The Vault VI
I would turn on all the defenses you would not want to face that threat also go to the armor suits and suit up you will not want to face a player without armor
>set drones online
Multiple defensive drones are warped in, presumably from inside bunker storage container. Again, they take a moment to examine Fred, who stands around nervously, before taking up position alongside the turrets.
>set traps online
Nothing visible happens.
Fred: Well, now I'm MORE nervous.
Fred: Yeah... you're right. Sticking to the basics might be my best bet...
Fred quickly opens up the armor bay and walks to the Standard-Issue Protective Suit. It opens to accept him, and once he's inside, the suit automatically shrinks a little, adjusting its measurements to fit Fred's form.
Fred: This is... nice, I guess. More comfortable than I expected.
Wearing a suit of armor gives Fred a small boost of confidence. He calms down a little.
"Godmodder... Darn it."
"sorry in advance if my tone is less positive- the Godmodder I've been... well, doing things in the vicinity of... just killed a player I was trying to save."
"Ahem"
"Save the stuff to the gauntlet's drive and set it to transfer data only when other abilities not in use"
"Put on the protection suit, Agreed."
"If it's a godmodder, it can't be the one I'm fighting's alive self- He'd be hounded by up to 40 players. at most he'll be free a round or two. besides, if you're against a Godmodder, he can't enter the vault. Find somewhere to hide in the cave, preferably one he's unlikely to come near"
"Don't even think of entering the vault- there's nobody to let you back out, and the a Player Lock thing might stay unlocked for the Godmodder's use."
"If it's a Player, specifically if Alice (Altair's fine, if you meet him greet him politely and tell him about recent events, but I doubt it's him.)... It's probably best to try to transfer them somewhere with a sneak attack. you have some time, hopefully, due to the turrets, and them not being here yet, So you can use the otherwise-terrible idea:"
"Carve a series of glyphs all over the cave, in the shade of the turrets, on the ceiling and in other unlikely-to-be-looked-at-directly locations, with the Force ability of the gauntlet. Draw the glyphs thin, so you can do it quickly. The glyphs to draw are the ones we have rehearsed, the Lever-AjarDoor-Boot-Look sequence. make sure not to have any lines intersect, and carve the ActiveLever glyph into your left-big-toe's fingernail really thinly. also, try to do all of this as small as possible."
"in case you forgot a detail, here's the whole thing."
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"If Alice shows up, use the regeneration to break your weakly-imprinted active-lever glyph, activating every instance of the Lever-AjarDoor-Boot-Look sequence at once. This should Open a gate to another distant location, specifically Ravenloft*, then Boot then through the door-Gate with a magical boot, And affect whoever you're looking at."
"*Ravenloft,AlsoknownastheDemiplaneofDread,hasgodsknownasthedarkpowers.unlikethevastmajorityofgodsinDnD theyarerarelyspokentoandneverpossibletodefeat(thoughtheymighttrickyouintothinkingtheyare).Enteringiseasy,butyoucan'tleaveunlesstheDarkPowersletyou.Therearerumorsofotherwaysout,buttheyarealwaysunclearandextremelydangeroustoattempt.Attemptingtouseplane shiftorotherdimensionalmagicnevergetyououtofRavenloft;eachdomainistreatedlikeitsownplane,soyou'lllikelyendupinadifferentdomaininstead.Incidentally,asaresultofthe"no one can leave"thing,usingconjurationmagicisanextremelybadidea,asmostsummonedentitieswillbequiteupsetwhentheyrealizetheycan'tgobackhomewhenthespellexpires- andtheywillusuallytaketheirangeroutontheconjurerwithlethalresults."
"So, sending Alice to ravenloft should keep them there for about 8-12 rounds while they try to negotiate with the Dark Powers or do the unclear quest, unless they're more dimensionally savy then I expect and know about the escape method I have intentionally omitted, in which case they'll need 1d4+2 rounds to return."
"If you have time after carving at least 53 copies of the glyphs via <force>, add a single "message" glyph, to allow me to communicate with them."
"get carving! I'll try to send you help soon."
Fred looks at the gauntlet again...
Fred: No, I have to leave it on the terminal to transfer data... this thing doesn't have a downloading function... and it still wants to know which of the three folders you'll prioritize...
Fred glances around again...
Fred: Look, is transferring data really our top priority right now?
Fred listens to your advice, and starts drawing some glyphs. After he completes a few, he looks at his quick-return glyph, and sees that it is not giving off the faint glow it normally does. He looks at it for some time. If... a godmodder really WAS right outside the cave... wouldn't... the first thing that they do be to disable outside teleportation of any kind?
Fred: This seems so inane! I can't hide from a godmodder! And I don't know if these glyphs are going to help me!
-------
Fred looks like he's on the edge. This is all a little much for him. He doesn't want to go back!
Suddenly, he hears the voice again...
???: a player lock
???: If you wish to live
Fred stops and gazes at the terminal for a minute... then stops and shakes his head. No, no...
Fred discarded the broken tree branch when he got in the suit of armor. Looks like its been forgotten.
Underground Chamber:
Active terminal
Keypad(unlocked)
Sealed Door
Armor bay (contains invisibility suit)
Active Turrets
Active Drones
Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)