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Defeat The Godmodder

3 ACTION FOCUS - Charge!: I continue charging. AND A NEW LIMIT HAS BEEN REACHED! INFINIIIITY! I can now effectively destroy space and time itself (although I PROBABLY won't.) And it's STILL NOT ENOUGH!

Leo: Nearly there. Leon... we'll have you back soon
UNLIMITED POWAAAAR.
Blake: Woah dood.

Leoano (Infinity): 70 Charges
 
Last Turn:
[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(building Tactical Flashbang accuracy-reduction-infliction upgrade, done in 3!)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 34, 1,000 x 34A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 3/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)
This Turn:
[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 10,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(building Tactical Flashbang accuracy-reduction-infliction upgrade, done in 3!)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 38, 1,000 x 38A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 4/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)
Rune Project:
Rotaz and the Hellfire Crystal Golem are going to spend the next several turns increasing their HP!
Gah the Void forces are getting way too out of hand, time to spend a bunch of CPs and end up failing to save my entities' lives!

First, Rotaz. A quick transmutation of an redundant cooling system in his power armor and a Telaport is added into his armor. A nice, efficient teleportation system to teleport Rotaz out of the way of an otherwise fatal blow. (x2)

I charge up to 7 CPs. (x1)

Now to throw away my CPs, specifically 4 of them. Enough energy to create two Emergency Temporal Shifts, one for the Magitek servitor factory and one for the Hellfire Crystal Golem, that retcon one fatal blow by temporally displacing the entity to another location and slightly out of phase with the time stream for a few seconds. These handcrafted time line manipulators are troublesome to create without causing negative ripples in the time stream, hence their one use nature, yet perhaps that's all that's needed. (4 CP)

Mark III Tactical Flashbang will stun Nothing and use their other attack on the Voracious Velociraptor, the Servitors will attack the Ensemble of Chaos, and the Hellfire Crystal Golem will attack will also attack the Ensemble of Chaos.
 
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The quiet watcher had everything he needed to successfully take one of the dice now. The knowledge of how the dice fled his grasp, the timing between his blinks and stares, the means of holding them within a sealed inventory they wouldn't be able to escape from, and the reason of using them as a component in one last explosive. All he needed now was another distraction, one far more amusing and epic than the last to invoke the literary trope 'The rule of Cool' to ensure his success at stealing the dice. He sat there, paused in thought as he tried to come up with a plan that would work, until he remembered something he once saw that made him feel awe, and he knew what he had to do.

The first step was to buff himself up with the ancient entropy-absorbing magic spells of Wicca, to amplify his strength twice-over. Once his muscles buffed up to the point where they felt like they were straining through his muscles, he shifted over to the second step. He appeared at the end of the bridge, next to the Godmodder who ignored him, and grasped the sides of the bridge tightly, tensed his muscles, and pulled. Nothing seemed to happen for a moment, but as the Godmodder started laughing at him, [-4CP] something shifted under them.

HEXAGONAFIELD Stone is a rather impressive material, preferring to stay intact than to be separated. Cold to the touch, rough under your fingers, and pretty dull when compared to any other material that someone could find under it, it made an excellent material to slow down normal people and even Players to an extent wherever it could be found. Still, that refusal to break was actually working against it here as the quiet watcher's muscles strained with all their might. The foundations cracked the material around them, ruining their ability to be anchor points for now and evermore as their material slowly poured into the black hole beneath both of them, as the foundations slowly slid out of their points of origin. The entire bridge groans lightly as it finds itself lifted into a nearly perfect vertical position as the quiet watcher wrapped his straining, muscled arms around it as he shifted his feet.

The Godmodder stood in shock as the bridge went from horizontal to vertical by nothing more than muscle-work, and continued staring as the quiet watcher shuffled three steps backwards before arching his back violently, the bridge shuddering violently as it was suplexed towards the ground in an awesome display of pure muscle-work and wrestling spirit. However, instead of hitting the ground, a portal appears where it should have hit, and accepted the bridge in its entirety as it impacted into the Last Gambilant with [-4CP] the entire fury of true wrestling, stunning her once more.

This time, instead of grabbing a single die, he took [-4CP] as many as he could, refusing to let his eyes leave them as he inserted them into his Inventory, where they would be locked inside by his inventory lock and where they, by definition of being within an inventory [-1CP], would be observed by the Moniker in their entirety, ensuring that they could never leave his possession.
 
The Heir chuckles at seeing his CP unchanged. It seems he just can't stop being given freebies. He then sees nothing. "How does he see nothing?", you might ask. Then you might notice the fact that his hoodie now is coated in that dark blue color once more. He then rushes up to the nothing, and grabs it. Nothing's effect activates, and he begins to fades out of existence, but then he is simply back. "Not gonna work that way. Right now, I can make thing cease to exist too, and I can reappear from nonexistence just as easily. So here is what is going to happen..."

Shortly after this little discussion, he comes running straight at the Gamblignant, holding the Nothing entity over his head. He then shoves the nothing entity at the gamblignant, forcing its own entity to attack it.

(Sum up, force the Nothing entity to attack the Gamblignant by strong-arming it with the fact that the Heir can vanish from existence and return, making the type of attack the Nothing employs utterly useless against him. The Gamblignant shows no such resistance.)
 
[1]
Little does he know, I've used the rest of this actions effort (as stated, only a little is time-stopping it) to rig up the Black hole to steal all the Godmodding energy he leaks off, and the way time slows in a black hole will preserve it until I'm ready!
previously transparent text, this shows the true, main purpose of the action. Though the puzzle artifact copy was dealt with, there's also the Black Hole at the bottom of the generic architect abyss. and the Godmomdder Did fall into it and take 1 damage. Furthermore, actions don't occur in exact order- they start in order, but overlap, 'n take long enough to interrupt, stop, or affect in later posts.
So, since the 'godmodder in a pit' thing only happened after a long speech and much playing of 'kerbal spoic porgrom' or whatever its called, and this was my first action i think, The Godmodding energy he leaked off while in the black hole (unrelated to, but possibly exacerbated by, his taking damage) was stolen. With deft, precise, physically impossible movements, I reach a hand into the black holes radius and have it encapsulate the- still gravitationally slowed- Godmodder energy. This further slows the passage of time in the area. With that handled for the length of the first half of this action, at least, I take my other hand and reach into Winkins inventory. with his permission (
JOE --day at --- -M
are you planning to use your faint energy this turn? If not, I have an action I'm willing to use trying to utilize it.
Winkins --day at --- -M
Well, you can use it, It looks like I might be too busy anyways.
), I take the about-to-vanish Godmodder Energy and start turning it into a Godmodder Lock. If I think I have sufficient skill, I use goldsmithing, the One True Way¹, in the process, since the only way to succeed is to goldsmith¹, probably.
I mentally record every jiggle the energy makes, every little issue I need to fix, every action i preform, every reaction that occurs. I don't think about it yet, though. Instead, I just remember it, while trying my level best to transform this energy into a anti-Godmodder lock.
Perhaps it fails. Perhaps it fades. Perhaps- just Perhaps- I succeed(and put it in my inventory.). In any case, I have more practice.
I remember souls need not have the inefficiencies of Meat, and my thinking speed as such should be far beyond human. There is little reason, after all, for its inefficiencies to be replicated.
With an hour of perceptual time in under a minute, I analyse the more obvious issues I had to deal with in the first half of the transformation, and whatever else comes to mind. I quickly return my perception speed to only twice normal, as I need it no longer, and the temporal slowdown on the Godmodder energy in the black hole is reduced. working quickly and precisely, I try to convert this energy too into a Godmodder Lock, again storing every iota of new information in my mind, precisely as possible, while still, of course, trying quite hard. If I succeed this time, I store this lock in my inventory.

[0] The Version of me at the Vault looks around. is the old gauntlet there? What about the formation that was carved, but rendered impossible to use by a necklace? Is the vault still stuck open? Anything else I might need to help my shenanigans? stuff like that.
[1] Taking all the data I've gained on Godmodding energy, and all my general knowledge of Godmodding energy, I have an idea. Why work on this alone? I quickly remember something about the Stasis Machine Sim: entities who want to help the AG side instead of live the fake heaven get to help design new troops and stuff for us! Why not ask for help? In fact... Rays in there! I'll just ask him for advice... well, not yet.
More accurately, for this action I take a quick scan of the Multiplier orb Winkins is preforming surgery on, maintaining its energy structure for the future, upload all my knowledge of Godmodder Energy to the Simulator, and contact the Stasis'd Evolver. You see, the Evolver was there to summon a GIANT LASOR (mounted on a space ship entity) IN SPACE, which means tech understanding. and, since it had generic actions, surely its simulation self will adapt quickly.
The Evolver is given Moderator rights over the simulation: It can't knowingly make anyones life in-sim worse then 80% of what it would be without interference, But it can warp apparent reality however it likes to be conducive to studying the Godmodder locks, Godmodder Energy, Multiplier Orbs, and Charmzard energy, or to the other priorities.
Its priorities are
[Value 70] Convince Ray to reveal how one uses Charmzard energy to make Multiplier orbs. Trickery is allowed.
[Value 45] Figure out Godmodder Locks, Energy, and so on. no trickery unless to like, ray or something. +80 value if Charmzard -> Godmodding. -50 Value if the Godmodder can somehow break through Godmodder Locks faster then people could make them even assuming 3 units of Godmodding / Turn.
[Value 30] Organize all the designs the AG sciencers have produced since anyone checked in in order of usefulness and such. +30 value if usefulness exceeds 4 charges. prioritize anti-paradox stuff by 20 value.
[Value 10, but should be done quickly due to low cost and high success rate] Inform all AG entities who wanted to help that some players have remembered they exist, and their contributions will be helpful, bolstering morale and life quality.
Notable stasis'd entities:
Infinity jaeger, for sheer volume of minds
Arengith, for knowing magic
brutalcore for having once been a player
maybe festums, those build things?
water defense network's like creeper world cities, which have Many people.
Factory, for making things. and having lots of people who understand making things.
Somno, for knowing Dark Science and having almost become a better builder as of like a hundred turns ago,
The Kingbun, for winkins, no traps, because in renewal the Kingbun helped with a portal that was kinda like the stasis machine, and got buffs from that worlds godmodder, plus uh..... something.
and the Builder builder, for all the builders it buildered.
[1] I look at the Miles High Satellite. Then at the space station. Back to the Satellite.
Hm, It looks like, since the Satellite was above my entities before, and so was the space station, they're pretty similarly positioned. With a quick shove, the Satellite is now between the Space Station and the gravity well it's avoiding. this adds the potentially considerable strength of the Satellite's engines to keeping the space station out of the well. Or kills the satellite. Win-win!


source(s):
¹dude trust me.


I give General Urist all my entities except the Farmers and the Consumer. honestly, my track record for keeping things alive is terrible. They might be better off not being owned by me.
...especially since, if the Satellite survives, they could get Kaboomiffied by it at any point, for no reason.
I suggest the shield battery protect some stuff, and the prisms do something or... whatever.
Farmers and Consumer I keep to see whether the farmers are truly evil. If they are, they'll be fine. If they aren't, well, the consumer will probably get enough power from the result.
 
I give General Urist all my entities except the Farmers and the Consumer. honestly, my track record for keeping things alive is terrible. They might be better off not being owned by me.
...especially since, if the Satellite survives, they could get Kaboomiffied by it at any point, for no reason.
I suggest the shield battery protect some stuff, and the prisms do something or... whatever.
Err OK. Thanks I guess. That's sudden. Could you give me a quick run-down on what all your entities can do and their intended purpose, like a super-abridged users manual or something?
 
Action One: Summon the sword Wound healer (When wielded will heal user of everything except death.)

Action Two: Summon the sword Coin Spinner (When wielded will make user perpetually lucky.)

Action Three: Summon SCP-294! (Our lovely coffee machine! SCP-294 - SCP Foundation)

Charge (1)

Free Actions:
Finish Building and Agriculture! (Now we should have farms and houses..! Sort of..

Type into SCP-294: Cup of God-Modder. (Clone drinks it)

Clone Count: 240
 
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x3 Action:
Eyowe approaches the groups of spiders as an agent, here to recruit them for the role of Spiders Man in the next Spiderverse movie.
 
Free Action (Action 3 from last round): So, there's a chasm that insta-kill anything that falls into it, and an entity with too much health to reasonably take down. Thus, I take the Wall of Lucios we got from Wormhole's lootbox, and have it wallride itself towards The Last Gambligant. The Lucios all activate their Amp It Up abilities at the same time with speed aura to give themselves a ludicrous speed boost, allowing the whole wall to move at supersonic speeds. The wall slams into The Last Gambligant at that speed, staggering it, and then simultaneously activates Soundwave. With Overwatch's new knockback changes, the knockback from several hundred simultaneous soundwave boops is added together with no cap, and is not affected by the mass of the target. The Last Gambligant is launched away at extreme velocity, right into the chasm.

Action 1: I curse the Last Gambligant. Any time she rolls a die roll of 1-10, the die comes to rest up against a surface. Since it isn't flat on the ground, that means it's a cocked die, and she has to reroll it.

Action 2: So, the dice work like SCP-173? Maybe I should use them with SCP-173.

I take a few specialized eyedrops that render me unable to blink for sixty seconds. Then, I take six of The Last Gambligant's dice using strategically-placed portals, and drop them into my hands. Working quickly, I attach the dice to an Amulet of Aversion that has been Inverted by the use of Reverse Wood. Normally, an Amulet of Aversion forces people who view it to look away (or close their eyes), but since I inverted its functionality, it now compels anyone who looks at it to keep looking at it, at least until they break line of sight by walking behind a wall or something.

Then, I teleport into SCP-173's containment chamber. I hang the Inverted Amulet of Aversion on SCP-173's neck, and then for added flair, I duct-tape firecrackers to it.

Just when the Foundation's guards burst in to try and arrest them, two things happen.

First, I open a portal underneath SCP-173, teleporting it into the central square of the largest city that still exists (and that isn't populated by blind people). The firecrackers immediately go off, and a bunch of people find themselves looking at a really unusual statue with a necklace full of dice attached to it. Even if not for the Inverted Amulet of Aversion on it, I feel like with that many people, there is almost certainly going to be a lot of people staring at it, and the odds of them all blinking simultaneously are essentially zero.
Sure, it won't last forever, since the SCP Foundation will eventually show up to recontain their SCP, but it should keep keep the dice off the field for a while.

And secondly, I steal the SCP Foundation's infinite pizza box for myself. I need to reverse-engineer it for my own needs, and now that the guys guarding it responded to a threat in the room of a higher-level SCP, they shouldn't notice it being gone.

Action 3: Using knowledge gained from previously having control over a fifth-dimensional eatbeast, I teleport a message back in time to tell Alastair Dragovich about the correct spelling of "Gambligant", causing him to target and nullify the correct target's ability to roll a 1-9.

If a Temporal Guardian or other anti-time-travel entity or power shows up to block this, I send them a message:

This is a situation where the creation of a time travel Paradox is necessary to prevent a greater threat. The Last Gambligant has an ability that will create a permanent, unbreakable time loop if it is not stopped.

I add the entire infodump obtained from Revelations to the message. Then, unless the Temporal Guardian shares a clear and immediate plan to prevent the Last Gambligant from rolling a 1 this round, I overpower it and force the time travel through.
 
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1x The Godmodder is inflicted with the crippling desire to jump off the bridge to physically meet the hole at the bottom would be nice.

1x A lego bricks is stabbed into the godmodder. The lego bricks have the ability to seek the Godmodders foot, penetrating any defense to inflict the pain of stepping on lego bricks. Even if he floats/stand still lego bricks will be launched from under him.

1x I continue what the Sapper was not able to complete... I continue the minelaying duty.

Within the Fortress, a Forward Operating Base appears. The facilities has come online... (Fortress bodyguarding the Forward Operating Base)

Forward Operating Base (21 CP): 200k HP (Starting at BattlePhase1, every 3turns upgrade its BattlePhase until it reaches BattlePhase 3) (It will summon entities at its battlephase and lower)

Battle Phase 1: Summon Pioneers (Basic entity that can attack and heal) (Build 4/turn)
Battle Phase 2: Summon Line Guns (Bodyguarding entities) (Build 1/turn)
Battle Phase 3: Summon Panzers (Strong generic entities) (Build 1/2turns)

Pioneers 25HP 250A/Heal (Fortifying ability)
Line Guns 10,000HP (Bodyguard)
Panzers 10,000HP 2,000A

Orders:
Bodyguard chains:
Fortress guarding FoB
Tassader guarding Osttruppens
The Restorer IF possible hides behind the FoB.

Attack orders:
Everybody will focus on the "Nothing"
 
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Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol, four-leaf clover
[89 CP]

uhhhh I charge I guess
 
Action 1: I open up the Consumer and poke around in it to find the apparatus that controls its targeting. I change its target to a random Prism. Permanently.
Acton 2: I talk the Order Orion Scout out of feeling slower. It was just a phantasm of the brain.
Action 3: I pass The Last Gambligant a d9. It's just a normal d9. It is guaranteed to roll 1-9. So when The Last Gambligant tries to use Roll Guaranteed 1-9, if all other countermeasures fail, she rolls the d9 and rolls a number between and including 1-9, which promptly does nothing.

Entity Orders: The Red Army Engineers continue constructing a University. The Conscript Facility continues producing Soldiers. The Red Army Soldiers fire upon the Ensemble of Chaos.
 
First of all, ES commands his Construction Drones to build a Research Lab, or as it is now named for increased fanciness, an Iteration Station! This structure works a bit like the Iteration X of their old army, or Janus' basic ability. It upgrades the stats of a unit group in the Apex Fleet. Of course, with only a single Station, only one unit group can be upgraded per turn, and the upgrades are relatively small scale, as well as randomly assigned to HP, Attack, or other relevant variable E.G Dodge, Construction Speed. But with more Stations, more becomes possible...

And of course the Stations can upgrade themselves.

The Apex Fleet will attack the Void forces. Now, onto his three actions for this turn.

He Focuses for this one, as he'll need all his might. Now, the fact that the enemies were V instead of PG meant little at present, since there were no PG Entities in the field. This meant their army was being laid into by these horrific monsters, and there was nothing to distract them. But what if there was?

In a flash, he's transmuted himself into lightning, and has shot up to the Apex where he turns back. A glance, and a shorter flash, and he's over by one of the secondary batteries. Now, the secondary guns on the Apex are railguns, which utilise the electromagnetic force to propel objects at high velocities. He has a metal sword.

ES throws the blade inside the barrel as it ponderously turns to the distant Miles-High Satellite, charging with a suitably ominous hum. He times the firing in his head, and just as it discharges he himself moves faster than the speed of sound to grab onto the handle, and its momentum rockets him away. In the blink of an eye, he's there, scraping across the ceiling of his entrance floor to arrest his momentum. After he dusts himself off, it's a simple snap of the fingers to open a portal and summon Amelia, his ever faithful aide.

"Now, excuse me sir, but what exactly are we doing up here?" She asked.

"It's simple my dear, we're here to hijack a Cosmic Collider." He smirked, walking forward. "This thing has suffered a major loss of structure, after all. Hull breaches everywhere, probably redundant systems damaged, it still has 40% integrity but that's less than half. Even so, destroying it would be a major expenditure of resources, to the tune of 20 CP if we want to be exact. Now, that just won't do, not when we can instead use this for ourselves, while also forcing the Voids to either do something about it themselves or just take the constant knocks."

A humanoid guard robot lunged for him out of the shadows, but with a flash of light from beneath his eyes it fell to pieces as if hit by a dozen cutting blows. "Therein lies the problem though, it's heavily defended. Even with the Godmodder distracted by the bridge, this thing most likely has enough protections on it to make things difficult. Thus, we'll split off into two teams of one. I'll go to the CC launch bay and prep the ammunition, you go to the bridge, that is to say the command centre don't go to the Godmodder, and aim the thing."

With a nod, she was away, and a moment later he'd ran off himself.

The satellite did indeed have many countermeasures, but ES was simply wise to the Godmodder's tricks. He could not be taken by surprise with robots, no matter whether they came from in front, behind, above, below, the sides, around corners, within shadows, or behind potted plants. Map data was gathered from their destroyed combat computers with advanced computer cracking and analysis techniques, and when the path deviated into an unsolvable maze he simply acquired updated data or phased through walls to get back on track. Auto-turrets similarly proved to be of no avail against him, poison gas dispensers met a shield of wind to prevent their contents from touching him, and particularly persistent door-to-door escape pod salesman were met with court orders to stop their harassment at once.

Soon enough, he had arrived. The massive loading bay was simple enough, and he soon identified the command console. Unfortunately, it was password protected, but fortunately he didn't particularly care about that. Stabbing his blade through the screen, ES took direct control of both the digital and analogue signals that controlled the automated firing systems. With a twist of will, the great mechanisms ground to life, and a missile began moving down the path to the main cannon. A flare of quantum light, and there were multiple ES's all over the place, fighting off more security measures, tinkering with the warhead, adding an additional device to the side, and standing by, waiting for the right moment to fire.

Amelia, meanwhile, was having a much rougher time of it, but had still accomplished her objectives. Fighting off small spider-drones with a pistol in one hand while her other was affixed to a console by virtue of its wrist-mounted datajack, she finally managed to override the screeching protests of the on board master computer by ensuring that this was merely a course correction, which was only somewhat a lie.

ES nodded in grim satisfaction as the satellite shifted, now pointing directly down at the Nothing, and more generally the V side of the field. After confirming everything was in place, he ordered the missile to fire, and several things happened at once.

Amelia disconnected from the computer and continued holding position, now with an electrified whip-cable in addition to a gun.

The missile was shot out and began descending at high speeds. Then, the Schrodinger's Accelerator kicked in, ensuring that it would either hit at the beginning of the Void turn, or if that wasn't possible it would hit after the Gambligant's new summons.

The warhead switched alignments, so instead of only hurting AG's, N's, and P's, it now only hurt PG's and V's. And SR's technically, but they weren't currently around.

The Collider continued to hurtle down at the Nothing and its fellow Void forces, but was calibrated to course adjust appropriately if it was destroyed before the missile landed. It would always land one above the Last Gambligant.

ES, now one person again, leaned back and enjoyed the feeling of a job well done.
 
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I made a letter confirming the transfer of the Godmodder energy to JOE and get back to my projects. Once done, I may or may not help him in his own project...

(Action!)(3 Charges)
(1 Charge)
Feeling the need to throw more at the Surgery going on, I pull out an empty IV Bag and immediately filled it with my Player Blood. Of course, this being too raw for any patient to accept, I quickly work to have it be easily accept into a healing form and store the Player IV away for the end of the operation.

(1 Charge)
The Operation is moving along, a section of the stone had the membrane removed and is kept in a jar to keep it fresh to stitch it back once the extraction is done. Now with access to the inner of the Multiplier orb, Doctor Wink takes out a specialized energy syringe, which was brought after review the last operation. The syringe punctures the group layers containing the Godmodder Energy and extract them. The Doctor continues to move some layers to get at the energy and notes that this is hardest part as he move quickly enough to finish this as fast as he can without damaging the Orb.

After this, the Doctor Wink notes while storing the more pure , all that's left is to stitch the Orb's membrane, give it the prepared Player IV and hope for the best...

(1 Charge)
Utterly horrified by the Spiders that decided to show up and landed on my Bun Royals, I take out a bucket of slightly diluted Vinegar and and soak the buns with it. This kills the spiders that happened to be soaked along as the very minor acid from the vinegar simply hates them, and the odor that it has just repels the surviving spiders away. The buns in the other hand aren't injured... but they are feeling repulsed by their smell and the spiders. as to make it up to them, I bathe them and not that they're the cleanest buns right now, disregard the slight scent of Vinegar due to how hard it is to remove it...

(Orders!)
The Damage Tank stands back and doesn't attack.
Bun Baron attracts two more Shield buns to my forces.
Kill, maim, murder! Death to those [V] Entities!
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153) (Estimated finished blueprints on Turn 163)
 
Update CLX (160)
"Huh. Perhaps I shouldn't have drawn that much attention to an organization with "Anarchist" in its name. Ah well, it's probably not going to be an issue right this second."

I charge 3 CP.

"Now that I think about it, another turn or so and the Peacekeeper Commandos will be totally destroyed at this rate. That's not good."
Hmhmhmhmhmmmmmmmmm...... Oh? you need me? This is my moment!
1. I look up from the drawings and calculations I have been making. Using my player powers to ensure the accuracy of my math, I look up..... and act! Boost the thrusters! Full speed ahead! I had been calculating the precise enhancements I needed to make to the engines of the Live Space Station. We should have enough power to escape! GO GO GO GO!
2. I look at the entities covered with spiders and begin dousing them with water. Lots of water. Just shut up and hold still while I help you....
3. I line the bridge with TNT, and then light it. Run men, it's going down!

The LIVE Space Station's attempts to boost out of the way will be more effective from this moment forward!

As the old "spider in the spout" story goes, spiders can't swim! A complete success! The spiders on Dave are eliminated!

The TNT takes out some key supports! -6 Bridge strength!

I break a hole in the bridge where the Godmodder is, causing him to fall to the bottom of the Ravine.

The Godmodder's fallen into the Black Hole once already - never again! He jumps out of the way quickly, but the gaping hole reduces the bridge's structural integrity by 15!

2 CP charge

Attack idea notes:
The Last Gambligant is sitting quite secure in their spider summons... but something's not right...
There seems to be a spelling error, they're actually sp8ders.
Man these Vriskas are really persistent.
The Sp8ders leap off of the entities they were dropped onto and immediately attempt to swarm the Last Gambligant again, resulting in either the Gambligant taking a ton of damage, or the sp8ders getting smited by reality again, quickly and easily removing the current spider problem.
(sorry for not having a whole lot to this one, I realized I was running out of time but was still feeling bad so I decided to just get it out while I could still use my idea)

As it turns out, the spiders all over the Scoville Reaper were actually just miniature Vriskas! They bite the Last Gambligant for 10,000 damage, leaving the Scoville Reaper alone!

x3 OH SHIT OH SHIT OH SHIT OH SHIT OH SHIT roll 1-9 is coming okay hmmm.
I proceed to look into the Gambligant's (or however it's spelled. I'm on mobile, okay) eyes, and grab its shoulders. I then tell it a word of eldritch knowledge, shattering its mind forever
"banana"
..the Gambligant looks at me blankly, wondering what that was meant to do
Then they realize that their bag of 9 sided die they use for the Guaranteed Roll 1-9 is gone!
I, holding the bag of dice, quickly begin evasive maneuvers, flying in and out of the planets in the sky, trying to get as far away from the Gambligant as possible, into the sky.
The Gambligant then points out that they don't actually use 9 sided die and just roll the entropic die. I stop. I then turn around, and make a funny face at the Last Gambligant. In fact, it's so funny, it forgets what it was arguing about, and completely forget about that logic. And because of that, it no longer exists. This is definitely how reality works. Right, guys?

The Gambligant, barely avoiding instant defeat, puts on goggles at the last moment to protect against funny faces!

You still have the bag of nine-sided dice. They're added to your inventory.

I may have overdone that. Ehh, I hardly ever used the Status Effect Remover anyway.

FOCUS: recycling.

I put on my jetpack and fly off into space to grab the corpses of some suffocated True Commandos... Seems they are rather dried out. Convenient actually. I grab all the true commandos and mix them up with some industrial oxidizer, and then stuff them into a heavy metal pipe, leaving a hollow cylinder in the center. I know effectively have a true commando powered solid rocket booster. I attach this rocket to the LIVE Space Station, point it such that it will thrust away from the sun, and ignite it in hope of breaking the LIVE Space Station out of the sun's gravity well.

Also, I order the space station to use its tractor beam on the velociraptor. Not sure if it can from this distance, but might as well try. I specifically give orders not to open fire on the Gambligant's ground troops, since the recoil would push the Station towards the sun.

Your PR team keeps the slightly horrifying project secret from the rest of the Peacekeepers, and combined with Ranger_Strider's intense calculations, you blast closer to the edge of the sun's gravity well! You leap an amazing 20% closer!

The Space Station will use its tractor beam on the velociraptor, if it can!

1. I get the materials to start the schematics of my bomb (55% complete)
2. I work on the schematics of my bomb (60% complete)
3. I finish my schematics and eat a pizza to celebrate (65% complete)

Getting closer...

"I gotta charge real quick!"

Action 1-3: I charge 3- ... wait... What's that in the sky? In the distance, there is a giant black ball. But it wasn't any old back ball, it was THE MAGIC 8 BALL! This ball has been sent here by the land of Discord to help hurt the Godmodder. Here's how it managed to get here: a User by the name of "Bill Nye" Was on Discord one day trying to figure out how to hurt the Godmodder. He had an idea and asked the 8ball for help. Here's how the conversation went down...

Bill Nye: 8ball, on my next move, can I use you to hurt the Godmodder?

8ball: Without a doubt

Bill Nye: wooooooooooooHOo

Bill Nye: 8ball, are you able to hurt the Godmodder?

8ball: Signs point to yes

The magic 8ball have spoken. It will not leave until it has succeeded its purpose to make sure The Godmodder is harmed. The 8 ball's mystic power causes the entire HEXAGONALFIELD to shake as it prepares to fight. All players look on to see the 8ball disappear from the area. The Godmodder looks around to find out where it is. The Godmodder applies all sorts of defenses to make sure this... "ball" can never find a way to harm him. But The Godmodder made one fatal mistake, He forgot to add defences to his HP bar. But it was too late as The 8 Ball, using its mystic power, Breaks the 4th wall and now appears in the Spacebattle Forum. All users of the forum looked in shock as the 8ball floated to the Godmodder's HP and fires a mega beam at it. This caused the entire forum to almost crash and was forced to refresh. When the Forum rebooted, The Godmodder's HP had decreased by 1. The 8 Ball leaves, having its purpose fulfilled.

(UNDERTALE STORY CONTINUES NEXT POST)

Just before the 8Ball strikes, the Godmodder calls out!

The Godmodder: 8Ball. Join my team.

8ball: My sources say no.

And then it hits! 1 damage to the godmodder! +5 CP to you!

3 ACTION FOCUS - Charge!: I continue charging. AND A NEW LIMIT HAS BEEN REACHED! INFINIIIITY! I can now effectively destroy space and time itself (although I PROBABLY won't.) And it's STILL NOT ENOUGH!

Leo: Nearly there. Leon... we'll have you back soon
UNLIMITED POWAAAAR.
Blake: Woah dood.

Leoano (Infinity): 70 Charges

Leoano upgraded to Infinity mode!

I should note, since the DEATH Stasis Pod arrived you've had some 25 CP sitting in storage. You could apply it and be at 95 power next turn, if you like.

Last Turn:
This Turn:

Rune Project:
Gah the Void forces are getting way too out of hand, time to spend a bunch of CPs and end up failing to save my entities' lives!

First, Rotaz. A quick transmutation of an redundant cooling system in his power armor and a Telaport is added into his armor. A nice, efficient teleportation system to teleport Rotaz out of the way of an otherwise fatal blow. (x2)

I charge up to 7 CPs. (x1)

Now to throw away my CPs, specifically 4 of them. Enough energy to create two Emergency Temporal Shifts, one for the Magitek servitor factory and one for the Hellfire Crystal Golem, that retcon one fatal blow by temporally displacing the entity to another location and slightly out of phase with the time stream for a few seconds. These handcrafted time line manipulators are troublesome to create without causing negative ripples in the time stream, hence their one use nature, yet perhaps that's all that's needed. (4 CP)

Mark III Tactical Flashbang will stun Nothing and use their other attack on the Voracious Velociraptor, the Servitors will attack the Ensemble of Chaos, and the Hellfire Crystal Golem will attack will also attack the Ensemble of Chaos.

Thanks for the reminder on the Rune Project. I may have forgotten what it did.

Two additional time manipulators added! They can save from one fatal blow, absolutely!

Telaport added! Rotaz will have an additional chance to protect himself from a fatal blow!

+3 CP

(likely placeholder)
The quiet watcher had everything he needed to successfully take one of the dice now. The knowledge of how the dice fled his grasp, the timing between his blinks and stares, the means of holding them within a sealed inventory they wouldn't be able to escape from, and the reason of using them as a component in one last explosive. All he needed now was another distraction, one far more amusing and epic than the last to invoke the literary trope 'The rule of Cool' to ensure his success at stealing the dice. He sat there, paused in thought as he tried to come up with a plan that would work, until he remembered something he once saw that made him feel awe, and he knew what he had to do.

The first step was to buff himself up with the ancient entropy-absorbing magic spells of Wicca, to amplify his strength twice-over. Once his muscles buffed up to the point where they felt like they were straining through his muscles, he shifted over to the second step. He appeared at the end of the bridge, next to the Godmodder who ignored him, and grasped the sides of the bridge tightly, tensed his muscles, and pulled. Nothing seemed to happen for a moment, but as the Godmodder started laughing at him, [-4CP] something shifted under them.

HEXAGONAFIELD Stone is a rather impressive material, preferring to stay intact than to be separated. Cold to the touch, rough under your fingers, and pretty dull when compared to any other material that someone could find under it, it made an excellent material to slow down normal people and even Players to an extent wherever it could be found. Still, that refusal to break was actually working against it here as the quiet watcher's muscles strained with all their might. The foundations cracked the material around them, ruining their ability to be anchor points for now and evermore as their material slowly poured into the black hole beneath both of them, as the foundations slowly slid out of their points of origin. The entire bridge groans lightly as it finds itself lifted into a nearly perfect vertical position as the quiet watcher wrapped his straining, muscled arms around it as he shifted his feet.

The Godmodder stood in shock as the bridge went from horizontal to vertical by nothing more than muscle-work, and continued staring as the quiet watcher shuffled three steps backwards before arching his back violently, the bridge shuddering violently as it was suplexed towards the ground in an awesome display of pure muscle-work and wrestling spirit. However, instead of hitting the ground, a portal appears where it should have hit, and accepted the bridge in its entirety as it impacted into the Last Gambilant with [-4CP] the entire fury of true wrestling, stunning her once more.

This time, instead of grabbing a single die, he took [-4CP] as many as he could, refusing to let his eyes leave them as he inserted them into his Inventory, where they would be locked inside by his inventory lock and where they, by definition of being within an inventory [-1CP], would be observed by the Moniker in their entirety, ensuring that they could never leave his possession.

With all your CP expenditure, the bridge crashes into Mindfang, dealing massive damage to her - 200,000 to be exact! She is suitably winded for you to snatch one of her die, but she swats you away before you grab more! She snarls viciously, seeing what you have done...

SUCCESS! The Last Gambligant only gets 9 rolls per turn now!
(Also, you possess her Entropic Dice now for your own purposes, whatever they may be!)

The Godmodder teleports the bridge back into place, but already weakened from a gaping hole and TNT, this new horrible abuse has dealt 32 damage! The bridge begs you Players to be merciful!

The Heir chuckles at seeing his CP unchanged. It seems he just can't stop being given freebies. He then sees nothing. "How does he see nothing?", you might ask. Then you might notice the fact that his hoodie now is coated in that dark blue color once more. He then rushes up to the nothing, and grabs it. Nothing's effect activates, and he begins to fades out of existence, but then he is simply back. "Not gonna work that way. Right now, I can make thing cease to exist too, and I can reappear from nonexistence just as easily. So here is what is going to happen..."

Shortly after this little discussion, he comes running straight at the Gamblignant, holding the Nothing entity over his head. He then shoves the nothing entity at the gamblignant, forcing its own entity to attack it.

(Sum up, force the Nothing entity to attack the Gamblignant by strong-arming it with the fact that the Heir can vanish from existence and return, making the type of attack the Nothing employs utterly useless against him. The Gamblignant shows no such resistance.)

Approaching the Nothing, you feel your Player Invulnerability protecting you... barely! Not fazed, you activate your powers, and the Nothing's attacks do nothing to you! However, as you try to grab and move it, you realize that you're required to keep existing to move the Nothing, and it keeps making you not exist! Working with this restriction means you move the Nothing very slowly! Maybe you'll arrive at the Gambligant's position if you keep moving the Nothing for 12 more turns!

[1]
previously transparent text, this shows the true, main purpose of the action. Though the puzzle artifact copy was dealt with, there's also the Black Hole at the bottom of the generic architect abyss. and the Godmomdder Did fall into it and take 1 damage. Furthermore, actions don't occur in exact order- they start in order, but overlap, 'n take long enough to interrupt, stop, or affect in later posts.
So, since the 'godmodder in a pit' thing only happened after a long speech and much playing of 'kerbal spoic porgrom' or whatever its called, and this was my first action i think, The Godmodding energy he leaked off while in the black hole (unrelated to, but possibly exacerbated by, his taking damage) was stolen. With deft, precise, physically impossible movements, I reach a hand into the black holes radius and have it encapsulate the- still gravitationally slowed- Godmodder energy. This further slows the passage of time in the area. With that handled for the length of the first half of this action, at least, I take my other hand and reach into Winkins inventory. with his permission (
JOE --day at --- -M
are you planning to use your faint energy this turn? If not, I have an action I'm willing to use trying to utilize it.
Winkins --day at --- -M
Well, you can use it, It looks like I might be too busy anyways.
), I take the about-to-vanish Godmodder Energy and start turning it into a Godmodder Lock. If I think I have sufficient skill, I use goldsmithing, the One True Way¹, in the process, since the only way to succeed is to goldsmith¹, probably.
I mentally record every jiggle the energy makes, every little issue I need to fix, every action i preform, every reaction that occurs. I don't think about it yet, though. Instead, I just remember it, while trying my level best to transform this energy into a anti-Godmodder lock.
Perhaps it fails. Perhaps it fades. Perhaps- just Perhaps- I succeed(and put it in my inventory.). In any case, I have more practice.
I remember souls need not have the inefficiencies of Meat, and my thinking speed as such should be far beyond human. There is little reason, after all, for its inefficiencies to be replicated.
With an hour of perceptual time in under a minute, I analyse the more obvious issues I had to deal with in the first half of the transformation, and whatever else comes to mind. I quickly return my perception speed to only twice normal, as I need it no longer, and the temporal slowdown on the Godmodder energy in the black hole is reduced. working quickly and precisely, I try to convert this energy too into a Godmodder Lock, again storing every iota of new information in my mind, precisely as possible, while still, of course, trying quite hard. If I succeed this time, I store this lock in my inventory.

[0] The Version of me at the Vault looks around. is the old gauntlet there? What about the formation that was carved, but rendered impossible to use by a necklace? Is the vault still stuck open? Anything else I might need to help my shenanigans? stuff like that.
-snip-


source(s):
¹dude trust me.


I give General Urist all my entities except the Farmers and the Consumer. honestly, my track record for keeping things alive is terrible. They might be better off not being owned by me.
...especially since, if the Satellite survives, they could get Kaboomiffied by it at any point, for no reason.
I suggest the shield battery protect some stuff, and the prisms do something or... whatever.
Farmers and Consumer I keep to see whether the farmers are truly evil. If they are, they'll be fine. If they aren't, well, the consumer will probably get enough power from the result.

The Godmodder's energy was siphoned, and with Winkins energy as well, using all your actions this turn, you manage to create it... one... brand new... Godmodder Lock.

You acquire the Godmodder Lock!

You get yourself really worked into a lather crafting the lock! So much so, that you fail to realize that your Critically Wounded status has gone unattended far too long! You faint, and you won't be able to post next turn! You should take some time and heal yourself.

The vault is ransacked. Almost everything is destroyed, now. You can tell this vault will never be safe again.

All entities donated to General_Urist! It should be noted that your death at this point would still make them disappear.

Action One: Summon the sword Wound healer (When wielded will heal user of everything except death.)

Action Two: Summon the sword Coin Spinner (When wielded will make user perpetually lucky.)

Action Three: Summon SCP-294! (Our lovely coffee machine! SCP-294 - SCP Foundation)

Charge (1)

Free Actions:
Finish Building and Agriculture! (Now we should have farms and houses..! Sort of..

Type into SCP-294: Cup of God-Modder. (Clone drinks it)

Clone Count: 240

You create the sword Wound Healer and sword Coin Spinner! They're in your inventory!

SCP-294 summons a cup of God-Modder! Out spurts a dark, black liquid! It's the Godmodder's soul! The clone attempts to drink it, but dies to the sheer ugliness of it! The other 9 clones in the room cheering him on also died! A hazmat team of 30 clones is sent in to cleanse the area! They also die! That's 40 dead clones total!

Meanwhile, the Godmodder takes 1 damage! +5 CP to you!

x3 Action:
Eyowe approaches the groups of spiders as an agent, here to recruit them for the role of Spiders Man in the next Spiderverse movie.

The Spiders on the bun prince/princess are overjoyed, and you send them off to the acting practice! Little do they know, the next Spiderverse movie is called "The Horrific Humiliation and Horrible Happenings which Befall Spiders Man"!

All the spiders are dealt with! 2,000,000 damage to the Last Gambligant!

Free Action (Action 3 from last round): So, there's a chasm that insta-kill anything that falls into it, and an entity with too much health to reasonably take down. Thus, I take the Wall of Lucios we got from Wormhole's lootbox, and have it wallride itself towards The Last Gambligant. The Lucios all activate their Amp It Up abilities at the same time with speed aura to give themselves a ludicrous speed boost, allowing the whole wall to move at supersonic speeds. The wall slams into The Last Gambligant at that speed, staggering it, and then simultaneously activates Soundwave. With Overwatch's new knockback changes, the knockback from several hundred simultaneous soundwave boops is added together with no cap, and is not affected by the mass of the target. The Last Gambligant is launched away at extreme velocity, right into the chasm.

Action 1: I curse the Last Gambligant. Any time she rolls a die roll of 1-10, the die comes to rest up against a surface. Since it isn't flat on the ground, that means it's a cocked die, and she has to reroll it.

Action 2: So, the dice work like SCP-173? Maybe I should use them with SCP-173.

I take a few specialized eyedrops that render me unable to blink for sixty seconds. Then, I take six of The Last Gambligant's dice using strategically-placed portals, and drop them into my hands. Working quickly, I attach the dice to an Amulet of Aversion that has been Inverted by the use of Reverse Wood. Normally, an Amulet of Aversion forces people who view it to look away (or close their eyes), but since I inverted its functionality, it now compels anyone who looks at it to keep looking at it, at least until they break line of sight by walking behind a wall or something.

Then, I teleport into SCP-173's containment chamber. I hang the Inverted Amulet of Aversion on SCP-173's neck, and then for added flair, I duct-tape firecrackers to it.

Just when the Foundation's guards burst in to try and arrest them, two things happen.

First, I open a portal underneath SCP-173, teleporting it into the central square of the largest city that still exists (and that isn't populated by blind people). The firecrackers immediately go off, and a bunch of people find themselves looking at a really unusual statue with a necklace full of dice attached to it. Even if not for the Inverted Amulet of Aversion on it, I feel like with that many people, there is almost certainly going to be a lot of people staring at it, and the odds of them all blinking simultaneously are essentially zero.
Sure, it won't last forever, since the SCP Foundation will eventually show up to recontain their SCP, but it should keep keep the dice off the field for a while.

And secondly, I steal the SCP Foundation's infinite pizza box for myself. I need to reverse-engineer it for my own needs, and now that the guys guarding it responded to a threat in the room of a higher-level SCP, they shouldn't notice it being gone.

Action 3: Using knowledge gained from previously having control over a fifth-dimensional eatbeast, I teleport a message back in time to tell Alastair Dragovich about the correct spelling of "Gambligant", causing him to target and nullify the correct target's ability to roll a 1-9.

If a Temporal Guardian or other anti-time-travel entity or power shows up to block this, I send them a message:

This is a situation where the creation of a time travel Paradox is necessary to prevent a greater threat. The Last Gambligant has an ability that will create a permanent, unbreakable time loop if it is not stopped.

I add the entire infodump obtained from Revelations to the message. Then, unless the Temporal Guardian shares a clear and immediate plan to prevent the Last Gambligant from rolling a 1 this round, I overpower it and force the time travel through.

The Last Gambligant manages to grab on to the cliff and climb back up slowly and painstakingly! 100,000 damage to them!

The Last Gambligant declares that if a die ever ends up cocked, it'll count as BOTH of the results being rolled! You immediately undo your curse.

All of a sudden, the major city's inhabitants evolve to the next stage of their evolution! They lose their eyes and become capable of detecting things only using sonar! As SCP-173 goes on a rampage, natural selection threatens to undo the evolution, but the dice end up back in the hands of the Last Gambligant!

You feel the Temporal Guardian's words haunt you... Time paradoxes are a no-no, even when Go An Na's arrival is at stake! Does he need to come around and beat the crap out of you?

1x The Godmodder is inflicted with the crippling desire to jump off the bridge to physically meet the hole at the bottom would be nice.

1x A lego bricks is stabbed into the godmodder. The lego bricks have the ability to seek the Godmodders foot, penetrating any defense to inflict the pain of stepping on lego bricks. Even if he floats/stand still lego bricks will be launched from under him.

1x I continue what the Sapper was not able to complete... I continue the minelaying duty.

Within the Fortress, a Forward Operating Base appears. The facilities has come online... (Fortress bodyguarding the Forward Operating Base)

Forward Operating Base (21 CP): 200k HP (Starting at BattlePhase1, every 3turns upgrade its BattlePhase until it reaches BattlePhase 3) (It will summon entities at its battlephase and lower)

Battle Phase 1: Summon Pioneers (Basic entity that can attack and heal) (Build 4/turn)
Battle Phase 2: Summon Line Guns (Bodyguarding entities) (Build 1/turn)
Battle Phase 3: Summon Panzers (Strong generic entities) (Build 1/2turns)

Pioneers 25HP 250A/Heal (Fortifying ability)
Line Guns 10,000HP (Bodyguard)
Panzers 10,000HP 2,000A

Orders:
Bodyguard chains:
Fortress guarding FoB
Tassader guarding Osttruppens
The Restorer IF possible hides behind the FoB.

Attack orders:
Everybody will focus on the "Nothing"

The Godmodder already was in the Black Hole once! NEVER AGAIN!

The Godmodder just saw the Lego Movie 7, so he's really tempted to let this attack hit him just for the sake of it! But he resists temptation! He quickly summons every lego brick in the universe, making a number of children rather upset, and crafts them into a giant ball of legos, making sure only the safe ends are facing up! In the end, a huge, sun-sized ball of legos is sent up to hover in the air! Never again shall anyone step on legos, least of all the Godmodder!

You complete the mine-laying duty! The next 3 enemies to attack the Fortress will take 20,000 damage!

Forward Operating Base summoned!

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol, four-leaf clover
[89 CP]

uhhhh I charge I guess
Action 1: I open up the Consumer and poke around in it to find the apparatus that controls its targeting. I change its target to a random Prism. Permanently.
Acton 2: I talk the Order Orion Scout out of feeling slower. It was just a phantasm of the brain.
Action 3: I pass The Last Gambligant a d9. It's just a normal d9. It is guaranteed to roll 1-9. So when The Last Gambligant tries to use Roll Guaranteed 1-9, if all other countermeasures fail, she rolls the d9 and rolls a number between and including 1-9, which promptly does nothing.

Entity Orders: The Red Army Engineers continue constructing a University. The Conscript Facility continues producing Soldiers. The Red Army Soldiers fire upon the Ensemble of Chaos.

The Consumer will consume a random Prism! However, it will likely not be full and will endeavor to consume something different next time, using sheer willpower!

The Order Orion Scout is cured! The Placebo effect does wonders!

The Last Gambligant sees an opportunity... the D9 begins hovering in the air, above the Last Gambligant's head! Oh no! It's getting converted into an actual Entropic Paradox Dice, to replace the one Quiet_Watcher stole! Quick, you have to destroy it by reducing the dice's randomness!

First of all, ES commands his Construction Drones to build a Research Lab, or as it is now named for increased fanciness, an Iteration Station! This structure works a bit like the Iteration X of their old army, or Janus' basic ability. It upgrades the stats of a unit group in the Apex Fleet. Of course, with only a single Station, only one unit group can be upgraded per turn, and the upgrades are relatively small scale, as well as randomly assigned to HP, Attack, or other relevant variable E.G Dodge, Construction Speed. But with more Stations, more becomes possible...

And of course the Stations can upgrade themselves.

The Apex Fleet will attack the Void forces. Now, onto his three actions for this turn.

He Focuses for this one, as he'll need all his might. Now, the fact that the enemies were V instead of PG meant little at present, since there were no PG Entities in the field. This meant their army was being laid into by these horrific monsters, and there was nothing to distract them. But what if there was?

In a flash, he's transmuted himself into lightning, and has shot up to the Apex where he turns back. A glance, and a shorter flash, and he's over by one of the secondary batteries. Now, the secondary guns on the Apex are railguns, which utilise the electromagnetic force to propel objects at high velocities. He has a metal sword.

ES throws the blade inside the barrel as it ponderously turns to the distant Miles-High Satellite, charging with a suitably ominous hum. He times the firing in his head, and just as it discharges he himself moves faster than the speed of sound to grab onto the handle, and its momentum rockets him away. In the blink of an eye, he's there, scraping across the ceiling of his entrance floor to arrest his momentum. After he dusts himself off, it's a simple snap of the fingers to open a portal and summon Amelia, his ever faithful aide.

"Now, excuse me sir, but what exactly are we doing up here?" She asked.

"It's simple my dear, we're here to hijack a Cosmic Collider." He smirked, walking forward. "This thing has suffered a major loss of structure, after all. Hull breaches everywhere, probably redundant systems damaged, it still has 40% integrity but that's less than half. Even so, destroying it would be a major expenditure of resources, to the tune of 20 CP if we want to be exact. Now, that just won't do, not when we can instead use this for ourselves, while also forcing the Voids to either do something about it themselves or just take the constant knocks."

A humanoid guard robot lunged for him out of the shadows, but with a flash of light from beneath his eyes it fell to pieces as if hit by a dozen cutting blows. "Therein lies the problem though, it's heavily defended. Even with the Godmodder distracted by the bridge, this thing most likely has enough protections on it to make things difficult. Thus, we'll split off into two teams of one. I'll go to the CC launch bay and prep the ammunition, you go to the bridge, that is to say the command centre don't go to the Godmodder, and aim the thing."

With a nod, she was away, and a moment later he'd ran off himself.

The satellite did indeed have many countermeasures, but ES was simply wise to the Godmodder's tricks. He could not be taken by surprise with robots, no matter whether they came from in front, behind, above, below, the sides, around corners, within shadows, or behind potted plants. Map data was gathered from their destroyed combat computers with advanced computer cracking and analysis techniques, and when the path deviated into an unsolvable maze he simply acquired updated data or phased through walls to get back on track. Auto-turrets similarly proved to be of no avail against him, poison gas dispensers met a shield of wind to prevent their contents from touching him, and particularly persistent door-to-door escape pod salesman were met with court orders to stop their harassment at once.

Soon enough, he had arrived. The massive loading bay was simple enough, and he soon identified the command console. Unfortunately, it was password protected, but fortunately he didn't particularly care about that. Stabbing his blade through the screen, ES took direct control of both the digital and analogue signals that controlled the automated firing systems. With a twist of will, the great mechanisms ground to life, and a missile began moving down the path to the main cannon. A flare of quantum light, and there were multiple ES's all over the place, fighting off more security measures, tinkering with the warhead, adding an additional device to the side, and standing by, waiting for the right moment to fire.

Amelia, meanwhile, was having a much rougher time of it, but had still accomplished her objectives. Fighting off small spider-drones with a pistol in one hand while her other was affixed to a console by virtue of its wrist-mounted datajack, she finally managed to override the screeching protests of the on board master computer by ensuring that this was merely a course correction, which was only somewhat a lie.

ES nodded in grim satisfaction as the satellite shifted, now pointing directly down at the Nothing, and more generally the V side of the field. After confirming everything was in place, he ordered the missile to fire, and several things happened at once.

Amelia disconnected from the computer and continued holding position, now with an electrified whip-cable in addition to a gun.

The missile was shot out and began descending at high speeds. Then, the Schrodinger's Accelerator kicked in, ensuring that it would either hit at the beginning of the Void turn, or if that wasn't possible it would hit after the Gambligant's new summons.

The warhead switched alignments, so instead of only hurting AG's, N's, and P's, it now only hurt PG's and V's. And SR's technically, but they weren't currently around.

The Collider continued to hurtle down at the Nothing and its fellow Void forces, but was calibrated to course adjust appropriately if it was destroyed before the missile landed. It would always land one above the Last Gambligant.

ES, now one person again, leaned back and enjoyed the feeling of a job well done.

The Miles-High Satellite fires a Cosmic Collider at the Nothing and at the Last Gambligant! They'll impact soon!

I made a letter confirming the transfer of the Godmodder energy to JOE and get back to my projects. Once done, I may or may not help him in his own project...

(Action!)(3 Charges)
(1 Charge)
Feeling the need to throw more at the Surgery going on, I pull out an empty IV Bag and immediately filled it with my Player Blood. Of course, this being too raw for any patient to accept, I quickly work to have it be easily accept into a healing form and store the Player IV away for the end of the operation.

(1 Charge)
The Operation is moving along, a section of the stone had the membrane removed and is kept in a jar to keep it fresh to stitch it back once the extraction is done. Now with access to the inner of the Multiplier orb, Doctor Wink takes out a specialized energy syringe, which was brought after review the last operation. The syringe punctures the group layers containing the Godmodder Energy and extract them. The Doctor continues to move some layers to get at the energy and notes that this is hardest part as he move quickly enough to finish this as fast as he can without damaging the Orb.

After this, the Doctor Wink notes while storing the more pure , all that's left is to stitch the Orb's membrane, give it the prepared Player IV and hope for the best...

(1 Charge)
Utterly horrified by the Spiders that decided to show up and landed on my Bun Royals, I take out a bucket of slightly diluted Vinegar and and soak the buns with it. This kills the spiders that happened to be soaked along as the very minor acid from the vinegar simply hates them, and the odor that it has just repels the surviving spiders away. The buns in the other hand aren't injured... but they are feeling repulsed by their smell and the spiders. as to make it up to them, I bathe them and not that they're the cleanest buns right now, disregard the slight scent of Vinegar due to how hard it is to remove it...

(Orders!)
The Damage Tank stands back and doesn't attack.
Bun Baron attracts two more Shield buns to my forces.
Kill, maim, murder! Death to those [V] Entities!
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153) (Estimated finished blueprints on Turn 163)

The Player IV helps sustain the Orb during the more dangerous parts of the operation! About half the blood you set aside is used during this second portion.

The buns are particularly angry at you for dousing them in vinegar when the spiders are already dealt with. But after a nice long bath (taken with a break mid-operation) they ultimately forgive you. Why, they even feel better, fluffier, and stronger than before! Their max HP is increased!


----------

V:

The Ensemble of Chaos swarm Dave, ripping him to pieces and killing him! The Na-Nantilizer adds 100 Entropy to the count! The Voracious Velociraptor dives down and slices Argus 5 times, each slice taking out his attack shields and eventually killing Argus - who fails to dodge even once!

The Nothing takes a big swipe at Sushi, turning Sushi into Nothing! Sushi is no more, and Winkins entities are exposed! The buns mourn the loss of their stalwart protector...

The Entropizing Dice begin to Entropize... quick, you need to stop the dice from Entropizing by reducing their randomness!

AG:

Despite everything, the True and Death-Elite Commandos still have 1,550,000 attack power between them! They unload on the Nothing as revenge for Sushi, dealing that much damage to it! Your own entities go after the Ensemble of Chaos! Your huge army overwhelms them, destroying them!

3,000,000 damage to the Last Gambligant!

The Psychic Overlord attacks the Nothing, and kills it!

5,000,000 damage to the Last Gambligant!

After everyone else goes, the Apex and Aragami team up with the Nether forces to bring down the Voracious Velociraptor! The LIVE Space Station is too far away, unfortunately! Voracious Velociraptor slain!

2,000,000 damage to the Last Gambligant!

She's down to 50% health! You're doing great!


Tassadar unlocks his SECRET POWER he's been charging for so long! He now has a new Special, laser incision! It takes a long time to charge, but upon success, it can one-hit-kill any enemy without a boss tag! It's totally useless against enemies with boss/miniboss tags.

The LIVE Space Station gets pulled 15% closer to the sun! Its still caught in the Gravity Well! Luckily, it looks like the closer you get to escaping the Gravity Well, the less the Space Station gets pulled every turn! On the other hand, the reverse is also true... the closer you get, the harder it will be to escape!

PG:

The Miles-High Satellite is still relevant, so it stays!

N:

The Consumer consumes a Prism and gains its 5,000 HP! Now its really hungry...

CaptainNZZZ's troops deal 70,000 damage to the Na-Nantilizer!

----------

The Last Gambligant increases Entropy by 500! It decides to do its special roll first!

----------

The Last Gambligant activates Roll Guaranteed 1-9!



Silence overtakes the field. A die falls, and all are helpless to stop it.



Roll: #$#$##$RR*@R*f*F@HUF@KJN@FKJ@FJKNF



Moniker's terminal lights up as the roll completes. A look of pure horror crosses his face...











---------

Roll: 1/9
Go An Na!
Entropy: 5,380 - ??????????^R@RR^???@R@R*(@R*???@Ff2F?@?/@??@F#F#@?

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(NOTE: This bit is here for posterity and storage only. Currently, your posts won't be counted until the next storypost happens.


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Stone Bridge, 27 Strength

[AG]Altair - CP: 30

[AG - Winkins]Winkin's forces: TA: 194,000
Disco-Chan: 100,000/100,000 HP, 20,000 x 2A, Special: Disco Squares: 2/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 0/2 (25% dodge rate)
Bun prince/princess: 25,000 x 2 HP, 12,000 x 2A, bun knight summon: 2/2 (50% dodge rate)
Bun knights: 26,000 x 19 HP, 7,500 x 10A (15% dodge rate)
Shield buns: 6,000 x 11 HP (20% dodge rate)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A
Tassadar: 365,000/365,000 HP, 20,000 x 4A, Special: Laser Incision: 0/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(protected from 1 attack)
Forward Operating Base: 200,000 HP (+4 Pioneers/turn)(+1 Line Gun/turn)(+.5 Panzer/turn), Special: Upgrade: 0/3
Fortress: 200,000 HP (protected from 1 attack)(3 Mines - next attackers take 20,000 damage)
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)
Pioneers: 25 x 0 HP, 250 x 0A (can heal)

[AG - Cephalos Jr.]Red Army Swordsman: 50% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(constructing University, done in 3!)
Conscript Facility: 30,000 HP (+4 Red Army Soldiers/turn)
Red Army Soldiers: 1,000 x 16 HP, 500 x 16A (max: 40)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 1/4 (protected from 1 attack), RP: 0

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 160,000/160,000 HP, 20,000 x 2A (50% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 5.5/10, Unlock Ability!A (needs manual special charging)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)(in the gravitational pull of a sun - 45% of the way to the sun! Attempts to boost out more successful!)
Protective Forcefield: Blocks first 42,000+50,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 36 HP, 500 x 36A (guarding LIVE Space Station)
Space engineers: 100 x 1,260 HP (+50 engineers/turn)(x4 production capacity)
Gravity Bomb Dropper: 85% complete
Containment tractor beam: Currently not holding any entities!
Prism Deployer: 20,000 HP (+1 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 5,000 x 9 + 50,000 HP(guarding all)(originally JOEbob's)
This is a Message from the Mysterious Farmers, we were on the godmodder's side all along, you should kill us before we do something horrible: 1/1 HP (evolving in 2!)(originally JOEbob's)
Shield Battery: 30,000 HP (can shield up to 2 entities for +50,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[N - JOEbob]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 1/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 15,000 HP, 5,000A, Special: Consume: 0/2 (Consumes random owner-owned entity to evolve self)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 23,000 HP + 70,000 HP (+3 Aragami/turn) + Shield Core: 30,000 HP (projects 10,000 HP shield)
Aragami: 3,000 x 6 HP, 1,000 x 6A

[AG - EternalStruggle]Apex Fleet: TA: 108,500, Growth: +5 ADs and 6CDs/turn
The Apex: 377,000/390,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 21 HP, 1,000 x 21A (10% dodge rate)
Ordnance cruiser: 2,500 x 6 HP, 2,500 x 6A(can attack or heal)
Spectral Lord: 8,000 x 5 HP, 4/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 50 HP + 40,000 HP, 500 x 50A
Constructor drone: 400 x 68 HP + 40,000 HP (building Iteration Station, done in 2!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
Airfield: 4,000 x 1HP (+1 Attack drone/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 10,000,000/10,000,000 HP, 1,400,000A, Special: Gain Ability: 1/2 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 10,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 35,000/35,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)(building Tactical Flashbang accuracy-reduction-infliction upgrade, done in 2!)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 2,000 x 42, 1,000 x 42A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 110,000/110,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)(Time-phaser protects from one lethal hit)

[P]True Commandos: 9,500 x 100 HP, 3,500 x 100A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 200 HP, 6,000 x 200A(+3/3DE squad leader)

Flower

[V]The Last Gambligant: 50,831,000/98,000,000 HP, Entropic Paradox Roll x 9!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 1/2, Roll Guaranteed 1-9: 0/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)(targeted by Cosmic Collider, hitting in 1!)
Entropy: 5,380

Entropizing Dice: Randomness: IIIIIIIIII 100% (reduce to 0 to stop Entropizing!)(Complete in 3!)

[PG]Miles-High Satellite:
Current integrity: 40%
Current Missile Stock Remaining: 45/51

[PG]The Godmodder: 42/310 HP (Descended - x5 Actions per turn)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 4 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 52 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 3 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 0 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 6 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 10 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 70 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)(Critically Wounded)
Karpinsky - CP: 31
Krill13 - CP: 24
Paradoxdragonpaci - CP: 1 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 96 (has Ornate Ring)
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 52 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 2 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul, entropic glass shard, one Entropic Die)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 7 (protected from 1 attack)
[N]The Ego - CP: 95 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000
 
1. I gather the materials for my bomb (70 % complete)
2. I start to work on the prototype (75 % complete)
3. Prototype finished. Ready for test next turn. (80 % complete)
 
Storypost XVI - Side Character
In order to understand what happens next, you must first understand what happens before this. Back much much earlier, in the battle's 58th turn...

Activating my charge I reach out into time and bring forth the Temporal Guardian, a powerful being completely loyal to me. (for stats its passive manipulation of time gives it some damage resistance and dodge rate, it can attack twice every turn, and has a special ability called Za Warudo that freezes time around an opponent or ally which prevents what it was used on for acting [it stops self healing, dodging, attacking, having any timers on them like turns til a special move is ready or turns to summon an entity go down, etc] until the effect fades. When Za Warudo is used on a entity said entity can't be damaged but entities can still attack it, building up damage that will hit the entity once Za Warudo's effect ends.)

CaptainNZZZ created a powerful and loyal entity known as the Temporal Guardian. They fought together, for some time, and at one point, CaptainNZZZ, in an effort to keep the Temporal Guardian safe, decided to send them forward in time, and have them return at "a time of great need". The Temporal Guardian decided to slip to a different point in the timestream, to find an adequate time to return that would be best for everyone.

At this point, CaptainNZZZ's path and the path of the Temporal Guardian diverge. The Temporal Guardian had a very valuable and important job of guarding the timeline against paradoxes, but more than that, the Temporal Guardian was completely loyal to CaptainNZZZ. And when the Temporal Guardian looked towards the future to determine where best to re-enter the field, he saw something that troubled him immensely: An end to the timestream, or rather, an uncertainty where it was impossible for any time traveler to warp beyond; a point where time itself could turn inwards. The Temporal Guardian knew precisely what this meant, for that uncertainty was the very point on which you're at now: The roll of 1.

Immediately (or what could be considered immediately), the Temporal Guardian warped thousands upon thousands of years backwards, before CaptainNZZZ and the rest of the Players began their existence. He sought the council of the Architects, and received it. They told him everything.

The Temporal Guardian was not particularly emotional. However, he wept with relief upon hearing the Architect's proclamation: They were still in the First Loop, if there were to be loops at all. The Cycle of Eternal Return had not yet begun, and so there was still hope.

With renewed strength, the Temporal Guardian was counseled by the Architects that he had an immense power, one whose worth may seem minimal but should not be underestimated: Za Warudo. The ability to freeze time. This power could initially only freeze a single enemy entity in place, but if adequately empowered, it could potentially take advantage of Go An Na's one secret weakness, which the Architects whispered into the Temporal Guardian's ear...

After receiving counsel, the Temporal Guardian entered the Plane of Mastery. In the Plane of Mastery, masters of various topics congregate, and are granted immortality by those that own the Plane. In exchange, they are conscripted into teaching their craft to all aspiring learners who find their way to the Plane. There, the Temporal Guardian spent 1,000 years undergoing intense training.

200 years training under the Master of Swordsmanship,
200 years training under the Master of Endurance,
200 years training under the Master of Regeneration,
200 years adventuring through various planes on an overly long quest to achieve the Sword of Moments, which changes seconds to millennia,
and finally, 200 years training under the Master of Time.

This 1,000 years of training was able to happen before this moment because the Temporal Guardian could go to an earlier point in the timestream and begin his training there. Throughout his training, the Temporal Guardian endeavored to ensure he only went forwards in time, and to avoid going backwards when possible - he avoided reading or watching the news, so he would not even be tempted to attempt to change anything. To create a Time Paradox may well result in a Doomed Timeline, and then the blood of all the Doomed Timeline's inhabitants could very well end up on the Temporal Guardian's hands.

1,000 years of training may seem like an astonishingly long time to you or me, but the Temporal Guardian took to it surprisingly well. He could have finished much faster, but he stuck to a rigorous 9-5 schedule with weekends and vacations taken consistently, to ensure no deterioration of sanity. 1,000 years worth of free time passes surprisingly quickly when reading TV tropes. He also took necessary breaks to stop Players from creating Time Paradoxes, for the reason mentioned above. Whenever things seemed bleak, the Temporal Guardian thought of CaptainNZZZ, and the loyalty to him, so core to his very being, would spur him onwards.

And in the end, the Temporal Guardian finished his training under the Master of Time, learning his most important lesson: The ability to capture a plane at a moment in time. This could allow one plane to proceed forward normally, but all other Planes would be frozen at a specific point in time - thus displacing the chosen Plane in the timestream. This ability was an advanced modification of Za Warudo, and with it, Go An Na's one and only weakness could be abused.
 
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