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Defeat The Godmodder

Action 1: I tell Alice, "no need to tell me twice!" as I teleport up inside soulrazer with my newly made weapons. I was gonna make armor, but I believe it is not needed right now
Action 2-3: I charge up (+2 CP)
 
"Ah, Alice. I have an offer for you."
"I have 4 boost stones within my inventory. two are tied up for other things, but there's still 2 I can give you."
"A Boost stone gives you an extra three actions when used. we know they work on Godmodders, not just players, and still grant 3 actions."
"Your actions are stronger then player actions, so my offer is thus:"
"I will give you 2 boost stones. when you use each stone, 2 of the actions do a thing that i want, and one of them you are free to use. I have nothing against you and if worse comes to worse I'm far more likely to fight the Godmodder then you, so this is a net gain for you."
"What do you say?"
((admittedly, if I thought the Godmodder would accept it, I'd do this deal with him, but it's not a net gain for him to do this deal so...))
"oh, also. do you have any sealed bosses of your own, say at 5 HP, or is that only for Godmodders with 26+ HP?"

/null
 
3/??
I charge till I can think of something better to do

I agree to cult action
 
Last edited:
You can't open a portal, as you have no idea where the Bank of Actions even is!

*ironic obligatory thinking emoji*


Er... ....

*unironic thinking emoji*

A blue text message appears out of nowhere:

By thinking really ironic and unironic, you figured out that you don't even need to know where the Bank of Actions even is.

*facepalm* I don't know how to assemble a universe destroying machine too, but can summon one. I can't do soul magic and can suddenly do great feats in them. I can summon a portal to an utopia, spaghetti monster etc. without knowing their location. It is only a matter of perspective.

The bank of actions location was never uncovered, but transformed into the Hexagonasea. 3 actions used.


54 Actions


0.1 Actions incoming in 7 rounds JOEbob (S)

6 Actions incoming in 10 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 5 turns.

I agree with cult action
 
Infiltration - V
Hmmm.
1/2. I create an army of clones that all look identical to Alice, and then teleport all the Alice lookalikes (complete with false Yoreshields) as well as Alice to various locations on the Hexagonfield.
3. With 5 CP, I create a generic mech stuffed with bombs, climb on board, and fly it into the Soulrazer. I jump off into the Entry Room, but the mech continues flying into the Main Hallway. It crashes into some guardbots and explodes.

You join the sidequest, and make the BIG BOMB SUICIDE MECH! It flies straight into the main hallway and self-destructs, dealing 25,000 damage to B, 15,000 damage to C, and breaks 2 of D's attack shields! The Guardbots quickly recover and form back up after the explosion...

I drag the Space station into the main hallway and then snap a picture of the guardbots expressions when they see the space stations

You drag the ENTIRE Evil Space Station into the Main Hallway! The guardbots expressions are PRICELESS. They don't have faces, so your imagination does the grunt work for you!

Orders:
SCV Assignment
29SCVs build 2 Command Centers.
51SCV continue Project Bunker Complex (This should give it a nice number of 40% complete)

Army:
All attacking entities are sent into Side Room A to contain the massive enemy reinforcements coming there each turn, and assist Pionoplayer.

Actions:
1x Using the Vaccine Bike that Joe sent me a bit ago, I use it to begin a vaccination program, it will vaccinate all terran units at the end of the program.

+2CP

I agree to cult action.

Your army is going to move to Side Room A and help contain reinforcements there!

You start a vaccination program!

Let's go IKU! I and the lewdmarine rush into the Main Hallway... and screech to a halt at the sight of the three commander guardbots.

This is going to be tricky. time to debuff ALL the things!

Action 1: I rush up to Guardbot Commander B and open up a compartment on it's body before it can react. I quickly find the main power cables, strip off the insulation with pliers, and attach an EVERGY WASTER to them. The ENERGY WASTER is nothing more than a huge pile of resistors and other crap wired in parallel that consumes a VERY LARGE amount of electrical power. So much power is wasted in fact that the commander doesn't have enough power left to properly operate its weaponry, dropping its attack power!

Action 2: I pull out a bucket of what I call 'Witch's Glue', which is an extremely sticky vile witch's brew of superglue, roofing tar, Suspicious Slime(TM), and other unidentified shit. I spill ALL OF IT on the ground at the feet/wheels/whatever of Guardbot Commander C, and the super-sticky goop takes away a huge chunk if its mobility, significantly impairing its ability to dodge attacks!

Action 3: I take out an old bolt-action hunting rifle with a 10-round magazine and as many shots as I can at Guardbot Commander D. Since it has such a slow rate of fire and the bolt needs to be worked in between every shot, my hope is that the huge delay between shot will make each one count as it's own attack, blasting away many of its attack shields!

EDIT: Can enemies move between rooms like we can? And if so, can we barricade doorways and such? Because it is looking like Side Room A might be much more trouble than it's worth to hold down.

Attack of B reduced! Dodge rate of C reduced! 2 of D's attack shields destroyed! The guardbot commanders glare angrily... you maniac!

Enemies can move between rooms, but they can't move and attack like you can. As for barricading... why don't you try it and see?

Looks like it's about time to eliminate Guardbot Commander B. 70k less damage each turn sounds quite lovely. 8 actions will be needed, give or take, make it 9 to be certain. A not insignificant amount of firepower, but still doable. Especially if ES starts with 3 of his own.

FOCUS - GUARDOFF

He calls out Commander B. You! Yes, you! You suck. You're the worst at guarding. Sure, you're doing decently right now, but pretty soon you'll be dead and gone and we'll be on our way. And three of this ship's weapon systems are dead already! To prove it, ES challenges him to a guardoff, summoning two fortresses to protect. Incensed, and also magically bound by the Player, Guardbot Commander B (I'm just gonna call him GCB from now on) literally has no choice but to accept.

ES goes first, taking guard on his fortress. He mans the spotlights, and sees enemies trying to attack the walls! He takes out a missile launcher and blows them to bits, sending the mechanical bodies of the Attackbots flying out of his fortress, in such a way as to land on GCB and damage him. To make sure he'd gotten rid of the intruders, he deploys countermeasures, which mostly involves setting the outer areas of the fort on fire, and the giant walls of flame spread out over to GCB, burning him badly.

GCB also quickly dispatches the Attackbots with its Guardian-class Assault Buster, but some GM III mechs, upon hearing that Axis was in the area, show up! They got lost on their way to Axis, sadly. Unfortunately, GCB's helmet has been burned and crushed in such a way to make it look like it has a cyclopian vision system. The GM is the natural enemy of the monoeye! They immediately blast the poor robot with Beam Rifles and missiles from their missile pods! After taking care of that issue, they leave to try and find Axis, since it's obviously not in here.

Now that the Attackbots are dealt with, the contestants have to deal with Infilbots! These sneak into the facilities. ES struggles to find them, but with Amelia providing remote sensor support from the flying fortress (she's still around and that thing is also still afloat, by the way) he successfully does so before they break into the core. He quietly pays them off with five hundred trillion Strugglebucks, redeemable at any ES-controlled installation for... lots of stuff actually. Since he needs to go back to said fortress for lunch and a bathroom break. They go to the other fortress!

Meanwhile, GCB is totally flummoxed! It can't find the Infilbots at all, since they were made with anti-Guardbot Commander stealth technology, highly advanced kit. It goes to the central core, and finds that the thing it was supposed to protect is gone! In its place is... A BOMB?

The bomb explodes, force and fire crumpling armor and shattering limbs, sending the robot flying out of the room, smoking from the damage done. When it gets up, it finds itself facing the other Infilbots. Without anything else to do, they use their Special Operations combat knives, detonation packs and energy pistols to shoot, stab and blow up the Commander before leaving!

GCB gets up, obviously the loser, and ES is... still nowhere to be found? Damn. He must be having a sizable lunch then. Fair enough. Still, the GCB is the worse for wear, and where ES was standing is a cardboard cutout of him that if hit counts towards the damage needed to kick ES out of the Soulrazer for... reasons, so mechanically he's still there.

50,000 damage to Guardbot B! They lament their failure as a guard. Why haven't they been fired yet?

(OOC: I should have 10 CP, I think.)

"Second Scarlet Prince, move into the main hallway and attack the standard guardbots!"

Movement action: I enter the Main Hallway.

3 ACTIONS+3 CP: PUNY GUARD

Before Guardbot Commander B can recover from the guard-off, I walk up to him. "I challenge you to a contest: Who can survive the longest against the Hulk?" GCB (copying EternalStruggle here), naturally, accepts, due to having no defense against my massively boosted charisma. "By the way, I'm a Player, and you're going down." I gesture, and a portal opens. On the other side is the arena from Thor: Ragnarok, with the Hulk standing over a defeated opponent. "You go first," I say as I push GCB through the portal. The Hulk looks at GCB. "You're going down." After a pause, he asks "who are you anyway?" "I'm Guardbot Commander B of the Soulrazer," GCB replies, "and you're going down!" The Hulk smirks, and casually lunges for GCB, gripping his torso tightly. The Hulk lifts GCB above his head and rips him in half. In the background, the crowd is going wild. The Hulk drops the top half to the floor of the arena, and rips the bottom half in half. The Hulk slowly, slowly reaches for the top half of Guardbot Commander B. "I forfeit! I forfeit!" GCB shrieks as he realizes what a bad idea this was. I shrug. "Very well. Although it's on you to get back through the portal." The Hulk grabs the top half of GCB and OH THE HUMANITY! Shivering, I close the portal, but not before GCB's severed head flies through and embeds itself in the wall behind me.

You shove GCB C in there as well, and they both get hurt, though C does manage to escape! 30,000 damage to C, GCB B slain! The Hulk roars, having taken yet another victim!

As Arsenical shrugs the last of the eight shields off the cosmic sword, his hands began to ache.
"Oh, so this is legendary weapon burn." He commented, staring down at his melting hands. Better hand it off!

Quickly, he shoves the sword into the hands of Crusher48 moved towards the entry room doorway. As the player reached the frame, he yelled out through the currently accessed parts of the ships for all of his queens to fall back into the entry before they fell apart. Lost too many good entities to count already.

At the breach room, Arsenical leaned out the impromptu breach in the hull and shouted, an effort that seemed for naught... Before the one, the only, the being of pure explosions rocketed into the room, ready for a fight. All of his eggs in one basket again. This was good but he wasn't going to send his underprepared queens back into the fray anytime soon.

Quietly, Arsenical began charging his power.

+2 CP

You give Starcalibur over to Crusher! And just charge until you recover your three actions...

The queens prepare to fall back! This will leave enemy reinforcements free to advance on your forces...

Myself and the Ettin move into the Main Hallway

ACTION 1: I deploy a 1337 H4X0R DR0N3. The DR0N3 attempts to hack the Guardbot Generator by crawling into its interior, but overloads in supreme 1337ness and explodes, damaging the Generator in the process.

ACTION 2: I run straight at Guardbot Commander C, but right when I'm about to reach him, I throw down a smoke bomb. When the smoke clears, I've vanished. The Guardbot Commander looks around, confused, but can't find me. Just when he's starting to relax, he feels a tap on his shoulder. He wheels around, only to see me standing there with a rocket launcher aimed at his head.

I fire the rocket launcher. That is all.

ACTION 3:

Boost Stone expended!
Any other CP you feel I need to expend on this expended!

I open a nearby panel, exposing some important wiring... which coincidentally leads to the Soulrazer's main cannon. Using a DIGITAL MULTITOOL, I hack into the main cannon systems and hotwire it to fire when the Soulrazer takes its next turn, being sure to reinforce the target lock on the Ettin at the same time, just in case they get any ideas.

The Ettin will attack the weakest Guardbot Commmander... if he survives.

The L33T Haxor drone goes into the standard guardbot generator, and blows up, damaging it! It can't produce guardbots this turn! Further attacks will have better effects...

10,000 damage to C!

You don't expend your Boost Stone, since it isn't necessary! In a panic, the Soulrazer cannon is forced to re-target the Ettin... oh no!

I groan internally at what I'm about to do, I've spent so many urns healing and buffing! I'm a cultist, when by the Dark Masters did I become a support character! I could at least be de-buffing people, curses and stuff ya'know?

Sighing I collect my power and Act.

Action 1

My attention is drawn to the...Lewdmarine!? Yeah, no. I'm taking a cue from her Player and calling her Iku.

Most of her weaponry is for water-based combat. As I'd expect of a proper Submarine, but we sure aren't in the water...better fix that.

"So, what kind of weapons do you prefer? I think I remember something about you liking sniping? But this isn't really the type of battlefield for that kind of weaponry, it's pretty close combat right now...but I can't give you a gun you're not familiar with...I've got a plan!"

I grab a gun off of the corpse of a nearby Guardbot, basic plasma rifle, nothing to write home about. But with a little finagling with some Player Power...

A bright Light Orange light blankets the weapon, it only lasts a second and the weapon is left changed. There isn't much visibly different, the once blue light that pulsated through the weapon is now a Light Orange and the PG and SR logos are seared off, leaving a red AG logo and General_Urist's name scrawled under it.

"This, is the Omni-Weapon. I've given it the ability to shift between any kind of weapon, from Mini-Guns to Pistols, to Assault Rifles. No gun is outside of it's reach...it should give you a nice Attack Boost as a bonus."
I hand the Omni-Weapon over to the humanized submarine, it should provide good utility for her.

Action 2/3

I'm about to start doing something more thematically consist when I notice the Lewd-Iku, just Iku. When I notice Iku's actually pretty banged up, actually a lot of people in the Main Hallway have some damage.

"Seriously? Dark Masters this is getting annoying..." I gather light between my hands, it's not my usual Light Orange light, but a pure white glow.

"Don't let me catch any of you dying! I've put hard work into making sure none of you croak so I'll be pissed if you do!" With a groan of discomfort directed at the glow, I crush my hands together, the glow spreading across my palms like powder. I fling my arms out, splaying my hands and allowing the glow to spread across all who are AG aligned. Healing wounds and invigorating them.

The Omni-weapon upgrades Iku's- sorry, the Lewdmarine's attack! Now, she can fight everywhere!

+5,000 HP to all AG aligned units in the Main Hallway! Everyone feels just that little bit better!

I may or may not put another superattack here in the coming days to wipe out the generators. We'll see.

But just in case I don't get around to fixing up this post:

FOCUS:
Piono takes out Levis Ignis and super heats the guardbot generators to extreme temperatures, causing them to start to melt, then he whips out Arctoae and snap freezes them, causing them to explode violently because of the sudden temperature shift.

You do a significant amount of damage to the two generators! Now, there's only 3 bots per turn in the room!

Great, now I have the sword of double actions. After ensuring that there are no steal attempts made against me, I utilize this action surge. The weapons may be a threat to existence in the Godmodder's hands, but that doesn't mean we shouldn't get value out of them before he inevitably steals them again.

Action 1: I note a pile of random entities piled up at the entry that are too lazy to move. To deal with this, I summon Ultimate Roadhog behind the most healthy guardbot commander, and he immediately uses Whole Hog to push the commander into the entry room where the lazy entities can finish him off. If the guardbot commander doesn't get knocked back, Whole Hog deals ludicrous close-range damage instead.

Action 2: I have my Tactician in a Jar lecture guardbot commander D about how poor his tactics are. Seriously, you'd think he would try something more complex than just deploying mooks aimlessly, given how he's supposed to be a commander, but apparently he just wants his badass points without the years of training necessary to be an effective commander. The enraged guardbot insults him back, but the distraction allows me to steal one of his attack shields and equip it for myself.

Action 3: Out of the wreckage of the Piranha mech, D.va ejects. She doesn't have her mech yet, but if she can shoot enough targets she might be able to bring her mech online.

Action 4: I attempt to determine Starcalibur's worth as an actual sword by impaling a standard guardbot with it. And before anyone tries shenanigans, I also tie a fourth-dimensional string around it so that I can pull it back to me no matter where it gets taken (unless they have fourth-dimensional scissors, which they don't because they haven't been invented yet).

Action 5: Using an elaborate scheme, I manage to line up the guardbots like dominoes, allowing Reinhardt to knock them all down with earthshatter and then charge through the whole group. Except, he misses them all somehow, bounces off of a random jump pad, and slams into one of the guardbot commanders who was not expecting a Reinhardt stunt.

Action 6: I challenge Guardbot Commander C to "dodge this", then fire thousands of unavoidable homing Magic Missiles at him.

As the Overwatch base was deployed in this room last round, all of the Overwatch related actions are buffed.

The Ultimate Roadhog tries to shove Commander D, but just smashes one of his attack shields instead! You do, however, manage to steal his other attack shield for yourself. D.va then shoots the shield-less Commander D for 12,000 damage!

You impale the standard guardbot and destroy it! Looks like Starcalibur's fairly effective as an ordinary weapon, though of course the energy of a star probably helps too.

Reinhardt!? The Fire Emblem Heroes unit with brave weapon attacks? Why would THAT destroy a whole line of guardbots? He just kills one.

Guardbot Commander C, slowed down by General_Urist, can hardly dodge any! 12,000 damage!

(OOC - Holy cow, was not expecting to one shot that guardbot. I'll take it!)
Seeing as Crusher has launched a barrage of attacks at the commanders, Ill focus on the regular ones. Plus, I want revenge.

[Action 1]
I summon a plain steel sword and a crossbow, using a charge point if necessary to summon both in the same action.
-1 CP[?]

[Action 2]
I alchemitize the sword and crossbow together, creating something.

[Action 3]
I attack using this something at the guard bots, in the most efficient way possible.

You summon a sword and crossbow! Sword + Crossbow: Cross Sword: A sword that sends arrows flying out when swung! Warning: Easy to learn, hard to master well enough that you don't constantly impale your allies. Cost: Destruction of component parts. Power: 3

You attack using the Cross Sword, draining one of its uses, but destroying 2 guardbots in the process!

(The cross sword will be listed on the "main" player list. You still have it.)

The space engineers will help reconstruct the thrusters

Work begins.

I briefly do a standing meditation and Attune myself to the World,Healing myself and granting me the World's Strength!!

DYNAMIC ENTRY!!

I Enter Side Room A with a DYNAMIC ENTRY!! Which memetic Value damages all the Guardbots!!

I then subsequently attempt to Banish the Guardbots tO tHe Void between Worlds using Knowledge oF the Creation oF my Void Vial tO Help With opening the Rift to Banish them

+13,000 HP to self!

You leap into Side Room A! And activate your VOID VIAL! This banishes away 3 standard guardbots!

Taking a breather after fighting the Guardbots I see that the Queen giving me a wave and after she gained my notice she points at the door as starts heading towards it. 'Hmm, I guess we're pulling back.' I think to myself before then following behind her acting as rearguard against the remaining Guardbots in side room B.

Me and the Queen enter into the Main Hallway and as step in I observe the mass on going melee between the Players and Soulraze forces. 'Yep, Just as I imagined it was going to be like.' I think to myself. Then I start looking for ways to help out.

Looking to the left I can see that General_Urist is throwing out some type of sticky substance at the feet of Guardbot Commander C, Which I guess is meant to try and slow it down. 'Sounds like a good idea, I wish for the Sticky substance that General Urist just thrown to be even more sticky!' Suddenly just as the Substance is about to land it takes on a deep red hue, then It lands forming a extremely sticky and deep red mixture. (2 CP)

Looking to the side I see another Queen that has been fighting and at the moment looks very banged up with large cracks forming all around her body and with chips falling off. Above her head it reads she only has 5000 hit-points left. 'Well better try to keep her in the game. I wish for a attack shield to form the Queen with 5000 hit-points.' Suddenly a red glowing shield forms as a bubble around the injured Queen. (1 CP)

+1 shield to the injured Queen! GBC C slowed down even further! They hardly have any dodge left, now...

FOCUS X 3
Terry climbs up the Kamikaze Guardbot Generator's face with a sledgehammer.

You SMASH the Kamikaze guardbot generator, and a massive explosion blows you back! It's significantly damaged, and can only generate 1 Kamikaze each turn now!

I can only look at Void assassin's corpse in morose silence, I have never gotten her name...

(Action...)(3 Charges...)
(1 Charge...)
Void Assassin's corpse was brought into the lonely gardens of the Monastery, The Rice Priest that was summoned up a few moments ago take up their position to give words to let the Assassin's soul rest.

Tears were shed in what remains from the Void Familly. Few angry words were spat out after the burial but in the end, but was soon silenced in hugs and words of understanding. We all got closer and a deeper understanding of each other.

Before Void assassin can leave the premise and ponder about the change, he was abducted into Void Guard's family, settling as the family's uncle under Void Guard's fierce and stubborn personality and lil Rover's happiness.

(2 Charge)
Double checking the Slingshot circles I created a charge with the last turn, I strap myself in a comfortable chair and focus on the screen in front of me. On the screen, there was an aiming reticle that was zoomed into the Main Hallway of the Soulrazer.

Grabbing the command stick, I was about to let loose the Slingshot Circle until I notice some odd shimmerings in the background. I stare at the shimmering in confusion before remembering some of the anti-invisibility functions of the magical camera's. Not really sure what exactly was the object or being was cloaked in invisibility, I decide to not care too much much and lock the reticle onto the new target.

Soon the Command stick opens up to reveal a launch button which I then press with delight, activating the Slingshot Circles and launching the Monastery in the breach and onto the mystery entity or object.

(Orders)
Only noticing now, the Rice Feast counter was stuck in 2 turns! The Rice Cooks quickly correct this as they zoom across the monastery's kitchen with the energy of 2 turns of relaxing around which led to a Rice Feast Package to be finished and was given to the lone Void Assassin.

The Rice Monastery is set to work, boosting the Attacks of the Soul Reapers, bringing up their attack from 20k to 23k and healing the damage Reaper in the process.

The Buns counters were supposed to count down the last turn. The Bun Nobility fixes that and summons more buns.
Bun Knight stares in confusion. Why did it have zero attack actions? Hoping for this matter to be settled the two bun knights go on to cut up a Guard Bot.
Shield buns greet their third member and set about the guard the nobility.

The Void assassin wanting to spend time with his new nephew aims to smash two of the Guard Bots with Void Rover covering him!

The Soul reapers let loose onto the more buffed Guardbot Commander, shooting wildly with Void Guard guarding them.

RICE POND ECOSYSTEM:
Current count: 18 Basic Fish Schools, 6 Piranha schools
Current Growth:
Basic Fish Schools: +4 Next turn
Piranha Schools: +1 Next turn

The loss brings the family closer together. But they begin to wonder... in this war, nobody can survive forever. How many more must die? And... could they ever escape?

None of the stuff counted up because they were waiting to enter the sidequest. They'll all count up properly this turn. You and your army have entered the Soulrazer!

Action 1: I tell Alice, "no need to tell me twice!" as I teleport up inside soulrazer with my newly made weapons. I was gonna make armor, but I believe it is not needed right now
Action 2-3: I charge up (+2 CP)

You enter the Soulrazer, and charge up! Right now, you're in the Entryway, so you'll need to move to get to the front lines...

-------

ENTRY ROOM:

Daskter's forces move out to Side Room A, and everything else increments!

MAIN HALLWAY:

The Queen retreats back to the Entryway! The LIVE Space Station is having major difficulties firing here... so many of its cannons are blocked! It can only use its four secondary cannons destroy all the standard guardbots in the Main hallway!

The Ettin, the Attack fighters, and the Lewdmarine all fire their weaponry at the 2 Guardbot commanders! Their HP is reduced to almost nothing! You've almost killed them!

The Guardbot Commanders form up, looking for any last-chance opportunity to hurt you... The LIVE Space Station! Guardbot Commander C fires 5 rockets at the already-damaged DOOM Laser, and they all connect, destroying it! Guardbot Commander D smashes the Fleet Beacon twice, destroying it as well! The LIVE Space Station just lost a lot of power...

SIDE ROOM A:

The Starcraft army fires at the standard guardbots, killing 2!

The Queen retreats back to the Entryway, leaving the Players all alone... with 2 surviving Kamikaze bots! They both explode on Pionoplayer, sending him flying back with 100,000 less HP! The other Players quickly guard him as he struggles back, and the standard guardbots fire at Daskter's Starcraft army, destroying all their attack shields!

SIDE ROOM B:

The Queen retreats to the Entryway, leaving the Shield guardbots to shield and the standard guardbots to accumulate more of themselves!

Everything that can generate generates.

-------

The Soulrazer main cannon, despite THINKING that it could turn away, has been turned back! It is now aimed at The Ettin... but The Ettin is inside the Soulrazer! The crew panics, but it's too late! The Soulrazer main cannon FIRES! The Guardbot Commanders (and AG forces) get out of the way JUST in time, but The Ettin can't do any such thing! The Main cannon tears The Ettin apart, but also pierces straight through many critical and non-critical Soulrazer systems! A huge hole is where The Ettin just was...

The Ettin slain! The light from the cannon blast was too great even for the shadow cloak... And the light-based attack shield was simply ignored...

1,000,000 damage to the Soulrazer!

-------

Once you kill Guardbot Commanders C and D, the rest of the ship's rooms will open up! This means you'll be going up against a lot more entities! Things are about to get even more hectic than they already are, so get ready while you still can! Think of this as a break turn.

ENTRY ROOM:
[AG]Trifling Epithet: 120,000/120,000 HP (temporarily absent)
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Daskter: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]The_Two_Eternities
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
[N]CaptainNZZZ
[N - CaptainNZZZ]Army: TA: 30,000 (protected from 4 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 8!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 13!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
[AG]ThatRandomGuy: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG]Winkins: 120,000/120,000 HP
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 1 HP, 6,000 x 0A (10% dodge rate)
Shield buns: 3,000 x 2 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready in 1!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1 + 16,000 x 1 HP, 23,000 x 2A
[AG - Arsenical]Queens: 10,000 + 45,000 + 65,000 HP, 50,000 x 3A (protected from 1 attack)
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A


MAIN HALLWAY:
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Crusher: 117,000/120,000 HP (Starcalibur - x2 actions)(protected from 1 attack)
[AG]Kyleruler: 95,000/120,000 HP
[AG]Arsenical: 105,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 52%, +7%/turn)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG]Karpinsky: 120,000/120,000 HP
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Lewdmarine: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]Captain.cat: 120,000/120,000 HP
[SR]Guardbot Commander C: 15,000/125,000 HP, 7,000 x 5A (5% dodge rate)
[SR]Guardbot Commander D: 24,000/60,000 HP, 30,000 x 2A (protected from 2 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 0 HP, 10,000 x 0A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commanders C and D)

SIDE ROOM A:
[AG]Pionoplayer: 20,000/120,000 HP
[AG]paradoxdragonpaci: 108,000/120,000 HP
[AG]Cyanogist: 120,000/120,000 HP
[AG]Daskter's forces(46,850 TA):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 2!)
Starcraft Army(Neosteel foundry+Salvage Facility(3 Salvage, +1/turn)):
SCVs: 50 x 93 HP
Marines: 200 x 71 HP, 150 x 71A
Marauders: 400 x 2 HP, 300 x 28A
Hellions: 400 x 14 HP, 400 x 14A
Siege tanks: 1,000 x 15 HP, 700 x 15A
Command centers: 6,000 x 15 HP (+15 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Siege tank per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 3!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 7! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 40% complete(.4%/SCV)
[SR]Standard guardbots: 15,000 x 6 HP, 10,000 x 6A
[SR]Kamikaze guardbots: 1 x 1 HP, 50,000 x 1A (suicide attack!)
[SR]Slightly damaged Guardbot generator x 2: +3 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +1 Kamikaze guardbots each turn!

SIDE ROOM B:
[SR]Standard guardbots: 15,000 x 6 HP, 10,000 x 6A (protected from 2 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

OOC: I know there's been some confusion about quoting and such lately - working with this sidequest and doing 2 updates in rapid succession isn't something I'm quite used to, so please forgive any minor mistakes - point them out and I'll fix them if at all reasonable. Luckily, the two concurrent battlefields should be consolidated very soon.
 
RIP The Ettin, my first entity. You will be missed, but your death will not be in vain.

ACTIONS 1-2:
I summon the STRENGTH OF THE ETTIN to aid me in my task. I rip the Guardbot Generator from where it sits and hurl it at Guardbot Commander D, rendering the Generator inoperable and stunning the Commander.

ACTION 3:
Boost Stone expended!
3 CP expended!

I call in a FAVOR that I have from a SPACE ENGINEERING COMPANY whom I gave a large amount of money to in their time of need. I ask the SPACE ENGINEERING COMPANY to guide the AXIS down on its fall path, making small adjustments as they can to reduce the randomness of its impact. In fact, I provide them with a target to aim the AXIS at: the single biggest thing on the HEXAGONAFIELD, which is to say, the Soulrazer.

I also provide them with a trio of DOOMTHRUSTERS, one of which could accelerate an entire planet to half the speed of light, with the stipulation that all three are to be used in accelerating the AXIS so that it hits the Soulrazer that much faster.
 
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(OOC: Three problems that I can see: I should be in the main hallway, and so should the Second Scarlet Prince. Also,
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attacks)

"Honestly, I'm not sure this is a good idea, but... Onwards into the breach!"

"Second Scarlet Prince, you're coming with me."

Actions: I bring the Second Scarlet Prince into the Soulrazer with me and charge up CP with my remaining actions.

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
The Second Scarlet Prince should have 5 attack shields.
)

"Second Scarlet Prince, move into the main hallway and attack any enemy forces that are there."

Movement action: I move into the Main Hallway.

FOCUS: BREATHER

7 CP -> 10 CP
 
FOCUS - HIJACKING

Normally, ES wouldn't bother with this sort of thing and instead just destroy it and move on, as recommended. However, in this particular instance, since this turn was partially a break from the battle and preparation for the coming fight, it seemed only natural to attempt to take control of the undamaged Standard Guardbot Generator in the Main Hallway.

He might have to get help this turn to do it of course, but if someone has to start it may as well be him. He quickly strides over to the Generator, confidently unscrews a few panels with a handy pocket screwdriver he happens to have, and then finds himself with the conundrum that he has... no idea how to hack a Guardbot Generator that's inconvenient. Obviously he doesn't need to know, but when applied to solve problems with raw reality warping brute force, Player powers tend to... work at less than their full potential.

Wait.

Guardbot Commander B by its own admission was a total failure of a Guard. It was the one that guarded the main hallway. Surely that means...

ES takes out a tiny capsule from another pocket, and with the press of a button it expands out into a holographic display personal computer, which he swiftly plugs into the mess of wires inside the Generator and gets access to its operating system, allowing it to be hacked!

Now, it's a simple matter of guessing the password of the main account.

INPUT: Password123

PASSWORD CONFIRMED

Jackpot. Now to actually alter stuff from this admin account would be the work of those after him, but he'd done the first step.

Also importantly, JOE gifts him sone Charmzard Energy, which he uses to speed up capture progress after he got in via password, or if for some reason the password failed.
 
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I try to use some materials to build a portal to the realm of the SCP foundation so I can get them to contain the God modder as an SCP

the portal will spawn members of the SCP foundation every turn and also sometimes random scps
 
(1x)I heal up Piono with a Minor Ritual,I first capture his Image in my Mind,then I take an unbloomed Paradoxical Flower I just paradoxified out of the Void,a Paradoxical Flower is one of the very very few things that can survive and grow in the Abyss between Worlds,it's Blooming usually heralds the Beginning oF Something Really Excellent ,I create 2 small insta-Magic Circles around me to bring the Healing Energies tO Piono Via specifying the Intended Recipient oF tHe Healing Energies aNd one for Converting Symbolism into Amplifying Energies,aNd use Concept:Bloom to help the Paradoxical Bud to Bloom wonderfully into its full form, inside it looks like Pure Void bUt for those with the eyes to see it,it's full of Mystical and Enchanting Things,using the Beginning oF Something Really Excellent I convert the Flower to Mini-Dimension full of the Life Aspect,However as it's purely Life,it's wouldn't last Long,however,this will be enough with the Symbolism,tHe Blooming aNd tHe Link tO Piono that it will Heal him for a lot


(1x)I use the Power tHat lies within me and give myself Heavenyl Epic Legendary Super-Speed which lets me travel at 2.3% oF the speed of Light without suffering any Relativistic or Otherwise Nasty Side-Effects oF Super speed, using the Speed I flip all the switches of the generators to off if there's one power switch there or else press the Self-Destruct Button,I tHen quickly telekinetically send tHe Kamikaze Guardbots internal Reactor tHat Powers their Suicide Attack into Overdrive aNd Mind Toss them into the rest of the Guardbots before it explodes,I then use up the rest of my Super speed hitting the Guardbot with a random Crowbar lying around for no reason and hitting where their weak points are mostly are


(1x)I Create a EMP-Machine Gun with added Accuracy Chips,Damage Chips,Penetrating Modifiers,Specilaised to deal Electrical Damage aNd to be Super-effective against Robots,I Load it up with Paradoxified Ammo that disperse their Paradox via creating small rifts in between them to the EMP-Lightning Cross Realm,I tHen Fire a whole bunch of the Bullets with the Machine Gun into the Robots,thus creates so many Rifts that for a Brief Instant which I immediately take from the remnants of my Super-Speed,I contact a Local EMP God-Beast aNd make it throw a small Temper Tantrum ,tHe Resulting EMP Storm breaches the Rifts and shocks all Guardbots aNd Generators into non-activity
 
I try to use some materials to build a portal to the realm of the SCP foundation so I can get them to contain the God modder as an SCP

the portal will spawn members of the SCP foundation every turn and also sometimes random scps

"The Foundation can't contain the Godmodder, that's why I was sent here... Well, technically the Godmodder sent me here, into the Soul Orb, because of the whole being dead thing. (Clarification: The Godmodder is something like SCP-682, SCP-343, and SCP-001 (Cygnus) put together.) As of right now, I'm the only Player from the SCP Foundation. Unless, of course, you're from it, and if so, welcome to the team."
 
This... This is so weird. I was certain i set up 2 charges to get my entities to be placed in the Main Hallway...

Calling out to MooGoesCow21, I ask him if he'll activate the reinforce beacon. Those extra hits will be helpful against the shields these enemies are setting up.

I stare at the family and the new grounds I have gained before the death of Void Assassin and promise to myself to keep all alive to the best of my abilities.

(Action)(3 Charge)
(1 Charge)
I toss two CP to the pile: 4 CP

(1 Charge)
Grumbling at the Slingshot circles not being used despite adding 2 charges to activate it and a charge earlier to set the damn thing up. I finally activate it, carrying the Monastery into the Side Room A and landing on the Guardbot generator, muffling the explosions with its mass and the fact that one explosion won't be enough to completely destroy the Monastery. Soon my entities get off the Monastery and proceeds to end all opposition in the Side Room.

yay. (Sarcastic and ran out of description to add in (Still somewhat peeved from the waste of 2 charge last turn (not too peeved i assure you (probably something I didn't pay attention to))))

(1 Charge)
Taking a Grabby toy, I use it to carefully grab the kamikaze bot and slam it onto the guard bots.

(Orders)
A Rice Feast Package is set to be finished by this turn and was given to the lone Void Assassin. The Cooks rewind the count back to 3 turns.

The Rice Monastery does its thing and heals the damaged Reaper in the process.

The Bun Nobility summons more buns this turn.
The Bun Knights go on to attack, still wondering why they have 0 attack actions.
Shield buns greet their third member and set about the guard the nobility.

The Void assassin wanting to spend time with his new nephew has Void Rover supporting him!

The Soul reapers let loose onto the Guardbot forces in the room, shooting wildly with Void Guard guarding them.

RICE POND ECOSYSTEM:
Current count: 22 Basic Fish Schools, 7 Piranha schools
Current Growth:
Basic Fish Schools: +5 Next turn
Piranha Schools: +1 Next turn
 
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I try to spawn use SCP-963 (witch I move using a robotic arm so I am not affected) to turn the Godmodder into Dr. Bright
 
I put my swords away as I don't need them right now.

Action 1: I move forward into the main hallway
Action 2-3: I fired a Kamehameha at Guardbot Commander C using 3 of my CPs

If the above actions fail: + 3CP

OCC: how much CP do I have so far?
 
"The Foundation can't contain the Godmodder, that's why I was sent here... Well, technically the Godmodder sent me here, into the Soul Orb, because of the whole being dead thing. (Clarification: The Godmodder is something like SCP-682, SCP-343, and SCP-001 (Cygnus) put together.) As of right now, I'm the only Player from the SCP Foundation. Unless, of course, you're from it, and if so, welcome to the team."

I have an idea let us challange the godmodder to a game of SCP.
If he tries to cheat he will instantly die as seen in Log 3301-012
 
to be clear if you cheat in a game of SCP-3301 a giant flaming angels sword that the foundation think belongs to SCP-001 instantly killing you
 
Focus: Piono staggers under the weight of the explosion.

"Ow. GORILLA. I really need to be more careful."
Piono begins downing vials and health potions in large quantities, healing himself up as quickly as he can, before retreating back to the main hallway.
 
I spawn the gun that can kill the past the parts for the bullet that can kill the past and the blacksmith who makes the bullet and tell the blacksmith about the problem

me: Hey blacksmith could you make the bullet that can kill the past I need it to destroy that guy * points at godmodder * he is very evil and over power so the best way to destroy him would be to attack him before he got his power
blacksmith: sure but it will take some time * starts working on the bullet that can kill the past *
 
"The Foundation can't contain the Godmodder, that's why I was sent here... Well, technically the Godmodder sent me here, into the Soul Orb, because of the whole being dead thing. (Clarification: The Godmodder is something like SCP-682, SCP-343, and SCP-001 (Cygnus) put together.) As of right now, I'm the only Player from the SCP Foundation. Unless, of course, you're from it, and if so, welcome to the team."

Maybe show the god modder a memetic kill agent
 
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