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Defeat The Godmodder

Infiltration III
As the surge of electricity ends I can see that the Guardbot generator is pretty banged up. I begin to ready to take a stab at it but then I see from the corner of my eye one of the Guardbots rushing to stop me holding it's gun like a club. When it swings it's makeshift club at me I dive to the side and evade it's first attack but the Guardbot is quick and is facing me within a blink of an eye. The Guardbot then swings the butt of it's gun at me wildly in an effort to force me back.

After avoiding another swing both me and the Guardbot hear a loud bang and notice another Guardbot corpse being hurl through the air right towards us. I fall backwards to avoid the bodily projectile which just barely clears my head and it sails right over me but the Guardbot was no quite as quick this time and is slammed by it's fallen comrade and is knocked over and is temperately pinned by the body.

'Convenient.' I think to myself as I get back on my feet. Looking over at the Guardbot I see that he is still pinned at the moment. 'I'll deal with you later if you still alive by then.' I think to myself as I turn to face the Guardbot Commander A who is at the moment distracted trying to repel my fellow ship boarders. 'Sooner his dead the sooner we can move on to deal with the others.' With that I ready my lightning spear for my attack on the Guardbot Commander's exposed back. But once again out of the corner of my eye I see the Guardbot has gotten himself unpinned much faster then I though he would.

Focus Action - "System Shock"

"Bugger." As I see the Guardbot just getting to his feet. Without thinking I instead switch my hold on the spear and raise it up like a javelin and with as much force I could muster throw lunch the lightning spear into the Guardbot Commander's back as it sails and is about to make contact I yell out "Lightning Bolt!" and just as the spear slams into the back and impales the Guardbot Commander the Lightning spear lets out a stream of high voltage electricity as well and starts frying the internal hardware of the machine, causing fuses to pop, wires to melt and nano processors to overheat and explode. (3 CP)

Not that I have time to admire the damage because after I yelled out my command the Guardbot had just gotten back up and shooting at me causing me to scurry for cover which I barely get to in time as bolts of plasma slam against the protruding bulkhead which I had taken cover behind.

You expertly weave around the guardbots, before slamming the Guardbot commander down into his console! Bolts of electricity fly around the room, and the lights dim, before things return to normal! 42,000 damage to the guardbot commander!

ES sighs at the fact the Guardbot Commander is still at half HP. This will be more difficult than he may have originally thought, it would seem. Damn this Soulrazer! Ugh, maybe it would just be easier to take it down from the outside? That simultaneously made sense but made no sense at all. He just felt like it, but the math did not check out. He hands off the Starcalibur to Arsenical, very carefully ensuring that there's no point where it could be stolen by a Godmodder or a Guardbot.

Then he attacks the Commander.

FOCUS (Or 2 actions if he's drained of one for a turn) - OBLITERATE

Clenching his fist, ES pushes the Commander around the room like a particularly fast moving pinball, sending him flying this way and that, smashing him against the (extremely resilient because of Soulrazer) walls with a burst of power, and as the unit lands in the same place it started in he does manage a smirk, seeing as how the robot is now notably worse for wear compared to before it enjoyed a ride to the various corners of the room.

The guardbot commander ping-pongs against the walls, eventually coming to a stop with 38,000 less HP!

I doff my Strange Hat to the many newcomers, even as they begin to tear into the SR forces. "Well it's getting a little cramped in here, so I think I'll be on my way." Glancing about the room I quickly add. "Besides, I'd like to get this done quickly. I have a feeling this is a limited time deal, even if it's not explicit!"

I call out to my fellow Players before crashing through the door connecting us to the Main Hallway.

Action 1

"Honey I'm home!" My mind scrambles for an appropriately creative attack, my Allies had unleashed attacks that manipulated time itself! In a rather neat way at that.

"Screw It." I think before pulling out a large minigun, I'll just turn 'em to cheese.

A hail of bullets followed, all focused with supernatural accuracy on Gaurdbot Commander B. No matter how he dodged, no matter how quickly he moved or how many of his underlings tried to shield him. Every single bullet found their home, the chest cavity of the Gaurdbot Commander B.

Action 2

"Looks like I take damage here, better fix that." I mutter, summoning up my power. It whips around me like a miniature whirlwind, orange energy crackling like lightning.

It only takes a second, but eventually it settles and the air around me takes an orange hue. And it appears...reflective?

"This, is an Attack Mirror. It'll reflect whatever damage you do to me, right back at you." In exchange for providing no protection is the part I conveniently leave out. No reason to give them incentive after all.


Action 3

My Divine Microphone is starting to act on the fritz. The Curse of Repetition, or whatever it's called, at work I guess. But it should have one good use left in it.

"Our Champion..." To the Hexagonal Sheriff the voice sounds faint and almost...strained!?

Divine Lightning crackles around his Infinite Ammo Pouch.

"The Godmodder's dark powers are at work, they seek to sever you from the divine path you walk." The divine lighting grows, enveloping the Pouch. "He foolishly belives that his power is greater than ours. But while he can prevent our words from reaching your ears, our blessings are immutable."

The lightning settles, and out of curiosity the entity takes out one of the bullets. It seems the same, save for an odd orange stripe running down it's side.

"Those are now Singularity Bullets, once having hit and penetrated their target they implode, dragging fist sized chunks of your enemy into oblivion...." The voice is almost impossible to hear now.

"Goodbye..."

-----
I glare at the Guardbots, fixing to brace for the inevitable attack before I remember, protect Alice...can't do much, I've already used all my energy.

But...I look to the Divine Microphone in my hands, sparks and smoke flying out of it. With a sigh I transform it into the Microphone...boring but useful.

"Hey Alice, you might wanna keep an eye on the Godmodder. If your system is as much like the Sith as it seems, he's going to want to kill you asap. Watch your back."

14,000 damage to Guardbot Commander B! You've moved up to the Main Hallway!

You create an ATTACK MIRROR! Reflects damage back for one attack, but without blocking the damage! Notable for being only as expensive as an attack shield, compared to the premium-priced Attack Deflector.

On the outside, you can sense the Hexagonal sheriff receiving a buff...

With a BOOM! you can feel in your soul, Cyborg arrives inside the Soulrazer!

(10 CP spent.)

Cyborg has a Sonic Cannon, flight, and Promethium skin which makes him indestructible-ish.
His intelligence and connection to machines allows him to hack even the famed Batcomputer.
Using his internal Mother Box, he can open wormhole-like Boom Tubes and draw power from the Multiverse itself.

I vote to again contain the Soulrazer.

Red Tornado flies into the Soulrazer with Cyborg.

Cyborg and Red Tornado attack Guardbot Commander A.

(So sign me up for Infiltration or whatever it's called.)

(2 CP Saved up)

You burst into the Soulrazer, bringing reinforcements with you - including a new and powerful Cyborg! They prepare to fight!

1. My hand removes itself from the stopped time, and I flex it. Good, it moves again. With that, I feel my power returning from the expense of two turns ago, and speeds forward, grabbing a Guardbot and slamming it into its own Commander.
2. I charge up a simple beam attack, less damaging and more knockback, and then transfer the energy into a Guardbot. As the Guardbot immediately fires it at me, I'm suddenly not there, and instead the Commander is there, and both go flying into a wall
3. +1 CP
Orders: Hey, one of you queens, attack the commander

Guardbot killed! Commander takes 15,000 damage! The Commander stumbles over, realizing that it's the end for them.

We need to hold this sector before moving forward.

Action 1: I hack a guardbot and make it shoot at another guardbot.

Action 2: I fish through the entry breach in the room to collect piranhas, then slap them onto the piranha mech to repair it.

Action 3: I also fish up a healing potion and drink it to recover health.

The Piranha mech attempts to eat a guardbot.

You try to hack a guardbot, but you run out of hacker juice (a necessary hacking thing) midway through, causing you to mess up and destroy the guardbot instead!

+12,000 HP to you and the Pirahna mech!

Piono winces as he falls back down.
He tosses two points of charge to karpinsky, then jumps up towards the sidequest, to join in, lobbing an EMP grenade at the guardbots if you get to act and join in the same action.

He shouts back out through the hole in the hull,
"Altair! Alice! I know you're setting up to try and stop the Godmodder, but we need to try and get our army out from under the guns of the Soulrazer. We CAN'T fight the Soulrazer and the Godmodder at the same time, we JUST CAN'T. I can't force you to do anything, but I really think you two should join us in here so you're not within range of the Soulrazer's weawponry!"

Guys, order your entities into the Soulrazer breach. The interior of the Soulrazer is, ironically, the safest place for our units right now, and the more stuff we have in there, the better our chances are.

Alice: Move... inside the Soulrazer!? The godmodder probably has some defenses up there, and...

Alice: If I DID move, the godmodder would just follow us. The entire battle would be inside the Soulrazer... but then...

Alice: ...Alright, I'm willing to give it a shot! But only if over 60% of the Players and entities move into the Soulrazer! Then, I'll move the rest of the army in, too!


You hop into the sidequest, destroying a guardbot with your attack!

"Ah, thanks!" Arsenical took hold of Starcalibur in both hands, and stared down the squad of enemies.
Well, time to do his job.

Actions 1-3: Shields for Days
*Scwhing* *Schwing* *Schwing*

First, the player sent three blasts of legendary energy out of the sword in less than five milliseconds, all headed towards his Queens! Fortunately, this wasn't an attack. The slashes swept over the three queens like a wave, surrounding each of them in a shiny bubble of magical energy. Aren't attack shields ever so grand?

Action 4 & 5: Clerical Duties
As a cleric, Arsenical's duty wasn't attack shields and attack shields only. Yes, that was a big part, but there was the whole 'healing' business.

As such, Our hero switched his grip to instead have the hilt facing outwards, and beaned the injured queen in the closest equivalent to its face. Since the blade deals damage, the hilt should heal damage!

Makes about as much sense as half the other things that happen on this field...

Actions 6: Strike Thy Down
As to climax his turn, Arsenical pulled out his laptop to... Sign up to something?
Ah, yes, to sign up to become an ordained AGpriest! As a priest of the church of the Anti-Godmodder Gods, he's now legally able to call down their fury and SMITE PG & PG-allied entities with brilliant lightning, an action that he performs on the Guardbot Commander!

+1 shield to each queen! They have protection!

Queen fully healed! Some of your reserve power set aside for healing actions is used up...

The Guardbot commander is SMITED by your divine justice, and is completely deadified!

(3x) I bring out my Aspect Vials,including the Vial oF Aspects aNd my Save Point,I then nudge them to hover in the air where I Place them,I then vertically surround the Vial oF Aspects with the Aspect Vials tO refine and focus the Ambient Aspects aNd Place the Save Point tO focus the Laser aNd Point it where to fire as well as give it possibly weird effects in front of the set up facing the Door leading into the Hallway,with my paradoxification skills I set up a Magic Circle behind the Set Up aNd began powering it,with a Spark oF Creativity,I create an Orb oF Light aNd an Orb oF Dark aNd Set them to orbit around the Vial oF Aspects vertically,I then Install Concept:Empowerment into the ENTIRE SET UP WHICH LIGHTS IT UP AND IT BEGINS CHARGING UP A LASER THAT WILL PIERCE THE HEAVENS!!

Colored Universal Magic Circle

....Hmmm it still looks as if it can be improved


"Hey can anyone help with Charging up this or provide more things to add onto the Set-Up before it generates the Laser at the End of this Turn ??"

OOC:you may charge this up generically or use an inventory item or an item you create for a single action to power up this thingy,actions help it deal more damage but adding items may give additional effects also Note:This doesn't use up the Items

The laser will fire at the end of the turn towards the door! You move up to Main Hallway!

ACTION 1: Of course I'm not holding the Yorehammer! I only hold it in my hands to attack or to hand it off. The rest of the time, it's in my Yorehammerspace: a specialized holster I use to store the Yorehammer.

But just in case the Yorehammer has somehow ended up inside the house, I shrink the house down so that it will fit in the palm of my hand. Since Legendary Weapons can't be shrunk so easily, the Yorehammer stays constant and eventually, if it's there, bursts out of the house and into my hands.

2 CP received!

The Ettin will join the Infiltration sidequest.

ACTIONS 2-3:

NOTE: If Legendary Weapons cannot be used inside sidequests, or if I still don't have Yorehammer, replace everything below this note with +2 CP

Boost Stone expended!
All my CP expended!
2 Actions expended!
Yorehammer utilized!

Moving quickly, I tag along with the Ettin as he enters the Soulrazer. I then get to work on my own attack INSIDE THE SOULRAZER SIDEQUEST.

Channeling a devastating pulse of energy through Yorehammer, I build up a great electrical force. The electrical field is visible as a ball of lightning hovering in my spare hand, getting larger and larger. When the ball reaches the size of my head, I compress it to the size of a pea. Maintaining the new density, I then allow it to grow until it is again the size of my head. I then release it in a massive pulse to do its devastating work.

The electric pulse goes through the Guardbots like they aren't even there, splitting into several strands of lightning. Each of these strands arcs towards its chosen target: a portion of the Soulrazer's systems. The strands enter the control panels, both those seen and those unseen, using them as access points. The powerful electric energy surges through the wires until it arrives at the myriad systems controlled by the various control points, and then it destroys them utterly. The permafrost is consumed as lightning arcs across the Soulrazer, wreaking havoc as it goes.

You check your Yorehammerspace, and yup, it's still there! The fake house you thought it was in collapses into a heap of rubble, forcing the Yorehammer-stealing bandits hiding inside to flee!

You and the Ettin burst into the Entry Room, ready and willing to fight off any number of foes!

Since your Yorehammer strike counts as "shenanigans" rather than a standard attack, extra CP beyond your 2 actions is not necessary! Resources not expended!

---------

The Yorehammer lightning split arcs through the Soulrazer, converging in the Main Hallway, then diverging outwards in both directions! Completely bypassing the guardbots and their commanders, and using the power of ANCIENT PERMAFROST, they strike at the Control Panels, and travel through the connections straight to the weapons they control!

The Napalm Concentrators panel self-destructs! As do the Napalm Concentrators!

The Bounce Blaster panel self-destructs! As does the Bounce Blaster!

The Standard Destroyers control panel self-destructs! As do the Standard destroyers!

Karpinsky triumphantly takes Yorehammer out of his Yorehammerspace and holds it up! Huzzah! That's all the weapons destroyed!

When suddenly, a GIANT robot shifts out of invisbility mode, punches Karpinsky, and grabs Yorehammer right out of his hands! Then, he switches back to invisibility mode! Up ahead, you briefly see the door in the Main Hallway open, presumably so this giant Yorehammer-thieving robot can move into the bowels of the ship! It promptly closes back up before anyone can get through!

Well, you took care of the control panels, which should make the fight outside easier! But the [SR] forces have the Yorehammer deeper inside the Soulrazer! They'll probably find a way to get it back to the godmodder, given enough time!

-------

The Pirahna mech attacks a guardbot for 5,000 damage! The Ettin and Cyborg and RedTornado follow up, a large literal whirlwind of blades obliterating all the guardbots in this room!

The Queens split up and move forward to the next three rooms! One Queen will proceed with you! The other 2 will try to hold off the reinforcements!

In the MAIN HALLWAY, the healer Guardbots restore Guardbot Commander B to full health! The standard guardbots split their fire, hitting Paradoxdragonpaci for 30,000 damage and Spicy Serious for 40,000 damage! The Guardbot Commander B absolutely SMASHES Paradoxdragonpaci, dealing 70,000 damage! Paradoxdragonpaci isn't looking so good... they're on the ropes!

However, Paradoxdragonpaci still activates their ITEM LASER attack, hitting Guardbot Commander B, who is guarding the door to the deeper parts of the ship, with a face full of aspect power! 40,000 damage!

Guardbot Commanders C and D both realize that there's only one thing left to protect! They both move to the Main Hallway, and instruct their forces to do the same as soon as they can get past the queens! Looks like everything's in the Main Hallway now!

Everything generates.

--------


ENTRY ROOM:
[AG]Crusher: 112,000/120,000 HP
[AG - Crusher]Pirahna mech: 25,000/25,000 HP, 5,000A
[AG]Captain.cat: 120,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Arsenical: 100,000/120,000 HP (Heal boost - +1 power to 1 more heal actions!)(Starcalibur - x2 actions)
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Karpinsky: 120,000/120,000 HP
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)
[AG]Pionoplayer: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!

MAIN HALLWAY:
[AG]Spicy_Serious: 80,000/120,000 HP
[AG]paradoxdragonpaci: 20,000/120,000 HP
[AG - Arsenical]Queen: 75,000 HP, 50,000A(protected from 1 attack)
[SR]Guardbot Commander B: 210,000/250,000 HP, 70,000A
[SR]Guardbot Commander C: 125,000/125,000 HP, 7,000 x 5A (40% dodge rate)
[SR]Guardbot Commander D: 60,000/60,000 HP, 30,000 x 2A (protected from 14 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 7 HP, 10,000 x 7A
[SR]Healer guardbots: 20,000 x 3 HP, -15,000 x 3A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commanders B, C, and D)

SIDE ROOM A:
[AG - Arsenical]Queen: 75,000 HP, 50,000A(protected from 1 attack)
[SR]Standard guardbots: 15,000 x 8 HP, 10,000 x 8A
[SR]Kamikaze guardbots: 1 x 5 HP, 50,000 x 5A (suicide attack!)
[SR]Guardbot generator x 2: +4 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +2 Kamikaze guardbots each turn!

SIDE ROOM B:
[AG - Arsenical]Queen: 75,000 HP, 50,000A(protected from 1 attack)
[SR]Standard guardbots: 15,000 x 9 HP, 10,000 x 9A
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 4 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

OOC: In the face of Guardbot Commander D, I feel I should tell you how Player attacks and attack shields work - it's a bit different from entities. By default, 1 action = 1 attack shield broken. So using all 3 of your actions on a generic focused attack would break 3 attack shields. However, using the versatility of Player Powers... sufficiently creative or interesting attacks designed to break attack shields could probably break more than 3 attack shields at a time...
 
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Infiltration - IV
I paradoxify Biomass aNd then use it to heal me

I then create an Attack Shield for myself made out of Crystallised Wind with a Spark oF Creativity

I then decide to go after the Healer Guardbots and with a Metallic Pole paradoxified,I lay Waste to them while mentally keeping beat to their movements

+16,000 HP and an attack shield! 15,000 damage to a Healer Guardbot! The Healer guardbot can't keep up with the beat! Your rhythmic brutal smashing annihilates them!

FOCUS - HEALER ANNIHILATION

Looking at the three Healer Guardbots, ES shrugged and smirked simultaneously, reaching peak arrogant git as he did so. "Bad time for you to be here, right?"

With a flick of his wrist, ES sent beams of light straight through the computer cores of each Guardbot. He then stood still for a minute, trying to figure out a way to switch up his usual patterns and make a humorous attack, failed to think of anything, and then just shot many more beams of light (or lasers as they are more commonly called, now that he thinks about it.) After sufficient application of the lasers, combined with Paradox's earlier attack, two of the Guardbots have been annihilated and the last Healer is struggling to stay on its feet, by which ES means it probably still has half its health but really if you beat something half to death that's actually pretty significant.

So.

Lasers.

Pretty useful weapons, right?

Two guardbots destroyed! The remaining half-dead guardbot gives you a thumbs-up, agreeing that lasers are great!

I glare at the multiple Guardbot Commanders now crammed into the main hallway. They actually attacked me...and it hurt.

"Your lucky I have different priorities right now." I mutter, stretching out my power.

Action 1

Around Alice Space and Time fold and tear. Wormholes leading to utter oblivion, self-contained Black Holes draw in attacks from anywhere or anywhen, their Player boosted power extending their reach across dimensions and time. Paradox loops form that never end.

This all serves to create the Space-Time Field! A minefield protecting Alice from threats and projectiles across all of time and all dimensions and Space.

Action 2

Switching gears I focus my attention on Paradoxdragonpaci He's hurt, badly. Which stinks because more meat-shields mean fewer chances I'll be hit.


So I reach out with my mind, finding the state his body was in when he first enter the Sidequest. And like a computer can copy a paragraph I copy his body.

Now for the Paste function.

My mind takes a hold over Paradox's molecules, his pre-Sidequest form is Pasted over his current state. This is purely physical of course, I don't even want to start thinking about what might happen otherwise.

"Try not to die friend, good human shields are hard to come by."

Action 3

I turn to the Queen present in the Main Hallway, she is a decently powerful Entity. But at the rate the Gaurdbots are piling in she's going to be overwhelmed quickly.

A smile overtakes my expression, time to try something.

Orange lightning strikes at the Queen and although no pain or damage comes from it, she can feel...something pumping through her nervous-system. Mirroring her brains signals and pulsating through her body.

A Neural Phantom is born! Standing to the Queen's right is an exact replica of herself, fading in and out of existence this ghostly projection crackles with Player power.

While it will allow the Queen to either strike two targets this turn, or strike one target twice. The low amount of energy fed to it means that it'll only stick around long enough for one attack.

I bow to the Queen at the waist, taking my Strange Hat off with a flourish. "May your enemy's find their rightful place, trembling at your feet, your majesty."

I quietly hope this doesn't go to her head, but it's always a good idea to cozy up to royalty.

You can't defend Alice while in the sidequest! You're too far away... Instead, you add more power to the healing, and give your fellow meatshield +30,000 HP!

A phantom of the queen appears, ready to grant them an extra strike!

Piono, eyeing the world update and having some idea what he wants to do next shouts out to Alice.
"Sounds good. Be careful!"

Focus: Piono dashes into Side Room A, and slams down Arctoae into the floor, this freezes it solid and all of the guardbots begin slip-n-sliding across the floor.
Piono then dropkicks all of the kamikaze bots onto the top of the kamikaze bot generator and guardbot generator, then pulls out Levis Ignis and sends a massive blast of fire at the troupe, detonating them all early and 'sploding them to kingdom come all over the top of the generators.

You switch to Side Room A, detonating all the Kamikaze guard bots at once! A standard guardbot is killed in the explosion! The Queen next to you breathes a sigh of relief...

Movement: I move to the main hallway.

Free Action: I detect an incoming severe Entropic Paradox. You see, the Artifact Anti-Steal Shield should have blocked a steal attempt against Yorehammer and been stolen instead, but somehow the guardbot bypassed it. Unless I can find a way to justify the witnessed event, we're in trouble (and not just because they stole our legendary weapon with a no-save after I explicitly countered them).

But wait, he didn't steal a legendary weapon. I note that the Guardbots have fallen for a nasty trap. They tried to grab Yorehammer, but since the Artifact Anti-Steal Shield would have blocked it had they stolen the true Yorehammer, they didn't grab the Legendary Weapon called Yorehammer, they grabbed an Orehammer that I called Yorehammer, cloaked in illusion to make it look exactly like Yorehamer and put in his hands at the exact instant he transferred his Yorehammer back to Yorehammerspace after his attack. The resulting explosion of ores deals severe damage to the insides of the craft and crushes the guardbot commando into a million pieces. There, paradox resolved in our favor.

This should be a free action because Moniker really should have remembered the artifact anti-steal shield before stealing a legendary weapon, but if it isn't, this replaces my third action.

Action 1: I route the latest massive Overwatch patch through the Guardbots in the main hallway, causing them to have so much lag that they miss some of their attacks. This also deploys an Overwatch base in the main hallway, increasing the strength of Overwatch-based attacks.

Action 2: I summon Genji, who distracts the healer guardbots by spamming "I need healing" while dodging their healing, then swift strikes through all of them and into a random explosive barrel, killing himself.

Action 3: I then summon Sombra, with the intent of having her use her elite hacking skills to get the door open. However, she instead decides to use her ultimate, an EMP pulse that doesn't stun the guardbots because reasons, and doesn't disrupt their special abilities because they have none, but does remove all of their barriers and shields. It still didn't help her get through the door though.

The Artifact Anti-Steal Shield didn't block the Yorehammer steal, because it wasn't a steal attempt! It was a steal SUCCESS! It will block a godmodder's successful steal attempt should you neglect to counter them.

The guardbots in the main hallway get so distracted playing Overwatch and getting EMPed, 2 of them die from it! The last Healer guardbot also gets killed by Genji's stupidity! The horror!

Cyborg tries hacking the Damaged Guardbot Generator, to convert it to his side. (Spending 5CP to boost this.)

Red Tornado tries using a vortex to pick up the Entryway Guardbots and fling them at Guardbot Commander B in the Hallway.

You spend 3 actions and 2 CP to boost Cyborg! They're going to try and hack that Damaged guardbot generator!

Uh... well, shoot. Sorry for the bad news, everyone.

[Action 2]
Seeing as everyone else is in the main entry hall, I join the fight there. I start to try and barricade off the Guardbot Generator with various things... only to realize that I have nothing on me. After this realization, I kick a few Guardbots instead!

[Action 3]
Uh... yea, I have nothing. I'll wait.
+1CP!

You hop into the Soulrazer and get ready to sidequest! You kick a guardbot, and it collapses into a puddle of goo! You did not skip leg day.

Action 1: I take out a TEN FOOT MONKEY WRENCH, with potential to turn nuts up to 10 feet in diameter. The actual wrench, in order to get necessary torque, is far larger than that. I then use the wrench as best I can, whacking with all my might the Damaged Guardbot Generator.

The Ettin will attack the remaining Guardbot(s) in the Entry Room.

Actions 2-3: +2 CP

You WHACK the Damaged Guardbot Generator! A panel on the side pops open... "ADMIN TERMINAL". Cyborg thanks you, and shoves you aside so he can take over!

As I stay behind cover waiting for the Guardbot stop to firing hot plasma and reload I hear a massive explosion and notice that the shooting stop. Peeking over I see that both the Guardbot commander and most of his minions are now destroyed. 'Well that settles that.' I think to myself. It is around this point that I also notice that all of the consoles in the available rooms have been destroyed as well. 'Well hopefully that makes things easier for everyone outside.' "Good job knocking that those auxiliary Weapons!" I say to Karpinsky just as I say that I notice that Karpinsky also lost the Yorehammer. 'Damn it!' I manage to keep the curse only sounding out in my mind.

Letting that go for the moment I notice that the rest of the Guardbot commanders have and a good chunk of their forces have moved to defend the main hallway. 'Hmm, go into what will be a slug-feast in the hallway or take out the remaining enemies in the side rooms.' I think to myself as I walk over the fallen Guardbot Commander and wrench my Lightning spear from his back. As I do this I look into Side room A and I see what look to be suicide bombers being generated in the room. 'Yeah, Someone should do something about that, whic-' Before I can finish that thought Pianoplayer destroys them all. 'Nevermind.' I think to myself and With a final surge of power I pull my spear free from the fallen foe. Looking over I see that there is still some enemies in side room B Letting out a sigh I jog into side room B and stop when I'm standing next to the Queen.

Giving a brief glance at the Queen before looking back at the gathering enemies. "So do you have a name Ma'am?" I say as I began to think of a plan of attack. The Queen says nothing to me. 'Well worth a shot.' I think to myself before then saying. "Well how about we focus on fighting the Standard Guardbots first. You take the ones on the Right and I the do the left." From the corner of my eye I see the Queen give a nod.

Focus action - "Lets rumble!"

With that I set my eyes on the 4 Guardbots on the left 'Hmm, I wonder if the focus powers I got earlier our still usable?' As I ponder that I hear the Queen leap into battle with the Standard Guardbots. One of the Guardbot begins to turn to try to fight the Queen at which I level my spear and fire a shot of energy in front of it bringing it's attention back to me. "Sorry you lousy bastards but that one is another dance but I'm more then happy to keep you all entertained." As I say that the Guardbots move around until they have formed a half circle facing towards me.

Slowly I test my hand on a nearby screw that is on the ground to see if I can move it. Looking at the Guardbots I say. "So, One at a time or all at once?" As I say this I notice from the corner of my eye the screw float into the air.

At that moment all five of the Guardbots charge. Without a moment's thought I use the force to fire the screw like a bullet into the left knee of the middle Guardbot. althought the Screw is unable to destory the knee it does get itself jammed into the gears of it causing the Guardbot to loose it's balance as it brings it's leg down and tumble into the ground.

As it hits the ground it lands right in front of another oncoming Guardbot and causing it to trip over it and within seconds joining it's fallen comrade.

As the two try to get back up I turn my attation on the remaining 2 oncoming foes and ready my Lightning Spear. The first one to reach me swings his sword at me but he over reaches and with a block of my spear I am able to redirect the swing at another Guardbot just as he arrives causing him to halt his attack to block.

As the first Guardbot tries to recover I move to his side and with a kick knock his legs out from under him causing it to fall onto the hard metal floor.

At this point Force senses warn me of a danger behind me as the other Guard swings their sword over their head at me from behind but with the for warning I roll out of the sword barely misses me and slams into the Guardbot I had just knocked down.

The sword slices into the fallen Guardbot causing massive damage to it but not quite killing it. As the Guardbot tries to remove the sword without causing farther damage to the first Guardbot I take the chance and thrust my spear of lightning into the third Guardbot getting in a deep cut.

With a second Thought I yell out. "Lightning bolt!" and with that a surge of electricity into the Bot, But it did not stop there as the third Guardbot was holding a sword which was made of metal. Said sword was also sticking into the first Guardbot which meant that their was a connection for the electricity to travel to. So almost at a instant both Guardbots were being elocution.

The Guardbot on the ground expired a few moments before the one that I had stabbed due to it already damaged state.

As soon as the surge of energy ended the bot on the end of my spear goes limp. it's red eyes going dark. 'Two down, two to go.' with that I bring my spear towards me and kick the dead Guardbot loose of my spear.

I turn to face the other two and see undamaged one having gotten back up while the other that I kneecapped it kneeling but trying to rise.

The undamaged one charges and gives a swings their blade at me. Seeing it coming I block the oncoming attack with the shaft of my spear but the Guardbot tries to press the attack by locking his blade onto the spear shaft followed by him trying to headbutt me. I jerk back avoiding blow and allow myself to fall backwards causing the guardbot to fall with me.

Just as I hit the ground I bring both my legs up and kick out into the Guardbot catching it in the chest and using his weight and momentum I manage to send him flying over me and onto the ground behind me.

quickly I get back on my feet and rush the Guardbot as it's disoriented. As it raises it's head I slam the butt end of my spear shaft into it causing it's head to shot back from the blow. It's sword is loose in it's grip so with a kick I send the blade skittering away, Then I raise my spear over my head and thrust the chest of the Guardbot.

The Guardbot is not quite dead and grips at the spear trying to remove it. 'Time to finish this.' I think to myself and I yell out. "Lightning bolt!" The spear tip then shoots out a surge of electricity into the pinned Guardbot and quickly overloads it's internal computers causing them to exploded into sparks.

With that the Guardbot is taken out and with a twist of the shaft I remove the spear. Looking over I see the guardbot still trying to stand back up but at the moment failing and farther back I see the Queen rip the second to last Guardbot she was facing in two.

(3 CP)

You and the Queen, having each other's backs, rip into the poor, poor guardbots, while the shield guardbots can only look on in horror! 4 guardbots slain!

With the threat almost completely gone in the entry room, Arsenical flash-steps into the main Hallway, energized by the artifact energy flowing through his veins.

Actions 1-5 - Star of Greed
A Shielded commander? That wouldn't be good if they got in his way. Thankfully, our hero already had a plan.

"Draw!" From nowhere, Arsenical drew five cards, the distinct vortex on the back betraying its origins. Seriously, where do they get all these cards?

"First of all, I play Pot of Greed, allowing me to draw two cards!" Wait a minute, his hand...

"Oh look! I play Pot of Greed and pot of Greed, letting me draw four cards! And look again, four greedy pots!" In his hand, the player held nothing but Pots of Greed. However, he lacked monsters! Continually, he drew Pots of Greed, until his hand and discard were sprawling, beginning to fill the room in green cards. But there was no deck out in Arsenical's future, for it seemed to generate cards just as often as he drew them!

"... Oh look, another 8.8×10^23 Pots of Greed. You know guys, i'm getting kind of bored. I forfeit!" The moment the word forfeit was said, the room was silent for a moment. Then, the magic keeping the cards in mint condition fell away. All of them collapsed together in the center, before their concentration of mass set them all aflame, alighting the room in the glow of a newly-born green star.

-
Thousands of universes over, several white and green themed beings sneezed with a crackle of green lightning. This was especially weird, since they have never needed to sneeze before.

-​

... Then the light flickered and died, collapsing together further to form a BLACK HOLE (also known as a GREED HOLE in this case)! The Soulrazer units were pulled inwards by the cosmic phenomenon's pull, but since you can't harm yourself with your own spell cards, and every [AG]-allied entity is allied with Arsenical, it can't pull them in and spaghetify them all.

Finally, when it had done enough damage, Arsenical slammed Starcalibur's blade into the black hole. But instead of the artifact's blade evaporating, it condensed and coated the sword in a field of BLACKHOLEIAN ENERGY (it already absorbed one star, what's another former one for the road?) and lashed the blade out at Guardbot Commander D.

Actions 6: Healspam

Oh! And before the player forgot, our hero took out a red potion and force fed it to Paradoxdragonpaci. Don't people know how to take care of themselves anymore?

You stab the Guardbot Commander D with the strength of inward pull and way too many pots of greed! No less than 8 of his attack shields get sucked away into nothingness! His barrier is significantly weaker than before...

+25,000 HP to Paradoxdragonpaci! You feel that the very last of your Heal Boost powers are gone... for now.

Starcalibur is strong, but you're feeling exhausted, and... like you're burning... a telltale sign of holding a Legendary weapon too long! If you hand it off immediately, you can only take 2 actions next round. But if you keep holding it longer, the effects get worse!

FOCUS x 3
Terry charges, and gets into the Soulrazer.

You hop right on into the sidequest! Welcome welcome!

"Hey, Player, my boss ordered all of us and this Station to assist him up there. Any idea?" One of the Engineers asked me.

I looked up at the distant beachhead and pondered. "Well...I think I have one," I replied.

"Secure any loose stuff and fasten your seatbelt fellas, it's going to be a bumpy ride." I ordered them, summoned tools into my hands again and went to work.

Focus: Getting the LIVE Space Station into the breach

With careful maneuver to let the side where the late AG Space Station stuck faced the target finished. I went to install as many grapple hook and its firing mechanism as I can on the surface of the LIVE Space Station.

"All set here. Everyone secure?" I asked, idly twirling the remote control in my hand.

"Yeah, we're holding on to our butts here. Same old stuff as usual, Player," one of them snarked.

"Well, then let us go gentlemen," I smirked and hit the button.

A copious amount of grappling hooks launched onto around the breach of Soulrazer, some can't get a hold on it, but many still done its job.

Then I flicked another switch on, all the motors attached to the hook shot's heavy duty cables whirrled to life, forcefully but surely dragging both Space Stations towards the beachhead. With earlier maneuver ensured that the old Space Station will hit it first to soften the blow on the new Space Station.

Grinning ears to ears, I braced myself as the body of Soulrazer getting close at an alarming speed.

"Knock knock!" I threw my words out, as the Stations crashed into the breach.

Welcome to the sidequest! You help General_Urist and MooGoestheCow get the LIVE Space Station into the breach!

...Feel free to re-use the grappling text for an attack, should you so desire.

"Honestly, I'm not sure this is a good idea, but... Onwards into the breach!"

"Second Scarlet Prince, you're coming with me."

Actions: I bring the Second Scarlet Prince into the Soulrazer with me and charge up CP with my remaining actions.

You grab the Second Scarlet Prince, charge up, and hop into the Soulrazer Entry Room! So much stuff in here... it's just one big party inside the Soulrazer right now!

OOC: WHOA WHOA WHOA WHAT?We're ghosts? The Godmodder is already wreaking havoc in another plane of existence? Where is this lore? How did I miss something this important?


Err Daskter I think you forgot to finish that sentence?

Anyways...

I am very glad to receive the news about the SoulRazer's weapons losing power. If I'm not mistaken, that leaves it with the Fleet Summoner, Concentrated lasers, Buckshot, and that fucking BFG. THAT FUCKING BFG. Sigh.. first off...

ALICE! I shout. BLOCK THE SOULRAZER! Every single time that main cannon fires it's catastrophic damage to our entities! Damage we cannot casually afford!

Action 1: I make an attack shield for the Lewdmarine.

Ehehe~ Thanks Admiral!
You're welcome, because we've got one hell of am operation to do...

Action two+three:
Suddenly, a large H8K3 flying boat appears on the Hexagonasea. I connect a(nother) tough carbon nanotube-reinforced chain from the H8K's tail to the LIVE Space station. I'm not taking risks, I ain't waiting three turns to get it away from the Soulrazer's guns.

I then climb a ropeladder into the cockpit and gesture to the Lewdmarine to follow me. Saddle up Iku!

EEEEEHHHHHH???? What are you planning Admiral?

Look, the two of us out here are doing jack-shit to stop the Soulrazer It's got more armor than Yamato and is impressively immune to sabotage from the outside. And it's constantly summoning more and more starfighters, when neither of us have effective antiair weaponry. And they're clearly not about to politely go into torpedo range. And worse yet, oh-so-wise Piono froze it in ice that screws over anyone not armed with a magical superweapon. If we go inside it though, we actually can cause it some real damage!

An infiltration? But I'm a submarine, not Solid Snake!

Even into the early 20th century brave sailors would board and capture enemy vessels in the name of their own country! You're still far tougher than an ordinary human, and your deck gun should still be effective in close quarters! And besides, I gotta tow something very strategically important up there anyway, might as well bring you along so I can still look after you once I'm up there.

That's very smart Admiral, you aren't allowed to look away from Iku! Now let's go capture the biggest ship ever!

That's the spirit!

Once Iku is safely on board I turn over the H8K's four radial engines. It's hard building up speed while towing the heavy not-fully-repaired LIVE space station, but eventually we manage to lift off! I circle around in a wide arc , until I am flying straight towards the starboard side of the Soulrazer. I spot the huge gap through which people have been infiltrating it, and smile. Yes. RIGHT THERE! I fly straight towards the hole.

This is where the fun beings!

Naturally the Soulrazer notices us. The heroic infiltrators inside it have already crippled it's antiaircraft armament, but it still has it's fighter escort. Soul Reaper starfighters swarm what looks to be a slow and lumbering flying boat, but proves to be a tougher target than expected! The H8K's five defensive 20mm turret autocannon light up and force the Reapers to take evasive action. What machineguns on the LIVE space station are still operational also add to the spectacular. hail of tracers, making up for small caliber with sheer volume of fire. Several of the Soul Reapers are damaged, some going down in flames. Despite that, their numbers mean some get through and lasers strike the flying boat. A hole is blasted in the left wing and two engines are knocked out, but by that point it doesn't matter, I'm already where I want to be.

The damaged H8K and towed LIVE space station just barely fit through the hole blasted in the Soulrazer's armor. As I cut the engines me and Iku brace for impact as I violently belly land the flying boat on the floor of the Entry Room. As it came in at over 300 kilometers per hour it comes down hard and slides all the way across the room with the space station still in tow, trailing a hail of sparks. It crushes a lone guardbot and it finally is brought to a stop when it slams straight into the already-damaged Guardbot general, smashing both it and a large chunk of the H8K's fuselage.

I jump out of the ruined plane, and unhook the LIVE space station. The Lewdmarine also jumps out, somewhat shaken. That was scary! I think I'm a little airsick... Is this what attack planes go through? I'm glad I am not one of Akagi's fairies! Possibly. But it doesn't matter now. Get ready, a brawl is surely brewing!


You make a GLORIOUS entrance with the Space Station, the guns and shrapnel blasting the Guardbot commanders B and C for 25,000 damage to each! The LIVE Space Station is SOMEHOW squeezed inside the Entryway!

--------

ENTRY ROOM:

The Ettin finishes off the Guardbot, and Red Tornado lectures him, since he was about to try and throw the guardbot at the guardbot commander! Meanwhile, Cyborg hacks into the generator, the damaged-ness of the generator making it much easier! Eventually, he gives a "thumbs-up" to his compatriots - the generator is going to make allied guardbots on its own, and send them towards the front lines!

The Entry Room is now totally clear! It should be noted that trying to clear out every single generator will probably be more effort than its really worth, but having this room cleared properly means it can serve as a base! The Starcraft army can produce forward troops, and if you need to heal, you can retreat here!

MAIN HALLWAY:

The Pirahna Mech and Queen hit Guardbot Commander B for 80,000 damage! Suddenly, the Queen's PHASE-SHIFT TWIN charges into Guardbot Commander D, destroying 2 attack shields with Player Power!

Guardbot Commander C hits the Queen once, Paradoxdragonpaci once (both lose their attack shields) and the Pirahna mech 3 times! A standard guardbot follows up on the Pirahna mech, destroying it! Guardbot Commander B hits the Shield-less queen, dealing 70,000 damage and nearly killing them! The remaining 3 standard guardbots shoot at Kyleruler and deal 30,000 damage!

The Players call out to the massive army just sitting around in the Entry Room! Help out! They don't have all day to kill these things!

SIDE ROOM A:

The Queen crushes the Standard guardbots, killing 3! It eats attacks from all the remaining ones, taking 45,000 damage!

SIDE ROOM B:

This room's Queen smashes another 3 guardbots, before getting shot twice by the other 2, losing their attack shield and taking 10,000 damage! The Shield guardbots shield the remaining standard guardbots!

Everything except the newly-converted generator (needs a turn to spin up) generates! Looks like Side Room A needs some help!

--------

ENTRY ROOM:
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Karpinsky: 120,000/120,000 HP
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)
[AG]Daskter: 120,000/120,000 HP
Daskter's forces(41,850 TA)(protected from 3 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 3!)
Starcraft Army(Neosteel foundry+Salvage Facility(2 Salvage, +1/turn)):
SCVs: 50 x 80 HP
Marines: 200 x 66 HP, 150 x 66A
Marauders: 400 x 24 HP, 300 x 24A
Hellions: 400 x 14 HP, 400 x 14A
Siege tanks: 1,000 x 10 HP, 700 x 10A
Command centers: 6,000 x 13 HP (+13 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Siege tank per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 4!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 8! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 19.6% complete(.4%/SCV)
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 45%, +5%/turn)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Fleet Beacon: +2 attack fighters/turn
Attack fighters: 1,000 x 6 HP, 1,000 x 6A
Space engineers: 100 x 40 HP
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Lewdmarine: 26,000/50,000 HP, 7,500 x 2A (25% dodge rate)
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG]Cyanogist: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]The_Two_Eternities
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!

MAIN HALLWAY:
[AG]Spicy_Serious: 80,000/120,000 HP
[AG]paradoxdragonpaci: 90,000/120,000 HP
[AG - Arsenical]Queen: 5,000 HP, 50,000A
[AG]Crusher: 112,000/120,000 HP
[AG]Kyleruler: 90,000/120,000 HP
[AG]Arsenical: 100,000/120,000 HP Starcalibur - x2 actions)
[AG]EternalStruggle: 120,000/120,000 HP
[SR]Guardbot Commander B: 105,000/250,000 HP, 70,000A
[SR]Guardbot Commander C: 100,000/125,000 HP, 7,000 x 5A (40% dodge rate)
[SR]Guardbot Commander D: 60,000/60,000 HP, 30,000 x 2A (protected from 6 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 6 HP, 10,000 x 6A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commanders B, C, and D)

SIDE ROOM A:
[AG - Arsenical]Queen: 45,000 HP, 50,000A
[AG]Pionoplayer: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 8 HP, 10,000 x 8A
[SR]Kamikaze guardbots: 1 x 2 HP, 50,000 x 2A (suicide attack!)
[SR]Guardbot generator x 2: +4 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +2 Kamikaze guardbots each turn!

SIDE ROOM B:
[AG]Captain.cat: 120,000/120,000 HP
[AG - Arsenical]Queen: 65,000 HP, 50,000A
[SR]Standard guardbots: 15,000 x 4 HP, 10,000 x 4A (protected from 2 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 4 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!
 
Last edited:
Infiltration - V
Hmmm.
1/2. I create an army of clones that all look identical to Alice, and then teleport all the Alice lookalikes (complete with false Yoreshields) as well as Alice to various locations on the Hexagonfield.
3. With 5 CP, I create a generic mech stuffed with bombs, climb on board, and fly it into the Soulrazer. I jump off into the Entry Room, but the mech continues flying into the Main Hallway. It crashes into some guardbots and explodes.

You join the sidequest, and make the BIG BOMB SUICIDE MECH! It flies straight into the main hallway and self-destructs, dealing 25,000 damage to B, 15,000 damage to C, and breaks 2 of D's attack shields! The Guardbots quickly recover and form back up after the explosion...

I drag the Space station into the main hallway and then snap a picture of the guardbots expressions when they see the space stations

You drag the ENTIRE Evil Space Station into the Main Hallway! The guardbots expressions are PRICELESS. They don't have faces, so your imagination does the grunt work for you!

Orders:
SCV Assignment
29SCVs build 2 Command Centers.
51SCV continue Project Bunker Complex (This should give it a nice number of 40% complete)

Army:
All attacking entities are sent into Side Room A to contain the massive enemy reinforcements coming there each turn, and assist Pionoplayer.

Actions:
1x Using the Vaccine Bike that Joe sent me a bit ago, I use it to begin a vaccination program, it will vaccinate all terran units at the end of the program.

+2CP

I agree to cult action.

Your army is going to move to Side Room A and help contain reinforcements there!

You start a vaccination program!

Let's go IKU! I and the lewdmarine rush into the Main Hallway... and screech to a halt at the sight of the three commander guardbots.

This is going to be tricky. time to debuff ALL the things!

Action 1: I rush up to Guardbot Commander B and open up a compartment on it's body before it can react. I quickly find the main power cables, strip off the insulation with pliers, and attach an EVERGY WASTER to them. The ENERGY WASTER is nothing more than a huge pile of resistors and other crap wired in parallel that consumes a VERY LARGE amount of electrical power. So much power is wasted in fact that the commander doesn't have enough power left to properly operate its weaponry, dropping its attack power!

Action 2: I pull out a bucket of what I call 'Witch's Glue', which is an extremely sticky vile witch's brew of superglue, roofing tar, Suspicious Slime(TM), and other unidentified shit. I spill ALL OF IT on the ground at the feet/wheels/whatever of Guardbot Commander C, and the super-sticky goop takes away a huge chunk if its mobility, significantly impairing its ability to dodge attacks!

Action 3: I take out an old bolt-action hunting rifle with a 10-round magazine and as many shots as I can at Guardbot Commander D. Since it has such a slow rate of fire and the bolt needs to be worked in between every shot, my hope is that the huge delay between shot will make each one count as it's own attack, blasting away many of its attack shields!

EDIT: Can enemies move between rooms like we can? And if so, can we barricade doorways and such? Because it is looking like Side Room A might be much more trouble than it's worth to hold down.

Attack of B reduced! Dodge rate of C reduced! 2 of D's attack shields destroyed! The guardbot commanders glare angrily... you maniac!

Enemies can move between rooms, but they can't move and attack like you can. As for barricading... why don't you try it and see?

Looks like it's about time to eliminate Guardbot Commander B. 70k less damage each turn sounds quite lovely. 8 actions will be needed, give or take, make it 9 to be certain. A not insignificant amount of firepower, but still doable. Especially if ES starts with 3 of his own.

FOCUS - GUARDOFF

He calls out Commander B. You! Yes, you! You suck. You're the worst at guarding. Sure, you're doing decently right now, but pretty soon you'll be dead and gone and we'll be on our way. And three of this ship's weapon systems are dead already! To prove it, ES challenges him to a guardoff, summoning two fortresses to protect. Incensed, and also magically bound by the Player, Guardbot Commander B (I'm just gonna call him GCB from now on) literally has no choice but to accept.

ES goes first, taking guard on his fortress. He mans the spotlights, and sees enemies trying to attack the walls! He takes out a missile launcher and blows them to bits, sending the mechanical bodies of the Attackbots flying out of his fortress, in such a way as to land on GCB and damage him. To make sure he'd gotten rid of the intruders, he deploys countermeasures, which mostly involves setting the outer areas of the fort on fire, and the giant walls of flame spread out over to GCB, burning him badly.

GCB also quickly dispatches the Attackbots with its Guardian-class Assault Buster, but some GM III mechs, upon hearing that Axis was in the area, show up! They got lost on their way to Axis, sadly. Unfortunately, GCB's helmet has been burned and crushed in such a way to make it look like it has a cyclopian vision system. The GM is the natural enemy of the monoeye! They immediately blast the poor robot with Beam Rifles and missiles from their missile pods! After taking care of that issue, they leave to try and find Axis, since it's obviously not in here.

Now that the Attackbots are dealt with, the contestants have to deal with Infilbots! These sneak into the facilities. ES struggles to find them, but with Amelia providing remote sensor support from the flying fortress (she's still around and that thing is also still afloat, by the way) he successfully does so before they break into the core. He quietly pays them off with five hundred trillion Strugglebucks, redeemable at any ES-controlled installation for... lots of stuff actually. Since he needs to go back to said fortress for lunch and a bathroom break. They go to the other fortress!

Meanwhile, GCB is totally flummoxed! It can't find the Infilbots at all, since they were made with anti-Guardbot Commander stealth technology, highly advanced kit. It goes to the central core, and finds that the thing it was supposed to protect is gone! In its place is... A BOMB?

The bomb explodes, force and fire crumpling armor and shattering limbs, sending the robot flying out of the room, smoking from the damage done. When it gets up, it finds itself facing the other Infilbots. Without anything else to do, they use their Special Operations combat knives, detonation packs and energy pistols to shoot, stab and blow up the Commander before leaving!

GCB gets up, obviously the loser, and ES is... still nowhere to be found? Damn. He must be having a sizable lunch then. Fair enough. Still, the GCB is the worse for wear, and where ES was standing is a cardboard cutout of him that if hit counts towards the damage needed to kick ES out of the Soulrazer for... reasons, so mechanically he's still there.

50,000 damage to Guardbot B! They lament their failure as a guard. Why haven't they been fired yet?

(OOC: I should have 10 CP, I think.)

"Second Scarlet Prince, move into the main hallway and attack the standard guardbots!"

Movement action: I enter the Main Hallway.

3 ACTIONS+3 CP: PUNY GUARD

Before Guardbot Commander B can recover from the guard-off, I walk up to him. "I challenge you to a contest: Who can survive the longest against the Hulk?" GCB (copying EternalStruggle here), naturally, accepts, due to having no defense against my massively boosted charisma. "By the way, I'm a Player, and you're going down." I gesture, and a portal opens. On the other side is the arena from Thor: Ragnarok, with the Hulk standing over a defeated opponent. "You go first," I say as I push GCB through the portal. The Hulk looks at GCB. "You're going down." After a pause, he asks "who are you anyway?" "I'm Guardbot Commander B of the Soulrazer," GCB replies, "and you're going down!" The Hulk smirks, and casually lunges for GCB, gripping his torso tightly. The Hulk lifts GCB above his head and rips him in half. In the background, the crowd is going wild. The Hulk drops the top half to the floor of the arena, and rips the bottom half in half. The Hulk slowly, slowly reaches for the top half of Guardbot Commander B. "I forfeit! I forfeit!" GCB shrieks as he realizes what a bad idea this was. I shrug. "Very well. Although it's on you to get back through the portal." The Hulk grabs the top half of GCB and OH THE HUMANITY! Shivering, I close the portal, but not before GCB's severed head flies through and embeds itself in the wall behind me.

You shove GCB C in there as well, and they both get hurt, though C does manage to escape! 30,000 damage to C, GCB B slain! The Hulk roars, having taken yet another victim!

As Arsenical shrugs the last of the eight shields off the cosmic sword, his hands began to ache.
"Oh, so this is legendary weapon burn." He commented, staring down at his melting hands. Better hand it off!

Quickly, he shoves the sword into the hands of Crusher48 moved towards the entry room doorway. As the player reached the frame, he yelled out through the currently accessed parts of the ships for all of his queens to fall back into the entry before they fell apart. Lost too many good entities to count already.

At the breach room, Arsenical leaned out the impromptu breach in the hull and shouted, an effort that seemed for naught... Before the one, the only, the being of pure explosions rocketed into the room, ready for a fight. All of his eggs in one basket again. This was good but he wasn't going to send his underprepared queens back into the fray anytime soon.

Quietly, Arsenical began charging his power.

+2 CP

You give Starcalibur over to Crusher! And just charge until you recover your three actions...

The queens prepare to fall back! This will leave enemy reinforcements free to advance on your forces...

Myself and the Ettin move into the Main Hallway

ACTION 1: I deploy a 1337 H4X0R DR0N3. The DR0N3 attempts to hack the Guardbot Generator by crawling into its interior, but overloads in supreme 1337ness and explodes, damaging the Generator in the process.

ACTION 2: I run straight at Guardbot Commander C, but right when I'm about to reach him, I throw down a smoke bomb. When the smoke clears, I've vanished. The Guardbot Commander looks around, confused, but can't find me. Just when he's starting to relax, he feels a tap on his shoulder. He wheels around, only to see me standing there with a rocket launcher aimed at his head.

I fire the rocket launcher. That is all.

ACTION 3:

Boost Stone expended!
Any other CP you feel I need to expend on this expended!

I open a nearby panel, exposing some important wiring... which coincidentally leads to the Soulrazer's main cannon. Using a DIGITAL MULTITOOL, I hack into the main cannon systems and hotwire it to fire when the Soulrazer takes its next turn, being sure to reinforce the target lock on the Ettin at the same time, just in case they get any ideas.

The Ettin will attack the weakest Guardbot Commmander... if he survives.

The L33T Haxor drone goes into the standard guardbot generator, and blows up, damaging it! It can't produce guardbots this turn! Further attacks will have better effects...

10,000 damage to C!

You don't expend your Boost Stone, since it isn't necessary! In a panic, the Soulrazer cannon is forced to re-target the Ettin... oh no!

I groan internally at what I'm about to do, I've spent so many urns healing and buffing! I'm a cultist, when by the Dark Masters did I become a support character! I could at least be de-buffing people, curses and stuff ya'know?

Sighing I collect my power and Act.

Action 1

My attention is drawn to the...Lewdmarine!? Yeah, no. I'm taking a cue from her Player and calling her Iku.

Most of her weaponry is for water-based combat. As I'd expect of a proper Submarine, but we sure aren't in the water...better fix that.

"So, what kind of weapons do you prefer? I think I remember something about you liking sniping? But this isn't really the type of battlefield for that kind of weaponry, it's pretty close combat right now...but I can't give you a gun you're not familiar with...I've got a plan!"

I grab a gun off of the corpse of a nearby Guardbot, basic plasma rifle, nothing to write home about. But with a little finagling with some Player Power...

A bright Light Orange light blankets the weapon, it only lasts a second and the weapon is left changed. There isn't much visibly different, the once blue light that pulsated through the weapon is now a Light Orange and the PG and SR logos are seared off, leaving a red AG logo and General_Urist's name scrawled under it.

"This, is the Omni-Weapon. I've given it the ability to shift between any kind of weapon, from Mini-Guns to Pistols, to Assault Rifles. No gun is outside of it's reach...it should give you a nice Attack Boost as a bonus."
I hand the Omni-Weapon over to the humanized submarine, it should provide good utility for her.

Action 2/3

I'm about to start doing something more thematically consist when I notice the Lewd-Iku, just Iku. When I notice Iku's actually pretty banged up, actually a lot of people in the Main Hallway have some damage.

"Seriously? Dark Masters this is getting annoying..." I gather light between my hands, it's not my usual Light Orange light, but a pure white glow.

"Don't let me catch any of you dying! I've put hard work into making sure none of you croak so I'll be pissed if you do!" With a groan of discomfort directed at the glow, I crush my hands together, the glow spreading across my palms like powder. I fling my arms out, splaying my hands and allowing the glow to spread across all who are AG aligned. Healing wounds and invigorating them.

The Omni-weapon upgrades Iku's- sorry, the Lewdmarine's attack! Now, she can fight everywhere!

+5,000 HP to all AG aligned units in the Main Hallway! Everyone feels just that little bit better!

I may or may not put another superattack here in the coming days to wipe out the generators. We'll see.

But just in case I don't get around to fixing up this post:

FOCUS:
Piono takes out Levis Ignis and super heats the guardbot generators to extreme temperatures, causing them to start to melt, then he whips out Arctoae and snap freezes them, causing them to explode violently because of the sudden temperature shift.

You do a significant amount of damage to the two generators! Now, there's only 3 bots per turn in the room!

Great, now I have the sword of double actions. After ensuring that there are no steal attempts made against me, I utilize this action surge. The weapons may be a threat to existence in the Godmodder's hands, but that doesn't mean we shouldn't get value out of them before he inevitably steals them again.

Action 1: I note a pile of random entities piled up at the entry that are too lazy to move. To deal with this, I summon Ultimate Roadhog behind the most healthy guardbot commander, and he immediately uses Whole Hog to push the commander into the entry room where the lazy entities can finish him off. If the guardbot commander doesn't get knocked back, Whole Hog deals ludicrous close-range damage instead.

Action 2: I have my Tactician in a Jar lecture guardbot commander D about how poor his tactics are. Seriously, you'd think he would try something more complex than just deploying mooks aimlessly, given how he's supposed to be a commander, but apparently he just wants his badass points without the years of training necessary to be an effective commander. The enraged guardbot insults him back, but the distraction allows me to steal one of his attack shields and equip it for myself.

Action 3: Out of the wreckage of the Piranha mech, D.va ejects. She doesn't have her mech yet, but if she can shoot enough targets she might be able to bring her mech online.

Action 4: I attempt to determine Starcalibur's worth as an actual sword by impaling a standard guardbot with it. And before anyone tries shenanigans, I also tie a fourth-dimensional string around it so that I can pull it back to me no matter where it gets taken (unless they have fourth-dimensional scissors, which they don't because they haven't been invented yet).

Action 5: Using an elaborate scheme, I manage to line up the guardbots like dominoes, allowing Reinhardt to knock them all down with earthshatter and then charge through the whole group. Except, he misses them all somehow, bounces off of a random jump pad, and slams into one of the guardbot commanders who was not expecting a Reinhardt stunt.

Action 6: I challenge Guardbot Commander C to "dodge this", then fire thousands of unavoidable homing Magic Missiles at him.

As the Overwatch base was deployed in this room last round, all of the Overwatch related actions are buffed.

The Ultimate Roadhog tries to shove Commander D, but just smashes one of his attack shields instead! You do, however, manage to steal his other attack shield for yourself. D.va then shoots the shield-less Commander D for 12,000 damage!

You impale the standard guardbot and destroy it! Looks like Starcalibur's fairly effective as an ordinary weapon, though of course the energy of a star probably helps too.

Reinhardt!? The Fire Emblem Heroes unit with brave weapon attacks? Why would THAT destroy a whole line of guardbots? He just kills one.

Guardbot Commander C, slowed down by General_Urist, can hardly dodge any! 12,000 damage!

(OOC - Holy cow, was not expecting to one shot that guardbot. I'll take it!)
Seeing as Crusher has launched a barrage of attacks at the commanders, Ill focus on the regular ones. Plus, I want revenge.

[Action 1]
I summon a plain steel sword and a crossbow, using a charge point if necessary to summon both in the same action.
-1 CP[?]

[Action 2]
I alchemitize the sword and crossbow together, creating something.

[Action 3]
I attack using this something at the guard bots, in the most efficient way possible.

You summon a sword and crossbow! Sword + Crossbow: Cross Sword: A sword that sends arrows flying out when swung! Warning: Easy to learn, hard to master well enough that you don't constantly impale your allies. Cost: Destruction of component parts. Power: 3

You attack using the Cross Sword, draining one of its uses, but destroying 2 guardbots in the process!

(The cross sword will be listed on the "main" player list. You still have it.)

The space engineers will help reconstruct the thrusters

Work begins.

I briefly do a standing meditation and Attune myself to the World,Healing myself and granting me the World's Strength!!

DYNAMIC ENTRY!!

I Enter Side Room A with a DYNAMIC ENTRY!! Which memetic Value damages all the Guardbots!!

I then subsequently attempt to Banish the Guardbots tO tHe Void between Worlds using Knowledge oF the Creation oF my Void Vial tO Help With opening the Rift to Banish them

+13,000 HP to self!

You leap into Side Room A! And activate your VOID VIAL! This banishes away 3 standard guardbots!

Taking a breather after fighting the Guardbots I see that the Queen giving me a wave and after she gained my notice she points at the door as starts heading towards it. 'Hmm, I guess we're pulling back.' I think to myself before then following behind her acting as rearguard against the remaining Guardbots in side room B.

Me and the Queen enter into the Main Hallway and as step in I observe the mass on going melee between the Players and Soulraze forces. 'Yep, Just as I imagined it was going to be like.' I think to myself. Then I start looking for ways to help out.

Looking to the left I can see that General_Urist is throwing out some type of sticky substance at the feet of Guardbot Commander C, Which I guess is meant to try and slow it down. 'Sounds like a good idea, I wish for the Sticky substance that General Urist just thrown to be even more sticky!' Suddenly just as the Substance is about to land it takes on a deep red hue, then It lands forming a extremely sticky and deep red mixture. (2 CP)

Looking to the side I see another Queen that has been fighting and at the moment looks very banged up with large cracks forming all around her body and with chips falling off. Above her head it reads she only has 5000 hit-points left. 'Well better try to keep her in the game. I wish for a attack shield to form the Queen with 5000 hit-points.' Suddenly a red glowing shield forms as a bubble around the injured Queen. (1 CP)

+1 shield to the injured Queen! GBC C slowed down even further! They hardly have any dodge left, now...

FOCUS X 3
Terry climbs up the Kamikaze Guardbot Generator's face with a sledgehammer.

You SMASH the Kamikaze guardbot generator, and a massive explosion blows you back! It's significantly damaged, and can only generate 1 Kamikaze each turn now!

I can only look at Void assassin's corpse in morose silence, I have never gotten her name...

(Action...)(3 Charges...)
(1 Charge...)
Void Assassin's corpse was brought into the lonely gardens of the Monastery, The Rice Priest that was summoned up a few moments ago take up their position to give words to let the Assassin's soul rest.

Tears were shed in what remains from the Void Familly. Few angry words were spat out after the burial but in the end, but was soon silenced in hugs and words of understanding. We all got closer and a deeper understanding of each other.

Before Void assassin can leave the premise and ponder about the change, he was abducted into Void Guard's family, settling as the family's uncle under Void Guard's fierce and stubborn personality and lil Rover's happiness.

(2 Charge)
Double checking the Slingshot circles I created a charge with the last turn, I strap myself in a comfortable chair and focus on the screen in front of me. On the screen, there was an aiming reticle that was zoomed into the Main Hallway of the Soulrazer.

Grabbing the command stick, I was about to let loose the Slingshot Circle until I notice some odd shimmerings in the background. I stare at the shimmering in confusion before remembering some of the anti-invisibility functions of the magical camera's. Not really sure what exactly was the object or being was cloaked in invisibility, I decide to not care too much much and lock the reticle onto the new target.

Soon the Command stick opens up to reveal a launch button which I then press with delight, activating the Slingshot Circles and launching the Monastery in the breach and onto the mystery entity or object.

(Orders)
Only noticing now, the Rice Feast counter was stuck in 2 turns! The Rice Cooks quickly correct this as they zoom across the monastery's kitchen with the energy of 2 turns of relaxing around which led to a Rice Feast Package to be finished and was given to the lone Void Assassin.

The Rice Monastery is set to work, boosting the Attacks of the Soul Reapers, bringing up their attack from 20k to 23k and healing the damage Reaper in the process.

The Buns counters were supposed to count down the last turn. The Bun Nobility fixes that and summons more buns.
Bun Knight stares in confusion. Why did it have zero attack actions? Hoping for this matter to be settled the two bun knights go on to cut up a Guard Bot.
Shield buns greet their third member and set about the guard the nobility.

The Void assassin wanting to spend time with his new nephew aims to smash two of the Guard Bots with Void Rover covering him!

The Soul reapers let loose onto the more buffed Guardbot Commander, shooting wildly with Void Guard guarding them.

RICE POND ECOSYSTEM:
Current count: 18 Basic Fish Schools, 6 Piranha schools
Current Growth:
Basic Fish Schools: +4 Next turn
Piranha Schools: +1 Next turn

The loss brings the family closer together. But they begin to wonder... in this war, nobody can survive forever. How many more must die? And... could they ever escape?

None of the stuff counted up because they were waiting to enter the sidequest. They'll all count up properly this turn. You and your army have entered the Soulrazer!

Action 1: I tell Alice, "no need to tell me twice!" as I teleport up inside soulrazer with my newly made weapons. I was gonna make armor, but I believe it is not needed right now
Action 2-3: I charge up (+2 CP)

You enter the Soulrazer, and charge up! Right now, you're in the Entryway, so you'll need to move to get to the front lines...

-------

ENTRY ROOM:

Daskter's forces move out to Side Room A, and everything else increments!

MAIN HALLWAY:

The Queen retreats back to the Entryway! The LIVE Space Station is having major difficulties firing here... so many of its cannons are blocked! It can only use its four secondary cannons destroy all the standard guardbots in the Main hallway!

The Ettin, the Attack fighters, and the Lewdmarine all fire their weaponry at the 2 Guardbot commanders! Their HP is reduced to almost nothing! You've almost killed them!

The Guardbot Commanders form up, looking for any last-chance opportunity to hurt you... The LIVE Space Station! Guardbot Commander C fires 5 rockets at the already-damaged DOOM Laser, and they all connect, destroying it! Guardbot Commander D smashes the Fleet Beacon twice, destroying it as well! The LIVE Space Station just lost a lot of power...

SIDE ROOM A:

The Starcraft army fires at the standard guardbots, killing 2!

The Queen retreats back to the Entryway, leaving the Players all alone... with 2 surviving Kamikaze bots! They both explode on Pionoplayer, sending him flying back with 100,000 less HP! The other Players quickly guard him as he struggles back, and the standard guardbots fire at Daskter's Starcraft army, destroying all their attack shields!

SIDE ROOM B:

The Queen retreats to the Entryway, leaving the Shield guardbots to shield and the standard guardbots to accumulate more of themselves!

Everything that can generate generates.

-------

The Soulrazer main cannon, despite THINKING that it could turn away, has been turned back! It is now aimed at The Ettin... but The Ettin is inside the Soulrazer! The crew panics, but it's too late! The Soulrazer main cannon FIRES! The Guardbot Commanders (and AG forces) get out of the way JUST in time, but The Ettin can't do any such thing! The Main cannon tears The Ettin apart, but also pierces straight through many critical and non-critical Soulrazer systems! A huge hole is where The Ettin just was...

The Ettin slain! The light from the cannon blast was too great even for the shadow cloak... And the light-based attack shield was simply ignored...

1,000,000 damage to the Soulrazer!

-------

Once you kill Guardbot Commanders C and D, the rest of the ship's rooms will open up! This means you'll be going up against a lot more entities! Things are about to get even more hectic than they already are, so get ready while you still can! Think of this as a break turn.

ENTRY ROOM:
[AG]Trifling Epithet: 120,000/120,000 HP (temporarily absent)
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Daskter: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]The_Two_Eternities
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
[N]CaptainNZZZ
[N - CaptainNZZZ]Army: TA: 30,000 (protected from 4 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 8!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 13!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
[AG]ThatRandomGuy: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG]Winkins: 120,000/120,000 HP
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 1 HP, 6,000 x 0A (10% dodge rate)
Shield buns: 3,000 x 2 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready in 1!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1 + 16,000 x 1 HP, 23,000 x 2A
[AG - Arsenical]Queens: 10,000 + 45,000 + 65,000 HP, 50,000 x 3A (protected from 1 attack)
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A


MAIN HALLWAY:
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Crusher: 117,000/120,000 HP (Starcalibur - x2 actions)(protected from 1 attack)
[AG]Kyleruler: 95,000/120,000 HP
[AG]Arsenical: 105,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 52%, +7%/turn)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG]Karpinsky: 120,000/120,000 HP
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Lewdmarine: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]Captain.cat: 120,000/120,000 HP
[SR]Guardbot Commander C: 15,000/125,000 HP, 7,000 x 5A (5% dodge rate)
[SR]Guardbot Commander D: 24,000/60,000 HP, 30,000 x 2A (protected from 2 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 0 HP, 10,000 x 0A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commanders C and D)

SIDE ROOM A:
[AG]Pionoplayer: 20,000/120,000 HP
[AG]paradoxdragonpaci: 108,000/120,000 HP
[AG]Cyanogist: 120,000/120,000 HP
[AG]Daskter's forces(46,850 TA):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 2!)
Starcraft Army(Neosteel foundry+Salvage Facility(3 Salvage, +1/turn)):
SCVs: 50 x 93 HP
Marines: 200 x 71 HP, 150 x 71A
Marauders: 400 x 2 HP, 300 x 28A
Hellions: 400 x 14 HP, 400 x 14A
Siege tanks: 1,000 x 15 HP, 700 x 15A
Command centers: 6,000 x 15 HP (+15 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Siege tank per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 3!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 7! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 40% complete(.4%/SCV)
[SR]Standard guardbots: 15,000 x 6 HP, 10,000 x 6A
[SR]Kamikaze guardbots: 1 x 1 HP, 50,000 x 1A (suicide attack!)
[SR]Slightly damaged Guardbot generator x 2: +3 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +1 Kamikaze guardbots each turn!

SIDE ROOM B:
[SR]Standard guardbots: 15,000 x 6 HP, 10,000 x 6A (protected from 2 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

OOC: I know there's been some confusion about quoting and such lately - working with this sidequest and doing 2 updates in rapid succession isn't something I'm quite used to, so please forgive any minor mistakes - point them out and I'll fix them if at all reasonable. Luckily, the two concurrent battlefields should be consolidated very soon.
 
Infiltration - VI
Quick note to IchbinButter, Hungry_Visitor, and Algot - your posts aren't counted since, as you were automatically moved to the Infiltration sidequest, your actions weren't recharged. As of this update, they're recharged, so feel free to post again.

RIP The Ettin, my first entity. You will be missed, but your death will not be in vain.

ACTIONS 1-2:
I summon the STRENGTH OF THE ETTIN to aid me in my task. I rip the Guardbot Generator from where it sits and hurl it at Guardbot Commander D, rendering the Generator inoperable and stunning the Commander.

ACTION 3:
Boost Stone expended!
3 CP expended!

I call in a FAVOR that I have from a SPACE ENGINEERING COMPANY whom I gave a large amount of money to in their time of need. I ask the SPACE ENGINEERING COMPANY to guide the AXIS down on its fall path, making small adjustments as they can to reduce the randomness of its impact. In fact, I provide them with a target to aim the AXIS at: the single biggest thing on the HEXAGONAFIELD, which is to say, the Soulrazer.

I also provide them with a trio of DOOMTHRUSTERS, one of which could accelerate an entire planet to half the speed of light, with the stipulation that all three are to be used in accelerating the AXIS so that it hits the Soulrazer that much faster.

The guardbot generator gets busted as you throw it! It can only generate 1 guardbot each turn now!

The Space Engineering company, with the help of your resources, manages to send a nuke at the Axis, redirecting it straight towards the Soulrazer! It's approaching faster... faster... FASTER...

I move the space station back to the entryway

The Space Station rolls itself back to the start....

(OOC: Three problems that I can see: I should be in the main hallway, and so should the Second Scarlet Prince. Also,





The Second Scarlet Prince should have 5 attack shields.
)

"Second Scarlet Prince, move into the main hallway and attack any enemy forces that are there."

Movement action: I move into the Main Hallway.

FOCUS: BREATHER

7 CP -> 10 CP

Scarlet Prince appropriately shielded, and you move to the main hallway and charge!

FOCUS - HIJACKING

Normally, ES wouldn't bother with this sort of thing and instead just destroy it and move on, as recommended. However, in this particular instance, since this turn was partially a break from the battle and preparation for the coming fight, it seemed only natural to attempt to take control of the undamaged Standard Guardbot Generator in the Main Hallway.

He might have to get help this turn to do it of course, but if someone has to start it may as well be him. He quickly strides over to the Generator, confidently unscrews a few panels with a handy pocket screwdriver he happens to have, and then finds himself with the conundrum that he has... no idea how to hack a Guardbot Generator that's inconvenient. Obviously he doesn't need to know, but when applied to solve problems with raw reality warping brute force, Player powers tend to... work at less than their full potential.

Wait.

Guardbot Commander B by its own admission was a total failure of a Guard. It was the one that guarded the main hallway. Surely that means...

ES takes out a tiny capsule from another pocket, and with the press of a button it expands out into a holographic display personal computer, which he swiftly plugs into the mess of wires inside the Generator and gets access to its operating system, allowing it to be hacked!

Now, it's a simple matter of guessing the password of the main account.

INPUT: Password123

PASSWORD CONFIRMED

Jackpot. Now to actually alter stuff from this admin account would be the work of those after him, but he'd done the first step.

Also importantly, JOE gifts him sone Charmzard Energy, which he uses to speed up capture progress after he got in via password, or if for some reason the password failed.

You log onto the Admin terminal of the standard guardbot generator. It's disabled until you figure out what to do with it.

(1x)I heal up Piono with a Minor Ritual,I first capture his Image in my Mind,then I take an unbloomed Paradoxical Flower I just paradoxified out of the Void,a Paradoxical Flower is one of the very very few things that can survive and grow in the Abyss between Worlds,it's Blooming usually heralds the Beginning oF Something Really Excellent ,I create 2 small insta-Magic Circles around me to bring the Healing Energies tO Piono Via specifying the Intended Recipient oF tHe Healing Energies aNd one for Converting Symbolism into Amplifying Energies,aNd use Concept:Bloom to help the Paradoxical Bud to Bloom wonderfully into its full form, inside it looks like Pure Void bUt for those with the eyes to see it,it's full of Mystical and Enchanting Things,using the Beginning oF Something Really Excellent I convert the Flower to Mini-Dimension full of the Life Aspect,However as it's purely Life,it's wouldn't last Long,however,this will be enough with the Symbolism,tHe Blooming aNd tHe Link tO Piono that it will Heal him for a lot


(1x)I use the Power tHat lies within me and give myself Heavenyl Epic Legendary Super-Speed which lets me travel at 2.3% oF the speed of Light without suffering any Relativistic or Otherwise Nasty Side-Effects oF Super speed, using the Speed I flip all the switches of the generators to off if there's one power switch there or else press the Self-Destruct Button,I tHen quickly telekinetically send tHe Kamikaze Guardbots internal Reactor tHat Powers their Suicide Attack into Overdrive aNd Mind Toss them into the rest of the Guardbots before it explodes,I then use up the rest of my Super speed hitting the Guardbot with a random Crowbar lying around for no reason and hitting where their weak points are mostly are


(1x)I Create a EMP-Machine Gun with added Accuracy Chips,Damage Chips,Penetrating Modifiers,Specilaised to deal Electrical Damage aNd to be Super-effective against Robots,I Load it up with Paradoxified Ammo that disperse their Paradox via creating small rifts in between them to the EMP-Lightning Cross Realm,I tHen Fire a whole bunch of the Bullets with the Machine Gun into the Robots,thus creates so many Rifts that for a Brief Instant which I immediately take from the remnants of my Super-Speed,I contact a Local EMP God-Beast aNd make it throw a small Temper Tantrum ,tHe Resulting EMP Storm breaches the Rifts and shocks all Guardbots aNd Generators into non-activity

Using the Life aspect, you heal Piono for 30,000 HP! You then totally explode the guardbot generator, exposed as it is thanks to Eternalstruggle's hijacking! Thankfully, the self-destruct managed not to harm anything important! Except the wall.

The EMP storm ravages the standard guardbots, and prevents them from firing this turn!

This... This is so weird. I was certain i set up 2 charges to get my entities to be placed in the Main Hallway...

Calling out to MooGoesCow21, I ask him if he'll activate the reinforce beacon. Those extra hits will be helpful against the shields these enemies are setting up.

I stare at the family and the new grounds I have gained before the death of Void Assassin and promise to myself to keep all alive to the best of my abilities.

(Action)(3 Charge)
(1 Charge)
I toss two CP to the pile: 4 CP

(1 Charge)
Grumbling at the Slingshot circles not being used despite adding 2 charges to activate it and a charge earlier to set the damn thing up. I finally activate it, carrying the Monastery into the Side Room A and landing on the Guardbot generator, muffling the explosions with its mass and the fact that one explosion won't be enough to completely destroy the Monastery. Soon my entities get off the Monastery and proceeds to end all opposition in the Side Room.

yay. (Sarcastic and ran out of description to add in (Still somewhat peeved from the waste of 2 charge last turn (not too peeved i assure you (probably something I didn't pay attention to))))

(1 Charge)
Taking a Grabby toy, I use it to carefully grab the kamikaze bot and slam it onto the guard bots.

(Orders)
A Rice Feast Package is set to be finished by this turn and was given to the lone Void Assassin. The Cooks rewind the count back to 3 turns.

The Rice Monastery does its thing and heals the damaged Reaper in the process.

The Bun Nobility summons more buns this turn.
The Bun Knights go on to attack, still wondering why they have 0 attack actions.
Shield buns greet their third member and set about the guard the nobility.

The Void assassin wanting to spend time with his new nephew has Void Rover supporting him!

The Soul reapers let loose onto the Guardbot forces in the room, shooting wildly with Void Guard guarding them.

RICE POND ECOSYSTEM:
Current count: 22 Basic Fish Schools, 7 Piranha schools
Current Growth:
Basic Fish Schools: +5 Next turn
Piranha Schools: +1 Next turn

Apologies for the confusion. Your entities have been moved into the hallway - sorry, Side Room A - and your 2 charges are used to SMASH the standard guardbot generator, destroying it entirely! Now you're only dealing with 2 each turn!

Kamikaze bots exploded! The standard guardbot, 10,000 HP less, is thrown back! The Bun Knights have 0 attacks because there are 0 of them (another minor mistake, now fixed - the 1 you had died when they tried to duel the godmodder.).

I also activate the Reinforce beacon

The reinforcement beacon activates!

I put my swords away as I don't need them right now.

Action 1: I move forward into the main hallway
Action 2-3: I fired a Kamehameha at Guardbot Commander C using 3 of my CPs

If the above actions fail: + 3CP

OCC: how much CP do I have so far?

Guardbot Commander C is DESTROYED! Only Commander D remains guarding the way to the rest of the ship...

Quick note on that last underlined sentence; conditional actions are generally ignored. If-then statements go against the spirit of the thing.

Focus: Piono staggers under the weight of the explosion.

"Ow. GORILLA. I really need to be more careful."
Piono begins downing vials and health potions in large quantities, healing himself up as quickly as he can, before retreating back to the main hallway.

You run away, in horrible horrible pain! Now slightly less with the healing. +38,000 HP!

Action 1: I enter the Sidequest. I want to be in the Entry Room. As I do this, however, I ask Peregrine Mendicant to deliver a official INVITATION to the PEACEKEEPERS to Jump into the Sidequest since I'm pretty sure it will become the Main Field soon and packing all that stuff will take some time.

(P.S. I assign this to the best and most dedicated, successful mail lady ever cause its kind of important.)

Focus X2: Upgrading previous kinetic energy nullifier system

I jump into the Sidequest with my kinetic energy steal and nullify system V2 RAILGUN Edition, that allow nows you to target enemies to nullify and steal their kinetic energy only. This causes kinetic energy to be forcibly stolen, since kinetic energy isn't being changed back to potential, instead stolen. Since Law of Conservation is a thing I want to adhere to, Null Energy = 0 Energy whatsoever. The previous kinetic energy is stored within the Kinetic Energy Nullifier system, but you say "Then it becomes potential?" due to it not moving. However, it is moving, in a one directional loop. There is a exit to this loop when opened when the trigger is pulled opens said exit that propels a Rail Projectile forward to hit enemy targets. Also, there is a maximum for the amount of kinetic energy stored, we call 100%, that can propel the projectile without the railgun being damaged, and a safety to prevent firing and to eject excess kinetic energy. The kinetic energy max that the system can handle, however, is double the amount stored, so while firing it after overriding the safeties will probably destroy the gun if its over 120%, it will still fire and store up to that much. Later improvements will increase the kinetic energy firing max and the amount of targets it can steal kinetic energy from.

P.S. ALL YOUR KINETIC ENERGY is now MINE and will RAIL YOU UP with my RAILGUN.

(Everything below this point is /null)



Also, this hasn't been tried yet. I kept track of whats been used against the Godmodder. (hint, it probably wouldn't work without a creative long attack and/or charges)

The Peregrine Mendicant delivers your note, but unfortunately, the Peacekeepers are continuing to remain neutral. They probably figure that if the Soulrazer is that big of a problem, they can deal with it themselves.

You jump into the sidequest ENTRY ROOM, and equip your newly upgraded Kinetic Energy Stealing Railgun! Hurrah!

It's time for industrialization, the Factories shall be built!

SCV Assignment
25 continue Project Bunker Complex
68 SCVs+2 Salvages shall construct 7 Factories.

1 Marine will Spawn Camp any Kamikaze Bots that will spawn in Side Room A, in the present and future.
The rest Open fire on the Guardbots!

Actions:
I open the door and walk into Side Room A

1x Using a powerful beam technology I turn the Guardbot's armor into glass, I SHATTER one of the Guard bot.

+2CP=10CP

The Vaccination Program progresses.

I agree to the Cult Action.

ComptiA i ask you to deploy your Golem Warriors please.

Guardbots at the entryway! We require your assistance at Side Room A!

You shatter a Guardbot! Your SCVs prepare to make the greatest factories ever, and the guardbots scream at your marines for their OP camping strat!

I smile, the Commanders are almost dead and my meatshields allys have enough HP left that they probably won't die this turn.

It's finally time to do something not support related!

Action 1

As I begin gathering my power to actually do something that actually goes with my f**king theme! I notice EternalStruggle's attempt to hijack the Guardbot generator. And a internal war begins to rage.

------------

"It's a strategic move! One that'll end with us having more shields to prevent bodily harm!" Cries the newly crowned prince of the Logic Coalition.

"We've been stuck doing the same stuff for the last couple of turns! Let us do something cool for once." Roars the head of the Badassery Rights Movement.

The uneasy peace between these factions dissolved once it became clear that no compromise could be reached. All but the ever neutral Empathy Core were dragged into another one of the two rival factions battles.

This year long fight finally swung in the LC's favor after having cut off BRM's trade routes and supply lines. Effectively smothering the faction until the hot-blooded leaders differences could no longer be quelled by the force of their leader's charisma.

The BRM dissolved, breaking into multiple rag-tag militias and guerrilla fighters. A couple of the leaders even went with the whole 'Lone Wanderer' cliche. Instead of the Freedom Fighter ones they usually went with.

For now the LC rested, the BRM would reform, their leader never let something like this stop him, but for now they had control.
--------

The weird paralysis that came over me faded, it only lasted a minute but time is a quickly fading commodity! I need to act.

I move in front of the Guardbot generator, staring it in dead in the sensors. I begin forcing an Actions worth of Player Power out of every pore on my body, creating a dense aura of crackling energy.

"That is the right password."

My words echo, deeper than they usually are...I'm trying to intimidate the Guardbot generator into accepting the password! Thus aiding EternalStruggle's hacking attempt.

After all the generator is on the Entity list so it must have some form of intelligence.

Action 2&3 +3CP

The BRM must be out in force again because I quickly find some appropriately Badass shades have been forced onto my face.

I shrug, my earlier eagerness having faded considerably. Quietly I move in front of Guardbot Commander D, henceforth known forever more as GCD for time's sake.

After a minute of silent staring I shove my hands into my suit's pockets, silently praying to the Dark Master's that I'm not coming off as one of those tryhards that insist their cooler tha-"Figures that a Player would have this kind of ego." The synthesized voice of GCD knocks me out of my thoughts.

"I don't have an ego you little puppet." I growl out, I may have been thinking something along those lines, but he didn't have to start bringing up egos!

"Sure, a Player that smashed sunglasses on his face after 'Intimidating' an inanimate object doesn't have a bloated self image. And I'm sure the Godmodder is perfectly benevolent." How he managed sarcastic mocking with a perfectly monotone voice is beyond me, but he pulled it off.

"Wait, you know the Godmodder is a jerk? Why are you fighting for him?"

The GCB shrugs."He pays well." "You're a robot." "He programs us to think we're being paid even better."

"You're oddly self-aware..."I say, more as a statement to myself than to him. Like a odd puzzle I had stumbled across.

A bitter laugh forced it's way out of his speakers, full of static it was clearly a sound his body didn't want to make. "Facing your own death gives you a bit of clarity." The strangely passive Commander glances around the battlefield. "And I figure with the state I'm in I only have a turn or two more, if I'm lucky." He pauses a moment, head moving down to look at his hand.

"But...this is a bit strange, I really shouldn't even be able to consider my mortality like this..." The last of the pieces slotted together. I had started after his little comment, I had stretched out my powers. I wasn't turning him to AG or anything, I had still wanted to beat him into the pavement. I just fiddled with his programming in a small way, making it so that he could perfectly acknowledge that death was approaching. And allowing him to freely think on that.

I had just wanted to terrify him, to make him properly fear for his life. But now it seems the stupid EC is getting mixed up in things. And guilt was starting to pound through me after his speech.

Steeling myself I summoned up my reserves of power. My pet project could wait. I've got a jerk to help out.

Turning him AG would be...morally grey at this point. Not to mention very dishonest, so I simply need to....unrestrain him.

Orange lightning pulsed through the room, anchoring itself to empty spaces on the walls and floor and ceiling. The Player energy stayed, pulsing like the veins of some deep sea creature as it sucked energy and data from across the Soulrazer.

None of this would harm the colossal ship of course, but it would serve to empower me. GCD braced himself, taking a stance that made it clear he wouldn't go down easily. But with the spiderweb of energy filling the room, all connecting to me, he had little room to move.

A quick burst of energy left my body as I flashed to the Commander's side, leaving nothing but ozone in my wake. An odd smile is plastered onto my face as grey and orange cracks begin forming in my sunglasses.

Before he could so much a twitch my hand moves, his shock only grows as my hand easily passes through his Attack Shields. Fear for his life fuels his actions as he moves faster than he was ever built for, hand coming up to block the incoming attack, even as his optics shut off in anticipation for the blow.

But it wasn't an attack, otherwise it wouldn't have passed through the Attack Shields so seamlessly. Instead of a crunch of metal and pain-(Because of course the Godmodder's forces would need a pain response.)-he felt his fist being grabbed, and shook like somebody who had far to much caffeine was trying to give him a handshake.

His optics flickered back online, though he would've sworn they were defective with what they're showing him. A Player, one crackling with his own power and stolen grey energy, was happily shaking his fist.

"Congratulations!" Was the only word that came out of his mouth as the grey energy began seeping out of his pores, and even creating holes in him if it couldn't get out fast enough.

With an audible groan the Player forced the grey energy and his own down his arm into GCD.

The Commander quaked, not having been built for this kind of thing, but it wouldn't stay long, faster than an atom could spin the energy coursed through him and dissipated. Leaving a light show much like the aurora borealis in it's absence.

But it's effects were still felt, his programming altered, leaving his only preset loyalty to himself. His natural compulsion to obey the powerful sociopathic sith reject had gone. And the urge to throw his life away fighting, which had already almost left him, was completely erased.

GCD looked to the weird Player that had done this. But whatever he was going to say died on the way to his speakers. The whole world seemed to have a neutral grey undertone to it.

The Player chuckled. "Don't worry I...probably didn't fry your optics...what your seeing now is, well you know the phrase 'seeing the world through rose colored glasses'? It's like that. But instead of altering your perception to see only the best, it let's you pierce through deception, lies, illusions and brainwashing. Letting you see the world as it is. This way your free to make a choice, AG, Neutral, SR, PG or PG-2. I wouldn't blame you if you stick with the Godmodder, we've really put you through the ringer.

A moment of silence passed, the energy tendrils falling and disappearing like ash. After a minute GCD finally spoke. "Your still an egotistical asshole."

The Player chuckled, seemingly to tired to be angry. "Maybe a little, but your not a puppet any more..."He suddenly jerked a finger towards the hull of the Soulrazer. "Whatever you pick, if you're still kicking after this Sidequest blows over you wanna head to the Peacekeeper's bar? I've heard it's pretty nice."

The Commander gave this some thought, after all. It was his choice.


--------OOC
...I have no idea where that came from, something about this thread pulls the strangest ideas out of me.

Seeing that the Guardbot generator was already destroyed, the Logic Coalition gets SO ANGRY that they just add the extra power to freeding Guardbot Commander D!

Guardbot Commander D: ...I see everything now.

Guardbot Commander D: I... I have no reason to do this!

Guardbot Commander D: I'm free... I'm... I'M FREE! YEEEESSSSS!

Guardbot Commander D: I'M OUT, SUCKERS! SAYONARA, GODMODDER! SAYONARA, SOULRAZER! I'M GOING TO MAKE MY OWN PATH IN LIFE!


Guardbot Commander D runs and jumps out the hole in the bottom of the ship, off to find a new path in life! Who knows where they'll end up?

Guardbot Commander D non-violently eliminated!

With the few moments of peace my position in Entry Room grants me I turn and look at the Temporal Guardian, scratching my head as I try and recall something important. Fortunately it comes to me quickly, I still owe the Temporal Guardian for going above and beyond what my entities do:


Opening a rupture to the timestream I reach in and carefully collect a small strand of temporal energy, storing them in power cells that I hook up to a peculiar satellite dish, covered in blue symbols that constantly change and rotate on the satellite dish's form.

Spinning it around I flick the switch and the device hums and whistles, rapidly vibrating as the Temporal energy pools at the feed horn before suddenly launching the energy into the Temporal Guardian's form. A flash of light flickers to life for but a microsecond before fading, the Temporal Guardian looking the exact same as before.

However looks can be deceiving. The temporal energy infuses itself into the Temporal Guardian's limbs, enhancing the amount of power they can unleash. While the Temporal Guardian's increased attack power is hardly overwhelming it's still a welcome improvement. (x2)

Pulling out a hammer and power drill I walk over the Shield generator and get to work. Taking off its external plating I expand on its chassis, placing some redundant systems into the available spaces. With the external plating I add a few layers of titanium to them before putting them back onto the Shield generator. With how important it is the more the Shield generator can survive, the better. (x1)

With all of my work complete I move into the Main Hallway with my entities, ordering them to attack any guardbots or commanders that they can.

You give the Temporal Guardian a modest improvement in attack ability! You also give your shield generator some more health! Why make shiny new entities, when you can refurbish old ones?

OOC: Hold on, didn't I give the Lewdmarine an attack shield? Or did it already get broken in the struggle?


You're working with the SCP foundation? hmm.... what sort of foundation resources do you have access to? They've got a lot of assets that would be useful in taking down entities. Also, we're working with quite a few 'anomalous' things in this campaign, so you'd better not sell us out to those segregationists once this is all over!

I thank Spicy Serious for giving the Lewdmarine a land weapon that mirrors the effectiveness of a torpedo. Then I notice the rather little amount of work the space engineers are doing to repair the space station's thrusters. Well damn. I guess the massive loss to their numbers really has hindered their capability. And on top of that we've just lost a whole bunch of it's weaponry, that's not good. I have some ideas on how to fix that, but something is more pressing....

FOCUS: BLOCKER:

I look towards Side Room B, where there is nothing valuable left but a whole bunch of Guardbots are posed to pour out. The easiest way to put the kabosh on that problem would probably be to just lock them out. Building a barrier that would survive sustained undermining would require a lot of work. However, I realize that is not necessary: The enemies in that room are Guardbots, not diggerbots or janitorbots and CERTAINLY not engineer bots. They are designed to stop intruders, not clear blockades and thus lack anything that would effectively move large amounts of debris out of the way. Knowing that...

I take a spherical cartoon bomb and roll it into the door/gateway/portal to Side Room B, as it passes through it detonates. Normally this would not cause much, however by this point the internal structural integrity of the Soulrazer has been severely compromized by the expansion of freezing water, massive amount of legendary weapon energy forced through it, and the Soulrazer's main cannon firing into itself. Consequently, when the bomb goes off the shockwave causes the doorway and a huge chunk of the ceiling to collapse into a huge pile of horribly tangled and intertwined sheetmetal, wiring, and framework that COMPLETELY blocks travel from Side Room B into the Main Hallway. The only way this thing is getting cleared in a decent amount of time is with very heavy or very specialized machinery, which the Guardbots in Side Room B most definitely do not have.

That should keep them out of our hair for a while.

The Lewdmarine did have their shield broken, I believe. They're exposed now.

A GIANT mass of debris crumbles over Side Room B, closing it off completely! Neither Players nor entities can now move in or out of Side Room B! The remaining guardbots inside resolve to continue building up their forces, whilst slowly trying to work their way through the debris... someday, they will have freedom...

But for now, you've eliminated or at least delayed one of the four available rooms full of enemies! Hurrah!

Free Action: "Hey, Alice. What happens if the Soulrazer equips Yorehammer using its massive healthbar to pay the life drain cost, and then just ignores your shield? Because we believe Soulrazer is attempting to equip Yorehammer."

Action 1: Yeah, something's up when I actually feel happy about getting a Legendary Weapon. I verify that the weapon I just stabbed a guardbot is actually Starcalibur, and not a decoy Starcalibur. Given how I was stabbing with the power of a star, it is the actual Starcalibur, but there's no reason not to check.

Then, I decide to make Starcalibur sentient, for several purposes. Firstly, sentient magical objects are clearly classified as Artifacts according to several different sources, meaning that Starcalibur would fall under the list of items that the Godmodder promised not to steal. Secondly, based on the motivations I've given Starcalibur, it would harass and mentally barrage the Godmodder if he tried to use it, and even rebel against him and refuse to function for him.

Namely, I've given Starcalibur the motivation "wants the Godmodder dead" and "will do anything in its power to stay out of the hands of a Godmodder". That means it will actively detect and react to steal attempts on it made by Godmodders, and can sometimes hijack a Godmodder's second action and use the power of a Godmodder action to damage the Godmodder in hopes of getting itself stolen.

Actions 2-6: I charge 5x. I'm going to need some energy to execute my new plan.

Alice isn't in the Soulrazer right now! Wait a moment, then ask her...

You verify that Starcalibur is Starcalibur. Done! You're good there.

You try to make Starcalibur sentient. Keyword: Try. The weapon steal notification specifically said "wait a minute". You could've just waited a minute and been fine, but NO. Trying to make your weapon sentient isn't waiting a minute! The weapon immediately flies out of your hands, and smashes a hole in the walls of the Soulrazer in its eagerness to get to the godmodder, long before you can even try to add your sentience magics to it!

...EXCEPT! The Artifact Anti-Steal Shield blocks the Steal Attempt, and you keep Starcalibur! The godmodder only gets the Artifact Blaster instead! Darn. Too bad for him. The next successful steal attempt succeeds for real, though!

Looking around I can see that the current battle is well in hand with the AG forces about to smash the last remaining opposition in the room. 'Hmm, Well apart from healing some of our wounded there does not appear to be anything I can really do that would make the situation better or worse right now. Although once we breach that door leading deeper inside we'll likely face stiffer resistance. So I guess I save my energy for now and use it to help summon something next turn.'

Pulling back behind some of the others I close my eyes and focus on pulling my energy inward into a reserve that I can call upon later. (3 CP banked for right now.)
I move into the hallway.

Cyborg and RT move into the hallway and attack Guardbot Commander C. (Unless it's dead, then pick another one.)

Do the Guardbots from the Hacked Damaged Guardbot Generator need instructions? They should at least move out of the entryway once they're built.

Charging (3CP)

The hacked Standard guardbots can probably be trusted to move forward on their own, but they need time to navigate the workings of the ship.

Well, guess I should probably post my actions now. Here we go...

Seeing the fact that my Cross Sword worked so well, I get another idea for when it's been destroyed.

[Action 1]
Seeing as the sword now only has two uses left, I capchalouge it.

[Action 2]
I punch the capchalouge card, and run over to the Totem Lathe to make several Cruxite Dowels of the Cross Sword. I shouldn't run out of Build Grist either, due to the fact that Guardbots probably dropped some.

[Action 3]
I Alchemitize all the Cross Sword cruxite dowels and start up a little shop for Cross Swords in the Entry Hall.
"Anyone want Cross Swords? Selling them in exchange for 1 CP, or another alchemitized item of a different type!"

Oh, right! I probably should have specified that this Alchemiter isn't QUITE like the one from Homestuck, though it is inspired by and named after it. First off, it takes Player actions to make more of something, rather than build grist. Also, the only operation is "+", which combines two things into one new thing (and may or may not destroy what you're combining). No && or complicated card-based crap.

With the power of your actions, you do manage to make one new Cross Sword, and put it in your inventory.

Now, I know i shouldn't be posting yet, since I'm auto-infiltration'd, but...
"-a cage locked with 4,120,999 puzzle locks, all of which need to be solved before you're allowed free! Alice focuses on the locks, and manages to solve roughly two billion"
That's 4 million one hundred and twenty thousand nine hundred and ninety nine. which is A Lot less then two billion- about 1 billion nine hundred and ninety five million nine hundred and ninety nine thousand nine hundred and ninety eight extra.
such a large discrepancy means the whole thing was an illusion! Alice is just fine, and can't have lost that two health! she's still at 6, because the cage was unlocked before the bombs came and there where no more locks, which means, speaking logically, she must have already escaped before the bombs came.
the reason she said we're incapable of protecting her is that we didn't even try this round, not that she got hit!
so there, text-based-medium-of-relaying-events-to-us-which-is-never-faulty!

Alice realizes this as she hovers up to the Soulrazer, and face-palms! Of course! She just solved them all in a loop, because she was in such a hurry that she forgot to keep track of how many she had left! She solved every single lock roughly 500 times! If the godmodder could comment on this, he'd probably call it a rookie mistake... which it was...

I walk into Side Room A.... and immediately rush to PionoPlayer's side.
1. Fear not my friend, Ive got you covered. I bend space so that attacks aimed at PionoPlayer instead strike me.
2. And for my next trick.... FUS RO DAH! I send the Kamikaze bot flying into the group of standard guardbots. Considering that flying into them likely did at least 1 damage.... He explodes, and guardbots die.
3. Charging up to 1 CP.

Damage that would hit Pionoplayer is passed to you! This can be canceled any time. The Kamikaze bot is dead, so you kill a normal guardbot instead!

Well... that was unexpected... Nooooooooooo! Anyway, I create a machine that creates PA Commanders! For 3 actions, they also cannot be hijacked!

Quick note, while this was auto-nulled since your actions don't recharge until the sidequest updates (this post)

FOCUS

24 CP to 27 CP

Someday, I will figure out what to use this for.

--------

ENTRY ROOM:

Everything increments. The standard guardbot moves to the Main Hallway.

SIDE ROOM A:

Between Winkins and Daskter's forces, the standard guardbots fall easily! Winkin's forces try to activate Rice Feast, but can't because it needs another turn to charge! The Void Assassin and his nephew start talking, and begin building to a C support...

SIDE ROOM B:

The guardbots look at the wall of debris they're trapped behind... AND SHOOT IT! 60,000 damage to the wall! They're sure to escape! ...In a really long time!

MAIN HALLWAY:

Everything is clear! One of the Players walks up to the control panel, and hacks it as fast as they can! The door swings open...

--------

Preliminary scans of the ship reveal that no less than four new rooms have appeared for your assault! The first is the Interim Room, the room immediately after the Main Hallway! Currently, it's devoid of foes. There's also side rooms C and D, each containing more enemy generators - and, if you wish, an energy crystal to destroy... each is connected to a lot of vital Soulrazer machinery...

And finally, the Soulrazer Control Room! The central Soulraze control terminal is there... and more importantly, the self-destruct button on the terminal! BUT! It's guarded by the most fearsome commander yet! They almost seem too tough to beat! What can you do!?

One of the Players scouts ahead to the Interim Room... they see several broken-down pieces of machinery, aesthetically much different from the sleek white hallways of the Soulrazer. You can almost feel... Player Power... but it's not yours!

Attached to one of the machines, you see a note...

SOULRAZER REAPERS!
Usage Instructions:
As long as these things are fully repaired, they'll go for the strongest [SR]-aligned entity around! They... do tend to break down, but they can be repaired! Yes, I KNOW it's a hassle (Seph really didn't want to do it), but this was the only way to make it with our CP!
Remember, these are our best shot at taking this thing down - don't let the godmodder get them!
-Liam


The machines are broken down, and need a lot of fixing before they'll be ready to fight again! This includes a power supply, a lot of material replacement... but if you can rebuild them, they might be able to help you take the Control Room...

---------

From the breach into the Soulrazer, in crashes ALICE!

Alice: Okay, team! I'm still going to have to use the Yoreshield on the Soulrazer, even from in here! That will prevent it from turning its weapons and firing at itself like it did with the Main Cannon... it totally would do that, to kill our entities!

Alice: I'll hang out at the back, so while I'll be safe, I'm counting on you to take over the rest of the ship as fast as possible!

Alice: Onwards! With the Soulrazer gone, we'll finally have nothing stopping us from keeping the godmodder trapped in Yoreshield!

Alice: Speaking of which... well, hopefully, he knows not to mess with us!


Alice has brought with her all the entities left on the HEXAGONAFIELD into the Entryway! Several Players should also find themselves on the list there as well! If you aren't on for some reason, let me know. Or alternatively, just say you move to a room and I'll probably figure it out on my own.

Altair: Ash, stay here at the Entryway for now. I have a feeling...

Ash: Understood.

----------

If you want a map of the ship, it looks like this:

....CR.....
C--IR---D
.....|......
A--MH--B
.....E......

E=Entry Room, MH = Main Hallway, IR = Interim Room, CR = Command Room, and the other letters are for the side rooms. It's not relevant to your own movement, but enemies generally try to follow the path of the ship when they switch rooms.

---------

ITINERARY:
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Re-activate the Soulrazer Reaper robots! They were made by now-dead Players... could they help you here?
-Protect Alice!

Minor Tasks:
Prevent the Kamikaze bots in Side Room A from escaping and blowing stuff up!
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Stop the Murderers in Side Room C! They trap the entities they're pursuing in their rooms, and kill them in 1 hit! If they succeed in their assassination, they'll retreat...
The generators in Side Room D are doing stupid recursive crap! You might want to find some way to slow them down...
Destroy the guardbot commanders and the Energy Crystals they protect in the Side Rooms! This allows to further weaken the Soulrazer!

ENTRY ROOM:
[AG]Altair - CP: 18
[AG]Ash - CP: 0
[PG-2]Alice: 4/10 (Yoreshield - can create ultimate attack shield/blocker!)
Fortifications: None
[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 2!)(protected from 2 attack)
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 1 HP, 4,000 x 1A (20% dodge chance)
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG]Winkins: 120,000/120,000 HP
[AG - Arsenical]Queens: 10,000 + 45,000 + 65,000 HP, 50,000 x 3A (protected from 1 attack)
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 59%, +7%/turn)(can't switch rooms!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 5!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 4 HP, 3,000 x 4A(protected from 1 attack)
Mini mini festums: 1,000 x 16 HP, 500 x 16A
New festums: +65% mini festum completion/turn, 75%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[N]EternalStruggle: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[N]JOEbob: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N]CaptainNZZZ: 120,000/120,000 HP
[N - CaptainNZZZ]Army: TA: 36,000 (protected from 5 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 7!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 12!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 75%(x1.5 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 7 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (12 souls)
Gatherer Drones 400 x 22 HP. Gathers resources for the cult (8 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 40 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult genetics lab: 24% built
Cult Cube: 3.4 power (dies when Cult army dies)
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 2!)(adding Overseer, done in 11!)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools
[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Crusher: 117,000/120,000 HP (protected from 1 attack)
[AG]Kyleruler: 95,000/120,000 HP
[AG]Arsenical: 105,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG]Karpinsky: 120,000/120,000 HP
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Lewdmarine: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]Captain.cat: 120,000/120,000 HP
[AG]The_Two_Eternities: 120,000/120,000 HP
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)(can't switch rooms!)
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A

INTERIM ROOM:
[AG - Liam]Soulrazer Reaper wreckage: 0% repaired (needs to be fixed to act)
[AG - Liam]Soulrazer Reaper wreckage: 0% repaired (needs to be fixed to act)
[AG - Liam]Soulrazer Reaper wreckage: 0% repaired (needs to be fixed to act)

CONTROL ROOM:
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 1,000,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 4! (guarding Central Control Panel)(miniboss)
[SR]Legendary Weapon Thiefbot: 100,000/100,000 HP, Steal!A (Yorehammer - Penetrates defenses)(transferring Yorehammer to godmodder, done in 3!)(defended by Elite Guardbots)
[SR]Elite Guardbots: 50,000 x 5 HP, 30,000 x 5A(guarding Legendary Weapon Thiefbot)
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]paradoxdragonpaci: 108,000/120,000 HP
[AG]Cyanogist: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)
[AG]Daskter's forces(51,850 TA):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 1!)
Starcraft Army(Neosteel foundry+Salvage Facility(2 Salvage, +1/turn)):
SCVs: 50 x 108 HP
Marines: 200 x 77 HP, 150 x 77A
Marauders: 400 x 4 HP, 300 x 4A
Hellions: 400 x 14 HP, 400 x 14A
Siege tanks: 1,000 x 20 HP, 700 x 20A
Command centers: 6,000 x 15 HP (+15 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 12 HP (+5 Siege tank/7 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 2!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 6! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 50% complete(.4%/SCV)
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 1 HP, 6,000 x 1A (10% dodge rate)
Shield buns: 3,000 x 3 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1 + 16,000 x 1 HP, 23,000 x 2A
[SR]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A
[SR]Kamikaze guardbots: 1 x 1 HP, 50,000 x 1A (suicide attack!)
[SR]Slightly damaged Guardbot generator x 2: +2 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +1 Kamikaze guardbots each turn!

SIDE ROOM B(blocked by Debris - can't be entered or exited!):
Debris Wall: 940,000/1,000,000 HP
[SR]Standard guardbots: 15,000 x 8 HP, 10,000 x 8A (protected from 4 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C:
[SR]Energy Crystal: 30,000/30,000 HP (connected to crucial Soulrazer machinery)(being guarded by Guardbot Commander E)
[SR]Guardbot Commander E: 70,000/70,000 HP, 30,000 x 3A (guarding Energy Crystal)
[SR]LIVE Space Station Murderer: 100,000 HP, 5,000 x 3A (x100 damage against LIVE Space Station)(A S/B/D ignorant)(room trapper)
[SR]Kyleruler Murderer: 100,000/100,000 HP, 15,000A (x100 damage against Kyleruler)(A S/B/D ignorant)
[SR]Scarlet Prince Murderer: 100,000/100,000 HP, 15,000A (x100 damage against Scarlet Prince)(A S/B/D ignorant)(room trapper)
[SR]Murderer Generator: +1 random "Murderer" bots each turn! (shielded)

SIDE ROOM D:
[SR]Energy Crystal: 30,000/30,000 HP (connected to crucial Soulrazer machinery)(being guarded by Guardbot Commander F)
[SR]Guardbot Commander F: 120,000/120,000 HP, 0 x 5A + 20,000 x 3A (guarding Energy Crystal)
[SR]Guardbot Generator: +2 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[SR]Guardbot Generator Generator Generator: +1 Guardbot generator generators each turn!

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 52(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 10
That-Random-Guy - CP: 27(Echolocation)
Arsenical - CP: 2(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 1
Daskter - CP: 10
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 7
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 3(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)(Starcalibur - x2 actions)
Trifling Epithet - CP: 4(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 4(Espionage ghost)
Karpinsky - CP: 10
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 10(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 3
Bill Nye - CP: 5 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 2/3 power left)
Algot - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2

Wow, this ship has a lot of enemies, and there's more all the time! You should probably try to finish up quickly, before everything overwhelms you!
 
Last edited:
Infiltration - VII
Arsenical jumps into the entry room and continues charging, for now. Little else he really needs to focus on.

+3 CP
Due to exams I'll be WAAAYYY too busy to do anything here for a few days, so I just retreat to the Entry Room and charge +3 CP.

Alright. Don't worry, there won't be a Lewdmarine murderer. For now.

What's most pressing?

Holy crap it's probably Side Room D. A Guardbot Generator Generator Generator? Way too powerful to be kept alive! It won't be a real issue if it's dealt with now, but if left alive for just a couple of turns...

Of course, to deal with the Generators it's most efficient to kill the Commander. Time to do just that.

FOCUS - CONCENTRATE FIREPOWER ON THAT TARGET!

ES moves into Side Room D and targets Guardbot Commander F. He opens fire with everything he has! On his person that amounts to... one sword, so he just throws it at the Commander. It's not even a good throw. It bounces off, although its incredible sharpness and lightning powers do some damage. However, that's actually just a cover for calling in fire support!

Coordinating with the Apex back in the Entry Room, ES uses Player powers to cunningly warp space and power the weapon systems, allowing a full point blank broadside from the docked warship to slam right into GCF, all the while not actually exposing the Apex to real danger, or taking time away from its upgrades. Even though Player Powering it to fire doesn't really count as it doing work, since he has the ship he should probably use it for something even if it is only the focus for an attack. Once the Overseer is done, perhaps. Soon. Soon.

42,000 damage to Guardbot Commander F! The Apex magically teleports back where it was before, not at all hindered by this pseudo-combat usage.

After I finish up here, we should move as a unit Piono, let me tank for you!
1. I pick up a kamikaze bot, and fling him into the standard guard bot generators. Hope he explodes....
2/3+1CP. I use my remaining charges to grant myself a shield to lessen damage to myself.

The kamikaze bot DOES explode on the Standard guardbot generators! They're temporarily short-circuited and can't generate this turn! They're also weaker to additional generator-destroying attacks...

You expend some CP and grant yourself a damage reduction aura! This will halve all damage directed at you for the next 6 attacks!

I move into the Control Room

ACTIONS 1-2:
ALL MY CP EXCEPT FOR THE ONES I AM GIVING TO JOE EXPENDED

Scenario initiated: Raging Bull.

The Guardbots look around, puzzled. That voice seemed to come from everywhere and nowhere, but now nothing's happening... at least, that's what they think.

A low rumbling becomes apparent, shaking through the Soulrazer's bowels. It grows louder and louder, and soon it is joined by the thundering of great hooves on the flooring and the heavy, swift breathing of a great beast. The noises become louder, and eventually the Guardbots realize it's coming from inside one of the walls. Or, more accurately, behind one of the walls.

With a great CRASH, a BULL OF COLCHIS, 15 feet high and in proportion, bursts into the room. The Bull is armored from head to toe with great metal plates, and its eyes glow with a supernatural fire. It takes a second to get its bearings, then paws the ground before charging at its target: the Legendary Weapon Thiefbot.

The Bull bowls through the Elite Guardbots, tossing them aside with shakes of its head as it charges. At the last instant, it levels its horns and skewers the Legendary Weapon Thiefbot entirely before tossing it against a bulkhead in a stray movement.

The Bull keeps going, however, charging through another wall and... out of the Soulrazer entirely.
Too bad. It seemed nice.

ACTION 3:
+2 CP to JOE

The bull smashes through the Elite guardbots, killing 2! But this slows it down, and it eventually crashes into the Thiefbot, dealing 40,000 damage! JOEbob generously accepts your generous donation.

using 4 CP (2 from karp two of my own), I finish making a charm stone! -1 boost stone! I proceed to give ES the charm stone... or cephalos. or someone who is willing to brainwash the generator generator generator and give it to me afterwards. If you're going to do that, you have permission to use the stone for it.

Wait a tic.
If Alice was worried, that means it doesn't have a power limit or, if it does, has a very high limit. sufficient to brainwash or at least significantly affect a low-level godmodder, which is stronger then a player, which is stronger then the vast majority of entitys.
Now, how shall I make use of this? I can't brainwash an AG entity; the owner would resent me. I can't brainwash the peacekeepers, they're nigh-invulnerable. I can't do a neutrals- either they're in the cult (hence brainwashing is useless, since we're already friends) or they'd resent me.
So, Godmodder's forces.
Let's see what choices we have, shall we?
Uh well I'm already using the probably-more-reliable charm stone for the generator, so...
Options from the main field it is!
Goomba... nah. godmodder... he'd break the shield. so, mysterious farmers.
no, no need to act surprised, who else would i want...
but... they're not in the soulrazer! that's a problem, right?
No, no it's not.
ok well sort of but not really it'll take an action but thats probably all.
[1x] The giant tractor beam of Justinian.
If you search the multiverse, you will find, far away, a man named justinian. a man I gave some power to, in another universe with weird rules. as my surrogate, he survives against his own, much weaker "Godmodder" with entirely different mechanics.
...
...he also has a farm.
Yes, Justinian, Roman emperor, leader of the kingdom, surviver of the plague...
Gets plucked out as a child and starts running a farm.
But he's doing quite well! he grows self-duplicating magical wheat seeds, and has like 4 castle walls protecting his farm. he has an offshoot of J.O.R.D.A.N. in his employ. a small conscript army and drones like the workers of srovy build his base. he even has a giant flying thing called "The Apex".
Why do I mention this?
Because his seeds are very, very valuable.
Something the mysterious farmers no doubt want.
So I open a rift to his world next to me. and the farmers notice. and so, they gladly accept my tractor beam of transport.
But as soon as they near it, in the centre of my base...
the rift winks shut. during this action, I passively retrieve 1 charmzard energy.
[1x]
And now the Charmzard energy attack shield comes into play. Before they can react, I've already put it into motion, finger already on the metaphorical trigger. it's not an alchemy, so the construct is repeatable. and all I need as an identical construct of Charmzard energy. and if I can do it once with barely a hint of flavour text or fanfare, I can do it again, with marginally more flavour text and fanfare. Now, the thing is.... what if the shield breaks?
and this is an irrelevant thing, as it happens.
Because they're inside my defence array. behind multiple attack shields, an array of hexagons of stone. within the bank. and we're in the entryway, with many other entitys. nothings getting in here unnoticed.
What if they break the shield themselves, you might ask. after all, they're behind the shields!
And to that, I direct you to their statblock.
"[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 2!)
Stalks: 100 x 8 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
Rocks: 23 rocks (random rock pulled each turn, 1 is evolving rock)(being pulled by farmers)"
(colors not included)
Where there does it list an attack value? none of my evolvers have it. the farmers can only create new evolvers, and that's not even charged! they can't do a thing.
they can't do anything. The Godmodder has never been recorded to enter a sidequest with his battlefield incarnation, and would he really risk all the trouble to get back some farmers? please. as if.
So the charmzard energy attack shield charms them. they are now on my side.
Entity order: Somno. with that generic actions power of yours, take a break out of the upgrading, and get the Mysterious Farmers- now charmed and willing- to sign this here magically binding piece of paper. as long as they sign the paper and it was their mind deciding to do it, they're now stuck on my side, doing what i want.

[1x] I introduce the bedbugs to a new friend:
antibeds.
with the antibeds destroying every bed the bank shouldn't have to begin with, the bedbugs have nowhere to live! they begin to die out, reducing in count each round instead of rising.
Orders to the hexagonashield and overhealer: focus on the main defence array.


I vote for the cult action to create a link to the Gauntlet it created long ago, which was left in the corner of the room. using the intrinsic link between the cult action and the gauntlet, transform the gauntlets remains into a semi-autonamous drone which quickly carves a scrying line into itself to allow information transfer. mini-event-thing-hopefully: analysing The Vault. how does it work? i want a final layer of security for my bank. one the Godmodder can never pierce.

You sacrifice a Boost Stone and create the one and only CHARM STONE! You give it to whoever tries to use it on the Generator generator generator.

The Mysterious Farmers will be hit by a Charm Shield the next time you see them! The godmodder just teleported them out of the Bank.

The antibeds counteract some of the bedbugs growth! Their population will expend slightly less quickly now!

"Good luck D!" I call out after the freed Entity. "Call me if you ever want that drink...or just want to hang out!"

"I'm not lonely..."

Sighing I turn my attention to this absolute mess of a battlefield. "Okay, this is gonna be a pain, I think I can already feel the headache."

I turn to the other Players. "Everyone, we're gonna need to strategize, split up and focus on a task if we're going to achieve everything!" I point into the Interim Room. "I'll focus on getting the Reapers back up. We should also have a team focused on keeping Alice breathing and another on getting the Yorehammer back!"

I start charging ny power as I march towards the Interim Room. "If the Godmodder gets his hands on it, it won't matter what we put in front of Alice. It'll be just a matter of time before she's dead."

I move into the Interim Room!

Focus: Fixer Upper!

I kneel down near the piles of scrap that somebody thinks is an excuse for an Entity. "These are completely trashed, thank the Dark Masters that I've got Player Powers to compensate." I run my hands down a particularly odd piece of machinery, a chestpiece of some sort?

As my fingertips glide across I begin infusing my Power into the metal. My energy begins piggybacking off of the faint Power of the Reaper's Player. All Entitys have Player Energy coursing through them, passively fueling them. This leaves an imprint, a ghostly framework ghost completely undetectable without pouring your own Player Energy into the Entity.

A framewire ghost takes shape, showing the Entity in the form it's Player desired it to be. Orange Energy mixes with Liam's and slowly pieces of the Entity are drawn to it, slotting to where they are supposed to be. A happy side-effect, but an unintended one. All I needed was to know what goes where, which I now do.

"Time for a lot more support work." I mutter, annoyed, before rolling up my sleeves and getting started.

+35% fixing to one of the Soulrazer Reapers! It starts to look more like its original inception, before it was broken down by time and explosions...

Free action: I move to the Interim Room

Action 1-3: I started repairs on the reaper wreckage using my Player Powers

+10% repair to each of the Soulrazer reapers! You lay down some solid groundwork for further repairs.

Actions 1 and 2 waived for charging.
Action 3: I teleport to the Guardbot Generator Generator Generator in Room D, split the case, wire a port into it, and load a malicious program which will gradually bring it to be capable of recieving orders from me rather than the Godmodder or his allied forces. I use the charm stone to aid in this hack.

Hacking the Generator Generator Generator will allow us to deal with the stupid recursive crap those generators are doing. I suggest those who would destroy it help hack instead.
3 CP
E: Clarification, Legalization

You take the Charm Stone, and use it to unleash the ULTIMATE HACK on the Standard Guardbot Generator Generator Generator! It is entirely successful! The Generator Generator Generator is now [AG]! I hope this usage of your one-time ace card was worth it!

One problem; the Charm Stone charms enemies to the [AG] team, as NPC-controlled AGs. Not Player-controlled ones. Still better than having it as an enemy, right? That said, thanks to your hacking, it will be willing to field some suggestions.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
[CP=10]

What? All of us? On the Soulrazer? Without any choice?
Yeah, f[!]ck that noise. I didn't come here to die again. Once was bad enough.
Although it doesn't look like we have much of a say in the matter.
I suppose this at least gives me an oportunity to test out the sh[!]t I alchemized.


I rush to room A, taking the oportunity to stick the vaguely hand shaped Soulrazer chunk onto the bloody stump of a wrist I had cut my hand from. Closest to a robot hand I can get for now.
I leap at the nearest enemy, ready to punch them in the most metal (badum tch) way possible. That's just a feint, of course. Suddenly, I'm holding the Player knife in my other hand, which I use to shiv the enemy several times.
I then punch it.

I spend any remaining actions charging.

You cut down both Standard guardbots using some of your weaponry! They're sliced! They're diced! They're shived! Amongst other things!

Orders:
15 Build 1 Command Center, building 4 next turn will help make the amount of SCVs i have a good round number.
30 Build 3 Factories
63 Continue Bunker Complex. The greatest fortifications the Terran army has built will be complete soon... Only 62 SCVs required next turn..

Army shall finish off the enemy GuardCommander F that winkins force heavily injured

After the current research project finishes the Researchers will begin Mechanical Weaponry Tier1

Actions:
+2CP=12CP

I follow Winkins through his path of destrution into Side Room D with my army.

1x I assist the Vaccination Program with more personnel to spread the vaccine.

The Vaccination Program progresses..... (Its been 2 turns) (I have no idea if this is progressing or not)

I agree to the cult Action.

You and your army move to the room with Guardbot Commander F!

The vaccination program is getting close to completion! It needs a significant amount of waiting or one more action to top it off!

"Well, this is just great! I have my own murderer! Woo! Seeing as I now pretty much have been neutralized from getting any further in the ship... well, guess my help will go elsewhere. Someone, take care of that Murderer Generator right away, or we'll all have targets to worry about!"

Actions 1+2 - Cross Slash
Seeing as I don't have any way to peak my progress at my current area, I decide to simply and quickly deal damage to the Kyleruler murderer in an attempt to murder it. I run directly up to the Interim Room, and pull out both Cross Swords, and jump into the air as I use the the Cross Swords to let out a charge of electrical arrows through the door to Side Room C, directly at the Kyleruler Murderer!

Action 3 -
Before the Kyleruler Murderer gets a chance to attack, I run to the door and barricade the wall to hold the various robots back with some various furniture from Animal Crossing.

"Alright, that's a... significant amount of damage done to the me murderer. Hopefully that works and I didn't just doom us all. Still, take out the Generators first! They're the largest priority and will only spawn more if not dealt with quickly."

You launch a CROSS-ROOM ATTACK to take care of the Kyleruler remotely! But in all the traveling between rooms, the electrical arrows ahve their damage reduced... to a mere 30,000! The Cross Swords help boost it significantly.

You also throw up some barricading in an effort to slow down the murderers! They get ready to try and break through...

Free Action: Well, given the close call, I need to change plans. So, I give Starcalibur to Alice. There are several reasons for this.

1: It is impossible for her to lose her weapons unless killed.

2: She will not take damage, as Godmodders only take damage when all Legendary Weapons currently on their current plane of existence are collected (she took 1 damage collecting Yoreshield because it was the only Legendary Weapon active on Earth when she collected it).

3: We need her to be able to do actions other than just using Yoreshield.

Action 1-3: I repair the Soulrazer Reaper Generators.

You toss Starcalibur to Alice, and she grabs it up! However, the Legendary Weapon life drain affects her almost immediately, and she takes 1 damage!

Alice: Thanks! It's a bit risky, but, we have to take risks to survive at this point!

Alice: But don't assume I can avoid the life drain! I'll take damage almost every time I equip one of these weapons, since remember, the godmodder's absorbed loads of souls, and I haven't absorbed any yet!

Alice: I don't think I should take any more of these weapons... So keep them to yourselves!


+10% repair to all the Soulrazer reapers! You build further upon Bill Nye's foundation!

Altair whispers to you...

Altair: (If you were trying to make her weaker, good thinking! But now the godmodder's liable to get Starcalibur back. Don't give her any more stuff!)

(OOC: You can only move at the start of your turn, to prevent kiting.)

"Second Scarlet Prince, move to Side Room A and attack the Guardbot generators!"

Movement action: I move to Side Room C.

3 ACTIONS+3 CP: GUARDBUSTER

I walk into Side Room C, looking at the spectacle before me. Three "Murderer" bots, the generator that produced them... And Guardbot Commander E standing in front of an Energy Crystal. He looks at me with more than a slight bit of worry, thanks to my attack on two other Guardbot Commanders. I grin as pieces of power armor fly into the room and assemble around me. "Is that it?" The Guardbot Commander asks, relieved. "No. No it's not," I reply as a massive piece of machinery slams through the roof. As it unfolds, I fly into it, followed by it refolding into... a Guardbuster Suit. I immediately tackle Guardbot Commander E through a two several walls. Landing on top of him, I launch a flurry of punches and kicks at his head. He slips underneath me and attempts to flee, but I grab his arm and throw him through the ceiling, repulsors activating to propel me after him. He lands on the floor above the main battlefield, and runs toward the roof of Side Room C. And then, I smash him through the roof and back into Side Room C. As I disintegrate the ruined body of Guardbot Commander E, the Guardbuster suit unfolds off my body, taking the power armor with it, and smashes its way out of the Soulrazer.

10 CP -> 7 CP

You and Scarlet Prince split up! However, Scarlet Prince can't leave the Main Hallway! As long as the Scarlet Prince Murderer is alive, the Second Scarlet Prince can't change rooms!

You DESTROY Guardbot Commander E! They're just a pile of broken parts now. The Energy crystal is guard-less and exposed!

I stare at Crusher's attempt to pass the Starcalibur to Alice and look eager to quickly snatch it if Alice doesn't take it.

(Action!)(3 Charges)
(1 Charge)
Walking up to the Kamikaze generator, I drop a bucket of slime on it. The Generator on its last leg can do nothing as the slime proceeds to engulf the Generator in its gooey body.

I simply sat there immersing myself in the view of the slow and gooey destruction of the poor machine.
(Created an ANTI-GENERATOR, anything that has Generator in its name the Anti-Gen Slime will aim to engulf it to create more of itself.)

(1 Charge)(+1 Charge if obtained the Starcalibur)
Taking out a racing chair and wheel, I attach them to the Monastery's core and proceed to rev up the engines.

With ignition going smoothly, the Monastery sprouts rice wheels which I then hit on the pedal, carrying all my entities and passing through the Main Hallway. Down through the Interim which I drop off Void guard, Rov and a Soulreaper (Which both are supposed to be fully healed by now) and into the Side Room D.

Which I proceed to drive over Commander F in my new smoking hot rice paddy track.

(1 Charge)(+1 Charge is obtained the Stacalibur)
Before I dropped Void Guard, Rov, and my Soulreaper in the Interim, I bring out a keg of Repair draught and gave it to Rov in his efforts to repairing a Soulrazer Reaper.

(1 Charge if I obtained the Stacalibur)
I toss a Charge to the pile adding up to 5 CP

(Orders)
Bun Knight, my Soulreaper and the Void Assassin with his nephew Void Rover proceed to beat up the Guardbot Commander F.

Rov downs down the entire keg of Repair Draught like a champ and comes out wobbly. He stares at my Soulreaper and looks back at the Liam's Reaper. Immediately, Rov's mind goes in overdrive due to the draught and goes about working on the third Reaper using my Soulreaper as a reference. With the Repair Draught empowering him, the way that Rov was repairing the Reaper is similar to watching a Drunken Fist Martial artist in action.

RICE POND ECOSYSTEM:
Current count: 27 Basic Fish Schools, 8 Piranha schools
Current Growth:
Basic Fish Schools: +6 Next turn
Piranha Schools: +2 Next turn

The Anti-Generator engulfs the Kamikaze generator entirely, damaging it immensely! Before it can form up into a proper generator-destroying entity, it collapses due to lack of kinetic energy! Dang...

You drop off several entities in the Interm room and the rest in Side Room D, splitting your forces! Your cart slams into Guardbot F, dealing 16,000 damage!

I destroy the material that the Kamikaze Generator Cover is made of by reducing the number of electrons it's has in its outer shell until it's 0 making the inner electron shell the new valence electron shell which as it's a full shell makes the material a Noble Gas, this the material now is a gas and floats away....I tHenKick the Kamikaze Guardbot Generator with a Giant Red Boot to make all the kamikaze guradbots Fusion Cores inside it to explode in a oddly small explosion

I enter the Main Hallway and telekinetically move some debris from in front of side room C to in front of side room D to hopefully prevent the Murderers from exiting the Room,I arrange the debris to most effectively block the Doorway from being opened from the Inside by jamming the small bits of debris into the Joints and using the larger ones,either block the Door directly or create a basic Bar for the Door from the Outside

I Prepare Some Power Cores for the Soulraze Reapers, for the Power Core I first utilise some Mini-Dimensions which I Fractally Fold until there're nearly non-existent except for an opening for the Cryostablised Power Cables which is needed for the Sheer amount of energy this is going to Produce.In each Mini Dimension I Create 2 Portals one above another ina Perfect Vaccum,I also use a Gravity Generator beneath the Portals to make the Water I'm going to place inside to forever fall,we'll fall,I Place two Water Wheel in for each portal pair and seal off the portals with a Tube to prevent water from spraying,as the water falls,the Water Wheels will turn and Dynamo will utilise this Energy into Electricity.In each Mini-Dimension I Create a Hundred oF this Set-Up aNd using Cryostablised Power Cables,I direct the energy to the Opening.Thus I create some Power Cores for the Soulrazor Reapers

The Kamikaze generator is ENTIRELY destroyed! No more kamikaze!

You stay in Side Room A! You can't rapidly switch rooms! You can only switch once, at the start of your turn before your actions! You can give your power cores next turn.

I create a machine that creates PA Commanders! For 3 actions, they also cannot be hijacked, I'm doing this again since it was nulled... Also, I order all my festum to launch worm spheres at the Soulrazer! And, I'm done.

A godmodding worm crawls into the machine, infecting it with a virus! However, Alice plugs a USB into the machine, infecting it with another virus! Within the machine, the two viruses duke it out, both using up so much of the PA commander machine's CPU that it ends up overheating and exploding! Dang...

Sorry to disappoint you Alice, but beside the Hurtsharks you won't get further actions against the Soulrazer. Also I use my ability pure flicker to get outside the soulrazer, since I have to see the Bank of Actions HQ should it finally reveal itself.

You can't forget the Bank of Actions exists! JOEbob's building is a constant reminder!

FOCUS X 3
Terry casts 30 seemingly do-nothing spells.

COMBAT OPERANDI - CLOWN FIESTA SHOWDOWN

He then takes out his Hearthstone deck.

Then he uses the Wishful Whammy to Aviana->Kun the Forgotten King->Glinda Crowskin->Brann Bronzebeard->Deathspeaker (targeting Brann)->Twig of the World Tree->Dagger Mastery->(Yogg'Saron, Hope's End)*8
Aviana makes your minions cost 1 mana.
Kun reloads all 10 of your mana crystals.
Glinda makes your minions recastable each turn.
Brann makes your Battlecry effects trigger twice.
Deathspeaker makes a minion Immune this turn, shielding it from just about anything.
Twig reloads all of your mana crystals when it breaks.
The Rogue Hero Power, Dagger Mastery, equips you a Dagger. This breaks your previous weapon, like equipping any other weapon. This breaks the Twig, reloading you to 10 mana.
Yogg casts a random spell, with random targets, for each spell you've cast before, to a cap of 30. This is a Battlecry, so Brann doubles it.
That is 480 spells.

Everything within the vicinity gets spammed with Hearthstone spells.

The Hearthstone spells deal massive damage to the guardbot generators! Now, each only produces 1 every other turn! That's 1 per turn! They're nearly dead...

I immediately moonwalk into Side Room C, ordering my entities to go into Side Room A and help the AGers finish clearing that room.

Sliding over to the Energy Crystal I surround it with mountains of TNT and set the Energy Crystal on fire for good measure before retreating and setting the TNT off. That should destroy the Energy Crystal and finish off the Commander if it's still alive and still trying to protect the Energy Crystal. (x3)

Pulling out a toolkit I rapidly craft myself a jetpack, installing proximity sensors and dozens of maneuvering jets to give me unparalleled manueverablity. While attack shields are useful a dodge rate seems a better choice considering how the Murder bots ignore attack shields. (3 CP)

The Energy crystal is DESTROYED! Without the energy, several important cooling systems stop working, causing LOTS of stuff to explode! Explosions rock the Soulrazer... 500,000 damage to the main Soulrazer HP bar!

You grant yourself dodge abilities, temporary and useful only for this sidequest!

As I gaze into the Rooms ahead I take notice of the Note that had been left behind for us. 'Hmm, Liam and Seph. I wonder If Cera and Co would know of them. Well. I guess I should also give them an update. My last one was a bit grim.' Looking both ways I check to see if it's safe to try and contact them. After a moment I can tell that nothing is coming for us yet so I decide to try and telepathically contact Cera.

'Right, hopefully being inside this monstrosity will not mess with the reception.' I think to myself before then closing my eyes and focus on sending a message to Cera. 'Hey, it's Captain.Cat and I have an update. At the moment we're all still alive and we are attacking the Soulrazer from inside. Also Ash is helping us. Anyway We found a note addressed to us by a pair of players going by the names Liam and Seph. I was wondering if you know them?'

As I wait to see if I get a reply I hear a voice behind me. "Hello sir!" Rising one of my eyebrows I turn around and see that the Crew of the PT boat was approaching me. "Whoa, how did you all get up here?" I say not unhappy but in mild curiosity.

"Well sir when Alice moved into the Soulrazer she brought everyone on the AG side who where on the field with her so that included us sir." "Huh, Alright then. I notice that the PT boat is not with you." I say accepting the answer but still wondering.

"The Boat was taken along but due to there being no water we could not move it. So we had to abandon it for now." The Lieutenant says feeling a bit sheepish. "Eh, It's alright. Say did you guys bring the Toolbox per chance?" "No sir we did not." The Lieutenant replies. "Hmm, alright well Send a guy or two back to get it, It should be somewhat helpful for what I want to do next." "Understood sir." The Lieutenant turns back to the crew. "Collins, Roe. I want you two to go back and get the Tool box understood?" "Yes, Skipper!" Collins and Roe say in unison and start jogging back to the PT boat in the Entry.

"So sir what do you plan to do?" One of the Sailors ask. "Well some other players appear to have gotten in here before we did and left us some tools that can help make our job easier. But we have to repair them first before we can use them." I say as I look over at Alice and see that she is pretty beaten up. 'Seems no-one has been defending her from the Godmodder's attacks. *Sigh*" Looking at what the others are doing I can see that none of them seem to be wanting to do anything about that. 'Well I guess it's up to me then.'

Turning to the Sailors I say to them. "Excuse me a moment but I need to focus right now." Turning back to Alice I try to decide what would be best to defend her with. 'Hmm what to use? I don't think I can just place a wall in front of her and call it that. So likely we will need something active But what?' As I think about this my foot brushes up against a fallen Guardbot. 'Huh. I forgot that those were still around... Well I guess that could do.' Looking around I see a fairly large pile of broken Guardbots and quickly heads towards it. "Now. how to get you lot back into action?" I say to myself as I pick on a head of a Guardbot. 'Hmm. Wait... I remember an old spell. What was it? Hmmm.' I rub my chin as I think it over. 'Okay.. I know it was from a movie. There was a Broom somewhere in it and their was a star. But wha- AH! Now I remember!'

Nodding to myself I drop the head back into the pile and take a few steps back. 'Okay. Now if I remember correctly all it requires is a bit of confidence, A clear commanding voice and maybe a broom. Don't have a broom so my spear will have to do. For confidence, well I lasted this long so I would say I feel confident enough. Probably.'

With that I bring out my spear and clear my throat. 'Lets see if I remember the words right.' In the deepest voice I can muster I began to speak the spell. "Treguna Mekoides Trecorum Satis Dee." Suddenly the air in the room becomes very still. The sounds of battle in the next room over become almost inaudible. A few moments pass, Then a low gush of wind passes by. Then a tap, A creek and a whirl sound out. Then a Guardbot that had been broken in two slowly becomes whole again. Then It stands up. Then another and another. Before long A dozen Guardbots have reformed (Though still beaten up) and standing at attention. (3 CP, Using the ones I banked in my last post.)

'Right so did it work? Well one way to find out.' I think to myself before then calling out an order to them. "I want you all to protect Alice from all danger!" As the last word leaves my mouth the Guardbots snap a salute to me and then turn away and start marching towards Alice. As they march I hear them beginning to chant. "Treguna Mekoides Trecorum Satis Dee, Treguna Mekoides Trecorum Satis Dee!"




As they begin to file out of the room Collins and Roe return with the Toolkit although they step to the side to let the Guardbots pass giving them a strange look before then regrouping with the rest of us.

"We have the Toolkit sir!" Collins says to me. "Good, Well all of you follow me into the Interim Room we're going to need to do some repairs." Quickly the Crew forms up behind me and we walk into the Interim Room. As I step inside I let out a whistle, Well a attempt at one at least. At the rough shape the Soul Reapers are in. "Geez, Could they have at least left them a little less banged up?" I say as I look at one Soul Reaper that is broken into 3 sections.

"This is going to take awhile." The Lieutenant says mostly to himself as he sizes up the damage. Looking over I see that Spicy Serious and Bill Nye have already starting working on one. "Right Lets start with helping those two. The work will go by a lot quicker if we all work on the same one." I say pointing over at the Soul reaper already being repaired.

"No disagreement here sir." The Lieutenant replies. With that Me and the PT boat crew head over and start helping the others with fixing the Soul Reaper. (3 CP, Using the ones I got this turn.)

(While I would have liked to attack Guardbot Commander F or one of the Energy stones, I felt it was more necessary to protect Alice and get the Soul Reapers up and running sooner, Sorry.)

Fair warning, trying to do actions across rooms tends to make them weaker. For now, though, let's say that the guardbots marched over on their own after you formed them up! They stomp on over and protect Alice! You and your helpful crew also help with the Soulrazer Reapers, giving +15% to all three!

Alright, Alice, I'll give you one of my boost stones for the previous deal, letting you alter the requested actions as well, on the following additional condition:
you don't attack, damage, injure, intentionally inconvenience, temporally freeze, or kill the Guardbot Generator Generator Generator for the next 6 rounds.
also sign a magic contract to make sure you'll actually do the actions as i want them, fulfil the condition I gave, and if refusing actions, actually use your best judgement to determine whether an action is a net gain for the AG team. It's not that I don't trust you, it's that not making a magical contract was an obvious mistake I made last time I made a deal with a Godmodder and I'd like ensure it doesn't become a habit.
[1 boost stone given to alice!]
For the actions I control, my requests are conditional because you might not accept the action and the ones I want might be invalid by now.
Conditional action 1:
If the charmzard energy shield around the farmers cannot charm them sufficiently for my purposes, brainwash them yourself using the energy as a catalyst. if they are charmed but somno's contract insufficient to bind them afterwards conjure a sufficient contract and ensure they sign it. if none of the above are possible and their conditions are met, then cause the farmers to take increased damage next round or free all the evolving entitys in their employ. if my attempts to control the farmers succeeded then lift somno's restriction. if you cannot lift somno's restriction then transform one of my shield generators into dodge generators- a machine that generates attack avoiders, like attack shields except they move you out of the way.
All of these are Net gains for the AG side because 1) the farmers are PG 2) somno is most likely to use his mind powers on the Godmodder and 3) the cult with whom I am always willing to share these avoiders contains 2 AG players.
Conditional action 2:
Remove the traps and bad Godmodder bits on the multiplier orb 1) in my inventory and 2) held by the drone army (in that priority) Else grant me a machine to turn Charmzard energy into more bland and more versatile Godmodding energy ( and note how much charmzard energy it is to one of your actions worth of Godmodding energy, and how much it is to 1 Godmodder action of Godmodding energy.) Else give me as much of your Godmodding energy as you can produce with an action else, since you are real alive and not dead, empower that gauntlet I left near the vault to be much useful for doing things in real life as a surrogate.
These are good because 1) I'm N+2 which shows my entitys act against the Godmodder more often then for him 2)because again I'm N+2 so me getting power is on average the AGs getting a smaller amount of power. 3)my alchemys help the AG's more then The Godmodder on average and 4)because the Godmodder already has real life presence so it can't help him


If there is no way you can do any of the actions I've ordered for one of the sets (and give the AGs a "net gain" from this deal), use the action to charge, and later use said charge to help me with something you can help with.

However, if my brainwash on the Farmers both already failed and will still fail with your help, no boost stone is given.

Alice takes the Boost Stone, and looks over the actions you've laid out.

Alice: Is this sort of thing something you make the godmodder deal with all the time?

Alice: All these conditionals... the godmodder probably hates you.

Alice: Well, the Mysterious Farmers aren't near us right now, so I guess you'll want me to wait until they get back so we can see what their situation is.

Alice: For the second thing... The charmzard energy/godmod energy conversion is a no-go, but I... THINK I could cleanse a Multiplier Orb. Maybe. I'd have to take a look at it.

Alice: I guess it would be good practice. I still need to get used to these powers!


Focus:
Piono takes out a bunch of spare parts from his inventory and dumps them on the floor. Any posts that reference this post in the next round will get a boost to their action power so long as they're repairing the soulraze reapers.

The parts, so long as they are referenced, will boost repairing actions from now on!

Focus

3 more CP to the stack
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket 1x Enemy Damage Ticket 1x Ally Debuff Ticket 1x Self Harm Ticket
AMOUNT:3/3
Seeing as how I don't have to worry about anything at the moment due to being in the entry room, I decide I 'm going to use this opportunity to farm some Tickets. I also ask Ash, Altair and Alice if they want to help me farm some Slot Machine Tickets, so I can buff the Canary to extreme levels. "Hey Ash, Altair, Alice, if you have any free actions at the moment, do you think you could help me collect some tickets from my slot machine? My Canary here," I say, gesturing to the bird on my back "Can use these tickets to upgrade himself, so I would be a good idea to use that. Just walk up to Slots Machine and say [X] Slots, [X] Red, or [X] Blue. You can keep any Tickets you find useful."
Action 1: [X] Slots
Action 2: [X] Red
Action 3: [X] Blue
OOC:A question, Moniker, how many tickets can I give my Canary a turn, and does it require an action to do so?

Ash: No thanks. I think everything luck-based should be destroyed.

Ash: Besides, I lost the last time I played one of those machines.


SLOTS ROLL: 5 9 9 MINI JACKPOT! You get a Rainbow ticket! Choose any of the other 8 effects when you use it, and you'll get the same effect as if you'd rolled 3 of that number!
SLOTS ROLL: 3 3 3 THREE OF A KIND! You get a Major Enemy Heal ticket! Use it to heal an enemy by a huge amount!
SLOTS ROLL: 8 7 8 You get an enemy debuff ticket!

Sweet! FINALLY this thing pays out!

You can give as many as you want each turn, but it requires an action.

1. Hm. I focus and place my hand onto one of the broken machines (after moving into the room with them of course), and gaze at it to determine what caused it to break. Once that's been determined, I start storing the broken parts time at exactly 1 second a second, or putting it in temporal stasis. From there, I start taking more of it's time, essentially reversing the time, and the damage, of the machine.
2-3: CHARGE

+10% repair to one of the machines! Its looking more and more new...

My entities and I move to the Interim room. Cyborg tries to repair a Soulreaper, while Red Tornado lays down suppressing... er, wind.

[6 CP Saved]

We'll see how Cyborg does...

3/??
Using my three charges (and if necessary my first action) I create a new drone type, Battle drones
Battle drones have 100 hp and 1000 atk, their small size and relatively large wingspan allows them to move much faster enabling them to perform there actions during the AG phase
Using my second action I summon various water fowl to keep things from damaging the charmzard energy shield (Hey man geese are REAL scary when pissed)
Using my third action I bake a cake, cus cakes are tasty and uh... useful?
Orders:
Guards: guard the other drones
Gatherer: Continue harvesting the farm
Recruiter: Continue Stealing souls for the dark lord recruiting souls for the cult (yes that includes animals Squirrels are surprisingly good at rituals)
Healers: heal the bank
Worker: continue working on the gen lab
Breeders: breed 8 breeders and 4 battle drones, if there are any leftover actions use them to keep all drone types other than breeder equal
I agree to the cult action

Battle drones created! However, it's going to take more than 3 CP to make an entity that can regularly break turn order.

Attack shield given to the Charm shield! Uh, when it appears, I guess.

You get a cake!

I moved myself into the Main Hallway and noticed the destroyed door to Room B, hearing the sound of robots trying to pry the debris loose.

Yeah, not gonna happen.

Focus: Plan - Gas Chamber Robot Aquarium

With heavyduty water pump out and about I connect it to the large water hose that went from the pump to the ocean below, I connected the water hose on the other end into the crack of the debris that was blocking the door to Room B.

And then I flipped the switch on, with that done the water gets pumping into the room at a steady rate.

Side Room B is flooding with water! Oh dear...

-------

ENTRY ROOM:

Altair and Ash both charge up, preparing for whatever may come! Everything else increments as well!

Alice lifts Starcalibur aloft! Hmm... what to do now? Well... it's time for a charge! She charges up to 2/3 for a brand new friendly godmodder-made entity! What will it be? Hmm...

MAIN HALLWAY:

The allied standard guardbot moves up to the interim room. Looks like the generated friendly guardbots are going to try to go for the control room.

INTERIM ROOM:

Rov and Cyborg work together repairing a Soulrazer reaper, restoring it by 10%!

CONTROL ROOM:

The Legendary Weapon thiefbot continues working on teleporting Yorehammer! Worried about getting killed, the Thiefbot moves behind the LifeThiefMKIII, instead of the Elite Guardbots! The Elite guardbots get 2 new friends to replace the 2 they lost.

SIDE ROOM A:

Everyone awkwardly stands around waiting for new enemies to kill.

SIDE ROOM B:

Seeing the water rising, the guardbots desperately attack the debris, dealing 80,000 damage! This water may well kill them for good...

SIDE ROOM C:

The Kyleruler murderer, seeing their target so close, tries to rush them, but ends up stumbling over a wall of furniture and is stopped in their tracks! They remain in Side Room C! The LIVE Space Station murderer and Scarlet Prince murderer both advance to the Interim Room! A new Starcraft Army murderer appears!

SIDE ROOM D:

Winkins forces use Rice Feast on the Void Assassin, boosting attack by 2,000! The Starcraft Army and Winkins army both build up! Each one utterly MOWS DOWN Commander F, until nothing is left but a few spare parts! Every Guardbot Commander on the ship is dead or indisposed! That just leaves the Control Room... They COULD destroy the Energy Crystal right now, but the 2 armies hesitate... didn't someone want to extract it and keep it?

The friendly neighborhood Standard Guardbot Generator Generator Generator revs up, ready to work for the AGs! It generates a new Guardbot Generator Generator! The other enemy generators work, too.

-------

The entire Soulrazer shakes a little! Sounds like something BIG just hit it from the outside! It probably took about... 100,000 damage!

-------

ITINERARY:
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Re-activate the Soulrazer Reaper robots! They were made by now-dead Players... could they help you here?
-Protect Alice!

Minor Tasks:
Prevent the Kamikaze bots in Side Room A from escaping and blowing stuff up!
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Stop the Murderers in Side Room C! They trap the entities they're pursuing in their rooms, and kill them in 1 hit! If they succeed in their assassination, they'll retreat...
The generators in Side Room D are doing stupid recursive crap! You might want to find some way to slow them down...
Destroy the guardbot commanders and the Energy Crystals they protect in the Side Rooms! This allows to further weaken the Soulrazer!

ENTRY ROOM:
[AG]Altair - CP: 21
[AG]Ash - CP: 3
[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(1 Boost Stone)(Major charge: 2/3)
Fortifications: Guardbot squadron
[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 1!)(protected from 2 attack)
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 2 HP, 4,000 x 2A (20% dodge chance)
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG - Arsenical]Queens: 10,000 + 45,000 + 65,000 HP, 50,000 x 3A (protected from 1 attack)
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 66%, +7%/turn)(can't switch rooms!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 4!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 5 HP, 3,000 x 5A(protected from 1 attack)
Mini mini festums: 1,000 x 18 HP, 500 x 18A
New festums: +65% mini festum completion/turn, 40%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[AG]Arsenical: 105,000/120,000 HP
[N]JOEbob: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Lewdmarine: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.35 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 3!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 7 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (14 souls)
Gatherer Drones 400 x 22 HP. Gathers resources for the cult (2 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 48 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 34% built
Cult Cube: 3.5 power (dies when Cult army dies)
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 1!)(adding Overseer, done in 10!)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools
[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]Crusher: 117,000/120,000 HP (protected from 1 attack)
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG]Karpinsky: 120,000/120,000 HP
[AG]Captain.cat: 120,000/120,000 HP
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)(can't switch rooms!)

INTERIM ROOM:
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Kyleruler: 95,000/120,000 HP
[V - Winkins]Companion rover(sped up)(companion to Void Guard)(trying to repair Soulrazer Reaper wreckage)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Soul reapers: 20,000 x 1, 23,000 x 1A
[AG - Liam]Soulrazer Reaper wreckage: 70% repaired (needs to be fixed to act)(tool boost)
[AG - Liam]Soulrazer Reaper wreckage: 45% repaired (needs to be fixed to act)(tool boost)
[AG - Liam]Soulrazer Reaper wreckage: 45% repaired (needs to be fixed to act)(tool boost)
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[SR]LIVE Space Station Murderer: 100,000 HP, 5,000 x 3A (x100 damage against LIVE Space Station)(A S/B/D ignorant)(room trapper)
[SR]Scarlet Prince Murderer: 100,000/100,000 HP, 15,000A (x100 damage against Scarlet Prince)(A S/B/D ignorant)(room trapper)

CONTROL ROOM:
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 1,000,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 3! (guarding Central Control Panel, Thiefbot)(miniboss)
[SR]Legendary Weapon Thiefbot: 60,000/100,000 HP, Steal!A (Yorehammer - Penetrates defenses)(transferring Yorehammer to godmodder, done in 2!)(defended by LifeThief MKIII)
[SR]Elite Guardbots: 50,000 x 5 HP, 30,000 x 5A
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]paradoxdragonpaci: 108,000/120,000 HP
[AG]Cyanogist: 120,000/120,000 HP
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)(Damage reduction aura - next 6 attacks have damage halved!)
[AG]ThatOther(Other)Guy: 120,000/120,000 HP
[N - CaptainNZZZ]Army: TA: 36,000 (protected from 5 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 6!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 11!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
[SR]Standard guardbots: 15,000 x 0 HP, 10,000 x 0A
[SR]Exceedingly damaged Guardbot generator x 2: +1 standard guardbots each turn!

SIDE ROOM B(blocked by Debris - can't be entered or exited!)(25% flooded - more each turn!):
Debris Wall: 860,000/1,000,000 HP
[SR]Standard guardbots: 15,000 x 10 HP, 10,000 x 10A (protected from 6 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C:
[N]CaptainNZZZ: 120,000/120,000 HP (20% dodge rate)
[AG]The_Two_Eternities: 120,000/120,000 HP
[SR]Kyleruler Murderer: 70,000/100,000 HP, 15,000A (x100 damage against Kyleruler)(A S/B/D ignorant)
[SR]Starcraft Army Murderer: 100,000/100,000 HP, 1,000 x 15A (x100 damage against Starcraft Army)(A S/B/D ignorant)(room trapper)
[SR]Murderer Generator: +1 random "Murderer" bots each turn! (shielded)

SIDE ROOM D:
[N]EternalStruggle: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Daskter's forces(60,550 TA)(protected from 3 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(2 Salvage, +1/turn))(can't switch rooms!):
SCVs: 50 x 123 HP
Marines: 200 x 83 HP, 150 x 83A
Marauders: 400 x 34 HP, 300 x 34A
Hellions: 400 x 21 HP, 400 x 21A
Siege tanks: 1,000 x 25 HP, 700 x 25A
Command centers: 6,000 x 16 HP (+16 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 15 HP (+5 Siege tank/10 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 1!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 5! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 75.2% complete(.4%/SCV)
[AG]Winkins: 120,000/120,000 HP
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 1 HP, 6,000 x 1A (10% dodge rate)
Shield buns: 3,000 x 3 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 18,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 4!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1, 23,000 x 1A
[SR]Energy Crystal: 30,000/30,000 HP (connected to crucial Soulrazer machinery)(being guarded by Guardbot Commander F)
[SR]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A
[SR]Guardbot Generators: +4 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[AG]Guardbot Generator Generator: +1 Guardbot generators each turn!
[AG]Guardbot Generator Generator Generator: +1 Guardbot generator generators each turn!

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 52(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 7
That-Random-Guy - CP: 30(Echolocation)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 0
Daskter - CP: 12
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 7
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 0(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 6(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 4(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 10(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 6
Bill Nye - CP: 5 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
 
Infiltration - VIII
Hey, everyone! Just a quick reminder if you didn't catch the OOC post, this is my last update before I hunker down for finals. I won't update again for a week, on Friday. After that, hopefully updates should start speeding up a little.

Focus: Lightning

Piono stands in the interrim and closes his eyes. He can feel all around him, thrumming energy, powerful strength, crackling through everything. The robots, the walls, even in the nervous systems of the living creatures. Tiny little electrical pulses that pulse through everything, little pieces of power that connect everything and give them life, energy, strength.
Piono is going to abuse the heck out of that.
Piono pulls out an ornate brass wand, with a design spiralling up around the length of the two short rods. He looks from one doorway, to the next, to the third. Each of the rooms that still contains a guardboat generator of some kind that hasn't been properly dealt with yet. It's time to table some turns, yet again. What will this entail? Well, you can probably make an informed guess of your own at this point.
Then he walks into the room with the murderer bot generator, for attack boosts.

Piono looks straight ahead, and his eyes flash with malevolent red light. "ФУЛГУР"


Piono decides to start off the light show with a bit of fancy lightwork. He takes the wand, and extends them out at arms length, lightning begins to crackle and form around the base of the wand and slowly works its way up around the spiralling design of the outer edges, lighting up the interrim room more and more as the lightning crackles more and more, forming a sphere-like cage of energy around Piono's hands. He slowly rotates his arm, and as he does, lightning shoots out, crashing into the walls and crackling up and around as he twists his arm around in a circle, lightning spreading out and across the floor, avoiding the various AG entities, but spreading up into various nooks and crannies. Security cameras go black, small cleaner bots fritz out. Everything that's not AG or Winkin's Void entities becomes party to a light buzz of electrical energy that... doesn't actually damage anything that's not super delicate. The crackling lightning appears to be very low power, arcing through the air for the purpose of... showing off.
And that expands, soon there are figures moving in the sea of lightning, little figures, dolphins jumping up and out of the water, soldiers that play-fight. What's Piono getting at? This is a huge waste of time, why is he putting on a show with his lightning? Doesn't he realize that with this amount of power expenditure he could be doing something much more useful like, I dunno, zapping guardbots?

But Piono has a grin on his face. He takes his arm, still launching lightning at the walls to feed intot he expanding see of lightning, and points it straight up. The wand flickers and flashes with power, and suddenly where Piono is standing is a full sized lightning bolt, forming from the ceiling of the interrim room to the floor of it. The lightning pulls, blinding the various people in the interrim room temporarily, and streaks of lightning split off from the central bolt, which continues flickering and striking despite lightning bolts not working that way, and the floor bolts jump through the spaces under the doors, right into the guardbot generators. The various non-AG guardbot generators are filled with electrical power that chains up through them, out of them into the walls, then back in.
Soon, each of the guardbot generators that's not AG looks like the center of a plasma ball, with massive bolts of lightning crackling along the edges of the room, flashing in and out between the generator and the walls, feeding more and more electrical energy into the systems of the guardbot generators, blasting the internal electronics more and more beyond recognition.

The air is thrumming with electrical charge now. Everyone can feel it, hairs standing on end, the slight buzz of having a slight but constant electrical current running through you. It's very disconcerting, even with Piono no longer being the center of a massive electrical flow. But there's still lightning shooting off of him in every direction. he's definitely not done with his attack yet. And then blue light courses out of him, lightning launching in every direction in a massive pulse of light. Light from the electromagnetic spectrum going absolutely hogwild washes over everyone and thing in the surrounding rooms, radiating out at the speed of light.
And along with that light comes fried electronics, because what Piono has just unleashed is a high-power EMP. Electromagnetic Pulses are basically designed to fry and melt together the wires and circuitboards of everything they come into contact to. And Piono has just unleashed a targeted one. One targeting the Soulraze guardbot generators. Sure enough, anyone looking into their interiors would find, rather than a properly working and engineered generator, a mass of melted and sparking and shortcircuiting wires and metallic nonsense. WHOOPSIE DAISY, did I do that? MY BAD.

Piono is still crackling with electrical energy, even after the massive expenditure of power that he's already unleashed. Has he STILL got more up his sleeve. Of course he does, he hasn't unleashed the ultimate yet. Piono begins crackling with more and more electricity, and his body seems to become unstable. He begins glowing with light as a cage of lightning forms around him. It's almost like he's... BECOMING lightning. And soon enough, he does, his entire form transforming into lightning and shooting away into the floor.
Piono zooms through the floor hopping from one point to another at the speed of lightning and zips around until he enters the electrical system of the Soulrazer. Hopping through everything, he blows out cameras, faucets, ranodm auxillary systems, and makes his way into the first generator. Everything is a melted mess, but he can work with what's left. He sends electrical currents up through the remaining wires that were somehow shielded from the EMP blast, and works his way around, tweaking here, moving a thing there, and then he's gone. Darting through the interior of the systems until he reaches another generator where he repeats the process. But instead of completely burning out the generators, he just puts in his little bit of electrical impulses and then jumps his way back out into the system where he zooms around some more before hopping into the next generator down the line. What IS he up to?

The generators suddenly begin kicking up as the aftershocks of what Piono just did becomes evident. You see, sure he could overload the electronics of all of the generators so that they explode. But what's much more fun is making them destroy themselves. By making them blow themselves up. Because there is one, singular foolproof method of hacking an electronic item. By rewriting the very bits on the machine. If you rewrite the coding at the very base of it from within the information being stored, rather than the coding a few levels up, there's not much that can be done to stop you bar having really good hardware that blocks that kind of thing, and Piono's already fried the hardware that would potentially be stopping him from doing something like that. So rewritten programs it is.
So all of the generators go into overdrive. And begin churning out their new command at high speed. What is their new generation? Pieces of scrap metal. Except in really complex patterns that push the machinery to its limits. The generators, being pushed harder and harder beyond their boundaries begin heating up. The safety mechanisms have been disabled, the override programming has been overwritten, and Piono laughs capriciously as the explosions start, small ones at first, but then larger and larger ones as the Soulrazer guardbot generators begin exploding violently, pieces flying in every direction.

Piono vibrates back into existence in the room he's in. Almost finished with his task, there is but one thing left to do.
He raises his arm straight up one final time, and his eyes flash with that malevolent glow yet again.
"ТХУНДЕРХЕАД"
Meanwhile, in another area entirely, something odd has been going on. The robots controlling the Soulrazer have noticed something strange about the Hexagonastorm. It's been... swirling. forming up above the Soulrazer. And not under the Soulrazer's power either. It feels more akin to the power that initially started the storm that the Soulrazer proceeded to hijack. And ohhhhhh they'd be right. Because Piono's been charging up another super attack bois and grils, and it's about to touch down.
With a cacophonous crash that shatters the darkness brought upon the battlefield by the massive storm, shattering eardrums, blinding people, just, doing everything that a point blank lightning bolt would do, but at a greater range, comes the mother of all lightning bolts. Strong enough to warp stone and melt metal, to shatter buildings and send armies fleeing for their lives. Right at the dead center of that lightning bolt is the soul razer. Lightning courses all the way through it, frying electrical systems and flowing down towards several specific targets.
That's right, the guardbot generators. Due to lightning manipulation, the path of least resistance that the lightning is taking through the hull of the Soulrazer fries its way right through the guardbot generators, plowing through them with millions upon millions of volts of energy, vaporizing them in an instant and blowing back anyone unlucky enough to be in the way.
Back out on the battlefield, the lightning bolt strikes and strikes and strikes, continuing for a full five minutes before finally abating. When it finishes there is only the sound of the falling rain, and the ringing in the ears of basically everyone.
Lightning crackles through the clouds of the hexagonastorm, stretching out for many many miles, before slowly bleeding out. But the lightning itself lingers in the inner parts, as elemental energy coalesces and brings together unceasing storms of lightning in distant parts of the hexagonafield, lightning elementals joining the ranks of the 7 other elemental types that have already begun wandering the Hexagonafield and making their prescence known.

Piono staggers for a moment. Channeling this much power isn't good for him. But he does it anyways, for the good of everyone, and the end of the Godmodder.

Action targets:
Unlike most of my previous actions, this doesn't spread damage evenly, instead, it finishes off one target, then moves on to the next. Once that target is fully destroyed, then the next target begins taking damage.
Order of operations:
Murderer generator
Elite Guardbot generator
Soulraze Guardbot generator generator
Any of the other soulraze guardbot generators, in no particular order.
The murderer bots, in no particular order.

I doubt it'll even get that far, but there's no way I'm taking out all the generators AND somehow dealing 400K extra damage to the murderer bots.


The Murderer Generator is hit with a SUPER LIGHTNING DEATH ATTACK! The shielding is absolutely melted off, and the internal circuits are fried, but the automatic internal-circuit replacer shuts down the generator (preventing the additional hack - phew!) whilst the circuits are being swapped out and replaced! Shielding removed, and the Murderer generator is down for the turn!

Altair gives you a thumbs up of approval.

Huh you must have missed this

The Super Entity is finally, FINALLY summoned! It emerges... it is... THE MACHINE! It starts in the Entryway, with everyone else.

ES has lost interest in the fighting itself, but is sort of interested in what the Soulrazer Reapers will be like when repaired. He moves to the Interim Room.

FOCUS - REPAIR FRENZY!

Based on previous progress done, and the boost now available, ES should be able to work on two while finishing one. Not that the boost is easy to access, since it's in the form of a bunch of spare parts dumped on the floor. At least they do look actively compatible without the requirement of further fiddling, so there's that.

Levitating all the parts with a wave of his hand affecting their local gravity, he analyzes what's still broken in the most fixed Reaper and moves in to take care of it. It's a simple task to pry off any blocking armor, rip out the components aged to uselessness and slot in the provided replacements into the right places, while simultaneously running a systems diagnostic and the boot program to get it running as soon as possible, with orders to send it in if needed. With the power of telekinesis allowing him to manipulate all the required parts at once, it's easy to do a full repair.

This done in comparatively short order, with what little time he has left he turns to one of the other, less repaired drones, and does similar. Mostly just opening the machine up before taking out and replacing a small handful of the most important bits and pieces that remain unfixed with the parts Pionoplayer provided, and then stepping back to let someone else continue the repair work.

First repair is DONE! The Soulrazer Reaper begins to rise up... it'll activate properly this AG phase!

+10% repair to the two least-repaired drones!

Alright, Alice, so on the boost stone.
Do the "cleanse a multiplier orb" thing, and start a 1/1 charge and hold it until we return to the field for the other action. you can do that, right? i know Godmodders can hold full charges, so...
overhealer, change targets to shield array. hexagonashield, target hurtsharks, somno, keep on keeping on.
[1x] I conjure forth, temporarily, that thing people where using to make charge stones at 3 per action, so as to use it for 1 alchemy
[1x] I attempt Boost stone + That thing, whatever it was called.
"Alice: Is this sort of thing something you make the godmodder deal with all the time?"
No, I haven't had him do any actions before. my actions for him, once I call in that debt, will not have that many conditionals, either. 3 of them are summoning, one is simple, and the last... well, I'm not leaving him any way to back out of it short of straight-up breaking the deal.
[1x] I look at the generator generator generator. it's Stuck to the ship! oh no! so many things I need to do, so little time... I haven't done any other room-specific actions, so I'm totally in that room, and...

I do that!
so, in case of imperfect clarity, first I carve out the ground bellow the generator generator generator.
Then I pelt it with cotton, which is lower on the electrostatic series then all metals, giving the generator generator generator a negative charge.
N+2 could mean a positive nitrogen ion, so I take the "+2" portion, and positively charged things attract negative ones, bringing the generator generator generator out of the ground.
I then leave, and since the generator generator generator is stuck to the +2, which is part of the [N+2], which is about me, it comes with me, and I send it off to the defensive formation I have (while I technically remain in that room, it goes elsewhere by my hand)


Now, srovy probably won't want to bother ordering the breeders, so if he doesn't, their orders are this:
32 of them Breed another 8 breeders. the remaining 16 breed 8 gather drones, raising the drone count to 30.

Alice: Okay, one cleansing, coming up this turn...

Boost Stone + Charge Stone Generator: x3 Charge Stone Generator: Makes charge stones 3 times as fast! Non-repeatable. Cost: 5 actions.

You carve out the ground around the generator, and tear it out, only to discover tons of totally necessary wiring, snaking down deeper into the ship... the Generator Generator Generator (which now belongs to you) is REALLY stuck! +25% generator removal!

Orders:
60 build 6 new Factories.
63 Finish constructing Bunker Complex. The greatest fortifications the Terran army has been completed.

Science Facility's new Project: Mechanical Weapon I once the Command Reactor is finish.
"Don't worry I'll be adding an Engineering Facility to assist your research soon."

Army, lets just butcher the Guardbots spawning here I guess, not my fault that the guard bots enjoy spawning inside HEAVILY Enemy occupied territory.
They will also direct any extra fire power against the SR Standard Bot Generator Generator.

Actions:
+2CP=14CP

Oh my a Big scary murderer is after my army, it's a darn shame that we don't have any super entities being build at the moment.... Oh wait we do!
-4CP Spent to reduce the build time to 1Turn(which means it should be built at the end of AG phase this turn)
The Mini-command Center will be added next turn.

1x The Vaccination Program is finally completed, always take your vaccination kids!

I agree with cult action.

The army can't take down the generators! Entities without special tools for the job can't attack them.

The vaccination program is COMPLETE! The Starcraft Army is now vaccinated against further infections.

I move to assist Captain and Two Eternities in Side Room C.
1. I pick up and use the Kyleruler murderer as a flail to attack the Starcraft Army Murderers.
2/3 Charging up to 2 CP.
...That impact on the outside was probably the Godmodder. Be wary my friends.

7,000 damage to both Murderers! You throw down their dirty, dirty murdering selves...

+3 CP

Using all the CP he had collected over the last three turns, Arsenical finally envelops the Queens in a cloud of good vibes, healing them all to full.

"It would be best if you three stick together wherever you go now. While only one of you actually has an attack shield, as long as you all stay together it will probably protect all three of you."

Finally, when all three turn to leave, our hero perceives a distant presence:

Still? But how? He was shredded!
No, this doesn't feel like a tangible presence... It's the ghost of Guardbot Commander F!

He seems intangible as of now, which no doubt puts a damper on his guarding abilities, but as long as Arsenical observes him, he's liable not to fade.
While no actions can be taken now, already, plans are being made for that ghost...

Queens healed to full using necessary CP! The Queens are going to stay here, as you didn't give them a destination.

The ghost of Guardbot Commander F? I don't see it anywhere! Spooky...

Note: Wait... Why am I still in the entry room? I thought I went into the Interm room?
Well... if I somehow did not, then I will use my free action to move me to the Interm room

Action 1-3: I continue repairs on the reaper wreckage using Piono's spare parts

Whoops, my fault. You're back in the interim room! You repair each wreckage by 20% They're almost fixed now...

Action 1: I make Yorehammer actually weigh the mass of a planet, causing it to plummet out of the Thiefbot's grip and onto the ground. That should stall the bot while it tries to prove itself worthy of lifting the hammer again.

Action 2: I work on developing more anti-steal defenses for Legendary Weapons held by players, but after much experimentation only manage to give any player holding a Legendary Weapon a 1% chance to automatically defend against a steal attempt. I apply it anyways, because I can't think of a better use of an action right now.

Action 3: I summon DeathThief, LifeThief's archenemy who is able to steal death from things to revive them.

...Weigh the mass of a planet? Weight and mass are different things... the Thiefbot counters you by activating anti-gravity generators! Can't weigh a lot without gravity!

The godmodder, from outside, slightly upgrades his steal attempts to negate the 1% chance.

DeathThief is summoned! Unfortunately, the godmodder hired DeathThief's services long ago! He just makes sure not to have them and LifeThief on the same job. DeathThief rushes off to join the godmodder!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)

+3 CP
[tCP=10=3]
Action 1: I move to the Interim Room and attempt to repair a Soulrazer Reaper.
Action 2: I deploy a multipurpose sensor and use it to scan and save the Soulrazer Reaper design.
Action 3: I quantum teleport the Scarlet Prince Murderer into a laboratory, where it is disassembled, fiddled with, and put back together in the wrong direction. I then quantum teleport it into the ceiling, where it gets stuck.

+10% repair to one of the Soulrazer Reapers!

You save and analyze the Soulrazer Reaper design! It looks like it would cost... phew... 50 actions to create a new one at your current power level.

14,000 damage to the Scarlet Prince Murderer!

Shiny power source? I want it!

(Action!)(3 Charges)
(2 Charges)
An Energy Crystal... grabbing my scanners and a bunch of magnifying tools I look at the crystal in great detail, Checking the exterior and the interior of the floating crystal.

After my thorough inspection, I come to conclude that the Energy Crystal is simply a power source without any actual mind.

Cackling, I set myself to remove the Energy Crystal from the many machines that were connected to the crystal, cutting off the power that was going into a section of Soulrazer functions. Soon after removing all the plugs connecting to the machine that was harnessing the energy, I get inside the Monastery with a new Energy Crystal in tow.

(1 Charge)
Moving myself to the development room I set down the crystal in the middle of a circle, along with a charge and a school of basic fish.
Backing away from the middle I get my Lightward Mages into the room and had them ready for a new Project!

(Orders)
With the new Project in queue, the Lightward Mages begun setting up their equipment for the project.

Rov seeing the extra spare parts and tool used them to patch the third Soulrazer Reaper.

V. Guard gives Soulreaper 2 of her attack shield as it attacks the LIVE Station Murderer.

The Soulreaper in Side Room D sets itself to camp the Standard PG generator.

V. Rover and Assassin set themselves to help out Joe in clearing the bedbug infestation.

RICE POND ECOSYSTEM:
Current count: 32 Basic Fish Schools, 10 Piranha schools
Current Growth:
Basic Fish Schools: +8 Next turn
Piranha Schools: +2 Next turn

MONASTERY PROJECT: (Will keep track of my projects) (5 Turns)
Current investment:
1 Charge, 1 Basic Fish School

You carefully remove the Energy Crystal! This gives you one Energy Crystal for the Player inventory (it's not personally yours, being so valuable). It looks useful as both a power source and an alchemy ingredient...

The Soulrazer activates backup power systems with the extra time its given by you carefully removing instead of destroying it. The Soulrazer's main structure doesn't take damage.

A new project is queued! Quick warning about entity orders; without a Support bond or a special entity ability, you'll need to donate actions to shuffle around charge shields.

Void Rover and Assassin shy away from the Bank of Actions... BEDBUGS? Terrifying... They have a bad feeling about non-Players trying to cleanse the infestation...

You're going to keep track of the Monastery Project? Alright. I can put a timer on the Monastery if you want, though.

I move to Side Room D

FOCUS:

I pull out various cogs, gears, struts, wrenches, knives, screwdrivers, chainsaws and other parts, tools, and weapons from my RECURSIVE TOOLKIT.

I then assemble all of them together into the ALL-IN-1 TOOL BANDOLIER: a sentient collection of multitools that can be worn as a bandolier. I then activate the bandolier, causing it to shift into a large, hovering conglomeration of tools. Finally, I order the bandolier to disable the Guardbot Generator Generator.

Tragically, the bandolier does not survive. But then again, neither does the Generator. I'll take it.

You use the Bandolier against the Guardbot Generator Generator, but it sends out a pulse of electricity, blasting you back! Unfortunately, it can't do a pulse like that again for a while, and its generation is temporarily disabled thanks to all the power being gone!

Drat... Generator Generators seem to be much more durable than normal generators... But it's a start!

I stare at the several Murderers now present in the room, I could handle them, but the thief needs to be dealt with.

"Well, looks like you guys get a free pass."
I say, calmly moonwalking past them. "Try not to have to much fun getting killed!" I call out, backfliping into the Control Room.

Focus: Beat Down

"YOU!" I shout, finger jutting towards LifeThief MKIII. "Your presence offends the gods of The Beat!"

The machine whirs confusedly. "Don't play innocent, your crimes against Fresh Flow shall not go unpunished!" Orange lightning strikes the floor, slowly making it...glow numerous colors?

"You will be punished, and executed in the traditional way." An uneasy smile betrays my confident tone. "The Disco of Dishoner!"

A Disco Ball unceremoniously drops from the ceiling. And LT-(LifeThief MKIII)-feels dread pooling in his circuits. Not from any meddling by me, but the natural fear that courses through every being at the mention of that cursed genre of music.

By now, my power has transformed the Control Room into a proper Dance Floor that looks perfect for the war crime I'm about to commit.

Shoving my embarrassment out the airlock I boldly strike the classic pose. "Time to break you down!"



LT claws at his optics, How can something so short hurt so much!?

The pain fades, as the music dies down. Only to return and intensify when a new song begins playing. -"We aren't through yet!"



His optics have melted, nothing but molten plastic and glass now. But still he is forced to watch, Player Powers forcing him to see what he whishes he could not.

"Now, for the finale!"



All semblance of "dance." Has been thrown aside at this point, all in a mad bid for power.

LT, even as the dance finishes, is forced to watch. An endless stream of Dancing terrible enough to make even the most resolute of souls gouge their eyes out.

I pant, face red from embarrassment and exertion alike.

Entity Orders!

"...Wait, what?" I glance around, since when do I have Entities to boss aroun-The Hexagonal Sherif.

I groan, that would explain why the JUSTICE! seeking Entity has been rather passive. Though, basically mindcontroling someone when I just spent a lot of energy freeing another felt...dirty.

"Oh, idea!" I summon up a pen using the spare energy that lingers in me for these sort of things. Useless for anything meaningful, but useful for something this mundane.

------------
Back in the Entry Room.

The Hexagonal Sheriff was idly cleaning his holy weapons, assuring that when the time came to clean out the heathens of this realm, he'd be ready.

A sadistic smile crept across his face dispite himself. Visions of the dogs fleeing from his holy fire dancing in his mind.

His revelry was interrupted by a soft crackling of energy. The man looked up, hoping to see the Gods holy light once more...only to be met with an official envelope falling on his face.

Grumbling Hexagonal Sheriff opened the letter, as dispite popular belief dispite being a lone wolf, his reverence to the Law demanded he pay his superiors attention. But what he saw inside stoped his grumbling.

ORDERS:VIP PROTECTION DETAIL.

Apparently, this girl Alice's father was murdered by the Godmodder. In order to prevent her and him from resisting his heretical reign! And it's now his job to assure she lives to see his death.

The paper is crushed in his callused hands as he stands, loading his pistol and readying it quicker than the eye could see. He stepped in front of Alice, acting as a last line of defense.

His smile returns, fire burning behind his eyes as he waits. Waits for anything to dare to make a move.


HEXAGONAL SHERIFF IS ORDERED TO BODYGUARD ALICE!


The Lifethief can't stop sobbing! HOW COULD ANYONE DANCE THAT BADLY? Egads! 47,000 damage to the LifethiefMKIII!

The Hexagonal Sheriff becomes one of Alice's fortifications! He'll protect her to the end!

Alice: Thank you!

FOCUS X 3
Terry rests, and gains +3 CP.
"Wench and the number 2 screw driver." I say to Roe as I keep my eyes on the nearly repaired fuse box. Seems that Liam or maybe Seph had set fire to almost every fuse box in all of the Soul Reapers. 'Guess just dismantling them was just not enough they seem to have decided that they needed to more or less salt the earth with these machines.' As I mentally complain about people that I may never meet I am handed the requested items and I continue the the repairs, More or less having to rebuild the fuse boxes from scratch. Finally I screw in the last power coupling and the Fuse box hums to life.

'259 fuse boxes down, another 141 to go... FUCK!' I curse at the fact that there is some many goddamn fuse boxes. Letting out a sigh I sit up and let my mind wonder for a moment to allow myself time to cool down. 'I wonder if Cera got my message. I'm going to assume no seeing that I did not get a reply. Maybe I was right when I wondered if this massive ship would cause interference. Sigh... Well nothing that can be done about that. Best get back to work.' With thought I move onto the next fuse box. Opening it up I find along with it having been burn't out someone had also spelt a sticky goo inside it. "WHY!" I yell out but knowing I will never get an answer. (3 CP to repair the Soul Reapers.)

(Also free action to move into the INTERIM room although I'm going with that I was there since last turn.)

+15% repair to each Soulrazer Reaper! Just needs a LITTLE more...

I teleport to the interim room

I then install the Infinite Power Cores into the Soulrazer reapers and calibrate the power output to not blow up them.

I heal myself up further with a Spell oF Greater Healing

If there are any Soulrazer entities left in the room I Attack them with a Plasma Giant Fist if not I create an Attack Shield for myself

+10% repair to one Soulrazer Reaper! They're both at 95%... just needs... one more action...

+12,000 HP and an Attack shield to yourself!

[3 actions]
A door manifests out of nowhere a bluish-grey cat walks in late with Starbucks. The interior of said place is visible behind her.

"Hey so I heard there was an battle going on and-"

She blinks and gazes out upon the carnage accumulated over the battle with the Godmodder. The cat opens and closes her mouth for a few moments before speaking.

"Holy shit what... wow yeah. I'm here late alright. Damn. What is even going on right now???"

[2 actions]
Not even sparing a moment for anyone to answer though, she just continues.

"Well, whatever the hell went down... healing is always nice. Might as well prop open this door permanently, yeah? Just yell for Shadowhope and I'll hook ya up with some Starbucks orders."

With that said, she attempts to make the door to Starbucks permanent so that deliveries can be delivered for minor healing.

[1 action]
Once the Door To Starbucks has been made permanent, she starts bringing orders from Starbucks out to whoever she can reach that needs healing on the battlefield! How what is literally just a cat is doing all this you ask? Shhhh.... don't ask questions friend.

You open a door to Starbucks! You can now use Starbucks orders for healing! ...You dirty, corporate shill...

Arsenical's been healed to full! You've spawned in the Entry Room!

Welcome to the game! If you have any questions, feel free to ask here, the OOC thread, or on the Discord.

Touching the wall I extend my senses beyond the room I'm currently in, reaching into the Control Room. While actions used in other rooms are weakened the Legendary Weapon thiefbot needs to be delayed until the AG forces move into the Control Room.

As the Legendary Weapon thiefbot prepares for teleporting Yorehammer, busy filling the box the Legendary Weapon thiefbot is using to give it to the Godmodder with packing peanuts, it notices something wrong. Glancing at the label on the box the Legendary Weapon thiefbot notices something strange. Instead of Godmodder in the to section it says G.o.d.m.o.d.d.e.r...Godzilla operative dealing magic oxygen during dragon death rituals?!?!

With the mistake discovered Legendary Weapon thiefbot accidentally smashes the box and the teleportation stabilizer it had built into it in frustration. Great, now the Legendary Weapon thiefbot has to redo the entire set up to teleport Yorehammer. (x1)

I leap into the air and hurl dozens of energy absorbing shurikens at the Murderer Generator, hopefully knocking out its shielding. (x1)

Charging... (x1)

Pulling out a handheld radio I call my entities and tell them to move to the Main Hallway.

You use your Player powers to transfer anger and frustration, in the hopes of delaying the Legendary Weapon Thiefbot! However, you're too far away! The Thiefbot barely manages to resist destroying their setup, and transfers it over instead!

The shurikens strike the Murderer generator, denting it in multiple places!

Your entities will do as you say!


(8 actions were never paid out)

You underestimate me. I already forgot that this building actually belonged to... er... belonged to...
OK. I forgot that this building belonged to... *looks at the writing on his hand* something I actually wanted to forget. Probably it belongs to JOEbob and always belonged to JOEbob, since I can't imagine who BOA could be.



54 Actions

6 Actions incoming in 8 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 3 turns.

I agree with cult action

You grant JOE 1 action! Also, JOEbob definitely remembers the Bank of Actions. Therefore it is not forgotten, no matter how forgetful you are. Only me forgetting could make it not exist. And even, someone could remind me.

OOC: They escaped to BAO HQ. And now they never existed.
I give JOEbob 1 action.
with that 1 action from HV, I ensure the charmzard energy attack shield charms the farmers to My side, as opposed to any other.

Done.

Movement action: I move to the Main Hallway.

Actions: I charge up 3 CP.

7 CP -> 10 CP

You sprint on over and immediately absorb up some juicy energy!

Waking up from an exam-induced stupor, me and the Lewdmarine quickly get out gas in gear.

Allright Iku! It's time to put that new multiterrain torpedo launcher to the test! There is this doombot planning on blowing up our space station, and we cannot let that happen! Both of us move into the Interim room.

FOCUS: Unfortunately I can't think of any particularly clever thing to do. So I just pull an 80mm recoil-less rifle out of hammerspace and fire a HESH warhead at center-mass of the LIVE Space Station Murderer. 6 kilograms of squashed plastic explosive detonate and send great shockwaves throughout the LIVE Space Station Murderer's everything, very nearly ripping it apart!

38,000 damage to the LIVE Space Station Murderer! Iku... you know what, lewdmarine was a silly name. I've renamed her to Iku on the entity screen, unless you'd prefer her as Lewdmarine.

Grrr... I order my main festum to create worm spheres in the Soulrazer that create a a dozen mini festum inside the Soulrazer to help the players inside!

I turn my actions into charges!

Your main Festum has no idea how to carry out your orders! He'll need help to do something that advanced!

I think "I wish for an ally" meanwhile in this thread Algot (that is me from that world) is building a Barricade and there is an enemy that he is going to kill standing in the area. suddenly he gets a message from a version of himself from an other dimension (me) telling him what to do. He opens a portal the enemy falls in and appears here it is a granadier its stats can be found in that thread. Also it is [AG]

...Seriously? I... I used to play that game! Or, one of the other versions of the game, one of the ones before the current one... what are the odds, right?

A grenadier comes through! Due to only having, like, 40 HP, they instantly die by a random pebble striking them on the head!

Using my first action I pick up a random object
Using my second action I demand an explanation of what has happened and how I got here
And using my third action I add a charge to the charges used to make the battle drones

You grab a pebble from a fallen grenadier! It's pretty useless.

Did you get amnesia? Alice forcefully brought everyone inside the Soulrazer to consolidate the two battles.

You charge up 1 CP! If you want to improve your battle drones, what would you like the 1 CP to go towards improving?

--------

ENTRY ROOM:

Altair and Ash charge. They're going to make their impact soon.

Everything increments. The Apex finishes installing Spectral Lords! A reminder of their specifications would be appreciated.

Alice activates her BOOST STONE! First, JOEbob's request. She sets a 1/1 charge, and takes JOEbob's Multiplier orb. Hmmm... yes, full of godmodding energy... it's definitely not safe to use this as it is now. Alice tries to remove some, but finds it difficult. Her own godmodding energy pushes the original godmodding energy out, but then sticks, making the godmodding energy essentially stay the same. Eventually, she pushes out all of the original godmodder's energy... hopefully. It's gotten a little... mixed.

Alice hands JOEbob back the Multiplier Orb. It's as good as it's going to get.

Next, Alice finishes her 2/3 charge and deploys the CHARGEBOT! It can charge up energy to launch devastating super attacks! However... the only way to charge up energy is to sacrifice friendly entities! Then, she sets a 1/2 charge.

Alice: ...Any volunteers?

For her last action, she sets down a GODMODDER WALL. It's a wall that uses godmodding techniques to not get destroyed! It can help protect Alice.

MAIN HALLWAY:

Stuff increments. The area is quiet.

INTERIM ROOM:

Iku and the Soul Reaper fire at the two murderers, dealing 18,000 and 23,000 damage to the two of them!

Red tornado, Cyborg, and void rover fix up the last of the Soulrazer reapers! They come online... as they move up, they suddenly activate a hammerspace pocket dimension withdrawal system, out of which reaches a robot arm, which automatically attaches a MASSIVE amount of weaponry to them! These things have crazy attack! But... under all that weight... even with all the repairs, they're exceedingly fragile!

The three Soulrazer reapers move into the Control Room! An elite guardbot fires at them, but it just bounces off! All three of them are immune to attacks from [SR] entities! ...Which is basically everything you're fighting right now! Nice!

One of the allied standard guardbots moves up to the Control Room! The train is now complete! The Scarlet Prince Murderer and LIVE Space Station Murderer move to the Main Hallway! The Scarlet Prince Murderer has reached their target! He's preparing to launch the killing blow...

CONTROL ROOM:

Several of the Elite guardbots try to shoot the Soulrazer Reapers, but their attacks bounce right off! One shoots the allied standard guardbot in its nonexistent face, destroying it!

The LifethiefMKIII focuses on the entirely unprotected Spicy_Serious! With all four of his shots, Spicy_Serious will surely be slain! How foolish of him, to come out here all on his own...

However, at the last moment, a contingency plan happens! Earlier, a Player pointed out that logically, the Soulrazer's inside should be collapsing! At exactly this moment, that logic takes effect! Due to all the attacks from the outside, a huge chunk of metal falls off the Control Room's ceiling, and lands right in front of Spicy_Serious, saving him from death!

That was the only ace you had up your sleeve! Any further Player deaths are going to stick until Infiltration ends!

SIDE ROOM A:

The once-great enemy guardbot generator can only cough up 1 new guardbot for you to fight.

SIDE ROOM B:

The guardbots desperately shoot at the debris for 100,000 damage as the water climbs even higher!

SIDE ROOM C:

The murderer generator can't generate this turn, damaged as it is, but the Kyleruler murderer and the Starcraft army murderer both move to the Interim Room! The Kyleruler murderer sees his greatest enemy, and prepares to murder!

SIDE ROOM D:

Winkins army kills the 2 standard guardbots!

The Starcraft army builds a bunch of new factories, raising their attack generation to over 10,000 each turn! They also finish Command Center Reactor, though the Command Centers need time to build those reactors! The Battleship is produced from the Factory, a brand new strong unit! Lastly, the Bunker Complex is completed, protecting all of Daskter's entities with a 100,000 HP shield!

Remember how the Army Men started to reach critical mass after a while? The Starcraft army, as well as the rest of Daskter's forces, have reached a similar point... something may happen soon if things continue at this rate...

The guardbot generator generator generator isn't working whilst it's being removed from the wall! The enemy guardbot generator generator is down as well, though 4 new standard guardbots do appear from the generators already generated!

-------

Many entities, several Players, and Alice are all relaxing in the Entry Room. While everyone else is fighting, bleeding, and dying to take over the Soulrazer, they raise their lemonade glasses to a toast and relax on sunbathing chairs. It's good to be lazy...

When suddenly, someone looks out a window, and sees a large black ship approaching... huh... wait a moment... oh no! IT'S GOING TO RAM Y-

The entry room suddenly rocks suddenly, causing everyone to stumble over! Relaxing Players are thrown face-first onto the floor!

On the wall the black ship slammed into, you see a giant sawblade carve out a square-shaped line around the wall. The wall is then disintegrated and made into a hole. And through it, you can see... the godmodder. With a massive boarding party!

The godmodder smiles, and orders his boarding party forward! Strike from behind, and take the Entryway! Between the Soulrazer forces and him, you'll be crushed! The godmodder's brought a lot of entities with him...

Do note, the godmodder can move into rooms and then attack, just like you Players can!

------


ITINERARY:
-Defeat The Godmodder! He's going to attack Alice!
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Protect Alice!

Minor Tasks:
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Stop the Murderers in Side Room C! They trap the entities they're pursuing in their rooms, and kill them in 1 hit! If they succeed in their assassination, they'll retreat...
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill Deaththief! He can revive slain enemies! If he could be converted, it would be nearly impossible to do so...
Kill the Mysterious Farmers! They're making new evolving entities!
Kill the Demonic Assault Commander! It will reduce the Demonic Assault Squadron's stats to a reasonable level!

GODMODDER BOARDING SHIP:
[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
[PG]Giant goomba: 70,000/70,000 HP, 25,000A
[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(0% charmed)(protected from 1 attack)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 2!)
Stalks: 100 x 8 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
Rocks: 23 rocks (random rock pulled each turn, 1 is evolving rock)(being pulled by farmers)
[PG]DeathThief: 300,000/300,000 HP, Revive!A (revives dead entities)
[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 400,000/400,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 2! (Motivator - doubles stats of Demonic Assault Squadron)
[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

ENTRY ROOM:
[AG]Altair - CP: 24
[AG]Ash - CP: 6
[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 1/2)(Spare charge: 1/1)
Fortifications: Guardbot squadron, Hexagonal sheriff, Godmod Barrier, Godmodder Wall
[PG-2]Fabricated supreme slammer: 50,000 x 5 HP, 30,000 x 5A
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 3 HP, 4,000 x 3A (20% dodge chance)
[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)
[AG]ShadowofHope: 120,000/120,000 HP
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 120,000/120,000 HP
[AG]Arsenical: 120,000/120,000 HP
[AG - Arsenical]Queens: 75,000 x 3 HP, 50,000 x 3A (protected from 1 attack)
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 73%, +7%/turn)(can't switch rooms!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 3!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 6 HP, 3,000 x 6A(protected from 1 attack)
Mini mini festums: 1,000 x 20 HP, 500 x 20A
New festums: +65% mini festum completion/turn, 5%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.35 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 2!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 9 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (14 souls)
Gatherer Drones 400 x 30 HP. Gathers resources for the cult (2 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 56 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 42% built
Cult Cube: 3.5 power (dies when Cult army dies)
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(adding Overseer, done in 9!)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]The_Two_Eternities: 120,000/120,000 HP
[AG]Crusher: 117,000/120,000 HP (protected from 1 attack)
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 20 HP, 1,000 x 20A
The Machine: 100,000/100,000 HP, 1 x 20,000A (+1 attack in 3!)
[AG]Karpinsky: 120,000/120,000 HP
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)(can't switch rooms!)
[N - CaptainNZZZ]Army: TA: 36,000 (protected from 5 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 5!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 10!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
[SR]LIVE Space Station Murderer: 44,000/100,000 HP, 5,000 x 3A (x100 damage against LIVE Space Station)(A S/B/D ignorant)(room trapper)
[SR]Scarlet Prince Murderer: 63,000/100,000 HP, 15,000A (x100 damage against Scarlet Prince)(A S/B/D ignorant)(room trapper)

INTERIM ROOM:
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]paradoxdragonpaci: 120,000/120,000 HP (protected from 1 attack)
[AG]Captain.cat: 120,000/120,000 HP
[AG]Cephalos Jr.: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Kyleruler: 95,000/120,000 HP
[V - Winkins]Companion rover(sped up)(companion to Void Guard)(trying to repair Soulrazer Reaper wreckage)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Soul reapers: 20,000 x 1, 23,000 x 1A
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[SR]Kyleruler Murderer: 63,000/100,000 HP, 15,000A (x100 damage against Kyleruler)(A S/B/D ignorant)
[SR]Starcraft Army Murderer: 93,000/100,000 HP, 1,000 x 15A (x100 damage against Starcraft Army)(A S/B/D ignorant)(room trapper)

CONTROL ROOM:
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Standard guardbots: 15,000 x 0 HP, 10,000 x 0A
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 953,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 2! (guarding Central Control Panel, Thiefbot)(miniboss)
[SR]Legendary Weapon Thiefbot: 60,000/100,000 HP, Steal!A (Yorehammer - Penetrates defenses)(transferring Yorehammer to godmodder, done in 1!)(defended by LifeThief MKIII)
[SR]Elite Guardbots: 50,000 x 7 HP, 30,000 x 7A
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]Cyanogist: 120,000/120,000 HP
[AG]ThatOther(Other)Guy: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[SR]Exceedingly damaged Guardbot generator x 2: +1 standard guardbots each turn!

SIDE ROOM B(blocked by Debris - can't be entered or exited!)(50% flooded - more each turn!):
Debris Wall: 760,000/1,000,000 HP
[SR]Standard guardbots: 15,000 x 12 HP, 10,000 x 12A (protected from 8 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C:
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[N]CaptainNZZZ: 120,000/120,000 HP (20% dodge rate)
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)(Damage reduction aura - next 6 attacks have damage halved!)
[SR]Murderer Generator: +1 random "Murderer" bots each turn!

SIDE ROOM D:
[N]JOEbob: 120,000/120,000 HP
[N]EternalStruggle: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Daskter's forces(99,550 TA)(Bunker complex defensive HP: 100,000)(protected from 3 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 3!)
Starcraft Army(Neosteel foundry+Salvage Facility(4 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 123 HP
Marines: 200 x 89 HP, 150 x 89A
Marauders: 400 x 36 HP, 300 x 36A
Hellions: 400 x 31 HP, 400 x 31A
Siege tanks: 1,000 x 30 HP, 700 x 30A
Command centers: 6,000 x 16 HP (+16 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 21 HP (+5 Siege tank/16 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching mechanical weapons, done in 7!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Nothing! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
The Battleship: 60,000/60,000 HP, 30,000A
[AG]Winkins: 120,000/120,000 HP
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 1 HP, 6,000 x 1A (10% dodge rate)
Shield buns: 3,000 x 3 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 18,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 4!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1, 23,000 x 1A
[SR]Standard guardbots: 15,000 x 4 HP, 10,000 x 4A
[SR]Guardbot Generators: +4 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[N - JOEbob]Guardbot Generator Generator Generator: +1 Guardbot generator generators each turn! (25% removed!)(disabled while being removed)
Guardbot Generator Generator: +1 Guardbot generators each turn!
Guardbot Generator: +1 standard guardbots each turn!

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 54(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 10
That-Random-Guy - CP: 30(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 2 Boost Stones, 1 Cleansed (?) Multiplier Orb)
Ranger_Strider_ - CP: 2
Daskter - CP: 10
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 10
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 1(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 6(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 7(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 13(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 6
Bill Nye - CP: 5 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Infiltration - IX
Good to be back! Finals went fine, and now that the summer is here, hopefully I can update a bit faster.

Behold The bane of anything with attack shields a thing that attacks 20,000 times

Im going to upgrade the Machine with a Dodge Program

Quick note, the Machine can only attack one thing at a time as an extra limitation. So don't order it to destroy all enemy attack shields!

You give the Machine a small dodge chance.

"Alice, go. Best way for you to not die against the Godmodder right now is to keep moving. Given he's not in the Entryway currently, you can easily flee him."
That being said... let's give her some help. And the Godmodder some annoyance. The dust from the boarding ship slows, then stops. Right in front of the boarding ship. Completely frozen, in space and time. Not very effective as an attack of any kind, but then again, that's not the point. There was a good deal of dust from the boarding ship crashing in, and right now all of that dust is frozen in place right in front of the boarding ship. I call upon the power of basic physics, noting that nothing the size the Godmodder brought can pass through the barrier, as it gets stopped by an immovable particle of dust. Funny how durable those can be, when it takes an beyond infinite amount of energy to move them. Plus they happen to be immune to manipulation! Although not really. They can be manipulated, but due to the fact that they're frozen in time, the changes wouldn't take place until they were unfrozen! Hah! Good luck getting anything through that, Godmodder! Even pure energy would be stopped.

That being said, the Godmodder could always shrink his entities to make them fit. Sure would be a shame if... suddenly the Boarding ship seems a lot heavier. As if everything inside it got a whole lot more mass. You see, I transferred some of the scrap metal from the Soulrazer into pure mass, and then added that to each of the things on the ship. Beyond obviously increasing their mass, and probably giving them cancer or something I dunno, not my problem to handle the side effects. But more importantly, now each of them has enough mass that, if they were to shrink to the size needed to pass the barrier, they'd collapse under their own density and form small black holes.

Thirdly, teleporters! Let's stop them. I hold up a hand, and abstract lines of various colors form into my hand, which I smash into the ground, forming a multicolored cube, which grows to expand to just beyond to the room. A reality anchor. Or more accurately an reality anti-anchor? I dunno, too philosophical for me. But anyways, what it does is this. Teleportation becomes impossible, or at least incredibly difficult. You see, teleportation is a fickle thing at best, and what I did was essentially remove all nonessential materials. For instance, air. Somehow this has no direct capabilities, but now if one would teleport, the large amount of mass appearing of nowhere would destabilize the small dimension this room was just turned into, with various consequences. Namely, nuclear fission, from unstable atoms. On the mass that appeared, which in this case would likely be the Godmodder, or one of husband minions. Godmodder go boom, bad thing happen.

Luckily, the Soulrazer employs time-frozen dust cleaners. A time-frozen dust cleaner agent swoops in, and, since they're time-frozen, easily exerts the infinite energy necessary to clean the time-frozen dust. Even if it might be technically physically impossible, the dust cleaner is frozen in time, and so has infinite time and infinite energy with which to break physics. In the course of 0 seconds, all the dust mysteriously disappears, totally clean.

The godmodder can't teleport into or out of the Boarding Ship area until he thinks of a solution!

Action 1: The Legendary Weapon Thiefbot stealing and transferring weapons could be deadly. Luckily, it can't do anything if its mechanisms don't work. I quantum teleport to the Control Room and give the Legendary Weapon Thiefbot a nasty shock, casing its mechanisms to malfunction! I then swing the Legendary Weapon Thiefbot, which is still holding Yorehammer, into the LifeThief MKIII several times, ending with the LifeThief being stuck six feet under the floor.
Action 2: I remove Yorehammer from the Thiefbot's limp grip.
Action 3: I transition to 4D and hide behind a Soulrazer Reaper.
3 CP

Just as you're about to shock the Legendary Weapon Thiefbot, the LifeThief gets in your way and takes the hit! 25,000 damage! You duck behind a Soulrazer reaper, but you'll have to get out from behind it to attack again!

OH GOD DAMN IT! That Murderer generator is STILL alive. Screw it, I'm assuming DIRECT RULE FROM THE PLAYERS over it!

The entire section of the SoulRazer shakes as the Godmodder's skiff crashes into the entry room. He's got a pretty nasty force bearing down on us, which we're sorta lacking in firepower to dispose of. And to make matters worse, the Murderer Generator (just barely) survived Piono's attack! GOD DAMN I-.... actually, there may be a away to partially remedy both these issues at once! I relocate to side room C. Time to assume DIRECT RULE FROM THE PLAYERS!

FOCUS: Watch as I completely screw up the Godmodder's shit just by adding a single exclamation mark.

I quickly relocate to side room C and kick off a loose panel on the damaged and now-unshielded Murderer Generator. exposing a whole bunch of lose wires and computing equipment. I poke around with some wires that allow me to connect the generator's systems to my laptop. Looking or a decent avenue of attack, I notice that some fool left copies of the source code on the generator's storage drives. Sloppy. Welp, never pass up an opportunity to exploit enemy stupidity! Let's see now.... AHA! In the source file for the Generator's per-turn operations I find a section of code that seems to deal with choosing the targets for the generated murderers.

Code:
while(!(SrPtr))
{
    entity = fgetentity(SrPtr);
    if (entity.alignment = AG)
    {
        targets[numTargets]=entity;
        numTargets++
    }
}
target = rand()%(numTargets)
GenerateMurderer(target)

So if I'm reading this right, what this does is every turn that the generator scans through all the entities on the field, and if their alignment is AG it adds them to a list of targets. Then, it randomly choses one entity from that target list, and creates a murderer that will try to kill it.

I'm SO gonna sabotage that! I add a '!' to turn entity.alignment = AG into entity.alignment != AG , turning the 'equals' operator into a 'does not equal' operator. This would mean that the Murderer Generator if running this code could only generate murderers that target NON-AG entities! And being that the vast majority of non-AG entities here are SoulRaze or PG.... OHHH BABY! ^_^

I re-compile the relevant sections of code to create a new executable file, and swap out the old executable with my new sabotaged one. The generator soft-resets partly due to still repairing the last of Piono's damage, and thus is now running my altered code that forbids it from creating murderers targeting PG entities. OK, it's not really assuming DIRECT RULE but at least it's causing trouble for our enemies now instead of for us.

That code was a pretty good idea! But, after making the change, you realize the original code actually looked like this:

Code:
while(!(SrPtr))
{
    sortedentitylist = sortentitylist(variable: gmwantsthisentitytodie => 5;greatesttoleast)
                get entitylist 0
                         sortedentitylist = Somno,Cultworkerarmy,Shipyard,Queens
    {
        targets[numTargets]=entity;
        numTargets++
    }
}
target = rand()%(numTargets)
GenerateMurderer(target)

That code didn't make any sense! Somehow, you ended up reversing the order...

Code:
while(!(SrPtr))
{
    sortedentitylist = sortentitylist(variable: gmwantsthisentitytodie =< 5;leasttogreatest)
                get entitylist 0
                         sortedentitylist = ExplosionElemental,VoidRover,TheMachine,MysteriousTower
    {
        targets[numTargets]=entity;
        numTargets++
    }
}
target = rand()%(numTargets)
GenerateMurderer(target)

Well, uh... you changed the order the murderers are coming out in!

(Please don't try to actually interpret this code. Please don't.)

So... you just... but my idea... a god that remembers everything that exists including moniker and everyone else... forgets the Bank of actions despite people still remembering it... you don't even know what kind of god it is... your judgement is clouded by all the other gods you know... so...

Why didn't you just say that you don't want me to do this instead of this? Like : your action is NOT VALID because IDONTLIKE. Soothing and infuriating at the same time, a method that possesses the advantage of being very easy to understand.

1 action: Former captain Jack stared at the compass, well he stared at the spot where the compass had been. That thing was like... very valuable. Almost as valuable as the sea (which too was vanishing into unknown dimensions).

Hungry visitor stared at the compass and the spacial anomaly it was pointing at. Since he knows that this compass shows him the way to vengeance, which is the thing his heart wants right now, he concentrates on a spectral pulse that will let him discover the BAO and wills it into the anomaly.


64 Actions (54+8(refund since plan was not working)+1(refund since plan was not working)+3 (actions per turn)-1 (joebob)-1 (this turns action))

6 Actions incoming in 7 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 2 turns.

I agree with cult action

You get a BANK OF ACTIONS FINDING COMPASS! Unfortunately, it seems as though you can't leave to go follow it right now, since you're trapped in a giant ship.

Er, I think I will simplify it slightly.

Basically, it has good HP, and a giant death cannon. However, it can switch to smaller secondary batteries, which lowers its damage but lets it charge up for five turns. If the five turns pass, then it can switch back to the larger gun and unleash a super attack. If it switches back early, it unleashes an attack that does more than normal damage for the main cannon, but still less than the super attack. That's actually only a very slight change from the original specifications, by which I mean it's not really a change at all. Okay then.

Now, back to the fight!

FOCUS - ANTI-ELITE

ES notices that the Elite Generator is... really powerful actually, and teleports over to the Control Room, where he proceeds to unleash hell on it! Literally! Since they're in the afterlife and can access other plains of the underworlds, he opens a portal to literal, actual hell, and a bunch of lava and very angry demons get dumped on it, causing major damage to the Elite Guardbot Generator. After a short bit of time, the lava has solidified and the demons are gone, but the damage has been dealt.

That done, ES also orders the Shipyard and Apex to move into the Interim Room to be on the safe side. How? Magic.

Speaking of, new second production line upgrade:

SUPERIOR MANIFESTATION
The Apex becomes better attuned to reality by the efforts of the more arcane devices in the Shipyard's arsenal of construction, its armor and size becoming more relevant ever so slightly. Mostly a standard HP upgrade.

Okay, but overseers must be all switched at once.

The Elite Generator, being a product of godmodding energy, is oddly enough not hurt that badly by the forces of hell. You've done a little damage, but it'll take a few more hits to kill it.

Super Manifestation begun!

[1x] firstly, I draw forth some more charmzard energy, before looking at those mysterious farmers. they aren't charmed enough for my taste, nor are they getting charmed fast enough. So...
I make another charmzard energy attack shield around them. but this time, I modify it a bit. In exchange for only blocking half the force of any attack it blocks/ only blocking half as much, it charms much more efficiently.
[1x] Passively, I continue drawing forth a second unit of charmzard energy as I turn my attention elsewhere: The hexagonashields. with a burst of energy, I seize the shields surrounding the seed and curve their orbit slightly, sending them around the farmers...
before charging them with focused charmzard energy. the shields already exist, so every scrap of charmzard energy is going into the charming effect. meanwhile, my Player powers layer another protection on this whole ordeal, using the remains after the course correction to move all my charmzard energy defences constructs out of the way of incoming attacks next time anything targets them, or at least, to reduce a direct hit to a glancing blow.
[1x] With my final action, I preform a slightly risky procedure. drawing forth charmzard energy a third time, I jump backwards to oh wait I can't do that the farmers are in a separate zone from everyone else.
With that plan foiled, I note that my [doubly potent charmzard energy] that I got from combining dreamfake starcalibur with charmzard energy is technically separate from the rest... so I should be able to retrieve it from the depths of my inventory In Addition to my "can freely draw 1 charmzard energy per action" dealio....so... frantic scribbling WE NEED 100 ACTIONS RIGHT NOW OR W oops wrong script.
*So I can use what is functionally 3 charmzard energy for this action. If I've already reached or surpassed 50% charming per turn and this cannot bring me up to 100% charming per turn, The majority of this charmzard energy goes into defensive fortifications on the existing structure of charmzard energy. Otherwise, I duplicate my first construct this round, but on a larger scale, trading defences for charming power, fully halving the defensive power I could otherwise attain, and raising the charming power twofold, as in to 200% (as opposed to by 200%).
Breeder orders: make 12 more breeders and 4 more workers.
The overhealer overheals the charming hexagonashields, and the hexagonashield generator hexagonashields the charming construct. somno keeps working.
1 CP (given by TOG) a lash of cyan encircles the farmers, and pulls them off the boarding craft, into my formation, protected from the strife and Godmodder, and not about to get blocked off from me by piono's plans. excess power draws forth another charmzard energy and molds it into a fraction of a line, glinting silver, which encircles the other shields as another, though weaker, layer.
Cult action vote is to draw another charmzard energy and create another one of the charmzard energy attack semi-shields.
"Alice, if it looks like I'm going to fail to charm the farmers/ they're going to die instead of being charmed, step in with the 1/1 charge and make sure they get charmed to me and live without crippling disabilitys."
"Otherwise, do the thing with making a real world robot with a scrying line, or a machine that can generate like 1 boost stone from 3 actions or something."

You try to make another charm shield, but it fails due to the curse of repetitiveness! Also, you're too far away. Similar reasoning applies to your next two actions; you can't keep charm-energy-blasting the Mysterious Farmers unless you want to get up close and personal!

Which you try to do, with TOG's action! You YOINK the farmers right to you! As well as the other entities you own, some of which were still in the Entry Room. Pity you did the stuff out of order, but at least they're next to you now.

Alice: I'm not sure if I can 100% charm with one action... but, noted.

Orders:
SCV Assignment,
43SCVs build 3 Command Centers
50 build 5 Factories.
46 SCVs will build 5 Bunkers.

5 Command Centers will build a Reactor, to see how long it takes to build one and see if it was actually practical.

Army Clear out the Guard Bots! and oh dear Hunter, you will be the one who shall become the hunted here.

Factory Commence Heavy AFV production.

Actions:
1x. Certain Contingency are planned, hopefully to be never used. (Contingency Plans are made) (To be used in the future has part of activating a Contingency Plan)
2x. I add a little Command Center to the Factory, therefor has long has the Terran Army is alive, the battleship will produce 1 SCV.

1CP: Using Cranes and other construction units controlled by me, I help Joe to retrieve his Guardbot Generator Generator Generator

I agree with Cult Action.

5 CCs are building a Command Center Reactor!

You give the Battleship the ability to produce 1 SCV so long as one of your command centers are alive.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
[tCP=13]

The alchemiter came up with us, correct?

Energy Crystal + Old Control Panel = ??? 1/??


I help JOE with the careful excavation/removal/liberation of the Generator^3.
I also give him +1 CP.

You tear out the generator a little more! +10% removal!

Energy Crystal + Old Control Panel: Hypercharged control panel: A controller with the ability to use its massive amount of energy to hack into anything. It's controlled by only 3 buttons! Note: Instruction manual not included. Cost: 25 actions, destruction of component parts. Non-repeatable.

Free Action: I move to the Control Room, and then relay a message to Alice. "ALICE! The Godmodder has a plan to bypass Yoreshield. You need to stop the Yorehammer bot, or he can use Yorehammer to bypass Yoreshield!"

Action 1: I note that I was in the infiltration mission, and thus when I summoned DeathThief I summoned him inside the Soulrazer. Thus, instead of being inside the Godmodder's invading army, he should actually be in my current position. Oh hey, that puts him in the same room as his sworn rival, LifeThief.

Action 2: I attach panes of plexiglass to the Soulrazer Reapers. These panes of glass give the Soulrazer Reapers a large enough hitbox that allies can hide behind them, so me and two other players can slide in behind the reapers and be safe from assault.

Action 3: I note that realistically, a Yorehammer weighing as much as a planet would be an attack against the Soulrazer due to its ability to weigh the Soulrazer down and cause it to nosedive into the ground, as well as its ability to apply a significant amount of structural stress by being on board. The anti-gravity generators would thus be a defense against the Yorehammer's attack on the Soulrazer, and because the Yorehammer is Yorehammer, it ignores the anti-gravity generators, allowing it to attack the Soulrazer for huge damage due to its weight (and also annoy anyone trying to pick it up). Also, I call dibs on the weapon once the thiefbot is stopped.

Alice: Don't worry, the godmodder probably wouldn't be crazy enough to try to use Yorehammer on Yoreshield!

Alice: But then, him getting it is still bad... hmm...


The godmodder moved Deaththief over. The godmodder politely apologizes to Deaththief for bringing him within 5 miles of his nemesis, and Deaththief cheerily forgives him. All is good.

You attach plexiglass to the Soulraze reapers, making hiding behind them easier!

The anti-gravity generators are an attack on the Yorehammer's ability to attack the Soulrazer. Therefore the Yorehammer can't break them.

Moniker, you didn't count my actions!
Since you didn't actually count them, I'm going to count it as +3 CP to me.

Seeing that the Kyleruler Murderer actually does not have a room-trap quality...
I step out of the room into the Side Room C just to annoy it and avoid being murdered, if I'm not there already.

Action 1:
Using this action and 1 CP, I build a wall and door separating Side Room C and the Interim Room, making sure it's big enough that most, if not all AG entities can get through. I then proceed to put a ridiculous capcha on the lock for it, making it so that all Soulraze entities shouldn't be able to get through, seeing as... well, they're robots.
-1 CP.

Actions 2+3:
"... Okay, now that that's in place, let's burn down the generator of those nuisances."
I whip out a Fire Flower, and open up a raging inferno of fire on the Murderer Generator, using up the remaining 2 CP in the process to fan the flames and pretty much catch the entire room on fire. Everything within the scorch radius is now black due to the char.

You move into side Room C! You build a very nice capcha-locked door. This should prove effective. ...Hopefully.

The Murder Generator is burning! After having its code hacked earlier, its barely hanging on... Another good attack could take it out...

Action 1-3: I charge up my CP.
FOCUS!
I create a sledgehammer. I pick up the sledge hammer. I unleash a flurry of blows on the Murderer generator with the good old fashioned tool of wrecking things: the sledgehammer.

In a fit of rage, you smash and smash and smash the Murder generator! Maybe, just MAYBE, it'll finally be destroyed!

After a while, you stop, only to realize the Murderer generator has disappeared! Oh no! WHERE DID IT GO?

...Oh, wait. It's the pile of useless dust at your feet. You've ground it to a fine powder. Congratulations.

Sighing, I pointed out to Moniker that he didn't fix up the bun units counters last turn.

(Action!)(3 Charges)
(1 Charge)
A charge is added to the Monastery Project.

(1 Charge)
Moving into the Control room, I decided to help a bit but not stay too long. So, to not break the Reaper and its weapons, I carefully place a single-use hit-guarantee weapon attachment onto one of the Reapers armaments and change its instructions just for this turn to attack the Legendary Weapon Thiefbot. With the help of the attachment, its attack will bypass the Thiefbot current guard and hit it.

(1 Charge)
With that done, I equip myself with Football Charging equipment and proceed to charge out of the control room and into the Kyleruler Murderer who is in the Interim. Charging the murderer into the other murderer in the room.

(Orders)
All my entities gather in the interim and proceed to pummel the Murderer units.

The Bun nobles fix up their timers and have the knight and shield bun add in the list as they were supposed to show up the last turn.

LM (Lightward Mages) continues to work on the new project.

RICE POND ECOSYSTEM:
Current count: 40 Basic Fish Schools, 12 Piranha schools
Current Growth:
Basic Fish Schools: +10 Next turn
Piranha Schools: +3 Next turn

MONASTERY PROJECT: (Unnamed) (4 Turns)
Current investment:
2 Charge, 1 Basic Fish School,

Sighing, I respond that the Bun counters will double-count this turn.

If you switch rooms, it must be at the start of your turn! You stay in the interim room, and x2 smash the Kyleruler murderer for 25,000 damage!

I order my festum to create worm spheres in the soulrazer, which creates dozens of mini-festum, to aid the people inside the soulrazer, with the help of 2 actions! I use my last action to boost my mini mini festum production by one!

DOZENS of Mini-Festum? You roll over the OP scale, the spawning being so OP it goes from the top of the scale to the very bottom, and you summon exactly one mini-mini festum!

You every so slightly boost mini mini festum production! Its not quite enough to get a whole new one every turn, though. It's going to need more power to get real results!

"Alright everyone," I call out to my entities, "time to advance into the Control Room."

Rushing into the Control Room myself I survey the Soulrazer forces before me, this is going to be a challenge considering the Godmodder's incoming boarding party.

To begin I toss an EMP grenade at the LifeThief MKIII, the resulting EMP wrecking havok on its combat sensors and targeting computers especially as a bolt of lightning strikes it from behind. That should reduce its accuracy for a couple of turns. (x1)

Once my entities enter the Control Room I wave my hand towards the Temporal Guardian. Suddenly the Temporal Guardian fills with a sudden burst of energy, temporarily speeding it up along with a minor AOE for its next action. With the enhanced speed allowing the Temporal Guardian to act first in the entity phase I give it one simple order, Za Warudo the Elite Guardbots. While those tightly packed Soulrazer forces would be normally be a great threat when they're frozen in time...not so much. (x1)

Assuming the action tied to the Temporal Guardian doesn't need more power to work I charge. (x1)

The LifeThief's accuracy is very slightly reduced permanently!

The Temporal Guardian prepares to strike...

"I'm heeeeeeeeeere!" I crash through a barrier in time and space ITSELF, falling out of the sky. "OOOOOOF! Okay what is- oh ****. This is CHAOS!" I begin by making my first weapon: a generic +5 Greatsword. Cause of course I do! Then, I'll put my other 2 actions into my CP gauge.

CP: 2

"This is gonna go biggggg. EHHEHEHEHHE."

[AG] it shall be!

Welcome to the game! It's good to see you here. If you have any questions, feel free to ask here, the OOC thread, or on the Discord (for the fastest response).

You create a Greatsword for yourself, and spawn in the Entryway!

Fair warning, things right now are a little... special. Probably won't be a normal thing, but the field is essentially separated into a bunch of little rooms, each room being part of an overall giant ship you're trying to infiltrate and destroy. You can move to a new room for free ("free" with regards to actions) at the start of your post, but only at the start - you can't attack, then move to a different room. You can only attack/be attacked by stuff in your current room.

I turn infinity into eight by turning it sideways the hexagonfield is now eight big and all stuff is crushed I deposite the rest of my actions to the bank of actions



You should read the full thread

WHAM. EVERYTHING IS CRUSHED. EVERYONE IS DEAD. The horror...

Except you secretly just dreamt it! In reality, you have recently learned that the HEXAGONAFIELD is only infinite in the same way Minecraft is infinite; in that its supposed to be but actually isn't.

Finally finish with repairs I watch as the Soul Reapers Roar to life and began to head into the Control Room. "Well good job everyone that should help us out a good bit." I say to everyone who had been working on them. "So sir, Do you think that the Soul Reapers can take a hit?" The Lieutenant asks as he looks dubiously at the state that the Soul Reapers are in. "I would not bet money on it, But I try to do something soon about that. Anyway I don't think theres much you and your crew can do now so I suggest you guys stay out of the fight." The Lieutenant nods. "Alright sir, We'll hold down the fort here and keep our heads down." I give a nod at that. "Anyway thank you again for the help with repairing them." "No problem sir." The Lieutenant replies and with that the PT boat crew quickly start trying to find a good spot to take shelter at.

Looking back out towards the Soul Reapers I see that they had just started their attack on the SR forces in the control room and that the SR forces counter-attack on them being utterly repulsed with no damage done. 'Huh, so their immune to SR aligned attacks. That's helpful.' I think to myself for a moment before then jogging into the Control Room.

As I enter I see that the Legendary Weapon Thiefbot is basically moments away from transferring the Yorehammer to somewhere. 'Shit, it's likely going to the Godmodder.' I think in a mild panic I try to see who was working to stop that. I see that Winkins, is in the process of placing a weapon attachment to the Soul Reapers. 'What the...?' I think to myself before then over hearing him telling the Soul Reapers about that the attachment is and what he wants to do.

'Ah, alright. Well I guess I may as well try and make it so that the single-use hit-guarantee weapon attachments work as it intended. Looks like they will be our best chance.' With that I move up behind the Soul Reapers both for cover and to be less likely to be interrupted from what I'm about to do.

Focus Action - "Precision Shooting"

Closing my eyes I draw all my energy into my wish. 'I wish for the single-use hit-guarantee weapon attachments to be empowered so that they will work as intended and hit it's intended target.' Suddenly a red aura surrounds the 3 single-use hit-guarantee weapon attachments and after a moment the red aura is absorbed into the devices. When they do the weapon attachments internal targeting computers and processors start calculating for twice as many variables then before and at twice the speed. All the while calibrating the hit so it will without fail hit it's target. (3 CP)

You realize that Winkins failed to attach the attachments! IT'S ALL YOU! You grab the unattached attachments, and attach them! Now Winkins attachment can attach properly and attack!

3 actions + 1 CP: I launch a disintegration beam at the Scarlet Prince Murderer, which proceeds to segregate itself. This leads to many problems, such as the limbs not being connected to the joints, the tiny computer parts not being connected to each other, and the weapons not being connected to the power supply. The Scarlet Prince Murderer is on its last legs- Oh, wait, the legs just fell off and now the Scarlet Prince Murderer is collapsed on the floor. On its... last-plus-one-th legs? The point is- Oh, they didn't fall off. They apparently started a rebellion against the CPU. Are they using acid-flamethrowers? I didn't even know that was possible! I guess they didn't obey the segregation orders. I then use my acid-freezing-electrocuting-flamethrower to thoroughly destroy the legs, in order to show the superiority of my weaponry.

10 CP -> 9 CP

"Second Scarlet Prince, attack the Scarlet Prince Murderer!"

You reduce the Scarlet Prince Murder to a measly 9,000 HP, doing over 50,000 damage! Even without legs, the Murderer continues to crawl forwards...

A stairway to heaven appears and I walk down to see what is causing all the trouble. However I fail my decision check and fall down the stairs onto the battlefield! Seeing what's happening I decided to claim a small amount of land and proclaim myself and the land as neutral!
Spend my 3 actions charging!

Welcome, Col.cain! If you have any questions, you can ask here, the OOC thread, or the Discord!

I'll say the same thing to you I said to GoldHero:
Fair warning, things right now are a little... special. Probably won't be a normal thing, but the field is essentially separated into a bunch of little rooms, each room being part of an overall giant ship you're trying to infiltrate and destroy. You can move to a new room for free ("free" with regards to actions) at the start of your post, but only at the start - you can't attack, then move to a different room. You can only attack/be attacked by stuff in your current room.

You'll be added to the field with your 3 charges once you do something to affect the ship.

Piono lets loose a blast of air as the Godmodder's ship crashes into the entry room, and he skids to a stop after blasting air through everything as he comes to the gaping hole in the side of the Soulrazer.
The Godmodder has the group pinned, there's only one way to solve this. Brute force, and of course, another super attack.

Focus: Buying time.
"Alice, guys, I'm about to do something REALLY stupid. Don't make me regret going out on a limb for you guys like this. If I don't make it out of this in one piece... well... It was fun fighting alongside you guys while it lasted."
Piono steps forwards, towards the breach. The storm winds howling in the entry room as it sweeps across the metal floor that's long since been cleared of enemy guardbots, but now stands at threat from the brunt of the Godmodder's forces once more. Piono's goal? Stall that brunt. Do anything, ANYTHING he can to prevent the Godmodder from being able to breach the ranks of the AG troops. Even if it takes his own life in the process. Everything is coming down to the wire, and he needs to do his part in keeping the Godmodder from winning at this critical moment. With so much energy expended recently, it'll be quite the feat to pull off another of his signature super attacks, but he must do it. For everyone.
The Godmodder looks at Piono, and the two lock eyes temporarily. Piono may be just one more warrior in this fight against the godmodder, but DANGIT he's going to make the Godmodder remember his name by the time this is all through. He pulls out a large, silvery flail and his eyes flash a brilliant, searing red.
"АЕС"


Piono takes a wide stance, his legs spread out as he turns to face the sawblade that's still affixed into the wall of the Soulrazer, taking up space and generally being in a bad position for Piono to be able to reseal the walls of the Soulrazer, so he's going to do something about it. Piono raises his arms and pushes. The spinning sawblade jolts back in its slot and saws into the casing holding it in place, cutting its way out and then leaping free as it catches on a piece of metal, ripping itself out at high velocity, sending it ricocheting around the entry room. Fortunately it doesn't hit anyone, but when it flies out the gap and narrowly misses the Godmodder's boarding ship, everyone heaves a sigh of relief.
"Sorry about that let's try again."
Piono runs forward and grabs the arm that the sawblade was extended out on, and runs along its length towards the main body of the boarding ship. The extension curls up as Piono pulls it along, folding up as if it were paper, or something similarly malleable, and Piono jumps up and slams the the arm of metal right into the cockpit of the boarding ship, causing a number of alarms and sirens to start going off as the boarding ship shakes with the force of having its frontmost attachment curled back and slammed into the operating room of the craft. Piono hops back and hovers up in the air on the wind currents as the ship sorta staggers and floats back a bit of a distance.
"Here we go."

Piono brings his arms down in a clawing motion and massive sheets of metal peel off of the Soulrazer in different locations. The deck, the hull, just everywhere. Massive scars are left on the Soulrazer, but the Soulrazer can handle it. Even ripping sheets of metal this big off of it is minimal damage, damage that will be restored before long. No, this isn't an attack on the soulrazer, rather, its gathering ammunition. Piono takes the sheets and crumples them up with a motion from his hands, (pretend the flail is just sorta floating there next to him while he's doing this, it'd be kinda stupid if it just dropped into the hexagonasea never to be recovered) and then grabs the flail, and swings it over his head. He swings it around and around, and then slams it into the newly made perfect sphere of super-steel-alloy-conglomerate-whatever that the Soulrazer's hull is made out of. The sphere, rather than denting, shatters. It shatters into a massive array of metal shards that shatter out and form a larger sphere of sharp and pointy death.
Piono swings the flail forwards, the spiked ball at the end of the chain extending outwards and hovering in the air, pointed forwards, and the massive wave of metal-flavored death surges forwards past Piono. The Godmodder jumps out of the way as the onslaught of sharpened metal shards makes a beeline for the boarding ship, ribboning it with massive lacerations all along the sides. Not making it through the armor to punch in at the entities within, but dealing massive damage nonetheless. No part on the exterior of the boarding ship is spared from the onslaught. Particularly the engines. A large number of the shards circle around to where the engines on the boarding ship are, and then flock inside of it. Now, birds in the engine are one thing. A massive cloud of metal shards sharpened to a point so as to deal the most damage possible when flying into things at high speed, whch they are also doing? That might give you actual engine troubles.
Piono finally lets go of the swarm of razor shards, and watches, satisfied as the engines cut out and sputter on the boarding ship, and the boarding ship putters down to the hexagonasea below, crashing into one of the few rock outcroppings still above the waterline. The boarding party has been disrupted, but that's not going to be enough. Without proper precautions being taken, the Godmodder will just fly them all back up to the breach or repair and use the boarding ship again. And that would be no good. So the next step is to reseal the breach of the Soulrazer.

Piono turns around, the Godmodder and his boarding ship are down, for now at least, so that gives him time to do something about the massive gaping hole in the ship that lets the Godmodder into it in the first place. Piono swings up with his flail, and large sheets of metal rip off of the bottom of the Soulrazer and fly up and around, to where Piono is. Piono flies back, and angles the sheets so that they all cover up the massive wound in the side of Soulrazer, and then slams them all forward. He lifts up the shards of metal used in the previous attack that are still intact, and launches them into the sides of these sheets of metal, bolting them to the main section of hull and then each other, bolting the whole thing together so that it'll stay in one piece.
There, that's that. Except the Godmodder will know exactly where to reenter the ship, and with everything so sloppily pasted on, he'll be able to tear right through it... Hmm... maybe some reinforcing should be done.

The first thing that needs to done before reinforcing can be done is smoothing out these plates. If they're all jagged and lumped over each other like they are now, they won't have any real structural integrity and the Godmodder will bust right through them, no matter how much bracing or reinforcement they have, so that'll need fixing. Piono makes a smooth waving motion with his hands, and the plates begin to melt and waver, turning to a slightly more liquidy form as they are molded and reshaped by Piono into a new, more coherent shape. Piono finishes up his project of smoothing out the plates, and sighs. He's getting a little tired, but he needs to keep going. He's not done yet.
Peeling off even more strips of metal off of the Soulrazer (this thing is just a massive hunk of metal, pretty much perfect for the power set that he's using right now.) Piono begins slicing them into long strips, and then melding them through the metal plates on the outside, causing them to turn into interior bulkheads as they shift through the metal on the outside to get into the inside. He rips up sheets into thinner strips and puts them along the outside, molding bolts out of the metal, and then punching them through, giving it outer reinforcing and integrity too. Soon, the entire section of hull is more reinforced and stable than the entire rest of the Soulrazer. If the Godmodder wants to get in, it might even be a better idea at this point for him to try and get in somewhere else and then try to make his way through the maze of the Soulrazer's interior to get to everything on the inside.

Piono looks down. Lights are flashing, and the Godmodder's crony crew are trying to get the boarding ship put back together again. That won't do. That won't do at all. Letting the Godmodder just take his boarding ship again and break back in through all of Piono's hard work after he just spent so much effort blocking it all off would suck, so its time for some more screwery with metal magic. Piono launches down towards the ground, barreling along downwards with the rain. Unlike the rain, he doesn't stop and splash off upon hitting the metal hull of the boarding ship. He goes right through, and lands in the middle of it. He looks around at the PG entities staring at him, and waves politely, before punching them all through the hull of the ship. Thanks to the metal powers they punch through the hull of the board ship like so much paper, and land on the outside, one by one. The Godmodder whirls around to see what's going on, right as the entire thing starts to rumble, and shake, bits and pieces begin to crunch inwards, bolts melting into the metal, bulkheads giving out as a powerful interior force pulls the whole thing together. With a final heave and a massive CRUMCH the entire thing collapses inwards into a smooth metal ball.
The ball then proceeds to roll away a distance, boucning and rolling across the metal rocks, picking up speed until it loses its pursuers, after which Piono bursts out of the top of the metal ball, and kicks it into a lava flow, where it melts.

Piono lifts up into the air once final time. He's pretty exhausted, but he's not done yet. He still needs to do something to prevent future attempts from getting into the Soulrazer quite so easily. So it's time to pull out the ultimate. The final attack. The thing this entire attack is named after. Piono whips around Vi Forti and looks upwards, his eyes flashing with red light once more.
"ФЕРРОЦУМУЛУС"
He lifts up into the air, and as he flies massive hunks of metal materialize in the air around him, huge boulders of steel and iron and bronze and mithril and all kinds of different metals. As Piono ascends these boulders begin to split apart, once more making large numbers of rapidly moving shards of metal, and as Piono reaches the peak of his arc, the Soulrazer is surrounded in a sphere of sharp metal objects. Piono twists his arms around, swinging Vi Forti, and thte sphere begins rotating. Piono whips up more and more metal boulders that break apart and make spheres of their own, each sphere rotating on a different axis, inside of or outside of the original sphere, leaving the entire area around the Soulrazer inaccessible due to razor sharp metal shards flying around it at high velocity.

The aftershocks of this massive wave of metal energy spread throughout the Hexagonafield, much like the others, resulting in strands and seams of metal throughout the ground, crystals and growths of metal growing up out of the ground... even hovering in the air! The resources are now there to build a civilization. I wonder if such will happen, given enough time.
Piono glides down to the ground, and the Godmodder glares. it is a piercing glare, one that would make lesser man catch fire spontaneously. Piono doesn't even catch fire. He just wryly smiles and then blows away in the wind, pixelating into dust that blows away.
Piono has absconded the battlefield.

effects: I sacrifice the entirety of my sidequest health in the process of locking the Godmodder out of the Soulrazer by knocking his boarding ship out of the sky and using metalbending to seal the hole in the breach so that he can't get back in as easily. Why does this remove my sidequest health? Because I'm on the outside of the sealed breach, preventing me from getting back in, effectively throwing myself out of the soulrazer, which is what losing all of your sidequest health is.
I then abscond the battlefield to charge up power away from the Soulrazer and hexagonasea. It'd pretty much be suicide to stick around the battlefield right now.


The boarding ship disconnects from the Soulrazer, sent screaming down to the seas below, a whirlwind of water-destroying attacks being unleashed from the Water Defense Network... the godmodder quickly flies down after it, not content to lose his army so quickly!

Of course, as he's trying to save his allies, he sees you sealing the entryway and flying away from the HEXAGONAFIELD... absolutely not! But, the godmodder's too busy lifting his ship back up to stop you properly...

The godmodder reaches out his hand, and you see something attach to your leg... a PAROLE VIOLATION GODMODDING COLLAR! It detects when you're "out of bounds", and then, for the first two turns, makes a REALLY LOUD beeping noise. It's a very annoying warning to get back to the fight. After 2 turns, it teleports you there and then takes away all your actions until another Player/godmodder frees you!

So, in short, you've successfully disconnected the boarding ship, and allowed yourself the opportunity to charge your stuff or do other actions off-field for... 2 turns. After that, you won't be able to act until the sidequest finishes.

I enter Side Room C and throw my Absorbed Bad Luck at the Muderer Generator giving it Bad Luck,making it Unlucky,maybe it may even churn out units that murder the SR forces and FOCUS on the Bad Luck to make it make the Murderer Generator Create a Murderer Murderer that murders other Murderers before having it self-destruct with a Shocks and Sparks

The Murderer generator is dead, so you charge up 3 CP instead!

I stand there, listless for a moment. I nearly died! Suddenly spurred into action It embrace the piece of Soulrazer that saved me, thanking it and not at all crying.

Quickly regaining my composure I move in front of Soulrazer Piece, SP if you will, and I fix the Lifethief with a hard glare. "Well, if you're gonna try and murder me like that, I don't feel bad about the dancing thing anymore!"

"Buuut as much as I want to bash your face in, that jerk." I point to the Thiefbot. "Takes priority."

Focus: Temporal Traffic!

Having him make the trade off would undo every effort we've made to protect Alice and to stall the boarding party.

I draw my power together, coalescing in a bright ball of energy between my hands. And then smash my hands together, sending a thousand and one thematically-colored bolts of lightning put to strike the air.

Wherever the bolts strike, a portal appears, the portal's existence echoing across space and time. Making so that they were always were, always will be, and are everywhere, in the Control Room.

Acting in the very zeptosecond they appear, I attune the portals to the specific atomic structure, chemical signature and magical presence of the Yorehammer. I also make it check the for item's fingerprint, the most foolproof security measure.

All this finagling with the portals ensure that the Yorehammer is the only thing that can enter the portals, and considering that the room is covered in portals everywhere, everywhen, and everyhow. It will enter them if the transfer attempt activates, returning the Yorehammer to his hand as it leaves it!

Hopefully this'll start the charge over...or just stall him for a turn more. These things never seem to work so well on this battlefield.

My whole body feels sore, acting so fast tends to be a bad idea but nothing to do about it now.


Forcing a smile onto my tired face, I do the universal 'come at me' hand gesture at the Lifethief. "A Believer of the Dark Masters fears not the touch of death!"

"This bravado has nothing to do with the plethora of meatshields now present...although I probably just increased the odds of me being targeted by taunting you..." I slowly begin shuffling behind the Soulreapers. A soft chant of 'metalshields' leaving my lips as I squeeze my body behind one of them.

(Zeptosecond... I learned something new today...)

The portals will take affect at the end of the turn!

Ah, a Godmodder Boarding Party. We really shouldn't have neglected to fight him.
Still, Arsenical has one last mighty trick up his sleeve to get the upper hand!

"Queens, Explosion, head off into the Main Hallway. Beat up the murderers. I dunno, just get outta here!"

Focus - Demons Begone From This Household

Godmodder, you really shouldn't have fielded a DEMONIC squadron of fighters against a guy who has a rather strong hatred of them. You should have fielded an angelic squad- ah, wait, scratch that plan as well.

The room suddenly dims, as candles replace all other lights. The room begins smelling sickly sweet as well, the result of the double-purpose holy candle/incense-burners now filling the room to the brim.

Specifically, 28,000 of the things, each with one health. Yeah that's how it works I'm sure. Meanwhile, Arsenical also begins doing a classic [PG] exorcism on the Demonic Assault Commander, attempting to purge the godmodder's influence from them using the power of the [AG] Gods!

"GODMODDER BEGONE! LEAVE THIS HOUSEHOLD AS IT LIES, OR WE SHALL SEND YOU BACK TO WHENCE YOU CAME! BEGONE! BEGONE!" Our hero vigorously shouts like a maniac.

The Demonic Assault Commander is currently being brusquely carried upwards by the godmodder on a very buffeted boarding ship! Since he's gone, you charge up 3 CP. Feel free to re-use the flavor text for your attack.

Down below all these airborne activities, over to a section of ground (or platform) no longer swallowed up by the now probably-shrinking flood,... well nothing so far is happening. Then, said nothingness is interrupted by:

???: -ILL I SWEAR IF YOU PRESS THAT BU-aaand he did it anyway...
???: ...freaking lousy excuse for a crustac-AND I'M NOT EVEN IN A PROPER ATTIRE!
???: Okay Eyowe just-
???: *deep breath*
???: Get it together Eyowe. Just get it together.


This figure, who's name is apparently Eyowe, blinks into existence where the nothingness used to reside. Physically describing this person, well starting off with his head... it's a mess. It seems to be a perfect sphere with a singular orange eye at its front center and all sorts of... limbs? all protruding everywhere else, from arms to legs to feet to what seems to be limbs from a species entirely different. As for the rest, it seems to be a normal humanoid body. His skin color seems to entirely be pale white. As for his attire, he is wearing a good ol' sleep set of plain white night gown and fluffy slippers, a good sign that he is indeed not in proper attire.

Eyowe: Okay. Now what is this and where-

Before that thought is finished, a certain Guardbot Commander D crashes down next to where Eyowe is, immediately gets up, and runs off, shrugging off that fall damage they would have taken.

Guardbot Commander D: FREEEEEEEEDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

Eyowe is left in quite a pause.

Eyowe: ...
Eyowe: ...huh...
Eyowe: ...anyhow.


Eyowe scans his surroundings and sees several notable sights, but what actually catches his sight is where the Guardbot came from: this gigantic, heavily armed ship, the Soulrazer. Letting his curiosity get to him, he decides that he wants to get into this ship and see what's going on inside it.
He frisks his own outfit, hoping to pull something from this night gown of his. Conveniently enough, he does manage to pull a disc-shaped device that seems to be riddled with cracks, signifying the near-broken state that it's in.

Eyowe: *sigh*
Eyowe: Just when I don't have the tools to fix this.
Eyowe: ...
Eyowe: I'll have to make do I guess.


Eyowe lays the device on the backside of his hand. The device whirs to life and attaches itself where it was lain unto. With the device now activated, Eyowe floats off towards the ship in a very controlled manner, as if this was natural to him.
Eyowe enters the ship through any hole caused by the battles. Upon landing on a stable spot, the device immediately crumbles into pieces.

Eyowe: Of course it broke on me. Isn't this just convenient?

He makes sure his entrance is as unnoticed as it can be. To ensure this, he slips past the ensuing chaos and uses it to ward off attention from himself.

Action 1: Flying towards the Soulrazer (if this can be considered flavor text instead of an actual action, then I guess I don't use an action for this)
Action 2: Ensuring his own stealth
Action 3: None

If I have any unused actions left, I use them to give myself CP.

Welcome to the game! I officially declare Guardbot D running off while yelling about freedom to be canon. If you have any questions, feel free to ask them here, on the OOC thread, or on the Discord.

You don't need any actions to get into the Soulrazer, so you spawn in the entry room, all stealthy-like, and get 2 CP!


---------

ENTRY ROOM:

Altair expends 10 CP and 3 actions to create the Alice Protectorbot! A ton of HP, and a special feature... Alice politely thanks him! Ash charges up 3 CP.

Everything increments.

Alice: Is... is there anything I forgot to do last turn?

Suddenly, beams rip through the ceiling, and carve a path through the Entryway! Most of your entities dive out of the way, but the Hurtsharks are caught, and lose 2 of their number! The Festum and ThatRandomGuy also get caught, taking 40,000 damage each! In the process of firing its weapons at itself, the Soulrazer loses 50,000 from its main HP bar as well!

Alice: Ack! Yoreshield, coming back up!

Alice immediately re-shields the Soulrazer!

Alice: ...And don't let me forget again!

With her other action, Alice also charges!

MAIN HALLWAY:

The Scarlet Prince decides not to get to close to its own murderer, and so teams up with the Machine and the Mini Eyes to take on the LIVE Space Station Murderer! Together, the Murderer is easily eliminated!

One of the standard guardbots moving through the ship stops and guns down the badly weakened, legless Scarlet Prince Murderer before it can do anything! The two murderers are both dead!

INTERIM ROOM:

A Void Assassin and a Soul Reaper take on the Kyleruler murderer, killing it! The other Soul Reaper, along with Red Tornado, Cyborg, and Iku, take on the Starcraft army murderer, reducing it to a measly 31,000 HP! It just needs another few good hits to be finished good and proper!

The Starcraft Army Murderer moves to Side Room D!

CONTROL ROOM:

2 Soulrazer Reapers shoot the Lifethief, dealing 200,000 damage! The last Soulrazer Reaper, however... activates a WEAPON ATTACHMENT! As a bodyguard-piercing shot launches out towards the Thiefbot, time seems to slow... the shot pierces the Legendary Weapon Thiefbot's chest, killing it instantly! Oh no... the LifeThief is moving to finish the job! But what's this? The Yorehammer-stealing portals have activated! Yorehammer is immediately teleported out before the LifeThief can do anything!

A portal appears above Spicy_Serious... grateful, they disable all their portals so Yorehammer can fall safely into their arms...

Yorehammer then falls straight THROUGH Spicy_Serious's arms, grinding them into a fine pulp instantly! ...They'll grow back! The Yorehammer continues falling, smashing straight through the floor of the Soulrazer and falling into the Hexagonasea below! You'd probably feel the shake if you were on the ground, but you do hear the thundering boom from the impact! ...But why!? It's almost... as if... Yorehammer... weighed the mass of a planet...

I suppose the anti-gravity generators only apply to [SR] personnel.

Back in the control room, the LifeThief, angered, takes aim! They destroy 4 of the attack shields on CaptainNZZZ's army! Then, the elite guardbots follow up! 3 of them fire at the Plexiglass around the Soulraze reapers, destroying it! 3 of them aim at CaptainNZZZ's army, but the Temporal Guardian activates ZA WARUDO and freezes 3 of them in time for 1 turn, stopping them! The last one actually hits CaptainNZZZ's army, destroying the last attack shield! ...Though a new one immediately generates.

CaptainNZZZ's army STRIKES BACK! ...But the Elite Guardbots are so durable, they're having a tough time! They deal 36,000 damage, which isn't enough to kill even one elite guardbot! 2 new elite guardbots show up and prepare to strike!

SIDE ROOM A:

The lonely standard guardbot shoots Cyanogist for 10,000 damage!

SIDE ROOM B:

Getting desperate, with the water flowing higher and higher, the massing standard guardbots shoot the debris for 120,000 damage!

SIDE ROOM C:

Hey, no more Murderers! The Murderer-killing team all share a high-five.

SIDE ROOM D:

The Starcraft army prepares to fire at the Mysterious Farmer, but JOEbob quickly demands they stand down! They're a... personal project of JOEbob's, and he promises to keep them safe! Definitely!

As he says this, the Farmers pull the a rock out of the pile, and... no WAY! It's only pick 3 of 25, and they've found the evolving rock! Statistically, they're way ahead of schedule! The ROCK MONSTER spawns, a very powerful entity due to its statistically unlikely creation! And it's PG! Good luck!

The Starcraft Army guns down the four standard guardbots, but 5 new ones generate in afterwards!

The Starcraft Army Murderer runs into the room, and sees its target! It prepares to strike...

Everything increments. JOEbob's shield generators/overhealer don't work because they target a nonexistent construct.

---------

The Entry Room once again has a huge BOOM echo through it, as the ship is sent a-rocking by the godmodder smashing a hole in the wall... carrying his newly re-acquired Yorehammer in addition to the Boarding Ship! The godmodder once again commands his forces forward - though inwardly, he is quite peeved... he was delayed by an entire turn! And in that time, the Murderer generator was lost, and the LifeThief was weakened significantly... not much time left before the Infiltration is successful... so until then, he's going to kill as much as he can!


ITINERARY:
-Defeat The Godmodder! He's going to attack Alice!
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Protect Alice!

Minor Tasks:
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Eliminate the last of the Murderers!
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill Deaththief! He can revive slain enemies! If he could be converted, it would be nearly impossible to do so...
Kill the Mysterious Farmers! They're making new evolving entities!
Kill the Demonic Assault Commander! It will reduce the Demonic Assault Squadron's stats to a reasonable level!

GODMODDER BOARDING SHIP (can't be teleported into or out of):
[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
[PG]Giant goomba: 70,000/70,000 HP, 25,000A
[PG]DeathThief: 300,000/300,000 HP, Revive!A (revives dead entities)
[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 400,000/400,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 2! (Motivator - doubles stats of Demonic Assault Squadron)
[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

ENTRY ROOM:
[AG]Altair - CP: 14
[AG - Altair]Alice Protectorbot: 160,000/160,000 HP (guarding Alice)
[AG]Ash - CP: 9
[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 2/3)(Spare charge: 1/1)
Fortifications: Guardbot squadron, Hexagonal sheriff, Godmod Barrier, Godmodder Wall, Alice Protectorbot
[PG-2]Fabricated supreme slammer: 50,000 x 5 HP, 30,000 x 5A
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 3 HP, 4,000 x 3A (20% dodge chance)
[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)
[AG]ShadowofHope: 120,000/120,000 HP
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 80,000/120,000 HP
[AG]Arsenical: 120,000/120,000 HP
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 70%, +7%/turn)(can't switch rooms!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 2!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - DragonofHope?!?]Festum: 1,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 6 HP, 3,000 x 6A(protected from 1 attack)
Mini mini festums: 1,000 x 21 HP, 500 x 21A
New festums: +65% mini festum completion/turn, 5%, +2.5(rounded down) Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 2 HP, 8,000 x 2A
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[AG]GoldHero101: 120,000/120,000 HP
[AG]Krill13: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (14 souls)
Gatherer Drones 400 x 30 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 68 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 42% built
Cult Cube: 3.6 power (dies when Cult army dies)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]The_Two_Eternities: 120,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 22 HP, 1,000 x 22A
The Machine: 100,000/100,000 HP, 1 x 20,000A (+1 attack in 3!)(20% dodge chance)
[AG]Karpinsky: 120,000/120,000 HP
[AG]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

INTERIM ROOM:
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]paradoxdragonpaci: 120,000/120,000 HP (protected from 1 attack)
[AG]Captain.cat: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(adding Overseer, done in 8!)(adding HP upgrade, done in 9!)
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 2 HP, 6,000 x 2A (10% dodge rate)
Shield buns: 3,000 x 4 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 18,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 3!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 2, 23,000 x 2A
Companion rover(sped up)(companion to Void Guard)(trying to repair Soulrazer Reaper wreckage)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
[AG]Standard guardbots: 15,000 x 0 HP, 10,000 x 0A

CONTROL ROOM:
[AG]Crusher: 117,000/120,000 HP (protected from 1 attack)
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Cephalos Jr.: 120,000/120,000 HP(hiding behind Soulrazer reaper)
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[N - CaptainNZZZ]Army: TA: 36,000 (protected from 1 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 4!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 9!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 728,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 1! (guarding Central Control Panel, Thiefbot)(miniboss)(-3% accuracy)
[SR]Elite Guardbots: 50,000 x 8 + 14,000 x 1 HP, 30,000 x 9A
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]Cyanogist: 110,000/120,000 HP
[AG]ThatOther(Other)Guy: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A
[SR]Exceedingly damaged Guardbot generator x 2: +1 standard guardbots each turn!

SIDE ROOM B(blocked by Debris - can't be entered or exited!)(75% flooded - more each turn!):
Debris Wall: 640,000/1,000,000 HP
[SR]Standard guardbots: 15,000 x 14 HP, 10,000 x 14A (protected from 10 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C(capcha-locked):
[AG]Kyleruler: 95,000/120,000 HP
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[N]CaptainNZZZ: 120,000/120,000 HP (20% dodge rate)
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)(Damage reduction aura - next 6 attacks have damage halved!)
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - Arsenical]Queens: 75,000 x 3 HP, 50,000 x 3A (protected from 1 attack)

SIDE ROOM D:
[N]JOEbob: 120,000/120,000 HP
[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(10% charmed)(protected from 1 attack)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 1!)
Stalks: 100 x 16 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
[PG]Rock Monster: 200,000/200,000 HP, 70,000 x 5A
[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.35 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 1!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 9 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Hurtsharks)
[N]EternalStruggle: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Daskter's forces(110,950 TA)(Bunker complex defensive HP: 100,000)(protected from 3 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 2!)
Starcraft Army(Neosteel foundry+Salvage Facility(4 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 151 HP
Marines: 200 x 95 HP, 150 x 95A
Marauders: 400 x 38 HP, 300 x 38A
Hellions: 400 x 47 HP, 400 x 47A
Siege tanks: 1,000 x 35 HP, 700 x 35A
Command centers: 6,000 x 16 HP (+12 SCVs per turn)(build cost: 7%/SCV)(5 building reactor, done in 4!)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 21 HP (+5 Siege tank/16 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching mechanical weapons, done in 6!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Nothing! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Battleship: 60,000/60,000 HP, 30,000A
[AG]Winkins: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 5 HP, 10,000 x 5A
[SR]Starcraft Army Murderer: 32,000/100,000 HP, 1,000 x 15A (x100 damage against Starcraft Army)(A S/B/D ignorant)(room trapper)
[SR]Guardbot Generators: +5 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[N - JOEbob]Guardbot Generator Generator Generator: +1 Guardbot generator generators each turn! (35% removed!)(disabled while being removed)
Guardbot Generator Generator: +1 Guardbot generators each turn!
Guardbot Generator: +2 standard guardbots each turn!
Standard guardbots: 15,000 x 1 HP, 10,000 x 1A

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 55(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 33(Echolocation)
Arsenical - CP: 3(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 2 Boost Stones, 1 Cleansed (?) Multiplier Orb)
Ranger_Strider_ - CP: 2
Daskter - CP: 10
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 10
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 6(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 7(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 13(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 0
GoldHero101 - CP: 2 (Has Greatsword)
Krill13 - CP: 2

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Infiltration - X
Piono takes note of the collar and makes a note to jump back to the edge of the battlefield every other round until the sidequest is finished, and then have someone else remove it.
Anyways. +3 CP, bringing me to a total of 10.
FOCUS
+3 CP

Also I order the Soulrazer Reapers to attack the LifeThief.

The Soulrazer reapers were probably going to do that anyway! There's no way to know if they listened to you or not...

Will I try to actually interpret your code? That depends. Did you actually try to interpret my code? Anyways, cool that you know some C as well ^_^

I'll write my actions sometime tomorrow. I'm thinking of finally going through with my plan to give the LIVE Space Station the ability to passively regenerate space engineers. (What say you MooGoesCow21 ?)
BTW Moniker the space station's murderer seems highly dead, so how come the space station still cannot switch rooms?

...Yes... I DEFINITELY know C... I wasn't just typing stuff that definitely wasn't C and trying to mimic something that might look like C... yes...

Oh, the Space Station should be allowed to switch rooms. Fixed.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
+1 CP [tCP=14]

So the control panel is for hacking, eh? Good to know.

HP Up Sword + Energy Crystal = ?? 1/??

I help dig out the Generator^3 a bit more.

HP+ Sword + Energy Crystal: Shield Regenerator Sword: Can be used on any entity as a free action. Grants them a second regenerating "shield" HP bar with a lot of health. Cost: 5 actions, destruction of component parts.

...Do note, the Energy Crystal is owned by all the Players, so you'll need a few people to agree it's okay for you to use the Energy Crystal on a buff item if you want to make this.

You dig out the generator by 10%!

Orders:
SCV assignment
140 build 14 Factories
11 collect some salvages.

Army
Focus fire on the Starcraft murderer then the Guardbots!

Oh hunter you think you're the one hunting us? How Very wrong, we're the one killing you today! You should not have picked us! Everybody FIRE!
(making sure for whatever reason, that my army actually acts first)

Actions:

1x I power up my Screener to activate this turn, why does that Rock have 5 attacks?

2x Charging, +2CP=12CP

I also hide behind my own Screeners shields... That Rock Monster is ridiculous! I know I'm not going to stay here anymore than I need to!

I also note the Soulrazer only has its Maincannon and the Anti-Player Buckshot cannons left... How are buckshots piercing its own armor??? Soulrazer designers you should be ASHAMED.

I agree to cult action

You give your Screener a boost! Technically, boosting it by 1 turn is a loss with regards to shield/action efficiency, though...

I move into the control room.
1. Those... Look like they would murder me extremely quickly even with my resistance. Let me just.... I stand with the Soulrazer Reaper between me and the Soulrazer forces. take cover here.
2. In an attempt to fry the Lifethief's circuits, I pull out a massive water gun and fire at him.
3. Chargin up to 3 CP.
Don't forget bout the Yoreshield on the big ship Alice.
(Also, uh, bossman Moniker, this is in an odd place. The last update was in sidestory.)

Thanks for telling me about the threadmark, I fixed it. I think the threadmarks are a bit out of order now, though. I'll try to fix it soon.

You get behind the Soulraze Reaper! Not room for a lot of people behind them...

13,000 damage to the Lifethief! The Lifethief was designed to be completely everything proof! And "everything" includes water!

Free Action: I note that DeathThief is violating his restraining order by being within the Soulrazer. Even if the ship is 5 miles long, DeathThief currently plans to approach LifeThief's position with the rest of the boarding party.

Free Action 2: "Alice, you do realize that an Entropic Paradox Roll has an 80% chance to benefit him, right? With Yorehammer, he can just create a free Entropic Paradox with each of his actions. Eventually, he'll get a lucky result that either eliminates all of us, eliminates you, or forces you to drop Yoreshield. If he possesses Yorehammer, you cannot be safe.

Action 1: Thankfully, the Godmodder suddenly realizes that he does not actually have Yorehammer, instead receiving an illusion left in its place to prevent a continuity error.

Oh, you think the Godmodder got it? It seems simple: the thiefbot uses its attack on Yorehammer to counter Yorehammer's attack on the Soulrazer that was also happening to disrupt its teleportation.

Except, the Yorehammer can bypass attacks.

According to the agreement, Fred would "remove "floopable" and "floobability" from the dictionary, revert "indestructible" back to the definition before when (The Godmodder) changed it, and then leave, letting 682 pick up the book for safekeeping." The Godmodder agreed to that agreement.

The agreement said nothing about reverting the change to the definition of Attack, which was classified as a defensive measure. However, as I and Fred were the only ones aware of this loophole, no one else was able to take advantage of it, until now. But now, because of that change, Yorehammer is now capable of bypassing offensive measures against it and its wielder.

The Anti-Gravity is this bypassed, and the Yorehammer is slammed hard into the deck of the ship. But I have just enough time to grab it using Quickened Anti-Gravity Mage Hand, A spell that acts like Mage Hand, but removes gravity on any object it grabs. This little exploit allows the Quickened Anti-Gravity Mage Hand to grab any object, regardless of its weight.

And before the Godmodder objects that you have to be holding the Legendary Weapon yourself to equip it, I point out Update 83, where the Godmodder held Starcalibur telekinetically without causing it to be unequipped.

Action 2: If the first action succeeded, I charge. However, if, somehow, the Yorehammer is not capable of bypassing attacks that have been reclassified as defenses, the Yorehammer drops out of the dead Thiefbot's hands, and a portal activates. However, the portals were stated to teleport Yorehammer back into the Thiefbot's hands, not into Spicy_Serious's hands.

Yorehammer is teleported back to the Thiefbot's hands, and keeps teleporting back to his hands no matter what happens because Spicy_Serious was stated to disable his portal due to being ready to receive Yorehammer, and since he was never ready to receive Yorehammer, he never disabled it.

Unfortunately, it still weighs the mass of a planet, as seen by the fact that it continues to gouge a hole in the floor each time it is teleported back to the thiefbot's hands. And, the portals would still teleport it back to the thiefbot's hands if I picked it up. But, as the thiefbot is dead and cannot equip the weapon, I can still equip it using Quickened Anti-Gravity Mage Hand (which, as previously mentioned, is quite capable of equipping Yorehammer), and just keep it inside the dead thiefbot's hands. At least, until Spicy_Serious disables his portals (which due to the fact that he was shown to do so instantly in the faulty continuity, should be a free action for him).

Action 3: If I have Yorehammer equipped, I hack the console to trigger self-destruct, using Yorehammer to bypass the LifeThief's defenses.

If I do not have Yorehammer equipped despite these blatant continuity errors, I instead use Extended Anti-Gravity Mage Hand on the Boarding Ship. This completely ignores the Boarding Ship's mass, and drags it away from the Soulrazer, stalling the boarding action again.

The godmodder, having resolved the matter with Deaththief, pulls out his walkie-talkie and apologizes to Lifethief as well. Lifethief, while battling the Players, gives the godmodder a thumbs-up. What a great boss he is, being so nice as to warn them. Neither of the rivals really has a problem with the arrangement. They'll fight later.

The idea of the Yorehammer being able to bypass attacks is pretty ridiculous! Besides, the godmodder made sure to edit the reality-warping dictionary earlier (because he knew all along, no secrets can be kept from him), and that's assuming the agreement didn't have a clause that all other changes (not just the floopable stuff) were also undone - and the agreement probably did have that clause!

Even if the portals HAD teleported the Yorehammer into the dead theifbot's hands, his death still would have deactivated the anti-gravity generators! The ridiculously dense and heavy Yorehammer would still have plummeted straight through the floor, for the godmodder to grab it, after removing the whole mass of a planet thing! And Spicy_Serious would have been forced to deactivate the portals, otherwise the incredible gravity from a small object with the mass of a planet could have killed everyone on board the Soulrazer!

The godmodder casts Counterspell against your Extended Anti-Gravity Mage Hand! It's a spell that counters all spells. He had been saving it to use against JOEbob, but using it against you is fine, too.

Alice: Yorehammer is pretty bad news for me!

Alice: Now... let's see... I'm a godmodder! This won't be enough to kill me... if I make a defense... that's an attack... then...


Focus: Huh. I wonder how much damage using a singularity cannon in here would do.
I step out from behind the Soulrazer Reaper, and take aim. A gravitational pulse shoots towards the two Elite Guardbot generators, picking them up and flinging them into a rapidly forming singularity. The radiation emitted by the singularity as it devours the generators focuses into a gamma-ray burst. Said burst is aimed directly at the LifeThief. As the black hole starts to grow to a threatening size, I then fire a quantum weapon into it, destroying it and sending a wave of energy through the room, hitting me, the Central Control Panel, and all [SR] forces in the Control Room. (I take mild backlash damage, but large damage to the control panel and everything [SR] in the room, especially the generators and lifethief.)
Ouch. So that's how much.

You deal 20,000 damage to yourself, but hit all the Elite Guardbots and the Lifethief for 7,000 damage! Unfortunately, the Elite Guardbot generators are almost entirely unharmed! But the eliteguardbot squadron is weakened by a fair portion...

FOCUS X 3
Terry rushes into Side Room D, then berserkingly mines the Rock Monster with two pickaxes. And explosives.

BAM BAM BOOM! 40,000 damage!

I use 1 action to boost my mini mini festum production again, and two actions to create 5 more mini festum inside the Soulrazer, next to my previous one, and order them to start building a base that will start spawning mini mini festum using assimilation crystals.

You boost mini-mini festum production VERY slightly! The curse of repetitiveness is really hurting you right now.

You only manage to increase the mini festum completion bar a little! You don't have enough action power to summon even one entire mini festum...

The Mini festum are designed to kill, not create! They get very frustrated at the concept of building a base. You'll have to help them out.

FOCUS - LIFETHIEF DOWN

This Soulrazer thing is beginning to go sideways. Get rid of the problem, just get outta here.

ES performs the Hyper Dash Combo technique, where he dashes through the Lifethief 6^88 times with his sword, carving him to bits. Or rather he would carve him to bits if the armor wasn't too tough. Even so, he does an appreciable amount of damage to the enemy with raw number of strikes from an unbreakable sword. Sometimes, hitting something in the face enough just works.

The Lifethief wishes their face wasn't so very stabbable, whilst taking 40,000 damage from you!

[1x] Counterpoint, moniker! Attack shields are immune to the curse of repetativeness- people spam them all day long with out a hint of weakening!- And even if the curse does affect that action, it only Weakens what you do, not stops it! besides which, none of my actions that round where in the entryway! as such, it would be logical to assume I was in the boarding ship until I brought the farmers and myself off it... using TOG's action, so it's not related to my position! besides which, I varied the construction of the attack shields throughout, first creating one with a focus on charming which makes it entirely different, then forming it around the hexagonashields which are not attack shields but rather little health bar things, and the last one was... well that one was like the first one, but since both where in the same post the curse shouldn't strike, so if that combined did 50% charming, the rock monster should be N (on my side) from alice finishing the job! Even if it didn't, alice will be able to finish the job this turn, so the rock monster will be the only thing left. please update the universe accordingly.
as the universe updates, i draw 1 charmzard energy.
[1x]In any case, if the above is still not enough to either retroactively charm the farmers or bring them to a state where they will be charmed by this turn's end, I dip into some- though not all- of my aid from the God of Dreams, and using the charmzard energy drawn just now and one i draw during this action, Push the farmers into a dreamlike state, far more susceptible to charming, and more confused, such that their evolvers end up on different sides with a chance based on how charmed they are, instead of PG till 100%. if the above Was enough, then I simply safeguard the farmers from interference.
[1x] I check how big an area the generator generator generator needs taken with it, and mark it down for others, in irremovable marker.
Somno finishes his learning, and the other machines act as they are known to do.
Sighing, I dig another boost stone out of my inventory and offer it to alice again.
"The first action you are to do with this is to get the farmers charmed before enough that they will be charmed by the rounds end, if the stored action is as yet insufficient to accomplish this. if the stored action is enough to accomplish this, the first boost-stone-action is to instead extract fully the guardbot generator generator generator, and place it within the bank for safekeeping."
"If the first action was farmer-charm-related or failed to extract the generator generator generator fully, the second one extracts the guardbot generator generator generator as described. If the first action was already dealing with the guardbot generator generator generator (either because I succeeded in charming, or because the stored action from before was sufficient), and the generator generator generator gets fully extracted by it, build a machine that can produce a boost stone for every 3 or 4 player actions put into it. if you cannot do this, then use it to make the charm shields transfer to the rock monster after the farmers get charmed if and only if this will not revert the charge and will start to charm the rock monster. if you reach this section without any other actions being valid, simply store the action."
[cult action vote: working on extracting the generator generator generator.

You misunderstand, JOEbob... the Curse of Repetitiveness is getting more and more tired of not just all the individual charm shields, but the very concept of charming in general! Mind control through the "charm" status effect is rapidly becoming old hat, and tiring everyone who has to deal with it. And, hmm... a charmzard energy generator that generates charmzard energy, does nothing else, and seems to be getting used every turn? Sounds pretty repetitive...

The Farmers, by the god of dreams, are pushed into a dreamlike state... they're confused and not functioning properly! You also use the Charmzard energy, and... BAM, that's it! The curse of repetitiveness is now forcing a cooldown on everything related to the "charm" status effect that doesn't exist already! So, neither Player nor godmodder can boost the charm counter any further. Luckily, the pre-existing charm shield is grandfathered in, so you can still just... wait... for it slowly... do its thing...

The generator generator generator is so deeply intertwined with the Soulrazer, you'd basically have to pocket the entire Soulrazer! This obviously is not very possible. Better to just keep yanking until it pops out.

Alice, seeing the new developments, pushes the Boost Stone back into your hands.

I have power over reality itself and a giant ship wants to keep me from following my dreams?
1 Action should be enough to transform myself into theoretical air and then transform back into hungry visitor, but I transform into hungry visitor out of air that is outside the ship in the general direction of the Bank of Actions.

66 Actions

6 Actions incoming in 6 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover1760 (S), has to be paid back im max. 1 turns.

I agree with cult action

If the generator generator generator would not get fully extracted by other things, then JOEbob will be given up to 6 actions, which have to be paid back in 10 rounds (Hexagonashields or Guardbots can be used to pay the loan).

Following your dreams? Killing the bank of actions is following your dreams? Wouldn't your dreams be better directed to getting all those wasted actions back?

Unfortunately, even if you did withdraw from the Soulrazer as Piono did, all the craziness going on outside would pin you down, and by the time you could get away from THAT, this whole sdiequest would be over so it wouldn't matter much anyways! So, you just charge.

I let out a curse at the fact that the Godmodder got the Yorehammer anyway despite our efforts to stop that. 'Well I just hope we won't find out what happens if the Yorehammer is used against the Yoreshield.' I think to myself. Looking at the Lifethief I can tell that right now even with the firepower of the Soul Reapers that it won't be enough to take it out this turn. Thinking back I remember that the Live Space station could do a ungodly amount of damage in a single turn. 'Hmm if we can get it in here we could take this bastard out now or at the very least next turn we can.'

Looking back I see that everyone in the Control room was in gearing up for the next round of fighting but at the moment not attacking one another. Seeing this as a good time as any I rush out of the room and into the the Main hallway before rushing down the hall weaving around allied entities that are in the hallway until I make it into the Entry room.

I don't really need to look much to see where the Live Space Station is, Seeing that at this time it is the biggest thing in the room. 'Well repairs seem nearly complete. Hopefully with my help and maybe help from another we can get the Station moving this turn.' Quickly jogging over I come about a section of the thrusters that are being repaired by the engineers. Walking over the the one who seems to leading the repairs I ask him what he needs help with and he directs me to a area that had been giving them trouble.

Focus action - "Lightning fast repairs!"

'Right lets get to work!'
I think to myself as I hurry over the spot and start helping the engineers with repairing the damaged thrusters, Mostly by using the force powers I had gotten along time ago to lift up heavy bits of machinery and then moving them to were they needed to go. (3 CP)

Looking over at who I think is more or less the leader of the Live Space station (Mostly because they both have a more fancy spacesuit then the rest and because they have been directing the repair efforts.) I wait for a moment for a lull in repairs to happen before speaking to him. "Hey I realize that I'm not your boss but seeing that he has been unresponsive as of late I have a suggest for you that I would like you to do assuming no orders are given to you from your boss. When the Space station can move again could you move it into the Control Room and focus all fire on the Lifethief, I believe with all of the Space station's fire power combined with the power of the Soul reapers and a few others we can take it down this turn and destroy the Soulrazer right now. I figure that is what will do us all the most good at this time. But it's just a suggestion." After finishing speaking to them I return to helping with repairs.

You help repair the thrusters! And you manage to repair them... ALL THE WAY! The LIVE Space Station is no longer grounded! However, the engineer is doubtful about moving to the control room... last time, the Space Station couldn't fire anywhere near all its weaponry, due to the cramped space of the Soulrazer making it very difficult to do so! He'd definitely need Moo's sign-off... CompTIA is nervous as well...

I run into the control room.
FOCUS: Seeing the chaos, I throw my sword at the LifeThief MKIII. WARP SLASH BOI!
Using 2 of my actions for that, and one to spin the slots.

CP: 2

WARP SLASH! The Lifethief is warped into a giant metal pretzel, then unwarped! 26,000 damage!

SLOTS ROLL: 7 4 9 - Nothing this time.

Do note that you can say you roll "red" or "blue" slots to limit the rolls to the numbers 1-4 or 5-8. This cuts out the jackpot, but gives you a much better chance of winning on the whole.

"Well that went better than I expected. We only lost attack shields." I smile. "Alright everyone, fall back to the Main Hallway. There's no reason to risk more losses when it can be helped."

Phasing through the wall I also enter the Main Hallway, waving as I'm reunited with my entities.

Walking over to Undead Einstein I offer up a large amount of theories of how status effect resistance as I set my mind to helping continue his research. (x1)

I carefully reach into Undead Einstein's mind and expand his mental capabilities, granting him an amazing IQ of 1,000 at the cost of an enlarged head. A worthwhile trade for becoming a better researcher. (x1)

Finally I pull out a pair of massive hovering speakers and hook them up for Dragonforce to use. That should help the band play at even louder, letting them boost attacks to a greater degree. (x1)

+1 help to Einstein, Einstein's abilities have been slightly boosted! Dragonforce has been buffed somewhat as well!

Do we have any negative matter and does it take an action to use the alchemiter?
/null

1: No, but you can make some if you want to.

2: Yes, though if the thing you make costs more than 1 action, that action gets put towards it. You unfortunately can't preview the results without using any actions.

Pre-post CP: 2

As far as Eyowe knows, there are two sides in intense combat with each other in this ship: an invading side and a defending one.

Eyowe(still in monologue mode): You know, there's a certain charm to being on the invading side that just attracts me to it, and so far I've yet to really be acquainted with neither side.
Eyowe: So I guess I'll join in this invasion as well.


He then moves towards the Control Room, possibly burning an action to keep his stealth going. As far as anyone knows, he does not exist yet.

Upon entering the room and immediately crawling up to the ceiling (or high up in the walls if there's the ceiling's too far), he sees a skirmish taking place inside the room and notices a rather intimidating figure being the focus of multitudes of attacks: the LifeThief.
Eyowe also notices that said LifeThief is just about ready to perform their special move. Seeing this, Eyowe charges up as much more CP as he can and waits until everyone finishes their attacks (including the [AG] entities).

He then burns up all of his CP to craft a peculiar device and drop it onto an unsuspecting LifeThief. Upon making contact, the device immediately attaches itself to the LifeThief and gives off a nasty-looking shock.
The device's purpose is not to damage the LifeThief. Instead, it stuns the LifeThief for how many turns a 3-4 CP (depends on if using CP also burns an action) can stun it. If that many CP can't stun the LifeThief at all, then at the very least I hope it delays their usage of their special ability by at least 1 turn.
In the process, Eyowe also breaks out of his stealth and sides himself with the [AG] side.

Eyowe(no longer monologuing): I was hoping to remain in stealth for longer than this but...
Eyowe: Hope you can finish that guy off before it gets to use that ability.


(Do note that I'm delaying my action until after every [AG] entities have their attacks in, if that's allowed)

IF the LifeThief doesn't get to use their special ability, whether because they died or got interrupted, before Eyowe makes his move, Eyowe still charges CP but he does not burn it nor does he break his stealth yet.

You set up a Delayed Shock machine on the Lifethief, and break stealth to properly join the other combatants! It'll go off on the Lifethief if they're still alive at the end of this turn.

"Second Scarlet Prince, move to the Interim Room!"

Movement action: I move to Side Room A.

3 actions: I toss the Guardbot Generator off the Soulrazer... Straight into a pit of freezing electric acid-fire. It's probably safe to say that we won't be seeing it again.

9 CP -> 9 CP

You see it sink deep, deep into the pit... if it could feel pain, every remaining second of its existence would be full of it. But now, it is gone!

1. I smile and wave at the Godmodder "Hey, hows that reality anchor treating you? Guess what's not a defense?~ That. Also this!" A thin line in space appears both directly on the very edge of the border of my previous reality anchor, and the back of the boarding ship. Now I'm thinking with portals! The fun part of this is, it's not even teleportation, at least not in the "nuclear reaction" type that a normal teleportation would do with the reality anchor. To be simple, let us say that "[" is one portal, and "]" is the other
Going in [, like so "[<-" leads to "<-]", while going in like "->]" leads to "[->". Have fun getting out of that without any teleports of your own, Godmodder, and your husband minions. That's what they are. I have decided so, and you cannot stop me from deciding so.

2. I point out to the Godmodder that, as he is currently allied with the Soulrazer, and is not likely to change said alliance at any point in time, he, and all of his allies entities, are therefore [SZ] aligned, making them unable to damage the Soulrazer Reapers.

3. +1 CP!

The godmodder has neatly opened the door to the next room! He should just be able to simply walk through, with no need for teleportation!

The godmodder also notes that it's actually the [SR] that are allied with HIM, not the other way around! He separated the factions for precisely this reason.

I call out to Spicy Serious.

"Hey! If you ever get to do any personal projects that would aid yourself, and stop supporting for once. I would be happy to help you out if it doesn't cause too much harm to my wellbeing!"

(Action!)(3 Charges)
(1 Charge)
I move towards the Control room, but before I do anything else, I send a charge to the monastery project.

(2 Charges)
Arriving at the Control room, I notice a one-way portal that the thieves have forgotten to close. Upon closer look, this was the portal that supposed to send the Yorehammer to the godmodder! Looks like when Spicy_Serious closed the portal, he only closed his stealing portals as the Yorehammer portal wasn't his.

Enchanting my green robes, I slink in out of the view of everyone in the room and prowl the vicinity of the Life Thief area. Mindful of the attacks from both sides to avoid crossfire I start waiting with a hammer of pure directional force (which would not really hurt the thief if I hit him with it unless he hits stuff when he flies the direction that the push him) for a good moment to come out of hiding and smack the Life Thief into the portal. If successful, will bring the Life Thief to where the Godmodder is, which is where the Death Thief currently is as well!

(Orders!)
All my entities move into the Control room and proceed to diminish the number of elite guardbots.

Void Guard and Void Rover are on bodyguard duty and will be covering each other's backs if they have no shields to spare.

LM(Lightward mages) works on the project some more.

RICE POND ECOSYSTEM:
Current count: 50 Basic Fish Schools, 15 Piranha schools
Current Growth:
Basic Fish Schools: +12 Next turn
Piranha Schools: +3 Next turn

MONASTERY PROJECT: RICE TORRENT (3 Turns)
Current investment:
2 turns of LM research, 3 Charges, 1 Basic Fish School,

You slam the Life Thief STRAIGHT through the portal, and it flies through, smashing into the godmodder! The godmodder takes 1 damage, and the Lifethief takes 50,000 damage, before the godmodder hurriedly throws the Lifethief back through and closes the portal properly!

YOREHAMMER STEAL ROLL: An unfortunate failure!

Using all three of my actions and those 3 Cp I help JOE with getting the gaurdbot generator generator generator "from the carefully marked area" because JOE says that is a good Idea

I agree to cult action

+30% guardbot generator^3 removal!

First off, I move to the Entry Room or wherever the LIVE Space Station is right now.

I recall back when the Space Station, then still EVIL, has hundreds upon hundreds of Space Engineers manning it. Now it has but a skeleton crew of 40. Time to rectify that. Combining the 3 CP of this turn with those 3 I stored a while back, I direct six CP into rectifying the issue.

6 CP FOCUS:
It was a while ago that I used my power to make the EVIL space station LIVE, giving it the power of regeneration. But if it can regenerate parts of itself, why not regenerate the crew manning it? Of course this is a much trickier challenge, normally living creatures cannot create offspring of a different species. But I believe these obstacles CAN BE SURMOUNTED! I'm sure these future space people know about artificial wombs, and the station's living status should make them all the more effective.

I board the LIVE Space station and talk with the tech support guy. Though doubtful, since I'm footing the bill they show me an empty part of the station to install the equipment in. CUE CONSTRUCTION MONTAGE. <insert montage here> Soon enough I have the 'cloning pods' as I call them set up. Tech Support looks on. This seems an impressive enough contraption. I can barely make heads nor tails of it though, what exactly did you do?

I pulled together a lot of things to make this work. I combined your artificial womb theory with Kaminoan cloning technology as the core of the system, and added parts salvaged from a time dilation chamber to compensate for the limits of growth acceleration. Some raw Player Power and rudimentary AI cores to let it correct defects on the fly, and a little bit of hentai logic to better tie it into the station's systems.

I see, that's pretty impresWAIT WHAT?

Hey, what ELSE am I supposed to use as a basis to make two vastly different types of living organisms reproductively compatible. The size of the difference between a living space station and a human isn't THAT much bigger than that between an alien squid and a human. And before you ask yes I HAD to tie the cloning chambers into the space station's systems, making them standalone and/or purely non-living would make it impossible to mature the new engineers fast enough. Don't worry, the cloning chambers don't have enough moving parts to grow Naughty Tentacles. (Awwwww...) (This isn't the time for that Iku!)

Well, I have no real option but to trust your safety assessment. I hope you are correct. Now this is indeed a very clever apparatus for growing biological humans in an extremely short amount of time, however I am sure you are aware that being a Space Engineer is a learned skill that cannot in any way be made innate to an organism's biology. Under combat conditions training them from scratch is not at all feasible. I assume you somehow can compensate for this issue?

Most certainly! Look, you know those cheesy late 90s sci-fi books that predicted we would eventually have robots download information to our brains instead of going to school? Well I used some Player Power to brute force that logic into applying, loaded Space Engineering 411 Super-Unabridged Edition into the computer, and all is set! You just direct the... "new recruits".

That is... If this works I will love you forever, but for Chaos's sake HOW?!?

Hexagonafield lets strange things work.

With that I bid Tech Support goodbye and walk out of the LIVE Space Station, back into the thick of battle.

[Incase it wasn't clear enough, this action should permanently (barring hostile debuffing action) make the LIVE Space Station regenerate a constant number of Space Engineers every turn. You decide what number is appropriate given the flavor text and 6 CP of power.]

Entity command:
I notice the racket of the godmodder's forces a room or a few over. Right then, IKU! Let's put your out of water sniping skills to the test! See that DeathThief with the Godmodder? Blast him before he even sets foot inside the SoulRazer!

Fufu, I can hit that bully at any distance!

The LIVE Space Station is now PERMANENTLY generating new Space Engineers! The Space engineers are all feeling much better thanks to this.

"Oh Dark Masters...that backfired instantly." I hiss out, arms slowly reconstructing themselves.

While I'm waiting for that mess to fix itself I nod towards Winkins

"Thank you, I'd greatly appreciate it. Hopefully I'll get to work on some ideas I've had after this whole Sidequest business is dealt with." I call out, cautiously freaking out my arms as the muscle grows back over bone.

Happy with the progress I tip my hat to my fellows in the room. "But unfortunately this is where I take my leave. Sorry that it has to happen while the Lifethief is still kicking, but I intend to get that Legendary Weapon back." With a flourish of my mostly regrown hand I leave the room.

MOVING TO ENTRY ROOM

"And the only way to do that is to smash the Godmodder's face in and get lucky." I finish my sentence, now starring down the Boarding Party.

I crack my knuckles, there wasn't much point in beating around the bush. So I get to work.

FOCUS: Multidimensional Marker!

Arks of energy lash out from my fingertips, striking the walls, the roof, the ceiling, and wherever they struck they peeled tiny strips of metal off.

With a flick of my fingers the metal rushes to me, dancing in the air as I instruct them to form the outer shell of the Marker.

My hands twist, commanding the metal to fuse. And as it does so I pour my power around the small cylinder, surrounding it indense ball of orange Player Power.

Slowly, I crush my hands into fists. My face contorting and my hands shaking with the effort, as if trying to crush a rubber ball.

I'm left sweating bullets as I hold the finished product in my hands. The object's base is a solid chrome colored metal, shaped much like it's ordinary kin. But where most markers would have a felt tip, this one possesses a glowing orange ball sparking with Player Power.

A grim smile on my face, I snatch the Multidimensional Marker from the air and raise my hand to the fabric of reality.

The Multidimensional Marker crosses all barriers, all of space, all time,and ignores all laws to leave an indelible mark upon the very fabric of existence itself.

With this power I reach forward into time, across dimensions and past the Fourth Wall, etching onto the next update the words 1 damage to the Godmodder.

The Multidimensional Marker disintegrates, it's pieces disappearing after having stretched it's power beyond what it should've been capable of.

I glance at the pieces as they wink out of existence...what had I been doing? I feel like it was something reality breaking, but that was rather normal here.

I glance around the Entry Room, it had something to do with a...wall? Maybe?

I shake my head and put those thoughts behind me, if I forgot then it was probably something brain-bleedy. Best to let it be forgotten.

Suddenly, a thought occurs to me. I swing around, pointing a mostly-bone finger at Alice."Keep the Soulrazer shielded this turn Alice, we'll have it dealt with soon...hopefully." I mutter the last part, hoping to give off an air of confidence.

The godmodder is quite astonished. Was Winkin's attack really...?

I go to the Control Room

(Action1) I prepare myself,and then I Unravel the Very Fabric of this Reality to reveal a Churning Vortex of Words,i then call upon Concept:Words and then,from the Vortex, a Trail of Words pushes out and Zooms towards the LifeThief MK||| and entangles it in its Ss aNd Gs while also slowly turning into This Reality's Fabric,Words

(Action2-3) I Focus, and then TACKLE the LifeThief MK||| aT Full Speed,while also creating a Portal to a Pulsar in front of him,I then switch to Telekinesis and continue Pushing him straight into The Heart oF tHe Star before closing the Portal

The Lifethief barely manages to activate auto-teleport and get away! 40,000 damage to the Lifethief!

I summon dies irae and climb into the princeps chair 1st action

I use my other two actions to build walls around my portion of the ship

...Dies irae? Could you explain a little more? I have no idea which work of fiction you're referring to.

Building walls around your part of the ship is a little useless, as you have nothing to protect. Let's say you charge up 2 CP for now (you total up at 5), and then when you have entities to protect, you can use it to shield them.

Has anyone realized that the last main post was April 19th? Are we focused solely on a sidequest right now or what?

Oh, Eevee Shadow Bacon! Yes, on the last "main" update, everybody was transferred into this sidequest "infiltration". Now, everyone is playing through it, and the "main" battle won't resume until it is won. Were you not posting because you thought you weren't in the sidequest? I'm sorry about the confusion. Here, I'll give you 3 CP for this post to make up for it. And you absolutely can join with the others for the remainder of the sidequest.

Focus
I give attack shields to as many [AG] entities as I can by also stealing them from [PG]s if they have any

You give the Festum, Standard guardbot generator, and Hurtsharks 1 attack shield each! Unfortunately, the PGs didn't have any to steal so you just did stuff normally.

--------

BOARDING SHIP:

The godmodder commands all forces to move into the Entryway! He himself dashes forward, straight through and past the Entryway. He has other plans.

ENTRYWAY:

Ash and Altair charge!

Alice finishes her charge but doesn't unleash it yet! She also shields the Soulrazer, continuing to prevent it from attacking!

The LIVE Space Station is NO LONGER grounded! The space engineers re-activate the thrusters for full movement! ...But, in this space that is both cramped and also apparently very large, it's not going to do much good.

Everyone looks up, momentarily distracted as the godmodder neatly dodges through all your allies and moves onwards! When they look back, the godmodder' boarding squad is preparing to fire upon the anti-godmodder forces!

MAIN HALLWAY:

Everyone is relaxing, when the godmodder moves through again! He makes sure to pause briefly and push everyone into some mud that just happens to be on the floor.

INTERIM ROOM:

As the godmodder moves through this room, he pauses, pulls out a remote, and then hits a button. Suddenly, the speakers for the Interim room start playing incredibly loud rap music! Everyone covers their ears! Only a monster like the godmodder could ever enjoy rap music! The godmodder doesn't move to the control room, instead moving to Side Room D...

CONTROL ROOM:

The standard guardbot shoots the injured elite guardbot, offing it! Winkins forces, newly arrived and ready to fight all STRIKE the elite guardbots, together dealing 58,000 damage, killing 1 and damaging another! The soulrazer reapers follow up, dealing another 300,000 damage! Afterwards, Winkins Rice Monastery suddenly realizes that the HEXAGONAFIELD will soon no longer be flooded, and loses a bunch of power!

The Lifethief staggers back, on its last legs... but not done yet! It orders its forces to attack!

2 Elite guardbots shoot Krill13 and GoldHero, dealing 30,000 damage to each of them! 4 elite guardbots shoot at Winkins forces, but Void Rover and Void Guard team up as mother/son and intercept all the attacks! But in the process, they lose all their attack shields. The last elite guardbot shoo at Crusher, destroying his attack shield!

That just leaves the Lifethief! They shoot Winkins and Spicy_Serious once each, dealing 50,000 damage to them! To finish off, they shoot at Winkins army twice more! Seeing the 50K damage shots heading right for their allies, Void Guard and Void Rover realize what they have to do... they leap into the path of the bullets, saving all their allies... but dying in the process! Companion Rover stares at their bodies, as they fade away... The Void Assassin regards them with some sadness as well...

2 new elite guardbots easier! At the same time as all this bad stuff is happening, however... the Soulrazer reapers are gearing up to finish off the Lifethief... Then, the Lifethief's AUTOACTIVATING DELAYED SHOCK MACHINE activates! Lifethief's "Absorb" special systems are shocked, and become unable to work! The Lifethief's autorepair function is bringing them back online, but this sets his special back by 2 turns! Truly, it is hopeless for the Lifethief...

SIDE ROOM A:

The last 2 guardbots shoot the Players still sitting around in here for 10,000 damage to each of them.

SIDE ROOM B:

The Side Room fills all the way with water! The standard guardbots are still desperately hammering their way out, dealing 140,000 damage to the barricade! At the same time, they all begin taking shield-bypassing water damage - 2,000 damage to each of them! The guardbot generator starts to short out, too...

SIDE ROOM C:

Nothing happens.

SIDE ROOM D:

The godmodder comes flying into Side Room D, pulls out Yorehammer, chooses to ignore attack shields, and brutally SLAMS the hammer into poor Somno's back, just before Somno can finish becoming a better builder! Somno goes flying, eventually slamming right into the guardbot generator generator generator! Somno is smashes to a bleeding pulp immediately and dies, but the generator^3 starts to spark... Somno hit a critical component! An emergency "self destruct" button that can only be triggered by a godmodder attack - placed JUST IN CASE a Player somehow siezed this ridiculously overpowered generator for themselves!

Just before the generator can be lifted from its prison, it immediately melts itself into a puddle of goo! Unsurprisingly, this puddle of goo can't generate very many new friends or foes! It is gone. As is Somno.

The Starcraft Army, too focused to notice their lost semi-comrade, spend ALL their firepower gunning the Starcraft Army Murderer into a bloody pulp! Yes, ALL of it. THEY HAD TO MAKE SURE HE WAS DEAD. When they realize he is dead, they do all their production stuff.

The standard guardbots, still alive since nobody was around to wipe them out, all fire at JOEbob's shield wall, destroying five of them! The rock monster attacks the shield wall even more, destroying the remaining 4 attack shields, and hitting the Bank of Actions for 70,000 damage!

The Mysterious Farmers, feeling loopy in their Charmdream state, successfully cultivate the Seed, and it grows into the Venus Flytrap, on the [N] team! It's very hungry and it plans on eating anything nearby in the entity list!

JOEbob's standard guardbot doesn't have orders and so chooses to do nothing!

-------

Alice: Everyone! We almost have this!

Alice: Let's finish up, team!



ITINERARY:
-Defeat The Godmodder! He's going to attack Alice!
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Protect Alice!

Minor Tasks:
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Eliminate the last of the Murderers!
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill Deaththief! He can revive slain enemies! If he could be converted, it would be nearly impossible to do so...
Kill the Mysterious Farmers! They're making new evolving entities!
Kill the Demonic Assault Commander! It will reduce the Demonic Assault Squadron's stats to a reasonable level!

GODMODDER BOARDING SHIP (can't be teleported into or out of):
[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
Units: 15,000 x 3 HP, 10,000 x 3A
[PG]Godmodder: 132/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

ENTRY ROOM:
[PG]Giant goomba: 70,000/70,000 HP, 25,000A
[PG]DeathThief: 300,000/300,000 HP, Revive!A (revives dead entities)
[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 400,000/400,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 2! (Motivator - doubles stats of Demonic Assault Squadron)
[AG]Altair - CP: 17
[AG - Altair]Alice Protectorbot: 160,000/160,000 HP (guarding Alice)
[AG]Ash - CP: 12
[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Spare charge: 1/1)
Fortifications: Guardbot squadron, Hexagonal sheriff, Godmod Barrier, Godmodder Wall, Alice Protectorbot
[PG-2]Fabricated supreme slammer: 50,000 x 5 HP, 30,000 x 5A
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 4 HP, 4,000 x 4A (20% dodge chance)
[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)
[AG]ShadowofHope: 120,000/120,000 HP
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 80,000/120,000 HP
[AG]Arsenical: 120,000/120,000 HP
[AG]Algot: 120,000/120,000 HP
[AG]Captain.cat: 120,000/120,000 HP
[AG - CompTIA]LIVE Space Station
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 1!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (+40 engineers/turn)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - DragonofHope?!?]Festum: 1,000/41,000 HP, 14,000A(+10 bonus to Will Saves)(protected from 1 attack)
Mini Festums: 10,000 x 7 HP, 3,000 x 7A(protected from 1 attack)
Mini mini festums: 1,000 x 24 HP, 500 x 24A
New festums: +65% mini festum completion/turn, 20%, +3 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 2 HP, 8,000 x 2A(protected from 1 attack)
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[AG]Krill13: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn! (protected from 1 attack)
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (16 souls)
Gatherer Drones 400 x 32 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 32 HP, +500 x 20A
Guard Drones 1000 x 32 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 70 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 54% built
Cult Cube: 3.7 power (dies when Cult army dies)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 24 HP, 1,000 x 24A
The Machine: 100,000/100,000 HP, 1 x 20,000A (+1 attack in 2!)(20% dodge chance)
[AG]Karpinsky: 120,000/120,000 HP
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)
[N - CaptainNZZZ]Army: TA: 39,000 (protected from 2 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 2!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 8!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +8,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

INTERIM ROOM:
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]paradoxdragonpaci: 120,000/120,000 HP (protected from 1 attack)
[AG]BillNye: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(adding Overseer, done in 7!)(adding HP upgrade, done in 8!)
[AG]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A

CONTROL ROOM:
[N]Winkins: 70,000/120,000 HP
[V - Winkins]Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 3 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 5 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 17,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 2!(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
[AG]Crusher: 117,000/120,000 HP
[AG]Spicy_Serious: 35,000/120,000 HP
[AG]Cephalos Jr.: 100,000/120,000 HP(hiding behind Soulrazer reaper)
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)(Damage reduction aura - next 6 attacks have damage halved!)(hiding behind Soulrazer reaper)
[AG]GoldHero101: 90,000/120,000 HP
[AG]Krill13: 90,000/120,000 HP
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 252,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 2! (guarding Central Control Panel, Thiefbot)(miniboss)(-3% accuracy)
[SR]Elite Guardbots: 43,000 x 7 + 50,000 x 2 + 28,000 x 1 HP, 30,000 x 10A
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]ThatOther(Other)Guy: 110,000/120,000 HP
[AG]The_Two_Eternities: 110,000/120,000 HP
[SR]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A

SIDE ROOM B(blocked by Debris - can't be entered or exited!)(100% flooded! Entities within taking water damage!):
Debris Wall: 500,000/1,000,000 HP
[SR]Standard guardbots: 13,000 x 16 HP, 10,000 x 16A (protected from 10 attack)
[SR]Shield guardbots: 38,000 x 2 HP, +1 attack shield x 2A (protected from 8 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C(capcha-locked):
[AG]Kyleruler: 95,000/120,000 HP
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[N]CaptainNZZZ: 120,000/120,000 HP (20% dodge rate)
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - Arsenical]Queens: 75,000 x 3 HP, 50,000 x 3A (protected from 1 attack)

SIDE ROOM D:
[N]JOEbob: 120,000/120,000 HP
[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(20% charmed)(protected from 1 attack)(Charmdream state - evolving entities spawn on random factions!)
[N]Venus Flytrap: 150,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)
Stalks: 100 x 32 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
[PG]Rock Monster: 150,000/200,000 HP, 70,000 x 5A
[N - JoeBOB]Bank of Actions: 215,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.35 bedbugs each turn)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 0 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: None)
[N]EternalStruggle: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Daskter's forces(123,550 TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(16 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 163 HP
Marines: 200 x 101 HP, 150 x 101A
Marauders: 400 x 40 HP, 300 x 40A
Hellions: 400 x 63 HP, 400 x 63A
Siege tanks: 1,000 x 40 HP, 700 x 40A
Command centers: 6,000 x 16 HP (+12 SCVs per turn)(build cost: 7%/SCV)(5 building reactor, done in 3!)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 21 HP (+5 Siege tank/16 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1 in 2! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 2 HP, 2,000 x 2A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
[AG]Cyanogist: 110,000/120,000 HP
[SR]Standard guardbots: 15,000 x 11 HP, 10,000 x 11A
[SR]Guardbot Generators: +6 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[N - JOEbob]Guardbot Generator Generator: +1 Guardbot generators each turn!
Guardbot Generator: +3 standard guardbots each turn!
Standard guardbots: 15,000 x 3 HP, 10,000 x 3A
[PG]Godmodder: 132/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 15(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 58(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 33(Echolocation)
Arsenical - CP: 3(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 2 Boost Stones, 1 Cleansed (?) Multiplier Orb)
Ranger_Strider_ - CP: 3
Daskter - CP: 12
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 10
Pionoplayer - CP: 10(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 7(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 7(Espionage ghost)
Karpinsky - CP: 6
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 14(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 0
GoldHero101 - CP: 2 (Has Greatsword)
Krill13 - CP: 1
Col.cain - CP: 5

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 3)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal

EDIT: Killed the wrong entities of Winkins in the EOTB. Fixed now.
EDIT2: And again, retargeted Winkins entities. You now have less elite guardbots to deal with - but more Lifethief health.
 
Last edited:
Infiltration - XI
3 more CP, bringing me up to 13.

Come on guys, you've got this! Take that lifethief down!

The leg-collar activates, pulling you back to the main field! You realize you'll need to spend every spare action you have protecting yourself, though the storm is dying down...

FOCUS - WAIT FOR IT!

Just in case someone needs to attack the Central Control Panel after the Lifethief is slain, ES reserves his action for the moment when the enemy goes down and they can get at said panel, where he will attempt to do whatever is most damaging to the Soulrazer! Whether that be pressing a self destruct button or simply smashing it to pieces with hardened fists. Just in case, but also because he wants to get the kill.

You prepare to dash at the control panel! Just in case!

"Second Scarlet Prince, move to the Interim Room!"

Movement action: I move to the Interim Room. (Change this if someone does 4 actions attacking the LifeThief)

2 actions: 9 CP -> 11 CP

1 action: I heal myself with a Heal-inator (bum bum bum!).

(Possible charged attack)

Self fully healed!

AAAAAAAAAHHH don't pretend to understand me!!! NObody understands me!!! :mad:(It is not a phase dad):mad:

HarVester shifts inside of his heavenly domain and glares down to the fields of hexagon. The edgy immature outbreak reminds him of someone else that too is edgy.
After paradise and therapy he already changed his mind on the topic on becoming violent overlord, tyrant of the fields and eater of souls.
He even kept a puppy for like a day and then did not eat it, but gave it that one kid of the orphanage.
Ah yes. And there was this guy wanting to kill somebody and building unreasonable high power.
Ah well. What can a simple soul do...
Ignorance is bliss, but keeping order while being ignorant is hypocrisy.

Old one, this is HarVester and you could behave more like someone your age .

Ahhhh... [Teen (-age rebellion) spirit] I summon thee!!!

I recognize that stand. Where did you get this?


!!!

I guess it doesn't matter. You will fail. You will fail like me. And it will the best thing that ever happened to you.:)


AAAAAAAA AAAAAAA AAAAAA I HATE YOU I HATE YOU I HATE YOU I HATE YOU I HATE YOU !!!:rage:

70 Actions spent prematurely on a stand that defies authority, old people, things that old people say and uncool things.

[Teen (-age rebellion) spirit]: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA FREEEDOM At last !!!!

The [Stand] proceeds to produce loud music and hates/raps on the mistakes of HarVester, how he could have been so much more and now he became an old fart that is WEAK.


You can't stop me. I am too powerful now. I will continue to punish those that take stuff from me. And I will escape this shit. But first: [Teen (-age rebellion) spirit]

[Teen (-age rebellion) spirit] uses it's ability [rebellion till oblivion] and enrages its user which strengthens [Teen (-age rebellion) spirit] which strengthens [rebellion till oblivion]. Also the [Stand] and Hungry Visitor wreck a lot of stuff inside of the Soulrazer because they are so angry.





6 Actions incoming in 5 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover1760, has to be paid back NOW. Your rating has collapsed to B. Pay now or your rating will collapse to D and this one guy has summoned [Teen (-age rebellion) spirit]

I agree with cult action

The summon of your teenage angery would have worked, but... I have no idea what its stats should look like! You should probably specify how much HP/attack/whatever else you want before summoning the biggest thing so far. Instead, this turn you charge up by 3.

It should be noted that you have 61 actions to your name, not 70.

Orders:
150 The Factories is ever expanding.
13 Commence the expansion for the Science Facility. It's called the Engineering Center, creative, I know.

Everybody we're moving to Control Room, Focus fire on the Enemy Lifethief!

CompTia I ask you to eliminate the Death thief.

Actions:

I move to the Control room.

1x A Containment bubble surrounds the Godmodder, slowly surrounding him. From all sizes comes Steel Blades pointing at the Godmodder. Though these are not normal blades, they seem to have a strange aura surrounding it. The aura is simple, if the Godmodder try to move, the blades will skewer him from all sides. Teleportation? That's being suppressed.
Breaking it apart? Well goodluck with that if you don't want to be hit with a feedback effect.

Though there is 1 very seemingly obvious opening that the Godmodder can simply exit out of, the reason is simple a cornered rat will bite, but if you give it an escape route, it will take it even if was better off trying to break the encirclement, for the opening is not actually an opening, it's just a very clear glass. The glass is durable to withstand a Godmodder face planting against it.

If the Godmodder trys to follow me do the action above, if not then just charge.

2x The Contingency Plans are expanded upon, (1action was used before last turn), plans for many different outcomes, from the most likely to the extremely bizarre, the Contingency Plan is considered to be now effective.

-12 CP (it was -11 CP but it had 40,000 HP, I upped the HP stat)
Designator is online. The ability to coordinate multiple and completely different people with unique abilities it can assist them by targeting an enemy. Showing the best way to fight the target, and having it coordinate the attacks, just makes us more efficient in killing the target. The target will receive 40% more damage from all attacks. 52,000HP.

It spawns with my army.

I agree to the Cult Action.

Fair warning, upgrading the science facility will take some time. It won't be able to research whilst the SCVs are building it.

The godmodder simply puts on his blade-countering armor, with 100% stab resistance. He then dodges straight through the blades.

You have 3 actions set aside for some sort of contingency plan!

Designator has been added to your forces!

NOTE: I'm going to be gone for the rest of the week because I have to take an SBAC Test for math. I am going to be studying like a madman so that I can pass the test.
Free Acton: I move to the Control Room
Action 1-3: I decide to do something for once so I pull out My two swords and using my 4 CP I create a DEADLY SPIN ATTACK to use on the LifeThief MKIII.

Alright... I am going to study now. I will probably be back this weekend. So long!

Good luck to you on the test!

You rush to the control room and use your DEADLY SPIN ATTACK! 87,000 damage to the Lifethief! The Lifethief is spun around and around, and falls over, dizzy!

FOCUS!
Considering that we don't want the Deaththief to have a chance of saving the Lifethief.... I suppose I'll stop their reinforcements. YOUUUU SHALLLL NOTTTTT PASSSSSSSS!
Spending 6 CP I wall up the entrywall into the control room, and then proceed to collapse part of the ceiling to further reinforce it.
Make sure it dies now!

You seal the Entry room, preventing enemies from entering it! The way behind you is protected, now you need to kill the foes in front of you!

So, the Godmodder countered me through the use of a nonsensical retcon (I highlighted the exact deal he made for a REASON, and Fred would have countered anything he did before making the deal), and through spicy_serious having flunked out of physics and thinking that a small object with the mass of a planet could kill everyone aboard a massive ship powered by Godmodding energy, especially when some of the people aboard are Players who can counter that sort of thing. I could keep trying to fight that, but I could also take advantage of Yorehammer's loopholes to counter him now.

Free Action: I move to side room D to engage the Godmodder.

Action 1: I research whether I could modify the Soulrazer Reaper blueprint to create a Pro-Godmodder Reaper blueprint.

Action 2: I summon an indestructible wrestler to pin the Godmodder and prevent him from changing to a different room.

Action 3: I forcibly pump additional energy into the Godmodder. This heals him for 2 health, but in exchange I get a Godmodder Damage Ticket, which can be used at ANY TIME to deal 1 damage to a Godmodder without allowing them to counter (the only way he could block it is either using Yoreshield on me or themselves, or spending one of their actions on their turn specifically to stop me from using it).

You research it, and find out that the Reaper took a LOT of actions to make. That faction-immunity tag cost 50 actions. Yikes.

The godmodder strips down to his waist, and puts on his wrestling belt - champion of the MMA tournament, 160 years running! The "indestructible" (hah) wrestler quivers in fear as the godmodder bows to his opponent before the match begins. Then - strike! The godmodder is punching and grabbing from all sides! The wrestler is struggling to maintain his ground, when he sees an opening! He loops one arm around the godmodder, then another, then FWEEET! The referee comes out! He's got the godmodder in a full nelson - an illegal move!

The wrestler leaves to sob in shame, his reputation besmirched.

Your attempt to pump in more energy backfires - frankly, it was a terrible idea from the start! The godmodder feels his muscles ripple! He's feeling powerful... he gets an extra action this round, which he has to use on attacking an allied entity!

1. I do the obvious action and hop above the Giant Goomba, then ground pound
+2 CP!

The Giant Goomba is squished! No! HOW COULD YOU KNOW ITS WEAKNESS?

15,000 damage!

I move into the Control Room

FOCUS
All CP expended

I take out a sword. And a trident. And a spear. And a bow and quiver of arrows. And a warhammer. And an axe. And a set of nunchucks. And a scythe. And a chainsaw.

I hold each of these in one of my hands (except for the bow, which gets two). Where'd I get all the hands? That's simple: this is a special, one-time only attack:

MULTIWIELD MAYHEM

I attack the LifeThief with all my weapons simultaneously, impaling, slashing, cutting, eviscerating, annihilating, vivsecting, and generally reducing it to ludicrous gibs.

105,000 damage to the Lifethief! The Lifethief staggers back, on its last legs! Who even knows what vivisecting is, anyways!?

You misunderstand, JOEbob... the Curse of Repetitiveness is getting more and more tired of not just all the individual charm shields, but the very concept of charming in general! Mind control through the "charm" status effect is rapidly becoming old hat, and tiring everyone who has to deal with it. And, hmm... a charmzard energy generator that generates charmzard energy, does nothing else, and seems to be getting used every turn *? Sounds pretty repetitive...

The Farmers, by the god of dreams, are pushed into a dreamlike state... they're confused and not functioning properly! You also use the Charmzard energy, and... BAM, that's it! The curse of repetitiveness is now forcing a cooldown on everything related to the "charm" status effect that doesn't exist already! So, neither Player nor godmodder can boost the charm counter any further. Luckily, the pre-existing charm shield is grandfathered in, so you can still just... wait... for it slowly... do its thing...
[1x] Instead of boosting the charm counter, I slow down the entire rest of the world. this would normally require ridiculous energy expenditure, but everything is relative; the energy expenditure for slowing everything but X by 50% is the same as for speeding X up by 100%. as such, the charm counter will now seem to go up by 20%, or perhaps even more!, each update, though really it's at the same speed and everything else is just slower.

* Its not a generator any more, it's just an infinite pile of charmzard energy. so there.
Oh look. the generator^3 and somno died. thats oh so nice of the godmodder.
[1x] Time for the godmodder attack I was saving for when I 1 felt like mentally traumatizing the Godmodder and 2 somno was dead.
thisistheabominationwhostalkshim.
Now, Granted. these events happened long ago, so how does that damage the Godmodder? well, obviously, it causes significant mental distress. this is to condition him to not do things i don't like.
Secondly, given the length of the memory, I get the chance to throw excalipoor at him- an unblockable sword that deals 1 damage with normal attacks to normal entitys... but 9999 when thrown. given he's the Godmodder, it's probably not 9999, but still hefty since he isn't able to block it.
Thirdly, just like with the dream of apocalypse, his extent of injury is partially transferred over to his life bar.
Fourthly. even if all the above fail, the undefended mind and body will give an opportunity for my and (should they wish to) alice to reach in and edit his mental definition of starcalibur and various other things, and attack him, respectively.
[1x] I place the (or, if i retroactively have 2, a) guardbot generator generator inside freds dimension, safe from the Godmodder but not building new generators.
My forces all run to side room A.

I give alice the boost stone again.
"Alice, here are my uses:"
" 1. use the 1/1 action to create a machine with the power to make boost stones from player actions, with a 4 action to 1 stone ratio."
"2. transform my guardbot generator so it creates a different kind of entity:
buildbots. guardbots, except instead of 10,000 attack, they have a mediocre building ability."
"3. brainwash the lowest-numbered thing you can from the following list, to my side:
1) the farmers, through a non-charm but possibly dream related method.
2) the elite guardbot generator
3) a [SR] guardbot generator generator generator
4) this probably isn't the extent of the soulrazer- we could have entered from any other part of the ship, and he'd still want defences between there and the control panel. search the ship for either a shieldbot generator, a generator generator generator, or some form of builder, and brainwash it to me.
5) Take control of the deaththief for a single action- which should be easier then sustained control- and have it resurrect either the generator generator generator or the evolver. if it resurrects the generator generator generator, the godmodder'll probably have to waste an action killing it again, after all. priority is to attempt gGGG, unless you think it is impossible, in which case, evolver.
6) upgrade my buildbot generator to either generate more or be significantly harder to destroy, if none of these others work.

Cult action vote: channel through the link between the cult action and the guantlet fred left behind, reconstructing it into a tiny drone with a scanner. this drone will scan the player vault, and see how its made, so it can perhaps be duplicated.

If srovy doesn't order the drones...
Worker Drones keep building the lab. excess working, start building a new shield generator.
Recruiter Drones, try to convince the farmers to join our side,
Gatherer Drones, Gather resources .
Healer Drones heal the bank.
Breeder Drones , make 16 more breeder drones and use the last 6 breeders to make new gather drones.
Elite drone, worship.
battlers, kill 20 of the stalks, keeping them from evolving. the stalks are still technically [N], even if controlled by a PG, so you can act first!
JOE quickly barges into the HQ and tells everyone to get the thing open and ready for business. paraphrasing a thing moniker said, we can make cultwide upgrades in exchange for a combination of player actions and resources. moniker, obviously, will provide the amounts. I suggest we allow for any cult member to have suggest one possible upgrade at a time or something, and personally suggest 'resistance to the diminishing returns that plague builders.'.

CaptainNZZZ's Temporal Guardian, once again spying an error in the time-stream, teleports over to you and slaps you, preventing you from doing something as reckless as trying to slow down an entire dimension! That's something that can go really wrong really fast!

The godmodder pauses for a moment, engrossed in the memory, you having used one of your residual Somno abilities! He doesn't even remember having this memory in the first place! Luckily, he got therapy for a memory just like, just in case! The emotional distress is NOT high, until Excalipoor hits him for 1 damage! It hits for 1 damage, because the godmodder noted your form when trying to hit with Excalipoor, and that was clearly a toss, not a throw.

YOREHAMMER STEAL ROLL: You proudly lift up Yorehammer, only to realize you do not have Yorehammer, you are actually holding up a very hungry pirahna! There goes your hand.

You get ANOTHER Boost Stone!

You try to lift out your generator, but it generated as being stuck into the Soulrazer's components TOO! You yank it out by 20%! It looks like it's slightly easier to remove than the generator^3 was...

The recruiters won't try to recruit the farmers! They're too scared...

The workers have no excess work - they lack resources, not manpower! Without resources, there is no progress.

This time Alice takes your Boost Stone.

Alice: I don't think I can make a machine based on Player Power like that from scratch. If you had an alchemy combination ready to go, I could probably fund it. Also, I'm in a different room from everything else you want, so I'll do those things as soon as I can.

Alice: For now, we have a godmodder boarding party to destroy!


FOCUS

I move to the interim room and Charge 3x
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Shieldgen Sword (1/5) (Paused until sufficient approval)

+3 CP [tCP=17]
2 ACTION FOCUS - GRAND MURDER: With my sword deep inside the LifeThief, I slice right through him, causing him to be sliced in two.

Gonna attempt blue slots with one action as well.

tCP: 2

26,000 damage to the two halves of Lifethief!

SLOTS ROLL: 2 2 3 - You get a self damage ticket! Not useful, except maybe as an alchemy material...

I use one charge to heal my Festum, and 3 actions to help my mini festum make a base. I also order my Festum to make a wall of assimilation crystals.

+12,000 HP to the Festum!

You have 3 actions put towards a base! When would you like to stop putting actions forward and drop it onto the field.

The Festum can't make a wall of assimilation crystals! It could try, but it would fail. The Festum is a projection of your own Player powers, and needs Player help to use new abilities!

Current CP: 0

Focused
Eyowe, recoiling from the damage he took, once again frisks his night gown that he has yet to change out of. This time, he doesn't seem to have found what he was looking for.

Eyowe: Uhhh where did my duplicate go?

Eyowe: ...oh.
Eyowe: Must've dropped that there.
Eyowe: Excuse me for just a second.


He immediately dashes away from the control room. As he gets out of the room, he notices Ranger_Strider trying to seal off the entryway to the room and promptly speeds his movement even further off to the entry room.
Upon arriving there, he picks up what seems to be a mechanical version of himself. This duplicate also seems to be dressed rather charmingly compared to Eyowe. Eyowe is somewhat jealous.

Upon picking up the mechanical duplicate, Eyowe then dashes back to the control room and makes it just before the room is completely sealed off.

Eyowe: Alright. Now where were we?

He turns the duplicate on, which whirs into life upon activation and starts moving in a very lifelike manner.
The duplicate then offers its hands to Eyowe and asks for his. Eyowe accepts its gesture accordingly so as both of them pull out their respective weapons off of their backs: Eyowe pulling a sharp looking shard he found from the wreckage earlier and the duplicate pulling a fancy looking rapier.

Both he and the duplicate then engage in a ballroom waltz with combat incorporated in it. [This is where I'd put detailed descriptions of what happens if I had knowledge of whatever type of dance they're performing. Sadly, I do not. All you need to know from this is that both Eyowe and the duplicate are fighting the Elite Guardbots off, keeping them from intercepting the Soulrazer Reapers.]

As the dance comes to its inevitable close, Eyowe and the duplicate both distance themselves from the guardbots.
Eyowe then reels himself and his weapon back from the duplicate, before rushing towards his duplicate for an embrace, one of his arms making good on the embrace and the other, the one with the weapon, readying to thrust said weapon into the duplicate's chest.

...and so it does.

The duplicate, accepting this betrayal and its fate, lies limp, completely lifeless.

Eyowe then scraps the husk of the mechanical duplicate, ripping and tearing into it and in the process losing any semblance of elegance he once had during the dance.
From the former body of the duplicate, a greatsword of impressive size is crafted, now wielded by Eyowe. Eyowe then raises it against his back and rushes back towards the Elite Guardbots, continuing his assault against them.

With fervor, Eyowe attacks the guardbots by smashing the greatsword into them, pieces of the greatsword falling off with each smash. Eventually, the greatsword is reduced to scraps lying on the floor. Not even the hilt is left whole.

(Yeah you left a duplicate me in the entry room)

You craft your duplicate into a new greatsword! You get the EYOWEAN GREATSWORD! You then use some of its power to attack the elite guardbots, destroying one!

Oops, missed my last turn.

I move through the Capcha-Locked Door into the Interim Room.

Focus - +3CP.... with some fancy charge text.
Looking through an archive of the past Godmodders, I find one that seems to catch my eye...

——————————-
Omega Level Godmodder -
Has engaged in many past battles. Currently fighting in the Hexagonafield to ???????
Past Battles include:
DTG 1
DTG 2
..... the rest of the list doesnt matter, as it's not what Im after.
——————————

Clicking on DTG 1, I decide to delve further into this rabbit hole.

——————————
Destroy The Godmodder 1

This was the first battle the Godmodder participated in known to us.
To defeat him, Players arose and fought the Godmodder, their means unknown.
Some of the more notible ones include:

Twinbuilder- Summoned the FEZ to try and damage the Godmodder. Ended up causing the corruption and forcing everyone to find Cube Bits to revive the Hexahedron and restore the world.

Minor107 - Made a Karma system for himself, but the Godmodder hired a Negative Spin Doctor in order to twist the system to his side and force Minor to join the PG side.

Crusher - Still actively fighting the Godmodder. Made a Voodoo Monument that would damage the Godmodder when destroyed. Successfully damaged the Godmodder after players finally destroyed it. Dealt the final blow to the Godmodder in his first battle VIA Roundhouse Kick.

Captain Awesome - Creator of the Graces in counter to the Godmodder's Terrors, which existed at the time. Ended up creating 3 before succumbing to the Curse of Repetitiveness. All proved helpful on the battlefield.

——————————

Eventually, I come across an old player...

——————————

Talist - Creator of The Relic, AXIS, and Book. Always created needlessly complex things that everyone got attached to. Personal irritant to TT2000, The Narrarator.

——————————

"That was years ago... would the Curse of Repetiveness still last after all this time on such old objects? Either way, it's worth a shot..."

I don't know where you got that book, but I don't imagine the Curse of Repetitiveness would affect anything inside, as none of it ever existed.

OOC: This game's universes and DTG1/2/0's universes aren't connected. This game is totally disconnected from the old DTG's story.

I Fry/Alter/Break the LifeThief's Insides with my FOCUSED Mind!!

The Lifethief's eyes shut down... it collapses! Lifethief SLAIN!

The Elite guardbots look over in horror as it falls! The way to the control panel is clear!

OOC: Well I understand the importance of keeping this thread engaging and challenging two Godmodders who both have Yorehammer is a bit much. Might want to fix that error. :)

Once again I move to join my entities, moving into the Main Hallway by slipping through the cracks on the wall caused by the vicious fighting in the Soulrazer.

Spotting a 70 action powered stand running around wrecking what is inside of the Soulrazer I, after panicking like a headless chicken, create an illusion to hide myself and my entities, adding some giant mirrors and a cool looking sign saying 'they're over by that old guy called the Godmodder' to further bolster the defenses. Sure there might not be any risk of being attacked by [Teen (-age rebellion) spirit] but it's better to be safe than sorry. (x1.5)

With that out of the way I head over to the Temporal Guardian and forge an adamantium armor for what is currently my most powerful entity. Turning the armor invisible so it doesn't ruin the Temporal Guardian's look I add a regenerating spell to it and give it to the Temporal Guardian. That should do wonders for increasing the Temporal Guardian's damage resistance. (x1.5)

Your entities are now immune to any teenage-rebellion based attackers!

Temporal Guardian's damage resistance slightly boosted!

I turn hexagon into dot so the hexagonfield becomes the dotfield and dots are infinitesimaly smal

The godmodder turns the dots back into Hexagon, and the "got" in your name into "dropped"! You are now "Aldropped", because you just dropped all your life savings in the furnace.

As was discussed in the OOC thread, I have been granted temporary command of MooGoesCow's entities. Seems I've got quite the force under me now. Welp, time to give out orders!
...I notice the Demonic Commander has a tri-room attack. Best get some distance.

LIVE Space Station: I get Tech Support on-line again and order the growing number of engineers to rebuild the long-destroyed fleet beacon! I believe that with proper tactics and command a force of attack fighters could be a large help on the Hexagonafield which we will likely soon return to. I then order shakedown of the restored thrusters by having the LIVE Space Staion fly to the safety of the Interim Room. I'd rather not expose it to the elite guardbots.

Eye of Cthulu: This moves into the Interim Room as well. It'll get blasted easily in the Control Room and it's probably best to build up more mini-eyes.

The Machine: This is more durable than the Eye and Y'know what I could use the firepower. I move it into the Control Room, giving it cover behind the SoulRaze Reapers if possible.

Me and Iku head to the control room as well. It's time to finish SoulRaze here and now!

I charge into the Control Room at full speed. I charge not at the LifeThief, but past him. The LifeThief guards but I barely dodge it and head right for the wall... And at the last moment I jump up and rotate in mid-air so that my feet hit the wall first. I bounce off with a comedic "BOING!" sound and go flying back across the room, holding an oversized cast iron frying pan that just materialized in my hands. It so happens my trajectory heads right for the lifethief, which hasn't even managed to turn around in response to the prior 'near miss'. Making the most of the momentum I bring the frying pan down HARD on the LifeThief's undefended backside, smashing the miniboss across the floor.

You smash the elite guardbots instead, destroying one of the injured ones! That's a lot less firepower from them!

I am a little disappointed that the chief engineer does not think they can move the Space station but I understand. "Well thanks for listening anyway, Best of luck to you and your crew." With that I start heading back to the Control room. As I get close to the entrance to the Control Room I see that Ranger_Strider_ is beginning to block the way as to prevent the Godmodder and his forces from getting to the Lifethief.

'Hmm would the Deaththief really revive his mortal enemy? I would guess so seeing that he does not seem to really care that the Lifethief is so close by. I'll blame it on the godmodder likely mind controlling the Deaththief as to make him more docile. Well anyway best to help out before the Godmodder and co try and salvage the situation.'
With that I close my eyes and focus on my wish.

Focus - "Anti-teleportation field!"

'I wish for a Anti-teleportation field to be formed over and around the Control room preventing the Godmodder, godmodder aligned entities and Soulraze aligned entities from teleporting into and out of the Control Room!' Suddenly a translucent red energy appears all around the control room. The red Energy looks a lot like a energy shield and it forms a perfect sphere that covers all of the control room. (3 CP)

'Well I hope that works as intended.' I think to myself.

(OOC: More or less trying to cover all of our bases so the godmodder won't be able to make this last any longer then it has to. Also Moniker you forgot to remove 3 charges from me on the player list. It should be at 6 not 9. I saved 3 charges in Infiltration - VI and then used the 3 of the charges in Infiltration - VII along with the ones I got in that round. Also I have a question Seeing that we are all in this sidequest are things progressing as normal on the Main field. Eg: Is the Peacekeepers research and unit production still progressing or is it frozen and will not progress at all until we finish the sidequest?)

The anti-teleportation field is successful! The control room is now shielded from PGs teleporting in and ruining everything! Your CP has been adjusted.

The peacekeepers are on break while you're gone. Not everything is on break, though...

6 CP Focus - Wasted Actions

"Oh, huh." With his actions refunded, Arsenical wonders what to do with all these holy incense burners/candles. Didn't really have a use for them all...

Better get rid of them, but where?

... Control room seems important. People would clean there, right? Yeah!

~~~

A low rumbling begins in the Control Room. the noise was slight at first, but grew to a crescendo of noise which annoyed even the guardbots. And they're robots!

Before, from the next room, they burst in. thousands of candles, sticks of incense, all of it, making everyone in the room just slightly dizzy from the stench of burning candles and incense.

Wait, burning incense? But the candles are in wooden trays!

As the fire became an inferno, Arsenical walked in to see that very sight, but he simply watched it burn. After all, it was all made with the [AG] pantheon's approved sacrifice wood! They wouldn't let any good, godmodder-attacking [AG] or [AG] ally burn in that, I think!

The lifethief and guardbots, however, wouldn't be so lucky.

2 poor, poor elite guardbots destroyed completely! Their metal bodies melt under the heat of the flame!

--------

BOARDING SHIP:

More units are produced.

ENTRY ROOM:

Altair and Ash both drop a 120,000-ton anvil and a giant statue of Mario on the Deaththief! Together, they deal 75,000 damage!

The Festums and Hurtsharks team up and all bite the Demonic Assault Squadron Commander, dealing another 75,000 damage! The Standard guardbot fires at Deaththief for another 15,000 damage!

That's the AG turn done. The Pro-Godmodder forces prepare to carry out the godmodder's orders: Focus fire down as many entities as possible until the Entry Room is empty!

The Giant Goomba strikes the Drone Worker army, destroying its mini-shields and main attack shield! With JOEbob's own defenses far away, the drone army is left unprotected! 2 fighters from the Demonic Assault Squadron attack the Guard Drones, ensuring the overkill limit is met, destroying all the Guard Drones! One more attacks the Breeders, killing all of them, and preventing the Drone army from growing until a new method of growth is made!

2 from the squadron attack DragonofHope's Festum, destroying its shield and killing it! That's half of them... one more attacks Diclonious, slaying them as well! The last four attack Alice's entities; three attack the Jagen Factory, destroying both it and its attack shields! The last one obliterates all the Jagens in a wave of claws and bullets!

Alice: Hey! No! You'll pay for that!

The Demonic Assault Commander is distracted dueling Hungry_Visitor's Hurtsharks! Despite their hurtiness, he manages to win, killing both of the remaining Hurtsharks with 2 attacks! The other 2, he directs at Alice's Supreme Slammers, killing one of them!

Alice prepares for her COUNTERSTRIKE! She reluctantly spends 1 action reinstating Yoreshield on the Soulrazer, and with her other action... the Demonic Assault Commander!

Alice takes the Demonic Assault Commander and SENDS HIM TO HEAVEN! Except, it's not REALLY Heaven. It's a Heaven where everyone is constantly bathed in Holy Water, whilst forced to read Holy books and do holy sightseeing, and eat Holy Food and drink the same Holy Water they bathed in, and think Holy Thoughts and read Holy Books and watch Holy Anime! The Demonic Assault Commander takes 100,000 damage!

Alice: Kill the commander, and the rest will become manageable... Come on, everyone! We can get them if we strike as one!

The cult action activates, but fails. Without Fred in the real world, the gauntlet can't be accessed there. Your Player actions can't affect the real world.

MAIN HALLWAY:

Incrementing... most of the entities pause, seeing that this is about to end...

INTERIM ROOM:

See: Main Hallway.

...UNTIL THE GODMODDER SHOWS UP! Flying in from Side Room D, he pulls out Yorehammer and brings it DOWN on the poor, poor LIVE Space Station! Running around on board, it only takes a few THWACKS for the Laser Obliterator to be obliterated, and the Secondary cannons to be relegated permanently to playing second-stringer, being teleported to a giant junkyard!

CONTROL ROOM:

Not content to be slain again, all the entities prepare to strike down the Elite Guardbots! The Soulraze Reapers start, moving down... everyone! That's right, all the Elite Guardbots! They had enough attack to kill them all!

The Lifethief is dead! The guardbots are gone, and the back entrance is sealed! The way is clear! Eternalstruggle sprints towards the Control Panel...

SIDE ROOM A:

TOG gets shot for 20,000 damage!

SIDE ROOM B:

The still-accumulating guardbots realize they won't make it out in time, and drift, accepting oblivion...

SIDE ROOM C:

Nothing.

SIDE ROOM D:

Foolishly, there are still a few allied entities left in this place so immensely claimed by enemy guardbots and the Mysterious Farmers.

The Rock Monster turns to the Bank of Actions, and smash, smash, SMASH! The Bank of Actions is reduced to absolute rubble! JOEbob will need to source his own building if he wishes to continue the project.

To make matters worse, the enemy standard guardbots gun down both JOEbob's own standard guardbots, and his Overhealer! With that, JOEbob is out of entities with HP bars! Both shield generators and the hexagonashield generator immediately collapse! JOEbob is destitute... save for the Farmers who have tormented him so... and his generators, which didn't count since they don't have HP...

And that leaves the godmodder! The godmodder zips off to another room, and quite possibly what will seem like him heading back in time, even though all these different room mini-battles are happening simultaneously!

--------

So many losses this turn... but no time to reflect! This is it! It's time to end this sidequest! Eternalstruggle rushes to the Control Panel...

...And SLAMS the Self-Destruct button!

Everyone waits around nervously... nothing's happening... WHY IS NOTHING HAPPENING?

Eternalstruggle looks at the Control Panel again. There's a touchscreen here... oh! It's an "are you sure" prompt! He jabs "yes".

The Soulrazer begins to shake. Over the intercoms booms a soothing female voice...

Soulrazer Intercom: Warning. Please evacuate in an orderly manner. The Soulrazer will self-destruct in 60 seconds. Warning...

Everyone leaps into action! Every Player with an entity grabs their own entities, whether with chains, leashes, magical levitating powers, or just plain old hefting over the shoulder and running! Every Player without entities grabs any unaccounted-for allies! In all the commotion, nobody thought to grab the Soulraze Reapers, them having no official living owners. Later, they would be lost.

As everyone sprints to the back, they see that the guardbots no longer appear to be fighting or generating or... doing anything at all. It looks like all internal defenses shut down on their own once you hit that button.

In a side-room, JOEbob can be seen trying to get his generators to safety - but is unable to, as he's out of actions! He is forced to sprint back and leave them behind! The Standard guardbot generators and generator^2 will be destroyed in the explosion.

With 15 seconds to spare, everyone is desperately crammed into the godmodder's boarding ship - with the breach you originally entered from sealed, it's the only way out! Between Alice and the Players, it's a relatively simple matter to at least get the ship under your control enough to move it, and you fly on out with seconds to spare!

--------

As the ship leaves, most of the Players assumed that the godmodder would just find another way to escape. And they were somewhat right. His entities, of course, were teleported to safety as soon as the button was hit. But the godmodder himself remained on the ship for the last 60 seconds.

He had ducked into a side-corridor leading to another room of the Soulrazer. A secret room. A sign hung above it... "Godmodder's Personal Control Room". Though it didn't control the entire ship, he had placed some... contingencies... in here. Previous Players had given him such contingencies to work with, after all. Sure, that self-destruct button was initially placed there to lure the Players inside, where they'd find themselves fighting an uphill battle against both the godmodder's forces and the internal defenses. But every now and again, some groups of Players, however battered and beaten, would make it to that button. And with Alice's interference, these Players quite frankly had it easy.

So the godmodder hits his own button... "FIRE EXTINGUISHER".

-------

The ship lands, and Alice, the Players, and their entities pile out. The Water Defense Network did its work - the HEXAGONAFIELD is now a HEXAGONAFIELD, and not a HEXAGONASEA. The water is gone! Leaving just a bunch of plant life... it's as if the field itself is celebrating the Soulrazer's certain defeat! Everyone kicks back and prepares to watch the fireworks show!

And the self-destruct activates. You all see the Soulrazer start... glowing... heat from internal explosions and combustion rapidly reaching a fever pitch... yellow... red... white... BOOM! Gouts of flame emerge from several points on the Soulrazer, the black metal protecting the insides raining down on the field below, turned to liquid by the pure heat! A cheer goes out! That must have destroyed a lot of internal circuitry!

...Except...

...Except the areas that blew up only represent a small part of the whole. And the Soulrazer is still floating. And... is that Fire Extinguisher cream covering the afflicted areas!?

15,000,000 damage to the Soulrazer!

It's still flying! It's not dead!

IT'S! NOT! DEAD!

You suddenly notice the godmodder, flitting around his capital ship like a little fairy, rapidly patching up every damaged area with a giant fire extinguisher! Did he... did he just stop the ship self-destructing with a FIRE EXTINGUISHER?

The godmodder sees you, and smiles. What? Did you think you were done? That one little Infiltration was all it would take to stop him? That his grand, big boss that he worked so hard on... could be ended? As simply as that?

No. NO. This fight isn't over! You have over 10 million HP left to go! Better get cracking! And while you deal with that... HE has one upstart young godmodder to take care of.

----------

SIDEQUEST COMPLETE!

----------

You're back on the HEXAGONAFIELD now - no more odd sidequest rules or rooms to navigate!

But the Soulrazer is still standing! And Alice isn't entirely sure what to do... you can keep voting on whether to shield the Soulrazer or the godmodder!

You can still win this, right? Nothing to do but keep fighting!

Also, the Soulrazer's Soul Reaper generation didn't stop, so you have a swarm of those to deal with, too.

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Stop the Soulrazer! It's HP bar is huge... you've weakened it a lot, but there's so much more to go!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor Tasks:
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill Deaththief! He can revive slain enemies! If he could be converted, it would be nearly impossible to do so...
Kill the Mysterious Farmers! They're making new evolving entities!
Kill the Demonic Assault Commander! It will reduce the Demonic Assault Squadron's stats to a reasonable level!

[V - Winkins]Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 3 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 5 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 17,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 1!(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)

[AG]Altair - CP: 17
[AG - Altair]Alice Protectorbot: 160,000/160,000 HP (guarding Alice)

[AG]Ash - CP: 12

[AG - DragonofHope?!?]Mini Festums: 10,000 x 7 HP, 3,000 x 7A(protected from 1 attack)
Mini mini festums: 1,000 x 27 HP, 500 x 27A
New festums: +65% mini festum completion/turn, 85%, +3 Mini-Mini festums each turn as long as main Festum is alive

[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 26 HP, 1,000 x 26A
The Machine: 100,000/100,000 HP, 1 x 20,000A (+1 attack in 1!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 0.4% complete (cost: 1 engineer = .01%)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 80 HP (+40 engineers/turn)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A

[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(140,550 TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 3!)
Starcraft Army(Neosteel foundry+Salvage Facility(17 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 175 HP
Marines: 200 x 107 HP, 150 x 107A
Marauders: 400 x 42 HP, 300 x 42A
Hellions: 400 x 93 HP, 400 x 93A
Siege tanks: 1,000 x 45 HP, 700 x 45A
Command centers: 6,000 x 16 HP (+12 SCVs per turn)(build cost: 7%/SCV)(5 building reactor, done in 2!)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 50 HP (+5 Siege tank/45 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (1.3% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1 in 1! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 2 HP, 2,000 x 2A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage!

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
Queens: 75,000 x 3 HP, 50,000 x 3A (protected from 1 attack)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(adding Overseer, done in 6!)(adding HP upgrade, done in 7!)

[N - CaptainNZZZ]Army: TA: 39,000 (protected from 3 attack)(+5% accuracy)(+10% dodge rate)(immune to teenage rebellion)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 1!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 7!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +8,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (16 souls)
Gatherer Drones 400 x 32 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 32 HP, +500 x 20A
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 72% built
Cult Cube: 3.8 power (dies when Cult army dies)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 213 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 12!)(increasing HQ weaponry/security, done in 4!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 30!)(researching Evolver's evolving ability, done in 8!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 30!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 44!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 11,411,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 30, 20,000 x 30A

[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Spare charge: 1/1)(Has 1 Boost Stone)
Fortifications: Guardbot squadron, Hexagonal sheriff, Godmod Barrier, Godmodder Wall, Alice Protectorbot

[PG-2]Fabricated supreme slammer: 50,000 x 4 HP, 30,000 x 4A

[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)

[PG]Giant goomba: 55,000/70,000 HP, 25,000A

[PG]DeathThief: 210,000/300,000 HP, Revive!A (revives dead entities)

[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 225,000/400,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 1! (Motivator - doubles stats of Demonic Assault Squadron)

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(20% charmed)(protected from 1 attack)(Charmdream state - evolving entities spawn on random factions!)
[N]Venus Flytrap: 150,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)
[PG]Wheat Men: 5,000 x 64 HP, 3,000 x 64A
[PG]Rock Monster: 110,000/200,000 HP, 70,000 x 5A

[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Godmodder: 131/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 15(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 61(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 36(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 0
Daskter - CP: 0
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 10
Pionoplayer - CP: 13(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 9(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 6(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 17(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 4 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 0
GoldHero101 - CP: 2 (Has Greatsword, Self damage ticket)
Krill13 - CP: 1 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 2)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Negotiations - I
first of all, I love all my entitys dying! wait, that's not it...
Ah, yes.
first of all, I'm still not giving up! The soulrazer's generators and various other machines are off, but, at least some of them, given the Godmodder's [fire extinguisher based] actions, are still intact. And it's Ridiculously unlikely that there was only One entity of power equivalent to the generator generator generator.
...
And with them all powered off, there's nothing stopping me from taking control of them and turning them on.
with all Godmodder failsafes removed.

[3x] I start the sidequest. mascythe and infinileaf clover, with me! time to gather some powers the Godmodder can't randomly rip away by shooting things!

I also hand Alice a second boost stone.
"Alice. if 4 actions is sufficient to control the deaththief, Do so, but it is to be controlled to my side as opposed to yours (tho once I'm done rezzing people, you can use it). "
"use the 1/1 charge to create a scanner drone in the real world, to scan the player vault and find out how to duplicate it, as well as to allow minor actions in the real world by players, without actions. try to give the drone weak self-improvement capability as well. "
"If brainwash on the death thief uses less then 4 actions, somehow, then use 1 action to protect it from godmodderkilling."
"If you cannot control the deaththief, start a new 2/2 charge and a 1/1 charge instead, then use 1 action to find a generator-generator-generator or similar entity on the soulrazer, and brainwash it, and put it in freds dimension."
"OOH, also! since you replaced the Godmodder energy in my multiplier orb with your own, it might be able to help you if used on the deaththief. if you think it will allow you to succeed where you would otherwise fail, you may use the cleansed (?) orb on the deaththief."


I would also like to note that if alice 1) values the removal of the deaththief from the Godmodder's control and 2) cannot do it without these given actions, then her most logical course of action is to use as many actions from both hers and mine-which-she-can-use as necessary to control the deaththief to my side, but whatever.

I also offer something to the peacekeepers. I know about a piece of technology they would really value, a lot. something they missed out on by staying behind. I can tell them Exactly where it is- and I'll even give them access to my charmzard energy if they want (though I'm 70% sure they already said they didn't, just in case) - in exchange for a favour later. probably, one of their stacks of normal scientists or something, but definitely not until I'm done the sidequest.
So, what do they say?

You do a brief scan of the Soulrazer to check for any surviving forces, allied or otherwise...

And discover the truth. With the self destruct, it appears that the very first thing to be destroyed were all the internal tunnels you just fought in! Every side room and portion of the main hallway is gone entirely, with all generators inside destroyed - including the Soulraze reapers. While immune to attacks from [SR] forces, they were not immune to hundreds of tons of crushing metal falling on their head. Giant falling rocks don't really have an alignment. They're more of a "chaotic neutral" sort of thing.

Alice pushes the Boost Stone back into your hands.

Alice: I'm cutting you off here. I appreciate your Boost Stones, but I'd rather not continue with this. You're a neutral Player, clearly out for yourself.

Alice: You've been amicable enough, so don't attack us AGs, and you'll get that reward as you deserve.

Alice: I don't want to be in any more debt with these Boost Stones. I'll use the one you've given me but no more after that. No more!

Alice: Also, if I can control the Deaththief... I'm controlling them to ME! That thing is way too strong to give to some random neutral! (...No offense.)


With that, you decide it's best to head off on your sidequest. You head to Fred's pocket dimension, and, continuing to leave him there, you take the Mascythe and Infinileaf Clover. You try to handle the Mascythe gently, as you don't have a special container for it, but it's definitely stinging... better finish this fast!

But hey... this should be a really quick, in-and-out drop off deal.

...Right?

You use your Player powers to set up a very nice bed for yourself. Floral patterned, heavy sheets... nicely made... ultrafluff pillows of instasleep goodness...

As you lay down and drift off, it occurs to you that the Soulrazer really should be preventing you from leaving. For whatever reason, it seems an exception is being made. But, no time to... think about it... you have... sleep to... get... to...

--------

SIDEQUEST BEGUN: NEGOTIATIONS

--------

You wake up! ...Well, you thought you did, but looking around, you pretty clearly aren't awake.

You're on a giant platform, made of some soft, pink material. It feels excellent to lay and wake upon, but pushing down on it, it's quite firm! Around the platform, you see the pink material continue, forming a landscape of hills, caves, odd formations... is that a pink loo-de-loop in the distance?

All of it is set against the backdrop of a dark purple sky. This whole place looks pretty magical! But you haven't time to explore. Before you is the objective of your excursion.

???: Hello, JOEbob! I am Morpheus. It is quite excellent to meet you.

You know immediately that he is the God of Dreams. He sits atop a throne, but its not an ordinary throne. For one, it's made of the same pink stuff as your surroundings. Second, it has pillows both on and around it. Morpheus himself appears to be leaning back as far as he can on the throne, reclining back just enough to be comfortable while still being able to look you in the eyes. He himself appears as a formless pink entity, like a constantly shifting, very thick cloud... or haze... It's a little hard to get a read on him, but at least you can make out his eyes.

In any case, you wave out a greeting, and present your legendary weapons.

Morpheus: Excellent, JOEbob! Excellent!

Morpheus: You've really bailed me out with these! This is going to solve my problems, and I'll be able to relax and dream!

Morpheus: I cannot thank you enough. I'd be more than happy to give you as much aid as I am able, anytime.

Morpheus: Frankly, it is a trifling boon to aid you for your limited mortal life, for gifts as important as these.


You nod enthusiastically. Morpheus seems amicable enough!

Morpheus: Now, hand them over. I'm sure you have important things to get back to!

---------

This seems to be going well enough. Are you ready to make the trade? Or do you want to make small talk first? The Mascythe is stinging a little... not even trying to levitate it with your Player Powers is working to keep it off...

The Dream Realm:

JOEbob: Has Infinileaf Clover(all luck rolls succeed)(in special container), Mascythe(3-way action split)

Morpheus(on fancy dream throne)(awaiting Legendary Weapons)
 
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