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Defeat The Godmodder

I use all of my CP and 3 actions on Excalibur, as well as cleaning it and sharpening it with a sponge. How is it getting sharpened with a SPONGE? Well, that's not important.
 
I charge up 3 CP, but also send a warning to the resistance command vessel of the resistance to prep to get everyone offboard as soon as the Soulrazer army has been defeated. Preferably a little before even, on account of the the lemoncore extraction that we'd be a bit too late to stop at this point. Additionally, if possible, set the Lemon Core to detonate in Valla's face if she tries to extract it before the Soulrazer army has been defeated. I have to admit I'm rather suspicious of her and if she decides she'd rather nuke our army than let us finish up the tribulation first, I want her leaving empty handed.

...actually to that end I spend... let's be generous and say 2 CP. That should be enough since I don't think it's gonna have real gameplay impact.
Anyways, it sets up an auto-evac system on the Commandant, which will safely extract the crew and others aboard the ship upon its destruction. We sorta volunteered their capital ship for destruction without consulting them first, which was a jerk move, but we shouldn't make them die for that.

I might make them a replacement ship to act as a basic commander unit for them afterwards (not powerful, but acts as a command unit so that the army can still function for a little while after the disabling of the Commandant)
 
Eying the Ticket and the ITEM that I stole from the godmodder, I claim the Rainbow Ticket into my inventory. As for the ITEM, I leave it there as I had no idea how to spin it into something useful. As side note, I look at the effort being tossed towards stopping the Football squad from overrunning our entities and feel confident that I won't be needing to contribute.

(Action)(3 Charges)(2 CP)
(2 Charges)
I smile at the appearance of my entities and proceed to speedily get them up to speed of the events that have past. Once done, I quickly go back to my roots and start upgrading my entities!

So with two charges in hand, I squash them together and let the now liquid Charge to pull and form into a slightly more inspiring coat. Bunny-sized as to outfit the Bun Baron to be more awe-inspiring to the smaller Bun Folk. (2 Shield Buns appear from the summon instead of 1)

(1 Charge + 2CP)
Still looking into upgrading my "relatively" insignificant force, I call up the LM Research Department and greet Rov while saying sorry about forgetting them in the bustle of trying to not die to the HEX Godmodder.

Still, I call them up with charges to give them and start upgrading their research space. Said space was located in one of the spare rooms of the Rice Monastery and isn't exactly... efficient, to do research in. That and the LM Research Department didn't exactly have the right tools to do research with ever since they changed their profession from Barrier Light Mages to Scientist.

And so I get to work, the room expanding as space within the Monastery bends to the charge spent on it. Stylish cabinets appear and quickly sucks in the folders laying around the workspace and organize themselves for easier assessing. Improvements are being thrown everywhere as I work to fully upgrade the Space with all sorts of tools and rooms that will simply just make science stuff go... sciency.

And finally, I put the finishing touch and install a multitude of Rice Cookers as to mesh well with the theme of the Rice Monastery and watch as everything in the newly renovated Research Department thrum and strengthen with the decoration bonus.

And so with the tribulation upon us, I start with my first order to the newly refurnished Research team get them to work on the Monasteries NEXT LEVEL!

(Orders!)
Fennie and Disco-Chan are given time to work on their plan since the last turn was a spectacular, but distracting display shown by AG army.
The rest of my attacking forces readies themselves to launch themselves at the available PG forces.
Rov and the Light Mage Research Department get accustomed to their new equipment and rapidly perform the sketching of the next Rice Monastery Evolution!
(Making blueprints to speed up the construction process when I pull all my entities to work on this Project)
 
I stare at the field of planets, eyes stuffed full of shock... My head turns, almost unconsciously as my legs turn into a sprint away from the destruction...

Action One; Run the heck away!

+2 CP (Believe that's how it works)
 
"Quinn! Good to have You and the Peacekeepers Here along with everyone else! I'll help as soon as I dig myself out from under this pile of bodies!"

With that I keep digging moving bodies to the side and keep pressing forward. I begin to think I might be seeing daylight.

+3CP stored

(OOC: Sorry for the lack of content for this post but I know I ran out of time for what I hopping write and I'm feeling sick right now. Hopefully It will pass soon and I can do a proper post. Again I apologize about this.)
 
(Snip)
Then, if TOG has not preformed a 12(or possibly a bit less?)-CP action buffing the nexus's health to be 75k and can only take 30k/r, I give Alastair Dragovich 12 CP so he can do it.
(Snop)
Alistair blinks as he is suddenly imbued with a rush of power and a purpose to put it towards. Feeling the wheels of time and turn order begin to speed up to the next turn and feeling pressured, he suddenly takes off with a shot, coalescing all 12 CP into super speed as he begins to work on the Nexus. In nanoseconds he's gathered the materials. In micro-seconds he's upgraded the hulls and reinforced the weak points. In the barest fractions of time he has programmed redundancies and around fatal errors should destruction happen anyway. Stress points are massaged and worked on so they don't get stressed so easily all in the blink of an eye.

And then, before he knew it, he collapsed, the 75,000 health added to the Nexus and the limit to damage it could take and, inadvertently, the damage it could heal by 30,000 a round. He panted. He had always worked a bit last minute before his life was literally nuked, but this was ridiculous!
 
Update CLIII (153)
[Orders] Groaning, I turn towards the Stunted Nexus (protected from 1 attack)(-5% traps), turn off the stunting, And order it to turn on and start sending out Probes, powered by that one thing i did to power them, which you said worked.
DEE uses the production pack to finish his evolving entity, and keeps working on the space engineer cloner.
Prism Deployer deploys prisms.
Prisms guard all my entities. Devolver guards my entities too, and attacks an enemy if it can do that simultaneously. Mysterious Farmers... exist.
Builder Builder Builds a Builder.
The Cup is moved to the no-longer-stunted Nexus.
Builders help DeE with the SE cloner.
Then, if TOG has not preformed a 12(or possibly a bit less?)-CP action buffing the nexus's health to be 75k and can only take 30k/r, I give Alastair Dragovich 12 CP so he can do it.
[1] I transfer the mind-control virus spell(?) prion(??) potato(???)- which was not neutralized, as the Sealed Foe was only incapable of saying that specific thing, not resistant to mind control- Into the Dragonborn, Who proceeds to succumb to it and spray forth the entire text of the Godmodder-convincing thing thingy from like 2 rounds ago.
[1] I Groan, and shift in place. by the end of it, my wounds have closed somewhat, and I look slightly more lively, but it's impossible to determine why.
[1] On the surface of the Stunted Nexus, after TOG updates its health, appears a glittering cyan gemstone, sparkling in the light. While it cannot defend... any attack to strike the nexus, shall also strike the attacker in equal measure.

[0] at Altair: "Altair,I get that you're busy, but the thing I want help with is part of the war (see, the No-Longer-Stunted Nexus is an amazing snowball. It makes probes, which can make self-building nexuses, which make probes- exponential, rather strongly. It's like the Guardbot Generator Generator Generator, but the loop folds in on itself. Seriously, you see the Sealed Foe? It'd take it about... 12 rounds to get that much HP.)."
"I won't try the thing I did on the Godmodder on you* - unlike him, I don't feel animosity towards you."
"But I would still like help. If you Do have any Godmodding energy items left over from Alice, please try to make A Player Lock out of them and player energy- It's the most potent way to protect things against the Godmodder I know of."
"If you don't, I'd like you to spend some of your charges helping, But I won't push you on it (much) unless I think you're likely to die in the near future."

*Does he mean the JOEpost I made after pionos [threaten_Godmodder] plan, or does he mean my attempt to get the debt? Either way,i won't try it, but like... stuff.

[0] at Valla : "Oh, I thought anything like that would have been lost due to being in the Godmodder's Prison."

[0] at Peacekeepers: "based on the Death-Elite engineer under my command's preformance, I think when you split off builder entities they preform better. worth noting... maybe adapting? Also, Armys don't seem to have the 999 member cap, so maybe if you split off a part of yourselves into an army? While you're at it, why not at True Death-Elites to your troop roster?"
"Anyway... would you like to buy some Probes for your army? They can make Nexuses, which can make probes, and they can also make a wide variety of other protos buildings. They snowball even more exponentially then you (until their cap I guess), and can make at least 16 different buildings without any form of upgrades (In Starcraft 1- In SC2, they have 19 i think), which means from just this one investment (if you last long enough for them to snowball), you could expand your combat power by over 100%! (significantly over, most likely- some of those buildings can spawn troops.) It'll be all yours for the price of 'helping me keep my one nexus from dying before it can make more then 3 probes'."
"Oh, and if you take this deal and I die, I will to you all my otherwise unspokenfor nexuses and probes until another arrives to take up my mantle (complete with lawyering the Godmodder! if I die, the debt will be inherited by the playerbase as a whole)."

[0] Thing I might say at the Godmodder :
"Do note, Godmodder, That I will not spend any Nexuses or Probes or other protoss entities I obtain for this on fighting you. Or Fighting the AG side. These entitys will serve as the backbone of my plan: Bank Of Actions Except Not A Pile Of Lying Fakes. This will mean Either side can invest actions (which will snowball in entity form, protected by either neutrality or the threat of however many forces I get, i guess), and then withdraw the actions after they accrue interest, in the form of Attacks or Mooks (I would keep the snowball original snowball, they just get back part of the value of it)."
"So, this isn't a threat. Think of it as a... business opportunity."

please don't treat this as said unless either I confirm it or you think I would want it that way

Altair: Mmf... an army entity... the thought of you commanding one is nightmarish. I can't help but feel like that the godmodder's going to put a stop to that.

The Nexus turns on. Devolver and Prisms are now bodyguarding others. In order to get the probes to where they could be used, the Nexus is now outside the Space Station and on the ground.

(To you maybe transferring 12 CP to Alistair) Don't make me keep track of conditional actions, JOEbob. Do things or don't.

The Curse of repetitiveness melts the prion.

You recover to Seriously Injured.

The Cyan gemstone is acting as an attack redirector, but its not strong enough! It lapses into being a mere attack shield, instead!

Valla does not respond.

Enough free actions, JOEbob. Please, split them up more. Your posts are hard enough to work with already.

King DDD starts are perfect, at least according to Nintendo

King DDD summoned! His stats are PERFECT! He's incredibly powerful!

Free Action: Quinn, be warned, the Godmodder has recently demonstrated the ability to wipe out our entire Vanguard division, with 50 million HP, with one action, via dueling them all one by one until 5 million of them were killed. He currently has five actions. I would advise your Peacekeepers to immediately work on anti-Godmodder countermeasures.

Action 1: Well, that actually worked and didn't backfire. Congratulations, you didn't nearly screw us over a second time.

So, I've got a new idea. The Godmodder's prisons are nearly inescapable, to the point where we only got out because of luck and a bit of support from the last known Minor God.

Second-to-last, actually. There are rumors on of the Gods managed to hide.

Whatever. Point is, we won't be able to do it again, and judging by the shitshow that is those prisons, shutting them down is a top priority. Killing the Godmodder might do it, but that's going to take a very long time.

The only way in or out was a portal that we opened in one of the prisons, with the authorization of the leader of that prison.

There was a second way. The Player Thief.

We hadn't even spawned in yet when that thing appeared. And it's dead now.

That's coming from a self-proclaimed master of resurrecting things.

If we resurrected a Godmodder's boss, we wouldn't be able to convince it to help us. And they're outright immune to mind-control by sole virtue of being a boss.

Maybe it's a Downgraded Boss, at this point. 400,000 total HP is approximately 20 player actions worth of durability, and though it's hard to quantify it's special, that's well under the power curve right now.

That doesn't mean it won't have a boss tag. That mech in the Shadow Realm was a boss despite only having 500 HP, remember?

We won't need it.

Wormhole, your skill is in opening wormholes, but even you can be blocked. How do you know you can get into-

I can get us in, if I use half of my stolen artifacts and inventory to do it.

Let me guess. You want me to pay you for it somehow?

Well, there won't exactly be any artifacts in the Shadow Realm.

I'd like to make sure you're telling the truth. How would you breach the shadow realm?

...You know what, I think I'm going to breach the shadow realm first, and then ask for payment later.

Quinn: Duly noted... of course, we haven't been idle. We've installed a number of "hidden" protections on our forces. One of them is "anti-duel protection".

I use 10 CP, and all the items I've collected for it, summoning anything else I need, to craft the Retcon Revenger, reinforced with the extra CP. I then call upon the power of the power of the Elemental Plane of Gun, infusing it. Then I to infuse it with the power of SLEUTH DIPLOMACY. Then, I take the Anti Glitch armor, and deassemble it, though I leave a switch in the remains that immediatly reassembles it if needed, and use the deassembled anti glitch armor to plate the Retcon Revenger. Then, I take what remains of the Gundam Destroyer and add it to the RR. Next, I channel the power of hope into it! Finally, I do a silly dance, somehow empowering the Gun. And with that, it is done.
And then, I use a forgotten clause in the rules. Namely, that you can use 1 CP to perform a fourth action, and expend my final CP to level the gun at Valla's Drill, and zoom in on it with the scope, looking for the Weak Point. Not there... no, a bit to the left, no, the other left, up, down, to the side.. there!
I pull the trigger, and a bullet of pure gun and retconny energy emerges from the barrel and slams into the Drill's Weak Point, causing the drill to explode.

Your GUNshot hits Valla's drill, reducing its durability by 7%!

Valla: We had a deal, right?

Retcon Revenger summoned! It has good attack but lower HP!

"I agree, but we do not have the time." ES grumbled. "In case you haven't noticed, we're barely treading water against the main threat here. If you want to see her fail, use that 23 CP of yours on shutting down the device. Be the change you want to see in the world, damn it!"

The Ordnance Cruisers heal the Apex, the rest of the fleet attacks the Soulrazer Remnants.

ES himself looks at the Dragonborn, and sighs. Just had to be inconvenient with his 110% block rate. Well, he had no choice. He reached into his jacket pocket, and brought out a thick notebook: the Defeat the Godmodder Enclosed Instruction Book. He'd picked up his free copy when he first arrived, and had no idea why it didn't see more use.

He flicked through to the Tribulations section, and made an approving sound as he found the sidebar for the Dragonborn. If the Godmodder decides to raise the Dragonborn's Block stat, don't panic! Although it looks scary, the truth is that much like its inspiration, the Block can only defend against 40% of damage at most, unless you specifically use arrows against the Dragonborn. If you've seen success in the hidden Super Snowballer Sidequest then they can take care of the issue through raw firepower. More on their effect on Tribulation 1 in their dedicated section.

ES nodded, as reality acknowledged the fact that Blocked attacks would still deal 60% normal damage.

The Dragonborn's face falls, as his overpowered mechanic risks being nerfed. He negotiates with Reality and they agree that, so long as his Block % caps at 90%, it can still block all the normal damage he takes. An agreement is struck!

"Hey... I got my weapons back!! Also, I've noticed that you didn't do an attack that was not morbid."
"Wanted to do something light."
"Alright... Let me get a crack at it!"


Action 1-3: Seeing the Dragonborn having too many points in blocking, I decided that maybe its time to change that. I create a cyan colored knife that the only purpose is to decrease the skill perk of blocking. Using 4 CP I teleport behind him and attack. Of course, he blocks it but what he didn't realize that when he blocked the attack, he suddenly felt that his block skill is getting weaker instead of better. after use, the knife disappears.

Shadrix's Ship, after 3 minutes of traveling, make it to the Void Planet. The planet is invisible to the naked eye, but only people with special scanners can see where it is. There is only one in existence, and Shadrix has one.
Kirby looks over to Shadrix smiling, "We made it sir!"
"Perfect. Activate my suit."
Kirby presses a button on a console and 2 seconds later. A metallic suit teleports in. This suit is made out of one of the most durable and flexible armor in the entire existence. it is almost indestructible and so far, only The Godmodder and Chara are the only ones to damage the suit. The suit has an energy shield, a personal A.I by the name of "M.A.R.I.A", and multiple types of weapons. It can also grant the user to fly and enhance their abilities such as sight, fighting, and faster-thinking power. It also has an energy core that has the power of 1000 megatons but is as small as a baby. It is hidden in the suit and only those who know the inner workings know where it is.
The suit opens up to reveal a place where someone can fit. Shadrix steps inside and the suit closes. Everything turns on inside of the suit and M.A.R.I.A speaks, "Welcome, Shadrix! What can I help you with?"
"Hello. Load up last coordinates where I landed last."
The suit calculates and responds, "Coordinates accepted. Would you like to teleport now?"
"Yes, please!"
The suit disappears in a flash of light. On the planet, Everything is dark. Its so dark the only thing visible is the light that the suit illuminates. The suit's life support comes online and activates its special scanners. Shadrix calls out, "COME ON OUT!! IT'S ME! It's SHADRIX!"
immediately after Shadrix says those words, beings made out of pure darkness came out from the ground. 20-30 of them erupt from the ground. One of them approaches, "GREETING, SHADRIX... WHAT BRINGS YOU HERE?"
"I need the souls back, the ones I put here for safe keeping. I need them for another experiment."
The creatures look at each other and one disappears. They immediately pop up with something in their hands. The creature opened up its hands to reveal the 6 souls. The red one was missing. "Umm... where's the red one?"
The creatures looked at him confused. one of them speaks up, "WHAT RED ONE?"
"The one that I put with the others?"
The Void creatures still looked at him confused. Until one says, "OH! I KNOW WHAT YOU ARE TALKING ABOUT! I WAS SENT TO STAND GUARD OF IT. I LOOKED AWAY FOR ONE SECOND AND WHEN I LOOKED BACK, IT WAS GONE."
Shadrix knew what this meant. The red soul came back to Chara. It must have teleported back. Shadrix stood there in shock. "ARE YOU ALRIGHT?"
"... I need to go. Thanks for the souls!" and just like that, Shadrix teleported back to his ship. The creatures stood there looking at each other. They all disappear except for 2. The first one speaks, "DO YOU THINK WE SHOULD HELP IN THE WAR?"
"NO... WE DO NOT MEDDLE OURSELVES WITH SOMETHING LIKE THIS. IT'S TOO DANGEROUS. IF WE HAD SHADRIX TO HELP US, MAYBE. BUT FOR NOW, l JUST FORGET ABOUT IT."
The last two creatures disappear into the void.

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Intergrity Status: 82%

You shank him right in the block skill! The Dragonborn's drop skill and % drops to a measly 75! He's much easier to deal with now...

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye
[111 CP]

I give 25 CP to JOEbob.

I take the Playerknife back from the Psychic Leader. He clearly isn't using it.

I also head over to the Peacekeeper force and ask the appropriate officers for some of those anti-godmodder bullets.

Hey, it's been a while since I've scavenged the field for items. I do that.

RIP alchemiter. Died too early.

25 CP donated to JOEbob! Player Knife retrieved!

You take some anti-godmodder bullets! They aren't shown in your inventory, but you have them. The Peacekeepers mass-produced them, so it would be easy for others to get them, too.

Scavenging around the field for random items, you find an interesting thing: A marruvine idol!

1x Ha how are you suppose to runover what is not there? I simply move the all of the ostruppens up, above the Football Squad.

1x Hey Godmodder eat CAKE! This is not a normal cake, it's the CAKE. The one that inspired nations to sign a peace treaty and become friends.

1x Charge

The ostruppens are teleported high into the air! They dodge the charging football Players, but lose an attack shield due to fall damage!

The godmodder eats the CAKE. It's DELICIOUS. He feels refreshed and ready to keep murdering!

With the Dream of Blood Resolved, Alistair finds himself back on the field. So many fires, so little time. He walks across the battlefield, making it to where the Godmodder stood. The Godmodder, from all of the fighting, now is standing in what looks like a desert, scorched from foul powers. The Plane of fire acts as a sun, and is now directly above the field.

Soon enough, the Player comes face to face with the Godmodder again. They stare each other down. Sensing an opportunity, the ever famous western showdown music plays.

The Godmodder stares down the player haughtily.

The Player stares down the Godmodder vengefully.

The Charge Thief Stares them both down hungrily- WAIT WHAT?

The Player looks to the Charge Thief with concern and surprise, not once turning away fully from his true target, the Godmodder.

The Godmodder, turns his head slightly, taking the Charge Thief in with his peripheral vision.

The Charge Thief looks at the Master Charge, hands twitching eagerly.

The Godmodder's frown increases in intensity.

The Player looks back to the Godmodder, his thoughts whirring fiercely.

The Charge Thief looks back to the player, eyeing his much easier to steal but much smaller stock of Charge.

The Player turns back to the Charge Thief, eye signalling to the Godmodder's Stock.

The Godmodder raises an eyebrow in curiosity.

The Player's hand twitches towards his Action, shaped as a gun to fit the mood.

The Godmodder sneers, uncovering his unlimited supply of reactions shaped as a gun.

The Charge Thief twitches.

Then the Charge Thief draws his Grappling Hook!

The Godmodder immediately shoots the Charge Thief, but has his shot deflected at the last second by the Player Action! he did not expect a thrown gun to be thrown fast enough to knock the bullet off course!

The Charge Thief's grappling hook grabs its target, the Godmodder's Master Charge! The Godmodder grabs the line, but has to let go to keep a bullet from damaging him! It looks like the Player Action got hooked on a cactus, who pulled the trigger at just the right time.

The Grappling hook retracts, taking a large chunk of the Godmodder's Master Charge! The Godmodder does a Mega interrupt kick to stop him, but has to adjust his course at the last second to dodge the thrown Player Action Gun! The Player catches it, nodding to the Cactus. The Cactus blushes, and turns away. It did that to stop the Godmodder, not to help the Player! Baka.

The Godmodder hits the ground behind the Charge Thief and whips around, the gun pointed point blank at the Charge Thief's head. However, the Godmodder hears a click as the Player Action Gun is pressed up against his!

"You can't damage me." The Godmodder taunts, unable to resist since there was no way the Player could stop him from pulling the trigger. "The gun has already been fired."

"And yet it wasn't by me." The Player says cooly. "Now, does this mean that the gun had one bullet, or two?"

"I can already tell you don't know the reference well enough to pull that off," The Godmodder sneers.

"Do you wanna bet your HP on that?"

The Godmodder is quiet for a moment.

"...Yes."

There were two clicks. But only one Bang. Soon, the sound of a thud echoes as a body hits the ground. The black wind howls as a life is taken.

But it wasn't the Charge Thief's. The Godmodder's eyes widened. The Player grins.

"You were right. The gun only had one shot. But the Charge Thief had something better."

The Godmodder cries out in anger and kicks the body of the Charge Thief's stunt double! The bastard must have switched out in the .00000000000000000000000000000000000000000000000000003 nanoseconds he was distracted by the Player's own gun. And now they were so far away the Godmodder couldn't find them-

No, wait, there's the bastard! He's bribing the Peacekeepers with one of his ill-gotten actions to keep him safe! in frustration, the Godmodder uses his ultimate move and roundhouse kicks Alistair towards the Charge Thief like a MegaBallistic Super Missile!

However, the Player, like the Godmodder, also adapts! He uses his shirt to glide out of the way at the last second. He flies and feels his second Action expend itself until he hits the gorund in front of an old, old looking fort. He stands up, rubbing his head as his brain tries to remind him of something.

Then it clicks. Pulling out a Walkie Talkie that had always been there, Alistair reports to the Resistance.

"Hey guys. If you need it, I just found a backup base. How would you like to have the Actual, Legitimate Alamo? Here's the coordinates"

He gives the coordinates, then makes his way back to the fighting. He then walks past the fighting, standing in front of the Godmodder.

The Godmodder huffs. Alistair had already did shenanigans against the Godmodder! The Action was over! Why is he trying to do soemthing again?

Alistair smirks, knowing what the Godmodder was thinking. "It's simple really. I had always intended to try and steal your Charge with an Action. The opportunity is gone now for extending that."

He draws a wand from his pocket and then fires, hitting the Godmodder squarely in the chest. This confusing event, since the Godmodder could easily dodge it, was easily explained.

The Godmodder recognized it as a healing spell, and decided to let the player heal him. He taunts the Player, letting him know that he won't give up his own Actions for the healing. But Alistair shook his head.

"Who said I was trying to heal you?"

The Godmodder raises his eyebrow as he feels his HP get fully restored. Clearly this was healing! What else could it be used for-

And then he felt his HP get into Overheal. And it continued to rise. And Rise. And rise. And Rise. And Rise. And rise. And rise. And Rise. And then it slows down a little bit. But then it rises some more. And then a bit more. And then it rises a whole bunch! Then it rises some more at its original pace. And it continues. And continues. and-

The Godmodder widens his eyes. Of course! He wasn't trying to heal him to heal him! The Player-

"-is trying to get your HP to roll over! That's what you're thinking, right?"

-is trying to get his HP to roll over!

....NANI!?

And in that moment of distraction, the HP, in fact, rolled over! Alistair immediately cut off the healing spell, but the healing energies collapsed on the Godmodder explosively, launching Alistair into the prickly arms of Cactus-chan. The Godmodder shivered a bit, feeling the dusty caring and compassion seep into his pores. It was enough to make the Godmodder sneeze.

Then he noticed that his HP wasn't quite what it used to be before the Overheal Rollover...

EDIT:

Action Summary:

Action 1: Showdown between the Player, The Charge Thief Entity, and the Godmodder. The Charge Thief, with Alistair's help, steals some of the Master Charge.

Action 2: Alistair finds the Alamo and gives its location to the Resistance in case they could use it.

Action 3: Alistair returns and Overheals the Godmodder so much that he ends up dealing damage by causing the HP integer to rollover, making his HP less than it should be!

The Charge Thief gets away, and the godmodder loses 1 point to his Master Charge! Also, the Godmodder takes 1 damage!

The Godmodder shakes his head. Dirty charge thieves! They should charge their own way in life! Charge themselves up by their bootstraps!

Cautiously glancing around I nonchalantly take the Redirifle and stick it in my personal inventory. I finally call dibs on the Redirifle, I've used it so often it might as well be mine.

Ah, the memories...

"I see you decided to disobey me Rotaz, a simultaneously happy and irritating turn of events. Operation: Gamma Alpha SYS was hardly a suggestion so if you have an excuse for not breaching the Stasis Pod and setting up the Phase-Shift Cloak to survive I'm all ears."

I manage a sliver of a smile. "It's still good to see you though the fact I see so much CP created gear unused bothers me. Just keep them handy Rotaz and Hellfire Crystal Golem, they might prove vital for survival when the Godmodder gets their Master Charge off."

Slapping myself to distract myself from the appearance of my entities I survey the battlefield. The Soulrazer Remnants still possess a fair amount of power and Sealed Foe at least will likely be able to get their attacks off. It wouldn't take much to start wiping out our old entities especially if the Godmodder doesn't just charge. It's probably not worth thinking about that just yet, push those fears into the fear and deal with the present not the very near future.

With the Redirifle in hand I shoot an attack redirector onto the Hellfire Crystal Golem. I've missed this item so much. (x1)


You know for what seems like such a dangerous situation it's actually quite simple to counter. That charging football team? It's hard to charge and tackle when you're trying to run on quicksand. That ultra glued football? Tell Dave to cut off their hand and I'll use just enough Player power to regrow it. There's no need for complexities when a problem can be addressed in a simple manner. (x1)

Without a reliable bodyguard system I give Rotaz a displacement cape, causing him to phase in and out of reality at irregular intervals to allow him to occasionally avoid attacks. Woo dodge rate equivalents! (x1)

Now onto entity orders because I can once again lead a fairly versatile group (which if you need Moniker you can spoil them and I can try to update a version of the spoiler with things like new spawned servitors and research progress updates) I take a deep breath and begin.

"Everyone I want you to attack whatever PG entities remain when the Neutral turn comes around, focusing on whichever are vulnerable. If, say, the Dragonborn is alive with their blocking skill below 100 I don't want to see you all unloading on the Sealed Foe if they're still invincible or they gained an ability to harm attackers. This should go without saying but don't even think about attacking the Godmodder himself, let's not start dying this quickly after being reunited."

Turning to my more support capable entities I place my orders. "Now Hellfire Crystal Golem as you've yet to use your Rune-cast powers let's take advantage of:

I want you to create an enchanted gemstone that grants the special ability of Guts, an ability that lets the user apply the Guts condition to themselves. This lets the entity survive after dying, regaining a small amount of HP at the end of the turn when the ability is not on cooldown. Rotaz work with them to speed up the speed up the production process."

+1 Redirector the Crystal Golem! The redirifle, having been long-cold, begins to warm once again.

Dave cuts off his hand, you regenerate it, and he escapes! Of course, the football team is wearing special anti-quicksand boots.

Rotaz now has a dodge rate! A much better one, of 50%!

Your entities will do as you say! But Hellfire Crystal Golem isn't very confident in their ability to make that particular rune. "Too powerful", he says, noting that the amount of raw defensive ability it would add to any given entity would be almost absurd. He advises you to scale back your expectations to something more modest, then he can get a rune up!

The quiet watcher lobs a grenade at the Dragonborn, and as they reacted to it he stepped in and quickly stripped part of their dragon soul away as another bomb piece.

He then charges up two more CP.

You get a bit of Dragon Soul!

So the LIVE Space Station is back, time to give them orders once again: The Tractor Beam tries to hold the Charging Football Squad, the other weaponry bombards the remnants of Soulraze, and the Engineers continue work on building the Protective Forcefield.

Speaking of the forcefield, I think we need to speed that project up a bit. I expend 9 CP to briefly become a manifestation of the combined power and expertise of every engineer on the station, and I join them in their work on strengthening the shields. With my reality-warping power helping them, a (hopefully) massive amount of work gets done in a very short timeframe.

Also, something else. (I expend 1 CP on this unless it's a free action) I realize the Stunted Nexus is still there. I decide to give it a complete lookover to identify it's properties: how many traps if any it still has, how much work would be needed to get it working, what it might be able to do for me if I activate it, such things.

The engineers pre-spend their turn and work with you! The protective forcefield gets massively stronger, and now blocks the first 40,000 damage each turn!

JOEbob is already handling all things related to the Stunted Nexus.

hmmmmmmmmmmmm. I act as though I am merely charging, and pace back and forth. In reality I
FOCUS!
and I use 10 CP (3 from this turn, 7 from my stash (21 CP remains)) to reinforce the commandant's hull. I do this by creating a portal located just past the 99.9% Valla intends to stop at. If she goes past, her drill will not actually break the last layer of the commandant, but will merely spin in the emptiness of space.

Valla notices your portal, and quickly uses her power to seal it! However, the Captain Lieutenant General takes notice, and orders an immediate evacuation!

This wasn't an action where extra numbers would have helped, so you don't use extra CP.

x3 Action:
Eyowe stares at the Charging Football Squad, then towards the path they're running towards. He then chucks a couple of pebbles on the path. As the football squad run into the pebbles, they trip and fly off into infinity because that's how physics work now.

Each Football Squad member yelps in pain as their feet fall upon the pebbles! Worse; some of them get the pebbles stuck in their shoes! Now they'll have to take their shoes off and shake the pebble out and EVERYTHING! Gah! The football squad is of course completely stopped.

Action 1, 1 CP: I reconstruct Joebobobob's body from the existent bits to the nonexistent ones using mass fabrication. Unfortunately, it's very difficult to do so, given the sheer complexity of multicellular eukaryotes.
Actions 2 and 3, 4 CP: I throw a bat at the Dragonborn. It is predictably blocked. However, while the Dragonborn is blocking the bat, I charge at him. Unfortunately for the Dragonborn, the path I traversed was a closed timelike curve, meaning that I arrived at the same moment I left. Before he can block, I punch him in the chest. Moments later, his torso explodes will all the force of a miniature sun. This is because, for a moment, his torso was turned into a miniature sun.
5 --> 0 CP

Entity Orders: The Red Army Swordsman and Red Army Engineers are to be combined under the heading of Red Army. The Red Army Engineers shall continue building a conscript facility.

JOEbob healed to just Injured! The Dragonborn blocks your attack, but due to his gear exploding instead of his torso, his block ends up reduced to a pathetic 35%!

3 ACTION FOCUS - Charge!: I continue charging and cast the charges from the destroyer into Leoano, destroying it in the process. How many charges is it worth?

Leo: Ohhhh yeah.
Thank you destroyer...
Leo: We will win... for you

Leoano (Soul Break): 45 Charges

The Destroyer becomes one with your weapon, and it glows ever more powerful! Leoano gains 5 points of power!

I use all of my CP and 3 actions on Excalibur, as well as cleaning it and sharpening it with a sponge. How is it getting sharpened with a SPONGE? Well, that's not important.

Excalibur powers up! The sponge somehow makes it more powerful! Scientists everywhere shake their heads...

(x2)I Debuff the everlasting heck out of the Dragonborn,focusing especially on his Blocking Skills

(X1) I mediate one last time....+1CP

The Dragonborn is debuffed! His block rate is further reduced to 25%! There's almost nothing left now...

I charge up 3 CP, but also send a warning to the resistance command vessel of the resistance to prep to get everyone offboard as soon as the Soulrazer army has been defeated. Preferably a little before even, on account of the the lemoncore extraction that we'd be a bit too late to stop at this point. Additionally, if possible, set the Lemon Core to detonate in Valla's face if she tries to extract it before the Soulrazer army has been defeated. I have to admit I'm rather suspicious of her and if she decides she'd rather nuke our army than let us finish up the tribulation first, I want her leaving empty handed.

...actually to that end I spend... let's be generous and say 2 CP. That should be enough since I don't think it's gonna have real gameplay impact.
Anyways, it sets up an auto-evac system on the Commandant, which will safely extract the crew and others aboard the ship upon its destruction. We sorta volunteered their capital ship for destruction without consulting them first, which was a jerk move, but we shouldn't make them die for that.

I might make them a replacement ship to act as a basic commander unit for them afterwards (not powerful, but acts as a command unit so that the army can still function for a little while after the disabling of the Commandant)

CLG assures you not to worry, they can't mess with the Lemoncore but all personnel are leaving the ship! CP isn't necessary, everyone was already concerned about this so they ensured an evacuation system was already in place - plus they had additional warning thanks to Ranger_Strider acting a moment ago.

Eying the Ticket and the ITEM that I stole from the godmodder, I claim the Rainbow Ticket into my inventory. As for the ITEM, I leave it there as I had no idea how to spin it into something useful. As side note, I look at the effort being tossed towards stopping the Football squad from overrunning our entities and feel confident that I won't be needing to contribute.

(Action)(3 Charges)(2 CP)
(2 Charges)
I smile at the appearance of my entities and proceed to speedily get them up to speed of the events that have past. Once done, I quickly go back to my roots and start upgrading my entities!

So with two charges in hand, I squash them together and let the now liquid Charge to pull and form into a slightly more inspiring coat. Bunny-sized as to outfit the Bun Baron to be more awe-inspiring to the smaller Bun Folk. (2 Shield Buns appear from the summon instead of 1)

(1 Charge + 2CP)
Still looking into upgrading my "relatively" insignificant force, I call up the LM Research Department and greet Rov while saying sorry about forgetting them in the bustle of trying to not die to the HEX Godmodder.

Still, I call them up with charges to give them and start upgrading their research space. Said space was located in one of the spare rooms of the Rice Monastery and isn't exactly... efficient, to do research in. That and the LM Research Department didn't exactly have the right tools to do research with ever since they changed their profession from Barrier Light Mages to Scientist.

And so I get to work, the room expanding as space within the Monastery bends to the charge spent on it. Stylish cabinets appear and quickly sucks in the folders laying around the workspace and organize themselves for easier assessing. Improvements are being thrown everywhere as I work to fully upgrade the Space with all sorts of tools and rooms that will simply just make science stuff go... sciency.

And finally, I put the finishing touch and install a multitude of Rice Cookers as to mesh well with the theme of the Rice Monastery and watch as everything in the newly renovated Research Department thrum and strengthen with the decoration bonus.

And so with the tribulation upon us, I start with my first order to the newly refurnished Research team get them to work on the Monasteries NEXT LEVEL!

(Orders!)
Fennie and Disco-Chan are given time to work on their plan since the last turn was a spectacular, but distracting display shown by AG army.
The rest of my attacking forces readies themselves to launch themselves at the available PG forces.
Rov and the Light Mage Research Department get accustomed to their new equipment and rapidly perform the sketching of the next Rice Monastery Evolution!
(Making blueprints to speed up the construction process when I pull all my entities to work on this Project)

Shield Bun Summoning rate, and Monastery research rate, increased!

Fennie and Disco-Chan outline the details of their plan for you: The Ultimate Damage Sacrifice! Fennie will temporarily do x10 damage, and the same for Disco-Chan! This can do a lot of damage to an enemy boss or whatever else is chosen! However, launching the attack will likely put a lot of strain on their bodies... they might end up so injured, they'll have to retreat and sit the rest of the war out! Which would be safer, but still... they won't do it until you give the go-ahead.

The science department spends this turn working on blueprints! They aren't listed, but they're definitely there!

I stare at the field of planets, eyes stuffed full of shock... My head turns, almost unconsciously as my legs turn into a sprint away from the destruction...

Action One; Run the heck away!

+2 CP (Believe that's how it works)

You run the heck away!

Away from the destruction... away from the insanity. Trying to find somewhere safe.

Eventually, you're a fair distance away. But the power... the incredible power you're blessed with, Player power... you can almost feel it leaving? It looks like if you leave the battle for too long, you'll lose all your incredible powers...

+2 CP! Note that I normally don't note when CP is charged, I just edit the number. But you're charging just fine.

"Quinn! Good to have You and the Peacekeepers Here along with everyone else! I'll help as soon as I dig myself out from under this pile of bodies!"

With that I keep digging moving bodies to the side and keep pressing forward. I begin to think I might be seeing daylight.

+3CP stored

(OOC: Sorry for the lack of content for this post but I know I ran out of time for what I hopping write and I'm feeling sick right now. Hopefully It will pass soon and I can do a proper post. Again I apologize about this.)

Nothing to apologize for. Get well soon!

Alistair blinks as he is suddenly imbued with a rush of power and a purpose to put it towards. Feeling the wheels of time and turn order begin to speed up to the next turn and feeling pressured, he suddenly takes off with a shot, coalescing all 12 CP into super speed as he begins to work on the Nexus. In nanoseconds he's gathered the materials. In micro-seconds he's upgraded the hulls and reinforced the weak points. In the barest fractions of time he has programmed redundancies and around fatal errors should destruction happen anyway. Stress points are massaged and worked on so they don't get stressed so easily all in the blink of an eye.

And then, before he knew it, he collapsed, the 75,000 health added to the Nexus and the limit to damage it could take and, inadvertently, the damage it could heal by 30,000 a round. He panted. He had always worked a bit last minute before his life was literally nuked, but this was ridiculous!

Last-minute project finishing! You spend 12 CP, taken from JOEbob's stash, and grant the Nexus the incredibly powerful ability of having health and only being able to lose so much of it every turn!

-----------

Quinn and Altair work together to separate the Peacekeeper units into multiple individual groups, allowing them to attack in such a way that no individual group will be able to deal more than 1,000,000 damage!

AG:

The individual Peacekeeper groups split their attacks between the Sealed Foe and Dragonborn - slaying both! Easily! The Last Elites of the Soulraze Army scatter!

Quinn: All thanks to your efforts to reduce the block rate, Players.

Altair: The Peacekeepers... that's what you call yourselves. I admire this level of power and dedication. I think I can say that you're one of, if not the, most powerful organized forces I've ever seen.

Quinn: Thank you.

Soulraze Army eliminated!

The Dark Brotherhood eliminated!


All your other, now-massive amount of entities acts! ...By waiting a distance away from the godmodder, watching warily! They can try to help by attacking the godmodder, if you give the order...

PG:

The godmodder puts 4 actions into his Mastery Charge, bringing it up to 17. It was only going to be three actions, but no, because SOMEBODY had to intervene...

In any case, he warps into the Peacekeeper base, and uses BUILDING BUSTER. Immediately, everything resembling a building-like structure in the immediate vicinity takes a ton of damage! And because none of the buildings have high HP, they're all destroyed! Except the Peacekeeper HQ, which dodges, and the Bar/Brewery, which doesn't have any HP. The massive amount of attack shields is ignored because the Building Buster minored in Attack Shield Ignoring in college! In fact, that worthless degree was how the building buster came to work for the godmodder in the first place...

Quinn: Our production facilities? Not a good sign...

Quinn: Godmodder! Leave our production alone!


The Godmodder: No.

Quinn: ...Drat.

N:

JOEbob's Death-Elite engineer submits formal resignation papers to JOEbob - they desire to rejoin the main Peacekeeper force.

The Nexus creates its very first Probe! As soon as it does so, a special contingency the godmodder had in place activates: If a JOEbob ever potentially gained control of a highly dangerous army unit, a miles-high satellite was to dish out a little "discouragement"!

A miles-high satellite launches a Cosmic Collider missile, which begins falling down to the HEXAGONAFIELD! If not stopped, it will slam into the Nexus's position on the field, dealing massive damage to the Nexus and everything within 3 spaces of it on the entity list! Quick, stop it!

Everything else ticks.

-----------

Valla's drill drills down... down... it hits its target! Lemoncore: Extracting!

Captain Lieutenant General and his men parachute down to Earth, joining the mass of named and unnamed resistance soldier redshirts! As they do, their capital ship is reduced to a mess of explosions! Thankfully, everyone gets out of the way before the debris manages to kill anyone!

Valla holds up the extracted Lemoncore triumphantly...

Valla: Ah, yes! One out of three!

Valla: I'm so sorry that I didn't keep our agreement, fellow Players. Well, no, I'm not sorry, because agreements and being sorry are both things that prevent freedom! So-


Valla notices that the Peacekeepers just finished off the remaining armies - thus meaning that she technically did hold up her end of the agreement.

Valla: ...Hmph.

Valla: Well, we'll be seeing each other again, I'm sure!


Valla leaves.

The Resistance regroups...

CLG: Right, team! One of the Players has pointed us to a fort where we can reside in safety! "The Alamo", he called it! We'll retreat to there and continue launching attacks on any godmodder forces we find!

CLG: Our mission is to continue taking down the godmodder's allies, and rescuing anybody else who opposes him! MOVE OUT!


One of the officers of The Resistance approaches their fearless leader...

Officer: Sir... the Players... one of them was responsible for the destruction of our capital ship...

Captain Liutenant General's face grows grave, and he lowers his voice.

CLG: An astute observation, my good fellow. It seems all may not be well among the ranks of the Players. But even so, the godmodder must be stopped.

CLG: This is an opportunity for us to get away from them, and continue to protect our homeland.


Officer: ...

CLG: Let's go, let's go! Everybody go!

The Resistance Army leaves the field! Their capital ship and keystone is destroyed, but their leader is still alive, so they're still out there. But they're not sticking around now that the enemy armies are defeated.

-----------

You're hearing Omnispeech again! More pre-prepared text by the Architects!

(See post below...)

------------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can!

Minor Tasks:
Stop the Cosmic Collider!

Field effects: None

[AG]Altair - CP: 23

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 12,500 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 8,000 HP, shield bunx2 summon: 2/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 1/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 200,000 HP, 25,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 4/4, Rice Torrent - 1/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4 (protected from 1 attack)

[AG - Algot]Dave: 37,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 2!)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 3/10, Unlock Ability!A (needs manual special charging)

[AG - Arsenical]Scoville Reaver: 82,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 10 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 40,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 24 HP, 500 x 24A (guarding LIVE Space Station)
Space engineers: 100 x 1,010 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - FlamingFlapjcks]Retcon Revenger: 100,000/100,000 HP, 50,000A

[AG]Psychic Overlord: 4,400,000/4,400,000 HP, 2,000,000A, Special: Gain Ability: 2/3, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x10 damage)(+200,000 HP/turn)(Boss)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 17, 1,000 x 17A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)(attempting to formally resign...)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 3HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready! (controlling evolving entities)(protected from 1 attack)
Devolver: 50,000/50,000 HP, 10,000A (devolves in 5!)(guarding all)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 7 HP (Helping Death-elite engineer)
Nexus: 75,000/75,000 HP (Can't end turn more than 30,000 HP away from HP at start of turn)(protected from 1 attack)(-5% traps)(+1 Probe/turn)(Targeted by Cosmic Collider, massive damage dealt to all within 3 places if allowed to hit!)
Probes: 10,000 x 1 HP

[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 200,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 14 HP, 1,000 x 14A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 3 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 21 HP, 500 x 21A
Constructor drone: 400 x 25 HP (working on Fortifier Tripod, done in 2!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
Constructor: 1 x 2 HP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 999 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Bar/Brewery
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[PG]The Godmodder: 53/310 HP (Descended - x5 Actions per turn)(Master Charge: 17/20)

Player list:
Alastair Dragovich - CP: 2 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 14 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Captain.cat - CP: 31 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 4 (Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Daskter - CP: 15 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 19 (has anthropomorphic food, Espionage ghost)(Excalibur - 9 Power)
Eevee Shadow Bacon - CP: 9
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0
General_Urist - CP: 6 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (Soul Break), 50 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 17 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Injured)
Karpinsky - CP: 16
Krill13 - CP: 21
Kyleruler - CP: 5 (has Spellblade - ||||||||||)
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 20 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None)
Pionoplayer - CP: 54 (has Ornate Ring, Mirror)
Ranger_Strider_ - CP: 28
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 41 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 18 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 18 (protected from 1 attack)
[N]The Ego - CP: 86 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 2
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM

Base Player Power: 20,000

You begin to peek through Godmodding Vol. 1 again...
 
Tribulation 1 END
ATTENTION PEOPLES OF REALITY:

The fighting of the First Tribulation has concluded. Their now stands only one army on the field. We trust that the most pressing forces have battled it out. The first test to crush Dissent is now over. Soon, your second Tribulation will begin. This one will be a test of Unity.

More Planes will be teleported in. Please prepare. In the meantime, regroup and rest. There will be a brief intermission period before the second Tribulation begins.


---------

The voice stops. That's it, then. The first Tribulation is over! You did it! The godmodder's armies are defeated, and while you were unable to fully preserve the life of your own army, the Peacekeepers are here to carry you forward!

---------

Tribulation 1 might be finished, but nobody relaxes, least of all you and the godmodder. This is only the beginning of the final battle. The godmodder still has 53 HP, and he needs to lose every single point.

But you have... about 2 turns, you'd estimate. 2 turns before things get rolling again. And your army is simply overwhelming.

Altair steps up.

Altair: Players. I'm not sure if you've figured it out already, but our odds of slaying the godmodder before he finishes the Tribulations are... low.

Altair: But that doesn't mean we shouldn't try. We need to reduce the godmodder's HP!

Altair: Ensure he's as weak as possible! Whatever his true end goal is, less HP can only hurt him.

Quinn: We have four Tribulations left to do this, right?

Altair: No. Three.

Quinn: Three?

Altair: I think the godmodder has something up his sleeve. From my research, almost all the Tribulation had their mysteries shrouded, but the last one... the final Tribulation involves God. And the godmodder almost certainly has a trick up his sleeve.

Altair: But right now...

Altair: We have a massive advantage! We need to strike now, and keep striking!

Altair: Take the godmodder's HP down!


Now's your chance! Deal as much damage to the godmodder as possible!
 
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Your entities will do as you say! But Hellfire Crystal Golem isn't very confident in their ability to make that particular rune. "Too powerful", he says, noting that the amount of raw defensive ability it would add to any given entity would be almost absurd. He advises you to scale back your expectations to something more modest, then he can get a rune up!
"Bah, humbug. Very well, create a rune that reduces the effectiveness of a foe's status resistance for the Mark III Tactical Flashbang then. With Rotaz's assistance that should be possible."

I charge up to...5 CPs. Time to build up my emergency stash! (x2)

Cosmic Collider? Hmmm I just putting some effort into stopping it would be handy. Flying high up into the air I conjure up three airspeeders and direct them to fire their tow cables onto the Cosmic Collider missile and, after a few orbits around the missile to better secure the cables, the pilots begin pulling up. The engines straining as they fight to counter the missile's momentum I cause everything from the cables to the engines to the pilots themselves glowing a blindingly bright crimson, infusing energy into everything to both enhance and hold everything together. (x1)
 
Alright, time to borrow some Player power and steal the Godmodder's assets.

Here's your three Player actions. Go nuts.

Let's do this.

But first, let me do stuff with entities.

10 CP (technically, 4 CP plus 2 boost stones): I summon Argus, a fierce three-headed dog, to guard Janus.

Isn't that Cerberus?

Cerberus is copyrighted, I'm calling him Argus instead.

Argus Stats: 120000 HP, attack shield generator (generates 1 attack shield each round, added to self by default).

Argus is ordered to bodyguard Janus, and Janus is ordered to start unlocking new abilities for Argus.

Now, can I do things yet? Alright, you look done, time to do this.

Action 1: So, someone's called and said I should run diversion on a heist operation. And what better way to cause a diversion than to teleport the entire Sun into the Godmodder's brain? Okay, not the entire sun, but a portal from the center of the sun to the center of the Godmodder should flood the Godmodder with a bunch of ludicrously hot plasma.

Then, I teleport the Godmodder's right arm into the Elemental Plane of Fire, without severing any connections it has to the Godmodder. Now his arm is on fire, he feels every bit of that, and yet he can't use the arm because it's in the Elemental Plane of Fire and not on the main battlefield.

Free Action: I teleport to the next post to prepare my final two actions.
 
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"I wonder... I wanna try something real quick."

Action 1-2: I take out my two swords and when using the "Minecraft Debug Mode", I give 1 additional power to both of my swords.
Action 3: I charge 1 CP

Shadrix shouted at Kirby once he got on the ship, "Kirby, Plot the course to the Undertale world NOW! Use full power on the engines to get us there as soon as possible. I'm going to talk to Gaster!"
Kirby shouted back, "[/COLOR=pink]What's happening?[/COLOR]"
"No time to explain! Just GET US MOVING!!"
Kirby mashed on the buttons and pulled the lever next to him. The engines roared to life and screamed as they blast away to the Undertale world. Shadrix runs to the communication room and tries to contact Gaster. Gaster picks up while working on the machine. Gaster has multiple hands that are lifting, cranking, and doing other stuff. Gaster looks at Shadrix to see that his expression has a very worried look to him. "WHAT'S WRONG?"
"It's about Chara! They go the red soul!"
Gaster's multiple hands stop in place. Gaster completely lost his smile and is now frowning. "WHAT?! HOW!?"
"I dunno! One of the void creatures said that the red soul was missing the second they looked away. I think the bond between Chara and the souls is so powerful, that it teleported back to its owner. How's the machine going?"
" IT'S ALMOST COMPLETE. IF WHAT YOU SAY IS TRUE, THEN CHARA COULD POSSIBLY KNOW WHERE I AM AND... FINISH THE JOB. WE NEED TO ACT FAST. SHADRIX, I NEED YOU TO DISTRACT CHARA LONG ENOUGH FOR ME TO FINISH THIS MACHINE. ONCE THIS IS DONE, I WILL TRANSFER THE MACHINE TO YOUR SHIP. THERE, KIRBY WILL USE THE MACHINE AS PLANNED. AFTERWARD, I WILL COME IN TO HELP YOU. UNDERSTAND?"
Shadrix knew that it would have come to this. However, he can't help but feel uneasy about this situation. Shadrix nods, "Understood. We should be arriving in 2 minutes."
"GOOD. SEE YOU SOON..."
Shadrix cuts communication and rushes back to Kirby. Kirby looks at Shadrix to see his worried face, "Sir... you alright?"
"...I am fine. I need to tell you about our plan..."

30 seconds later...

Kirby sat there in a worried manner, "... Sir, You sure you want to go through with this?"
"I have to do this. Otherwise, Chara might spread its chaos to all of existence. Chara needs to be stopped here and now."
"I know that you've done this once before but that was because you had your full power, and you ALMOST DIED!! I don't even know how Chara managed to get through to your Immortality. Now, the Godmodder took half of your power and Chara is at full power. Not only have you lost your God form as well as your Immortality. This is something that is too dangerous for you to do. It's too risky!"
Shadrix gave a sigh, he kneeled down to Kirby, "Look... I know the risks of doing this. I have been taking risks for a long time. Heck, I have been taking risks ever since I was born. But that I was because I had too. If I hadn't taken any risks, you and I wouldn't even be here today. So I am asking you, please trust me on this one. I know what I am doing"
Kirby looks down on the ground. a single tear rolls down his cheek. Kirby sniffles, "... I... I just don't want to lose you. You are my only friend. Please..."
many more tears start to roll down his cheek. Shadrix then gave Kirby a hug. "Don't worry, I am not going anywhere."
Kirby then hugs back. They shared in an embrace for approximately 10 seconds before M.A.R.I.A. chimes in, "We have arrived!"
Kirby and Shadrix look out to see what appears to be Earth. They let go of each other. Kirby wipes his tears away, "Promise me you will come back!"
Shadrix smiles, "I promise."
Shadrix pats Kirby on the head which gave Kirby a smile. Shadrix stands up and speaks to M.A.R.I.A, "Teleport me to Gaster's location!"
Shadrix disappears in a flash of light. Kirby looks down on the ground and gives a sigh. Kirby then walks back to his chair and watches Bill Nye. Kirby then notices something off with Bill Nye...

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 81%
 
[ORDERS]
1) 'DE Engineer, I won't stop you from doing that, but...
The peacekeepers already have 999 death elite engineers. It's impossible for them to get any more. If you went back, you'd probably die.
Also, I've noticed that the peacekeepers Death-elite engineers, well...
Within the engineers ranks, they're simply much less efficient. They work on projects, and I'm sure they've contributed to what the peacekeepers are today, but if each of them could make a project like the space-engineer cloner, with only 6 turns... That would amount to around 29 million extra HP, 6 turns later, by my guess- But this wouldn't be a single addition of health! It would be +5M HP/R from then on, And each of those space-engineer-equivalents would have its own impact.
In short, you can help the Peacekeepers goals much more by staying with me, especially with all their troop production buildings gone*.'

2) Orders, if the DE Engineer's sticking around, remain the same for it. The builders, however, have very explicit orders to work on the projects whether or not the DE Engineer sticks around.
The Cup moves to guard the Probes.
Mysterious Farmers, make a new evolving entity, but try to make this one count.
Nexus.... Nexus.
Probe! Start construction on a new Nexus!
New Nexus! I give ye to the peacekeepers, to assuage their worries of non-buildings! Move into the peacekeeper complex, assuming they accept you! Peacekeepers, note that the CC only activates if I own it!

Lastly, if possible, I reorganize my entities so Nexus is the furthest down, prisms above it, the solitary probe above that, and the death elite engineer above that.
[/ORDERS]


[1x (ACTION ONE START)] I stick a hand in my own chest and rummage around. Reaching delicately into a shimmering blob of opaque, dull cyan light, a glowing membrane envelopes the blob, the shimmering of which freezes. Satisfied with the membranes stability, as well as its efficacy in whatever strange goal it supports, I withdraw my hand, a glimmering, glitching orb of Teal-green light, sheathed in purple.
It feels almost... hungry. Half-forgotten. Alien, ancient, bound, and villainous, all at once.
Using it as a focus, a beam shoots up into the sky, towards the Cosmic Collider. Perhaps its confident- a single beam won't stop it, right? And perhaps it is right to be. But I aim to fight Smart, not Hard. The beam slaps into the Cosmic Collider with a dull tink/thunk sound, like flesh on metal.
Because it is flesh on metal; My flesh, in fact, on the cosmic colliders metal (assuming the cosmic collider is made of, well, metal.). And it Awakens.
The power surges, my flesh vanishes into nothing. The Collider, Awakened in an instant.
(Back on the ground, the hand holding the orb thrusts back into my chest, back into the frozen blob of light, and slowly tenses, moves a little, and releases. The hand withdraws, delicately as ever, and the membrane collapses, the shimmering resuming unchanged.)
Awakened... By a power not quite mine, but practically so; Surely it is born of the same wellspring, at least.
So, as the CC did not possess a mind until this moment[1], (It's a missile. And it hasn't deserted the Godmodder yet. that should be proof enough) The resulting mind is subject to my designs. Also, I give it a mouth.
In service of me, its creator, It starts talking without thinking about it too deeply.
The things it says are
"Hello, Aƕem. Godmodder. Tƕank you kindly for your completion of action tƕree. The metƕod waƧ, in fact, not what I deƧcribed, But I'll accept that as being a reƧult. Yes, despite the injury I have suffered."
"However, last round I requested three actions be re-issued. action Two- Which you clearly have the actions to preform now, and we're going back over the agreement now regardless, so might as well get it over with, yes? Besides, last round it was first priority to preform this action, The Lock Creation, which you ƕave not done- a terrible Ƌeviation from law."
"And action Five, Which, while it initially appeareƋ completely satisfactorily, was intended to allow action Three to have completed then, which it did not. So last round, I requested it to be altered to either action three- whicƕ it was clearly unnecessary for; you only expended one action, that rounƋ, on my statements, and did four unrelated actions thereafter- or the Repair of the Easily Solveable Cakewalk. While it normally appears simpler to destroy tƕen create, this is not the case for Players and ƓodmoƋders, who can simply Force reality into position for either goal. As such, your Split actions destruction of the ESC should be easily reversible... Ah, nevermind, I'm rambling. While I coulƋ ask you to recreate the ESC, and if you would rather I not change action five a third time I shall, My request for action Five (the second of the two currently available by logic) This time is as follows.
retrieve the Emperorbun of renewal from the bun world. specifically, the Emperorbun capable of creating engineer buns (builders equivalent to a 1-action summon), baron buns (baron buns) and various other, similarly strong buns, each round. give him an additional 1% dodge chance, raising him to 105%, then try to grant it a third action, then raise its HP. do all this with the minimal amount of side effects. the end result should resemble the following as close as possible, aside from health count possibly being higher:
Emperorbun 40,000 HP 105% dodge chance SummonA x2 (can summon engineer buns, 5,000 HP 25% dodge and 1 post worth of building). Do not Brainwash or otherwise affect the mind of the Emperorbun unless it would otherwise refuse to work for Winkins in which case do so if there is no way to convince it with words. If there is a way to convince it with words, use those words. If increasing health would unavoidably have side-effects, instead add more summons to this actions retinue, such as a princess bun (20k HP 90% dodge summonA x1) prince bun (20k HP 85% dodge Buff RoyaltyA x1) noble bun (10k HP 80% dodge summonA x0.8), giving them all identical treatment to the Emperorbun if they are summoned.
If the end result of this action is not or will not be Winkins being 1) in command of Emperorbun with 105% dodge, A double/triple action for summoning additional buns, 40,000 or more HP, and 2) being happy with the end result, It's the wrong action."

"The wording for the First, highest-priority of these actions is :

Take one CP from my store (which is open for this particular action), make a Player Lock with it, give me the Player Lock, take another CP from my storage, Make another Player Lock with it, Give The Ego that player lock, take another CP from my store, Make a player lock with it, give this one to eternal struggle, Take my final CP, make a player lock with it, and keep that one on yourself for action three. A Player Lock refers to the variety that requires player actions in particular to open, not Godmodder actions, and cannot be opened by Ɠodmodders. I do not provide the next CP until after the Player Lock is given to another player, unless you are incapable of giving the item until you have finished making all of them.
If the end result is not or will not be Myself, The Ego, Eternal Struggle, and Alastair Dragovich holding a single player lock each while being at the same health levels we were at the beginning of this action, the plan is wrong, and you are to find a new one which accomplishes that while using only one action.

...And if the Ɠodmodder objects sufficiently strenuously to the second-priority action, The summoning of the Emperorbun, Then it might be replaced with this:"
"The Easily Solvable Cakewalk! It's too easy! If the Godmodder has faithfully done the above actions or used only loopholes that are, indeed, loopholes, I let him access the ESC. His order for three is thus:
Spoiler Reverse the destruction you have preformed to the binding stones aplenty Spoiler converse the reproduction of the taint with its bioavailability
retrieve the fleeing untainted,bees or criminals they be
ensure the maze to be worth all the money
It was once quite a pigeon, can you reform it?
A Pigeons intestines, at the core it's
a terrible maze to traverse, bits
of blood and gore all splatter for it's
a terrible idea of a master of posting shits
I wonder if this rhyme is leaving you confused
That's fine, the maze was to be used
And if you cannot find a way to decipher my request
You need not go on a long and dangerous quest
Simply ensure, with your ample strength and energy indeed,
You restore the walls of light which fade in and out
To a form more beffiting of its previous Clout
restore the troops which once traveled the halls
retrieve them, perhaps aided by an archmages calls
reform its every bit, pigeon or wall
precisely to the percision of my previous scrawl:

Form it to appear this way, full of bees
And pigeons which are full of keys
with pizza and paradoxes and taint galore
All held behind a single door. I wrote it to rhyme, so I spoilered it! It's a rhyme! woo!

If after thinking that through your result is not the maze looking and functioning as it did in the paradoxical semi-existent past, that is the wrong result. If you see no path to the maze looking and functioning exactly as it did, give it the largest amount of that functioning you could, including Especially the part where Archmage Xilith can remake its walls.
Again, if The Godmodder's action wouldn't result in the maze being shaped in this manner and having these properties, that's its mistake, and it didn't fulfil the contract unless doing so is completely, entirely impossible with one action. If the Godmodder can't remember enough of the maze to remake it, Simply give Xilith the immense power to control the maze, while making sure he is on JOEs side, brainwashing him to JOEs side if he is not, and If there is uncertainty or my face becomes unhappy partway through the action, ask me what I meant so I can patch the loophole you "unwittingly" found."
And its speech is empowered by an aura of inevitability. The attempts will not end, so stop struggling, and listen. It will continue, until the end of time or the end of all resistance.
At any rate, as the Cosmic Collider has said this, not only must the Godmodder acquiesce to the debt (since he has been made aware of the ways in which he is defficient), but Since the Cosmic Collider is trying to make him do those two actions Using the debt, It is an immutable law of reality that the Godmodder will brutally attack them.
[1] If the Cosmic collider Does have a Mind already, The Awakening still lets me get my hooks in, enough to cause an organ the Collider didn't know it had to act advantageously to me for at least half a second while it doesn't know how to resist. This organ is, of course, its mouth.
END ACTION ONE.



[1x (ACTION TWO)] I pick up ITEM, then sing for one perceptual year. Then I use a scroll of Stolen Time Alla Luck Based Mission with the power of my non-movement during that perceptual year, use several buffs on my 'reaction' ability, steal a cyan power ring (runs off technicalities and rules lawyering instead of emotions) and have it run my brain-equivalent on its super-computers temporarilly, further manipulate gravity to accelerate said computation, cast haste, make sure I have that rapid-cast feat, use 'The World', [doubled time], [speed], [triple sight], and create a small temporal distortion. Out falls ITEM. I might worry about the energy of impossibility, but ITEM changes every use, becoming impossible to use in the same way a second time, so the two are different. Looking at the Godmodder, I hold an ITEM in each hand, and transform each into a new form. In an infinitesimal instant, not even .000000000001 seconds, I hold both the Infinileaf Clover, and Wear the Allsee Spectacles, and look upon the Godmodder, Learning his Critical Soul Weakness. And then, in the remaining infinitesimal time, I broadcast this knowledge to all the other players. Hah! (Then I throw the first ITEM into a temporal distortion to become the second ITEM)
END ACTION TWO



[1x (ACTION THREE)] Lastly, I wait for the Godmodder to finish brutally attacking the Cosmic Collider, skipping my self short distances through time to avoid running down my speed-up spells early, and as soon as the Godmodder's done doing so (or immediately, if he never started), I take a step, and instantly arrive in my forces base. Looking around for a moment, I proceed to transform the ITEM into Yoreshield for 0.000000000001 seconds and use it, On my forces. While Yoreshield requires roundly repetitions, it wasn't a constant strain on Alice; she was able to forget to do it, as opposed to intentionally stopping. So, Once I create the Yoreshield barrier (Ultimate attack shield varriant), it will stick around for a full round, Despite the Yoreshield not existing after that 0.000000000001 second instant.
(If I sense it is impossible to cover the entirety of my forces, I switch to Ultimate Attack Blocker on the collider. )



*see, if they weren't gone, there would be a remote possibility your addition would push them to 1000 in a single force, breaking the limit through friendship, but they're gone, so thats irrelevent regardless of truth. (clarification of a thing in orders. not important really.)
 
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FOCUS: The Heist and relevant shenanigans.
What heist? Well, I'll leave that to Alastair to explain. He's the boss on this little operation.

He's brought me in to do overwatch, which basically means I keep an eye on everything through the cameras (which I hacked as my first step) and coordinate our response to complications.

And there will be complications, since the Job is thus: Steal the Godmodder's Master Charge (or as much of it as we can; I'm not too picky).

So anyways there's a whole lot of cameras trained on the Godmodder (which I hacked into because That's How It's Done) right now. Wide angle, close-up, X-ray, infrared, "literally just see through people's clothes" (ew to that last one), and many more.

The Godmodder can see through these cameras as well; we wouldn't have had to hack them if they weren't his. Well, when I say he can see through the cameras, I mean that he sees what we want him to see. And what we want him to see is himself, just standing there like he always does when he's not acting, looking all smug like everything's going according to plan even though he's at 53 HP -- and I'm rambling and I should stop.

Because we're doctoring the camera feed, the Godmodder doesn't notice as a player creeps up behind him (but I do). The Godmodder doesn't notice as that player begins to fiddle with the Master Charge, trying to be stealthy about lifting it off (but I notice; Players aren't really too stealthy even at the best of times).

The Godmodder does notice when the Master Charge is actually taken. Presumably, he'd take some action to get it back, but I can see him telegraphing that action (through the cameras, of course) and am able to warn the player of what the Godmodder's about to do to counter this steal attempt.

Then I flip a switch and the Godmodder's entire set of camera feeds, which are being piped directly into his eyes (do you see any recording equipment on him? that's what I thought; also I'm the one who sold him the cameras before I hacked them, and I hacked them because THAT'S HOW IT'S DONE), become blinding white, further distracting him and preventing him from effectively continuing to counter the steal attempt.

Then all the cameras and viewing equipment self-destruct, creating some explosions and a large cloud of smoke around the Godmodder. By the time the smoke clears, the player actually doing the stealing is long gone.

But when the dust settles, there's one camera left. It looks like this => . <= (just the dot)
It sits, quietly, between the x and the 5 in the Godmodder's battlefield status, the one place I figured he'd never look.
Also, it functions as a punctuation mark.
 
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Correction:
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 4!)

Attack Attack All Players lets attack the Godmodder

Actions:

I charge. 3x
 
Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol
[86 CP]

I stand before The Godmodder. The Godmodder, realizing what's going on and what I'm going for, also stands before me.
"It's high noon mother-or-father-hecker. Ten steps, draw, no turn. You up for it? Too bad, you're in deep now."
Not one to stand down to such a challenge (especially when delivered so suddenly and forcefully), the Godmodder matches me in stride as we walk away from each other.
1
2
3
4
5
6
7
8
9
10- DRAW!Iinstantlydrawmysixshooterandfiresevenroundsoffintothedistance.
The Godmodder, meanwhile, is still busy summoning a weapon for himself and figuring out how he can shoot me without turning around.
Meanwhile, all that standing around we did earlier manifests several temporary STAND simulacrums. The stand Sex Pistols appear and proceed to kick two bullets back towards the Godmodder.
Next, my massive ego finally collapses into a black hole whose gravity slings a bullet around back towards the Godmodder before hawking radiation kills it dead.
Following that, my lack of ego leads to crippling amounts of low self esteem, which explodes into a white hole which blasts a bullet backwards towards the Godmodder.
The fifth bullet flies off and off and off until it bounces of the minor universe of perfectly elastic substances, causing the bullet to fly back towards the Godmodder.
The Sixth bullet undergoes an incredibly fortunate quantum teleportation of every single molecule of its composition, randomly appearing fully formed in front of the Godmodder.
All six of the bullets fly towards the Godmodder (who's still setting up the mirrors and calculating the angles to shoot backwards without turning around. all this is happening quickly, mind you) who is shocked by all these bullets suddenly appearing. So much so that as he moves to dodge, he forgets about the "no turning" rule and accidentally breaks it.
He hangs his head in shame upon realizing this, his reputation as a gunslinger forever ruined.

The seventh Anti-Godmodder Bullet finishes its flight around the world and slams into his back, killing him. He survives being killed (because Godmodders don't necessarily die when they are killed) with only minor damage to his spleen, major damage to his self esteem, medium damage to his reputation and about 1 damage to his Hp, I assume.
 
New guy here so what attacks were already successful against the god modder so I know which attacks can't be used anymore?
 
New guy here so what attacks were already successful against the god modder so I know which attacks can't be used anymore?
A lot. Mostly you can try anything at this point, I'm not sure anyone specifically remembers what has/hasn't worked in the past. IIRC time shenanigans are no longer viable though, as a specific example./null

ES sets up an anti-orbital energy cannon with all of his actions. It fires up at the Cosmic Collider, aiming to destroy the missile or at least weaken it.

With the return of the Apex, ES finally shifts over to AG. He'd stay N, but right now some asshole is trying to conquer existence a bit too effectively, so for now he has no choice but to more officially join forces for that sweet sweet turn order buff.

He also notes his Depots should be making Constructor Drones, not some other thing just called a Constructor.
 
… 'My Powers... Those fucking assholes! I can't leave! You're kidding me!' My thoughts shake with uncontained rage as I turn back to the battlefield.. 'Wait.. I have an idea' My mind lights up with laughter...

Action One; Run back to the battlefield, my plans can't come into fruition without my powers! (-1 CP

Action Two; Create a set of Impervium Armour, forged from the heart of a collapsing dwarf star! This metal is said to be indestructible, so indestructible in fact that a Martian ship made of such material was once said to have sunk into a planets crust during crash landing. (-3 CP)

Action Three; Create a news feed, connected to a Cinematic Camera, the news feed will show up in the corner of everyone's eye with adjustable sound ('Ya can't turn it below ten! =) ), size and realism. (-1 CP)
 
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