Bank of Betrayal VII
Trivia answer: Heaven (specifically, the Heaven of the Mandate of Heaven sidequest)
3 actions: I smash away the Engineerbot's attack shields. Smash! Smash! Smash!
"INCORRECT! At one point, the Bank of Actions set up in one of the temples of heaven! Unfortunately, heavengoers don't have much money, so the branch was soon closed."
SMASH! SMASH! SMASH! They are all destroyed.
So, Duelbot. You do realize that forcing a Player to do nothing but fight you is going to end horribly for you, right? Meh, you probably don't care due to being a robot, but still. You are dead. The only question is how long it's going to take.
So, he currently seems to have the advantage. But wait, I have five bodies, each with their own personality and abilities (except when I don't, because I'm too lazy to have more than one body at a time except for effort plays).
Okay, he isn't even fighting one of us. The duelbot is currently fighting a shadow clone I created. We can just ignore him, right?
No. He's got some sort of unusual magic. If we ignore him it'll damage us. We have to focus all of our power on killing it.
What, we can't have one of us fight it while the rest of us accomplish objectives?
No, I think we might still be able to accomplish our objectives.
Well, I know that this is a free action, so I'm going to detonate the Terminatorbot.
Free Action: I activate my contingency to dispel Delay Burning, causing the Terminatorbot to detonate from stacked-up DOT when its turn comes up.
Alright, you do that, we're kiling this bastard.
Focused Action: While the duelbot duels my teammate's shadow clone, I rush it from behind and backstab it so hard that I punch through the Duelbot and kill the shadow clone. Unfortunately, this doesn't seem to have any impact on the Duelbot's dueling ability, and now I get in a swordfight with it. I immediately amplify my speed and strength with an incredible telekinetic ability, and just barely begin to beat it out, getting in a few nicks here and there.
Then, I backstep, charge my blade with phasing energy, and slash into the Duelbot's blades, cutting them at the hilt. It pulls out new swords, and I also cut them at the hilt. Eventually, it runs out of swords, and then I chop its head off. Or not. Apparently I burned my cut-through-everything energy on chopping its swords up.
However, I did still land a sword hit at hypersonic speeds. Even though it didn't decapitate the duelbot, it was quite powerful enough to give it the Smash Bros. treatment and launch it straight into the Duelbot generator with a sonic boom. However, the Duelbot still crawls out of the crater it's just left in the Duelbot generator and continues to fight, this time quickdrawing a laser gun.
I counter the laser gun by teleporting behind the Duelbot every time he fires, until he decides to get smart and fire behind his back. Then, he manages to land a hit that is blocked by my armor, but I retaliate with a telekinetic punch that rips its gun arm off and sends it flying into the floor-mounted flamethrower, becoming lodged in its mechanisms and disabling it.
The Duelbot, now out of weapons and down an arm, attempts to activate its last-ditch chest cannon, but at the last second it receives a well-placed electric shock that overloads its systems and causes its cannon to self-destruct. Since I don't want to be near its explosion, I telekinetically throw it away from my side of the field and towards the bank's entities. Then I realize that I could have just used reactive telekinesis to nullify the explosion, and do that as well to make sure that the duelbot doesn't get a suicide kill on me.
You dispel Stacking! The Terminatorbot will now die at the end of this turn!
The Duelbot somehow survives exploding! +3 advantage on the Duelbot, and the Generator is now slammed!
...After careful consideration, I will stay out of the way until the sidequest has finished, charging CP the entire time.
Unfortunately, that isn't an option. For now, you'll join the Bank of Actions Players, and during this turn charge 3 CP. But don't worry. It'll allllll be over soon.
I use 2 actions to make an upgrade station, that can upgrade my workers, soldiers, and fabricators.
I then use 1 action to upgrade my workers again. I order my soldiers to keep shooting the Engineer Bot.
You create an upgrade station! You also ever-so-slightly buff your workers.
Piono walks over to the Drakken Laser Drill and switches it from FIRE to STOP, undoing Fenix's screwup.
"Fenix, you're definitely not thinking straight right now."
1st action: case D is CROSSWORD
2nd and 3rd action: Piono rolls his eyes, and shifts the ground around so that the Drakken Laser drill is pointed sideways. Not at the forcefield, not at the vault, then he rips down portions of the ceiling and slams them into the earth, and welding them to the Drakken Laser Drill so that it can't be moved around again without concentrated force.
Also, somebody stun the terminator bot, we need it to not go off this round.
The first "C" is right!
The Drakken Laser Drill is now pointing sideways, and covered in strips of metal! It won't be moved without a serious effort!
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
Debt:The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies.
Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place.
Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Karp: 3
JOE: 7
Piono: 4
I perform Super Science to figure out exactly what the RGB control panel does. finally.
I charge by 2.
SUPER SCIENCE! The control panel does exactly what it did in the Doomed Timeline: Blue button summons an allied entity, green button summons an enemy entity, and the red button blows up something random. Oh! But it only works on the HEXAGONAFIELD.
Answer to Trivia Question F: The Center of the Darkest Void within the Void, a special location, that requires you to travel through the Void to reach. The Bank of Action COULD set up in the void and get destroyed extremely quickly, but since the Darkest Void within the Void is a near-infinite weird-not-void-distance away from the Lightest Void of the Void, the only possible location where entities could possibly survive, in addition to the fact that the Void is a conceptual space where "Space" and "Distance" doesn't matter [so you can't justVoi teleport directly to a location in the void, teleportation is essentially the concept of moving, Warping across dimensions is different due to that being the concept of moving on a dimensional axis, but there is no location that correlates to the Darkest Void or the Lightest Void.], in addition to the fact I know for a fact I didn't think about the void and that none of the players in the previous game had any connection to void greater than Winkin's [V] entities... However, the mystery of what is within the Darkest Void of the Void may never be explained ever soon.
Also, Joebobob I recommend suggesting your maze as the answer to this question.
Action 1: I create a Mirror Attack Blocker, which, being a mirror, is super effective at DEFLECTING LASER WEAPONS, as its a mirror. I give it to the Drakken Laser Drill. The mirror deflects any lasers shot from the Drakken Laser Drill into itself. The only possible counter to this is burning through a mirror with sufficient power, but however, I already thought of this! You see, the reason why a mirror can be burn't through with a extremely powerful laser (actual science) is that it is not 100% deflective, which how conveniently, This mirror is so close to 100% deflective, that it is enough to deflect 1 shot of the laser before being destroyed.
"Oh no, what horribly inconvenient this is, the Laser can't fire! Also, you really need to restrain yourself, assuming someone else doesn't do it for you, Fenix."
Free Action: I preemptively broadcast the remote shutoff codes for the Self-Repair system. The Decryption key: "Fire And Light". Encrypted using Blowfish with CBC... There we go: [OOC: Yes, I would of never done this right now normally without people asking me to, and this edit was after Captain.Cat's actions. Time Travel?]
(Auto_Repair) /s
Password: Light through Darkness
I broadcast all of the above on radio waves.
(Original encryption: 1d94WjRk6wfDeXRKkbyeqpuqu78FMCtieSocAezpIactX/JfI3bBUNWq/CBoyvqohhLRX98cexiwJal1po3bng==)
Actions 2 and 3: Oh, look how convenient. Just on time, good friend. Now lets load the message... Issue the command... I'm glad my trusty achrono phone is at hand. (also I don't use it to create repeats of useless Homestuck jokes)
Loading AI_Void<>Time@
Process(Listed_Statement)[Past at Turn 133]. Use complex Time Travel to avoid paradoxes from the [Redacted by Anti-Paradox System]. Listed [edit] 0 Actions for your use. Activate Anti-Paradox System. Thank God for AIs being able to completely ignore other information in a request, allowing them to completely get rid of "Want of a Nail"-style paradoxes resulting from future knowledge. Also, nevermind, I have [edit] 2 actions used in our "first" contact in time, however not our actual first contact, of course. Good luck. I realized my [edit] previous idea was unnecessary. Thankfully, this basically makes this an AI readout that the AI could be here in this turn and readout, but is no when close!
Activating Anti-Paradox System. No information outside of current known Present/Past will be used in this analysis. Selective analysis will also redact things stated to prevent Paradoxes.
Processing Statement...
Godmodder Creation Detected. Action Check: Action was used.
Processing Order:: Understand Statement, Understand Godmodder Motive, Scan for Errors/Contradictions, Determine Counters, Conclusion.
Initiate(Understand_Statement): Godmodder creates MEMETIC ADVERTISEMENT AGENTS. Note word used: "Absolute Truth". Note word: Memetic: Definition of Memetic == (Wikipedia)
"This article is about the study of self-replicating units of culture. For the critical and philosophical term, see Mimesis. For the study of Internet Memes, see Internet meme.
Memetics (also referred to colloquially as memeology) is the study of information and culture based on an analogy with Darwinian evolution. Proponents describe memetics as an approach to evolutionary models of cultural information transfer. Critics regard memetics as a pseudoscience.[citation needed] Memetics describes how an idea can propagate successfully, but doesn't necessarily imply a concept is factual.[1]
The term meme was coined in Richard Dawkins' 1976 book The Selfish Gene, but Dawkins later distanced himself from the resulting field of study.[2] Analogous to a gene, the meme was conceived as a "unit of culture" (an idea, belief, pattern of behaviour, etc.) which is "hosted" in the minds of one or more individuals, and which can reproduce itself in the sense of jumping from the mind of one person to the mind of another. Thus what would otherwise be regarded as one individual influencing another to adopt a belief is seen as an idea-replicator reproducing itself in a new host. As with genetics, particularly under a Dawkinsian interpretation, a meme's success may be due to its contribution to the effectiveness of its host.
The Usenet newsgroup alt.memetics started in 1993 with peak posting years in the mid to late 1990s.[3] The Journal of Memetics was published electronically from 1997 to 2005.[4]"
Warning: Last Sentences suspicious. "All Players will automatically make the correct choice and put their entities in the DEATH Stasis Pod if these memetic fliers, pasted everywhere on the field, are not dealt with!"
Understand Statement Step Complete.
Understand Godmodder Motive: Godmodder wants entities in the DEATH Stasis Pod. Step Complete. High probability of DEATH Stasis Pod being a TRAP. Godmodder also wants it by this turn.
Scan for Errors/Contradictions: Contradictions Detected: List created. "Understand Godmodder Motive, Scan for Errors/Contradictions, Determine Counters" Merged due to connections.
Contradiction/Weakness 1: All Players will automatically make the correct choice and put their entities in the DEATH Stasis Pod if these memetic fliers, pasted everywhere on the field, are not dealt with!
This implies that players are ordered to do it, but however, not all the players are in the Hexxagonical Field. Secondly, only players are forced to do it. Prevent Memetics from Touching Players and the Memetics are ineffective, your entities won't be effected by the Memetics, due to this statement. The players will be effected by Memetics, somehow [Project Shield Priority Increasement Recommended]
Contradiction 2: "absolute truth" contradicts the fact that the Ultimate/Absolute Truth currently unknown at the time, if it exists.
Contradiction 3/Potential Alert 1/Weakness 2: Godmodder passes out Fliers. Fliers passed to who and what? Did the Godmodder just seriously give the Fliers and pass them all out to the entities? As stated in Contradiction_1/Weakness_1 only Players are affected by it. If you did give them to the players, all you have to do is burn the Fliers the Players have, the entities won't be affected.
Conclusion: AI detects contradictions within statement. Potential Weaknesses are viable to be exploited. Combine Weakness 1 and Weakness 2 to defeat the Godmodder's action easily.
playSong.exe:
Popcorn.exe Running. Let the games begin.
Note: This won't be the last you see of my effects, Godmodder. You can't even stop me directly without causing a Paradox [Vague Backup Plan by my friend here in addition to actual logical paradox to prevent messages being intercepted], you see JOE? This is exactly what you were trying to do earlier, but thankfully its an actual logical time paradox the Godmodder can't just ignore with Hax or Paradox Rolls. Also would [Redacted? Maybe?] even let the Godmodder trigger a Paradox roll? -Void<>Time.
Also, if you see a number of changes for a certain.. um... 'response', blame Void.
Also, Unfortunately, I create this 'Paradox Defense' in some future turn using actions, so I guess you will have to wait. Maybe next turn? Possibly. I don't know when I make it myself.
"INCORRECT! [REDACTED]"
The Drakken Laser Drill's next attack will be blocked by a mirror - assuming nothing removes it!
Your healing is disabled. The terminatorbot is taking damage once again!
Through ABSOLUTE LOGIC, you prevent the flier memetics from having any effect on the Bank of Actions! Though... maybe they wouldn't have anyways? Well, regardless of whether they were or weren't going to affect you, they DEFINITELY aren't now!
FOCUS!
I summon a tiny kitten. Just a normal, cute kitten.... And then I get it into the firing lane of the Terminator Bot V3.
Would you truly fire upon this adorable soul? SHAME ON YOU!
Ah... did I say that was a normal kitten? I was mistaken. It's the {CUTE KITTEN} capable of giving even a robot with no heart the ability to worship the kitten's cuteness.
The Terminatorbot cries tears of oil... there's NO WAY it can kill an innocent kitten! How could you do this, Ranger Strider!? The Terminatorbot definitely won't fire, no matter what, until that kitten is out of the way!
Action 1: I appear behind the Duelbot Crusher is fighting and grab it, interrupting one of its attacks, then punch it into one of Crusher's attacks, before drawing 1 power from the reactor and using it to shoot a laser through the Duelbot's finicky bits.
Actions 2 and 3: Noticing the Terminatorbot aiming at the Drakken Laser Drill, I run towards it. The flamethrower tries to shoot me as I pass, but I leap over the attack to shoulder-tackle the Terminatorbot. Of course, it doesn't do much, because the Terminatorbot is heavy, but it staggers the thing for a moment, which is enough time to pull out my stun baton. I then smack the Terminatorbot in the shoulder, grab it, hit it twice in the side with the baton, and smack the baton on its head, staggering the Terminatorbot, then throw it across me to the ground and smash it over the CPU with the baton, stunning it.
You use extra power from the reactor to deal significant extra damage to the duelbot! +2 advantage to Crusher!
The Terminatorbot is completely immune to stun! However, your action DISORIENTS it, making it unable to attack!
Good bye my dear Crystal Golem, I'll forever miss you as my first Nega-HP type entity!
*begins plotting*
You know it's pretty ironic that my entity goes from a Nega-HP type entity to probably the entity of mine with the highest generic HP. DefTG works in mysterious ways.
Well as always I deploy an attack shield, this particular attack shield being placed the Hellfire Crystal Golem (who really needs a special ability to fit with its name, add yet another thing to the list). Oh and it's a Flaming Attack Shield! While it's no different from a normal attack shield mechanically speaking its aura of crimson flames really coordinates well with the Hellfire Crystal Golem's overall appearance. (x1)
The Hellfire Crystal Golem isn't looking quite right, where's my army wide enhancements...you must have forgot about those, probably a good sign of how not summoning a new entity for a long time makes things forgettable. Here they are:
These (barring the total attack power) were effects that affected every single one of my entities, enhancing them as a whole with everything from research, focused actions, fancy smoke dispensing machnery, and more. Many turns and actions were poured into them and I'm not willingly to let them be forgotten.
Now of course you might say 'well they can't apply because those entities weren't there originally' but let me stop you there. Not only are some things like the minor accuracy enhancing research hardly something that relies on a single time sensitive event but things like servitors produced every turn and a sentry turret weren't separately listed from the army wide effects.
...well you're certainly a tough customer, aren't you? I guess it comes with the territory and constantly dealing with certain Players but it still, I'm pretty much a minor background Player compared to the likes of Crusher and JOE. Very well, I simply open one way holes in time and space back to the HEXAGONAFIELD to the moment each effect was applied to allow the Hellfire Crystal Golem to benefit from them, immediately closing the holes when they're no longer needed. Now as the creator of the Temporal Guardian, an entity famed for its ability to accurately perceive through the time stream well enough to repeatedly stop Players from screwing up with temporal shenanigans, I know a thing or two about temporal manipulation so with careful positioning and precise timing the past will remain unaffected and I'll avoid any paradoxes a more reckless Player would undoubtedly cause. Plus even if I overlook something I imagine the Temporal Guardian would be willingly to help me considering I'm the one who brought it into being after all. (x1)
Hmmm that Terminatorbot is quite an issue, it's definitely going to try and one shot the Drakken Laser Drill. Considering all its defense bypassing abilities and resistances it's a difficult foe to stop...wait a second. It has no status effect resistance:
Well that makes things simpler.
Teleporting in front of the Terminatorbot I hurl dozens of amplified flashbangs right into its various sensory machinery before smacking it across the room with a Bat of Illusion. For all its power it really doesn't matter how good you are at attacking if you're dazed from flashbangs and suffering from an illusion that shifts the position of things by 5 meters in a random direction. It's not a foolproof method but hey, debuffing your accuracy for a turn can be quite critical for another's survival! (x1)
Hellfire Crystal Golem gets a STYLIZED attack shield! Nice!
Ordinarily, if you have an army-wide effect, that effect is lost when the army is wiped out, or otherwise taken off the field. Since you've opened a DOOR TO BEFORE, the Hellfire Crystal Golem (and just them) can gain the boosts from your past efforts!
The Terminatorbot has reduced accuracy! It was especially vulnerable to your flashbang since its eyes were wide open, trying to use the cute cat's cuteness to recover from its disorientation!
1 action: Trivia Question Answer: Joebobob's pigeon maze.
Right, OK. We're at a stalemate it seems. I look to the Duelbot Generator.... no, that thing can't cause us much real damage in the time remaining. Same with the Alarmbot, Engineerbot, and the Flamethrower. Those Machineguns though.... yeah they have real potential to mess us up.
2 actions + 1 Charge: I grapple up to the ceiling between the two machineguns, and grab the barrel of each of the two guns with one of my STRONK hands. I then brute force the machineguns into position such that they're both aiming at each other. I then connect the ends of their barrels with a super-strong rubber band, it's elastic pull will make sure that the guns cannot aim at anything but each other! (With those ramshackle repairs, no way their puny servo motors can overcome that rubber band).
"INCORRECT! All godmodder pocket dimensions contain a Bank of Actions sub-branch. For convenience. The maze happened to be teleported into the Bank of Actions branch, causing a handful of explosions that ultimately worked themselves out. All godmodder-controlled dimensions require his permission for the bank to set up."
The machine guns are all set up to obliterate each other! Until they do, though, you're going to have to deal with all the WHIRRRRRRing and CLICK CLICK CLICK ing as they try to auto-correct.
I punch the duel bot dueling fenix. At first nothing happens but, then you notice, it seems to be missing its attacks a lot more, you see, I destroyed its censors with the punch so now it can not see.
My other action is turning the terminator bot to stone using medusas head but only for this turn
Now I guess the trivia question. The 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999th floor of the empire state building my reasoning is the following: the empire state building does not have that many floors so it is not possible for them to set up there
+1 advantage to Fenix! He takes a breath...
The Terminatorbot is now STONED! In addition to being disoriented! But, at least the statue gets to stare at the cute, cute kitten...
"INCORRECT! The Empire State Building was extended by a Player in one godmodder battle to be an infinite tower! The Bank of Actions financed Starbucks branches to set up on every floor, to serve coffee to curious climbers! Technically, it counts!"
(1x) I perform a Paradoxical Charm on the Duelbot V2 attacking Fenix,some of it's attacks are now deflected in some sparkles when they would have otherwise hit
(2x) I use a pair of cymbals and smash them together with my BUFFNESS around the Terminatorbot's head to Stun them !!,if they were already stunned my cymbals will somehow further the stun duration
Combined with the Duelbot's earlier accuracy reduction, Fenix barely has to even try now! +2 advantage to him!
Your cymbals bounce off the stone statue of the terminatorbot. You're not sure, but somehow you feel like he's even more disoriented than he was before!
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
tCP: 20+3
Most people have just decided to live with your constant screaming. It's a fact of life now. Eventually, they'll all go deaf enough that it'll just fade into the background.
It's time...
Action 1-3: I look at the Terminatorbot V3. I believe I know what to do, ITS TIME FOR THE FINAL SMASH!!!!!
I take out my bow and using 3 CP, I draw my bow which causes my arrow to materialize. I pour my energy into the bow which causes it to glow. I feel the pure energy coming from the bow and arrow. I aim it right at the Terminatorbot V3. I smirk as say, "hasta la vista, baby"
I fire my bow at Lighting speeds which causes my arrow to go flying towards it. The arrow glows brightly as it blasts through the Terminatorbot V3. The arrow at the other side dissipates. I gave a sigh, "God I need to see the movies again"
The Terminatorbot V3 has been hit by an incredibly powerful attack... a STONE-SHATTERING attack! The petrified, disoriented, cute-kitten-disabled, cymbal-slammed Terminatorbot CRUMBLES TO DUST!
A+B: Force the Terminatorbot to attack one of the bank's Machineguns.
C: +1 CP.
[x2] "Alert, mission-critical item is at risk. Incoming defense-piercing attack. Recommendation: disable enemy aim."
The Operator reaches into a pocket in space, at this point comfortable enough with whatever weirdness is happening to her to just expect something to happen. She reaches out and grabs...
...That's a sack of dust. Too fine and powder-like to constitute proper dirt, but just as unsanitary. Perfectly mundane.
The Terminatorbot is immune to direct assault, so the girl figures 'directly' throwing a load of dust over its face may not have a good chance of working. For one, the Engineerbot may have been cruel enough to not upgrade it with a face, and for another, its face may be so gosh-darn ugly that throwing dust over it would not actually disable its accuracy. The Terminatorbot sheds a tear made of pure rust for the implicit ugliness, and then has a load more rust poured upon it from behind by the Spanish Inqiusition.
While you're reeling from that sudden revelation, so is the Terminatorbot, giving the Operator the moment she needs to dunk the Terminatorbot with dirt. No, not the dust bag, not even a cube-like square of dirt like Terraria or something. Just a literal handful of actual dirt, which gives the girl a grasp upon its body. Her (left) arm spreads like a liquid across the Terminatorbot, completely encasing it. After a few seconds, a terminal-like apparatus appears where the face of the Terminatorbot would be. The girl uses her right arm and quickly, deftly types in... Complete gibberish.
"...Operator is not computer-literate," Omniglot says. "Allow me," It says, swooping in close and unfurling some of its spider-like limbs. With machinegun speed and sniper precision, Omniglot dances across the keyboard (and disappointing everyone by not doing so literally), quickly hammering in code that swiftly corrupts the Terminatorbot's internal targeting systems, as the girl herself takes the opportunity to force the Terminatorbot's limb to point, at the annoying pair of ceiling-mounted machineguns.
"Virus constructed and successfully infected," Omniglot quips. "The enemy's AimAttackValue index is now corrupted and will now attack enemy weaponry. Expect swift debugging," Omniglot adds.
The terminal fades into the gold, and at the same time, it expands as the girl backs up (somehow the gold persists despite no longer being attached to the source), forming a golden cube, before turning into a static-displaying television screen, before then vanishing altogether-revealing a set of golden chains that lock the Terminatorbot in its current position, pointing at the Machineguns.
[x1] The girl keeps building up power for her mysterious means.
Golden chains wrap around the pile of worthless dust that is the Terminatorbot, somehow re-setting it up, and pointing it straight at the machineguns! The Terminatorbot somehow feels something stirring in its cold, dead soul... these machine guns are ENDANGERING THE CUTE KITTEN! It's been destroyed, but now... now it can fight for GOOD! Now... now it will FIGHT FOR TEAM [AG]!
Well, um... I guess I'll let the Relic take my offensive actions for now.
Free Action -
I toss a pen and paper over to The Operator / TheNonexistantTazz.
"So, um... I don't believe we've had a chance to chat. Maybe once all this craziness is over, I can sit down a bit and chat with... um, what is your name, anyways?
I'm not sure if you can write any common languages that we share, but I figure it might give you a shot at expressing yourself without Omniglot. Um... no offense."
Focus - Guessing Games
Artifact Case C -
T O X I C O L O G I C
M O N O C H R O N I C
Artifact Case F -
"Nowhere. How can something exist in the very definition of somewhere that doesn't exist? Simple answer."
Current Orders:
Use Air Slash on... um, the Engineerbot, why not. I just want that full charge.
Fire — — — — x — — — —Water
Air — — — — x — — — — Earth
Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.
Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.
Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.
Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.
Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.
Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.
Earth - Tremor
Deals mild damage to a max of three entities within a short range.
Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.
Let's be honest, I doubt I'll ever get these up. It's been 60 pages.
For your case C guesses, you've now got all but 3 letters right! The case very nearly exploded open at MONOCHRONIC. ...What would be the opposite of that? Since apparently, google doesn't just automatically define it.
"INCORRECT! Nowhere was a ghost town, however, the Bank of Actions branch opening brought economic prosperity to those there! Now, Nowhere is one of the most bustling towns in the Outer Sphere."
'Alright seems things are a bit or clear as of right now, At least we are not all fighting each-other yet. Best take out the Terminatorbot V3 right now.' Closing my eyes I focus a large amount of power into my next wish.
Focus - "Corruption of Machinery"
'I wish for the 115,000 HP per turn of healing that the Terminatorbot V3 is receiving to be instead be turned into being 115,000 points of damage per turn instead in addition to the 115,000 points of damage per turn it is already receiving!"
Suddenly inside the Terminatorbot V3 the Auto-Repair system receives an a error message. After a few moments a dozen more error messages appear, Then a corrupted file is detected, A few more seconds and the corrupted file spreads to other files then even more files which in turn causes them to spread the Corruption even faster across the Auto-Repair system. Soon the synthetic metal that the Auto-Repair system makes starts acting oddly. First it freezes solid, then It rapidly heats up and contracts, then after a few more moments of contracting it settles. Then the synthetic metal starts slowly bubbling, one or two bubbles can be seen every few moments before popping. After about the 10th bubble the synthetic metal almost instantly turns into a foul smelling sludge and starts running down all over the insides of the Terminatorbot V3 letting out an audible sizzling noise as it starts to melt the interior machinery of the Terminatorbot at a rapid pace.
Meanwhile the corrupted Auto-Repair system continues to produce more of this vile melting sludge and pump it into the Terminatorbot! (8 CP used. 11 CP remaining)
(Terminatorbot V3 should be taking about 230,000 damage per turn now if this works)
The Terminatorbot's stacked damage collapses all at once, a little early! Turns out that, despite being a re-made pile of dust, it's still burning, poisoned, etc... all those things, yeah. The Terminatorbot collapses AGAIN, now merely a pathetic pile of ash.
Current CP: 8
-------------------------------------------------------
x3 Action + 3 CP
While the Terminatorbot is physically locked into aiming at the Ceiling-mounted Machine Gun, artificial thoughts fly into its artificial mind. These thoughts basically boil down to "I should reeeeally just kill that Machine Gun. It's annoying me."
Meanwhile, Eyowe is still whistling like he didn't do anything.
-------------------------------------------------------
Actions Done:
x3 + 3 CP: Making the Terminatorbot more likely to attack the Ceiling-mounted Machine Gun.
The Pathetic useless pile of Terminatorbot ash is now more likely to attack the machine gun!
Your CP was not spent.
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ALLIED FORCES:
All entities guard, increasing their defense! The Relic finishes its air charge! Just hang on... almost through!
BANK OF ACTIONS:
The Duelbots pull back, knowing its over. Crusher and Fenix have managed to beat them back.
The Machine guns fire at each other, blasting each other into oblivion!
The enemies seem to collectively give up. Or rather, they begin to de-power, as, down below...
BASEMENT:
Brillo, Ion, and A/B/C use their final, fantastic, TEAM ATTACK! Ion puts on reading glasses, reads into the generator's soul... in order to use the MOST DEVASTATING INSULT POSSIBLE! The generator cries so much it shorts out! Brillo summons an absurdly large quantity of soap, filling the generator's insides with soap bubbles and water, damaging it even further! Finally, A, B, and C just hit it a bunch with a hammer. The generator! Is! DESTROYED!