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Defeat The Godmodder

In renewal, there was actually an entity whos only ability (aside from taking double damage and having a lot of HP) was to add or remove letters to/from names, with adding only working when it makes a real word.
it was called Inscrutus and it was great.
/nul
The complaints are mainly an effort to enhance the probability that the Godmodder acts as described. I really hope this works, making the oobliteration charge misfire should screw over the Godmodder massively.
/null
 
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket
AMOUNT:3/3
I have the Canary work to reduce the defense's on some of the Soulrazers Cannons, specicifly the the Concentrated Lasers and Anti-Player ones.
Action 1: [X] Blue
Action 2: [X] Red
Action 3: [X] Slots
 
Update C (100)
Well that is fine. JOEbob can loan this 0.1 action for 10 rounds and additional actions too since he is S- grade. No need to hurry.

48 Actions

0.1 Actions incoming in 10 rounds JOEbob (S)

6 Actions incoming in 13 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover (S), has to be paid back im max. 8 turns.

I agree with cult action

Since S-grade Customers can theoretically have one 3 Action loan for infinite time, 3 consecutive loans that (partially or fully) use the 3 action exploit will lead to the S-grader becoming an A-grader.
Moo, ignore the QM. Use what I gave you as you will. I trust you.
1. I summon the Big Book of Math, containing all possible math equations in the universe. I hit the Godmodder with it.
2. I remove both Soul Reapers engines using magnets, and watch as they crash and burn (drown actually...) in the ocean.
3. Imma still chargin. 2 CP

You hit the godmodder with the big book of math! Despite being infinite size and containing every possible mathematical concept... it doesn't hurt him. Nothing in the Big Book of Math is his mathematics-related weakness!

13,000 damage to one Soul Reaper!

"Altair: And about the Infinileaf clover...

Altair: You should stop taking sidequests. They're too dangerous at this point."
If I don't take this sidequest, the Infinileaf clover'll stay on the field. If i understand correctly, you guys really don't want that, and it seems like a bad idea to leave it here... what do you suggest I DO?
Overhealer target the pile of hexagonashields protecting my attack shields. hexagonashield generator gives the breeder drones a layer of defence. shield generators don't have any choices. somno keeps on keeping on.
Drone orders- invalid if srovy's account is returned and he gives them orders:
Worker- Work on the B&B.
Gather git resources.
Healer heal somno some more.
Recruiter Recruit more souls! while you're at it, feed all your souls to the cube.
Guards guard
Breeder have specific orders. please have them do the following as opposed to their simpler algorithm:
breed 1 recruiter, 1 worker, 1 gatherer and 2 healers. this took the actions of 10 breeder drones. the remaining 14 will breed seven...
Elite Drones. hey, they're drones! "Breeder Drones 100 x 24 HP, (cost: 4/breeder, 2/all others)"! this should be a perfectly valid play.
Elite drones (of which we suddenly have 8!), Worship the cube.
ALL of you do it. yes, all. good. converting from drone attack to player power necessary to do so, that should be about... 3-4 cube power stuff.
[1x] SIMPLE LAGICS.
So, the soulrazer is down ~ 1/30 of its outside health, but there's no way we're powering through THAT.
But... down in the sidequest...I get the feeling the direct damage didn't change much.
Which makes no sense!
Huge holes in the hull opened up! pieces got seared off by piono's action! parts were flat-out removed by emerald before EXPLOSIONS! Chunks of machines should be missing, offices torn apart, circuitry fused together!
By the power of LOGIC, alarms go off in the sidequest from the breaches in the hull, chunks of machinery explode, and in general the situation turns for the better, as far as the AG side is concerned.
[1x] I usher all of daskter's forces within the attack-shield-hexagona-shield construct. it now extends to them!
[1x] I decide to plan for the future, creating an entity called [Seed]. in 5 rounds, it will evolve into another entity. [seed] has 1,000 HP. obviously, it is far weaker then the evolver would have been... but, eh, whatever.
Cult Vote: The Cube, the cube, the glorious cube! empower the cube! Srovy suggested finding a way to influence it if i understood correctly, so see if you can do that!

CURLING!
i throw perfectly, and sweep. the stone hits an inopportune bump created by poseidon (it was poseidon right?), and somehow goes flying upwards, landing on the other rock and sending both in different directions. mine is slightly closer to the middle then the Godmodder's,and is between the godmodder and getting a stone in the middle.
...
Alright, I win the bet.
quote from the wagger start.
"[1x A "Friendly" Wager]
"Godmodder, your run of the battlefield can't continue any longer!"
"I Challenge you... To a Friendly Wager"

last chance to reconWaitWhat. A Wager?

"I Bet you I can Wipe the floor With any team you select prior to the game beginning, and do not communicate with before halftime, in a sport of my choice, without doing any act a normal human has a lower then 50% chance in succeeding in (so, no reality-warping, magic or player powers.(the team will be composed of clones of myself)). No complex definition for winning beyond these words. if I win the bet, I give you a boost stone, which you use combined with 2 of your normal actions to give me 5 Godmodder actions for my personal use. if you win the bet, I give you a single boost stone. I'm sure you're pretty confident in your own abilities, so do 3:5 odds sound fair?"
"Oh, and since I won't be using player powers, and you're using a selected team, This hopefully won't cost Either of us actions.""

(text shrunk for formating)
"look at those italics. and that underline. yes, they where there before. Yes, I emphasized the important part to pay attention to. yep. you still missed it.
So, I wiped the floor, with my curling broom.
Poseidon- part of your team- wiped the floor as well.
The definition was later amended to be based on a dictionary as opposed to reality's fundamental definitions, which I distinctly remember did not have a definition for the phrase Wipe the Floor involving winning by a lot, and DID have a definition of Wipe that is essentially how curling sweeping works. this was due to your previous (by now lost) power to redefine things- i needed something you Couldn't change. anyway...
We Both wiped the floor. hence, we wiped the floor with one another's aid."

"Hence, I wiped the floor with your team."
"Your win condition was not your team wiping the floor with mine; It was me failing to wipe the floor with yours. I bet you about my ability to do it, not about which of us would.
"Pay Up, Friend."
"Oh, and don't even think of changing the past events. I have 5 different kinds of proof of what you did."

Altair: No, I mean, your sidequest is fine, just don't... *sigh*

Altair: Don't go on sidequests *that could result in Legendary weapons*!


The power of LOGIC will randomly assist the AGs in the sidequest update!

You try to usher Daskter's forces into the overwhelming safety of the shields, but there are just too many! They can't fit!

You create The Seed! A mysterious band of farmers arrive to help tend to it!

The godmodder can only stare at the curling game in shock.

JOEbob... has won. The godmodder... has lost.

The godmodder reluctantly acquiesces. However, he can't give JOEbob any "stored" godmodder actions via charges. And furthermore, per Boost Stone rules, the 5 actions the godmodder owes must be paid all at once.

So the godmodder owes you 5 actions. But to collect on this, several conditions have to be met:

1: The godmodder needs to have Starcalibur, so as to pay off 5 simultaneously. If you'd be happy with 4, then you can call it in when he doesn't have Starcalibur, but the leftover 1 action will be forgotten about.

2: You need to give the godmodder the Boost stone.

3: You need to state on the turn when you activate it, what you want the godmodder to do. Doing multiple different things is acceptable. The godmodder will then use the Boost stone you give him plus his 1/2 actions to fulfill the purposes you describe.

I vote for Project Shatterpoint.

Piono growls. The Soulrazer is strong. Well he already knew that, but still. He just unleashed enough energy to genocide a large city and it didn't even completely destroy the cannons.
He pants a bit, that last attack took quite a bit out of him, but he's going to have to perform a feat of similar power in order to try and find a way to defeat the Soulrazer for good.

Actions 1-3

A cold wind blows, everyone on the battlefield shivers as the temperature begins to drop and Piono rises into the air once more, pulling out an ornate weapon that is either a really long dagger or a really short rapier, it's hard to tell. Piono floats up, and the air around him freezes, the rain pouring down aroud him turning to shards of ice as they come close to him, falling to the Hexagonasea below. As the aura of cold spreads out, the sea below begins to freeze.
Piono looks up at the Soulrazer, his eyes flashing with the powerful red light that has, every time so far before heralded destruction and pain for the Godmodder's forces.
He utters a single word. "ГЛАЦИЕС"


Piono rises up above the Soulrazer, and prepares his assault, twirling Arctoae (his dagger/rapier thing), leaving patterns of frost in the air. Little spirals and ferns of frost glistening in the air without anything to support them, before quickly melting in the rain and fading away. The lightning crashes in backgroud of the battle, the light being filtered through the purple clouds giving an eerie light and cast to everything, that light refracting through the crystals in the air around Piono giving a dark hue and a strange cast to everything. And then the cold front hits. Piono thrusts forwards towards the Soulrazer, taking back some vestige of control of the storm that he started, and the Soulrazer took over, and sending it full force at the Soulrazer. The Soulrazer is buffeted by high winds, and freezing rain that pours down in sheets. The rain pounds down hard than ever, part hail, part water. The hail doesn't do much, but the water does, slamming into the Soulrazer and freezing up around it as it lands, covering the Soulrazer in a light covering of frost.

Piono dances and twirls his way towards the Soulrazer, skating on a trail of frost, his cloak, now covered in glittering frost, makes him seem almost ethereal, unreal as he dances through the storm. He pivots and twists and lands right in the middle of the Soulrazer's deck, not far from where he left a third of the Soulrazer's offensive batteries smoking wreckage. He skids to a graceful stop, smoothly stepping down into a crater created by his previous blast of immense power. Then he lifts up Arctoae, twirls it once, and slams it point down into the deck of the Soulrazer. At first nothing happens. But then the temperature throughout the whole ship drops sharply, and ice spirals outwards from Piono in a massive fractal pattern, freezing over the surface of the ship as more and more water pours down upon it, creating massive spikes and waves of ice across the surface of the Soulrazer, making long icicles down its sides and breaking off the bottom to crash to the waves of the Hexagonasea below where they become great floating icebergs. Soon, the entire ship is encased in frost.

Piono smiles. Then twists arctoae, digging it slightly deeper into the deck of the Soulrazer. Everywhere, throughout the ship, ice begins to crack, fragment, and powder. Soon the bottom icicles on the ship have all cracked and fallen off into the sea, and white, powdery snow is blowing into all the cracks within the ship, worming their way into every nook and cranny, and delicate place, freezing into areas where even the water had a hard time seeping into as it is blown around corners by the fell wind summoned by Piono. Why is this? Well, you will see in just a moment.

Piono rips Arctoae free of the deck, and everything freezes back together, all the water hidden in cracks that were safe from the first wave of freezing, all the snow blown into corridors, all the water that's seeped in through the holes that Piono burned into the deck. ALL of it. It freezes, and do you know what happens to water when it freezes? It expands. All the water and ice pushes against pipes, cracks, the deck, everything, suddenly the Soulrazer is ready to rip apart at the seams, the only thing keeping some of the outermost parts from falling off is the very ice that broke it apart in the first place. This is truly a recipe for disaster.

Piono hops back up into the air again, flying out to get a more full view of the Soulrazer, looking down at the massive ice cube that used to be/still is a giant doomship of doom. His eyes glisten with light, flashing through the freezing rain that falls around him.
"РАГНАРОК"
Everything freezes.
The rain turns to ice as it falls down, shattering upon impact with anything. The ocean below freezes into a solid chunk, freezing the fish in place. The lowest level of the clouds freezes over, and as warning sirens blare all over the Soulrazer, the lowest level of clouds precipitates all at once. Have you ever wondered what would happen if an entire thunderstorm dropped all of its water at once? Someone else has. Now imagine that that amount of water is a single, massive block of ice the size of a mountain, falling from the sky. The Soulrazer is the first thing in the way. But this isn't relevant as Piono remembers his allies at the last minute, and relents, sending cracks through the sheets of ice, and shattering it into a "puff" of snow down to the ocean below. The snow swirls around the Soulrazer, and Piono thrusts with Arctoae, causing it to freeze all back into one piece, completely encasing the Soulrazer in solid ice. Piono then dives down and slams his weapon into it, and a blue tinge takes over the ice, spreading out. As the cold wind passes and the rest of the battlefield begins to thaw, the ice around the Soulrazer fails to melt. It is encased in magical ice, radiating enough cold to keep itself frozen even under some of the hottest conditions.

What this attack does: Instead of dealing damage, it inflicts the status effect Ancient Permafrost. The next action targeting the Soulrazer to have the power of the Yorehammer will be GREATLY boosted, dispelling Ancient Permafrost... but in the meantime the Soulrazer is shielded by the massive blocks of ice surrounding it on all sides, hindering all direct attacks on the Soulrazer until Ancient Permafrost is dispelled. People can still get into the sidequest though. Since it's boosted by the power of the Yorehammer, I'd bet money on this having a good chance of going through.

Piono then gives karpin the yorehammer, since karpinsky never got the chance to use it before. Piono then hops up onto


The Soulrazer is now covered in ANCIENT PERMAFROST! An ancient material that somehow boosts Yorehammer actions used in or on the Soulrazer by a massive amount! Yorehammer granted to Karpinsky!

Also, you kill all the fish schools. The poor things. What did they do to you.

I vote to Block Godmodder.

Orders:
The Flagbearer shall be missed.

SCVs!
*Facepalm* woops I used you guys inefficiently when efficiency is key! I am so SORRY!
43 SCVs build 3 Command Centers! Math proof: (100/7)*5=42.8
9 Build 1 Bunker to protect SCVs
11 SCVs continue Project Bunker Complex (18% complete)
4 SCVs collect some scrap, so that the Salvage Facility can process some materials.

Army focus fire on enemy Soul Reapers!

Bunker defend the SCVs.

I accept Joe's extension.

Actions:
1x AH of course a Salvage Facility cannot function if theirs no functioning systems to collect the broken parts. I add some Collector Drones, to collect the salvage, so that the Salvage Facility can function without SCVs.

+2CP=7CP


I agree to cult action

Arbitrary rule I made up because keeping track of SCVs is hard: Maximum 3 different building designations. The extra 4 will help with bunker complex instead of grabbing scrap.

Salvage facility now automatically gathers salvage!

Holy Fuck... Blocking the Soulrazer was the right call. Stopping it will take forever though, an infiltration would probably be faster. But first.....

Focus:

I look over at the charred and flaming corpse of the Eeveelutionary Eevee. So much for THAT. But I decide that we might as well make use if it, no? And I know exactly who would probably be able to use it.

I take a CO2 fire extinguisher out of hammerspace and put out the last of the flames on the Eeevee's body. The fires put out, I pick up the Eevee's corpse and carry it into a metal shed that just happened to conveniently appear. The windows are small, the inside is dark and wreathed in shadows, otherwise the main features being a surprisingly well-stocked kitchen and butchery. I lay the Eevee's corpse on the table and get to work.

First priority is cutting away all the flesh that has been carbonized by the superlaser. This includes the head and all the remaining limbs; no matter since I didn't intend to use those at all. A lot of the flesh on the main body goes as well, a pity but one that cannot be helped. The flesh yields easily under my sharp knives. Thankfully a decent amount of muscle and flesh from the belly are remains relatively intact. Good, that was the part I needed. Careful to avoid any and all burnt areas, I cut a single great big slab of flesh out of the eevee's abdomen, which I lay flat on the table and carefully cleanse of bruises and skin. It's tricky work in the shadows, but the meat must not see the light, the darkness must permeate it. In a bucket I dissolve a large quantity of sodium chloride in water to create a brine solution, and dunk the meat slab into it. It'll take a good day or two to cure, and I ain't got time for that so I throw the brine bucket into my convenient ACME portable time dilation chamber set to a 36000 multiplier. 3 minutes later perfectly a perfectly cured thin meat slab comes out. Of course the chamber is light-free, so plenty of darkness got soaked into it along with the salt. I lay the meat on the table again, and use a knife to deftly slice it into long, thin pieces.

Time to get cookin'! Onto the kitchen's small stove (electric, to avoid any flames that would dispel the darkness) I place a large cast iron frying pan, and into that frying pan I carefully lay flat the meat strips so that none overlap with each other. With that, I turn the heat up to medium. That's right, we're MAKIN' BACON, eevee shadow bacon to be precise! Not as much as I would've preferred, but I was lucky to salvage anything from the corpse. After a few minutes the bacon is clearly browning with fat pooling in the frying pan, that's my signal to carefully turn every piece over with a spatula. A few more minutes of cooking, and the bacon is done. I take it off the heat and like any chef I sample a small piece. Nice and crispy to perfection! The food is ready, now to serve it. I wrap it up carefully in opaque wax paper, and walk out of the shed, back out into the Hexagonasea.

I see who I'm looking for quickly, it's hard not to notice the demonic murderchild trying to nurse the profusely-bleeding would created by a superbattleship bursting out of their chest. Really, eating that was dumb. Anyways, I walk up to them and present the bacon I made. In their shadowy presence it is safe to unwrap without neutering it's effects. Hey comrade! I see you're in a bit of a mess. I'd say using vore to defeat gigantic superbattleships is a dumb idea. But cheer up, I made you some food! Like any video game food it'll magically heal that gigantic potentially-fatal injury you've got there (biology by damned), but it gets better: made from the flesh of a strong pokemon and infused with the power off the shadows themselves, I am positively certain that this will give you plenty of charge points to get you ready for another attack all the more quicker!

And with that I feed my homemade eevee shadow bacon to Eevee shadow bacon to give him charges.
At least three, perhaps more. Only the GM knows the efficiency of this.

EDIT: Moniker what does it mean for the Soulrazer's cannon to be "A S/B/D ignorant"?

How could you do this!? Pokemon are FRIENDS, not food!

Your... cannibalistic masterpiece gives Eevee Shadow Bacon 3 CP, as well as the positive status effect "Healthy"! Eevee Shadow Bacon can call upon their "Healthy" status effect to help combat negative status conditions or injuries they receive, as well as use it to potentially boost a move's power slightly should they desire!

OOC: A S/B/D ignorant means, as JOEbob said, it ignores attack shields, blockers, deflectors, and other variants. Dodging or other means of escaping the blast radius may still be effective, though.

OOC again: It's nearly impossible to generate new actions/CP. Just a balance thing.

Free Action: I send a telepathic message to the Godmodder.

"Hey, Godmodder? Remember how you promised not to steal artifacts? Why are you making a steal attempt on my artifact?"

The godmodder notes that he is most certainly NOT trying to steal the artifact! He is trying to steal Legendary weapons! If the artifact shield gets in the way and he ends up with the Artifact Blaster instead, well. That's not really his fault, is it.

"Marvelous." I groan. "The losses just keep piling higher and higher."

I immediately race over to the destroyed Crypt of the Ancients and grab hold of what remains of its magic, shoving the collected Undead Energy into a jar that I place in my inventory. It should allow me to boost any future undead entities I summon like how the Crypt of the Ancients did though with how little I managed to collect it'll likely be pretty limited in uses. (x2)

Heading over to the Slots Machine I quickly try my luck at it. (x1)

Rotaz is promptly sent to begin building a Magitech Factory to produce heavily armed servitors to bolster my forces. I order Undead Einstein to research status effect resistance while the rest of my entities attack either the PG Soul reapers or the Soul Razer if the Soul reapers aren't alive when the neutral phase of the turn rolls around.

Using my free action I head into the Bar/Brewery, getting as much alcohol as I can purchase. My entities are certainly going to need some liquid courage if this keeps up.

You grab some Remnant Crypt Energy as an inventory item! You can call upon it later should you need it!

Rotaz and Einstein begin their work! Fair warning... since Rotaz is kinda... weak... and he's starting to suffer from diminishing returns that affects all builder-type entities... building any project of value is going to take FOREVER. If you specified the servitor factory as low-power or high-power, you could get better control over the amount of time it takes.

SLOTS ROLL: 1 4 8

7 CP -> 5 CP

3 ACTIONS+2 CP: PROTECTION

Looking at the Godmodder's Obliteration charge, I decide to shield my remaining entity. With a roar of "Citadelissimo" I create a five-layer shield around the Second Scarlet Prince.

"Second Scarlet Prince, attack the Soul reapers."

5 Attack shields granted to the Second Scarlet Prince! He's ready for a lot of things, like, for example, taking 5 attacks in a row!

[tCP=5]

You'd think that massive heatwave would evaporate some water, eh?


I decide to not alchemize the Charm Knife. I dive into the water and fish up the 'small piece' of the Soulrazer Cyanogist carved out. I then cut a reasonably sized portion out of that piece and alchemize it with the Player Knife.

I also alchemize the 3 units of Charmzard energy with... uh... um... a rock I pick up off the ground. This is probably a good idea. Definitely.

Soulrazer Chunk + Player Knife: Soulraze Steel Player Knife: A strong Player Knife made of Soulrazer Steel. Can be used to boost attack power, but has limited durability. Cost: 5 actions, destruction of component parts

Charmzard Energy x 3 + Rock: Charming Rock: A weird rock that attracts attention from all who look at it. It's bright pink and has a smily face painted onto it. Non-repeatable.

You get the Charming rock!

(1 action) I show up behind the salesperson attempting to acquire the Yorehammer and inform him that I know a great many persons who would be happy to make similar deals. I keep talking, leading him on in conversation while actually leading him onto a rather conspicuous "X" I've marked on the ground. When he steps onto it, he's crushed by a convenient cartoonish anvil, along with his mystery box of mystery. Guess we'll never know what was in it!

I then receive the Yorehammer from Piono.

(2 actions) +2 CP

The poor salesman is utterly thwarted! Now you'll never know what was in the box of mystery...

Vote to hold the Soulrazer! Also, if that ever is out of the Yoreshield then I'm going to constantly run around! Also, I use an action to make fabricators from planetary annihilation! They build as in game.

Fabricators summoned! But the godmodder fabricates a fabricator controller, and controls the fabricators! They're on his side now!

But THEN Alice summons a fabricator controller controller, and controls the fabricators! They're on her side now!

The godmodder sneers at Alice. Copycat... He thought she as taught better!

(3x) I bring out my Aspect Vials,including the Vial oF Aspects aNd my Save Point,I then nudge them to hover in the air where I Place them,I then vertically surround the Vial oF Aspects with the Aspect Vials tO refine and focus the Ambient Aspects aNd Place the Save Point tO focus the Laser aNd Point it where to fire as well as give it possibly weird effects in front of the set up facing the Door leading into the Hallway,with my paradoxification skills I set up a Magic Circle behind the Set Up aNd began powering it,with a Spark oF Creativity,I create an Orb oF Light aNd an Orb oF Dark aNd Set them to orbit around the Vial oF Aspects vertically,I then Install Concept:Empowerment into the ENTIRE SET UP WHICH LIGHTS IT UP AND IT BEGINS CHARGING UP A LASER THAT WILL PIERCE THE HEAVENS!!

Colored Universal Magic Circle

....Hmmm it still looks as if it can be improved


"Hey can anyone help with Charging up this or provide more things to add onto the Set-Up before it generates the Laser at the End of this Turn ??"

OOC:you may charge this up generically or use an inventory item or an item you create for a single action to power up this thingy,actions help it deal more damage but adding items may give additional effects also Note:This doesn't use up the Items

You get the Vial of Aspects I forgot to give you! The absolutely beautiful COLORED UNIVERSAL MAGIC CIRCLE has begun to generate! It's getting ready to fire! What shall it fire at? Also, are you using the Vials and the Save Point by doing this?

Focus X3

I create Anti-Swarm AA guns that do a small amount of damage, in exchange for doing said small amount of damage to all non AG/N/N+1/N+2 targets in the air and in space. It works by shooting different targets equally with bullets that split in the air that are essentially mini-homing bullets.

The Anti-Swarm AA guns all immediately have their firepower taken up by the Soulrazer! They're dealing a small amount of damage to it each turn!

I will use My now 31 charges to build a portal with the help of the Doll now this is not a Engineer Portal But a rather more Singular Entity who shall be here in 3 turns

You activate the Doll and an insane 31 actions (!! That's gotta be the most anyone's spent on an entity so far, this thing will be strong!) to create an entity-generation portal! It willspawn an entity described by you in 3 turns!

I feel myself calm down as a decent number of Players moves into infiltrating the Soulrazer, looks like I won't need to join anytime soon.

(Action!)(3 Charges)
(1 Charge)
Before anything else happens, I toss another charge to accompany my lonely CP.

(1 Charge)(0/2 -> 1/2)
Seeing the large number of fishes that the family brought in, I decided to make my own pond ecosystem! I take count of all the fishes that they brought in, counting 14 piranha schools and 13 basic schools.

Releasing two species in two separate Rice Ponds, I take a couple of minutes to figure out the perfect ratio and make sure the carrying capacity of the ponds are up to supporting the future offsprings.

(1 Charge)
I keep a VERY close eye on the Godmodder, stealthily guarding Alice with the newest of box technology! Which I hide within, ready to intercept any Godmodding trickery with the element of surprise.

(Orders)
I order Void Guard and Rover to support the lighter Assassin! Bringing her 19k x 2A to 31k x 2A for this turn.

The Assassins being supported by their fellow Void colleagues readies to board the two Soul Reapers along with Rov to actually take over the ships than destroying them.

The Bun forces continue to bodyguard their liege. Not forgetting to apply the +3000A from the Monastery to the Bun Knight.

The Monastery finally has cooks! The Rice Cooks take their stations in the kitchens in the monastery which was mentioned in the creation of the building!
(Rice Monastery gains Special: Rice Feast! done in 3 turns.)
(Rice Feast! grants either a damage boost of 2000 or a health boost of 5000 to an entity based on a dice roll, unless the entity has only one of these stats.)

+2 CP! 2 CP will be used for the 2/2 ecosystem when you finish it.

You guard Alice with a guard box!

Your army is going to board both Soul Reapers and try to claim them for your small army!

The Monastery now has Rice Feast!

FOCUS x 3
The huge piece of the Soulrazer that Terry cut off makes an equally huge splash, which gets all the weaponry wet. And tech and wet don't mix very well.

Brrzap! The waterproof-ness protects it from most of the damage, but the Soulrazer still takes 20,000 damage! It was reduced by the Ancient Permafrost...

FOCUS

Hmm. Time to think things through carefully.

Thinking done.

I call upon my full store of CP. This action will receive every CP it needs, up to 20 for 17 stored and 3 this turn. If that doesn't work, it defaults to 9

Firstly, I complain at the Godmodder. "Really! I was going to make word alteration my schtick!" I raise my voice slightly, position myself right in his field of vision, arrange for me to quite unsuspiciously fall in a pile of tribbles afterward, and use other methods to ensure my words stick in his mind. I also alter the patterns on my clothing in subtle ways to make sure the idea of messing with words (as in adding letters to them) sticks in his mind.

Secondly, I create a few Shadow Clones of myself, and control them to teleport in around the godmodder and attack. Meanwhile, I subtly (but not subtly enough to avoid the Godmodder's gaze) swap around the definitions of of noobliteration (making noobs more literate (literation really is a word, search it up if you want)) and obliteration. Or so it seems. Woven deep into the materials of definition swapper device is paradoxified material. At the end of this action, the material will dissipate and the change will be reversed.

Anyway, the Godmodder easily sees what I've done and (partly due to my various influences in paragraph 1) renames his charge as the noobliteration charge. I roll my eyes and teleport away. Then the definition swapper device dissipates. My work is complete.

Okay, so that got a bit complicated. Here's a summary of the major effects: First, I ensure the idea of adding letters to charge names sticks in the Godmodder's mind. Secondly, I swap the definitions of noobliteration and obliteration is such a way that they unnoticably swap back after the third thing. Thirdly, the Godmodder changes the name of his charge to noobliteration charge. Fourthly, the definitions swap back without the Godmodder noticing. (The definition swapper device and its effects on the world dissipate due to paradox while I am outside of the Godmodders viewing range and I do the swapping itself subtly enough for the Godmodder to assume that I thought that that level of subtleness would be sufficient by itself)

This action doesn't need or want CP at all! Godmodder-affecting shenanigans generally don't receive any bonuses from using CP with them!

You think about doing this action, and then realize a critical error: You state at the start that "you" swap the definitions of obliteration and noobliteration! Which would make the Definition-swapping device you! So at the end, you would dissipate due to Paradox! So you decide not to do this action at all. Phew! Dodged a bullet there!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket
AMOUNT:3/3
I have the Canary work to reduce the defense's on some of the Soulrazers Cannons, specicifly the the Concentrated Lasers and Anti-Player ones.
Action 1: [X] Blue
Action 2: [X] Red
Action 3: [X] Slots

The Canary can't do much other than attack, and hope its stat reduction effects work!

SLOTS ROLL: 4 3 4 +1 enemy damage ticket!
SLOTS ROLL: 6 6 7 +1 ally debuff ticket!
SLOTS ROLL: 2 4 2 +1 Self harm ticket!

...You're really lucky this turn, aren't you?

---------

Altair charges up another 3 CP! What is he planning...

V:

The Void Assassins, backed up by the Void Guard and Companion Rover and Void Rover, all as a family split into two teams! One of two void assassins, the other as the Void Rover family! Each one boards a Soul Reaper, and they begin fighting to secure them! However, as they battle, you lose contact with them due to the natural signal-scrambling of the Soul Reapers... hopefully the fight goes well! The Soul Reapers can't fire until the fight to take over is finished.

AG:

The entire AG army once again combines their strength for their SUPREME ULTIMATE ATTACK OF MEGA DESTRUCTION AND DOOM! Attacks rain around the Soulrazer, but... many bounce off Ancient Permafrost! This time, a mere 280,000 damage is dealt in total! Still a lot, but that Ancient Permafrost needs to be broken properly!

The growing-style entities all grow! Your army is insanely tough! Even the Soulrazer is taking a lot of damage from you! Together, the AG army surely can hold out until the infiltration succeeds!

PG:

Alice's Fabricators fire up and begin generating!

The Soulrazer is trapped behind the Yoreshield barrier! The entire massive airship is surrounded by an equally massive glowing barrier... it looks like the Yoreshield very much adjusts for the size of whatever it is you're trapping. Aboard the Soulrazer, the ice has cooled down the 1M damage cannon, and it's ready to fire once again! It aims for the LIVE Space Station, preparing to fire the absolute moment the barrier comes down! Replacement weaponry begins to fill the empty spots of the Anti-Player buckshot cannons and concentrated lasers... meanwhile, 5 new Soul Reapers appear, passing by the currently stunned 2 already on the field! The Void Team continues their takeover...

The godmodder smiles. At last. Unshielded, he walks towards Alice, first at a leisurely pace. Then he begins to speed up. Faster. Faster. Faster. Winkins, hiding in a nearby box, notices that the godmodder is directly attacking instead of using trickery, and so decides to do nothing!

Alice is putting all her power into Yoreshield, but she sees the godmodder approaching, and so decides to phase-shift! So, she teleports to another part of the HEXAGONAFIELD! But, the godmodder is still walking towards her, exactly in the same point of her vision and distance away he was before! So Alice teleports thousands of miles away... but the godmodder's still there! Alice then teleports into the alternate spaghetti dimension... but the godmodder is THERE too! Then, she teleports to the super-secure dimension where only Alice can enter... the godmodder is THERE TOO! But then she notices... the godmodder hasn't actually been getting closer!

Because that godmodder was an illusion! The godmodder put illusion glasses on everyone on the field, Winkins included, making them see the godmodder moving towards Alice as an optical illusion! But the reality was, the entire time, the godmodder was cutting Alice's body into 312 separate pieces with his infinitely sharp katana!

2 damage to Alice! The godmodder returns to his normal spot...

Alice: AGH!

Alice: PLAYERS! I need your help! The godmodder, he's...


The godmodder sneers at Alice, again, seeing her call for help. Relying on Players to help her? Players and godmodders don't work together. She's doomed to failure.

Alice: NO! We can win! But regular attack shields won't work on me, so... use other means of blocking him! There are more ways to stop attacks than attack shields!


At that moment, the barrier around the Soulrazer quickly begins to fade... Alice holds up the Yoreshield and sets it up again!

Alice: If I'm going to keep this Soulrazer on lockdown, I need you to protect me from the godmodder! That's just how it is! Now, help me out if you want to get that life of luxury!


N:

CaptainNZZZ's army attacks the Soulrazer for 25,000 damage! The Casino Ticket Canary strikes for 4,000 damage, but the Soulrazer's status effect resistance prevents it from having its stats permanently reduced!

The drone army breeders try to breed many elite drones at once! ...Only for their description to magically change, meaning they can't breed elite drones! The breeders curse the Power that Is, for weakening them twice in rapid succession!

---------

Karpinsky You look down, and realize Yorehammer isn't in your hands! Oh no! Did you leave it back it in that random house you just saw right now? Better go inside and check!

Arsenical You notice that the Starcalibur hasn't QUITE been updated to match the sidequest yet, even though you're holding it. Hmmm... you suddenly realize... if you used CONFUSION CONUNDRUM, then you might be able to create a duplicate Starcalibur...

The water rises to 330 feet, barely keeping pace with the WDN's destruction! A few new schools of fish show up, helping to replace the dead ones!

This would normally be Project Charge voting time, but things are pretty hectic right now already! You can vote on a Project Charge if you manage to defeat the Soulrazer.

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally?
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 330 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
ARTIFACT ANTI-STEAL SHIELD: Blocks one successful legendary weapon steal attempt, then transforms into Artifact Blaster, which doubles an action's power

[V - Winkins]Winkin's forces(taking over Soul Reapers! Done in 2!):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 1 HP, 6,000 x1A (10% dodge rate)
Shield buns: 3,000 x 1 HP (30% dodge rate)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready in 2!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG]Altair - CP: 9

[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 10 HP, 1,000 x 10A
Spawning Portal (spawns an entity in 2!)

[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 40%, +5%/turn)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Fleet Beacon: +2 attack fighters/turn
Attack fighters: 1,000 x 4 HP, 1,000 x 4A
Space engineers: 100 x 40 HP

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attacks)

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 2 attack)

[AG - Daskter]Daskter's Forces(36,850 TA)(protected from 3 attack)
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(1 Salvage, +1/turn)):
SCVs: 500 x 72 HP
Marines: 200 x 61 HP, 150 x 61A
Marauders: 400 x 22 HP, 300 x 22A
Hellions: 400 x 14 HP, 400 x 14A
Siege tanks: 1,000 x 5 HP, 700 x 5A
Command centers: 6,000 x 8 HP (+8 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Siege tank per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 9! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 19.6% complete(.4%/SCV)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 3 HP, 3,000 x 3A(protected from 1 attack)
Mini mini festums: 1,000 x 10 HP, 500 x 10A
New festums: +40% mini festum completion/turn, 35%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 12,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 78,400 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 26,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - CaptainNZZZ]Army: TA: 43,000 (protected from 1 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 10!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 30!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 31,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 5!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 4 + 1,000 x 14 + 3,000 x 1 HP shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: N/A)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: shield generator)
Seed: 1,000 HP (tended by farmers)(hatching in 5!)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 20 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (7 souls)
Gatherer Drones 400 x 20 HP. Gathers resources for the cult (15 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 20 HP, +500 x 20A
Guard Drones 1000 x 18 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 24 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult Cube: 2.1 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 5!)(adding Overseer, done in 14!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 8,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 203 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 6!)(increasing HQ weaponry/security, done in 10!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 6!)(researching Evolver's evolving ability, done in 14!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 42!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 56!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[SR]THE SOULRAZER: 28,317,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)(ANCIENT PERMAFROST)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(aiming at LIVE Space Station!!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)(disabled, back online in 1!)
Concentrated lasers: 100,000 x 3A(disabled, back online in 1!)
Napalm concentrators: 10,000 x 10A (inflicts burning!)
Bounce Blaster: 1,000A (one hit affects all entities in a group formation)
Standard destroyers: 10,000 x 20A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 5 HP, 20,000 x 5A
Soul reapers: 20,000 x 1 + 7,000 x 1 HP, 20,000 x 2A(being taken over! Complete in 2!)

[PG-2]Alice: 7/10 (Yoreshield - can create ultimate attack shield/blocker!)

[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 4!)

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Oobliteration Charge: 9/15)(Owes JOEbob 5 actions)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 6(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 48(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 5
That-Random-Guy - CP: 20(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has 3 charmzard energy, +1 per turn (state when redeem, last redeemed update 96))(4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 2
Daskter - CP: 6
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 4
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials, Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 1(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 3(Espionage ghost)
Karpinsky - CP: 11 (1 Boost stone)(Yorehammer, penetrates defenses)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 5(Has Player knife, Charming Rock)
Spicy Serious - CP: 3
Custodater Pacis - CP: 0
rougesteelproject - CP: 9
Bill Nye - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2

OOC: Congratulations to Defeat The Godmodder! We've reached our ONE HUNDREDTH UPDATE!

...Well, I don't think it's really necessary to have some big game mechanic celebration. But from now on, since apparently not everyone has mastered Roman numerals... I'm going to include the english update number next to the roman numeral number in parentheses on these threadmarks. That should help prevent confusion.
 
Piono winces as he falls back down.
He tosses two points of charge to karpinsky, then jumps up towards the sidequest, to join in, lobbing an EMP grenade at the guardbots if you get to act and join in the same action.

He shouts back out through the hole in the hull,
"Altair! Alice! I know you're setting up to try and stop the Godmodder, but we need to try and get our army out from under the guns of the Soulrazer. We CAN'T fight the Soulrazer and the Godmodder at the same time, we JUST CAN'T. I can't force you to do anything, but I really think you two should join us in here so you're not within range of the Soulrazer's weawponry!"

Guys, order your entities into the Soulrazer breach. The interior of the Soulrazer is, ironically, the safest place for our units right now, and the more stuff we have in there, the better our chances are.
 
I vote to hold the Soulrazer and, create a commander from PA that is under my direct control, and can't be mind controlled, using all my actions!
 
ACTION 1: Of course I'm not holding the Yorehammer! I only hold it in my hands to attack or to hand it off. The rest of the time, it's in my Yorehammerspace: a specialized holster I use to store the Yorehammer.

But just in case the Yorehammer has somehow ended up inside the house, I shrink the house down so that it will fit in the palm of my hand. Since Legendary Weapons can't be shrunk so easily, the Yorehammer stays constant and eventually, if it's there, bursts out of the house and into my hands.

2 CP received!

The Ettin will join the Infiltration sidequest.

ACTIONS 2-3:

NOTE: If Legendary Weapons cannot be used inside sidequests, or if I still don't have Yorehammer, replace everything below this note with +2 CP

Boost Stone expended!
All my CP expended!
2 Actions expended!
Yorehammer utilized!

Moving quickly, I tag along with the Ettin as he enters the Soulrazer. I then get to work on my own attack INSIDE THE SOULRAZER SIDEQUEST.

Channeling a devastating pulse of energy through Yorehammer, I build up a great electrical force. The electrical field is visible as a ball of lightning hovering in my spare hand, getting larger and larger. When the ball reaches the size of my head, I compress it to the size of a pea. Maintaining the new density, I then allow it to grow until it is again the size of my head. I then release it in a massive pulse to do its devastating work.

The electric pulse goes through the Guardbots like they aren't even there, splitting into several strands of lightning. Each of these strands arcs towards its chosen target: a portion of the Soulrazer's systems. The strands enter the control panels, both those seen and those unseen, using them as access points. The powerful electric energy surges through the wires until it arrives at the myriad systems controlled by the various control points, and then it destroys them utterly. The permafrost is consumed as lightning arcs across the Soulrazer, wreaking havoc as it goes.
 
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I vote Alice block the Godmodder.

Orders:

SCVs orders
43 build 3 Command Centers
29 continue construction of Project Bunker

I tell all AG entites, to move in, we're invading the Soulrazer!

(After next turn drops, put me into the Infiltration, is I believe how it works no?)

Actions:
I miscounted... so +2 CP i guess

1x: I make sure all SCVs receive the vaccine for any future infestation, their the backbone of the terran army. So I would feel better if they were safer just a bit.

I politely ask the CompTia to target down enemy Soul Reapers not being taken over, please?

I agree to cult action too.
 
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Ha-HAH! I WON! hahahahahahahahahaha! Perfect.
: )
Given the annoying rules the Godmodder's applying, It's a bit more restrictive then I'd like...
16 breeders make another 4 breeders exist.
the remaining 8 breeders make 4 worker drones.
Using the 15 Resources, the worker drones work on that B&B. if there's any drones left over, they help tend the seed.
Gather drones gather, recruiters recruit,healers heal somno, Elite drones worship the cube.
Somno keeps on keeping on.
Overhealer overheals the seed, and hexagonashield shields it.
[1x] I teleport the drone army and my forces into the soulrazer Iff the [Shield godmodder] vote goes through, else I give Alice a charmzard-and-hence-godmodder-instead-of-player-energy powered Defence shield! -X (X is greater then 0) charmzard energy, +(X+1) fully-functional attack shields on the allied godmodder!

"Altair, alright. I wasn't planning to do any such sidequests anyway, to be honest."
"I just beat the Godmodder at curling and got control of 5 of his actions though. I've gotten most of them planned, but any suggestions?"
"My plans so far are:"
"a 105% dodge chance entity with spawning abilitys"
"All the Sealed Boss energys other then Charmzard, plus a jar of Godmodding energy for anything his action has left over"
"[Open slot]"
"Summoning the evolver's evolved form directly"
"either adding on to the above, or something for the cult."
"which reminds me, would you like to be indoctrinated into a cult?"

[1x] I extend the shield formation to the SCVs & command centres.
[1x] I create The Stalk- as opposed to a rock ( : P)- a stalk of bamboo. it will make another stalk of bamboo each round. these stalks of bamboo have no use aside from 2 things:
1: they have a bit of HP. 2: if you have 64+ of them (6 turns of doubling), 64 disappear and you get a strongish unit, woo!
Cult action vote: in conjunction with the 2 CP i have, create another screener like daskters. make sure it's in the defence array!

I offer the peacekeepers something: How would they like a jar full of Godmodding energy to study and use? I'd be willing to give them one later, In exchange for... we'll decide then, but it'll need to be something worth it for me, regardless of how easy it is for them to make that. probably one of the engineer or scientist types, or a few of them every turn consistently, or something. what do you say?
granted alice exists but they're always busy blocking the Godmodder, and they might have a different kind of Godmodder energy anyway, sooo.

Also
"The drone army breeders try to breed many elite drones at once! ...Only for their description to magically change, meaning they can't breed elite drones! The breeders curse the Power that Is, for weakening them twice in rapid succession!"
But last time they got weakened, Srovy got some CP! by precedent, weakening the powers of the drones should grant him some now as well! give him da mola! Also srovy's account's unblocked now! 's great!
 
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I'm going to need to be prepared for this. I decided to craft some weapons and armor for this. Firstly is a weapon

Action 1: I decided to spawn a gold sword
Action 2: I decided to spawn a potion sharpness
Action 3: I take those two items and combine them together using the alchemy

Note: If I messed this up (which i am still trying to figure out) i will charge instead for 3CP
 
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(again, too tired to do actions right now)

Oh sure sure, YOU guys don't need to worry about the soulrazer because you're inside it, but what about the rest of us? We've not exactly immune to buckshot, and that wave motion gun is poised to blast apart the space station we put so much effort into capturing! You focus on blocking the godmodder, and by the time the infiltration crew is done every entity on the field is dead and half of us are full of buckshot.

I'm half of the mind to just take my Lewdmarine and jump up there with you guys, but I know the rest of our entities are hardly that mobile.

EDIT: Actually, Moniker what ARE the restrictions on taking entities with us when we jump up inside the Soulrazer?
 
To defend Alice, but no shields? well... I can make something happen.
1. I magic up a fortress around Alice, complete with roving guards, security cameras, and death lasers. If anything is interfered with by the Godmodder, it has an emergency teleport to send Alice away from the Godmodder.
2/3 Charging up to 4CP. Sending a unit in at 5.
 
FOCUS

Okay. Time to think things through really carefully.

Thinking done.

First things first, I store up another 3 CP, bringing me to 23 CP. If messing with the Godmodder costs no CP, well, I think I'll save it.

Secondly, I teleport well out of the Godmodder's line-of-sight and summon up a 1-use definition swapper device. It only true special characteristic is that it is made of paradoxified material. At the end of this action, the device will dissipate and the change will be reversed not through the (detectable) tranmission of energy, but by the simple inbuilt laws of causality, which (basically) hold true even here. Time for the new and debugged plan.

---------------------------------------------------------------------------------​

Firstly, I complain at the Godmodder. "Really! I was going to make word alteration my schtick!" I raise my voice slightly, position myself right in his field of vision, arrange for me to quite unsuspiciously fall in a pile of tribbles afterward, and use other methods to ensure my words stick in his mind. For example, I alter the patterns on my clothing in subtle ways to add mind-bending runes to make sure the idea of juggling around word definitions sticks in his mind.

Secondly, I create a few Shadow Clones of myself, and control them to teleport in around the godmodder and attack. Meanwhile, I subtly (but not subtly enough to avoid the Godmodder's gaze) swap around the definitions of of noobliteration (making noobs more literate (literation really is a word, search it up if you want)) and obliteration.

Anyway, the Godmodder easily sees what I've done and (partly due to my various influences in paragraph 1) renames his charge as the noobliteration charge. I roll my eyes, in apparent annoyance at being foiled yet again and teleport away. Then the definition swapper device dissipates. My work is complete.

Since that got a bit complicated, here is a summary of what I mean I'm doing: First, I ensure the idea of adding letters to charge names sticks in the Godmodder's mind. Secondly, I swap the definitions of noobliteration and obliteration in uch such a way that they unnoticably swap back after the third thing. Thirdly, the Godmodder changes the name of his charge to noobliteration charge. Fourthly, the definitions swap back without the Godmodder noticing. (The definition swapper device and its effects on the world dissipate due to paradox while I am outside of the Godmodders viewing range and I do the swapping itself subtly enough for the Godmodder to assume that I thought that that level of subtleness would be sufficient by itself)
 
Dangit! I pull off the Illusion Glasses, grimacing with how much SUPER SUPER SUPER GLUE he stuck them on my face and ripping them off.

(Action)(3 Charges!)
(1 Charge)(3CP + 1 Charge -> 2 CP +(2/2))
A bunch of observation was made, I look at the fishes and finally gotten the golden ratio to create my pond ecosystem!

8 of the Piranha schools were sent to the Rice Monastery kitchens, leaving 4 piranhas schools in the pond. The influx of ingredients to the kitchens quickly made the chefs think of new dishes to upgrade their Attack Booster Rice Feast dish!

With that done, I look over the two ponds and bring down the land that was between them! With the ratio of 1:3 of piranha and basic fishes the numbers will continue to grow.
(Current count: 12 Basic Fish Schools, 4 Piranha schools)
(Current Growth:
Basic Fish Schools: adds 1 school of fish per 4 fish schools. Rounded Down
Piranha Schools: adds 1 school of fish per 4 fish Schools. Rounded Down)
(2 Charge)
I send out a plea to the players not going to the infiltration to help defend Alice!
Making sure I won't be blinded by the glasses or any illusionary acts of the mind, item, tricks, etc. I pull out a bottle of IMPECCABLE EYEDROPS and proceed to read the instructions VERY carefully, making sure that the Godmodder didn't swap my cache before I apply some to my eyes. *Plick Plick*

I put away the bottle now only containing two-thirds of its content before I blink in confusion.

Huh, so that's how you can taste with your eyes... Apparently, they can simulate taste through eyes, neat as it tasted like carrots but pretty weird too.

Seeing the newly magicked up fortress which was used to defend Alice I decide to man it! Becoming the Superintendent of the new fortress till it is destroyed or if it runs out of use.

Under my IMPECCABLE EYES, I survey and man what I now dubbed the Overwatch Fortress(Not that First-person shooter Overwatch), under my inspecting and vigilant eyes. Ready and raring to stop any more damage that might be done to Alice
(Super Vigilant Fortress Idea is a go~)(only two more turns of IMPECCABLE VIGILANCE state)

(Orders)
A Knight Bun accompanies me into the Overwatch Fortress as the Shield Bun bodyguards the Florence.

Lightward mages look into permanently tying down the water boost stats of the Rice Monastery.

Rice Chefs are integrating Sushi into the feast.
 
Arsenical You notice that the Starcalibur hasn't QUITE been updated to match the sidequest yet, even though you're holding it. Hmmm... you suddenly realize... if you used CONFUSION CONUNDRUM, then you might be able to create a duplicate Starcalibur...
Immediately, Arsenical slaps himself in the head, knocking that idea out of his mind. Dealing with all the current legendary artifacts is hard as of current, we don't need more.
 
Action 1: FOCUS I summon Axis from Char's counterattack (gundam) and ignite the thrusters. The giant asteroid is now aimed at the battlefield and would cause massive damage if it impacts.
Action 2: I declare my presence and intentions to stay neutral. I do not tell those present about Axis.



(can i take a neutral alignment? )
 
51 Actions

0.1 Actions incoming in 9 rounds JOEbob (S)

6 Actions incoming in 12 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover (S), has to be paid back im max. 7 turns.

I agree with cult action

And now I just want to write something. A small letter to the Bank of Actions.
(dear BOA, you will get an death threat by me in [15 - 14] rounds. Please be sure that you are still in possession of the stolen [Growth and Mania] by then, because you surely don't want to die.
With murderous regards, Hungry visitor who will possess 100 CP in that time)
 
Infiltration III
As the surge of electricity ends I can see that the Guardbot generator is pretty banged up. I begin to ready to take a stab at it but then I see from the corner of my eye one of the Guardbots rushing to stop me holding it's gun like a club. When it swings it's makeshift club at me I dive to the side and evade it's first attack but the Guardbot is quick and is facing me within a blink of an eye. The Guardbot then swings the butt of it's gun at me wildly in an effort to force me back.

After avoiding another swing both me and the Guardbot hear a loud bang and notice another Guardbot corpse being hurl through the air right towards us. I fall backwards to avoid the bodily projectile which just barely clears my head and it sails right over me but the Guardbot was no quite as quick this time and is slammed by it's fallen comrade and is knocked over and is temperately pinned by the body.

'Convenient.' I think to myself as I get back on my feet. Looking over at the Guardbot I see that he is still pinned at the moment. 'I'll deal with you later if you still alive by then.' I think to myself as I turn to face the Guardbot Commander A who is at the moment distracted trying to repel my fellow ship boarders. 'Sooner his dead the sooner we can move on to deal with the others.' With that I ready my lightning spear for my attack on the Guardbot Commander's exposed back. But once again out of the corner of my eye I see the Guardbot has gotten himself unpinned much faster then I though he would.

Focus Action - "System Shock"

"Bugger." As I see the Guardbot just getting to his feet. Without thinking I instead switch my hold on the spear and raise it up like a javelin and with as much force I could muster throw lunch the lightning spear into the Guardbot Commander's back as it sails and is about to make contact I yell out "Lightning Bolt!" and just as the spear slams into the back and impales the Guardbot Commander the Lightning spear lets out a stream of high voltage electricity as well and starts frying the internal hardware of the machine, causing fuses to pop, wires to melt and nano processors to overheat and explode. (3 CP)

Not that I have time to admire the damage because after I yelled out my command the Guardbot had just gotten back up and shooting at me causing me to scurry for cover which I barely get to in time as bolts of plasma slam against the protruding bulkhead which I had taken cover behind.

You expertly weave around the guardbots, before slamming the Guardbot commander down into his console! Bolts of electricity fly around the room, and the lights dim, before things return to normal! 42,000 damage to the guardbot commander!

ES sighs at the fact the Guardbot Commander is still at half HP. This will be more difficult than he may have originally thought, it would seem. Damn this Soulrazer! Ugh, maybe it would just be easier to take it down from the outside? That simultaneously made sense but made no sense at all. He just felt like it, but the math did not check out. He hands off the Starcalibur to Arsenical, very carefully ensuring that there's no point where it could be stolen by a Godmodder or a Guardbot.

Then he attacks the Commander.

FOCUS (Or 2 actions if he's drained of one for a turn) - OBLITERATE

Clenching his fist, ES pushes the Commander around the room like a particularly fast moving pinball, sending him flying this way and that, smashing him against the (extremely resilient because of Soulrazer) walls with a burst of power, and as the unit lands in the same place it started in he does manage a smirk, seeing as how the robot is now notably worse for wear compared to before it enjoyed a ride to the various corners of the room.

The guardbot commander ping-pongs against the walls, eventually coming to a stop with 38,000 less HP!

I doff my Strange Hat to the many newcomers, even as they begin to tear into the SR forces. "Well it's getting a little cramped in here, so I think I'll be on my way." Glancing about the room I quickly add. "Besides, I'd like to get this done quickly. I have a feeling this is a limited time deal, even if it's not explicit!"

I call out to my fellow Players before crashing through the door connecting us to the Main Hallway.

Action 1

"Honey I'm home!" My mind scrambles for an appropriately creative attack, my Allies had unleashed attacks that manipulated time itself! In a rather neat way at that.

"Screw It." I think before pulling out a large minigun, I'll just turn 'em to cheese.

A hail of bullets followed, all focused with supernatural accuracy on Gaurdbot Commander B. No matter how he dodged, no matter how quickly he moved or how many of his underlings tried to shield him. Every single bullet found their home, the chest cavity of the Gaurdbot Commander B.

Action 2

"Looks like I take damage here, better fix that." I mutter, summoning up my power. It whips around me like a miniature whirlwind, orange energy crackling like lightning.

It only takes a second, but eventually it settles and the air around me takes an orange hue. And it appears...reflective?

"This, is an Attack Mirror. It'll reflect whatever damage you do to me, right back at you." In exchange for providing no protection is the part I conveniently leave out. No reason to give them incentive after all.


Action 3

My Divine Microphone is starting to act on the fritz. The Curse of Repetition, or whatever it's called, at work I guess. But it should have one good use left in it.

"Our Champion..." To the Hexagonal Sheriff the voice sounds faint and almost...strained!?

Divine Lightning crackles around his Infinite Ammo Pouch.

"The Godmodder's dark powers are at work, they seek to sever you from the divine path you walk." The divine lighting grows, enveloping the Pouch. "He foolishly belives that his power is greater than ours. But while he can prevent our words from reaching your ears, our blessings are immutable."

The lightning settles, and out of curiosity the entity takes out one of the bullets. It seems the same, save for an odd orange stripe running down it's side.

"Those are now Singularity Bullets, once having hit and penetrated their target they implode, dragging fist sized chunks of your enemy into oblivion...." The voice is almost impossible to hear now.

"Goodbye..."

-----
I glare at the Guardbots, fixing to brace for the inevitable attack before I remember, protect Alice...can't do much, I've already used all my energy.

But...I look to the Divine Microphone in my hands, sparks and smoke flying out of it. With a sigh I transform it into the Microphone...boring but useful.

"Hey Alice, you might wanna keep an eye on the Godmodder. If your system is as much like the Sith as it seems, he's going to want to kill you asap. Watch your back."

14,000 damage to Guardbot Commander B! You've moved up to the Main Hallway!

You create an ATTACK MIRROR! Reflects damage back for one attack, but without blocking the damage! Notable for being only as expensive as an attack shield, compared to the premium-priced Attack Deflector.

On the outside, you can sense the Hexagonal sheriff receiving a buff...

With a BOOM! you can feel in your soul, Cyborg arrives inside the Soulrazer!

(10 CP spent.)

Cyborg has a Sonic Cannon, flight, and Promethium skin which makes him indestructible-ish.
His intelligence and connection to machines allows him to hack even the famed Batcomputer.
Using his internal Mother Box, he can open wormhole-like Boom Tubes and draw power from the Multiverse itself.

I vote to again contain the Soulrazer.

Red Tornado flies into the Soulrazer with Cyborg.

Cyborg and Red Tornado attack Guardbot Commander A.

(So sign me up for Infiltration or whatever it's called.)

(2 CP Saved up)

You burst into the Soulrazer, bringing reinforcements with you - including a new and powerful Cyborg! They prepare to fight!

1. My hand removes itself from the stopped time, and I flex it. Good, it moves again. With that, I feel my power returning from the expense of two turns ago, and speeds forward, grabbing a Guardbot and slamming it into its own Commander.
2. I charge up a simple beam attack, less damaging and more knockback, and then transfer the energy into a Guardbot. As the Guardbot immediately fires it at me, I'm suddenly not there, and instead the Commander is there, and both go flying into a wall
3. +1 CP
Orders: Hey, one of you queens, attack the commander

Guardbot killed! Commander takes 15,000 damage! The Commander stumbles over, realizing that it's the end for them.

We need to hold this sector before moving forward.

Action 1: I hack a guardbot and make it shoot at another guardbot.

Action 2: I fish through the entry breach in the room to collect piranhas, then slap them onto the piranha mech to repair it.

Action 3: I also fish up a healing potion and drink it to recover health.

The Piranha mech attempts to eat a guardbot.

You try to hack a guardbot, but you run out of hacker juice (a necessary hacking thing) midway through, causing you to mess up and destroy the guardbot instead!

+12,000 HP to you and the Pirahna mech!

Piono winces as he falls back down.
He tosses two points of charge to karpinsky, then jumps up towards the sidequest, to join in, lobbing an EMP grenade at the guardbots if you get to act and join in the same action.

He shouts back out through the hole in the hull,
"Altair! Alice! I know you're setting up to try and stop the Godmodder, but we need to try and get our army out from under the guns of the Soulrazer. We CAN'T fight the Soulrazer and the Godmodder at the same time, we JUST CAN'T. I can't force you to do anything, but I really think you two should join us in here so you're not within range of the Soulrazer's weawponry!"

Guys, order your entities into the Soulrazer breach. The interior of the Soulrazer is, ironically, the safest place for our units right now, and the more stuff we have in there, the better our chances are.

Alice: Move... inside the Soulrazer!? The godmodder probably has some defenses up there, and...

Alice: If I DID move, the godmodder would just follow us. The entire battle would be inside the Soulrazer... but then...

Alice: ...Alright, I'm willing to give it a shot! But only if over 60% of the Players and entities move into the Soulrazer! Then, I'll move the rest of the army in, too!


You hop into the sidequest, destroying a guardbot with your attack!

"Ah, thanks!" Arsenical took hold of Starcalibur in both hands, and stared down the squad of enemies.
Well, time to do his job.

Actions 1-3: Shields for Days
*Scwhing* *Schwing* *Schwing*

First, the player sent three blasts of legendary energy out of the sword in less than five milliseconds, all headed towards his Queens! Fortunately, this wasn't an attack. The slashes swept over the three queens like a wave, surrounding each of them in a shiny bubble of magical energy. Aren't attack shields ever so grand?

Action 4 & 5: Clerical Duties
As a cleric, Arsenical's duty wasn't attack shields and attack shields only. Yes, that was a big part, but there was the whole 'healing' business.

As such, Our hero switched his grip to instead have the hilt facing outwards, and beaned the injured queen in the closest equivalent to its face. Since the blade deals damage, the hilt should heal damage!

Makes about as much sense as half the other things that happen on this field...

Actions 6: Strike Thy Down
As to climax his turn, Arsenical pulled out his laptop to... Sign up to something?
Ah, yes, to sign up to become an ordained AGpriest! As a priest of the church of the Anti-Godmodder Gods, he's now legally able to call down their fury and SMITE PG & PG-allied entities with brilliant lightning, an action that he performs on the Guardbot Commander!

+1 shield to each queen! They have protection!

Queen fully healed! Some of your reserve power set aside for healing actions is used up...

The Guardbot commander is SMITED by your divine justice, and is completely deadified!

(3x) I bring out my Aspect Vials,including the Vial oF Aspects aNd my Save Point,I then nudge them to hover in the air where I Place them,I then vertically surround the Vial oF Aspects with the Aspect Vials tO refine and focus the Ambient Aspects aNd Place the Save Point tO focus the Laser aNd Point it where to fire as well as give it possibly weird effects in front of the set up facing the Door leading into the Hallway,with my paradoxification skills I set up a Magic Circle behind the Set Up aNd began powering it,with a Spark oF Creativity,I create an Orb oF Light aNd an Orb oF Dark aNd Set them to orbit around the Vial oF Aspects vertically,I then Install Concept:Empowerment into the ENTIRE SET UP WHICH LIGHTS IT UP AND IT BEGINS CHARGING UP A LASER THAT WILL PIERCE THE HEAVENS!!

Colored Universal Magic Circle

....Hmmm it still looks as if it can be improved


"Hey can anyone help with Charging up this or provide more things to add onto the Set-Up before it generates the Laser at the End of this Turn ??"

OOC:you may charge this up generically or use an inventory item or an item you create for a single action to power up this thingy,actions help it deal more damage but adding items may give additional effects also Note:This doesn't use up the Items

The laser will fire at the end of the turn towards the door! You move up to Main Hallway!

ACTION 1: Of course I'm not holding the Yorehammer! I only hold it in my hands to attack or to hand it off. The rest of the time, it's in my Yorehammerspace: a specialized holster I use to store the Yorehammer.

But just in case the Yorehammer has somehow ended up inside the house, I shrink the house down so that it will fit in the palm of my hand. Since Legendary Weapons can't be shrunk so easily, the Yorehammer stays constant and eventually, if it's there, bursts out of the house and into my hands.

2 CP received!

The Ettin will join the Infiltration sidequest.

ACTIONS 2-3:

NOTE: If Legendary Weapons cannot be used inside sidequests, or if I still don't have Yorehammer, replace everything below this note with +2 CP

Boost Stone expended!
All my CP expended!
2 Actions expended!
Yorehammer utilized!

Moving quickly, I tag along with the Ettin as he enters the Soulrazer. I then get to work on my own attack INSIDE THE SOULRAZER SIDEQUEST.

Channeling a devastating pulse of energy through Yorehammer, I build up a great electrical force. The electrical field is visible as a ball of lightning hovering in my spare hand, getting larger and larger. When the ball reaches the size of my head, I compress it to the size of a pea. Maintaining the new density, I then allow it to grow until it is again the size of my head. I then release it in a massive pulse to do its devastating work.

The electric pulse goes through the Guardbots like they aren't even there, splitting into several strands of lightning. Each of these strands arcs towards its chosen target: a portion of the Soulrazer's systems. The strands enter the control panels, both those seen and those unseen, using them as access points. The powerful electric energy surges through the wires until it arrives at the myriad systems controlled by the various control points, and then it destroys them utterly. The permafrost is consumed as lightning arcs across the Soulrazer, wreaking havoc as it goes.

You check your Yorehammerspace, and yup, it's still there! The fake house you thought it was in collapses into a heap of rubble, forcing the Yorehammer-stealing bandits hiding inside to flee!

You and the Ettin burst into the Entry Room, ready and willing to fight off any number of foes!

Since your Yorehammer strike counts as "shenanigans" rather than a standard attack, extra CP beyond your 2 actions is not necessary! Resources not expended!

---------

The Yorehammer lightning split arcs through the Soulrazer, converging in the Main Hallway, then diverging outwards in both directions! Completely bypassing the guardbots and their commanders, and using the power of ANCIENT PERMAFROST, they strike at the Control Panels, and travel through the connections straight to the weapons they control!

The Napalm Concentrators panel self-destructs! As do the Napalm Concentrators!

The Bounce Blaster panel self-destructs! As does the Bounce Blaster!

The Standard Destroyers control panel self-destructs! As do the Standard destroyers!

Karpinsky triumphantly takes Yorehammer out of his Yorehammerspace and holds it up! Huzzah! That's all the weapons destroyed!

When suddenly, a GIANT robot shifts out of invisbility mode, punches Karpinsky, and grabs Yorehammer right out of his hands! Then, he switches back to invisibility mode! Up ahead, you briefly see the door in the Main Hallway open, presumably so this giant Yorehammer-thieving robot can move into the bowels of the ship! It promptly closes back up before anyone can get through!

Well, you took care of the control panels, which should make the fight outside easier! But the [SR] forces have the Yorehammer deeper inside the Soulrazer! They'll probably find a way to get it back to the godmodder, given enough time!

-------

The Pirahna mech attacks a guardbot for 5,000 damage! The Ettin and Cyborg and RedTornado follow up, a large literal whirlwind of blades obliterating all the guardbots in this room!

The Queens split up and move forward to the next three rooms! One Queen will proceed with you! The other 2 will try to hold off the reinforcements!

In the MAIN HALLWAY, the healer Guardbots restore Guardbot Commander B to full health! The standard guardbots split their fire, hitting Paradoxdragonpaci for 30,000 damage and Spicy Serious for 40,000 damage! The Guardbot Commander B absolutely SMASHES Paradoxdragonpaci, dealing 70,000 damage! Paradoxdragonpaci isn't looking so good... they're on the ropes!

However, Paradoxdragonpaci still activates their ITEM LASER attack, hitting Guardbot Commander B, who is guarding the door to the deeper parts of the ship, with a face full of aspect power! 40,000 damage!

Guardbot Commanders C and D both realize that there's only one thing left to protect! They both move to the Main Hallway, and instruct their forces to do the same as soon as they can get past the queens! Looks like everything's in the Main Hallway now!

Everything generates.

--------


ENTRY ROOM:
[AG]Crusher: 112,000/120,000 HP
[AG - Crusher]Pirahna mech: 25,000/25,000 HP, 5,000A
[AG]Captain.cat: 120,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Arsenical: 100,000/120,000 HP (Heal boost - +1 power to 1 more heal actions!)(Starcalibur - x2 actions)
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Karpinsky: 120,000/120,000 HP
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)
[AG]Pionoplayer: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!

MAIN HALLWAY:
[AG]Spicy_Serious: 80,000/120,000 HP
[AG]paradoxdragonpaci: 20,000/120,000 HP
[AG - Arsenical]Queen: 75,000 HP, 50,000A(protected from 1 attack)
[SR]Guardbot Commander B: 210,000/250,000 HP, 70,000A
[SR]Guardbot Commander C: 125,000/125,000 HP, 7,000 x 5A (40% dodge rate)
[SR]Guardbot Commander D: 60,000/60,000 HP, 30,000 x 2A (protected from 14 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 7 HP, 10,000 x 7A
[SR]Healer guardbots: 20,000 x 3 HP, -15,000 x 3A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commanders B, C, and D)

SIDE ROOM A:
[AG - Arsenical]Queen: 75,000 HP, 50,000A(protected from 1 attack)
[SR]Standard guardbots: 15,000 x 8 HP, 10,000 x 8A
[SR]Kamikaze guardbots: 1 x 5 HP, 50,000 x 5A (suicide attack!)
[SR]Guardbot generator x 2: +4 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +2 Kamikaze guardbots each turn!

SIDE ROOM B:
[AG - Arsenical]Queen: 75,000 HP, 50,000A(protected from 1 attack)
[SR]Standard guardbots: 15,000 x 9 HP, 10,000 x 9A
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 4 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

OOC: In the face of Guardbot Commander D, I feel I should tell you how Player attacks and attack shields work - it's a bit different from entities. By default, 1 action = 1 attack shield broken. So using all 3 of your actions on a generic focused attack would break 3 attack shields. However, using the versatility of Player Powers... sufficiently creative or interesting attacks designed to break attack shields could probably break more than 3 attack shields at a time...
 
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I also send a letter to the bank.
"??? ??, 2018.
JOEbob
293889 hexagonafield tile
Dear bank of actions.
I have come into a windfall of 5 Godmodder actions (as in, actions of The Godmodder, that guy, not Alice.). I would be willing to donate a single Godmodder 's action to your company, in exchange for 38 to 45 Actions' worth of CP.
If you do not comply with this, there is a high probability that said Godmodder action shall be used to significantly harm your charge reserves in some way, leaving you many actions down, and without a Godmodder action to boot.
The utility calculus for this is:
If you accept, G-(38-45), where G is the value of a Godmodder action. even if a Godmodder action is worth less then 38 charges, it's still going to dampen the blow significantly. the fishery 2.0 was 4 GM actions, and had a minimum value of 50 CP, discounting the growth capacity. so, 12.5 CP per GM action, IF you discount snowballing. that entity was also Curse-of-repetativeness'd. accounting for action power(which was worth at minimum 50,000 per round, divided by four), that's a minimum of 16.66666 per GM action. Then, Take Into Account The Special propertys of GM actions- like the power to make entitys with over 100% dodge chance- ,and the utility is between 25CP and infinity. so, at worst, you're losing 13 Actions of Utility.
However, If you refuse, The Godmodder action is used to remove or steal actions from you. that's, given the minimum value of a GM action, -16 or worse utility. so, even with Lowest value from the deal and the most utility from doing nothing, you're still coming out behind if you refuse.
Lastly, I shall Pre-commit myself To this course of action: If I do not attack you And you refuse this deal And I do not have a similar or more profitable deal with someone else, I Will give Eevee 4 (Player) actions from myself.
Sincerely, JOEbob
PS: if you're worried about me not giving you the Godmodder action, Don't be. over the many worlds I've fought in- Terraria, Lord english, Simulations, N0thing, Pain&suffering, and any that don't come to mind, Every deal I've made? I've kept. my statements here, like many times before, shall exemplify mendacity (that means truthfulness)"


( i did my best to copy formal letter style for this. I think formal letters have triple spacing, though Man is that hard to add.)
(Also, it seems to be displaying weirdly for some reason, without the spaces, outside of edit mode. idk what that's about.)
 
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I paradoxify Biomass aNd then use it to heal me

I then create an Attack Shield for myself made out of Crystallised Wind with a Spark oF Creativity

I then decide to go after the Healer Guardbots and with a Metallic Pole paradoxified,I lay Waste to them while mentally keeping beat to their movements
 
FOCUS - HEALER ANNIHILATION

Looking at the three Healer Guardbots, ES shrugged and smirked simultaneously, reaching peak arrogant git as he did so. "Bad time for you to be here, right?"

With a flick of his wrist, ES sent beams of light straight through the computer cores of each Guardbot. He then stood still for a minute, trying to figure out a way to switch up his usual patterns and make a humorous attack, failed to think of anything, and then just shot many more beams of light (or lasers as they are more commonly called, now that he thinks about it.) After sufficient application of the lasers, combined with Paradox's earlier attack, two of the Guardbots have been annihilated and the last Healer is struggling to stay on its feet, by which ES means it probably still has half its health but really if you beat something half to death that's actually pretty significant.

So.

Lasers.

Pretty useful weapons, right?
 
I glare at the multiple Guardbot Commanders now crammed into the main hallway. They actually attacked me...and it hurt.

"Your lucky I have different priorities right now." I mutter, stretching out my power.

Action 1

Around Alice Space and Time fold and tear. Wormholes leading to utter oblivion, self-contained Black Holes draw in attacks from anywhere or anywhen, their Player boosted power extending their reach across dimensions and time. Paradox loops form that never end.

This all serves to create the Space-Time Field! A minefield protecting Alice from threats and projectiles across all of time and all dimensions and Space.

Action 2

Switching gears I focus my attention on Paradoxdragonpaci He's hurt, badly. Which stinks because more meat-shields mean fewer chances I'll be hit.


So I reach out with my mind, finding the state his body was in when he first enter the Sidequest. And like a computer can copy a paragraph I copy his body.

Now for the Paste function.

My mind takes a hold over Paradox's molecules, his pre-Sidequest form is Pasted over his current state. This is purely physical of course, I don't even want to start thinking about what might happen otherwise.

"Try not to die friend, good human shields are hard to come by."

Action 3

I turn to the Queen present in the Main Hallway, she is a decently powerful Entity. But at the rate the Gaurdbots are piling in she's going to be overwhelmed quickly.

A smile overtakes my expression, time to try something.

Orange lightning strikes at the Queen and although no pain or damage comes from it, she can feel...something pumping through her nervous-system. Mirroring her brains signals and pulsating through her body.

A Neural Phantom is born! Standing to the Queen's right is an exact replica of herself, fading in and out of existence this ghostly projection crackles with Player power.

While it will allow the Queen to either strike two targets this turn, or strike one target twice. The low amount of energy fed to it means that it'll only stick around long enough for one attack.

I bow to the Queen at the waist, taking my Strange Hat off with a flourish. "May your enemy's find their rightful place, trembling at your feet, your majesty."

I quietly hope this doesn't go to her head, but it's always a good idea to cozy up to royalty.
 
Piono, eyeing the world update and having some idea what he wants to do next shouts out to Alice.
"Sounds good. Be careful!"

Focus: Piono dashes into Side Room A, and slams down Arctoae into the floor, this freezes it solid and all of the guardbots begin slip-n-sliding across the floor.
Piono then dropkicks all of the kamikaze bots onto the top of the kamikaze bot generator and guardbot generator, then pulls out Levis Ignis and sends a massive blast of fire at the troupe, detonating them all early and 'sploding them to kingdom come all over the top of the generators.
 
Rotaz and Einstein begin their work! Fair warning... since Rotaz is kinda... weak... and he's starting to suffer from diminishing returns that affects all builder-type entities... building any project of value is going to take FOREVER. If you specified the servitor factory as low-power or high-power, you could get better control over the amount of time it takes.
OOC: It's low-power. Any major projects are only going to be undertaken when I have a more builders and researchers.

[N - CaptainNZZZ]Army: TA: 43,000 (protected from 1 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 10!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 30!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
OOC: The attack shields haven't been updated.

I vote that Alice continues to block the Soulrazer.

Charging! (x1)

Noting Undead Einstein's tiny amount of HP I place a bulletproof vest onto him. The more harm he can take the more useful he is. (x1)

I temporally and dimensionally displace a bunch of C-4 explosives and fire breathing duckies and link them to Alice, compensating for changes in dimensions or location. Should the Godmooder be about to hit and hurt Alice then the C-4 explosives and fire breathing duckies will suddenly appear and attack the Godmodder, placing themselves in the Godmodder's attack's path if it becomes necessary. Hopefully their distraction will be just enough for Alice to avoid being harmed by the Godmodder. (x1)

My entities are sent to battle the Soul Reapers. Even with the Soulrazer unable to attack those things can't be allowed to build up and cause damage in the future.
 
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