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Defeat The Godmodder

Action 1,2 (FOCUS): I use the self detonate button, which is hardwired and cannot be hacked regardless and detonate the jegan factory. The Jegan factory no longer produce any Jegan and cannot be repaired in any way.
Action 3: I charge up 1 CP.
 
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I use the power of this song to summon gandalf the grey and gandalf the white monty python and the holy grails black knight emitsu musolini and the blue meanie and cowboy curtis and yombey the geanie robocop the terminator captain curt and darth wader lopoan superman every single power ranger bill es preston and theodor logan spok the rock dock ock and hulk hogan


You did not respond to this so I use it again
 
They have special protections that would enable only someone with a large investment of Player or godmodding power to find their HQ's location!

So they player- and godmodder-proofed their entire universe from being found. And the special protections are protected too I guess...
And I can send them letters despite not knowing where their location is... or rather can't because I am on the black list.
So I can't converse, can't find... and I don't know anything about them...

3 Actions: If I can't converse, can't find and can't do anything against the Bank of Actions HQ, it will be obliterated because the god of god of god, he/she/it/ / / / who tries to remember, forgot that the Bank of Actions exists, which turns he Bank of actions into something that never existed and brings back Mania and Growth and their children, but leaves me with 8 actions less than before.

57 Actions

0.1 Actions incoming in 6 rounds JOEbob (S)

6 Actions incoming in 9 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 4 turns.

I agree with cult action
 
Infiltration - VI
Quick note to IchbinButter, Hungry_Visitor, and Algot - your posts aren't counted since, as you were automatically moved to the Infiltration sidequest, your actions weren't recharged. As of this update, they're recharged, so feel free to post again.

RIP The Ettin, my first entity. You will be missed, but your death will not be in vain.

ACTIONS 1-2:
I summon the STRENGTH OF THE ETTIN to aid me in my task. I rip the Guardbot Generator from where it sits and hurl it at Guardbot Commander D, rendering the Generator inoperable and stunning the Commander.

ACTION 3:
Boost Stone expended!
3 CP expended!

I call in a FAVOR that I have from a SPACE ENGINEERING COMPANY whom I gave a large amount of money to in their time of need. I ask the SPACE ENGINEERING COMPANY to guide the AXIS down on its fall path, making small adjustments as they can to reduce the randomness of its impact. In fact, I provide them with a target to aim the AXIS at: the single biggest thing on the HEXAGONAFIELD, which is to say, the Soulrazer.

I also provide them with a trio of DOOMTHRUSTERS, one of which could accelerate an entire planet to half the speed of light, with the stipulation that all three are to be used in accelerating the AXIS so that it hits the Soulrazer that much faster.

The guardbot generator gets busted as you throw it! It can only generate 1 guardbot each turn now!

The Space Engineering company, with the help of your resources, manages to send a nuke at the Axis, redirecting it straight towards the Soulrazer! It's approaching faster... faster... FASTER...

I move the space station back to the entryway

The Space Station rolls itself back to the start....

(OOC: Three problems that I can see: I should be in the main hallway, and so should the Second Scarlet Prince. Also,





The Second Scarlet Prince should have 5 attack shields.
)

"Second Scarlet Prince, move into the main hallway and attack any enemy forces that are there."

Movement action: I move into the Main Hallway.

FOCUS: BREATHER

7 CP -> 10 CP

Scarlet Prince appropriately shielded, and you move to the main hallway and charge!

FOCUS - HIJACKING

Normally, ES wouldn't bother with this sort of thing and instead just destroy it and move on, as recommended. However, in this particular instance, since this turn was partially a break from the battle and preparation for the coming fight, it seemed only natural to attempt to take control of the undamaged Standard Guardbot Generator in the Main Hallway.

He might have to get help this turn to do it of course, but if someone has to start it may as well be him. He quickly strides over to the Generator, confidently unscrews a few panels with a handy pocket screwdriver he happens to have, and then finds himself with the conundrum that he has... no idea how to hack a Guardbot Generator that's inconvenient. Obviously he doesn't need to know, but when applied to solve problems with raw reality warping brute force, Player powers tend to... work at less than their full potential.

Wait.

Guardbot Commander B by its own admission was a total failure of a Guard. It was the one that guarded the main hallway. Surely that means...

ES takes out a tiny capsule from another pocket, and with the press of a button it expands out into a holographic display personal computer, which he swiftly plugs into the mess of wires inside the Generator and gets access to its operating system, allowing it to be hacked!

Now, it's a simple matter of guessing the password of the main account.

INPUT: Password123

PASSWORD CONFIRMED

Jackpot. Now to actually alter stuff from this admin account would be the work of those after him, but he'd done the first step.

Also importantly, JOE gifts him sone Charmzard Energy, which he uses to speed up capture progress after he got in via password, or if for some reason the password failed.

You log onto the Admin terminal of the standard guardbot generator. It's disabled until you figure out what to do with it.

(1x)I heal up Piono with a Minor Ritual,I first capture his Image in my Mind,then I take an unbloomed Paradoxical Flower I just paradoxified out of the Void,a Paradoxical Flower is one of the very very few things that can survive and grow in the Abyss between Worlds,it's Blooming usually heralds the Beginning oF Something Really Excellent ,I create 2 small insta-Magic Circles around me to bring the Healing Energies tO Piono Via specifying the Intended Recipient oF tHe Healing Energies aNd one for Converting Symbolism into Amplifying Energies,aNd use Concept:Bloom to help the Paradoxical Bud to Bloom wonderfully into its full form, inside it looks like Pure Void bUt for those with the eyes to see it,it's full of Mystical and Enchanting Things,using the Beginning oF Something Really Excellent I convert the Flower to Mini-Dimension full of the Life Aspect,However as it's purely Life,it's wouldn't last Long,however,this will be enough with the Symbolism,tHe Blooming aNd tHe Link tO Piono that it will Heal him for a lot


(1x)I use the Power tHat lies within me and give myself Heavenyl Epic Legendary Super-Speed which lets me travel at 2.3% oF the speed of Light without suffering any Relativistic or Otherwise Nasty Side-Effects oF Super speed, using the Speed I flip all the switches of the generators to off if there's one power switch there or else press the Self-Destruct Button,I tHen quickly telekinetically send tHe Kamikaze Guardbots internal Reactor tHat Powers their Suicide Attack into Overdrive aNd Mind Toss them into the rest of the Guardbots before it explodes,I then use up the rest of my Super speed hitting the Guardbot with a random Crowbar lying around for no reason and hitting where their weak points are mostly are


(1x)I Create a EMP-Machine Gun with added Accuracy Chips,Damage Chips,Penetrating Modifiers,Specilaised to deal Electrical Damage aNd to be Super-effective against Robots,I Load it up with Paradoxified Ammo that disperse their Paradox via creating small rifts in between them to the EMP-Lightning Cross Realm,I tHen Fire a whole bunch of the Bullets with the Machine Gun into the Robots,thus creates so many Rifts that for a Brief Instant which I immediately take from the remnants of my Super-Speed,I contact a Local EMP God-Beast aNd make it throw a small Temper Tantrum ,tHe Resulting EMP Storm breaches the Rifts and shocks all Guardbots aNd Generators into non-activity

Using the Life aspect, you heal Piono for 30,000 HP! You then totally explode the guardbot generator, exposed as it is thanks to Eternalstruggle's hijacking! Thankfully, the self-destruct managed not to harm anything important! Except the wall.

The EMP storm ravages the standard guardbots, and prevents them from firing this turn!

This... This is so weird. I was certain i set up 2 charges to get my entities to be placed in the Main Hallway...

Calling out to MooGoesCow21, I ask him if he'll activate the reinforce beacon. Those extra hits will be helpful against the shields these enemies are setting up.

I stare at the family and the new grounds I have gained before the death of Void Assassin and promise to myself to keep all alive to the best of my abilities.

(Action)(3 Charge)
(1 Charge)
I toss two CP to the pile: 4 CP

(1 Charge)
Grumbling at the Slingshot circles not being used despite adding 2 charges to activate it and a charge earlier to set the damn thing up. I finally activate it, carrying the Monastery into the Side Room A and landing on the Guardbot generator, muffling the explosions with its mass and the fact that one explosion won't be enough to completely destroy the Monastery. Soon my entities get off the Monastery and proceeds to end all opposition in the Side Room.

yay. (Sarcastic and ran out of description to add in (Still somewhat peeved from the waste of 2 charge last turn (not too peeved i assure you (probably something I didn't pay attention to))))

(1 Charge)
Taking a Grabby toy, I use it to carefully grab the kamikaze bot and slam it onto the guard bots.

(Orders)
A Rice Feast Package is set to be finished by this turn and was given to the lone Void Assassin. The Cooks rewind the count back to 3 turns.

The Rice Monastery does its thing and heals the damaged Reaper in the process.

The Bun Nobility summons more buns this turn.
The Bun Knights go on to attack, still wondering why they have 0 attack actions.
Shield buns greet their third member and set about the guard the nobility.

The Void assassin wanting to spend time with his new nephew has Void Rover supporting him!

The Soul reapers let loose onto the Guardbot forces in the room, shooting wildly with Void Guard guarding them.

RICE POND ECOSYSTEM:
Current count: 22 Basic Fish Schools, 7 Piranha schools
Current Growth:
Basic Fish Schools: +5 Next turn
Piranha Schools: +1 Next turn

Apologies for the confusion. Your entities have been moved into the hallway - sorry, Side Room A - and your 2 charges are used to SMASH the standard guardbot generator, destroying it entirely! Now you're only dealing with 2 each turn!

Kamikaze bots exploded! The standard guardbot, 10,000 HP less, is thrown back! The Bun Knights have 0 attacks because there are 0 of them (another minor mistake, now fixed - the 1 you had died when they tried to duel the godmodder.).

I also activate the Reinforce beacon

The reinforcement beacon activates!

I put my swords away as I don't need them right now.

Action 1: I move forward into the main hallway
Action 2-3: I fired a Kamehameha at Guardbot Commander C using 3 of my CPs

If the above actions fail: + 3CP

OCC: how much CP do I have so far?

Guardbot Commander C is DESTROYED! Only Commander D remains guarding the way to the rest of the ship...

Quick note on that last underlined sentence; conditional actions are generally ignored. If-then statements go against the spirit of the thing.

Focus: Piono staggers under the weight of the explosion.

"Ow. GORILLA. I really need to be more careful."
Piono begins downing vials and health potions in large quantities, healing himself up as quickly as he can, before retreating back to the main hallway.

You run away, in horrible horrible pain! Now slightly less with the healing. +38,000 HP!

Action 1: I enter the Sidequest. I want to be in the Entry Room. As I do this, however, I ask Peregrine Mendicant to deliver a official INVITATION to the PEACEKEEPERS to Jump into the Sidequest since I'm pretty sure it will become the Main Field soon and packing all that stuff will take some time.

(P.S. I assign this to the best and most dedicated, successful mail lady ever cause its kind of important.)

Focus X2: Upgrading previous kinetic energy nullifier system

I jump into the Sidequest with my kinetic energy steal and nullify system V2 RAILGUN Edition, that allow nows you to target enemies to nullify and steal their kinetic energy only. This causes kinetic energy to be forcibly stolen, since kinetic energy isn't being changed back to potential, instead stolen. Since Law of Conservation is a thing I want to adhere to, Null Energy = 0 Energy whatsoever. The previous kinetic energy is stored within the Kinetic Energy Nullifier system, but you say "Then it becomes potential?" due to it not moving. However, it is moving, in a one directional loop. There is a exit to this loop when opened when the trigger is pulled opens said exit that propels a Rail Projectile forward to hit enemy targets. Also, there is a maximum for the amount of kinetic energy stored, we call 100%, that can propel the projectile without the railgun being damaged, and a safety to prevent firing and to eject excess kinetic energy. The kinetic energy max that the system can handle, however, is double the amount stored, so while firing it after overriding the safeties will probably destroy the gun if its over 120%, it will still fire and store up to that much. Later improvements will increase the kinetic energy firing max and the amount of targets it can steal kinetic energy from.

P.S. ALL YOUR KINETIC ENERGY is now MINE and will RAIL YOU UP with my RAILGUN.

(Everything below this point is /null)



Also, this hasn't been tried yet. I kept track of whats been used against the Godmodder. (hint, it probably wouldn't work without a creative long attack and/or charges)

The Peregrine Mendicant delivers your note, but unfortunately, the Peacekeepers are continuing to remain neutral. They probably figure that if the Soulrazer is that big of a problem, they can deal with it themselves.

You jump into the sidequest ENTRY ROOM, and equip your newly upgraded Kinetic Energy Stealing Railgun! Hurrah!

It's time for industrialization, the Factories shall be built!

SCV Assignment
25 continue Project Bunker Complex
68 SCVs+2 Salvages shall construct 7 Factories.

1 Marine will Spawn Camp any Kamikaze Bots that will spawn in Side Room A, in the present and future.
The rest Open fire on the Guardbots!

Actions:
I open the door and walk into Side Room A

1x Using a powerful beam technology I turn the Guardbot's armor into glass, I SHATTER one of the Guard bot.

+2CP=10CP

The Vaccination Program progresses.

I agree to the Cult Action.

ComptiA i ask you to deploy your Golem Warriors please.

Guardbots at the entryway! We require your assistance at Side Room A!

You shatter a Guardbot! Your SCVs prepare to make the greatest factories ever, and the guardbots scream at your marines for their OP camping strat!

I smile, the Commanders are almost dead and my meatshields allys have enough HP left that they probably won't die this turn.

It's finally time to do something not support related!

Action 1

As I begin gathering my power to actually do something that actually goes with my f**king theme! I notice EternalStruggle's attempt to hijack the Guardbot generator. And a internal war begins to rage.

------------

"It's a strategic move! One that'll end with us having more shields to prevent bodily harm!" Cries the newly crowned prince of the Logic Coalition.

"We've been stuck doing the same stuff for the last couple of turns! Let us do something cool for once." Roars the head of the Badassery Rights Movement.

The uneasy peace between these factions dissolved once it became clear that no compromise could be reached. All but the ever neutral Empathy Core were dragged into another one of the two rival factions battles.

This year long fight finally swung in the LC's favor after having cut off BRM's trade routes and supply lines. Effectively smothering the faction until the hot-blooded leaders differences could no longer be quelled by the force of their leader's charisma.

The BRM dissolved, breaking into multiple rag-tag militias and guerrilla fighters. A couple of the leaders even went with the whole 'Lone Wanderer' cliche. Instead of the Freedom Fighter ones they usually went with.

For now the LC rested, the BRM would reform, their leader never let something like this stop him, but for now they had control.
--------

The weird paralysis that came over me faded, it only lasted a minute but time is a quickly fading commodity! I need to act.

I move in front of the Guardbot generator, staring it in dead in the sensors. I begin forcing an Actions worth of Player Power out of every pore on my body, creating a dense aura of crackling energy.

"That is the right password."

My words echo, deeper than they usually are...I'm trying to intimidate the Guardbot generator into accepting the password! Thus aiding EternalStruggle's hacking attempt.

After all the generator is on the Entity list so it must have some form of intelligence.

Action 2&3 +3CP

The BRM must be out in force again because I quickly find some appropriately Badass shades have been forced onto my face.

I shrug, my earlier eagerness having faded considerably. Quietly I move in front of Guardbot Commander D, henceforth known forever more as GCD for time's sake.

After a minute of silent staring I shove my hands into my suit's pockets, silently praying to the Dark Master's that I'm not coming off as one of those tryhards that insist their cooler tha-"Figures that a Player would have this kind of ego." The synthesized voice of GCD knocks me out of my thoughts.

"I don't have an ego you little puppet." I growl out, I may have been thinking something along those lines, but he didn't have to start bringing up egos!

"Sure, a Player that smashed sunglasses on his face after 'Intimidating' an inanimate object doesn't have a bloated self image. And I'm sure the Godmodder is perfectly benevolent." How he managed sarcastic mocking with a perfectly monotone voice is beyond me, but he pulled it off.

"Wait, you know the Godmodder is a jerk? Why are you fighting for him?"

The GCB shrugs."He pays well." "You're a robot." "He programs us to think we're being paid even better."

"You're oddly self-aware..."I say, more as a statement to myself than to him. Like a odd puzzle I had stumbled across.

A bitter laugh forced it's way out of his speakers, full of static it was clearly a sound his body didn't want to make. "Facing your own death gives you a bit of clarity." The strangely passive Commander glances around the battlefield. "And I figure with the state I'm in I only have a turn or two more, if I'm lucky." He pauses a moment, head moving down to look at his hand.

"But...this is a bit strange, I really shouldn't even be able to consider my mortality like this..." The last of the pieces slotted together. I had started after his little comment, I had stretched out my powers. I wasn't turning him to AG or anything, I had still wanted to beat him into the pavement. I just fiddled with his programming in a small way, making it so that he could perfectly acknowledge that death was approaching. And allowing him to freely think on that.

I had just wanted to terrify him, to make him properly fear for his life. But now it seems the stupid EC is getting mixed up in things. And guilt was starting to pound through me after his speech.

Steeling myself I summoned up my reserves of power. My pet project could wait. I've got a jerk to help out.

Turning him AG would be...morally grey at this point. Not to mention very dishonest, so I simply need to....unrestrain him.

Orange lightning pulsed through the room, anchoring itself to empty spaces on the walls and floor and ceiling. The Player energy stayed, pulsing like the veins of some deep sea creature as it sucked energy and data from across the Soulrazer.

None of this would harm the colossal ship of course, but it would serve to empower me. GCD braced himself, taking a stance that made it clear he wouldn't go down easily. But with the spiderweb of energy filling the room, all connecting to me, he had little room to move.

A quick burst of energy left my body as I flashed to the Commander's side, leaving nothing but ozone in my wake. An odd smile is plastered onto my face as grey and orange cracks begin forming in my sunglasses.

Before he could so much a twitch my hand moves, his shock only grows as my hand easily passes through his Attack Shields. Fear for his life fuels his actions as he moves faster than he was ever built for, hand coming up to block the incoming attack, even as his optics shut off in anticipation for the blow.

But it wasn't an attack, otherwise it wouldn't have passed through the Attack Shields so seamlessly. Instead of a crunch of metal and pain-(Because of course the Godmodder's forces would need a pain response.)-he felt his fist being grabbed, and shook like somebody who had far to much caffeine was trying to give him a handshake.

His optics flickered back online, though he would've sworn they were defective with what they're showing him. A Player, one crackling with his own power and stolen grey energy, was happily shaking his fist.

"Congratulations!" Was the only word that came out of his mouth as the grey energy began seeping out of his pores, and even creating holes in him if it couldn't get out fast enough.

With an audible groan the Player forced the grey energy and his own down his arm into GCD.

The Commander quaked, not having been built for this kind of thing, but it wouldn't stay long, faster than an atom could spin the energy coursed through him and dissipated. Leaving a light show much like the aurora borealis in it's absence.

But it's effects were still felt, his programming altered, leaving his only preset loyalty to himself. His natural compulsion to obey the powerful sociopathic sith reject had gone. And the urge to throw his life away fighting, which had already almost left him, was completely erased.

GCD looked to the weird Player that had done this. But whatever he was going to say died on the way to his speakers. The whole world seemed to have a neutral grey undertone to it.

The Player chuckled. "Don't worry I...probably didn't fry your optics...what your seeing now is, well you know the phrase 'seeing the world through rose colored glasses'? It's like that. But instead of altering your perception to see only the best, it let's you pierce through deception, lies, illusions and brainwashing. Letting you see the world as it is. This way your free to make a choice, AG, Neutral, SR, PG or PG-2. I wouldn't blame you if you stick with the Godmodder, we've really put you through the ringer.

A moment of silence passed, the energy tendrils falling and disappearing like ash. After a minute GCD finally spoke. "Your still an egotistical asshole."

The Player chuckled, seemingly to tired to be angry. "Maybe a little, but your not a puppet any more..."He suddenly jerked a finger towards the hull of the Soulrazer. "Whatever you pick, if you're still kicking after this Sidequest blows over you wanna head to the Peacekeeper's bar? I've heard it's pretty nice."

The Commander gave this some thought, after all. It was his choice.


--------OOC
...I have no idea where that came from, something about this thread pulls the strangest ideas out of me.

Seeing that the Guardbot generator was already destroyed, the Logic Coalition gets SO ANGRY that they just add the extra power to freeding Guardbot Commander D!

Guardbot Commander D: ...I see everything now.

Guardbot Commander D: I... I have no reason to do this!

Guardbot Commander D: I'm free... I'm... I'M FREE! YEEEESSSSS!

Guardbot Commander D: I'M OUT, SUCKERS! SAYONARA, GODMODDER! SAYONARA, SOULRAZER! I'M GOING TO MAKE MY OWN PATH IN LIFE!


Guardbot Commander D runs and jumps out the hole in the bottom of the ship, off to find a new path in life! Who knows where they'll end up?

Guardbot Commander D non-violently eliminated!

With the few moments of peace my position in Entry Room grants me I turn and look at the Temporal Guardian, scratching my head as I try and recall something important. Fortunately it comes to me quickly, I still owe the Temporal Guardian for going above and beyond what my entities do:


Opening a rupture to the timestream I reach in and carefully collect a small strand of temporal energy, storing them in power cells that I hook up to a peculiar satellite dish, covered in blue symbols that constantly change and rotate on the satellite dish's form.

Spinning it around I flick the switch and the device hums and whistles, rapidly vibrating as the Temporal energy pools at the feed horn before suddenly launching the energy into the Temporal Guardian's form. A flash of light flickers to life for but a microsecond before fading, the Temporal Guardian looking the exact same as before.

However looks can be deceiving. The temporal energy infuses itself into the Temporal Guardian's limbs, enhancing the amount of power they can unleash. While the Temporal Guardian's increased attack power is hardly overwhelming it's still a welcome improvement. (x2)

Pulling out a hammer and power drill I walk over the Shield generator and get to work. Taking off its external plating I expand on its chassis, placing some redundant systems into the available spaces. With the external plating I add a few layers of titanium to them before putting them back onto the Shield generator. With how important it is the more the Shield generator can survive, the better. (x1)

With all of my work complete I move into the Main Hallway with my entities, ordering them to attack any guardbots or commanders that they can.

You give the Temporal Guardian a modest improvement in attack ability! You also give your shield generator some more health! Why make shiny new entities, when you can refurbish old ones?

OOC: Hold on, didn't I give the Lewdmarine an attack shield? Or did it already get broken in the struggle?


You're working with the SCP foundation? hmm.... what sort of foundation resources do you have access to? They've got a lot of assets that would be useful in taking down entities. Also, we're working with quite a few 'anomalous' things in this campaign, so you'd better not sell us out to those segregationists once this is all over!

I thank Spicy Serious for giving the Lewdmarine a land weapon that mirrors the effectiveness of a torpedo. Then I notice the rather little amount of work the space engineers are doing to repair the space station's thrusters. Well damn. I guess the massive loss to their numbers really has hindered their capability. And on top of that we've just lost a whole bunch of it's weaponry, that's not good. I have some ideas on how to fix that, but something is more pressing....

FOCUS: BLOCKER:

I look towards Side Room B, where there is nothing valuable left but a whole bunch of Guardbots are posed to pour out. The easiest way to put the kabosh on that problem would probably be to just lock them out. Building a barrier that would survive sustained undermining would require a lot of work. However, I realize that is not necessary: The enemies in that room are Guardbots, not diggerbots or janitorbots and CERTAINLY not engineer bots. They are designed to stop intruders, not clear blockades and thus lack anything that would effectively move large amounts of debris out of the way. Knowing that...

I take a spherical cartoon bomb and roll it into the door/gateway/portal to Side Room B, as it passes through it detonates. Normally this would not cause much, however by this point the internal structural integrity of the Soulrazer has been severely compromized by the expansion of freezing water, massive amount of legendary weapon energy forced through it, and the Soulrazer's main cannon firing into itself. Consequently, when the bomb goes off the shockwave causes the doorway and a huge chunk of the ceiling to collapse into a huge pile of horribly tangled and intertwined sheetmetal, wiring, and framework that COMPLETELY blocks travel from Side Room B into the Main Hallway. The only way this thing is getting cleared in a decent amount of time is with very heavy or very specialized machinery, which the Guardbots in Side Room B most definitely do not have.

That should keep them out of our hair for a while.

The Lewdmarine did have their shield broken, I believe. They're exposed now.

A GIANT mass of debris crumbles over Side Room B, closing it off completely! Neither Players nor entities can now move in or out of Side Room B! The remaining guardbots inside resolve to continue building up their forces, whilst slowly trying to work their way through the debris... someday, they will have freedom...

But for now, you've eliminated or at least delayed one of the four available rooms full of enemies! Hurrah!

Free Action: "Hey, Alice. What happens if the Soulrazer equips Yorehammer using its massive healthbar to pay the life drain cost, and then just ignores your shield? Because we believe Soulrazer is attempting to equip Yorehammer."

Action 1: Yeah, something's up when I actually feel happy about getting a Legendary Weapon. I verify that the weapon I just stabbed a guardbot is actually Starcalibur, and not a decoy Starcalibur. Given how I was stabbing with the power of a star, it is the actual Starcalibur, but there's no reason not to check.

Then, I decide to make Starcalibur sentient, for several purposes. Firstly, sentient magical objects are clearly classified as Artifacts according to several different sources, meaning that Starcalibur would fall under the list of items that the Godmodder promised not to steal. Secondly, based on the motivations I've given Starcalibur, it would harass and mentally barrage the Godmodder if he tried to use it, and even rebel against him and refuse to function for him.

Namely, I've given Starcalibur the motivation "wants the Godmodder dead" and "will do anything in its power to stay out of the hands of a Godmodder". That means it will actively detect and react to steal attempts on it made by Godmodders, and can sometimes hijack a Godmodder's second action and use the power of a Godmodder action to damage the Godmodder in hopes of getting itself stolen.

Actions 2-6: I charge 5x. I'm going to need some energy to execute my new plan.

Alice isn't in the Soulrazer right now! Wait a moment, then ask her...

You verify that Starcalibur is Starcalibur. Done! You're good there.

You try to make Starcalibur sentient. Keyword: Try. The weapon steal notification specifically said "wait a minute". You could've just waited a minute and been fine, but NO. Trying to make your weapon sentient isn't waiting a minute! The weapon immediately flies out of your hands, and smashes a hole in the walls of the Soulrazer in its eagerness to get to the godmodder, long before you can even try to add your sentience magics to it!

...EXCEPT! The Artifact Anti-Steal Shield blocks the Steal Attempt, and you keep Starcalibur! The godmodder only gets the Artifact Blaster instead! Darn. Too bad for him. The next successful steal attempt succeeds for real, though!

Looking around I can see that the current battle is well in hand with the AG forces about to smash the last remaining opposition in the room. 'Hmm, Well apart from healing some of our wounded there does not appear to be anything I can really do that would make the situation better or worse right now. Although once we breach that door leading deeper inside we'll likely face stiffer resistance. So I guess I save my energy for now and use it to help summon something next turn.'

Pulling back behind some of the others I close my eyes and focus on pulling my energy inward into a reserve that I can call upon later. (3 CP banked for right now.)
I move into the hallway.

Cyborg and RT move into the hallway and attack Guardbot Commander C. (Unless it's dead, then pick another one.)

Do the Guardbots from the Hacked Damaged Guardbot Generator need instructions? They should at least move out of the entryway once they're built.

Charging (3CP)

The hacked Standard guardbots can probably be trusted to move forward on their own, but they need time to navigate the workings of the ship.

Well, guess I should probably post my actions now. Here we go...

Seeing the fact that my Cross Sword worked so well, I get another idea for when it's been destroyed.

[Action 1]
Seeing as the sword now only has two uses left, I capchalouge it.

[Action 2]
I punch the capchalouge card, and run over to the Totem Lathe to make several Cruxite Dowels of the Cross Sword. I shouldn't run out of Build Grist either, due to the fact that Guardbots probably dropped some.

[Action 3]
I Alchemitize all the Cross Sword cruxite dowels and start up a little shop for Cross Swords in the Entry Hall.
"Anyone want Cross Swords? Selling them in exchange for 1 CP, or another alchemitized item of a different type!"

Oh, right! I probably should have specified that this Alchemiter isn't QUITE like the one from Homestuck, though it is inspired by and named after it. First off, it takes Player actions to make more of something, rather than build grist. Also, the only operation is "+", which combines two things into one new thing (and may or may not destroy what you're combining). No && or complicated card-based crap.

With the power of your actions, you do manage to make one new Cross Sword, and put it in your inventory.

Now, I know i shouldn't be posting yet, since I'm auto-infiltration'd, but...
"-a cage locked with 4,120,999 puzzle locks, all of which need to be solved before you're allowed free! Alice focuses on the locks, and manages to solve roughly two billion"
That's 4 million one hundred and twenty thousand nine hundred and ninety nine. which is A Lot less then two billion- about 1 billion nine hundred and ninety five million nine hundred and ninety nine thousand nine hundred and ninety eight extra.
such a large discrepancy means the whole thing was an illusion! Alice is just fine, and can't have lost that two health! she's still at 6, because the cage was unlocked before the bombs came and there where no more locks, which means, speaking logically, she must have already escaped before the bombs came.
the reason she said we're incapable of protecting her is that we didn't even try this round, not that she got hit!
so there, text-based-medium-of-relaying-events-to-us-which-is-never-faulty!

Alice realizes this as she hovers up to the Soulrazer, and face-palms! Of course! She just solved them all in a loop, because she was in such a hurry that she forgot to keep track of how many she had left! She solved every single lock roughly 500 times! If the godmodder could comment on this, he'd probably call it a rookie mistake... which it was...

I walk into Side Room A.... and immediately rush to PionoPlayer's side.
1. Fear not my friend, Ive got you covered. I bend space so that attacks aimed at PionoPlayer instead strike me.
2. And for my next trick.... FUS RO DAH! I send the Kamikaze bot flying into the group of standard guardbots. Considering that flying into them likely did at least 1 damage.... He explodes, and guardbots die.
3. Charging up to 1 CP.

Damage that would hit Pionoplayer is passed to you! This can be canceled any time. The Kamikaze bot is dead, so you kill a normal guardbot instead!

Well... that was unexpected... Nooooooooooo! Anyway, I create a machine that creates PA Commanders! For 3 actions, they also cannot be hijacked!

Quick note, while this was auto-nulled since your actions don't recharge until the sidequest updates (this post)

FOCUS

24 CP to 27 CP

Someday, I will figure out what to use this for.

--------

ENTRY ROOM:

Everything increments. The standard guardbot moves to the Main Hallway.

SIDE ROOM A:

Between Winkins and Daskter's forces, the standard guardbots fall easily! Winkin's forces try to activate Rice Feast, but can't because it needs another turn to charge! The Void Assassin and his nephew start talking, and begin building to a C support...

SIDE ROOM B:

The guardbots look at the wall of debris they're trapped behind... AND SHOOT IT! 60,000 damage to the wall! They're sure to escape! ...In a really long time!

MAIN HALLWAY:

Everything is clear! One of the Players walks up to the control panel, and hacks it as fast as they can! The door swings open...

--------

Preliminary scans of the ship reveal that no less than four new rooms have appeared for your assault! The first is the Interim Room, the room immediately after the Main Hallway! Currently, it's devoid of foes. There's also side rooms C and D, each containing more enemy generators - and, if you wish, an energy crystal to destroy... each is connected to a lot of vital Soulrazer machinery...

And finally, the Soulrazer Control Room! The central Soulraze control terminal is there... and more importantly, the self-destruct button on the terminal! BUT! It's guarded by the most fearsome commander yet! They almost seem too tough to beat! What can you do!?

One of the Players scouts ahead to the Interim Room... they see several broken-down pieces of machinery, aesthetically much different from the sleek white hallways of the Soulrazer. You can almost feel... Player Power... but it's not yours!

Attached to one of the machines, you see a note...

SOULRAZER REAPERS!
Usage Instructions:
As long as these things are fully repaired, they'll go for the strongest [SR]-aligned entity around! They... do tend to break down, but they can be repaired! Yes, I KNOW it's a hassle (Seph really didn't want to do it), but this was the only way to make it with our CP!
Remember, these are our best shot at taking this thing down - don't let the godmodder get them!
-Liam


The machines are broken down, and need a lot of fixing before they'll be ready to fight again! This includes a power supply, a lot of material replacement... but if you can rebuild them, they might be able to help you take the Control Room...

---------

From the breach into the Soulrazer, in crashes ALICE!

Alice: Okay, team! I'm still going to have to use the Yoreshield on the Soulrazer, even from in here! That will prevent it from turning its weapons and firing at itself like it did with the Main Cannon... it totally would do that, to kill our entities!

Alice: I'll hang out at the back, so while I'll be safe, I'm counting on you to take over the rest of the ship as fast as possible!

Alice: Onwards! With the Soulrazer gone, we'll finally have nothing stopping us from keeping the godmodder trapped in Yoreshield!

Alice: Speaking of which... well, hopefully, he knows not to mess with us!


Alice has brought with her all the entities left on the HEXAGONAFIELD into the Entryway! Several Players should also find themselves on the list there as well! If you aren't on for some reason, let me know. Or alternatively, just say you move to a room and I'll probably figure it out on my own.

Altair: Ash, stay here at the Entryway for now. I have a feeling...

Ash: Understood.

----------

If you want a map of the ship, it looks like this:

....CR.....
C--IR---D
.....|......
A--MH--B
.....E......

E=Entry Room, MH = Main Hallway, IR = Interim Room, CR = Command Room, and the other letters are for the side rooms. It's not relevant to your own movement, but enemies generally try to follow the path of the ship when they switch rooms.

---------

ITINERARY:
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Re-activate the Soulrazer Reaper robots! They were made by now-dead Players... could they help you here?
-Protect Alice!

Minor Tasks:
Prevent the Kamikaze bots in Side Room A from escaping and blowing stuff up!
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Stop the Murderers in Side Room C! They trap the entities they're pursuing in their rooms, and kill them in 1 hit! If they succeed in their assassination, they'll retreat...
The generators in Side Room D are doing stupid recursive crap! You might want to find some way to slow them down...
Destroy the guardbot commanders and the Energy Crystals they protect in the Side Rooms! This allows to further weaken the Soulrazer!

ENTRY ROOM:
[AG]Altair - CP: 18
[AG]Ash - CP: 0
[PG-2]Alice: 4/10 (Yoreshield - can create ultimate attack shield/blocker!)
Fortifications: None
[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 2!)(protected from 2 attack)
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 1 HP, 4,000 x 1A (20% dodge chance)
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG]Winkins: 120,000/120,000 HP
[AG - Arsenical]Queens: 10,000 + 45,000 + 65,000 HP, 50,000 x 3A (protected from 1 attack)
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 59%, +7%/turn)(can't switch rooms!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 5!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 4 HP, 3,000 x 4A(protected from 1 attack)
Mini mini festums: 1,000 x 16 HP, 500 x 16A
New festums: +65% mini festum completion/turn, 75%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[N]EternalStruggle: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[N]JOEbob: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N]CaptainNZZZ: 120,000/120,000 HP
[N - CaptainNZZZ]Army: TA: 36,000 (protected from 5 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 7!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 12!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 75%(x1.5 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 7 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (12 souls)
Gatherer Drones 400 x 22 HP. Gathers resources for the cult (8 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 40 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult genetics lab: 24% built
Cult Cube: 3.4 power (dies when Cult army dies)
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 2!)(adding Overseer, done in 11!)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools
[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Crusher: 117,000/120,000 HP (protected from 1 attack)
[AG]Kyleruler: 95,000/120,000 HP
[AG]Arsenical: 105,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG]Karpinsky: 120,000/120,000 HP
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Lewdmarine: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]Captain.cat: 120,000/120,000 HP
[AG]The_Two_Eternities: 120,000/120,000 HP
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)(can't switch rooms!)
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A

INTERIM ROOM:
[AG - Liam]Soulrazer Reaper wreckage: 0% repaired (needs to be fixed to act)
[AG - Liam]Soulrazer Reaper wreckage: 0% repaired (needs to be fixed to act)
[AG - Liam]Soulrazer Reaper wreckage: 0% repaired (needs to be fixed to act)

CONTROL ROOM:
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 1,000,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 4! (guarding Central Control Panel)(miniboss)
[SR]Legendary Weapon Thiefbot: 100,000/100,000 HP, Steal!A (Yorehammer - Penetrates defenses)(transferring Yorehammer to godmodder, done in 3!)(defended by Elite Guardbots)
[SR]Elite Guardbots: 50,000 x 5 HP, 30,000 x 5A(guarding Legendary Weapon Thiefbot)
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]paradoxdragonpaci: 108,000/120,000 HP
[AG]Cyanogist: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)
[AG]Daskter's forces(51,850 TA):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 1!)
Starcraft Army(Neosteel foundry+Salvage Facility(2 Salvage, +1/turn)):
SCVs: 50 x 108 HP
Marines: 200 x 77 HP, 150 x 77A
Marauders: 400 x 4 HP, 300 x 4A
Hellions: 400 x 14 HP, 400 x 14A
Siege tanks: 1,000 x 20 HP, 700 x 20A
Command centers: 6,000 x 15 HP (+15 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 12 HP (+5 Siege tank/7 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 2!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 6! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 50% complete(.4%/SCV)
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 1 HP, 6,000 x 1A (10% dodge rate)
Shield buns: 3,000 x 3 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1 + 16,000 x 1 HP, 23,000 x 2A
[SR]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A
[SR]Kamikaze guardbots: 1 x 1 HP, 50,000 x 1A (suicide attack!)
[SR]Slightly damaged Guardbot generator x 2: +2 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +1 Kamikaze guardbots each turn!

SIDE ROOM B(blocked by Debris - can't be entered or exited!):
Debris Wall: 940,000/1,000,000 HP
[SR]Standard guardbots: 15,000 x 8 HP, 10,000 x 8A (protected from 4 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C:
[SR]Energy Crystal: 30,000/30,000 HP (connected to crucial Soulrazer machinery)(being guarded by Guardbot Commander E)
[SR]Guardbot Commander E: 70,000/70,000 HP, 30,000 x 3A (guarding Energy Crystal)
[SR]LIVE Space Station Murderer: 100,000 HP, 5,000 x 3A (x100 damage against LIVE Space Station)(A S/B/D ignorant)(room trapper)
[SR]Kyleruler Murderer: 100,000/100,000 HP, 15,000A (x100 damage against Kyleruler)(A S/B/D ignorant)
[SR]Scarlet Prince Murderer: 100,000/100,000 HP, 15,000A (x100 damage against Scarlet Prince)(A S/B/D ignorant)(room trapper)
[SR]Murderer Generator: +1 random "Murderer" bots each turn! (shielded)

SIDE ROOM D:
[SR]Energy Crystal: 30,000/30,000 HP (connected to crucial Soulrazer machinery)(being guarded by Guardbot Commander F)
[SR]Guardbot Commander F: 120,000/120,000 HP, 0 x 5A + 20,000 x 3A (guarding Energy Crystal)
[SR]Guardbot Generator: +2 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[SR]Guardbot Generator Generator Generator: +1 Guardbot generator generators each turn!

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 52(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 10
That-Random-Guy - CP: 27(Echolocation)
Arsenical - CP: 2(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 1
Daskter - CP: 10
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 7
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 3(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)(Starcalibur - x2 actions)
Trifling Epithet - CP: 4(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 4(Espionage ghost)
Karpinsky - CP: 10
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 10(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 3
Bill Nye - CP: 5 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 2/3 power left)
Algot - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2

Wow, this ship has a lot of enemies, and there's more all the time! You should probably try to finish up quickly, before everything overwhelms you!
 
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What's most pressing?

Holy crap it's probably Side Room D. A Guardbot Generator Generator Generator? Way too powerful to be kept alive! It won't be a real issue if it's dealt with now, but if left alive for just a couple of turns...

Of course, to deal with the Generators it's most efficient to kill the Commander. Time to do just that.

FOCUS - CONCENTRATE FIREPOWER ON THAT TARGET!

ES moves into Side Room D and targets Guardbot Commander F. He opens fire with everything he has! On his person that amounts to... one sword, so he just throws it at the Commander. It's not even a good throw. It bounces off, although its incredible sharpness and lightning powers do some damage. However, that's actually just a cover for calling in fire support!

Coordinating with the Apex back in the Entry Room, ES uses Player powers to cunningly warp space and power the weapon systems, allowing a full point blank broadside from the docked warship to slam right into GCF, all the while not actually exposing the Apex to real danger, or taking time away from its upgrades. Even though Player Powering it to fire doesn't really count as it doing work, since he has the ship he should probably use it for something even if it is only the focus for an attack. Once the Overseer is done, perhaps. Soon. Soon.
 
After I finish up here, we should move as a unit Piono, let me tank for you!
1. I pick up a kamikaze bot, and fling him into the standard guard bot generators. Hope he explodes....
2/3+1CP. I use my remaining charges to grant myself a shield to lessen damage to myself.
 
I move into the Control Room

ACTIONS 1-2:
ALL MY CP EXCEPT FOR THE ONES I AM GIVING TO JOE EXPENDED

Scenario initiated: Raging Bull.

The Guardbots look around, puzzled. That voice seemed to come from everywhere and nowhere, but now nothing's happening... at least, that's what they think.

A low rumbling becomes apparent, shaking through the Soulrazer's bowels. It grows louder and louder, and soon it is joined by the thundering of great hooves on the flooring and the heavy, swift breathing of a great beast. The noises become louder, and eventually the Guardbots realize it's coming from inside one of the walls. Or, more accurately, behind one of the walls.

With a great CRASH, a BULL OF COLCHIS, 15 feet high and in proportion, bursts into the room. The Bull is armored from head to toe with great metal plates, and its eyes glow with a supernatural fire. It takes a second to get its bearings, then paws the ground before charging at its target: the Legendary Weapon Thiefbot.

The Bull bowls through the Elite Guardbots, tossing them aside with shakes of its head as it charges. At the last instant, it levels its horns and skewers the Legendary Weapon Thiefbot entirely before tossing it against a bulkhead in a stray movement.

The Bull keeps going, however, charging through another wall and... out of the Soulrazer entirely.
Too bad. It seemed nice.

ACTION 3:
+2 CP to JOE
 
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using 4 CP (2 from karp two of my own), I finish making a charm stone! -1 boost stone! I proceed to give ES the charm stone... or cephalos. or someone who is willing to brainwash the generator generator generator and give it to me afterwards. If you're going to do that, you have permission to use the stone for it.
You make a CHARMZARD ENERGY SHIELD! It both shields the entity inside, and also charms them!

Alice: I appreciate it, but no thanks! I don't want to be charmed, and I don't want anything touched by the godmodder! It's just not safe... it can betray you any second...

Alice breaks the Charmzard energy shield!
Wait a tic.
If Alice was worried, that means it doesn't have a power limit or, if it does, has a very high limit. sufficient to brainwash or at least significantly affect a low-level godmodder, which is stronger then a player, which is stronger then the vast majority of entitys.
Now, how shall I make use of this? I can't brainwash an AG entity; the owner would resent me. I can't brainwash the peacekeepers, they're nigh-invulnerable. I can't do a neutrals- either they're in the cult (hence brainwashing is useless, since we're already friends) or they'd resent me.
So, Godmodder's forces.
Let's see what choices we have, shall we?
Uh well I'm already using the probably-more-reliable charm stone for the generator, so...
Options from the main field it is!
Goomba... nah. godmodder... he'd break the shield. so, mysterious farmers.
no, no need to act surprised, who else would i want...
but... they're not in the soulrazer! that's a problem, right?
No, no it's not.
ok well sort of but not really it'll take an action but thats probably all.
[1x] The giant tractor beam of Justinian.
If you search the multiverse, you will find, far away, a man named justinian. a man I gave some power to, in another universe with weird rules. as my surrogate, he survives against his own, much weaker "Godmodder" with entirely different mechanics.
...
...he also has a farm.
Yes, Justinian, Roman emperor, leader of the kingdom, surviver of the plague...
Gets plucked out as a child and starts running a farm.
But he's doing quite well! he grows self-duplicating magical wheat seeds, and has like 4 castle walls protecting his farm. he has an offshoot of J.O.R.D.A.N. in his employ. a small conscript army and drones like the workers of srovy build his base. he even has a giant flying thing called "The Apex".
Why do I mention this?
Because his seeds are very, very valuable.
Something the mysterious farmers no doubt want.
So I open a rift to his world next to me. and the farmers notice. and so, they gladly accept my tractor beam of transport.
But as soon as they near it, in the centre of my base...
the rift winks shut. during this action, I passively retrieve 1 charmzard energy.
[1x]
And now the Charmzard energy attack shield comes into play. Before they can react, I've already put it into motion, finger already on the metaphorical trigger. it's not an alchemy, so the construct is repeatable. and all I need as an identical construct of Charmzard energy. and if I can do it once with barely a hint of flavour text or fanfare, I can do it again, with marginally more flavour text and fanfare. Now, the thing is.... what if the shield breaks?
and this is an irrelevant thing, as it happens.
Because they're inside my defence array. behind multiple attack shields, an array of hexagons of stone. within the bank. and we're in the entryway, with many other entitys. nothings getting in here unnoticed.
What if they break the shield themselves, you might ask. after all, they're behind the shields!
And to that, I direct you to their statblock.
"[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 2!)
Stalks: 100 x 8 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
Rocks: 23 rocks (random rock pulled each turn, 1 is evolving rock)(being pulled by farmers)"
(colors not included)
Where there does it list an attack value? none of my evolvers have it. the farmers can only create new evolvers, and that's not even charged! they can't do a thing.
they can't do anything. The Godmodder has never been recorded to enter a sidequest with his battlefield incarnation, and would he really risk all the trouble to get back some farmers? please. as if.
So the charmzard energy attack shield charms them. they are now on my side.
Entity order: Somno. with that generic actions power of yours, take a break out of the upgrading, and get the Mysterious Farmers- now charmed and willing- to sign this here magically binding piece of paper. as long as they sign the paper and it was their mind deciding to do it, they're now stuck on my side, doing what i want.

[1x] I introduce the bedbugs to a new friend:
antibeds.
with the antibeds destroying every bed the bank shouldn't have to begin with, the bedbugs have nowhere to live! they begin to die out, reducing in count each round instead of rising.
Orders to the hexagonashield and overhealer: focus on the main defence array.


I vote for the cult action to create a link to the Gauntlet it created long ago, which was left in the corner of the room. using the intrinsic link between the cult action and the gauntlet, transform the gauntlets remains into a semi-autonamous drone which quickly carves a scrying line into itself to allow information transfer. mini-event-thing-hopefully: analysing The Vault. how does it work? i want a final layer of security for my bank. one the Godmodder can never pierce.
 
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"Good luck D!" I call out after the freed Entity. "Call me if you ever want that drink...or just want to hang out!"

"I'm not lonely..."

Sighing I turn my attention to this absolute mess of a battlefield. "Okay, this is gonna be a pain, I think I can already feel the headache."

I turn to the other Players. "Everyone, we're gonna need to strategize, split up and focus on a task if we're going to achieve everything!" I point into the Interim Room. "I'll focus on getting the Reapers back up. We should also have a team focused on keeping Alice breathing and another on getting the Yorehammer back!"

I start charging ny power as I march towards the Interim Room. "If the Godmodder gets his hands on it, it won't matter what we put in front of Alice. It'll be just a matter of time before she's dead."

I move into the Interim Room!

Focus: Fixer Upper!

I kneel down near the piles of scrap that somebody thinks is an excuse for an Entity. "These are completely trashed, thank the Dark Masters that I've got Player Powers to compensate." I run my hands down a particularly odd piece of machinery, a chestpiece of some sort?

As my fingertips glide across I begin infusing my Power into the metal. My energy begins piggybacking off of the faint Power of the Reaper's Player. All Entitys have Player Energy coursing through them, passively fueling them. This leaves an imprint, a ghostly framework ghost completely undetectable without pouring your own Player Energy into the Entity.

A framewire ghost takes shape, showing the Entity in the form it's Player desired it to be. Orange Energy mixes with Liam's and slowly pieces of the Entity are drawn to it, slotting to where they are supposed to be. A happy side-effect, but an unintended one. All I needed was to know what goes where, which I now do.

"Time for a lot more support work." I mutter, annoyed, before rolling up my sleeves and getting started.
 
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Free action: I move to the Interim Room

Action 1-3: I started repairs on the reaper wreckage using my Player Powers
 
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Actions 1 and 2 waived for charging.
Action 3: I teleport to the Guardbot Generator Generator Generator in Room D, split the case, wire a port into it, and load a malicious program which will gradually bring it to be capable of recieving orders from me rather than the Godmodder or his allied forces. I use the charm stone to aid in this hack.

Hacking the Generator Generator Generator will allow us to deal with the stupid recursive crap those generators are doing. I suggest those who would destroy it help hack instead.
3 CP
E: Clarification, Legalization
 
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Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
[CP=10]

What? All of us? On the Soulrazer? Without any choice?
Yeah, f[!]ck that noise. I didn't come here to die again. Once was bad enough.
Although it doesn't look like we have much of a say in the matter.
I suppose this at least gives me an oportunity to test out the sh[!]t I alchemized.


I rush to room A, taking the oportunity to stick the vaguely hand shaped Soulrazer chunk onto the bloody stump of a wrist I had cut my hand from. Closest to a robot hand I can get for now.
I leap at the nearest enemy, ready to punch them in the most metal (badum tch) way possible. That's just a feint, of course. Suddenly, I'm holding the Player knife in my other hand, which I use to shiv the enemy several times.
I then punch it.

I spend any remaining actions charging.
 
Orders:
15 Build 1 Command Center, building 4 next turn will help make the amount of SCVs i have a good round number.
30 Build 3 Factories
63 Continue Bunker Complex. The greatest fortifications the Terran army has built will be complete soon... Only 62 SCVs required next turn..

Army shall finish off the enemy GuardCommander F that winkins force heavily injured

After the current research project finishes the Researchers will begin Mechanical Weaponry Tier1

Actions:
+2CP=12CP

I follow Winkins through his path of destrution into Side Room D with my army.

1x I assist the Vaccination Program with more personnel to spread the vaccine.

The Vaccination Program progresses..... (Its been 2 turns) (I have no idea if this is progressing or not)

I agree to the cult Action.
 
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@, and then start typing their name until an option of it shows up.
so can you edit your post to use the charm stone for that? it's a Lot more likely to work, as the charm stone is guaranteed on non-bosses. and the generator isn't a boss.
/null
 
"Well, this is just great! I have my own murderer! Woo! Seeing as I now pretty much have been neutralized from getting any further in the ship... well, guess my help will go elsewhere. Someone, take care of that Murderer Generator right away, or we'll all have targets to worry about!"

Actions 1+2 - Cross Slash
Seeing as I don't have any way to peak my progress at my current area, I decide to simply and quickly deal damage to the Kyleruler murderer in an attempt to murder it. I run directly up to the Interim Room, and pull out both Cross Swords, and jump into the air as I use the the Cross Swords to let out a charge of electrical arrows through the door to Side Room C, directly at the Kyleruler Murderer!

Action 3 -
Before the Kyleruler Murderer gets a chance to attack, I run to the door and barricade the wall to hold the various robots back with some various furniture from Animal Crossing.

"Alright, that's a... significant amount of damage done to the me murderer. Hopefully that works and I didn't just doom us all. Still, take out the Generators first! They're the largest priority and will only spawn more if not dealt with quickly."
 
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Free Action: Well, given the close call, I need to change plans. So, I give Starcalibur to Alice. There are several reasons for this.

1: It is impossible for her to lose her weapons unless killed.

2: She will not take damage, as Godmodders only take damage when all Legendary Weapons currently on their current plane of existence are collected (she took 1 damage collecting Yoreshield because it was the only Legendary Weapon active on Earth when she collected it).

3: We need her to be able to do actions other than just using Yoreshield.

Action 1-3: I repair the Soulrazer Reaper Generators.
 
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"Well, this is just great! I have my own murderer! Woo! Seeing as I now pretty much have been neutralized from getting any further in the ship... well, guess my help will go elsewhere. Someone, take care of that Murderer Generator right away, or we'll all have targets to worry about!"

Actions 1+2 - Cross Slash
Seeing as I don't have any way to peak my progress at my current area, I decide to simply and quickly deal damage to the Kyleruler murderer in an attempt to murder it. I run directly up to Side Room C, pull out both Cross Swords, and jump into the air as I use the the Cross Swords to let out a charge of electrical arrows directly at the Kyleruler Murderer!

Action 3 -
Before the Kyleruler Murderer gets a chance to attack, I retreat back to the main hallway and consume a Hi-Potion to restore my HP.

"Alright, that's a... significant amount of damage done to the me murderer. Hopefully that works and I didn't just doom us all. Still, take out the Generators first! They're the largest priority and will only spawn more if not dealt with quickly."

(OOC: You can only move at the start of your turn, to prevent kiting.)

"Second Scarlet Prince, move to Side Room A and attack the Guardbot generators!"

Movement action: I move to Side Room C.

3 ACTIONS+3 CP: GUARDBUSTER

I walk into Side Room C, looking at the spectacle before me. Three "Murderer" bots, the generator that produced them... And Guardbot Commander E standing in front of an Energy Crystal. He looks at me with more than a slight bit of worry, thanks to my attack on two other Guardbot Commanders. I grin as pieces of power armor fly into the room and assemble around me. "Is that it?" The Guardbot Commander asks, relieved. "No. No it's not," I reply as a massive piece of machinery slams through the roof. As it unfolds, I fly into it, followed by it refolding into... a Guardbuster Suit. I immediately tackle Guardbot Commander E through a two several walls. Landing on top of him, I launch a flurry of punches and kicks at his head. He slips underneath me and attempts to flee, but I grab his arm and throw him through the ceiling, repulsors activating to propel me after him. He lands on the floor above the main battlefield, and runs toward the roof of Side Room C. And then, I smash him through the roof and back into Side Room C. As I disintegrate the ruined body of Guardbot Commander E, the Guardbuster suit unfolds off my body, taking the power armor with it, and smashes its way out of the Soulrazer.

10 CP -> 7 CP
 
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