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Defeat The Godmodder

Waking up from an exam-induced stupor, me and the Lewdmarine quickly get out gas in gear.

Allright Iku! It's time to put that new multiterrain torpedo launcher to the test! There is this doombot planning on blowing up our space station, and we cannot let that happen! Both of us move into the Interim room.

FOCUS: Unfortunately I can't think of any particularly clever thing to do. So I just pull an 80mm recoil-less rifle out of hammerspace and fire a HESH warhead at center-mass of the LIVE Space Station Murderer. 6 kilograms of squashed plastic explosive detonate and send great shockwaves throughout the LIVE Space Station Murderer's everything, very nearly ripping it apart!
 
Grrr... I order my main festum to create worm spheres in the Soulrazer that create a a dozen mini festum inside the Soulrazer to help the players inside!

I turn my actions into charges!
 
I think "I wish for an ally" meanwhile in this thread Algot (that is me from that world) is building a Barricade and there is an enemy that he is going to kill standing in the area. suddenly he gets a message from a version of himself from an other dimension (me) telling him what to do. He opens a portal the enemy falls in and appears here it is a granadier its stats can be found in that thread. Also it is [AG]
 
Using my first action I pick up a random object
Using my second action I demand an explanation of what has happened and how I got here
And using my third action I add a charge to the charges used to make the battle drones
 
Infiltration - VIII
Hey, everyone! Just a quick reminder if you didn't catch the OOC post, this is my last update before I hunker down for finals. I won't update again for a week, on Friday. After that, hopefully updates should start speeding up a little.

Focus: Lightning

Piono stands in the interrim and closes his eyes. He can feel all around him, thrumming energy, powerful strength, crackling through everything. The robots, the walls, even in the nervous systems of the living creatures. Tiny little electrical pulses that pulse through everything, little pieces of power that connect everything and give them life, energy, strength.
Piono is going to abuse the heck out of that.
Piono pulls out an ornate brass wand, with a design spiralling up around the length of the two short rods. He looks from one doorway, to the next, to the third. Each of the rooms that still contains a guardboat generator of some kind that hasn't been properly dealt with yet. It's time to table some turns, yet again. What will this entail? Well, you can probably make an informed guess of your own at this point.
Then he walks into the room with the murderer bot generator, for attack boosts.

Piono looks straight ahead, and his eyes flash with malevolent red light. "ФУЛГУР"


Piono decides to start off the light show with a bit of fancy lightwork. He takes the wand, and extends them out at arms length, lightning begins to crackle and form around the base of the wand and slowly works its way up around the spiralling design of the outer edges, lighting up the interrim room more and more as the lightning crackles more and more, forming a sphere-like cage of energy around Piono's hands. He slowly rotates his arm, and as he does, lightning shoots out, crashing into the walls and crackling up and around as he twists his arm around in a circle, lightning spreading out and across the floor, avoiding the various AG entities, but spreading up into various nooks and crannies. Security cameras go black, small cleaner bots fritz out. Everything that's not AG or Winkin's Void entities becomes party to a light buzz of electrical energy that... doesn't actually damage anything that's not super delicate. The crackling lightning appears to be very low power, arcing through the air for the purpose of... showing off.
And that expands, soon there are figures moving in the sea of lightning, little figures, dolphins jumping up and out of the water, soldiers that play-fight. What's Piono getting at? This is a huge waste of time, why is he putting on a show with his lightning? Doesn't he realize that with this amount of power expenditure he could be doing something much more useful like, I dunno, zapping guardbots?

But Piono has a grin on his face. He takes his arm, still launching lightning at the walls to feed intot he expanding see of lightning, and points it straight up. The wand flickers and flashes with power, and suddenly where Piono is standing is a full sized lightning bolt, forming from the ceiling of the interrim room to the floor of it. The lightning pulls, blinding the various people in the interrim room temporarily, and streaks of lightning split off from the central bolt, which continues flickering and striking despite lightning bolts not working that way, and the floor bolts jump through the spaces under the doors, right into the guardbot generators. The various non-AG guardbot generators are filled with electrical power that chains up through them, out of them into the walls, then back in.
Soon, each of the guardbot generators that's not AG looks like the center of a plasma ball, with massive bolts of lightning crackling along the edges of the room, flashing in and out between the generator and the walls, feeding more and more electrical energy into the systems of the guardbot generators, blasting the internal electronics more and more beyond recognition.

The air is thrumming with electrical charge now. Everyone can feel it, hairs standing on end, the slight buzz of having a slight but constant electrical current running through you. It's very disconcerting, even with Piono no longer being the center of a massive electrical flow. But there's still lightning shooting off of him in every direction. he's definitely not done with his attack yet. And then blue light courses out of him, lightning launching in every direction in a massive pulse of light. Light from the electromagnetic spectrum going absolutely hogwild washes over everyone and thing in the surrounding rooms, radiating out at the speed of light.
And along with that light comes fried electronics, because what Piono has just unleashed is a high-power EMP. Electromagnetic Pulses are basically designed to fry and melt together the wires and circuitboards of everything they come into contact to. And Piono has just unleashed a targeted one. One targeting the Soulraze guardbot generators. Sure enough, anyone looking into their interiors would find, rather than a properly working and engineered generator, a mass of melted and sparking and shortcircuiting wires and metallic nonsense. WHOOPSIE DAISY, did I do that? MY BAD.

Piono is still crackling with electrical energy, even after the massive expenditure of power that he's already unleashed. Has he STILL got more up his sleeve. Of course he does, he hasn't unleashed the ultimate yet. Piono begins crackling with more and more electricity, and his body seems to become unstable. He begins glowing with light as a cage of lightning forms around him. It's almost like he's... BECOMING lightning. And soon enough, he does, his entire form transforming into lightning and shooting away into the floor.
Piono zooms through the floor hopping from one point to another at the speed of lightning and zips around until he enters the electrical system of the Soulrazer. Hopping through everything, he blows out cameras, faucets, ranodm auxillary systems, and makes his way into the first generator. Everything is a melted mess, but he can work with what's left. He sends electrical currents up through the remaining wires that were somehow shielded from the EMP blast, and works his way around, tweaking here, moving a thing there, and then he's gone. Darting through the interior of the systems until he reaches another generator where he repeats the process. But instead of completely burning out the generators, he just puts in his little bit of electrical impulses and then jumps his way back out into the system where he zooms around some more before hopping into the next generator down the line. What IS he up to?

The generators suddenly begin kicking up as the aftershocks of what Piono just did becomes evident. You see, sure he could overload the electronics of all of the generators so that they explode. But what's much more fun is making them destroy themselves. By making them blow themselves up. Because there is one, singular foolproof method of hacking an electronic item. By rewriting the very bits on the machine. If you rewrite the coding at the very base of it from within the information being stored, rather than the coding a few levels up, there's not much that can be done to stop you bar having really good hardware that blocks that kind of thing, and Piono's already fried the hardware that would potentially be stopping him from doing something like that. So rewritten programs it is.
So all of the generators go into overdrive. And begin churning out their new command at high speed. What is their new generation? Pieces of scrap metal. Except in really complex patterns that push the machinery to its limits. The generators, being pushed harder and harder beyond their boundaries begin heating up. The safety mechanisms have been disabled, the override programming has been overwritten, and Piono laughs capriciously as the explosions start, small ones at first, but then larger and larger ones as the Soulrazer guardbot generators begin exploding violently, pieces flying in every direction.

Piono vibrates back into existence in the room he's in. Almost finished with his task, there is but one thing left to do.
He raises his arm straight up one final time, and his eyes flash with that malevolent glow yet again.
"ТХУНДЕРХЕАД"
Meanwhile, in another area entirely, something odd has been going on. The robots controlling the Soulrazer have noticed something strange about the Hexagonastorm. It's been... swirling. forming up above the Soulrazer. And not under the Soulrazer's power either. It feels more akin to the power that initially started the storm that the Soulrazer proceeded to hijack. And ohhhhhh they'd be right. Because Piono's been charging up another super attack bois and grils, and it's about to touch down.
With a cacophonous crash that shatters the darkness brought upon the battlefield by the massive storm, shattering eardrums, blinding people, just, doing everything that a point blank lightning bolt would do, but at a greater range, comes the mother of all lightning bolts. Strong enough to warp stone and melt metal, to shatter buildings and send armies fleeing for their lives. Right at the dead center of that lightning bolt is the soul razer. Lightning courses all the way through it, frying electrical systems and flowing down towards several specific targets.
That's right, the guardbot generators. Due to lightning manipulation, the path of least resistance that the lightning is taking through the hull of the Soulrazer fries its way right through the guardbot generators, plowing through them with millions upon millions of volts of energy, vaporizing them in an instant and blowing back anyone unlucky enough to be in the way.
Back out on the battlefield, the lightning bolt strikes and strikes and strikes, continuing for a full five minutes before finally abating. When it finishes there is only the sound of the falling rain, and the ringing in the ears of basically everyone.
Lightning crackles through the clouds of the hexagonastorm, stretching out for many many miles, before slowly bleeding out. But the lightning itself lingers in the inner parts, as elemental energy coalesces and brings together unceasing storms of lightning in distant parts of the hexagonafield, lightning elementals joining the ranks of the 7 other elemental types that have already begun wandering the Hexagonafield and making their prescence known.

Piono staggers for a moment. Channeling this much power isn't good for him. But he does it anyways, for the good of everyone, and the end of the Godmodder.

Action targets:
Unlike most of my previous actions, this doesn't spread damage evenly, instead, it finishes off one target, then moves on to the next. Once that target is fully destroyed, then the next target begins taking damage.
Order of operations:
Murderer generator
Elite Guardbot generator
Soulraze Guardbot generator generator
Any of the other soulraze guardbot generators, in no particular order.
The murderer bots, in no particular order.

I doubt it'll even get that far, but there's no way I'm taking out all the generators AND somehow dealing 400K extra damage to the murderer bots.


The Murderer Generator is hit with a SUPER LIGHTNING DEATH ATTACK! The shielding is absolutely melted off, and the internal circuits are fried, but the automatic internal-circuit replacer shuts down the generator (preventing the additional hack - phew!) whilst the circuits are being swapped out and replaced! Shielding removed, and the Murderer generator is down for the turn!

Altair gives you a thumbs up of approval.

Huh you must have missed this

The Super Entity is finally, FINALLY summoned! It emerges... it is... THE MACHINE! It starts in the Entryway, with everyone else.

ES has lost interest in the fighting itself, but is sort of interested in what the Soulrazer Reapers will be like when repaired. He moves to the Interim Room.

FOCUS - REPAIR FRENZY!

Based on previous progress done, and the boost now available, ES should be able to work on two while finishing one. Not that the boost is easy to access, since it's in the form of a bunch of spare parts dumped on the floor. At least they do look actively compatible without the requirement of further fiddling, so there's that.

Levitating all the parts with a wave of his hand affecting their local gravity, he analyzes what's still broken in the most fixed Reaper and moves in to take care of it. It's a simple task to pry off any blocking armor, rip out the components aged to uselessness and slot in the provided replacements into the right places, while simultaneously running a systems diagnostic and the boot program to get it running as soon as possible, with orders to send it in if needed. With the power of telekinesis allowing him to manipulate all the required parts at once, it's easy to do a full repair.

This done in comparatively short order, with what little time he has left he turns to one of the other, less repaired drones, and does similar. Mostly just opening the machine up before taking out and replacing a small handful of the most important bits and pieces that remain unfixed with the parts Pionoplayer provided, and then stepping back to let someone else continue the repair work.

First repair is DONE! The Soulrazer Reaper begins to rise up... it'll activate properly this AG phase!

+10% repair to the two least-repaired drones!

Alright, Alice, so on the boost stone.
Do the "cleanse a multiplier orb" thing, and start a 1/1 charge and hold it until we return to the field for the other action. you can do that, right? i know Godmodders can hold full charges, so...
overhealer, change targets to shield array. hexagonashield, target hurtsharks, somno, keep on keeping on.
[1x] I conjure forth, temporarily, that thing people where using to make charge stones at 3 per action, so as to use it for 1 alchemy
[1x] I attempt Boost stone + That thing, whatever it was called.
"Alice: Is this sort of thing something you make the godmodder deal with all the time?"
No, I haven't had him do any actions before. my actions for him, once I call in that debt, will not have that many conditionals, either. 3 of them are summoning, one is simple, and the last... well, I'm not leaving him any way to back out of it short of straight-up breaking the deal.
[1x] I look at the generator generator generator. it's Stuck to the ship! oh no! so many things I need to do, so little time... I haven't done any other room-specific actions, so I'm totally in that room, and...

I do that!
so, in case of imperfect clarity, first I carve out the ground bellow the generator generator generator.
Then I pelt it with cotton, which is lower on the electrostatic series then all metals, giving the generator generator generator a negative charge.
N+2 could mean a positive nitrogen ion, so I take the "+2" portion, and positively charged things attract negative ones, bringing the generator generator generator out of the ground.
I then leave, and since the generator generator generator is stuck to the +2, which is part of the [N+2], which is about me, it comes with me, and I send it off to the defensive formation I have (while I technically remain in that room, it goes elsewhere by my hand)


Now, srovy probably won't want to bother ordering the breeders, so if he doesn't, their orders are this:
32 of them Breed another 8 breeders. the remaining 16 breed 8 gather drones, raising the drone count to 30.

Alice: Okay, one cleansing, coming up this turn...

Boost Stone + Charge Stone Generator: x3 Charge Stone Generator: Makes charge stones 3 times as fast! Non-repeatable. Cost: 5 actions.

You carve out the ground around the generator, and tear it out, only to discover tons of totally necessary wiring, snaking down deeper into the ship... the Generator Generator Generator (which now belongs to you) is REALLY stuck! +25% generator removal!

Orders:
60 build 6 new Factories.
63 Finish constructing Bunker Complex. The greatest fortifications the Terran army has been completed.

Science Facility's new Project: Mechanical Weapon I once the Command Reactor is finish.
"Don't worry I'll be adding an Engineering Facility to assist your research soon."

Army, lets just butcher the Guardbots spawning here I guess, not my fault that the guard bots enjoy spawning inside HEAVILY Enemy occupied territory.
They will also direct any extra fire power against the SR Standard Bot Generator Generator.

Actions:
+2CP=14CP

Oh my a Big scary murderer is after my army, it's a darn shame that we don't have any super entities being build at the moment.... Oh wait we do!
-4CP Spent to reduce the build time to 1Turn(which means it should be built at the end of AG phase this turn)
The Mini-command Center will be added next turn.

1x The Vaccination Program is finally completed, always take your vaccination kids!

I agree with cult action.

The army can't take down the generators! Entities without special tools for the job can't attack them.

The vaccination program is COMPLETE! The Starcraft Army is now vaccinated against further infections.

I move to assist Captain and Two Eternities in Side Room C.
1. I pick up and use the Kyleruler murderer as a flail to attack the Starcraft Army Murderers.
2/3 Charging up to 2 CP.
...That impact on the outside was probably the Godmodder. Be wary my friends.

7,000 damage to both Murderers! You throw down their dirty, dirty murdering selves...

+3 CP

Using all the CP he had collected over the last three turns, Arsenical finally envelops the Queens in a cloud of good vibes, healing them all to full.

"It would be best if you three stick together wherever you go now. While only one of you actually has an attack shield, as long as you all stay together it will probably protect all three of you."

Finally, when all three turn to leave, our hero perceives a distant presence:

Still? But how? He was shredded!
No, this doesn't feel like a tangible presence... It's the ghost of Guardbot Commander F!

He seems intangible as of now, which no doubt puts a damper on his guarding abilities, but as long as Arsenical observes him, he's liable not to fade.
While no actions can be taken now, already, plans are being made for that ghost...

Queens healed to full using necessary CP! The Queens are going to stay here, as you didn't give them a destination.

The ghost of Guardbot Commander F? I don't see it anywhere! Spooky...

Note: Wait... Why am I still in the entry room? I thought I went into the Interm room?
Well... if I somehow did not, then I will use my free action to move me to the Interm room

Action 1-3: I continue repairs on the reaper wreckage using Piono's spare parts

Whoops, my fault. You're back in the interim room! You repair each wreckage by 20% They're almost fixed now...

Action 1: I make Yorehammer actually weigh the mass of a planet, causing it to plummet out of the Thiefbot's grip and onto the ground. That should stall the bot while it tries to prove itself worthy of lifting the hammer again.

Action 2: I work on developing more anti-steal defenses for Legendary Weapons held by players, but after much experimentation only manage to give any player holding a Legendary Weapon a 1% chance to automatically defend against a steal attempt. I apply it anyways, because I can't think of a better use of an action right now.

Action 3: I summon DeathThief, LifeThief's archenemy who is able to steal death from things to revive them.

...Weigh the mass of a planet? Weight and mass are different things... the Thiefbot counters you by activating anti-gravity generators! Can't weigh a lot without gravity!

The godmodder, from outside, slightly upgrades his steal attempts to negate the 1% chance.

DeathThief is summoned! Unfortunately, the godmodder hired DeathThief's services long ago! He just makes sure not to have them and LifeThief on the same job. DeathThief rushes off to join the godmodder!

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)

+3 CP
[tCP=10=3]
Action 1: I move to the Interim Room and attempt to repair a Soulrazer Reaper.
Action 2: I deploy a multipurpose sensor and use it to scan and save the Soulrazer Reaper design.
Action 3: I quantum teleport the Scarlet Prince Murderer into a laboratory, where it is disassembled, fiddled with, and put back together in the wrong direction. I then quantum teleport it into the ceiling, where it gets stuck.

+10% repair to one of the Soulrazer Reapers!

You save and analyze the Soulrazer Reaper design! It looks like it would cost... phew... 50 actions to create a new one at your current power level.

14,000 damage to the Scarlet Prince Murderer!

Shiny power source? I want it!

(Action!)(3 Charges)
(2 Charges)
An Energy Crystal... grabbing my scanners and a bunch of magnifying tools I look at the crystal in great detail, Checking the exterior and the interior of the floating crystal.

After my thorough inspection, I come to conclude that the Energy Crystal is simply a power source without any actual mind.

Cackling, I set myself to remove the Energy Crystal from the many machines that were connected to the crystal, cutting off the power that was going into a section of Soulrazer functions. Soon after removing all the plugs connecting to the machine that was harnessing the energy, I get inside the Monastery with a new Energy Crystal in tow.

(1 Charge)
Moving myself to the development room I set down the crystal in the middle of a circle, along with a charge and a school of basic fish.
Backing away from the middle I get my Lightward Mages into the room and had them ready for a new Project!

(Orders)
With the new Project in queue, the Lightward Mages begun setting up their equipment for the project.

Rov seeing the extra spare parts and tool used them to patch the third Soulrazer Reaper.

V. Guard gives Soulreaper 2 of her attack shield as it attacks the LIVE Station Murderer.

The Soulreaper in Side Room D sets itself to camp the Standard PG generator.

V. Rover and Assassin set themselves to help out Joe in clearing the bedbug infestation.

RICE POND ECOSYSTEM:
Current count: 32 Basic Fish Schools, 10 Piranha schools
Current Growth:
Basic Fish Schools: +8 Next turn
Piranha Schools: +2 Next turn

MONASTERY PROJECT: (Will keep track of my projects) (5 Turns)
Current investment:
1 Charge, 1 Basic Fish School

You carefully remove the Energy Crystal! This gives you one Energy Crystal for the Player inventory (it's not personally yours, being so valuable). It looks useful as both a power source and an alchemy ingredient...

The Soulrazer activates backup power systems with the extra time its given by you carefully removing instead of destroying it. The Soulrazer's main structure doesn't take damage.

A new project is queued! Quick warning about entity orders; without a Support bond or a special entity ability, you'll need to donate actions to shuffle around charge shields.

Void Rover and Assassin shy away from the Bank of Actions... BEDBUGS? Terrifying... They have a bad feeling about non-Players trying to cleanse the infestation...

You're going to keep track of the Monastery Project? Alright. I can put a timer on the Monastery if you want, though.

I move to Side Room D

FOCUS:

I pull out various cogs, gears, struts, wrenches, knives, screwdrivers, chainsaws and other parts, tools, and weapons from my RECURSIVE TOOLKIT.

I then assemble all of them together into the ALL-IN-1 TOOL BANDOLIER: a sentient collection of multitools that can be worn as a bandolier. I then activate the bandolier, causing it to shift into a large, hovering conglomeration of tools. Finally, I order the bandolier to disable the Guardbot Generator Generator.

Tragically, the bandolier does not survive. But then again, neither does the Generator. I'll take it.

You use the Bandolier against the Guardbot Generator Generator, but it sends out a pulse of electricity, blasting you back! Unfortunately, it can't do a pulse like that again for a while, and its generation is temporarily disabled thanks to all the power being gone!

Drat... Generator Generators seem to be much more durable than normal generators... But it's a start!

I stare at the several Murderers now present in the room, I could handle them, but the thief needs to be dealt with.

"Well, looks like you guys get a free pass."
I say, calmly moonwalking past them. "Try not to have to much fun getting killed!" I call out, backfliping into the Control Room.

Focus: Beat Down

"YOU!" I shout, finger jutting towards LifeThief MKIII. "Your presence offends the gods of The Beat!"

The machine whirs confusedly. "Don't play innocent, your crimes against Fresh Flow shall not go unpunished!" Orange lightning strikes the floor, slowly making it...glow numerous colors?

"You will be punished, and executed in the traditional way." An uneasy smile betrays my confident tone. "The Disco of Dishoner!"

A Disco Ball unceremoniously drops from the ceiling. And LT-(LifeThief MKIII)-feels dread pooling in his circuits. Not from any meddling by me, but the natural fear that courses through every being at the mention of that cursed genre of music.

By now, my power has transformed the Control Room into a proper Dance Floor that looks perfect for the war crime I'm about to commit.

Shoving my embarrassment out the airlock I boldly strike the classic pose. "Time to break you down!"



LT claws at his optics, How can something so short hurt so much!?

The pain fades, as the music dies down. Only to return and intensify when a new song begins playing. -"We aren't through yet!"



His optics have melted, nothing but molten plastic and glass now. But still he is forced to watch, Player Powers forcing him to see what he whishes he could not.

"Now, for the finale!"



All semblance of "dance." Has been thrown aside at this point, all in a mad bid for power.

LT, even as the dance finishes, is forced to watch. An endless stream of Dancing terrible enough to make even the most resolute of souls gouge their eyes out.

I pant, face red from embarrassment and exertion alike.

Entity Orders!

"...Wait, what?" I glance around, since when do I have Entities to boss aroun-The Hexagonal Sherif.

I groan, that would explain why the JUSTICE! seeking Entity has been rather passive. Though, basically mindcontroling someone when I just spent a lot of energy freeing another felt...dirty.

"Oh, idea!" I summon up a pen using the spare energy that lingers in me for these sort of things. Useless for anything meaningful, but useful for something this mundane.

------------
Back in the Entry Room.

The Hexagonal Sheriff was idly cleaning his holy weapons, assuring that when the time came to clean out the heathens of this realm, he'd be ready.

A sadistic smile crept across his face dispite himself. Visions of the dogs fleeing from his holy fire dancing in his mind.

His revelry was interrupted by a soft crackling of energy. The man looked up, hoping to see the Gods holy light once more...only to be met with an official envelope falling on his face.

Grumbling Hexagonal Sheriff opened the letter, as dispite popular belief dispite being a lone wolf, his reverence to the Law demanded he pay his superiors attention. But what he saw inside stoped his grumbling.

ORDERS:VIP PROTECTION DETAIL.

Apparently, this girl Alice's father was murdered by the Godmodder. In order to prevent her and him from resisting his heretical reign! And it's now his job to assure she lives to see his death.

The paper is crushed in his callused hands as he stands, loading his pistol and readying it quicker than the eye could see. He stepped in front of Alice, acting as a last line of defense.

His smile returns, fire burning behind his eyes as he waits. Waits for anything to dare to make a move.


HEXAGONAL SHERIFF IS ORDERED TO BODYGUARD ALICE!


The Lifethief can't stop sobbing! HOW COULD ANYONE DANCE THAT BADLY? Egads! 47,000 damage to the LifethiefMKIII!

The Hexagonal Sheriff becomes one of Alice's fortifications! He'll protect her to the end!

Alice: Thank you!

FOCUS X 3
Terry rests, and gains +3 CP.
"Wench and the number 2 screw driver." I say to Roe as I keep my eyes on the nearly repaired fuse box. Seems that Liam or maybe Seph had set fire to almost every fuse box in all of the Soul Reapers. 'Guess just dismantling them was just not enough they seem to have decided that they needed to more or less salt the earth with these machines.' As I mentally complain about people that I may never meet I am handed the requested items and I continue the the repairs, More or less having to rebuild the fuse boxes from scratch. Finally I screw in the last power coupling and the Fuse box hums to life.

'259 fuse boxes down, another 141 to go... FUCK!' I curse at the fact that there is some many goddamn fuse boxes. Letting out a sigh I sit up and let my mind wonder for a moment to allow myself time to cool down. 'I wonder if Cera got my message. I'm going to assume no seeing that I did not get a reply. Maybe I was right when I wondered if this massive ship would cause interference. Sigh... Well nothing that can be done about that. Best get back to work.' With thought I move onto the next fuse box. Opening it up I find along with it having been burn't out someone had also spelt a sticky goo inside it. "WHY!" I yell out but knowing I will never get an answer. (3 CP to repair the Soul Reapers.)

(Also free action to move into the INTERIM room although I'm going with that I was there since last turn.)

+15% repair to each Soulrazer Reaper! Just needs a LITTLE more...

I teleport to the interim room

I then install the Infinite Power Cores into the Soulrazer reapers and calibrate the power output to not blow up them.

I heal myself up further with a Spell oF Greater Healing

If there are any Soulrazer entities left in the room I Attack them with a Plasma Giant Fist if not I create an Attack Shield for myself

+10% repair to one Soulrazer Reaper! They're both at 95%... just needs... one more action...

+12,000 HP and an Attack shield to yourself!

[3 actions]
A door manifests out of nowhere a bluish-grey cat walks in late with Starbucks. The interior of said place is visible behind her.

"Hey so I heard there was an battle going on and-"

She blinks and gazes out upon the carnage accumulated over the battle with the Godmodder. The cat opens and closes her mouth for a few moments before speaking.

"Holy shit what... wow yeah. I'm here late alright. Damn. What is even going on right now???"

[2 actions]
Not even sparing a moment for anyone to answer though, she just continues.

"Well, whatever the hell went down... healing is always nice. Might as well prop open this door permanently, yeah? Just yell for Shadowhope and I'll hook ya up with some Starbucks orders."

With that said, she attempts to make the door to Starbucks permanent so that deliveries can be delivered for minor healing.

[1 action]
Once the Door To Starbucks has been made permanent, she starts bringing orders from Starbucks out to whoever she can reach that needs healing on the battlefield! How what is literally just a cat is doing all this you ask? Shhhh.... don't ask questions friend.

You open a door to Starbucks! You can now use Starbucks orders for healing! ...You dirty, corporate shill...

Arsenical's been healed to full! You've spawned in the Entry Room!

Welcome to the game! If you have any questions, feel free to ask here, the OOC thread, or on the Discord.

Touching the wall I extend my senses beyond the room I'm currently in, reaching into the Control Room. While actions used in other rooms are weakened the Legendary Weapon thiefbot needs to be delayed until the AG forces move into the Control Room.

As the Legendary Weapon thiefbot prepares for teleporting Yorehammer, busy filling the box the Legendary Weapon thiefbot is using to give it to the Godmodder with packing peanuts, it notices something wrong. Glancing at the label on the box the Legendary Weapon thiefbot notices something strange. Instead of Godmodder in the to section it says G.o.d.m.o.d.d.e.r...Godzilla operative dealing magic oxygen during dragon death rituals?!?!

With the mistake discovered Legendary Weapon thiefbot accidentally smashes the box and the teleportation stabilizer it had built into it in frustration. Great, now the Legendary Weapon thiefbot has to redo the entire set up to teleport Yorehammer. (x1)

I leap into the air and hurl dozens of energy absorbing shurikens at the Murderer Generator, hopefully knocking out its shielding. (x1)

Charging... (x1)

Pulling out a handheld radio I call my entities and tell them to move to the Main Hallway.

You use your Player powers to transfer anger and frustration, in the hopes of delaying the Legendary Weapon Thiefbot! However, you're too far away! The Thiefbot barely manages to resist destroying their setup, and transfers it over instead!

The shurikens strike the Murderer generator, denting it in multiple places!

Your entities will do as you say!


(8 actions were never paid out)

You underestimate me. I already forgot that this building actually belonged to... er... belonged to...
OK. I forgot that this building belonged to... *looks at the writing on his hand* something I actually wanted to forget. Probably it belongs to JOEbob and always belonged to JOEbob, since I can't imagine who BOA could be.



54 Actions

6 Actions incoming in 8 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 3 turns.

I agree with cult action

You grant JOE 1 action! Also, JOEbob definitely remembers the Bank of Actions. Therefore it is not forgotten, no matter how forgetful you are. Only me forgetting could make it not exist. And even, someone could remind me.

OOC: They escaped to BAO HQ. And now they never existed.
I give JOEbob 1 action.
with that 1 action from HV, I ensure the charmzard energy attack shield charms the farmers to My side, as opposed to any other.

Done.

Movement action: I move to the Main Hallway.

Actions: I charge up 3 CP.

7 CP -> 10 CP

You sprint on over and immediately absorb up some juicy energy!

Waking up from an exam-induced stupor, me and the Lewdmarine quickly get out gas in gear.

Allright Iku! It's time to put that new multiterrain torpedo launcher to the test! There is this doombot planning on blowing up our space station, and we cannot let that happen! Both of us move into the Interim room.

FOCUS: Unfortunately I can't think of any particularly clever thing to do. So I just pull an 80mm recoil-less rifle out of hammerspace and fire a HESH warhead at center-mass of the LIVE Space Station Murderer. 6 kilograms of squashed plastic explosive detonate and send great shockwaves throughout the LIVE Space Station Murderer's everything, very nearly ripping it apart!

38,000 damage to the LIVE Space Station Murderer! Iku... you know what, lewdmarine was a silly name. I've renamed her to Iku on the entity screen, unless you'd prefer her as Lewdmarine.

Grrr... I order my main festum to create worm spheres in the Soulrazer that create a a dozen mini festum inside the Soulrazer to help the players inside!

I turn my actions into charges!

Your main Festum has no idea how to carry out your orders! He'll need help to do something that advanced!

I think "I wish for an ally" meanwhile in this thread Algot (that is me from that world) is building a Barricade and there is an enemy that he is going to kill standing in the area. suddenly he gets a message from a version of himself from an other dimension (me) telling him what to do. He opens a portal the enemy falls in and appears here it is a granadier its stats can be found in that thread. Also it is [AG]

...Seriously? I... I used to play that game! Or, one of the other versions of the game, one of the ones before the current one... what are the odds, right?

A grenadier comes through! Due to only having, like, 40 HP, they instantly die by a random pebble striking them on the head!

Using my first action I pick up a random object
Using my second action I demand an explanation of what has happened and how I got here
And using my third action I add a charge to the charges used to make the battle drones

You grab a pebble from a fallen grenadier! It's pretty useless.

Did you get amnesia? Alice forcefully brought everyone inside the Soulrazer to consolidate the two battles.

You charge up 1 CP! If you want to improve your battle drones, what would you like the 1 CP to go towards improving?

--------

ENTRY ROOM:

Altair and Ash charge. They're going to make their impact soon.

Everything increments. The Apex finishes installing Spectral Lords! A reminder of their specifications would be appreciated.

Alice activates her BOOST STONE! First, JOEbob's request. She sets a 1/1 charge, and takes JOEbob's Multiplier orb. Hmmm... yes, full of godmodding energy... it's definitely not safe to use this as it is now. Alice tries to remove some, but finds it difficult. Her own godmodding energy pushes the original godmodding energy out, but then sticks, making the godmodding energy essentially stay the same. Eventually, she pushes out all of the original godmodder's energy... hopefully. It's gotten a little... mixed.

Alice hands JOEbob back the Multiplier Orb. It's as good as it's going to get.

Next, Alice finishes her 2/3 charge and deploys the CHARGEBOT! It can charge up energy to launch devastating super attacks! However... the only way to charge up energy is to sacrifice friendly entities! Then, she sets a 1/2 charge.

Alice: ...Any volunteers?

For her last action, she sets down a GODMODDER WALL. It's a wall that uses godmodding techniques to not get destroyed! It can help protect Alice.

MAIN HALLWAY:

Stuff increments. The area is quiet.

INTERIM ROOM:

Iku and the Soul Reaper fire at the two murderers, dealing 18,000 and 23,000 damage to the two of them!

Red tornado, Cyborg, and void rover fix up the last of the Soulrazer reapers! They come online... as they move up, they suddenly activate a hammerspace pocket dimension withdrawal system, out of which reaches a robot arm, which automatically attaches a MASSIVE amount of weaponry to them! These things have crazy attack! But... under all that weight... even with all the repairs, they're exceedingly fragile!

The three Soulrazer reapers move into the Control Room! An elite guardbot fires at them, but it just bounces off! All three of them are immune to attacks from [SR] entities! ...Which is basically everything you're fighting right now! Nice!

One of the allied standard guardbots moves up to the Control Room! The train is now complete! The Scarlet Prince Murderer and LIVE Space Station Murderer move to the Main Hallway! The Scarlet Prince Murderer has reached their target! He's preparing to launch the killing blow...

CONTROL ROOM:

Several of the Elite guardbots try to shoot the Soulrazer Reapers, but their attacks bounce right off! One shoots the allied standard guardbot in its nonexistent face, destroying it!

The LifethiefMKIII focuses on the entirely unprotected Spicy_Serious! With all four of his shots, Spicy_Serious will surely be slain! How foolish of him, to come out here all on his own...

However, at the last moment, a contingency plan happens! Earlier, a Player pointed out that logically, the Soulrazer's inside should be collapsing! At exactly this moment, that logic takes effect! Due to all the attacks from the outside, a huge chunk of metal falls off the Control Room's ceiling, and lands right in front of Spicy_Serious, saving him from death!

That was the only ace you had up your sleeve! Any further Player deaths are going to stick until Infiltration ends!

SIDE ROOM A:

The once-great enemy guardbot generator can only cough up 1 new guardbot for you to fight.

SIDE ROOM B:

The guardbots desperately shoot at the debris for 100,000 damage as the water climbs even higher!

SIDE ROOM C:

The murderer generator can't generate this turn, damaged as it is, but the Kyleruler murderer and the Starcraft army murderer both move to the Interim Room! The Kyleruler murderer sees his greatest enemy, and prepares to murder!

SIDE ROOM D:

Winkins army kills the 2 standard guardbots!

The Starcraft army builds a bunch of new factories, raising their attack generation to over 10,000 each turn! They also finish Command Center Reactor, though the Command Centers need time to build those reactors! The Battleship is produced from the Factory, a brand new strong unit! Lastly, the Bunker Complex is completed, protecting all of Daskter's entities with a 100,000 HP shield!

Remember how the Army Men started to reach critical mass after a while? The Starcraft army, as well as the rest of Daskter's forces, have reached a similar point... something may happen soon if things continue at this rate...

The guardbot generator generator generator isn't working whilst it's being removed from the wall! The enemy guardbot generator generator is down as well, though 4 new standard guardbots do appear from the generators already generated!

-------

Many entities, several Players, and Alice are all relaxing in the Entry Room. While everyone else is fighting, bleeding, and dying to take over the Soulrazer, they raise their lemonade glasses to a toast and relax on sunbathing chairs. It's good to be lazy...

When suddenly, someone looks out a window, and sees a large black ship approaching... huh... wait a moment... oh no! IT'S GOING TO RAM Y-

The entry room suddenly rocks suddenly, causing everyone to stumble over! Relaxing Players are thrown face-first onto the floor!

On the wall the black ship slammed into, you see a giant sawblade carve out a square-shaped line around the wall. The wall is then disintegrated and made into a hole. And through it, you can see... the godmodder. With a massive boarding party!

The godmodder smiles, and orders his boarding party forward! Strike from behind, and take the Entryway! Between the Soulrazer forces and him, you'll be crushed! The godmodder's brought a lot of entities with him...

Do note, the godmodder can move into rooms and then attack, just like you Players can!

------


ITINERARY:
-Defeat The Godmodder! He's going to attack Alice!
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Protect Alice!

Minor Tasks:
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Stop the Murderers in Side Room C! They trap the entities they're pursuing in their rooms, and kill them in 1 hit! If they succeed in their assassination, they'll retreat...
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill Deaththief! He can revive slain enemies! If he could be converted, it would be nearly impossible to do so...
Kill the Mysterious Farmers! They're making new evolving entities!
Kill the Demonic Assault Commander! It will reduce the Demonic Assault Squadron's stats to a reasonable level!

GODMODDER BOARDING SHIP:
[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
[PG]Giant goomba: 70,000/70,000 HP, 25,000A
[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(0% charmed)(protected from 1 attack)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 2!)
Stalks: 100 x 8 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
Rocks: 23 rocks (random rock pulled each turn, 1 is evolving rock)(being pulled by farmers)
[PG]DeathThief: 300,000/300,000 HP, Revive!A (revives dead entities)
[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 400,000/400,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 2! (Motivator - doubles stats of Demonic Assault Squadron)
[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)

ENTRY ROOM:
[AG]Altair - CP: 24
[AG]Ash - CP: 6
[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 1/2)(Spare charge: 1/1)
Fortifications: Guardbot squadron, Hexagonal sheriff, Godmod Barrier, Godmodder Wall
[PG-2]Fabricated supreme slammer: 50,000 x 5 HP, 30,000 x 5A
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 3 HP, 4,000 x 3A (20% dodge chance)
[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)
[AG]ShadowofHope: 120,000/120,000 HP
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 120,000/120,000 HP
[AG]Arsenical: 120,000/120,000 HP
[AG - Arsenical]Queens: 75,000 x 3 HP, 50,000 x 3A (protected from 1 attack)
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 73%, +7%/turn)(can't switch rooms!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 3!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 6 HP, 3,000 x 6A(protected from 1 attack)
Mini mini festums: 1,000 x 20 HP, 500 x 20A
New festums: +65% mini festum completion/turn, 5%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.35 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 2!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 9 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (14 souls)
Gatherer Drones 400 x 30 HP. Gathers resources for the cult (2 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 56 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 42% built
Cult Cube: 3.5 power (dies when Cult army dies)
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(adding Overseer, done in 9!)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]The_Two_Eternities: 120,000/120,000 HP
[AG]Crusher: 117,000/120,000 HP (protected from 1 attack)
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 20 HP, 1,000 x 20A
The Machine: 100,000/100,000 HP, 1 x 20,000A (+1 attack in 3!)
[AG]Karpinsky: 120,000/120,000 HP
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)(can't switch rooms!)
[N - CaptainNZZZ]Army: TA: 36,000 (protected from 5 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 5!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 10!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
[SR]LIVE Space Station Murderer: 44,000/100,000 HP, 5,000 x 3A (x100 damage against LIVE Space Station)(A S/B/D ignorant)(room trapper)
[SR]Scarlet Prince Murderer: 63,000/100,000 HP, 15,000A (x100 damage against Scarlet Prince)(A S/B/D ignorant)(room trapper)

INTERIM ROOM:
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]paradoxdragonpaci: 120,000/120,000 HP (protected from 1 attack)
[AG]Captain.cat: 120,000/120,000 HP
[AG]Cephalos Jr.: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Kyleruler: 95,000/120,000 HP
[V - Winkins]Companion rover(sped up)(companion to Void Guard)(trying to repair Soulrazer Reaper wreckage)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Soul reapers: 20,000 x 1, 23,000 x 1A
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[SR]Kyleruler Murderer: 63,000/100,000 HP, 15,000A (x100 damage against Kyleruler)(A S/B/D ignorant)
[SR]Starcraft Army Murderer: 93,000/100,000 HP, 1,000 x 15A (x100 damage against Starcraft Army)(A S/B/D ignorant)(room trapper)

CONTROL ROOM:
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Standard guardbots: 15,000 x 0 HP, 10,000 x 0A
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 953,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 2! (guarding Central Control Panel, Thiefbot)(miniboss)
[SR]Legendary Weapon Thiefbot: 60,000/100,000 HP, Steal!A (Yorehammer - Penetrates defenses)(transferring Yorehammer to godmodder, done in 1!)(defended by LifeThief MKIII)
[SR]Elite Guardbots: 50,000 x 7 HP, 30,000 x 7A
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]Cyanogist: 120,000/120,000 HP
[AG]ThatOther(Other)Guy: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[SR]Exceedingly damaged Guardbot generator x 2: +1 standard guardbots each turn!

SIDE ROOM B(blocked by Debris - can't be entered or exited!)(50% flooded - more each turn!):
Debris Wall: 760,000/1,000,000 HP
[SR]Standard guardbots: 15,000 x 12 HP, 10,000 x 12A (protected from 8 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C:
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[N]CaptainNZZZ: 120,000/120,000 HP (20% dodge rate)
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)(Damage reduction aura - next 6 attacks have damage halved!)
[SR]Murderer Generator: +1 random "Murderer" bots each turn!

SIDE ROOM D:
[N]JOEbob: 120,000/120,000 HP
[N]EternalStruggle: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Daskter's forces(99,550 TA)(Bunker complex defensive HP: 100,000)(protected from 3 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 3!)
Starcraft Army(Neosteel foundry+Salvage Facility(4 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 123 HP
Marines: 200 x 89 HP, 150 x 89A
Marauders: 400 x 36 HP, 300 x 36A
Hellions: 400 x 31 HP, 400 x 31A
Siege tanks: 1,000 x 30 HP, 700 x 30A
Command centers: 6,000 x 16 HP (+16 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 21 HP (+5 Siege tank/16 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching mechanical weapons, done in 7!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Nothing! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
The Battleship: 60,000/60,000 HP, 30,000A
[AG]Winkins: 120,000/120,000 HP
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 1 HP, 6,000 x 1A (10% dodge rate)
Shield buns: 3,000 x 3 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 18,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 4!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1, 23,000 x 1A
[SR]Standard guardbots: 15,000 x 4 HP, 10,000 x 4A
[SR]Guardbot Generators: +4 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[N - JOEbob]Guardbot Generator Generator Generator: +1 Guardbot generator generators each turn! (25% removed!)(disabled while being removed)
Guardbot Generator Generator: +1 Guardbot generators each turn!
Guardbot Generator: +1 standard guardbots each turn!

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 54(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 10
That-Random-Guy - CP: 30(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 2 Boost Stones, 1 Cleansed (?) Multiplier Orb)
Ranger_Strider_ - CP: 2
Daskter - CP: 10
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 10
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 1(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 6(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 7(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 13(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 6
Bill Nye - CP: 5 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Behold The bane of anything with attack shields a thing that attacks 20,000 times

Im going to upgrade the Machine with a Dodge Program
 
"Alice, go. Best way for you to not die against the Godmodder right now is to keep moving. Given he's not in the Entryway currently, you can easily flee him."
That being said... let's give her some help. And the Godmodder some annoyance. The dust from the boarding ship slows, then stops. Right in front of the boarding ship. Completely frozen, in space and time. Not very effective as an attack of any kind, but then again, that's not the point. There was a good deal of dust from the boarding ship crashing in, and right now all of that dust is frozen in place right in front of the boarding ship. I call upon the power of basic physics, noting that nothing the size the Godmodder brought can pass through the barrier, as it gets stopped by an immovable particle of dust. Funny how durable those can be, when it takes an beyond infinite amount of energy to move them. Plus they happen to be immune to manipulation! Although not really. They can be manipulated, but due to the fact that they're frozen in time, the changes wouldn't take place until they were unfrozen! Hah! Good luck getting anything through that, Godmodder! Even pure energy would be stopped.

That being said, the Godmodder could always shrink his entities to make them fit. Sure would be a shame if... suddenly the Boarding ship seems a lot heavier. As if everything inside it got a whole lot more mass. You see, I transferred some of the scrap metal from the Soulrazer into pure mass, and then added that to each of the things on the ship. Beyond obviously increasing their mass, and probably giving them cancer or something I dunno, not my problem to handle the side effects. But more importantly, now each of them has enough mass that, if they were to shrink to the size needed to pass the barrier, they'd collapse under their own density and form small black holes.

Thirdly, teleporters! Let's stop them. I hold up a hand, and abstract lines of various colors form into my hand, which I smash into the ground, forming a multicolored cube, which grows to expand to just beyond to the room. A reality anchor. Or more accurately an reality anti-anchor? I dunno, too philosophical for me. But anyways, what it does is this. Teleportation becomes impossible, or at least incredibly difficult. You see, teleportation is a fickle thing at best, and what I did was essentially remove all nonessential materials. For instance, air. Somehow this has no direct capabilities, but now if one would teleport, the large amount of mass appearing of nowhere would destabilize the small dimension this room was just turned into, with various consequences. Namely, nuclear fission, from unstable atoms. On the mass that appeared, which in this case would likely be the Godmodder, or one of husband minions. Godmodder go boom, bad thing happen.
 
Action 1: The Legendary Weapon Thiefbot stealing and transferring weapons could be deadly. Luckily, it can't do anything if its mechanisms don't work. I quantum teleport to the Control Room and give the Legendary Weapon Thiefbot a nasty shock, casing its mechanisms to malfunction! I then swing the Legendary Weapon Thiefbot, which is still holding Yorehammer, into the LifeThief MKIII several times, ending with the LifeThief being stuck six feet under the floor.
Action 2: I remove Yorehammer from the Thiefbot's limp grip.
Action 3: I transition to 4D and hide behind a Soulrazer Reaper.
3 CP
 
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OH GOD DAMN IT! That Murderer generator is STILL alive. Screw it, I'm assuming DIRECT RULE FROM THE PLAYERS over it!

The entire section of the SoulRazer shakes as the Godmodder's skiff crashes into the entry room. He's got a pretty nasty force bearing down on us, which we're sorta lacking in firepower to dispose of. And to make matters worse, the Murderer Generator (just barely) survived Piono's attack! GOD DAMN I-.... actually, there may be a away to partially remedy both these issues at once! I relocate to side room C. Time to assume DIRECT RULE FROM THE PLAYERS!

FOCUS: Watch as I completely screw up the Godmodder's shit just by adding a single exclamation mark.

I quickly relocate to side room C and kick off a loose panel on the damaged and now-unshielded Murderer Generator. exposing a whole bunch of lose wires and computing equipment. I poke around with some wires that allow me to connect the generator's systems to my laptop. Looking or a decent avenue of attack, I notice that some fool left copies of the source code on the generator's storage drives. Sloppy. Welp, never pass up an opportunity to exploit enemy stupidity! Let's see now.... AHA! In the source file for the Generator's per-turn operations I find a section of code that seems to deal with choosing the targets for the generated murderers.

Code:
while(!(SrPtr))
{
    entity = fgetentity(SrPtr);
    if (entity.alignment = AG)
    {
        targets[numTargets]=entity;
        numTargets++
    }
}
target = rand()%(numTargets)
GenerateMurderer(target)

So if I'm reading this right, what this does is every turn that the generator scans through all the entities on the field, and if their alignment is AG it adds them to a list of targets. Then, it randomly choses one entity from that target list, and creates a murderer that will try to kill it.

I'm SO gonna sabotage that! I add a '!' to turn entity.alignment = AG into entity.alignment != AG , turning the 'equals' operator into a 'does not equal' operator. This would mean that the Murderer Generator if running this code could only generate murderers that target NON-AG entities! And being that the vast majority of non-AG entities here are SoulRaze or PG.... OHHH BABY! ^_^

I re-compile the relevant sections of code to create a new executable file, and swap out the old executable with my new sabotaged one. The generator soft-resets partly due to still repairing the last of Piono's damage, and thus is now running my altered code that forbids it from creating murderers targeting PG entities. OK, it's not really assuming DIRECT RULE but at least it's causing trouble for our enemies now instead of for us.
 
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You grant JOE 1 action! Also, JOEbob definitely remembers the Bank of Actions. Therefore it is not forgotten, no matter how forgetful you are. Only me forgetting could make it not exist. And even, someone could remind me.

So... you just... but my idea... a god that remembers everything that exists including moniker and everyone else... forgets the Bank of actions despite people still remembering it... you don't even know what kind of god it is... your judgement is clouded by all the other gods you know... so...

Why didn't you just say that you don't want me to do this instead of this? Like : your action is NOT VALID because IDONTLIKE. Soothing and infuriating at the same time, a method that possesses the advantage of being very easy to understand.

1 action: Former captain Jack stared at the compass, well he stared at the spot where the compass had been. That thing was like... very valuable. Almost as valuable as the sea (which too was vanishing into unknown dimensions).

Hungry visitor stared at the compass and the spacial anomaly it was pointing at. Since he knows that this compass shows him the way to vengeance, which is the thing his heart wants right now, he concentrates on a spectral pulse that will let him discover the BAO and wills it into the anomaly.


64 Actions (54+8(refund since plan was not working)+1(refund since plan was not working)+3 (actions per turn)-1 (joebob)-1 (this turns action))

6 Actions incoming in 7 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 2 turns.

I agree with cult action
 
Everything increments. The Apex finishes installing Spectral Lords! A reminder of their specifications would be appreciated.
Er, I think I will simplify it slightly.

Basically, it has good HP, and a giant death cannon. However, it can switch to smaller secondary batteries, which lowers its damage but lets it charge up for five turns. If the five turns pass, then it can switch back to the larger gun and unleash a super attack. If it switches back early, it unleashes an attack that does more than normal damage for the main cannon, but still less than the super attack. That's actually only a very slight change from the original specifications, by which I mean it's not really a change at all. Okay then.

Now, back to the fight!

FOCUS - ANTI-ELITE

ES notices that the Elite Generator is... really powerful actually, and teleports over to the Control Room, where he proceeds to unleash hell on it! Literally! Since they're in the afterlife and can access other plains of the underworlds, he opens a portal to literal, actual hell, and a bunch of lava and very angry demons get dumped on it, causing major damage to the Elite Guardbot Generator. After a short bit of time, the lava has solidified and the demons are gone, but the damage has been dealt.

That done, ES also orders the Shipyard and Apex to move into the Interim Room to be on the safe side. How? Magic.

Speaking of, new second production line upgrade:

SUPERIOR MANIFESTATION
The Apex becomes better attuned to reality by the efforts of the more arcane devices in the Shipyard's arsenal of construction, its armor and size becoming more relevant ever so slightly. Mostly a standard HP upgrade.
 
[1x] firstly, I draw forth some more charmzard energy, before looking at those mysterious farmers. they aren't charmed enough for my taste, nor are they getting charmed fast enough. So...
I make another charmzard energy attack shield around them. but this time, I modify it a bit. In exchange for only blocking half the force of any attack it blocks/ only blocking half as much, it charms much more efficiently.
[1x] Passively, I continue drawing forth a second unit of charmzard energy as I turn my attention elsewhere: The hexagonashields. with a burst of energy, I seize the shields surrounding the seed and curve their orbit slightly, sending them around the farmers...
before charging them with focused charmzard energy. the shields already exist, so every scrap of charmzard energy is going into the charming effect. meanwhile, my Player powers layer another protection on this whole ordeal, using the remains after the course correction to move all my charmzard energy defences constructs out of the way of incoming attacks next time anything targets them, or at least, to reduce a direct hit to a glancing blow.
[1x] With my final action, I preform a slightly risky procedure. drawing forth charmzard energy a third time, I jump backwards to oh wait I can't do that the farmers are in a separate zone from everyone else.
With that plan foiled, I note that my [doubly potent charmzard energy] that I got from combining dreamfake starcalibur with charmzard energy is technically separate from the rest... so I should be able to retrieve it from the depths of my inventory In Addition to my "can freely draw 1 charmzard energy per action" dealio....so... frantic scribbling WE NEED 100 ACTIONS RIGHT NOW OR W oops wrong script.
*So I can use what is functionally 3 charmzard energy for this action. If I've already reached or surpassed 50% charming per turn and this cannot bring me up to 100% charming per turn, The majority of this charmzard energy goes into defensive fortifications on the existing structure of charmzard energy. Otherwise, I duplicate my first construct this round, but on a larger scale, trading defences for charming power, fully halving the defensive power I could otherwise attain, and raising the charming power twofold, as in to 200% (as opposed to by 200%).
Breeder orders: make 12 more breeders and 4 more workers.
The overhealer overheals the charming hexagonashields, and the hexagonashield generator hexagonashields the charming construct. somno keeps working.
1 CP (given by TOG) a lash of cyan encircles the farmers, and pulls them off the boarding craft, into my formation, protected from the strife and Godmodder, and not about to get blocked off from me by piono's plans. excess power draws forth another charmzard energy and molds it into a fraction of a line, glinting silver, which encircles the other shields as another, though weaker, layer.
Cult action vote is to draw another charmzard energy and create another one of the charmzard energy attack semi-shields.
"Alice, if it looks like I'm going to fail to charm the farmers/ they're going to die instead of being charmed, step in with the 1/1 charge and make sure they get charmed to me and live without crippling disabilitys."
"Otherwise, do the thing with making a real world robot with a scrying line, or a machine that can generate like 1 boost stone from 3 actions or something."
 
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Orders:
SCV Assignment,
43SCVs build 3 Command Centers
50 build 5 Factories.
46 SCVs will build 5 Bunkers.

5 Command Centers will build a Reactor, to see how long it takes to build one and see if it was actually practical.

Army Clear out the Guard Bots! and oh dear Hunter, you will be the one who shall become the hunted here.

Factory Commence Heavy AFV production.

Actions:
1x. Certain Contingency are planned, hopefully to be never used. (Contingency Plans are made) (To be used in the future has part of activating a Contingency Plan)
2x. I add a little Command Center to the Factory, therefor has long has the Terran Army is alive, the battleship will produce 1 SCV.

1CP: Using Cranes and other construction units controlled by me, I help Joe to retrieve his Guardbot Generator Generator Generator

I agree with Cult Action.
 
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Action 1: The Legendary Weapon Thiefbot stealing and transferring weapons could be deadly. Luckily, it can't do anything if its mechanisms don't work. I give the Legendary Weapon Thiefbot a nasty shock, casing its mechanisms to malfunction! I then swing the Legendary Weapon Thiefbot, which is still holding Yorehammer, into the LifeThief MKIII several times, ending with the LifeThief being stuck six feet under the floor.
Action 2: I remove Yorehammer from the Thiefbot's limp grip.
Action 3: I transition to 4D, and hide behind a Soulrazer Reaper.
3 CP

You may want to put I Move to the Control Room. up at the top, just to be clear that you want to move into the room. We just had two attempts defused because they were in different rooms after all.
 
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
[tCP=13]

The alchemiter came up with us, correct?

Energy Crystal + Old Control Panel = ??? 1/??


I help JOE with the careful excavation/removal/liberation of the Generator^3.
I also give him +1 CP.
 
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Free Action: I move to the Control Room, and then relay a message to Alice. "ALICE! The Godmodder has a plan to bypass Yoreshield. You need to stop the Yorehammer bot, or he can use Yorehammer to bypass Yoreshield!"

Action 1: I note that I was in the infiltration mission, and thus when I summoned DeathThief I summoned him inside the Soulrazer. Thus, instead of being inside the Godmodder's invading army, he should actually be in my current position. Oh hey, that puts him in the same room as his sworn rival, LifeThief.

Action 2: I attach panes of plexiglass to the Soulrazer Reapers. These panes of glass give the Soulrazer Reapers a large enough hitbox that allies can hide behind them, so me and two other players can slide in behind the reapers and be safe from assault.

Action 3: I note that realistically, a Yorehammer weighing as much as a planet would be an attack against the Soulrazer due to its ability to weigh the Soulrazer down and cause it to nosedive into the ground, as well as its ability to apply a significant amount of structural stress by being on board. The anti-gravity generators would thus be a defense against the Yorehammer's attack on the Soulrazer, and because the Yorehammer is Yorehammer, it ignores the anti-gravity generators, allowing it to attack the Soulrazer for huge damage due to its weight (and also annoy anyone trying to pick it up). Also, I call dibs on the weapon once the thiefbot is stopped.
 
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Moniker, you didn't count my actions!
Since you didn't actually count them, I'm going to count it as +3 CP to me.

Seeing that the Kyleruler Murderer actually does not have a room-trap quality...
I step out of the room into the Side Room C just to annoy it and avoid being murdered, if I'm not there already.

Action 1:
Using this action and 1 CP, I build a wall and door separating Side Room C and the Interim Room, making sure it's big enough that most, if not all AG entities can get through. I then proceed to put a ridiculous capcha on the lock for it, making it so that all Soulraze entities shouldn't be able to get through, seeing as... well, they're robots.
-1 CP.

Actions 2+3:
"... Okay, now that that's in place, let's burn down the generator of those nuisances."
I whip out a Fire Flower, and open up a raging inferno of fire on the Murderer Generator, using up the remaining 2 CP in the process to fan the flames and pretty much catch the entire room on fire. Everything within the scorch radius is now black due to the char.
 
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FOCUS!
I create a sledgehammer. I pick up the sledge hammer. I unleash a flurry of blows on the Murderer generator with the good old fashioned tool of wrecking things: the sledgehammer.
 
Sighing, I pointed out to Moniker that he didn't fix up the bun units counters last turn.

(Action!)(3 Charges)
(1 Charge)
A charge is added to the Monastery Project.

(1 Charge)
Moving into the Control room, I decided to help a bit but not stay too long. So, to not break the Reaper and its weapons, I carefully place a single-use hit-guarantee weapon attachment onto one of the Reapers armaments and change its instructions just for this turn to attack the Legendary Weapon Thiefbot. With the help of the attachment, its attack will bypass the Thiefbot current guard and hit it.

(1 Charge)
With that done, I equip myself with Football Charging equipment and proceed to charge out of the control room and into the Kyleruler Murderer who is in the Interim. Charging the murderer into the other murderer in the room.

(Orders)
All my entities gather in the interim and proceed to pummel the Murderer units.

The Bun nobles fix up their timers and have the knight and shield bun add in the list as they were supposed to show up the last turn.

LM (Lightward Mages) continues to work on the new project.

RICE POND ECOSYSTEM:
Current count: 40 Basic Fish Schools, 12 Piranha schools
Current Growth:
Basic Fish Schools: +10 Next turn
Piranha Schools: +3 Next turn

MONASTERY PROJECT: (Unnamed) (4 Turns)
Current investment:
2 Charge, 1 Basic Fish School,
 
I order my festum to create worm spheres in the soulrazer, which creates dozens of mini-festum, to aid the people inside the soulrazer, with the help of 2 actions! I use my last action to boost my mini mini festum production by one!
 
"Alright everyone," I call out to my entities, "time to advance into the Control Room."

Rushing into the Control Room myself I survey the Soulrazer forces before me, this is going to be a challenge considering the Godmodder's incoming boarding party.

To begin I toss an EMP grenade at the LifeThief MKIII, the resulting EMP wrecking havok on its combat sensors and targeting computers especially as a bolt of lightning strikes it from behind. That should reduce its accuracy for a couple of turns. (x1)

Once my entities enter the Control Room I wave my hand towards the Temporal Guardian. Suddenly the Temporal Guardian fills with a sudden burst of energy, temporarily speeding it up along with a minor AOE for its next action. With the enhanced speed allowing the Temporal Guardian to act first in the entity phase I give it one simple order, Za Warudo the Elite Guardbots. While those tightly packed Soulrazer forces would be normally be a great threat when they're frozen in time...not so much. (x1)

Assuming the action tied to the Temporal Guardian doesn't need more power to work I charge. (x1)
 
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