• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

Still trapped under the pile of bodies I feel it become even heavier as the bodies of the Unending Defense join the pile leaving me now trapped under a mountain of bodies. 'Very... heavy.' Is all I can think of as I attempt to dig my way out from under the pile.

As I keep digging I hear of question regarding the Nether and I stop and think for a few moments. 'On one hand a safe place for a couple of entities that can place there to heal up and or maybe expand if they are a snowballing type. But not much use beyond that, On the other hand We can have them join us on the field and help even the odds in our favor. Honesty that is far more useful.' I decide to vote for Bringing in the Nether forces to aid us.

At around this point I have managed to dig out a small opening in the pile so I am no longer being crushed under all of the bodies but I am at this point covered in blood and Viscera. Taking a short break from my digging I pull my canteen from my belt and uncork the cap. I then raise the canteen over my head and let some of the pour out onto my face as to help clean way some of the dried blood that is matted on my face. I ran my left hand over my face rubbing away the blood and gore from it. After that I lower the canteen to my lips and take a few slips of it before reapplying the top to the Canteen and clipping it back onto my belt.

I start to dig again when I did hear Fenix wish to leave the fighting to be somewhere safer. 'Well I can't say I blame him. VERRAAD is most centrally after him. A bit hypocritical of VERRAAD to be angry about considering that they love to get other to commit betrayal for his benefit and has betrayal many people over the course of fighting him, That and VERRAAD name quite literally translate to betrayal or treason in Dutch. Well I guess they are a bit of bitch when the shoe is on the other foot. Well, I suppose that It is best for Fenix own survival to leave now.' Closing my eyes I send a telepathic message over to Fenix.

'Hey I understand and it is fine with me if you go, I will not ask you to possible give your life if you don't want to risk it. But word of warning The Godmodder has in the past sent his minions to track down people that have left to drag them back to the field, so keep an eye out for that and I'll try and send you a warning if the Godmodder attempts that at some point. I wish you the best of luck. Stay safe and thank you for helping us.'
With that I finish my message to Fenix.

As I am digging I hear Valla considering Crusher48 proposal. I decide to take this moment to see if she will be willing answer a question I have and send her a telepathic message. 'Could you please tell me what is a Lemoncore anyway?'

As I wait to see if I will get a answer which I suspect I am not getting I keep digging through the pile of bodies and slowly begin to tunnel my way out. A also become aware that Paradoxdragonpaci is attempting to pump some water into the Void Assassins to Hydrate them and hit their weakness. 'Might as well give it a boost and maybe cause a bit more damage, I wish for the volume of water to be increased to better hydrate the Void Assassins.' Suddenly in a flash of red light a giant fire hydrant appears and a hose is attached to it. Then A transparent red hand appears and picks up the hose followed by the hand aiming the hose at the Void Assassins and pulling back the lever on the hose. "Prepare to be Hydranated" A voice that sounds like Arnold Schwarzenegger calls out from nowhere before then the hose start firing out a steady stream of water at the Void Assassins. (1 CP)

I decide to conserve the rest of my energy for now. (2CP + 7CP = 9CP Charged)
 
I wake up. apparently a Blue was thrown at my head and knocked me out for an entire turn!

But there's no time. I steal all of the Godmodder's infinite Fighting VR games, Equipment, and rooms to play them in. I then pass them out, giving them to the beasts.

"Hey look! All the fun of fighting, but now you can fight the guys you loved to fight the most over and over again if they lose!"

I demonstrate by playing a match with a clone of myself. What's shown in the VR game is displayed for them all to see. And since it's the Godmodder's stash of VR games, they're guaranteed to be infinitely appealing! This should get them to stop actually fighting each other long enough that a more permanent solution could be devised should this not be said permanent solution. I use all of my actions for this.
 
AAAAA THE LIGHT IT BURNS
I put my hands together, and proceed to screech really loudly in a unholy tongue, casting a protection(?) spell to ward off the light!
 
(QUICKPOST)
Lacking In time to put up actions with effort, I throw a charge at Fennie and Disco-Chan each and told them do whatever they want with it with a hurried tone before running out to the closest SR with a Twomp hammer.(A sledge hammer with hammer head of a TWOMP) before attending my monthly communion.
 
Update CLI (152)
[24/24]
I SUMMON THE KING DDD

KING DDD SUMMONED!

(Wait, hang on, does it have particular stats? If not, I'll just set it up myself. Once the stats or lack thereof are specified, it'll join the field next turn!)

I vote that Fenix should leave, and that the Nether forces should join us. We need them. I also charge 2 cp, and use my 1 action to place a grave for Gwyn. You were my first entity that wasn't for creating an army...

Votes cast!

A small grave is placed for Gwyn in the Nether, and a brief funeral held. Brief as in 3 seconds, but you don't have time for more. All of Gwyn's friends and family appear, and while discussing Gwyn's death, you catch a tidbit from a rumor one of them heard: The godmodder's Mastery Charge is going to have some relation to Entropic Paradox Rolls.

I charge 3 CP.

Votes:
Vote A: I vote for the Nether forces to join us.
Vote B: I vote to let Fenix leave if he wants.

Votes cast!

Nether forces, join us!
Fenix! Be free! But never forget us! Remember us! Tell our story!

All right, I was clearly mistaken here.
I put all of the beasts in time out, and give them some happy pills.

Fenix: Of course: People will know your name!

You corral a huge amount of the beasts, and drug them for good measure! They're taking some time to think about what they've done...

Entity Orders: I order the Psychic Overlord to activate the Megaphone and trigger the Final Move. The army's going down, but it's going to go down fighting. (please vote to authorize this, everyone else).

I also vote to use the Nether as a base of operations for snowballing forces. We can j

Dream Action: Alright, this isn't working, who wants to sub-in here?

Hey, that diversion plan you set up worked great! I managed to steal a bunch of stuff, and may or may not have liberated a few godmodder-controlled worlds for fun.

So, are you volunteering to create portals into a dream world?

What?

I've got a bunch of monsters fighting to the death in a dream, and I'd like them to not fight. How about you kidnap them with portals and drop them right on top of Godmodder-aligned strongholds?

Fair warning, my attempts to do the same with Hell led to them ignoring the Godmodder's forces, forcing some other Players to intervene before stuff got nasty. Why wouldn't that happen here?

These are bloodlusted combat monsters. They'll go after anything that's the opposite color.

Sounds like I need to open portals to some paint factories.

So, after we finish up the plan, Wormhole starts by opening portals to various blue and red paint factories. He fills 10 reinforced balloons with red paint, and 10 reinforced balloons with blue paint. Then, he picks 20 Godmodder military bases at random (excluding the current battlefield), opens portals to drop the balloons on top of them, and then opens portals to deep-space to bring in asteroids and smash the balloons (as well as bits of the base below).

The target bases take some damage from the asteroid hit, but are also heavily confused by having paint splattered all over their base. Wormhole makes sure to steal all of their contingency plan manuals and computer resources to prevent them from picking up on the threat early, and then also steals all of their janitorial equipment just for fun.

Then, with my help, he abducts both beast armies from the dreamworld (or, if he can't reach the dreamworld, from wherever they arrive when they enter the main battlefield), and scatters their troops out among the bases. Red beasts are dropped on blue-splattered bases, and blue beasts are dropped on red-splattered bases. They should immediately identify the Godmodder's troops as hostile due to being the opposite color, and engage them.

You start the voting to authorize Megaphone usage!

Multiple godmodder bases are under attack! Also, a number of combatants being removed seems to have an effect on the battle...

"...What kind of attack is THAT?"
"I thought it would be hilarious!"
"I thought it was clever..."
"Whatever... now its MY turn..."


Action 1-3: I take a look at the Void Assassins who are now ready to take their test. They start doing it, answering very slowly. I give them the Determination to go faster. However, I "accidentally" put too much on them, making them go even faster. They go so fast that they didn't have time to process the questions. They make a mistake and some of them explode.


Shadrix starts typing into his terminal and sends a file of a strange machine. Gaster goes wide-eyed, "THAT... THAT IS..."
Shadrix smiles and starts uploading the file to Gaster's location "The DT Extractor. Something that was never completed when I visited the world before. Now we are going to complete it and modify it."
Gaster, tilts his head to the side, "HOW?"
"We are going to take the red A.I's Determination and modify it to the kid's Determination. We just need to find him. The kid has got to be someplace right?"
"I HOPE SO... HOWEVER... ACCORDING TO YOUR BLUEPRINT, IT REQUIRES 6 SOULS TO RUN IT. WHERE ARE YOU GOING TO GET THOSE 6?"
"I never waste resources, even after I am done using them. The original souls that I used to create the chips are still in this universe that I reside in. I will pick them up and deliver them to you. There, you will build the machine, deliver it to my ship, and we will kick the evil Determination out of the damn A.I. Wait... you said you took the red soul right? Where is it?"
"YOU TOOK IT TO THE PLANET WHERE YOU STORED IT WITH THE OTHER SOULS. DID YOU FORGET?"
"...whoops? ...So, will this plan work?"
Gaster stood there, looking at the floor. After a while, he smiles and looks at the T.V, "... THIS MIGHT WORK. THIS WILL BE VERY... VERY... INTERESTING. I WILL BE HERE WAITING FOR YOU."
Shadrix nods, "Alright G. See you later!"
Shadrix cuts communication and rushed back to Kirby. Shadrix sits back down on his chair. "What's the status?"
"Seems to be doing ok. The integrity hasn't gone down yet."
"Perfect. We need to do a quick errand real quick. set course for the Void Planet."
"What about Bill Nye?"
"We will still keep an eye out for him. For now, let's do this thing."
"Aye, sir!" Kirby shouts as he activates the engines. The engines roar to life and they blast through space towards their destination.

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N integrity status: 92.01%

The Void Assassins dodge your testing attempts! ...Somehow. Maybe they dodged the determination syringes?

I vote we keep the nether occupied IF the nether is ACTUALLY SAFE. Like, somewhat more safe then entities in the stasis pod are while there, as opposed to the kind of safe our army was; the kind of safe where the entity doesn't die without an obvious leadup which can be countered, instead of the kind where all past experience suggests it Should be safe, but- Oh No!- BLARG INSTUNT DEUF. The DSP entities seem safe right now, but the Godmodder could probably just say "ARGLE BLARGLE I MAID DA POD AND TURNS OUT I AM HAVE CODEDEDED S OA MOPEN IT AND INSTANT DEUF. So if the Nether won't be safer then that- IE, actually safe, I vote against that.

ANYWAY. On to the rest of the post, Eh?!?
[1] The Sealed Foe was infected, and The Godmodder didn't do anything about it; Reality didn't do anything about it; Moniker couldn't do anything about it.
So, That infection activates, forcing it to spew forth the entirely of my prior arguments which I intended to say but failed because the Godmodder corrected his reality law.
Per simple logic, 1) the Godmodder will hear, and have to respond to, the arguments i made (I give the Sealed Foe my power of attorney conditional on the arguments being exactly what I planned to say but couldn't/didn't).
2) The Godmodder will act accordingly should said arguments be valid
3)Godmodder will afterwards brutally attack the Sealed Foe.
[1] If the Godmodder is distracted by the S.Foe talking, I steal The Knife from him. All must Say Goodbye to The Knife that they-------. And perhaps he shall Be Glad he said goodbye... Goodbye.<<<<< Gonnne are the days of old. Lost are the lies we're told. Now, he may realize... he'd be glad he said goodbye. (+4 title drop)...I made The Knife, and I've hinted at my plan for it implicitly... though since the Godmodder never bothered reading my entire JOEpost, he wouldn't know :)
[0]"Vana, how did you get so much Dodge? Is it something I can imitate? (personally I agree you should wait to take the lemoncore until it's at least possible for you to lose it- there's no risk until the Vanguard dies after all) "
Simultaneously...
"Altair, Do you still have any Godmodding-enhanced items (IE that knife he killed star with)? Also, remember you owe me an unspecified amount of owing. Also Also, When the stasis pod returns I have a powerful snowball available, so I'll probably want what help you'll give for protecting that."
[1]I heal myself, bones reknitting into place and more scrambled areas melting into a cyan glowing goop before reforming into the approximate shape of a proper body. It wouldn't do for this dream body to act in an obviously disposable manner... any more then I already am, anyway.

Plot twist: One of the Sealed Foe's sealed abilities was "the ability to not talk about debts that were paid down already". Its so sealed, its not even listed on his entity entry! But the ability activates and stops you.

Conditional action. Nope.

Valla: Who's Vana?

Valla: Joking. Okay, imagine you get Player powers, and dedicate yourself to killing powerful foes and absorbing their abilities, claiming various titles, grinding any artifact that gives you some minor gameplay benefit...

Valla: Something like that.


Altair: JOEbob, can we defer this whole helping thing until after this war is over? We're all pretty busy right now.

Altair: ...(Please? I saw what you did to the godmodder...)


Uh... if you die, JOEbob, you're dead. You definitely don't have two bodies, with a backup you can use. That would be too overpowered. You heal halfway back to the next level! You're very wounded and your powers are weak... in fact, you feel like you're about to collapse...

The bonfire calls...

Not exactly what I intended but acceptable, the ability to make their stunning ability impact hordes hopefully will prove useful in the future.

Wow that was a dangerously close sidequest, a few less actions and defeat would have been guaranteed. It would have been a horrible waste of resources if the Nether forces managed to succeed in their efforts.

Now what to do with them? Another army or a somewhat safe location...I must vote for keeping the Nether around. A 'safe' location where a few entities can be stored just seems better than reinforcements the Godmodder just demonstrated are pitifully inadequate against him.

Gah, two votes in such a short span of time. First the Chimera Brigade takes a hit and now a heavy hitter desires to leave us. Typical and irritating yet it is what it is. Go on Fenix, disappear like so many before you, perhaps at least your disappearance will be one of survival.

I raise my hand.

"I will at least express my support of such a plan, a lovely course of action to avoid any further conflict between our respective goals and forces."

Finally I support the decision to order the Psychic Overlord to activate the Megaphone and trigger the Final Move. At this rate the army isn't going to last much longer, don't let them fall with their missiles still in their tubes.

For the main event I turn my attention to the battlefield. It's a shame neutrality means barely anything to the PG otherwise I imagine I'd be able to contribute much more entity wise than I actually can. A glorious force of dozens of different types of entities, buildings, and horses to surpass Metal Gear the Peacekeepers. A foolish dream but perhaps it can still prove useful if only for a turn.

When the Psychic Overlord use their Megaphone to activate the Final Move a mass of specters appear amongst the ranks of the Chimera Brigade to amplify their efforts as the Final Move begins. Countless rather transparent figures, all glowing a faint purple, ready to aid the Chimera Brigade in this hour of need.

On the ground the Chimera Brigade is joined by an array of skeletal warriors absolutely covered in cybernetic enhancements, magitech golems embedded in enough magical and technological weaponry to arm an army, bioweapon amplified elf hordes, and a surprising amount of unique entities like a floating murder house and a bouncing knight. The skies fill with genetically engineered eagles with adamanium beaks and talons, geometrically shaped starships maneuvering with unnatural agility to attain firing solutions, sentient energy manipulating mathematical equations, and dragons of every possible shade and size under every sun. The underground isn't silent as great hordes of drills crewed by the best of dwarfen kind move through the earth in preparation to shoot up into enemy ranks as the drills that will pierce the heavens.

Tall grey walls encompass the Chimera Brigade and its sudden support to absorb incoming blows and return the favor with countless thorns all while keeping those covered by it unencumbered as the walls themselves bend to keep their during lanes open. Dozens of massive floating octagons patrol the air projecting energy barriers around every major allied unit as hundreds of mounted point defense weapons to blast and disrupts attacks well before they can ever touch the entities below them.

Even leadership and support roles are hardly vacant as a colorful collection of characters pop up to offer tactical suggestions and locate weakpoints in both individual entities and armies as a whole to maximize the damage that will be dealt. A massive man in bulky power armor with armed, oddly enough, with a spear and a shield in particular providing dozens of methods to counteract shield blocking tactics to increase their effectiveness against a particular boss. Medics rush between the organized ranks applying cocktails of drugs while tank riding bands fill their listeners with energy and courage. Of course let's not forget the hundred strong public speakers shouting out encouraging speeches and leading battle cries, they really bring this atmosphere together.

Oh and there's a collection of warhammer 40k entities awkwardly trying to fill in the gaps where building class entities should be. They offer something or other to the cause.

Many of my hopes and dreams now stand with the Chimera Brigade to aid them in their time of need. They may merely be shades of what they should be and only be able to bolster the Chimera Brigade for this turn but in the end a faint trace of hope is all anyone can ever hope for. (x3)

I believe its 3-2 for "safe location" vs. "nether forces join us"...

The Megaphone's Final Move will be powered up by a lot! Your support entities wait for just a few more votes for activation...

Vote A: I vote for the Nether forces to join us.
Vote B: I vote to let Fenix leave if he wants.
Charge3x

3-3 now.

I vote for Nether forces to join us
I vote for Fenix to leave
I sign off on letting Valla take the Lemoncore after the Tribulation ends.
I charge up 2 CP

I go into the dream of blood and then nominate everyone involved for the ice bucket challenge. The opportunity to do something so wonderful for people in need is too much for even the bloodlusted beasts to resist, and so they take part.
Now, ice water already has a sort of "dispelling" effect on bloodlust and other sorts of crazed insanities. Snaps you to your senses with abrupt coldness.
This is very nice but I've also mixed in some of my patented potions providing pacification problem prevention. Not only does everyone get the cold chill of the ice buckets, as well as the calming influence of having done a good thing, but everyone just winds up falling asleep when the water turns out to have been doused with enough sedatives to put a mole of mole dragons to sleep. (and mole dragons are notoriously resistant to sedatives)

Hmm... you aren't in the dream... let's say you spend your first action entering the dream so you can use your second to help. Does that sound alright?

A lot of beasts shake off the ice water. ...What were they DOING?

All around, the battle is slowing. A few are realizing on their own that both sides are having their numbers reduced.

3-4.

First, the quiet watcher stands up from his table and moves himself within the Dream of blood. He himself has no need to fear it, for he long since mastered the art of zen and was immune to such paltry things like battle-lust and unending rage, but the others weren't so immune to it so he would have to handle it. He found himself standing within the middle of the dream, and extends his hands before he began to slowly spin within it, feeling the ebb and flow of the dream move around him, the tiny intricacies and blank points that every dream holds within them all revealing themselves to him.

Once he knew what it was, why it was, and how it was, he Stopped, and in doing so he ripped out the very essence of the Dream that he had carefully entwined around himself. He watched as the entire thing started unwinding violently, and before it could obliterate itself entirely he pocketed the essence of the dream he had ripped out, storing away the start of another bomb.

Once that was done, he charged up another CP as he returned to the table from before, planning on the next couple of parts he would need for the next bomb.

EDIT: As for Fenix, it would be better for him if he wasn't anywhere near. He hands him the Paradise bomb as a way to retreat to somewhere safer if anything assaulted him before he got away.

You enter the Dream of Blood, and siphon a bit of its essence! You have received the Essence of Blood!

(X1)I suddenly give a small smile as I grant a quick Blessing to Fenix and Disco Chan And their Synergy

(X1)I then pump some water into some Void Assassins for Hydration

(X1) I hold a quick moment of silence with the AG Armies for the Undying Defense,they were truly our best Vanguard...

I vote for Nether forces to join us
I vote for Fenix to leave
I sign off on letting Valla take the Lemoncore after the Tribulation ends.

Fenix and Disco-Chan get a synergy boost! This manifests itself in some unspecified fashion later... maybe...

The Void Assassins fail to dodge the water pumps! A voice echoes... "PREPARE TO BE HYDRANTED". Captain.cat's power boosts you! All remaining Void Assassins slain!

Void Assassins eliminated!

The AG army pauses for a moment. The Unending Defense... they were truly a delight to have around.

"Fenix. Go tell our story. The world needs to be inspired by our heroism! Tell them to channel their power here... maybe there is hope yet!"

3 ACTION FOCUS - Charge!: I continue charging.

Leo: Toss me that coffee.
Here yah go.
Leo: Good coffee... feels right.

Leoano (Soul Break): 42 Charges

Fenix: Right. Thank you, everyone, thank you.

ES signs off on letting Valla do her thing after the Tribulation ends. (I.E Crusher's proposal.)

With one action, he obliterates the leftover Leftovers by poking each and every one of them once at lightning speeds. With his next two actions, he sets up an Assist Trophy Factory involving an octet of dogs holding fishing rods that continuously summon Thwomps to attack the Soulraze Footsoldiers. After a while, he stops production, judging that enough Thwomps have engaged the enemy.

Leftovers Eliminated! They got left over...

4,500 Soulraze Footsoldiers eliminated! The Desperate Guardians don't block it...

+3 CP
Let the Nether Forces join us
Let Fenix go in peace

5-3... Okay, I think we have a winner.

I dunno, I charge I guess.
It awoke, and then suddenly it began with the echoes of tired screams growing louder and louder as the figure of a completely average young-man fell from the sky,

"Oof!"

His body crumpled, hazel eyes screeching of muddled confusion as he forced himself to a standing-position, he gave himself a second to get a hold of his bearings before nimbly swinging around pupils ready to absorb the new information, he stopped, rumpling his dark-brown hair in confusion as he stared at the... Humanoid? He of course, like any normal human was expecting something more alien-like, but that shall not matter! He had questions after all, all of which would be needing an answer, and ass the curious man he was at heart, he opened up his mouth and begun his speech.

"Well isn't it such a lovely surprise to meet you, but you wouldn't mind telling me where exactly I was, now would you?'

OOC; First of all, I'm new! Don't even know if people are still being accepted or if the God Modder is still alive and kicking, but I'll try anyway! Because I was way too lazy to read through the entire thing two hundred and sixty nine pages, I've managed to skip to here on my journey for guidance, If I'm accepted that is! I have plans! I shall summon entities that could easily wipe out universes, my first goal will be to summon the great "One Punch Man" to pit against this puny "God Modder"

PS; Basically my idea is that I have awoken near the God Modder similar to the very beginning of the story and as is how I believe everyone awakens, if he still exists that is. If anyone is still around and fighting for their small existences against it then they'll be my first target for questions and wonderful attention, if not then, well I guess the God Modder is pretty good at answering questions right?. If anyone is around the God Modder, please tell me and give me your appearance, if anyone is I'll edit you right in! Thank you and I hope you enjoy my addition to this wonderful story. Feel free to give me any suggestions for my writing, or any of the such. I always appreciate help.

Question; We're invincible right? We don't have to worry about being killed, that would mean that any experiments that make you extremely strong but could kill you won't kill you? Also, we get to use three actions per turn, correct? Say for example, E.G (x1) Punch, E.G (x1) Kick, E.G (x1) Scream. Oh, also! If I do awaken next to the God Modder, where am I and what's going on near me?

Hello, and welcome to the game! Other Players have already helped catch you up a bit it seems, but don't be afraid to ask questions! You can ask them here, on the OOC thread, on the Discord, or of course you can PM me. We're always allowing new Players in.

You don't need to worry about getting murdered, not right this moment. If you do need to worry about getting murdered, it will be made clear to everyone that being murdered is something you should be worrying about.

The Heir stumbles over into a clear location, and then begins meditating. The dark aura still bleeds from him.

--In Heir brain.--
The personality called the Jet Black Dragon looks out over his mindscape once more. He sees a mass of darkness coalesce into form. He sighs. This time though, he has backup, as the Ender Smirk personality is off to the right. Said personality shoots a few lasers out of his hands at the monster. "Omnipotence in your own mind is fun." The Jet Black Dragon rusher at the monster as it coalesces into the form of a large ogre. He pulls out the same sword he held in the ender dragon transformation. He slashes through the Ogre, decapitating it before it has a chance.

--Back to meatspace--
The Heir wakes up, too spent to do anything but talk he says, "I am for the reinforcements idea. I as well."

The time to meditate grants you energy... +3 CP! (I assume that's what's happening here? Maybe? If not just say so.)

Eyowe votes to have the Nether Forces join us, let Fenix leave, and let Valla take the Lemoncore after the Tribulation.

Eyowe charges 3 CP.

Yup, looks like reinforcements is the definite winner.

OOC; Righties then! I'm going to assume that summoning One Punch man, SCP-682 and SCP-343 are out of the question. So, my first actions will almost certainly have to be this be this;

Action One; Summon that wonderful Infinity Gauntlet, already packed full of those wonderful god-like stones! Oh! You want to freeze the God Modder with the time stone? Well go ahead! Right, right, you want to summon a black hole inside of that ugly ogres gut using the space stone? Feel free! (If any of Plan - A isn't allowed, please replace with Plan - B, also if Action Two doesn't work replace Action Three with Action One; (Plan - B.))

Action One; (Plan - B.) God Modder, no chasing, God Modder no chasing, God Modder NO chasing! Just run, run for your life you fool, if he catches up to you there is no hope for you so run! (Run away from the God Modder!)

Action Two; Oh look at you! Strutting so casually up to that tiny wittle frozen God Modder, oh aren't you just the coolest as you eternally mind slave the God Modder to your will! Of course you might want to do something about the Blac- Never mind, you've destroyed it! (Completely enslaves the God Modder with the Mind Stone, and destroys the blackhole.)

Action Two; (Plan - B.) Let's start a civilization! We're gonna fill it with soldiers.. Oh, okay.. Who else? Engineers.. That's... interesting... What else? Scientists! Jesus Christ, This is meant to be a civilization not a military base! (Summons a ten modern soldiers along with a small group of engineers and scientists!)

Action Three; So! You've just unfrozen time for your pet! But what do you do if your God Modder turns wild (Breaks free of Mind Stone), well you head down to your local store and rub a power stone on him! (World Sunder, completely destroys the world we're on) But wait, what if he hasn't gone wild! Then you tell him to drop! Drop literally everything! (God Modder gives me all of his equipment if he hasn't broken free)

Action Three; (Plan - B.) Hey! I have an idea! Let's create a machine that takes the DNA of anyone who touches it to create a mentally programmed adult! (Because this is an actual thing in Dr. Who, would I be allowed to summon it immediately?)

P.S; My introduction, the one far above was just that, an introduction, It has nothing to do with anything else that's going on or that I'm about to do.

The Infinity Gauntlet is a culturally ubiquitous enough reference that it gets some leeway with the curse of repetitiveness. Don't concern yourself with it too much, the curse of repetitiveness just means you can't use the same flavor-text (or re-use a significant chunk of the flavor text) again and again. For example, it would start affecting you if you kept using the time stone and space stone multiple attacks on the godmodder in a row.

You successfully mind-enslave the godmodder! However, as soon as you finish saying "drop everything" suddenly millions of planets, walmarts, and hobby lobbys are crushing you! Oh no! He only pretended to be enslaved, so he could intentionally misinterpret your commands!

Thankfully, you manage to squeeze out from under the millions of planets unharmed.

Still trapped under the pile of bodies I feel it become even heavier as the bodies of the Unending Defense join the pile leaving me now trapped under a mountain of bodies. 'Very... heavy.' Is all I can think of as I attempt to dig my way out from under the pile.

As I keep digging I hear of question regarding the Nether and I stop and think for a few moments. 'On one hand a safe place for a couple of entities that can place there to heal up and or maybe expand if they are a snowballing type. But not much use beyond that, On the other hand We can have them join us on the field and help even the odds in our favor. Honesty that is far more useful.' I decide to vote for Bringing in the Nether forces to aid us.

At around this point I have managed to dig out a small opening in the pile so I am no longer being crushed under all of the bodies but I am at this point covered in blood and Viscera. Taking a short break from my digging I pull my canteen from my belt and uncork the cap. I then raise the canteen over my head and let some of the pour out onto my face as to help clean way some of the dried blood that is matted on my face. I ran my left hand over my face rubbing away the blood and gore from it. After that I lower the canteen to my lips and take a few slips of it before reapplying the top to the Canteen and clipping it back onto my belt.

I start to dig again when I did hear Fenix wish to leave the fighting to be somewhere safer. 'Well I can't say I blame him. VERRAAD is most centrally after him. A bit hypocritical of VERRAAD to be angry about considering that they love to get other to commit betrayal for his benefit and has betrayal many people over the course of fighting him, That and VERRAAD name quite literally translate to betrayal or treason in Dutch. Well I guess they are a bit of bitch when the shoe is on the other foot. Well, I suppose that It is best for Fenix own survival to leave now.' Closing my eyes I send a telepathic message over to Fenix.

'Hey I understand and it is fine with me if you go, I will not ask you to possible give your life if you don't want to risk it. But word of warning The Godmodder has in the past sent his minions to track down people that have left to drag them back to the field, so keep an eye out for that and I'll try and send you a warning if the Godmodder attempts that at some point. I wish you the best of luck. Stay safe and thank you for helping us.'
With that I finish my message to Fenix.

As I am digging I hear Valla considering Crusher48 proposal. I decide to take this moment to see if she will be willing answer a question I have and send her a telepathic message. 'Could you please tell me what is a Lemoncore anyway?'

As I wait to see if I will get a answer which I suspect I am not getting I keep digging through the pile of bodies and slowly begin to tunnel my way out. A also become aware that Paradoxdragonpaci is attempting to pump some water into the Void Assassins to Hydrate them and hit their weakness. 'Might as well give it a boost and maybe cause a bit more damage, I wish for the volume of water to be increased to better hydrate the Void Assassins.' Suddenly in a flash of red light a giant fire hydrant appears and a hose is attached to it. Then A transparent red hand appears and picks up the hose followed by the hand aiming the hose at the Void Assassins and pulling back the lever on the hose. "Prepare to be Hydranated" A voice that sounds like Arnold Schwarzenegger calls out from nowhere before then the hose start firing out a steady stream of water at the Void Assassins. (1 CP)

I decide to conserve the rest of my energy for now. (2CP + 7CP = 9CP Charged)

Valla: A lemoncore? Well, obviously, its a core of lemon ore.

Boost granted!

I wake up. apparently a Blue was thrown at my head and knocked me out for an entire turn!

But there's no time. I steal all of the Godmodder's infinite Fighting VR games, Equipment, and rooms to play them in. I then pass them out, giving them to the beasts.

"Hey look! All the fun of fighting, but now you can fight the guys you loved to fight the most over and over again if they lose!"

I demonstrate by playing a match with a clone of myself. What's shown in the VR game is displayed for them all to see. And since it's the Godmodder's stash of VR games, they're guaranteed to be infinitely appealing! This should get them to stop actually fighting each other long enough that a more permanent solution could be devised should this not be said permanent solution. I use all of my actions for this.

The Beasts are creatures of habit. Previously, they were unsure how to proceed. But now, they see it... a way to constructively channel their fighting energies!

The Red and Blue teams stop fighting entirely! Everyone who isn't drugged, fighting the godmodder, or otherwise incapacitated begins to play fighting games! Some red and blue beasts are even playing together!

The Red and Blue leaders are initially unwilling, and continue trying to spur their unwilling soldiers to battle! But eventually, they just decide to fight each other! The two leaders duel, and, in a shocking twist, they each strike a killing blow against each other at the exact same time! With the leaders gone, there's just some beasts living in harmony! The conflict is resolved!

Dream of Blood conquered!

That's all the dreams! You win!

AAAAA THE LIGHT IT BURNS
I put my hands together, and proceed to screech really loudly in a unholy tongue, casting a protection(?) spell to ward off the light!

The Light Dream was finished last turn! So, you charge 3 CP instead.

(QUICKPOST)
Lacking In time to put up actions with effort, I throw a charge at Fennie and Disco-Chan each and told them do whatever they want with it with a hurried tone before running out to the closest SR with a Twomp hammer.(A sledge hammer with hammer head of a TWOMP) before attending my monthly communion.

Fennie and Disco-Chan accept the charge! Hmm...

THWOMP. You kill a handful of a few thousand Soulraze Footsoldiers!

-----------

Altair: Right, let's go.

Altair casts his vote for the Chimera Brigade to use the Megaphone and activate their last attack! He also charges 3 CP.

AG:

The Psychic Overlord whips out the Megaphone. There's no point in waiting... its time for the FINAL MOVE! All your other entities back down in awe! THIS IS IT!

The Psychic Overlord yells the code word through the Megaphone: "CHEESE". The word echoes throughout the HEXAGONAFIELD, and every unit in the Chimera Brigade pauses. Thats it. Thats the signal!

Every army unit uses their final attack! The Grenadiers all lock hands and feet, forming themselves into a giant grenade made out of demons, and they hurl themselves at the Soulraze footsoldiers! The Gunsworn Enderman Assassins all telefrag the enemies, destroying both themselves and their foes! The Supports cheer so hard for the other army units to perform better that they die of exhaustion! The Psychic Overlord uses all his Psychic abilities to rain bolt after bolt of psychic energy down on the generic foes, each one destroying more than the last!

All army units other than your leader sacrificed! However, everyone deals x5 their normal damage!
(Also, the x5 damage was boosted to x6 by CaptainNZZZ's extra support!)
(Also also, both the enemy armies are so astonished by this maneuver that they don't get to act this turn!)

36,855,000 damage comes steamrolling through the ranks of the Soulraze Remnants!

Soulraze Footsoldiers eliminated!

Desperate Guardians eliminated!


However, as the last of your attacks smash into the Last Elites, the ability of the Desperate Guardians activates! The entire Soulraze army is shielded from damage, and doesn't take any more! So you still have the elites and the Sealed Foe to deal with...

The corpses of your army litter the field... but hey, they were demons anyways! No reason to get beat up about it. Just make sure that the enemy army gets finished!

Grenadiers eliminated!

Gunsworn Enderman Assassins eliminated!

Trappers eliminated!


With no more army, the Psychic Overlord is now treated as a stand-alone entity!

The Resistance can only watch in awe...

PG:

The Dark Brotherhood hangs back. They aren't messing with you after that, not this turn...

The Soulraze Remnants pick up the pieces. They've been seriously damaged, but they aren't done yet! The Elites and Sealed Foe are MORE than enough to finish you off!

The godmodder puts 4 points into his Mastery Charge. With his final action, he picks up a football, and throws it in the general direction of Fennie, Dave, and the Osttruppen! The three entities find themselves suddenly on a big football field! And they see an entire football team charging viciously towards them, ready to tackle them for massive damage - and potential death! Dave tries to grab the football and throw it somewhere else, but finds the football is ultra glued (like super glue but worse) to his hand! Also, instead of grass, the floor of the football field is made of quicksand! Your entities are floundering! Quick, find a way to get them safe!

N:

Valla ups her drilling to 2/3rds complete.

Valla: Alright. As agreed, I'll bring it to 99.9%, stop, then finish immediately once the Tribulation is done.

---------

The Nether selection is made: The Nether forces will aid you in the upcoming Tribulations! You'll receive in-total three waves of Nether reinforcements at various points in the future!

With the Nether dealt with, all your entities return to the main field.

---------

Fenix: Players, thank you for everything.

Fenix: Thank you for helping me realize I was a tool. I will not be the godmodder's tool any longer.

Fenix: I'm off! And I wish you the best of luck.


Fenix leaves the field. This is probably the most peaceful ending he's going to get. Somewhere out there, he's probably helping the other Players protect the civilians.

---------

Okay, you have the situation under control. Your army is about gone, but if everyone attacks the Last Elites together, you can reduce them to a reasonable amount, and win, eventually... assuming the godmodder doesn't throw in any curveballs...

Wait, what's that?

Over in Hell's general direction... you hear a rising, triumphant shout...

Quinn: Peacekeepers, strike!

A surprise volley from some Death-Elite riflemen fails to kill any Soulraze troopers! However, for a moment, the whole of the PG forces quiver in fear... the Peacekeepers have arrived! The greatest army of all, ready to kick butt and smash some faces!

Quinn: Players, we've arrived! Sorry to take so long - hope we weren't too terribly late! Good job not dying to all those armies. And we have with us a gift...

Some engineers appear, dragging along a cart... riding in the cart are a large number of old friends, plus chests containing all the harvested items and CP!

The DEATH Stasis Pod's contents are returned!

Red Army Engineers, The Destroyer, Tassadar, The Sapper, Fortress, Healbot Mk.1, Janus, Scoville Reaver, Edgardo, LIVE Space Station, Rotaz, Magitek servitor factory, Servitors, Hellfire Crystal Golem, Prism Deployer, Prisms, Mysterious Farmers, Devolver, Builder Builder, Builder, Bunny Baron, Bun prince/princess, Bun knights, Shield buns, Sushi, Fortified Rice Monastery, and the Apex Fleet are back on the field!

All items are returned to their previous owners, and items without specified owners are now back in the Player Inventory!

CP is distributed!


Everything... everything is back! You are WHOLE! Now... now its time to WIN!

Quinn: No more holding back! No more neutrality!

Quinn: Players, Peacekeepers, EVERYONE! We strike as ONE! Today, the godmodder's armies, as well as he himself, shall fall!

Quinn: For all of Reality, we march!


The Peacekeepers have all returned, and now fight with you on the [AG] side!

The Godmodder stares at the Peacekeepers. How...? He sent them to hell so hell's forces could... could... of course. Hell was always going to turn against him, so why would he have thought they could be relied upon to eliminate them?

The Godmodder gets an intense headache. This is... a hurdle. An upset. A setback. But... no. Only a modest amount of planning will be required. And he still has Mastery Charge.

----------

Altair: Striking a deal with Valla, Players?

Altair: You really think she'll hold up her end? The Resistance is the one who's going to suffer here.



THE HEXAGONAFIELD:

ITINERARY:
-Win the First Tribulation! It's time to make the godmodder pay!
-Defeat The Godmodder!
-Defeat the Dark Brotherhood!
-Defeat the Soulrazer Remnants!
-Protect the La Resistance! Stop Valla to prevent them from being destroyed! Or... leave Valla to her work...

Minor Tasks:
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Altair - CP: 23

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 12,500 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 200,000 HP, 25,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 0/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)(hiding within Grenadiers - protected from armies)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 3/4 (protected from 1 attack)

[AG - Algot]Dave: 37,000/120,000 HP, 10,000 x 2A

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn
[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)

[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)

[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 9,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 22 HP, 500 x 22A (guarding LIVE Space Station)
Space engineers: 100 x 960 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(protected from 1 attack)(-5% traps)

[AG]La Resistance: Army Health: ►►►►► (Net HP: 14,000,000, Net Attack: 1,200,000)
Captain Lieutenant General's Ship, The Commandant: 3,000,000 HP, 500,000A, Special: Suicidal Charge: 1/2 (Disabled due to Drilling Device!)
Drilling Device: 100% intact (destroys The Commandant to extract the Lemoncore in 1!)
[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)

Named Resistance Soldiers: 300 x 10,000 HP, 30 x 10,000A
Resistance Hackers: 50,000 x 10 HP (Every turn, hacks an enemy, lowering defenses)
Automatic Fighting Drones: 450 x 10,000 HP, 50 x 10,000A
Not-Named Resistance Soldiers: 10 x 350,000 HP

[AG]Psychic Overlord: 4,400,000/4,400,000 HP, 2,000,000A, Special: Gain Ability: 1/3, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x10 damage)(has Player Knife)(Boss)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)

[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)

[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 190,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 13 HP, 1,000 x 13A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 3 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 18 HP, 500 x 18A
Constructor drone: 400 x 22 HP (working on Fortifier Tripod, done in 3!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 999 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[PG]Dragonborn: 5,000,000 HP, 1,800,000A, Current Skills: Destruction 180 Heavy Armor 150 Blocking 110 (Gains skills upon using them, buffing their effects)(110% chance to block attack)(Boss)

[SR]Soulrazer Remnants: Army Health: ►► (Net HP: 24,970,000, Net Attack: 10,976,000)
Sealed Foe: 15,000,000 HP, 1,000,000 x 3A, Special: +1 Action to godmodder: 0/1 (Invincible until all other army units defeated)(unsealed ability each time army unit is defeated)(Immune to attacks above 1,000,000 damage)
The Last Soulraze Elites: 10,000 x 997 HP, 8,000 x 997A

[PG]Charging Football Squad (About to run over Fennie, Dave, and Osttruppen!)

[PG]The Godmodder: 54/310 HP (Descended - x5 Actions per turn)(Master Charge: 14/20)

Player list:
Alastair Dragovich - CP: 2 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 14 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Captain.cat - CP: 28 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Cephalos Jr. - CP: 5 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 4 (Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Daskter - CP: 14 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 19 (has anthropomorphic food, Espionage ghost)(Excalibur - 6 Power)
Eevee Shadow Bacon - CP: 30
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 11 (has Anti-Glitch armor, Quest Pack)
General_Urist - CP: 15 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 42 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 4 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded!)
Karpinsky - CP: 13
Krill13 - CP: 21
Kyleruler - CP: 5 (has Spellblade - ||||||||||)
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 19 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None)
Pionoplayer - CP: 51 (has Ornate Ring, Mirror)
Ranger_Strider_ - CP: 28
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 38 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 16 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 15 (protected from 1 attack)
[N]The Ego - CP: 111 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, RGB control panel(has red, green, blue buttons)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N+2]Winkins - CP: 2 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM

Base Player Power: 20,000
 
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[Orders] Groaning, I turn towards the Stunted Nexus (protected from 1 attack)(-5% traps), turn off the stunting, And order it to turn on and start sending out Probes, powered by that one thing i did to power them, which you said worked.
DEE uses the production pack to finish his evolving entity, and keeps working on the space engineer cloner.
Prism Deployer deploys prisms.
Prisms guard all my entities. Devolver guards my entities too, and attacks an enemy if it can do that simultaneously. Mysterious Farmers... exist.
Builder Builder Builds a Builder.
The Cup is moved to the no-longer-stunted Nexus.
Builders help DeE with the SE cloner.
Then, if TOG has not preformed a 12(or possibly a bit less?)-CP action buffing the nexus's health to be 75k and can only take 30k/r, I give Alastair Dragovich 12 CP so he can do it.
[1] I transfer the mind-control virus spell(?) prion(??) potato(???)- which was not neutralized, as the Sealed Foe was only incapable of saying that specific thing, not resistant to mind control- Into the Dragonborn, Who proceeds to succumb to it and spray forth the entire text of the Godmodder-convincing thing thingy from like 2 rounds ago.
[1] I Groan, and shift in place. by the end of it, my wounds have closed somewhat, and I look slightly more lively, but it's impossible to determine why.
[1] On the surface of the Stunted Nexus, after TOG updates its health, appears a glittering cyan gemstone, sparkling in the light. While it cannot defend... any attack to strike the nexus, shall also strike the attacker in equal measure.

[0] at Altair: "Altair,I get that you're busy, but the thing I want help with is part of the war (see, the No-Longer-Stunted Nexus is an amazing snowball. It makes probes, which can make self-building nexuses, which make probes- exponential, rather strongly. It's like the Guardbot Generator Generator Generator, but the loop folds in on itself. Seriously, you see the Sealed Foe? It'd take it about... 12 rounds to get that much HP.)."
"I won't try the thing I did on the Godmodder on you* - unlike him, I don't feel animosity towards you."
"But I would still like help. If you Do have any Godmodding energy items left over from Alice, please try to make A Player Lock out of them and player energy- It's the most potent way to protect things against the Godmodder I know of."
"If you don't, I'd like you to spend some of your charges helping, But I won't push you on it (much) unless I think you're likely to die in the near future."

*Does he mean the JOEpost I made after pionos [threaten_Godmodder] plan, or does he mean my attempt to get the debt? Either way,i won't try it, but like... stuff.

[0] at Valla : "Oh, I thought anything like that would have been lost due to being in the Godmodder's Prison."

[0] at Peacekeepers: "based on the Death-Elite engineer under my command's preformance, I think when you split off builder entities they preform better. worth noting... maybe adapting? Also, Armys don't seem to have the 999 member cap, so maybe if you split off a part of yourselves into an army? While you're at it, why not at True Death-Elites to your troop roster?"
"Anyway... would you like to buy some Probes for your army? They can make Nexuses, which can make probes, and they can also make a wide variety of other protos buildings. They snowball even more exponentially then you (until their cap I guess), and can make at least 16 different buildings without any form of upgrades (In Starcraft 1- In SC2, they have 19 i think), which means from just this one investment (if you last long enough for them to snowball), you could expand your combat power by over 100%! (significantly over, most likely- some of those buildings can spawn troops.) It'll be all yours for the price of 'helping me keep my one nexus from dying before it can make more then 3 probes'."
"Oh, and if you take this deal and I die, I will to you all my otherwise unspokenfor nexuses and probes until another arrives to take up my mantle (complete with lawyering the Godmodder! if I die, the debt will be inherited by the playerbase as a whole)."

[0] Thing I might say at the Godmodder :
"Do note, Godmodder, That I will not spend any Nexuses or Probes or other protoss entities I obtain for this on fighting you. Or Fighting the AG side. These entitys will serve as the backbone of my plan: Bank Of Actions Except Not A Pile Of Lying Fakes. This will mean Either side can invest actions (which will snowball in entity form, protected by either neutrality or the threat of however many forces I get, i guess), and then withdraw the actions after they accrue interest, in the form of Attacks or Mooks (I would keep the snowball original snowball, they just get back part of the value of it)."
"So, this isn't a threat. Think of it as a... business opportunity."

please don't treat this as said unless either I confirm it or you think I would want it that way
 
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Free Action: Quinn, be warned, the Godmodder has recently demonstrated the ability to wipe out our entire Vanguard division, with 50 million HP, with one action, via dueling them all one by one until 5 million of them were killed. He currently has five actions. I would advise your Peacekeepers to immediately work on anti-Godmodder countermeasures.

Action 1: Well, that actually worked and didn't backfire. Congratulations, you didn't nearly screw us over a second time.

So, I've got a new idea. The Godmodder's prisons are nearly inescapable, to the point where we only got out because of luck and a bit of support from the last known Minor God.

Second-to-last, actually. There are rumors on of the Gods managed to hide.

Whatever. Point is, we won't be able to do it again, and judging by the shitshow that is those prisons, shutting them down is a top priority. Killing the Godmodder might do it, but that's going to take a very long time.

The only way in or out was a portal that we opened in one of the prisons, with the authorization of the leader of that prison.

There was a second way. The Player Thief.

We hadn't even spawned in yet when that thing appeared. And it's dead now.

That's coming from a self-proclaimed master of resurrecting things.

If we resurrected a Godmodder's boss, we wouldn't be able to convince it to help us. And they're outright immune to mind-control by sole virtue of being a boss.

Maybe it's a Downgraded Boss, at this point. 400,000 total HP is approximately 20 player actions worth of durability, and though it's hard to quantify it's special, that's well under the power curve right now.

That doesn't mean it won't have a boss tag. That mech in the Shadow Realm was a boss despite only having 500 HP, remember?

We won't need it.

Wormhole, your skill is in opening wormholes, but even you can be blocked. How do you know you can get into-

I can get us in, if I use half of my stolen artifacts and inventory to do it.

Let me guess. You want me to pay you for it somehow?

Well, there won't exactly be any artifacts in the Shadow Realm.

I'd like to make sure you're telling the truth. How would you breach the shadow realm?

...You know what, I think I'm going to breach the shadow realm first, and then ask for payment later.
 
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I use 10 CP, and all the items I've collected for it, summoning anything else I need, to craft the Retcon Revenger, reinforced with the extra CP. I then call upon the power of the power of the Elemental Plane of Gun, infusing it. Then I to infuse it with the power of SLEUTH DIPLOMACY. Then, I take the Anti Glitch armor, and deassemble it, though I leave a switch in the remains that immediatly reassembles it if needed, and use the deassembled anti glitch armor to plate the Retcon Revenger. Then, I take what remains of the Gundam Destroyer and add it to the RR. Next, I channel the power of hope into it! Finally, I do a silly dance, somehow empowering the Gun. And with that, it is done.
And then, I use a forgotten clause in the rules. Namely, that you can use 1 CP to perform a fourth action, and expend my final CP to level the gun at Valla's Drill, and zoom in on it with the scope, looking for the Weak Point. Not there... no, a bit to the left, no, the other left, up, down, to the side.. there!
I pull the trigger, and a bullet of pure gun and retconny energy emerges from the barrel and slams into the Drill's Weak Point, causing the drill to explode.
 
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Altair: Striking a deal with Valla, Players?

Altair: You really think she'll hold up her end? The Resistance is the one who's going to suffer here.
"I agree, but we do not have the time." ES grumbled. "In case you haven't noticed, we're barely treading water against the main threat here. If you want to see her fail, use that 23 CP of yours on shutting down the device. Be the change you want to see in the world, damn it!"

The Ordnance Cruisers heal the Apex, the rest of the fleet attacks the Soulrazer Remnants.

ES himself looks at the Dragonborn, and sighs. Just had to be inconvenient with his 110% block rate. Well, he had no choice. He reached into his jacket pocket, and brought out a thick notebook: the Defeat the Godmodder Enclosed Instruction Book. He'd picked up his free copy when he first arrived, and had no idea why it didn't see more use.

He flicked through to the Tribulations section, and made an approving sound as he found the sidebar for the Dragonborn. If the Godmodder decides to raise the Dragonborn's Block stat, don't panic! Although it looks scary, the truth is that much like its inspiration, the Block can only defend against 40% of damage at most, unless you specifically use arrows against the Dragonborn. If you've seen success in the hidden Super Snowballer Sidequest then they can take care of the issue through raw firepower. More on their effect on Tribulation 1 in their dedicated section.

ES nodded, as reality acknowledged the fact that Blocked attacks would still deal 60% normal damage.
 
"Hey... I got my weapons back!! Also, I've noticed that you didn't do an attack that was not morbid."
"Wanted to do something light."
"Alright... Let me get a crack at it!"


Action 1-3: Seeing the Dragonborn having too many points in blocking, I decided that maybe its time to change that. I create a cyan colored knife that the only purpose is to decrease the skill perk of blocking. Using 4 CP I teleport behind him and attack. Of course, he blocks it but what he didn't realize that when he blocked the attack, he suddenly felt that his block skill is getting weaker instead of better. after use, the knife disappears.

Shadrix's Ship, after 3 minutes of traveling, make it to the Void Planet. The planet is invisible to the naked eye, but only people with special scanners can see where it is. There is only one in existence, and Shadrix has one.
Kirby looks over to Shadrix smiling, "We made it sir!"
"Perfect. Activate my suit."
Kirby presses a button on a console and 2 seconds later. A metallic suit teleports in. This suit is made out of one of the most durable and flexible armor in the entire existence. it is almost indestructible and so far, only The Godmodder and Chara are the only ones to damage the suit. The suit has an energy shield, a personal A.I by the name of "M.A.R.I.A", and multiple types of weapons. It can also grant the user to fly and enhance their abilities such as sight, fighting, and faster-thinking power. It also has an energy core that has the power of 1000 megatons but is as small as a baby. It is hidden in the suit and only those who know the inner workings know where it is.
The suit opens up to reveal a place where someone can fit. Shadrix steps inside and the suit closes. Everything turns on inside of the suit and M.A.R.I.A speaks, "Welcome, Shadrix! What can I help you with?"
"Hello. Load up last coordinates where I landed last."
The suit calculates and responds, "Coordinates accepted. Would you like to teleport now?"
"Yes, please!"
The suit disappears in a flash of light. On the planet, Everything is dark. Its so dark the only thing visible is the light that the suit illuminates. The suit's life support comes online and activates its special scanners. Shadrix calls out, "COME ON OUT!! IT'S ME! It's SHADRIX!"
immediately after Shadrix says those words, beings made out of pure darkness came out from the ground. 20-30 of them erupt from the ground. One of them approaches, "GREETING, SHADRIX... WHAT BRINGS YOU HERE?"
"I need the souls back, the ones I put here for safe keeping. I need them for another experiment."
The creatures look at each other and one disappears. They immediately pop up with something in their hands. The creature opened up its hands to reveal the 6 souls. The red one was missing. "Umm... where's the red one?"
The creatures looked at him confused. one of them speaks up, "WHAT RED ONE?"
"The one that I put with the others?"
The Void creatures still looked at him confused. Until one says, "OH! I KNOW WHAT YOU ARE TALKING ABOUT! I WAS SENT TO STAND GUARD OF IT. I LOOKED AWAY FOR ONE SECOND AND WHEN I LOOKED BACK, IT WAS GONE."
Shadrix knew what this meant. The red soul came back to Chara. It must have teleported back. Shadrix stood there in shock. "ARE YOU ALRIGHT?"
"... I need to go. Thanks for the souls!" and just like that, Shadrix teleported back to his ship. The creatures stood there looking at each other. They all disappear except for 2. The first one speaks, "DO YOU THINK WE SHOULD HELP IN THE WAR?"
"NO... WE DO NOT MEDDLE OURSELVES WITH SOMETHING LIKE THIS. IT'S TOO DANGEROUS. IF WE HAD SHADRIX TO HELP US, MAYBE. BUT FOR NOW, l JUST FORGET ABOUT IT."
The last two creatures disappear into the void.

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Intergrity Status: 82%
 
Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye
[111 CP]

I give 25 CP to JOEbob.

I take the Playerknife back from the Psychic Leader. He clearly isn't using it.

I also head over to the Peacekeeper force and ask the appropriate officers for some of those anti-godmodder bullets.

Hey, it's been a while since I've scavenged the field for items. I do that.

RIP alchemiter. Died too early.
 
1x Ha how are you suppose to runover what is not there? I simply move the all of the ostruppens up, above the Football Squad.

1x Hey Godmodder eat CAKE! This is not a normal cake, it's the CAKE. The one that inspired nations to sign a peace treaty and become friends.

1x Charge
 
With the Dream of Blood Resolved, Alistair finds himself back on the field. So many fires, so little time. He walks across the battlefield, making it to where the Godmodder stood. The Godmodder, from all of the fighting, now is standing in what looks like a desert, scorched from foul powers. The Plane of fire acts as a sun, and is now directly above the field.

Soon enough, the Player comes face to face with the Godmodder again. They stare each other down. Sensing an opportunity, the ever famous western showdown music plays.

The Godmodder stares down the player haughtily.

The Player stares down the Godmodder vengefully.

The Charge Thief Stares them both down hungrily- WAIT WHAT?

The Player looks to the Charge Thief with concern and surprise, not once turning away fully from his true target, the Godmodder.

The Godmodder, turns his head slightly, taking the Charge Thief in with his peripheral vision.

The Charge Thief looks at the Master Charge, hands twitching eagerly.

The Godmodder's frown increases in intensity.

The Player looks back to the Godmodder, his thoughts whirring fiercely.

The Charge Thief looks back to the player, eyeing his much easier to steal but much smaller stock of Charge.

The Player turns back to the Charge Thief, eye signalling to the Godmodder's Stock.

The Godmodder raises an eyebrow in curiosity.

The Player's hand twitches towards his Action, shaped as a gun to fit the mood.

The Godmodder sneers, uncovering his unlimited supply of reactions shaped as a gun.

The Charge Thief twitches.

Then the Charge Thief draws his Grappling Hook!

The Godmodder immediately shoots the Charge Thief, but has his shot deflected at the last second by the Player Action! he did not expect a thrown gun to be thrown fast enough to knock the bullet off course!

The Charge Thief's grappling hook grabs its target, the Godmodder's Master Charge! The Godmodder grabs the line, but has to let go to keep a bullet from damaging him! It looks like the Player Action got hooked on a cactus, who pulled the trigger at just the right time.

The Grappling hook retracts, taking a large chunk of the Godmodder's Master Charge! The Godmodder does a Mega interrupt kick to stop him, but has to adjust his course at the last second to dodge the thrown Player Action Gun! The Player catches it, nodding to the Cactus. The Cactus blushes, and turns away. It did that to stop the Godmodder, not to help the Player! Baka.

The Godmodder hits the ground behind the Charge Thief and whips around, the gun pointed point blank at the Charge Thief's head. However, the Godmodder hears a click as the Player Action Gun is pressed up against his!

"You can't damage me." The Godmodder taunts, unable to resist since there was no way the Player could stop him from pulling the trigger. "The gun has already been fired."

"And yet it wasn't by me." The Player says cooly. "Now, does this mean that the gun had one bullet, or two?"

"I can already tell you don't know the reference well enough to pull that off," The Godmodder sneers.

"Do you wanna bet your HP on that?"

The Godmodder is quiet for a moment.

"...Yes."

There were two clicks. But only one Bang. Soon, the sound of a thud echoes as a body hits the ground. The black wind howls as a life is taken.

But it wasn't the Charge Thief's. The Godmodder's eyes widened. The Player grins.

"You were right. The gun only had one shot. But the Charge Thief had something better."

The Godmodder cries out in anger and kicks the body of the Charge Thief's stunt double! The bastard must have switched out in the .00000000000000000000000000000000000000000000000000003 nanoseconds he was distracted by the Player's own gun. And now they were so far away the Godmodder couldn't find them-

No, wait, there's the bastard! He's bribing the Peacekeepers with one of his ill-gotten actions to keep him safe! in frustration, the Godmodder uses his ultimate move and roundhouse kicks Alistair towards the Charge Thief like a MegaBallistic Super Missile!

However, the Player, like the Godmodder, also adapts! He uses his shirt to glide out of the way at the last second. He flies and feels his second Action expend itself until he hits the gorund in front of an old, old looking fort. He stands up, rubbing his head as his brain tries to remind him of something.

Then it clicks. Pulling out a Walkie Talkie that had always been there, Alistair reports to the Resistance.

"Hey guys. If you need it, I just found a backup base. How would you like to have the Actual, Legitimate Alamo? Here's the coordinates"

He gives the coordinates, then makes his way back to the fighting. He then walks past the fighting, standing in front of the Godmodder.

The Godmodder huffs. Alistair had already did shenanigans against the Godmodder! The Action was over! Why is he trying to do soemthing again?

Alistair smirks, knowing what the Godmodder was thinking. "It's simple really. I had always intended to try and steal your Charge with an Action. The opportunity is gone now for extending that."

He draws a wand from his pocket and then fires, hitting the Godmodder squarely in the chest. This confusing event, since the Godmodder could easily dodge it, was easily explained.

The Godmodder recognized it as a healing spell, and decided to let the player heal him. He taunts the Player, letting him know that he won't give up his own Actions for the healing. But Alistair shook his head.

"Who said I was trying to heal you?"

The Godmodder raises his eyebrow as he feels his HP get fully restored. Clearly this was healing! What else could it be used for-

And then he felt his HP get into Overheal. And it continued to rise. And Rise. And rise. And Rise. And Rise. And rise. And rise. And Rise. And then it slows down a little bit. But then it rises some more. And then a bit more. And then it rises a whole bunch! Then it rises some more at its original pace. And it continues. And continues. and-

The Godmodder widens his eyes. Of course! He wasn't trying to heal him to heal him! The Player-

"-is trying to get your HP to roll over! That's what you're thinking, right?"

-is trying to get his HP to roll over!

....NANI!?

And in that moment of distraction, the HP, in fact, rolled over! Alistair immediately cut off the healing spell, but the healing energies collapsed on the Godmodder explosively, launching Alistair into the prickly arms of Cactus-chan. The Godmodder shivered a bit, feeling the dusty caring and compassion seep into his pores. It was enough to make the Godmodder sneeze.

Then he noticed that his HP wasn't quite what it used to be before the Overheal Rollover...

EDIT:

Action Summary:

Action 1: Showdown between the Player, The Charge Thief Entity, and the Godmodder. The Charge Thief, with Alistair's help, steals some of the Master Charge.

Action 2: Alistair finds the Alamo and gives its location to the Resistance in case they could use it.

Action 3: Alistair returns and Overheals the Godmodder so much that he ends up dealing damage by causing the HP integer to rollover, making his HP less than it should be!
 
Cautiously glancing around I nonchalantly take the Redirifle and stick it in my personal inventory. I finally call dibs on the Redirifle, I've used it so often it might as well be mine.
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
Ah, the memories...
[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)
"I see you decided to disobey me Rotaz, a simultaneously happy and irritating turn of events. Operation: Gamma Alpha SYS was hardly a suggestion so if you have an excuse for not breaching the Stasis Pod and setting up the Phase-Shift Cloak to survive I'm all ears."

I manage a sliver of a smile. "It's still good to see you though the fact I see so much CP created gear unused bothers me. Just keep them handy Rotaz and Hellfire Crystal Golem, they might prove vital for survival when the Godmodder gets their Master Charge off."

Slapping myself to distract myself from the appearance of my entities I survey the battlefield. The Soulrazer Remnants still possess a fair amount of power and Sealed Foe at least will likely be able to get their attacks off. It wouldn't take much to start wiping out our old entities especially if the Godmodder doesn't just charge. It's probably not worth thinking about that just yet, push those fears into the fear and deal with the present not the very near future.

With the Redirifle in hand I shoot an attack redirector onto the Hellfire Crystal Golem. I've missed this item so much. (x1)

With his final action, he picks up a football, and throws it in the general direction of Fennie, Dave, and the Osttruppen! The three entities find themselves suddenly on a big football field! And they see an entire football team charging viciously towards them, ready to tackle them for massive damage - and potential death! Dave tries to grab the football and throw it somewhere else, but finds the football is ultra glued (like super glue but worse) to his hand! Also, instead of grass, the floor of the football field is made of quicksand! Your entities are floundering! Quick, find a way to get them safe!
You know for what seems like such a dangerous situation it's actually quite simple to counter. That charging football team? It's hard to charge and tackle when you're trying to run on quicksand. That ultra glued football? Tell Dave to cut off their hand and I'll use just enough Player power to regrow it. There's no need for complexities when a problem can be addressed in a simple manner. (x1)

Without a reliable bodyguard system I give Rotaz a displacement cape, causing him to phase in and out of reality at irregular intervals to allow him to occasionally avoid attacks. Woo dodge rate equivalents! (x1)

Now onto entity orders because I can once again lead a fairly versatile group (which if you need Moniker you can spoil them and I can try to update a version of the spoiler with things like new spawned servitors and research progress updates) I take a deep breath and begin.

"Everyone I want you to attack whatever PG entities remain when the Neutral turn comes around, focusing on whichever are vulnerable. If, say, the Dragonborn is alive with their blocking skill below 100 I don't want to see you all unloading on the Sealed Foe if they're still invincible or they gained an ability to harm attackers. This should go without saying but don't even think about attacking the Godmodder himself, let's not start dying this quickly after being reunited."

Turning to my more support capable entities I place my orders. "Now Hellfire Crystal Golem as you've yet to use your Rune-cast powers let's take advantage of:
Reaching into the Hellfire Crystal Golem's flaming mind I carefully add the memories and magical skills of a Rune Caster, a capable rune user with a focus on buffing, protective wards, and special abilities. A specialized engineer/researcher who I wish I created a long time ago. (x3)
I want you to create an enchanted gemstone that grants the special ability of Guts, an ability that lets the user apply the Guts condition to themselves. This lets the entity survive after dying, regaining a small amount of HP at the end of the turn when the ability is not on cooldown. Rotaz work with them to speed up the speed up the production process."
 
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The quiet watcher lobs a grenade at the Dragonborn, and as they reacted to it he stepped in and quickly stripped part of their dragon soul away as another bomb piece.

He then charges up two more CP.
 
So the LIVE Space Station is back, time to give them orders once again: The Tractor Beam tries to hold the Charging Football Squad, the other weaponry bombards the remnants of Soulraze, and the Engineers continue work on building the Protective Forcefield.

Speaking of the forcefield, I think we need to speed that project up a bit. I expend 9 CP to briefly become a manifestation of the combined power and expertise of every engineer on the station, and I join them in their work on strengthening the shields. With my reality-warping power helping them, a (hopefully) massive amount of work gets done in a very short timeframe.

Also, something else. (I expend 1 CP on this unless it's a free action) I realize the Stunted Nexus is still there. I decide to give it a complete lookover to identify it's properties: how many traps if any it still has, how much work would be needed to get it working, what it might be able to do for me if I activate it, such things.
 
hmmmmmmmmmmmm. I act as though I am merely charging, and pace back and forth. In reality I
FOCUS!
and I use 10 CP (3 from this turn, 7 from my stash (21 CP remains)) to reinforce the commandant's hull. I do this by creating a portal located just past the 99.9% Valla intends to stop at. If she goes past, her drill will not actually break the last layer of the commandant, but will merely spin in the emptiness of space.
 
x3 Action:
Eyowe stares at the Charging Football Squad, then towards the path they're running towards. He then chucks a couple of pebbles on the path. As the football squad run into the pebbles, they trip and fly off into infinity because that's how physics work now.
 
Action 1, 1 CP: I reconstruct Joebobobob's body from the existent bits to the nonexistent ones using mass fabrication. Unfortunately, it's very difficult to do so, given the sheer complexity of multicellular eukaryotes.
Actions 2 and 3, 4 CP: I throw a bat at the Dragonborn. It is predictably blocked. However, while the Dragonborn is blocking the bat, I charge at him. Unfortunately for the Dragonborn, the path I traversed was a closed timelike curve, meaning that I arrived at the same moment I left. Before he can block, I punch him in the chest. Moments later, his torso explodes will all the force of a miniature sun. This is because, for a moment, his torso was turned into a miniature sun.
5 --> 0 CP

Entity Orders: The Red Army Swordsman and Red Army Engineers are to be combined under the heading of Red Army. The Red Army Engineers shall continue building a conscript facility.
 
3 ACTION FOCUS - Charge!: I continue charging and cast the charges from the destroyer into Leoano, destroying it in the process. How many charges is it worth?

Leo: Ohhhh yeah.
Thank you destroyer...
Leo: We will win... for you

Leoano (Soul Break): 45 Charges
 
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