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Defeat The Godmodder

I recycle Bone, and try to make a spell to permanently give someone health regen! I then use Muscles on the witch to severely hinder them!
 
I shoot the Witch a glare, this'll be a fun battle I can tell...accursed mud...

I Cast; Deadly Performance on Villager!

I nervously glance at my HP and the numerous enemies with Status-Effect attacks.

I Cast;Rejuvenate on Myself!

Not dying sounds nice, yes.

Create Spell;A Grand Ol' Time

Sacrifice Spell;A Grand Ol' Time

Quietly I scrawl notes on the sacrificed spell in my handy book, it may not be used here but it does give me some interesting ideas.
 
Current CP: 13
__________________________________________________________
James hands you an example bill. The bill initially appears to be just black lines, but if you zoom in to the atomic level, you realize that the Corporation folks have managed to squeeze in millions of "0s" into only a few inches worth of space.
Eyowe: About how many CP is this one worth?
Eyowe: Regardless, thank you for showing this.
__________________________________________________________

x2 Action:
>The LIVE Space Station rarely checks the area immediately around cute puppies for deadly traps
Ahh, but who would, especially with such cute puppies around? It's actually quite an issue that plagues most everyone.

The solution? Train the puppies to be the ones to check for deadly traps.

But first, the Hunterbot needs to be distracted. Eyowe shows it the sheer amount of 0's in the bill, atomic level zoom provided. He leaves the bill to it and goes off towards the next sets of puppies the Live Station will visit.

Eyowe then goes and trains them all in the art of deadly-trap-sniffing. Of course, since they're just puppies, Eyowe never goes too hard with them, making this training session take a long while. Still though, that example bill sure has a lot of 0's in it, distracting the Hunterbot long enough for the puppies to learn to sniff out even the most hidden deadly trap there is AND to also dispose of them.
__________________________________________________________
The godmodder's favorite suit says that its okay, its used to it. The godmodder makes a pretty regular habit of tormenting his own suits for fun.
Eyowe: But don't you want that to change?
Eyowe: Don't you want to be worn? To feel wha
Eyowe: ...
Eyowe: If your owner won't do that for you, then...


Eyowe offers his hand to the suit.

Eyowe: I will.
Eyowe: What do you say?
Eyowe: You won't even have to forcefully put yourself on me.
Eyowe: I will do that myself. You can hold me to that.
Eyowe: All I'm waiting for is your word.
__________________________________________________________

Actions Done:

x2: Ruining the Hunterbot's profiling attempt.
x1: Offering to wear the Godmodder's favorite suit.
 
Update CXIX (119)
3 actions: 6 CP -> 9 CP
I look over at the Hunterbot and calm my mind....if I'm coming to do something to actually hit it, I will need to focus....also an entity of my own would be nice....

I meditate,0>3CP

You begin to concentrate... focus... the hunterbot appears clear in your view...

So tired..... must... sleep... but first... I grab bottles of five hour energy and 24 hour energy and down them. I hand the yorehammer to The_Two_Eternities, and then start charging before falling into a blissful sleep.
0CP----->3CP

You safely hand off Yorehammer. The godmodder bops himself for forgetting to steal attempt.

I wish for a galaxy to come out of the Suggestion portal. I then yank out my Black Hole and duplicate it a bunch of times. I than surround the Hunterbot with the Black Holes, which suck it apart.
I charge 1 CP
CP: 3

Suggestion added: Galaxy!

The Hunterbot quickly escapes, but the Black holes suck up multiple of its portals, reducing its dodge rate by 5%!

FOCUS - CLEANSE

ES waves his hand around vaguely in the Apex's direction, and suddenly it becomes fully alert, active, and not at all stunned! This was accomplished through a very rapid systems reboot, that can in fact be done in under .2 microseconds in optimal conditions. And because ES used his player powers, the conditions were indeed optimal.

Then he orders the Apex and its escorting Spectral Lord-class Battleships to attack the Infested units! Those Probes and Nexi have to go. He also gives the Lords full authorization to unleash their fully charged spinal weapons for extra damage.

The Apex is cured fully and completely of stun! It prepares to bombard the infested-type units. Time for those probes to go!

tCP: 13+3 actions

Just chilling and rebuilding my tCP count.
The headache finally starts to subside leaving me just feeling tired. Momentarily I stare up into the ceiling of the hallway and start tracing out lines that I can see on it's surface while I try to thing of something to help with. 'Apart from trying to make the Hunterbot slower or to provide healing I don't see a lot I can do to well help things along. Hmm Maybe if I finish that World Eater for the Peacekeepers that will fulfill that all units must be idle requirement. On the other hand should I really help in the creation of something called the World Eater?'

I lean my head to the side of my pillow as I think about it. 'Hmm. Well I guess seeing that is almost finish anyway it's being done just a little sooner is going much to whatever happens when it's complete.' I let out a sigh and prepare to make my wish. 'I wish for the World Eater to be completed this turn.' Suddenly a red glow is seen in the depths of the Peacekeepers God Unit Production Facility. Near the last few pieces of machinery, wires bolts and alike the red glow forms. Then the varies machine parts start floating into their final resting places in the great machine. Bolts screwing themselves in, Wiring connecting to the correct ports, gears, pipes and circuit boards placed with great care into their required locations in the labyrinth of machinery of the massive superstructure.

Finally the last bolt is screwed into place and the World Eater that has taken around a 100 turns worth of work on the Peacekeepers part is complete. (3 CP)

The WORLD EATER is COMPLETED!

The Peacekeepers thank you for your assistance. They will attempt to ascend/combine as soon as their purpose here is complete.

OOC: No problem, you definitely deserve a vacation considering the amount of work you put into this RP.

I respectfully nod towards Quinn. "While your help ended up not being necessary thank you for planning to heal Tassadar. As promised I will still help the Peacekeepers."

Scanning over the Peacekeepers I decide to improve something that seems to have been ignored, their Bar/Brewery. Creating a dozen lesser copies of myself I send them into other dimensions to obtain the best alcohol they can find, bringing the alcohol back to the HEXAGONAFIELD, to me. Naturally before I gift the Peacekeepers the alcohol I thoroughly scan them on every level, from molecular composition to checking for esoteric properties like magic. Better safe than sorry with the Godmodder around, I can't let my actions risk letting the Godmodder slip something like mind control serum into the drinks to take over the Peacekeepers. (x1)

Charging, charging, charging never ends. Charging, charging, we all are always charging. (x1)


Carefully I temporarily step back in time while massively enhancing and protecting my hearing so I can hear what the Godmodder whispered. When the Godmodder decides to be somewhat covert the outcome is never good. (x1)

The servitors, usefully having a small accuracy boost, are sent individually after the Hunterbot.

The Peacekeepers now have the very best bar and brewery around. Not that they have a lot of competition on the HEXAGONAFIELD, but still. There's is the best, and even more the best than it was before. The Peacekeepers are immensely grateful and mark you down for one favor owed.

You go back in time and listen in, but it appears the godmodder spent a premium for The Corporation's "Private Communications" package! Thus, the very sound waves the godmodder says are encoded AND encrypted, and all you hear is a bunch of gibberish.

Statistically, having them attack together is no different than having them attack individually... plus, it's more work for me, so the Servitors attack as a group for now!

[1x] I cast a spell
O magic construct of great renown
power source of the wise of norn
Spirit of the ancient flower
Theft of soul, and life, in this hour,
Aid me in my humble plot
for then this will be something you have wrought.


Having appealed to the ego of a possibly non-sentient magical construct which is also the spirit of a flower, which is also known to not be sentient (flowers that is), I convince it to aid me in casting a spell on all the player souls around (and also freds), causing any successful attacks on the Godmodder to siphon away a bit of Godmodder energy, which will be stored in a pocket dimension before it can dissipate, specifically a pocket dimension designed to stabilize it, so i can use it later.

[1x] I sneak over to the under construction nexus and... omit some parts from the structure. I omit some parts in such a devious way, that when the infested look at it, they will think it's on their side, and when players look at it, they will think it's on my side. then, I thank oto von bismark for his teachings. the man who predicted the fall of prussia (hence, germany) would come in 20 years, and would only be off by four months. so, very clever man.
of course, these omitted parts make its probes have no defined alliance (so I can brainwash'm later) however, the omitted parts are soon covered by additional auto-construction, meaning the infested can't see the difference. you see, players are more knowledgeable then infested probes. the players would recognize an adjunct 2300 Mk1, and realize it's designed to do a task defined by the parts to its left (some of which I have omitted, making it have a different task involving the formation of non-infested probes), and realize it's a very advanced machine. but the Infested probe handbook of opperational production's closest equivalent to the Adjunct 2300 Mk 1 is the NCO 0.6.1, a common, low quality part that has a single purpose (the one the Adjunct 2300 Mk1 would be doing if I didn't omit those parts). why do the Nexuses contain parts the Probes don't understand? well, the probes are more "battlefield technician" then "engineer". they just need to plop down the foundation, and things work out. plus, they're too busy starting new construction to pay attention to the things they've started already!
the act of removing the nexus' allegiance renames it to 'Stunted Nexus'. as such, it will not be targeted by attacks on the infested nexuses, or on the infested as a whole.

[1x] I pause... well, the cage can't be opened before the bot dies, but that doesn't mean I can't make a way for Fred to see things. after all, being a "Cage" means it is one of the following:
a structure of bars or wires in which birds or other animals are confined.
"she kept a canary in a cage"
synonyms: enclosure, pen, pound; More
  • a prison cell or camp.
  • an open framework forming the compartment in an elevator.
  • a structure of crossing bars or wires designed to hold or support something.
  • BASEBALL
    a portable backstop situated behind the batter during batting practice.
  • (in hockey and other games) a goal made from a network frame.
  • an indoor athletic facility with areas fenced off for security.
now, a prison camp or cell is ridiculous to lug around, as is an athletic facility. a goal or backstop would not trap fred. so, the most likely option is a structure of bars or wires to confine things (expanded to humans, i suppose.).
Such a Structure leaves gaps, large ones often, though not big enough to squeeze through. but fred has no player powers (yet), so light Can go through.
why can't fred see the godmodder, then? I guess he's not near the cage. or fred doesn't know what he looks like, or the hunterbot's in the way. Anyway!
Fred has already declared his wish to fight the godmodder And his willingness to become a player to do so! so, since it has only been moments and there's no reason for him to have changed his beliefs so quickly, he will be able to become a player as soon as he sees the godmodder:

So, what do I do exactly? bending space is pretty easy, especially when I'm not trying to damage anyone or create anything. all that'll be going through this rift is whatever passes for air, and light- the rift isn't designed to let anything else through. the rift appears around the cage, just past the aura-or-whatever keeping the cage intact until the hunterbot finishes living. using the logic of relativity, the Cage is used as a reference point for one rift- meaning even if it moves, fred will still have his vision be whatever's on the other side of the rift- and the other reference point is the godmodder- meaning that when the godmodder moves, the other end of the wormhole/rift moves. the godmodder rift, however, is set up so if any objects obstruct more then 50% of the godmodder (or rapidly block parts of the godmodder so you can't focus on him), it will instantly shrink to cover the godmodder's skin from almost point-blank range, so nothing can get in the way without destroying the godmodders entire body and anything else that would be considered the godmodder for fred-seeing-him purposes.
So Fred can now see the Godmodder, and so is now a player! ha! (I suggest to fred that he first escape the cage if he now can, or otherwise help kill the hunterbot.)

[x17 CP which I am loaning from hungry visitor .]I walk over to corporation-man, uh, james, and deposit 17 CP into... however they collect it, along with a tip of the few million dollars I have from Luck-based mission. yes, it's minuscule compared to a number with so many zeros they're all written on the atomic level- which would mean the paper would be a weird combination of materials, and would probably not look like black lines- it would look like either a consistent grey, a consistent black, or like a random hodge-podge of colors.- but it's still something, a gesture of good will i suppose. and hey, maybe this money is famous as being used to defeat the plant in the gambling-for-freedom in hell, making it worth more? like, uh, 0.01 CP, hopefully?
then strike up a conversation.
"you know, when I first saw the bill, I was rather displeased- first i thought i'd be taking advantage of the 10-CP request thing (which i didn't), and the reasons for costs beyond the 10 CP to make the entity seemed strange:
First-Time request fee: 2 CP
seems weird, and should definitely have been mentioned in your shpeile ( i think thats the word?) earlier.
Free Action request fee: 2 CP
I don't see why talking to you as a Free action would make it any more expensive for You to make the thing.
Shipping and handling: 3 CP
and this one's just... if, say, i knew where the entity was, and you weren't guarding against its retrievable, i could get it for 1 CP, so it looks like you just tacked on 2 CP for no reason i'm aware off."
"But I'm satisfied with the end result- the generation ability alone is 10 CP, so that's obviously worth paying, and it has a lot more health then I'd have probably made it with, even though it's always a mistake not to, so good on you! you've got yourself a satisfied customer, and I hope to do business with you in the future."


ENTITY ORDERS:
Death-elite engineer already deployed the cup. it will not begin engineering an equivalent to the gyrocopter deployer, except deploying small grey rectangular prisms which can snap together into 1 meter by 1 meter cubes. also, the prisms will preferably organic, somehow.
Mysterious Farmers aim for builder-style evolvers next time. also, they make sure their next evolver will be on JOEbobs side. my side. under my command.
The Destroyer isn't mine any more
The Very Dangerous Entity that should Definitely Not be Allowed to Evolve will, since it was never stated to stop being a stretched out being, will switch to blocking attacks by the photon cannons.
Builder Builder will build some builders. these builders will, if possible, aid the death-elite engineer.

The godmodder steals your poem and recites it himself in perfect synchronicity with you, creating a beautiful duet! The godmodder's request is that the magical construct doesn't do what you said to do. Thus, it is canceled.

A Nexus becomes a Stunted Nexus, with its construction paused.

You try to bend space so Fred can see the godmodder. However, the Hunterbot's anti-Player protections on the cage prevent you from interfering with it! Of course, it would only take some copy-pasted text once the Hunterbot is dealt with.

The Corporation accepts your 17-CP loan from Hungry Visitor as well as your million-dollars bonus payment, then refunds you your million-dollars bonus payment as overpayment.

James: We're happy you're satisfied.

The death-elite engineer has begun to make a prism deployer, which deploys little destructible prisms.

You can't control the Mysterious Farmers entities! They make what they make.

The VDETSDNBATE is affected by the Curse of Repetitiveness and does nothing!

Tassadar, I accept your willingness to fight, but I want to make clear the consequences of fighting against the godmodder you do understand?

I accept you under my command. There is something I would like you to do, before it's too late.

The Very Dangerous Entity that should Definitely Not be Allowed to Evolve. Needs to be destroyed before evolving, Joe has allowed this.

Action
3x +13CP
Sapper 150,000HP -capable of building defensive type structures, and manipulate the terrain a bit.

The Sapper arrives into combat ready to build.

I allowed it to access the wealth of scrap I have, in order to start building fortifications.

Tassadar accepts the consequences. After all, it's this, or eternally hang out without really doing anything. He'll target the VDETSDNBATE! As he does so, he begins to feel a new power growing within him... But it needs time... Tassadar will gain a new ability should he survive long enough!

Sapper deployed!

Oh,i suggest for the suggestion portal "A piece of paper as tall as a person and as wide as an above-average computer monitor, with a number composed entirely of "1"s (they take up the least space) written on the atomic level on it, taking up the entire page and as close together as possible, with this number representing the dollar value of this piece of paper, as judged by a large number of people including the corporation."

You suggest "Economy melting bank note"!

Action 1: I install a device into the LIVE Space Station that checks the area around cute puppies, among other things that distract the LIVE Space Station, for traps, and warns the Space Station if any are found.
Actions 2 and 3, 7 CP: I portal in a squad of Red Army Engineers and a barracks for them to stay in. (Red Army Engineers build stuff. Barracks house and protect Red Army members. Any Red Army member that can't stay in a barracks gets a big penalty to effectiveness.)

7 --> 0 CP
Orders: Red Army Engineers will work on building the Training Facility. The Training Facility spawns Red Army Infantrymen every so often.

The LIVE Space Station now auto-checks the area around cute puppies for traps! Hurrah.

Red Army Engineers have been summoned. They can build simple things. The Barracks protects them.


Since I have been ignored... I guess I did not spend that action?


CP:29 right?

I'll lend 17 of those to Joebob though...

and I store my 3 actions of this round too.

that is all, thank you for having me play this game based on creativity and the GM's will.
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

[CP=63]
Free Action: OBJECTION! Based on prior precendent, JOEBob's actions 4-6 should still have executed, as the last time the Godmodder stole Starcalibur (or almost did) showed that the "lingering energy" of it still allows the actions to be executed.

Free Action 2: I research the Peacekeepers' Legendary Weapon Immunity to figure out how to replicate it to finally get a shot at the Infinileaf Clover.

Action 1: I construct the Future Projector. With this device, an action can, instead of actually being executed, instead be executed using the Future Projector in an alternate projection. This will show what the results of that action would have been with perfect accuracy, but the action will not be performed. Also, an action that would succeed at one time might not succeed if repeated later (though an action done in the Future Projector can be done later without suffering from the Curse of Repetitiveness).

Action 2: I create Nth-Dimensional Devourer Bait, that attracts all higher-dimensional eating monsters to it and then kills them with Nth-Dimensional Poison. With higher-dimensional monsters no longer present, I then use my own fourth-dimensional reality warping powers to attack the Godmodder, turning his head inside out and then flipping his body around and around until his inside-out head is inside his butt. Then, I move him 1 unit away on the W-axis to render him unable to affect our current location (0 on the W-axis).

Action 3: I backstab the Hunterbot 24 times with daggers that are also railguns, using stealth to evade any defenses he has.

It was a minor balance update in a recent path. There. Perfectly explained.

The second free action isn't a free action!

You construct one FUTURE PROJECTOR! One problem. The device only works one time, and the curse of repetitiveness will automatically destroy any new ones you try to make.

The godmodder's -1th dimensional monster appears and stops the Fourth Dimensional monster!

You stab the Hunterbot before he can react! 12,000 damage!

Arsenical spends this turn attacking the injured forge, like a lion preying on a wounded gazelle, except with more swords thrown into it!
... A lot more swords.


Whatever the Godmodder is up to this time, it can't be good!
Actually, nearly everything he's done so far can't be good. But this could be even worse! What we need now is a counteroffer!

"James, I will pay you however much the Godmodder's offering plus one player charge to not do that thing!" Arsenical shouts out with no time to spare.

The Hunterbot rolls for dodge... and succeeds! All your swords miss!

James: Unfortunately, the Corporation often receives offers such as this.

James: Our No-Betrayal Guarantee ensures that the godmodder's request is protected from higher bidders. We ensure the same for you.

James: Furthermore. The Corporation also has a limited credit history from you, and we believe you are not equipped to pay in godmodder actions.


I look at Joebob, look at the Cup, and back at Joebobob.

Was it supposed to be that... small?

No. I admit this is very underwhelming.

Dang. Guess I'll have to do things the old fashioned way.

1 CP charged

2 cp
: I give the LIVE Space Station two more attack shields.

orders: The Space Engineers set to work on the Quadcopter Deployer (looking to be less a temporary measure than I would've liked), to increase the number of quadcopters it can generate per turn! In addition, the Machine Guns open fire on the under-construction Photon Cannons.

+2 shields to the LIVE Station! The Space Engineers are doing what you ask. Thankfully, the station is no longer stunned.

Current CP: 13
__________________________________________________________

Eyowe: About how many CP is this one worth?
Eyowe: Regardless, thank you for showing this.
__________________________________________________________

x2 Action:

Ahh, but who would, especially with such cute puppies around? It's actually quite an issue that plagues most everyone.

The solution? Train the puppies to be the ones to check for deadly traps.

But first, the Hunterbot needs to be distracted. Eyowe shows it the sheer amount of 0's in the bill, atomic level zoom provided. He leaves the bill to it and goes off towards the next sets of puppies the Live Station will visit.

Eyowe then goes and trains them all in the art of deadly-trap-sniffing. Of course, since they're just puppies, Eyowe never goes too hard with them, making this training session take a long while. Still though, that example bill sure has a lot of 0's in it, distracting the Hunterbot long enough for the puppies to learn to sniff out even the most hidden deadly trap there is AND to also dispose of them.
__________________________________________________________

Eyowe: But don't you want that to change?
Eyowe: Don't you want to be worn? To feel wha
Eyowe: ...
Eyowe: If your owner won't do that for you, then...


Eyowe offers his hand to the suit.

Eyowe: I will.
Eyowe: What do you say?
Eyowe: You won't even have to forcefully put yourself on me.
Eyowe: I will do that myself. You can hold me to that.
Eyowe: All I'm waiting for is your word.
__________________________________________________________

Actions Done:

x2: Ruining the Hunterbot's profiling attempt.
x1: Offering to wear the Godmodder's favorite suit.

James: This bill is worth 10 CP.

Not only does the LIVE Space Station check for traps now, but so do the puppies! The Hunterbot is forced to reconsider. There's basically no way his formulating plan can work.

The suit sniffles. R... Really...? You'll... you'll put it on? The suit specifically designed to be incredibly painful to wear?

You accept. The godmodder stands a distance away and watches. He really doesn't mind you taking his suit.

You begin to slide the suit on. Immediately, you're struck by crippling pain. The pain of the ToeCruncher 9000s, in the boots. Why were these even installed? Next, you equip the leggings, and -WAGH! The Automatic GroinPunch 10000! NO! Your Player Powers can only do so much against this. Next, the breastplate, and YEAGH! Not only are the thorns there, there's also the Heart Attack Generator 11000! Your chest is rippling with pain! And yet, you still manage to slide the helmet on, when the "Stimulating the pain areas of your brain with psionic waves 12000" generator activates! I don't even want to describe how it feels. With the full suit on, you realize something even worse: The entire suit smells like BO! However, you also realize that the suit would be crying tears of joy, if it had eyes. And also that this suit, once you get over the fact that its injuring you internally constantly, provides the best external protection against injury possible.

You get the Godmodder Protection Suit. It boosts you to godmodder-levels of protection for one hit, but will surely instantly kill anything that isn't tough enough to wear it to begin with.

---------

Cloak expends 3 CP and probes the probes in all sorts of painful places. 12 Probes slain!

V:

The Probes and other Hybrid Units are so horrified by Kerrigan's loss, they need a moment to recover, emotionally and psionically. They take a break this turn.

The Protoss Army launches their FINAL STRIKE! They all attack as one, forming a glorious phalanx! They charge into the Hybrid Destroyer and obliterate it completely, bringing it down FOR GOOD! No more Hybrid Destroyer!

As it falls to the ground, its massive corpse no longer capable of killing anything, you are struck with some sadness. Finally, the Protoss Army is dead. And yet, a large number of your good entities were lost to it. But! You will recover. You always have in the past.

And furthermore, the Protoss Army did not meet the godmodder's expectations. He thought for sure it would be the end of the AG army - but you pulled through. AGAIN.

The godmodder takes 4 damage from surprise and sadness.

AG:

The LIVE Space Station fires on the under-construction Photon Cannons, destroying them! The Engineers begin working hard on the quadcopter deployer upgrade.

Tassadar spies the still-alive Very Dangerous Entity That Should Definitely Not be Allowed to Evolve, and STRIKES! The entity is slain.

The Scoville Reaper attacks an injured Factions Army Member, killing them! Teenage Rebellion and The Destroyer team up and assault the Nexuses, destroying 1 each separately then meeting up to destroy an additional Nexus together!

PG:

The last Factions Army Member attacks the Barracks protecting the Red Army Engineers, destroying it!

The Hunterbot continues attempting to profile the LIVE Space Station...

>The LIVE Space Station is a computer
-The LIVE Space Station doesn't have a pop-up blocker installed
-The LIVE Space Station regularly browses Facebook to check up on friends and family
-Facebook allows targeted advertising

The godmodder waves his hands, and, immediately, three Giant Bombs appear at various points on the HEXAGONAFIELD - all three points are right next to valuable entities! Quickly! Get the bombs out of the way or your entities could take big attack-shield-ignoring damage! If a bomb does explode, it'll hit the entities immediately above and below it on the entity list.

The godmodder also puts 1 point in a 1/2 charge for a new foe...

N:

The Holdout Protoss give a wave. Them and Tassadar say their goodbyes. It is a sad parting, but not completely. The Protoss have resolved to uphold peace, and to live and let live, unless they are needed again for something even greater. Then, they all warp out of the field. The Holdout Protoss are gone - but! You get to keep Tassadar on your team.

The Servitors successfully hit the Hunterbot for 9,000 damage!

The Apex and Spectral Lords unleash their charged attacks, and blast the Infested Probes into oblivion! 10 Probes are destroyed!

The Corporate Medibot heals the Scoville Reaper to full and then leaves. As promised, no bill is given. Your free trial is now up.

The Suggestion Portal rolls... which of its 2 suggestions will come out? And will it be the opposite or the proper suggestion?

It releases the BLACK FILLING! It's the opposite of a Black Hole; Black Filling! It can be used to perfectly any empty space in a semi-infinite manner! It's been added to the Player Inventory. Next suggestion will arrive in 2 turns.

-------

The_Two_Eternities A hurried man in a retail worker uniform approaches you. "H-Hey, uh... someone said they lost that Yorehammer earlier... please... can you... give it back?" You notice the man's supervisor standing right behind him, making sure he does his job properly...


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he had one). A mathematics related method...
-Destroy the Hunterbot and rescue Fred!
-Project Loaded Dice: 5/100
-Current Loaded Dice Objective: Help the Nanobots along the trail!
-Nanobot progress: 82% (currently +18% progress/turn)(+1% progress per turn per turn)

Minor Tasks:
Finish off the Hybrid Forces entirely!
The Hunterbot seems really dodgy! If you could reduce that dodge rate of his, he'd be a lot easier to kill!
Suggest a thing for the suggestion portal!
Deal with the Giant Bombs!

[V]Hybrid forces:
Infested Probes: 8,000 x 24 HP (can build!)
Infested Nexuses: 30,000 x 6 HP (+6 probes/turn)
Infested Photon cannons: 30,000 x 6 HP, 30,000 x 6A
Forge: 33,000 x 1 + 70,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 1!)
Stunted Nexus
Under-construction buildings:
Nexuses x 2: 66% complete (+33% completion per turn)

[AG]Cloak - CP: 6 (protected from 1 attack)

[PG]Giant Bomb C(exploding in 0!)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attacks)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +1 quadcopter/turn (Upgrading: 24% complete(cost: .05%/engineer)
Quadcopters: 1,000 x 1 HP, 500 x 1A (guarding LIVE Space Station)
Space engineers: 100 x 530 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (working on Prism deployer, done in 7!)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 1 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Hungry_Visitor]Teenage Rebellion: 70,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(stunned for 1 more turn!)

[AG - Daskter]Tassadar: 220,000/335,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 14!)
The Sapper: 150,000/150,000 HP (can build new simple structures)

[AG - GoldHero101]The Destroyer: 40,000/100,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[PG]Giant Bomb B(exploding in 0!)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[N - EternalStruggle]Apex Fleet: TA: 51,000
The Apex: 134,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 9 HP(+1,000 x 9 repair per turn!)
Attack frigates: 1,000 x 1 HP, 1,000 x 1A (10% dodge rate)
Ordnance cruiser: 2,500 x 0 HP, 2,500 x 0A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 0/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)

[PG]Giant Bomb A(exploding in 0!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 5! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)
Magitek servitor factory: 37,000/37,000 HP, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 10, 1,000 x 10A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(2 summons remaining!)(Summoning in 2!)
Current suggestion list:
Economy Melting Bank Note

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 263 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Factions army: 100,000 x 1 HP, 50,000 x 1A (can hit air targets)

[PG]Hunterbot: 67,000/100,000 HP, one-shot!A (A S/B/D ignorant)(needs time to profile victims)(Portal - warping: 46% dodge rate)(carrying Fred's cage)(burning, -5,000 HP per turn!)(reverse attack redirector)

[PG]Godmodder: 105/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 13/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 11 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(1 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
Hungry_Visitor - CP: 14(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)(protected from 1 attack)
The_Two_Eternities - CP: 9(Yorehammer - ignores defenses)
That-Random-Guy - CP: 63(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)(Yorehammer - bypasses defenses)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 12(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 3
Daskter - CP: 0 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 20(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Future Projector)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 20
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: 63(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 16 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 16 (Has Greatsword, Self damage ticket)
Krill13 - CP: 13 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
God of Dreams aid
 
The Lords are to start charging again, and the fleet is to fire once more against the Infested Probes. ES launches an attack of his own at the Giant Bomb A.

FOCUS - PSI SHOVE OMEGA

Critically, Giant Bomb A is by far the closest to the PG section of the Entity list. Adopting a firm martial arts stance, ES withdraws one of his fists, and then lashes out in an incredibly strong open palmed strike, which causes Giant Bomb A to be brutally shoved with psychic power, hurtling away at massive speeds despite its massive size. This may still do some damage, but shouldn't do any to any actual Entities and ideally will save the Apex from damage, as long as nobody does anything funny with Giant Bomb B slightly above.
 
(3 actions+3CP) I shift and FOCUS and prepare for my Attack on the Hunterbot,I first Create a staff,a Staff made from the 13th branch to fall from an Elder Tree and with ever-shifting silver runes on it's surface with a gold orb on its end,on top of this i overlay the concept of a certain staffblade an alternate self has in his possession,granting it even more power.

I dress in the robes of the an Archmage,specialised in Long-distance magical combat, infused with quicksilver for faster casting and gold threads for Fortitude and Spell Power before being kept in a ritual for 7 days and 7 nights in a chamber on top of a ley line for the Magical Energy to premate the Cloth,transmutating it into Gossamer.

I prepare a Magical Circle beneath me,drawn in Silver Chalk,with an advanced Quantum Temporal Supercomputer,a Created Vat of Concentrated Cognition,a Multidimensional sunflower ,a loop of Infinity and a jar of Grains of Psycium as the reagents in the spell

I then prepare the Casting Ritual,I summon the Seeking Magic Missile,the Spears of Justice and the True Longinus, then combine them into a single projectile that will home into the Hunterbot and even redirect itself forever until it hits the Hunterbot.

I the. Activate the Magic Circle,which with my own Paradoxification and Creation Skills creates a Graham's Number^TREE(3) Number of these Missiles,hovering in the air behind me

Then I throw all of them at once with the intent of hitting and harming the Hunterbot
 
Orders
The Sapper has its orders. It's given access to the wealth of materials I have. Our goal is to build a Fortress, something that can last till the end of time is our goal. An ambitious goal that I'll most likely not succeed, but its the thought that counts.
The Sapper starts building a simple Keep has a foundation...

Tassadar looks upon the battlefield... He strikes against the last Faction Army.

Actions

Those bombs are quite dangerous...

2x. Heh I the teleport Bomb C in between the

Infested Photon cannons: 30,000 x 6 HP, 30,000 x 6A
and
Forge: 33,000 x 1 + 70,000 x 1 HP (researching hybrid destroyer lemon resistance, done in 1!)

I love explosions too!

1x Charge. 1CP
 
[1x]
You manage to wrest the dagger away from Ray, but he stabbed you so much, ALL the poison was used up! It is now just an ordinary dagger.
At this point, I was immune to poison due to a special hatstack. however, I have not peed or otherwise removed any mass from my body since then, which means my body still contains "poison from the Sqnfwk snake. One atom of this poison can kill the entire population of Earth's adult grown men.". why haven't i died? Well, for one, I'm not from earth, an adult, or necessarilly ma- I'm still wearing the hatstack. i just made it invisible, and shrunk it to the size of a hair. i'm not using some ridiculous logic that could get me killed or my action nulled, though if you think that logic makes sense, it would logically still apply, since wearing the hatstack wouldn't change my origin, my age, or my gender.
Anyway, why am I bringing this up? I take some highly-advanced medicine from a mini-version of the main universe, where people figured out how to get the body to remove all toxins and stuff from itself. first, I take the lower-quality version- which can only remove low-level toxins like lead, mercury, and random scraps of stuff accumulated over time. this comes out very quickly, it only takes a few seconds and the result is almost pure toxin... it's also entirely useless. I throw it at a random PG, and don't bother checking if I miss. then, i take the high-quality toxin-remover. after giving it about 10 minutes to work (spent trying to solve a rebus puzzle. only trying. it's a really hard one ok? i can't think of any solutions! blehhhhhhhhh), I take a large funnel, stick it on a machine designed to separate poison from water (anything thats not water goes in the poison cup), and pee into the funnel, removing every bit of Sqnfwk poison from me, and putting it in the machine.
...this is all done within my own inventory, somehow, with defences set to maximum, in order to protect the resulting poison from godmodder-theft.
I then store my newfound daggers-worth of Sqnfwk poison (at least enough to do 999,999 damage, based on ray's attack, though it might be reusable.)... in three separate players inventorys. TOG gets 1/4 of it, srovy gets 1/4, and I get 1/2 of it.
[1x]
I take a quick, temporally adjusted to last 8 hours from my perspective, nap.
" Morpheus: I have examined Players before - their dreams tend to be the most interesting (and prophetic). At least, when they sleep. They usually don't bother."
as morpheus said, player dreams are often prophetic. I am a player. I occasionally remember my dreams. for example:
I had a dream some time ago where Perspective-character-1, some form of mage with a staff of moon's material(which had a high level of resemblance to a weapon i used in a minecraft RPG server until it changed to have negative life drain), was pelting someone very powerful with empowered, ice-infused meteors which also dealt neutral, earth and fire damage.
the powerful entity stood there and took it for about 10 seconds, at which point they vanished (I believe it was in a manner signifying death, but by recollection is foggy on that) . perspective-character-1 then continued pelting the entitys minions with meteors for like, 40 seconds, before the minions figured out they could defend themselves from the meteors with a thin layer of dirt, stopping the assault.
At some point afterwards, the perspective point (which had non-specifically changed in an unnoticed manner) was itself assaulted by meteors,and bumbled around for a short while before using a spell named 'terraform' to place minecraftian dirt blocks, and block the meteors. it is likely there was a shift in perspective here, such that I swapped from perspective-character-1 to one of the minions of the powerful entity.
Some of the information is gained from context. for example, the material of the wand and propertys of the meteors; the wand looked about the same as my previously favored weapon in a rpg, named the lunar spine, which deals heavy ice damage, which it applys to its meteors. meteors in said rpg do fire and earth damage in conjunction to the stick's damage, and all sticks have Some neutral damage. The spell name is suggested from a vague association with project thymium, as the leader-dies-fast-then-minions-take-a-while event, which occured in a battle against a spellcaster named acacia. thymium's most versatile terrain altering spell is known as 'terraform'... and since they where placing dirt, it's also a pun: Terra, earth, and form, as in form, so they where forming the earth. as in dirt.
One thing was quite certain from this dream, however:
the main target took damage multiple times without retaliation. in accordance to the references in my dream, each meteor caused a verifiable swarm of floating colored numbers indicating the damage of the attacks. and none of them where "0".
Given it's prophetic about Something, and that I am the most likely user of the [Lunar Spine] (being a player of the relevent RPG and aware of its existence), and I have little reason to target anyone who would have minions other then The Godmodder, and in Thymium nobody even has a lunar spine or spamable meteors or the ability to place floating blocks...
I precommit myself to soon embark on an assault which, given the prophetic nature of player dreams, must succeed in dealing some each of fire, earth, neutral and ice damage. see, for reality to play out without me doing that damage, someone else needs to coincidentally: have the wand, have someone to target, be at least level 83, be a mage or dark wizard, know the incantation for meteor, spam them for a time, be doing this with an older version of Lunar Spine, and maybe a few other things.
As well, just recently, on July 12th, the same day i post this if things go as planned, which means in-universe within that short nap i just had, I remembered another dream.
It began with myself, awakening from slumber, or so was my initial belief. I was in a room highly resembling my own in real life. however, the blue light of my computer monitor (which indicates the monitor has power and is not muted) was uncomfortably bright- like a spotlight, perhaps. it certainly seemed much more prominent then it should have. initially, i believed i was really awake. then, i realized two things:
One, the light was, well, too prominent. and bright. if it was that bright, how did i fall asleep?
And Two: when i looked at the old fireplace, with some paintings above it, fabric-like material was draped from them. fabric-like material which, I can now confirm, and already believed, is not present in real life.
in this dream, I was like 'oh, this must be a dream', and tried to make stuff appear like floating eyes or glowy swords. nothing happened, for one reason or another (maybe because i was doing it by repeatedly opening and closing my eyes), and I "went back to sleep".
Later, I had another dream (which may just be a continuation of the above one).
Within it, there where many people who where mentally described by me as being 'like srovy' (in personality, at least.). there was a strange game, and some pleasant but not particularly memorable conversations.
some time later, I obtained godlike power.
wait, let me back up and explain.
So, the machine on which the game ran was described as being like an elevator, somehow. if you entered the machine and turned it on, you would go to lower and lower... levels of reality, I guess? it wasn't clear.
The thing is, this was shown with a visual of a thinning layer of checkerboarded flooring, which didn't stop thinning at any point, until it was all gone.
then, it was explained that if one where to theoretically go bellow all the levels of reality (??), they would be stuck and need to be freed by someone outside, but if they did... something... there, they could obtain godlike power.
so, naturally, I got in the game machine of godlike power, and went bellow all the levels of reality (which was apparently not theoretical).
when i reached there, i was using some really weird control scheme including an unwieldy remote with only 1 relevent button and some directional keys to move a small square representing me, out of the way of little dot projectiles sent by some other squares which are enemies, while also retaliating (using that 1 remote button). there where some close shaves, but i survived... even though the remote stopped working for a while.
In the end, there might have been another being or two, maybe a dragon or something, but in the end I pulled through and gained godlike power.
when i returned to "reality",I remembered that 2 of the not-srovys had been... erased from existence retroactively? or something?
so I brought them back.
then, (possibly since i have bad memory/ability to stay on 1 task for extended periods of time in dreams) I had some trouble remembering what I wanted to do next.
so I decided to make my memory better.
Then, I started making plans for what to do next... and decided to lie down for a while first.
This was what caused the transition straight back to being awake in real life: the pose i lay down in was the same as i was sleeping in. i suspect that this is why i lay down at all, and I suspect this very last part isn't prophetic, since it was more of a transition to waking life then a dream proper.

Now, while in the earlier mentioned dream it is plausible the perspective is not my own, as the actions "spam meteor" and "block meteor" are pretty simple. in this dream it is much less likely, due to the person being friends with people similar to srovy,i think one of them was supposed to actually be srovy, the presence of some of my real life family (one of them fixed the remote when it stopped working, i think), and the choice of actions and plans made for what to do with the godlike power (step one: undo mistake i just remembered, step two, make self better at using this, and then plans like "make a copy of myself to cause the things i want to have happen, without me needing to consciously use the power.".

So, by the prophetic nature of player dreams, i will at some point return to the real world, as will srovy, and i will gain godlike power. it has to happen eventually!
if this requires 2 actions, i use 1 CP as well. alternatively, it may be that the god of dreams can aid this along quite swimmingly, in which case i request he does.

[1x] I float over to the Stunted Nexus. since it is stunted, it is probably not dangerous, and so I teleport it up onto the space station. however, before even a nanosecond from then can pass, I also move the cup to cover the stunted nexus completely, keeping it from getting attacked... and keeping it from attacking others. then, I begin a full-scale investigation of the machine. it's stunted, of course, but all the parts are in place, just without an allegiance to function for, so I should be able to figure out how everything works and not need to construct anything new. as long as I find no mechanisms beyond the probe-summoning thing, I move on to the next step: gaining control of the probes that spew from it, once i eventually turn it back on. I have a few ideas for this, but for now, I see what happens if I just vomit charmzard energy into the area around the nexus,suffusing the air within the cup with it. is this enough? i hope so.

ENTITY ORDERS!
builder builder builds a builder. builder helps engineer build the prism deployer. engineer works on prism deployer. the farmers are able to control what evolvers they make, remember? my 'order' was a suggestion for what they should aim for: some kind of builder.

[1CP] to the Corporation, I would like to place a request that i swear, despite my neutrality, is more for the [AG] side as a whole then myself: obtaining enough Godmodder energy in a stable form to create a godmodder lock while keeping it actually useable for myself to make a godmodder lock, or else just the obtaining of a godmodder lock directly.
Also, while I'm talking to them, I mention that players can pay them godmodder actions, through me: the godmodder has a 5-action debt to myself, so if any player or being can offer me something I value more then 1 Godmodder action, i can make them the trade.
 
2 actions: 9 CP -> 11 CP

1 action: I shake my head at the retail worker. "Sorry, no can do. I have orders to keep this thing as secure as possible, and I don't think you can pull a hat out of your sleeve and then pull a fortress out of that hat." I then step into the Foundation helicopter behind me, which takes off leaving the retail worker behind.

Free action: As the helicopter is flying, I put on a bungee rope and jump out at the exact right time to hand General_Urist the Yorehammer. I am then propelled back into the helicopter.
 
[AG - Hungry_Visitor]Teenage Rebellion: 70,000/360,000 HP, 21,000A (+15,000 to Hungry Visitor's attack)(stunned for 1 more turn!)
Ah yes. Teenage Rebellion.

The stand that has sworn to stay angry for eternity. Too bad it is always a phase...

Teenage Rebellion matures into Midlife Crisis.

Now its powers are all about doing something new to be hip and cool. Like the young kids I think. Er. Die as a hero or see yourself becoming the villain right?
Ah I feel so tired... all these failures make me sick.

Midlife Crisis mutates into Existential Crisis.

Time to threaten the existence of some guys. Hungry visitor closes his eyes and then laments about the void of darkness, creating an Existence Threatening Machine (with 1 action)
This machine was invented by some guys that blew themselves up for a religious cause I think. Something about void of darkness and stuff.
Over thousands of years the machine was perfected into a dangerous weapon of self destruction. 1/10000000 microsecond later Hungry visitor opens his eyes again and the Existence Threatening Machine is invented by the Godmodder instead and blows up. Wait how did he do this?

18 actions in 10 rounds or 19 in 20 rounds joebobbobbobobobobo

current possessions: 15 actions
 
As Eternalstruggle's psi shove has sent the Giant Bomb A flying I step in to help it go even further. Pulling out a complex array of thrusters I hover by the Giant Bomb A in a bubble of accelerated time to speed up myself in relation to the bomb, super gluing the thrusters onto the bomb before falling back to a safe distance to watch it fly even further. (x1)

...I charge. (x1)

With the Redirifle in hand I observe the worrying amount of Legendary Weapons the Godmodder has, I'm going to need more than a single attack redirector when he decides to attack Players. Clearly a second attack redirector placed upon myself will be useful, and thus the giant redirecting U shaped tunnel appears to redirect a single attack directed at me. (x1)


The servitors continue their assault on the Hunterbot.
 
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Action 1: Noting how the Godmodder stopped the "fourth-dimensional monster", and that I am not a fourth-dimensional monster (Charisma is most definitely NOT my dump stat), I continue a fourth-dimensional assault on the Godmodder. Then, I deploy a legendary weapon known as the Weath Ray. If the Godmodder hasn't heard of it, he's very stupid.

Action 2: I begin feeding the Hunterbot the Godmodder's tracking data. Even if this doesn't trick the Hunterbot into instakilling its boss, it should at least screw up its data.

Action 3: I force the 1.9 Combat Update onto the Factions Army, reducing their attack power and maybe even causing some of them to ragequit.
 
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The Hunterbot rolls for dodge... and succeeds! All your swords miss!
Hm? Arsenical aimed for the Forge.

Arsenical spends this turn attacking the injured forge, like a lion preying on a wounded gazelle, except with more swords thrown into it!
... A lot more swords.
If it was to hit the Hunterbot... Then the hunterbot must have jumped in the way of the Hybrid Forge!
Before this war, they must have been great friends, the Hunterbot and the Forge, even despite being against each other on the battlefield. Unfortunately, as the Hunterbot dodged, the Hybrid Forge takes the full impact of all those swords!

The Hunterbot had failed the Forge, lowering his guard as he mourns the lost friend.

Meanwhile, Arsenical pays attention to none of this and charge +3 CP.
 
I suggest for a AG Hunterbot to come out of the Portal. It's opposite would be a PG Blunderbot. I steal the existence of the Hunterbot's dodge chance.
CP: 4
 
2 CP: Some days, you just can't get rid of a bomb!

But you CAN push it somewhere else!

I look over at Giant Bomb B, all ready to catch the Destroyer and the Red Army Engineers in it's hot exploding mess. We can't have that! I say. Then, I spontaneously transform into 1960s batman. I run up to the bomb, pick it up, hold it over my batman head, and proceed to run around like a headless chicken trying to figure out where to put it!

Eventually I end up plonking it down between the Factions Army and the annoyed Hunterbot. Then I jump behind some distant cover waiting for the kaboom. Because I was disguised as Batman, the Factions Armies won't know I broke their truce by bombing them.

commands: the LIVE Space Station fire on the remaining infested Photon Cannons

Free action: As the helicopter is flying, I put on a bungee rope and jump out at the exact right time to hand General_Urist the Yorehammer. I am then propelled back into the helicopter.

Thanks a lot! I probably won't have time to use it this round, I've got other stuff to do, but I'll make use of it if I get the chance!
What 'other stuff' do I have to do? I'm actually not sure yet. I'll decide what to do with my last action of this turn tomorrow. STAY TUNED!
 
Suddenly I am hit by a wave of sleepiness and soon afterwards my head falls onto my pillow and I am asleep. (I save the 3 CP from this turn.)
 
1 cp:

As Joebobobob teleports the Stunted nexus onto the LIVE Space Station and starts investigating it, I decide to join in. Highest priority is to make sure there's no risk of it flipping back to PG or V. Therefore I pull out my copy of Protoss telecommunications arrays and semiautonomous artificial intelligence systems, the 4th unabridged edition and get to analyzing! After some scouting I determine the important thing that the Nexus (in addition to building probes as ordered) acts as a relay for construction orders to the probes, which are very inefficient to order about manually! Normally the orders would originate from the nearest protoss base, be we clearly don't want this nexus taking orders from there! Time to go 'renovate' its receiving equipment! I start by unscrewing and throwing out the Nexus's regular sensor array; being able to receive interstellar if not interuniversal communications is almost completely unnecessary and keeping the original comms receivers would only be a security vulnerability. I replace it with a shorter-range antenna that can't receive messages from outside the active parts of the Hexagonafield. I then start breaking into the Nexus's computer systems, and re-write the firmware and software triggers such that the computers will misidentify Joebobobob as a high-ranking protoss commander and happily take orders from him! High-ranking enough that the Nexus and Probes won't dare to question him if/when he has them start building suspiciously non-protoss things.
 
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100

[CP=66]
 
i suggest the economy-melting banknote again.
<randomunrelatednote>
remember when i edited my signature to something dramatic-sounding on the belief I'd be able to do something the next round?
well its been like 5 rounds since then and nothing's come of it so I'm going to just get rid of that.
</randomunrelatednote>
 
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Magic and Monsters VIII
I use geostorm on the gloopsucker, make and trash another spell, then cast ignite on one of the backup mages.

Geostorm HITS! The Gloopsucker is slain! The Iron golems can move again...

You trash a spell for +5 Mana! You hit a Backup Mage with Ignite, dealing 5,000 damage and burning them!

I recycle Bone, and try to make a spell to permanently give someone health regen! I then use Muscles on the witch to severely hinder them!

+5 Mana from Bone! Keep in mind you don't need actions to recycle.

Permanent regen spell (risky!): 16/20: Big Regen: Makes the target regenerate a large amount of health per turn for 3 turns. Mana cost: 15

You cast Muscles on the witch, and they're forced to waste some time taking them off! Of course, it's only a second... but the witch accidentally knocks over her potion supply! 10% potions lost!

I shoot the Witch a glare, this'll be a fun battle I can tell...accursed mud...

I Cast; Deadly Performance on Villager!

I nervously glance at my HP and the numerous enemies with Status-Effect attacks.

I Cast;Rejuvenate on Myself!

Not dying sounds nice, yes.

Create Spell;A Grand Ol' Time

Sacrifice Spell;A Grand Ol' Time

Quietly I scrawl notes on the sacrificed spell in my handy book, it may not be used here but it does give me some interesting ideas.

Deadly Performance is protecting the villagers! The Iron golems are grateful!

+40,000 HP to you! Now that you don't have Leprosy, you're feeling better already.

+5 Mana from your sacrifice!

-------

ENEMY PHASE:

The Witch begins by dumping 25% of her potions into the bog water in a big dump! You immediately notice your knees weakening, and the weakening feeling is creeping up your body... For the next 2 turns, all Players take 30,000 damage per turn unless the water is cleansed! Remember, learning spells can help here. And you can attempt a learn/cast in the same turn.

The Swamp swarmers split up! 2 attack Algot for 40,000 damage + poisoning, and 3 attack DragonofHope for 60,000 damage + poisoning! The Elite Swamp Swarmer attacks the villagers, but Deadly Performance blocks him, dealing 10,000 damage in return and canceling the attack!

Both backup mages cast Attach Lightning Rod on Pionoplayer and Spicy_Serious. Immediately, giant metal tubes spring out of the backs of their heads... that'll probably be bad for them if they get hit by any lightning attacks! This counts as a status effect.

ALLY PHASE:

The Iron golems free themselves, and begin the very long and very slow march to the Witch! In the process, they kill 3 Swamp Swarmers, but 2 more slither out of the mud! They need the Swamp Swarmers clear before they can make it to the Witch to crush her...

Every Player regenerates 6 Mana.

--------

WARNING! Dirty water! Players will take 30,000 damage at the end of this turn and the next!

Players:

Pionoplayer: 130,000/150,000 HP (attached lightning rod!)
Mana: 11/25
Spellbook:
Geostorm(Mana cost: 20, one-shots, fails against air, 30% chance of auto-failure)
Ignite(Mana cost: 5, Minor damage, burning)
Tidal Wave(Mana cost: 15, Massive damage, removes enemy from field for 1 turn)
Tailwind(Mana cost: 6, adds 20% dodge rate to one ally for battle)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Frostbite(Mana cost: 8, deals moderate damage and slightly reduces attack power)

Spicy_Serious: 100,000/150,000 HP (attached lightning rod!)
Mana: 11/25
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Blowdart(Mana cost: 4, minimal damage, poison)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Pierce(Mana cost: 12, major damage to 2 targets)

DragonofHope: 72,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(Bleeding, -4,000 HP per turn for 1 more turns)(poisoned, -5,000 HP per turn for 3 more turns)
Mana: 25/25
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Conjure Weapon(Mana cost: 10, creates weapon that can be used to attack normally)
Vampirism(Mana cost: 20, afflicts enemy with Liferot, damaging them and healing caster for a large amount every turn)
Mana Speed-up(Mana cost: 14, grants an ally x2 Mana regen for 3 turns)
Muscles(Mana cost: 0, makes target grow worthless fake muscles)
Big Regen(Mana cost: 15, large amounts of regen to target for 3 turns)

Algot: 56,000/150,000 HP (poisoned, -5,000 HP per turn for 3 more turns)
Mana: 25/25
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)

MooGoestheCow: 120,000/150,000 HP(stasis!)
Mana: 25/25
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 150,000/150,000 HP
MP: [|||||||||||||||||||||||||] 25/25
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)

Enemies:
The Witch: 100,000/100,000 HP, 65% potion supply! (poisoning bog water)(Miniboss)
Backup mage: 11,000/20,000 HP, 10/10 Mana, 4 Regen (Spellbook: ArcThunder(7 Mana), Attach Lightning Rod(2 Mana))(burning, -4,000 HP/turn for 1 more turns)
Backup mage: 20,000/20,000 HP, 10/10 Mana, 4 Regen (Spellbook: ArcThunder(7 Mana), Attach Lightning Rod(2 Mana))
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Swamp Swarmer: 10,000/10,000 HP, 20,000A (poison attack!)
Elite Swamp Swarmer: 15,000/25,000 HP, 50,000A (poison attack!)
New Swamp swarmers: 1-2 new Swamp Swarmers each turn

Allies:
Iron Golems: 70,000 x 3 HP, 30,000 x 3A (leave if villagers die)
Villagers: 15,000 x 2 HP (need protection!)
 
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