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Defeat The Godmodder

Update CLI (151)
There exists an entity with an eternal stomach.

Like, seriously. Its stomach is a dimension unto itself.

An entity like that will make short work of all these piles of food, so I summon it into existence and turn it loose!

The entity becomes vacuuming up mountains upon mountains of food! The plate in the middle remains

Player Alert: DO NOT FIRE ON THE SOULRAZE REMNANTS! If our army is able to attack and clear out that army's leftovers, they will gain a ludicrous amount of extra Vanguards. Focus on either the dreams, taking out the Dragonborn, or doing whatever we're going to do with Valla.

Army Orders: I tell the Gunsworn Enderman Assassins to stop bodyguarding the Psychic Overlord. He's getting creeped out and forgetting to do things.

Then, I give the army orders to focus down the Soulraze Remnant's Leftovers. Every single point of damage to that group kills one leftover and raises one Unending Defender as a result, giving us 10 HP worth of defense for every single point of damage dealt.

Further, if the Resistance is open to orders, I tell them to focus down the Dragonborn if possible, or if not to harass Valla.

Free Action 2: Valla, I have a simple proposal.

Currently, you are disrupting a war for the fate of Reality. The Resistance is a key ally in this war, and your efforts would destroy their keystone and obliterate them. Because of that, even though we normally have our own independent goals, if you continue this we will stop you.

So, instead of doing this now, you wait until after the first Tribulation concludes (or the Commandant is shot down) to obtain the Lemoncore. In exchange, we will not stop you from grabbing the Lemoncore.


Dream Action (Focused): So, an endless battle. Great. Even though my powerset would have been slightly more suited to the Dream of Light, I still have some ways to do this.

For instsance, Force Wall! Now there's a giant wall of telekinetic energy separating the two sides. No more bloodshed now, is there?

Unfortunately, that force wall won't hold for long. So, I'll need to force peace negotiations. And what better way to make two individuals get along than by merging them into one individual?

So, I send a telepathic message to both beast leaders, carrying a single word: "
Noctis 32-28". Before, it failed, but now that I have 6667x the player power and didn't make the target fall asleep before delivering the payload, it's much more likely to work.

Now, there are three connected minds: me, Red Beast Leader, and Blue Beast Leader. My team's also somewhere in this mess, but given that I'm the only one actually in the dream, they shouldn't be involved. And, my first action is to reinforce my mental defense and become disconnected enough to barely even be noticed as an entity in this hive-mind.

Now, Red Beast Leader and Blue Beast Leader will have to engage in a psychic duel, with far less blood involved. If they're lucky, one of them will win, subsume the leader's consciousness, and have the opposing leader order his beast army to back down. But if they're not, and they are somehow exactly evenly matched, I wait until they wear each other down in battle, then switch to offense mode and subsume both of their consciousnesses, giving me control of both armies. Then, I order both of the armies off.

The Resistance is not open to orders. But the Gunsworn Enderman Assassins are no long

Valla: Mmm... mmm...

Valla almost looks like she's legitimately considering it.

Valla: Is anybody else willing to sign on to your plan?

The beasts' psychic abilities are far stronger than your curse-of-repetitiveness afflicted word! You are thrown out!

welp.

Anyways, while I wholeheartedly support Valla's plan, I don't want to waste actions on infighting. I just give Valla a thumbs-up and go back to fighting.

I summon up a copy of the Squirtgun of Hope from that doomed timeline and use it to hydrate the void assassins... violently.


Wait no, so I *am* in the food dream? Okay then. I eat "me" (aka myself), firstly becoming Whole^tm, but also easily completing the challenge per the letter.

You defeat the Dream of Food!

For your incredible cleverness, both your teammates in the dream turn to you and start clapping! Then all the food becomes anthropomorphic, and also begins clapping! The sound of clapping echoes throughout the entire dream, celebrating your utterly brilliant play!

You've got to get out of here...

(Free) ES sends orders back out from the Dream. Amelia hands over a letter to Fenix, advising him to get into the Nether and fight the enemy in there. It's probably safer than out here, he'll be back out after this turn, and it desperately needs the heavy firepower he can bring to the table.

Meanwhile, inside the Dream of Light, ES has only one way to deal with the omnipresent luminescence. He presses a button on the side of his trademark shades (he first showed up wearing sunglasses, even) and suddenly, he is shielded.

Every cell, every molecule, every atom, every quark of his being is suddenly protected with their own pair of microscopic sunglasses, shielding his everything from the light with no negative effect. Or rather, if there wasn't so much light he might not be able to see, but as there is it perfectly balances out so that when paired with his normal pair of shades he can see completely normally. Problem solved.

Fenix obliges. He will reside in the Nether.

SO MANY SHADES. Your coolness factor immediately hits 9 trillion! The Dream of light wonders if it should surrender, just because of how cool you are!

Ha! More like it somehow backstabs you on the way down...

I mean unprotected is relative. Mess up enough rolls and those attack redirectors would hurt quite badly though that's hardly a comfort. Gah what I'd do for a proper entity block again, having enough entities they got a spoiler was a wonderful experience...

Ah well, seems it's time for the Mark III Tactical Flashbang exit to stage left...and by stage left I mean enter the Nether. Mass hordes either attack all at once and risk their total attack might be dodged or their divided attack groups all have to deal with the damage resistance.

As I drop the Mark III Tactical Flashbang off into the Nether I grant them one last gift, a teleportation amulet. A simple yet effective piece of advanced technology it utilizes an array of sensors and monitors tied to the one wearing it and when the wearer is about to be destroyed due to an incoming attack it'll intiate an emergency shunt, teleporting the wearer out of harm's way. The amulet only had enough power for one use but perhaps that'll be enough. (x2)

To help make certain the Nether doesn't fall now I coat the Cobblestone bunker in a series of rocket engines that cover every inch of it. Let the attackers that seek to pierce its protective have to hit it first. (x1) (if sending my entity to the Nether immediately instead of having to wait to the Neutral phase I use this action for that)

With such mighty hordes in the Nether I need to make sure those hordes, especially those ghasts and wither skeletons, lose great numbers of themselves...oh yeah the bouncing blaster effect.

Let's see, according Undead Einstein's research:

At the time the Temporal Guardian had 20k A and a special ability that probably benefit from the effect and Player power was less...yes, 6 CPs should work (or the teleportation amulet also gets sacrificed for the needed CPs).

Congratulations, Mark III Tactical Flashbang, that new shotgun ammo carries the hit-all-in-a-group effect! Pellets constantly firing off omnidirectional energy blasts and capable of spatial warping are quite a wonderful thing! (6 CPs)

The Mark III Tactical Flashbang enters the Nether, and now possesses one teleportation amulet!

The rocket engines grant the Cobblestone bunker a 30% dodge rate! You'd think this would lessen its ability to protect the Nether portal, but no!

The Mark III Tactical Flashbang's attack now deals much extra damage to hordes, and is capable of stunning them!

x1 Action (Stopping Disco Murderer from doing anything):
Eyowe looks at the Disco Murderer with suspecting eyes (Yes, eyes. That one smaller eye is looking at the Disco Murderer too). That guy's probably going to do that dumb thing where he takes one ally (probably Fenix) down before he himself goes down. Eyowe's spending this action to stop that from happening. He does this by doing the ONE thing snakes told us not to do to them. Yep! He's gonna tread on the Disco Murderer, who just so happens to be a snake, before he can get to doing anything else that isn't dying.

x2 Action (Attacking Wither Skeletons):
Eyowe, in a never before seen moment since his appearance into the war, enters the Nether! Shocking, right? So shocking, in fact, that all the PG entities in the Nether begin cheering for him. They're so busy cheering for him that they forgot the fact that he's currently murdering a bunch of Wither Skeletons.

Disco's Murderer is prevented from taking any last-minute actions! You destroy 12 Wither Skeletons as everything and everyone claps for you! You even clap for yourself, just for good measure!

How to win in this dream of blood? It is simple....
Focus!
I attack the Blue Beast and creatures, helping the reds. If the blues all die, the reds win, and the fight will end.

You march down, destroying blue enemy after blue enemy! But the blues rail against you, pushing you back... more reinforcements show up for their side, and the battle only seems to intensify as the blues grow more desperate!

While Karpinsky is unleashing his absolute beast of a food eater, I walk up to the plate, create a knife, and cut both the food and the plate in half. I keep one half for myself, and give the other half to Karpinsky. I then create a fork, and dig in.

The food is now anthropomorphic, and clapping! Unsure, you pocket the food, adding it your inventory, and drag your allies out of the dream!

Dream of Food conquered!

Even back in the real world, that food you grabbed still exists... huh.

[1] I'm affiliated strongly with the idea of dreams. So, I'll go counter the dream of blood. let's see, there's... two gresh... arms... lassoooossssss... bluh.... blue.......... 'n........ r.... rehd... znrk. snchchchchch, phewwww. snchchchchch, phewwww. snchchchchch, phewwww. snchchchchch, phewwww. snchchchchch, phewwww. snchchchchch, phewwww. snchchchchch, phewwww. HUH WHAT? Oh, sorry, listening to someone describe dreams is Really Boring.
I must have Fallen Asleep.
This, naturally, generates another dreamself, who will help with any attempts to take control of the Dream of Blood's armies by the AG side. Or just exist. Or, by virtue of doing Exactly what moniker did every time a dream came up in the past, make all the dreams disappear into thin air.



[2] This is technically 2 seperate actions but I'm doing them both simultaneously.
First, I gather my player energy, preparing to do the actions as fast as possible- that is, nearly instantly.
Then, in an instant, two events happen. First, the Sealed Foe gets a tiny headache. Secondly, I get a lawyer.
Technically speaking, I took a member of The United Joebob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionarys), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds, -which technically never got destroyed, just ignored- rename them to begin with The United Joebob Forces of the six-thousand six to seven hundred post stretch instead since we're in that time period now, gave them some uniqueness, and made them impossible to block with earplugs.
Then- by which i of course mean in the exact same instant- I give them my power of attorney. They can now enter legal negotiations for me, provided they in no way diverge from my wishes.
this member of TUJFotsTstSHpS,WLiPT,RWbA,DA,DA(bnLAwD),aAtGiTaFtKT,awsPaV.ymeiwyrttViadB,aS,waWLiRWbA,awTwshaV,aycCoM is still part of the army, and as such the Godmodder cannot kill it. Since it's a member of the Joebob forces, it thinks like a Joebob. And it was paying attention. It's very smart. So, they know what the Godmodder said, and made an inescapable reality. And, since they know they are safe, and since we already know I disregarded my survivability anyway, and it thinks like me, it too is willing to discard its survival... at any rate, of its own free will (due purely to the setup of its mind which for entirely incedental reasons will cause this (it was made to be like me to annoy the Godmodder, back before i brought up the debt after all)) the member of TUJFotsTstSHpS,WLiPT,RWbA,DA,DA(bnLAwD),aAtGiTaFtKT,awsPaV.ymeiwyrttViadB,aS,waWLiRWbA,awTwshaV,aycCoM Will begin using the reality warping powers it has because it's AWESOME and should OBVIOUSLY have all the reality warping powers in the world because somewhere out there there are IDIOTS who are DUMBER then it is, and they need to know they're WRONG WRONG WRONG- like the Godmodder! Who is SUPER DUMB because he didn't think to make it about if someone KNOWINGLY, BUT FOR UNRELATED REASONS CAUSES the debt to be used by another, as opposed to ONLY the user suffering, And the Godmodder said BRUTALLY ATTACK which means he can't try to deal with the vanguard first, so he HAS TO spend all Non-debt-related actions to TRY AND FAIL to attack THIS GOD ON EARTH WITH ALL THE GOD POWERS OF A GOD.
Stylistic choice copied from With This Ring; the more the perspective person is experiencing an emotion, the more colored the text is, and then bold and occasionally capital.
Except in this case, the emotion is arrogance, and the color for it is cyan

anyway, That's all what my lawyer is saying. I hope he doesn't burn through the supply of player energy allocated for emergencys too quickly. Naturally, my lawyer will pursue some form of argument to get the Godmodder to do things, specifically the things from last rounds attempt, and since he has ALL THE GOD POWERS OF A GOD he can obviously do said attempt too fast to be stopped before its concluded.
Now that we've established the existence and power of my lawyer, let's look back at the Sealed Foe, who had a bit of a headache. It's only been 0.0000000000000000000000000000000000000000000000000000000000000 nanoseconds since we looked at it, and so it's still starting to get a tiny headache. This is a mind attack, but it's not an attack or a brainwash; No, the Headache is heading from the severely underutilized language centres of its brain. Eventually- When the moment is right- The Sealed Foe will try to talk. And instead of something normal, it will accidentally and instantly spew forth the exact text of my action the round before this one, forcing the Godmodder to attack it.

You aren't in a dream.

When you go to check on the United JOEbob forces, you find them all mysterious slaughtered! Except for a note outlining in detail who did it and how it was done, left by the perpetrator, there's no way to determine how it happened!

It continues. If everyone in the universe could give their power to me temporarily... then maybe... Aha. Maybe that's it...

3 ACTION FOCUS - Charge!: I continue charging.

Leo: Are we going to do a spirit bomb bit?
Yes.
Leo: What a day...

Leoano (Soul Break): 39 Charges
"See? I can be useful!"
"Yeah, that was a good move there."
The red A.I gives a sigh, "Alright, I admit... you are not that bad."
"Just by saying that you have restored 2% of your integrity."
"Alright, let me try an attack of my own."


Action 1-3: I fly straight to the void Void Assassins and I prepare to do something very vial. every Void Assassin waits in anticipation. I...
Tell them that they have finals on math, science, and history in about 5 min. They must take the final and get every question right. otherwise, they immediately explode. they immediately study as hard as they can to pass. They will work so hard that they don't notice anything around them.


Meanwhile...


Gaster, who is still smiling gets closer to the T.V, "WHAT DO YOU NEED, DEAR FRIEND?"
"I need to know something... do you remember the experiment that we both worked on together?"
"YOU MEAN THE EXPERIMENT THAT WAS BUILT TO BE YOUR SUCCESSOR?"
"Yes, the very same. I need to know..." Shadrix gave a sigh, "Where DID you get the red soul? The one that was needed for the experiment? I only got the 6 others, you were the one who gave the red soul."
Gaster lost his smile. there was a moment of silence. "... I TOOK IT. FROM CHARA."
...Shadrix just stood there, in udder shock. Shadrix knew who Chara is. Shadrix fought Chara once before. He almost died but he managed to win which made Chara retreat. Chara... was a monster, a demon who sought out nothing but death. Shadrix felt the rage inside of him. He looked at gaster with hatred in his eyes. Gaster looked on with sadness, "...what? I thought I told you to get Frisk's soul, not from a... a DEMON!"
"THAT WAS THE ONLY RED SOUL THAT WAS AVAILABLE. I CAN'T MAGICALLY MAKE ONE. IF I WANTED TO DO THAT, I HAD TO BREAK INTO THE UNIVERSE'S FILES AND MANIPULATE IT. BUT I DON'T HAVE ADMIN PERMISSION TO DO SO. BESIDES, EVEN IF I DID THIS, THE UNIVERSE COULD NOT HANDLE ANOTHER RED SOUL, IT WILL CAUSE THE UNIVERSE TO DO A TOTAL RESET."
Shadrix slammed his hands on the terminal which caused a glitching effect. He then shouted, "DAMMIT!! It's no wonder the Red A.I was malfunctioning! What do I need to do?"
"SADLY, YOU CANNOT TAKE THE AI OFF OF HIM. AT THIS POINT IT HAS NOW INTEGRATED INTO HIS BODY. IF YOU TOOK IT OUT. "BILL NYE" WILL DIE. THE BEST THING TO DO RIGHT NOW IS TO ADD MORE A.I'S INTO "BILL NYE". THE ADDITIONAL A.I'S SHOULD HELP STABILIZE IT."
Shadrix gave a long sigh. Then, Shadrix smirked, "I got an idea. Are you up for doing another experiment?"
Gaster got back his smile, "I AM ALWAYS READY... WHAT DO YOU HAVE IN MIND?"

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N integrity status: 92%

The Void Assassins have their dodge rate totally neutralized! They can't dodge attacks, they have a TEST to study for dagnabbit!

(X1) I Upgrade my Good Armour a bit more and pass it to Felix whom probably needs it more
(X1)I Give a token Poke of Damage to the Disco's Murderer
(X1)I begin a charge...+1CP

Good Armor given to Fenix! Now he has better HP!

Your entire token poke is neutralized by Disco's Murderer damage resistance!

I try to figure out What the beasts are fighting over and then I just create a clone of it with each side getting one

Each side fights for dominance of the other, and the thrill of battle! You summon a clone of each side, thus doubling the number of soldiers fighting! They re-enter battle with renewed vigor!

3 more CP

I'm not up for doing diplomacy right now, but I would like to postulate to you folks that Valla's project isn't needed.
Given the current status of goings on, we're going to need to use the administrative plane to fix all the damage the Godmodder has done anyways, and I believe it would be quite easy to grant ourselves permanent player powers in the process of fixing up reality since the Godmodder's already opening up the path to the terminal for us.
(Unless this wasn't clear previous turns, FOCUSED ACTION)
The Heir looks at the new forces of the Nether. The Ghasts and the Wither. He feels fully the weight against him. "All over again. I thought I had made myself better than this, but here they are. The same souls, the same odds. I don't know how to win." His other voice chimes in, "Yes you do. You are better now. WE are better now... And we do have one way." "But is it worth the risk?" "We'll have to try to find out." "Fine."


The Heir looks out over his opponents. He pulls out a sword, different from the others. It is a katana, with a handle that has a guard and a pommel that looks like it is composed of claws, coated in black, and sharp enough to hurt the observer by looking. He focuses on it intently. With that, he turns his head upwards, and roars. He then starts to grow, his muscles bulging and swelling, while taking on a different shape. His hoodie fades away. He falls onto his arms as said arms turn to legs. His back sprouts out wings. His head turns into a snout, and two light colored horns grow from his head. He grows a long tail, and he also grows to a much greater size. Lastly he lets out another roar, one many times louder than the last one. With this roar, comes out a spray of purple flame that engulfs those before him in a wall of end energy.

He then flaps his new wings, and flings himself upwards towards the enemy. He rushes towards the first Ghast he sees, biting straight into it, while clawing it to pieces. He then flings himself at the rest, his jaw aflame from the fire from this ghast. He flings his purple flame, taking the fire along his mouth with it at the next ghast. He then rushes into the next ghast, simply tackling it into the nearest wall of netherrack. The caverns shake at the impact. He then catches two more ghasts in his claws, throwing them like bombs at a cluster of their friends. He grabs another with his maw, and throws it down into the wither skeletons below. The ghasts throw their blasts to try to stop this creature, but as they get near, they suddenly count as taking damage, and are returned to the ghast that fired them. The ghasts struggle, but when they get near, a claw swipes them away, a tail slaps them into a wall, a jaw bites into them, or a wing buffets them away. He blasts out more purple fire periodically, trying to destroy the lot of them. He flies throughout their army, and swiftly, shreds more and more, until, eventually, he can't find any more ghasts.

Then, he floats down towards the Wither skeletons to continue the fight. He crashes down into their lines, sending some flying. Those are the lucky ones. He clamps down on the first one near his head, and swipes aside two more that were too near his claws. He tears off the skull of one, and throws it before himself, before setting it ablaze with his breath, and launching it through their ranks. He crushes several as he walks amongst them, his wings tearing some apart. He headbutts some high into the air, while some are smacked into a wall with his tail. He continues fighting, tearing some apart with a single swipe. He flaps his wings, sending some spiraling away into walls and lava. He turns to some more, and lights the ground below them with more end fire. He rushes into the air, only to slam down on more of them. One tries to get on his back, only for him to roll over, crushing that one, and a few of its friends. He smashes two between his paws. He breaks enough skulls to make a few withers all on their own. He pounds some into the ground hard enough to leave craters. His tail smashes some far enough into the ground that they would look like a single wither were they on soul sand. He sees a few trying to flee him, only to rush in front of them, and bathe them in end fire. He chews on some of their number's bones, while he continues to make ribcages shatter. He bounds forwards onto a few more. He throws one high into the air before throwing an end fire blast straight at it, obliterating it utterly. He lets out a new roar, and his energy surges outwards, half incinerating a group that had been trying to charge him.

He then moves over to stand before the bunker, a dark aura streaming off of him as he slowly reverts to his normal form. He seems weakened, and at the same time, he seems almost more dangerous, as if something in his head is screaming at him to kill all that he may see.

CORRUPT


60 Ghasts and 30 Wither Skeletons slain! The first letter... The enemies in the Nether are taken back by your astonishing brutality!

'Shit, Fenix got pretty banged up. better start patching him up soon. But first lets attempt to finish off Disco's Murderer.' Quickly I take aim for another shot on Disco's Murderer center of mass, I then take a deep breath and as I exhale I squeeze the trigger and the Sniper rifle fires. (2 CP)

A 50mm Bullet is sent flying towards Disco's Murderer but before I can see if it hits or not the recoil of the gun digs into my shoulder and also makes the platform of bodies that I am laying on unstable and causes it to collapse and and soon find myself buried under several dozen bodies.

'Well great.' Is all I can think to myself as the bodies of enemies and allies alike lay on top of me. 'This might take a little bit of time to get out of.' I slowly shift to one side and start pushing away at the body of a fallen Grenadier and trying to make sure no more bodies will fall on top of me as I attempt to escape.

'Well might as well send a bit of help Fenix's way while I'm down here.' Closing my eyes and trying to ignore the blood dripping on me I make my wish. 'I wish for Fenix to start healing from his injuries.' Suddenly in a flash of red light a medical kit appears next to Fenix and a pair of invisible hands open up the Medical kit and slaps on a pair of gloves before then digging out a bottle of hydrogen peroxide and some stitches with bandages and starts cleaning and then wrapping Fenix's wounds. (1 CP)

Disco's Murderer is FINISHED! For the moment, Disco-Chan is safe. Disco-Chan bobs gratefully up and down.

+25,000 current/max HP to Fenix!

Fenix: Thank you...

I... still charge 3 CP, yup.
I eye the red swordsmen a bit before going back to do my things.

(Action)(3 charges)
(1 Charge)
Another turn, another item to create! Sadly, I my creative juices have been waning as of late, so I simply work on my BBB and add more plating and other modifications onto the Balloon.
(2 Charge)
Feeling rather guilty due to the wound on Fenix's chest, I attempt to create an item that heals their holder by 5% of their current Max Health.

Said item was made through a myriad of essences that heals sentient beings over time, such as essences of nice thoughts and good wishes from other people and the sorts.

The end shape of the item is a warm and soft red scarf. I dubbed it the Homely Scarf and placed around Fenix neck. I give my thanks to Femix and apologize for the pain he gone through for protecting Disco-Chan.

(Orders!)
Fennie and Disco-Chan makes some time to talk and do stuff together. All while doing disco of course.

You upgrade your BBB, and grant Fenix the Homely Scarf! Now, he'll heal over time!

Fenix: ...

Fennie and Disco-Chan will hang out this turn!

-----------

The dreams...

The Dream of Light realizes that Eternalstruggle wore the shades all on his own! All on his own! It ultimately capitulates, and surrenders! Those within the dream retreat to outside of it!

Dream of Light Conquered!

The Dream of Blood, meanwhile, isn't doing so well! If anything, the situation has only gotten worse! The beasts are fighting each other, more and more... the Players find themselves almost unable to resist the call of battle... the effects are reaching a fever pitch...!

The Dream of Blood doesn't activate this turn, but this is your last chance to stop it! Otherwise, it'll have an even greater effect than it would've had if ignored!

------------

Altair takes advantage of the studying Void Assassins to poison their pencils, killing 24!

AG:

Your handful of attacking entities take on the Void Assassins, slaying 7 more!

The Chimera Brigade attacks! Your army immediately plows through 4,159,800 Leftovers, just as planned! You gain 4,159,800 more Unending Defense! It is now truly and incredibly unending! You have a simply absurd amount of HP to work with! Everything else related to the army ticks, too! The Psychic Overlord activates GAIN NEW ABILITY, and gets a brand new eye-laser ability that gives him +500,000 attack! The Trappers find the weakness of the enemy Soulraze footsoldiers... Thwomps! From Mario!

The Resistance strikes next! With Valla still disabling the commander's ship, the lesser attackers are confused and uncoordinated! They also attack the Leftovers, killing 700,000 of them! The Resistance Hackers impatiently await orders...

PG:

Before anything else happens, the godmodder uses his first action. He stretches a little, then flies straight towards your army...

The Godmodder lands in front of the Unending Defense! First, he drinks a "reduces all damage taken by 1" potion! Then, he drinks an Infinite Stamina potion! Then, he challenges the Unending Defense to a series of duels! Each member of the Unending Defense will duel the godmodder individually, and the duels end when either the godmodder gets tired or when one of the Unending Defense manages to land a hit on the godmodder! That, or every Unending Defense member dies, because this is a duel to the death for them at least.

5,000,000 Unending Defense slain!

Eventually, one of them manages to scratch the godmodder. He takes 1 damage, and sighs - a careless mistake, trying to sunbathe in the middle of a duel. At any rate, your Gunsworn Enderman Assassins gain a whole bunch of attack. At the end of the turn, they settle on a nice round number, 40,000 each.

The Soulraze Remnants cheer, and charge forwards! The footsoldiers first - they come at your Unending Defense in waves of 50,000! The Unending Defense completely fails to dodge, and loses 750,000 of their number! Next, the last Soulraze Elites charge in groups of 1,000! The first group hits and takes out the very last of your Unending Defense!

Unending Defense eliminated!

The Elites and footsoldiers each lose some of their number thanks to the recoil damage. But now, they move on to the Grenadiers. Against the brutal marching of the elites, all but 950 Grenadiers are eliminated, completely destroying their built-up snowballing attack! Drat!

The Godmodder points at the Dragonborn, leader of the Dark Brotherhood, and imbues him with a mysterious strength! All of the Dragonborn's skills increase by 100 levels! With his newfound power, the Dragonborn orders his army after your support unit! The Dragonborn himself crushes your Logisticians, killing them all! The Void Assassins, meanwhile, go after your Minor Noble Railgunners, completely eliminating them! The Corpse Collectors, their purpose now impossible to serve, exit your army gracefully.

Finally, the godmodder charges 3 points, to celebrate your army's impending collapse.

N:

Fennie and Disco-Chan hang out! They have an important conversation in the middle of the battle, with awkward introductions! But eventually, they reach an understanding, and embrace...

And so a long-abandoned prophecy was fulfilled.

Fennie and Disco-Chan have plans for a theoretical means to use both their talents to the fullest extent...

-----------

THE NETHER:

Your forces kill 10 Ghasts, 30 Blazes, 56 Magma cubes, and 150 Zombie Pigmen! The last large slaughter was thanks to Fenix!

Then, the enemies begin their final onslaught! 20 Blazes mow down the Archer squad, killing them all! The ghasts fire past your defenses right at the Nether portal, but the attack shield blocks 10 of their attacks, so they only deal 20,000 damage! 60 Zombie pigmen break away from the rest, killing the Ghoul Squad and Ice Slimes! The remaining 57 Zombie Pigmen and 50 Blazes all attack Dave, dealing 78,500 damage! The Wither skeletons charge at Gwyn in groups of 10... how many can she dodge? As it turns out, 30! Gwyn is slain! They will always be remembered... as an example of why dodge rate defense alone is unreliable...

The remaining wither skeletons and magma cubes all go for the Nether portal! The cobblestone bunker dodges 10 but gets hit by 18 Wither skeletons, losing 72% intact-ness! The magma cubes charge forth in groups of 20, and the first 80 eliminate the cobblestone bunker! The last 64 magma cubes all attack the Nether portal, dealing 25,600 damage!

The Nether portal stands tall, with 54,400 HP remaining! You pulled through! Barely...

Nether held!

Having lasted against them for so long, and slaying so many of them, you earn a grudging respect from the Nether minecraft forces. With their previous leader, the Summonspitter, gone, they've been considering a new one, and you've certainly proven yourself worthy! They offer you two potential tasks they could complete, as your "reward" for holding this place! Which would you like? Vote as a Playerbase!

Keep the Nether around: The Nether forces would hold all areas of the Nether, and protect it from outside invasions to ensure that it remains a safe place for your forces. You would gain the permanent ability to store up to 3 entities in the Nether safely. A few restrictions would be in place; Entities in the Nether can't affect the main field in any way.

Have the Nether forces join you: The Nether forces would march out from the portal to assist you in your future fights! You'd receive a number of Nether minecraft allies to assist you each time a new Tribulation started.

You can pick only one! Which do you want?

-----------

Fenix looks concerned. He speaks up...

Fenix: Players... after fighting the Disco Murderer, you healed me, but...

Fenix: I still came so close to death. I was an entity, created to serve, who switched sides, and now...

Fenix: ...I'm not sure I'm ready to die yet. What we're fighting for... I want to know what life is like. Really and properly.

Fenix: ...I've probably existed for... I don't know, a few weeks? And yet I'm sitting in the body of some middle-aged person...

Fenix: If I keep fighting with you, I probably won't make it... the godmodder seems to have it out for me.

Fenix: I hesitate to ask this, but... could I have a... safer job? I'll go join up with the Players who left earlier, see if I can help save some lives.


Are you going to let Fenix leave? If he does, he won't be able to assist you in combat ever again. But if he sticks around, there's a very real chance he won't see the end of this adventure. Decide as a Playerbase!

-----------

There was supposed to be a new arrival this turn. But something big is definitely coming... you can feel it... you also feel a sense that you're about to be reunited with some old friends and allies... Just a little longer...!


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Dark Brotherhood!
-Defeat the Soulrazer Remnants!
-Something's coming next turn...!
-Protect the La Resistance! Stop Valla to prevent them from being destroyed! Or... leave Valla to her work...

Minor Tasks:
Find a way to protect your forces from enemy army attacks!
Deal with the Dream of Blood!
Vote on what you want to gain from the Nether

Field effects: None

[AG]Altair - CP: 20

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)
[N]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)(hiding within Grenadiers - protected from armies)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 2/4 (protected from 1 attack)

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn
[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG]La Resistance: Army Health: ►►►►► (Net HP: 14,000,000, Net Attack: 1,200,000)
Captain Lieutenant General's Ship, The Commandant: 3,000,000 HP, 500,000A, Special: Suicidal Charge: 1/2 (Disabled due to Drilling Device!)
Drilling Device: 100% intact (destroys The Commandant to extract the Lemoncore in 2!)
[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)

Named Resistance Soldiers: 300 x 10,000 HP, 30 x 10,000A
Resistance Hackers: 50,000 x 10 HP (Every turn, hacks an enemy, lowering defenses)
Automatic Fighting Drones: 450 x 10,000 HP, 50 x 10,000A
Not-Named Resistance Soldiers: 10 x 350,000 HP

[AG]Chimera Brigade: Army Health: ►►►► (Net HP: 9,765,000, Net Attack: 6,142,500)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,400,000 HP, 2,000,000A, Special: Gain Ability: 0/3, Special: OMLDC: 5/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)(has Player Knife)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 40,000 x 100A (40% dodge rate)(Inflict multi-element DOT)
Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn)
Grenadiers: 1,500 x 950 HP, 150 x 950A (Attacks burn enemies)(ignore defenses, immunities, resistances)

[PG]The Dark Brotherhood: Army Health: ►► (Net HP: 5,400,000, Net Attack: 1,960,000)
Dragonborn: 5,000,000 HP, 1,800,000A, Current Skills: Destruction 180 Heavy Armor 150 Blocking 110 (Gains skills upon using them, buffing their effects)(110% chance to block attack)
Void Assassins: 25,000 x 16 HP, 10,000 x 16A (35% dodge rate)(weakness: being hydrated)(-4 Void Assassins/turn)

[SR]Soulrazer Remnants: Army Health: ►►►►► (Net HP: 44,360,200, Net Attack: 15,101,000)
Sealed Foe: 15,000,000 HP, [Ability sealed]A, Special: [Ability sealed] (Invincible until all other army units defeated)(unsealed ability each time army unit is defeated)([Ability sealed])
The Last Soulraze Elites: 10,000 x 997 HP, 8,000 x 997A
Desperate Guardians: 500 x 10,000 HP (When the entire unit is eliminated, entire army shielded from damage for 1 turn)(30% chance to block attacks against other units)(Weakness: Thwomp)
Soulraze Footsoldiers and co.: 100 x 142,500 HP, 50 x 142,500A
Leftovers: 1 x 140,200 HP (-100,000 Leftovers/turn)

[PG]Dream of Blood(getting out of control!)

[PG]The Godmodder: 54/310 HP (Descended - x5 Actions per turn)(Master Charge: 10/20)

The Nether:
Nether Portal: 54,400/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact (30% dodge rate)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)

[AG]Fenix: 500,000/1,625,000 HP, 50,000 x 6A (protected from 3 attack)(+5%/Max HP per turn - currently 80,000)
[AG - Algot]Dave: 37,000/120,000 HP, 10,000 x 2A

[PG]Zombie Pigmen: 2,000 x 117 HP, 500 x 117A
[PG]Magma Cubes: 1,000 x 144 HP, 400 x 144A
[PG]Blazes: 5,000 x 70 HP, 1,000 x 70A
[PG]Wither Skeletons: 4,000 x 58 HP, 4,000 x 58A (immune to instant kills)
[PG]Ghasts: 1,000 x 30 HP, 1,000 x 30A (ignore bodyguarding/fortifications)
[PG]Wither Boss: 100,000 HP, 10,000 x 3A (Boss)

Total resources: 30 kills + 10 Ghast kills per turn!

Turns left to defend: Last turn!

Player list:
Alastair Dragovich - CP: 2 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 1 (has nothing, essence of life)
Arsenical - CP: 3(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 7
Captain.cat - CP: 7 (protected from 1 attack)
[N]CaptainNZZZ - CP: 0 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 11
Dragon of Hope?!? - CP: 6 (has anthropomorphic food)
Eevee Shadow Bacon - CP: 27
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 12
GoldHero101 - CP: 0 (has Leoano (Soul Break), 39 power left)
[N+2]Joebobobob - CP: 4 (Critically Wounded!)
Karpinsky - CP: 8
Krill13 - CP: 0
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 1
Pionoplayer - CP: 13
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 6 (protected from 1 attack)
The_Quiet_Watcher - CP: 4 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 1 (protected from 1 attack)
[N]The Ego - CP: 3
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000

5 update summaries... I feel like with the Tribulations, there's too much to keep track of, and its hard to include everything on them without making them confusing. Maybe they'll be re-introduced if there's a good time for it.
 
Update CLI (152)
[24/24]
I SUMMON THE KING DDD

KING DDD SUMMONED!

(Wait, hang on, does it have particular stats? If not, I'll just set it up myself. Once the stats or lack thereof are specified, it'll join the field next turn!)

I vote that Fenix should leave, and that the Nether forces should join us. We need them. I also charge 2 cp, and use my 1 action to place a grave for Gwyn. You were my first entity that wasn't for creating an army...

Votes cast!

A small grave is placed for Gwyn in the Nether, and a brief funeral held. Brief as in 3 seconds, but you don't have time for more. All of Gwyn's friends and family appear, and while discussing Gwyn's death, you catch a tidbit from a rumor one of them heard: The godmodder's Mastery Charge is going to have some relation to Entropic Paradox Rolls.

I charge 3 CP.

Votes:
Vote A: I vote for the Nether forces to join us.
Vote B: I vote to let Fenix leave if he wants.

Votes cast!

Nether forces, join us!
Fenix! Be free! But never forget us! Remember us! Tell our story!

All right, I was clearly mistaken here.
I put all of the beasts in time out, and give them some happy pills.

Fenix: Of course: People will know your name!

You corral a huge amount of the beasts, and drug them for good measure! They're taking some time to think about what they've done...

Entity Orders: I order the Psychic Overlord to activate the Megaphone and trigger the Final Move. The army's going down, but it's going to go down fighting. (please vote to authorize this, everyone else).

I also vote to use the Nether as a base of operations for snowballing forces. We can j

Dream Action: Alright, this isn't working, who wants to sub-in here?

Hey, that diversion plan you set up worked great! I managed to steal a bunch of stuff, and may or may not have liberated a few godmodder-controlled worlds for fun.

So, are you volunteering to create portals into a dream world?

What?

I've got a bunch of monsters fighting to the death in a dream, and I'd like them to not fight. How about you kidnap them with portals and drop them right on top of Godmodder-aligned strongholds?

Fair warning, my attempts to do the same with Hell led to them ignoring the Godmodder's forces, forcing some other Players to intervene before stuff got nasty. Why wouldn't that happen here?

These are bloodlusted combat monsters. They'll go after anything that's the opposite color.

Sounds like I need to open portals to some paint factories.

So, after we finish up the plan, Wormhole starts by opening portals to various blue and red paint factories. He fills 10 reinforced balloons with red paint, and 10 reinforced balloons with blue paint. Then, he picks 20 Godmodder military bases at random (excluding the current battlefield), opens portals to drop the balloons on top of them, and then opens portals to deep-space to bring in asteroids and smash the balloons (as well as bits of the base below).

The target bases take some damage from the asteroid hit, but are also heavily confused by having paint splattered all over their base. Wormhole makes sure to steal all of their contingency plan manuals and computer resources to prevent them from picking up on the threat early, and then also steals all of their janitorial equipment just for fun.

Then, with my help, he abducts both beast armies from the dreamworld (or, if he can't reach the dreamworld, from wherever they arrive when they enter the main battlefield), and scatters their troops out among the bases. Red beasts are dropped on blue-splattered bases, and blue beasts are dropped on red-splattered bases. They should immediately identify the Godmodder's troops as hostile due to being the opposite color, and engage them.

You start the voting to authorize Megaphone usage!

Multiple godmodder bases are under attack! Also, a number of combatants being removed seems to have an effect on the battle...

"...What kind of attack is THAT?"
"I thought it would be hilarious!"
"I thought it was clever..."
"Whatever... now its MY turn..."


Action 1-3: I take a look at the Void Assassins who are now ready to take their test. They start doing it, answering very slowly. I give them the Determination to go faster. However, I "accidentally" put too much on them, making them go even faster. They go so fast that they didn't have time to process the questions. They make a mistake and some of them explode.


Shadrix starts typing into his terminal and sends a file of a strange machine. Gaster goes wide-eyed, "THAT... THAT IS..."
Shadrix smiles and starts uploading the file to Gaster's location "The DT Extractor. Something that was never completed when I visited the world before. Now we are going to complete it and modify it."
Gaster, tilts his head to the side, "HOW?"
"We are going to take the red A.I's Determination and modify it to the kid's Determination. We just need to find him. The kid has got to be someplace right?"
"I HOPE SO... HOWEVER... ACCORDING TO YOUR BLUEPRINT, IT REQUIRES 6 SOULS TO RUN IT. WHERE ARE YOU GOING TO GET THOSE 6?"
"I never waste resources, even after I am done using them. The original souls that I used to create the chips are still in this universe that I reside in. I will pick them up and deliver them to you. There, you will build the machine, deliver it to my ship, and we will kick the evil Determination out of the damn A.I. Wait... you said you took the red soul right? Where is it?"
"YOU TOOK IT TO THE PLANET WHERE YOU STORED IT WITH THE OTHER SOULS. DID YOU FORGET?"
"...whoops? ...So, will this plan work?"
Gaster stood there, looking at the floor. After a while, he smiles and looks at the T.V, "... THIS MIGHT WORK. THIS WILL BE VERY... VERY... INTERESTING. I WILL BE HERE WAITING FOR YOU."
Shadrix nods, "Alright G. See you later!"
Shadrix cuts communication and rushed back to Kirby. Shadrix sits back down on his chair. "What's the status?"
"Seems to be doing ok. The integrity hasn't gone down yet."
"Perfect. We need to do a quick errand real quick. set course for the Void Planet."
"What about Bill Nye?"
"We will still keep an eye out for him. For now, let's do this thing."
"Aye, sir!" Kirby shouts as he activates the engines. The engines roar to life and they blast through space towards their destination.

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N integrity status: 92.01%

The Void Assassins dodge your testing attempts! ...Somehow. Maybe they dodged the determination syringes?

I vote we keep the nether occupied IF the nether is ACTUALLY SAFE. Like, somewhat more safe then entities in the stasis pod are while there, as opposed to the kind of safe our army was; the kind of safe where the entity doesn't die without an obvious leadup which can be countered, instead of the kind where all past experience suggests it Should be safe, but- Oh No!- BLARG INSTUNT DEUF. The DSP entities seem safe right now, but the Godmodder could probably just say "ARGLE BLARGLE I MAID DA POD AND TURNS OUT I AM HAVE CODEDEDED S OA MOPEN IT AND INSTANT DEUF. So if the Nether won't be safer then that- IE, actually safe, I vote against that.

ANYWAY. On to the rest of the post, Eh?!?
[1] The Sealed Foe was infected, and The Godmodder didn't do anything about it; Reality didn't do anything about it; Moniker couldn't do anything about it.
So, That infection activates, forcing it to spew forth the entirely of my prior arguments which I intended to say but failed because the Godmodder corrected his reality law.
Per simple logic, 1) the Godmodder will hear, and have to respond to, the arguments i made (I give the Sealed Foe my power of attorney conditional on the arguments being exactly what I planned to say but couldn't/didn't).
2) The Godmodder will act accordingly should said arguments be valid
3)Godmodder will afterwards brutally attack the Sealed Foe.
[1] If the Godmodder is distracted by the S.Foe talking, I steal The Knife from him. All must Say Goodbye to The Knife that they-------. And perhaps he shall Be Glad he said goodbye... Goodbye.<<<<< Gonnne are the days of old. Lost are the lies we're told. Now, he may realize... he'd be glad he said goodbye. (+4 title drop)...I made The Knife, and I've hinted at my plan for it implicitly... though since the Godmodder never bothered reading my entire JOEpost, he wouldn't know :)
[0]"Vana, how did you get so much Dodge? Is it something I can imitate? (personally I agree you should wait to take the lemoncore until it's at least possible for you to lose it- there's no risk until the Vanguard dies after all) "
Simultaneously...
"Altair, Do you still have any Godmodding-enhanced items (IE that knife he killed star with)? Also, remember you owe me an unspecified amount of owing. Also Also, When the stasis pod returns I have a powerful snowball available, so I'll probably want what help you'll give for protecting that."
[1]I heal myself, bones reknitting into place and more scrambled areas melting into a cyan glowing goop before reforming into the approximate shape of a proper body. It wouldn't do for this dream body to act in an obviously disposable manner... any more then I already am, anyway.

Plot twist: One of the Sealed Foe's sealed abilities was "the ability to not talk about debts that were paid down already". Its so sealed, its not even listed on his entity entry! But the ability activates and stops you.

Conditional action. Nope.

Valla: Who's Vana?

Valla: Joking. Okay, imagine you get Player powers, and dedicate yourself to killing powerful foes and absorbing their abilities, claiming various titles, grinding any artifact that gives you some minor gameplay benefit...

Valla: Something like that.


Altair: JOEbob, can we defer this whole helping thing until after this war is over? We're all pretty busy right now.

Altair: ...(Please? I saw what you did to the godmodder...)


Uh... if you die, JOEbob, you're dead. You definitely don't have two bodies, with a backup you can use. That would be too overpowered. You heal halfway back to the next level! You're very wounded and your powers are weak... in fact, you feel like you're about to collapse...

The bonfire calls...

Not exactly what I intended but acceptable, the ability to make their stunning ability impact hordes hopefully will prove useful in the future.

Wow that was a dangerously close sidequest, a few less actions and defeat would have been guaranteed. It would have been a horrible waste of resources if the Nether forces managed to succeed in their efforts.

Now what to do with them? Another army or a somewhat safe location...I must vote for keeping the Nether around. A 'safe' location where a few entities can be stored just seems better than reinforcements the Godmodder just demonstrated are pitifully inadequate against him.

Gah, two votes in such a short span of time. First the Chimera Brigade takes a hit and now a heavy hitter desires to leave us. Typical and irritating yet it is what it is. Go on Fenix, disappear like so many before you, perhaps at least your disappearance will be one of survival.

I raise my hand.

"I will at least express my support of such a plan, a lovely course of action to avoid any further conflict between our respective goals and forces."

Finally I support the decision to order the Psychic Overlord to activate the Megaphone and trigger the Final Move. At this rate the army isn't going to last much longer, don't let them fall with their missiles still in their tubes.

For the main event I turn my attention to the battlefield. It's a shame neutrality means barely anything to the PG otherwise I imagine I'd be able to contribute much more entity wise than I actually can. A glorious force of dozens of different types of entities, buildings, and horses to surpass Metal Gear the Peacekeepers. A foolish dream but perhaps it can still prove useful if only for a turn.

When the Psychic Overlord use their Megaphone to activate the Final Move a mass of specters appear amongst the ranks of the Chimera Brigade to amplify their efforts as the Final Move begins. Countless rather transparent figures, all glowing a faint purple, ready to aid the Chimera Brigade in this hour of need.

On the ground the Chimera Brigade is joined by an array of skeletal warriors absolutely covered in cybernetic enhancements, magitech golems embedded in enough magical and technological weaponry to arm an army, bioweapon amplified elf hordes, and a surprising amount of unique entities like a floating murder house and a bouncing knight. The skies fill with genetically engineered eagles with adamanium beaks and talons, geometrically shaped starships maneuvering with unnatural agility to attain firing solutions, sentient energy manipulating mathematical equations, and dragons of every possible shade and size under every sun. The underground isn't silent as great hordes of drills crewed by the best of dwarfen kind move through the earth in preparation to shoot up into enemy ranks as the drills that will pierce the heavens.

Tall grey walls encompass the Chimera Brigade and its sudden support to absorb incoming blows and return the favor with countless thorns all while keeping those covered by it unencumbered as the walls themselves bend to keep their during lanes open. Dozens of massive floating octagons patrol the air projecting energy barriers around every major allied unit as hundreds of mounted point defense weapons to blast and disrupts attacks well before they can ever touch the entities below them.

Even leadership and support roles are hardly vacant as a colorful collection of characters pop up to offer tactical suggestions and locate weakpoints in both individual entities and armies as a whole to maximize the damage that will be dealt. A massive man in bulky power armor with armed, oddly enough, with a spear and a shield in particular providing dozens of methods to counteract shield blocking tactics to increase their effectiveness against a particular boss. Medics rush between the organized ranks applying cocktails of drugs while tank riding bands fill their listeners with energy and courage. Of course let's not forget the hundred strong public speakers shouting out encouraging speeches and leading battle cries, they really bring this atmosphere together.

Oh and there's a collection of warhammer 40k entities awkwardly trying to fill in the gaps where building class entities should be. They offer something or other to the cause.

Many of my hopes and dreams now stand with the Chimera Brigade to aid them in their time of need. They may merely be shades of what they should be and only be able to bolster the Chimera Brigade for this turn but in the end a faint trace of hope is all anyone can ever hope for. (x3)

I believe its 3-2 for "safe location" vs. "nether forces join us"...

The Megaphone's Final Move will be powered up by a lot! Your support entities wait for just a few more votes for activation...

Vote A: I vote for the Nether forces to join us.
Vote B: I vote to let Fenix leave if he wants.
Charge3x

3-3 now.

I vote for Nether forces to join us
I vote for Fenix to leave
I sign off on letting Valla take the Lemoncore after the Tribulation ends.
I charge up 2 CP

I go into the dream of blood and then nominate everyone involved for the ice bucket challenge. The opportunity to do something so wonderful for people in need is too much for even the bloodlusted beasts to resist, and so they take part.
Now, ice water already has a sort of "dispelling" effect on bloodlust and other sorts of crazed insanities. Snaps you to your senses with abrupt coldness.
This is very nice but I've also mixed in some of my patented potions providing pacification problem prevention. Not only does everyone get the cold chill of the ice buckets, as well as the calming influence of having done a good thing, but everyone just winds up falling asleep when the water turns out to have been doused with enough sedatives to put a mole of mole dragons to sleep. (and mole dragons are notoriously resistant to sedatives)

Hmm... you aren't in the dream... let's say you spend your first action entering the dream so you can use your second to help. Does that sound alright?

A lot of beasts shake off the ice water. ...What were they DOING?

All around, the battle is slowing. A few are realizing on their own that both sides are having their numbers reduced.

3-4.

First, the quiet watcher stands up from his table and moves himself within the Dream of blood. He himself has no need to fear it, for he long since mastered the art of zen and was immune to such paltry things like battle-lust and unending rage, but the others weren't so immune to it so he would have to handle it. He found himself standing within the middle of the dream, and extends his hands before he began to slowly spin within it, feeling the ebb and flow of the dream move around him, the tiny intricacies and blank points that every dream holds within them all revealing themselves to him.

Once he knew what it was, why it was, and how it was, he Stopped, and in doing so he ripped out the very essence of the Dream that he had carefully entwined around himself. He watched as the entire thing started unwinding violently, and before it could obliterate itself entirely he pocketed the essence of the dream he had ripped out, storing away the start of another bomb.

Once that was done, he charged up another CP as he returned to the table from before, planning on the next couple of parts he would need for the next bomb.

EDIT: As for Fenix, it would be better for him if he wasn't anywhere near. He hands him the Paradise bomb as a way to retreat to somewhere safer if anything assaulted him before he got away.

You enter the Dream of Blood, and siphon a bit of its essence! You have received the Essence of Blood!

(X1)I suddenly give a small smile as I grant a quick Blessing to Fenix and Disco Chan And their Synergy

(X1)I then pump some water into some Void Assassins for Hydration

(X1) I hold a quick moment of silence with the AG Armies for the Undying Defense,they were truly our best Vanguard...

I vote for Nether forces to join us
I vote for Fenix to leave
I sign off on letting Valla take the Lemoncore after the Tribulation ends.

Fenix and Disco-Chan get a synergy boost! This manifests itself in some unspecified fashion later... maybe...

The Void Assassins fail to dodge the water pumps! A voice echoes... "PREPARE TO BE HYDRANTED". Captain.cat's power boosts you! All remaining Void Assassins slain!

Void Assassins eliminated!

The AG army pauses for a moment. The Unending Defense... they were truly a delight to have around.

"Fenix. Go tell our story. The world needs to be inspired by our heroism! Tell them to channel their power here... maybe there is hope yet!"

3 ACTION FOCUS - Charge!: I continue charging.

Leo: Toss me that coffee.
Here yah go.
Leo: Good coffee... feels right.

Leoano (Soul Break): 42 Charges

Fenix: Right. Thank you, everyone, thank you.

ES signs off on letting Valla do her thing after the Tribulation ends. (I.E Crusher's proposal.)

With one action, he obliterates the leftover Leftovers by poking each and every one of them once at lightning speeds. With his next two actions, he sets up an Assist Trophy Factory involving an octet of dogs holding fishing rods that continuously summon Thwomps to attack the Soulraze Footsoldiers. After a while, he stops production, judging that enough Thwomps have engaged the enemy.

Leftovers Eliminated! They got left over...

4,500 Soulraze Footsoldiers eliminated! The Desperate Guardians don't block it...

+3 CP
Let the Nether Forces join us
Let Fenix go in peace

5-3... Okay, I think we have a winner.

I dunno, I charge I guess.
It awoke, and then suddenly it began with the echoes of tired screams growing louder and louder as the figure of a completely average young-man fell from the sky,

"Oof!"

His body crumpled, hazel eyes screeching of muddled confusion as he forced himself to a standing-position, he gave himself a second to get a hold of his bearings before nimbly swinging around pupils ready to absorb the new information, he stopped, rumpling his dark-brown hair in confusion as he stared at the... Humanoid? He of course, like any normal human was expecting something more alien-like, but that shall not matter! He had questions after all, all of which would be needing an answer, and ass the curious man he was at heart, he opened up his mouth and begun his speech.

"Well isn't it such a lovely surprise to meet you, but you wouldn't mind telling me where exactly I was, now would you?'

OOC; First of all, I'm new! Don't even know if people are still being accepted or if the God Modder is still alive and kicking, but I'll try anyway! Because I was way too lazy to read through the entire thing two hundred and sixty nine pages, I've managed to skip to here on my journey for guidance, If I'm accepted that is! I have plans! I shall summon entities that could easily wipe out universes, my first goal will be to summon the great "One Punch Man" to pit against this puny "God Modder"

PS; Basically my idea is that I have awoken near the God Modder similar to the very beginning of the story and as is how I believe everyone awakens, if he still exists that is. If anyone is still around and fighting for their small existences against it then they'll be my first target for questions and wonderful attention, if not then, well I guess the God Modder is pretty good at answering questions right?. If anyone is around the God Modder, please tell me and give me your appearance, if anyone is I'll edit you right in! Thank you and I hope you enjoy my addition to this wonderful story. Feel free to give me any suggestions for my writing, or any of the such. I always appreciate help.

Question; We're invincible right? We don't have to worry about being killed, that would mean that any experiments that make you extremely strong but could kill you won't kill you? Also, we get to use three actions per turn, correct? Say for example, E.G (x1) Punch, E.G (x1) Kick, E.G (x1) Scream. Oh, also! If I do awaken next to the God Modder, where am I and what's going on near me?

Hello, and welcome to the game! Other Players have already helped catch you up a bit it seems, but don't be afraid to ask questions! You can ask them here, on the OOC thread, on the Discord, or of course you can PM me. We're always allowing new Players in.

You don't need to worry about getting murdered, not right this moment. If you do need to worry about getting murdered, it will be made clear to everyone that being murdered is something you should be worrying about.

The Heir stumbles over into a clear location, and then begins meditating. The dark aura still bleeds from him.

--In Heir brain.--
The personality called the Jet Black Dragon looks out over his mindscape once more. He sees a mass of darkness coalesce into form. He sighs. This time though, he has backup, as the Ender Smirk personality is off to the right. Said personality shoots a few lasers out of his hands at the monster. "Omnipotence in your own mind is fun." The Jet Black Dragon rusher at the monster as it coalesces into the form of a large ogre. He pulls out the same sword he held in the ender dragon transformation. He slashes through the Ogre, decapitating it before it has a chance.

--Back to meatspace--
The Heir wakes up, too spent to do anything but talk he says, "I am for the reinforcements idea. I as well."

The time to meditate grants you energy... +3 CP! (I assume that's what's happening here? Maybe? If not just say so.)

Eyowe votes to have the Nether Forces join us, let Fenix leave, and let Valla take the Lemoncore after the Tribulation.

Eyowe charges 3 CP.

Yup, looks like reinforcements is the definite winner.

OOC; Righties then! I'm going to assume that summoning One Punch man, SCP-682 and SCP-343 are out of the question. So, my first actions will almost certainly have to be this be this;

Action One; Summon that wonderful Infinity Gauntlet, already packed full of those wonderful god-like stones! Oh! You want to freeze the God Modder with the time stone? Well go ahead! Right, right, you want to summon a black hole inside of that ugly ogres gut using the space stone? Feel free! (If any of Plan - A isn't allowed, please replace with Plan - B, also if Action Two doesn't work replace Action Three with Action One; (Plan - B.))

Action One; (Plan - B.) God Modder, no chasing, God Modder no chasing, God Modder NO chasing! Just run, run for your life you fool, if he catches up to you there is no hope for you so run! (Run away from the God Modder!)

Action Two; Oh look at you! Strutting so casually up to that tiny wittle frozen God Modder, oh aren't you just the coolest as you eternally mind slave the God Modder to your will! Of course you might want to do something about the Blac- Never mind, you've destroyed it! (Completely enslaves the God Modder with the Mind Stone, and destroys the blackhole.)

Action Two; (Plan - B.) Let's start a civilization! We're gonna fill it with soldiers.. Oh, okay.. Who else? Engineers.. That's... interesting... What else? Scientists! Jesus Christ, This is meant to be a civilization not a military base! (Summons a ten modern soldiers along with a small group of engineers and scientists!)

Action Three; So! You've just unfrozen time for your pet! But what do you do if your God Modder turns wild (Breaks free of Mind Stone), well you head down to your local store and rub a power stone on him! (World Sunder, completely destroys the world we're on) But wait, what if he hasn't gone wild! Then you tell him to drop! Drop literally everything! (God Modder gives me all of his equipment if he hasn't broken free)

Action Three; (Plan - B.) Hey! I have an idea! Let's create a machine that takes the DNA of anyone who touches it to create a mentally programmed adult! (Because this is an actual thing in Dr. Who, would I be allowed to summon it immediately?)

P.S; My introduction, the one far above was just that, an introduction, It has nothing to do with anything else that's going on or that I'm about to do.

The Infinity Gauntlet is a culturally ubiquitous enough reference that it gets some leeway with the curse of repetitiveness. Don't concern yourself with it too much, the curse of repetitiveness just means you can't use the same flavor-text (or re-use a significant chunk of the flavor text) again and again. For example, it would start affecting you if you kept using the time stone and space stone multiple attacks on the godmodder in a row.

You successfully mind-enslave the godmodder! However, as soon as you finish saying "drop everything" suddenly millions of planets, walmarts, and hobby lobbys are crushing you! Oh no! He only pretended to be enslaved, so he could intentionally misinterpret your commands!

Thankfully, you manage to squeeze out from under the millions of planets unharmed.

Still trapped under the pile of bodies I feel it become even heavier as the bodies of the Unending Defense join the pile leaving me now trapped under a mountain of bodies. 'Very... heavy.' Is all I can think of as I attempt to dig my way out from under the pile.

As I keep digging I hear of question regarding the Nether and I stop and think for a few moments. 'On one hand a safe place for a couple of entities that can place there to heal up and or maybe expand if they are a snowballing type. But not much use beyond that, On the other hand We can have them join us on the field and help even the odds in our favor. Honesty that is far more useful.' I decide to vote for Bringing in the Nether forces to aid us.

At around this point I have managed to dig out a small opening in the pile so I am no longer being crushed under all of the bodies but I am at this point covered in blood and Viscera. Taking a short break from my digging I pull my canteen from my belt and uncork the cap. I then raise the canteen over my head and let some of the pour out onto my face as to help clean way some of the dried blood that is matted on my face. I ran my left hand over my face rubbing away the blood and gore from it. After that I lower the canteen to my lips and take a few slips of it before reapplying the top to the Canteen and clipping it back onto my belt.

I start to dig again when I did hear Fenix wish to leave the fighting to be somewhere safer. 'Well I can't say I blame him. VERRAAD is most centrally after him. A bit hypocritical of VERRAAD to be angry about considering that they love to get other to commit betrayal for his benefit and has betrayal many people over the course of fighting him, That and VERRAAD name quite literally translate to betrayal or treason in Dutch. Well I guess they are a bit of bitch when the shoe is on the other foot. Well, I suppose that It is best for Fenix own survival to leave now.' Closing my eyes I send a telepathic message over to Fenix.

'Hey I understand and it is fine with me if you go, I will not ask you to possible give your life if you don't want to risk it. But word of warning The Godmodder has in the past sent his minions to track down people that have left to drag them back to the field, so keep an eye out for that and I'll try and send you a warning if the Godmodder attempts that at some point. I wish you the best of luck. Stay safe and thank you for helping us.'
With that I finish my message to Fenix.

As I am digging I hear Valla considering Crusher48 proposal. I decide to take this moment to see if she will be willing answer a question I have and send her a telepathic message. 'Could you please tell me what is a Lemoncore anyway?'

As I wait to see if I will get a answer which I suspect I am not getting I keep digging through the pile of bodies and slowly begin to tunnel my way out. A also become aware that Paradoxdragonpaci is attempting to pump some water into the Void Assassins to Hydrate them and hit their weakness. 'Might as well give it a boost and maybe cause a bit more damage, I wish for the volume of water to be increased to better hydrate the Void Assassins.' Suddenly in a flash of red light a giant fire hydrant appears and a hose is attached to it. Then A transparent red hand appears and picks up the hose followed by the hand aiming the hose at the Void Assassins and pulling back the lever on the hose. "Prepare to be Hydranated" A voice that sounds like Arnold Schwarzenegger calls out from nowhere before then the hose start firing out a steady stream of water at the Void Assassins. (1 CP)

I decide to conserve the rest of my energy for now. (2CP + 7CP = 9CP Charged)

Valla: A lemoncore? Well, obviously, its a core of lemon ore.

Boost granted!

I wake up. apparently a Blue was thrown at my head and knocked me out for an entire turn!

But there's no time. I steal all of the Godmodder's infinite Fighting VR games, Equipment, and rooms to play them in. I then pass them out, giving them to the beasts.

"Hey look! All the fun of fighting, but now you can fight the guys you loved to fight the most over and over again if they lose!"

I demonstrate by playing a match with a clone of myself. What's shown in the VR game is displayed for them all to see. And since it's the Godmodder's stash of VR games, they're guaranteed to be infinitely appealing! This should get them to stop actually fighting each other long enough that a more permanent solution could be devised should this not be said permanent solution. I use all of my actions for this.

The Beasts are creatures of habit. Previously, they were unsure how to proceed. But now, they see it... a way to constructively channel their fighting energies!

The Red and Blue teams stop fighting entirely! Everyone who isn't drugged, fighting the godmodder, or otherwise incapacitated begins to play fighting games! Some red and blue beasts are even playing together!

The Red and Blue leaders are initially unwilling, and continue trying to spur their unwilling soldiers to battle! But eventually, they just decide to fight each other! The two leaders duel, and, in a shocking twist, they each strike a killing blow against each other at the exact same time! With the leaders gone, there's just some beasts living in harmony! The conflict is resolved!

Dream of Blood conquered!

That's all the dreams! You win!

AAAAA THE LIGHT IT BURNS
I put my hands together, and proceed to screech really loudly in a unholy tongue, casting a protection(?) spell to ward off the light!

The Light Dream was finished last turn! So, you charge 3 CP instead.

(QUICKPOST)
Lacking In time to put up actions with effort, I throw a charge at Fennie and Disco-Chan each and told them do whatever they want with it with a hurried tone before running out to the closest SR with a Twomp hammer.(A sledge hammer with hammer head of a TWOMP) before attending my monthly communion.

Fennie and Disco-Chan accept the charge! Hmm...

THWOMP. You kill a handful of a few thousand Soulraze Footsoldiers!

-----------

Altair: Right, let's go.

Altair casts his vote for the Chimera Brigade to use the Megaphone and activate their last attack! He also charges 3 CP.

AG:

The Psychic Overlord whips out the Megaphone. There's no point in waiting... its time for the FINAL MOVE! All your other entities back down in awe! THIS IS IT!

The Psychic Overlord yells the code word through the Megaphone: "CHEESE". The word echoes throughout the HEXAGONAFIELD, and every unit in the Chimera Brigade pauses. Thats it. Thats the signal!

Every army unit uses their final attack! The Grenadiers all lock hands and feet, forming themselves into a giant grenade made out of demons, and they hurl themselves at the Soulraze footsoldiers! The Gunsworn Enderman Assassins all telefrag the enemies, destroying both themselves and their foes! The Supports cheer so hard for the other army units to perform better that they die of exhaustion! The Psychic Overlord uses all his Psychic abilities to rain bolt after bolt of psychic energy down on the generic foes, each one destroying more than the last!

All army units other than your leader sacrificed! However, everyone deals x5 their normal damage!
(Also, the x5 damage was boosted to x6 by CaptainNZZZ's extra support!)
(Also also, both the enemy armies are so astonished by this maneuver that they don't get to act this turn!)

36,855,000 damage comes steamrolling through the ranks of the Soulraze Remnants!

Soulraze Footsoldiers eliminated!

Desperate Guardians eliminated!


However, as the last of your attacks smash into the Last Elites, the ability of the Desperate Guardians activates! The entire Soulraze army is shielded from damage, and doesn't take any more! So you still have the elites and the Sealed Foe to deal with...

The corpses of your army litter the field... but hey, they were demons anyways! No reason to get beat up about it. Just make sure that the enemy army gets finished!

Grenadiers eliminated!

Gunsworn Enderman Assassins eliminated!

Trappers eliminated!


With no more army, the Psychic Overlord is now treated as a stand-alone entity!

The Resistance can only watch in awe...

PG:

The Dark Brotherhood hangs back. They aren't messing with you after that, not this turn...

The Soulraze Remnants pick up the pieces. They've been seriously damaged, but they aren't done yet! The Elites and Sealed Foe are MORE than enough to finish you off!

The godmodder puts 4 points into his Mastery Charge. With his final action, he picks up a football, and throws it in the general direction of Fennie, Dave, and the Osttruppen! The three entities find themselves suddenly on a big football field! And they see an entire football team charging viciously towards them, ready to tackle them for massive damage - and potential death! Dave tries to grab the football and throw it somewhere else, but finds the football is ultra glued (like super glue but worse) to his hand! Also, instead of grass, the floor of the football field is made of quicksand! Your entities are floundering! Quick, find a way to get them safe!

N:

Valla ups her drilling to 2/3rds complete.

Valla: Alright. As agreed, I'll bring it to 99.9%, stop, then finish immediately once the Tribulation is done.

---------

The Nether selection is made: The Nether forces will aid you in the upcoming Tribulations! You'll receive in-total three waves of Nether reinforcements at various points in the future!

With the Nether dealt with, all your entities return to the main field.

---------

Fenix: Players, thank you for everything.

Fenix: Thank you for helping me realize I was a tool. I will not be the godmodder's tool any longer.

Fenix: I'm off! And I wish you the best of luck.


Fenix leaves the field. This is probably the most peaceful ending he's going to get. Somewhere out there, he's probably helping the other Players protect the civilians.

---------

Okay, you have the situation under control. Your army is about gone, but if everyone attacks the Last Elites together, you can reduce them to a reasonable amount, and win, eventually... assuming the godmodder doesn't throw in any curveballs...

Wait, what's that?

Over in Hell's general direction... you hear a rising, triumphant shout...

Quinn: Peacekeepers, strike!

A surprise volley from some Death-Elite riflemen fails to kill any Soulraze troopers! However, for a moment, the whole of the PG forces quiver in fear... the Peacekeepers have arrived! The greatest army of all, ready to kick butt and smash some faces!

Quinn: Players, we've arrived! Sorry to take so long - hope we weren't too terribly late! Good job not dying to all those armies. And we have with us a gift...

Some engineers appear, dragging along a cart... riding in the cart are a large number of old friends, plus chests containing all the harvested items and CP!

The DEATH Stasis Pod's contents are returned!

Red Army Engineers, The Destroyer, Tassadar, The Sapper, Fortress, Healbot Mk.1, Janus, Scoville Reaver, Edgardo, LIVE Space Station, Rotaz, Magitek servitor factory, Servitors, Hellfire Crystal Golem, Prism Deployer, Prisms, Mysterious Farmers, Devolver, Builder Builder, Builder, Bunny Baron, Bun prince/princess, Bun knights, Shield buns, Sushi, Fortified Rice Monastery, and the Apex Fleet are back on the field!

All items are returned to their previous owners, and items without specified owners are now back in the Player Inventory!

CP is distributed!


Everything... everything is back! You are WHOLE! Now... now its time to WIN!

Quinn: No more holding back! No more neutrality!

Quinn: Players, Peacekeepers, EVERYONE! We strike as ONE! Today, the godmodder's armies, as well as he himself, shall fall!

Quinn: For all of Reality, we march!


The Peacekeepers have all returned, and now fight with you on the [AG] side!

The Godmodder stares at the Peacekeepers. How...? He sent them to hell so hell's forces could... could... of course. Hell was always going to turn against him, so why would he have thought they could be relied upon to eliminate them?

The Godmodder gets an intense headache. This is... a hurdle. An upset. A setback. But... no. Only a modest amount of planning will be required. And he still has Mastery Charge.

----------

Altair: Striking a deal with Valla, Players?

Altair: You really think she'll hold up her end? The Resistance is the one who's going to suffer here.



THE HEXAGONAFIELD:

ITINERARY:
-Win the First Tribulation! It's time to make the godmodder pay!
-Defeat The Godmodder!
-Defeat the Dark Brotherhood!
-Defeat the Soulrazer Remnants!
-Protect the La Resistance! Stop Valla to prevent them from being destroyed! Or... leave Valla to her work...

Minor Tasks:
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Altair - CP: 23

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 12,500 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 200,000 HP, 25,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 0/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)(hiding within Grenadiers - protected from armies)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 3/4 (protected from 1 attack)

[AG - Algot]Dave: 37,000/120,000 HP, 10,000 x 2A

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn
[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)

[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)

[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 9,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 22 HP, 500 x 22A (guarding LIVE Space Station)
Space engineers: 100 x 960 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(protected from 1 attack)(-5% traps)

[AG]La Resistance: Army Health: ►►►►► (Net HP: 14,000,000, Net Attack: 1,200,000)
Captain Lieutenant General's Ship, The Commandant: 3,000,000 HP, 500,000A, Special: Suicidal Charge: 1/2 (Disabled due to Drilling Device!)
Drilling Device: 100% intact (destroys The Commandant to extract the Lemoncore in 1!)
[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)

Named Resistance Soldiers: 300 x 10,000 HP, 30 x 10,000A
Resistance Hackers: 50,000 x 10 HP (Every turn, hacks an enemy, lowering defenses)
Automatic Fighting Drones: 450 x 10,000 HP, 50 x 10,000A
Not-Named Resistance Soldiers: 10 x 350,000 HP

[AG]Psychic Overlord: 4,400,000/4,400,000 HP, 2,000,000A, Special: Gain Ability: 1/3, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x10 damage)(has Player Knife)(Boss)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)

[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)

[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 190,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 13 HP, 1,000 x 13A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 3 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 18 HP, 500 x 18A
Constructor drone: 400 x 22 HP (working on Fortifier Tripod, done in 3!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 999 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[PG]Dragonborn: 5,000,000 HP, 1,800,000A, Current Skills: Destruction 180 Heavy Armor 150 Blocking 110 (Gains skills upon using them, buffing their effects)(110% chance to block attack)(Boss)

[SR]Soulrazer Remnants: Army Health: ►► (Net HP: 24,970,000, Net Attack: 10,976,000)
Sealed Foe: 15,000,000 HP, 1,000,000 x 3A, Special: +1 Action to godmodder: 0/1 (Invincible until all other army units defeated)(unsealed ability each time army unit is defeated)(Immune to attacks above 1,000,000 damage)
The Last Soulraze Elites: 10,000 x 997 HP, 8,000 x 997A

[PG]Charging Football Squad (About to run over Fennie, Dave, and Osttruppen!)

[PG]The Godmodder: 54/310 HP (Descended - x5 Actions per turn)(Master Charge: 14/20)

Player list:
Alastair Dragovich - CP: 2 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 14 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Captain.cat - CP: 28 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Cephalos Jr. - CP: 5 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 4 (Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Daskter - CP: 14 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 19 (has anthropomorphic food, Espionage ghost)(Excalibur - 6 Power)
Eevee Shadow Bacon - CP: 30
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 11 (has Anti-Glitch armor, Quest Pack)
General_Urist - CP: 15 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 42 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 4 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded!)
Karpinsky - CP: 13
Krill13 - CP: 21
Kyleruler - CP: 5 (has Spellblade - ||||||||||)
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 19 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None)
Pionoplayer - CP: 51 (has Ornate Ring, Mirror)
Ranger_Strider_ - CP: 28
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 38 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 16 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 15 (protected from 1 attack)
[N]The Ego - CP: 111 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, RGB control panel(has red, green, blue buttons)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N+2]Winkins - CP: 2 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM

Base Player Power: 20,000
 
Last edited:
Update CLIII (153)
[Orders] Groaning, I turn towards the Stunted Nexus (protected from 1 attack)(-5% traps), turn off the stunting, And order it to turn on and start sending out Probes, powered by that one thing i did to power them, which you said worked.
DEE uses the production pack to finish his evolving entity, and keeps working on the space engineer cloner.
Prism Deployer deploys prisms.
Prisms guard all my entities. Devolver guards my entities too, and attacks an enemy if it can do that simultaneously. Mysterious Farmers... exist.
Builder Builder Builds a Builder.
The Cup is moved to the no-longer-stunted Nexus.
Builders help DeE with the SE cloner.
Then, if TOG has not preformed a 12(or possibly a bit less?)-CP action buffing the nexus's health to be 75k and can only take 30k/r, I give Alastair Dragovich 12 CP so he can do it.
[1] I transfer the mind-control virus spell(?) prion(??) potato(???)- which was not neutralized, as the Sealed Foe was only incapable of saying that specific thing, not resistant to mind control- Into the Dragonborn, Who proceeds to succumb to it and spray forth the entire text of the Godmodder-convincing thing thingy from like 2 rounds ago.
[1] I Groan, and shift in place. by the end of it, my wounds have closed somewhat, and I look slightly more lively, but it's impossible to determine why.
[1] On the surface of the Stunted Nexus, after TOG updates its health, appears a glittering cyan gemstone, sparkling in the light. While it cannot defend... any attack to strike the nexus, shall also strike the attacker in equal measure.

[0] at Altair: "Altair,I get that you're busy, but the thing I want help with is part of the war (see, the No-Longer-Stunted Nexus is an amazing snowball. It makes probes, which can make self-building nexuses, which make probes- exponential, rather strongly. It's like the Guardbot Generator Generator Generator, but the loop folds in on itself. Seriously, you see the Sealed Foe? It'd take it about... 12 rounds to get that much HP.)."
"I won't try the thing I did on the Godmodder on you* - unlike him, I don't feel animosity towards you."
"But I would still like help. If you Do have any Godmodding energy items left over from Alice, please try to make A Player Lock out of them and player energy- It's the most potent way to protect things against the Godmodder I know of."
"If you don't, I'd like you to spend some of your charges helping, But I won't push you on it (much) unless I think you're likely to die in the near future."

*Does he mean the JOEpost I made after pionos [threaten_Godmodder] plan, or does he mean my attempt to get the debt? Either way,i won't try it, but like... stuff.

[0] at Valla : "Oh, I thought anything like that would have been lost due to being in the Godmodder's Prison."

[0] at Peacekeepers: "based on the Death-Elite engineer under my command's preformance, I think when you split off builder entities they preform better. worth noting... maybe adapting? Also, Armys don't seem to have the 999 member cap, so maybe if you split off a part of yourselves into an army? While you're at it, why not at True Death-Elites to your troop roster?"
"Anyway... would you like to buy some Probes for your army? They can make Nexuses, which can make probes, and they can also make a wide variety of other protos buildings. They snowball even more exponentially then you (until their cap I guess), and can make at least 16 different buildings without any form of upgrades (In Starcraft 1- In SC2, they have 19 i think), which means from just this one investment (if you last long enough for them to snowball), you could expand your combat power by over 100%! (significantly over, most likely- some of those buildings can spawn troops.) It'll be all yours for the price of 'helping me keep my one nexus from dying before it can make more then 3 probes'."
"Oh, and if you take this deal and I die, I will to you all my otherwise unspokenfor nexuses and probes until another arrives to take up my mantle (complete with lawyering the Godmodder! if I die, the debt will be inherited by the playerbase as a whole)."

[0] Thing I might say at the Godmodder :
"Do note, Godmodder, That I will not spend any Nexuses or Probes or other protoss entities I obtain for this on fighting you. Or Fighting the AG side. These entitys will serve as the backbone of my plan: Bank Of Actions Except Not A Pile Of Lying Fakes. This will mean Either side can invest actions (which will snowball in entity form, protected by either neutrality or the threat of however many forces I get, i guess), and then withdraw the actions after they accrue interest, in the form of Attacks or Mooks (I would keep the snowball original snowball, they just get back part of the value of it)."
"So, this isn't a threat. Think of it as a... business opportunity."

please don't treat this as said unless either I confirm it or you think I would want it that way

Altair: Mmf... an army entity... the thought of you commanding one is nightmarish. I can't help but feel like that the godmodder's going to put a stop to that.

The Nexus turns on. Devolver and Prisms are now bodyguarding others. In order to get the probes to where they could be used, the Nexus is now outside the Space Station and on the ground.

(To you maybe transferring 12 CP to Alistair) Don't make me keep track of conditional actions, JOEbob. Do things or don't.

The Curse of repetitiveness melts the prion.

You recover to Seriously Injured.

The Cyan gemstone is acting as an attack redirector, but its not strong enough! It lapses into being a mere attack shield, instead!

Valla does not respond.

Enough free actions, JOEbob. Please, split them up more. Your posts are hard enough to work with already.

King DDD starts are perfect, at least according to Nintendo

King DDD summoned! His stats are PERFECT! He's incredibly powerful!

Free Action: Quinn, be warned, the Godmodder has recently demonstrated the ability to wipe out our entire Vanguard division, with 50 million HP, with one action, via dueling them all one by one until 5 million of them were killed. He currently has five actions. I would advise your Peacekeepers to immediately work on anti-Godmodder countermeasures.

Action 1: Well, that actually worked and didn't backfire. Congratulations, you didn't nearly screw us over a second time.

So, I've got a new idea. The Godmodder's prisons are nearly inescapable, to the point where we only got out because of luck and a bit of support from the last known Minor God.

Second-to-last, actually. There are rumors on of the Gods managed to hide.

Whatever. Point is, we won't be able to do it again, and judging by the shitshow that is those prisons, shutting them down is a top priority. Killing the Godmodder might do it, but that's going to take a very long time.

The only way in or out was a portal that we opened in one of the prisons, with the authorization of the leader of that prison.

There was a second way. The Player Thief.

We hadn't even spawned in yet when that thing appeared. And it's dead now.

That's coming from a self-proclaimed master of resurrecting things.

If we resurrected a Godmodder's boss, we wouldn't be able to convince it to help us. And they're outright immune to mind-control by sole virtue of being a boss.

Maybe it's a Downgraded Boss, at this point. 400,000 total HP is approximately 20 player actions worth of durability, and though it's hard to quantify it's special, that's well under the power curve right now.

That doesn't mean it won't have a boss tag. That mech in the Shadow Realm was a boss despite only having 500 HP, remember?

We won't need it.

Wormhole, your skill is in opening wormholes, but even you can be blocked. How do you know you can get into-

I can get us in, if I use half of my stolen artifacts and inventory to do it.

Let me guess. You want me to pay you for it somehow?

Well, there won't exactly be any artifacts in the Shadow Realm.

I'd like to make sure you're telling the truth. How would you breach the shadow realm?

...You know what, I think I'm going to breach the shadow realm first, and then ask for payment later.

Quinn: Duly noted... of course, we haven't been idle. We've installed a number of "hidden" protections on our forces. One of them is "anti-duel protection".

I use 10 CP, and all the items I've collected for it, summoning anything else I need, to craft the Retcon Revenger, reinforced with the extra CP. I then call upon the power of the power of the Elemental Plane of Gun, infusing it. Then I to infuse it with the power of SLEUTH DIPLOMACY. Then, I take the Anti Glitch armor, and deassemble it, though I leave a switch in the remains that immediatly reassembles it if needed, and use the deassembled anti glitch armor to plate the Retcon Revenger. Then, I take what remains of the Gundam Destroyer and add it to the RR. Next, I channel the power of hope into it! Finally, I do a silly dance, somehow empowering the Gun. And with that, it is done.
And then, I use a forgotten clause in the rules. Namely, that you can use 1 CP to perform a fourth action, and expend my final CP to level the gun at Valla's Drill, and zoom in on it with the scope, looking for the Weak Point. Not there... no, a bit to the left, no, the other left, up, down, to the side.. there!
I pull the trigger, and a bullet of pure gun and retconny energy emerges from the barrel and slams into the Drill's Weak Point, causing the drill to explode.

Your GUNshot hits Valla's drill, reducing its durability by 7%!

Valla: We had a deal, right?

Retcon Revenger summoned! It has good attack but lower HP!

"I agree, but we do not have the time." ES grumbled. "In case you haven't noticed, we're barely treading water against the main threat here. If you want to see her fail, use that 23 CP of yours on shutting down the device. Be the change you want to see in the world, damn it!"

The Ordnance Cruisers heal the Apex, the rest of the fleet attacks the Soulrazer Remnants.

ES himself looks at the Dragonborn, and sighs. Just had to be inconvenient with his 110% block rate. Well, he had no choice. He reached into his jacket pocket, and brought out a thick notebook: the Defeat the Godmodder Enclosed Instruction Book. He'd picked up his free copy when he first arrived, and had no idea why it didn't see more use.

He flicked through to the Tribulations section, and made an approving sound as he found the sidebar for the Dragonborn. If the Godmodder decides to raise the Dragonborn's Block stat, don't panic! Although it looks scary, the truth is that much like its inspiration, the Block can only defend against 40% of damage at most, unless you specifically use arrows against the Dragonborn. If you've seen success in the hidden Super Snowballer Sidequest then they can take care of the issue through raw firepower. More on their effect on Tribulation 1 in their dedicated section.

ES nodded, as reality acknowledged the fact that Blocked attacks would still deal 60% normal damage.

The Dragonborn's face falls, as his overpowered mechanic risks being nerfed. He negotiates with Reality and they agree that, so long as his Block % caps at 90%, it can still block all the normal damage he takes. An agreement is struck!

"Hey... I got my weapons back!! Also, I've noticed that you didn't do an attack that was not morbid."
"Wanted to do something light."
"Alright... Let me get a crack at it!"


Action 1-3: Seeing the Dragonborn having too many points in blocking, I decided that maybe its time to change that. I create a cyan colored knife that the only purpose is to decrease the skill perk of blocking. Using 4 CP I teleport behind him and attack. Of course, he blocks it but what he didn't realize that when he blocked the attack, he suddenly felt that his block skill is getting weaker instead of better. after use, the knife disappears.

Shadrix's Ship, after 3 minutes of traveling, make it to the Void Planet. The planet is invisible to the naked eye, but only people with special scanners can see where it is. There is only one in existence, and Shadrix has one.
Kirby looks over to Shadrix smiling, "We made it sir!"
"Perfect. Activate my suit."
Kirby presses a button on a console and 2 seconds later. A metallic suit teleports in. This suit is made out of one of the most durable and flexible armor in the entire existence. it is almost indestructible and so far, only The Godmodder and Chara are the only ones to damage the suit. The suit has an energy shield, a personal A.I by the name of "M.A.R.I.A", and multiple types of weapons. It can also grant the user to fly and enhance their abilities such as sight, fighting, and faster-thinking power. It also has an energy core that has the power of 1000 megatons but is as small as a baby. It is hidden in the suit and only those who know the inner workings know where it is.
The suit opens up to reveal a place where someone can fit. Shadrix steps inside and the suit closes. Everything turns on inside of the suit and M.A.R.I.A speaks, "Welcome, Shadrix! What can I help you with?"
"Hello. Load up last coordinates where I landed last."
The suit calculates and responds, "Coordinates accepted. Would you like to teleport now?"
"Yes, please!"
The suit disappears in a flash of light. On the planet, Everything is dark. Its so dark the only thing visible is the light that the suit illuminates. The suit's life support comes online and activates its special scanners. Shadrix calls out, "COME ON OUT!! IT'S ME! It's SHADRIX!"
immediately after Shadrix says those words, beings made out of pure darkness came out from the ground. 20-30 of them erupt from the ground. One of them approaches, "GREETING, SHADRIX... WHAT BRINGS YOU HERE?"
"I need the souls back, the ones I put here for safe keeping. I need them for another experiment."
The creatures look at each other and one disappears. They immediately pop up with something in their hands. The creature opened up its hands to reveal the 6 souls. The red one was missing. "Umm... where's the red one?"
The creatures looked at him confused. one of them speaks up, "WHAT RED ONE?"
"The one that I put with the others?"
The Void creatures still looked at him confused. Until one says, "OH! I KNOW WHAT YOU ARE TALKING ABOUT! I WAS SENT TO STAND GUARD OF IT. I LOOKED AWAY FOR ONE SECOND AND WHEN I LOOKED BACK, IT WAS GONE."
Shadrix knew what this meant. The red soul came back to Chara. It must have teleported back. Shadrix stood there in shock. "ARE YOU ALRIGHT?"
"... I need to go. Thanks for the souls!" and just like that, Shadrix teleported back to his ship. The creatures stood there looking at each other. They all disappear except for 2. The first one speaks, "DO YOU THINK WE SHOULD HELP IN THE WAR?"
"NO... WE DO NOT MEDDLE OURSELVES WITH SOMETHING LIKE THIS. IT'S TOO DANGEROUS. IF WE HAD SHADRIX TO HELP US, MAYBE. BUT FOR NOW, l JUST FORGET ABOUT IT."
The last two creatures disappear into the void.

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Intergrity Status: 82%

You shank him right in the block skill! The Dragonborn's drop skill and % drops to a measly 75! He's much easier to deal with now...

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye
[111 CP]

I give 25 CP to JOEbob.

I take the Playerknife back from the Psychic Leader. He clearly isn't using it.

I also head over to the Peacekeeper force and ask the appropriate officers for some of those anti-godmodder bullets.

Hey, it's been a while since I've scavenged the field for items. I do that.

RIP alchemiter. Died too early.

25 CP donated to JOEbob! Player Knife retrieved!

You take some anti-godmodder bullets! They aren't shown in your inventory, but you have them. The Peacekeepers mass-produced them, so it would be easy for others to get them, too.

Scavenging around the field for random items, you find an interesting thing: A marruvine idol!

1x Ha how are you suppose to runover what is not there? I simply move the all of the ostruppens up, above the Football Squad.

1x Hey Godmodder eat CAKE! This is not a normal cake, it's the CAKE. The one that inspired nations to sign a peace treaty and become friends.

1x Charge

The ostruppens are teleported high into the air! They dodge the charging football Players, but lose an attack shield due to fall damage!

The godmodder eats the CAKE. It's DELICIOUS. He feels refreshed and ready to keep murdering!

With the Dream of Blood Resolved, Alistair finds himself back on the field. So many fires, so little time. He walks across the battlefield, making it to where the Godmodder stood. The Godmodder, from all of the fighting, now is standing in what looks like a desert, scorched from foul powers. The Plane of fire acts as a sun, and is now directly above the field.

Soon enough, the Player comes face to face with the Godmodder again. They stare each other down. Sensing an opportunity, the ever famous western showdown music plays.

The Godmodder stares down the player haughtily.

The Player stares down the Godmodder vengefully.

The Charge Thief Stares them both down hungrily- WAIT WHAT?

The Player looks to the Charge Thief with concern and surprise, not once turning away fully from his true target, the Godmodder.

The Godmodder, turns his head slightly, taking the Charge Thief in with his peripheral vision.

The Charge Thief looks at the Master Charge, hands twitching eagerly.

The Godmodder's frown increases in intensity.

The Player looks back to the Godmodder, his thoughts whirring fiercely.

The Charge Thief looks back to the player, eyeing his much easier to steal but much smaller stock of Charge.

The Player turns back to the Charge Thief, eye signalling to the Godmodder's Stock.

The Godmodder raises an eyebrow in curiosity.

The Player's hand twitches towards his Action, shaped as a gun to fit the mood.

The Godmodder sneers, uncovering his unlimited supply of reactions shaped as a gun.

The Charge Thief twitches.

Then the Charge Thief draws his Grappling Hook!

The Godmodder immediately shoots the Charge Thief, but has his shot deflected at the last second by the Player Action! he did not expect a thrown gun to be thrown fast enough to knock the bullet off course!

The Charge Thief's grappling hook grabs its target, the Godmodder's Master Charge! The Godmodder grabs the line, but has to let go to keep a bullet from damaging him! It looks like the Player Action got hooked on a cactus, who pulled the trigger at just the right time.

The Grappling hook retracts, taking a large chunk of the Godmodder's Master Charge! The Godmodder does a Mega interrupt kick to stop him, but has to adjust his course at the last second to dodge the thrown Player Action Gun! The Player catches it, nodding to the Cactus. The Cactus blushes, and turns away. It did that to stop the Godmodder, not to help the Player! Baka.

The Godmodder hits the ground behind the Charge Thief and whips around, the gun pointed point blank at the Charge Thief's head. However, the Godmodder hears a click as the Player Action Gun is pressed up against his!

"You can't damage me." The Godmodder taunts, unable to resist since there was no way the Player could stop him from pulling the trigger. "The gun has already been fired."

"And yet it wasn't by me." The Player says cooly. "Now, does this mean that the gun had one bullet, or two?"

"I can already tell you don't know the reference well enough to pull that off," The Godmodder sneers.

"Do you wanna bet your HP on that?"

The Godmodder is quiet for a moment.

"...Yes."

There were two clicks. But only one Bang. Soon, the sound of a thud echoes as a body hits the ground. The black wind howls as a life is taken.

But it wasn't the Charge Thief's. The Godmodder's eyes widened. The Player grins.

"You were right. The gun only had one shot. But the Charge Thief had something better."

The Godmodder cries out in anger and kicks the body of the Charge Thief's stunt double! The bastard must have switched out in the .00000000000000000000000000000000000000000000000000003 nanoseconds he was distracted by the Player's own gun. And now they were so far away the Godmodder couldn't find them-

No, wait, there's the bastard! He's bribing the Peacekeepers with one of his ill-gotten actions to keep him safe! in frustration, the Godmodder uses his ultimate move and roundhouse kicks Alistair towards the Charge Thief like a MegaBallistic Super Missile!

However, the Player, like the Godmodder, also adapts! He uses his shirt to glide out of the way at the last second. He flies and feels his second Action expend itself until he hits the gorund in front of an old, old looking fort. He stands up, rubbing his head as his brain tries to remind him of something.

Then it clicks. Pulling out a Walkie Talkie that had always been there, Alistair reports to the Resistance.

"Hey guys. If you need it, I just found a backup base. How would you like to have the Actual, Legitimate Alamo? Here's the coordinates"

He gives the coordinates, then makes his way back to the fighting. He then walks past the fighting, standing in front of the Godmodder.

The Godmodder huffs. Alistair had already did shenanigans against the Godmodder! The Action was over! Why is he trying to do soemthing again?

Alistair smirks, knowing what the Godmodder was thinking. "It's simple really. I had always intended to try and steal your Charge with an Action. The opportunity is gone now for extending that."

He draws a wand from his pocket and then fires, hitting the Godmodder squarely in the chest. This confusing event, since the Godmodder could easily dodge it, was easily explained.

The Godmodder recognized it as a healing spell, and decided to let the player heal him. He taunts the Player, letting him know that he won't give up his own Actions for the healing. But Alistair shook his head.

"Who said I was trying to heal you?"

The Godmodder raises his eyebrow as he feels his HP get fully restored. Clearly this was healing! What else could it be used for-

And then he felt his HP get into Overheal. And it continued to rise. And Rise. And rise. And Rise. And Rise. And rise. And rise. And Rise. And then it slows down a little bit. But then it rises some more. And then a bit more. And then it rises a whole bunch! Then it rises some more at its original pace. And it continues. And continues. and-

The Godmodder widens his eyes. Of course! He wasn't trying to heal him to heal him! The Player-

"-is trying to get your HP to roll over! That's what you're thinking, right?"

-is trying to get his HP to roll over!

....NANI!?

And in that moment of distraction, the HP, in fact, rolled over! Alistair immediately cut off the healing spell, but the healing energies collapsed on the Godmodder explosively, launching Alistair into the prickly arms of Cactus-chan. The Godmodder shivered a bit, feeling the dusty caring and compassion seep into his pores. It was enough to make the Godmodder sneeze.

Then he noticed that his HP wasn't quite what it used to be before the Overheal Rollover...

EDIT:

Action Summary:

Action 1: Showdown between the Player, The Charge Thief Entity, and the Godmodder. The Charge Thief, with Alistair's help, steals some of the Master Charge.

Action 2: Alistair finds the Alamo and gives its location to the Resistance in case they could use it.

Action 3: Alistair returns and Overheals the Godmodder so much that he ends up dealing damage by causing the HP integer to rollover, making his HP less than it should be!

The Charge Thief gets away, and the godmodder loses 1 point to his Master Charge! Also, the Godmodder takes 1 damage!

The Godmodder shakes his head. Dirty charge thieves! They should charge their own way in life! Charge themselves up by their bootstraps!

Cautiously glancing around I nonchalantly take the Redirifle and stick it in my personal inventory. I finally call dibs on the Redirifle, I've used it so often it might as well be mine.

Ah, the memories...

"I see you decided to disobey me Rotaz, a simultaneously happy and irritating turn of events. Operation: Gamma Alpha SYS was hardly a suggestion so if you have an excuse for not breaching the Stasis Pod and setting up the Phase-Shift Cloak to survive I'm all ears."

I manage a sliver of a smile. "It's still good to see you though the fact I see so much CP created gear unused bothers me. Just keep them handy Rotaz and Hellfire Crystal Golem, they might prove vital for survival when the Godmodder gets their Master Charge off."

Slapping myself to distract myself from the appearance of my entities I survey the battlefield. The Soulrazer Remnants still possess a fair amount of power and Sealed Foe at least will likely be able to get their attacks off. It wouldn't take much to start wiping out our old entities especially if the Godmodder doesn't just charge. It's probably not worth thinking about that just yet, push those fears into the fear and deal with the present not the very near future.

With the Redirifle in hand I shoot an attack redirector onto the Hellfire Crystal Golem. I've missed this item so much. (x1)


You know for what seems like such a dangerous situation it's actually quite simple to counter. That charging football team? It's hard to charge and tackle when you're trying to run on quicksand. That ultra glued football? Tell Dave to cut off their hand and I'll use just enough Player power to regrow it. There's no need for complexities when a problem can be addressed in a simple manner. (x1)

Without a reliable bodyguard system I give Rotaz a displacement cape, causing him to phase in and out of reality at irregular intervals to allow him to occasionally avoid attacks. Woo dodge rate equivalents! (x1)

Now onto entity orders because I can once again lead a fairly versatile group (which if you need Moniker you can spoil them and I can try to update a version of the spoiler with things like new spawned servitors and research progress updates) I take a deep breath and begin.

"Everyone I want you to attack whatever PG entities remain when the Neutral turn comes around, focusing on whichever are vulnerable. If, say, the Dragonborn is alive with their blocking skill below 100 I don't want to see you all unloading on the Sealed Foe if they're still invincible or they gained an ability to harm attackers. This should go without saying but don't even think about attacking the Godmodder himself, let's not start dying this quickly after being reunited."

Turning to my more support capable entities I place my orders. "Now Hellfire Crystal Golem as you've yet to use your Rune-cast powers let's take advantage of:

I want you to create an enchanted gemstone that grants the special ability of Guts, an ability that lets the user apply the Guts condition to themselves. This lets the entity survive after dying, regaining a small amount of HP at the end of the turn when the ability is not on cooldown. Rotaz work with them to speed up the speed up the production process."

+1 Redirector the Crystal Golem! The redirifle, having been long-cold, begins to warm once again.

Dave cuts off his hand, you regenerate it, and he escapes! Of course, the football team is wearing special anti-quicksand boots.

Rotaz now has a dodge rate! A much better one, of 50%!

Your entities will do as you say! But Hellfire Crystal Golem isn't very confident in their ability to make that particular rune. "Too powerful", he says, noting that the amount of raw defensive ability it would add to any given entity would be almost absurd. He advises you to scale back your expectations to something more modest, then he can get a rune up!

The quiet watcher lobs a grenade at the Dragonborn, and as they reacted to it he stepped in and quickly stripped part of their dragon soul away as another bomb piece.

He then charges up two more CP.

You get a bit of Dragon Soul!

So the LIVE Space Station is back, time to give them orders once again: The Tractor Beam tries to hold the Charging Football Squad, the other weaponry bombards the remnants of Soulraze, and the Engineers continue work on building the Protective Forcefield.

Speaking of the forcefield, I think we need to speed that project up a bit. I expend 9 CP to briefly become a manifestation of the combined power and expertise of every engineer on the station, and I join them in their work on strengthening the shields. With my reality-warping power helping them, a (hopefully) massive amount of work gets done in a very short timeframe.

Also, something else. (I expend 1 CP on this unless it's a free action) I realize the Stunted Nexus is still there. I decide to give it a complete lookover to identify it's properties: how many traps if any it still has, how much work would be needed to get it working, what it might be able to do for me if I activate it, such things.

The engineers pre-spend their turn and work with you! The protective forcefield gets massively stronger, and now blocks the first 40,000 damage each turn!

JOEbob is already handling all things related to the Stunted Nexus.

hmmmmmmmmmmmm. I act as though I am merely charging, and pace back and forth. In reality I
FOCUS!
and I use 10 CP (3 from this turn, 7 from my stash (21 CP remains)) to reinforce the commandant's hull. I do this by creating a portal located just past the 99.9% Valla intends to stop at. If she goes past, her drill will not actually break the last layer of the commandant, but will merely spin in the emptiness of space.

Valla notices your portal, and quickly uses her power to seal it! However, the Captain Lieutenant General takes notice, and orders an immediate evacuation!

This wasn't an action where extra numbers would have helped, so you don't use extra CP.

x3 Action:
Eyowe stares at the Charging Football Squad, then towards the path they're running towards. He then chucks a couple of pebbles on the path. As the football squad run into the pebbles, they trip and fly off into infinity because that's how physics work now.

Each Football Squad member yelps in pain as their feet fall upon the pebbles! Worse; some of them get the pebbles stuck in their shoes! Now they'll have to take their shoes off and shake the pebble out and EVERYTHING! Gah! The football squad is of course completely stopped.

Action 1, 1 CP: I reconstruct Joebobobob's body from the existent bits to the nonexistent ones using mass fabrication. Unfortunately, it's very difficult to do so, given the sheer complexity of multicellular eukaryotes.
Actions 2 and 3, 4 CP: I throw a bat at the Dragonborn. It is predictably blocked. However, while the Dragonborn is blocking the bat, I charge at him. Unfortunately for the Dragonborn, the path I traversed was a closed timelike curve, meaning that I arrived at the same moment I left. Before he can block, I punch him in the chest. Moments later, his torso explodes will all the force of a miniature sun. This is because, for a moment, his torso was turned into a miniature sun.
5 --> 0 CP

Entity Orders: The Red Army Swordsman and Red Army Engineers are to be combined under the heading of Red Army. The Red Army Engineers shall continue building a conscript facility.

JOEbob healed to just Injured! The Dragonborn blocks your attack, but due to his gear exploding instead of his torso, his block ends up reduced to a pathetic 35%!

3 ACTION FOCUS - Charge!: I continue charging and cast the charges from the destroyer into Leoano, destroying it in the process. How many charges is it worth?

Leo: Ohhhh yeah.
Thank you destroyer...
Leo: We will win... for you

Leoano (Soul Break): 45 Charges

The Destroyer becomes one with your weapon, and it glows ever more powerful! Leoano gains 5 points of power!

I use all of my CP and 3 actions on Excalibur, as well as cleaning it and sharpening it with a sponge. How is it getting sharpened with a SPONGE? Well, that's not important.

Excalibur powers up! The sponge somehow makes it more powerful! Scientists everywhere shake their heads...

(x2)I Debuff the everlasting heck out of the Dragonborn,focusing especially on his Blocking Skills

(X1) I mediate one last time....+1CP

The Dragonborn is debuffed! His block rate is further reduced to 25%! There's almost nothing left now...

I charge up 3 CP, but also send a warning to the resistance command vessel of the resistance to prep to get everyone offboard as soon as the Soulrazer army has been defeated. Preferably a little before even, on account of the the lemoncore extraction that we'd be a bit too late to stop at this point. Additionally, if possible, set the Lemon Core to detonate in Valla's face if she tries to extract it before the Soulrazer army has been defeated. I have to admit I'm rather suspicious of her and if she decides she'd rather nuke our army than let us finish up the tribulation first, I want her leaving empty handed.

...actually to that end I spend... let's be generous and say 2 CP. That should be enough since I don't think it's gonna have real gameplay impact.
Anyways, it sets up an auto-evac system on the Commandant, which will safely extract the crew and others aboard the ship upon its destruction. We sorta volunteered their capital ship for destruction without consulting them first, which was a jerk move, but we shouldn't make them die for that.

I might make them a replacement ship to act as a basic commander unit for them afterwards (not powerful, but acts as a command unit so that the army can still function for a little while after the disabling of the Commandant)

CLG assures you not to worry, they can't mess with the Lemoncore but all personnel are leaving the ship! CP isn't necessary, everyone was already concerned about this so they ensured an evacuation system was already in place - plus they had additional warning thanks to Ranger_Strider acting a moment ago.

Eying the Ticket and the ITEM that I stole from the godmodder, I claim the Rainbow Ticket into my inventory. As for the ITEM, I leave it there as I had no idea how to spin it into something useful. As side note, I look at the effort being tossed towards stopping the Football squad from overrunning our entities and feel confident that I won't be needing to contribute.

(Action)(3 Charges)(2 CP)
(2 Charges)
I smile at the appearance of my entities and proceed to speedily get them up to speed of the events that have past. Once done, I quickly go back to my roots and start upgrading my entities!

So with two charges in hand, I squash them together and let the now liquid Charge to pull and form into a slightly more inspiring coat. Bunny-sized as to outfit the Bun Baron to be more awe-inspiring to the smaller Bun Folk. (2 Shield Buns appear from the summon instead of 1)

(1 Charge + 2CP)
Still looking into upgrading my "relatively" insignificant force, I call up the LM Research Department and greet Rov while saying sorry about forgetting them in the bustle of trying to not die to the HEX Godmodder.

Still, I call them up with charges to give them and start upgrading their research space. Said space was located in one of the spare rooms of the Rice Monastery and isn't exactly... efficient, to do research in. That and the LM Research Department didn't exactly have the right tools to do research with ever since they changed their profession from Barrier Light Mages to Scientist.

And so I get to work, the room expanding as space within the Monastery bends to the charge spent on it. Stylish cabinets appear and quickly sucks in the folders laying around the workspace and organize themselves for easier assessing. Improvements are being thrown everywhere as I work to fully upgrade the Space with all sorts of tools and rooms that will simply just make science stuff go... sciency.

And finally, I put the finishing touch and install a multitude of Rice Cookers as to mesh well with the theme of the Rice Monastery and watch as everything in the newly renovated Research Department thrum and strengthen with the decoration bonus.

And so with the tribulation upon us, I start with my first order to the newly refurnished Research team get them to work on the Monasteries NEXT LEVEL!

(Orders!)
Fennie and Disco-Chan are given time to work on their plan since the last turn was a spectacular, but distracting display shown by AG army.
The rest of my attacking forces readies themselves to launch themselves at the available PG forces.
Rov and the Light Mage Research Department get accustomed to their new equipment and rapidly perform the sketching of the next Rice Monastery Evolution!
(Making blueprints to speed up the construction process when I pull all my entities to work on this Project)

Shield Bun Summoning rate, and Monastery research rate, increased!

Fennie and Disco-Chan outline the details of their plan for you: The Ultimate Damage Sacrifice! Fennie will temporarily do x10 damage, and the same for Disco-Chan! This can do a lot of damage to an enemy boss or whatever else is chosen! However, launching the attack will likely put a lot of strain on their bodies... they might end up so injured, they'll have to retreat and sit the rest of the war out! Which would be safer, but still... they won't do it until you give the go-ahead.

The science department spends this turn working on blueprints! They aren't listed, but they're definitely there!

I stare at the field of planets, eyes stuffed full of shock... My head turns, almost unconsciously as my legs turn into a sprint away from the destruction...

Action One; Run the heck away!

+2 CP (Believe that's how it works)

You run the heck away!

Away from the destruction... away from the insanity. Trying to find somewhere safe.

Eventually, you're a fair distance away. But the power... the incredible power you're blessed with, Player power... you can almost feel it leaving? It looks like if you leave the battle for too long, you'll lose all your incredible powers...

+2 CP! Note that I normally don't note when CP is charged, I just edit the number. But you're charging just fine.

"Quinn! Good to have You and the Peacekeepers Here along with everyone else! I'll help as soon as I dig myself out from under this pile of bodies!"

With that I keep digging moving bodies to the side and keep pressing forward. I begin to think I might be seeing daylight.

+3CP stored

(OOC: Sorry for the lack of content for this post but I know I ran out of time for what I hopping write and I'm feeling sick right now. Hopefully It will pass soon and I can do a proper post. Again I apologize about this.)

Nothing to apologize for. Get well soon!

Alistair blinks as he is suddenly imbued with a rush of power and a purpose to put it towards. Feeling the wheels of time and turn order begin to speed up to the next turn and feeling pressured, he suddenly takes off with a shot, coalescing all 12 CP into super speed as he begins to work on the Nexus. In nanoseconds he's gathered the materials. In micro-seconds he's upgraded the hulls and reinforced the weak points. In the barest fractions of time he has programmed redundancies and around fatal errors should destruction happen anyway. Stress points are massaged and worked on so they don't get stressed so easily all in the blink of an eye.

And then, before he knew it, he collapsed, the 75,000 health added to the Nexus and the limit to damage it could take and, inadvertently, the damage it could heal by 30,000 a round. He panted. He had always worked a bit last minute before his life was literally nuked, but this was ridiculous!

Last-minute project finishing! You spend 12 CP, taken from JOEbob's stash, and grant the Nexus the incredibly powerful ability of having health and only being able to lose so much of it every turn!

-----------

Quinn and Altair work together to separate the Peacekeeper units into multiple individual groups, allowing them to attack in such a way that no individual group will be able to deal more than 1,000,000 damage!

AG:

The individual Peacekeeper groups split their attacks between the Sealed Foe and Dragonborn - slaying both! Easily! The Last Elites of the Soulraze Army scatter!

Quinn: All thanks to your efforts to reduce the block rate, Players.

Altair: The Peacekeepers... that's what you call yourselves. I admire this level of power and dedication. I think I can say that you're one of, if not the, most powerful organized forces I've ever seen.

Quinn: Thank you.

Soulraze Army eliminated!

The Dark Brotherhood eliminated!


All your other, now-massive amount of entities acts! ...By waiting a distance away from the godmodder, watching warily! They can try to help by attacking the godmodder, if you give the order...

PG:

The godmodder puts 4 actions into his Mastery Charge, bringing it up to 17. It was only going to be three actions, but no, because SOMEBODY had to intervene...

In any case, he warps into the Peacekeeper base, and uses BUILDING BUSTER. Immediately, everything resembling a building-like structure in the immediate vicinity takes a ton of damage! And because none of the buildings have high HP, they're all destroyed! Except the Peacekeeper HQ, which dodges, and the Bar/Brewery, which doesn't have any HP. The massive amount of attack shields is ignored because the Building Buster minored in Attack Shield Ignoring in college! In fact, that worthless degree was how the building buster came to work for the godmodder in the first place...

Quinn: Our production facilities? Not a good sign...

Quinn: Godmodder! Leave our production alone!


The Godmodder: No.

Quinn: ...Drat.

N:

JOEbob's Death-Elite engineer submits formal resignation papers to JOEbob - they desire to rejoin the main Peacekeeper force.

The Nexus creates its very first Probe! As soon as it does so, a special contingency the godmodder had in place activates: If a JOEbob ever potentially gained control of a highly dangerous army unit, a miles-high satellite was to dish out a little "discouragement"!

A miles-high satellite launches a Cosmic Collider missile, which begins falling down to the HEXAGONAFIELD! If not stopped, it will slam into the Nexus's position on the field, dealing massive damage to the Nexus and everything within 3 spaces of it on the entity list! Quick, stop it!

Everything else ticks.

-----------

Valla's drill drills down... down... it hits its target! Lemoncore: Extracting!

Captain Lieutenant General and his men parachute down to Earth, joining the mass of named and unnamed resistance soldier redshirts! As they do, their capital ship is reduced to a mess of explosions! Thankfully, everyone gets out of the way before the debris manages to kill anyone!

Valla holds up the extracted Lemoncore triumphantly...

Valla: Ah, yes! One out of three!

Valla: I'm so sorry that I didn't keep our agreement, fellow Players. Well, no, I'm not sorry, because agreements and being sorry are both things that prevent freedom! So-


Valla notices that the Peacekeepers just finished off the remaining armies - thus meaning that she technically did hold up her end of the agreement.

Valla: ...Hmph.

Valla: Well, we'll be seeing each other again, I'm sure!


Valla leaves.

The Resistance regroups...

CLG: Right, team! One of the Players has pointed us to a fort where we can reside in safety! "The Alamo", he called it! We'll retreat to there and continue launching attacks on any godmodder forces we find!

CLG: Our mission is to continue taking down the godmodder's allies, and rescuing anybody else who opposes him! MOVE OUT!


One of the officers of The Resistance approaches their fearless leader...

Officer: Sir... the Players... one of them was responsible for the destruction of our capital ship...

Captain Liutenant General's face grows grave, and he lowers his voice.

CLG: An astute observation, my good fellow. It seems all may not be well among the ranks of the Players. But even so, the godmodder must be stopped.

CLG: This is an opportunity for us to get away from them, and continue to protect our homeland.


Officer: ...

CLG: Let's go, let's go! Everybody go!

The Resistance Army leaves the field! Their capital ship and keystone is destroyed, but their leader is still alive, so they're still out there. But they're not sticking around now that the enemy armies are defeated.

-----------

You're hearing Omnispeech again! More pre-prepared text by the Architects!

(See post below...)

------------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can!

Minor Tasks:
Stop the Cosmic Collider!

Field effects: None

[AG]Altair - CP: 23

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 12,500 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 8,000 HP, shield bunx2 summon: 2/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 1/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 200,000 HP, 25,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 1/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4 (protected from 1 attack)

[AG - Algot]Dave: 37,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 2!)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 3/10, Unlock Ability!A (needs manual special charging)

[AG - Arsenical]Scoville Reaver: 82,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 10 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 40,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 24 HP, 500 x 24A (guarding LIVE Space Station)
Space engineers: 100 x 1,010 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - FlamingFlapjcks]Retcon Revenger: 100,000/100,000 HP, 50,000A

[AG]Psychic Overlord: 4,400,000/4,400,000 HP, 2,000,000A, Special: Gain Ability: 2/3, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x10 damage)(+200,000 HP/turn)(Boss)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 17, 1,000 x 17A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)(attempting to formally resign...)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 3HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(protected from 1 attack)
Devolver: 50,000/50,000 HP, 10,000A (devolves in 5!)(guarding all)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 7 HP (Helping Death-elite engineer)
Nexus: 75,000/75,000 HP (Can't end turn more than 30,000 HP away from HP at start of turn)(protected from 1 attack)(-5% traps)(+1 Probe/turn)(Targeted by Cosmic Collider, massive damage dealt to all within 3 places if allowed to hit!)
Probes: 10,000 x 1 HP

[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 200,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 14 HP, 1,000 x 14A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 3 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 21 HP, 500 x 21A
Constructor drone: 400 x 25 HP (working on Fortifier Tripod, done in 2!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
Constructor: 1 x 2 HP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 999 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Bar/Brewery
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[PG]The Godmodder: 53/310 HP (Descended - x5 Actions per turn)(Master Charge: 17/20)

Player list:
Alastair Dragovich - CP: 2 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 14 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Captain.cat - CP: 31 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 4 (Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Daskter - CP: 15 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 19 (has anthropomorphic food, Espionage ghost)(Excalibur - 9 Power)
Eevee Shadow Bacon - CP: 9
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0
General_Urist - CP: 6 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 50 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 17 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Injured)
Karpinsky - CP: 16
Krill13 - CP: 21
Kyleruler - CP: 5 (has Spellblade - ||||||||||)
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 20 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None)
Pionoplayer - CP: 54 (has Ornate Ring, Mirror)
Ranger_Strider_ - CP: 28
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 41 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 18 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 18 (protected from 1 attack)
[N]The Ego - CP: 86 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 2
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM

Base Player Power: 20,000

You begin to peek through Godmodding Vol. 1 again...
 
Tribulation 1 END
ATTENTION PEOPLES OF REALITY:

The fighting of the First Tribulation has concluded. Their now stands only one army on the field. We trust that the most pressing forces have battled it out. The first test to crush Dissent is now over. Soon, your second Tribulation will begin. This one will be a test of Unity.

More Planes will be teleported in. Please prepare. In the meantime, regroup and rest. There will be a brief intermission period before the second Tribulation begins.


---------

The voice stops. That's it, then. The first Tribulation is over! You did it! The godmodder's armies are defeated, and while you were unable to fully preserve the life of your own army, the Peacekeepers are here to carry you forward!

---------

Tribulation 1 might be finished, but nobody relaxes, least of all you and the godmodder. This is only the beginning of the final battle. The godmodder still has 53 HP, and he needs to lose every single point.

But you have... about 2 turns, you'd estimate. 2 turns before things get rolling again. And your army is simply overwhelming.

Altair steps up.

Altair: Players. I'm not sure if you've figured it out already, but our odds of slaying the godmodder before he finishes the Tribulations are... low.

Altair: But that doesn't mean we shouldn't try. We need to reduce the godmodder's HP!

Altair: Ensure he's as weak as possible! Whatever his true end goal is, less HP can only hurt him.

Quinn: We have four Tribulations left to do this, right?

Altair: No. Three.

Quinn: Three?

Altair: I think the godmodder has something up his sleeve. From my research, almost all the Tribulation had their mysteries shrouded, but the last one... the final Tribulation involves God. And the godmodder almost certainly has a trick up his sleeve.

Altair: But right now...

Altair: We have a massive advantage! We need to strike now, and keep striking!

Altair: Take the godmodder's HP down!


Now's your chance! Deal as much damage to the godmodder as possible!
 
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Update CLIV (154)
3 CP charged.
I really need to get those specialty attacks I had in mind up and running at some point...
I charge 3..... and then pass pionoplayer all 31 of my CP.
Do what you must pianoman.

All CP donated to Pionoplayer! Are you SURE you don't want to do something cool with it? ...The transaction can be still be undone, if you're having second thoughts.

"Bah, humbug. Very well, create a rune that reduces the effectiveness of a foe's status resistance for the Mark III Tactical Flashbang then. With Rotaz's assistance that should be possible."

I charge up to...5 CPs. Time to build up my emergency stash! (x2)

Cosmic Collider? Hmmm I just putting some effort into stopping it would be handy. Flying high up into the air I conjure up three airspeeders and direct them to fire their tow cables onto the Cosmic Collider missile and, after a few orbits around the missile to better secure the cables, the pilots begin pulling up. The engines straining as they fight to counter the missile's momentum I cause everything from the cables to the engines to the pilots themselves glowing a blindingly bright crimson, infusing energy into everything to both enhance and hold everything together. (x1)

Rotaz and the Crystal Golem pre-spend their turn on this! After some thought, they conclude that it would be more efficient to increase the Mark III Flashbang's status-resistance-ignorance instead! Now, the Mark III Tactical Flashbang can stun up to minibosses and equivalents.

The Cosmic Collider is slowing down! Not enough, but its slowing!

Alright, time to borrow some Player power and steal the Godmodder's assets.

Here's your three Player actions. Go nuts.

Let's do this.

But first, let me do stuff with entities.

10 CP (technically, 4 CP plus 2 boost stones): I summon Argus, a fierce three-headed dog, to guard Janus.

Isn't that Cerberus?

Cerberus is copyrighted, I'm calling him Argus instead.

Argus Stats: 120000 HP, attack shield generator (generates 1 attack shield each round, added to self by default).

Argus is ordered to bodyguard Janus, and Janus is ordered to start unlocking new abilities for Argus.

Now, can I do things yet? Alright, you look done, time to do this.

Action 1: So, someone's called and said I should run diversion on a heist operation. And what better way to cause a diversion than to teleport the entire Sun into the Godmodder's brain? Okay, not the entire sun, but a portal from the center of the sun to the center of the Godmodder should flood the Godmodder with a bunch of ludicrously hot plasma.

Then, I teleport the Godmodder's right arm into the Elemental Plane of Fire, without severing any connections it has to the Godmodder. Now his arm is on fire, he feels every bit of that, and yet he can't use the arm because it's in the Elemental Plane of Fire and not on the main battlefield.

Free Action: I teleport to the next post to prepare my final two actions.

Argus is created, using your Boost Stones, with one minor change; its attack shields can only be added to itself!

The godmodder is moderately distracted trying to fix the incredibly minor problem of his brain flooding with plasma.

"I wonder... I wanna try something real quick."

Action 1-2: I take out my two swords and when using the "Minecraft Debug Mode", I give 1 additional power to both of my swords.
Action 3: I charge 1 CP

Shadrix shouted at Kirby once he got on the ship, "Kirby, Plot the course to the Undertale world NOW! Use full power on the engines to get us there as soon as possible. I'm going to talk to Gaster!"
Kirby shouted back, "[/COLOR=pink]What's happening?[/COLOR]"
"No time to explain! Just GET US MOVING!!"
Kirby mashed on the buttons and pulled the lever next to him. The engines roared to life and screamed as they blast away to the Undertale world. Shadrix runs to the communication room and tries to contact Gaster. Gaster picks up while working on the machine. Gaster has multiple hands that are lifting, cranking, and doing other stuff. Gaster looks at Shadrix to see that his expression has a very worried look to him. "WHAT'S WRONG?"
"It's about Chara! They go the red soul!"
Gaster's multiple hands stop in place. Gaster completely lost his smile and is now frowning. "WHAT?! HOW!?"
"I dunno! One of the void creatures said that the red soul was missing the second they looked away. I think the bond between Chara and the souls is so powerful, that it teleported back to its owner. How's the machine going?"
" IT'S ALMOST COMPLETE. IF WHAT YOU SAY IS TRUE, THEN CHARA COULD POSSIBLY KNOW WHERE I AM AND... FINISH THE JOB. WE NEED TO ACT FAST. SHADRIX, I NEED YOU TO DISTRACT CHARA LONG ENOUGH FOR ME TO FINISH THIS MACHINE. ONCE THIS IS DONE, I WILL TRANSFER THE MACHINE TO YOUR SHIP. THERE, KIRBY WILL USE THE MACHINE AS PLANNED. AFTERWARD, I WILL COME IN TO HELP YOU. UNDERSTAND?"
Shadrix knew that it would have come to this. However, he can't help but feel uneasy about this situation. Shadrix nods, "Understood. We should be arriving in 2 minutes."
"GOOD. SEE YOU SOON..."
Shadrix cuts communication and rushes back to Kirby. Kirby looks at Shadrix to see his worried face, "Sir... you alright?"
"...I am fine. I need to tell you about our plan..."

30 seconds later...

Kirby sat there in a worried manner, "... Sir, You sure you want to go through with this?"
"I have to do this. Otherwise, Chara might spread its chaos to all of existence. Chara needs to be stopped here and now."
"I know that you've done this once before but that was because you had your full power, and you ALMOST DIED!! I don't even know how Chara managed to get through to your Immortality. Now, the Godmodder took half of your power and Chara is at full power. Not only have you lost your God form as well as your Immortality. This is something that is too dangerous for you to do. It's too risky!"
Shadrix gave a sigh, he kneeled down to Kirby, "Look... I know the risks of doing this. I have been taking risks for a long time. Heck, I have been taking risks ever since I was born. But that I was because I had too. If I hadn't taken any risks, you and I wouldn't even be here today. So I am asking you, please trust me on this one. I know what I am doing"
Kirby looks down on the ground. a single tear rolls down his cheek. Kirby sniffles, "... I... I just don't want to lose you. You are my only friend. Please..."
many more tears start to roll down his cheek. Shadrix then gave Kirby a hug. "Don't worry, I am not going anywhere."
Kirby then hugs back. They shared in an embrace for approximately 10 seconds before M.A.R.I.A. chimes in, "We have arrived!"
Kirby and Shadrix look out to see what appears to be Earth. They let go of each other. Kirby wipes his tears away, "Promise me you will come back!"
Shadrix smiles, "I promise."
Shadrix pats Kirby on the head which gave Kirby a smile. Shadrix stands up and speaks to M.A.R.I.A, "Teleport me to Gaster's location!"
Shadrix disappears in a flash of light. Kirby looks down on the ground and gives a sigh. Kirby then walks back to his chair and watches Bill Nye. Kirby then notices something off with Bill Nye...

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 81%

+power to your swords! The story is heating up!

I said that I used all of my CP on Excalibur...

Grabbing a random sword, I sharpen Excalibur using it, even though that really shouldn't work, since it's much weaker than Excalibur. I don't even really know anymore.

Whoops, apologies for the miscommunication. Everything is put into Excalibur!

[ORDERS]
1) 'DE Engineer, I won't stop you from doing that, but...
The peacekeepers already have 999 death elite engineers. It's impossible for them to get any more. If you went back, you'd probably die.
Also, I've noticed that the peacekeepers Death-elite engineers, well...
Within the engineers ranks, they're simply much less efficient. They work on projects, and I'm sure they've contributed to what the peacekeepers are today, but if each of them could make a project like the space-engineer cloner, with only 6 turns... That would amount to around 29 million extra HP, 6 turns later, by my guess- But this wouldn't be a single addition of health! It would be +5M HP/R from then on, And each of those space-engineer-equivalents would have its own impact.
In short, you can help the Peacekeepers goals much more by staying with me, especially with all their troop production buildings gone*.'

2) Orders, if the DE Engineer's sticking around, remain the same for it. The builders, however, have very explicit orders to work on the projects whether or not the DE Engineer sticks around.
The Cup moves to guard the Probes.
Mysterious Farmers, make a new evolving entity, but try to make this one count.
Nexus.... Nexus.
Probe! Start construction on a new Nexus!
New Nexus! I give ye to the peacekeepers, to assuage their worries of non-buildings! Move into the peacekeeper complex, assuming they accept you! Peacekeepers, note that the CC only activates if I own it!

Lastly, if possible, I reorganize my entities so Nexus is the furthest down, prisms above it, the solitary probe above that, and the death elite engineer above that.
[/ORDERS]


[1x (ACTION ONE START)] I stick a hand in my own chest and rummage around. Reaching delicately into a shimmering blob of opaque, dull cyan light, a glowing membrane envelopes the blob, the shimmering of which freezes. Satisfied with the membranes stability, as well as its efficacy in whatever strange goal it supports, I withdraw my hand, a glimmering, glitching orb of Teal-green light, sheathed in purple.
It feels almost... hungry. Half-forgotten. Alien, ancient, bound, and villainous, all at once.
Using it as a focus, a beam shoots up into the sky, towards the Cosmic Collider. Perhaps its confident- a single beam won't stop it, right? And perhaps it is right to be. But I aim to fight Smart, not Hard. The beam slaps into the Cosmic Collider with a dull tink/thunk sound, like flesh on metal.
Because it is flesh on metal; My flesh, in fact, on the cosmic colliders metal (assuming the cosmic collider is made of, well, metal.). And it Awakens.
The power surges, my flesh vanishes into nothing. The Collider, Awakened in an instant.
(Back on the ground, the hand holding the orb thrusts back into my chest, back into the frozen blob of light, and slowly tenses, moves a little, and releases. The hand withdraws, delicately as ever, and the membrane collapses, the shimmering resuming unchanged.)
Awakened... By a power not quite mine, but practically so; Surely it is born of the same wellspring, at least.
So, as the CC did not possess a mind until this moment[1], (It's a missile. And it hasn't deserted the Godmodder yet. that should be proof enough) The resulting mind is subject to my designs. Also, I give it a mouth.
In service of me, its creator, It starts talking without thinking about it too deeply.
The things it says are And its speech is empowered by an aura of inevitability. The attempts will not end, so stop struggling, and listen. It will continue, until the end of time or the end of all resistance.
At any rate, as the Cosmic Collider has said this, not only must the Godmodder acquiesce to the debt (since he has been made aware of the ways in which he is defficient), but Since the Cosmic Collider is trying to make him do those two actions Using the debt, It is an immutable law of reality that the Godmodder will brutally attack them.
[1] If the Cosmic collider Does have a Mind already, The Awakening still lets me get my hooks in, enough to cause an organ the Collider didn't know it had to act advantageously to me for at least half a second while it doesn't know how to resist. This organ is, of course, its mouth.
END ACTION ONE.



[1x (ACTION TWO)] I pick up ITEM, then sing for one perceptual year. Then I use a scroll of Stolen Time Alla Luck Based Mission with the power of my non-movement during that perceptual year, use several buffs on my 'reaction' ability, steal a cyan power ring (runs off technicalities and rules lawyering instead of emotions) and have it run my brain-equivalent on its super-computers temporarilly, further manipulate gravity to accelerate said computation, cast haste, make sure I have that rapid-cast feat, use 'The World', [doubled time], [speed], [triple sight], and create a small temporal distortion. Out falls ITEM. I might worry about the energy of impossibility, but ITEM changes every use, becoming impossible to use in the same way a second time, so the two are different. Looking at the Godmodder, I hold an ITEM in each hand, and transform each into a new form. In an infinitesimal instant, not even .000000000001 seconds, I hold both the Infinileaf Clover, and Wear the Allsee Spectacles, and look upon the Godmodder, Learning his Critical Soul Weakness. And then, in the remaining infinitesimal time, I broadcast this knowledge to all the other players. Hah! (Then I throw the first ITEM into a temporal distortion to become the second ITEM)
END ACTION TWO



[1x (ACTION THREE)] Lastly, I wait for the Godmodder to finish brutally attacking the Cosmic Collider, skipping my self short distances through time to avoid running down my speed-up spells early, and as soon as the Godmodder's done doing so (or immediately, if he never started), I take a step, and instantly arrive in my forces base. Looking around for a moment, I proceed to transform the ITEM into Yoreshield for 0.000000000001 seconds and use it, On my forces. While Yoreshield requires roundly repetitions, it wasn't a constant strain on Alice; she was able to forget to do it, as opposed to intentionally stopping. So, Once I create the Yoreshield barrier (Ultimate attack shield varriant), it will stick around for a full round, Despite the Yoreshield not existing after that 0.000000000001 second instant.
(If I sense it is impossible to cover the entirety of my forces, I switch to Ultimate Attack Blocker on the collider. )



*see, if they weren't gone, there would be a remote possibility your addition would push them to 1000 in a single force, breaking the limit through friendship, but they're gone, so thats irrelevent regardless of truth. (clarification of a thing in orders. not important really.)

The Death-Elite engineer takes this as acceptance of his resignation letter, and heads out, joining some generic Peacekeeper troops that are hanging out ever so slightly offscreen, but are definitely doing things.

Quinn: If we let the Nexus in our base, we'd incur some risk from these Cosmic Colliders.

Quinn: JOEbob, something tells me that this whole "rebuild the Protoss army" thing isn't going to last for long, and will cause more trouble than it was ever worth.


The godmodder sighs, realizing you're going to keep abusing this. Luckily. There is a loophole. Since you CAUSED the Cosmic Collider to talk about the debt, its definitely still you who did it. The godmodder dropkicks you into the sun.

You're Critically Wounded again!

You successfully use ITEM, consuming it! You learn the godmodder's Critical Soul Weakness: BIRDS RUNNING INTO HIM!

Wait... what? That doesn't seem right.

Oh, wait. The godmodder held a pane of glass up in front of him whilst you were looking at him, causing you to scan the pane of glass's Critical Soul Weakness instead of the godmodder's. Dang!

The godmodder doesn't keep attacking the Cosmic Collider, because its stopped talking. Its stopped talking after the godmodder trapped you on the sun, and successfully bargained with you for you to stop making the Cosmic Collider say those things in exchange for you being allowed to leave the sun.

Also, interesting fact! With Earth's universe on the field, the sun is here on the HEXAGONAFIELD too, just for you to be kicked into whenever you do something wrong!

FOCUS: The Heist and relevant shenanigans.
What heist? Well, I'll leave that to Alastair to explain. He's the boss on this little operation.

He's brought me in to do overwatch, which basically means I keep an eye on everything through the cameras (which I hacked as my first step) and coordinate our response to complications.

And there will be complications, since the Job is thus: Steal the Godmodder's Master Charge (or as much of it as we can; I'm not too picky).

So anyways there's a whole lot of cameras trained on the Godmodder (which I hacked into because That's How It's Done) right now. Wide angle, close-up, X-ray, infrared, "literally just see through people's clothes" (ew to that last one), and many more.

The Godmodder can see through these cameras as well; we wouldn't have had to hack them if they weren't his. Well, when I say he can see through the cameras, I mean that he sees what we want him to see. And what we want him to see is himself, just standing there like he always does when he's not acting, looking all smug like everything's going according to plan even though he's at 53 HP -- and I'm rambling and I should stop.

Because we're doctoring the camera feed, the Godmodder doesn't notice as a player creeps up behind him (but I do). The Godmodder doesn't notice as that player begins to fiddle with the Master Charge, trying to be stealthy about lifting it off (but I notice; Players aren't really too stealthy even at the best of times).

The Godmodder does notice when the Master Charge is actually taken. Presumably, he'd take some action to get it back, but I can see him telegraphing that action (through the cameras, of course) and am able to warn the player of what the Godmodder's about to do to counter this steal attempt.

Then I flip a switch and the Godmodder's entire set of camera feeds, which are being piped directly into his eyes (do you see any recording equipment on him? that's what I thought; also I'm the one who sold him the cameras before I hacked them, and I hacked them because THAT'S HOW IT'S DONE), become blinding white, further distracting him and preventing him from effectively continuing to counter the steal attempt.

Then all the cameras and viewing equipment self-destruct, creating some explosions and a large cloud of smoke around the Godmodder. By the time the smoke clears, the player actually doing the stealing is long gone.

But when the dust settles, there's one camera left. It looks like this => . <= (just the dot)
It sits, quietly, between the x and the 5 in the Godmodder's battlefield status, the one place I figured he'd never look.
Also, it functions as a punctuation mark.

The first piece of the heist is in place...

Correction:
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 4!)

Attack Attack All Players lets attack the Godmodder

Actions:

I charge. 3x

Fixed.

You call for everyone to attack the godmodder! ...And then give yourself +3 CP.

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol
[86 CP]

I stand before The Godmodder. The Godmodder, realizing what's going on and what I'm going for, also stands before me.
"It's high noon mother-or-father-hecker. Ten steps, draw, no turn. You up for it? Too bad, you're in deep now."
Not one to stand down to such a challenge (especially when delivered so suddenly and forcefully), the Godmodder matches me in stride as we walk away from each other.
1
2
3
4
5
6
7
8
9
10- DRAW!Iinstantlydrawmysixshooterandfiresevenroundsoffintothedistance.
The Godmodder, meanwhile, is still busy summoning a weapon for himself and figuring out how he can shoot me without turning around.
Meanwhile, all that standing around we did earlier manifests several temporary STAND simulacrums. The stand Sex Pistols appear and proceed to kick two bullets back towards the Godmodder.
Next, my massive ego finally collapses into a black hole whose gravity slings a bullet around back towards the Godmodder before hawking radiation kills it dead.
Following that, my lack of ego leads to crippling amounts of low self esteem, which explodes into a white hole which blasts a bullet backwards towards the Godmodder.
The fifth bullet flies off and off and off until it bounces of the minor universe of perfectly elastic substances, causing the bullet to fly back towards the Godmodder.
The Sixth bullet undergoes an incredibly fortunate quantum teleportation of every single molecule of its composition, randomly appearing fully formed in front of the Godmodder.
All six of the bullets fly towards the Godmodder (who's still setting up the mirrors and calculating the angles to shoot backwards without turning around. all this is happening quickly, mind you) who is shocked by all these bullets suddenly appearing. So much so that as he moves to dodge, he forgets about the "no turning" rule and accidentally breaks it.
He hangs his head in shame upon realizing this, his reputation as a gunslinger forever ruined.

The seventh Anti-Godmodder Bullet finishes its flight around the world and slams into his back, killing him. He survives being killed (because Godmodders don't necessarily die when they are killed) with only minor damage to his spleen, major damage to his self esteem, medium damage to his reputation and about 1 damage to his Hp, I assume.

The godmodder takes 1 damage, but you see something roll out of his hand: A notepad with some rudimentary illustrations on it! You fool! Clearly you were in an ILLUSTRATION contest! And you tried SHOOTING your opponent? Shame! SHAAAAAAAAAME!!!

New guy here so what attacks were already successful against the god modder so I know which attacks can't be used anymore?

Hello, and welcome to the game! If you have any questions, feel free to ask here, the OOC thread, or on the Discord!

Don't concern yourself too much with past attacks. The curse of repetitiveness mostly affects people trying to game the system, not innocent new players! If you want to do something, go right ahead!

Also, this game can be pretty confusing, but just pick a goal or what you want to do and stay focused on that, or help other Players put out random fires as they come up. If you try to worry about everything yourself, you won't last long on this field...

A lot. Mostly you can try anything at this point, I'm not sure anyone specifically remembers what has/hasn't worked in the past. IIRC time shenanigans are no longer viable though, as a specific example./null

ES sets up an anti-orbital energy cannon with all of his actions. It fires up at the Cosmic Collider, aiming to destroy the missile or at least weaken it.

With the return of the Apex, ES finally shifts over to AG. He'd stay N, but right now some asshole is trying to conquer existence a bit too effectively, so for now he has no choice but to more officially join forces for that sweet sweet turn order buff.

He also notes his Depots should be making Constructor Drones, not some other thing just called a Constructor.

The mouth JOEbob gave the Cosmic Collider opens wide to accept your energy cannon attack! The Cosmic Collider explodes from within! It is dealt with!

You are now officially AG! You were basically always AG, except when you weren't, so fanfare is limited.

Constructors and Constructor Drones merged!

… 'My Powers... Those fucking assholes! I can't leave! You're kidding me!' My thoughts shake with uncontained rage as I turn back to the battlefield.. 'Wait.. I have an idea' My mind lights up with laughter...

Action One; Run back to the battlefield, my plans can't come into fruition without my powers! (-1 CP

Action Two; Create a set of Impervium Armour, forged from the heart of a collapsing dwarf star! This metal is said to be indestructible, so indestructible in fact that a Martian ship made of such material was once said to have sunk into a planets crust during crash landing. (-3 CP)

Action Three; Create a news feed, connected to a Cinematic Camera, the news feed will show up in the corner of everyone's eye with adjustable sound ('Ya can't turn it below ten! =) ), size and realism. (-1 CP)

(Not to worry, transportation doesn't consume action points - that would be lame! You get back to the battlefield, free of charge!)

You create Impervium Armour! On this battlefield, "indestructible" just means "really durable", but if you get hurt, this armor will protect you!

You create a news feed! EVERYONE, in ALL OF REALITY, is now forced to listen to this news feed!

What will you say? People are already getting annoyed by its incessant presence, so you should probably use it for something!

+3 CP, Space Station ordered to keep building up its shield and avoid endangering itself.

I'm not at my best today.

Good luck.

The Heir goes through the Nether Portal, having taken too long getting out as is. He looks over the field, and sees only the Godmodder. He chuckles. "Well, it is about time we did what we came here to do. Stop him."



With that, the Heir's shoe crunches into the ground, and suddenly they are flung straight at the Godmodder. He lashes out with the katana he had pulled out before, noting, "I know that people always think that we lose efficiency when fighting you, since we can't use charge. I know they are wrong. We fight at the highest peak we could possibly reach when we fight you. We fight, with the power dripping off your own energy, and with a force reality itself decided needed to exist to counter you. I have never felt stronger than I do now, facing you."

As the Godmodder cleanly avoids the slash, something happens. The Heir blurs, as his hoodie turns red, and he switches to a slash straight at the Godmodder's arm that should have taken much longer, even if all he said was true. The Godmodder moves out of the way, obviously, but the speed increase was startling, nonetheless.

The Heir then goes in for another strike, with his speed continuing at this new pace. The Godmodder deflects it fairly easily.

Then, the Heir suddenly appears to be at a different location, his hoodie showing a black color, as his deflected swing is aimed at the Godmodder again. The Godmodder moves out of the way, but it seems a bit closer than he would like.

The Heir then simply vanishes. The Godmodder then dodges as the Heir, whose hoodie is now a dark blue, reappears. The hoodie then shifts back to red, as the Heir preforms a barrage of incredibly quick slashes. The Godmodder doesn't get hit directly, but these slashes are quick.

The Godmodder makes a barrier around himself, but then the Heir's hoodie turns to black, and the space within the barrier gets expanded, moving it so that there is room enough for another person. The Godmodder just chuckles as it goes down, but then, the Heir's hoodie turns a deep blue, and he suddenly ceases to exist. Then, he starts existing again, but within the barrier.

He pulls another slash, his hoodie back to red on one side, back to black on the other. His slashes speed up, and at the same time, the space the Godmodder has between him and the blade seems to decrease.

The Godmodder quickly drops the barrier, and simply moves away from the Heir, but then the Heir is there again, his hoodie black. The Heir pulls another swing, and the Godmodder tries again. It doesn't work. The Godmodder doesn't see any distance shift.

He tries to kick the Heir away out of irritation, but the Heir's hoodie turns a light blue, and he vanishes, but this time into a burst of wind. The wind swirls around the Godmodder, and slowly, the Godmodder starts feeling miniature stabs and slashes along his skin. Alone, none are worth a hitpoint, but the slashes seem to be plentiful.

He pulls out a vacuum, collecting the Heir up, but then, the Heir's hoodie glows back to that dark blue, and he ceases to be there, and returns outside again, pulling a jumping slash. The Godmodder dodges once more.

The Heir rushes, his hoodie glowing a slightly brighter red than it has been, at the Godmodder, and suddenly, a second appears beside him, and then a third, as a small army of him rush at the Godmodder. The Godmodder begins laying about himself, throwing the warriors around like ragdolls. The army quickly thins, as they seem to be sent wherever they came from with a single hit.

The Heir's hoodie changes color once more as he says, "You disgust me. You have all the power you could ever need, but it isn't enough. You have to have more. You can't be satisfied with simply the power to do as you please. You have to erase everyone who ever could be opposed to you! Why can't you leave everyone alone! WHY CAN'T YOU JUST LET EVERYONE BE!"
As these words leave his lips, his hoodie changes colors once more. It shines with a purple glow on one side, while the other shines gold. "I can help stop you. I will help stop you, even if I must fight alone."

He rushes, with a strength that seems to increase with every second, at the Godmodder. Coming from him is a glow that pushes at the Godmodder, feeling almost painful. The Heir rushes at the being who has caused pain to so many, one half focusing on this battle, and the hope he, and all the players, represent, while the other thinks of another fight in his past, one with the one he most resents, for the same reasons that he fights this Godmodder, although on a smaller, more personal scale. He slashes at the Godmodder, his eyes filled with fury, and his heart filled with the hopes that he can win this, if only he tries hard enough.

He rushes and he strikes, light flying from him occasionally to try for another strike, covered in an aura of HOPE.

He pulls from his inventory an enormous hammer, smashing it towards the Godmodder. The Godmodder dodges.

He tries to hit the Godmodder with a ridiculously large sword, and he misses.

His hoodie then turns dark green on one side, and the HOPE aura fades. He mutters something under his breath. Anvils, and hundreds of other heavy objects start falling from the sky over the Godmodder, almost as if tracking him.

The Heir watches, but he doesn't seem worried. He rushes forwards, the purple side of his hoodie turns to orange, and he dodges between the heavy objects, them almost seeming to aid him.

He tries to slash at the Godmodder again, but yet again the Godmodder avoids it.

(Music cuts here)

Then, a laser blast comes in directly behind the Godmodder, while he is focused on the Heir, the laser came from a large laser apparatus that appears to have been built out of all the junk from the falling debris. The Godmodder only notices in time to make a barrier that will reflect it back at the cannon, but as he tries, the Heir's hoodie glows grey, light green, and black, as a portal appears before him, letting the laser suddenly shoots straight at the Godmodder's face.

By the time the laser has ceased, the Heir has left.


The cuts, the laser, the music cutting, alone they're worth little, but together, they add up... to still very little!

The godmodder takes only a little damage, rounded down to 0! He is unhurt, but could a rounding error be capitalized on?

x1 Action(Attacking the Godmodder):
Eyowe: Woof woof~

Eyowe seems to be running around, chasing after nothing.

Oh no Eyowe watch out! You're about to crash into that Godmodder!
Eyowe: Meow!

Eyowe tries to skid to a halt, but it was too late.

bowlingballstrike.sfx + cartoonishexplosioncloud.jpeg

Eyowe: Baaaa!
Oh no! The Godmodder's in pieces from how hard Eyowe crashed into him! Will you help us put him back together?

10 seconds of unbridled silence pass by.

Eyowe: Chirp~
Great! First, we have to count how many pieces of him is on the ground.

A small blue arrow hovers over the Godmodder pile.

How many pieces of the Godmodder is on the ground?

The arrow clicks on a piece.

One~

The arrow clicks on another piece.

Two~

This goes on for an indefinite amount of time until the arrow clicks on the last piece.

Five-Hundred and Twelve~

There are Five-Hundred and Twelve pieces of the Godmodder on the ground!
Eyowe: Honk honk!

Now, we have to put the Godmodder back together by putting the right piece at the right spot.
Eyowe: Moooo~

A tiny area is highlighted by a yellowish glow.
Which piece goes into this spot?

The arrow hovers over the correct piece...after 5 seconds. The piece then floats over to the highlighted area.

Great!

Another area next to the piece is highlighted.
Now, which piece goes into this spot?

This goes on for a godawful amount of time until the Godmodder is fully put back together...with the exception that his face and his posterior are swapped.

Hooray! We managed to put the Godmodder back together!
Eyowe: Ribbit ribbit!

...

Eyowe: This bit fucking stinks.

x2 Action(Charging CP):
Eyowe charges 2 CP.

The aggravating tutorials, accompanied by awkward kids-show narration, are too much to bear! 1 damage!

3 ACTION FOCUS - Charge!: I continue charging. Leoano (Soul Break) became Leoano (God Form)! I now essentially have the destructive power of a god. Not creation tho :/

Leo: WE ARE GODS.
Infinity here we come, even tho it is ironically not my strongest form.
Leo: This is for the universe!

Leoano (Soul Break): 53 Charges

Leoano is now GOD FORM! And apparently, it still needs more power! Though, of course, gods weren't enough to beat the godmodder, so I suppose its plenty warranted.

Alistair grins as the Plan begins to go into motion. With Crusher acting as the distraction/secret backstabbing rival, Karpinsky acting as the Overwatch/Hacker, and another Player acting in the most precarious position as the Thief, he needed to play my role as the planner/infiltrator. This was his part of the plan for the heist, which I, the narrator, will explain in whole at the end of this Action.

You see, The Godmodder's Master Charge is always on the Godmodder. However, after the Charge Thief stole it, he no doubtedly put in some hefty duty security onto it, both physically and electronically. From the outside, it'd be impossible for anyone but the Godmodder.

Alistair didn't plan on breaking the lock form the outside. Using his Player Power, he shrank down and infiltrated the Godmodder's Master Charge security from the inside. This normally wouldn't work, but he timed it so that the instant Crusher48's distraction action kicks in, he'd make his way in.

Almost immediately Alistair encounters a close call. The electronic hacking sidequest from earlier rears its ugly head, trying to get him to do round two just to get the charge! This would surely delay the team and stop the plan from being completed before it could go off.

However, the Player pulled a sneaky trick. Simply put, since he's currently using one action for the whole shebang, not only does the action not have enough juice to trigger a sidequest, but it also has Alistair's Player Power signature. He immediately invoked the Curse of Repetition to banish the sidequest. This might not work for more than once, but once is all he'd hopefully need.

Alistair then infiltrated the electronics. Thanks to the Hacker and Overwatch Karpinsky, all he needed was to navigate along and near the security camera sections. This is a double-edged sword. If the Godmodder for a second checks the cameras and sees through the deception or, worse, sees through to the truth and where he was, Alistair would no doubt be in some deep trouble.

However, Alistair is not connected to the cameras. Karpinsky is. And Crusher48 was running distraction duty. Alistair had to trust in his team as they trusted in him.

And the trust was rewarded. The Player made it to the final locking mechanism. A security drone stood in the way, a mega-badass boss short of the Sealed variety. And then there was a super complicated locking system coupled with a decryption system. A seemingly impossible task.

At least, not without the right key. Or should I say... Chi.

Alistair whipped out a purposely nerfed and tampered copy of the Chi-Blade/X-Blade from Kingdom Hearts. In fact, it was the copy that Ventus and Vanitas had when they briefly merged! He smiled sadly and fondly a bit. There was a time, before he learned what evil and darkness truly meant, where Alistair related to the two. The struggle of light and dark.

The Godmodder came, then, and he realized that, for all his flaws, Alistair was still mostly Light aligned.

He used that same light to shoot a laser beam from the tip. The Drone got hit, but it was surprised when it didn't take damage. That's because the Player had shot it through the most minuscule of gaps to bypass it entirely, using the natural state of the Chi-Blade, even the fake, incomplete one, to open the lock instantly.

Just for an instant. But it was that instant that his teams's thief grabbed the Master Charge and made off with it, as per Karpinsky's description and the player thief's.

Now, this might look like a straightforward plan. Karpinsky hacks the systems and Alistair infiltrates the instant Crusher48 distracts the Godmodder, and our Overwatch person covers our asses as we get the Master Charge in the hands of our thief who then runs off with it. However, there's two factors that one might not account for.

Factor one is that the Godmodder is a tricky bastard, and this plan has a lot of failure points. They most certainly might not have a chance to grab all of the Master Charge even in the most optimistic scenarios due to these failure points. In fact, it's a strong chance that they all fail.

Factor two, however, was that Alistair never wanted the Master Charge for himself. Which is why, once the heist was finished and he let his guard down on heist related attempts, Crusher48's sudden backstab to steal the Godmodder's Master Charge from the Godmodder at the last second for himself would come so clean out of the blue.

The heist was a hedged bet. And there was only one thing left to do once all was said and done.

Alistair used his Second action as an attack action. A simple one this turn, that involves selectively enforcing and defying physics. And oldie but goody.

The Player simply expand inside the lock, causing the damn thing to explode and embed shrapnel into the Godmodder at point blank range.

With his jobs done, Alistair charged the last Action as CP and awaited the result of their last team member's theft attempt.

(Action Summary:
Action 1: The heist action - shrinking into the security on the Master Charge and disabling it long enough to let it be stolen.

Action 2: Expand to normal size, turning the lock into a point blank fragmentation grenade.

Action 3 was charged as CP.

OOC: Also, if someone could do the actual stealing, that would be much appreciated. Unless we get someone in on it from our end at the literal last second.)

The security on the Master Charge is disabled! ...At least, you think so.

The godmodder designed his lock out of no-hurt-godmodder-ium, a special material that never hurts the godmodder! So of course the shrapnel doesn't affect him.

Action 2: The Godmodder's security is down, and it seems Alastair's man isn't performing. So, I'm going to take the opportunity to grab the loot for myself. Before he can bring it back up, I place a wormhole right on top of his Master Charge, grabbing it instantly. It's mine now. Unless someone else grabbed it first, in which case it's theirs and I probably just grabbed the Godmodder's supercharged nuclear warhead. Good thing that I sent whatever I got to my cache on Mars, where any nuclear detonations won't cause any damage to anything important.

Action 3: Alright, now time for the final performance. Let's crack open the Shadow Realm.

I've already pinpointed it's location, just "underneath" the Hexagonafield in the fourth dimension.

Now, to breach it, I'll need to hijack a very special ship, the Dwarven Planar Breaching Drill. This ship is a massive mile-long drill tipped by a nigh-indestructible material, designed specifically to breach planar boundaries and rip holes in the Warp. Of course, given what I'm going to do with it, I don't think the dwarves will like me stealing their ship.

Well, too bad. I teleport away the entire crew of the ship, and drop them onto a nearby small station. That causes massive overcrowding that overwhelms said station's life support, forcing the dwarves to scramble assets to that location to offload the new surge in personnel before they run out of oxygen.

While they do that, I send my four Elites, my most skilled goblin allies, onto the ship's bridge to take control of it. This crew of four is all that is needed to actually drive the ship, but firing its weapons, managing more than one of its auxiliary systems at a time, or repairing the inevitable breakdowns that happen on dwarven vessels won't be possible. Luckily, the ship won't be around for long enough to have those deficiencies matter.

Then, with a massive wormhole, I move the ship away from its docking point, and send it to right in front of the nearest supermassive black hole. The elites max out the ship's engines, and simultaneously begin spinning up the drill. They're going to ram the black hole.

This seems like suicide, but it isn't. The Planar Breaching Drill's, well, drill begins creating spatial distortions as it spins, courtesy of the {REDACTED} at its tip. This spatial distortion lets it punch through the event horizon without either being frozen in time right outside, or being turned into spaghetti by gravitational forces. Now, it's just inside the black hole, being sucked towards the singularity at massive speed.

Then, I do the unthinkable, and open a wormhole inside the black hole to pull the Planar Breaching Drill out of the interior of the black hole and towards. This should be impossible, hence the need for raw Player Power to pull it off. I could, with a slight shift in the position of this wormhole, instead pull the supermassive black hole itself out of the galaxy, resulting in the stars flying apart and a singularity in fourth-dimensional space causing all manner of chaos. But that's a plan for another day, or maybe for discharging the Master Charge right before the Godmodder can use it.

The exit point of the wormhole is a point in fourth-dimensional space directly adjacent to the Shadow Realm's boundaries. The Planar Breaching Drill, now accelerated to a ludicrous speed, activates its drill reinforcement to make the drill truly indestructible, then slams into it with the spatial distortion tip. With this much energy concentrated on a single point, the Shadow Realm's boundaries are shattered. There's now a drill sticking into it at some point, and as it continues to spin, the Planar Breaching Drill pushes further and further into the Shadow Realm.

Unfortunately, the drill's penetration failed to lower the defenses totally. But I think my four Elites, geared up as they are, should be more than enough to liberate everyone. And if they aren't, well, I can still teleport more allies onto the parts of the Planar Breaching Drill that remain outside the Shadow Realm.

With the security disabled, the cameras hacked, and the godmodder distracted by you for the briefest of moments, you fill a second slot on the elite team and STEAL THE MASTER CHARGE!

Wait, what? There's only 5 Charge points in here! The godmodder turns and laughs. Of course, idiot. The godmodder now keeps his Mastery Charges divided into multiple pieces, and spread out over multiple locations! He was only carrying 5 points on his person - the other 12 are in three separate undisclosed locations! Also, now he's only going to keep 3 in any given location, so this doesn't happen again!

As Crusher retreats, the godmodder launches various attacks at Crusher to try to stop him! Luckily, paradoxdragonpaci's bodyguards sacrifice their lives to ensure Crusher's escape!

The plan was... a partial success. That's how it goes some days.

-5 points to the godmodder's Master Charge!

Your 4 Elites disappear into the Shadow Realm. Its a total crapshoot whether this will have any effect on anything. Heck, you can't communicate with them and you don't even know if they made it in.

'I really hope I don't catch some kind of illness from being covered in all this blood and gore and who knows that else.' I think to myself as I keep digging to what I hope is a way out of the pile of bodies. Although I have the sense that the pile is shrinking for some reason.

3 CP charged.

(OOC: Sorry, I have been busy and I'm considering taking a break at some point. Not sure If I want to do so or not.)

If you have real life stuff to handle, handle that. Ignoring real life stuff rarely does anybody favors.

(Actions!)(3 Charges)
(1 Charge)
... I think about what to do this turn.

Of course, after a feasible amount of time has past, the thoughts start to forms needles and threads MADE OF THOUGHTS OF SELF HARM.

I quickly grab them out of the air and start sewing them into the godmodder's clothing. Not a moment after I finished my work, he starts punching himself.

(2 Charge)
Currently not feeling any drive at the moment, I decided to replenish it by hosting a good old entity reunion party in hopes to swing back in creative juice. That, and to have Disco-Chan and Fennie acquaint themselves with the other entities that were with me.

So with homely chef attire, I get to working on the barbecue, inviting the other entities from other players. This includes The Dark One as I feel the need to give him something from all the pain he's gone through.

Of course, if he declines, I teleport a dish of barbecue in his hands.(Entity barbecue Party)

(Orders!)
The Bun Baron calls up two more Shield Buns to participate to the cook out.
The Monastery staff pulls out the Rice Feast to the Shield buns to serve the newcomers.
The rest starts conversations and pile some food at the party while Disco-Chan mans a dance floor and provides music to those that have a appreciating to the good old 80s and 70s.

The godmodder changes his clothes to new, beautiful clothes! Why, the clothes look so radically cool you can't help but feel jealous! Dangit...

All your entities spend their turns at the Entity Barbecue Party! Everyone feels better and more motivated to fight! Worker satisfaction rates among your forces are way up.

(x3)i assist in whoever is stealing the Master Charge by sending Paradox Bodyguards which are clones of myself who can Take all Attacks meant for the Thief instead of actually hitting the Thief as well as create Rainbow Walls of Neutral Paradox Matter to block any Paradox Energy Based-attacks....or much of everything else really,i also do some Doohickey with Rituals and Long,Complicated Monologues that will convince at least some small part of Reality that the Thief really can steal the Godmodder's Master Charge and get away with it Scott-free.As a side-note i utilize my BUFFNESS in tandem with Dragony thingy to also make my clones be better at the whole Body-Guarding thing

Your bodyguards head back to retroactively help!

------------

Altair charges up 3 CP, and begins planning an attack on the godmodder next turn...

AG:

The majority of the AG entities continue to hold back. They've received no commands to attempt to attack the godmodder, and his aura of satanic power really dissuades them from trying...

The Rice Monastery serves a Rice Feast to the shield buns! They use the extra food to produce more of themselves, gaining 2 new members! The rest of Winkins forces enjoy a barbecue party! As they sit in camaraderie, they suddenly feel motivated to put forth a bit of extra effort in the future.

The Dark One uses Revelation, still awaiting the return of the Void Assassins from before! They should be back next turn from their secret mission... for now, you gain one Revelation Point! These will be important soon...

Janus unlocks Argus's ability to have Toughhide flesh, giving him extra HP!

PG:

Once again, the godmodder spends 4 of 5 actions charging the Master Charge. Much as he's love to destroy your army, he really needs this charge ready on time! It would be really great if you all did your part and stopped stealing bits of it.

With his one remaining action, the godmodder reaches out his hand and afflicts JOEbob's un-stunted Nexus with Nega Poison! It makes the un-stunted Nexus take 100,000 damage at the absolute very end of every turn! Hah... let's see absurd HP gimmicks bypass that!

N:

Everybody ticks. JOEbob's Mysterious Farmers create the Consumer, a new Probe is created, and construction is started on a new Nexus, the builders finish the Evolving Entity, though the curse of repetitiveness makes it weak.

The godmodder's satellite, still detecting a JOEbob army on the field, launches another Cosmic Collider! A second one? Really? Targeting the same thing as the first? You'll have to destroy it again...

-----------

Altair, seeing multiple Players having charged this turn, steps up to speak again...

Altair: Everyone, listen!

Again? Some of the Players groan. When will this guy quiet down?

Altair: We can't charge now! We need to hurt the godmodder! Some of you are doing it, but not enough! You all can't just charge for-

Quinn: Altair, enough.

Quinn: As the leader of an army, it's important that I'm educated. And this scenario matches what I've seen in my brief study of economics.

Quinn: It's a simple Tragedy of the Commons.


Altair: ...

Quinn: You see, from the perspective of each individual Player, they know they are supposed to attack the godmodder.

Quinn: But attacking the godmodder gives everyone the very minor benefit of having a more damaged godmodder.

Quinn: Meanwhile, charging 3 CP gives the Player personally a significant benefit of 3 more CP.


Altair: ...You really think Players are so selfis- oh. I get it. Yeah. That makes sense.

Quinn: Luckily. I have something. It was one of our engineer's secret projects. I didn't want to bring it out yet because its still in testing, but, here goes.

A number of Peacekeeper engineers bring out a complex-looking device! Well... its got a lot of buttons and knobs, but the structure isn't that complex. It's essentially a giant, glowing funnel.

Quinn: BEHOLD! THE CP CONVERTER!

Altair claps, a somewhat confused expression on his face.

Quinn: Here's what it does! Every time the godmodder is damaged, it converts that damage energy from the anger, rage, and pain the godmodder experiences into useful CP! Useful CP that can then be awarded to the damaging Player!

Quinn: In this way, Players now have something to gain personally from a successful godmodder attack! It's the perfect solution!

Quinn: Enjoy, Players!


----------

From now on, successfully damaging the godmodder will award the Player who landed the attack with 5 CP-per-damage!

If multiple Players land a team attack on the godmodder, the CP will be distributed like so:
2 Players: 3 CP each/damage
3-4 Players: 2 CP each/damage
5+ Players: 1 CP each/damage

Attack the godmodder for personal benefit! The laws of economics surely must compel all you Players to attack the godmodder now!

-----------


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-The next Tribulation will begin next turn!

Minor Tasks:
Stop the Cosmic Collider! ...Again!

Field effects: None

[AG]Altair - CP: 26

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 0/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 2/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (15% dodge rate)
Shield buns: 6,000 x 7 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 2/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 5!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 2!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 0/4 (protected from 1 attack), RP: 1

[AG - Algot]Dave: 37,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 1!)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 3/10, Unlock Ability!A (needs manual special charging)
Argus: 140,000/140,000 HP (guarding Janus)(+1 attack shield/turn)

[AG - Arsenical]Scoville Reaver: 108,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 11 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 41,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 26 HP, 500 x 26A (guarding LIVE Space Station)
Space engineers: 100 x 1,060 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG]Psychic Overlord: 4,400,000/4,400,000 HP, 2,000,000A, Special: Gain Ability: 3/3, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x10 damage)(+200,000 HP/turn)(Boss)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 18, 1,000 x 18A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 4HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 0/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 0/2 (Consumes random owner-owned entity to evolve self)
Devolver: 50,000/50,000 HP, 10,000A (devolves in 4!)(guarding all)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 8 HP (building space engineer clones, done in 8!)
Nexus: 45,000/75,000 HP (Can't end turn more than 30,000 HP away from HP at start of turn)(protected from 1 attack)(-5% traps)(+1 Probe/turn)(Nega Poison, -100,000 HP/turn)
Probes: 10,000 x 1 HP
Warping-in Nexus: Done in 4!
Evolving entity: 1/1 HP (evolving in 4!)

[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 200,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 15 HP, 1,000 x 15A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 25 HP, 500 x 25A
Constructor drone: 400 x 32 HP (working on Fortifier Tripod, done in 1!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 999 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Bar/Brewery
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[PG]The Godmodder: 51/310 HP (Descended - x5 Actions per turn)(Master Charge: 16/20)

Player list:
Alastair Dragovich - CP: 3 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 15 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 34 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 0 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (has anthropomorphic food, Espionage ghost)(Excalibur - 31 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect)
General_Urist - CP: 9 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (God form), 53 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 17 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 16
Krill13 - CP: 22
Kyleruler - CP: 5 (has Spellblade - ||||||||||)
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 20 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None)
Pionoplayer - CP: 88 (has Ornate Ring, Mirror)
Ranger_Strider_ - CP: 0
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 41 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 18 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 18 (protected from 1 attack)
[N]The Ego - CP: 86 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 1 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000

Okay, Godmodding Vol. 1 update coming tomorrow! Really! I promise! ...Hopefully.
 
Update CLV (155)
Free Action: Hey Quinn, triple-check to make sure that your new Charge Converter can't be used by the Godmoddder. We made a system where we get boost stones for damaging the Godmodder earlier, and he was able to use it to gain a bunch of them by stabbing himself. Thankfully we managed to stop him from actually using those boost stones, but we may not be so lucky if that happens a second time.

Also, I hope you have a contingency plan to stop the Godmodder from one-shotting you with his Master Charge. We likely won't be able to drain it again.

And, I vote to support Piono's idea.

Entity Orders: Janus is given the order to attempt to unlock a new ability for the Psychic Overlord, while it also attempts to unlock a new ability with its own gain ability special. Now it'll gain two abilities this turn. Argus remains in position and generates an attack shield.

Hey, so, can I take this Godmodder charge as payment for the breaching of the shadow realm?

We don't have proof that you actually breached it.

Well, there should be a hole in the shadow realm. I'll investigate, and once I confirm that yes, my plan worked, I'll contact you.

Until then, it's our charge.

Action 1: I teleport to the point of the Planar Breaching Drill's impact, where the drill should be lodged in the planar boundary between the Shadow Realm and the fourth-dimensional morass around it.

Not being able to establish communications with my Elites is unusual, though. Now that the realm's breached, that should be opening a comms channel.

Action 2: Wait, I've got an idea. You know that shadow that I took control of about 30 updates ago? Well, if there's actually any hole whatsoever, that should let me set up a link to control it again. Unless I was stupid and I could control it the whole time.

Anyways, the Shadow should give me an additional actor in the Shadow Realm, with a power scale that should be plenty to start breaking people out of the Godmodder's bases.

If possible, I invest my action in it to take control of it to analyze its current situation.

And if I can't gain control of it, I'm going to have a word with Wormhole about this.

Action 3: Meanwhile, on the battlefield, I actually attack the Godmodder, by backstabbing him with my DAGGER. Obviously, he defends against it, only to realize that my DAGGER is actually a custom Destroyer Assault Godmodder Gutting Eradication Rapier that just happened to be disguised as a normal dagger. With its special ability to extend the contact surface out to a range of several hundred feet, the Godmodder is already damaged by the time he defends against my DAGGER's backstab.

Quinn: Not to worry, we've thought of everything! But, good catch.

The hole immediately regenerated after you broke it, giving only just enough time for your elites to get in! Now it's impenetrable once again.

Your stab pierces through the GODMODDER, killing him instantly! However, you realize the GODMODDER is actually a custom God Omnipotent Definitely Must Obviously Definitely Disn't thE godmoddeR.

ATTENTION GRABBING HEADER TEXT
PLEASE PAY ATTENTION TO THIS, I'M STARTING AN ITEM USE VOTE IN THIS POST
Look at Action 1 for details.


I would like to state for the record that the only reason I haven't attacked the Godmodder is lack of ideas for good attacks.
Simply put, only quality attacks ever land on the Godmodder, throwing the first thing to come into your mind at him never actually works (or, at least, almost never) so if you haven't actually got an idea you can work with, it is 100% better to store up a few actions for later use (and potentially a later Godmodder attack while doing something else that needs doing)

This round is different though, I'm not storing any CP today, I've actually got things I have in mind to do.

Action 1:
This is fairly simple, I use one of the true multiplier orbs on the Psychic Overlord. It was previously demonstrated that the multiplier orbs provide bigger bonuses to stronger entities, and the Psychic Overlord is likely to be bigger than anything we get barring maybe the final event deus ex machina. Also I think almost everyone's forgotten about the true multiplier orbs at this point and the only person I'm certain hasn't, JOE, is honestly someone I don't trust with them, so I think this is as good a time as any to use one of the remaining ones so that they don't all go to waste.

Action 2:
Once the vote for the true multiplier orb usage has been verified, I use the mirror on the Psychic Overlord, whether or not people agreed to use the multiplier orb. The reasoning for this is quite simple: I know that the mirror is a buff or otherwise positive benefit for whichever team it is used on, based on stuff I was told way back when in the Charmzard fight, and once again, the psychic overlord really seems to be the best option for proportional buffing tactics. He probably won't last forever, true, and he might even just get obliterated by the plot-mandated bullcrap that seems to be so rampant in these final days of DefTG...
But honestly I keep forgetting that the mirror even exists most of the time, and I need to use it at some point, so might as well use it here.

Action 3:
And this is the part where I make the Bad God Man commit Something On Your Face
...except it's not finished yet, but I'll fix that!

Well this is great, my depression is kicking me in the teeth today, I'm probably not gonna finish it all the way in time for this round. I charge 1 CP, though if I do manage to finish in time, I'll change this again to contain the attack.

"Only quality attacks ever land on the godmodder"? The godmodder WISHES.

Vote started! If you get enough the True Multiplier Orb will be used on the Psychic Overlord.

You show the Psychic Overlord a mirror... inside, it sees a reflection of itself... but this isn't its true self! It is a FALSE self! Seeing this inspires the Psychic Overlord to grow stronger! And also, to step back in a startled manner when the false self steps out of the mirror and begins fighting him!

Psychic Overlord buffed! Enemy copy of the buffed Psychic Overlord spawned!

[0] I give all my entities to TOG! (he has said on discord they'll still listen to me.)
Probe suggestions: 1 starts another nexus, 1 starts a shield battery (they shield an area).
Nexus remembers it made a probe last round, and makes another now.
builders keep build'n, consumer idles, devolver keeps guarding, prisms guard, P.deployer deploys, farmers exist, evolving entity exists...
[1] I look at my entities, and the rock they're on. Then I look at TOG. back at the entities. The entities are now on a rock, on a horse. Look to my right. Back at them. Now the horse walked out of the path of the collider missile. Back at TOG. they're standing next to them. Back at where the entities were. There's no-one in range of any potentially resulting CC explosion. Back at them. They're smiling and officially transfering my ownership of them to TOG. back at TOG. he's existing.

[1] Hey! no! I had infinity luck, and whether the Godmodder notices in time is largely based on Luck! As would be whether reality decided panes of glass have soul weaknesses (which they shouldn't, since they don't exactly have... souls.)! As would be whether this pane of glass has the same soul weakness as the Godmodder! And whether I notice in time! And whether the pane of glass spontenously explodes due to random motion of atoms! And whether a wormhole forms in the way letting me past it! And whether... Ok, I'm out of "And Whether"'s to say at the moment, but there are probably more! So it should have worked!

[1] I grunt and lever myself up, and decide to take a nice, slow, relaxing walk.
As I walk, I sing a nice, slow song. It sounds a bit awkward, because the song was clearly written to sing at a much higher speed, but I sing it anyway. First, I walk simply Away from the place my entities were standing until action one happened.
"You can say hello, to the man with no soul"
I pivot slightly, moving to walk to the ruins of the Plastic Barrier. An old action, an attack shield I placed upon the army men. It was simplified. Then it fell. Interestingly enough, I thought it might have lasted to the end, but it broke when the Army Men were timefrozen.
"You can walk right by'm and 'll take you home"
My path takes me past the Godmodder as I walk over to where we once played Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker. It was fun...
"Down the same road, that you always roam"
I leave a trail of blood, walking over to the ruins of the Easily Solvable Cakewalk, once Ultimate Unsolvable Nightmare
"To the same old places that you've always known."
With a sigh, I turn and continue to Rays old fortress.
"See the same old faces you already know"
stepping over some rubble, I see the Evolver's corpse. Or... some of it. The part the Peacekeepers didn't get.
(This reminds the Godmodder of something)

"In the same bad graces that you've always known."
Exiting the fortress, I see some players, and the Godmodder. Another sigh.
"Send the same old message that you set. in. stone."
I send the same old message, again. Perhaps this time it'll be heard.
(The Godmodder immediately tries to speed up his cognition, but my form flickers and I accelerate in equal measure, while somehow continuing to appear to be simply taking a leisurely stroll. Whether he accelerates his cognition or not is no consequence to this action. it shall simply complete all the sooner.)

"But it don't mean nothing when you're on your own."
. . .I start walking again, ignorant of the blood leaking from my wounds.
(He's heard something like this before...)
"I Fiiight, To Seeee, For what I beliieeve"
My steps become more forceful, as though building up to something, And next I walk over to the Soulrazer's ruins.
"But all this, doubt is, killlling me"
I push up some crumpled metal, and look somberly at the Guardbot Generator Generator Generator.
(And what's this action supposed to even be? hm...)

"So this , is it."
Then I push some more out of the way, and see the Old BoA location, filled with dust bunnies. Hm...
(It leads to something. an attack. He's sure of it.)

"I Neeever quit."
My steps become forceful again, more this time. Something soon. I stroll out of the Soulrazer with an odd gait.
(But it doesn't quite fit. What's with the song? What'm I talking about?)

"The Fear overcoooming..."
I walk along.
(He's not sure where I'm walking to now, but something's coming.)

"Goodbye."
I turn around and stomp my foot on the ground, moving forwards rapidly.
(HE KNEW IT!)

"Say Goodbye, to The Kni----"
Then I skid, one foot on the groun---
(This is where the thing ends, he's oddly certain. He doesn't know why he's so sure, but he is.)

"----fe that you sharpen with your life."
----d, land, and continue a leisurely stroll down memory lane. Still, my feet are stepping louder on the ground now.
(Wait, what? JOE stopped?)

"Say Goodbye to the dark side..."
I walk into the distance.
(Th'fudge? but he was so sure!)

"Goodbye."
"Say Goodbye , to the lies, and the pain in your side"

I keep walking...
(Ahah! I'm going to make a pain his side! Obviously!)

"Say Goodbye to that old life..."
I Keeeeeeep walking.
(Uh... nothing happened. Is JOE just going to keep walking away for the rest of the game?)

"GoodBYE."
AndITurnAroundFaceTheGodmodderImmediatelyTakeAForcefulStepTowardsHimLaunchingMeBackTowardsTheBattlefield
(WHA-)

"Time to step it up, it's time to shine."
and Land on the ground with a third of the distance still remaining, then take a step on to a random rock or something.
(Oh Come On! Another fake-out? What's this even reminding him of? He's sure there was something... something about a knife, and... the man without a soul was supposed to be him, he thinks?)

"I can feel it creeping up my spine"
I step off the rock, and move over to where I was before the Godmodder dropkicked me into the sun. Ah, memories...
(The Godmodder almost shivers. come on, think. There's only so long left! What's with all the repetition of 'Goodbye' recently? And... knives... No, it's always "The Knife"...)

"Time to set it straight so here's your sign."
I bend over and pick something off the ground. It glows.
(Maybe JOE's planning to stea- That's The Knife!)

"Gonna take it all 'cuz you know its mine."
I smile, put it in my inventory, and continue to stroll, now moving away from the Godmodder again, and towards an old restaurant, back when Alice were around. Nice to reminisce...
(Was that... unimportant? What's with all the leadup here, repeatedly being to nothing?)

"Gonna spend it all and it's on your dime."
Turning around again, I walk over to the Drones, where they used to be, and their portal to that realm of resources. It could have been.
(Also... Why is he STILL SINGING?? is it a sonic attack?)

"Gonna break your fall and I'll feel just fine"
I turn around and wink at the Godmodder, eye flashing cyan. Something changes.
(Oh, is it going to actually matter THIS TIME?)

"Gonna take the fall if I fit the crime"
I jump into the air above the Godmodder. The ground below the Godmodder disappears, so he starts falling. I steal his falling. He starts floating. I start falling at 19.6133 m/s^2, or Faster then gravity. As I fall, I open my mouth really wide. somehow, keeping my mouth open doesn't interrupt the singing.
(The Godmodder looks at me. Is it really happening? Is JOE going to actually let this attack end?)

"And yeah, I fit the Crime..."
I fall to the ground about a meter to the left of the Godmodder, Stand up, dust myself off, and start walking again.
(Oh For Pete's Sake!)

"I Fight, To See, -"
SuddenlyIturnaroundandbegintoswingmyfistattheGodmodderglowingabrightcyan-
(Siiiiiiighhhhhh Wait what if it's not a fake-ou-)

"-- For What I believe."
and my punch goes wide! I smile, nod at the Godmodder, politely refuse to shake hands with him, and walk on by him.
(-t but Of Course its a fake-out.)

"But all this, doubt is, kiiillllling mee..."
I seem to be walking past him very slowly.
(...What next?)

"So this, Is It."
my hands still glowing cyan, though it's hard to see over the blood that continues to pour down from my wounds. It Was blown off when I turned around but now it's dripping again.
(Yeah right as if this attack's ever going to end)

"I Neeeever, QuiURK."
I stumble.
(Is THIS an attack?)

"The Fear overcoming..."
I faceplant into the ground unceremoniously. and keep singing. Truly, my will to be annoying and or weird is unending.
(Grumble Grumble Grumble.)

"Goodbye."
I pick myself up off the ground, and leave. For Real though.
(Yeah right.)

The singing continues for a bit, as the song's not over, but nothing else of significance happens.
(Wait seriously tho?)

You see, the Godmodder wouldn't be able to dropkick me without first raising me off the ground, because that's not what a dropkick is. As such, he must have grabbed me. You can't grab someone and hold a knife at the same time- it just doesn't work. I've checked. Your fingers could close but you can't apply enough force with that hand position. So he would have to drop The Knife, Especially since if he grabbed with one hand I could just swing around to dodge the kick. So The Knife was on the ground.
Also, the Song says a lot of things, including 'But all this, doubt is, killing me', and the attack involves me making the Godmodder doubt basically everything I say or do. which means said doubt is killing him. That's what The Knife is for, in fact- To make him think its important, then doubt that. So is the 'reminds him of something'. And basically everything else. Memory lane? Doubt whether I'm recounting things correct, And Whether it matters. continuing singing? Doubt.
Me wasting his time might also up the frustration value of this action, meaning it could give extra CP (Side note, based on the description of the CP converter thingy, wouldn't any attempt to annoy the Godmodder work as well? Like... the JOEpost! If only I'd kept it!)


Red text represents like... you know how there's a sound you swallow that sort of sounds like it's from just outside one of your ears? If you do things right then you can make that sound without swallowing, and if you do that and hold whatever position that is with your mouth then when you talk it sorta has this weird reverb from the prespective of the talker.
Anyway it represents the words sounding sort of like that except for people other then the talker.
It's there to make the Godmodder confused, frustrated, and doubting.

Actually, I'd forgotten about the true orbs. Even though I remembered I had a cleansed(?) orb. funny how that works.
Also why don't you trust me with them? Also, consider: the world eater might be a better use for the orbs- way more hp. or the conflict resolver. /null

Your clever entity transfer is denied! The Cosmic Collider's lock-on function has locked your entities to your control!

A horse stuffs itself into your ranks - it'll eat part of the Cosmic Collider's blast if it hits this turn.

You go and examine the pane of glass, and find that the godmodder imbued it with a tiny mouth and eyes, and a little heart and a little bit if life, so it really is alive! That's one questions answered.

1 damage to the godmodder, due to self-doubt! +5 CP to you!

ES orders the Ordnance Cruisers to repair the Apex again. He also authorises the use of a True Multiplier Orb on the Psychic Overlord.

"Well, actually." ES says, adjusting his glasses and walking up to Quinn and pushing him over to the Godmodder. Amelia sits them both down in chairs.

"The laws of economics aren't quite that simple. You see, the use of the word compel is pretty strong, which shows that you're using basic models here. While it's true that five is greater than three, you're forgetting to take risk into account.

For any possible action, there is in economics an expected utility, denoted as E(U). This is different from the expected monetary value, or as we shall instead call it here the expected charge value. For now, let us assume that the utility equation's of all Players are E(U) = ECV for simplicity's sake.

The ECV of any action is the value of the charge on offer multiplied by the probability of success. Ergo, for a Player to be indifferent between attacking the Godmodder and charging, then (3 x 100% = 5 x X%, solve for X, 3 = 5 x 0.6, X = 60) there needs to be a 60% chance that the attack is successful for the Player to consider it worth it. Or rather a perceived 60% chance."

ES paused and tapped his chin. "No, that's not quite right. A Player only needs 1 Action to attack the Godmodder with full efficiency, meaning they can still charge with the other two. That means that the equation looks like 3 x 1 + 5 x 0 = 2 x 1 + 5 x Y, solve for Y."

ES did some very quick mental arithmetic.

"Y is 0.2, or 20%. That's much better actually, there only needs to be a one in five chance for a Player to be indifferent between attacking the Godmodder once and charging with all actions."

ES turns towards Quinn and the Godmodder, his sunglasses glinting in the light of the suns/stars above. "However."

"Remember when I said we could assume that E(U) was identical to the expected charge value? Yeah, well, we kind of can't. That assumes that the Players in question are risk neutral. I.E, that they are acting purely rationally. If the players are instead risk averse, then they may choose to charge instead, seeing the Godmodder attack as too uncertain and thus choose to go with old reliable anyway. On the other hand, I suppose there are also the risk takers who would be willing to take the chance even with a less than 20% perceived chance, but most people who would act in that way are not risk takers, I suspect."

ES had by this point brought out a projector and slide and was now flicking through a PowerPoint as he talked. "Instead, I believe that those people are attacking due to the invisible benefits of Godmodder damage. Much like many people give to charity with no expectations of anything concrete in return, people attack the Godmodder with nothing to show for it but a meagre point of damage. What it does give them is the visceral satisfaction of progress towards the end of the conflict, which is a real benefit for many but largely not quantifiable. This muddies the waters of everything we just said to at least some degree."

He then muttered to himself. "And all this is assuming that all players have the time to write up an attack post in the first place, but let's just discount that as an external factor for now and move on."

Turning around, he frowned at the numbers and words on the screen. "And now that I think about it all this assumes charge is a good that has constant utility, when in fact I suspect it has decreasing utility. People probably wouldn't really want to charge as much if they had 1000 CP, for example. Also, not actually a Tragedy of the Commons. A TotC refers specifically to a situation where overuse of a resource renders that resource unavailable in the future. As there is no limit on the amount of players that can charge at once, and neglecting Godmodder damage doesn't directly prevent charging in the future, it doesn't count. In practice if all PG units were ignored this may change, but in a pure Godmodder damage/charge dichotomy that's not as much of an issue. You could model it as a prisoner's dilemma I suppose. Anyway, that concludes my economics lecture."

Quinn and the Godmodder both got up and moved to return to their previous activities, but the Godmodder had a stiff neck from sitting down so long. Wait, no, while he was distracted by all that economics jargon he'd been stabbed in the back of the neck several times and hadn't noticed until now! BLAST!

With his other two actions, ES overcharged the anti-orbital energy cannon from last turn, causing it to destroy itself in a furious nova of light as it shot up towards the Godmodder's weapon satellite. To back it up, disposable missile pods also fired, hitting at the same time as the cannon in a perfect time-on-target barrage.

Quinn diligently takes notes, listening carefully. The godmodder doesn't take notes, but he does take 1 damage! Drat! +5 CP to you!

The godmodder's weapon satellite takes a hit! You haven't examined the weapons satellite, so you have no idea how effective or ineffective it was.

"Um, actually, Hungry Visitor claimed that souls are just true names. Now, I don't think that that claim was confirmed, but I also don't think that it was contradicted."

I vote to use a true multiplier orb on the psychic overlord.

1 action: Only half paying attention to reality (and by extension Quinn), in a monotone, I groan out "Laws... economics... commons... attaaaaaaack..."
Then, a smallish horde of zombies rises from the ground! But they're not here to* eat anyone's brains. They're here...

To perform the widely acclaimed three-act play, Comedy of the Commons![/i\ The Godmodder gets roped into the play, and naturally takes the main role... that of the human.

Act I opens with the Godmodder taking a leisurely evening stroll around the lake. Suddenly, the zombies shamble out from behind some bushes and begin to approach him... quietly and very slowly. The Godmodder's ten feet ahead of them and they're gaining at about an inch per second. When the zombies are about five feet away, one of them lets out an instinctive moan of "braaaainsssss", the Godmodder glances over his shoulder, does a double-take, and breaks into a sprint, leaving the zombies in his dust.
After a few minutes of sprinting, the Godmodder looks over his shoulder as he rounds a corner... and slams straight into a group of zombies that were following his path.

Act II opens with the Godmodder bound and gagged, lying on the floor of a run-down house. A group of zombies are standing over him, arguing over how to divide his brain. Key points of debate are: Who grabbed him first? Was the reason that Daaaavvvvvve only grabbed the Godmodder with one hand that he was using the other hand to shove Joooooohnnnn out of the way? In this zombie-eat-zombie world, does the previous question actually matter? If you think zombies can eat zombies, Daaaavvvvvve, why don't you eat another zombie and I'll take your share?
Eventually, it's agreed that tomorrow morning, when the light's better, they'll cut it up into evenly sized pieces.
But during the night...
Footsteps tread closer and closer to the Godmodder. A hideous face leans over him. The Godmodder's scream is muffled by the gag. The zombie eats the Godmodder's brain. The zombie shambles off as the Godmodder lies motionless.

Act III opens with another zombie shambling up to the Godmodder. The zombie bends over him... and eats the Godmodder's brain again!?!
The scene repeats several times, until the end of the last one, when, as the sun is rising and a zombie is eating the Godmodder's brain, the other zombies shamble into the room and flick on the light switch to see a guilty-looking zombie holding Godmodder brain-goop... and the Godmodder behind him, whose skull wounds are slowly but visibly closing.
The play ends with a horde of happy zombies sitting around the Godmodder, chowing down on endless brain-stuff.

*they're here to perform Comedy of the Commons. Eating brains is just a side-effect.

2 actions: I charge 2 CP.

(Umm... I tried to make it so that "Comedy of the Commons" was italicized, and.. just pretend the post is normal.)

1 damage to the godmodder! Now he no longer has a brain to eat! Hah!

The quiet watcher reaches in and grasps a large chunk of the Master charge and squirrels it away, certain in his plan for the next bomb.

The stolen bits of the Master charge is currently under the control of Crusher, Alastair, and anyone else who participated in the hairbrained scheme to steal it. However, if they give you permission, you could use it!

I agree with the use of the true multiplier orb.
I attempt to distract the Godmodder, mainly by exploding myself. In his face.... This may seem stupid buit causing a massive explosion right in front of him seems a surefire way to stun him. Especially as he may be stunned by my stupidity.

That's enough votes! One True Multiplier Orb is expended on the Psychic Overlord! It is now the Psychic Overlord II!

You blow yourself up! The godmodder is indeed stunned at your stupidity! But also, wary! He gets on guard for the next attack...

I vote to use the True Multiplier Orbs on the Psychic Overlord

(Action!)(3 Charges)
(Focus!)
While I welcome the CP giving machine that Peacekeepers have made, I make no move to attack the Godmodder. Instead, I continue to focus on my entities as I pour my Actions into the creations of Target Dummy and an Empty Damage Tank. I swiftly wired the target to the tank and call my entities to hit the target will all they got! I have re-ran the math in the creation of the Damage Tank so that the damage will be stored to be used when it strikes the dummy and follow towards the tank.

(Orders!)
Quickly, my entities surrounds the Target Dummy and fire into it, and when I mean fire, they throw whatever projectile they can!
The Dummy gets peppered by swords and spears from the Buns, daggers of the regular and musical kind from Fennie and Disco-Chan, and finally as slam of the slimy kind smashes into the Dummy as the finishing blow.
The Damage Tank gathers up the damage that's being transferred from the Dummy through the damage conduits.

The Damage Tank gathers up the damage, from all your entities who have just expended their turn this turn attacking it!

Alastair walk up to the Godmodder a bit before Ranger_Strider_ does his thing. Instead of attacking him though, the Player points something out.

"You have 51 HP as of me writing this post. You're going to get a boss summon when you lose it, so... could you just lose an HP? Please?"

The Godmodder stares in bewilderment, wonder why he was trying to be so nice when he hated the Godmodder. Alastair looks away and sighs.

"Because my family wouldn't want me to be miserable constantly. And all of this salt needs to end..."

Once that's over with, he goes and approves of the True Multiplier Orbs as well.

He then notices that he has 3 Charges already. Alastair could do a 5 Charge Summon/weapon Creation. Maybe a Keyblade now that the one off use Chi-Blade he used last turn has dissolved?

Hmm... No, there's a bigger problem. the Master Charge and the Descendant State. That needs to be stopped NOW.

Wait. Duh!

Alastair run back to the Godmodder and grab him. He tries to avoid, but then he finds that this is a cutscene and this is part of it! And he couldn't dodge or skip the Cutscene itself because Ranger_Strider's stun happens to go off at the exact frame-perfect moment he needed to perform the dodge! Alastair then bodily throws the Godmodder into the plane of 'literal to metaphor to literal conversion! It's both a metaphorical and literal mess, but that isn't the point.

The point is that the Godmodder is ascending. He hits a 'literal to metaphor' converter and has all of his momentum arrested because now he's only metaphorically Ascending. He tries to move and escape, but the cutscene is still going on!

Then, a rogue 'metaphorical to literal' converter hits him! But it doesn't convert the metaphorical Acsension wrong and makes him 'Ascend' in terms of his power, making him Ascendant!

However, it's the wrong kind of Ascendant, and now it negates the Godmodder's Descendant State! And only now does the cutscene end, making all of that canon and, as a result, ruins his X5 Actions buff!

Alistair pants, wondering if he went overboard by trying to enforce a cutscene for his attack. Then he shakes his head. He had to be sure.

The Godmodder then questions as to why he did that when Alastair said the salt needed to end.

"Because," the Player responds cheekily. "I didn't say it needed to end right now."

He pulls out a piece of Flavortext paper. "I still have two more salt-powered attacks I need to perform. Only once they are done will I let go."

(Action Summary:

Action 1: Politely ask the Godmodder to lose an HP on the grounds of it allowing him to Summon a Boss.

EDIT: Actions 2 and 3 merged because shenanigans! Third action will be in a different post!

Action 2: Start an inescapable cutscene for the Godmodder, then use intentionally faulty literal to metaphor to literal conversion and it gives him a version of Ascendant that negates the Descendant status. Then they negate each other, removing the Godmodder's advantage.)

The godmodder agrees, but he's already lost an HP so its a moot point!

The godmodder is now Ascended, and he gains a massive amount of power! However, using his automatic Buff Categorization System V0.2 (he knew it was a good idea to install that!) his Descendant status is not negated! Hah!

"Let me get a crack at it..."

Action 1-3: I charge at The Godmodder with two red swords made out of DETERMINATION! I keep attacking him but The Godmodder keeps dodging and blocking. I keep going, Increasing my DETERMINATION every second. I keep getting faster and faster until I start going faster than the speed of light. Every block and hit create mini-shockwaves and earthquakes. I try to slash at him at every angle. After about 10 minutes of doing this, At my final slash, I disappear and reappear behind him and stab him in the neck. I was at my limit with my DETERMINATION. My DETERMINATION is so strong that it breaks through all defenses and any form of dodging or blocking, no matter how powerful it is. The resulting blast of the hit creates a tiny red dot to appear in space. After all is said and done, I-i-i-i-i-i-i-i-i-i-i

"That can't be good. I think the A.I malfunctioned."
Bill Nye then collapses on the floor "... Bill?"

Kirby watches the whole action take place and sees Bill Nye on the ground. Kirby then looks at the red A.I's integrity. It was as 0% "Oh CRAP!!"
Kirby rushes over the main chair and activates all A.I's to transport. All of the leftover A.I's all disappear in the cargo hold and go into Bill Nye's head.

Bill gets up 30 seconds later and his eyes flash a rainbow color. Bill shakes his head, "... W-what happened?"
"You were knocked out for approximately 30 seconds."
"uhh... who are you?"
"My name is P.E.R.S.E.V.E.R.A.N.C.E. 5 others (including me) have been transported in your head in a state of emergency. Your red A.I malfunctioned and is disabled. In order to keep you alive, all 6 of us are keeping the A.I stable until we find a suitable solution."
"Well, who else is here?"
"There is B.R.A.V.E.R.Y, I.N.T.E.G.R.I.T.Y, K.I.N.D.N.E.S.S, and J.U.S.T.I.C.E."
"Hello!" "Hi!" "Hello..." "Howdy!"
"...I need a breather."

BILL NYE Lost his DETERMINATION!... For the time being.

In the distance, The Godmodder takes a quick look at Bill. He... somehow looks familiar. he looks like person he fought before. He shrugs it off and continues battling.

Meanwhile

Shadrix teleports to Gaster's location to see him smiling at his arrival, "GLAD YOU CAN MAKE IT, DEAR FRIEND."
"I got here as soon as I could. Here are the souls you requested. Do you need anything else before I... face Chara?"
Gaster's hands take the souls from Shadrix and placed them in the slots of the DT Extractor. Gaster loses his smile, "NO... LISTEN, I KNOW WHAT HAPPENED TO YOU BEFORE. YOU ALMOST LOST. BUT YOU HELD THROUGH. I UNDERSTAND IF YOU WANT TO BAC-"
"No. I must finish the job. I made a mistake of keeping them alive. I don't intend to make that same mistake again."
Gaster slithers over to Shadrix and puts his hand on him. All hands stop and turn towards Shadrix. "AT LEAST LET ME GIVE YOU SOMETHING TO HELP."
All of the hands move closer to Shadrix. They all glow red. In front of Shadrix was an outline of a soul. A red beam of energy goes straight into the emptiness of the soul. The energy starts filling up the soul, causing mini-earthquakes in the void. Shadrix covers his eyes as a big bright light shines from the soul. After it was done filling the soul, A big wave of energy goes through the void and into outer space. The wave is so big that it is viewable to all corners of reality. All hands return back to their colors and resume work. The red soul goes inside Shadrix. Shadrix feels incredible power coming from the soul. His eyes change to red. Gaster then smiles, "THERE WE GO. FEELING BETTER?"
Shadrix looks at himself to see a bleeding red area. He looks at Gaster with red eyes. "What... just happened?"
"REMEMBER THAT I COULDN'T CREATE ANOTHER RED SOUL TO HELP YOU GET RID OF THE EVIL DETERMINATION? WELL, IT JUST SO HAPPENS THAT I FIGURED OUT HOW TO MANIPULATE THE UNIVERSE TO DO THAT VERY THING. IT TOOK A LONG TIME OF LOOKING AT THE SOURCE CODE, BUT I BELIEVE IT WAS WORTH IT. I CAN'T DO SOMETHING LIKE THIS AGAIN, AS IT WILL DAMAGE THE UNIVERSE EVEN MORE AND POSSIBLE DESTROY IT. MAKE THIS COUNT."
Gaster feels the raw DETERMINATION pouring out of Shadrix. Shadrix nods and he teleports away to Chara's Location. Gaster loses his smile as he looks down at the black void. "GOOD LUCK, SHADRIX"

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 0.0001%

The godmodder gives you a direct injection of LETHARGY, temporarily neutralizing some of your DETERMINATION, weakening your attack's power to nothing at all...

I merge my anthropomorphic food and my espionage ghost with Excalibur, making it the anthropomorphic ghost Excalibur. For short, let's just call it Talking Excalibur. Yeah, it can talk now. Why I thought this was a good idea, I don't know... "I resent that comment!" I regret everything... also, how did you hear my thoughts! "Magic!" "I should have expected that... moving on!"

What happened to my Fabricators? Did they die, and I just don't remember, or did you forget?

Using 2 actions, since my first was used on Excalibur, I charge at the Godmodder, after changing Excalibur from its lemon form, because apparently, I had forgotten to do that a long time ago! When I get close, I scream, alongside Excalibur,
"EXCALIBUR!" for the flavor text.

...I believe the Fabricators kicked the bucket at some point? I don't quite remember when, but if you want I could look it up.

The godmodder holds out a glass of water, cleverly catching your lemoncalibur within! Lemoncalibur is immediately squeezed of all its juice, giving the godmodder's water a nice lemon kick! He drinks it all down.

Let's see upgrading my Servitors would be handy...if upgrading the stats of both the factory and all the Servitors would cost too many CPs. No, increasing the amount of Servitors produced per turn will have to do. I really ought to get some form of protection for my forces though currently I'll have to wait on that. At least the items and abilities I gave Rotaz and Hellfire Crystal Golem should provide a chance for my entities to survive should the Godmodder get off their Master Charge.

Now back to the situation at hand. Shrinking down to the size of an ant I input the access code and slip onto the the Magitek servitor factory's assembly lines. Currently it only produces 1 Servitor per turn yet that is hardly the limit. All of the existing infrastructure is top of the line for when it was created but I've grown beyond that point. It's really impressive how out of date entities can become as time goes by.

I get to work ripping up the old magitek and replacing it with modern equivalents. Automated nanomachine sprayers replace the more traditional welders, combining everything from the shaping of the raw materials to the assembly into a single step. The enchanting rods are filled with both greater quantities of mana and the ability to cast multiple enchantments at once. Even the physical tracks to move the servitors between sections are reinforced with hardlight generators and hooked up onto motors operating at triple their predecessors' capacity.

Now all of that should increase servitor production! (x3)

Oh and Hellfire Crystal Golem get to work buffing the HP total for yourself through complex yet small geometric shielding runes, a 4 turn project sounds about right. Rotaz just provide your expertise to that project to speed it up...man I miss Undead Einstein and his research specialty.

Servitor production rate increased!

Rotaz and the Hellfire Crystal Golem are going to spend the next several turns increasing their HP!

Go ahead and use the True Multiplier Orb

+2 CP

1x action:
I create a Giant Puzzlecube, full of intricate clockwork puzzles to solve. On its front, I put a sign: "Time Accelerator Inside! Only the Best Mind will Win!"
No sooner has the Godmodder seen this than I push him inside with a "Good luck!"

The Godmodder finds himself in a fairly empty room, with a table sitting at one end. On the table is a box, with a few sliders on it. The Godmodder moves all the sliders, and the box unfolds to reveal a series of rotating gears, which aren't really aligned with anything. The Godmodder, being the Godmodder, instantly notices that some of the gears can be moved, and he aligns them to manipulate the whole mechanism.

With that, the table itself moves aside and a ladder comes up from the floor, leading upward. The Godmodder climbs up, and finds himself in a maze. After wandering it for some time, picking up a copper handle, he finds a small plinth on which the layout of the maze is reproduced in miniature. The Godmodder quickly notices that there's no path to the center... but there is a socket for the handle.

By rotating the handle, the Godmodder is able to manipulate the maze so that a path exists from the plinth to the center. The maze scrambles itself behind him, and he ascends once again.

On this level, the Godmodder finds a great Orrery, depicting Earth's solar system. At its heart is, of course, a model of the Sun, and inside the model of the Sun is an artifact emitting a bright light and a ticking noise: the Time Accelerator, certainly! But the model resists all attempts to be broken.

Eventually, the Godmodder notices a series of plaques, each depicting the position of a planet in the Orrery. The planets themselves, as it happens, are not in these positions. By selectively activating and deactivating the mechanism with a key he found lying around, the Godmodder aligns all the planets.

With that, the artifact emits a flash of bright light, and the Orrery goes dark. The model Sun swings open. The Godmodder takes the artifact.

Suddenly, it goes to pieces in his hand. In the wreckage, the Godmodder finds a note:
"If you're reading this, congratulations! You've solved my puzzles, and reached the center of the Giant Puzzlecube Labyrinth! Unfortunately for you, you've also broken the source of its power, and with the mechanisms inert there's no power that could get you out."

"Well, that's not quite right. As it so happens, the clockworks I used are made of an alloy vulnerable to Godmodder HP. Try and use that as a power source, and the whole Labyrinth will go to pieces. It'll take the HP with it, of course, but them's the breaks."

"Of course, you could just sit here, but you've only got 2 minutes from taking the power source until the entire mechanism starts shrinking around you. See, I built it small (about an inch wide) and just enlarged it using the same power that made it run. With that gone... the alloy is still quite durable. Durable enough to deal some damage before you simply burst out due to insufficient size, and certainly durable enough to withstand any other attempts at removing it."

"I wonder what you'll choose. I suppose I'll see soon enough."

1 damage to the godmodder! He acquires the Puzzle artifact! He will surely use this to some great benefit in the future.

I vote for TMO usage as suggested by Piono

(x1) I use the Save point on the Psychic Overlord

(x1) I inmprove the Restorer's Ability to Heal as well as direct them to heal Dave

(X1) crack knuckles-or-at-Lear's-What-passes-for-Them-for-a-Dragon "Time to try something"

I call out for help and receive the aid of the Rubber Duckie Elite H.O.P.E Squad(H.O.P.E stands for Highly Overwhelming Precision Swingers) and enlist their speciality,swing things very precisely and overwhelming the Opponent,in this case,the Godmodder,i then Paradoxify out a set of items,some Generic Magic Swords,a few dozens Generic Keyblades and a few Mini-Xenoharts all screaming stuff like "Darkness!!" And "Keyblade!!" at each other,I then send the Rubber Duckies to wield the Magic Swords wielding the Mini-Xenoharts wielding the Generic Keyblades which instantly becomes No Names when held in their hands and swing them at the the Godmodder while I distract him with high-powered Laser Tag Paradox Billards Silly String 5-th Dimensional Checkers Chess Waltzed to Beethoven Virus while also beating Cream Crackers with salmon-flavoured cheesecake on TOP of a golden Spoon laid by a golden duck found in the lake of Eternity in the inner arms of the Great Galaxy which is in the Iris

The Psychic Overlord - the friendly one - is captured in your Save Point, to be released whenever!

The Restorer will do as you say! They now have buffed healing ability!

The godmodder is so confused by your attack that he just decides to run away really fast and escape!

2 ACTION FOCUS - Charge!: I continue charging. However, I am going to attempt an attack!

Leo: This man is gonna eat it.
You betcha.

1 ACTION FOCUS - BLADE DANCE!: I dance with Leoano, confusing the godmodder. While he wasn't looking, he gets stabbed in the back by Blake!

Blake: You miss me Gold?
Ooooh man. You couldn't have come any sooner! Let's do this!

For context, Blake isn't an entity. He is a spirit under my control as well.

Leoano (Soul Break): 55 Charges

The godmodder is so busy running from ParadoxdragonPaci, he doesn't even notice you!

x1 Action(Attacking the Godmodder):
Eyowe throws a table at the Godmodder. It ends up balancing over his head upside-down. A few moments later, Nhoj Anec, John Cena's demon equivalent, comes rising from the depths of hell (rip Lucifer) underneath the Godmodder and performs a rising body slam on him, crashing him into the table above him.

x2 Action(Charging):
Eyowe charges.

The table is instantly disintegrated by the godmodder's muscle-bound beefy form when he strikes the table! No damage!

Uhhhh
The truth about entropic paradox rolls

Looks like that's the chapter we're reading next. Book update coming soon!

"....actually, given that the Master Charge is about Entropic Paradox Rolls, I think chapter 4 is the most pressing. I for one wish to have a hard - or heck even a soft one would do- counter should the Godmodder cheese his way into doing it despite our best efforts."

Alistair, after saying his piece...

Wait what? Reality seems to have skipped a bit! It seems that a Player changed how efficiently they channeled their Actions at the very last second, causing a Playerside Retcon!

The Playerside Retcon is immediately seized by Alistair, who proceeds to cram it into a new form - the Orb of Paradox. It's meant to absorb and expel energies caused by reality alterations from reality warping of any kind, containing them until they are to be used by a Player.

"That should do for component one of my idea for using those Godmodder Charges we stole. Unless Crusher48 has his own plans for them, judging from the sound of that conversation earlier that I only now noticed." Alistair rubs his forehead. "Man, Player Shenanigans are weird. No wonder Mom used to joke that the stuff I read and watch made about as much sense as one of these."

One Godmodder Charge is expended to create a special item, the Orb of Paradox! It can be used to warp Reality in a particular way, but you need to be careful because its almost too good at what it does...

1 action) The Heir, in annoyance at the rounding, decides to try something. His robe flares light green and grey, and in the rounding mechanism for damage, something changes. The other part of a whole damage, the parallel part of 1, is swapped with the current value in regards to the Godmodder. Unless the rounding machine was made by someone who never touched math in their life, this should mean it rounds the number up, instead of down.
other 2 actions) The Heir then simply sits down, and does nothing. But energy seems to leave him, and he whispers something. Suddenly, deep under ground, a single metal box, big enough to be used as a base, is formed, cutting out any rock that might have been in the way previously.

The Alt-parallel of 1 is ☺! The rounding machine frankly has no idea how to handle ☺! It chooses to do nothing! The godmodder takes... ☺ damage...???

2 actions pre-invested into some manner of underground metal box... feel free to remind me of those two pre-invested actions later!

...Did the LIVE Space Station's shield always upgrade that slowly? Eh, the Engineers keep working on it this turn, I'll have a new project planned later.

I charge 2 CP.

And with one last CP, I mess with the Godmodder!

Specifically, the terrain surrounding him suddenly turns into topical Australian wilderness... and there are crocodiles everywhere. Very hungry crocodiles. The Godmodder of course knows that Steve Irvin's birthday was just a few days ago, so of course the best way to celebrate and honor the man (RIP 07) would be to wrestle those crocodiles to the ground. Something well within his capabilities of course. Only one problem: those crocodiles have been bumblefucked to hell and back. Some of them are made out of Explodium and blow up in the Godmodder's face. Some of them are animate squeeky toys that constantly play the sound of Baby Mario crying! Some of them have spring-loaded permanent ink launchers that ruin the Godmodder's perfect clothes. Some of them recite horrendous Vogon poetry translated into Orcish. Some of them spontaneously transform into creepypasta monsters. And other such horrible gimmicks. Now way the big bad god man can take down all those crocodiles unscathed!

EDIT: Also, I'd like to read the truth about paradox rolls.

The godmodder, who is the owner and founder of PETA, is attacked by extra-enraged crocodiles! 1 damage to him!

Hi this is my first post here so sorry if I minsunderstand the rules or anything like that...

Anyway, here are my two actions (I don t use one)

1. I throw a bathtub at the godmodder
2. I start to dig a tunnel (5% complete)

Welcome to the game! These actions are just fine. Since you said you don't use one action, I'll add 1 CP to your count for you to use. If you have any questions, feel free to ask here, the OOC thread, or on the Discord!

The godmodder disappears as soon as the bathtub hits him! ...Wait, no! He's in the bathtub, taking a relaxing bath as it flies through the air!

1x. Investigate my Retcon Revenger using SLEUTHING. Whatever could the ability be?
x2. I slap the Godmodder silly with a huge fish.
Paradox Rolls.
Yeah, Multiplier orb on Dark Lord sounds good.

The Retcon Revenger... it has the power to retcon something going wrong, and allow for one retry... bypassing the Curse of Repetitiveness entirely! Potentially extremely useful, if applied in just the right place in just the right way!

The godmodder opens his mouth and easily eats the fish!

Action One; Question the Almi--.. horrible God Modder, on his path of destruction through our great planets! (Broadcasted)

Action Three; Create a Progenitor machine, allowing us to fight against the destructive God Modder!

Action Three; Clone the hell out of myself.

The Godmodder: My origins? You should've asked sooner.

The Godmodder: Allow me to tell you my backstory.


(Godmodder backstory storypost coming soon...)

You can now fight and get guaranteed damage against the God Modder using the Progenitor machine!

There are now, like... 30 Vylad's running around. People are concerned.

'Come on! How many more bodies between me and freedom can their be?!' I wonder to myself irritated as I keep digging past the corpses and nearly suffer a cave in of more bodies.

+3 CP charged.

(Right now I'm hitting a brick wall for ideas.)

----------

Altair focuses, and launches an attack on the godmodder!

The godmodder flies through the air in DanganMachin's bathtub, evidently enjoying his time! Suddenly, he realizes something crucially important: The water is only room temperature! So, the godmodder turns up the heat slightly. The water gets a little hotter, and little by little, eventually reaching a comfortable bathing temperature. The godmodder relaxes and settles down. But he fails to notice that the water never stopped getting hotter. And, of course, little by little, it keeps going... by the time the water's temperature has reached the temperature of the sun's core - the temperature at which the godmodder takes 1 damage - its too late for him to escape.

Altair and DanganMachin get +3 CP each for their attack!

AG:

The Psychic overlord and Janus unlock two new buffing abilities for the Psychic overlord, with him getting brand new armor and Janus enchanting it! The Psychic overlord gets +550,000 HP!

Everything else ticks normally.

Spying the enemy Psychic Overlord, the Peacekeepers quickly gun it down! The mirrored Psychic Overlord is slain! ...Right?

PG:

WRONG! The Psychic Overlord gets back up, now using its super powerful final ability to sustain itself! It's guaranteed to live for the next turn, and unless you do something about it, it's going to fire off a 25,000,000 damage attack and devastate something for sure! Quick! Protect yourself!

The godmodder, meanwhile, aggravated by the distressingly high amount of damage he's taken this turn, spends all his actions gambling away 5 HP to summon his final unique sealed boss, plus saving a bit of power for the next Tribulation.

N:

Everything ticks.

The Fortifier Tripod is completed, providing 40,000 HP of shielding to both Drone types!

The Cosmic Collider, which was not stopped, comes crashing down onto JOEbob's forces, dealing 200,000 damage to everything that it hits! Centralizing around the now-unstunted Nexus, and hitting everything within 3 spaces of it...

Builder builder (almost) killed!
All builders slain!
Horse slain!
Nexus takes 30,000 damage!
Probes slain!
Warping-in Nexus slain!
Evolving entity slain!

Seeing as the Nexus is still alive, the Miles-High Satellite launches another Cosmic Collider!

----------

The Second Tribulation is about to start! The godmodder temporarily moves away from the field to prepare!

It's a Respite Turn! You can't attack the godmodder, but you can take care of other stuff, plan for the next Tribulation, and do anything else you need to to prepare!

----------

Post for the second Tribulation coming up below...

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-The next Tribulation is about to begin! Prepare!

Minor Tasks:
Stop the Cosmic Collider! ...Again!

Field effects: None

[AG]Altair - CP: 29

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 1/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 9 HP, 7,500 x 9A (15% dodge rate)
Shield buns: 6,000 x 7 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 2/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 4!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 1!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 1/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 70,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 3A (can repair items)(Reverse levitation)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 1!)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 3/10, Unlock Ability!A (needs manual special charging)
Argus: 140,000/140,000 HP (guarding Janus)(+1 attack shield/turn)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 12 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 42,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 28 HP, 500 x 28A (guarding LIVE Space Station)
Space engineers: 100 x 1,110 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG]Psychic Overlord II: 9,550,000/9,550,000 HP, 3,500,000A, Special: Gain Ability: 0/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 22, 1,000 x 22A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 1/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 5HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 1/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 1/2 (Consumes random owner-owned entity to evolve self)
Devolver: 50,000/50,000 HP, 10,000A (devolves in 3!)(guarding all)
Builder Builder: 60,000/200,000(+1 Builder per turn)(protected by The Cup)
Nexus: 15,000/75,000 HP (Can't end turn more than 30,000 HP away from HP at start of turn)(protected from 1 attack)(-5% traps)(+1 Probe/turn)(Nega Poison, -100,000 HP/turn)(Targeted by a Cosmic Collider missile!)

[N - EternalStruggle]Apex Fleet: TA: 90,500
The Apex: 200,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 16 HP, 1,000 x 16A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 4/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 29 HP + 40,000 HP, 500 x 29A
Constructor drone: 400 x 38 HP + 40,000 HP
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 999 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Bar/Brewery
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[PG]Psychic Overlord: 0/6,400,000 HP, 25,000,000A, Special: Gain Ability: 0/3, Special: OMLDC: 0/5 (When killed, stays alive for one turn, and gets x10 damage)(+200,000 HP/turn)(Boss)

[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(Master Charge: 16/20)(Ascendant - godmodder is way more powerful)(has Puzzle artifact)(Can't be attacked right this moment!)

Player list:
Alastair Dragovich - CP: 3 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 15 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 37 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 0 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 4
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 32 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 5
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect)
General_Urist - CP: 16 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (God form), 55 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 23
Krill13 - CP: 24
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 20 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 89 (has Ornate Ring)
Ranger_Strider_ - CP: 0
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 41 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 18 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 25 (protected from 1 attack)
[N]The Ego - CP: 89 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 1 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000

Hey everyone, unfortunately, Kyleruler has had to leave the game. However, he said to wish you all luck! So, from Kyleruler: Good luck!

I'll probably need to do another AFK purge soon. Let's say the official cutoff now is a full month IRL time.
 
Tribulation 2 START
ATTENTION PEOPLES OF REALITY:

With the First Tribulation completed, and the First Wave of planets now contained within the chosen Storage Plane, the Second Wave will begin entering. This wave is made up primarily of less densely populated Planes. If you are hearing this for the first time, welcome. You are a member of the Second Wave, and there are three Waves remaining total.

The Second Wave of the Evacuation Directive is also accompanied by the Second Tribulation. This is Tribulation Two out of Five. Please listen carefully to the explanation, as it will only be stated once.


---------

You see more planets, more worlds, more Planes teleporting in. Even cutting entire universes down to the size of Solar Systems, you see less and less empty space. The HEXAGONAFIELD is vast but painfully finite, and this becomes more clear as more Planes enter.

Far away, two massive planets from different Planes telefrag each other. Luckily, one was a gas giant and both were unpopulated. Still, both are irrevocably changed, and even if restored to normal, the gravitational flow of the entire solar system will begin to slowly spiral out of control.

Soren and the others work on fixing it.

---------

The Bridge:

The Second Tribulation is a test of unity. Now that the previous Tribulation has given you an opportunity to resolve disputes, you must prove you can work together, and thus are in full agreement. To this end, a great circular ravine has been carved around a randomly selected empty patch of land.

The Ravine is very long, and the empty patch of land has no other routes except across the Ravine. When someone who has traveled across the ravine entirely by ground steps on the center island, the second Tribulation will be considered complete. Work together to build a bridge.

Travel by air does not count. The Administrative Terminal's systems will detect this. The peoples of Reality will need to work together as one unit to build a full bridge.

Construction begins NOW.


The Omnispeech stops.

----------

The godmodder-powered getting-you-where-you-need-to-go properties of the HEXAGONAFIELD do their work again. You find yourself right next to a gaping ravine. Far, far away, almost at the edge of your vision, you can see a small island of land.

As far as you can tell, the Ravine does not appear to have a bottom. Taking a quick estimation, the Ravine's got to be about 20.052 miles long.

Standing a short ways away is the Godmodder. He appears to be focusing. Most likely, he's about to conjure up a bridge and finish his Master Charge. You hesitantly move to attack.

Quinn: Hang on, everyone! We need to take a moment and plan!

It is quickly agreed; this turn must be devoted to strategization!

Quinn: Right, here's how this will work...

Mechanic Explanation:

For this Tribulation, the godmodder's going to be spending his time crossing a bridge. You, meanwhile, will be fighting off whatever horrible monstrosity the godmodder conjures up with his Master Charge.

In order to delay the godmodder's advance across the bridge, you'll be deploying the Peacekeepers. Anything you send onto that bridge to delay the godmodder will almost certainly be wiped out entirely, so the Peacekeepers will be holding their bosses in reserve for later Tribulations.

You need to choose how many Peacekeepers will slow the godmodder's advance across the bridge, versus how many will stay with you and help fight off the godmodder's Master Charge.

Quinn is certain that the godmodder's got some way to counter the Peacekeepers - its highly unlikely they'll be able to 1-shot the boss.

Here are the current Peacekeeper forces. Keep in mind, if you deal with the godmodder's Master Charge before he crosses the bridge, you'll have the rest of the time as a chance to attack him and lower his HP!

Dedicated Peacekeeper forces:
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)

These are the troops that can help hold out on the bridge. True and Death-elite copies of units will be sticking together. Here are the ways you can split them:

Bridge Defenders/Those helping you:

0/4: Abandon the bridge entirely and have everyone help you fight the Master Charge. The godmodder will cross instantly and you won't be able to attack him until his Master Charge is dealt with.
1/3: The Riflemen will defend the bridge. The godmodder will advance across the bridge at a rate of 20% per turn.
2/2: The Riflemen will be backed up by the machine Gunners. The godmodder will advance across the bridge at a rate of 14% per turn.
3/1: The Riflemen/Machine Gunners will receive additional support from the Medics. The godmodder will advance across the bridge at a rate of 10% per turn.
4/0: All ground Peacekeeper units will hold the bridge until they die. The godmodder will advance across the bridge at a rate of 8% per turn.
Psychic Overlord assistance: If you sacrifice the Psychic Overlord to hold the bridge as well, they'll use their psychic abilities to make a barrier that can slow the godmodder for 2 turns. This 2 turns remains the same, no matter how many Peacekeepers are holding the bridge.

You might also be able to slow the godmodder down even more by destroying or damaging his bridge once he has it set up. But that's going to require Players to dedicate actions to the cause, and who knows how many you'll have to spare?

Quinn: ...I'd suggest a 3/1 split, plus the Psychic Overlord. We don't know yet just how bad this Master Charge is going to be. But I'm going to leave it up to you.


Vote as a group on what you should do!
 
Storypost XV - The Godmodder's Really Real Backstory of True Trueness
The Godmodder mutters to himself as he prepares to begin his crossing...

The Godmodder: My reason why... Well...

In response to Vylad's request, every Player feels a burst of knowledge enter their head at once! They've learned the secret! They now know...

-----------

The Godmodder's Really Real and Truly True Backstory that Is Not a Lie!

The Godmodder's life began when he was born. His parents were horribly abusive, but it was okay because they died when he was 2 months old. From them on out, he was living on his own, deciding his own destiny.

He taught himself the piano, and at 6 months old, he had composed 30 songs, all renowned the world over. But the godmodder had grown bored and was now moving on to intellectual pursuits. During this period of his life, he named himself "Verraad" because it was a Dutch name and dutch names are cool.

The godmodder began by entering high school, whereupon he was the class president, treasurer, secretary, and captain of the football team. In his 10,000 student school, he was revered as the coolest one. Of course, he graduated easily, with 6.0s in every subject.

Then, it was on to his college of choice, Yale. He simultaneously studied, while also working multiple jobs to avoid having to take out student loans. He went up the ranks fairly quickly at any job he took, and by the time he graduated Yale with a master's degree in every subject, he was the CEO of the top 3 Fortune 500 companies.

Then, he took a one-day break to celebrate his second birthday.

From there, Verraad's life only improved! By 3, he had cured cancer. At the age of 4, he mastered ju-jitsu, Tae Kwon Do, and every other standard fighting style commonly employed. At the age of 5, he successfully negotiated an end to all war. By 6, he finally improved food distribution enough to end world hunger. By 7, he hadn't accomplished anything new because he went through a brief anime phase. By 8, he had moved on and successfully turned every developing nation into a developed one. Thanks to his efforts, at the age of 9, wealth inequality was no longer an issue. By the age of 10, he invented a kind of sock that didn't get wet. By 11, he had abolished slavery a second time - "even better than the first time", everyone agreed. By 12, every single disease had been eradicated thanks to his scientific breakthroughs.

And then he turned 13, and entered his rebellious phase. As a teenage rebel, he wanted to overthrow all power and create anarchy to topple the evil fat cats! Of course, as the United Nations had already decided to elect him King of the World, this was a little problematic. Thankfully, he got over it a week later.

And so it continued. Every day, every year, things only got better and more prosperous. Upon turning 18, the godmodder married every single woman on Earth at once - they all wanted him, and were more than willing to share. Then he divorced them all immediately, because he realized he couldn't be tied down.

He was coasting pretty well through life. But then, one day, while buying his usual 100% organic slavery-free locally-sourced ethical vegan selection of groceries, he was standing patiently behind someone else in line. He overheard the man in front of him talking to the cashier... And their conversation went like this.

Cashier: Have a good day!

The Cashier handed the man his change, and then the man walked away.

He just walked away.

Without saying "have a good day" back.

And it was then that the godmodder realized the truth. People sucked. Everybody but him was a disgusting piece of slime. No matter what you did, no matter how nice you were, no matter your great feats, there are some people who would just never stop being terrible. And the godmodder knew what he had to do: Destroy Reality and make a new one where everybody was always perfect all the time!

I mean, just look around you, Players! Living your ordinary lives, in your ordinary world, going about your ordinary days! Maybe before this, or after this, you were doing (or will be doing) work on your ordinary schoolwork, or attending your ordinary jobs, and its so boring! Nothing is fun, nothing is good, and its very clear that our world is fundamentally and deeply flawed, for the greatest height in any man's life is when he's entertained, and the greatest low point in any man's life is when he's bored!

But with a new Reality, a second chance, Verraad can use his perfect vision! No longer will there be boredom, or suffering or pain! It'll be a chance to scrap what's gone wrong and start over!

For The Godmodder can use exercise ultimate control

And he can make it perfect

And everything will be great forever!

What will his next Reality be? A fantasy world with mana, magic, monsters, and dungeons? A cyberpunk world, where everyone can be a cool rebel all the time? Or perhaps a world of game shows, where people experience real fear and pain, and can win big prizes? Whatever it will be, it will surely be miles ahead of this trashy Reality! And Verraad can make it however he wants, and he can make it PERFECTLY!

He understands your resistance. In order for the transition to be complete, nothing can be left of the old. Nothing save Verraad himself, who has gloriously ascended Reality, and thus doesn't count.

But given a second chance, everything will be better. That's why this has to happen.

The Godmodder does not intend to stop.

-----------

OOC: Just a quick heads up, next update probably won't be until Thursday due to midterms. Hopefully, the book update will be in between now and then. I suppose now is a fine time for a rest.
 
Update CLVI (156)
"god... I feel so much weaker than before..."
"That is because the D.E.T.E.R.M.I.N.A.T.I.O.N Chip was integrated into you when you were created. Now that it is disabled, you are going to have a hard time to motivate yourself into doing anything."
"No worries though, we are keeping you alive until we fix our... issue."
"Yeah. But now, we need to focus on the battlefield ahead. So... who wants to go first?"
"I believe Bill should make that decision."
"Hmm... First. I need to charge. Then we will do our move."

Action 1-3: +3CP

Kirby breathes a sigh of relief as Bill Nye gets up and proceeds to make his move. Kirby goes to his terminal and contacts Shadrix, "Sir... we got a problem. It's about Bill."
"What is it?"
"Well... It's about the red A.I. It malfunctioned. I
In Shadrix's hud screen, a tiny screen appears in the corner with Gaster's face on it, "HELLO. WHAT ARE YOU CALLING ME FOR?"
"It's about Bill... The red A.I malfunctioned trying to dt did a super powerful attack at The Godmodder which after it was done, Bill Nye collapsed. The integrity of the A.I was at 0%. I took the liberty of placing all the other A.I's inside of him to stabilize him."
"Ah, shit... Thanks for doing that. let me talk to Gaster about this. Continue to monitor Bill. M.A.R.I.A, get me in in contact with Gaster."
"Affirmative! Connecting..."eliver a powerful move. Does the red A.I need to be online in order to get the evil DETERMINATION out?"
"NO. ACTUALLY, THIS HELPS. IF THE A.I. TRIES TO OPPOSE OF BEING REMOVED OF ITS DETERMINATION, THE A.I MIGHT DESTROY THE MACHINE. IT JUST MADE OUR JOB A LOT EASIER. WHERE ARE YOU NOW?"
Shadrix looks to see him in the hallway. The hallway looks like a massive battle took place. There are lots of bones that are chipped and worn. The glass windows are smashed and destroyed. Outside the window, there is pure blackness. heavy wind can be heard from the outside. Shadrix looks down to see a worn off red scarf. It seemed to have tears in the middle of it as a knife was cut into it. In front of the scarf, there was a blue torn jacket with dust below it. The jacket was keeping the dust from being blown away. Sans's slippers were behind the coat, old and worn down. The whole atmosphere is ominous and tense. Shadrix kneeled down to the dust.
"I am in the hallway where Chara and Sans fought. It was a big fight. Everything looks destroyed. There... is Papayris's scarf and... Sans's dust."
"
... POOR SANS. NEVER STOOD A CHANCE. OF COURSE... HE ONLY HAD 1 HP. YOU MUST BE CLOSE TO WHERE CHARA IS LOCATED. THERE IS-"
"
Wait... there's something I want to do. Before I fight Chara."
Shadrix's soul comes out and hovers over the dust.
"I've always wanted to try this."
The soul glows a bright red as tiny droplets of Determination fall onto Sans's coat and goes through it. The drops when into the dust and disappeared. Shadrix winced in pain and almost fell on his stomach. He helped himself up as the dust started to spiral. The coat floated up and faced Shadrix. The dust started to reform feet first. Sans slippers went on Sans feet. The dust formed the legs, then the body, then the head. The coat then was put on by an invisible force. The scars on Sans chest were starting to reform. The scar became non-visible. Sans open his eyes to reveal empty black sockets which quickly glowed two white dots. Sans got ahead of his surroundings and looked at Shadrix. His expression mostly stayed the same for about 10 seconds. It seemed like he was remembering what happened before he died. Sans then went to a full-blown smile,
"hey, Shadrix. glad to see you again. glad you came back after everything went to hell."
"Yeah. Sorry about that, I had to do other matters. Today, we fix this world. We are going to finish off Chara and bring everyone back."
"
WHO ARE YOU TALKING TO?"
"
I am talking to Sans. I brought him back through my own DETERMINATION."
"
WAIT... YOU DID? IS HE HERE WITH YOU?"
"hi G, hows it hanging? still being your goopy self? what a "sticky" situation you got yourself into."
Shadrix and Sans can hear quite chuckling in the background, "YES I QUITE MISSED YOU TOO. NOW, THE MACHINE IS AT ITS FINAL TOUCHES. I HAVE NO DOUBTS THAT CHARA WOULD BE MOVING ANY MINUTE NOW. PLEASE HURRY."
"
Got it. Sans, I will explain everything later on. We need to find Chara and destroy them once and for all."
"come on buddy, you not going to leave me in the "dark" are you? hehe..."
"ha ha ha... I see what you did there. Come on, we have to move. Think you are ready for this?"
"Shadrix turns to see Sans holding the scarf. Sans looks at Shadrix with determined eyes,
"Shadrix, i have been waiting to teach that punk a lesson once and for all. here, follow me. i know a shortcut."
In an instant, Shadrix and Sans both disappeared in an instant, Towards the big battle.

TO BE CONTINUED... (one left...)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 0.0002%
Vote: I vote for Quinn's suggestion, minus our Psychic Overlord II. The enemy Psychic Overlord, on the other hand...

Action 1: Alright, I'm sorry for failing this breach. Here, have a free lootbox full of my rare artifacts.

Sounds suspicious. I'm going to open it at a distance with telekinesis.

The Wormhole's Loot(box) is opened. We get two junk commons, but then we find a Legendary at the bottom.

Hello. I am an Anti-Godmodder Operations System, or AGOS for short. Initiating environment scan...

AGOS appears to be an ancient machine, probably from an ancient Godmodder war. It seems that it was designed to be a self-constructing factory complex system, before everything but its core was destroyed. Somehow, Wormhole came into possession of the core in his travels.

Environment scan completed. No Godmodder detected in immediate area. Returning to low-power mode.

Wait. Override Code... Delta. Probability of future high-risk Godmodder involvement: 100%. Initiate build-up procedure.

Wait, how did you-

50% guessing, 50% talent. Magic items like this are my specialty, you know.

Threat assessment revised. Activating anti-entity cloaking field. Initiating build-up procedures.

Current tactical situation includes multiple new threats. Delivering data dump.

Well, more precisely, I just take our Tactician Brain in a Jar and plug it into AGOS, immediately giving it a tactical information dump..


Procedures modified. Preparing environmental adaptations. Developing redundant blueprints.

Materiel Storage: 0/10000
AGOS Core: 1000/1000 HP. Research!A, generates 2000 Materiel each round.
Cloaking Field: the AGOS Core has a cloaking field that protects its sector against attacks. Until its position is revealed through searching actions, it (and anything that it doesn't send out of the cloaking field) cannot be affected by any external effects, but are likewise unable to do anything to targets outside of the cloaking field. This includes friendly support attempts, although it can still be given orders through a secure channel.
Research: The AGOS Core has the capability to develop and improve blueprints for its AI units over time. Each round, it can either develop a new unit/structure blueprint, or upgrade an existing unit's blueprint to give that unit a stat increase.
Materiel: Units need Materiel to construct. Each unit starts out costing the same amount of Materiel to construct as the amount of player power it would take for a player to summon it, but upgrades to a unit class do not increase the Material needed for that unit type.

Entity Orders: Janus, give the AGOS Core some extra unlocks to get it off the ground faster.

Wait, no, the cloaking field applies to you as well. Go buff Argus instead, try to make him actually have teeth.

The AGOS core immediately researches a Mini-Worker blueprint, seeking to create a light secondary construction unit that it can construct using its current limited resources. It will then build that Mini-Worker if possible.

Action 2: Wait. Quinn's suggestion was to sacrifice the "Psychic Overlord". But we don't have a "Psychic Overlord", we have a "Psychic Overlord II". This poses an issue.

Wait, I think he means to sacrifice the opposing Psychic Overlord! Given that their Psychic Overlord has 0 HP, sacrificing it should be easy.

I summon an altar underneath the Psychic Overlord, and then light it on fire. Now, I just have to chant the appropriate sacrifice. Something made slightly harder by the lack of any Gods to sacrifice to.

Oh wait, we're sacrificing to the Peacekeepers anyways. So, here goes.

"In the name of the Peacekeepers, and their leader, Quinn, I give this sacrifice. May its energy protect their forces as they fight a final battle to stop him."


Action 3: Giving out a free lootbox should distract them from the fact that I can't control this shadow realm breach. Somehow, it went wrong, and now my Elites are trapped inside, with no contact to the outside world.

Thankfully, they aren't my Elites for nothing. Based off of the briefings of the shadow realm I've given them, under this situation they should be assaulting the first Godmodder facility they find, overwhelming its defenses with their unique talents and artifact loadout, and then activating one of the portal receiver gates in the Shadow Realm to let me call in backup.

So, all I have to do is make sure that there's an incoming connection for them to open.

But, what's the fun in waiting for them to do it? I'm a master of portals, I should be able to spoof a connection and trick some poor idiot jailer into opening a portal for the "Godmodder".

Though I should make sure that my team can identify my spoofed contact information as mine, using my codeword.

Using my incredible skills, I spoof the signature for my portal connections as
"Soulraze Headquarters", and send the following message: "Urgent crisis detected. Enemies have breached the Shadow Realm. Open this Wormhole immediately to receive relief forces." In addition, I use the Godmodder Charge Segment as a keystone for my portals, giving them a material type of "Godmodder Energy", something that the average warden would rightly expect to only be something a Godmodder an do.

Then, I attempt to open portals to all Godmodder facilities in the Shadow Realm (or, if I don't know the positions of all of those facilities, I just spam portals to guess endpoint coordinates until I hit potential connections). With any luck, one of the wardens will be tricked by this and open the connection.

When I get a hit, I immediately redirect all of my energy into that portal to force it open and expand the breach. After sniping the schmuck on the other side (assuming they aren't one of my Elites) with a piece of space debris plucked with a wormhole and launched into him at a speed of 8 kilometers per second.

*eye twitches*

You're going to need about 8 actions minimum to make anything resembling that entity. Even then it won't be very strong.

You prepare to sacrifice the enemy Psychic Overlord! Surely this is a good idea.

You prepare to open portals, giving your elites a potential escape route!

Action One; Have one clone dedicated on cloning! (+30 Vylads every turn)

Action Two; Begin building sonic guns, highly-pressurized shockwaves that mush insides up.

(+1CP)

More and more Vylads! Assume they're all steadily building up in the background...

Construction begun...

The quiet watcher agrees with Quinn's suggestion, but has other things to handle at the moment. Beyond that, he moves on with his own plans.

He appears in front of the Godmodder's psychic overlord, before removing his mind for use in his next bomb. All of his rage, his thoughts, and his loves would make a fitting base for the explosive. He then spins the psychic overlord around to face the Godmodder, certain that it wouldn't have the mind to turn back around for its attack.

You remove the Psychic Overlord's mind! ...Somehow this has less effect than you'd think. But now, he's pointing in the far-off godmodder's general direction!

Does the Revenger have any other abilities? Can I use it as a normal gun without triggering the Retcon?
x3 Call the Elemental Plane of Gun, and tell them to prepare their mortars! I summon up a remote to allow me to trigger this, and call in this strike at some point in the future. +1 One Use Artillery Strike.

Using the Retcon Revenger as a weapon is possible, but it risks reducing the strength of its ultimate retcon...

You get a 1-use artillery strike!

+3 CP

I vote for the 3/1 split without the Psychic Overlord sacrifice.

It'll give us 10 rounds or so; if that isn't enough for us, nothing is.

/talkingtoICMoniker
Oh, and, uh, Mr. Moniker, sir? Could you start including the . camera I put in the Godmodder's status in the EOTB readout?
Source here:
from my post quoted in round 154

The camera is placed between the x and 5! The problem is, the godmodder's current Hp bar doesn't have an x! So the camera is now in a place that doesn't exist.

3x Tons upon tons of rubble falls around the PG Psychic Overlord. At first he ignores them, for their not even landing close to him. However, enough rubble has fallen around the PG Psychic Overlord that he is literally encased by a shell of rubble (trying to place an attack blocker)

A shell of rubble will weaken the Psychic Overlord's attack!

+3CP

That-Random-Guy sleeps

Zzzzz...

This seems reasonable, I'll cast my vote in that direction as well.

Fire the confetti cannon boys servitors, I'm charging! (x1)

Considering the present state of reality I imagine there's a fair amount of random stuff scattered around. With a shovel in one hand and a mining laser in the other I take a quick break from the action to slink around the messy surroundings for anything useful hidden just out of sight. A full inventory is a finally used inventory as the Techmarines once said. (x1)


Another one? You know what, screw taking down that Cosmic Collider. Taking out that Miles-High Satellite to finally stop these attacks seems a lot more profitable than just attacking them as the missiles come down.

Ripping a dozen holes in space-time around the Miles-High Satellite hundreds if not thousands of missiles shoot forth from the short lived openings, all homing in on the Miles-High Satellite with countless forms of warheads ready to go off and destroy that troublesome satellite. Anti-matter, gravity, acid, shaped thermonuclear shells, minimissile packages, nanites, and missiles armed with guns all about to take out that the Miles-High Satellite in enough numbers to rush right through any point defense. Farewell Cosmic Collider firing satellite! (x1)

"Alright my bodyguard requiring entities, open fire on the newest Cosmic Collider from your current safe distance. Take it down my friends!"

You find some rare Mopium! Its a unique crystal that, according to certain facebook groups, has an aura that can cure depression!

The Miles-High Satellite is racked by hundreds of missile strikes! You don't know how much damage they did, since you don't currently have a read on the Miles-High Satellite!

I vote for a 3/1 split.

I create an Ash Aragami, from God Eater 3, who, since I want an army, will produce normal Aragami each turn. Normal Aragami can be sacrificed to create an Ash Aragami, who will create more Aragami.

Ash Aragami created!

Alistair's eye twitched. The only sign of the impending explosion was the trembling hands.

But then he used his Action to contain the PURE FUCKING RAGE NUKE into a Cube. Then he had to use a second Action to reinforce the PURE FUCKING RAGE NUKE CUBE because his Rage against the Godmodder was just that explosive! Its explosive power had not been seen since the Big Bang!

However, there was a time and a place for rage. He needed to follow the age old advice of saving one's anger until they can channel it properly. Rage may not be the exact same as anger, but the underlying principles for using it was still the same. And did he ever have a good idea on how to use it.

Alistair, now having contained his Anger, analyzes the situation from every angle. They need to stall the Godmodder until he fails. They need the Bridge un-cross-able. They need to get people in place for more effective opportunities and attacks. They need....

Alistair snaps his fingers as soon as the idea hits and quickly makes a call to insta-order a book on Cannonology: People Edition. He proceeds to use the very finely turned sciences and ideas within to build a cannon. He carefully crafts each and every piece for longevity, distance, and the safety of its future payloads. Alistair assembles them with steady hands and a calm, tense focus. And he does this all on a platform that is easy and swift to rotate.

Soon, the cannon takes shape, being very, very abstractly large. In fact the abstractness is a purposeful design choice that would allow for each payload to be capable of being securely and accurately launched. With the rotate feature, if the Boss being summoned and the Master Charge BS requires living ammunition to take down or if they need to be expediently scaled, they can be delivered.

But it's missing something. Alistair looks it over. The thing starts with an N, he's sure of it. Then he realizes that the person using the Cannon needs to defend themselves. He quickly makes a few calculations and adds a gun rack to the Cannon in the optimal spot to keep it balanced. He promptly loads it with a Nosler. There.

Alistair wipes the sweat from his brow. Then he finishes the Action up by making optional Capsules for people to go in before being stuffed into the Player Entity Launching Intense Cannon And Nosler. A.k.a. The P.E.L.I.C.A.N. Coincidentally, it also vaguely looks like a Pelican if you squint and tilt your head a bit.

EDIT: He then thinks it over, and goes with the 3/1 plan as well, with the Enemy Godmodder sacrifice if they can swing it. Somehting seemed off about this plan, but he was starting to get filled with rage again just thinking about the Godmodder.

However, by now Alistair was all out of Actions, so he sat into a meditative position and breathed. He would refine his Rage into proper words and purify it further in this manner. But no matter what?

He would use this Rage to move forward. Never to quit.

EDIT: Due to the Revelation Chapter, I can't keep this. I'm scrapping these actions and going to try and set up something to counter this possibility. It's just too nightmarish and dangerous to not have something prepared for it.

EDIT 2: I might reuse this sometime in the near future.


EDIT 3: I couldn't write a proper post for stopping the entropic thingy. Guess I'll use this again.

Pelicannon created! When you're ready, you can fire it as a free action to do some bridge destruction!

1. I put an attack shield on the psychic overlord 2.
2/3. I charge 2 CP.
Quinn's suggestion has merit.

+1 shield!

1 and 2. I keep digging (10 and 15 % complete)
3. I charge 1 CP

You keep digging your tunnel! Coal and iron and gold and diamond ores appear, but you're too focused! They won't distract you!

ES charges a point.

Annoyed, he then does a scan of the Godmodder's satellite to see the effect of his strikes.

Then, he attaches orbital boosters to the Apex fleet and sends them up into the stratosphere for a single turn, where they all fire their weapons at the satellite. The Spectral Lords will all unleash their charges this turn as well. That thing has got to go.

Finally, he has the Constructor Drones begin work on the third of four possible buildings they can make. The Airfield, which summons one Attack Drone every turn.

You do a brief scan of the Miles-High Satellite and get a readout!

Miles-High Satellite:
Current integrity: 92%
Current Missile Stock Remaining: 47/51

[0] "Thanks CaptainNZZZ! If you want the protoss to build anything, assuming they survive, Just ask!"
[0] Also I will the Protoss stuff to altair as opposed to TOG if i die, (in case of more cosmic colider things) on the condition that he gives them to TOG if the colliders stop.

[1] I look at the Godmodder in rage. Then I mutter something. "ᴳᵒᵒᵈᵇʸᵉ"
I sigh, and get on with my life instead of doing a mortal action*
Then I focus on The Knife. In fact, The Knife was not a fakeout. It was, in fact, the primary goal of the Action.
You see, Long, Long ago, before everyone died at once, I attacked the Godmodder to the actions of song lyrics. This is what led to the deja vu effect; He remembered that I'd attacked him while thinking-at-reality the same song that I was singing-for-real there, in a particular way. And then I did it again, which his default high-speed-but-not-magic thinking noticed, But couldn't articulate consciously. Anyway...
The Knife was created after paraphrasing the opening lines of goodbye. The actual Lyrics of Goodbye would continue somewhat longer without suddenly skipping ahead, and say to 'Say goodbye, to the knife, that you sharpen with your life'.
Then, I started a contest where the Godmodder is required to cut bread with The Knife. I did my best to make it impossible to do so without first sharpening the knife. In fact, the Godmodder never found a loophole! Instead, he refused the contest. This shows that, As The Ego has previously shown,

He lost to JOE.
Anyway, Point is, To accomplish the goal I set for him, he would have had to sharpen The Knife. The focus with which I aimed at this should have been suspicious, but I suspect he quickly put it out of his mind. After all, what would I possibly gain by getting him to sharpen a Knife?
Well, it wasn't A Knife. It was The Knife. And that makes all the difference.
Later, When calling in the actions, I noted he should use The Knife. and he did. And do you remember its full title?
It's The Knife that you sharpen with your life. And it's most certainly sharp, now. How else would the Godmodder be able to kill an entire village with it with one action? It's designed, after all, to be impossible to kill things with it while it's Dull, Impossible even to slice some bread with it.
So it sharpened itself with his Life. But perhaps his life might be a bit different from raw Godmodding? It would sound rather a lot more intimately connected then any mere action, after all.
Well, perhaps. But Then, too, I have a use for it.
First, I attempt to form that which is within the knife into a Player lock, without entering a way to unlock it from the outside. If I succeed, I place it over my entire Forces,and myself.
If I fail, however, I walk over to the Nexus, and reach its health bar. NegaPoison is a problem... Well, Anyway.
I reach over to its health bar, and attach the knife to it. The Healthbar holds the knife tight, for all it has no limbs and doesn't exist. But The Knife is in the plane of ideas more then matter, now, and so it works.
Then, I reach over into the Set "Axes", and search the set for "dull Axes", and then I search the sets definitions and find them to be 'Axe, ~Sharp'. And I take the '~Sharp', and shoo away the rest of the set. Now, Dull axes can be sharp, too. But I have the negation of sharpness, on a conceptual level, available. And I apply it to The Knife, enveloped as it is by the Nexus' Healthbar. And as it is not Sharp, it has not been sharpened. And as it has not been sharpened, there can be no Life within it, for any Life would sharpen The Knife. And so However much of the Godmodders health was stolen- Perhaps a little, Perhaps a lot.- Flows out, but it has nowhere to go, and it is in the plane of concepts, of ideas, and so it cannot disappear; I take the ~'s from silly sets like Human [Biped, ~Feathers, Broad flat nails], Or Socrates [Human [~Feathers, Biped, Mortal] ] -> Socrates [Mortal], and so on, and I apply them to any attempts to disappear, disintegrate, escape, etcetra. There are more then enough silly sets in the world, sets never used in real life, to draw from, without harming realitys fabric. And in terms of Formal Logic, I can make any set I want, just by thinking, and so there is no need to run out.
This hopefully gives the Nexus 1 Godmodder HP, if I do this one.
[1] Second Red-Herring-that-actually-turned-out-to-be-Cyan.
"Gonna take it all 'cuz you know its mine."
"Gonna spend it all and it's on your dime."
"Gonna break your fall and I'll feel just fine"
"Gonna take the fall if I fit the crime"
"And yeah I fit the Crime"


So, I did say I'd take it all, and spend everything.
And I did say I would take his fall.
And indeed, I took his fall.
But... what else does he have that could be considered falling? Oh, of course!
he's Descended.
And that means I've taken his Descended status, as well. And he didn't even contest it!......... probably because I was super opaque buT STILL!
[1] NegaPoison? Hah! The Nexus has -5% traps! And what's one thing the traps could have done? Dealt damage to it! And any positive number of Traps would have resulted in the Nexus either not working, or- Worse yet- Spitting out [PG] Probes! Since even +1% traps results in either no nexus, or effectively -200% nexuses, -1% traps should functionally result in the opposite, when the opposite event occurs. So, instead of when it turns on, When it turns off! as such, as soon as the Nexus finishes this rounds probe- but before Nega-poison can trigger- I turn the Nexus off and on again. First, at least -1% of the -5% traps activates. Then, since Rebooting a machine fixes ALL PROBLEMS IT CAN POSSIBLY HAVE, Nega poison is removed. Since the traps activated, but were inverted in effect, it results in (instead of -200%) 200% more of this Nexus! this means there are three of it, probably! Or it's full health? Or something? I can't account for ALL the possible interpretations, but since traps are bad and this is negative traps, this is probably good.
(Vote for the peacekeepers to do the version where only the riflemen go.)


*Mostly because I have confirmation that it would do no good on any of the fronts that come to mind.

The godmodder sharpened the knife, of course. However, the godmodder's life is so lively, it wasn't consumed at all by the sharpening! After all, it's "The Knife you Sharpen with Your Life" not "The Knife You Sharpen Via Consuming Your Life"!

You proclaim to the godmodder that because of the song you sung, you now totally definitely own his Descended status. He ignores you.

You prepare to turn the Nexus on and off, which will weaken the Nega-poison!

x3 Action:
Eyowe looks at the enemy Psychic Overlord. He then looks over at a rock over at a distance so far, there's nothing else surrounding it. Eyowe then points the enemy Psychic Overlord to that rock. The enemy Psychic Overlord then realizes just how enticing that rock is. It's so enticing that you just wanna throw all of what you got into that thing just to destroy it.

What's that? You'll just throw enough damage to it so that you can throw the rest somewhere else that's not on this rock? That's nonsensical blasphemy! You MUST throw ALL of that damage into that rock.

Eyowe flashbacks to 5 years ago when he encountered this rock. Indeed he threw all of what he had at the time, including his beloved childhood toy, and a bunch of explosives. That's probably why Eyowe's not attacking that rock right now, since if you've attacked the rock with all that you've got before, you won't have to attack it ever again.

The Psychic Overlord sees the rock. Dear god, that rock. That's it. He has to do it. You only die once!

3 ACTION FOCUS - Charge!: I continue charging. No attack this turn.

Leo: This is gonna be interesting.
Oh man... what a day.
Blake: Lord save me.

Leoano (Soul Break): 58 Charges
I recommend 3/1, but no psychic overlord. 2 rounds is not enough to justify expended the psychic overlord, nowhere near it. The psychic overlord has more health than any given one of the non death-elite peacekeeper stacks, as well as one or two of those, and additionally has ludicrous amounts of damage output on top of being able to buff himself, and gets a free 52.5 Million damage attack the round after he gets his health bar emptied. Like, seriously that's enough to one-shot the Soul Razer.

No psychic overlord.

I store up 3 CP, but may change it, the only thing I can see right now that would be useful I could do would be blocking the evil psychic overlord, but it looks like the others have that covered.


I use a free action to boo the Godmodder's backstory. It's awful, even for a made up backstory, I thought you were supposed to be the best at everything you hack.


Oh, and on another note, I would request that people pop over to the OOC thread, I want to ask everyone a question about doing a thing.
Ok, first off, new project for the LIVE Space Station and its engineers: the Gravity Bomb dropper.

This module is a weapon that, unsurprisingly, drops bombs on enemy entities below. These bombs have fins to guide their fall onto the target, but they are otherwise unpropelled beyond gravity. Because they build up a great amount of speed falling from a large height and are very heavy, they are very good at penetrating armor compared to the regular machine guns. Of course, since they need gravity to accelerate them to speed and don't have proximity fuses, they can only attack ground-based targets, not underwater or aerial ones (aside from those aerial targets big enough to BE the ground, e.g. a Super Star Destroyer). I think about 20 000 base attack is fair. Would this work?

Now as for myself, if I'm going to be building a bridge over this revine, I'll need to prepare. So I bring out my old toolset, the W.R.E.N.C.H. (Wrought Repair Equipment of Nearly Crumbing Heights) and do some tweaking with it. I replace mundane steel with carbon-nanotube reinforced superalloy, I sharpen the drill bits, improve the air compressors, remagnetize the screwdrivers, reticulate the spandrals, recalibrate the calipers, expand the variety of hammers, make the ropes more heatproof, improve the setting time of the glue, and in general make improvements that should improve my ability to build bridges over hazardous terrain.

The engineers have set about working on the Gravity Bomb Dropper!

Don't worry, it's the godmodder's job to build the bridge, not you! For now, you charge up 3 CP, though of course if you want to build things there's always the W.R.E.N.C.H.

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol
[89 CP]

I look around for a four leaf clover, because I need a bit of luck. I also want to know the rate for CP to temporary luck improvement.

You dig through a patch of clovers, and initially aren't lucky. There's only five, six, and seven leaf clovers! But then, eventually, you find with four leaves! Lucky! You pocket it and leave straight away.

CP to temporary luck improvement? Well, it's not going to help with Paradox rolls, they're immune to the Infinileaf clovers effects...

...Wait, hang on... the infinileaf clover affects all random chance... and the book said that the rolls aren't... huh.

(Action)(3 Charges!)
(1 Charge)
Noticing the Red Army Swordsman on the side and how he hasn't gotten any orders in a long while... or his employer in this case. I simply decided to talk to him and convince him to join my forces.

I prepared a recruitment contract along with a tag that shows who they're working for, in this case, me. I re-read just in case of any Godmodding shenanigans before presenting it to the Swordsman, looking hopeful all the while.

(2 Charges)
Looking at my inventory, I fish out the Multiplier Stone and muse the cost of working on it. to make my decision, I go back through memory lane to grab its description.

Having come to a decision, I take note of the last time I've made an attempt on removing the Godmodder's energy and take a more careful and precise way of getting of it. So I take my surgeon kit and bring the Stone into an emergency room. With my Player Scapel and with precision, I performed surgery on the Stone as they did with a grape a while back...

Taking a look in the inner workings of the powerful object, I notice a strange liquid that flows through its inners. It didn't take that long before I recognize it as Godmodder's energy from the last time I tried to squeeze it out. So with the "Invading" fluid identified, I quickly get to work on removing it. Needles of suction were brought out and through many painstaking hours of Stone fluids with the patient still knocked out. I declare the operation completed, holding onto the jar of Godmodder energy, smiling at the Multiplier Stone in a wheelchair with IV Player Fluid working to replenish the gap left by the missing Gomodder energy.

(Orders!)
With nothing to target, I direct the ones capable of attacking to continue store more damage into the Damage Tank!
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)(I'm keeping track of this)

You can recruit the Red Swordsman once Cephalos Jr. has passed the 1-month AFK cutoff. I'll be doing a purge of the AFK people soon.

You acquire some faint, weakened, somewhat diluted godmodder energy! Unfortunately, the Multiplier Stone died in the operation! You're forced to tell the stone's family, and they accept it, tears in their eyes. If you don't find a place to store the godmodder energy immediately, it will disappear! And even then, you still don't have the necessary training to manipulate it... but maybe, if you could get those things...

I vote for 2/2 and not throw the Psychic Overlord in to the mix. I just think it is not really worth sacrificing anymore then that because we will have to go though 3 more trails and I would rather not weaken The Peacekeepers to much.

+3 CP charged.
The Heir continues to sit there, meditating, as his energy flows outwards. He mutters something else. In the metal box, a computer array appears. It all appears to have already been running. The Heir seems to have a telepathic conversation with it, ending in resignation on the Heir's end. As the conversation ends, the box gains a large quantity of stasis cells. They appear to be built to help people a breath away from death recover, although it looks like it is not powerful enough to bring them back to a fight.

Stasis Cell gained! It can be deployed upon someone Mortally Wounded to protect them and potentially save their life!

(X1) I Place an Attack shield on the Restorer with the Resonance of the Echo of Peace...
(X2) I look over to the PG copy of the Psychic Overlord and take out a Paradox Void Card,I then modify it a bit with some Jiggling and Tinkering...when the Attack from the PG Psychic Overlord comes,the card will take some of its Power,reducing it,and seal it inside itself for later use,this is of course,if the other Players can't do some wacky Sacrifice thingy with the PG Psychic Overlord,if so,I instead save into CP

Vote for the 2/2 split and the Truth about Godmodders

PG Psychic Overlord's power even further reduced! The Restorer now has 1 shield worth of protection!

---------

Altair takes this opportunity to charge.

AG:

Everyone ticks up! The Peacekeepers make sure everyone is at full health before they set out.

PG:

The enemy Psychic Overlord can't help but focus most of their attentions on the rock! However, because they have barriers surrounding them, and missing power stolen by somebody, and of course they were recently lobotomized, all of his power ends up going into the rock! The Psychic Overlord, dead, keels over...

But then Crusher grabs the corpse and runs off with it!

N:

Everything ticks up as expected...

The Apex attempts to attack the Miles-High Satellite! It is of course Miles High, and so even the batteries of something as strong as the Apex can barely reach it! But the Orbital Boosters overcome this and move the fleet into the stratosphere! Together, they all fire at the Miles-High Satellite, reducing integrity by 7% overall! The Spectral Lords have unleashed their charge!

The Nexus turns on and off, mitigating some but not enough of the Nega Poison, and at the exact instant the Nega Poison would kill it, the Cosmic Collider comes crashing down! CaptainNZZZ's forces attempt to shoot down the Cosmic Collider, and break off a few chunks, but lack the firepower to seriously hurt it! They quickly retreat before they get hurt...

As it strikes the Nexus, the Nexus is then immediately obliterated, along with the Probe it was going to produce this turn! The Builder Builder (its Cup protection finally exhausted) dies, along with the Builder it had produced this turn! The Devolver dies as well! The Apex takes a good 193,000 damage! The Attack frigates, in an incredible burst of luck, manage to dodge the edge of the Cosmic Collider's blast zone!

Satisfied, the Miles High Satellite prepares to retreat. If not attacked this turn, it will fade into irrelevance until it is needed again, the next time the horror of an army entity rears its ugly head.

---------

The godmodder finishes concentrating. You see from a distance, loads and loads of straw flying through the wind.

All the straw, millions upon millions of individual strands, weave together in surprisingly safe and tightly-tied bunches, forming massive supports stretching across the Ravine, topped, of course, by a bridge about as wide as both sides of a three-lane highway.

At the very beginning of the straw bridge, the godmodder stands. He takes his first step forwards.

On the other side, Quinn has already teleported himself and his soldiers to various points of the bridge, and they've set up several checkpoints. The Machine Gunners, Riflemen, and medics are all ready to give their lives in defense of Reality itself. Each checkpoint is full of various Peacekeeper items and equipment - most of what they've accrued over all their time being neutral is here. The soldiers' morale is surprisingly high. They finally have a chance to fight the man who has caused all this suffering - the Godmodder himself. Some of them entertain delusions of managing to deal a point of damage before they go. They hide behind the 999 attack shields, divided judiciously between each checkpoint. They are ready.

Meanwhile, Crusher has dragged the corpse of the PG Psychic overlord to the midway point of the bridge, and loudly declared that he's "sacrificing" it. The Psychic Overlord is a minor obstruction, but otherwise does nothing. Crusher quickly returns to the rest of the Players.

The godmodder takes another step forwards, and the battle is on in full force!

---------

The godmodder and the Peacekeepers are currently fighting on the godmodder's ultimate straw bridge! But straw is a fairly weak building material... if you send attacks at the bridge and destroy it, the godmodder's advance will be delayed by a turn! But he'll rebuild the bridge stronger each time...

The Peacekeepers are scattered at various points across the bridge, with their "[" checkpoints. As the godmodder advances, he'll eliminate them.

--------

The Godmodder expends his Master Charge.

Suddenly, the light of two moons which were probably there the whole time eliminates a pirate ship in the distance, coming closer quickly!

The ship has no crew, only a captain. The most villainous, vile creature to ever exist - though of course, she revels in it. Known for her skill as a gambler, her strength with a sword, and her ability to control minds (which thankfully has been foregone for this fight), and of course her name - Mindfang. But this creation, the godmodder's own version? All of his newly claimed powers have gone into this one.

As her stat bar rolls onto the field, you feel a funny tingling in the back of your head. Its all so absurd.

Mindfang - no, the godmodder has given her a new name, The Last Gambligant - pulls out her dice. But these are not ordinary dice, or even Paradox Dice - these are Entropic Dice, each one capable of triggering an Entropic Paradox Roll, and she has ten of them.

She gives a few test rolls.

Roll: 4748/9200
Major Negative Effect!
Entropy: 800 -> 810

The Psychic Overlord II's attack goes down by 300,000!

Roll: 5440/9190
Medium Negative Effect!
Entropy: 810 -> 820

The Sapper catches fire! Quick, put it out!

Roll: 6378/9180
Minor Negative Effect!
Entropy: 820 -> 830

Entropy increases by 50!

Roll: 3546/9120
Massive Negative Effect!
Entropy: 880 -> 890

A [V] Chaosling spawns in to attack your forces! Take it out!

----------

The Last Gambligant is going to roll a lot of Entropic Paradox Rolls every single turn! However, these rolls also open her up to weakness! She thrives on chaos - if you eliminate the negative effects of the Entropic Paradox Rolls, you'll deal a couple million damage to the Last Gambligant each time! You need to deal with stuff as it happens!

Everything marked in purple is part of the Chaos caused by the Last Gambligant - deal with those symptoms, and it'll hurt the cause! The True/Death-Elite Commandos left over can be put to work helping with any problems you command them to, as well!

----------

Your first wave (out of three) shows up from the Nether to assist!


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Straw Bridge, 30 Strength

[AG]Altair - CP: 32

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 2/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 1/2 (50% dodge rate)
Bun knights: 26,000 x 9 HP, 7,500 x 9A (15% dodge rate)
Shield buns: 6,000 x 7 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 2/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 3!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(on fire, -50,000 HP/turn!)
Fortress: 200,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)
Conscript Facility: 30,000 HP (needs owners go-ahead to begin building)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 2/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 3A (can repair items)(Reverse levitation)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 3/10, Unlock Ability!A (needs manual special charging)
Argus: 140,000/140,000 HP (guarding Janus)(+1 attack shield/turn)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 13 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 42,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 28 HP, 500 x 28A (guarding LIVE Space Station)
Space engineers: 100 x 1,110 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Gravity Bomb Dropper: 0% complete
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 20,000 HP (+1 Aragami/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 9,550,000/9,550,000 HP, 3,200,000A, Special: Gain Ability: 1/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 26, 1,000 x 26A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 2/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 6HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 2/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 2/2 (Consumes random owner-owned entity to evolve self)

[N - EternalStruggle]Apex Fleet: TA: 96,000
The Apex: 177,000/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 17 HP, 1,000 x 17A (10% dodge rate)
Ordnance cruiser: 2,500 x 5 HP, 2,500 x 5A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 0/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 33 HP + 40,000 HP, 500 x 33A
Constructor drone: 400 x 44 HP + 40,000 HP (working on Airfield, done in 4!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[P]True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)

[V]Chaosling: 200,000 HP, 30,000 x 3A

[V]The Last Gambligant: 100,000,000/100,000,000 HP, Entropic Paradox Roll x 10!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 0/2, Roll Guaranteed 1-9: 0/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)
Entropy: 890

[PG]Miles-High Satellite:
Current integrity: 85%
Current Missile Stock Remaining: 47/51

[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(Ascendant - godmodder is way more powerful)(has Puzzle artifact)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 3 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 40 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 0 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 5
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 32 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 5
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, one-use airstrike(3 power))
General_Urist - CP: 19 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (God form), 58 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 26
Krill13 - CP: 24
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 20 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 92 (has Ornate Ring)
Ranger_Strider_ - CP: 2
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 44 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 18 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 25 (protected from 1 attack)
[N]The Ego - CP: 89 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 2 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000
 
Last edited:
Update CLVII (157)
The Commandos should naturally attack the Chaosling.

ES meanwhile uses his three actions to get out a fire extinguisher and douse The Sapper a little.

He then suggests that the Apex should become AG since he is.

The Ordnance Cruisers heal the Apex, while it and the fleet attack The Last Gambligant. Sure, it's mostly meaningless, but is there any reason not to?

(ES also has 6 CP from last turn, not 5.)

Sapper extinguished! ...A little.

The Apex complies and becomes AG!

The nexus had an attack shield, remember? the colliders aren't stated as attack-shield-piercing.
As well, you still haven't taken into account that last round, the probes orders said to make 2 different buildings, one of which would have had to be out of CC range.
As well as Well, NZZZ's entities were ordered to try to stop it.

As discussed, the mistakes are best corrected by granting you a shield battery.

Orders: The Sapper ever fortifying starts laying land mines around the Fortress, anything that dares attacks will hit land mines slowing their advance. (If attacked deals damage back)
If laying landmines is outside the ability of the Sapper, then it just keeps fortifying the fortress with ever more defenses (+HP to the Fortress/per turn)

Tassadar and the Osttrupen take down that Chaosling!

I suggest using the Commandos to hit the Miles-High Satellite.

Actions:

1x An attack shield is place on the Fortress
2x I have the Sapper apply some anti-fire creams.

The Sapper will do as you command!

+1 shield to the Fortress! The Sapper is now taking 15,000 less fire damage/turn!

OOC: Can I have some spare CP? We have several players with a massive amount of stored CP that is unlikely to be utilized any time soon.

Free Action: I wonder, Godmodder. I wonder how it would feel if your paradox gambit backfired. Such as, if it were to cause an unbreakable temporal loop that forever stopped at this point, preventing you from moving further on into the Tribulations to achieve your goal.

Entity Orders: Janus, try to give Argus an attack value of some sort. Argus, protect Janus. Peacekeepers, focus down the Chaosling, it's well within your powers to defeat. Psychic Overlord, use a direct attack against the Gambligant, you're about the only thing here that can do significant damage to it. Use your OMLDC too.

Action 1: I summon a giant wolf to huff, puff, and blow the Godmodder's bridge down.

Action 2: I steal one of the Gambligant's dice, then throw it into the nearby chasm.

Action 3: So, there's still a problem with the breach. Until it resolves, I'll use some of my loot to help you out.

Alright, here's a Wall of Lucios, an incredibly unusual defense. I'm going to station them at the third checkpoint.

A wall of what?

A wall made entirely out of Lucio from Overwatch.

How does that even-

Well, it's a wall that can wallride itself, giving itself extreme evasive ability. Further, their soundwave barrage will launch away anyone that gets too close. It should stall the Godmodder for a while.

The bridge's weakness! No! -20 Bridge health!

You steal their dice? How?

The godmodder has shielded the bridge against outside help! Beyond, of course, destroying the bridge. Teleporting troops onto the Bridge won't be possible now.

Before Alastair does anything else, he proceeds to point out that the light of the two moons eliminated Mindfang's ship, leaving her without a ship and probably plummeting to her death for a lot of damage! To be safe, the Player enforces this fact with an Action to make this true!

In fact, he pulls out two more Quotes from previous turns!

Alastair smiles, because 0.2 rounded down is a flat 0! And due to this even more previous post:


It means the Godmodder is prone to rounding errors!So Alistair uses an Action to introduce a Rounding error on the Buff Categorization System V0.2 and it ends up rounding down to V0!

V0, as we all know, is a prototype system that causes infamous errors all the time, like the 'Opposite Buff Erasure' glitch! So now his own buggy system destroys his Ascended status and harms his Descendant Status!

With that done, Alistair uses a free Action to use his Pelicannon! Target? The part of the Bridge that is on the far side of the Ravine! The ammunition?

HIMSELF!

"WOOOOHOOOOOO!"'

Alastair hits the far side of the Bridge! This is important for his next step. However, since the Bridge was attacked this turn, he decides to save the Paradox Cube and starts up a new Charge!

Specifically, he begins using his CP on a strange meteorite to begin making a special Arrow! This arrow shall create entities, but instead of the entities taking damage, the Player takes damage instead! But in exchange, they can get strange, strong, personally appropriate powers like Stopping Time, using their Stand to hit an object and turn it into a living thing, or erasing time to create lag and lag exploits that skip moments in time and their effects!

It's that last power that Alastair seeks. It's his only hope, because in 3 turns when the Entropic roll hits 9-1, there's a chance that the prophecy of the Second Chance will go off, and that's when they are all screwed.

===============================================

(Action Summary:
Action 1: Use Exact Wording to destroy the Last Gamblingnant's Ship and hopefully damage/neuter the attack power.

Action 2: Using Quotes and Rounding errors, destroy the Godmodder's Ascending Status and damage the Descendant Status by round the version number of his Buff Categorization System down to zero and using an exploit from the V0/prototype version!

Action 3: Dump this Action and his 3 CP into a project (4/??? Charge) to create the Stand Arrow, which creates entities that have superpowers like creating lag/lagsploits, Healing something to a previous state, time stop, turning inanimate objects into living things, and more. However, the Players instead take damage when these entities are hit, so the exchange for these powers is that it makes them a way to bypass Player Immunity. However, when the Player dies, so too does the Stand.

Example: Crazy Diamond, who can heal stuff, gets Punched by Star Platinum. Josuke, who is the Player who created Crazy Diamond, gets wounds instead! If Josuke dies, so does Crazy Diamond.

The reason I'm explaining this is so that I know how many Charges it'll take to create this thing as intended. I have zero intention of creating an underpowered version of this thing.)

Mindfang remembers her ship was eliminated, and retroactively takes 20,000 fall damage! ...plus 980,000 sadness damage from losing her ship!

The Descended status totally consumes his Ascended status and is unharmed! But the godmodder grumbles. He was planning to use that in some unspecified manner later!

An entity with incredible power, but its tied to the life of the creating Player? Hmm... it seems too Player-murdery, so I might have to veto that part. However, you can still create entities with stand-like powers! If you tell me a specific stand you want to replicate, I can tell you how much CP you would need in advance.

The quiet watcher appears in front of the Last Gambilant, and plucks one of the dice she threw earlier off from where it landed before she could pick it back up, ensuring she has one less die to roll. He then pockets it, only needing one last thing to create his next bomb. He quickly runs away before she could do anything to him, and charges up another CP.

EDIT: as a free action, he tosses his frag grenade onto the straw bridge, where it would do a lot of damage.

The Gambligant stretches out her hand, and another die appears inside of it. You check your pockets, and find the die you stole is gone! ...what...

The Frag grenade hits the straw bridge, rapidly destabilizing it! The straw bridge falls apart!

Bridge destroyed! The godmodder is stopped for this turn!

/ooc
Yale, huh? Just another reason to take him down.
/endooc

1x action: So the Godmodder took my puzzle artifact, eh?
Perfect.

That orrery he saw and manipulated? That was an actual solar system, with an actual star. A constructed one, to be sure, in the style of Earth's star, but an actual star nonetheless.

And when that star died, its mass began to get closer together, no longer pushed by the force of nuclear fusion. Since the Godmodder took the artifact, it's been slowly conglomerating into a smaller and smaller area. Now, with a small bit of my power, I give it one final compressing push.

The star in the center of the Puzzle Artifact becomes a Black Hole.

This Black Hole will eat the Godmodder's various status effects, one per turn, until it reaches his HP. Then it will start eating that.

2x action: I grab the remaining fire on the Sapper and toss it at the Bridge, setting its component straw alight. If there's no fire remaining on the Sapper, I start a fire myself on the Bridge.

Before you finish explaining the effects, the godmodder hurls the Puzzle Artifact in the general direction of the Peacekeepers! It turns into a Black hole and consumes a handful of Peacekeeper troops, before Quinn quickly sends a gust of wind, causing the Black Hole to go rapidly falling down deeper into the chasm... where it only grows bigger and bigger...

The ravine now has a black hole at the bottom! The godmodder will need to construct his bridges carefully to avoid its pull.

You grab the last of the fire and throw it at the destroyed straw bridge, causing the fire to no longer exist!

Fire extinguished! Mindfang loses 3,000,000 HP!

1. and 2. Still digging, still digging... (20 and 25 % complete )
3. 1 CP

As you dig your tunnel, a group of miners approaches! They don't reveal where they came from or what their goal is, but they seem to want to help you dig. Do you let them join you?

2 CP charge.
I have an action in mind (a couple even) but at the moment I'm going through a major freakout, so, I need to wait until I calm down to properly write them out.

Though, I do do a quick check of the Psychic Overlord to see what it's 5 round charge does.

1 Action:
I look at the Last Gambligant. Something seems off about this summon...
Hmm...
AH! I remember now!
Homestuck was deleted.

"Now Piono" you might say, "that shouldn't matter, the Deleter was deleted!"
Now, you'd be right if it weren't for one, very specific issue.
The Deleter was deleted at a specific point in time. Specifically, the 100 Godmodder HP threshold, when we rolled back to. The point at which all further deletions were accounted for as game mechanics deletions. We were informed further into that event that Homestuck had been deleted at some point, from all of reality. No more homestuck, just gone, but homestuck was never deleted as one of the Deleter's actions. Actions which the Deleter has to take in order to delete something.

You see the problem, right?
In order to delete Homestuck, the Deleter had to use an action. But every action it took after the 100 HP threshold is accounted for in previous updates from the doomed timeline. That means that the action it used to delete Homestuck has to have happened in the period of time before the rollback, and therefore before the Deleter itself was deleted.
Which brings us to the crux of the problem: The Deleter deleted Homestuck in part of the timeline that is part of this timeline still. The Last Gambligant is from Homestuck.

The Deleter temporarily bursts out of its prison within the realm of nonexistence in the doomed timeline, attempting to chase after the somehow miraculously undeleted piece of the deleted thing it needs to delete.
Of course, this results in reality immediately recoiling and re-deleting the deleter on account of it both not belonging in this timeline and also having been designated as something that reality needs to delete, but by that point the damage is already done, the Last Gambligant has had a large portion of her health Deleted.

Ah, but you forget, Piono. After homestuck was deleted, the godmodder remade Homestuck, only every character except Mindfang was replaced with Vriska.

"Alright Purple man, It's all yours."
"... Please don't call me a purple man."

Action 1-3: I see that the dice are mostly not in our favor. so I change that. I give a dice a hidden purple aura that only I can see. When she rolls her dice, It will be in our favor for a turn.

Shadrix and Sans appeared in the throne room. The throne room looks ruined and messed up. all the windows are smashed with pieces all over the place. all of the flowers are withered and dead. In the throne, there is someone there. Someone who has destroyed this world countless times. Someone, or Something who made a deal with countless players. Its name... is CHARA. Chara looks at the both of us with a red sadistic smile. Its eyes are also stained with red. Its clothes look like new. The shirt is lime with a cream colored stripe in the middle. They are wearing brown pants with brown shoes. When they looked at Sans, Their smile dropped to a frown, "Oh... It's YOU. Now HOW did you manage to come back?"
"it's amazing what determination can do."
Chara then notices that San's soul has a red outline. Something that they have never seen before when they battled him before. Chara then gets up from its throne, "Whatever. I know you came here to stop me. So why don't we get straight to the point?"
Chara stands up and dashes towards Shadrix. Shadrix sidesteps completely dodging Chara's attack. Sans retaliates by firing a Gaster Blaster at Chara. Chara glitches away from the blast and jumps back in front of the throne. Shadrix smirks."listen. I got a question for you. Do you think that the worst person can change? That everyone can be a good person if they just tried?"
Chara stood there, continuing to frown. Shadrix chuckles, "Alright, here's another question, Do you want to have the worst time? Cuz if you attack us one more time, You are REALLY not gonna like what happens next."
Chara brought back its smile, "You don't scare me. I can kill you without a second thought. WHO ARE YOU TO THINK THAT YOU ARE THE ONE IN CONTROL?" Chara teleports behind me and strikes. Only to be blocked by a bone. Sans turns Chara's soul blue and throws it at the throne. Chara glitches through the throne and teleports back in front of the throne. Shadrix shrugs, "Alright. YOU ASKED FOR THIS."

"It's a dark day outside."

"the birds are dead."
"The flowers are withered."
"on days like these."
"Demons like you..."

"SHOULD BE BURNING IN THE DEEPEST PITS OF HELL"
"SHOULD BE BURNING IN THE DEEPEST PITS OF HELL"

"Bring it..."


BATTLE COMMENCED!!

AC
Shadrix: HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans: HP: 1 ATK: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Uses KARMA to deal graduated damage) (100% dodge rate. Lowers when tired.)

PC
Chara:
HP: 99 ATK: 99 DEF: 99 (Has 9 Butterscotch pies) (80% dodge rate.) (Comes back after death.)

TO BE CONTINUED. (The battle has begun.)

D.E.T.E.R.M.I.N.A.T.I.O.N Inegrity status: 0.0009%

Mindfang/The Last Gambligant smiles. You wish to pretend you have control? Very well. This turn, the lowest Paradox roll will be ignored and re-rolled.

The Heir looks over what is happening. He then creates a portal down to the metal box that is beginning to form his base. He looks at the stasis cell, and reads something. It is coded to the DNA's of two people. He happens to be composed of both's DNA, being a fusion of the two, but it appears nothing else can be put into it. It also shows a dimensional reader. Anything put into its cells has to be from a different dimension from all others of its DNA sequence. With this in mind, his hoodie glows Light Green and Grey, and the cell that is there multiplies swiftly. There are quickly hundreds of the cells attached to the stasis machine. This is useless for use by him, since they are all on the same network. He continues splitting them, aiming for cells connected total of 441,000. The answer to 'How are that many going to fit?' is simple. The walls of the container expand as he increased the cell count.

+3 CP, for now. It'll all be unleashed when this project is finished.

I use 1 action to boost myself up to the Mile High Satellite, and cut it in half, or at least attempt to, with Excalibur.

I use 2 actions to build a force field around the Ash Aragmi to protect it. The Force Field regenerates all shield health each turn, and has 2 separate health bars. The core, which generates the shield, and the shield, which protects the core and whatever it is ordered to protect. It is a separate entity from the Ash Aragami.

You soar up to the Miles-High Satellite, and use Excalibur to strike a devastating blow! In one swoop, a quarter of the Miles-High Satellite's defenses are lost! You feel some of the power leave Excalibur, as well... The Miles-High Satellite reels from the blow. It won't be able to become irrelevant this turn!

2 health bars? I'm not sure what the point of that is... You create a Shield Core, which projects a Shield over whichever entity it is attached to!

x1 I activate the Airstrike right as the Godmodder advances, smashing him into the ground as it blows a huge hole in the straw bridge.
x2 I summon a huge amount of wind, and flashstep onto the bridge, the wind blowing forward! The Godmodder now has to contend with the huge gales trying to push him off the Bridge. I quickly hand the Peacekeepers some anti-wind sheilds.

The bridge is destroyed, so you hold off on the Airstrike and charge 1 CP, rather than waste it!

The godmodder has shielded the bridge from some outside influence! The wind bounces off an invisible forcefield surrounding the bridge...

Last Turn:
Next Post After It:

Just Now:

Well the Internet never lies so I guess I have the cure to depression and it's a crystal too, crystals have proven quite useful in the past! The Light Crystal, the Hellfire Crystal Golem, entities who certainly proved their worth! I'll find a use for it.

I gift Rotaz with the series of theoretical and practical textbooks titled 'Science, Magic, and their Applications'. They contain a great wealth of knowledge for Rotaz to absorb and add to his existing knowledge and records. Engineer entities do suffer from diminishing returns after all, a new influx of information should help advance Rotaz's capabilities as a engineer to make him more powerful in not at least still relevant. (x2)

Having stayed away from the Redirifle for several turns I once again pick up this beloved item and grin, one of these days I'll put the effort into properly claiming the Redirifle for myself. For this turn however I simply utilize it to grant my Servitors another attack redirector, a great rainbow colored gaseous cloud covering the Servitors to add a visual indication of this new attack redirector. (x1)

Stepping up to the handcrafted podium Rotaz set up I rap on its wooden surface to draw the attention of my entities before speaking.

"In spite of the fierce opposition we've had to endure and fight through this little old pocket of Neutrality has managed to survive and experience continued improvement. The faces are new yet the ancient drive and resolute lives on in all of you. Obstacles may appear and induce a feeling of darkness however we've never let that stop us...and there's no reason to cease this aspect of ourselves."

I gesture off into the distance where The Last Gambligant and its current Chaosling stand as an unfortunate testament to the Godmodder's might.

"So now there exists a new, terrifying threat all ready to bring forth the end of everything everyone has strived for! As always the Godmodder seems to struggle with the concept of Neutral Powers actually being neutral." A servitor suppresses an electronic laugh. " The Godmodder crosses a bridge while way too many Entropic Paradox Rolls occur to screw over everything upon this familiar expanse. Horrifying...like every other major things the Godmodder has thrown out."

Sweeping my arms dramatically I accidentally decapitate the podium's microphone, pausing only long enough for the secondary microphone to shoot up from another section of the podium. Rotaz has certainly gotten to know me a bit too well.

"Yet again we're up against tremendous odds but so what?! When the Godmodder preemptively entered his Endgame Mode and threw the Armor Crusher directly at your predecessors did they flee? Did we run and hide as the Soulrazer appeared to annihilate everything? Check, all the way back when the first Sealed Boss, that zombie, showed up did we silently take the hits?" My curled fist slams into the podium, leaving a large dent in the side of it. "No we did not! Surrender, giving up, acceptance of our fate...ha! Let's remind everyone that despite our existences as 'Filthy Neutrals' we don't just accept defeat and we certainly don't let these continued bosses remain untouched! With time everything will fall to us, the Armor Crusher proved that and perhaps now we'll provide the Godmodder a reminder of why not to mess with Neutrals and expect to not pay for it."

The podium has been reduced to rubble at this point from my flailing limbs but that hardly matters, now it's just more resources for servitors. Besides now I'll have an easier time pointing at the respective entities as I bark out their current orders.

"Let's direct our power onto these new Void entities and bit by bit drag them down. Magitek servitor factory apply that 9,000A onto the Hellfire Crystal Golem! Hellfire Crystal Golem work with the Servitors to kill off any Void entities, starting with any stray ones then The Last Gambligant! Mark III Tactical Flashbang focus on keeping any new Void entities barring the boss stun locked, keep them from flailing wildly in their death throes! Forward my friends, I'll see you next turn!"

Whoops. Fixed.

Rotaz gains additional engineering capability, with all the new most relevant knowledge! He feels a little newer. He decides this is best indicated by adding a "+1" to his name.

The servitors receive another attack redirector from the lukewarm Redirifle!

Your entities cheer, filled with resolve and readiness to stop these disgusting [V]s! This may be your fiercest battle yet, and there's no room for slackers!

(x2) I take a fire extinguisher and some heaps of Sand and use those onto the Sapper to stop the fire

I ask the Restorer to heal up the Apex

I then take a big breath and try Summoning something
(20 CP+1 Action) I call out to and try to summon an Order Scion Scout,if they come,they will be shielded immediately with an Attack shield

Since the fire is already out, you put extra power into summoning the Scout!

Your summoning is successful! A powerful Scout appears to aid your Restorer, and is immediately protected by an attack shield! Being a Scout, this new friend of yours is quite fast, but not very tanky!

Action 1: I make a door. This charges Janus's special for reasons known largely to the Romans.
Action 2: I classify and measure the Chaosling. It naturally takes massive damage from this attack, which opposes its very nature.
Action 3: I make a barracks for the Red Army. The barracks holds and protects 40 soldiers.

Entity Orders: Conscript facility may begin production. Red Army Engineers work on building a Laboratory.

Janus special is charged up by .5!

25,000 damage to the Chaosling! Its classification is "Bad".

Barracks created! You can hold up to a maximum of 40 soldiers, which the conscript facility will produce!

Action One; Begin assigning clones to building farms, our population needs food!

Action Two; Begin assigning clones to building houses, our population needs homes!

Action Three; Summon another progenitor machine! (Fun for all)

Action Four; Assign another clone to the new progenitor machine! (+30 Clones each turn ='s 60 Clones every turn.)

Your clone population is rapidly spiraling out of control. Not quite enough where it needs a numerical system to track it, but with furthered food and production and storage... you'll eventually have a proper army at your command! Are you going to scale back or keep it up?

so... I've gotted a shield battery from this debacle and that's about it. FUn!
[1] True, True, as to the knife. But that would require knowledge of the Knife's purpose and method. And if the Godmodder had known, not only would he have been able to determine the purpose of my doubt-song-attack-thing ahead of completion (and thus not doubted or taken damage), But the only tactically reasonable path would be to keep me from picking up the knife, if only because it would be free for him, and likely result in my spending several more actions attempting to obtain. Since the Godmodder has been shown to be tactically unaware of this possibility, it is clear he knew not The Knife's purpose or method in advance. Now, the phrase 'Sharpen with your life' is a bit misleading, I admit. After all, life's not a physical object. What it means, in this case, is that life must be used in the process, obviously. And, yes, a sufficiently Lively life might even survive the act unscathed. But The Knife being abandoned is described as also 'say goodbye to the dark side'. And as we all know, the Dark Side is basically always the easiest road. It doesn't take skill to use, it just has costs, moral and otherwise.
So perhaps The Knife isn't so complicated to sharpen. Not requiring knowledge of the soul or health or whatever else, but... Simply automatically draining just a little, whenever the user tries to sharpen the knife.
This is the most natural interpretation, in my judgement. as such, The Knife should have some Godmodder life/energy in it, and I Should have either made a Godmodder lock or boosted the nexus, and I should have all the money. well, maybe not that last one.
[1] I decide to harvest a piece of reality to make a wall. Specifically, I harvest reality in an ~1cm wide horizontal cylinder going from the Godmodder to the first Peacekeeper baricade, resulting in an area where there isn't Reality. Whenever the Godmodder tries to walk forwards, there won't be any reality for parts of his body to occupy, dealing significant amounts of damage if he doesn't fix or avoid it. And when he tries to build the bridge again, some of the materials will go through the not-reality and come out changed, messing up the entire structural reality. It's all very advanced.

[1] I found a new nation, JOEbobia. It's very thin, but we've got stations everywhere! Specifically, there are evenly-distributed bits of JOEbobia- the cities are very tiny, about the size of an atom so nobody will try to kill us- every meter in any direction! As well, Cities of JOEbobia have an airspace up to infinity distance upwards of their actual location, for planes and stuff. When something enters the airspace of JOEbobia without filing the appropriate papers, It becomes the sovreign property of the Elected Minister of JOEbobia (his name's steffan, and he's a very nice man, but I'm not sure he's cut out for all the lawyering we've founded our business on.). It is then put up for auction at a very low price to whichever entrepreneurial citizen wants to own what is, as far as JOEbobia is concerned, a super-massive multi-district sky-castle of unlimited power. Because, remember, every JOEbobian city is absolutely TINY. JOEbobia has a lot of other laws, of course, but those aren't relevant now. they're all equally niche, strange, and rules-lawyerable by the residents of the city.
At any rate, a moment or so after the Founding of the nation, I realize some AG people have aerial entities they'll want to keep, so I immediately file all the appropriate papers for every Aerial entity on the field. Yes, including the peacekeepers, if they have those, and the space station. Every AG, N, Anti-X, or even V entity on the field gets all its papers filed, at my own expense (This costs me approximately 10 atoms of iron. These cities are Small, man.). Even the Godmodder gets his papers filed, in the event of his ever flying. By golly I'm an industrial citizen!
Then I have another thought- What about all the universes that've been brought to this one? I quickly pay another 50 atoms of Iron (I know, I could get away with a fair bit less, but I like to reward hard-working JOEs and they've done everything exactly as I wanted them to. Why not tip?) to register every other universe that got sent here to the Hexagonafield, Regardless of their status in the war. The provision isn't for universes that were already there! Since the civilizations are so small, transit time is tiny, and the transaction is over in a flash. Still struggling to keep up with these new developments with my relatively slow player-power-decanondecupple-accelerated meatbrain, I decide to just check the auctions, buy up all the accidentally-"confiscated" things, and sleep this off. I'll deal with the awkwardness of giving everything back to their original owners in the morning. ugh... Accelerating your brain feels terrible, lemme tell you.
I go to that nice bed I have and collapse into it, fast asleep.
In my dreams, I lucid dream. It kind of makes logic go a little loopy, but it would be a waste not to do Something since i, well, can. floating my perception over to the list of bought things, I notice the Cosmic Collider's launcher station. Of Course! It's an aerial entity, and I never asked them to deal with Pro-Godmodder units! If I own it... then...
Well, first I tell the farmers TOG owns them, the shield battery, and the prisms for this turn, conditional on him giving them back in a turn or two. they can tell I'm pursuing a Crazy, hair-brained, risky, bullshit, time-wasting, garunteed-to-fail, over-invested in brilliant scheme, and don't object. This leaves me owning everything from the JOEbobian auction, plus the Miles High Satellite and Consumer. Needing someone to shunt all this stuff to, I decide to transfer ownership of every JOEbobian auction'd thing except the Satellite to the Taint Collonies. Maybe it'll help them with politics, maybe not, I just needed someone to own it that's not me or evil or a player. Anyway, now I only own the Miles High Satellite and the Consumer! At this point, I go do something else that doesn't matter, and the entity round starts while I'm sleeping. Clearly, the Consumer will eat the Miles High Satellite, as while its consumption is random, there aren't any colliders to seal my ownership any more, and there's only one thing I own left! Perfecshublub.

You don't have a godmodder lock. You DO have a really sharp knife!

The godmodder's outside-intrustion-prevention forcefield causes you to accidentally delete the reality of somebody's burger somewhere instead. Somebody just had a delicious meal disappear right out of their hands. And its all your fault.

JOEbobia finds itself immediately at war with the JOEbob defense squad, another branch of the JOEbob defense industry! Some have said the anti-JOEbob-military-industrial complex has gotten out of control, but in situations like this its worth it! Having cities like these everywhere is the worst nightmare of good, hard-working administrators and lawyers everywhere! While the war is underway, all seizure paperwork is delayed.

3 ACTION FOCUS - Charge!: I continue charging. No attack this turn.

Leo: Oh lord... the chaos!
Gotta kick evil and good's butts when they get outta line.
Blake: That is our job.

Leoano (Soul Break): 61 Charges
(Action)(3 Charges)
(1 Charge)
Uncertain on how to deal with the liquid Godmodder energy, I hold the syringe that was used to gather the energy and quickly grab a test tube in my doctor's robe. Seeing the syringe shake in attempt to contain the energy, I inject the godmodder's energy into the more thicker container and seal it off.

(2 Charges)
Done with the quick containment of the energy, I look at the Multiplier Orb and grimace as I realize there was Godmodder energy in it as well. Feeling the need to to live up to my [N] tag by trying to get more power, I pull out reports on the operation on the Multiplier Stone and make corrections of what I could have done to maximize the survival chance of the extraction operation.

(Orders)
The Damage Tank stands back and doesn't attack.
The Bun Baron summons up two Shield Buns into the field.
Meanwhile, all the entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)(I'm keeping track of this)

Your thick, atom-double-reinforced container can hold the godmodder energy for a little longer. You'll want to find a more permanent solution.

Experience makes this go a little better. Already, you can see some inefficiencies. Your next attempt to withdraw godmodder energy will go better.

If you want to keep track of your own upgrades, I'll trust you.

x3 Action:
Eyowe waits for the Last Gambligant to toss her dice. As the Gambligant does so, Eyowe catches one midair and painfully dribbles it repeatedly on the Chaosling, the fire on the Sapper, and the Gambligant herself.

You focus your dribbling efforts on the Gambligant, the sharp edges dealing 100,000 damage! However, the dice eventually escape your grasp and land...

Finally managing to dig my way out I let a deep gasp of fresh, non blood soak air. Now looking over the field I curse upon what is going on. I decide it is best for now to empower FlamingFlapjacks Attack on the Godmodder/Bridge so they will be able to cause more damage against bridge itself. 'I wish for FlamingFlapjacks airstrike to be empowered as to cause more damage against the Bridge!' Suddenly as the Jet fighter flies over the bridge with preparing to drop it's payload a red flash of light appears next to the bombs and missiles and when it dims there is a dozen small translucent red orbs next to it's payload and moments later they merge with the bombs and missiles causing them to start glowing with player power. (5 CP)

'Probably will be helpful to also empower the wind a bit so it might have more of a effect on the Godmodder.' I think to myself as I watch the winds began to pick up on the bridge. Closing my eyes to concentrate I make my wish. 'I wish for the huge gales of wind to be even more effective at delaying the Godmodder and to leave the Peacekeepers completely unaffected by winds.' Suddenly as the winds picks up it takes on hints of a red hue and it starts blowing even harder against the Godmodder at around category 2 hurricane wind speeds, But despite theses high wind speeds the Peacekeepers find themselves not even remotely hindered by it. (4 CP)

(Total CP spent: 9)

The Airstrike and Winds didn't work - but! You can reuse this flavor text later when the airstrike is launched again! For now, you charge up your CP.

OK, things are heating up. The Live Space Station gets orders to shoot the Chaosling, and to hold it with it's tractor beam if it's still alive.

I myself take out my machete, and walk over to the God Man's bridge. It's a well-made, hardened, and sharpened machete. It's very good at cutting through straw and tougher pieces of plant matter. Like what the Bridge is made out of. So I do exactly that: chop chop chop through the Godmodder's bridge like an enthusiastic sugarcane farmer.

It seems everyone is preparing to attack the Chaosling! Everyone prepares...

The bridge is destroyed, so you charge up 3 CP instead! Of course, this flavor text is definitely reusable...

---------

Altair gives JOEbob's Prism Deployer 3 shields.

V:

The Chaosling briefly scans for weak points - Edgardo! The Chaosling sprints over and kills it with three quick swipes!

Edgardo barely hangs on, its SP sustaining it for one more instant... quick, select a target for its final attack!

Be warned, the [V] entities summoned will go for the weakest in your massive army first... If they spy a chance to kill something, they'll take it!

AG:

Before anyone else can, the Commandos quickly fire at the Chaosling, avenging Edgardo and killing it!

The Last Gambligant loses 2,000,000 HP!

Everybody, everybody, EVERYBODY else does a TEAMWORK STRIKE! The Last Gambligant cannot be allowed to live! Together they deal an amazing 4,509,000 damage! That was about 750K your guys, 500K the Nether, the rest from the Psychic Overlord. The Last Gambligant's HP bar looks a little less intimidating - its already more than 10% gone!

Janus uses Unlock Ability on Argus. Argus gets an ability that lets him jump out of the way of an attack sometimes. Janus is rather affronted at being asked to unlock a specific ability.

The Restorer and the Healbot try to get the Apex back in shape! They heal back 45,000 HP!

King DDD goes in front of the Last Gambligant and is PERFECT! The Last Gambligant gains 1 Perfection Point!

PG:

The Miles-High Satellite was badly hurt by DragonofHope's attack! Still, if ignored for one more turn it will fade into irrelevancy - at least, until its relevant again.

N:

Not wanting to be left out, CaptainNZZZ's forces use their new inspiration to strike at the Last Gambligant! JOEbob's Prisms swoop to assist, and they deal 71,000 damage together!

JOEbob's own forces... the Consumer finishes charging its special! He tries to make a snack of the Miles High Satellite, but the Miles High Satellite is way too high! The Consumer loses its special charge and remains hungry... it loses faith in JOEbob and decides to consume of its own volition from now on!

---------

Paradox Roll Time! The Last Gambligant smiles and activates Increase Entropy by 500! This increases Entropy by 500!

Roll: 732/8610
Cataclysmic Negative Effect!
Entropy: 1,390 -> 1,400

A Go-Greeter appears!

Roll: 5420/8600
Medium Negative Effect!
Entropy: 1,400 -> 1,410

The Psychic Overlord II's attack drops by 200,000!

Roll: 6038/8590
Minor Negative Effect!
Entropy: 1,410 -> 1,420

Daskter's forces get struck by lightning dealing 10,000 damage to each of them (or breaking an attack shield)!

Roll: 2912/8580
Insane Negative Effect!
Entropy: 1,420 -> 1,430

Your friendly Wither Skeletons begin to become corrupt, skimming money off the top of their paychecks, rerouting valuable Nether funds... if the corruption finished, who knows what could happen?

Roll: 233/8570
Cataclysmic Negative Effect!
Entropy: 1,430 -> 1,440

A Luckdragon appears!

Roll: 84/8560
REROLL!
Entropy: 1,440 -> 1,450

Roll: 3263/8560
Massive Negative Effect!
Entropy: 1,440 -> 1,450

The True Commandos suddenly have a large number of themselves sucked into the void! 249 True Commandos slain!

Roll: 6945/8550
Minor Negative Effect!
Entropy: 1,450 -> 1,460

The Last Gambligant is healed for 1,000,000 HP!

Roll: 5084/8540
Medium Negative Effect!
Entropy: 1,460 -> 1,470

Psychic Overlord's attack reduced by 200,000!

Roll: 4348/8530
Major Negative Effect!
Entropy: 1,470 -> 1,480

The Scoville Reaper finds themselves deep below the waves of some horrible ocean, gasping and clawing for air! It will probably take the cooperation of 2-3 Players to pull them out! If they aren't saved before next turn, they'll die instantly!

Roll: 2611/8520
Insane Negative Effect!
Entropy: 1,480 -> 1,490

399 Death-Elite Commandos turn to stone! You can tell immediately there's no saving them...

---------

The Godmodder's straw bridge was destroyed, and he is unable to advance this turn! Peacekeeper morale improves - they know the Players have not forgotten them! Many Peacekeepers fall for a moment as the bridge disintegrates, coming perilously close to the black hole, but Quinn quickly brings a tornado to swoop them right up and safely deposit them back on land! He'll probably do something similar for each bridge destruction following.

The Godmodder instead spends his turn focusing once again... the swept-away straw is gathered back up, and combined with something new... twigs! Branches, logs, all manner of wood, intertwined and interwoven with the straw! A new, stronger Wood Bridge is created!

---------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Wood Bridge, 40 Strength

[AG]Altair - CP: 32

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 0/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 2/2 (50% dodge rate)
Bun knights: 26,000 x 9 HP, 7,500 x 9A (15% dodge rate)
Shield buns: 6,000 x 9 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 2!)
The Sapper: 140,000/150,000 HP (can build new simple structures)(building landmines around Fortress, done in 3!)
Fortress: 200,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)
Conscript Facility: 30,000 HP (+4 Red Army Soldiers/turn)
Red Army Soldiers: 1,000 x 4 HP, 500 x 4A (max: 40)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 3/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 3A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 160,000/160,000 HP, 20,000 x 2A (50% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 4.5/10, Unlock Ability!A (needs manual special charging)
Argus: 140,000/140,000 HP (guarding Janus)(+1 attack shield/turn)(10% dodge rate)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)(drowning, dies in 1!)

[AG - Karpinsky]Edgardo: 0/75,000 HP, 13 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)(dies after last attack, or next turn!)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 42,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 30 HP, 500 x 30A (guarding LIVE Space Station)
Space engineers: 100 x 1,160 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Gravity Bomb Dropper: 20% complete
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 20,000 HP + 10,000 HP (+1 Aragami/turn) + Shield Core: 30,000 HP (projects 10,000 HP shield)
Aragami: 3,000 x 1 HP, 1,000 x 1A

[AG - EternalStruggle]Apex Fleet: TA: 99,000
The Apex: 234,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 18 HP, 1,000 x 18A (10% dodge rate)
Ordnance cruiser: 2,500 x 5 HP, 2,500 x 5A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 1/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 37 HP + 40,000 HP, 500 x 37A
Constructor drone: 400 x 50 HP + 40,000 HP (working on Airfield, done in 3!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A (becoming corrupt, finished in 2!)
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 9,550,000/9,550,000 HP, 2,800,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 30, 1,000 x 30A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 2/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)(protected from 3 attack)
Prism: 5,000 x 7HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 3/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 0/2 (Consumes random owner-owned entity to evolve self)
Shield Battery: 30,000 HP (can shield up to 2 entities for +50,000 HP, shielding lost if Shield Battery dies)

[P]True Commandos: 9,500 x 750 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 600 HP, 6,000 x 600A(+3/3DE squad leader)

[V]Go-Greeter: 500,000/500,000 HP (+100 Entropy/turn)(On death, increases Entropy by 500)

[V]Luckdragon: 1/1 HP, 300,000A (95% dodge rate)(Immune to dodge rate reductions)(Horde/Multi-attack entities only get to roll one time)


[V]The Last Gambligant: 90,320,000/100,000,000 HP, Entropic Paradox Roll x 10!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 1/2, Roll Guaranteed 1-9: 1/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)(Perfecting: 1/3)
Entropy: 1,490

[PG]Miles-High Satellite:
Current integrity: 60%
Current Missile Stock Remaining: 47/51

[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(has Puzzle artifact)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 4 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 43 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 0 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 6
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 6 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 6
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 1 (has the Retcon Revenger - has a powerful hidden effect, one-use airstrike(3 power))
General_Urist - CP: 22 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 61 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 26
Krill13 - CP: 24
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 0 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 94 (has Ornate Ring)
Ranger_Strider_ - CP: 5
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 44 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 25 (protected from 1 attack)
[N]The Ego - CP: 89 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 2 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000
 
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