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Defeat The Godmodder

Go ahead and use the True Multiplier Orb

+2 CP

1x action:
I create a Giant Puzzlecube, full of intricate clockwork puzzles to solve. On its front, I put a sign: "Time Accelerator Inside! Only the Best Mind will Win!"
No sooner has the Godmodder seen this than I push him inside with a "Good luck!"

The Godmodder finds himself in a fairly empty room, with a table sitting at one end. On the table is a box, with a few sliders on it. The Godmodder moves all the sliders, and the box unfolds to reveal a series of rotating gears, which aren't really aligned with anything. The Godmodder, being the Godmodder, instantly notices that some of the gears can be moved, and he aligns them to manipulate the whole mechanism.

With that, the table itself moves aside and a ladder comes up from the floor, leading upward. The Godmodder climbs up, and finds himself in a maze. After wandering it for some time, picking up a copper handle, he finds a small plinth on which the layout of the maze is reproduced in miniature. The Godmodder quickly notices that there's no path to the center... but there is a socket for the handle.

By rotating the handle, the Godmodder is able to manipulate the maze so that a path exists from the plinth to the center. The maze scrambles itself behind him, and he ascends once again.

On this level, the Godmodder finds a great Orrery, depicting Earth's solar system. At its heart is, of course, a model of the Sun, and inside the model of the Sun is an artifact emitting a bright light and a ticking noise: the Time Accelerator, certainly! But the model resists all attempts to be broken.

Eventually, the Godmodder notices a series of plaques, each depicting the position of a planet in the Orrery. The planets themselves, as it happens, are not in these positions. By selectively activating and deactivating the mechanism with a key he found lying around, the Godmodder aligns all the planets.

With that, the artifact emits a flash of bright light, and the Orrery goes dark. The model Sun swings open. The Godmodder takes the artifact.

Suddenly, it goes to pieces in his hand. In the wreckage, the Godmodder finds a note:
"If you're reading this, congratulations! You've solved my puzzles, and reached the center of the Giant Puzzlecube Labyrinth! Unfortunately for you, you've also broken the source of its power, and with the mechanisms inert there's no power that could get you out."

"Well, that's not quite right. As it so happens, the clockworks I used are made of an alloy vulnerable to Godmodder HP. Try and use that as a power source, and the whole Labyrinth will go to pieces. It'll take the HP with it, of course, but them's the breaks."

"Of course, you could just sit here, but you've only got 2 minutes from taking the power source until the entire mechanism starts shrinking around you. See, I built it small (about an inch wide) and just enlarged it using the same power that made it run. With that gone... the alloy is still quite durable. Durable enough to deal some damage before you simply burst out due to insufficient size, and certainly durable enough to withstand any other attempts at removing it."

"I wonder what you'll choose. I suppose I'll see soon enough."
 
I vote for TMO usage as suggested by Piono

(x1) I use the Save point on the Psychic Overlord

(x1) I inmprove the Restorer's Ability to Heal as well as direct them to heal Dave

(X1) crack knuckles-or-at-Lear's-What-passes-for-Them-for-a-Dragon "Time to try something"

I call out for help and receive the aid of the Rubber Duckie Elite H.O.P.E Squad(H.O.P.E stands for Highly Overwhelming Precision Swingers) and enlist their speciality,swing things very precisely and overwhelming the Opponent,in this case,the Godmodder,i then Paradoxify out a set of items,some Generic Magic Swords,a few dozens Generic Keyblades and a few Mini-Xenoharts all screaming stuff like "Darkness!!" And "Keyblade!!" at each other,I then send the Rubber Duckies to wield the Magic Swords wielding the Mini-Xenoharts wielding the Generic Keyblades which instantly becomes No Names when held in their hands and swing them at the the Godmodder while I distract him with high-powered Laser Tag Paradox Billards Silly String 5-th Dimensional Checkers Chess Waltzed to Beethoven Virus while also beating Cream Crackers with salmon-flavoured cheesecake on TOP of a golden Spoon laid by a golden duck found in the lake of Eternity in the inner arms of the Great Galaxy which is in the Iris
 
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2 ACTION FOCUS - Charge!: I continue charging. However, I am going to attempt an attack!

Leo: This man is gonna eat it.
You betcha.

1 ACTION FOCUS - BLADE DANCE!: I dance with Leoano, confusing the godmodder. While he wasn't looking, he gets stabbed in the back by Blake!

Blake: You miss me Gold?
Ooooh man. You couldn't have come any sooner! Let's do this!

For context, Blake isn't an entity. He is a spirit under my control as well.

Leoano (Soul Break): 55 Charges
 
x1 Action(Attacking the Godmodder):
Eyowe throws a table at the Godmodder. It ends up balancing over his head upside-down. A few moments later, Nhoj Anec, John Cena's demon equivalent, comes rising from the depths of hell (rip Lucifer) underneath the Godmodder and performs a rising body slam on him, crashing him into the table above him.

x2 Action(Charging):
Eyowe charges.
 
Godmodding Vol. 1 - Chapter 5: History of Godmodders (???)
Chapter 5: History of Godmodders

All you have known is only a shadow of the truth. The true hopelessness of Reality has been made known to me, and so I have redacted all my former works and released my ultimate thesis: The Truth. Seek this book and the Revelations contained within if you wish to know everything.

---------

What? There's a lot of blank space. It looks like the text has been vandalized. You turn to Chapter 6, and 7, and even one you've already read, Chapter 4, and find the same thing. You imagine Players and Creativity might be in the same state. So much knowledge, lost... you didn't even know the author of the books was still alive...

...The Truth? What manner of book is that?

---------

The Dark One: I believe they should be arriving right about now.

A portal opens! 20 Void Assassins come out - they're the ones The Dark One/Eyowebot used Revelation on. They kneel before the Dark One, and present it him... a book.

The Dark One: You all ought to thank me. I've saved you the trouble of a sidequest.

Sure enough, its clearly titled "The Truth". Below the title you see: "Written by: The Author".

The Dark One: This book is very special. Within it is contained Revelations, and too many Revelations at once is never good. Each chapter you read costs 1 RP, which my ability grants.

The Dark One: I do believe you can read one chapter now. Go ahead and choose.


Hmmm...
 
The Truth: Table of Contents
The Truth: Table of Contents

1: The Truth about Players
2: The Truth about Godmodders
3: The Truth about Entities
4: The Truth about Entropic Paradox Rolls
5: The Truth about Arbiters
6: The Truth about the Architects, God, and Satan
7: The Truth about Reality
8: The Truth about Verraad (Author's note: Read this chapter last!)

You can see that whoever wrote this book, they haven't bothered with a preface this time.

Well... go ahead and vote on which chapter you want to read first. You'll need to wait for the Dark One/Eyowebot to charge up his RP to read each chapter, as reading one costs 1 RP.
 
"....actually, given that the Master Charge is about Entropic Paradox Rolls, I think chapter 4 is the most pressing. I for one wish to have a hard - or heck even a soft one would do- counter should the Godmodder cheese his way into doing it despite our best efforts."

Alistair, after saying his piece...

Wait what? Reality seems to have skipped a bit! It seems that a Player changed how efficiently they channeled their Actions at the very last second, causing a Playerside Retcon!

The Playerside Retcon is immediately seized by Alistair, who proceeds to cram it into a new form - the Orb of Paradox. It's meant to absorb and expel energies caused by reality alterations from reality warping of any kind, containing them until they are to be used by a Player.

"That should do for component one of my idea for using those Godmodder Charges we stole. Unless Crusher48 has his own plans for them, judging from the sound of that conversation earlier that I only now noticed." Alistair rubs his forehead. "Man, Player Shenanigans are weird. No wonder Mom used to joke that the stuff I read and watch made about as much sense as one of these."
 
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"Er... yikes. Yikes, yikes, yikes. This is some Principalis-grade stuff and we haven't even read anything. I'm going to vote for Chapter 4."

"By the way, it sounds like we really want to keep the Dark One alive."
 
"I also vote for Chapter 4...I would like to be prepared,all the other chapters are really tempting though,thank you The Dark One for your Work helping us find this"
/null
 
Hmm... I wonder if giving the Dark One a multiplier orb would reduce the charge time on his special ability at all, having to wait 28 rounds before we finish reading all the chapters is not something I particularly want to do.

Chapter 4 please.
/null
 
1 action) The Heir, in annoyance at the rounding, decides to try something. His robe flares light green and grey, and in the rounding mechanism for damage, something changes. The other part of a whole damage, the parallel part of 1, is swapped with the current value in regards to the Godmodder. Unless the rounding machine was made by someone who never touched math in their life, this should mean it rounds the number up, instead of down.
other 2 actions) The Heir then simply sits down, and does nothing. But energy seems to leave him, and he whispers something. Suddenly, deep under ground, a single metal box, big enough to be used as a base, is formed, cutting out any rock that might have been in the way previously.
 
...Did the LIVE Space Station's shield always upgrade that slowly? Eh, the Engineers keep working on it this turn, I'll have a new project planned later.

I charge 2 CP.

And with one last CP, I mess with the Godmodder!

Specifically, the terrain surrounding him suddenly turns into topical Australian wilderness... and there are crocodiles everywhere. Very hungry crocodiles. The Godmodder of course knows that Steve Irvin's birthday was just a few days ago, so of course the best way to celebrate and honor the man (RIP 07) would be to wrestle those crocodiles to the ground. Something well within his capabilities of course. Only one problem: those crocodiles have been bumblefucked to hell and back. Some of them are made out of Explodium and blow up in the Godmodder's face. Some of them are animate squeeky toys that constantly play the sound of Baby Mario crying! Some of them have spring-loaded permanent ink launchers that ruin the Godmodder's perfect clothes. Some of them recite horrendous Vogon poetry translated into Orcish. Some of them spontaneously transform into creepypasta monsters. And other such horrible gimmicks. Now way the big bad god man can take down all those crocodiles unscathed!

EDIT: Also, I'd like to read the truth about paradox rolls.
 
Hi this is my first post here so sorry if I minsunderstand the rules or anything like that...

Anyway, here are my two actions (I don t use one)

1. I throw a bathtub at the godmodder
2. I start to dig a tunnel (5% complete)
 
1x. Investigate my Retcon Revenger using SLEUTHING. Whatever could the ability be?
x2. I slap the Godmodder silly with a huge fish.
Paradox Rolls.
Yeah, Multiplier orb on Dark Lord sounds good.
 
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Action One; Question the Almi--.. horrible God Modder, on his path of destruction through our great planets! (Broadcasted)

Action Three; Create a Progenitor machine, allowing us to fight against the destructive God Modder!

Action Three; Clone the hell out of myself.
 
'Come on! How many more bodies between me and freedom can their be?!' I wonder to myself irritated as I keep digging past the corpses and nearly suffer a cave in of more bodies.

+3 CP charged.

(Right now I'm hitting a brick wall for ideas.)
 
Update CLV (155)
Free Action: Hey Quinn, triple-check to make sure that your new Charge Converter can't be used by the Godmoddder. We made a system where we get boost stones for damaging the Godmodder earlier, and he was able to use it to gain a bunch of them by stabbing himself. Thankfully we managed to stop him from actually using those boost stones, but we may not be so lucky if that happens a second time.

Also, I hope you have a contingency plan to stop the Godmodder from one-shotting you with his Master Charge. We likely won't be able to drain it again.

And, I vote to support Piono's idea.

Entity Orders: Janus is given the order to attempt to unlock a new ability for the Psychic Overlord, while it also attempts to unlock a new ability with its own gain ability special. Now it'll gain two abilities this turn. Argus remains in position and generates an attack shield.

Hey, so, can I take this Godmodder charge as payment for the breaching of the shadow realm?

We don't have proof that you actually breached it.

Well, there should be a hole in the shadow realm. I'll investigate, and once I confirm that yes, my plan worked, I'll contact you.

Until then, it's our charge.

Action 1: I teleport to the point of the Planar Breaching Drill's impact, where the drill should be lodged in the planar boundary between the Shadow Realm and the fourth-dimensional morass around it.

Not being able to establish communications with my Elites is unusual, though. Now that the realm's breached, that should be opening a comms channel.

Action 2: Wait, I've got an idea. You know that shadow that I took control of about 30 updates ago? Well, if there's actually any hole whatsoever, that should let me set up a link to control it again. Unless I was stupid and I could control it the whole time.

Anyways, the Shadow should give me an additional actor in the Shadow Realm, with a power scale that should be plenty to start breaking people out of the Godmodder's bases.

If possible, I invest my action in it to take control of it to analyze its current situation.

And if I can't gain control of it, I'm going to have a word with Wormhole about this.

Action 3: Meanwhile, on the battlefield, I actually attack the Godmodder, by backstabbing him with my DAGGER. Obviously, he defends against it, only to realize that my DAGGER is actually a custom Destroyer Assault Godmodder Gutting Eradication Rapier that just happened to be disguised as a normal dagger. With its special ability to extend the contact surface out to a range of several hundred feet, the Godmodder is already damaged by the time he defends against my DAGGER's backstab.

Quinn: Not to worry, we've thought of everything! But, good catch.

The hole immediately regenerated after you broke it, giving only just enough time for your elites to get in! Now it's impenetrable once again.

Your stab pierces through the GODMODDER, killing him instantly! However, you realize the GODMODDER is actually a custom God Omnipotent Definitely Must Obviously Definitely Disn't thE godmoddeR.

ATTENTION GRABBING HEADER TEXT
PLEASE PAY ATTENTION TO THIS, I'M STARTING AN ITEM USE VOTE IN THIS POST
Look at Action 1 for details.


I would like to state for the record that the only reason I haven't attacked the Godmodder is lack of ideas for good attacks.
Simply put, only quality attacks ever land on the Godmodder, throwing the first thing to come into your mind at him never actually works (or, at least, almost never) so if you haven't actually got an idea you can work with, it is 100% better to store up a few actions for later use (and potentially a later Godmodder attack while doing something else that needs doing)

This round is different though, I'm not storing any CP today, I've actually got things I have in mind to do.

Action 1:
This is fairly simple, I use one of the true multiplier orbs on the Psychic Overlord. It was previously demonstrated that the multiplier orbs provide bigger bonuses to stronger entities, and the Psychic Overlord is likely to be bigger than anything we get barring maybe the final event deus ex machina. Also I think almost everyone's forgotten about the true multiplier orbs at this point and the only person I'm certain hasn't, JOE, is honestly someone I don't trust with them, so I think this is as good a time as any to use one of the remaining ones so that they don't all go to waste.

Action 2:
Once the vote for the true multiplier orb usage has been verified, I use the mirror on the Psychic Overlord, whether or not people agreed to use the multiplier orb. The reasoning for this is quite simple: I know that the mirror is a buff or otherwise positive benefit for whichever team it is used on, based on stuff I was told way back when in the Charmzard fight, and once again, the psychic overlord really seems to be the best option for proportional buffing tactics. He probably won't last forever, true, and he might even just get obliterated by the plot-mandated bullcrap that seems to be so rampant in these final days of DefTG...
But honestly I keep forgetting that the mirror even exists most of the time, and I need to use it at some point, so might as well use it here.

Action 3:
And this is the part where I make the Bad God Man commit Something On Your Face
...except it's not finished yet, but I'll fix that!

Well this is great, my depression is kicking me in the teeth today, I'm probably not gonna finish it all the way in time for this round. I charge 1 CP, though if I do manage to finish in time, I'll change this again to contain the attack.

"Only quality attacks ever land on the godmodder"? The godmodder WISHES.

Vote started! If you get enough the True Multiplier Orb will be used on the Psychic Overlord.

You show the Psychic Overlord a mirror... inside, it sees a reflection of itself... but this isn't its true self! It is a FALSE self! Seeing this inspires the Psychic Overlord to grow stronger! And also, to step back in a startled manner when the false self steps out of the mirror and begins fighting him!

Psychic Overlord buffed! Enemy copy of the buffed Psychic Overlord spawned!

[0] I give all my entities to TOG! (he has said on discord they'll still listen to me.)
Probe suggestions: 1 starts another nexus, 1 starts a shield battery (they shield an area).
Nexus remembers it made a probe last round, and makes another now.
builders keep build'n, consumer idles, devolver keeps guarding, prisms guard, P.deployer deploys, farmers exist, evolving entity exists...
[1] I look at my entities, and the rock they're on. Then I look at TOG. back at the entities. The entities are now on a rock, on a horse. Look to my right. Back at them. Now the horse walked out of the path of the collider missile. Back at TOG. they're standing next to them. Back at where the entities were. There's no-one in range of any potentially resulting CC explosion. Back at them. They're smiling and officially transfering my ownership of them to TOG. back at TOG. he's existing.

[1] Hey! no! I had infinity luck, and whether the Godmodder notices in time is largely based on Luck! As would be whether reality decided panes of glass have soul weaknesses (which they shouldn't, since they don't exactly have... souls.)! As would be whether this pane of glass has the same soul weakness as the Godmodder! And whether I notice in time! And whether the pane of glass spontenously explodes due to random motion of atoms! And whether a wormhole forms in the way letting me past it! And whether... Ok, I'm out of "And Whether"'s to say at the moment, but there are probably more! So it should have worked!

[1] I grunt and lever myself up, and decide to take a nice, slow, relaxing walk.
As I walk, I sing a nice, slow song. It sounds a bit awkward, because the song was clearly written to sing at a much higher speed, but I sing it anyway. First, I walk simply Away from the place my entities were standing until action one happened.
"You can say hello, to the man with no soul"
I pivot slightly, moving to walk to the ruins of the Plastic Barrier. An old action, an attack shield I placed upon the army men. It was simplified. Then it fell. Interestingly enough, I thought it might have lasted to the end, but it broke when the Army Men were timefrozen.
"You can walk right by'm and 'll take you home"
My path takes me past the Godmodder as I walk over to where we once played Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker. It was fun...
"Down the same road, that you always roam"
I leave a trail of blood, walking over to the ruins of the Easily Solvable Cakewalk, once Ultimate Unsolvable Nightmare
"To the same old places that you've always known."
With a sigh, I turn and continue to Rays old fortress.
"See the same old faces you already know"
stepping over some rubble, I see the Evolver's corpse. Or... some of it. The part the Peacekeepers didn't get.
(This reminds the Godmodder of something)

"In the same bad graces that you've always known."
Exiting the fortress, I see some players, and the Godmodder. Another sigh.
"Send the same old message that you set. in. stone."
I send the same old message, again. Perhaps this time it'll be heard.
(The Godmodder immediately tries to speed up his cognition, but my form flickers and I accelerate in equal measure, while somehow continuing to appear to be simply taking a leisurely stroll. Whether he accelerates his cognition or not is no consequence to this action. it shall simply complete all the sooner.)

"But it don't mean nothing when you're on your own."
. . .I start walking again, ignorant of the blood leaking from my wounds.
(He's heard something like this before...)
"I Fiiight, To Seeee, For what I beliieeve"
My steps become more forceful, as though building up to something, And next I walk over to the Soulrazer's ruins.
"But all this, doubt is, killlling me"
I push up some crumpled metal, and look somberly at the Guardbot Generator Generator Generator.
(And what's this action supposed to even be? hm...)

"So this , is it."
Then I push some more out of the way, and see the Old BoA location, filled with dust bunnies. Hm...
(It leads to something. an attack. He's sure of it.)

"I Neeever quit."
My steps become forceful again, more this time. Something soon. I stroll out of the Soulrazer with an odd gait.
(But it doesn't quite fit. What's with the song? What'm I talking about?)

"The Fear overcoooming..."
I walk along.
(He's not sure where I'm walking to now, but something's coming.)

"Goodbye."
I turn around and stomp my foot on the ground, moving forwards rapidly.
(HE KNEW IT!)

"Say Goodbye, to The Kni----"
Then I skid, one foot on the groun---
(This is where the thing ends, he's oddly certain. He doesn't know why he's so sure, but he is.)

"----fe that you sharpen with your life."
----d, land, and continue a leisurely stroll down memory lane. Still, my feet are stepping louder on the ground now.
(Wait, what? JOE stopped?)

"Say Goodbye to the dark side..."
I walk into the distance.
(Th'fudge? but he was so sure!)

"Goodbye."
"Say Goodbye , to the lies, and the pain in your side"

I keep walking...
(Ahah! I'm going to make a pain his side! Obviously!)

"Say Goodbye to that old life..."
I Keeeeeeep walking.
(Uh... nothing happened. Is JOE just going to keep walking away for the rest of the game?)

"GoodBYE."
AndITurnAroundFaceTheGodmodderImmediatelyTakeAForcefulStepTowardsHimLaunchingMeBackTowardsTheBattlefield
(WHA-)

"Time to step it up, it's time to shine."
and Land on the ground with a third of the distance still remaining, then take a step on to a random rock or something.
(Oh Come On! Another fake-out? What's this even reminding him of? He's sure there was something... something about a knife, and... the man without a soul was supposed to be him, he thinks?)

"I can feel it creeping up my spine"
I step off the rock, and move over to where I was before the Godmodder dropkicked me into the sun. Ah, memories...
(The Godmodder almost shivers. come on, think. There's only so long left! What's with all the repetition of 'Goodbye' recently? And... knives... No, it's always "The Knife"...)

"Time to set it straight so here's your sign."
I bend over and pick something off the ground. It glows.
(Maybe JOE's planning to stea- That's The Knife!)

"Gonna take it all 'cuz you know its mine."
I smile, put it in my inventory, and continue to stroll, now moving away from the Godmodder again, and towards an old restaurant, back when Alice were around. Nice to reminisce...
(Was that... unimportant? What's with all the leadup here, repeatedly being to nothing?)

"Gonna spend it all and it's on your dime."
Turning around again, I walk over to the Drones, where they used to be, and their portal to that realm of resources. It could have been.
(Also... Why is he STILL SINGING?? is it a sonic attack?)

"Gonna break your fall and I'll feel just fine"
I turn around and wink at the Godmodder, eye flashing cyan. Something changes.
(Oh, is it going to actually matter THIS TIME?)

"Gonna take the fall if I fit the crime"
I jump into the air above the Godmodder. The ground below the Godmodder disappears, so he starts falling. I steal his falling. He starts floating. I start falling at 19.6133 m/s^2, or Faster then gravity. As I fall, I open my mouth really wide. somehow, keeping my mouth open doesn't interrupt the singing.
(The Godmodder looks at me. Is it really happening? Is JOE going to actually let this attack end?)

"And yeah, I fit the Crime..."
I fall to the ground about a meter to the left of the Godmodder, Stand up, dust myself off, and start walking again.
(Oh For Pete's Sake!)

"I Fight, To See, -"
SuddenlyIturnaroundandbegintoswingmyfistattheGodmodderglowingabrightcyan-
(Siiiiiiighhhhhh Wait what if it's not a fake-ou-)

"-- For What I believe."
and my punch goes wide! I smile, nod at the Godmodder, politely refuse to shake hands with him, and walk on by him.
(-t but Of Course its a fake-out.)

"But all this, doubt is, kiiillllling mee..."
I seem to be walking past him very slowly.
(...What next?)

"So this, Is It."
my hands still glowing cyan, though it's hard to see over the blood that continues to pour down from my wounds. It Was blown off when I turned around but now it's dripping again.
(Yeah right as if this attack's ever going to end)

"I Neeeever, QuiURK."
I stumble.
(Is THIS an attack?)

"The Fear overcoming..."
I faceplant into the ground unceremoniously. and keep singing. Truly, my will to be annoying and or weird is unending.
(Grumble Grumble Grumble.)

"Goodbye."
I pick myself up off the ground, and leave. For Real though.
(Yeah right.)

The singing continues for a bit, as the song's not over, but nothing else of significance happens.
(Wait seriously tho?)

You see, the Godmodder wouldn't be able to dropkick me without first raising me off the ground, because that's not what a dropkick is. As such, he must have grabbed me. You can't grab someone and hold a knife at the same time- it just doesn't work. I've checked. Your fingers could close but you can't apply enough force with that hand position. So he would have to drop The Knife, Especially since if he grabbed with one hand I could just swing around to dodge the kick. So The Knife was on the ground.
Also, the Song says a lot of things, including 'But all this, doubt is, killing me', and the attack involves me making the Godmodder doubt basically everything I say or do. which means said doubt is killing him. That's what The Knife is for, in fact- To make him think its important, then doubt that. So is the 'reminds him of something'. And basically everything else. Memory lane? Doubt whether I'm recounting things correct, And Whether it matters. continuing singing? Doubt.
Me wasting his time might also up the frustration value of this action, meaning it could give extra CP (Side note, based on the description of the CP converter thingy, wouldn't any attempt to annoy the Godmodder work as well? Like... the JOEpost! If only I'd kept it!)


Red text represents like... you know how there's a sound you swallow that sort of sounds like it's from just outside one of your ears? If you do things right then you can make that sound without swallowing, and if you do that and hold whatever position that is with your mouth then when you talk it sorta has this weird reverb from the prespective of the talker.
Anyway it represents the words sounding sort of like that except for people other then the talker.
It's there to make the Godmodder confused, frustrated, and doubting.

Actually, I'd forgotten about the true orbs. Even though I remembered I had a cleansed(?) orb. funny how that works.
Also why don't you trust me with them? Also, consider: the world eater might be a better use for the orbs- way more hp. or the conflict resolver. /null

Your clever entity transfer is denied! The Cosmic Collider's lock-on function has locked your entities to your control!

A horse stuffs itself into your ranks - it'll eat part of the Cosmic Collider's blast if it hits this turn.

You go and examine the pane of glass, and find that the godmodder imbued it with a tiny mouth and eyes, and a little heart and a little bit if life, so it really is alive! That's one questions answered.

1 damage to the godmodder, due to self-doubt! +5 CP to you!

ES orders the Ordnance Cruisers to repair the Apex again. He also authorises the use of a True Multiplier Orb on the Psychic Overlord.

"Well, actually." ES says, adjusting his glasses and walking up to Quinn and pushing him over to the Godmodder. Amelia sits them both down in chairs.

"The laws of economics aren't quite that simple. You see, the use of the word compel is pretty strong, which shows that you're using basic models here. While it's true that five is greater than three, you're forgetting to take risk into account.

For any possible action, there is in economics an expected utility, denoted as E(U). This is different from the expected monetary value, or as we shall instead call it here the expected charge value. For now, let us assume that the utility equation's of all Players are E(U) = ECV for simplicity's sake.

The ECV of any action is the value of the charge on offer multiplied by the probability of success. Ergo, for a Player to be indifferent between attacking the Godmodder and charging, then (3 x 100% = 5 x X%, solve for X, 3 = 5 x 0.6, X = 60) there needs to be a 60% chance that the attack is successful for the Player to consider it worth it. Or rather a perceived 60% chance."

ES paused and tapped his chin. "No, that's not quite right. A Player only needs 1 Action to attack the Godmodder with full efficiency, meaning they can still charge with the other two. That means that the equation looks like 3 x 1 + 5 x 0 = 2 x 1 + 5 x Y, solve for Y."

ES did some very quick mental arithmetic.

"Y is 0.2, or 20%. That's much better actually, there only needs to be a one in five chance for a Player to be indifferent between attacking the Godmodder once and charging with all actions."

ES turns towards Quinn and the Godmodder, his sunglasses glinting in the light of the suns/stars above. "However."

"Remember when I said we could assume that E(U) was identical to the expected charge value? Yeah, well, we kind of can't. That assumes that the Players in question are risk neutral. I.E, that they are acting purely rationally. If the players are instead risk averse, then they may choose to charge instead, seeing the Godmodder attack as too uncertain and thus choose to go with old reliable anyway. On the other hand, I suppose there are also the risk takers who would be willing to take the chance even with a less than 20% perceived chance, but most people who would act in that way are not risk takers, I suspect."

ES had by this point brought out a projector and slide and was now flicking through a PowerPoint as he talked. "Instead, I believe that those people are attacking due to the invisible benefits of Godmodder damage. Much like many people give to charity with no expectations of anything concrete in return, people attack the Godmodder with nothing to show for it but a meagre point of damage. What it does give them is the visceral satisfaction of progress towards the end of the conflict, which is a real benefit for many but largely not quantifiable. This muddies the waters of everything we just said to at least some degree."

He then muttered to himself. "And all this is assuming that all players have the time to write up an attack post in the first place, but let's just discount that as an external factor for now and move on."

Turning around, he frowned at the numbers and words on the screen. "And now that I think about it all this assumes charge is a good that has constant utility, when in fact I suspect it has decreasing utility. People probably wouldn't really want to charge as much if they had 1000 CP, for example. Also, not actually a Tragedy of the Commons. A TotC refers specifically to a situation where overuse of a resource renders that resource unavailable in the future. As there is no limit on the amount of players that can charge at once, and neglecting Godmodder damage doesn't directly prevent charging in the future, it doesn't count. In practice if all PG units were ignored this may change, but in a pure Godmodder damage/charge dichotomy that's not as much of an issue. You could model it as a prisoner's dilemma I suppose. Anyway, that concludes my economics lecture."

Quinn and the Godmodder both got up and moved to return to their previous activities, but the Godmodder had a stiff neck from sitting down so long. Wait, no, while he was distracted by all that economics jargon he'd been stabbed in the back of the neck several times and hadn't noticed until now! BLAST!

With his other two actions, ES overcharged the anti-orbital energy cannon from last turn, causing it to destroy itself in a furious nova of light as it shot up towards the Godmodder's weapon satellite. To back it up, disposable missile pods also fired, hitting at the same time as the cannon in a perfect time-on-target barrage.

Quinn diligently takes notes, listening carefully. The godmodder doesn't take notes, but he does take 1 damage! Drat! +5 CP to you!

The godmodder's weapon satellite takes a hit! You haven't examined the weapons satellite, so you have no idea how effective or ineffective it was.

"Um, actually, Hungry Visitor claimed that souls are just true names. Now, I don't think that that claim was confirmed, but I also don't think that it was contradicted."

I vote to use a true multiplier orb on the psychic overlord.

1 action: Only half paying attention to reality (and by extension Quinn), in a monotone, I groan out "Laws... economics... commons... attaaaaaaack..."
Then, a smallish horde of zombies rises from the ground! But they're not here to* eat anyone's brains. They're here...

To perform the widely acclaimed three-act play, Comedy of the Commons![/i\ The Godmodder gets roped into the play, and naturally takes the main role... that of the human.

Act I opens with the Godmodder taking a leisurely evening stroll around the lake. Suddenly, the zombies shamble out from behind some bushes and begin to approach him... quietly and very slowly. The Godmodder's ten feet ahead of them and they're gaining at about an inch per second. When the zombies are about five feet away, one of them lets out an instinctive moan of "braaaainsssss", the Godmodder glances over his shoulder, does a double-take, and breaks into a sprint, leaving the zombies in his dust.
After a few minutes of sprinting, the Godmodder looks over his shoulder as he rounds a corner... and slams straight into a group of zombies that were following his path.

Act II opens with the Godmodder bound and gagged, lying on the floor of a run-down house. A group of zombies are standing over him, arguing over how to divide his brain. Key points of debate are: Who grabbed him first? Was the reason that Daaaavvvvvve only grabbed the Godmodder with one hand that he was using the other hand to shove Joooooohnnnn out of the way? In this zombie-eat-zombie world, does the previous question actually matter? If you think zombies can eat zombies, Daaaavvvvvve, why don't you eat another zombie and I'll take your share?
Eventually, it's agreed that tomorrow morning, when the light's better, they'll cut it up into evenly sized pieces.
But during the night...
Footsteps tread closer and closer to the Godmodder. A hideous face leans over him. The Godmodder's scream is muffled by the gag. The zombie eats the Godmodder's brain. The zombie shambles off as the Godmodder lies motionless.

Act III opens with another zombie shambling up to the Godmodder. The zombie bends over him... and eats the Godmodder's brain again!?!
The scene repeats several times, until the end of the last one, when, as the sun is rising and a zombie is eating the Godmodder's brain, the other zombies shamble into the room and flick on the light switch to see a guilty-looking zombie holding Godmodder brain-goop... and the Godmodder behind him, whose skull wounds are slowly but visibly closing.
The play ends with a horde of happy zombies sitting around the Godmodder, chowing down on endless brain-stuff.

*they're here to perform Comedy of the Commons. Eating brains is just a side-effect.

2 actions: I charge 2 CP.

(Umm... I tried to make it so that "Comedy of the Commons" was italicized, and.. just pretend the post is normal.)

1 damage to the godmodder! Now he no longer has a brain to eat! Hah!

The quiet watcher reaches in and grasps a large chunk of the Master charge and squirrels it away, certain in his plan for the next bomb.

The stolen bits of the Master charge is currently under the control of Crusher, Alastair, and anyone else who participated in the hairbrained scheme to steal it. However, if they give you permission, you could use it!

I agree with the use of the true multiplier orb.
I attempt to distract the Godmodder, mainly by exploding myself. In his face.... This may seem stupid buit causing a massive explosion right in front of him seems a surefire way to stun him. Especially as he may be stunned by my stupidity.

That's enough votes! One True Multiplier Orb is expended on the Psychic Overlord! It is now the Psychic Overlord II!

You blow yourself up! The godmodder is indeed stunned at your stupidity! But also, wary! He gets on guard for the next attack...

I vote to use the True Multiplier Orbs on the Psychic Overlord

(Action!)(3 Charges)
(Focus!)
While I welcome the CP giving machine that Peacekeepers have made, I make no move to attack the Godmodder. Instead, I continue to focus on my entities as I pour my Actions into the creations of Target Dummy and an Empty Damage Tank. I swiftly wired the target to the tank and call my entities to hit the target will all they got! I have re-ran the math in the creation of the Damage Tank so that the damage will be stored to be used when it strikes the dummy and follow towards the tank.

(Orders!)
Quickly, my entities surrounds the Target Dummy and fire into it, and when I mean fire, they throw whatever projectile they can!
The Dummy gets peppered by swords and spears from the Buns, daggers of the regular and musical kind from Fennie and Disco-Chan, and finally as slam of the slimy kind smashes into the Dummy as the finishing blow.
The Damage Tank gathers up the damage that's being transferred from the Dummy through the damage conduits.

The Damage Tank gathers up the damage, from all your entities who have just expended their turn this turn attacking it!

Alastair walk up to the Godmodder a bit before Ranger_Strider_ does his thing. Instead of attacking him though, the Player points something out.

"You have 51 HP as of me writing this post. You're going to get a boss summon when you lose it, so... could you just lose an HP? Please?"

The Godmodder stares in bewilderment, wonder why he was trying to be so nice when he hated the Godmodder. Alastair looks away and sighs.

"Because my family wouldn't want me to be miserable constantly. And all of this salt needs to end..."

Once that's over with, he goes and approves of the True Multiplier Orbs as well.

He then notices that he has 3 Charges already. Alastair could do a 5 Charge Summon/weapon Creation. Maybe a Keyblade now that the one off use Chi-Blade he used last turn has dissolved?

Hmm... No, there's a bigger problem. the Master Charge and the Descendant State. That needs to be stopped NOW.

Wait. Duh!

Alastair run back to the Godmodder and grab him. He tries to avoid, but then he finds that this is a cutscene and this is part of it! And he couldn't dodge or skip the Cutscene itself because Ranger_Strider's stun happens to go off at the exact frame-perfect moment he needed to perform the dodge! Alastair then bodily throws the Godmodder into the plane of 'literal to metaphor to literal conversion! It's both a metaphorical and literal mess, but that isn't the point.

The point is that the Godmodder is ascending. He hits a 'literal to metaphor' converter and has all of his momentum arrested because now he's only metaphorically Ascending. He tries to move and escape, but the cutscene is still going on!

Then, a rogue 'metaphorical to literal' converter hits him! But it doesn't convert the metaphorical Acsension wrong and makes him 'Ascend' in terms of his power, making him Ascendant!

However, it's the wrong kind of Ascendant, and now it negates the Godmodder's Descendant State! And only now does the cutscene end, making all of that canon and, as a result, ruins his X5 Actions buff!

Alistair pants, wondering if he went overboard by trying to enforce a cutscene for his attack. Then he shakes his head. He had to be sure.

The Godmodder then questions as to why he did that when Alastair said the salt needed to end.

"Because," the Player responds cheekily. "I didn't say it needed to end right now."

He pulls out a piece of Flavortext paper. "I still have two more salt-powered attacks I need to perform. Only once they are done will I let go."

(Action Summary:

Action 1: Politely ask the Godmodder to lose an HP on the grounds of it allowing him to Summon a Boss.

EDIT: Actions 2 and 3 merged because shenanigans! Third action will be in a different post!

Action 2: Start an inescapable cutscene for the Godmodder, then use intentionally faulty literal to metaphor to literal conversion and it gives him a version of Ascendant that negates the Descendant status. Then they negate each other, removing the Godmodder's advantage.)

The godmodder agrees, but he's already lost an HP so its a moot point!

The godmodder is now Ascended, and he gains a massive amount of power! However, using his automatic Buff Categorization System V0.2 (he knew it was a good idea to install that!) his Descendant status is not negated! Hah!

"Let me get a crack at it..."

Action 1-3: I charge at The Godmodder with two red swords made out of DETERMINATION! I keep attacking him but The Godmodder keeps dodging and blocking. I keep going, Increasing my DETERMINATION every second. I keep getting faster and faster until I start going faster than the speed of light. Every block and hit create mini-shockwaves and earthquakes. I try to slash at him at every angle. After about 10 minutes of doing this, At my final slash, I disappear and reappear behind him and stab him in the neck. I was at my limit with my DETERMINATION. My DETERMINATION is so strong that it breaks through all defenses and any form of dodging or blocking, no matter how powerful it is. The resulting blast of the hit creates a tiny red dot to appear in space. After all is said and done, I-i-i-i-i-i-i-i-i-i-i

"That can't be good. I think the A.I malfunctioned."
Bill Nye then collapses on the floor "... Bill?"

Kirby watches the whole action take place and sees Bill Nye on the ground. Kirby then looks at the red A.I's integrity. It was as 0% "Oh CRAP!!"
Kirby rushes over the main chair and activates all A.I's to transport. All of the leftover A.I's all disappear in the cargo hold and go into Bill Nye's head.

Bill gets up 30 seconds later and his eyes flash a rainbow color. Bill shakes his head, "... W-what happened?"
"You were knocked out for approximately 30 seconds."
"uhh... who are you?"
"My name is P.E.R.S.E.V.E.R.A.N.C.E. 5 others (including me) have been transported in your head in a state of emergency. Your red A.I malfunctioned and is disabled. In order to keep you alive, all 6 of us are keeping the A.I stable until we find a suitable solution."
"Well, who else is here?"
"There is B.R.A.V.E.R.Y, I.N.T.E.G.R.I.T.Y, K.I.N.D.N.E.S.S, and J.U.S.T.I.C.E."
"Hello!" "Hi!" "Hello..." "Howdy!"
"...I need a breather."

BILL NYE Lost his DETERMINATION!... For the time being.

In the distance, The Godmodder takes a quick look at Bill. He... somehow looks familiar. he looks like person he fought before. He shrugs it off and continues battling.

Meanwhile

Shadrix teleports to Gaster's location to see him smiling at his arrival, "GLAD YOU CAN MAKE IT, DEAR FRIEND."
"I got here as soon as I could. Here are the souls you requested. Do you need anything else before I... face Chara?"
Gaster's hands take the souls from Shadrix and placed them in the slots of the DT Extractor. Gaster loses his smile, "NO... LISTEN, I KNOW WHAT HAPPENED TO YOU BEFORE. YOU ALMOST LOST. BUT YOU HELD THROUGH. I UNDERSTAND IF YOU WANT TO BAC-"
"No. I must finish the job. I made a mistake of keeping them alive. I don't intend to make that same mistake again."
Gaster slithers over to Shadrix and puts his hand on him. All hands stop and turn towards Shadrix. "AT LEAST LET ME GIVE YOU SOMETHING TO HELP."
All of the hands move closer to Shadrix. They all glow red. In front of Shadrix was an outline of a soul. A red beam of energy goes straight into the emptiness of the soul. The energy starts filling up the soul, causing mini-earthquakes in the void. Shadrix covers his eyes as a big bright light shines from the soul. After it was done filling the soul, A big wave of energy goes through the void and into outer space. The wave is so big that it is viewable to all corners of reality. All hands return back to their colors and resume work. The red soul goes inside Shadrix. Shadrix feels incredible power coming from the soul. His eyes change to red. Gaster then smiles, "THERE WE GO. FEELING BETTER?"
Shadrix looks at himself to see a bleeding red area. He looks at Gaster with red eyes. "What... just happened?"
"REMEMBER THAT I COULDN'T CREATE ANOTHER RED SOUL TO HELP YOU GET RID OF THE EVIL DETERMINATION? WELL, IT JUST SO HAPPENS THAT I FIGURED OUT HOW TO MANIPULATE THE UNIVERSE TO DO THAT VERY THING. IT TOOK A LONG TIME OF LOOKING AT THE SOURCE CODE, BUT I BELIEVE IT WAS WORTH IT. I CAN'T DO SOMETHING LIKE THIS AGAIN, AS IT WILL DAMAGE THE UNIVERSE EVEN MORE AND POSSIBLE DESTROY IT. MAKE THIS COUNT."
Gaster feels the raw DETERMINATION pouring out of Shadrix. Shadrix nods and he teleports away to Chara's Location. Gaster loses his smile as he looks down at the black void. "GOOD LUCK, SHADRIX"

TO BE CONTINUED...

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 0.0001%

The godmodder gives you a direct injection of LETHARGY, temporarily neutralizing some of your DETERMINATION, weakening your attack's power to nothing at all...

I merge my anthropomorphic food and my espionage ghost with Excalibur, making it the anthropomorphic ghost Excalibur. For short, let's just call it Talking Excalibur. Yeah, it can talk now. Why I thought this was a good idea, I don't know... "I resent that comment!" I regret everything... also, how did you hear my thoughts! "Magic!" "I should have expected that... moving on!"

What happened to my Fabricators? Did they die, and I just don't remember, or did you forget?

Using 2 actions, since my first was used on Excalibur, I charge at the Godmodder, after changing Excalibur from its lemon form, because apparently, I had forgotten to do that a long time ago! When I get close, I scream, alongside Excalibur,
"EXCALIBUR!" for the flavor text.

...I believe the Fabricators kicked the bucket at some point? I don't quite remember when, but if you want I could look it up.

The godmodder holds out a glass of water, cleverly catching your lemoncalibur within! Lemoncalibur is immediately squeezed of all its juice, giving the godmodder's water a nice lemon kick! He drinks it all down.

Let's see upgrading my Servitors would be handy...if upgrading the stats of both the factory and all the Servitors would cost too many CPs. No, increasing the amount of Servitors produced per turn will have to do. I really ought to get some form of protection for my forces though currently I'll have to wait on that. At least the items and abilities I gave Rotaz and Hellfire Crystal Golem should provide a chance for my entities to survive should the Godmodder get off their Master Charge.

Now back to the situation at hand. Shrinking down to the size of an ant I input the access code and slip onto the the Magitek servitor factory's assembly lines. Currently it only produces 1 Servitor per turn yet that is hardly the limit. All of the existing infrastructure is top of the line for when it was created but I've grown beyond that point. It's really impressive how out of date entities can become as time goes by.

I get to work ripping up the old magitek and replacing it with modern equivalents. Automated nanomachine sprayers replace the more traditional welders, combining everything from the shaping of the raw materials to the assembly into a single step. The enchanting rods are filled with both greater quantities of mana and the ability to cast multiple enchantments at once. Even the physical tracks to move the servitors between sections are reinforced with hardlight generators and hooked up onto motors operating at triple their predecessors' capacity.

Now all of that should increase servitor production! (x3)

Oh and Hellfire Crystal Golem get to work buffing the HP total for yourself through complex yet small geometric shielding runes, a 4 turn project sounds about right. Rotaz just provide your expertise to that project to speed it up...man I miss Undead Einstein and his research specialty.

Servitor production rate increased!

Rotaz and the Hellfire Crystal Golem are going to spend the next several turns increasing their HP!

Go ahead and use the True Multiplier Orb

+2 CP

1x action:
I create a Giant Puzzlecube, full of intricate clockwork puzzles to solve. On its front, I put a sign: "Time Accelerator Inside! Only the Best Mind will Win!"
No sooner has the Godmodder seen this than I push him inside with a "Good luck!"

The Godmodder finds himself in a fairly empty room, with a table sitting at one end. On the table is a box, with a few sliders on it. The Godmodder moves all the sliders, and the box unfolds to reveal a series of rotating gears, which aren't really aligned with anything. The Godmodder, being the Godmodder, instantly notices that some of the gears can be moved, and he aligns them to manipulate the whole mechanism.

With that, the table itself moves aside and a ladder comes up from the floor, leading upward. The Godmodder climbs up, and finds himself in a maze. After wandering it for some time, picking up a copper handle, he finds a small plinth on which the layout of the maze is reproduced in miniature. The Godmodder quickly notices that there's no path to the center... but there is a socket for the handle.

By rotating the handle, the Godmodder is able to manipulate the maze so that a path exists from the plinth to the center. The maze scrambles itself behind him, and he ascends once again.

On this level, the Godmodder finds a great Orrery, depicting Earth's solar system. At its heart is, of course, a model of the Sun, and inside the model of the Sun is an artifact emitting a bright light and a ticking noise: the Time Accelerator, certainly! But the model resists all attempts to be broken.

Eventually, the Godmodder notices a series of plaques, each depicting the position of a planet in the Orrery. The planets themselves, as it happens, are not in these positions. By selectively activating and deactivating the mechanism with a key he found lying around, the Godmodder aligns all the planets.

With that, the artifact emits a flash of bright light, and the Orrery goes dark. The model Sun swings open. The Godmodder takes the artifact.

Suddenly, it goes to pieces in his hand. In the wreckage, the Godmodder finds a note:
"If you're reading this, congratulations! You've solved my puzzles, and reached the center of the Giant Puzzlecube Labyrinth! Unfortunately for you, you've also broken the source of its power, and with the mechanisms inert there's no power that could get you out."

"Well, that's not quite right. As it so happens, the clockworks I used are made of an alloy vulnerable to Godmodder HP. Try and use that as a power source, and the whole Labyrinth will go to pieces. It'll take the HP with it, of course, but them's the breaks."

"Of course, you could just sit here, but you've only got 2 minutes from taking the power source until the entire mechanism starts shrinking around you. See, I built it small (about an inch wide) and just enlarged it using the same power that made it run. With that gone... the alloy is still quite durable. Durable enough to deal some damage before you simply burst out due to insufficient size, and certainly durable enough to withstand any other attempts at removing it."

"I wonder what you'll choose. I suppose I'll see soon enough."

1 damage to the godmodder! He acquires the Puzzle artifact! He will surely use this to some great benefit in the future.

I vote for TMO usage as suggested by Piono

(x1) I use the Save point on the Psychic Overlord

(x1) I inmprove the Restorer's Ability to Heal as well as direct them to heal Dave

(X1) crack knuckles-or-at-Lear's-What-passes-for-Them-for-a-Dragon "Time to try something"

I call out for help and receive the aid of the Rubber Duckie Elite H.O.P.E Squad(H.O.P.E stands for Highly Overwhelming Precision Swingers) and enlist their speciality,swing things very precisely and overwhelming the Opponent,in this case,the Godmodder,i then Paradoxify out a set of items,some Generic Magic Swords,a few dozens Generic Keyblades and a few Mini-Xenoharts all screaming stuff like "Darkness!!" And "Keyblade!!" at each other,I then send the Rubber Duckies to wield the Magic Swords wielding the Mini-Xenoharts wielding the Generic Keyblades which instantly becomes No Names when held in their hands and swing them at the the Godmodder while I distract him with high-powered Laser Tag Paradox Billards Silly String 5-th Dimensional Checkers Chess Waltzed to Beethoven Virus while also beating Cream Crackers with salmon-flavoured cheesecake on TOP of a golden Spoon laid by a golden duck found in the lake of Eternity in the inner arms of the Great Galaxy which is in the Iris

The Psychic Overlord - the friendly one - is captured in your Save Point, to be released whenever!

The Restorer will do as you say! They now have buffed healing ability!

The godmodder is so confused by your attack that he just decides to run away really fast and escape!

2 ACTION FOCUS - Charge!: I continue charging. However, I am going to attempt an attack!

Leo: This man is gonna eat it.
You betcha.

1 ACTION FOCUS - BLADE DANCE!: I dance with Leoano, confusing the godmodder. While he wasn't looking, he gets stabbed in the back by Blake!

Blake: You miss me Gold?
Ooooh man. You couldn't have come any sooner! Let's do this!

For context, Blake isn't an entity. He is a spirit under my control as well.

Leoano (Soul Break): 55 Charges

The godmodder is so busy running from ParadoxdragonPaci, he doesn't even notice you!

x1 Action(Attacking the Godmodder):
Eyowe throws a table at the Godmodder. It ends up balancing over his head upside-down. A few moments later, Nhoj Anec, John Cena's demon equivalent, comes rising from the depths of hell (rip Lucifer) underneath the Godmodder and performs a rising body slam on him, crashing him into the table above him.

x2 Action(Charging):
Eyowe charges.

The table is instantly disintegrated by the godmodder's muscle-bound beefy form when he strikes the table! No damage!

Uhhhh
The truth about entropic paradox rolls

Looks like that's the chapter we're reading next. Book update coming soon!

"....actually, given that the Master Charge is about Entropic Paradox Rolls, I think chapter 4 is the most pressing. I for one wish to have a hard - or heck even a soft one would do- counter should the Godmodder cheese his way into doing it despite our best efforts."

Alistair, after saying his piece...

Wait what? Reality seems to have skipped a bit! It seems that a Player changed how efficiently they channeled their Actions at the very last second, causing a Playerside Retcon!

The Playerside Retcon is immediately seized by Alistair, who proceeds to cram it into a new form - the Orb of Paradox. It's meant to absorb and expel energies caused by reality alterations from reality warping of any kind, containing them until they are to be used by a Player.

"That should do for component one of my idea for using those Godmodder Charges we stole. Unless Crusher48 has his own plans for them, judging from the sound of that conversation earlier that I only now noticed." Alistair rubs his forehead. "Man, Player Shenanigans are weird. No wonder Mom used to joke that the stuff I read and watch made about as much sense as one of these."

One Godmodder Charge is expended to create a special item, the Orb of Paradox! It can be used to warp Reality in a particular way, but you need to be careful because its almost too good at what it does...

1 action) The Heir, in annoyance at the rounding, decides to try something. His robe flares light green and grey, and in the rounding mechanism for damage, something changes. The other part of a whole damage, the parallel part of 1, is swapped with the current value in regards to the Godmodder. Unless the rounding machine was made by someone who never touched math in their life, this should mean it rounds the number up, instead of down.
other 2 actions) The Heir then simply sits down, and does nothing. But energy seems to leave him, and he whispers something. Suddenly, deep under ground, a single metal box, big enough to be used as a base, is formed, cutting out any rock that might have been in the way previously.

The Alt-parallel of 1 is ☺! The rounding machine frankly has no idea how to handle ☺! It chooses to do nothing! The godmodder takes... ☺ damage...???

2 actions pre-invested into some manner of underground metal box... feel free to remind me of those two pre-invested actions later!

...Did the LIVE Space Station's shield always upgrade that slowly? Eh, the Engineers keep working on it this turn, I'll have a new project planned later.

I charge 2 CP.

And with one last CP, I mess with the Godmodder!

Specifically, the terrain surrounding him suddenly turns into topical Australian wilderness... and there are crocodiles everywhere. Very hungry crocodiles. The Godmodder of course knows that Steve Irvin's birthday was just a few days ago, so of course the best way to celebrate and honor the man (RIP 07) would be to wrestle those crocodiles to the ground. Something well within his capabilities of course. Only one problem: those crocodiles have been bumblefucked to hell and back. Some of them are made out of Explodium and blow up in the Godmodder's face. Some of them are animate squeeky toys that constantly play the sound of Baby Mario crying! Some of them have spring-loaded permanent ink launchers that ruin the Godmodder's perfect clothes. Some of them recite horrendous Vogon poetry translated into Orcish. Some of them spontaneously transform into creepypasta monsters. And other such horrible gimmicks. Now way the big bad god man can take down all those crocodiles unscathed!

EDIT: Also, I'd like to read the truth about paradox rolls.

The godmodder, who is the owner and founder of PETA, is attacked by extra-enraged crocodiles! 1 damage to him!

Hi this is my first post here so sorry if I minsunderstand the rules or anything like that...

Anyway, here are my two actions (I don t use one)

1. I throw a bathtub at the godmodder
2. I start to dig a tunnel (5% complete)

Welcome to the game! These actions are just fine. Since you said you don't use one action, I'll add 1 CP to your count for you to use. If you have any questions, feel free to ask here, the OOC thread, or on the Discord!

The godmodder disappears as soon as the bathtub hits him! ...Wait, no! He's in the bathtub, taking a relaxing bath as it flies through the air!

1x. Investigate my Retcon Revenger using SLEUTHING. Whatever could the ability be?
x2. I slap the Godmodder silly with a huge fish.
Paradox Rolls.
Yeah, Multiplier orb on Dark Lord sounds good.

The Retcon Revenger... it has the power to retcon something going wrong, and allow for one retry... bypassing the Curse of Repetitiveness entirely! Potentially extremely useful, if applied in just the right place in just the right way!

The godmodder opens his mouth and easily eats the fish!

Action One; Question the Almi--.. horrible God Modder, on his path of destruction through our great planets! (Broadcasted)

Action Three; Create a Progenitor machine, allowing us to fight against the destructive God Modder!

Action Three; Clone the hell out of myself.

The Godmodder: My origins? You should've asked sooner.

The Godmodder: Allow me to tell you my backstory.


(Godmodder backstory storypost coming soon...)

You can now fight and get guaranteed damage against the God Modder using the Progenitor machine!

There are now, like... 30 Vylad's running around. People are concerned.

'Come on! How many more bodies between me and freedom can their be?!' I wonder to myself irritated as I keep digging past the corpses and nearly suffer a cave in of more bodies.

+3 CP charged.

(Right now I'm hitting a brick wall for ideas.)

----------

Altair focuses, and launches an attack on the godmodder!

The godmodder flies through the air in DanganMachin's bathtub, evidently enjoying his time! Suddenly, he realizes something crucially important: The water is only room temperature! So, the godmodder turns up the heat slightly. The water gets a little hotter, and little by little, eventually reaching a comfortable bathing temperature. The godmodder relaxes and settles down. But he fails to notice that the water never stopped getting hotter. And, of course, little by little, it keeps going... by the time the water's temperature has reached the temperature of the sun's core - the temperature at which the godmodder takes 1 damage - its too late for him to escape.

Altair and DanganMachin get +3 CP each for their attack!

AG:

The Psychic overlord and Janus unlock two new buffing abilities for the Psychic overlord, with him getting brand new armor and Janus enchanting it! The Psychic overlord gets +550,000 HP!

Everything else ticks normally.

Spying the enemy Psychic Overlord, the Peacekeepers quickly gun it down! The mirrored Psychic Overlord is slain! ...Right?

PG:

WRONG! The Psychic Overlord gets back up, now using its super powerful final ability to sustain itself! It's guaranteed to live for the next turn, and unless you do something about it, it's going to fire off a 25,000,000 damage attack and devastate something for sure! Quick! Protect yourself!

The godmodder, meanwhile, aggravated by the distressingly high amount of damage he's taken this turn, spends all his actions gambling away 5 HP to summon his final unique sealed boss, plus saving a bit of power for the next Tribulation.

N:

Everything ticks.

The Fortifier Tripod is completed, providing 40,000 HP of shielding to both Drone types!

The Cosmic Collider, which was not stopped, comes crashing down onto JOEbob's forces, dealing 200,000 damage to everything that it hits! Centralizing around the now-unstunted Nexus, and hitting everything within 3 spaces of it...

Builder builder (almost) killed!
All builders slain!
Horse slain!
Nexus takes 30,000 damage!
Probes slain!
Warping-in Nexus slain!
Evolving entity slain!

Seeing as the Nexus is still alive, the Miles-High Satellite launches another Cosmic Collider!

----------

The Second Tribulation is about to start! The godmodder temporarily moves away from the field to prepare!

It's a Respite Turn! You can't attack the godmodder, but you can take care of other stuff, plan for the next Tribulation, and do anything else you need to to prepare!

----------

Post for the second Tribulation coming up below...

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-The next Tribulation is about to begin! Prepare!

Minor Tasks:
Stop the Cosmic Collider! ...Again!

Field effects: None

[AG]Altair - CP: 29

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 1/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 9 HP, 7,500 x 9A (15% dodge rate)
Shield buns: 6,000 x 7 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 2/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 4!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 1!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 1/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 70,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 3A (can repair items)(Reverse levitation)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 1!)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 3/10, Unlock Ability!A (needs manual special charging)
Argus: 140,000/140,000 HP (guarding Janus)(+1 attack shield/turn)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 12 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 42,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 28 HP, 500 x 28A (guarding LIVE Space Station)
Space engineers: 100 x 1,110 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG]Psychic Overlord II: 9,550,000/9,550,000 HP, 3,500,000A, Special: Gain Ability: 0/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 22, 1,000 x 22A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 1/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 5HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 1/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 1/2 (Consumes random owner-owned entity to evolve self)
Devolver: 50,000/50,000 HP, 10,000A (devolves in 3!)(guarding all)
Builder Builder: 60,000/200,000(+1 Builder per turn)(protected by The Cup)
Nexus: 15,000/75,000 HP (Can't end turn more than 30,000 HP away from HP at start of turn)(protected from 1 attack)(-5% traps)(+1 Probe/turn)(Nega Poison, -100,000 HP/turn)(Targeted by a Cosmic Collider missile!)

[N - EternalStruggle]Apex Fleet: TA: 90,500
The Apex: 200,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 16 HP, 1,000 x 16A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 4/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 29 HP + 40,000 HP, 500 x 29A
Constructor drone: 400 x 38 HP + 40,000 HP
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 999 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Bar/Brewery
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[PG]Psychic Overlord: 0/6,400,000 HP, 25,000,000A, Special: Gain Ability: 0/3, Special: OMLDC: 0/5 (When killed, stays alive for one turn, and gets x10 damage)(+200,000 HP/turn)(Boss)

[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(Master Charge: 16/20)(Ascendant - godmodder is way more powerful)(has Puzzle artifact)(Can't be attacked right this moment!)

Player list:
Alastair Dragovich - CP: 3 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 15 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 37 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 0 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 4
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 32 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 5
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect)
General_Urist - CP: 16 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (God form), 55 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 23
Krill13 - CP: 24
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 20 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 89 (has Ornate Ring)
Ranger_Strider_ - CP: 0
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 41 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 18 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 25 (protected from 1 attack)
[N]The Ego - CP: 89 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 1 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000

Hey everyone, unfortunately, Kyleruler has had to leave the game. However, he said to wish you all luck! So, from Kyleruler: Good luck!

I'll probably need to do another AFK purge soon. Let's say the official cutoff now is a full month IRL time.
 
Tribulation 2 START
ATTENTION PEOPLES OF REALITY:

With the First Tribulation completed, and the First Wave of planets now contained within the chosen Storage Plane, the Second Wave will begin entering. This wave is made up primarily of less densely populated Planes. If you are hearing this for the first time, welcome. You are a member of the Second Wave, and there are three Waves remaining total.

The Second Wave of the Evacuation Directive is also accompanied by the Second Tribulation. This is Tribulation Two out of Five. Please listen carefully to the explanation, as it will only be stated once.


---------

You see more planets, more worlds, more Planes teleporting in. Even cutting entire universes down to the size of Solar Systems, you see less and less empty space. The HEXAGONAFIELD is vast but painfully finite, and this becomes more clear as more Planes enter.

Far away, two massive planets from different Planes telefrag each other. Luckily, one was a gas giant and both were unpopulated. Still, both are irrevocably changed, and even if restored to normal, the gravitational flow of the entire solar system will begin to slowly spiral out of control.

Soren and the others work on fixing it.

---------

The Bridge:

The Second Tribulation is a test of unity. Now that the previous Tribulation has given you an opportunity to resolve disputes, you must prove you can work together, and thus are in full agreement. To this end, a great circular ravine has been carved around a randomly selected empty patch of land.

The Ravine is very long, and the empty patch of land has no other routes except across the Ravine. When someone who has traveled across the ravine entirely by ground steps on the center island, the second Tribulation will be considered complete. Work together to build a bridge.

Travel by air does not count. The Administrative Terminal's systems will detect this. The peoples of Reality will need to work together as one unit to build a full bridge.

Construction begins NOW.


The Omnispeech stops.

----------

The godmodder-powered getting-you-where-you-need-to-go properties of the HEXAGONAFIELD do their work again. You find yourself right next to a gaping ravine. Far, far away, almost at the edge of your vision, you can see a small island of land.

As far as you can tell, the Ravine does not appear to have a bottom. Taking a quick estimation, the Ravine's got to be about 20.052 miles long.

Standing a short ways away is the Godmodder. He appears to be focusing. Most likely, he's about to conjure up a bridge and finish his Master Charge. You hesitantly move to attack.

Quinn: Hang on, everyone! We need to take a moment and plan!

It is quickly agreed; this turn must be devoted to strategization!

Quinn: Right, here's how this will work...

Mechanic Explanation:

For this Tribulation, the godmodder's going to be spending his time crossing a bridge. You, meanwhile, will be fighting off whatever horrible monstrosity the godmodder conjures up with his Master Charge.

In order to delay the godmodder's advance across the bridge, you'll be deploying the Peacekeepers. Anything you send onto that bridge to delay the godmodder will almost certainly be wiped out entirely, so the Peacekeepers will be holding their bosses in reserve for later Tribulations.

You need to choose how many Peacekeepers will slow the godmodder's advance across the bridge, versus how many will stay with you and help fight off the godmodder's Master Charge.

Quinn is certain that the godmodder's got some way to counter the Peacekeepers - its highly unlikely they'll be able to 1-shot the boss.

Here are the current Peacekeeper forces. Keep in mind, if you deal with the godmodder's Master Charge before he crosses the bridge, you'll have the rest of the time as a chance to attack him and lower his HP!

Dedicated Peacekeeper forces:
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)

These are the troops that can help hold out on the bridge. True and Death-elite copies of units will be sticking together. Here are the ways you can split them:

Bridge Defenders/Those helping you:

0/4: Abandon the bridge entirely and have everyone help you fight the Master Charge. The godmodder will cross instantly and you won't be able to attack him until his Master Charge is dealt with.
1/3: The Riflemen will defend the bridge. The godmodder will advance across the bridge at a rate of 20% per turn.
2/2: The Riflemen will be backed up by the machine Gunners. The godmodder will advance across the bridge at a rate of 14% per turn.
3/1: The Riflemen/Machine Gunners will receive additional support from the Medics. The godmodder will advance across the bridge at a rate of 10% per turn.
4/0: All ground Peacekeeper units will hold the bridge until they die. The godmodder will advance across the bridge at a rate of 8% per turn.
Psychic Overlord assistance: If you sacrifice the Psychic Overlord to hold the bridge as well, they'll use their psychic abilities to make a barrier that can slow the godmodder for 2 turns. This 2 turns remains the same, no matter how many Peacekeepers are holding the bridge.

You might also be able to slow the godmodder down even more by destroying or damaging his bridge once he has it set up. But that's going to require Players to dedicate actions to the cause, and who knows how many you'll have to spare?

Quinn: ...I'd suggest a 3/1 split, plus the Psychic Overlord. We don't know yet just how bad this Master Charge is going to be. But I'm going to leave it up to you.


Vote as a group on what you should do!
 
"god... I feel so much weaker than before..."
"That is because the D.E.T.E.R.M.I.N.A.T.I.O.N Chip was integrated into you when you were created. Now that it is disabled, you are going to have a hard time to motivate yourself into doing anything."
"No worries though, we are keeping you alive until we fix our... issue."
"Yeah. But now, we need to focus on the battlefield ahead. So... who wants to go first?"
"I believe Bill should make that decision."
"Hmm... First. I need to charge. Then we will do our move."

Action 1-3: +3CP

Kirby breathes a sigh of relief as Bill Nye gets up and proceeds to make his move. Kirby goes to his terminal and contacts Shadrix, "Sir... we got a problem. It's about Bill."
"What is it?"
"Well... It's about the red A.I. It malfunctioned. It did a super powerful attack at The Godmodder which after it was done, Bill Nye collapsed. The integrity of the A.I was at 0%. I took the liberty of placing all the other A.I's inside of him to stabilize him."
"Ah, shit... Thanks for doing that. let me talk to Gaster about this. Continue to monitor Bill. M.A.R.I.A, get me in in contact with Gaster."
"Affirmative! Connecting..."
In Shadrix's hud screen, a tiny screen appears in the corner with Gaster's face on it, "HELLO. WHAT ARE YOU CALLING ME FOR?"
"It's about Bill... The red A.I malfunctioned trying to deliver a powerful move. Does the red A.I need to be online in order to get the evil DETERMINATION out?"
"NO. ACTUALLY, THIS HELPS. IF THE A.I. TRIES TO OPPOSE OF BEING REMOVED OF ITS DETERMINATION, THE A.I MIGHT DESTROY THE MACHINE. IT JUST MADE OUR JOB A LOT EASIER. WHERE ARE YOU NOW?"
Shadrix looks to see him in the hallway. The hallway looks like a massive battle took place. There are lots of bones that are chipped and worn. The glass windows are smashed and destroyed. Outside the window, there is pure blackness. heavy wind can be heard from the outside. Shadrix looks down to see a worn off red scarf. It seemed to have tears in the middle of it as a knife was cut into it. In front of the scarf, there was a blue torn jacket with dust below it. The jacket was keeping the dust from being blown away. Sans's slippers were behind the coat, old and worn down. The whole atmosphere is ominous and tense. Shadrix kneeled down to the dust.
"I am in the hallway where Chara and Sans fought. It was a big fight. Everything looks destroyed. There... is Papayris's scarf and... Sans's dust."
"
... POOR SANS. NEVER STOOD A CHANCE. OF COURSE... HE ONLY HAD 1 HP. YOU MUST BE CLOSE TO WHERE CHARA IS LOCATED. THERE IS-"
"
Wait... there's something I want to do. Before I fight Chara."
Shadrix's soul comes out and hovers over the dust.
"I've always wanted to try this."
The soul glows a bright red as tiny droplets of Determination fall onto Sans's coat and goes through it. The drops when into the dust and disappeared. Shadrix winced in pain and almost fell on his stomach. He helped himself up as the dust started to spiral. The coat floated up and faced Shadrix. The dust started to reform feet first. Sans slippers went on Sans feet. The dust formed the legs, then the body, then the head. The coat then was put on by an invisible force. The scars on Sans chest were starting to reform. The scar became non-visible. Sans open his eyes to reveal empty black sockets which quickly glowed two white dots. Sans got ahead of his surroundings and looked at Shadrix. His expression mostly stayed the same for about 10 seconds. It seemed like he was remembering what happened before he died. Sans then went to a full-blown smile,
"hey, Shadrix. glad to see you again. glad you came back after everything went to hell."
"Yeah. Sorry about that, I had to do other matters. Today, we fix this world. We are going to finish off Chara and bring everyone back."
"
WHO ARE YOU TALKING TO?"
"
I am talking to Sans. I brought him back through my own DETERMINATION."
"
WAIT... YOU DID? IS HE HERE WITH YOU?"
"hi G, hows it hanging? still being your goopy self? what a "sticky" situation you got yourself into."
Shadrix and Sans can hear quite chuckling in the background, "YES I QUITE MISSED YOU TOO. NOW, THE MACHINE IS AT ITS FINAL TOUCHES. I HAVE NO DOUBTS THAT CHARA WOULD BE MOVING ANY MINUTE NOW. PLEASE HURRY."
"
Got it. Sans, I will explain everything later on. We need to find Chara and destroy them once and for all."
"come on buddy, you not going to leave me in the "dark" are you? hehe..."
"ha ha ha... I see what you did there. Come on, we have to move. Think you are ready for this?"
"Shadrix turns to see Sans holding the scarf. Sans looks at Shadrix with determined eyes,
"Shadrix, i have been waiting to teach that punk a lesson once and for all. here, follow me. i know a shortcut."
In an instant, Shadrix and Sans both disappeared in an instant, Towards the big battle.

TO BE CONTINUED... (one left...)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 0.0002%
 
Vote: I vote for Quinn's suggestion, minus our Psychic Overlord II. The enemy Psychic Overlord, on the other hand...

Action 1: Alright, I'm sorry for failing this breach. Here, have a free lootbox full of my rare artifacts.

Sounds suspicious. I'm going to open it at a distance with telekinesis.

The Wormhole's Loot(box) is opened. We get two junk commons, but then we find a Legendary at the bottom.

Hello. I am an Anti-Godmodder Operations System, or AGOS for short. Initiating environment scan...

AGOS appears to be an ancient machine, probably from an ancient Godmodder war. It seems that it was designed to be a self-constructing factory complex system, before everything but its core was destroyed. Somehow, Wormhole came into possession of the core in his travels.

Environment scan completed. No Godmodder detected in immediate area. Returning to low-power mode.

Wait. Override Code... Delta. Probability of future high-risk Godmodder involvement: 100%. Initiate build-up procedure.

Wait, how did you-

50% guessing, 50% talent. Magic items like this are my specialty, you know.

Threat assessment revised. Activating anti-entity cloaking field. Initiating build-up procedures.

Current tactical situation includes multiple new threats. Delivering data dump.

Well, more precisely, I just take our Tactician Brain in a Jar and plug it into AGOS, immediately giving it a tactical information dump..


Procedures modified. Preparing environmental adaptations. Developing redundant blueprints.

Materiel Storage: 0/10000
AGOS Core: 1000/1000 HP. Research!A, generates 2000 Materiel each round.
Cloaking Field: the AGOS Core has a cloaking field that protects its sector against attacks. Until its position is revealed through searching actions, it (and anything that it doesn't send out of the cloaking field) cannot be affected by any external effects, but are likewise unable to do anything to targets outside of the cloaking field. This includes friendly support attempts, although it can still be given orders through a secure channel.
Research: The AGOS Core has the capability to develop and improve blueprints for its AI units over time. Each round, it can either develop a new unit/structure blueprint, or upgrade an existing unit's blueprint to give that unit a stat increase.
Materiel: Units need Materiel to construct. Each unit starts out costing the same amount of Materiel to construct as the amount of player power it would take for a player to summon it, but upgrades to a unit class do not increase the Material needed for that unit type.

Entity Orders: Janus, give the AGOS Core some extra unlocks to get it off the ground faster.

Wait, no, the cloaking field applies to you as well. Go buff Argus instead, try to make him actually have teeth.

The AGOS core immediately researches a Mini-Worker blueprint, seeking to create a light secondary construction unit that it can construct using its current limited resources. It will then build that Mini-Worker if possible.

Action 2: Wait. Quinn's suggestion was to sacrifice the "Psychic Overlord". But we don't have a "Psychic Overlord", we have a "Psychic Overlord II". This poses an issue.

Wait, I think he means to sacrifice the opposing Psychic Overlord! Given that their Psychic Overlord has 0 HP, sacrificing it should be easy.

I summon an altar underneath the Psychic Overlord, and then light it on fire. Now, I just have to chant the appropriate sacrifice. Something made slightly harder by the lack of any Gods to sacrifice to.

Oh wait, we're sacrificing to the Peacekeepers anyways. So, here goes.

"In the name of the Peacekeepers, and their leader, Quinn, I give this sacrifice. May its energy protect their forces as they fight a final battle to stop him."


Action 3: Giving out a free lootbox should distract them from the fact that I can't control this shadow realm breach. Somehow, it went wrong, and now my Elites are trapped inside, with no contact to the outside world.

Thankfully, they aren't my Elites for nothing. Based off of the briefings of the shadow realm I've given them, under this situation they should be assaulting the first Godmodder facility they find, overwhelming its defenses with their unique talents and artifact loadout, and then activating one of the portal receiver gates in the Shadow Realm to let me call in backup.

So, all I have to do is make sure that there's an incoming connection for them to open.

But, what's the fun in waiting for them to do it? I'm a master of portals, I should be able to spoof a connection and trick some poor idiot jailer into opening a portal for the "Godmodder".

Though I should make sure that my team can identify my spoofed contact information as mine, using my codeword.

Using my incredible skills, I spoof the signature for my portal connections as
"Soulraze Headquarters", and send the following message: "Urgent crisis detected. Enemies have breached the Shadow Realm. Open this Wormhole immediately to receive relief forces." In addition, I use the Godmodder Charge Segment as a keystone for my portals, giving them a material type of "Godmodder Energy", something that the average warden would rightly expect to only be something a Godmodder an do.

Then, I attempt to open portals to all Godmodder facilities in the Shadow Realm (or, if I don't know the positions of all of those facilities, I just spam portals to guess endpoint coordinates until I hit potential connections). With any luck, one of the wardens will be tricked by this and open the connection.

When I get a hit, I immediately redirect all of my energy into that portal to force it open and expand the breach. After sniping the schmuck on the other side (assuming they aren't one of my Elites) with a piece of space debris plucked with a wormhole and launched into him at a speed of 8 kilometers per second.
 
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Action One; Have one clone dedicated on cloning! (+30 Vylads every turn)

Action Two; Begin building sonic guns, highly-pressurized shockwaves that mush insides up.

(+1CP)
 
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