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Defeat The Godmodder

Magic and Monsters XVI
"Dark Masters DAMMIT!...Note to self, go on mission to punch Random Number Gods." Tossing aside the random note pad I turn to Algot.

"Algot, you're the only one here with a guaranteed Revival Spell, so you're on Pionoplayer duty."

I cast a glare at the boss. "I'll see what I can't do about the Angel."

I Recycle:True Freedom!

I Create Spell: LIBERTY, PUNCH!

By channeling the power of Lady Liberty herself, one may land a devastating Attack on one foe, freeing all under it's tyrannical reign!

"Let's give this a shot! "I shout, before giving my best shounen-esq pose.

I Cast: LIBERTY PUNCH! On Quetzalcoatl

I Cast:Rejuvenate on Algot

+7 Mana!

You SMASH the snake! 20,000 damage to Quetzalcoatl! The God of Technology is freed from Quetzalcoatl's influence!

+30,000 HP to Algot!

Freedom+Damage spell: 19/20: United States of America Smash: Slam an enemy for major damage, and physically free anyone trapped by it! Mana cost: 20

I look worryingly at the knight and glance at the other players which seems to convey: "Is anyone going to Reset the Tech God Copy?"

Actions: (RNG don't fail me now!)
Create spell x2:METEOR ERASURE
Create spell: METEOR REDIRECTION

Idly notes that I'm not trapped in a tail coil despite what my status says.

Whoops. status fixed.

Meteor erasure spell: 3/20: Eraser bonk: You throw a pencil eraser at the meteor. Mana cost: 0

Meteor erasure spell: 3/20 (again): Eraser bonk: You throw a pencil eraser at the meteor (again). Mana cost: 0

(You recycle the second spell to make room for the final one)

Meteor redirection spell: 15/20: Meteor Hone: Allows you to focus the impact of the meteor onto one specific target, chosen by you. This target takes all the damage from the meteor, and nobody else does. Mana cost: 30

I cast reset on pionoplayer

You cast RESET on Pionoplayer, reviving him with 1 HP!

Shoot, Piono was down! Using advantage of Algot's Reset, I go ahead and use Bandage on Pionoplayer, restoring his health by... a lot, presumeably.

Afterwards, I recycle the Complacency spell, using my remaining two actions to try and get a better meteor stopping spell, and then my AoE Lightning spell, respectively.

Also, you forgot to deplete the mana bar.

HP: [|||||||||||||||||||||||||||||] 150K/150K
MP: [|||||||||||||||||||||||||||||] 15/30

+7 Mana! +40,000 HP to Pionoplayer!

Meteor stopping spell: 20/20: Meteor Control: Grants you full control over the infinite-damage meteor, where it lands, and who it hurts. Mana cost: 30

AoE electricity spell: 8/20: Zapspread: Zap four different enemies with electricity for minor damage to each of them. Mana cost: 8

I try to cast Monikers Wrath against the Meteor, because of that isn't neutral I don't know what is. If that doesn't work, I recycle Monikers wrath. Before casting Monikers Wrath, I recycle Mana Speed-up, and Big Regen, and create and recycle a random spell. If I can, since Monikers Wrath might not be able to be casted on the Meteor, I cast Arcing Magic, and Curezap.

You think of the perfect solution to all your problems... use the spell specifically designed to hurt you... to help you!

As you cast Moniker's wrath, a bolt of lightning, energy concentrated and raw, streaks out towards the meteor... and connects!

The meteor is immediately gone, and all your mana is drained. No more Murder Everyone in 2 Turns Meteor! NO LONGER shall anyone be murdered in 2 turns!

I respawn after algot rezzes me and I look around with mild irritation at everyone else having completely ignored the fact that they could have directed their attacks into the coils instead of directly at the boss, but that's not really a line of thought that will help things.

I cast rune rapture 3 more times. I have the full set, next round I do unpleasant things to snekky boi.

3 more runes appear! You now have one full set of 6 runes! All ready to go...

I create a spell that buffs an allies attack and an other spell with the effect of
United States, Canada, Mexico, Panama,
Haiti, Jamaica, Peru,
Republic Dominican, Cuba, Carribbean,
Greenland, El Salvador, too.
Puerto Rico, Colombia, Venezuela,
Honduras, Guyana, and still,
Guatemala, Bolivia, then Argentina,
And Ecuador, Chile, Brazil.
Costa Rica, Belize, Nicaragua, Bermuda,
Bahamas, Tobago, San Juan,
Paraguay, Uruguay, Suriname,
And French Guiana, Barbados, and Guam.
Norway, and Sweden, and Iceland, and Finland,
And Germany, now in one piece,
Switzerland, Austria, Czechoslovakia,
Italy, Turkey, and Greece.
Poland, Romania, Scotland, Albania,
Ireland, Russia, Oman,
Bulgaria, Saudi Arabia, Hungary,
Cyprus, Iraq, and Iran.
There's Syria, Lebanon, Israel, Jordan,
Both Yemens, Kuwait, and Bahrain,
The Netherlands, Luxembourg, Belgium, and Portugal,
France, England, Denmark, and Spain.
India, Pakistan, Burma, Afghanistan,
Thailand, Nepal, and Bhutan,
Kampuchea, Malaysia, then Bangladesh, Asia,
And China, Korea, Japan.
Mongolia, Laos, and Tibet, Indonesia,
The Philippine Islands, Taiwan,
Sri Lanka, New Guinea, Sumatra, New Zealand,
Then Borneo, and Vietnam.
Tunisia, Morocco, Uganda, Angola,
Zimbabwe, Djibouti, Botswana,
Mozambique, Zambia, Swaziland, Gambia,
Guinea, Algeria, Ghana.
Burundi, Lesotho, then Malawi, Togo,
The Spanish Sahara is gone,
Niger, Nigeria, Chad, and Liberia,
Egypt, Benin, and Gabon.
Tanzania, Somalia, Kenya, and Mali,
Sierra Leone, and Algiers,
Dahomey, Namibia, Senegal, Libya,
Cameroon, Congo, Zaire.
Ethiopia, Guinea-Bissau, Madagascar,
Rwanda, Maore, and Cayman,
Hong Kong, Abu Dhabi, Qatar, Yugoslavia...
Crete, Mauritania, then Transylvania,
Monaco, Liechtenstein, Malta, and Palestine,
Fiji, Australia, Sudan!

World power spell: 9/20: World spell buff: Buffs an offensive spell an ally casts with status effects from all over the world! Mana cost: 10

--------

ENEMY PHASE:

Quetzalcoatl finally activates ELECTROSHOCK! It hits Pionoplayer, the Flame Atronarch, and Kyleruler, dealing 30,000 damage to all of them and paralyzing them for 2 turns! The Flame Atronarch is slain! Get the Players un-paralyzed, fast!

Quetzalcoatl's MOVE DECK is now 100% depleted. So, instead of using a second move this turn, Quetzalcoatl uses RECHARGE - all move sin his move deck are restored to usability! But hey, now you know what they all do!

The minisnake shakes off the zombie swarm and bites Winkins for 50,000 damage!

ALLY PHASE:

The Knight and newly-freed God of Technology Copy hack (in both senses of the word) into Quetzalcoatl for 20,000 damage!


...A God's Wrath is 50% charged.

--------

Banner of Light: All Players x2 Mana regen

Players:

Pionoplayer: 10,001/150,000 HP (6/6 elemental runes)(paralyzed for 2 more turns!)
Mana: 21/30
Spellbook:
Ignite(Mana cost: 5, Minor damage, burning)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Magic Muscle(Mana cost: 10, all damage targeted ally deals doubled for one turn)
Rune appearify(Mana cost: 6, get an element rune that can be used to attack with any time as a free action)
Rune Summoning(Mana cost: 5, summons one of three elemental runes, all can be used at once for a major damage attack)
Rune Rapture(Mana cost: 5, summons one of six elemental runes, all can be used at once for a massive-damage attack, more runes = more damage)


Spicy_Serious: 150,000/150,000 HP
Mana: 14/30
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)
Reestablish(Mana cost: 20, marks an enemy for 3 turns, if they die while marked, they revive on killers side in a weakened state)
Soothe(Mana cost: 5, cures one target of standard status effects)
Mutation(Mana cost: 20, permanently grants target x2 attack and -50,000 max HP)
United States of America Smash(Mana cost: 20, major damage + FREEDOM)

DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(Liferot, +10,000 Hp per turn)(Mana speed-up, x2 regen for 2 more turns)
Mana: 7/30
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)

Algot: 150,000/150,000 HP
Mana: 14/30
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)
World power spell(Mana cost: 10, buffs an allies spell with a world of status effects)

MooGoestheCow: 150,000/150,000 HP(stasis!)
Mana: 28/30
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 120,000/150,000 HP(paralyzed for 2 more turns!)
MP: [||||||||||||||||||||||||||||||] 22/30
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)
Zapspread(Mana cost: 8, hit four enemies for minor damage)
Meteor control(Mana cost: 30, control a meteor)

Winkins: 100,000/150,000 HP
MP: 30/30
Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)
Summon Knight(Mana cost: 20, summons a medium-strength ally)
Banner of Light(Mana cost: 20, summons a weak flagbearer, but as long as they're alive, x2 Mana regen to all Players every turn. Doesn't stack)
Stab(Mana cost: 4, deals moderate damage to one enemy)
Eraser bonk(Mana cost: 0, throws a pencil eraser)
Meteor Hone(Mana cost: 30, hones the meteor in on one specific target)

BOSS:
Quetzalcoatl: 120,000/400,000 HP, Move Deck: Lick, Tail Trap, Gaze, Electroshock, Muster, Coat, Command (Boss)(+10,000 HP per turn)(Liferot, -10,000 HP per turn)(burning, -9,000 HP per turn for 2 more turns)
Special: A god's Wrath: 4/8

Minisnake: 10,000 HP, 50,000A

Allies:
Shieldbearer: 30,000 HP (defending Banner of Light!)
Banner of Light: 10,000 HP(being defended by Shieldbearer)
God of Technology copy: 60,000/60,000 HP, hack!A (Tries to hack foes onto your side)
Knight: 15,000 HP, 10,000A
 
Magic and Monsters XVII
I believe I forgot to regenerate mana last turn. Apologies.

I create and recycel two spells and reset pionoplayer (again)

+14 Mana! You reset Pionoplayer, ensuring he can cast his spell!

Weird. I should have 14 Mana, because of Mana Speed-up.

I create one spell, recycle it, use Curezap, and create a spell that can summon an army of minions.

Whoops. Mana restored.

You cast CUREZAP! You are cured of Liferot (as is Quetzalcoatl) and Mana Speed-up. Kyleruler is cured of Paralysis.

Minion army spell: 19/20: Massive Army Swarm: Summons a massive army of allies to come to your aid. They take 3 turns to arrive. Mana cost: 25

"Well, on the plus side, I think we have a good contender for the Ring. I vote United States of America Smash be put into the Ring."

I turn to Pionoplayer. "Aside from that, Piono, do you want me to cast Mutation on you? You wanted Damage Buffs, but I wanna make sure before I cripple ya." I hold off on my Actions for now. Thankfully things look handled Status Effect-wise.

+1 vote for United States of America smash! Don't worry, you'll have an opportunity to decide once Quetzalcoatl is dead.

While I feel devastated over the potential we could have if the meteor was still here I focus more on making a few more entities.

Action:
Raising my hands, I cast the spells Summon Knight and Summon Shieldbearer into the field.
After that, I recycle the Eraser Bonk so I may use Stab onto the boss.

Seeing as no one is really giving orders to the Tech God Copy, I order it to hack the minisnakes. Those things can really hurt...

Another knight and another Shieldbearer appear! You also Stab at the boss, dealing 10,000 damage!

Piono looks at Spicy and nods.
"I think that with that kind of power I can finish this off."

Piono waits until all other player spells have been cast this round, then casts magic muscle on himself.

He then recycles rune appearify, rune summoning, ignite and summon roots
And then creates a spell that will cause the target to take more damage from incoming attacks for one round. If that spell comes up without negative effects on, then Piono casts it.

If the vulnerability spell comes up bad, he casts magic muscle on himself a second time (if possible. Nothing was said that you can't add onto the modifier by casting it on the same target multiple times, so I'm going to assume that I can, but that it doesn't add multiplicatively, so that casting it on the same target twice gives you x3 damage, not x4)

After all this is done, Piono activates the sextuplet of rapture runes, in a massive glare of light, a multi-elemental blast of immense power slams into the usurper god.

Takes effect at the end of the turn...

"Right, I'll have it done in a second."

I Sacrifice: Reestablish!

I Cast: Mutation on Pionoplayer!

I Create Spell: Sunny Days!
I Sacrifice: Sunny Days!
I Sacrifice: Mutation!

I Cast: Rejuvenate on Pionoplayer!

+7 Mana! Pionoplayer MUTATES, gaining doubled power but less HP! Pionoplayer is also REJUVENATED for 50,000 HP!

Since I'm still paralyzed, I... wait a sec, there could be another meteor.

""Oh, geez. With you all the -kzzt- way, Spicy. Something tells me we're in for -zap- experience. Everyone back at home front, use this time to prepare -(insert paralysis sound here)- ! We'll need it!"

Since I don't want the natural 20 to go to waste, I merely correct the mana bar, since Banner of Light is still active, and attempt to use my three actions plus the reality spaz / time warp (I doubt we beat Quetzalcoatl in .2 seconds) to get rid of my paralysis.

MP: [||||||||||||||||||||||||||||||] 29/30
HP: [||||||||||||||||||||||||||||||] 120K/150K

Whoopsies with the mana bar, yeah. In fact, you've already gotten rid of the paralysis! DragonofHope's curezap did it for you!

---------

Pionoplayer's actions activates!

Enemy weak point spell: 17/20: Elemental discovery: Discover an enemy's elemental weak point. Striking it with the right element lets you do double damage. Mana cost: 15

Pionoplayer casts Elemental Discovery on Quetzalcoatl, exposing his secret weakness to ice! Then, Pionoplayer activates RUNE RAPTURE! It does 30,000 damage normally, but thanks to Mutation, it does 60,000, and thanks to hitting Quetzalcoatl's ice weakness, Quetzalcoatl takes 120,000 damage!

QUETZALCOATL IS SLAIN!

--------

The snake suddenly lifts his head up and roars! The snake's high-pitched shrieks echoes throughout the land, forcing the Players to cover their ears! All across the Land of Magic and Knowledge, monsters surrender and lose the will to fight. Without their leader, there is no point. Presumably, your Iron Golems, if they're still alive, just got an easy win for their battle.

Above your head, the black sky shimmers, wavers... and then fades out of existence, to reveal a cool turquoise-green sky, with a sun gently shining down. The God of Magic's personal preference for his realm. Speaking of them... You can hear his voice once again!

GOMAK: Players! Thank you! Finally, finally! My power is restored, and my land is restored to rights! I can handle the rebuilding from here.

GOMAK: You came here initially to seek an audience, yes? Well... I'm sure you have other things to do. Let's waste no more time!


A small portal open up on the ground in front of you, a gentle blue light coming from it. You all waltz in and teleport out - you're worried the giant snake-corpse around you is going to start smelling soon!

--------

You emerge safely from the portal in the Hall of Knowledge. Pillars stretch far above to the tall ceiling above, with bookshelves lining the walls of the room stretching equally far. You take hesitant steps forward on the gentle velvet carpet below. A brief look around reveals that this room has no exits. Presumably, the God of Magic and Knowledge is using this room to talk to you.

GOMAK: ...Players, I have to tell you something important.

GOMAK: If you hadn't come along when you did, I may well have died not much later.

GOMAK: Even now, I'm not sure I'm completely safe. You see... recently, all the gods have been dying.

GOMAK: A vast number of lesser gods are already dead - over half of them. The god of air, the god of growth, the goddess of love, the god of cake... and those were just some of the ones I knew personally.

GOMAK: I believe the villain you fight - the godmodder - is behind most of these deaths. I don't know his motivations for messing with the gods that govern everything - but he's doing it nonetheless.

GOMAK: I have a personal stake in stopping the godmodder. For that reason, I shall grant you three boons: The original request Pionoplayer and Spicy_Serious came here for (please detail it for me)...

GOMAK: AND one Knowledge Ability plus one Magic Ability. These abilities are consumable powers that can be used once to help the team. You'll need multiple people to vote for their usage before they can be used.


KNOWLEDGE ABILITIES:
(Note: Each of these can be used twice)
Celestial Guidance: Shows you the way forward
In your journey, you deal with a lot of events put in place by the godmodder, and some of them can be confusing. Cake races, giant falling walls, meteors... If you ever feel like you've come up against something you can't solve, you can call upon this ability, and I will use my knowledge to give you the "next step", a special way to beat an event, or some tactical advice.
Enemy Examination: Display an enemy's full stats and weaknesses
If you find an enemy that seems like a "puzzle boss", or their stats are enigmatic and hard to read, then I can reveal to you any weaknesses they have, as well as give full descriptions of their abilities/specials, should they be a mystery. Unfortunately, Critical Soul Weaknesses are enshrouded even from me.

MAGIC ABILITIES:
(Note: Each of these can be used once)
Timestop: Gives Players an extra turn
I will use you my magical abilities to "pause time" for an extended period for everyone but you - this even includes the godmodder! This essentially gives you, the Players, an extra turn to use, as nothing on the battlefield, friend or foe, will move for a turn.
Magical Obliteration: Hit one enemy for massive damage
I send a burst of pure magical energy straight towards an enemy of your choice - probably a boss. In addition to doing a massive amount of damage, it will also inflict them with a large amount of status effects.
Healwreath: Fully heals all allied forces
I send my magic out to all [AG] forces, as well as anyone directly allied with the AGs - this unfortunately means this doesn't extend to [N] forces. My magic will heal all of them back to full health as well as curing them of any negative status effects.

GOMAK: Now! Vote together, and choose one of the two knowledge abilities plus one of the three magic abilities.

(OOC NOTE: Only Players inside the sidequest will have their ability votes count. However, other Players can still make suggestions as to which of the other abilities they prefer. Also, Pionoplayer and Spicy_Serious, you should probably tell the God of Magic and Knowledge why you're here right about now.)

---------

Don't forget! You have to choose a spell for the ring, too!


Banner of Light: All Players x2 Mana regen

Players:

Pionoplayer's Spellbook:
Ignite(Mana cost: 5, Minor damage, burning)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Magic Muscle(Mana cost: 10, all damage targeted ally deals doubled for one turn)
Rune appearify(Mana cost: 6, get an element rune that can be used to attack with any time as a free action)
Rune Summoning(Mana cost: 5, summons one of three elemental runes, all can be used at once for a major damage attack)
Rune Rapture(Mana cost: 5, summons one of six elemental runes, all can be used at once for a massive-damage attack, more runes = more damage)


Spicy_Serious's Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)
Reestablish(Mana cost: 20, marks an enemy for 3 turns, if they die while marked, they revive on killers side in a weakened state)
Soothe(Mana cost: 5, cures one target of standard status effects)
Mutation(Mana cost: 20, permanently grants target x2 attack and -50,000 max HP)
United States of America Smash(Mana cost: 20, major damage + FREEDOM)

DragonofHope's Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)

Algot's Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)
World power spell(Mana cost: 10, buffs an allies spell with a world of status effects)

MooGoestheCow's Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler's Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)
Zapspread(Mana cost: 8, hit four enemies for minor damage)
Meteor control(Mana cost: 30, control a meteor)

Winkins's Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)
Summon Knight(Mana cost: 20, summons a medium-strength ally)
Banner of Light(Mana cost: 20, summons a weak flagbearer, but as long as they're alive, x2 Mana regen to all Players every turn. Doesn't stack)
Stab(Mana cost: 4, deals moderate damage to one enemy)
Eraser bonk(Mana cost: 0, throws a pencil eraser)
Meteor Hone(Mana cost: 30, hones the meteor in on one specific target)

Allies:
Shieldbearer: 30,000 x 2 HP (defending Banner of Light!)
Banner of Light: 10,000 HP(being defended by Shieldbearer)
God of Technology copy: 60,000/60,000 HP, hack!A (Tries to hack foes onto your side)
Knights: 15,000 x 2 HP, 10,000 x 2A
 
Magic and Monsters XVIII
I vote for the United States of America Smash so that we can get Fred out of his cage without needing to waste Godmodder actions, celestial guidance, and magical obliteration.

Piono looks up at the god of magic.
"I need help with my own magic.
When we first started fighting the godmodder within his soul orb, I retained... basically all of my artifacts and some form of my powers from my living days. And although I didn't retain my memories of how to properly utilize it at first, that was remedied when we defeated the Darkshard.
It was shortly thereafter that I realized something rather... disconcerting. Almost none of my magical powers seem to work the way they're supposed to now that I'm a Player. While I do recognize that the invulnerability it grants is probably useful at times, it's come with a slew of other problems, only bolstered by the fact that I don't seem to be capable of consciously utilizing my player powers.
For a few examples, my life power control used to give me a regenerative factor that allowed me to go toe to toe with mighty titans, I used to be able to manipulate space and time with relative ease, and, well, I started out with creative powers that though not rivaling those of players, were still nothing to sneeze out.
Those powers that I have been able to reaccess remain greatly weakened.
I don't know if you have the power to restore everything I had at my fingertips once upon a time, but if you have any clues as to how I could begin to restore my old powers, it would be greatly appreciated.
"

GOMAK: Hmm... so you're saying that you had a lot of powers BEFORE you became a Player... and then you had Player powers as well, before you died.

GOMAK: But after you died, came to the HEXAGONAFIELD, and lost your memories... you couldn't use your powers at all.

GOMAK: ...Perhaps the loss of your initial powers could be explained by the loss of your main "normal" body. But not your Player powers. Or perhaps... your initial powers were your Player powers, all along? Without more specifics on your initial powers, I can't identify their source.

GOMAK: That said... think back. Back to the beginning, before anyone knew anything about Player powers. Here, let me show you...


You get a vision back to the very beginning of the game, when you weren't yet dead. The very start of the fight on the HEXAGONAFIELD. Orange, now disappeared, throwing rocks... captain.cat summoning a gun... Hybrid Unity summoning a friend... you notice that throughout, even though none of them seemed to know exactly what they were doing, they still managed it fine. They did what they wanted to do and barely tried. Meanwhile, you tried your very hardest, and usually passed out before you could do anything at all! Hmm... but how?

GOMAK: Do you see?

GOMAK: You try so hard, and yet get nowhere. Maybe... the solution for you... is to just... ease up a little!

GOMAK: Instead of concentrating like you're trying to do something impossible, just... do what you're trying to do. Do it without hesitation or fear. But... without trying too hard not to hesitate or show for, or... well, you get what I mean!

GOMAK: Let go. Stop worrying so much! Relax, and do what you have to do.

GOMAK: That is the best advice I can give you.


+1 vote for Celestial guidance/Magical obliteration, as well as United States of America Smash!

I vote for Magical Obliteration, and Celestial Guidance. I'll hold off on voting for the ring.

+1 more vote for each!

I remain quiet, letting Pionoplayer take the lead. We came her for him after all, I'm merely the means to an end.

I take the time to mull over what the GOMAK has said...I knew the Godmodder had the gumption to put the god of dreams under his thumb, but to think he's taking on the gods...

He has moxie, more than most of the groups I've worked with had, I'll give the power hungry bastard that much. And if I had to bet power is just what he's set to gain for their deaths, in some form or another.

After Pionoplayer speaks I let my vote be heard. "I vote for United States of America Smash to be put in the Ring. Honestly, I'm not sure what else would be better...Auto Snipe might be good if another Army Entity shows up. But Smash could be immediately helpful."

"Anyway, I vote for Celestial Guidenxe and Time Stop, preparation is king. And I don't see how pure damage and Status Effects can outweigh the sheer utility of having a whole extra Turn to ourselves to do...whatever we need."

+1 vote for Celestial Guidance/Time stop, as well as United States of America Smash!

OOC: Geez, I think this is the first time I actually talk in character more than just type in my standard white text.

"... well, so much for those three actions..."

"God Of Magic and Knowledge, thanks for your help. We, as the AG Faction, appreciate it."
I turn and face the team that got us this far. "Guys, I vote we use the ring for the USA Smash. Like Piono says, it would be incredibly useful for freeing not only Fred, but any other one of our entities captured by the PG side."

As for the knowledge and magic abilities, I'll vote for Celestial Guidance and Magical Obliteration. These seem the most useful.

Facing the GOMAK, I look up at him.
"I have a more minor request of my own, if you would accept it. Could I perhaps keep my MP bar and Spellbook from this realm? Being honest, I tend torwards that kind of role in pretty much everything, and feel it would be more useful fighting the godmodder than just... well, discarded as a part of this side quest."

GOMAK: No, thank you! You've saved my life. This is the least I can do.

GOMAK: Unfortunately, the spellbooks are useless, outside of my realm. That being said...

GOMAK: I suppose I can imbue you with a bit of magical energy, so you can keep your mana bar. I'm not sure what you're going to use it for, but maybe you can find something.


Another vote for those three things!

I look up in contemplation. Its been a while since I had any peace to think and reflect after all.

What am I doing here? why couldn't I just stay away from it all?

I churn in my thoughts, still looking rather forlorn from an event that occurred off-screen. The only sign of me paying attention to the current situation is the note floating with my votes and questions as I continue to think.

Note:
  • Can he have the entities we summon come with us? The Tech God Copy will be a good boon should we keep it alive. That and how would the Banner of Light interact in the Hexagonafield?
  • Celestial Guidance and Time Stop has my vote. We can make up the damage through more actions.
  • I would like to vote for Keep The Peace, If everything looks bleak and we have lost in the entity war, this can be our last resort.

Votes added.

GOMAK: I would like the Tech God Copy and your knights to remain here and defend my realm. Not to worry - I will ensure the heroes are treated with honor and respect for their service.

GOMAK: The banner of light is sure to become a great leader and motivator of my forces!


Would it be possible for someone IE me to run off with the godsnakecorpse

Not really. Not only is everyone in the sidequest somewhere totally different, but you yourself aren't in the sidequest at all! That said... maybe you could use your Player powers to summon it to where you are?

"Timestop seems the best" I say as I slowly drag away the snake corpse in the background(bee field temporaraly off)

(How do turns work between missions?)

Essentially, people on a sidequest are considered separate from the main HEXAGONAFIELD battle, and their turns refill every sidequest update, instead of every main update. I try to maintain a 2:1 ratio of sidequest/main updates because sidequest updates are easier, and I don't want sidequests to drag on too long.

Moniker what would happen if Woobydoobydoo got the infinileaf clover taking into acount his actions are compleatly random ?

Well, he could adjust his luck rolls accordingly... But the Infinileaf clovers only affects luck-based rolls that reality (I.E. me) makes, not rolls Players make, unless they let them...

--------

Voting complete! After everything, the winners are clear: For powers, you have obtained Celestial Guidance and Magical Obliteration. These powers will show up in the Player list next main update, and can be used once a fair handful of Players agree now's a good time to call upon them. Once they're out, they're gone, so don't spend them all in one place! As for the ring, you now have United States of America Smash - since it's not quite so powerful, it has three uses! The ring can be used with only 3 players agreeing on its usage (assuming theres no objections) since it's less powerful. This ring also will show up in the Player Inventory.

Everyone says their goodbyes to the God of Magic and Knowledge. Finally, a portal opens - it's time to leave, and head back to your main quest. Everyone steps through, and waves goodbye to the knights and banner-bearer who assisted you. With luck, they will have good lives here - better than the HEXAGONAFIELD may have offered them.

----------

SIDEQUEST COMPLETE!
REWARDS:
Magical Obliteration(One use)
Celestial Guidance(two uses)
United States of America Smash(three uses)

-----------

You arrive back on the HEXAGONAFIELD, devoid of actions (you have to wait until the next main update to post). It seems that the situation here is about to get a little crazy. Your allies are going to need you, more likely than not.

OOC: Main update coming tomorrow or the day after.
 
Bank of Betrayal (from Update 127)
All Players exit the portal. Looking around, you see... almost nothing. It's almost as devoid as the HEXAGONAFIELD. Black emptiness extends seemingly infinitely in every direction. There's no sky, no walls, no... nothing. Nothing but the large all-white polished three-story building in front of you, with a large plague above its blasted-out entrance reading "BANK OF ACTIONS". That, and the defensive position Fenix and his allies have set up outside it.

Fenix guides you over to it. Sandbags piled high, with several elite-looking soldiers crouching behind them, weapons at the ready. Two tanks sit near the formation, and at its center is a giant drill on wheels. Off to the side, near the edge of the sandbag wall, crouches a group of ordinary-looking people, except for the variety of fancy-looking power-radiating clothes and weapons they happen to be carrying. Wait... are they... the other Players?

Fenix directs your attention to a small robot lady near you.

Fenix: Welcome to Purgatory's Outer Circle. We're a long ways away from Evacucorp's finiteness-lacking HQ. The Bank of Actions is quite well hidden out here... but we sure found it.

Fenix: Players, meet my assistant. This is Latula Version 2.54.31.0089 ("Latula" for short). She'll be explaining our plan

Latula: Excellent to see you here, Players. Before the attack starts, quickly introduce to the other Players here - and I do mean quickly, the presentation of the plan will start soon.

Latula: We can't wait long. We've only just barely managed to crack the Bank of Actions open, and now that you're here we need to press the assault before they can recover.


Sensing there's no time to waste, you head over to the other Players. There's five of them.

Is this... real? These are really the other Players, fighting "up top", as it were? Are you finally united? If you are... this had better not be all of them!

Everyone spills out their name quickly, introductions going too fast to keep up with yet taking too long...

Brillo: It is, so great, to meet you! I'm Brillo!

A/B/C: We are the Players A, B, and C - the ultimate team of three! Together, we can do anything!

Brillo: Just, highlight the text, if the colors are confusing!

A/B/C: What?

You don't know how much they've figured out, and you would really prefer the two of your groups be on the same page. You ask them how much they've figured out about your group's existence and the Soul Orb and such.

Brillo: Oh! Well, I'll refer you, to our group's lorekeeper! Ion! She's usually, quite quiet! Don't let it, bother you!

You all glance expectantly over at the smallest member of the group, a girl sitting down, almost like she doesn't want anyone to notice her...

Ion: ...Hello. What I know so far is... well...

She suddenly perks up, given a chance to explain her knowledge.

Ion: The godmodder fights on two fronts at the same time, both in the real world and in the godmodder's own private world, the inside of the Soul Orb. The damage he takes is cumulative between both worlds, but he can "mask" his health to prevent the two sides from seeing the true damage he's taken. The godmodder's goal seems to be to double-kill as many Players as possible, regaining his lost health and gaining more health and combat ability in the process. The only end to the cycle is one group proving better than all the others and properly winning the war, by reducing the godmodder to 0 HP. After much research, we've managed to learn of a weapon inside the Bank of Actions that can help us achieve this goal, the Allsee Spectacles, capable of seeing the godmodder's true Critical Soul Weakness. If we can achieve our goal and find this weapon, we may receive further insights about the godmodder as well as gain a key advantage. Also, if you find any lore books inside the bank, give them to me please. Thank you.

She spoke so fast... what did she say about the weapon...? It couldn't be... You need to tell them about the Legendary Weapons...

Brillo: Shhh, shh! The presentation is starting!

Latula steps up, standing opposite the Bank of Actions. Everyone goes quiet as she begins to speak.

Latula: Right, everyone! This plan has two major components. Please listen carefully, as everything needs to go exactly right!

Latula: The first order of business is our main objective: The Vault. The Vault is at the very back of the Bank of Actions, behind all its other robotic defenses. All real people within have already evacuated, and we're currently hunting them down.

Latula: The Vault's defenses are double-layered: First, it has the Anti-Modify Field placed over it. This is a field functioning with the combined abilities of a Player and Godmodder lock, as well as every other defensive measure conceivable. Luckily, this field requires a vast amount of power to maintain - and that's its weak point.

Latula: The Bank has a field surrounding it that prevents all teleportation in or out, once we go inside. However, there's a small vulnerability. A few inches of the basement aren't covered by this field. And that's all we need. The "Earth" Player group will act as a smaller strike force, entering the lesser-guarded basement and destroying the power generator, removing the field.

Latula: Then that brings us to the second defense, the Playermantium-plating on the vault. Its made out of Player actions with plenty of creativity, so it'll hold up really well against almost every attack. Luckily, we have... the Drakken Laser Drill! We'll need to get it inside the bank first, defend it until the generator is disabled, then use it to break into the vault and get at whats inside. In charge of this will be Fenix's initial strike squad as well as the HEXAGONAFIELD Players.

Latula: I'll be commanding the reserve forces out here. We'll come in to help you if things look bad, and prevent reinforcements from outside.

Latula: When we're in the Vault... Players, we'll take all the stolen actions not belonging to you. As for the valuable artifacts and your own stolen actions... all of those will be yours to split up amongst yourselves.

Latula: Good luck. We strike in 3... 2... 1... NOW.


Given only seconds to prepare, Brillo, Ion, and A/B/C all get warped away! Fenix starts, points at the entrance, and yells! Four soldiers grab the Drakken Laser Drill and start wheeling it into the bank, and you charge forward with them!

This is it! It's time for your revenge!

--------

Beneath the bank, the five Players teleport in.

Brillo: So, this is it, everyone! The generator, should be... right there!

The basement is dimly lit, with spare cables lying around everywhere, but its impossible to miss the glowing blue generator at the center.

A/B/C: Everyone, let's strike! Today, we take what's ours! Today, the godmodder loses!

---------

As soon as you all enter the Bank, a transparent wall appears behind you, with upwards-flowing blue stripes showing on the edges. The message is clear: In addition to preventing teleportation, physical entrance or exit of the bank is now also off-limits!

Fenix: An unexpected setback! Everyone, the reserve forces will work on that, for now we-

Fenix is interrupted, and forced to dive out of the way of a hail of machine gun fire! You foolishly turned your back on your objective! As you turn around, a sword-armed robot zooms past you and at Fenix, forcing him to draw his service lightsaber and commence dueling with the robot. He'll be busy until you help him, but that's not the only problem you have to deal with... ceiling-mounted machine guns and a small army of robots are laid out before you! You need to beat back the defenses of the Bank of Actions, and keep the Drakken Laser Drill safe!

But far in the distance, you can see the Vault entrance, protected by a magenta-glowing field... and on the walls of the Bank, you can see several smaller display cases. Nobody would mind if you took a little advance on the artifact payment, right?

----------

THE BANK OF ACTIONS:

[N]Drakken Laser Drill: 1,000,000/1,000,000 HP (prepping to blast open Vault)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Gun soldier: 150,000/150,000 HP, 75,000A
[N]Gun soldier: 150,000/150,000 HP, 75,000A

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 0/4 (ENGAGED)
[N]Duelbot V1: Fenix ++++++++++ Duelbot

[N]Terminatorbot V1: 50,000/50,000 HP, 5,000,000A, 0/1 Attack Charge (100% resistance to direct damage)

[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing)
[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing)

[N]Alarmbot V1: 150,000/150,000 HP (Trying to raise alert level!)
[N]Alarmbot V1: 150,000/150,000 HP (Trying to raise alert level!)

[N]Engineerbot V1: 300,000/300,000 HP (Upgrades a system/robot each turn)(protected from 20 attack)

[N]Duelbot Generator Lv. 1: +1 Duelbot/turn!

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Artifact Case A: 0% unlocked (Epic-level item inside!)

[N]Artifact Case B: 0% unlocked (Epic-level item inside!)

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 100% intact!

---------

TIPS:

Your primary objective is to keep the Drakken Laser Drill alive until the other Player group managed to destroy the generator. A basic explanation of the current threats: The Alarmbots raise the Alarm's alert level if they live, which summons more stuff to hurt you. Raising the alert level can also unlock more artifact cases. The terminatorbot can't be hurt my direct attacks. The engineerbot will upgrade one thing at the end of each turn, fully healing it and giving it a massive stat boost.

The duelbots are the only complicated thing. They will engage a Player or Entity in a "duel", with the advantage of either side represented by the +-filled bar currently next to Fenix. They'll attack Fenix if he's free, but otherwise they'll go for the other Players, so watch out! While engaged in a duel, Players can only act towards winning the duel, and any attempts at taking other actions will result in the Duelbot gaining advantage. Whoever maxes out the advantage meter wins the duel and instantly kills their opponent. Duelbots are immune to all non-duel damage, however, other Players can help Players currently engaged in a duel! Make sure to help out any engaged allies!


Player info:
Captain.cat - CP: 21(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 14 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 32
That-Random-Guy - CP: 61(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 27(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 13(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 1(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 2 (Shotgun of Dope - 3 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: (Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 11 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 7 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 5
Krill13 - CP: 19 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 6(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 5
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
Bank of Betrayal I
Priorities: Focus on the engineer bot and the alarm bots. The terminatorbot is unkillable but needs a turn to charge up (and isn't unblockable), and I'll try to disrupt or destroy the Duelbot generator.

Great, that Duelbot generator could literally be the death of us. I need to disable it. Thing is, I specialize in psionics, and robotic things are resistant to that. But not immune.

Focused Action: Without moving a muscle, I fire a devastating beam of distorted space at the Duelbot generator. A shockwave echoes through the room as the generator is torn asunder and then ripped back into euclidean space. Even if this didn't do enough damage to shut down its machinery, that should leave the poor Duelbot that it was constructing destroyed or severely damaged.


That's it? We meet real Players for the first time and you just brush it off?

The thing above was a cutscene! We didn't get to share any information, at all. I hate those things. Somehow, even with all of my resistances to mental disruption, I still lose control of myself during them!

The problem is that the Allsee Spectacles do not belong anywhere other than this vault. Even this Vault is easy enough for the Godmodder to break into, but if they're exposed on the field, he could easily grab them. And once he does, Game. Over.

Well, we can't back down now.

Wait, I think I have a solution. You remember that old thing you used to contact Alice, before we suddenly split off from ourselves (or whatever that was that happened)? It's practically designed for a situation like this.

That also requires actions. I just burned all three of our collective actions on this duelbot factory.


I'll use the 1 CP we still have left.


So, remember RIDIC, the Retrocognitive Information Distribution Intelligent Chain? It's a perfect fit for this situation. And it doesn't even have to be that powerful too. All it needs to do is travel back in time about a minute, then ping off of me to Ion. It has about 500 alternate routes it will attempt should that fail, but I doubt it would fail, given how the Godmodder isn't present right now. And even though the message pings back in time, it doesn't break causality for the simple reason that the message is impossible to reveal until a point in time after it was sent (in this case about a second after the message is sent).

Message to Ion: "We know that the Godmodder is after seven Legendary Weapons, differentiated by their purple text on first appearing. The Allsee Spectacles, when combined with the other legendary weapons he possesses, would allow him to discover the weaknesses of, and then instakill, three players at a time. We currently know of seven weapons: Starcalibur (wielder gets 2x actions), Yorehammer (wielder bypasses all defenses except dodging), Resolute Heart (wielder is immune to status effects and can cleanse and heal allies), Mascythe (wielder can split action to 3 targets and ignore player invulnerability), Infinileaf Clover (wielder automatically wins ALL luck rolls), Yoreshield (wielder can use an action to surround an entity in an impenetrable bubble), and the new Allsee Spectacles (wielder can take an action to have a 50% chance to acquire a Critical Soul Weakness).

Now, the vaultt is a slightly bad idea to open, but I have an idea. Try to merely disable the generator rather than destroying it, such that you can reactivate it in an instant. When we open the vault, give the real-world Godmodder a chance to rush into the vault to grab the weapon, and then reactivate the generator to seal the Vault. As it is protected by a player lock, a godmodder lock, and a ton of other locks, he will have no way to escape, no matter what he does. That will leave only the fight inside the Hexagonafield for us to deal with.

I've also sent the RIDIC message codec to you, which can be used to deliver a message to almost anything as long as there is a chain of communications across time that it can hop to get from one point to the other. It probably takes a whole action to send a response, however, unless you can optimize it or something."

Your psychic wave grapples with the metal making up the Duelbot generator for a little while! Eventually, the Duelbot Generator gets 1 dent. Its tougher than you thought.

You don't actually need anything special to contact the other Players... But, okay.

Ion: ...Ah, wow... you all know a lot... we need to catch up when all of this is finished.

Ion: ...I may see some problems with your plan... namely... regardless of barriers... the godmodder still gets the weapon...

Ion: It's better that we get it first...


Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3-2
JOE: 7
Piono: 13


Using a lighter, I inflict the !!BURNING!! debuff on the Terminatorbot. It is now burning.

+2 Karp
Piono gave me 4 CP too many so +4 right back

You set the Terminatorbot on fire! It is now taking Damage Over Time! It appears you've discovered its secret weakness... its LACK OF IMMUNITY TO DOT EFFECTS!

CP donated to Pionoplayer, but your CP can't reach Karpinsky now, since he's on an entirely different plane of existence. You just charge up 2 for yourself, which you can give to him later.

3 actions+11 CP: I leap up to the ceiling directly between the machine guns. In a misguided attempt to defeat me, they open fire just as I leap away. You've seen the "trick 'em into shooting each other" trick enough times to know how it ends... with rainbows, sunshine, and the machine guns disintegrating in the background.

The Machine Guns fire directly at each other! Its a classic ruse! Their death is commemorated with glitter, confetti, and cupcakes, to fit the rainbow theme.

Once the machine guns are totally obliterated, mechanical arms suddenly reach down and yank them back into the ceiling. They're getting repaired up there...

Finally having composed himself, given his unfortunate (thankfully former) state of being dead, Arsenical stands up, cracks his neck, and gives his answer to Fenix.
"Alright, guess with the Godmodder being gone there's not much else to do here other than charge indefinitely. I'm in."

However, before entering the portal with the rest of the group, he made sure to give the vines holding the Scoville Reaver together a bit more effectiveness and shoved him off into the stasis machine, along with his remaining 5 CP.
(-5 CP: Scoville regen +25,000 HP/turn)!

Actions 1-3: Muffler Duty

Immediate attack? Not unexpected, but rather inadequate defensive measures overall.
Well, excluding the alarm. One can only imagine what their final solution is.

"Better take care of that, ay?"

Blending in with the environment among the chaos, Arsenical slithered his way to one of the two Alarmbots, and yanked it down with a thick fabric sheet, muffling the alarm.

Then, if that wasn't enough, pulled out a book and began smashing its face in.

"Quiet! You're. In. A. Library!" Arsenical whispered.

The Scoville Reaper will have an extra +20,000 HP/turn (thats the conversion rate) on next HEXAGONAFIELD update! ...That's the only time you're allowed to retcon in an upgrade like that. THE ONLY TIME!

The Alarmbot is suffocating to death, physically and morally! What kind of jerk are they, to set off an alarm in a library!? 50,000 damage to an alarmbot!

Actions:
1: Destabilize Duelbot
2: Acidify the Terminator, dealing DoT damage.
3: +1 CP.

The girl just doesn't seem to really know what to do other than hang around the majority of the group and look quizzical. Omniglot, too, seems silent throughout the whole thing.​

...Right until the enemies rolled in.

"Hostiles detected. Initializing."

[x1] The girl's wings fan out and point themselves towards the Duelbot! They flash in a rainbow of color, briefly, as the three segments spin around above the girl's shoulders. Omniglot's glow intensifies, as its arms shift to point at the Duelbot-and quickly spurt out... Some kind of machiengun like fire of light blue pellets, which, on its own, doesn't seem to do much other than distract the Duelbot a bit by virtue of being bright pellets aimed at its face.

"Engaging guardian protocol. Entity Fenix identified as mission critical."

The girls wings create an orb of light within them, and crackle, and stir, and... And...

The girl seems distracted-though the wing cannons eventually unfurl into two full blazing spears of light, which crash into the robot to minimal effect.

"Alert. Unusual energy fluxuations of unknown origin coming from multiple areas in Operator. Subject areas: Spine, Heart, Arms. Suggesting-"

The arms flare up-both in their own-like beasts unleashed-literally. Beasts. The arms abruptly seem to spawn attack dogs, attack cats, attack parrots, attack orangutans, and defense orangutans-all in shades of gold and cobalt. And at least one actually normal orangutan, who abruptly feels the need to clutch the girl like a lost child. The attack animals collectively rip into the duel bot, throwing off its balance as much as is feasible given the situation, except for the defense orangutans, who instead do exactly what you would expect and throw potted plants at the duelbot instead.

"... Further research required. Defragging corrupted memory banks affirmed as priority task." Omniglot states, continuing to fire.

The girl isn't actually done, though. Staring at her arms, which just went back into a resting position after all of that, she glares at the Duelbot... and all the artifical attack animals start to glow as well! Abruptly, they break off into colored light-like a serpent-and wrap around the Duelbot's arm just in time for a devastating swing against Fenix, enabling him to stop a decisive blow!

[x1] "Secondary enemy entity; Terminator Bot. Unusual resistance to direct assault." Omniglot states, as the girl's attention seems to turn to other matters. Her arms seem to keep rippling, like disturbed water-or at least, the right one definitely is. The left one seems to be different but as a hollow frame you have no frame of reference. The wings whirl up again and Omniglot shifts fire, testing the Terminator's defenses.

...The girl seems to get an idea, all of a sudden, and just lets her right arm down, pointing at the floor. It takes a second-and then, then it's away! It hasn't detached or anything, though-its stretched, quite inexplicably, and plowed through the floor like paper mache! Alas, it appears the basement is deceptively deep below the first floor, so she can only go so deep, but it appears to be that she's deep enough.

The area around the Terminator bot glows cobalt, briefly-and then the floor's gone! It's not gone, though-it's just been replaced! By what?

Pools of toxic sludge, of course. Nasty green-colored ooze that defies logic and serves as anathema to life itself. The girls arm retracts, returning to its usual shape.

"Arms have unusual combat potential hithero unutilized. No relevant data through preemptive scan of memory banks. Further investigation required, but the modified body parts appear to be useful tools."

She stares at the arms, quite confused.

[x1] You feel like she isn't using her full power in spite of all of this... Perhaps its just inexperience, lack of assurance. Or perhaps she's just charging up for something greater. (+1 CP)​

Fenix takes advantage of the distraction, and presses all the harder against the Duelbot! +2 Fenix advantage!

The Terminator Bot is now on Toxic Fire, and is taking even more damage each turn! Ow!

Action 1: I scan the Duelbot Generator and Duelbot V1 and save my scans of them.
Action 2: I smash the Engineerbot V1 into the Terminatorbot V1, staggering them both right into a field of messed-up four-current that causes major malfunctions.
Action 3 waived for charging
1 --> 2 CP

"Also, seal the terminal away rather than investigate it. If you do that, we get a new objective."

Scanning the duelbot generator you see that the Duelbot generator is exceedingly tough! Not completely invincible, but its going to take a lot of attacks to take it down! Maybe chaining your attacks and building them off of each other would be more effective?

The engineerbot loses an attack shield, then immediately fixes the messed-up current field before it causes any trouble!

I kinda want to spend time charging... but at the same time, now really isn't the time for that, now is it?

Piono turns to Fenix.
"Fenix! This... is not the best thought out plan. We need to keep the Allsee Spectacles as much under lock and key as is physically possible, I think I have a hunch as to where the Godmodder is, and he's going to snag those spectacles the INSTANT we get them out of the vault if we're not careful. Do we have any means to communicate with the rest of the incursion party?
Actually, wait, I have something I can do.
"

Piono pulls out Mens Potentiam, the psionic crown that allowed him to ascend to Omniscience in the doomed timeline, and puts it on, focusing.

One action: telepathically communicating with Fenix.
The following information is beamed to Fenix:
"Fenix, this is a setup. The Godmodder is trying to get us to break into the vault and get the Allsee Spectacles out for him. I'm willing to bet he's how you were able to locate the Bank of Actions in the first place.
Why does he want the Allsee Spectacles? Well, it turns out they're part of a set of 7 "Legendary Weapons" which the Godmodder needs for his masterplan.
Starcalibur; grants the user double action.
Yorehammer; allows the user to bypass all defenses or bodyguards.
Resolute Heart; protects the wearer from all statuses, on the godmodder provides immunity to stuns
Infinileaf Clover; provides absolute certainty of best outcome for all luck-based actions that aren't paradox rolls or against the wielder of the resolute heart.
Mascythe; allows the user to attack three different targets without losing any power to the action, and ALSO bypasses player invulnerability.
Yoreshield: one use per "round", can either be used to bubble up the target so they can't attack anything, or shield a target so that nothing can hit them.
Allsee Spectacles; 50% chance on use to give the critical soul weakness of the target on use.

From these you assemble the masterplan.
With starcalibur in his grasp, he can use the yoreshield to keep himself invincible while at the same time acting.
Using the Infinileaf Clover and Allsee Spectacles together, he has a 100% chance to get the target's critical soul weakness on use, and with the Mascythe he can grab THREE soul weaknesses at once. And then the following round use that information to kill three players at once.
That's not even bringing in the fact that any attempts to block such an attack are nulled by the Yorehammer, and any cleverness that somehow bypasses the yoreshield STILL won't work because of the Resolute Heart!
He'd literally be unstoppable at that point, and he already has the infinileaf clover, Starcalibur and Mascythe to boot.

Also, fun fact, we can't even USE the allsee spectacles on the son of a
[REDACTED] because he has the infinileaf clover, which will result in the spectacles auto-failing on use. Every time."

One action, protecting Fenix from the duelbot while he processes the information
Piono jumps in the way of the duelbot, but when it goes to lunge to try and get through Piono to Fenix, instead of skewering Piono, it's sword hilt snaps and the tip of the sword goes clattering away down the Hallway. Piono then punches the duelbot in the face.

One action, attacking engineeringbot.
Piono looks at the engineeringbot, and crunches his hand into a fist. Suddenly, the ceiling collapses inwards, slamming a massive pile of rock and metal down on top of the engineeringbot.
Wait, you're thinking, that's not going to do a whole lot, is it? The engineering bot is protected by a bunch of shields!
Well, you'd be mostly right. But with every pile of debris that lands on the engineeringbot, Piono clears it away, so the next pile of debris lands right on top of it with full force, turning this from one attack into several, repeated attacks that all smash through an attack shield!

Fenix: Don't worry, Pionoplayer. I have my walkie-talkie right here. The bank field blocks teleportation and physical movement, but it only blocks communication to outside the bank - and the other Players are inside. We're just f-ack!

Fenix spends a moment trying to force the Duelbot back...

Fenix: The Federal Fraud Investigati-*crack* has a plan! I can *stab* explain it once I'm free of this-

You use one action to get in front of the Duelbot, punching it away. However, it quickly recovers and gets out a second sword, and you end up eating all of its blows to your back while Fenix talks. It hurts.

Fenix: Alright. Essentially, we have a teleport incoming that will take the Allsee Spectacles to our government HQ - an even more secure location! The real-world godmodder will be too distracted by the real-world Players to go after them! Now, you'd better get out of the way of that Duelbot before he cuts through your other eye, too...

You manage to destroy 2 attack shields!

I'll get the Generator!
FOCUS!
I run to the Duelbot generator, and hammer away at it with a sledge hammer. After whacking away at it for a while, I set off an EMP to further destabilize its systems.

You whack at the Duelbot Generator, again and again and AGAIN! Unfortunately, it is immune to EMPs... but, Crusher's Dent has now become a proper crater of bent-inwards metal on the generator's side! The generator is now Cratered. This could be a route to further damage.

OOC: To be honest is anyone surprised by this? More Legendary Weapons for Players to inevitably lose to the Godmodder!

As Fenix duels for his life with his service lightsaber in hand he suddenly notices as before him the Duelbot V1 seems to move slower. It's only a minor difference but combined with his Fenix's body also feels lighter and more nimble it's still enough to be able to reliably an attack every once in awhile. (x1)

Hmmm, despite its health pool that Drakken Laser Drill is looking rather vulnerable considering how much firepower these defenses can output right now. Well if how I've been protecting my entities shows anything, I certainly enjoy attack redirectors. Without the Redirifle making a single attack redirector is twice as expensive but as I slap the attack redirector onto the Drakken Laser Drill I smile, it's certainly worth the cost. (x2)

Pulling 2 CPs out of my inventory I cobble together the Charm of Flash Step, a fairly impressive charm that grants the entity it's placed on a small dodge rate. Naturally I place it onto Drakken Laser Drill, let's not let something required to get into the vault be destroyed quite yet.

Fenix gets faster, and reliablies his attacks more often! +1 Fenix advantage!

+1 Attack redirector on the Drakken Laser Drill! The Terminator can't insta-kill it now!

You give the Drakken Laser Drill a 5% dodge rate. It's big and huge, so its going to be hard to give it a significant boost in the dodge department.

I use my previous if I stay plan, except at the Bank of Actions! I then use Excalibur like a normal sword, if extremely sharp, to attack the enemy!

Your previous "If I stay" plan? Please remind me what it was.

You attack and slay THE ENEMY! The Enemy was just a random bank-goer, hiding in a corner of the bank, who just so happened to be the kingpin of a massive crime syndicate! You're celebrated as a hero! Good thing he wasn't a random civilian you accidentally killed, right?

Action 1-3: I look at one of the Alarmbots and I rush to one while also trying to dodge the bullet fire. I go close to it and my first start sparking with EMP power I then perform a Multi-EMP Punch combo onto it.

BAM! BAM! BAM! Every punch sends out a wave of blue EMP energy! That's how EMPs work, right? You suddenly feel captain.cat given inspiration... TWO EXTRA PUNCHES!

78,000 damage to an Alarmbot!

(x2)For a brief moment,a Gun appears which I use to shoot out a Powerful EMP Wave at all various Bots,Robotics are weak to those right ?? Just in case I make sure to add just a bit of Quantum Flux to scramble their stuff up further


(x1) Charging Up +1

Your EMP wave spreads throughout the room, hitting the alarmbots for 10,000 damage to each and taking a shield off the engineerbot!

Current CP: 19

Expending 4 CP
19 CP --> 15 CP
-------------------------------------------------------
x3 Action + 4 CP

One of Eyowe's phantasmal limbs gains corporeality. Actually, it's the rod encircled by a coil once again.

Eyowe moves towards the Alarmbots and lays a finger on the one not incapacitated by Arsenical. Again, blue and red electricity courses from the rod, through Eyowe's body, into his finger, and into the Alarmbot. The Alarmbot's function switches from its original setting of raising the alarm level into brutally reconfiguring its whole body into a death machine that would tear into its own ally, however momentary this effect is allowed to persist.
-------------------------------------------------------
Actions Done:

x3 + 4 CP: Attacking the Alarmbots.

The heavily injured Alarmbot suddenly turns on its more HP-endowed friend! Jealousy and rage... how DARE he have more HP left on his health bar!? Krill13's modification give will and a voice to a deep desire that already existed... 110,000 damage to the higher-health alarmbot! Now, they're both on the verge of death! Totally fair!

Looking back towards the now blocked off entrance I let out a sigh. 'Well that was predictable.' I think to myself not some much annoyed as resigned.

Looking at the Engineerbot V1 I try and think of away to slow him down. 'Hmm 20 shields and alot of health. I could try and brute for it and I could do it but it would be a waste of actions. There's got to be a better way but wh....' My memory flashes back to the HuntedBot from earlier. 'Ah yes, That could work. I just need to grab it's power.' Closing my eyes I focus a little bit of my power. 'I wish for a portal to open back to update CXXIV so I can nap the Hunterbot's power for myself!'


Back in Update CXXIV in a alternative universe.


The Wall Breakers chop, chop, chop...

BAM! The wall hits 0 HP!

---------

Cloak charges up 3 CP, sensing something coming...

AG:

Edgardo, The Destroyer, and Tassadar all try to tackle the Huntedbot, only to bonk each other's heads - it was a hologram! They lose their turns.

The Space Station fires at the Huntedbot - the REAL huntedbot! But they dodge.

The Scoville Reaper tries to reap the real Huntedbot's soul and the Huntedbot gets ready to dodge when suddenly a red portal opens up beside it. Inside is... Captain.Cat? The Huntedbot is so surprised by this it forgets to dodge and is slain by The Scoville Reaper.

Just as the essence of the Huntedbot begans to be pulled into The Scoville Reaper Captain.Cat grabs it and pulls it into the portal. "Sorry lads but I require this." Captain.Cat says before the Portal began to close. But then you hear him rapidly yell out. "Alsodon'tbringtheGodmodderto100hitpointsbeforehefinishhisbossortheDeleterissummonedandruinsy-!" But the portal closes before he can finish.

Well I'm sure that was nothing important so don't worry about it!

The Sapper and Red Army engineers do their work.

PG:

Back in the Bank of Betrayal in our own universe.


"Shit I hope they understood that." I say to myself before then looking at the Essence of the Huntedbot. 'Well at least I got this.' With that I absorb the Waste! power of the Huntedbot and then I turn towards the Engineerbot V1 and use Waste! on it.
Suddenly the Engineerbot V1 WiFi port opens up a windows browser, before They can close it starts opening more windows browsers and more, each leading to more and more sites that are likely filled with malware and trojan viruses forcing the Engineerbot V1 spend his turn not upgrading anything but combating this new and annoying distraction before it can get any worse. (1 CP)

'Well hopefully that will keep him busy.' I think to myself before then turn towards Bill Nye and see him attempting to take out one of the Alarmbots with a Multi-EMP Punch combo. 'I'll lend some help to that. I wish for the damage of Bill Nye's Multi-EMP Punch combo to be enhanced!' Suddenly a Bill Nye realizes his fists are now glowing red with sparks of red energy emitting from them and he feels even stronger then earlier! (2 CP)

The Engineerbot is temporarily distracted, trying to deal with the mess of trojans that have occurred... But, no! It's a STRONG Engineerbot! It has to... it has to focus! NO!

The Engineerbot is overcome... it won't upgrade this turn. But it upgrades its system to prevent this from happening again! The Engineerbot now has strong stun resistance!

With a hop skip and a leap, I jump up and kick the duelbot's sword arm(s), nodding to Fenix as I do, providing a vital opening towards some vulnerable joints

Fenix strikes, driving his Lightsaber straight into the beast's digital heart! +3 advantage to Fenix!

tCP: 5+3

Continuing to charge. If you need a big push, I'll be here.
"Alright, we actually have something to fight with now! Let's get to it!"

Focus -
I begin running right to the Engineerbot and very promptly cleave it in half using 4 charges of the Spellblade, right after using 3 actions to fill it to 9/10 charge. I am NOT taking chances with that thing upgrading everyone.

Mana Charges - [||||||||||] 5/10

Free Action -
"Hmm.... what's inside those display cases?" I sneak a quick look, preparing my Relic once more.

Relic Info:


Current Orders:

Use Tremor on the two Display Cases and the Engineerbot!

Aura Unlock:

There's plenty other things to waste CP on right now other than this. I'm gonna get rid of it next turn.

Fire — — — — x — — — —Water

Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash

Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm

A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

Driving forwards with your Spellblade, you manage to stick it in 4 shields deep - destroying all of them!

You try to peek inside the cases... you see that both contain orbs. Maybe it's a theme.

(2) I reach into my pocket grab the stupid mario maker switch (search for stupid mario maker on youtube if you have no idea what I'm talking about) boots up sceiblenauts unlimited click on Fenix chooses ad adjective and ads superfast strong regenerating precognitive and flying. Followed by choosing the Duelbot V1 and adding slow paralyzed weak rusty broken hacked malfunctioning stolen and poisoned.2

(1) Algot summons SCP-005 and open case A using it

By the way shouldn't the real world players find it odd all of them are humans while we have so far had as part of our group, a member of the SCP foundation (two eternities) a paradoxical dragon (paradoxdragonpachi) a person who can't even use his powers directly rather relying on artifacts (Piono) and some girl who is part robot (tazz) and at leas two people who have narrators narrating what they do (me and Eternal(but my narrator is experiencing problems))

+1 advantage to Fenix! That's it! His advantage bar is MAXED OUT at 10!

Fenix: This is it, Duelbot! THIS IS YOUR END!

Fenix does the FLYING SPINNING SCORPION CRANE LIGHTNING CRAB, destroying the Duelbot instantly!

+12% opening on Case A!

All Players are conditioned to accept weirdness. The majority of your group are humans, and while by pure coincidence the five Players you're with now are also humans, who knows what the rest of their group is like?

Um, sir, I believe I want to see the rest of those 123 items.



I think I should mark this with a "Keyword" Alert Icon.

Focus X3

I pull out my Defense Identification System@ (DIS@), a Complex Reality Analyzing device allowing a user to analyze all present defense systems in reality specified by target parameters and analysis parameters.

I use it, commands set to:

/setDefinition Defense [Vague]
/setDefenseTypeAnalysis All
/targetParameters Mod_targetMultiple [Bank_of_Actions, Vault, Anti-Teleport_Field, Bank_of_Actions/Alarm]

It may take multiple turns for Defense Scanning to complete, and may take an action to maintain an anti-defense analysis bypass@ (ADAB@) each turn, with additional actions possible for boosting, but all information found will be revealed every turn.

Also, as a free action, I deactivate my Void Teleport Vest for this turn.

The first of the 123 items is "things that are a potato". The second is "things that are not a potato". Do I really need to continue?

You deactivate your Void Teleport Vest? Alright...

Your defense analysis is complete! It doesn't reveal much you don't already know, but it does reveal one important thing: Just about everything is powered by the generator in the basement. The duelbots, the generators, the alarm system, everything will deactive once the basement group succeeds in their mission. Your only job is to keep that Drakken Laser Drill safe!

If you need to review these results at any time, just say so.

I spend sometime looking at the various hostiles in the room. It's obvious what the highest priorities are, but is there anything I might be missing? hmm-
I notice some sort of android girl or something unleashing hell on the Duelbot. All the while she's talking to some sort of.... energy spider? Who is she, anyway? I decide to see what's up.

"Yo, robo grill! I see you have quite a bit of unorthodox firepower to throw around. That's good to have 'round here, especially when we're dealing with the Godmodder's minions. Actually, how much DO you know about the Godmodder anyway? You seem to be a little confused about this place, and the Hexagonafield in general. Actually, I don't think you ever told us your name?"

I unfortunately don't have much time to hold a conversation. There's one rather pressing problem to deal with. Specifically, the Duelbot Generator. Time to get my hands dirty!

focus: I pull out my ☼Mythil Kilocrowbar☼ and stab the sharp end into the floor under the Guardbot Generator. Now, the Kilocrowbar is called that because it's a thousand times longer than a standard crowbar (how is this place large enough to use it in? I dunno, the places we go to don't follow much logic), thus when used as a lever it can move stuff with a thousand times the force. And being made of mythril there's zero risk of it bending under the strain. That clarified, I push down on the opposite end of the Kilocrowbar, thus forcing the Guarbot Generator up with such extreme force that there's no hope of it staying in place no matter how tightly bolted or welded down it was. Hopefully that disconnected it from its supply of power and parts.

Technically, its a duelbot generator, but after the Soulrazer arc, I forgive you the misspelling.

The Kilocrowbar ends up tearing straight through the top of the Duelbot generator, rather than lifting the whole thing up! The Generator is now torn, potentially letting you get at its insides...

OOC: Changed up my plans a little, considering the quantity of CP I have just kind of sitting around it's more important to optimize my action expenditure than to decrease the number of upgrades by 1. Anyways.

22 + 3 CP: A Memory of Deletion Made Manifest
Once upon a unhappened (unborn, but more so) timeline, we did battle with a being of power beyond compare, vitality at the utmost limits, and persistence immutable. (Before disputing this, please consider the difference between deciding not to do something persistent and becoming unable to do something.)

Anyways. (starting to ramble)

It had a power, a very particular one, of Deletion. A power of Deletion of the very elements of the Game Engine.

I remember that. It shan't, won't, and mostly likely can't be remade in full. But can and will imitate it.

Only over the space, and imperfectly so. It will last a slight fraction of a second, the coverage will be spotty, the entity itself will be touched and so on.

But still, for my purposes, that is perfect.

[Enough nattering.]

I bend the world around my memories for the slightest portion of a second, and so the Engineer's Shields shatter from countless holes and it's more physical armorings are rent in many a place.

Within and without the bounds of the 4th wall, I hope my cleverness allows me to squeeze out some extra damage.

The Engineerbot's shields are SHREDDED. They stand no chance against the wave of deletion. With the shields gone, there is nothing protecting the average-durability robot underneath! 200,000 damage to the Engineerbot! It is less than what it was.

I use all three actions to blast open one of the weapon cases. I attempt to call dibs on the case I attacked. I really want that weapon
I talk to the RL players about the spectacles, informing them about the legendary weapons.

How to open locks? Easy: BLASTING

31% unlocking to Case A! It's a little tougher than that, unfortunately. Also, fair warning, most of the items in the cases are high-level items that can change the state of the entire HEXAGONAFIELD in the Players favor, and will probably be many-Players-vote-to-use-it-at-once sorts of things. They're super useful, though.

-----------

FENIX'S FORCES:

The Shield Soldiers grant one attack shield to their fellow Gun Soldiers, protecting them! The Gun Soldiers split their fire, targeting an alarm bot and the Engineerbot! The engineerbot takes 75,000 damage, and the alarmbot is destroyed!

Fenix breathes...

Fenix: Phew... thank you, Players. Thanks to you, I was able to easily overcome that Duelbot.

BOA FORCES:

The Duelbot Generator activates, spitting out another Duelbot! It immediately dashes towards Fenix at inhuman speeds, forcing him to combat it!

Fenix: Not AGAIN!

As long as Fenix is unoccupied, the Duelbots will always go for him... but if you don't make sure Fenix is clear by the end of the turn, the Duelbots may end up distracting Players!

The Terminatorbot starts charging its attack, aiming for the Drakken Laser Drill... it also takes 9,000 damage from its various status effects! Not enough...

In the ceiling, where the machine guns used to be, you can see sparks and light. It appears the machine guns are being automatically repaired! By the end of next turn, they'll be ready to tear into you once again!

The Engineerbot desperately closes all the malware-infected browser windows! It's not going to upgrade anything this turn!

The sole surviving Alarmbot goes off! Alert Level raises by 1! New defenses activate...

Another Engineerbot appears! You see it activate in a robot storage corner! There are two more Engineerbots waiting for activation. This one has a few less shields on it, though...

2 new Alarmbots appear! The three of them together are trying to set off even more BOA alarms!

A flamethrower appears out of the ground, and prepares to cleanse you! With fire!

You have access to Artifact Cases C and D now!

THE BASEMENT:

A/B/C unleash their TRI ATTACK! Their TRI ATTACK has them attack with the strength of 3 Players! Which makes sense, as they are in fact 3 Players! Brillo and Ion assist, lending their power to A, B, and C! 15% damage to the generator!

------------


THE BANK OF ACTIONS:

[N]Drakken Laser Drill: 1,000,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 1 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 1 attack)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 1/4 (ENGAGED)
[N]Duelbot V1: Fenix ++++++++++ Duelbot

[N]Terminatorbot V1: 41,000/50,000 HP, 5,000,000A, 1/1 Attack Charge (100% resistance to direct damage)(toxic burning, -9,000 HP per turn)

[N]Ceiling-mounted machine gun: Repaired in 1!
[N]Ceiling-mounted machine gun: Repaired in 1!

[N]Floor-mounted Flamethrower: 200,000/200,000, Burn x 2!A (self-repairing)

[N]Alarmbot V1: 12,000/150,000 HP (Trying to raise alert level!)
[N]Alarmbot V1: 150,000/150,000 HP (Trying to raise alert level!)
[N]Alarmbot V1: 150,000/150,000 HP (Trying to raise alert level!)

[N]Engineerbot V1: 25,000/300,000 HP (Upgrades a system/robot each turn)(Strong stun resistance)
[N]Engineerbot V1: 300,000/300,000 HP (Upgrades a system/robot each turn)(protected from 17 attack)

[N]Duelbot Generator Lv. 1: +1 Duelbot/turn! (cratered)(torn)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Artifact Case A: 43% unlocked (Epic-level item inside!)
[N]Artifact Case B: 0% unlocked (Epic-level item inside!)
[N]Artifact Case C: _ _ _ _ _ _ _ _ _ _ _ (Epic-level item inside!)
[N]Artifact Case D: _ _ _ _ _ _ _ _ _ (Epic-level item inside!)

Artifact Cases C and D are locked with keyword locks! Guess the words to unlock them! Correct letters will "lock in". You need one action per guess per case.

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 85% intact!

---------

Player info:
Captain.cat - CP: 21(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 32
That-Random-Guy - CP: 39(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 14(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 1(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 2 (Shotgun of Dope - 3 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 2(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 11 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 7 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 8
Krill13 - CP: 15 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 6(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 6
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
Last edited:
Bank of Betrayal II
Let the guessing begin:

Action 1: Artifact Case D: Godmodder

Action 2: Artifact Case C: Thanksgiving

Action 3: Artifact Case D: Halloween

Also, for a free action, I'll take any artifacts if I guess the word correctly.

I also reactivate my Void Teleport Vest.

Yes you absolutely need to continue Moniker. I want at least 10 items per post to be listed in alphabetical order, numerical order, order of length of the different words, and order of the time each item was invented in reality.

But if you just state the last 10 items and the middle-most 10 items (last and middle-most in the order they are listed) alongside anything relating to the Godmodder or PG in general I'll swear I won't press for any more in the future.

If you don't comply with my demands, I'll use a whole player action dedicated to reading the list.

Guess 1: None of the letters match!

Guess 2: That word is longer than the number of letters of the proper word! That said, the second to last "i" is right.

Guess 3: The "w" is right.

Reading your list, you see that after the potato listings, the listings continue on with cryptic sayings, random gibberish, and long strings of incomprehensible characters. It looks like the game developers didn't think anyone would read this far, and didn't program in any more entries.

Yes! I have succesfully created Playernet! Also called Discord, I think. Totally was 100% me and not a combination of Moniker intervention and abusing the discovery of OOC chat by one of my companions.

Free Action: I transmit a set of secret access codes to EternalStruggle that will let him take control of Janus until I return.

Free Action 2: Hey Ion, I have several questions.
1: Can the real Godmodder use legendary weapons that he possesses on the Hexagonafield? For the last 10 rounds he has had the Infinileaf Clover and Mascythe, so have you seen him getting perfect luck or forking attacks between 3 targets at all?
2: What did you see the real-world Godmodder's health as, last time you checked?
3: Do you know the properties of the spectacles? Due to an incident involving some Omniscience in a doomed timeline, we know that it has a 50% chance to uncover a Critical Soul Weakness. Given that the Godmodder also has the Infinileaf Clover which gives him perfect luck, it would not work against him unless we get rid of his weapon (or it doesn't apply to real-world Godmodder).

Focused Action: I pull out a sword, and flash step into the Duelbot Generator while holding the sword straight out. This causes the sword to impale the Duelbot generator at supersonic speed, creating a hole. I then follow up by channeling raw telekinetic energy through the sword, creating a storm of energy that tears the Duelbot Generator apart.

Ion: The godmodder has... other legendary weapons? ...We didn't know...

Ion: I believe... the godmodder is down to 232 HP. We're doing fairly well, but the battle has slowed down lately. Both sides are building up a massive army last I checked...


You get 2 questions per turn. I don't want to spend years answering "free" questions.

The Duelbot Generator is now PENETRATED! The sword has been stabbed right into it, and won't come out! Energy is already sparking, but maybe it could be a conduit for more?

Darn. Okay then. I decide to loot the Bank's Armory once we get inside, because I want a cool weapon.
[x1: Making the Flamethrower powered by rock]
I look at the Flamethrower, and a thought comes into my head. How do they power that flamethrower? Everyone knows to wall mount a flamethrower, you need to power it with Rock music! I then realize that they must be powering the Flamethrower with a Metallica Plant! If we defeat the flamethrower, I can take the plant for my gun!
[x1: Paradox Detection]
I take out my Hope Laptop, and run a reality scan, with the target of the scan to find and list all ways to get blips or more of pure paradox energy. I have a idea, but I'm not sure if it'll work. Probably not.
[x1: Doing Something Godamn productive for once]
I ask the Terminatorbot to tea. As we sip our tea, I ask him if he would be interested in joining the AG side! We have a lot to offer. We have FREE DENTAL, lots of guns and mechanical things to upgrade you with, I'll make sure you don't die when your HP expires, free food, being a good guy, doggos, kets, and anything you can imagine!
So what do ya say, buddy?

The Flamethrower is now being powered by rock! I mean, uh... the Flamethrower is now revealed to have always been powered by rock!

It looks like the energy could easily be taken from an Entropic Paradox Roll!

The Terminatorbot considers joining the AG side, and takes a sip of tea... wait, robots aren't supposed to have liquids! The tea messes up its insides, making it take even more damage over time! The Terminatorbot swears off joining the AG side, even though he was about to, thanks to the cruel betrayal! Great job on tricking him, FlamingFlapjacks!

2 actions: I stab the weaker Engineerbot with a Stick-inator.

1 action: I punch the weakest Alarmbot with a Rock-inator.

Both are slain! You got an achievement: CLEANING HOUSE! Take care of two entities that were nearly dead!

FOCUS!
I shrink my fingers down to microscopic levels, and push my hands into the crack in the generator. When inside, I enlarge them and pull, ripping part of the generator's outside off.

The duelbot generator is now EXPOSED! Its insides are ready to be destroyed!

Fenix, no doubt annoyed at yet another Duelbot engaging him, suddenly gets a short pause from his fierce duel when the Duelbot is suddenly sent slamming into the floor of the Bank of Actions by an utterly massive rhubarb pie. The Duelbot quickly recovers from the impact and shakes the pie from its form but Fenix is provided several seconds to score a decisive blow on the disoriented Duelbot. (x1)

Waiting until the Terminatorbot V1 begins attacking I leap in front of the Terminatorbot V1 and hurl the Terminatorbot V1 right at Floor-mounted Flamethrower at the exact moment for it to unleash its attack right into the Floor-mounted Flamethrower. Add in a hefty amount of probability manipulation and once again yet another entity's attack is redirected at an ally. (x2)

Fenix gets an attack in! +1 advantage to him!

The Terminatorbot quickly maneuvers its massive frame to get out of the way! However, in the process, the flamethrower lets out a surprised burst of flame, burning the Terminatorbot and making it take more damage/turn!

Action 1: I charge up a CP
Action 2-3: I Change tactics by Charging my KICKS with EMP Power and I Kick the heck out of the Second AlarmBot.

Is this a My Hero Academia reference? LEG STYLE! 34,000 damage to the Alarmbot!

Piono growls as his various limbs regenerate. After the use of Omniscience, he has access to his other artifacts, one of which apparently includes life magic.

Focus:
Piono runs up to the Duelbot generator, and whips out Vi Forti. Using his immense metal manipulation powers to rip the duelbot generator straight out of the floor. Using that immense power he then drops the duelbot generator in the duel between fenix and the duelbot, such that the duelbot must break through the duelbot generator before it can improve how well its doing in the duel.

Though the Duelbot Generator is already Exposed, you have trouble getting a good enough mind-grip on it to move it! You DO manage to yank it partially out of the ground! The Duelbot generator is now Unhinged! It looks like its on the verge of defeat...

My if I stay plan was
I use 2 actions to create a base, where I store my 2 Fabricators, and super computer.

I use 1 action to power up my Fabrictors.

I then order 1 Fabricator to start constructing workers, and the other to construct soldiers.

I'm doing that, but at the Bank of Actions instead.

Edit: Wait, do I get 3 cp since I didn't use my actions?

I believe I gave you the CP last turn... Maybe. If it doesn't look like it, I can double-check.

You create a small base, and your fabricators begin mook production! However, the workers can't build new things - only repair. They aren't strong enough to create.

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13

[2CP]

I burn 2 CP, 2 actions and Wilson the Charming Rock to charm the Hexagonarmor to life again (or for the first time? retcons are weird) and train it in Artifact Retrieval and provide it with Artifact Retrieval Gear for Artifact Retrieval.

With my last action I Super Slam any enemy who attempts to attack my Enchanted Armor.

I stick the Enchanted Armor on Artifact Case B.

The Enchanted Armor is now working on Artifact Case B! It will make a significant amount of unlocking progress each turn!

I make the Toxic burning on the Terminatorbot intensify for more Damage over time

I use the Space Vial and telefrag the Alarm Bots int Bits and Pieces

i Charge up one more CP

The Toxic burning grows more intense... the Terminatorbot is going to die soon...

Both Alarmbots take 18,000 damage! The Space Vial is drained and empty...

Current CP: 15
-------------------------------------------------------
I would like to point out that had the other Gun Soldier shot the other Alarmbot instead of the Engineerbot, that Alarmbot couldn't have raised the alarm and we would probably be dealing with less defenses right now.

...now, do I want to scream that at their face out loud?

...there are probably OOC reasons but ehhh
-------------------------------------------------------
x1 Action:

Eyowe pulls out an-OH GOD WHAT IS THAT?!

...

...apparently, Eyowe pulled out a computer that just looks OH SO FREAKING OLD IT NEEDS UPGRADING NOW FOR THE LOVE OF ALL THAT IS ABOVE AND BELOW AND EVERYWHERE IN BETWEEN SAVE IT FROM THAT NIGHTMARE! Eyowe shows the computer to the healthier Engineerbot. The Engineerbot should most definitely upgrade this thing now. Upgrading it is more worth it than upgrading whatever else is around. Even if it only really plays Minesweeper, it must definitely be upgraded, no questions asked.
-------------------------------------------------------
x2 Action:

Eyowe, rod still active, touches both of the healthier Alarmbots, "modifying" them to not raise the alarm for however long is allowed.
-------------------------------------------------------
Actions Done:

x1: Causing an Engineerbot to not upgrade anything this turn.
x2: Causing two Alarmbots to not raise the alarm this turn.

The Engineerbot cringes... ahhh... AHHH! It NEEDS to... no... no!

Engineerbot 50% distracted! Another distracting action, and it'll lose a turn for sure!

"Modifying" them? Foolishly failing to specify your modifications, you install the Fortnite Lucky Blocks mod into the two Alarm bots, making them Youtube Notification Bell Bots!

Action A+B: Terminatorbot DoT ruination.
Action C: +1 CP.

The girl seems to share Fenix's frustration at the apperance of another duelbot, but seems somewhat more concerned about the lethal Terminatorbot.

[x2] The girl's left hand turns, as if trying to grab onto an invisible dial. Her eyes light up as she succeeds, turning the dial clockwise. The Terminatorbot abruptly suffers the effects of years upon years of simple, prolonged use, and begins to rust, tatter, and fray, which, on top of its current conditions, must only make it weaker and weaker. The girl continues to turn the dial...

...Then, a distinct 'snap' is heard, and abruptly the girl holds a very physical dial in her hands. Wires snapped.

The girl looks back up-the Terminatorbot... Seems chronologically unaware of when it was. At some points it looks like it was just midway through construction-at others it looks like it hadn't seen usage for years-at others it looks like a pile of junk that vaugely resembles a working robot-and so, so much weirder. Its very form seems to fray and tatter.

The girl seems content at first, but then closes her eyes, odd purple smog building around her hands. She doesn't open them-she just flings both of her hands towards the Terminatorbot, forcing the cloud of smog forwards, which slides around the other targets before congregating at the Terminatorbot...

...And the Terminatorbot basically starts melting, shedding rust like a fountain of metal! Whatever the purple smog is, it can't be healthy for life. The girl's eyes open into an uncaring stare as she watches the Terminatorbot wither and wilt from force, chronologically distorted and suffering from whatever debilitating condition you could call that smog.

[x1] And yet she still doesn't seem to be throwing everything she could at it, and continues to put some energy in reserve for some later action.​

The Terminatorbot is now Melting, in addition to everything else, taking even more damage over time!

....Not very talkative, are you? Well, I've seen weirder people 'round these parts. Hope you aren't entirely out of water here. I say to the winged robot girl, while charging one CP.

2 CP: I pick up one of the alarmbots and use it as a bludgeon to bludgeon the crap out of the Duelbot attacking Fenix.

16,000 damage to an alarmbot! Fenix takes advantage of the distraction, gaining an advantage point!

Action 1: I note that the fire and rusting have damaged the Terminatorbot's armor. *Distortion* Faster than should be physically possible, I throw electrodes with seeker modules into the chink in its armor. These electrodes, trailing wires behind them, find the location where the charge for the Terminatorbot's weapon is stored. *Distortion ends* I hook the wires up to a device and a battery, flip a switch or three, press a button, and start draining the Terminatorbot's charge.
Action 2: I then hook the battery up to a plasma globe and drain the entirety of its charge into the globe. *Distortion* The globe is suddenly inside one of the Alarmbots, and *Distortion ends* turns into 30m radius of plasmaball and annihilates the Alarmbot. (If you've played it, 30m radius of plasmaball is a The Red Solstice reference.)
Action 3 waived for charging.
2-->3 CP

The Terminatorbot is now being drained, taking even MORE damage over time! The drainage is concentrated on one Alarmbot, dealing 18,000 damage to it!

(1x) the duel bot freezes in place and can not move. This is because algot has removed the concept of moving from its body

(2x) algot just looks at artifact case a and it falls apart

The Curse of Repetitiveness is blocking the concept of removing concepts! That said, Fenix still manages to gain an advantage point.

Artifact Case A somehow gets +21% unlocking!

Looking over the state of the current battle I think to myself "Well, Probably best to try and keep are allies alive for right now.' with that I make I close my eyes and focus a fair deal of power into my wish.

'I wish for both Shield soldiers and Fenix to be given a attack shield each to protect them from whatever attack comes next at them.' Suddenly a translucent red energy forms a shield around the Shield Soldiers and Fenix and before long the Energy turns solid givening them a red engery shield that will protect each of them from a attack. (3 CP)

The Shield soldiers and Fenix both get an attack shield! The Shield soldiers salute you!

Fenix: Thanks, captain.

Focus - Open the darn case!
Yea, I'm just gonna focus on getting the epic item outta display case A. Whipping out a portal gun, I shoot one outside on the ground, and then another directly in the case which I conveniently made a segment of made of grates so the portal could get through.

Grabbing the orb from mid air, (assuming that actually worked, at least) I put in in my inventory for further examination next turn.


Relic Info:

Current Orders:

Use Tremor on Display Case A and the 2 Engineerbots.


Fire — — — — x — — — —Water

Air — — — — x — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

Using your Portal Gun, you manage to get inside Case A - helped immensely by it already being unlocked enough for you to bypass any remaining defenses! You get...

The Ultimate Orb of Shielding: When used, this orb gives an attack shield to every living entity on the field.

Fenix: Excellent, a *clash* artifact!

You pocket it somewhere. You'll put it in the D.E.A.T.H. Stasis Pod later.

---------

ALLIED FORCES:

DragonofHope's Fabricators rev up! Next turn, production begins!

The Shield Soldiers, now safe and comfortable behind their own shields, set up another layer of shielding on their Gun Soldier brethren! The Gun soldiers both shoot at the higher-health youtube notification bot, killing it!

Fenix and the Duelbot clash! Sparks glint off their blades as they press each other back! Fenix looks like he's really getting into it, and he pushes back against the Duelbot! +1 advantage to Fenix! He'll probably win eventually if you leave him to it, but helping him win earlier would be better...

BANK OF ACTIONS:

The Terminatorbot fires at the DRAKKEN LASER DRILL! The deadly attack flies forward... and bounces off the Attack Redirector, right back at the Terminatorbot! You can thank CaptainNZZZ for that! Unfortunately, the Terminatorbot is not slain, thanks to it being resistant to its own attacks. It is, however, almost dead thanks to all the DoT effects!

Out of the ceiling, the previously-destroyed machine guns re-appear! But, they look sort of... hastily put together. It looks like every time you force them to repair themselves, they'll take longer to get automatically repaired!

The Floor-Mounted Flamethrower shoots a jet of flame straight towards the Gun/Shield Soldiers! They dive out of the way, and the jet of flame goes past them, hitting the Drakken laser Drill instead! Without its attack redirector, it takes 200,000 damage and also has a massive fire appear on it! It's going to continuously deteriorate the drill's condition unless you douse it!

Fenix: Agh! Put it out! Quick! Quick! If that thing dies, we're stuck!

The Youtube Notification Bot screams out "MAKE SURE TO SMAAAASSHHHHH THAT LIKE BUTTON!!!!". The Alert Level is raised to 3!

BASEMENT:

The Players continue to hack at and destroy the generator! 15% generator damage! They still have a significant distance to go...

----------

A new Terminatorbot appears, called by the rising Alert Level! The Engineerbot upgrades the new Terminatorbot to VERSION 2! It's now a much, much, much, much more dangerous threat, with the ability to ignore shielding, a lot more health, in exchange for a slower attack charge rate!

No new alarmbots appear this turn. For now, the alarm level is high enough.

A hole in the ceiling opens, and out drops a DELIVERPORT POD! Contained within are entity eggs, that, if allowed to survive 2 turns, will drive their way into the basement, and begin hatching into brand new attacking entities! But, down in the basement, the real-world Players are currently dealing with the generator! If you don't stop the Deliverport Pod, then the Players will be distracted, and take longer to destroy the generator! Kill the things in the Deliverport Pod!

A new Duelbot comes from the generator, damaged though it may be! With Fenix already occupied, it charges at Piono, engaging them in a duel! Piono needs to spend all their actions fending off the Duelbot, or the Duelbot will get closer to winning! Other Players can help Piono with his duel, also!

You now have access to Artifact Case E! A Case Unlocker emerges from the shadows... he'll automatically unlock Case E in 2 turns, but only if you protect him to the end! And the enemies WILL try to kill him...

----------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 7,500 x 2 HP, +1 Soldier/Worker each turn!

[N]Drakken Laser Drill: 800,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(burning! -100,000 HP/turn!)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)

[N]Case Unlocker: 1/1 HP (unlocking Artifact Case E in 2!)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 2/4 (ENGAGED)(protected from 1 attack)
[N]Duelbot V1: Fenix ++++++++++ Duelbot

[AG]Piono(ENGAGED)
[N]Duelbot V1: Piono ++++++++++ Duelbot

[N]Terminatorbot V1: 6,000/50,000 HP, 5,000,000A, 1/1 Attack Charge (100% resistance to direct damage)(toxic burning sparking melting draining, -35,000 HP per turn)
[N]Terminatorbot V2: 150,000/150,000 HP, 5,000,000A, 0/2 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)

[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing-1)
[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing-1)

[N]Floor-mounted Flamethrower: 200,000/200,000, Burn x 2!A (self-repairing)

[N]Youtube notification bot V1: 82,000/150,000 HP (Trying to raise alert level!)

[N]Engineerbot V1: 300,000/300,000 HP (Upgrades a system/robot each turn)(protected from 17 attack)(50% distracted)

[N]Duelbot Generator Lv. 1: +1 Duelbot/turn! (exposed)(penetrated)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Deliverport Pod: Protective Casing: 50,000/50,000 HP (destroy this to get at the eggs)(Pod leaving in 2!)
Entity Eggs: 500 x 100 HP
Elite Entity Eggs: 10,000 x 10 HP

[N]Artifact Case B: 0% unlocked (Epic-level item inside!)(+20% unlocking each turn!)
[N]Artifact Case C: _ _ _ _ _ _ _ _ _ I _ (Epic-level item inside!)
[N]Artifact Case D: _ _ _ _ _ W _ _ _ (Epic-level item inside!)
[N]Artifact Case E: Needs to be unlocked by Case Unlocker! (Epic-level item inside!)

Artifact Cases C and D are locked with keyword locks! Guess the words to unlock them! Correct letters will "lock in". You need one action per guess per case.

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 70% intact!

---------

Player info:
Captain.cat - CP: 21(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 32
That-Random-Guy - CP: 42(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 1(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 3 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 0(Has Player knife, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 12 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 7 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 8
Krill13 - CP: 15 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 6(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 7
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
Bank of Betrayal III
3 actions+3 CP: I obsolize (obscolenscencize? obsoletize?) the YouTube notification bot by showing it a video... not hosted on YouTube! Being the perfectionist that it is, it attempts to copy over the video, but is rendered useless by a hidden virus. It then explodes because for some reason robots breaking = explosion.

1 CP: The old computer is getting even more- OH GOD IS THAT A WATERWHEEL? AND THE USER INTERFACE! PUNCH CARDS! The Engineerbot needs to upgrade it now!

The Engineerbot can't resist any longer! That's it! It HAS to upgrade the computer!

As it grabs the computer, it secretly resents being made useless... the Engineerbot now possess strong stun resistance! It'll be much harder to distract it a second time!

The youtube notification bot self-destructs, spilling tons of thumb-up like icons all over the field somehow!

Whoops. Uh, sorry, terminatorbot!
[x1]
I set up a computer terminal station AI thingamijig. It scans to see if I can gather the leftover energy from the Hexagonfield Player's Rolls, to concentrate into a blip of paradox energy. If not, I sigh, and look up more ways. Would replicating Hope Weapons work? I has created a design for them with gun magykks earlier, and i have been hoping to start a entity-equipping Gun company with Hope technology, but using it to paradox might work.
[x2]
I then play the blues at the flamethrowers, because blues are the opposite of rock! I think. This, uh, damages them and, uh, MUSIC AND SHIT. And you know what else is blue? Water! Water magykks suddenly burst from the blues and dampen the Flamethrower's attack power and defense!

You discover that if one of the HEXAGONAFIELD Players spent an action setting it up, they could totally get what you need from one of the High Rollers paradox rolls. Alternatively, you could make a paradox roll here at the bank and get it yourself!

Water dampens the Floor-mounted Flamethrower! Its attack power is halved this turn, and it takes 16,000 damage!

A: Destroying the Duelbot generator once and for all.
B: Destroying the Deliverport Pod's Protective Casing.
C: +1 CP.

[x1] The girl takes notice of General_Urist, but doesn't respond. The little drone by her side does, though. "I, Omniglot, do the speaking for the Operator to avoid any communication errors via language incompatibility. We are still defragmenting our memory banks for the appropriate information. We believe your group to be secure and thus we shall work with you for the interim while we recover our memories. AS already demonstrated, we are dangerous combatants, though most of my primary weapon functions appear to be negated by unknown forces... Fortunately, unknown modifications have been installed that patch this problem."

The girl looks at the Duelbot generator, somehow still generating robots despite being in a state close to a scrap heap. She grabs it with her arms, stretching them out and dragging it forwards, and encasing it in her own two arms in a massive sphere. She makes a motion as if to rip the whole thing in two-when abruptly, it's just gone! The girl seems confused.

Meanwhile, in an alternate dimension of pain and hatred, the Duelbot generator's exposed internals and complicated machinery are locked on to by a dozen threatening-looking laser targeting systems! The generator being an inanimate object, it has no feelings on the matter, but if it did, it would likely be terror. A thousand firearms invisible unleash their lethal payload, bombarding the generator with...

...Windows?

Not even just glass panes, but whole windows, frame and all, careen directly into the Duelbot generator. Objectively, the wiring would probably be more thoroughly damaged by cutting edges, but the sheer speed of impact sends the glass flying, turning every particle into a razor-sharp blade and letting sheer force batter what's less suited to being sliced in two, swiftly turning the Duelbot generator into "The pile of scrap formerly known as a Duelbot Generator, alas," which takes away its ability to generate Duelbots.

AS if this wasn't enough, a wild Scrap-Eating Abomination appears! A thousand teeth hungry for junkyard scrap lurch out of nothingness and pick the whole thing clean, turning the already sorry display into nothing more than a pile of frayed wires unable to do much of anything, before tendrils of gold and cobalt lurch out of the void to grasp at what remains...

A bit later, as the Girl scratches her head as to what happened, her right arm ripples like liquid-and high-speed junk careens out, landing in a heap to the side of the room, inert, deactivated, destroyed once and for all.

[x1] The girl doesn't seem to really care for what happened, as she turns to the Deliverport Pod. That looks... Menacing. "Alert. Multiple hostiles detected within case. Hostiles appear to be preparing to be delivered to another area to impede progress of allies. Shifting focus," Omniglot says as it begins its useless firing upon the Deliverport pod, to nearly no effect.

The girl's wings don't even start up this time. She's starting to realize what's working and what isn't. Almost as if reading her mind, Omniglot ceases firing. "...Offensive abilities of standard weapons appear to have no effect. Defragging local inventory to check for alternative weapons for more offensive variety. Be cautious."

The girl nods, affirming, before readying into a combat stance, and just rushes straight up to the pod! Her arms glow with their respective auras (and the gold one fills in to a more complete form) as she, in simplest terms, goes ham, unleashing a near-blurred flurry of flowing fisticuffs furiously firing faster, farther, feather? They've turned into feathers all of a sudden, but the girl abruptly switches tactics as if she was swinging two sabers, and the pod's protective casing starts to look like gourmet food for how thoroughly she's been dicing it.

She kicks off, a pulse of red power flowing through her legs as her arms meld together in midair, a stylish backflip positioning the girl just right as her two best weapons form together into a single better one-a massive looking supercannon, made up of lesser railguns, miniguns, RPGs, Role-Playing Games, Kirby, Pikachu, Cheesecake, Black Hole Launchers, Plasma cannons, Extreme Energy Annihilators, Conservation Breakers, Nuclear Lasers, and Seymore the Bully! They all fire at once, bombarding the droppod with an assault of doom, which, admittedly, stops kind of short when the Pikachu completetes a forbidden ritual and turns into an unholy vortex that sucks almost all of the projectiles into itself, as well as more of the case, turns into an ascendant being beyond the knowledge of Man and Beaver, and casually wipes away the rest of the pod like cleaning away a smudge off of reality, before the Ascendant Pikachu worms its way back into the girl's arms, leaving the eggs, at least, considerably more exposed than they were before.

[x1] And she continues to keep something to herself on the side, building power slowly.​

The Duelbot Generator is now SCRAPPED! Did the monsters and windows FINALLY defeat it!? ...Wait, no. Actually, turns out it now just generates a Duelbot every OTHER turn. This thing is pretty tough!

20,000 damage to the Deliverport pod! Pikachu... *shudder*

FOCUS!
I freeze the Duelbot fighting Fenix solid; this doesn't hurt it, merely stops it from moving so Fenix may slaughter it.

Fenix takes the opportunity to lop off a few important parts. +3 advantage to Fenix! He yells a thank-you!

Action 1: I state "dwojf329♀sbde", activating the spell code for the Player History Book. I turn to the last page and check on the most recent entries starting at 8,674.

You see everyone, I have discovered a few things. This is a surefire way of determining whether or not these are actual players, and their current damage count on the Godmodder.

Referencing Project Spark, we know that the damage between us is indeed combined, and since we know for certain our side's damage:

STAT READOUTS:
CURRENT MAIN HP: 256/300
CURRENT HEXAGONAFIELD HP: 138/300
CURRENT GODDMODDER HP: 94/300
CURRENT PLAYERS ON HEXAGONAFIELD: 35
SOULRAZER RELEASED - ARRIVAL COUNTDOWN: 4

[PG]Godmodder: 138/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 1 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 9/10)(Major charge: 3/3)(Obliteration Charge: 2/15), Legendary Weapon cave expedition: 99% complete

By process of elimination, we know that Godmodder's health is at 46 assuming no more damage/player deaths was added on from the Main Field.

This is assuming that this is actually accurate, but I think it is due to the project charge. Using the Player History Book will allow us to identify the damage dealt to the Godmodder on the main field (hopefully?). To begin counting up the various deaths between players from last time we checked in Project Spark to calculate the real health of the Godmodder?

Action 2 and 3: I use a Time Analysis Device to successfully pinpoint the turn of the completion of Project Spark to the exact time on the Main Field, allowing me to know exactly what the current statistics for the player field by analyzing an older version of the Player History Book and stating "dwojf329♀sbde" with an outdated book, and checking on the entries starting at 8,674. This allows me to know the exact Godmodder damage and player deaths that occured here. Subtract the Godmodder damage from now, with the past damage and add 2 health for each player kill and we get the actual health of the Godmodder!

You run all your calculations, and see no change. With Ion's statement of the godmodder's HP, plus the current 89 HP the godmodder has, it appears the godmodder's true current HP would be... 21. That being said, the Player book doesn't list all Players - only the general size of the Player group and its leaders. You do notice that the size of the real-world Player group has decreased to "medium" from its previous larger amount. Hmmm... but this wouldn't make much sense, unless... the godmodder doesn't recover HP until he kills you on the HEXAGONAFIELD, and real-world kills only bring you to the HEXAGONAFIELD, rather than helping you recover HP!

"Oh, cool! Good to see I have th - OH MY GOD THE RELIC IS ON FIRE!"

Plus, it should be with me, and not out on the Hexagonafield! I thought I brought it with me.

Relic Info:

Current Orders:
Use Soothing Water on yourself! Fast!


Fire — — — x — — — —Water
Air — — — — x — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

Focus -
I equip the Gutsy Bat, and bash the YouTube Alert Bot - oh wait. That already got destroyed. Welp, guess I'd better use my momentu -

SMAAAASSH!!!

X Damage to whatever Bank of Actions Entity is hit by that!

... Well, so much for that Earthbound reference / clever pun joke thing made attack. Attacking another entity kinda ruined it.

Free Action -
Every entity? Alrighty...
I don't toss the ULTIMATE ORB OF SHIELDING in the D.E.A.T.H Stasis Pod, simply due to my own interest and also the fact that I specifically don't have any reason to. Why would I throw it in there anyways? I arrived after whatever artifact payment happened.

Your Relic is coming to aid you!

Your Gutsy Bat ends up slamming into the Engineerbot, taking out 3 attack shields!

The Ultimate Orb of Shielding is already in the D.E.A.T.H. Stasis Pod, where it will definitely come back to help you later! Really, it's best if its in there. It wouldn't be much help in this sidequest, anyways.

A worried expression on my face I toss an attack shield into the Drakken Laser Drill. (x1)

Next I place an attack redirector right under the attack shield on the Drakken Laser Drill. After all as every nitpicker knows being 'A S/B/D ignorant' like the Terminatorbot V2 means nothing against an Attack Redirector. (x2)

Proudly looking at the protected Drakken Laser Drill I embarrassingly realize I forgot something, the Drakken Laser Drill is on fire! Pulling an utterly massive fire extinguisher out I point it towards the Drakken Laser Drill and coat the drill with heat absorbing foam. This burning effect needs to be solved quickly before the Drakken Laser Drill gets too damaged. (2 CP)

+1 shield/Redirector to the Drakken Laser Drill! The Redirifle begins to feel a little warm... It should be noted that A S/B/D means ALL variants of the attack shield, redirectors included.

The Drakken laser Drill's burning is reduced by 40,000 per turn! It looks like you've made a major dent in the fire.

You didn't add the cp, so I'll just use all of the cp this turn, so that you don't need to add or take away any.

I upgrade the fabricator that's making workers, so that the workers will be able to build and improve things, using 3 actions.

I upgrade both fabricators build rate using 2 cp!

I then use 1 cp to make a wall and ceiling surround the fabricators.

The Fabricators have an attack shield, the workers can build and improve, and you get more of them each turn! Thank you for your CP-related consideration. My apologies for the error.

Action 1-3: I go to the Floor-mounted Flamethrower and I create an ice gun which then I use to shoot at it

OOC: I have no idea what "My Hero Academia" is.

The Ice gun freezes over the Flamethrower, causing internal explosions! Somehow! 46,000 damage to the floor-mounted flamethrower!

...Huh. I thought for sure it was a reference...

Actions 1 and 2: I look around at everything going on, and realize something is sorely lacking. This something... is Music! I place down the Music Box, select a random song, turn on repeat, and start it up. Suddenly, the sound of Yakety Sax fills the air. It is inspiring. It makes me want to take action. And take action I do. I walk right up to the Engineerbot V1 and grab its arm. Then an idea strikes me: Everyone here needs a parkour lesson! So I run, with the Engineerbot in tow, around the area of battle. I leap over a flamethrower, wall-jump off the side of the Terminatorbot V2, and run along the wall, using the Engineerbot V1 to shield myself from machine gun bullets, then throw the Engineerbot to the ground, and, as it bounces off, leap off the wall and drop-kick it away.
Action 3: I instruct the weird girl to observe and take notes on my next maneuver. I then hook a railgun up to the Duelbot Generator, drain the charge from the generator to power the railgun, and shoot the generator. Repeatedly. In the vulnerable bits.
Free: I talk to Ion.
1. Do you know the properties of the spectacles? Due to an incident involving some Omniscience in a doomed timeline, we know that it has a 50% chance to uncover a Critical Soul Weakness. Given that the Godmodder also has the Infinileaf Clover which gives him perfect luck, it would not work against him unless we get rid of his weapon (or it doesn't apply to real-world Godmodder).
2. Building up a massive army is what we did in the real world when we fought the Godmodder. We died when the Charmzard came around. In its unsealed state, the Charmzard switches the sides of all entities -- [AG] and [N] go to [PG] and [PG] goes to [AG].

The Engineerbot gets dragged through hell, forced to endure every attack for you! It loses 3 attack shields in the process, and everyone else gains new parkour knowledge! Your lesson may even inspire another parkour-themed attack...

The Generator is now Shot! Its sparking more and more... already barely functioning, its really and truly on its last legs now!

Ion: Infinileaf clover... hmmm... but... we can still do it.

Ion: ...We could use them... on our godmodder... the real one... ...Because he lacks the Spectacles.


You also explain to her the Charmzard's mechanics.

Ion: ...Troubling... I'll tell the others... once the fight is over.

I'm somewhat surprised by the girl's silence, but I appreciate the response from the... Spider Drone, for lack of a better term, and try to continue the conversion.
"Well that's quite interesting, Comrade Omniglot, thanks for the heads up. I see you've got some form of nasty amnesia. Well, a lot of us here suffer from some form, though rarely as severe as you. I wish you luck in sorting out your memory banks. Since you mentioned "language incompatibility", I would like to ask: What languages does your 'operator' speak? If nothing else that might be a clue to her origins."
I think for a moment, waiting for a response, than realize something.
"Oh yeah, I should introduce myself as well. I am General Řehoř Urist. And speaking of language incompatibility, feel free to forget my given name. Everyone just calls me General_Urist anyway." Indeed, few people not of my native culture or its relatives can handle that voiced alveolar fricative trill. "I know I don't look the part much-" I still wear parts of a military uniform, such as boots and and a dress shirt with some military insignia, but it's incomplete and very badly battered- "but being on the Hexagonafield and it's related planes tends to badly derail the plans of anyone who normally conforms to a specific modus operandi."

I'd probably have abandoned it altogether were it not for my role aboard the Live Space Station. As I consider whether to elaborate further I realize the two likely do not yet grasp the true implications of the fact that they even were on the Hexagonafield at all. Well, at any rate these circumstances are probably not good ones in which to break the news.


2 actions:
...I look at the work the girl has done to the Casing on the Deliverport Pod. Gee, it really DOES look something like gourmet food after the battering she gave it. And despite all that, it STLL is holding out. The bank of actions sure makes it's equipment durable.
Well, you've got the process started but gourmet food ain't ready until you've cooked it! And with that I gather up a whole bunch of wooden and plastic debris from the fight in a pile, and light it on fire. (never mind the smoke, we can survive it). I then pull out my trusty Frying Pan Of Doom (A very large cast iron frying pan), pour in a nasty-looking mixture of diesel fuel, vegetable oil, reagent-grade ethanol, and some sort of highly caustic gelatin, and heat it up on top of my scrapheap campfire. When the pan is suitably warmed up and smoking and the contends bubbling dangerously, I take the diced-up Deliverport pod and toss it into the Frying Pan Of Doom. I season this monstrosity with a variety of things including laundry powder, skunk spray, massively excessive amounts of pure capsaicin, crushed bricks, and some Dijon mustard. I spend a few moments frying the now well-seasoned Deliverport pod, occasionally turning it over or such with a large spatula. Eventually, shortly after the pan's contents have burst into flame (don't worry, it's part of the cooking process. It's very through), I remove the Frying Pan Of Doom from the dying campfire and cool everything down with a CO2 fire extinguisher. Sure enough (hopefully), during the cooking process the already pre-diced Protecive Casing has separated from the rest of the Deliverport Pod, leaving the eggs easily accessible and cooked just right for some fine eating! (for an E X T R E M E L Y stretched definition of "eating".)

1 Action: I see those machineguns are going to be a perpetual thorn in my side. Well, I suppose this is a good opportunity to test out the power of that attack-reducing shotgun I made.
I pull out my Shotgun of Dope and fire it at point blank at one of the ceiling-mounted machine guns.

The Protective casing around the Deliverport pod is completely melted! The yet-to-emerge entities inside are completely exposed! Now's the perfect chance to strike!

You fire the Shotgun of Dope at a machine gun, reducing its attack power to a mere 90,000 each attack! It also deals a modest 10,000 damage!

Piono smiles widely as the duel bot comes straight for him, lunges and... Piono's not there anymore. Piono reappears behind it and slams his foot into the back of its head.
"You'll have to be quicker than that."

Actions 1-3:
The Duelbot immediately gets back up and engages with Piono, but Piono seems to be everywhere, dancing between sword strikes with a finesse and speed that is nearly unheard of. The duelbot continues pushing back and forth against Piono's strikes, only to realize that it's taking damage from BEHIND too. It quickly whirls around to find itself confronted with another Piono, only for a powerful "HEAD FROM SHOULDERS, KNEES FROM TOES" to hack an enormous chunk out of its neck, and then for another powerful sword strike to totally sever its feet from its legs. The Duelbot stumps around on the ground, only for Piono to pick it up and chuck it across the room. Another Piono dives off one of the armor cases grabs it and twists in the air, and slamming the Duelbot down through a basketball hoop that was hastily erected by a pair of other Pionos in the interrim.
The Duelbot bounces off of the ground, only for another Piono to take out a warhammer (not Terra Firma, that probably wouldn't fit in the bank) and slams it into the ground, sending the duelbot ricocheting around the room, causing various combatants to have to duck and weave around the manic bouncings of the Duelbot. The Duelbot is completely and totally unable to respond as Piono continually smacks it with the warhammer, causing it to smash around the room with greater and greater speeds, until finally he winds up a massive spinning hit that sends it careening into the player-backed walls at the back of the vault, which it ricochets right off of and back towards Piono. Another Piono, who's been building up his power with Levis Ignis, the fire axe, jumps over the shoulders of hammer Piono and brings the axe down in a massive fiery strike that slams the Duelbot into the ground, melting the floor around it with the intense heat given off, which is followed up by another piono iceskating in on a trail of personally-made ice and freezing the floor around the Duelbot, causing it to be stuck in the floor, making it easier for Piono to wail on it.

Piono looks down at the Duelbot on in the floor, and shakes his head. "It's no good, we'll have to operate." Several more Pionos gather around him, putting on surgeon's masks from the inventory. "Alright gentlemen, we have 15 minutes to save this man's life. We need to do it right the first time." "Understood" "Aye aye sir" "Got it." "Guys aren't we allergic to latex?" "Why would we be allergic to latex." "Hush stay on topic." "They're making weird faces at us." "Well they did when we did the barbershop bit in the real life fight too so that's only to be expected." "You know talking to ourselves like this when we're literally sharing a time-split consciousness is inane right?" "Yep" "Absolutely" "It's still fun though." "NOBODY MOVE. I dropped my contact lens." "WE DON'T HAVE CONTACTS" "We've already been over this, this whole thing is just for comedic effect." "HEY HEY HEY THE PATIENT IS ESCAPING I MEAN WAKING UP." "Quick, apply anesthetic!" One of the Pionos who is already in full surgeon's garb hits the Duelbot in the face with a hammer, denting its head back into the floor.
"Alright, let's begin. Scalpel." One of the other Piono's hands him a scalpel, and he begins wrenching it into the Duelbot's outer core, tearing it open much like one would expect to be done with a can opener. "Hacksaw" He is handed a large chainsaw. "Did I ASK for the precise surgical dismemberment tool? I asked for the HACKsaw." He is then handed the hacksaw, which he uses a crowbar to peel open the front of the Duelbot's interior. The Duelbot is, understandably, feeling quite put off by this whole thing, and struggling to escape. It's efforts are quickly hushed with another bonk on the head.
Meanwhile, several other Pionos are off to the side, making snide remarks. "I don't think that man's EVER been to medical school." Is followed up by the chainsaw being tossed at his head. "Quiet! This is an operating room, not the Muppet Show, or even worse, a medical drama. Now bring me the blowtorch or hush your yapping." The blowtorch is brought over, and a low electronic whine is heard throughout the room as the duelbot attempts to scream, and fails. A number of other tools are called for, and slowly, but surely, the Duelbot begins to look less and less like a Duelbot and more and more like scrap metal. With the final call of "DEFIBRILLATOR" the two prongs of the electric shocker, which, instead of being hooked up to a regular battery pack, is hooked up to an industrial-strength generator, lessened only in impact by the fact that it isn't running, is jammed into the Duelbot. With a quick underhanded application of Arcum Aereum the Duelbot begins convulsing wildly as enough electrical force to power a star destroyer is pumped into its being.
"Gentlemen, this is a solemn day. We have let our first patient slip into the afterlife." "Dude I think its still moving." Another hammer thwack. "We have let our first patient slip into the afterlife. Let us have a moment of silence..." and the various Pionos merge back together. Piono turns around to the remainder of the room, almost all of whom, including the robots and turrets, are looking on in horror. He gives a deep bow.
The Duelbot stands up behind him and he rolls his eyes. "Couldn't leave well enough alone could ya?" Piono whirls around, Vi Forti, the metal flail suddenly manifesting in his hand and he clocks the Duelbot so hard that its head, already mutilated and brutally abused to near breaking point goes flying off, and lands precisely in the fishbowl that was conveniently placed in the corner of the room a few seconds before.

+6 advantage to you against the Duelbot! It somehow still functions, desperately crawling at you like a roomba! Everyone is disappointed. This is hardly a duel at all!

Current CP: 15

Eyowe uses 10 CP

15 CP --> 5 CP
-------------------------------------------------------
x3 Actions + 10 CP

The two mounted machine guns are probably enjoying the fact that they're both back in action. Maybe they're not enjoying being back in action. I dunno. I'm not some sorta machine whisperer here, but the two sure do suddenly find each other veeeery annoying to be with. So annoying, in fact that they should just shoot each other. And they do, and now they're destroyed again, probably.

We look at Eyowe and, he suuuure didn't have anything to do with it! Totally definitelyyy! Just look at the guy and tell me he's capable of doing something like that.

(...that was sarcasm of course he hacked those two machine guns)
-------------------------------------------------------
Actions Done:

x3 + 10 CP: Attacking the two Machine Guns.

The Machine Guns blow each other up. AGAIN. They retract into the ceiling for more repairs. Looks like they won't be back for a little longer than last time.

All the Bank of Actions employee robots glare in your general direction. You put your hands behind your back and whistle innocently.

Charge 3 CP while mediitating on the idea of fury

Fury... fury... BEEEEESSSSfury... fury...

(2) Algot asks Fenix how good he is at the Ju-GI-Oh card game and if he is good at it warps reality to turn his duel into a Ju-Gi-Oh duel. The reality warping process is really complicated involving SCP-826, Exodia the forbidden one, a blue eyes white dragon, mario, a question block, link, the dark magician, the triforce, the seven chaos emeralds, determination, the millennium puzzle, the six human souls, all seven notebooks, a weeping angel, the tardis, the concept of pot of greed, water, the hydra, silver the hedgehog,<name> Jugemu Jugemu Goku No Surike Kajiari Sigamuru Sigamuru Unarimatsu Furiamatsu Parapoji Parapoji Paipo Paipo Paipo No Surindai Surindai No Gurindai Gurindai No Pampakreno Pompakorano Choche Nemu Choche </name>, SMG4, a Waluigi launcher, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 failed attempts to kill SCP-682, the magical artifact used to defeat the godmobees (bees that had weaker versions of all the godmodder's powers), luigi, king De De De, Gold, diamonds, the gungeon, 99 dimensional doors, superman, batman, hal Jordan, asriel dreemur the god of hyper death and SCP-173.

Fenix is completely confused, totally unsure of how to navigate this duel! He plays cards at random, and it somehow works! Fenix has won his duel!

Fenix: ...Thanks?

'Bugger.' I think to myself at the sight of two Terminatorbots on top of the fact that the Laser drill is fire, although at least one of the Terminators is on it's way to the scrapheap.

Looking to the side I see CaptainNZZZ is trying to put out the fire that is spreading across the Drakken Laser Drill. 'Better help them with that. I wish for the fire spreading across the Drakken Laser Drill to be put out!' Suddenly a large levitating fire extinguisher appears over the Drakken Laser Drill and after a few seconds starts spraying a large volume of fire foam that has a red tint to it all over the fire that is on the the Drakken Laser Drill. (3 CP)

'Well, hopefully that will be sufficient.' I think to myself, Then I move unto the next Item on the big list of things to do. 'I wish for a attack shield to be given to Fabricators that DragonofHope created and for a attack shield to appear over the Case Unlocker as well.' Suddenly two red translucent knights in armor appear over both the Fabricators and the Case Unlocker. A few moments later the red Translucent Knights ready their shields and prepare to give their lives in the defense of the Fabricators and the Case Unlocker. (2 CP)

(OOC: Just for the sake of being clear I gave out normal attack shields, I just wanted to add a bit of flavor by making the attack shields appear as knights.)

The fire extinguisher further reduces the burning by 50,000! The fire is now mostly put out!

Two attack shield knights prepare to guard against one attack aimed at their lieges!

(Good luck with the hurricane!)

(2x)I throw 2 Distraction Bullets at the 2 Duelbots,one for each,that will briefly cause them to be Distracted for the next round
(1x) I throw a Flask of highly corrosive acid at the Protective Casing of the Deliverport pod to melt it off

Just as the sole remaining Duelbot gets distracted, Piono lands one final killing blow! Piono is free of his duelbot!

The highly corrosive acid passes where the protective casing used to be, melting some innocent entity eggs instead! 170 Entity Eggs destroyed!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13-3

I hand the player knife to Fenix.
"Hope this helps in your duels, mate!"


I spend my actions this turn lightly blowing on the Duelbot engaged with Piono in such a way as to completely screw up its defenses and attacks, giving Piono a major advantage in the fight.

Fenix takes the Player Knife! In any future duels he ends up in, he'll deal triple damage against his attacker!

With Piono's duelbot already slain, you charge 3 CP instead!

Free Actions: Great, there's interference. I can only get 2 questions in at a time.
1: Hey Ion, has your Godmodder seemed to have legendary weapon buffs, such as acting twice, ignoring player invulnerability, or having perfect luck? If he shares weapon attributes between both of his bodies, it could mean trouble, especially because the Allsight Spectacles have a 50% failure chance that would cause them to always fail against the Godmodder.
2: What would be the problem with using this Bank's assets to overwhelm one side of the Godmodder fight? For instance, if we got control of all actions with unclear ownership (i.e. those that real-world players aren't after), it seems like we could use it to overwhelm the Hexagonafield Godmodder and take the edge.
3: Hey, our Godmodder should have 90 HP, unless he took damage on the hexagonafield while we were helping you. (this isn't a question, so I can just insert it freely).

Action 3: Since apparently psychic blasting a robot factory doesn't work, I instead use my lightning bolt railgun to blast it with high-powered kinetic slugs that are also carrying powerful electrical charges. That should overload the generator and disable it. If it does, I then begin using technomancy to hack it. A subverted duelbot generator, especially if we bring it back to the hexagonafield, could stall the Godmodder for quite some time. Or at least harass the bank's guards.

Ion: ...No, I don't believe I've seen our godmodder have... those effects...

Brillo: I really am not envying you guys if that's what you have to deal with!

Ion: ...I'd prefer we get the unclear ownership actions, but... the FFA already has them claimed...

The Duelbot Generator sparks, overloads, and finally, EXPLODES! The parts scatter in every direction, and you finally don't have to deal with it anymore! Everybody cheer! HURRAH!

As soon as you try to hack the Duelbot generator's remaining parts, a little plastic hand-thingy pops out of its destroyed corpse and slaps you. Hard. No. Bad Crusher.

10 CP

I conjure up the finest of regeneration potions, cast Aqueous Solution to Electricity on them, and infuse the Drakken Laser Drill with the resultant nanobot-infusionmatrix-battery hybrid. Then I cast "Enhance Quality" on that regenerative mix, bolt on a Ex Nihilo generic metal generator to give supplies, install a whole bunch of backups, and, as a grand finale, displace the Drakken Laser Drill from the set of non-naturally regenerating entities into the set of naturally regenerating entities.

OOC: Big increase to the Laser Drill's regeneration.

17 CP + 3 Actions (OOC: Redirecting damage from the Machine Guns Into the Flamethrowers, and vice versa, prioritizing the destruction of the Machine Guns)

The flame-thrower aims at the ceiling mounted machine guns. It switches back to it's target. it aims at the machine guns again.

Space warps, pointing it to the target. The Flamethrowers compensate for the change.

A big pipe is attached to the Flamethrower Nozzles, with the other end pointing at the Machine Guns. It's whacked against the ground with the help of the Flamethrower Rotation Turret until it breaks.

Suddenly, the parts of the Flamethrowers are rearranged such that it sticks a dozen meters out of the ground and the Machine Gun Turrets are between it and it's potential targets. The defenses of the bank remind reality this is no way to behave.

So it goes, on and on, and on.

Then, when the Flamethrowers and Machine Gun actually fire, it becomes apparent it was all a distraction.

All but one of the Flamethrower Fuel Tanks are in the Machine Guns.

All but one of the Machine Gun bullets (propulsive smokeless explosives included) are in the Flamethrowers.

The Machine Guns fire into the Tanks.

The Flamethrowers light up the bullets.

Explosions resonate across the room.

"Well, there goes those problems!"

Drakken Laser Drill now has +50,000 regeneration! This more than counters the remaining flames!

Floor-mounted machine gun DESTROYED! Well... not quite. It's just forced to retract into the floor and begin repairs! The Machine Guns were already destroyed, but your reality-warping powers compensated by summoning MORE bullets to destroy the Flamethrower! You save 10 CP, since you didn't need it.

--------

ALLIED FORCES:

The Relic warps into the bank, thanks to its desire to be with Kyleruler! It's here to help! (Note: It is still on fire.)

Fenix pulls back and rests...

Fenix: Right, we're doing this! Victory is fast approaching, and better yet, no more Duelbots!

Fenix: This turn, let's clean up. Just so long as we don't get distracted, this will be easy. Take out that Terminatorbot before it can threaten the Drakken Laser Drill!


The Fabricators make their first batch of allies! The Shield Soldiers shield the Case Unlocker and the Drakken Laser Drill! Both Gun Soldiers attack the Engineerbot, destroying 2 of its attack shields! The Case Unlocker approaches Case E and gets to work...

BANK OF ACTIONS:

The weakened Terminatorbot V1 expires from its status effects! It never got to kill anything...

The Terminatorbot V2, not at all hindered by anybody this turn, begins to charge up its unblockable instant-death attack! It'll kill something important for sure if you don't stop it in the next 2 turns!

The ceiling-mounted machine guns and floor-mounted flamethrower are all out for repairs. The machine guns will take an extra turn to get back, since they've already been destroyed once.

A drill pops out of the bottom of the Deliverport pod, and it begins to drill downwards... next turn, it'll break into the lower level for sure!

The Engineerbot, too distracted to do anything, takes the old and outdated computer and begins working on upgrading it! He quickly succeeds, and immediately regrets letting himself get distracted... but wait! He sets up the computer on his terminal, and gives himself extra processing power, allowing him to... to... to gain attack shield regeneration every turn! Hah!

A new Deliverport pod drops out of the ceiling! Don't let it break into the lower levels and get your allied Players!

An Alarmbot V2 appears! This one is extra-tough!

BASEMENT:

Within the depths of the bank, A/B/C uses their ULTIMATE COMBO ATTACK again (and again, and again...) while Brillo and Ion cheer them on! 15% generator destruction! They're about halfway done now.

--------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 7,500 x 2 HP, +2 Soldier/Worker each turn! (protected from 2 attack)
Soldiers: 300 x 2 HP, 500 x 2A
Workers: 100 x 2 HP (can work)

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)(burning, -25,000 HP per turn)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N]Drakken Laser Drill: 840,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(burning! -10,000 HP/turn!)(regenerating +50,000 HP/turn)(protected from 2 attack)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)

[N]Case Unlocker: 1/1 HP (unlocking Artifact Case E in 1!)(protected from 2 attack)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 3/4 (Player Knife - deals triple damage in duels)(protected from 1 attack)

[N]Terminatorbot V2: 150,000/150,000 HP, 5,000,000A, 1/2 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)

[N]Ceiling-mounted machine gun: Repaired in 2! -10,000 attack power!
[N]Ceiling-mounted machine gun: Repaired in 2!

[N]Floor-mounted Flamethrower: Repaired in 1!

[N]Engineerbot V1: 300,000/300,000 HP (Upgrades a system/robot each turn)(protected from 9 attack, +3 attack shields/turn)(Strong Stun resistance)

[N]Alarmbot V2: 250,000/250,000 HP (trying to raise alert level)(50% dodge rate)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Deliverport Pod: (Eggs vulnerable!)(Pod leaving in 1!)
Entity Eggs: 330 x 100 HP
Elite Entity Eggs: 10,000 x 10 HP

[N]Deliverport Pod: Protective Casing: 50,000 HP(Needs to be destroyed to attack the eggs!)(Pod leaving in 2!)
Entity Eggs: 500 x 100 HP
Elite Entity Eggs: 10,000 x 10 HP

[N]Artifact Case B: 40% unlocked (Epic-level item inside!)(+20% unlocking each turn!)
[N]Artifact Case C: _ _ _ _ _ _ _ _ _ I _ (Epic-level item inside!)
[N]Artifact Case D: _ _ _ _ _ W _ _ _ (Epic-level item inside!)
[N]Artifact Case E: Needs to be unlocked by Case Unlocker! (Epic-level item inside!)

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 55% intact!

---------

Player info:
Captain.cat - CP: 21(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 28
That-Random-Guy - CP: 25(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 1(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 3(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 12 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 7 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 11
Krill13 - CP: 5 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 8
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
Bank of Betrayal IV
Focus:
Piono takes his metal powers and nails the engineering bot to the Terminatorbot's gun. No matter what happens now, the terminatorbot's first attack will hit the engineerbot instead of what the terminatorbot wants to hit.

All of a sudden, the glue heats up... its become hot glue! Thank the Player who helped you...

No matter what happens, you say? The engineerbot gets REALLY INSPIRED at saving his own life JUST to make you mad! The engineerbot rips themselves off of the terminatorbot's gun, leaving a bit of themselves behind! 65,000 damage to the engineerbot!

Alright. Information is good.

Action 1: Case C: AAEAAAAAAIA

Action 2: Case C: CCCCCCCCCIC

Action 3: Case C: OOOOOOOOOOO

Didn't say you had to enter words in.

First guess is totally wrong.

Second guess, 2 Cs are right.

Third guess, 2 0s are right.

[x2 Eternity]
I walk up to the terminatorbot. I look him in the eye. waitdoesheevenhaveyesuh. I narrow my eyes, and I...
continue staring.
I stare at him as time goes on. Stars fade, metal rusts, pie... uh, is eternal, civilizations rise and fall, and I continue staring.
A eternity goes by.
I then suddenly grab him at lightning fast speed, and,
BOO!
Damage and stuff.
[x1 Roll And collection]
Alright, we need a paradox?
I'll give you one.
I grab the charge stone we brought. And hold it to the sky. CHARGY STONEY MAGICKY JUSTTH DOTH THITH SHITUTH PLEASE.
The charge stone is used. The energy is released. I send my elite paradox bloodhounds after the energy, to grab it.
[xERRORMORETHEN3ACTIONSDETECTED]
I walk over to the Flamethrower, and snatch the Metallica Plant our, replacing it with the used Charge Stone Husk.

The Terminatorbot gets... stared! Its taking damage over time? Yay?

You break the Charge Stone! Too... much... wait... huh? Looks like you managed to grab and encapsulate the energy, so there's no roll this time! The energy is INCREDIBLY volatile, though, and you know the only reason this is working is because you have a mini-quest related to it. In other words, you shouldn't try to do that again!

OOC: Um the Redirifle is on the HEXAGONAFIELD meaning I'm not using it and if I was I'd only be using a single action to create an attack redirector not two actions.

Turning my mind all the way back to page 180 I recall that time I spent an action researching Nega-HP type entities. I learned that while not hard to make Nega-HP entities suffer from special focus from the Godmodder due to how they have to be dealt with differently than other entities. Now that's a hefty drawback to summoning them...but wait. Sure the Bank of Actions will no doubt send healing units but maybe, just maybe, the lack of the Godmodder will allow this to work.

Reaching into both the elemental plane of negative energy I draw dozens of strands of negative energy that twist and coil like DNA and the energy of the Void in an empty pocket dimension. With that finished I move to work on the physical form. Fusing dozens of human sized crystals into a vaguely humanoid shape I pull out a hammer and chisel to rapidly add details and shape to the crystal golem. With its form finished I open up the pocket dimension and infuse the two types of energy into the golem, christening it as the Crystalline Golem.

1 action into attack, 2 actions into negative HP (x3)

Oh, that's true. Apologies. The Redirifle retroactively cools down, ashamed at its overeagerness.

Crystal Golem Summoned! It joins the ranks of your allies.

1 CP -
Quickly, I pull out a fire truck from the nearest non-existent garage and blast the Relic in order to extinguish it.

"Whew, at least that's over..."

Focus - Terminating the Terminator
"Hey, TerminatorBot! I need you to watch this!" Quickly whipping out a smartphone seemingly from the same non-existence of the fire truck mentioned earlier, I pull out YouTube and show him that one episode of Autoresponder Moniker's fortnite lucky block series, making him take cringe damage due to how terrible that video is...

Oh wait, he can just look away. Let's fix that too.

Building an extremely temporary structure around the bot, I place panels on all sides (yes including the ceiling and floor) that show the most cringey videos findable on YouTube - with no escape. I'd imagine he'll break out of it next update, but till then... hope he likes bad Minecraft you tubers.

Relic Info:

Current Orders:

Use Air Slash on the Engineerbot, to pierce through the attack shields!


Fire — — — x — — — —Water
Air — — — x — — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.




The Relic is extinguished! Excellent!

In addition to being stared, the Terminatorbot is now cringing a massive amount! Even though its a robot and doesn't really have a face, it steamrolls out of the containment channel with its internal parts and wires all twisted up into a cringe! The continuous pain is making it take even more damage over time!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13-3

I give Piono my three CP, then.


I take the fire from the Drakken Drill and put it on the Terminatorbot instead.


I raise my hand made out of the soulflayer chunk.
"See this, robot? A trophy from the most powerful machine ever created. We blew it up. It wasn't even that difficult. Fear us."
The now terrified Terminatorbot is hopefully too busy being scared to warmup its attack this round.


I use a whole action to properly analyse the Old Control Panel to see exactly what each button does.

Piono gets 3 CP!

Since fire spreads, the fire immediately goes back to what it was after you take it away from the drill!

The Terminatorbot is quivering and burning! That, plus the cringing... brrr... okay, fine! The Terminatorbot decides not to charge this turn! He's too scared!

3 actions+6 CP: I start melting the exposed eggs and elite eggs. I turn the Melt-Inator dial from Hot, to Very Hot, to Super Hot... and then I turn the dial the rest of the way towards Hot except there's now a label reading "Ultra Hot" over it and it gets even hotter for them somehow. After the eggs have melted into unrecognizable slush, I happily scoop some of it into a bowl... and then throw the bowl down in anger because I forgot to take off the shells beforehand.

(By the way, Moniker, I was looking back through the updates and I realized you forgot to deduct 11 CP after I did the machine gun-destroying attack.)

Really? Thank you for reminding me, The_Two_Eternities.

The eggs/Elite eggs are all melted into this awful slurry! Even if you had left the shells on, they still wouldn't taste very good... but the entities inside are all absolutely, 100% dead. As they should be. If the real-world Players knew what you had done, they'd be thanking you.

Now, be careful not to slip and get a face-first of awful omelette!

I use 3 more actions to improve all workers that have been made, and will be made. I then order one worker to work on the base, and the other to work on the Drakken Laser Drill. I order my soldiers to defend the base.

I also have an idea, what if we make an anti-teleportation field, and give it to the person with the Spectacles?

Your workers have been improved! Slightly.

You can't split them up like that, though! They all have to work as a team. For now, they're going to focus on improving the base.

Focus!
I strike at the engineer bot's shields many times. And then throw him into the burning eggs.

GAH! NO! FACE-FIRST AWFUL OMELETTE!

Four engineer bot attack shields destroyed!

BTW what's even happening?

Hey, Evonix! Essentially, right now, you're all invading the Bank of Actions to reclaim valuable loot and other actions that it stole from you earlier! Right now, you need to hold out and kill as many enemies as you can while another group of Players takes out a generator down go. Current useful objectives would be to help protect the Drakken laser Drill, which needs to stay alive, putting status effects on the Terminatorbot, or destroying the Alarmbot! Or, you could help unlock the Artifact cases, and get the valuable loot inside!

Action 1-3: I go to Terminatorbot V2 and using 5 CP, I create a curse that lowers resistance to direct damage which I use on it.

Somehow, your curse just ends up making it take more damage over time! The Terminatorbot V2 is now CURSED! Its taking 42,000 more damage each turn!

Free Action: Look, real-world players, if the Godmodder happens to be charging at all, don't even bother building an army. With a 15 point charge, the Godmodder was just recently capable of wiping out the second-most-powerful snowballing force in existance, which at the time of being obliterated had about 30 million attack and 300 million HP, combined with about several hundred layers of defenses that would supposedly stop a Godmodder attack agains them. If the Peacekeepers couldn't withstand his charged attack, what chance do your entities? And that's 15 points of charge, just 5 might obliterate your forces.

Entity Actions: Suddenly, it is revealed that Janus isn't actually just a mere dumb entity. No, part of his creation involved the use of the Tactician in a Jar to give him a massive combat intelligence buff. So, because there's a giant star of instakill about to land on him and his Player isn't there to protect him, he retreats himself into the Stasis Pod well before the star lands.

Focused Action: I decide to take a break and charge 3 CP.

The real-world Players are focused on their task, but you can see the gears in their brains turning. They have at least made a mental note of your words.

Janus will be in the stasis pod next turn!

+3 CP to you.

(x1)I assist Piono's Action and Hot Glue the Engineering Bot to the Terminatorbot's Gun making it even harder for it to escape

(x2)I remove the Protective Casing of the New Deliverport pod by sinking a Ship into it to fit the -port part of it's Name! This may also deal damage to the Eggs if the Portective Casing isn't too thick though...

You somehow manage to wedge an entire to-scale replica of the Titanic into the Deliverport pod's protective casing! 35,000 damage!

Actually, the Hurricane of Despair only made the Peacekeepers leave the field. They came back.
Action 1: I go to the upgraded computer, and give it a virus. The Engineerbot has received a virus. This is very bad. It must be gone immediately, or it very much will do bad things.
Actions 2 and 3: I take the Alarmbot V2, go into the first Deliverport pod, and smash up a very large number of elite entity eggs with it, before kicking it away.

The virus is not removed immediately, and thus begins doing very bad things! The engineerbot is taking 6,000 extra damage each turn!

The Deliverport pod is very dead, so you just smash the Alarmbot... or you WOULD, but as you dive to grab it, it suddenly dodges out of the way, leaving you to fall right smack on your face!

Current CP: 5
-------------------------------------------------------
x3 Action

Eyowe gives a nice-looking pair of roller skates to the Alarmbot. Y'know? To boost their dodge rate and all that cool stuff because Eyowe is a very nice guy?

...yeah, no the wheels don't even spin, it's covered in cobwebs, it's just generally very awkward to walk around with, it's just stuck on their feet now, their disappointment is immeasurable, and their day is ruined.
-------------------------------------------------------
Actions Done:

x3 Action: Lowering the Alarmbot V2's dodge rate and ruining their day.

The Alarmbot is now having a much harder time dodging, specifically a 35% harder time dodging. AND their day is ruined. Thanks a LOT, Krill13!!

(HINT: THE ALARMBOT'S THANKS IS SARCASTIC)

tCP: 11+3

This is ending up like I'm charging a spirit bomb.

Not a spirit bomb... a soul bomb! To fit the theme of Players being souls!

Seeing the Alarmbot's dodge already being hampered by Krill13 I decide to help him out further in reducing the Alarmbot's dodge rate!

Focus - Restraining hands

'I wish for 3 hands to appear and restrain the Alarmbot so it is unable to dodge anymore!'
Suddenly bursting forth from the ground 3 hands made up of red energy surround the Alarm-bot and in a instant start trying to grab the Alarmbot. It dodges the First one by jumping to the side and rolls away before the second one can land on it but as it rolling away it falls into the grasp of the third hand and it takes hold of the Alarmbot. As it tries to wriggle out of the hands grasp the other two hands rush forward and grab it holding it as it tries to escape. The hands do not hurt it but they are making it even harder to dodge anymore attacks that will be directed at the Alarmbot. (4 CP)

As the Wheels from Krill13 make it awkward to move and the hands are restraining the Alarmbot I call over to Fenix. "Fenix! We have reduced the alarmbot's dodge rate, Could you please finish it off before it can increase the alarm level and cause another Terminatorbot to appear?"

The Alarmbot is restrained, and completely immobilized! Not only is its dodge rate 0%, the next attack to hit will deal double damage!

Fenix: Right, I've got it!

Oh great, a second deliverport? Oh well... I'll do this one a little more directly.

FOCUS: I take the cast iron Frying Pan of Doom and use it as a heavy blunt weapon to smash the crap out of the 2nd deliverport's protective casing, and when/if the casing shatters I continue using it to smash the eggs inside.

WHAM! WHAM! WHAM! Eggshells and corpses litter the ground as you destroy both the remnants of the protective casing, and 300 of the Entity Eggs inside! +300 Kills! This gets you an elite ranking in the list of top Entity killers!

OOC: (So as it turns out, Moniker isn't grabbing Bank of Actions Quotes until tomorrow)

IC: Quite happily, I perceive that Captain.cat has asked Felix to deal with the Alarm Bot. Of course, I want to be sure. Alarm Levels are bad news.

3 CP + 1 Action (OOC: My attempt to attack in such a way that if the Alarm Bot already has no dodge rate, it takes damage instead. If that's invalid, please just interpret this as a slowing attempt).

So. Alarm Bot. Might still be able to dodge a bit. Time to do-wait. I have a clever idea.

I center my powers upon the Alarm Bot.

Time for the BEEEEEEES.

Once, the multiverse was turned into bees. Much epicness later, everything was fixed. I call upon my memories of that time, and

...

...

17 horses and lightning generator


. . .


. . .


"Sorry, but the Wheel really has taken out a restraining order against you. Jagganoth was even angrier about the Anime Girl incident than we thought. On the plus side, here's Maya's sword. Yes, it's broken. Sword Saints are like that."

. . .

Once the whole epic saga is over, everything is retconned, no time passes, and the Alarm Bot, which was caught in the whole thing to do my recentering of my more passive reality warping abilties, has had joints get filled with dust, programming errors appear from the situation, and motors gunk up. It's been slowed down to zero and rather notably damaged.

2 Actions

The Case Opener now has the Dodyguard, which is a bodyguard shaped like a D (the hole in the center is still filled in, just lower thickness than the rest of it.) The Godmodder can't turn it because he isn't here.

The Alarmbot takes DOUBLE DAMAGE from your attack! 130,000 damage to the Alarmbot!

The Case Opener is now in possession of the Dodyguard! The Dodyguard essentially functions as 2 attack shields!

A/B/C: +3 CP.

Omniglot speaks. "The Operator has not spoken in any language in my current version of our combined databanks, but as our databanks are corrupted this may not be accurate information. My purpose is to transmit unique psionic-wavelength signals, enabling my messages to be understood in almost any given language. Thank you for your concern, will need further defragmenting to give a proper answer."

The girl looks at her two arms. What was even up with that, before? Her arms are getting confusing, though, she doesn't seem to have much thought on the matter. She stares deeply into the arms of goldenrod and cobalt, wondering what story was involved in giving her these... Or, in general.

[x3] She seems mildly distracted right now and does nothing other than passively build power.​

---------

ALLIED FORCES:

Fenix sprints forwards at the weakened Alarmbot, and cleaves straight through it! He then continues straight to the engineerbot with half his attacks! The gun soldiers move in and back him up, with the Shield soldiers giving him 2 more attack shields! Every engineerbot attack shield destroyed!

The Drakken Laser Drill is getting close to done charging... everything is right on schedule, and its still doing just fine!

The Case Unlocker finishes work on Artifact Case E! Contained within is the new treasure for your DEATH Stasis Pod... the True Multiplier Orb! An extra one for your usage! With that done, the Case Unlocker leaves the field. The Dodyguard switches over to protecting Fenix.

DragonofHope's workers begin tinkering with the Fabricators, making them stronger! The soldiers team up with the Crystal Golem to attack the Engineerbot, dealing 6,000 damage to them!

The Relic uses AIR SLASH on the Engineerbot! 6,000 damage!

BANK OF ACTIONS:

The Flamethrower pops back out of the ground, and prepares to get burning! The machine guns are still being repaired...

The Deliverport pod continues trying to burrow to the basement! It's going to finish next turn!

The Terminatorbot quivers in fear of the Soulrazer chunk! Its so afraid, it blasts it out of existence instead of charging this turn! Phew... wait, no! Now it won't have enough time to charge before the crippling status effects kill it... maybe it can still make it!

Two new alarmbots appear, a V1 and a V2!

The engineerbot realizes something. The Terminatorbot is taking 72,000 damage per turn. If even one or two more actions are thrown at the Terminatorbot's way, its the end! So the Engineerbot works even more... upgrading the Terminatorbot into... the TERMINATORBOT V3! MAXIMUM LEVEL! Now, its fully healed (though the status effects aren't gone), but it kept its attack charge, AND got way better! The Terminatorbot V3 will take out the Drakken laser Drill FOR SURE!

THE BASEMENT:

The Players all attack the generator! Again! 15% damage!

Brillo: I wish I was up on the surface! It's probably way more fun up there!

The generator is now officially more than halfway dead. You've only got a handful of turns left. You can do this!

---------

Suddenly, something called from deep within the bank arrives, dropping down from whatever magical engineering bay is in the ceiling... it is... the Bank's ultimate weapon...

The InfiniteBot.

The Infinite Bot has INFINITE HP, and INFINITE attack! Normal entities are completely useless - only Players stand a chance of killing it! Its attacks can also be blocked by attack shields.

The Infinite Bot... looking closer, it isn't even a normal entity. It's some sort of special... infinite entity. Can the godmodder make these? You hope not...

---------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 9,000 x 2 HP, +2 Soldier/Worker each turn! (protected from 2 attack)
Soldiers: 300 x 4 HP, 500 x 4A
Workers: 300 x 4 HP (can work)

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ---++---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - CaptainNZZZ]Crystal Golem: -30,000/-30,000 HP, 4,000A

[N]Drakken Laser Drill: 840,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(burning! -10,000 HP/turn!)(regenerating +50,000 HP/turn)(protected from 2 attack)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)

[N]Case Unlocker: 1/1 HP (unlocking Artifact Case E in 1!)(protected from 2 attack + 2 more attacks from Dodyguard)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 4/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)

[N]Terminatorbot V3: 300,000/300,000 HP, 5,000,000,000,000A, 1/3 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)(Stun Immunity)(Bodyguard ignorant)(Instant kills negative-HP entities)(Stared cringing burning CURSED, -72,000 HP/turn)

[N]Ceiling-mounted machine gun: Repaired in 2! -10,000 attack power!
[N]Ceiling-mounted machine gun: Repaired in 2!

[N]Floor-mounted Flamethrower: 200,000/200,000 HP, Burn x 2!A (self-repairing-1)

[N]Engineerbot V1: 223,000/300,000 HP (Upgrades a system/robot each turn)(protected from 3 attacks, +3 attack shields/turn)(Strong Stun resistance)

[N]Alarmbot V2: 250,000/250,000 HP (trying to raise alert level)(50% dodge rate)
[N]Alarmbot V1: 150,000/150,000 HP (trying to raise alert level)

[N-INF]InfiniteBot: Protection: Ultimate Casing guarding Ultimate Core, Offense: Laser of Infinite Death

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Deliverport Pod: (Eggs vulnerable!(Pod leaving in 1!)
Entity Eggs: 200 x 100 HP
Elite Entity Eggs: 10,000 x 10 HP

[N]Artifact Case B: 60% unlocked (Epic-level item inside!)(+20% unlocking each turn!)
[N]Artifact Case C: _ O _ _ C _ _ O _ I C (Epic-level item inside!)
[N]Artifact Case D: _ _ _ _ _ W _ _ _ (Epic-level item inside!)

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 40% intact!

---------

Player info:
Captain.cat - CP: 20(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 25(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 34(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 3(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 3 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 14
Krill13 - CP: 5 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 11
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
Bank of Betrayal V
(x1)An Infinite Attack huh...I apply a similarly Infinite Attack Shield specifically against this Infinite Attack from the InfiniteBot on the Drakken Laser Drill

(x1) These Eggs need to go now. Using my BUFFNESS,I engage Technique:One Punch against the entire collection of Entity Eggs in the Deliverport Pod to Destroy most of them

(x1) I suddenly have a bad feeling for the Alchemiter and teleport it to area where the Gun Soldiers are,maybe they can find a use for it

You add an INFINITE attack shield! ...It's just a regular attack shield. They already have infinite blocking power.

Your punch destroys a vast amount of eggs in a giant explosion! Somehow! 170 Eggs destroyed!

Its too late! Plus, teleportation into or out of the bank is disabled right now. The poor Alchemiter...

3 actions+4 CP: And now, I start freezing the exposed eggs and elite eggs. Totally different, because I'm shoving them into a refrigerator. The thermometer inside drops from 200° K, to 100° K, to 50° K, to 25° K... and it keeps dropping until it reaches 0.5° K or so. But what's this? The temperature is now dropping linearly! 0.4° K, 0.3° K, 0.2° K, 0.1° K...
0° K.

-0.1° K.

So... temperature is basically how much the atoms in an object are jiggling around, right? Right. So, turns out it wasn't a refrigerator. It was a Refrigerator Simulator. Due to an unsigned integer overflow feature when I coded it, well, negative values roll over to very high positive values. And the shock of the atoms moving around so much when the molecular bonds were so brittle (because frozen things are brittle) causes every single molecular bond to violently explode, resulting in nothing more than atom-sized dust.

New reaches of science are being explored! Or, wait, maybe its not new reaches of science, so much as it is new reaches of simulator glitches... All remaining entity eggs + 3 Elite entity eggs explode!

For the record, I was trying to yell boo at the Terminatorbot because uh damage.
Yaaay. Paradox energy gotten. I check how much energy there is. Perhaps I can use some of it for other stuff too? Maybe I can ask JOE to modify his Charmzard Energy Generator, if that's still a thing.
Anyway.
I toss a infinite amount Elder Finite Elementals at the Infinitybot.
I steal the Metallica Plant, and replace it with the broken Charge Stone.
I then start doing some research on Legendary Weapons...

You have exactly enough for the one use - making the thing you need! Maybe JOEbob possesses what he needs for another charge?

The Elder Finite Elementals mostly bounce off the Infinitybot's Ultimate Casing... but you've maybe made a dent?

Research on the legendary weapons? What sort of research?

Wow the Terminatorbot V3 is under quite a lot of DoT effects, a normal same person would probably feel somewhat shocked at the cruelty of the Players. Personally on the other hand I feel the Terminatorbot V3 is not suffering enough.

Above the Terminatorbot V3 a green tinted cloud appears and a torrent of acid rain pours down upon the Terminatorbot V3. The Terminatorbot V3 rushes off to the side to get away from the acid rain only for the cloud to effortlessly remain above it and the acid rain curving through the air to strike the Terminatorbot V3. Enjoy yet another DoT effect Terminatorbot V3, this one's on me! (x1)

The Crystal Golem suddenly glows a deep purple as I place an Anti-Healing Shield on it. A specialized attack shield really so the energy cost should be the same, might as well make sure my first summoned entity in awhile lasts longer than a turn or two. (x1)

Great the Floor-mounted Flamethrower is back, joy. The last time it was activate it inflicted a -100,000 HP burning effect on the Drakken Laser Drill, we can't afford that happening again. Fortunately now I have a meatshield Nega-HP entity to absorb some of the Floor-mounted Flamethrower's Burning effect.

The moment the Floor-mounted Flamethrower attempts to unleash its first DoT attack this turn it suddenly finds the Crystal Golem quite literally in its sights, the Crystal Golem having been teleported in front of the Floor-mounted Flamethrower with its left arm inside of the Floor-mounted Flamethrower's barrel. That should eliminate at least one attack this turn, all hail the power of being in the way. (x1)

The acid rain pours down around the Terminatorbot! It screams in horror and fear! 4,000 more DOT!

The Crystal Golem receives an anti-healing shield! Internally, some game designer is growling somewhere that negative-HP entities should really be less OP...

The Crystal Golem maneuvers in front of the Floor-mounted flamethrower! This ought to be good...

3x Hmm let's see, who is able to beat literally every opponent? Well obviuslly exodia the forbidden one but who else. there is also saitama and batman with prep time as well as every merry sue ever. So I transform into a fusion of all of these causing me to beat the infinybot instantly.

Ah... but you forget... INFINITY! The Ultimate Casing protecting the InfiniteBot gets a major dent from your attack! Its now significantly less protected...

Action 1: I use Curse of Mirrors on the Infinitybot. The instant before it attacks, it will suddenly be surrounded by a spherical mirror field that will reflect its attack back into itself. After all, only infinite attack can beat infinite defense.

Action 2: I create a fourth-dimensional hole in the Terminatorbot, causing its hydraulics fluid to leak out into the fourth dimension. This will steadily weaken its weapon aim, and likely force it to spend a turn to recalibrate its weapon systems to account for this new handicap.

Action 3: Wait, there was also a lit match in the fourth-dimensional space adjacent to the Terminatorbot! And it's set the hydraulics fluid on fire, somehow! Now the terminatorbot is suffering from Fourth-Dimensional Burning! Oh no!

The Infinitybot is surrounded by a mirror wall! It will - partially - reflect the Infinitebot's attack! Not all of it, though.

The Terminatorbot is now suffering from Dimensional leakage! 10,000 extra damage per turn! Luckily, its weapon system auto-calibrates without the need for extra charging.

FOCUS: fanning the flames.

I observe the burning terminatorbot. It is engulfed in yellow-orange flames with thick black smoke pouring off of it. Yellow-orange fire? Thick black smoke? Those are all clear marks of a fire burning with a vastly insufficient oxygen supply! Meaning that the fire is not burning as hard as it can, and not killing the Terminatorbot as fast as it can! Time to fix that.

I put on some oven mitts, for safety. Then I pull out FIREPROOF SCOTCH TAPE and a large heavy FIREPROOF OXYGEN CANISTER. I use the tape to firmly secure the oxygen canister to the terminatorbot, such that the canister's nozzle faces towards a a particularly smoky part of the flames surrounding the terminator bot. Then I open the canister's valves, sending large quantities of pure oxygen straight into the heart of the fire. The fire, owing to the sudden massive increase in available air, suddenly greatly increases in intensity and damage potential! And because both the oxygen canister and the tape holding it in place are fireproof, there's no worry that the growing fire will make them fall off.

PHWOOOOMMM! 15,000 extra damage-per-turn to the Terminatorbot!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 10

I remove all the fire from the Drakken Drill with my bare hands (hand? whatever). It works magnificently.

If that doesn't take all my actions, I charge.

You take ALL the fire away! Your hands get slightly melted in the process, but it does indeed work magnificently!

Never say "if that doesn't take all my actions"! You use ALL your actions to remove the fire absolutely!

Ok, so that's informative and interesting but I'm just gunna ignore all that and go and replace the Godmodder's coffee with Folgers decaf angry bees them see if he notices.
Plus I'll do a few housekeeping things, I'll expand the radius of my bee field projector while keeping the diameter the same forming a largish pocket of space for me to inhabit, as a bonus the distorted space just inside the field will act as another line of defense. Lastly I'll make some thaumic flowers, only flowers in the most abstract sense these things send roots deep into fractle spaces of there own generation and undo the basic weavings of space and emit it as the pure energy of creation or mana, they look sorta like this:
but from a still point, I seed these around the space and some places outside, they also make seeds and spread. You know what? to do it properly I'll spend an exstra one of my early CP on it.


OOC: Evonix, currently the Players are split into two groups - you're with the Bank of Actions group, so you operate on the sidestory update timeline rather than on the "main" update timeline.

The godmodder doesn't notice, since he doesn't drink coffee.

Your bee field projector is neatly upgraded! Of course, it still wouldn't work against a Critical Soul Weakness... theoretically...

.. OH SON OF A BISCUIT!! GOD DANGIT TO HECK!!!

Action 1-3: I create a Lazor Cannon filled with EMP charges and I attack Terminatorbot V3 with range damage by using it.

..."Range damage"...?

The Terminatorbot really wants to dispute that. He opens his mouth and gives a full filibuster on why the mere IDEA of letting range damage work when direct damage doesn't is foolish. However, while he's talking, one of your EMP charges flies into his mouth and detonates inside it, dealing 15,000 damage to the Terminatorbot!

I use two actions to make it so that my workers can separate, then send two of them to work on the base, and the other two to make it so that my fabricators build faster.

I then use one action to bury the Infinite Bot.

Wait, what? Your base... IS your fabricators! You use two actions to upgrade your workers building ability instead, making them the WORKERS+1! Worker-type units unfortunately can no longer split. This was established after the Great Protoss War of o'updates 180-200 or so.

You bury the InfiniteBot... under false accusations! The Infinitebot's family even doubts him, causing him to attempt to commit suicide by removing his dented Ultimate Protective Plating! His Ultimate Core is now exposed!

Focus!
I grab the engineer bot, hit him twice, and then throw him so that his body will intercept the shot of the Infinitebot.

Thwack thwack! 2 attack shields down! You toss it into the Infinitebot's path and pray...

Same concept. So... HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
tCP: 14+3

As you yell and scream randomly while charging CP, everyone stares in your direction. It's super awkward. Wait, is that a cell phone? IS SOMEBODY UPLOADING THIS TO YOUTUBE?

Actions 1 and 2: I get on my lecturer's hat and take out a chalkboard. Then, I write at the top the number system. It's the surreals. On the top left of the board, I construct the surreal numbers inductively. Then, I define ω and ε as surreal numbers. I then multiply ω and ε to get a form, which I show to be well-defined as 1. Finally, I observe that the InfiniteBot's infinite aspects can be represented by the ordinal ω, then multiply the InfiniteBot by ε. It's 1 now.
Action 3: I increase the gravity the Terminatorbot V3 is experiencing, crushing it under its own weight.

The Infinitebot's Ultimate Core is shrunk down to a size of 1! Its hardly there now! It'll probably be super easy to destroy...

The Terminatorbot V3 is being squished into a different text type! 5,000 extra damage each turn!

A+B+C: Infinibot Redirection YOU CAN'T HIDE FROM YOUR PAST MONIKER

The girl's jolted out of her arm-staring by the apperance of the Infinitebot. Odd, that one. The girl stares at it.

"Alert. Enemy Entity 'InfiniteBot' has been designated with the concept of 'Infinity' in excess. Conceptually equivalent attacks are the most likely to harm it. Recommended action; enforce offending entity to attack itself," Omniglot responds.

The girl still doesn't get how those arms of hers work, but this time there isn't much hesitation. She snaps her fingers, and space rends itself in front of the azure robot, creating a portal to a presumed afterlife realm, or something like that. A leg steps out, then many more-a squadron of Minecraft players in a mish-mash of Iron and Diamond Armor tumble onto the floor. "Alert. Summoned temporary entities appear to be designated with the concept of 'Infinity' in excess. Likely damage redirection vectors." Omniglot rattles. The girl looks at her summons; though all are similarly equipped, the entities wearing them are vastly different; one appears to be made entirely of blue cubes, another has a 2D body (that looks ripped straight from SB&HJ in terms of quality) that somehow manipulates 3D armor, one appears to be pretty plain bar having a golden statue of a Pikachu rest cockily on their shoulder, One has a green windsock and candy red shades, one is a woman clearly wearing a business suit under the armor, there are a few others that were less noteworthy apperance-wise or just had the standard Minecraft avatar, and all of them have pink usernames floating over their head, which, possibly due to some censor wizardry, are all obfuscated.

Confusion crosses the girl's face. She opens her mouth to speak, and doesn't get much better than a weird noise like breathing. After a few more tries, she gives up, though Omniglot hovers closely in concern. "Operator bodily scan reveals severe scarring of vocal cords from a type of slashing weapon and simultaneously a type of extremely powerful silencing magic. Cause of wounds is unknown. Operator, do not worry, I am here to speak on your behalf."

The summoned squadron, meanwhile, speak amongst themselves; as is traditional for attacking Players, things just seem to go into cutscene mode whenever attacks are ongoing, so the crew take this time to just speak among themselves. "Is this another sidequest?" "No, we've just been suckered into an attack." "Wait, what? Is that even possible?" "eh seems legit" "I Think We Should attack the Blue guys" "Weren't we doing that before?" "No, we were attacking yellow guys last time." "Wait. First, we were fighting Blue guys. Then, we were fighting Red guys. Now we're fighting Yellow guys, with the aid of a Pikachu. So I guess this means we were secretly playing a super-loose fanfic of Gen One Pokemon the whole time." "Wow, a weird Minecraft supergame is secretly a weird Pokemon supergame disguised as a Minecraft supergame. Who'dve thunk it?" "Uh, oh, yeah, not to worry you guys, but that weird robot taking center stage has literal infinite attack." "oh" "Oh my." "Just spam thunderbolts at it until it dies." "I Will Play my electric Guitar so Rad it Explodes."

Most of the group of presumed fearsome warriors either do some basic hacking on the InfiniteBot, or else, as suggested, spam some kind of powerful Thunderbolt Magic on it en-masse. The relatively generic-looking Minecraftian responsible for the dark blue text, though, does indeed pull out a guitar and starts rocking it, making the InfiniteBot dance... A bit too vigorously for its own good, but does it matter, its got like infinite HP for the amount of beating it just took.

"Ah, it appears to have infinite hit points as well..." "Hrm, infinite attack power and infinite hit points. We'd theoretically have to do infinite damage before its infinite damage attack can hit us." "Or just make it hit itself." "OK, so just take that Laser arm of its and point it at its own core. Just like with the giant robot." "Except no overpowered archer on assist. But on the flipside, it doesn't look like that robot's got any relation to Mr. 'Use crazy attack power to overpower our own attacks' at all, we just have to be fast." "Say, what about all those other guys?" "If it's an attack we're in we're supposed to be doing this on our own, it's like a cutscene. We'll hopefully have left before then." "Makes sense, I guess."

The crew shift up tactics, as the green hooded guy and the 2D man break out tablets and begin working on something. The suit-wearing woman seems to pay a makeshift squadron of builders a ton of money while rubbing said money with her sword, politely insisting they don't question that; a minute later, loud noises from the top of the Bank of Actions are heard as the crew 'work on the roof' and somehow drop a crane gripping onto a steel girder onto the InfiniteBot's Laser of Infinite Death, which, despite the InfiniteBot's infinite HP, somehow manages to break it. After paying off a squadron of doctors, a makeshift hospital is constructed on-the-spot, where the woman spares no expense in hiring the best surgeons of the century to reconstruct the robots arms, only to conclude the whole affair was a resounding failure as the InfiniteBot is, in fact, a robot, and therefore beyond the scope of surgeons. More money is spent, and the hospital is transformed into an engineering department, and a group of roboticists of the highest calibur ensure that the Laser of Infinite Death and the arm it was on are repaired, good as new, except for the fact it was built on backwards, pointing towards the Ultimate Core. The guitarist from before takes out a vaccum cleaner and sucks up a sudden pile of classic Megaman games with it, and we mean a really, really big pile. After five 'hours' of sucking up the pile (remember, time is merely a delusion in special attack animations!), the vaccum is so infused with the essence of Mega Man that it turns into a super-mega-Wily-buster, which is promptly fired upon the Laser of Infinite Death, bending it backwards towards the core of the InfiniteBot even more.

The Blue cube entity surrounds himself in a chilly aura as he summons an arrow made entirely out of terrible .jpeg distortions, which he stabs into his knee. The Dragonborn, clad entirely in Dragonskin Armor, flies out of nowhere and immediately swings a Dragonbone Axe That Likely Got Involved With A Blacksmithing Exploit directly into the InfiniteBot's face, which is clearly a distraction; the arrow's aura envelops the blue cube entity, creating a powerful creature of psionic energy and more .jpeg distortions directly behind him in some kind of delirious parody of a stand, which swiftly OraOraOraOra's the InfiniteBot's Laser of Infinite Death further into its core. A few of the others do some more generic sword tricks and kicks to further affix the Laser of Infinite Death towards the Core. The 2D man appears to be finished with his artwork, and projects it onto a convenient projector screen; its a stick-figure like drawing of a series of events that shows the 2D Man applying all of his damage-increasing buffs and hulking out, and then beating the Laser of Infinite Death into the Core of the robot through its Infinite Casing. The events then transpire. The Minecraftian with a Pikachu indulges in narcissistic overpowering and Omni-everything-ing, and drowns the InfiniteBot in a wall of text, or rather a flood of text as courier new characters wash up all over the InfiniteBot like a tidal wave. The wave of characters wrap around and into the InfiniteBot's very AI, abruptly instilling it with a great self-desire to forcibly shoot itself in its own core.

A few other characters bashed in the InfiniteBot with their own attacks as the Green-hooded man finished his work, unveiling an image worthy of Lenoardo Da Vinci himself; a meticulously detailed and incredibly beautiful picture of the green-hooded man, surrounded by flames and the scrap of the other robots, brutally reaching into the InfiniteBot's arm (marred by many an attack) and somehow getting his finger into the firing mechanism, enabling him to fire a rainbow-colored beam from the Laser of Infinite Death through the Ultimate Covering and directly into the Ultimate Core, leaving a sick-looking explosion bursting out of its backside. Nothing immediately happens this time, but the InfiniteBot is overcome by an overwhelming sensation and becomes immensely compelled to fire its own laser into itself to semi-fulfill at least a part of that grand prophecy put in paint!

"Ah, it appears our time is up." "Our... Time?" "Uh, well, it is the end of the attack, which means we have to skedaddle." "Ah, good, looks like we won't be getting laser'd after all." "It kind of makes it a waste, doesn't it?" "It would be rather rude to just sit there and do nothing considering we were summoned for an attack." "I wouldn't worry too much about it." "Uh, so, how're we leaving?"

The summoned crew abruptly dematerialize, leaving most everything close to what it was before, barring the InfiniteBot's bent-many-times-backwards Laser of Infinite Death and its burning urge to fire it on itself.​

The Infinitebot stares at its laser, aimed at its terribly exposed and terribly tiny and pathetic Ultimate Core... well, what can you do?

Focus - Spellblade +2
The Spellblade now has a 6/10 charge, so... yea.
I promptly use 3 charges and attack the Engineerbot, getting rid of it's 3 attack shields.

Spellblade - [
||||||||||] 3/10
Relic Info:

Current Orders:

Use
Inferno on the Engineerbot! Melt it down to slag!

Fire — — — — x — — — —Water
Air — — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

The Engineerbot's already had 2 shields removed! You slice at it, destroying its last shield and dealing 32,000 damage - the Engineerbot is knocked out of the way of the Infinitebot's attack! Not that it matters, since the Infinitebot is about to shoot itself...

(Note: Since you used a focus action to boost the Spellblade, then 3 actions using the spellblade's abilities, your spellblade charge remains the same.

Since I'm tired I'll do an artifact case guess. Also case C is apparently not actually a word, which I complain about because that means now we have to try literally the entire alphabet now.

Artifact case D
OOOOOWOOO
EEEEEWEEE
RRRRRWRRR

Artifact case D, as it turns out, has 2 Os and one R. But no Es!

In addition, looking closer... it appears Artifact Case D had one more letter than it should have! You fix up the case so it'll work properly.

Current CP: 5
-------------------------------------------------------
x3 Action

There's another Alarmbot V2 on the field, Christmas is (not) around the corner, and Santa Eyowe/Saint Eyowe/other-name-combinations-between-Eyowe-and-Santa-Clause has more gifts to offer. And so, he gives the Alarmbot a gift because they've been a good kid this year. No, the Alarmbot doesn't get to have a say on this.

The Alarmbot V2's present is an ugly knitted sweater. It's so ugly that the Alarmbot would just want to take it off, but they can't! That sweater is just stuck on them now and they'll just have to live with it!

...it isn't even comfortable at all.
-------------------------------------------------------
Actions Done:

x3 Action: Lowering the Alarmbot V2's dodge rate and ruining their Christmas.

The Alarmbot V2 is being absolutely STRANGED by this atrocious sweater! What sort of idiot made it, anyways!?

Wait-it was the Alarmbot's mom!? Better keep wearing it... -35% Alarmbot V2 dodge rate!

Seeing that now two Alarmbots have appear out from somewhere when none of us were not looking I let out a annoyed sigh. 'I suppose it would be to easy for us if they would just stay down now wouldn't it.' Looking to the side I see some of the others are already working on the new threat of the InfiniteBot. Looking back I see Krill13 is already working on hampering the new Alarmbot v2. 'Well probably best to help him right now.'

Focus - "Glue Trap"

Focusing a fair amount of power I close my eyes and pour it into my wish. 'I wish for the floor beneath Alarmbot V2 to become very sticky like the glue used for mouse traps so Alarmbot V2 will be if not immobilized then highly unlikely to dodge anymore attacks!' Suddenly the Floor under Alarmbot V2 takes on a red tint. Alarmbot V2 despite being a bit distracted and irritated by the awful knitted sweater given to it by Krill13 realizes something is up and attempts to move to avoid it but as it tries it nearly falls over bit manages to catch itself with an outstretched arm. Looking down the Alarmbot V2 sees that it's feet are stuck to the ground. Attempting to move them yields nothing expect to only show how stuck they were.

The internal machinery of it's body letting out loud whines of protects as they worked with all their might to move the afflicted limbs. Looking closely it sees that the floor under with it's red tint has a wet shine to it. The Alarmbot then realizes that it's some kind of superglue and with mounting disgust and horror it realizes that arm it used to stop itself from hitting the floor is stuck as well the moment it touched the ground. Looking around it tries to find something to grab onto with it's remaining free arm but does not see anything close enough to grab a hold of to try and free itself from.

Seeing it's remaining free hand I decided to make another wish to fix that. 'I wish for Alarmbots V2 remaining free hand to be forced into the glue trap!' Suddenly the Alarmbot feels a sudden rush of gravity upon it's free arm as it instantly feels like it weights a ton and within moments the arm is forced onto the sticky ground with now all limbs stuck in the glue! Worse of all it can only wriggle now as the ugly knitted sweater begins to feel scratchy. (4 CP)


Looking over at Fenix again I call over to him. "Hey Fenix, We got Alarmbot V2 dodge rate down a bit again. I think it would be a good idea if you focused on taking out Alarmbot V2 while your Gun Soldiers take out Alarmbot V1!"

No! An unscratchable itchy sweater!? You MONSTER! The Alarmbot V2 activates self-destruct components to explode the itchy parts, successfully scratching the itch! Alarmbot dodgerate completely neutralized + 65,000 damage the Alarmbot V2!

Fenix: I can get the Alarmbot V2, but... no... the eggs! The Deliverport pod isn't taken care of! We can eat whatever the Alarmbot has to offer, but we can't let the generator's destruction be slowed down!

Fenix: Gun soldiers, get the Alarmbot V1! We'll take care of V2 next turn!


Free Action: Hey, Fenix, I've heard reports that the Godmodder is attempting to force all of our Hexagonafield objects into your stasis pod. That implies that said stasis pod is a weapon that he is going to utilize to eliminate all of our forces. Where is its drop point, and when will it release its contents? If we know where the pod will release, we can set a trap there and take him down to recover our forces safely as intended.

Fenix: ...What? That doesn't make sense...

Fenix: The drop point...? I... I don't actually...

Fenix: ...I don't know...


Fenix pauses for a moment...

I stand next to Crusher and talk to Fenix as well.

Hey Phoenix Man! I can very much confirm what Crusher is saying. One of the entities on the Hexagonafield right now is in fact one of my forces, and though it is temporarily under another's command I still receive reports from it. And the Godmodder is making increasingly active efforts through brute force, subterfuge, and his own creations to force not just our entities but also our items into the DEATH Stasis pod. Now tell me, what benefit would the Godmodder have in forcibly putting our stuff into your stasis pod?

Oh BY THE WAY! I recall you warning us to not take our entities and even our CP here because there would be a very high chance of them getting destroyed. Well, thus far the Bank of Action's forces have failed to even do significant damage to your Laser Drill, so I am rather doubtful off this place being a death trap for entities. What exactly is up with that?

(OOC: Moniker, maybe you should include this in the next Bank update rather than the current one, to avoid weird time shit?)

Fenix: ...The pod was supposed to be safe... first I don't remember my investigation, now...

Fenix: ...I don't understand...

Fenix: ...Shouldn't Latula and the others have broken through the anti-teleportation field by now? We should be getting backup...

Fenix: ...Gun soldiers? Shield soldiers? Do you...


The Gun and Shield soldiers stare at Fenix silently...

Fenix: ...

FOCUS X3: YES MONIKER I JUST WATCHED SOME SHOW NAMED "DEATH NOTE" I AM STARTING TO UNDERSTAND JOEBOBOB'S PLANNING ABILITY.

WOAH. This thing is SO OVERPOWERED. I might bet my life on it that its extremely close to the top of the OP scale!

So I push it over the OP scale by giving it INFINITELY X INFINTELY CONCEPTIALLY DIMENSIONAL SUPER-HP and SUPER PARADOX OVERPOWERED++++ LASER ALONGSIDE WITH THE CROWN OF OPNESS. This results in it being so OP it goes over the limit of the OP scale, causing the OPness to Prestige and to reset to level 1 OPness. Also, it gets a trophy for being the first member of the Bank's Robots to breach the OP scale, it wants celebrate with its friends for this remarkable achievement!!!

But then, it realizes it doesn't have any friends!?!?! This has to change immediately! Using a Space-Time transit device I give it, which allows only one-way travel to other worlds, letting it bring friends with it too. (obviously in this world, it simply can't find any intelligent friends at all [spoiler alert since it didn't have intelligence and sentience it does now due to breaching the OP-scale, it gained Prestige, like how in Diablo III you can depower to level 1 in exchange for permanent stat buffs. It decided to pump all of those in intelligence and sentience (or I decided for it, doesn't matter)]. So it warps away into another world, on a never-ending quest to find friends! Thankfully, I added a narrator AI into the device, so every turn you get to hear the exciting adventures! Because who doesn't like Adventure, especially when the goal is of to make friends to share this great achievement with everyone!

Thankfully, I have a totally [not] luck-based [not] roller to determine the randomly generated world-teleportation. Since it would probably be boring to head back to previous Sidequests, maybe even Curse of Repetitiveness, I'll just ban those worlds.

Congrats everyone, The King of OPness Infinite Bot's first stop is: The Legend of Zelda?

Okay then?

The King of OPness Infinitebot doesn't move. Its sweather itches. Its covered in glue. Its gun is pointed inwards at itself. Also, it has no friends, not that friends have a point. This is it. Goodbye, world.

2 Action (OOC: Final Alarmbot dodge reduction/increasing damage of next hit to it)

The Alarmbot V2 discovers it's been tied to the ground, with adamant chains, and additionally has some of it's maintenance panels opened, making it easy to attack its soft insides.

+1 CP

The next attack against the Alarmbot will do extra damage!

-----------

ALLIED FORCES:

Fenix: ...

Fenix: ...Everyone, something is WRONG.

Fenix: ...The more I think about this, the less sense it makes. I remember feeling conviction that the Bank of Actions is evil, but now I can't remember why.

Fenix: I remember feeling like I had a normal past, but now I can't remember my parents names... or my childhood... do I have parents...? I can't...

Fenix: ...How did I get this job? What is the Federal Fraud Investigation Agency? How did I get HERE!? How did ANY of this happen!?

Fenix: Is this a lie!? Is this all a lie!? Is this... why... why is any of this...!


Fenix, suddenly remembering his duties, rushes to the Deliverport pod, and crushes the remaining Elite Entity Eggs. The Deliverport pod is dealt with. Still, something feels seriously and sincerely wrong. What... what exactly is going on?

Fenix uses CALL REINFORCEMENTS! A new Shield Soldier and a Gun Soldier appear!

Fenix: ...How did I do that?

DragonofHope's fabricators keep producing, get their HP upgraded again, and the soldiers attack the Engineerbot (the crystal golem helps too) for 6,000 damage! Both Gun Soldiers shoot the Alarmbot V1, killing it! The Shield Soldiers add 2 shields to Kyleruler's Relic, protecting it!

Kyleruler's Relic finally, finally, after all the many many turns its existed, actually unleashes one of its major attacks! INFERNO! It uses its entire fire bar to engulf the Engineerbot in a massive gout of fire, dealing 20,000 damage and majorly burning it!

BANK OF ACTIONS:

The Terminatorbot takes 106,000 damage from the absurd number of damage over time effects on it, and continues desperately trying to charge its laser!

The Infinitebot, surrounded by mirrors, and completely defeated, fires. The infinite-damage beam easily pierces through the ugly christmas sweater to destroy the shrunken and damaged Ultimate Core - and without the ultimate core, the Infinitebot is nothing more than a piece of infinitely useless junk! Infinitebot SLAIN!

The Floor-mounted flamethrower fires... straight into the Crystal Golem! The Crystal Golem is engulfed in flame, and collapses to the ground... absorbing the injury... absorbing the pain... creating something... new...

The Crystal Golem is lost in a gigantic pile of fire! When the fire dies down, who can say what will emerge??

The Alarmbot sounds the Alarm! The alert level is raised to 4! More and more of the Bank's defenses come online...

A second Duelbot generator appears! Immediately, the Engineerbot moves in and upgrades it to V2! The V2 Duelbot Generator is not only tougher - it also produces double the Duelbots, AND the Duelbots are tougher!

You've also been given access to Artifact Case F! This one is locked with a trivia question! Answer the question with a correct answer, and what's inside will be yours!

BASEMENT:

The five Players all attack together again, this time using the love in their hearts and their determination to succeed! 15% more damage!

A/B/C: We! Can! Do this!

----------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 14,000 x 2 HP, +2 Soldier/Worker each turn! (protected from 2 attack)
Soldiers: 300 x 6 HP, 500 x 6A
Workers+1: 300 x 6 HP (can work)

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)(protected from 2 attack)
Fire -----+----- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ---++---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - CaptainNZZZ]Crystallizing pile of fire: ??????

[N]Drakken Laser Drill: 890,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(regenerating +50,000 HP/turn)(protected from 3 attack)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 0/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)

[N]Duelbot Generator V2(produces 2 V2 Duelbots/turn!)

[N]Terminatorbot V3: 179,000/300,000 HP, 5,000,000,000,000A, 2/3 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)(Stun Immunity)(Bodyguard ignorant)(Instant kills negative-HP entities)(Stared cringing burning CURSED crushed acidifing, -106,000 HP/turn)

[N]Ceiling-mounted machine gun: Repaired in 1! -10,000 attack power!
[N]Ceiling-mounted machine gun: Repaired in 1!

[N]Floor-mounted Flamethrower: 200,000/200,000 HP, Burn x 2!A (self-repairing-1)

[N]Engineerbot V1: 166,000/300,000 HP (Upgrades a system/robot each turn)(protected from 3 attacks, +3 attack shields/turn)(Strong Stun resistance)(flaming, -10,000 HP/turn)

[N]Alarmbot V2: 185,000/250,000 HP (trying to raise alert level)(next attack against it does extra damage!)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Artifact Case B: 80% unlocked (Epic-level item inside!)(+20% unlocking each turn!)
[N]Artifact Case C: _ O _ _ C _ _ O _ I C (Epic-level item inside!)
[N]Artifact Case D: _ _ O _ _ W O R _ (Epic-level item inside!)
[N]Artifact Case F: Trivia Question: Name one location the Bank of Actions has never had a location or sub-location at.

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 25% intact!

---------

Player info:
Captain.cat - CP: 16(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 26(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 34(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 3(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 3 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 17
Krill13 - CP: 5 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 11
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
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Bank of Betrayal VI
I answer trivia question F with a quite simple answer:

The inside of Piono's Inventory. Nobody goes in or out of Piono's inventory without Piono's explicit permission, and his first meeting with the Bank of Actions was on the Hexagonafield, during which they did not ask him to make a sub location. Hence, it is impossible for there to have been a Bank of Actions location there.

If/when the case opens, instead of sending it to the DEATH pod, I grab the artifact and hold onto it.

Piono's eyes darken
"That's all I needed to hear."
"Alright folks, I'm shutting this down. Fenix is a Godmodder construct, I'm absolutely sure of it."
"Somebody slow down the status effects on the terminator bot, we need to be able to have it set off its attack next round if we can't turn the Drakken Laser Drill around in time."

Second action: Piono, sensing that a fight may be about to ensue, rushes over to Artifact Case B, and sets down a small piece of machinery on it. When the case finishes unlocking at the end of the round, instead of going to the DEATH pod when the case unlocks, the artifact within will teleport into Piono's inventory instead.

My last action?
Well, I figure this is going to get me a tussle. If nobody's attacked me by the end of the round, then I use it to break an extra attack shield, if not...
Well, let's just say that I'm MORE than ready to take on whoever needs to be taken on to make sure the Allsee Spectacles don't fall into the hands of the Godmodder.

Piono puts his finger to the crown on his head and focuses, sending a telepathic message to the players in the basement.
"This is a setup, Fenix is almost certainly a godmodder construct, or has otherwise been brainwashed. Additionally, the backup that was supposed to take down the walls preventing us from exiting have not arrived, meaning that either they were never meant to be reinforcements for us in the first place, or the Godmodder's moved in and wiped them out. You need to stop attacking the forcefield generator NOW."

Trivia question: The case turns out to be voice-enabled, and responds to your answer:

"INCORRECT! Within Piono's inventory, during a battle with the godmodder, one of Piono's fellow Players (named JOEbob) convinced him to allow the Bank of Actions to set up a branch within Piono's inventory so Piono could abuse falling interest to take control of the stock market, a measure absolutely needed for Piono's next planned super-attack. Unfortunately, the plan quickly fell apart and the branch ended up destroyed, along with a number of [V] entities being summoned as a result."

Huh... you suppose you DO vaguely remember that from your time in the real world...

Hey! You can't steal the artifacts for yourself! They're the property of all the Players, not just you! You'll need approval from others to keep the artifacts!

You break an attack shield on the Drakken Laser Drill! No conditional actions, remember? You're either defending against a potential attack on your person or you aren't.

Ion: ...Stop breaking the generator?

Ion: ...But we need the stuff inside the vault...

Ion: ...Plus, aren't the bank's defenses... trying to kill you...?


Free Action 1: "Hey, how about instead of ignoring the generator, you set a trap? See if you can find a way to temporarily disable it but leave it open to be reactivated freely. When the Godmodder rushes into the vault to grab the artifacts, reactivate the generator, and it won't matter if he has the ability to find critical soul weaknesses, the vault is indestructible by virtue of all the Locks on it. It doesn't matter if it takes a few extra rounds, it'll be worth it to screw the Godmodder over.

Action 1: I trigger a fourth-dimensional inversion on the Drakken Laser Drill, causing it to briefly disappear from realspace before reappearing, inverted. Now it's aiming at the Bank's exit doors, something it can actually do damage to. Maybe. I mean, we have to make sure to have an escape route after grabbing everything in the vault, right?

Action 2: I cast Delay Burning, a derivative of Delay Poison, on the terminatorbot. This causes the terminatorbot's burning damage (or at least a significant chunk of it) to be stacked up, but not actually apply until Delay Burning ends (in 3 rounds, or when I manually dispel it). If Piono's right, we want it to stay alive, but if he's wrong or if we change plans, I want to be able to dispel it and suddenly cause it to explode

Action 3: I activate a PG Detector that acts like a compass, pointing towards the nearest entity with Godmodder-aligned intentions or goals (even if they're disguised as a non-PG entity). It also causes the entity it points at to start glowing and hissing like a creeper, disrupting their actions as they try to stop themselves from exploding (even though it won't actually cause them to explode). If no PG or PG-aligned entities are detected, the PG Detector begins glowing and hissing like a creeper, and then actually explodes, after I throw it at a random bot.

Ion: ...This generator looks... repairable? We could re-set it up, but... we'd need to destroy it first... to take out the defenses...

The drill's been rotated! It is now pointing at the exit! Granted, the way to the exit is blocked by a FORCEFIELD, not a locked door, but its the same overall deal.

Delay Burning active! Status effect damage is now "stacking"!

The PG detector begins glowing and hissing! Like a creeper! You throw it at the engineerbot, destroying an attack shield!

Eh their power is at least partially based on the fact Players rarely invest in effective healing entities. They're so annoying because we don't care enough for our entities put our efforts elsewhere.

Why anyone whose studied the growth patterns of the Crystal Golem species of course! It's a really silly question, obviously the Crystal Golem is responding with the massive influx of a foreign substance, in this case fire, and evolving in response to the fire into the Hellfire Crystal Golem! A fairly forgotten variant of the Crystal Golem evolution tree it's best known for a flaming aura that damages those that attack it, having an odd desire to moonwalk everywhere, jumpscaring people whenever it can, and demonstrating unusual amounts of loyalty to the creator of its Crystal Golem phase. There's nothing to be afraid of unless you really hate jumpscares.

Now please excuse me, after evolving all Crystal Golem variants are always quite lazy until they've been fed some high quality igneous rocks packed full of diamonds. I believe I have some buried within my bag of holding, just give me a minute to find them. (x3)

The Crystal Golem evolves into the HELLFIRE CRYSTAL GOLEM! It's like the Crystal Golem, but stronger! And also, with a normal HP bar!

I use 2 actions to boost my Fabricator build speed, and order my workers to start building an upgradable wall around my Fabricators.

I then use 1 action to plug the Terminator bot's laser with an attack shield.

I order my soldiers to attack the Engineer Bot.

The Fabricators are building more stuff each turn! Your workers are working on a wall, but the wall might not necessarily protect against a strong enough attack!

The Terminatorbot's laser is attack-shield ignorant! It is however very impressed by you somehow managing to plug a gun using only a forcefield.

A+B+C: Charge CP.

"Alert. Allied Entity Fenix has extreme memory conflict. Artifact capable of resolving discrepency located. Fenix, explain memory dislocations or we will be forced to back out."

The girl just charges more CP after the puzzling/exhausting events of last turn, and her abrupt confusion at Fenix's actions. She stares at Fenix with a frown on her face.

"The Operator wishes to express that she is very dissapointed by these turn of events," Omniglot says. "But your inability to remember critical mission data is too great a risk. Please turn the Drakken Laser Drill around so it may destroy the exit door at once or we will be forced to act."​

Fenix: ...

Fenix: ...All of you are right. Let's take a look at that drill.


...I just charge x3.
"Understood."

Actions 1+2

Terminatorbot V3 Is given an Auto-Repair system. Surprisingly, it isn't actually rigged with explosives or traps. I wonder why?

Inner workings of the Auto-Repair system:

No, its not nanomachines.

Its a device inside of the Terminatorbot that autorepairs damage via synthetic metal it creates at the cost of power, which is probably diverted from the laser? Meh, 5 trillion damage is enough anyways. A slight damage reduction won't matter much. I make sure it only diverts power from the laser, and doesn't disable it or cause it to explode.

Also it has a remote shutoff switch that looks for a password code on radiowaves that only I know. In order for another person or player to find it you would have to decode this thing: 1d94WjRk6wfDeXRKkbyeqpuqu78FMCtieSocAezpIactX/JfI3bBUNWq/CBoyvqohhLRX98cexiwJal1po3bng==

Action 3: I use a small device to reality warp a probe into the Void, in an attempt to figure out what the Void is.

"Worst case scenario, you could give me any weapons or items, or the legendary weapon itself, I could teleport to the Void instead of heading back to the Hexxagonical Field to delay for a few turns, infinite turns if its a epic item."

"Also Case D is 'Crossword', highest probability answer out of 17 options." [not an action using guess]

"Case C has four options left for it, Monochromic, Monochronic, Polychromic, and Toxicologic. Highest probability guesses are Toxicologic and Monochronic. Guessing these two will confirm which one it is, If neither is right and if there is no M it has to be Polychromic."

I send a message to Fenix:

"Fenix, there is a high probability that you are in some way being Indoctrinated by the Godmodder, Devil, or Bank of Actions. Stand Down, the probability of this being a trick is too high. If necessary, restrain yourself so you cannot perform actions. Also, the reasons why the Bank of Actions is evil if it is the Bank of Actions trying to Indoctrinate you is that they set up, ask for CP/actions that gains 'interest' then after taking the actions and CP they are given bail out. They've done this to many players and other people and rip off people. The Federal Fraud Investigation Agency, however, is something we don't know about. Its possible that it was designed by the Godmodder for the very purpose of creating a raid on the Bank of Actions: The reasons we don't want Legendary Weapons to come into play is that the Godmodder benefits more, and this one is able to find Critical Soul Weaknesses with a roll, and the Godmodder has the Infinileaf clover, so easily winning said rolls. Its basically free Critical Soul Weaknesses that can target Hexxagonical Field players due to the Macsythe. The only way to get Legendary Weapons from the Godmodder involves damaging the Godmodder and rolling, which is negated by the Infinileaf clover."


And Finally, a message to other Hexxagonical players: "Other things that need to be done includes planning or preparing for the possibility that the players down there are fake players, and that my history book call up was faked, either that or they don't recognize the danger of the Legendary weapons."

"We've seen Godmodder's desire for Legendary weapons before, and I am certain the Godmodder most likely desires this weapon the most of all the weapons we know of. The Godmodder may go to great lengths to get this one. Also, see if you can't complete Project Loaded Dice."

The Terminatorbot is being repaired a bit each turn! This acts against its accumulating stacking damage!

Fenix: ...

The Void is a dark, dark place... arguably darker than the Shadow Realm, the void cannot be reached easily, nor survived in easily. Paradoxdragonpaci with their whole "dragon" set of abilities *may* be able to make it, but many of you might perish if you tried to stay in it for a long time.

(x3) I attempt to,with Fenix's Consent,fortify my Mind before delving into his mind to check for Weird Mind Things as well as signs of brainwashing Otherwise I Charge

Fenix: Mind probing? Well... let me talk to Latula first.

Fenix: Once we've managed to regroup, we can... figure out what to about all this from there.


You charge.

Current CP: 5

...Eyowe charges 3 CP.

5 CP --> 8 CP
-------------------------------------------------------
Actions Done:

x3: Charging from 5 CP to 8 CP

You said you were charging, like... 3 times in this post...

Actions 1 and 2: I tie a cable to the Duelbot Generator, then use it as a rope dart to beat up the Alarmbot, damaging the both of them. Then the ground recedes and the two fall into a blender.
Action 3 waived to charging.

2 --> 3 CP
Someone help out the Terminatorbot. We may need its help.

VHRMMMCHUCKCHUCKUCKCUCKUCKUCKUCK

Ah... the sound of blended Alarmbot and Duelbot Generator in the morning... the Duelbot Generator is Blended, and sparking from the damage its taken! 16,000 damage to the Alarmbot!

Action 1-3: I found what appears to be a camera that has a recording on "Building Terminatorbot V3". The author is Unknown but the voice that plays over the video sounds familiar. While watching the video I learn all of its structural weakness which I then use to my advantage. I then use my inner Sith powers and shock its joints.

ZZZZZZ

The Terminatorbot is now taking an additional 15,000 stacking damage!

I'M GOING EVEN FURTHER BEYOOOOOOOOND! HHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

tCP: 17+3

As the glowing ball of light forms above you, your muscles bulge out! The anime only gets more intense!

algot gives a answer for the quiz: inside the duel monster card called pot of geed

"INCORRECT! You see, the Bank of Actions tried to gain market share in the YuGiOh card space, and so one ultra rare card called "pot of actions" was printed, which was a card that deployed a Bank of Actions to help the Yu-Gi-Oh Player win the game! Unfortunately, it was quickly banned in tournament play, making it mostly worthless, and the card is currently floating around on Ebay somewhere for a sizable chunk of money."

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies.
Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place.
Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 4
+3 CP, which I give to Piono

3 CP donated to Piono!

"So, wait. Fenix is probably a Godmodder entity, that's true, BUT WE'RE STILL BEING ATTACKED BY THE BANK."

Action 1 -
I throw an attack shield over the Relic to protect it from whatever eventually decides to hit it.

Action 2 -
I charge 2 CP and hold my actions for whatever they're needed for.

Current Orders:

Use Air Slash
on the wall blocking our escape, to try and assist escape efforts.

Fire — — — — x — — — —Water

Air — — x — — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

+1 shield to the Relic! The Relic will do as you say...

Oh holiest shitith, Helix save us. This is bad. There is obviously something wrong with Fenix, and I agree with Piono. He's almost certainly a Godmodder construct, or something similar. My belief is that he is "innocent" though. Innocent in the sense he doesn't realize he's a fake and pawn. I vote try and break that illusion, and help him. But I'm just a new guy, so whadda I know.
And Moniker, you ignored my: "I steal the Metallica Plant, and replace it with the broken Charge Stone." Last turn. I mean, the paradox energy questioning was a free action, so that should have gone through. Please fix.
[x1] I channel the powers of the elder powers of DISCORD, ANARCHY, and GUN, to create new weapons and armor for troops Fenix has summoned up! They gain the Totally-not-rigged-to-deactivate-and-explode-if-betrayal-at-my-command-Helix Buster Rifles and Cannon Breaker Armor! Everyone stares in awe of their stupidly cheesy names.
(they are totally rigged to deactivate and explode if they betray us, at my mental command)
[x1] I then turn to the Duelbot Generator V2, squinting hard at it, looking for a weakness. The Generator, of course, has no weaknesses! But I squint so hard, that it spontaneously gains a weakness! What's the Weakness, you ask? Generating Duelbots! Every time the Generator generates another Duelbot, it will damage itself, doing more and more damage to itself as turns go on.
[Free Action: Clarification]
I wish to research their Indestructibility. I plan on creating a weapon of my own, but I do not know how to make it Indestructible. I know I will likely not be able to get LW-Indestructibility on my weapon (which to clarify, no, I'm not trying to make a legendary weapon, I know that's impossible. Only aiming for a strong weapon.), but it is a good starting point.
[x1] I continue my research, logging on to Archive of Our Own. There will definitely be useful info about Legendary Weapons on here, after all, it's a archive, right....?
I emerge a eternity later shellshocked by terrible fanfiction and having wasted a couple hours of my life reading the SBURB Glitch FAQ.
This somehow progresses my research. How? I haven't the faintest idea.
[Free action: Favor for JOE]
I poof over to the Real Players, and ask them to send a message to Alice and Altair for JOE/Me.
Uh, so JOE wants you to relay this message to them:
For altair: EJJGK3LFNVRGK4RAORUGC5BANVSWG2DBH4QGS5BAO5QXGIDTOVYHA33TMVSCA5DPEBRGKY3PNVSSAYJAORQWS3TUMVSCA5DINFXGOLRAMRXW4J3UEB2GQ2LONMQGS5BAOBQW43TFMQQG65LUFQQGE5LUEB2GQYLUOMQHO2DBOQQGSIDXMFXHIZLEEBUGK3DQEB3WS5DIEBWG63THEBQWO3ZOEBWWKZLUEBWWKIDJNYXC4LRANRSXI4ZAONQXSIDQOVZGOYLUN5ZHSLRAMNXS233SMRUW4YLUMVZSYIDCMFZWKLJTGY5CAYTMNFTWQ5DNMVRS42BMEAWWMYLMONSXEZLTN5WHK5DJN4XG4===
For Alice: NBSXSIDSMVWWK3LCMVZCA2DPO4QHS33VEBXXOZJANVSSA53FNRWCASJANBQXMZJAMEQGMZLXEB2GQ2LOM5ZSASJAMNXXK3DEEB2XGZJANBSWY4BAO5UXI2BOEBESA4DSN5WWS43FEBUSA53PNYTXIIDCOJUW4ZZAMFWHIYLJOIQG64RAMFXHS5DINFXGOLBANVSWK5BANVSSA2LOEBYHK4THMF2G64TZFQQGEYLTMUQDGNRAMNXS233SMRZSAORAFV2HE2LFMRZWC5TJNZTXQZLSMF2GQLBAFMZGOZLUNBZGKYLMNRXWG23BMJWGK===
Add to it: FUQECIDNMVZXGYLHMUQGM4TPNUQEUT2FMJXWE===
yeah it's in code or something. Thanks for the help.

I salute, and poof off, leaving a pile of smoking gun casings where I was.

Apologies. You've now got the Metallica plant. That's... 2 out of 3 things now, I think?

Fenix's soldiers now have definitely-not-rigged to explode weaponry! The Duelbot Generator is now auto-scratching! It gets a horribly ugly scratch whenever it deploys a Duelbot!

Archive of our own? After the fourth fanfic of Starcalibur and Mascythe being in a relationship, explicit content included, you somehow get a revelation that reveals to you a handful of secrets about the indestructibility of legendary weapons!

You can't "poof over" to the real Players, but you do request they send the message with telepathic communication:

Brillo: There's no way I can possibly remember that! I'll have to... WRITE IT DOWN!

You feel as though the odds of them getting the message or understanding it are unfortunately limited.

I look at everyone trying to convince Fenix to turn the Drill around, and approve. But you know what they say, better to beg for forgiveness than ask for permission, or something.

With a snap of the fingers the floor under the Drakken Laser Drill turns into something like a Thomas The Tank Engine-esque oldstyle railroad turntable. This turntable I lube up with copious amounts of oil and WD-40 to make it absolutely silent, and while Fenix is distracted by everyone yelling at/interrogating him I hand-crank the turntable around to point the drill away from the vault and towards the exit door.

Then I head towards the drill controls and investigate how to fire the drill, whether it is ready to fire right now, and how long it takes to recharge after firing.

You turn the drill around a second time! Now, it's pointing back towards the Bank of Actions! Looks like you and Piono's turning canceled each other out...

Examining the drill control panel, you see it actually has very limited controls. There's only an up-down lever with labels reading "FIRE" and "STOP" at the lowest and highest points. Next to that, there's an indicator showing the drill's current charge level. Right now, it's almost at full charge! Must have happened while you were fighting!

Third action

Piono is about to block Dragon of Hope's attack shield, but notices Bill Nye's sith lightning attack, and instead pulls out Arcum Aereum, ripping away the lightning so that the sith lightning buries itself in the Flamethrower Turret instead.

Your fellow Players ask you to calm down. You're too on edge! Assaulting random Players because they're a little confused?? Now isn't the time to be turning in on ourselves! Bill Nye's action is just fine.

'Well this went sideways. Guess I'll wait and see what is about to happen and act from there.' I think to myself. With that I stand to the side and wait for what happens next.

(Charging 3 CP. 16 CP + 3 CP = 19 CP)

-------------

ALLIED(?) FORCES:

The Fabricators make new soldiers and workers - the workers begin the protective wall construction while the soldiers attack the engineerbot and take off an attack shield!

The Relic uses AIR SLASH on the forcefield preventing you from exiting the Bank of Actions! The Air Slash mostly just bounces off. It seems the forcefield is tougher than it looks. As long as the generator is active, you're stuck in here, and the Bank's defenses are only going to keep accumulating... keeping the generator is not a good long-term solution.

The allied gun soldiers use FlamingFlapjacks new and completely safe weaponry to shoot at the Alarmbot, taking it out! No new Bank of Actions reinforcements this turn! The shield soldiers all add extra shields to the Drakken Laser Drill! The Hellfire Crystal Golem attacks the engineerbot, shaving off the last attack shield!

Fenix heads over to the Drakken Laser Drill, and flips the lever from "FIRE" to "STOP".

Fenix: It looks like its still charging up...

Fenix: For now, perhaps we shouldn't blow this vault open until we can confirm the veracity of the Federal Fraud Investigators. And... until I can find out who I am.

Fenix: Please, everyone. Let's destroy the generator. I want to talk to Latula.


The automatic HEXAGONARMOR finishes unlocking Artifact Case B! Within is... the ORB OF RESURRECTION! It can be used to resurrect a past allied entity at the height of its power, with no penalties from the Curse of Repetitiveness! You'll have to vote as a group on which entity to revive... when you get a chance to use this thing. For now, it heads to the DEATH Stasis Pod. Don't worry - its completely safe inside!

BANK OF ACTIONS:

The Floor-mounted Flamethrower fires at a gun soldier, destroying 2 attack shields! The Terminatorbot charges to full attack charge, and gets 115,000 damage stacked onto it... it's almost ready to fire!

Fenix: The Drakken Laser Drill may still be a valuable asset to us... I don't want my discussion with Latula to seem like me failing as a commander and allowing the drill to be destroyed!

Fenix: It's turned off, and won't immediately fire at the vault door. Let's keep it alive for now!


The Engineerbot upgrades themselves to V2! Now, it can upgrade two systems each turn!

The Ceiling-mounted machine guns reappear, ready to fire! There's still one more Bank of Actions phase to survive!

The Duelbot Generator activates! Two new duelbots appear! The first goes for Fenix! Being a Duelbot V2, its duels are tougher to win as compared to its V1 counterpart! The second one goes for a Player... Its Crusher! Crusher is made to fight the Duelbot! He'll have to spend all his time beating the crap out of this thing!

Fenix: ...One more turn. We can do this.

BASEMENT:

Though suspicious of the situation, the Players keep attacking. If they want to set up something special, maybe they'll have a chance once the generator is destroyed! The generator is reduced to 10% health left. Next turn, it'll be obliterated!

-------------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 14,000 x 2 HP, +3 Soldier/Worker each turn! (protected from 2 attack), Wall: 4,000 HP
Soldiers: 300 x 9 HP, 500 x 9A
Workers+1: 300 x 9 HP (working on wall!))

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)(protected from 3 attack)
Fire -----+----- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air -++++---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - CaptainNZZZ]Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A

[N]Drakken Laser Drill: 890,000/1,000,000 HP (prepping to blast open exit forcefield)(5% dodge rate)(regenerating +50,000 HP/turn)(protected from 5 attack)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)(Explodes-on-betrayal gear)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)(Explodes-on-betrayal gear)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(Explodes-on-betrayal gear)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (Explodes-on-betrayal gear)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)(Explodes-on-betrayal gear)
[N]Gun soldier: 150,000/150,000 HP, 75,000A(Explodes-on-betrayal gear)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 1/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)(ENGAGED)
[N]Duelbot: Fenix +++++++++++++++ Duelbot (ENGAGED)

[AG]Crusher(ENGAGED)
[N]Duelbot: Crusher +++++++++++++++ Duelbot (ENGAGED)

[N]Duelbot Generator V2(produces 2 V2 Duelbots/turn!)(Blended)(Auto-scratching)

[N]Terminatorbot V3: 179,000/300,000 HP, 5,000,000,000,000A, 3/3 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)(Stun Immunity)(Bodyguard ignorant)(Instant kills negative-HP entities)(+115,000 HP/turn STACKING damage, 115,000 damage stacked, stack auto-collapses in 2!)

[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 90,000 x 4A (self-repairing-2)
[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing-2)

[N]Floor-mounted Flamethrower: 200,000/200,000 HP, Burn x 2!A (self-repairing-1)

[N]Engineerbot V2: 490,000/500,000 HP (Upgrades two system/robot each turn)(protected from 3 attacks, +3 attack shields/turn)(Total Stun resistance)(flaming, -10,000 HP/turn)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Artifact Case C: _ O _ _ C _ _ O _ I C (Epic-level item inside!)
[N]Artifact Case D: _ _ O _ _ W O R _ (Epic-level item inside!)
[N]Artifact Case F: Trivia Question: Name one location the Bank of Actions has never had a location or sub-location at.

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 10% intact!

---------

Player info:
Captain.cat - CP: 19(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 29(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 19
Pionoplayer - CP: 37(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 18(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 3(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 5 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 20
Krill13 - CP: 8 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 14
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))

You'll have ONE extra turn to open the remaining artifact cases after the generator is destroyed. Keep that in mind.
 
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