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Defeat The Godmodder

I stare at Crusher's attempt to pass the Starcalibur to Alice and look eager to quickly snatch it if Alice doesn't take it.

(Action!)(3 Charges)
(1 Charge)
Walking up to the Kamikaze generator, I drop a bucket of slime on it. The Generator on its last leg can do nothing as the slime proceeds to engulf the Generator in its gooey body.

I simply sat there immersing myself in the view of the slow and gooey destruction of the poor machine.
(Created an ANTI-GENERATOR, anything that has Generator in its name the Anti-Gen Slime will aim to engulf it to create more of itself.)

(1 Charge)(+1 Charge if obtained the Starcalibur)
Taking out a racing chair and wheel, I attach them to the Monastery's core and proceed to rev up the engines.

With ignition going smoothly, the Monastery sprouts rice wheels which I then hit on the pedal, carrying all my entities and passing through the Main Hallway. Down through the Interim which I drop off Void guard, Rov and a Soulreaper (Which both are supposed to be fully healed by now) and into the Side Room D.

Which I proceed to drive over Commander F in my new smoking hot rice paddy track.

(1 Charge)(+1 Charge is obtained the Stacalibur)
Before I dropped Void Guard, Rov, and my Soulreaper in the Interim, I bring out a keg of Repair draught and gave it to Rov in his efforts to repairing a Soulrazer Reaper.

(1 Charge if I obtained the Stacalibur)
I toss a Charge to the pile adding up to 5 CP

(Orders)
Bun Knight, my Soulreaper and the Void Assassin with his nephew Void Rover proceed to beat up the Guardbot Commander F.

Rov downs down the entire keg of Repair Draught like a champ and comes out wobbly. He stares at my Soulreaper and looks back at the Liam's Reaper. Immediately, Rov's mind goes in overdrive due to the draught and goes about working on the third Reaper using my Soulreaper as a reference. With the Repair Draught empowering him, the way that Rov was repairing the Reaper is similar to watching a Drunken Fist Martial artist in action.

RICE POND ECOSYSTEM:
Current count: 27 Basic Fish Schools, 8 Piranha schools
Current Growth:
Basic Fish Schools: +6 Next turn
Piranha Schools: +2 Next turn
 
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I destroy the material that the Kamikaze Generator Cover is made of by reducing the number of electrons it's has in its outer shell until it's 0 making the inner electron shell the new valence electron shell which as it's a full shell makes the material a Noble Gas, this the material now is a gas and floats away....I tHenKick the Kamikaze Guardbot Generator with a Giant Red Boot to make all the kamikaze guradbots Fusion Cores inside it to explode in a oddly small explosion

I enter the Main Hallway and telekinetically move some debris from in front of side room C to in front of side room D to hopefully prevent the Murderers from exiting the Room,I arrange the debris to most effectively block the Doorway from being opened from the Inside by jamming the small bits of debris into the Joints and using the larger ones,either block the Door directly or create a basic Bar for the Door from the Outside

I Prepare Some Power Cores for the Soulraze Reapers, for the Power Core I first utilise some Mini-Dimensions which I Fractally Fold until there're nearly non-existent except for an opening for the Cryostablised Power Cables which is needed for the Sheer amount of energy this is going to Produce.In each Mini Dimension I Create 2 Portals one above another ina Perfect Vaccum,I also use a Gravity Generator beneath the Portals to make the Water I'm going to place inside to forever fall,we'll fall,I Place two Water Wheel in for each portal pair and seal off the portals with a Tube to prevent water from spraying,as the water falls,the Water Wheels will turn and Dynamo will utilise this Energy into Electricity.In each Mini-Dimension I Create a Hundred oF this Set-Up aNd using Cryostablised Power Cables,I direct the energy to the Opening.Thus I create some Power Cores for the Soulrazor Reapers
 
I create a machine that creates PA Commanders! For 3 actions, they also cannot be hijacked, I'm doing this again since it was nulled... Also, I order all my festum to launch worm spheres at the Soulrazer! And, I'm done.
 
So they player- and godmodder-proofed their entire universe from being found. And the special protections are protected too I guess...
And I can send them letters despite not knowing where their location is... or rather can't because I am on the black list.
So I can't converse, can't find... and I don't know anything about them...

3 Actions: If I can't converse, can't find and can't do anything against the Bank of Actions HQ, it will be obliterated because the god of god of god, he/she/it/ / / / who tries to remember, forgot that the Bank of Actions exists, which turns he Bank of actions into something that never existed and brings back Mania and Growth and their children, but leaves me with 8 actions less than before.

57 Actions

0.1 Actions incoming in 6 rounds JOEbob (S)

6 Actions incoming in 9 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 4 turns.

I agree with cult action

Sorry to disappoint you Alice, but beside the Hurtsharks you won't get further actions against the Soulrazer. Also I use my ability pure flicker to get outside the soulrazer, since I have to see the Bank of Actions HQ should it finally reveal itself.
 
FOCUS X 3
Terry casts 30 seemingly do-nothing spells.

COMBAT OPERANDI - CLOWN FIESTA SHOWDOWN

He then takes out his Hearthstone deck.

Then he uses the Wishful Whammy to Aviana->Kun the Forgotten King->Glinda Crowskin->Brann Bronzebeard->Deathspeaker (targeting Brann)->Twig of the World Tree->Dagger Mastery->(Yogg'Saron, Hope's End)*8
Aviana makes your minions cost 1 mana.
Kun reloads all 10 of your mana crystals.
Glinda makes your minions recastable each turn.
Brann makes your Battlecry effects trigger twice.
Deathspeaker makes a minion Immune this turn, shielding it from just about anything.
Twig reloads all of your mana crystals when it breaks.
The Rogue Hero Power, Dagger Mastery, equips you a Dagger. This breaks your previous weapon, like equipping any other weapon. This breaks the Twig, reloading you to 10 mana.
Yogg casts a random spell, with random targets, for each spell you've cast before, to a cap of 30. This is a Battlecry, so Brann doubles it.
That is 480 spells.

Everything within the vicinity gets spammed with Hearthstone spells.
 
I immediately moonwalk into Side Room C, ordering my entities to go into Side Room A and help the AGers finish clearing that room.

Sliding over to the Energy Crystal I surround it with mountains of TNT and set the Energy Crystal on fire for good measure before retreating and setting the TNT off. That should destroy the Energy Crystal and finish off the Commander if it's still alive and still trying to protect the Energy Crystal. (x3)

Pulling out a toolkit I rapidly craft myself a jetpack, installing proximity sensors and dozens of maneuvering jets to give me unparalleled manueverablity. While attack shields are useful a dodge rate seems a better choice considering how the Murder bots ignore attack shields. (3 CP)
 
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I summon DR. Bright this is how

I summon some random guy who is entierly generic since he is generic I do not need anything special to summon him.
After that i use the power of this song to tear a hole in the fabric of space and time out of with I grab SCP-963 using a robotic arm and give it to the nondescript person turning him into DR. Bright.
 
I immediately moonwalk into Side Room C, ordering my entities to go into Side Room A and help the AGers finish clearing that room.

Suddenly the Murder Generator is engulfed in a fireball, so intense the walls of the room around it groan from the heat spilling out into the rest of the room. (x1)

With its shielding hopefully gone I flick a penny at the Murder Generator. Unfortunately for the Murder Generator this is no ordinary penny. Besides the fact it's moving at hypersonic speed the penny is also wrapped in a disruptive energy shield that rips apart matter at the molecular level. (x1)

Teleporting behind the Scarlet Prince Murderer grab it and body slam it to the ground. Normally such an attack would be limited in damage but when explosives appear right under the Scarlet Prince Murderer as it hits the ground, well, that usually does the trick. (x1)

Pulling out a toolkit I rapidly craft myself a jetpack, installing proximity sensors and dozens of maneuvering jets to give me unparalleled manueverablity. While attack shields are useful a dodge rate seems a better choice considering how the Murder bots ignore attack shields. (3 CP)

"Can you (or someone) attack the Energy Crystal instead? It'll provide more bang for the buck than what you're doing."
 
As I gaze into the Rooms ahead I take notice of the Note that had been left behind for us. 'Hmm, Liam and Seph. I wonder If Cera and Co would know of them. Well. I guess I should also give them an update. My last one was a bit grim.' Looking both ways I check to see if it's safe to try and contact them. After a moment I can tell that nothing is coming for us yet so I decide to try and telepathically contact Cera.

'Right, hopefully being inside this monstrosity will not mess with the reception.' I think to myself before then closing my eyes and focus on sending a message to Cera. 'Hey, it's Captain.Cat and I have an update. At the moment we're all still alive and we are attacking the Soulrazer from inside. Also Ash is helping us. Anyway We found a note addressed to us by a pair of players going by the names Liam and Seph. I was wondering if you know them?'

As I wait to see if I get a reply I hear a voice behind me. "Hello sir!" Rising one of my eyebrows I turn around and see that the Crew of the PT boat was approaching me. "Whoa, how did you all get up here?" I say not unhappy but in mild curiosity.

"Well sir when Alice moved into the Soulrazer she brought everyone on the AG side who where on the field with her so that included us sir." "Huh, Alright then. I notice that the PT boat is not with you." I say accepting the answer but still wondering.

"The Boat was taken along but due to there being no water we could not move it. So we had to abandon it for now." The Lieutenant says feeling a bit sheepish. "Eh, It's alright. Say did you guys bring the Toolbox per chance?" "No sir we did not." The Lieutenant replies. "Hmm, alright well Send a guy or two back to get it, It should be somewhat helpful for what I want to do next." "Understood sir." The Lieutenant turns back to the crew. "Collins, Roe. I want you two to go back and get the Tool box understood?" "Yes, Skipper!" Collins and Roe say in unison and start jogging back to the PT boat in the Entry.

"So sir what do you plan to do?" One of the Sailors ask. "Well some other players appear to have gotten in here before we did and left us some tools that can help make our job easier. But we have to repair them first before we can use them." I say as I look over at Alice and see that she is pretty beaten up. 'Seems no-one has been defending her from the Godmodder's attacks. *Sigh*" Looking at what the others are doing I can see that none of them seem to be wanting to do anything about that. 'Well I guess it's up to me then.'

Turning to the Sailors I say to them. "Excuse me a moment but I need to focus right now." Turning back to Alice I try to decide what would be best to defend her with. 'Hmm what to use? I don't think I can just place a wall in front of her and call it that. So likely we will need something active But what?' As I think about this my foot brushes up against a fallen Guardbot. 'Huh. I forgot that those were still around... Well I guess that could do.' Looking around I see a fairly large pile of broken Guardbots and quickly heads towards it. "Now. how to get you lot back into action?" I say to myself as I pick on a head of a Guardbot. 'Hmm. Wait... I remember an old spell. What was it? Hmmm.' I rub my chin as I think it over. 'Okay.. I know it was from a movie. There was a Broom somewhere in it and their was a star. But wha- AH! Now I remember!'

Nodding to myself I drop the head back into the pile and take a few steps back. 'Okay. Now if I remember correctly all it requires is a bit of confidence, A clear commanding voice and maybe a broom. Don't have a broom so my spear will have to do. For confidence, well I lasted this long so I would say I feel confident enough. Probably.'

With that I bring out my spear and clear my throat. 'Lets see if I remember the words right.' In the deepest voice I can muster I began to speak the spell. "Treguna Mekoides Trecorum Satis Dee." Suddenly the air in the room becomes very still. The sounds of battle in the next room over become almost inaudible. A few moments pass, Then a low gush of wind passes by. Then a tap, A creek and a whirl sound out. Then a Guardbot that had been broken in two slowly becomes whole again. Then It stands up. Then another and another. Before long A dozen Guardbots have reformed (Though still beaten up) and standing at attention. (3 CP, Using the ones I banked in my last post.)

'Right so did it work? Well one way to find out.' I think to myself before then calling out an order to them. "I want you all to protect Alice from all danger!" As the last word leaves my mouth the Guardbots snap a salute to me and then turn away and start marching towards Alice. As they march I hear them beginning to chant. "Treguna Mekoides Trecorum Satis Dee, Treguna Mekoides Trecorum Satis Dee!"




As they begin to file out of the room Collins and Roe return with the Toolkit although they step to the side to let the Guardbots pass giving them a strange look before then regrouping with the rest of us.

"We have the Toolkit sir!" Collins says to me. "Good, Well all of you follow me into the Interim Room we're going to need to do some repairs." Quickly the Crew forms up behind me and we walk into the Interim Room. As I step inside I let out a whistle, Well a attempt at one at least. At the rough shape the Soul Reapers are in. "Geez, Could they have at least left them a little less banged up?" I say as I look at one Soul Reaper that is broken into 3 sections.

"This is going to take awhile." The Lieutenant says mostly to himself as he sizes up the damage. Looking over I see that Spicy Serious and Bill Nye have already starting working on one. "Right Lets start with helping those two. The work will go by a lot quicker if we all work on the same one." I say pointing over at the Soul reaper already being repaired.

"No disagreement here sir." The Lieutenant replies. With that Me and the PT boat crew head over and start helping the others with fixing the Soul Reaper. (3 CP, Using the ones I got this turn.)

(While I would have liked to attack Guardbot Commander F or one of the Energy stones, I felt it was more necessary to protect Alice and get the Soul Reapers up and running sooner, Sorry.)
 
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Alright, Alice, I'll give you one of my boost stones for the previous deal, letting you alter the requested actions as well, on the following additional condition:
you don't attack, damage, injure, intentionally inconvenience, temporally freeze, or kill the Guardbot Generator Generator Generator for the next 6 rounds.
also sign a magic contract to make sure you'll actually do the actions as i want them, fulfil the condition I gave, and if refusing actions, actually use your best judgement to determine whether an action is a net gain for the AG team. It's not that I don't trust you, it's that not making a magical contract was an obvious mistake I made last time I made a deal with a Godmodder and I'd like ensure it doesn't become a habit.
[1 boost stone given to alice!]
For the actions I control, my requests are conditional because you might not accept the action and the ones I want might be invalid by now.
Conditional action 1:
If the charmzard energy shield around the farmers cannot charm them sufficiently for my purposes, brainwash them yourself using the energy as a catalyst. if they are charmed but somno's contract insufficient to bind them afterwards conjure a sufficient contract and ensure they sign it. if none of the above are possible and their conditions are met, then cause the farmers to take increased damage next round or free all the evolving entitys in their employ. if my attempts to control the farmers succeeded then lift somno's restriction. if you cannot lift somno's restriction then transform one of my shield generators into dodge generators- a machine that generates attack avoiders, like attack shields except they move you out of the way.
All of these are Net gains for the AG side because 1) the farmers are PG 2) somno is most likely to use his mind powers on the Godmodder and 3) the cult with whom I am always willing to share these avoiders contains 2 AG players.
Conditional action 2:
Remove the traps and bad Godmodder bits on the multiplier orb 1) in my inventory and 2) held by the drone army (in that priority) Else grant me a machine to turn Charmzard energy into more bland and more versatile Godmodding energy ( and note how much charmzard energy it is to one of your actions worth of Godmodding energy, and how much it is to 1 Godmodder action of Godmodding energy.) Else give me as much of your Godmodding energy as you can produce with an action else, since you are real alive and not dead, empower that gauntlet I left near the vault to be much useful for doing things in real life as a surrogate.
These are good because 1) I'm N+2 which shows my entitys act against the Godmodder more often then for him 2)because again I'm N+2 so me getting power is on average the AGs getting a smaller amount of power. 3)my alchemys help the AG's more then The Godmodder on average and 4)because the Godmodder already has real life presence so it can't help him


If there is no way you can do any of the actions I've ordered for one of the sets (and give the AGs a "net gain" from this deal), use the action to charge, and later use said charge to help me with something you can help with.

However, if my brainwash on the Farmers both already failed and will still fail with your help, no boost stone is given.
 
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Focus:
Piono takes out a bunch of spare parts from his inventory and dumps them on the floor. Any posts that reference this post in the next round will get a boost to their action power so long as they're repairing the soulraze reapers.
 
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket 1x Enemy Damage Ticket 1x Ally Debuff Ticket 1x Self Harm Ticket
AMOUNT:3/3
Seeing as how I don't have to worry about anything at the moment due to being in the entry room, I decide I 'm going to use this opportunity to farm some Tickets. I also ask Ash, Altair and Alice if they want to help me farm some Slot Machine Tickets, so I can buff the Canary to extreme levels. "Hey Ash, Altair, Alice, if you have any free actions at the moment, do you think you could help me collect some tickets from my slot machine? My Canary here," I say, gesturing to the bird on my back "Can use these tickets to upgrade himself, so I would be a good idea to use that. Just walk up to Slots Machine and say [X] Slots, [X] Red, or [X] Blue. You can keep any Tickets you find useful."
Action 1: [X] Slots
Action 2: [X] Red
Action 3: [X] Blue
OOC:A question, Moniker, how many tickets can I give my Canary a turn, and does it require an action to do so?
 
1. Hm. I focus and place my hand onto one of the broken machines (after moving into the room with them of course), and gaze at it to determine what caused it to break. Once that's been determined, I start storing the broken parts time at exactly 1 second a second, or putting it in temporal stasis. From there, I start taking more of it's time, essentially reversing the time, and the damage, of the machine.
2-3: CHARGE
 
3/??
Using my three charges (and if necessary my first action) I create a new drone type, Battle drones
Battle drones have 100 hp and 1000 atk, their small size and relatively large wingspan allows them to move much faster enabling them to perform there actions during the AG phase
Using my second action I summon various water fowl to keep things from damaging the charmzard energy shield (Hey man geese are REAL scary when pissed)
Using my third action I bake a cake, cus cakes are tasty and uh... useful?
Orders:
Guards: guard the other drones
Gatherer: Continue harvesting the farm
Recruiter: Continue Stealing souls for the dark lord recruiting souls for the cult (yes that includes animals Squirrels are surprisingly good at rituals)
Healers: heal the bank
Worker: continue working on the gen lab
Breeders: breed 8 breeders and 4 battle drones, if there are any leftover actions use them to keep all drone types other than breeder equal
I agree to the cult action
 
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I moved myself into the Main Hallway and noticed the destroyed door to Room B, hearing the sound of robots trying to pry the debris loose.

Yeah, not gonna happen.

Focus: Plan - Gas Chamber Robot Aquarium

With heavyduty water pump out and about I connect it to the large water hose that went from the pump to the ocean below, I connected the water hose on the other end into the crack of the debris that was blocking the door to Room B.

And then I flipped the switch on, with that done the water gets pumping into the room at a steady rate.
 
Infiltration - VII
Arsenical jumps into the entry room and continues charging, for now. Little else he really needs to focus on.

+3 CP
Due to exams I'll be WAAAYYY too busy to do anything here for a few days, so I just retreat to the Entry Room and charge +3 CP.

Alright. Don't worry, there won't be a Lewdmarine murderer. For now.

What's most pressing?

Holy crap it's probably Side Room D. A Guardbot Generator Generator Generator? Way too powerful to be kept alive! It won't be a real issue if it's dealt with now, but if left alive for just a couple of turns...

Of course, to deal with the Generators it's most efficient to kill the Commander. Time to do just that.

FOCUS - CONCENTRATE FIREPOWER ON THAT TARGET!

ES moves into Side Room D and targets Guardbot Commander F. He opens fire with everything he has! On his person that amounts to... one sword, so he just throws it at the Commander. It's not even a good throw. It bounces off, although its incredible sharpness and lightning powers do some damage. However, that's actually just a cover for calling in fire support!

Coordinating with the Apex back in the Entry Room, ES uses Player powers to cunningly warp space and power the weapon systems, allowing a full point blank broadside from the docked warship to slam right into GCF, all the while not actually exposing the Apex to real danger, or taking time away from its upgrades. Even though Player Powering it to fire doesn't really count as it doing work, since he has the ship he should probably use it for something even if it is only the focus for an attack. Once the Overseer is done, perhaps. Soon. Soon.

42,000 damage to Guardbot Commander F! The Apex magically teleports back where it was before, not at all hindered by this pseudo-combat usage.

After I finish up here, we should move as a unit Piono, let me tank for you!
1. I pick up a kamikaze bot, and fling him into the standard guard bot generators. Hope he explodes....
2/3+1CP. I use my remaining charges to grant myself a shield to lessen damage to myself.

The kamikaze bot DOES explode on the Standard guardbot generators! They're temporarily short-circuited and can't generate this turn! They're also weaker to additional generator-destroying attacks...

You expend some CP and grant yourself a damage reduction aura! This will halve all damage directed at you for the next 6 attacks!

I move into the Control Room

ACTIONS 1-2:
ALL MY CP EXCEPT FOR THE ONES I AM GIVING TO JOE EXPENDED

Scenario initiated: Raging Bull.

The Guardbots look around, puzzled. That voice seemed to come from everywhere and nowhere, but now nothing's happening... at least, that's what they think.

A low rumbling becomes apparent, shaking through the Soulrazer's bowels. It grows louder and louder, and soon it is joined by the thundering of great hooves on the flooring and the heavy, swift breathing of a great beast. The noises become louder, and eventually the Guardbots realize it's coming from inside one of the walls. Or, more accurately, behind one of the walls.

With a great CRASH, a BULL OF COLCHIS, 15 feet high and in proportion, bursts into the room. The Bull is armored from head to toe with great metal plates, and its eyes glow with a supernatural fire. It takes a second to get its bearings, then paws the ground before charging at its target: the Legendary Weapon Thiefbot.

The Bull bowls through the Elite Guardbots, tossing them aside with shakes of its head as it charges. At the last instant, it levels its horns and skewers the Legendary Weapon Thiefbot entirely before tossing it against a bulkhead in a stray movement.

The Bull keeps going, however, charging through another wall and... out of the Soulrazer entirely.
Too bad. It seemed nice.

ACTION 3:
+2 CP to JOE

The bull smashes through the Elite guardbots, killing 2! But this slows it down, and it eventually crashes into the Thiefbot, dealing 40,000 damage! JOEbob generously accepts your generous donation.

using 4 CP (2 from karp two of my own), I finish making a charm stone! -1 boost stone! I proceed to give ES the charm stone... or cephalos. or someone who is willing to brainwash the generator generator generator and give it to me afterwards. If you're going to do that, you have permission to use the stone for it.

Wait a tic.
If Alice was worried, that means it doesn't have a power limit or, if it does, has a very high limit. sufficient to brainwash or at least significantly affect a low-level godmodder, which is stronger then a player, which is stronger then the vast majority of entitys.
Now, how shall I make use of this? I can't brainwash an AG entity; the owner would resent me. I can't brainwash the peacekeepers, they're nigh-invulnerable. I can't do a neutrals- either they're in the cult (hence brainwashing is useless, since we're already friends) or they'd resent me.
So, Godmodder's forces.
Let's see what choices we have, shall we?
Uh well I'm already using the probably-more-reliable charm stone for the generator, so...
Options from the main field it is!
Goomba... nah. godmodder... he'd break the shield. so, mysterious farmers.
no, no need to act surprised, who else would i want...
but... they're not in the soulrazer! that's a problem, right?
No, no it's not.
ok well sort of but not really it'll take an action but thats probably all.
[1x] The giant tractor beam of Justinian.
If you search the multiverse, you will find, far away, a man named justinian. a man I gave some power to, in another universe with weird rules. as my surrogate, he survives against his own, much weaker "Godmodder" with entirely different mechanics.
...
...he also has a farm.
Yes, Justinian, Roman emperor, leader of the kingdom, surviver of the plague...
Gets plucked out as a child and starts running a farm.
But he's doing quite well! he grows self-duplicating magical wheat seeds, and has like 4 castle walls protecting his farm. he has an offshoot of J.O.R.D.A.N. in his employ. a small conscript army and drones like the workers of srovy build his base. he even has a giant flying thing called "The Apex".
Why do I mention this?
Because his seeds are very, very valuable.
Something the mysterious farmers no doubt want.
So I open a rift to his world next to me. and the farmers notice. and so, they gladly accept my tractor beam of transport.
But as soon as they near it, in the centre of my base...
the rift winks shut. during this action, I passively retrieve 1 charmzard energy.
[1x]
And now the Charmzard energy attack shield comes into play. Before they can react, I've already put it into motion, finger already on the metaphorical trigger. it's not an alchemy, so the construct is repeatable. and all I need as an identical construct of Charmzard energy. and if I can do it once with barely a hint of flavour text or fanfare, I can do it again, with marginally more flavour text and fanfare. Now, the thing is.... what if the shield breaks?
and this is an irrelevant thing, as it happens.
Because they're inside my defence array. behind multiple attack shields, an array of hexagons of stone. within the bank. and we're in the entryway, with many other entitys. nothings getting in here unnoticed.
What if they break the shield themselves, you might ask. after all, they're behind the shields!
And to that, I direct you to their statblock.
"[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 2!)
Stalks: 100 x 8 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
Rocks: 23 rocks (random rock pulled each turn, 1 is evolving rock)(being pulled by farmers)"
(colors not included)
Where there does it list an attack value? none of my evolvers have it. the farmers can only create new evolvers, and that's not even charged! they can't do a thing.
they can't do anything. The Godmodder has never been recorded to enter a sidequest with his battlefield incarnation, and would he really risk all the trouble to get back some farmers? please. as if.
So the charmzard energy attack shield charms them. they are now on my side.
Entity order: Somno. with that generic actions power of yours, take a break out of the upgrading, and get the Mysterious Farmers- now charmed and willing- to sign this here magically binding piece of paper. as long as they sign the paper and it was their mind deciding to do it, they're now stuck on my side, doing what i want.

[1x] I introduce the bedbugs to a new friend:
antibeds.
with the antibeds destroying every bed the bank shouldn't have to begin with, the bedbugs have nowhere to live! they begin to die out, reducing in count each round instead of rising.
Orders to the hexagonashield and overhealer: focus on the main defence array.


I vote for the cult action to create a link to the Gauntlet it created long ago, which was left in the corner of the room. using the intrinsic link between the cult action and the gauntlet, transform the gauntlets remains into a semi-autonamous drone which quickly carves a scrying line into itself to allow information transfer. mini-event-thing-hopefully: analysing The Vault. how does it work? i want a final layer of security for my bank. one the Godmodder can never pierce.

You sacrifice a Boost Stone and create the one and only CHARM STONE! You give it to whoever tries to use it on the Generator generator generator.

The Mysterious Farmers will be hit by a Charm Shield the next time you see them! The godmodder just teleported them out of the Bank.

The antibeds counteract some of the bedbugs growth! Their population will expend slightly less quickly now!

"Good luck D!" I call out after the freed Entity. "Call me if you ever want that drink...or just want to hang out!"

"I'm not lonely..."

Sighing I turn my attention to this absolute mess of a battlefield. "Okay, this is gonna be a pain, I think I can already feel the headache."

I turn to the other Players. "Everyone, we're gonna need to strategize, split up and focus on a task if we're going to achieve everything!" I point into the Interim Room. "I'll focus on getting the Reapers back up. We should also have a team focused on keeping Alice breathing and another on getting the Yorehammer back!"

I start charging ny power as I march towards the Interim Room. "If the Godmodder gets his hands on it, it won't matter what we put in front of Alice. It'll be just a matter of time before she's dead."

I move into the Interim Room!

Focus: Fixer Upper!

I kneel down near the piles of scrap that somebody thinks is an excuse for an Entity. "These are completely trashed, thank the Dark Masters that I've got Player Powers to compensate." I run my hands down a particularly odd piece of machinery, a chestpiece of some sort?

As my fingertips glide across I begin infusing my Power into the metal. My energy begins piggybacking off of the faint Power of the Reaper's Player. All Entitys have Player Energy coursing through them, passively fueling them. This leaves an imprint, a ghostly framework ghost completely undetectable without pouring your own Player Energy into the Entity.

A framewire ghost takes shape, showing the Entity in the form it's Player desired it to be. Orange Energy mixes with Liam's and slowly pieces of the Entity are drawn to it, slotting to where they are supposed to be. A happy side-effect, but an unintended one. All I needed was to know what goes where, which I now do.

"Time for a lot more support work." I mutter, annoyed, before rolling up my sleeves and getting started.

+35% fixing to one of the Soulrazer Reapers! It starts to look more like its original inception, before it was broken down by time and explosions...

Free action: I move to the Interim Room

Action 1-3: I started repairs on the reaper wreckage using my Player Powers

+10% repair to each of the Soulrazer reapers! You lay down some solid groundwork for further repairs.

Actions 1 and 2 waived for charging.
Action 3: I teleport to the Guardbot Generator Generator Generator in Room D, split the case, wire a port into it, and load a malicious program which will gradually bring it to be capable of recieving orders from me rather than the Godmodder or his allied forces. I use the charm stone to aid in this hack.

Hacking the Generator Generator Generator will allow us to deal with the stupid recursive crap those generators are doing. I suggest those who would destroy it help hack instead.
3 CP
E: Clarification, Legalization

You take the Charm Stone, and use it to unleash the ULTIMATE HACK on the Standard Guardbot Generator Generator Generator! It is entirely successful! The Generator Generator Generator is now [AG]! I hope this usage of your one-time ace card was worth it!

One problem; the Charm Stone charms enemies to the [AG] team, as NPC-controlled AGs. Not Player-controlled ones. Still better than having it as an enemy, right? That said, thanks to your hacking, it will be willing to field some suggestions.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
[CP=10]

What? All of us? On the Soulrazer? Without any choice?
Yeah, f[!]ck that noise. I didn't come here to die again. Once was bad enough.
Although it doesn't look like we have much of a say in the matter.
I suppose this at least gives me an oportunity to test out the sh[!]t I alchemized.


I rush to room A, taking the oportunity to stick the vaguely hand shaped Soulrazer chunk onto the bloody stump of a wrist I had cut my hand from. Closest to a robot hand I can get for now.
I leap at the nearest enemy, ready to punch them in the most metal (badum tch) way possible. That's just a feint, of course. Suddenly, I'm holding the Player knife in my other hand, which I use to shiv the enemy several times.
I then punch it.

I spend any remaining actions charging.

You cut down both Standard guardbots using some of your weaponry! They're sliced! They're diced! They're shived! Amongst other things!

Orders:
15 Build 1 Command Center, building 4 next turn will help make the amount of SCVs i have a good round number.
30 Build 3 Factories
63 Continue Bunker Complex. The greatest fortifications the Terran army has built will be complete soon... Only 62 SCVs required next turn..

Army shall finish off the enemy GuardCommander F that winkins force heavily injured

After the current research project finishes the Researchers will begin Mechanical Weaponry Tier1

Actions:
+2CP=12CP

I follow Winkins through his path of destrution into Side Room D with my army.

1x I assist the Vaccination Program with more personnel to spread the vaccine.

The Vaccination Program progresses..... (Its been 2 turns) (I have no idea if this is progressing or not)

I agree to the cult Action.

You and your army move to the room with Guardbot Commander F!

The vaccination program is getting close to completion! It needs a significant amount of waiting or one more action to top it off!

"Well, this is just great! I have my own murderer! Woo! Seeing as I now pretty much have been neutralized from getting any further in the ship... well, guess my help will go elsewhere. Someone, take care of that Murderer Generator right away, or we'll all have targets to worry about!"

Actions 1+2 - Cross Slash
Seeing as I don't have any way to peak my progress at my current area, I decide to simply and quickly deal damage to the Kyleruler murderer in an attempt to murder it. I run directly up to the Interim Room, and pull out both Cross Swords, and jump into the air as I use the the Cross Swords to let out a charge of electrical arrows through the door to Side Room C, directly at the Kyleruler Murderer!

Action 3 -
Before the Kyleruler Murderer gets a chance to attack, I run to the door and barricade the wall to hold the various robots back with some various furniture from Animal Crossing.

"Alright, that's a... significant amount of damage done to the me murderer. Hopefully that works and I didn't just doom us all. Still, take out the Generators first! They're the largest priority and will only spawn more if not dealt with quickly."

You launch a CROSS-ROOM ATTACK to take care of the Kyleruler remotely! But in all the traveling between rooms, the electrical arrows ahve their damage reduced... to a mere 30,000! The Cross Swords help boost it significantly.

You also throw up some barricading in an effort to slow down the murderers! They get ready to try and break through...

Free Action: Well, given the close call, I need to change plans. So, I give Starcalibur to Alice. There are several reasons for this.

1: It is impossible for her to lose her weapons unless killed.

2: She will not take damage, as Godmodders only take damage when all Legendary Weapons currently on their current plane of existence are collected (she took 1 damage collecting Yoreshield because it was the only Legendary Weapon active on Earth when she collected it).

3: We need her to be able to do actions other than just using Yoreshield.

Action 1-3: I repair the Soulrazer Reaper Generators.

You toss Starcalibur to Alice, and she grabs it up! However, the Legendary Weapon life drain affects her almost immediately, and she takes 1 damage!

Alice: Thanks! It's a bit risky, but, we have to take risks to survive at this point!

Alice: But don't assume I can avoid the life drain! I'll take damage almost every time I equip one of these weapons, since remember, the godmodder's absorbed loads of souls, and I haven't absorbed any yet!

Alice: I don't think I should take any more of these weapons... So keep them to yourselves!


+10% repair to all the Soulrazer reapers! You build further upon Bill Nye's foundation!

Altair whispers to you...

Altair: (If you were trying to make her weaker, good thinking! But now the godmodder's liable to get Starcalibur back. Don't give her any more stuff!)

(OOC: You can only move at the start of your turn, to prevent kiting.)

"Second Scarlet Prince, move to Side Room A and attack the Guardbot generators!"

Movement action: I move to Side Room C.

3 ACTIONS+3 CP: GUARDBUSTER

I walk into Side Room C, looking at the spectacle before me. Three "Murderer" bots, the generator that produced them... And Guardbot Commander E standing in front of an Energy Crystal. He looks at me with more than a slight bit of worry, thanks to my attack on two other Guardbot Commanders. I grin as pieces of power armor fly into the room and assemble around me. "Is that it?" The Guardbot Commander asks, relieved. "No. No it's not," I reply as a massive piece of machinery slams through the roof. As it unfolds, I fly into it, followed by it refolding into... a Guardbuster Suit. I immediately tackle Guardbot Commander E through a two several walls. Landing on top of him, I launch a flurry of punches and kicks at his head. He slips underneath me and attempts to flee, but I grab his arm and throw him through the ceiling, repulsors activating to propel me after him. He lands on the floor above the main battlefield, and runs toward the roof of Side Room C. And then, I smash him through the roof and back into Side Room C. As I disintegrate the ruined body of Guardbot Commander E, the Guardbuster suit unfolds off my body, taking the power armor with it, and smashes its way out of the Soulrazer.

10 CP -> 7 CP

You and Scarlet Prince split up! However, Scarlet Prince can't leave the Main Hallway! As long as the Scarlet Prince Murderer is alive, the Second Scarlet Prince can't change rooms!

You DESTROY Guardbot Commander E! They're just a pile of broken parts now. The Energy crystal is guard-less and exposed!

I stare at Crusher's attempt to pass the Starcalibur to Alice and look eager to quickly snatch it if Alice doesn't take it.

(Action!)(3 Charges)
(1 Charge)
Walking up to the Kamikaze generator, I drop a bucket of slime on it. The Generator on its last leg can do nothing as the slime proceeds to engulf the Generator in its gooey body.

I simply sat there immersing myself in the view of the slow and gooey destruction of the poor machine.
(Created an ANTI-GENERATOR, anything that has Generator in its name the Anti-Gen Slime will aim to engulf it to create more of itself.)

(1 Charge)(+1 Charge if obtained the Starcalibur)
Taking out a racing chair and wheel, I attach them to the Monastery's core and proceed to rev up the engines.

With ignition going smoothly, the Monastery sprouts rice wheels which I then hit on the pedal, carrying all my entities and passing through the Main Hallway. Down through the Interim which I drop off Void guard, Rov and a Soulreaper (Which both are supposed to be fully healed by now) and into the Side Room D.

Which I proceed to drive over Commander F in my new smoking hot rice paddy track.

(1 Charge)(+1 Charge is obtained the Stacalibur)
Before I dropped Void Guard, Rov, and my Soulreaper in the Interim, I bring out a keg of Repair draught and gave it to Rov in his efforts to repairing a Soulrazer Reaper.

(1 Charge if I obtained the Stacalibur)
I toss a Charge to the pile adding up to 5 CP

(Orders)
Bun Knight, my Soulreaper and the Void Assassin with his nephew Void Rover proceed to beat up the Guardbot Commander F.

Rov downs down the entire keg of Repair Draught like a champ and comes out wobbly. He stares at my Soulreaper and looks back at the Liam's Reaper. Immediately, Rov's mind goes in overdrive due to the draught and goes about working on the third Reaper using my Soulreaper as a reference. With the Repair Draught empowering him, the way that Rov was repairing the Reaper is similar to watching a Drunken Fist Martial artist in action.

RICE POND ECOSYSTEM:
Current count: 27 Basic Fish Schools, 8 Piranha schools
Current Growth:
Basic Fish Schools: +6 Next turn
Piranha Schools: +2 Next turn

The Anti-Generator engulfs the Kamikaze generator entirely, damaging it immensely! Before it can form up into a proper generator-destroying entity, it collapses due to lack of kinetic energy! Dang...

You drop off several entities in the Interm room and the rest in Side Room D, splitting your forces! Your cart slams into Guardbot F, dealing 16,000 damage!

I destroy the material that the Kamikaze Generator Cover is made of by reducing the number of electrons it's has in its outer shell until it's 0 making the inner electron shell the new valence electron shell which as it's a full shell makes the material a Noble Gas, this the material now is a gas and floats away....I tHenKick the Kamikaze Guardbot Generator with a Giant Red Boot to make all the kamikaze guradbots Fusion Cores inside it to explode in a oddly small explosion

I enter the Main Hallway and telekinetically move some debris from in front of side room C to in front of side room D to hopefully prevent the Murderers from exiting the Room,I arrange the debris to most effectively block the Doorway from being opened from the Inside by jamming the small bits of debris into the Joints and using the larger ones,either block the Door directly or create a basic Bar for the Door from the Outside

I Prepare Some Power Cores for the Soulraze Reapers, for the Power Core I first utilise some Mini-Dimensions which I Fractally Fold until there're nearly non-existent except for an opening for the Cryostablised Power Cables which is needed for the Sheer amount of energy this is going to Produce.In each Mini Dimension I Create 2 Portals one above another ina Perfect Vaccum,I also use a Gravity Generator beneath the Portals to make the Water I'm going to place inside to forever fall,we'll fall,I Place two Water Wheel in for each portal pair and seal off the portals with a Tube to prevent water from spraying,as the water falls,the Water Wheels will turn and Dynamo will utilise this Energy into Electricity.In each Mini-Dimension I Create a Hundred oF this Set-Up aNd using Cryostablised Power Cables,I direct the energy to the Opening.Thus I create some Power Cores for the Soulrazor Reapers

The Kamikaze generator is ENTIRELY destroyed! No more kamikaze!

You stay in Side Room A! You can't rapidly switch rooms! You can only switch once, at the start of your turn before your actions! You can give your power cores next turn.

I create a machine that creates PA Commanders! For 3 actions, they also cannot be hijacked, I'm doing this again since it was nulled... Also, I order all my festum to launch worm spheres at the Soulrazer! And, I'm done.

A godmodding worm crawls into the machine, infecting it with a virus! However, Alice plugs a USB into the machine, infecting it with another virus! Within the machine, the two viruses duke it out, both using up so much of the PA commander machine's CPU that it ends up overheating and exploding! Dang...

Sorry to disappoint you Alice, but beside the Hurtsharks you won't get further actions against the Soulrazer. Also I use my ability pure flicker to get outside the soulrazer, since I have to see the Bank of Actions HQ should it finally reveal itself.

You can't forget the Bank of Actions exists! JOEbob's building is a constant reminder!

FOCUS X 3
Terry casts 30 seemingly do-nothing spells.

COMBAT OPERANDI - CLOWN FIESTA SHOWDOWN

He then takes out his Hearthstone deck.

Then he uses the Wishful Whammy to Aviana->Kun the Forgotten King->Glinda Crowskin->Brann Bronzebeard->Deathspeaker (targeting Brann)->Twig of the World Tree->Dagger Mastery->(Yogg'Saron, Hope's End)*8
Aviana makes your minions cost 1 mana.
Kun reloads all 10 of your mana crystals.
Glinda makes your minions recastable each turn.
Brann makes your Battlecry effects trigger twice.
Deathspeaker makes a minion Immune this turn, shielding it from just about anything.
Twig reloads all of your mana crystals when it breaks.
The Rogue Hero Power, Dagger Mastery, equips you a Dagger. This breaks your previous weapon, like equipping any other weapon. This breaks the Twig, reloading you to 10 mana.
Yogg casts a random spell, with random targets, for each spell you've cast before, to a cap of 30. This is a Battlecry, so Brann doubles it.
That is 480 spells.

Everything within the vicinity gets spammed with Hearthstone spells.

The Hearthstone spells deal massive damage to the guardbot generators! Now, each only produces 1 every other turn! That's 1 per turn! They're nearly dead...

I immediately moonwalk into Side Room C, ordering my entities to go into Side Room A and help the AGers finish clearing that room.

Sliding over to the Energy Crystal I surround it with mountains of TNT and set the Energy Crystal on fire for good measure before retreating and setting the TNT off. That should destroy the Energy Crystal and finish off the Commander if it's still alive and still trying to protect the Energy Crystal. (x3)

Pulling out a toolkit I rapidly craft myself a jetpack, installing proximity sensors and dozens of maneuvering jets to give me unparalleled manueverablity. While attack shields are useful a dodge rate seems a better choice considering how the Murder bots ignore attack shields. (3 CP)

The Energy crystal is DESTROYED! Without the energy, several important cooling systems stop working, causing LOTS of stuff to explode! Explosions rock the Soulrazer... 500,000 damage to the main Soulrazer HP bar!

You grant yourself dodge abilities, temporary and useful only for this sidequest!

As I gaze into the Rooms ahead I take notice of the Note that had been left behind for us. 'Hmm, Liam and Seph. I wonder If Cera and Co would know of them. Well. I guess I should also give them an update. My last one was a bit grim.' Looking both ways I check to see if it's safe to try and contact them. After a moment I can tell that nothing is coming for us yet so I decide to try and telepathically contact Cera.

'Right, hopefully being inside this monstrosity will not mess with the reception.' I think to myself before then closing my eyes and focus on sending a message to Cera. 'Hey, it's Captain.Cat and I have an update. At the moment we're all still alive and we are attacking the Soulrazer from inside. Also Ash is helping us. Anyway We found a note addressed to us by a pair of players going by the names Liam and Seph. I was wondering if you know them?'

As I wait to see if I get a reply I hear a voice behind me. "Hello sir!" Rising one of my eyebrows I turn around and see that the Crew of the PT boat was approaching me. "Whoa, how did you all get up here?" I say not unhappy but in mild curiosity.

"Well sir when Alice moved into the Soulrazer she brought everyone on the AG side who where on the field with her so that included us sir." "Huh, Alright then. I notice that the PT boat is not with you." I say accepting the answer but still wondering.

"The Boat was taken along but due to there being no water we could not move it. So we had to abandon it for now." The Lieutenant says feeling a bit sheepish. "Eh, It's alright. Say did you guys bring the Toolbox per chance?" "No sir we did not." The Lieutenant replies. "Hmm, alright well Send a guy or two back to get it, It should be somewhat helpful for what I want to do next." "Understood sir." The Lieutenant turns back to the crew. "Collins, Roe. I want you two to go back and get the Tool box understood?" "Yes, Skipper!" Collins and Roe say in unison and start jogging back to the PT boat in the Entry.

"So sir what do you plan to do?" One of the Sailors ask. "Well some other players appear to have gotten in here before we did and left us some tools that can help make our job easier. But we have to repair them first before we can use them." I say as I look over at Alice and see that she is pretty beaten up. 'Seems no-one has been defending her from the Godmodder's attacks. *Sigh*" Looking at what the others are doing I can see that none of them seem to be wanting to do anything about that. 'Well I guess it's up to me then.'

Turning to the Sailors I say to them. "Excuse me a moment but I need to focus right now." Turning back to Alice I try to decide what would be best to defend her with. 'Hmm what to use? I don't think I can just place a wall in front of her and call it that. So likely we will need something active But what?' As I think about this my foot brushes up against a fallen Guardbot. 'Huh. I forgot that those were still around... Well I guess that could do.' Looking around I see a fairly large pile of broken Guardbots and quickly heads towards it. "Now. how to get you lot back into action?" I say to myself as I pick on a head of a Guardbot. 'Hmm. Wait... I remember an old spell. What was it? Hmmm.' I rub my chin as I think it over. 'Okay.. I know it was from a movie. There was a Broom somewhere in it and their was a star. But wha- AH! Now I remember!'

Nodding to myself I drop the head back into the pile and take a few steps back. 'Okay. Now if I remember correctly all it requires is a bit of confidence, A clear commanding voice and maybe a broom. Don't have a broom so my spear will have to do. For confidence, well I lasted this long so I would say I feel confident enough. Probably.'

With that I bring out my spear and clear my throat. 'Lets see if I remember the words right.' In the deepest voice I can muster I began to speak the spell. "Treguna Mekoides Trecorum Satis Dee." Suddenly the air in the room becomes very still. The sounds of battle in the next room over become almost inaudible. A few moments pass, Then a low gush of wind passes by. Then a tap, A creek and a whirl sound out. Then a Guardbot that had been broken in two slowly becomes whole again. Then It stands up. Then another and another. Before long A dozen Guardbots have reformed (Though still beaten up) and standing at attention. (3 CP, Using the ones I banked in my last post.)

'Right so did it work? Well one way to find out.' I think to myself before then calling out an order to them. "I want you all to protect Alice from all danger!" As the last word leaves my mouth the Guardbots snap a salute to me and then turn away and start marching towards Alice. As they march I hear them beginning to chant. "Treguna Mekoides Trecorum Satis Dee, Treguna Mekoides Trecorum Satis Dee!"




As they begin to file out of the room Collins and Roe return with the Toolkit although they step to the side to let the Guardbots pass giving them a strange look before then regrouping with the rest of us.

"We have the Toolkit sir!" Collins says to me. "Good, Well all of you follow me into the Interim Room we're going to need to do some repairs." Quickly the Crew forms up behind me and we walk into the Interim Room. As I step inside I let out a whistle, Well a attempt at one at least. At the rough shape the Soul Reapers are in. "Geez, Could they have at least left them a little less banged up?" I say as I look at one Soul Reaper that is broken into 3 sections.

"This is going to take awhile." The Lieutenant says mostly to himself as he sizes up the damage. Looking over I see that Spicy Serious and Bill Nye have already starting working on one. "Right Lets start with helping those two. The work will go by a lot quicker if we all work on the same one." I say pointing over at the Soul reaper already being repaired.

"No disagreement here sir." The Lieutenant replies. With that Me and the PT boat crew head over and start helping the others with fixing the Soul Reaper. (3 CP, Using the ones I got this turn.)

(While I would have liked to attack Guardbot Commander F or one of the Energy stones, I felt it was more necessary to protect Alice and get the Soul Reapers up and running sooner, Sorry.)

Fair warning, trying to do actions across rooms tends to make them weaker. For now, though, let's say that the guardbots marched over on their own after you formed them up! They stomp on over and protect Alice! You and your helpful crew also help with the Soulrazer Reapers, giving +15% to all three!

Alright, Alice, I'll give you one of my boost stones for the previous deal, letting you alter the requested actions as well, on the following additional condition:
you don't attack, damage, injure, intentionally inconvenience, temporally freeze, or kill the Guardbot Generator Generator Generator for the next 6 rounds.
also sign a magic contract to make sure you'll actually do the actions as i want them, fulfil the condition I gave, and if refusing actions, actually use your best judgement to determine whether an action is a net gain for the AG team. It's not that I don't trust you, it's that not making a magical contract was an obvious mistake I made last time I made a deal with a Godmodder and I'd like ensure it doesn't become a habit.
[1 boost stone given to alice!]
For the actions I control, my requests are conditional because you might not accept the action and the ones I want might be invalid by now.
Conditional action 1:
If the charmzard energy shield around the farmers cannot charm them sufficiently for my purposes, brainwash them yourself using the energy as a catalyst. if they are charmed but somno's contract insufficient to bind them afterwards conjure a sufficient contract and ensure they sign it. if none of the above are possible and their conditions are met, then cause the farmers to take increased damage next round or free all the evolving entitys in their employ. if my attempts to control the farmers succeeded then lift somno's restriction. if you cannot lift somno's restriction then transform one of my shield generators into dodge generators- a machine that generates attack avoiders, like attack shields except they move you out of the way.
All of these are Net gains for the AG side because 1) the farmers are PG 2) somno is most likely to use his mind powers on the Godmodder and 3) the cult with whom I am always willing to share these avoiders contains 2 AG players.
Conditional action 2:
Remove the traps and bad Godmodder bits on the multiplier orb 1) in my inventory and 2) held by the drone army (in that priority) Else grant me a machine to turn Charmzard energy into more bland and more versatile Godmodding energy ( and note how much charmzard energy it is to one of your actions worth of Godmodding energy, and how much it is to 1 Godmodder action of Godmodding energy.) Else give me as much of your Godmodding energy as you can produce with an action else, since you are real alive and not dead, empower that gauntlet I left near the vault to be much useful for doing things in real life as a surrogate.
These are good because 1) I'm N+2 which shows my entitys act against the Godmodder more often then for him 2)because again I'm N+2 so me getting power is on average the AGs getting a smaller amount of power. 3)my alchemys help the AG's more then The Godmodder on average and 4)because the Godmodder already has real life presence so it can't help him


If there is no way you can do any of the actions I've ordered for one of the sets (and give the AGs a "net gain" from this deal), use the action to charge, and later use said charge to help me with something you can help with.

However, if my brainwash on the Farmers both already failed and will still fail with your help, no boost stone is given.

Alice takes the Boost Stone, and looks over the actions you've laid out.

Alice: Is this sort of thing something you make the godmodder deal with all the time?

Alice: All these conditionals... the godmodder probably hates you.

Alice: Well, the Mysterious Farmers aren't near us right now, so I guess you'll want me to wait until they get back so we can see what their situation is.

Alice: For the second thing... The charmzard energy/godmod energy conversion is a no-go, but I... THINK I could cleanse a Multiplier Orb. Maybe. I'd have to take a look at it.

Alice: I guess it would be good practice. I still need to get used to these powers!


Focus:
Piono takes out a bunch of spare parts from his inventory and dumps them on the floor. Any posts that reference this post in the next round will get a boost to their action power so long as they're repairing the soulraze reapers.

The parts, so long as they are referenced, will boost repairing actions from now on!

Focus

3 more CP to the stack
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket 1x Enemy Damage Ticket 1x Ally Debuff Ticket 1x Self Harm Ticket
AMOUNT:3/3
Seeing as how I don't have to worry about anything at the moment due to being in the entry room, I decide I 'm going to use this opportunity to farm some Tickets. I also ask Ash, Altair and Alice if they want to help me farm some Slot Machine Tickets, so I can buff the Canary to extreme levels. "Hey Ash, Altair, Alice, if you have any free actions at the moment, do you think you could help me collect some tickets from my slot machine? My Canary here," I say, gesturing to the bird on my back "Can use these tickets to upgrade himself, so I would be a good idea to use that. Just walk up to Slots Machine and say [X] Slots, [X] Red, or [X] Blue. You can keep any Tickets you find useful."
Action 1: [X] Slots
Action 2: [X] Red
Action 3: [X] Blue
OOC:A question, Moniker, how many tickets can I give my Canary a turn, and does it require an action to do so?

Ash: No thanks. I think everything luck-based should be destroyed.

Ash: Besides, I lost the last time I played one of those machines.


SLOTS ROLL: 5 9 9 MINI JACKPOT! You get a Rainbow ticket! Choose any of the other 8 effects when you use it, and you'll get the same effect as if you'd rolled 3 of that number!
SLOTS ROLL: 3 3 3 THREE OF A KIND! You get a Major Enemy Heal ticket! Use it to heal an enemy by a huge amount!
SLOTS ROLL: 8 7 8 You get an enemy debuff ticket!

Sweet! FINALLY this thing pays out!

You can give as many as you want each turn, but it requires an action.

1. Hm. I focus and place my hand onto one of the broken machines (after moving into the room with them of course), and gaze at it to determine what caused it to break. Once that's been determined, I start storing the broken parts time at exactly 1 second a second, or putting it in temporal stasis. From there, I start taking more of it's time, essentially reversing the time, and the damage, of the machine.
2-3: CHARGE

+10% repair to one of the machines! Its looking more and more new...

My entities and I move to the Interim room. Cyborg tries to repair a Soulreaper, while Red Tornado lays down suppressing... er, wind.

[6 CP Saved]

We'll see how Cyborg does...

3/??
Using my three charges (and if necessary my first action) I create a new drone type, Battle drones
Battle drones have 100 hp and 1000 atk, their small size and relatively large wingspan allows them to move much faster enabling them to perform there actions during the AG phase
Using my second action I summon various water fowl to keep things from damaging the charmzard energy shield (Hey man geese are REAL scary when pissed)
Using my third action I bake a cake, cus cakes are tasty and uh... useful?
Orders:
Guards: guard the other drones
Gatherer: Continue harvesting the farm
Recruiter: Continue Stealing souls for the dark lord recruiting souls for the cult (yes that includes animals Squirrels are surprisingly good at rituals)
Healers: heal the bank
Worker: continue working on the gen lab
Breeders: breed 8 breeders and 4 battle drones, if there are any leftover actions use them to keep all drone types other than breeder equal
I agree to the cult action

Battle drones created! However, it's going to take more than 3 CP to make an entity that can regularly break turn order.

Attack shield given to the Charm shield! Uh, when it appears, I guess.

You get a cake!

I moved myself into the Main Hallway and noticed the destroyed door to Room B, hearing the sound of robots trying to pry the debris loose.

Yeah, not gonna happen.

Focus: Plan - Gas Chamber Robot Aquarium

With heavyduty water pump out and about I connect it to the large water hose that went from the pump to the ocean below, I connected the water hose on the other end into the crack of the debris that was blocking the door to Room B.

And then I flipped the switch on, with that done the water gets pumping into the room at a steady rate.

Side Room B is flooding with water! Oh dear...

-------

ENTRY ROOM:

Altair and Ash both charge up, preparing for whatever may come! Everything else increments as well!

Alice lifts Starcalibur aloft! Hmm... what to do now? Well... it's time for a charge! She charges up to 2/3 for a brand new friendly godmodder-made entity! What will it be? Hmm...

MAIN HALLWAY:

The allied standard guardbot moves up to the interim room. Looks like the generated friendly guardbots are going to try to go for the control room.

INTERIM ROOM:

Rov and Cyborg work together repairing a Soulrazer reaper, restoring it by 10%!

CONTROL ROOM:

The Legendary Weapon thiefbot continues working on teleporting Yorehammer! Worried about getting killed, the Thiefbot moves behind the LifeThiefMKIII, instead of the Elite Guardbots! The Elite guardbots get 2 new friends to replace the 2 they lost.

SIDE ROOM A:

Everyone awkwardly stands around waiting for new enemies to kill.

SIDE ROOM B:

Seeing the water rising, the guardbots desperately attack the debris, dealing 80,000 damage! This water may well kill them for good...

SIDE ROOM C:

The Kyleruler murderer, seeing their target so close, tries to rush them, but ends up stumbling over a wall of furniture and is stopped in their tracks! They remain in Side Room C! The LIVE Space Station murderer and Scarlet Prince murderer both advance to the Interim Room! A new Starcraft Army murderer appears!

SIDE ROOM D:

Winkins forces use Rice Feast on the Void Assassin, boosting attack by 2,000! The Starcraft Army and Winkins army both build up! Each one utterly MOWS DOWN Commander F, until nothing is left but a few spare parts! Every Guardbot Commander on the ship is dead or indisposed! That just leaves the Control Room... They COULD destroy the Energy Crystal right now, but the 2 armies hesitate... didn't someone want to extract it and keep it?

The friendly neighborhood Standard Guardbot Generator Generator Generator revs up, ready to work for the AGs! It generates a new Guardbot Generator Generator! The other enemy generators work, too.

-------

The entire Soulrazer shakes a little! Sounds like something BIG just hit it from the outside! It probably took about... 100,000 damage!

-------

ITINERARY:
-Reach the Soulrazer's Control Room and Self-Destruct it! To accomplish this, LifeThief MKIII must be destroyed!
-Re-activate the Soulrazer Reaper robots! They were made by now-dead Players... could they help you here?
-Protect Alice!

Minor Tasks:
Prevent the Kamikaze bots in Side Room A from escaping and blowing stuff up!
Keep Side Room B on lockdown! Luckily, it'll be a while before the foes inside break out.
Stop the Murderers in Side Room C! They trap the entities they're pursuing in their rooms, and kill them in 1 hit! If they succeed in their assassination, they'll retreat...
The generators in Side Room D are doing stupid recursive crap! You might want to find some way to slow them down...
Destroy the guardbot commanders and the Energy Crystals they protect in the Side Rooms! This allows to further weaken the Soulrazer!

ENTRY ROOM:
[AG]Altair - CP: 21
[AG]Ash - CP: 3
[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(1 Boost Stone)(Major charge: 2/3)
Fortifications: Guardbot squadron
[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 1!)(protected from 2 attack)
[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 2 HP, 4,000 x 2A (20% dodge chance)
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Custodator Pacis: 120,000/120,000 HP
[AG]ThatRandomGuy: 120,000/120,000 HP
[AG]BillNye: 120,000/120,000 HP
[AG - Arsenical]Queens: 10,000 + 45,000 + 65,000 HP, 50,000 x 3A (protected from 1 attack)
[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 66%, +7%/turn)(can't switch rooms!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready in 4!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 40 HP (repairing thrusters)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A
[AG]RedRover: 120,000/120,000 HP
[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 5 HP, 3,000 x 5A(protected from 1 attack)
Mini mini festums: 1,000 x 18 HP, 500 x 18A
New festums: +65% mini festum completion/turn, 40%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A
[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A
[N]Eevee Shadow Bacon: 120,000/120,000 HP
[AG]Hungry Visitor: 120,000/120,000 HP
[AG]Arsenical: 105,000/120,000 HP
[N]JOEbob: 120,000/120,000 HP
[N]Srovy: 120,000/120,000 HP
[AG]General_Urist: 120,000/120,000 HP
[AG - General_Urist]Lewdmarine: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 100%(x1.35 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 3!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 7 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (14 souls)
Gatherer Drones 400 x 22 HP. Gathers resources for the cult (2 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 48 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 34% built
Cult Cube: 3.5 power (dies when Cult army dies)
[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 1!)(adding Overseer, done in 10!)
[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools
[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A
[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

MAIN HALLWAY:
[AG]Crusher: 117,000/120,000 HP (protected from 1 attack)
[AG]EternalStruggle: 120,000/120,000 HP
[AG]MooGoesTheCow: 120,000/120,000 HP
[AG]Karpinsky: 120,000/120,000 HP
[AG]Captain.cat: 120,000/120,000 HP
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)(can't switch rooms!)

INTERIM ROOM:
[AG]rougesteelproject: 120,000/120,000 HP
[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A
[AG]Pionoplayer: 88,000/120,000 HP(protected by Ranger_Strider)
[AG]Spicy_Serious: 85,000/120,000 HP
[AG]Kyleruler: 95,000/120,000 HP
[V - Winkins]Companion rover(sped up)(companion to Void Guard)(trying to repair Soulrazer Reaper wreckage)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Soul reapers: 20,000 x 1, 23,000 x 1A
[AG - Liam]Soulrazer Reaper wreckage: 70% repaired (needs to be fixed to act)(tool boost)
[AG - Liam]Soulrazer Reaper wreckage: 45% repaired (needs to be fixed to act)(tool boost)
[AG - Liam]Soulrazer Reaper wreckage: 45% repaired (needs to be fixed to act)(tool boost)
[AG]Standard guardbots: 15,000 x 1 HP, 10,000 x 1A
[SR]LIVE Space Station Murderer: 100,000 HP, 5,000 x 3A (x100 damage against LIVE Space Station)(A S/B/D ignorant)(room trapper)
[SR]Scarlet Prince Murderer: 100,000/100,000 HP, 15,000A (x100 damage against Scarlet Prince)(A S/B/D ignorant)(room trapper)

CONTROL ROOM:
Central Control Panel(guarded by LifeThief MKIII)
[SR]LifeThief MKIII: 1,000,000/1,000,000 HP, 50,000 x 4A, Special: Absorb, ready in 3! (guarding Central Control Panel, Thiefbot)(miniboss)
[SR]Legendary Weapon Thiefbot: 60,000/100,000 HP, Steal!A (Yorehammer - Penetrates defenses)(transferring Yorehammer to godmodder, done in 2!)(defended by LifeThief MKIII)
[SR]Elite Guardbots: 50,000 x 5 HP, 30,000 x 5A
[SR]Elite Guardbot generator: +2 Elite guardbots each turn!

SIDE ROOM A:
[AG]paradoxdragonpaci: 108,000/120,000 HP
[AG]Cyanogist: 120,000/120,000 HP
[AG]Ranger_Strider: 120,000/120,000 HP(takes Pionoplayer's damage)(Damage reduction aura - next 6 attacks have damage halved!)
[AG]ThatOther(Other)Guy: 120,000/120,000 HP
[N - CaptainNZZZ]Army: TA: 36,000 (protected from 5 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 6!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 11!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
[SR]Standard guardbots: 15,000 x 0 HP, 10,000 x 0A
[SR]Exceedingly damaged Guardbot generator x 2: +1 standard guardbots each turn!

SIDE ROOM B(blocked by Debris - can't be entered or exited!)(25% flooded - more each turn!):
Debris Wall: 860,000/1,000,000 HP
[SR]Standard guardbots: 15,000 x 10 HP, 10,000 x 10A (protected from 6 attack)
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 6 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!

SIDE ROOM C:
[N]CaptainNZZZ: 120,000/120,000 HP (20% dodge rate)
[AG]The_Two_Eternities: 120,000/120,000 HP
[SR]Kyleruler Murderer: 70,000/100,000 HP, 15,000A (x100 damage against Kyleruler)(A S/B/D ignorant)
[SR]Starcraft Army Murderer: 100,000/100,000 HP, 1,000 x 15A (x100 damage against Starcraft Army)(A S/B/D ignorant)(room trapper)
[SR]Murderer Generator: +1 random "Murderer" bots each turn! (shielded)

SIDE ROOM D:
[N]EternalStruggle: 120,000/120,000 HP
[AG]Daskter: 120,000/120,000 HP
[AG]Daskter's forces(60,550 TA)(protected from 3 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 4!)
Starcraft Army(Neosteel foundry+Salvage Facility(2 Salvage, +1/turn))(can't switch rooms!):
SCVs: 50 x 123 HP
Marines: 200 x 83 HP, 150 x 83A
Marauders: 400 x 34 HP, 300 x 34A
Hellions: 400 x 21 HP, 400 x 21A
Siege tanks: 1,000 x 25 HP, 700 x 25A
Command centers: 6,000 x 16 HP (+16 SCVs per turn)(build cost: 7%/SCV)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 15 HP (+5 Siege tank/10 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 2 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 1!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 5! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 75.2% complete(.4%/SCV)
[AG]Winkins: 120,000/120,000 HP
[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 1 HP, 6,000 x 1A (10% dodge rate)
Shield buns: 3,000 x 3 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 18,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 4!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)
Soul reapers: 20,000 x 1, 23,000 x 1A
[SR]Energy Crystal: 30,000/30,000 HP (connected to crucial Soulrazer machinery)(being guarded by Guardbot Commander F)
[SR]Standard guardbots: 15,000 x 2 HP, 10,000 x 2A
[SR]Guardbot Generators: +4 Standard guardbots each turn!
[SR]Guardbot Generator Generator: +1 Guardbot generators each turn!
[AG]Guardbot Generator Generator: +1 Guardbot generators each turn!
[AG]Guardbot Generator Generator Generator: +1 Guardbot generator generators each turn!

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 52(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 7
That-Random-Guy - CP: 30(Echolocation)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 2 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 0
Daskter - CP: 12
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 7
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 0(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 6(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 4(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 10(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 6
Bill Nye - CP: 5 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
 
Focus: Lightning

Piono stands in the interrim and closes his eyes. He can feel all around him, thrumming energy, powerful strength, crackling through everything. The robots, the walls, even in the nervous systems of the living creatures. Tiny little electrical pulses that pulse through everything, little pieces of power that connect everything and give them life, energy, strength.
Piono is going to abuse the heck out of that.
Piono pulls out an ornate brass wand, with a design spiralling up around the length of the two short rods. He looks from one doorway, to the next, to the third. Each of the rooms that still contains a guardboat generator of some kind that hasn't been properly dealt with yet. It's time to table some turns, yet again. What will this entail? Well, you can probably make an informed guess of your own at this point.
Then he walks into the room with the murderer bot generator, for attack boosts.

Piono looks straight ahead, and his eyes flash with malevolent red light. "ФУЛГУР"


Piono decides to start off the light show with a bit of fancy lightwork. He takes the wand, and extends them out at arms length, lightning begins to crackle and form around the base of the wand and slowly works its way up around the spiralling design of the outer edges, lighting up the interrim room more and more as the lightning crackles more and more, forming a sphere-like cage of energy around Piono's hands. He slowly rotates his arm, and as he does, lightning shoots out, crashing into the walls and crackling up and around as he twists his arm around in a circle, lightning spreading out and across the floor, avoiding the various AG entities, but spreading up into various nooks and crannies. Security cameras go black, small cleaner bots fritz out. Everything that's not AG or Winkin's Void entities becomes party to a light buzz of electrical energy that... doesn't actually damage anything that's not super delicate. The crackling lightning appears to be very low power, arcing through the air for the purpose of... showing off.
And that expands, soon there are figures moving in the sea of lightning, little figures, dolphins jumping up and out of the water, soldiers that play-fight. What's Piono getting at? This is a huge waste of time, why is he putting on a show with his lightning? Doesn't he realize that with this amount of power expenditure he could be doing something much more useful like, I dunno, zapping guardbots?

But Piono has a grin on his face. He takes his arm, still launching lightning at the walls to feed intot he expanding see of lightning, and points it straight up. The wand flickers and flashes with power, and suddenly where Piono is standing is a full sized lightning bolt, forming from the ceiling of the interrim room to the floor of it. The lightning pulls, blinding the various people in the interrim room temporarily, and streaks of lightning split off from the central bolt, which continues flickering and striking despite lightning bolts not working that way, and the floor bolts jump through the spaces under the doors, right into the guardbot generators. The various non-AG guardbot generators are filled with electrical power that chains up through them, out of them into the walls, then back in.
Soon, each of the guardbot generators that's not AG looks like the center of a plasma ball, with massive bolts of lightning crackling along the edges of the room, flashing in and out between the generator and the walls, feeding more and more electrical energy into the systems of the guardbot generators, blasting the internal electronics more and more beyond recognition.

The air is thrumming with electrical charge now. Everyone can feel it, hairs standing on end, the slight buzz of having a slight but constant electrical current running through you. It's very disconcerting, even with Piono no longer being the center of a massive electrical flow. But there's still lightning shooting off of him in every direction. he's definitely not done with his attack yet. And then blue light courses out of him, lightning launching in every direction in a massive pulse of light. Light from the electromagnetic spectrum going absolutely hogwild washes over everyone and thing in the surrounding rooms, radiating out at the speed of light.
And along with that light comes fried electronics, because what Piono has just unleashed is a high-power EMP. Electromagnetic Pulses are basically designed to fry and melt together the wires and circuitboards of everything they come into contact to. And Piono has just unleashed a targeted one. One targeting the Soulraze guardbot generators. Sure enough, anyone looking into their interiors would find, rather than a properly working and engineered generator, a mass of melted and sparking and shortcircuiting wires and metallic nonsense. WHOOPSIE DAISY, did I do that? MY BAD.

Piono is still crackling with electrical energy, even after the massive expenditure of power that he's already unleashed. Has he STILL got more up his sleeve. Of course he does, he hasn't unleashed the ultimate yet. Piono begins crackling with more and more electricity, and his body seems to become unstable. He begins glowing with light as a cage of lightning forms around him. It's almost like he's... BECOMING lightning. And soon enough, he does, his entire form transforming into lightning and shooting away into the floor.
Piono zooms through the floor hopping from one point to another at the speed of lightning and zips around until he enters the electrical system of the Soulrazer. Hopping through everything, he blows out cameras, faucets, ranodm auxillary systems, and makes his way into the first generator. Everything is a melted mess, but he can work with what's left. He sends electrical currents up through the remaining wires that were somehow shielded from the EMP blast, and works his way around, tweaking here, moving a thing there, and then he's gone. Darting through the interior of the systems until he reaches another generator where he repeats the process. But instead of completely burning out the generators, he just puts in his little bit of electrical impulses and then jumps his way back out into the system where he zooms around some more before hopping into the next generator down the line. What IS he up to?

The generators suddenly begin kicking up as the aftershocks of what Piono just did becomes evident. You see, sure he could overload the electronics of all of the generators so that they explode. But what's much more fun is making them destroy themselves. By making them blow themselves up. Because there is one, singular foolproof method of hacking an electronic item. By rewriting the very bits on the machine. If you rewrite the coding at the very base of it from within the information being stored, rather than the coding a few levels up, there's not much that can be done to stop you bar having really good hardware that blocks that kind of thing, and Piono's already fried the hardware that would potentially be stopping him from doing something like that. So rewritten programs it is.
So all of the generators go into overdrive. And begin churning out their new command at high speed. What is their new generation? Pieces of scrap metal. Except in really complex patterns that push the machinery to its limits. The generators, being pushed harder and harder beyond their boundaries begin heating up. The safety mechanisms have been disabled, the override programming has been overwritten, and Piono laughs capriciously as the explosions start, small ones at first, but then larger and larger ones as the Soulrazer guardbot generators begin exploding violently, pieces flying in every direction.

Piono vibrates back into existence in the room he's in. Almost finished with his task, there is but one thing left to do.
He raises his arm straight up one final time, and his eyes flash with that malevolent glow yet again.
"ТХУНДЕРХЕАД"
Meanwhile, in another area entirely, something odd has been going on. The robots controlling the Soulrazer have noticed something strange about the Hexagonastorm. It's been... swirling. forming up above the Soulrazer. And not under the Soulrazer's power either. It feels more akin to the power that initially started the storm that the Soulrazer proceeded to hijack. And ohhhhhh they'd be right. Because Piono's been charging up another super attack bois and grils, and it's about to touch down.
With a cacophonous crash that shatters the darkness brought upon the battlefield by the massive storm, shattering eardrums, blinding people, just, doing everything that a point blank lightning bolt would do, but at a greater range, comes the mother of all lightning bolts. Strong enough to warp stone and melt metal, to shatter buildings and send armies fleeing for their lives. Right at the dead center of that lightning bolt is the soul razer. Lightning courses all the way through it, frying electrical systems and flowing down towards several specific targets.
That's right, the guardbot generators. Due to lightning manipulation, the path of least resistance that the lightning is taking through the hull of the Soulrazer fries its way right through the guardbot generators, plowing through them with millions upon millions of volts of energy, vaporizing them in an instant and blowing back anyone unlucky enough to be in the way.
Back out on the battlefield, the lightning bolt strikes and strikes and strikes, continuing for a full five minutes before finally abating. When it finishes there is only the sound of the falling rain, and the ringing in the ears of basically everyone.
Lightning crackles through the clouds of the hexagonastorm, stretching out for many many miles, before slowly bleeding out. But the lightning itself lingers in the inner parts, as elemental energy coalesces and brings together unceasing storms of lightning in distant parts of the hexagonafield, lightning elementals joining the ranks of the 7 other elemental types that have already begun wandering the Hexagonafield and making their prescence known.

Piono staggers for a moment. Channeling this much power isn't good for him. But he does it anyways, for the good of everyone, and the end of the Godmodder.

Action targets:
Unlike most of my previous actions, this doesn't spread damage evenly, instead, it finishes off one target, then moves on to the next. Once that target is fully destroyed, then the next target begins taking damage.
Order of operations:
Murderer generator
Elite Guardbot generator
Soulraze Guardbot generator generator
Any of the other soulraze guardbot generators, in no particular order.
The murderer bots, in no particular order.

I doubt it'll even get that far, but there's no way I'm taking out all the generators AND somehow dealing 400K extra damage to the murderer bots.
 
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ES has lost interest in the fighting itself, but is sort of interested in what the Soulrazer Reapers will be like when repaired. He moves to the Interim Room.

FOCUS - REPAIR FRENZY!

Based on previous progress done, and the boost now available, ES should be able to work on two while finishing one. Not that the boost is easy to access, since it's in the form of a bunch of spare parts dumped on the floor. At least they do look actively compatible without the requirement of further fiddling, so there's that.

Levitating all the parts with a wave of his hand affecting their local gravity, he analyzes what's still broken in the most fixed Reaper and moves in to take care of it. It's a simple task to pry off any blocking armor, rip out the components aged to uselessness and slot in the provided replacements into the right places, while simultaneously running a systems diagnostic and the boot program to get it running as soon as possible, with orders to send it in if needed. With the power of telekinesis allowing him to manipulate all the required parts at once, it's easy to do a full repair.

This done in comparatively short order, with what little time he has left he turns to one of the other, less repaired drones, and does similar. Mostly just opening the machine up before taking out and replacing a small handful of the most important bits and pieces that remain unfixed with the parts Pionoplayer provided, and then stepping back to let someone else continue the repair work.
 
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