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Defeat The Godmodder

Update CLVIII (158)
I sigh, and use..
FOCUS
I rerout the winds, and focus on it, the area where it swirls glowing... Using player powers, and with a little energy from the Elemental Plane of Wind, I create the Elder Wind Elemental!
((This is not a entity)) The Elder Wind Elemental swoops into the sea where the Scoville Reaper is, somehow parting the waves with the sheer force of tornados and other wind related things. It then summons a draft of air underneath the Scoville Reaper, launching it up out of the sea, where another draft launches it back onto the battlefield!
Then I use my CP to do a fourth action, as the rules say I can do that, and use it activate my airstrike, but not before letting the peacekeepers know to get out of the way of the blast. After they move, I unleash it, blasting a huge hole to stop the Godmodder! And the airstrike hasn't even stopped! Gunfire is now raining down on the hole, preventing the Godmodder from repairing it. Hopefully. I HOPE that that will at least slow the Godmodder.

The Scoville Reaper is launched out of the sea, and has time to take a breath of air, but is quickly pulled back beneath the waves!

The Airstrike flies over the Wood bridge, blasting a huge chunk of it to bits! The bridge automatically begins repairing itself, but is heavily weakened... Bridge strength reduced by 21!

I'll have you know that my machete can cut through twigs with no more difficulty than straw! And thus Itake out my machete, and walk over to the God Man's bridge. It's a well-made, hardened, and sharpened machete. It's very good at cutting through straw and tougher pieces of plant matter. Like what the Bridge is made out of. So I do exactly that: chop chop chop through the Godmodder's bridge like an enthusiastic sugarcane farmer.

The Space Station fires on the Go-Greeter, and tries to hold the Luckdragon with it's tractor beam! (I's not gonna stop it from dodging, but maybe it can stop it from attacking...)

The machete goes THWACK THWACK THWUMP, and the Bad God Man's bridge is 17 Strength less! The twigs wobble, no longer sure of their ability to hold...

The Space Station will do as you say!

1. I let them help me and they can keep all the resources they find. I just tell them to dig the tunnel for it to go just under the godmodder. (35 % complete)
2. Almost done with the tunnel, we can start the last touches on the room we made under the godmodder (45 % complete)
3. After saying goodbye to the miners, I start working on my nullifier bomb CP-fueled (50 % complete)

The Miners assist you with the digging, allowing you to progress faster! You use them immediately to get the tunnel to 50% this turn!

orders:
My entities board the Space Station again if possible. If they do, the Shield Battery shields the space station and the prisms. one of the prisms- the shielded one- will join in defending the space station, if my entities can board the station.
If my entities cannot Board the space station, I take my sub-par Godmodder Lock and activate it around my entiites, defending them with all the force of a sub-par Godmodder lock.
The Shield Battery, if not on the space station, shields the Godmodder Lock and the prisms. The prisms guard, one being outside the lock, the others within.
In Either case, I apologize to the Consumer. I thought, hey, if this works, the Consumer will be incredible! I mean, absorbing that giant satelite? think of the power! and, well, if it doesn't, It can try again later.
Sorry.
[1] HAH! I didn't Delete the reality of anything! I harvested a piece of reality!
[to come]
[1]
That's... the Puzzle artifact was a black hole, rememberrrr? someone made it be a black hole. The Godmodder is literally holding a black hole, right now. Twigs aren't going to hold up to that. He||, his own body might not quite hold up to that. maybe it will, maybe it won't, but either way.
[1] I think back, through my perfect memory, to the two times I made a Sub-Par Godmodder lock (once in the Doomed Timeline, once outside). I analyse my technique each time, thinking up improvements and so on, in a manner similar to what Winkins did for absorption. Perhaps we can work together, with our disparate knowledge on the subject, and succeed? Maybe?
When Thinking through possible improvements, I practice goldsmithing on autopilot. I've had a dream, and in it, just Saying "what, so I have to become a goldsmith' in the context of making a Godmodder Lock gave me like 23 levels in 'Knowledge of the Outer World' and I think 27 levels in Goldsmithing! Clearly, since dreams are prophetic, I need to become a Goldsmith to do this.
Yes, even though Moniker said this dream isn't prophetic. After all, arbiter influence is at 0! he doesn't know what he's talikg about...

Your entities board the Space Station, as I assume you have General_Urist's consent! However, while they are in the Space Station, they are far from the HEXAGONAFIELD and can't attack.

The godmodder duplicated the Puzzle Artifact before he threw it down as it became a Black Hole, and he's time-stopped it, so it can turn into a Black Hole whenever he pleases! Thank you for noticing!

You consider your Sub-Par godmodder lock attempts. If you did that... like that... with the right manner of energy, then... your analysis is not unrewarding. You think you have a better grasp of things.

If the Scoville Reaper still needs help from drowning, Eyowe spends as many actions required to save it.

Eyowe spends the remaining actions telling the Wither Skeletons to stop becoming corrupt. Becoming corrupt means they'll grow ugly hair. Do they want to get ugly hair? Yeah, don't think so.

You throw 3 actions into the sea! The Scoville Reaper tries to grab onto them like life rafts! However, the actions are imbued with little power, and so sink almost immediately...

Using 3 actions, I upgrade the Shield Core's shield. I also sacrifice the Aragami, gaining some ashes that are used to upgrade the Ash Aragami's health.

Shield Core's Shield upgraded! Now it stands at an imposing 70,000 HP! The Aragami's HP is added to that of the Ash Aragami!

ES suggests using the OMLDC of the Psychic Overlord on the Gambligant. He likewise suggests the use of the Commandos on the Go-Greeter, and if it's not dead the Luck Dragon. If it is, then maybe they can try shooting at the satellite.

He orders the Ordnance Cruisers to repair the Apex, and the Apex to attack the Gambligant. Both the Attack Frigates and Attack Drones will take turns shooting the Luckdragon, and the Gambligant if it's dead.

He spends his first action attacking the Luckdragon! If enough people shoot at it, the thing should go down eventually. Laws of probability and all that. He teleports immediately above the Luckdragon and goomba stomps it, and if it managed to dodge that then it will find it's surrounded by deadly landmines on a hair trigger, with redundancies installed.

Then, with his remaining two actions and 6 CP, ES decides to go on the offensive with 8 actions of damage. That Satellite? Screw that Satellite. He is done with its shenanigans, quite frankly.

So, he erects a giant beam device, points it at the Miles-High Satellite, and waits. It does nothing. The beam is in fact going clean through it. The MHS is about to laugh at him, when it realises that the beam wasn't another energy cannon.

It was, in fact, a Hexalunar Impulsion Beam. It realised this only a few moments before a rather large moon crashed straight into it at a fairly high speed, as a matter of fact, doing immense damage as well as clearing out a bit of the orbital space.

Your entities nod, accepting a general order of prioritization; the Go-Greeter, then the Luckdragon.

The Luckdragon is in another state from where you teleported! Dang!

The Miles High Satellite eats another devastating blow, losing 18% of its integrity! The moon sends it reeling significantly closer to Earth... or HEXAGONAFIELD...

1. I just pull out a shotgun and shoot at the Luckdragon. I might get the natural 20.
2. If the Scoville Reaper needs help, I give em a hand.
3. I create the Wither to crack down on the corruption of the Wither Skeletons.

The dice fall... nope! The Luckdragon gets right out of the way!

You throw a hand into the sea. The Scoville Reaper grabs it, and gains 3 hands, and thus the ability to swim 150% as well! They begin approaching the surface, but still the waves tug at them...

The Wither begins investigating into the Wither Skeletons! However, even with eyes in 3 places, its not enough! The Wither Skeletons chafe at this, and simply continue their embezzlement in side rooms...

3 ACTION FOCUS - Charge!: I continue charging. No attack this turn.

Leo: EVEN MORE CHAOS!
ARGHHHH! CHARGE FASTER!
Blake: We don't have all day...

Leoano (God Form): 64 Charges

Hmm? Is it Soul Break or God Form?

Last Turn:
This turn:
Those Paradox Rolls are a terrifying taste of what's to come even if The Last Gambligant dies quickly. With my luck by the time this boss dies at least half of my entities will have been wiped off the map by stray Paradox Rolls. Oh well, I'll worry about the future when the future arrives with its horrors right on schedule. Panic, paranoia, and over thinking will only guarantee someone becoming insane after all.

Elite Wither Skeletons, corrupted? How ugly, corruption is always a despicable act. Clearly these Elite Wither Skeletons need some immediate assistance to begin their road to recovery.

I set up a series of rigorous loyalty programs within the Nether department of Entity Corps to provide an alternative to mere corruption. Player proven loyalty and hard work to remain spotless? Suddenly you qualify some wonderful benefits! Better pay, high end dental plans, coupons for free meals in the mess hall, Magma Cube bathes that reach into even the most obscure plays of a skeletal body, and who can forget about the free sword polish! Rotaz is surprisingly skilled at organization and oversight, his knowledge really helped in the setup of these programs. Corruption is only worthwhile when it can surpass the alternatives. (x1)

With an alternative to corruption up and running know to make corruption risky. This two-pronged push will make corruption become the less profitable option and set the groundwork for any further required anti-corruption movements.

Creating this much software and hardware in hidden fortified shrunken outpost was annoying but worth it. That increase in your bank account and sudden purchase of a house by the lava falls well outside of your price range? You just made it easy to trace those diverted funds back to you. Cheating on your paycheck? Automated triple checks note the discrepancies between multiple records. 'Dumb' AI help make these efforts long lived and good luck trying to corrupt them, unlike a human these 'Dumb' AIs don't possess the learning abilities or the comprehension to make them find corruption a better choice than what I've programmed them for. (x1)

Finally onto the last step. The alternative exists, corruption is being found and recorded...now to make corruption too risky. To that end I've picked up a vast a...punishment devices. 24 hour stream of really terrible movies, decreased rations, time outs, some random Abriged characters belittling you and ranting about your failings, bed times, and even being banned from Sundae Sunday! Once caught appropriate punishments will be applied...oh and that money you illegally gained will naturally be confiscated.

Physiologists and more AIs will occasionally review corruptees to test for genuine remorse for the removal of punishments and becoming a happy part of Entity society once more. An irregular check in period will make sure they've not regressed and if no problems show they'll be back to their normal live...just now with the realization of the cost of corruption. (x1)

"Rotaz I want you to build another weapon upgrade for the Mark III Tactical Flashbang, this time amplifying the general potency of the disorientation so that even after the stun effect fades they suffer from reduced accuracy. I'm not asking for anything insane like a -50% accuracy reduction but, say, a -20% accuracy reduction should be effective."

Ah, the Rune Project did not increase because the turn of that entity was spent on attacking instead.

Positive reinforcement begins to inspire some change. Some attempt to take advantage of both the loyalty program AND their own corrupt methods, but some improvement is had. At least, before you implement the second change...

Comptrollers and bureaucracy make things increasingly difficult for the corrupt. Truly corrupt individual wither skeletons are arrested (and conscripted right back in as fighters), and corruption begins to legitimately be reduced. Worse yet, as colleagues see fellow Wither Skeletons banned from the delights of Sundae Sunday, they know that Corruption doesn't pay. The corruption problem is massively decreased!

Entropy. The ultimate force of decay. When matter and energy become more scattered, more chaotic, more unusable. This process is normally irreversible.

Alastair tosses his Rage Cube in his hand. Remember how it was said that it held the greatest explosive power since the Big Bang?

Using all three of his Actions, he pours the rest of his PURE FUCKING RAGE into the Rage Cube, lobs it in an improbably long and high arc!

It manages to get into the face of the Last Gamblingnant before it explodes! the Rage washes over her, but as it turned out, the Rage was part of the Red Lantern Emotional Spectrum! A source of power and creation made from the emotions of anger and Rage.

With those three Actions, the yield surpasses the Big Bang by many margins. Space, Time, Energy... with an angry shout, it comes into being! A shout that the Last Gamblingnant swears should be familiar.

The rage expends itself into energy, white hot in temperament and tinged in red. It washes over the Last Gamblingnant, bathing her in its energies. The energy goes on to add to life, to restore what was lost to waste and misuse. Behind it is matter, pure, raw, base elements to provide resources to those who need them.

But what was most important was the SPACE. The space in the Hexagonafield, though incomprehensibly vast, was finite. The third wave would surely kill everyone as universes mash and crush into one another. It was closed off and finite.

It was a fitting metaphor for the Godmodder's soul, which this was a part of. The Godmodder had long since closed off others to himself, and he clearly refuses to stray from his path. He doesn't 'let others in'. He traps them, steals them, and tries to use them. He has long since discarded the value of others.

But then the Players made it inside. They worked, they struggled against the Godmodder. They attacked the Godmodder with everything they had. And the Godmodder could no longer just stay static.

The Godmodder had to change. To adapt. To consider new ideas, to look at and understand the things he was subjected to. He didn't want ti. But he had to grow, to expand.

All in all, the Rage Cube, representing the Player's rage against the Godmodder, creating the Big Bang and forcibly expanding the Hexagonafield. The Space flooded out, pushing and warping everything in its path. But it gave everything breathing room.

Galaxies that were threatening to burn out all of their life with the stars being crammed next to the planets found that they had expanded back to their original size. Places that nearly telefragged each other before now were at distances that would take Light years to travel. The threat of the third Wave coming in and crushing everything that was here? It was not as terrifying, because of all the new, expanding space.

Space that continued to expand, and likely would keep going for turns to come. And yet, somehow, Planets that needed stars, galaxies that needed centerpieces to hold them together, the space stations and satellites that were tethered to a rock to keep society going - all of them remained where they needed to be.

Of course, this miracle, one that would likely save countless untold lives, was detonating right in the Last Gamblingnant's face, destroying both her health AND the entropy she had been building up due to her foolish actions.

While the rage was pure, that didn't tell the whole story. For it wasn't just any rage put into the Cube.

It was a Righteous Rage. One that looked at the pain and the horror and the evils around it....

And told it to get fucked as it punched them in the face.

Alastair looked at all of this, then turned back to his meteor. no progress this turn, and he hoped and prayed it wouldn't screw him over. For he NEEDED a Stand. Not any Stand, mind you.

Ever since the Truth About Entropic Paradox Rolls was revealed, he was trying to figure out how to beat the horror that might come. Some people might consider extra-reality memory storage. Others might consider coming up with some sort of complicated plan or hoping to oneshot the coming Go An Na.

But the 1 to be rolled was guaranteed to happen. And then its effects would screw over everyone forever. Over and over again.

However, if its arrival was guaranteed, then its precise moment could be predicted with some sort of future sight. And while it might delay or do nothing to it...

What if, at the exact moment before, during, and after Second Chance was fired off... time was erased? Just those segments of time. If the cause of the time loop was erased, then its effects couldn't go through. Sure, the Enemy might be still summoned and a threat, but the most problematic part would be thwarted.

All because the moment of their doom and time loop was Compressed, Erased, and in short Skipped.

There was only one hope, in Alastair's mind. Only one Stand capable of unfucking the situation foretold in the Book about the Truth.

Alastair needed King Crimson. And with the Meteor's Stand Arrow, he'd get it!

(Action Summary:

1-3 + Rage Cube: Big Bang+ Explosion, complete with expanding and adding extra Space to the Godmodder's finite Hexagonafield to keep the Third Wave of planes from annihilating each other. It also explodes in the Last Gamblingnant's face, making her take the worst of it directly.

Free Action: Alastair mentally thinks about and describes the plan and what is needed, thus describing the abilities of the Stand he wishes to create- King Crimson.)

Your RAGE explodes, creating a huge amount of extra space! Questions like "how can you add more space to a theoretically infinite space" are stupid and should not be asked. There's extra room for new teleporting worlds now! Beautiful! The Last Gambligant takes 100,000 damage from taking the blast in the face! Well, it actually only dealt 60,000 damage, but she added the 40,000 on because you looked REALLY mad.

King Crimson... the ability to skip a beat in time. Such shenanigans could probably be created with a simple focused action as shenanigans.

The Heir seems to reconsider his current plan. Since he didn't actually accomplish anything here, he decides that this plan should be used later. He then rushes up to the Wither skeletons. He glares at them, and they suddenly get a rush of memories, as his hoodie turns teal. They recall a warrior, alone amongst their army, and tearing it apart. They recall that warrior's face, and something about the Heir makes them certain that he was that man. He then says, "I don't particularly want to destroy you, even if you once worked for Him," (The Him referred to seems to be a different one than the Godmodder), "But if you step out of line, then you know what I can do. You also know that the only reason that I did not torture while defeating your warriors was out of kindness. That kindness is much less now." The Wither Skeletons all feel a sense of dread, and feel certain that trying to fight him will result in a painful death.
The Heir then looks at the Luckdragon. He pulls out a sword with fortune 100 on it, and as his hoodie glows orange and red, he unleashes a barrage of slashes at it. The slashes seem especially, lucky, today.

The Wither Skeletons are filled with fear! With both positive and negative motivators, the Corruption problem is completely solved! Hurrah! No more corruption!

But wait... hang on... there's still one key question that has yet to be answered... or rather, has yet to be asked.

You slash, dice, and twirl! ...Only to find that you only cut the air to pieces!

Actions

2x Shields up! A Shield appears on Tassadar and the Fortress.

1x Charge.

Orders:

Focus on the Luckdragon.

+shields! Tassadar and the Fortress now have an extra shield!

Your entities prepare to do as you say.

"Alright! My turn!"

Action 1-3: I create many revolvers that fire bullets at the wooden bridge. Once it makes contact, it combusts setting the wood on fire. To make sure this works, I put 3 CP into it.


Chara teleports behind Shadrixs and proceeds to cut him open. Shadrix saw this coming and completely dodged the attack. he retaliated by sucker punching Chara's face. Chara takes 30 HP of damage from that punch and careens into a wall. Shadrix's shoulder pads open to reveal 8 openings. Then many heat-seeking missiles come out of it and go towards Chara. Chara swiftly dodges each one and even deflects one to aim for Shadrix. Sans fires a Gaster Blaster at the missile destroying it. Sans then goes for the "slamming technique". Which pretty much is slamming the kid in every which a way. This happens for 1 minute. After all of that, Chara loses 40 HP. Chara charges at Sans and throws its dagger towards him. Sans teleports out of the way and fires a Gaster Blaster behind Chara. Chara dodges barley and takes KR damage. Chara is now down to 1 HP. Chara takes out one of its pies and eats it. Chara is fully healed back to 99 HP.

Chara's smile reduces to a frown. "Come on, 2 V 1? that doesn't seem fair."
Shadrix smiles,
"Well it ain't fair that you can revive yourself upon death."
"
Whatever. Prepare to die!"
Before Chara can make its move, Chara is blasted by a blood red laser. Chara takes 30 damage from it.
"Alright, WHO DID THAT!?"
Shadrix and Sans look behind them to see a familiar face. Gaster's hand, who was glowing red, has returned to its color and floated back to his side. Gaster smiles,
"GREETINGS CHARA. WE FINALLY MEET FACE TO FACE."
Chara frowns,
Great, a 3 V 1. As if things didn't get bad enough."
"
So Gaster, did you finish the machine?"
"
YES. IT IS BEING INSTALLED AS WE SPEAK. LET'S SAY WE DESTROY THIS DEMON FOR GOOD, SHALL WE?"
"
i couldn't agree more."
Gaster spawns 5 more hands which form a circle around him. Each one is showing a different color. Everyone prepares for their next attack.


BATTLE SCHEMATIC

Scene = Throne Room

AC

Shadrix HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r
HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC

Chara HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 8 Butterscotch Pie) (can be revived upon death)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity status: 0.0099%

The Revolvers' bullets hit the bridge in precisely the right places! Key supports crumble, and the bridge is sent toppling into the Abyss!

Wooden bridge destroyed!

If you want to experience a DTG Sans bossfight, there's always DTG0...

The Quiet Watcher is now annoyed, mostly due to how he had been told that his inventory had been rendered into something that couldn't be stolen from. He figured he'd do something about it.

He appeared once more, and stole yet another one of her dice. However, when she took it back from his inventory again, she triggered a fail-secure he had built for the All-Seeing spectacles that had never been used. It was attached to the die she removed from his inventory, and the moment it did so it triggered, turning everything within twenty feet of her hand into glass, leaving her magic to shatter across the deck of her glass ship as it cracked in half from the forces it was under, her dice faceless hunks of glass full of entropic magic.

He then grabs one of the entropic glass pieces before the ship could fall.

You take a dice, and once again it reappears in her hands the moment you take your eyes off it. However, the failsafe wasn't triggered! The only possibility would be that it wasn't taken from your inventory... this demands further investigation!

You still turn a bunch of her stuff into glass anyways, then break a piece off and pocket it.

I ask, once again, what the Psychic Overlord's OMLDC charge does.

1 Action:
I question the Godmodder's judgement in making all the Homestuck characters Vriska.
Because as we all know, Vriska can't stand being out of the limelight.

Suddenly, a swarm of Vriskas pours out of a portal to the Homestuck universe, causing them to swarm The Last Gambligant, since only VRISKA is allowed to be the most important Homestuck character in ANYTHING.

3 CP expended:
I look at the Luckdragon and raise an eyebrow.
He seems to have forgotten that instant-hit attacks exist. I cast accuracy on myself using the 3CP, causing my next attack to ignore dodge chance of any kind.

1 Action:
I then bash the Luckdragon over the head with a slot machine.
NOT SO LUCKY NOW ARE WE


I then charge 1 CP, since the 3 CP used to cast accuracy was taken directly out of my personal stock, as opposed to what I was using this round, just to make things easier on my accountant.

It deals a lot of damage!

Vriskas swarm Mindfang! She's forced to duel them all! But then, by some quirk of fate, each of the Vriskas has some horrible fate befall them! One gets sucked into the Dimension of Excruciating Pain, another gets sucked into the Dimension of Excruciating Pain... A third, meanwhile, gets sucked into the Dimension of Excruciating Pain. Okay, wow. Reality doesn't like Vriskas.

You boost your accuracy significantly, giving yourself +20% chance to hit! You attack... but the Luckdragon gets out of the way! It can even dodge accuracy-boosted attacks... But that should have been an instant hit! It must be some special property...

Action One: Create another Progenitor machine! Hahahahah!

Action Two: Summon a bull.....

Action Three: Use a clone to force clone the bull, now we shall have an infinite supply of meat!

Questions:
When will the sonic guns be created, and then mass-distributed?
When will our farms be finished?
When will our houses be finished?
What would count as a free action? Say for example: I tell a clone to do something? But telling a huge number of clones to say, start building a farm would then take an action?

Clone number: 120

Hmm... well, the clones can all be ordered around as free actions, if the clones are considered "entities" of sorts. You could also sacrifice them to boost the damage of your attacks. Farms, houses, and sonic guns can be finished when you decide enough work has been done on them by your clones.

The infinite supply of meat does not make for a balanced diet, but there is little risk of your clones starving to death!

1 action: I swat wildly at the Luckdragon with a flyswatter.

I charge 2 CP.

You swat wildly, but not wildly enough! The luckdragon dodges even more wildly!

Edgardo, attack the Go-Greeter!

FOCUS: I summon a Diving Bell full of air and cast it down into the ocean for the Scoville Reaver. The Scoville Reaver can grab a few breaths from the Diving Bell, as well as climb its chain back to the surface.

Edgardo prepares his final assault on the Go-Greeter...

The Scoville Reaper uses his third hand to dodge the bell, grab onto the chain, and pull himself the rest of the way up!

Scoville Reaper saved from drowning!

2,000,000 damage to the Last Gambligant!


With the Scoville Reaper now safe, the water suddenly dries up and becomes stone again, as though it was never there at all...

(x2) Boosting The Restorer's Healing capabilities with the power of Music and Hot Chocolate

(X1) Charging Up...+1 CP


I tell the Scout what is currently happening and ask him to go hit the Go-Greeter,as a Scout,once he gains enough experience he should be able to submit a proper report on what is happening on the Battlefield back to the Order Scion Order.Meanwhile,the Restorer continues healing up the Apex while muttering slightly about how healing Machines wasn't their first thought when they signed up to the White Mage's Course

The Restorer uses the power of HOT CHOCOLATE to become that much better of a healer!

The Scout agrees to hit the Go-Greeter, and begins his report. "Stupid stuff happening" is its title.


(Action)(3 Charges)
(1 Charge)
I reinforce the test tube and the cover adding more player energy and creating an other layer in order to contain the Godmodder's energy.

(2 Charges)
Pulling out the Multiplier orb, I perform some non-radiation x-ray tests and an autopsy on the Multiplier Stone and start comparing their inner workings to further hone the Surgery technique.

(Orders)
The Damage Tank stands back and doesn't attack.
Disco-Unleashes the Disco Squares!
The Bun Royals summons up two Buns Knights into the field.
All the entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)

Additional layers are added. The tube should be able to hold it consistently, at least until the end of this war.

It looks like the Godmodding energy here is a few layers removed, having been combined through the Alchemiter. It can still be extracted, but you must be careful.

Disco-Chan preps the Disco Squares!

I charge for now. (+ 3 CP)

(Sorry I have a job interview today so it has taken up most of my time preparing for it, If I get back and this has not updated by then I'll write something with a bit more content.)

---------

Altair uses 2 CP and his actions to play Simon Says with the Last Gambligant! "Simon says punch yourself in the face!" The Last Gambligant obeys, and wins the game, taking 100,000 damage!

Altair: She has too much HP... Stay focused! Unless we have a special trick for dealing a mountain of damage at once, we're just going to have to wait for her to give us openings..

V:

The Go-Greeter increases Entropy by 100! The Luckdragon attacks the Sapper, obliterating it!

AG:

Disco-Chan activates DISCO SQUARES! 3 squares are placed on the field! Don't waste them!

The Psychic Overlord II focuses and uses OMLDC on the Gambligant! The Psychic Overlord's forgotten what the letters stand for, but he does know that it's a big attack that does a LOT of damage! 5,000,000 damage to the Last Gambligant, to be precise! The attack, consumed, disappears from the Psychic Overlord's repertoire...

At the requests of several Players, your entities charge for the Luckdragon, determined to strike until they land a hit! First, Winkins forces charge, but each of the individual units ends up getting separated from the whole! By the time they regroup, the Luckdragon is miles away! Ostruppen and Tassadar attempt to approach it from two sides, but the Luckdragon flies into the air and is soon somewhere else entirely! The Dark One tries to distract the Luckdragon while the Red Army Soldiers fire, but by sheer luck all of their bullets miss! Dave and the Order Orion Scout move in while the Aragami provides supporting fire, and they even surround the Luckdragon with the Apex attack frigates, but again it proves too slippery and gets away from them! The Apex's attack drones swoop in overhead, unleashing a bombing run, while the Ghasts fly even higher above, sending Elite Zombie Pigmen down riding fireballs! But none of it manages to land! The Luckdragon, cackling, dodges every single attack sent its way! Almost all of the AG army fought, and all of them missed their 95% chance!

The LIVE Space Station fires at the Go-Greeter, timing its attack to coincide with the same Go-Greeter getting obliterated by Edgardo's final beam attack! As Edgardo expires, the True Commandos move in and finish it off, raising Entropy by 500! The Death-Elite commandos halfheartedly try to hit the Luckdragon with pure eliteness - to no avail! Fed up, the Space Station operators manage to capture the Luckdragon in the tractor beam, at least preventing it from attacking if not dodging! The Luckdragon roars at the LIVE Space Station, signaling other summoned enemies to attack it when possible...

The Apex fires at the Last Gambligant, dealing 50,000 damage! The Scoville Reaper sat through everything that happened above, as he attempts to dry himself quickly to get ready to re-enter the fight. At least he's safe.

The Elite Wither Skeletons aren't nearly as corrupt as before. But there's still an important question nobody has yet asked. What is it?

King DDD shows his perfectly large belly to the Last Gambligant, giving her another Perfection point!

PG:

The Miles High Satellite tries to ascend out of the relevant field area! But it's been hit too much this turn! It still can't escape...

N:

Hellfire Crystal Golem and Rotaz work on their projects. After seeing the frenzy from earlier, CaptainNZZZ's forces want in. The Servitors form a circle around the Luckdragon, and the Mark II Tactical Flashbang lobs in a stun grenade, but the Luckdragon is already in another county by the time the grenade lands! They shrug. At least they tried.

---------

The Last Gambligant activates Increase Entropy by 500! If you couldn't guess, this increases Entropy by 500! With the Go-Greeter's death already having increased Entropy by 500...

Paradox Roll time!

Roll: 641/7410
Cataclysmic Negative Effect!
Entropy: 2,590 - 2,600

The Legendary Trislayer appears!

Roll: 1086/7400
Disastrous Negative Effect!
Entropy: 2,600 - 2,610

Psychic Overlord II's attack decreases by 1,000,000!

Roll: 3702/7390
Massive Negative Effect!
Entropy: 2,610 - 2,620

350 True Commandos suddenly find themselves on vacation. In the Plane of Literally Just Lava. Forever.

Roll: 3468/7380
Major Negative Effect!
Entropy: 2,620 - 2,630

Argus's max/current HP is halved!

Roll: 6589/7370
Minor Negative Effect!
Entropy: 2,630 - 2,640

One of your Disco Squares suddenly stops and shrivels away, turning into nothing...

Roll: 6262/7360
Minor Negative Effect!
Entropy: 2,640 - 2,650

A flower appears at the center of the fight. Do you wish to pick it? Trample it? What?

Roll: 383/7350
Cataclysmic Negative Effect!
Entropy: 2,650 - 2,660

Aboard the LIVE Space Station, the engineers are cowering behind cover... suddenly, a door bursts open, and in steps an imposing figure... Darth Vader! Immediately, he begins re-enacting that one cool scene where he murders all the rebel generics! The engineers, being engineers, stand even less of a chance than they did! Quickly, stop Darth Vader before he destroys the entire Space Station!

Roll: 5334/7340
Medium Negative Effect!
Entropy: 2,660 - 2,770

Entropy increases by 100!

Roll: 2612/7230
Insane Negative Effect!
Entropy: 2,770 - 2,780

The An-Aligner appears!

Roll: 5053/7220
Medium Negative Effect!
Entropy: 2,780 - 2,790

Disco-Chan feels sluggish... their special is going to charge slower!

---------

The Godmodder's bridge was destroyed! AGAIN! He's not happy about being set back two turns in a row. He supposes he needs to up his bridge-building game, and use actual building materials! And what better building material than bricks? He does the whole bridge-comes-back-together thing again, now adding significant brick foundations to the mix! Bricks aren't a standard bridge-building material, but his path looks sturdier than ever.

----------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Brick Bridge, 60 Strength

[AG]Altair - CP: 30

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 0/4 (repels darkness!)(Being protected by Fenix)(extra attack)
Disco Square(claim for x3 damage)
Disco Square(claim for x3 damage)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 1/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 19 HP, 7,500 x 10A (15% dodge rate)
Shield buns: 6,000 x 9 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 2!)(protected from 1 attack)
Fortress: 200,000 HP (protected from 1 attack)
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)
Conscript Facility: 30,000 HP (+4 Red Army Soldiers/turn)
Red Army Soldiers: 1,000 x 8 HP, 500 x 8A (max: 40)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 160,000/160,000 HP, 20,000 x 2A (50% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 5.5/10, Unlock Ability!A (needs manual special charging)
Argus: 70,000/70,000 HP (guarding Janus)(+1 attack shield/turn)(10% dodge rate)(protected from 2 attack)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 42,000+50,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 32 HP, 500 x 32A (guarding LIVE Space Station)
Space engineers: 100 x 1,210 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Gravity Bomb Dropper: 40% complete
Containment tractor beam: Currently not holding any entities!
[V]Darth Vader: 750,000/750,000 HP, ShipDestroy x 3!A (40% force block rate)
[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)(protected from 3 attack)
Prism: 5,000 x 8 + 50,000 HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 4/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 1/2 (Consumes random owner-owned entity to evolve self)
Shield Battery: 30,000 HP (can shield up to 2 entities for +50,000 HP, shielding lost if Shield Battery dies)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 23,000 HP + 70,000 HP (+1 Aragami/turn) + Shield Core: 30,000 HP (projects 10,000 HP shield)
Aragami: 3,000 x 1 HP, 1,000 x 1A

[AG - EternalStruggle]Apex Fleet: TA: 102,000
The Apex: 288,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 19 HP, 1,000 x 19A (10% dodge rate)
Ordnance cruiser: 2,500 x 5 HP, 2,500 x 5A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 3/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 41 HP + 40,000 HP, 500 x 41A
Constructor drone: 400 x 56 HP + 40,000 HP (working on Airfield, done in 1!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A (becoming corrupt, finished in 1!)
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 9,550,000/9,550,000 HP, 1,800,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(building Tactical Flashbang accuracy-reduction-infliction upgrade, done in 3!)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 34, 1,000 x 34A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 3/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[P]True Commandos: 9,500 x 400 HP, 3,500 x 400A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 600 HP, 6,000 x 600A(+3/3DE squad leader)

Flower

[V]Luckdragon: 1/1 HP, 300,000A (95% dodge rate)(Immune to dodge rate reductions)(Horde/Multi-attack entities only get to roll one time)

[V]Trislayer: 1,000,000/1,000,000 HP, 100,000 x 3A (A S/B/D ignorant)(miniboss)

[V]An-Aligner: 500,000/500,000 HP (+100 Entropy/turn)(+500 Entropy on death)


[V]The Last Gambligant: 83,070,000/100,000,000 HP, Entropic Paradox Roll x 10!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 2/2, Roll Guaranteed 1-9: 2/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)(Perfecting: 2/3)
Entropy: 2,780

[PG]Miles-High Satellite:
Current integrity: 42%
Current Missile Stock Remaining: 47/51

[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(has Puzzle artifact)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 4 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 46 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 3 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 6
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 6 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect)
General_Urist - CP: 22 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 64 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 26
Krill13 - CP: 24
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 1 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 91 (has Ornate Ring)
Ranger_Strider_ - CP: 5
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 44 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul, entropic glass shard)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 27 (protected from 1 attack)
[N]The Ego - CP: 89 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 2 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000

It's almost time for another The Truth chapter! Which chapter do you want to read next? I asked last time, and heard a few calls for The Truth about Players, and the Truth about the Godmodders, but there was no real conclusion.
 
Update CLIX (159)
[15/33] something something chara clone something something must assimilate something something
Entity Orders: I advise the Psychic Overlord of an overpowered move it could pull off. If it sacrificed itself, multiplying its attack power by 15, and then used a disco square, tripling its attack power, it would have enough firepower to deal 81 million damage, killing an unimaginably powerful Void entity at the cost of its life. It should attempt to perform such an action if at all possible.

Janus attempts to unlock an ability on Disco-Chan.

Free Action: Hey, Quinn, I've got a plan involving the Psychic Overlord that is dependant on it being reduced to 0 HP before it acts. You said you had a way to sacrifice the Psychic Overlord to form a barrier, so I'd like you to advise Altair on how to get the Psychic Overlord to sacrifice itself to maximize its firepower, if my actions this round are ineffective at that. Altair, please follow through on it. If you do, we'll eliminate half of the Godmodder's minions in one entity phase.

Action 1: This luckdragon needs to die.


Don't bother. It has 95% Chara resistance, except minus the critical weakness that normally makes Chara-class entities beatable. It's statistically harder to kill than the Last Gambligant herself.

Alright, time to do something else. I focus on my mental resistance, and develop a Ripple-Effect-Proof Memory. This means that no matter what sort of temporal shenanigans or resets happen, I will not lose my memory in any way.

If Second Chance is triggered and I keep my memory, I first attempt to determine whether the Godmodder is aware of the reset and has also retained his memories. If he has, I distribute my knowledge to all other Players on the field to level the odds. I can't really plan any further, since if the Godmodder is aware of the reset his actions will be much different.

If he somehow has not retained his memories however, I do the exact same things I did before, with two exceptions. Firstly, each of my shenanigans actions that had no effect is replaced by an attack against the Godmodder. Secondly, I use a spare point of CP to install a killswitch on the Psychic Overlord, if I failed to get him to suicide attack on this round. Thus, when we finally return to the start of the fight against the Last Gambligant, the Godmodder will be down a lot more health, and I will be able to activate the killswitch just before this round to ensure a lethal hit on the Last Gambligant before it gets to trigger Second Chance.

Action 2: I announce a surprise inspection of the Elite Wither Skeletons! There are rumors of corruption among them, and I need to root it out.

After a short investigation, I force each of the Elite Wither Skeletons into a court trial. The Elite Wither Skeletons all manage to barely get off from serious punishment, but if being scared by nearly being sentenced to the Mob Grinder wasn't enough, they're now being closely monitored by my surveillance drones for any further corrupt activity.

Action 3: So, there's a chasm that insta-kill anything that falls into it, and an entity with too much health to reasonably take down. Thus, I take the Wall of Lucios we got from Wormhole's lootbox, and have it wallride itself towards The Last Gambligant. The Lucios all activate their Amp It Up abilities at the same time with speed aura to give themselves a ludicrous speed boost, allowing the whole wall to move at supersonic speeds. The wall slams into The Last Gambligant at that speed, staggering it, and then simultaneously activates Soundwave. With Overwatch's new knockback changes, the knockback from several hundred simultaneous soundwave boops is added together with no cap, and is not affected by the mass of the target. The Last Gambligant is launched away at extreme velocity, right into the chasm.

3 CP: I walk over to the Psychic Overlord, and open a telepathic channel to it.

We are currently at a major breakpoint, one where our success as a whole depends on your ability to perform at this exact moment.

As you have almost certainly noticed, the Last Gambligant's paradoxes are taking a severe toll on you, wearing your attack down. Just a few more rounds of this, and you won't have any useable attack power remaining. But there is a way for you to end this. You have an incredibly high maximum potential, capable of multiplying your attack by an incredible amount as a final move. Further, said move can be supported by the Disco Squares of our ally, tripling its incredible power to the point where even the Last Gambligant, the biggest threat to reality so far encountered, can be taken down in one shot.

But, there's a problem. You lack the potential to actually deplete your entire reserve in one burst. I'm going to help you with it.

I begin focusing my energy on an incredibly powerful attack.

As a Psychic Overlord with an incredible attack power, you must know of the two most powerful forms of psychic attack. There's the Distortion Beam, a powerful spatial rending attack that can smash a target's internal structure and collapse it, and there's the Vortex, a massive field of energy that rips space, as well as anything caught in the field, to shreds. However, there's a third type of move, one you don't know of: the Annihilation Burst.

If performed properly, it creates a short-duration Sphere of Annihilation at the impact point. A sphere of annihilation isn't a black hole so much as a bubble of fourth-dimensional space forced into a three-dimensional plane. Anything that it contacts or expands over will be subjected to higher-dimensional physics and cease to be anything functional. Not actually annihilation, but complex atomic structures break down and scatter across the newly available spatial dimension.

Now, for the demonstration. I use Starsight to visualize the target, one of The Last Gambligant's dice. Then, I simultaneously surround the die in a Vortex and launch a Distortion Beam at the center of the vortex. The vortex is destabilized from the impact, and I then apply a massive telekinetic burst into the centerpoint of the vortex. The vortex collapses, in the same way a supernova might collapse into a black hole, and then explodes outward to create a Sphere of Annihilation, consuming the die.

Now, as you've been on the same communications channel, I've given you all the instruction you'll need to pull this move off. Creating the Vortex and Distortion Beam to trigger the destabilization is the easy part, at least for an entity of your power. The hard part, the part that drains the most energy, is sustaining the sphere of annihilation. As soon as the vortex is destabilized, hit it with all of your energy at once. ALL of it. Yes, you will kill yourself in the process of unleashing every single ounce of energy you have, but that's part of the requirements for this attack. If you fail to die, The Last Gambligant will also fail to die.

The Psychic Overlord II nods. However, it has no self-destruct mechanism built in, so you'll need to kill it manually.

Quinn's method of sacrifice was to have it project a barrier for as long as it could until the Godmodder killed it! That strategy is of little use here.

You give yourself ripple-effect proof memory!

The Elite Wither Skeletons are terrified! No more corruption here, nope!

The Psychic Overlord II is nervous, but willing. They'll try...

Alastair suddenly feels like that maybe King Crimson would be much, much simpler to execute in nature than he assumed. Shenanigans.

'How does one properly master shenanigans?' He wonders, looking towards the Gamblingnant. 'I assume that was a shenanigan. Maybe I should get some practice.'

First things first- the guaranteed 1-9 roll. Alastair knows something about dice. Simply that the other side of dice are the opposite numbers that add up to the number of sides on a dice plus 1! So he waits until the Gamblingnat rolls the dice.... and let's her roll?

Aha! It did, in fact, roll the destined number! However, it rolled it upside down, forgetting that it needed to be right side up! It rolled the right number, but reality counts it as its counterpart, and because the entropy rolls don't allow that roll to be used again, the roll simply corrects itself to the appropriately least disastrous roll possible.

With Action 1's shenanigan out of the way, it's time for action 2's Shenanigan! He grabs a brick from the Godmodder's bridge and-

Throws it up into the air. Super high. High past all of the other planes. And past the planes that have yet to ported in. And...

...it has left reality?

Apparently, Alastair has initiated a shenanigan whose results will happen some other turn. Weird.

As for Action 3, Alastair stares down the Godmodder from the other side of the bridge, pistol in hand. The Godmodder stares back, pistol also in hand.

So this time the Godmodder just shoots him! They already did this song and dance once. He's not letting some thief steal his... what could they have been trying to steal?

The Godmodder's eyes widen, then reaches for his pockets. NO! The Puzzle Artifact! But who-?

"This belongs in a museum!"

The Godmodder turns just in time to see Indiana Jones blast himself out of range with the Pelicannon. To the Elemental Plane of Museums, which was here since Wave 1 due to all of its Museum staff! The Godmodder reaches to stop Indiana, only to have a 'knock it off' brand whip grab his arm, totally stopping his retaliation!

The Godmodder curses Indiana Jones and swears vengeance! If he ever shows his face in the Godmodder fight again, he'll be sorry!

Or so says the Godmodder, anyway.

(Action summary:

Action 1: Turned the Last Gamblingnant's guaranteed 1-9 roll upside down, causing it to do a different result entirely!

Action 2: Threw a brick clean out of reality. It should come back. Eventually. Somehow. Or maybe it'll hit something and do something important and good.

Action 3: Helped Indiana Jones steal the Godmodder's Puzzle Artifact. It's now in the Elemental Plane of Museums, where it won't be found again except by lucky, dedicated patrons of the arts and sciences.)

Gamblingat's bad roll utterly neutralized! When you fight a Gamblingat, you're at no risk of it rolling a 1-9!

The brick is high, high in the sky, such as there is a sky on the HEXAGONAFIELD...

The Elemental Plane of Museums! Would be a great spot for vacations, if the ticket price wasn't so high... The Godmodder loses his Puzzle Artifact, properly this time! ...Hopefully it doesn't go black hole on them.

2 Action + 1 for shenanigans/Godmodder attack component: I go on, and on, and on, and on, about Kerbal Space Program, and staging difficulties, and how the Godmodder is so obviously horrible at such things that he obviously Will Not Go To Space Today, or ever. I go on and on so annoyingly, and loudly, and sprinkling-in-what-sounds-like-references-to-AG-secrets-that-actually-dont-help-him, and use-hyphens-so-much-the-typographist-(hes a god at everything, or so he says, so he must be good at it, or hes imperfect, which he definitely cannot bear me impying)-in-the-godmodder-starts-crying, and so on, that the Godmodder gets so angry, he tries to prove me wrong with his ridiculously awesome VR gaming set up.

Then I attack his health stat, sabotage his gaming set to explode, do a horrible, horrible saxophone duet with the Worm Fantastic (from Fansus 1, and less recently that eldritch place Nowhere) and apply debuffs to him when he starts playing. It doesn't work of course, and when he throws me away I am very sore indeed, accomplishing nothing but sending several keys of his 3rd keyboard off and below the bridge.

He then plays, and builds a rocket so awesome it wins going to space utterly and forever beyond any attempt ever to stop it. Then he finds out, that all along, I've been applying a buff to his gaming set, making it even more awesome and realistic.

So realistic, in fact, that it exists, and he's now super awesomely in it. And he will, in fact, go to space today.

That is to say, the space bar that I managed to remove from his keyboard.

The space bar below the bridge.

The bridge the godmodder is on.

That means the godmodder will shortly go through the bridge, propelled by his amazing rocket that-he-cant-possibly-leave-because-it-is-so-amazing. (He's on the very top, strictly speaking bottom, but I'm hiding that from him by the power of Flex Tape and mirrors wearing sunglasses, and lounging on a sunchair. Obviously.)

The rocket that is also amazingly full of amazing explosive fuel.

Amazingly. Just look at those decals!

Oh, and just past the Spacebar is the Black Hole. (The Godmodder is that fast, but still needs to be slow enough to visibly be showing off his speed. In case you haven't noticed, my speech earlier really piqued his Pride.)

Yeah. This is going to suck for him.

[Maybe he'll even lose an action having to leave the Black Hole]

The Godmodder is sucked into the Black Hole! A moment later, he's back on the bridge, having easily escaped! ...Only 1 HP missing.

+5 CP to you!

ES telekinetically rips the Luck Dragon to shreds, heals the Apex, and then blows up the Satellite with a rocket launcher.

If the Luckdragon is still alive when the Apex acts, try and kill it again.

The Psychic Overlord should probably take a Disco Square.

The Luck Dragon dodges teleknesis! Somehow! +20,000 current/max HP to Apex! The Satellite loses 2% integrity! Once again it will not be allowed to leave.

Raising my hands over the Mark III Tactical Flashbang's weaponry I bless their equipment with holy light, their weapons now aglow with holy fire (yet remain unaffected by the flames) to burn deeper and bigger wounds into the target. (x1)

Another turn, another round of disasters. A miniboss with way too much firepower, there goes an action. Good thing I upgraded Mark III Tactical Flashbang's stun effect!

Placing an open palm I spread a layer of temporal energy over the Mark III Tactical Flashbang's form and 'skip' it's personal timeline forward to the Neutral turn. The Mark III Tactical Flashbang opens fire on the Trislayer but upon exiting the thin layer of temporal energy the attack continues uninhibited and strikes the Trislayer this very instant. Neutral entities should only settle for attacking last when alone, with my assistance even Void entities go after my chosen entity! (x1)

A question, Elite Wither Skeletons? There's an important question nobody has yet asked? By that do you mean the question of why you became corrupt? The question of why you all turned to corruption does still linger.

Was it greed? A series of unfortunate events? Family? A feeling that corruption could be provide benefits to them? In the end it hardly matters as I peer into their minds with mental pair of scissors ready to trim out mental influence and negativity.

I instill the knowledge directly into their mind of the pointlessness of their actions. Corruption and greed is useless at this stage after all. Betraying us or acting in your own interests will at best newly doom everyone. Without victory from the Players the Godmodder wins and everyone losses, no matter their allegiance or goals. Even as a Neutral I know now is no time to be acting like these Wither Skeletons are. There will be time for this sort of thing, corruption for whatever reason they all have, but not now.

Save it for later entities since I rather doubt your reason for your corruption is worth the cost of the Godmodder's succeeding in their goal or the Void entities succeeding in theirs. (x1)

Mark III Tactical Flashbang now possesses even better weapons! Idly, he wonders when he's going to upgrade to Mark IV.

The Mark III Tactical Flashbang's attack hits the Trislayer ahead of time, stunning it for this turn and this turn only! Surely you have averted disaster!

The Wither Skeletons dully nod. Their actions were pointless. They feel utterly ashamed.

Truth about Players is my vote.

Psychic Overlord should use a disco square (I was gonna ask he save OMLDC for disco square buff, but oh well).

Temporary 3 CP charge.

Psychic Overlord takes a Disco Square!

The quiet watcher grins, as he thinks he now gets what the last Gambilant was doing to prevent him from taking her dice. Somehow, her natural abilities were redirecting the dice from entering his inventory, thus preventing any of his traps or locks from working. It was ingenious, yet infuriating. Still, he had an idea on how to figure out the method needed to prevent it from happening again. But first, he needed a distraction. Of course, he had a perfect one, as the godmodder had just given him the perfect weapon for this: a bridge made of bricks.

His hands moved, and reality shuddered as he opened [-4CP] three dimensional doors. Two at the ends of the bridge, and the third directly below it, severing the bridge from all of it's supports and letting it fall into the dimensional door below it. He then opened another one right above the last Gambilant's position, literally dropping a full bridge upon her head. As she was recovering from the impact, he once more picked up one of her dice, this time carefully observing it as he attempted to put it into his inventory once more to find out the method she was using to prevent him from taking the die. Once he had that knowledge, he would be able to handle her attempts to recover the dice.

He doesn't notice that the removal of the bridge had also cut the Godmodder's foot in half as he tried to take his first step, setting off every single pain nerve in it as it fell into the black hole beneath the bridge's previous location.

20 damage to the Bridge! 100,000 damage to the Last Gambligant! You carefully observe the dice, noting its properties... it appears its designed to teleport back into the Last Gambligant's inventory the moment it is not under observation by anything! Like SCP-173. You blink, and before you know it, the die is out of your hands! Drat!

Let's see the Truth about Godmodders.

I take the Flower and give it to the Luckdragon.

Then I reveal that it's not just any Flower. It's a Five Leaf Clover. And as everyone knows, Five Leaf Clovers are extremely bad luck.

Plus the Luckdragon is totally allergic to them or something.

I charge with the rest of my power.

The LuckDragon is immune to dodge rate reduction! However, its HP is so low that the mere presence of a Five Leaf Clover would kill it! Thankfully it dodged.

You realize the Flower hasn't moved, though you're holding a Five Leaf Clover. Huh?

1. I throw Luke Skywalker at Darth Vader
2. Rolling again to hit the Luck Dragon....
3. Third Times the charm....

They have an epic duel! Eventually, Luke Skywalker's arm is lopped off and he gets blown out a window!

Rolling... nope. ROLLING... nope.

I sacrifice my Aragami, and using its ashes and 3 actions, I upgrade the Ash Aragami's build rate.

The Ash Aragami now creates 2 additional Aragami each turn!

"I would like to go next if you don't mind."
"Sure. Go ahead."

Action 1-3: I Spawn many Minecraft players who are from different worlds and I told them that If they want to get something to help them on their adventure, they must first blow up and disassemble the bridge. I've employed 5 CP to charge them up. They go in with enchanted Pickaxes and TNT's and they start their work. 2 minutes later they tell me that they are finished. I gave them an award of lots of materials to help them in their quest of Minecraft adventure. They thank me and I teleport them back to their worlds.

"...huh?"
Bill Nye looks over the battlefield to see... a flower. A golden flower that has appeared out of nowhere. Bill can't help but feel like he's seen that flower before. Bill Nye decides to check it out later.

Chara decided that maybe is a good time to hit all of them at once. Chara lifts up in the sky and in the ceiling, There is a giant rain cloud, "Hope you got an umbrella, cuz it's about to start raining. IT'S ABOUT TO RAIN KNIVES!!"
Gaster's hands turn green and form a green barrier. Sans creates a cube made out of bones. Shadrix activates the suit's shield. a hell storm rains down knives of variations. Big knives, small knives, long, short, dog knives. ...wait what? Anyways, Gaster's shield is holding steady as many knives bounce off of the shield. San's bone box is also holding steady but some knives broke through with caused sans to dodge them. Shadrix's shield starts to crack as he struggles to hold on. The knife rain stops dissipates. Chara kneels down tiredly. Shadrix, Gaster, and Sans take this opportunity to do a combo move. Gaster Takes his hands and converts them into a giant hand. Gaster's big hand starts to charge up a laser. Sans teleports next to Gaster and takes out 2 Gaster blasters already charging. Shadrix takes his palms and charges his attack. All three of them fire their lasers towards Chara. The three lasers merge into one and now glow a beautiful color. Chara looks up at the last second as the laser makes contact. Chara screams in pain as its HP rapidly goes down. The beams dissipate to reveal Chara at 1 HP yet again. Chara eats another pie and grows, "You know what? If you're going to be like this, then so be it. At least let me make this battlefield even!"

Chara floats up and opened its palms towards the ground. Chara fires a beam that seems to be only made out of glitches. The impact causes the whole universe to shake. The glitch seems to be going into the ground. 2 blobs of a glitchy mess forms from the cracks in the ground. One blob is bigger than the other. The 2 start to take shape. One looks like a flower, the other looks like a big entity with a cape. Out from the glitchy blob, they form Flowey and Asgore.

FLOWEY AND ASGORE HAVE BEEN REVIVED!

The three AC's looks on in shock. How was it possible that Chara did this? Chara must have manipulated the universe to do its bidding. These entities... they are not the originals. They are just copies of them. But they seem stronger than ever before. Shadrix looks to see that they are... HARD MODE Entities. Chara must have made them! The glitches are starting to appear now. "There... now we are even!"
It's now a 3 V 3! All fighters prepare for their next move.


BATTLE SCHEMATIC


Scene = Throne Room

AC
Shadrix
HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara
HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 7 Butterscotch Pies) (can be revived upon death)
Flowey HP: 12000 ATK: 31 DEF: 20 (made with Chara's Glitches) (Can trap an entity) (can hide underground)
Asgore HP: 7000 ATK: 160 DEF: 160 (made with Chara's Glitches) (The trident can distract one entity)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity status: 0.0999%

The Minecraft Players totally deconstruct the bridge! Godmodder's bridge destroyed! Again!

The Godmodder: I would so appreciate if you stopped destroying the bridge.

prism deployer puts 1 prism to block darth vader, shield battery puts a shield that blocks darth vader and a shield on the engineers. Since these are all seperate health bars,and only one of them is even debatably a ship component, darth vader is helpless to do anything through them.
(If Darth Vader's gone, instead shield Station pre-emptive and prisms, prisms shield all.)
Consumer existses. Farmers, make a new Evolver! maybe something the consumer could eat?
[1]"The godmodder duplicated the Puzzle Artifact before he threw it down as it became a Black Hole, and he's time-stopped it, so it can turn into a Black Hole whenever he pleases! Thank you for noticing!"
Hah! Time Stop is a DnD spell, and covered a thousand times over by the curse of repetativeness besides! I put a little effort into trying to time-stop it myself, and the backlash rips his spell to pieces, tearing apart the bridge and harming the Godmodder.
Little does he know, I've used the rest of this actions effort (as stated, only a little is time-stopping it) to rig up the Black hole to steal all the Godmodding energy he leaks off, and the way time slows in a black hole will preserve it until I'm ready!
[1]Ahah! Earth is on the Hexagonafield! Since I do still have two bodies, I think? (iirc this didn't keep me from being killable, But its still two seperate bodies), I send one of them off to The Vault. Once earth is located, I find The Vault by way of scanning for the gauntlet that I visionboarded as staying in the corner of the Vault room. This Clone will carefully make sure there are no traps, then analyze their working Player Lock structure and try to figure out how it works.
And if we can make use of it.

[0]While that happens, I practice some quality goldsmithing, the one true way¹.

[1]Ech, I forgot to finish that post. I thought i'd done it but hadn't... Anyway! I harvested a piece of reality! Since I clarified the difference, and reality didn't respond in fury or indignation, reality is clearly A-OK with being harvested by me. Thanking my blessings, I use the Harvested piece of reality- well, some of it- To make a portal into the Soul of the Hexagonafield. To clarify, The 'soul of the hexagonafield' is not 'the soul orb', 'the godmodders soul', or 'the shadow realm'. It's a completely unrelated guiding intelligence which is also a soul.
Of the Hexagonafield.
I whisper into the portal "Help JOE with his plans. They will benefit you." and "arrange events so JOE gets the best entities possible" and "Let JOE do his player lock stuff" and "make JOE's next evolver really strong" and "support JOE's shenanigans" so on. But I make sure to whisper it very, very quietly. almost inaudible against the background noise of the world, though I put it on repeat to make up for it. I want subtle, not super suspicious, noticeable effects. Alright, Reality? Moniker?soul of the hexagonafield?
Alright.
I make sure to use Goldsmithing, the one true way¹, for this.







¹It was once revealed to me in a dream.



EDIT: truth about Verraad gets my vote.

You order 1 prism and the shield batteries to totally block Dath Vader, confident in the fact that that will definitely work. (NOTE: It will completely fail.)

Those things are already dealt with.

Your clone pays a visit to Earth, and quickly finds the vault fro Fred's sidequest! However, getting there uses the action.

You will receive subtle help from the Soul of the HEXAGONAFIELD! Maybe. These things are never certain.

x2. I huff, and I puff, and I.. wait give me a second as I inhale all the wind I was using earlier... and I BLOW THE BRIDGE DOW- oh shit it didn't work. Uhhhh I just wallop it with a hammer made of artillery shells.
x1 I flashstep in front of Darth Vader, and whip out my GUNSABER! It's like a lightsaber, but cooler! I run at Darth Vader, only for him to cut my arm off. Ooops. I try again, only for my other arm to get cut off. I try again and- okay at this point we're just reenacting that one scene from Monty Python. But then, C3PO dual wielding assault rifles busts in kool aid man style behind Darth Vader and shoots him full of holes. So many holes.
Truth about Godmodders, please.

The bridge is taken care of! All actions go to dealing with Darth Vader! Who knew the wimpy C3PO could suddenly gain such prowess! 70,000 damage to Darth Vader!

RIGHT, time to burn some CP. 12 CP to be precise. I may need to burn more in the future.

For a brief moment, I tap into my other Spacebattles thread semi-self-insert, the Mad Jumper! (referring to Jumpchain, in case you didn't know.) In this form I posses some REALLY powerful practical magic, massive intellect, and a very limited precognition. It's certainly not the Force, but it it is at least on the same playing field. I then pull from hammer space a... Halberd? It's no ordinary polearm though. Hatches and hinges open as parts of the weapon phases in from its pocket dimension. Runes and other arcane energies glow fiercely. Before doing anything else though, I pat the walls of the LIVE Space Station. "I'm sorry hun" I say to the living ship, "But this is going to hurt. I'm doing what I can to make it quick but I can only do so much". Indeed, it's worth causing some small damage now if I can get that bugger off of my boat!

I barge into the room where Darth Vader is doing his terrorizing. "HEY DARTH DUDE!" I shout, the gross informality a deliberate attempt to aggravate the Sith lord, as I jaunt over to the hole in the wall that C3PO made to follow up Flapjack's failed-ish attack. "You want to fuck up my Engineers like some bargain-basement cannon fodder, you'll have to go through ME!" As I say that I dramatically swing around my magitech halberd. And as I swing it, glowing packets of magical energy fly out from the halbred's head and fly at great velocity towards Darth Vader. Of course it's nothing he can't block, but it's a reminder that if he wants to destroy this place he'll have to fight off me first.

This should have grabbed his attention. "What's up guv, don't like the fireworks?" I taunt again, twirling the Halberd like a madman. In the process I ""accidentally"" strike the wall of the LIVE Space Station a few times, peeling some bits off and making the 3PO-sized hole in the wall a little larger.

I wait for Darth Vader to close into meelee range, and some intense lightsaber-on-magical halberd combat ensues. My precognition and calculation powers versus Vader's force sensitivity. sparks fly everywhere, several of them being from our long weapons slicing yet more pieces of the wall off around the hole. Then at a precisely timed moment, I jump backwards to the other side of the room. In flight, my weapon quickly morphs yet again. The head of the halberd unfolds, turning into a HUGE magical cannon. And when I land from my jump I already have the cannon pointed at Darth Vader and my finger is on the trigger. And would you look at that, that hole the C3PO made, which has now grown substantially bigger, that from my vantage point is right behind Darth Vader, leads to the outside of the LIVE Space Station. We're not actually that high up, but aside from us there's nothing out there save the ground.

I shout a quick one-liner, full of anger. "GET OFF OF MY SHIP!" (Hey, the sith DO say we should embrace our anger right?) and fire the cannon.

Normally this sort of magic is deliberately kept under limiters. So that it remains a non-lethal weapon. I have removed these limiters, so that I can unleash my full power. It is physically taxing, but that's worth it right now. A colossal and I mean COLOSSAL beam of magical power, glowing a searing white, erupts from my halberd-turned-cannon and slams right into Darth Vader. it's an utterly colossal beam, far taller than a human. Even if Vader's force powers can somehow shield him from direct damage, the sheer power of the beam pushes him backwards, straight through the hole in the Space Station's wall. No doubt he well come back if he survives this, but hopefully this will at least delay him. This probably wasn't without cost, the beam's size and burning power probably caused some damage of it's own to the Station's systems. But hopefully less than Vader would have done.


(TL;DR but please read the whole thing anyway: Trying to distract and blast Darth Vader out of the Live Space Station like I'm Nanoha, not really caring about collateral damage if I can get that guy off.)

EDIT: I try to claim a disco square as well just in case, I want this hammer to hit hard

You try to claim a Disco Square! Your attack will happen at the end of the turn!

OOC: God form. Made some oopsies.

3 ACTION FOCUS - Charge!:
I continue charging. No attack this turn.

Leo: CHAOS CHAOS!
Nearly at INFINITY!
Blake: Well then.

Leoano (God Form): 67 Charges
Truth about Players, I think.

2 actions+23 CP: I conscript the An-Aligner into the AAACS (Anarchist-Anti-Anarchist-Contradiction-Squad). Since it is now aligned with them, it can no longer be an aligner itself (Because of magnets, see. If you've got a magnet that's magnetizing things, and it gets magnetized by a bigger magnet, then it's really just part of the bigger magnet. That is how analogies and magnets work. Definitely.), but its name states that it is An Aligner, so it is promptly executed by the AAACS for contradiction, regardless of whether or not that would be a contradiction itself.

1 action: I begin a Scooby-Doo-style chase scene against the Luckdragon. The highlights include:
A hallway with six doors (no more, no less)
Me chasing a copy of myself
The Luckdragon running away from a copy of itself
The Luckdragon chasing me

Eventually, after all of the doors are filled with flaming Lucky Charms cereal (because of the Luckdragon's breath attack), I reveal my secret weapon: A glass jar like the ones parents repurpose to transport a spider out of the house. But instead of trying to trap the Luckdragon in it, I'm just using it as a below-average bludgeon.

Will I hit the Luckdragon with the glass jar? Or will the Luckdragon fill it with cereal, forcing me to drop it due to the weight?
Find out next time on "Object Class Snicket!"

The An-Aligner is obliterated, in a brutal execution scene! The AAACS makes a public spectacle of it, increasing their recruitment by a massive amount! This moment is largely remembered as the point in public history when the AAACS actually entered the public scene! Entropy rises by 500, but you no longer have to deal with it!

3,000,000 damage to the Last Gambligant!

You get lucky and roll a NATURAL 100 hit chance! The Luckdragon is slammed right in the face with a glass jar! Luckdragon slain!

2,000,000 damage to the Last Gambligant!

I do nothing and charge CP.

+3 CP! Normally I don't respond at all to CP-charging posts, so that's what will happen in the future.

x1 Action:
Eyowe gathers exactly 20,000 dusts off of the ground, and one by one, he tosses them at the Luckdragon at such force that if they do hit, the Luckdragon will end up biting the insides of their mouth too hard after a series of certain body irritations.

What? It says "Horde/Multi-attack entities only get to roll one time."

x2 Action:
Eyowe shoves his arms into two Paradox Dice and decks Darth Vader with both dice like they're boxing gloves.

The Luckdragon is dead! You instead put more power into attacking Darth Vader... but he force-blocks your dice punches! You swing and swing, but your arms just twist off in random directions each time! Eventually, you end up killing an annoying fly on the space station, and decide to call it a victory.

(Action!)(3 Charges)
(1 Charge)
The memories of the of the Multiplier Stone's funeral makes me pause.

Taking it slow huh? Despite having made all the research and planning, I decided that the Surgery to rid of the godmodder energy from the Multiplier Orb will be done in several turns rather than be reckless and simply push all my charge all at once and pray for results...

So with action in hand, a clone of me wearing a Surgeon clothing and equipment appears in a sterile operating room with the Multiplier orb in hand. The Orb is laid on the table as Doctor Wink puts the Orb into a coma, unable to feel any pain and resting as Doctor me starts pulling the membrane of the Orb with precision.

Tension fills the room as the doctor works on this case, unwilling to lose another Multiplier due to recklessness.

(2 Charges)
As Doctor Wink deals with the tensed operation, I squint my eyes at Disco-Chan's sluggish form and start looking at EXACTLY caused this state. That led me to stare intently at Disco-Chan, who, noticing my gaze, starts to flush with delight. With her fidgeting, the light shined in brilliance and all of them somehow start gaining a red hue.

That's when I noticed it, the only way Disco-Chan can show light is through the reflection of other light sources. So when the light hits her reflective form, she is capable of capturing light for herself and convey her intent at it, which turns into different color hues. Generally, the light that hits her is usually the anime energy that surrounds her and emits light facing her.

So with that trivia info thrown in, I noticed, through very focused squinting as to avoid being blinds, that one of the ray of light that's being reflected didn't change color! I quickly follow the ray back to the source, and noticed... a Slug? Is... is that what's making Disco-Chan Sluggish?

Rubbing my eyes again, the view didn't change, the Slug's eyestalks looking at my entity as it unleashes a sort of ray. Is... is this some chaos that The Last Gambligant had indirectly caused?

As to make sure this is the case, I pull out a tablet that's connected to the Rice Monastery Wooden Camera System. Watching through the time of the roll, the Slug had appeared when the die result for Disco-chan was shown!

Fuming, I grab a jar of salt and prep my stomping boots and ready to start stoping and sprinkling slug killing elements on it.

(Orders)
The Damage Tank stands back and doesn't attack.
As usual, all entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)

The operation begins. The room is utterly silent. Initial stitching has no problems.

Sure enough, the Last Gambligant placed a slug in your precious disco ball! With the slug removed, Disco-Chan is feeling peppy as ever once again!

Action 1, 1 power from the reactor: I use the force. The lowercase f is important. Darth Vader falls off the LIVE Space Station entirely.
Action 2: I ask the Luckdragon if it's feeling especially unlucky today. There is a correct answer to this question. The correct answer is yes, because the Luckdragon's luck was just greatly reduced.
Action 3: I prepare the Witty Report on Perfection and Death. The first entity to finish Perfecting after this is created will take massive damage from becoming perfect, i.e. dead. King DDD doesn't count, by decision of the Council of Ontologists.

Entity Orders: Red Army Conscripts are to shoot the Trislayer. Red Army Engineers should work on building the University, which trains Scientists to do scientific work.

You use the lowercase-f force, forcing Darth Vader to the edge of the space station dealing 45,000 damage! General_Urist stands on a Disco Square, waiting patiently to use their attack.

Luckdragon is already dead! You charge 1 CP instead! Red Army Engineers will begin work on a University.

Witty Report on Perfection and Death complete!

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol, four-leaf clover
[89 CP]

I load a single "will-protect-you-from-a-spontaneous-and-inevitable-demise-only-if-it-hits-you" bullet and shoot the luck dragon. If that bullet meets its mark, the luck dragon will not die this round. If it misses, the luck dragon will be brutally and unavoidably murdered.

I also load a single "hilariously avoidable" bullet, which, under any normal circumstances, would not at all be dangerous because of how avoidable it is. I fire it at the luck dragon as well.

I entangle both bullets' fortunes so that if one of them hits their mark, the other wont, and vice versa.

This would be a great attack, but the Luckdragon is dead so you charge 3 CP instead! Feel free to re-use this flavor text.

1 action) The Heir looks over the Wither skeletons, and senses their energy. He notices the corrupting energy, and with a look of annoyance, he mentally latches onto the Skeletons, and, as his hoodie turns black and dark blue, he dissapears with them. A second later, they return, but the corrupting energy was left behind. He was getting bored of it.
2 actions, and all charge) The Heir's hoodie changes to teal, and dark blue. He focuses on something deep in the distance. That focus appears to be on nothing, and indeed it is. Suddenly, he begins screaming, as if in intense pain, and his outfit's lower section, the pants and lower shirt, turn red and black. As this happens, a portal begins to materialize in front of him. Beyond it, appears to be nothing. The portal slowly begins to expand. Air seems to rush through it. As the air rushes through, it seems to flow out the opposite side. He then begins to draw something out from his head. The thing, whatever it is, appears to be a teal copy of him. He then pushes this copy through the portal, and the colors of his hoodie return to normal, with the portal collapsing nearly simultaneously.
(Result of action is a mental copy of his memories stored outside of reality, and therefore, protected from a reset. It will jump into the next section of the Loop's version of him earlier in the timeline, allowing him to alter events. The copy will be updated real time until we reach the reset, at which point it will disconnect.)

No more corruption! The corruption is totally gone!

A mental copy of your memories is stored... outside Reality? Hmm...

I keep charging for now. (3 CP charged)
Action One: I create another Progenitor Machine.

Action Two: I summon a cow! Now we have some variety in drinks!

Charge: (One)

Ordered Clone Actions: Clone the Cow, like a fuck-ton..

End Sonic-Gun research, now hopefully we can have some weaponry. (Three Turns of researching?)

Clone Number: 180

More clones... and now, if I'm reading this right, they have some weapons! You can sacrifice clones to damage enemies!

I once again Claim a Disco Square if nobody is using it by now
(x3)I engage the Disco Shuffle-Suplex Measure and Yeet Darth Vader out of the Space Station and into the Trislayer before Rainbow Disco Ball Blasts hit them both simultaneously with all the Ear Worms of Disco entering their brains at that instant
Scout to bodyguard Restorer in case Trislayer isn't stunned or dead by now,if they are,he continues his report
Restorer continues Chanting to the Machine Spirit inside the Apex to heal it more

I noticed you mentioned in the Discord that you didn't want to claim a square, so you don't.

Darth Vader tries to force-block the attack, but its pointless because the force can't stop sound waves! He goes flying into the Trislayer, dealing 35,000 damage to the both of them, before recovering and getting back to the LIVE Space Station... just in time for General_Urist to fire their attack!


---------

Disco Squares:
1st: Psychic Overlord: 1,800,000 damage (x3 damage!)
2nd: General Urist: 300,000 damage (x3 damage!)

The Psychic Overlord uses Crusher's suggested attack, trying to kill itself! But suddenly, it feels... the Last Gambligant's own psychic abilities flowing into it, boosting and stabilizing its power! Enough to prevent the Psychic Overlord from exhausting itself! No... the Psychic Overlord can't kill itself this way! The aid fluctuates, boosting the Psychic Overlord's damage slightly, but the Psychic Overlord loses no HP! 6,000,000 damage to the Last Gambligant!

General_Urist's attack FIRES! His beam smashes straight through with the power of a halberd, damaging the LIVE Space Station and destroying the status effect clearer! However, the vast amount of damage throws Darth Vader far, far away from the LIVE Space Station, dealing enough damage to kill him instantly, and overkilling enough that even his 40% force block can't help him! Darth Vader slain!

3,000,000 damage to the Last Gambligant!

-----------

Altair analyzes the Flower extensively. Results are inconclusive. Each time he analyzes it, the results are completely different and contradictory.

V:

Thanks to the Mark III Tactical Flashbang, the Trislayer is stunned! But he shakes it off, ready to destroy your stuff next turn...

AG:

The Wither Skeletons are no longer corrupt! However, there was one question nobody asked... "what exactly are they in charge of?"

As it turns out, the corrupt wither skeletons were in charge with "Last Gambligant Minion payroll!" Until this point, the Last Gambligant's [V] minions had been on strike due to not getting paid enough! Because of the wither skeletons' corruption, they didn't enter the field! But with no more corruption, their paychecks come through and they arrive!

Wither Skeletons no longer being corrupted! Ensemble of Chaos has appeared!

The remaining True and Death-Elite commandos focus fire on the Trislayer, destroying it! Trislayer eliminated!

3,000,000 damage to the Last Gambligant!

King DDD rushes to the Last Gambligant and places down the last Perfection Point! At this moment, the Last Gambligant is suddenly struck by a crippling realization: They are NOT perfect! Considering Mindfang's/TLG's general demeanor, this revelation is really very hurtful! It causes them to suffer a permanent debuff of -2,000,000 MAX HP! Thanks to the witty report on perfection and death (authored by Cephalos. Jr, peer reviewed by Moniker), this also becomes a loss of 2,000,000 current HP!

Janus unlocks a new ability for Disco-Chan, flashier squares! Their attack increases!

The Dark One uses Revelation, gaining you another RP! ...But it's already been used. Idly, you wonder if actions could boost the charge speed on that ability.

Finally, everyone left who hasn't done something attacks the Last Gambligant! 895,000 damage altogether!

PG:

The Miles-High Satellite is again prevented from leaving.

N:

The Mysterious farmers summon their new entity, the "This is a Message from the Mysterious Farmers, we were on the godmodder's side all along, you should kill us before we do something horrible"!

CaptainNZZZ's Servitors strike! 34,000 damage!

-----------

Roll time!

The Last Gambligant activates Increase Entropy by 500, doing the normal thing! However, in addition, they ALSO activate Increase Entropy by 1,000! That's a total Entropy increase of 1,500 this turn!

Roll: 1545/5220
Disastrous Negative Effect!
Entropy: 4,780 - 4,790

The Na-Nantilizer is summoned! You sense this is the last in a set of 3.

Roll: 2325/5210
Insane Negative Effect!
Entropy: 4,790 - 4,800

400 Death-Elite Commandos get eaten by a grue.

Roll: 4361/5200
Major Negative Effect!
Entropy: 4,800 - 4,810

A Voracious Velociraptor appears!

Roll: 4195/5190
Major Negative Effect!
Entropy: 4,810 - 4,820

Spiders rise from the earth and cover Dave, the Scoville Reaper, and the Bun Prince and Princess! Ack! Get these spiders off them!

Roll: 3676/5180
Massive Negative Effect!
Entropy: 4,820 - 4,830

The Space Station suddenly finds that its accidentally drifted into the gravitation pull of a nearby sun! Quick! Move it out of the gravitational pull!

Roll: 1240/5170
Disastrous Negative Effect!
Entropy: 4,830 - 4,840

300 True Commandos find themselves drifting off into space. As they slowly suffocate to death, the only thing they have left to do is reconsider their decision not to leave.

Roll: 2925/5160
Insane Negative Effect!
Entropy: 4,840 - 4,850

Psychic Overlord II loses 400,000 attack!

Roll: 730/5150
Cataclysmic Negative Effect!
Entropy: 4,850 - 4,860

With a roar, the ground quakes! From the depths of somewhere, out arises a Nothing! Here to make your allied entities... Nothing!

Roll: 3467/5140
Massive Negative Effect!
Entropy: 4,860 - 4,870

The Red Army Swordsman suddenly finds himself surrounded by an army of black-armored soldiers, all waiting to duel him! He beats them all, at the cost of 50% intactness!

Roll: 4948/5130
Major Negative Effect!
Entropy: 4,870 - 4,880

The Order Orion Scout suddenly feels a lot slower...

----------

The Godmodder, now fuming, once again reconstructs the bridge! This time, he rips giant chunks of stone out of the HEXAGONAFIELD itself for reinforcement. He now has a nice, solid Stone Bridge! One of these turns, he'll get to actually push forwards...

----------

"Roll Guaranteed 1-9" is charged! Something terrible is about to happen!

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Stone Bridge, 80 Strength

[AG]Altair - CP: 30

[AG - Winkins]Winkin's forces: TA: 224,000
Disco-Chan: 100,000/100,000 HP, 20,000 x 2A, Special: Disco Squares: 1/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 2/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 1/2 (50% dodge rate)(covered in spiders!)
Bun knights: 26,000 x 19 HP, 7,500 x 10A (15% dodge rate)
Shield buns: 6,000 x 9 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 1!)(protected from 1 attack)
Fortress: 200,000 HP (protected from 1 attack)
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)

[AG - Cephalos Jr.]Red Army Swordsman: 50% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(constructing University, done in 3!)
Conscript Facility: 30,000 HP (+4 Red Army Soldiers/turn)
Red Army Soldiers: 1,000 x 12 HP, 500 x 12A (max: 40)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 0/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A(covered in spiders!)

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 160,000/160,000 HP, 20,000 x 2A (35% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 5.5/10, Unlock Ability!A (needs manual special charging)
Argus: 70,000/70,000 HP (guarding Janus)(+1 attack shield/turn)(10% dodge rate)(protected from 3 attack)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)(covered in spiders!)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)(in the gravitational pull of a sun - 50% of the way to the sun!)
Protective Forcefield: Blocks first 42,000+50,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 34 HP, 500 x 34A (guarding LIVE Space Station)
Space engineers: 100 x 1,210 HP (+50 engineers/turn)(x4 production capacity)
Gravity Bomb Dropper: 62% complete
Containment tractor beam: Currently not holding any entities!
[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)(protected from 3 attack)
Prism: 5,000 x 9 + 50,000 HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 0/4 (controlling evolving entities)(protected from 1 attack)
This is a Message from the Mysterious Farmers, we were on the godmodder's side all along, you should kill us before we do something horrible: 1/1 HP (evolving in 2!)
Consumer: 10,000 HP, 5,000A, Special: Consume: 2/2 (Consumes random owner-owned entity to evolve self)
Shield Battery: 30,000 HP (can shield up to 2 entities for +50,000 HP, shielding lost if Shield Battery dies)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 23,000 HP + 70,000 HP (+3 Aragami/turn) + Shield Core: 30,000 HP (projects 10,000 HP shield)
Aragami: 3,000 x 3 HP, 1,000 x 3A

[AG - EternalStruggle]Apex Fleet: TA: 105,000, Growth: +5 ADs and 6CDs/turn
The Apex: 377,000/390,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 20 HP, 1,000 x 20A (10% dodge rate)
Ordnance cruiser: 2,500 x 6 HP, 2,500 x 6A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 4/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 45 HP + 40,000 HP, 500 x 45A
Constructor drone: 400 x 62 HP + 40,000 HP
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
Airfield: 4,000 x 1HP (+1 Attack drone/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 10,000,000/10,000,000 HP, 1,400,000A, Special: Gain Ability: 0/2 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 10,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(building Tactical Flashbang accuracy-reduction-infliction upgrade, done in 3!)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 38, 1,000 x 38A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 4/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[P]True Commandos: 9,500 x 100 HP, 3,500 x 100A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 200 HP, 6,000 x 200A(+3/3DE squad leader)

Flower

[V]Ensemble of Chaos: 1,000 x 500 HP, 250 x 500A (inflicts hit entities with paralysis and poison)

[V]Na-Nantilizer: 500,000/500,000 HP (+100 Entropy/turn)(+500 Entropy on death)

[V]Voracious Velociraptor: 400,000/400,000 HP, 50,000 x 5A (inflicts bleeding)

[V]Nothing: 2,000,000/2,000,000 HP, 1-Hit-Kill!A (A S/B/D ignorant)(+50% accuracy)


[V]The Last Gambligant: 63,041,000/98,000,000 HP, Entropic Paradox Roll x 10!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 0/2, Roll Guaranteed 1-9: 3/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)
Entropy: 4,780

[PG]Miles-High Satellite:
Current integrity: 40%
Current Missile Stock Remaining: 47/51

[PG]The Godmodder: 44/310 HP (Descended - x5 Actions per turn)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 4 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 13 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 49 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 3 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 21 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 6 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect)
General_Urist - CP: 10 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 67 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 28
Krill13 - CP: 24
Paradoxdragonpaci - CP: 1 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 94 (has Ornate Ring)
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 49 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 15 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul, entropic glass shard)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 4 (protected from 1 attack)
[N]The Ego - CP: 92 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 3 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000
 
Update CLX (160)
"Huh. Perhaps I shouldn't have drawn that much attention to an organization with "Anarchist" in its name. Ah well, it's probably not going to be an issue right this second."

I charge 3 CP.

"Now that I think about it, another turn or so and the Peacekeeper Commandos will be totally destroyed at this rate. That's not good."
Hmhmhmhmhmmmmmmmmm...... Oh? you need me? This is my moment!
1. I look up from the drawings and calculations I have been making. Using my player powers to ensure the accuracy of my math, I look up..... and act! Boost the thrusters! Full speed ahead! I had been calculating the precise enhancements I needed to make to the engines of the Live Space Station. We should have enough power to escape! GO GO GO GO!
2. I look at the entities covered with spiders and begin dousing them with water. Lots of water. Just shut up and hold still while I help you....
3. I line the bridge with TNT, and then light it. Run men, it's going down!

The LIVE Space Station's attempts to boost out of the way will be more effective from this moment forward!

As the old "spider in the spout" story goes, spiders can't swim! A complete success! The spiders on Dave are eliminated!

The TNT takes out some key supports! -6 Bridge strength!

I break a hole in the bridge where the Godmodder is, causing him to fall to the bottom of the Ravine.

The Godmodder's fallen into the Black Hole once already - never again! He jumps out of the way quickly, but the gaping hole reduces the bridge's structural integrity by 15!

2 CP charge

Attack idea notes:
The Last Gambligant is sitting quite secure in their spider summons... but something's not right...
There seems to be a spelling error, they're actually sp8ders.
Man these Vriskas are really persistent.
The Sp8ders leap off of the entities they were dropped onto and immediately attempt to swarm the Last Gambligant again, resulting in either the Gambligant taking a ton of damage, or the sp8ders getting smited by reality again, quickly and easily removing the current spider problem.
(sorry for not having a whole lot to this one, I realized I was running out of time but was still feeling bad so I decided to just get it out while I could still use my idea)

As it turns out, the spiders all over the Scoville Reaper were actually just miniature Vriskas! They bite the Last Gambligant for 10,000 damage, leaving the Scoville Reaper alone!

x3 OH SHIT OH SHIT OH SHIT OH SHIT OH SHIT roll 1-9 is coming okay hmmm.
I proceed to look into the Gambligant's (or however it's spelled. I'm on mobile, okay) eyes, and grab its shoulders. I then tell it a word of eldritch knowledge, shattering its mind forever
"banana"
..the Gambligant looks at me blankly, wondering what that was meant to do
Then they realize that their bag of 9 sided die they use for the Guaranteed Roll 1-9 is gone!
I, holding the bag of dice, quickly begin evasive maneuvers, flying in and out of the planets in the sky, trying to get as far away from the Gambligant as possible, into the sky.
The Gambligant then points out that they don't actually use 9 sided die and just roll the entropic die. I stop. I then turn around, and make a funny face at the Last Gambligant. In fact, it's so funny, it forgets what it was arguing about, and completely forget about that logic. And because of that, it no longer exists. This is definitely how reality works. Right, guys?

The Gambligant, barely avoiding instant defeat, puts on goggles at the last moment to protect against funny faces!

You still have the bag of nine-sided dice. They're added to your inventory.

I may have overdone that. Ehh, I hardly ever used the Status Effect Remover anyway.

FOCUS: recycling.

I put on my jetpack and fly off into space to grab the corpses of some suffocated True Commandos... Seems they are rather dried out. Convenient actually. I grab all the true commandos and mix them up with some industrial oxidizer, and then stuff them into a heavy metal pipe, leaving a hollow cylinder in the center. I know effectively have a true commando powered solid rocket booster. I attach this rocket to the LIVE Space Station, point it such that it will thrust away from the sun, and ignite it in hope of breaking the LIVE Space Station out of the sun's gravity well.

Also, I order the space station to use its tractor beam on the velociraptor. Not sure if it can from this distance, but might as well try. I specifically give orders not to open fire on the Gambligant's ground troops, since the recoil would push the Station towards the sun.

Your PR team keeps the slightly horrifying project secret from the rest of the Peacekeepers, and combined with Ranger_Strider's intense calculations, you blast closer to the edge of the sun's gravity well! You leap an amazing 20% closer!

The Space Station will use its tractor beam on the velociraptor, if it can!

1. I get the materials to start the schematics of my bomb (55% complete)
2. I work on the schematics of my bomb (60% complete)
3. I finish my schematics and eat a pizza to celebrate (65% complete)

Getting closer...

"I gotta charge real quick!"

Action 1-3: I charge 3- ... wait... What's that in the sky? In the distance, there is a giant black ball. But it wasn't any old back ball, it was THE MAGIC 8 BALL! This ball has been sent here by the land of Discord to help hurt the Godmodder. Here's how it managed to get here: a User by the name of "Bill Nye" Was on Discord one day trying to figure out how to hurt the Godmodder. He had an idea and asked the 8ball for help. Here's how the conversation went down...

Bill Nye: 8ball, on my next move, can I use you to hurt the Godmodder?

8ball: Without a doubt

Bill Nye: wooooooooooooHOo

Bill Nye: 8ball, are you able to hurt the Godmodder?

8ball: Signs point to yes

The magic 8ball have spoken. It will not leave until it has succeeded its purpose to make sure The Godmodder is harmed. The 8 ball's mystic power causes the entire HEXAGONALFIELD to shake as it prepares to fight. All players look on to see the 8ball disappear from the area. The Godmodder looks around to find out where it is. The Godmodder applies all sorts of defenses to make sure this... "ball" can never find a way to harm him. But The Godmodder made one fatal mistake, He forgot to add defences to his HP bar. But it was too late as The 8 Ball, using its mystic power, Breaks the 4th wall and now appears in the Spacebattle Forum. All users of the forum looked in shock as the 8ball floated to the Godmodder's HP and fires a mega beam at it. This caused the entire forum to almost crash and was forced to refresh. When the Forum rebooted, The Godmodder's HP had decreased by 1. The 8 Ball leaves, having its purpose fulfilled.

(UNDERTALE STORY CONTINUES NEXT POST)

Just before the 8Ball strikes, the Godmodder calls out!

The Godmodder: 8Ball. Join my team.

8ball: My sources say no.

And then it hits! 1 damage to the godmodder! +5 CP to you!

3 ACTION FOCUS - Charge!: I continue charging. AND A NEW LIMIT HAS BEEN REACHED! INFINIIIITY! I can now effectively destroy space and time itself (although I PROBABLY won't.) And it's STILL NOT ENOUGH!

Leo: Nearly there. Leon... we'll have you back soon
UNLIMITED POWAAAAR.
Blake: Woah dood.

Leoano (Infinity): 70 Charges

Leoano upgraded to Infinity mode!

I should note, since the DEATH Stasis Pod arrived you've had some 25 CP sitting in storage. You could apply it and be at 95 power next turn, if you like.

Last Turn:
This Turn:

Rune Project:
Gah the Void forces are getting way too out of hand, time to spend a bunch of CPs and end up failing to save my entities' lives!

First, Rotaz. A quick transmutation of an redundant cooling system in his power armor and a Telaport is added into his armor. A nice, efficient teleportation system to teleport Rotaz out of the way of an otherwise fatal blow. (x2)

I charge up to 7 CPs. (x1)

Now to throw away my CPs, specifically 4 of them. Enough energy to create two Emergency Temporal Shifts, one for the Magitek servitor factory and one for the Hellfire Crystal Golem, that retcon one fatal blow by temporally displacing the entity to another location and slightly out of phase with the time stream for a few seconds. These handcrafted time line manipulators are troublesome to create without causing negative ripples in the time stream, hence their one use nature, yet perhaps that's all that's needed. (4 CP)

Mark III Tactical Flashbang will stun Nothing and use their other attack on the Voracious Velociraptor, the Servitors will attack the Ensemble of Chaos, and the Hellfire Crystal Golem will attack will also attack the Ensemble of Chaos.

Thanks for the reminder on the Rune Project. I may have forgotten what it did.

Two additional time manipulators added! They can save from one fatal blow, absolutely!

Telaport added! Rotaz will have an additional chance to protect himself from a fatal blow!

+3 CP

(likely placeholder)
The quiet watcher had everything he needed to successfully take one of the dice now. The knowledge of how the dice fled his grasp, the timing between his blinks and stares, the means of holding them within a sealed inventory they wouldn't be able to escape from, and the reason of using them as a component in one last explosive. All he needed now was another distraction, one far more amusing and epic than the last to invoke the literary trope 'The rule of Cool' to ensure his success at stealing the dice. He sat there, paused in thought as he tried to come up with a plan that would work, until he remembered something he once saw that made him feel awe, and he knew what he had to do.

The first step was to buff himself up with the ancient entropy-absorbing magic spells of Wicca, to amplify his strength twice-over. Once his muscles buffed up to the point where they felt like they were straining through his muscles, he shifted over to the second step. He appeared at the end of the bridge, next to the Godmodder who ignored him, and grasped the sides of the bridge tightly, tensed his muscles, and pulled. Nothing seemed to happen for a moment, but as the Godmodder started laughing at him, [-4CP] something shifted under them.

HEXAGONAFIELD Stone is a rather impressive material, preferring to stay intact than to be separated. Cold to the touch, rough under your fingers, and pretty dull when compared to any other material that someone could find under it, it made an excellent material to slow down normal people and even Players to an extent wherever it could be found. Still, that refusal to break was actually working against it here as the quiet watcher's muscles strained with all their might. The foundations cracked the material around them, ruining their ability to be anchor points for now and evermore as their material slowly poured into the black hole beneath both of them, as the foundations slowly slid out of their points of origin. The entire bridge groans lightly as it finds itself lifted into a nearly perfect vertical position as the quiet watcher wrapped his straining, muscled arms around it as he shifted his feet.

The Godmodder stood in shock as the bridge went from horizontal to vertical by nothing more than muscle-work, and continued staring as the quiet watcher shuffled three steps backwards before arching his back violently, the bridge shuddering violently as it was suplexed towards the ground in an awesome display of pure muscle-work and wrestling spirit. However, instead of hitting the ground, a portal appears where it should have hit, and accepted the bridge in its entirety as it impacted into the Last Gambilant with [-4CP] the entire fury of true wrestling, stunning her once more.

This time, instead of grabbing a single die, he took [-4CP] as many as he could, refusing to let his eyes leave them as he inserted them into his Inventory, where they would be locked inside by his inventory lock and where they, by definition of being within an inventory [-1CP], would be observed by the Moniker in their entirety, ensuring that they could never leave his possession.

With all your CP expenditure, the bridge crashes into Mindfang, dealing massive damage to her - 200,000 to be exact! She is suitably winded for you to snatch one of her die, but she swats you away before you grab more! She snarls viciously, seeing what you have done...

SUCCESS! The Last Gambligant only gets 9 rolls per turn now!
(Also, you possess her Entropic Dice now for your own purposes, whatever they may be!)

The Godmodder teleports the bridge back into place, but already weakened from a gaping hole and TNT, this new horrible abuse has dealt 32 damage! The bridge begs you Players to be merciful!

The Heir chuckles at seeing his CP unchanged. It seems he just can't stop being given freebies. He then sees nothing. "How does he see nothing?", you might ask. Then you might notice the fact that his hoodie now is coated in that dark blue color once more. He then rushes up to the nothing, and grabs it. Nothing's effect activates, and he begins to fades out of existence, but then he is simply back. "Not gonna work that way. Right now, I can make thing cease to exist too, and I can reappear from nonexistence just as easily. So here is what is going to happen..."

Shortly after this little discussion, he comes running straight at the Gamblignant, holding the Nothing entity over his head. He then shoves the nothing entity at the gamblignant, forcing its own entity to attack it.

(Sum up, force the Nothing entity to attack the Gamblignant by strong-arming it with the fact that the Heir can vanish from existence and return, making the type of attack the Nothing employs utterly useless against him. The Gamblignant shows no such resistance.)

Approaching the Nothing, you feel your Player Invulnerability protecting you... barely! Not fazed, you activate your powers, and the Nothing's attacks do nothing to you! However, as you try to grab and move it, you realize that you're required to keep existing to move the Nothing, and it keeps making you not exist! Working with this restriction means you move the Nothing very slowly! Maybe you'll arrive at the Gambligant's position if you keep moving the Nothing for 12 more turns!

[1]
previously transparent text, this shows the true, main purpose of the action. Though the puzzle artifact copy was dealt with, there's also the Black Hole at the bottom of the generic architect abyss. and the Godmomdder Did fall into it and take 1 damage. Furthermore, actions don't occur in exact order- they start in order, but overlap, 'n take long enough to interrupt, stop, or affect in later posts.
So, since the 'godmodder in a pit' thing only happened after a long speech and much playing of 'kerbal spoic porgrom' or whatever its called, and this was my first action i think, The Godmodding energy he leaked off while in the black hole (unrelated to, but possibly exacerbated by, his taking damage) was stolen. With deft, precise, physically impossible movements, I reach a hand into the black holes radius and have it encapsulate the- still gravitationally slowed- Godmodder energy. This further slows the passage of time in the area. With that handled for the length of the first half of this action, at least, I take my other hand and reach into Winkins inventory. with his permission (
JOE --day at --- -M
are you planning to use your faint energy this turn? If not, I have an action I'm willing to use trying to utilize it.
Winkins --day at --- -M
Well, you can use it, It looks like I might be too busy anyways.
), I take the about-to-vanish Godmodder Energy and start turning it into a Godmodder Lock. If I think I have sufficient skill, I use goldsmithing, the One True Way¹, in the process, since the only way to succeed is to goldsmith¹, probably.
I mentally record every jiggle the energy makes, every little issue I need to fix, every action i preform, every reaction that occurs. I don't think about it yet, though. Instead, I just remember it, while trying my level best to transform this energy into a anti-Godmodder lock.
Perhaps it fails. Perhaps it fades. Perhaps- just Perhaps- I succeed(and put it in my inventory.). In any case, I have more practice.
I remember souls need not have the inefficiencies of Meat, and my thinking speed as such should be far beyond human. There is little reason, after all, for its inefficiencies to be replicated.
With an hour of perceptual time in under a minute, I analyse the more obvious issues I had to deal with in the first half of the transformation, and whatever else comes to mind. I quickly return my perception speed to only twice normal, as I need it no longer, and the temporal slowdown on the Godmodder energy in the black hole is reduced. working quickly and precisely, I try to convert this energy too into a Godmodder Lock, again storing every iota of new information in my mind, precisely as possible, while still, of course, trying quite hard. If I succeed this time, I store this lock in my inventory.

[0] The Version of me at the Vault looks around. is the old gauntlet there? What about the formation that was carved, but rendered impossible to use by a necklace? Is the vault still stuck open? Anything else I might need to help my shenanigans? stuff like that.
-snip-


source(s):
¹dude trust me.


I give General Urist all my entities except the Farmers and the Consumer. honestly, my track record for keeping things alive is terrible. They might be better off not being owned by me.
...especially since, if the Satellite survives, they could get Kaboomiffied by it at any point, for no reason.
I suggest the shield battery protect some stuff, and the prisms do something or... whatever.
Farmers and Consumer I keep to see whether the farmers are truly evil. If they are, they'll be fine. If they aren't, well, the consumer will probably get enough power from the result.

The Godmodder's energy was siphoned, and with Winkins energy as well, using all your actions this turn, you manage to create it... one... brand new... Godmodder Lock.

You acquire the Godmodder Lock!

You get yourself really worked into a lather crafting the lock! So much so, that you fail to realize that your Critically Wounded status has gone unattended far too long! You faint, and you won't be able to post next turn! You should take some time and heal yourself.

The vault is ransacked. Almost everything is destroyed, now. You can tell this vault will never be safe again.

All entities donated to General_Urist! It should be noted that your death at this point would still make them disappear.

Action One: Summon the sword Wound healer (When wielded will heal user of everything except death.)

Action Two: Summon the sword Coin Spinner (When wielded will make user perpetually lucky.)

Action Three: Summon SCP-294! (Our lovely coffee machine! SCP-294 - SCP Foundation)

Charge (1)

Free Actions:
Finish Building and Agriculture! (Now we should have farms and houses..! Sort of..

Type into SCP-294: Cup of God-Modder. (Clone drinks it)

Clone Count: 240

You create the sword Wound Healer and sword Coin Spinner! They're in your inventory!

SCP-294 summons a cup of God-Modder! Out spurts a dark, black liquid! It's the Godmodder's soul! The clone attempts to drink it, but dies to the sheer ugliness of it! The other 9 clones in the room cheering him on also died! A hazmat team of 30 clones is sent in to cleanse the area! They also die! That's 40 dead clones total!

Meanwhile, the Godmodder takes 1 damage! +5 CP to you!

x3 Action:
Eyowe approaches the groups of spiders as an agent, here to recruit them for the role of Spiders Man in the next Spiderverse movie.

The Spiders on the bun prince/princess are overjoyed, and you send them off to the acting practice! Little do they know, the next Spiderverse movie is called "The Horrific Humiliation and Horrible Happenings which Befall Spiders Man"!

All the spiders are dealt with! 2,000,000 damage to the Last Gambligant!

Free Action (Action 3 from last round): So, there's a chasm that insta-kill anything that falls into it, and an entity with too much health to reasonably take down. Thus, I take the Wall of Lucios we got from Wormhole's lootbox, and have it wallride itself towards The Last Gambligant. The Lucios all activate their Amp It Up abilities at the same time with speed aura to give themselves a ludicrous speed boost, allowing the whole wall to move at supersonic speeds. The wall slams into The Last Gambligant at that speed, staggering it, and then simultaneously activates Soundwave. With Overwatch's new knockback changes, the knockback from several hundred simultaneous soundwave boops is added together with no cap, and is not affected by the mass of the target. The Last Gambligant is launched away at extreme velocity, right into the chasm.

Action 1: I curse the Last Gambligant. Any time she rolls a die roll of 1-10, the die comes to rest up against a surface. Since it isn't flat on the ground, that means it's a cocked die, and she has to reroll it.

Action 2: So, the dice work like SCP-173? Maybe I should use them with SCP-173.

I take a few specialized eyedrops that render me unable to blink for sixty seconds. Then, I take six of The Last Gambligant's dice using strategically-placed portals, and drop them into my hands. Working quickly, I attach the dice to an Amulet of Aversion that has been Inverted by the use of Reverse Wood. Normally, an Amulet of Aversion forces people who view it to look away (or close their eyes), but since I inverted its functionality, it now compels anyone who looks at it to keep looking at it, at least until they break line of sight by walking behind a wall or something.

Then, I teleport into SCP-173's containment chamber. I hang the Inverted Amulet of Aversion on SCP-173's neck, and then for added flair, I duct-tape firecrackers to it.

Just when the Foundation's guards burst in to try and arrest them, two things happen.

First, I open a portal underneath SCP-173, teleporting it into the central square of the largest city that still exists (and that isn't populated by blind people). The firecrackers immediately go off, and a bunch of people find themselves looking at a really unusual statue with a necklace full of dice attached to it. Even if not for the Inverted Amulet of Aversion on it, I feel like with that many people, there is almost certainly going to be a lot of people staring at it, and the odds of them all blinking simultaneously are essentially zero.
Sure, it won't last forever, since the SCP Foundation will eventually show up to recontain their SCP, but it should keep keep the dice off the field for a while.

And secondly, I steal the SCP Foundation's infinite pizza box for myself. I need to reverse-engineer it for my own needs, and now that the guys guarding it responded to a threat in the room of a higher-level SCP, they shouldn't notice it being gone.

Action 3: Using knowledge gained from previously having control over a fifth-dimensional eatbeast, I teleport a message back in time to tell Alastair Dragovich about the correct spelling of "Gambligant", causing him to target and nullify the correct target's ability to roll a 1-9.

If a Temporal Guardian or other anti-time-travel entity or power shows up to block this, I send them a message:

This is a situation where the creation of a time travel Paradox is necessary to prevent a greater threat. The Last Gambligant has an ability that will create a permanent, unbreakable time loop if it is not stopped.

I add the entire infodump obtained from Revelations to the message. Then, unless the Temporal Guardian shares a clear and immediate plan to prevent the Last Gambligant from rolling a 1 this round, I overpower it and force the time travel through.

The Last Gambligant manages to grab on to the cliff and climb back up slowly and painstakingly! 100,000 damage to them!

The Last Gambligant declares that if a die ever ends up cocked, it'll count as BOTH of the results being rolled! You immediately undo your curse.

All of a sudden, the major city's inhabitants evolve to the next stage of their evolution! They lose their eyes and become capable of detecting things only using sonar! As SCP-173 goes on a rampage, natural selection threatens to undo the evolution, but the dice end up back in the hands of the Last Gambligant!

You feel the Temporal Guardian's words haunt you... Time paradoxes are a no-no, even when Go An Na's arrival is at stake! Does he need to come around and beat the crap out of you?

1x The Godmodder is inflicted with the crippling desire to jump off the bridge to physically meet the hole at the bottom would be nice.

1x A lego bricks is stabbed into the godmodder. The lego bricks have the ability to seek the Godmodders foot, penetrating any defense to inflict the pain of stepping on lego bricks. Even if he floats/stand still lego bricks will be launched from under him.

1x I continue what the Sapper was not able to complete... I continue the minelaying duty.

Within the Fortress, a Forward Operating Base appears. The facilities has come online... (Fortress bodyguarding the Forward Operating Base)

Forward Operating Base (21 CP): 200k HP (Starting at BattlePhase1, every 3turns upgrade its BattlePhase until it reaches BattlePhase 3) (It will summon entities at its battlephase and lower)

Battle Phase 1: Summon Pioneers (Basic entity that can attack and heal) (Build 4/turn)
Battle Phase 2: Summon Line Guns (Bodyguarding entities) (Build 1/turn)
Battle Phase 3: Summon Panzers (Strong generic entities) (Build 1/2turns)

Pioneers 25HP 250A/Heal (Fortifying ability)
Line Guns 10,000HP (Bodyguard)
Panzers 10,000HP 2,000A

Orders:
Bodyguard chains:
Fortress guarding FoB
Tassader guarding Osttruppens
The Restorer IF possible hides behind the FoB.

Attack orders:
Everybody will focus on the "Nothing"

The Godmodder already was in the Black Hole once! NEVER AGAIN!

The Godmodder just saw the Lego Movie 7, so he's really tempted to let this attack hit him just for the sake of it! But he resists temptation! He quickly summons every lego brick in the universe, making a number of children rather upset, and crafts them into a giant ball of legos, making sure only the safe ends are facing up! In the end, a huge, sun-sized ball of legos is sent up to hover in the air! Never again shall anyone step on legos, least of all the Godmodder!

You complete the mine-laying duty! The next 3 enemies to attack the Fortress will take 20,000 damage!

Forward Operating Base summoned!

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol, four-leaf clover
[89 CP]

uhhhh I charge I guess
Action 1: I open up the Consumer and poke around in it to find the apparatus that controls its targeting. I change its target to a random Prism. Permanently.
Acton 2: I talk the Order Orion Scout out of feeling slower. It was just a phantasm of the brain.
Action 3: I pass The Last Gambligant a d9. It's just a normal d9. It is guaranteed to roll 1-9. So when The Last Gambligant tries to use Roll Guaranteed 1-9, if all other countermeasures fail, she rolls the d9 and rolls a number between and including 1-9, which promptly does nothing.

Entity Orders: The Red Army Engineers continue constructing a University. The Conscript Facility continues producing Soldiers. The Red Army Soldiers fire upon the Ensemble of Chaos.

The Consumer will consume a random Prism! However, it will likely not be full and will endeavor to consume something different next time, using sheer willpower!

The Order Orion Scout is cured! The Placebo effect does wonders!

The Last Gambligant sees an opportunity... the D9 begins hovering in the air, above the Last Gambligant's head! Oh no! It's getting converted into an actual Entropic Paradox Dice, to replace the one Quiet_Watcher stole! Quick, you have to destroy it by reducing the dice's randomness!

First of all, ES commands his Construction Drones to build a Research Lab, or as it is now named for increased fanciness, an Iteration Station! This structure works a bit like the Iteration X of their old army, or Janus' basic ability. It upgrades the stats of a unit group in the Apex Fleet. Of course, with only a single Station, only one unit group can be upgraded per turn, and the upgrades are relatively small scale, as well as randomly assigned to HP, Attack, or other relevant variable E.G Dodge, Construction Speed. But with more Stations, more becomes possible...

And of course the Stations can upgrade themselves.

The Apex Fleet will attack the Void forces. Now, onto his three actions for this turn.

He Focuses for this one, as he'll need all his might. Now, the fact that the enemies were V instead of PG meant little at present, since there were no PG Entities in the field. This meant their army was being laid into by these horrific monsters, and there was nothing to distract them. But what if there was?

In a flash, he's transmuted himself into lightning, and has shot up to the Apex where he turns back. A glance, and a shorter flash, and he's over by one of the secondary batteries. Now, the secondary guns on the Apex are railguns, which utilise the electromagnetic force to propel objects at high velocities. He has a metal sword.

ES throws the blade inside the barrel as it ponderously turns to the distant Miles-High Satellite, charging with a suitably ominous hum. He times the firing in his head, and just as it discharges he himself moves faster than the speed of sound to grab onto the handle, and its momentum rockets him away. In the blink of an eye, he's there, scraping across the ceiling of his entrance floor to arrest his momentum. After he dusts himself off, it's a simple snap of the fingers to open a portal and summon Amelia, his ever faithful aide.

"Now, excuse me sir, but what exactly are we doing up here?" She asked.

"It's simple my dear, we're here to hijack a Cosmic Collider." He smirked, walking forward. "This thing has suffered a major loss of structure, after all. Hull breaches everywhere, probably redundant systems damaged, it still has 40% integrity but that's less than half. Even so, destroying it would be a major expenditure of resources, to the tune of 20 CP if we want to be exact. Now, that just won't do, not when we can instead use this for ourselves, while also forcing the Voids to either do something about it themselves or just take the constant knocks."

A humanoid guard robot lunged for him out of the shadows, but with a flash of light from beneath his eyes it fell to pieces as if hit by a dozen cutting blows. "Therein lies the problem though, it's heavily defended. Even with the Godmodder distracted by the bridge, this thing most likely has enough protections on it to make things difficult. Thus, we'll split off into two teams of one. I'll go to the CC launch bay and prep the ammunition, you go to the bridge, that is to say the command centre don't go to the Godmodder, and aim the thing."

With a nod, she was away, and a moment later he'd ran off himself.

The satellite did indeed have many countermeasures, but ES was simply wise to the Godmodder's tricks. He could not be taken by surprise with robots, no matter whether they came from in front, behind, above, below, the sides, around corners, within shadows, or behind potted plants. Map data was gathered from their destroyed combat computers with advanced computer cracking and analysis techniques, and when the path deviated into an unsolvable maze he simply acquired updated data or phased through walls to get back on track. Auto-turrets similarly proved to be of no avail against him, poison gas dispensers met a shield of wind to prevent their contents from touching him, and particularly persistent door-to-door escape pod salesman were met with court orders to stop their harassment at once.

Soon enough, he had arrived. The massive loading bay was simple enough, and he soon identified the command console. Unfortunately, it was password protected, but fortunately he didn't particularly care about that. Stabbing his blade through the screen, ES took direct control of both the digital and analogue signals that controlled the automated firing systems. With a twist of will, the great mechanisms ground to life, and a missile began moving down the path to the main cannon. A flare of quantum light, and there were multiple ES's all over the place, fighting off more security measures, tinkering with the warhead, adding an additional device to the side, and standing by, waiting for the right moment to fire.

Amelia, meanwhile, was having a much rougher time of it, but had still accomplished her objectives. Fighting off small spider-drones with a pistol in one hand while her other was affixed to a console by virtue of its wrist-mounted datajack, she finally managed to override the screeching protests of the on board master computer by ensuring that this was merely a course correction, which was only somewhat a lie.

ES nodded in grim satisfaction as the satellite shifted, now pointing directly down at the Nothing, and more generally the V side of the field. After confirming everything was in place, he ordered the missile to fire, and several things happened at once.

Amelia disconnected from the computer and continued holding position, now with an electrified whip-cable in addition to a gun.

The missile was shot out and began descending at high speeds. Then, the Schrodinger's Accelerator kicked in, ensuring that it would either hit at the beginning of the Void turn, or if that wasn't possible it would hit after the Gambligant's new summons.

The warhead switched alignments, so instead of only hurting AG's, N's, and P's, it now only hurt PG's and V's. And SR's technically, but they weren't currently around.

The Collider continued to hurtle down at the Nothing and its fellow Void forces, but was calibrated to course adjust appropriately if it was destroyed before the missile landed. It would always land one above the Last Gambligant.

ES, now one person again, leaned back and enjoyed the feeling of a job well done.

The Miles-High Satellite fires a Cosmic Collider at the Nothing and at the Last Gambligant! They'll impact soon!

I made a letter confirming the transfer of the Godmodder energy to JOE and get back to my projects. Once done, I may or may not help him in his own project...

(Action!)(3 Charges)
(1 Charge)
Feeling the need to throw more at the Surgery going on, I pull out an empty IV Bag and immediately filled it with my Player Blood. Of course, this being too raw for any patient to accept, I quickly work to have it be easily accept into a healing form and store the Player IV away for the end of the operation.

(1 Charge)
The Operation is moving along, a section of the stone had the membrane removed and is kept in a jar to keep it fresh to stitch it back once the extraction is done. Now with access to the inner of the Multiplier orb, Doctor Wink takes out a specialized energy syringe, which was brought after review the last operation. The syringe punctures the group layers containing the Godmodder Energy and extract them. The Doctor continues to move some layers to get at the energy and notes that this is hardest part as he move quickly enough to finish this as fast as he can without damaging the Orb.

After this, the Doctor Wink notes while storing the more pure , all that's left is to stitch the Orb's membrane, give it the prepared Player IV and hope for the best...

(1 Charge)
Utterly horrified by the Spiders that decided to show up and landed on my Bun Royals, I take out a bucket of slightly diluted Vinegar and and soak the buns with it. This kills the spiders that happened to be soaked along as the very minor acid from the vinegar simply hates them, and the odor that it has just repels the surviving spiders away. The buns in the other hand aren't injured... but they are feeling repulsed by their smell and the spiders. as to make it up to them, I bathe them and not that they're the cleanest buns right now, disregard the slight scent of Vinegar due to how hard it is to remove it...

(Orders!)
The Damage Tank stands back and doesn't attack.
Bun Baron attracts two more Shield buns to my forces.
Kill, maim, murder! Death to those [V] Entities!
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153) (Estimated finished blueprints on Turn 163)

The Player IV helps sustain the Orb during the more dangerous parts of the operation! About half the blood you set aside is used during this second portion.

The buns are particularly angry at you for dousing them in vinegar when the spiders are already dealt with. But after a nice long bath (taken with a break mid-operation) they ultimately forgive you. Why, they even feel better, fluffier, and stronger than before! Their max HP is increased!


----------

V:

The Ensemble of Chaos swarm Dave, ripping him to pieces and killing him! The Na-Nantilizer adds 100 Entropy to the count! The Voracious Velociraptor dives down and slices Argus 5 times, each slice taking out his attack shields and eventually killing Argus - who fails to dodge even once!

The Nothing takes a big swipe at Sushi, turning Sushi into Nothing! Sushi is no more, and Winkins entities are exposed! The buns mourn the loss of their stalwart protector...

The Entropizing Dice begin to Entropize... quick, you need to stop the dice from Entropizing by reducing their randomness!

AG:

Despite everything, the True and Death-Elite Commandos still have 1,550,000 attack power between them! They unload on the Nothing as revenge for Sushi, dealing that much damage to it! Your own entities go after the Ensemble of Chaos! Your huge army overwhelms them, destroying them!

3,000,000 damage to the Last Gambligant!

The Psychic Overlord attacks the Nothing, and kills it!

5,000,000 damage to the Last Gambligant!

After everyone else goes, the Apex and Aragami team up with the Nether forces to bring down the Voracious Velociraptor! The LIVE Space Station is too far away, unfortunately! Voracious Velociraptor slain!

2,000,000 damage to the Last Gambligant!

She's down to 50% health! You're doing great!


Tassadar unlocks his SECRET POWER he's been charging for so long! He now has a new Special, laser incision! It takes a long time to charge, but upon success, it can one-hit-kill any enemy without a boss tag! It's totally useless against enemies with boss/miniboss tags.

The LIVE Space Station gets pulled 15% closer to the sun! Its still caught in the Gravity Well! Luckily, it looks like the closer you get to escaping the Gravity Well, the less the Space Station gets pulled every turn! On the other hand, the reverse is also true... the closer you get, the harder it will be to escape!

PG:

The Miles-High Satellite is still relevant, so it stays!

N:

The Consumer consumes a Prism and gains its 5,000 HP! Now its really hungry...

CaptainNZZZ's troops deal 70,000 damage to the Na-Nantilizer!

----------

The Last Gambligant increases Entropy by 500! It decides to do its special roll first!

----------

The Last Gambligant activates Roll Guaranteed 1-9!



Silence overtakes the field. A die falls, and all are helpless to stop it.



Roll: #$#$##$RR*@R*f*F@HUF@KJN@FKJ@FJKNF



Moniker's terminal lights up as the roll completes. A look of pure horror crosses his face...











---------

Roll: 1/9
Go An Na!
Entropy: 5,380 - ??????????^R@RR^???@R@R*(@R*???@Ff2F?@?/@??@F#F#@?

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Storypost XVI - Side Character
In order to understand what happens next, you must first understand what happens before this. Back much much earlier, in the battle's 58th turn...

Activating my charge I reach out into time and bring forth the Temporal Guardian, a powerful being completely loyal to me. (for stats its passive manipulation of time gives it some damage resistance and dodge rate, it can attack twice every turn, and has a special ability called Za Warudo that freezes time around an opponent or ally which prevents what it was used on for acting [it stops self healing, dodging, attacking, having any timers on them like turns til a special move is ready or turns to summon an entity go down, etc] until the effect fades. When Za Warudo is used on a entity said entity can't be damaged but entities can still attack it, building up damage that will hit the entity once Za Warudo's effect ends.)

CaptainNZZZ created a powerful and loyal entity known as the Temporal Guardian. They fought together, for some time, and at one point, CaptainNZZZ, in an effort to keep the Temporal Guardian safe, decided to send them forward in time, and have them return at "a time of great need". The Temporal Guardian decided to slip to a different point in the timestream, to find an adequate time to return that would be best for everyone.

At this point, CaptainNZZZ's path and the path of the Temporal Guardian diverge. The Temporal Guardian had a very valuable and important job of guarding the timeline against paradoxes, but more than that, the Temporal Guardian was completely loyal to CaptainNZZZ. And when the Temporal Guardian looked towards the future to determine where best to re-enter the field, he saw something that troubled him immensely: An end to the timestream, or rather, an uncertainty where it was impossible for any time traveler to warp beyond; a point where time itself could turn inwards. The Temporal Guardian knew precisely what this meant, for that uncertainty was the very point on which you're at now: The roll of 1.

Immediately (or what could be considered immediately), the Temporal Guardian warped thousands upon thousands of years backwards, before CaptainNZZZ and the rest of the Players began their existence. He sought the council of the Architects, and received it. They told him everything.

The Temporal Guardian was not particularly emotional. However, he wept with relief upon hearing the Architect's proclamation: They were still in the First Loop, if there were to be loops at all. The Cycle of Eternal Return had not yet begun, and so there was still hope.

With renewed strength, the Temporal Guardian was counseled by the Architects that he had an immense power, one whose worth may seem minimal but should not be underestimated: Za Warudo. The ability to freeze time. This power could initially only freeze a single enemy entity in place, but if adequately empowered, it could potentially take advantage of Go An Na's one secret weakness, which the Architects whispered into the Temporal Guardian's ear...

After receiving counsel, the Temporal Guardian entered the Plane of Mastery. In the Plane of Mastery, masters of various topics congregate, and are granted immortality by those that own the Plane. In exchange, they are conscripted into teaching their craft to all aspiring learners who find their way to the Plane. There, the Temporal Guardian spent 1,000 years undergoing intense training.

200 years training under the Master of Swordsmanship,
200 years training under the Master of Endurance,
200 years training under the Master of Regeneration,
200 years adventuring through various planes on an overly long quest to achieve the Sword of Moments, which changes seconds to millennia,
and finally, 200 years training under the Master of Time.

This 1,000 years of training was able to happen before this moment because the Temporal Guardian could go to an earlier point in the timestream and begin his training there. Throughout his training, the Temporal Guardian endeavored to ensure he only went forwards in time, and to avoid going backwards when possible - he avoided reading or watching the news, so he would not even be tempted to attempt to change anything. To create a Time Paradox may well result in a Doomed Timeline, and then the blood of all the Doomed Timeline's inhabitants could very well end up on the Temporal Guardian's hands.

1,000 years of training may seem like an astonishingly long time to you or me, but the Temporal Guardian took to it surprisingly well. He could have finished much faster, but he stuck to a rigorous 9-5 schedule with weekends and vacations taken consistently, to ensure no deterioration of sanity. 1,000 years worth of free time passes surprisingly quickly when reading TV tropes. He also took necessary breaks to stop Players from creating Time Paradoxes, for the reason mentioned above. Whenever things seemed bleak, the Temporal Guardian thought of CaptainNZZZ, and the loyalty to him, so core to his very being, would spur him onwards.

And in the end, the Temporal Guardian finished his training under the Master of Time, learning his most important lesson: The ability to capture a plane at a moment in time. This could allow one plane to proceed forward normally, but all other Planes would be frozen at a specific point in time - thus displacing the chosen Plane in the timestream. This ability was an advanced modification of Za Warudo, and with it, Go An Na's one and only weakness could be abused.
 
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Mandatory Sidequest - Defeat The GoAnNa I
And now, we return to the present. When time moves forward after the 1 is rolled, the Cycle of Eternal Return begins. It does not matter if only a nanosecond or a millionth of a nanosecond passes after the 1 - if time moves forward at all, Go An Na arrives and resets everything. The moment where the 1 is rolled is required to make Go An Na start existing (just as he always has existed), and the moment after is when the loop occurs.

However, Go An Na requires a specific plane to arrive in. And this was his one weakness of which the Architects spoke. The Last Gambligant rolled a 1 in the HEXAGONAFIELD. And if the HEXAGONAFIELD were to be frozen in time, then Go An Na could not arrive.

The Temporal Guardian would exploit this. He picked a "blank" plane, one of the twenty or thirty or so to exist, and made his move...

---------

All of you blink. You're lying on some flat surface, staring up at a blank white sky. For a moment you think you've gone blind, but then, you look around and see your fellow Players and a long-forgotten entity - The Temporal Guardian! He's returned!

After a brief embrace and catch-up with CaptainNZZZ, The Temporal Guardian hurriedly explains everything to you. Right now, time is only moving forward in your current Plane - time is not passing in any other Planes. The HEXAGONAFIELD and everything in it is frozen at the exact moment in time the 1 was rolled. ...Or, maybe "frozen" is the wrong way to put it. It isn't that time has stopped there so much as the time of the Plane you're currently in has no bearing on the time in any other Plane. The Temporal Guardian's Za Warudo ability has allowed it to capture this Plane at a moment in time, so no matter how much time passes here, no time will pass anywhere else.

The Temporal Guardian says that this place will be your staging ground! From here, you can develop a plan to counter-attack Go An Na with. The Temporal Guardian must exert themselves significantly to keep this place stable and ensure no time passes anywhere else, but he hopes his intense endurance training will allow him to hold out as long as he needs to.

But as the Temporal Guardian explains, you feel within you a rising dread. And as he exposits on the nature of Go An Na, you feel a thought worm its way into the forefront of your mind:

Go An Na is created in one moment, in one Plane. But he must be present in ALL Planes. Entropic Paradox Rolls happen and work everywhere in Reality, So Go An Na must be present... everywhere.

And as the Temporal Guardian finishes, you realize you will have no time at all to plan, because Go An Na is here-

You think to stop me?
You think to stop me?
You think to stop me?
You think to stop me?
You think to stop me?



You think to end me?
You think to end me?
You think to end me?
You think to end me?
You think to end me?


You find yourself uselessly covering your ears, cowering on the ground-


No.
No.
No.
No.
No.


You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.
You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.
You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.
You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.
You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.


If you will not will fulfill your purpose THEN END!!!
If you will not will fulfill your purpose THEN END!!!
If you will not will fulfill your purpose THEN END!!!
If you will not will fulfill your purpose THEN END!!!
If you will not will fulfill your purpose THEN END!!!


Each thought Go An Na implants echoes and reverberates through your mind, but eventually, mercifully, it ceases.

You get to your feet, and find standing in front of you - The Last Gambligant. She was Go An Na's pawn, the idea for her creation planted in the Godmodder by Go An Na (but he knew, and decided to do it anyways). With her purpose served, all her life force quickly leaves her.

Last Gambligant slain!

But, as she falls to the ground, she gives a cruel, wicked smile, and throws down her eight remaining dice-

ENTROPIC PARADOX ROLL: 9/9
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 8/8
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 7/7
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 6/6
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 5/5
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 5/5
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 4/4
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 3/3
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 2/2
Reality-Ending Effect!

Entropy: ??!@?


---------

That's it. I, speaking as your Arbiter, the last Arbiter, Moniker, have had enough. My job is to oversee these fights, and help ensure their smooth flow. I was to interfere as little as possible. But now, with the Cycle of Eternal Return, I can't justify that any longer! I live in Reality, too! The Godmodder may have set my control to 0%, and with no regular control left, my very being might be threatening to cease existence, but I have one trump card - my emergency limited-use override!

From here on, Players, I'm going to help you directly to defeat Go An Na! There's no other option at this point!

---------

All the rolls will soon take effect. Every single game-ending effect you've feared up to this point will now slam you in the face. Good luck.

The most important roll, and the first one to take effect, is Number 5.

A roll of 5 immediately abducts all Players into an incredibly hard sidequest. Not at all optional. It kills Players because the Godmodder has a chance to kill all their entities and build up their army to kill them if they ever return from the sidequest. Of course, the one group of Players that was unlucky and ended up in this sidequest before you never made it out, so that was a moot point.

----------

You find yourself lying on the ground - again! Some of you jump to your feet right away, and the Temporal Guardian runs around yanking people up - in under a minute, everyone is back on their feet. A brief glance around reveals that you're... in... Minecraft!?!?

Green grass on your feet. Mountains surrounding your immediate location, you seem to be in a large plain - a valley. Through the middle of the valley runs a river, and on the other side of that river stands a large tower. You barely have time to take this in when a familiar voice speaks to you... it's the generic text-to-speech translator man!

Welcome to the Ultimate Hard Sidequest. In order to win this sidequest, you must Destroy the Tower. However, this sidequest is designed so that no Players can beat it. I would wish you bad luck, but you've already proven you have that by ending up here. All of you Players are considered Attackers. The Defenders will work against you to defend the tower.

You are the second Player group to be here. Out of the past one Player groups to enter this place, zero have succeeded in escaping this sidequest.


-----------

Now that the stage is set, the other rolls will all come on at once. You have little time to wonder why an all-powerful-being needs a text-to-speech translator. This little isolated Minecraft zone, with you separated from your entities and anyone else who can help you, will be the location of your stand against Go An Na.

The Temporal Guardian, in the moments before everything goes to hell, instructs you carefully. Go An Na is using every trick he has. Each of the 1-9 rolls represents a piece of his influence. When fighting the Last Gambligant, you hurt her by dealing with the problems she caused. In order to stop Go An Na, you must do the same.

Stop each of the terrifying results of the 1-9 rolls! If you defeat the game-ending effects that have ended many Player groups before yours, then Go An Na's influence will be beaten back! And eventually, you may have a chance to fight Go An Na directly!

Here they come...

-----------

Number #9!

The weakest of the 1-9 suite, but still utterly devastating, a roll of 9 immediately increases Entropy by 5000. You aren't making any Entropic Paradox Rolls here, so this doesn't affect you. It's nice to receive mercy sometimes!

Number #8!

You already know this one! A roll of 8 summons a giant, nigh-invincible spider! You hear the tromping of eight giant, fuzzy legs... through the mountains on the edge of the valley, scattering dirt, stone, and coal blocks everywhere, comes storming BY FAR the largest spider you've ever seen! This thing is ready to kill, and kill you it will! You'll need to find a way to stop it from getting to you!

Number #7!

A roll of 7 summons harmful items in every Player's inventory. Everybody suddenly find themselves weighed down by "powerful artifacts" that give exclusively negative effects! You'll need to find creative ways to dispose of these unwanted items! It takes a full action to dispose of one item, and you have to do it a different way each time thanks to the Curse of Repetitiveness!

Number #6!

A roll of 6 respawns every Sealed Boss killed up to this point. Since you already got pretty far in beating the Godmodder, this results in... hmm... a respawn of the Sealed Zombie, the Sealed Snowball, NOT the Sealed Princess because you didn't technically defeat her, the Sealed Assassins, the Sealed Player Thief, the Sealed Lightshard and Darkshard, NOT the Sealed Charmzard because Go An Na can't see them being anything but useless or a potential risk, Sealed Ray/Game Master, and most dangerously, the Sealed Throne and Summonspitter! You'll have to defeat them all again! At the same time! Maybe your Arbiter action can deal a massive amount of damage at once?

(Number #5 was the forced sidequest - that's how you got into this Minecraft area in the first place!)

Number #4!

A roll of 4 summons the League of Most Hated Fictional Characters! Each one is the character one of the Players on the team hates most! Since there are 29 or so Players currently on the team, that means... 29 enemies will be summoned for the League of Most Hated Fictional Characters!

One Problem: I don't actually know which characters you all hate most. So you'll have to tell Go An Na, and he'll summon them for you. Now, you definitely SHOULDN'T lie and tell him things that would be helpful if they showed up right now... *wink wink* *hint hint* *nudge nudge*

They'll be here the turn after next, so you'll need to have made a decision by then! Also, to convince Go An Na, don't forget to give a REASON why you hate the character you do!

Number #3!

3 is the worst thing for you right now - it begins Ultimate Cake Quest! An NPC comes along, tending a shop that wasn't there a second ago! The NPC offers to sell you a Cake! Every Player immediately plasters their faces to the window the cake is displayed in - it looks SO GOOD. They have to have that cake! But the NPC will only trade it for a xylophone, and not just any xylophone, but specifically Old Man Jenkin's xylophone! Somebody will have to go talk to Old Man Jenkins and ask him what he wants!

And it'll continue like this. Cake Quest is a 1,000,000 part fetch quest! And because of the Cake's temptation, every action you take has a 25% chance to not happen and instead be replaced by an action completing another segment of Cake Quest! Until Cake Quest is totally complete, this will continue! You'll need to find some way to complete Cake Quest more easily!

Number #2!

Actually, its not so bad. Normally, this activates Guarantor Mode, which turns all Entropic Paradox Rolls under 100 into 1s - vastly expediting Go An Na's arrival, it would be a terrifying prospect if it had been rolled earlier - but now that you've rolled a 1 already, its not so bad!


-----------

So to summarize everything that just happened:
-1: The Last Gambligant activated "Roll a Guaranteed 1-9". By pure luck, they rolled a 1.
-2: The Temporal Guardian returned, and pulled you into a blank plane. The blank plane was frozen in time, so as long as you're in this plane, time won't pass outside of it. This prevents Go An Na from triggering Second Chance.
-3: Go An Na, angered, summoned the Last Gambligant to kill them off, but have them do one final roll: All the other 2-9 results!
-4: One of those results pulled you into your current location; A forced Minecraft sidequest!
-5: All the other rolls activated! Each roll represents a piece of Go An Na's influence, so you'll need to stop the effects of every roll to win!

Players! The situation might look bleak, but this is the absolute last time to quit! Reality can still be saved from Go An Na's clutches! I've listed your objectives in the Itinerary, and I've decided to help you in full this time!

My help is represented by Arbiter Power. I can activate my Emergency Override to achieve 100% control over the events for a single moment - and empower one of your actions with Infinite QM Favoritism, and thus the ability to always succeed! ...Well, within reason! Go An Na's power exceeds my own, so I can't simply undo this thing. To best use my empowerment, I'll let you submit multiple potential actions in a priority order and I'll empower the one most likely to work!

I'll be able to power up one of your actions every other turn! My first empowerment is already ready! Volunteer ideas for the superpowered extra-successful action!

Oh, and take this, too:

Player Power increased to 50,000!

---------

New alignment discovered: Anti-Goanna[AG]: You and the Temporal Guardian are, at this moment, all on this team! You'll go back to normal once the sidequest is over.

New alignment discovered: Pro-Goanna[PG]: These need to die right away.

----------

The Temporal Guardian stands firm against your enemies. He'll accept orders from CaptainNZZZ or anybody else with good ideas. You've been separated from your entities on the HEXAGONAFIELD and your inventories as well, but he's still with you.

One of the Defenders approaches you. You take a brief look at the Tower's defenders - you almost forgot about them in all the chaos. Each looks like... whatever a generic template of a Player would look like, if there was a generic template for Players.

Defender Captain: Players, listen to me. You seem to be in a spot of trouble.

Defender Captain: Go An Na victimizes us all. We want to be trapped here no more than you do.

Defender Captain: We can assist you in this fight. We ask only one thing: That you do not harm the Tower!

Defender Captain: There are other, secret ways to beat the sidequest, and we can show them to you.

Defender Captain: So, do you agree?



MINECRAFT VALLEY:

ITINERARY:
-Destroy the Tower to Win the Sidequest you're currently in!
-Destroy the Itsy Bitsy Spider!
-Find a way to finish Cake Quest!
-Kill every Sealed Boss!
-Remove ALL the harmful items from everybody's inventory!
-Defeat the League of Most Hated Fictional Characters! After they enter the field 2 turns from now!

Arbiter Power: Ready!


[PG]The Itsy Bitsy Spider: 888,888,888,888/888,888,888,888 HP, 88,888,888 x 88A (Boss)(Massive)

[PG]Sealed Zombie: 20000/20000 HP, 0 x 2A (Boss)

[PG]Sealed Snowball: 40,000/40,000 HP, 5000A, 10 Power (Abilities: Resistance(-1000 all damage))(BOSS)

[PG]Sealed Assassin - Dagger: 50,000/50,000 HP, 7,000A, Special: Penetrating Strike(ready in 4!)(Poison strike)
Sealed Assassin - Power: 65,000/65,000 HP, 20,000A (Boss)
Sealed Assassin - Speed: 40,000/40,000 HP, 5,000 x 2A (Boss)

[PG]Sealed Player Thief: 150,000/150,000 HP, 10,000A + x1 Player Steal (Boss)(-3,000 damage from all attacks)

[PG]Sealed Lightshard: 200,000/200,000 HP, 26,000 x 2A, Specials: Glasswall(ready!)(Boss)

[PG]Ray, Sealed Game Master: 1,000/1,000 HP, 999,999A (Boss)

[PG]Sealed Throne: 500,000/500,000 HP, Levitatex2!A (Boss)

[PG]Sealed Summonspitter: 300,000/300,000 HP, Summon!A (Boss)

[PG]NPC: Managing Cake Quest! 1,000,000 parts remaining! (Invincible)

[AG - CaptainNZZZ]Temporal Guardian: 6,000,000/6,000,000 HP, 500,000 x 2A, Special: Za Warudo: In use! (-10,000 damage from all attacks)(20% dodge rate)(+200,000 HP per turn)(miniboss)(1 teleport charm)(protected from 1 attack)

[N]Defender Captain: 20/20 HP
[N]Defender A: 20/20 HP
[N]Defender B: 20/20 HP
[N]Defender C: 20/20 HP
[N]Defender D: 20/20 HP
[N]Defender E: 20/20 HP

[N]The Tower: 500,000 HP

Curse of No Charging

PLAYERS:
Alastair Dragovich: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
Arsenical: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Bill Nye: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has boots of slowness, only gets 2 actions per turn)
Captain.cat: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
CaptainNZZZ: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has boots of slowness, only gets 2 actions per turn)
Cephalos Jr.: 20/20 HP (has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Crusher48: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Dangan_Machin: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Daskter: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Dragon of Hope?!?: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Eevee Shadow Bacon: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Ender_Smirk: 20/20 HP (has Helmet of Betrayal - actions have a 20% chance to hurt allies)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
EternalStruggle: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
FlamingFlapjacks: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
General_Urist: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
GoldHero101: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
Joebobobob: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Karpinsky: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Krill13: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has Ring of Temptation - twice as susceptible to Cake Quest)
Paradoxdragonpaci: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Pionoplayer: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
Ranger_Strider_: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
That-Random-Guy: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
The_Quiet_Watcher: 20/20 HP (has Helmet of Betrayal - actions have a 20% chance to hurt allies)
The_Nonexistent_Tazz: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
The_Two_Eternities: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
The Ego: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has boots of slowness, only gets 2 actions per turn)
Vylad: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Winkins: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)

Current Player Power: 50,000


----------

TIPS:

You've been given HP bars! If you are reduced to 0 HP and die (you have extra high damage resistance and take 1/10,000 damage from all attacks, and take especially little damage from spiders), you need to spend 2 actions respawning the next turn.

This may seem impossible. But here's my advice: For this first turn, you should spend your time attempting some kind of shenanigans to stop the spider from killing a bunch of you right out the gate. Meanwhile, you need to work on removing all this garbage from your inventory. Once you have a clean inventory and the immediate massive threats under control, you can begin working on the little things. And the Arbiter-powered action I'm giving you can be used as a nuclear option - which Player uses it doesn't matter, but you need to find a good purpose for it!

If you're confused on what the heck you need to do right now, focus on clearing your inventory and stopping the spider! Alternatively, killing the enemy sealed bosses! Charging isn't an option in this realm, so don't try to charge CP!

Next update comes on Friday.
 
Defeat the GoAnNa II
I prepare to perform some martial arts, which must of course be done barefoot. Therefore, I take off my boots and give them to the itsy bitsy spider, who is in desperate need of shoes (and less actions).

I then channel my inner Canadian by throwing off my gloves before getting into a fight. CANADA!
(The Gauntlets land on the itsy bitsy spider's third eye)

I then karate chop the snowball.


(As an aside, my most hated fictional character is the LUDICROUSLY OVERPOWERED PC from DLE: JOEbob! He had this most annoying tendency to longpost at the drop of a hat, and take advantage of GM's art appreciation by spewing art and animation out of his various orifices directly at my face. All because I was the most powerful person in that game. If he were here, he'd probably shoot for the strongest boss in an obnoxious attempt to gather more power, which I HATE! (thanks real!JOE-who-isn't-DLE!JOE for being a chill guy who isn't DLE!JOE btw))

The Boots don't fit! But you don't stick around to try to make them do so. Your boots and you are GONE!

CANADA! The Gauntlets bonk the itsy bitsy spider for 20,000 damage!

You're out of actions this turn!

Hated character noted.

Alright, time to try some crazy ideas

I look at the Defender Captain.
"If that's true, then prove it to us. Help us take down these monsters, ALL of them, and we'll make sure to not attack the tower. But don't sabotage us, or anything like it. All of reality is at stake here, for both of our groups, we can't afford petty infighting. If we wind up having to remove you you'll be removed, but hopefully it won't come to that. I'll do something for you in return, next round (can't do it this round, my current stuff is a little time sensitive) to make sure your tower doesn't get inadvertantly wiped out by something else."

I also tell Go An Na who my least favorite character is.
He is known as The Great Destroyer, and was not only one of the most hated characters in all of fiction, but in all of Fiction as well. You see, he was an extremely powerful being, a Godmodder (though much lesser compared to The Godmodder of this game), and master of the elements. He scourged reality with vast and pointless destruction across its width and breadth, killing people, families... favorite characters. Everyone inside of the story hated his guts because where ever he went, devastation followed. Everyone outside of the story hated him because he was a poorly written power fantasy wish fulfilment character who derailed the plot whenever he appeared. Even his creator hated him upon looking back on his old writing, because he was the epitome of all the poor writing decisions he made. Literally everyone hated him, but there was little they could do for he was immensely powerful, capable of rending entire universes and so entrenched in canonical lore that he could not be excised...
I have an extra personal reason to hate him, he wound up stealing the spotlight from my main character in the thing repeatedly, and killed an entire cast of characters that I could have done tons of really cool stuff with if he hadn't. Basically he ruined a ton of the stuff I tried to do back then, it was awful.
If The Great Destroyer were to be summoned here, I'd probably flip out.

Actions 1, 2 and 3 (Not sure if this would all be 1 action, or all 3 or just 2, but I figured it'd be safest to just apply all 3 and do my other stuff next round):
I go talk to Old Man Jenkins about what he wants, and find out about it. I nod my head, and say I'll go do the thing for him, but I need him to hold onto something for me, since I'm pretty certain that this will take a while, and I don't want to lose my ring. I give him the Ring of Temptation to hold onto briefly, and leave the house to go deal with step 2 of the sidequest.
Old Man Jenkins is immediately overwhelmed by the intense desire for cake. Since I didn't actually tell him what I needed the xylophone for, he immediately leaves the house to go down to the cake shop and barter with the shop owner for the cake. He is ecstatic to discover that all he needs for this is his old xylophone back at home, so he dashes up the hill to retrieve. Only to find that I snuck around the back of the house instead of going on to the next step of the sidequest, then came back around the front in his front door when he rushed down to the cake shop, waltzed in the door he left unlocked in his hunger-addled hurry, and took the xylophone. I went back out to the side of the house, waited until I saw him running back up the hill, and teleported down to the cake shop, turned the xylophone in for cake, and distributed it to the playerbase.

The Defender Captain's expression twists to a smile.

Defender Captain: Excellent! We can teach you all the ins and outs of every boss you fight. Please, do not hesitate to ask us for advice.

Hated character noted! But do be careful, the characters Go An Na summons tend to end up on his side!

Old Man Jenkins takes the ring... and puts it in his bedside drawer.

With that done, section complete! Next, you have to get the pie from the baker!

x1 First, I wrap myself in a combination of Flex Tape, Gorilla Glue, and Bubble Wrap, and cast a spell for it to disappear once I clear my inventory! This way, I won't hurt my allies if my attacks are affected by the helmet of betrayal
x1 then, I start a love triangle between the boots of slowness, the helmet of betrayal, and myself. I slowly entrance the helmet, and then, right as it's about to propose, the boots, feeling betrayed by the helmet, leaps in and stabs the helmet to death, destroying it. It realizes what it's done, and sobs, not noticing me pulling out a shotgun.
It then realizes it's about to be shot, and grabs the corpse of the helmet, and runs away! It runs to the mountains, where it practices necromancy to bring the helmet back to life. The newly revived helmet and the boots decide to defeat me, they must help my enemy. They turn into item form, and pop into the Spider's inventory, where the curse of binding and the curse of auto equip I stuck on them activates, automatically equipping them! They ready themselves for battle, ignoring the spider's screeching at them.
I tell Go An Na my least favorite character is Old Man Henderson, for his vile killing of Played Characters!

Betrayal attempts from the helmet will now fail!

The Boots of Slowness equip themselves on the itsy bitsy spider, reducing their available actions by one! However, the itsy bitsy spider is DEFINITELY attacking you every change it gets! You sigh as you notice the Helmet of Betrayal betrayed the Boots of Slowness in their new alliance, and is back on your head once again...

Uh... least favorite character... registered...?

Attempt #1 I grab my necklace and Vylad's necklace, and then I make the necklaces hold each other. Has they both desire to kill their holder they are both destroyed in their attempts to kill the other necklace.

2x The itsy bitsy spider is trapped inside a terrarium.

I declare that I hate the Raynor's Raiders from Starcraft. They are too soft when their trying to save the world against the tyrants. Not pragmatic enough.

Cake Quest distracts you from necklace grabbing! Section complete! Now you need to get the tree from the forestmaster!

Cake Quest distracts you from your terrarium trapping - but it still goes through since you spent 2 actions on it! Section complete! Now you need to get the mine from the ore!

The itsy bitsy spider manages to find a secret spout-shaped exit and escape!

Most Hated character selected!

Great. Apparently all of my allies are gone, trapped on the Hexagonafield that is frozen in time. I'll have to win this fight myself.

Action 1: I go talk to-


Stop. Dangerous memetic hazard detected. Mind penetration at 60%. Deploying emergency mental purge countermeasures.

Wait, what was I doing?

Purge countermeasures deployed. Memory of previous fifteen seconds wiped, all sensory input censored.

Wait, what? Why?

A surprise infohazard almost got to you. Even with your mental defenses, you simply were not prepared.

Well, then initiate all countermeasures and resistance layers.

All of them? The threat isn't that strong.

First, all memory of the threat was wiped. It may truly require our full mental defenses to handle, but we won't know until we re-engage. And secondly, even if we don't need all of our defenses, we may need to expand a mental network to protect all of our teammates, and that would but more stress on our defenses.

Action 2: I take the obvious solution to a Clingy MacGuffin on my feet, and cut my legs off at the knee. It hurts a lot, but the boots are no longer attached to my feet, and thus not in my inventory.

Now that I am no longer being slowed, I now have a third action again.

Action 3: I propose that this action be Arbiter-boosted.

I steal the power of Contessa, the master of winning in 1 in a trillion odds, and calculate a simple Path To Victory.


Calculate Path: Kill the Itsy Bitsy Spider.
Result: Have all players assault it nonstop for a period of approximately 2844444 rounds.

Alright, maybe a bit more complex than that.

Calculate Path: Kill or permanently neutralize the Itsy Bitsy Spider within a period of 1 round
Result: Calculating...

Now that Path To Victory has been forced to go all-out, it will project all possible realities that could ever occur from this starting point, searching for one where the Itsy Bitsy Spider was killed or permanently neutralized within a period of one round.

Now, I know for a fact that there is at least one possible reality where that has occured. Everything that exists has a Critical Soul Weakness, and in at least one reality, someone did a random attack that just happened to be the Itsy Bitsy Spider's Critical Soul Weakness, killing it instantly.

Once that reality is found, the projections will then shift to show me a way to hit that Critical Soul Weakness with my attack. I follow that Path to Victory, and kill the Itsy Bitsy Spider.

You successfully wipe your memory of Cake Quest! ...But wait, now that you've seen this, you've just remembered it again. Well, it protects your other 2 actions this turn.

5 damage to yourself! Boots removed successfully!

Well, you only had 2 actions this turn, but proposing is a free action so you're fine. Alright, planed noted.

The quiet watcher punches That_Random_Guy down and brutally rips his necklace off before pocketing it. Seeing the way it would automatically kill things gave him an idea that he could preform, and hitting another player counts as a betrayal and as such prevents it or later actions from being effected by his helm's effects.

Then, he opens a door to the inside of the Itsy-bitsy spider, and replaces its venom sac with the necklace, giving him something that he could do a lot more damage to anything with.

Then, he slowly drips the venom down upon his helmet to destroy it via the super-powerful acid that the spider was going to use in its bites.

Of course, his most hated fictional character was Lord Sunday, the Eldest son of the Architect of all reality.

You are correct on the count of the helmet of betrayal! You can't betray someone you're already betraying! And it looks like betraying your allies makes you immune to Cake Quest's mind-takeovers, too!

3 damage to That_Random_Guy! You get his necklace! Of course, now its in YOUR inventory, so its not dealt with.

You replace one of the spider's venom sacs with the necklace! Its attack count is reduced by 1! It looks like it's going to take effect soon...

The helmet melts away! Your inventory is somewhat cleaner.

I descend from the heavens, housing a smug look on my face.
Surely a 'godmodder' is easy pickings for the literal son of Black God.

I sit on a rock, the holy spirit perched on my shoulder.

Let's see whether or not I need to intervene.

Oh, hello. Are you... somebody's Most Hated character? No, no, doesn't seem like it... okay, you're new! Welcome to the game! Things are pretty chaotic right now. Everybody is currently fighting Go An Na, a horrible monstrosity that will eternally loop Reality if not stopped! You can help clear other Player's inventories, or try to stop the Spider or other bosses around.

1. I need to take off these shitty boots! Ah... Or I could just make them go off like that.... oh.... That could work... I fly up to the sun and dip my boots into it. This pain.... IS NOTHING!!!! I pull away from the sun, the boots melted away from me.
2. I send the spider off (hopefully already in a terrarium) By flinging the terrarium to the other side of the map.
Defenders..... I see no real problem with working with you.
I would also truly hate it if my absolute LEAST favorite character was spawned! It would be so terrible to have a perfect Mary Sue Naruto who was uber friendly and disgustingly chipper. He's the kind of overpowered piece of trash that just ruins a good story. Him being such a meddling do-gooder is also a shame as well....

Your boots are destroyed in the fires of a star! Everybody wonders how you managed to get up to Minecraft's sun, but nobody seriously questions it.

The Spider, who was at that moment about to escape the spout, suddenly finds itself very, very far away. This may be an impediment.

Most Hated character selected!

The Heir looks at the twin objects he has been forced to possess currently. He thinks for a moment, and then, he gets a look in his eye. It looks... Princely. His Hoodie changes, having the pants on half of him begin to look odd, and scrunched up. The hood itself seems to look odd on that side as well. Suddenly, the two objects he was forced to have begin to glow. He says, "Once I was a prince, in a land that was bulldozed to make room for a land much like this. Prince, one who destroys that aspect. Heir Parallel, one who can be any class, or any aspect, along his cross section, but not both. I think... that I can count as a prince, for this." Suddenly, the two identical, at least in function, items begin to glow brighter. "Two Parallel items given to the Heir Parallel. Why did you not guess this, Go An Na? Also, to give you a fair fight, I will tell you my worst fear. You should see dimensional coordinates being broadcast to you for a specific Ender Dragon. I will be honest, in saying that it is one of the most powerful creatures I have met. I suggest you summon that for a fair defense against me." As he says this, the other side of his hoodie begins to glow teal, as the dimensional coordinates are broadcast, and simultaneously, everything that is parallel between the two helmets, vanishes. They no longer have their effects, neither is a helmet, instead simply two flat metal sheets of different shapes, and both now are off of him.
(Sum up, specifies an ender dragon for Go An Na to shoot at him, and ruins the betrayal helmets using direct application of a power that would be incredibly difficult to harm literally anyone else by using.)

You pass all your RNG checks and your action goes through!

The helmets become ordinary, and thus utterly useless.

Go An Na considers. Does this count as a Most Hated Character? Probably not, he concludes. It won't be summoned.

1x action:
I notice that my Ring of Temptation is actually a Calamari Ring of Temptation. And I happen to like Calamari Rings. So I take it off of my finger and eat it.

1x action:
I set the Sealed Snowball on fire, killing it.

/hatenull
As for my most hated character, I'd have to say it's Superman. I mean, the dude's stupid OP. He's strong and fast and durable and shoots laser beams from his eyes AND he can FLY, for Arbiter's sake! And that stupid holier-than-thou super-moral "truth and justice" attitude he has... well, they don't call him the Big Blue Boy Scout for nothing. No, sir, I would not want to be on his bad side.

You would've removed the ring of temptation, and set the sealed snowball on fire, but you feel compelled... CAKE...

Part complete! Now you need to get the pezza from the piper.

Part complete! Now you need to get the cloud from the olympic gymnast.

If you have bad RNG luck for too long, maybe somebody else in a better position could remove some of these items for you?

Most Hated: this one dude called Pionoplayer. he nuked all my stuff in this forum-game-godmodder-fight-fanfiction thing called DestroyLordEnglish for BASICALLY no reason and he nuked all the bosses like five times better then everyone else. He had this item called rapture which basically just multiplied his power and gave him two undodgeblockable attacks and i think it had 3 uses for multiplying his power even more and then he nuked my entities when I wasn't bothering anyone with them and he didn't even think it was worth getting mad about and I couldn't even kill him because he would be able to just kill me back.
One thing I have to admit is he never went as far as actually Killing another player. Oh, he was fine with killing everything they cherish, mostly if they were me. And he did make it nigh-impossible for anyone to get these 'spoil' things by killing everything himself (he killed like 5 bosses at once a few times it was insane and unfair and op pls nrf.). But he wouldn't actually kill players. Not that I cared, really. I was trying to do cool things and he showed up every-so-often and just killed all my stuff. I admit, I might have been a bit unreasonable at the time, but I definitely still hate him more then any other fictional character I know of. It may not be moral or rational to care more just because it happened to me in particular, but I care more, darn it!
He also accepted Player charge in this 'credit store' thing which was Totally my idea first even though he played the first game and did it there before i knew the games existed, because I was original about it. it was ridiculous, he just wanted more and more charges! Whenever anyone bid on his thing, the other person had better bid higher or everything they cherish dies! he wouldn't accept being bribed by non-players though- didn't want to ride the plot train or something. Still, I hope he doesn't show up. I really hate the guy (HE KILLED MY SHTUFF)

{If this is aloud and I get cakequest'd, priority order is the same as text order; do the first ones first if possible.}
[1] I'm wearing a necklace? but I was already wearing a spacial storage drive as a necklace, which isn't an item because it was previously purely cosmetic! Since i'm wearing both, you would think they'd explode by being inside one another, but spacial storage drives have lots of space so clearly the new necklace is stored in the drive. Since it is, and isn't physically around my neck to begin with, it's simplicity itself to turn on the spacial switch of the drive. one explosion of cotton candy composed of dreams later, and the necklace is outside the drive, before quickly falling onto the Spider's neck. turns out, the necklace tried to expand due to being in an expanded space, but it couldn't finish in time to surround my neck, so now it's gigantic.
And on the spiders neck.
And requires non-CoR'd stuff to take it off.
[1]Woo, more player power! All it took as around 10k to steal charmzard energy, and a lot of these bosses are weaker. I bend over, and out of my back surge several pure black tendrils, almost whip-like. out of my shoe comes some tape, which sticks to the edge of the black goo. then, I vomit out of my conk some spikes, which stick to the tape. While the Sealed units are either confused by my actions, or completely indifferent, I tense, and then launch the tendrils at each of them.The barrage slams into the Sealed Zombie, Sealed Snowball, Itsy Bitsy Spider, Sealed Gamemasters knife which is quickly stored in a Sqnfwk snake-poison-proof ball of energy , Itsy Bitsy Spider, Sealed Player Thief, and Itsy Bitsy Spider. With a pulse of light, Their respective energies are drained and stored in my spacial necklace that was double-established last action. With any luck, this mix of energies will be averageable to Go An Na energy, and we can make an anti-Go An Na Lock.

[1] So, moniker's established on discord that seeing the past of a place is only one action. As such, I rain a teal light on the Tower and see what happened when the Last group of players came along. treachery? combat? or neither?

[0] free action, so if it fails from cakequest I try it again several times.
I ask the Temporal Guardian whether Go An Na exists in Doomed Timelines. I also note that there are ways to make Doomed Timelines without Time Paradoxes, in case the guardian is worried, and I have one in mind.

One of your actions is thiefed by Cakequest! Part complete! Now you need to get the Taint from the Terraria Biome.

Necklace given to the Itsy Bitsy spider! Now it has 2 of them!

You get a whole bunch of energy, but its all been corrupted! Now you have Go An Na energy! The Temporal Guardian immediately runs to you, grabs your container, and destroys it. There's no way he can risk even a bit of Go An Na surviving, energy form or no. Besides, Go An Na locks are a myth.

The Temporal Guardian says that Doomed Timelines are very bad and shouldn't ever be messed with. Of course, even he can't define everything that happens with them.

"Wh... what?"

3 ACTION FOCUS - SHATTER: Using the latent power within me, I shatter the items, causing shards to fly out, dealing statuses out to all of the monsters.

Cake quest steals 2 of your actions!

Part complete! Now you need to get the How to Solve Cakequest instantly manual from the bookstore owner!

Part complete! Now you need to get the bookstore owner from the bookstore manager!

With the remaining action, you shatter the Ring of Temptation, and shards ironically hit the Lightshard! The Lightshard for a moment finds themselves wanting to bake all their friends into a cake. But he shakes it off!

tfw 2 Rings of Temptation

All Actions:
Eyowe REALLY loses to the temptation of Cake and goes ham(or cake) on doing Cake Quest. He's so tempted he's even bought all available and unavailable Cake Quest merch and is now wearing all 31115 of them. Of course, as a true Cake Quest (tempted) fan would, the weight of all those merch don't really affect him.

As a 25% chance is being doubled twice, you have a 100% chance to be tempted by the cake... Of course, if your actions already involve Cake Quest, then you're always successful! You buy all the Cake Quest merch in existence, and complete 3 parts! "All the Cake Quest merch" includes 3 more Rings of Temptation! Oh boy!

Part complete! Now you need to get the Go An Na-themed china set from the china store!

Part complete! Now you need to get the bull away from the china store!

Part complete! Now you need to get the bull food from Tractor Supply!

Action (1) I attempt to make an armour made of Player Energy for myself. (If works, immediately equip) (-1)

Action (2) Summon all 270 Clones too my location, all of which equipped with sonic guns. (-1)

Action (3) Summon SCP-294 too my location.

Free Action:
Have a clone quickly start smashing the words 'Cup of Itsy Bitsy Spider' into the SCP, over and over and over again.

My most hated character would have to be... There's not many, but I'd say Momonga (From Overlord).. I really didn't like him..
Clones: 270

Momonga added to the list!

You make some armor that increases your maximum HP by 5! It is now equipped!

Your clone army is now here with you! You think, maybe you could sacrifice 1 of them to block 1 Itsy Bitsy Spider attack...

You get distracted before you can summon SCP-294! Cake quest! Part complete! Now you need to get the Bull Food II from Tractorer Supply!

Alastair looks at the Ring of Temptation. So, the thing makes him twice as likely to do actions to complete the Cake Quest? Then there's one thing to do to get rid of it and ALL of the infernal things! In fact, if he's doing shenanigans to complete the Cake Quest, then the ring can't stop him, because it only tempts him into doing that action harder!

Finish the Cake Quest. And since it's a fetch quest and not a combat quest, the Gauntlet of Weakness is utterly useless.

Now, Shenanigans are the best bet to deal with this. But multiple actions into a single shenanigan is useless! How can he use his Actions to defeat that?

Simple. He must make THREE SEPARATE SHENANIGANS!

The horror!

Now, since Piono was a boss and has already established that Old Man Jenkins is getting the cake for us, all I need to do is ensure that Old Man Jenkins A) gets it and B)Shares it with us.

Shenanigan one is simply preventing the Xylophone from being stolen. This is complicated, given just how many factions want that Xylophone! Fortunately, The Itsy Bitsy Spider is one of those who wants to seize that Xylophone, so it does most of the work! In fact, anything that is a real threat to the Xyplophone's safety is killed by that thing, leaving Alastair to simply employ ludicrous amounts of traps to subdue the rest until the transaction is made. At that point, they simply give up and go home once they free themselves from their bonds since the NPC is invinicble.

Next would be getting the Old Man to share the cake with the Players. After all, it was worth his Xylophone. However, this was child's play since it was the Ring's temptation that drove the Old Man to Cakedom. Alastair simply walks up with a note written in Pionoplayer's handwriting saying to give the Ring of Temptation to him. Since the effects don't stack, Alastair isn't any more tempted to do Cake Quest than he was earlier. Shenanigan number two, done.

Now, Old Man Jenkins is out one Xylophone and has a useless cake! Alastait walks up with the Psychology Doctorate he got to cure himself of the depression and other nastiness that he had back when his family died to the Godmodder! He proceeds to convince Old Man Jenkins to have a session with him, and Alastair helps him go through the five stages of grief, find out what the object was that he wanted in the first place, and help him let go of the desire to have it. Alastair then lets him know that he require a very specific kind of Payment - the Cake Old Man Jenkins just got. Alastair accepts the Cake as payment and immediately splits it among the Players before he either eats it all himself, or they all bum rush him for the darn thing.

As Alastair eats cake, he thinks about what he hated the most. His most hated character in fiction. Then it occurs to him.

"Scrappy Doo." He says simply. "That mutt is annoying, useless, and soaked up the attention far too much! Sure, he saved the Scooby Doo franchise, but he then LONG overstayed his welcome and just threatened to end the thing he saved! Gosh DANG IT Scrappy!"

Xylophone made impossible to steal! Old Man Jenkins thanks you politely!

Old Man Jenkins nods, and gives you the Ring of Temptation. Now you, also, are in the same boat as Krill13 was, 100% tempted to do Cake Quest all the time!

Old Man Jenkins happily accepts your therapy session. He details his immense sadness at the death of his wife, and how the xylophone meant everything to her, and why it could only be replaced by whatever it was the next part of the quest was all about. You nod sagely, only to unfortunately realize you will not be paid due to mistaken assumptions.

Action 1: the Necklace of Death. Ah, yes. The Itsy Bitsy Spiders necklace of death. Who else could bear such majesty? Not me, certainly. The spider cannot possibly refuse the return of its rightful I submit this action for Arbitrator boosting, as it with enough power it will take the Itsy Bitsy Spider, the main threat, out of circulation quite soon.

Action 2+3: The temporal Guardian needs some attack shields.

For my least favorite fictional character, I submit DIO, because the ass is so overpowered with his timestop.

OOC: someone to act as a backup Time Guardian/extra method of tying down Itsy Bitsy Spider/generally useful/

Action submitted! But, it looks like somebody else already took your necklace of death and got it on the spider.

One attack shield placed! But then temptation tells you one is probably fine so you go run off and complete a bit of Cake Quest! Part complete! Next you need to get the pizza from the pezza shop.

Hated Fictional Character huh? Well, I don't really have a hated character nowadays, but... When I was a teen, I happened to hate pirates and was a major fan of ninjas at the time. I recall watching Peter Pan and just didn't like Captain Hook, was also the reason why I try not to watch it even though I liked the movie it very much!

(Action!)
(Action 1)
Utterly disgusted by these "Artifacts" on my being, I perform the sacred ritual that involves the expulsion of these items! Clearing my throat and holding the helmet with both hands, I commenced the ritual.

YEEEEEEEEEEEEEEET

This Ritual cry lasted for a few seconds, seconds which allow me to grasp the helmet and YEET it at the Itsy Bitsy Spider and landed perfectly on the Spider's eye, which now has equipped it.

(Action 2)
Having similar feelings about the Gauntlets which I had with the Helmet, I remove them by summoning a tub of Super Slip Oil and dunk my arms into it. Immediately, the Gaultlets slip right off my arm and stay at the bottom of the tub, more than likely to unobtainable for a while due how slippery they are.

Happy that the gauntlet is off, I teleport the tub away with the gauntlet and wash my arms by washing them in a waterfall.

(Action 3)
As for my last action, I work on the Levitate Redirector!

Captain Hook registered!

The Helmet of Betrayal lands on the Itsy Bitsy Spider! Its equipped... could it work...?

The Gauntlets are off, and appropriately dealt with!

The Levitate Redirector? I'm not sure you have it with you anymore, if its something you started before you entered this Minecraftverse.

I summon a completely untrained dog, and... I take off the boots of slowness, and throw them! "Fetch boy!" Of course, since the dog is untrained it immediately buries the boots in the mud after tearing them up! And everyone knows you can't wear torn and muddy boots!

I grab the Helmet of Betrayal and eat it! And since I'm a dragon, my insides are ridiculously hot. Molten metal is spay out soon after. (If the boots need 2 actions, then don't use this and just have 2 actions used for the boots please.}

Your first action is intercepted by the helmet of betrayal! By accident, you order your dog to bite Ender_Smirk, and he does! Ender_Smirk takes 3 damage! No!

Your second action you attempt to repeat the first action, but the guilt from your previous betrayal makes you susceptible to temptation! Cake quest part complete! Now you need to get the Pokemon Mystery Dungeon copy from the 3-year old!

The Helmet of Betrayal and Cake Quest couldn't affect you or tempt you if you were ALREADY doing one or the other... hmm...

"ooohhhhh noooooo..."
"Where... are we?"
"I don't believe this! This is Minecraft!"
"You know this place?"
"This place was the greatest place to be in. Well... besides what happened with this world."
"What happened?"
"It's a long story. Now, I need to get this stuff off me. This is weakening me!"

Action 1: I try to take off the Gauntlet of Weakness but it is not so easily taken off. So I have an Idea, I decided to use this to my advantage. I take my one hand and infuse my player powers into it. This slowly changes to the Gauntlet of Strength.
Action 2: Once I was done with the Gauntlet, I move on to the has boots of slowness. I then use my both hands to Convert it to the Boots of Speed.


Kirby, Still on the ship has now seen that all players have stood still, Including Bill Nye. It seems like time has stopped. Kirby then goes to the terminal and contacts Shadrix, "We got a problem."
"I am kinda in the middle of *grunts* something here!"
"It's about Bill. He... just stopped. It seems like time has stopped."
Shadrix pauses and deploys a shield. Asgore jumps in to try to destroy it to no avail. Shadrix then sits down and gives a sigh, "Anything else?"
"No, sir!"
"Cool! Well let me-"
"Wait, I forgot one thing, The machine is now installed. On your command I will activate the machine. I will call back if I found anything."
"Thanks. Shadrix out."
Shadrix turns off his shield which only got a dent in it and performs a MEGA PUNCH. This deals 1000 Damage to him. Flowey then summons lots of Friendliness pellets and shoots them at Shadrix. Gaster notices this move and fires a laser towards The pellets, Destroying them. Gaster, however, gets slashed by Chara. His body splits open due to the slash but it doesn't hurt him. Chara looks on with a surprised look as Sans fires 4 Gaster Blasters at Chara, Chara takes the blast and loses 70 HP. The blast continues and goes straight to Flowey who takes 3000 damage. Asgore, after recovering from his punch jumps up and throws his trident as Shadrix. This nails him right on the shoulder and losses 1 HP. Shadrix was pinned down to the floor and can't move. Asgore laughs at him. Gaster then turns his hands blue and crumbles the trident to pieces. Asgore gets angry and creates 2 more tridents. He rushes towards Gaster and proceeds to stab him multiple times. While the jabs only go through him, Gaster can't seem to move or do anything.


TO BE CONTINUED...


BATTLE SCHEMATIC


Scene = Throne Room

AC
Shadrix
HP: 99999999999998 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy) (Stunned)

PC
Chara
HP: 29 ATK: 99 DEF: 99 (Filled with Determination) (Has 7 Butterscotch Pies) (can be revived upon death)
Flowey HP: 9000 ATK: 31 DEF: 20 (made with Chara's Glitches) (Can trap an entity) (can hide underground)
Asgore HP: 6000 ATK: 160 DEF: 160 (made with Chara's Glitches) (can stun one entity)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity status: 0.9999% hehheh

The Gauntlet of Weakness turns into the Gauntlet of Strength! But it still has its weakness effect, so now its just effectively been neutralized! Same for the boots!

1. I use a strong magnet to detach that stupid helmet from my head
2. I butter my fingers to easily make the ring goes away
3. I pull out a flamethrower and start going wild on the spiders.

You realize magnets could be better applied to getting cake quest parts done! Part complete! Now you need to get the IRL Pokemon from Professor Oak.

The ring slips off your finger right away. Phew!

Spiders? But there's only one Spider, the inappropriately named Itsy Bitsy Spider! Unless... you did say spiders, plural...

You spy a small incision in the spider's underbelly! You burn it with the Flamethrower, and it comes apart easily - did someone else already make this incision before? Inside, you can see a way inside the spider's inner body...

Boots of Slowness? That certainly won't do, as always I need every action of mine to achieve anything.

Okay, look at me. Now look away.

Now back at me. Now to the The Itsy Bitsy Spider.

*cue a few hundred more of these*

Now back at me, don't mind the missing Boots of Slowness. Now back to The Itsy Bitsy Spider and its new fashionable pair of boots. Yep, those Boots of Slowness do look much better on The Itsy Bitsy Spider. (x1)

Sliding across the ground to Ray, Sealed Game Master I tackle Ray as my body bulks up to five times its normal size, bulging muscles covering my body as Ray hits the ground painfully.

Picking up Ray with my vastly enhanced strength I pose like a baseball pitcher and hurl Ray right into The Itsy Bitsy Spider's face...ouch it looks like Ray's body is now embedded in one of the Spider's eyes. Ray might have to cut himself free when he Unseals, can't stab anyone like that. (x1)

"It's truly amazing to have you back Temporal Guardian, it's been so long since I've seen you and you've managed to achieve so much in that time. It's so great to see a prosperous entity of mine, I'm honestly at a lost for words. The current circumstances make this reunion limited to a few mere words yet after this we'll do this properly. I know at least Rotaz will be overjoyed to have you back, there's few reasons for joy in this war but let's make sure your return is one of those rare moments."

"However," I shake my head, "at the moment we must instead focus on compact. Given the current situation I recommend you focus on getting rid of the Sealed Bosses, starting with the most troublesome ones such as the Sealed Snowball and the Sealed Player Thief. Always kill the snowballer and Player Stealing is not something we can afford right now."

I pause. "Of course only attack if you can do so without compromising the Za Warudo, I won't tarnish your moment of glory especially under these present circumstances."

The Itsy Bitsy spider loses another attack!

Sealed Game Master slain!

The Temporal Guardian nods. Sounds good to him. Player Thief and Sealed Snowball, target locked.

Right, let's get to work.

2x I take off the Boots of Slowness and the Ring of Temptation and put them into a large magical cauldron. I then pile the cauldron with a bunch of other nasty stuff: Ghost Peppers, arsenic, muddy stagnant water, durians, surstromming, old gloves, used motor oil, super mario Poison Mushrooms, zonbie flesh, Rafflesias, and other nasty stuff. With a fire roaring under the cauldron I stir and stir and stir until all the nasty stuff, including the Ring and the Boots, has dissolved into a uniform dark-orange icky sloppy gloop.

1x Now, did you know that spiders don't eat solid food? They inject their prey with stomach acid to pre-digest it into a slop that they then drink. Knowing that, I take out a grappling hook and grapple up to the Itsy Bitsy Spider's head. There, I stick a funnel into its mouth and pour the probably very toxic and most certainly highly-debuffing sloppy gloop I made into the funnel, pouring it into the beast's mouth.

As for my most hated fictional character, well... I quickly change clothes into a hipster outfit that just screams 'entitled clueless leftist ""intellectual"" person' and look at Go An Na. You want to know who I absolutely LOATH, Goanna? Well I'll tell you. It's Gandalf, that white and/or grey so-called wizard from lord of the rings, that infamous reactionary propaganda. For starters, He claims to act in the service of so-called "maiar" or "gods".[1] Disgusting enough that he claims their existence, even worse is that he uses it as a justification for promotion of genocide. Genocide of the Orcs, I mean, creatures that for no apparent crime other than black wrinkled skin and a preference for quantity over quality in military tactics [2] he makes out to be deserving of extermination. He claims that these massacres are necessary to cleanse (that old excuse for religious massacres) the world of the influence of Morgoth, Melkor, and Sauron [3], other supposedly-divine beings who's crime is going against the desires of their fellows and making the world variant in shape instead of a homogeneous grassland. His crowing sin is when he gathers up a small band of western nobles[4]- yes NOBLES, those maniacs out of touch with the common man- to sneak into Mordor and sabotage their government, destroying any hope the orcs have of avoiding extermination. And did I mention that Gandalf and his band are MASSIVE mary sues, triumphing against enemy armies two hundred times their size simply because the author wants that to happen! [5] He also has an inexplicable desire to drive large arachnids to extinction with the excuse they were creations of this "Morgoth". HOW I LOATH HIM!

[1] Much like the various lesser and greater gods that have helped us out before the Godmodder killed them off, right?
[2] Really, the Godmodder's various killbots and such make Tolkien's Orcs looks both friendly and militarily competent.
[3] the BIG BAD GOD MAN sees these people as inspirations, he's basically them but overclocked.... and Goanna has similarities of it's own.
[4] Our band of players is just the Fellowship of the Ring except massively jacked up, right?
[5] What is our kill-death ratio now? fifty-thousand to one?
[6] Shelob, Ungoliant... the Itsy Bitsy Spider wouldn't look out of place near them.

GEE I wonder what side Gandalf would be on?

You put the Boots of Slowness in, but then get distracted before you can add the ring of temptation! Cake Quest part complete! Now you need to get the pokeball from the pokemart!

Since you had the Boots of Slowness, there were only 2 actions this turn! I should have specified that, I know...

Gandalf registered as Most Hated character!

ES spends his first action tapping the Ring of Temptation with his other, gauntlet-clad hand. Its spatial position, registered in the Reality Code, is overwritten violently, and so it teleports several hundred kilometres to his left. That's that problem solved.

Then, he spends both his remaining actions on the same thing, solving Cake Quest permanently. Specifically, they both are attempts at the same method, just in case one gets overwritten to try and solve it the "normal", foolish way. Redundancy ho! If he's lucky, both actions will go through, because you can't be distracted by Cake Quest if you're on Cake Quest, just more efficiently.

"I'd hoped it wouldn't come to this," ES muttered to himself. "But this calls for my ultimate technique..."

He looks at the Cake Shop, and notes it as a shop, then quickly reads a microeconomics textbook before confirming the need. "Yes, this calls for capitalism. God help us all."

He immediately sets to work, and does a census of everyone even remotely alive as well as a survey of all resources and artefacts on the plane, putting them in a database of all possible things that might be involved in the fetch quest. He can do this instantaneously because he doesn't actually have to talk to anyone, unlike doing the fetch quest normally, so he just has to perform a topological analysis with Player Powers. He then finds the local rulers, should there be any, and overthrows them. Monarchy, democracy, theocracy, he doesn't actually care he just overthrows them with instant lightning strikes. More of a subduing than overthrowing, but same deal.

Then, he organises everyone into a single governmental structure, with a unified monetary system, intra-polity trade, resource extraction, and taxation. To handle the truly immense amount of bureaucracy this entails, he appoints Amelia as Chairman of the Eternal Party ("But I didn't agree to-" "Shhh. No tears, only paperwork.") He also immediately starts off with the taxation and resource extraction based on the survey he'd already did, and starts mining immediately and gets his first taxes. There are some objections, but they are quelled with promises of renewed public safety and a commitment to better living standards for all that the government that didn't exist thirty seconds ago makes. Also quelled by the many police drones ES spawns in, them to.

After minting some of the new money and having Amelia authorise a stimulus package to get it into circulation, ES walks into the Cake Shop with a handful of golden MineCoins, so named because they're in Minecraft. As in real life, gold is shiny and rare but not very useful in Minecraft, so is ideal for making currency.

He takes out the coins from his pocket and slams them on the counter. "Your finest cake, please."

The NPC shook his head. "I am sorry, but I will only exchange it for-"

"Old Man Jenkins' xylophone, I know." ES leaned forward, expression flat and serious. "Do ya know why money's better? It's because money can be exchanged for goods and services. It has flexibility. In technical terms, we say it 'avoids the double coincidence of wants'. Old Man Jenkins wants something, I'm sure. He can take this money, and then use it to get what he wants. If he wants a good, he can buy it from our Everything Stores." ES pointed at a massive building that had sprouted up opposite the Cake Shop. "If he wants something from someone specific, he can buy it from them and then they can use the money to get whatever they want, because everyone wants something generally speaking. And everyone accepts this currency, there's a crying orphan girl in an office making sure of that. If nothing else, accept the cash for her sake."

The NPC frowned. "What if Old Man Jenkins wants a dragon slain or something?" He asked.

ES shrugged. "We have killbots in our Everything Stores, it still works. And if the money changing hands ever drops below a needed threshold, our brave men and women..." He paused. "Drones and woman singular of the Cake Quest Subsidisation Office will be there to boost it back up. Listen, take the cash, buy the xylophone, give the cake. It's that simple."

He held out his hand. "So do we have a deal?"

The Ring of Temptation is teleported far, far away! Now it lies on the ground somewhere, forgotten.

CAPITALISM!

For a moment, your improved system seems to solve some of the issues. However, many people are still reluctant to adopt this system of money! That said, about half the people can now fulfill their needs using only MineCoin, and nothing else!

Parts of Cake Quest divided by 2!

1 action: Helmet of Betrayal.
HELMET OF BETRAYAL
Code:
 HELMETOFBETRAYAL
 AABEEEFHLLMORTTY
 METAREBELHAYLOFT
META REBEL HAYLOFT
Meta-rebel Hayloft.
After that little anagram, the helmet is now a hayloft, in rebellion against its former nature. I wonder how the "meta" part will express itself, howev- "OW Why am I wearing a hayloft on my hea- oh. Grr... that was a counter-rebellion right there if I've ever seen one. A meta-rebellion, you might say."

1 action: I use a shoehorn to slowly... slowly.... slowly... pry the boots off of my feet. Wait, that's only one boot. I pry the other one off... (slightly less) slowly... (slightly less) slowly... done!

My least favorite fictional character... I would have to say Murphy Law. He's a quasi-noir detective with the morals of Punisher and the ability to turn stories he's involved with into a bad Humphrey Bogart-like fanfic. And you can't defeat him except by deconstructing him in the literary sense. Vaguely like 682, but if 682 was a detective who majored in liberal arts.

WHY IS MURPHY LAW A TYPEWRITER COMPANY'S BEST FRIEND BECAUSE A PARAGRAPH OR TWO IS TOO LITTLE TO DESCRIBE HIM IN DETAIL, AND HE KEEPS SHOOTING TYPEWRITERS, CREATING DEMAND FOR THEM
there I typed your stupid antijoke now are you going to stop using me for anagrams

- a 1937 Olympia Elite typewriter

You now have a Meta Rebel Hayloft! Now, you have a 20% chance of doing what you were already going to do! And the boots? They were destroyed when you pried them off. No more bad items for you!

Murphy Law set as Most Hated character... oh boy...

'Well Buggery.' Is all I can think for a few moments has I look out across the current mess we are in. 'We have to defeat all of these bosses that we had fought earlier, remove all of these items that are placed on us, complete multiple side quests and finally defeat a supposedly unbeatable entity.' I let out a sigh at odds. 'Well I guess it's like they say, The only easy day was yesterday.' With that I prepare to fight.

Looking down at my hand I look over the ring of temptation and began to ponder how to get it off. 'I don't suppose it could be just as simple as taking it off could it?' I bring my left hand over to the ring and take hold of it and attempt to remove it. 1 tug, 2 tugs, 3 tugs. No dice. 'Nope, Why could it not be simple?' I attempt to see if I can twist it around but the ring remains firmly in place. 'Hmm, what to do, what to do?' I think to myself as I look it over. 'Hmm, Maybe I cou-' Just before I can finish that thought I see a portal open right in front of me. "What the -" "TTTTTHHHHEEEE PRECIOUSSSS!" I am then tackled to the ground by a nearly naked humanoid. "OI GET THE HELL OFF ME!" I deliver punch straight to the chin of the crazed lunatic and send them sprawling to the ground away from me. "TTTTTHHHHHEEEEE PPPPREEECCCIOOUUUSSSSS WWIIILLLL BE MINEEEE!" The humanoid screams out as I start to stand back up. "What the hell are you talking about?" I ask in momentary confusion as to who in the hell was attacking me at this time.

Instead of answering the humanoid leaps at me again with surprising speed and nearly grapples me again but I manage to dodge out of the way. Reaching down to my belt I take hold of the hilt of my K-bar fighting knife and pull it free from it's sheath, I then bring the knife up to a ready position. "Alright try that again, See what happens!" I say to the humanoid as he gets back up and we began to circle each other. After a few moments of this the humanoid stops and looks to the side and a portal opens, Then it leaps through it and the portal closes. 'Ehhhh, Okay are you one of those pricks that tele-' My thoughts are cut short by the conformation that yes he is indeed one of those pricks that teleports as again a portal opens up right above me and I am tackled again.

"TTTTTTHHHHEEEE PPPRREECIOOUSSS ISSS MINE!" The Humanoid yells again as we twist and tussle against each other. I manage to get a few good cuts in with my knife against him but it does not seem to faze the bastard as he is dead set on staying on me. Just then I hear the sound of another portal opening and before I realize what is happening me and the humanoid fall through it before it then closing again.

A few minutes later.

A portal open up not to far from where me and my attacker where last seen and out from the portal The humanoid leaps through it grasping a bloodied finger with the Ring of Temptation on it. "TTTHHHEEE PPPRREEECIOOUSS! YYOOUR MINE AGAINN!" The humanoid cries out in joy as he pulls the ring of temptation off the severed finger and places the ring of temptation onto his own hand. After that the humanoid just starts jumping up and down while ranting that the ring was his again all the while forgetting that the portal that he came from is yet to close.

Just as the humanoid is seemly beginning to calm down a shot rings out and a second later the humanoid drops to the ground with a quarter of his head missing. Out from the portal I reemerge, battered, bloodied, scratched all over and missing my ring finger on my right hand where there is a bloodied stump of where the finger once was. All the while holding a 1911 pistol in my left hand.

I walk over the fallen form of the humanoid lays and stand there for a few moments and I just look exhausted. Finally I rise up my pistol and shoot the body 6 more times, emptying the pistol. I then toss the pistol hard at the now very much dead body for good measure. "And...*Deep breathing* Stay dead!" I then walk away from the corpse and after moving to be a few yards away I seat down and reach down to my belt and pull out my canteen and manage to open it with one hand. Then taking a deep breath I pour some of the water onto my injured right hand to try and wash away some of the blood that covers it. It hurts but it is not unbearable. After that I pull out a small first aid and start painful process cleaning and bandaging my injuries. (3 CP used)

You get tempted twice - but on the third try you succeed! The Ring of Temptation is gone, "dealt with" with... whatever THAT was...

Part complete! Now you need to get the pie from the pie.

Part complete! Now you need to get the Full Restore from the tall grass.

(x1)I attempt to tap into the a fraction of the sheer Timelessness outside this Plane..of Infinite Stillness and Invert it to become Infinite Speed which promptly destroy the Boots of Slowness via balancing out it's slowness and thus making it useless and thus dissolving into thin air
(x1)I engage Deep Meditation using Zen Teachings from the Monks that live on the Hill of Serenity who contemplate and reflect on the nature pf Tranquility and the Paradoxical Union of Quick Actions and Planned Foresight and gained deep understanding and Wisdom on the Philosophical Nature of Reality.I pick up the Helmet while in Zen Mode and simply place it to the side while thinking nothing and thus have nothing for it to latch on,rendering it useless and thus destroying it

Clearly my most hated Character is...Frisk,look at them,by the Golden Ending they are basically a Mary Sue turning previously vicious enemies into best friends within a short time span,somehow making friends with the entirety of the Underground within such a short amount of time that they never needed a toilet Break,they are ridiculous and a Bad Character and i hate them most absolutely,how can they make friends so easily,thus they are a Mary-Sue

Boots of Slowness neutralized!

Helmet of Betrayal... all thoughts of Betrayal are erased from your mind! The Helmet of Betrayal becomes irrelevant! Also, you feel enlightened.

Frisk set as most hated character! Hmm.

-----------

Right, here we go!

ARBITER ACTION, ACTIVATE!

Crusher's suggested action was the best! It was:

"
I steal the power of Contessa, the master of winning in 1 in a trillion odds, and calculate a simple Path To Victory.

Calculate Path: Kill the Itsy Bitsy Spider.
Result: Have all players assault it nonstop for a period of approximately 2844444 rounds.

Alright, maybe a bit more complex than that.

Calculate Path: Kill or permanently neutralize the Itsy Bitsy Spider within a period of 1 round
Result: Calculating...

Now that Path To Victory has been forced to go all-out, it will project all possible realities that could ever occur from this starting point, searching for one where the Itsy Bitsy Spider was killed or permanently neutralized within a period of one round.

Now, I know for a fact that there is at least one possible reality where that has occured. Everything that exists has a Critical Soul Weakness, and in at least one reality, someone did a random attack that just happened to be the Itsy Bitsy Spider's Critical Soul Weakness, killing it instantly.

Once that reality is found, the projections will then shift to show me a way to hit that Critical Soul Weakness with my attack. I follow that Path to Victory, and kill the Itsy Bitsy Spider.


"

With Infinite Arbiter Fiat, Path to Victory calculates at the speed of a billion quantum computers! It finally emerges with a 100% correct result!

Result: Use the Critical Soul Weakness, sp-R@^R&R@*F@J[]]][Q{

No! GoAnNa interrupted the transmission! Even I can't stop him! But, that first letters, "sp" are definitely correct! Hmm... The Critical Soul Weakness must be an extension of those!

AG:

The Temporal Guardian uses his new and cool sword to smash the Sealed Snowball and Sealed Player Thief before they can do anything! They both get taken out!

Krill13 feels so tempted to do Cake Quest. He feels so tempted, he feels like he could complete 8 parts in one action.

PG:

You hear a large amount of tromping in the distance as the Itsy Bitsy Spider easily leaps over the mountain range and lands in front of you! Wow! They came here this fast, all the way from the Far Lands, the other side of the map!

The Itsy Bitsy Spider doesn't attack this turn, but it gains weak Neutralization Resistance! Every time you neutralize it completely for a turn, it gets harder to do it again!

The Dagger, Power, and Speed assassins attack the Temporal Guardian in that order, dealing 10,000 damage and eliminating his attack shields!

The Sealed Zombie bites the Temporal Guardian! But his miniboss tag allows him to resist!

The Sealed Lightshard attacks him as well, dealing 50,000 more damage!

The Sealed Throne has nothing to levitate...

The Sealed Summonspitter summons a Go An Na fanboy!

Ray is now the UNSEALED GAME MASTER! He's gained back his 5 attacks! Put him in the ground quickly or he'll tear right through the Temporal Guardian's HP! He isn't bothering with questions anymore!

The Snowball unseals to the UNSEALED SNOWBALL!

The Player Thief becomes the UNSEALED PLAYER THIEF! This boss also should be killed sooner and not later!

N:

The Defender Captain approaches Eternalstruggle, opens his hand, and tosses something at him! Eternalstruggle catches it. It appears to be a can of Spider-B-Gone.

Defender Captain: There is only thing that can destroy the Itsy Bitsy Spider, and that's this Spider-B-Gone. Together, we spent this turn making it perfect.

Defender Captain: Eternalstruggle! Take this can, and invade the inside of the Itsy Bitsy Spider! Within, you'll find the Spidery Star. One spray of this Spider-B-Gone, and the Itsy Bitsy Spider will die.

Defender Captain: I'd suggest taking about other Players with you, to finish as fast as possible!


Eternalstruggle turns around the can in his hand. It feels very light. He looks towards the incision that Dangan_Machin just flamed open - an opportune point for entry. Hmm.

-------------

MOST HATED CHARACTER REGISTRATION:
Alastair Dragovich: Scrappy Do
Arsenical:
Bill Nye:
Captain.cat:
CaptainNZZZ:
Cephalos Jr.:
Crusher48:
Dangan_Machin:
Daskter: Raynor's Raiders
Dragon of Hope?!?:
Eevee Shadow Bacon:
Ender_Smirk:
EternalStruggle:
FlamingFlapjacks: Old Man Henderson
General_Urist: Gandalf
GoldHero101:
Joebobobob: Pionoplayer from DLE
Karpinsky:
Krill13:
Paradoxdragonpaci: Frisk
Pionoplayer: The Great Destroyer
Ranger_Strider_: Mary Sue Naruto
That-Random-Guy: Dio
The_Quiet_Watcher:
The_Nonexistent_Tazz:
The_Two_Eternities: Murphy Law
The Ego: DLE: JOEbob
Vylad: Momonga
Winkins: Captain Hook

Reminder: You need to vote for a most hated character by the end of next turn! If you don't, Go An Na will summon one for you (until the number of most hated characters reaches 20), and you don't want that!

MINECRAFT VALLEY:

ITINERARY:
-Destroy the Tower to Win the Sidequest you're currently in!
-Destroy the Itsy Bitsy Spider!
-Find a way to finish Cake Quest!
-Kill every Sealed Boss!
-Remove ALL the harmful items from everybody's inventory!
-Defeat the League of Most Hated Fictional Characters! After they enter the field next turn!
-Suggest a good action for the Arbiter Action!

Arbiter Power: Ready next turn!


[PG]The Itsy Bitsy Spider: 888,888,868,888/888,888,888,888 HP, 88,888,888 x 85A (Boss)(Massive)(angry at FlamingFlapjacks)(weak neutralization resistance)(has necklace of death x 2 - dies x 2 every third turn?)
Incision leading inside underbelly (???)

[PG]Sealed Zombie: 20,000/20,000 HP, 0 x 2A (Boss)

[PG]Unsealed Snowball: 130,000/130,000 HP, 9000A, 44 Power (Abilities: Resistance(-1000 all damage), HP + 10000, Attack + 2000, Flame Immunity)(Boss)

[PG]Sealed Assassin - Dagger: 50,000/50,000 HP, 7,000A, Special: Penetrating Strike(ready in 3!)(Poison strike)
Sealed Assassin - Power: 65,000/65,000 HP, 20,000A (Boss)
Sealed Assassin - Speed: 40,000/40,000 HP, 5,000 x 2A (Boss)

[PG]Unsealed Player Thief: 250,000/250,000 HP, 15,000A + x2 Player Steal (Boss)(-3,000 damage from all attacks)(+30,000 HP every turn)

[PG]Sealed Lightshard: 170,000/200,000 HP, 25,000 x 2A, Specials: Glasswall: 1/1 (Boss)

[PG]Ray, Unsealed Game Master: 200,000/200,000 HP, 999,999 x 5A (Boss)(135% dodge rate)(150% accuracy)

[PG]Sealed Throne: 500,000/500,000 HP, Levitatex2!A (Boss)

[PG]Sealed Summonspitter: 300,000/300,000 HP, Summon!A (Boss)

[PG]Go An Na fanboy: 50,000 HP, 30,000A

[PG]NPC: Managing Cake Quest! 499,990 parts remaining! (Invincible)

[AG - CaptainNZZZ]Temporal Guardian: 5,940,000/6,000,000 HP, 500,000 x 2A, Special: Za Warudo: In use! (-10,000 damage from all attacks)(20% dodge rate)(+200,000 HP per turn)(miniboss)(1 teleport charm)

[N]Defender Captain: 20/20 HP
[N]Defender A: 20/20 HP
[N]Defender B: 20/20 HP
[N]Defender C: 20/20 HP
[N]Defender D: 20/20 HP
[N]Defender E: 20/20 HP

[N]The Tower: 500,000 HP

Curse of No Charging

PLAYERS:
Alastair Dragovich: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation x 2 - currently 100% susceptible to Cake Quest)
Arsenical: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Bill Nye: 20/20 HP (has Gauntlet)(has boots)
Captain.cat: 20/20 HP (has Helmet of Betrayal - actions have a 20% chance to hurt allies)
CaptainNZZZ: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)
Cephalos Jr.: 20/20 HP (has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Crusher48: 15/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)
Dangan_Machin: 20/20 HP (has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Daskter: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Dragon of Hope?!?: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Eevee Shadow Bacon: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Ender_Smirk: 17/20 HP
EternalStruggle: 20/20 HP (has can of Spider-B-Gone) (has Gauntlet of Weakness - deals 25% of normal damage)
FlamingFlapjacks: 20/20 HP(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
General_Urist: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
GoldHero101: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)
Joebobobob: 20/20 HP
Karpinsky: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Krill13: 20/20 HP (has Ring of Temptation x 5 - currently 800% susceptible to Cake Quest)
Paradoxdragonpaci: 20/20 HP
Pionoplayer: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)
Ranger_Strider_: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)
That-Random-Guy: 17/20 HP
The_Quiet_Watcher: 20/20 HP
The_Nonexistent_Tazz: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
The_Two_Eternities: 20/20 HP
The Ego: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)
Vylad: 20/25 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Winkins: 20/20 HP

Current Player Power: 50,000
 
Last edited:
Defeat the GoAnNa III
3x I gift the Necklac of death to the Go An Na fanboy telling him the truth that it's an artifact made by Go An Na himself.

The Go An Na fanboy SCREAMS with delight! He informs you in no uncertain terms that you are to Give him that necklace! Give him that necklace! Give him that necklace! Give him that necklace! Give him that necklace!

The Go An Na fanboy is now wearing the necklace of death!

(One of your actions got appropriated by Cake Quest. Part complete! Now you need to get the chocolate chip cookie from the Grandma.)

1) I use telekinesis to steal some of Rays daggers, forcing him to find new ones. also, I make sure to keep the daggers (short term only, of course)
2) I do the see-the-past-of-the-tower thing that failed because of cakequest taking my action.
3) I take Karp's ring of temptation and force Ray to wear it. Since it's not an attack, he can't dodge! Now that he super-duper wants the cake, I tell him I'll make sure he can't get the cake unless he tells me the proper tools to make Multiplier Orbs with Charmzard energy! Since he wants Cake so much, even though he's not sure I can stop him from getting the Cake, it's still worth it to him due to the possibility. This forces him to tell me everything in intense detail.
As a side effect, Ray might spend his actions helping Cakequest! Since this has a good chance of boosting cakequest, it's immune to cakequest! As Such, I do this action if Tempted by Cakequest in any of the previous actions!

Here we go, this isn't so bad...

Ray can only attack 3 times this turn - he's forced to spend his other 2 attacks getting new weapons with an incredibly fast trip to the sqwckf swamp or whatever it was called.

Cake Quest steals the action again! Part complete! Now you need to get the oatmeal cookie from the cereal cabinet.

You force Ray to wear it? Good luck with that. Ray always seem to be precisely 12 feet away from your current position, no matter how quickly you approach him! Eventually, you toss aside the Ring of Temptation, not wanting it to appear that you're wearing it.

Focused Action: Time to make this sidequest stay a sidequest. I polymorph my Ring of Temptation into a fake Cake and distribute it, hopefully convincing everyone that they already got the cake and don't need the actual cake.

Everyone knows immediately that it isn't right. Very disappointed that you got their hopes up for nothing, the Players decide to tar and feather you.

Still, now you don't have a ring of temptation anymore.

1. I go searching in the Tall Grass for a full restore. I find a deku merchant there and trade him my fancy ring for the full restore.
2. I jump onto Ray, and when he moves to attack, drag his arm so he strikes at the unsealed Player Thief. Since Ray is 150% accurate he will certainly hit the target.
3. I attempt to pry a ring of temptation off of alastair and slam it onto one of Ray's fingers. YOU! Give me that.... AND YOU! STOP STRUGGLING AND LET ME PUT THIS ON YOU!!!

Cake Quest part complete! Ring of Temptation is now gone from your inventory!

Ray easily dodges your jump! You faceplant into the Minecraft grass.

You attempt... and fail! Using a crowbar to pry the ring of temptation off Alastair, the Ring finally breaks in two and flies elsewhere, dealing 3 damage to Alastair in the process! No use putting it on Ray now...

3 actions: I throw the Unsealed Snowball into Lake Doom. It's like Mount Doom, but it's a temperate lake instead of a volcano mountain. It's just as deadly to the Unsealed Snowball, though, since in Minecraft, snow is dissolved by water.

Unsealed Snowball slain! It immediately dissolves into the water, becoming a pile of gross slush, and then nothing at all! If it could have screamed, it would have.

One Sealed Boss down!

Most hated character : Misaka Mikoto from A certain scientific railgun

Reason : She is a tsundere and I hate tsunderes

1. politely ask the Go An na fanboy if I can take out a bit of his HP
2. I distract the spider with my amazing D A N C I N G S K I L L Z.
3. I cut Arsenical's necklace with a chainsaw ( This is safe, right ?)

Hated character selected!

The Go An Na fanboy respectfully declines! He just got this delightful necklace and he wants to hold onto it for as long as possible!

Your dance vaguely resembles the infamous Itsy Bitsy Spider mating dance! The spider is intrigued...

Arsenical's necklace cut! 3 damage is dealt to him, but does he have a necklace on? Not anymore!

I walk for hours. Through sand and mud. Eventually, the boots get so worn down that they need to be replaced.

I forgot to say who my most hated character is, but that is one of the UEF Commanders. Seriously, the technology is so broken, and they are constantly fighting to save humans, by killing invaders from other dimensions who want to wipe out humans. Especially since they allied with previous enemies to save them!

One of your actions gets appropriated for cake quest! Next you have to find the sand-and-mud colored rock in the sand-and-mud biome. But with your other action and searching efforts, your boots get worn down!

UEF commanders registered as most hated character!

Hmmm let's see, a single attack shield costs 1 CP. A single attack blocker costs 1 CP. A 1:1 ratio meaning an inverted attack redirector costs 2 CPs as an attack redirector costs 2 CPs.

However first, Ray's status effect resistances/immunities are disrupted by quirky radiation I just imbued him. Dodge rate you say? Silly goose, the radiation has healing properties and healing can't be dodged! It'd make Nega-HP entities nigh unbeatable after all and as we all know, things just don't work out that way. (x1)

Then I stealthily apply an inverted attack redirector onto Ray, using my vast skill in placing these kinds of things to avoid notice. Enjoy when your first attack is reflected back into you Ray! It's a shame your Attack and accuracy surpass your defenses. (x2)

I direct the Temporal Guardian to finish off the Unsealed Snowball and the Unsealed Player Thief, we need to start thinning the horde! (Or start working down from the Sealed Assassin - Dagger in the Assassin section if one or both of those Unsealed Entities are dead)

My most hated fictional character? The Ebon Dragon, the Shadow of All Things. You want to know why? They're truly the embodiment of stupidity in terms of betrayal. Not just backstabbing your allies, not just betraying for the sake of betrayal, I'm talking so treacherous by nature his very component souls backstab him when his long awaited escape and triumph is within reach. Talk about chronic backstabbing!

The first and second actions can't be completed, because the cake is just TOO tempting! You throw yourself at Cake Quest, completing 2 parts! Now you need to get the room key from the Pasta Hotel!

Ebon Dragon registered as most hated character!

With the third action, you try to put an inverted attack redirector on Ray. But of course, such an item would be extremely OP. The whole point of attack redirectors is that the enemies can avoid taking damage! But with an inverted attack redirector...

However, you do discover a new recipe that might cost 2 actions: An attack randomizer! When placed on an enemy, its attack will hit a random thing, friend or foe!

The Temporal Guardian nods. Objective: Cull the weak!

1x action: I take off my Boots of Slowness. They're simply not stylish.

1x action: I throw my Boots of Slowness at the Go An Na Fanboy.

The first action is unable to be completed due to Cake Quest! Part complete! Now you have to get the thing from the place! Luckily, the Go An Na fanboy, blushing with delight, happily agrees to yank the Boots of Slowness off himself!

Actions 1+2: I take the gauntlet of weakness and turn it into a rocket gauntlet which shoots up off into the sky, then abruply lands on the Sealed Zombie and explodes, killing it.

Action 3: I steal the 0 out of the cake quest counter, greatly reducing the number of steps left.

One action is stolen by Cake Quest! You take off the gauntlet and make a cake-quest-completion rocket, instead! With an explosion, another part is complete!

What 0? Cake quest currently has 499,984 steps remaining.

Alastair's free action is spent letting Arsenical take his ring because if the Ring is given to Ray, then Ray shall complete CakeQuest. There is no point in resisting and thus it is taken with consent.

With Alastair's First Action, he uses his Psychology Doctorate to help convince the NPC managing CakeQuest that Piono's removal of the zero is supported in its internal logic since, coincidentally, that many Quests were already repeats of previous sections and the mark of a good sidequest is not overstaying its welcome, so the repeat steps are rolled into each other.

Alastair then contemplates things a bit more, then his eyes widen. They've completed the Pokemon section of the CakeQuest and cut the intended CakeQuest count in half! That means Alastair just needs to teleport himself to the point that Minecraft map algorithms break down completely - The Far Lands! Since he needed to go there explicitly for the next part of Cake Quest anyway, he isn't tempted to do the cake Quest more directly! In fact, the shenanigan involves him completing said next step! In a certain fashion.

You see, the next step involves getting the Void Block from the Far Lands, but due to the sequence of events and the general fuckery of the Far Lands, it's possible, if one does extreme platfomer hopscotch and does extreme split second precision, to trick the Event Flag into giving them the Secret of the Void instead, which was a step far, far later in the Quest. if done correctly, then doing extreme pixel perfect hops back to the main Questing area, the Secret of the Void can be immediately traded to the displaced Destroy the Godmodder Player NPC and the Quest continues as normal!

Naturally, it's super tricky, but Alastair had practiced lots of speedrunning while studying his for his Psychology Doctorate, so it's only a matter of keeping his focus. And since this will get him the Cake that much faster, the Ring of Temptation hones his focus to improve his skill and get that CAKE!

With the Secret of the Void traded, the exploit is finished! It also just so happens that this also doesn't violate the internal story logic of the Quest, meaning that the shenanigans are secured properly! His second Action is a success!

For his third shenanigan... Alastair just goes back to a previous step in the CakeQuest and asks to borrow the How to Solve Cakequest instantly manual from whoever or whatever now has it. Alastair reads it for a bit, thennotes that the successful exploit locked them out of the proffered solution. However, th instant solving of the CakeQuest solution does give him an idea.

Alastair bakes an exact replica of the utterly tempting Cake! He takes a slice for himself and then uses the Rest of the Cake to solve several key steps of the CakeQuest at once, including the CakeQuest itself if possible!

The NPC doesn't even respond. He just keeps insisting on getting Old Man Jenkin's xylophone.

You get something meant for a later part of the Quest! Specifically, step #65,873! But, it occurs to you - trade chains mean you're eventually going to need to give things back to all the NPCs. Still, the Secret of the Void possesses a number of uses, allowing you to complete things much faster! That being said... you wonder if having this item too early could cause any glitches... any messed up event flags...

50,000 Cake Quest parts complete! -20% Cake Quest functionality! You don't want it to hit 0...

If you could bake an exact replica, you would! The whole point is that the NPC's cake is SPECIAL...

ES frowns, and looks between the Defender Captain and Ray. He grimaced, because first of all he was all too aware of how backstab-happy NPCs tended to be, and also because Ray seemed to be getting on mostly fine. "We need to seriously deal with that man. Get on it, folks."

He prays this works, he'll check the can with the Arbiter Favouritism next turn to figure out if it does, and teleports over to the Incision. He spends one action transmuting himself to lightning once more, in order to leave the Gauntlet of Weakness lying on the ground, and then spends the next two actions punching inside the Spider with his fast and potent form before changing back and preparing to move or fight his way to the Spidery Star, can of Spider-B-Gone in hand and carefully held defensively so it would not be lost.

For his most hated character, it has to be Starscream from Transformers. Completely useless, but somehow second in command of the Decepticons. Constantly backstabs the villains, but never dies. Not to say he never get comeuppance, because he gets beaten up constantly. Apparently Megatron once said keeping Starscream around keeps his skills sharp, but really? You can keep your skills sharp from Starscream? He is pretty dangerous in a fight, being a laser cannon armed giant robot that can turn into a jet, but he's likely to backstab you the first chance he gets anyway.

To summarise, weak and whiny, backstab happy, but somehow second in command of his faction. It's dumb and he loathes him.

Starscream registered as most hated character!

You enter the inside of the Spider, leaving the Gauntlet behind! You find yourself in a claustrophobic place, full of stringy webs and... LOTS of little spiders. You quickly conjure a hovering lantern, lighting up the immediate area around you! You're under attack by spiders, and more are coming from every direction! You'll need backup to survive here!

Worse yet, you have the feeling that dying inside this spider will have more dire consequences than simply forcing you to use 2 actions...

Within the Spider, you feel as though the temptation of the Cake is both out of sight and out of mind. Your actions can be counted on to do what you demand of them.

x1. I proceed to turn the helmet of betrayal into a very nice Tophat. as we all know, tophats are neat, and in fact, are so neat, that they don't have any negative effects. In other words, I'm now wearing the Tophat of No Betrayal.
x2 I channel the amazing powers of tophats being bigger on the inside, as all magicians prove, to shove as many items as I can into the tophat, grabbing tons of the bad items! Then, I enchant them all with a curse of binding, and forcibly make the Spider equip them all!
then I run around in a circle panicking because OH GOD THE GIANT SPIDER IS MAD AT MEEEE

You turn your helmet of betrayal into a top hat, and grab both of Cephalos Jr.s items! You get them nice and enchanted with that curse of binding, but you'll need to specify how the spider is made to equip them!

The quiet watcher begins pulling some ridiculous shenanigans to handle the giant clusterfuck they were now stuck in.

He starts with opening a giant bundle of dimensional doorways close together, before throwing the unsealed Gamesmaster through its non-portal side. As there is no way to prevent the cutting effect of mono-molecular lines except by not being in the way of said lines, he gets shredded brutally.

Then, he initiates portal shenanigans to launch a random rock at ridiculously overpowered speeds, impacting the Itsy-bitsy spider hard enough to spread cracks across all of its body.

Finally, he goes off and hires five hundred trustworthy NPCs to handle the Cake quest in his stead, with all that money he must have had as a player.

Now, for the quiet watcher's most hated fictional character. That honor goes to Wesley Crusher, the most annoying Mary Sue in canon star trek primarily due to being a whiny young kid that could seemingly out-think some of the best scientists and engineers star-fleet had to offer.

Ray is magically in another place right as the dimensional doorway opens!

You decide to complete cake quest instead! Part complete! Now you need to get the other thing from the next place!

The five hundred NPCs all go off to work on Cake Quest! However, they aren't nearly as good at it as Players! +5 Cake Quest parts complete/turn!

Wesley Crusher put down as most hated character!

"Alright, Guys... Let's do this!"
"TAGTEAM!"

Action 1-3: All of the A.I's converge into one being. Bill's eyes are glowing a rainbow color. Bill floats over to the Sealed Lightshard and proceeds to Throw knives, fire guns, Kicking them with the ballet shoes, Burning them with a frying pan, reading words that actually hurt it, and having a blue aura crushing it from the inside. Finally, All of the weapons convert into a giant hammer which smashes into the Sealed Lightshard. After that attack, Bill floats down and sits down to have a breather.


Shadrix sees what Asgore is doing and Decides to help. Only to have Flowey and Chara jump in front of him and attack him. Flowey fires pellets and Chara slashes at Shadrix. He dodges all but the one slash. He takes 99999 Damage. Shadrix grunts in pain and puts his hand over his chest. He fires missiles out of his back and flies backward. Flowey goes underground to escape the attack. Chara smiles and jumps towards Shadrix cutting up the missiles that were coming towards it. Shadrix takes out his saber-sword from his back and clashes with Chara. While Chara and Flowey were distracted, Sans fires a Gaster blaster at Asgore which takes away 1000 Hp and pushes him away from Gaster. Gaster and Sans see Chara and Shadrix clashing with each other while Flowey comes out of the ground and prepares to fire more pellets at Shadrix. Sans and Gaster rush in and they both fire lasers at Flowey. Flowey sees the laser but didn't have enough time to dodge. This caused him to take the full brunt of the blast which took out 8000 HP. Flowey goes underground to hide. Sans makes Chara's soul blue and throws it on the ground, dealing 9 HP. Shadrix takes this opportunity and thrusts his sword through Chara which causes 19 HP of damage. Chara was about to eat another Pie but Sans throws a bone towards Chara and goes right through his soul. Chara's soul breaks apart and shatters. Gaster, on the other hand, had enough of Asgore and uses all of his hands to create a deadly laser that completely destroys Asgore. Asgore fades away in glitches.

Only Flowey was left... or was he?


BATTLE SCHEMATIC


Scene = Throne Room

AC
Shadrix
HP: 99999999899999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy) (Stunned)

PC
Chara
HP: 0? ATK: 99 DEF: 99 (Filled with Determination) (Has 7 Butterscotch Pies) (can be revived upon death)
Flowey HP: 1000 ATK: 31 DEF: 20 (made with Chara's Glitches) (Can trap an entity) (can hide underground)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity status: 9.9999% hehhehhehhe

You lose an action beating up some Cake Quest NPC, but nonetheless deal 110,000 damage to the Lightshard!

I target Metal Face as my most hated character. "You're going down... once I get back out. "

3 ACTION FOCUS - Tear: I tear up my last item, and use it to make progress on Cakequest.

You tear up your gauntlet, leaving your inventory totally clean, and easily complete 3 parts trading shreds to the NPCs!

Eyowe's most hated character? Right now, some random Cake Quest hater. That guy's not even the worst Cake Quest hater, but have you seen his "I H8 CAKE QUEST" t-shirt? It's so ugly. I heard that he made it himself. What a loser.

Whatever-the-fuck amounts of actions:
Oh god Eyowe's a Cake Quest addict now. He has just used up all of his actions, yet he still wants more. He wants to do Cake Quest so much, he's resorted to stealing actions. Guess who's a certain spider with the most actions per turn right now? Eyowe steals actions from the Itsy Bitsy Spider for Cake Quest.

Cake Quest Hater registered as most hated character!

You steal 40 Itsy Bitsy spider actions! 40 x 8 = 320! 320 Cake Quest parts complete!

The Heir suddenly notices something. He feels normal player levels. This must be because the computers are absolutely paused currently. He therefore chuckles, and then opens up his chat line, since he is back in minecraft. He then types in the weather alteration command to cause rain, making it suddenly ready to rain. Then, he moves close to the spider, and uses a world edit barrage to make a giant water spout, scaled to the spider in question. He then sings, mainly to himself, "The Itsy Bitsy spider climbed up the water spout, down came the rain and washed the spider out." No sun comes, however, and this plan seems to be all that will happen to the spider.
(He uses however many actions aren't cake quest stolen to do this. I find it funny.)
"Also, if that doesn't count for more hated, then fine. Try Joffrey Baratheon/Lannister. The kid was a massive jerk, and took much longer than any character that didn't deserve it to die. Wait, scratch that. Since they are all so weak, can we just count every person who took too long to die, even though they deserved it, in that series? If not, then just him, but killing them all would be a special type of satisfaction for me."

The whole Itsy Bitsy Spider shakes... that definitely got a reaction. But why? It didn't kill it.

League of Game of Thrones characters registered!

Action 1: I betray myself by shooting myself in the head. The Helmet of Betrayal is destroyed by the attack, but my betrayal wasn't quite strong enough to harm myself through the powerful artifact I was wearing. However, as it was still a betrayal, the Helmet of Betrayal can't do anything about it.
Action 2: I notice something weird. Both the Sealed Lightshard and Sealed Darkshard were summoned. But only the Sealed Lightshard appeared on the entity list, and it appeared as [PG]. We all know what this means. The Darkshard has been the Lightshard's natural opponent for a while, and is still that way. But the questions are "where was it all this time and where is it?" I wish I knew the answer to the first. But I do know the answer to the second: It's right here, having just joined the [AG] team to fight the Lightshard.

Also, my most hated character is a cat, called by some extremely pretentious name. Tigerstar I think it was? It doesn't have any special powers; it's just an exceptionally nasty and stupid cat. It's completely out of its depth here.

Your helmet of betrayal has already been destroyed by another Player! You pass on the generosity by shooting Dangan_Machin in the head, destroying his Helmet of Betrayal!

The Sealed Darkshard, hiding behind a bush, gestures "no" at you!

Tigerstar registered as most hated character!

(X1) I throw a spider donut at high speeds at the Itsy Bitsy Spider,it probably won't do anything but it's funny

(X2)I observe Cake Quest...you know,a whole lot of steps seems to be able to be done simultaneously,I split myself into a bunch of mini-Paradoxdragons and do all of these steps and more via having a Shared Inventory to quickly and efficiently handle delivery Quests as well as doing all of the escort missions while also watering all the flowers along the way

It doesn't do anything! The itsy bitsy spider crushes it under its foot! It didn't even notice it...

Using the power of Paradoxdragons, you complete 10 steps of Cake Quest at once! Woohoo! You feel so much closer to getting that delicious cake!

Action One: I summon an instance of SCP-871. ( SCP-871 - SCP Foundation )

Action Two: I summon Max wells notebook.

Action Three: I destroy my the Necklace of Death by writing the adjective 'Destroyed' using Max Wells notebook.

(I'm assuming writing in the notebook would be like three extra free action turns basically, as long as it's DC and non-copyright related and no Proper nouns.)

One instant of SCP-871 summoned! It sits on the ground. In 24 hours, the cakepocalypse begins.

Your summoning fails because you were distracted by a part of Cake Quest that just NEEDED completing! Frustrated at your inability to resist temptation, you throw the necklace on the ground and just jump on it until it breaks!'

(Anything that affects the field directly isn't a free action. Examples of free actions are talking to NPCs, giving orders to friendly entities, stuff like that. You can use the notebook, but you'll have to use your three actions to do so)

Action 1: I use some clever personification-of-the-one-who-watches-but-does-not-act knowledge/tricks (from my backstory), apply them to the similarities between player power, the Invisible Clergy, Adepts, and the skeins of time, to utilize the damages taken from the various times I've risked my own body and (not necessarily) paid for it, to use the Epideromancer power of Regeneration, to heal my wounds.

Actions 2+3: I create and equip a item, the Very Wasteful Wasted Mortal Action Harvester. If a player dies without using their Mortal Action, I temporarily get a portion of that wasted power (from their soul being freed from their body while the Godmodder is stunned (I'd save them and revive them, but I doubt that's doable without charging or more help from other then is practical)). The temporariness (I can use it the turn after they die, but thats it) means it doesn't interact with Curse of No Charging, and the power takes the form of a boost I can apply to one of my actions.

As in if someone dies on turn X, I can boost one of my actions for turn X+1, but not X+2 and so on and so forth, and there's no path to upgrade it to hold power longer even without the Curse of No Charging, and it becomes utterly useless when the rest of the universe is unfrozen.

Oh, and it doesn't work on those who die of using mortal actions.

Your wounds are restored! You're at full health!

Your item idea is interesting. However, the stuff you create here won't come with you back to the "main world", and deaths in this sidequest aren't permanent so long as you have Player powers to respawn with. You're best advised to make this back up top.

Hey, I thought I managed to get rid of the Gauntlets last turn! I demand the ability to instantly murder something as compensation for the intense emotional trauma you, as the QM, have caused me by making a minor error in a forum game.

I load a single "will-protect-you-from-a-spontaneous-and-inevitable-demise-only-if-it-hits-you" bullet and shoot the luck dragon. If that bullet meets its mark, Ray will not die this round. If it misses, Ray will be brutally and unavoidably murdered.

I clonk and enemy with my portable clock.

Whoops. Fixed.

The bullet completely misses the Luck Dragon, which makes sense since the Luck Dragon isn't even on this Plane! Now, Ray will be brutally and unavoidably murdered! By you Players! In the future, for certain!

You lay the clonkdown on the Sealed Throne, dealing 110,000 damage!

(Action 1)
I look at the enemies and start to shake a bit. Oh, this might be a problem, pulling out a rather recent doctor's note I point out to Moniker that I have a slight allergy about causing damage purposely and should only do it once in a while. However, I fit the roles of Supporter or Defender perfectly, hence my fixation on entities to doing the damage for me and not attacking all that often.

With that out of the way, I currently do not want to help in the Cake quest and just being repulsed by the intensity of the cake lovers. Instead, I work on Creating an Artifact to suit my role. So with a shovel and pickaxe in hand, I dig through the blocky earth and find myself digging for Minecraftian gold, iron, and hopefully diamond, due to their effectiveness as crafting ingredients.

(Action 2)
Meanwhile, upon the surface, the me in the overworld works on gathering wood and start bartering with the local villagers for emeralds.

(Action 3)
As practice for entity building, I decided to create a Target. A target that seems to invite Boss (Not miniboss) to attack it.

An allergy? Oh no! We need immediate allergy accommodations! Here, I'll give you an Epipen in case Go An Na makes you deal damage!

You dig up a whole load of fresh Minecraft materials. It seems the caves beneath this place are typical of a normal Minecraft world. You sell off some of your loot to acquire several emeralds.

Your third action is inadvertently spent helping cake quest. After completing a part, you slap yourself back to reality - why are you doing this?

I have at around this point finished wrapping up my injured right hand with a bandage. 'Fucking hell this is going to sting for awhile.' I think to myself as I look my hand. After a few moments I dig in my small first aid kit for a bottle of painkillers and quickly I find them. 'Ah, Glorious drugs take my pain away.' I quickly remove the top of the pill bottle and pour out 3 pills to consume. 'Bottoms up.' I then toss the 3 pills into my mouth and wash them down with a swig of water from my canteen.

'Hmm, I hope it takes effect soon.' With that thought I ran my left hand over the helmet of betrayal and wonder how best to get that removed. 'Well, Maybe magnets will work?' I run a finger around the rim of the helmet and feel that outside of some type of adhesive there is nothing else attaching the helmet of betrayal to my head. 'Maybe it will work? Well might as well try. I wish for a super magnet to appear next to me!' Suddenly In a flash of red light a super magnet appears next to me, It is about the size of my forearm and it glows with a red light all around it. 'Alright, Lets see if this works.' I then pick up the super magnet and hold it near the Helmet of betrayal and attempt to remove it that way. (3 CP)

(For my most hated Character it would be General Georg von Damon From Valkyria Chronicles because He representations many of the worse qualities one can find in a officer. 1, He received his rank only due to family connections rather then by personal skill or competence. 2, He only serves to further his own personal glory and is quick to steal credit from others who achieve victory on the field and is equally as quick to shift his failures onto others. Both of theses are fairly personal affronts to me which leads to me despising him the most out most anyone else.)

You top off your HP and pry that Helmet of Betrayal right off! You're free!

Most hated character registered!

---------

AG:

The Necklace of Death timer goes off... but good news! Every necklace of death has been removed from the Player inventories! You're safe! In fact, it looks like most people are now free of those terrible items! Once you remove them all, it'll remove a bit of Go An Na's influence!

The Temporal Guardian uses his blade to turn the Unsealed Thief to dust! Unsealed Player Thief slain! That's one less worry... he also attacks the Sealed Assassin - Dagger and kills it! But surely it will unseal...

PG:

The necklace of death timer activates - The Go An Na fanboy is instantly killed! But the Itsy Bitsy Spider is fine... its like the Necklaces of Death aren't even really equipped!

The Itsy Bitsy Spider, distracted by that odd dance, shakes it off! Then, they find out Krill13 has stolen 40 of their attacks! And since they missed 20 from the dance... they only get to attack 25 times this turn! The Temporal Guardian uses his one-use teleport charm to get out of the spider's warpath - now he has no emergency backup!

The Itsy Bitsy Spider rampages towards the Players, and uses its terrible stabbers to shish-ke-bab FlamingFlapjacks, captain.cat, JOEbob, Winkins, and General_Urist! These 5 Players must spend 2 of their 3 actions respawning this turn! They'll end up back at full health. Be careful when handling that spider!

Inside the Itsy Bitsy spider, Eternalstruggle finds the spiders nipping at his heels! 4 damage to him! He nervously eyes the small holes in the wall, sure to spit out more spiders... Eternalstruggle could use some help! Back him up if you can!

The Sealed Zombie again attempts to bite the Temporal Guardian, to no effect! The Power and speed assassins, along with the Lightshard, also attack him, dealing 25,000 damage together! The Temporal Guardian's resistance and dodge rate are paying off against these relatively weak enemies.

Ray, the Unsealed Game Master, attacks the Temporal Guardian twice, and spends his other actions looking for his missing daggers and such! 1,980,000 damage to the Temporal Guardian! He cries out to attack the Unsealed Game Master - its his current greatest threat, and the Temporal Guardian can't kill him thanks to his dodge rate!

The Sealed Summonspitter summons a Go An Na fangirl!

The Sealed Throne still has nothing to levitate.

The Sealed Assassin Dagger, stops being dead, and starts being the UNSEALED DAGGER ASSASSIN!

N:

The Defenders work and construct a wall. They invite you Players to spend an action taking cover behind it if it suits you.

---------


FINAL MOST HATED CHARACTER TALLY:
Alastair Dragovich: Scrappy Do
Arsenical:
Bill Nye:
Captain.cat: General George Von Davon
CaptainNZZZ: Ebon Dragon
Cephalos Jr.: Tigerstar
Crusher48:
Dangan_Machin:
Daskter: Raynor's Raiders
Dragon of Hope?!?: UEF commanders
Eevee Shadow Bacon:
Ender_Smirk: League of Game of Thrones characters
EternalStruggle: Starscream
FlamingFlapjacks: Old Man Henderson
General_Urist: Gandalf
GoldHero101:
Joebobobob: Pionoplayer from DLE
Karpinsky: Superman
Krill13: Cake Quest Hater
Paradoxdragonpaci: Frisk
Pionoplayer: The Great Destroyer
Ranger_Strider_: Mary Sue Naruto
That-Random-Guy: Dio
The_Quiet_Watcher:
The_Nonexistent_Tazz:
The_Two_Eternities: Murphy Law
The Ego: DLE: JOEbob
Vylad: Momonga
Winkins: Captain Hook

Total Hated character number: 21/20! Since there are already at least 20 hated characters, Go An Na will summon no extras for the Players that didn't say who they wanted!

The first of the LEAGUE OF MOST HATED CHARACTERS is here! We have the first 5 of the bunch, and they are:

Scrappy Do! He's on Go An Na's side! He doesn't look so tough...

General Georg Von Damon! It appears Go An Na has bribed him to be on his team!

The Ebon Dragon! He looks a little unreliable...

Tigerstar! Its just a cat...

Misaka Mikoto! Wow, she doesn't look fun to be around.

More League of Most Hated characters enemies are coming next turn!

----------

My override is ready! Tell me how to help you!

MINECRAFT VALLEY:

ITINERARY:
-Destroy the Tower to Win the Sidequest you're currently in!
-Destroy the Itsy Bitsy Spider! Help Eternalstruggle by entering the incision and the inner area of the Spider!
-Find a way to finish Cake Quest!
-Kill every Sealed Boss!
-Remove ALL the harmful items from everybody's inventory!
-Defeat the League of Most Hated Fictional Characters! More are showing up each turn!
-Suggest a good action for the Arbiter Action!

Arbiter Power: Ready this turn!


[PG]The Itsy Bitsy Spider: 888,888,868,888/888,888,888,888 HP, 88,888,888 x 85A (Boss)(Massive)(angry at FlamingFlapjacks)(weak neutralization resistance)(has necklace of death x 2 - dies x 2 every third turn?)(Helmet of Betrayal - betrays allies sometimes?)
Incision leading inside underbelly (Leads to being caught Inside the Web)
Inside the Web:
Exit: Open!
[AG]EternalStruggle: 16/20 HP (has can of Spider-B-Gone)

[PG]Small Spiders: 10,000 x 4 HP, 10,000 x 4A
Small Hole (2 spiders exiting every turn)(spider spawn rate increases as time passes)
Small Hole (2 spiders exiting every turn)(spider spawn rate increases as time passes)
[PG]Web covering: 500,000 HP (covering ???)

[PG]Sealed Zombie: 20,000/20,000 HP, 0 x 2A (Boss)

[PG]Unsealed Assassin - Dagger: 100,000/100,000 HP, 6,000 x 2A, Special: Penetrating Throw: 0/3 (Poison strike) (Boss)
Sealed Assassin - Power: 65,000/65,000 HP, 20,000A (Boss)
Sealed Assassin - Speed: 40,000/40,000 HP, 5,000 x 2A (Boss)

[PG]Sealed Lightshard: 60,000/200,000 HP, 25,000 x 2A, Specials: Glasswall: 1/1 (Boss)

[PG]Ray, Unsealed Game Master: 200,000/200,000 HP, 999,999 x 5A (Boss)(135% dodge rate)(150% accuracy)

[PG]Sealed Throne: 390,000/500,000 HP, Levitatex2!A (Boss)

[PG]Sealed Summonspitter: 300,000/300,000 HP, Summon!A (Boss)

[PG]Go An Na fangirl: 50,000 HP, 30,000A

[PG]Scrappy Do: 10,000 HP, 5,000 x 5A

[PG]General Georg Von Damon: 150,000/150,000 HP, 80,000A

[PG]Ebon Dragon: 500,000/500,000 HP, 200,000 x 2A (50% chance of betraying current team each round)

[PG]Tigerstar: 10/10 HP

[PG]Misaka Mikoto: 300,000/300,000 HP, 100,000A, Special: Railgun: 0/2

[PG]NPC: Managing Cake Quest! 449,645 parts remaining! Functionality at 80%! 5 parts complete/turn! (Invincible)

[AG - CaptainNZZZ]Temporal Guardian: 3,965,000/6,000,000 HP, 500,000 x 2A, Special: Za Warudo: In use! (-10,000 damage from all attacks)(20% dodge rate)(+200,000 HP per turn)(miniboss)

[N]Cover Wall: 500,000 HP (can be used as shelter)

[N]Defender Captain: 20/20 HP
[N]Defender A: 20/20 HP
[N]Defender B: 20/20 HP
[N]Defender C: 20/20 HP
[N]Defender D: 20/20 HP
[N]Defender E: 20/20 HP

[N]The Tower: 500,000 HP

Curse of No Charging

PLAYERS:
Alastair Dragovich: 17/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation x 1 - currently 50% susceptible to Cake Quest)
Arsenical: 17/20 HP
Bill Nye: 20/20 HP (has Gauntlet)(has boots)
Captain.cat: 0/20 HP
CaptainNZZZ: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)
Cephalos Jr.: 20/20 HP
Crusher48: 15/20 HP
Dangan_Machin: 20/20 HP
Daskter: 20/20 HP
Dragon of Hope?!?: 20/20 HP(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Eevee Shadow Bacon: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Ender_Smirk: 17/20 HP
FlamingFlapjacks: 0/20 HP (has tophat - contains 1 boots of slowness, 1 helmet of betrayal)
General_Urist: 0/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)
GoldHero101: 20/20 HP
Joebobobob: 0/20 HP
Karpinsky: 20/20 HP
Krill13: 20/20 HP (has Ring of Temptation x 5 - currently 800% susceptible to Cake Quest)
Paradoxdragonpaci: 20/20 HP
Pionoplayer: 20/20 HP
Ranger_Strider_: 20/20 HP
That-Random-Guy: 20/20 HP
The_Quiet_Watcher: 20/20 HP
The_Two_Eternities: 20/20 HP
The Ego: 20/20 HP
Vylad: 20/25 HP
Winkins: 0/20 HP (has Epipen)

Current Player Power: 50,000

OOC: The_Nonexistent_Tazz removed for being AFK. I missed them in my last AFK check.

So far, you're all doing pretty good! Right now, I'd suggest you keep looking into ways to stop Cake Quest or the Itsy Bitsy Spider, as those are the big problems right now. You can also take the time to kill some of the weaker enemies - otherwise, they'll pile up over time and eventually the Temporal Guardian will get overwhelmed!
 
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Defeat the GoAnNa IV
Action 1-3: I hire some people who's only job is to "Destroy The Sealed Lightshard." After an epic battle with high jinx and low jinks and lots of explosions, They leave with the pay.

STORY CONTINUES NEXT POST! NEED TO PLAN OUT THE STORY.

Sealed Lightshard destroyed! Uh oh...

Arbiter Action Suggestion: Drop a giant glass over the Itsy Bitsy Spider, preventing it from attacking.

This cake quest is pissing me off. We shouldn't be forced to complete it, it's pointless. Time to destroy it.

Focused Action: Alright, time for drastic measures. Cake Quest is so powerful, I'll need to obliterate the very concept of Cake to stop it. And I don't have the power for that.

However, I don't need to obliterate Cake from reality. I just need to obliterate it from everyone's minds. Or, failing that, make them unable to recognize the Cake as a seductive source.

Omega, initiate Fractal Defense Pattern A, followed by Mental Conception Obliteration: Cake.

Fractal Defense Pattern A will likely result in heavy energy expenditure, enough to cause backlash in a few rounds. Following that with a mental rewrite..,

We aren't running under normal backlash rules. Player Power takes care of most of that. Otherwise, we would have had to take a break ten rounds ago.

Understood.

Generating Barrier-type daemon personality shards. One core personality generated for each Player currently present on the field. Each core personality has been given sufficient energy buffer to generate one hundred mental barrier constructs.

Opening widespread telepathic network. Distributing daemon personality shards to all Players.

Anyone with extremely high mental awareness may now notice a personality fragment taking nest in their brain. For anyone else, well, there's now an additional personality shard resting in your mind. Don't worry, it won't influence your actions in any way, it's only there to defend against outside threats.

Barrier shards are now generating anti-infohazard countermeasure walls. Disruptive mental effects will be contained by mental barrier constructs.

Now, every time the Cake would tempt someone to ignore their normal course of action to complete a part of the near-infinite quest, the temptation effect will be caught by one of the mental barrier constructs. That mental barrier construct will then be heavily inspired to attempt to complete the fetch quest, but since it's just a mental barrier construct with no authority over the body, it won't be able to do anything. It won't even be able to reach the host's mind, due to the fact that uncorrupted mental barrier constructs will work together to suppress the corrupted mental barrier constructs.

First line of defense is under serious pressure, and will not hold for long. More time is necessary for phase 2. Recommend disrupting path of infohazard distribution.

The Cake's Temptation appears to be partially distributed among a memetic vector. However, it seems that a massive chunk of that is actually from its smell.

I surround the Cake with a barrier that blocks anything larger than an oxygen atom, trapping the particles that transmit the smell of the cake inside. That weakens its temptation effect enough for the final phase to be executed.

Problem: some individuals wish to engage with Cake Quest for strategic reasons, as their primary intention. Mental Conceptual Deletion: Cake would interfere with those actions, but if they're left out, they could counter-spread the effect.

That's a problem. Give me a few milliseconds to think about it.

Alright, revised plan: substitute Mental Conceptual Deletion: Cake for Mental Conceptual Apathy: Cake. That way they'll still be able to do cake quest for strategic purposes, but it should be sufficient to discourage anyone from falling for temptation effects.

Plan change noted. Executing revised plan. Should also be much easier to implement.

Daemon personality shards moving to new mental locations, and screening sensory input. All perceptions of Cake are now modified to appear absolutely disgusting and inedible, across all sensory forms. Secondary memory fog deployed to reduce chance of friendlies noticing and questioning irregularities in perception.

Cake is now no longer really so tempting. Everyone suddenly finds that they're no longer tempted by the CA-!*$*!UEJE!NJN!ENJK!

Your measures completely fail to stop the temptation of Lemon Quest! Everyone else is still slathering saliva over that juicy looking lemon!

All mentions of Cake Quest from here on out become mentions of Lemon Quest!

x2 My ghost hires 500 clerics to cast Truest Resurrection on me! AKA: Bandaids! Because we all know that Bandaids heal any wounds. Even soulkills.
x1. I then harness the power of PROBLEM SLUETH, trapping the Itsy Bitsy Spider in a office! It then breaks through the floor due to sheer weight, and falls right onto the Boots of Slowness, equipping them! Then, Demonhead Monster Kingpin swoops down and performs a CHAOS DUNK, forcibly equipping the Helmet of Betrayal
I then run far away from the spider,
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA BIG SPIDER AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Band-aids cover you, reviving you with a full 20 health!

Spider now has 1 less attack each turn, and 1 more Helmet of Betrayal!

I handle two problems with one cat by letting the fangirl fawn over Tigerstar, who I throw at her
at mach 10.

I summon several POW blocks (as entities), which will cause a large, PG-damaging shockwave when hit with enough force. Fortunately there's nothing on the field that will lift them into the air and then drop them afterwards or anything, right?

Since Ray is destined to die soon, we dont actually have to go out of our way to attack him. He's going to die either way. Instead, I murder Scrappy Doo with poor CGI.

The fangirl's eyes light up with glee, followed promptly by them bursting out of her head as she explodes from being hit with a supersonic cat!

Your other 2 actions are stolen by Lemon Quest! You go on various lemon related adventures!

FOCUS; asking for Arbiter action

Ray is currently the second-most dangerous entity on the field, but I have an idea to deal with him. Moniker, I need you to slow him down so he can't just dodge everything. Even if you can only do it for one turn, that'll be enough for us to end him.

If Moniker manages to slow down Ray, I unload everything I've got onto him. I walk up to Ray (but since he's slowed down, he sees it like a flash-step), then start pummeling him. I punch him into the ground until his face is practically buried. Then I lift him up and throw him into the air before taking out a Plasma Cannon and blasting him with it. Then I switch to a cold-gun and freeze what's left of Ray in ice before shattering it with a blow from a Giant Hammer.

Right! Sounds good, and Ranger_Strider agreed as well! At the end of this turn, I'll slow him down!

ES suggests the the Arbiter Power is used on his action this turn.

"Moniker, here my plea!" ES raises the Spider-B-Gone to the sky, and it is sealed within an orb of pure light, surrounded by runic circles. Streams of data peal off the blinding sphere as it is analysed with every measure, both ordinary and esoteric. Its future and past are seen, chemical composition laid bare, and narrative significant unravelled. "Tell me, will this device work to slay the spider, or will it simply doom us to a worse fate? Is this another example of NPC betrayal, or have we been given a gift to use justly, effectively, and truly?"

Unfortunately, I can't use Arbiter power to help since the action was already taken! What I CAN say is that your data analysis scans the inside of the can, and returns... nothing! Absolutely nothing! Your results would be the results you're getting now if what was inside of that can was nothing but empty space!

3 actions: I bribe Field Marshal George Van Demon to fire General Georg Von Damon, since their names are way too similar and things could get very confusing in a situation with lots of pressure. Stripped of his generalship and in disgrace, Von Damon flees the battlefield and does not return.

You end up dipping out for a quick bit of lemon quest (now you need to get the OBJECT from the LOCATION), and when you come back, you find General Georg Von Damon has lost 110,000 HP to tears! He's somehow still on the field.

The Heir chuckles at the Spider's fear. He then jumps straight through the hole in the spider's abdomen, joining EternalStruggle in the beast. He sets ablaze the web, using a fire charge he made from materials obtained in the nether battle, and throws a fire resistance potion on himself and EternalStruggle, although the spiders are less fortunate. He then adds a lava bucket to complete the look. Neither the spiders, nor the web seem like they will favor this action. Plus, since both players are near the center of the lava, the spiders can't reach them as well, lowering attack accuracy for the little pests.

Players within the spider now have fire resistance! The lava is spreading rapidly, killing 3 spiders every turn!

The quiet watcher is annoyed at how the Cake quest had somehow taken over part of his action, despite how he didn't have any items that would have effected him in such a manner. Clearly the quest had some kind of in-built hypnosis effect. However, he didn't actually have all that much time to dwell on it, as the league of most hated fictional characters needed to die.

He forms an infinite bandoleer of TNT, and starts tossing lit sticks into the group of enemy characters to start killing them. He also tosses more at every hostile mob nearby, as explosives make every day better. This is especially true for insane teleporting maniacs, as they tend to run right into the blasts.

Somehow, you find yourself distracted by Lemon Quest again. 25% chances abound. Now, you need to get the baby from the cradle!

Your TNT hits the Sealed Summonspitter and Misaka Mikoto, dealing 30,000 damage to each of them!

1. I try to convice Misaka Mikoto to join our side by confronting her and refusing to fight.
2. To prove my determination, I will keep doing this over and over until I convince her.
3. Repeat

You stand in front of her! She admires determination! ...But, of course, the effect is totally ruined when, for your third action, you dash off because you need to complete a lemon quest part. Next, you need to get the Skyrim source code from the latte!

In the end, Misaka Mikoto is only somewhat convinced.

3x getting myself a flamethrow I reinfroce EternalStruggle by burning the Webs. Burn the spiders! Burn them allll.

You leap into the spider's belly and begin to roast the sticky web covering! 160,000 damage! You think you can start to see something behind these choking webs...

1 + 2: I respawn
only action this round: I give the temporal guardian a 10-hat hatstack, containing 10 hats which raise poison resistance! with 20% resistance appiece, this makes the temporal guardian 200% resistant to poison! Since they're more then immune, they heal from poison while the Hatstack's intact. Then I poison them, a little. If it does, in fact, heal them, I take about 1/10 of an atom of poison from Ray's daggers and (if the guardian consents) apply it to them, healing them more! I continue applying the poison afterwards at a steady rate, until I run out or it stops healing. The slow speed is so I can stop if the guardian takes damage: If Go An Na interferes, I wouldn't want to kill the Guardian (or damage it) by accident!

[0] I proceed to get an idea. It might be a bit of a gamble, but if Go An Na did have any more tricks up his sleeve and is not-terrible at tactics, then any potential enraged reactions can only be beneficial. This text Transparent in case Go An Na can see the terminal. also, any attempts by him to get more information will Also be beneficial, since they would waste his power(however much he has) on non-winning aims.
"Go An Na, how's Pricey12345 nowadays?"
"Actually, I know of someone who went through a similar situation to what I suspect happened to him... though not so extreme i suppose"

You're back up and kicking!

The temporal guardian now has poison resistance! This reduces damage he takes from Ray's attacks by 10%!

You get no response.

I'll second slowing Ray! Do it Moniker!
1. I levitate the area Ray is in. 100 square miles near Ray. He must be dragged up by this!
2. Into the incision! I take out a fireman's hose and spray the webs.
3. I then begin electrocuting the wet monsters.

Ray is levitated somewhat...

You leap into the spider, bringing the number of Players inside to 4! Your fireman's hose combined with the flamethrower to neutralize it and wash away the webs easily! 155,000 damage to the web covering! The remaining webs reveal what seems like a wall, but you think you can see a window through it...

Leo: We believe in you man! YOU'LL GET OUT!
Thank you!

3 ACTION FOCUS - FOCUS RAY:
Pulling out a literal Ray Gun (a gun, made of Ray) I tell Moniker to help me use this to aim Ray's attention towards the spider instead of us. That way, we kill two birds with one stone. If not... I'll just fire the Ray Gun at the spider anyways.

Ray's about be taken care of! But, of course, you absolutely can shoot the spider! 150,000 damage to the big spider! The spider doesn't seem to flinch too much...

2 Actions

I attack the Itsy Bitsy Spider with a Spider Spout, like a waterspout but with spiders.

1 Action

I tempt the Ebon Dragon with the Cake, so as to improve the chances of him switching to our side. (and maybe even staying a little longer)

Once again, the Spider reacts strongly at the mention of a Spider Spout! However, the attack only deals an ordinary 100,000 damage.

The cake? What cake? All you can think of is lemons! Speaking of lemons, you head out and complete a part of lemon quest! Next you need to get the piano from the college dorm room!

Free Action: I displace some gestures by means of space-warping to ask the Darkshard why it's not coming out.
One of my Actions, whichever is the first to not get eaten by Cake Quest, Third Uneaten Action if possible: I Postselected Spacewarp Ray. This reduces his dodge rate in an undodgeable manner.
Second Uneaten Action: I go inside The Itsy Bitsy Spider.

The Darkshard points at the Lightshard. Seems to indicate that its waiting.

One of your actions indeed gets eaten by Lemon Quest! Regardless, you drag Ray down, reducing his dodge rate by 10%! I'll take care of him in but a moment...

You enter the Itsy Bitsy Spider's inside! There's plenty of you in here now!

A handy recipe for later, not currently though. I can just see it now, applying this and cue the strongest Sealed Bosses getting Unsealed.

"Indeed, Ray is a major issue who needs to die quickly. You're authorized to attack Ray as soon as you can reliably do so, the moment that dodge rate fails kill that dagger wielding man. Otherwise keep one shotting the fodder Sealed Bosses and the strongest League of Most Hated Fictional Characters, we need to keep ahead with the healing-damage ratio."

Then I give the Temporal Guardian a shot of pure BADASS and ACCURACY, temporarily amplifying the Temporal Guardian's accuracy for this turn. If the debuffs other Players are trying work out then hopefully Ray will be no more. (x1)

I also give the Temporal Guardian a necklace of spatial warping, adding an unexpected additional to their powerset in terms of survival. Upon activation complex spatial manipulation will take place, both making things look strange and saving the Temporal Guardian from a single fatal blow. After all, hard to hit something when they're suddenly behind you, to the left, and the path of an attack literally curves away from them. Hmmm, I really should get around to creating my spatial manipulator entity. (x2)

The Temporal Guardian nods again! Away he goes!

Temporal Guardian's accuracy increased by 50% for this turn! He aims at Ray...

You half-complete a necklace of spatial warping, then find yourself running around completing another part of Lemon Quest! Dangit, you just keep crawling back... You can finish the other half of the spatial warping necklace next turn!

Simply doing Cake Quest just ain't doing it for Eyowe anymore. Now, it's not that he's getting bored of doing Cake Quest or anything, it's just that he knows he can do more. Or maybe...he can be more.

What better way to show his dedication to Cake Quest than BECOMING CAKE QUEST HIMSELF?! By that I mean he's assimilating the entirety of Cake Quest into himself, taking over all that is Cake Quest, from the NPCs to the items to the merchandises and all that. Eyowe is Cake Quest, and Cake Quest is he.

Vast numbers of Lemon Quest NPCs are replaced with nonsensical copies of Eyowe! Even the items are Eyowe! Lemon Quest is increasingly glitchier... -10% Lemon Quest Functionality!

Using a free action, I challenge Old Man Jenkins to a duel for the Cake!

Using my 3 actions (finally!) I summon my own spiders to attack the Itsy Bitsy Spider! Or at least support EternalStruggle.

Old Man Jenkins accepts! Before you can react, he pulls out a pistol and shoots you, dealing 5 damage to you and winning the duel! He tells you its "East West style".

One of your actions is taken by Lemon Quest! Now you need to get the Eyowe from the Music box!

Your spiders enter the Itsy Bitsy Spider, making friendly answers to the enemy small spiders!

In order to solve CakeQuest once and for all, Alistair proceeds to map out everything from start to finish, politely borrowing Eyowe's CakeQuest memorabilia and using the many references and sequences of events to map every part of the fetch quest. In doing so, he doubles the effectiveness of all actions being used on CakeQuest specifically because the information improves travel efficiency!

Next, he assists Eyowe in his takeover of CakeQuest by promoting it! Alistair promotes CakeQuest to everyone super hard, making them susceptible to the same effects as the Players! This means that, fortunately, all of our enemies are now vulnerable to uncontrollably being co-opted into CakeQuest even without those Rings of Temptation!

Lastly, Alistair points out that the Cake, aside from being special, has no defined size. Since the crowd of Players is arbitrary and hypothetically infinite, then so too is the size of the Cake. Furthermore, Alistair points out, since the Cake is thought to be delicious by all, its flavor must be variable, meaning that it becomes the flavor of whoever is currently eating it! Alistair explains this all to the Itsy Bitsy Spider to reassure it that all of its component spiders can have the cake they desire.

This is done to double the chances of the Itsy Bitsy Spider enemy to chase down that Cake. And also done by Alistair to low key guess the secret gimmick of the Itsy Bitsy Spider.

All attempts to complete lemon quest now complete 2 parts instead of one thanks to increased efficiency and shared information!

All non-boss foes now have a 10% chance to waste time in Lemon quest!

The Itsy Bitsy Spider nods, but stays strong! Its a boss! It must remain aloof from Lemon quest!

Action:
I throw up a bunch of badly mastered games, causing Ray to flip out and hastily begin repairing them. This doesn't actually hurt him but it distracts him a bunch.

x2 action; ask for Arbiter help:
I look at the Sealed Zombie. Since it's by far the weakest of the current sealed boss enemies, it is well within range of doing something screwy...
I bribe the Sealed Zombie with an unending supply of brains. This causes the Sealed Zombie to change sides.
Then, because the Unsealed Game Master is the smartest enemy on the field, the Zombie goes for him. Because of the previous distraction, he totally missed the Sealed Zombie changing sides and doesn't realize that it's an attack he needs to dodge until its too late and he's already been zombified!

Speaking of which I seem to recall that the side owning the Sealed/Unsealed Zombie by default controls all zombified entities...

Ray distracted somewhat!

The Sealed Zombie eats brains! However, it is too stupid to realize that it needs to stop eating brains at some point! It keeps eating until it explodes! Sealed Zombie slain!

(x2) I heal up the Temporal Guardian by Drawing on the Lifeforce of Ray,Unsealed Game Master,if Ray is already dead then the Healing comes from me creating some Green Mana and using it

(X1) Cake Quest Action:I create my First Draft for a Treaty of Economics,drawing on my Enlightenment and various teachings and submit it to my helpful Clones who are still here after the Multi-Questing who begin refining the Treaty and implementing it's most useful parts straight away

+50,000 current/max HP to him! It was going to be 100K, but you found yourself once again in Lemon Quest. Now you need to get the Eyowe from the cathedral!

More and more people adopt various Lemon-quest related economic reforms. This new "money" concept is becoming increasingly popular, especially with the youth. More investment and its sure to have some effect on Lemon Quest.

I use two actions to revive as is legally obligatory.

With my last action I take off the Ring of Temptation, and I pull out a forge hammer. I spend a few moments beating at the ring until it becomes a flat disc, creating the Coin of Temptation! Of course it's legal tender, why do you ask? I promptly go off to the nearest item shop and exchange the tempting coin for the next item needed to the cake quest. A fair trade, I'm certain.

You're back in tippety top shape!

Since your action was spent on lemon quest, you can't be distracted from it by lemon quest! Coin of Temptation exchanged away!

(Action 1 & 2)
Blinking the odd lights away, I groggily get up from my downed state to shake myself fresh to get through this sidequest.

(Action 3!)
Noticing the Level 5 Railgun, I squee inside as I read both magic and science side light novels she was from! In fact, she is one of my most loved characters aside from the protagonist from the series!

In fact... from what I see using my extensive knowledge of the Toaru Majustsu No Index (A Certain Magical Index) series, I easily determine that this Misaka had finished the 1st Novel and into the 2nd Novel of the New Testament series where she starts thinking about the Spiky Haired Boy which she Definitely Does Not (Cough cough, Lol, Cough cough) have a crush on which had been developing throughout the Old Testament. Said boy was said to be MIA after the conclusion of WW3. Upon deeper inspection on how she's acting, I conclude that she's been bribed the safety of the boy as I recall that she was rather desperate at the time.

So with all this information in mind, I craft a scheme to get her out of the field immediately using my knowledge on her and summoned the Dense, unlucky, and frozen popsicle Kamijou Touma who had fallen into the Arctic sea after dealing with the instigator of the WW3.

Just as I summon him, I quickly break him out of the ice and awaken him. After that, I start feeling his arm containing one of the factors that makes him the main character of his series start erasing my summoning Player energy binding here and quickly explain how Misaka was forcibly summoned here and can be unsummoned as she most likely influenced by a supernatural mean and can be dispelled by his arm containing Imagine Breaker.

Of course, being the Good Guy and a large person of admiration and love interest to Misaka was quickly noticed by Misaka as in her time, he was MIA after the conclusion of WW3 in her world. Being the slightly tomboyish girl that Misaka is, she quickly confronted the spiky-haired boy and make their reunion as he explains that he can cut break the tie that's binding here due to the contract which is more than likely be counted as magical which fall in the category of being supernatural, thus susceptible to his arm's effect.

Seeing as the boy is safe, her Tsundere scale weights in the dere side and quickly trust. Grasping the boy's right hand, the sound of breaking glass signifies the hold on Misaka breaks and she disappears back to her world, and just in time as well as Kamijou's arm finally erased my player energy binding him here and he disappears as well to his world and be the big damn hero.

With a happy sigh, I take some time to re-read through the series as I wait for the turn to end and wait for the translation team to finish up translating the rest of vol.22 New Testament.

(Toaru Fanboy)

You're back up and running!

Misaka Mikoto... is complete convinced! Thanks to the previous show of goodwill along with this, Misaka Mikoto decides to fight with you rather than against you! Misaka Mikoto is now on the [AG] team!

First I'll spend 2 CP to re-spawn. Second I'll back up Daskter by giving his attack with a flamethower a bit of extra energy so it can better kill the spiders (1 CP).

And you are BACK!

Daskter suddenly finds an extra gout of flame coming from his flamethrower! 50,000 more damage to the web covering! Its in tatters, but the Players can't quite get through...

Action One: I summon a cake-hunting guide for dummy's. (-1)

Action Two: I begin to complete the Cake Quest, and of course it ends with a simple thing. (-1)

Action Three: I summon another instance of SCP-871. (-1)

Looking at the lemon-hunting guide, it appears to contain a lot of advanced instructions on ways to subvert the quests and complete them much faster. A handful of disclaimers are attached. Do you use the methods prescribed, or read the disclaimer fully? It looks like it has tiny text and will take a full action.

Two parts complete! Now you need to get the Eyowe from the Lemonporium!

24 hours has yet to pass. But now it will be 24 hours less until the cakepocalypse!

---------

Arbiter action, GO! With my power, I punch the Levitated Ray in place! He suddenly finds himself utterly unable to move! Dodge rate reduced to 0%! This is what happens when you make us mad, Ray!

AG:

The Temporal Guardian charges at Ray and the Unsealed Assassin, and with one clean strike, lops off both their heads! Blood sprays everywhere as their bodies fall to the ground! Unsealed Game Master and Unsealed Dagger Assassin slain!

Misaka Mikoto, newly on your side, cuts general Georg Von Damon in half!

Inside the Itsy Bitsy Spider, the lava and your allied spiders clean the place of enemy small spiders! You're safe for a turn!

PG:

4 more small Spiders appear inside the Itsy Bitsy Spider! You can feel more and heavier pairs of feet approaching from the small holes...

The Sealed Lightshard and Sealed Zombie are now the UNSEALED LIGHTSHARD and the UNSEALED ZOMBIE, respectively! Be careful not to unseal too much stuff at once if you aren't prepared to put them in the ground permanently!

The Sealed Throne levitates Misaka Mikoto!

The assassins attack the Temporal Guardian, dealing 10,000 damage to him!

Scrappy Do attacks Misaka Mikoto, dealing 25,000 damage!

The Ebon Dragon considers his current position... Yeah, he's out! The Ebon Dragon is now [AG]!

The Itsy Bitsy Spider rampages forward! It begins to curve to focus on the Temporal Guardian... the Players have failed to distract it at all! With the Itsy Bitsy Spider moving closer to killing the Temporal Guardian, the Players realize what they need to do...

Eight randomly selected Players fly in front of the Itsy Bitsy Spider at the last moment, forming a latticework of barriers delaying the Itsy Bitsy Spider long enough for the Temporal Guardian to retreat to the other side of Minecraft Valley, and be safe for another turn!

In a fury, the Itsy Bitsy Spider's claws lash out and shred through the eight random Players, killing them all! Pionoplayer slain! DragonofHope slain! JOEbob slain! DanganMachin slain! CaptainNZZZ slain! Paradoxdragonpaci slain! Krill13/Eyowe slain! Bill Nye slain! Each of these Players must spend 2 of their 3 actions respawning this turn!

You can't keep losing people and actions like this! Keep the Itsy Bitsy Spider distracted, or deal with it permanently! You can't keep it away from the Temporal Guardian forever, and you certainly can't keep them safe by sacrificing yourself!

N:

The Defender Captain and his Defenders create the Mortar, a long-range weapon to pelt foes with! It must be operated manually to attack. Defender E is designated as the Mortar Firer, at least when he's not building.

The Defenders also shift the alignment of the Cover Wall ever so slightly, making it defend their precious Tower as well.

Five new League of Most Hated Villains characters show their dirty, disgusting faces!

The Raynor's Raiders appear, here to kick butt and take names! ...But since they're just more Starcraft Army units, they get nulled by the Curse of Repetitiveness!

The UEF Commanders appear! Thanks to their alignment status, they actually join your side!

The League of Game of Thrones characters appear! Each member of them is one of the most disgusting, evilest characters from the show itself! Rip them to shreds and give them what they justly deserve!

Starscream appears, straight out of Transformers! He wonders if he couldn't take out GoAnNa and be the new leader...

Old Man Henderson appears! You know right away that you're in for a bad time. You hear Old Man Henderson muttering under his breath, wondering where his old friend Old Man Jenkins is...

----------


MINECRAFT VALLEY:

ITINERARY:
-Destroy the Tower to Win the Sidequest you're currently in!
-Destroy the Itsy Bitsy Spider! Right now, the area inside the incision seems promising...
-Find a way to finish Lemon Quest!
-Kill every Sealed Boss!
-Remove ALL the harmful items from everybody's inventory!
-Defeat the League of Most Hated Fictional Characters! More are showing up each turn!
-Suggest a good action for the Arbiter Action!

Arbiter Power: Ready next turn!

Field Effects: Lemon Quest promotion (Non-boss enemies have a 10% chance to do lemon quest)

[PG]The Itsy Bitsy Spider: 888,888,843,888/888,888,888,888 HP, 88,888,888 x 84A (Boss)(Massive)(angry at FlamingFlapjacks)(weak neutralization resistance)(has necklace of death x 2 - dies x 2 every third turn?)(Helmet of Betrayal x 2- betrays allies sometimes?)
Incision leading inside underbelly (Leads to being caught Inside the Web)
Inside the Web:
Exit: Open!
[AG]Cephalos Jr.: 20/20 HP
[AG]EternalStruggle: 16/20 HP (has can of Spider-B-Gone)
[AG]Ender_Smirk: 17/20 HP
[AG]Daskter: 20/20 HP
[AG]Ranger_Strider_: 20/20 HP
[AG]Lava (Killing 3 Small Spiders/turn)
[AG]Small Spiders: 10,000 x 2 HP, 10,000 x 2A

[PG]Small Spiders: 10,000 x 4 HP, 10,000 x 4A
Small Hole (2 small spiders/1 medium spider exiting every turn)(spider spawn rate increases as time passes)
Small Hole (2 small spiders/1 medium spider exiting every turn)(spider spawn rate increases as time passes)
[PG]Web covering: 135,000 HP (covering ???)

[PG]Unsealed Zombie: 40,000/40,000 HP, 0 x 3A, Special: Conv-All: 0/5 (Boss)(Super Zombifying Bites)

[PG]Sealed Assassin - Power: 65,000/65,000 HP, 20,000A (Boss)
Sealed Assassin - Speed: 40,000/40,000 HP, 5,000 x 2A (Boss)

[PG]Unsealed Lightshard: 400,000/400,000 HP, 70,000A (Boss)(-3,000 damage from all attacks)

[PG]Sealed Throne: 390,000/500,000 HP, Levitatex2!A (Boss)

[PG]Sealed Summonspitter: 270,000/300,000 HP, Summon!A (Boss)

[PG]Scrappy Do: 10,000 HP, 5,000 x 5A

[PG]League of Game of Thrones characters: 700,000 HP, 120,000A

[PG]Starscream: 500,000/500,000 HP, 200,000 x 2A (30% chance to defect to Neutral each turn)

[PG]Old Man Henderson: 3,000,000/3,000,000 HP, 300,000 x 8A (analyzing the situation)(new skill developer)

[PG]NPC: Managing Lemon Quest! 449,622 parts remaining! Functionality at 70%! 10 parts complete/turn! (Invincible)(All part completion doubled)

[AG - CaptainNZZZ]Temporal Guardian: 4,205,000/6,050,000 HP, 500,000 x 2A, Special: Za Warudo: In use! (-10,000 damage from all attacks)(20% dodge rate)(+200,000 HP per turn)(miniboss)(poison resistant)

[AG]Misaka Mikoto: 245,000/300,000 HP, 100,000A, Special: Railgun: 1/2 (Levitated! Back down in 3!)

[AG]Ebon Dragon: 500,000/500,000 HP, 200,000 x 2A (50% chance of betraying current team each round)

[AG]UEF Commanders: 70,000 x 4 HP, 30,000 x 4A

[N]Cover Wall: 500,000 HP (can be used as shelter)(defending Tower as well)

[N]Mortar: 400,000/400,000 HP, 400,000A (needs to be operated manually, can be fired once per turn)

[N]Defender Captain: 20/20 HP
[N]Defender A: 20/20 HP
[N]Defender B: 20/20 HP
[N]Defender C: 20/20 HP
[N]Defender D: 20/20 HP
[N]Defender E: 20/20 HP (designated mortar operator)

[N]The Tower: 500,000 HP

Curse of No Charging

PLAYERS:
Alastair Dragovich: 17/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation x 1 - currently 50% susceptible to Cake Quest)
Arsenical: 17/20 HP
Bill Nye: 0/20 HP (has Gauntlet)(has boots)
Captain.cat: 20/20 HP
CaptainNZZZ: 0/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)
Crusher48: 15/20 HP
Dangan_Machin: 0/20 HP
Dragon of Hope?!?: 0/20 HP(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Eevee Shadow Bacon: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
FlamingFlapjacks: 20/20 HP (has tophat - contains 1 boots of slowness, 1 helmet of betrayal)
General_Urist: 20/20 HP
GoldHero101: 20/20 HP
Joebobobob: 0/20 HP
Karpinsky: 20/20 HP
Krill13: 0/20 HP (has Ring of Temptation x 5 - currently 800% susceptible to Cake Quest)
Paradoxdragonpaci: 0/20 HP
Pionoplayer: 0/20 HP
That-Random-Guy: 20/20 HP
The_Quiet_Watcher: 20/20 HP
The_Two_Eternities: 20/20 HP
The Ego: 20/20 HP
Vylad: 20/25 HP
Winkins: 20/20 HP (has Epipen)

Current Player Power: 50,000
 
Defeat the GoAnNa V
1 action: I hit the Unsealed Zombie with a tombstone. whack whack whack

2 actions: I set up a Winter-Thingy-Launcher. It's like an automatic tennis ball server, but it shoots zombies with frostbite. I aim it at the League of Game of Thrones characters and watch as it fires, trying to figure out if it's ironic or not... and then it runs out of zombies.

Two of your actions get appropriated for Lemon Quest! You run around, in search of LEMON... now you have to get the Eyowe from the Free Cake Emporium!

With your remaining actions, the League of Game of Thrones characters loses multiple of their number to biting! They beat a hasty retreat, several brutal and gory on-screen deaths occurring on the way! 60,000 damage!

Attempted Disruption of Lemon Quest did not work. Now what?

I've got several ideas. Let's do them all at once.

Entity Orders: Hey, Temporal Guardian! You're a human-sized entity. There's a human-sized, invulnerable, cover object nearby. Take cover behind the invulnerable NPC, and the spider's ludicrous damage will be meaningless. If you can attack from that position, target something that isn't a sealed boss.

Action 1+2: I deploy a large contingent of Fetch Drones, and begin an aggressive marketing campaign, leveraging the Daemon Personality Shards in everyone's mind.

Distributing additional energy and sub-units to match new mission parameters for Daemon Personality Shards.

Want that Lemon? Don't try to get it yourself. Instead, call the free Fetch Drone hotline at 1-800-FETCH, and have one of our drones do it! Our drones are certificed to be 10x as effective as any Player action, getting you the cake much, much faster than you ever could yourself. Then, just go about your action as usual. All you need to do is not interfere in the quest in any way.

But wait! That's not all! To demonstrate the power of Fetch Drones, they'll work for free! That's right, for every action you take that doesn't complete a part of Lemon Quest, our drones will complete two parts!

However, the drones aren't as effective as they're being advertised. In fact, they'll be lucky to even complete one part of Lemon Quest each before breaking down or getting thrown out by an angry NPC. Hey, I'm not an engineer. The daemon personality shards will work to cover up the fact that the Fetch Drones are garbage by discarding/glossing over the appropriate sensory data, as well as by blocking any attempts by the brains of the fellow players to doubt the claims. Even if the drones were completely useless (say, because the NPCs tried to make them take "I am not a robot" test before trading with them), they would still do their primary job of making people do what they actually want to do rather than being disrupted constantly by this stupid quest.

Action 3: I tell Old Man Henderson what's really going on.

So, you're on the wrong side. You're currently on the side of Go An Na, an eldritch abomination above all others. It won't simply destroy our world, it will create an unbreakable time loop across all of reality. I'm not sure how he relates to Hastur, exactly, but unless I'm wrong, I don't think you're in the same boat as those cultists you wiped out.

I've got one way you can help. That Lemon has been inflicting a wide-area corruption effect, destroying the sanity of everyone here. The NPC guarding it will only part with it if he gets Old Man Jenkins' prized Xylophone. I'd eliminate him, if not for the fact that he's got a stupid amount of DM-enforced Plot Armor.

The Temporal Guardian tries to maneuver behind the Quest managing NPC! The NPC just shuffles to the side!

Three fetch drones deployed! The next 2 times somebody WOULD get distracted by Lemon Quest, these drones will be launched instead!

Old Man Jenkins initially ignores your spiel. But at the end, he stops. Did somebody say... DM-ENFORCED? "Well, we'll just see about that!" He grumbles, strolling off towards the Quest-Manager NPC...

ES curses. He was worried about something like this.

Still, even if the Defenders stabbed him in the back, this was probably still the way to go to deal with the Spider, so onward he pressed regardless. Drawing up his full power, he spent 3 actions on shattering the remaining webbing with a barrage of gravitic waves, shattering it and clearing the way for their advance. The lava and spiders could deal with the enemy spiders, not to mention his allies.

Forward, for victory!

The webbing is expelled as quickly as it is fast. With the last shreds torn away, you can see what lies behind...

Within the flesh of this spider, you see a star-shaped window. Through the window, a very tiny spider sits at a very tiny control panel, pressing spidery little buttons and moving spidery little levers. You could probably attack right through the window... but you feel that even this little spider shouldn't be trifled with.

The spider hasn't noticed you all yet.

You glance down at your can of Spider-B-Gone. Now's your chance. You have to strike with something while it's distracted...

I run through the webbing that eternalstruggle destroyed and throw a bunch of shrapnel grenades at the biggest or first hostile entity I find.

You pause with your armful of shrapnel grenades, JUST as the webbing is torn aside... would hate to break the cover... for now, you pocket the shrapnel grenades.

Action 1-2: I respawn.
Action 3: I start to get nausea and decide to give it to the Sealed Summonspitter

STORY CONTINUES WHEN I GOT THE WHOLE THING PLANNED OUT!!!

Respawn!

The Sealed Summonspitter feels nauseous! He takes 60,000 Nausea damage!

I revive myself.

I imagine that the Helmet Of Betrayal has spikes or horns on it, so I charge headfirst into the Itsy Bitsy Spider! Sadly, the helmet gets stuck inside the spider, damaging it and removing it from my head.

Revive!

The Helmet of Betrayal feels stuck... but you aren't beaten so easily! You manage to PRY it off your head using the Itsy Bitsy Spider's flesh, finally and properly getting it off your head! Your inventory is clean!

x2:
Eyowe revives in [Lemon] Quest style.

x1:
Now that he is [Lemon] Quest himself, Eyowe must now do the next best thing to that: advertising [Lemon] Quest/himself. Eyowe sets out to advertise [Lemon] Quest/himself to the nearest entity he sees.

No officer I swear the Itsy Bitsy Spider being the closest entity to Eyowe was totally a coincidence and I'm not just narrating stuff to our advantage.

Lemon!

After hearing your incredible x8 temptation spiral, the Itsy Bitsy Spider is feeling pretty tempted! They decide to spend half their attacks this turn on lemon quest!

Into the breach men! EternalStruggle has opened a gap! CHARGE! SAVOIAAAAAAAAAA!
FOCUS!
I create a massive spear, and throw it forward at the largest thing behind the webbing (likely another barrier) It should drill through that thing and open a path.

The spear cracks the glass on the window, neatly removing it as an obstacle! Itsy Bitsy is now totally unshielded! They still haven't noticed you...

Personally, I hate lemons. They're sour and thats not a taste I like.
[2x] REspown
[1] I point out the Zombie was still bribed, and Sealed Bosses maintain mental continuity across unsealings so it's on our side now.
Then I point it towards the Sealed Summonspitter and throne.

Respown!

The zombie is too stupid to remember its on your side! It trips while charging at The Throne, and dies!

Unsealed Zombie slain!

...(So apparently at some point that thing was strong enough to be a legitimate boss fight?)

A loud eruption of dirt shoots up from the ground as a coffin rises up from six feet under, a gleaming object made of bones, gold, and polished oak wood. The coffin swings open and I step out, newly revived, with a pained expression plastered across my face. That accursed spider, that one entity surpasses the threat of all the Sealed Bosses in my opinion. (x2)

With most of my power having been devoted to bring myself back I merely get to work finishing the necklace of spatial warping for the Temporal Guardian. With that finished at least we'll have something to counter the Itsy Bitsy Spider's attacks towards the Temporal Guardian for a turn. If no one wants to distract the spider, very well. As long as I can get this out the Temporal Guardian will be saved from an otherwise fatal blow. (x1)

"Temporal Guardian your targets today are the Unsealed Lightshard and Starscream, assuming they're both still on the PG side. Crusher's idea of trying to use the Lemon Quest NPC as cover is a good idea, invincible things are just asking to be used as a shield, so if it's possible go for it."

To all other entities I tell them to ignore the Sealed Throne and the Sealed Summonspitter, those unsealing is not what we need right now and we all know you entities have a habit of doing the worst actions possible when left alone. No offense, the last has just made me cautious.

You are resurrected! The spider can't keep you down!

You feel the itch of Lemons. You deploy one of Crusher's drones to save time. There are 2 drones left, but your action isn't wasted.

The Temporal Guardian now has the spatial necklace once again! They can be saved from an Itsy Bitsy Spider rampage!

The quiet watcher is shocked to see Old Man Henderson in the league of hated fictional characters, but he wasn't going to worry too much about it. Instead, he shouts to him, "The Itsy-Bitsy spider and its allies stole and destroyed your gnomes!" Being Old Man Henderson, that would undoubtedly lead to its death if everything lasted long enough.

He then preforms a speedrunning strategy for the Lemon quest, and trades away the unsealed Lightshard before it can react for the Eyowe chandelier, which was going to be necessary later in the questline as a necessary item that normally involved getting a lightshard from the elemental plane of light. The fact that an unsealed lightshard was available meant that he could skip a few hundred steps straight up, though he did burn his hands from how fast they moved to handle the trade before anything happened. Still, that automatically removed the unsealed lightshard from any side, as it automatically became an item during the trade.

Finally, he cuts out the middleman between the sealed assassin and its intelligence, mostly by removing its brain and giving it to the unsealed zombie to eat.

Old Man Henderson's grumbling continues. Gnomes, too? He'll investigate it once he's done with this dagnabable NPC.

Twice, you feel the temptation of Lemon Quest! You end up deploying the last of Crusher's drones in order to still complete your actions.

The Sealed Lightshard goes on a rampage in the NPCs inventory, killing a bunch of NPCs and eventually making it back onto the battlefield! He takes 100,000 damage in the process, but you find yourself 100,000 steps further on in Lemon Quest! One extra thing: With all the NPCs dead and the order of the quest once again violated, Lemon Quest loses 30% functionality!

Lemon Quest functionality is reaching dangerously low levels... NPCs are giving you false directions, re-giving you quests after you've already completed them... with liberal usage of the multiple online guides for Lemon Quest, you're still managing to make some progress, but you're worried at some point the chain will get severed and stymie progress entirely.

I just don't die. The Itsy Bity spider killed me but I was feeling rather disgruntled about being randomly chosen as the sacrifice so I just didn't die.
I was so disgruntled about being chosen though that I spent two entire actions complaining about it on the internet, which no one will ever see because the internet is frozen in time.
(tl;dr: 2 actions spent respawning)

Final action:
I wander over to Old Man Henderson and tap him on the shoulder.
I quickly step out of the way, avoiding his angry shotgun blast, and hold up my hands.
"heeeyyyy no, no, I'm a friend. Well, maybe. Me and my buds are doing something for Old Man Jenkins, who seems to be your friend, right? That means our interests align, at least, right now. Tell you what, I know where Jenkins is, I'll show you the way."
I gesture for Henderson to follow me. After moving about 100 meters and ruining 50 different extensively planned tabletop RPG campaigns, we arrive at Old Man Jenkins' house.
"Knock knock, Old Man Jenkins? Guy by the name of Henderson says he wanted to check up on you."

Henderson is temporarily distracted from the Lemon Quest NPC by the promise of his old friend! Old Man Jenkins invites him into his house, and they get to chatting...

Old Man Henderson is going to be off the field for a little while!

1. Respawn
2. Respawn
3. I paint Dragon of Hope's helmet black and since the helmet is covered in paint it can't see and therefore can't make someone betray their team.

You're back up.

DragonofHope's Helmet is already off, so you do it to CaptainNZZZ's gauntlet of weakness instead! Now the gauntlet can't see and therefore... can't... be weak...?

CaptainNZZZ's inventory clean!

I summon several POW blocks (as entities), which will cause a large, PG-damaging shockwave when hit with enough force. Fortunately there's nothing on the field that will lift them into the air and then drop them afterwards or anything, right?

Since Ray is destined to die soon, we dont actually have to go out of our way to attack him. He's going to die either way. Instead, I murder Scrappy Doo with poor CGI.

For my last action, I spit at lemonquest thieving my actions. And spit at starscream. Water causes himm to short circuit and explode.
I remember that being canon I think.

A POW block is now on the field! Uh oh...

Scrappy Do slain! Everyone breathes a sigh of relief. FINALLY.

65,000 damage to Starscream! Well, its canon NOW!

FOCUS

I summon a few hundred ordinary garden gnomes and give them to Old Man Henderson, placating him.

A vast army of garden gnomes appear outside of Old Man Jenkins house. Henderson will notice, once he leaves.

(One of your actions is spent collecting 10 bear butts for Lemon Quest)

The heir does something smart and throws up an obsidian barrier over one of the small holes. Should buy some time, allowing the others to do some real damage.

An obsidian barrier quickly appears over a Small Hole! The spiders can't use it anymore! One source of reinforcements is eliminated!

I introduce Henderson and Jenkins, then I inform them Go An Na RAILROADED us. Not only that, he's using Cake Quest to RAILROAD us, even just RNGing our actions away.
x3. I whip out a shotgun. This isn't any shotgun. This is the Shotgun of the Blaster the Third, slayer of the Dragon of Notgoanna, antique of the Gun Elemental Titans. It is a legendary weapon, revered by many throughout the Planes. I hand it to Henderson, a gift, a powerful weapon.

Henderson and Jenkins quickly have their discussion turn to matters of Go An Na. Jenkins has been seeing Go An Na every day he leaves to mow his lawn, and its becoming a real problem! Henderson nods. And the railroading just makes it worse! Grumbling continues.

Henderson's attack increases! It looks just badass enough to be suitable for him. He's beginning to wonder now if his allegiance was really the correct one. Is this a gift, or a bribe?

Alrighty. The weaker threats...

3 ACTION FOCUS - BLOW EM AWAY!: I channel my energy into one giant burst, meant to kill the weaker threats. "Eat this!" As I unleash, the smaller threats are terrified. However, they get Half-Life 2 energy orb.jpg'd.

OOC: Also, next turn, let's beseech that Moniker helps us complete Lemon Quest in some way. A multiplier, perhaps?

Even as you try to smash some weaker threats, you can't help but spend some time running around in the hope of Lemon... 2 parts complete...

Your anti-weaker threat blast eliminates the Sealed Assassins of Power and Speed! They fall to the ground, ready to unseal...

(x2)I wander around as a soul before entering a Paradoxdragon Clone as my new vessel. //Respawning

(X1)Lemon Quest??:I Create the Second Draft of the Treaty of Economics as my Clones begin pushing out the second phase of it's integration into the Economics

The Treaty of Economics is achieving more adoption! People are more and more using money for everyday tasks! A bit more of a push...

Action One: I read the cake-hunting guide for dummy's. (Fine print included)

Action Two: I summon another instance of SCP-871

Action Three: I summon cake-hunting gear.

The cake-hunting guide tells you that its advice ONLY applies to Cake Quests, and not Lemon Quests. It gives you a piece of advice that if you exploit this bug a certain way, clip through the ground at the start, and get the Demonic Xylophone from the Nether, you can complete Cake Quest with only one action! Man, its a pity you're doing Lemon Quest.

Any day now, the cake apocalypse will start... ANY DAY!

You are now loaded to the brim with cake-hunting gear! Of course, its all worthless if you're really hunting for lemons.

Action 1+2: I attack the Itsy Bitsy Spider with a spider squisher made of spider spouts.

Action 3: The Itsy Bitsy Spider wants, no, needs the Lemon, and therefore wastes attacks trying to destroy the factors of size and intelligence that keep it from completing parts of lemon quest.

I also ask Defender E to use the mortar on the League of Game of Thrones characters.

The Itsy Bitsy spider recoils once again, but only takes an ordinary 100,000 damage!

The Itsy Bitsy Spider is going to waste 30 more attacks on Lemon Quest!

So, it is its integrity as a boss that keeps them from participating?

Alistair does not have a nice grin. Invoking the very power of shenanigans themselves, Alistair steals the boss tag and, using the very nature of the instability of the Lemon quest, somehow entangles it into the Quest! Now if the Itsy Bitsy Spider wants to get it, they'll have to participate in Lemon Quest! And good luck for it- it's at least 552 Tasks into the thing from the moment Alistair nabbed it! Action 1 down.

Then for his second Action, Alistair points out that the Rings of Temptation are all explicitly for Cake Quest, but there's no more Cake Quest, just Lemon Quest. The Ring he is wearing, in fact, realizes this in horror and leaves, now freshly out of a job.

However, Alistair feels that familiar feeling. A feeling he has known all of his life. The feeling of incredibly acute guilt for doing something bad and making people feel horrible when he thought he was doing a good thing. With his third Action, he hires the now out of work rings to repair Lemon Quest's Integrity, so that TM Bad Things don't happen! considers hiring them to deal with the integrity, but instead gets a better idea.

EDIT: Alistair, with his third Action, hires the Rings to tie up 11 of the Itsy Bitsy Spider's legs each, removing 77 of its actions since there were seven rings! Now, how can this work? Well, for one, the legs are really thin at the end for maximum stabbiness.

For another I'm invoking the Arbiter Action that the updop says we still have!

The Itsy Bitsy Spider screeches and totally loses itself barreling into Lemon Quest! Yeah, its not attacking this turn.

The Ring of Temptation, in shame, leaves your inventory and latches onto the Itsy Bitsy Spider! Now, its reducing its number of attacks by... SEVEN? What a disgusting number!

Uneaten Actions 1 and 3: I stop up one of the holes with a plug of various materials.
Action 2: I summarily execute the worst Game of Thrones characters from the League of Game of Thrones characters based on convictions for various death penalty-carrying crimes that they were convicted of by a logic engine. I even have the documents to prove their convictions!

Another Small hole is stopped! Enemy reinforcements are completely cut off! Woohoo!

The moment you poke your head out of the Itsy Bitsy Spider's body, you feel Lemon Quest calling! Wait, but you thought it was - Lemon Quest. It was Lemon Quest all along. You rush back to it, now totally outside of the Itsy Bitsy Spider, and complete 2 parts real fast!

'I never was fond of dogs, or at least cartoon dogs.' I think to myself as I spy Scrappy Do from across the field. 'Well I guess it would be a bit immoral of me to simply kill him as he is just a puppy so how about I have him sent to the pound instead?' Closing my eyes I focus a bit of my energy onto my wish. 'I wish for Scrappy Do to be teleported to a pound in a alternate universe!' Suddenly a red flash of light appears under Scrappy Do, Scrappy Do looks down below him for a moment and sees a Red portal leading to a cage, Following cartoon physics gravity only now takes effect and Scrappy Do is sent plummeting down to his new home for the foreseeable future. The portal then closes behind him. (1 CP)

'Well hopefully that is dealt with. Now how about patching up and pulling down Misaka Mikoto.' Looking up in the air I see that Misaka Mikoto is very high up. 'Hmm okay maybe Patching up and giving a attack shield to her.' I focus the rest of my power into my next two wishes. 'I wish for Misaka Mikoto to be healed and given a Attack shield!' Suddenly in a flash of red light next to Misaka Mikoto a stimpack from Fallout appears next to her and then injects itself into her, Nearly instantly healing her for all of the damage she has taken. Next a red ring appears on her pinky finger. Looking it over she can red a label on it which reads one time use ring of protection. If she is attacked then the ring of protection will activate and form a shield around her protecting her from harm. (1 CP for healing, 1 CP for attack shield)

Scrappy Do is, unfortunately, already dead. Instead, you send some Game of Thrones characters to the pound, since they're basically dogs. 70,000 damage!

Misaka Mikoto gets +50,000 max/60,000 current HP, and an attack shield! She calls down that she, as a tsundere, is NOT grateful!

I use one action to take out a huge axe and chop the Unsealed Zombie in half, then use my other two to cover Starscream in flaming napalm.

Your first action ends up wasted on Lemon Quest, so instead you burn Starscream to work out your anger at yourself for failing to resist! 110,000 damage to Starscream!

-----------

AG:

Inside the Itsy Bitsy Spider, the truth is now revealed... everything was controlled by Itsy Bitsy all along! Now's your chance to strike! What will you do? Your allied small spiders and the Lava clean up the remaining enemy small spiders.

The Temporal Guardian smacks the Unsealed Lightshard! Unsealed Lightshard slain! The Temporal Guardian also hits Starscream, killing him as well! No neutral defections for them!

Misaka Mikoto begins to drift a little closer to the Earth...

The Ebon Dragon considers their position... Yeah, no. The AG team sucks. He's back on the [PG] side!

The UEF commanders shoot at the League of Game of Thrones characters, dealing 120,000 damage to them!

PG:

The Itsy Bitsy Spider charges towards Lemon Quest, and completes 176 parts to reclaim its boss tag! Unfortunately, that was all 88 actions it could put towards Lemon Quest. Now it can't do anything else this turn.

The Sealed Assassin Speed and Power version rise back up, like the oppressed gamers they are! They are now the UNSEALED ASSASSIN SPEED/POWER!

The Sealed Throne focuses all its efforts on the POW block, which suddenly seems surprisingly appealing! It levitates it high up in the air!

The Unsealed Lightshard now destroyed, the SEALED DARKSHARD comes out from behind its bush! Now, its on once again!

The Sealed Summonspitter realizes it forgot to summon last turn, and doubles up this turn! It summons the Press F to Pay Respects and Sentient Shotgun to fight you!

The League of Game of Thrones characters attack the UEF commanders, destroying 2 of them!

Old Man Henderson's brow furrows as he notices the stack of garden gnomes outside of Old Man Jenkins house. Surely anyone who gives him gnomes can't be completely irredeemable.

N:

The Defender Captain commands his troops to set up a Barracks! The Barracks will produce a number of Autosoldiers each turn to help.

-----------

More League of Most Hated Characters enemies show up to harass you!

Gandalf appears! He realizes that he must side with the Players, to stop the villainy of Go An Na!

Pionoplayer from DLE appears! If Reality wasn't already broken, it would break a second time. As it turns out, there was an infamous movie released back on Earth a while ago called "Destroying pionopLayer English", wherein a character named Pionoplayer starred as the main villain. He was surely the most hated character of all, so its reasonable to let him through. This Pionoplayer is obsessed with being good and right. All it takes is a little talking to from Go An Na to convince him that the morally correct option is to kill the Players here.

Superman appears! Being Superman, he joins the side of the Players. Feel free to kick him out - he'll probably take all the credit, like the jerk he is.

Ca-LEMON Quest Hater appears, Eyowe's least favorite character! He's going to try to reduce the Integrity of Lemon Quest to 0%! Better stop him! He might be fat, shoving cheetos into his mouth, and seemingly busy posting about how bad Lemon Quest is on Reddit, but he's dangerous!

The Great Destroyer appears! He strolls up... uh oh. You're detecting Godmodder-tier levels of power. Kill it. Fast. Use attacks that could damage the godmodder!

Looks like there's not too many more of these Most Hated Characters left in the pipeline. A little less than 2/3rds of these guys are on the field or dead right now. Keep cutting them down!

------------

Arbiter action is a go! Tell me what you need!

MINECRAFT VALLEY:

ITINERARY:
-Destroy the Tower to Win the Sidequest you're currently in!
-Destroy the Itsy Bitsy Spider! You've found the truth - how are you going to use it?
-Find a way to finish Lemon Quest!
-Kill every Sealed Boss!
-Remove ALL the harmful items from everybody's inventory!
-Defeat the League of Most Hated Fictional Characters! More are showing up each turn!
-Suggest a good action for the Arbiter Action!

Arbiter Power: Ready!

Field Effects: Lemon Quest promotion (Non-boss enemies have a 10% chance to do lemon quest)

[PG]The Itsy Bitsy Spider: 888,888,743,888/888,888,888,888 HP, 88,888,888 x 77A (Boss)(Massive)(angry at FlamingFlapjacks)(weak neutralization resistance)(has necklace of death x 2 - dies x 2 every third turn?)(Helmet of Betrayal x 2- betrays allies sometimes?)
Incision leading inside underbelly (Leads to being caught Inside the Web)
Inside the Web:
Exit: Open!
[AG]EternalStruggle: 16/20 HP (has can of Spider-B-Gone)
[AG]Ender_Smirk: 17/20 HP
[AG]Daskter: 20/20 HP (holding handful of shrapnel grenades)
[AG]Ranger_Strider_: 20/20 HP
[AG]Lava (Killing 3 Small Spiders/turn)
[AG]Small Spiders: 10,000 x 2 HP, 10,000 x 2A

[PG]Small Spiders: 10,000 x 0 HP, 10,000 x 0A
[PG]Itsy Bitsy: 1,000,000,000/1,000,000,000 HP (controlling the Itsy Bitsy Spider)(currently unaware of your presence)

[PG]Unsealed Assassin - Power: 120,000/120,000 HP, 40,000A, Special: Crushing Blow: 0/2 (Boss)
Unsealed Assassin - Speed: 70,000/70,000 HP, 5,000 x 3A, Special: x6 Knife Insanity: 0/3 (Boss)

[PG]Sealed Throne: 390,000/500,000 HP, Levitatex2!A (Boss)

[PG]Sealed Summonspitter: 210,000/300,000 HP, Summon!A (Boss)

[PG]Sealed Darkshard: 400,000/400,000 HP, 30,000 x 4A, Modes: FA(switching in 2!), P(switching in 4!), Specials: Glass storm: 0/1(Boss)(??? effect)

[PG]League of Game of Thrones characters: 450,000 HP, 120,000A

[PG]Old Man Henderson: 3,000,000/3,000,000 HP, 400,000 x 8A (analyzing the situation)(new skill developer)(OFF THE FIELD)

[PG]Press F to pay respects: 70,000 HP, 300,000A

[PG]Sentient Shotgun: 100,000 HP, 50,000 x AllEnemies! A

[PG]Ebon Dragon: 500,000/500,000 HP, 200,000 x 2A (50% chance of betraying current team each round)

[PG]Pionoplayer(from DLE): 1,000,000 HP, 70,000 x 5A, Special: Smashpost: 0/2

[PG]Lemon Quest Hater: 100% Hatred (sustained by Hatred of Lemon Quest)

[PG]The Great Destroyer: 3/3 HP

[PG]NPC: Managing Lemon Quest! 349,418 parts remaining! Functionality at 40%! 10 parts complete/turn! (Invincible)(All part completion doubled)

[AG - CaptainNZZZ]Temporal Guardian: 4,205,000/6,050,000 HP, 500,000 x 2A, Special: Za Warudo: In use! (-10,000 damage from all attacks)(20% dodge rate)(+200,000 HP per turn)(miniboss)(poison resistant)(has spatial warping necklace - saves from fatal blow)

[AG]Misaka Mikoto: 305,000/350,000 HP, 100,000A, Special: Railgun: 2/2 (Levitated! Back down in 2!)(protected from 1 attack)

[AG]UEF Commanders: 70,000 x 2 HP, 30,000 x 2A

[AG]Gandalf: 300,000 HP, 100,000 x 2A

[AG]Superman: -----/----- HP, One-Hit-Kill!A

[N]Pow Block (hurts all enemies if levitated then dropped)(Levitated! Back down in 3!)

[N]Cover Wall: 500,000 HP (can be used as shelter)(defending Tower as well)

[N]Barracks: 600,000 HP (+10 AutoSoldiers/turn)

[N]Mortar: 400,000/400,000 HP, 400,000A (needs to be operated manually, can be fired once per turn)

[N]Defender Captain: 20/20 HP
[N]Defender A: 20/20 HP
[N]Defender B: 20/20 HP
[N]Defender C: 20/20 HP
[N]Defender D: 20/20 HP
[N]Defender E: 20/20 HP (designated mortar operator)

[N]The Tower: 500,000 HP

Curse of No Charging

PLAYERS:
Alastair Dragovich: 17/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)
Arsenical: 17/20 HP
Bill Nye: 20/20 HP (has Gauntlet)(has boots)
Captain.cat: 20/20 HP
CaptainNZZZ: 20/20 HP
Cephalos Jr.: 20/20 HP
Crusher48: 15/20 HP
Dangan_Machin: 20/20 HP
Dragon of Hope?!?: 20/20 HP
Eevee Shadow Bacon: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
FlamingFlapjacks: 20/20 HP (has tophat - contains 1 boots of slowness, 1 helmet of betrayal)
General_Urist: 20/20 HP
GoldHero101: 20/20 HP
Joebobobob: 20/20 HP
Karpinsky: 20/20 HP
Krill13: 20/20 HP (has Ring of Temptation x 5 - currently 800% susceptible to Cake Quest)
Paradoxdragonpaci: 20/20 HP
Pionoplayer: 20/20 HP
That-Random-Guy: 20/20 HP
The_Quiet_Watcher: 20/20 HP
The_Two_Eternities: 20/20 HP
The Ego: 20/20 HP
Vylad: 20/25 HP
Winkins: 20/20 HP (has Epipen)

Current Player Power: 50,000

OOC: The next update will be on Tuesday, rather than Sunday like normal! However, in the meantime, I will try to update the main post on Sunday to get the "Story so Far" section up to date!
 
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Defeat the GoAnNa VI
ES isn't taking chances with the Great Big Can of Empty he probably has. This was just way too easy besides. Of course, if that was a cunning trick by GoAnNa/the universe and this really is the way to do it and he tries something conventional, that probably won't work either. So that's all not great.

Luckily, he has a third option available to him. "Moniker, seriously, this time listen to me, this one is important." He withdraws two Spider-Subjugating Objects from his jacket: the Great Cup of Capture and the Blessed Paper of Sealing. Are they an entirely normal glass cup and sheet of blank paper? Possibly.

Using the power of Infinite QM Favouritism to reinforce the objects, and using spatial warping to widen the window if needed, he quickly reaches in, scoops up and traps the True Spider, or Itsy Bitsy as it seems to be called, before speed walking out of the giant spider mech and back over to the AG lines, decisively captured creature with him. That should solve the problem.

Action suggested! But... hmm... using my powers of foresight, this one probably won't get chosen!

You whip out your cup and paper, place the cup over the spider, and slide the paper underneath! But before you know it, the spider's chewed through all the paper and bitten you! You leap back, as the spider hisses... cover blown!

actions are priority ordered, each is 1 action spent. this is being noted in case a strong dislike of lemons is not sufficient to avoid spending copious amounts of reality-warping powers to obtain said much-hated lemons.
1) [1] Hah! I still have one or more of Ray's daggers, with 999,999 damage per attack from the shear force of poison! I quickly run over to Pionoplayer (from DLE) and stab him with it! an additional necrotic effect radiates from my hand, going around the dagger and striking his extremities! While the Flavour text involved here is of dubious quality, it's more then 'I stab', so it gives me at least one additional attack damage, killing him!
second) [1]As I take the first step of that run, tendrils of cyan light blossom forth, and quickly fade. unbeknownst to Pionoplayer from DLE, this was accompanied by the creation of a second brain, seperated from my standard one. While the first self attacks piono, the second controls this invisible domain of Player Power to prevent any interventions. with the ability to shift the speed of its perception at the drop of a photon going straight down while starting 0.00001 nanometers from the floor, the second brain brings to bear the full force of its allocated player actions on any interventions or attempts to dodge by Go An Na or piono, as well as if anyone else. waves of bees block the path,the air turns green and stutters, recycling bins appear,and even a physics-defying thief who can pause time and can't die. Walls of light just outside the visible spectrum layer behind these, space twists, the air is made of spikes, all sorts of things really.
third) [1] And as the first step of said run begins to end, there's a sudden pull of gravity,in all directions at once, stopping at the edge of the Player-based domain. With Space-time bent and warped by the gravity, red lightning crackles through the opaque ground of minecraft,twisting its space. a soundless clench of unseen hands flips spacetime on top of the other transformations. and with a pulse, the magnitude of each of the above doubles. With this distortion of spacetime, time for the entire rest of the dimension (Except the temporal guardian, who i would not risk affecting) suddenly slows down, as though in the gravity well of a black hole. because it almost is. Though it pushes nothing, these subtle, infinitesimal, infinitely common changes to all of this land slow it down through gravity and magic, making my attack of Pionoplayer from DLE stand at approximately 1/10923678987868584838287 of a second in length, from everyone but Moniker, Me, Pionoplayer from DLE, and the Guardian's prespective. and in that second, My primary body stabbed piono...
N/A) [0] and grabbed Pionoplayer from DLE's Rapture as Pionoplayer from DLE dies, gaining something rather useful, is the hope


Unrelated, N/A) [0]
"Go An Na, was there not a person known as Pricey12345 at any point? My sources suggest there should have been..."
Oh, I know!
I ask the Temporal Guardian what the closest approximation to the phonetic sounds of pricey12345 in that really old language would translate into.

175,000 damage to DLE!Pionoplayer!

The Temporal Guardian tells you about the myth of "Pr Ice E". Turns out there was supposed to be another GoAnNa-level powered being out there, but it turned out to be completely fake.

FOCUS

Hey, Arbiter! Please help me out with this one!

It is said that the Itsy Bitsy Spider went up the water spout. And so it was (since I shoved it in there with some help).

It is further said that down came the rain and washed the Spider out. And so it was (since I summoned a few stormclouds, again with help).

It is also said that out came the sun and dried up all the rain. And so it was (since the stormclouds didn't last forever).

And so the Itsy Bitsy Spider (it is said) went up the spout again, mainly because I shoved it in there, again with help.

But it is never said that the Spider ever left the spout. So that means it's stuck, at a minimum.

(No help needed here.)

The itsy bitsy spider went up the water spout.
Down came the rain, and washed the spider out.
Up came the sun, and dried up all the rain,
and the itsy bitsy spider went up the spout again.


Well, that's the abridged version. Here's what really happened:

The itsy bitsy spider went up the water spout, cruelly forced by a raving Player.
Down came the acidic boiling rain, and washed the spider out.
Up came the roasting desert sun, and dried up all the rain,
and the itsy bitsy spider went up the spout again (hopelessly).


And the cycle continues. Forever.

Critical Soul Weakness struck!

The Itsy Bitsy Spider, small but strong, recoils, hissing in pain, as its very existence cessates! As it disappears into nothing, the Itsy Bitsy Spider reaches out one of its eight legs to make a final ploy; hitting the self-destruct button on its control panel! You hear a crumbling as the spider begin to shake... well, its certainly time to leave! Everyone sprints to the back of the spider, but the spider is collapsing so fast... each Player throws themselves out of the incision and tries to roll out of the way, as the last of the spider crumbles to nothing!

As hits the ground and rolls, Eternalstruggle's Spider-B-Gone ends up being smashed into the ground accidentally! The can is broken... Looking inside of it, there isn't much in it at all, save air.

In the end, the Itsy Bitsy Spider is reduced to a pile of silk. In the collapse, all the little spiders inside were either crushed, suffocated, or both.

The spider will hound you no longer.

Itsy Bitsy Spider slain!

Action One: I give the Cake hunting equipment and guide to a clone, and off he goes on a journey to hunt cakes..

Action Two: I summon another instance of SCP-271 (When it's been 24 hours in game tell me and there will be double the numbers.

Action Three: I summon a lemon-hunting guide for undergraduates.

The clone dashes away! He'll return with a cake! Someday! Maybe! He swears it!

(Oh who are you kidding, he's gonna die offscreen.)

Man, you're making it hard for me not to give you a precise timeframe of when turns pass, which is something I don't want to do...

Hmmm... let's say these SCP-271s are SPECIAL 271s that replicate every... 15 turns! That's it. Still too long a time.

The lemon-hunting guide appears to give you basic advice. It tells you that lemons can sometimes be given to you for FREE by waiters at restaurants, and how there's a magical land out there overseas where lemons grow on trees! It also tells you a cheat code that it promises will "instantly mark Lemon Quest as complete" on the third-to-last page. Do you use it? Its $%RYTW##.

FOCUS!
I reinforce Eternal Struggle´s majestic cup and magical paper. That Spider won be getting away now....

Indeed it won't be.

Focused Action: I read the minds of the first three individuals to have their actions distracted by cake, determining what they were actually going to do. Then, I copy that action and do it myself.

...Lemons, right? Alright, you'll serve as "replacement" for the next 3 lemon-distracted people.

Action 1: Firstly, I expunge any urges to work on Lemon Quest by getting on a podium in front of the Goanna aligned League of Most Hated Characters and lecturing on the wonderfulness of Lemon Quest.

Action 2 +3 : I make absolutely sure to shoot the Mortar at Pionoplayer from DLE.

Spare actions: I arrange for the Lemon Quest Hater to discover something else to hate: Goanna. Goanna wants to eternally reset Reality, making it impossible to truly eliminate Lemon Quest! (Strictly speaking this isn't true, but Haters don't do Knowledge, or so I subliminally message.) Therefore, the Lemon Quest Hater needs to help stop Goanna first!

Free action: The clock ticks evermore. Knowledge accumulates. The narrative spools. A long time ago, I saw to it that someone would be safe and fed and would have opportunity to watch these battles, and they took it upon themselves to learn, and soon I will call in the favours they owe me.

Action 2: The Great Destroyer needs to die. To that end, I convert the area around it into a ridiculously hostile substance, while subtlety using various method of mind influence to make the Great Destroyer do the obvious Godmodder-ish resistance ploy: turn into that substance. Then the substance turns out to be Antimatter. Do I really need to state what happens next?

Action 3: The Great Destroyer, eh. It's a powerful servant to Goanna, and therefore a notable issue. Well, there's a god with a far better claim to the title Great Destroyer, and a creator god that, well, I think you can guess what the Creator thinks of Goannna.

Wait. They're frozen in time.

Let's try this again.

For the purposes of this attack, I temp-summon their vehicles, as piloted by minor copies of them. (Temp-summon in the sense of the very temporary manifestations typical to Godmodder attacks and shenanigans.)



Then we do glorious battle against the Great Destroyer. On our side we have, er, lets say the Creator and the Destroyer since specifying that these are their vehicles is rather tiresome. Anyways. The Creator! Icebergs rise from the ground to spear the enemy. Bomb blasts leave vast craters, and make shrapnel rain from the sky. Thunder and lightning do their thing, and the wind blows like a very localized hurricane. Sometimes the Creator charges up a little to fire a holy beam. Also, the minions it regularly calls up, and the extra limbs of the Creator itself, contribute their own rains of ice shards and immensely powerful thrusts and swipes.

The Destroyer! Eruptions, Cataclysms, the Spears of Hell! Avalanche like charges, cursed breath, and the poisons of the countless dead! Also its limbs do their stab-and-swipe thing and its minions can call down fire pretty well.

Meanwhile, I fill in for their weaknesses by repeatedly dropping entire rainstorms on the Great Destroyer, in a single drop, and doing weirder player attack things, like declaring that the Great Destroyers currently-undefined counterattacks also hit the Great Destroyer, because of how undefined they are.

Eventually, the Destroyer and Creator fall, and I'm forced to retreat due to lack of meatshields teammates, but before that happens the Great Destroyer is burned, stabbed by unexpected cataclysms within the earth, stabbed by unexpected icebergs, poisoned, stabbed by giant technological knife thingies, drowned and crushed by a Skrillex Storm, stabbed by giant bone knife thingies, thrown against the ground repeatedly by very localized tornado, stabbed by itself, hit with hyper beams on steroids from the monoliths called up when the Creator and Destroyer start running out of strength (and then gets hyper beamed again because the monoliths are, essentially, giant pillars of rock before getting into their enchantments and therefore don't die in one hit), think they get a breather from the stabbing but then I take out my Great Destroyer voodoo doll and start stabbing it with pins, and finally the Creator and Destroyer go out with a bang.

The resultant Holy/Unholy nuke effects catches the true Great Destroyer, who hid under a rock and dumped a bunch of power into a distracting temporary copy of itself when it saw us coming, completely off guard. (Okay, maybe he didn't run, because this is the Great Destroyer were talking about, and if so, alls the worse for him, because all the stuff I described earlier still happens and hes closer to the holy/unholy nuke.)

Nobody listens to you - except you. You listen to you. Now, your other 2 actions will be unaffected.

The Defenders are hesitant to let you use the Mortar, but the Captain authorizes it since everyone's busy building. 400,000 damage to DLE!Pionoplayer!

The Lemon Quest Hater goes on a rant, his eyes bulging! GO AN NA!!!! (He's distracted! -10% hatred!)

Eyowe sees the [Lemon] Quest Hater...and is not happy that he can't just beat the crap out of him because "Emotion-driven Health Bar apparently."

Well, the guy's hatred is just too suffocating for [Lemon] Quest, and since physically beating him down is not an option, so why not direct that hatred somewhere else. For instance, there's a certain Cake Quest that's just starting out over there. A bit of rookie-hunting would be quite nice.

Eyowe, actually looking quite smart and presentable and not [Lemon] Quest-crazed as he was these past few turns, approaches the [Lemon] Quest Hater, having removed many signs of [Lemon] Quest on him, like the smell and all that but not the Rings of Temptation. He then directs the hater's direction towards the rookie Cake Quest and points out many of its flaws and just how it overall sucks and is deserving of [Lemon] Quest Hater's hate.

The Lemon Quest Hater feels almost depressed, looking at all the hatred-worthy quests! -20% hatred!

New actions :
1. I make a ring of no-temptation which cut in half the chances of me bring distracted by the lemon quest.
2. I make a magical relic. For an attack that should kill me it will left me with only 1 HP. (One time use)
3. I replace the sentient shotgun's ammo with blanks.

The ring of no-temptation just doesn't work. Why would you want to not help Lemon Quest, after all? There's a delicious lemon the NPC is advertising on the other side!

Magical relic created!

The sentient shotgun's ammo is its own life force! No! 60,000 damage!

Using the unlimited powers of LEMONOMANCY I begin to summon lemons from lemon quest to me! Then, using the summoned lemons, I start squeezing their juice out! The juice is then collected in a container which compacts and concentrates the resulting lemon juice and citrus nature, into one hyper-concentrate lemon juice! It's so sour no being can stand it, and even with my powers of LEMONOMANCY I am disgusted by the concentration, just being near it makes me want to cry! However, I must continue my task, and build a death-weapon laser that uses the hyper-concentrate lemon juice as ammunition, and fire it at the most convenient target!

OOC: Hi, not really sure whats going besides lemon quest, read some pages at the 270 mark, and the most recent couple updates, but I'll do my best to handle the unlimited powers of LEMONOMANCY as a force of good. Also, don't really know who to fire at.

Welcome! Its alright to not know whats going on right away, this game gets pretty crazy. Just pick some stuff you wanna do, and then focus on those things.

Your LEMONOMANCY creates by far the most disgusting thing anyone's ever seen! The fact that the lemons AREN'T the Lemon at the end of the Lemon Quest makes them all the more disgusting! You shower the League of Game of Thrones characters with horrible lemons, dealing 180,000 damage to them!

I challenge the Lemon Quest to a fencing duel! If I win, we complete the Lemon Quest. If I lose, then I have to waste my next 3 actions!

I grab a sword, and give the other one to the Lemon Quest. They are the exact same in every way.

You lose utterly! Not because Lemon Quest is any good at fencing (its not) but because the abstract gaming concept of Lemon Quest is very hard to directly hit by the point of your fencing dagger! You stab and stab and stab, but never manage to land a good hit! Eventually, you somehow lose. Drat!

Please don't target the Great Destroyer.
There is a very good reason I summoned him.


3x actions for redundancy and to make absolutely freaking certain that lemonquest doesn't derail this.
I look at the Great Destroyer. He looks at me.
He seems vaguely familiar to a lot of you, strangely blocky, but most of you swear he looks like someone you've seen before. Suddenly it dawns on you. He does look like someone you've all seen before. In fact, he looks like the spitting image of one of our very own players in this very game.
We smile.
See, Go An Na should probably make a bigger effort to check the continuities of these games before he summons them up. "The Great Destroyer" is actually a title. It isn't his real name, never has been. In fact, it was a title applied by a prophecy that he, personally, destroyed. The Great Destroyer's name is Piono.
And Piono?
Is me.

And not even hyperbole on that, Piono isn't just an alternate version of Piono, a previous incarnation, or the namesake of my username. Piono was literally a self-insert character. Every action he did was an extrapolation of my ideas, personality as they would've transformed throughout the course of the series in the circumstances.

So without further ado, I remind the QM that in Player form or not, I'm Anti-Go An Na, not Pro-Go An Na, and that my alignment tag should probably be fixed.

The Great Destroyer - here on referred to as G!Pionoplayer, is now [AG]! From here on out, you are referred to as P!Pionoplayer! This is to prevent confusion.

G!Pionoplayer smiles, and walks up to you! The two of you clasp hands!

And G!Pionoplayer makes his first post.

G!Pionoplayer says:

Hello, new Players! Nice to meet you all. Since you're TECHNICALLY different from the ones I just left. Right? *wink wink*

The first thing I do is meet up with my "new" self. Now, according to the Eternal Almanac, this one shouldn't have yet obtained anything resembling my current godmodder-level powers, and is still at the normal Player level. I'll fix that eventually, but for now, we greet, and I ask this new P!Pionoplayer to catch me up on every single different thing that happened in this timeline from my own timeline.

After we finish catching up, I give him his first task: P!Pionoplayer is to give me 3 attack shields this turn! He agrees to do it, because he is me, and I am him, so of course we always agree on everything!

Other than that, I spend my own singular action looking around and taking stock of the current situation.

...(It's really rather unusual that you'd be able to summon yourself, Pionoplayer. I mean, this was the Most Hated League of FICTIONAL characters. I'm going to look into this a bit more.)

OOC: Crap, I am going to be gone next week. Welp gotta have to plan this...

Action 1-3: I set up a swarm of tiny droids that fires tiny plasma lasers as well as nuclear energy. These buggers will be hard to hit as they are fast. They will attack the Sealed Summonspitter consistently. by the time they disappear, the Sealed Summonspitter will probably be dead.

The Sealed Summonspitter is now losing 100,000 HP each turn!

I shake my head. Bribing henderson would end up in me missing my gorilla probably.
I extend a hand to Henderson. What do you say we fight off Go An Na together? If the [AG]s betray him or are suitably, he has my express permission to attack them.
x3 I take out a portion of my soul, dealing damage to my 3 MHP damage to me, and offer it to Henderson. If he wants, he can bind it to his, and gain improved powers to deal with Go An Na and whatever he wants to do. I say I will want the soul part back at some point, but if he has stuff he wants to do with the powers it grants first, I'm fine with that.
I also summon another shotgun. Shotguns are cool.

Two of your actions get stolen by Lemon Quest! Crusher fills in for you on Henderson's negotations and shotgun summoning! One Crusher action left.

-3 MHP to you! Old Man Henderson, now more convinced of your rightness, and not-cult affiliation, ultimately decides to help you!

Old Man Henderson is now [AG]!

(x3)I Summon even more Paradoxdragon clones and write out the Third and then the Final Draft is the Humongously Improved Treaty of Economics that the Paradoxdragon Clones submit To the Council of Economics for even further integration while they all do their own individual Integration Actions to implement the Treaty

Finally, the treaty works! More and better roll-out of economic policy is done! Woohoo!

Actions required to complete Lemon Quest halved!

Alrighty.

3 ACTION FOCUS - BESEECH: "I beseech thee Moniker... Help us with Lemon Quest with a large multiplier!" I focus completely on Lemon Quest.

Sounds good to me!

I quickly craft an anchor from the skull of some enemy we killed recently and the iron torn from the blood of the guilty. Its simultaneously aerodynamic enough to defy forces that would attempt to stop its flight and heavy enough to drag anything it attaches to to the ground at mach 2.

I throw the anchor at the POW block, curing it of its levitation. Violently.

I grab the shotgun and fire it at the Sealed Throne.

You are distracted by Lemon Quest, but Crusher fills in! POW Block CURED of levitation! It'll hit at the end of the turn!

Taking the newly summoned Shotgun from FlamingFlapjacks, you blast the Throne for 150,000 damage!

Hmmm, we need to start intensifying our efforts to clear the field. We're beginning to make progress, we can't afford for something to go horribly wrong. Entity orders will come in later as to begin with setting the PG entities against each other is important.

This turn the PG entities got assigned a...group project to build a robot. The reasons why don't have much relevant, supposedly it was Go An Na if the letter is to be believed, as the results are what matter.

You see, the PG entities are really bad at working together. The Sentient Shotgun used up the battery to charge their phone, the Unsealed Assassins decided to build their own robot and repeatedly stole parts off of the main robot, the Ebon Dragon kept swapping parts and editing the coding to ruin the robot, the League of Game of Thrones characters managed to convince the team on that their horrible design is their best option, the The Great Destroyer, well, destroyed the entire robot repeatedly, and Pionoplayer fought for control of the computer to post in some online forum.

In the end the Itsy Bitsy Spider was left to build and code the entire robot almost entirely by itself, only assured by the Sealed Throne and the Sealed Summonspitter. The small collection of entities are but fighting against their entire team to get the accursed robot finished. Who knows what kind of rage and disappointment the Itsy Bitsy Spider felt at the time towards their allied entities. And when the conga line of almost every single PG entity trampled the robot into nothing, after all that time and effort was devoted to doing the group project by itself...needless to say the Itsy Bitsy Spider is no doubt utterly posses at its allies, perhaps enough to even violently lash out towards them. (x3)

Now, our entities. The Temporal Guardian can take out the Unsealed Assassin - Power and the Ebon Dragon while everyone else goes after Press F to pay respects and the Sentient Shotgun.

Well, except for Superman. Given some of the...uniqueness...of comics Superman probably has a feats to ignore my advice, no sell my manipulation, and perhaps I merely want to see how intelligently an allied entity can be when unguided.

2 actions gets stolen by Lemon Quest! Luckily, 1 is enough for what you want.

The PG entities glare at each other. Since the Itsy Bitsy Spider was dead, the duty ended up being forced upon DLE!Pionoplayer instead! He's going to attack his own allies this turn!

Noticing Itsy Bitsy, the Heir pulls out a fly swatter, and prepares to strike should the creature try to attack anyone. This flyswatter is made of the finest proto adamantium possible, so it won't break easily.

You bravely smack the fly swatter against the pile of silk that is the Itsy Bitsy Spider's body!

The quiet watcher pulls out a small laptop, opens a debug menu, and begins restoring functionality to the glitchy mess of a quest that was the Lemon Quest. Ironically enough, doing so also let him patch some of the more infuriating glitches that already existed, decreasing the Lemon Quest Hater's hatred for it as a patch, and negating the personal urge to handle another part of the lemon quest by dint of debugging the bastardic spaghetti that was its source code. He then automated a couple of the next steps to speed things along, as it really was getting annoying to handle it.

Once that was done, he then lowered all the unsealed bosses maximum health by 10% to compensate for the curse of repetitiveness, which had noticeably not been factored into their recreation.

You take care of some of the worst issues. +20% Lemon Quest functionality! Lemon Quest Hater's hatred reduced by 5%! He hated it mostly for gameplay reasons, but the bugs were bad too, of course...

Right before you can lower the unsealed bosses HP, the terminal starts throwing all these 403 forbidden errors. Drat.

Once Lemon Quest is complete, the Rings of temptation are useless, so that's not a long term problem. However, Alastair does know that if the Boots of Slowness and the Gauntlet of Weakness still exist, they'll continue to be problems long after Lemon Quest is over.

For his first action, after checking to make sure that Eevee Shadow Bacon has been AFK for a while, he uses his first Action to steal both of the aforementioned Player's items! He asks Lemon Quest to hold off on trying to stop this action, though, because this Action is setup for the next shenanigan, which is definitely Lemon Quest related!

Next, Alastair puts the three objects on the Lemon Quest NPC and begins doing a complicated Magic Incantation. Slowly but surely, the very existence of the Gauntlet and the Boots are absorbed into Lemon Quest through the Ring. After all, the Lemon Quest was meant to slow players down, and it also introduced an artificial weakness into them! Between this and the Temptation, all three objects are sacrificed, restoring Lemon Quest's Integrity!

However, Alastair did not do this for free, and holding the Boots of Slowness has likely robbed me of my third Action, so he asks for Payment from the Lemon Quest NPC for restoring functionality to their quest: Please do half of the remaining Lemon Quest parts for us legally, or complete as many of the Lemon Quest parts as legally as possible within three turns - whichever comes first. The Player will accompany them, of course, and record the parts done as part of an ongoing Let's Play that he totally had always been doing since the start. That way, it's like everyone who watches the Let's Play was there to experience it for themselves!

Lemon Quest functionality +10%! Eevee Shadow Bacon's boots and gauntlet eliminated! That's all non-Ring-of-Temptation inventory items!

The NPC refuses your request in a very polite yet somewhat uncaring manner.

Looking around the field of battle I come up with what I will be doing next. 'Okay I think it's time to pull Misaka Mikoto back down to earth so she will be able to attack.' Closing my eyes I focus most of my energy into my next wish. 'I wish for Misaka Mikoto to be teleported safely back onto the ground so she is no longer Levitated!' Suddenly in a red flash of light a portal opens up next to Misaka Mikoto and pulls her in. Next thing she realizes she is no longer Levitated and is standing on the ground. (2 CP)

Next I hear of EternalStruggle's Plan to attempt to capture Itsy Bitsy and decide lacking better ideas at this moment to support this action by using the last of my Energy to help and maybe make it succeed. Closing my eyes focus my remaining energy into my wish. 'I wish to empower EternalStruggle's glass cup and sheet of blank paper to be stronger and more resistant to being broken out of!' Suddenly a red ball of energy appears next to EternalStruggle's glass cup and sheet of blank paper and hangs there for a moment before then entering the two objects. This action seems to make the two items stronger and gives a every so feint hum of power. (1 CP)

Misaka Mikoto is back where she belongs, on the ground!

Don't worry, in the end, everything seems to have worked out - at least on that front!

All Uneaten Actions: I press F to disrespect. Press F to pay respects is insulted and mocked into nonexistence. If there is overflow, it goes to mocking the Lemon Quest Hater and posting rebuttals to his arguments on Reddit.

One action is stolen by Lemon Quest. 2 parts complete!

Press F is unexistified! Or - killed! And nobody presses F for it...

...

I get my face off the ground where I simply crashed and struggle to wave my hand to make stuff happen.

Said stuff is, the levitating of the POW block is reduced, I set a minor forxefield around me, and force a lemon into the Great Destroyer's throat.

I immediately faceplant back onto the floor and call it a day.

The POW block comes crashing down ever harder!

A forcefield appears around you! Your HP is overhealed by 10!

Lemon blocked by you retroactively!

Uh... Winkins? You... okay? Don't worry, whatever it is, you can do it.

---------

Arbiter Action: Activate! You suddenly feel incredible power flowing into your Lemon Quest completion! RNG starts going your way in every combat encounter, and several of the item quests seem to be ones you just so happened to have already completed! All Lemon Quest completion actions are now 4x as effective! This multiplies with the previous x2 multiplier - now all actions complete x8 as many parts of Lemon Quest!

The POW block comes crashing down! A giant BoBOOMF sounds throughout the field! All enemies take 100,000 damage!

Unsealed Assassin - Speed slain!

Sentient Shotgun slain!

AG:

The Temporal Guardian slams his blade into the Unsealed Assassin - Power, killing them! All Unsealed Assassins slain! He also hits the Ebon Dragon, killing him immediately! No more betrayals, thanks.

Misaka Mikoto activates her special, RAILGUN, dealing double damage! Teaming up with the UEF commanders, she takes out the League of Game of Thrones characters! Gandalf uses Pillar of Flame on the Sealed Darkshard, dealing 200,000 damage to them!

Old Man Henderson spends the turn finishing up with Old Man Jenkins. He works on his own clock. Once finished, he exist, ready to give these "Go An Na" people hell.

Superman, somehow, spies some random lady being attacked! He spends all his time escorting her elsewhere and getting her to safety, and is unable to kill anything this turn.

PG:

With the Itsy Bitsy Spider dead, the fight suddenly seems to be turning in your favor! You've done it! One of Go An Na's pieces of influence has been beaten back! I can feel his rage, Players. Keep solving problems!

The Sealed Throne levitates Superman and Old Man Jenkins! Superman proves to be surprisingly vulnerable to it - Old Man Jenkins, however, reveals that he spent 10 years bulking up at fat camp - a camp where you try to get as fat as possible! He's too heavy, and thus immune to levitation!

The Sealed Darkshard attacks the UEF commanders 3 times, killing all of them off! He also attacks Gandalf once, dealing 30,000 damage to him!

The Sealed Summonspitter takes 100,000 damage from the drones, and summons a new foe, the Blind Seer!

DLE!Pionoplayer, aggravated that his own allies would LEAVE him to complete that hellish group project, strikes the Sealed Summonspitter once (or he WOULD have, but he got distracted by lemon quest and completed 8 parts), the Sealed Throne Twice, and the Sealed Darkshard twice! Sealed Throne and Sealed Darkshard slain!

But then, suddenly, you see them getting back up... oh, GREAT.

Unsealed Throne and Darkshard are now on the field!

N:

The Defenders whip up a Shield Crystal, which restores 100,000 HP to a crystallized shield barrier every turn!

Defender Captain: This can serve as extra cover for you, Players. Also, one of you can fire the Mortar each turn, as we're spending most of our time building.

---------

This turn, 7 new characters from the League of Most Hated Characters appear!

Boruto, or "Mary Sue Naruto" appears! He, being utterly good and righteous, joins the Players team! But because he needs characters who oppose him for some reason, your own entities start grumbling and getting jealous of his incredible strength...

Dio appears! You thought it might be another ally, but it was HIM, DIO! Guess who's side he's on? Go An Na's, obviously.

Wesley Crusher appears! Being super perfect, he immediately is convinced by Go An Na to join in as an officer! Of course he can improve things massively, being better than everyone.

DLE!JOEbob appears! Luckily, this pocket dimension had one Anti-JOEbob assassination squad operative on standby in it, and he immediately shanks the JOEbob! Never again will he be allowed to spread...

Murphy Law threatens to appear! Since I'm not nearly a skilled or motivated enough writer to make it entertaining, I think its best I send him away than make a half-effort. Murphy Law leaves.

Momonga appears! He prepares to fight you...

Captain Hook appears! He's ready to fight, and he'll do a good job just so long as... a certain thing doesn't happen...

They've almost stopped coming... there's just one more you can see on the horizon, and they'll be here next turn...

---------


MINECRAFT VALLEY:

ITINERARY:
-Destroy the Tower to Win the Sidequest you're currently in!
-Find a way to finish Lemon Quest!
-Kill every Sealed Boss!
-Remove ALL the harmful items from everybody's inventory!
-Defeat the League of Most Hated Fictional Characters! More are showing up each turn!
-Suggest a good action for the Arbiter Action!

Arbiter Power: Ready next turn!

Field Effects: Lemon Quest promotion (Non-boss enemies have a 10% chance to do lemon quest)


[PG]Unsealed Throne: 1,500,000/1,500,000 HP, Levitatex3!A (Boss)

[PG]Sealed Summonspitter: 10,000/300,000 HP, Summon!A (Boss)(-100,000 HP/turn)

[PG]Unsealed Darkshard: 1,000,000/1,000,000 HP, 35,000 x 4A, Modes: R(switching in 1!), FA(switching in 3!), Specials: Glass storm(ready in 1!)(Boss)(Attacking gives Bad Luck)(Attack S/B/D ignorant)

[PG]Pionoplayer(from DLE): 325,000 HP, 70,000 x 5A, Special: Smashpost: 1/2

[PG]Blind Seer: 160,000 HP, 100,000A

[PG]Dio: 700,000/700,000 HP, 200,000A (vampiric bite)(+300,000 HP/turn)

[PG]Wesley Crusher: 500,000/500,000 HP, Improve!A

[PG]Momonga: 300,000/300,000 HP, 25,000 x 4A

[PG]Captain Hook: 250,000/250,000 HP, 100,000A

[PG]Lemon Quest Hater: 65% Hatred (sustained by Hatred of Lemon Quest)

[PG]NPC: Managing Lemon Quest! 174,654 parts remaining! Functionality at 70%! 40 parts complete/turn! (Invincible)(All part completion x8!)

[AG - CaptainNZZZ]Temporal Guardian: 4,405,000/6,050,000 HP, 500,000 x 2A, Special: Za Warudo: In use! (-10,000 damage from all attacks)(20% dodge rate)(+200,000 HP per turn)(miniboss)(poison resistant)(has spatial warping necklace - saves from fatal blow)

[AG]Misaka Mikoto: 305,000/350,000 HP, 100,000A, Special: Railgun: 0/2 (protected from 1 attack)

[AG]Old Man Henderson: 3,000,000/3,000,000 HP, 400,000 x 8A (analyzing the situation)(Super Heavy)(new skill developer)

[AG]Gandalf: 270,000 HP, 100,000 x 2A

[AG]Superman: -----/----- HP, One-Hit-Kill!A (Levitated - coming down in 3!)

[AG]Boruto: 200,000 HP, 50,000 x 3A (40% dodge rate)(one allied entity gets jealous of him every turn)

[AG]G!Pionoplayer: 3/3 HP

[N]Cover Wall: 500,000 HP (can be used as shelter)(defending Tower as well)
Crystallized Shield: 100,000 HP (defending everything(

[N]Barracks: 600,000 HP (+10 AutoSoldiers/turn)
Autosoldiers: 10,000 x 10 HP, 5,000 x 10A

[N]Mortar: 400,000/400,000 HP, 400,000A (needs to be operated manually, can be fired once per turn)

[N]Shield Crystal: 300,000/300,000 HP (restores 100,000 HP shield every turn)

[N]Defender Captain: 20/20 HP
[N]Defender A: 20/20 HP
[N]Defender B: 20/20 HP
[N]Defender C: 20/20 HP
[N]Defender D: 20/20 HP
[N]Defender E: 20/20 HP (designated mortar operator)

[N]The Tower: 500,000 HP

Curse of No Charging

PLAYERS:
Alastair Dragovich: 17/20 HP
Arsenical: 17/20 HP
Bill Nye: 20/20 HP (has Gauntlet)(has boots)
Captain.cat: 20/20 HP
CaptainNZZZ: 20/20 HP
Cephalos Jr.: 20/20 HP
Crusher48: 15/20 HP
Dangan_Machin: 20/20 HP (magical relic - saves from one death at 1 HP!)
Daskter: 20/20 HP (holding handful of shrapnel grenades)
Dragon of Hope?!?: 20/20 HP
Eevee Shadow Bacon: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)
Ender_Smirk: 17/20 HP
EternalStruggle: 16/20 HP
FlamingFlapjacks: 17/17 HP (has tophat - contains 1 boots of slowness, 1 helmet of betrayal)
General_Urist: 20/20 HP
GoldHero101: 20/20 HP
Joebobobob: 20/20 HP
Jukebot: 20/20 HP
Karpinsky: 20/20 HP
Krill13: 20/20 HP (has Ring of Temptation x 5 - currently 800% susceptible to Cake Quest)
Paradoxdragonpaci: 20/20 HP
P!Pionoplayer: 20/20 HP
Ranger_Strider_: 20/20 HP
That-Random-Guy: 20/20 HP
The_Quiet_Watcher: 20/20 HP
The_Two_Eternities: 20/20 HP
The Ego: 20/20 HP
Vylad: 20/25 HP
Winkins: 30/20 HP (has Epipen)

Current Player Power: 50,000
 
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