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Defeat The Godmodder

Bank of Betrayal VII
Trivia answer: Heaven (specifically, the Heaven of the Mandate of Heaven sidequest)

3 actions: I smash away the Engineerbot's attack shields. Smash! Smash! Smash!

"INCORRECT! At one point, the Bank of Actions set up in one of the temples of heaven! Unfortunately, heavengoers don't have much money, so the branch was soon closed."

SMASH! SMASH! SMASH! They are all destroyed.

So, Duelbot. You do realize that forcing a Player to do nothing but fight you is going to end horribly for you, right? Meh, you probably don't care due to being a robot, but still. You are dead. The only question is how long it's going to take.

So, he currently seems to have the advantage. But wait, I have five bodies, each with their own personality and abilities (except when I don't, because I'm too lazy to have more than one body at a time except for effort plays).

Okay, he isn't even fighting one of us. The duelbot is currently fighting a shadow clone I created. We can just ignore him, right?

No. He's got some sort of unusual magic. If we ignore him it'll damage us. We have to focus all of our power on killing it.

What, we can't have one of us fight it while the rest of us accomplish objectives?

No, I think we might still be able to accomplish our objectives.

Well, I know that this is a free action, so I'm going to detonate the Terminatorbot.

Free Action: I activate my contingency to dispel Delay Burning, causing the Terminatorbot to detonate from stacked-up DOT when its turn comes up.

Alright, you do that, we're kiling this bastard.

Focused Action: While the duelbot duels my teammate's shadow clone, I rush it from behind and backstab it so hard that I punch through the Duelbot and kill the shadow clone. Unfortunately, this doesn't seem to have any impact on the Duelbot's dueling ability, and now I get in a swordfight with it. I immediately amplify my speed and strength with an incredible telekinetic ability, and just barely begin to beat it out, getting in a few nicks here and there.

Then, I backstep, charge my blade with phasing energy, and slash into the Duelbot's blades, cutting them at the hilt. It pulls out new swords, and I also cut them at the hilt. Eventually, it runs out of swords, and then I chop its head off. Or not. Apparently I burned my cut-through-everything energy on chopping its swords up.

However, I did still land a sword hit at hypersonic speeds. Even though it didn't decapitate the duelbot, it was quite powerful enough to give it the Smash Bros. treatment and launch it straight into the Duelbot generator with a sonic boom. However, the Duelbot still crawls out of the crater it's just left in the Duelbot generator and continues to fight, this time quickdrawing a laser gun.

I counter the laser gun by teleporting behind the Duelbot every time he fires, until he decides to get smart and fire behind his back. Then, he manages to land a hit that is blocked by my armor, but I retaliate with a telekinetic punch that rips its gun arm off and sends it flying into the floor-mounted flamethrower, becoming lodged in its mechanisms and disabling it.

The Duelbot, now out of weapons and down an arm, attempts to activate its last-ditch chest cannon, but at the last second it receives a well-placed electric shock that overloads its systems and causes its cannon to self-destruct. Since I don't want to be near its explosion, I telekinetically throw it away from my side of the field and towards the bank's entities. Then I realize that I could have just used reactive telekinesis to nullify the explosion, and do that as well to make sure that the duelbot doesn't get a suicide kill on me.

You dispel Stacking! The Terminatorbot will now die at the end of this turn!

The Duelbot somehow survives exploding! +3 advantage on the Duelbot, and the Generator is now slammed!

...After careful consideration, I will stay out of the way until the sidequest has finished, charging CP the entire time.

Unfortunately, that isn't an option. For now, you'll join the Bank of Actions Players, and during this turn charge 3 CP. But don't worry. It'll allllll be over soon.

I use 2 actions to make an upgrade station, that can upgrade my workers, soldiers, and fabricators.

I then use 1 action to upgrade my workers again. I order my soldiers to keep shooting the Engineer Bot.

You create an upgrade station! You also ever-so-slightly buff your workers.

Piono walks over to the Drakken Laser Drill and switches it from FIRE to STOP, undoing Fenix's screwup.
"Fenix, you're definitely not thinking straight right now."

1st action: case D is CROSSWORD

2nd and 3rd action: Piono rolls his eyes, and shifts the ground around so that the Drakken Laser drill is pointed sideways. Not at the forcefield, not at the vault, then he rips down portions of the ceiling and slams them into the earth, and welding them to the Drakken Laser Drill so that it can't be moved around again without concentrated force.


Also, somebody stun the terminator bot, we need it to not go off this round.

The first "C" is right!

The Drakken Laser Drill is now pointing sideways, and covered in strips of metal! It won't be moved without a serious effort!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies.
Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place.
Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 4

I perform Super Science to figure out exactly what the RGB control panel does. finally.

I charge by 2.

SUPER SCIENCE! The control panel does exactly what it did in the Doomed Timeline: Blue button summons an allied entity, green button summons an enemy entity, and the red button blows up something random. Oh! But it only works on the HEXAGONAFIELD.

Answer to Trivia Question F: The Center of the Darkest Void within the Void, a special location, that requires you to travel through the Void to reach. The Bank of Action COULD set up in the void and get destroyed extremely quickly, but since the Darkest Void within the Void is a near-infinite weird-not-void-distance away from the Lightest Void of the Void, the only possible location where entities could possibly survive, in addition to the fact that the Void is a conceptual space where "Space" and "Distance" doesn't matter [so you can't justVoi teleport directly to a location in the void, teleportation is essentially the concept of moving, Warping across dimensions is different due to that being the concept of moving on a dimensional axis, but there is no location that correlates to the Darkest Void or the Lightest Void.], in addition to the fact I know for a fact I didn't think about the void and that none of the players in the previous game had any connection to void greater than Winkin's [V] entities... However, the mystery of what is within the Darkest Void of the Void may never be explained ever soon.


Also, Joebobob I recommend suggesting your maze as the answer to this question.

Action 1: I create a Mirror Attack Blocker, which, being a mirror, is super effective at DEFLECTING LASER WEAPONS, as its a mirror. I give it to the Drakken Laser Drill. The mirror deflects any lasers shot from the Drakken Laser Drill into itself. The only possible counter to this is burning through a mirror with sufficient power, but however, I already thought of this! You see, the reason why a mirror can be burn't through with a extremely powerful laser (actual science) is that it is not 100% deflective, which how conveniently, This mirror is so close to 100% deflective, that it is enough to deflect 1 shot of the laser before being destroyed.

"Oh no, what horribly inconvenient this is, the Laser can't fire! Also, you really need to restrain yourself, assuming someone else doesn't do it for you, Fenix."

Free Action: I preemptively broadcast the remote shutoff codes for the Self-Repair system. The Decryption key: "Fire And Light". Encrypted using Blowfish with CBC... There we go: [OOC: Yes, I would of never done this right now normally without people asking me to, and this edit was after Captain.Cat's actions. Time Travel?]

(Auto_Repair) /s

Password: Light through Darkness

I broadcast all of the above on radio waves.

(Original encryption: 1d94WjRk6wfDeXRKkbyeqpuqu78FMCtieSocAezpIactX/JfI3bBUNWq/CBoyvqohhLRX98cexiwJal1po3bng==)

Actions 2 and 3: Oh, look how convenient. Just on time, good friend. Now lets load the message... Issue the command... I'm glad my trusty achrono phone is at hand. (also I don't use it to create repeats of useless Homestuck jokes)



Loading AI_Void<>Time@

Process(Listed_Statement)[Past at Turn 133]. Use complex Time Travel to avoid paradoxes from the [Redacted by Anti-Paradox System]. Listed [edit] 0 Actions for your use. Activate Anti-Paradox System. Thank God for AIs being able to completely ignore other information in a request, allowing them to completely get rid of "Want of a Nail"-style paradoxes resulting from future knowledge. Also, nevermind, I have [edit] 2 actions used in our "first" contact in time, however not our actual first contact, of course. Good luck. I realized my [edit] previous idea was unnecessary. Thankfully, this basically makes this an AI readout that the AI could be here in this turn and readout, but is no when close!


Activating Anti-Paradox System. No information outside of current known Present/Past will be used in this analysis. Selective analysis will also redact things stated to prevent Paradoxes.

Processing Statement...

Godmodder Creation Detected. Action Check: Action was used.

Processing Order:: Understand Statement, Understand Godmodder Motive, Scan for Errors/Contradictions, Determine Counters, Conclusion.

Initiate(Understand_Statement): Godmodder creates MEMETIC ADVERTISEMENT AGENTS. Note word used: "Absolute Truth". Note word: Memetic: Definition of Memetic == (Wikipedia)

"This article is about the study of self-replicating units of culture. For the critical and philosophical term, see Mimesis. For the study of Internet Memes, see Internet meme.
Memetics (also referred to colloquially as memeology) is the study of information and culture based on an analogy with Darwinian evolution. Proponents describe memetics as an approach to evolutionary models of cultural information transfer. Critics regard memetics as a pseudoscience.[citation needed] Memetics describes how an idea can propagate successfully, but doesn't necessarily imply a concept is factual.[1]

The term meme was coined in Richard Dawkins' 1976 book The Selfish Gene, but Dawkins later distanced himself from the resulting field of study.[2] Analogous to a gene, the meme was conceived as a "unit of culture" (an idea, belief, pattern of behaviour, etc.) which is "hosted" in the minds of one or more individuals, and which can reproduce itself in the sense of jumping from the mind of one person to the mind of another. Thus what would otherwise be regarded as one individual influencing another to adopt a belief is seen as an idea-replicator reproducing itself in a new host. As with genetics, particularly under a Dawkinsian interpretation, a meme's success may be due to its contribution to the effectiveness of its host.

The Usenet newsgroup alt.memetics started in 1993 with peak posting years in the mid to late 1990s.[3] The Journal of Memetics was published electronically from 1997 to 2005.[4]"

Warning: Last Sentences suspicious. "All Players will automatically make the correct choice and put their entities in the DEATH Stasis Pod if these memetic fliers, pasted everywhere on the field, are not dealt with!"

Understand Statement Step Complete.

Understand Godmodder Motive: Godmodder wants entities in the DEATH Stasis Pod. Step Complete. High probability of DEATH Stasis Pod being a TRAP. Godmodder also wants it by this turn.

Scan for Errors/Contradictions: Contradictions Detected: List created. "Understand Godmodder Motive, Scan for Errors/Contradictions, Determine Counters" Merged due to connections.

Contradiction/Weakness 1: All Players will automatically make the correct choice and put their entities in the DEATH Stasis Pod if these memetic fliers, pasted everywhere on the field, are not dealt with!

This implies that players are ordered to do it, but however, not all the players are in the Hexxagonical Field. Secondly, only players are forced to do it. Prevent Memetics from Touching Players and the Memetics are ineffective, your entities won't be effected by the Memetics, due to this statement. The players will be effected by Memetics, somehow [Project Shield Priority Increasement Recommended]

Contradiction 2: "absolute truth" contradicts the fact that the Ultimate/Absolute Truth currently unknown at the time, if it exists.

Contradiction 3/Potential Alert 1/Weakness 2: Godmodder passes out Fliers. Fliers passed to who and what? Did the Godmodder just seriously give the Fliers and pass them all out to the entities? As stated in Contradiction_1/Weakness_1 only Players are affected by it. If you did give them to the players, all you have to do is burn the Fliers the Players have, the entities won't be affected.

Conclusion: AI detects contradictions within statement. Potential Weaknesses are viable to be exploited. Combine Weakness 1 and Weakness 2 to defeat the Godmodder's action easily.

playSong.exe:

Popcorn.exe Running. Let the games begin.

Note: This won't be the last you see of my effects, Godmodder. You can't even stop me directly without causing a Paradox [Vague Backup Plan by my friend here in addition to actual logical paradox to prevent messages being intercepted], you see JOE? This is exactly what you were trying to do earlier, but thankfully its an actual logical time paradox the Godmodder can't just ignore with Hax or Paradox Rolls. Also would [Redacted? Maybe?] even let the Godmodder trigger a Paradox roll? -Void<>Time.

Also, if you see a number of changes for a certain.. um... 'response', blame Void.

Also, Unfortunately, I create this 'Paradox Defense' in some future turn using actions, so I guess you will have to wait. Maybe next turn? Possibly. I don't know when I make it myself.


"INCORRECT! [REDACTED]"

The Drakken Laser Drill's next attack will be blocked by a mirror - assuming nothing removes it!

Your healing is disabled. The terminatorbot is taking damage once again!

Through ABSOLUTE LOGIC, you prevent the flier memetics from having any effect on the Bank of Actions! Though... maybe they wouldn't have anyways? Well, regardless of whether they were or weren't going to affect you, they DEFINITELY aren't now!

FOCUS!
I summon a tiny kitten. Just a normal, cute kitten.... And then I get it into the firing lane of the Terminator Bot V3.
Would you truly fire upon this adorable soul? SHAME ON YOU!
Ah... did I say that was a normal kitten? I was mistaken. It's the {CUTE KITTEN} capable of giving even a robot with no heart the ability to worship the kitten's cuteness.

The Terminatorbot cries tears of oil... there's NO WAY it can kill an innocent kitten! How could you do this, Ranger Strider!? The Terminatorbot definitely won't fire, no matter what, until that kitten is out of the way!

Action 1: I appear behind the Duelbot Crusher is fighting and grab it, interrupting one of its attacks, then punch it into one of Crusher's attacks, before drawing 1 power from the reactor and using it to shoot a laser through the Duelbot's finicky bits.
Actions 2 and 3: Noticing the Terminatorbot aiming at the Drakken Laser Drill, I run towards it. The flamethrower tries to shoot me as I pass, but I leap over the attack to shoulder-tackle the Terminatorbot. Of course, it doesn't do much, because the Terminatorbot is heavy, but it staggers the thing for a moment, which is enough time to pull out my stun baton. I then smack the Terminatorbot in the shoulder, grab it, hit it twice in the side with the baton, and smack the baton on its head, staggering the Terminatorbot, then throw it across me to the ground and smash it over the CPU with the baton, stunning it.

You use extra power from the reactor to deal significant extra damage to the duelbot! +2 advantage to Crusher!

The Terminatorbot is completely immune to stun! However, your action DISORIENTS it, making it unable to attack!

Good bye my dear Crystal Golem, I'll forever miss you as my first Nega-HP type entity!

*begins plotting*
You know it's pretty ironic that my entity goes from a Nega-HP type entity to probably the entity of mine with the highest generic HP. DefTG works in mysterious ways.

Well as always I deploy an attack shield, this particular attack shield being placed the Hellfire Crystal Golem (who really needs a special ability to fit with its name, add yet another thing to the list). Oh and it's a Flaming Attack Shield! While it's no different from a normal attack shield mechanically speaking its aura of crimson flames really coordinates well with the Hellfire Crystal Golem's overall appearance. (x1)

The Hellfire Crystal Golem isn't looking quite right, where's my army wide enhancements...you must have forgot about those, probably a good sign of how not summoning a new entity for a long time makes things forgettable. Here they are:

These (barring the total attack power) were effects that affected every single one of my entities, enhancing them as a whole with everything from research, focused actions, fancy smoke dispensing machnery, and more. Many turns and actions were poured into them and I'm not willingly to let them be forgotten.

Now of course you might say 'well they can't apply because those entities weren't there originally' but let me stop you there. Not only are some things like the minor accuracy enhancing research hardly something that relies on a single time sensitive event but things like servitors produced every turn and a sentry turret weren't separately listed from the army wide effects.

...well you're certainly a tough customer, aren't you? I guess it comes with the territory and constantly dealing with certain Players but it still, I'm pretty much a minor background Player compared to the likes of Crusher and JOE. Very well, I simply open one way holes in time and space back to the HEXAGONAFIELD to the moment each effect was applied to allow the Hellfire Crystal Golem to benefit from them, immediately closing the holes when they're no longer needed. Now as the creator of the Temporal Guardian, an entity famed for its ability to accurately perceive through the time stream well enough to repeatedly stop Players from screwing up with temporal shenanigans, I know a thing or two about temporal manipulation so with careful positioning and precise timing the past will remain unaffected and I'll avoid any paradoxes a more reckless Player would undoubtedly cause. Plus even if I overlook something I imagine the Temporal Guardian would be willingly to help me considering I'm the one who brought it into being after all. (x1)

Hmmm that Terminatorbot is quite an issue, it's definitely going to try and one shot the Drakken Laser Drill. Considering all its defense bypassing abilities and resistances it's a difficult foe to stop...wait a second. It has no status effect resistance:

Well that makes things simpler.

Teleporting in front of the Terminatorbot I hurl dozens of amplified flashbangs right into its various sensory machinery before smacking it across the room with a Bat of Illusion. For all its power it really doesn't matter how good you are at attacking if you're dazed from flashbangs and suffering from an illusion that shifts the position of things by 5 meters in a random direction. It's not a foolproof method but hey, debuffing your accuracy for a turn can be quite critical for another's survival! (x1)

Hellfire Crystal Golem gets a STYLIZED attack shield! Nice!

Ordinarily, if you have an army-wide effect, that effect is lost when the army is wiped out, or otherwise taken off the field. Since you've opened a DOOR TO BEFORE, the Hellfire Crystal Golem (and just them) can gain the boosts from your past efforts!

The Terminatorbot has reduced accuracy! It was especially vulnerable to your flashbang since its eyes were wide open, trying to use the cute cat's cuteness to recover from its disorientation!

1 action: Trivia Question Answer: Joebobob's pigeon maze.

Right, OK. We're at a stalemate it seems. I look to the Duelbot Generator.... no, that thing can't cause us much real damage in the time remaining. Same with the Alarmbot, Engineerbot, and the Flamethrower. Those Machineguns though.... yeah they have real potential to mess us up.

2 actions + 1 Charge: I grapple up to the ceiling between the two machineguns, and grab the barrel of each of the two guns with one of my STRONK hands. I then brute force the machineguns into position such that they're both aiming at each other. I then connect the ends of their barrels with a super-strong rubber band, it's elastic pull will make sure that the guns cannot aim at anything but each other! (With those ramshackle repairs, no way their puny servo motors can overcome that rubber band).

"INCORRECT! All godmodder pocket dimensions contain a Bank of Actions sub-branch. For convenience. The maze happened to be teleported into the Bank of Actions branch, causing a handful of explosions that ultimately worked themselves out. All godmodder-controlled dimensions require his permission for the bank to set up."

The machine guns are all set up to obliterate each other! Until they do, though, you're going to have to deal with all the WHIRRRRRRing and CLICK CLICK CLICK ing as they try to auto-correct.

I punch the duel bot dueling fenix. At first nothing happens but, then you notice, it seems to be missing its attacks a lot more, you see, I destroyed its censors with the punch so now it can not see.

My other action is turning the terminator bot to stone using medusas head but only for this turn


Now I guess the trivia question. The 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999th floor of the empire state building my reasoning is the following: the empire state building does not have that many floors so it is not possible for them to set up there

+1 advantage to Fenix! He takes a breath...

The Terminatorbot is now STONED! In addition to being disoriented! But, at least the statue gets to stare at the cute, cute kitten...

"INCORRECT! The Empire State Building was extended by a Player in one godmodder battle to be an infinite tower! The Bank of Actions financed Starbucks branches to set up on every floor, to serve coffee to curious climbers! Technically, it counts!"

(1x) I perform a Paradoxical Charm on the Duelbot V2 attacking Fenix,some of it's attacks are now deflected in some sparkles when they would have otherwise hit
(2x) I use a pair of cymbals and smash them together with my BUFFNESS around the Terminatorbot's head to Stun them !!,if they were already stunned my cymbals will somehow further the stun duration

Combined with the Duelbot's earlier accuracy reduction, Fenix barely has to even try now! +2 advantage to him!

Your cymbals bounce off the stone statue of the terminatorbot. You're not sure, but somehow you feel like he's even more disoriented than he was before!

HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

tCP: 20+3

Most people have just decided to live with your constant screaming. It's a fact of life now. Eventually, they'll all go deaf enough that it'll just fade into the background.

It's time...

Action 1-3: I look at the Terminatorbot V3. I believe I know what to do, ITS TIME FOR THE FINAL SMASH!!!!!

I take out my bow and using 3 CP, I draw my bow which causes my arrow to materialize. I pour my energy into the bow which causes it to glow. I feel the pure energy coming from the bow and arrow. I aim it right at the Terminatorbot V3. I smirk as say, "hasta la vista, baby"

I fire my bow at Lighting speeds which causes my arrow to go flying towards it. The arrow glows brightly as it blasts through the Terminatorbot V3. The arrow at the other side dissipates. I gave a sigh, "God I need to see the movies again"

The Terminatorbot V3 has been hit by an incredibly powerful attack... a STONE-SHATTERING attack! The petrified, disoriented, cute-kitten-disabled, cymbal-slammed Terminatorbot CRUMBLES TO DUST!

A+B: Force the Terminatorbot to attack one of the bank's Machineguns.
C: +1 CP.

[x2] "Alert, mission-critical item is at risk. Incoming defense-piercing attack. Recommendation: disable enemy aim."

The Operator reaches into a pocket in space, at this point comfortable enough with whatever weirdness is happening to her to just expect something to happen. She reaches out and grabs...

...That's a sack of dust. Too fine and powder-like to constitute proper dirt, but just as unsanitary. Perfectly mundane.

The Terminatorbot is immune to direct assault, so the girl figures 'directly' throwing a load of dust over its face may not have a good chance of working. For one, the Engineerbot may have been cruel enough to not upgrade it with a face, and for another, its face may be so gosh-darn ugly that throwing dust over it would not actually disable its accuracy. The Terminatorbot sheds a tear made of pure rust for the implicit ugliness, and then has a load more rust poured upon it from behind by the Spanish Inqiusition.

While you're reeling from that sudden revelation, so is the Terminatorbot, giving the Operator the moment she needs to dunk the Terminatorbot with dirt. No, not the dust bag, not even a cube-like square of dirt like Terraria or something. Just a literal handful of actual dirt, which gives the girl a grasp upon its body. Her (left) arm spreads like a liquid across the Terminatorbot, completely encasing it. After a few seconds, a terminal-like apparatus appears where the face of the Terminatorbot would be. The girl uses her right arm and quickly, deftly types in... Complete gibberish.

"...Operator is not computer-literate," Omniglot says. "Allow me," It says, swooping in close and unfurling some of its spider-like limbs. With machinegun speed and sniper precision, Omniglot dances across the keyboard (and disappointing everyone by not doing so literally), quickly hammering in code that swiftly corrupts the Terminatorbot's internal targeting systems, as the girl herself takes the opportunity to force the Terminatorbot's limb to point, at the annoying pair of ceiling-mounted machineguns.

"Virus constructed and successfully infected," Omniglot quips. "The enemy's AimAttackValue index is now corrupted and will now attack enemy weaponry. Expect swift debugging," Omniglot adds.

The terminal fades into the gold, and at the same time, it expands as the girl backs up (somehow the gold persists despite no longer being attached to the source), forming a golden cube, before turning into a static-displaying television screen, before then vanishing altogether-revealing a set of golden chains that lock the Terminatorbot in its current position, pointing at the Machineguns.

[x1] The girl keeps building up power for her mysterious means.



Golden chains wrap around the pile of worthless dust that is the Terminatorbot, somehow re-setting it up, and pointing it straight at the machineguns! The Terminatorbot somehow feels something stirring in its cold, dead soul... these machine guns are ENDANGERING THE CUTE KITTEN! It's been destroyed, but now... now it can fight for GOOD! Now... now it will FIGHT FOR TEAM [AG]!

Well, um... I guess I'll let the Relic take my offensive actions for now.

Free Action -
I toss a pen and paper over to The Operator / TheNonexistantTazz.

"So, um... I don't believe we've had a chance to chat. Maybe once all this craziness is over, I can sit down a bit and chat with... um, what is your name, anyways?

I'm not sure if you can write any common languages that we share, but I figure it might give you a shot at expressing yourself without Omniglot. Um... no offense."

Focus - Guessing Games
Artifact Case C -
T O X I C O L O G I C
M O N O C H R O N I C

Artifact Case F -

"Nowhere. How can something exist in the very definition of somewhere that doesn't exist? Simple answer."

Current Orders:


Use Air Slash on... um, the Engineerbot, why not. I just want that full charge.

Fire — — — — x — — — —Water
Air — — x — — — — Earth


Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

For your case C guesses, you've now got all but 3 letters right! The case very nearly exploded open at MONOCHRONIC. ...What would be the opposite of that? Since apparently, google doesn't just automatically define it.

"INCORRECT! Nowhere was a ghost town, however, the Bank of Actions branch opening brought economic prosperity to those there! Now, Nowhere is one of the most bustling towns in the Outer Sphere."

'Alright seems things are a bit or clear as of right now, At least we are not all fighting each-other yet. Best take out the Terminatorbot V3 right now.' Closing my eyes I focus a large amount of power into my next wish.

Focus - "Corruption of Machinery"

'I wish for the 115,000 HP per turn of healing that the Terminatorbot V3 is receiving to be instead be turned into being 115,000 points of damage per turn instead in addition to the 115,000 points of damage per turn it is already receiving!"

Suddenly inside the Terminatorbot V3 the Auto-Repair system receives an a error message. After a few moments a dozen more error messages appear, Then a corrupted file is detected, A few more seconds and the corrupted file spreads to other files then even more files which in turn causes them to spread the Corruption even faster across the Auto-Repair system. Soon the synthetic metal that the Auto-Repair system makes starts acting oddly. First it freezes solid, then It rapidly heats up and contracts, then after a few more moments of contracting it settles. Then the synthetic metal starts slowly bubbling, one or two bubbles can be seen every few moments before popping. After about the 10th bubble the synthetic metal almost instantly turns into a foul smelling sludge and starts running down all over the insides of the Terminatorbot V3 letting out an audible sizzling noise as it starts to melt the interior machinery of the Terminatorbot at a rapid pace.

Meanwhile the corrupted Auto-Repair system continues to produce more of this vile melting sludge and pump it into the Terminatorbot! (8 CP used. 11 CP remaining)

(Terminatorbot V3 should be taking about 230,000 damage per turn now if this works)

The Terminatorbot's stacked damage collapses all at once, a little early! Turns out that, despite being a re-made pile of dust, it's still burning, poisoned, etc... all those things, yeah. The Terminatorbot collapses AGAIN, now merely a pathetic pile of ash.

Current CP: 8
-------------------------------------------------------
x3 Action + 3 CP

While the Terminatorbot is physically locked into aiming at the Ceiling-mounted Machine Gun, artificial thoughts fly into its artificial mind. These thoughts basically boil down to "I should reeeeally just kill that Machine Gun. It's annoying me."

Meanwhile, Eyowe is still whistling like he didn't do anything.
-------------------------------------------------------
Actions Done:

x3 + 3 CP: Making the Terminatorbot more likely to attack the Ceiling-mounted Machine Gun.

The Pathetic useless pile of Terminatorbot ash is now more likely to attack the machine gun!

Your CP was not spent.

---------

ALLIED FORCES:

All entities guard, increasing their defense! The Relic finishes its air charge! Just hang on... almost through!

BANK OF ACTIONS:

The Duelbots pull back, knowing its over. Crusher and Fenix have managed to beat them back.

The Machine guns fire at each other, blasting each other into oblivion!

The enemies seem to collectively give up. Or rather, they begin to de-power, as, down below...

BASEMENT:

Brillo, Ion, and A/B/C use their final, fantastic, TEAM ATTACK! Ion puts on reading glasses, reads into the generator's soul... in order to use the MOST DEVASTATING INSULT POSSIBLE! The generator cries so much it shorts out! Brillo summons an absurdly large quantity of soap, filling the generator's insides with soap bubbles and water, damaging it even further! Finally, A, B, and C just hit it a bunch with a hammer. The generator! Is! DESTROYED!
 
Fake Sidequest: Collection Call I
FAKE SIDEQUEST: COLLECTION CALL: PART 1:

Four Players sprint through the night. The clear sky and almost-full moon above ensure visibility isn't a problem - both for them and their enemies. They duck behind destroyed machinery, inanimate corpses of entities slain long ago, crouching against the muddy ground - most of the greenery in this section of the battlefield was destroyed long ago.

Movement is quick. Invisibility only works once, before it gets too repetitive - the Players are forced to get creative. They disguise themselves as bushes, holes in the ground, other godmodders, everything they can think of, and use various equally unique, silent methods to boost their speed.

Finally, they reach a rare forested portion of the battlefield - one that's seen a little less combat. They stop for a rest, and, with a few quick enemy-detection actions to ensure they're alone, begin to talk...

Gutcher: ...What just happened.

Soren: Everyone died. That's what.

Gutcher: Okay. But seriously.

Gutcher: What just happened.


One Player sits apart from the other three. They focus, using their psychic powers to draw up a holo-map of the surrounding area, looking for anything important or useful...

Wolfkitty: ...

The other three pay her little mind.

Greenling: Let's... let's take a moment. Let's walk through what EXACTLY happened... step by step.

Soren: Thanks to the Charmzard, we had a huge army of entities, and we were about to get more, despite what the Bank of Actions people were yelling about. And then, some sort of portal appeared... does anyone remember where its from?

Greenling: I'm not sure anyone got a bead on it. But the godmodder pulled out... a lot of stuff. Like, like... five different things!

Gutcher: It was total garbage... a load of BS! BS!! (Soren: Shush!) ... He had... something called a Starcalibur... and a Yorehammer... and an Infinileaf Clover... and... and other stuff, too!

Soren: The Allsee Spectacles.

Greenling: I think... he was using those to one-shot people? But it wasn't that he'd use those directly, he'd use the Spectacles to scan them, and THEN one-shot them...

Greenling: And then, once he'd reduced our number, the Charmzard and everything else turned traitor, and then...

Greenling: ...And then we came here.


Wolfkitty's hologram shows a few faint red dots, far away, undoubtedly representing enemies. Wolfkitty ignores them, and squints, zooming in on some other part of the map.

Gutcher: Did you guys see anyone else make it out of that fight? Please, PLEASE tell me somebody else made it!! (Soren: Shush, we can't be sure we're alone!)

Greenling: ...I don't know.

Greenling: ...Are we alone now?

Greenling: Is it... over?


There's a brief silence for a moment...

Soren: ...The godmodder might be trying to track us down. Look.

Soren points towards the sky. The faint red, unbroken shimmering of the Barrier can still be seen.

Soren: The godmodder hasn't yet tried to escape. That means he still has something he wants to do here.

Gutcher: Like... like hunting us down!? Like... like culling ALL the Players! (Soren: SHUSH!) (Greenling: You shush too, Soren! Set a better example!)

-----------

Despite his very best efforts, the godmodder has not ever managed to fully conquer Earth. Every time he gets a moments peace, more Players show up.

But whenever the godmodder can, he takes the opportunity to destroy Earth's infrastructure. Major population centers are his biggest target - he works his hardest to suppress the advancement of technology. It would be no good if the weaponry of ordinary humans eventually grew strong enough to challenge his army of entities all on its own.

But of course, the Players wanted to prevent this. They found that merely reacting every time the godmodder attempted to teleport somewhere was never good enough. A more permanent solution was needed. And so... the Barrier.

The Barrier's purpose was to keep the eternal war between the Players and the godmodder localized to a specific area. That specific area happened to be the majority of Asia. If you traced it on a map, the oval would cover all of Russia, about half of China, and about half the various countries in the middle of the map - Germany and Poland and such. Most of the fighting between Players and godmodders takes place in this area. The Players currently attempting to escape the prison fought in this zone, back when they were still alive.

The Barrier restricts the godmodder, his entities, and anyone else allied with him. If anything owned by the godmodder was ever detected outside the Barrier, the Barrier would immediately begin glowing a harsh green light, signaling the Players to protect their planet. The barrier is also a physical restriction, and along with the Players is the first and last line of defense against the godmodder escaping and doing as he pleases with the rest of the world.

But while the barrier has a massive amount of power invested into it, it is spread over an even more massive area. If the Players ever give the godmodder time to breathe, he'll go right for the barrier. It doesn't require much of his power to get past it. And once he gets past the barrier, the Players have to follow, and desperately attempt to prevent him from giga-nuking some city somewhere...

The godmodder gets out frequently. But the barrier is better than nothing.

Since the barrier is still "docile" right now, that means the godmodder has yet to leave it.


------------

Soren: ... We can't stay still forever.

Gutcher: Maybe it's time to give up. My family... I need to get back to them...

Gutcher: The next group can handle it...


Greenling: No.

Soren: Agreed. We can't stop now.

Wolfkitty focuses on her hologram more. The red dots are a little closer, now. But she's found something else, too...

Gutcher: But... but why??

Soren: Those weapons. The godmodder isn't just going to magically lose them. They looked... very permanent.

Soren: Even if new Players do come, he'll just butcher them like he butchered the rest of us.


Greenling: So... with that being the case... we need to make some kind of comeback... or the godmodder-

Gutcher: Will WIN! Agh...

As Soren once again is attempting to shush Gutcher, a figure emerges from the forestry. The Players immediately turn and cover them in flashlight beams. It's... a normal human male teenager. Nothing special about them all.

They're dressed in all-black colors, and carrying a sack on their back. The Players immediately conclude they're a looter - someone attempting to scavenge the vast amount of useful materials left behind by the war for profit. It's technically illegal, and definitely dangerous. But judging by his age... he's not with any larger group.

???: What are all of you yelling about? Wait... you're Players?

Soren: Yes, and shush. You need to leave, now.

Wolfkitty: Look.

All the Players, and the looter, immediately look at Wolfkitty's hologram... First, the red dots are even closer than before. Numerous enemies are closing in on them, and they're beginning to speed up. But even closer than the enemies... is a large temple, with an even larger power signature inside.

Wolfkitty: It's a godmodder.

Gutcher: Wait... the godmodder is right next to us!?

Wolfkitty: No. A different one.

Greenling: What.

Wolfkitty just shrugs. Everyone stands in silence for a moment.

???: ...Hey, I know a way inside that temple.

???: It was supposed to be sealed, but there's a tunnel that leads in if you know where.

Soren: I say we do it.

Gutcher: What??

Greenling: Is that really okay?

Soren: At this point, taking a chance on whoever or whatever is inside that temple might be our best chance.

To emphasize his point, Soren gestures to the holographic display. The red dots aren't getting any further away.

Eventually, the Players agree, and the newcomer (his name turned out to be Trey) leads them into the tunnel...

----------

Eventually, the Players all emerge within the temple.

Trey: Well... this is it.

Wolfkitty kept her display. The red dots have the temple surrounded. Trey won't be able to exit the way he came.

Trey: Ah... may I...

Greenling: Of course. Thank you.

Greenling waves his hand, adding a week's worth of food and water to Trey's sack and teleporting him to the place he currently considers to be "home".

The Players walk through the temple, but don't have to go far until they find themselves in the central chamber. And on the other side is someone that you, the readers, know well, but whom these Players have never met.

Alice immediately turns around, noticing their presence.

Alice: You... Players? Why are you here?

Soren: We have the same question. Why are you here?

Alice: Disposing of this legendary weapon - the Yoreshield.

Alice holds it up for emphasis.

Alice: Listen, I'm not with the godmodder, and what I'm doing is exclusively to your benefit. This legendary weapon needs to be disposed of.

Alice: Leave me be, and we'll have no quarrel.


Alice doesn't turn her back. She's clearly a bit nervous.

Gutcher: (Guys... she's at 1 HP... if we all attack now...)

Greenling puts a hand on Gutcher's shoulder, indicating he should wait...

Greenling: That legendary weapon you have. Is it, perchance, in a set with five others?

Alice: Six others, actually. Wait... hang on... how...?

Greenling: The... other godmodder has five more.

Alice: No... then...

Alice: Then sealing this one is all the more important! Now-


Immediately, the ceiling is blasted open, and multiple enemies descend... they're soldiers, decked out in typical black gear! They're really hitting that "Dystopian government massacres civilian protesters" aesthetic. One of them fires their laser weapon at Alice, and it just barely misses.

Alice: They're here! And the godmodder can't be far behind...

Alice: Listen, Players! You need to protect me! This temple was placed to seal away items - but it takes time to work! Guard me until I can use the temple to seal Yoreshield! I'll be a sitting duck until then!

Gutcher: No, wait, we have many questions! We can't just - we can't just work with a godmodder - a godmodder!

Greenling: Let's do it.

Soren: The enemies came for her. We can't win a three-way fight. Whether she's good or bad, protecting her is our best bet.

Wolfkitty: Deploying dewdrop dragon...

Gutcher: Ah... I just want it all to end! No... why...!?

---------

Wolfkitty's very favorite pocket entity, the dewdrop dragon, doesn't appear in time to put up player invulnerability, but with it out, the battle begins in earnest. The Players all take up positions and prepare to protect Alice from the onslaught.

THE TEMPLE OF SEALING:

[PG-2]Alice: 1/10 (Yoreshield - can create ultimate attack shield/blocker!)(Attempting to seal Yoreshield - can't use actions. Done in 7!)

[N+2]Wolfkitty
[AG]Soren
[AG]Gutcher
[AG]Greenling

[N - Wolfkitty]Dewdrop dragon: 20,000/20,000 HP, 6,000A

[N]Broken-down temple guardian: 0% repaired!
[N]Broken-down temple guardian: 0% repaired!

[PG]Dystopian solder squadron: 2,000 x 10 HP, 1,000 x 10A
[PG]Dystopian solder squadron: 2,000 x 10 HP, 1,000 x 10A
[PG]Dystopian elite: 15,000 HP, 2,000 x 3A

Gaping hole in temple (new reinforcements arriving each turn!)

----------

(OOC: The Fake Sidequests are sidequests that you can't actually play. This is a cutscene to give you an idea of whats going on on Earth. Timeline-wise, this is all happening before this prison jaunt you're on now - not during your prison jaunt. You can't affect this at all. IC, you do not even know this has happened.

This was originally planned to be a playable sidequest, where all of you would control the four Players here. I decided to do this instead to save everybody time.)

And just to be doubly clear - you can't interact with this! It is only a cutscene!
 
Fake Sidequest: Collection Call II
Within the Temple of Sealing, the battle continues.

Greenling conjures an attack shield around Alice!

Gutcher attempts to summon a giant mountain of flex tape to patch up the gaping hole in the temple ceiling. +10% patching!

Soren generates a repairbot, which repairs another, bigger repairbot, which repairs another, bigger repairbot, and the cycle continues 100 more times, and then that repairbot repairs the broken-down temple guardian for +30% repair!

Soren: Gutcher, listen. Repairing the gaping hole isn't worth it. We need to focus on survival right now.

Gutcher: But if we repair this hole, we can have less enemies to deal with!

Wolfkitty heals Dewdrop dragon back to full health with a splash potion of healing X. She is wholeheartedly devoted to keeping the dragon safe.

Soren: We ALREADY have too many enemies to deal with! We need to last only a few more turns. And if we you help us kill some enemies, then that'll be all the easier!

Gutcher: But if we stop now, we'll lose what we have so far! If we all work together, then-

Another small squad of dystopian soldiers drops through the ceiling, smashing through some of Gutcher's flex-tape! The tape loses 5% integrity! The dystopian soldiers fire on Alice, destroying her attack shield!

Gutcher: Ah!

Soren: It isn't worth it! Losing what we have already doesn't matter. The past is behind us, and the future is ahead of us.

Greenling: Yes, Gutcher. With the manpower and time we have, sealing the hole is out of our-

One of the squads of dystopian soldiers fires a shot towards Alice! Greenling promptly teleports into its path, eating the shot head-on! He's blown aside, injured. Soren turns and rushes to him...

---------

Time. It can be easy to lose track of when you are, when you're surrounded by eternal fighting and action. There's never any time for boredom.

The current year, Earth-time, is 2306 A.D. However, thanks to the influence of both the current godmodder, and the numerous godmodders that came before him, Earth is not the glorious sci-fi futurescape it should have been. The technology is significantly - but not massively - above what scientists estimate 2019 humanity would have had, if there had never been godmodders or Players.

The one-and-a-half billion-some humans have just begun to explore the possibilities of inter-plane travel... discovering entirely new universes. It disturbs them immensely how many planes have already fallen to the godmodder. But exploration of more peaceful planes has yielded great results. Non-humans can be, and have been, Players, and each plane has its own theories on how to deal with the godmodder... and their own ideas for new and effective attacks to use.


----------

Soren: Greenling, respond! Are you okay?

Greenling gets back up quickly.

Greenling: Whether I'm fine or not is something to be sorted out after the battle! We need to keep fighting, everyone!

Gutcher: Dammit... dammit!

---------

THE TEMPLE OF SEALING:

[PG-2]Alice: 1/10 (Yoreshield - can create ultimate attack shield/blocker!)(Attempting to seal Yoreshield - can't use actions. Done in 5!)

[N+2]Wolfkitty(slightly injured)
[AG]Soren
[AG]Gutcher
[AG]Greenling(Injured)

[N - Wolfkitty]Dewdrop dragon: 20,000/20,000 HP, 12,000A (strength potion - x2 attack for 2 more turns!)

[N]Broken-down temple guardian: 55% repaired!
[N]Broken-down temple guardian: 0% repaired!

[PG]Dystopian solder squadron: 2,000 x 3 HP, 1,000 x 3A
[PG]Dystopian solder squadron: 2,000 x 10 HP, 1,000 x 10A
[PG]Dystopian solder squadron: 2,000 x 5 HP, 1,000 x 5A
[PG]Dystopian elite: 15,000 HP, 2,000 x 3A
[PG]Dystopian protector: 40,000 HP, bodyguarding Dystopian elite!

Gaping hole in temple (new reinforcements arriving each turn!)(15% patched!)
 
Fake Sidequest: Collection Call III
The enemies in the temple continue to mount.

Gutcher summons Bowser, who roasts 3 Dystopian soldiers before he gets dropped into lava!

Greenling: Right, restored temple guardian! Get to protecting Alice!

Greenling teleknetically levitates a Restored temple guardian, positioning it in front of Alice to block attacks against her.

Some Dystopian soldiers fire at the Dewdrop dragon, dealing 5,000 damage to it!

Wolfkitty: Dewdrop, withdraw.

Wolfkitty attempts to use another pocket entity keeper. But... she's all out! She forgot to restock in the fighting!

Wolfkitty: ...Not enough...

Alice: Everyone, listen! Just a little bit longer!

Alice: Wait... hold on... I'm sensing something...!


Two groups of Dystopian soldiers fire at Dewdrop dragon at once! Wolfkitty tries to get in the way of their attacks, but doesn't manage in time! Dewdrop dragon slain!

Wolfkitty: ...

The others don't notice Dewdrop dragon's death right away, too distracted by Alice.

Alice: It's... it's... no... the godmodder's coming!

Greenling: The godmodder!? That's-

Greenling is hit by all the Dystopian elites attacking him at once! Already injured, he makes for an appealing target... his attack shield is broken, and he drops to the ground, critically injured!

Soren: Greenling!

Soren rushes to his side, quickly covering both of them in a one-turn protection shield...

Alice: I have enough time to finish this before the godmodder gets here!

Wolfkitty: You... you killed... Dewdrop-

Soren: Greenling, listen to me! We need to-

Alice: Right, everyone! Cover me a bit longer! None of you will even need to sacrifice yourselves if you split it up efficiently!

Gutcher: What? What's happening?

Greenling: Agh-

Wolfkitty: Die... die...

Soren: Greenling, we're almost through, we just need to hold out a bit longer-

Wolfkitty: Die... die... diediediedieDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIE

Wolfkitty charges screaming at the enemies, ripping through them at an unbelievably fast rate! Greenling staggers back to his feet with Soren's help.

Greenling: Soren... why are we here?

Soren: What? We're here to... to... to defeat the godmodder, of course.

Greenling: Yes, but... why?

Soren: ...

-----------

In modern times, most Players who fight the godmodder have a deeply personal reason. Some Players seek revenge for relatives or friends, while others simply seek power and a rush. But either way, most Players come to fight the godmodder of their own volition.

This was not always the case. On many occasions, governments and organizations seeking the godmodder's downfall would attempt to form Players into an organized army to defeat the godmodder. But massive armies tender to suffer from a number of problems. For one, any Player forced into conflict without a particular reason to fight would inevitably be less effective. A number of drafted soldiers proved unable to make the transition to Player at all. Another flaw was that any attempt to enforce standardization would always decrease Player power, which is reliant on creativity and originality. This crippled the efforts of any truly massive armies sent to kill the godmodder. Most of history's godmodders were killed by small-to-medium size groups - though they also have proved ineffective against the current one.

Despite all of this, there still exist places where one can study the art of killing the godmodder. Player high schools/colleges! Godmodder damage is a legitimate field of study, and yet many great godmodder damage thinkers are reluctant to share their attack ideas, for fear that the godmodder will simply heal back up to full health, "wasting" the idea, since they never work a second time...

Greenling graduated from one of these schools, inspired by his years in the orphanage watching the Players on TV.. He passed all his tests ("I put a blindfold on the godmodder's eyes and ask him to walk forward. As he's beginning to walk, I put a banana peel under his foot."
Please estimate within 20% the % odds of this attack succeeding.) and ultimately graduated with an associates in Godmodder Damage.

-----------

Soren: The godmodder killed my brother. That's why I'm here.

Soren: Greenling. I know it seems hopeless, but we have to keep fighting. Giving up never got anyone anywhere.

Soren: We have a world counting on us winning here today. We can ask the philosophical questions later!


Greenling: Yes... then... you're right!

Greenling stands tall, despite the pain, and yells to his allies:

Greenling: Everyone! We're almost through! Let's pull it together and WIN!

Greenling: I'll keep the restored temple guardian alive and defending Alice! Soren and Gutcher! Use status effects to stun as many enemies as you can! Wolfkitty! Uh...


Wolfkitty is still brutally murdering everything.

Greenling: ...You keep doing that!

Greenling: Let's do this, everyone!


Gutcher: Yes! Go team!

---------

THE TEMPLE OF SEALING:

[PG-2]Alice: 1/10 (Yoreshield - can create ultimate attack shield/blocker!)(Attempting to seal Yoreshield - can't use actions. Done in 2!)

[N+2]Wolfkitty(slightly injured)
[AG]Soren(slightly injured)
[AG]Gutcher
[AG]Greenling(Critically Injured)

[N]Restored temple guardian: 18,000/30,000 HP, 5,000 x 2A (guarding Alice)
[N]Broken-down temple guardian: 0% repaired!

[PG]Dystopian solder squadron: 2,000 x 5 HP, 1,000 x 5A
[PG]Dystopian solder squadron: 2,000 x 2 HP, 1,000 x 2A
[PG]Dystopian elite: 15,000 HP, 2,000 x 3A
[PG]Dystopian elite: 15,000 HP, 2,000 x 3A
[PG]Dystopian protector: 40,000 HP, bodyguarding Dystopian elite!
[PG]Dystopian solder squadron: 2,000 x 10 HP, 1,000 x 10A

Gaping hole in temple (new reinforcements arriving each turn!)
 
Fake Sidequest: Collection Call IV
The battle in the temple is drawing to a close. With an incredible last-minute showing, the Players managed to pull together and stave off everyone just long enough! It helped that Wolfkitty killed about 75% of the enemies.

After using their last actions to create several new shields, the Players form up around Alice, Greenling still barely managing to stand.

Soren: Alice. Is everything ready?

Alice: Yes. Just... one... more... minute...!

The enemies launch their last attacks, but its useless! The defenses hold!

And finally, the Temple of Sealing is fully reactivated, thanks to Alice's power!

The Yoreshield begins to lift out of Alice's hands, and is surrounded in a light blue glow... it begins to rise into the air... a little higher... it begins to fade away...!

And then Alice snatches it back into her hands.

Alice: ...No.

Gutcher: What?

Alice: ...This temple is a trap. I just realized.

Alice: The godmodder's messed with this temple. It's too perfect. It'll teleport it right to him.

Alice: There's no way a temple made this long ago could have this kind of power. And when the Yoreshield rose up, just now... my everything-sensor told me where it was going.

Alice: He must have done it before... at one point, this temple was a part of the war... some Player created it, and the godmodder booby-trapped it later on...


Greenling: Then... what are we going to do?

Wolfkitty looks at the enemies. They've all retreated to the back of the temple, and lined up in perfect formation. As if...

Wolfkitty: He's coming.

Alice activates Yoreshield just as the godmodder drops through the temple's roof. Alice is perfectly protected, but the four Players aren't lucky enough to have an incredibly powerful legendary shield that can protect from the godmodder.

With a wave of his hand, the godmodder crumples the restored temple guardian into a toaster. The Players are alone. And the godmodder still has all of his own Legendary Weapons...

The Godmodder: Even the temples are turning traitor today.

Soren: Godmodder, you should know that nobody has the luxury of clever quips!

Soren attacks! Except, instead of fighting, Soren puts the godmodder in THE ULTIMATE RACE! It's a race to win an amazing prize; the Fountain of Youth! Obviously, the godmodder has to win such a great prize! So, Soren and the godmodder both sprint down the track! Soren's track is totally clear, but for some reason, the godmodder's side of the racetrack is booby-trapped with a few minor obstacles, like pits full of poisonous snakes, hurdles that bite your crotch when you jump over them, black friday foot traffic, an entire traffic jam that somehow made it onto the race track, and additional pits full of poisonous snakes! The godmodder obviously has to force through these obstacles as fast as possible, otherwise he'll lose to Soren!

Except... that's not what happens. The godmodder doesn't even bother to race. And when Soren reaches the fountain, he triggers one of the godmodder's booby-traps, that locks him in a KILLCAGE. Killcages are like normal cages, except they modify your body so that you can only breathe instant-kill poisonous gas. You breathe this instant-kill gas the same way you do oxygen, however, you now breathe oxygen the same way you do instant-kill gas! Soren can't possibly escape the cage without getting killed by the poisonous gas inside the cage or the oxygen outside.

Soren's cage hovers a few feet above the ground of the temple. Greenling, Gutcher, and Wolfkitty were also caged while Soren's flashy attack distracted everyone. The godmodder then locks those cages within fifteen hundred additional cages, anti-teleportation fields, anti-escaping fields, and other anti-x fields just to be safe.

The Godmodder: No time for games.

He turns to look at Alice. This is the first time they've talked one-on-one in some time. Alice stares defiantly from within Yoreshield's small bubble.

Alice: ...

The Godmodder takes out Yorehammer, and weighs it carefully in his hands, considering...

The Godmodder: ...

Alice: ...

The Godmodder: You know... it's actually a lucky day for you.

The Godmodder: Thanks to delays caused by certain people you know (who have now been dealt with)...

The Godmodder: I'm on a tight schedule.


Alice: ...

The Godmodder: I COULD smoke you out. Test your defenses. Spend a lot of time on this.

The Godmodder: But I'd rather offer you a deal, since I have such a great reputation with deals.


Alice: ...

The Godmodder: Drop your barrier, and give Yoreshield to me.

The Godmodder: In exchange, I'll let both you, and your Player companions live.

The Godmodder: Well... maybe that's the wrong thing to say. How about... I give you and them 30 minutes of immunity from any attacks I might launch.


Alice: ...

The Godmodder: If you want to make me wait, fine. It doesn't matter. I'll win either way. I'll get Yoreshield eventually.

The Godmodder: But in the meantime, I can compress these cages. Smaller... and smaller... and smaller... and smaller... and smaller... and smaller...

The Godmodder: And smaller... and smaller... and smaller... and smaller... and smaller... and smaller... and smaller... a little bit bigger again... MUCH smaller... and smaller... and smaller...


While the godmodder attempts to convince her, thoughts flash through Alice's head. Strategies. She could try putting Yoreshield around the godmodder, but that doesn't solve the issue of the cages, and the godmodder still has his armies... Alice wouldn't be able to devote any actions to killing them... but more importantly... The way Altair betrayed her. The reasons why he betrayed her. The Players, protecting her...

In her heart, Alice could feel the godmodding powers corrupting her, slowly but surely. No mortal should ever have a power like that. Alice was not the same woman she was before this all started. In fact, the old her would barely even recognize herself now. In a way... Altair had been right. And a part of Alice knew that.

In the end, she made her decision.

Alice: ... Fine.

Alice drops her barrier, and throws Yoreshield at the Godmodder's feet. The Godmodder is silent for a moment.

Then, the Godmodder undoes all his various cages and protections around the Players, dropping them down onto the ground. He scoops up Yoreshield, and teleports himself and his armies away without a word.

Alice and the Players are alone again.

Soren promptly summons a miniature medic station, with a cute pin heart serving as a nurse. Greenling is immediately placed on a gurney, and injected with painkillers and various other healing fluids.

Alice: ... We can't stay here.

Greenling: Did we just... *cough* lose?

Gutcher: What now? He has six of the weapons...

Alice: And I doubt the seventh will be hard for him to get.

Soren: So... let me get this straight... with all seven weapons, the godmodder is completely invincible.

Alice: Yes.

Soren: Then we just made the wrong decision. Even if we're alive for the moment, it's impossible to make a comeback from this position.

Alice: No.

Soren: No?

Alice: From what I know of my time training under the godmodder... He had some greater scheme. The Legendary weapons weren't the end of his plan. They were Step 1, the spark needed for him to initiate what he really wants.

Gutcher: Why would he ever give up the Legendary weapons? Doesn't he want ultimate power? Ultimate invincibility?

Alice: Maybe, but... he has that already. His godmodding power is immense, and his main opposition, the Players, rarely even make decent progress in beating him.

Gutcher: We figured out that much...

Alice: From my studies of the forbidden godmodder histories... he is stronger than any godmodder that has ever come before. If all he wanted was more power, there would be other, easier ways than gathering the Legendary Weapons.

Alice: He's going to USE the Legendary weapons for something. For what, I don't know. But when he does... he might not have them anymore.

Alice: We need to bet on that. That will be our opening to strike. And when the time comes...


Soren: We'll need to be ready. It can't be just us.

Soren: We need an army.


Gutcher: I think I understand. Self-building entities, army entities... everything we can make... we'll beat down the godmodder that way!

Wolfkitty: ...Dewdrop Dragon 2.

Alice: Yes! With godmod-powers and Player powers together...

Alice: But! Right now, we need to leave. Our 30 minutes won't last forever.


Alice creates a portal, and helps heal Greenling. When he's ready to move, the four Players gather around her. As they move to the portal, Greenling stops for a moment.

Greenling: Alice?

Alice: Yes?

Greenling: Thank you for saving our lives.

Alice: It was the logical decision to make.

Alice: ...But you're welcome.


The Players all step through together. Earth is left behind, and for the first time in a long time, the Battlefield is entirely bereft of Players.

And events move towards the final battle.

-----------

SIDEQUEST COMPLETE!

Rewards: ???

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