail of the Hunterbot, bringing a basketball along with me.

Scarlet Prince, once again, shielded!

You dive into the next portal carrying your basketball. Clearly, you're going to take advantage of the themed approach to these dimensions. So you end up in... the SOCCER TOURNAMENT DIMENSION! You're left holding a basketball, on a soccer field! You've got no teammates, and every enemy player is a world-class NSA champion, who've recently been injected with x2 size steroids that make them twice as large! You're forced to play soccer with them with a basketball, but since it's a basketball, you can't score in the enemy's goal! Eventually, you give up and run to the back of the enemy's side. Meanwhile, the enemy players repeatedly kick their own soccerball into your goal, scoring 14 points! Eventually, you come back to defend your goal, shoving the x2 size players out of the way, leaping up, and sending your basketball soaring through the air! The enemy players, confused, turn around and watch the ball... as it lands in a basketball hoop! But how!? This is a soccer field! You respond by giving a 10-minute monologue about how your secret plan was to build a basketball hoop when they weren't looking, just so you could score in it. And your shot was so great, you got 15 points.

The clear winner of the game, the portal to the next dimension opens. You can see the hunterbot just up ahead, but that 10-minute monologue tired you so you think you're done for now.

I devote all of my energy to charging, happy that at least I prevented the Photon Cannons from causing anymore death and destruction. (x3) [5 CP to 8 CP]

Fortunately hilding Yorehammer doesn't matter in the slightest, the Legendary Weapon having just been carefully handed over to EternalStruggle.

OOC: Unfortunately I won't be any help against this newest threat, I won't be able to post for at least a week. Moniker please remove my entities from the field into hammerspace (I'll quote their stats from this turn when I'm back to save you the trouble to going back for their information) while I'm gone.

Alright, your entities will be put in hammerspace. This is valid for legitimate vacations. Have a good time, whatever you're doing!

Relic! Use Inferno on the Hybrid Destroyer!
1. I throw an attack shield on Tassadar.
2. I strengthen the nanobots.... by allowing them to quantum tunnel, allowing them to speed through any obstacles in their way.
3. Charging up to 13 CP.

Tassadar gets an attack shield! ...Not that it really helps against Kerrigan. +1% Nanobot progress/turn!

I use two actions to add a second mode to Excalibur! It will be called lemoncalibur! I can switch between the two modes, and Lemoncalibur uses lemons to attack! I then use it on the hybrid destroyer!

I then convert my last action to cp.

You turn Excalibur into LEMONCALIBUR, and strike the Hybrid Destroyer! Turns out, he takes x2 damage from lemon-based attacks! 70,000 damage to the Hybrid Destroyer!

Finally finished with his modifications, Arsenical returned from the modifications, only to see the combined crowd of Protoss-Zerg morph into a horrific beast known simply as the Hybrid Destroyer. We were so close, too! How were we too destroy something as powerful as-





Focus - Make Life Rue the Day

... A dark shadow fell over the face of our focus player. Of course. Life gave us some lemons, didn't it?

In his hand, Arsenical creates the yellow fruit. And then, another. And another. And another. By the end, thousands of lemons were floating in the sky around the Hybrid Destroyer. It starts to sweat.
Then ten thousands lemons all closed in, and smashed into one another, with the Hybrid Destroyer at the center. However it didn't end there, as then all the lemons promptly... exploded into fire like Molotov Cocktails.

These were, in fact, no regular lemons. These were COMBUSTIBLE LEMONS, which, as they were designed to burn Life's house down, are the most deadly form of lemons, being explicitly anti-life lemons!

In the meanwhile, Arsenical begins muttering angrily about caves and moon dust.

NOT THE LEMONS! NOOOO!

100,000 damage to the Hybrid Destroyer! It's all life's fault! How could it do this to the innocent destroyer??

Free Action: I spontaneously develop disassociative PC disorder (the same thing that happens to every JRPG party), causing me to actually be multiple characters sharing the same action slots. Different text colors are different characters, and that's all that matters for anything that isn't RP.

Free Action: I also attempt to figure out how Kerrigan was able to alchemize 2 entities and have the alchemy be instant.

Action 1: The BAD, or Big Airship of Doom, pops, but instead of being destroyed, it splits into an array of terrifying bloons. The first threat that the Godmodder faces is three terrifying Dark Derigible Titans (or DDTs), a terrifying foe that is incredibly fast, invisible to the naked eye, impervious to piercing or stabbing attacks, and capable of completely ignoring even the most powerful explosions. If he somehow manages to pop them, they split into six camo regrow ceramic bloons, then each of those splits into two camo regrow rainbox bloons, then each of those splits into two camo regrow zebra bloons, then each of those splits into one camo regrow black and one camo regrow white bloon, and then each black or white bloons splits into two camo regrow pink bloons, that pop into camo regrow yellow bloons, that pop into camo regrow green bloons, that pop into camo regrow blue bloons, that pop into camo regrow red bloons.

If he somehow defeats that, he must then face off against two Zeppelins of Mighty Gargantuanness (or ZOMGs). These are fearsome and incredibly durable foes, that if somehow popped split into four Brutal Floating Behemoths (or BFBs), each faster but somewhat less durable, and each splitting into four Massive Ornery Air Blimps that are fast and somewhat durable, that each split into four ceramic bloons, that each split into two rainbow bloons, that each split into two zebra bloons, that each split into one black and one white bloon, and then each black or white bloons splits into two pink bloons, that each pop into yellow bloons, that each pop into green bloons, that each pop into blue bloons, that each pop into red bloons.

This would be bad enough for the Godmodder to fight, but I've also buffed the whole thing with Prismatic Defense, meaning that when the Godmodder uses an attack against one of the types of bloons, the other types all gain immunity. And the regrow and camo properties make the bloons from the DDTs count as different types than the bloons spawned by the ZOMGs.

Action 2: The Space Station is in critical status, and needs support. Thankfully, I have a trick for that. With a short incantation, a wave of magical energy radiates out across the station, and the fire becomes beneficial rather than harmful. Yes, that's right. I can turn fire into healing, whether it's fire I create or not (though it does take more effort to turn fire not created by me into healing). The only thing better than a fireball is a fireball where friendly fire is not just a non-factor, but is straight-up beneficial to the ally in the melee.

Since this world appears to have no typing of any sort on entities, this should heal the LIVE Space Station despite that being illogical. But failing that, the healing energy will allow damage control to rush in to put out the fire, heedless of the danger.


Action 3: So, the Godmodder thinks he's safe against extra-dimensional attacks, huh? Well, not for long.

I summon you, Fifth-Dimensional Gobblebeast! Eat the Godmodder! Spit him out 10 rounds in the future!

Wait, what's this? You don't want to work for me? You want to keep working for the Godmodder? Well too bad, I have mind control! In fact, I can assume direct control of you and not just force you to eat him, but control every aspect of you as you eat him, to ensure that you eat him just the way I want you to eat him. In fact, I'm doing that right now.

Wait, no, that would disrupt an operation to track the source of his Legendary Weapons, and I need one of those for something! Sorry Fifth-Dimensional Gobblebeast, you need to spit him back out in the current timestream. Okay, I'll let you spit him out inside-out. No wait, I'll do it myself using your body because you don't actually know how to do that despite having control of five dimensions.

The great swarm of balloons approaches the godmodder! Except... for all their immunities and such... they're still just balloons. They have no way of hurting the godmodder. Heck, nobody knows how they hurt the monkeys in the actual Bloons games! The godmodder simply ignores them.

A small portion of the fire becomes healing, allowing some space engineers to rush in and activate fire extinguishers! -15% core fire!

The godmodder's sixth-dimensional Eatbeast appears and eats the gobblebeast!

Action 1: I observe the Lightning Cannon, and notice that the firing rails are off. Two of them are pointing in an entirely wrong direction! Oh, so that's what's defanging it. I fix the rails such that they are pointing in the correct direction.
Action 2: I create a tunnel in space-time in the engine core, directing the fire so it produces extra engine power instead of spreading.
Action 3+1 CP: I tie the Hybrid Destroyer's tendrils into a knot and secure the knot in the barrel of the Hybrid Cannon. Ka-boom, suckers!
8-->7 CP
Entities: I reaim the Lightning Cannon. It now focuses on the Factions Base, Kerrigan, and the Godmodder.

Lightning cannon fixed! Now it will SURELY fire well.

Some of the fire gets sucked up by the engine! -10% fire!

The Tendrils and cannon are now messed up...

The grower and little red forgot to grow this round! little red should have already evolved, and the grower should do it this turn!
the mysterious farmers should 1: not be mysterious any more and 2: have made another evolver last round. the blocks continue as they are, but note that the minecraft corruption could make things without help! the engineer continues cupwork
[1x]"The godmodding energy appears in your hands... but immediately evaporates! Raw godmodding energy appears to need some sort of container - like a godmodder - to work. Hence why the godmodder makes Charmzard energy and such; they need less complicated containers."
Thing is... to truly have appeared, it must have been there long enough for me to observe. and, as stated WAY back when i first started trying to steal godmodder power, I would immediately use it to make a godmodder lock. Secondly, the Godmodder repellent mirror had was explicitely against godmodder energy, but it worked on ray, and he got Godmodder energy infused into him to save him for a time, so godmodding energy is stable in some forms. thirdly,
e·vap·o·rate
əˈvapəˌrāt/
verb
verb: evaporate; 3rd person present: evaporates; past tense: evaporated; past participle: evaporated; gerund or present participle: evaporating
  1. turn from liquid into vapor.
    "cook until most of the liquid has evaporated"
    synonyms: vaporize, become vapor, volatilize;
    dry up
    "the water evaporated"
    antonyms: condense
    • lose or cause to lose moisture or solvent as vapor.
      "the solution was evaporated to dryness"
      synonyms: dry out, dehydrate, desiccate, dehumidify
      "the rock salt is washed and evaporated"
      antonyms: wet
    • (of something abstract) cease to exist.
      "the militancy of earlier years had evaporated in the wake of defeat"
      synonyms: end, pass, pass away, fizzle out, peter out, wear off, vanish, fade, disappear, dissolve,melt away
      "the feeling has evaporated"
Godmodder energy is clearly real and not abstract, for it has real discernable consequences and rules. so, it must have turned from liquid to vapor! this means that by acting quickly, I would be able to trap the vapor, and create a container for it: the shell of a godmodder lock! and stick it in there, making a Godmodder lock!

[1x] I apologize to the once-mysterious farmers, and explain the Godmodder had the ability to take control of their minds as long as they where mysterious, so I had to protect them. as a gesture of goodwill, I give them all the power to gain 1 new farmer member every 9 rounds or so, so they can have more friends, or if they want something else, i give them that.
[1x] I smile. time for my plorn! I have a lot of plans actually. time for this one specific plan!
I reach out with my player powers, and grasp something very important: the charmzard energy attack shield.
the farmers never lost it, logically. it's an attack shield, and they where never attacked! so, I move Most of it. a little still stays with the farmers, in case they need it to stick around to stay loyal, and it may even regrow to full size in time (it is still defended by its own attack shield from before, so this doesn't leave it easilly broken), but most of it- a most that becomes a full shield with an infusion of some more charmzard energy and player power, which should be juuuuust different enough (repair, movement, and amplification instead of creation) to let it by the curse of repetativeness- gets moved onto the infested Nexuses. how nice, they think, despite non-sentience, when they see they have an attack shield, for I have also concealed its true nature, for now. 10% out of 100, here we go!
SUMMARY: But yes i do get godmodder energy because definitions of what you said, and so I am yes get lock yes.
also, I appologize to the well-known and respected farmers, give them an upgrade of their choice (if they have no wishes, then the power to get new farmers every 8-10 rounds
Also, I move 90% of the still-intact charmzard energy attack shield onto the Infested Nexuses, and repair the part its now missing (then also repair the one on the farmers a bit.) for brainwashes

TOG said he's giving me starcalibur, so 3 more actions! Also, I hold starcalibur in the anti-lifedrain-box, so it won't drain my life!
[1x] First, TOG's trapped in a hallway! or i'm trapped in a hallway? one of the two. whoever's trapped in a hallway needs to get through without slipping and falling in the grease puddles! this is solved by application of the 20th maxim of some people i read about: if you're not willing to shell your own position, you're not willing to win. I telekinetically throw a few rocks at my position from way up in orbit (on the space station), which due to the high fall distance,explode holes in the ground. the grease leaks into the holes, and the holes in the ceiling also make for excellent alternative exits.
I give TOG 1 CP

[1x] I take 10 of the blocks and... tweak them a bit. now, not only will they be able to turn into modded blocks more easily, but they will be able to turn into those blocks when they impact a sharp temperature gradient.
I then hover down to the Engine, load the blocks into an angry-birds style slingshot, and fire them into the places where the fire is strongest.
the swing forwards, one by one, and as they reach the edges of the flames, transform into Gelid Cryotheum, a very special liquid: If you place it in a large, flat area, it will smooth out with only its one block of area to fill the whole space. but thin puddles of it will freeze things equally well, and critically, this means the cryotheum will cover the whole surface of the fire, not blob to a small area! the icy liquid, cryotheum, is also very, very cold. snow appears near it, it applys slowness like, 3 to people who swim in it, it's impossible to jump in it due to the viscosity, and if you stay too long the player dies of frostbite- which won't happen even if you're surrounded on all sides by ice, with your feet encased in it as well,and out of hunger with no clothes!
very, very cold. and this is what I have 10 Cubic Meters of,spread with a width of roughly 1/10 of a meter coating every surface. with this, I can cover an object with a surface area of 100 square meters, and based on the only internet image I could find with a scale offered, the size of a rocket nozzle is 5.07 square inches, And the relative scale of a nozzle to the rest of the rocket is such that with 5.07 square inches for the nozzle, the rest of the thrust stuff can't be more the n 30 square meters at Most! so there!
Of course, chances are my 1 action here won't finish off the fire, so if there's still fire left by the end of my containment spree, I pocket a large chunk of isolated flame, left incapable of spreading by the cryotheum surrounding it, and put it in my inventory.
(SUMMARY: weaken the fire, then put some of the weakened fire in my inventory. use some blocks to help)
[1x]
"The Space Engineers approach the Quadcopter deployer fire and manage to nearly douse it, reducing it by 20%! However, one engineer slips and falls into the fire, and is caught on fire himself! He immediately runs screaming towards the other Space engineers, causing several others to be lit on fire as well! "Stop, drop, and roll" strategies are deployed, but the fire is spreading unnaturally quickly..."
"Quadcopter deployer: +1 quadcopter/turn(38% on fire! +30%/turn!)"
"And it gets worse - if any components are above 50% at the end of any given turn, then the fire will spread to nearby components!"
At this point in the update, the engine fire technically doesn't exist, and the engineers weren't anywhere near the engine regardless, they where explicitly near the deployer. the quadcopter deployer is only 38% on fire at the end of this round: Bellow 50! So, the engineers should not be on fire to begin with! and so, they are Not on fire! hah!
SUMMARY: space engineers shouldn't be on fire! please undo that.
Cult action vote: give the mysterious farmers the power to "farm" mechanical-y (evolver) beings, making them no longer 'farmers' but more... 'summoners' or 'creators. versatility is strength!

Your Evolvers will catch up shortly.

The energy disappeared too quick for you to use immediately, and you investigate the immediate area around you; it looks like after its initial evaporation from... whatever state godmodding energy is in... it vanishes entirely, within seconds after the evaporation. You doubt you know enough to harness it in that time.

The Mysterious Farmers accept your offer to make it up to them by giving them ice cream. As they lick the ice cream, they decide... maybe they should go a little more ambitious with their evolvers.

Unfortunately, the Charm Shield you made earlier was absorbed by the Farmers when they were charmed. Dang.

As your receive Starcalibur, you feel it immediately burn in your hands. You've had too many legendary Weapons lately. You'd better not take another for some time. 1 CP granted to TOG.

You use 10 blocks to put out 20% of the fire in the engine room! But you run out of action juice before you can grab the fire. Spend an entire action doing it!

The Space Engineers caught on fire due to their own foolishness, not game mechanics!

1x Woops I chase after the Bot! We will chase that bot down!

I'll signal the Hunters to reinforce me if I see the HUNTERbot!

There's no point in preparing what dimension I might end up, but I can practice my survival skills, and encourage myself to do better. We will chase that HunterBot through all of these dimensions.

1x The automated fire suppression system is down on the Space Station, I sense a sabotage! I quickly repair the Automated systems so that it may fight against the Fire once again!

1x I need more power... Charge.

You dive into the next dimension... Survival Zone! You don't see any portals into the next dimension; the Hunterbot is DEFINITELY here! You and your Evolve Hunters split up, searching the forest for the Hunterbot. The search takes about 2 weeks as you canvas the area, get to know the forest, sleep under the stars, kill wildlife for food, and generally use your survival skills.

Eventually, you finally have the Hunterbot cornered and surrounded at the very center of the forest. The Hunterbot panics and opens one last portal to go through... it escapes, but then you realize: The portal leads right back to the HEXAGONAFIELD!

Automated systems repaired! Fire spread slowed by 5%/turn as the automatic extinguishing systems try to douse it!

As I step through a portal that leads back to the battlefield I rub my head in confusion as I try to remember what I was doing before hand. As I step into what looks like a Hallway I slip on something and bang my head. "Ow.... Fucking hell what happen..." I push my hand against the floor of the hallway and it slips again. 'Grease? Who the fuck left grease here?' I think to myself as I look around and see the entire hallway is full of grease. 'Whoever made this mess is an idiot.' I think to myself as I slowly sit up.

Looking down the hallway I see another person holding some kind of sword? I remember something about it being important but I can't remember what. 'The Starforge? No the Starstick. No that's not it either... Fuck it whatever, I can try and figure it out later. Need to do something about all this grease.' Gripping the wall I manage to use it to help me stand back up. Looking around I can see what looks like an exit at the very end of the hallway, With even more grease in the way.

'What the hell... Fine how did this go again....'
I rub my head as I try to remember what it was that I did before that allow me to get rid of things. 'Hmm I demand... no that's not it. I request? Nyet not it either. I wish...? Sounds familiar. Lets try that. I wish for all the grease in this hallway to be cleaned up.' Suddenly all of the grease in the hallway floats into the air before then a red portal opens up and sucks all the grease into it. After a few moments the Hallway is clean of all grease with not a spot of grease left anywhere inside it. (1 CP)

'Well that's handled.' I think to myself with a bit of cheer. As I start moving towards the exit I step on something and I hear a snap, Looking down I see a thin rope that is laying broken in two. 'Huh I wounder wh-' *Crash!* Turns out I step on a tripwire that lead to a chandelier which had been engineered to fall when someone step on it. Me not being in the best state of mind was to slow on the upkeep to realize this before the Chandelier fell on top of my head which cracked my skull. I hit the ground with a solid thud and I am I now unconscious. (2 CP saved.)

(OOC: I think this will be the third time I have opted to be knocked unconscious.)

The grease in the hallway is swept aside! The hallway is now much safer to exit. And, oh dear. That's too many head injuries for one day. But at least you've got 2 CP now.

(3 Actions)I call upon the Concept of [[COLD]] and the Aspect of [[VOID]] and prepare to to stop the fire in the LIVE Space station.


I open a portal to the peak of Mount Zenkas on the Planet Lar'ksah where due to its peculiar orbit it at times is so close to its star that it becomes a slightly molten sphere while at other times it becomes a Frozen Sphere near Absolute Zero,at this Peak of Mount Zenkas I find and remove a Crystal of Solid Cryotzine and keep it it in a Sealed Inventory to prevent it from Melting


I then travel to the Planes of Van'jsh where the local Magical System is aligned to The Elements,I extract some of the Aether residing in its Polar Caps where it has a consistency of a Gel-like substance,this is a sample of Pure Glacial Aether


I head onwards to a World where the Laws of Physics are weird and nearly non-existent and walk up the Sky and into the Moon Depths to find an Evercold Ice Cube

I then seek the Chilled Peppers that are only grown in the core of a dead star.they are rather hard to find as due to them taking in the Cold of Void of Space,the dead star they take their nutrients from looks and feels like a normal Star, is only through specialized equipment that one can detect the Freezing Point,as it's known among Wild Chilled Pepper Hunters,at the Heart of the Star,nevertheless i found them and pluck them.

With the 4 Alchemical Ingredients,I begin to refine the materials.First,I take the Evercold Ice Cube and head to the Void That remains of the World That never Was and let it Chill further to Absolute Zero and beyond with the Darkness and a few strands of Light I use to make sure it doesn't become corrupted.


I then take the Pure Glacial Aether Sample and Invoking the Winter Strand of the Reflective Universe Lore and some Holy Sanctions,I further Purify the Aether and Freeze it Solid from its Gel-like substance before into the Purest Glacial Aether Cube

I create a Chilled Pepper Salad from the Chilled Peppers and put them into a Black Hole to absorb it's Seasonings and the Temperature of the [[VOID]]

With the Cryotzine i interweave the Aspect:[[VOID] and the Concept:[[COLD]] into it,forming a Crystal that can chill even Fire itself


I then activate a Magic Circle to combine all of these Reagents into the Major Spell of Frost which I then cast on the Live Space Station's Core,it also effects all the other burning items on the Space Station slightly,such is the Power of this Spell

You already used the Void Aspect - but! The majority of your spell works just fine. The permafrost hits the Space Station, reducing every on-fire component's fire by 15%!

The Engine core is doused! Hurrah! The Space station is saved! Or, it will be, once the rest of the fire is put out.

I erase the concept of fire from the part of existence that the live space station is in

-10% fire on the Space engineers!

ES looks to the Protoss. "Hey, yo, I know you're peaceful now, but if you could turn your production facilities back on for the duration of the conflict? I think that would help quite a lot. Actually I mean a lot a lot. Please go do that."

He then teleports before Kerrigan. "Well well well! If it isn't the Queen Bitch of the Universe herself!" What does he plan to do? Kerrigan is protected by the Hybrid Destroyer, so-

Oh wait he has Yorehammer. That doesn't mean anything, he can do what he wants.

"I'd go all Spirit Bomb on you but we already did that and I don't think we have to do it again, so let me try this manually."

FOCUS - EXTERMINATOR++

He attacks the Queen of Blades in a blur of motion, savaging her with Yorehammer itself, using its weighty head to smack her around the area, smashing her too and fro, moving so quickly that as he tosses her away at supersonic velocities with raw force he's already behind her and ready to strike again. This continues for only a seconds, but at the rate of attacks that's still a large beatdown enacted on the enemy. The final swing is an arcing uppercut, sending Kerrigan skywards with extreme speed. ES then jumps after her, and when she reaches the Apex of her flight, he slices and dices with an Ultimate Psionic Lash, tendrils of visible and invisible energy carving up the enemy in no time, making short work of her. Finally, as she falls, he charges up a ball of energy with his hand, and when the enemy smashes into the earth, he points down and fires a large beam of incandescent fury to finish the attack and do yet further damage.

The Apex, meanwhile, attacks the last member of the Tri-Team along with its escort fleet bar the Ordnance Cruisers. Those, along with the Repair Drones, help repair the Apex.

55,000 damage to Kerrigan! The Hybrid Destroyer's protection crumbles in the face of Yorehammer!

The Protoss, unfortunately, refuse to turn their production buildings back on. They don't want to grow too much, after all.

OH FUCK. We need that fire put out NOW! ALL HAND TO THE DECK!
Any engineers not on fire run to help out in the Engine Core, it's literally THE most important thing right now!

5 CP (
2 stored + 3 from this turn) FOCUS: It's an EMERGENCY I don't have time for names!
Fire huh... Didn't the Godmodder originally come from Minecraft? Fire there is a bit easier to deal with. Knowing that, I bring out the ruleschanger-memeotron-anchormatic-2001 and set is to covert as much as it can under 5 CP of power of the burning LIVE Space Station (mainly the engine core, the quadcopters and engineers as well if possible) to run under Minecraft logic. This has two advantages. One, most of the space station isn't made of wood or wool, so that the fire can't spread and much of it burns out safely-ish on it's own. And secondly, I can now do a little 1337 hacking

I open up some old ID editing program I happened to have on my laptop and open up the Hexagonafield save. Then, I change every instance of block ID 51 (fire) into block ID 8 (flowing water). Aside from directly removing the fire in the minecraft-converted parts of the LIVE Space Station, converting it to flowing water (rather than air) means the water might even douse some of the fire in parts that weren't successfully converted to minecraft logic.

You convert some of the Space Station to Minecraft and then edit out the fire! A brilliant ploy! Who could have ever expected Minecraft?

The entire Space Station fire is put out! The engineers and Quadcopter deployer get up... it's... it's over! The Space Station is saved!

Immediately, the automatic fire control systems come back on and douse everyone with water. Yay.

tCP: 20 actions

Gonna hold these for later... I devote all 3 of my actions to...

3 ACTION FOCUS: NANOBOT PANTHER DANCE - (I've really been playing a lot of Octopath Traveler lately o-o) I type in a piece of code which brings Primrose into the computer. She slowly, but surely, afflicts every nanobot with a speed up effect. She will continue doing this unless she is stopped, which will be easy, because I clearly didn't write much security into her.

+1% nanobot speed/turn per turn!

I summon a fire man who will help to put out the fire and instantly dies if it betrays us

The fire man looks around, doesn't see any fire, and leaves.

HaVe I ever? Guess I haven't done it yet. Time travel is a bitch.

Hungry visitor digs a space-time tunnel to break into the BAO. A perfectly stereotypical plan.

At that time the BAO wasn't that rich and was not able to afford a security system. Also guess who contaminated their catering service with blood of Hungry visitor which is contaminated with the control prion?
Should there be a problem... somehow... Hungry visitor also ate their quantum mechanic both physically and mentally and replaced it. After all this time he is a trusted part of the team.
He helped to repel past hungry visitor and countless others. There is no distrust.
Until the defense mechanisms suddenly immobilized everyone and the prion activated. Precautions failed, things went bad and the BAO has no hope left.

Using 2 actions this time. Hopefully not in vain.

CP:23

I agree with the current cult action vote.

You know, you could just wait for Fenix! He'll probably be coming back to recruit Players for the assault on the BAO if you waited just a bit. If you did it that way, you could have other Players with you.

So, wait. This is past you, attacking the Bank of Actions before they were rich? Well, clearly, the attack didn't destroy them, as they still exist today.

Starcalibur
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 17/100

[tCP=38]


I use the large Soulrazer chunk I have as a bridge to cross the greasy puddles. I exit the hallway and carefully hand JOE Starcalibur.

Across what remains of the grease, you hop on the Soulrazer chunk and surf across! After you're finished, it's all covered in grease. Disgusting! Worthless! You throw away the stupid Soulrazer chunk.

Current CP: 13
__________________________________________________________


Eyowe accepts every awards he won through that paper, oblivious to the fact that his paper is still unconvincing.

Y'know, that WOULD have been the case, buuuut...

When the Godmodder came back, the same chorus of ooh's and aah's to "PAINFULLY OUT OF STYLE" and haha's and eldritch laughter plays again.

"Why?" he wonders to himself. He has adjusted himself so that society would accept him. Then, he noticed something: they all look somewhat different compared to how they looked before.

NPC 8: "Look Like You've Been Hit by a Bus that Decided to Exit Reality's Physics to Smash You up as if We're in a Crappy Animation so You Had to Change to Your Messier Looking Set of Clothes Back Home Because What You Were Wearing is Now Ruined Beyond Belief?" Oh please that was sooo yesterday ago. You should be looking into the new fashion trend, "Look Like You Approached the Same Bus that Beat You Up and Told Them It's All Going to be Okay, that They Should Just Reveal Everything that Troubles Them and that You'll Both Be Friends at the End of the Day While the Bus is Still Beating You up and Now You Look Worse Than Before." Keep up with the times, old man.

Gee fashion trends sure do change ever so frequently here. Also are they teaching compassion in fashion trends now? Ew.

Nevertheless, the Godmodder is still not accepted by society. It may have stung less than when it first happened, or it may have actually stung more now that he's actually trying to get accepted. It still stings and the Godmodder should seriously try to keep up.
__________________________________________________________

Eyowe, whilst running towards the Nanobots' destination, tosses Tassadar a gun (and by toss I mean the gun somehow manifests in Tassadar's hand).

But it's not just a gun! It's a REAL ASS GUN! What makes it different from a normal gun is that it's charged to the brim with comedy value such as that anyone who is shot by it just ends up defeated or mortally yet comically injured.

Also, anyone who wields this gun gains the title "with a gun." What this means is that "Tassadar" now becomes "Tassadar with a gun."
__________________________________________________________

Eyowe also gives Tassadar an attack shield.

It's an attack shield. Just an attack shield. All I'm seeing is a normal-looking attack shield.

...so why does it feel like something's off about it? Is it because it's an attack shield? Because it blocks a single attack? Because it goes away after one attack? I just can't quite put my finger on why that attack shield feels weird.
__________________________________________________________

Actions Done:

x1: Continue attacking the Godmodder's psyche.
x1: Giving Tassadar an attack boost.
x1: Giving Tassadar an attack shield.

The godmodder collapses in his intentionally ruined clothes. Dealing with the pressures of society is just too hard! If society won't accept him... then he won't accept society!!

The godmodder takes 2 damage from the horror of society's lack of acceptance. Then, in rage, he attacks and kills every last one of the generic NPCs who wouldn't compliment his fashion! Afterwards, he puts on his favorite suit, utterly uncaring of its unfashionability.

Tassadar is now Tassadar With a Gun, and an attack shield! Whatever's up with the attack shield...

I am back to do some more Stuff on here!! WOO!!!

Action 1-3: I see the fire from the LIVE space station and I use liquid nitrogen to help put out the fire.

The LIVE Space Station is doused, so you go ahead and charge up 3 CP instead! Good to see you back.

Infestation? Didn't the Terrans found a cure for zerg infestation after developing the vaccine? I call out to Daskter and ask him to check the Starcraft's Scraps for that cure...

(Actions)(3 Charges)
(1 Charge)
Pulling out some of the notes on the HEXAGONAFLOOD and a charge, I give these to the LM Researchers and give them their first research project! Find a way to trigger the Water-boosted state of the Rice Monastery!

(1 Charge)
I quickly dial up a Mushroom Kingdom Toad and place an order for a Copy flower. The Postal Parakoopa comes in the field and drops off the Copy Flower to a Mr.Tassadar before flying into a dimensional rift to deliver more deliveries. Tassadar takes a look at the pot holding the flower and notices an instruction tag on it.

'Squeeze the flower in your hand, or whatever body part, and soon you'll find a copy of yourself! The Copy lets you do twice the stuff like attack twice... perform a Doppelganger prank, etc. However, the only lasts until one turn! (Note: Turns varies depending on the dimension, Single use)"

(1 Charge)(150 Basic Fish schools, 50 Piranha schools)
Diminishing returns... Haven't had something like that before... The update maybe?
Grunting, I heaved half of the total population of the Rice pond over a slide and send it tumbling into the fish munching Blackhole that was Sushi.

(Orders)
My Entities go back to their unique old-selves and received orders to kill the Tri-Team B with a salvo of my two Soulraze reapers for the killing blow. Should he live, kill him with whatever necessary and soon attack the Hydrid.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 150 Basic Fish Schools(Cap: 300), 50 Piranha schools(Cap:100)
Current Growth:
Basic Fish Schools: +37 Next turn
Piranha Schools: +12 Next turn

[Sushi's diet notes] 150 Basic Fish Schools and 50 Piranha schools given this turn.
Turn 116
Turn 113: Feeding 30 Basic fish schools gives Sushi 10,000HP

The LM researchers are hard at work on your chosen task!

Tassadar takes the copy flower! He'll attack using it this turn.

FOCUS

+3 CP

I am taking suggestions for what to do with my stockpile.
Charge: 4/30

FOCUS: 3x
The girl takes a look around the smoke filled station, the walls posing no obstacle due to the spell enhancing her vision. After locating the source of the inferno, she flies through the station and nigh instantaneously reaches her destination, minor shockwaves ripple throughout the super structure as a result of the speed of her transit. Upon her arrival she channels immense levels of magic into a massive spell, causing a layer of frost to cover the entirety of the stations' interior, followed by a small spell circle forming at the center of the two fires, it enlarges every second until it encompasses the entire station.

Once the spell has reached its peak, the girl begins chanting under her breath, the chant akin to a beautiful song and as a result, a blizzard is formed inside of the station, choking out the flames. Simultaneously so as to protect the vulnerable space engineers, the girl invokes a protective amulet clasped around her neck. The invocation of the amulet causes a shimmering barrier to form on the burning space engineers, snuffing the air of oxygen long enough to deprive the flames of oxygen. After the flames have died, the barriers surrounding the space engineers slowly begin to heal any wounds incurred. It needn't be said, but the space engineers that weren't ablaze have also been given barriers to protect against the blizzard.

After having taken care of the fire, she transmits a message to everyone still in the HEXAGONAFIELD via telepathy. "Greetings. My name is Saria Eilsys, Archmage of the Aquarius Republic. I appear to have been brought to this place for reasons unknown and I have lost contact with my flagship. I am in dire need of any information that you're willing to give. As of this moment, I've taken refuge on a station and am assisting the inhabitants. Please respond." (Only those capable of telepathy will be able to reply.)

With her message sent, Saria turns to the nearest space engineer and asks where she is, the time period she finds herself in, and most importantly; What the heck is going on.

The frost covers the already-doused Space Station, neatly serving as an excellent coolant for the engine core! The Space Station is running quite well now. The Space Station now has Enhanced Production Capacity! What it will be used for... is for someone else to decide.

The Space engineer brings you a hasty update on the Space Station. Apparently, there are two eternally warring forces, the godmodders and the Players. Somehow, someway, the godmodder takes the souls of Players and brings them here, to the HEXAGONAFIELD, after killing them in the real world - that means that, unfortunately, you're currently already dead! However, without the godmodder, undoing that would surely be an easier task. Hence, why you're trying to kill him. Plus, if you lose, he eats your soul entirely!

I decide to un-die and re engage in the battle at hand. Sorry I was gone for so long, I went on vacation and didn't have access to my laptop, so I couldn't post.

Sophia -
Although not capable of telepathy, and assuming I'm within sight, I wave to let you know I got the message before moving on to the next attack, and point to... wherever Piono and Spicy went since they probably are capable of telepathy.

Focus -
I decide to use a souvenir to attack, but realise there's a side quest right now and stop before its too late! I jump into the side quest and write up a few spells in a blank edition of what appears to be a 5E Player's Handbook.

Spell 1: Fireball
Simple enough: a quick ranged spell to deal fire damage to enemies and also serve as convenient hand torch when needed.

Spell 2: Heal
Heals an ally for some HP, dependant on how much Mana (just gonna refer to it as MP) is used. I know Spicy Serious also has one, but still - always useful.

Spell 3: Magic Weapon
Summons a broadsword that I can wield as a melee weapon, similar in design to the Master Sword although not as powerful. Can be imbued with an element of my choice with a bit of extra MP.

While I'm at it, I go ahead and summon my two Cross Swords from the other dimension - gotta get rid of them sometime.

Relic Info:

Current Orders:

Still not with the relic, I decide to simply have it use another quick Flamethrower on whatever PG entity is closest.

Aura Unlock:

[||||||||||] 2/10

Fire — — — — x — — — —Water
Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Sorry, but Auras are currently locked due to a lack of CP. If I gain 10 CP, I'll get them up and running.

Ah, apologies for missing your post! You can have the 3 CP, and I'll make sure to add you in as soon as the next sidequest post comes along. Quick note, though, you won't be able to order the relic while you're in the sidequest. Would you like it to be in stasis?

-------

Cloak turns the Hybrid Destroyer into a giant lemon and back again, dealing 100,000 damage!

V:

Sushi eats a veritable mountain of fish, and gains 30,000 HP and 4,000 attack power! In doing the eating, he gets so bloated he can hardly move, and becomes incapable of guarding Winkins other entities!

The rest of Winkins army all attack Tri-Team B, killing it! The Tri-Team is no more!

The Kerrigan Vs. Tassadar duel begins! Tassadar launches the first strike, using the Copy Flower to shoot his gun twice at Kerrigan! This deals 40,000 damage to her! Afterwards, he throws the gun away - it's an inelegant weapon. Then, Tassadar leaps into the air, stabs her four times with his psi-blades, and lands - Kerrigan is 80,000 HP less. Kerrigan, meanwhile, unloads her own Psionic Energy waves, but Tassadar isn't as affected as a normal entity! He only takes 90,000 damage!

The Infested Photon Cannons fire at Winkins army, and the shield buns! They fail to dodge, and all die! The Hybrid Destroyer follows up by sending 2 non-occupied Tendrils Florence's way (she dodged once), killing her! Meanwhile, the Infested probes begin construction of 5 new infested Photon cannons, and the Forge finished upgrading their weapons, and starts on an even more terrible upgrade...

The Hybrid Destroyer itself has a problem - 2 tendrils are stuck within its cannon, forcing it to use 2 more Tendrils to remove them! That leaves it with only 4 Tendrils to attack with after Florence. It lashes out at the Scarlet Prince with its 4 Tendrils and the Hybrid Cannon, slaying the Scarlet Prince!

Finally, the Hybrid Destroyer unleashes its Shriek, targeting the Teenage Rebellion, Scoville Reaper, and Apex! Having no status effect resistance, all three are stunned for 2 turns! And it can use this shriek every turn... this Hybrid Destroyer's going to stunlock the whole army if you don't do something!

AG:

As the Scarlet Prince expires, he chokes out his last words, thanking The_Two_Eternities for keeping him alive for so long. The AG army morale is reduced, seeing even the most long-lived among them get killed off.

But not all is lost! Cephalos Jr's Lightning Cannon FINALLY activates! A burst of lightning slams into the Hybrid Destroyer (protecting Kerrigan), who takes 100,000 damage, the Factions Base (which gets destroyed), and the godmodder - who really wasn't expecting it to work, and is so caught off guard he takes 1 damage! Its job done, the Lightning Cannon self-destructs!

Teenage Rebellion and the Scoville Reaper are stunned! The Relic uses Flamethrower on a Factions Army member, burning it for 6,000 damage! The LIVE Space Station has no target for its weapons, and the Space Engineers all celebrate the dousing of the fire and cover the ship to ensure every last bit of fire is gone. For now, the Space Station won't burn down.

PG:

The godmodder activates the Mascythe for better multi-targeting! He flies over to Winkins Void Assassin, picks him up, and throws him like a softball! The Void Assassin flies through the sky at 500 MPH, straight at the LIVE Space Station! The Void Assassin smashes through the Quadcopters, through and into the Shield Array, destroying it, then slides face-first down through the LIVE Space Station until they smash into Little Red, killing them as well! After all of that, the Void Assassin is 100% dead. With all [V] entities gone, Winkins army is [N] once again.

The remaining 2 members of the Factions Army look at their base. It's... it's... DESTROYED! No. No! NO!

They look at each other. That's it. It's time... for REVENGE. The Factions Army members climb into the wreckage of their base, and pull out their ultimate ubergear. They suit up, using every supply item in their base. No reason to hold back anymore, with nothing to lose. They move out, advancing towards the AG army that destroyed their great base.

N:

The Holdout Protoss begin their assault on the Hybrid Destroyer! A wave of lasers, psi-blades, and Immortal Cannons ram into its body, tearing open multiple wounds! 845,000 damage to the Hybrid Destroyer!

The Apex can't generate new units as it is stunned! However, it still receives heals from its Ordnance Cruisers.

JOEbob's Mysterious Farmers generate the new and cool Very Dangerous Entity that should Definitely Not be Allowed to Evolve. The Grower also double-grows, and grows into the Destroyer, which will destroy JOEbob's foes! Do note. Little Red would not have survived the attack had they been evolved.

-------

A portal appears above the HEXAGONAFIELD! Through it drops the HUNTERBOT! The Hunterbot is still long, sleek, one-eyed, yet incredibly analytical... and highly powerful. It hunts down its foes, and destroys them if they are alone and lack protection. And you see it carrying a cage...

Fred: Oh, no... oh! Thank goodness, this is... JOEbob's allies... somebody! Somebody, help me!

Fred: This Hunterbot has had me locked up for too long! I need out of this cage!


The Hunterbot's cage is protected by a mystical aura - all attempts to reach it will be nulled until the Hunterbot itself is dead!

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Stop Kerrigan and her Hybrid Destroyer!
-Destroy the Hunterbot and rescue Fred!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 27% (currently +15% progress/turn)(+1% progress per turn per turn)

Minor Tasks:
Help Tassadar win his duel against Kerrigan!
The Hunterbot seems really dodgy! If you could reduce that dodge rate of his, he'd be a lot easier to kill!

[V]Hybrid forces:
Kerrigan: 325,000/500,000 HP, 200,000 x 3A (guarded by Hybrid Destroyer)(A S/B/D ignorant)(dueling Tassadar!)
[N]Tassadar: 110,000/200,000 HP, 20,000 x 4A (20% dodge rate)(psionic resistance, -85% damage from Kerrigan's attacks)(dueling Kerrigan!)(protected from 1 attack)(protected from 1 attack...?)
Infested Probes: 15,000 x 31 HP (can build!)
Infested Nexuses: 50,000 x 9 HP (+9 probes/turn)
Infested Photon cannons: 50,000 x 5 HP, 50,000 x 5A
Forge: 43,000 x 1 + 100,000 x 1 HP (researching upgraded hybrid destroyer weapons, done in 1!)
Under-construction buildings:
Photon cannons x 5: 50% complete(+50% completion/turn)

[V]Hybrid Destroyer: 3,785,000/5,000,000 HP (Boss)(Psionic Boost - massive stat boosts as long as Kerrigan is alive!)
Hybrid Tendrils: 10,000 x 10A
Hybrid Cannon: 80,000A
Hybrid Shriek: Stun! x 3A

[N]Holdout Protoss: TA: 845,000 (targeting Hybrid Destroyer!)
Stalkers: 12,000 x 48 HP, 7,500 x 48A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Cybernetics cores: 20,000 x 9 HP (shut down!)(protected from 3 attack)(+1 attack shield/turn, maxes at 4)
Immortals: 50,000 x 19 HP, 15,000 x 19A (protected from 4 attack)(+2 attack shield/turn, maxes at 10)
Robotics bays: 30,000 x 5 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)
Zealots: 8,000 x 40 HP, 5,000 x 40A (protected from 4 attack)(+1 attack shield/turn, maxes at 4)(+40% damage taken until next AG phase)
Gateways: 20,000 x 20 HP (shut down!)(guarded by Immortals)(protected from 4 attack)(+1 attack shield/turn, maxes at 4)

[AG]Cloak - CP: 9 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(protected from 2 attack)(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)
Weaponry array: Machine guns: 1,000 x 40A
Raw attack array: 300A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn
Space engineers: 100 x 480 HP (+40 engineers/turn)(adding more Shield array regen)

Quadcopters: 1,000 x 0 HP, 500 x 0A (guarding LIVE Space Station)
[N - JOEbob]The blocks: 200 x 15 HP (+3 blocks/turn)
Death-elite engineer: 1,000 HP (working on The Cup, done in 2!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 4! (controlling evolving entities)(protected from 1 attack)
The Destroyer: 100,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve: 200,000/200,000 HP (evolving in 3!)

[AG - Arsenical]Scoville Reaver: 114,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(stunned for 1 more turn)

[AG - Hungry_Visitor]Teenage Rebellion: 150,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(protected from 1 attack)(stunned for 1 more turn)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - EternalStruggle]Apex Fleet: TA: 64,500
The Apex: 135,500/175,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(stunned for 1 more turn)
Linked Repair Drone: 500 x 8 HP(+1,000 x 8 repair per turn!)
Attack frigates: 1,000 x 7 HP, 1,000 x 7A (10% dodge rate)
Ordnance cruiser: 2,500 x 3 HP, 2,500 x 3A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 0 HP (summons 1 attack drone and 1 constructor drone/turn)

[N - Winkins]Winkin's Forces (TA: 61,000):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Bun knights: 10,000 x 3 + 5,000 x 1 HP, 5,000 x 4A (10% dodge rate)
Shield buns: 3,000 x 0 HP (30% dodge rate)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department - currently trying to re-achieve water-boosted state, done in 7!)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
Sushi: 140,000 HP, 12,000A (bodyguarding all others)(can eat fish for power)(protected from 1 attack)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 258 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 7!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Factions army: 100,000 x 2 HP, 50,000 x 2A

[PG]Hunterbot: 100,000/100,000 HP, one-shot!A (A S/B/D ignorant)(needs time to profile victims)(Portal - warping: 90% dodge rate)(carrying Fred's cage)

[PG]Godmodder: 110/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 11/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)

Player info:
Captain.cat - CP: 14(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]Eevee Shadow Bacon - CP: 29(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)(protected from 1 attack)
[N]CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)(Yorehammer - bypasses defenses)
Hungry_Visitor - CP: 23(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 57(Echolocation)(protected from 1 attack)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)(Starcalibur - x2 actions)
Ranger_Strider_ - CP: 13
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 13
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 9 Homestuck Aspect vials(Life/Void/Mind gone), Vial of Aspects(12 power)), Save Point: None
RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(835 rocks)
Crusher48 - CP: 17(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Trifling Epithet - CP: 8(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 17
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 37(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 11 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
ShadowofHope - CP: 2
GoldHero101 - CP: 20 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5
Cephalos Jr. - CP: 7 (has pocket reactor(3 power))
SophiaLT16 - CP: 4

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
Starcalibur
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 18/100

[tCP=39]

Instead of directly attacking the hunterbot, I inflict it with the !!on fire!! debuff via a flamethrower made of dogs. Question not its function, if you value your sanity. Just roll with it, mmk?
 
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