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Defeat The Godmodder

Edgardo, attack the Go-Greeter!

FOCUS: I summon a Diving Bell full of air and cast it down into the ocean for the Scoville Reaver. The Scoville Reaver can grab a few breaths from the Diving Bell, as well as climb its chain back to the surface.
 
(x2) Boosting The Restorer's Healing capabilities with the power of Music and Hot Chocolate

(X1) Charging Up...+1 CP


I tell the Scout what is currently happening and ask him to go hit the Go-Greeter,as a Scout,once he gains enough experience he should be able to submit a proper report on what is happening on the Battlefield back to the Order Scion Order.Meanwhile,the Restorer continues healing up the Apex while muttering slightly about how healing Machines wasn't their first thought when they signed up to the White Mage's Course
 
(Action)(3 Charges)
(1 Charge)
I reinforce the test tube and the cover adding more player energy and creating an other layer in order to contain the Godmodder's energy.

(2 Charges)
Pulling out the Multiplier orb, I perform some non-radiation x-ray tests and an autopsy on the Multiplier Stone and start comparing their inner workings to further hone the Surgery technique.

(Orders)
The Damage Tank stands back and doesn't attack.
Disco-Unleashes the Disco Squares!
The Bun Royals summons up two Buns Knights into the field.
All the entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)
 
I charge for now. (+ 3 CP)

(Sorry I have a job interview today so it has taken up most of my time preparing for it, If I get back and this has not updated by then I'll write something with a bit more content.)
 
Update CLVIII (158)
I sigh, and use..
FOCUS
I rerout the winds, and focus on it, the area where it swirls glowing... Using player powers, and with a little energy from the Elemental Plane of Wind, I create the Elder Wind Elemental!
((This is not a entity)) The Elder Wind Elemental swoops into the sea where the Scoville Reaper is, somehow parting the waves with the sheer force of tornados and other wind related things. It then summons a draft of air underneath the Scoville Reaper, launching it up out of the sea, where another draft launches it back onto the battlefield!
Then I use my CP to do a fourth action, as the rules say I can do that, and use it activate my airstrike, but not before letting the peacekeepers know to get out of the way of the blast. After they move, I unleash it, blasting a huge hole to stop the Godmodder! And the airstrike hasn't even stopped! Gunfire is now raining down on the hole, preventing the Godmodder from repairing it. Hopefully. I HOPE that that will at least slow the Godmodder.

The Scoville Reaper is launched out of the sea, and has time to take a breath of air, but is quickly pulled back beneath the waves!

The Airstrike flies over the Wood bridge, blasting a huge chunk of it to bits! The bridge automatically begins repairing itself, but is heavily weakened... Bridge strength reduced by 21!

I'll have you know that my machete can cut through twigs with no more difficulty than straw! And thus Itake out my machete, and walk over to the God Man's bridge. It's a well-made, hardened, and sharpened machete. It's very good at cutting through straw and tougher pieces of plant matter. Like what the Bridge is made out of. So I do exactly that: chop chop chop through the Godmodder's bridge like an enthusiastic sugarcane farmer.

The Space Station fires on the Go-Greeter, and tries to hold the Luckdragon with it's tractor beam! (I's not gonna stop it from dodging, but maybe it can stop it from attacking...)

The machete goes THWACK THWACK THWUMP, and the Bad God Man's bridge is 17 Strength less! The twigs wobble, no longer sure of their ability to hold...

The Space Station will do as you say!

1. I let them help me and they can keep all the resources they find. I just tell them to dig the tunnel for it to go just under the godmodder. (35 % complete)
2. Almost done with the tunnel, we can start the last touches on the room we made under the godmodder (45 % complete)
3. After saying goodbye to the miners, I start working on my nullifier bomb CP-fueled (50 % complete)

The Miners assist you with the digging, allowing you to progress faster! You use them immediately to get the tunnel to 50% this turn!

orders:
My entities board the Space Station again if possible. If they do, the Shield Battery shields the space station and the prisms. one of the prisms- the shielded one- will join in defending the space station, if my entities can board the station.
If my entities cannot Board the space station, I take my sub-par Godmodder Lock and activate it around my entiites, defending them with all the force of a sub-par Godmodder lock.
The Shield Battery, if not on the space station, shields the Godmodder Lock and the prisms. The prisms guard, one being outside the lock, the others within.
In Either case, I apologize to the Consumer. I thought, hey, if this works, the Consumer will be incredible! I mean, absorbing that giant satelite? think of the power! and, well, if it doesn't, It can try again later.
Sorry.
[1] HAH! I didn't Delete the reality of anything! I harvested a piece of reality!
[to come]
[1]
That's... the Puzzle artifact was a black hole, rememberrrr? someone made it be a black hole. The Godmodder is literally holding a black hole, right now. Twigs aren't going to hold up to that. He||, his own body might not quite hold up to that. maybe it will, maybe it won't, but either way.
[1] I think back, through my perfect memory, to the two times I made a Sub-Par Godmodder lock (once in the Doomed Timeline, once outside). I analyse my technique each time, thinking up improvements and so on, in a manner similar to what Winkins did for absorption. Perhaps we can work together, with our disparate knowledge on the subject, and succeed? Maybe?
When Thinking through possible improvements, I practice goldsmithing on autopilot. I've had a dream, and in it, just Saying "what, so I have to become a goldsmith' in the context of making a Godmodder Lock gave me like 23 levels in 'Knowledge of the Outer World' and I think 27 levels in Goldsmithing! Clearly, since dreams are prophetic, I need to become a Goldsmith to do this.
Yes, even though Moniker said this dream isn't prophetic. After all, arbiter influence is at 0! he doesn't know what he's talikg about...

Your entities board the Space Station, as I assume you have General_Urist's consent! However, while they are in the Space Station, they are far from the HEXAGONAFIELD and can't attack.

The godmodder duplicated the Puzzle Artifact before he threw it down as it became a Black Hole, and he's time-stopped it, so it can turn into a Black Hole whenever he pleases! Thank you for noticing!

You consider your Sub-Par godmodder lock attempts. If you did that... like that... with the right manner of energy, then... your analysis is not unrewarding. You think you have a better grasp of things.

If the Scoville Reaper still needs help from drowning, Eyowe spends as many actions required to save it.

Eyowe spends the remaining actions telling the Wither Skeletons to stop becoming corrupt. Becoming corrupt means they'll grow ugly hair. Do they want to get ugly hair? Yeah, don't think so.

You throw 3 actions into the sea! The Scoville Reaper tries to grab onto them like life rafts! However, the actions are imbued with little power, and so sink almost immediately...

Using 3 actions, I upgrade the Shield Core's shield. I also sacrifice the Aragami, gaining some ashes that are used to upgrade the Ash Aragami's health.

Shield Core's Shield upgraded! Now it stands at an imposing 70,000 HP! The Aragami's HP is added to that of the Ash Aragami!

ES suggests using the OMLDC of the Psychic Overlord on the Gambligant. He likewise suggests the use of the Commandos on the Go-Greeter, and if it's not dead the Luck Dragon. If it is, then maybe they can try shooting at the satellite.

He orders the Ordnance Cruisers to repair the Apex, and the Apex to attack the Gambligant. Both the Attack Frigates and Attack Drones will take turns shooting the Luckdragon, and the Gambligant if it's dead.

He spends his first action attacking the Luckdragon! If enough people shoot at it, the thing should go down eventually. Laws of probability and all that. He teleports immediately above the Luckdragon and goomba stomps it, and if it managed to dodge that then it will find it's surrounded by deadly landmines on a hair trigger, with redundancies installed.

Then, with his remaining two actions and 6 CP, ES decides to go on the offensive with 8 actions of damage. That Satellite? Screw that Satellite. He is done with its shenanigans, quite frankly.

So, he erects a giant beam device, points it at the Miles-High Satellite, and waits. It does nothing. The beam is in fact going clean through it. The MHS is about to laugh at him, when it realises that the beam wasn't another energy cannon.

It was, in fact, a Hexalunar Impulsion Beam. It realised this only a few moments before a rather large moon crashed straight into it at a fairly high speed, as a matter of fact, doing immense damage as well as clearing out a bit of the orbital space.

Your entities nod, accepting a general order of prioritization; the Go-Greeter, then the Luckdragon.

The Luckdragon is in another state from where you teleported! Dang!

The Miles High Satellite eats another devastating blow, losing 18% of its integrity! The moon sends it reeling significantly closer to Earth... or HEXAGONAFIELD...

1. I just pull out a shotgun and shoot at the Luckdragon. I might get the natural 20.
2. If the Scoville Reaper needs help, I give em a hand.
3. I create the Wither to crack down on the corruption of the Wither Skeletons.

The dice fall... nope! The Luckdragon gets right out of the way!

You throw a hand into the sea. The Scoville Reaper grabs it, and gains 3 hands, and thus the ability to swim 150% as well! They begin approaching the surface, but still the waves tug at them...

The Wither begins investigating into the Wither Skeletons! However, even with eyes in 3 places, its not enough! The Wither Skeletons chafe at this, and simply continue their embezzlement in side rooms...

3 ACTION FOCUS - Charge!: I continue charging. No attack this turn.

Leo: EVEN MORE CHAOS!
ARGHHHH! CHARGE FASTER!
Blake: We don't have all day...

Leoano (God Form): 64 Charges

Hmm? Is it Soul Break or God Form?

Last Turn:
This turn:
Those Paradox Rolls are a terrifying taste of what's to come even if The Last Gambligant dies quickly. With my luck by the time this boss dies at least half of my entities will have been wiped off the map by stray Paradox Rolls. Oh well, I'll worry about the future when the future arrives with its horrors right on schedule. Panic, paranoia, and over thinking will only guarantee someone becoming insane after all.

Elite Wither Skeletons, corrupted? How ugly, corruption is always a despicable act. Clearly these Elite Wither Skeletons need some immediate assistance to begin their road to recovery.

I set up a series of rigorous loyalty programs within the Nether department of Entity Corps to provide an alternative to mere corruption. Player proven loyalty and hard work to remain spotless? Suddenly you qualify some wonderful benefits! Better pay, high end dental plans, coupons for free meals in the mess hall, Magma Cube bathes that reach into even the most obscure plays of a skeletal body, and who can forget about the free sword polish! Rotaz is surprisingly skilled at organization and oversight, his knowledge really helped in the setup of these programs. Corruption is only worthwhile when it can surpass the alternatives. (x1)

With an alternative to corruption up and running know to make corruption risky. This two-pronged push will make corruption become the less profitable option and set the groundwork for any further required anti-corruption movements.

Creating this much software and hardware in hidden fortified shrunken outpost was annoying but worth it. That increase in your bank account and sudden purchase of a house by the lava falls well outside of your price range? You just made it easy to trace those diverted funds back to you. Cheating on your paycheck? Automated triple checks note the discrepancies between multiple records. 'Dumb' AI help make these efforts long lived and good luck trying to corrupt them, unlike a human these 'Dumb' AIs don't possess the learning abilities or the comprehension to make them find corruption a better choice than what I've programmed them for. (x1)

Finally onto the last step. The alternative exists, corruption is being found and recorded...now to make corruption too risky. To that end I've picked up a vast a...punishment devices. 24 hour stream of really terrible movies, decreased rations, time outs, some random Abriged characters belittling you and ranting about your failings, bed times, and even being banned from Sundae Sunday! Once caught appropriate punishments will be applied...oh and that money you illegally gained will naturally be confiscated.

Physiologists and more AIs will occasionally review corruptees to test for genuine remorse for the removal of punishments and becoming a happy part of Entity society once more. An irregular check in period will make sure they've not regressed and if no problems show they'll be back to their normal live...just now with the realization of the cost of corruption. (x1)

"Rotaz I want you to build another weapon upgrade for the Mark III Tactical Flashbang, this time amplifying the general potency of the disorientation so that even after the stun effect fades they suffer from reduced accuracy. I'm not asking for anything insane like a -50% accuracy reduction but, say, a -20% accuracy reduction should be effective."

Ah, the Rune Project did not increase because the turn of that entity was spent on attacking instead.

Positive reinforcement begins to inspire some change. Some attempt to take advantage of both the loyalty program AND their own corrupt methods, but some improvement is had. At least, before you implement the second change...

Comptrollers and bureaucracy make things increasingly difficult for the corrupt. Truly corrupt individual wither skeletons are arrested (and conscripted right back in as fighters), and corruption begins to legitimately be reduced. Worse yet, as colleagues see fellow Wither Skeletons banned from the delights of Sundae Sunday, they know that Corruption doesn't pay. The corruption problem is massively decreased!

Entropy. The ultimate force of decay. When matter and energy become more scattered, more chaotic, more unusable. This process is normally irreversible.

Alastair tosses his Rage Cube in his hand. Remember how it was said that it held the greatest explosive power since the Big Bang?

Using all three of his Actions, he pours the rest of his PURE FUCKING RAGE into the Rage Cube, lobs it in an improbably long and high arc!

It manages to get into the face of the Last Gamblingnant before it explodes! the Rage washes over her, but as it turned out, the Rage was part of the Red Lantern Emotional Spectrum! A source of power and creation made from the emotions of anger and Rage.

With those three Actions, the yield surpasses the Big Bang by many margins. Space, Time, Energy... with an angry shout, it comes into being! A shout that the Last Gamblingnant swears should be familiar.

The rage expends itself into energy, white hot in temperament and tinged in red. It washes over the Last Gamblingnant, bathing her in its energies. The energy goes on to add to life, to restore what was lost to waste and misuse. Behind it is matter, pure, raw, base elements to provide resources to those who need them.

But what was most important was the SPACE. The space in the Hexagonafield, though incomprehensibly vast, was finite. The third wave would surely kill everyone as universes mash and crush into one another. It was closed off and finite.

It was a fitting metaphor for the Godmodder's soul, which this was a part of. The Godmodder had long since closed off others to himself, and he clearly refuses to stray from his path. He doesn't 'let others in'. He traps them, steals them, and tries to use them. He has long since discarded the value of others.

But then the Players made it inside. They worked, they struggled against the Godmodder. They attacked the Godmodder with everything they had. And the Godmodder could no longer just stay static.

The Godmodder had to change. To adapt. To consider new ideas, to look at and understand the things he was subjected to. He didn't want ti. But he had to grow, to expand.

All in all, the Rage Cube, representing the Player's rage against the Godmodder, creating the Big Bang and forcibly expanding the Hexagonafield. The Space flooded out, pushing and warping everything in its path. But it gave everything breathing room.

Galaxies that were threatening to burn out all of their life with the stars being crammed next to the planets found that they had expanded back to their original size. Places that nearly telefragged each other before now were at distances that would take Light years to travel. The threat of the third Wave coming in and crushing everything that was here? It was not as terrifying, because of all the new, expanding space.

Space that continued to expand, and likely would keep going for turns to come. And yet, somehow, Planets that needed stars, galaxies that needed centerpieces to hold them together, the space stations and satellites that were tethered to a rock to keep society going - all of them remained where they needed to be.

Of course, this miracle, one that would likely save countless untold lives, was detonating right in the Last Gamblingnant's face, destroying both her health AND the entropy she had been building up due to her foolish actions.

While the rage was pure, that didn't tell the whole story. For it wasn't just any rage put into the Cube.

It was a Righteous Rage. One that looked at the pain and the horror and the evils around it....

And told it to get fucked as it punched them in the face.

Alastair looked at all of this, then turned back to his meteor. no progress this turn, and he hoped and prayed it wouldn't screw him over. For he NEEDED a Stand. Not any Stand, mind you.

Ever since the Truth About Entropic Paradox Rolls was revealed, he was trying to figure out how to beat the horror that might come. Some people might consider extra-reality memory storage. Others might consider coming up with some sort of complicated plan or hoping to oneshot the coming Go An Na.

But the 1 to be rolled was guaranteed to happen. And then its effects would screw over everyone forever. Over and over again.

However, if its arrival was guaranteed, then its precise moment could be predicted with some sort of future sight. And while it might delay or do nothing to it...

What if, at the exact moment before, during, and after Second Chance was fired off... time was erased? Just those segments of time. If the cause of the time loop was erased, then its effects couldn't go through. Sure, the Enemy might be still summoned and a threat, but the most problematic part would be thwarted.

All because the moment of their doom and time loop was Compressed, Erased, and in short Skipped.

There was only one hope, in Alastair's mind. Only one Stand capable of unfucking the situation foretold in the Book about the Truth.

Alastair needed King Crimson. And with the Meteor's Stand Arrow, he'd get it!

(Action Summary:

1-3 + Rage Cube: Big Bang+ Explosion, complete with expanding and adding extra Space to the Godmodder's finite Hexagonafield to keep the Third Wave of planes from annihilating each other. It also explodes in the Last Gamblingnant's face, making her take the worst of it directly.

Free Action: Alastair mentally thinks about and describes the plan and what is needed, thus describing the abilities of the Stand he wishes to create- King Crimson.)

Your RAGE explodes, creating a huge amount of extra space! Questions like "how can you add more space to a theoretically infinite space" are stupid and should not be asked. There's extra room for new teleporting worlds now! Beautiful! The Last Gambligant takes 100,000 damage from taking the blast in the face! Well, it actually only dealt 60,000 damage, but she added the 40,000 on because you looked REALLY mad.

King Crimson... the ability to skip a beat in time. Such shenanigans could probably be created with a simple focused action as shenanigans.

The Heir seems to reconsider his current plan. Since he didn't actually accomplish anything here, he decides that this plan should be used later. He then rushes up to the Wither skeletons. He glares at them, and they suddenly get a rush of memories, as his hoodie turns teal. They recall a warrior, alone amongst their army, and tearing it apart. They recall that warrior's face, and something about the Heir makes them certain that he was that man. He then says, "I don't particularly want to destroy you, even if you once worked for Him," (The Him referred to seems to be a different one than the Godmodder), "But if you step out of line, then you know what I can do. You also know that the only reason that I did not torture while defeating your warriors was out of kindness. That kindness is much less now." The Wither Skeletons all feel a sense of dread, and feel certain that trying to fight him will result in a painful death.
The Heir then looks at the Luckdragon. He pulls out a sword with fortune 100 on it, and as his hoodie glows orange and red, he unleashes a barrage of slashes at it. The slashes seem especially, lucky, today.

The Wither Skeletons are filled with fear! With both positive and negative motivators, the Corruption problem is completely solved! Hurrah! No more corruption!

But wait... hang on... there's still one key question that has yet to be answered... or rather, has yet to be asked.

You slash, dice, and twirl! ...Only to find that you only cut the air to pieces!

Actions

2x Shields up! A Shield appears on Tassadar and the Fortress.

1x Charge.

Orders:

Focus on the Luckdragon.

+shields! Tassadar and the Fortress now have an extra shield!

Your entities prepare to do as you say.

"Alright! My turn!"

Action 1-3: I create many revolvers that fire bullets at the wooden bridge. Once it makes contact, it combusts setting the wood on fire. To make sure this works, I put 3 CP into it.


Chara teleports behind Shadrixs and proceeds to cut him open. Shadrix saw this coming and completely dodged the attack. he retaliated by sucker punching Chara's face. Chara takes 30 HP of damage from that punch and careens into a wall. Shadrix's shoulder pads open to reveal 8 openings. Then many heat-seeking missiles come out of it and go towards Chara. Chara swiftly dodges each one and even deflects one to aim for Shadrix. Sans fires a Gaster Blaster at the missile destroying it. Sans then goes for the "slamming technique". Which pretty much is slamming the kid in every which a way. This happens for 1 minute. After all of that, Chara loses 40 HP. Chara charges at Sans and throws its dagger towards him. Sans teleports out of the way and fires a Gaster Blaster behind Chara. Chara dodges barley and takes KR damage. Chara is now down to 1 HP. Chara takes out one of its pies and eats it. Chara is fully healed back to 99 HP.

Chara's smile reduces to a frown. "Come on, 2 V 1? that doesn't seem fair."
Shadrix smiles,
"Well it ain't fair that you can revive yourself upon death."
"
Whatever. Prepare to die!"
Before Chara can make its move, Chara is blasted by a blood red laser. Chara takes 30 damage from it.
"Alright, WHO DID THAT!?"
Shadrix and Sans look behind them to see a familiar face. Gaster's hand, who was glowing red, has returned to its color and floated back to his side. Gaster smiles,
"GREETINGS CHARA. WE FINALLY MEET FACE TO FACE."
Chara frowns,
Great, a 3 V 1. As if things didn't get bad enough."
"
So Gaster, did you finish the machine?"
"
YES. IT IS BEING INSTALLED AS WE SPEAK. LET'S SAY WE DESTROY THIS DEMON FOR GOOD, SHALL WE?"
"
i couldn't agree more."
Gaster spawns 5 more hands which form a circle around him. Each one is showing a different color. Everyone prepares for their next attack.


BATTLE SCHEMATIC

Scene = Throne Room

AC

Shadrix HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r
HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC

Chara HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 8 Butterscotch Pie) (can be revived upon death)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity status: 0.0099%

The Revolvers' bullets hit the bridge in precisely the right places! Key supports crumble, and the bridge is sent toppling into the Abyss!

Wooden bridge destroyed!

If you want to experience a DTG Sans bossfight, there's always DTG0...

The Quiet Watcher is now annoyed, mostly due to how he had been told that his inventory had been rendered into something that couldn't be stolen from. He figured he'd do something about it.

He appeared once more, and stole yet another one of her dice. However, when she took it back from his inventory again, she triggered a fail-secure he had built for the All-Seeing spectacles that had never been used. It was attached to the die she removed from his inventory, and the moment it did so it triggered, turning everything within twenty feet of her hand into glass, leaving her magic to shatter across the deck of her glass ship as it cracked in half from the forces it was under, her dice faceless hunks of glass full of entropic magic.

He then grabs one of the entropic glass pieces before the ship could fall.

You take a dice, and once again it reappears in her hands the moment you take your eyes off it. However, the failsafe wasn't triggered! The only possibility would be that it wasn't taken from your inventory... this demands further investigation!

You still turn a bunch of her stuff into glass anyways, then break a piece off and pocket it.

I ask, once again, what the Psychic Overlord's OMLDC charge does.

1 Action:
I question the Godmodder's judgement in making all the Homestuck characters Vriska.
Because as we all know, Vriska can't stand being out of the limelight.

Suddenly, a swarm of Vriskas pours out of a portal to the Homestuck universe, causing them to swarm The Last Gambligant, since only VRISKA is allowed to be the most important Homestuck character in ANYTHING.

3 CP expended:
I look at the Luckdragon and raise an eyebrow.
He seems to have forgotten that instant-hit attacks exist. I cast accuracy on myself using the 3CP, causing my next attack to ignore dodge chance of any kind.

1 Action:
I then bash the Luckdragon over the head with a slot machine.
NOT SO LUCKY NOW ARE WE


I then charge 1 CP, since the 3 CP used to cast accuracy was taken directly out of my personal stock, as opposed to what I was using this round, just to make things easier on my accountant.

It deals a lot of damage!

Vriskas swarm Mindfang! She's forced to duel them all! But then, by some quirk of fate, each of the Vriskas has some horrible fate befall them! One gets sucked into the Dimension of Excruciating Pain, another gets sucked into the Dimension of Excruciating Pain... A third, meanwhile, gets sucked into the Dimension of Excruciating Pain. Okay, wow. Reality doesn't like Vriskas.

You boost your accuracy significantly, giving yourself +20% chance to hit! You attack... but the Luckdragon gets out of the way! It can even dodge accuracy-boosted attacks... But that should have been an instant hit! It must be some special property...

Action One: Create another Progenitor machine! Hahahahah!

Action Two: Summon a bull.....

Action Three: Use a clone to force clone the bull, now we shall have an infinite supply of meat!

Questions:
When will the sonic guns be created, and then mass-distributed?
When will our farms be finished?
When will our houses be finished?
What would count as a free action? Say for example: I tell a clone to do something? But telling a huge number of clones to say, start building a farm would then take an action?

Clone number: 120

Hmm... well, the clones can all be ordered around as free actions, if the clones are considered "entities" of sorts. You could also sacrifice them to boost the damage of your attacks. Farms, houses, and sonic guns can be finished when you decide enough work has been done on them by your clones.

The infinite supply of meat does not make for a balanced diet, but there is little risk of your clones starving to death!

1 action: I swat wildly at the Luckdragon with a flyswatter.

I charge 2 CP.

You swat wildly, but not wildly enough! The luckdragon dodges even more wildly!

Edgardo, attack the Go-Greeter!

FOCUS: I summon a Diving Bell full of air and cast it down into the ocean for the Scoville Reaver. The Scoville Reaver can grab a few breaths from the Diving Bell, as well as climb its chain back to the surface.

Edgardo prepares his final assault on the Go-Greeter...

The Scoville Reaper uses his third hand to dodge the bell, grab onto the chain, and pull himself the rest of the way up!

Scoville Reaper saved from drowning!

2,000,000 damage to the Last Gambligant!


With the Scoville Reaper now safe, the water suddenly dries up and becomes stone again, as though it was never there at all...

(x2) Boosting The Restorer's Healing capabilities with the power of Music and Hot Chocolate

(X1) Charging Up...+1 CP


I tell the Scout what is currently happening and ask him to go hit the Go-Greeter,as a Scout,once he gains enough experience he should be able to submit a proper report on what is happening on the Battlefield back to the Order Scion Order.Meanwhile,the Restorer continues healing up the Apex while muttering slightly about how healing Machines wasn't their first thought when they signed up to the White Mage's Course

The Restorer uses the power of HOT CHOCOLATE to become that much better of a healer!

The Scout agrees to hit the Go-Greeter, and begins his report. "Stupid stuff happening" is its title.


(Action)(3 Charges)
(1 Charge)
I reinforce the test tube and the cover adding more player energy and creating an other layer in order to contain the Godmodder's energy.

(2 Charges)
Pulling out the Multiplier orb, I perform some non-radiation x-ray tests and an autopsy on the Multiplier Stone and start comparing their inner workings to further hone the Surgery technique.

(Orders)
The Damage Tank stands back and doesn't attack.
Disco-Unleashes the Disco Squares!
The Bun Royals summons up two Buns Knights into the field.
All the entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)

Additional layers are added. The tube should be able to hold it consistently, at least until the end of this war.

It looks like the Godmodding energy here is a few layers removed, having been combined through the Alchemiter. It can still be extracted, but you must be careful.

Disco-Chan preps the Disco Squares!

I charge for now. (+ 3 CP)

(Sorry I have a job interview today so it has taken up most of my time preparing for it, If I get back and this has not updated by then I'll write something with a bit more content.)

---------

Altair uses 2 CP and his actions to play Simon Says with the Last Gambligant! "Simon says punch yourself in the face!" The Last Gambligant obeys, and wins the game, taking 100,000 damage!

Altair: She has too much HP... Stay focused! Unless we have a special trick for dealing a mountain of damage at once, we're just going to have to wait for her to give us openings..

V:

The Go-Greeter increases Entropy by 100! The Luckdragon attacks the Sapper, obliterating it!

AG:

Disco-Chan activates DISCO SQUARES! 3 squares are placed on the field! Don't waste them!

The Psychic Overlord II focuses and uses OMLDC on the Gambligant! The Psychic Overlord's forgotten what the letters stand for, but he does know that it's a big attack that does a LOT of damage! 5,000,000 damage to the Last Gambligant, to be precise! The attack, consumed, disappears from the Psychic Overlord's repertoire...

At the requests of several Players, your entities charge for the Luckdragon, determined to strike until they land a hit! First, Winkins forces charge, but each of the individual units ends up getting separated from the whole! By the time they regroup, the Luckdragon is miles away! Ostruppen and Tassadar attempt to approach it from two sides, but the Luckdragon flies into the air and is soon somewhere else entirely! The Dark One tries to distract the Luckdragon while the Red Army Soldiers fire, but by sheer luck all of their bullets miss! Dave and the Order Orion Scout move in while the Aragami provides supporting fire, and they even surround the Luckdragon with the Apex attack frigates, but again it proves too slippery and gets away from them! The Apex's attack drones swoop in overhead, unleashing a bombing run, while the Ghasts fly even higher above, sending Elite Zombie Pigmen down riding fireballs! But none of it manages to land! The Luckdragon, cackling, dodges every single attack sent its way! Almost all of the AG army fought, and all of them missed their 95% chance!

The LIVE Space Station fires at the Go-Greeter, timing its attack to coincide with the same Go-Greeter getting obliterated by Edgardo's final beam attack! As Edgardo expires, the True Commandos move in and finish it off, raising Entropy by 500! The Death-Elite commandos halfheartedly try to hit the Luckdragon with pure eliteness - to no avail! Fed up, the Space Station operators manage to capture the Luckdragon in the tractor beam, at least preventing it from attacking if not dodging! The Luckdragon roars at the LIVE Space Station, signaling other summoned enemies to attack it when possible...

The Apex fires at the Last Gambligant, dealing 50,000 damage! The Scoville Reaper sat through everything that happened above, as he attempts to dry himself quickly to get ready to re-enter the fight. At least he's safe.

The Elite Wither Skeletons aren't nearly as corrupt as before. But there's still an important question nobody has yet asked. What is it?

King DDD shows his perfectly large belly to the Last Gambligant, giving her another Perfection point!

PG:

The Miles High Satellite tries to ascend out of the relevant field area! But it's been hit too much this turn! It still can't escape...

N:

Hellfire Crystal Golem and Rotaz work on their projects. After seeing the frenzy from earlier, CaptainNZZZ's forces want in. The Servitors form a circle around the Luckdragon, and the Mark II Tactical Flashbang lobs in a stun grenade, but the Luckdragon is already in another county by the time the grenade lands! They shrug. At least they tried.

---------

The Last Gambligant activates Increase Entropy by 500! If you couldn't guess, this increases Entropy by 500! With the Go-Greeter's death already having increased Entropy by 500...

Paradox Roll time!

Roll: 641/7410
Cataclysmic Negative Effect!
Entropy: 2,590 - 2,600

The Legendary Trislayer appears!

Roll: 1086/7400
Disastrous Negative Effect!
Entropy: 2,600 - 2,610

Psychic Overlord II's attack decreases by 1,000,000!

Roll: 3702/7390
Massive Negative Effect!
Entropy: 2,610 - 2,620

350 True Commandos suddenly find themselves on vacation. In the Plane of Literally Just Lava. Forever.

Roll: 3468/7380
Major Negative Effect!
Entropy: 2,620 - 2,630

Argus's max/current HP is halved!

Roll: 6589/7370
Minor Negative Effect!
Entropy: 2,630 - 2,640

One of your Disco Squares suddenly stops and shrivels away, turning into nothing...

Roll: 6262/7360
Minor Negative Effect!
Entropy: 2,640 - 2,650

A flower appears at the center of the fight. Do you wish to pick it? Trample it? What?

Roll: 383/7350
Cataclysmic Negative Effect!
Entropy: 2,650 - 2,660

Aboard the LIVE Space Station, the engineers are cowering behind cover... suddenly, a door bursts open, and in steps an imposing figure... Darth Vader! Immediately, he begins re-enacting that one cool scene where he murders all the rebel generics! The engineers, being engineers, stand even less of a chance than they did! Quickly, stop Darth Vader before he destroys the entire Space Station!

Roll: 5334/7340
Medium Negative Effect!
Entropy: 2,660 - 2,770

Entropy increases by 100!

Roll: 2612/7230
Insane Negative Effect!
Entropy: 2,770 - 2,780

The An-Aligner appears!

Roll: 5053/7220
Medium Negative Effect!
Entropy: 2,780 - 2,790

Disco-Chan feels sluggish... their special is going to charge slower!

---------

The Godmodder's bridge was destroyed! AGAIN! He's not happy about being set back two turns in a row. He supposes he needs to up his bridge-building game, and use actual building materials! And what better building material than bricks? He does the whole bridge-comes-back-together thing again, now adding significant brick foundations to the mix! Bricks aren't a standard bridge-building material, but his path looks sturdier than ever.

----------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Brick Bridge, 60 Strength

[AG]Altair - CP: 30

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 0/4 (repels darkness!)(Being protected by Fenix)(extra attack)
Disco Square(claim for x3 damage)
Disco Square(claim for x3 damage)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 1/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 19 HP, 7,500 x 10A (15% dodge rate)
Shield buns: 6,000 x 9 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 2!)(protected from 1 attack)
Fortress: 200,000 HP (protected from 1 attack)
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)
Conscript Facility: 30,000 HP (+4 Red Army Soldiers/turn)
Red Army Soldiers: 1,000 x 8 HP, 500 x 8A (max: 40)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 160,000/160,000 HP, 20,000 x 2A (50% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 5.5/10, Unlock Ability!A (needs manual special charging)
Argus: 70,000/70,000 HP (guarding Janus)(+1 attack shield/turn)(10% dodge rate)(protected from 2 attack)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 42,000+50,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 32 HP, 500 x 32A (guarding LIVE Space Station)
Space engineers: 100 x 1,210 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Gravity Bomb Dropper: 40% complete
Containment tractor beam: Currently not holding any entities!
[V]Darth Vader: 750,000/750,000 HP, ShipDestroy x 3!A (40% force block rate)
[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)(protected from 3 attack)
Prism: 5,000 x 8 + 50,000 HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 4/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 1/2 (Consumes random owner-owned entity to evolve self)
Shield Battery: 30,000 HP (can shield up to 2 entities for +50,000 HP, shielding lost if Shield Battery dies)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 23,000 HP + 70,000 HP (+1 Aragami/turn) + Shield Core: 30,000 HP (projects 10,000 HP shield)
Aragami: 3,000 x 1 HP, 1,000 x 1A

[AG - EternalStruggle]Apex Fleet: TA: 102,000
The Apex: 288,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 19 HP, 1,000 x 19A (10% dodge rate)
Ordnance cruiser: 2,500 x 5 HP, 2,500 x 5A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 3/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 41 HP + 40,000 HP, 500 x 41A
Constructor drone: 400 x 56 HP + 40,000 HP (working on Airfield, done in 1!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A (becoming corrupt, finished in 1!)
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 9,550,000/9,550,000 HP, 1,800,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(building Tactical Flashbang accuracy-reduction-infliction upgrade, done in 3!)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 34, 1,000 x 34A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 3/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[P]True Commandos: 9,500 x 400 HP, 3,500 x 400A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 600 HP, 6,000 x 600A(+3/3DE squad leader)

Flower

[V]Luckdragon: 1/1 HP, 300,000A (95% dodge rate)(Immune to dodge rate reductions)(Horde/Multi-attack entities only get to roll one time)

[V]Trislayer: 1,000,000/1,000,000 HP, 100,000 x 3A (A S/B/D ignorant)(miniboss)

[V]An-Aligner: 500,000/500,000 HP (+100 Entropy/turn)(+500 Entropy on death)


[V]The Last Gambligant: 83,070,000/100,000,000 HP, Entropic Paradox Roll x 10!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 2/2, Roll Guaranteed 1-9: 2/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)(Perfecting: 2/3)
Entropy: 2,780

[PG]Miles-High Satellite:
Current integrity: 42%
Current Missile Stock Remaining: 47/51

[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(has Puzzle artifact)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 4 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 46 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 3 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 6
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 6 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect)
General_Urist - CP: 22 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 64 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 26
Krill13 - CP: 24
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 1 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 91 (has Ornate Ring)
Ranger_Strider_ - CP: 5
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 44 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul, entropic glass shard)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 27 (protected from 1 attack)
[N]The Ego - CP: 89 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 2 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000

It's almost time for another The Truth chapter! Which chapter do you want to read next? I asked last time, and heard a few calls for The Truth about Players, and the Truth about the Godmodders, but there was no real conclusion.
 
Entity Orders: I advise the Psychic Overlord of an overpowered move it could pull off. If it sacrificed itself, multiplying its attack power by 15, and then used a disco square, tripling its attack power, it would have enough firepower to deal 81 million damage, killing an unimaginably powerful Void entity at the cost of its life. It should attempt to perform such an action if at all possible.

Janus attempts to unlock an ability on Disco-Chan.

Free Action: Hey, Quinn, I've got a plan involving the Psychic Overlord that is dependant on it being reduced to 0 HP before it acts. You said you had a way to sacrifice the Psychic Overlord to form a barrier, so I'd like you to advise Altair on how to get the Psychic Overlord to sacrifice itself to maximize its firepower, if my actions this round are ineffective at that. Altair, please follow through on it. If you do, we'll eliminate half of the Godmodder's minions in one entity phase.

Action 1: This luckdragon needs to die.


Don't bother. It has 95% Chara resistance, except minus the critical weakness that normally makes Chara-class entities beatable. It's statistically harder to kill than the Last Gambligant herself.

Alright, time to do something else. I focus on my mental resistance, and develop a Ripple-Effect-Proof Memory. This means that no matter what sort of temporal shenanigans or resets happen, I will not lose my memory in any way.

If Second Chance is triggered and I keep my memory, I first attempt to determine whether the Godmodder is aware of the reset and has also retained his memories. If he has, I distribute my knowledge to all other Players on the field to level the odds. I can't really plan any further, since if the Godmodder is aware of the reset his actions will be much different.

If he somehow has not retained his memories however, I do the exact same things I did before, with two exceptions. Firstly, each of my shenanigans actions that had no effect is replaced by an attack against the Godmodder. Secondly, I use a spare point of CP to install a killswitch on the Psychic Overlord, if I failed to get him to suicide attack on this round. Thus, when we finally return to the start of the fight against the Last Gambligant, the Godmodder will be down a lot more health, and I will be able to activate the killswitch just before this round to ensure a lethal hit on the Last Gambligant before it gets to trigger Second Chance.

Action 2: I announce a surprise inspection of the Elite Wither Skeletons! There are rumors of corruption among them, and I need to root it out.

After a short investigation, I force each of the Elite Wither Skeletons into a court trial. The Elite Wither Skeletons all manage to barely get off from serious punishment, but if being scared by nearly being sentenced to the Mob Grinder wasn't enough, they're now being closely monitored by my surveillance drones for any further corrupt activity.

Action 3: So, there's a chasm that insta-kill anything that falls into it, and an entity with too much health to reasonably take down. Thus, I take the Wall of Lucios we got from Wormhole's lootbox, and have it wallride itself towards The Last Gambligant. The Lucios all activate their Amp It Up abilities at the same time with speed aura to give themselves a ludicrous speed boost, allowing the whole wall to move at supersonic speeds. The wall slams into The Last Gambligant at that speed, staggering it, and then simultaneously activates Soundwave. With Overwatch's new knockback changes, the knockback from several hundred simultaneous soundwave boops is added together with no cap, and is not affected by the mass of the target. The Last Gambligant is launched away at extreme velocity, right into the chasm.

3 CP: I walk over to the Psychic Overlord, and open a telepathic channel to it.

We are currently at a major breakpoint, one where our success as a whole depends on your ability to perform at this exact moment.

As you have almost certainly noticed, the Last Gambligant's paradoxes are taking a severe toll on you, wearing your attack down. Just a few more rounds of this, and you won't have any useable attack power remaining. But there is a way for you to end this. You have an incredibly high maximum potential, capable of multiplying your attack by an incredible amount as a final move. Further, said move can be supported by the Disco Squares of our ally, tripling its incredible power to the point where even the Last Gambligant, the biggest threat to reality so far encountered, can be taken down in one shot.

But, there's a problem. You lack the potential to actually deplete your entire reserve in one burst. I'm going to help you with it.

I begin focusing my energy on an incredibly powerful attack.

As a Psychic Overlord with an incredible attack power, you must know of the two most powerful forms of psychic attack. There's the Distortion Beam, a powerful spatial rending attack that can smash a target's internal structure and collapse it, and there's the Vortex, a massive field of energy that rips space, as well as anything caught in the field, to shreds. However, there's a third type of move, one you don't know of: the Annihilation Burst.

If performed properly, it creates a short-duration Sphere of Annihilation at the impact point. A sphere of annihilation isn't a black hole so much as a bubble of fourth-dimensional space forced into a three-dimensional plane. Anything that it contacts or expands over will be subjected to higher-dimensional physics and cease to be anything functional. Not actually annihilation, but complex atomic structures break down and scatter across the newly available spatial dimension.

Now, for the demonstration. I use Starsight to visualize the target, one of The Last Gambligant's dice. Then, I simultaneously surround the die in a Vortex and launch a Distortion Beam at the center of the vortex. The vortex is destabilized from the impact, and I then apply a massive telekinetic burst into the centerpoint of the vortex. The vortex collapses, in the same way a supernova might collapse into a black hole, and then explodes outward to create a Sphere of Annihilation, consuming the die.

Now, as you've been on the same communications channel, I've given you all the instruction you'll need to pull this move off. Creating the Vortex and Distortion Beam to trigger the destabilization is the easy part, at least for an entity of your power. The hard part, the part that drains the most energy, is sustaining the sphere of annihilation. As soon as the vortex is destabilized, hit it with all of your energy at once. ALL of it. Yes, you will kill yourself in the process of unleashing every single ounce of energy you have, but that's part of the requirements for this attack. If you fail to die, The Last Gambligant will also fail to die.
 
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Alastair suddenly feels like that maybe King Crimson would be much, much simpler to execute in nature than he assumed. Shenanigans.

'How does one properly master shenanigans?' He wonders, looking towards the Gamblingnant. 'I assume that was a shenanigan. Maybe I should get some practice.'

First things first- the guaranteed 1-9 roll. Alastair knows something about dice. Simply that the other side of dice are the opposite numbers that add up to the number of sides on a dice plus 1! So he waits until the Gamblingnat rolls the dice.... and let's her roll?

Aha! It did, in fact, roll the destined number! However, it rolled it upside down, forgetting that it needed to be right side up! It rolled the right number, but reality counts it as its counterpart, and because the entropy rolls don't allow that roll to be used again, the roll simply corrects itself to the appropriately least disastrous roll possible.

With Action 1's shenanigan out of the way, it's time for action 2's Shenanigan! He grabs a brick from the Godmodder's bridge and-

Throws it up into the air. Super high. High past all of the other planes. And past the planes that have yet to ported in. And...

...it has left reality?

Apparently, Alastair has initiated a shenanigan whose results will happen some other turn. Weird.

As for Action 3, Alastair stares down the Godmodder from the other side of the bridge, pistol in hand. The Godmodder stares back, pistol also in hand.

So this time the Godmodder just shoots him! They already did this song and dance once. He's not letting some thief steal his... what could they have been trying to steal?

The Godmodder's eyes widen, then reaches for his pockets. NO! The Puzzle Artifact! But who-?

"This belongs in a museum!"

The Godmodder turns just in time to see Indiana Jones blast himself out of range with the Pelicannon. To the Elemental Plane of Museums, which was here since Wave 1 due to all of its Museum staff! The Godmodder reaches to stop Indiana, only to have a 'knock it off' brand whip grab his arm, totally stopping his retaliation!

The Godmodder curses Indiana Jones and swears vengeance! If he ever shows his face in the Godmodder fight again, he'll be sorry!

Or so says the Godmodder, anyway.

(Action summary:

Action 1: Turned the Last Gamblingnant's guaranteed 1-9 roll upside down, causing it to do a different result entirely!

Action 2: Threw a brick clean out of reality. It should come back. Eventually. Somehow. Or maybe it'll hit something and do something important and good.

Action 3: Helped Indiana Jones steal the Godmodder's Puzzle Artifact. It's now in the Elemental Plane of Museums, where it won't be found again except by lucky, dedicated patrons of the arts and sciences.)
 
2 Action + 1 for shenanigans/Godmodder attack component: I go on, and on, and on, and on, about Kerbal Space Program, and staging difficulties, and how the Godmodder is so obviously horrible at such things that he obviously Will Not Go To Space Today, or ever. I go on and on so annoyingly, and loudly, and sprinkling-in-what-sounds-like-references-to-AG-secrets-that-actually-dont-help-him, and use-hyphens-so-much-the-typographist-(hes a god at everything, or so he says, so he must be good at it, or hes imperfect, which he definitely cannot bear me impying)-in-the-godmodder-starts-crying, and so on, that the Godmodder gets so angry, he tries to prove me wrong with his ridiculously awesome VR gaming set up.

Then I attack his health stat, sabotage his gaming set to explode, do a horrible, horrible saxophone duet with the Worm Fantastic (from Fansus 1, and less recently that eldritch place Nowhere) and apply debuffs to him when he starts playing. It doesn't work of course, and when he throws me away I am very sore indeed, accomplishing nothing but sending several keys of his 3rd keyboard off and below the bridge.

He then plays, and builds a rocket so awesome it wins going to space utterly and forever beyond any attempt ever to stop it. Then he finds out, that all along, I've been applying a buff to his gaming set, making it even more awesome and realistic.

So realistic, in fact, that it exists, and he's now super awesomely in it. And he will, in fact, go to space today.

That is to say, the space bar that I managed to remove from his keyboard.

The space bar below the bridge.

The bridge the godmodder is on.

That means the godmodder will shortly go through the bridge, propelled by his amazing rocket that-he-cant-possibly-leave-because-it-is-so-amazing. (He's on the very top, strictly speaking bottom, but I'm hiding that from him by the power of Flex Tape and mirrors wearing sunglasses, and lounging on a sunchair. Obviously.)

The rocket that is also amazingly full of amazing explosive fuel.

Amazingly. Just look at those decals!

Oh, and just past the Spacebar is the Black Hole. (The Godmodder is that fast, but still needs to be slow enough to visibly be showing off his speed. In case you haven't noticed, my speech earlier really piqued his Pride.)

Yeah. This is going to suck for him.

[Maybe he'll even lose an action having to leave the Black Hole]
 
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ES telekinetically rips the Luck Dragon to shreds, heals the Apex, and then blows up the Satellite with a rocket launcher.

If the Luckdragon is still alive when the Apex acts, try and kill it again.

The Psychic Overlord should probably take a Disco Square.
 
Raising my hands over the Mark III Tactical Flashbang's weaponry I bless their equipment with holy light, their weapons now aglow with holy fire (yet remain unaffected by the flames) to burn deeper and bigger wounds into the target. (x1)
[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)

*snip*

[V]Trislayer: 1,000,000/1,000,000 HP, 100,000 x 3A (A S/B/D ignorant)(miniboss)
Another turn, another round of disasters. A miniboss with way too much firepower, there goes an action. Good thing I upgraded Mark III Tactical Flashbang's stun effect!

Placing an open palm I spread a layer of temporal energy over the Mark III Tactical Flashbang's form and 'skip' it's personal timeline forward to the Neutral turn. The Mark III Tactical Flashbang opens fire on the Trislayer but upon exiting the thin layer of temporal energy the attack continues uninhibited and strikes the Trislayer this very instant. Neutral entities should only settle for attacking last when alone, with my assistance even Void entities go after my chosen entity! (x1)

A question, Elite Wither Skeletons? There's an important question nobody has yet asked? By that do you mean the question of why you became corrupt? The question of why you all turned to corruption does still linger.

Was it greed? A series of unfortunate events? Family? A feeling that corruption could be provide benefits to them? In the end it hardly matters as I peer into their minds with mental pair of scissors ready to trim out mental influence and negativity.

I instill the knowledge directly into their mind of the pointlessness of their actions. Corruption and greed is useless at this stage after all. Betraying us or acting in your own interests will at best newly doom everyone. Without victory from the Players the Godmodder wins and everyone losses, no matter their allegiance or goals. Even as a Neutral I know now is no time to be acting like these Wither Skeletons are. There will be time for this sort of thing, corruption for whatever reason they all have, but not now.

Save it for later entities since I rather doubt your reason for your corruption is worth the cost of the Godmodder's succeeding in their goal or the Void entities succeeding in theirs. (x1)
 
Truth about Players is my vote.

Psychic Overlord should use a disco square (I was gonna ask he save OMLDC for disco square buff, but oh well).

Temporary 3 CP charge.
 
The quiet watcher grins, as he thinks he now gets what the last Gambilant was doing to prevent him from taking her dice. Somehow, her natural abilities were redirecting the dice from entering his inventory, thus preventing any of his traps or locks from working. It was ingenious, yet infuriating. Still, he had an idea on how to figure out the method needed to prevent it from happening again. But first, he needed a distraction. Of course, he had a perfect one, as the godmodder had just given him the perfect weapon for this: a bridge made of bricks.

His hands moved, and reality shuddered as he opened [-4CP] three dimensional doors. Two at the ends of the bridge, and the third directly below it, severing the bridge from all of it's supports and letting it fall into the dimensional door below it. He then opened another one right above the last Gambilant's position, literally dropping a full bridge upon her head. As she was recovering from the impact, he once more picked up one of her dice, this time carefully observing it as he attempted to put it into his inventory once more to find out the method she was using to prevent him from taking the die. Once he had that knowledge, he would be able to handle her attempts to recover the dice.

He doesn't notice that the removal of the bridge had also cut the Godmodder's foot in half as he tried to take his first step, setting off every single pain nerve in it as it fell into the black hole beneath the bridge's previous location.
 
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Let's see the Truth about Godmodders.

I take the Flower and give it to the Luckdragon.

Then I reveal that it's not just any Flower. It's a Five Leaf Clover. And as everyone knows, Five Leaf Clovers are extremely bad luck.

Plus the Luckdragon is totally allergic to them or something.

I charge with the rest of my power.
 
"I would like to go next if you don't mind."
"Sure. Go ahead."

Action 1-3: I Spawn many Minecraft players who are from different worlds and I told them that If they want to get something to help them on their adventure, they must first blow up and disassemble the bridge. I've employed 5 CP to charge them up. They go in with enchanted Pickaxes and TNT's and they start their work. 2 minutes later they tell me that they are finished. I gave them an award of lots of materials to help them in their quest of Minecraft adventure. They thank me and I teleport them back to their worlds.

"...huh?"
Bill Nye looks over the battlefield to see... a flower. A golden flower that has appeared out of nowhere. Bill can't help but feel like he's seen that flower before. Bill Nye decides to check it out later.

Chara decided that maybe is a good time to hit all of them at once. Chara lifts up in the sky and in the ceiling, There is a giant rain cloud, "Hope you got an umbrella, cuz it's about to start raining. IT'S ABOUT TO RAIN KNIVES!!"
Gaster's hands turn green and form a green barrier. Sans creates a cube made out of bones. Shadrix activates the suit's shield. a hell storm rains down knives of variations. Big knives, small knives, long, short, dog knives. ...wait what? Anyways, Gaster's shield is holding steady as many knives bounce off of the shield. San's bone box is also holding steady but some knives broke through with caused sans to dodge them. Shadrix's shield starts to crack as he struggles to hold on. The knife rain stops dissipates. Chara kneels down tiredly. Shadrix, Gaster, and Sans take this opportunity to do a combo move. Gaster Takes his hands and converts them into a giant hand. Gaster's big hand starts to charge up a laser. Sans teleports next to Gaster and takes out 2 Gaster blasters already charging. Shadrix takes his palms and charges his attack. All three of them fire their lasers towards Chara. The three lasers merge into one and now glow a beautiful color. Chara looks up at the last second as the laser makes contact. Chara screams in pain as its HP rapidly goes down. The beams dissipate to reveal Chara at 1 HP yet again. Chara eats another pie and grows, "You know what? If you're going to be like this, then so be it. At least let me make this battlefield even!"

Chara floats up and opened its palms towards the ground. Chara fires a beam that seems to be only made out of glitches. The impact causes the whole universe to shake. The glitch seems to be going into the ground. 2 blobs of a glitchy mess forms from the cracks in the ground. One blob is bigger than the other. The 2 start to take shape. One looks like a flower, the other looks like a big entity with a cape. Out from the glitchy blob, they form Flowey and Asgore.

FLOWEY AND ASGORE HAVE BEEN REVIVED!

The three AC's looks on in shock. How was it possible that Chara did this? Chara must have manipulated the universe to do its bidding. These entities... they are not the originals. They are just copies of them. But they seem stronger than ever before. Shadrix looks to see that they are... HARD MODE Entities. Chara must have made them! The glitches are starting to appear now. "There... now we are even!"
It's now a 3 V 3! All fighters prepare for their next move.


BATTLE SCHEMATIC


Scene = Throne Room

AC
Shadrix
HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara
HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 7 Butterscotch Pies) (can be revived upon death)
Flowey HP: 12000 ATK: 31 DEF: 20 (made with Chara's Glitches) (Can trap an entity) (can hide underground)
Asgore HP: 7000 ATK: 160 DEF: 160 (made with Chara's Glitches) (The trident can distract one entity)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity status: 0.0999%
 
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prism deployer puts 1 prism to block darth vader, shield battery puts a shield that blocks darth vader and a shield on the engineers. Since these are all seperate health bars,and only one of them is even debatably a ship component, darth vader is helpless to do anything through them.
(If Darth Vader's gone, instead shield Station pre-emptive and prisms, prisms shield all.)
Consumer existses. Farmers, make a new Evolver! maybe something the consumer could eat?
[1]"The godmodder duplicated the Puzzle Artifact before he threw it down as it became a Black Hole, and he's time-stopped it, so it can turn into a Black Hole whenever he pleases! Thank you for noticing!"
Hah! Time Stop is a DnD spell, and covered a thousand times over by the curse of repetativeness besides! I put a little effort into trying to time-stop it myself, and the backlash rips his spell to pieces, tearing apart the bridge and harming the Godmodder.
Little does he know, I've used the rest of this actions effort (as stated, only a little is time-stopping it) to rig up the Black hole to steal all the Godmodding energy he leaks off, and the way time slows in a black hole will preserve it until I'm ready!
[1]Ahah! Earth is on the Hexagonafield! Since I do still have two bodies, I think? (iirc this didn't keep me from being killable, But its still two seperate bodies), I send one of them off to The Vault. Once earth is located, I find The Vault by way of scanning for the gauntlet that I visionboarded as staying in the corner of the Vault room. This Clone will carefully make sure there are no traps, then analyze their working Player Lock structure and try to figure out how it works.
And if we can make use of it.

[0]While that happens, I practice some quality goldsmithing, the one true way¹.

[1]Ech, I forgot to finish that post. I thought i'd done it but hadn't... Anyway! I harvested a piece of reality! Since I clarified the difference, and reality didn't respond in fury or indignation, reality is clearly A-OK with being harvested by me. Thanking my blessings, I use the Harvested piece of reality- well, some of it- To make a portal into the Soul of the Hexagonafield. To clarify, The 'soul of the hexagonafield' is not 'the soul orb', 'the godmodders soul', or 'the shadow realm'. It's a completely unrelated guiding intelligence which is also a soul.
Of the Hexagonafield.
I whisper into the portal "Help JOE with his plans. They will benefit you." and "arrange events so JOE gets the best entities possible" and "Let JOE do his player lock stuff" and "make JOE's next evolver really strong" and "support JOE's shenanigans" so on. But I make sure to whisper it very, very quietly. almost inaudible against the background noise of the world, though I put it on repeat to make up for it. I want subtle, not super suspicious, noticeable effects. Alright, Reality? Moniker?soul of the hexagonafield?
Alright.
I make sure to use Goldsmithing, the one true way¹, for this.







¹It was once revealed to me in a dream.



EDIT: truth about Verraad gets my vote.
 
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x2. I huff, and I puff, and I.. wait give me a second as I inhale all the wind I was using earlier... and I BLOW THE BRIDGE DOW- oh shit it didn't work. Uhhhh I just wallop it with a hammer made of artillery shells.
x1 I flashstep in front of Darth Vader, and whip out my GUNSABER! It's like a lightsaber, but cooler! I run at Darth Vader, only for him to cut my arm off. Ooops. I try again, only for my other arm to get cut off. I try again and- okay at this point we're just reenacting that one scene from Monty Python. But then, C3PO dual wielding assault rifles busts in kool aid man style behind Darth Vader and shoots him full of holes. So many holes.
Truth about Godmodders, please.
 
RIGHT, time to burn some CP. 12 CP to be precise. I may need to burn more in the future.

For a brief moment, I tap into my other Spacebattles thread semi-self-insert, the Mad Jumper! (referring to Jumpchain, in case you didn't know.) In this form I posses some REALLY powerful practical magic, massive intellect, and a very limited precognition. It's certainly not the Force, but it it is at least on the same playing field. I then pull from hammer space a... Halberd? It's no ordinary polearm though. Hatches and hinges open as parts of the weapon phases in from its pocket dimension. Runes and other arcane energies glow fiercely. Before doing anything else though, I pat the walls of the LIVE Space Station. "I'm sorry hun" I say to the living ship, "But this is going to hurt. I'm doing what I can to make it quick but I can only do so much". Indeed, it's worth causing some small damage now if I can get that bugger off of my boat!

I barge into the room where Darth Vader is doing his terrorizing. "HEY DARTH DUDE!" I shout, the gross informality a deliberate attempt to aggravate the Sith lord, as I jaunt over to the hole in the wall that C3PO made to follow up Flapjack's failed-ish attack. "You want to fuck up my Engineers like some bargain-basement cannon fodder, you'll have to go through ME!" As I say that I dramatically swing around my magitech halberd. And as I swing it, glowing packets of magical energy fly out from the halbred's head and fly at great velocity towards Darth Vader. Of course it's nothing he can't block, but it's a reminder that if he wants to destroy this place he'll have to fight off me first.

This should have grabbed his attention. "What's up guv, don't like the fireworks?" I taunt again, twirling the Halberd like a madman. In the process I ""accidentally"" strike the wall of the LIVE Space Station a few times, peeling some bits off and making the 3PO-sized hole in the wall a little larger.

I wait for Darth Vader to close into meelee range, and some intense lightsaber-on-magical halberd combat ensues. My precognition and calculation powers versus Vader's force sensitivity. sparks fly everywhere, several of them being from our long weapons slicing yet more pieces of the wall off around the hole. Then at a precisely timed moment, I jump backwards to the other side of the room. In flight, my weapon quickly morphs yet again. The head of the halberd unfolds, turning into a HUGE magical cannon. And when I land from my jump I already have the cannon pointed at Darth Vader and my finger is on the trigger. And would you look at that, that hole the C3PO made, which has now grown substantially bigger, that from my vantage point is right behind Darth Vader, leads to the outside of the LIVE Space Station. We're not actually that high up, but aside from us there's nothing out there save the ground.

I shout a quick one-liner, full of anger. "GET OFF OF MY SHIP!" (Hey, the sith DO say we should embrace our anger right?) and fire the cannon.

Normally this sort of magic is deliberately kept under limiters. So that it remains a non-lethal weapon. I have removed these limiters, so that I can unleash my full power. It is physically taxing, but that's worth it right now. A colossal and I mean COLOSSAL beam of magical power, glowing a searing white, erupts from my halberd-turned-cannon and slams right into Darth Vader. it's an utterly colossal beam, far taller than a human. Even if Vader's force powers can somehow shield him from direct damage, the sheer power of the beam pushes him backwards, straight through the hole in the Space Station's wall. No doubt he well come back if he survives this, but hopefully this will at least delay him. This probably wasn't without cost, the beam's size and burning power probably caused some damage of it's own to the Station's systems. But hopefully less than Vader would have done.


(TL;DR but please read the whole thing anyway: Trying to distract and blast Darth Vader out of the Live Space Station like I'm Nanoha, not really caring about collateral damage if I can get that guy off.)

EDIT: I try to claim a disco square as well just in case, I want this hammer to hit hard
 
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OOC: God form. Made some oopsies.

3 ACTION FOCUS - Charge!:
I continue charging. No attack this turn.

Leo: CHAOS CHAOS!
Nearly at INFINITY!
Blake: Well then.

Leoano (God Form): 67 Charges
 
Truth about Players, I think.

2 actions+23 CP: I conscript the An-Aligner into the AAACS (Anarchist-Anti-Anarchist-Contradiction-Squad). Since it is now aligned with them, it can no longer be an aligner itself (Because of magnets, see. If you've got a magnet that's magnetizing things, and it gets magnetized by a bigger magnet, then it's really just part of the bigger magnet. That is how analogies and magnets work. Definitely.), but its name states that it is An Aligner, so it is promptly executed by the AAACS for contradiction, regardless of whether or not that would be a contradiction itself.

1 action: I begin a Scooby-Doo-style chase scene against the Luckdragon. The highlights include:
A hallway with six doors (no more, no less)
Me chasing a copy of myself
The Luckdragon running away from a copy of itself
The Luckdragon chasing me

Eventually, after all of the doors are filled with flaming Lucky Charms cereal (because of the Luckdragon's breath attack), I reveal my secret weapon: A glass jar like the ones parents repurpose to transport a spider out of the house. But instead of trying to trap the Luckdragon in it, I'm just using it as a below-average bludgeon.

Will I hit the Luckdragon with the glass jar? Or will the Luckdragon fill it with cereal, forcing me to drop it due to the weight?
Find out next time on "Object Class Snicket!"
 
x1 Action:
Eyowe gathers exactly 20,000 dusts off of the ground, and one by one, he tosses them at the Luckdragon at such force that if they do hit, the Luckdragon will end up biting the insides of their mouth too hard after a series of certain body irritations.

What? It says "Horde/Multi-attack entities only get to roll one time."

x2 Action:
Eyowe shoves his arms into two Paradox Dice and decks Darth Vader with both dice like they're boxing gloves.
 
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