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Defeat The Godmodder

Hmmm.
1/2. I create an army of clones that all look identical to Alice, and then teleport all the Alice lookalikes (complete with false Yoreshields) as well as Alice to various locations on the Hexagonfield.
3. With 5 CP, I create a generic mech stuffed with bombs, climb on board, and fly it into the Soulrazer. I jump off into the Entry Room, but the mech continues flying into the Main Hallway. It crashes into some guardbots and explodes.
 
I was supposed to have 2 CP after making the RICE POND ECOSYSTEM...

Anyways... If we get everyone to move into the Soulrazer, then the Yoreshield should be used on the Godmodder!

Also, how is the Soulrazer being able to shoot out Soul Reapers when the Yoreshield is blocking it? Shouldn't they be trap in there? The two Soul Reapers that my entities are hijacking manage to slip out of the YoreShield before it fully trapped the Soul Razer...

(Actions!)(3 Charges)
(1 Charge)
Feeling a tad worried, I sent out Rescue Birds to move into the 2 Soul Reapers, the birds will activate should the hijacking is a failure, rescuing my injured and beaten entities if the that's the case.

(1 Charge)
With the Birds sent off, I toss another CP for the Special Sword, bringing the current stockpile up to 3CP.

(1 Charge)
Once again grimacing at the Godmodder's antics to harm and get to Alice. I give in to the temptation and prepare to join the side quest.

I start ordering all my entities into the Rice Monastery, placing the new Rice Pond into one of the Monastery gardens.

Slingshot Circles are being prepared to fling the Rice Monastery into the Soulrazer!

I wait for the results of the Soul Reaper Hijacking, ready to leave once my entities come back.

(Orders!)
Go go go! All my entities move into the Rice Monastery which will be flung into the Sidequest.

RICE POND ECOSYSTEM:
Current count: 15 Basic Fish Schools, 5 Piranha schools
Current Growth:
Basic Fish Schools: +3 Next turn
Piranha Schools: +1 Next turn​
 
Interesting. so the gold sword only has 3 uses, I put my sword away and now its time to make another weapon

Action 1: I spawn an iron sword
Action 2: I spawn a book of enchantment called "Fire aspect"
Action 3: I combine the two using the alchemy

OCC: is it possible to combine both finished weapons (SUPER SHARP GOLD SWORD! and the second one I am making) into one using the alchemy, or will that not work.
 
Dear JOEbobobob,
The Bank of Actions does not deal in godmodder actions. Under no circumstances will we accept any godmodder actions, regardless of how you have come into them. We do not give in to death threats. Do not mail us again. You are on our blacklist.

Best regards,
Roger, Bank of actions spokesperson
But I used the name JOEbob in my letter. clearly, this one is misaddressed... so i can safely ignore the request to not mail them again. as well, this was not a death threat! this was a threat of inconvenience sufficient to turn the expected utility for agreeing positive.
I send them another letter, informing them that while I am aware you do not officially accept Godmodder actions, I asked a temporary instalment of the bank of actions, and they said that if I can get them one they'll see what they can do.
I also include the entire rest of the previous letter, With a note that if they ignore my deal, I will treat it as refusal and attack them, and infuse it with charmzard energy so people pay attention to it.

Breeders should make 4 more breeders, and breed however they wish beyond that.
also Why haven't the worker drones done any work for the drone B&B yet??
Healers heal the shipyard, gatherers gather, recruiters recruit, and the elite worships.
Somno keeps on keeping on, everything else gets the same orders as last round.


[1x]
[PG-2]Alice: 7/10 (Yoreshield - can create ultimate attack shield/blocker!)
Fortifications: Generic fortress, Super-Eye Winkins, Bun Knight, Fire breathing explosive duckies, 3-action fort
All the fortifications are still there! Alice gets another turn, hah!

[x0] "So Altair, Ash. please inform me of thus: What. are you trying to do. and why. Because the way you just spoke really doesn't do you any favours in the 'seeming sane' department, but I feel you wouldn't join whatever position you have without good reason."
"also, Altair, if I did coffee break for 5, he'd claim the coffee is a powerful stimulant and get an extra action for 5 rounds, or something. Even 'do nothing for 5' wouldn't work, as he can claim the rest revitalized him. MAYBE if we have him do completely inane tasks with each action, but even then, he can "reveal" that these things where actually his plan all along."

[1x] I summon, err... The Rocks! a pile of rocks containing 25 rocks, one of which allows it to evolve and the rest of which are useless! when a rock is drawn from the pile, it picks one of those rocks at random and, if it's not the evolving rock, throws it out! reducing the size of the pile, and raising the chance of you getting the evolving rock!
[1x] "[N]Bank of Actions: 500,000/500,000 HP(provide useful action services)(current deposits: Two_Eternities: 18.07, Captain.cat: 4.68, ThatRandomGuy: 61.08, MooGoestheCow: 6.39, Daskter: 14.32, That(Other)OtherGuy: 3.5)(Must defend for 1!)(protected from 1 attack)"
This is the bank of actions entity, directly before the defeat of the Robberbot forces.
The next round, the bank is gone... But there is no mention of its destruction
Assorted quotes from when it happened:
"ThatRandomGuy walks back into the bank, and calls out for the tellers and people to come out. He's eager to regain his investment!"
"ThatRandomGuy quickly rushes over, several other Players having joined in behind him. They burst through the door to Outgoing deliveries, to find an empty garage... with several storage containers full of some clear blue liquid - it almost looks like plasma. Player power!
It seems like... oof... 30 actions worth. Distributed according to the deposits held at the time of this tragedy:
ThatRandomGuy: 17
Two_Eternities: 5
Daskter: 4
MooGoestheCow: 2
Captain.cat: 1
That(Other)OtherGuy: 1
All transferred as CP.

You've lost... a lot. Not everything, thank goodness. But a lot. Granted, you haven't lost the full value of your accounts, because they never really had that value in the first place... but at least 20 of the actions you all put into the bank originally aren't here.

Fenix: Believe it or not... all hope is not lost for your actions.

Fenix: You see, I'm going to search this bank. Since they had to leave in such a hurry... they may have left a clue as to their headquarter's location.

Fenix: And when we find it, we're going to plan and launch a raid on the Bank of Actions. We'll need some Players to help us.

Fenix: So any willing volunteers can tag along, and we'll take back everything the Bank of Actions has stolen!

Fenix: ...But not right now. Keep fighting the godmodder, and I'll be back eventually. Good luck!

Fenix leaves. It's got to hurt... losing all that. The good news is, the things you could gain from raiding the treasure vault of the evil bank of actions may be even better than what you lost! You'll just have to be patient for now."
That's the entirety of that update, and the bank is then gone from the entity list! but nothing destroyed it, and it was definitely waterproof (it wasn't taking damage from water in the preceding rounds), and we know they didn't cart off the Building...
Minor note, how do they turn a profit? They have to build all the robberbots, which has to be a big action sink, and build this bank, which costs a minimum of 50 actions... If they're making builder or self-evolver entitys with the action, they could just run an Honest business that way! I mean there's just no way this is profitable to Steal without being profitable to run honestly.
So I'd guess it disappeared from the list due to being largely irrelevant, with no actions, and the hoax revealed.
so it's still there, at least Mostly intact- Nobody's set off a everyone-targetting 100,000+ damage attack or anything, so it should be at over 350,000 HP remaining, At Worst.
Hijacking the bank's structure and taking control of it, I decide to set up a new, fully legitimate business venture. This'll take some work...
The basic idea, assuming it works (though I don't expect this action to be enough, I'm just starting it off): When/if people give the bank actions, the actions shall be used to create self-evolving entitys, which will be bodyguarded by the bank. Said self-evolving entitys will result in a wide variety of other entitys- first builders, then entitys with healing/ attacking powers, and then perhaps more outlandish combinations. The builders will shore up the defences and add new, technically separate layers (countering critical soul weaknesses) to keep the bank alive*.
When a player wants to withdraw actions from the bank (a service only usable after 10 rounds have passed to give the entitys a chance to evolve), they state the service they would like, attacking, healing, summoning, upgrading. Then, if one of the evolved entitys has the ability to do this thing, it will do so. if they cannot do enough this round, the player attempting to withdraw will gain another action in their account or something, and the service will complete next round.
actions placed in the bank will accrue interest, not as quickly as the entitys gain it value but still fairly fast. the bank's 10% per round thing is probably safe.
You will not be able to preform player-specific actions with action credit.
*also adding dodge-providing generators to neutralize Yorehammer's threat, Then dodge-generators that allow the entity to dodge if the next digit of pi has a certain property to block the infinileaf, then teleport vest generators, and so on.
((the reason this would be better then just making evolvers yourself is the existing defences which are constantly growing. if, hypothetically, the entire bank broke and all the inside entitys where killed, I would not be able to pay back the credit, of course. If however, the defences are broken but not the entitys within, surviving entitys would be distributed according to account size until the loss had been satisfied, and the remains would be used to try to build a new bank))
no need to read all the above, just is it possible to make the bank arrive and have it bodyguard entitys within.
Also if this thing succeeds I'd probably set my account size to the number of actions I'd invested Making the bank, then leave it to moniker with framework such that if all (active) players agree the bank did something evil, it would cave and... do something... to remedy the injustice.
Also since I think this is debatabley shenanigans i don't think it'll need too many actions i hope. if it needs more, I use the other CP and either a max of 1 boost stone or a small (up to 3 actions) loan from HV. if a boost stone is used extra actions give the bank its first evolver entity.
Cult action vote: worship the cult cube unless srovy wants something else then what srovy wants.
 
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Dear Hungry Visitor,
We do not understand your letter. We do not possess either Mania or Growth, and we have no records of you as a customer. We do not give in to death threats. Do not mail us again. You are on our blacklist.

Best regards,
Roger, Bank of actions spokesperson

*ironic obligatory thinking emoji*

Roger your bank has now a customer rating of D for death, which means you get obliterated with all the force I can get.

A bank is only worth the trust people give to it. I will make my threat true. Hurtsharks: Attack the bank of actions for now. I will obliterate them completely after I see their pathetic response.

54 Actions


0.1 Actions incoming in 8 rounds JOEbob (S)

6 Actions incoming in 11 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover (S), has to be paid back im max. 6 turns.

I agree with cult action
 
"Alice block the Soulrazer!"

Spotting the traitorous Planetary Assault Commander I decide to assist Dragon of Hope?!?, flying behind it and unleashing a swarm of nanites programmed to erase its desire of money, replacing it with a sense of duty to the one who created it. (x1)

I animate the earth and water across the HEXAGONAFIELD (naturally while making sure to avoid the risk of revealing Alice's true location and rendering the clone move useless), causing the elements to rise up against the Godmodder when he goes after Alice. (x1)

If joining the sidequest costs an action I do that, otherwise I charge. (x1)

Before teleporting inside the Soulrazer I order my entities to enter the Soulrazer when the Neutral phase rolls around. (if it costs actions to have entities join the sidequest, even under their own power, I use some of my charge points to teleport all of them inside)
 
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I expend 2 actions to open a portal into the Bank of actions, connecting the two dimensions until the water of the Hexagonafield and the water on Bank of actions is equal. A lot of water and the hurtsharks invade the facility.
 
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"Hey, Player, my boss ordered all of us and this Station to assist him up there. Any idea?" One of the Engineers asked me.

I looked up at the distant beachhead and pondered. "Well...I think I have one," I replied.

"Secure any loose stuff and fasten your seatbelt fellas, it's going to be a bumpy ride." I ordered them, summoned tools into my hands again and went to work.

Focus: Getting the LIVE Space Station into the breach

With careful maneuver to let the side where the late AG Space Station stuck faced the target finished. I went to install as many grapple hook and its firing mechanism as I can on the surface of the LIVE Space Station.

"All set here. Everyone secure?" I asked, idly twirling the remote control in my hand.

"Yeah, we're holding on to our butts here. Same old stuff as usual, Player," one of them snarked.

"Well, then let us go gentlemen," I smirked and hit the button.

A copious amount of grappling hooks launched onto around the breach of Soulrazer, some can't get a hold on it, but many still done its job.

Then I flicked another switch on, all the motors attached to the hook shot's heavy duty cables whirrled to life, forcefully but surely dragging both Space Stations towards the beachhead. With earlier maneuver ensured that the old Space Station will hit it first to soften the blow on the new Space Station.

Grinning ears to ears, I braced myself as the body of Soulrazer getting close at an alarming speed.

"Knock knock!" I threw my words out, as the Stations crashed into the breach.
 
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"Honestly, I'm not sure this is a good idea, but... Onwards into the breach!"

"Second Scarlet Prince, you're coming with me."

Actions: I bring the Second Scarlet Prince into the Soulrazer with me and charge up CP with my remaining actions.
 
"Hey, Player, my boss ordered all of us and this Station to assist him up there. Any idea?" One of the Engineers asked me.

I looked up at the distant beachhead and pondered. "Well...I think I have one," I replied.

"Secure any loose stuff and fasten your seatbelt fellas, it's going to be a bumpy ride." I ordered them, summoned tools into my hands again and went to work.

Focus: Getting the LIVE Space Station into the breach

With careful maneuver to let the side where the late AG Space Station stuck faced the target finished. I went to install as many grapple hook and its firing mechanism as I can on the surface of the LIVE Space Station.

"All set here. Everyone secure?" I asked, idly twirling the remote control in my hand.

"Yeah, we're holding on to our butts here. Same old stuff as usual, Player," one of them snarked.

"Well, then let us go gentlemen," I smirked and hit the button.

A copious amount of grappling hooks launched onto around the breach of Soulrazer, some can't get a hold on it, but many still done its job.

Then I flicked another switch on, all the motors attached to the hook shot's heavy duty cables whirrled to life, forcefully but surely dragging both Space Stations towards the beachhead. With earlier maneuver ensured that the old Space Station will hit it first to soften the blow on the new Space Station.

Grinning ears to ears, I braced myself as the body of Soulrazer getting close at an alarming speed.

"Knock knock!" I threw my words out, as the Stations crashed into the breach.
Err you may have missed it, but I already crashed landed the LIVE space station in the Soulrazer, by towing it behind a plane.

EDIT: also, my understanding is that it costs at most a single action to move an entity into the Soulrazer, so using three actions would be a waste anyway.
 
Monologue:

"I wonder how many people thought they could end the cycle, I wonder how many of them were crushed under it." I hold a cynical view.
 
"See you guys later have fun bye."
I leave the Infiltration sidequest for the time being, and instead focus on the more important thing, being protecting Alice from the Godmodder. I believe the best method of this is... a literal attack shield. As in something that shields by attacking. A ring of longswords appears around Alice, hovering, all with points facing outwards. Next, a row of axes, single headed, war, wood, etc, appears around her, and both rings begin spinning, intermingling. Next, spears, including halberds, glaives, etc. Then all the varieties of swords appear, such as Gauches, bastard swords (better known as one and a half handed swords), Zweihanders, Greatswords, Claymores, Rapiers, Scimitars, Katanas, if you name it it's there. Eventually, this process forms a giant sphere of weaponry constantly surrounding Alice and spinning quickly, shredding to pieces anything that tries to approach her with numbers if not with sharpness. Speaking of which... I teleport into the ring of weapons (some of which point at me, before I, as their creator, wave them off), and place my hand onto the ground, a small white shockwave coming out and surrounding each of the weapons, causing them to glow white and rotate with more frequency. Sharpness applied. "Try to not die Alice, not dying is very helpful. Alternatively, although I doubt you'll take this option, you can always hand the Yoreshield off to a player, who can shield things and still have two more actions, at the higher risk of the Godmodder getting it. Of course, the Godmodder will get it if he kills you anyways..."
 
Infiltration - IV
I paradoxify Biomass aNd then use it to heal me

I then create an Attack Shield for myself made out of Crystallised Wind with a Spark oF Creativity

I then decide to go after the Healer Guardbots and with a Metallic Pole paradoxified,I lay Waste to them while mentally keeping beat to their movements

+16,000 HP and an attack shield! 15,000 damage to a Healer Guardbot! The Healer guardbot can't keep up with the beat! Your rhythmic brutal smashing annihilates them!

FOCUS - HEALER ANNIHILATION

Looking at the three Healer Guardbots, ES shrugged and smirked simultaneously, reaching peak arrogant git as he did so. "Bad time for you to be here, right?"

With a flick of his wrist, ES sent beams of light straight through the computer cores of each Guardbot. He then stood still for a minute, trying to figure out a way to switch up his usual patterns and make a humorous attack, failed to think of anything, and then just shot many more beams of light (or lasers as they are more commonly called, now that he thinks about it.) After sufficient application of the lasers, combined with Paradox's earlier attack, two of the Guardbots have been annihilated and the last Healer is struggling to stay on its feet, by which ES means it probably still has half its health but really if you beat something half to death that's actually pretty significant.

So.

Lasers.

Pretty useful weapons, right?

Two guardbots destroyed! The remaining half-dead guardbot gives you a thumbs-up, agreeing that lasers are great!

I glare at the multiple Guardbot Commanders now crammed into the main hallway. They actually attacked me...and it hurt.

"Your lucky I have different priorities right now." I mutter, stretching out my power.

Action 1

Around Alice Space and Time fold and tear. Wormholes leading to utter oblivion, self-contained Black Holes draw in attacks from anywhere or anywhen, their Player boosted power extending their reach across dimensions and time. Paradox loops form that never end.

This all serves to create the Space-Time Field! A minefield protecting Alice from threats and projectiles across all of time and all dimensions and Space.

Action 2

Switching gears I focus my attention on Paradoxdragonpaci He's hurt, badly. Which stinks because more meat-shields mean fewer chances I'll be hit.


So I reach out with my mind, finding the state his body was in when he first enter the Sidequest. And like a computer can copy a paragraph I copy his body.

Now for the Paste function.

My mind takes a hold over Paradox's molecules, his pre-Sidequest form is Pasted over his current state. This is purely physical of course, I don't even want to start thinking about what might happen otherwise.

"Try not to die friend, good human shields are hard to come by."

Action 3

I turn to the Queen present in the Main Hallway, she is a decently powerful Entity. But at the rate the Gaurdbots are piling in she's going to be overwhelmed quickly.

A smile overtakes my expression, time to try something.

Orange lightning strikes at the Queen and although no pain or damage comes from it, she can feel...something pumping through her nervous-system. Mirroring her brains signals and pulsating through her body.

A Neural Phantom is born! Standing to the Queen's right is an exact replica of herself, fading in and out of existence this ghostly projection crackles with Player power.

While it will allow the Queen to either strike two targets this turn, or strike one target twice. The low amount of energy fed to it means that it'll only stick around long enough for one attack.

I bow to the Queen at the waist, taking my Strange Hat off with a flourish. "May your enemy's find their rightful place, trembling at your feet, your majesty."

I quietly hope this doesn't go to her head, but it's always a good idea to cozy up to royalty.

You can't defend Alice while in the sidequest! You're too far away... Instead, you add more power to the healing, and give your fellow meatshield +30,000 HP!

A phantom of the queen appears, ready to grant them an extra strike!

Piono, eyeing the world update and having some idea what he wants to do next shouts out to Alice.
"Sounds good. Be careful!"

Focus: Piono dashes into Side Room A, and slams down Arctoae into the floor, this freezes it solid and all of the guardbots begin slip-n-sliding across the floor.
Piono then dropkicks all of the kamikaze bots onto the top of the kamikaze bot generator and guardbot generator, then pulls out Levis Ignis and sends a massive blast of fire at the troupe, detonating them all early and 'sploding them to kingdom come all over the top of the generators.

You switch to Side Room A, detonating all the Kamikaze guard bots at once! A standard guardbot is killed in the explosion! The Queen next to you breathes a sigh of relief...

Movement: I move to the main hallway.

Free Action: I detect an incoming severe Entropic Paradox. You see, the Artifact Anti-Steal Shield should have blocked a steal attempt against Yorehammer and been stolen instead, but somehow the guardbot bypassed it. Unless I can find a way to justify the witnessed event, we're in trouble (and not just because they stole our legendary weapon with a no-save after I explicitly countered them).

But wait, he didn't steal a legendary weapon. I note that the Guardbots have fallen for a nasty trap. They tried to grab Yorehammer, but since the Artifact Anti-Steal Shield would have blocked it had they stolen the true Yorehammer, they didn't grab the Legendary Weapon called Yorehammer, they grabbed an Orehammer that I called Yorehammer, cloaked in illusion to make it look exactly like Yorehamer and put in his hands at the exact instant he transferred his Yorehammer back to Yorehammerspace after his attack. The resulting explosion of ores deals severe damage to the insides of the craft and crushes the guardbot commando into a million pieces. There, paradox resolved in our favor.

This should be a free action because Moniker really should have remembered the artifact anti-steal shield before stealing a legendary weapon, but if it isn't, this replaces my third action.

Action 1: I route the latest massive Overwatch patch through the Guardbots in the main hallway, causing them to have so much lag that they miss some of their attacks. This also deploys an Overwatch base in the main hallway, increasing the strength of Overwatch-based attacks.

Action 2: I summon Genji, who distracts the healer guardbots by spamming "I need healing" while dodging their healing, then swift strikes through all of them and into a random explosive barrel, killing himself.

Action 3: I then summon Sombra, with the intent of having her use her elite hacking skills to get the door open. However, she instead decides to use her ultimate, an EMP pulse that doesn't stun the guardbots because reasons, and doesn't disrupt their special abilities because they have none, but does remove all of their barriers and shields. It still didn't help her get through the door though.

The Artifact Anti-Steal Shield didn't block the Yorehammer steal, because it wasn't a steal attempt! It was a steal SUCCESS! It will block a godmodder's successful steal attempt should you neglect to counter them.

The guardbots in the main hallway get so distracted playing Overwatch and getting EMPed, 2 of them die from it! The last Healer guardbot also gets killed by Genji's stupidity! The horror!

Cyborg tries hacking the Damaged Guardbot Generator, to convert it to his side. (Spending 5CP to boost this.)

Red Tornado tries using a vortex to pick up the Entryway Guardbots and fling them at Guardbot Commander B in the Hallway.

You spend 3 actions and 2 CP to boost Cyborg! They're going to try and hack that Damaged guardbot generator!

Uh... well, shoot. Sorry for the bad news, everyone.

[Action 2]
Seeing as everyone else is in the main entry hall, I join the fight there. I start to try and barricade off the Guardbot Generator with various things... only to realize that I have nothing on me. After this realization, I kick a few Guardbots instead!

[Action 3]
Uh... yea, I have nothing. I'll wait.
+1CP!

You hop into the Soulrazer and get ready to sidequest! You kick a guardbot, and it collapses into a puddle of goo! You did not skip leg day.

Action 1: I take out a TEN FOOT MONKEY WRENCH, with potential to turn nuts up to 10 feet in diameter. The actual wrench, in order to get necessary torque, is far larger than that. I then use the wrench as best I can, whacking with all my might the Damaged Guardbot Generator.

The Ettin will attack the remaining Guardbot(s) in the Entry Room.

Actions 2-3: +2 CP

You WHACK the Damaged Guardbot Generator! A panel on the side pops open... "ADMIN TERMINAL". Cyborg thanks you, and shoves you aside so he can take over!

As I stay behind cover waiting for the Guardbot stop to firing hot plasma and reload I hear a massive explosion and notice that the shooting stop. Peeking over I see that both the Guardbot commander and most of his minions are now destroyed. 'Well that settles that.' I think to myself. It is around this point that I also notice that all of the consoles in the available rooms have been destroyed as well. 'Well hopefully that makes things easier for everyone outside.' "Good job knocking that those auxiliary Weapons!" I say to Karpinsky just as I say that I notice that Karpinsky also lost the Yorehammer. 'Damn it!' I manage to keep the curse only sounding out in my mind.

Letting that go for the moment I notice that the rest of the Guardbot commanders have and a good chunk of their forces have moved to defend the main hallway. 'Hmm, go into what will be a slug-feast in the hallway or take out the remaining enemies in the side rooms.' I think to myself as I walk over the fallen Guardbot Commander and wrench my Lightning spear from his back. As I do this I look into Side room A and I see what look to be suicide bombers being generated in the room. 'Yeah, Someone should do something about that, whic-' Before I can finish that thought Pianoplayer destroys them all. 'Nevermind.' I think to myself and With a final surge of power I pull my spear free from the fallen foe. Looking over I see that there is still some enemies in side room B Letting out a sigh I jog into side room B and stop when I'm standing next to the Queen.

Giving a brief glance at the Queen before looking back at the gathering enemies. "So do you have a name Ma'am?" I say as I began to think of a plan of attack. The Queen says nothing to me. 'Well worth a shot.' I think to myself before then saying. "Well how about we focus on fighting the Standard Guardbots first. You take the ones on the Right and I the do the left." From the corner of my eye I see the Queen give a nod.

Focus action - "Lets rumble!"

With that I set my eyes on the 4 Guardbots on the left 'Hmm, I wonder if the focus powers I got earlier our still usable?' As I ponder that I hear the Queen leap into battle with the Standard Guardbots. One of the Guardbot begins to turn to try to fight the Queen at which I level my spear and fire a shot of energy in front of it bringing it's attention back to me. "Sorry you lousy bastards but that one is another dance but I'm more then happy to keep you all entertained." As I say that the Guardbots move around until they have formed a half circle facing towards me.

Slowly I test my hand on a nearby screw that is on the ground to see if I can move it. Looking at the Guardbots I say. "So, One at a time or all at once?" As I say this I notice from the corner of my eye the screw float into the air.

At that moment all five of the Guardbots charge. Without a moment's thought I use the force to fire the screw like a bullet into the left knee of the middle Guardbot. althought the Screw is unable to destory the knee it does get itself jammed into the gears of it causing the Guardbot to loose it's balance as it brings it's leg down and tumble into the ground.

As it hits the ground it lands right in front of another oncoming Guardbot and causing it to trip over it and within seconds joining it's fallen comrade.

As the two try to get back up I turn my attation on the remaining 2 oncoming foes and ready my Lightning Spear. The first one to reach me swings his sword at me but he over reaches and with a block of my spear I am able to redirect the swing at another Guardbot just as he arrives causing him to halt his attack to block.

As the first Guardbot tries to recover I move to his side and with a kick knock his legs out from under him causing it to fall onto the hard metal floor.

At this point Force senses warn me of a danger behind me as the other Guard swings their sword over their head at me from behind but with the for warning I roll out of the sword barely misses me and slams into the Guardbot I had just knocked down.

The sword slices into the fallen Guardbot causing massive damage to it but not quite killing it. As the Guardbot tries to remove the sword without causing farther damage to the first Guardbot I take the chance and thrust my spear of lightning into the third Guardbot getting in a deep cut.

With a second Thought I yell out. "Lightning bolt!" and with that a surge of electricity into the Bot, But it did not stop there as the third Guardbot was holding a sword which was made of metal. Said sword was also sticking into the first Guardbot which meant that their was a connection for the electricity to travel to. So almost at a instant both Guardbots were being elocution.

The Guardbot on the ground expired a few moments before the one that I had stabbed due to it already damaged state.

As soon as the surge of energy ended the bot on the end of my spear goes limp. it's red eyes going dark. 'Two down, two to go.' with that I bring my spear towards me and kick the dead Guardbot loose of my spear.

I turn to face the other two and see undamaged one having gotten back up while the other that I kneecapped it kneeling but trying to rise.

The undamaged one charges and gives a swings their blade at me. Seeing it coming I block the oncoming attack with the shaft of my spear but the Guardbot tries to press the attack by locking his blade onto the spear shaft followed by him trying to headbutt me. I jerk back avoiding blow and allow myself to fall backwards causing the guardbot to fall with me.

Just as I hit the ground I bring both my legs up and kick out into the Guardbot catching it in the chest and using his weight and momentum I manage to send him flying over me and onto the ground behind me.

quickly I get back on my feet and rush the Guardbot as it's disoriented. As it raises it's head I slam the butt end of my spear shaft into it causing it's head to shot back from the blow. It's sword is loose in it's grip so with a kick I send the blade skittering away, Then I raise my spear over my head and thrust the chest of the Guardbot.

The Guardbot is not quite dead and grips at the spear trying to remove it. 'Time to finish this.' I think to myself and I yell out. "Lightning bolt!" The spear tip then shoots out a surge of electricity into the pinned Guardbot and quickly overloads it's internal computers causing them to exploded into sparks.

With that the Guardbot is taken out and with a twist of the shaft I remove the spear. Looking over I see the guardbot still trying to stand back up but at the moment failing and farther back I see the Queen rip the second to last Guardbot she was facing in two.

(3 CP)

You and the Queen, having each other's backs, rip into the poor, poor guardbots, while the shield guardbots can only look on in horror! 4 guardbots slain!

With the threat almost completely gone in the entry room, Arsenical flash-steps into the main Hallway, energized by the artifact energy flowing through his veins.

Actions 1-5 - Star of Greed
A Shielded commander? That wouldn't be good if they got in his way. Thankfully, our hero already had a plan.

"Draw!" From nowhere, Arsenical drew five cards, the distinct vortex on the back betraying its origins. Seriously, where do they get all these cards?

"First of all, I play Pot of Greed, allowing me to draw two cards!" Wait a minute, his hand...

"Oh look! I play Pot of Greed and pot of Greed, letting me draw four cards! And look again, four greedy pots!" In his hand, the player held nothing but Pots of Greed. However, he lacked monsters! Continually, he drew Pots of Greed, until his hand and discard were sprawling, beginning to fill the room in green cards. But there was no deck out in Arsenical's future, for it seemed to generate cards just as often as he drew them!

"... Oh look, another 8.8×10^23 Pots of Greed. You know guys, i'm getting kind of bored. I forfeit!" The moment the word forfeit was said, the room was silent for a moment. Then, the magic keeping the cards in mint condition fell away. All of them collapsed together in the center, before their concentration of mass set them all aflame, alighting the room in the glow of a newly-born green star.

-
Thousands of universes over, several white and green themed beings sneezed with a crackle of green lightning. This was especially weird, since they have never needed to sneeze before.

-​

... Then the light flickered and died, collapsing together further to form a BLACK HOLE (also known as a GREED HOLE in this case)! The Soulrazer units were pulled inwards by the cosmic phenomenon's pull, but since you can't harm yourself with your own spell cards, and every [AG]-allied entity is allied with Arsenical, it can't pull them in and spaghetify them all.

Finally, when it had done enough damage, Arsenical slammed Starcalibur's blade into the black hole. But instead of the artifact's blade evaporating, it condensed and coated the sword in a field of BLACKHOLEIAN ENERGY (it already absorbed one star, what's another former one for the road?) and lashed the blade out at Guardbot Commander D.

Actions 6: Healspam

Oh! And before the player forgot, our hero took out a red potion and force fed it to Paradoxdragonpaci. Don't people know how to take care of themselves anymore?

You stab the Guardbot Commander D with the strength of inward pull and way too many pots of greed! No less than 8 of his attack shields get sucked away into nothingness! His barrier is significantly weaker than before...

+25,000 HP to Paradoxdragonpaci! You feel that the very last of your Heal Boost powers are gone... for now.

Starcalibur is strong, but you're feeling exhausted, and... like you're burning... a telltale sign of holding a Legendary weapon too long! If you hand it off immediately, you can only take 2 actions next round. But if you keep holding it longer, the effects get worse!

FOCUS x 3
Terry charges, and gets into the Soulrazer.

You hop right on into the sidequest! Welcome welcome!

"Hey, Player, my boss ordered all of us and this Station to assist him up there. Any idea?" One of the Engineers asked me.

I looked up at the distant beachhead and pondered. "Well...I think I have one," I replied.

"Secure any loose stuff and fasten your seatbelt fellas, it's going to be a bumpy ride." I ordered them, summoned tools into my hands again and went to work.

Focus: Getting the LIVE Space Station into the breach

With careful maneuver to let the side where the late AG Space Station stuck faced the target finished. I went to install as many grapple hook and its firing mechanism as I can on the surface of the LIVE Space Station.

"All set here. Everyone secure?" I asked, idly twirling the remote control in my hand.

"Yeah, we're holding on to our butts here. Same old stuff as usual, Player," one of them snarked.

"Well, then let us go gentlemen," I smirked and hit the button.

A copious amount of grappling hooks launched onto around the breach of Soulrazer, some can't get a hold on it, but many still done its job.

Then I flicked another switch on, all the motors attached to the hook shot's heavy duty cables whirrled to life, forcefully but surely dragging both Space Stations towards the beachhead. With earlier maneuver ensured that the old Space Station will hit it first to soften the blow on the new Space Station.

Grinning ears to ears, I braced myself as the body of Soulrazer getting close at an alarming speed.

"Knock knock!" I threw my words out, as the Stations crashed into the breach.

Welcome to the sidequest! You help General_Urist and MooGoestheCow get the LIVE Space Station into the breach!

...Feel free to re-use the grappling text for an attack, should you so desire.

"Honestly, I'm not sure this is a good idea, but... Onwards into the breach!"

"Second Scarlet Prince, you're coming with me."

Actions: I bring the Second Scarlet Prince into the Soulrazer with me and charge up CP with my remaining actions.

You grab the Second Scarlet Prince, charge up, and hop into the Soulrazer Entry Room! So much stuff in here... it's just one big party inside the Soulrazer right now!

OOC: WHOA WHOA WHOA WHAT?We're ghosts? The Godmodder is already wreaking havoc in another plane of existence? Where is this lore? How did I miss something this important?


Err Daskter I think you forgot to finish that sentence?

Anyways...

I am very glad to receive the news about the SoulRazer's weapons losing power. If I'm not mistaken, that leaves it with the Fleet Summoner, Concentrated lasers, Buckshot, and that fucking BFG. THAT FUCKING BFG. Sigh.. first off...

ALICE! I shout. BLOCK THE SOULRAZER! Every single time that main cannon fires it's catastrophic damage to our entities! Damage we cannot casually afford!

Action 1: I make an attack shield for the Lewdmarine.

Ehehe~ Thanks Admiral!
You're welcome, because we've got one hell of am operation to do...

Action two+three:
Suddenly, a large H8K3 flying boat appears on the Hexagonasea. I connect a(nother) tough carbon nanotube-reinforced chain from the H8K's tail to the LIVE Space station. I'm not taking risks, I ain't waiting three turns to get it away from the Soulrazer's guns.

I then climb a ropeladder into the cockpit and gesture to the Lewdmarine to follow me. Saddle up Iku!

EEEEEHHHHHH???? What are you planning Admiral?

Look, the two of us out here are doing jack-shit to stop the Soulrazer It's got more armor than Yamato and is impressively immune to sabotage from the outside. And it's constantly summoning more and more starfighters, when neither of us have effective antiair weaponry. And they're clearly not about to politely go into torpedo range. And worse yet, oh-so-wise Piono froze it in ice that screws over anyone not armed with a magical superweapon. If we go inside it though, we actually can cause it some real damage!

An infiltration? But I'm a submarine, not Solid Snake!

Even into the early 20th century brave sailors would board and capture enemy vessels in the name of their own country! You're still far tougher than an ordinary human, and your deck gun should still be effective in close quarters! And besides, I gotta tow something very strategically important up there anyway, might as well bring you along so I can still look after you once I'm up there.

That's very smart Admiral, you aren't allowed to look away from Iku! Now let's go capture the biggest ship ever!

That's the spirit!

Once Iku is safely on board I turn over the H8K's four radial engines. It's hard building up speed while towing the heavy not-fully-repaired LIVE space station, but eventually we manage to lift off! I circle around in a wide arc , until I am flying straight towards the starboard side of the Soulrazer. I spot the huge gap through which people have been infiltrating it, and smile. Yes. RIGHT THERE! I fly straight towards the hole.

This is where the fun beings!

Naturally the Soulrazer notices us. The heroic infiltrators inside it have already crippled it's antiaircraft armament, but it still has it's fighter escort. Soul Reaper starfighters swarm what looks to be a slow and lumbering flying boat, but proves to be a tougher target than expected! The H8K's five defensive 20mm turret autocannon light up and force the Reapers to take evasive action. What machineguns on the LIVE space station are still operational also add to the spectacular. hail of tracers, making up for small caliber with sheer volume of fire. Several of the Soul Reapers are damaged, some going down in flames. Despite that, their numbers mean some get through and lasers strike the flying boat. A hole is blasted in the left wing and two engines are knocked out, but by that point it doesn't matter, I'm already where I want to be.

The damaged H8K and towed LIVE space station just barely fit through the hole blasted in the Soulrazer's armor. As I cut the engines me and Iku brace for impact as I violently belly land the flying boat on the floor of the Entry Room. As it came in at over 300 kilometers per hour it comes down hard and slides all the way across the room with the space station still in tow, trailing a hail of sparks. It crushes a lone guardbot and it finally is brought to a stop when it slams straight into the already-damaged Guardbot general, smashing both it and a large chunk of the H8K's fuselage.

I jump out of the ruined plane, and unhook the LIVE space station. The Lewdmarine also jumps out, somewhat shaken. That was scary! I think I'm a little airsick... Is this what attack planes go through? I'm glad I am not one of Akagi's fairies! Possibly. But it doesn't matter now. Get ready, a brawl is surely brewing!


You make a GLORIOUS entrance with the Space Station, the guns and shrapnel blasting the Guardbot commanders B and C for 25,000 damage to each! The LIVE Space Station is SOMEHOW squeezed inside the Entryway!

--------

ENTRY ROOM:

The Ettin finishes off the Guardbot, and Red Tornado lectures him, since he was about to try and throw the guardbot at the guardbot commander! Meanwhile, Cyborg hacks into the generator, the damaged-ness of the generator making it much easier! Eventually, he gives a "thumbs-up" to his compatriots - the generator is going to make allied guardbots on its own, and send them towards the front lines!

The Entry Room is now totally clear! It should be noted that trying to clear out every single generator will probably be more effort than its really worth, but having this room cleared properly means it can serve as a base! The Starcraft army can produce forward troops, and if you need to heal, you can retreat here!

MAIN HALLWAY:

The Pirahna Mech and Queen hit Guardbot Commander B for 80,000 damage! Suddenly, the Queen's PHASE-SHIFT TWIN charges into Guardbot Commander D, destroying 2 attack shields with Player Power!

Guardbot Commander C hits the Queen once, Paradoxdragonpaci once (both lose their attack shields) and the Pirahna mech 3 times! A standard guardbot follows up on the Pirahna mech, destroying it! Guardbot Commander B hits the Shield-less queen, dealing 70,000 damage and nearly killing them! The remaining 3 standard guardbots shoot at Kyleruler and deal 30,000 damage!

The Players call out to the massive army just sitting around in the Entry Room! Help out! They don't have all day to kill these things!

SIDE ROOM A:

The Queen crushes the Standard guardbots, killing 3! It eats attacks from all the remaining ones, taking 45,000 damage!

SIDE ROOM B:

This room's Queen smashes another 3 guardbots, before getting shot twice by the other 2, losing their attack shield and taking 10,000 damage! The Shield guardbots shield the remaining standard guardbots!

Everything except the newly-converted generator (needs a turn to spin up) generates! Looks like Side Room A needs some help!

--------

ENTRY ROOM:
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Karpinsky: 120,000/120,000 HP
[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)
[AG]Daskter: 120,000/120,000 HP
Daskter's forces(41,850 TA)(protected from 3 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 3!)
Starcraft Army(Neosteel foundry+Salvage Facility(2 Salvage, +1/turn)):
SCVs: 50 x 80 HP
Marines: 200 x 66 HP, 150 x 66A
Marauders: 400 x 24 HP, 300 x 24A
Hellions: 400 x 14 HP, 400 x 14A
Siege tanks: 1,000 x 10 HP, 700 x 10A
Command centers: 6,000 x 13 HP (+13 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Siege tank per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 4!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 8! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 19.6% complete(.4%/SCV)
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 45%, +5%/turn)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Fleet Beacon: +2 attack fighters/turn
Attack fighters: 1,000 x 6 HP, 1,000 x 6A
Space engineers: 100 x 40 HP
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Lewdmarine: 26,000/50,000 HP, 7,500 x 2A (25% dodge rate)
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG]Cyanogist: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]The_Two_Eternities
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!

MAIN HALLWAY:
[AG]Spicy_Serious: 80,000/120,000 HP
[AG]paradoxdragonpaci: 90,000/120,000 HP
[AG - Arsenical]Queen: 5,000 HP, 50,000A
[AG]Crusher: 112,000/120,000 HP
[AG]Kyleruler: 90,000/120,000 HP
[AG]Arsenical: 100,000/120,000 HP Starcalibur - x2 actions)
[AG]EternalStruggle: 120,000/120,000 HP
[SR]Guardbot Commander B: 105,000/250,000 HP, 70,000A
[SR]Guardbot Commander C: 100,000/125,000 HP, 7,000 x 5A (40% dodge rate)
[SR]Guardbot Commander D: 60,000/60,000 HP, 30,000 x 2A (protected from 6 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 6 HP, 10,000 x 6A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commanders B, C, and D)

SIDE ROOM A:
[AG - Arsenical]Queen: 45,000 HP, 50,000A
[AG]Pionoplayer: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 8 HP, 10,000 x 8A
[SR]Kamikaze guardbots: 1 x 2 HP, 50,000 x 2A (suicide attack!)
[SR]Guardbot generator x 2: +4 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +2 Kamikaze guardbots each turn!

SIDE ROOM B:
[AG]Captain.cat: 120,000/120,000 HP
[AG - Arsenical]Queen: 65,000 HP, 50,000A
[SR]Standard guardbots: 15,000 x 4 HP, 10,000 x 4A (protected from 2 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 4 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!
 
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I drag the Space station into the main hallway and then snap a picture of the guardbots expressions when they see the space stations
 
Orders:
SCV Assignment
29SCVs build 2 Command Centers.
51SCV continue Project Bunker Complex (This should give it a nice number of 40% complete)

Army:
All attacking entities are sent into Side Room A to contain the massive enemy reinforcements coming there each turn, and assist Pionoplayer.

Actions:
1x Using the Vaccine Bike that Joe sent me a bit ago, I use it to begin a vaccination program, it will vaccinate all terran units at the end of the program.

+2CP

I agree to cult action.
 
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+1 CP [tCP=8]

sharp soulrazer chunk && player hand

I scavenge the battlefield for some random loot.
 
Let's go IKU! I and the lewdmarine rush into the Main Hallway... and screech to a halt at the sight of the three commander guardbots.

This is going to be tricky. time to debuff ALL the things!

Action 1: I rush up to Guardbot Commander B and open up a compartment on it's body before it can react. I quickly find the main power cables, strip off the insulation with pliers, and attach an EVERGY WASTER to them. The ENERGY WASTER is nothing more than a huge pile of resistors and other crap wired in parallel that consumes a VERY LARGE amount of electrical power. So much power is wasted in fact that the commander doesn't have enough power left to properly operate its weaponry, dropping its attack power!

Action 2: I pull out a bucket of what I call 'Witch's Glue', which is an extremely sticky vile witch's brew of superglue, roofing tar, Suspicious Slime(TM), and other unidentified shit. I spill ALL OF IT on the ground at the feet/wheels/whatever of Guardbot Commander C, and the super-sticky goop takes away a huge chunk if its mobility, significantly impairing its ability to dodge attacks!

Action 3: I take out an old bolt-action hunting rifle with a 10-round magazine and as many shots as I can at Guardbot Commander D. Since it has such a slow rate of fire and the bolt needs to be worked in between every shot, my hope is that the huge delay between shot will make each one count as it's own attack, blasting away many of its attack shields!

EDIT: Can enemies move between rooms like we can? And if so, can we barricade doorways and such? Because it is looking like Side Room A might be much more trouble than it's worth to hold down.
 
Looks like it's about time to eliminate Guardbot Commander B. 70k less damage each turn sounds quite lovely. 8 actions will be needed, give or take, make it 9 to be certain. A not insignificant amount of firepower, but still doable. Especially if ES starts with 3 of his own.

FOCUS - GUARDOFF

He calls out Commander B. You! Yes, you! You suck. You're the worst at guarding. Sure, you're doing decently right now, but pretty soon you'll be dead and gone and we'll be on our way. And three of this ship's weapon systems are dead already! To prove it, ES challenges him to a guardoff, summoning two fortresses to protect. Incensed, and also magically bound by the Player, Guardbot Commander B (I'm just gonna call him GCB from now on) literally has no choice but to accept.

ES goes first, taking guard on his fortress. He mans the spotlights, and sees enemies trying to attack the walls! He takes out a missile launcher and blows them to bits, sending the mechanical bodies of the Attackbots flying out of his fortress, in such a way as to land on GCB and damage him. To make sure he'd gotten rid of the intruders, he deploys countermeasures, which mostly involves setting the outer areas of the fort on fire, and the giant walls of flame spread out over to GCB, burning him badly.

GCB also quickly dispatches the Attackbots with its Guardian-class Assault Buster, but some GM III mechs, upon hearing that Axis was in the area, show up! They got lost on their way to Axis, sadly. Unfortunately, GCB's helmet has been burned and crushed in such a way to make it look like it has a cyclopian vision system. The GM is the natural enemy of the monoeye! They immediately blast the poor robot with Beam Rifles and missiles from their missile pods! After taking care of that issue, they leave to try and find Axis, since it's obviously not in here.

Now that the Attackbots are dealt with, the contestants have to deal with Infilbots! These sneak into the facilities. ES struggles to find them, but with Amelia providing remote sensor support from the flying fortress (she's still around and that thing is also still afloat, by the way) he successfully does so before they break into the core. He quietly pays them off with five hundred trillion Strugglebucks, redeemable at any ES-controlled installation for... lots of stuff actually. Since he needs to go back to said fortress for lunch and a bathroom break. They go to the other fortress!

Meanwhile, GCB is totally flummoxed! It can't find the Infilbots at all, since they were made with anti-Guardbot Commander stealth technology, highly advanced kit. It goes to the central core, and finds that the thing it was supposed to protect is gone! In its place is... A BOMB?

The bomb explodes, force and fire crumpling armor and shattering limbs, sending the robot flying out of the room, smoking from the damage done. When it gets up, it finds itself facing the other Infilbots. Without anything else to do, they use their Special Operations combat knives, detonation packs and energy pistols to shoot, stab and blow up the Commander before leaving!

GCB gets up, obviously the loser, and ES is... still nowhere to be found? Damn. He must be having a sizable lunch then. Fair enough. Still, the GCB is the worse for wear, and where ES was standing is a cardboard cutout of him that if hit counts towards the damage needed to kick ES out of the Soulrazer for... reasons, so mechanically he's still there.
 
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(OOC: I should have 10 CP, I think.)

"Second Scarlet Prince, move into the main hallway and attack the standard guardbots!"

Movement action: I enter the Main Hallway.

3 ACTIONS+3 CP: PUNY GUARD

Before Guardbot Commander B can recover from the guard-off, I walk up to him. "I challenge you to a contest: Who can survive the longest against the Hulk?" GCB (copying EternalStruggle here), naturally, accepts, due to having no defense against my massively boosted charisma. "By the way, I'm a Player, and you're going down." I gesture, and a portal opens. On the other side is the arena from Thor: Ragnarok, with the Hulk standing over a defeated opponent. "You go first," I say as I push GCB through the portal. The Hulk looks at GCB. "You're going down." After a pause, he asks "who are you anyway?" "I'm Guardbot Commander B of the Soulrazer," GCB replies, "and you're going down!" The Hulk smirks, and casually lunges for GCB, gripping his torso tightly. The Hulk lifts GCB above his head and rips him in half. In the background, the crowd is going wild. The Hulk drops the top half to the floor of the arena, and rips the bottom half in half. The Hulk slowly, slowly reaches for the top half of Guardbot Commander B. "I forfeit! I forfeit!" GCB shrieks as he realizes what a bad idea this was. I shrug. "Very well. Although it's on you to get back through the portal." The Hulk grabs the top half of GCB and OH THE HUMANITY! Shivering, I close the portal, but not before GCB's severed head flies through and embeds itself in the wall behind me.
 
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