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Defeat The Godmodder

I join the game, [N].
more specifically, I'll help whoever has the coolest entitys, with most of my actions being focused on those cool entitys.
so far, the army men seem like the coolest entitys. no offence, godmodder and your snowball, but its a pretty simple gimic, and also wow the army men have been around a long time 23 or so rounds is very impressive.
I start off by conjuring a plastic barrier for the army men, which will both protect them and turn into plastic for them to use on death.
as my second action, I create a plastic alliance reminder, intended to make it harder for the godmodder to control them via Bribes in particular. I am aware that I probably won't stop mind control in all its forms, but reducing his options increases the chance of him running out of them.
finally, for my third action, I begin a charge for a side-project.
1/(15 i guess?) that mem'ry left so far behind.
 
I'll help whoever has the coolest entitys

The absorbing of the cold reality of the snowball, the abstract being lost temperature and grew more spherical.
Coolness tries to consume a soul, but fails to find a way to crystallize the concept of surrealism that grew on the edge of the event horizon of the cult.
The concept of a growing chain-reaction tries to turn the soul into a black hole only to be consumed by the cult.
Water invades the soul and freezes because of the coolness, snowballing into the cult and getting converted into another layer of iron.
And then the abstract being looks into its abstract soul.

Level up!

[ ] Asscend
[ ] Disscend
[ ] A N G E R Y

HM . . .


I SHALL ASSCEND

[x]Asscend

*rumblerumblerumble*

A pair of balls consisting of steel are summoned (because the balls are right next to asscensione)
They heal each other with time, their HP are (500 / 1000000) and because they are unaware that they get healed or heal for any reason they get boosted by the law of benevolence.

Balls of Steel do damage equal to half their HP.
 
finnaly done stareing down the Godmodder, I decied to actully do something and summon in a Deathclaw.

I also summon an... empty box... for some reason.
 
As last action the balls of steel chain themselves to the abstract being, who will use them as weapons as soon as they gain enough power.

This is a chain that lasts as long as the memory of the abstract being. Should it be destroyed by other means it will be forgotten by everyone.

If someone remembers the chain after the chain has been destructed, it will be reborn and remembered by everyone that knew of it before its destruction.
Why does this chain do this?

Probably future stuff I am going to write.
 
Players and Creativity - Chapter 5

Chapter 5: Players vs. Godmodders

Players can theoretically use their powers for almost any goal. However, 99% of the time, that goal is to defeat a godmodder. As discussed in Chapter 1, Players are almost exclusively found fighting godmodders, and deviance from this aim tends to rob them of their powers. And this makes sense - players serve as both the equal and the opposite to godmodders. While their powers are the ability to solve problems, the godmodder's powers are the ability to create problems - and so, players and godmodders are consigned to duel. See my book on Godmodding for more information on the godmodder's side of this.

Battles between players and godmodders tend to be drawn-out, exhausting, and occasionally vicious affairs. Anything and everything around the dueling parties will almost certainly be in ruins only a short time in. It doesn't take too much looking at the battlefield to tell which side is winning, but the owner of the upper hand can change at any moment. The godmodder has a limited HP pool, and so the players need to both survive his onslaught while getting attacks of their own in to start winning the war. On the other hand, the players are invincible to friendly fire, regular means of attack from the godmodder's minions, and most other forms of harm - excepting the godmodder himself, who can hurt the players. As long as the Player side has minions for the godmodder's own minions (and the godmodder himself) to focus on, then the players can be assured of safety, But when the Player side runs out of minions, then the godmodder can launch his own attacks against the Players.

Victory for the Players is the defeat and death of the godmodder, and victory for the godmodder is the "ragequit" of the players. When the godmodder successfully lands enough attacks on the players, he'll reduce their abilities - eventually leading to a hopeless situation. And when the players "ragequit", they become vulnerable enough for the godmodder to take control. What exactly "taking control" implies is a subject of much debate, and has been more fully covered in other books, such as "Heart and Soul". Suffice to say, this is never a good thing.

See Chapter 8 for more information on successful strategies commonly employed by players, as well as specific actions each side might take during the fight.


Remaining chapters:
I: Preface
1: Introduction: What makes a player?
6: Theoretical/Mythical Origins of Player Powers
7: History of Players
8: Conclusion: Possible Player Strategies and Summary
 
I stood back to look at the masterpiece that I had created but there was a problem. The unsealed snowball didn't seem to like having its "insides" sucked out and injected back in, melting it in the process!

To prevent the unsealed snowball from thinking too much about the machine, I will mysteriously pull out the onyx roses from the video game, Bayonetta! These babies are made to shoot anti-unsealed-snowball bullets to really pack a punch!

Not only this but the onyx roses will not have just two measly barrels on each end, but they will have 12 FREAKING BARRELS EACH!!

I aim them both guns at the unsealed snowball and with all of my might, I squeeze tight on both triggers to shoot every, single, damn, bullet that is in each gun all at once!!



I will use all three of my actions to make this attack more effective as always!
 
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Update XXX
Action 1 I punch the snowball
Action 2 I Kick the Snowball
Action 3 Now that there is no attack shields I Attack the snowball for MASSIVE Damage

You eliminate both attack shields, then hit the Unsealed Snowball for 2000 damage!

Esarey proceeds to create a Hyperbolic Time Chamber and place the Cookie Clicker Bakery and its attendant bot inside.

With this in place, Esarey appearifies the Pika Pika no Mi and consumes it, gaining that devil fruit power.

Esarey then fires a series of lasers at the Unsealed Snowball using the power of the Pika Pika no Mi.

You FOCUS and fire at the Unsealed Snowball, dealing 10000 damage!

A bite from a snowball. (an urge overcomes the abstract being, it can't resist)

COOL AND GOOD.

The act of inflicting horrendouse damage onto a certain individual, consisting of crystallized H²O that is scronched into a s p h e r i c a l shape, is giving an entity, that is based on a humoreus reaction from several carbon based lifeforms, satisfaction, which transcribes as a feeling of coldness.

With every word the body of the snowball seems less real (this action deals reality damage). This is a curse on par with cancer and autism combined.

4000 damage to the unsealed snowball!

For my first action (x1.5) I mentally influence the Creepy Clowns, tricking them for this turn into believing that scaring the PGs will be the best possible thing for them to do.

For my second action (1x) I surround Chuckles in a whirling cyclone of bones to shield him from a future attack.

Finally for my third action (0.5x) I boost the Eagle's and the undead warrior's attack power for just turn.

Looking over at my entities I command the Eagles and the undead warriors to attack the Unsealed Snowball and have the Thunderhawk crews make me some coffee. Why that last order? Because I like myself a good cup of coffee, deal with it.

OOC: The 1.5x, 1x, and 0.5x are the amount of power is put in the actions, totaling in the 3x power that a player has per turn that can be divided however they want.

The clowns are guaranteed to use one of their scares on the PGs this turn! 1 attack shield added to Chuckles! Eagles/Undead warriors have their attack power boosted temporarily!

Pluff0 flicks Eevee shadow bacon on the forehead. "Dummkopf! Warum hast du diese Clowns gemacht?"

For his first action, Pluff0 punts the clowns over to the PGs. Hopefully, they'll scare the PGs whether or not Captain's action works. "Three spoopy five me!"

He then flicks the Unsealed Snowball! It probably won't be very effective... but, what's this!? His finger is filled with the CONCEPT of MELTING! The infusion of melting-ness causes the Snowball to begin liquefying! (2nd & 3nd Actions)


Oh, man, you are good.

Another clown scare is guaranteed to target the PGs!

6000 damage to the Unsealed Snowball!

The figure looks at the Clowns and grimaces. Okay, the Snowball is bad and all but seems mostly under control. Clowns, on the other hand, are a menace. He isn't even scared of clowns, but that doesn't make this particular set of clowns not a menace! But people are kinda dealing with them, so later. For now, Snowball should be made to be even more under control. Those clowns are in serious trouble when they get back, though!

FOCUS - EXECUTE

He leaps on top of the snowball and smashes it into the ground with a summoned hammer so hard that it rebounds high up into the sky, despite being already on the ground. Both heads of the hammer flip open to reveal that they actually contain a respawning supply of missiles, which are shot out and up into the Snowball, the sheer constant force of explosions actually slowing its descent significantly, not to mention doing a ton of damage. When the Unsealed Snowball got sorta close to the ground, he stopped bombarding it with missiles, took out a gigantic sword and sliced the Boss in half!

Well he didn't because of its Godmodding energies, but he hit it with a massively oversized very sharp sword very fast. Several times, actually.

12000 damage to the Unsealed Snowball!

First Action: I send long sequences of telepathic messages into the subconscious of the Creepy Clowns, influencing them even more towards scaring the PG side.

All three Clown scares will go after the PG side this turn!

"Right HQ! I want you start getting in 6 more Engineers and 15 Medics!" "Orders receive, We will have them shortly." The HQ's start working on getting the engineers and medics into the field. I then look over at the barracks and I say "Barracks! I want 5 squad leaders, 2 snipers and 30 Riflemen!" "Copy that!" The barracks starts training the squad leaders, snipers and riflemen.

Finally I turn my gaze at the Creepy Clown and I repress a shudder 'Fucking hell clowns, why did it have to be clowns. Well time to call in their one true enemy of all clowns. I wish for a dozen Mimes to appear next to the Clowns!' Suddenly a half a dozen Mimes come into existence next to the clowns, The Mimes upon seeing the Clowns start doing charades which is a grave insult to clowns the world over.

Turning away from increasing Enraged Clowns I look at the Unsealed Snowball and I see that will soon be able to cause a Avalanche 'Shit that is not good. hmm ehh, I wish for the the Avalanche to be set back by about.. hmm has to be reasonable, 2 turns!' Suddenly A giant hand appears from the sky and it has a ice cream scoop! With the Scoop it takes large chucks out the snow pack that is forming the Avalanche and then it places the snow pack into a giant blow. After the hand has gotten what it wanted the Giant blow and hand ascend into the sky disappearing from view.


11400 plastic spent this turn

Orders queued!

The mimes and clowns get into a VICIOUS laugh-off, and about 10 of the clowns end up dead.

The giant hand shrivels up in the cold, and pulls back before it can reach the snowball! Brrr....

Note: I've put up the first half of my tactical analysis here. Please look, it includes a method of dealing with the blue eyes dragon that I think may otherwise be forgotten.

Second action: I charge up the third action.

Third action: Today, I abstain from using the complicated (and mentally fatiguing) mechanisms associated with my previous efforts and simply stick to taking out a little red knife I've been hiding for a while. I slash it through the air a few times in the manner of standing on home plate getting ready for the pitchers serve. Then I use it in earnest. I disappear. I reappear 3 miles away, underground, wishing I'd practiced more. A thin but nevertheless noticeable section of the Unsealed snowball falls off. (OOC: To be clear, I am not making a new item. The little red knife may be properly created later, this is just me attacking.)

8000 damage to the Unsealed Snowball!

FOCUS: DRAGON CAPTURE JAR

I look at the result of my action in horror. "I should probably do something about this." I use the Dragon Capture Jar to, well, capture Blue Eyes Ultimate Dragon.

Dragon Capture Jar:

(OOC: Credit to CoreBrute for the idea)

You successfully change Enraged Blue Eyes dragon to DEFENSE POSITION! Now, he has 50% his attack power and double his HP!

Once in dog heaven, it doesn't take CoreBrute the dog terribly long to find his target. After all, besides Clifford it's the biggest mutt up here.

"Hey there big guy." He said to recently euthanised giant evil puppy. "Your owner misses you." His collar glowed as his contraband item appeared.


"Let's go meet him." The soul gem glowed before trapping the dog's spirit into the unholy device. And then every alarm in dog heaven went off at once.

CoreBrute will return to life in 1 turn.

"Assuming my soul lasts that long..." He mutters as the heavenly host begin to swarm him.

OOC: Focus all 3 of my actions into trapping the deceased puppy in the soul gem. Yes I have a plan. Yes it is despicable. No this isn't even the worst part.

You successfully capture the Cute Puppy! However, you notice that the Cute Puppy is carrying something small in its mouth. Something his owner told them to be on careful lookout for, and bring it back to him to play fetch with if he ever found it.

I teleport above the giant snow ball, summon a giant hammer with rocket boosters, and activate the rocket boosters into a spin into the snow ball.

7000 damage to the Unsealed snowball!
I heal the elder God and slap a clown, telling them to not bother any of my summons OR ELSE...
I start summoning N'zoth [1/10]

+4000 HP to Yogg-saroth! Your singular slap somehow kills 10 more clowns! N'zoth summon added to your player list entry!

Simultaneously, as one of the laws of reality is broken, a rift in space-time opens, only to spit out a regular guy with not much significance. However, this blatant rip in the space-time continuum refuses to shrink, becoming a vortex to a random area in the local multiverse!

Meanwhile, the regular guy we will henceforth call Arsenical was sent flying and screaming directly at high-speeds into the unsealed snowball!

"What the Hel-!" he was yelling, before being rudely interrupted by hitting his target, embedding himself face-first into the creature of cold!

Welcome! You debut by slamming into the snowball and...

Unsealed Snowball Killed!

Action: Tithed_Verse peeks into this thread. Tithed_Verse sees the omnipresent carnage. Tithed_Verse nopes the fuck out.



Nope, nope, nope, nope....
(All three of my actions into getting the fuck out of this snowball, and getting the hell out of here!)

...Welcome?

I join the game, [N].
more specifically, I'll help whoever has the coolest entitys, with most of my actions being focused on those cool entitys.
so far, the army men seem like the coolest entitys. no offence, godmodder and your snowball, but its a pretty simple gimic, and also wow the army men have been around a long time 23 or so rounds is very impressive.
I start off by conjuring a plastic barrier for the army men, which will both protect them and turn into plastic for them to use on death.
as my second action, I create a plastic alliance reminder, intended to make it harder for the godmodder to control them via Bribes in particular. I am aware that I probably won't stop mind control in all its forms, but reducing his options increases the chance of him running out of them.
finally, for my third action, I begin a charge for a side-project.
1/(15 i guess?) that mem'ry left so far behind.

Welcome! You've added an attack shield to the Army men! The godmodder can no longer bribe the army men, thanks to the alliance!

The absorbing of the cold reality of the snowball, the abstract being lost temperature and grew more spherical.
Coolness tries to consume a soul, but fails to find a way to crystallize the concept of surrealism that grew on the edge of the event horizon of the cult.
The concept of a growing chain-reaction tries to turn the soul into a black hole only to be consumed by the cult.
Water invades the soul and freezes because of the coolness, snowballing into the cult and getting converted into another layer of iron.
And then the abstract being looks into its abstract soul.

Level up!

[ ] Asscend
[ ] Disscend
[ ] A N G E R Y

HM . . .


I SHALL ASSCEND

[x]Asscend

*rumblerumblerumble*

A pair of balls consisting of steel are summoned (because the balls are right next to asscensione)
They heal each other with time, their HP are (500 / 1000000) and because they are unaware that they get healed or heal for any reason they get boosted by the law of benevolence.

Balls of Steel do damage equal to half their HP.

Steel balls summoned! They heal each other, starting slowly at first...

finnaly done stareing down the Godmodder, I decied to actully do something and summon in a Deathclaw.

I also summon an... empty box... for some reason.

Welcome! The Deathclaw is immediately seized by the godmodder's mind-control, being a weak-willed creature of habit!

Empty box summoned! ...For some reason!

I stood back to look at the masterpiece that I had created but there was a problem. The unsealed snowball didn't seem to like having its "insides" sucked out and injected back in, melting it in the process!

To prevent the unsealed snowball from thinking too much about the machine, I will mysteriously pull out the onyx roses from the video game, Bayonetta! These babies are made to shoot anti-unsealed-snowball bullets to really pack a punch!

Not only this but the onyx roses will not have just two measly barrels on each end, but they will have 12 FREAKING BARRELS EACH!!

I aim them both guns at the unsealed snowball and with all of my might, I squeeze tight on both triggers to shoot every, single, damn, bullet that is in each gun all at once!!



I will use all three of my actions to make this attack more effective as always!

Your attack defaults to Blue Eyes Ultimate Dragon, dealing 15000 damage!

-------

V:

The Creepy Clowns stare down both Blue Eyes Ultimate Dragon and Deathclaw, making them too freaked out to move! A few of them start moving to try and scare the godmodder, too, but they get mysteriously struck by lightning! 20 clowns killed!

AG:

You see Cloak staring into the distance of the Hexagonafield...

Cloak: Good job beating that big mound of slush.
Cloak: But it looks like its time for me to leave.
Cloak: Don't try to follow me this time. After seeing your group fight for so long, I think I have faith that you'll push at least a little further than the others did.
Cloak: If you keep winning battles, you'll see me again.


And with that, Cloak departs.

Work on the Shield array continues!

The army men all cooperate and gun down the Deathclaw, obliterating its terrified self before it has a chance to even get one attack off! Sad.

Yogg-Saron does... SOMETHING to Blue Eyes Ultimate dragon, dealing 14000 damage! The steel balls don't attack just yet, healing each other up instead!

PG:

Blue Eyes Ultimate Dragon is too scared to move!

The snowball is DEAD. Suddenly, the blue light from above feels... warmer, somehow. The snowball ESPECIALLY feels its change, as it begins to melt, and melt, and melt. The double-crossed swords lose their glow, and eventually their shape, as the entire snowball disintegrates. It is gone.

The Godmodder clutches at his chest, as he is wont to do when he's just taken some damage from a major objective accomplished. Killing that snowball took no less than 2 HP from him!

The godmodder is disappointed. He really, really hoped his favorite snowballing entity would survive a little bit longer. But his second favorite, it seems, is still alive and well.

First order of business this turn: Yogg-Saron. The godmodder subtracts 18000 HP from their bar. With dynamite. Next up: The Army Men. The godmodder begins preparing something...

N:

Pluff0 and CaptainNZZZ's entities don't have anyone to attack! The techmarines finish the Tarantula Turrets!

--------


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon!

Minor tasks:
The army men get stronger over time! Guide and protect them!
Protect the Space Engineers and their portal! They're building helpful structures!
Take out the Creepy Clowns! They're preventing entities from acting!


THE HEXAGONAFIELD:

[AG - MooGoesCow]Space Station
Shield array: 55% complete
Portal: 100% open! Summoning space engineers on random sides every turn!(Diet coke bribe!)(mind-controlled to the AG team!)
Space engineers: 60/60 HP x 70(building space station!)

[AG - eeveeshadowbacon]Yogg-Saron: 8000/35000 HP, 14000A

[AG - captain.cat]Army men(23000 total attack)(protected from 2 attack)(Plastic alliance - can't be bribed):
Riflemen III: 60/60 HP x 100, 30x100A
Machine gunners III: 30/30 HP x 100, 200x100A
Engineers: 10/10 HP x 9, building special weapons depot(complete in 1!)
Scientists: 10/10 HP x 112, researching anti-regen attacks(complete in 1!)
HQs: 2000/2000 x 2 HP, producing 6 engineers, 15 medics (complete in 2!)
Refineries: 1500/1500 x 5 HP(producing 2000 plastic per turn!)
Barracks II: 3000/3000x2 HP, producing 5 squad leaders, 2 snipers, 30 riflemen(complete in 3!)
Possesses 2200 plastic, anti-godmodder bullets, GodMod armor(not in use), GodMod weaponry(not in use)

[AG - hungry visitor]Steel balls: 1000 x 2 HP, HP/2 A (+1000 HP to each next turn!)

[N - CaptainNZZZ]Mysterious Tower: 22000/22000 HP(zombie immunity)
Techmarines: 300/300 HP x 10, 200 x 10A(constructing Tarantula Turrets, complete in 1!)
Thunderhawks: 1000/1000 HP x 2, 1000 x 2A(defending eagle spawner)
Eagle Spawner: 5000/5000 HP(spawns an eagle every turn!)
Eagles: 1000/1000 x 10 HP, 500 x 10A
Light Crystal: 10000/10000 HP, heals every CaptainNZZZ entity for 1500 HP each turn!
Crypt of the Ancients: 5000/5000 HP(Helps summon undead entities!)
Undead warriors: 300/300 HP x 15, 300 x 15A(guarding crypt of the ancients!)
Chuckles: 7000/7000 HP(bodyguarding army!)(2 attack shield)(resistance: -500 damage from every attack taken)
Tarantula turrets: 3000/3000 x 2 HP, 2500 x 2 A(bodyguarding Chuckles!)

[N - Pluff0]Oryx: 12000/12000 HP, 6000A

[PG]Blue Eyes Ultimate Dragon: 41000/70000 HP, 5000A (BERSERK MODE)

[PG]Godmodder: 265/300 HP(Starcalibur: x2 actions)(Major charge: 1/3)

[V]Creepy Clowns: 500/500 x 60 HP, SCARE x 3A, Special: Balloon Animal(ready in 3!)


Player info:
Captain.cat
HybridUnity
Hex123(Shielded!)
Corebrute
MooGoesCow21
Eevee Shadow Bacon(New summon: 1/10)
Archon of Ghosts
[N+1]CaptainNZZZ
[N-1]EternalStruggle
Hungry visitor
[N]Pluff0
ZxZx24(Temporal Condenser!)
pikapikaCHU123
The_Two_Eternities
[N]Ralyx(holding The Egg)
Vandalygon
That-Random-Guy
Orange(has POWER)
dunk1010
Easary
Arsenical
[N]JoeBOB(Charge: 1/15)

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Charge Stone x 1

ATTENTION: Defeat The Godmodder has just downloaded the V1.2 patch. The game will be automatically rebooted to complete the update. All progress will be saved. Please be advised that there will be an outage of 3 nanoseconds to reboot the game. The reboot will be conducted after all posts are processed next turn.

(Also, big storypost incoming either tomorrow or the day after)
 
Esarey summons the parahuman Phir Se.

Esarey instructs Phir Se to use his power to begin sending light through a closed time loop, causing the light to begin gathering exponentially in a Mother of All Lasers.

Esarey then fires lasers into the MOAL, causing the gathering light to gather even faster.

Lastly, Esarey lays three cards face-down:
Polymerization
Rainbow Life
Mirror Force
 
I summon a Kiribo along with a duel disk and a deck of yugi-oh cards with magic powers to let them work together in order to allow me to summon monsters or cast spells under my control.
 
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I begin to open a new portal one that will only let one entity through that is sworn to fight against the godmodder(focus)
 
I wipe a bead of sweat from my brow. "Finally, we've got that over with. Now, to do something I've been planning on doing for a while."

FOCUS: VOLUNTEER

In another dimension, shadowy figures talk to other shadowy figures, and they come to an agreement. In meetings of shadowy figures, shadowy figures propose motions, and the votes pass.

"The librarian, who was standing with his back ramrod straight, saluted me as if I were a soldier."

(OOC: This is just a charging action, 3/9 charges so far. I've wanted to start this for a few updates, but things have been pretty hectic with the Unsealed Snowball. Also, unspecified reward to the first person to figure out what I'm referring to.)
 
There sat our "intrepid" hero, left in a pile of slushy snow, still dazed from the dimensional displacement he went under. Last he knew, he was at home faffing about. He did, however, have enough mind to shout out towards a group fighting a... Dragon(?) and some strange guy with a sword.

"Uh, you guys seem a little busy, but where am I exactly?"
 
I reprogram a clown lead the honking, beeping and poka-dotted charge against the GM's forces
I continue the summon (x2)
Edit: there. Happy?
 
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"You are in hell, kill that guy." I say pointing to the godmodder
Hell? But it couldn't be, Arsenical thought! Surely there was some mistake!

Then he remembered the dragon.

"Well, if that's the best explanation i'm gonna get, i'll take it."

Now, he was supposed to kill the guy with the sweet sword... But, he may have felt a little squeamish about murder, even if the guy was the devil or something, so he decided on a better goal: Getting that sword.

Now what contest would he have a shot at... That would work. But oh no! He needed a microphone-

At that instance, a microphone appeared in his hands.

... Huh. Well that was lucky.

"Sword Guy!" Arsenical yelled, filled with confidence and confusion. But mostly confusion.

"I challenge you... To a beatboxing showdown! Winner gets the sword!"

Then, with all of his heart, and with few of his brain cells, he put the mike up to his mouth and, horrifically, beatboxed. It may have been because it was too terrible for the human brain to handle, or maybe it was just too glorious for the human mind to comprehend, but the sound seemed to cause an indescribable pain.

Upon finishing, all was silent... Then the most awkward of clapping began echoing from nowhere for but a moment, before fading into silence again.
 
With the Unsealed Snowball finally defeated I turn my attention over at what is still on the HEXAGONAFIELD that'll cause immediate issues, the Creepy Clowns.

I order the Tarantula turrets, the Eagles, the Thunderhawks, and the undead warriors to attack the Creepy Clowns.

My first actual action (x1.5) is working to improve the Eagle Spawner, increasing it's durability and the stats of the Eagles it spawns per turn, adding armor to it's exterior and casting spells on the Eagle creating portion of the Eagle Spawner.

I summon the tank from this thread bound to my will as my second action (x1.5).
 
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Looking over the field I wonder what else I can do to help. 'Hmm not alot to fight against and the godmodder is up to something, if I were to guess his going to try to gain control over my men again, that or his going to blow them up, bastard.' Looking over to my Scientists i call to them "Right the anti regan tech is not as pressing right now, instead i want you to work on anti mind control tech that stops all forms of mind control from the PG side." the scientists talk quietly to each other before the head Scientist walks up to me. "We can work on that sir but even with more then 100 scientists it will take us a while to get it done." I nod to him and say "Alright, can you give me a eta on how long?" "It will take about 5 to 7 turns sir. maybe if we receive outside help we can get it done faster." I nod. "Do it" The head scientist returns to the others and the 112 scientists quickly start working on different ideas and theories as to how stop the mind control.

Turning back to the field I look at the creepy clowns, once again suppressing a shudder, then I notice that the Clowns are making a Balloon Animal!'Oh no you creepy fucks don't! I Wish for a rain of needles to fall from the sky and to pop that balloon!' Suddenly thousands of 3 inch needles descend from the sky onto the clowns! stabbing Balloons and eyeballs alike!

Looking over at MooGoesCow space engineers and seeing them working on the shield array i make another wish 'I wish for the Space engineers to be able to build the Shield array faster!' Suddenly the Space engineers tools begin to glow with a green light and they soon find that their tools can build stuff twice as fast now!


Meanwhile in the back, a few of the Green army men engineers and discussing plans about a Brewery.
 
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I see the godmodder preparing something, and see the army men starting to prepare. I doubt the godmodder'll wait for them to finish though, so i'm going to help them. course', if the godmodder gains control of the men then I'll be helping him, but i expect them to be more likely to die if he controls them.
2 actions: I look at the godmodder and flash. bolts of light shoot from my arms, darting towards the godmodder's arms, and right as he dodges, my reference frame shifts. my movement is now relative to the godmodders position, and not moving at all is pretty easy. as such, the godmodder's attempts to dodge fail, and the bolts slam into his wrists. the thin thread of light connecting them to me thickens slightly, before turning into chains. connected to the godmodder, I switch reference frames again, this time my reference frame being myself. I throw the world, sending myself into the air and the godmodder into the ground, before warping away from the field to a small room, bringing the godmodder with me. 7 chain glyphs flash on the walls, and entangle the godmodder, heavilly restricting his actions this turn.

2/15? that mem'ry left so far behind.
 
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