You misunderstand, JOEbob... the Curse of Repetitiveness is getting more and more tired of not just all the individual charm shields, but the very concept of charming in general! Mind control through the "charm" status effect is rapidly becoming old hat, and tiring everyone who has to deal with it. And, hmm... a charmzard energy generator that generates charmzard energy, does nothing else, and seems to be getting used every turn *? Sounds pretty repetitive...
The Farmers, by the god of dreams, are pushed into a dreamlike state... they're confused and not functioning properly! You also use the Charmzard energy, and... BAM, that's it! The curse of repetitiveness is now forcing a cooldown on everything related to the "charm" status effect that doesn't exist already! So, neither Player nor godmodder can boost the charm counter any further. Luckily, the pre-existing charm shield is grandfathered in, so you can still just... wait... for it slowly... do its thing...
[1x] Instead of boosting the charm counter, I slow down the entire rest of the world. this would normally require ridiculous energy expenditure, but everything is relative; the energy expenditure for slowing everything but X by 50% is the same as for speeding X up by 100%. as such, the charm counter will now seem to go up by 20%, or perhaps even more!, each update, though really it's at the same speed and everything else is just slower.
* Its not a generator any more, it's just an infinite pile of charmzard energy. so there.
Oh look. the generator^3 and somno died. thats oh so nice of the godmodder.
[1x] Time for the godmodder attack I was saving for when I 1 felt like mentally traumatizing the Godmodder and 2 somno was dead.
thisistheabominationwhostalkshim.
Now, Granted. these events happened long ago, so how does that damage the Godmodder? well, obviously, it causes significant mental distress. this is to condition him to not do things i don't like.
Secondly, given the length of the memory, I get the chance to throw excalipoor at him- an unblockable sword that deals 1 damage with normal attacks to normal entitys... but 9999 when thrown. given he's the Godmodder, it's probably not 9999, but still hefty since he isn't able to block it.
Thirdly, just like with the dream of apocalypse, his extent of injury is partially transferred over to his life bar.
Fourthly. even if all the above fail, the undefended mind and body will give an opportunity for my and (should they wish to) alice to reach in and edit his mental definition of starcalibur and various other things, and attack him, respectively.
[1x] I place the (or, if i retroactively have 2, a) guardbot generator generator inside freds dimension, safe from the Godmodder but not building new generators.
My forces all run to side room A.
I give alice the boost stone again.
"Alice, here are my uses:"
" 1. use the 1/1 action to create a machine with the power to make boost stones from player actions, with a 4 action to 1 stone ratio."
"2. transform my guardbot generator so it creates a different kind of entity:
buildbots. guardbots, except instead of 10,000 attack, they have a mediocre building ability."
"3. brainwash the lowest-numbered thing you can from the following list, to my side:
1) the farmers, through a non-charm but possibly dream related method.
2) the elite guardbot generator
3) a [SR] guardbot generator generator generator
4) this probably isn't the extent of the soulrazer- we could have entered from any other part of the ship, and he'd still want defences between there and the control panel. search the ship for either a shieldbot generator, a generator generator generator, or some form of builder, and brainwash it to me.
5) Take control of the deaththief for a single action- which should be easier then sustained control- and have it resurrect either the generator generator generator or the evolver. if it resurrects the generator generator generator, the godmodder'll probably have to waste an action killing it again, after all. priority is to attempt gGGG, unless you think it is impossible, in which case, evolver.
6) upgrade my buildbot generator to either generate more or be significantly harder to destroy, if none of these others work.
Cult action vote: channel through the link between the cult action and the guantlet fred left behind, reconstructing it into a tiny drone with a scanner. this drone will scan the player vault, and see how its made, so it can perhaps be duplicated.
If srovy doesn't order the drones...
Worker Drones keep building the lab. excess working, start building a new shield generator.
Recruiter Drones, try to convince the farmers to join our side,
Gatherer Drones, Gather resources .
Healer Drones heal the bank.
Breeder Drones , make 16 more breeder drones and use the last 6 breeders to make new gather drones.
Elite drone, worship.
battlers, kill 20 of the stalks, keeping them from evolving. the stalks are still technically [N], even if controlled by a PG, so you can act first!
JOE quickly barges into the HQ and tells everyone to get the thing open and ready for business. paraphrasing a thing moniker said, we can make cultwide upgrades in exchange for a combination of player actions and resources. moniker, obviously, will provide the amounts. I suggest we allow for any cult member to have suggest one possible upgrade at a time or something, and personally suggest 'resistance to the diminishing returns that plague builders.'.
The Farmers, by the god of dreams, are pushed into a dreamlike state... they're confused and not functioning properly! You also use the Charmzard energy, and... BAM, that's it! The curse of repetitiveness is now forcing a cooldown on everything related to the "charm" status effect that doesn't exist already! So, neither Player nor godmodder can boost the charm counter any further. Luckily, the pre-existing charm shield is grandfathered in, so you can still just... wait... for it slowly... do its thing...
[1x] Instead of boosting the charm counter, I slow down the entire rest of the world. this would normally require ridiculous energy expenditure, but everything is relative; the energy expenditure for slowing everything but X by 50% is the same as for speeding X up by 100%. as such, the charm counter will now seem to go up by 20%, or perhaps even more!, each update, though really it's at the same speed and everything else is just slower.
* Its not a generator any more, it's just an infinite pile of charmzard energy. so there.
Oh look. the generator^3 and somno died. thats oh so nice of the godmodder.
[1x] Time for the godmodder attack I was saving for when I 1 felt like mentally traumatizing the Godmodder and 2 somno was dead.


Now, Granted. these events happened long ago, so how does that damage the Godmodder? well, obviously, it causes significant mental distress. this is to condition him to not do things i don't like.
Secondly, given the length of the memory, I get the chance to throw excalipoor at him- an unblockable sword that deals 1 damage with normal attacks to normal entitys... but 9999 when thrown. given he's the Godmodder, it's probably not 9999, but still hefty since he isn't able to block it.
Thirdly, just like with the dream of apocalypse, his extent of injury is partially transferred over to his life bar.
Fourthly. even if all the above fail, the undefended mind and body will give an opportunity for my and (should they wish to) alice to reach in and edit his mental definition of starcalibur and various other things, and attack him, respectively.
[1x] I place the (or, if i retroactively have 2, a) guardbot generator generator inside freds dimension, safe from the Godmodder but not building new generators.
My forces all run to side room A.
I give alice the boost stone again.
"Alice, here are my uses:"
" 1. use the 1/1 action to create a machine with the power to make boost stones from player actions, with a 4 action to 1 stone ratio."
"2. transform my guardbot generator so it creates a different kind of entity:
buildbots. guardbots, except instead of 10,000 attack, they have a mediocre building ability."
"3. brainwash the lowest-numbered thing you can from the following list, to my side:
1) the farmers, through a non-charm but possibly dream related method.
2) the elite guardbot generator
3) a [SR] guardbot generator generator generator
4) this probably isn't the extent of the soulrazer- we could have entered from any other part of the ship, and he'd still want defences between there and the control panel. search the ship for either a shieldbot generator, a generator generator generator, or some form of builder, and brainwash it to me.
5) Take control of the deaththief for a single action- which should be easier then sustained control- and have it resurrect either the generator generator generator or the evolver. if it resurrects the generator generator generator, the godmodder'll probably have to waste an action killing it again, after all. priority is to attempt gGGG, unless you think it is impossible, in which case, evolver.
6) upgrade my buildbot generator to either generate more or be significantly harder to destroy, if none of these others work.
Cult action vote: channel through the link between the cult action and the guantlet fred left behind, reconstructing it into a tiny drone with a scanner. this drone will scan the player vault, and see how its made, so it can perhaps be duplicated.
If srovy doesn't order the drones...
Worker Drones keep building the lab. excess working, start building a new shield generator.
Recruiter Drones, try to convince the farmers to join our side,
Gatherer Drones, Gather resources .
Healer Drones heal the bank.
Breeder Drones , make 16 more breeder drones and use the last 6 breeders to make new gather drones.
Elite drone, worship.
battlers, kill 20 of the stalks, keeping them from evolving. the stalks are still technically [N], even if controlled by a PG, so you can act first!
JOE quickly barges into the HQ and tells everyone to get the thing open and ready for business. paraphrasing a thing moniker said, we can make cultwide upgrades in exchange for a combination of player actions and resources. moniker, obviously, will provide the amounts. I suggest we allow for any cult member to have suggest one possible upgrade at a time or something, and personally suggest 'resistance to the diminishing returns that plague builders.'.
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