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Defeat The Godmodder

You misunderstand, JOEbob... the Curse of Repetitiveness is getting more and more tired of not just all the individual charm shields, but the very concept of charming in general! Mind control through the "charm" status effect is rapidly becoming old hat, and tiring everyone who has to deal with it. And, hmm... a charmzard energy generator that generates charmzard energy, does nothing else, and seems to be getting used every turn *? Sounds pretty repetitive...

The Farmers, by the god of dreams, are pushed into a dreamlike state... they're confused and not functioning properly! You also use the Charmzard energy, and... BAM, that's it! The curse of repetitiveness is now forcing a cooldown on everything related to the "charm" status effect that doesn't exist already! So, neither Player nor godmodder can boost the charm counter any further. Luckily, the pre-existing charm shield is grandfathered in, so you can still just... wait... for it slowly... do its thing...
[1x] Instead of boosting the charm counter, I slow down the entire rest of the world. this would normally require ridiculous energy expenditure, but everything is relative; the energy expenditure for slowing everything but X by 50% is the same as for speeding X up by 100%. as such, the charm counter will now seem to go up by 20%, or perhaps even more!, each update, though really it's at the same speed and everything else is just slower.

* Its not a generator any more, it's just an infinite pile of charmzard energy. so there.
Oh look. the generator^3 and somno died. thats oh so nice of the godmodder.
[1x] Time for the godmodder attack I was saving for when I 1 felt like mentally traumatizing the Godmodder and 2 somno was dead.
thisistheabominationwhostalkshim.
Now, Granted. these events happened long ago, so how does that damage the Godmodder? well, obviously, it causes significant mental distress. this is to condition him to not do things i don't like.
Secondly, given the length of the memory, I get the chance to throw excalipoor at him- an unblockable sword that deals 1 damage with normal attacks to normal entitys... but 9999 when thrown. given he's the Godmodder, it's probably not 9999, but still hefty since he isn't able to block it.
Thirdly, just like with the dream of apocalypse, his extent of injury is partially transferred over to his life bar.
Fourthly. even if all the above fail, the undefended mind and body will give an opportunity for my and (should they wish to) alice to reach in and edit his mental definition of starcalibur and various other things, and attack him, respectively.
[1x] I place the (or, if i retroactively have 2, a) guardbot generator generator inside freds dimension, safe from the Godmodder but not building new generators.
My forces all run to side room A.

I give alice the boost stone again.
"Alice, here are my uses:"
" 1. use the 1/1 action to create a machine with the power to make boost stones from player actions, with a 4 action to 1 stone ratio."
"2. transform my guardbot generator so it creates a different kind of entity:
buildbots. guardbots, except instead of 10,000 attack, they have a mediocre building ability."
"3. brainwash the lowest-numbered thing you can from the following list, to my side:
1) the farmers, through a non-charm but possibly dream related method.
2) the elite guardbot generator
3) a [SR] guardbot generator generator generator
4) this probably isn't the extent of the soulrazer- we could have entered from any other part of the ship, and he'd still want defences between there and the control panel. search the ship for either a shieldbot generator, a generator generator generator, or some form of builder, and brainwash it to me.
5) Take control of the deaththief for a single action- which should be easier then sustained control- and have it resurrect either the generator generator generator or the evolver. if it resurrects the generator generator generator, the godmodder'll probably have to waste an action killing it again, after all. priority is to attempt gGGG, unless you think it is impossible, in which case, evolver.
6) upgrade my buildbot generator to either generate more or be significantly harder to destroy, if none of these others work.

Cult action vote: channel through the link between the cult action and the guantlet fred left behind, reconstructing it into a tiny drone with a scanner. this drone will scan the player vault, and see how its made, so it can perhaps be duplicated.

If srovy doesn't order the drones...
Worker Drones keep building the lab. excess working, start building a new shield generator.
Recruiter Drones, try to convince the farmers to join our side,
Gatherer Drones, Gather resources .
Healer Drones heal the bank.
Breeder Drones , make 16 more breeder drones and use the last 6 breeders to make new gather drones.
Elite drone, worship.
battlers, kill 20 of the stalks, keeping them from evolving. the stalks are still technically [N], even if controlled by a PG, so you can act first!
JOE quickly barges into the HQ and tells everyone to get the thing open and ready for business. paraphrasing a thing moniker said, we can make cultwide upgrades in exchange for a combination of player actions and resources. moniker, obviously, will provide the amounts. I suggest we allow for any cult member to have suggest one possible upgrade at a time or something, and personally suggest 'resistance to the diminishing returns that plague builders.'.
 
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Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Shieldgen Sword (1/5) (Paused until sufficient approval)

+3 CP [tCP=17]
 
2 ACTION FOCUS - GRAND MURDER: With my sword deep inside the LifeThief, I slice right through him, causing him to be sliced in two.

Gonna attempt blue slots with one action as well.

tCP: 2
 
I use one charge to heal my Festum, and 3 actions to help my mini festum make a base. I also order my Festum to make a wall of assimilation crystals.
 
Current CP: 0

Focused
Eyowe, recoiling from the damage he took, once again frisks his night gown that he has yet to change out of. This time, he doesn't seem to have found what he was looking for.

Eyowe: Uhhh where did my duplicate go?
ENTRY ROOM:
[...]
[N]Srovy: 120,000/120,000 HP
[AG]Krill13: 120,000/120,000 HP
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn! (protected from 1 attack)
[...]
Eyowe: ...oh.
Eyowe: Must've dropped that there.
Eyowe: Excuse me for just a second.


He immediately dashes away from the control room. As he gets out of the room, he notices Ranger_Strider trying to seal off the entryway to the room and promptly speeds his movement even further off to the entry room.
Upon arriving there, he picks up what seems to be a mechanical version of himself. This duplicate also seems to be dressed rather charmingly compared to Eyowe. Eyowe is somewhat jealous.

Upon picking up the mechanical duplicate, Eyowe then dashes back to the control room and makes it just before the room is completely sealed off.

Eyowe: Alright. Now where were we?

He turns the duplicate on, which whirs into life upon activation and starts moving in a very lifelike manner.
The duplicate then offers its hands to Eyowe and asks for his. Eyowe accepts its gesture accordingly so as both of them pull out their respective weapons off of their backs: Eyowe pulling a sharp looking shard he found from the wreckage earlier and the duplicate pulling a fancy looking rapier.

Both he and the duplicate then engage in a ballroom waltz with combat incorporated in it. [This is where I'd put detailed descriptions of what happens if I had knowledge of whatever type of dance they're performing. Sadly, I do not. All you need to know from this is that both Eyowe and the duplicate are fighting the Elite Guardbots off, keeping them from intercepting the Soulrazer Reapers.]

As the dance comes to its inevitable close, Eyowe and the duplicate both distance themselves from the guardbots.
Eyowe then reels himself and his weapon back from the duplicate, before rushing towards his duplicate for an embrace, one of his arms making good on the embrace and the other, the one with the weapon, readying to thrust said weapon into the duplicate's chest.

...and so it does.

The duplicate, accepting this betrayal and its fate, lies limp, completely lifeless.

Eyowe then scraps the husk of the mechanical duplicate, ripping and tearing into it and in the process losing any semblance of elegance he once had during the dance.
From the former body of the duplicate, a greatsword of impressive size is crafted, now wielded by Eyowe. Eyowe then raises it against his back and rushes back towards the Elite Guardbots, continuing his assault against them.

With fervor, Eyowe attacks the guardbots by smashing the greatsword into them, pieces of the greatsword falling off with each smash. Eventually, the greatsword is reduced to scraps lying on the floor. Not even the hilt is left whole.

(Yeah you left a duplicate me in the entry room)
 
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Oops, missed my last turn.

I move through the Capcha-Locked Door into the Interim Room.

Focus - +3CP.... with some fancy charge text.
Looking through an archive of the past Godmodders, I find one that seems to catch my eye...

——————————-
Omega Level Godmodder -
Has engaged in many past battles. Currently fighting in the Hexagonafield to ???????
Past Battles include:
DTG 1
DTG 2
..... the rest of the list doesnt matter, as it's not what Im after.
——————————

Clicking on DTG 1, I decide to delve further into this rabbit hole.

——————————
Destroy The Godmodder 1

This was the first battle the Godmodder participated in known to us.
To defeat him, Players arose and fought the Godmodder, their means unknown.
Some of the more notible ones include:

Twinbuilder- Summoned the FEZ to try and damage the Godmodder. Ended up causing the corruption and forcing everyone to find Cube Bits to revive the Hexahedron and restore the world.

Minor107 - Made a Karma system for himself, but the Godmodder hired a Negative Spin Doctor in order to twist the system to his side and force Minor to join the PG side.

Crusher - Still actively fighting the Godmodder. Made a Voodoo Monument that would damage the Godmodder when destroyed. Successfully damaged the Godmodder after players finally destroyed it. Dealt the final blow to the Godmodder in his first battle VIA Roundhouse Kick.

Captain Awesome - Creator of the Graces in counter to the Godmodder's Terrors, which existed at the time. Ended up creating 3 before succumbing to the Curse of Repetitiveness. All proved helpful on the battlefield.

——————————

Eventually, I come across an old player...

——————————

Talist - Creator of The Relic, AXIS, and Book. Always created needlessly complex things that everyone got attached to. Personal irritant to TT2000, The Narrarator.

——————————

"That was years ago... would the Curse of Repetiveness still last after all this time on such old objects? Either way, it's worth a shot..."
 
GODMODDER BOARDING SHIP (can't be teleported into or out of):
[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
Units: 15,000 x 3 HP, 10,000 x 3A
[PG]Godmodder: 132/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

SIDE ROOM D:
*snip*
[PG]Godmodder: 132/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)
OOC: Well I understand the importance of keeping this thread engaging and challenging two Godmodders who both have Yorehammer is a bit much. Might want to fix that error. :)

Once again I move to join my entities, moving into the Main Hallway by slipping through the cracks on the wall caused by the vicious fighting in the Soulrazer.

Spotting a 70 action powered stand running around wrecking what is inside of the Soulrazer I, after panicking like a headless chicken, create an illusion to hide myself and my entities, adding some giant mirrors and a cool looking sign saying 'they're over by that old guy called the Godmodder' to further bolster the defenses. Sure there might not be any risk of being attacked by [Teen (-age rebellion) spirit] but it's better to be safe than sorry. (x1.5)

With that out of the way I head over to the Temporal Guardian and forge an adamantium armor for what is currently my most powerful entity. Turning the armor invisible so it doesn't ruin the Temporal Guardian's look I add a regenerating spell to it and give it to the Temporal Guardian. That should do wonders for increasing the Temporal Guardian's damage resistance. (x1.5)
 
I turn hexagon into dot so the hexagonfield becomes the dotfield and dots are infinitesimaly smal
 
As was discussed in the OOC thread, I have been granted temporary command of MooGoesCow's entities. Seems I've got quite the force under me now. Welp, time to give out orders!
...I notice the Demonic Commander has a tri-room attack. Best get some distance.

LIVE Space Station: I get Tech Support on-line again and order the growing number of engineers to rebuild the long-destroyed fleet beacon! I believe that with proper tactics and command a force of attack fighters could be a large help on the Hexagonafield which we will likely soon return to. I then order shakedown of the restored thrusters by having the LIVE Space Staion fly to the safety of the Interim Room. I'd rather not expose it to the elite guardbots.

Eye of Cthulu: This moves into the Interim Room as well. It'll get blasted easily in the Control Room and it's probably best to build up more mini-eyes.

The Machine: This is more durable than the Eye and Y'know what I could use the firepower. I move it into the Control Room, giving it cover behind the SoulRaze Reapers if possible.

Me and Iku head to the control room as well. It's time to finish SoulRaze here and now!

I charge into the Control Room at full speed. I charge not at the LifeThief, but past him. The LifeThief guards but I barely dodge it and head right for the wall... And at the last moment I jump up and rotate in mid-air so that my feet hit the wall first. I bounce off with a comedic "BOING!" sound and go flying back across the room, holding an oversized cast iron frying pan that just materialized in my hands. It so happens my trajectory heads right for the lifethief, which hasn't even managed to turn around in response to the prior 'near miss'. Making the most of the momentum I bring the frying pan down HARD on the LifeThief's undefended backside, smashing the miniboss across the floor.
 
I am a little disappointed that the chief engineer does not think they can move the Space station but I understand. "Well thanks for listening anyway, Best of luck to you and your crew." With that I start heading back to the Control room. As I get close to the entrance to the Control Room I see that Ranger_Strider_ is beginning to block the way as to prevent the Godmodder and his forces from getting to the Lifethief.

'Hmm would the Deaththief really revive his mortal enemy? I would guess so seeing that he does not seem to really care that the Lifethief is so close by. I'll blame it on the godmodder likely mind controlling the Deaththief as to make him more docile. Well anyway best to help out before the Godmodder and co try and salvage the situation.'
With that I close my eyes and focus on my wish.

Focus - "Anti-teleportation field!"

'I wish for a Anti-teleportation field to be formed over and around the Control room preventing the Godmodder, godmodder aligned entities and Soulraze aligned entities from teleporting into and out of the Control Room!' Suddenly a translucent red energy appears all around the control room. The red Energy looks a lot like a energy shield and it forms a perfect sphere that covers all of the control room. (3 CP)

'Well I hope that works as intended.' I think to myself.

(OOC: More or less trying to cover all of our bases so the godmodder won't be able to make this last any longer then it has to. Also Moniker you forgot to remove 3 charges from me on the player list. It should be at 6 not 9. I saved 3 charges in Infiltration - VI and then used the 3 of the charges in Infiltration - VII along with the ones I got in that round. Also I have a question Seeing that we are all in this sidequest are things progressing as normal on the Main field. Eg: Is the Peacekeepers research and unit production still progressing or is it frozen and will not progress at all until we finish the sidequest?)
 
6 CP Focus - Wasted Actions

"Oh, huh." With his actions refunded, Arsenical wonders what to do with all these holy incense burners/candles. Didn't really have a use for them all...

Better get rid of them, but where?

... Control room seems important. People would clean there, right? Yeah!

~~~

A low rumbling begins in the Control Room. the noise was slight at first, but grew to a crescendo of noise which annoyed even the guardbots. And they're robots!

Before, from the next room, they burst in. thousands of candles, sticks of incense, all of it, making everyone in the room just slightly dizzy from the stench of burning candles and incense.

Wait, burning incense? But the candles are in wooden trays!

As the fire became an inferno, Arsenical walked in to see that very sight, but he simply watched it burn. After all, it was all made with the [AG] pantheon's approved sacrifice wood! They wouldn't let any good, godmodder-attacking [AG] or [AG] ally burn in that, I think!

The lifethief and guardbots, however, wouldn't be so lucky.
 
6/??
Using all three of my actions I charge.
I agree to cult action
I would also like to point out that JOE is bad
 
Infiltration - XI
3 more CP, bringing me up to 13.

Come on guys, you've got this! Take that lifethief down!

The leg-collar activates, pulling you back to the main field! You realize you'll need to spend every spare action you have protecting yourself, though the storm is dying down...

FOCUS - WAIT FOR IT!

Just in case someone needs to attack the Central Control Panel after the Lifethief is slain, ES reserves his action for the moment when the enemy goes down and they can get at said panel, where he will attempt to do whatever is most damaging to the Soulrazer! Whether that be pressing a self destruct button or simply smashing it to pieces with hardened fists. Just in case, but also because he wants to get the kill.

You prepare to dash at the control panel! Just in case!

"Second Scarlet Prince, move to the Interim Room!"

Movement action: I move to the Interim Room. (Change this if someone does 4 actions attacking the LifeThief)

2 actions: 9 CP -> 11 CP

1 action: I heal myself with a Heal-inator (bum bum bum!).

(Possible charged attack)

Self fully healed!

AAAAAAAAAHHH don't pretend to understand me!!! NObody understands me!!! :mad:(It is not a phase dad):mad:

HarVester shifts inside of his heavenly domain and glares down to the fields of hexagon. The edgy immature outbreak reminds him of someone else that too is edgy.
After paradise and therapy he already changed his mind on the topic on becoming violent overlord, tyrant of the fields and eater of souls.
He even kept a puppy for like a day and then did not eat it, but gave it that one kid of the orphanage.
Ah yes. And there was this guy wanting to kill somebody and building unreasonable high power.
Ah well. What can a simple soul do...
Ignorance is bliss, but keeping order while being ignorant is hypocrisy.

Old one, this is HarVester and you could behave more like someone your age .

Ahhhh... [Teen (-age rebellion) spirit] I summon thee!!!

I recognize that stand. Where did you get this?


!!!

I guess it doesn't matter. You will fail. You will fail like me. And it will the best thing that ever happened to you.:)


AAAAAAAA AAAAAAA AAAAAA I HATE YOU I HATE YOU I HATE YOU I HATE YOU I HATE YOU !!!:rage:

70 Actions spent prematurely on a stand that defies authority, old people, things that old people say and uncool things.

[Teen (-age rebellion) spirit]: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA FREEEDOM At last !!!!

The [Stand] proceeds to produce loud music and hates/raps on the mistakes of HarVester, how he could have been so much more and now he became an old fart that is WEAK.


You can't stop me. I am too powerful now. I will continue to punish those that take stuff from me. And I will escape this shit. But first: [Teen (-age rebellion) spirit]

[Teen (-age rebellion) spirit] uses it's ability [rebellion till oblivion] and enrages its user which strengthens [Teen (-age rebellion) spirit] which strengthens [rebellion till oblivion]. Also the [Stand] and Hungry Visitor wreck a lot of stuff inside of the Soulrazer because they are so angry.





6 Actions incoming in 5 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover1760, has to be paid back NOW. Your rating has collapsed to B. Pay now or your rating will collapse to D and this one guy has summoned [Teen (-age rebellion) spirit]

I agree with cult action

The summon of your teenage angery would have worked, but... I have no idea what its stats should look like! You should probably specify how much HP/attack/whatever else you want before summoning the biggest thing so far. Instead, this turn you charge up by 3.

It should be noted that you have 61 actions to your name, not 70.

Orders:
150 The Factories is ever expanding.
13 Commence the expansion for the Science Facility. It's called the Engineering Center, creative, I know.

Everybody we're moving to Control Room, Focus fire on the Enemy Lifethief!

CompTia I ask you to eliminate the Death thief.

Actions:

I move to the Control room.

1x A Containment bubble surrounds the Godmodder, slowly surrounding him. From all sizes comes Steel Blades pointing at the Godmodder. Though these are not normal blades, they seem to have a strange aura surrounding it. The aura is simple, if the Godmodder try to move, the blades will skewer him from all sides. Teleportation? That's being suppressed.
Breaking it apart? Well goodluck with that if you don't want to be hit with a feedback effect.

Though there is 1 very seemingly obvious opening that the Godmodder can simply exit out of, the reason is simple a cornered rat will bite, but if you give it an escape route, it will take it even if was better off trying to break the encirclement, for the opening is not actually an opening, it's just a very clear glass. The glass is durable to withstand a Godmodder face planting against it.

If the Godmodder trys to follow me do the action above, if not then just charge.

2x The Contingency Plans are expanded upon, (1action was used before last turn), plans for many different outcomes, from the most likely to the extremely bizarre, the Contingency Plan is considered to be now effective.

-12 CP (it was -11 CP but it had 40,000 HP, I upped the HP stat)
Designator is online. The ability to coordinate multiple and completely different people with unique abilities it can assist them by targeting an enemy. Showing the best way to fight the target, and having it coordinate the attacks, just makes us more efficient in killing the target. The target will receive 40% more damage from all attacks. 52,000HP.

It spawns with my army.

I agree to the Cult Action.

Fair warning, upgrading the science facility will take some time. It won't be able to research whilst the SCVs are building it.

The godmodder simply puts on his blade-countering armor, with 100% stab resistance. He then dodges straight through the blades.

You have 3 actions set aside for some sort of contingency plan!

Designator has been added to your forces!

NOTE: I'm going to be gone for the rest of the week because I have to take an SBAC Test for math. I am going to be studying like a madman so that I can pass the test.
Free Acton: I move to the Control Room
Action 1-3: I decide to do something for once so I pull out My two swords and using my 4 CP I create a DEADLY SPIN ATTACK to use on the LifeThief MKIII.

Alright... I am going to study now. I will probably be back this weekend. So long!

Good luck to you on the test!

You rush to the control room and use your DEADLY SPIN ATTACK! 87,000 damage to the Lifethief! The Lifethief is spun around and around, and falls over, dizzy!

FOCUS!
Considering that we don't want the Deaththief to have a chance of saving the Lifethief.... I suppose I'll stop their reinforcements. YOUUUU SHALLLL NOTTTTT PASSSSSSSS!
Spending 6 CP I wall up the entrywall into the control room, and then proceed to collapse part of the ceiling to further reinforce it.
Make sure it dies now!

You seal the Entry room, preventing enemies from entering it! The way behind you is protected, now you need to kill the foes in front of you!

So, the Godmodder countered me through the use of a nonsensical retcon (I highlighted the exact deal he made for a REASON, and Fred would have countered anything he did before making the deal), and through spicy_serious having flunked out of physics and thinking that a small object with the mass of a planet could kill everyone aboard a massive ship powered by Godmodding energy, especially when some of the people aboard are Players who can counter that sort of thing. I could keep trying to fight that, but I could also take advantage of Yorehammer's loopholes to counter him now.

Free Action: I move to side room D to engage the Godmodder.

Action 1: I research whether I could modify the Soulrazer Reaper blueprint to create a Pro-Godmodder Reaper blueprint.

Action 2: I summon an indestructible wrestler to pin the Godmodder and prevent him from changing to a different room.

Action 3: I forcibly pump additional energy into the Godmodder. This heals him for 2 health, but in exchange I get a Godmodder Damage Ticket, which can be used at ANY TIME to deal 1 damage to a Godmodder without allowing them to counter (the only way he could block it is either using Yoreshield on me or themselves, or spending one of their actions on their turn specifically to stop me from using it).

You research it, and find out that the Reaper took a LOT of actions to make. That faction-immunity tag cost 50 actions. Yikes.

The godmodder strips down to his waist, and puts on his wrestling belt - champion of the MMA tournament, 160 years running! The "indestructible" (hah) wrestler quivers in fear as the godmodder bows to his opponent before the match begins. Then - strike! The godmodder is punching and grabbing from all sides! The wrestler is struggling to maintain his ground, when he sees an opening! He loops one arm around the godmodder, then another, then FWEEET! The referee comes out! He's got the godmodder in a full nelson - an illegal move!

The wrestler leaves to sob in shame, his reputation besmirched.

Your attempt to pump in more energy backfires - frankly, it was a terrible idea from the start! The godmodder feels his muscles ripple! He's feeling powerful... he gets an extra action this round, which he has to use on attacking an allied entity!

1. I do the obvious action and hop above the Giant Goomba, then ground pound
+2 CP!

The Giant Goomba is squished! No! HOW COULD YOU KNOW ITS WEAKNESS?

15,000 damage!

I move into the Control Room

FOCUS
All CP expended

I take out a sword. And a trident. And a spear. And a bow and quiver of arrows. And a warhammer. And an axe. And a set of nunchucks. And a scythe. And a chainsaw.

I hold each of these in one of my hands (except for the bow, which gets two). Where'd I get all the hands? That's simple: this is a special, one-time only attack:

MULTIWIELD MAYHEM

I attack the LifeThief with all my weapons simultaneously, impaling, slashing, cutting, eviscerating, annihilating, vivsecting, and generally reducing it to ludicrous gibs.

105,000 damage to the Lifethief! The Lifethief staggers back, on its last legs! Who even knows what vivisecting is, anyways!?

You misunderstand, JOEbob... the Curse of Repetitiveness is getting more and more tired of not just all the individual charm shields, but the very concept of charming in general! Mind control through the "charm" status effect is rapidly becoming old hat, and tiring everyone who has to deal with it. And, hmm... a charmzard energy generator that generates charmzard energy, does nothing else, and seems to be getting used every turn *? Sounds pretty repetitive...

The Farmers, by the god of dreams, are pushed into a dreamlike state... they're confused and not functioning properly! You also use the Charmzard energy, and... BAM, that's it! The curse of repetitiveness is now forcing a cooldown on everything related to the "charm" status effect that doesn't exist already! So, neither Player nor godmodder can boost the charm counter any further. Luckily, the pre-existing charm shield is grandfathered in, so you can still just... wait... for it slowly... do its thing...
[1x] Instead of boosting the charm counter, I slow down the entire rest of the world. this would normally require ridiculous energy expenditure, but everything is relative; the energy expenditure for slowing everything but X by 50% is the same as for speeding X up by 100%. as such, the charm counter will now seem to go up by 20%, or perhaps even more!, each update, though really it's at the same speed and everything else is just slower.

* Its not a generator any more, it's just an infinite pile of charmzard energy. so there.
Oh look. the generator^3 and somno died. thats oh so nice of the godmodder.
[1x] Time for the godmodder attack I was saving for when I 1 felt like mentally traumatizing the Godmodder and 2 somno was dead.
thisistheabominationwhostalkshim.
Now, Granted. these events happened long ago, so how does that damage the Godmodder? well, obviously, it causes significant mental distress. this is to condition him to not do things i don't like.
Secondly, given the length of the memory, I get the chance to throw excalipoor at him- an unblockable sword that deals 1 damage with normal attacks to normal entitys... but 9999 when thrown. given he's the Godmodder, it's probably not 9999, but still hefty since he isn't able to block it.
Thirdly, just like with the dream of apocalypse, his extent of injury is partially transferred over to his life bar.
Fourthly. even if all the above fail, the undefended mind and body will give an opportunity for my and (should they wish to) alice to reach in and edit his mental definition of starcalibur and various other things, and attack him, respectively.
[1x] I place the (or, if i retroactively have 2, a) guardbot generator generator inside freds dimension, safe from the Godmodder but not building new generators.
My forces all run to side room A.

I give alice the boost stone again.
"Alice, here are my uses:"
" 1. use the 1/1 action to create a machine with the power to make boost stones from player actions, with a 4 action to 1 stone ratio."
"2. transform my guardbot generator so it creates a different kind of entity:
buildbots. guardbots, except instead of 10,000 attack, they have a mediocre building ability."
"3. brainwash the lowest-numbered thing you can from the following list, to my side:
1) the farmers, through a non-charm but possibly dream related method.
2) the elite guardbot generator
3) a [SR] guardbot generator generator generator
4) this probably isn't the extent of the soulrazer- we could have entered from any other part of the ship, and he'd still want defences between there and the control panel. search the ship for either a shieldbot generator, a generator generator generator, or some form of builder, and brainwash it to me.
5) Take control of the deaththief for a single action- which should be easier then sustained control- and have it resurrect either the generator generator generator or the evolver. if it resurrects the generator generator generator, the godmodder'll probably have to waste an action killing it again, after all. priority is to attempt gGGG, unless you think it is impossible, in which case, evolver.
6) upgrade my buildbot generator to either generate more or be significantly harder to destroy, if none of these others work.

Cult action vote: channel through the link between the cult action and the guantlet fred left behind, reconstructing it into a tiny drone with a scanner. this drone will scan the player vault, and see how its made, so it can perhaps be duplicated.

If srovy doesn't order the drones...
Worker Drones keep building the lab. excess working, start building a new shield generator.
Recruiter Drones, try to convince the farmers to join our side,
Gatherer Drones, Gather resources .
Healer Drones heal the bank.
Breeder Drones , make 16 more breeder drones and use the last 6 breeders to make new gather drones.
Elite drone, worship.
battlers, kill 20 of the stalks, keeping them from evolving. the stalks are still technically [N], even if controlled by a PG, so you can act first!
JOE quickly barges into the HQ and tells everyone to get the thing open and ready for business. paraphrasing a thing moniker said, we can make cultwide upgrades in exchange for a combination of player actions and resources. moniker, obviously, will provide the amounts. I suggest we allow for any cult member to have suggest one possible upgrade at a time or something, and personally suggest 'resistance to the diminishing returns that plague builders.'.

CaptainNZZZ's Temporal Guardian, once again spying an error in the time-stream, teleports over to you and slaps you, preventing you from doing something as reckless as trying to slow down an entire dimension! That's something that can go really wrong really fast!

The godmodder pauses for a moment, engrossed in the memory, you having used one of your residual Somno abilities! He doesn't even remember having this memory in the first place! Luckily, he got therapy for a memory just like, just in case! The emotional distress is NOT high, until Excalipoor hits him for 1 damage! It hits for 1 damage, because the godmodder noted your form when trying to hit with Excalipoor, and that was clearly a toss, not a throw.

YOREHAMMER STEAL ROLL: You proudly lift up Yorehammer, only to realize you do not have Yorehammer, you are actually holding up a very hungry pirahna! There goes your hand.

You get ANOTHER Boost Stone!

You try to lift out your generator, but it generated as being stuck into the Soulrazer's components TOO! You yank it out by 20%! It looks like it's slightly easier to remove than the generator^3 was...

The recruiters won't try to recruit the farmers! They're too scared...

The workers have no excess work - they lack resources, not manpower! Without resources, there is no progress.

This time Alice takes your Boost Stone.

Alice: I don't think I can make a machine based on Player Power like that from scratch. If you had an alchemy combination ready to go, I could probably fund it. Also, I'm in a different room from everything else you want, so I'll do those things as soon as I can.

Alice: For now, we have a godmodder boarding party to destroy!


FOCUS

I move to the interim room and Charge 3x
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Shieldgen Sword (1/5) (Paused until sufficient approval)

+3 CP [tCP=17]
2 ACTION FOCUS - GRAND MURDER: With my sword deep inside the LifeThief, I slice right through him, causing him to be sliced in two.

Gonna attempt blue slots with one action as well.

tCP: 2

26,000 damage to the two halves of Lifethief!

SLOTS ROLL: 2 2 3 - You get a self damage ticket! Not useful, except maybe as an alchemy material...

I use one charge to heal my Festum, and 3 actions to help my mini festum make a base. I also order my Festum to make a wall of assimilation crystals.

+12,000 HP to the Festum!

You have 3 actions put towards a base! When would you like to stop putting actions forward and drop it onto the field.

The Festum can't make a wall of assimilation crystals! It could try, but it would fail. The Festum is a projection of your own Player powers, and needs Player help to use new abilities!

Current CP: 0

Focused
Eyowe, recoiling from the damage he took, once again frisks his night gown that he has yet to change out of. This time, he doesn't seem to have found what he was looking for.

Eyowe: Uhhh where did my duplicate go?

Eyowe: ...oh.
Eyowe: Must've dropped that there.
Eyowe: Excuse me for just a second.


He immediately dashes away from the control room. As he gets out of the room, he notices Ranger_Strider trying to seal off the entryway to the room and promptly speeds his movement even further off to the entry room.
Upon arriving there, he picks up what seems to be a mechanical version of himself. This duplicate also seems to be dressed rather charmingly compared to Eyowe. Eyowe is somewhat jealous.

Upon picking up the mechanical duplicate, Eyowe then dashes back to the control room and makes it just before the room is completely sealed off.

Eyowe: Alright. Now where were we?

He turns the duplicate on, which whirs into life upon activation and starts moving in a very lifelike manner.
The duplicate then offers its hands to Eyowe and asks for his. Eyowe accepts its gesture accordingly so as both of them pull out their respective weapons off of their backs: Eyowe pulling a sharp looking shard he found from the wreckage earlier and the duplicate pulling a fancy looking rapier.

Both he and the duplicate then engage in a ballroom waltz with combat incorporated in it. [This is where I'd put detailed descriptions of what happens if I had knowledge of whatever type of dance they're performing. Sadly, I do not. All you need to know from this is that both Eyowe and the duplicate are fighting the Elite Guardbots off, keeping them from intercepting the Soulrazer Reapers.]

As the dance comes to its inevitable close, Eyowe and the duplicate both distance themselves from the guardbots.
Eyowe then reels himself and his weapon back from the duplicate, before rushing towards his duplicate for an embrace, one of his arms making good on the embrace and the other, the one with the weapon, readying to thrust said weapon into the duplicate's chest.

...and so it does.

The duplicate, accepting this betrayal and its fate, lies limp, completely lifeless.

Eyowe then scraps the husk of the mechanical duplicate, ripping and tearing into it and in the process losing any semblance of elegance he once had during the dance.
From the former body of the duplicate, a greatsword of impressive size is crafted, now wielded by Eyowe. Eyowe then raises it against his back and rushes back towards the Elite Guardbots, continuing his assault against them.

With fervor, Eyowe attacks the guardbots by smashing the greatsword into them, pieces of the greatsword falling off with each smash. Eventually, the greatsword is reduced to scraps lying on the floor. Not even the hilt is left whole.

(Yeah you left a duplicate me in the entry room)

You craft your duplicate into a new greatsword! You get the EYOWEAN GREATSWORD! You then use some of its power to attack the elite guardbots, destroying one!

Oops, missed my last turn.

I move through the Capcha-Locked Door into the Interim Room.

Focus - +3CP.... with some fancy charge text.
Looking through an archive of the past Godmodders, I find one that seems to catch my eye...

——————————-
Omega Level Godmodder -
Has engaged in many past battles. Currently fighting in the Hexagonafield to ???????
Past Battles include:
DTG 1
DTG 2
..... the rest of the list doesnt matter, as it's not what Im after.
——————————

Clicking on DTG 1, I decide to delve further into this rabbit hole.

——————————
Destroy The Godmodder 1

This was the first battle the Godmodder participated in known to us.
To defeat him, Players arose and fought the Godmodder, their means unknown.
Some of the more notible ones include:

Twinbuilder- Summoned the FEZ to try and damage the Godmodder. Ended up causing the corruption and forcing everyone to find Cube Bits to revive the Hexahedron and restore the world.

Minor107 - Made a Karma system for himself, but the Godmodder hired a Negative Spin Doctor in order to twist the system to his side and force Minor to join the PG side.

Crusher - Still actively fighting the Godmodder. Made a Voodoo Monument that would damage the Godmodder when destroyed. Successfully damaged the Godmodder after players finally destroyed it. Dealt the final blow to the Godmodder in his first battle VIA Roundhouse Kick.

Captain Awesome - Creator of the Graces in counter to the Godmodder's Terrors, which existed at the time. Ended up creating 3 before succumbing to the Curse of Repetitiveness. All proved helpful on the battlefield.

——————————

Eventually, I come across an old player...

——————————

Talist - Creator of The Relic, AXIS, and Book. Always created needlessly complex things that everyone got attached to. Personal irritant to TT2000, The Narrarator.

——————————

"That was years ago... would the Curse of Repetiveness still last after all this time on such old objects? Either way, it's worth a shot..."

I don't know where you got that book, but I don't imagine the Curse of Repetitiveness would affect anything inside, as none of it ever existed.

OOC: This game's universes and DTG1/2/0's universes aren't connected. This game is totally disconnected from the old DTG's story.

I Fry/Alter/Break the LifeThief's Insides with my FOCUSED Mind!!

The Lifethief's eyes shut down... it collapses! Lifethief SLAIN!

The Elite guardbots look over in horror as it falls! The way to the control panel is clear!

OOC: Well I understand the importance of keeping this thread engaging and challenging two Godmodders who both have Yorehammer is a bit much. Might want to fix that error. :)

Once again I move to join my entities, moving into the Main Hallway by slipping through the cracks on the wall caused by the vicious fighting in the Soulrazer.

Spotting a 70 action powered stand running around wrecking what is inside of the Soulrazer I, after panicking like a headless chicken, create an illusion to hide myself and my entities, adding some giant mirrors and a cool looking sign saying 'they're over by that old guy called the Godmodder' to further bolster the defenses. Sure there might not be any risk of being attacked by [Teen (-age rebellion) spirit] but it's better to be safe than sorry. (x1.5)

With that out of the way I head over to the Temporal Guardian and forge an adamantium armor for what is currently my most powerful entity. Turning the armor invisible so it doesn't ruin the Temporal Guardian's look I add a regenerating spell to it and give it to the Temporal Guardian. That should do wonders for increasing the Temporal Guardian's damage resistance. (x1.5)

Your entities are now immune to any teenage-rebellion based attackers!

Temporal Guardian's damage resistance slightly boosted!

I turn hexagon into dot so the hexagonfield becomes the dotfield and dots are infinitesimaly smal

The godmodder turns the dots back into Hexagon, and the "got" in your name into "dropped"! You are now "Aldropped", because you just dropped all your life savings in the furnace.

As was discussed in the OOC thread, I have been granted temporary command of MooGoesCow's entities. Seems I've got quite the force under me now. Welp, time to give out orders!
...I notice the Demonic Commander has a tri-room attack. Best get some distance.

LIVE Space Station: I get Tech Support on-line again and order the growing number of engineers to rebuild the long-destroyed fleet beacon! I believe that with proper tactics and command a force of attack fighters could be a large help on the Hexagonafield which we will likely soon return to. I then order shakedown of the restored thrusters by having the LIVE Space Staion fly to the safety of the Interim Room. I'd rather not expose it to the elite guardbots.

Eye of Cthulu: This moves into the Interim Room as well. It'll get blasted easily in the Control Room and it's probably best to build up more mini-eyes.

The Machine: This is more durable than the Eye and Y'know what I could use the firepower. I move it into the Control Room, giving it cover behind the SoulRaze Reapers if possible.

Me and Iku head to the control room as well. It's time to finish SoulRaze here and now!

I charge into the Control Room at full speed. I charge not at the LifeThief, but past him. The LifeThief guards but I barely dodge it and head right for the wall... And at the last moment I jump up and rotate in mid-air so that my feet hit the wall first. I bounce off with a comedic "BOING!" sound and go flying back across the room, holding an oversized cast iron frying pan that just materialized in my hands. It so happens my trajectory heads right for the lifethief, which hasn't even managed to turn around in response to the prior 'near miss'. Making the most of the momentum I bring the frying pan down HARD on the LifeThief's undefended backside, smashing the miniboss across the floor.

You smash the elite guardbots instead, destroying one of the injured ones! That's a lot less firepower from them!

I am a little disappointed that the chief engineer does not think they can move the Space station but I understand. "Well thanks for listening anyway, Best of luck to you and your crew." With that I start heading back to the Control room. As I get close to the entrance to the Control Room I see that Ranger_Strider_ is beginning to block the way as to prevent the Godmodder and his forces from getting to the Lifethief.

'Hmm would the Deaththief really revive his mortal enemy? I would guess so seeing that he does not seem to really care that the Lifethief is so close by. I'll blame it on the godmodder likely mind controlling the Deaththief as to make him more docile. Well anyway best to help out before the Godmodder and co try and salvage the situation.'
With that I close my eyes and focus on my wish.

Focus - "Anti-teleportation field!"

'I wish for a Anti-teleportation field to be formed over and around the Control room preventing the Godmodder, godmodder aligned entities and Soulraze aligned entities from teleporting into and out of the Control Room!' Suddenly a translucent red energy appears all around the control room. The red Energy looks a lot like a energy shield and it forms a perfect sphere that covers all of the control room. (3 CP)

'Well I hope that works as intended.' I think to myself.

(OOC: More or less trying to cover all of our bases so the godmodder won't be able to make this last any longer then it has to. Also Moniker you forgot to remove 3 charges from me on the player list. It should be at 6 not 9. I saved 3 charges in Infiltration - VI and then used the 3 of the charges in Infiltration - VII along with the ones I got in that round. Also I have a question Seeing that we are all in this sidequest are things progressing as normal on the Main field. Eg: Is the Peacekeepers research and unit production still progressing or is it frozen and will not progress at all until we finish the sidequest?)

The anti-teleportation field is successful! The control room is now shielded from PGs teleporting in and ruining everything! Your CP has been adjusted.

The peacekeepers are on break while you're gone. Not everything is on break, though...

6 CP Focus - Wasted Actions

"Oh, huh." With his actions refunded, Arsenical wonders what to do with all these holy incense burners/candles. Didn't really have a use for them all...

Better get rid of them, but where?

... Control room seems important. People would clean there, right? Yeah!

~~~

A low rumbling begins in the Control Room. the noise was slight at first, but grew to a crescendo of noise which annoyed even the guardbots. And they're robots!

Before, from the next room, they burst in. thousands of candles, sticks of incense, all of it, making everyone in the room just slightly dizzy from the stench of burning candles and incense.

Wait, burning incense? But the candles are in wooden trays!

As the fire became an inferno, Arsenical walked in to see that very sight, but he simply watched it burn. After all, it was all made with the [AG] pantheon's approved sacrifice wood! They wouldn't let any good, godmodder-attacking [AG] or [AG] ally burn in that, I think!

The lifethief and guardbots, however, wouldn't be so lucky.

2 poor, poor elite guardbots destroyed completely! Their metal bodies melt under the heat of the flame!

--------

BOARDING SHIP:

More units are produced.

ENTRY ROOM:

Altair and Ash both drop a 120,000-ton anvil and a giant statue of Mario on the Deaththief! Together, they deal 75,000 damage!

The Festums and Hurtsharks team up and all bite the Demonic Assault Squadron Commander, dealing another 75,000 damage! The Standard guardbot fires at Deaththief for another 15,000 damage!

That's the AG turn done. The Pro-Godmodder forces prepare to carry out the godmodder's orders: Focus fire down as many entities as possible until the Entry Room is empty!

The Giant Goomba strikes the Drone Worker army, destroying its mini-shields and main attack shield! With JOEbob's own defenses far away, the drone army is left unprotected! 2 fighters from the Demonic Assault Squadron attack the Guard Drones, ensuring the overkill limit is met, destroying all the Guard Drones! One more attacks the Breeders, killing all of them, and preventing the Drone army from growing until a new method of growth is made!

2 from the squadron attack DragonofHope's Festum, destroying its shield and killing it! That's half of them... one more attacks Diclonious, slaying them as well! The last four attack Alice's entities; three attack the Jagen Factory, destroying both it and its attack shields! The last one obliterates all the Jagens in a wave of claws and bullets!

Alice: Hey! No! You'll pay for that!

The Demonic Assault Commander is distracted dueling Hungry_Visitor's Hurtsharks! Despite their hurtiness, he manages to win, killing both of the remaining Hurtsharks with 2 attacks! The other 2, he directs at Alice's Supreme Slammers, killing one of them!

Alice prepares for her COUNTERSTRIKE! She reluctantly spends 1 action reinstating Yoreshield on the Soulrazer, and with her other action... the Demonic Assault Commander!

Alice takes the Demonic Assault Commander and SENDS HIM TO HEAVEN! Except, it's not REALLY Heaven. It's a Heaven where everyone is constantly bathed in Holy Water, whilst forced to read Holy books and do holy sightseeing, and eat Holy Food and drink the same Holy Water they bathed in, and think Holy Thoughts and read Holy Books and watch Holy Anime! The Demonic Assault Commander takes 100,000 damage!

Alice: Kill the commander, and the rest will become manageable... Come on, everyone! We can get them if we strike as one!

The cult action activates, but fails. Without Fred in the real world, the gauntlet can't be accessed there. Your Player actions can't affect the real world.

MAIN HALLWAY:

Incrementing... most of the entities pause, seeing that this is about to end...

INTERIM ROOM:

See: Main Hallway.

...UNTIL THE GODMODDER SHOWS UP! Flying in from Side Room D, he pulls out Yorehammer and brings it DOWN on the poor, poor LIVE Space Station! Running around on board, it only takes a few THWACKS for the Laser Obliterator to be obliterated, and the Secondary cannons to be relegated permanently to playing second-stringer, being teleported to a giant junkyard!

CONTROL ROOM:

Not content to be slain again, all the entities prepare to strike down the Elite Guardbots! The Soulraze Reapers start, moving down... everyone! That's right, all the Elite Guardbots! They had enough attack to kill them all!

The Lifethief is dead! The guardbots are gone, and the back entrance is sealed! The way is clear! Eternalstruggle sprints towards the Control Panel...

SIDE ROOM A:

TOG gets shot for 20,000 damage!

SIDE ROOM B:

The still-accumulating guardbots realize they won't make it out in time, and drift, accepting oblivion...

SIDE ROOM C:

Nothing.

SIDE ROOM D:

Foolishly, there are still a few allied entities left in this place so immensely claimed by enemy guardbots and the Mysterious Farmers.

The Rock Monster turns to the Bank of Actions, and smash, smash, SMASH! The Bank of Actions is reduced to absolute rubble! JOEbob will need to source his own building if he wishes to continue the project.

To make matters worse, the enemy standard guardbots gun down both JOEbob's own standard guardbots, and his Overhealer! With that, JOEbob is out of entities with HP bars! Both shield generators and the hexagonashield generator immediately collapse! JOEbob is destitute... save for the Farmers who have tormented him so... and his generators, which didn't count since they don't have HP...

And that leaves the godmodder! The godmodder zips off to another room, and quite possibly what will seem like him heading back in time, even though all these different room mini-battles are happening simultaneously!

--------

So many losses this turn... but no time to reflect! This is it! It's time to end this sidequest! Eternalstruggle rushes to the Control Panel...

...And SLAMS the Self-Destruct button!

Everyone waits around nervously... nothing's happening... WHY IS NOTHING HAPPENING?

Eternalstruggle looks at the Control Panel again. There's a touchscreen here... oh! It's an "are you sure" prompt! He jabs "yes".

The Soulrazer begins to shake. Over the intercoms booms a soothing female voice...

Soulrazer Intercom: Warning. Please evacuate in an orderly manner. The Soulrazer will self-destruct in 60 seconds. Warning...

Everyone leaps into action! Every Player with an entity grabs their own entities, whether with chains, leashes, magical levitating powers, or just plain old hefting over the shoulder and running! Every Player without entities grabs any unaccounted-for allies! In all the commotion, nobody thought to grab the Soulraze Reapers, them having no official living owners. Later, they would be lost.

As everyone sprints to the back, they see that the guardbots no longer appear to be fighting or generating or... doing anything at all. It looks like all internal defenses shut down on their own once you hit that button.

In a side-room, JOEbob can be seen trying to get his generators to safety - but is unable to, as he's out of actions! He is forced to sprint back and leave them behind! The Standard guardbot generators and generator^2 will be destroyed in the explosion.

With 15 seconds to spare, everyone is desperately crammed into the godmodder's boarding ship - with the breach you originally entered from sealed, it's the only way out! Between Alice and the Players, it's a relatively simple matter to at least get the ship under your control enough to move it, and you fly on out with seconds to spare!

--------

As the ship leaves, most of the Players assumed that the godmodder would just find another way to escape. And they were somewhat right. His entities, of course, were teleported to safety as soon as the button was hit. But the godmodder himself remained on the ship for the last 60 seconds.

He had ducked into a side-corridor leading to another room of the Soulrazer. A secret room. A sign hung above it... "Godmodder's Personal Control Room". Though it didn't control the entire ship, he had placed some... contingencies... in here. Previous Players had given him such contingencies to work with, after all. Sure, that self-destruct button was initially placed there to lure the Players inside, where they'd find themselves fighting an uphill battle against both the godmodder's forces and the internal defenses. But every now and again, some groups of Players, however battered and beaten, would make it to that button. And with Alice's interference, these Players quite frankly had it easy.

So the godmodder hits his own button... "FIRE EXTINGUISHER".

-------

The ship lands, and Alice, the Players, and their entities pile out. The Water Defense Network did its work - the HEXAGONAFIELD is now a HEXAGONAFIELD, and not a HEXAGONASEA. The water is gone! Leaving just a bunch of plant life... it's as if the field itself is celebrating the Soulrazer's certain defeat! Everyone kicks back and prepares to watch the fireworks show!

And the self-destruct activates. You all see the Soulrazer start... glowing... heat from internal explosions and combustion rapidly reaching a fever pitch... yellow... red... white... BOOM! Gouts of flame emerge from several points on the Soulrazer, the black metal protecting the insides raining down on the field below, turned to liquid by the pure heat! A cheer goes out! That must have destroyed a lot of internal circuitry!

...Except...

...Except the areas that blew up only represent a small part of the whole. And the Soulrazer is still floating. And... is that Fire Extinguisher cream covering the afflicted areas!?

15,000,000 damage to the Soulrazer!

It's still flying! It's not dead!

IT'S! NOT! DEAD!

You suddenly notice the godmodder, flitting around his capital ship like a little fairy, rapidly patching up every damaged area with a giant fire extinguisher! Did he... did he just stop the ship self-destructing with a FIRE EXTINGUISHER?

The godmodder sees you, and smiles. What? Did you think you were done? That one little Infiltration was all it would take to stop him? That his grand, big boss that he worked so hard on... could be ended? As simply as that?

No. NO. This fight isn't over! You have over 10 million HP left to go! Better get cracking! And while you deal with that... HE has one upstart young godmodder to take care of.

----------

SIDEQUEST COMPLETE!

----------

You're back on the HEXAGONAFIELD now - no more odd sidequest rules or rooms to navigate!

But the Soulrazer is still standing! And Alice isn't entirely sure what to do... you can keep voting on whether to shield the Soulrazer or the godmodder!

You can still win this, right? Nothing to do but keep fighting!

Also, the Soulrazer's Soul Reaper generation didn't stop, so you have a swarm of those to deal with, too.

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Stop the Soulrazer! It's HP bar is huge... you've weakened it a lot, but there's so much more to go!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor Tasks:
Destroy the Unit Production Factory! It's generating new pro-godmodder entities!
Kill Deaththief! He can revive slain enemies! If he could be converted, it would be nearly impossible to do so...
Kill the Mysterious Farmers! They're making new evolving entities!
Kill the Demonic Assault Commander! It will reduce the Demonic Assault Squadron's stats to a reasonable level!

[V - Winkins]Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Bun knights: 5,000 x 3 HP, 5,000 x 3A (10% dodge rate)
Shield buns: 3,000 x 5 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 17,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Fortified Rice Monastery, Special: Rice Feast, Ready in 1!(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Companion rover(sped up)(companion to Void Guard)

[AG]Altair - CP: 17
[AG - Altair]Alice Protectorbot: 160,000/160,000 HP (guarding Alice)

[AG]Ash - CP: 12

[AG - DragonofHope?!?]Mini Festums: 10,000 x 7 HP, 3,000 x 7A(protected from 1 attack)
Mini mini festums: 1,000 x 27 HP, 500 x 27A
New festums: +65% mini festum completion/turn, 85%, +3 Mini-Mini festums each turn as long as main Festum is alive

[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 26 HP, 1,000 x 26A
The Machine: 100,000/100,000 HP, 1 x 20,000A (+1 attack in 1!)(20% dodge chance)

[AG - CompTIA]LIVE Space Station
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A
Ship AI panel(current AI: CompTIA)
Repairing fleet beacon: 0.4% complete (cost: 1 engineer = .01%)
Attack fighters: 1,000 x 8 HP, 1,000 x 8A
Space engineers: 100 x 80 HP (+40 engineers/turn)
Golem Warriors: 5,000 x 5 HP, 5,000 x 5A

[AG - General_Urist]Iku: 31,000/50,000 HP, 9,000 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A
Cyborg: 50,000/50,000 HP, 15,000A

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attack)

[AG]Daskter's forces(140,550 TA)(Bunker complex defensive HP: 100,000)(protected from 6 attack):
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 3!)
Starcraft Army(Neosteel foundry+Salvage Facility(17 Salvage, +1/turn))(can't switch rooms!)(vaccinated):
SCVs: 50 x 175 HP
Marines: 200 x 107 HP, 150 x 107A
Marauders: 400 x 42 HP, 300 x 42A
Hellions: 400 x 93 HP, 400 x 93A
Siege tanks: 1,000 x 45 HP, 700 x 45A
Command centers: 6,000 x 16 HP (+12 SCVs per turn)(build cost: 7%/SCV)(5 building reactor, done in 2!)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 50 HP (+5 Siege tank/45 Hellion per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 7 HP(guarding SCVs!)(build cost: 12%/SCV)
Science facility (1.3% upgraded, can't research until fully upgraded)(researching mechanical weapons, done in 5!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: Heavy AFVs, +1 in 1! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 2 HP, 2,000 x 2A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A(contributing +1 SCV)
The Vanguard: 60,000/60,000 HP, 30,000A
The Designator: 52,000/52,000 HP, can designate an enemy to make all attacks to them deal +40% damage!

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)
Queens: 75,000 x 3 HP, 50,000 x 3A (protected from 1 attack)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(adding Overseer, done in 6!)(adding HP upgrade, done in 7!)

[N - CaptainNZZZ]Army: TA: 39,000 (protected from 3 attack)(+5% accuracy)(+10% dodge rate)(immune to teenage rebellion)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 3 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher+1)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 1!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 7!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 10,000 x 2A, Special: Za Warudo(ready!)(-2,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +8,000 to one of an ally's attacks each turn!
Shield generator: 28,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B):
Worker Drones 400 x 32 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 32 HP. Recruits souls for the cult (16 souls)
Gatherer Drones 400 x 32 HP. Gathers resources for the cult (0 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 32 HP, +500 x 20A
Elite drone: 25,000 HP, 5,000A
Battle drones: 100 x 5 HP, 400 x 5A
HQ: 20,000/20,000 HP
Cult genetics lab: 72% built
Cult Cube: 3.8 power (dies when Cult army dies)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 213 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 12!)(increasing HQ weaponry/security, done in 4!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 30!)(researching Evolver's evolving ability, done in 8!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 30!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 44!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 11,411,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 30, 20,000 x 30A

[PG-2]Alice: 3/10 (Yoreshield - can create ultimate attack shield/blocker!)(Starcalibur - x2 actions)(Charge: 3/3)(Spare charge: 1/1)(Has 1 Boost Stone)
Fortifications: Guardbot squadron, Hexagonal sheriff, Godmod Barrier, Godmodder Wall, Alice Protectorbot

[PG-2]Fabricated supreme slammer: 50,000 x 4 HP, 30,000 x 4A

[PG-2]Chargebot: 200,000/200,000 HP, Super-attack level 1: 0% energy (needs sacrifices to charge)

[PG]Giant goomba: 55,000/70,000 HP, 25,000A

[PG]DeathThief: 210,000/300,000 HP, Revive!A (revives dead entities)

[PG]Demonic Assault Squadron: 70,000 x 10 HP, 60,000 x 10A
[PG]Demonic Assault Commander: 225,000/400,000 HP, 40,000 x 4A, Special: Tri-Room Bombardment, ready in 1! (Motivator - doubles stats of Demonic Assault Squadron)

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(Charm Shield, +10% charming to JOEbob per turn, protects from 1 attack)(20% charmed)(protected from 1 attack)(Charmdream state - evolving entities spawn on random factions!)
[N]Venus Flytrap: 150,000/150,000 HP, 40,000A (very hungry - will eat anything nearby!)
[PG]Wheat Men: 5,000 x 64 HP, 3,000 x 64A
[PG]Rock Monster: 110,000/200,000 HP, 70,000 x 5A

[PG]Unit Production Factory: 400,000/400,000 HP, +3 units/turn!
Units: 15,000 x 6 HP, 10,000 x 6A

[PG]Godmodder: 131/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Yorehammer - bypasses defenses)

Player info:
Captain.cat - CP: 9(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 15(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 8 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)
Hungry_Visitor - CP: 61(1 Boost Stone, 1 Memestone, 1 BOA-finding compass)
The_Two_Eternities - CP: 9
That-Random-Guy - CP: 36(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 3 Boost Stones, 1 Cleansed (?) Multiplier Orb)(1 Residual Somno power)
Ranger_Strider_ - CP: 0
Daskter - CP: 0
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Major Enemy Heal ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy debuff ticket, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket, Rainbow Ticket)
Cyanogist - CP: 10
Pionoplayer - CP: 13(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 4(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb, 1 Boost Stone)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(Life/Void gone), Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 5(Has Bost stone, Tactician Soul in a Bottle)
Trifling Epithet - CP: 9(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Dragon of Hope?!? - CP: 6(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 17(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 5
rougesteelproject - CP: 6
Bill Nye - CP: 4 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 2 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 0
ShadowofHope - CP: 0
GoldHero101 - CP: 2 (Has Greatsword, Self damage ticket)
Krill13 - CP: 1 (Has Eyowean Greatsword, 2 1-power uses left)
Col.cain - CP: 5

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 2)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
Energy Crystal
 
Shadowhope means to do something and blinks..... and suddenly realizes she's zoned out for several weeks straight. What could possibly have caused this lapse in conciousness? [strike]art college. The answer is art college.[/strike] The world may never know.

In anycase, it appears that everyone's back from the sidequest. So that's good! She waves at them.

"Oh good, you're back! I... still have no idea what's going on, so a quick recap would be excellent. Honestly just tell me what needs doing and I'll do it. I'm more a support-class kind of person. Run or summon a random shopkeeper? Sure. Try and convince the Deaththief to switch sides somehow? Probably a bad idea, but sure. Become a White Mage Cat and run around healing people? Sure. Anything for the cause."
/null
 
Orders:
SCV assignment.
87 continue upgrading the Research Facility, 10% Complete.
88+12 salvage, continue Factorys, 10 Factories built.

Designator, designating "SoulReapers"... Focusing Fire!
Everybody Fire on the Target!

Actions:

1x The Yorehammer is a great concern... The Yorehammer bypass all defenses but what if for some great reason he target and misses?

An army appears, none can see them except the PG and SR. They see the Terran Army duplicated multiple times, yet none of them are real. For their looking at the Terran army through perfectly clear mirrors. Where they see the Terran army, is not where my army actually is.

2x Charging... +2 CP

I agree with Cult Action

I note that the Venus Flytrap is near the Wheat Men and Rockmonster, and it happens to be very hungry.
 
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"Oh good, you're back! I... still have no idea what's going on, so a quick recap would be excellent. Honestly just tell me what needs doing and I'll do it. I'm more a support-class kind of person. Run or summon a random shopkeeper? Sure. Try and convince the Deaththief to switch sides somehow? Probably a bad idea, but sure. Become a White Mage Cat and run around healing people? Sure. Anything for the cause."
ES turns and points at Alice. "See that Godmoddette? Protect her. Make sure she doesn't get ganked by the man with the..." ES sighed and facepalmed. "Defense bypassing hammer, right. Figure out a way to protect her without defenses, dodging is fine by the way, and you'll be doing a good."

He, however, didn't care. He had a Shipyard to run after all.

FOCUS - EQUALIZATION

Using his three actions, ES attempts to take off three total turns of work time. Specifically, he attempts to take one turn off of the Overseer upgrade and two turns off of the HP upgrade. This way, they'll be done at the same time, removing a turn of wasted work (since he'd only be progressing one slot out of two, and wouldn't start another one because of the whole tying down the Apex for even longer issue) and of course also speeding up the progress of the Shipyard by a turn in general, for absolute maximum efficiency. Soon enough, he was going to be able to remind people that his Apex wasn't just for show, and that with its new support upgrades it would be a force to be reckoned with on the field of battle.
 
I use 1 action to help my festum make a wall, and another action to put into making that base, and my last action to boost my festums health... nvm the festum actions... just noticed it was dead.... I use the other two action and put them into the base!
 
What a bloodbath. And we didn't even finish this. And the LIVE Space Station is horribly badly damaged. God Damn it. And all the demonic whatever survived too... AARGH!
...I'll think of actions later.
 
ES turns and points at Alice. "See that Godmoddette? Protect her. Make sure she doesn't get ganked by the man with the..." ES sighed and facepalmed. "Defense bypassing hammer, right. Figure out a way to protect her without defenses, dodging is fine by the way, and you'll be doing a good."

He, however, didn't care. He had a Shipyard to run after all.

Shadowhope grins and salutes. How a literal cat just does that? A mystery for the ages.

"Got it! I guess I'll just.... take her to Starbucks? Yeah that works. Maybe take over the place while we're there. Whatever she feels like."

With that said Shadowhope uses one action to take Alice over to Starbucks via the door to it so they can just go chill there for a while.[/QUOTE]

In the meantime though, I use my other two actions to start charging to summon an item shop so we can get more items to combine things with via the Alchemiter.

Recettear (Item Shop) 2/10
 
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