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Defeat The Godmodder

"I'm heeeeeeeeeere!" I crash through a barrier in time and space ITSELF, falling out of the sky. "OOOOOOF! Okay what is- oh ****. This is CHAOS!" I begin by making my first weapon: a generic +5 Greatsword. Cause of course I do! Then, I'll put my other 2 actions into my CP gauge.

CP: 2

"This is gonna go biggggg. EHHEHEHEHHE."

[AG] it shall be!
 
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Hey! Nice seeing you here Gold!

Sadly you came in at a busy to join in. You'll need to wait for around a week for the next update. Finals are coming up for Moniker so he needs time to focus on that.

With this game being stalled I join the current Outpost Defender game.
 
I turn infinity into eight by turning it sideways the hexagonfield is now eight big and all stuff is crushed I deposite the rest of my actions to the bank of actions

"I'm heeeeeeeeeere!" I crash through a barrier in time and space ITSELF, falling out of the sky. "OOOOOOF! Okay what is- oh ****. This is CHAOS!" I begin by making my first weapon: a generic +5 Greatsword. Cause of course I do! Then, I'll put my other 2 actions into my first charge.

Monado I: 2/10

"This is gonna go biggggg. EHHEHEHEHHE."

[AG] it shall be!

You should read the full thread
 
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Finally finish with repairs I watch as the Soul Reapers Roar to life and began to head into the Control Room. "Well good job everyone that should help us out a good bit." I say to everyone who had been working on them. "So sir, Do you think that the Soul Reapers can take a hit?" The Lieutenant asks as he looks dubiously at the state that the Soul Reapers are in. "I would not bet money on it, But I try to do something soon about that. Anyway I don't think theres much you and your crew can do now so I suggest you guys stay out of the fight." The Lieutenant nods. "Alright sir, We'll hold down the fort here and keep our heads down." I give a nod at that. "Anyway thank you again for the help with repairing them." "No problem sir." The Lieutenant replies and with that the PT boat crew quickly start trying to find a good spot to take shelter at.

Looking back out towards the Soul Reapers I see that they had just started their attack on the SR forces in the control room and that the SR forces counter-attack on them being utterly repulsed with no damage done. 'Huh, so their immune to SR aligned attacks. That's helpful.' I think to myself for a moment before then jogging into the Control Room.

As I enter I see that the Legendary Weapon Thiefbot is basically moments away from transferring the Yorehammer to somewhere. 'Shit, it's likely going to the Godmodder.' I think in a mild panic I try to see who was working to stop that. I see that Winkins, is in the process of placing a weapon attachment to the Soul Reapers. 'What the...?' I think to myself before then over hearing him telling the Soul Reapers about that the attachment is and what he wants to do.

'Ah, alright. Well I guess I may as well try and make it so that the single-use hit-guarantee weapon attachments work as it intended. Looks like they will be our best chance.' With that I move up behind the Soul Reapers both for cover and to be less likely to be interrupted from what I'm about to do.

Focus Action - "Precision Shooting"

Closing my eyes I draw all my energy into my wish. 'I wish for the single-use hit-guarantee weapon attachments to be empowered so that they will work as intended and hit it's intended target.' Suddenly a red aura surrounds the 3 single-use hit-guarantee weapon attachments and after a moment the red aura is absorbed into the devices. When they do the weapon attachments internal targeting computers and processors start calculating for twice as many variables then before and at twice the speed. All the while calibrating the hit so it will without fail hit it's target. (3 CP)
 
3 actions + 1 CP: I launch a disintegration beam at the Scarlet Prince Murderer, which proceeds to segregate itself. This leads to many problems, such as the limbs not being connected to the joints, the tiny computer parts not being connected to each other, and the weapons not being connected to the power supply. The Scarlet Prince Murderer is on its last legs- Oh, wait, the legs just fell off and now the Scarlet Prince Murderer is collapsed on the floor. On its... last-plus-one-th legs? The point is- Oh, they didn't fall off. They apparently started a rebellion against the CPU. Are they using acid-flamethrowers? I didn't even know that was possible! I guess they didn't obey the segregation orders. I then use my acid-freezing-electrocuting-flamethrower to thoroughly destroy the legs, in order to show the superiority of my weaponry.

10 CP -> 9 CP

"Second Scarlet Prince, attack the Scarlet Prince Murderer!"
 
A stairway to heaven appears and I walk down to see what is causing all the trouble. However I fail my decision check and fall down the stairs onto the battlefield! Seeing what's happening I decided to claim a small amount of land and proclaim myself and the land as neutral!
Spend my 3 actions charging!
 
Piono lets loose a blast of air as the Godmodder's ship crashes into the entry room, and he skids to a stop after blasting air through everything as he comes to the gaping hole in the side of the Soulrazer.
The Godmodder has the group pinned, there's only one way to solve this. Brute force, and of course, another super attack.

Focus: Buying time.
"Alice, guys, I'm about to do something REALLY stupid. Don't make me regret going out on a limb for you guys like this. If I don't make it out of this in one piece... well... It was fun fighting alongside you guys while it lasted."
Piono steps forwards, towards the breach. The storm winds howling in the entry room as it sweeps across the metal floor that's long since been cleared of enemy guardbots, but now stands at threat from the brunt of the Godmodder's forces once more. Piono's goal? Stall that brunt. Do anything, ANYTHING he can to prevent the Godmodder from being able to breach the ranks of the AG troops. Even if it takes his own life in the process. Everything is coming down to the wire, and he needs to do his part in keeping the Godmodder from winning at this critical moment. With so much energy expended recently, it'll be quite the feat to pull off another of his signature super attacks, but he must do it. For everyone.
The Godmodder looks at Piono, and the two lock eyes temporarily. Piono may be just one more warrior in this fight against the godmodder, but DANGIT he's going to make the Godmodder remember his name by the time this is all through. He pulls out a large, silvery flail and his eyes flash a brilliant, searing red.
"АЕС"


Piono takes a wide stance, his legs spread out as he turns to face the sawblade that's still affixed into the wall of the Soulrazer, taking up space and generally being in a bad position for Piono to be able to reseal the walls of the Soulrazer, so he's going to do something about it. Piono raises his arms and pushes. The spinning sawblade jolts back in its slot and saws into the casing holding it in place, cutting its way out and then leaping free as it catches on a piece of metal, ripping itself out at high velocity, sending it ricocheting around the entry room. Fortunately it doesn't hit anyone, but when it flies out the gap and narrowly misses the Godmodder's boarding ship, everyone heaves a sigh of relief.
"Sorry about that let's try again."
Piono runs forward and grabs the arm that the sawblade was extended out on, and runs along its length towards the main body of the boarding ship. The extension curls up as Piono pulls it along, folding up as if it were paper, or something similarly malleable, and Piono jumps up and slams the the arm of metal right into the cockpit of the boarding ship, causing a number of alarms and sirens to start going off as the boarding ship shakes with the force of having its frontmost attachment curled back and slammed into the operating room of the craft. Piono hops back and hovers up in the air on the wind currents as the ship sorta staggers and floats back a bit of a distance.
"Here we go."

Piono brings his arms down in a clawing motion and massive sheets of metal peel off of the Soulrazer in different locations. The deck, the hull, just everywhere. Massive scars are left on the Soulrazer, but the Soulrazer can handle it. Even ripping sheets of metal this big off of it is minimal damage, damage that will be restored before long. No, this isn't an attack on the soulrazer, rather, its gathering ammunition. Piono takes the sheets and crumples them up with a motion from his hands, (pretend the flail is just sorta floating there next to him while he's doing this, it'd be kinda stupid if it just dropped into the hexagonasea never to be recovered) and then grabs the flail, and swings it over his head. He swings it around and around, and then slams it into the newly made perfect sphere of super-steel-alloy-conglomerate-whatever that the Soulrazer's hull is made out of. The sphere, rather than denting, shatters. It shatters into a massive array of metal shards that shatter out and form a larger sphere of sharp and pointy death.
Piono swings the flail forwards, the spiked ball at the end of the chain extending outwards and hovering in the air, pointed forwards, and the massive wave of metal-flavored death surges forwards past Piono. The Godmodder jumps out of the way as the onslaught of sharpened metal shards makes a beeline for the boarding ship, ribboning it with massive lacerations all along the sides. Not making it through the armor to punch in at the entities within, but dealing massive damage nonetheless. No part on the exterior of the boarding ship is spared from the onslaught. Particularly the engines. A large number of the shards circle around to where the engines on the boarding ship are, and then flock inside of it. Now, birds in the engine are one thing. A massive cloud of metal shards sharpened to a point so as to deal the most damage possible when flying into things at high speed, whch they are also doing? That might give you actual engine troubles.
Piono finally lets go of the swarm of razor shards, and watches, satisfied as the engines cut out and sputter on the boarding ship, and the boarding ship putters down to the hexagonasea below, crashing into one of the few rock outcroppings still above the waterline. The boarding party has been disrupted, but that's not going to be enough. Without proper precautions being taken, the Godmodder will just fly them all back up to the breach or repair and use the boarding ship again. And that would be no good. So the next step is to reseal the breach of the Soulrazer.

Piono turns around, the Godmodder and his boarding ship are down, for now at least, so that gives him time to do something about the massive gaping hole in the ship that lets the Godmodder into it in the first place. Piono swings up with his flail, and large sheets of metal rip off of the bottom of the Soulrazer and fly up and around, to where Piono is. Piono flies back, and angles the sheets so that they all cover up the massive wound in the side of Soulrazer, and then slams them all forward. He lifts up the shards of metal used in the previous attack that are still intact, and launches them into the sides of these sheets of metal, bolting them to the main section of hull and then each other, bolting the whole thing together so that it'll stay in one piece.
There, that's that. Except the Godmodder will know exactly where to reenter the ship, and with everything so sloppily pasted on, he'll be able to tear right through it... Hmm... maybe some reinforcing should be done.

The first thing that needs to done before reinforcing can be done is smoothing out these plates. If they're all jagged and lumped over each other like they are now, they won't have any real structural integrity and the Godmodder will bust right through them, no matter how much bracing or reinforcement they have, so that'll need fixing. Piono makes a smooth waving motion with his hands, and the plates begin to melt and waver, turning to a slightly more liquidy form as they are molded and reshaped by Piono into a new, more coherent shape. Piono finishes up his project of smoothing out the plates, and sighs. He's getting a little tired, but he needs to keep going. He's not done yet.
Peeling off even more strips of metal off of the Soulrazer (this thing is just a massive hunk of metal, pretty much perfect for the power set that he's using right now.) Piono begins slicing them into long strips, and then melding them through the metal plates on the outside, causing them to turn into interior bulkheads as they shift through the metal on the outside to get into the inside. He rips up sheets into thinner strips and puts them along the outside, molding bolts out of the metal, and then punching them through, giving it outer reinforcing and integrity too. Soon, the entire section of hull is more reinforced and stable than the entire rest of the Soulrazer. If the Godmodder wants to get in, it might even be a better idea at this point for him to try and get in somewhere else and then try to make his way through the maze of the Soulrazer's interior to get to everything on the inside.

Piono looks down. Lights are flashing, and the Godmodder's crony crew are trying to get the boarding ship put back together again. That won't do. That won't do at all. Letting the Godmodder just take his boarding ship again and break back in through all of Piono's hard work after he just spent so much effort blocking it all off would suck, so its time for some more screwery with metal magic. Piono launches down towards the ground, barreling along downwards with the rain. Unlike the rain, he doesn't stop and splash off upon hitting the metal hull of the boarding ship. He goes right through, and lands in the middle of it. He looks around at the PG entities staring at him, and waves politely, before punching them all through the hull of the ship. Thanks to the metal powers they punch through the hull of the board ship like so much paper, and land on the outside, one by one. The Godmodder whirls around to see what's going on, right as the entire thing starts to rumble, and shake, bits and pieces begin to crunch inwards, bolts melting into the metal, bulkheads giving out as a powerful interior force pulls the whole thing together. With a final heave and a massive CRUMCH the entire thing collapses inwards into a smooth metal ball.
The ball then proceeds to roll away a distance, boucning and rolling across the metal rocks, picking up speed until it loses its pursuers, after which Piono bursts out of the top of the metal ball, and kicks it into a lava flow, where it melts.

Piono lifts up into the air once final time. He's pretty exhausted, but he's not done yet. He still needs to do something to prevent future attempts from getting into the Soulrazer quite so easily. So it's time to pull out the ultimate. The final attack. The thing this entire attack is named after. Piono whips around Vi Forti and looks upwards, his eyes flashing with red light once more.
"ФЕРРОЦУМУЛУС"
He lifts up into the air, and as he flies massive hunks of metal materialize in the air around him, huge boulders of steel and iron and bronze and mithril and all kinds of different metals. As Piono ascends these boulders begin to split apart, once more making large numbers of rapidly moving shards of metal, and as Piono reaches the peak of his arc, the Soulrazer is surrounded in a sphere of sharp metal objects. Piono twists his arms around, swinging Vi Forti, and thte sphere begins rotating. Piono whips up more and more metal boulders that break apart and make spheres of their own, each sphere rotating on a different axis, inside of or outside of the original sphere, leaving the entire area around the Soulrazer inaccessible due to razor sharp metal shards flying around it at high velocity.

The aftershocks of this massive wave of metal energy spread throughout the Hexagonafield, much like the others, resulting in strands and seams of metal throughout the ground, crystals and growths of metal growing up out of the ground... even hovering in the air! The resources are now there to build a civilization. I wonder if such will happen, given enough time.
Piono glides down to the ground, and the Godmodder glares. it is a piercing glare, one that would make lesser man catch fire spontaneously. Piono doesn't even catch fire. He just wryly smiles and then blows away in the wind, pixelating into dust that blows away.
Piono has absconded the battlefield.

effects: I sacrifice the entirety of my sidequest health in the process of locking the Godmodder out of the Soulrazer by knocking his boarding ship out of the sky and using metalbending to seal the hole in the breach so that he can't get back in as easily. Why does this remove my sidequest health? Because I'm on the outside of the sealed breach, preventing me from getting back in, effectively throwing myself out of the soulrazer, which is what losing all of your sidequest health is.
I then abscond the battlefield to charge up power away from the Soulrazer and hexagonasea. It'd pretty much be suicide to stick around the battlefield right now.
 
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"No, it's a phrase borrowed from..."
"Well, an old friend."
"There's more to it then "Delicious friend", but the rest isn't terribly relevant."

/null
 
I enter Side Room C and throw my Absorbed Bad Luck at the Muderer Generator giving it Bad Luck,making it Unlucky,maybe it may even churn out units that murder the SR forces and FOCUS on the Bad Luck to make it make the Murderer Generator Create a Murderer Murderer that murders other Murderers before having it self-destruct with a Shocks and Sparks
 
I stand there, listless for a moment. I nearly died! Suddenly spurred into action It embrace the piece of Soulrazer that saved me, thanking it and not at all crying.

Quickly regaining my composure I move in front of Soulrazer Piece, SP if you will, and I fix the Lifethief with a hard glare. "Well, if you're gonna try and murder me like that, I don't feel bad about the dancing thing anymore!"

"Buuut as much as I want to bash your face in, that jerk." I point to the Thiefbot. "Takes priority."

Focus: Temporal Traffic!

Having him make the trade off would undo every effort we've made to protect Alice and to stall the boarding party.

I draw my power together, coalescing in a bright ball of energy between my hands. And then smash my hands together, sending a thousand and one thematically-colored bolts of lightning put to strike the air.

Wherever the bolts strike, a portal appears, the portal's existence echoing across space and time. Making so that they were always were, always will be, and are everywhere, in the Control Room.

Acting in the very zeptosecond they appear, I attune the portals to the specific atomic structure, chemical signature and magical presence of the Yorehammer. I also make it check the for item's fingerprint, the most foolproof security measure.

All this finagling with the portals ensure that the Yorehammer is the only thing that can enter the portals, and considering that the room is covered in portals everywhere, everywhen, and everyhow. It will enter them if the transfer attempt activates, returning the Yorehammer to his hand as it leaves it!

Hopefully this'll start the charge over...or just stall him for a turn more. These things never seem to work so well on this battlefield.

My whole body feels sore, acting so fast tends to be a bad idea but nothing to do about it now.


Forcing a smile onto my tired face, I do the universal 'come at me' hand gesture at the Lifethief. "A Believer of the Dark Masters fears not the touch of death!"

"This bravado has nothing to do with the plethora of meatshields now present...although I probably just increased the odds of me being targeted by taunting you..." I slowly begin shuffling behind the Soulreapers. A soft chant of 'metalshields' leaving my lips as I squeeze my body behind one of them.
 
Ah, a Godmodder Boarding Party. We really shouldn't have neglected to fight him.
Still, Arsenical has one last mighty trick up his sleeve to get the upper hand!

"Queens, Explosion, head off into the Main Hallway. Beat up the murderers. I dunno, just get outta here!"

Focus - Demons Begone From This Household

Godmodder, you really shouldn't have fielded a DEMONIC squadron of fighters against a guy who has a rather strong hatred of them. You should have fielded an angelic squad- ah, wait, scratch that plan as well.

The room suddenly dims, as candles replace all other lights. The room begins smelling sickly sweet as well, the result of the double-purpose holy candle/incense-burners now filling the room to the brim.

Specifically, 28,000 of the things, each with one health. Yeah that's how it works I'm sure. Meanwhile, Arsenical also begins doing a classic [PG] exorcism on the Demonic Assault Commander, attempting to purge the godmodder's influence from them using the power of the [AG] Gods!

"GODMODDER BEGONE! LEAVE THIS HOUSEHOLD AS IT LIES, OR WE SHALL SEND YOU BACK TO WHENCE YOU CAME! BEGONE! BEGONE!" Our hero vigorously shouts like a maniac.
 
I feel a shiver run down my spine as I cower gain tactical cover behind the Soulreapers.

"Thank the Dark Masters that wasn't general purpose Holy Magic."
I mutter, beginning to clutch onto the back of the Soulreaper in front of me.

"HEY, you guys! I know most of you probably don't care but a quick PSA, if you could avoid undirected Holy Magic I'd be grateful." I call out, latching onto the killer robot, my grip like a baby koala. "It really starts to sting when you hit FOCUS levels of power."
 
Down below all these airborne activities, over to a section of ground (or platform) no longer swallowed up by the now probably-shrinking flood,... well nothing so far is happening. Then, said nothingness is interrupted by:

???: -ILL I SWEAR IF YOU PRESS THAT BU-aaand he did it anyway.
???: How am I partners with that buffoon? How does he even operate?
???: ...freaking lousy excuse for a crustac-AND I'M NOT EVEN IN A PROPER ATTIRE!
???: Okay Eyowe just-
???: *deep breath*
???: Get it together Eyowe. Just get it together.


This figure, who's name is apparently Eyowe, blinks into existence where the nothingness used to reside. Physically describing this person, well starting off with his head... it's a mess. It seems to be a perfect sphere with a singular orange eye at its front center and all sorts of... limbs? all protruding everywhere else, from arms to legs to feet to what seems to be limbs from a species entirely different. As for the rest, it seems to be a normal humanoid body. His skin color seems to entirely be pale white. As for his attire, he is wearing a good ol' sleep set of plain white night gown and fluffy slippers, a good sign that he is indeed not in proper attire.

Eyowe: Okay. Now what is this and where-

Before that thought is finished, a certain Guardbot Commander D crashes down next to where Eyowe is, immediately gets up, and runs off, shrugging off that fall damage they would have taken.

Guardbot Commander D: FREEEEEEEEDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

Eyowe is left in quite a pause.

Eyowe: ...
Eyowe: ...huh...
Eyowe: ...anyhow.


Eyowe scans his surroundings and sees several notable sights, but what actually catches his sight is where the Guardbot came from: this gigantic, heavily armed ship, the Soulrazer. Letting his curiosity get to him, he decides that he wants to get into this ship and see what's going on inside it.
He frisks his own outfit, hoping to pull something from this night gown of his. Conveniently enough, he does manage to pull a disc-shaped device that seems to be riddled with cracks, signifying the near-broken state that it's in.

Eyowe: *sigh*
Eyowe: Just when I don't have the tools to fix this.
Eyowe: ...
Eyowe: I'll have to make do I guess.


Eyowe lays the device on the backside of his hand. The device whirs to life and attaches itself where it was lain unto. With the device now activated, Eyowe floats off towards the ship in a very controlled manner, as if this was natural to him.
Eyowe enters the ship through any hole caused by the battles. Upon landing on a stable spot, the device immediately crumbles into pieces.

Eyowe: Of course it broke on me. Isn't this just convenient?

He makes sure his entrance is as unnoticed as it can be. To ensure this, he slips past the ensuing chaos and uses it to ward off attention from himself.

Action 1: Flying towards the Soulrazer (if this can be considered flavor text instead of an actual action, then I guess I don't use an action for this)
Action 2: Ensuring his own stealth
Action 3: None

If I have any unused actions left, I use them to give myself CP.
 
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Infiltration - IX
Good to be back! Finals went fine, and now that the summer is here, hopefully I can update a bit faster.

Behold The bane of anything with attack shields a thing that attacks 20,000 times

Im going to upgrade the Machine with a Dodge Program

Quick note, the Machine can only attack one thing at a time as an extra limitation. So don't order it to destroy all enemy attack shields!

You give the Machine a small dodge chance.

"Alice, go. Best way for you to not die against the Godmodder right now is to keep moving. Given he's not in the Entryway currently, you can easily flee him."
That being said... let's give her some help. And the Godmodder some annoyance. The dust from the boarding ship slows, then stops. Right in front of the boarding ship. Completely frozen, in space and time. Not very effective as an attack of any kind, but then again, that's not the point. There was a good deal of dust from the boarding ship crashing in, and right now all of that dust is frozen in place right in front of the boarding ship. I call upon the power of basic physics, noting that nothing the size the Godmodder brought can pass through the barrier, as it gets stopped by an immovable particle of dust. Funny how durable those can be, when it takes an beyond infinite amount of energy to move them. Plus they happen to be immune to manipulation! Although not really. They can be manipulated, but due to the fact that they're frozen in time, the changes wouldn't take place until they were unfrozen! Hah! Good luck getting anything through that, Godmodder! Even pure energy would be stopped.

That being said, the Godmodder could always shrink his entities to make them fit. Sure would be a shame if... suddenly the Boarding ship seems a lot heavier. As if everything inside it got a whole lot more mass. You see, I transferred some of the scrap metal from the Soulrazer into pure mass, and then added that to each of the things on the ship. Beyond obviously increasing their mass, and probably giving them cancer or something I dunno, not my problem to handle the side effects. But more importantly, now each of them has enough mass that, if they were to shrink to the size needed to pass the barrier, they'd collapse under their own density and form small black holes.

Thirdly, teleporters! Let's stop them. I hold up a hand, and abstract lines of various colors form into my hand, which I smash into the ground, forming a multicolored cube, which grows to expand to just beyond to the room. A reality anchor. Or more accurately an reality anti-anchor? I dunno, too philosophical for me. But anyways, what it does is this. Teleportation becomes impossible, or at least incredibly difficult. You see, teleportation is a fickle thing at best, and what I did was essentially remove all nonessential materials. For instance, air. Somehow this has no direct capabilities, but now if one would teleport, the large amount of mass appearing of nowhere would destabilize the small dimension this room was just turned into, with various consequences. Namely, nuclear fission, from unstable atoms. On the mass that appeared, which in this case would likely be the Godmodder, or one of husband minions. Godmodder go boom, bad thing happen.

Luckily, the Soulrazer employs time-frozen dust cleaners. A time-frozen dust cleaner agent swoops in, and, since they're time-frozen, easily exerts the infinite energy necessary to clean the time-frozen dust. Even if it might be technically physically impossible, the dust cleaner is frozen in time, and so has infinite time and infinite energy with which to break physics. In the course of 0 seconds, all the dust mysteriously disappears, totally clean.

The godmodder can't teleport into or out of the Boarding Ship area until he thinks of a solution!

Action 1: The Legendary Weapon Thiefbot stealing and transferring weapons could be deadly. Luckily, it can't do anything if its mechanisms don't work. I quantum teleport to the Control Room and give the Legendary Weapon Thiefbot a nasty shock, casing its mechanisms to malfunction! I then swing the Legendary Weapon Thiefbot, which is still holding Yorehammer, into the LifeThief MKIII several times, ending with the LifeThief being stuck six feet under the floor.
Action 2: I remove Yorehammer from the Thiefbot's limp grip.
Action 3: I transition to 4D and hide behind a Soulrazer Reaper.
3 CP

Just as you're about to shock the Legendary Weapon Thiefbot, the LifeThief gets in your way and takes the hit! 25,000 damage! You duck behind a Soulrazer reaper, but you'll have to get out from behind it to attack again!

OH GOD DAMN IT! That Murderer generator is STILL alive. Screw it, I'm assuming DIRECT RULE FROM THE PLAYERS over it!

The entire section of the SoulRazer shakes as the Godmodder's skiff crashes into the entry room. He's got a pretty nasty force bearing down on us, which we're sorta lacking in firepower to dispose of. And to make matters worse, the Murderer Generator (just barely) survived Piono's attack! GOD DAMN I-.... actually, there may be a away to partially remedy both these issues at once! I relocate to side room C. Time to assume DIRECT RULE FROM THE PLAYERS!

FOCUS: Watch as I completely screw up the Godmodder's shit just by adding a single exclamation mark.

I quickly relocate to side room C and kick off a loose panel on the damaged and now-unshielded Murderer Generator. exposing a whole bunch of lose wires and computing equipment. I poke around with some wires that allow me to connect the generator's systems to my laptop. Looking or a decent avenue of attack, I notice that some fool left copies of the source code on the generator's storage drives. Sloppy. Welp, never pass up an opportunity to exploit enemy stupidity! Let's see now.... AHA! In the source file for the Generator's per-turn operations I find a section of code that seems to deal with choosing the targets for the generated murderers.

Code:
while(!(SrPtr))
{
    entity = fgetentity(SrPtr);
    if (entity.alignment = AG)
    {
        targets[numTargets]=entity;
        numTargets++
    }
}
target = rand()%(numTargets)
GenerateMurderer(target)

So if I'm reading this right, what this does is every turn that the generator scans through all the entities on the field, and if their alignment is AG it adds them to a list of targets. Then, it randomly choses one entity from that target list, and creates a murderer that will try to kill it.

I'm SO gonna sabotage that! I add a '!' to turn entity.alignment = AG into entity.alignment != AG , turning the 'equals' operator into a 'does not equal' operator. This would mean that the Murderer Generator if running this code could only generate murderers that target NON-AG entities! And being that the vast majority of non-AG entities here are SoulRaze or PG.... OHHH BABY! ^_^

I re-compile the relevant sections of code to create a new executable file, and swap out the old executable with my new sabotaged one. The generator soft-resets partly due to still repairing the last of Piono's damage, and thus is now running my altered code that forbids it from creating murderers targeting PG entities. OK, it's not really assuming DIRECT RULE but at least it's causing trouble for our enemies now instead of for us.

That code was a pretty good idea! But, after making the change, you realize the original code actually looked like this:

Code:
while(!(SrPtr))
{
    sortedentitylist = sortentitylist(variable: gmwantsthisentitytodie => 5;greatesttoleast)
                get entitylist 0
                         sortedentitylist = Somno,Cultworkerarmy,Shipyard,Queens
    {
        targets[numTargets]=entity;
        numTargets++
    }
}
target = rand()%(numTargets)
GenerateMurderer(target)

That code didn't make any sense! Somehow, you ended up reversing the order...

Code:
while(!(SrPtr))
{
    sortedentitylist = sortentitylist(variable: gmwantsthisentitytodie =< 5;leasttogreatest)
                get entitylist 0
                         sortedentitylist = ExplosionElemental,VoidRover,TheMachine,MysteriousTower
    {
        targets[numTargets]=entity;
        numTargets++
    }
}
target = rand()%(numTargets)
GenerateMurderer(target)

Well, uh... you changed the order the murderers are coming out in!

(Please don't try to actually interpret this code. Please don't.)

So... you just... but my idea... a god that remembers everything that exists including moniker and everyone else... forgets the Bank of actions despite people still remembering it... you don't even know what kind of god it is... your judgement is clouded by all the other gods you know... so...

Why didn't you just say that you don't want me to do this instead of this? Like : your action is NOT VALID because IDONTLIKE. Soothing and infuriating at the same time, a method that possesses the advantage of being very easy to understand.

1 action: Former captain Jack stared at the compass, well he stared at the spot where the compass had been. That thing was like... very valuable. Almost as valuable as the sea (which too was vanishing into unknown dimensions).

Hungry visitor stared at the compass and the spacial anomaly it was pointing at. Since he knows that this compass shows him the way to vengeance, which is the thing his heart wants right now, he concentrates on a spectral pulse that will let him discover the BAO and wills it into the anomaly.


64 Actions (54+8(refund since plan was not working)+1(refund since plan was not working)+3 (actions per turn)-1 (joebob)-1 (this turns action))

6 Actions incoming in 7 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 2 turns.

I agree with cult action

You get a BANK OF ACTIONS FINDING COMPASS! Unfortunately, it seems as though you can't leave to go follow it right now, since you're trapped in a giant ship.

Er, I think I will simplify it slightly.

Basically, it has good HP, and a giant death cannon. However, it can switch to smaller secondary batteries, which lowers its damage but lets it charge up for five turns. If the five turns pass, then it can switch back to the larger gun and unleash a super attack. If it switches back early, it unleashes an attack that does more than normal damage for the main cannon, but still less than the super attack. That's actually only a very slight change from the original specifications, by which I mean it's not really a change at all. Okay then.

Now, back to the fight!

FOCUS - ANTI-ELITE

ES notices that the Elite Generator is... really powerful actually, and teleports over to the Control Room, where he proceeds to unleash hell on it! Literally! Since they're in the afterlife and can access other plains of the underworlds, he opens a portal to literal, actual hell, and a bunch of lava and very angry demons get dumped on it, causing major damage to the Elite Guardbot Generator. After a short bit of time, the lava has solidified and the demons are gone, but the damage has been dealt.

That done, ES also orders the Shipyard and Apex to move into the Interim Room to be on the safe side. How? Magic.

Speaking of, new second production line upgrade:

SUPERIOR MANIFESTATION
The Apex becomes better attuned to reality by the efforts of the more arcane devices in the Shipyard's arsenal of construction, its armor and size becoming more relevant ever so slightly. Mostly a standard HP upgrade.

Okay, but overseers must be all switched at once.

The Elite Generator, being a product of godmodding energy, is oddly enough not hurt that badly by the forces of hell. You've done a little damage, but it'll take a few more hits to kill it.

Super Manifestation begun!

[1x] firstly, I draw forth some more charmzard energy, before looking at those mysterious farmers. they aren't charmed enough for my taste, nor are they getting charmed fast enough. So...
I make another charmzard energy attack shield around them. but this time, I modify it a bit. In exchange for only blocking half the force of any attack it blocks/ only blocking half as much, it charms much more efficiently.
[1x] Passively, I continue drawing forth a second unit of charmzard energy as I turn my attention elsewhere: The hexagonashields. with a burst of energy, I seize the shields surrounding the seed and curve their orbit slightly, sending them around the farmers...
before charging them with focused charmzard energy. the shields already exist, so every scrap of charmzard energy is going into the charming effect. meanwhile, my Player powers layer another protection on this whole ordeal, using the remains after the course correction to move all my charmzard energy defences constructs out of the way of incoming attacks next time anything targets them, or at least, to reduce a direct hit to a glancing blow.
[1x] With my final action, I preform a slightly risky procedure. drawing forth charmzard energy a third time, I jump backwards to oh wait I can't do that the farmers are in a separate zone from everyone else.
With that plan foiled, I note that my [doubly potent charmzard energy] that I got from combining dreamfake starcalibur with charmzard energy is technically separate from the rest... so I should be able to retrieve it from the depths of my inventory In Addition to my "can freely draw 1 charmzard energy per action" dealio....so... frantic scribbling WE NEED 100 ACTIONS RIGHT NOW OR W oops wrong script.
*So I can use what is functionally 3 charmzard energy for this action. If I've already reached or surpassed 50% charming per turn and this cannot bring me up to 100% charming per turn, The majority of this charmzard energy goes into defensive fortifications on the existing structure of charmzard energy. Otherwise, I duplicate my first construct this round, but on a larger scale, trading defences for charming power, fully halving the defensive power I could otherwise attain, and raising the charming power twofold, as in to 200% (as opposed to by 200%).
Breeder orders: make 12 more breeders and 4 more workers.
The overhealer overheals the charming hexagonashields, and the hexagonashield generator hexagonashields the charming construct. somno keeps working.
1 CP (given by TOG) a lash of cyan encircles the farmers, and pulls them off the boarding craft, into my formation, protected from the strife and Godmodder, and not about to get blocked off from me by piono's plans. excess power draws forth another charmzard energy and molds it into a fraction of a line, glinting silver, which encircles the other shields as another, though weaker, layer.
Cult action vote is to draw another charmzard energy and create another one of the charmzard energy attack semi-shields.
"Alice, if it looks like I'm going to fail to charm the farmers/ they're going to die instead of being charmed, step in with the 1/1 charge and make sure they get charmed to me and live without crippling disabilitys."
"Otherwise, do the thing with making a real world robot with a scrying line, or a machine that can generate like 1 boost stone from 3 actions or something."

You try to make another charm shield, but it fails due to the curse of repetitiveness! Also, you're too far away. Similar reasoning applies to your next two actions; you can't keep charm-energy-blasting the Mysterious Farmers unless you want to get up close and personal!

Which you try to do, with TOG's action! You YOINK the farmers right to you! As well as the other entities you own, some of which were still in the Entry Room. Pity you did the stuff out of order, but at least they're next to you now.

Alice: I'm not sure if I can 100% charm with one action... but, noted.

Orders:
SCV Assignment,
43SCVs build 3 Command Centers
50 build 5 Factories.
46 SCVs will build 5 Bunkers.

5 Command Centers will build a Reactor, to see how long it takes to build one and see if it was actually practical.

Army Clear out the Guard Bots! and oh dear Hunter, you will be the one who shall become the hunted here.

Factory Commence Heavy AFV production.

Actions:
1x. Certain Contingency are planned, hopefully to be never used. (Contingency Plans are made) (To be used in the future has part of activating a Contingency Plan)
2x. I add a little Command Center to the Factory, therefor has long has the Terran Army is alive, the battleship will produce 1 SCV.

1CP: Using Cranes and other construction units controlled by me, I help Joe to retrieve his Guardbot Generator Generator Generator

I agree with Cult Action.

5 CCs are building a Command Center Reactor!

You give the Battleship the ability to produce 1 SCV so long as one of your command centers are alive.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
[tCP=13]

The alchemiter came up with us, correct?

Energy Crystal + Old Control Panel = ??? 1/??


I help JOE with the careful excavation/removal/liberation of the Generator^3.
I also give him +1 CP.

You tear out the generator a little more! +10% removal!

Energy Crystal + Old Control Panel: Hypercharged control panel: A controller with the ability to use its massive amount of energy to hack into anything. It's controlled by only 3 buttons! Note: Instruction manual not included. Cost: 25 actions, destruction of component parts. Non-repeatable.

Free Action: I move to the Control Room, and then relay a message to Alice. "ALICE! The Godmodder has a plan to bypass Yoreshield. You need to stop the Yorehammer bot, or he can use Yorehammer to bypass Yoreshield!"

Action 1: I note that I was in the infiltration mission, and thus when I summoned DeathThief I summoned him inside the Soulrazer. Thus, instead of being inside the Godmodder's invading army, he should actually be in my current position. Oh hey, that puts him in the same room as his sworn rival, LifeThief.

Action 2: I attach panes of plexiglass to the Soulrazer Reapers. These panes of glass give the Soulrazer Reapers a large enough hitbox that allies can hide behind them, so me and two other players can slide in behind the reapers and be safe from assault.

Action 3: I note that realistically, a Yorehammer weighing as much as a planet would be an attack against the Soulrazer due to its ability to weigh the Soulrazer down and cause it to nosedive into the ground, as well as its ability to apply a significant amount of structural stress by being on board. The anti-gravity generators would thus be a defense against the Yorehammer's attack on the Soulrazer, and because the Yorehammer is Yorehammer, it ignores the anti-gravity generators, allowing it to attack the Soulrazer for huge damage due to its weight (and also annoy anyone trying to pick it up). Also, I call dibs on the weapon once the thiefbot is stopped.

Alice: Don't worry, the godmodder probably wouldn't be crazy enough to try to use Yorehammer on Yoreshield!

Alice: But then, him getting it is still bad... hmm...


The godmodder moved Deaththief over. The godmodder politely apologizes to Deaththief for bringing him within 5 miles of his nemesis, and Deaththief cheerily forgives him. All is good.

You attach plexiglass to the Soulraze reapers, making hiding behind them easier!

The anti-gravity generators are an attack on the Yorehammer's ability to attack the Soulrazer. Therefore the Yorehammer can't break them.

Moniker, you didn't count my actions!
Since you didn't actually count them, I'm going to count it as +3 CP to me.

Seeing that the Kyleruler Murderer actually does not have a room-trap quality...
I step out of the room into the Side Room C just to annoy it and avoid being murdered, if I'm not there already.

Action 1:
Using this action and 1 CP, I build a wall and door separating Side Room C and the Interim Room, making sure it's big enough that most, if not all AG entities can get through. I then proceed to put a ridiculous capcha on the lock for it, making it so that all Soulraze entities shouldn't be able to get through, seeing as... well, they're robots.
-1 CP.

Actions 2+3:
"... Okay, now that that's in place, let's burn down the generator of those nuisances."
I whip out a Fire Flower, and open up a raging inferno of fire on the Murderer Generator, using up the remaining 2 CP in the process to fan the flames and pretty much catch the entire room on fire. Everything within the scorch radius is now black due to the char.

You move into side Room C! You build a very nice capcha-locked door. This should prove effective. ...Hopefully.

The Murder Generator is burning! After having its code hacked earlier, its barely hanging on... Another good attack could take it out...

Action 1-3: I charge up my CP.
FOCUS!
I create a sledgehammer. I pick up the sledge hammer. I unleash a flurry of blows on the Murderer generator with the good old fashioned tool of wrecking things: the sledgehammer.

In a fit of rage, you smash and smash and smash the Murder generator! Maybe, just MAYBE, it'll finally be destroyed!

After a while, you stop, only to realize the Murderer generator has disappeared! Oh no! WHERE DID IT GO?

...Oh, wait. It's the pile of useless dust at your feet. You've ground it to a fine powder. Congratulations.

Sighing, I pointed out to Moniker that he didn't fix up the bun units counters last turn.

(Action!)(3 Charges)
(1 Charge)
A charge is added to the Monastery Project.

(1 Charge)
Moving into the Control room, I decided to help a bit but not stay too long. So, to not break the Reaper and its weapons, I carefully place a single-use hit-guarantee weapon attachment onto one of the Reapers armaments and change its instructions just for this turn to attack the Legendary Weapon Thiefbot. With the help of the attachment, its attack will bypass the Thiefbot current guard and hit it.

(1 Charge)
With that done, I equip myself with Football Charging equipment and proceed to charge out of the control room and into the Kyleruler Murderer who is in the Interim. Charging the murderer into the other murderer in the room.

(Orders)
All my entities gather in the interim and proceed to pummel the Murderer units.

The Bun nobles fix up their timers and have the knight and shield bun add in the list as they were supposed to show up the last turn.

LM (Lightward Mages) continues to work on the new project.

RICE POND ECOSYSTEM:
Current count: 40 Basic Fish Schools, 12 Piranha schools
Current Growth:
Basic Fish Schools: +10 Next turn
Piranha Schools: +3 Next turn

MONASTERY PROJECT: (Unnamed) (4 Turns)
Current investment:
2 Charge, 1 Basic Fish School,

Sighing, I respond that the Bun counters will double-count this turn.

If you switch rooms, it must be at the start of your turn! You stay in the interim room, and x2 smash the Kyleruler murderer for 25,000 damage!

I order my festum to create worm spheres in the soulrazer, which creates dozens of mini-festum, to aid the people inside the soulrazer, with the help of 2 actions! I use my last action to boost my mini mini festum production by one!

DOZENS of Mini-Festum? You roll over the OP scale, the spawning being so OP it goes from the top of the scale to the very bottom, and you summon exactly one mini-mini festum!

You every so slightly boost mini mini festum production! Its not quite enough to get a whole new one every turn, though. It's going to need more power to get real results!

"Alright everyone," I call out to my entities, "time to advance into the Control Room."

Rushing into the Control Room myself I survey the Soulrazer forces before me, this is going to be a challenge considering the Godmodder's incoming boarding party.

To begin I toss an EMP grenade at the LifeThief MKIII, the resulting EMP wrecking havok on its combat sensors and targeting computers especially as a bolt of lightning strikes it from behind. That should reduce its accuracy for a couple of turns. (x1)

Once my entities enter the Control Room I wave my hand towards the Temporal Guardian. Suddenly the Temporal Guardian fills with a sudden burst of energy, temporarily speeding it up along with a minor AOE for its next action. With the enhanced speed allowing the Temporal Guardian to act first in the entity phase I give it one simple order, Za Warudo the Elite Guardbots. While those tightly packed Soulrazer forces would be normally be a great threat when they're frozen in time...not so much. (x1)

Assuming the action tied to the Temporal Guardian doesn't need more power to work I charge. (x1)

The LifeThief's accuracy is very slightly reduced permanently!

The Temporal Guardian prepares to strike...

"I'm heeeeeeeeeere!" I crash through a barrier in time and space ITSELF, falling out of the sky. "OOOOOOF! Okay what is- oh ****. This is CHAOS!" I begin by making my first weapon: a generic +5 Greatsword. Cause of course I do! Then, I'll put my other 2 actions into my CP gauge.

CP: 2

"This is gonna go biggggg. EHHEHEHEHHE."

[AG] it shall be!

Welcome to the game! It's good to see you here. If you have any questions, feel free to ask here, the OOC thread, or on the Discord (for the fastest response).

You create a Greatsword for yourself, and spawn in the Entryway!

Fair warning, things right now are a little... special. Probably won't be a normal thing, but the field is essentially separated into a bunch of little rooms, each room being part of an overall giant ship you're trying to infiltrate and destroy. You can move to a new room for free ("free" with regards to actions) at the start of your post, but only at the start - you can't attack, then move to a different room. You can only attack/be attacked by stuff in your current room.

I turn infinity into eight by turning it sideways the hexagonfield is now eight big and all stuff is crushed I deposite the rest of my actions to the bank of actions



You should read the full thread

WHAM. EVERYTHING IS CRUSHED. EVERYONE IS DEAD. The horror...

Except you secretly just dreamt it! In reality, you have recently learned that the HEXAGONAFIELD is only infinite in the same way Minecraft is infinite; in that its supposed to be but actually isn't.

Finally finish with repairs I watch as the Soul Reapers Roar to life and began to head into the Control Room. "Well good job everyone that should help us out a good bit." I say to everyone who had been working on them. "So sir, Do you think that the Soul Reapers can take a hit?" The Lieutenant asks as he looks dubiously at the state that the Soul Reapers are in. "I would not bet money on it, But I try to do something soon about that. Anyway I don't think theres much you and your crew can do now so I suggest you guys stay out of the fight." The Lieutenant nods. "Alright sir, We'll hold down the fort here and keep our heads down." I give a nod at that. "Anyway thank you again for the help with repairing them." "No problem sir." The Lieutenant replies and with that the PT boat crew quickly start trying to find a good spot to take shelter at.

Looking back out towards the Soul Reapers I see that they had just started their attack on the SR forces in the control room and that the SR forces counter-attack on them being utterly repulsed with no damage done. 'Huh, so their immune to SR aligned attacks. That's helpful.' I think to myself for a moment before then jogging into the Control Room.

As I enter I see that the Legendary Weapon Thiefbot is basically moments away from transferring the Yorehammer to somewhere. 'Shit, it's likely going to the Godmodder.' I think in a mild panic I try to see who was working to stop that. I see that Winkins, is in the process of placing a weapon attachment to the Soul Reapers. 'What the...?' I think to myself before then over hearing him telling the Soul Reapers about that the attachment is and what he wants to do.

'Ah, alright. Well I guess I may as well try and make it so that the single-use hit-guarantee weapon attachments work as it intended. Looks like they will be our best chance.' With that I move up behind the Soul Reapers both for cover and to be less likely to be interrupted from what I'm about to do.

Focus Action - "Precision Shooting"

Closing my eyes I draw all my energy into my wish. 'I wish for the single-use hit-guarantee weapon attachments to be empowered so that they will work as intended and hit it's intended target.' Suddenly a red aura surrounds the 3 single-use hit-guarantee weapon attachments and after a moment the red aura is absorbed into the devices. When they do the weapon attachments internal targeting computers and processors start calculating for twice as many variables then before and at twice the speed. All the while calibrating the hit so it will without fail hit it's target. (3 CP)

You realize that Winkins failed to attach the attachments! IT'S ALL YOU! You grab the unattached attachments, and attach them! Now Winkins attachment can attach properly and attack!

3 actions + 1 CP: I launch a disintegration beam at the Scarlet Prince Murderer, which proceeds to segregate itself. This leads to many problems, such as the limbs not being connected to the joints, the tiny computer parts not being connected to each other, and the weapons not being connected to the power supply. The Scarlet Prince Murderer is on its last legs- Oh, wait, the legs just fell off and now the Scarlet Prince Murderer is collapsed on the floor. On its... last-plus-one-th legs? The point is- Oh, they didn't fall off. They apparently started a rebellion against the CPU. Are they using acid-flamethrowers? I didn't even know that was possible! I guess they didn't obey the segregation orders. I then use my acid-freezing-electrocuting-flamethrower to thoroughly destroy the legs, in order to show the superiority of my weaponry.

10 CP -> 9 CP

"Second Scarlet Prince, attack the Scarlet Prince Murderer!"

You reduce the Scarlet Prince Murder to a measly 9,000 HP, doing over 50,000 damage! Even without legs, the Murderer continues to crawl forwards...

A stairway to heaven appears and I walk down to see what is causing all the trouble. However I fail my decision check and fall down the stairs onto the battlefield! Seeing what's happening I decided to claim a small amount of land and proclaim myself and the land as neutral!
Spend my 3 actions charging!

Welcome, Col.cain! If you have any questions, you can ask here, the OOC thread, or the Discord!

I'll say the same thing to you I said to GoldHero:
Fair warning, things right now are a little... special. Probably won't be a normal thing, but the field is essentially separated into a bunch of little rooms, each room being part of an overall giant ship you're trying to infiltrate and destroy. You can move to a new room for free ("free" with regards to actions) at the start of your post, but only at the start - you can't attack, then move to a different room. You can only attack/be attacked by stuff in your current room.

You'll be added to the field with your 3 charges once you do something to affect the ship.

Piono lets loose a blast of air as the Godmodder's ship crashes into the entry room, and he skids to a stop after blasting air through everything as he comes to the gaping hole in the side of the Soulrazer.
The Godmodder has the group pinned, there's only one way to solve this. Brute force, and of course, another super attack.

Focus: Buying time.
"Alice, guys, I'm about to do something REALLY stupid. Don't make me regret going out on a limb for you guys like this. If I don't make it out of this in one piece... well... It was fun fighting alongside you guys while it lasted."
Piono steps forwards, towards the breach. The storm winds howling in the entry room as it sweeps across the metal floor that's long since been cleared of enemy guardbots, but now stands at threat from the brunt of the Godmodder's forces once more. Piono's goal? Stall that brunt. Do anything, ANYTHING he can to prevent the Godmodder from being able to breach the ranks of the AG troops. Even if it takes his own life in the process. Everything is coming down to the wire, and he needs to do his part in keeping the Godmodder from winning at this critical moment. With so much energy expended recently, it'll be quite the feat to pull off another of his signature super attacks, but he must do it. For everyone.
The Godmodder looks at Piono, and the two lock eyes temporarily. Piono may be just one more warrior in this fight against the godmodder, but DANGIT he's going to make the Godmodder remember his name by the time this is all through. He pulls out a large, silvery flail and his eyes flash a brilliant, searing red.
"АЕС"


Piono takes a wide stance, his legs spread out as he turns to face the sawblade that's still affixed into the wall of the Soulrazer, taking up space and generally being in a bad position for Piono to be able to reseal the walls of the Soulrazer, so he's going to do something about it. Piono raises his arms and pushes. The spinning sawblade jolts back in its slot and saws into the casing holding it in place, cutting its way out and then leaping free as it catches on a piece of metal, ripping itself out at high velocity, sending it ricocheting around the entry room. Fortunately it doesn't hit anyone, but when it flies out the gap and narrowly misses the Godmodder's boarding ship, everyone heaves a sigh of relief.
"Sorry about that let's try again."
Piono runs forward and grabs the arm that the sawblade was extended out on, and runs along its length towards the main body of the boarding ship. The extension curls up as Piono pulls it along, folding up as if it were paper, or something similarly malleable, and Piono jumps up and slams the the arm of metal right into the cockpit of the boarding ship, causing a number of alarms and sirens to start going off as the boarding ship shakes with the force of having its frontmost attachment curled back and slammed into the operating room of the craft. Piono hops back and hovers up in the air on the wind currents as the ship sorta staggers and floats back a bit of a distance.
"Here we go."

Piono brings his arms down in a clawing motion and massive sheets of metal peel off of the Soulrazer in different locations. The deck, the hull, just everywhere. Massive scars are left on the Soulrazer, but the Soulrazer can handle it. Even ripping sheets of metal this big off of it is minimal damage, damage that will be restored before long. No, this isn't an attack on the soulrazer, rather, its gathering ammunition. Piono takes the sheets and crumples them up with a motion from his hands, (pretend the flail is just sorta floating there next to him while he's doing this, it'd be kinda stupid if it just dropped into the hexagonasea never to be recovered) and then grabs the flail, and swings it over his head. He swings it around and around, and then slams it into the newly made perfect sphere of super-steel-alloy-conglomerate-whatever that the Soulrazer's hull is made out of. The sphere, rather than denting, shatters. It shatters into a massive array of metal shards that shatter out and form a larger sphere of sharp and pointy death.
Piono swings the flail forwards, the spiked ball at the end of the chain extending outwards and hovering in the air, pointed forwards, and the massive wave of metal-flavored death surges forwards past Piono. The Godmodder jumps out of the way as the onslaught of sharpened metal shards makes a beeline for the boarding ship, ribboning it with massive lacerations all along the sides. Not making it through the armor to punch in at the entities within, but dealing massive damage nonetheless. No part on the exterior of the boarding ship is spared from the onslaught. Particularly the engines. A large number of the shards circle around to where the engines on the boarding ship are, and then flock inside of it. Now, birds in the engine are one thing. A massive cloud of metal shards sharpened to a point so as to deal the most damage possible when flying into things at high speed, whch they are also doing? That might give you actual engine troubles.
Piono finally lets go of the swarm of razor shards, and watches, satisfied as the engines cut out and sputter on the boarding ship, and the boarding ship putters down to the hexagonasea below, crashing into one of the few rock outcroppings still above the waterline. The boarding party has been disrupted, but that's not going to be enough. Without proper precautions being taken, the Godmodder will just fly them all back up to the breach or repair and use the boarding ship again. And that would be no good. So the next step is to reseal the breach of the Soulrazer.

Piono turns around, the Godmodder and his boarding ship are down, for now at least, so that gives him time to do something about the massive gaping hole in the ship that lets the Godmodder into it in the first place. Piono swings up with his flail, and large sheets of metal rip off of the bottom of the Soulrazer and fly up and around, to where Piono is. Piono flies back, and angles the sheets so that they all cover up the massive wound in the side of Soulrazer, and then slams them all forward. He lifts up the shards of metal used in the previous attack that are still intact, and launches them into the sides of these sheets of metal, bolting them to the main section of hull and then each other, bolting the whole thing together so that it'll stay in one piece.
There, that's that. Except the Godmodder will know exactly where to reenter the ship, and with everything so sloppily pasted on, he'll be able to tear right through it... Hmm... maybe some reinforcing should be done.

The first thing that needs to done before reinforcing can be done is smoothing out these plates. If they're all jagged and lumped over each other like they are now, they won't have any real structural integrity and the Godmodder will bust right through them, no matter how much bracing or reinforcement they have, so that'll need fixing. Piono makes a smooth waving motion with his hands, and the plates begin to melt and waver, turning to a slightly more liquidy form as they are molded and reshaped by Piono into a new, more coherent shape. Piono finishes up his project of smoothing out the plates, and sighs. He's getting a little tired, but he needs to keep going. He's not done yet.
Peeling off even more strips of metal off of the Soulrazer (this thing is just a massive hunk of metal, pretty much perfect for the power set that he's using right now.) Piono begins slicing them into long strips, and then melding them through the metal plates on the outside, causing them to turn into interior bulkheads as they shift through the metal on the outside to get into the inside. He rips up sheets into thinner strips and puts them along the outside, molding bolts out of the metal, and then punching them through, giving it outer reinforcing and integrity too. Soon, the entire section of hull is more reinforced and stable than the entire rest of the Soulrazer. If the Godmodder wants to get in, it might even be a better idea at this point for him to try and get in somewhere else and then try to make his way through the maze of the Soulrazer's interior to get to everything on the inside.

Piono looks down. Lights are flashing, and the Godmodder's crony crew are trying to get the boarding ship put back together again. That won't do. That won't do at all. Letting the Godmodder just take his boarding ship again and break back in through all of Piono's hard work after he just spent so much effort blocking it all off would suck, so its time for some more screwery with metal magic. Piono launches down towards the ground, barreling along downwards with the rain. Unlike the rain, he doesn't stop and splash off upon hitting the metal hull of the boarding ship. He goes right through, and lands in the middle of it. He looks around at the PG entities staring at him, and waves politely, before punching them all through the hull of the ship. Thanks to the metal powers they punch through the hull of the board ship like so much paper, and land on the outside, one by one. The Godmodder whirls around to see what's going on, right as the entire thing starts to rumble, and shake, bits and pieces begin to crunch inwards, bolts melting into the metal, bulkheads giving out as a powerful interior force pulls the whole thing together. With a final heave and a massive CRUMCH the entire thing collapses inwards into a smooth metal ball.
The ball then proceeds to roll away a distance, boucning and rolling across the metal rocks, picking up speed until it loses its pursuers, after which Piono bursts out of the top of the metal ball, and kicks it into a lava flow, where it melts.

Piono lifts up into the air once final time. He's pretty exhausted, but he's not done yet. He still needs to do something to prevent future attempts from getting into the Soulrazer quite so easily. So it's time to pull out the ultimate. The final attack. The thing this entire attack is named after. Piono whips around Vi Forti and looks upwards, his eyes flashing with red light once more.
"ФЕРРОЦУМУЛУС"
He lifts up into the air, and as he flies massive hunks of metal materialize in the air around him, huge boulders of steel and iron and bronze and mithril and all kinds of different metals. As Piono ascends these boulders begin to split apart, once more making large numbers of rapidly moving shards of metal, and as Piono reaches the peak of his arc, the Soulrazer is surrounded in a sphere of sharp metal objects. Piono twists his arms around, swinging Vi Forti, and thte sphere begins rotating. Piono whips up more and more metal boulders that break apart and make spheres of their own, each sphere rotating on a different axis, inside of or outside of the original sphere, leaving the entire area around the Soulrazer inaccessible due to razor sharp metal shards flying around it at high velocity.

The aftershocks of this massive wave of metal energy spread throughout the Hexagonafield, much like the others, resulting in strands and seams of metal throughout the ground, crystals and growths of metal growing up out of the ground... even hovering in the air! The resources are now there to build a civilization. I wonder if such will happen, given enough time.
Piono glides down to the ground, and the Godmodder glares. it is a piercing glare, one that would make lesser man catch fire spontaneously. Piono doesn't even catch fire. He just wryly smiles and then blows away in the wind, pixelating into dust that blows away.
Piono has absconded the battlefield.

effects: I sacrifice the entirety of my sidequest health in the process of locking the Godmodder out of the Soulrazer by knocking his boarding ship out of the sky and using metalbending to seal the hole in the breach so that he can't get back in as easily. Why does this remove my sidequest health? Because I'm on the outside of the sealed breach, preventing me from getting back in, effectively throwing myself out of the soulrazer, which is what losing all of your sidequest health is.
I then abscond the battlefield to charge up power away from the Soulrazer and hexagonasea. It'd pretty much be suicide to stick around the battlefield right now.


The boarding ship disconnects from the Soulrazer, sent screaming down to the seas below, a whirlwind of water-destroying attacks being unleashed from the Water Defense Network... the godmodder quickly flies down after it, not content to lose his army so quickly!

Of course, as he's trying to save his allies, he sees you sealing the entryway and flying away from the HEXAGONAFIELD... absolutely not! But, the godmodder's too busy lifting his ship back up to stop you properly...

The godmodder reaches out his hand, and you see something attach to your leg... a PAROLE VIOLATION GODMODDING COLLAR! It detects when you're "out of bounds", and then, for the first two turns, makes a REALLY LOUD beeping noise. It's a very annoying warning to get back to the fight. After 2 turns, it teleports you there and then takes away all your actions until another Player/godmodder frees you!

So, in short, you've successfully disconnected the boarding ship, and allowed yourself the opportunity to charge your stuff or do other actions off-field for... 2 turns. After that, you won't be able to act until the sidequest finishes.

I enter Side Room C and throw my Absorbed Bad Luck at the Muderer Generator giving it Bad Luck,making it Unlucky,maybe it may even churn out units that murder the SR forces and FOCUS on the Bad Luck to make it make the Murderer Generator Create a Murderer Murderer that murders other Murderers before having it self-destruct with a Shocks and Sparks

The Murderer generator is dead, so you charge up 3 CP instead!

I stand there, listless for a moment. I nearly died! Suddenly spurred into action It embrace the piece of Soulrazer that saved me, thanking it and not at all crying.

Quickly regaining my composure I move in front of Soulrazer Piece, SP if you will, and I fix the Lifethief with a hard glare. "Well, if you're gonna try and murder me like that, I don't feel bad about the dancing thing anymore!"

"Buuut as much as I want to bash your face in, that jerk." I point to the Thiefbot. "Takes priority."

Focus: Temporal Traffic!

Having him make the trade off would undo every effort we've made to protect Alice and to stall the boarding party.

I draw my power together, coalescing in a bright ball of energy between my hands. And then smash my hands together, sending a thousand and one thematically-colored bolts of lightning put to strike the air.

Wherever the bolts strike, a portal appears, the portal's existence echoing across space and time. Making so that they were always were, always will be, and are everywhere, in the Control Room.

Acting in the very zeptosecond they appear, I attune the portals to the specific atomic structure, chemical signature and magical presence of the Yorehammer. I also make it check the for item's fingerprint, the most foolproof security measure.

All this finagling with the portals ensure that the Yorehammer is the only thing that can enter the portals, and considering that the room is covered in portals everywhere, everywhen, and everyhow. It will enter them if the transfer attempt activates, returning the Yorehammer to his hand as it leaves it!

Hopefully this'll start the charge over...or just stall him for a turn more. These things never seem to work so well on this battlefield.

My whole body feels sore, acting so fast tends to be a bad idea but nothing to do about it now.


Forcing a smile onto my tired face, I do the universal 'come at me' hand gesture at the Lifethief. "A Believer of the Dark Masters fears not the touch of death!"

"This bravado has nothing to do with the plethora of meatshields now present...although I probably just increased the odds of me being targeted by taunting you..." I slowly begin shuffling behind the Soulreapers. A soft chant of 'metalshields' leaving my lips as I squeeze my body behind one of them.

(Zeptosecond... I learned something new today...)

The portals will take affect at the end of the turn!

Ah, a Godmodder Boarding Party. We really shouldn't have neglected to fight him.
Still, Arsenical has one last mighty trick up his sleeve to get the upper hand!

"Queens, Explosion, head off into the Main Hallway. Beat up the murderers. I dunno, just get outta here!"

Focus - Demons Begone From This Household

Godmodder, you really shouldn't have fielded a DEMONIC squadron of fighters against a guy who has a rather strong hatred of them. You should have fielded an angelic squad- ah, wait, scratch that plan as well.

The room suddenly dims, as candles replace all other lights. The room begins smelling sickly sweet as well, the result of the double-purpose holy candle/incense-burners now filling the room to the brim.

Specifically, 28,000 of the things, each with one health. Yeah that's how it works I'm sure. Meanwhile, Arsenical also begins doing a classic [PG] exorcism on the Demonic Assault Commander, attempting to purge the godmodder's influence from them using the power of the [AG] Gods!

"GODMODDER BEGONE! LEAVE THIS HOUSEHOLD AS IT LIES, OR WE SHALL SEND YOU BACK TO WHENCE YOU CAME! BEGONE! BEGONE!" Our hero vigorously shouts like a maniac.

The Demonic Assault Commander is currently being brusquely carried upwards by the godmodder on a very buffeted boarding ship! Since he's gone, you charge up 3 CP. Feel free to re-use the flavor text for your attack.

Down below all these airborne activities, over to a section of ground (or platform) no longer swallowed up by the now probably-shrinking flood,... well nothing so far is happening. Then, said nothingness is interrupted by:

???: -ILL I SWEAR IF YOU PRESS THAT BU-aaand he did it anyway...
???: ...freaking lousy excuse for a crustac-AND I'M NOT EVEN IN A PROPER ATTIRE!
???: Okay Eyowe just-
???: *deep breath*
???: Get it together Eyowe. Just get it together.


This figure, who's name is apparently Eyowe, blinks into existence where the nothingness used to reside. Physically describing this person, well starting off with his head... it's a mess. It seems to be a perfect sphere with a singular orange eye at its front center and all sorts of... limbs? all protruding everywhere else, from arms to legs to feet to what seems to be limbs from a species entirely different. As for the rest, it seems to be a normal humanoid body. His skin color seems to entirely be pale white. As for his attire, he is wearing a good ol' sleep set of plain white night gown and fluffy slippers, a good sign that he is indeed not in proper attire.

Eyowe: Okay. Now what is this and where-

Before that thought is finished, a certain Guardbot Commander D crashes down next to where Eyowe is, immediately gets up, and runs off, shrugging off that fall damage they would have taken.

Guardbot Commander D: FREEEEEEEEDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

Eyowe is left in quite a pause.

Eyowe: ...
Eyowe: ...huh...
Eyowe: ...anyhow.


Eyowe scans his surroundings and sees several notable sights, but what actually catches his sight is where the Guardbot came from: this gigantic, heavily armed ship, the Soulrazer. Letting his curiosity get to him, he decides that he wants to get into this ship and see what's going on inside it.
He frisks his own outfit, hoping to pull something from this night gown of his. Conveniently enough, he does manage to pull a disc-shaped device that seems to be riddled with cracks, signifying the near-broken state that it's in.

Eyowe: *sigh*
Eyowe: Just when I don't have the tools to fix this.
Eyowe: ...
Eyowe: I'll have to make do I guess.


Eyowe lays the device on the backside of his hand. The device whirs to life and attaches itself where it was lain unto. With the device now activated, Eyowe floats off towards the ship in a very controlled manner, as if this was natural to him.
Eyowe enters the ship through any hole caused by the battles. Upon landing on a stable spot, the device immediately crumbles into pieces.

Eyowe: Of course it broke on me. Isn't this just convenient?

He makes sure his entrance is as unnoticed as it can be. To ensure this, he slips past the ensuing chaos and uses it to ward off attention from himself.

Action 1: Flying towards the Soulrazer (if this can be considered flavor text instead of an actual action, then I guess I don't use an action for this)
Action 2: Ensuring his own stealth
Action 3: None

If I have any unused actions left, I use them to give myself CP.

Welcome to the game! I officially declare Guardbot D running off while yelling about freedom to be canon. If you have any questions, feel free to ask them here, on the OOC thread, or on the Discord.

You don't need any actions to get into the Soulrazer, so you spawn in the entry room, all stealthy-like, and get 2 CP!


---------

ENTRY ROOM:

Altair expends 10 CP and 3 actions to create the Alice Protectorbot! A ton of HP, and a special feature... Alice politely thanks him! Ash charges up 3 CP.

Everything increments.

Alice: Is... is there anything I forgot to do last turn?

Suddenly, beams rip through the ceiling, and carve a path through the Entryway! Most of your entities dive out of the way, but the Hurtsharks are caught, and lose 2 of their number! The Festum and ThatRandomGuy also get caught, taking 40,000 damage each! In the process of firing its weapons at itself, the Soulrazer loses 50,000 from its main HP bar as well!

Alice: Ack! Yoreshield, coming back up!

Alice immediately re-shields the Soulrazer!

Alice: ...And don't let me forget again!

With her other action, Alice also charges!

MAIN HALLWAY:

The Scarlet Prince decides not to get to close to its own murderer, and so teams up with the Machine and the Mini Eyes to take on the LIVE Space Station Murderer! Together, the Murderer is easily eliminated!

One of the standard guardbots moving through the ship stops and guns down the badly weakened, legless Scarlet Prince Murderer before it can do anything! The two murderers are both dead!

INTERIM ROOM:

A Void Assassin and a Soul Reaper take on the Kyleruler murderer, killing it! The other Soul Reaper, along with Red Tornado, Cyborg, and Iku, take on the Starcraft army murderer, reducing it to a measly 31,000 HP! It just needs another few good hits to be finished good and proper!

The Starcraft Army Murderer moves to Side Room D!

CONTROL ROOM:

2 Soulrazer Reapers shoot the Lifethief, dealing 200,000 damage! The last Soulrazer Reaper, however... activates a WEAPON ATTACHMENT! As a bodyguard-piercing shot launches out towards the Thiefbot, time seems to slow... the shot pierces the Legendary Weapon Thiefbot's chest, killing it instantly! Oh no... the LifeThief is moving to finish the job! But what's this? The Yorehammer-stealing portals have activated! Yorehammer is immediately teleported out before the LifeThief can do anything!

A portal appears above Spicy_Serious... grateful, they disable all their portals so Yorehammer can fall safely into their arms...

Yorehammer then falls straight THROUGH Spicy_Serious's arms, grinding them into a fine pulp instantly! ...They'll grow back! The Yorehammer continues falling, smashing straight through the floor of the Soulrazer and falling into the Hexagonasea below! You'd probably feel the shake if you were on the ground, but you do hear the thundering boom from the impact! ...But why!? It's almost... as if... Yorehammer... weighed the mass of a planet...

I suppose the anti-gravity generators only apply to [SR] personnel.

Back in the control room, the LifeThief, angered, takes aim! They destroy 4 of the attack shields on CaptainNZZZ's army! Then, the elite guardbots follow up! 3 of them fire at the Plexiglass around the Soulraze reapers, destroying it! 3 of them aim at CaptainNZZZ's army, but the Temporal Guardian activates ZA WARUDO and freezes 3 of them in time for 1 turn, stopping them! The last one actually hits CaptainNZZZ's army, destroying the last attack shield! ...Though a new one immediately generates.

CaptainNZZZ's army STRIKES BACK! ...But the Elite Guardbots are so durable, they're having a tough time! They deal 36,000 damage, which isn't enough to kill even one elite guardbot! 2 new elite guardbots show up and prepare to strike!

SIDE ROOM A:

The lonely standard guardbot shoots Cyanogist for 10,000 damage!

SIDE ROOM B:

Getting desperate, with the water flowing higher and higher, the massing standard guardbots shoot the debris for 120,000 damage!

SIDE ROOM C:

Hey, no more Murderers! The Murderer-killing team all share a high-five.

SIDE ROOM D:

The Starcraft army prepares to fire at the Mysterious Farmer, but JOEbob quickly demands they stand down! They're a... personal project of JOEbob's, and he promises to keep them safe! Definitely!

As he says this, the Farmers pull the a rock out of the pile, and... no WAY! It's only pick 3 of 25, and they've found the evolving rock! Statistically, they're way ahead of schedule! The ROCK MONSTER spawns, a very powerful entity due to its statistically unlikely creation! And it's PG! Good luck!

The Starcraft Army guns down the four standard guardbots, but 5 new ones generate in afterwards!

The Starcraft Army Murderer runs into the room, and sees its target! It prepares to strike...

Everything increments. JOEbob's shield generators/overhealer don't work because they target a nonexistent construct.

---------

The Entry Room once again has a huge BOOM echo through it, as the ship is sent a-rocking by the godmodder smashing a hole in the wall... carrying his newly re-acquired Yorehammer in addition to the Boarding Ship! The godmodder once again commands his forces forward - though inwardly, he is quite peeved... he was delayed by an entire turn! And in that time, the Murderer generator was lost, and the LifeThief was weakened significantly... not much time left before the Infiltration is successful... so until then, he's going to kill as much as he can!


ITINERARY:
-Defeat The Godmodder! He's going to attack Alice!
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Protect Alice!

Minor Tasks:
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Eliminate the last of the Murderers!
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill Deaththief! He can revive slain enemies! If he could be converted, it would be nearly impossible to do so...
Kill the Mysterious Farmers! They're making new evolving entities!
Kill the Demonic Assault Commander! It will reduce the Demonic Assault Squadron's stats to a reasonable level!

GODMODDER BOARDING SHIP (can't be teleported into or out of):
[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
[PG]Giant goomba: 70,000/70,000 HP, 25,000A
[PG]DeathThief: 300,000/300,000 HP, Revive!A (revives dead entities)
[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 400,000/400,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 2! (Motivator - doubles stats of Demonic Assault Squadron)
[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

ENTRY ROOM:
[AG]Altair - CP: 14
[AG - Altair]Alice Protectorbot: 160,000/160,000 HP (guarding Alice)
[AG]Ash - CP: 9
[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 2/3)(Spare charge: 1/1)
Fortifications: Guardbot squadron, Hexagonal sheriff, Godmod Barrier, Godmodder Wall, Alice Protectorbot
[PG-2]Fabricated supreme slammer: 50,000 x 5 HP, 30,000 x 5A
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 3 HP, 4,000 x 3A (20% dodge chance)
[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)
[AG]ShadowofHope: 120,000/120,000 HP
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 80,000/120,000 HP
[AG]Arsenical: 120,000/120,000 HP
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 70%, +7%/turn)(can't switch rooms!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 2!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - DragonofHope?!?]Festum: 1,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 6 HP, 3,000 x 6A(protected from 1 attack)
Mini mini festums: 1,000 x 21 HP, 500 x 21A
New festums: +65% mini festum completion/turn, 5%, +2.5(rounded down) Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 2 HP, 8,000 x 2A
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[AG]GoldHero101: 120,000/120,000 HP
[AG]Krill13: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (14 souls)
Gatherer Drones 400 x 30 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 68 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 42% built
Cult Cube: 3.6 power (dies when Cult army dies)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]The_Two_Eternities: 120,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 22 HP, 1,000 x 22A
The Machine: 100,000/100,000 HP, 1 x 20,000A (+1 attack in 3!)(20% dodge chance)
[AG]Karpinsky: 120,000/120,000 HP
[AG]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

INTERIM ROOM:
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[AG]paradoxdragonpaci: 120,000/120,000 HP (protected from 1 attack)
[AG]Captain.cat: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(adding Overseer, done in 8!)(adding HP upgrade, done in 9!)
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 2 HP, 6,000 x 2A (10% dodge rate)
Shield buns: 3,000 x 4 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 18,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 3!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 2, 23,000 x 2A
Companion rover(sped up)(companion to Void Guard)(trying to repair Soulrazer Reaper wreckage)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
[AG]Standard guardbots: 15,000 x 0 HP, 10,000 x 0A

CONTROL ROOM:
[AG]Crusher: 117,000/120,000 HP (protected from 1 attack)
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Cephalos Jr.: 120,000/120,000 HP(hiding behind Soulrazer reaper)
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[AG - Liam]Soulrazer Reaper: 1/1 HP, 100,000A (Immune to damage from [SR] aligned entities)
[N - CaptainNZZZ]Army: TA: 36,000 (protected from 1 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 4!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 9!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 728,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 1! (guarding Central Control Panel, Thiefbot)(miniboss)(-3% accuracy)
[SR]Elite Guardbots: 50,000 x 8 + 14,000 x 1 HP, 30,000 x 9A
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]Cyanogist: 110,000/120,000 HP
[AG]ThatOther(Other)Guy: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A
[SR]Exceedingly damaged Guardbot generator x 2: +1 standard guardbots each turn!

SIDE ROOM B(blocked by Debris - can't be entered or exited!)(75% flooded - more each turn!):
Debris Wall: 640,000/1,000,000 HP
[SR]Standard guardbots: 15,000 x 14 HP, 10,000 x 14A (protected from 10 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C(capcha-locked):
[AG]Kyleruler: 95,000/120,000 HP
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[N]CaptainNZZZ: 120,000/120,000 HP (20% dodge rate)
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)(Damage reduction aura - next 6 attacks have damage halved!)
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - Arsenical]Queens: 75,000 x 3 HP, 50,000 x 3A (protected from 1 attack)

SIDE ROOM D:
[N]JOEbob: 120,000/120,000 HP
[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(10% charmed)(protected from 1 attack)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 1!)
Stalks: 100 x 16 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
[PG]Rock Monster: 200,000/200,000 HP, 70,000 x 5A
[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.35 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 1!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 9 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Hurtsharks)
[N]EternalStruggle: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Daskter's forces(110,950 TA)(Bunker complex defensive HP: 100,000)(protected from 3 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 2!)
Starcraft Army(Neosteel foundry+Salvage Facility(4 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 151 HP
Marines: 200 x 95 HP, 150 x 95A
Marauders: 400 x 38 HP, 300 x 38A
Hellions: 400 x 47 HP, 400 x 47A
Siege tanks: 1,000 x 35 HP, 700 x 35A
Command centers: 6,000 x 16 HP (+12 SCVs per turn)(build cost: 7%/SCV)(5 building reactor, done in 4!)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 21 HP (+5 Siege tank/16 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching mechanical weapons, done in 6!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Nothing! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Battleship: 60,000/60,000 HP, 30,000A
[AG]Winkins: 120,000/120,000 HP
[SR]Standard guardbots: 15,000 x 5 HP, 10,000 x 5A
[SR]Starcraft Army Murderer: 32,000/100,000 HP, 1,000 x 15A (x100 damage against Starcraft Army)(A S/B/D ignorant)(room trapper)
[SR]Guardbot Generators: +5 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[N - JOEbob]Guardbot Generator Generator Generator: +1 Guardbot generator generators each turn! (35% removed!)(disabled while being removed)
Guardbot Generator Generator: +1 Guardbot generators each turn!
Guardbot Generator: +2 standard guardbots each turn!
Standard guardbots: 15,000 x 1 HP, 10,000 x 1A

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 55(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 33(Echolocation)
Arsenical - CP: 3(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 2 Boost Stones, 1 Cleansed (?) Multiplier Orb)
Ranger_Strider_ - CP: 2
Daskter - CP: 10
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 10
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 6(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 7(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 13(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 8 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 0
GoldHero101 - CP: 2 (Has Greatsword)
Krill13 - CP: 2

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Piono takes note of the collar and makes a note to jump back to the edge of the battlefield every other round until the sidequest is finished, and then have someone else remove it.
Anyways. +3 CP, bringing me to a total of 10.
 
Well, uh... you changed the order the murderers are coming out in!

(Please don't try to actually interpret this code. Please don't.)
Will I try to actually interpret your code? That depends. Did you actually try to interpret my code? Anyways, cool that you know some C as well ^_^

I'll write my actions sometime tomorrow. I'm thinking of finally going through with my plan to give the LIVE Space Station the ability to passively regenerate space engineers. (What say you MooGoesCow21 ?)
BTW Moniker the space station's murderer seems highly dead, so how come the space station still cannot switch rooms?
 
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
+1 CP [tCP=14]

So the control panel is for hacking, eh? Good to know.

HP Up Sword + Energy Crystal = ?? 1/??

I help dig out the Generator^3 a bit more.
 
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