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Defeat The Godmodder

Mandatory Sidequest - Defeat The GoAnNa I
And now, we return to the present. When time moves forward after the 1 is rolled, the Cycle of Eternal Return begins. It does not matter if only a nanosecond or a millionth of a nanosecond passes after the 1 - if time moves forward at all, Go An Na arrives and resets everything. The moment where the 1 is rolled is required to make Go An Na start existing (just as he always has existed), and the moment after is when the loop occurs.

However, Go An Na requires a specific plane to arrive in. And this was his one weakness of which the Architects spoke. The Last Gambligant rolled a 1 in the HEXAGONAFIELD. And if the HEXAGONAFIELD were to be frozen in time, then Go An Na could not arrive.

The Temporal Guardian would exploit this. He picked a "blank" plane, one of the twenty or thirty or so to exist, and made his move...

---------

All of you blink. You're lying on some flat surface, staring up at a blank white sky. For a moment you think you've gone blind, but then, you look around and see your fellow Players and a long-forgotten entity - The Temporal Guardian! He's returned!

After a brief embrace and catch-up with CaptainNZZZ, The Temporal Guardian hurriedly explains everything to you. Right now, time is only moving forward in your current Plane - time is not passing in any other Planes. The HEXAGONAFIELD and everything in it is frozen at the exact moment in time the 1 was rolled. ...Or, maybe "frozen" is the wrong way to put it. It isn't that time has stopped there so much as the time of the Plane you're currently in has no bearing on the time in any other Plane. The Temporal Guardian's Za Warudo ability has allowed it to capture this Plane at a moment in time, so no matter how much time passes here, no time will pass anywhere else.

The Temporal Guardian says that this place will be your staging ground! From here, you can develop a plan to counter-attack Go An Na with. The Temporal Guardian must exert themselves significantly to keep this place stable and ensure no time passes anywhere else, but he hopes his intense endurance training will allow him to hold out as long as he needs to.

But as the Temporal Guardian explains, you feel within you a rising dread. And as he exposits on the nature of Go An Na, you feel a thought worm its way into the forefront of your mind:

Go An Na is created in one moment, in one Plane. But he must be present in ALL Planes. Entropic Paradox Rolls happen and work everywhere in Reality, So Go An Na must be present... everywhere.

And as the Temporal Guardian finishes, you realize you will have no time at all to plan, because Go An Na is here-

You think to stop me?
You think to stop me?
You think to stop me?
You think to stop me?
You think to stop me?



You think to end me?
You think to end me?
You think to end me?
You think to end me?
You think to end me?


You find yourself uselessly covering your ears, cowering on the ground-


No.
No.
No.
No.
No.


You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.
You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.
You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.
You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.
You are but mortals. Your place is to be my playthings. Your purpose is to fulfill the Cycle.


If you will not will fulfill your purpose THEN END!!!
If you will not will fulfill your purpose THEN END!!!
If you will not will fulfill your purpose THEN END!!!
If you will not will fulfill your purpose THEN END!!!
If you will not will fulfill your purpose THEN END!!!


Each thought Go An Na implants echoes and reverberates through your mind, but eventually, mercifully, it ceases.

You get to your feet, and find standing in front of you - The Last Gambligant. She was Go An Na's pawn, the idea for her creation planted in the Godmodder by Go An Na (but he knew, and decided to do it anyways). With her purpose served, all her life force quickly leaves her.

Last Gambligant slain!

But, as she falls to the ground, she gives a cruel, wicked smile, and throws down her eight remaining dice-

ENTROPIC PARADOX ROLL: 9/9
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 8/8
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 7/7
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 6/6
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 5/5
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 5/5
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 4/4
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 3/3
Reality-Ending Effect!

Entropy: ??!@?

ENTROPIC PARADOX ROLL: 2/2
Reality-Ending Effect!

Entropy: ??!@?


---------

That's it. I, speaking as your Arbiter, the last Arbiter, Moniker, have had enough. My job is to oversee these fights, and help ensure their smooth flow. I was to interfere as little as possible. But now, with the Cycle of Eternal Return, I can't justify that any longer! I live in Reality, too! The Godmodder may have set my control to 0%, and with no regular control left, my very being might be threatening to cease existence, but I have one trump card - my emergency limited-use override!

From here on, Players, I'm going to help you directly to defeat Go An Na! There's no other option at this point!

---------

All the rolls will soon take effect. Every single game-ending effect you've feared up to this point will now slam you in the face. Good luck.

The most important roll, and the first one to take effect, is Number 5.

A roll of 5 immediately abducts all Players into an incredibly hard sidequest. Not at all optional. It kills Players because the Godmodder has a chance to kill all their entities and build up their army to kill them if they ever return from the sidequest. Of course, the one group of Players that was unlucky and ended up in this sidequest before you never made it out, so that was a moot point.

----------

You find yourself lying on the ground - again! Some of you jump to your feet right away, and the Temporal Guardian runs around yanking people up - in under a minute, everyone is back on their feet. A brief glance around reveals that you're... in... Minecraft!?!?

Green grass on your feet. Mountains surrounding your immediate location, you seem to be in a large plain - a valley. Through the middle of the valley runs a river, and on the other side of that river stands a large tower. You barely have time to take this in when a familiar voice speaks to you... it's the generic text-to-speech translator man!

Welcome to the Ultimate Hard Sidequest. In order to win this sidequest, you must Destroy the Tower. However, this sidequest is designed so that no Players can beat it. I would wish you bad luck, but you've already proven you have that by ending up here. All of you Players are considered Attackers. The Defenders will work against you to defend the tower.

You are the second Player group to be here. Out of the past one Player groups to enter this place, zero have succeeded in escaping this sidequest.


-----------

Now that the stage is set, the other rolls will all come on at once. You have little time to wonder why an all-powerful-being needs a text-to-speech translator. This little isolated Minecraft zone, with you separated from your entities and anyone else who can help you, will be the location of your stand against Go An Na.

The Temporal Guardian, in the moments before everything goes to hell, instructs you carefully. Go An Na is using every trick he has. Each of the 1-9 rolls represents a piece of his influence. When fighting the Last Gambligant, you hurt her by dealing with the problems she caused. In order to stop Go An Na, you must do the same.

Stop each of the terrifying results of the 1-9 rolls! If you defeat the game-ending effects that have ended many Player groups before yours, then Go An Na's influence will be beaten back! And eventually, you may have a chance to fight Go An Na directly!

Here they come...

-----------

Number #9!

The weakest of the 1-9 suite, but still utterly devastating, a roll of 9 immediately increases Entropy by 5000. You aren't making any Entropic Paradox Rolls here, so this doesn't affect you. It's nice to receive mercy sometimes!

Number #8!

You already know this one! A roll of 8 summons a giant, nigh-invincible spider! You hear the tromping of eight giant, fuzzy legs... through the mountains on the edge of the valley, scattering dirt, stone, and coal blocks everywhere, comes storming BY FAR the largest spider you've ever seen! This thing is ready to kill, and kill you it will! You'll need to find a way to stop it from getting to you!

Number #7!

A roll of 7 summons harmful items in every Player's inventory. Everybody suddenly find themselves weighed down by "powerful artifacts" that give exclusively negative effects! You'll need to find creative ways to dispose of these unwanted items! It takes a full action to dispose of one item, and you have to do it a different way each time thanks to the Curse of Repetitiveness!

Number #6!

A roll of 6 respawns every Sealed Boss killed up to this point. Since you already got pretty far in beating the Godmodder, this results in... hmm... a respawn of the Sealed Zombie, the Sealed Snowball, NOT the Sealed Princess because you didn't technically defeat her, the Sealed Assassins, the Sealed Player Thief, the Sealed Lightshard and Darkshard, NOT the Sealed Charmzard because Go An Na can't see them being anything but useless or a potential risk, Sealed Ray/Game Master, and most dangerously, the Sealed Throne and Summonspitter! You'll have to defeat them all again! At the same time! Maybe your Arbiter action can deal a massive amount of damage at once?

(Number #5 was the forced sidequest - that's how you got into this Minecraft area in the first place!)

Number #4!

A roll of 4 summons the League of Most Hated Fictional Characters! Each one is the character one of the Players on the team hates most! Since there are 29 or so Players currently on the team, that means... 29 enemies will be summoned for the League of Most Hated Fictional Characters!

One Problem: I don't actually know which characters you all hate most. So you'll have to tell Go An Na, and he'll summon them for you. Now, you definitely SHOULDN'T lie and tell him things that would be helpful if they showed up right now... *wink wink* *hint hint* *nudge nudge*

They'll be here the turn after next, so you'll need to have made a decision by then! Also, to convince Go An Na, don't forget to give a REASON why you hate the character you do!

Number #3!

3 is the worst thing for you right now - it begins Ultimate Cake Quest! An NPC comes along, tending a shop that wasn't there a second ago! The NPC offers to sell you a Cake! Every Player immediately plasters their faces to the window the cake is displayed in - it looks SO GOOD. They have to have that cake! But the NPC will only trade it for a xylophone, and not just any xylophone, but specifically Old Man Jenkin's xylophone! Somebody will have to go talk to Old Man Jenkins and ask him what he wants!

And it'll continue like this. Cake Quest is a 1,000,000 part fetch quest! And because of the Cake's temptation, every action you take has a 25% chance to not happen and instead be replaced by an action completing another segment of Cake Quest! Until Cake Quest is totally complete, this will continue! You'll need to find some way to complete Cake Quest more easily!

Number #2!

Actually, its not so bad. Normally, this activates Guarantor Mode, which turns all Entropic Paradox Rolls under 100 into 1s - vastly expediting Go An Na's arrival, it would be a terrifying prospect if it had been rolled earlier - but now that you've rolled a 1 already, its not so bad!


-----------

So to summarize everything that just happened:
-1: The Last Gambligant activated "Roll a Guaranteed 1-9". By pure luck, they rolled a 1.
-2: The Temporal Guardian returned, and pulled you into a blank plane. The blank plane was frozen in time, so as long as you're in this plane, time won't pass outside of it. This prevents Go An Na from triggering Second Chance.
-3: Go An Na, angered, summoned the Last Gambligant to kill them off, but have them do one final roll: All the other 2-9 results!
-4: One of those results pulled you into your current location; A forced Minecraft sidequest!
-5: All the other rolls activated! Each roll represents a piece of Go An Na's influence, so you'll need to stop the effects of every roll to win!

Players! The situation might look bleak, but this is the absolute last time to quit! Reality can still be saved from Go An Na's clutches! I've listed your objectives in the Itinerary, and I've decided to help you in full this time!

My help is represented by Arbiter Power. I can activate my Emergency Override to achieve 100% control over the events for a single moment - and empower one of your actions with Infinite QM Favoritism, and thus the ability to always succeed! ...Well, within reason! Go An Na's power exceeds my own, so I can't simply undo this thing. To best use my empowerment, I'll let you submit multiple potential actions in a priority order and I'll empower the one most likely to work!

I'll be able to power up one of your actions every other turn! My first empowerment is already ready! Volunteer ideas for the superpowered extra-successful action!

Oh, and take this, too:

Player Power increased to 50,000!

---------

New alignment discovered: Anti-Goanna[AG]: You and the Temporal Guardian are, at this moment, all on this team! You'll go back to normal once the sidequest is over.

New alignment discovered: Pro-Goanna[PG]: These need to die right away.

----------

The Temporal Guardian stands firm against your enemies. He'll accept orders from CaptainNZZZ or anybody else with good ideas. You've been separated from your entities on the HEXAGONAFIELD and your inventories as well, but he's still with you.

One of the Defenders approaches you. You take a brief look at the Tower's defenders - you almost forgot about them in all the chaos. Each looks like... whatever a generic template of a Player would look like, if there was a generic template for Players.

Defender Captain: Players, listen to me. You seem to be in a spot of trouble.

Defender Captain: Go An Na victimizes us all. We want to be trapped here no more than you do.

Defender Captain: We can assist you in this fight. We ask only one thing: That you do not harm the Tower!

Defender Captain: There are other, secret ways to beat the sidequest, and we can show them to you.

Defender Captain: So, do you agree?



MINECRAFT VALLEY:

ITINERARY:
-Destroy the Tower to Win the Sidequest you're currently in!
-Destroy the Itsy Bitsy Spider!
-Find a way to finish Cake Quest!
-Kill every Sealed Boss!
-Remove ALL the harmful items from everybody's inventory!
-Defeat the League of Most Hated Fictional Characters! After they enter the field 2 turns from now!

Arbiter Power: Ready!


[PG]The Itsy Bitsy Spider: 888,888,888,888/888,888,888,888 HP, 88,888,888 x 88A (Boss)(Massive)

[PG]Sealed Zombie: 20000/20000 HP, 0 x 2A (Boss)

[PG]Sealed Snowball: 40,000/40,000 HP, 5000A, 10 Power (Abilities: Resistance(-1000 all damage))(BOSS)

[PG]Sealed Assassin - Dagger: 50,000/50,000 HP, 7,000A, Special: Penetrating Strike(ready in 4!)(Poison strike)
Sealed Assassin - Power: 65,000/65,000 HP, 20,000A (Boss)
Sealed Assassin - Speed: 40,000/40,000 HP, 5,000 x 2A (Boss)

[PG]Sealed Player Thief: 150,000/150,000 HP, 10,000A + x1 Player Steal (Boss)(-3,000 damage from all attacks)

[PG]Sealed Lightshard: 200,000/200,000 HP, 26,000 x 2A, Specials: Glasswall(ready!)(Boss)

[PG]Ray, Sealed Game Master: 1,000/1,000 HP, 999,999A (Boss)

[PG]Sealed Throne: 500,000/500,000 HP, Levitatex2!A (Boss)

[PG]Sealed Summonspitter: 300,000/300,000 HP, Summon!A (Boss)

[PG]NPC: Managing Cake Quest! 1,000,000 parts remaining! (Invincible)

[AG - CaptainNZZZ]Temporal Guardian: 6,000,000/6,000,000 HP, 500,000 x 2A, Special: Za Warudo: In use! (-10,000 damage from all attacks)(20% dodge rate)(+200,000 HP per turn)(miniboss)(1 teleport charm)(protected from 1 attack)

[N]Defender Captain: 20/20 HP
[N]Defender A: 20/20 HP
[N]Defender B: 20/20 HP
[N]Defender C: 20/20 HP
[N]Defender D: 20/20 HP
[N]Defender E: 20/20 HP

[N]The Tower: 500,000 HP

Curse of No Charging

PLAYERS:
Alastair Dragovich: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
Arsenical: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Bill Nye: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has boots of slowness, only gets 2 actions per turn)
Captain.cat: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
CaptainNZZZ: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has boots of slowness, only gets 2 actions per turn)
Cephalos Jr.: 20/20 HP (has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Crusher48: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Dangan_Machin: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Daskter: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Dragon of Hope?!?: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Eevee Shadow Bacon: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Ender_Smirk: 20/20 HP (has Helmet of Betrayal - actions have a 20% chance to hurt allies)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
EternalStruggle: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
FlamingFlapjacks: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
General_Urist: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
GoldHero101: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
Joebobobob: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Karpinsky: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
Krill13: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has Ring of Temptation - twice as susceptible to Cake Quest)
Paradoxdragonpaci: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
Pionoplayer: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
Ranger_Strider_: 20/20 HP (has Ring of Temptation - twice as susceptible to Cake Quest)(has boots of slowness, only gets 2 actions per turn)
That-Random-Guy: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
The_Quiet_Watcher: 20/20 HP (has Helmet of Betrayal - actions have a 20% chance to hurt allies)
The_Nonexistent_Tazz: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Ring of Temptation - twice as susceptible to Cake Quest)
The_Two_Eternities: 20/20 HP(has boots of slowness, only gets 2 actions per turn)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)
The Ego: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has boots of slowness, only gets 2 actions per turn)
Vylad: 20/20 HP (has Necklace of death - instantly kills holder on sidequest updates evenly divisible by 3)
Winkins: 20/20 HP (has Gauntlet of Weakness - deals 25% of normal damage)(has Helmet of Betrayal - actions have a 20% chance to hurt allies)

Current Player Power: 50,000


----------

TIPS:

You've been given HP bars! If you are reduced to 0 HP and die (you have extra high damage resistance and take 1/10,000 damage from all attacks, and take especially little damage from spiders), you need to spend 2 actions respawning the next turn.

This may seem impossible. But here's my advice: For this first turn, you should spend your time attempting some kind of shenanigans to stop the spider from killing a bunch of you right out the gate. Meanwhile, you need to work on removing all this garbage from your inventory. Once you have a clean inventory and the immediate massive threats under control, you can begin working on the little things. And the Arbiter-powered action I'm giving you can be used as a nuclear option - which Player uses it doesn't matter, but you need to find a good purpose for it!

If you're confused on what the heck you need to do right now, focus on clearing your inventory and stopping the spider! Alternatively, killing the enemy sealed bosses! Charging isn't an option in this realm, so don't try to charge CP!

Next update comes on Friday.
 
I prepare to perform some martial arts, which must of course be done barefoot. Therefore, I take off my boots and give them to the itsy bitsy spider, who is in desperate need of shoes (and less actions).

I then channel my inner Canadian by throwing off my gloves before getting into a fight. CANADA!
(The Gauntlets land on the itsy bitsy spider's third eye)

I then karate chop the snowball.


(As an aside, my most hated fictional character is the LUDICROUSLY OVERPOWERED PC from DLE: JOEbob! He had this most annoying tendency to longpost at the drop of a hat, and take advantage of GM's art appreciation by spewing art and animation out of his various orifices directly at my face. All because I was the most powerful person in that game. If he were here, he'd probably shoot for the strongest boss in an obnoxious attempt to gather more power, which I HATE! (thanks real!JOE-who-isn't-DLE!JOE for being a chill guy who isn't DLE!JOE btw))
 
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Alright, time to try some crazy ideas

I look at the Defender Captain.
"If that's true, then prove it to us. Help us take down these monsters, ALL of them, and we'll make sure to not attack the tower. But don't sabotage us, or anything like it. All of reality is at stake here, for both of our groups, we can't afford petty infighting. If we wind up having to remove you you'll be removed, but hopefully it won't come to that. I'll do something for you in return, next round (can't do it this round, my current stuff is a little time sensitive) to make sure your tower doesn't get inadvertantly wiped out by something else."

I also tell Go An Na who my least favorite character is.
He is known as The Great Destroyer, and was not only one of the most hated characters in all of fiction, but in all of Fiction as well. You see, he was an extremely powerful being, a Godmodder (though much lesser compared to The Godmodder of this game), and master of the elements. He scourged reality with vast and pointless destruction across its width and breadth, killing people, families... favorite characters. Everyone inside of the story hated his guts because where ever he went, devastation followed. Everyone outside of the story hated him because he was a poorly written power fantasy wish fulfilment character who derailed the plot whenever he appeared. Even his creator hated him upon looking back on his old writing, because he was the epitome of all the poor writing decisions he made. Literally everyone hated him, but there was little they could do for he was immensely powerful, capable of rending entire universes and so entrenched in canonical lore that he could not be excised...
I have an extra personal reason to hate him, he wound up stealing the spotlight from my main character in the thing repeatedly, and killed an entire cast of characters that I could have done tons of really cool stuff with if he hadn't. Basically he ruined a ton of the stuff I tried to do back then, it was awful.
If The Great Destroyer were to be summoned here, I'd probably flip out.

Actions 1, 2 and 3 (Not sure if this would all be 1 action, or all 3 or just 2, but I figured it'd be safest to just apply all 3 and do my other stuff next round):
I go talk to Old Man Jenkins about what he wants, and find out about it. I nod my head, and say I'll go do the thing for him, but I need him to hold onto something for me, since I'm pretty certain that this will take a while, and I don't want to lose my ring. I give him the Ring of Temptation to hold onto briefly, and leave the house to go deal with step 2 of the sidequest.
Old Man Jenkins is immediately overwhelmed by the intense desire for cake. Since I didn't actually tell him what I needed the xylophone for, he immediately leaves the house to go down to the cake shop and barter with the shop owner for the cake. He is ecstatic to discover that all he needs for this is his old xylophone back at home, so he dashes up the hill to retrieve. Only to find that I snuck around the back of the house instead of going on to the next step of the sidequest, then came back around the front in his front door when he rushed down to the cake shop, waltzed in the door he left unlocked in his hunger-addled hurry, and took the xylophone. I went back out to the side of the house, waited until I saw him running back up the hill, and teleported down to the cake shop, turned the xylophone in for cake, and distributed it to the playerbase.
 
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x1 First, I wrap myself in a combination of Flex Tape, Gorilla Glue, and Bubble Wrap, and cast a spell for it to disappear once I clear my inventory! This way, I won't hurt my allies if my attacks are affected by the helmet of betrayal
x1 then, I start a love triangle between the boots of slowness, the helmet of betrayal, and myself. I slowly entrance the helmet, and then, right as it's about to propose, the boots, feeling betrayed by the helmet, leaps in and stabs the helmet to death, destroying it. It realizes what it's done, and sobs, not noticing me pulling out a shotgun.
It then realizes it's about to be shot, and grabs the corpse of the helmet, and runs away! It runs to the mountains, where it practices necromancy to bring the helmet back to life. The newly revived helmet and the boots decide to defeat me, they must help my enemy. They turn into item form, and pop into the Spider's inventory, where the curse of binding and the curse of auto equip I stuck on them activates, automatically equipping them! They ready themselves for battle, ignoring the spider's screeching at them.
I tell Go An Na my least favorite character is Old Man Henderson, for his vile killing of Played Characters!
 
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Attempt #1 I grab my necklace and Vylad's necklace, and then I make the necklaces hold each other. Has they both desire to kill their holder they are both destroyed in their attempts to kill the other necklace.

2x The itsy bitsy spider is trapped inside a terrarium.

I declare that I hate the Raynor's Raiders from Starcraft. They are too soft when their trying to save the world against the tyrants. Not pragmatic enough.
 
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Great. Apparently all of my allies are gone, trapped on the Hexagonafield that is frozen in time. I'll have to win this fight myself.

Action 1: I go talk to-


Stop. Dangerous memetic hazard detected. Mind penetration at 60%. Deploying emergency mental purge countermeasures.

Wait, what was I doing?

Purge countermeasures deployed. Memory of previous fifteen seconds wiped, all sensory input censored.

Wait, what? Why?

A surprise infohazard almost got to you. Even with your mental defenses, you simply were not prepared.

Well, then initiate all countermeasures and resistance layers.

All of them? The threat isn't that strong.

First, all memory of the threat was wiped. It may truly require our full mental defenses to handle, but we won't know until we re-engage. And secondly, even if we don't need all of our defenses, we may need to expand a mental network to protect all of our teammates, and that would but more stress on our defenses.

Action 2: I take the obvious solution to a Clingy MacGuffin on my feet, and cut my legs off at the knee. It hurts a lot, but the boots are no longer attached to my feet, and thus not in my inventory.

Now that I am no longer being slowed, I now have a third action again.

Action 3: I propose that this action be Arbiter-boosted.

I steal the power of Contessa, the master of winning in 1 in a trillion odds, and calculate a simple Path To Victory.


Calculate Path: Kill the Itsy Bitsy Spider.
Result: Have all players assault it nonstop for a period of approximately 2844444 rounds.

Alright, maybe a bit more complex than that.

Calculate Path: Kill or permanently neutralize the Itsy Bitsy Spider within a period of 1 round
Result: Calculating...

Now that Path To Victory has been forced to go all-out, it will project all possible realities that could ever occur from this starting point, searching for one where the Itsy Bitsy Spider was killed or permanently neutralized within a period of one round.

Now, I know for a fact that there is at least one possible reality where that has occured. Everything that exists has a Critical Soul Weakness, and in at least one reality, someone did a random attack that just happened to be the Itsy Bitsy Spider's Critical Soul Weakness, killing it instantly.

Once that reality is found, the projections will then shift to show me a way to hit that Critical Soul Weakness with my attack. I follow that Path to Victory, and kill the Itsy Bitsy Spider.
 
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""we have: iiiii necklaces, it looks like
yep, five
and eleven helmets of betrayal
14 boots of slowness
9 gauntlets of weakness
and fifteen rings of temptation

this sidequest is literally just creatively give your shitty artifacts to your enemies to fuck them over
I like this""


new gameplan guys
lets do dis
 
The quiet watcher punches That_Random_Guy down and brutally rips his necklace off before pocketing it. Seeing the way it would automatically kill things gave him an idea that he could preform, and hitting another player counts as a betrayal and as such prevents it or later actions from being effected by his helm's effects.

Then, he opens a door to the inside of the Itsy-bitsy spider, and replaces its venom sac with the necklace, giving him something that he could do a lot more damage to anything with.

Then, he slowly drips the venom down upon his helmet to destroy it via the super-powerful acid that the spider was going to use in its bites.

Of course, his most hated fictional character was Lord Sunday, the Eldest son of the Architect of all reality.
 
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I descend from the heavens, housing a smug look on my face.
Surely a 'godmodder' is easy pickings for the literal son of Black God.

I sit on a rock, the holy spirit perched on my shoulder.

Let's see whether or not I need to intervene.
 
1. I need to take off these shitty boots! Ah... Or I could just make them go off like that.... oh.... That could work... I fly up to the sun and dip my boots into it. This pain.... IS NOTHING!!!! I pull away from the sun, the boots melted away from me.
2. I send the spider off (hopefully already in a terrarium) By flinging the terrarium to the other side of the map.
Defenders..... I see no real problem with working with you.
I would also truly hate it if my absolute LEAST favorite character was spawned! It would be so terrible to have a perfect Mary Sue Naruto who was uber friendly and disgustingly chipper. He's the kind of overpowered piece of trash that just ruins a good story. Him being such a meddling do-gooder is also a shame as well....
 
The Heir looks at the twin objects he has been forced to possess currently. He thinks for a moment, and then, he gets a look in his eye. It looks... Princely. His Hoodie changes, having the pants on half of him begin to look odd, and scrunched up. The hood itself seems to look odd on that side as well. Suddenly, the two objects he was forced to have begin to glow. He says, "Once I was a prince, in a land that was bulldozed to make room for a land much like this. Prince, one who destroys that aspect. Heir Parallel, one who can be any class, or any aspect, along his cross section, but not both. I think... that I can count as a prince, for this." Suddenly, the two identical, at least in function, items begin to glow brighter. "Two Parallel items given to the Heir Parallel. Why did you not guess this, Go An Na? Also, to give you a fair fight, I will tell you my worst fear. You should see dimensional coordinates being broadcast to you for a specific Ender Dragon. I will be honest, in saying that it is one of the most powerful creatures I have met. I suggest you summon that for a fair defense against me." As he says this, the other side of his hoodie begins to glow teal, as the dimensional coordinates are broadcast, and simultaneously, everything that is parallel between the two helmets, vanishes. They no longer have their effects, neither is a helmet, instead simply two flat metal sheets of different shapes, and both now are off of him.
(Sum up, specifies an ender dragon for Go An Na to shoot at him, and ruins the betrayal helmets using direct application of a power that would be incredibly difficult to harm literally anyone else by using.)
 
28 ACTION FOCUS - Charge!: I continue charging and TAKE MY 25 CP.

Leo: Argh! We need one more turn!
COME ON!
Blake: LEON! COME BACK TO US!

Leoano (Infinity): 98 Charges
 
1x action:
I notice that my Ring of Temptation is actually a Calamari Ring of Temptation. And I happen to like Calamari Rings. So I take it off of my finger and eat it.

1x action:
I set the Sealed Snowball on fire, killing it.

/hatenull
As for my most hated character, I'd have to say it's Superman. I mean, the dude's stupid OP. He's strong and fast and durable and shoots laser beams from his eyes AND he can FLY, for Arbiter's sake! And that stupid holier-than-thou super-moral "truth and justice" attitude he has... well, they don't call him the Big Blue Boy Scout for nothing. No, sir, I would not want to be on his bad side.
 
Most Hated: this one dude called Pionoplayer. he nuked all my stuff in this forum-game-godmodder-fight-fanfiction thing called DestroyLordEnglish for BASICALLY no reason and he nuked all the bosses like five times better then everyone else. He had this item called rapture which basically just multiplied his power and gave him two undodgeblockable attacks and i think it had 3 uses for multiplying his power even more and then he nuked my entities when I wasn't bothering anyone with them and he didn't even think it was worth getting mad about and I couldn't even kill him because he would be able to just kill me back.
One thing I have to admit is he never went as far as actually Killing another player. Oh, he was fine with killing everything they cherish, mostly if they were me. And he did make it nigh-impossible for anyone to get these 'spoil' things by killing everything himself (he killed like 5 bosses at once a few times it was insane and unfair and op pls nrf.). But he wouldn't actually kill players. Not that I cared, really. I was trying to do cool things and he showed up every-so-often and just killed all my stuff. I admit, I might have been a bit unreasonable at the time, but I definitely still hate him more then any other fictional character I know of. It may not be moral or rational to care more just because it happened to me in particular, but I care more, darn it!
He also accepted Player charge in this 'credit store' thing which was Totally my idea first even though he played the first game and did it there before i knew the games existed, because I was original about it. it was ridiculous, he just wanted more and more charges! Whenever anyone bid on his thing, the other person had better bid higher or everything they cherish dies! he wouldn't accept being bribed by non-players though- didn't want to ride the plot train or something. Still, I hope he doesn't show up. I really hate the guy (HE KILLED MY SHTUFF)

{If this is aloud and I get cakequest'd, priority order is the same as text order; do the first ones first if possible.}
[1] I'm wearing a necklace? but I was already wearing a spacial storage drive as a necklace, which isn't an item because it was previously purely cosmetic! Since i'm wearing both, you would think they'd explode by being inside one another, but spacial storage drives have lots of space so clearly the new necklace is stored in the drive. Since it is, and isn't physically around my neck to begin with, it's simplicity itself to turn on the spacial switch of the drive. one explosion of cotton candy composed of dreams later, and the necklace is outside the drive, before quickly falling onto the Spider's neck. turns out, the necklace tried to expand due to being in an expanded space, but it couldn't finish in time to surround my neck, so now it's gigantic.
And on the spiders neck.
And requires non-CoR'd stuff to take it off.
[1]Woo, more player power! All it took as around 10k to steal charmzard energy, and a lot of these bosses are weaker. I bend over, and out of my back surge several pure black tendrils, almost whip-like. out of my shoe comes some tape, which sticks to the edge of the black goo. then, I vomit out of my conk some spikes, which stick to the tape. While the Sealed units are either confused by my actions, or completely indifferent, I tense, and then launch the tendrils at each of them.The barrage slams into the Sealed Zombie, Sealed Snowball, Itsy Bitsy Spider, Sealed Gamemasters knife which is quickly stored in a Sqnfwk snake-poison-proof ball of energy , Itsy Bitsy Spider, Sealed Player Thief, and Itsy Bitsy Spider. With a pulse of light, Their respective energies are drained and stored in my spacial necklace that was double-established last action. With any luck, this mix of energies will be averageable to Go An Na energy, and we can make an anti-Go An Na Lock.

[1] So, moniker's established on discord that seeing the past of a place is only one action. As such, I rain a teal light on the Tower and see what happened when the Last group of players came along. treachery? combat? or neither?

[0] free action, so if it fails from cakequest I try it again several times.
I ask the Temporal Guardian whether Go An Na exists in Doomed Timelines. I also note that there are ways to make Doomed Timelines without Time Paradoxes, in case the guardian is worried, and I have one in mind.
 
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1. I gather the materials for my bomb (70 % complete)
2. I start to work on the prototype (75 % complete)
3. Prototype finished. Ready for test next turn. (80 % complete)
I sacrifice all Aragami, and using 3 actions and their ashes, I create a new Ash Aragami.

Right now, we're in a major story event. Currently, you can see your status in the most recent post. If the storypost is too big to read, you're currently fighting off the forces of all the worst Entropic Paradox Rolls, and the first things you should do are remove the bad items from your inventory and try to kill the enemies. Charging and your entities aren't available right now, but you'll get them back once this is over! You can go right ahead and make another post with your new actions.
 
"Wh... what?"

3 ACTION FOCUS - SHATTER: Using the latent power within me, I shatter the items, causing shards to fly out, dealing statuses out to all of the monsters.
 
tfw 2 Rings of Temptation

All Actions:
Eyowe REALLY loses to the temptation of Cake and goes ham(or cake) on doing Cake Quest. He's so tempted he's even bought all available and unavailable Cake Quest merch and is now wearing all 31115 of them. Of course, as a true Cake Quest (tempted) fan would, the weight of all those merch don't really affect him.
 
Action (1) I attempt to make an armour made of Player Energy for myself. (If works, immediately equip) (-1)

Action (2) Summon all 270 Clones too my location, all of which equipped with sonic guns. (-1)

Action (3) Summon SCP-294 too my location.

Free Action:
Have a clone quickly start smashing the words 'Cup of Itsy Bitsy Spider' into the SCP, over and over and over again.

My most hated character would have to be... There's not many, but I'd say Momonga (From Overlord).. I really didn't like him..
Clones: 270
 
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Action (1) I attempt to make an armour made of Player Energy for myself. (If works, immediately equip) (-1)

Action (2) I enchant the armour with three CP. (-3) (Else, I enchant my swords Wound healer and Coin Spinner with one CP each. (-2))

Action (3) I teleport all 270 of my clones, all of which equipped with Sonic Guns to the battlefield. (-1)

Action (4) I teleport SCP-294 to my position. (-1) (Else, Enchant swords with one CP each. (-2))

Action (5) I quickly smash the keys, Cup of Itsy Bitsy Spider into SCP-294. (-1)


(If this isn't allowed, just tell me what and I'll fix it.)

(-7 CP) ='s (1 CP) + (No Charge) ='s (0 CP) =(

Clones: 270
We haven't got access to our CP right now, so you've only got 3 actions available to you.
/null
 
Alastair looks at the Ring of Temptation. So, the thing makes him twice as likely to do actions to complete the Cake Quest? Then there's one thing to do to get rid of it and ALL of the infernal things! In fact, if he's doing shenanigans to complete the Cake Quest, then the ring can't stop him, because it only tempts him into doing that action harder!

Finish the Cake Quest. And since it's a fetch quest and not a combat quest, the Gauntlet of Weakness is utterly useless.

Now, Shenanigans are the best bet to deal with this. But multiple actions into a single shenanigan is useless! How can he use his Actions to defeat that?

Simple. He must make THREE SEPARATE SHENANIGANS!

The horror!

Now, since Piono was a boss and has already established that Old Man Jenkins is getting the cake for us, all I need to do is ensure that Old Man Jenkins A) gets it and B)Shares it with us.

Shenanigan one is simply preventing the Xylophone from being stolen. This is complicated, given just how many factions want that Xylophone! Fortunately, The Itsy Bitsy Spider is one of those who wants to seize that Xylophone, so it does most of the work! In fact, anything that is a real threat to the Xyplophone's safety is killed by that thing, leaving Alastair to simply employ ludicrous amounts of traps to subdue the rest until the transaction is made. At that point, they simply give up and go home once they free themselves from their bonds since the NPC is invinicble.

Next would be getting the Old Man to share the cake with the Players. After all, it was worth his Xylophone. However, this was child's play since it was the Ring's temptation that drove the Old Man to Cakedom. Alastair simply walks up with a note written in Pionoplayer's handwriting saying to give the Ring of Temptation to him. Since the effects don't stack, Alastair isn't any more tempted to do Cake Quest than he was earlier. Shenanigan number two, done.

Now, Old Man Jenkins is out one Xylophone and has a useless cake! Alastait walks up with the Psychology Doctorate he got to cure himself of the depression and other nastiness that he had back when his family died to the Godmodder! He proceeds to convince Old Man Jenkins to have a session with him, and Alastair helps him go through the five stages of grief, find out what the object was that he wanted in the first place, and help him let go of the desire to have it. Alastair then lets him know that he require a very specific kind of Payment - the Cake Old Man Jenkins just got. Alastair accepts the Cake as payment and immediately splits it among the Players before he either eats it all himself, or they all bum rush him for the darn thing.

As Alastair eats cake, he thinks about what he hated the most. His most hated character in fiction. Then it occurs to him.

"Scrappy Doo." He says simply. "That mutt is annoying, useless, and soaked up the attention far too much! Sure, he saved the Scooby Doo franchise, but he then LONG overstayed his welcome and just threatened to end the thing he saved! Gosh DANG IT Scrappy!"
 
Action 1: the Necklace of Death. Ah, yes. The Itsy Bitsy Spiders necklace of death. Who else could bear such majesty? Not me, certainly. The spider cannot possibly refuse the return of its rightful I submit this action for Arbitrator boosting, as it with enough power it will take the Itsy Bitsy Spider, the main threat, out of circulation quite soon.

Action 2+3: The temporal Guardian needs some attack shields.

For my least favorite fictional character, I submit DIO, because the ass is so overpowered with his timestop.

OOC: someone to act as a backup Time Guardian/extra method of tying down Itsy Bitsy Spider/generally useful/
 
Hated Fictional Character huh? Well, I don't really have a hated character nowadays, but... When I was a teen, I happened to hate pirates and was a major fan of ninjas at the time. I recall watching Peter Pan and just didn't like Captain Hook, was also the reason why I try not to watch it even though I liked the movie it very much!

(Action!)
(Action 1)
Utterly disgusted by these "Artifacts" on my being, I perform the sacred ritual that involves the expulsion of these items! Clearing my throat and holding the helmet with both hands, I commenced the ritual.

YEEEEEEEEEEEEEEET

This Ritual cry lasted for a few seconds, seconds which allow me to grasp the helmet and YEET it at the Itsy Bitsy Spider and landed perfectly on the Spider's eye, which now has equipped it.

(Action 2)
Having similar feelings about the Gauntlets which I had with the Helmet, I remove them by summoning a tub of Super Slip Oil and dunk my arms into it. Immediately, the Gaultlets slip right off my arm and stay at the bottom of the tub, more than likely to unobtainable for a while due how slippery they are.

Happy that the gauntlet is off, I teleport the tub away with the gauntlet and wash my arms by washing them in a waterfall.

(Action 3)
As for my last action, I work on the Levitate Redirector!
 
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I summon a completely untrained dog, and... I take off the boots of slowness, and throw them! "Fetch boy!" Of course, since the dog is untrained it immediately buries the boots in the mud after tearing them up! And everyone knows you can't wear torn and muddy boots!

I grab the Helmet of Betrayal and eat it! And since I'm a dragon, my insides are ridiculously hot. Molten metal is spay out soon after. (If the boots need 2 actions, then don't use this and just have 2 actions used for the boots please.}
 
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