Magic and Monsters XVI
"Dark Masters DAMMIT!...Note to self, go on mission to punch Random Number Gods." Tossing aside the random note pad I turn to Algot.
"Algot, you're the only one here with a guaranteed Revival Spell, so you're on Pionoplayer duty."
I cast a glare at the boss. "I'll see what I can't do about the Angel."
I Recycle:True Freedom!
I Create Spell: LIBERTY, PUNCH!
By channeling the power of Lady Liberty herself, one may land a devastating Attack on one foe, freeing all under it's tyrannical reign!
"Let's give this a shot! "I shout, before giving my best shounen-esq pose.
I Cast: LIBERTY PUNCH! On Quetzalcoatl
I Cast:Rejuvenate on Algot
+7 Mana!
You SMASH the snake! 20,000 damage to Quetzalcoatl! The God of Technology is freed from Quetzalcoatl's influence!
+30,000 HP to Algot!
Freedom+Damage spell: 19/20: United States of America Smash: Slam an enemy for major damage, and physically free anyone trapped by it! Mana cost: 20
I look worryingly at the knight and glance at the other players which seems to convey: "Is anyone going to Reset the Tech God Copy?"
Actions: (RNG don't fail me now!)
Create spell x2:METEOR ERASURE
Create spell: METEOR REDIRECTION
Idly notes that I'm not trapped in a tail coil despite what my status says.
Whoops. status fixed.
Meteor erasure spell: 3/20: Eraser bonk: You throw a pencil eraser at the meteor. Mana cost: 0
Meteor erasure spell: 3/20 (again): Eraser bonk: You throw a pencil eraser at the meteor (again). Mana cost: 0
(You recycle the second spell to make room for the final one)
Meteor redirection spell: 15/20: Meteor Hone: Allows you to focus the impact of the meteor onto one specific target, chosen by you. This target takes all the damage from the meteor, and nobody else does. Mana cost: 30
You cast RESET on Pionoplayer, reviving him with 1 HP!
Shoot, Piono was down! Using advantage of Algot's Reset, I go ahead and use Bandage on Pionoplayer, restoring his health by... a lot, presumeably.
Afterwards, I recycle the Complacency spell, using my remaining two actions to try and get a better meteor stopping spell, and then my AoE Lightning spell, respectively.
Also, you forgot to deplete the mana bar.
HP: [|||||||||||||||||||||||||||||] 150K/150K
MP: [|||||||||||||||||||||||||||||] 15/30
+7 Mana! +40,000 HP to Pionoplayer!
Meteor stopping spell: 20/20: Meteor Control: Grants you full control over the infinite-damage meteor, where it lands, and who it hurts. Mana cost: 30
AoE electricity spell: 8/20: Zapspread: Zap four different enemies with electricity for minor damage to each of them. Mana cost: 8
I try to cast Monikers Wrath against the Meteor, because of that isn't neutral I don't know what is. If that doesn't work, I recycle Monikers wrath. Before casting Monikers Wrath, I recycle Mana Speed-up, and Big Regen, and create and recycle a random spell. If I can, since Monikers Wrath might not be able to be casted on the Meteor, I cast Arcing Magic, and Curezap.
You think of the perfect solution to all your problems... use the spell specifically designed to hurt you... to help you!
As you cast Moniker's wrath, a bolt of lightning, energy concentrated and raw, streaks out towards the meteor... and connects!
The meteor is immediately gone, and all your mana is drained. No more Murder Everyone in 2 Turns Meteor! NO LONGER shall anyone be murdered in 2 turns!
I respawn after algot rezzes me and I look around with mild irritation at everyone else having completely ignored the fact that they could have directed their attacks into the coils instead of directly at the boss, but that's not really a line of thought that will help things.
I cast rune rapture 3 more times. I have the full set, next round I do unpleasant things to snekky boi.
3 more runes appear! You now have one full set of 6 runes! All ready to go...
I create a spell that buffs an allies attack and an other spell with the effect of
United States, Canada, Mexico, Panama,
Haiti, Jamaica, Peru,
Republic Dominican, Cuba, Carribbean,
Greenland, El Salvador, too.
Puerto Rico, Colombia, Venezuela,
Honduras, Guyana, and still,
Guatemala, Bolivia, then Argentina,
And Ecuador, Chile, Brazil.
Costa Rica, Belize, Nicaragua, Bermuda,
Bahamas, Tobago, San Juan,
Paraguay, Uruguay, Suriname,
And French Guiana, Barbados, and Guam.
Norway, and Sweden, and Iceland, and Finland,
And Germany, now in one piece,
Switzerland, Austria, Czechoslovakia,
Italy, Turkey, and Greece.
Poland, Romania, Scotland, Albania,
Ireland, Russia, Oman,
Bulgaria, Saudi Arabia, Hungary,
Cyprus, Iraq, and Iran.
There's Syria, Lebanon, Israel, Jordan,
Both Yemens, Kuwait, and Bahrain,
The Netherlands, Luxembourg, Belgium, and Portugal,
France, England, Denmark, and Spain.
India, Pakistan, Burma, Afghanistan,
Thailand, Nepal, and Bhutan,
Kampuchea, Malaysia, then Bangladesh, Asia,
And China, Korea, Japan.
Mongolia, Laos, and Tibet, Indonesia,
The Philippine Islands, Taiwan,
Sri Lanka, New Guinea, Sumatra, New Zealand,
Then Borneo, and Vietnam.
Tunisia, Morocco, Uganda, Angola,
Zimbabwe, Djibouti, Botswana,
Mozambique, Zambia, Swaziland, Gambia,
Guinea, Algeria, Ghana.
Burundi, Lesotho, then Malawi, Togo,
The Spanish Sahara is gone,
Niger, Nigeria, Chad, and Liberia,
Egypt, Benin, and Gabon.
Tanzania, Somalia, Kenya, and Mali,
Sierra Leone, and Algiers,
Dahomey, Namibia, Senegal, Libya,
Cameroon, Congo, Zaire.
Ethiopia, Guinea-Bissau, Madagascar,
Rwanda, Maore, and Cayman,
Hong Kong, Abu Dhabi, Qatar, Yugoslavia...
Crete, Mauritania, then Transylvania,
Monaco, Liechtenstein, Malta, and Palestine,
Fiji, Australia, Sudan!
World power spell: 9/20: World spell buff: Buffs an offensive spell an ally casts with status effects from all over the world! Mana cost: 10
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ENEMY PHASE:
Quetzalcoatl finally activates ELECTROSHOCK! It hits Pionoplayer, the Flame Atronarch, and Kyleruler, dealing 30,000 damage to all of them and paralyzing them for 2 turns! The Flame Atronarch is slain! Get the Players un-paralyzed, fast!
Quetzalcoatl's MOVE DECK is now 100% depleted. So, instead of using a second move this turn, Quetzalcoatl uses RECHARGE - all move sin his move deck are restored to usability! But hey, now you know what they all do!
The minisnake shakes off the zombie swarm and bites Winkins for 50,000 damage!
ALLY PHASE:
The Knight and newly-freed God of Technology Copy hack (in both senses of the word) into Quetzalcoatl for 20,000 damage!
...A God's Wrath is 50% charged.
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Banner of Light: All Players x2 Mana regen
Players:
Pionoplayer: 10,001/150,000 HP (6/6 elemental runes)(paralyzed for 2 more turns!)
Mana: 21/30
Spellbook:
Ignite(Mana cost: 5, Minor damage, burning)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Magic Muscle(Mana cost: 10, all damage targeted ally deals doubled for one turn)
Rune appearify(Mana cost: 6, get an element rune that can be used to attack with any time as a free action)
Rune Summoning(Mana cost: 5, summons one of three elemental runes, all can be used at once for a major damage attack)
Rune Rapture(Mana cost: 5, summons one of six elemental runes, all can be used at once for a massive-damage attack, more runes = more damage)
Spicy_Serious: 150,000/150,000 HP
Mana: 14/30
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)
Reestablish(Mana cost: 20, marks an enemy for 3 turns, if they die while marked, they revive on killers side in a weakened state)
Soothe(Mana cost: 5, cures one target of standard status effects)
Mutation(Mana cost: 20, permanently grants target x2 attack and -50,000 max HP)
United States of America Smash(Mana cost: 20, major damage + FREEDOM)
DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(Liferot, +10,000 Hp per turn)(Mana speed-up, x2 regen for 2 more turns)
Mana: 7/30
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)
Algot: 150,000/150,000 HP
Mana: 14/30
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)
World power spell(Mana cost: 10, buffs an allies spell with a world of status effects)
MooGoestheCow: 150,000/150,000 HP(stasis!)
Mana: 28/30
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)
Kyleruler: 120,000/150,000 HP(paralyzed for 2 more turns!)
MP: [||||||||||||||||||||||||||||||] 22/30
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)
Zapspread(Mana cost: 8, hit four enemies for minor damage)
Meteor control(Mana cost: 30, control a meteor)
Winkins: 100,000/150,000 HP
MP: 30/30
Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)
Summon Knight(Mana cost: 20, summons a medium-strength ally)
Banner of Light(Mana cost: 20, summons a weak flagbearer, but as long as they're alive, x2 Mana regen to all Players every turn. Doesn't stack)
Stab(Mana cost: 4, deals moderate damage to one enemy)
Eraser bonk(Mana cost: 0, throws a pencil eraser)
Meteor Hone(Mana cost: 30, hones the meteor in on one specific target)
BOSS:
Quetzalcoatl: 120,000/400,000 HP, Move Deck: Lick, Tail Trap, Gaze, Electroshock, Muster, Coat, Command (Boss)(+10,000 HP per turn)(Liferot, -10,000 HP per turn)(burning, -9,000 HP per turn for 2 more turns)
Special: A god's Wrath: 4/8
Minisnake: 10,000 HP, 50,000A
Allies:
Shieldbearer: 30,000 HP (defending Banner of Light!)
Banner of Light: 10,000 HP(being defended by Shieldbearer)
God of Technology copy: 60,000/60,000 HP, hack!A (Tries to hack foes onto your side)
Knight: 15,000 HP, 10,000A