• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

Update CXLIV (144)
1x I start poking the Player killer to death. This is what you get for being annoying.

2x Charge

I suggest that the Peasants should use the disco square powers.

The poking process is incredibly slow. It deals 22,000 damage. The Player Killer is extremely annoyed.

FOCUS!
I attempt to seal the old god C'thun using the powers of the Elder Signs. I call upon the new gods to assist me.

The seal deals 650,000 damage! C'thun manages to throw it off! The new gods can't help, they're dead...

[1] I look at my sleeping form upon the floor,my physical body. Drawing out pink mist from the spatial drive's dreamworld remnants which may or may not not-exist, I form it into an aura, a shield, around the Self. except, not a shield. the mist coalesces into a gem and attaches itself to the necklace of spatial storage. When I'm attacked, a rapidly moving spatial rift will appear and make me appear inside the drive, and then another rift will move the drive into the drive, making it temporarilly impossible to access the drive from the outside.
[1] HAH! The Godmodder was wrong. There are TWO JOEbobs still in existence! My physical body, and the dreamself I've been using for quite some time! I quickly duplicate my minds most important parts- the discourse, argument, technicality detection, and attack-lengthening portions, of course- and leave them behind in the Dreamself before waking up. Then, Me and my dreamself menacingly walk towards the Godmodder and then... oh god, and then... We start TALKING.
"Now, your plan prior to this point could be considered a shade past competent, by comparison to the truthfully pitiful quality of the average plan which has to contend with JOEbobs, but it failed to properly account for the obvious fact that I am JOEbob, and I have a plan. I always have a plan. In this case, the plan involves pointing out the additional arguments within my post which were not, in fact, addressed. First of all, one must take into account the beauty of the tutorial// introduction. Now, given the Godmodder gave up at roughly the one paragraph in (technically, the post starts with several lines, so this is impossible, which is another relevant argument which my associate, dream JOEbob, is currently and simultaneously expounding on at great length.), he did not reach it, but the tutorial//introduction is a masterpiece of self-parody. Since the damage was due purely to length, and not to any sections of actual quality, It behooves me to-
"Post Three, Phase Ten, Section Fifteen, Subsection Five, Iteration four, Codename, cJOEd."
"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the head-
[The Remainder of the scene has been redacted for comedic value and/or gruesomeness, and/or the limitations imposed by forum guidelines and/or to save time and/or because i don't actually have anything new to add to the tutorial and/or for no reason in particular].

[1] Action three, While the Godmodder is distracted by me and my clone talking at him- or by trying to locate and kill me or my clone after activating the first-actions defense- I reach out with player power and make a mind-control helmet appear in front of the true summonspitter, made of fiberglass. This helmet will utilize the placebo effect and a heavy application of the thaumaturgy and prestidigitation cantrips to convince entities they're mind controlled- illusions making them think they were attacking a [PG] by accident if they intend to attack an [AG] and so on- and bring them to the AG side.
the placebo effect is relevant because there's no actual mind-control components. However, I do have an unrelated spell to affect whoever wears the helmet. or rather, several instances of the same spell. The spell is called 'Suggestion' and this use of it will lead to thousands of intrusive thoughts saying the entity should join the [AG] side. So uh.................. something.

You get 1 attack shield! That's the intended effect, right? Well, it's the effect you get.

The godmodder immediately submits your absurdly long post to me for additional processing. Action 2 is vetoed!

The godmodder grabs the helmet and crushes it!

I poke the True Summonspitter in the eye with a particularly sharp stick.

I then poke a particularly sharp stick in the eye with the True Summonspitter.

I then poke a particularly sharp eye in the True Summonspitter with a stick.

Ow. 67,000 damage to the True Summonspitter! It recoils in pain...

1x action: I apply a Healing Rune to myself, healing my injuries

2x action: I inject a player-powered virus into the True Summonspitter. This virus does something simple, elegant, and deadly:
Whenever the True Summonspitter summons an entity, it will relive the entire history of that entity, from the moment it was summoned to the moment it was entered into the Stasis Machine. And the Summonspitter will feel every last ounce of pain that the summoned entity felt.

You are restored to Slightly injured!

The godmodder dashes over, and helps the Summonspitter by doing surgery to extract the virus! Unfortunately, the surgery does 70,000 damage.

I summon a useless box which only takes action to turn itself on and off.

Useless box summoned and added to your inventory!

I leave the field through Ender_Smirk's portal.

You head through the portal, and survey the area!

You can see some run-down defensive fortifications around the portal. If you could set up around the portal and defend it against waves of godmodder minecraft nether enemies for a few turns, you could probably gain whatever benefits a position here could have. If a few more Players join you, it'd be quite possible!

FOCUS

ES jumps in front of C'thun and draws his sword, slashing it down through the empty air before him. Reality contorts and twists, space shearing and twisting, until at last an Aetheric Tunnel is present. This corridor of altered volume ensures that C'thun's attack will hit the True Summonspitter instead of its intended target. How? Well, it's quite simple. As said, space has been twisted, meaning that a fist or stare or sound wave or whatnot flying through that area will end up going out at the end of the Tunnel instead of what one's eyes might perceive as forward, and naturally the end of the Tunnel is right in the face of the Summonspitter.

C'thun's attack is redirected! C'thun manages to realize what's happening, and tries to restrain themselves, halving their damage this turn!

Before he was a player, Alistair had asthma, fun fact. This meant that there were certain vices he couldn't partake in because they would ruin his health and in part because he had a slight problem with indulgence before his city was nuked. On such vice was smoking. he never got it, and because of his lungs, he really couldn't afford to try it.

But now that he was a Player? And after seeing the Godmodder melt down so spectacularly? He felt it was only appropriate to smoke a huge, fat cigar.

Then he promptly spat it out and stomped on because that shit was NASTY. Yuck! Stupid reality getting in the way of looking cool.

"YOU WERE NEVER COOL!"

Alistair snapped back. "SHUT UP GODMODDER!"

With that out of the way, Alistair stood up. There was one more thing to do before he started his Actions proper. As he walked to towards the Peasant Rebellion, he passed Joebob. Without even looking up, they shared a high five before continuing with their shenanigans.

Alistair cracked his neck. With his first action, he summoned a Boom Box that played music throughout the entire administrative plane. Wioth a flick of a switch, he turned it on and set it to the disco version of the song "Everything is Awesome". With inexplicable shade in his face, he turned towards Disco-chan, lowered them just enough to reveal his eyes, then winked and pointed a finger gun at the boogie master.

"This one's for you," He then turned to the crowd of peasants. "And this one is for you too! After all, you've been denied fun and joy for so long by the Throne! Time to show him what it will be like with that bloated tick gone!"

The peasants roared, their Disco Square Power surging through their veins and onto the entire plane! the True Summonspitter wasn't worried. It could block this attack, no problem-!

And then the crowd of Peasant began to dance OVER it. The True Summonspitter was promptly trod upon by the well coordinated dance moves and footwork of the entire army! it tried to get in the way of all of them, but there were too many! As it drowned in the veritable tidal wave of dancing revolutionaries, the True Summonspitter lamented its lot in life.

The Tyrant of the True Throne, however, was not worried. He was levitating far above those pathetic peasant and peons. No, those railguns were the bigger worry, and it hoped that the SummonSpitter could bodyblock them all.

Except the Peasants had not only danced on top of its bodyguard, but also tied it all up! Now it couldn't move! The True Throne's tyrant began to sweat. Oh no. The railguns would-!

The True Throne's Tyrant began writing his last will and testament, leaving everything to his beloved Throne, which had given him so much over the years. Like power. And more power!

Meanwhile, the Player Killer grumbled, not entirely sure if he liked this new Turn Based mechanics or not. On the one hand, the damage calcs were much higher than before. On the other, Players like Dakster could get away with arbitrarily high numbers of death pokes with little chance of dodging or retaliation.

Then he felt a hand tap him on the shoulder. He raised his eyebrow at the presence of that Player, Alistair, who kept sending him names of new players to gank. And there he was, just acting like there was nothing wrong, despite getting attacked earlier. He was also currently using the Boogie tech tree, even though he was clearly specced for roleplaying! Man, this guy was weird.

Alistair, still disco dancing, jerked out his thumb towards the True Summonspitter. In addition to being tied down, it also had a new, if slightly bloodstained nametag.

'Hello, my name is: JOEbobEverQuest Player'

the Player Killer rolled his eyes. Yeah, sure. Just after this turn resolved and-

The Player Killer blinked as Alistair had grabbed his hand. Instantly he could feel dance buffs flood into him! And... he could move.

Alistair jerked his head again, a smile on his face. "C'mon! Let's gank that noob together!"

The Player Killer wasn't sure. He lived for the rage and pain of others! He wasn't here to do things like 'teamwork' or 'play nice'.

But... if this gave him an extra attack at the new player, he supposed he could take advantage of the generosity.

So together, they did ridiculous dance moves straight out of the 70s and 80s. They did the point and jabbed the True Summonspitter. They did arm rolls and launched shurikens at the True Summonspitter with rapid effectiveness. They looked silly, and danced painful combat circles around the True Summonspitter!

And somewhere along the way, the Player Killer realized something. It's okay to revel in pain and suffering in a game alone. But to do so with friends was even more awesome.

He wondered if there was a guild for other Player Killers out there. Maybe after he was finished with this turn, he would leave to go find out.

And somewhere in the midst of all this?

The peasants, the Player Killer, and Alistair Dragovich trampled the Godmodder's beloved BMW. He stared at the pile of junk in horror, since he had been planning on driving to a bar he just opened in the Administrative plan just to drink away the JOEbobian nightmares he had been having. He saw a note on the remains.

'How does it feel to lose something you care about?

-Alistair Dragovich'

The Godmodder banged his head against the smoldering wreckage to relieve the stress. He couldn't wait to start Reality 2. He really couldn't.

EDIT: Due to the helpful eyes of pionoplayer I am adding a tldr to the end of this post to avoid confusion.

tldr: Alistair starts a Peasant flash mob/rave, teaches the Player Killer the meaning of freindship, and together the group wrecks 1 True Summonspitter and 1 Godmodder owned BMW. The actions, specifically...

Action 1: Start the rave and dance all over the True SummonSpitter.
Action 2: Label the True SummonSpitter as an EverQuest Player and tag team with the Player Killer to stomp True Summonspitter's face in with Disco themed attacks.
Action 3: Wreck the Godmodder's BMW in the process of doing actions 1 and 2 and leave a salty ass note taped to it.

Free Action: Make it clear to the True Throne that he gonna die by symbolically tying down the True Summonspitter by using actual rope.

The Peasant mob prepares their ULTIMATE DANCE STRIKE...

The Player Killer can't help but be swept up in the action. His dedication to murder and pain seems so small in the eyes of everything else around him... The Player Killer seriously considers something...

The godmodder has 1,000,000,000 backup BMWs, each one bigger than the last, with increasingly offensive license plates and bumper stickers.

It continues. Oh yeah... new mechanic.

EXPEND CHARGES: I can expend charges within Leoano to do stuff. It's like CP, but within Leoano, so it's cooler and stronger. It also doesn't remove any milestones! HURRAY!

6 ACTION FOCUS - FINISH HIM: Grabbing Leoano, I fly right into the throne with it, stabbing it right through the... chest? I guess? Your dead either way.

Leoano (Reawakened): 24-3 Charges

The True Summonspitter somehow rolls in the way of the attack! Which is fine, since the Throne is going to get killed no matter what this turn anyways! 140,000 damage to the True Summonspitter!

Focus X2: Injured, I focus on a more important objective.

I give Disco-Chan 2 attack shields.

Action 3: Then I give myself an attack shield.

Attack shields granted!

Seems injured Players are starting to add up, I should probably help rectify that.

Placing my gloved left hand upon Ender_Smirk's shoulder green sparks of energy leap from my hand to Ender_Smirk's form, causing their wounds to close and their bruises to fade. (x1)


A coffee mug in one hand I walk up to my newest entity and wrap my free arm around it. I flash a smile towards its nearest cluster of cameras and sensors before stepping back.

"Glorious Auto-turret I see you're preparing to follow the tradition of many entities and fade into irrelevance. Let me tell you, such a decision should not be taken lightly." An eerie echo appears in my voice as I continue. "You see while your primary task is complete that task was only the first step towards your true target. You killed the summoned Minecraft entities but what summoned those entities? The Summonspitter. And what is the Summonspitter? A boss. You understand what I'm getting at, the next step from taking out the foot soldiers is taking out the commanders. At the very least becoming an [ANTI-BOSS] entity will be worthwhile in terms of getting to fire away without a care in the world. (x1)

I...hmmm...well...surround myself with dozens of arcs of electricity to form a barrier against attacks. When in doubt, intensify forward firepower defenses. (x1)

Ender_Smirk restored to full!

The Anti-Minecraft autoturret considers their position. Their existence as an "anti" entity granted them considerable power, as their unique method of killing things would never translate to killing anything else but minecraft hordes without being incredibly overpowered. They had always assumed they were a mere bout of temporary assistance, there to help with one phase of one boss fight and then be gone. But then... who says they can't continue to be useful? The Anti-Minecraft turret considers that they're recently heard of a potential attack force that will need help holding a spot in the Nether. Perhaps the turret should join them, instead.

+1 attack shield to yourself!

[A] WHEN LIFE GIVES YOU LEMONS

[x3] Leah may do something more special given time to edit, but no longer shall she wait. She takes lemons, water, and sugar, and mixes them together in acceptable and rational qualities, IE such a quality as to hopefully create Lemonade. She then throws it out as she doesn't know any of that, buys a few gallons of Lemonade from a regular convenience store, attaches C4 to it, and chucks it at the True Summonspitter.

[FREE] She then turns to the Peasents. Omniglot speaks.

"Please, by all means, after your demonstration of your dance moves, we would thank you kindly for your service to us, and thus ask that you preserve yourselves and rebuild your kingdom in the knowledge that the King will soon be dead. We can't do anything else for you-the rest of your future is in your hands," Omniglot says. "We can take it from the destruction of the Throne, and with it, the King."

In other words, Leah is asking the Peasents to scram the minute the Throne's dead and they've shown us their stuff. Its probably for the best, as most of them are just innocents like her tossed into things. But hey, who knows? Maybe they'll come back someday. (Hopefully not.)​

The Lemonade enhances damage by x2! Captain.cat's power lends even more strength to your attack! The True Summonspitter's immune system builds up resistance - next lemonade attack does x1.9 damage! 250,000 damage!

The Peasants are cheering at the encouragement of you and Alistair! They prepare to DANCE!

I stare at the godmodder for a bit. I point at him. I snicker.
"You lost. You lost to JOEbob."
I break into a fit of uncontrollable giggles at the fact that he lost to JOEbob.

The godmodder does some breathing exercises.

[-2 CP] The quiet watcher opens multiple dimensional doors to remove the True Summonspitter's Primary heart from its chest intact, as it is the last piece that he needs for his masterpiece.

He checks the list of things needed for the last Bomb after he removed it, charges up one more CP.

You withdraw the Heart and add it to your inventory! 20,000 damage to the True Summonspitter!

I charge 3 cp so that I can upgrade Excalibur even further once I get it back! Muahahaha! Soon it will become the True Excalibur! Hahahahaha!


(Ignore the laughter. It's not important.)

Excalibur will return to you... eventually!

Right, lets se how well 'reusing the flavor text' works.

3(this turn)+6(stored) CP focus!: Super Sour Surprise!
So the Summonspitter is weak to lemonade? Well than, let's make LEMONADE! And so I do. I purchase a truly staggering quantity of the yellow fruit for orchards across the nation, and I purchase vast quantities of sugar from fair trade plantations. Returning to my lair which I've always had and don't let anyone tell you otherwise, I Squeese the lemons, all the lemons with the help of George the Steamroller, into a gigantic holding tank. I then attach the holding tank to a vacuum pump. By lowering the pressure inside the tank I boil away a lot of the water inside the lemon juice, leaving the residue much more concenrated. In particular this means that the concentration of Citric Acid, the stuff that makes lemon juice sour, is massively increased to the point where the acidity is probably hazardous to the health even of people who are not weak to lemonade. Of course, the other 'lemon' parts of the lemon juice is also increased in potency to a similar degree. One I have my SUPER lemon juice, I pour it into a blender with all that sugar I bought, and mix it together thouroughly to create SUPER lemonade!

Now I need a delivery mechanism. I happen to have an armored personnel carrier with a water cannon on top (it's supposedly a crowd control vehicle...), so I fill up the APC's water tanks with SUPER lemonade and drive it up in front of the Summonspittter. I take aim with the water cannon, and spray. Now you see I overclocked that water cannon a while ago, so even with just inert water the super high pressure stream I'm squirting out would be painfuly to the Summonspitter. But it''s not inert: it's SUPER lemonade, and IT BURNS!. To make matters worse I also squirt some of it down the Summonspitter's pipe/mouth, causing it severe internal trauma!

The Lemonade buffs the damage x1.9! Immune system reduces next lemonade attack to x1.8!

380,000 damage to the True Summonspitter! It rears back, horrified at the sheer volume of lemonade! No!

Egads! Summoning our own friends? Dirty move, Summonspitter! You've crossed the line!

"Aluminis Chartum!" With an ancient incantation, Arsenical unleashes a hole to a pocket dimension filled with paper shreddings right above the Summonspitter. From within the dimension nearly bursting at the seams from its contents, hundreds of small pieces of paper rip through the air to slice through the boss.

At first the Summonspitter found such a weak attack funny. The players were a fool yet again! Attacking with paper, even when his weakness to lemonade was... Clearly... Wait. Papercuts, and lemonade? Lemonade IN papercuts? As the clear purpose of the attack dawned on the Summonspitter, even Arsenical felt a little guilty. But just a little.

Erase the guilt from your mind! These enemies work from the godmodder, and thus they are EVIL! Lemonade buffs by x1.8, immune system reduces next lemonade attack to x1.7!

126,000 damage to the True Summonspitter! It glares... maybe you should get something special summoned your way...

"OH BOIZ IS TI-
"NO! NO ENOUGH OF THIS BULL SH**! I AM NOT GOING THROUGH WITH THIS AGAIN!! THIS JOKE HAS GONE TOO OFF COURSE!! EITHER YOU STOP IT RIGHT NOW! OR I WILL STOP IT MYSELF!"
"... ok sorry."
"Much better..."

Action 1-3: Once I see the True Summonspitter. I can't help but crack a smile. "So... he has shown his true form. well then... The TRUE battle finally begins."
I then start to go on many puns related to the word, "True". This hurts the True Summonspitter with "very punny" damage.

Ah, yes, this is TRUEly delightful... 65,000 damage!

I pull out my briefcase from previously, and set it down on the desk in front of me.

And then charge 3 CP because I'm not doing well today. Hopefully this will be edited into being something more useful before the update hits.
(3x)I give my Word and my Power to the Peasants,they will not fail to grasp their promised Freedom this day

"Do it"

The Peasants pause. They solemnly nod. And then...

x3 Action:
Eyowe gives the Summonspitter a cookie.

...except the cookie looks like lemonade, feels like lemonade, tastes like lemonade, heck it even came in a pitcher. But no matter how much you look at it, it's identified as a cookie. This leaves the Summonspitter confused and also angry that this mishap has occurred, blaming it on the taste testers. Thus it aims to become a taste tester itself to make sure this never happens ever again.

After a long, grueling time in taste-testing school, it finally got its degree as a professional taste tester. The first thing the Summonspitter does with its degree is to get a job at a local cookie factory to make sure no lemonade gets classified as a cookie anymore. It gets hired immediately on the spot, and it's ready to bust some cookie-masquerading lemonades.

...except reality is much crueler than expected. Instead of being handed lemonades to taste-test, it is instead handed cookies shaped like Sans Undertale doing Fortnite dances. Not only does the Summonspitter have to forcefully eat such cookies, it is also made fun of because of a...certain kink implication by its fellow taste testers who just so happen to be mislabeling lemonades as cookies, and the Summonspitter can do nothing to stop them.

The Sans-shaped cookies taste mediocre btw.

The Summonspitter quits his job in disgust after the 80th time somebody swapped his water bottle with lemonade! The Summonspitter takes 127,500 damage from the x1.7 damage attack, and the Summonspitter's immune system strengthens, reducing the next lemonade attack to x1.6!

Focused Action: I accidentally call the True Summonspitter the True Summonsplitter. This results in its next summon being sawed in half violently.

A saw appears, ready to carry out your will!

I C'thun using a gun that is powerd by The Sun while I run

...Uh, 650,000 damage!

'Well hopefully the Throne will drop dead from the damage it is taking continuously.' I think to myself as I wonder what to assist with, damaging C'thun or damaging the True Summonspitter.

'Hmm, Probably taking out the True Summonspitter first is best as it will keep summoning more of these bastards the longer it lives.' Looking to the side I see that The_Nonexistent_Tazz is throwing a giant container of Lemonade strapped with C4 at the True Summonspitter. I decide to assist with this by adding my power to the attack.

'I wish for the Lemonade bomb to be empowered so it will cause more damage!' Suddenly in a flash of red light the giant container of Lemonade strapped with C4 doubles in size now containing even more lemonade and even more bricks of C4 as it hurls at the True Summonspitter! (3 CP)

The_Nonexistent_Tazz's attack grows stronger, dealing even more damage!

Spicy stared at the Summonspitter's new form for a moment, before a grin crosses his face. 'A true blessing from the Dark Masters themselves.'

Action 1 YES THIS IS HOW IT WORKS!

Letting Power run his body Spicy finds himself on top of the Summonspitter...a random but effective method of transportation, letting your body be puppeted by strange Eldritch-esq energies.

Disregarding this Spicy non-chalantly brings into existence a metal pole. It gleams chrome, twice the length of a man and tapers into a jagged harpoon-like point. The power of shenanigans courses through him as he easily plunges the harpoon through the metal shell of the Summonspitter.

Grinning Spicy leaps backwards, thick wire trailing from the chrome spear as he lands back on solid ground, flipping out his convenient Rune-Laptop, he slams the cord into the device, the screen fluttering to life as the connection is established. He cracks his knuckles, Runes flaring to life along his knuckles as he brings them to meet the keyboard.

A progress bar stutters on screen, blocky text declaring that the data copy is in-progress. The screen shakes as Spicy continues his hacking, fists slamming into the keyboard over and over in faster and faster motions. More beating mana and Power through the line and forcibly grabbing data than hacking in truth.

This doesn't seem to stop the man as he only picks up on speed, light-orange electricity phasing across his body and pushing him faster and faster as the progress bar forcibly fills. His goal of copying the data on every single Entity in the Eternity Stasis Machine onto the increasingly held-together-with-just-Power-Laptop the only thing on his mind this Turn.


Actions 2&3 spent Charging!




(Action 1: trying to copy the Entities inside the Rune-Laptop, Action 2&3 charging to 5 CP)

The True Summonspitter copies everything from the stasis machine once... and then you copy it again... there might have been some data lost in transmission. But you have a laptop loaded up with entity data!

----------

V:

The Player Killer finds themselves unable to act right this moment...

AG:

Your entities all fire one last railgun shot, then toss their railguns down for extra pain! The True Throne takes a lot of damage, and is reduced to 1 HP! The True Throne is barely holding on through sheer willpower to keep what he has worked so hard for...

PG:

The True Throne concentrates, vaguely aware that this is definitely the end for them...

The godmodder pauses a moment, spying things about to happen.

The True Summonspitter calls forth 2 new friends for itself: The Eeveelutionary Eevee! And! Brutalcore! Crusher's saw activates, cutting Eevee for 100,000 damage!

C'thun holds back, but still hits the True Summonspitter through Eternalstruggle's portal! 100,000 damage! If you could tell how eldritch abominations felt about things, C'thun probably wouldn't be very happy right about now. They use the rest of their energy to hit the Anti-Minecraft auto-turret, removing its attack shield!

N:

Peasant Rebellion dance powers: ACTIVATE!

The Peasants are DONE with the True Throne. Its barely holding on, and the True Summonspitter is tied up and out of the way! The Peasants surrounding the True Throne, and begin doing... is that... the meme fortnite flossing dance!? Okay, who taught them that!?

However horrible it may be, it has the intended effect on the True Throne! The peasants are celebrating their newfound freedom! Some peasants, feeling extra good about their dancing, climb on top of the tied-up True Summonspitter, and begin doing dance solos! All the dancing deals 100,000 damage to the True Summonspitter! The True Summonspitter snarls, and begins wiggling...


Then, the Player Killer notices something. The True Summonspitter, reduced to below 100,000 HP, has a look of pure hatred in its eyes, and has been slowly but surely working away at its ropes. As it finally makes one more successful cut, and the last rope restraining it falls away, its only one swift movement from gobbling the peasants and ruining the defense party.

The True Summonspitter lunges up, mechanical mouth open wide, and the peasants dancing on top are dragged in screaming! For a moment, the festivities pause as the onlooker watch in horror!

But then, embedded in the back of the True Summonspitter, the Player Killer's blade. While watching all the dancing and celebration, the Player Killer had to stop killing Players for a moment. He had to wonder; what is he doing with himself? Is this really the right path? Would he be happier if he just... DIDN'T do this, any more? And he had made his decision. No more Player Killing. The Player Killer is now [AG]!

True Summonspitter slain!

True Throne slain!


As the peasants and Player Killer finish off these bosses, all the other Players finally relax! Save for the Soulrazer, these are absolutely the toughest you've faced so far, and once again you have prevailed!

----------

With the True Throne gone, the Peasants pack up, taking their Church with them. They profusely thank the Players for their assistance. Without them, this revolution could never have happened. They can't say what's next, but they're going to establish a new system, and new lives for themselves. A portal opens to the kingdom, now abandoned, free, and ready for new lives to be built. The peasants file through, and the Player Killer waves them goodbye.

Fenix and your other entities come back, returning to the field! The Player Killer walks towards them, open arms, ready to join your army.

Then the godmodder flies in and dropkicks the Player Killer into the sun. Player Killer slain!

The Godmodder: Traitors have bad things happen to them.

The Godmodder stares very deliberately at Fenix.

---------

Cephalos Jr. and Ender_Smirk scout out their current location in the Nether. It looks like if you want to seize the Nether, you'll need to defend a fragile Nether Portal from waves of Minecraft enemies coming to attack it. These were all the enemies the Summonspitter had planned to bring in later on, but couldn't, so they're pretty tough! But if you hold out and eliminate all the enemies, having the Nether could have some serious benefits.

It looks like the Minecraft enemies either haven't noticed you or haven't attacked yet. This turn, you should decide whether you want to go through with this little sidequest thing, or if you have other stuff you'd rather take care of. Players can act in either realm without explicitly moving between them, but they'll be treated as if they're in the HEXAGONAFIELD for the purposes of attacks against them and such.

The Anti-Minecraft turret moves over to the Nether portal, as its first defender!

--------

The godmodder had invested 5 HP into the survival of each Sealed Boss. Together, that makes 10 HP. He feels immediate regret for going the extravagant route and summoning 2 at once, losing 10 of his valuable hitpoints!

But then, he looks up...

Loading: 99%
Estimated time remaining: 1 minute


The loading bar has jumped forward! The godmodder stands up at his full height, a smile on his face. Next turn, for sure... all this suffering will be absolutely worth it!

OOC: Next turn, there's going to be a storypost and then the next big thing is going to get rolling! Consider this a "respite turn". Take this time to prepare yourselves for what comes next! Oh, and attack the godmodder while distractions are minimal, of course!



THE ADMINISTRATIVE PLANE:

ITINERARY:
-Defeat The Godmodder!

Minor Tasks:
Fortify the Nether for a fight!
Kill Eeveelutionary Eevee before they can use All-Element Burst!

Field effects: None

[AG]Fenix: 1,470,000/1,500,000 HP, 50,000 x 6A (Player Knife - deals triple damage in duels)(protected from 1 attack)

[AG - Winkins]Disco-Chan: 80,000/80,000 HP, 5,000A, Special: Disco Squares: 2/3 (repels darkness!)(protected from 4 attacks)

[AG - FlamingFlapjacks]Gundam Demolisher: 60,000/60,000 HP, 7,500 x 2A (has Shitty Jetpack, quadruples rate at which entity comes down from levitation! Damages the Throne when returning!)

[AG - Paradoxdragonpaci]The Restorer: 60,000 HP, +5,000 x 3A (can repair items)(Reverse levitation)

[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (80% dodge rate)(fire-based attack)(+1,000 HP/turn)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)

[AG - barbedwireqtip]Man with Two Guns and Nothing to Lose: 100,000/100,000 HP, 10,000 x 2A (attack split)

[AG]Eyowebot, -----/----- HP, 30,000 x 5A, Special: Revelation: 2/4

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 5,000 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)

[PG]C'thun: 3,700,000 HP, 200,000A (deathly touch)(paranoic stare)(takes x10 damage from all sources)

[PG]Eeveelutionary Eevee: 550,000/650,000 HP, 150,000 x 2A, Special: All-Element Burst: 0/3

[PG]Brutalcore: 400,000/400,000 HP, 300,000A

[PG]The Godmodder: 58/310 HP (Repository Charge: 4/10)

[N]Administrative Terminal Loading Screen: 45% loaded!

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Old fortifications: 20,000 HP (defending the Nether Portal)

[ANTI-MINECRAFT]Auto-turret: 30,000/30,000 HP (kills 65 Minecraft enemies each turn!)(leaving next turn unless additional purpose is given)

Player list:
Alastair Dragovich - CP: 1
Algot - CP: 7 (has nothing, essence of life)
Arsenical - CP: 0(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 8
Captain.cat - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 2 (protected from 1 attack)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 7
Dragon of Hope?!? - CP: 3
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano, 21 power left)
[N+2]Joebobobob - CP: 1 (has Summonspitter energy, moral hazard)(protected from 1 attack)
Karpinsky - CP: 0 (Slightly Injured)
Krill13 - CP: 10
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 16
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Injured)
Spicy_Serious - CP: 5 (has Rune Laptop with entity data)
That-Random-Guy - CP: 15 (has Peace Jar, open to deal a lot of damage to one enemy)(protected from 1 attack)
The_Quiet_Watcher - CP: 6 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 3
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000
 
Update CXLV (First half of 145)
ES jumps on the Eeveelutionary Eevee with a spare Judge-model shotgun, patent pending for his own weapons conglomerate, and blasts it to bits, mostly wondering what would come next as he did so.

The Judge-model shotgun feels light, raising your concerns about the curse of repetitiveness. 60,000 damage to the Eeveelutionary Eevee!

"You lost to JOE. Literally within seconds of having begged a higher power to save you from JOE, you came crawling to him because JOE talked in blue."
I continue laughing at the Godmodder.
"Breathing exercises? What are you going to do next? Count slowly to 10? Focus on something small? Think of whiskers on kittens?"
I roll around on the floor some more.
"YOU LOST TO JOE!"

The godmodder opens up the in-game menu, and hits the "block The Ego" button. All messages sent by The Ego are now auto-ignored.

"Well now. We did it. Now what?"
"... Bill... Now that we have some time. I need to tell you everything."
"But first. I gotta charge."

Action 1-3: Charge 3 CP

"... It's time to reveal the truth..."

... You are not a real person. You were created by a being who goes by "Shadrix". Stupid name I know. I didn't know much about him. The only stuff I know from the guy was what he told me. He also had a pink puffball that was his partner. I think his name was "Kirby"? Anyways, he was one of the smartest people I know. I know all of this because He created me too and told me everything. My actual name is "D.E.T.E.R.M.I.N.A.T.I.O.N". I am an A.I designed to be your Guardian and helper. He named me this because before he started to create us, He went to a world called, "Undertale." Didn't know what he did there, but he came back with a Red Soul. ... I don't want to think where he got that. Anyways, When he put the finishing touches, He added the Red soul into me. That was the reason why you have Determination in you. Shadrix created us for a reason. It was to kill The Godmodder. Shadrix fought him once before, a long time ago. Shadrix actually stood a chance. However, he failed. He was broken, beaten, and ashamed. After his defeat, he went to his lab and had an idea, He thought that he needs someone who is a little stronger than he is to go for the challenge. So he built us to be his successor.
After telling me everything, He said to never reveal Bill's true identity until the time was right. He planted false memories in your head so that you didn't bother coming after him. I was also shut down and never to wake up. The next thing I knew, I woke up to you attacking The Godmodder. Even now, I don't know where Shadrix is. I never heard from him again.


"So... I now hope you understand why I kept this away from you."

"... my god..."
"But hey, we are here now!" let's finish this, Together."
"... yeah, When this is over, We are going after Shadrix."
"You got it!"

And the truth comes out...

Focused Action: Time to re-charge. I gain 3 CP.
The Heir looks around himself, and sees his best way to defend the Portal in his inventory. He quickly begins building(Read, world editing together) a cobblestone and iron based bunker for the portal. Everyone knows that for some reason Cobblestone is ridiculously tough in the nether, so this should give everyone some basic cover until we a full invasion can be mounted. He also slightly alters the Anti minecraft turret to only be against Godmodder aligned minecraft creatures to avoid any golems he might make being attacked.

A basic bunker is set up! It should withstand some attacks until you can get something better set up - or if you can win, of course!

[12/24] halfway there.
[2x] I summon something...
Monikerbots 3.0:
Monikerbot has 5 HP.
Start with like three thousand monikerbots.
Each monikerbot has one attack, affected by any damage boosters the same way any other entity would be.
Each attack the horde does allows it to generate new monikerbots equal to half? the damage it deals.
For example, on the first turn, their attack would deal 3,000 damage, and generate 1,500 new monikerbots. On the second turn if all were still alive, the new 4,500 swarm would deal 4,500 damage and generate 2,250 new monikerbots. In this way, the army shall grow and become strong!
Monikerbots can maybe build things later possibly.
Also, Monikerbots will do what Moniker says as long as Moniker says he'll order them next round during the previous round (so people don't make plans based on being able to order them), because they are monikerbots.
[1] I jump over to the nether and do four things.
One, I put down a command block with a block next to it labled "In case of fire-related emergency, break block". If the block is broken, it activates the command block.
Two, I fly around the Nether portal and shoot Aqua-Infused flames in a scattered pattern around us.
Three, I put a perimeter around the fortifications and such area made entirely of...eh, Gold. the fortification goes 3 blocks into the ground and it also covers the cave ceiling and any shear cliffs. It is easy to jump over for living beings.
Four, I explain what action I just (tried to) preform(ed).
Aqua-Infused flames are designed to wreck havoc on the nether, turning it into a 'winter wonderland'. On any nether-y block, they can spread to/from, and after a while they turn it into snow (netherrack), obsidian (lava), ice (glowstone I think?) or maybe a few other things.
Using them is a mistake if you want any part of your Nether to stay... Nether.
While they only affect the outermost layer, they are nigh-impossible to eradicate. I used them once. Never Again.
You see, Imbued flames are only visible Above a block. They can, however, spread on the side of blocks, and if there's no block below them, they are invisible. When they climb lava-falls, it turns from a single stream into a wide splatter as obsidian appears in the middle of its flow, because they work on flowing lava. Occasionally, the resulting snow disappears for no discernible reason, allowing them to tunnel under physical barriers.
But wait, there's more.
Though I do not know why, after turning off firespread for time and fully encasing the effected area with glass from a fair distance, so as to ensure that I don't miss any- which they cannot infest- and then filling the glass area entirely, destroying every instance of imbued fire (you cannot destroy them with force, you need to put something down in the location its occupying), Then leaving the glass there just in case, I turned firespread back on and went about my business. Some 10-20 minutes later, I looked back.
And there was Imbued fire scattered around the enclosure! for no discernable reason!
The command block will use the only way to make it stop affecting things that I've found, though it'll still be there. It'll turn off firespread.
This should at least distract and alarm the nether enemies, even if it doesn't do damage (depends on what they are. Z.pigmen are more or less unaffected, but blazes take damage from water, which comes from the resulting ice, and so on.

Entity Order: The monikerbots 3.0 attack C'thun.

The Monikerbots all die instantly due to the Curse of Repetitiveness, which traveled across Realities just to stop this attack!

Aqua-imbued fire added! It will occasionally distract/kill some enemies!

To hell men! Let us goooooo!
I charge through the Nether Portal.
1) I dig a trench around the fortification to prevent mobs from easily attacking the fortress.
2) I create several archers to man the walls. Prepare to fire men!
3) I throw a shield on the autoturret. Fight on autoturret! I shall be with you!

+22,000 fortification HP! +1 shield to the turret! An Archer squad has appeared!

1x action: Heal to full.
2x action: +2 CP

You fully heal yourself!

I summon a meticulous metriculating marble machine that drops magnetic marbles on the field

The field is now being flooded with magnetic marbles!

...Everyone else gives you an odd look. Are you going somewhere with this?

I create some time tables

then I use all my CP to create an entity named Dave who is just a child, but HATES!!!!!!!!!!!!!!!!!!!!!!!!!!!! godmodders

how does Dave show up? well it is simpel a long time ago he was a normal child, but one day an evil wizard sent him to the adminerastive plane, he has been wandering it ever since, I just created a beacon that he followed to this spot. Realizing the godmodder is trying to take over the world and that taking over the nether will give us an advantage he goes through the portal to defend it. he has high health and low attack but can act twice per turn



By the way, how many actions would it take to create an entity with infinite actions that do nothing


also why does alastair dragovichi like all posts

Dave appears, and heads off to defend the Nether!

An entity with infinite actions that does nothing? Well, probably just 1, but it wouldn't have an HP bar either... of course, making an infinite amount of actions do anything would cost infinity CP...

1x give my ostruppens more shields.

2x charge

Orders

Fireagainst the Eeveelutionary

+1 shield to your Ostruppens! Your entities will do as you say.

Alistair trembles. He is helpless to save the Player Killer, since the Godmodder attacked too fast and too unexpectedly. Even if he had the presence of mind to try, he knew he'd be full seconds too late to even reach the sun.

He stares dumbfoundedly, the sudden loss filling him not with anger, or rage, or sorrow, or fear. Just a numbness. An aching numbness.

Alistair lifts his hands up to look at them.

"Why are thy shaking?" The Player asks, his voice distant and detached. "I don't feel anything right now. Which is stupid anyway."

His head slumps a little and his shoulders tremble. The silence is all too deafening, somehow.

"Why would I feel bad? I barely knew him! He was trying to kill me. He just thought it was a game... It was a game... He was just having fun."

A memory of a dream echoes in his heart. A dream where he and two of his friends chased after two druggie assholes after they broke into his home and stole their stuff. His friends chased after one with long hair. He himself chased after someone with short, reddish blonde hair.

When he confronted the man in the dream, the other guy tried to start a fight. It was nighttime. THere was no one around. And what few lights that were on in the neighborhood had been blocked out by the awning they were under. They were in the dark.

But Alistair refused to fight. He knew... he knew, somehow, that the man he had chased- no, the boy he had chased - he knew they weren't in their right mind, and that they didn't mean this. So instead of fighting back, he took up the fighting stance he knew and just batted away the attacks that came his way. He even gave pointers, trying to correct his attacker's stance and how they held their fists so they wouldn't break.

Soon, the man in the dream collapsed into his arms, too out of it and exhausted to fight anymore. And so Alistair, in the dream, took the man home.

At least, that's what he intended. But tragically, he got on the wrong bus, and they ended up too far away to help the man now. And that's where the dream ended.

Alistair has always had little moments where he'd dream about the future. inconsequential moments, like where he'd be reading a passage from a book, or when he'd be walking through the gym in an unusual configuration. Nothing really important.

Here?

He just now remembered that the face he saw in the dream was one for one the Player Killer's.

Alistair had known, ever since he let his friends go into the city while it was being evacuated, that he was the other one of the two assholes, and that he had killed his friends. But this....

He looked up.

Alistair knew exactly what he was going to do next.

"GODMODDEEEERRR!" Alistair screamed at the top of his lungs, raw energy sparking off of his form like lightning. "I'm going to kill you for that!"

The godmodder snorted in contempt. Really? That display was supposed to be intimidating? He held up his hand as the Player blitzed him. This alone would be sufficient to put the attack to a dead stop-

And then he felt a cream pie smack him in the face.

"What the fu-"

THEN he was blitzed by the raging Player leaking UNLIMITED POWAH.

With disdainful ease, he shoved the Player back and backhanded him into the sun. He took a moment to wipe the cream from his face and observed as the Player sunk below the sun's surface. There, done, now onto the next annoyanc-

And then a solar flare slammed into the Godmodder. That Solar Flare contained the Player.... but now equipped with the Player Killer's Gear, all imbued with the power of the sun! It had been a ploy!

Solar Powered Killer Armaments retrieved and created with 2 Actions!

"I will kill you Godmodder... if it's the last thing I do!"

And then the Godmodder roundhouse kicked the player into the distance.

"Stupid Player. Don't you know the Genre is humor!?"

But the Godmodder forgot something about the Administrative Plane. In addition to being arbitrarily large, it also had no escape except through portals. And the Godmodder had used his most powerful move, which meant that not only did the player reach the edge....

He also looped back around from the force and was able to slam into the Godmodder's backside! Specifically, he shoved the SUNSTROYER SWORD that was a part of the Solar Powered Killer Armaments right up where the Sun doesn't shine for the Godmodder! Naturally, Alistair pulled it out after it finished perforating the inside of his backside.

"How's that for humor!? I hope you don't need to sit down anytime soon!"

1 Action Spent on Attacking the Godmodder with Solar Powered Killer Armaments!

You acquire the SOLAR POWERED KILLER ARMAMENTS! They're imbued with the powers of a Player Killer! But what Player would be your enemy?

The godmodder, after using his ultimate move, shifts to the left slightly! This causes you to miss him and go flying through the edge and looping back and a bunch more! You do this a thousand times or so before finally slowing down enough to stop.

The quiet watcher ensures that only he can access his inventory, and charges more CP for whatever the Godmodder was going to do next. There wasn't enough time to make the bomb now, not with the Godmodder about to succeed with this part of his plan. The only other thing he could do is hope that no one dies from what is about to happen.

You add a bicycle lock onto your inventory. Your inventory is now 100% definitely protected. +3 CP!

I grab Gwyn, and take them with me into the Nether! And once Excalibur arrives, it will come to me as well!

If going into the portal takes no actions, then I charge 3 cp.

Going into the portal does take no actions. 3 CP charged!

3 more CP gained because I have literally no attack ideas at the moment.
"You make a good point, assisting in the Neth-"

And people say entities need constant guidance! Odd it still says it'll leave next turn despite already gaining a new purpose but oh well!

Last turn:

OOC: I should have two attack shields unless I missed something.

I dramatically charge, fireworks exploding high up in the sky as I reach 3 CPs! (x1)

In celebration of the Mark III Tactical Flashbang's safe return from the sky I give the Mark III Tactical Flashbang a glass full of green bubbling liquid and propose a toast to slightly longer life. The Mark III Tactical Flashbang downs the liquid in one go and after a few moments feels a cold wave travel across their skin, starting from the head and ending at their toes.

Noting their confused look I smile. "Oh don't worry, that's just the chemical cocktail spreading. Congratulations, you now have a minor healing factor. Do be careful not to take too many blows though, I said minor for a reason after all." (x1)

Borrowing the Mark III Tactical Flashbang's gravity harness for a moment I get to work on modifying its output, intensifying the graviton flow to the point long term flight is possible. Of course by linking that heightened output to a new microcomputer and adding a series of microsensor nodes it can now also be used for defensive purposes, reducing the speed and altering the trajectory of incoming attacks thanks to gravity.

Yes, Moniker, this means the long since forgotten mechanic of damage reduction/resistance is back baby! (x1)

"Oh and you're free to engage those PG entities Mark III Tactical Flashbang, just avoid the Godmodder and anything that's not a nonboss PG entity."

The Mark III Tactical Flashbang is now resistant to damage, and heals over time! Long forgotten indeed...

Seeing the Godmodder suddenly about to complete their download on the computer I get ready to attack them but before I can do anything the Red Army Swordsman comes down from the sky at rapid speed and accidentally hits the top of my head with such a great force it knocks me unconscious.

With my power not being used for anything it simply charges up inside of me. (0 + 3 = 3 CP charge.)
Boosting The Restorer with one action into bettering his HP and 2 actions into making his Healing more potent

The Restorer gains an additional 20,000 HP and 10,000 net healing power!

It continues.

3 ACTION FOCUS - CHARGEEEE: I continue charging power into Leoano. 100 charges... that is the goal.

Leoano (Reawakened): 24 Charges

100 charges! That's going to... at the current damage rate... be a solid 2,000,000 attack power! Good luck!

Spicy readies himself, the worst is yet to come.

(Actions 1,2&3 spent Charging to 8 CP)

The Godmodder: You don't yet know the half of it.

(Action)(3 Charges)
(1 Charge)
Smiling at Disco-Chan's safe return, I get some polishing supplies and immediately use them on Disco-Chan. What comes out of the scrubbing and polishing sessions is her Max HP being polished higher.
(2 Charges)
I take a look at some broken down speakers and decided to implement them into Disco-Chan's moveset. With some quick modifications involving Disco energy and hoverboards, I make miniature Orbiting Speakers which copies the attacks that Disco-Chan makes. (Giving Disco-Can a second attack)

Disco-Chan's shiny new squares look all the better equipped to blocking enemy attacks! +20,000 current/max HP!

Disco-Chan can use the orbiting speakers and her normal stab to use a devastating combo! Her attacks are now that much stronger!

----------

AG:

Concerned about the Eeveelutionary Eevee's ability, your army of entities all attack them! Eevee takes 525,000 damage in all - enough to kill them, barely!

PG:

C'thun uses his Deathly touch on the Gundam Demolisher, destroying it! Brutalcore snipes the Man with Two Guns and Nothing to Lose, killing them as well! Keep your entities safe behind attack shields!

The Godmodder is busy this turn...

N:

The Mark III Tactical Flashbang stun-grenades Brutalcore as revenge for barbedwireqtip's guy, dealing 10,000 damage and preventing Brutalcore from acting for a turn!

----------

THE NETHER:

The first group of enemies shows up! Be ready...

...But, because of upcoming story events, the Nether will be paused. Not this coming turn, but the next, you will be able to affect the Nether again.

-----------

Loading: 100%
Complete!


The Legendary Weapons slot in permanently, and the lock containing them twists, before sliding away. The Legendary Weapons are cycled through the system, and stored somewhere they can never be retrieved. They can be considered gone.

The Godmodder: Yes...
 
Last edited:
Storypost XIV - The Administrative Terminal
The Loading is complete. The administrative terminal is open. The walls, locks, and defenses surrounding the console go away, and the godmodder moves towards the console.

Reload complete. Welcome, newly created admin user, VERRAAD. A field of power is now surrounding this location. You are protected while inside.

The godmodder turns behind him to see a massive number of Player attacks pelting the field. Most of the Players are going all-out, firing everything they have! But the godmodder can't feel or hear any of it. It all just bounces off a familiar magenta-colored shield. The Godmodder turns back as another explosion fails to affect the forcefield.

The Godmodder: Terminal. How did you know my name?

All names historically assigned to you are scanned upon startup. Verraad is your most recently assigned name.

The Godmodder peruses the controls at his leisure. Some are labeled, many are not. Most of them would have absolutely devastating consequences if set out of alignment, if one didn't know what one was doing.

Eventually, the godmodder spies a lever labeled "Arbiter Overall Control Level", currently slotted in at the 10% mark. He adjusts it down to 0% - HEY!

...After making that incredibly stupid decision, the godmodder leans back. He's very tempted to mess with the controls, but extra variables right now would really only hurt him. Finally, he speaks again.

The Godmodder: Terminal. There does seem to be an emergency that affects all of Reality. Activate Emergency Directive.

Which Emergency Directive are you looking for?

The Godmodder: There is one that gathers all the planes of Reality into one place.

That is the Evacuation Directive. You must have a pre-prepared plane to receive all the teleporting planes.

The Godmodder: That is taken care of. Activate: Evacuation Directive.

Security protocols must be undone before Evacuation Directive can activate. Please list a piece of evidence indicating that an emergency is truly affecting all or a large portion of Reality.

The Godmodder has a pre-prepared response...

The Godmodder: Recently, the threat has been destroying all minor gods governing Reality. All minor gods are dead. This is sufficient evidence of an emergency.

Checking status of all minor gods...

Complete. Out of 65,536 minor gods, 1 are currently alive. Evidence accepted.


The Godmodder: (...Must've missed one.)

Please provide a second piece of evidence.

The Godmodder: One is not enough?

Security protocols must be undone before Evacuation Directive can activate.

The Godmodder looks concerned for a moment. He had only been expecting one necessary piece of evidence. He taps his fingers together, considering... he decides to make a risky play.

The Godmodder: ...There's an incredibly powerful being roaming Reality. One seeking to destroy it all and remake it.

That is not sufficient evidence alone. Please describe this being.

The Godmodder: ... Never mind the powerful being. Let me offer a different piece of evidence:

The Godmodder: Some time ago, an entity appeared called "The Deleter", who attempted to delete all of Reality. A timeline-split had to be established to deal with it. The Deleter may still be a threat.

Scanning all past and current timelines...

Complete. A split timeline was created recently. Evidence accepted.

Sufficient evidence has been supplied. Are you sure you wish to proceed with this Emergency Directive?


The Godmodder: Yes.

Outside, you can hear everything. It's only soundproof one-way. Your attacks intensify, but the forcefield isn't budging.

Once you activate the Emergency Directive, the Tribulations may destroy you. Are you prepared to accept the consequences?

Sweat glistens on the godmodder's brow. He's excited. Finally, finally...

The Godmodder: Yes... I am prepared.

Are you really sure?

The Godmodder: Yes!

Please select a holding plane to receive all of Reality's different Planes. The holding plane will not be be made to contain itself.

The Godmodder: I select...

The Godmodder: The HEXAGONAFIELD.


Confirmed. Beginning extraction...

As all Players charge at the forcefield for another useless attack, they find their legs pulled out from underneath them... a sudden sickness rising in your belly... you're being teleported...!
 
Tribulation 1 START
A familiar stone surface.

A familiar glowing blue sky.

You're back.

The HEXAGONAFIELD is just as you left it. It does seem to at least have been cleaned up - you can't see the remains of your previous long battle here. Maybe they're somewhere else.

And, of course, standing in front of you as you get to your feet, with a real smile on his face for the first time you've seen... The Godmodder. Or is it Verraad? You decide to stick with the Godmodder. It's easier.

The Godmodder: Have patience, my Players. In mere moments, it will begin.

The Godmodder: But, before then...

The Godmodder: You could go somewhere else. Find some corner of the HEXAGONAFIELD. Rest and relax. I wouldn't bother you, not until the very end.

The Godmodder: You could get some much deserved rest.


All of you shake your heads. No way. Not now. You have a Reality to save.

But of course the godmodder knew this would be your response. He just wanted you to spend a moment until IT started...

Suddenly, in the distance, you see something. A black mass. You realize that it's really, really far away, and really, really big.

The Godmodder: Ah, the Rubiss plane. About half-conquered by me, the size of one of Earth's solar systems, and a sentient being population of some 50 million.

The Godmodder: And - there! The lava plane. Its a plane of literally just lava. You see?

The Godmodder is clearly in a good mood. You look to where he's pointing, and see it. In the distance, a giant ball of lava.

More and more universes begin to show up, in all their various shapes and sizes. Planes, teleporting into the HEXAGONAFIELD. Many universe-style planes have had the trillions of miles of extra distance between planets removed, the normal gravitational stability replaced with a different force holding the planets in place, supplied by the Administrative Plane's terminal. Despite so many in one place, and so many displaced from their normal alignment, none of the planets have had major collisions... yet.

As you look around, and planes keep appearing, and appearing, until there's a few hundred of them, you realize... this is the Evacuation Directive. All the Planes, every individual piece of Reality... all coming here, to one place, the HEXAGONAFIELD. Entire worlds, full of confused people, hovering above the stone floor of the Godmodder's Soul Orb.

Eventually, the new entries slow down. And then, not far off, the last Plane of the first wave is warped to the HEXAGONAFIELD... hell itself! A massive swathe of stone ground is replaced with the dark soil composing Hell's lower half. Massive spires, cities full of pain, and red plains of blackened ice appear, stretching off seemingly into infinity. With that, the first wave of the Evacuation Directive is complete.

And then comes the announcement. A generic-sounding voice reverberates through the air, speaking in Omnispeech. It seems to come from everywhere, and yet simultaneously has no discernible source. You, as well as every other being in the HEXAGONAFIELD and the Planes that have been teleported to it, hear this:

"ATTENTION PEOPLES OF REALITY:

If you are listening to this, that means your Planes have been selected by the Architects for the First Wave. The individual "Verraad" has initiated an Evacuation Directive, so a partial evacuation has been ordered. Currently, you are in the selected holding plane: THE HEXAGONAFIELD. The most populous Planes were elected to be teleported first.

Now that the First Wave of the Evacuation Directive is complete, the Tribulations will begin. If the Evacuation Directive was done with good intentions, and with the approval of all the societies of Reality, then the Tribulations will prove easy. If the Evacuation Directive was initiated in bad faith, then the Tribulations shall destroy the offender.

There are Five of these Tribulations. Of these, the first will now begin:

The Army:

The reason why the biggest Planes were teleported first is so that all the strongest armies in Reality can be gathered in one place. If all societies are in agreement, then the armies can team up and enter the future Tribulations as one unit. If the societies are not in agreement, then dissenters and victors can be established here. If a rogue actor has triggered the Evacuation Directive, then the armies of all Reality can destroy them, here and now.

This Tribulation will consist of the battle between all the greatest armies in Reality. Once the dust has settled and the fighting is over, the Tribulation will be considered complete, and the Second Wave will begin.

The battle begins NOW."


And with that, the voice stops.

For a moment, everything is silent. The reality of the situation sinks in.

The Godmodder is using the Evacuation Directive to gather all the different planes, dimensions, universes, whatever you wish to call them... all in one place. For what?

---------

Before anything else happens, an army is spotted on approach. Its coming from the general direction of Hell, and its led by the big L himself - Lucifer. But the army is looking much more... generic... than you'd expect...

The godmodder and Players move in the direction of the army. The distance closes in what feels like no time at all.

The Godmodder and Lucifer face each other.

The Godmodder: Here to reinforce me?

Lucifer, malevolent as he is, gives the godmodder an absolutely withering stare.

Lucifer: No.

The Godmodder: Oh? You think you can defeat me?

Lucifer: No.

The Godmodder: Th-

Lucifer: I KNOW I can defeat you.

Lucifer: I brought your kind into this world. But you've grown too much and gone too far. There's no point in killing everyone if I'm dead, too.

Lucifer: And I hate it when I have to deal with ANOTHER force more powerful than myself.


The Godmodder: Join me, and Hell will be spared. And I'll give-

Lucifer: That's a lie. I know your type. You keep your promises to build trust, and then break them.

Lucifer: Godmodder. You and me are going to fight. And I'm going to put you in the ground, where you've always belonged.


The Godmodder is clearly trying to hold back a smile. Why?

The Godmodder: Then, let's do this.

The Godmodder turns, and moves at half the speed of light to a suitable distance away from the Players.

Lucifer turns to you...

Lucifer: Players. You denied my offer.

Lucifer: We need not consider each other friends, but we are not enemies. And you need to listen to me.

Lucifer: The Tribulation's speech said that all the most powerful armies in Reality are going to gather here for a great battle. This is mostly true.

Lucifer: Heaven's army isn't coming. Not for some time yet. And aside from them... the mast majority of Reality's greatest armies are either owned by the godmodder, or in his pockets.

Lucifer: The godmodder had too long to set this up. But there's nothing to be done about it now.

Lucifer: Take my army, and use it to keep all the godmodder's armies at bay! Do this for me, and I'll waive Arsenical's debt once I've slain the Godmodder.

Lucifer: I know you don't want to command demons, so I've forcibly shapeshifted them all into suitably generic alternatives. You can mold them into whatever you please. You can thank me later.


Giving you no chance to respond or refuse, Lucifer turns and moves towards the Godmodder.

This is it.

The Godmodder's plan, which you now realize has been in progress for hundreds of years, has finally reached its endgame.

You need to stop the godmodder here. Destroy his armies, and prevent him from completing the Tribulations. If you can do this... maybe there is hope yet.
 
Last edited:
Update CXLV (Second half of 145)
TL;DR of the above storyposts:
1: The Legendary Weapons were officially neutralized, and the godmodder unlocked the Administrative Terminal.
2: He used the terminal to trigger the Evacuation Directive.
3: The Evacuation Directive's end goal is to gather every part of Reality into one place.
4: The Evacuation Directive cannot be completed until the Tribulations are also completed.
5: The First Tribulation is beginning, and it gathers all the strongest armies of Reality into one place.
6: Lucifer/Satan has decided to fight the godmodder, and in the meantime he's loaned you his army to use.

Looking around, it seems that no other armies have arrived yet. Lucifer and Satan haven't started fighting, but they're clearly prepping for it. It looks like you have a turn before things really get started.

You turn to take stock of the army you've just been granted...

------------

GAMEPLAY EXPLANATION FOR THE FIRST TRIBULATION:

Thus far, you've had small armies of entities, but now, there's going to be a lot more things on the field. So, to congregate them all, do feast your eyes upon... the ARMY HUD example army:

EXAMPLE ARMY: Army Health: ►►►►►
Example Boss: 5,000,000 HP, 300,000 x 3A, Special: Buff All Allies: 0/3
Example Elites: 100,000 x 30 HP, 25,000 x 30A
Example Support: 5,000 x 100 HP, Grants +1 attack shield to the army per 20 support per turn
Example Mooks: 100 x 100,000 HP, 10 x 100,000A
Example Vanguard: 10 x 2,000,000 HP

Each Army will look like this - though of course, the names will be different. As you can see, each Army is divided into five different types of units. From the bottom to the top:

The Vanguard: Useless allies that serve no purpose except to eat attacks. The rest of the army can't be damaged until the Vanguard is completely eliminated. The only stat they will ever have is HP, they never attack, and only rarely will they have additional abilities.

The Mooks: The Mooks are the basic soldiers, the bread-and-butter of the army's offensive core. There's a lot of them, and they have fairly average stats.

The Support: These allies provide some special function. There are a lot of different things they can do, but generally, if you want some really special ability, you should put it on support - for example, they can replenish a certain number of troops each turn, or buff specific groups of allies at your command...

The Elites: The Elites are the best chance for your army to specialize. You should pick one specific thing you want your army to be really good at, and build the elites around it. If you want your army to be good at killing things, you should give the Elites incredibly high attack. If you want your army to have good survivability, give the elites defense and bodyguarding capabilities.

The Boss: The Leader of the Army, they are almost always the strongest unit in it, with no shortage of attack and generally at least one overpowered special ability. If they die, the entire rest of the army scatters, regardless of who is left. But that doesn't mean you should always go for the Boss all the time! First, you'll have to get through the Vanguard to damage any other units. When one additional army unit has been defeated - leaving the army with the Boss and two other troop types - the boss will be vulnerable, but only take half (50%) damage from everything. When one more army unit after that is defeated - leaving the army with just the Boss and another troop type - the boss will be completely vulnerable.

Do note that once a troop type is reduced to 0 members, it is permanently eliminated, and even if you have an ability to replenish troops, it can't bring back a troop type that has been reduced to 0.

Also, all Player attacks do 10x as much damage against Army units. Due to conservation of Ninjutsu.

----------

Of course, most of these rules are going to be relevant to the numerous enemy armies you will face! However, you do have one army of your own, the one Lucifer gave you!

Currently, the army is composed of weak generic allies with no abilities. That's why you need to buff them!

You are all going to spend this ENTIRE turn thinking of cool buffs to give your generic army! You'll also want to make them less generic, by thinking of cool names and designs for each of the army units, as well as agreeing on a name for the army as a whole!

Keep in mind the buffs you can give these armies are a LOT more powerful than what you could give a normal entity. Go wild!

(Seriously, think of a buff. To enforce buff-thinking-of, No Charging of CP is allowed this turn. Well, you can charge CP, it just won't be counted and be useless.)

-----------



THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Well, once you can attack him again
-Buff your on-loan generic army from Satan! Give it the most incredible buffs you can think of!
-The First Army is arriving next turn!

Minor Tasks:
Fortify the Nether for a fight! Once it isn't on pause...

Field effects: None

[AG]Fenix: 1,497,000/1,500,000 HP, 50,000 x 6A (Player Knife - deals triple damage in duels)(protected from 1 attack)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 2/3 (repels darkness!)(protected from 4 attacks)

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)

[AG]Eyowebot, -----/----- HP, 30,000 x 5A, Special: Revelation: 3/4

[AG]Generic Army: Army Health: ►►►►►
Generic Leader: 3,000,000 HP, 1,000,000A
Generic Elites: 25,000 x 100 HP, 5,000 x 100A
Generic Support: 10,000 x 50 HP
Generic Mooks: 1,000 x 5,000 HP, 100 x 5,000A
Generic Vanguard: 5 x 1,000,000 HP

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 5,000 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]C'thun: 3,700,000 HP, 200,000A (deathly touch)(paranoic stare)(takes x10 damage from all sources)

[PG]Brutalcore: 390,000/400,000 HP, 300,000A (stunned this turn)

[AG]Lucifer: 100/100 HP (Demonic Abilities)

[PG]The Godmodder: 58/310 HP (Repository Charge: 4/10)(Facing off with Lucifer!)

The Nether(ON PAUSE):
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 10 x 10 HP, 1Kill x 10!A
Old fortifications: 44,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (80% dodge rate)(fire-based attack)(+1,000 HP/turn)
[ANTI-MINECRAFT]Auto-turret: 30,000/30,000 HP (kills 65 Minecraft enemies each turn!)

[PG]Zombie Pigmen: 2,000 x 100 HP, 500 x 100A
[PG]Magma Cubes: 1,000 x 100 HP, 400 x 100A
[PG]Blazes: 5,000 x 25 HP, 1,000 x 25A

Turns left to defend: 5

Player list:
Alastair Dragovich - CP: 1 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 0 (has nothing, essence of life)
Arsenical - CP: 0(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 11
Captain.cat - CP: 3 (protected from 1 attack)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 3
Daskter - CP: 9
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano, 24 power left)
[N+2]Joebobobob - CP: 1 (has Summonspitter energy, moral hazard)(protected from 1 attack)
Karpinsky - CP: 2
Krill13 - CP: 13
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 19
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 18 (has Peace Jar, open to deal a lot of damage to one enemy)(protected from 1 attack)
The_Quiet_Watcher - CP: 9 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 3
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000

Reminder TL;DR: Your goal this turn is to buff the generic army with any power-ups you can think of, and to give both the army as a whole and the individual units within it a neat name/description!
 
Update CXLVI (146)
The remains of the Gundam Destroyer turn into armor, fortifying the Elites...
They are now the Gunsworn Elite, with the power of GUN and LEAD on their side.
I check to see if the Elemental Plane of Gun has arrived here.

The Gunsworn Elites now have higher HP!

The Elemental Plane of Gun is here! It's made it!

Focus: The Generic Supports are ones who oversee the Bio Pods, churning an endless sea of soldiers to reinforce the army against an equally bloody meat grinder.
They are the logistics of the army, for if an army cannot recover, it's just a matter of time before they collapse.

The Supports are now generating more generic Vanguard units each turn!

A few Generic Supports become Minor Noble Railgunners, capable of organizing Mooks into Peasant Railguns, whose projectile speed (and therfore damage) are directly proportional to however many Peasants there are left alive.

I teach the Vanguard the art of honorable duels, making them capable of entering duels with other entities. They lose every duel instantly, of course, not even taking the time to have their duels added to the EOTB, but it buys the rest of the army some time and lowers enemy attack effectiveness somewhat.

Nothing quite says loyalty like a death cult. I tell the generic Leader about that one time I formed a death cult with a bunch of soldiers, and how their insane loyalty increased their effectiveness in combat, as well as their willingness to kamikaze some bad guys. Maybe he'd be willing to consider creating his own Cult of Mars??

Some Generic Supports become Minor Noble Railgunners! As long as they are alive, Mooks will gain a slight damage boost based on how many Mooks are alive total!

The Vanguard can now enter one duel per turn, thus hindering the chosen entity and making them unable to strike! You'll have to manually order them to engage.

The Leader considers this. The "Cult of Mars"? If nobody has a better suggestion for an army name, sure.

So, we need to beef up an army. I believe this is my area of expertise.

Free Action: I construct the Army Itinerary to catalog all buffs planned for our army troops, as well as to consider a theme.

Overall Theme: Cyberpunk?

Leader:
*Cult of Mars (increases unit effectiveness, maybe grants suicide attacks?)(The Ego).
*Psychic Overlord (gains new techniques over time)(Crusher48).
*Iteration X Cyberware (buffs one unit type each turn)(EternalStruggle).
*Megaphone (probably gives a tactical buff, definitely makes the leader annoying)(Ranger_Strider).

Elites:
*Gundam Destroyer Armor integration (increased stats)(FlamingFlapjacks).
*Enderman DNA (Vanguard bypass, dodge chance)(Crusher48).
*Elemental Slash (DOT damage to enemies hit)(CaptainNZZZ).

Supports: May or may not be broken up into subdivisions
*Bio Pods (mook maker)(Daskter)(buffed with Summonspitter energy by Redrover).
*Minor Noble Railgunners (can organize Mooks into peasant railgun units, increasing damage based on amount of available Mooks)(The Ego).
*Fire Support (adds fire damage to attacks)(Dragon of Hope).
*Generals (provide tactical advantages based on the amount of available options/abilities)(Redrover).
*Trappers+Biologists (will trap enemies, then study them to expose weaknesses)(Algot).

Mooks:
*Dispenser Array (buffs stats, provides regen)(Ender_Smirk).
*Weapons Supply (large attack buff)(The Quiet Watcher).

Vanguards:
*Vengeance Spirits (Vanguard deaths buff our Elites)(Crusher48).
*Duels (can duel enemies, lowering their attack effectiveness)(The Ego).
*Awesome Poses (deals damage to attackers)(CaptainNZZZ).
*Non-weakspot immunity (dodge chance or defense buff)(Alastair Dragovich).

Action: I give the Vanguard units Vengeance Spirits. As vanguards die, their spirits will join with our Elites, buffing their attack power (every 200 Vanguard deaths will permanently increase the attack power of each of our Elites by 1).

Action 2: I splice Enderman DNA into our Elites, giving them the Ender Assassin trait. This gives them the ability to teleport, which both increases their dodge chance and allows them to teleport behind enemy lines and bypass enemy Vanguard units.

Action 3: I give the leader a massive bump in psychic potential, turning him into a Psychic Overlord. Or, well, it will turn him into a Psychic Overlord. He's gotta train first. He gains the Psychic Training special, which can give him a new ability every 3 rounds.

Vanguard deaths now buff elites! Elites are now Enderman Assassins! They absolutely can't bypass Vanguards, but they do get a better dodge rate!

Your Leader is now the Psychic Overlord, and gains a new small ability every 3 rounds!

Strategy for This Turn:

People who don't have creative ideas for units, reinforce the number of a unit type.

People who have creative ideas for non-supports use them.

People who have creative ideas for supports creates sub-divisions of supports. (moniker confirmed we can create subdivisions but we can't add our entities into an army unless we make a new one from scratch)

Alternate Options/Ideas that are important.

Create Bodyguard Chain of Fenix>Disco-Chan to prevent Disco-Chan's destruction as a high priority target and amazing support.

Bolster army to de prioritize lesser important entities to save less important entities.

Build buildings to buff army unit types. Hospitals to buff doctors, that sort of thing (or create a engineer subdivision)

Long Term Alternate Idea(s):

Create another army to protect future entities we have/get.

Important Note: You can't charge CP this turn.


1 CP: I use 1 CP and drink a bunch of healing potions and imbue them with a bunch of different regeneration spells. This should give me some health and put me back to slightly injured.

Action 1+2: Here we go. I go to the supports and screen out the few from the crowd in tactical and strategy ability. Few are accepted from the candidates in tactics, but that is fine. The best of the best stand before me, now. They passed many difficult tactics and strategy tests, but they passed.

"Now you stand before me. Congratulations on getting here. Your job is to be generals and colonels of the boss. The boss is different, the Boss is a strong soldier and commander-in-chief. Your job is to use your various knowledge of tactics that I will be training you to make use of our limited resources, and to use my fellow player's ideas to the maximum. For instance, one of them gave a support sub-division the ability to buff the army's weapons with Fire. Now imagine you are in a field. Try ordering your sub-division of supports to buff the army's weapons with fire, and tell the army to fire at will and don't worry about aiming much. The shots that miss hit the field and light it on fire and the shots that hit light the enemy on fire."

"Your job is not to develop new things, that's our job. Your job is to optimize what we currently have using tactics, common sense, flanking, and everything. As generals, you also optimize things by using you authority to create effective plans that the army will follow, and optimize existing plans and making sure the Army is following the plan, especially if we players or the boss creates a plan already. You are best strengthened by options rather than number improvements, so your ability to impact the battlefield increases the more ways you have to perform. To assist you, I will be doing a few things with my power, since the only thing I've done so far is screening and talking."

Now, I move and insert devices into the support's minds. These devices don't do much, they just slightly increase the computational power the people can perform, but more importantly, allow all [AS/N] players but [N-2] to easily talk to the Support Sub-Division (N-2's aren't recognized as authority and it doesn't receive the messages from N-2s) and allow the Support Sub-Division to talk to each other as well

"You see, we players are pretty good at tactics, and us, particularly me, can come up with effective tactics and strategies. If we do so, its your job to implement these tactics and strategies to their fullest effect, especially if its the Boss's tactics or strategies."

Finally, I give the boss one of these, but with the ability to talk to anything connected to these (all the generals and colonels), including players easily. I also link it with the Iteration X, allowing analysis of new ideas to be merged with the analysis of what we need and reality (input from the generals), making it more effective (Buff ideas more likely to be effective to what we need, since the Generals tell the Boss battlefield information and necessities) In addition, any important leaders of sub-divisions/divisions people create also gets one, since they are effectively leaders of some kind.

"Strategy and tactics ultimately is making the best out of what little you have. If the Boss's Iteration X allows him to adapt and create things, or if we create an engineering division, I will make these link to them so you can request things that are needed through your careful analysis of the situation."

The idea of generals is to basically optimize literally everything we have with tactics and strategies
And their effectiveness is determined based off of the amount of options they have (which means our best ability, creativity is buffed even further), and what ideas we give them for tactics to use. Its true that there aren't many of them, but creating more is difficult due to the amount of intelligence and abilities they need to be a general is rare within people. On the other hand, they are able to affect more entities with their buffs per general due to that same trait and the fact your managing things on a tactics/strategy based level, and not micromanaging.

Free Action: I ask Fenix politely to Bodyguard Disco-Chan. Please don't die.

Action 3: I give Fenix 1 Attack Shield.

You're back to slightly injured, and Fenix now has 1 attack shield!

Fenix: Got it. Disco-Chan is absolutely vital to our efforts. But, looking at the Disco Squares, I think the army units are too big to fit on them. I doubt the armies will be able to use Disco-Chan's squares.

The Support units will not automatically command the army with some intelligence if orders are not given on how to use a specific function!

I give a fraction of the supports the ability to buff the army's weapons with FIRE! Making them do fire damage every turn, and the fire damage increases every turn!

They will be named Fire Support! Name possibly changing!

Instead of making an entirely new support squadron, you directly buff the weapons of the Mooks instead! Mook attacks now burn enemies, making them lose some of their number over time!

"Fine then. Not like this is the worst I have had to deal with. I will be getting my own army set up after this, but for the moment, I will help."
The heir looks around these creatures summoned for us to lead. He proceeds to do the only sensible thing. He world edits in an enormous dispenser array that coats them in potions of: Speed, Regen, Protection, and Strength. This shouldn't hurt our odds.

Attack and defense of all units slightly increases!

The quiet watcher sighs before he goes into the middle of the army, looking for someone with a mean arm, and a skilled eye.

He finds a leader of one of the centurions of mooks, and starts talking to him. "What is your name soldier?" The three-headed, six armed demon jumps at the words, not expecting it in any form. He turns around, looking scared for just how horribly his men were going to die, but remaining determined the entire time. "I am John, Leader of the fifth centurion of Slayers, Sir!"

"Congratulations are in order John, since you just got promoted. You are no longer going to lead your hundred men to their mookish deaths. Welcome to the grenadier lines." With that, A dimensional door opened up next to the quiet watcher, and [-3 CP] a machine rolled out, carrying pallets upon pallets of crates. "These crates contain copies of every explosive device I have ever made, ranging from normal explosives to the exotic, to say nothing of the launchers they also hold. Temporal bombs, atomic desintegrators, quark reintegrators, kinetic negators, and more destructive explosives than anyone could shake a stick at. In short," he turned to look out at the planes around them, "Everything anyone needs to break apart any defense they encounter. I Will be giving you lot a crash course in using every single one with your new grenade launchers and mortars via [-2 CP] a ridiculously effective training montage to make sure all of you can successfully do your fucking jobs without accidentally wiping out your own allies."

And thus begins the Montage, and their transformation into a force that ignored immunities, defenses, and resistances.

EDIT: And their name shall be The Apocalypse Deliverymen, for nothing can stop their deliveries.

All attacks by mooks now ignore immunities, defenses, and resistances! The mooks are now named Grenadiers!

To begin I accelerate time for myself and the Vanguard units. After ten seconds in real time the effect ends and the formerly blurred forms of the Vanguard appear, posing at a level that on my Aztec fitness gods and a certain villain team from DBZ could ever hope to match.

Now this level of style and skill is so visually amazing that all foes can not help but be enamored by it. So enthralled do they become that disturbing those poses, even by a millimeter, will cause them to experience such pain it physically manifests. Beware attackers, you're gonna be hurtin (basically every attacker suffers damage from attacking the Vanguard). (x1)

Next stop the Elites. Noting a fair lack of long term damage potential I temporarily appropriate their weapons and get to work. Some acid chambers in this bullet here, that cannon now fires flaming shells, that combat knife also projects a bubble of water over the stabbed individual's head, etc. All that fun elemental nonsense I can possibly pack into their weaponry as I can.

Now the big effect this adds is what I call the Elemental Splash. Through various self perpetuating elements that get unleashed upon those attacked by the Elites they suffer quite a varied damage of time effect. Enjoy being on fire, melted, drowned, air pressured, and so much more! I do love the smell of tortured PG entities in the morning. (x1)


And now finally time to enhance the glorious leader! As other people are certainly more equipped to handle the leader's unique skills I instead focus on boosting their base stats. How you may ask? Nanomachines, son!

With a quick infection from an utterly massive syringe I fill the leader's body with countless self replicating nanomachines, each full of various countermeasures such as redundant coding, anti techopathy spells, and even counters to logic errors. These nanomachines harden in response to physical trauma, amplifying the leader's existing strength (A) and durability (HP). (x1)

Attacks on the epic-ly posing Vanguard now deal damage to the enemies that hit them!

Elites now inflict damage over time, causing hit armies to lose minions over time!

Leader buffed!

Suddenly, a note appears on the ground next to you, rolled up and neatly tied! You untie it and take a look...

"Greeting, CaptainNZZZ. I am so dreadfully sorry I have yet to return, but it is of the utmost importance that I return at the exact proper moment. You see, a great evil may soon come to pass, a being summoned from the depths of chance and randomness. If that is to happen, I must be there or all you have done will be undone. I promise it will not be too much longer. I have also headed through many timelines to train and grow. When you see me next, I will be stronger than when I was with you last.

In the meantime, please accept these gifts.

-The Temporal Guardian"


You find 2 CP and a Full Restore straight from the Pokemart tied to the note. The Full Restore can fully heal any Player its used on as a free action, even if they're Mortally Wounded.

ES does as asked, and molds reality to fit his whims while FOCUSING. He has to fiddle around with the psychic xenografts someone installed on the Leader unit to make the integration work, but in the end it is possible to perform his own enhancements.

In the end, he managed a successful install of the Iteration X cyberware on the Generic Leader/Psychic Overlord. This advanced internal combat computer can analyse the entire breadth of a battlefield in the time it takes to blink, most notably including the units of the Leader's army and their relative performances. With a digital connection to external rapid fabrication units, it's possible to create equipment or implants on the fly to adapt to hostiles and hostile environments. In this high level version, and with such a disparate starting equipment loadout, it's fully possible for the combined Iteration X system to manufacture and implement a continuing stream of upgrades to maximise the effectiveness of the army. Thus, the troops will become continuously more capable as the fight progresses, leaving the system as the ultimate example of iterative warfare. Of course, with such an already potent force, there are certain limitations to the system. Specifically, how much of the army it can affect at once.

In game mechanics terms, this upgrade randomly improves the capabilities of one of the army's units (I.E the Leader, Elites, Supports, Mooks, or Vanguards) every turn. Obviously, it won't try and improve the effectiveness of a destroyed category.

Every turn, the most damaged army unit will receive a buff to either HP or attack, courtesy of the Psychic Overlord!

I create a subdivision of support using two actions called the trappers. they look like some sort of monster made of living metal with lab coats and are able to transform into traps that trap enemy units and study the anatomy and biology of them in order to find weak points and such thus increasing the dammage our army does to said unit type

Lastly I check if the elemental plane of TARDISes is here yet. I really want to find out how a plane filled fully with things that are bigger on the inside would look. Probably really confusing

A subdivision of supports is created, the Trappers! Every turn, they'll discover the weakness of the enemy unit they're ordered to discover the weakness of!

The elemental plane of TARDISes isn't here yet. Probably it will show up in the Second Wave.

I give the leader a megaphone... Yes, THAT megaphone. The megaphone of leadership. His calls will inspire all his troops to go beyond for the sake of the army.

The Leader now has one Megaphone! The Megaphone can be used precisely ONE time, on the command of several Players. But when it is used, the army will activate its FINAL MOVE! Only use it when its a real emergency!

I snarl, teeth bared. I mean, Alistair snarls, teeth bared. This army was touched by evil itself! He wanted nothing to do with this! Unfortunately, he got the feeling that this was a forced affair. Despite what that FUCKER said, the only guy he was the only guy he hated more than the Godmodder, and he would always be their enemy at heart, since they would always be Heaven's enemy at heart!

The Player snorts, trying to calm down. Time enough for that later. He bottles up his RAGE and try to think of what to do. Of course, transformed or not, this is an army of demons. As far as he was concerned, they were all mooks on part with a Power Rangers-

Then Alistair smiled. It wasn't a nice smile. He goes up to the Vanguard, not nice smile on full display.

"SO! You guys are here to absorb damage from the other shitheads, right?" As they nod, teeth are bared in a mocking facsimile of a smile. "Good. I have good news and bad news. Good news, I can make you survive a bit easier by making it so only one part of your body takes damage. Bad news?"

Hands crackle with the wicked energies of the Witch Rita Repulsa and the dread evil Zedd. "It's going to hurt. A lot. But more good news- it won't make your HP drop a bit!"

And then magic runes fill the air, the Vanguard lifted off the ground as Alistair Dragovich, son of the deceased Gloria Dragovich and grandson of her mother, Romera, lets himself go mad with power for just a moment. In his heart of hearts, though, he prays that Heaven won't hate him for this.

"MINIONS! LET THIS EVIL POWER WITHIN YOU! POWER! MAKE MY MINIONS BECOME AS ACHILLES - UNTOUCHABLE BY ANY WEAPON NOR HARMED BY ANY ACTION, SAVE FOR THE SYMBOL OF YOUR PRESENCE!"

And then the Vanguard screamed, power coursing through them as bad special effects electricity crackled and sparked over their forms. Their bodies twisted shape, becoming more humanoid but decidedly less human. Their body flowed like clay, but had the looks and toughness to make steel envious. And upon their form, a symbol appeared, representing the mark of Power.

The Player's work complete, he walks away, trying to shove away the addicting taste of Ham... laced with Evil.

The Vanguards now take damage in only one spot - if the enemies miss their mark, it does nothing! In practice, this gives the Vanguards a 20% dodge rate!

[1] I give the [Support] The Power Of Discourse, creating the subgroup 'The United Joebob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionarys), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds'. They can now provide arguments similar to my own. For every support of the type 'The United Joebob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionarys), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds', there will be an additional paragraph of argument. If there already exists a JOEpost in a given round, these arguments will augment the JOEpost. These arguments will be beneficial to us.
They will also drive the Godmodder into a fit of rage removing any and all tactical skill his armys would otherwise display, assuming nobody else managed to do this first.
[1] Hey look arbiter control is 0.
Let's see....

Of note is that the Godmodder had yet to reach the Tutorial (we can ascertain this by way of the flavour: "After two years, a lot of failed countering ideas, and almost an entire paragraph of reading, ". That's not far enough. As such, since we have established the Godmodder is unaware of any way to counter this post... And Moniker can no longer do anything...
"Post Four, Phase Ten, Section Fifteen, Subsection Five, Iteration three, Codename, dJOEc."
"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved in as unintuitive a manner as possible."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind."
">>>I have already changed my mind at least once, but possibly more."
">>>At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever."
">The Tutorial will separate sentences and ideas using right angle-brackets. These are located after each time the enter key was used, unless they aren't."
">Now then, what are the divisions I'm using? Well, a subsection is generally a single argument or paragraph, such as the Tactically initial summarization.
">A Section is a
">set of subsections which shares the same theme, such as Section one, which consists of all literal interpretations of Pionos initial request on discord. "
">A Phase is a larger combination of Sections which serve the same purpose, like Phase one, where I summarize my major, non-hidden arguments for any given point. "
">>It helps make the rest of the post more monotonous to read, raising the likelihood that Moniker will miss one of the hidden linchpins of an action, allowing me to extend the debate over multiple posts."
">>>>>The Phase-Section-Subsection listing at the beginning of every tutorial are nonsensical; their numbers are the position in the alphabet of the letters J, O, And E."
">>>>>> If I were to somehow reach phase ten, I would add 26 to each number, indicating capital. If I were to reach Phase thirty-six, I would simply stop... Hahahaha no I would add another 62 to indicate the question of bolding."
">>> which buys me time to lengthen my responses overall, thus making the entire process more enjoyable for everyone, which means Moniker has even more reasons to give me what I want"
">>>>>> after all, think of all the fun times he gets, free of charge!"
">>>>Posts. Given that this action is, in fact, an amalgamation of several seperate actions, and is powered by more then one actions-worth of action, It can be spread across multiple posts."
">>>>> This may occur for any number of reasons, Including but not limited to: reducing complexity, raising complexity, responding to current events, making it look like I should be responding to current events but not doing so, making jokes about this very concept, annoying the Godmodder, entertaining moniker, justifying another tutorial, Allowing someone else to make a post, surprising the Godmodder, being confusing, allowing for further jokes about the Tutorial through methods other then additional tutorials, being the last person to post, being the first to pass the post, complaining about internet problems, lengthening this particular list, and more."
">>>>>>The 'and more' is of course unnecessary due to that I already said 'including but not limited to'.
">>>>>As I have put this in another post, it gets 'Post x' added to its dividers. However, since there have been several posts in between this post and the previous post, I shall instead place the absolute value of the post number."
">>>>>>Additional sections beyond the point of time wherein I wrote this may or may not be completely unrelated to the rest of the post. Or they might tie into the rest of it in a way nobody could have guessed.
">>>> I intend to include this phase in all future posts of length greater then one computer monitor height."
">Subsections, Sections, and Phases will tend to be in a simple and intuitive ascending order, unless I don't feel like it."
">>One possible reason for Order changes from that of intuition is that, during the writing of a Phase one section or subsection, I might get too into the writing of the logic and arguing."
">>>This would result in an overly long subsection or section which clearly belongs in Phase two, possibly having its own articles (which are like subsections of a subsection)"
">>>>However, depending on the state of the post at the time, the time of day, what color the last non-cyan color was, whether I've scratched at my forhead recently, the state of my desk, what food is available, the price of a Popsicle, and the current chance of rain, the bloated subsection and its Articles may remain in its original position, resulting in a skip forwards in the attack, though the skipped text will be added, eventually."
">>>>Articles will be common in phase two and, if I get around to it, Phase three, due to Phase two being an expansion on all concepts introduced in Phase one.

"That's the end of the introduction..."
"Next, on to Phase One, Section One, Subsection Two."
"Morals"
"KotH is linked to the kingdom of the hill. It has been destroyed, yes, and so have all the other parts. But consider this! Without them, the King of the Hill is a meaningless distinction! As such, it is highly probable that its continued existance has some... side effects. For example, the continued existence of its component parts regardless of the reasons or methods of said parts destruction, in an epiphenomal form. Now, there's no way to confirm this, but there is a good chance that, as long as you still have KotH, as long as it still exists... there is an epiphenomal kingdom, fighting over a hill, which is incredibly rich, and prosperous, and happy!. this, clearly, cannot stand from a moral prespective. Now, I'm sure you're wondering why I belive this, are they not fighting? But... look at the Hill of the King, look at the game again. just... scry into the past or something. There are, what, 4 sides, right? But whoever wins the first war is more rich then the others thereafter, and then richer, and then richer... Any moderately competent group can take over the Hill forever. The rest of the kingdoms will eventually be subsumed, or simply cease to assault the increasingly well-entrenched army of the winning kingdom. With the dominance of a single kingdom firmly established, and with overthrowal impossible, They will become peaceful, and sprawl out in the world. Their descendants are as gods, in their world. And all it takes to get to the overthrowal impossible part is the work of perhaps an hour. It's probably already happened. So as long as you have King of the hill, the Hill of the king and its surrounding kingdoms will be peaceful. And the administrative plane can't fix this! It's an epiphenomal reality, one with no observable effect on the world. Similar to the Philosophical zombie virus, there's nothing you can do about it.... except remove the only existing reason to believe it exists. In the case of the virus, this would mean destroying all humans and other beings which claim to be sentient. In the case of the Kingdom, it means... destroying King Of The Hill. Yes, The Godmodder no longer has king of the hill, but that doesn't mean it was destroyed! in all likelihood, it was simply moved to the Eternal Stasis Machine and hidden."
"I suppose you may have more questions, but please wait until Phase two, as I'm still in the summarization phase."
"Now, Phase One, Section One, Subsection Three."
"Principals."

"Think, Godmodder. Where did KotH come from?"
"That's Right."
"Pionoplayer the player. Keyword(s), player. If you keep using KotH, you're admitting to yourself, to me, to Piono, to everyone, That you weren't strong enough. You weren't smart enough. You weren't fast enough. You weren't GOOD enough. You couldn't do it alone, you couldn't "Phase Ten, Section Fifteen, Subsection Five, Iteration one, Codename, JOEa."

"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind. At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever. make reality 2.0 without the help of players, you wouldn't be able to do it without the people you consider quirky repeating minibosses. However much or little pride you may feel, it all demands you let go of KotH. If you want a power boost, you'd better claw it out with your own two hands! Doing any different betrays what few principals you have."
"And I know you have these principals, because when a player tried to help you you send them on a many-day journey through butt-hurty lands of pain to get them to leave."
"So, it's the tactics of the things, but it's also the principal of the thing, and the morals of the thing. And that is why you Should go destroy KotH, in every sense."
"Next, Phase one, Section two, subsection one."

"✗ MERCY"
"This is no longer me talking, so it's going to stop being bolded or in quotes."
"I may or may not neglect to re-bold when i resume actual-talking."
"Also, not-talking allows this entire part below to pass instantly! welcome to the future."
"But it won't. You get to enjoy seeing me stand here, staring intently into space, without being able to leave because ANY MINUTE NOW I might need to sign the contract, or you might need to kill me."
In fact, non-spoken segments last exactly the right length of time for me to not be prematurely interupted nor the Godmodder to leave.
Anyway, The Hill, if spared, would give us all 100 CP and +1 action/turn, in return for The Godmodder continuing to possess the KotH powerset unto the Godmodder's death/ the end of the game.
Since the Godmodder still has the KotH powerset, and manipulating his mind is of immense difficulty, the conditions for the [SPARE] event have been fulfilled, Assuming the Godmodder does not relinquish KotH very soon. Granted, the spare event was talking about allowing the Hill to remain alive, but this was indeed done by the vast majority for players, so everyone except the guy who blew it up should still get the buff, for fairness- they never even got a chance to make the choice! As well, regardless of whether the original spare reward is being provided, it is clear there is another reward being distributed to all players- presumably, the only reason it has not been listed in the player list is that it is a feature of all players. No doubt it will be added to the introduction post shortly. what is this reward, you ask?

That. We have all been given "-KA-BOOM!". Now, I'm not quite sure what that means, so off to the internet! dictionarys are the best way to determine what something means, even if it's obvious from context what it was intended as, and if you maintain that the dictionary and not the person is right, the person will admit that you are right, BY DEFINITION! it says so in the joebob dictionary entry on dictionarys. Dictionarys define reality. That's just how it works.

The conclusion of my perfect logic is that we have the spiritual non-soul part of ourselves which resides in statues of ourselves and thus allows us to return to earth, And that we also retrieved something else- which moniker considered much more exciting- a BOOM! definitions of boom are varried. However, this obviously isn't 'a deep resonant sound', as that would be impossible to 'recieve'. as such, it's a period of propsherous economic growth. Don't question my perfection please, it's better then you can comprehend. This is relevant RIGHT NOW because we have an army, so among other things the army will be a massive snowball. I'll explain later. And now, it's time for...
"Phase One, Section two, subsection two!"
"Tether Together"

"Phase Ten, Section Fifteen, Subsection Five, Iteration two, Codename, JOEb."
"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind. At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever."
">The Tutorial will separate sentences and ideas using right angle-brackets. These are located after each time the enter key was used, unless they aren't."
">Now then, what are the divisions I'm using? Well, a subsection is generally a single argument or paragraph, such as the Tactically initial summarization.

">A Section is a
">set of subsections which shares the same theme, such as Section one, which consists of all literal interpretations of Pionos initial request on discord. "

">A Phase is a larger combination of Sections which serve the same purpose, like Phase one, where I summarize my major, non-hidden arguments for any given point. "
">>It helps make the rest of the post more monotonous to read, raising the likelyhood that Moniker will miss one of the hidden lynchpins of an action, allowing me to extend the debate over multiple posts."
">>> which buys me time to lengthen my responses overall, thus making the entire process more enjoyable for everyone, which means Moniker has even more reasons to give me what I want"
">>>>>> after all, think of all the fun times he gets, free of charge!"
">>>> I intend to include this phase in all future posts of length greater then one computer monitor height."
">Subsections, Sections, and Phases will tend to be in a simple and intuitive ascending order, unless I don't feel like it."
Gah, I wrote a subsection that deserves to be in phase two, again. by accident. I'm leaving it here this time. I warned you in the tutorial (version 3)!
"Phase Two, Section two, subsection two, Article one!"
"Tether Intro"

"Oh yeah but I'm still going to say all the Section/subsection/article/phase divisions out loud. It's definitely not(not) just to annoy you, Godmodder. I would never do that to a friend."
There's a tether. I tried to use it 2 rounds back. It sends one entity back to Earth, for one round. A way to affect the world! but moniker, blessed be he, forgot that Earth was capetalized. but never fear! I can use this! Since he forgot, I can talk about the Tether Here, instead! Now, The Tether is a very interesting concoction, almost designed to counter the true throne for this fight, just a bit. It keeps entities a factor, you see. But how does it work? It can't be simple string, for then Fenix would have been able to climb the courtroom and attack the throne as he left its walls with a running downwards-push! So, what is it? welllllll.... A player powered device, clearly. Obviously, that doesn't help. How does it work? It must be more specific then that! we have the semi-zeno's-paradox effect after all! Now, the Tether is [N] and non-combat. This is our first clue. It tells us the Tether is unaffected by Levitation... And that it needs to be, else why not list it as [AG]? no [PG] entity would need its services regardless.
"Phase Two, Section two, subsection two, Article Two!"
"Tether Connection"

Second of all, the Tethers effect is a one-turn remain on the ground. It last the whole round, but an entity can't feasibly act while holding a Tether. Thus, we can determine that the Tether somehow extends to the user for a time- like KotH! KotH, despite not actually being a physical thing, grants one being double action per round- whatever being its on, of course. This is a player-power-powered effect, like the Tether. now, back to levitation. The Tether is non-combat, which prevents it from being levitated, yes? Yes, and that means the Tether functions by sharing its Status with the entity- the normal tether, I mean. the one where Earth isn't capitalized. Since The Tether and King of the Hill are both similar, we can presume King of the Hill is similar- It shares the booming prosperity of the kingdom of the hill with the King of the Hill. From this we can reinforce the point that there is a happy, epiphenomal kingdom spreading out infinitely as long as King Of The Hill exists. Now, what of the double damage? well, that appears to be an entirely separate property of KotH, as determinable by that the Kingdom of the hill ought to be suffering no damages by this point. How is the damage doubled, I wonder? The answer is simple.
QM FIAT!
It explains quite some many things. You see, King of the hill would be unbalanced without this change, and where is the domain of damage? the QMs! they determine it and write it down, number by number, then post it- it is a simple matter to replace the first number with twice itself. Now that we have determined that player-power creations of this variety, when not preforming a quality-sharing effect, are powered by QM fiat, it is clear how to take advantage of the Tether's capitalized Earth.
Convince the QM to let it through.
This is... well, not a simple matter, but one I do have at least one idea on.

I quickly rename the machines to Monikerbots 2.0, and give Moniker control over their actions for twenty out of every twenty-one rounds. Problem solved! We know moniker can QM the real world, because in Fredquest2018 Fred was in the real world, and Moniker still QM'd it. It doesn't matter that the tether broke, because the driving force of the Earth tether is still around.
However, there is an issue here. QM fiat has ceased to be a power source, being the only reason this attack has returned. So... what happens? Well, The simple answer is the tether came first, So it is plausible moniker had already invested the power into it. If this is the case, then clearly I ALREADY sent the monikerbots 2.0 to earth, which is what caused monikerbots 3.0 to fail- across realitys was referring to earth and the admin plane. As such, there will be another army showing up later- possibly during Wave Two, since earth wasn't sent here (we can tell since alice didn't show up.)
Now, an earlier point brings us to...
"Phase Two, Section two, Subsection one, Article Three!"
"-BOOM"

You see, a 'Boom' is either a sound, or sudden prosperity, based on my perfect-tier searches of google. Which would the hill give us? Well, one can't be given a sound... but, as mentioned in phase two section two subsection two article two, KotH gives the booming prosperity of the kingdom of the hill to the wearer, and we were given the '-KA-BOOM' for sparing the hill. The hill which already gives proximity to the kingdom which possesses ownership of said structure, and at least one other being at a time. From this, we can infer that the players on a whole have been given a booming prosperity, by the source of all known instances of specifically Booming prosperity. I'm not sure in what form exactly this will manifest, but it will. Monikers words guarantees it, as does the power of the Hill, which likely exists thrice over- once in the stasis machine, once in the coppier, and once in the data coppied from the coppier, And as such is thrice as strong! Also, recent events suggest the hill will give the Army a boom of production, among other possible outcomes. This is, of course, only one possibility.
Now, next Article:
"Phase Two, Section two, Subsection one, Article Four!"

"Clearly".
Now, there are some obvious flaws to this whole... 'what did the hill give us I bet it's amazing'... thing I'm doing.
For one thing, the Hill is stated to give us these things only if we spare it, and some guy just murdered it in cold blood with a stick, didn't he?
How naive.
The Hill is fine! Healthier then ever, even! Healthier then it was before Piono beat it down to .0000001 HP!
It's in the Eternal Stasis Machine, living a heavenly life- Though it does know where it is, otherwise it would be devastated when/if it is freed from the machine and discovers it was all a lie.
So, the Hills in the stasis machine, where it's safer then anywhere. This is an improvement because, as we know from some experiences, It is possible for something to be destroyed so completely, so utterly, that it does not go to the Stasis machine- Mostly by way of its soul weakness being struck, as with the pitiful shogoth, but in other ways, like whatever did in the Deleter (I wasn't there, I was simultaneously not-yet-existing and in a pocket dimension at the time.). And the Godmodder has that one critical-soul-weakness monocle. So if we ever had managed to steal back KotH- a plausible event as far as we know- The Godmodder could have killed the Hill to get rid of it.
However, we know the Eternal Stasis Machine is beyond the Godmodder, so putting the Hill there neuters any such assault before it can begin.
Such cunning, on Ranger-striders part.. And Clearly, the Hills gifts to us would be changed by having gone above and beyond to help it. Not a mere extra action per turn, but a booming production- it can't be to entities since it's upgrading all players, but what about, say... charges providing a 5% increase to the power of a large charge, per charge, from now on?
(IE: a 10C would be 200k+50%=300k, but a 1C would only be 20k+5%=20,100.) It wouldn't be noticeable yet since no big charges, and it would make some sense- economies of scale exist for normal people, after all! And it's much more effective for anything truly large.
Now, I feel like this article- and subsection for that matter- is... mostly done, really. so...
Back to where we were supposed to be!
"Phase One, Section two, subsection two!"

"Tether Together"
The Tether works by a strange method, obviously. Close examination of its functions suggests only part of its power comes from players, else it would be a simple matter to replicate it- or at least, bring entities down a turn by seperate means. Since it hasn't been accomplished yet, we can conclude there's another component : QM Fiat. This component not only makes the Tether-which-pulls-you-down-to-the-ground more powerful, but it allows the Tether-which-pulls-you-back-to-Earth to exist. You see, enough is riding on how exactly the tether functions that it can't just... not pull things to the ground, but the QM clearly intended it to be an Earth-affecting device, due to the capitalization of Earth. luckily, I am astute enough to have noticed this, and will be attempting to use magic to resolve said dilemma. Using this, I shall send a machine known as the 'monikerbot' to Earth for one round, where it will expend itself and create thousands of 'monikerbots' which grow in number at a rate of 10% per round. when they have enough Monikerbots they can turn Monikerbots into elemental shieldmonsters, which among other things can hasten their growth by lowering the dodge of the surrounding material and so on, but mostly shieldmonsters guard the monikerbot hoard.
Monikerbots will listen to be if Moniker doesn't think its better that they don't. Remember, the QM fiat involved in this particular bit is from before it was neutered
Now, is there anything else to summarize... No, I don't think so. Phase Two Proper!
"Phase Two, Section one, Subsection one, Article one."
" tactically, Continued."

"Let us suppose, for a moment, That The administrative plane's makers were dumb. That they included only this 'army fight' sorta thing to decide whether you're a good. What is the tactical quality of your decision, Godmodder? Well, we know you knew we were alive, because you lost health the moment we came back, and You hadn't inserted the keys yet, but you still removed the overwhelming advantage you would otherwise have, that would otherwise allow you to trounce us. Instead, the summonspitter//throne bossfight. It cost you, Godmodder, 10 health. When otherwise you could have used the spectacles, the scythe, starcalibur... wiped our souls. It took us a day to awaken after you killed us before, as well- if you'd not soulweaknessed us and just killed to absorb, you would have time for the tribulations, without us. Without the risk of premature death. Now, this section does not actually consist of tactics of KotH. that is because there is a diminishing returns, and none of my rules are absolute, so there.
"Ok, I can see you're getting rather impatient. I'll skip the re-description of the more adequently-summarized sections let me just..."
"Phase Two, Section two, subsection one, Article One."
"✗ MERCY"


The beginnings of my search indicated Kaboom to mean 'a big explosion'. however, that does not include a dash prior or after the Ka, and so is clearly a completely different thing, To be ignored in my search for the one and only truth.
The Dash could indicate a separation between the two words while speaking quickly, IE: Joe-run would indicate that someone wants me to run, as opposed to indicating that there is a new and strange being known as Joerun who I should go out and meet and bribe to my side, but unlike Joe run or Joe, run- which would imply a sizeable pause in speech- Joe-Run would indicate that the person was saying joe, and then without pausing said run, but the distinction between words was clear due to the sound of e suddenly changing into a 'r'.

So, the first dash indicates that Moniker is speaking quickly and/or in a sudden manner."
"Phase Two, Section two, subsection one, Article Two."
"The Spirit"
This is followed by 'Ka'. What does Ka mean? well, google says (in ancient Egypt) the supposed spiritual part of an individual human being or god, which survived (with the soul) after death and could reside in a statue of the person'

So, That answers that, wouldn't you say? All players receive the spiritual part of a being which survives after death.
But... we're already a spirit-form sorta being, aren't we? Yeah! So what do they mean... Ah, It resides in a statue of the person. It's a way back to earth! As long as there's something on earth that's a statue of us, we can go there! but... the definition also means god, and survived after death. Which means... yes! Since we now know 'Ka' exist in this world, we can use this to save Morpheus! For real this time... ah, but I'm getting ahead of myself. most of this section should go into Phase two... yeah, I'll edit it to be phase two once I get to phase two. that won't be confusing at all, I'm sure. now to replace the top with a summary...
Boom has already been mentioned when I skipped to article three of P2S2Ss1, which means...
It's time for the hidden Phase 6.6 Section 6.6 Subsection 6.6 Article one

Godmodder energy-stealing!

see i didn't say it out loud this time so he doesn't know.
Here's the logic: KotH was made by piono, a player. piono knew more-or-less how it worked, aside from that the godmodder could just keep it. but, piono made the thing, gave it a downside (x2 damage from entities), etc. It's very plausible for piono to have set it up to leach some of the wearers energy for his own purposes. perhaps its a x2.01 multiplier to actions, but the crown steals 0.01 actions from the target for storage? maybe... this is something only the old piono could have confirmed, perhaps, before he lost the part where he's a character? But since I'm making prepositions and suppositions without proper grounding anyway, lets say old-piono left a failsafe in the event of death ala the game over attack, so that if piono is double-dead KotH switches modes to letting any player use this feature? IT COULD HAPPEN. If so, I can access that, make a Godmodder lock, and use that to defend myself while I make more locks. maybe. if it works i do it. Since Moniker's not able to deny it, and the Godmodder's not going to get this far through the post at his established read rate before the tribulations end, this works.
And that's the end of the hidden phase-section-subsection-article. I will include an afterword for this whole saga shortly.
in case the Godmodder bothered to do a Ctrl-F for stuff about what I said, I have un-whited this and listed it as an afterword, as if it previously existed, to keep that from working. Now, The Godmodder has to read this attack ,in order to know what I have done- which is several things, mostly 'make the stuff i said should logically happen, happen'- So I have around 15 years to prepare.
I will not need all 15.
By the end of the first month, I've boobytrapped every tutorial sector. 6 months later, I've got every phase entry and particularly dense sub-part. Then, I turn on the booby-traps. Since the Godmodder's sleep deprived, he might not notice them in time to stop them from BLOWING HIS HEAD OFF the table it has rested on and enveloping him in various power-dampenning fields, plus a silence spell. That's right, this isn't actually energy theft. Wanna know why? It's because We're talking with the devil. He can make the Godmodding energy, probably. If not, well... I've still got some 10 years to booby trap the rest of the post with power-theft.
And that's the end of JOEpost: Moniker-can't-block-this edition! Don't worry, moniker, no need to read it either- Your arbiter powers are at 0% right now, so you can't do anything about it anyway!
[In case Moniker does want to read it, new additions are in white, unless I didn't feel like putting them in white. This information cannot help the Godmodder, as he never finished the original. Also, bolding's a bit weird right now.]

Action threeeeeeeee:
I walk up to the Leader and give him a mecha suit.
It's quite big, but not unduly so- about 50 meters tall, 20-30 wide- It subtly enhances his physique without being the centrepiece. It's very big, but strangely enough, made of Wood instead of something more reasonable such as steel. Greatwood and silverwood, in a sort of spiral pattern all over the mecha. The woods still alive, too- you can tell by the way the leaves are still green and the wood flexes without tearing and sparkles of silver-teal float off the spiral. It's all very strange. At the back of the mech, In the middle of the local spiral, there's a purple spike.
Christmas gift [Taint Shard] Expended!
The taint shard spreads taint. Magical taint. It's indestructible except by the will of a dead, doomed man who died some thrice over.
The taint shall spread over the Mecha. once the Mecha is 25% covered, it will send out a signal to the Taint Colonies, telling them to send expendables to serve as a new vanguard. half-covered, It starts tainting the battlefield as well, making fallen enemies return on our side on occasion. 80% covered: our troops always return to life as tainted variants, which are listed seperately and cannot be revived. 100% covered, all enemies are weakened and always come back on our side.
Leader name suggested: Blightfall Collossus.

[1 CP]
Well, it's been fun hanging around here, but I've got two bodies now, so I leave the dreamself on the battlefield while my main body focusses. with a pop, I disappear. a wave of player energy surges out, searching... searching...
For the nightmare. The ultimate, Unsolvable nightmare. An unsolvable maze. But I have the key, I know the way through the nightmare. The backdoor, as it were. So, it searches, for the signature of recycling bins in a tainted land of protoss and zerg and builders all, of BEES and paradoxes and YOU ARE DEADs and Ziggy Fraud and so much more... All in one place. With a dungeon to control it, a mage's capitol in it,a world of vitriol around it. Tunnels and tunnels in every direction, animatronics with no discretion, a sunken face with a grim expression. A Maze that is actually a Dead Pigeon, with more Mazes That Are Actually Dead Pigeons inside it, All that stuff. I go off to find it. We know even planes with populations down in the 90s or so got transfered because we were on the admin plane, And the maze has thousands or perhaps millions of semi-sentient taint beings plus all the criminals which are definitely sentient, and so on and so forth,
So it's here, and I'm going to go find it. Once there's a heading, my main body reappears at the edge of the scanning wave and accelerates away on a diseased wind of tainted magical fumes. It's time, possibly.

The instant I saw this post, I got a migraine. Luckily, even if I've lost my ability to influence events, Reality itself still dislikes these long absurd posts enough that Reality itself will do the ignoring for me! Make it shorter!

x3:
Eyowe, seeing the whole turning the army into a mix-and-match bunch with buffs, opts to just call them chimeras. Building off of that idea, Eyowe decides that his idea for a buff will be to give them the ability to take a positive trait from defeated enemy armies a la Megaman/Kirby/horrifying assimilation.

If possible, the army will also be healed and their general peformance will be improved when an enemy army is defeated.

Eyowe's method of giving this ability to the army is simply mixing in a concoction into each of their drinks. Don't worry, they're not gonna suddenly have violent fits of coughing or anything like that. Plus, the concoction also makes their drink much tastier.



Free action:

Eyowe: Hey Eyowebot-actually is there a name that you'd prefer to be called? Calling you Eyowebot sounds pretty awkward to me. Anyways, you still got that Eyowean Greatsword with you or uhhh...

The entire army now gains one buff/ability any time an enemy army is defeated!

Eyowebot: ... Call me...

Eyowebot: THE DARK ONE. The ultimate purveyor of darkness and villiany!

Eyowebot: I cast off the Eyowean Greatsword to show my disdain and rejection for the one who made me! (After I absorbed all of its power into my body)


That's pretty edgy, but okay. Eyowebot is now The Dark One!

It continues.

3 ACTION FOCUS - RALLY!: I rally the army with the will within Leoano itself! This grants a health boost!

Leo: Good to be awake again.
You too buddy. Let's do this.

Leoano (Reawakened): 24 Charges

All units now have better HP! Nice!


Charging is disallowed on this fine turn! You still have 12 CP. Because this was probably just confusion, you can still use three army-buffing actions next turn if you so desire.

"This is it... The final moment is at hand..."
"Let us finish this!"
"whoah, why is your text red?"
"Had a system update."
"huh, neat."

Action 1-3: I proceed to supply The Support with necromancers which allow the dead enemies to turn into Vanguards which then proceed to join our army.


Meanwhile...

Somewhere on an unknown universe, there is a lone ship in the dark void. inside this ship, there are 2 creatures. Kirby, and Shadrix. The announcements are playing through the speakers of their ship. The announcements are telling of a gigantic battle is about to take place. there is a holographic screen playing showing the HEXAGONAFIELD and the players. The screen zooms in on Bill Nye who is helping the army preparing for battle.

"Do you think he will be able to do this?", Kirby proclaims nervously.

Multiple screens start to appear around Shadrix showing data of Bill Nye and the AI. "Even with the AI inside of him, he still hasn't shown his true potential."

"He will be fine. He was made to be my successor." Shadrix says calmly holding a cup of wine.

"Yeah but, you failed to defeat the Godmodder. Why do you think he would be able to do it?"

"One, he did not have the AI with him. Two, I was alone when I fought him. He's got like 12 people with him."

"Alright... So, how are the other AI's?"

The screen flickers to a dark room with 7 capsules, Inside the 6 capsules are 6 CPU's. Each one of them has a different color. Light blue, Blue, Yellow, Green, Orange, and Purple. Each one is named on the top of the capsule: P.A.T.I.E.N.C.E, I.N.T.E.G.R.I.T.Y, J.U.S.T.I.C.E, K.I.N.D.N.E.S.S, B.R.A.V.E.R.Y, and P.E.R.S.E.V.E.R.A.N.C.E. One capsule has a missing CPU. The name of the capsule is D.E.T.E.R.M.I.N.A.T.I.O.N. Shadrix smirks, "They are all just fine. When the time is right, We will use them."

"Ok then... Wait, Are we not helping?"

"They got this. We will jump in when things are dire. But for right now, let us keep watching."

Slain enemies now turn into Vanguards!

FOCUS (3 Actions + 18 CP + Peace Jar)

Okay. Time for something tricky. The Peace Jar is basically a whole bunch of generic damage inducing stuff (well, plastic bullets) frozen in time. With a little abstraction I can utilize it as player power frozen damage. By the laws of Ninjitsu, player power is multiplied. So if I do this complicated think with weaving the extradimensional portions/souls of the Generic army this way, and weaving cleverly multiplied chunk of damage this way, then . . . there.

Whenever a generic army member with this particular ability dies, the powers added to their souls and coordinated by my efforts/the mentally concentrating effects of having time left for a single action lets them stay alive to the end of the next AG phase, during which their powers count as player attacks! (With accompanying bonuses.)

Since I can't possibly apply this to everyone, I start with the General and work my way through the elites and mooks.

Edit: I only use my 3 actions, and focus on the general, since Moniker said that's all this action would do anyway

The Peace Jar applies the EMERGENCY PHEONIX ability to the Leader! If the Leader of the army is to fall, then, they'll stay alive for 1 more turn, giving you time before they die - and their last attack on that 1 extra turn deals 10x damage! This consumes your Peace Jar, but NOT your CP.

(1x)I grant the Supports the Ability to heal other Units and themselves every turn
(1x) I also grant the Vanguards the Adjective "Healthy" which makes them really really healthy
(1x) I then finish it off by granting the Leader my code for the Orbital Magical Laser Death Cannon as a Special...let's say a 5 Turn warm up

The Supports can now replenish their own numbers!

The Vanguards are now Healthy! For whatever it's worth...

The Leader now has a high attack special, the OMLDC!

Free entities? Lucifer loaning us an army? The Godmodder smiling? I start sweating bullets as the situation presented to us tackles my PTSD and paranoia borne from the Betrayals.

(Action!)(3 Charges)
(FOCUS)
This turn, I spent all my time sneakily implanting Kill-On-Betrayal switches in the Mooks DNA and hid a genetic code that will implement mooks that come out of the Bio Pods to have this switch.

I hold the switch in my hand and start to hard lock it. So that it can only be used when the Army is fully against us. In addition, I make it so its invisible in my inventory before placing it there.

(Orders)
Disco-Chan idles and provides some disco music as Dico-Square charges up.

You give yourself insurance by creating the Instant Army Kill Switch! In an emergency, it can kill the entire Mook division with one press! A show of distrust...

'Ugh, Fuck me. my head hurts.' I re-wake just in time to hear a what was going on before the announcement of the Tribulation and then Satan telling us to hold the line. 'Well, Either root for the prince of darkness or... Yeah I guess I would rather the prince of darkness to win rather then the Godmodder. Although he made mention of heaven's army being on it's way. Maybe one of the archangels will beat both of them? hmm, I the gut feeling that it will still end up depending on us to save everything.'

As I ponder this I look over THE HEXAGONAFIELD and our army that we have to work with. I can tell that most everyone is busy boosting the army with a variety of interesting abilities and new sub-units. Although few seem to be making anything items or building to support the army. 'Well, I think I know something that will be useful. A field Hospital!'

Focus action: - "M*A*S*H!"

Closing my eyes I focus energy into my wish. 'I wish for a Mobile Army Surgical Hospital to appear on our side of the field behind our army and for it to well supplied and the doctors to be well trained as to better aid our side in healing the wounded so they can get back into the fight!' Suddenly in a flesh of red light a Mobile Army Surgical Hospital appears next to me. Looking inside I see dozens of doctors and nurses rushing about inside. Setting up supplies in easy to reach places for their work getting beds up and ready to be used, Ambulance drivers readying their vehicles to be driving onto the battlefield to retrieve wounded.

As I look around this A lieutenant walks over behind me. "Sir!" The lieutenant calls out to me and gives me a salute. I turn around a little surprised that I was getting addressed again but I suppress my surprise and return the salute. "Ah, Lieutenant..?" "Lieutenant Eldermark Sir! I'm here to tell you that we should be ready to start receiving wounded sir before the start of the battle." Eldermark says with a smile. I nod at this but I can tell something is on his mind. "Good to hear Lieutenant. But is something bothering you?" Lieutenant Eldermark hesitates for a moment as he seems to pick his words carefully. "Sir, What do you think we will be facing?" I let out a sigh and look towards the other side of the field where the enemy army will appear. "I don't know. But we will be facing a lot of them." "Do you think we can do it?" "Frankly Lieutenant, It's not a matter of what I think. It a case of we have to. We either hold the line and stop whatever the Godmodder has planned or we don't." Turning back to the Lieutenant I look at him and put my hand onto his shoulder. "Whatever happens We all will be relying on one another. I only ask that you and the others inside the M.A.S.H Unit do your jobs to the best of you abilities, Alright Eldermark?" The Lieutenant gives a determined nod. "Yes Sir!" "Good, Get to your post and be ready." I reply back with a smile.

Lieutenant Eldermark gives a salute which I return and he rushes back to his station. As I turn I can tell that he is beginning to give orders to the others inside the M.A.S.H unit. (6 CP)


Looking back over the field I can only hope that we will be able to hold the line and that Godmodder losses. I start to load my Sniper rifle with a fresh magazine when a thought hits me. 'Wait. The Computer system called the Godmodder Verraad, That's Danish if I remember correctly. Which translates into the betrayal or Treason. Geez, Certainly on the nose but it fits you, dosen't it.' I think to myself about name of the Godmodder.

The brand-new MASH hospital is created! Wounded soldiers from the army can be healed - this allows soldiers who are injured but not killed to recover, and the boss to have a consistent source of regeneration each turn! The generic troops are quite grateful for the assistance!

-----------

The field is quiet. Nobody takes their turn, awaiting whatever comes next... neither enemies nor allies act, charge their abilities, or anything else!

The Nether unlocks! Starting this coming turn, you can defend it!

----------

The Godmodder and Lucifer face off. For some time, neither has moved. And then...

Lucifer: Re-Reap!

Lucifer reaches out, grabs his power, still lying within the godmodder, and yanks! This attack restores Lucifer's power to its rightful owner, reclaiming it from the godmodder! If this attack works, its an instant kill!

But... given so long ago, and passed through so many apprentices... the power has changed. It is something new. Lucifer can only reclaim the tiniest fraction!

1 damage to the godmodder!

Lucifer: What?

The Godmodder is no longer just smiling, but completely grinning. Still he does nothing, but add 1 to the repository charge. You sense something approaching...

Now that you're no longer busy buffing the army, you can attack the godmodder again!

----------

The First Army arrives. The very strongest army in existence - with one possible exception.

The Godmodder Central Force is here.

A massive army, of units individually powerful, together almost invincible. This is everything, across all Reality, that the godmodder directly commands! Or at least, everything capable of competing on an even level. You notice none of them are [SR], so the Soulrazer troops are probably still yet to arrive.

Despite harassment from certain Mortal Actions, the godmodder still commands an absolutely massive and intimidating force! Its clear that these are the main threat - the godmodder's brought his best first! But as turns go by, and more armies show up, you're at risk of being whittled down...

Command your forces, and fight the Godmodder Central Force!

-----------

Your army is looking good! With some of your support dedicated to logistics, you unlock the net HP/net Attack interfaces: Now you can see the TOTAL health and attack of both allied and enemy armies!

You can keep spending actions to buff your army, and while new buffs aren't going to be quite as good as they were last turn, you'll still get more out of them than you would buffing a normal entity!

It appears a few of your unit types are still not named... you should agree on a neat name for your army units, otherwise, what's the point of even having them?

Last but not least, remember, your army is tough but its going to need your help to defeat the enemy armies! Your attacks do x10 damage against enemy Armies, so don't be afraid to get your hands dirty and trash some enemy minions!

----------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Godmodder Central Force!
-The next Army is arriving next turn!
-Reinforcements for your army arriving in 2!

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!

Field effects: None

[AG]Fenix: 1,497,000/1,500,000 HP, 50,000 x 6A (Player Knife - deals triple damage in duels)(protected from 2 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 2/3 (repels darkness!)(protected from 4 attacks)(Being protected by Fenix)

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 3/4

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn

[AG]Generic Army: Army Health: ►►►►► (Net HP: 22,000,001, Net Attack: 2,840,000)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,000,000 HP, 1,300,000A, Special: Gain Ability: 0/3, Special: OMLDC: 0/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 5,500 x 100A (20% dodge rate)(Inflict multi-element DOT)
Generic Support: 14,000 x 30 HP (Generating +50,000 Generic Vanguards/turn, +5 Generic Supports/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn)
Grenadiers: 1,500 x 5,000 HP, 198 x 5,000A (Per-Mook Damage: 120 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)
Generic Vanguard: 6 x 1,000,000 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(20% dodge rate)(Every slain enemy becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 5,000 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]Godmodder Central Force: Army Health: ►►►►► (Net HP: 39,000,000, Net Attack: 5,500,000)
Doom's Herald: 1/1 HP, 1,000,000A, Special: Instantly destroy AG Army: 0/8 (protected from 200,000,000 attacks)
Death-Elite Death-Elite Death-Elites: 100,000 x 100 HP, 20,000 x 100A (destroying one eliminates 2,000,000 Doom Herald attack shields)
Soraka: 4,000,000 HP (+1 Mini Godmodder Wall Soldier/turn)(Fully heals self and Mini Godmodder Wall Soldiers each turn)(Switches to supplying more Generics when all Wall Soldiers fall)(Bodyguarding Doom's Herald)
Generics: 1,500 x 10,000 HP, 250 x 10,000A
Mini Godmodder Wall Soldiers: 1,000,000 x 10 HP

[PG]C'thun: 3,700,000 HP, 200,000A (deathly touch)(paranoic stare)(takes x10 damage from all sources)

[PG]Brutalcore: 390,000/400,000 HP, 300,000A (stunned this turn)

[AG]Lucifer: 100/100 HP (Demonic Abilities)

[PG]The Godmodder: 57/310 HP (Repository Charge: 5/10)(Facing off with Lucifer!)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 10 x 10 HP, 1Kill x 10!A
Old fortifications: 44,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (80% dodge rate)(fire-based attack)(+1,000 HP/turn)
[ANTI-MINECRAFT]Auto-turret: 30,000/30,000 HP (kills 65 Minecraft enemies each turn!)

[PG]Zombie Pigmen: 2,000 x 100 HP, 500 x 100A
[PG]Magma Cubes: 1,000 x 100 HP, 400 x 100A
[PG]Blazes: 5,000 x 25 HP, 1,000 x 25A

Turns left to defend: 5

Player list:
Alastair Dragovich - CP: 1 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 0 (has nothing, essence of life)
Arsenical - CP: 0(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 11
Captain.cat - CP: 3 (protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 3
Daskter - CP: 9
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano, 24 power left)
[N+2]Joebobobob - CP: 1 (has Summonspitter energy, moral hazard)(protected from 1 attack)
Karpinsky - CP: 2
Krill13 - CP: 13
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 19
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 18 (protected from 1 attack)
The_Quiet_Watcher - CP: 9 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 3
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000

Five update summary(141 - 145)(This one is from before the Army came in):

AG/N:
+Anti-Minecraft turret summoned
-Gundam Demolisher slain

PG/V:
+Sealed Summonspitter slain
+The Hill destroyed

=Player Killer defected to [V] (+Then AG)(-Then was killed)
+Peasant Pummeler slain
+Unsealed Summonspitter slain
+Godmodder took 14 damage
+Godmodder lost King of the Hill

-C'thun summoned
-Eeveelutionary Eevee summoned(and slain)
-Brutalcore summoned



Story:
Fenix was freed from trial court succesfully!
The Peasants succesfully overthrew the True Throne, and left for better lives!
The Fight for the Nether began!
The Godmodder used the Administrative Terminal, and the First Tribulation begins!
 
Update CXLVII (147)
Fine. I'll buff someone. Idk care who

You buff the godmodder! He's guaranteed to buff the next attack against him!

The Heir returns back through the now unpaused nether portal. He quickly builds up one of the most stupidly large tnt cannons in the history of minecraft. A hail of TNT falls upon the enemy units, giving us some breathing room.

The TNT rains upon the enemy forces, taking out some of all the different units! -4 Blazes, -25 Magma cubes, -10 zombie pigmen!

Uh...

For lack of a better idea, I charge 3 CP.
3x I call the generic supports the Logistician, for they're currently the ones who maintain and supply the army. They are the ones who supprts the grenadiers, and the ones who organze men to join the Vanguards and Grenadiers. Training centers and weapon factories appear behind the army with the Logisticians organizing the recruits and weapons to be sent into the front line.

Osttruppen attacks C'thun.

The Generic Supports are now the Logisticians! Their unit-regeneration abilities have grown stronger! New recruits are joining the front faster, being motivated by propaganda like "the godmodder needs to die or everyone but him will die"!

Osttruppen will do as you say.

Actions 1 and 2: I go back through the nether portal, then build a corridor. Enemies are forced to go through this corridor to get to the base. But when they try, they are pelted by splash potions of very strong non-damaging debuffs, then shot by ender acid fire charges.
Action 3: See, Conservation of Ninjutsu doesn't really work. So rather than taking the Godmodder Central Force on by myself, I get the US Armed Forces to help out.
And then the US Air Force attacks. PG forces in the air are filled with bullet holes. Rockets are launched at anything that doesn't take the hint and crash and burn, and the air is filled with shrapnel, explosions, and corpses. A wing of multipurpose fighters race past, and guided bombs apply the idiocy tax to Mini Godmodder Wall Soldiers.
I get out from cover. There's a distinctly missing Mini Godmodder Wall. The Soldier who used to be holding it looks confused for a moment, then goes to get a new one. But there's a bomb in his arm, so it blows up in his face when he goes to get his new Mini Godmodder Wall.
1 CP

Entity stuff: Would the Archer Squad and Auto-turret attack the Blazes first, then the Zombie Pigmen, and only after that the Magma Cubes?

A Mini godmodder wall soldier runs around, desperately grabbing the bombs dropped by the air force so he can eat them and prevent them from hitting any other unit types! 500,000 damage to him!

The Archer Squad and Auto-Turret prepare to follow your commands.

"3 Actions, and the Boss of the first army has an insta-kill. Shit. Okay."

But Alistair can't help himself.

He rushes over to the Godmodder fight, wreathing his hands in pure Righteous anger! It smell of dead loved ones and vengeance and concern for the fate of everyone's souls.

They also rush to grab at the Godmodder- PSYCH! It was another fakeout!

They grab the Prince of Lies' Ankles instead!

"Hope you had a heavy lunch!" Alistair screams before violently spinning round and round, putting Wind Waker Link's Hurricane Slash to shame. Naturally he keeps rushing the Godmodder, but that's just to re-position the bastard so that-

"HUUURRRK!"

And now puke is violently being thrown from the mouth of the devil! It covers the Godmodder and the field around them completely! The fucker is immune to his own puke, but Verraad isn't! He now has a disadvantage on dodging the next attack aimed his way, on top of whatever demonic puke damage he takes!!

Callously and violently throwing his most hated enemy at his second most hated enemy for one last 'fuck you' to them both, Alistair can now concentrate on the fighting at hand.

Next, those Mini Godmodder Wall Soldiers - Alistair proceeds to make an immense trampoline underneath them and launch them into the Elemental Plane of Lava! Not only are they removed from the fight for a few turns until they return, but they also take damage from the lava until they escape! He dismisses the Trampoline before his allies can be effected by it, telling it he'll give it a good review on Yelp! for the job well done.

With Alistair's final action, he proceeds to give that Trampoline a Best Star review on Yelp! with accurate and lavish praise! And then he proceeds to give all of the enemy forces 0s with well thought out and stinging review on all of them.

And then, with his 1 CP, he summons a modded Minecraft Enemy called Ice Slimes! They're cold enough to survive the Nether, and connected to water enough to damage all fire based enemies!

(Tl;dr:

Action 1: Made the devil puke all over the Godmodder and surrounding area for damage/disadvantage!

Action 2: Bounced the Mni Godmodder Wall Soldiers into the Elemental Plane of Lava for a few turns with a trampoline!

Action 3: Gave the trampoline a good review on Yelp!, then gave bad reviews to the enemy forces!

1 CP: Made Ice Slimes in the Nether capable of surviving the heat and doing extra damage to fire enemies!
)

Thanks to Eevee's buffs, the godmodder resists the puke! Lucifer shoots you an aggravated glare.

The Mini Godmodder Wall Soldier remembers his "Anti Alastair Dragovich Bouncing you with a Highly-reviewed Trampoline into the Elemental Plane of Lava for a Few Turns" training! He manages to swim out right away, and takes 250,000 damage!

The enemies can feel themselves losing business. I mean... bad yelp reviews? Worse, Yelp, as they are wont to do, sends an e-mail to the army leader, telling Doom's Herald that if they don't pay a fee to Yelp, Yelp will make sure the bad reviews move to the top so they're what everybody sees! Doom's Herald realizes they need to raise money, so has to send away 200 generics to work low-paying jobs!

A small group of ice slimes appear! They'll permanently reside in the Nether, but while the fight goes on they'll help you!

Free Action 1: Tactical/Strategy Report Armies Turn 2/Section 1 - Strategy

[AG]Generic Army: Army Health: ►►►►► (Net HP: 22,000,001, Net Attack: 2,840,000)(Army gets new buff when enemy army is defeated)

[PG]Godmodder Central Force: Army Health: ►►►►► (Net HP: 39,000,000, Net Attack: 5,500,000)

You missed one on the tactical report. This is important, as we need to know all of our capabilities condensed effectively.

"The Vanguard can now enter one duel per turn, thus hindering the chosen entity and making them unable to strike! You'll have to manually order them to engage."

Now, Vanguards only protect against attacks, not duels, nor is the enemy boss immune to duels. "The Vanguard is to duel Doom's Herald."

1743 Mooks are to kill C'thun this turn. Get it out of the way. All Elites, the Boss, and the rest of the Mooks are to attack the enemy Vanguard, then Soroka, then the Doom's Herald. A mook must attack the Doom's Herald, and this singular mook will attack last.

Effective Enemy Net Attack: 4,500,000

The Trappers, if not given orders by other players, are to look for the Weakness of Mini Godmodder Wall Soldiers. If this weakness is usable immediately against the Mini Godmodder Wall Soldiers, I expect the tactical officers to immediately adjust the attack plans to include said weakness being used against the Mini Godmodder Wall Soldiers.

And final thing, a name idea: The Vanguard should be called the Unending Defense.

Now, onto tactics instead of just strategy. First, I will perform my actions first.

Action 1: I create a bunch of explosives and give it to the Generic Army, and a convenient skyscraper appears nearby.

Action 2: I create a literal bunch of easy deploy-able mines and give it to the Generic Army.


Action 3: I challenge the Godmodder to a [non-sealed] duel to the death, where if he could manage to make me not lose (I don't have to win) I give the Godmodder 3 CP. If the Godmodder fails to not make me lose, the Godmodder takes one damage. I begin by summoning my massive amount of fire that has been building up ever since Update LXXIV



By now its risen to 300% Secret Fire, and I throw it at the Godmodder. This attack attempt fails because of Curse of Repetiveness.


Alright. onto the next section.

Free Action 2: Tactical/Strategy Report Armies Turn 2/Section 2 - Tactics

Blow up the Convenient Skyscraper so it falls, which scares the enemy away, and take cover inside the rubble of the Skyscraper 5 seconds after its done falling. Set up fortifications at that location, and set up the easy deploy-able mines. Attempts to attack the Vanguard will result in the mines going off and the people who are there dying instead because the rubble makes it difficult to navigate already, and making areas unreachable, forcing people to walk onto the mines to pass. The Choke Point will be an effective defensive idea, allowing Gunners to mow down attackers in addition to defense. In addition, this kind of defense is effective because it allows you to swap out low-HP vanguards for full-HP vanguards easily through choke points because you have more room.

Free Action 3: 1 Turn Kill Plan/2 Kill Turn Plan Calcs

Two Turn Kill

Mini Godmodder Wall Soldiers: 1,000,000 x 10 HP

10 Million HP + 1 HP + 4 Million HP

2.8 Million Damagex2 Army Damage

14Million HP-5.6 Million Army Damage

8.4 Million HP

300000 + 15000 + 25000 = 340000x2=780000 Entity Damage

8.4-.78= 7.62 Mill HP

762,000 Player Power

38.1 Actions/CP

6.35x2 turns Players 3x2 turns Actions Min, no Creativity Bonus no CP usage

Alt calc: 1,000,000 HP added to due failure to kill the Wall Soldiers off. 862,000 Player Power. 43.1 Actions/CP

7.18333~x2 Turns Players 3x2 turns Actions Attacks Min, no Creativity Bonus no CP Usage.

One Turn Kill

10 Million HP + 1 HP + 4 Million HP

2.8 Million Damage

14Million HP-2.8=11.2 Million HP

300000+15000+25000=340000 Entity Damage

11.2-.34=10.86 HP

1,086,000 Player Power

54.3 Actions/CP

18.1 Players 3 Action Attacks Min, Not adjusted for creativty Bonus no CP usage. CP use most likely required.

The Generic Vanguard is now the Unending Defense! One flaw in your calculations is that the Vanguard absolutely does protect against duels! The other army units will do as you say.

The godmodder objects, saying he's ALREADY in a non-sealed duel to the death, and doing 2 at once is just unseemly! Totally defeated, you slink away.

The Generics go about setting up the Skyscraper thing, and manage to create an effective barrier/hideout for the Unending Defense to use! They'll employ it to their advantage this turn!

Itinerary: We have a chance here to seriously ruin the Godmodder's day, and take out the keystone of his army before he can react. Everyone, hit the Wall Soldiers with everything you've got. When they go down, hit Soraka with everything else. And when our army attacks, the Grenadiers will bring down the Herald of Doom.

Entity Order: I advise the Vanguard to utilize disengagement tactics. Vanguard forces that get hit but not killed should retreat so that they can recover, while fresh Vanguard moves up to the front to resist the enemy attacks.

Focused Action, +3 CP: Mr. Godmodder, tear down this wall (soldier division)!

The godmodder, for obvious reasons, doesn't. So, I guess I have to do that myself.

No. Smashing walls is my area of expertise.

If you're going to brawl with the walls, you'll need some boosts. Here, take all of my stat buff moves, including my favorite one, Inferno Blessing.

I'd be surprised no one else replicates that move, but I guess no one likes supercharging their everything by having an ally set them on fire.

I'll also give you a teleport right on top of them, to maximize time the time you have to attack.

As soon as I get teleported to the frontlines, I immediately single out one of the wall soldiers, dash towards it, and grab it. With my superb strength and agility, he has no chance to escape. I then activate my invlunerability, preventing any of the soldier's allies from helping him.

Then, I deploy Resonant Strikes. I throw the Wall Soldier to the ground, pin it, and immediately begin a punishing barrage of punches. You know how individuals with superhuman speed and strength tend to emphasize the strength more than the speed? Well, I don't. Not only is each and every one of my punches powerful enough to crush a car, but I can deliver them about ten times faster than a normal human could. And that's without counting the massive boosts to my capabilities from Inferno Blessing and the other assorted physical boosts I'm benefiting from at this moment.

And, each of my punches sets up a cascading durability reduction on the target. The Godmodder's built his Wall Soldiers tough, even more durable than I am once my invulnerability reserve is depleted, but my assault gets exponentially more powerful the longer it continues.

It takes about a hundred punches to shatter the first Wall soldier. I look around for a second, but at the same time, I realize that my invulnerability won't last for much longer.

We have player invulnerability right now. They can't harm you. Stay in there.

Not entirely true. Firstly, invulnerability only stops lasting damage, but it doesn't stop an attack from being interrupted by enemy attacks. Secondly, we're an oddball case. One of us is probably invulnerable, but the rest of us could take serious damage and have to be regenerated from our core consciousness.

I feel like we shouldn't have tried to all pack into one mind before joining this fight. It's just created headaches, both literal and figurative.

Keep your bickering to yourself. I'll handle this.

Before I can become vulnerable, I grab one of the Wall soldiers, crouch down, and take a super leap out of the fight. In midair, I pummel the wall soldier, slamming it repeatedly with Resonant Strikes. Then, as I begin to fall back towards earth, I release the wall soldier, spin around, and deliver a brutal finishing move, a spinning kick fast and strong enough to create a sonic boom.

The Wall Soldier slams into the dirt of the Hexagonafield at three times terminal velocity, with its vulnerability to damage massively increased by my Resonant Strikes barrage. And, just in case that wasn't enough to shatter it, I land on it, hard.

Two Wall Soldiers obliterated! You wipe the floor of the scattered body parts, and prepare to face down the next 8.

[1] I give the [Support] The Power Of Discourse, creating the subdivision out of the support division 'The United Jobob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arrogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionaries), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds'. They can now provide arguments similar to my own. For every support of the type 'tUJFotsTfHpS,WLiPT,RWbA.DA.DA(bnLAwD),aAtGiTaFtkt,awSpaV. y,eiwyrttViadB,aS,waWLiRWbA,awtwshaV,aycCom', there will be an additional imaginary, invisible, unreadable, fake paragraph of argument. These arguments will be beneficial to us, but otherwise can do anything.

One benefit is that it will also drive the Godmodder into a fit of rage removing any and all tactical skill his armies would otherwise display, assuming nobody else managed to do this first. Mostly that last one.
[Treat the light-red sections as not being me, because they're not me. purple is added at editors request, but by me.]
For example, they will take lessons in Grammor at the JOE BOB SCHOOLOL Of Grammar, making them extremely good at talking in a sufficiently JOEbob annoying manner, making everything they say massively frustrating to go and process, distracting the Godmodder because only JOE is subject to the agreement to veto posts(recall, it's jobob, no e), therefore the Godmodder can't veto these arguments of complete and utter annoyance with logic inbetween. In addition, they also serve as grammar Nazis, working overtime to correct every single mistake the Godmodder makes in grammar with righteous massive amounts of very high quality grammor. [Also they help fix Joe's posts. Hooray. editor's note its actually me red but yeah] They also go to the school of BOBING JOES which teaches them how to make JOEBOB-style arguments, even if their logic can sometimes be duplicates of JOEBOB's logic, it seems to be different through effective use of [bad grammar].

[1] I see mes write style bad so maybe this goodly i am talk different now aheim am walks to vanguard and gives vanguard power of eat attack shields so they shield them with attack shield when they eat attack shield, but eat shield need shield not held by non shield so mostly eat useless shield but then get shield. [Damn it Joe -Redrover 2019. Also important note JOE head's the school of Grammor at the JOE BOB SCHOOLOL Of Grammar]

Is this BETTER. Does Prefer Me Talk Super Goodly In Such Goodify Goodness Way. If Think Way Such Good Enjoy if Nay Then Why.
Effect Intended: Vanguards get to eat attack shields from entities who die, and thus get shielded themselves.

[1] I walk up to the Psychic Overlord and give him a mecha suit.
It's quite big, but not unduly so- about 50 meters tall, 20-30 wide- It subtly enhances his physique without being the centerpiece. It's very big, but strangely enough, made of Wood instead of something more reasonable such as steel. Greatwood and silverwood, in a sort of spiral pattern all over the mecha. The woods still alive, too- you can tell by the way the leaves are still green and the wood flexes without tearing and sparkles of silver-teal float off the spiral. It's all very strange. At the back of the mecha, In the middle of the local spiral, there's a purple spike.
Christmas gift [Taint Shard] Expended! reread the gift section, it wouldn't make sense for this to work with that shard, so I do it with normal-ish actions making an equivalent-ish thing.


The taint shard spreads taint. Magical taint (Blightfall/Thaumcraft). The taint will spread over the Mecha every turn, starting at 1% Coverage. (Rate of spread determinable by MonikerReality)

Once the Mecha is 25% covered, it will send out a signal to the Taint Colonies (mortal action), telling them to send expendables (IE: troops not likely to be needed for combat which cannot help strengthen the taint) to serve as a new subdivision of the vanguards.
At 50% Taint Coverage; It starts tainting the battlefield as well, making fallen enemies return on our side sometimes infected by the taint as tainted versions(which may be weaker than the original enemies if needed for balance).
At 80% Taint Coverage; our troops always return to life as tainted variants(which may be weaker than the originals if needed for balance, once again), which are listed seperately and cannot be revived if they die again.
At 100% Taint Coverage; all enemies are weakened/harmed/debuffed and always come back on our side as tainted versions.

Leader name suggested: Psychic Overlord In A Prototype Blightfall Collossus™
Motto: It doesn't matter how unwieldy your name is if it became more pretentious in the process : P
[1 CP] I go out to find the Ultimate Unsolvable Nightmare. According to the Admin plane's description of the plane steal algorithm, it means it should be here somewhere. I use magic to do it, Specifically a combination of the Standard Scrying Package (including all pathfinder scrys, power-copying zatara to cast "Dnif Nellaf Etanretla Fles" (his power is 'spells by saying what you want backwards', Standard package is less specific at 'find what i search for' backwards), a little brute force, a relativistic railgun loaded with air-resistance proof drones with magical visual sensors and a small CPU, an effect similar to what radar scanner displays look like (a line of super-scanning which rotates slowly),and attempting to cast a certain brand of resurrection on someone you know is alive and near there. (It tugs on their soul, which pulls your towards them slightly due to how for every action there is an equal and opposite reaction. I use it on Ziggy Fraud in the Bee section (he regenerates his health by 1 per world-tick, even if he's dead, which means unless he's taking damage right this instant he's alive)).) and a ragged, bloody cloak which sends explosive bursts of wind at the ground beneath me, sending me flying at an incredible rate in the direction the SSP tells me to go. Exponentially faster, in fact, as its wind-blasting powers remove any air resistance I might otherwise feel.

[0] I send a magic message to Lucifer.
"Hey can I have some Godmodding energy in a bit? Player locks are very strong and would be a big help for a lot of things, and you have Godmodding right? So then we can make indestructible energy shield barrier things. What do you think?"

The Godmodder quickly supplies his army with JOEbob-filtering earbuds! Now, nobody in the army can hear any of JOEbob's arguments!

The Unending Defense (Vanguards) gain the ability to gain attack shields from dead foes! However, your bad grammar confuses them so much, they don't even realize they have this ability, and thus can't use it!

Your Taint ability rolls over the OP scale and goes back to 1! The Taint becomes a mere taint atom, which, even with exponential growth, will still take 1,000,000,000,000 years to fully spread!

You do some reconnaissance on the Ultimate Unsolvable Nightmare. It would seem its still locked up in the godmodder's pocket-dimension. The godmodder is probably planning to deploy it at some point in the future to slow you down.

Lucifer: Okay. Help me get through this, and I'll give you my energy, which could probably make a Player lock or something like it.

I say the chimeras is a good name for our army

Any objectors? Any other suggestions? Hmm... The chimeras...

ES realises that Lawbringer would be an ideal name for the Judge-model shotgun, and implements it as such. Great on many levels, but sadly too late to use because the weapon has suffered the dreaded CoR. Oh well.

"Alright everyone, focus on the Wall Soldiers and then Soraka with everything you people have got! If we put enough firepower in, we can one turn kill these noobs. But we need almost everything you have!"

He also supports Redrover and Crusher's plans for the Army, most notably the use of a Grenadier to deal with Doom's Herald once the enemy Vanguards and Support are down.

While he's busy planning and organising, Amelia uses FOCUSED power to go on the offensive against the Mini Godmodder Wall Soldiers. All the populated Planes being here means, however, that her plane is here! Well not her plane, that's been overrun by zombies, but rather ES's plane. Its legions of mechanical soldiers seem to be doing battle against the Godmodder-controlled troops, and fuelled with neither Player power or divine essence they're doing... so-so in resisting the inexorable advance of the enemy. However, along for the ride is the real Apex, as opposed to the Player-summoned Apex which is also technically real but not really.

It's a quick authorisation transmission to see the colossal warship arrive, the flagship of the fleet. A few hostile strike craft followed it through the Jump, strafing it in a futile attempt to get past the gravitic deflectors. The scars of battle are many, and it's clear that ES's home forces are being pushed to their limit to not immediately collapse. To think that the enemy up there are the dregs while these forces comprise the elite is disheartening to say the least. An escorting frigate swats away the fighters with a barrage of lasers as linked repair drones try and seal the wounds.

Ponderously, a secondary turret turns to face the Wall Soldiers and erupts with a deafening crack, the electromagnetic discharge propelling a massive projectile to unthinkable velocities. The damage to the Wall Soldiers is severe, even if the group doesn't instantly evaporate, but before the dust is settled the true Apex has Jumped back to once more work on securing the home front. Only a little bit of assistance to their fight down here, but perhaps that bit is all they really need.

Also, ES is down for Chimera Brigade, which in this context he thinks is slightly better than just Chimeras.

The True Apex temporarily arrives, and blasts a Godmodder Wall Soldier, dealing 700,000 damage! Emboldened by seeing that you're still safe and fighting, the morale of your troops on the home front increases!

The Chimera Brigade?

Algot says "I think Chimera Force sounds better than chimera brigade" thus chainging my vote

Chimera Force? Or Chimera Brigade? Well, personally I prefer Chimera Brigade, so it'll be named that unless someone else chimes in.

Well that's certainly a pleasant surprise. I'll have to ask the Temporal Guardian where they found CPs, somebody has clearly grown well beyond their original form in more than one aspect. I wonder if the Temporal Guardian has gained that 'one hit affects all entities in a horde' effect, that certainly would save me 9 CPs worth of planned upgrades.

"Alright Mark III Tactical Flashbang attack both C'thun and Brutalcore! Follow my entities' great tradition and slowly chip away at our foes...or attack whatever PG entities, obviously not the Godmodder, are left when the Neutral turn rolls around."

First however the Mark III Tactical Flashbang needs some increased firepower. Taking their shotgun I exchange the loaded and unloaded shells with mystical rune carved shells instead. Upon impact the magically imbued shells not only deal greater damage due to a higher velocity but more importantly let loose a series of fist sized mana bursts to shred away at the victim. When in doubt, apply more firepower until the problem disappears. (x1)

As much as I'd like to unload everything into the PG army before us the Nether forces concern me to some degree, enough that I feel I need to assist in that conflict.

To that end I equip the Auto-turret with a predictive active countermeasure set up. With the use of sensors and microcomputers the system responds to incoming attacks, unleash countermeasures such as flares and dozens of aimed shards of metal to intercept those incoming attacks. Functionally a dodge rate, that mechanic works for so many things, but still better than a jumping auto-turret. (x1)

Finally onto the Mini Godmodder Wall Soldiers. A mighty meatshield indeed, an annoying obstacle to reaching the more critical units...time to go kill some of them.

Deciding to take a less directly physical approach I gesture towards the Mini Godmodder Wall Soldiers and with a few elegant hand motions rapidly bend the air away from them, leaving them all in a total vacuum. Every particle of air has been bended away, their lungs completely empty. Dying of air deprivation isn't a pleasant experience but certainly a cost of being a PG entity.

After they began collapsing from air deprivation I decide to be polite and return the air to them, a nice gentle breeze rushing over them...if by gentle breeze you mean wind moving at speeds faster than those found in tornadoes.

From all sides air rushes back to fill the vacuum, slamming Mini Godmodder Wall Soldiers into the ground and the air. The air pressure is so intense that, with some added air blades, many Mini Godmodder Wall Soldiers find themselves cut into dozens of different pieces which are then smashed into their compatriots. Don't underestimate air power my friends. (x1)

The Mark III Tactical Flashbang and Auto-turret get stronger! The fight in the Nether should hopefully go more smoothly now!

Godmodder Wall Soldier slain! The others point and laugh at his corpse - look at him, weak enough to be killed by wind!

FOCUS!
Even though the Big guy isn't here to help us out yet... perhaps his namesake could? Kind of ironic given we're working with Lucifer, but meh.
I summon a simple fleet of ships, millions of miles in the air. They have no guns, lasers, or missiles, but they will be my pride. Aight boys let em loose! And then they drop them. Yes them. The tungsten rods they were carrying. Kinetic bombardment is a really fun alternative to other WMDs, and they are currently are falling at the Godmodder's Central Force. The Rods from God shall smite them!

The Rods rain upon the Godmodder Wall Soldiers like fire! One manages to grab and hold all of them, which REALLY hurts! 650,000 damage to him!

The quiet watcher turns away from the battle, and pulls up a chair at a small table in a safe place before sitting down. He could entrust the others to lead and aid the army for now, as they knew what they were doing (hopefully). For now though, it was time to prepare the bomb.

He looked at everything he had collected recently, everything he had on him the entire time, and everything he charged up.

  • The heart of a true being, existing within all possibilities.
  • Aperture-grade lemons, one of a very small selection of things that could effect concepts.
  • A straitjacket, wreathed in loathing and self-hate.
  • A weapon, prepared in a place that ate hope.
  • Metal that had been touched with the blood of the lost, the forgotten, and the damned.
  • A broken detonator that had been removed from the timeline, something that couldn't exist and did so anyways.
  • Six CP
He brushed the table clean, carefully put on his gloves, and charged three more CP. This was going to be dangerous.

+3 more CP... oh boy...

I buff Gwyn's dodge rate even further! In the event that I can't do it anymore, I instead charge 3 cp.

Also, when will the DEATH Stasis Pod reappear? If necessary I use one action for this.

You can buff an entity's dodge rate as much as you want, it just gets exponentially more expensive! Gwyn currently has 28,000 HP and a dodge rate of 80%, which is equivalent to 140,000 HP. By investing 3 actions into Gwyn, she goes up to 200,000 HP equivalent, which means her dodge rate increases to 86%. Investing another 3 actions would increase the dodge rate to 90%, and it would keep getting harder and more expensive from there.

You can't divine when precisely the DEATH Stasis Pod will appear, at least not just by really wanting to!

Wait so is The Cult of Mars going through? Or maybe Martians?

"Hey, Fenix... can I have that knife back please? I'm going to need it for a bit, and since you're bodyguarding, I don't think you can properly use it right now anyways."

I use Eagle Magics to transform the Godmodder Walls into Trumpian Walls, making them far weaker, smaller, less effective and generally more disappointing.

If any supports aren't too busy, I offer to induct them into the Highest Clergy of the Cult of Mars, positions that are now empty, post-retcon.

(if that wasnt three actions I charge)

It looks like the Chimera Brigade now.

The Mini Godmodder Wall Soldiers now only have 950,000 HP each! On the other hand, they also have a lot more bluster.

Fenix: Here you go. Most of the enemies I attempt to duel now refuse, anyways.

You receive the Player Knife back!

"Oh, goodie here we go..."
"Let's take out the Sorakas first!"
"That is freaking genius!"
"I can help with that!"
Action 1-3: I fly over to the Sorakas and consuming 5 CP and with D.E.T.E.R.M.I.N.A.T.I.O.N's help, I create a giant Red sword made out of pure Determination. I slash down at the Sorakas which create a massive crevice where they used to be. after my attack is over my sword disappears.


"WHOAH!!" Kirby says in amazement.
"Yep, That how he does it." Shadrix says in an amused tone.
"If Bill Nye keeps this up, we may not need to lend a hand!"
"Remember Kirby, anything can happen. He needs to be careful. Otherwise, he will get hurt."
"Alright..."

There's only one Soraka, but she is quite insulted you'd refer to her as Sorakas! Luckily, the Mini Godmodder Wall Soldiers move in and block the attack! 2 Mini Godmodder Wall Soldiers slain! That's an incredible 1,900,000 damage!

It continues.

3 ACTION FOCUS - Charge!: I continue charging.

Leo: Y'know, we could be doin' something other than sitting here.
Touche. But, 30 charges IS a milestone.

Leoano (Reawakened): 27 Charges
I simply teleport the godmodder to the elemental plane of being dead

I also conjure some time tables

lastly I charge 1

wait, I almost forgot to say what dave does he attacks the same magma cube twice

1 damage to the godmodder!

You create some time tables! They're not displayed, but they're definitely in your inventory.

(x1) I increase the Support's Healing abilities with some Medical Training and some Reference Texts
(x2)I then look over to the Mini Godmodder Wall Soldiers And then manipulate gravity so that a sizable number suddenly go flying up

"What comes up..."

I then cause the Mini Godmodder Wall Soldiers to crash back down painfully at high speeds

"Must come down"

The support troop gets better healing! Now they can restore more Vanguards/Grenadiers each turn!

A Godmodder Wall Soldier is slain! He realizes as he hits the ground that, yes - there really is fall damage!

Free Action:

Eyowe: I suppose you already know what I'm going to say next.

Eyowe: owtheedge

Eyowe: (Then again, Project Soulless maaay uhh...have that same "issue" too)


x3 Action:
Eyowe softens up the Wall Soldiers for the army.

And by soften I mean he's drowning them in soap water while forcing them to watch adorable pet videos.

NOT PET VIDEOS! 650,000 damage to a Mini Godmodder Wall Soldier!

(Action!)(3 Charges)
(2 Charges)
Spotting the Red Army Swordsman, I notice the poor attire that he suits for his Dueling and grimace. I quickly take some time to go online and start browsing the InterPlane-net and come across a Dueling Fencing who happens to be looking for an apprentice before he croaks! With no problems, I ask the old Fencer of a young Duelist and he has agreed after I drag the Swordsman and had him be questioned by the elder.

Now, we wait for the guy to get here and start teaching all he could.

(1 Charge)
I start fiddling with a Bodyguard-Bypassing-Balloon, or a BBB. I push it into my inventory to finish it up another round.

(Orders)
Disco-Chan goes on to do some damage at Cthun.

The Old Fencer arrives, and teaches the Red Army Swordsman a handful of new tricks! The Red Army Swordsman is now that much better at dueling, and can win duels more easily!

You make a part of a BBB. It's in your inventory!

Disco-Chan will do as you say.

Looking over the field through my rifle's scope from a prone stance I see the Godmodder's army coming towards us. 'Well time to see if we can survive this.' I calmly think to myself.

I shift my attention towards C'thun and see that they still have a lot of fight left in the eldritch horror. 'Hmm, It's ability to take out our forces with a touch is going to be a right bugger to deal with. Probably best to remove it from play asap.' Looking to the side I see Osttruppen and a couple of other moving in to attack the horror. 'A good start but It won't be enough to take it out before it can cause more harm, even with me helping. But... I think I know someone who can pull it off if we all do it together.' Shifting to my side I pull out a radio from my belt and tune it to Fenix's phone number.

"Hey Fenix, I got a request for you. Me and a couple of the other entities are going to attack C'thun, We wont be able to kill it on our own but we should be able to weaken it enough that if you then attacked it you would be able to deal the killing blow. If you can do that it will leave us with one less powerful enemy to worry about. But do what you got to do. Captain.Cat Out." I then place the radio back on my belt but I still listen to it for a possible reply as I shift back onto my stomach and take aim at C'thun with my rifle.

Looking it over I scan the monstrosity for a area that would seem to cause it a fair deal of harm. After a few moments I decide to aim for the center eye of it 30 other eyes. Taking a breath I began to squeeze the trigger while a small rhyme plays in my mind. 'I Scream, you scream, We all scream for Eyescream!' Just as the rhyme finish the Rifle barks and a 50mm bullet is sent soaring towards it's target.

A few seconds later I see the bullet hit it's target and the eldritch horror screams. (3 CP)

C'thun quickly tries to shout that the rhyme is supposed to end in "ice cream", but its too late! The bullet finds its mark, dealing 650,000 damage! Fenix prepares to strike!

---------

AG:

Ostruppen, Disco-Chan, and Fenix both attack C'thun together, using 7 attacks all told! Working as a team, C'thun's HP is quickly reduced to nothing! C'thun slain!

The Restorer heals back up the last bit of Fenix's HP!

The Dark One/Eyowebot, trying to avoid the attention of the Godmodder Central Force, blasts the still-stunned Brutalcore a bunch, dealing 150,000 damage!

Your army finally strikes! Their first target: The Mini Godmodder Wall Soldiers! Everyone is ready to test their new abilities and rip the enemies to shreds! After all your own attacks, the Mini Godmodder Wall Soldiers have 3,150,000 HP left between them! Everyone in your army yells, charges forward, and attacks! The Grenadiers ignore their previous orders to attack C'thun, since C'thun is already dead. Together, everyone deals 2,840,000 damage, leaving only 1 310,000 HP Mini Godmodder Wall Soldier! Everyone pulls back, the Unending Defense(Vanguards) taking up positions in the skyscraper! In addition, the Mini-Godmodder Wall Soldiers are now taking damage over time, and you get 80,002 Vanguards and 100 Grenadiers!

Your trappers analyze the Mini Godmodder Wall Soldiers! Their weakness appears to be "being called mean names"! If you want your army to take advantage of this, you'll have to spend actions imbuing your soldiers with the ability to use this!

PG:

The Godmodder, spying a key flaw in his forces setup, pulls his attention away from Lucifer for a moment to spend an action giving the Generics Bodyguard Powers! The Generics begin bodyguarding Soraka!

BrutalCore recovers from stun! They wonder if they're even going to get to do anything...

The Godmodder Central Force begins their counterattack! Soraka restores the Mini Godmodder Wall Soldiers to full health and brings in a new one, but the overall agreement within the army is that the Vanguard isn't going to make it to next turn. Still, the Generics, Doom Herald, and Elites move against your Unending Defense! Wave after wave of Generics crashes against the Unending Defense, 1,000 at a time! Your Unending Defense dodges 1 wave, the Skyscraper traps manage to kill 1 wave of Generics before your troops are forced out, and the remaining 7,800 Generics all land their attacks! You lose 325,000 Vanguards/Unending Defense, but their own counter-damage takes out 200 Generics! Doom's Herald casts a spell of Doom, striking down 166,666 Unending Defense (and losing as many attack shields, which the elites immediately regenerate), while the Death-Elite Death-Elite Death-Elites take down 333,333 Unending Defense (losing 3 of their own number) - 500,000 in total! In total, you lost 825,000 Unending Defense, which gives your Enderman Assassins 4,125 extra attack points each! Your most damaged army unit, the Unending Defense, all gain 1 HP permanently!

The battle between the armies concludes for the first turn, as each side takes a moment to lick its wounds. Each side still has a Vanguard, but there's not much left of either.

You notice that a few of the enemy Generics are giving aside glances to your own AG entities, which are hanging to the side of the main army fight, trying to avoid notice. They're definitely going to attack your other, much weaker allies if you don't find some way to protect your units from the attention of enemy armies.

N:

The Mark III Tactical Flashbang bits Brutalcore again! Brutalcore rues their existence as they take 15,000 damage and get stunned... again.

----------

The Godmodder and Lucifer. They've been allies, but never friends. And now that the godmodder's true plan has revealed itself, they're battling. Last turn, you felt something approaching, and now, it's here.

It's... a second godmodder? No, wait, it's the HEXAGONAFIELD godmodder!

The Godmodder: Lucifer, meet my alternate self.

The Godmodder: While everything else was happening, he's been preparing some charge points. Enough to complete my own Repository charge.


Lucifer: Godmodder, you can't-

The Godmodder: MERGE.

The Real-World Godmodder and the HEXAGONAFIELD Godmodder rise into the air, and fly directly towards each other!

A massive explosion of light engulfs the area around the godmodders and Lucifer! Everyone covers their eyes for a moment...

Eventually, the dust settles. With their eyes open, they see only one godmodder. One godmodder, radiating with newly consolidated power.

The godmodder has opted to use all the power gained by absorbing his second self in one big burst! Before anyone can react, the godmodder summons the HOLY BLADE OF ULTIMATE LIGHT! A blade radiating with totally fake holiness - fake, but real enough to hurt Lucifer! The blade is about ten times as big as the godmodder, but he wields it effortlessly. The godmodder leaps in the air, spins around in midair, and brings his blade crashing down on Lucifer! All the power, all the energy coalesces at a single point - the blunt end of the crushing blade! And that's what does the REAL damage. The energy travels straight from the blade into Lucifer's body!

And it was at that moment that Lucifer realizes. He had screwed up.

100 damage to Lucifer!

Lucifer slain!

With Satan, Lucifer, fallen angel, lord of Hell dead, all his energy, all his power, is now ready for the taking. Once again moving fast enough to get it first, the godmodder pulls the power straight to himself. The Godmodder's own body and abilities readily accept the power, as Satan's and the godmodders power may be different, but they ultimately come from the same source.

With both his selves merged, and all of Satan's power absorbed, the Godmodder now feels... complete.

Complete... and MUCH stronger.

----------

The godmodder is now DESCENDED.

The Godmodder now has 5 Actions per turn.


----------

THE NETHER:

Under the given orders, the Archers and Turret kill all the Blazes and then 54 Zombie Pigmen. This leaves 46 Zombie Pigmen, 0 Blazes, and 75 Magma Cubes. Then Dave attacks and guts 20 Magma Cubes, leaving 55 of those. Finally, Gwyn, the aqua-imbued fire, and the ice slime all continue to attack the zombie pigmen, destroying 37 of them!

50 Magma cubes attack the Auto-Turret, dealing 20,000 damage to it! The remaining 25 attack the Old Fortifications, burning away 10,000 HP! The Zombie Pigmen all charge Dave, dealing 4,500 damage to him!

A large number of enemy reinforcements show up, including a new enemy type; Wither Skeletons! 40 Zombie Pigmen, 30 Blazes, and 20 Wither Skeletons! You feel like there's going to be even more next turn!

-----------

A new army appears!

A dark portal opens on the floor of the HEXAGONAFIELD. A portal to a dark and scary place, a place so black that nothing good can escape uncorrupted. And out of it emerges the Dragonborn, the leader and savior of the Dark Brotherhood. The Dark Brotherhood has many troops, and they join the fight on the godmodder's side!

Dragonborn: The promised payment is ready?

The Godmodder: Your payment will be delivered upon completion of the job.

Dragonborn: Excellent. We never fail, and we never surrender. Make sure our payment is delivered, and we won't turn on you.

The Godmodder hides his face. He's almost snickering. Almost.

The Godmodder: ...Of course.

You notice that in addition to the main army of the Dark Brotherhood, they have also brought along an additional miniboss to harass you further. Huh... the miniboss looks kind of... familiar...

----------

Reinforcements are arriving from Hell to help prevent your army from getting whittled down to nothing! There are two more allied reinforcement waves after this one. Select what kind of reinforcements you'd like to have next turn! With Lucifer dead, you suppose this army is now yours to keep.

Reinforcement options:
-Vanguard Refill, get 1,000,000 extra Unending Defenses for your Vanguard. If the Vanguard is reduced to 0 on the same turn the reinforcements arrive, they'll prevent it from being eliminated.
-Mook backup, get 3,000 extra Grenadiers to fill out your forces.
-Elite Assistance, 50 new Gunsworn Enderman Assassins.
-Boss Buff, buffing magicians will arrive from Hell, give the Leader of your army a full heal and a buff to all their stats, and then leave.

Vote on which of these 4 options you'd like as a group!

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Godmodder Central Force!
-Defeat the Dark Brotherhood!
-The next Army is arriving next turn!
-Reinforcements for your army arriving in 1!

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!
Fenny...
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A (protected from 2 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(protected from 4 attacks)(Being protected by Fenix)

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn

[AG]Chimera Brigade: Army Health: ►►►►► (Net HP: 17,935,014, Net Attack: 3,282,500)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,000,000 HP, 1,300,000A, Special: Gain Ability: 1/3, Special: OMLDC: 1/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 9,625 x 100A (20% dodge rate)(Inflict multi-element DOT)
Logisticians: 14,000 x 30 HP (Generating +80,000 Unending Defense/turn, +100 Grenadiers/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn)
Grenadiers: 1,500 x 5,100 HP, 200 x 5,100A (Per-Mook Damage: 120 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)
Unending Defense: 7 x 255,002 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(20% dodge rate)(Every slain enemy by the army becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]Godmodder Central Force: Army Health: ►►►►► (Net HP: 28,500,001, Net Attack: 5,144,000)
Doom's Herald: 1/1 HP, 1,000,000A, Special: Instantly destroy AG Army: 1/8 (protected from 194,000,000 attacks)
Death-Elite Death-Elite Death-Elites: 100,000 x 97 HP, 20,000 x 97A (destroying one eliminates 2,000,000 Doom Herald attack shields)
Soraka: 4,000,000 HP (+1 Mini Godmodder Wall Soldier/turn)(Fully heals self and Mini Godmodder Wall Soldiers each turn)(Switches to supplying more Generics when all Wall Soldiers fall)(Bodyguarding Doom's Herald)
Generics: 1,500 x 8,600 HP, 250 x 8,600A (Bodyguarding Soraka)
Mini Godmodder Trump Wall Soldiers: 950,000 x 2 HP (-200,000 HP/turn)(weakness: being called mean names)

[PG]The Dark Brotherhood: Army Health: ►►►►► (Net HP: 20,000,000, Net Attack: 2,100,000)(20% chance to instantly null attacks directed at them)
Dragonborn: 3,000,000 HP, 500,000A, Current Skills: Destruction 50 Heavy Armor 50 Blocking 10 (Gains skills upon using them, buffing their effects)(10% chance to block attack)
Ultra Assassins: 2,000,000 x 3 HP, One-Hit-Kill!A (Deal 20%/Max HP damage to Army Leaders)
Mage Support: 50,000 x 20 HP (Supplying 20% chance to instantly null attacks - chance goes up by 15% for every army unit defeated)
Void Assassins: 25,000 x 160 HP, 10,000 x 160A (60% dodge rate)
Void Guards: 60,000 x 100 HP (15% dodge rate)

[PG]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(extra damage against snakes)(Miniboss)

[PG]Brutalcore: 225,000/400,000 HP, 300,000A (stunned this turn)

[PG]The Godmodder: 56/310 HP (Descended - x5 Actions per turn)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 10 x 10 HP, 1Kill x 10!A
Old fortifications: 34,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 115,500/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (86% dodge rate)(fire-based attack)(+1,000 HP/turn)
[AG]Ice Slimes: 10,000 HP, Kill 10 Minecraft enemies each turn!
[ANTI-MINECRAFT]Auto-turret: 10,000/30,000 HP (kills 65 Minecraft enemies each turn!)(40% dodge rate)

[PG]Zombie Pigmen: 2,000 x 49 HP, 500 x 49A
[PG]Magma Cubes: 1,000 x 75 HP, 400 x 75A
[PG]Blazes: 5,000 x 30 HP, 1,000 x 30A
[PG]Wither Skeletons: 4,000 x 20 HP, 4,000 x 20A (immune to instant kills)

Total resources: 95 kills per turn!

Turns left to defend: 4

Player list:
Alastair Dragovich - CP: 0 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 1 (has nothing, essence of life)
Arsenical - CP: 0(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 6
Captain.cat - CP: 3 (protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 9
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano, 27 power left)
[N+2]Joebobobob - CP: 4 (has Summonspitter energy, moral hazard)(protected from 1 attack)
Karpinsky - CP: 2
Krill13 - CP: 13
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 19
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 18 (protected from 1 attack)
The_Quiet_Watcher - CP: 12 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 3 (protected from 1 attack)
[N]The Ego - CP: 3 (has Player Knife)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch, part of a BBB)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000
 
Last edited:
Update CXLVIII (148)
Balance change notice! As some people on the Discord pointed out, having army units bodyguard each other makes a lot of the army mechanics very pointless. So, bodyguarded army leaders can no longer attack, as they are presumably off the front lines.

Free Action: I vote to bring in additional vanguards. They're disposable meatshields, but since they were previously evil demons its okay.

Action 1: I use Mass Resurrect to resurrect as many dead Vanguards as I can. Hopefully conservation of ninjitsu applies to supporting allies just as much as to damaging enemies.

Action 2: I augment the Psychic Overlord with a Psychic Transference ability. This allows the Psychic Overlord to target an allied entity or army unit and redirect 50% of the damage that unit would take into itself. To make sure it doesn't kill him, it has an automatic safeguard that deactivates the damage transference when the Psychic Overlord is reduced below 25% health.

I then inform the Psychic Overlord to use that ability to augment the Vanguards. He'll take a hit.

Action 3: So, Lucifer is dead, leaving his forces leaderless. As we all know, Demons tend to be power-hungry idiots, so without a leader to keep them in line, they'll be likely to engage in a civil war. Well, except for the sections of his army that he's bound to our side.

So, that means that Hell should now have significantly weakened defenses. Time to do something I've always wanted to do.

Execute Directive ZD: Afterlife Jailbreak. Target: HELL

One of my specialties is escaping afterlives. It's a talent I picked up the first time I died, and to this day, it's only failed with regards to the Godmodder's mess of an afterlife(s). If I ended up sent to Hell, it would take about 10 seconds for me to leave.

But, entering and exiting Hell isn't what I want to do. I want to enter hell, and open its gates, allowing everyone in it to leave.

Although, an obvious gate rush by every denizen of hell would likely pose enough of a threat to the demons to get them to put their civil war aside. So, instead of using the gates of Hell, I should open my own gates, wormholes leading out from Hell into every corner of reality. But though I'm good at wormholes, I'm not that good.

Thankfully, I know someone who is.

"Wait, how did I get here?"

"Good question, Wormhole. Either I summoned you, or I sent a message to you and you came yourself. But how you got here isn't important, because I need your help."

"And what would I get out of the deal?"

"Well, the Godmodder's taken over most of reality, and severely limited your ability to teleport around and steal rare Anomalies and artifacts. Help out here, and you'll cause enough chaos to pull off the heist of a lifetime. Also, you'll stop him from rewriting reality in his image, but that's really just a side effect."

"Alright, what are you proposing?"

"I'm proposing that we combine our powers, and open gates all across Hell, to release its denizens into the realms under the Godmodder's control. This will force the Godmodder and his armies to expend a massive amount of time and effort dealing with the hordes of peoples (predominantly evil people) in his territory."

"Do I look like I want to-"

"Piss off Lucifer and his demons? Well, Lucifer is dead, most of his army has been placed under our command, and what's left is probably having a demonic civil war to determine who the next leader of Hell is."

"Well, that changes things. I think I might yank some of Hell's artifacts out during this operation. Just targets of opportunity, you know."

"As long as at least 90% of your portals are created to support the objective, fine."

Wormhole Goblin is so-called because of his incredibly powerful superpower, the ability to create a near-limitless amount of portals. Well, he used to only be able to make a few at a time, but after stealing some anomalies from ACP bases, as well as stealing a psychic amplifier and training in brain parallelization, he's now capable of manifesting thousands of wormholes a second.

To further that, I'm performing a mind-merge with him, adding my power to his. This does two things. First, it lets me empower him to get through the failing anti-teleportation wards around Hell, and secondly, it further increases the amount of portals he can create at once.

After taking about half a minute to prepare and focus, Wormhole executes the exodus. In case the Godmodder wants to stop him, he hides inside the Chimera Brigade's support division. Even if the Godmodder figures out that he's responsible for all the portals, he'll have to chew through the whole army to get to him.



Across the massive plane of existence known as Hell, a message is distributed, manifesting as telepathic messages to every single being, living, dead, or otherwise. I spoof its text color so that it appears to be a pre-recorded message from Lucifer. Hey, he can't exactly claim otherwise, because he's dead right now.

Denizens of Hell. If you are hearing this, I have been slain. Because of that, Hell will soon begin to collapse. As a contingency plan, portals and gates will open to all corners of Reality. In just a few moments, you will be released into the outer planes.

I suggest you move quickly, before this plane collapses.

Now, portals begin to manifest, and the souls trapped in Hell are released into the various worlds that were brought into the Hexagonafield. Curiously, precisely none of the portals lead to realms not controlled by the Godmodder.

That should, at the very least, disrupt the Godmodder's supply chain, and either reduce the power of the armies he can send, or maybe even delay the armies while they suppress billions of souls from Hell going nuts on their land. It might even force the Godmodder to use his actions to deal with it.

Your mass resurrect uses the powers of the MASH field hospital to bring more Vanguards back! +57,000 Unending Defense!

Your Psychic Transference ability fails, due to not having enough action juice or creativity juice. Instead, the Psychic Overlord gets +200,000 current/max HP.

---------

The Godmodder spies your action, opens up a transmission channel, and issues an order to all domestic holding forces. A strategy is adopted.

Billions upon billions, so many, so many from all of Earth's very long history, and from other Planes, so many villains and evil historical figures walk in the land of the living once more. People are struck with fear as long-dead vengeful serial killers, and so many other criminals, once again are capable of hurting them. But the godmodder's forces adopt their leader's suggested strategy for dealing with these incursions...

Do nothing.

The resurrected baddies have no motivation to attack the godmodder's forces. Why would they? It's the greatest risk they could take, getting killed again. They DO have motivation to rape, burn, pillage, and kill while they have the opportunity. Being tortured for eternity doesn't leave one in the best mental state.


Nobody knows this attack was launched by Crusher. But if everyone did, Crusher's actions would have likely gone down in history as causing the fourth-greatest number of innocent civilian deaths by any Player action. If Satan were still alive, this might have been stopped. At least, the damages were limited to civilians living under the godmodder's oppressive rule. In a few worlds populated only by godmodder holding forces, the people from Hell begin getting set up, forming a sort of society, wondering why the armies are doing nothing to stop them.

---------

Or at least... the above italics are what WOULD have happened, if your action had really been a thing. Instead, your portals are blocked from opening by the abilities of four Players! With the portals blocked, they then arrive on the field...

Soren: Players! We're here to help.

Soren focuses, and information is beamed to the minds of all Players currently on the field. Information about Collection Call sidequest, and the godmodder's theft of Yoreshield. You're up to speed now. It also serves as perfect proof you can trust these people. One Player sends a mind-beam back to Soren and the other three with him, updating them on everything that's happened on your end. Player Powers sure make catching everyone up convenient!

Soren: Excellent. Now that we're on the same page, our mission: We've-

Gutcher: Been sent here by Alice to help you! Alice is still alive, and she and Xerath are working on backup for us!

Soren: ...Quite. We've just received word that all these planes warping in are at serious risk of suffering from a spreading disaster.

Greenling: We assume you have this battle handled, so we're going to go and take care of the people in these planes so you don't have to worry about them. If anything happens to these giant floating universes, we'll be there.

Gutcher: We'd love to stay, but someone went and tried to release the entire group of trapped-in-hell souls on innocent civilians.

Soren: By "someone", we do of course mean "obviously the godmodder". It's the exact sort of thing he'd do.

Greenling: We'll make sure all the civilians are safe and evacuated. We shouldn't trust the administrative terminal to keep us safe. You save Reality, we'll make sure something's left to save!

Soren: Fight well.

The four Players leave. Hopefully, they'll be back.

----------

The Heir looks over at the reinforcements, and seems clearly annoyed. He pulls out a sword which glows with a special enchantment. It appears to be of a silvery metal, and the enchantment is Smite. He proceeds to make the enchant literal. He charges headlong into the new Wither Skeleton units. As he reaches the first one, he holds the blade back, and then slices through them, and all those within this swing instantly disintegrate, the exp and items from them all rushing into the man's inventory. He doesn't stop there, though. Not by a long shot. He rushes throughout their ranks, slicing and dicing them into shreds, collecting any wither skulls that may fall as a result. He flits through them, and every so often, his hoodie shifts to red, and he blurs through vast swathes of them all at once. Others, his hoodie shifts to a black, and all of them within a large range suddenly get hit by the same slice. He fights until he feels he has destroyed enough of the group, and then returns to the fortifications.

17 Wither Skeletons slain! You have about 20 levels from all this mob-killing.

"... well then."
"Let's cause some more mayhem..."
"Ok!"

Acton 1: Charge 1 CP
Action 2-3: I then look to the Mini Godmodder Trump Wall Soldiers. I fly down and I pull out a giant book of mean names to insult and 7 Megaphones. I then shout every single mean name I could throw at the Mini Godmodder Trump Wall Soldiers.

The Mini Godmodder Trump Wall Soldiers are reduced to tears! They sob so much, they take dehydration damage! 1 Wall Soldier slain!

3 actions: I charge 3 more CP because inspiration is fickle. Fickle... inspiration...

I vote for additional Vanguards. As far as I can tell, what we need is breathing room to deal damage.

Vote noted! Looks like Vanguards are winning out.

ES curses this new bodyguarding development. Already things were going very much not according to plan. This was the worst time for things to be going not according to plan.

He votes for additional vanguards.

FOCUSING, he rewrites reality to make the Wall Soldiers be imprinted with the very concept of mean names. They are and have now always been called mean names and are mean names on the genetic level. Naturally, this causes them to spontaneously evaporate from being the very essence of their own weakness. He also calls them weak moronic failures out loud for good measure.

The Wall Soldiers are hopefully now dead, and people can now attack the rest of the Central Force.

Last Mini Godmodder Wall Soldier slain, in his utter pain and humiliation!

Godmodder Wall Soldier Unit Eliminated!

The quiet watcher charges up the last two CP he needed before he could begin, before pulling up his tools and removing the air around his table and five meters around it. He couldn't afford any bad reactions in the materials before it was time. A screw up could easily erase time from reality, though that was the best case scenario if something reacted at the wrong time.

+2 more CP! Work has begun on your great project.

Vote: Let's take that Vanguard Refill, we're going to need them.

Haha being Neutral pays off! Mark III Tactical Flashbang you might just survive for at this one more turn, survival of the weakest!

"Alright I'm doing to do something stupid my beloved entity so counteract my stupidity by attacking those PG entities, Brutalcore mostly, to keep as many stray PG entities stunned as you can. Praise the path of the flashbang, let its blinding light and deafening bang fill the land and reveal the unseen victory!"

Now to address the elephant in the room, all that income firepower. Options, what can I do to mitigate that overwhelming firepower?!?!

Personally bodyguard? No, if my memory serves me correctly I'm absorb the weakest blows and then getting knocked away to the point before the real dangers are blocked.

Set my only available entity to bodyguard? No, split attacks even if the dice roll on my favor they'll be dead before the Elites attack.

Redirection and blocks? Damn, I have nowhere near the CP and creativity needed to make that work.

Come on you stupid Neutral brain of mind, think! There's got to be something I can throw out there! Surely I'm seen or researched something tha...wait...wait...no, that'll be countered...but with timing and the expectation only last this turn...maybe...screw it here does nothing!

FOCUSING I think back to some research I preformed long ago and covertly pool my power, vastly dilating my perception of time. I'm going to need to time this precisely to do my best to avoid fucking up or getting countered. Tossing out some sparks towards the Mark III Tactical Flashbang to make it appear I'm doing yet another buff turn I wait, waiting until even the AG entity turn passes by and the PG entity turn begins.

As I witness the biggest issues, Doom's Herald and the Death-Elite Death-Elite Death-Elites, move to unleash their power at the Chimera Brigade I finally get into action.

Flicking my wrist I conjure up the entity I've been planning for the rest of the turn, the Glorious Meatshield. They are automatically bodyguarding the Unending Defense and are even granted temporary teleportation to make sure they tank those incoming attacks.

Now of course so far this looks stupid. Sure a focused action is nice and timing helps avoid them failing to bodyguard against the right attacks but a single entity is useless against that kind of power!

Right you are my faceless critics except for one detail. The Glorious Meatshield is a Nega-entity. Yep, a negative HP entity placed in front of conventional attack power. Sure the Glorious Meatshield won't last but that's fine, all the need to do is absorb enough of the heavy hitters' firepower to scrap by for one more turn.

And in the end isn't that how us Players always do it? Honestly I swear it's plot empowered at this point. A new horrible threat arrives and in the end us Players manage to barely hang on yet in the end come out on top. Here's to surviving, one terrifying turn at a time! (x3)

Oh no, a Negative-HP entity! The Generics in the Godmodder Central Force hesitate... they resolve to deal with it, by going and getting some basic healing magic lessons from Soraka, the army's healer. However, in the time it takes them to get their lessons and deal with your Glorious Meatshield, the Unending Defense avoids damage equivalent of 200,000 of themselves! So... the Vanguard gets 200,000 extra Unending Defense because of this! That makes sense!

The Godmodder casts the CURSE OF NO NEGATIVE HP ENTITIES. This pre-spends one of his actions, so he only gets 4 this turn, but still. No more negative HP entities, unless the godmodder summons them! This is getting stupid...

Free Action: Damn it.




I've already lost. The Godmodder failed the challenge, since they acknowledged they were in a "duel to the death", which is "a duel where RedRover1760 automatically loses" and failed to refuse the challenge, only the duel (I never specified I had to lose the duel, only lose). The Godmodder Takes 1 Damage.

Free Action 2:

I vote for the Vanguard Reinforcement.

Tricky Strategy. A challenge that is almost impossible-

But you cheated to make it impossible.

Tactical Report - Turn 3/Section 1

Their Generics are bodyguarding their Support. We can't kill them. They wreck our supports next turn and our vanguard. If only there was some trick to keep a division alive... Because if our supports die, we effectively are screwed.



Yep.

The Gunsworn Enderman Assassins are to Bodyguard all of the Support Divsion and its Subdivisions. We can cheat too! Hooray for awesomeness! Now the enemy armies can't do anything. Duel The Enemy Generics, Vanguard. Also, its clear that Bodyguarding still lets you attack, so may as well do it.

Trappers are to discover the weakness of the Void Guards.

Army Targeting Priority: Mini Godmodder Trump Wall Soldiers first, Death-Elite Death-Elite Death-Elites second, One Grenadier is saved and attacks the Doom's Herald at the very end of the AG turn. If another player gives orders on army targeting priority, follow their orders instead.

Player Priorities: Give Eternal Struggle CP. Finish off the Mini Godmodder Trump Wall Soldiers (Done). Kill a ton of the enemy Death-Elite Death-Elite Death-Elites. Evac unneeded entities into the Nether.

Free Action 3: I ask Disco-Chan to give Fenix all of her attack shields. This will help counter the one-hit-kill entities the enemy has.

Normal Actions:

1 CP usage: I increase the power of Flaming Flapjack's action through enchanting all the ammunition with directional tracking magic, making all the ammo more likely to hit targets instead of miss.

Focus X3: The Grenadiers use grenades, right? Luckily, I create only one grenade, I create for them a Vortex Teleportation Grenade. In exchange for only dealing 5 damage, this special type of grenade teleports past anything in its way to hit a target (negates bodyguarding only), so bodyguards can't throw themselves at it because it spatially locks onto a target. I give this to the army and I order the Army to give the One Grenadier to fire last to attack the Doom's Herald at the end of this turn this Grenade. I also tell them not to use it if the boss is still immune to all damage, instead of just being bodyguarded and resistant to damage.

(everything past this point is a nullpost)

3,282,300 Net Army Attack (minus one Grenadier to finish the boss off)

300000+15000+25000=340000

3,622,300 Total Damage

Army Annihilation Plans

Expensive CP Nuke

16900000-3622300=13,277,700 Damage

1327770 Player Power

66.3885 Actions/CP not counting Creativity bonus.

Total Enemy Attack Lost (can't fail): All

Total Attack Remaining: 0

Required Bodyguard Bypass Nuke

9,700,000 HP-3,282,300=6417700

641770/20000=32.0885 CP/Actions

Note: Require Bodyguard Bypass to work.

Total Enemy Attack Lost (if failed): 1940000 (+1000000 From Doom's Herald still being bodyguarded)

Total Enemy Attack Remaining (if failed): 2204000


1 damage to the godmodder! Of course! The godmodder's been so distracted, he totally forgot! How dare you take advantage of the godmodder's forgetfulness like that?

Your army does as you say, and the Endermen bodyguard the Supports! However, you'll need to spend an action moving attack shields between entities!

The Grenadiers prepare to throw their Vortex Teleportation Grenades... but the grenades can't bypass attack shields!

+3 CP, then I send all my CP to Eternalstruggle for what he has planned. (in case I forget to post myself)

Eternalstruggle gets 21 extra CP! Good luck to them...

I hand the Psychic Overlord the Player Knife, allowing him to take advantage of that "players do extra damage against armies" thing.

I fire a flamethrower at the Dark Brotherhood, lighting up a single entity. That entity bumps into another one, and the fire spreads to them. Those two bump into two more, lighting them on fire too. Those four then bump into four more entities, setting them all ablaze.
This keeps going until they are all on fire.

I line up a bunch of enemy godmodder walls. I tip over the first one.
heh

I charge, and then give all my CP to ES to use in his attack he's apparently doing.

The Psychic Overlord now has the Player Knife for what its worth, but being bodyguarded it won't be able to attack currently.

The Void Guards dodge your attack! Bad luck...

Since the enemy godmodder walls are dead, you kill 2 of his elites instead!

We need more Vanguards, Stat!
FOCUS!
I create and throw Warwick at Soraka. Historically, he was the first to hurt her. It may seem cruel, but.... the ends justify the means.

700,000 damage to Soraka! Bonus points for LoL lore!

I use my 3 actions to create a horde of Ghouls! They gain more of their number the more units they kill! I then put them in the Nether.

Ghouls created, and spawned in the Nether!

[0] I tell the vanguard "The ability I gave you last round is to absorb attack shields from defeated foes. For example, if the Dooms Herald is killed by a gerandier, you will be able to absorb his 194,000,000 unused attack shields. By eating them.". Since this is talking, it is a free action.

[1] I put an attack mirror on the Ultra Assassins and point the mirror so, when they attack, it will also send an equivalent attack at Soraka.
[1]Aha, 1,000,000,000,000 years to fully spread? That's a firm time quantity! I take the Taint Atom and drop it into a remarkably hospitable tippler oracle. After about 999,999,999,960 years, the Oracle finishes its runtime, and the Taint- much more advanced at this point- forces its way out of the twisted space. Having no need for it to spread infinitely into the endless air, and with it only needing to spread over the immediate viscinity of the battlefield instead of the Infinite(??????) HEXAGONAFIELD, It's halfway-decent now! I quickly disseminate the taint atoms into a wide variety of places- out of the way crevices, [HIDDEN ENTITY ONE IN REDACTED LOCATION ONE from time PREREDEAD], every enemy soldiers brain, the works. This will begin to taint things, I hope.
[1]Hey, Godmodder.
You have 5 actions now, which means my only reason not to call in the debt is gone.
"but i'm not in debt any more", I hear (/ imagine myself hearing) you cry!
WRONGGGGG
You See, you killed Lucifer, holder of Arsenical's Debt. BUT, Arsenical is Still in debt! From this, we can determine that Death of the non-debted does not remove debts from the debted, despite your myriad claims about mine vanishing.
Furthermore, You've begun the tribulations. You wouldn't want to show any Dishonourable behaviour, would you? With all the power the architects had, it's not implausible they would have a system to moniter and determine the worthiness of the contestants after the actual conclusion of the tribulations, Even if they HAVE been completely incompetent so far. I mean, you don't get SUTANDOultimate cosmic POWAHER by being universally stupid. maybe they just had a democracy, and all the idiots banded together. Regardless, I wouldn't risk it. It's only five actions, after all.
Back to an earlier point, you were still in debt, we know from this logic. And unlike a formal super-book dictionary contract, which may have assumed my death to be permanent and wrongly transferred the Debt for some reason or another, This was a "FRIENDLY" Wager. Only about a Paragraph long, and thus lacking in loopholes. The words are Rigorously defined by a specific dictionary as per partially through the bet, So you can't reinterpret them. Since you still owe me,And the Debt Itself is loophole-free, Here are my action requests. If you won't come through, you'll be hearing from my lawyer, an army of volunteers relaying the statements of 'tUJFotsTfHpS,WLiPT,RWbA.DA.DA(bnLAwD),aAtGiTaFtkt,awSpaV' Constantly, myself from when I first started using text instead of animations (what's formatting? never heard of it. you shouldn't need that!), an argument for srovy being returned, and as many other things that I believe will be annoying either to yourself or reality as possible.
With all this in mind, here are my Godmodder Action Orders.
As with last time, I will first list the intent. The Godmodder may choose to obey the intent, Or he may choose to read the entire full-length post, look for loopholes, find none, and do the same thing anyway.

1) Summon Kingbun, for winkins, no traps. 40K hp, 105% dodge, and the power to summon 1 engineer bun (5k hp building power equal to a 1post summon) or other entitys (less efficient) each action. preferably, 2 actions a round. Provided the Godmodder has more power left in this action, he will increase the kingbuns HP with no side-effects, or summon a princess bun alongside the Kingbun if there is no way to do so, where the princess bun has only 90% dodge and 20k HP and only 1 action a round. In the event of further power, additional prince and thane buns will be summoned.

2) Make several player locks using my CP, which I will willingly give for this purpose, and then give 1 to me, one to The Ego, one to Eternal Struggle, and keep one for Action 3. Player locks meaning the ones only players can open, not only godmodders.

3) flip the player release switch in the godmodder HQ, and leave behind the Player lock the Godmodder was to keep for this action, so the Godmodder cannot unflip it. Confirmed by projector to be possible with one action. excess action power will reinforce the P.lock if the lock is of imperfect power, if Excess exists.

4) Take the Ultimate Unsolvable Nightmare out of The Godmodder's pocket dimension, place it slightly off to the side of the battlefield, and transfer any control The Godmodder has gained over it to me.

5) use your secret Godmodder-only bypasses that you said back in the soulrazer bit that you have for everything you make on both the Dooms Herald and the Dragonborn. If you don't have such bypasses, sharpen The Knife and use it to stab and/or otherwise godmodder them to death.
If you want technical details, look in the spoiler. Note that cyan text is confirmed to succeed/not be godmodded/ be free of loopholes by the use of the future projector in the past.
First of all, "Someone to hold him too close
someone to hurt him too deeeeap
someone to sit in his chair, to ruin his sleep,!
someone who needs him too much
someone who knows him too welllll
someone to pull him up short, and put him through helllll!
someone he legally has to let in, feelings he must spare, who like it or not, will need him to share, a little or a lot,
someone to force him to care,
someone to make him come through, who'll always be there, frightened of him, of him being alive, of him being allllive, of him being allllllllive, being alive..."


this person has propertys other then knowing the godmodder too much (which alone might have resulted in them running away).
they will also definitely hold him closer then he wants, hurt him deeper then he prefers, ruin his sleep, need him a lot, put him through hill, who will make him come through.
and they're afraid of the Godmodder being alive.
So this means:
they will weaken his concentration via ruined sleep.
possibly cause him godmodder damage eventually, or hurt his power base
they cannot be fooled by him
will cause very bad stuff for him (put him through hell)
and they will make him come through... on his obligation... to do 5 godmodder actions for me.
Why did they run away then, you ask? I'll get to that in a bit. but they weren't really running away, because they'll "Always be there"!

Now then, first action, retrieve the kingbun of renewal from the bun world. specifically, the kingbun capable of creating engineer buns (builders equivalent to a 1-action summon) and various other, similarly strong buns, each round. give him an additional 6% dodge chance, raising him to 105%, then try to grant it double action, then raise its HP. do all this with the minimal amount of side effects. the end result should resemble the following as close as possible, aside from health count possibly being higher:
Kingbun 40,000 HP 105% dodge chance SummonA x2 (can summon engineer buns, 5,000 HP 25% dodge and 1 post worth of building)
. Do not Brainwash or otherwise affect the mind of the Kingbun unless it would otherwise refuse to work for Winkins in which case do so if there is no way to convince it with words. If increasing health would unavoidably have side-effects, instead add more summons to this actions retinue, such as a princess bun (20k HP 90% dodge summonA x1) prince bun (20k HP 85% dodge Buff RoyaltyA x1) noble bun (10k HP 80% dodge summonA x0.8), giving them all identical treatment to the kingbun if they are summoned.

Second action, take one CP from my store (which is open for this particular action), make a Player Lock with it, give me the Player Lock, take another CP from my storage, Make another Player Lock with it, Give The Ego that player lock, take another CP from my store, Make a player lock with it, give this one to eternal struggle, Take my final CP, make a player lock with it, and keep that one on yourself for action three. A Player Lock refers to the variety that requires player actions in particular to open, not Godmodder actions, and cannot be opened by Godmodders. I do not provide the next CP until after the Player Lock is given to another player, unless you are incapable of giving the item until you have finished making all of them. If the end result is not or will not be Myself, The Ego, Eternal Struggle, and yourself holding a single player lock each while being at the same health levels we were at the beginning of this action, the plan is wrong, and you are to find a new one which accomplishes that while using only one action.

third action, Go to Godmodder HQ, in a way that brings your clothing with you. deactivate anything that would keep you from accessing the player release switch. flip on the 'player release' switch. the one that needs the password. clearly, enter the password first. once you have flipped the player release switch, and without flipping or moving any other switches, Leave, immediately, via some form of teleportation which does not bring your clothing (or things attached to your clothing) with you. once you have flipped player release from the state it was in when the AG drone finished flipping its 2 switches, do not flip it back to that state, nor leave it half-flipped. do no actions that are not fully necessary for the orders i have given to occur. If you need 2 actions in order to succeed in this, use the fifth one. if you need three or four, use your fourth action. if my anti-godmodder lock is faulty in a way that will allow you to pierce it with any less then 10 Godmodder actions, and you need 3 actions or less for the above, use the action you have available from either the artefact boost amplifying the fourth action, or from the fourth action directly, to fix any flaws it would have, such that the end result is an anti-Godmodder lock that would require 10 or more godmodder actions to pierce, or is else unpierceable by Godmodder actions. do the unpiercable if possible.
And as he arrives here, in Godmodder HQ...
he finds the one who knows him too well.
they force him to come through, to do as he promised and do this action. he Will do this.


Action3 is also confirmed to only require 1 action.
Fourth Action, The Ultimate Unsolvable Nightmare, which I (accidentally(?)) gave the Godmodder near the end of the Doomed Timeline, and which I just recently confirmed is still in the Godmodders Pocket dimension. The Godmodder is to take it out of the Pocket Dimension in whichever method he prefers provided it has no negative side-effects, then transfer any control he has gained over the maze- such as troops stationed within it, control of the layout,magical conceptual control, turning features on and off,and so on- to myself or the tainted, timeline-duplicated Archmage Xilith, whichever results in the most complete transfer of control. Note that I control Archmage Xilith since I brought him around to begin with*. The Ultimate Unsolvable Nightmare, when Extracted from the Pocket Dimension, is to be positioned near the battlefield of the armys, but not in the way- Rather, off to the side. Should the above be fully impossible, do as many of these as possible, in order (contradictory ones are to have the highest-in-order one happen)
Negate everything actively keeping me from accessing the UUN
Move UUN to the field
Create a gateway to the UUN on the field
Transfer to me any control you got
Transfer to Xilith any remaining control
Kill any of your troops in the UUN which you still control
Destroy any level of mapping you might have even begun to attempt
Tell Xilith about me and my intentions
Protected the UUN from your own influence
[maybe more]

Fifth Action: Take The Knife, Sharpen it, and use it to Kill Dooms Herald, bypassing Army Rules because you lead the army and made them, and bypassing attack shields because you do that. Then, If and only if Dooms Herald and the Central Force and most definitely, completely dead, Stab the Dragonborn with The Knife repeatedly Until the Dragonborn is dead or you no longer can stab them. Should one or either of these entities be immune to stabbing, slash, unless they are also slash-proof, in which case crushing, unless they are Crushing proof, in which case raw Godmodding to bypass that, unless they're immune to that, in which case find a way which they aren't immune to while maximizing damage. If the Vanguard or the Rest of the army gets in the way in a manner you are incapable of bypassing with a single action and you have no special Godmodder-only instakill method for one of these armys, Attack the armys members in general with The Knife.
[Note: If there are grammar or formatting problems in this post, they were missed by people who are not me, and therefor at most sort of my fault.]

If anyone sees a (or multiple) grammar issue(s), please tell me so I can fix it.

To 0: The Grenadiers nod.

To 1: That's an attack redirector... you don't have enough action power, so you put an attack blocker on instead, neutralizing one of their one-hit-kill attacks. Or, you would, but they're still being bodyguarded by the void guards, so you put an attack blocker on the void guards, and its useless on them since they don't attack, and so it stops existing.

To 2: The Taint grows! It now... slightly buffs the Psychic Overlord's attack and HP! Huh.

To 3: The godmodder looks at your list of actions. Its very clear that this debt will continue to hound him, and harass him, forever, and ever, and ever. And you know what?

The godmodder shrugs. What better way to get rid of a debt... than to pay it off? So he'll do it. He'll pre-spend his actions and do everything you ask... exactly as you worded it.

Godmodder Action 1: The godmodder summons Kingbun, for winkins, no traps. Just as specified. ...(As a PG entity literally called "Kingbun, for winkins, no traps")

Godmodder Action 2: The godmodder already had to pre-spend one of his actions thanks to CaptainNZZZ. As per the terms of the agreement, he can only fulfill requests with actions that he has, so you can't call in one at a time. Since he only has 4 actions this turn, the godmodder thinks its fair he gets to veto one. This is it.

Godmodder Action 3: The godmodder flips the Player release switch, and then, since he doesn't have Player locks and thus can't fulfill the second part of your request, immediately unflips it.

Godmodder Action 4: The Godmodder takes the Ultimate Unsolvable Nightmare out, and places it on the side. However, its a ruined wreck of its former self! The godmodder predicted this might happen, and so chose to erode it down to nothing rather than let it exist. The Ultimate Unsolvable Nightmare is now the Easily Solvable Cakewalk! But you have it in your inventory nonetheless.

Godmodder Action 5: The Godmodder doesn't have a bypass on Dragonborn, since it wasn't made by him, its a member of the Dark Brotherhood! But for the Doom's Herald? Sure, okay. The Godmodder uses his bypass, dealing 1,000,000,000,000 damage to Doom's Herald instantly. Since Doom's Herald still has all three of his army units alive, this damage is reduced to 0 thanks to Army protection mechanics.

The godmodder then notes your extra condition, and attacks the army members in general with the Knife. The army members in "general", a town located in one of the warped-in planes, were about to enter the fight on your side! But now, the godmodder kills them all. Oh well.

The Godmodder: JOEbob. With this, my debt to you is fulfilled.

The Godmodder: If you ever try to dispute my actions relating to this debt, or double-dip with the debt, or even so much as mention this debt to my face again...

The Godmodder: I will make you experience such suffering that you will wish you were never born.


With one sweeping blow, Lucifer was crushed under a blade of false holy light. And the battle was ended, just two turns after it had begun...

Or did it? Arsenical pulled out his soul in the middle of the chaos, an orange mark still binding it to the debt. "What in the..."

Wait. If this is what Lucifer used to control his soul, then the connection might be two-way, right?

Arsenical poked the mark and called out. "Hello? Anyone in there?"

In the midst of Arsenical being busy, the Narrator charges this turn's 3 CP.

Your soul still has 1 action's worth of debt weighing on it. With Lucifer's death and subsequent power absorption, the godmodder has assumed his identity - thus, your 1 action is now owed to the godmodder.

Except... poking around... the connection is indeed two-way. Perhaps, with enough research, kept in secret from the godmodder, you could use this to your advantage...

I zip over to the Elemental Plane of Gun, where the Gun Elementals are in a panic, having been chucked across reality. Using my powers, I create a sphere around the plane, defending it from any other planes trying to intrude, then enter and explain the situation, some of them recognizing me as one of the seven heros they sent against the Godmodder, the Gunsworn Players, me using my Player Powers to amplify my voice. I explain what we need, and they nod.
The people of the plane get to work, fortifying and defending the sphere. Soon, the Sphere becomes a giant robotic plane-sized superweapon, ala the death star except with guns everywhere.
Yet, I know that I can't just summon this as a entity, so... instead, the huge plane sized sphere focuses on the Godmodder's Forces. It glows. And then, the plates covering it slide open, and so many guns pop out. RPGs, Superlasers, Machine Guns, Gatling Guns, Revolvers, Gunswords, Gun Guns, Shotguns, Sniper Rifles, Assault Rifles, every single gun that has ever existed or will exist.
I fly up, posing so the Elemental Plane of Gun-Sphere is right behind me, shining, because that looks cool and dramatic and i'm a nerd. I raise my hand, and the people inside the plane focus, every Gun and Lead Elemental, from Rifle Elements, to Primal Rocket Elements, channel the power into the sphere, more guns growing from it.
And then.
I then...
https://cdn.discordapp.com/attachments/461259441422073856/540679032975654922/unknown.png
https://cdn.discordapp.com/attachments/461259441422073856/540679386722992133/unknown.png
and the Gunsphere opens fire.
Everyone looks up as the sky is immediately blocked out by the projectiles coming down. The flying things are the first to get hit, being swept down in the tide of ammo, getting ripped apart, and everyone begins scrambling for cover from the incoming wave of sheer death. But then the ammo hits, and...
well. Chaos ensues. The Godmodder's Army suddenly finds itself at Ground Zero of the biggest rain of ammo in the history of reality itself. Nukes explode, bullets slam down, rockets go off, blackholes are created, heads explode, psychic waves hit, wave motion guns slam down, drills hit, bombs explode, missiles detonate, and so so so so much more.
Boom. Boom. Boom. Boom. Boom. Boom. Boom.
After a while, the sheer amount of gun ammo has already hit in full, and the shellshocked Godmodder's Army desperately pull themselves out of the mountain of bullets in the ground. They take a breath in, glad that that is over, because they have to be out of ammo by now, and survey the area. Radiation plagues everything, everything is on waterfire, abyssfire, firefire, brimstone fire, greek fire, superfire, firefirefire, you get the idea. Hey, wait what are those flashes coming from u-
...oh. oh. oh.
The Sphere has not, somehow, run out of ammo, nope. It fires a second volley. That hits. A third volley. A fourth, a fifth, a sixth, a seventh, a eighth, a ninth, and finally, a tenth.


...
......And then the Sphere fires a colossal super laser into Ground Zero and flattens the recovering Army. The Godmodder looks over it in disgust, and quickly glances up at the Gunsphere. Perhaps he can spare some of his power to stop this, now that this thing has run out of ammo. He raises his hand, ignoring the growing shadow over his head and the area around him, and-
and is promptly crushed by a gargantuan mountain of ammo cartridges that the Gunsphere spit out, buried under a pile almost as big as a plane. He chokes, and tries to get to the top, finally breaking through to sunlight, and.. oh more ammo cartridges. And rocket shells. And... yeah, I don't have time to list everything. Safe to say, the Godmodder is buried under a ludicrous amount of cartridges. ow.
I laugh, and signal for the Gunsphere to fly out, using the rocket launches to propel itself to safety at the edge of the HEXAGONFIELD.

RedRover gives your attack 1 CP worth of extra power!

1 damage to the godmodder! Your assault kills off 8 of the enemy Elites!

Orders:

Osttrupens hides behind the Grenadiers.

They fire upon Fennie

Actions: Focused

The Death-Elite Death-Elite Death-Elites eat explosives!

It's really healthy I promise.

I feed the Death-Elite Death-Elite Death-Elites remote explosives disguised has cookies.

and if they refused to eat the explosives, I threaten their real cookie supplies!

The Osttrupens manage to squeeze their way into your army! They're protected from instant enemy murder, for now.

The Death-Elites don't want to lose their cookie supplies! Knowing its a trap, they suck it up and eat the explosives anyways! 7 of them die! But its worth it for the cookies...

I charge up 3 more CP and toss everything I have over to ES.

Everything given to ES!


For anyone wondering what this is all about, there was a discussion on the Discord servers two nights ago that resulted in this. It probably should have been posted on the OOC thread, and it wouldn't be appropriate to discuss it here. If you want more information on what happened, you can ask on the Discord, the OOC thread, or PM me, and I'll tell you about it.

Algot calls the Mini Godmodder Trump Wall Soldiers "stupid useless dumb idiotic worthless pieces of garbage" to reinforce his claim, he also stuffs them into garbage bags


the trappers study the void guards

also the reason for removing Joes arguments was that moniker really can not stand them

The Wall Soldiers are dead, so you do it to the Death-Elites instead! Even if they aren't weak to mean names... *sniff*... it still hurts... they lose 5 of their number!

The trappers will do as you say!

I tell the Restorer to place themselves into the M.A.S.H. Hospital where it can support us better,I also give it a chocolate bar as a small symbol of my thanks

I then look over to the PG side...this looks bad...but we can still do it

(X3) I take a gentle step forward to the Mini Godmodder Trump Wall Soldiers....and then I summon a whole bunch of Elemental swords which fling themselves into them at the Speed of Sound which particularly benefits the Sword of Wind which I take to personally cast Tempest Whirlswind onto the Mini Godmodder Trump Wall Soldiers for even more Chaos

The Restorer is now staffing the MASH Hospital! This protects them from being destroyed by armies, and boosts the power of the MASH Hospital!

The Mini Godmodder Wall Soldiers are dead, so you hit the Death-Elites instead! 7 die!

ES takes the given energy, and moves over to the enemy elite force. He's all business for once, and brings up two fingers swiftly. "Zoning Laws." Instantly, the legal power codifies reality such that the remaining Elites are concentrated in a much smaller space. "This is the end for you!" Clones appear in a circle surrounding the caged foes, and they in unison bring down their fists harshly. A vertical pillar of judging light fires down from the sky towards the Death-Elite Death-Elite Death-Elites, obliterating them utterly from existence. That's 43 CP in total, which brings them either near the brink of death or actually finishes them off.

You've actually got 47 CP, so you use 40 of it.

8,000,000 damage to the Elites! At 100,000 HP each, 80 of them die! Even though after the attacks of the other Players, there were only 68 left! That's 12 extra Death-Elite Death-Elite Death-Elites spawned, JUST so they could immediately die! Wow!

Death-Elite Death-Elite Death-Elites eliminated!

All attack shields disappear from Doom's Herald!

It continues.

3 ACTION FOCUS - Charge!: I continue charging... and reach the 30 charge milestone! Leoano (Reawakened) is now Leoano (Soul Break)! Soul Break grants the ability to, aptly named, break souls!

Leo: This is more like it!
Good stuff.

Leoano (Soul Break): 30 Charges

Milestone reached, and new name added!

I vote for additional Vanguards.

Looking over at pionoplayer and That_random_Guy I see that they are sending over all over their energy to fuel EternalStruggle's attack aimed for the Death-Elite Death-Elite Death-Elites.

'Seems to be nearly enough but not quite to kill all of them. Lets give it the last bit of energy needed for this.' Closing my eyes I focus my energy into EternalStruggle's attack. 'I wish for EternalStruggle's attack to be empowered!' Suddenly in a flash of red light a ball a red light is floating beside me. A few seconds later the Ball of red light zips over to EternalStruggle and is absorbed into his concentrated beam as it is about to fire at the Death-Elite Death-Elite Death-Elites. (6 CP)

(That should bring EternalStruggle's attack power up to 49 CP which means that there is 9,800,000 damage heading towards the Death-Elites.)

Eternalstruggle's attack has already worked! Since it didn't need extra help, you save 3 CP for yourself instead. Don't want to be wasteful.

Alistair notices Crusher48's move. He does so with a detatched numbness. Because let's be real here:

Alistair never expected to see the leader of evil get ganked by this incompetent asshole of a Godmodder. Enemy number 2 should have stayed as such. And now the Gomodder was Enemy number 1 by default.

Alistair might be taking this significantly worse tan he should have.

Then he blinks and looks at Crusher48's actions.

Portals breaking the damned out of Hell!? Really? No, that's-

Alistair bit his lips. No, he saw quickly what the point was. A Distraction.

But did he participate in this? Did he sabotage those efforts in order to stay true to themselves? Could he, since he wasn't sure how many of his friends might have been trapped among the throngs or not?

Eventually, he decided, and prepared his actions.

Action 1: A spell to make a person's outrage overpower their fear.

Action 2: A spell to make those who escape see the incoming enemy armies of Heaven Hostile to them or their jailers wanting them to be put back

Action 3: Mass crowds effect, and guiding it even further to guide the hypnotist everything towards the incoming armies explicitly. Maybe buy the main group some breathing room, hopefully.

He wondered if this was a smart idea. He wondered if some of the details would be relevant.

He wondered if he messed up by including heavenly illusions. He wondered if it still mattered, since condmenation would be... put on hold, due to current events.

Only one thing left to do as free, flavortext action.

On the grave of the Prince of Lies, Alistair danced. There. NOW it was out of his system.

Thankfully, the four Players from Collection Call already dealt with Crusher's action. For now, you charge 3 CP, and you can call on these illusions/actions again if they're needed.

Getting to Lucifer's dying point requires getting very close to the godmodder. But you do, and the godmodder doesn't stop you. In fact, he dances with you.

(Action)(3 charges)
(1 Charge)
Upon the mentioned of the new miniboss that showed up, my heart rate spiked when I saw who it was. Seeing that he was still in the presence of other Dark Brotherhood members, I decided to act a bit subtle. Said method of contacting him involved directing the flight path of a letter that I was going to throw into the wind and let it flutter around Fennie til he take notice.

The letter contained the feelings of happiness that I gained from me seeing Fennie again with hopes that it would reach him, along with hologram clips when the godmodder snickering behind the Dragonborne's back when he mentioned about not betraying their employers. Considering that Fennie fought against the Godmodder with us at one point, I felt pretty sure that I didnt need to mentioned how vile and evil he can be wrote down he might betray the Brotherhood.

Last in the notes has me asking Fennie to warn the Brotherhood leader of godmodder before I ran out of space on the letter and sent it on it's way to Fennie.

(2 Charges)
Pulling out a myriad of creative swords with a bunch of army killing effects, I toss them upwards into the sky and watch the show go on. Lasers quick winds of literal steel impacts against the PG Generics as they get hit the vastly more unique and coloured swords that cut through them.

(Orders)
Disco-Chan, please pass your attack shields to Fennix, and also use Disco-Square.

Fennie grabs your letter. Their eyes look dull and dark, but a glint of recognition flashes in them... before they stomp the letter into the dust.

As you observe Fennie, it becomes clear that they're under some kind of spell...

300 Generics slain!

Disco-Chan will pass them all as soon as they can, but they need an action to assist with the transfer!

now algot gives the un-ending defence some bullet proof vests to make them slightly harder to kill

he also makes a plan, if we somehow find a way to release everything from the eternity stasis machine we should first create an item that ignores defence one time and then do so and kill the sealed charmzard, then because the pg things where made ag but not realy by the unsealed charmzard first and the grate switch happend later they all became pg and then the sealed one is killed thus switching everything again and making everything ag

Unending Defense HP increases to 8!

x1:
Eyowe kicks some dust. Through a chain of uninteresting events, the dust gets into the Death-Elite Death-Elite Death-Elites' noses, making them forget that today is pizza day and thus they miss out on some pizza. How tragic.

x2:
Eyowe charges CP.

The Generics end up missing out of pizza instead! They all drop to their knees, sobbing, so sad they missed pizza! They're so sad, they commit not alive! 100 Generics slain!


---------

AG:

Osstruppen hide themselves among the Grenadiers! They won't attack, but they won't be attacked either! The Restorer also hides themselves, taking position in the MASH Hospital to act as medic!

Disco-Chan lays down 3 Disco squares! Don't forget to claim them!

The Dark One and Fenix both go to town on BrutalCore, totally destroying them! BrutalCore slain!

The Dark One: Hmm... I don't see a great target for Revelation... if nobody new comes, I'll try it next turn...

The Chimera Brigade begins their second assault, carefully following orders. One Grenadier whips out their Vortex Grenade, and hurls it at Doom's Herald! The Grenade travels through the air, teleports... keeps traveling through the air... everyone watches in anticipation...!

It lands! The godmodder wanted to stop it, but couldn't because he was out of actions!

Doom's Herald slain!

With the Army Leader down, the remaining Central Force forces scatter, running for the hills!

Godmodder Central Force defeated!

For a moment, your army is silent. Is it really... did they do it? ...They did! They did it! They destroyed an army! A cheer spreads through the ranks! Morale improves!

Everyone spends a moment celebrating! The Grenadiers all rush forward to try and consume the Doom Herald's attack shields by eating them, to utilize JOEbob's buff! But, they all spit out the attack shields immediately... turns out that attack shields taste TERRIBLE. So much so the Grenadiers would rather die than try to consume. The Grenadiers do get one buff from defeating an enemy army: Better base damage! Your trappers discover the weakness of the Void Guards: Pancakes! Get to work!

The Gunsworn Enderman Assassins, the only other division of your army that can still attack, take some time and attack the enemy Void Guards, slaying 14 of them (they had some of their damage instantly nulled)!

PG:

The Godmodder has already exhausted all his actions, and can't do anything this entity phase.

Kingbun, for winkins, no traps stretches... they've just arrived, so they aren't going to summon yet!

Fennie rips 12,500 Unending Defense to shreds! Your Gunsworn Assassins gain 62A each!

The Dark Brotherhood, undaunted by the death of their allies, begins their assault! All units attack your Unending Defense, taking down 262,500 of them! Gunsworn assassins gain 1,312A each! The Assassins with their one-hit-kills aim two attacks at Fenix and one at the Mark III Tactical Flashbang! Fenix loses both his attack shields, and the Mark III Tactical Flashbang manages to get some mileage out of their 50% dodge rate and avoids the attack! Your most-damaged army unit, the Unending Defense, gain another hitpoint each!

N:

Mark III Tactical Flashbang tries to attack Kingbun, for winkins, no traps, but they dodge easily!

--------

THE NETHER:

Your forces destroy all but 39 Magma cubes! Those 39 Magma cubes then proceed to go after the Auto-Turret in groups of 10! The Auto-Turret somehow dodges 20 of them, and takes 7,600 damage from the other 19!

More enemy reinforcements! 100 Zombie pigmen! 50 Blazes! And 40 Ghasts! Ghasts ignore fortifications and other defenses to destroy basically whatever they want, so look out for them!

---------

Earth is here! You see it above you, along with the rest of the Milky Way and your universe. It all seems so... self-contained. Much of the empty space between planets has been eliminated, and so a lot of universe is crammed into a small area. Nothing hits anything else, thanks to the Administrative Terminal's suspension, but... the HEXAGONAFIELD's space isn't truly completely infinite, you know that. Is there enough space in it to store everything?

Suddenly, likely from Earth, a friend arrives on the field.

Altair: Players! I'm back.

Altair: Listen. Last time, we didn't leave on good terms. But we need to set this aside. The Godmodder threatens all of Reality now.

Altair: I still think you're more responsible than you all would like to admit. But right now, we can't be picky about where our friends come from. So let's work together.

Altair: First, I've had correspondence with Cera, Ash, Jamie, and Cloak. All four of them are together now, and they say their project is nearly ready. They'll arrive some time after this fight is over, hopefully.


You take a moment to use Player powers and derive the fastest method possible to communicate everything that's happened on your end to Altair.

Altair: A prison. Even deeper than this place...

Altair: Interesting. ...Nobody else from that prison got out with you, right?

Altair: ...And Satan's dead, too... well, nobody'll miss him, I bet.

Altair: In any case, these armies have to go.


----------

Your reinforcements from Hell arrive! You get another 1,000,000 Unending Defense! Your next reinforcement group will be here in 3 turns.

A portal opens... the next Army is here! Its... familiar.

James: Sir, right this way. The fight is already ongoing.

Sir: Quite right. Say, godmodder, my good chap. We're here, as promised. The payment is set, yes? 10% of all Reality?

The Godmodder: Of course.

Sir: Perfect. Now, our - The Corporation's - loyalty is purchased for 2 turns. We fight for the highest bidder, and we re-evaluate who that is every 2 turns.

The Godmodder: ...What?

Sir: This is our service model, my good godmodder. "Pay to Play", a new innovation of the 24th century. All corporations do it now. You won't find a better deal anywhere!

The Godmodder: ...

It looks like the Corporation is showing their true loyalties... to MONEY! If you can find suitable goods (or conjure them) to pay the Corporation, then they'll turn to your side! Of course, whose side they're on will change every 2 turns.

Altair: Players, listen to me.

Altair: In all my research on the numerous all-powerful forces that are the true masters of Reality, I can say with absolute certainty that the Corporation is an utterly vile organization run by utterly vile people.

Altair: Their entire army and their CEO is here, making this an incredibly rare occasion. We should ignore their bribing thing, and just destroy them outright.

Altair: If you all want to get them on your side, I don't blame you, but that is my honest advice.

Altair: And don't be intimidated by their leader's health bar! He's all bark and no bite...


You can bribe the corporation to try to get them to help you, or you can take Altair's advice and attack them like normal. It's your decision.

Looking at the Corporation, their forces appear to be made up of a number of snowballing entities, which the Corporation deploys as needed to accomplish their jobs. But now, their entire back-stock is on the field. Each group of snowballing entities has a huge variety, but most forces of one specific type are grouped in one place, so at least you don't have to wrangle the 200-some different types of entities actually there. Hmm...

----------


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Dark Brotherhood!
-Bribe the Corporation! Or destroy them, its up to you!
-The next Army is arriving next turn!
-Reinforcements for your army arriving in 3!

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!
Fenny...
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Altair - CP: 20

[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A (protected from 2 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 0/3 (repels darkness!)(protected from 4 attacks)(Being protected by Fenix)
Disco Square (claim to triple your damage!)
Disco Square (claim to triple your damage!)
Disco Square (claim to triple your damage!)


[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)(hiding within Grenadiers - can't attack, but protected from armies)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn
[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG]Chimera Brigade: Army Health: ►►►►► (Net HP: 28,539,518, Net Attack: 3,230,000)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,400,000 HP, 1,500,000A, Special: Gain Ability: 2/3, Special: OMLDC: 2/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)(has Player Knife)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 11,000 x 100A (20% dodge rate)(Inflict multi-element DOT)
Logisticians: 14,000 x 30 HP (Generating +80,000 Unending Defense/turn, +100 Grenadiers/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn)
Grenadiers: 1,500 x 5,200 HP, 252 x 5,200A (Per-Mook Damage: 150 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)(has Vortex Teleportation Grenade, use to allow entire Grenadier unit to bypass bodyguards and deal 5 damage to an enemy)
Unending Defense: 9 x 1,315,502 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(20% dodge rate)(Every slain enemy by the army becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]The Dark Brotherhood: Army Health: ►►►►► (Net HP: 19,160,000, Net Attack: 2,200,000)(20% chance to instantly null attacks directed at them)
Dragonborn: 3,000,000 HP, 600,000A, Current Skills: Destruction 60 Heavy Armor 50 Blocking 10 (Gains skills upon using them, buffing their effects)(10% chance to block attack)
Ultra Assassins: 2,000,000 x 3 HP, One-Hit-Kill!A (Deal 20%/Max HP damage to Army Leaders)
Mage Support: 50,000 x 20 HP (Supplying 20% chance to instantly null attacks - chance goes up by 15% for every army unit defeated)
Void Assassins: 25,000 x 160 HP, 10,000 x 160A (60% dodge rate)
Void Guards: 60,000 x 86 HP (15% dodge rate)(-2 Void Guards/turn)

[C]The Corporation: Army Health: ►►►►► (Net HP: 348,000,000(???), Net Attack: 3,000,000)
Current Bribery: 0 points to [AG], 10,000 points to [PG]
Sir: 300,000,000 HP, Manage!A, Special: Bribe Reality: 0/4
Snowball Generators: 1,000,000 x 10 HP, +1,000 Snowball Soldiers/turn, +100,000 Snowball Defenders/turn (Gain +10% HP and Snowball Soldier Generation/turn/turn)(Gain +20% Snowball Defenders/turn/turn)
James: 30,000,000 HP, Special: Sleep Spell: 0/1, Special: Allshield: 0/4
Snowball Soldiers: 1,000 x 3,000 HP, 1,000 x 3,000A (+10% HP/Attack each turn)
Snowball Defenders: 10 x 500,000 HP (+25% max HP/turn)

[PG]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(extra damage against snakes)(Miniboss)

[PG]Kingbun, for winkins, no traps: 40,000/40,000 HP, +1 Engineerbun/turn (105% dodge rate)

[PG]The Godmodder: 55/310 HP (Descended - x5 Actions per turn)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 10 x 10 HP, 1Kill x 10!A
Old fortifications: 34,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 115,500/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (86% dodge rate)(fire-based attack)(+1,000 HP/turn)
Ghoul Squad: 4,000 x 10 HP, 200 x 10A (get more of themselves when they kill enemies)
[AG]Ice Slimes: 10,000 HP, Kill 10 Minecraft enemies each turn!
[ANTI-MINECRAFT]Auto-turret: 2,400/30,000 HP (kills 65 Minecraft enemies each turn!)(40% dodge rate)

[PG]Zombie Pigmen: 2,000 x 100 HP, 500 x 100A
[PG]Magma Cubes: 1,000 x 39 HP, 400 x 39A
[PG]Blazes: 5,000 x 50 HP, 1,000 x 50A
[PG]Wither Skeletons: 4,000 x 0 HP, 4,000 x 0A (immune to instant kills)
[PG]Ghasts: 1,000 x 40 HP, 1,000 x 40A (ignore bodyguarding/fortifications)

Total resources: 95 kills per turn!

Turns left to defend: 3

Player list:
Alastair Dragovich - CP: 3 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 1 (has nothing, essence of life)
Arsenical - CP: 3(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 7
Captain.cat - CP: 6 (protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 9
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 18
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 7
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano (Soul Break), 30 power left)
[N+2]Joebobobob - CP: 4 (has Summonspitter energy, moral hazard, Easily Solvable Cakewalk)(protected from 1 attack)
Karpinsky - CP: 5
Krill13 - CP: 15
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 0
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 0 (protected from 1 attack)
The_Quiet_Watcher - CP: 15 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 6 (protected from 1 attack)
[N]The Ego - CP: 0
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch, part of a BBB)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000

James's "Sleep spell" disables one enemy army unit in its entirety for one turn. His "Allshield" protects the entire Corporation army from receiving any damage for one turn. "Bribe Reality"'s effect... is a secret.
 
Last edited:
Update CXLIX (149)
Apologies for the wait on this update, I took a break for a few days to focus on some other stuff. We're back!

Fenix, grab a disco square!
~~~~~~~~
FOCUS:
While I was away, I went to a restaurant called Pannekoeken. They had some of the best pancakes I've ever had: these little bite-sized ones that tasted amazing. One order of them was about 20 pancakes.

I decide that I need to share these amazing pancakes with the Void Guards. So I set up an Automatic Pancake Gun that fires the little bite-sized pancakes right into the mouths of each Void Guard (or just straight at them if the mouths are closed).

Entities need an action to help them grab a Disco Square!

Your attack is instantly nulled by the Dark Brotherhood support unit! In anger, you shake your fist at them, intimidating them into not blocking the next attack from a Player!

The quiet Watcher begins.

First is the core [-5 CP]. The paradoxical detonator, surrounded by Aperture-grade lemons, held together with the bloody chain that he had used in the prison and had been coated in blood from the forgotten, the lost, and the damned. By itself, it would be something that would be capable of killing or erasing anything outright from the blast.

Then came the casing [-5 CP]. The Straitjacket, carefully wrapped around the core before it was inserted into the heart of a true being without damaging or changing anything. This was the most challenging part, due to the size differences involved in the parts, but it was eventually done safely, making it something that no sane person wanted to ever encounter.

Finally, the detonator [-1 CP]. He took the scratchspear +1 that he had pocketed in the jail when no one was looking, and carefully impaled it into the heart handle-first, through its left ventricle and into the core of the bomb. He kept pushing it in until the heart started pumping, as though it was part of a living being and wasn't at the same time. Once that had happened, he stopped, and let go of the detonator.

The Heart of Eternity* was made, and was ready to detonate.

He then put the entire thing into his secure inventory, and started planning.

*The Heart of Eternity is not, by any sane definition, a good bomb. Unlike most conventional and nonconventional bombs, it does not have a blast radius. Instead, it works closer to a find and replace function that a computer has, except instead of searching a file it searches the entirety of one reality to remove all traces of its target down to a conceptual level. However, due to the difficulties involved in programming reality, the target is chosen by stabbing them with the detonator instead of writing it down into a search bar.

You create the Heart of Eternity! It's an incredibly powerful weapon... what could the end plan be?

FOCUS!
Hmmmmmm.... Time to call in the pancakes. All of them. At the same time. I use my powers to open up a copy of every pancake shop across reality, and then start having them fire pancakes at the Void Guards.

The Void Guards dodge your attack! Wow, the Players are unlucky today. Actually, on second thought, the Void Guards remember Karpinsky shaking his fist, and decide to eat the pancakes anyways.

22 Void Guards slain!

I use three actions to lower the pain and stress of the Dark Lord, glaring at Krill.
Then I claim a disco square for the Dark Lord and ask if would be so kind as to use Revelation on the Corporation.

The Dark One's pain and suffering decreases slightly. For a moment, he seems unsure. He ultimately concludes that the only reason you're doing it is as a hollow gesture to buy his loyalty. Still, you invest one of those actions into getting him a Disco square, and he takes it.

The Dark One has his plans for Revelation...

[1] So, Godmodder, I admit. There were loopholes with the Kingbun. Sort of. Assuming the Kingbun doesn't like winkins or [me] and stuff, for some reason, Even though it worked for [Me] before. So you did do one of the five.
And there's nothing in the Ultimate Unsolvable Nightmare action saying it has to be in good condition, only you can't keep control of it, so Sure, that I also won't dispute That one.
But, Action three had clauses stating that: if you had insufficient actions to complete Action Three, you are to use action Five for that as well; You are to leave immediately after finishing the action ; You are not to unflip the switch, leave it half-flipped, or in any way return it to its prior state; You are to leave your clothing behind when leaving (I think i had a reason for this?) ; If the Godmodder Lock created in the prior action (which you skipped due to not having enough actions or something) was faulty (it not existing is a pretty big fault), you were to correct it as long as doing so is possible with however many actions you had left during the turn after starting action Three.
Since action three's single action was insufficient, and it was to first draw from action five, Action Five's counter is invalid, as you weren't supposed to do action five. Since You'll have to do these actions now to correct yourself, Your ~counter to action two is no longer valid- you have the actions to do this.
So! Since actions two, three, and five were insufficiently completed (two because insufficient actions, three because two didn't happen and you Undid three within the same action, and five because it was supposed to allow two to happen), I'm going to ask for them now. 'aight? Oh, and no, I don't fear-

No. No, no, no, no.

You've gone too far this time.

The Godmodder flies over to you and grabs you.

The Godmodder: You want a correction? Very well.

He then flies over to his headquarters, and the flipped Player Release switch. He then smashes your face into the controls several times, before using your head as a lever with which to flip the switch. This all happens in .2 seconds, so the whiplash causes you to take massive damage.

Next, the godmodder hurls you at the Easily Solvable Cakewalk! This destroys your attack shield, and your Moral Hazard is damaged to the point of being unusable in the fall! Then, the godmodder grabs the Summonspitter energy out of your battered and bruised self, and shoves it down your throat! As it turns out, you're allergic to Summonspitter energy! Who knew? You immediately break out in hives, taking even more massive damage!

JOEbob is now Critically Wounded! (And has lost his entire inventory!)

Then, the godmodder institutes a new rule on reality: Anyone or anything that so much as mentions the godmodder's debt to JOEbob will be HARSHLY punished.

(The Player Release switch was flipped. Now, you can leave the HEXAGONAFIELD at will if need be and the godmodder can't trap you here.)

ES does his tax returns, and refunds 3 CP to Random Guy and 4 CP to Piono. He then charges 3 CP, before tossing them to Krill for his later Disco Square using charged attack.

He also gives orders to the Chimera Brigade. If any of the Snowball units in the Corporation Army (so not James or Sir) are still alive, take them out. Otherwise, attack the Dark Brotherhood. If the Void Guards are down, then attack the Mage Support first, assuming it's still alive. If both of those units are dead, no preference.

CP given!

The Chimera Brigade now has orders to prioritize the Corporation's Snowball units!

(Just as a note, due to recent happenings Piono might not be posting soon. I can transfer the CP back, if you want.)

OOC: That sounds like a challenge. And luckily, I have just the method to stop them, and do damage to boot.
IC: The Heir looks at these ghasts, and pulls out a simple iron sword. He then stands in front of the fortifications. Suddenly, he slashes forwards. At the same time, a field of swords that appear to be perfect copies of the one in his hand all appear. His hoodie is glowing grey and green. The blades just hang in mid air, surrounding the entirety of the fortifications. They wait until the Ghasts fire their shots, and then all slash in unison, as he swings his blade. The Ghast balls all are deflected by the barrage of sword swings flying through their path. This has a nice return to sender effect, which will do decent damage to the Ghasts themselves. (Ghasts don't think past seeing a target when it comes to whether to fire, so they do try to fire. That is just their nature.)

The Ghasts all fire, and your swords do their job! Deflected fireballs do massive damage, and so the Ghasts are easily all slain!

Focused Action: I note that our Vanguards are currently only able to raise new Vanguards off of kills by the army. Given that oftentimes the players are the ones attacking first and clearing up the enemy Vanguard (the most numerous part of the enemy army), that's not very effective.

Thus, I summon several Corpse Collectors, a new support division. While they are alive, enemy corpses killed by non-army causes will be collected, resurrected, and used to bolster the Unending Defense.

To test that ability, I use my remaining power from this action to smash a bunch of Snowball Defenders into pancakes.

Corpse Collectors created! You now get +50,000 Unending Defense whenever an enemy army unit dies! This takes all your actions.

I toss another attack redirector onto the Mark III Tactical Flashbang, I don't want to risk losing my only active entity without making my foes receive a bloody nose for their efforts. (x2)

Since JOE wants me to change my original action I simply begrudgingly charge. (x1)

Another Attack redirector added! Don't worry too much about JOEbob, you're fine...

"I think I might understand why the Godmodder hates you. Like, what could the Godmodder possibly gain from keeping his clothing that he doesn't already have?"



"I know, right?"

(3 actions+6 CP): I spray Kingbun, for winkins, no traps with detainment foam. It's like containment foam, except it detains people instead of containing them. There's a subtle difference, you see. Containment implies permanence, while detainment implies temporality. I mean, the dodge rate reduction is permanent, but it's not as if we'll be dealing with Kingpin for the rest of the game... hopefully. Wait, why is it even detainment foam in the first place? Oh right, because I like (conjugating?) words and "detain" sounded cool.

Kingbun, for winkins, no traps is DETAINED. 0% dodge rate from now on! You await an entity to easily finish them off...

"Whoah ok, The Corporation is here... what should we do?"
"Go for the Dark Brotherhood, let the others take care of it."
"alright."

Action 1-3: I create a field of redness around the Void Guards. This starts giving them Determination. However, this isn't the good kind. The "evil" Determination starts draining their mind, making them go slowly insane. After 30 seconds of them losing their minds, they start stabbing themselves to be rid of the pain. Their death is slow and painful. There is no way to escape the field.

"... Um, is that normal?" Kirby says in a surprised way.
"This is happening earlier than I thought. We may need to put the other A.I's in."
"What do you mean? What's happening to him?"
"The longer the A.I is inside of him, the more corrupt the AI gets, thus corrupting Bill Nye's mind. I thought that it would last for a while. Kirby, prepare all AI's."
"Aye, Sir!" And just like that, Kirby zooms off to the AI room. Shadrix pushes some buttons on his chair which spawn multiple holograms featuring data of the Red AI. The data seemed to have changed. The stability of the AI decreased by 10 percent. Shadrix sighs while covering his face with his hands "...Let's hope this works..."

11 Void Guards slain! Rather brutally, may I add...

1x The Ostruppen joins the AG army becoming an auxiliary force.

2x Charge

The Ostruppen is still hiding within the ranks of the AG army! Now, they can still attack, however.

x3 Action + ALL CP + Claiming Disco Square:

Eyowe steps up on a Disco Square, knowing what must be done. Now you might be thinking, "He's probably gonna Fortnite dance."

WRONG! It's always Fortnite this Fortnite that and y'all forgot the roots. That's right! Eyowe's gonna Minecraft Hunger Games dance! All onlookers watch in fervent awe as Eyowe repeatedly punches the air while jumping and spam-crouching at the same time at impossible speeds.

And the crowd goes wild! In fact, they're going so wild that they decided to tear apart the nearest thing they can see. Funnily enough, the things nearest to them happened to be the Snowball Defenders and the Snowball Generators.

Free Action:

Eyowe: Yeah, sure, sure glare at me like that, but remember, I've worn that thing from even before the deleted timeline and not a whine came from me.

Disco Square claimed! Minecraft Hunger Games is the true inspiration for all battle royale games, let's not pretend otherwise! Your epic attack will go off at the end of the turn...

It continues.

3 ACTION FOCUS - Charge!: I continue charging.

Leo: We should consider whether we'll even GET to 100 charges.
Point taken.

Leoano (Soul Break): 33 Charges
"Right, time to bring out the apron!" tying it around my waist, with a badly drawn pancake on it, I begin make some pancakes, even though someone else is doing something similar, I then somehow disguise them as waffles using syrup, and, telling the Void Guards that they should only eat if they want to, I give them the pancakes disguised as waffles. I also actually make some waffles and give them to the Void Assassins.

The Void Guards are wary of the waffles, but... they can't resist! WAFFLE TIME! Or, at least, its waffle time until they realize its actually pancake time! Oh no!

Somehow, even after the "waffles" are in the Void Guards belly, they somehow still manage to dodge taking damage! Come on! You shake your fist in aggravation, in hopes of preventing them from doing that again!

If there's a free disco square,I'll take it
(X3) I Summon the Ghost of the Pancake Sharperner and then ride it in glorious battle agains the Void Guards,filling it wit near infinite syrup and throwing out a huge whirlwind of Syrupy Panckaes everywhere with hits the Void Guards for maximum Pancake damage,enchanted with the best Ingrediants such as French Butter,Pancake Flour milled from the Heavenly Wheat of the Gods who existed

The Mages were about to null your attack, because apparently none of the Players this turn have RNG favoring, but then they thought about the implications of Dragon of Hope shaking his fist and decide not to! 22 Void Guards slain!

I create an exact copy of reality that I place outside of reality and will give the corporation control of 100% of said clone of reality if they help us this is a focused action dave will attack 2 ghasts

+1,000 Bribing to the Corporation! The amount is low because the Corporation notices your alternate Reality has a handful of things wrong about it... like, for example, in that reality, Homestuckers successfully conquered the universe. And other such minor issues.

As the Godmodder dances with Alistair, he notices something odd. People are gathered around, also dancing. There's also microphones and cameras. There's also a table with judges at it asnd- OH NO!

The dancing has turned into a live broadcasted dance-off! And it's being aired to every plane present! And the Godomodder's crimes and intentions to wipe out reality and replace it with his own are being broadcasted on the airwaves as part of the explanation for this impromptu competition!

However, if the Godmodder blocks the transmission, he won't be able to dance nearly as well as Alistair! Naturally, he tries to get someone else he bribed to block the transmissions, but he finds that Alistair stole his communications while they were dancing!

"Stole these just like how you stole my entire life! Kind of hard to have one when your home is gonzo'd!"

Crap. The only way to block the transmission now is to use his psychic powers, which require precious concentration! But if he loses, he'll take damage! But if he doesn't stop the transmission, his forces might turn against him! Well, the ones that give a shit, anyway! Choices, choices...

----------------------------------------------------------------------------------------------------------------

After the Godmodder makes his decision and the results of the Dance-off are called, Alistair heads to the Plane of Dragons! he negotiates the large hoard of treasures he had accrued before fighting the Godmodder as practice overcoming the odds, and manages to get 3 to help him! Two of them swoop down to attack the Corporation's Forces, while the larger and tougher oen attacks the Dark Brotherhood! However, Alistair is with all three of them, giving them help as their spotter and bodyguard, allowing them to return to their home plane safely! It was an elaborate team attack, not an entity summoning! And unfortunately for the Snowballs, they melt when exposed to fire!

Using one of his refunded CPs, Alistair Summons the Ghostbusters to the Nether to fight the Ghasts! They ain't afraid of no ghosts!

The Godmodder doesn't bother blocking the transmission! Rumors and fear begin to ripple through all the gathered Planes... is this true? The Godmodder then uses his ultimate dance move: ROBOT TWIST TANGO BINGO BONGO! Everybody is forced to avert their eyes, knowing that if they watch it the awesomeness will immediately destroy them! You of course immediately lose.

10 Void Guards and 1 Snowball Defender slain! You high-five the dragons giant claws. Team attack successful!

The Ghost Busters unite with the archer squad, bolstering their numbers and being guaranteed to kill 10 Ghasts each turn!

3 CP charged. I'm starting to not care about goings on anymore, but I guess I'll save up stuff in case I start to care again.
I offer the corporation the corpses and loot from every PG entity they kill if they support us.

I apply a mass DoT effect onto the Dark Brotherhood's frontline troops, slowly having the members be distracted by their counterpart Sunshine Sisters who drag them off to play with dolls and horses and radioactive waste.

I return to the Godmodder and start poking at how 'Blocking' works. Is it like in those Black Mirror episodes, where he can't see or hear me at all? Does it just stop text? I test these things by screaming out loud, signing over to him, and smacking a nearby table (-.-- --- ..- / .-.. --- ... - / - --- / .--- --- .).

I also slit an enemy's throat and use their blood to write "YOU LOST TO JOE" on the table, which I then show to the Godmodder.

The Corporation declines your bribe. They already get that from the AG corpses! Plus, they were going to loot the fallen PG entities anyways!

The Void guard unit is losing 4 more of its number each turn!

The godmodder is no longer blocking JOEbob related communications. He believes that after recent happenings, JOEbob should be somewhat cowed.

Looking over the field I decide it's best to give out some Attack shields to our entities to better protect them from getting instantly killed by the Dark Brotherhood.

'I wish for a Attack shield to be given to Fenix and one to the The Dark One!' Suddenly in a flash of red light a translucent red knight in armor holding a tower shield appears next to The Dark One and stands at the ready to defend the them.

In the same flash of light a red translucent vest humming with power appears over Fenix. Looking it over one can tell that it looks like it can stop any blow against Fenix cold. (2 CP used)

I charge the last bit of power. (1 CP Charged, 6 CP > 7 CP Stored)

(OOC: Sorry for the shortness of this post. My refrigerator started burning from the inside and Me and my family are having to deal with the clean up of it. It will take a while. Sorry for the trouble.)

Shields granted to Fenix and the Dark One! They nod in appreciation.

Good luck with your refrigerator!

(Action)(3 Charges)
(1 Charge)
Feeling my name being used somewhere close by, I notice the Kingbun, for winkins, no traps. Immediately after I take a moment to observe the bun, cofusion wracks my body as I continue to stare at the bun's long name, containing my name in it.

I quickly grab my notes from my robes and reading it out loud start mentioning that long long ago, the name Winkins is meant to be only used as a singular name as in the case that it is part of a full name, and not the full name themselves. The winkins will start eating the other parts of the name until only it remains and the being will be known as winkins...

Until, the winkins will yearn to be part of the Winkins in which the individual will soon be forced into a soul state only to be dragged by the name into the Prime Winkins.

Recalling the past incidents of people taking the name I can only grimace and felt the need to make save the bun from the threat of not existing. So, I dig through the files and JOE documents which records his statements and swap out my regular glass with my reading glasses.

After a good month of pondering and sleepless nights of slogging through JOE's statements from the last update, I finally find a passage that I might be able to use!
I immediately highlight it in neon yellow and cite it.

"Do not Brainwash or otherwise affect the mind of the Kingbun unless it would otherwise refuse to work for Winkins in which case do so if there is no way to convince it with words. If increasing health would unavoidably have side-effects, instead add more summons to this actions retinue, such as a princess bun (20k HP 90% dodge summonA x1) prince bun (20k HP 85% dodge Buff RoyaltyA x1) noble bun (10k HP 80% dodge summonA x0.8), giving them all identical treatment to the kingbun if they are summoned."
- Found in JOEbobobob Spoiler Addendum, 1.3.124.1 JOEbobobob Debt Demands.

Only to realize that I didn't even need to do this in the first place! I, however, take note of convincing the bun with words. I also plan to go talk with the godmodder and buy him coffee, he certainly deserve it with dealing with JOE all the time...

Being the Prime Winkins and having had some experience of manipulating, cutting, and removing words from this godmodder war, I offer Kingbun, for winkins, no traps to remove the winkins along with the other name if he joins me!

(2 Charges)
Spells huh? I sit down to figure out what to do to get past them and try to figure out an item that might help me in breaking the spell hanging off Fennie. So, I go on a brief quest through the gathered planes to gather several different types of reagent. Said questing turn out rather boring and disappointing as I could only find weaker substitutes for the spell-breaking item I'm making.

Even so, I continue with the ritual and start merging the items into a frail dagger that supposed to be the Rule Breaker from the FATE series.

A short and OVERLYsimplified introduction of this item.
Its a ritual knife that is capable of severing "Connections", be it a form of magic that forces its bounded item/person to hold special property or take specific action regardless of their will.

So, with the underbudget Rule Breaker in hand, I take out a heavy bag of Catnip and bound its scent around a set distance as to not attract more cats.

Preparation finished in hand, I rush Fennie by teleporting right in front of him and opening the Bag of Catnip. Said Sith Cat Priest takes the slightest whiff in surprise and goes into a daze. Taking advantage of this state. I quickly plunge the tip of the ceremonial dagger into the Sith Cat's chest and watch as the spell connected to him cuts and pour out of the small opening and into the open air and dissipate as the wound closes.

I watch Fennie as the imitation of the Rule Breaker breaks away into motes of light, the materials used being unable to take the stress from a single use.

I call out to Fennie and wait for a response.

(Orders)

Kingbun, for winkins, no traps, is now named "Kingbun"! And he ultimately decides to join you, on the condition that you definitely buy the godmodder coffee, since this kingbun loves the godmodder and wants to see him happy!

Thanks to the power of catnip and rule breaking, the spell dispels! Fennie awakens, with a jolt...

Immediately, they rush into your arms, sobbing. They tell you the whole story... the Dark Brotherhood controlled their mind, and made them undergo all manner of terrible training until she became an incredibly resilient minion... the rest of the Cait Sith were used as food, drained of their life force to feed the strongest in the army, or worse, used as target practice... But now, Fennie is back. Now, there can be revenge, and unity!

You feel a sudden compulsion to introduce Fennie to Disco-Chan...

---------

Square claims:

1st:Krill13: 12,600,000 damage to Snowball Defenders/Soldiers (Disco square claimed!)
2nd:Eyowebot: 150,000 damage (Disco Square claimed!)
3rd: Wasted!

Krill13 unleashes their incredible attack! In total, they deal 37,800,000 damage! The attack comes slamming into the Corporation like a hammer...

Snowball Defenders eliminated!

Snowball Soldiers eliminated!


James turns out to have a hidden effect on him! "Takes x15 damage from everything!"

James slain!

Snowball Generators eliminated!

Sir turns out to have a hidden effect on him! "Takes x50 damage from everything!"

Sir slain!

The remaining 12,300,000 damage is wasted.

Eyowebot, being an edgelord, decides not to attack this turn because he's too edgy to dance.

The Chimera Brigade gains a new ability from the defeated army: +20% dodge rate to the Gunsworn enderman assassins! Also, +250,000 Unending Defense!

----------

James and Sir lie on the ground, clinging to life for a few more moments.

James: What... the hell...? My armor failed me... I thought that armor had the strength of a Soulrazer...

Sir: ...

James: Was this... all the corporation ever was? A splatter of villainy on the multiversal pages of history?

Sir: Showing doubt, James? *cough* You know that's a termination-worthy offen-*ack*!

James: I should... never have taken this... job... I'm so sorry... Matt...

James and Sir are gone.

Altair: And yet another one of the forces that govern Reality has fallen.

Altair: Great job, players.


---------

Altair kicks some Void Guards like they're puppies and he's some manner of villain. 10 die.

AG:

All your non-army allies, save the Dark One launch one SUPER ATTACK at the Void Guards! But the mage support division deflects it!

The Chimera Brigade cheers once more! Another army unit has fallen to the awesome power of the Anti-Godmodder Alliance! Next, the Dark Brotherhood! First, the Grenadiers attack in units of 1,000! The first 3,000 are either dodged or blocked by the mage division! The remaining 2,200 hit, slaying 11 Void Guards! Now, your Gunsworn Enderman Assassins attack in units of 10! The first attack is successful, slaying the last Void Guard!

Void Guards Eliminated! +50,000 Unending Defense! The Mage Division of the Dark Brotherhood now has a 35% chance to block incoming attacks.

Next, the Mage Support Division! They successfully block 60 attacking Enderman Assassins! However, 30 get their attacks through, killing 6 of the Mage Support Division!

Your army is having serious trouble getting through that dodge/instant-block rate. You should help them out!

The Logisticians command the Trappers to find the weakness of the Mage Support Division! They discover it... the weakness is... black cats! Because they give bad luck!

PG:

The Godmodder stares at Disco-Chan and Krill. The Corporation... one of his entire armies... destroyed in one turn? Disco-Chan did this. A threat like that can't be allowed to remain...

The Dark Brotherhood, vengeful for the loss of their allies, launches their attack! The Void Assassins switch to guarding the Mage Support Unit, and strike! Your Unending Defense dodge 50, but take all the other attacks! You lose 188,888 (Enderman Assassins gain 945A each!)!

One Ultra Assassin attacks Fenix (attack shield broken) and the other attacks the newly recruited Kingbun! Kingbun slain... No... These assassins aren't going easy...

The godmodder decides that its finally time to test out this new "5 actions" gig. First, he spends two actions summoning something to deal with this "Disco Chan" problem. You know how Disco is dead? Yeah, that wasn't due to changes in culture and what was popular. No, that was because SOMEONE murdered Disco. And that someone? This person...

Disco's Murderer is on the field, ready to kill Disco-Chan!

Third action: The Chimera Brigade is reaching critical mass. The godmodder needs to fix that. At the very least, his planned army to come this turn, the Oppressors, his very most civilian-murdering army, will be coming to help. But until then... the godmodder activates three STARLIGHT ATTACKS.

Three dreams appear! One is a dream of light. Another is a dream of food. A third is a dream of blood. Three (or more, any number can) Players need to volunteer to take the effects of these dreams upon themselves by the end of this turn! Then, they'll receive a challenge similar to a Legendary Weapon Steal attempt from so long ago, and need to overcome it! If you fail, or ignore the dreams, then the dreams will begin affecting the real world, doing massive damage to your army!

Lastly, the godmodder decides to begin a truly ambitious project, a Mastery Charge, 20 points. If this succeeds, the godmodder will be able to follow up on his idea for the Most Dangerous Entity Ever.

N:

The Mark III Tactical Flashbang attacks Disco's Murderer! However, the attack bounces right off, and fails to stun him! The Mark III Tactical Flashbang is surprised at this failure after everything else worked...

Fennie takes a moment to breathe. They're glad to be back.

The Dark One, after waiting just because, casts Revelation on the enemy Void Assassins!

It doesn't affect all of them, but it does affect some. 20 Void Assassins leave the field immediately. You aren't sure why.

---------

THE NETHER:

Your auto-kills take out all the Blazes and 45 Zombie Pigmen! Dave and Gwyn eliminate another 27 Pigmen!

20 magma cubes attack the Anti-Minecraft auto turret, destroying it! That's a lot of kills gone... Everyone else attacks the Ghoul Squad, slaying 6 of them! The Ghoul Squad then take out a magma cube in retaliation, getting 1 more of themselves!

More enemy reinforcements! A Wither boss appears, as well as 20 more Ghasts, 30 more Wither Skeletons, and 70 more Zombie Pigmen!

---------

A new army arrives! A massive fleet of ships, a large number of soldiers, both human and robotic, lined up in neat formation! Is this the Oppressors? You steel yourselves for yet another foe, when suddenly the enemies all shoot... at the Dark Brotherhood! What?

You get a comms transmission, and open a line immediately!

???: Hello, this is Captain Lieutenant General speaking, sending a message to all AG forces!

CLG: We have finally overthrown the tyrannical godmodder from our world, thanks to the timely help of certain messages and plagues!

CLG: The Oppressors now lie dead, and since you helped us, we must also help you!

CLG: Our forces will assist with the saving of Reality! We'll crush these fools and head home to enjoy a godmodder-free existence!

CLG: LET'S GO, TEAM! FOR LEMONGROVE!


A cheer comes up from the forces! The La Resistance Army has arrived - and they're here to help!

---------

Fenix bites his lip, eyeing Disco's Murderer nervously...



THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Dark Brotherhood!
-The next Army is arriving next turn!
-Reinforcements for your army arriving in 2!
-Protect the La Resistance!

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!
Fenny...
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Altair - CP: 20

[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A (protected from 3 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 1/3 (repels darkness!)(protected from 4 attacks)(Being protected by Fenix)
[N]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(extra damage against snakes)(Miniboss)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)(hiding within Grenadiers - protected from armies)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4 (protected from 1 attack)

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn
[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG]La Resistance: Army Health: ►►►►► (Net HP: 14,000,000, Net Attack: 1,200,000)
Captain Liutenant General's Ship, The Commandant: 3,000,000 HP, 500,000A, Special: Suicidal Charge: 0/2
Named Resistance Soldiers: 300 x 10,000 HP, 30 x 10,000A
Resistance Hackers: 50,000 x 10 HP (Every turn, hacks an enemy, lowering defenses)
Automatic Fighting Drones: 400 x 10,000 HP, 40 x 10,000A
Not-Named Resistance Soldiers: 10 x 350,000 HP

[AG]Chimera Brigade: Army Health: ►►►►► (Net HP: 31,836,140, Net Attack: 4,040,700)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,400,000 HP, 1,500,000A, Special: Gain Ability: 3/3, Special: OMLDC: 3/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)(has Player Knife)(Being bodyguarded by Gunsworn Enderman Assassins)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 11,945 x 100A (40% dodge rate)(Inflict multi-element DOT)
Logisticians: 14,000 x 30 HP (Generating +80,000 Unending Defense/turn, +100 Grenadiers/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn), Corpse Collectors: 14,000 x 10 HP (any time an enemy army unit dies, +50,000 Unending Defense)
Grenadiers: 1,500 x 5,300 HP, 254 x 5,300A (Per-Mook Damage: 150 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)(has Vortex Teleportation Grenade, use to allow entire Grenadier unit to bypass bodyguards and deal 5 damage to an enemy)
Unending Defense: 10 x 1,456,614 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(20% dodge rate)(Every slain enemy by the army becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]The Dark Brotherhood: Army Health: ►►►► (Net HP: 11,200,000, Net Attack: 2,100,000)(35% chance to instantly null attacks directed at them)
Dragonborn: 3,000,000 HP, 700,000A, Current Skills: Destruction 70 Heavy Armor 50 Blocking 10 (Gains skills upon using them, buffing their effects)(10% chance to block attack)
Ultra Assassins: 2,000,000 x 2 HP, One-Hit-Kill!A (Deal 20%/Max HP damage to Army Leaders)
Mage Support: 50,000 x 14 HP (Supplying 35% chance to instantly null attacks - chance goes up by 15% for every army unit defeated)(weakness: Black cats)(being guarded by Void Assassins)
Void Assassins: 25,000 x 140 HP, 10,000 x 140A (60% dodge rate)

[PG]Dreams: (Each one needs 1+ volunteers)
Dream of Light
Dream of Food
Dream of Blood

[PG]Disco's Murderer: 1,000,000/1,000,000 HP, 25%MaxHP x 3!A (10% dodge rate)(A S/B/D ignorant)(miniboss)(-25,000 damage from all attacks)(Immune to attacks from armies)

[PG]The Godmodder: 55/310 HP (Descended - x5 Actions per turn)(Master Charge: 2/20)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 15 x 15 HP, 1Kill x 10!A +1KillGhast x 10!A
Old fortifications: 34,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 115,500/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (86% dodge rate)(fire-based attack)(+1,000 HP/turn)
Ghoul Squad: 4,000 x 5 HP, 200 x 5A (get more of themselves when they kill enemies)
[AG]Ice Slimes: 10,000 HP, Kill 10 Minecraft enemies each turn!

[PG]Zombie Pigmen: 2,000 x 98 HP, 500 x 98A
[PG]Magma Cubes: 1,000 x 38 HP, 400 x 38A
[PG]Blazes: 5,000 x 0 HP, 1,000 x 0A
[PG]Wither Skeletons: 4,000 x 30 HP, 4,000 x 30A (immune to instant kills)
[PG]Ghasts: 1,000 x 20 HP, 1,000 x 20A (ignore bodyguarding/fortifications)
[PG]Wither Boss: 100,000 HP, 10,000 x 3A (Boss)

Total resources: 30 kills + 10 Ghast kills per turn!

Turns left to defend: 2

Player list:
Alastair Dragovich - CP: 2 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 1 (has nothing, essence of life)
Arsenical - CP: 3(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 7
Captain.cat - CP: 7 (protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 11
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 21
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano (Soul Break), 33 power left)
[N+2]Joebobobob - CP: 4 (Critically Wounded!)
Karpinsky - CP: 5
Krill13 - CP: 0
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 7
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 3 (protected from 1 attack)
The_Quiet_Watcher - CP: 4 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Heart of Eternity(11+ power), Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 0
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch, part of a BBB)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000
 
Update CL (150)
Hey guys, there might be another longer wait for an update. The next one will be out on thursday at the latest.

Momentarily, I jerk back into a state of paying attention to the battlefield. "WHO? HUH? WHAT? Wait, I know we wiped out Matt and the Splatters in one turn, but when did we defeat the Soulraze forces? And there were, uhhh... five armies in total, right? Does the La Resistance army count? Yeah, pretty sure it does. That leaves... one?"

2 actions: I splatter the Magma Cubes over the floor of the Nether with my boots. Squish, squish, squish.

1 action: I charge 1 CP.

Free action: I volunteer for the dream of light. If I need an action to volunteer for a dream, I use my CP-charging action to volunteer instead.

You splatter all the magma cubes! Hmm... what exactly are they made of, that would spread everywhere if you splattered them? Magma, probably.

You don't need an action, don't worry. You volunteer for the Dream of Light!

First, a request for help pops into peoples' minds from the nether. "We have a Wither on our hands people, so I could use anything that might kill it that you can think of."

Then, the Heir looks at the new forces. He sees one good way to kill it. He rushes up towards the Ghasts, and jumps on one of their heads. His Hoodie glows that grey and green color again, and most of the Ghasts get a pilot who is putting a sword into their head to steer. The sudden temporary army of him turns all the Ghasts towards the Wither, and they all let out their volley in fear.

He then leaps off, and the duplicates all give a thumbs up, before vanishing. Those paying attention to the state of dimensions, however, would notice that the doubles vanished in a slight dimensional rift. Those paying attention to the visible would notice that they were all mostly wearing either a different version of his outfit, a different color, or both.

The Ghasts hail down surprise fireballs at the Wither! 65,000 damage to the Wither!

Action 1? (actually a free action): I give the Resistance some free railguns.

Firstly, that concept is well and truly worn out, and secondly, they already have railguns in their forces.

Alright, I'm out of ideas. Your turn for an action.

I take on the Dream of Blood. Bring it, Godmodder.

That's a free action, we can still do something else.

Wait, I think I have an idea.

Action 1: I give the Logisticians a course on exponential growth, and how to use a temporal acceleration loop to speed up soldier production. This should cause our unit production rate to increase by 5% per round per round.

Action 2+3: I launch BlackCat.exe at the Mage Support. Because I have a try/catch block in the program, if the Mage Support nulls the attack, I can catch the nullpointer exception and reinitialize the attack anyways.

The railgun idea is so worn out, they all melt due to the curse of repetitiveness!

Dream of blood volunteered for!

The Logisticians, being logical, understand that the godmodder will target them more if they have exponential potential. So they intentionally fail to benefit from your course beyond summoning a small additional number of mooks and Unending defense each turn!

300,000 damage to Mage Support - bypassing their insta-null chance!

I take on the dream of food!

I bake a massive pancake, having entered super baking mode! I then toss it into the air, then kick it onto the Void Guards! Without syrup!

Dream of Food volunteered for!

Without syrup? Dear lord! Do you want them to choke?? The Void Guards are dead, so you hit the Mage Supports instead, killing the last 8 of them!

Mage Support eliminated!

Orders: The Osttruppens currently supports the Grenadiers attacks. (attack what the AG army is attacking basically)

Actions:
3x Of course Disco's Murderer is a bloody Snake. We all know that Disco's Murderer is a snake. Fennie let's get rid of this filthy snake!

Notes: There can be multiple players per dream looking at the wording.

Disco's Murderer is now a Snake! Fennie prepares to strike! Why didn't people notice he was a snake before? Oh well.

I'll take the dream of blood. What must be done must be after all...
1. La Resistance! Welcome to the battle, allow me to strengthen your gear! I start replacing all of the soldiers' gear with quality Player Grade gear. Guns that spit depleted uranium rounds, carbon nanotube armor reinforced to the max, reinforcement plates added to the ship, and top quality computers for the hackers. Viva la Revolution Comrades.
2. Disco can never die! It lives forever... in our hearts... I create a massive speaker and start blasting Disco music at Disco's Murderer.
3. I create a tsunami, rushing at the Void Assassins. They easily dodge, some jumping over the damn thing, others teleporting through it. But I grin all the same. Yes.... You may have dodged my tsunami.... But you won't dodge my final move..... My ultimate attack! The only thing that LIGHTNING! I stop my monologue to immediately bring down lightning and electrocute the assassins standing in the water.

Volunteered!

The Automatic Fighting Drones are now a little stronger!

Disco's Murderer is totally unaffected! Their damage resistance prevents them from taking any damage at all!

Oh no, they can't dodge electrocution! 8 Void Assassins slain!

I'll take on the dream of food.

+3 CP

Volunteered!

ES takes on the Dream of Light.

He also summons a lightning storm in the Nether that targets the Wither Skeletons, blowing them apart. That force just needs to hold out for a short while longer...

Volunteered!

17 Wither Skeletons slain! The odds for the Nether defense team are looking better all the time!

I charge 3 CP.

(Sorry for going AWOL, stuff got busy in life, and DefTg kinda slipped my interest for a while.)

Hey, don't worry. Do what you have to do. +3 CP!

Kirby runs back to Shadrix and joyfully says, "They are ready sir!"
Shadrix Smirks, "Perfect... let's deploy the cyan chip now."
Kirby runs to a nearby computer and pushes some buttons. After 10 seconds a giant hologram appears with a single word, "DEPLOY?"
Shadrix makes no hesitation and pressed the button. The hologram shifts into a loading bar. Over at the chamber. The cyan chip starts to rapidly flash different shades of light blue. Then in an instant, it disappears. The loading bar finishes and it shifts into the view of Bill Nye.

Over on the battlefield, Bill Nye freezes in place and blacks out. After 20 seconds of inactivity, Bill Nye wakes up to notice that he feels a lot better than before.
"Um... what just happened?"
"Hello, Bill Nye and D.E.T.E.R.M.I.N.A.T.I.O.N. I am P.A.T.I.E.N.C.E, Version 1.01. I am designed to be your personal companion."
"I am already Bill Nye's personal companion, we don't need you."
"Not according to my scans. Your "sanity" has decreased by 10 percent. I am here to get you back up."
There seems to be an audible sigh from the red A.I. "Wait... where did you come from?"
"I came from my creator's ship. Shadrix's ship to be more accurate. the ship is located in the "Void" Universe.
Bill Nye freezes. "...he's here? He's... helping me?"
"Well now... once we are done there, we are going after him."
"But now, we need to get out of this situation first. I would like to help in this fight. I will now demonstrate."


Action 1-3:
The Color on Bill Nye's eyes turns to a cyan color. Bill Nye summons multiple cyan colored knives that fly towards the Void Assassins. The knives are super precise and once they land, They turn the ground a cyan color and created a field which is neigh-impossible to escape. This made the Void Assassins stop moving as if they did, they will get hurt badly. So this (hopefully) decreases the evasion. This field only applies to the Void Assassins.


Back on the ship, Shadrix gets up suddenly, "I need to go make a call, you are in charge.
"... alright, sir..."
Shadrix walks to the elevator and presses the down button. The elevator travels down to a room that is filled wall to wall with screens. The giant one in the middle stands out. Shadrix goes to the terminal in front of the T.V and punches in some commands. The T.V's sprung to life and asks, "WHO DO YOU WANT TO CALL?"
Shadrix types the words, "W.D. GASTER"
The T.V's waits for a signal. After 20 seconds, The connection has been reached. In the T.V. There is nothing, Just a black void. However, One figure stands out. Only his head and hands appear visible. The figure turned around while glitching in the process. The Entity cracks a giant smile, "WELCOME... SHADRIX."
"Hello, Gaster"

TO BE CONTINUED...

The Void Assassins are having a harder time dodging! Now they only have 45% dodge chance!

The suspense...

OOC: Oh it's perfectly fine, take breaks whenever you need. Better to tolerate the occasional breaks than stress out and overwork the one running show.

I toss a singular attack shield onto the Nether Portal. Just in case. (x1)

Well well well Disco's Murderer, that -25,000 damage from all attacks is a pretty sweet amount of damage reduction. Sure it hardly makes one invincible given the mechanics of damage reduction but still it's pretty grand...It'd be a shame if some annoyed Player happened to do something to it, wouldn't it.

Disco's Murderer then finds itself falling a vat of liquid nitrogen. It tries to catch the edge of the large vat before it falls in but that only causes it to get blasted by a turret full of liquid nitrogen, sending it to sink down into the vat's contents without messing with the theme.

Now something as minor as this can be shrugged off, there's no way some Player will harm it severely with something like this and to be honest that's correct. All the liquid nitrogen is doing is freezing its external, damage reduction layers. The flash freeze successful the vat then slams itself into the ground, sending Disco's Murderer flying to crash into a convenient brick wall. Certainly not dead but those flash freezed damage resistance outer layers aren't looking as nice and as thick as before. (x1)

I spray the Void Assassins and everything in their general vicinity in containment foam. When everything within 250+ meters is insanely sticky and tough foam good luck being as fast as usual. Wow, the last time I remember us Players having to preform dodge rate reducing actions was back when Ray was around. (x1)

Nether portal shielded!

A layer breaks! Damage reduction is reduced to 20,000!

The Void Assassins, already hindered by knives, have their situation suddenly get worse! Now they only have 40% dodge rate!

If he could have impaled the Godmodder with it, things would have been better for everyone, but he would have seen it coming. He would never allow it to hit him in the first place, so something else needed to happen. With that in mind, the quiet watcher creates a pro-Godmodder entity. It is weak, slow, stupid, and frail, but it is allied with the Godmodder. That is everything he needed it to be.

He then impales it with the Heart of Eternity, erasing the creature and the concept of beings that work with the Godmodder from reality.

No more pro-Godmodder allies or armies.
No more Godmodder minions or bosses that obey his every whims or orders.
No more nightmarish beings that swarm the players under the Godmodder's orders.
No more contracts allowing people to fight and die by his orders.

Reality shudders as the changes echo through the present and future, followed by a bunch of confused noises from people wondering why they were fighting in the first place.

The change is too widespread to affect everyone equally... however, the power is split up enough that it starts affecting random enemies!

An Ultra Assassin exits the field! 40 Void Assassins exit the field! Disco's Murderer appears to be about to exit the field, but the godmodder rushes in and smacks the sense back into him! Smacking the sense back into him deals 300,000 damage.

[1] Action One. I make sure the Taint located within my soul is ready, plump. Prepared to burst out a time after my powers stop, if they stop. Programmed, also, to find a portal generator once it's strong enough. Even the mediocre maybe-1-.-4-or-so actions it's got going for it should be enough, what with the Gatekeeper having less maximum health then 1 full-power action of attack.
[1] I focus on myself, and a band of grey light coalesces in front of me. Then, it sinks into my flesh, and several layered strands of white and yellow light, embedded into a disk, appear and pin themselves to the side of my clothing. Charm added: Ready in sixty-four directions stance! it randomizes current momentum and inertia with an aim of dodging attacks, moving me in whatever direction is necessary for this. Then, I create E. E is unknown. Very fragile, E will break explosively on use. Not too explosively, but enough to break the fragile Ready In Sixty-Four Directions Stance charm. E allows the user to teleport a medium range. I turn both of them on, in case of attack.
[1] "Sorry, Godmodder. I'm not afraid of death, remember? I admit, I'm unhappy at the loss of the ESC and S.Energy, But ... I already said I would not be cowed."
Note, reality, that the above statement is ambiguous, and not about the debt. Yet.
Then, I put on some headphones, and close my eyes tight. I remove all data inflow from the universe to me, except that of 'am I injured', which I precommit to not decode changes in it to morse code.

Since there is no information inflow, it is impossible to mention anything to me.
Actually, on second thought, I allow the Godmodder to talk to me and be percieved. If he mentions it, well, he will suffer. But i cannot hear a word I or any ally of mine speaks.
clumsily, as I have no sense of my body, my mouth opens. I drool a little, and don't notice. It would be a miracle if I managed to talk without biting my tongue.
I bite my tongue, recieve the knowledge that i was injured a bit, and switch from mouth to direct player powers. No feedback, though. I'll just pause for a moment after each word to make sure they don't overlap. And make several recorders to keep it playing even if my physical body dies. Then, I set them to also send the Godmodder thousands of telepathic messages as soon as I start speaking, and even send the words directly to reality- Never once, of course, directly mentioning the thing that cannot be mentioned to me. just in case.
"Hello, Aƕem. Godmodder. Tƕank you kindly for your completion of action tƕree. The metƕod waƧ, in fact, not what I deƧcribed, But I'll accept that as being a reƧult. Yes, despite the injury I have suffered."
"However, last round I requested three actions be re-issued. action Two- Which you clearly have the actions to preform now, and we're going back over the agreement now regardless, so might as well get it over with, yes? Besides, last round it was first priority to preform this action, The Lock Creation, which you ƕave not done- a terrible Ƌeviation from law."
"And action Five, Which, while it initially appeareƋ completely satisfactorily, was intended to allow action Three to have completed then, which it did not. So last round, I requested it to be altered to either action three- whicƕ it was clearly unnecessary for; you only expended one action, that rounƋ, on my statements, and did four unrelated actions thereafter- or the Repair of the Easily Solveable Cakewalk. While it normally appears simpler to destroy tƕen create, this is not the case for Players and ƓodmoƋders, who can simply Force reality into position for either goal. As such, your Split actions destruction of the ESC should be easily reversible... Ah, nevermind, I'm rambling. While I coulƋ ask you to recreate the ESC, and if you would rather I not change action five a third time I shall, My request for action Five (the second of the two currently available by logic) This time is as follows.
retrieve the Emperorbun of renewal from the bun world. specifically, the Emperorbun capable of creating engineer buns (builders equivalent to a 1-action summon), baron buns (baron buns) and various other, similarly strong buns, each round. give him an additional 1% dodge chance, raising him to 105%, then try to grant it a third action, then raise its HP. do all this with the minimal amount of side effects. the end result should resemble the following as close as possible, aside from health count possibly being higher:
Emperorbun 40,000 HP 105% dodge chance SummonA x2 (can summon engineer buns, 5,000 HP 25% dodge and 1 post worth of building). Do not Brainwash or otherwise affect the mind of the Emperorbun unless it would otherwise refuse to work for Winkins in which case do so if there is no way to convince it with words. If there is a way to convince it with words, use those words. If increasing health would unavoidably have side-effects, instead add more summons to this actions retinue, such as a princess bun (20k HP 90% dodge summonA x1) prince bun (20k HP 85% dodge Buff RoyaltyA x1) noble bun (10k HP 80% dodge summonA x0.8), giving them all identical treatment to the Emperorbun if they are summoned.
If the end result of this action is not or will not be Winkins being 1) in command of Emperorbun with 105% dodge, A double/triple action for summoning additional buns, 40,000 or more HP, and 2) being happy with the end result, It's the wrong action."

"The wording for the First, highest-priority of these actions is :

...And if the Ɠodmodder objects sufficiently strenuously to the second-priority action, The summoning of the Emperorbun, Then it might be replaced with this:"
"The Easily Solvable Cakewalk! It's too easy! If the Godmodder has faithfully done the above actions or used only loopholes that are, indeed, loopholes, I let him access the ESC. His order for three is thus:
Reverse the destruction you have preformed to the binding stones aplenty
converse the reproduction of the taint with its bioavailability
retrieve the fleeing untainted,bees or criminals they be
ensure the maze to be worth all the money
It was once quite a pigeon, can you reform it?
A Pigeons intestines, at the core it's
a terrible maze to traverse, bits
of blood and gore all splatter for it's
a terrible idea of a master of posting shits
I wonder if this rhyme is leaving you confused
That's fine, the maze was to be used
And if you cannot find a way to decipher my request
You need not go on a long and dangerous quest
Simply ensure, with your ample strength and energy indeed,
You restore the walls of light which fade in and out
To a form more beffiting of its previous Clout
restore the troops which once traveled the halls
retrieve them, perhaps aided by an archmages calls
reform its every bit, pigeon or wall
precisely to the percision of my previous scrawl:

Form it to appear this way, full of bees
And pigeons which are full of keys
with pizza and paradoxes and taint galore
All held behind a single door.
I wrote it to rhyme, so I spoilered it! It's a rhyme! woo!

If after thinking that through your result is not the maze looking and functioning as it did in the paradoxical semi-existent past, that is the wrong result. If you see no path to the maze looking and functioning exactly as it did, give it the largest amount of that functioning you could, including Especially the part where Archmage Xilith can remake its walls.
Again, if The Godmodder's action wouldn't result in the maze being shaped in this manner and having these properties, that's its mistake, and it didn't fulfil the contract unless doing so is completely, entirely impossible with one action. If the Godmodder can't remember enough of the maze to remake it, Simply give Xilith the immense power to control the maze, while making sure he is on JOEs side, brainwashing him to JOEs side if he is not, and If there is uncertainty or my face becomes unhappy partway through the action, ask me what I meant so I can patch the loophole you "unwittingly" found."
(The weird letterƧ represent talking badly due to not recieving constant feedback on the sound of what I am say. realism!)

The godmodder notes the wording of his previous statement could potentially be misinterpreted, and corrects it. Any time anybody tries to use the debt as leverage to make the godmodder do anything, he will brutally attack whoever did it. This is now an inescapable reality.

x1 Take on the Dream of Light.
x2. I look at Disco's Murderer. I then cast resurrection. This revives Disco, which proceeds to rock out, shattering the Murderer's Eardrums. So it doesn't hear me sneak up behind it and stab it with a Spy. Not a knife. A breathing spy. The spy is also dual wielding knife knifes. Knives with knifes.

Dream of Light volunteered!

25,000 damage to Disco's Murderer! Disco's Murderer promptly re-murders Disco! Hah!

It continues.

3 ACTION FOCUS - Charge!: I continue charging.

Leo: 50 looks to be the next milestone.
If only there was a way to charge faster... GAH!

Leoano (Soul Break): 36 Charges
"Augh! So many fires! How are we going to put them all out!?"

Then Alistair blinked. He's a player! He could fight Fire with Fire! The Player takes the metaphorical fire that represents the Godmodder's endless armies and manifest it as a real fire. Since trying to use it directly on the armies would cause it to weaken into irrelevancy, the man instead uses it to create a ring of fire, boxing the Dark Brotherhood in! The fire is made flexible, though, so that it lets our troops and attacks in safely. That said, if the enemy army were to change sides, they wouldn't have to deal with the fire surrounding them!

Next, he turns to the Nether. Alistair creates the 'Anti-Cube Sphere!' It deals double damage to any creatures made out of cubes. Which happens to be anything in the Nether!

Finally, to deal with the Godmodder's Actions! But how....

Alisair snaps his fingers and goes to a certain coffee shop. He brews the perfect cup of coffee. It is the platonic ideal of coffee. It is so good, that the Godmodder can't resist!

But Alistair keeps it from him. The Godmodder glares. He smirks, then pulls out a sign.

'1 Platonic Ideal Coffee - 3 Godmodder Actions.'

The Godmodder goes to steal it. Then he sees it's booby trapped! With an anti-disarmer 3 Million! He tries to use the MEGA Disarmer 9 Million! It's promptly ruined by a conveniently placed bear trap. He gets out another one. Another bear trap eats it. Then the Godmodder sees that one of the booby traps is powering another Anti-Disarmer! So he breaks out the Anti-Anti-Disarmer tools!

Alistair slaps the tools out of the Godmodder's hand for being entirely too silly!

The thirst is still there... Clearly, he can't resist! He finally gives up three of his Actions, paying for the coffee. It's not like the Godmodder NEEDS all of them anyway. He still has two left to ruin everyone's day. Sucker.

Once the transaction is complete, Alisatair volunteers to undergo the Dream of Blood. Then he stops and furrows his brows. Wait, a dream? How can dreams exist if Morpheus is dead. Something screwy is going on here...

The Void Assassins dodge rate is reduced further, to a measly 35%!

The Anti-Cube entity charges valiantly into the Nether foes, taking down 22 Zombie Pigmen before expiring!

The godmodder creates his own coffee! Its the godmodderian ideal of coffee! Even better than what you have! So much better that you beg and offer to trade the platonic ideal of coffee to get a sip, but the godmodder refuses, and drinks it while you watch... your own platonic ideal of coffee does little to quench your thirst...

I choose to volunteer for the dream of blood

then I simply use all actions to detonate TNT that hurts the whiter skeletons

All of the Whiter skeletons are simply destroyed!

A radiant light blooms below me as a delayed Disco Square makes itself known,I prepare for a Grand Dance-off against the Disco Murderer
(x1)I first prepare my outfit,my Good Armour temporarily becomes the Dance Outfit,becoming a gentleman's suit made of finest Kevlar-Silk Hybrids that is only manufactured on the furthest moon of the Planet Essoes which has the precise Gravitatonal Forces as well as the nearby Planet,rich in minerals and paradoxically flourishing in non-sentient Life,to harvest from,I wear the Sacred Dance Shoes,made of the Finest Leather of the Dancing Cows that jumped over the Moon and blessed with the tears of Monks crying in happiness.
(x1)I then leap into action,piouretting and dancing to the the classics which switch between the fast and the slow before moving into the more modern times like...Disco.i then prepare my special suite of songs to finish off the few hours of Dancing in Dance-off
(x1)First,the Instrumentals,I play The NCS Songs,I then play a song and enter Hyper Reverse LongDance Mode And Summon the Staff of Dance,crafted from the Wood fo the Dancing Tree And topped with the Diamond made from pure Dance Energy.I tap my Misc Songs for additional power before I utilise Dual Dance Combo to empower the Staff of Dance while continuing to barrage the Disco Murderer with a heck load of Music Damage.

I then unleash all the stored up Musical Energy in the Air and in the Staff by concentrating all of it into the Dance Diamond which briefly causes a slight dimming before the gem shatters and unleashed a torrent of Prismatic Music Energy directed straight at the Disco Murderer

I'm not sure if you got my discord message, but since I forgot you claimed a disco square last turn, this attack gets triple damage!

190,000 damage to Disco's Murderer! You totally win the dance off! Half the damage you just dealt was from the pure shame of Disco's Murderer!

x3 Action:
Eyowe stands where the Corporation once stood, basking in the results of his recent feat with a rather prideful expression on his face. One could say that his ego grew three sizes that day.

...no wait it's still growing. Yep Eyowe's ego is still growing. In fact, it grew so much that the Disco Murderer's drowning in it. Yep, just the Disco Murderer.

Pure Ego deals no shortage of damage! 45,000 damage to Disco's Murderer!

Looking over the field I am left a bit impressed that we managed to take out the Corporation in only few moments of it appearing and I am a bit grateful for the arrival of another friendly army but I am fairly sure that what ever army will be arriving next is going to be a tough one to defeat. Looking over at Altair my mind wonders for a bit. 'Perhaps it is only paranoia but after the numerous betrayals against us but I have a gut feeling that Altair will at some point be stabbing us in the back. I don't have any proof of this, Just only a gut feeling. Probably best to keep an eye on what he does.'

Looking back at the Godmodder I start thinking of another thing. 'I have a feeling that VERRAAD wants us to destroy all of the other armies. It would make it less people to able to fight against them if their plans are not to the others liking and once most of them are dead and have taken out the AG armies or the AG armies succeed then VERRAAD will pull some mind control bullshit or reveal that whatever AG army is left worked for them this whole time. Unfortunately I don't really see a way to avoid this.' I let out a sigh of frustration as I look over the field and try and see what is best to do at this point and time.

After a few moments I decide that It will likely be best to focus on Disco's Murderer as they will be killing Disco off very soon if the Murderer is not dealt with asap. The AG Armies probably will have the Dark Brotherhood dealt with soon and several others are getting ready to deal with the Dreams.

After coming to my decision I start moving to find a good place to get a clean shot on Disco's Murderer. Weaving past or stepping over the broken bodies of allies and enemies some of which have beginning to bloat up. It takes a bit of time but I am able to find a pile of bodies that form a stable hill that I can use to get a clean shot with little chance of it my line of sight being blocked by the enemy army or some other obstacle.

I climb on top of the pile of bodies and set my rifle down and start looking for Disco's Murderer, After about a few moments I spot them and start taking aim at them. Its a bit difficult at first due to them being sent flying into a wall after getting covered in liquid nitrogen which must have hurt but I am not sympathetic. Quickly I aim for Disco's Murderer's center of mass as they try and recover from the slamming into the wall and taking a breath I squeeze the trigger and my Sniper rifle fires sending a 50mm round hurling towards Disco's Murderer at speeds going over Mach 1. (3 CP)

Even a pebble becomes a bullet when it goes fast enough. And when a bullet goes fast enough, it becomes a better bullet! 50,000 damage to Disco's Murderer!

also aren't there going to need to be new gods after this war to replace the ones that died

If only it were that easy...

I Charge.

I look sad for a moment as the Godmodder fails to respond to my taunting... then my grin returns, a sparkle in my eye.
"Wait... you just... you just gave up trying to block me"
My grin grows from Cheshire cat to Southpark Canadian.
"Like, maybe losing to a JOEpost might be forgivable, but this is just sad! You're a complete LOSER! Ahahahahhahahahahahahahaha"

I run off into one of the dreams to escape the Godmodder's wrath.

You charge, and randomly volunteer for the Dream of Food...

(Action!)(3 Charges)
(1 Charge)
Eyes widening of the appearance of the Disco Murderer, I hear Daskter's accusation of the Murderer being a snake. I quickly go to verify the claim by taking observing him and come out with positive results and hand Fennie some Anti-Snake Oil to soak his sword in.
(1 Charge)
Pulling out a the ANTI-SNAKE tag, I attach to Fennie to multiply his Anti Snake capacity. Said said tag came along with scale peelers and another nasty snake deterrent.
(1 Charge)
Finally, I replace Fenix with Fennie for Bodyguarding duty.

(Orders!)
Disco-Chan forgets about charging and attacking all in the sake of passing two of her shields to Fennie while Fennie goes after the Disco Murderer!

Fennie's anti-snake capacity is now that much stronger! Fennie gets behind Fenix, forming a dual bodyguard chain, since Fenix keeps valiantly guarding!

Disco-Chan will do as you say!

----------

Altair sprints through the Void Assassins, randomly striking as he goes, killing 25 of them!

AG:

Osttruppen tries to hit a void assassin, but they dodge! The Dark One and Fenix team up and attack Disco's Murderer together, dealing 190,000 damage!

Disco-Chan passes the shields to Fennie!

The La Resistance teams up with your Grenadier brigade at the Logicians insistence! Together, they attack the last Ultra Assassin, slaying them!

Ultra Assassins eliminated!

The Gunsworn Enderman Assassins attack the Void Assassins in groups of 10! The Void Assassins dodge 60 out of the 100 of them! The Void Assassins lose 19 of their number! Your Trappers analyze the enemy Void Assassins... it seems their weakness is being hydrated! Because 2 enemy army units died this turn, you get +100,000 Unending Defense! It truly is unending... the Psychic Overlord wants to use his special, but can't because he's being bodyguarded...

The Resistance Hackers try to hack the Void Assassins, but get dodged!

PG:

The godmodder adds 5 points to his charge. This tribulation isn't even over, but you can tell already he's planning right for the next one.

The Void Assassins all continue to strike at the Unending Defense! They only kill 40,000! The Dragonborn joins in, killing only 70,000 more! This is ridiculous... the unending defense, being the most damaged Army unit, gets a buff to dodge rate! The Void Assassins and Dragonborn eye the Mark III Tactical Flashbang... all alone and unprotected...

Disco's Murderer attacks Fenix, bypassing his attack shields and dealing 75% of his max health in damage - that's 1,125,000 damage!

Fenix: Agh!

Fenix takes a knee, clearly badly hurt!

N:

The Mark III Tactical Flashbang attacks and kills a Void Assassin!

Fennie, spying her hated enemy, the Disco Murderer, suddenly realizes: The Disco Murderer was definitely a snake, the whole time, absolutely, and indisputably! Fennie strikes the snake 10 times, dealing 30,000 extra damage each time, which ends up totaling to 200,000 damage dealt! It would've killed him, had it not been for that pesky damage resistance...

----------

THE NETHER:

Your automatic attackers take down all the ghasts and 20 zombie pigmen! Gwyn smacks the Wither, doing exactly enough damage to finish it off! Dave attacks more Zombie pigmen, taking out another 10!

The Zombie pigmen strike back! They all attack the Old Fortifications, destroying them! That just leaves the cobblestone bunker defending the portal...

One last, final wave of enemies appears! Another Wither, 100 Ghasts, Wither skeletons, and blazes and 200 magma cubes and zombie pigmen! The final holdout! Hang on just a bit longer!

----------

You see another force marching directly towards you. This one looks less friendly than the last...

A line of enemies marches in. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another. Then another.

OKAY, WHEN'S IT GONNA END?

As more and more enemies come in, you recognize their tattered uniforms. This is the rest of the godmodder's numerous armies. All the troops he owns, together, in a massive swarm. There are thousands upon thousands upon thousands, and though individually they are weak, united they're a serious threat!

You now face... the Soulrazer Remnants!

----------

The dreams begin...

The_Two_Eternities FlamingFlapjacks You enter the Dream of Light. It's too bright! You can't see anything! Light is coming from literally everywhere, including inside your body! Even from inside your eyeballs and eyelids, there is light! It's a nightmare! What do you do?

Crusher48 Ranger_Strider_ Alastair Dragovich Algot You enter the Dream of Blood. You see two great beasts clashing, each leading an army of smaller beasts! One group of beasts is red, and the other blue! You can tell the fighting is going to drag on for a long time and result in a mountain of dead bodies if it continues. How will you resolve the situation?

Dragon of Hope?!? Karpinsky You enter the Dream of Food. You find... food, of course! Mountains of cakes, cookies, and of course, a small plate on a little table, couched in the center of a giant donut, with a plate that holds a single lemon bar. On a little slip of paper next to the plate, you see some writing... "Eat me". Looks like you got the easy dream! What will you do?

Each Player within the dreams must spend their turn trying to counter the dream challenge! As long as one of the attempts works, you're okay! Of course, your attempts can build off of each other to work even better!

----------

Someone's here! A pink flash, heading straight for La Resistance!

The flash slams into The Commandant, Captain Lieutenant General's ship! A giant drill device immediately springs out of nowhere, and begins drilling into the ship! You get two comms transmissions... The first is from Captain Lieutenant General...

CLG: Help! We're under attack by some sort of... girl thing! Is she a Player?

CLG: Players! If my ship goes down, the Resistance might not keep together!

CLG: No, she's trying to extract our core! Crew, quickly-


The second...

Valla: Players! It's... expected to see you again!

Valla: Listen. Lemongrove's society has managed to build a
Lemoncore for this ship, and its the only thing in existence that will suffice for my grand project!

Valla: I need this to be able to preserve the power of Players even when we're away from the godmodder! Don't worry, I'll just take this
Lemoncore and be out of your hair!

Altair: You! How did you...

Altair: Players, did you let her out with you?


Valla: Altair, Altair! Revenge is something that ties me down! As I said, I'll be out of here in a bit.

Altair: No, Players. If we leave Valla to her own devices, she's only going to cause trouble for us. We should stop her.

Altair: ...You all can't stop causing problems, can you?


Valla is trying to extract the Lemon Core from the La Resistance army leader, Captain Lieutenant General's ship! If she succeeds, the ship will be unavoidably destroyed, and you'll lose the help of La Resistance. You need to destroy her drilling device, and then hopefully she'll retreat...

On the other hand... Valla's project, to preserve Player powers... is it worthwhile? What will you do...

----------


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Dark Brotherhood!
-Defeat the Soulrazer Remnants!
-The next army is arriving next turn!
-Reinforcements for your army arriving in 1!
-Protect the La Resistance! Stop Valla to prevent them from being destroyed! Or... leave Valla to her work...

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Altair - CP: 20

[AG]Fenix: 375,000/1,500,000 HP, 50,000 x 6A (protected from 3 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 2/3 (repels darkness!)(Being protected by Fenix)
[N]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)(hiding within Grenadiers - protected from armies)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 1/4 (protected from 1 attack)

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn
[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG]La Resistance: Army Health: ►►►►► (Net HP: 14,000,000, Net Attack: 1,200,000)
Captain Lieutenant General's Ship, The Commandant: 3,000,000 HP, 500,000A, Special: Suicidal Charge: 1/2 (Disabled due to Drilling Device!)
Drilling Device: 100% intact (destroys The Commandant to extract the Lemoncore in 3!)
[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)

Named Resistance Soldiers: 300 x 10,000 HP, 30 x 10,000A
Resistance Hackers: 50,000 x 10 HP (Every turn, hacks an enemy, lowering defenses)
Automatic Fighting Drones: 450 x 10,000 HP, 50 x 10,000A
Not-Named Resistance Soldiers: 10 x 350,000 HP

[AG]Chimera Brigade: Army Health: ►►►►► (Net HP: 32,721,140, Net Attack: 4,159,800)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,400,000 HP, 1,500,000A, Special: Gain Ability: 3/3, Special: OMLDC: 4/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)(has Player Knife)(Being bodyguarded by Gunsworn Enderman Assassins)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 12,500 x 100A (40% dodge rate)(Inflict multi-element DOT)
Logisticians: 14,000 x 30 HP (Generating +90,000 Unending Defense/turn, +150 Grenadiers/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn), Corpse Collectors: 14,000 x 10 HP (any time an enemy army unit dies, +50,000 Unending Defense)
Grenadiers: 1,500 x 5,450 HP, 259 x 5,450A (Per-Mook Damage: 150 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)(has Vortex Teleportation Grenade, use to allow entire Grenadier unit to bypass bodyguards and deal 5 damage to an enemy)
Unending Defense: 10 x 1,536,614 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(25% dodge rate)(Every slain enemy by the army becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]The Dark Brotherhood: Army Health: ►► (Net HP: 4,175,000, Net Attack: 1,270,000)
Dragonborn: 3,000,000 HP, 800,000A, Current Skills: Destruction 80 Heavy Armor 50 Blocking 10 (Gains skills upon using them, buffing their effects)(10% chance to block attack)
Void Assassins: 25,000 x 47 HP, 10,000 x 47A (35% dodge rate)(weakness: being hydrated)(-4 Void Assassins/turn)

[SR]Soulrazer Remnants: Army Health: ►►►►► (Net HP: 50,000,000, Net Attack: 15,500,000)
Sealed Foe: 15,000,000 HP, [Ability sealed]A, Special: [Ability sealed] (Invincible until all other army units defeated)(unsealed ability each time army unit is defeated)([Ability sealed])
The Last Soulraze Elites: 10,000 x 1,000 HP, 8,000 x 1,000A
Desperate Guardians: 500 x 10,000 HP (When the entire unit is eliminated, entire army shielded from damage for 1 turn)(30% chance to block attacks against other units)
Soulraze Footsoldiers and co.: 100 x 150,000 HP, 50 x 150,000A
Leftovers: 1 x 5,000,000 HP

[PG]Dreams: (Each one needs 1+ volunteers)
Dream of Light
Dream of Food
Dream of Blood

[PG]Disco's Murderer: 10,000/1,000,000 HP, 25%MaxHP x 3!A (10% dodge rate)(A S/B/D ignorant)(miniboss)(-20,000 damage from all attacks)(Immune to attacks from armies)(definitely a snake)

[PG]The Godmodder: 55/310 HP (Descended - x5 Actions per turn)(Master Charge: 7/20)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)(protected from 1 attack)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 15 x 15 HP, 1Kill x 10!A +1KillGhast x 10!A
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 115,500/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (86% dodge rate)(fire-based attack)(+1,000 HP/turn)
Ghoul Squad: 4,000 x 5 HP, 200 x 5A (get more of themselves when they kill enemies)
[AG]Ice Slimes: 10,000 HP, Kill 10 Minecraft enemies each turn!

[PG]Zombie Pigmen: 2,000 x 267 HP, 500 x 267A
[PG]Magma Cubes: 1,000 x 200 HP, 400 x 200A
[PG]Blazes: 5,000 x 100 HP, 1,000 x 100A
[PG]Wither Skeletons: 4,000 x 100 HP, 4,000 x 100A (immune to instant kills)
[PG]Ghasts: 1,000 x 100 HP, 1,000 x 100A (ignore bodyguarding/fortifications)
[PG]Wither Boss: 100,000 HP, 10,000 x 3A (Boss)

Total resources: 30 kills + 10 Ghast kills per turn!

Turns left to defend: Last turn!

Player list:
Alastair Dragovich - CP: 2 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 1 (has nothing, essence of life)
Arsenical - CP: 3(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 7
Captain.cat - CP: 7 (protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 11
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 24
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 9
GoldHero101 - CP: 0 (has Leoano (Soul Break), 36 power left)
[N+2]Joebobobob - CP: 4 (Critically Wounded!)
Karpinsky - CP: 8
Krill13 - CP: 0
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 10
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 3 (protected from 1 attack)
The_Quiet_Watcher - CP: 4 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 1 (protected from 1 attack)
[N]The Ego - CP: 3
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch, part of a BBB)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000
 
Last edited:
Back
Top