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Defeat The Godmodder

so... I've gotted a shield battery from this debacle and that's about it. FUn!
[1] True, True, as to the knife. But that would require knowledge of the Knife's purpose and method. And if the Godmodder had known, not only would he have been able to determine the purpose of my doubt-song-attack-thing ahead of completion (and thus not doubted or taken damage), But the only tactically reasonable path would be to keep me from picking up the knife, if only because it would be free for him, and likely result in my spending several more actions attempting to obtain. Since the Godmodder has been shown to be tactically unaware of this possibility, it is clear he knew not The Knife's purpose or method in advance. Now, the phrase 'Sharpen with your life' is a bit misleading, I admit. After all, life's not a physical object. What it means, in this case, is that life must be used in the process, obviously. And, yes, a sufficiently Lively life might even survive the act unscathed. But The Knife being abandoned is described as also 'say goodbye to the dark side'. And as we all know, the Dark Side is basically always the easiest road. It doesn't take skill to use, it just has costs, moral and otherwise.
So perhaps The Knife isn't so complicated to sharpen. Not requiring knowledge of the soul or health or whatever else, but... Simply automatically draining just a little, whenever the user tries to sharpen the knife.
This is the most natural interpretation, in my judgement. as such, The Knife should have some Godmodder life/energy in it, and I Should have either made a Godmodder lock or boosted the nexus, and I should have all the money. well, maybe not that last one.
[1] I decide to harvest a piece of reality to make a wall. Specifically, I harvest reality in an ~1cm wide horizontal cylinder going from the Godmodder to the first Peacekeeper baricade, resulting in an area where there isn't Reality. Whenever the Godmodder tries to walk forwards, there won't be any reality for parts of his body to occupy, dealing significant amounts of damage if he doesn't fix or avoid it. And when he tries to build the bridge again, some of the materials will go through the not-reality and come out changed, messing up the entire structural reality. It's all very advanced.

[1] I found a new nation, JOEbobia. It's very thin, but we've got stations everywhere! Specifically, there are evenly-distributed bits of JOEbobia- the cities are very tiny, about the size of an atom so nobody will try to kill us- every meter in any direction! As well, Cities of JOEbobia have an airspace up to infinity distance upwards of their actual location, for planes and stuff. When something enters the airspace of JOEbobia without filing the appropriate papers, It becomes the sovreign property of the Elected Minister of JOEbobia (his name's steffan, and he's a very nice man, but I'm not sure he's cut out for all the lawyering we've founded our business on.). It is then put up for auction at a very low price to whichever entrepreneurial citizen wants to own what is, as far as JOEbobia is concerned, a super-massive multi-district sky-castle of unlimited power. Because, remember, every JOEbobian city is absolutely TINY. JOEbobia has a lot of other laws, of course, but those aren't relevant now. they're all equally niche, strange, and rules-lawyerable by the residents of the city.
At any rate, a moment or so after the Founding of the nation, I realize some AG people have aerial entities they'll want to keep, so I immediately file all the appropriate papers for every Aerial entity on the field. Yes, including the peacekeepers, if they have those, and the space station. Every AG, N, Anti-X, or even V entity on the field gets all its papers filed, at my own expense (This costs me approximately 10 atoms of iron. These cities are Small, man.). Even the Godmodder gets his papers filed, in the event of his ever flying. By golly I'm an industrial citizen!
Then I have another thought- What about all the universes that've been brought to this one? I quickly pay another 50 atoms of Iron (I know, I could get away with a fair bit less, but I like to reward hard-working JOEs and they've done everything exactly as I wanted them to. Why not tip?) to register every other universe that got sent here to the Hexagonafield, Regardless of their status in the war. The provision isn't for universes that were already there! Since the civilizations are so small, transit time is tiny, and the transaction is over in a flash. Still struggling to keep up with these new developments with my relatively slow player-power-decanondecupple-accelerated meatbrain, I decide to just check the auctions, buy up all the accidentally-"confiscated" things, and sleep this off. I'll deal with the awkwardness of giving everything back to their original owners in the morning. ugh... Accelerating your brain feels terrible, lemme tell you.
I go to that nice bed I have and collapse into it, fast asleep.
In my dreams, I lucid dream. It kind of makes logic go a little loopy, but it would be a waste not to do Something since i, well, can. floating my perception over to the list of bought things, I notice the Cosmic Collider's launcher station. Of Course! It's an aerial entity, and I never asked them to deal with Pro-Godmodder units! If I own it... then...
Well, first I tell the farmers TOG owns them, the shield battery, and the prisms for this turn, conditional on him giving them back in a turn or two. they can tell I'm pursuing a Crazy, hair-brained, risky, bullshit, time-wasting, garunteed-to-fail, over-invested in brilliant scheme, and don't object. This leaves me owning everything from the JOEbobian auction, plus the Miles High Satellite and Consumer. Needing someone to shunt all this stuff to, I decide to transfer ownership of every JOEbobian auction'd thing except the Satellite to the Taint Collonies. Maybe it'll help them with politics, maybe not, I just needed someone to own it that's not me or evil or a player. Anyway, now I only own the Miles High Satellite and the Consumer! At this point, I go do something else that doesn't matter, and the entity round starts while I'm sleeping. Clearly, the Consumer will eat the Miles High Satellite, as while its consumption is random, there aren't any colliders to seal my ownership any more, and there's only one thing I own left! Perfecshublub.
 
3 ACTION FOCUS - Charge!: I continue charging. No attack this turn.

Leo: Oh lord... the chaos!
Gotta kick evil and good's butts when they get outta line.
Blake: That is our job.

Leoano (Soul Break): 61 Charges
 
(Action)(3 Charges)
(1 Charge)
Uncertain on how to deal with the liquid Godmodder energy, I hold the syringe that was used to gather the energy and quickly grab a test tube in my doctor's robe. Seeing the syringe shake in attempt to contain the energy, I inject the godmodder's energy into the more thicker container and seal it off.

(2 Charges)
Done with the quick containment of the energy, I look at the Multiplier Orb and grimace as I realize there was Godmodder energy in it as well. Feeling the need to to live up to my [N] tag by trying to get more power, I pull out reports on the operation on the Multiplier Stone and make corrections of what I could have done to maximize the survival chance of the extraction operation.

(Orders)
The Damage Tank stands back and doesn't attack.
The Bun Baron summons up two Shield Buns into the field.
Meanwhile, all the entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)(I'm keeping track of this)
 
x3 Action:
Eyowe waits for the Last Gambligant to toss her dice. As the Gambligant does so, Eyowe catches one midair and painfully dribbles it repeatedly on the Chaosling, the fire on the Sapper, and the Gambligant herself.
 
Finally managing to dig my way out I let a deep gasp of fresh, non blood soak air. Now looking over the field I curse upon what is going on. I decide it is best for now to empower FlamingFlapjacks Attack on the Godmodder/Bridge so they will be able to cause more damage against bridge itself. 'I wish for FlamingFlapjacks airstrike to be empowered as to cause more damage against the Bridge!' Suddenly as the Jet fighter flies over the bridge with preparing to drop it's payload a red flash of light appears next to the bombs and missiles and when it dims there is a dozen small translucent red orbs next to it's payload and moments later they merge with the bombs and missiles causing them to start glowing with player power. (5 CP)

'Probably will be helpful to also empower the wind a bit so it might have more of a effect on the Godmodder.' I think to myself as I watch the winds began to pick up on the bridge. Closing my eyes to concentrate I make my wish. 'I wish for the huge gales of wind to be even more effective at delaying the Godmodder and to leave the Peacekeepers completely unaffected by winds.' Suddenly as the winds picks up it takes on hints of a red hue and it starts blowing even harder against the Godmodder at around category 2 hurricane wind speeds, But despite theses high wind speeds the Peacekeepers find themselves not even remotely hindered by it. (4 CP)

(Total CP spent: 9)
 
OK, things are heating up. The Live Space Station gets orders to shoot the Chaosling, and to hold it with it's tractor beam if it's still alive.

I myself take out my machete, and walk over to the God Man's bridge. It's a well-made, hardened, and sharpened machete. It's very good at cutting through straw and tougher pieces of plant matter. Like what the Bridge is made out of. So I do exactly that: chop chop chop through the Godmodder's bridge like an enthusiastic sugarcane farmer.
 
Update CLVII (157)
The Commandos should naturally attack the Chaosling.

ES meanwhile uses his three actions to get out a fire extinguisher and douse The Sapper a little.

He then suggests that the Apex should become AG since he is.

The Ordnance Cruisers heal the Apex, while it and the fleet attack The Last Gambligant. Sure, it's mostly meaningless, but is there any reason not to?

(ES also has 6 CP from last turn, not 5.)

Sapper extinguished! ...A little.

The Apex complies and becomes AG!

The nexus had an attack shield, remember? the colliders aren't stated as attack-shield-piercing.
As well, you still haven't taken into account that last round, the probes orders said to make 2 different buildings, one of which would have had to be out of CC range.
As well as Well, NZZZ's entities were ordered to try to stop it.

As discussed, the mistakes are best corrected by granting you a shield battery.

Orders: The Sapper ever fortifying starts laying land mines around the Fortress, anything that dares attacks will hit land mines slowing their advance. (If attacked deals damage back)
If laying landmines is outside the ability of the Sapper, then it just keeps fortifying the fortress with ever more defenses (+HP to the Fortress/per turn)

Tassadar and the Osttrupen take down that Chaosling!

I suggest using the Commandos to hit the Miles-High Satellite.

Actions:

1x An attack shield is place on the Fortress
2x I have the Sapper apply some anti-fire creams.

The Sapper will do as you command!

+1 shield to the Fortress! The Sapper is now taking 15,000 less fire damage/turn!

OOC: Can I have some spare CP? We have several players with a massive amount of stored CP that is unlikely to be utilized any time soon.

Free Action: I wonder, Godmodder. I wonder how it would feel if your paradox gambit backfired. Such as, if it were to cause an unbreakable temporal loop that forever stopped at this point, preventing you from moving further on into the Tribulations to achieve your goal.

Entity Orders: Janus, try to give Argus an attack value of some sort. Argus, protect Janus. Peacekeepers, focus down the Chaosling, it's well within your powers to defeat. Psychic Overlord, use a direct attack against the Gambligant, you're about the only thing here that can do significant damage to it. Use your OMLDC too.

Action 1: I summon a giant wolf to huff, puff, and blow the Godmodder's bridge down.

Action 2: I steal one of the Gambligant's dice, then throw it into the nearby chasm.

Action 3: So, there's still a problem with the breach. Until it resolves, I'll use some of my loot to help you out.

Alright, here's a Wall of Lucios, an incredibly unusual defense. I'm going to station them at the third checkpoint.

A wall of what?

A wall made entirely out of Lucio from Overwatch.

How does that even-

Well, it's a wall that can wallride itself, giving itself extreme evasive ability. Further, their soundwave barrage will launch away anyone that gets too close. It should stall the Godmodder for a while.

The bridge's weakness! No! -20 Bridge health!

You steal their dice? How?

The godmodder has shielded the bridge against outside help! Beyond, of course, destroying the bridge. Teleporting troops onto the Bridge won't be possible now.

Before Alastair does anything else, he proceeds to point out that the light of the two moons eliminated Mindfang's ship, leaving her without a ship and probably plummeting to her death for a lot of damage! To be safe, the Player enforces this fact with an Action to make this true!

In fact, he pulls out two more Quotes from previous turns!

Alastair smiles, because 0.2 rounded down is a flat 0! And due to this even more previous post:


It means the Godmodder is prone to rounding errors!So Alistair uses an Action to introduce a Rounding error on the Buff Categorization System V0.2 and it ends up rounding down to V0!

V0, as we all know, is a prototype system that causes infamous errors all the time, like the 'Opposite Buff Erasure' glitch! So now his own buggy system destroys his Ascended status and harms his Descendant Status!

With that done, Alistair uses a free Action to use his Pelicannon! Target? The part of the Bridge that is on the far side of the Ravine! The ammunition?

HIMSELF!

"WOOOOHOOOOOO!"'

Alastair hits the far side of the Bridge! This is important for his next step. However, since the Bridge was attacked this turn, he decides to save the Paradox Cube and starts up a new Charge!

Specifically, he begins using his CP on a strange meteorite to begin making a special Arrow! This arrow shall create entities, but instead of the entities taking damage, the Player takes damage instead! But in exchange, they can get strange, strong, personally appropriate powers like Stopping Time, using their Stand to hit an object and turn it into a living thing, or erasing time to create lag and lag exploits that skip moments in time and their effects!

It's that last power that Alastair seeks. It's his only hope, because in 3 turns when the Entropic roll hits 9-1, there's a chance that the prophecy of the Second Chance will go off, and that's when they are all screwed.

===============================================

(Action Summary:
Action 1: Use Exact Wording to destroy the Last Gamblingnant's Ship and hopefully damage/neuter the attack power.

Action 2: Using Quotes and Rounding errors, destroy the Godmodder's Ascending Status and damage the Descendant Status by round the version number of his Buff Categorization System down to zero and using an exploit from the V0/prototype version!

Action 3: Dump this Action and his 3 CP into a project (4/??? Charge) to create the Stand Arrow, which creates entities that have superpowers like creating lag/lagsploits, Healing something to a previous state, time stop, turning inanimate objects into living things, and more. However, the Players instead take damage when these entities are hit, so the exchange for these powers is that it makes them a way to bypass Player Immunity. However, when the Player dies, so too does the Stand.

Example: Crazy Diamond, who can heal stuff, gets Punched by Star Platinum. Josuke, who is the Player who created Crazy Diamond, gets wounds instead! If Josuke dies, so does Crazy Diamond.

The reason I'm explaining this is so that I know how many Charges it'll take to create this thing as intended. I have zero intention of creating an underpowered version of this thing.)

Mindfang remembers her ship was eliminated, and retroactively takes 20,000 fall damage! ...plus 980,000 sadness damage from losing her ship!

The Descended status totally consumes his Ascended status and is unharmed! But the godmodder grumbles. He was planning to use that in some unspecified manner later!

An entity with incredible power, but its tied to the life of the creating Player? Hmm... it seems too Player-murdery, so I might have to veto that part. However, you can still create entities with stand-like powers! If you tell me a specific stand you want to replicate, I can tell you how much CP you would need in advance.

The quiet watcher appears in front of the Last Gambilant, and plucks one of the dice she threw earlier off from where it landed before she could pick it back up, ensuring she has one less die to roll. He then pockets it, only needing one last thing to create his next bomb. He quickly runs away before she could do anything to him, and charges up another CP.

EDIT: as a free action, he tosses his frag grenade onto the straw bridge, where it would do a lot of damage.

The Gambligant stretches out her hand, and another die appears inside of it. You check your pockets, and find the die you stole is gone! ...what...

The Frag grenade hits the straw bridge, rapidly destabilizing it! The straw bridge falls apart!

Bridge destroyed! The godmodder is stopped for this turn!

/ooc
Yale, huh? Just another reason to take him down.
/endooc

1x action: So the Godmodder took my puzzle artifact, eh?
Perfect.

That orrery he saw and manipulated? That was an actual solar system, with an actual star. A constructed one, to be sure, in the style of Earth's star, but an actual star nonetheless.

And when that star died, its mass began to get closer together, no longer pushed by the force of nuclear fusion. Since the Godmodder took the artifact, it's been slowly conglomerating into a smaller and smaller area. Now, with a small bit of my power, I give it one final compressing push.

The star in the center of the Puzzle Artifact becomes a Black Hole.

This Black Hole will eat the Godmodder's various status effects, one per turn, until it reaches his HP. Then it will start eating that.

2x action: I grab the remaining fire on the Sapper and toss it at the Bridge, setting its component straw alight. If there's no fire remaining on the Sapper, I start a fire myself on the Bridge.

Before you finish explaining the effects, the godmodder hurls the Puzzle Artifact in the general direction of the Peacekeepers! It turns into a Black hole and consumes a handful of Peacekeeper troops, before Quinn quickly sends a gust of wind, causing the Black Hole to go rapidly falling down deeper into the chasm... where it only grows bigger and bigger...

The ravine now has a black hole at the bottom! The godmodder will need to construct his bridges carefully to avoid its pull.

You grab the last of the fire and throw it at the destroyed straw bridge, causing the fire to no longer exist!

Fire extinguished! Mindfang loses 3,000,000 HP!

1. and 2. Still digging, still digging... (20 and 25 % complete )
3. 1 CP

As you dig your tunnel, a group of miners approaches! They don't reveal where they came from or what their goal is, but they seem to want to help you dig. Do you let them join you?

2 CP charge.
I have an action in mind (a couple even) but at the moment I'm going through a major freakout, so, I need to wait until I calm down to properly write them out.

Though, I do do a quick check of the Psychic Overlord to see what it's 5 round charge does.

1 Action:
I look at the Last Gambligant. Something seems off about this summon...
Hmm...
AH! I remember now!
Homestuck was deleted.

"Now Piono" you might say, "that shouldn't matter, the Deleter was deleted!"
Now, you'd be right if it weren't for one, very specific issue.
The Deleter was deleted at a specific point in time. Specifically, the 100 Godmodder HP threshold, when we rolled back to. The point at which all further deletions were accounted for as game mechanics deletions. We were informed further into that event that Homestuck had been deleted at some point, from all of reality. No more homestuck, just gone, but homestuck was never deleted as one of the Deleter's actions. Actions which the Deleter has to take in order to delete something.

You see the problem, right?
In order to delete Homestuck, the Deleter had to use an action. But every action it took after the 100 HP threshold is accounted for in previous updates from the doomed timeline. That means that the action it used to delete Homestuck has to have happened in the period of time before the rollback, and therefore before the Deleter itself was deleted.
Which brings us to the crux of the problem: The Deleter deleted Homestuck in part of the timeline that is part of this timeline still. The Last Gambligant is from Homestuck.

The Deleter temporarily bursts out of its prison within the realm of nonexistence in the doomed timeline, attempting to chase after the somehow miraculously undeleted piece of the deleted thing it needs to delete.
Of course, this results in reality immediately recoiling and re-deleting the deleter on account of it both not belonging in this timeline and also having been designated as something that reality needs to delete, but by that point the damage is already done, the Last Gambligant has had a large portion of her health Deleted.

Ah, but you forget, Piono. After homestuck was deleted, the godmodder remade Homestuck, only every character except Mindfang was replaced with Vriska.

"Alright Purple man, It's all yours."
"... Please don't call me a purple man."

Action 1-3: I see that the dice are mostly not in our favor. so I change that. I give a dice a hidden purple aura that only I can see. When she rolls her dice, It will be in our favor for a turn.

Shadrix and Sans appeared in the throne room. The throne room looks ruined and messed up. all the windows are smashed with pieces all over the place. all of the flowers are withered and dead. In the throne, there is someone there. Someone who has destroyed this world countless times. Someone, or Something who made a deal with countless players. Its name... is CHARA. Chara looks at the both of us with a red sadistic smile. Its eyes are also stained with red. Its clothes look like new. The shirt is lime with a cream colored stripe in the middle. They are wearing brown pants with brown shoes. When they looked at Sans, Their smile dropped to a frown, "Oh... It's YOU. Now HOW did you manage to come back?"
"it's amazing what determination can do."
Chara then notices that San's soul has a red outline. Something that they have never seen before when they battled him before. Chara then gets up from its throne, "Whatever. I know you came here to stop me. So why don't we get straight to the point?"
Chara stands up and dashes towards Shadrix. Shadrix sidesteps completely dodging Chara's attack. Sans retaliates by firing a Gaster Blaster at Chara. Chara glitches away from the blast and jumps back in front of the throne. Shadrix smirks."listen. I got a question for you. Do you think that the worst person can change? That everyone can be a good person if they just tried?"
Chara stood there, continuing to frown. Shadrix chuckles, "Alright, here's another question, Do you want to have the worst time? Cuz if you attack us one more time, You are REALLY not gonna like what happens next."
Chara brought back its smile, "You don't scare me. I can kill you without a second thought. WHO ARE YOU TO THINK THAT YOU ARE THE ONE IN CONTROL?" Chara teleports behind me and strikes. Only to be blocked by a bone. Sans turns Chara's soul blue and throws it at the throne. Chara glitches through the throne and teleports back in front of the throne. Shadrix shrugs, "Alright. YOU ASKED FOR THIS."

"It's a dark day outside."

"the birds are dead."
"The flowers are withered."
"on days like these."
"Demons like you..."

"SHOULD BE BURNING IN THE DEEPEST PITS OF HELL"
"SHOULD BE BURNING IN THE DEEPEST PITS OF HELL"

"Bring it..."


BATTLE COMMENCED!!

AC
Shadrix: HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans: HP: 1 ATK: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Uses KARMA to deal graduated damage) (100% dodge rate. Lowers when tired.)

PC
Chara:
HP: 99 ATK: 99 DEF: 99 (Has 9 Butterscotch pies) (80% dodge rate.) (Comes back after death.)

TO BE CONTINUED. (The battle has begun.)

D.E.T.E.R.M.I.N.A.T.I.O.N Inegrity status: 0.0009%

Mindfang/The Last Gambligant smiles. You wish to pretend you have control? Very well. This turn, the lowest Paradox roll will be ignored and re-rolled.

The Heir looks over what is happening. He then creates a portal down to the metal box that is beginning to form his base. He looks at the stasis cell, and reads something. It is coded to the DNA's of two people. He happens to be composed of both's DNA, being a fusion of the two, but it appears nothing else can be put into it. It also shows a dimensional reader. Anything put into its cells has to be from a different dimension from all others of its DNA sequence. With this in mind, his hoodie glows Light Green and Grey, and the cell that is there multiplies swiftly. There are quickly hundreds of the cells attached to the stasis machine. This is useless for use by him, since they are all on the same network. He continues splitting them, aiming for cells connected total of 441,000. The answer to 'How are that many going to fit?' is simple. The walls of the container expand as he increased the cell count.

+3 CP, for now. It'll all be unleashed when this project is finished.

I use 1 action to boost myself up to the Mile High Satellite, and cut it in half, or at least attempt to, with Excalibur.

I use 2 actions to build a force field around the Ash Aragmi to protect it. The Force Field regenerates all shield health each turn, and has 2 separate health bars. The core, which generates the shield, and the shield, which protects the core and whatever it is ordered to protect. It is a separate entity from the Ash Aragami.

You soar up to the Miles-High Satellite, and use Excalibur to strike a devastating blow! In one swoop, a quarter of the Miles-High Satellite's defenses are lost! You feel some of the power leave Excalibur, as well... The Miles-High Satellite reels from the blow. It won't be able to become irrelevant this turn!

2 health bars? I'm not sure what the point of that is... You create a Shield Core, which projects a Shield over whichever entity it is attached to!

x1 I activate the Airstrike right as the Godmodder advances, smashing him into the ground as it blows a huge hole in the straw bridge.
x2 I summon a huge amount of wind, and flashstep onto the bridge, the wind blowing forward! The Godmodder now has to contend with the huge gales trying to push him off the Bridge. I quickly hand the Peacekeepers some anti-wind sheilds.

The bridge is destroyed, so you hold off on the Airstrike and charge 1 CP, rather than waste it!

The godmodder has shielded the bridge from some outside influence! The wind bounces off an invisible forcefield surrounding the bridge...

Last Turn:
Next Post After It:

Just Now:

Well the Internet never lies so I guess I have the cure to depression and it's a crystal too, crystals have proven quite useful in the past! The Light Crystal, the Hellfire Crystal Golem, entities who certainly proved their worth! I'll find a use for it.

I gift Rotaz with the series of theoretical and practical textbooks titled 'Science, Magic, and their Applications'. They contain a great wealth of knowledge for Rotaz to absorb and add to his existing knowledge and records. Engineer entities do suffer from diminishing returns after all, a new influx of information should help advance Rotaz's capabilities as a engineer to make him more powerful in not at least still relevant. (x2)

Having stayed away from the Redirifle for several turns I once again pick up this beloved item and grin, one of these days I'll put the effort into properly claiming the Redirifle for myself. For this turn however I simply utilize it to grant my Servitors another attack redirector, a great rainbow colored gaseous cloud covering the Servitors to add a visual indication of this new attack redirector. (x1)

Stepping up to the handcrafted podium Rotaz set up I rap on its wooden surface to draw the attention of my entities before speaking.

"In spite of the fierce opposition we've had to endure and fight through this little old pocket of Neutrality has managed to survive and experience continued improvement. The faces are new yet the ancient drive and resolute lives on in all of you. Obstacles may appear and induce a feeling of darkness however we've never let that stop us...and there's no reason to cease this aspect of ourselves."

I gesture off into the distance where The Last Gambligant and its current Chaosling stand as an unfortunate testament to the Godmodder's might.

"So now there exists a new, terrifying threat all ready to bring forth the end of everything everyone has strived for! As always the Godmodder seems to struggle with the concept of Neutral Powers actually being neutral." A servitor suppresses an electronic laugh. " The Godmodder crosses a bridge while way too many Entropic Paradox Rolls occur to screw over everything upon this familiar expanse. Horrifying...like every other major things the Godmodder has thrown out."

Sweeping my arms dramatically I accidentally decapitate the podium's microphone, pausing only long enough for the secondary microphone to shoot up from another section of the podium. Rotaz has certainly gotten to know me a bit too well.

"Yet again we're up against tremendous odds but so what?! When the Godmodder preemptively entered his Endgame Mode and threw the Armor Crusher directly at your predecessors did they flee? Did we run and hide as the Soulrazer appeared to annihilate everything? Check, all the way back when the first Sealed Boss, that zombie, showed up did we silently take the hits?" My curled fist slams into the podium, leaving a large dent in the side of it. "No we did not! Surrender, giving up, acceptance of our fate...ha! Let's remind everyone that despite our existences as 'Filthy Neutrals' we don't just accept defeat and we certainly don't let these continued bosses remain untouched! With time everything will fall to us, the Armor Crusher proved that and perhaps now we'll provide the Godmodder a reminder of why not to mess with Neutrals and expect to not pay for it."

The podium has been reduced to rubble at this point from my flailing limbs but that hardly matters, now it's just more resources for servitors. Besides now I'll have an easier time pointing at the respective entities as I bark out their current orders.

"Let's direct our power onto these new Void entities and bit by bit drag them down. Magitek servitor factory apply that 9,000A onto the Hellfire Crystal Golem! Hellfire Crystal Golem work with the Servitors to kill off any Void entities, starting with any stray ones then The Last Gambligant! Mark III Tactical Flashbang focus on keeping any new Void entities barring the boss stun locked, keep them from flailing wildly in their death throes! Forward my friends, I'll see you next turn!"

Whoops. Fixed.

Rotaz gains additional engineering capability, with all the new most relevant knowledge! He feels a little newer. He decides this is best indicated by adding a "+1" to his name.

The servitors receive another attack redirector from the lukewarm Redirifle!

Your entities cheer, filled with resolve and readiness to stop these disgusting [V]s! This may be your fiercest battle yet, and there's no room for slackers!

(x2) I take a fire extinguisher and some heaps of Sand and use those onto the Sapper to stop the fire

I ask the Restorer to heal up the Apex

I then take a big breath and try Summoning something
(20 CP+1 Action) I call out to and try to summon an Order Scion Scout,if they come,they will be shielded immediately with an Attack shield

Since the fire is already out, you put extra power into summoning the Scout!

Your summoning is successful! A powerful Scout appears to aid your Restorer, and is immediately protected by an attack shield! Being a Scout, this new friend of yours is quite fast, but not very tanky!

Action 1: I make a door. This charges Janus's special for reasons known largely to the Romans.
Action 2: I classify and measure the Chaosling. It naturally takes massive damage from this attack, which opposes its very nature.
Action 3: I make a barracks for the Red Army. The barracks holds and protects 40 soldiers.

Entity Orders: Conscript facility may begin production. Red Army Engineers work on building a Laboratory.

Janus special is charged up by .5!

25,000 damage to the Chaosling! Its classification is "Bad".

Barracks created! You can hold up to a maximum of 40 soldiers, which the conscript facility will produce!

Action One; Begin assigning clones to building farms, our population needs food!

Action Two; Begin assigning clones to building houses, our population needs homes!

Action Three; Summon another progenitor machine! (Fun for all)

Action Four; Assign another clone to the new progenitor machine! (+30 Clones each turn ='s 60 Clones every turn.)

Your clone population is rapidly spiraling out of control. Not quite enough where it needs a numerical system to track it, but with furthered food and production and storage... you'll eventually have a proper army at your command! Are you going to scale back or keep it up?

so... I've gotted a shield battery from this debacle and that's about it. FUn!
[1] True, True, as to the knife. But that would require knowledge of the Knife's purpose and method. And if the Godmodder had known, not only would he have been able to determine the purpose of my doubt-song-attack-thing ahead of completion (and thus not doubted or taken damage), But the only tactically reasonable path would be to keep me from picking up the knife, if only because it would be free for him, and likely result in my spending several more actions attempting to obtain. Since the Godmodder has been shown to be tactically unaware of this possibility, it is clear he knew not The Knife's purpose or method in advance. Now, the phrase 'Sharpen with your life' is a bit misleading, I admit. After all, life's not a physical object. What it means, in this case, is that life must be used in the process, obviously. And, yes, a sufficiently Lively life might even survive the act unscathed. But The Knife being abandoned is described as also 'say goodbye to the dark side'. And as we all know, the Dark Side is basically always the easiest road. It doesn't take skill to use, it just has costs, moral and otherwise.
So perhaps The Knife isn't so complicated to sharpen. Not requiring knowledge of the soul or health or whatever else, but... Simply automatically draining just a little, whenever the user tries to sharpen the knife.
This is the most natural interpretation, in my judgement. as such, The Knife should have some Godmodder life/energy in it, and I Should have either made a Godmodder lock or boosted the nexus, and I should have all the money. well, maybe not that last one.
[1] I decide to harvest a piece of reality to make a wall. Specifically, I harvest reality in an ~1cm wide horizontal cylinder going from the Godmodder to the first Peacekeeper baricade, resulting in an area where there isn't Reality. Whenever the Godmodder tries to walk forwards, there won't be any reality for parts of his body to occupy, dealing significant amounts of damage if he doesn't fix or avoid it. And when he tries to build the bridge again, some of the materials will go through the not-reality and come out changed, messing up the entire structural reality. It's all very advanced.

[1] I found a new nation, JOEbobia. It's very thin, but we've got stations everywhere! Specifically, there are evenly-distributed bits of JOEbobia- the cities are very tiny, about the size of an atom so nobody will try to kill us- every meter in any direction! As well, Cities of JOEbobia have an airspace up to infinity distance upwards of their actual location, for planes and stuff. When something enters the airspace of JOEbobia without filing the appropriate papers, It becomes the sovreign property of the Elected Minister of JOEbobia (his name's steffan, and he's a very nice man, but I'm not sure he's cut out for all the lawyering we've founded our business on.). It is then put up for auction at a very low price to whichever entrepreneurial citizen wants to own what is, as far as JOEbobia is concerned, a super-massive multi-district sky-castle of unlimited power. Because, remember, every JOEbobian city is absolutely TINY. JOEbobia has a lot of other laws, of course, but those aren't relevant now. they're all equally niche, strange, and rules-lawyerable by the residents of the city.
At any rate, a moment or so after the Founding of the nation, I realize some AG people have aerial entities they'll want to keep, so I immediately file all the appropriate papers for every Aerial entity on the field. Yes, including the peacekeepers, if they have those, and the space station. Every AG, N, Anti-X, or even V entity on the field gets all its papers filed, at my own expense (This costs me approximately 10 atoms of iron. These cities are Small, man.). Even the Godmodder gets his papers filed, in the event of his ever flying. By golly I'm an industrial citizen!
Then I have another thought- What about all the universes that've been brought to this one? I quickly pay another 50 atoms of Iron (I know, I could get away with a fair bit less, but I like to reward hard-working JOEs and they've done everything exactly as I wanted them to. Why not tip?) to register every other universe that got sent here to the Hexagonafield, Regardless of their status in the war. The provision isn't for universes that were already there! Since the civilizations are so small, transit time is tiny, and the transaction is over in a flash. Still struggling to keep up with these new developments with my relatively slow player-power-decanondecupple-accelerated meatbrain, I decide to just check the auctions, buy up all the accidentally-"confiscated" things, and sleep this off. I'll deal with the awkwardness of giving everything back to their original owners in the morning. ugh... Accelerating your brain feels terrible, lemme tell you.
I go to that nice bed I have and collapse into it, fast asleep.
In my dreams, I lucid dream. It kind of makes logic go a little loopy, but it would be a waste not to do Something since i, well, can. floating my perception over to the list of bought things, I notice the Cosmic Collider's launcher station. Of Course! It's an aerial entity, and I never asked them to deal with Pro-Godmodder units! If I own it... then...
Well, first I tell the farmers TOG owns them, the shield battery, and the prisms for this turn, conditional on him giving them back in a turn or two. they can tell I'm pursuing a Crazy, hair-brained, risky, bullshit, time-wasting, garunteed-to-fail, over-invested in brilliant scheme, and don't object. This leaves me owning everything from the JOEbobian auction, plus the Miles High Satellite and Consumer. Needing someone to shunt all this stuff to, I decide to transfer ownership of every JOEbobian auction'd thing except the Satellite to the Taint Collonies. Maybe it'll help them with politics, maybe not, I just needed someone to own it that's not me or evil or a player. Anyway, now I only own the Miles High Satellite and the Consumer! At this point, I go do something else that doesn't matter, and the entity round starts while I'm sleeping. Clearly, the Consumer will eat the Miles High Satellite, as while its consumption is random, there aren't any colliders to seal my ownership any more, and there's only one thing I own left! Perfecshublub.

You don't have a godmodder lock. You DO have a really sharp knife!

The godmodder's outside-intrustion-prevention forcefield causes you to accidentally delete the reality of somebody's burger somewhere instead. Somebody just had a delicious meal disappear right out of their hands. And its all your fault.

JOEbobia finds itself immediately at war with the JOEbob defense squad, another branch of the JOEbob defense industry! Some have said the anti-JOEbob-military-industrial complex has gotten out of control, but in situations like this its worth it! Having cities like these everywhere is the worst nightmare of good, hard-working administrators and lawyers everywhere! While the war is underway, all seizure paperwork is delayed.

3 ACTION FOCUS - Charge!: I continue charging. No attack this turn.

Leo: Oh lord... the chaos!
Gotta kick evil and good's butts when they get outta line.
Blake: That is our job.

Leoano (Soul Break): 61 Charges
(Action)(3 Charges)
(1 Charge)
Uncertain on how to deal with the liquid Godmodder energy, I hold the syringe that was used to gather the energy and quickly grab a test tube in my doctor's robe. Seeing the syringe shake in attempt to contain the energy, I inject the godmodder's energy into the more thicker container and seal it off.

(2 Charges)
Done with the quick containment of the energy, I look at the Multiplier Orb and grimace as I realize there was Godmodder energy in it as well. Feeling the need to to live up to my [N] tag by trying to get more power, I pull out reports on the operation on the Multiplier Stone and make corrections of what I could have done to maximize the survival chance of the extraction operation.

(Orders)
The Damage Tank stands back and doesn't attack.
The Bun Baron summons up two Shield Buns into the field.
Meanwhile, all the entities, besides the Monastery, attack the [V] Boss.
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)(I'm keeping track of this)

Your thick, atom-double-reinforced container can hold the godmodder energy for a little longer. You'll want to find a more permanent solution.

Experience makes this go a little better. Already, you can see some inefficiencies. Your next attempt to withdraw godmodder energy will go better.

If you want to keep track of your own upgrades, I'll trust you.

x3 Action:
Eyowe waits for the Last Gambligant to toss her dice. As the Gambligant does so, Eyowe catches one midair and painfully dribbles it repeatedly on the Chaosling, the fire on the Sapper, and the Gambligant herself.

You focus your dribbling efforts on the Gambligant, the sharp edges dealing 100,000 damage! However, the dice eventually escape your grasp and land...

Finally managing to dig my way out I let a deep gasp of fresh, non blood soak air. Now looking over the field I curse upon what is going on. I decide it is best for now to empower FlamingFlapjacks Attack on the Godmodder/Bridge so they will be able to cause more damage against bridge itself. 'I wish for FlamingFlapjacks airstrike to be empowered as to cause more damage against the Bridge!' Suddenly as the Jet fighter flies over the bridge with preparing to drop it's payload a red flash of light appears next to the bombs and missiles and when it dims there is a dozen small translucent red orbs next to it's payload and moments later they merge with the bombs and missiles causing them to start glowing with player power. (5 CP)

'Probably will be helpful to also empower the wind a bit so it might have more of a effect on the Godmodder.' I think to myself as I watch the winds began to pick up on the bridge. Closing my eyes to concentrate I make my wish. 'I wish for the huge gales of wind to be even more effective at delaying the Godmodder and to leave the Peacekeepers completely unaffected by winds.' Suddenly as the winds picks up it takes on hints of a red hue and it starts blowing even harder against the Godmodder at around category 2 hurricane wind speeds, But despite theses high wind speeds the Peacekeepers find themselves not even remotely hindered by it. (4 CP)

(Total CP spent: 9)

The Airstrike and Winds didn't work - but! You can reuse this flavor text later when the airstrike is launched again! For now, you charge up your CP.

OK, things are heating up. The Live Space Station gets orders to shoot the Chaosling, and to hold it with it's tractor beam if it's still alive.

I myself take out my machete, and walk over to the God Man's bridge. It's a well-made, hardened, and sharpened machete. It's very good at cutting through straw and tougher pieces of plant matter. Like what the Bridge is made out of. So I do exactly that: chop chop chop through the Godmodder's bridge like an enthusiastic sugarcane farmer.

It seems everyone is preparing to attack the Chaosling! Everyone prepares...

The bridge is destroyed, so you charge up 3 CP instead! Of course, this flavor text is definitely reusable...

---------

Altair gives JOEbob's Prism Deployer 3 shields.

V:

The Chaosling briefly scans for weak points - Edgardo! The Chaosling sprints over and kills it with three quick swipes!

Edgardo barely hangs on, its SP sustaining it for one more instant... quick, select a target for its final attack!

Be warned, the [V] entities summoned will go for the weakest in your massive army first... If they spy a chance to kill something, they'll take it!

AG:

Before anyone else can, the Commandos quickly fire at the Chaosling, avenging Edgardo and killing it!

The Last Gambligant loses 2,000,000 HP!

Everybody, everybody, EVERYBODY else does a TEAMWORK STRIKE! The Last Gambligant cannot be allowed to live! Together they deal an amazing 4,509,000 damage! That was about 750K your guys, 500K the Nether, the rest from the Psychic Overlord. The Last Gambligant's HP bar looks a little less intimidating - its already more than 10% gone!

Janus uses Unlock Ability on Argus. Argus gets an ability that lets him jump out of the way of an attack sometimes. Janus is rather affronted at being asked to unlock a specific ability.

The Restorer and the Healbot try to get the Apex back in shape! They heal back 45,000 HP!

King DDD goes in front of the Last Gambligant and is PERFECT! The Last Gambligant gains 1 Perfection Point!

PG:

The Miles-High Satellite was badly hurt by DragonofHope's attack! Still, if ignored for one more turn it will fade into irrelevancy - at least, until its relevant again.

N:

Not wanting to be left out, CaptainNZZZ's forces use their new inspiration to strike at the Last Gambligant! JOEbob's Prisms swoop to assist, and they deal 71,000 damage together!

JOEbob's own forces... the Consumer finishes charging its special! He tries to make a snack of the Miles High Satellite, but the Miles High Satellite is way too high! The Consumer loses its special charge and remains hungry... it loses faith in JOEbob and decides to consume of its own volition from now on!

---------

Paradox Roll Time! The Last Gambligant smiles and activates Increase Entropy by 500! This increases Entropy by 500!

Roll: 732/8610
Cataclysmic Negative Effect!
Entropy: 1,390 -> 1,400

A Go-Greeter appears!

Roll: 5420/8600
Medium Negative Effect!
Entropy: 1,400 -> 1,410

The Psychic Overlord II's attack drops by 200,000!

Roll: 6038/8590
Minor Negative Effect!
Entropy: 1,410 -> 1,420

Daskter's forces get struck by lightning dealing 10,000 damage to each of them (or breaking an attack shield)!

Roll: 2912/8580
Insane Negative Effect!
Entropy: 1,420 -> 1,430

Your friendly Wither Skeletons begin to become corrupt, skimming money off the top of their paychecks, rerouting valuable Nether funds... if the corruption finished, who knows what could happen?

Roll: 233/8570
Cataclysmic Negative Effect!
Entropy: 1,430 -> 1,440

A Luckdragon appears!

Roll: 84/8560
REROLL!
Entropy: 1,440 -> 1,450

Roll: 3263/8560
Massive Negative Effect!
Entropy: 1,440 -> 1,450

The True Commandos suddenly have a large number of themselves sucked into the void! 249 True Commandos slain!

Roll: 6945/8550
Minor Negative Effect!
Entropy: 1,450 -> 1,460

The Last Gambligant is healed for 1,000,000 HP!

Roll: 5084/8540
Medium Negative Effect!
Entropy: 1,460 -> 1,470

Psychic Overlord's attack reduced by 200,000!

Roll: 4348/8530
Major Negative Effect!
Entropy: 1,470 -> 1,480

The Scoville Reaper finds themselves deep below the waves of some horrible ocean, gasping and clawing for air! It will probably take the cooperation of 2-3 Players to pull them out! If they aren't saved before next turn, they'll die instantly!

Roll: 2611/8520
Insane Negative Effect!
Entropy: 1,480 -> 1,490

399 Death-Elite Commandos turn to stone! You can tell immediately there's no saving them...

---------

The Godmodder's straw bridge was destroyed, and he is unable to advance this turn! Peacekeeper morale improves - they know the Players have not forgotten them! Many Peacekeepers fall for a moment as the bridge disintegrates, coming perilously close to the black hole, but Quinn quickly brings a tornado to swoop them right up and safely deposit them back on land! He'll probably do something similar for each bridge destruction following.

The Godmodder instead spends his turn focusing once again... the swept-away straw is gathered back up, and combined with something new... twigs! Branches, logs, all manner of wood, intertwined and interwoven with the straw! A new, stronger Wood Bridge is created!

---------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Wood Bridge, 40 Strength

[AG]Altair - CP: 32

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 0/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 2/2 (50% dodge rate)
Bun knights: 26,000 x 9 HP, 7,500 x 9A (15% dodge rate)
Shield buns: 6,000 x 9 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 2!)
The Sapper: 140,000/150,000 HP (can build new simple structures)(building landmines around Fortress, done in 3!)
Fortress: 200,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)
Conscript Facility: 30,000 HP (+4 Red Army Soldiers/turn)
Red Army Soldiers: 1,000 x 4 HP, 500 x 4A (max: 40)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 3/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 3A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 160,000/160,000 HP, 20,000 x 2A (50% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 4.5/10, Unlock Ability!A (needs manual special charging)
Argus: 140,000/140,000 HP (guarding Janus)(+1 attack shield/turn)(10% dodge rate)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)(drowning, dies in 1!)

[AG - Karpinsky]Edgardo: 0/75,000 HP, 13 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)(dies after last attack, or next turn!)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 42,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 30 HP, 500 x 30A (guarding LIVE Space Station)
Space engineers: 100 x 1,160 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Gravity Bomb Dropper: 20% complete
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 20,000 HP + 10,000 HP (+1 Aragami/turn) + Shield Core: 30,000 HP (projects 10,000 HP shield)
Aragami: 3,000 x 1 HP, 1,000 x 1A

[AG - EternalStruggle]Apex Fleet: TA: 99,000
The Apex: 234,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 18 HP, 1,000 x 18A (10% dodge rate)
Ordnance cruiser: 2,500 x 5 HP, 2,500 x 5A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 1/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 37 HP + 40,000 HP, 500 x 37A
Constructor drone: 400 x 50 HP + 40,000 HP (working on Airfield, done in 3!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A (becoming corrupt, finished in 2!)
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 9,550,000/9,550,000 HP, 2,800,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 30, 1,000 x 30A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 2/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)(protected from 3 attack)
Prism: 5,000 x 7HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 3/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 0/2 (Consumes random owner-owned entity to evolve self)
Shield Battery: 30,000 HP (can shield up to 2 entities for +50,000 HP, shielding lost if Shield Battery dies)

[P]True Commandos: 9,500 x 750 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 600 HP, 6,000 x 600A(+3/3DE squad leader)

[V]Go-Greeter: 500,000/500,000 HP (+100 Entropy/turn)(On death, increases Entropy by 500)

[V]Luckdragon: 1/1 HP, 300,000A (95% dodge rate)(Immune to dodge rate reductions)(Horde/Multi-attack entities only get to roll one time)


[V]The Last Gambligant: 90,320,000/100,000,000 HP, Entropic Paradox Roll x 10!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 1/2, Roll Guaranteed 1-9: 1/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)(Perfecting: 1/3)
Entropy: 1,490

[PG]Miles-High Satellite:
Current integrity: 60%
Current Missile Stock Remaining: 47/51

[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(has Puzzle artifact)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 4 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 43 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 0 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 6
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 6 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 6
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 1 (has the Retcon Revenger - has a powerful hidden effect, one-use airstrike(3 power))
General_Urist - CP: 22 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 61 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 26
Krill13 - CP: 24
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 0 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 94 (has Ornate Ring)
Ranger_Strider_ - CP: 5
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 44 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 25 (protected from 1 attack)
[N]The Ego - CP: 89 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 2 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000
 
I sigh, and use..
FOCUS
I rerout the winds, and focus on it, the area where it swirls glowing... Using player powers, and with a little energy from the Elemental Plane of Wind, I create the Elder Wind Elemental!
((This is not a entity)) The Elder Wind Elemental swoops into the sea where the Scoville Reaper is, somehow parting the waves with the sheer force of tornados and other wind related things. It then summons a draft of air underneath the Scoville Reaper, launching it up out of the sea, where another draft launches it back onto the battlefield!
Then I use my CP to do a fourth action, as the rules say I can do that, and use it activate my airstrike, but not before letting the peacekeepers know to get out of the way of the blast. After they move, I unleash it, blasting a huge hole to stop the Godmodder! And the airstrike hasn't even stopped! Gunfire is now raining down on the hole, preventing the Godmodder from repairing it. Hopefully. I HOPE that that will at least slow the Godmodder.
 
I'll have you know that my machete can cut through twigs with no more difficulty than straw! And thus Itake out my machete, and walk over to the God Man's bridge. It's a well-made, hardened, and sharpened machete. It's very good at cutting through straw and tougher pieces of plant matter. Like what the Bridge is made out of. So I do exactly that: chop chop chop through the Godmodder's bridge like an enthusiastic sugarcane farmer.

The Space Station fires on the Go-Greeter, and tries to hold the Luckdragon with it's tractor beam! (I's not gonna stop it from dodging, but maybe it can stop it from attacking...)
 
1. I let them help me and they can keep all the resources they find. I just tell them to dig the tunnel for it to go just under the godmodder. (35 % complete)
2. Almost done with the tunnel, we can start the last touches on the room we made under the godmodder (45 % complete)
3. After saying goodbye to the miners, I start working on my nullifier bomb CP-fueled (50 % complete)
 
orders:
My entities board the Space Station again if possible. If they do, the Shield Battery shields the space station and the prisms. one of the prisms- the shielded one- will join in defending the space station, if my entities can board the station.
If my entities cannot Board the space station, I take my sub-par Godmodder Lock and activate it around my entiites, defending them with all the force of a sub-par Godmodder lock.
The Shield Battery, if not on the space station, shields the Godmodder Lock and the prisms. The prisms guard, one being outside the lock, the others within.
In Either case, I apologize to the Consumer. I thought, hey, if this works, the Consumer will be incredible! I mean, absorbing that giant satelite? think of the power! and, well, if it doesn't, It can try again later.
Sorry.
[1] HAH! I didn't Delete the reality of anything! I harvested a piece of reality!
[to come]
[1]
[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(has Puzzle artifact)(Busy crossing bridge)
That's... the Puzzle artifact was a black hole, rememberrrr? someone made it be a black hole. The Godmodder is literally holding a black hole, right now. Twigs aren't going to hold up to that. He||, his own body might not quite hold up to that. maybe it will, maybe it won't, but either way.
[1] I think back, through my perfect memory, to the two times I made a Sub-Par Godmodder lock (once in the Doomed Timeline, once outside). I analyse my technique each time, thinking up improvements and so on, in a manner similar to what Winkins did for absorption. Perhaps we can work together, with our disparate knowledge on the subject, and succeed? Maybe?
When Thinking through possible improvements, I practice goldsmithing on autopilot. I've had a dream, and in it, just Saying "what, so I have to become a goldsmith' in the context of making a Godmodder Lock gave me like 23 levels in 'Knowledge of the Outer World' and I think 27 levels in Goldsmithing! Clearly, since dreams are prophetic, I need to become a Goldsmith to do this.
Yes, even though Moniker said this dream isn't prophetic. After all, arbiter influence is at 0! he doesn't know what he's talikg about...
 
If the Scoville Reaper still needs help from drowning, Eyowe spends as many actions required to save it.

Eyowe spends the remaining actions telling the Wither Skeletons to stop becoming corrupt. Becoming corrupt means they'll grow ugly hair. Do they want to get ugly hair? Yeah, don't think so.
 
Using 3 actions, I upgrade the Shield Core's shield. I also sacrifice the Aragami, gaining some ashes that are used to upgrade the Ash Aragami's health.
 
ES suggests using the OMLDC of the Psychic Overlord on the Gambligant. He likewise suggests the use of the Commandos on the Go-Greeter, and if it's not dead the Luck Dragon. If it is, then maybe they can try shooting at the satellite.

He orders the Ordnance Cruisers to repair the Apex, and the Apex to attack the Gambligant. Both the Attack Frigates and Attack Drones will take turns shooting the Luckdragon, and the Gambligant if it's dead.

He spends his first action attacking the Luckdragon! If enough people shoot at it, the thing should go down eventually. Laws of probability and all that. He teleports immediately above the Luckdragon and goomba stomps it, and if it managed to dodge that then it will find it's surrounded by deadly landmines on a hair trigger, with redundancies installed.

Then, with his remaining two actions and 6 CP, ES decides to go on the offensive with 8 actions of damage. That Satellite? Screw that Satellite. He is done with its shenanigans, quite frankly.

So, he erects a giant beam device, points it at the Miles-High Satellite, and waits. It does nothing. The beam is in fact going clean through it. The MHS is about to laugh at him, when it realises that the beam wasn't another energy cannon.

It was, in fact, a Hexalunar Impulsion Beam. It realised this only a few moments before a rather large moon crashed straight into it at a fairly high speed, as a matter of fact, doing immense damage as well as clearing out a bit of the orbital space.
 
1. I just pull out a shotgun and shoot at the Luckdragon. I might get the natural 20.
2. If the Scoville Reaper needs help, I give em a hand.
3. I create the Wither to crack down on the corruption of the Wither Skeletons.
 
3 ACTION FOCUS - Charge!: I continue charging. No attack this turn.

Leo: EVEN MORE CHAOS!
ARGHHHH! CHARGE FASTER!
Blake: We don't have all day...

Leoano (God Form): 64 Charges
 
Last Turn:
[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 26, 1,000 x 26A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 2/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)
This turn:
[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 30, 1,000 x 30A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 2/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)
Those Paradox Rolls are a terrifying taste of what's to come even if The Last Gambligant dies quickly. With my luck by the time this boss dies at least half of my entities will have been wiped off the map by stray Paradox Rolls. Oh well, I'll worry about the future when the future arrives with its horrors right on schedule. Panic, paranoia, and over thinking will only guarantee someone becoming insane after all.

Your friendly Wither Skeletons begin to become corrupt, skimming money off the top of their paychecks, rerouting valuable Nether funds... if the corruption finished, who knows what could happen?
Elite Wither Skeletons, corrupted? How ugly, corruption is always a despicable act. Clearly these Elite Wither Skeletons need some immediate assistance to begin their road to recovery.

I set up a series of rigorous loyalty programs within the Nether department of Entity Corps to provide an alternative to mere corruption. Player proven loyalty and hard work to remain spotless? Suddenly you qualify some wonderful benefits! Better pay, high end dental plans, coupons for free meals in the mess hall, Magma Cube bathes that reach into even the most obscure plays of a skeletal body, and who can forget about the free sword polish! Rotaz is surprisingly skilled at organization and oversight, his knowledge really helped in the setup of these programs. Corruption is only worthwhile when it can surpass the alternatives. (x1)

With an alternative to corruption up and running know to make corruption risky. This two-pronged push will make corruption become the less profitable option and set the groundwork for any further required anti-corruption movements.

Creating this much software and hardware in hidden fortified shrunken outpost was annoying but worth it. That increase in your bank account and sudden purchase of a house by the lava falls well outside of your price range? You just made it easy to trace those diverted funds back to you. Cheating on your paycheck? Automated triple checks note the discrepancies between multiple records. 'Dumb' AI help make these efforts long lived and good luck trying to corrupt them, unlike a human these 'Dumb' AIs don't possess the learning abilities or the comprehension to make them find corruption a better choice than what I've programmed them for. (x1)

Finally onto the last step. The alternative exists, corruption is being found and recorded...now to make corruption too risky. To that end I've picked up a vast a...punishment devices. 24 hour stream of really terrible movies, decreased rations, time outs, some random Abriged characters belittling you and ranting about your failings, bed times, and even being banned from Sundae Sunday! Once caught appropriate punishments will be applied...oh and that money you illegally gained will naturally be confiscated.

Physiologists and more AIs will occasionally review corruptees to test for genuine remorse for the removal of punishments and becoming a happy part of Entity society once more. An irregular check in period will make sure they've not regressed and if no problems show they'll be back to their normal live...just now with the realization of the cost of corruption. (x1)

"Rotaz I want you to build another weapon upgrade for the Mark III Tactical Flashbang, this time amplifying the general potency of the disorientation so that even after the stun effect fades they suffer from reduced accuracy. I'm not asking for anything insane like a -50% accuracy reduction but, say, a -20% accuracy reduction should be effective."
 
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Entropy. The ultimate force of decay. When matter and energy become more scattered, more chaotic, more unusable. This process is normally irreversible.

Alastair tosses his Rage Cube in his hand. Remember how it was said that it held the greatest explosive power since the Big Bang?

Using all three of his Actions, he pours the rest of his PURE FUCKING RAGE into the Rage Cube, lobs it in an improbably long and high arc!

It manages to get into the face of the Last Gamblingnant before it explodes! the Rage washes over her, but as it turned out, the Rage was part of the Red Lantern Emotional Spectrum! A source of power and creation made from the emotions of anger and Rage.

With those three Actions, the yield surpasses the Big Bang by many margins. Space, Time, Energy... with an angry shout, it comes into being! A shout that the Last Gamblingnant swears should be familiar.

The rage expends itself into energy, white hot in temperament and tinged in red. It washes over the Last Gamblingnant, bathing her in its energies. The energy goes on to add to life, to restore what was lost to waste and misuse. Behind it is matter, pure, raw, base elements to provide resources to those who need them.

But what was most important was the SPACE. The space in the Hexagonafield, though incomprehensibly vast, was finite. The third wave would surely kill everyone as universes mash and crush into one another. It was closed off and finite.

It was a fitting metaphor for the Godmodder's soul, which this was a part of. The Godmodder had long since closed off others to himself, and he clearly refuses to stray from his path. He doesn't 'let others in'. He traps them, steals them, and tries to use them. He has long since discarded the value of others.

But then the Players made it inside. They worked, they struggled against the Godmodder. They attacked the Godmodder with everything they had. And the Godmodder could no longer just stay static.

The Godmodder had to change. To adapt. To consider new ideas, to look at and understand the things he was subjected to. He didn't want ti. But he had to grow, to expand.

All in all, the Rage Cube, representing the Player's rage against the Godmodder, creating the Big Bang and forcibly expanding the Hexagonafield. The Space flooded out, pushing and warping everything in its path. But it gave everything breathing room.

Galaxies that were threatening to burn out all of their life with the stars being crammed next to the planets found that they had expanded back to their original size. Places that nearly telefragged each other before now were at distances that would take Light years to travel. The threat of the third Wave coming in and crushing everything that was here? It was not as terrifying, because of all the new, expanding space.

Space that continued to expand, and likely would keep going for turns to come. And yet, somehow, Planets that needed stars, galaxies that needed centerpieces to hold them together, the space stations and satellites that were tethered to a rock to keep society going - all of them remained where they needed to be.

Of course, this miracle, one that would likely save countless untold lives, was detonating right in the Last Gamblingnant's face, destroying both her health AND the entropy she had been building up due to her foolish actions.

While the rage was pure, that didn't tell the whole story. For it wasn't just any rage put into the Cube.

It was a Righteous Rage. One that looked at the pain and the horror and the evils around it....

And told it to get fucked as it punched them in the face.

Alastair looked at all of this, then turned back to his meteor. no progress this turn, and he hoped and prayed it wouldn't screw him over. For he NEEDED a Stand. Not any Stand, mind you.

Ever since the Truth About Entropic Paradox Rolls was revealed, he was trying to figure out how to beat the horror that might come. Some people might consider extra-reality memory storage. Others might consider coming up with some sort of complicated plan or hoping to oneshot the coming Go An Na.

But the 1 to be rolled was guaranteed to happen. And then its effects would screw over everyone forever. Over and over again.

However, if its arrival was guaranteed, then its precise moment could be predicted with some sort of future sight. And while it might delay or do nothing to it...

What if, at the exact moment before, during, and after Second Chance was fired off... time was erased? Just those segments of time. If the cause of the time loop was erased, then its effects couldn't go through. Sure, the Enemy might be still summoned and a threat, but the most problematic part would be thwarted.

All because the moment of their doom and time loop was Compressed, Erased, and in short Skipped.

There was only one hope, in Alastair's mind. Only one Stand capable of unfucking the situation foretold in the Book about the Truth.

Alastair needed King Crimson. And with the Meteor's Stand Arrow, he'd get it!

(Action Summary:

1-3 + Rage Cube: Big Bang+ Explosion, complete with expanding and adding extra Space to the Godmodder's finite Hexagonafield to keep the Third Wave of planes from annihilating each other. It also explodes in the Last Gamblingnant's face, making her take the worst of it directly.

Free Action: Alastair mentally thinks about and describes the plan and what is needed, thus describing the abilities of the Stand he wishes to create- King Crimson.)
 
The Heir seems to reconsider his current plan. Since he didn't actually accomplish anything here, he decides that this plan should be used later. He then rushes up to the Wither skeletons. He glares at them, and they suddenly get a rush of memories, as his hoodie turns teal. They recall a warrior, alone amongst their army, and tearing it apart. They recall that warrior's face, and something about the Heir makes them certain that he was that man. He then says, "I don't particularly want to destroy you, even if you once worked for Him," (The Him referred to seems to be a different one than the Godmodder), "But if you step out of line, then you know what I can do. You also know that the only reason that I did not torture while defeating your warriors was out of kindness. That kindness is much less now." The Wither Skeletons all feel a sense of dread, and feel certain that trying to fight him will result in a painful death.
The Heir then looks at the Luckdragon. He pulls out a sword with fortune 100 on it, and as his hoodie glows orange and red, he unleashes a barrage of slashes at it. The slashes seem especially, lucky, today.
 
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"Alright! My turn!"

Action 1-3: I create many revolvers that fire bullets at the wooden bridge. Once it makes contact, it combusts setting the wood on fire. To make sure this works, I put 3 CP into it.


Chara teleports behind Shadrixs and proceeds to cut him open. Shadrix saw this coming and completely dodged the attack. he retaliated by sucker punching Chara's face. Chara takes 30 HP of damage from that punch and careens into a wall. Shadrix's shoulder pads open to reveal 8 openings. Then many heat-seeking missiles come out of it and go towards Chara. Chara swiftly dodges each one and even deflects one to aim for Shadrix. Sans fires a Gaster Blaster at the missile destroying it. Sans then goes for the "slamming technique". Which pretty much is slamming the kid in every which a way. This happens for 1 minute. After all of that, Chara loses 40 HP. Chara charges at Sans and throws its dagger towards him. Sans teleports out of the way and fires a Gaster Blaster behind Chara. Chara dodges barley and takes KR damage. Chara is now down to 1 HP. Chara takes out one of its pies and eats it. Chara is fully healed back to 99 HP.

Chara's smile reduces to a frown. "Come on, 2 V 1? that doesn't seem fair."
Shadrix smiles,
"Well it ain't fair that you can revive yourself upon death."
"
Whatever. Prepare to die!"
Before Chara can make its move, Chara is blasted by a blood red laser. Chara takes 30 damage from it.
"Alright, WHO DID THAT!?"
Shadrix and Sans look behind them to see a familiar face. Gaster's hand, who was glowing red, has returned to its color and floated back to his side. Gaster smiles,
"GREETINGS CHARA. WE FINALLY MEET FACE TO FACE."
Chara frowns,
Great, a 3 V 1. As if things didn't get bad enough."
"
So Gaster, did you finish the machine?"
"
YES. IT IS BEING INSTALLED AS WE SPEAK. LET'S SAY WE DESTROY THIS DEMON FOR GOOD, SHALL WE?"
"
i couldn't agree more."
Gaster spawns 5 more hands which form a circle around him. Each one is showing a different color. Everyone prepares for their next attack.


BATTLE SCHEMATIC

Scene = Throne Room

AC

Shadrix HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r
HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC

Chara HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 8 Butterscotch Pie) (can be revived upon death)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity status: 0.0099%
 
The Quiet Watcher is now annoyed, mostly due to how he had been told that his inventory had been rendered into something that couldn't be stolen from. He figured he'd do something about it.

He appeared once more, and stole yet another one of her dice. However, when she took it back from his inventory again, she triggered a fail-secure he had built for the All-Seeing spectacles that had never been used. It was attached to the die she removed from his inventory, and the moment it did so it triggered, turning everything within twenty feet of her hand into glass, leaving her magic to shatter across the deck of her glass ship as it cracked in half from the forces it was under, her dice faceless hunks of glass full of entropic magic.

He then grabs one of the entropic glass pieces before the ship could fall.
 
I ask, once again, what the Psychic Overlord's OMLDC charge does.

1 Action:
I question the Godmodder's judgement in making all the Homestuck characters Vriska.
Because as we all know, Vriska can't stand being out of the limelight.

Suddenly, a swarm of Vriskas pours out of a portal to the Homestuck universe, causing them to swarm The Last Gambligant, since only VRISKA is allowed to be the most important Homestuck character in ANYTHING.

3 CP expended:
I look at the Luckdragon and raise an eyebrow.
He seems to have forgotten that instant-hit attacks exist. I cast accuracy on myself using the 3CP, causing my next attack to ignore dodge chance of any kind.

1 Action:
I then bash the Luckdragon over the head with a slot machine.
NOT SO LUCKY NOW ARE WE


I then charge 1 CP, since the 3 CP used to cast accuracy was taken directly out of my personal stock, as opposed to what I was using this round, just to make things easier on my accountant.
 
Action One: Create another Progenitor machine! Hahahahah!

Action Two: Summon a bull.....

Action Three: Use a clone to force clone the bull, now we shall have an infinite supply of meat!

Questions:
When will the sonic guns be created, and then mass-distributed?
When will our farms be finished?
When will our houses be finished?
What would count as a free action? Say for example: I tell a clone to do something? But telling a huge number of clones to say, start building a farm would then take an action?

Clone number: 120
 
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