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Defeat The Godmodder

The Vault VI
I would turn on all the defenses you would not want to face that threat also go to the armor suits and suit up you will not want to face a player without armor

>set drones online

Multiple defensive drones are warped in, presumably from inside bunker storage container. Again, they take a moment to examine Fred, who stands around nervously, before taking up position alongside the turrets.

>set traps online

Nothing visible happens.

Fred: Well, now I'm MORE nervous.


I advise using the Standard-Issue Protective one.

Fred: Yeah... you're right. Sticking to the basics might be my best bet...


Fred quickly opens up the armor bay and walks to the Standard-Issue Protective Suit. It opens to accept him, and once he's inside, the suit automatically shrinks a little, adjusting its measurements to fit Fred's form.

Fred: This is... nice, I guess. More comfortable than I expected.


Wearing a suit of armor gives Fred a small boost of confidence. He calms down a little.

"Godmodder... Darn it."
"sorry in advance if my tone is less positive- the Godmodder I've been... well, doing things in the vicinity of... just killed a player I was trying to save."
"Ahem"
"Save the stuff to the gauntlet's drive and set it to transfer data only when other abilities not in use"
"Put on the protection suit, Agreed."
"If it's a godmodder, it can't be the one I'm fighting's alive self- He'd be hounded by up to 40 players. at most he'll be free a round or two. besides, if you're against a Godmodder, he can't enter the vault. Find somewhere to hide in the cave, preferably one he's unlikely to come near"
"Don't even think of entering the vault- there's nobody to let you back out, and the a Player Lock thing might stay unlocked for the Godmodder's use."
"If it's a Player, specifically if Alice (Altair's fine, if you meet him greet him politely and tell him about recent events, but I doubt it's him.)... It's probably best to try to transfer them somewhere with a sneak attack. you have some time, hopefully, due to the turrets, and them not being here yet, So you can use the otherwise-terrible idea:"
"Carve a series of glyphs all over the cave, in the shade of the turrets, on the ceiling and in other unlikely-to-be-looked-at-directly locations, with the Force ability of the gauntlet. Draw the glyphs thin, so you can do it quickly. The glyphs to draw are the ones we have rehearsed, the Lever-AjarDoor-Boot-Look sequence. make sure not to have any lines intersect, and carve the ActiveLever glyph into your left-big-toe's fingernail really thinly. also, try to do all of this as small as possible."
"in case you forgot a detail, here's the whole thing."

"If Alice shows up, use the regeneration to break your weakly-imprinted active-lever glyph, activating every instance of the Lever-AjarDoor-Boot-Look sequence at once. This should Open a gate to another distant location, specifically Ravenloft*, then Boot then through the door-Gate with a magical boot, And affect whoever you're looking at."
"*Ravenloft,AlsoknownastheDemiplaneofDread,hasgodsknownasthedarkpowers.unlikethevastmajorityofgodsinDnD theyarerarelyspokentoandneverpossibletodefeat(thoughtheymighttrickyouintothinkingtheyare).Enteringiseasy,butyoucan'tleaveunlesstheDarkPowersletyou.Therearerumorsofotherwaysout,buttheyarealwaysunclearandextremelydangeroustoattempt.Attemptingtouseplane shiftorotherdimensionalmagicnevergetyououtofRavenloft;eachdomainistreatedlikeitsownplane,soyou'lllikelyendupinadifferentdomaininstead.Incidentally,asaresultofthe"no one can leave"thing,usingconjurationmagicisanextremelybadidea,asmostsummonedentitieswillbequiteupsetwhentheyrealizetheycan'tgobackhomewhenthespellexpires- andtheywillusuallytaketheirangeroutontheconjurerwithlethalresults."
"So, sending Alice to ravenloft should keep them there for about 8-12 rounds while they try to negotiate with the Dark Powers or do the unclear quest, unless they're more dimensionally savy then I expect and know about the escape method I have intentionally omitted, in which case they'll need 1d4+2 rounds to return."
"If you have time after carving at least 53 copies of the glyphs via <force>, add a single "message" glyph, to allow me to communicate with them."

"get carving! I'll try to send you help soon."

Fred looks at the gauntlet again...

Fred: No, I have to leave it on the terminal to transfer data... this thing doesn't have a downloading function... and it still wants to know which of the three folders you'll prioritize...


Fred glances around again...

Fred: Look, is transferring data really our top priority right now?


Fred listens to your advice, and starts drawing some glyphs. After he completes a few, he looks at his quick-return glyph, and sees that it is not giving off the faint glow it normally does. He looks at it for some time. If... a godmodder really WAS right outside the cave... wouldn't... the first thing that they do be to disable outside teleportation of any kind?

Fred: This seems so inane! I can't hide from a godmodder! And I don't know if these glyphs are going to help me!


-------

Fred looks like he's on the edge. This is all a little much for him. He doesn't want to go back!

Suddenly, he hears the voice again...

???: a player lock

???: If you wish to live


Fred stops and gazes at the terminal for a minute... then stops and shakes his head. No, no...


Fred discarded the broken tree branch when he got in the suit of armor. Looks like its been forgotten.

Underground Chamber:

Active terminal
Keypad(unlocked)
Sealed Door
Armor bay (contains invisibility suit)
Active Turrets
Active Drones

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
The Vault VII
"Ask the voice why they can't do it, and point out that 1) you aren't a player and 2) the players helping you are both Occupied by a "Sealed Game Master" and Vastly weakened as far as real-world access."
"While asking these things, quietly carve a separate, similar glyph series, and try it on the tree branch. If it fails, Houston we have a problem."
"Wait, the voice might be the entity in storage. That would explain it."
"Ask the voice how long it's been here, and note this as being more important then the other question."
"If the voice isn't the same as the threat as far as you can tell and gave a satisfactory answer for the first question, then open a player lock."
"If the voice is a Godmodder, it needs you; do not open the lock and begin to bargain."
"besides, how would you know it wouldn't kill you a minute later?"
"Also 'If... a godmodder really WAS right outside the cave... wouldn't... the first thing that they do be to disable outside teleportation of any kind?' Is wrong- If a Godmodder A) is outside the cave B) Believes someone is there C) needs them there D) wants to ensure they aren't inconvenienced by teleporty defences E) believes they will use some form of teleportation, THEN they would, buuuuuuuuuut the safe return glyph doesn't count as teleportation, because it contains two glyphs: Magical protection, a short term when-in-danger glyph with extremely fine details boosting its power, and Safe Return, which uses the protection to send you flying far away to a safer location. from there, the advice is to create a rune circle and have me empower it, sending you back to your normal plane."
"High speed is not teleportation. This technique is inspired by the <Bail Out> function in world trigger."

Fred mutters what you said to ask, then says it a little louder...

Fred: Ah... why can't you open the lock?


Silence.

Fred: Well... the Players helping me are occupied, so... be patient??


Silence.

Fred: It's not working! Besides, I don't think there are any entities in living storage right now! What makes you think there are?


Fred, quite hurriedly, does as you ask with the tree branch. The glyphs do not work.

Fred: No, no, no!


Fred looks at his "safe return" glyph, still dormant. Could the godmodder have disabled it? And, flying away really fast has limited odds, when there's only one exit to this cave and whatever threat is outside could have him trapped completely...

--------

Fred: I... really think that the terminal is the only way out of this!

Fred: Please! Tell me what I should do!



Underground Chamber:

Active terminal
Keypad(unlocked)
Sealed Door
Armor bay (contains invisibility suit)
Active Turrets
Active Drones

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
The Vault VIII
Well i guess the only thing to do is to open the door and see what is out there

Fred: Do you mean... the bunker or the cave entrance?

Fred: Alright, I'm going to... take a look.


Fred crosses the stream, getting wet again. He reaches the fake wall, and quickly pokes his head through to get a look at what's on the other side.

Fred sees... the fading light of the day, the fading pink of the setting sun. And standing right at the front of the cave entrance... a shadowy figure, radiating extreme power.

Fred withdraws immediately, and hustles back to the terminal, panting...

there's an entity storage cube in the item storage.
"Grmbl... Isn't Railroading GRAND. just, the best thing Ever. in the whole world. Yeeeeeeeeeeep. I'm going to try to evade it anyway.
Turn off the physical lock, and set it to bring out the puzzle cube. then, carve the 9 sufferings of illusionary presence formation at the door, and energy drain glyphs from all the teleporation things you've carved so far, to give the formation more power. Remember the Cursive p in the centre! That'll let it absorb player aid more easily. when someone else enters, this will... well, not stop them, but it'll replace all sensory information they receive with that of a dark hallway where any painful memories play out, they become tired too quickly, and must take quite some time to walk through.

(During this time, the targets physical body will by immobile, but will have instinctualy activated every defence it can do without drawbacks, making a Godmodder in this state nigh unassailable without Yorehammer.)
Why do this, you may wonder? It's not to buy time, but to make sure the Godmodder can't barge in while the vault's open and steal things. Also, while they're stunned, they might let up the dimensional blocker, and definitely won't be able to block your escape. So, the plan for once they arrive is wait for them to activate all their defences, then quickly solve the cube with a players help, and grab everything from storage. don't worry about carrying it comfortably, just make sure you're in contact with it, and not in contact with the Ground, then immediately activate your safe return glyph, which will bring the stuff with you."

The forces of the universe would like to object to the charge of railroading! You aren't thinking inventive ways to escape a situation so much as adding rules and abilities to your magic system to ensure yourself against any harm! That's totally godmoddi-wait, crap.

Fred starts turning off the locks...

>a physical lock offline

Physical lock successfully disabled.

>a player lock

Suddenly, yet another panel in the bunker opens! Out extends the Puzzle Cube... it's essentially a 50x50x50 rubix cube, adjustable in four dimensions. You feel like somewhere, a manual was hidden that could only be read by Players... it would only take 1 action's worth of assistance to find the manual, relay the instructions to Fred, and solve the puzzle.

Fred wonders...

>unlock

Main door successfully unlocked.


The front door slides open to the bunker! Inside is another terminal, a panel - presumably for withdrawal/insertion of stored items - and another door, most likely leading to the "living storage".

In order to follow JOEbob's instructions, Fred tries...

>lock

Main door successfully locked.


The door closes again, and Fred carves another large glyph formation. This takes some time, and midway through...

???: Good. Solve the puzzle. Withdraw the storage cube.

???: Your time grows shorter.


Fred hurriedly finishes the glyph, accidentally smudging the cursive P - but he's worried he doesn't have time to redraw it.

Fred: So just... wait, now?

Fred: I'm not sure...


--------

Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones
Door(currently locked)

Bunker central chamber:
Secondary terminal
Storage panel
Sealed door

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
The Vault IX
"The forces of the universe would like to object to the charge of railroading! You aren't thinking inventive ways to escape a situation so much as adding rules and abilities to your magic system to ensure yourself against any harm! That's totally godmoddi-wait, crap."
Actually, the 9 sufferings thing is a reference to a story, and the other thing is pretty simple, most glyphs would be able to do it. also, why "wait, crap."?

"Guh... the P is the most important part. I'll deal with the cube, re-carve the P first."
"That 'extreme power' person you see, if they actually wanted you dead, or didn't need you, You'd Be Dead. Don't worry about time too much unless you saw a crack in the air before you or some form of flickering shield."
"Oh, and when you're about to leave, throw the gauntlet into the corner of the room. I want it to stay there."
"HM, it says to withdraw the storage cube. as such, the entity in the cube is either A) important to mr shadowy figure or B) the ??? voice."
"It is unlikely for the first to be true if the shadowy figure is a Godmodder."
"so its probably the voice."

"OH AND GUESS WHAT."
"THE VOICE OF THE UNIVERSE DECIDED THE HELP I TRIED TO SENT SHOULD GO TO A RANDOM SHIELD. BEcAUSe REaSOnS."
"GRMGURMGJRGMROIGMRDIOMDFMsfdaFDMSKKARRRRRRRRRNNNNNNNNNNNNNNNNNNNNNNNNN"
"oh and I put you succeeding on my vision board so it is now impossible for you to fail."

Fred quickly takes out his gauntlet and fixes the smudged "P".

Fred: I-ack!

Fred suddenly slips, and the gauntlet, force ability still on, suddenly falls out of his hand and onto the floor and starts bouncing everywhere, the force power repelling it off wall and turrets! As it moves around the room, probability somehow conspires to have it finish carving all the glyphs on the floor! It ends up coming to a rest at Fred's feet, your order to carve glyphs of many shapes and sizes has been completely fulfilled.

Fred: What... it's... impossible for me to fail?


Of course, what Fred fails to realize is that the visionboard post you made only applies to the past tense. "Everything I've suggested."

--------

???: Fred. Make your choice.

???: If your allies open the Player lock and proceed into the living storage quarters - I will not be able to get to you, and you will live.

???: If you do not, you will die.

???: Do this for me, and your reward is life. I promise your continued existence.

???: Just open the Player lock.

???: 3.


Fred's confidence disappears as quickly as it came. Yet, he is confused. "3"?

???: 2.


Oh. Oh no.


Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones
Door(currently locked)
Various active glyphs(not glowing)

Bunker central chamber:
Secondary terminal
Storage panel
Sealed door

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
The Vault X
Some things I have asked him previously:
"Why do this, you may wonder? It's not to buy time, but to make sure the Godmodder can't barge in while the vault's open and steal things. Also, while they're stunned, they might let up the dimensional blocker, and definitely won't be able to block your escape. So, the plan for once they arrive is wait for them to activate all their defences, then quickly solve the cube with a players help, and grab everything from storage. don't worry about carrying it comfortably, just make sure you're in contact with it, and not in contact with the Ground, then immediately activate your safe return glyph, which will bring the stuff with you."
and
" from there, the advice is to create a rune circle and have me empower it, sending you back to your normal plane."
And far earlier:
" I would like to know what dnd class you are. if you have no DnD class, choose one now for the benefits, if you have one, please inform me of it."

"so what that means is in order to succeed at everything I've asked him to do, he'd need to have chosen a very useful dnd class(Since he never informed me, he can't have already had one!) , successfully stun the Godmodder long enough for him to grab everything, close the vault and high-speed travel far away, And he has to survive all this well enough to carve a rune circle and get sent back to his demiplane pocket dimension thing."
"So you should still be fine, but we should still work hard for it."
"I'll send you the solving instructions soon, and please make sure not to let the Godmodder(?) in- not at risk of your own life, but if you think you can."

You're lucky I'm in a helpful mood. Underlined text is not a suggestion, italicized text is a suggestion.

Fred remembers that he google searched DnD best classes earlier, and that Ranger was ranked as top, so he picks Ranger, and... DOESN'T become Ranger! DnD mechanics are only as real as the Player powers backing them, and Fred is not a Player! He did "choose one for the benefits", technically fulfilling your suggestion.

Fred: JOEbob... anyone... I'm sure you're all working to help me, but the godmodder will be here any moment!

Fred: Listen! I really, really don't want to die! I don't want to go back!

Fred: Open the Player lock now, please!


------

???: 1.


Fred: No! Leave me alone! I'm not bothering you! Go away!


Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones
Door(currently locked)
Various active glyphs(not glowing)

Bunker central chamber:
Secondary terminal
Storage panel
Sealed door

Fred: 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
The Vault XI
Action: 3

My attention is violent swerved to Fred's dilemma. "Take a deep breath Fred your not going to die. Not as long as you have us backing you.


I can feel that this'll lead to the godmodder getting a legendary weapon. But we can handle another weapon...probably.


Using my powers of PLOT CONVENIENCE! I pull out the Spectral Multi-Dimensional Multi-Universal Puzzle Manual Detector Goggles and pull them over my third eye. Obviously.


I begin to search for the Manual at nearly-lightspeed-but-not-quite.


Once found I turn to JOEbobobob. "But this is your show. I'm not going to do anything if you have a better idea."

If he doesn't respond to me I read the Manual to Fred, telling him how to solve the puzzle and assisting him if necessary.

If JOEbob tells me not to read it to Fred I won't. And if he tells me to read it, I will.


OOC:This is perfect, there is positively no way I'd need to edit this because I forgot something. Nope, none.

You have the manual all ready! It's hidden behind a puzzle only a Player could solve, and you solved it by being great. You get ready to potentially read it to Fred...

"Fred, the 'garunteed to succeed' effect only applys to stuff I asked before telling you about it"
"This does, however, mean that you are guaranteed to successfully create a rune circle, be alive enough to "have me" empower it, and return to your normal plane."
"Thanks to another thing on my visionboard, the Godmodder is guaranteed to be trapped in the formation at some point, and you are guaranteed to be homefree soon after."
"since homefree means you've achieved what you want successfully, for you to be homefree you need to have all the stuff you want to have, including your life, the vault closed when you leave, and probably some things from within the vault."
"Feel free to use the manual another guy's telling you about, gives me more time to work on other things, like my masterpiece visionboard drawings. : P"
"...I also technically sort of already tried to open the lock but the universe didn't notice for one reason or another. sorry about the delay..."
"hm, don't finish opening the lock yet. in the rest of the time I spend talking to you, which must all elapse before the ???: voice can keep counting down, carve some illusion glyphs with the gauntlet so it looks like you're still trying and failing to open the lock to him from the outside. ready, set, go! so, have you ever heard about tchupac? some people think he's still alive, did he really die? Well I'll tell you the answer to that, it's impossible for him to have died, because he was never born!"
"There never Was a real tchupoc. it was actually Gandhi all along! Gandhi faked his death and lived on as tchupoc to escape the political pressures in India. think about it! tchupoc was born in the exact same year Gandhi died!... ok, no, tchupoc was born 25 years after gandhi died. Give or take, about the Exact Same Year. so this kids dad, guy named Huey, grew up with tchupoc/Gandhi on the streets of LA in an oppressed neighborhood. one dau Huey said 'It's time to fight back', but two shots in the dark now Huey's dead... you see the old way wasn't working. so now dad's dead, mom's depressed but she can't cope because he's got a kid to raise on her own now! she goes on prozak which Meanwhile stuffs the pockets of big pharma, and now she's in a medicated stuphor on your plane because it's actually being flown by an illuminaty pilot who couldn't fight you off, because he's just a shape-shifting lizard with no opposable thumbs! he was flying the plane to spray chemtrails to bring about a better future where there's less kids, and therefor less airplanes with kids on them, and Therefore, less terrorism on airplanes. I'm not going to finish that thought,"
"Alright, now you can finish the cube if you're done carving, otherwise I'll just repeat that stuff you probably didn't hear the first time anyway, to give you more time, starting at when I said Tchupoc, spelled as Tchupac."
"Otherwise, Cube done? Quickly, pull out every item in the vault,grab it all close to you, and crouch behind the terminal, out of sight."
"I'll give you the time with a thrilling recollection of how I became the world's leading expert on conspiracy theorys. "
"I'm Always researching the internet, and because you can't trust anything you find online, i never stop searching for something I can trust. in fact, I don't even sleep any more. I get to spend more time keeping up to date about conspiracy theorys, because I'll never let Them, Take MY mental freedom. And i know you may be thinking that makes it sound like I am being controlled by conspiracy theorys, and have no mental freedom, but it's not like that at all. It's like... living in a small room. I may never leave the room... The door might be locked... but I have so much freedom in this small room... That I'm always locked in."
"You done? good."
Teal is Clean random rants to give Fred time. I tried to make them funny.

Little did Fred know, some of the information about "homefree" was sadly outdated.

You decide to use your cleverest of tricks: Using talking to extend the time of the turn! However, this trick was based on a faulty assumption. Let's say the time a turn takes is "x". So the godmodder will approach in 1 turn, or x amount of time from now. So your ploy is to, by talking and ranting, make "x" longer, and thus give Fred more time, enough time to do actions requiring 2, if not 3 turns, or increments of x, in one x amount of time. However, what you have failed to realize is that x is a consistent amount that can't be lengthened. Reality must cram all your actions into one increment of x, so the end result is that your speech is played at several times its original speed, and becomes faster, thus closing the gap. Information on how long x is in actual units of time will never be divulged, because this game is unrealistic enough as it is.

---------

Fred hears the instructions from the manual, and nods. He makes one move, and the entire cube proceeds to collapse into a singularity and then reform itself into a completed puzzle. Success!

The Player lock is unlocked! And... immediately, around the player lock cube, a sphere of pure godmodding energy forms, rejecting any Player or mortal attempts to interact with it. The cube right now has an outer lay of anti-player protection, with an inner layer of anti-godmodder protection. Entirely inaccessible.

Fred: Okay, I... wait, no! What is that!


???: Fred. Behind you.


Fred slowly turns to look...


Across the cave stands the godmodder.

The same godmodder you're fighting now on the HEXAGONAFIELD... but not quite. He looks more real, somehow. Like a more solid, defined version of how you see him on the HEXAGONAFIELD.

The turrets have quietly melted into piles of goop, as have the drones. None of the traps have even been triggered. He is wearing a necklace of glyph wave-pulse destruction, which neutralizes the very concept of glyphs working succesfully, safe return and otherwise, in a 5-mile radius around the wearer.

You were promised life, and the godmodder is currently staring Fred and his non-functional glyphs down. Fred is frozen in place, a glassy look over his eyes.

Snap him out of it!


Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones
Door(currently locked)
Various neutralized glyphs(not glowing)

[PG]Godmodder: 256/300 (Necklace of glyph wave-pulse destruction)

Bunker central chamber:
Secondary terminal
Storage panel
Sealed door

[N]Fred: 100/100 HP, 1 Standard-Issue Protective Suit(Gauntlet powers: Light, force, slow regen, data transfer)
 
The Vault XII
"FRED! This looks dangerous, but you can do it! Probably...!"
"First of all, the narration Claims the turrets and drones melted, but, wellll.... "

Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones

Door(currently locked)
Various neutralized glyphs(not glowing)
"so they should distract the Godmodder a bit more."
"I Definitely asked you to transfer all the data in the vault to my storage before I put the visionboard drawing up. as long as you haven't done that, you are cannot die (the gauntlet doesn't work without fred as an owner, and fred can't be succeeding if he's dead). keep that for later..."
"You have the gauntlet. while the figure is fighting the turrets again, use the Force feature to sloooooowly levitate the necklace up. once nothing's obstructing it, send it flying up and IMMEDIATELY activate the 9 Sufferings AND transport Glyphs. this should 1) get the safe return glyph working again and 2) distract the godmodder for at least another increment of X after the one you do it on*."
"Extract ALL the items in the vault in that time. the Godmodder getting in there is bad, but him getting in when there's nothing left is less so."
"grab the fallen glyph-canceler necklace. there's no way to obtain one in ravenloft, so he'll need to wait longer if he wants to get a new one."
"get the data now (and it should happen unusually quickly, because visionboard contrivances.)."
"then, Make this vault cease to be remotely useful to the Godmodder in any way. somehow. I'm leaving it up to you but I'm sure you know how."
"Now that that's done, the vault is useless. use the safe return glyph."

*That's the sufferings formation. the transfer glyphs are variable in likely effect, but will be another hurdle for the Godmodder to overcome. i doubt the dark powers will let him leave. also, since the Godmodder had a glyph canceller until recently, he probably wouldn't guard against glyph effects.

The godmodder realizes that their melted bodies are still technically turned on and "active", and quickly corrects his mistake, walking over and flicking a switch to "off"!

Fred, faltering, tries to use the gauntlet on the godmodder's necklace... suddenly, the godmodder is standing right next to them! Fred freezes... and the godmodder sloooowly wraps his hand around the gauntlet, and yanks it off!

Then, the godmodder throws the gauntlet at the terminal The gauntlet's systems are connected to the terminal for only one nanosecond (the time after that involves the gauntlet getting crushed to bits) but in that nanosecond, the gauntlet by sheer random chance becomes a SUPER FAST DATA CROSS-DIMENSIONAL TRANSFERENCE DEVICE - every single bit of data on the machine is transferred to whatever receptacle you're storing the data in on the HEXAGONAFIELD/your pocket dimension! However, the data is significantly bugged, fragmented, and overall of massively reduced quality than before! This fulfills the Visionboard request, and destroys the gauntlet!

The godmodder grabs Fred, hauls him over to the terminal, and sets him down in front of it. Then, he points to the keyboard. The implication is pretty clear. Fred types in a command...

>Withdraw all physical

All items withdrawn from physical storage and placed in the receptacle.


As Fred was the one to withdraw the items, all related Visionboard requests are once again fulfilled.

The godmodder sighs with some satisfaction. Even Fred can feel the power emanating from inside the vault - whatever that unnamed item was... it's likely why the godmodder is here. Finally, not quite done, the godmodder shoves Fred onto the ground, and starts typing in commands himself:

>store

Please fill out the entry form to open storage.

ENTRY FORM:
Classification: living
Name: Fred
Description: A bad and dumb non-Player who thought JOEbob could protect them.

Living storage decontamination chamber opened.

The godmodder gives Fred an aside glance, before turning around and walking into the vault. Inside, the door to the living decontamination chamber opens - but the godmodder's heading over to the storage item receptacle.

[said one action is used to place "JOE's [the vault] plan works flawlessly" on the visionboard. none of my plans have worked so far, so The image can't be for anything in the past! And I'm kind of out of ways to avoid the terrible death of fred beyond visionboarding.]

It's a little late for that! That said, this may still affect a future [the vault] plan you make.

--------

The godmodder reflects. The plan with the gauntlet was probably Fred's best bet, and one of the better plans made so far. Not good enough. Nothing will ever be good enough to defeat him.

Fred, still lying face-up on the ground, gets to his knees and looks around... the door to living storage is open, and... the godmodder did promise him life... But the godmodder is also distracted. Maybe he could make a break for the exit? Whatever decision he makes, he doesn't want to be around when the godmodder's done with whatever he's doing.

Fred: (This is probably going to be the last choice. I'm sorry, JOEbob...)

Fred: (I can't believe this... I've made things worse, and now... I might die...)

Fred: (What... what do I do...?)



Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Door(currently unlocked)
Various neutralized glyphs(not glowing)

[N]Fred: 100/100 HP, 1 Standard-Issue Protective Suit

Bunker central chamber:
Secondary terminal
Storage panel
Storage receptacle(contains deposited items)
Unsealed door - leads to living storage

[PG]Godmodder: 256/300 (Necklace of glyph wave-pulse destruction)
 
The Vault XIII
"Fred, before I continue, I would like to note that I will not be making any more plans for this sidequest after this. if I make such a plan, I will give eevee shadow bqcon 4 CP for free. this is a precommitment to force the visionboard's "hand".
unless I inform you that the plan is a bust*, charge the Godmodder quietly from behind, and unclip the necklace. immediately activate the glyphs.
side note, the entry form can't be referring to you, as you have displayed intelligence before, and given how you feared your life before as well, you clearly didn't have total faith in me protecting you.
not a bad thing. after all, I nearly failed.
with the Godmodder gone for quite a while,Extract ALL the items in the vault. the Godmodder getting in there is bad, but him getting in when there's nothing left is less so."
"grab the fallen glyph-canceler necklace. there's no way to obtain one in ravenloft, so he'll need to wait longer if he wants to get a new one."
"quickly carve a spacewarp glyph into your finger so you can bypass the Godmodding barrier. you are neither Godmodder nor player, so you won't be blocked. deactivate the cube."
"Then, punch yourself in the face, activating the dimensional safe-return glyph."
"what dimensional safe return glyph, you ask? when I made you memorize glyph combinations, I imprinted the glyph, in memory encodement form, into your brain. (which you definitely have, being a living person not soulghostbeing)."
"My plan has to work flawlessly (visionboaaaaards!), so this will teleport you to the pocket dimension, safely, with all the items."
"Oh, the place might be a bit messy though, I used some of its unique propertys and a few hundred dnd wizards to mend a thing."
"lastly, once you are there with us having achieved more-or-less the optimal outcome for this quest, carve a molecularly perfect anti-godmodding anti-not-JOE glyph in the centre of your dimension, and surround it with a stasis glyph. that way, you'll have a perfect shield against future Godmodder interference, with no flaws and effectively unlimited power. that's how logic works!"
"*If i inform you the plan is a bust, run. just, run. far away."
"P.S. for this plan to work, it needs to all happen in one sidequestupdate. hence, just do things as quickly as possible; this will make it easier to fulfil the visionboard obligation Before the visionboard explodes in some unknown manner and becomes ineffectual."


Now, something I wouldn't say to fred, but just as pertinent.
I asked fred to leave the gauntlet in the corner of the room when he's done with it (well before the 'fred succeeds at stuff' picture). the gauntlet, being broken, is not in the corner of the room. clearly, the gauntlet will spontaneously reassemble in the corner of the room.

Also, if visionboard propecys fail once the board is gone, the way for this prophecy to finish is for the next sidequest dop to happen before the realdop. hence, either the visionboard prophecy will remain in effect, or the sidequest dop happens soon. yer quince.

Fred has already withdrawn the items from storage! That's what the godmodder is doing right now, grabbing the items!

Fred quickly reaches up and re-seals the Player lock - locking the vault in its current open state! Turns out, he didn't need the glyph at all! Then, he slowly creeps up behind the godmodder... he's holding the Entity cube, a book, and putting something inside a different container...

Somehow, the godmodder doesn't notice Fred's presence, due to sheer luck or being engrossed with what he's working with. Fred reaches out, slowly lifts the necklace off... it's like the godmodder is frozen... then... Fred GRABS THE NECKLACE AND CONTAINER AND RUNS AWAY!

The godmodder roars, turning around and tearing after Fred... then stopping. It's pointless. The visionboard... Backup plan time.

Fred gets out of the cave, and draws the glyphs he needs, feeling the cool night breeze one last time before once again finding himself on the HEXAGONAFIELD's pocket dimension.

---------

SIDEQUEST COMPLETE!
Rewards:
-One living Fred
-Legendary Weapon Holding container (and what's inside)
-All Glyphs and DnD classes banned forever (the godmodder did that)

---------

...So, what's in this container, anyways? Fred pries it open...

...OH.

Infinileaf Clover:
A clover ascended to become the ultimate luck charm. All who hold this gain the powers of luck and chance on their side, one hundred percent. All luck-based rolls will always fall in favor of whoever holds the Infinileaf Clover, and against whoever they face against. While not necessarily applying to the holder's allies or minions, nothing save Entropic Paradox Rolls or holders of the Resolute Heart are immune to the Infinileaf Clover's effects.

Additional examine reveals that the holding container for this is... very special. Clearly designed by the godmodder originally, it refines, channels, and disipates the energy given off by legendary weapons such that one can hold them without feeling the life force drain. This artifact alone is incredibly valuable! The godmodder presumably planned to use it to equip weapons without injuring himself each time.

For right now, Fred will hold onto this inside his pocket dimension. It will not be safe there forever.
 
Infiltration - I
-SNIP-
Action 3: I test the piranha mech by maneuvering close to the Soulrazer and using its primary attack, RIP AND TEAR, on a section of the Soulrazer below the waterline. I may be able to find a way into the inside of the monstrous war machine.

SMASH! You take your Pirahna mech, cut a small hole in whatever black metal is covering the bottom, and break into the Soulrazer!

You break through the floor into a small room... completely filled with guards. They immediately yell "ATTACK!" with their robotic voices and start trying to gun you down! Fend them off!

SIDEQUEST BEGUN: INFILTRATION

-------

Looking around the room, you see a control panel... is it controlling the Napalm concentrators? And do you see a... big red "Self Destruct" button?

Suddenly, a very large guardbot steps in your way! It's much bigger than the others, and prepared to fire! You need to kill the guardbot commander to get at that control panel!

ENTRY ROOM:
[AG]Crusher: 120,000/120,000 HP
[AG - Crusher]Pirahna mech: 25,000/25,000 HP, 5,000A
[SR]Standard guardbots: 15,000 x 10 HP, 10,000 x 10A
[SR]Guardbot Commander A: 200,000/200,000 HP, 20,000 x 2A, Special: Lockdown(ready in 3!)
[SR]Guardbot generator: +2 Standard guardbots each turn!
Napalm Concentrators control panel (protected by Guardbot Commander A)

MAIN HALLWAY:
[SR]Guardbot Commander B: 250,000/250,000 HP, 70,000A
[SR]Standard guardbots: 15,000 x 5 HP, 10,000 x 5A
[SR]Healer guardbots: 20,000 x 3 HP, -15,000 x 3A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commander B)

SIDE ROOM A:
[SR]Guardbot Commander C: 125,000/125,000 HP, 7,000 x 5A (40% dodge rate)
[SR]Kamikaze guardbots: 1 x 1 HP, 50,000A (suicide attack!)
[SR]Guardbot generator x 2: +4 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +2 Kamikaze guardbots each turn!
Bounce Blaster control panel(protected by Guardbot Commander C)

SIDE ROOM B:
[SR]Guardbot Commander D: 60,000/60,000 HP, 30,000 x 2A (protected from 10 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 5 HP, 10,000 x 5A
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A
[SR]Standard guardbot generator: +2 guardbots each turn!
Standard destroyers control panel(protected by Guardbot Commander D)

---------

Looks like you've found a way inside the Soulrazer, but its filled with minions! Still, maybe from the inside, you'll find a way to wound the Soulrazer more deeply! In each room, the Guardbot Commanders are protecting something important - three are protecting the controls for the ship's weaponry systems, and one is guarding the door to the next part of the Soulrazer's bowels! Defeat the guardbot commanders to get at what they're protecting!

Switching between available rooms is a free action, but you can only switch once per turn, and you can't switch after you've acted (switch to a room then attack, don't attack then switch to a new room).

Also, in this quest, you have an HP bar - if you lose it all, you're thrown off the Soulrazer, and you can't get back in! Feel free to take your entities along on this sidequest, too - just remember that if they die in here, they're dead for real. You're probably going to want a big fighting force for this one...

OOC: Feel free to leap into the sidequest and use your three actions to destroy enemies immediately! Do note that I'll try to update this quest one more time before the next main update, but after that, similar to Fredquest, I'll try to keep the ratio of main/sidequest updates 1:1
 
Infiltration - II
So, I'm inside this thing. No doubt other Players have tried to breach the insides of this monstrosity, and yet they have died. But the one thing they didn't have was a Piranha Mech.

Focused Action: Tidal Wave

I enter the Piranha mech, and then dive back into the water. But no, I'm not leaving this fight. Instead, I merely enter the water so that I can charge up one of the mech's special weapons, the Tidal Pulsar. As the mech boosts through the water at high speeds, it opens its mouth to suck in large quantities of water, storing it in a pocket dimension. After ten seconds, it has entirely filled the pocket dimension with water, and the mech turns around and boosts back towards the hole. The confused guardbots are surprised when the Piranha Mech shoots up through the hole, flies over the whole regular guardbot squad on a jet of water, bites down hard on the Guardbot Commander, and then releases all of its accumulated water in a massive burst. Now, even though the guardbots are most likely immune to water damage directly, they aren't immune to knockback, and the tidal wave blasts them all off of their feet and pushes them towards the entry point. They soon find themselves blasted out of the craft, and thus out of the engagement. Meanwhile, the Guardbot Commander was pinned by the mech biting it before unleashing the water blast, but still got shredded on the mech's teeth as the water blast forcefully slammed it around.

The guardbot commander takes 10,000 damage, and 2 guardbots are blown out into the water, where the waves promptly obliterate them!

-snip-

Action 2

Suddenly, gaint slingshot.

"When the hell did...forget it." I have no idea when or how a giant slingshot got here. Nor do I remember getting in it.

But a useful circumstance is a useful circumstance, and so I carefully aim for the hole that Crusher48 managed to make in Soulrazer.

"I am so glad I'm invincible..." I stand there for a minute, the tension in the oversized rubber band ground shaking.

After a while with nothing happening I look around the Inexplicable Sling Shot. "There has to be some kind of lever or rope to Release-" My words, air, and most bodily functions are stoped as I'm forcibly launched towards the Soulrazer.

I'm thankfully invincible so this doesn't stop me from screaming every curse known and unknown to man as I crash into the belly of the beast.

"Ta-da..." I weakly mutter, watching the Piranha Mech tear into the Gaurdbot Commander.


Action 3

I glare at the Standard Gaurdbot Generator, stupid summoning beacons!

I pull out a vial, filled with glowing green acid!

After all, everyone knows the most potent acid glows...it's totally not radioactive, I promise.

Putting my weeks spent pitching to good use i hurl the Totally-Not-Radioactive-Acid-(TNRA for short)-at the Gaurdbot Generator.

The guardbot generator shorts out! It won't generate any new guardbots this turn!

-snip-

Gripping my lightning spear I make my wish. 'I wish to teleport onto the Soulrazer.' Suddenly in a red flash of light I appear next to Crusher48 and Spicy Serious. (1 CP)

"Hello lads!" I call to them and I look and see the enemies in the room we're in. It only takes me a few seconds to the Guardbot generator. "Well best to take that out first." I say as I see Spicy Serious tossing a vial of what I'm fairly sure is something radioactive.

As the 10 Guardbots rush towards us I make another wish. 'I wish to teleport behind them and next to the Guardbot generator.' Suddenly as 3 Guardbots go to jump me I vanish in a flash of red light and appear next to the generator. I then whip my Lightning spear over my head and then slam it into what looks like delicate machinery and yell out "Lightning Bolt!" which sends a surge of electricity from the spear tip and into the Guardbot generator! (2 CP)

The guardbot generator is damaged even further, permanently crippling it! Guardbot generation rate halved!

-snip-
(2 ),I enter the Soulrazor Ship and heading towards the nearest group of Guardbots, I reach deep within myself for a fragment of the Power I once held,I grab the Spark oF Creativity and use it to Create the Boomerang Cards oF E.M.P!,I tHen throw the Cards at them constantly until the Cards start to decay back into Creativity which I absorb....
(3)I then use that Creativity to go into a Super-Mode and then start throwing Energy Blasts at the Guardbots all over the place as well as start moving at extremely fast speeds and punching the Guardbot Generator is it's still there, if not I hit the Commander Guardbot,soon however,the Supermode wears off and I stop doing those things

"What should I do next ??"

KA-BLAM! You destroy two guardbots!

ES growls. Okay, how's he supposed to block a steal attempt that isn't a steal attempt? You can't just call it "this steal attempt" and leave it at that! How are you supposed to counter what isn't there without just saying "I counter the steal attempt"? It's bad and the Godmodder should feel bad.

1 Actions - I counter the steal attempt!

ES blocks the steal attempt! Wow! Such finesse and skill in his countering of the steal attempt!

He then teleports into the hole Crusher made.

5 Actions - Judgement Rush

Guardbot Commander A needs to die. That much is certain. To this end, ES pours his not inconsiderable Starcalibur-boosted power towards performing a Judgement Rush! He dashes at high speed towards the enemy, a blur in motion, and then uses his incredible reaction time to perform ten thousand cuts in one second with the Legendary Sword! Yes, ten thousand! Otherwise known as a thousand slashes ten times, or ten slashes a thousand times, or even a hundred slashes a hundred times!

This is of course no ordinary ten thousand slashes, that would be a waste of 5 actions. Each slash is empowered by the energies of justice, and those energies have deemed Guardbot Commander A guilty. Of stealing office supplies from Guardbot Commander C. He never knew who did it until now. Isn't that said, Guardbot Commander C?

Regardless, these energies destructively break down the body of the enemy machine, while each slash also leaves a distinct trail of lightning behind them, further infecting the wounds with sparking electricity that burn and shock the chassis of the enemy magnifying the already impressive damage to yet greater heights. In the end, even if it survives, Guardbot Commander A is definitely not in a good position.

The steal attempt is blocked!

Guardbot Commander C yells from the nearby room! HOW COULD HE!?

70,000 damage to Guardbot Commander A!

You might want to hand off Starcalibur, you can feel your... being starting to sting a little...

1. Hmmph. Waste of energy. I join in on the invasion attempt, and promptly temporarily phase my hand out of the normal motion in time. ...this feels weird. My hand is moving before my brain has sent the signal, in a form of precognition. I can now use this to...predict my own actions? ...what was the point of this. Oh yes, that's right. My hand lunges forward and grabs the Guardbot Commander by its throat. Normally I would speed the entirety of myself up but... that was a lot of energy used. My hand then swings around, slamming the Guardbot Commander into the floor. Then again. And again. Before taking him and throwing him into the group of Guardbots. I Flash step forward right before he hits the ground, and grab him by the back of his head, dragging him over to the Guardbot generator and slamming his face into it. I. HATE. YOU. AND. ALL. OF. YOUR. FRIENDS. As the Guardbot Generator is clearly a fraternity house for the college the Guardbots went to, seeing their commander, who was, of course, the popular jock kid of Guardbot College, repeatedly slammed into their house, does more than a bit of damage to them, and probably dents their morale. That done, I offhandedly toss the Guardbot Commander away.
2. OH YOU THOUGHT I WAS DONE WITH HIM DIDN'T YOU. YOU. WERE. WRONG. As he lands on the ground, my hand slows to its normal speed, or rather, much behind it, due to equalizing itself to catch up to me. Due to physics, my hand now moves much much slower, no matter what force is exerted onto it. So I plant my hand (slowly, mind you MOVE FASTER YOU STUPID HAND) onto the Guardbot Commander to hold him in place. Struggle though he might, it's futile, as I have him with my immovable-through-physics hand. In fact, let's just... my hand stops. Completely. My hand is now frozen in time. Now, in order to move it, one must exert enough force to move something any distance in zero time. As distance is velocity times time. As time is, in this case, 0, in order to move me something has to apply more than infinite force, at more than infinite velocity. Now that he's trapped in place... I take my other hand and grab a nearby Guardbot, then crush its head and force feed it to the Commander, who probably doesn't have a mouth. I take a knife and promptly intricately carve into him an entire metabolic system, then force feed him the Guardbot's head. (Action focused on applying stun on the Commander first, then damage to him, then damage to a Guardbot)
3. Might as well start up my charge chain again. +1 CP

Guardbot destroyed! 14,000 damage to the Guardbot commander A! Stupid time magics! The generator takes another few scratches...

Wha- Out of nowhere, the KING unit and associated units are destroyed! All except for the 3 Queens!

Arsenical freezes, and looks at the spot where the machines fell into the deep. The player didn't know he could get any madder, but like many times before, his expectations were greatly surpassed.

"Queens, here, now!" The three Queens (with Arsenical riding on back on the center one) hovered up to the Soulrazer, ducking and weaving through its defenses. This thing was barely dented by all the entities working together, the only way to beat was from the inside.

And... There! Crusher's tear in the hull, yet to be fixed! The player and his units ducked inside the ship, only to see the guardbots ready to do some guarding.

"Queens, destroy."

Actions Focus: Royal Guard
Arsenical was fine to sit on the sidelines as his queens decimated, each one doing even more damage than he could using all three of his actions. As such, the player instead decided to serve as the White Mage of the group, healing any injuries sustained by the Queens in their fight with the guard mooks.

Just to cement this role, he dug around his inventory for... The WHITE MAGE ASTERISK!
He really had to wonder how this thing augmented his healing abilities. Eh, at least the robes the class came with were cool.

You enter the sidequest, bringing in your queens! You also activate HEALING POWERS! Your next 3 attempts at healing will be boosted!

------

In the ENTRY ROOM, the Pirahna mech fires at Guardbot Commander A for 5,000 damage!

The queens don't act this turn, as they've just entered! It seems they'll be of immense help here, being a major source of bulk and firepower! Though they take orders from Arsenical, other Players can order them to help as well! That much power shouldn't be in the hands of one Player alone...

One guardbot fires at the Pirahna mech, dealing 10,000 damage! 4 more split their fire between Crusher and Arsenical, dealing 20,000 damage to each! The guardbot commander fires two missiles at a queen, and they explode together to deal 40,000 damage!

All the guardbot generators activate, except the damaged and temporarily disabled one in the Entry room! In Side room B, the Shield guardbots set up some attack shields! The collective Soulraze forces wonder if they should send reinforcements to the Entry room...


ENTRY ROOM:
[AG]Crusher: 100,000/120,000 HP
[AG - Crusher]Pirahna mech: 15,000/25,000 HP, 5,000A
[AG]Spicy_Serious: 120,000/120,000 HP
[AG]Captain.cat: 120,000/120,000 HP
[AG]paradoxdragonpaci: 120,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP (Starcalibur - x2 actions)
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Arsenical: 100,000/120,000 HP (Heal boost - +1 power to 3 more heal actions!)
[AG - Arsenical]Queens: 75,000 x 2 + 35,000 x 1 HP, 50,000 x 3A
[SR]Standard guardbots: 15,000 x 5 HP, 10,000 x 5A
[SR]Guardbot Commander A: 101,000/200,000 HP, 20,000 x 2A, Special: Lockdown(ready in 2!)
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
Napalm Concentrators control panel (protected by Guardbot Commander A)

MAIN HALLWAY:
[SR]Guardbot Commander B: 250,000/250,000 HP, 70,000A
[SR]Standard guardbots: 15,000 x 7 HP, 10,000 x 7A
[SR]Healer guardbots: 20,000 x 3 HP, -15,000 x 3A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commander B)

SIDE ROOM A:
[SR]Guardbot Commander C: 125,000/125,000 HP, 7,000 x 5A (40% dodge rate)
[SR]Standard guardbots: 15,000 x 4 HP, 10,000 x 4A
[SR]Kamikaze guardbots: 1 x 3 HP, 50,000A (suicide attack!)
[SR]Guardbot generator x 2: +4 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +2 Kamikaze guardbots each turn!
Bounce Blaster control panel(protected by Guardbot Commander C)

SIDE ROOM B:
[SR]Guardbot Commander D: 60,000/60,000 HP, 30,000 x 2A (protected from 12 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 7 HP, 10,000 x 7A
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 2 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!
Standard destroyers control panel(protected by Guardbot Commander D)

It looks like you have a good group of Players ready! More can always help speed up the assault, though! Now, do you want to split up to cover more ground, or stay together as an unstoppable massive group? Do note, the other rooms are generating new foes and getting set up even if nobody's in them...

Also, quick reminder: Switching rooms is a free action, but you have to do it at the start of your post - so you can't do three attacks in one room then retreat to a different room when its the enemy's turn.
 
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