• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

I charge 3..... and then pass pionoplayer all 31 of my CP.
Do what you must pianoman.
O . O
Don't just hand me this stuff out of the blue unless you really want to my friend, I don't intend to write up any longposts in the foreseeable future, as those are kinda unhealthy to throw together on short notice and I'm not mentally stable enough to do them at the moment anyways.
And anything I'd be doing right now wouldn't need charge anyways. The thing I have in mind is some doofy text-based video game attacks, and those probably aren't gonna complete just yet.

Though, I appreciate that you trust me enough to hand me that much stored CP on the drop of a hat.
 
Don't just hand me this stuff out of the blue unless you really want to my friend, I don't intend to write up any longposts in the foreseeable future, as those are kinda unhealthy to throw together on short notice and I'm not mentally stable enough to do them at the moment anyways.
Hah! Don't be a fool pianoman! Even if there are no more moments worthy of song from you, you will still use the CP better than I. I put out fires, you advance the cause better.
 
The Heir goes through the Nether Portal, having taken too long getting out as is. He looks over the field, and sees only the Godmodder. He chuckles. "Well, it is about time we did what we came here to do. Stop him."



With that, the Heir's shoe crunches into the ground, and suddenly they are flung straight at the Godmodder. He lashes out with the katana he had pulled out before, noting, "I know that people always think that we lose efficiency when fighting you, since we can't use charge. I know they are wrong. We fight at the highest peak we could possibly reach when we fight you. We fight, with the power dripping off your own energy, and with a force reality itself decided needed to exist to counter you. I have never felt stronger than I do now, facing you."

As the Godmodder cleanly avoids the slash, something happens. The Heir blurs, as his hoodie turns red, and he switches to a slash straight at the Godmodder's arm that should have taken much longer, even if all he said was true. The Godmodder moves out of the way, obviously, but the speed increase was startling, nonetheless.

The Heir then goes in for another strike, with his speed continuing at this new pace. The Godmodder deflects it fairly easily.

Then, the Heir suddenly appears to be at a different location, his hoodie showing a black color, as his deflected swing is aimed at the Godmodder again. The Godmodder moves out of the way, but it seems a bit closer than he would like.

The Heir then simply vanishes. The Godmodder then dodges as the Heir, whose hoodie is now a dark blue, reappears. The hoodie then shifts back to red, as the Heir preforms a barrage of incredibly quick slashes. The Godmodder doesn't get hit directly, but these slashes are quick.

The Godmodder makes a barrier around himself, but then the Heir's hoodie turns to black, and the space within the barrier gets expanded, moving it so that there is room enough for another person. The Godmodder just chuckles as it goes down, but then, the Heir's hoodie turns a deep blue, and he suddenly ceases to exist. Then, he starts existing again, but within the barrier.

He pulls another slash, his hoodie back to red on one side, back to black on the other. His slashes speed up, and at the same time, the space the Godmodder has between him and the blade seems to decrease.

The Godmodder quickly drops the barrier, and simply moves away from the Heir, but then the Heir is there again, his hoodie black. The Heir pulls another swing, and the Godmodder tries again. It doesn't work. The Godmodder doesn't see any distance shift.

He tries to kick the Heir away out of irritation, but the Heir's hoodie turns a light blue, and he vanishes, but this time into a burst of wind. The wind swirls around the Godmodder, and slowly, the Godmodder starts feeling miniature stabs and slashes along his skin. Alone, none are worth a hitpoint, but the slashes seem to be plentiful.

He pulls out a vacuum, collecting the Heir up, but then, the Heir's hoodie glows back to that dark blue, and he ceases to be there, and returns outside again, pulling a jumping slash. The Godmodder dodges once more.

The Heir rushes, his hoodie glowing a slightly brighter red than it has been, at the Godmodder, and suddenly, a second appears beside him, and then a third, as a small army of him rush at the Godmodder. The Godmodder begins laying about himself, throwing the warriors around like ragdolls. The army quickly thins, as they seem to be sent wherever they came from with a single hit.

The Heir's hoodie changes color once more as he says, "You disgust me. You have all the power you could ever need, but it isn't enough. You have to have more. You can't be satisfied with simply the power to do as you please. You have to erase everyone who ever could be opposed to you! Why can't you leave everyone alone! WHY CAN'T YOU JUST LET EVERYONE BE!"
As these words leave his lips, his hoodie changes colors once more. It shines with a purple glow on one side, while the other shines gold. "I can help stop you. I will help stop you, even if I must fight alone."

He rushes, with a strength that seems to increase with every second, at the Godmodder. Coming from him is a glow that pushes at the Godmodder, feeling almost painful. The Heir rushes at the being who has caused pain to so many, one half focusing on this battle, and the hope he, and all the players, represent, while the other thinks of another fight in his past, one with the one he most resents, for the same reasons that he fights this Godmodder, although on a smaller, more personal scale. He slashes at the Godmodder, his eyes filled with fury, and his heart filled with the hopes that he can win this, if only he tries hard enough.

He rushes and he strikes, light flying from him occasionally to try for another strike, covered in an aura of HOPE.

He pulls from his inventory an enormous hammer, smashing it towards the Godmodder. The Godmodder dodges.

He tries to hit the Godmodder with a ridiculously large sword, and he misses.

His hoodie then turns dark green on one side, and the HOPE aura fades. He mutters something under his breath. Anvils, and hundreds of other heavy objects start falling from the sky over the Godmodder, almost as if tracking him.

The Heir watches, but he doesn't seem worried. He rushes forwards, the purple side of his hoodie turns to orange, and he dodges between the heavy objects, them almost seeming to aid him.

He tries to slash at the Godmodder again, but yet again the Godmodder avoids it.

(Music cuts here)

Then, a laser blast comes in directly behind the Godmodder, while he is focused on the Heir, the laser came from a large laser apparatus that appears to have been built out of all the junk from the falling debris. The Godmodder only notices in time to make a barrier that will reflect it back at the cannon, but as he tries, the Heir's hoodie glows grey, light green, and black, as a portal appears before him, letting the laser suddenly shoots straight at the Godmodder's face.

By the time the laser has ceased, the Heir has left.
 
Last edited:
x1 Action(Attacking the Godmodder):
Eyowe: Woof woof~

Eyowe seems to be running around, chasing after nothing.

Oh no Eyowe watch out! You're about to crash into that Godmodder!
Eyowe: Meow!

Eyowe tries to skid to a halt, but it was too late.

bowlingballstrike.sfx + cartoonishexplosioncloud.jpeg

Eyowe: Baaaa!
Oh no! The Godmodder's in pieces from how hard Eyowe crashed into him! Will you help us put him back together?

10 seconds of unbridled silence pass by.

Eyowe: Chirp~
Great! First, we have to count how many pieces of him is on the ground.

A small blue arrow hovers over the Godmodder pile.

How many pieces of the Godmodder is on the ground?

The arrow clicks on a piece.

One~

The arrow clicks on another piece.

Two~

This goes on for an indefinite amount of time until the arrow clicks on the last piece.

Five-Hundred and Twelve~

There are Five-Hundred and Twelve pieces of the Godmodder on the ground!
Eyowe: Honk honk!

Now, we have to put the Godmodder back together by putting the right piece at the right spot.
Eyowe: Moooo~

A tiny area is highlighted by a yellowish glow.
Which piece goes into this spot?

The arrow hovers over the correct piece...after 5 seconds. The piece then floats over to the highlighted area.

Great!

Another area next to the piece is highlighted.
Now, which piece goes into this spot?

This goes on for a godawful amount of time until the Godmodder is fully put back together...with the exception that his face and his posterior are swapped.

Hooray! We managed to put the Godmodder back together!
Eyowe: Ribbit ribbit!

...

Eyowe: This bit fucking stinks.

x2 Action(Charging CP):
Eyowe charges 2 CP.
 
3 ACTION FOCUS - Charge!: I continue charging. Leoano (Soul Break) became Leoano (God Form)! I now essentially have the destructive power of a god. Not creation tho :/

Leo: WE ARE GODS.
Infinity here we come, even tho it is ironically not my strongest form.
Leo: This is for the universe!

Leoano (Soul Break): 53 Charges
 
Alistair grins as the Plan begins to go into motion. With Crusher acting as the distraction/secret backstabbing rival, Karpinsky acting as the Overwatch/Hacker, and another Player acting in the most precarious position as the Thief, he needed to play my role as the planner/infiltrator. This was his part of the plan for the heist, which I, the narrator, will explain in whole at the end of this Action.

You see, The Godmodder's Master Charge is always on the Godmodder. However, after the Charge Thief stole it, he no doubtedly put in some hefty duty security onto it, both physically and electronically. From the outside, it'd be impossible for anyone but the Godmodder.

Alistair didn't plan on breaking the lock form the outside. Using his Player Power, he shrank down and infiltrated the Godmodder's Master Charge security from the inside. This normally wouldn't work, but he timed it so that the instant Crusher48's distraction action kicks in, he'd make his way in.

Almost immediately Alistair encounters a close call. The electronic hacking sidequest from earlier rears its ugly head, trying to get him to do round two just to get the charge! This would surely delay the team and stop the plan from being completed before it could go off.

However, the Player pulled a sneaky trick. Simply put, since he's currently using one action for the whole shebang, not only does the action not have enough juice to trigger a sidequest, but it also has Alistair's Player Power signature. He immediately invoked the Curse of Repetition to banish the sidequest. This might not work for more than once, but once is all he'd hopefully need.

Alistair then infiltrated the electronics. Thanks to the Hacker and Overwatch Karpinsky, all he needed was to navigate along and near the security camera sections. This is a double-edged sword. If the Godmodder for a second checks the cameras and sees through the deception or, worse, sees through to the truth and where he was, Alistair would no doubt be in some deep trouble.

However, Alistair is not connected to the cameras. Karpinsky is. And Crusher48 was running distraction duty. Alistair had to trust in his team as they trusted in him.

And the trust was rewarded. The Player made it to the final locking mechanism. A security drone stood in the way, a mega-badass boss short of the Sealed variety. And then there was a super complicated locking system coupled with a decryption system. A seemingly impossible task.

At least, not without the right key. Or should I say... Chi.

Alistair whipped out a purposely nerfed and tampered copy of the Chi-Blade/X-Blade from Kingdom Hearts. In fact, it was the copy that Ventus and Vanitas had when they briefly merged! He smiled sadly and fondly a bit. There was a time, before he learned what evil and darkness truly meant, where Alistair related to the two. The struggle of light and dark.

The Godmodder came, then, and he realized that, for all his flaws, Alistair was still mostly Light aligned.

He used that same light to shoot a laser beam from the tip. The Drone got hit, but it was surprised when it didn't take damage. That's because the Player had shot it through the most minuscule of gaps to bypass it entirely, using the natural state of the Chi-Blade, even the fake, incomplete one, to open the lock instantly.

Just for an instant. But it was that instant that his teams's thief grabbed the Master Charge and made off with it, as per Karpinsky's description and the player thief's.

Now, this might look like a straightforward plan. Karpinsky hacks the systems and Alistair infiltrates the instant Crusher48 distracts the Godmodder, and our Overwatch person covers our asses as we get the Master Charge in the hands of our thief who then runs off with it. However, there's two factors that one might not account for.

Factor one is that the Godmodder is a tricky bastard, and this plan has a lot of failure points. They most certainly might not have a chance to grab all of the Master Charge even in the most optimistic scenarios due to these failure points. In fact, it's a strong chance that they all fail.

Factor two, however, was that Alistair never wanted the Master Charge for himself. Which is why, once the heist was finished and he let his guard down on heist related attempts, Crusher48's sudden backstab to steal the Godmodder's Master Charge from the Godmodder at the last second for himself would come so clean out of the blue.

The heist was a hedged bet. And there was only one thing left to do once all was said and done.

Alistair used his Second action as an attack action. A simple one this turn, that involves selectively enforcing and defying physics. And oldie but goody.

The Player simply expand inside the lock, causing the damn thing to explode and embed shrapnel into the Godmodder at point blank range.

With his jobs done, Alistair charged the last Action as CP and awaited the result of their last team member's theft attempt.

(Action Summary:
Action 1: The heist action - shrinking into the security on the Master Charge and disabling it long enough to let it be stolen.

Action 2: Expand to normal size, turning the lock into a point blank fragmentation grenade.

Action 3 was charged as CP.

OOC: Also, if someone could do the actual stealing, that would be much appreciated. Unless we get someone in on it from our end at the literal last second.)
 
Action 2: The Godmodder's security is down, and it seems Alastair's man isn't performing. So, I'm going to take the opportunity to grab the loot for myself. Before he can bring it back up, I place a wormhole right on top of his Master Charge, grabbing it instantly. It's mine now. Unless someone else grabbed it first, in which case it's theirs and I probably just grabbed the Godmodder's supercharged nuclear warhead. Good thing that I sent whatever I got to my cache on Mars, where any nuclear detonations won't cause any damage to anything important.

Action 3: Alright, now time for the final performance. Let's crack open the Shadow Realm.

I've already pinpointed it's location, just "underneath" the Hexagonafield in the fourth dimension.

Now, to breach it, I'll need to hijack a very special ship, the Dwarven Planar Breaching Drill. This ship is a massive mile-long drill tipped by a nigh-indestructible material, designed specifically to breach planar boundaries and rip holes in the Warp. Of course, given what I'm going to do with it, I don't think the dwarves will like me stealing their ship.

Well, too bad. I teleport away the entire crew of the ship, and drop them onto a nearby small station. That causes massive overcrowding that overwhelms said station's life support, forcing the dwarves to scramble assets to that location to offload the new surge in personnel before they run out of oxygen.

While they do that, I send my four Elites, my most skilled goblin allies, onto the ship's bridge to take control of it. This crew of four is all that is needed to actually drive the ship, but firing its weapons, managing more than one of its auxiliary systems at a time, or repairing the inevitable breakdowns that happen on dwarven vessels won't be possible. Luckily, the ship won't be around for long enough to have those deficiencies matter.

Then, with a massive wormhole, I move the ship away from its docking point, and send it to right in front of the nearest supermassive black hole. The elites max out the ship's engines, and simultaneously begin spinning up the drill. They're going to ram the black hole.

This seems like suicide, but it isn't. The Planar Breaching Drill's, well, drill begins creating spatial distortions as it spins, courtesy of the {REDACTED} at its tip. This spatial distortion lets it punch through the event horizon without either being frozen in time right outside, or being turned into spaghetti by gravitational forces. Now, it's just inside the black hole, being sucked towards the singularity at massive speed.

Then, I do the unthinkable, and open a wormhole inside the black hole to pull the Planar Breaching Drill out of the interior of the black hole and towards. This should be impossible, hence the need for raw Player Power to pull it off. I could, with a slight shift in the position of this wormhole, instead pull the supermassive black hole itself out of the galaxy, resulting in the stars flying apart and a singularity in fourth-dimensional space causing all manner of chaos. But that's a plan for another day, or maybe for discharging the Master Charge right before the Godmodder can use it.

The exit point of the wormhole is a point in fourth-dimensional space directly adjacent to the Shadow Realm's boundaries. The Planar Breaching Drill, now accelerated to a ludicrous speed, activates its drill reinforcement to make the drill truly indestructible, then slams into it with the spatial distortion tip. With this much energy concentrated on a single point, the Shadow Realm's boundaries are shattered. There's now a drill sticking into it at some point, and as it continues to spin, the Planar Breaching Drill pushes further and further into the Shadow Realm.

Unfortunately, the drill's penetration failed to lower the defenses totally. But I think my four Elites, geared up as they are, should be more than enough to liberate everyone. And if they aren't, well, I can still teleport more allies onto the parts of the Planar Breaching Drill that remain outside the Shadow Realm.
 
'I really hope I don't catch some kind of illness from being covered in all this blood and gore and who knows that else.' I think to myself as I keep digging to what I hope is a way out of the pile of bodies. Although I have the sense that the pile is shrinking for some reason.

3 CP charged.

(OOC: Sorry, I have been busy and I'm considering taking a break at some point. Not sure If I want to do so or not.)
 
(Actions!)(3 Charges)
(1 Charge)
... I think about what to do this turn.

Of course, after a feasible amount of time has past, the thoughts start to forms needles and threads MADE OF THOUGHTS OF SELF HARM.

I quickly grab them out of the air and start sewing them into the godmodder's clothing. Not a moment after I finished my work, he starts punching himself.

(2 Charge)
Currently not feeling any drive at the moment, I decided to replenish it by hosting a good old entity reunion party in hopes to swing back in creative juice. That, and to have Disco-Chan and Fennie acquaint themselves with the other entities that were with me.

So with homely chef attire, I get to working on the barbecue, inviting the other entities from other players. This includes The Dark One as I feel the need to give him something from all the pain he's gone through.

Of course, if he declines, I teleport a dish of barbecue in his hands.(Entity barbecue Party)

(Orders!)
The Bun Baron calls up two more Shield Buns to participate to the cook out.
The Monastery staff pulls out the Rice Feast to the Shield buns to serve the newcomers.
The rest starts conversations and pile some food at the party while Disco-Chan mans a dance floor and provides music to those that have a appreciating to the good old 80s and 70s.
 
(x3)i assist in whoever is stealing the Master Charge by sending Paradox Bodyguards which are clones of myself who can Take all Attacks meant for the Thief instead of actually hitting the Thief as well as create Rainbow Walls of Neutral Paradox Matter to block any Paradox Energy Based-attacks....or much of everything else really,i also do some Doohickey with Rituals and Long,Complicated Monologues that will convince at least some small part of Reality that the Thief really can steal the Godmodder's Master Charge and get away with it Scott-free.As a side-note i utilize my BUFFNESS in tandem with Dragony thingy to also make my clones be better at the whole Body-Guarding thing
 
Update CLIV (154)
3 CP charged.
I really need to get those specialty attacks I had in mind up and running at some point...
I charge 3..... and then pass pionoplayer all 31 of my CP.
Do what you must pianoman.

All CP donated to Pionoplayer! Are you SURE you don't want to do something cool with it? ...The transaction can be still be undone, if you're having second thoughts.

"Bah, humbug. Very well, create a rune that reduces the effectiveness of a foe's status resistance for the Mark III Tactical Flashbang then. With Rotaz's assistance that should be possible."

I charge up to...5 CPs. Time to build up my emergency stash! (x2)

Cosmic Collider? Hmmm I just putting some effort into stopping it would be handy. Flying high up into the air I conjure up three airspeeders and direct them to fire their tow cables onto the Cosmic Collider missile and, after a few orbits around the missile to better secure the cables, the pilots begin pulling up. The engines straining as they fight to counter the missile's momentum I cause everything from the cables to the engines to the pilots themselves glowing a blindingly bright crimson, infusing energy into everything to both enhance and hold everything together. (x1)

Rotaz and the Crystal Golem pre-spend their turn on this! After some thought, they conclude that it would be more efficient to increase the Mark III Flashbang's status-resistance-ignorance instead! Now, the Mark III Tactical Flashbang can stun up to minibosses and equivalents.

The Cosmic Collider is slowing down! Not enough, but its slowing!

Alright, time to borrow some Player power and steal the Godmodder's assets.

Here's your three Player actions. Go nuts.

Let's do this.

But first, let me do stuff with entities.

10 CP (technically, 4 CP plus 2 boost stones): I summon Argus, a fierce three-headed dog, to guard Janus.

Isn't that Cerberus?

Cerberus is copyrighted, I'm calling him Argus instead.

Argus Stats: 120000 HP, attack shield generator (generates 1 attack shield each round, added to self by default).

Argus is ordered to bodyguard Janus, and Janus is ordered to start unlocking new abilities for Argus.

Now, can I do things yet? Alright, you look done, time to do this.

Action 1: So, someone's called and said I should run diversion on a heist operation. And what better way to cause a diversion than to teleport the entire Sun into the Godmodder's brain? Okay, not the entire sun, but a portal from the center of the sun to the center of the Godmodder should flood the Godmodder with a bunch of ludicrously hot plasma.

Then, I teleport the Godmodder's right arm into the Elemental Plane of Fire, without severing any connections it has to the Godmodder. Now his arm is on fire, he feels every bit of that, and yet he can't use the arm because it's in the Elemental Plane of Fire and not on the main battlefield.

Free Action: I teleport to the next post to prepare my final two actions.

Argus is created, using your Boost Stones, with one minor change; its attack shields can only be added to itself!

The godmodder is moderately distracted trying to fix the incredibly minor problem of his brain flooding with plasma.

"I wonder... I wanna try something real quick."

Action 1-2: I take out my two swords and when using the "Minecraft Debug Mode", I give 1 additional power to both of my swords.
Action 3: I charge 1 CP

Shadrix shouted at Kirby once he got on the ship, "Kirby, Plot the course to the Undertale world NOW! Use full power on the engines to get us there as soon as possible. I'm going to talk to Gaster!"
Kirby shouted back, "[/COLOR=pink]What's happening?[/COLOR]"
"No time to explain! Just GET US MOVING!!"
Kirby mashed on the buttons and pulled the lever next to him. The engines roared to life and screamed as they blast away to the Undertale world. Shadrix runs to the communication room and tries to contact Gaster. Gaster picks up while working on the machine. Gaster has multiple hands that are lifting, cranking, and doing other stuff. Gaster looks at Shadrix to see that his expression has a very worried look to him. "WHAT'S WRONG?"
"It's about Chara! They go the red soul!"
Gaster's multiple hands stop in place. Gaster completely lost his smile and is now frowning. "WHAT?! HOW!?"
"I dunno! One of the void creatures said that the red soul was missing the second they looked away. I think the bond between Chara and the souls is so powerful, that it teleported back to its owner. How's the machine going?"
" IT'S ALMOST COMPLETE. IF WHAT YOU SAY IS TRUE, THEN CHARA COULD POSSIBLY KNOW WHERE I AM AND... FINISH THE JOB. WE NEED TO ACT FAST. SHADRIX, I NEED YOU TO DISTRACT CHARA LONG ENOUGH FOR ME TO FINISH THIS MACHINE. ONCE THIS IS DONE, I WILL TRANSFER THE MACHINE TO YOUR SHIP. THERE, KIRBY WILL USE THE MACHINE AS PLANNED. AFTERWARD, I WILL COME IN TO HELP YOU. UNDERSTAND?"
Shadrix knew that it would have come to this. However, he can't help but feel uneasy about this situation. Shadrix nods, "Understood. We should be arriving in 2 minutes."
"GOOD. SEE YOU SOON..."
Shadrix cuts communication and rushes back to Kirby. Kirby looks at Shadrix to see his worried face, "Sir... you alright?"
"...I am fine. I need to tell you about our plan..."

30 seconds later...

Kirby sat there in a worried manner, "... Sir, You sure you want to go through with this?"
"I have to do this. Otherwise, Chara might spread its chaos to all of existence. Chara needs to be stopped here and now."
"I know that you've done this once before but that was because you had your full power, and you ALMOST DIED!! I don't even know how Chara managed to get through to your Immortality. Now, the Godmodder took half of your power and Chara is at full power. Not only have you lost your God form as well as your Immortality. This is something that is too dangerous for you to do. It's too risky!"
Shadrix gave a sigh, he kneeled down to Kirby, "Look... I know the risks of doing this. I have been taking risks for a long time. Heck, I have been taking risks ever since I was born. But that I was because I had too. If I hadn't taken any risks, you and I wouldn't even be here today. So I am asking you, please trust me on this one. I know what I am doing"
Kirby looks down on the ground. a single tear rolls down his cheek. Kirby sniffles, "... I... I just don't want to lose you. You are my only friend. Please..."
many more tears start to roll down his cheek. Shadrix then gave Kirby a hug. "Don't worry, I am not going anywhere."
Kirby then hugs back. They shared in an embrace for approximately 10 seconds before M.A.R.I.A. chimes in, "We have arrived!"
Kirby and Shadrix look out to see what appears to be Earth. They let go of each other. Kirby wipes his tears away, "Promise me you will come back!"
Shadrix smiles, "I promise."
Shadrix pats Kirby on the head which gave Kirby a smile. Shadrix stands up and speaks to M.A.R.I.A, "Teleport me to Gaster's location!"
Shadrix disappears in a flash of light. Kirby looks down on the ground and gives a sigh. Kirby then walks back to his chair and watches Bill Nye. Kirby then notices something off with Bill Nye...

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 81%

+power to your swords! The story is heating up!

I said that I used all of my CP on Excalibur...

Grabbing a random sword, I sharpen Excalibur using it, even though that really shouldn't work, since it's much weaker than Excalibur. I don't even really know anymore.

Whoops, apologies for the miscommunication. Everything is put into Excalibur!

[ORDERS]
1) 'DE Engineer, I won't stop you from doing that, but...
The peacekeepers already have 999 death elite engineers. It's impossible for them to get any more. If you went back, you'd probably die.
Also, I've noticed that the peacekeepers Death-elite engineers, well...
Within the engineers ranks, they're simply much less efficient. They work on projects, and I'm sure they've contributed to what the peacekeepers are today, but if each of them could make a project like the space-engineer cloner, with only 6 turns... That would amount to around 29 million extra HP, 6 turns later, by my guess- But this wouldn't be a single addition of health! It would be +5M HP/R from then on, And each of those space-engineer-equivalents would have its own impact.
In short, you can help the Peacekeepers goals much more by staying with me, especially with all their troop production buildings gone*.'

2) Orders, if the DE Engineer's sticking around, remain the same for it. The builders, however, have very explicit orders to work on the projects whether or not the DE Engineer sticks around.
The Cup moves to guard the Probes.
Mysterious Farmers, make a new evolving entity, but try to make this one count.
Nexus.... Nexus.
Probe! Start construction on a new Nexus!
New Nexus! I give ye to the peacekeepers, to assuage their worries of non-buildings! Move into the peacekeeper complex, assuming they accept you! Peacekeepers, note that the CC only activates if I own it!

Lastly, if possible, I reorganize my entities so Nexus is the furthest down, prisms above it, the solitary probe above that, and the death elite engineer above that.
[/ORDERS]


[1x (ACTION ONE START)] I stick a hand in my own chest and rummage around. Reaching delicately into a shimmering blob of opaque, dull cyan light, a glowing membrane envelopes the blob, the shimmering of which freezes. Satisfied with the membranes stability, as well as its efficacy in whatever strange goal it supports, I withdraw my hand, a glimmering, glitching orb of Teal-green light, sheathed in purple.
It feels almost... hungry. Half-forgotten. Alien, ancient, bound, and villainous, all at once.
Using it as a focus, a beam shoots up into the sky, towards the Cosmic Collider. Perhaps its confident- a single beam won't stop it, right? And perhaps it is right to be. But I aim to fight Smart, not Hard. The beam slaps into the Cosmic Collider with a dull tink/thunk sound, like flesh on metal.
Because it is flesh on metal; My flesh, in fact, on the cosmic colliders metal (assuming the cosmic collider is made of, well, metal.). And it Awakens.
The power surges, my flesh vanishes into nothing. The Collider, Awakened in an instant.
(Back on the ground, the hand holding the orb thrusts back into my chest, back into the frozen blob of light, and slowly tenses, moves a little, and releases. The hand withdraws, delicately as ever, and the membrane collapses, the shimmering resuming unchanged.)
Awakened... By a power not quite mine, but practically so; Surely it is born of the same wellspring, at least.
So, as the CC did not possess a mind until this moment[1], (It's a missile. And it hasn't deserted the Godmodder yet. that should be proof enough) The resulting mind is subject to my designs. Also, I give it a mouth.
In service of me, its creator, It starts talking without thinking about it too deeply.
The things it says are And its speech is empowered by an aura of inevitability. The attempts will not end, so stop struggling, and listen. It will continue, until the end of time or the end of all resistance.
At any rate, as the Cosmic Collider has said this, not only must the Godmodder acquiesce to the debt (since he has been made aware of the ways in which he is defficient), but Since the Cosmic Collider is trying to make him do those two actions Using the debt, It is an immutable law of reality that the Godmodder will brutally attack them.
[1] If the Cosmic collider Does have a Mind already, The Awakening still lets me get my hooks in, enough to cause an organ the Collider didn't know it had to act advantageously to me for at least half a second while it doesn't know how to resist. This organ is, of course, its mouth.
END ACTION ONE.



[1x (ACTION TWO)] I pick up ITEM, then sing for one perceptual year. Then I use a scroll of Stolen Time Alla Luck Based Mission with the power of my non-movement during that perceptual year, use several buffs on my 'reaction' ability, steal a cyan power ring (runs off technicalities and rules lawyering instead of emotions) and have it run my brain-equivalent on its super-computers temporarilly, further manipulate gravity to accelerate said computation, cast haste, make sure I have that rapid-cast feat, use 'The World', [doubled time], [speed], [triple sight], and create a small temporal distortion. Out falls ITEM. I might worry about the energy of impossibility, but ITEM changes every use, becoming impossible to use in the same way a second time, so the two are different. Looking at the Godmodder, I hold an ITEM in each hand, and transform each into a new form. In an infinitesimal instant, not even .000000000001 seconds, I hold both the Infinileaf Clover, and Wear the Allsee Spectacles, and look upon the Godmodder, Learning his Critical Soul Weakness. And then, in the remaining infinitesimal time, I broadcast this knowledge to all the other players. Hah! (Then I throw the first ITEM into a temporal distortion to become the second ITEM)
END ACTION TWO



[1x (ACTION THREE)] Lastly, I wait for the Godmodder to finish brutally attacking the Cosmic Collider, skipping my self short distances through time to avoid running down my speed-up spells early, and as soon as the Godmodder's done doing so (or immediately, if he never started), I take a step, and instantly arrive in my forces base. Looking around for a moment, I proceed to transform the ITEM into Yoreshield for 0.000000000001 seconds and use it, On my forces. While Yoreshield requires roundly repetitions, it wasn't a constant strain on Alice; she was able to forget to do it, as opposed to intentionally stopping. So, Once I create the Yoreshield barrier (Ultimate attack shield varriant), it will stick around for a full round, Despite the Yoreshield not existing after that 0.000000000001 second instant.
(If I sense it is impossible to cover the entirety of my forces, I switch to Ultimate Attack Blocker on the collider. )



*see, if they weren't gone, there would be a remote possibility your addition would push them to 1000 in a single force, breaking the limit through friendship, but they're gone, so thats irrelevent regardless of truth. (clarification of a thing in orders. not important really.)

The Death-Elite engineer takes this as acceptance of his resignation letter, and heads out, joining some generic Peacekeeper troops that are hanging out ever so slightly offscreen, but are definitely doing things.

Quinn: If we let the Nexus in our base, we'd incur some risk from these Cosmic Colliders.

Quinn: JOEbob, something tells me that this whole "rebuild the Protoss army" thing isn't going to last for long, and will cause more trouble than it was ever worth.


The godmodder sighs, realizing you're going to keep abusing this. Luckily. There is a loophole. Since you CAUSED the Cosmic Collider to talk about the debt, its definitely still you who did it. The godmodder dropkicks you into the sun.

You're Critically Wounded again!

You successfully use ITEM, consuming it! You learn the godmodder's Critical Soul Weakness: BIRDS RUNNING INTO HIM!

Wait... what? That doesn't seem right.

Oh, wait. The godmodder held a pane of glass up in front of him whilst you were looking at him, causing you to scan the pane of glass's Critical Soul Weakness instead of the godmodder's. Dang!

The godmodder doesn't keep attacking the Cosmic Collider, because its stopped talking. Its stopped talking after the godmodder trapped you on the sun, and successfully bargained with you for you to stop making the Cosmic Collider say those things in exchange for you being allowed to leave the sun.

Also, interesting fact! With Earth's universe on the field, the sun is here on the HEXAGONAFIELD too, just for you to be kicked into whenever you do something wrong!

FOCUS: The Heist and relevant shenanigans.
What heist? Well, I'll leave that to Alastair to explain. He's the boss on this little operation.

He's brought me in to do overwatch, which basically means I keep an eye on everything through the cameras (which I hacked as my first step) and coordinate our response to complications.

And there will be complications, since the Job is thus: Steal the Godmodder's Master Charge (or as much of it as we can; I'm not too picky).

So anyways there's a whole lot of cameras trained on the Godmodder (which I hacked into because That's How It's Done) right now. Wide angle, close-up, X-ray, infrared, "literally just see through people's clothes" (ew to that last one), and many more.

The Godmodder can see through these cameras as well; we wouldn't have had to hack them if they weren't his. Well, when I say he can see through the cameras, I mean that he sees what we want him to see. And what we want him to see is himself, just standing there like he always does when he's not acting, looking all smug like everything's going according to plan even though he's at 53 HP -- and I'm rambling and I should stop.

Because we're doctoring the camera feed, the Godmodder doesn't notice as a player creeps up behind him (but I do). The Godmodder doesn't notice as that player begins to fiddle with the Master Charge, trying to be stealthy about lifting it off (but I notice; Players aren't really too stealthy even at the best of times).

The Godmodder does notice when the Master Charge is actually taken. Presumably, he'd take some action to get it back, but I can see him telegraphing that action (through the cameras, of course) and am able to warn the player of what the Godmodder's about to do to counter this steal attempt.

Then I flip a switch and the Godmodder's entire set of camera feeds, which are being piped directly into his eyes (do you see any recording equipment on him? that's what I thought; also I'm the one who sold him the cameras before I hacked them, and I hacked them because THAT'S HOW IT'S DONE), become blinding white, further distracting him and preventing him from effectively continuing to counter the steal attempt.

Then all the cameras and viewing equipment self-destruct, creating some explosions and a large cloud of smoke around the Godmodder. By the time the smoke clears, the player actually doing the stealing is long gone.

But when the dust settles, there's one camera left. It looks like this => . <= (just the dot)
It sits, quietly, between the x and the 5 in the Godmodder's battlefield status, the one place I figured he'd never look.
Also, it functions as a punctuation mark.

The first piece of the heist is in place...

Correction:
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 4!)

Attack Attack All Players lets attack the Godmodder

Actions:

I charge. 3x

Fixed.

You call for everyone to attack the godmodder! ...And then give yourself +3 CP.

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol
[86 CP]

I stand before The Godmodder. The Godmodder, realizing what's going on and what I'm going for, also stands before me.
"It's high noon mother-or-father-hecker. Ten steps, draw, no turn. You up for it? Too bad, you're in deep now."
Not one to stand down to such a challenge (especially when delivered so suddenly and forcefully), the Godmodder matches me in stride as we walk away from each other.
1
2
3
4
5
6
7
8
9
10- DRAW!Iinstantlydrawmysixshooterandfiresevenroundsoffintothedistance.
The Godmodder, meanwhile, is still busy summoning a weapon for himself and figuring out how he can shoot me without turning around.
Meanwhile, all that standing around we did earlier manifests several temporary STAND simulacrums. The stand Sex Pistols appear and proceed to kick two bullets back towards the Godmodder.
Next, my massive ego finally collapses into a black hole whose gravity slings a bullet around back towards the Godmodder before hawking radiation kills it dead.
Following that, my lack of ego leads to crippling amounts of low self esteem, which explodes into a white hole which blasts a bullet backwards towards the Godmodder.
The fifth bullet flies off and off and off until it bounces of the minor universe of perfectly elastic substances, causing the bullet to fly back towards the Godmodder.
The Sixth bullet undergoes an incredibly fortunate quantum teleportation of every single molecule of its composition, randomly appearing fully formed in front of the Godmodder.
All six of the bullets fly towards the Godmodder (who's still setting up the mirrors and calculating the angles to shoot backwards without turning around. all this is happening quickly, mind you) who is shocked by all these bullets suddenly appearing. So much so that as he moves to dodge, he forgets about the "no turning" rule and accidentally breaks it.
He hangs his head in shame upon realizing this, his reputation as a gunslinger forever ruined.

The seventh Anti-Godmodder Bullet finishes its flight around the world and slams into his back, killing him. He survives being killed (because Godmodders don't necessarily die when they are killed) with only minor damage to his spleen, major damage to his self esteem, medium damage to his reputation and about 1 damage to his Hp, I assume.

The godmodder takes 1 damage, but you see something roll out of his hand: A notepad with some rudimentary illustrations on it! You fool! Clearly you were in an ILLUSTRATION contest! And you tried SHOOTING your opponent? Shame! SHAAAAAAAAAME!!!

New guy here so what attacks were already successful against the god modder so I know which attacks can't be used anymore?

Hello, and welcome to the game! If you have any questions, feel free to ask here, the OOC thread, or on the Discord!

Don't concern yourself too much with past attacks. The curse of repetitiveness mostly affects people trying to game the system, not innocent new players! If you want to do something, go right ahead!

Also, this game can be pretty confusing, but just pick a goal or what you want to do and stay focused on that, or help other Players put out random fires as they come up. If you try to worry about everything yourself, you won't last long on this field...

A lot. Mostly you can try anything at this point, I'm not sure anyone specifically remembers what has/hasn't worked in the past. IIRC time shenanigans are no longer viable though, as a specific example./null

ES sets up an anti-orbital energy cannon with all of his actions. It fires up at the Cosmic Collider, aiming to destroy the missile or at least weaken it.

With the return of the Apex, ES finally shifts over to AG. He'd stay N, but right now some asshole is trying to conquer existence a bit too effectively, so for now he has no choice but to more officially join forces for that sweet sweet turn order buff.

He also notes his Depots should be making Constructor Drones, not some other thing just called a Constructor.

The mouth JOEbob gave the Cosmic Collider opens wide to accept your energy cannon attack! The Cosmic Collider explodes from within! It is dealt with!

You are now officially AG! You were basically always AG, except when you weren't, so fanfare is limited.

Constructors and Constructor Drones merged!

… 'My Powers... Those fucking assholes! I can't leave! You're kidding me!' My thoughts shake with uncontained rage as I turn back to the battlefield.. 'Wait.. I have an idea' My mind lights up with laughter...

Action One; Run back to the battlefield, my plans can't come into fruition without my powers! (-1 CP

Action Two; Create a set of Impervium Armour, forged from the heart of a collapsing dwarf star! This metal is said to be indestructible, so indestructible in fact that a Martian ship made of such material was once said to have sunk into a planets crust during crash landing. (-3 CP)

Action Three; Create a news feed, connected to a Cinematic Camera, the news feed will show up in the corner of everyone's eye with adjustable sound ('Ya can't turn it below ten! =) ), size and realism. (-1 CP)

(Not to worry, transportation doesn't consume action points - that would be lame! You get back to the battlefield, free of charge!)

You create Impervium Armour! On this battlefield, "indestructible" just means "really durable", but if you get hurt, this armor will protect you!

You create a news feed! EVERYONE, in ALL OF REALITY, is now forced to listen to this news feed!

What will you say? People are already getting annoyed by its incessant presence, so you should probably use it for something!

+3 CP, Space Station ordered to keep building up its shield and avoid endangering itself.

I'm not at my best today.

Good luck.

The Heir goes through the Nether Portal, having taken too long getting out as is. He looks over the field, and sees only the Godmodder. He chuckles. "Well, it is about time we did what we came here to do. Stop him."



With that, the Heir's shoe crunches into the ground, and suddenly they are flung straight at the Godmodder. He lashes out with the katana he had pulled out before, noting, "I know that people always think that we lose efficiency when fighting you, since we can't use charge. I know they are wrong. We fight at the highest peak we could possibly reach when we fight you. We fight, with the power dripping off your own energy, and with a force reality itself decided needed to exist to counter you. I have never felt stronger than I do now, facing you."

As the Godmodder cleanly avoids the slash, something happens. The Heir blurs, as his hoodie turns red, and he switches to a slash straight at the Godmodder's arm that should have taken much longer, even if all he said was true. The Godmodder moves out of the way, obviously, but the speed increase was startling, nonetheless.

The Heir then goes in for another strike, with his speed continuing at this new pace. The Godmodder deflects it fairly easily.

Then, the Heir suddenly appears to be at a different location, his hoodie showing a black color, as his deflected swing is aimed at the Godmodder again. The Godmodder moves out of the way, but it seems a bit closer than he would like.

The Heir then simply vanishes. The Godmodder then dodges as the Heir, whose hoodie is now a dark blue, reappears. The hoodie then shifts back to red, as the Heir preforms a barrage of incredibly quick slashes. The Godmodder doesn't get hit directly, but these slashes are quick.

The Godmodder makes a barrier around himself, but then the Heir's hoodie turns to black, and the space within the barrier gets expanded, moving it so that there is room enough for another person. The Godmodder just chuckles as it goes down, but then, the Heir's hoodie turns a deep blue, and he suddenly ceases to exist. Then, he starts existing again, but within the barrier.

He pulls another slash, his hoodie back to red on one side, back to black on the other. His slashes speed up, and at the same time, the space the Godmodder has between him and the blade seems to decrease.

The Godmodder quickly drops the barrier, and simply moves away from the Heir, but then the Heir is there again, his hoodie black. The Heir pulls another swing, and the Godmodder tries again. It doesn't work. The Godmodder doesn't see any distance shift.

He tries to kick the Heir away out of irritation, but the Heir's hoodie turns a light blue, and he vanishes, but this time into a burst of wind. The wind swirls around the Godmodder, and slowly, the Godmodder starts feeling miniature stabs and slashes along his skin. Alone, none are worth a hitpoint, but the slashes seem to be plentiful.

He pulls out a vacuum, collecting the Heir up, but then, the Heir's hoodie glows back to that dark blue, and he ceases to be there, and returns outside again, pulling a jumping slash. The Godmodder dodges once more.

The Heir rushes, his hoodie glowing a slightly brighter red than it has been, at the Godmodder, and suddenly, a second appears beside him, and then a third, as a small army of him rush at the Godmodder. The Godmodder begins laying about himself, throwing the warriors around like ragdolls. The army quickly thins, as they seem to be sent wherever they came from with a single hit.

The Heir's hoodie changes color once more as he says, "You disgust me. You have all the power you could ever need, but it isn't enough. You have to have more. You can't be satisfied with simply the power to do as you please. You have to erase everyone who ever could be opposed to you! Why can't you leave everyone alone! WHY CAN'T YOU JUST LET EVERYONE BE!"
As these words leave his lips, his hoodie changes colors once more. It shines with a purple glow on one side, while the other shines gold. "I can help stop you. I will help stop you, even if I must fight alone."

He rushes, with a strength that seems to increase with every second, at the Godmodder. Coming from him is a glow that pushes at the Godmodder, feeling almost painful. The Heir rushes at the being who has caused pain to so many, one half focusing on this battle, and the hope he, and all the players, represent, while the other thinks of another fight in his past, one with the one he most resents, for the same reasons that he fights this Godmodder, although on a smaller, more personal scale. He slashes at the Godmodder, his eyes filled with fury, and his heart filled with the hopes that he can win this, if only he tries hard enough.

He rushes and he strikes, light flying from him occasionally to try for another strike, covered in an aura of HOPE.

He pulls from his inventory an enormous hammer, smashing it towards the Godmodder. The Godmodder dodges.

He tries to hit the Godmodder with a ridiculously large sword, and he misses.

His hoodie then turns dark green on one side, and the HOPE aura fades. He mutters something under his breath. Anvils, and hundreds of other heavy objects start falling from the sky over the Godmodder, almost as if tracking him.

The Heir watches, but he doesn't seem worried. He rushes forwards, the purple side of his hoodie turns to orange, and he dodges between the heavy objects, them almost seeming to aid him.

He tries to slash at the Godmodder again, but yet again the Godmodder avoids it.

(Music cuts here)

Then, a laser blast comes in directly behind the Godmodder, while he is focused on the Heir, the laser came from a large laser apparatus that appears to have been built out of all the junk from the falling debris. The Godmodder only notices in time to make a barrier that will reflect it back at the cannon, but as he tries, the Heir's hoodie glows grey, light green, and black, as a portal appears before him, letting the laser suddenly shoots straight at the Godmodder's face.

By the time the laser has ceased, the Heir has left.


The cuts, the laser, the music cutting, alone they're worth little, but together, they add up... to still very little!

The godmodder takes only a little damage, rounded down to 0! He is unhurt, but could a rounding error be capitalized on?

x1 Action(Attacking the Godmodder):
Eyowe: Woof woof~

Eyowe seems to be running around, chasing after nothing.

Oh no Eyowe watch out! You're about to crash into that Godmodder!
Eyowe: Meow!

Eyowe tries to skid to a halt, but it was too late.

bowlingballstrike.sfx + cartoonishexplosioncloud.jpeg

Eyowe: Baaaa!
Oh no! The Godmodder's in pieces from how hard Eyowe crashed into him! Will you help us put him back together?

10 seconds of unbridled silence pass by.

Eyowe: Chirp~
Great! First, we have to count how many pieces of him is on the ground.

A small blue arrow hovers over the Godmodder pile.

How many pieces of the Godmodder is on the ground?

The arrow clicks on a piece.

One~

The arrow clicks on another piece.

Two~

This goes on for an indefinite amount of time until the arrow clicks on the last piece.

Five-Hundred and Twelve~

There are Five-Hundred and Twelve pieces of the Godmodder on the ground!
Eyowe: Honk honk!

Now, we have to put the Godmodder back together by putting the right piece at the right spot.
Eyowe: Moooo~

A tiny area is highlighted by a yellowish glow.
Which piece goes into this spot?

The arrow hovers over the correct piece...after 5 seconds. The piece then floats over to the highlighted area.

Great!

Another area next to the piece is highlighted.
Now, which piece goes into this spot?

This goes on for a godawful amount of time until the Godmodder is fully put back together...with the exception that his face and his posterior are swapped.

Hooray! We managed to put the Godmodder back together!
Eyowe: Ribbit ribbit!

...

Eyowe: This bit fucking stinks.

x2 Action(Charging CP):
Eyowe charges 2 CP.

The aggravating tutorials, accompanied by awkward kids-show narration, are too much to bear! 1 damage!

3 ACTION FOCUS - Charge!: I continue charging. Leoano (Soul Break) became Leoano (God Form)! I now essentially have the destructive power of a god. Not creation tho :/

Leo: WE ARE GODS.
Infinity here we come, even tho it is ironically not my strongest form.
Leo: This is for the universe!

Leoano (Soul Break): 53 Charges

Leoano is now GOD FORM! And apparently, it still needs more power! Though, of course, gods weren't enough to beat the godmodder, so I suppose its plenty warranted.

Alistair grins as the Plan begins to go into motion. With Crusher acting as the distraction/secret backstabbing rival, Karpinsky acting as the Overwatch/Hacker, and another Player acting in the most precarious position as the Thief, he needed to play my role as the planner/infiltrator. This was his part of the plan for the heist, which I, the narrator, will explain in whole at the end of this Action.

You see, The Godmodder's Master Charge is always on the Godmodder. However, after the Charge Thief stole it, he no doubtedly put in some hefty duty security onto it, both physically and electronically. From the outside, it'd be impossible for anyone but the Godmodder.

Alistair didn't plan on breaking the lock form the outside. Using his Player Power, he shrank down and infiltrated the Godmodder's Master Charge security from the inside. This normally wouldn't work, but he timed it so that the instant Crusher48's distraction action kicks in, he'd make his way in.

Almost immediately Alistair encounters a close call. The electronic hacking sidequest from earlier rears its ugly head, trying to get him to do round two just to get the charge! This would surely delay the team and stop the plan from being completed before it could go off.

However, the Player pulled a sneaky trick. Simply put, since he's currently using one action for the whole shebang, not only does the action not have enough juice to trigger a sidequest, but it also has Alistair's Player Power signature. He immediately invoked the Curse of Repetition to banish the sidequest. This might not work for more than once, but once is all he'd hopefully need.

Alistair then infiltrated the electronics. Thanks to the Hacker and Overwatch Karpinsky, all he needed was to navigate along and near the security camera sections. This is a double-edged sword. If the Godmodder for a second checks the cameras and sees through the deception or, worse, sees through to the truth and where he was, Alistair would no doubt be in some deep trouble.

However, Alistair is not connected to the cameras. Karpinsky is. And Crusher48 was running distraction duty. Alistair had to trust in his team as they trusted in him.

And the trust was rewarded. The Player made it to the final locking mechanism. A security drone stood in the way, a mega-badass boss short of the Sealed variety. And then there was a super complicated locking system coupled with a decryption system. A seemingly impossible task.

At least, not without the right key. Or should I say... Chi.

Alistair whipped out a purposely nerfed and tampered copy of the Chi-Blade/X-Blade from Kingdom Hearts. In fact, it was the copy that Ventus and Vanitas had when they briefly merged! He smiled sadly and fondly a bit. There was a time, before he learned what evil and darkness truly meant, where Alistair related to the two. The struggle of light and dark.

The Godmodder came, then, and he realized that, for all his flaws, Alistair was still mostly Light aligned.

He used that same light to shoot a laser beam from the tip. The Drone got hit, but it was surprised when it didn't take damage. That's because the Player had shot it through the most minuscule of gaps to bypass it entirely, using the natural state of the Chi-Blade, even the fake, incomplete one, to open the lock instantly.

Just for an instant. But it was that instant that his teams's thief grabbed the Master Charge and made off with it, as per Karpinsky's description and the player thief's.

Now, this might look like a straightforward plan. Karpinsky hacks the systems and Alistair infiltrates the instant Crusher48 distracts the Godmodder, and our Overwatch person covers our asses as we get the Master Charge in the hands of our thief who then runs off with it. However, there's two factors that one might not account for.

Factor one is that the Godmodder is a tricky bastard, and this plan has a lot of failure points. They most certainly might not have a chance to grab all of the Master Charge even in the most optimistic scenarios due to these failure points. In fact, it's a strong chance that they all fail.

Factor two, however, was that Alistair never wanted the Master Charge for himself. Which is why, once the heist was finished and he let his guard down on heist related attempts, Crusher48's sudden backstab to steal the Godmodder's Master Charge from the Godmodder at the last second for himself would come so clean out of the blue.

The heist was a hedged bet. And there was only one thing left to do once all was said and done.

Alistair used his Second action as an attack action. A simple one this turn, that involves selectively enforcing and defying physics. And oldie but goody.

The Player simply expand inside the lock, causing the damn thing to explode and embed shrapnel into the Godmodder at point blank range.

With his jobs done, Alistair charged the last Action as CP and awaited the result of their last team member's theft attempt.

(Action Summary:
Action 1: The heist action - shrinking into the security on the Master Charge and disabling it long enough to let it be stolen.

Action 2: Expand to normal size, turning the lock into a point blank fragmentation grenade.

Action 3 was charged as CP.

OOC: Also, if someone could do the actual stealing, that would be much appreciated. Unless we get someone in on it from our end at the literal last second.)

The security on the Master Charge is disabled! ...At least, you think so.

The godmodder designed his lock out of no-hurt-godmodder-ium, a special material that never hurts the godmodder! So of course the shrapnel doesn't affect him.

Action 2: The Godmodder's security is down, and it seems Alastair's man isn't performing. So, I'm going to take the opportunity to grab the loot for myself. Before he can bring it back up, I place a wormhole right on top of his Master Charge, grabbing it instantly. It's mine now. Unless someone else grabbed it first, in which case it's theirs and I probably just grabbed the Godmodder's supercharged nuclear warhead. Good thing that I sent whatever I got to my cache on Mars, where any nuclear detonations won't cause any damage to anything important.

Action 3: Alright, now time for the final performance. Let's crack open the Shadow Realm.

I've already pinpointed it's location, just "underneath" the Hexagonafield in the fourth dimension.

Now, to breach it, I'll need to hijack a very special ship, the Dwarven Planar Breaching Drill. This ship is a massive mile-long drill tipped by a nigh-indestructible material, designed specifically to breach planar boundaries and rip holes in the Warp. Of course, given what I'm going to do with it, I don't think the dwarves will like me stealing their ship.

Well, too bad. I teleport away the entire crew of the ship, and drop them onto a nearby small station. That causes massive overcrowding that overwhelms said station's life support, forcing the dwarves to scramble assets to that location to offload the new surge in personnel before they run out of oxygen.

While they do that, I send my four Elites, my most skilled goblin allies, onto the ship's bridge to take control of it. This crew of four is all that is needed to actually drive the ship, but firing its weapons, managing more than one of its auxiliary systems at a time, or repairing the inevitable breakdowns that happen on dwarven vessels won't be possible. Luckily, the ship won't be around for long enough to have those deficiencies matter.

Then, with a massive wormhole, I move the ship away from its docking point, and send it to right in front of the nearest supermassive black hole. The elites max out the ship's engines, and simultaneously begin spinning up the drill. They're going to ram the black hole.

This seems like suicide, but it isn't. The Planar Breaching Drill's, well, drill begins creating spatial distortions as it spins, courtesy of the {REDACTED} at its tip. This spatial distortion lets it punch through the event horizon without either being frozen in time right outside, or being turned into spaghetti by gravitational forces. Now, it's just inside the black hole, being sucked towards the singularity at massive speed.

Then, I do the unthinkable, and open a wormhole inside the black hole to pull the Planar Breaching Drill out of the interior of the black hole and towards. This should be impossible, hence the need for raw Player Power to pull it off. I could, with a slight shift in the position of this wormhole, instead pull the supermassive black hole itself out of the galaxy, resulting in the stars flying apart and a singularity in fourth-dimensional space causing all manner of chaos. But that's a plan for another day, or maybe for discharging the Master Charge right before the Godmodder can use it.

The exit point of the wormhole is a point in fourth-dimensional space directly adjacent to the Shadow Realm's boundaries. The Planar Breaching Drill, now accelerated to a ludicrous speed, activates its drill reinforcement to make the drill truly indestructible, then slams into it with the spatial distortion tip. With this much energy concentrated on a single point, the Shadow Realm's boundaries are shattered. There's now a drill sticking into it at some point, and as it continues to spin, the Planar Breaching Drill pushes further and further into the Shadow Realm.

Unfortunately, the drill's penetration failed to lower the defenses totally. But I think my four Elites, geared up as they are, should be more than enough to liberate everyone. And if they aren't, well, I can still teleport more allies onto the parts of the Planar Breaching Drill that remain outside the Shadow Realm.

With the security disabled, the cameras hacked, and the godmodder distracted by you for the briefest of moments, you fill a second slot on the elite team and STEAL THE MASTER CHARGE!

Wait, what? There's only 5 Charge points in here! The godmodder turns and laughs. Of course, idiot. The godmodder now keeps his Mastery Charges divided into multiple pieces, and spread out over multiple locations! He was only carrying 5 points on his person - the other 12 are in three separate undisclosed locations! Also, now he's only going to keep 3 in any given location, so this doesn't happen again!

As Crusher retreats, the godmodder launches various attacks at Crusher to try to stop him! Luckily, paradoxdragonpaci's bodyguards sacrifice their lives to ensure Crusher's escape!

The plan was... a partial success. That's how it goes some days.

-5 points to the godmodder's Master Charge!

Your 4 Elites disappear into the Shadow Realm. Its a total crapshoot whether this will have any effect on anything. Heck, you can't communicate with them and you don't even know if they made it in.

'I really hope I don't catch some kind of illness from being covered in all this blood and gore and who knows that else.' I think to myself as I keep digging to what I hope is a way out of the pile of bodies. Although I have the sense that the pile is shrinking for some reason.

3 CP charged.

(OOC: Sorry, I have been busy and I'm considering taking a break at some point. Not sure If I want to do so or not.)

If you have real life stuff to handle, handle that. Ignoring real life stuff rarely does anybody favors.

(Actions!)(3 Charges)
(1 Charge)
... I think about what to do this turn.

Of course, after a feasible amount of time has past, the thoughts start to forms needles and threads MADE OF THOUGHTS OF SELF HARM.

I quickly grab them out of the air and start sewing them into the godmodder's clothing. Not a moment after I finished my work, he starts punching himself.

(2 Charge)
Currently not feeling any drive at the moment, I decided to replenish it by hosting a good old entity reunion party in hopes to swing back in creative juice. That, and to have Disco-Chan and Fennie acquaint themselves with the other entities that were with me.

So with homely chef attire, I get to working on the barbecue, inviting the other entities from other players. This includes The Dark One as I feel the need to give him something from all the pain he's gone through.

Of course, if he declines, I teleport a dish of barbecue in his hands.(Entity barbecue Party)

(Orders!)
The Bun Baron calls up two more Shield Buns to participate to the cook out.
The Monastery staff pulls out the Rice Feast to the Shield buns to serve the newcomers.
The rest starts conversations and pile some food at the party while Disco-Chan mans a dance floor and provides music to those that have a appreciating to the good old 80s and 70s.

The godmodder changes his clothes to new, beautiful clothes! Why, the clothes look so radically cool you can't help but feel jealous! Dangit...

All your entities spend their turns at the Entity Barbecue Party! Everyone feels better and more motivated to fight! Worker satisfaction rates among your forces are way up.

(x3)i assist in whoever is stealing the Master Charge by sending Paradox Bodyguards which are clones of myself who can Take all Attacks meant for the Thief instead of actually hitting the Thief as well as create Rainbow Walls of Neutral Paradox Matter to block any Paradox Energy Based-attacks....or much of everything else really,i also do some Doohickey with Rituals and Long,Complicated Monologues that will convince at least some small part of Reality that the Thief really can steal the Godmodder's Master Charge and get away with it Scott-free.As a side-note i utilize my BUFFNESS in tandem with Dragony thingy to also make my clones be better at the whole Body-Guarding thing

Your bodyguards head back to retroactively help!

------------

Altair charges up 3 CP, and begins planning an attack on the godmodder next turn...

AG:

The majority of the AG entities continue to hold back. They've received no commands to attempt to attack the godmodder, and his aura of satanic power really dissuades them from trying...

The Rice Monastery serves a Rice Feast to the shield buns! They use the extra food to produce more of themselves, gaining 2 new members! The rest of Winkins forces enjoy a barbecue party! As they sit in camaraderie, they suddenly feel motivated to put forth a bit of extra effort in the future.

The Dark One uses Revelation, still awaiting the return of the Void Assassins from before! They should be back next turn from their secret mission... for now, you gain one Revelation Point! These will be important soon...

Janus unlocks Argus's ability to have Toughhide flesh, giving him extra HP!

PG:

Once again, the godmodder spends 4 of 5 actions charging the Master Charge. Much as he's love to destroy your army, he really needs this charge ready on time! It would be really great if you all did your part and stopped stealing bits of it.

With his one remaining action, the godmodder reaches out his hand and afflicts JOEbob's un-stunted Nexus with Nega Poison! It makes the un-stunted Nexus take 100,000 damage at the absolute very end of every turn! Hah... let's see absurd HP gimmicks bypass that!

N:

Everybody ticks. JOEbob's Mysterious Farmers create the Consumer, a new Probe is created, and construction is started on a new Nexus, the builders finish the Evolving Entity, though the curse of repetitiveness makes it weak.

The godmodder's satellite, still detecting a JOEbob army on the field, launches another Cosmic Collider! A second one? Really? Targeting the same thing as the first? You'll have to destroy it again...

-----------

Altair, seeing multiple Players having charged this turn, steps up to speak again...

Altair: Everyone, listen!

Again? Some of the Players groan. When will this guy quiet down?

Altair: We can't charge now! We need to hurt the godmodder! Some of you are doing it, but not enough! You all can't just charge for-

Quinn: Altair, enough.

Quinn: As the leader of an army, it's important that I'm educated. And this scenario matches what I've seen in my brief study of economics.

Quinn: It's a simple Tragedy of the Commons.


Altair: ...

Quinn: You see, from the perspective of each individual Player, they know they are supposed to attack the godmodder.

Quinn: But attacking the godmodder gives everyone the very minor benefit of having a more damaged godmodder.

Quinn: Meanwhile, charging 3 CP gives the Player personally a significant benefit of 3 more CP.


Altair: ...You really think Players are so selfis- oh. I get it. Yeah. That makes sense.

Quinn: Luckily. I have something. It was one of our engineer's secret projects. I didn't want to bring it out yet because its still in testing, but, here goes.

A number of Peacekeeper engineers bring out a complex-looking device! Well... its got a lot of buttons and knobs, but the structure isn't that complex. It's essentially a giant, glowing funnel.

Quinn: BEHOLD! THE CP CONVERTER!

Altair claps, a somewhat confused expression on his face.

Quinn: Here's what it does! Every time the godmodder is damaged, it converts that damage energy from the anger, rage, and pain the godmodder experiences into useful CP! Useful CP that can then be awarded to the damaging Player!

Quinn: In this way, Players now have something to gain personally from a successful godmodder attack! It's the perfect solution!

Quinn: Enjoy, Players!


----------

From now on, successfully damaging the godmodder will award the Player who landed the attack with 5 CP-per-damage!

If multiple Players land a team attack on the godmodder, the CP will be distributed like so:
2 Players: 3 CP each/damage
3-4 Players: 2 CP each/damage
5+ Players: 1 CP each/damage

Attack the godmodder for personal benefit! The laws of economics surely must compel all you Players to attack the godmodder now!

-----------


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-The next Tribulation will begin next turn!

Minor Tasks:
Stop the Cosmic Collider! ...Again!

Field effects: None

[AG]Altair - CP: 26

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 0/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 2/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (15% dodge rate)
Shield buns: 6,000 x 7 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 2/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 5!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 2!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 0/4 (protected from 1 attack), RP: 1

[AG - Algot]Dave: 37,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 1!)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 3/10, Unlock Ability!A (needs manual special charging)
Argus: 140,000/140,000 HP (guarding Janus)(+1 attack shield/turn)

[AG - Arsenical]Scoville Reaver: 108,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 11 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 41,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 26 HP, 500 x 26A (guarding LIVE Space Station)
Space engineers: 100 x 1,060 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG]Psychic Overlord: 4,400,000/4,400,000 HP, 2,000,000A, Special: Gain Ability: 3/3, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x10 damage)(+200,000 HP/turn)(Boss)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 18, 1,000 x 18A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 4HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 0/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 0/2 (Consumes random owner-owned entity to evolve self)
Devolver: 50,000/50,000 HP, 10,000A (devolves in 4!)(guarding all)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 8 HP (building space engineer clones, done in 8!)
Nexus: 45,000/75,000 HP (Can't end turn more than 30,000 HP away from HP at start of turn)(protected from 1 attack)(-5% traps)(+1 Probe/turn)(Nega Poison, -100,000 HP/turn)
Probes: 10,000 x 1 HP
Warping-in Nexus: Done in 4!
Evolving entity: 1/1 HP (evolving in 4!)

[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 200,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 15 HP, 1,000 x 15A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 25 HP, 500 x 25A
Constructor drone: 400 x 32 HP (working on Fortifier Tripod, done in 1!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 999 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Bar/Brewery
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[PG]The Godmodder: 51/310 HP (Descended - x5 Actions per turn)(Master Charge: 16/20)

Player list:
Alastair Dragovich - CP: 3 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 15 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 34 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 0 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (has anthropomorphic food, Espionage ghost)(Excalibur - 31 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect)
General_Urist - CP: 9 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (God form), 53 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 17 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 16
Krill13 - CP: 22
Kyleruler - CP: 5 (has Spellblade - ||||||||||)
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 20 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None)
Pionoplayer - CP: 88 (has Ornate Ring, Mirror)
Ranger_Strider_ - CP: 0
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 41 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 18 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 18 (protected from 1 attack)
[N]The Ego - CP: 86 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 1 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000

Okay, Godmodding Vol. 1 update coming tomorrow! Really! I promise! ...Hopefully.
 
Free Action: Hey Quinn, triple-check to make sure that your new Charge Converter can't be used by the Godmoddder. We made a system where we get boost stones for damaging the Godmodder earlier, and he was able to use it to gain a bunch of them by stabbing himself. Thankfully we managed to stop him from actually using those boost stones, but we may not be so lucky if that happens a second time.

Also, I hope you have a contingency plan to stop the Godmodder from one-shotting you with his Master Charge. We likely won't be able to drain it again.

And, I vote to support Piono's idea.

Entity Orders: Janus is given the order to attempt to unlock a new ability for the Psychic Overlord, while it also attempts to unlock a new ability with its own gain ability special. Now it'll gain two abilities this turn. Argus remains in position and generates an attack shield.

Hey, so, can I take this Godmodder charge as payment for the breaching of the shadow realm?

We don't have proof that you actually breached it.

Well, there should be a hole in the shadow realm. I'll investigate, and once I confirm that yes, my plan worked, I'll contact you.

Until then, it's our charge.

Action 1: I teleport to the point of the Planar Breaching Drill's impact, where the drill should be lodged in the planar boundary between the Shadow Realm and the fourth-dimensional morass around it.

Not being able to establish communications with my Elites is unusual, though. Now that the realm's breached, that should be opening a comms channel.

Action 2: Wait, I've got an idea. You know that shadow that I took control of about 30 updates ago? Well, if there's actually any hole whatsoever, that should let me set up a link to control it again. Unless I was stupid and I could control it the whole time.

Anyways, the Shadow should give me an additional actor in the Shadow Realm, with a power scale that should be plenty to start breaking people out of the Godmodder's bases.

If possible, I invest my action in it to take control of it to analyze its current situation.

And if I can't gain control of it, I'm going to have a word with Wormhole about this.

Action 3: Meanwhile, on the battlefield, I actually attack the Godmodder, by backstabbing him with my DAGGER. Obviously, he defends against it, only to realize that my DAGGER is actually a custom Destroyer Assault Godmodder Gutting Eradication Rapier that just happened to be disguised as a normal dagger. With its special ability to extend the contact surface out to a range of several hundred feet, the Godmodder is already damaged by the time he defends against my DAGGER's backstab.
 
Last edited:
ATTENTION GRABBING HEADER TEXT
PLEASE PAY ATTENTION TO THIS, I'M STARTING AN ITEM USE VOTE IN THIS POST
Look at Action 1 for details.


I would like to state for the record that the only reason I haven't attacked the Godmodder is lack of ideas for good attacks.
Simply put, only quality attacks ever land on the Godmodder, throwing the first thing to come into your mind at him never actually works (or, at least, almost never) so if you haven't actually got an idea you can work with, it is 100% better to store up a few actions for later use (and potentially a later Godmodder attack while doing something else that needs doing)

This round is different though, I'm not storing any CP today, I've actually got things I have in mind to do.

Action 1:
This is fairly simple, I use one of the true multiplier orbs on the Psychic Overlord. It was previously demonstrated that the multiplier orbs provide bigger bonuses to stronger entities, and the Psychic Overlord is likely to be bigger than anything we get barring maybe the final event deus ex machina. Also I think almost everyone's forgotten about the true multiplier orbs at this point and the only person I'm certain hasn't, JOE, is honestly someone I don't trust with them, so I think this is as good a time as any to use one of the remaining ones so that they don't all go to waste.

Action 2:
Once the vote for the true multiplier orb usage has been verified, I use the mirror on the Psychic Overlord, whether or not people agreed to use the multiplier orb. The reasoning for this is quite simple: I know that the mirror is a buff or otherwise positive benefit for whichever team it is used on, based on stuff I was told way back when in the Charmzard fight, and once again, the psychic overlord really seems to be the best option for proportional buffing tactics. He probably won't last forever, true, and he might even just get obliterated by the plot-mandated bullcrap that seems to be so rampant in these final days of DefTG...
But honestly I keep forgetting that the mirror even exists most of the time, and I need to use it at some point, so might as well use it here.

Action 3:
And this is the part where I make the Bad God Man commit Something On Your Face
...except it's not finished yet, but I'll fix that!

Well this is great, my depression is kicking me in the teeth today, I'm probably not gonna finish it all the way in time for this round. I charge 1 CP, though if I do manage to finish in time, I'll change this again to contain the attack.
 
Last edited:
[0] I give all my entities to TOG! (he has said on discord they'll still listen to me.)
Probe suggestions: 1 starts another nexus, 1 starts a shield battery (they shield an area).
Nexus remembers it made a probe last round, and makes another now.
builders keep build'n, consumer idles, devolver keeps guarding, prisms guard, P.deployer deploys, farmers exist, evolving entity exists...
[1] I look at my entities, and the rock they're on. Then I look at TOG. back at the entities. The entities are now on a rock, on a horse. Look to my right. Back at them. Now the horse walked out of the path of the collider missile. Back at TOG. they're standing next to them. Back at where the entities were. There's no-one in range of any potentially resulting CC explosion. Back at them. They're smiling and officially transfering my ownership of them to TOG. back at TOG. he's existing.

[1] Hey! no! I had infinity luck, and whether the Godmodder notices in time is largely based on Luck! As would be whether reality decided panes of glass have soul weaknesses (which they shouldn't, since they don't exactly have... souls.)! As would be whether this pane of glass has the same soul weakness as the Godmodder! And whether I notice in time! And whether the pane of glass spontenously explodes due to random motion of atoms! And whether a wormhole forms in the way letting me past it! And whether... Ok, I'm out of "And Whether"'s to say at the moment, but there are probably more! So it should have worked!

[1] I grunt and lever myself up, and decide to take a nice, slow, relaxing walk.
As I walk, I sing a nice, slow song. It sounds a bit awkward, because the song was clearly written to sing at a much higher speed, but I sing it anyway. First, I walk simply Away from the place my entities were standing until action one happened.
"You can say hello, to the man with no soul"
I pivot slightly, moving to walk to the ruins of the Plastic Barrier. An old action, an attack shield I placed upon the army men. It was simplified. Then it fell. Interestingly enough, I thought it might have lasted to the end, but it broke when the Army Men were timefrozen.
"You can walk right by'm and 'll take you home"
My path takes me past the Godmodder as I walk over to where we once played Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker. It was fun...
"Down the same road, that you always roam"
I leave a trail of blood, walking over to the ruins of the Easily Solvable Cakewalk, once Ultimate Unsolvable Nightmare
"To the same old places that you've always known."
With a sigh, I turn and continue to Rays old fortress.
"See the same old faces you already know"
stepping over some rubble, I see the Evolver's corpse. Or... some of it. The part the Peacekeepers didn't get.
(This reminds the Godmodder of something)

"In the same bad graces that you've always known."
Exiting the fortress, I see some players, and the Godmodder. Another sigh.
"Send the same old message that you set. in. stone."
I send the same old message, again. Perhaps this time it'll be heard.
(The Godmodder immediately tries to speed up his cognition, but my form flickers and I accelerate in equal measure, while somehow continuing to appear to be simply taking a leisurely stroll. Whether he accelerates his cognition or not is no consequence to this action. it shall simply complete all the sooner.)

"But it don't mean nothing when you're on your own."
. . .I start walking again, ignorant of the blood leaking from my wounds.
(He's heard something like this before...)
"I Fiiight, To Seeee, For what I beliieeve"
My steps become more forceful, as though building up to something, And next I walk over to the Soulrazer's ruins.
"But all this, doubt is, killlling me"
I push up some crumpled metal, and look somberly at the Guardbot Generator Generator Generator.
(And what's this action supposed to even be? hm...)

"So this , is it."
Then I push some more out of the way, and see the Old BoA location, filled with dust bunnies. Hm...
(It leads to something. an attack. He's sure of it.)

"I Neeever quit."
My steps become forceful again, more this time. Something soon. I stroll out of the Soulrazer with an odd gait.
(But it doesn't quite fit. What's with the song? What'm I talking about?)

"The Fear overcoooming..."
I walk along.
(He's not sure where I'm walking to now, but something's coming.)

"Goodbye."
I turn around and stomp my foot on the ground, moving forwards rapidly.
(HE KNEW IT!)

"Say Goodbye, to The Kni----"
Then I skid, one foot on the groun---
(This is where the thing ends, he's oddly certain. He doesn't know why he's so sure, but he is.)

"----fe that you sharpen with your life."
----d, land, and continue a leisurely stroll down memory lane. Still, my feet are stepping louder on the ground now.
(Wait, what? JOE stopped?)

"Say Goodbye to the dark side..."
I walk into the distance.
(Th'fudge? but he was so sure!)

"Goodbye."
"Say Goodbye , to the lies, and the pain in your side"

I keep walking...
(Ahah! I'm going to make a pain his side! Obviously!)

"Say Goodbye to that old life..."
I Keeeeeeep walking.
(Uh... nothing happened. Is JOE just going to keep walking away for the rest of the game?)

"GoodBYE."
AndITurnAroundFaceTheGodmodderImmediatelyTakeAForcefulStepTowardsHimLaunchingMeBackTowardsTheBattlefield
(WHA-)

"Time to step it up, it's time to shine."
and Land on the ground with a third of the distance still remaining, then take a step on to a random rock or something.
(Oh Come On! Another fake-out? What's this even reminding him of? He's sure there was something... something about a knife, and... the man without a soul was supposed to be him, he thinks?)

"I can feel it creeping up my spine"
I step off the rock, and move over to where I was before the Godmodder dropkicked me into the sun. Ah, memories...
(The Godmodder almost shivers. come on, think. There's only so long left! What's with all the repetition of 'Goodbye' recently? And... knives... No, it's always "The Knife"...)

"Time to set it straight so here's your sign."
I bend over and pick something off the ground. It glows.
(Maybe JOE's planning to stea- That's The Knife!)

"Gonna take it all 'cuz you know its mine."
I smile, put it in my inventory, and continue to stroll, now moving away from the Godmodder again, and towards an old restaurant, back when Alice were around. Nice to reminisce...
(Was that... unimportant? What's with all the leadup here, repeatedly being to nothing?)

"Gonna spend it all and it's on your dime."
Turning around again, I walk over to the Drones, where they used to be, and their portal to that realm of resources. It could have been.
(Also... Why is he STILL SINGING?? is it a sonic attack?)

"Gonna break your fall and I'll feel just fine"
I turn around and wink at the Godmodder, eye flashing cyan. Something changes.
(Oh, is it going to actually matter THIS TIME?)

"Gonna take the fall if I fit the crime"
I jump into the air above the Godmodder. The ground below the Godmodder disappears, so he starts falling. I steal his falling. He starts floating. I start falling at 19.6133 m/s^2, or Faster then gravity. As I fall, I open my mouth really wide. somehow, keeping my mouth open doesn't interrupt the singing.
(The Godmodder looks at me. Is it really happening? Is JOE going to actually let this attack end?)

"And yeah, I fit the Crime..."
I fall to the ground about a meter to the left of the Godmodder, Stand up, dust myself off, and start walking again.
(Oh For Pete's Sake!)

"I Fight, To See, -"
SuddenlyIturnaroundandbegintoswingmyfistattheGodmodderglowingabrightcyan-
(Siiiiiiighhhhhh Wait what if it's not a fake-ou-)

"-- For What I believe."
and my punch goes wide! I smile, nod at the Godmodder, politely refuse to shake hands with him, and walk on by him.
(-t but Of Course its a fake-out.)

"But all this, doubt is, kiiillllling mee..."
I seem to be walking past him very slowly.
(...What next?)

"So this, Is It."
my hands still glowing cyan, though it's hard to see over the blood that continues to pour down from my wounds. It Was blown off when I turned around but now it's dripping again.
(Yeah right as if this attack's ever going to end)

"I Neeeever, QuiURK."
I stumble.
(Is THIS an attack?)

"The Fear overcoming..."
I faceplant into the ground unceremoniously. and keep singing. Truly, my will to be annoying and or weird is unending.
(Grumble Grumble Grumble.)

"Goodbye."
I pick myself up off the ground, and leave. For Real though.
(Yeah right.)

The singing continues for a bit, as the song's not over, but nothing else of significance happens.
(Wait seriously tho?)

You see, the Godmodder wouldn't be able to dropkick me without first raising me off the ground, because that's not what a dropkick is. As such, he must have grabbed me. You can't grab someone and hold a knife at the same time- it just doesn't work. I've checked. Your fingers could close but you can't apply enough force with that hand position. So he would have to drop The Knife, Especially since if he grabbed with one hand I could just swing around to dodge the kick. So The Knife was on the ground.
Also, the Song says a lot of things, including 'But all this, doubt is, killing me', and the attack involves me making the Godmodder doubt basically everything I say or do. which means said doubt is killing him. That's what The Knife is for, in fact- To make him think its important, then doubt that. So is the 'reminds him of something'. And basically everything else. Memory lane? Doubt whether I'm recounting things correct, And Whether it matters. continuing singing? Doubt.
Me wasting his time might also up the frustration value of this action, meaning it could give extra CP (Side note, based on the description of the CP converter thingy, wouldn't any attempt to annoy the Godmodder work as well? Like... the JOEpost! If only I'd kept it!)


Red text represents like... you know how there's a sound you swallow that sort of sounds like it's from just outside one of your ears? If you do things right then you can make that sound without swallowing, and if you do that and hold whatever position that is with your mouth then when you talk it sorta has this weird reverb from the prespective of the talker.
Anyway it represents the words sounding sort of like that except for people other then the talker.
It's there to make the Godmodder confused, frustrated, and doubting.
Action 1:
This is fairly simple, I use one of the true multiplier orbs on the Psychic Overlord. It was previously demonstrated that the multiplier orbs provide bigger bonuses to stronger entities, and the Psychic Overlord is likely to be bigger than anything we get barring maybe the final event deus ex machina. Also I think almost everyone's forgotten about the true multiplier orbs at this point and the only person I'm certain hasn't, JOE, is honestly someone I don't trust with them, so I think this is as good a time as any to use one of the remaining ones so that they don't all go to waste.
Actually, I'd forgotten about the true orbs. Even though I remembered I had a cleansed(?) orb. funny how that works.
Also why don't you trust me with them? Also, consider: the world eater might be a better use for the orbs- way more hp. or the conflict resolver. /null
 
Last edited:
[0] I give all my entities to... probably TOG! (ontheconditionthattheystilldowhatIsayifthepersonIgivethemdodoesn'torderthemtodosomethingdifferent, andontheconditionthatthepersonIgivethemtowon'torderthemmuch.)
[1] move entities to where the Person I give them to is if it's out of the CC's range or else I just move them far away.
[1] Hey! no! I had infinity luck, and whether the Godmodder notices in time is largely based on Luck! As would be whether reality decided panes of glass have soul weaknesses (which they shouldn't, since they don't exactly have... souls.)! As would be whether this pane of glass has the same soul weakness as the Godmodder! And whether I notice in time! And whether the pane of glass spontenously explodes due to random motion of atoms! And whether a wormhole forms in the way letting me past it! And whether... Ok, I'm out of "And Whether"'s to say at the moment, but there are probably more!
[1] probably'll be a Godmodder attack? Does being hurt affect those?
((

Actually, I'd forgotten about the true orbs. Even though I remembered I had a cleansed(?) orb. funny how that works.
Also why don't you trust me with them? Also, consider: the world eater might be a better use for the orbs- way more hp. or the conflict resolver. /null
The world eater also has a gimmick insta-kill attack which is worthless against bosses and most story events.
The two Peacekeeper bosses may have more health, but factoring in attack power and gimmicks, the Psychic Overlord is a good deal stronger. I stand by my choice.

Additionally, the fact that you are oblivious to why I don't want you touching the multiplier orbs despite everything that's happened involving you is one of many reasons why I don't want you touching them.

/null
 
Attack the godmodder for personal benefit! The laws of economics surely must compel all you Players to attack the godmodder now!
ES orders the Ordnance Cruisers to repair the Apex again. He also authorises the use of a True Multiplier Orb on the Psychic Overlord.

"Well, actually." ES says, adjusting his glasses and walking up to Quinn and pushing him over to the Godmodder. Amelia sits them both down in chairs.

"The laws of economics aren't quite that simple. You see, the use of the word compel is pretty strong, which shows that you're using basic models here. While it's true that five is greater than three, you're forgetting to take risk into account.

For any possible action, there is in economics an expected utility, denoted as E(U). This is different from the expected monetary value, or as we shall instead call it here the expected charge value. For now, let us assume that the utility equation's of all Players are E(U) = ECV for simplicity's sake.

The ECV of any action is the value of the charge on offer multiplied by the probability of success. Ergo, for a Player to be indifferent between attacking the Godmodder and charging, then (3 x 100% = 5 x X%, solve for X, 3 = 5 x 0.6, X = 60) there needs to be a 60% chance that the attack is successful for the Player to consider it worth it. Or rather a perceived 60% chance."

ES paused and tapped his chin. "No, that's not quite right. A Player only needs 1 Action to attack the Godmodder with full efficiency, meaning they can still charge with the other two. That means that the equation looks like 3 x 1 + 5 x 0 = 2 x 1 + 5 x Y, solve for Y."

ES did some very quick mental arithmetic.

"Y is 0.2, or 20%. That's much better actually, there only needs to be a one in five chance for a Player to be indifferent between attacking the Godmodder once and charging with all actions."

ES turns towards Quinn and the Godmodder, his sunglasses glinting in the light of the suns/stars above. "However."

"Remember when I said we could assume that E(U) was identical to the expected charge value? Yeah, well, we kind of can't. That assumes that the Players in question are risk neutral. I.E, that they are acting purely rationally. If the players are instead risk averse, then they may choose to charge instead, seeing the Godmodder attack as too uncertain and thus choose to go with old reliable anyway. On the other hand, I suppose there are also the risk takers who would be willing to take the chance even with a less than 20% perceived chance, but most people who would act in that way are not risk takers, I suspect."

ES had by this point brought out a projector and slide and was now flicking through a PowerPoint as he talked. "Instead, I believe that those people are attacking due to the invisible benefits of Godmodder damage. Much like many people give to charity with no expectations of anything concrete in return, people attack the Godmodder with nothing to show for it but a meagre point of damage. What it does give them is the visceral satisfaction of progress towards the end of the conflict, which is a real benefit for many but largely not quantifiable. This muddies the waters of everything we just said to at least some degree."

He then muttered to himself. "And all this is assuming that all players have the time to write up an attack post in the first place, but let's just discount that as an external factor for now and move on."

Turning around, he frowned at the numbers and words on the screen. "And now that I think about it all this assumes charge is a good that has constant utility, when in fact I suspect it has decreasing utility. People probably wouldn't really want to charge as much if they had 1000 CP, for example. Also, not actually a Tragedy of the Commons. A TotC refers specifically to a situation where overuse of a resource renders that resource unavailable in the future. As there is no limit on the amount of players that can charge at once, and neglecting Godmodder damage doesn't directly prevent charging in the future, it doesn't count. In practice if all PG units were ignored this may change, but in a pure Godmodder damage/charge dichotomy that's not as much of an issue. You could model it as a prisoner's dilemma I suppose. Anyway, that concludes my economics lecture."

Quinn and the Godmodder both got up and moved to return to their previous activities, but the Godmodder had a stiff neck from sitting down so long. Wait, no, while he was distracted by all that economics jargon he'd been stabbed in the back of the neck several times and hadn't noticed until now! BLAST!

With his other two actions, ES overcharged the anti-orbital energy cannon from last turn, causing it to destroy itself in a furious nova of light as it shot up towards the Godmodder's weapon satellite. To back it up, disposable missile pods also fired, hitting at the same time as the cannon in a perfect time-on-target barrage.
 
As would be whether reality decided panes of glass have soul weaknesses (which they shouldn't, since they don't exactly have... souls.)!

"Um, actually, Hungry Visitor claimed that souls are just true names. Now, I don't think that that claim was confirmed, but I also don't think that it was contradicted."

I vote to use a true multiplier orb on the psychic overlord.

1 action: Only half paying attention to reality (and by extension Quinn), in a monotone, I groan out "Laws... economics... commons... attaaaaaaack..."
Then, a smallish horde of zombies rises from the ground! But they're not here to* eat anyone's brains. They're here...

To perform the widely acclaimed three-act play, Comedy of the Commons![/i\ The Godmodder gets roped into the play, and naturally takes the main role... that of the human.

Act I opens with the Godmodder taking a leisurely evening stroll around the lake. Suddenly, the zombies shamble out from behind some bushes and begin to approach him... quietly and very slowly. The Godmodder's ten feet ahead of them and they're gaining at about an inch per second. When the zombies are about five feet away, one of them lets out an instinctive moan of "braaaainsssss", the Godmodder glances over his shoulder, does a double-take, and breaks into a sprint, leaving the zombies in his dust.
After a few minutes of sprinting, the Godmodder looks over his shoulder as he rounds a corner... and slams straight into a group of zombies that were following his path.

Act II opens with the Godmodder bound and gagged, lying on the floor of a run-down house. A group of zombies are standing over him, arguing over how to divide his brain. Key points of debate are: Who grabbed him first? Was the reason that Daaaavvvvvve only grabbed the Godmodder with one hand that he was using the other hand to shove Joooooohnnnn out of the way? In this zombie-eat-zombie world, does the previous question actually matter? If you think zombies can eat zombies, Daaaavvvvvve, why don't you eat another zombie and I'll take your share?
Eventually, it's agreed that tomorrow morning, when the light's better, they'll cut it up into evenly sized pieces.
But during the night...
Footsteps tread closer and closer to the Godmodder. A hideous face leans over him. The Godmodder's scream is muffled by the gag. The zombie eats the Godmodder's brain. The zombie shambles off as the Godmodder lies motionless.

Act III opens with another zombie shambling up to the Godmodder. The zombie bends over him... and eats the Godmodder's brain again!?!
The scene repeats several times, until the end of the last one, when, as the sun is rising and a zombie is eating the Godmodder's brain, the other zombies shamble into the room and flick on the light switch to see a guilty-looking zombie holding Godmodder brain-goop... and the Godmodder behind him, whose skull wounds are slowly but visibly closing.
The play ends with a horde of happy zombies sitting around the Godmodder, chowing down on endless brain-stuff.

*they're here to perform Comedy of the Commons. Eating brains is just a side-effect.

2 actions: I charge 2 CP.

(Umm... I tried to make it so that "Comedy of the Commons" was italicized, and.. just pretend the post is normal.)
 
I agree with the use of the true multiplier orb.
I attempt to distract the Godmodder, mainly by exploding myself. In his face.... This may seem stupid buit causing a massive explosion right in front of him seems a surefire way to stun him. Especially as he may be stunned by my stupidity.
 
I vote to use the True Multiplier Orbs on the Psychic Overlord

(Action!)(3 Charges)
(Focus!)
While I welcome the CP giving machine that Peacekeepers have made, I make no move to attack the Godmodder. Instead, I continue to focus on my entities as I pour my Actions into the creations of Target Dummy and an Empty Damage Tank. I swiftly wired the target to the tank and call my entities to hit the target will all they got! I have re-ran the math in the creation of the Damage Tank so that the damage will be stored to be used when it strikes the dummy and follow towards the tank.

(Orders!)
Quickly, my entities surrounds the Target Dummy and fire into it, and when I mean fire, they throw whatever projectile they can!
The Dummy gets peppered by swords and spears from the Buns, daggers of the regular and musical kind from Fennie and Disco-Chan, and finally as slam of the slimy kind smashes into the Dummy as the finishing blow.
The Damage Tank gathers up the damage that's being transferred from the Dummy through the damage conduits.
 
Last edited:
Alastair walk up to the Godmodder a bit before Ranger_Strider_ does his thing. Instead of attacking him though, the Player points something out.

"You have 51 HP as of me writing this post. You're going to get a boss summon when you lose it, so... could you just lose an HP? Please?"

The Godmodder stares in bewilderment, wonder why he was trying to be so nice when he hated the Godmodder. Alastair looks away and sighs.

"Because my family wouldn't want me to be miserable constantly. And all of this salt needs to end..."

Once that's over with, he goes and approves of the True Multiplier Orbs as well.

He then notices that he has 3 Charges already. Alastair could do a 5 Charge Summon/weapon Creation. Maybe a Keyblade now that the one off use Chi-Blade he used last turn has dissolved?

Hmm... No, there's a bigger problem. the Master Charge and the Descendant State. That needs to be stopped NOW.

Wait. Duh!

Alastair run back to the Godmodder and grab him. He tries to avoid, but then he finds that this is a cutscene and this is part of it! And he couldn't dodge or skip the Cutscene itself because Ranger_Strider's stun happens to go off at the exact frame-perfect moment he needed to perform the dodge! Alastair then bodily throws the Godmodder into the plane of 'literal to metaphor to literal conversion! It's both a metaphorical and literal mess, but that isn't the point.

The point is that the Godmodder is ascending. He hits a 'literal to metaphor' converter and has all of his momentum arrested because now he's only metaphorically Ascending. He tries to move and escape, but the cutscene is still going on!

Then, a rogue 'metaphorical to literal' converter hits him! But it doesn't convert the metaphorical Acsension wrong and makes him 'Ascend' in terms of his power, making him Ascendant!

However, it's the wrong kind of Ascendant, and now it negates the Godmodder's Descendant State! And only now does the cutscene end, making all of that canon and, as a result, ruins his X5 Actions buff!

Alistair pants, wondering if he went overboard by trying to enforce a cutscene for his attack. Then he shakes his head. He had to be sure.

The Godmodder then questions as to why he did that when Alastair said the salt needed to end.

"Because," the Player responds cheekily. "I didn't say it needed to end right now."

He pulls out a piece of Flavortext paper. "I still have two more salt-powered attacks I need to perform. Only once they are done will I let go."

(Action Summary:

Action 1: Politely ask the Godmodder to lose an HP on the grounds of it allowing him to Summon a Boss.

EDIT: Actions 2 and 3 merged because shenanigans! Third action will be in a different post!

Action 2: Start an inescapable cutscene for the Godmodder, then use intentionally faulty literal to metaphor to literal conversion and it gives him a version of Ascendant that negates the Descendant status. Then they negate each other, removing the Godmodder's advantage.)
 
Last edited:
"Let me get a crack at it..."

Action 1-3: I charge at The Godmodder with two red swords made out of DETERMINATION! I keep attacking him but The Godmodder keeps dodging and blocking. I keep going, Increasing my DETERMINATION every second. I keep getting faster and faster until I start going faster than the speed of light. Every block and hit create mini-shockwaves and earthquakes. I try to slash at him at every angle. After about 10 minutes of doing this, At my final slash, I disappear and reappear behind him and stab him in the neck. I was at my limit with my DETERMINATION. My DETERMINATION is so strong that it breaks through all defenses and any form of dodging or blocking, no matter how powerful it is. The resulting blast of the hit creates a tiny red dot to appear in space. After all is said and done, I-i-i-i-i-i-i-i-i-i-i

"That can't be good. I think the A.I malfunctioned."
Bill Nye then collapses on the floor "... Bill?"

Kirby watches the whole action take place and sees Bill Nye on the ground. Kirby then looks at the red A.I's integrity. It was as 0% "Oh CRAP!!"
Kirby rushes over the main chair and activates all A.I's to transport. All of the leftover A.I's all disappear in the cargo hold and go into Bill Nye's head.

Bill gets up 30 seconds later and his eyes flash a rainbow color. Bill shakes his head, "... W-what happened?"
"You were knocked out for approximately 30 seconds."
"uhh... who are you?"
"My name is P.E.R.S.E.V.E.R.A.N.C.E. 5 others (including me) have been transported in your head in a state of emergency. Your red A.I malfunctioned and is disabled. In order to keep you alive, all 6 of us are keeping the A.I stable until we find a suitable solution."
"Well, who else is here?"
"There is B.R.A.V.E.R.Y, I.N.T.E.G.R.I.T.Y, K.I.N.D.N.E.S.S, and J.U.S.T.I.C.E."
"Hello!" "Hi!" "Hello..." "Howdy!"
"...I need a breather."

BILL NYE Lost his DETERMINATION!... For the time being.

In the distance, The Godmodder takes a quick look at Bill. He... somehow looks familiar. he looks like person he fought before. He shrugs it off and continues battling.

Meanwhile

Shadrix teleports to Gaster's location to see him smiling at his arrival, "GLAD YOU CAN MAKE IT, DEAR FRIEND."
"I got here as soon as I could. Here are the souls you requested. Do you need anything else before I... face Chara?"
Gaster's hands take the souls from Shadrix and placed them in the slots of the DT Extractor. Gaster loses his smile, "NO... LISTEN, I KNOW WHAT HAPPENED TO YOU BEFORE. YOU ALMOST LOST. BUT YOU HELD THROUGH. I UNDERSTAND IF YOU WANT TO BAC-"
"No. I must finish the job. I made a mistake of keeping them alive. I don't intend to make that same mistake again."
Gaster slithers over to Shadrix and puts his hand on him. All hands stop and turn towards Shadrix. "AT LEAST LET ME GIVE YOU SOMETHING TO HELP."
All of the hands move closer to Shadrix. They all glow red. In front of Shadrix was an outline of a soul. A red beam of energy goes straight into the emptiness of the soul. The energy starts filling up the soul, causing mini-earthquakes in the void. Shadrix covers his eyes as a big bright light shines from the soul. After it was done filling the soul, A big wave of energy goes through the void and into outer space. The wave is so big that it is viewable to all corners of reality. All hands return back to their colors and resume work. The red soul goes inside Shadrix. Shadrix feels incredible power coming from the soul. His eyes change to red. Gaster then smiles, "THERE WE GO. FEELING BETTER?"
Shadrix looks at himself to see a bleeding red area. He looks at Gaster with red eyes. "What... just happened?"
"REMEMBER THAT I COULDN'T CREATE ANOTHER RED SOUL TO HELP YOU GET RID OF THE EVIL DETERMINATION? WELL, IT JUST SO HAPPENS THAT I FIGURED OUT HOW TO MANIPULATE THE UNIVERSE TO DO THAT VERY THING. IT TOOK A LONG TIME OF LOOKING AT THE SOURCE CODE, BUT I BELIEVE IT WAS WORTH IT. I CAN'T DO SOMETHING LIKE THIS AGAIN, AS IT WILL DAMAGE THE UNIVERSE EVEN MORE AND POSSIBLE DESTROY IT. MAKE THIS COUNT."
Gaster feels the raw DETERMINATION pouring out of Shadrix. Shadrix nods and he teleports away to Chara's Location. Gaster loses his smile as he looks down at the black void. "GOOD LUCK, SHADRIX"

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 0.0001%
 
Last edited:
I merge my anthropomorphic food and my espionage ghost with Excalibur, making it the anthropomorphic ghost Excalibur. For short, let's just call it Talking Excalibur. Yeah, it can talk now. Why I thought this was a good idea, I don't know... "I resent that comment!" I regret everything... also, how did you hear my thoughts! "Magic!" "I should have expected that... moving on!"

What happened to my Fabricators? Did they die, and I just don't remember, or did you forget?

Using 2 actions, since my first was used on Excalibur, I charge at the Godmodder, after changing Excalibur from its lemon form, because apparently, I had forgotten to do that a long time ago! When I get close, I scream, alongside Excalibur,
"EXCALIBUR!" for the flavor text.
 
Let's see upgrading my Servitors would be handy...if upgrading the stats of both the factory and all the Servitors would cost too many CPs. No, increasing the amount of Servitors produced per turn will have to do. I really ought to get some form of protection for my forces though currently I'll have to wait on that. At least the items and abilities I gave Rotaz and Hellfire Crystal Golem should provide a chance for my entities to survive should the Godmodder get off their Master Charge.

Now back to the situation at hand. Shrinking down to the size of an ant I input the access code and slip onto the the Magitek servitor factory's assembly lines. Currently it only produces 1 Servitor per turn yet that is hardly the limit. All of the existing infrastructure is top of the line for when it was created but I've grown beyond that point. It's really impressive how out of date entities can become as time goes by.

I get to work ripping up the old magitek and replacing it with modern equivalents. Automated nanomachine sprayers replace the more traditional welders, combining everything from the shaping of the raw materials to the assembly into a single step. The enchanting rods are filled with both greater quantities of mana and the ability to cast multiple enchantments at once. Even the physical tracks to move the servitors between sections are reinforced with hardlight generators and hooked up onto motors operating at triple their predecessors' capacity.

Now all of that should increase servitor production! (x3)

Oh and Hellfire Crystal Golem get to work buffing the HP total for yourself through complex yet small geometric shielding runes, a 4 turn project sounds about right. Rotaz just provide your expertise to that project to speed it up...man I miss Undead Einstein and his research specialty.
 
Last edited:
Back
Top