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Defeat The Godmodder

"Oh Dark Masters...that backfired instantly." I hiss out, arms slowly reconstructing themselves.

While I'm waiting for that mess to fix itself I nod towards Winkins

"Thank you, I'd greatly appreciate it. Hopefully I'll get to work on some ideas I've had after this whole Sidequest business is dealt with." I call out, cautiously freaking out my arms as the muscle grows back over bone.

Happy with the progress I tip my hat to my fellows in the room. "But unfortunately this is where I take my leave. Sorry that it has to happen while the Lifethief is still kicking, but I intend to get that Legendary Weapon back." With a flourish of my mostly regrown hand I leave the room.

MOVING TO ENTRY ROOM

"And the only way to do that is to smash the Godmodder's face in and get lucky." I finish my sentence, now starring down the Boarding Party.

I crack my knuckles, there wasn't much point in beating around the bush. So I get to work.

FOCUS: Multidimensional Marker!

Arks of energy lash out from my fingertips, striking the walls, the roof, the ceiling, and wherever they struck they peeled tiny strips of metal off.

With a flick of my fingers the metal rushes to me, dancing in the air as I instruct them to form the outer shell of the Marker.

My hands twist, commanding the metal to fuse. And as it does so I pour my power around the small cylinder, surrounding it indense ball of orange Player Power.

Slowly, I crush my hands into fists. My face contorting and my hands shaking with the effort, as if trying to crush a rubber ball.

I'm left sweating bullets as I hold the finished product in my hands. The object's base is a solid chrome colored metal, shaped much like it's ordinary kin. But where most markers would have a felt tip, this one possesses a glowing orange ball sparking with Player Power.

A grim smile on my face, I snatch the Multidimensional Marker from the air and raise my hand to the fabric of reality.

The Multidimensional Marker crosses all barriers, all of space, all time,and ignores all laws to leave an indelible mark upon the very fabric of existence itself.

With this power I reach forward into time, across dimensions and past the Fourth Wall, etching onto the next update the words 1 damage to the Godmodder.

The Multidimensional Marker disintegrates, it's pieces disappearing after having stretched it's power beyond what it should've been capable of.

I glance at the pieces as they wink out of existence...what had I been doing? I feel like it was something reality breaking, but that was rather normal here.

I glance around the Entry Room, it had something to do with a...wall? Maybe?

I shake my head and put those thoughts behind me, if I forgot then it was probably something brain-bleedy. Best to let it be forgotten.

Suddenly, a thought occurs to me. I swing around, pointing a mostly-bone finger at Alice."Keep the Soulrazer shielded this turn Alice, we'll have it dealt with soon...hopefully." I mutter the last part, hoping to give off an air of confidence.
 
I go to the Control Room

(Action1) I prepare myself,and then I Unravel the Very Fabric of this Reality to reveal a Churning Vortex of Words,i then call upon Concept:Words and then,from the Vortex, a Trail of Words pushes out and Zooms towards the LifeThief MK||| and entangles it in its Ss aNd Gs while also slowly turning into This Reality's Fabric,Words

(Action2-3) I Focus, and then TACKLE the LifeThief MK||| aT Full Speed,while also creating a Portal to a Pulsar in front of him,I then switch to Telekinesis and continue Pushing him straight into The Heart oF tHe Star before closing the Portal
 
I summon dies irae and climb into the princeps chair 1st action

I use my other two actions to build walls around my portion of the ship
 
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Has anyone realized that the last main post was April 19th? Are we focused solely on a sidequest right now or what?

OOC: Yeah, the whole battlefield has been moved inside the Soulrazer. So for now everyone is participating in this sidequest.

With how everything's going I feel it'll be over in a couple of Turns, depending on how quickly we murder the Miniboss Bodyguarding the Control Panel.

Or we could snatch the Yorehammer, which would speed this up significantly.
 
Focus

I teleport the peacekeepers into the room i am in and steal half of their attack shields and distribute them to all [AG] entities and players

Ignore this
 
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(OOC) Uh, Algot, antagonizing the Peacekeepers isn't the best of ideas since they have just enough firepower to wipe with anyone in this place.

That, and they are the true bulwark if everything goes down the drain and a the mother of all [V] show up and kill us all. Not even the Godmodder dares to antagonize them at this stage.

Best for you to FOCUS your actions on something else.
 
(OOC) Uh, Algot, antagonizing the Peacekeepers isn't the best of ideas since they have just enough firepower to wipe with anyone in this place.

That, and they are the true bulwark if everything goes down the drain and a the mother of all [V] show up and kill us all. Not even the Godmodder dares to antagonize them at this stage.

Best for you to FOCUS your actions on something else.

Focus

I teleport the peacekeepers into the room i am in and reprogram their shield generators to shield [AG]s and them instead of only them

(OOC) Is this better?

Edit: Ignore this
 
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Infiltration - X
Piono takes note of the collar and makes a note to jump back to the edge of the battlefield every other round until the sidequest is finished, and then have someone else remove it.
Anyways. +3 CP, bringing me to a total of 10.
FOCUS
+3 CP

Also I order the Soulrazer Reapers to attack the LifeThief.

The Soulrazer reapers were probably going to do that anyway! There's no way to know if they listened to you or not...

Will I try to actually interpret your code? That depends. Did you actually try to interpret my code? Anyways, cool that you know some C as well ^_^

I'll write my actions sometime tomorrow. I'm thinking of finally going through with my plan to give the LIVE Space Station the ability to passively regenerate space engineers. (What say you MooGoesCow21 ?)
BTW Moniker the space station's murderer seems highly dead, so how come the space station still cannot switch rooms?

...Yes... I DEFINITELY know C... I wasn't just typing stuff that definitely wasn't C and trying to mimic something that might look like C... yes...

Oh, the Space Station should be allowed to switch rooms. Fixed.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
+1 CP [tCP=14]

So the control panel is for hacking, eh? Good to know.

HP Up Sword + Energy Crystal = ?? 1/??

I help dig out the Generator^3 a bit more.

HP+ Sword + Energy Crystal: Shield Regenerator Sword: Can be used on any entity as a free action. Grants them a second regenerating "shield" HP bar with a lot of health. Cost: 5 actions, destruction of component parts.

...Do note, the Energy Crystal is owned by all the Players, so you'll need a few people to agree it's okay for you to use the Energy Crystal on a buff item if you want to make this.

You dig out the generator by 10%!

Orders:
SCV assignment
140 build 14 Factories
11 collect some salvages.

Army
Focus fire on the Starcraft murderer then the Guardbots!

Oh hunter you think you're the one hunting us? How Very wrong, we're the one killing you today! You should not have picked us! Everybody FIRE!
(making sure for whatever reason, that my army actually acts first)

Actions:

1x I power up my Screener to activate this turn, why does that Rock have 5 attacks?

2x Charging, +2CP=12CP

I also hide behind my own Screeners shields... That Rock Monster is ridiculous! I know I'm not going to stay here anymore than I need to!

I also note the Soulrazer only has its Maincannon and the Anti-Player Buckshot cannons left... How are buckshots piercing its own armor??? Soulrazer designers you should be ASHAMED.

I agree to cult action

You give your Screener a boost! Technically, boosting it by 1 turn is a loss with regards to shield/action efficiency, though...

I move into the control room.
1. Those... Look like they would murder me extremely quickly even with my resistance. Let me just.... I stand with the Soulrazer Reaper between me and the Soulrazer forces. take cover here.
2. In an attempt to fry the Lifethief's circuits, I pull out a massive water gun and fire at him.
3. Chargin up to 3 CP.
Don't forget bout the Yoreshield on the big ship Alice.
(Also, uh, bossman Moniker, this is in an odd place. The last update was in sidestory.)

Thanks for telling me about the threadmark, I fixed it. I think the threadmarks are a bit out of order now, though. I'll try to fix it soon.

You get behind the Soulraze Reaper! Not room for a lot of people behind them...

13,000 damage to the Lifethief! The Lifethief was designed to be completely everything proof! And "everything" includes water!

Free Action: I note that DeathThief is violating his restraining order by being within the Soulrazer. Even if the ship is 5 miles long, DeathThief currently plans to approach LifeThief's position with the rest of the boarding party.

Free Action 2: "Alice, you do realize that an Entropic Paradox Roll has an 80% chance to benefit him, right? With Yorehammer, he can just create a free Entropic Paradox with each of his actions. Eventually, he'll get a lucky result that either eliminates all of us, eliminates you, or forces you to drop Yoreshield. If he possesses Yorehammer, you cannot be safe.

Action 1: Thankfully, the Godmodder suddenly realizes that he does not actually have Yorehammer, instead receiving an illusion left in its place to prevent a continuity error.

Oh, you think the Godmodder got it? It seems simple: the thiefbot uses its attack on Yorehammer to counter Yorehammer's attack on the Soulrazer that was also happening to disrupt its teleportation.

Except, the Yorehammer can bypass attacks.

According to the agreement, Fred would "remove "floopable" and "floobability" from the dictionary, revert "indestructible" back to the definition before when (The Godmodder) changed it, and then leave, letting 682 pick up the book for safekeeping." The Godmodder agreed to that agreement.

The agreement said nothing about reverting the change to the definition of Attack, which was classified as a defensive measure. However, as I and Fred were the only ones aware of this loophole, no one else was able to take advantage of it, until now. But now, because of that change, Yorehammer is now capable of bypassing offensive measures against it and its wielder.

The Anti-Gravity is this bypassed, and the Yorehammer is slammed hard into the deck of the ship. But I have just enough time to grab it using Quickened Anti-Gravity Mage Hand, A spell that acts like Mage Hand, but removes gravity on any object it grabs. This little exploit allows the Quickened Anti-Gravity Mage Hand to grab any object, regardless of its weight.

And before the Godmodder objects that you have to be holding the Legendary Weapon yourself to equip it, I point out Update 83, where the Godmodder held Starcalibur telekinetically without causing it to be unequipped.

Action 2: If the first action succeeded, I charge. However, if, somehow, the Yorehammer is not capable of bypassing attacks that have been reclassified as defenses, the Yorehammer drops out of the dead Thiefbot's hands, and a portal activates. However, the portals were stated to teleport Yorehammer back into the Thiefbot's hands, not into Spicy_Serious's hands.

Yorehammer is teleported back to the Thiefbot's hands, and keeps teleporting back to his hands no matter what happens because Spicy_Serious was stated to disable his portal due to being ready to receive Yorehammer, and since he was never ready to receive Yorehammer, he never disabled it.

Unfortunately, it still weighs the mass of a planet, as seen by the fact that it continues to gouge a hole in the floor each time it is teleported back to the thiefbot's hands. And, the portals would still teleport it back to the thiefbot's hands if I picked it up. But, as the thiefbot is dead and cannot equip the weapon, I can still equip it using Quickened Anti-Gravity Mage Hand (which, as previously mentioned, is quite capable of equipping Yorehammer), and just keep it inside the dead thiefbot's hands. At least, until Spicy_Serious disables his portals (which due to the fact that he was shown to do so instantly in the faulty continuity, should be a free action for him).

Action 3: If I have Yorehammer equipped, I hack the console to trigger self-destruct, using Yorehammer to bypass the LifeThief's defenses.

If I do not have Yorehammer equipped despite these blatant continuity errors, I instead use Extended Anti-Gravity Mage Hand on the Boarding Ship. This completely ignores the Boarding Ship's mass, and drags it away from the Soulrazer, stalling the boarding action again.

The godmodder, having resolved the matter with Deaththief, pulls out his walkie-talkie and apologizes to Lifethief as well. Lifethief, while battling the Players, gives the godmodder a thumbs-up. What a great boss he is, being so nice as to warn them. Neither of the rivals really has a problem with the arrangement. They'll fight later.

The idea of the Yorehammer being able to bypass attacks is pretty ridiculous! Besides, the godmodder made sure to edit the reality-warping dictionary earlier (because he knew all along, no secrets can be kept from him), and that's assuming the agreement didn't have a clause that all other changes (not just the floopable stuff) were also undone - and the agreement probably did have that clause!

Even if the portals HAD teleported the Yorehammer into the dead theifbot's hands, his death still would have deactivated the anti-gravity generators! The ridiculously dense and heavy Yorehammer would still have plummeted straight through the floor, for the godmodder to grab it, after removing the whole mass of a planet thing! And Spicy_Serious would have been forced to deactivate the portals, otherwise the incredible gravity from a small object with the mass of a planet could have killed everyone on board the Soulrazer!

The godmodder casts Counterspell against your Extended Anti-Gravity Mage Hand! It's a spell that counters all spells. He had been saving it to use against JOEbob, but using it against you is fine, too.

Alice: Yorehammer is pretty bad news for me!

Alice: Now... let's see... I'm a godmodder! This won't be enough to kill me... if I make a defense... that's an attack... then...


Focus: Huh. I wonder how much damage using a singularity cannon in here would do.
I step out from behind the Soulrazer Reaper, and take aim. A gravitational pulse shoots towards the two Elite Guardbot generators, picking them up and flinging them into a rapidly forming singularity. The radiation emitted by the singularity as it devours the generators focuses into a gamma-ray burst. Said burst is aimed directly at the LifeThief. As the black hole starts to grow to a threatening size, I then fire a quantum weapon into it, destroying it and sending a wave of energy through the room, hitting me, the Central Control Panel, and all [SR] forces in the Control Room. (I take mild backlash damage, but large damage to the control panel and everything [SR] in the room, especially the generators and lifethief.)
Ouch. So that's how much.

You deal 20,000 damage to yourself, but hit all the Elite Guardbots and the Lifethief for 7,000 damage! Unfortunately, the Elite Guardbot generators are almost entirely unharmed! But the eliteguardbot squadron is weakened by a fair portion...

FOCUS X 3
Terry rushes into Side Room D, then berserkingly mines the Rock Monster with two pickaxes. And explosives.

BAM BAM BOOM! 40,000 damage!

I use 1 action to boost my mini mini festum production again, and two actions to create 5 more mini festum inside the Soulrazer, next to my previous one, and order them to start building a base that will start spawning mini mini festum using assimilation crystals.

You boost mini-mini festum production VERY slightly! The curse of repetitiveness is really hurting you right now.

You only manage to increase the mini festum completion bar a little! You don't have enough action power to summon even one entire mini festum...

The Mini festum are designed to kill, not create! They get very frustrated at the concept of building a base. You'll have to help them out.

FOCUS - LIFETHIEF DOWN

This Soulrazer thing is beginning to go sideways. Get rid of the problem, just get outta here.

ES performs the Hyper Dash Combo technique, where he dashes through the Lifethief 6^88 times with his sword, carving him to bits. Or rather he would carve him to bits if the armor wasn't too tough. Even so, he does an appreciable amount of damage to the enemy with raw number of strikes from an unbreakable sword. Sometimes, hitting something in the face enough just works.

The Lifethief wishes their face wasn't so very stabbable, whilst taking 40,000 damage from you!

[1x] Counterpoint, moniker! Attack shields are immune to the curse of repetativeness- people spam them all day long with out a hint of weakening!- And even if the curse does affect that action, it only Weakens what you do, not stops it! besides which, none of my actions that round where in the entryway! as such, it would be logical to assume I was in the boarding ship until I brought the farmers and myself off it... using TOG's action, so it's not related to my position! besides which, I varied the construction of the attack shields throughout, first creating one with a focus on charming which makes it entirely different, then forming it around the hexagonashields which are not attack shields but rather little health bar things, and the last one was... well that one was like the first one, but since both where in the same post the curse shouldn't strike, so if that combined did 50% charming, the rock monster should be N (on my side) from alice finishing the job! Even if it didn't, alice will be able to finish the job this turn, so the rock monster will be the only thing left. please update the universe accordingly.
as the universe updates, i draw 1 charmzard energy.
[1x]In any case, if the above is still not enough to either retroactively charm the farmers or bring them to a state where they will be charmed by this turn's end, I dip into some- though not all- of my aid from the God of Dreams, and using the charmzard energy drawn just now and one i draw during this action, Push the farmers into a dreamlike state, far more susceptible to charming, and more confused, such that their evolvers end up on different sides with a chance based on how charmed they are, instead of PG till 100%. if the above Was enough, then I simply safeguard the farmers from interference.
[1x] I check how big an area the generator generator generator needs taken with it, and mark it down for others, in irremovable marker.
Somno finishes his learning, and the other machines act as they are known to do.
Sighing, I dig another boost stone out of my inventory and offer it to alice again.
"The first action you are to do with this is to get the farmers charmed before enough that they will be charmed by the rounds end, if the stored action is as yet insufficient to accomplish this. if the stored action is enough to accomplish this, the first boost-stone-action is to instead extract fully the guardbot generator generator generator, and place it within the bank for safekeeping."
"If the first action was farmer-charm-related or failed to extract the generator generator generator fully, the second one extracts the guardbot generator generator generator as described. If the first action was already dealing with the guardbot generator generator generator (either because I succeeded in charming, or because the stored action from before was sufficient), and the generator generator generator gets fully extracted by it, build a machine that can produce a boost stone for every 3 or 4 player actions put into it. if you cannot do this, then use it to make the charm shields transfer to the rock monster after the farmers get charmed if and only if this will not revert the charge and will start to charm the rock monster. if you reach this section without any other actions being valid, simply store the action."
[cult action vote: working on extracting the generator generator generator.

You misunderstand, JOEbob... the Curse of Repetitiveness is getting more and more tired of not just all the individual charm shields, but the very concept of charming in general! Mind control through the "charm" status effect is rapidly becoming old hat, and tiring everyone who has to deal with it. And, hmm... a charmzard energy generator that generates charmzard energy, does nothing else, and seems to be getting used every turn? Sounds pretty repetitive...

The Farmers, by the god of dreams, are pushed into a dreamlike state... they're confused and not functioning properly! You also use the Charmzard energy, and... BAM, that's it! The curse of repetitiveness is now forcing a cooldown on everything related to the "charm" status effect that doesn't exist already! So, neither Player nor godmodder can boost the charm counter any further. Luckily, the pre-existing charm shield is grandfathered in, so you can still just... wait... for it slowly... do its thing...

The generator generator generator is so deeply intertwined with the Soulrazer, you'd basically have to pocket the entire Soulrazer! This obviously is not very possible. Better to just keep yanking until it pops out.

Alice, seeing the new developments, pushes the Boost Stone back into your hands.

I have power over reality itself and a giant ship wants to keep me from following my dreams?
1 Action should be enough to transform myself into theoretical air and then transform back into hungry visitor, but I transform into hungry visitor out of air that is outside the ship in the general direction of the Bank of Actions.

66 Actions

6 Actions incoming in 6 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover1760 (S), has to be paid back im max. 1 turns.

I agree with cult action

If the generator generator generator would not get fully extracted by other things, then JOEbob will be given up to 6 actions, which have to be paid back in 10 rounds (Hexagonashields or Guardbots can be used to pay the loan).

Following your dreams? Killing the bank of actions is following your dreams? Wouldn't your dreams be better directed to getting all those wasted actions back?

Unfortunately, even if you did withdraw from the Soulrazer as Piono did, all the craziness going on outside would pin you down, and by the time you could get away from THAT, this whole sdiequest would be over so it wouldn't matter much anyways! So, you just charge.

I let out a curse at the fact that the Godmodder got the Yorehammer anyway despite our efforts to stop that. 'Well I just hope we won't find out what happens if the Yorehammer is used against the Yoreshield.' I think to myself. Looking at the Lifethief I can tell that right now even with the firepower of the Soul Reapers that it won't be enough to take it out this turn. Thinking back I remember that the Live Space station could do a ungodly amount of damage in a single turn. 'Hmm if we can get it in here we could take this bastard out now or at the very least next turn we can.'

Looking back I see that everyone in the Control room was in gearing up for the next round of fighting but at the moment not attacking one another. Seeing this as a good time as any I rush out of the room and into the the Main hallway before rushing down the hall weaving around allied entities that are in the hallway until I make it into the Entry room.

I don't really need to look much to see where the Live Space Station is, Seeing that at this time it is the biggest thing in the room. 'Well repairs seem nearly complete. Hopefully with my help and maybe help from another we can get the Station moving this turn.' Quickly jogging over I come about a section of the thrusters that are being repaired by the engineers. Walking over the the one who seems to leading the repairs I ask him what he needs help with and he directs me to a area that had been giving them trouble.

Focus action - "Lightning fast repairs!"

'Right lets get to work!'
I think to myself as I hurry over the spot and start helping the engineers with repairing the damaged thrusters, Mostly by using the force powers I had gotten along time ago to lift up heavy bits of machinery and then moving them to were they needed to go. (3 CP)

Looking over at who I think is more or less the leader of the Live Space station (Mostly because they both have a more fancy spacesuit then the rest and because they have been directing the repair efforts.) I wait for a moment for a lull in repairs to happen before speaking to him. "Hey I realize that I'm not your boss but seeing that he has been unresponsive as of late I have a suggest for you that I would like you to do assuming no orders are given to you from your boss. When the Space station can move again could you move it into the Control Room and focus all fire on the Lifethief, I believe with all of the Space station's fire power combined with the power of the Soul reapers and a few others we can take it down this turn and destroy the Soulrazer right now. I figure that is what will do us all the most good at this time. But it's just a suggestion." After finishing speaking to them I return to helping with repairs.

You help repair the thrusters! And you manage to repair them... ALL THE WAY! The LIVE Space Station is no longer grounded! However, the engineer is doubtful about moving to the control room... last time, the Space Station couldn't fire anywhere near all its weaponry, due to the cramped space of the Soulrazer making it very difficult to do so! He'd definitely need Moo's sign-off... CompTIA is nervous as well...

I run into the control room.
FOCUS: Seeing the chaos, I throw my sword at the LifeThief MKIII. WARP SLASH BOI!
Using 2 of my actions for that, and one to spin the slots.

CP: 2

WARP SLASH! The Lifethief is warped into a giant metal pretzel, then unwarped! 26,000 damage!

SLOTS ROLL: 7 4 9 - Nothing this time.

Do note that you can say you roll "red" or "blue" slots to limit the rolls to the numbers 1-4 or 5-8. This cuts out the jackpot, but gives you a much better chance of winning on the whole.

"Well that went better than I expected. We only lost attack shields." I smile. "Alright everyone, fall back to the Main Hallway. There's no reason to risk more losses when it can be helped."

Phasing through the wall I also enter the Main Hallway, waving as I'm reunited with my entities.

Walking over to Undead Einstein I offer up a large amount of theories of how status effect resistance as I set my mind to helping continue his research. (x1)

I carefully reach into Undead Einstein's mind and expand his mental capabilities, granting him an amazing IQ of 1,000 at the cost of an enlarged head. A worthwhile trade for becoming a better researcher. (x1)

Finally I pull out a pair of massive hovering speakers and hook them up for Dragonforce to use. That should help the band play at even louder, letting them boost attacks to a greater degree. (x1)

+1 help to Einstein, Einstein's abilities have been slightly boosted! Dragonforce has been buffed somewhat as well!

Do we have any negative matter and does it take an action to use the alchemiter?
/null

1: No, but you can make some if you want to.

2: Yes, though if the thing you make costs more than 1 action, that action gets put towards it. You unfortunately can't preview the results without using any actions.

Pre-post CP: 2

As far as Eyowe knows, there are two sides in intense combat with each other in this ship: an invading side and a defending one.

Eyowe(still in monologue mode): You know, there's a certain charm to being on the invading side that just attracts me to it, and so far I've yet to really be acquainted with neither side.
Eyowe: So I guess I'll join in this invasion as well.


He then moves towards the Control Room, possibly burning an action to keep his stealth going. As far as anyone knows, he does not exist yet.

Upon entering the room and immediately crawling up to the ceiling (or high up in the walls if there's the ceiling's too far), he sees a skirmish taking place inside the room and notices a rather intimidating figure being the focus of multitudes of attacks: the LifeThief.
Eyowe also notices that said LifeThief is just about ready to perform their special move. Seeing this, Eyowe charges up as much more CP as he can and waits until everyone finishes their attacks (including the [AG] entities).

He then burns up all of his CP to craft a peculiar device and drop it onto an unsuspecting LifeThief. Upon making contact, the device immediately attaches itself to the LifeThief and gives off a nasty-looking shock.
The device's purpose is not to damage the LifeThief. Instead, it stuns the LifeThief for how many turns a 3-4 CP (depends on if using CP also burns an action) can stun it. If that many CP can't stun the LifeThief at all, then at the very least I hope it delays their usage of their special ability by at least 1 turn.
In the process, Eyowe also breaks out of his stealth and sides himself with the [AG] side.

Eyowe(no longer monologuing): I was hoping to remain in stealth for longer than this but...
Eyowe: Hope you can finish that guy off before it gets to use that ability.


(Do note that I'm delaying my action until after every [AG] entities have their attacks in, if that's allowed)

IF the LifeThief doesn't get to use their special ability, whether because they died or got interrupted, before Eyowe makes his move, Eyowe still charges CP but he does not burn it nor does he break his stealth yet.

You set up a Delayed Shock machine on the Lifethief, and break stealth to properly join the other combatants! It'll go off on the Lifethief if they're still alive at the end of this turn.

"Second Scarlet Prince, move to the Interim Room!"

Movement action: I move to Side Room A.

3 actions: I toss the Guardbot Generator off the Soulrazer... Straight into a pit of freezing electric acid-fire. It's probably safe to say that we won't be seeing it again.

9 CP -> 9 CP

You see it sink deep, deep into the pit... if it could feel pain, every remaining second of its existence would be full of it. But now, it is gone!

1. I smile and wave at the Godmodder "Hey, hows that reality anchor treating you? Guess what's not a defense?~ That. Also this!" A thin line in space appears both directly on the very edge of the border of my previous reality anchor, and the back of the boarding ship. Now I'm thinking with portals! The fun part of this is, it's not even teleportation, at least not in the "nuclear reaction" type that a normal teleportation would do with the reality anchor. To be simple, let us say that "[" is one portal, and "]" is the other
Going in [, like so "[<-" leads to "<-]", while going in like "->]" leads to "[->". Have fun getting out of that without any teleports of your own, Godmodder, and your husband minions. That's what they are. I have decided so, and you cannot stop me from deciding so.

2. I point out to the Godmodder that, as he is currently allied with the Soulrazer, and is not likely to change said alliance at any point in time, he, and all of his allies entities, are therefore [SZ] aligned, making them unable to damage the Soulrazer Reapers.

3. +1 CP!

The godmodder has neatly opened the door to the next room! He should just be able to simply walk through, with no need for teleportation!

The godmodder also notes that it's actually the [SR] that are allied with HIM, not the other way around! He separated the factions for precisely this reason.

I call out to Spicy Serious.

"Hey! If you ever get to do any personal projects that would aid yourself, and stop supporting for once. I would be happy to help you out if it doesn't cause too much harm to my wellbeing!"

(Action!)(3 Charges)
(1 Charge)
I move towards the Control room, but before I do anything else, I send a charge to the monastery project.

(2 Charges)
Arriving at the Control room, I notice a one-way portal that the thieves have forgotten to close. Upon closer look, this was the portal that supposed to send the Yorehammer to the godmodder! Looks like when Spicy_Serious closed the portal, he only closed his stealing portals as the Yorehammer portal wasn't his.

Enchanting my green robes, I slink in out of the view of everyone in the room and prowl the vicinity of the Life Thief area. Mindful of the attacks from both sides to avoid crossfire I start waiting with a hammer of pure directional force (which would not really hurt the thief if I hit him with it unless he hits stuff when he flies the direction that the push him) for a good moment to come out of hiding and smack the Life Thief into the portal. If successful, will bring the Life Thief to where the Godmodder is, which is where the Death Thief currently is as well!

(Orders!)
All my entities move into the Control room and proceed to diminish the number of elite guardbots.

Void Guard and Void Rover are on bodyguard duty and will be covering each other's backs if they have no shields to spare.

LM(Lightward mages) works on the project some more.

RICE POND ECOSYSTEM:
Current count: 50 Basic Fish Schools, 15 Piranha schools
Current Growth:
Basic Fish Schools: +12 Next turn
Piranha Schools: +3 Next turn

MONASTERY PROJECT: RICE TORRENT (3 Turns)
Current investment:
2 turns of LM research, 3 Charges, 1 Basic Fish School,

You slam the Life Thief STRAIGHT through the portal, and it flies through, smashing into the godmodder! The godmodder takes 1 damage, and the Lifethief takes 50,000 damage, before the godmodder hurriedly throws the Lifethief back through and closes the portal properly!

YOREHAMMER STEAL ROLL: An unfortunate failure!

Using all three of my actions and those 3 Cp I help JOE with getting the gaurdbot generator generator generator "from the carefully marked area" because JOE says that is a good Idea

I agree to cult action

+30% guardbot generator^3 removal!

First off, I move to the Entry Room or wherever the LIVE Space Station is right now.

I recall back when the Space Station, then still EVIL, has hundreds upon hundreds of Space Engineers manning it. Now it has but a skeleton crew of 40. Time to rectify that. Combining the 3 CP of this turn with those 3 I stored a while back, I direct six CP into rectifying the issue.

6 CP FOCUS:
It was a while ago that I used my power to make the EVIL space station LIVE, giving it the power of regeneration. But if it can regenerate parts of itself, why not regenerate the crew manning it? Of course this is a much trickier challenge, normally living creatures cannot create offspring of a different species. But I believe these obstacles CAN BE SURMOUNTED! I'm sure these future space people know about artificial wombs, and the station's living status should make them all the more effective.

I board the LIVE Space station and talk with the tech support guy. Though doubtful, since I'm footing the bill they show me an empty part of the station to install the equipment in. CUE CONSTRUCTION MONTAGE. <insert montage here> Soon enough I have the 'cloning pods' as I call them set up. Tech Support looks on. This seems an impressive enough contraption. I can barely make heads nor tails of it though, what exactly did you do?

I pulled together a lot of things to make this work. I combined your artificial womb theory with Kaminoan cloning technology as the core of the system, and added parts salvaged from a time dilation chamber to compensate for the limits of growth acceleration. Some raw Player Power and rudimentary AI cores to let it correct defects on the fly, and a little bit of hentai logic to better tie it into the station's systems.

I see, that's pretty impresWAIT WHAT?

Hey, what ELSE am I supposed to use as a basis to make two vastly different types of living organisms reproductively compatible. The size of the difference between a living space station and a human isn't THAT much bigger than that between an alien squid and a human. And before you ask yes I HAD to tie the cloning chambers into the space station's systems, making them standalone and/or purely non-living would make it impossible to mature the new engineers fast enough. Don't worry, the cloning chambers don't have enough moving parts to grow Naughty Tentacles. (Awwwww...) (This isn't the time for that Iku!)

Well, I have no real option but to trust your safety assessment. I hope you are correct. Now this is indeed a very clever apparatus for growing biological humans in an extremely short amount of time, however I am sure you are aware that being a Space Engineer is a learned skill that cannot in any way be made innate to an organism's biology. Under combat conditions training them from scratch is not at all feasible. I assume you somehow can compensate for this issue?

Most certainly! Look, you know those cheesy late 90s sci-fi books that predicted we would eventually have robots download information to our brains instead of going to school? Well I used some Player Power to brute force that logic into applying, loaded Space Engineering 411 Super-Unabridged Edition into the computer, and all is set! You just direct the... "new recruits".

That is... If this works I will love you forever, but for Chaos's sake HOW?!?

Hexagonafield lets strange things work.

With that I bid Tech Support goodbye and walk out of the LIVE Space Station, back into the thick of battle.

[Incase it wasn't clear enough, this action should permanently (barring hostile debuffing action) make the LIVE Space Station regenerate a constant number of Space Engineers every turn. You decide what number is appropriate given the flavor text and 6 CP of power.]

Entity command:
I notice the racket of the godmodder's forces a room or a few over. Right then, IKU! Let's put your out of water sniping skills to the test! See that DeathThief with the Godmodder? Blast him before he even sets foot inside the SoulRazer!

Fufu, I can hit that bully at any distance!

The LIVE Space Station is now PERMANENTLY generating new Space Engineers! The Space engineers are all feeling much better thanks to this.

"Oh Dark Masters...that backfired instantly." I hiss out, arms slowly reconstructing themselves.

While I'm waiting for that mess to fix itself I nod towards Winkins

"Thank you, I'd greatly appreciate it. Hopefully I'll get to work on some ideas I've had after this whole Sidequest business is dealt with." I call out, cautiously freaking out my arms as the muscle grows back over bone.

Happy with the progress I tip my hat to my fellows in the room. "But unfortunately this is where I take my leave. Sorry that it has to happen while the Lifethief is still kicking, but I intend to get that Legendary Weapon back." With a flourish of my mostly regrown hand I leave the room.

MOVING TO ENTRY ROOM

"And the only way to do that is to smash the Godmodder's face in and get lucky." I finish my sentence, now starring down the Boarding Party.

I crack my knuckles, there wasn't much point in beating around the bush. So I get to work.

FOCUS: Multidimensional Marker!

Arks of energy lash out from my fingertips, striking the walls, the roof, the ceiling, and wherever they struck they peeled tiny strips of metal off.

With a flick of my fingers the metal rushes to me, dancing in the air as I instruct them to form the outer shell of the Marker.

My hands twist, commanding the metal to fuse. And as it does so I pour my power around the small cylinder, surrounding it indense ball of orange Player Power.

Slowly, I crush my hands into fists. My face contorting and my hands shaking with the effort, as if trying to crush a rubber ball.

I'm left sweating bullets as I hold the finished product in my hands. The object's base is a solid chrome colored metal, shaped much like it's ordinary kin. But where most markers would have a felt tip, this one possesses a glowing orange ball sparking with Player Power.

A grim smile on my face, I snatch the Multidimensional Marker from the air and raise my hand to the fabric of reality.

The Multidimensional Marker crosses all barriers, all of space, all time,and ignores all laws to leave an indelible mark upon the very fabric of existence itself.

With this power I reach forward into time, across dimensions and past the Fourth Wall, etching onto the next update the words 1 damage to the Godmodder.

The Multidimensional Marker disintegrates, it's pieces disappearing after having stretched it's power beyond what it should've been capable of.

I glance at the pieces as they wink out of existence...what had I been doing? I feel like it was something reality breaking, but that was rather normal here.

I glance around the Entry Room, it had something to do with a...wall? Maybe?

I shake my head and put those thoughts behind me, if I forgot then it was probably something brain-bleedy. Best to let it be forgotten.

Suddenly, a thought occurs to me. I swing around, pointing a mostly-bone finger at Alice."Keep the Soulrazer shielded this turn Alice, we'll have it dealt with soon...hopefully." I mutter the last part, hoping to give off an air of confidence.

The godmodder is quite astonished. Was Winkin's attack really...?

I go to the Control Room

(Action1) I prepare myself,and then I Unravel the Very Fabric of this Reality to reveal a Churning Vortex of Words,i then call upon Concept:Words and then,from the Vortex, a Trail of Words pushes out and Zooms towards the LifeThief MK||| and entangles it in its Ss aNd Gs while also slowly turning into This Reality's Fabric,Words

(Action2-3) I Focus, and then TACKLE the LifeThief MK||| aT Full Speed,while also creating a Portal to a Pulsar in front of him,I then switch to Telekinesis and continue Pushing him straight into The Heart oF tHe Star before closing the Portal

The Lifethief barely manages to activate auto-teleport and get away! 40,000 damage to the Lifethief!

I summon dies irae and climb into the princeps chair 1st action

I use my other two actions to build walls around my portion of the ship

...Dies irae? Could you explain a little more? I have no idea which work of fiction you're referring to.

Building walls around your part of the ship is a little useless, as you have nothing to protect. Let's say you charge up 2 CP for now (you total up at 5), and then when you have entities to protect, you can use it to shield them.

Has anyone realized that the last main post was April 19th? Are we focused solely on a sidequest right now or what?

Oh, Eevee Shadow Bacon! Yes, on the last "main" update, everybody was transferred into this sidequest "infiltration". Now, everyone is playing through it, and the "main" battle won't resume until it is won. Were you not posting because you thought you weren't in the sidequest? I'm sorry about the confusion. Here, I'll give you 3 CP for this post to make up for it. And you absolutely can join with the others for the remainder of the sidequest.

Focus
I give attack shields to as many [AG] entities as I can by also stealing them from [PG]s if they have any

You give the Festum, Standard guardbot generator, and Hurtsharks 1 attack shield each! Unfortunately, the PGs didn't have any to steal so you just did stuff normally.

--------

BOARDING SHIP:

The godmodder commands all forces to move into the Entryway! He himself dashes forward, straight through and past the Entryway. He has other plans.

ENTRYWAY:

Ash and Altair charge!

Alice finishes her charge but doesn't unleash it yet! She also shields the Soulrazer, continuing to prevent it from attacking!

The LIVE Space Station is NO LONGER grounded! The space engineers re-activate the thrusters for full movement! ...But, in this space that is both cramped and also apparently very large, it's not going to do much good.

Everyone looks up, momentarily distracted as the godmodder neatly dodges through all your allies and moves onwards! When they look back, the godmodder' boarding squad is preparing to fire upon the anti-godmodder forces!

MAIN HALLWAY:

Everyone is relaxing, when the godmodder moves through again! He makes sure to pause briefly and push everyone into some mud that just happens to be on the floor.

INTERIM ROOM:

As the godmodder moves through this room, he pauses, pulls out a remote, and then hits a button. Suddenly, the speakers for the Interim room start playing incredibly loud rap music! Everyone covers their ears! Only a monster like the godmodder could ever enjoy rap music! The godmodder doesn't move to the control room, instead moving to Side Room D...

CONTROL ROOM:

The standard guardbot shoots the injured elite guardbot, offing it! Winkins forces, newly arrived and ready to fight all STRIKE the elite guardbots, together dealing 58,000 damage, killing 1 and damaging another! The soulrazer reapers follow up, dealing another 300,000 damage! Afterwards, Winkins Rice Monastery suddenly realizes that the HEXAGONAFIELD will soon no longer be flooded, and loses a bunch of power!

The Lifethief staggers back, on its last legs... but not done yet! It orders its forces to attack!

2 Elite guardbots shoot Krill13 and GoldHero, dealing 30,000 damage to each of them! 4 elite guardbots shoot at Winkins forces, but Void Rover and Void Guard team up as mother/son and intercept all the attacks! But in the process, they lose all their attack shields. The last elite guardbot shoo at Crusher, destroying his attack shield!

That just leaves the Lifethief! They shoot Winkins and Spicy_Serious once each, dealing 50,000 damage to them! To finish off, they shoot at Winkins army twice more! Seeing the 50K damage shots heading right for their allies, Void Guard and Void Rover realize what they have to do... they leap into the path of the bullets, saving all their allies... but dying in the process! Companion Rover stares at their bodies, as they fade away... The Void Assassin regards them with some sadness as well...

2 new elite guardbots easier! At the same time as all this bad stuff is happening, however... the Soulrazer reapers are gearing up to finish off the Lifethief... Then, the Lifethief's AUTOACTIVATING DELAYED SHOCK MACHINE activates! Lifethief's "Absorb" special systems are shocked, and become unable to work! The Lifethief's autorepair function is bringing them back online, but this sets his special back by 2 turns! Truly, it is hopeless for the Lifethief...

SIDE ROOM A:

The last 2 guardbots shoot the Players still sitting around in here for 10,000 damage to each of them.

SIDE ROOM B:

The Side Room fills all the way with water! The standard guardbots are still desperately hammering their way out, dealing 140,000 damage to the barricade! At the same time, they all begin taking shield-bypassing water damage - 2,000 damage to each of them! The guardbot generator starts to short out, too...

SIDE ROOM C:

Nothing happens.

SIDE ROOM D:

The godmodder comes flying into Side Room D, pulls out Yorehammer, chooses to ignore attack shields, and brutally SLAMS the hammer into poor Somno's back, just before Somno can finish becoming a better builder! Somno goes flying, eventually slamming right into the guardbot generator generator generator! Somno is smashes to a bleeding pulp immediately and dies, but the generator^3 starts to spark... Somno hit a critical component! An emergency "self destruct" button that can only be triggered by a godmodder attack - placed JUST IN CASE a Player somehow siezed this ridiculously overpowered generator for themselves!

Just before the generator can be lifted from its prison, it immediately melts itself into a puddle of goo! Unsurprisingly, this puddle of goo can't generate very many new friends or foes! It is gone. As is Somno.

The Starcraft Army, too focused to notice their lost semi-comrade, spend ALL their firepower gunning the Starcraft Army Murderer into a bloody pulp! Yes, ALL of it. THEY HAD TO MAKE SURE HE WAS DEAD. When they realize he is dead, they do all their production stuff.

The standard guardbots, still alive since nobody was around to wipe them out, all fire at JOEbob's shield wall, destroying five of them! The rock monster attacks the shield wall even more, destroying the remaining 4 attack shields, and hitting the Bank of Actions for 70,000 damage!

The Mysterious Farmers, feeling loopy in their Charmdream state, successfully cultivate the Seed, and it grows into the Venus Flytrap, on the [N] team! It's very hungry and it plans on eating anything nearby in the entity list!

JOEbob's standard guardbot doesn't have orders and so chooses to do nothing!

-------

Alice: Everyone! We almost have this!

Alice: Let's finish up, team!



ITINERARY:
-Defeat The Godmodder! He's going to attack Alice!
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Protect Alice!

Minor Tasks:
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Eliminate the last of the Murderers!
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill Deaththief! He can revive slain enemies! If he could be converted, it would be nearly impossible to do so...
Kill the Mysterious Farmers! They're making new evolving entities!
Kill the Demonic Assault Commander! It will reduce the Demonic Assault Squadron's stats to a reasonable level!

GODMODDER BOARDING SHIP (can't be teleported into or out of):
[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
Units: 15,000 x 3 HP, 10,000 x 3A
[PG]Godmodder: 132/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

ENTRY ROOM:
[PG]Giant goomba: 70,000/70,000 HP, 25,000A
[PG]DeathThief: 300,000/300,000 HP, Revive!A (revives dead entities)
[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 400,000/400,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 2! (Motivator - doubles stats of Demonic Assault Squadron)
[AG]Altair - CP: 17
[AG - Altair]Alice Protectorbot: 160,000/160,000 HP (guarding Alice)
[AG]Ash - CP: 12
[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Spare charge: 1/1)
Fortifications: Guardbot squadron, Hexagonal sheriff, Godmod Barrier, Godmodder Wall, Alice Protectorbot
[PG-2]Fabricated supreme slammer: 50,000 x 5 HP, 30,000 x 5A
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 4 HP, 4,000 x 4A (20% dodge chance)
[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)
[AG]ShadowofHope: 120,000/120,000 HP
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 80,000/120,000 HP
[AG]Arsenical: 120,000/120,000 HP
[AG]Algot: 120,000/120,000 HP
[AG]Captain.cat: 120,000/120,000 HP
[AG - CompTIA]LIVE Space Station
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 1!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (+40 engineers/turn)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - DragonofHope?!?]Festum: 1,000/41,000 HP, 14,000A(+10 bonus to Will Saves)(protected from 1 attack)
Mini Festums: 10,000 x 7 HP, 3,000 x 7A(protected from 1 attack)
Mini mini festums: 1,000 x 24 HP, 500 x 24A
New festums: +65% mini festum completion/turn, 20%, +3 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 2 HP, 8,000 x 2A(protected from 1 attack)
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[AG]Krill13: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn! (protected from 1 attack)
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (16 souls)
Gatherer Drones 400 x 32 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 32 HP, +500 x 20A
Guard Drones 1000 x 32 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 70 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 54% built
Cult Cube: 3.7 power (dies when Cult army dies)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 24 HP, 1,000 x 24A
The Machine: 100,000/100,000 HP, 1 x 20,000A (+1 attack in 2!)(20% dodge chance)
[AG]Karpinsky: 120,000/120,000 HP
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)
[N - CaptainNZZZ]Army: TA: 39,000 (protected from 2 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 2!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 8!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +8,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

INTERIM ROOM:
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]paradoxdragonpaci: 120,000/120,000 HP (protected from 1 attack)
[AG]BillNye: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(adding Overseer, done in 7!)(adding HP upgrade, done in 8!)
[AG]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A

CONTROL ROOM:
[N]Winkins: 70,000/120,000 HP
[V - Winkins]Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 3 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 5 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 17,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 2!(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)
[AG]Crusher: 117,000/120,000 HP
[AG]Spicy_Serious: 35,000/120,000 HP
[AG]Cephalos Jr.: 100,000/120,000 HP(hiding behind Soulrazer reaper)
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)(Damage reduction aura - next 6 attacks have damage halved!)(hiding behind Soulrazer reaper)
[AG]GoldHero101: 90,000/120,000 HP
[AG]Krill13: 90,000/120,000 HP
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 252,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 2! (guarding Central Control Panel, Thiefbot)(miniboss)(-3% accuracy)
[SR]Elite Guardbots: 43,000 x 7 + 50,000 x 2 + 28,000 x 1 HP, 30,000 x 10A
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]ThatOther(Other)Guy: 110,000/120,000 HP
[AG]The_Two_Eternities: 110,000/120,000 HP
[SR]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A

SIDE ROOM B(blocked by Debris - can't be entered or exited!)(100% flooded! Entities within taking water damage!):
Debris Wall: 500,000/1,000,000 HP
[SR]Standard guardbots: 13,000 x 16 HP, 10,000 x 16A (protected from 10 attack)
[SR]Shield guardbots: 38,000 x 2 HP, +1 attack shield x 2A (protected from 8 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C(capcha-locked):
[AG]Kyleruler: 95,000/120,000 HP
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[N]CaptainNZZZ: 120,000/120,000 HP (20% dodge rate)
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - Arsenical]Queens: 75,000 x 3 HP, 50,000 x 3A (protected from 1 attack)

SIDE ROOM D:
[N]JOEbob: 120,000/120,000 HP
[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(20% charmed)(protected from 1 attack)(Charmdream state - evolving entities spawn on random factions!)
[N]Venus Flytrap: 150,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)
Stalks: 100 x 32 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
[PG]Rock Monster: 150,000/200,000 HP, 70,000 x 5A
[N - JoeBOB]Bank of Actions: 215,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.35 bedbugs each turn)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 0 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: None)
[N]EternalStruggle: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Daskter's forces(123,550 TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(16 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 163 HP
Marines: 200 x 101 HP, 150 x 101A
Marauders: 400 x 40 HP, 300 x 40A
Hellions: 400 x 63 HP, 400 x 63A
Siege tanks: 1,000 x 40 HP, 700 x 40A
Command centers: 6,000 x 16 HP (+12 SCVs per turn)(build cost: 7%/SCV)(5 building reactor, done in 3!)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 21 HP (+5 Siege tank/16 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1 in 2! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 2 HP, 2,000 x 2A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
[AG]Cyanogist: 110,000/120,000 HP
[SR]Standard guardbots: 15,000 x 11 HP, 10,000 x 11A
[SR]Guardbot Generators: +6 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[N - JOEbob]Guardbot Generator Generator: +1 Guardbot generators each turn!
Guardbot Generator: +3 standard guardbots each turn!
Standard guardbots: 15,000 x 3 HP, 10,000 x 3A
[PG]Godmodder: 132/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 15(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 58(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 33(Echolocation)
Arsenical - CP: 3(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 2 Boost Stones, 1 Cleansed (?) Multiplier Orb)
Ranger_Strider_ - CP: 3
Daskter - CP: 12
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 10
Pionoplayer - CP: 10(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 7(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 7(Espionage ghost)
Karpinsky - CP: 6
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 14(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 0
GoldHero101 - CP: 2 (Has Greatsword)
Krill13 - CP: 1
Col.cain - CP: 5

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 3)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal

EDIT: Killed the wrong entities of Winkins in the EOTB. Fixed now.
EDIT2: And again, retargeted Winkins entities. You now have less elite guardbots to deal with - but more Lifethief health.
 
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FOCUS - WAIT FOR IT!

Just in case someone needs to attack the Central Control Panel after the Lifethief is slain, ES reserves his action for the moment when the enemy goes down and they can get at said panel, where he will attempt to do whatever is most damaging to the Soulrazer! Whether that be pressing a self destruct button or simply smashing it to pieces with hardened fists. Just in case, but also because he wants to get the kill.
 
"Second Scarlet Prince, move to the Interim Room!"

Movement action: I move to the Interim Room. (Change this if someone does 4 actions attacking the LifeThief)

2 actions: 9 CP -> 11 CP

1 action: I heal myself with a Heal-inator (bum bum bum!).

(Possible charged attack)
 
Following your dreams? Killing the bank of actions is following your dreams? Wouldn't your dreams be better directed to getting all those wasted actions back?

AAAAAAAAAHHH don't pretend to understand me!!! NObody understands me!!! :mad:(It is not a phase dad):mad:

HarVester shifts inside of his heavenly domain and glares down to the fields of hexagon. The edgy immature outbreak reminds him of someone else that too is edgy.
After paradise and therapy he already changed his mind on the topic on becoming violent overlord, tyrant of the fields and eater of souls.
He even kept a puppy for like a day and then did not eat it, but gave it that one kid of the orphanage.
Ah yes. And there was this guy wanting to kill somebody and building unreasonable high power.
Ah well. What can a simple soul do...
Ignorance is bliss, but keeping order while being ignorant is hypocrisy.

Old one, this is HarVester and you could behave more like someone your age .

Ahhhh... [Teen (-age rebellion) spirit] I summon thee!!!

I recognize that stand. Where did you get this?


!!!

I guess it doesn't matter. You will fail. You will fail like me. And it will the best thing that ever happened to you.:)


AAAAAAAA AAAAAAA AAAAAA I HATE YOU I HATE YOU I HATE YOU I HATE YOU I HATE YOU !!!:rage:

70 Actions spent prematurely on a stand that defies authority, old people, things that old people say and uncool things.

[Teen (-age rebellion) spirit]: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA FREEEDOM At last !!!!

The [Stand] proceeds to produce loud music and hates/raps on the mistakes of HarVester, how he could have been so much more and now he became an old fart that is WEAK.


You can't stop me. I am too powerful now. I will continue to punish those that take stuff from me. And I will escape this shit. But first: [Teen (-age rebellion) spirit]

[Teen (-age rebellion) spirit] uses it's ability [rebellion till oblivion] and enrages its user which strengthens [Teen (-age rebellion) spirit] which strengthens [rebellion till oblivion]. Also the [Stand] and Hungry Visitor wreck a lot of stuff inside of the Soulrazer because they are so angry.





6 Actions incoming in 5 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover1760, has to be paid back NOW. Your rating has collapsed to B. Pay now or your rating will collapse to D and this one guy has summoned [Teen (-age rebellion) spirit]

I agree with cult action
 
Orders:
150 The Factories is ever expanding.
13 Commence the expansion for the Science Facility. It's called the Engineering Center, creative, I know.

Everybody we're moving to Control Room, Focus fire on the Enemy Lifethief!

CompTia I ask you to eliminate the Death thief.

Actions:

I move to the Control room.

1x A Containment bubble surrounds the Godmodder, slowly surrounding him. From all sizes comes Steel Blades pointing at the Godmodder. Though these are not normal blades, they seem to have a strange aura surrounding it. The aura is simple, if the Godmodder try to move, the blades will skewer him from all sides. Teleportation? That's being suppressed.
Breaking it apart? Well goodluck with that if you don't want to be hit with a feedback effect.

Though there is 1 very seemingly obvious opening that the Godmodder can simply exit out of, the reason is simple a cornered rat will bite, but if you give it an escape route, it will take it even if was better off trying to break the encirclement, for the opening is not actually an opening, it's just a very clear glass. The glass is durable to withstand a Godmodder face planting against it.

If the Godmodder trys to follow me do the action above, if not then just charge.

2x The Contingency Plans are expanded upon, (1action was used before last turn), plans for many different outcomes, from the most likely to the extremely bizarre, the Contingency Plan is considered to be now effective.

-12 CP (it was -11 CP but it had 40,000 HP, I upped the HP stat)
Designator is online. The ability to coordinate multiple and completely different people with unique abilities it can assist them by targeting an enemy. Showing the best way to fight the target, and having it coordinate the attacks, just makes us more efficient in killing the target. The target will receive 40% more damage from all attacks. 52,000HP.

It spawns with my army.

I agree to the Cult Action.
 
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NOTE: I'm going to be gone for the rest of the week because I have to take an SBAC Test for math. I am going to be studying like a madman so that I can pass the test.
Free Acton: I move to the Control Room
Action 1-3: I decide to do something for once so I pull out My two swords and using my 4 CP I create a DEADLY SPIN ATTACK to use on the LifeThief MKIII.

Alright... I am going to study now. I will probably be back this weekend. So long!
 
FOCUS!
Considering that we don't want the Deaththief to have a chance of saving the Lifethief.... I suppose I'll stop their reinforcements. YOUUUU SHALLLL NOTTTTT PASSSSSSSS!
Spending 6 CP I wall up the entrywall into the control room, and then proceed to collapse part of the ceiling to further reinforce it.
Make sure it dies now!
 
So, the Godmodder countered me through the use of a nonsensical retcon (I highlighted the exact deal he made for a REASON, and Fred would have countered anything he did before making the deal), and through spicy_serious having flunked out of physics and thinking that a small object with the mass of a planet could kill everyone aboard a massive ship powered by Godmodding energy, especially when some of the people aboard are Players who can counter that sort of thing. I could keep trying to fight that, but I could also take advantage of Yorehammer's loopholes to counter him now.

Free Action: I move to side room D to engage the Godmodder.

Action 1: I research whether I could modify the Soulrazer Reaper blueprint to create a Pro-Godmodder Reaper blueprint.

Action 2: I summon an indestructible wrestler to pin the Godmodder and prevent him from changing to a different room.

Action 3: I forcibly pump additional energy into the Godmodder. This heals him for 2 health, but in exchange I get a Godmodder Damage Ticket, which can be used at ANY TIME to deal 1 damage to a Godmodder without allowing them to counter (the only way he could block it is either using Yoreshield on me or themselves, or spending one of their actions on their turn specifically to stop me from using it).
 
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I move into the Control Room

FOCUS
All CP expended

I take out a sword. And a trident. And a spear. And a bow and quiver of arrows. And a warhammer. And an axe. And a set of nunchucks. And a scythe. And a chainsaw.

I hold each of these in one of my hands (except for the bow, which gets two). Where'd I get all the hands? That's simple: this is a special, one-time only attack:

MULTIWIELD MAYHEM

I attack the LifeThief with all my weapons simultaneously, impaling, slashing, cutting, eviscerating, annihilating, vivsecting, and generally reducing it to ludicrous gibs.
 
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