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Defeat The Godmodder

I vote for 2/2 and not throw the Psychic Overlord in to the mix. I just think it is not really worth sacrificing anymore then that because we will have to go though 3 more trails and I would rather not weaken The Peacekeepers to much.

+3 CP charged.
 
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I'd like to take a gander at the Truth About Players myself.
Also freaking Goanna. You got me moniker, that was hilarious.

Also why the heck is everyone volunteering to throw the psychic overlord to his death? Of the things we can volunteer for this mission, he's the single most powerful and versatile, and also gives us the least benefit (tied with the machine gunners).
Seriously guys, I wasn't gonna try and argue this but when people act like "oh we need to not waste resources" and STILL try to throw away our best entity, it really bothers me.

/null
 
I'd like to take a gander at the Truth About Players myself.
Also freaking Goanna. You got me moniker, that was hilarious.

Also why the heck is everyone volunteering to throw the psychic overlord to his death? Of the things we can volunteer for this mission, he's the single most powerful and versatile, and also gives us the least benefit (tied with the machine gunners).
Seriously guys, I wasn't gonna try and argue this but when people act like "oh we need to not waste resources" and STILL try to throw away our best entity, it really bothers me.

/null
They're actually trying to throw the ENEMY Psychic overlord to his death somehow. One was summoned while buffing our own Psychic Overlord. And apparently it didn't say which Psychic Overlord we could use, so we're trying to force the one summoned as an enemy to be offered up instead. It was a bunch of easily missable details, from what I remember.

Somehow, i'm not too excited about this plan's odds of success, but it would be beautiful if it worked.

/null

EDIT: Also, my vote, personally, is the Truth about Godmodders. Know the enemy and what not. /ooc
 
My vote is the truth about Verraad.
because it's the most directly pertinent to this entire game.
also, because the author says to read it last, which suggests a big reveal.
/null
 
The Heir continues to sit there, meditating, as his energy flows outwards. He mutters something else. In the metal box, a computer array appears. It all appears to have already been running. The Heir seems to have a telepathic conversation with it, ending in resignation on the Heir's end. As the conversation ends, the box gains a large quantity of stasis cells. They appear to be built to help people a breath away from death recover, although it looks like it is not powerful enough to bring them back to a fight.
 
(X1) I Place an Attack shield on the Restorer with the Resonance of the Echo of Peace...
(X2) I look over to the PG copy of the Psychic Overlord and take out a Paradox Void Card,I then modify it a bit with some Jiggling and Tinkering...when the Attack from the PG Psychic Overlord comes,the card will take some of its Power,reducing it,and seal it inside itself for later use,this is of course,if the other Players can't do some wacky Sacrifice thingy with the PG Psychic Overlord,if so,I instead save into CP

Vote for the 2/2 split and the Truth about Godmodders
 
Update CLVI (156)
"god... I feel so much weaker than before..."
"That is because the D.E.T.E.R.M.I.N.A.T.I.O.N Chip was integrated into you when you were created. Now that it is disabled, you are going to have a hard time to motivate yourself into doing anything."
"No worries though, we are keeping you alive until we fix our... issue."
"Yeah. But now, we need to focus on the battlefield ahead. So... who wants to go first?"
"I believe Bill should make that decision."
"Hmm... First. I need to charge. Then we will do our move."

Action 1-3: +3CP

Kirby breathes a sigh of relief as Bill Nye gets up and proceeds to make his move. Kirby goes to his terminal and contacts Shadrix, "Sir... we got a problem. It's about Bill."
"What is it?"
"Well... It's about the red A.I. It malfunctioned. I
In Shadrix's hud screen, a tiny screen appears in the corner with Gaster's face on it, "HELLO. WHAT ARE YOU CALLING ME FOR?"
"It's about Bill... The red A.I malfunctioned trying to dt did a super powerful attack at The Godmodder which after it was done, Bill Nye collapsed. The integrity of the A.I was at 0%. I took the liberty of placing all the other A.I's inside of him to stabilize him."
"Ah, shit... Thanks for doing that. let me talk to Gaster about this. Continue to monitor Bill. M.A.R.I.A, get me in in contact with Gaster."
"Affirmative! Connecting..."eliver a powerful move. Does the red A.I need to be online in order to get the evil DETERMINATION out?"
"NO. ACTUALLY, THIS HELPS. IF THE A.I. TRIES TO OPPOSE OF BEING REMOVED OF ITS DETERMINATION, THE A.I MIGHT DESTROY THE MACHINE. IT JUST MADE OUR JOB A LOT EASIER. WHERE ARE YOU NOW?"
Shadrix looks to see him in the hallway. The hallway looks like a massive battle took place. There are lots of bones that are chipped and worn. The glass windows are smashed and destroyed. Outside the window, there is pure blackness. heavy wind can be heard from the outside. Shadrix looks down to see a worn off red scarf. It seemed to have tears in the middle of it as a knife was cut into it. In front of the scarf, there was a blue torn jacket with dust below it. The jacket was keeping the dust from being blown away. Sans's slippers were behind the coat, old and worn down. The whole atmosphere is ominous and tense. Shadrix kneeled down to the dust.
"I am in the hallway where Chara and Sans fought. It was a big fight. Everything looks destroyed. There... is Papayris's scarf and... Sans's dust."
"
... POOR SANS. NEVER STOOD A CHANCE. OF COURSE... HE ONLY HAD 1 HP. YOU MUST BE CLOSE TO WHERE CHARA IS LOCATED. THERE IS-"
"
Wait... there's something I want to do. Before I fight Chara."
Shadrix's soul comes out and hovers over the dust.
"I've always wanted to try this."
The soul glows a bright red as tiny droplets of Determination fall onto Sans's coat and goes through it. The drops when into the dust and disappeared. Shadrix winced in pain and almost fell on his stomach. He helped himself up as the dust started to spiral. The coat floated up and faced Shadrix. The dust started to reform feet first. Sans slippers went on Sans feet. The dust formed the legs, then the body, then the head. The coat then was put on by an invisible force. The scars on Sans chest were starting to reform. The scar became non-visible. Sans open his eyes to reveal empty black sockets which quickly glowed two white dots. Sans got ahead of his surroundings and looked at Shadrix. His expression mostly stayed the same for about 10 seconds. It seemed like he was remembering what happened before he died. Sans then went to a full-blown smile,
"hey, Shadrix. glad to see you again. glad you came back after everything went to hell."
"Yeah. Sorry about that, I had to do other matters. Today, we fix this world. We are going to finish off Chara and bring everyone back."
"
WHO ARE YOU TALKING TO?"
"
I am talking to Sans. I brought him back through my own DETERMINATION."
"
WAIT... YOU DID? IS HE HERE WITH YOU?"
"hi G, hows it hanging? still being your goopy self? what a "sticky" situation you got yourself into."
Shadrix and Sans can hear quite chuckling in the background, "YES I QUITE MISSED YOU TOO. NOW, THE MACHINE IS AT ITS FINAL TOUCHES. I HAVE NO DOUBTS THAT CHARA WOULD BE MOVING ANY MINUTE NOW. PLEASE HURRY."
"
Got it. Sans, I will explain everything later on. We need to find Chara and destroy them once and for all."
"come on buddy, you not going to leave me in the "dark" are you? hehe..."
"ha ha ha... I see what you did there. Come on, we have to move. Think you are ready for this?"
"Shadrix turns to see Sans holding the scarf. Sans looks at Shadrix with determined eyes,
"Shadrix, i have been waiting to teach that punk a lesson once and for all. here, follow me. i know a shortcut."
In an instant, Shadrix and Sans both disappeared in an instant, Towards the big battle.

TO BE CONTINUED... (one left...)

D.E.T.E.R.M.I.N.A.T.I.O.N Integrity Status: 0.0002%
Vote: I vote for Quinn's suggestion, minus our Psychic Overlord II. The enemy Psychic Overlord, on the other hand...

Action 1: Alright, I'm sorry for failing this breach. Here, have a free lootbox full of my rare artifacts.

Sounds suspicious. I'm going to open it at a distance with telekinesis.

The Wormhole's Loot(box) is opened. We get two junk commons, but then we find a Legendary at the bottom.

Hello. I am an Anti-Godmodder Operations System, or AGOS for short. Initiating environment scan...

AGOS appears to be an ancient machine, probably from an ancient Godmodder war. It seems that it was designed to be a self-constructing factory complex system, before everything but its core was destroyed. Somehow, Wormhole came into possession of the core in his travels.

Environment scan completed. No Godmodder detected in immediate area. Returning to low-power mode.

Wait. Override Code... Delta. Probability of future high-risk Godmodder involvement: 100%. Initiate build-up procedure.

Wait, how did you-

50% guessing, 50% talent. Magic items like this are my specialty, you know.

Threat assessment revised. Activating anti-entity cloaking field. Initiating build-up procedures.

Current tactical situation includes multiple new threats. Delivering data dump.

Well, more precisely, I just take our Tactician Brain in a Jar and plug it into AGOS, immediately giving it a tactical information dump..


Procedures modified. Preparing environmental adaptations. Developing redundant blueprints.

Materiel Storage: 0/10000
AGOS Core: 1000/1000 HP. Research!A, generates 2000 Materiel each round.
Cloaking Field: the AGOS Core has a cloaking field that protects its sector against attacks. Until its position is revealed through searching actions, it (and anything that it doesn't send out of the cloaking field) cannot be affected by any external effects, but are likewise unable to do anything to targets outside of the cloaking field. This includes friendly support attempts, although it can still be given orders through a secure channel.
Research: The AGOS Core has the capability to develop and improve blueprints for its AI units over time. Each round, it can either develop a new unit/structure blueprint, or upgrade an existing unit's blueprint to give that unit a stat increase.
Materiel: Units need Materiel to construct. Each unit starts out costing the same amount of Materiel to construct as the amount of player power it would take for a player to summon it, but upgrades to a unit class do not increase the Material needed for that unit type.

Entity Orders: Janus, give the AGOS Core some extra unlocks to get it off the ground faster.

Wait, no, the cloaking field applies to you as well. Go buff Argus instead, try to make him actually have teeth.

The AGOS core immediately researches a Mini-Worker blueprint, seeking to create a light secondary construction unit that it can construct using its current limited resources. It will then build that Mini-Worker if possible.

Action 2: Wait. Quinn's suggestion was to sacrifice the "Psychic Overlord". But we don't have a "Psychic Overlord", we have a "Psychic Overlord II". This poses an issue.

Wait, I think he means to sacrifice the opposing Psychic Overlord! Given that their Psychic Overlord has 0 HP, sacrificing it should be easy.

I summon an altar underneath the Psychic Overlord, and then light it on fire. Now, I just have to chant the appropriate sacrifice. Something made slightly harder by the lack of any Gods to sacrifice to.

Oh wait, we're sacrificing to the Peacekeepers anyways. So, here goes.

"In the name of the Peacekeepers, and their leader, Quinn, I give this sacrifice. May its energy protect their forces as they fight a final battle to stop him."


Action 3: Giving out a free lootbox should distract them from the fact that I can't control this shadow realm breach. Somehow, it went wrong, and now my Elites are trapped inside, with no contact to the outside world.

Thankfully, they aren't my Elites for nothing. Based off of the briefings of the shadow realm I've given them, under this situation they should be assaulting the first Godmodder facility they find, overwhelming its defenses with their unique talents and artifact loadout, and then activating one of the portal receiver gates in the Shadow Realm to let me call in backup.

So, all I have to do is make sure that there's an incoming connection for them to open.

But, what's the fun in waiting for them to do it? I'm a master of portals, I should be able to spoof a connection and trick some poor idiot jailer into opening a portal for the "Godmodder".

Though I should make sure that my team can identify my spoofed contact information as mine, using my codeword.

Using my incredible skills, I spoof the signature for my portal connections as
"Soulraze Headquarters", and send the following message: "Urgent crisis detected. Enemies have breached the Shadow Realm. Open this Wormhole immediately to receive relief forces." In addition, I use the Godmodder Charge Segment as a keystone for my portals, giving them a material type of "Godmodder Energy", something that the average warden would rightly expect to only be something a Godmodder an do.

Then, I attempt to open portals to all Godmodder facilities in the Shadow Realm (or, if I don't know the positions of all of those facilities, I just spam portals to guess endpoint coordinates until I hit potential connections). With any luck, one of the wardens will be tricked by this and open the connection.

When I get a hit, I immediately redirect all of my energy into that portal to force it open and expand the breach. After sniping the schmuck on the other side (assuming they aren't one of my Elites) with a piece of space debris plucked with a wormhole and launched into him at a speed of 8 kilometers per second.

*eye twitches*

You're going to need about 8 actions minimum to make anything resembling that entity. Even then it won't be very strong.

You prepare to sacrifice the enemy Psychic Overlord! Surely this is a good idea.

You prepare to open portals, giving your elites a potential escape route!

Action One; Have one clone dedicated on cloning! (+30 Vylads every turn)

Action Two; Begin building sonic guns, highly-pressurized shockwaves that mush insides up.

(+1CP)

More and more Vylads! Assume they're all steadily building up in the background...

Construction begun...

The quiet watcher agrees with Quinn's suggestion, but has other things to handle at the moment. Beyond that, he moves on with his own plans.

He appears in front of the Godmodder's psychic overlord, before removing his mind for use in his next bomb. All of his rage, his thoughts, and his loves would make a fitting base for the explosive. He then spins the psychic overlord around to face the Godmodder, certain that it wouldn't have the mind to turn back around for its attack.

You remove the Psychic Overlord's mind! ...Somehow this has less effect than you'd think. But now, he's pointing in the far-off godmodder's general direction!

Does the Revenger have any other abilities? Can I use it as a normal gun without triggering the Retcon?
x3 Call the Elemental Plane of Gun, and tell them to prepare their mortars! I summon up a remote to allow me to trigger this, and call in this strike at some point in the future. +1 One Use Artillery Strike.

Using the Retcon Revenger as a weapon is possible, but it risks reducing the strength of its ultimate retcon...

You get a 1-use artillery strike!

+3 CP

I vote for the 3/1 split without the Psychic Overlord sacrifice.

It'll give us 10 rounds or so; if that isn't enough for us, nothing is.

/talkingtoICMoniker
Oh, and, uh, Mr. Moniker, sir? Could you start including the . camera I put in the Godmodder's status in the EOTB readout?
Source here:
from my post quoted in round 154

The camera is placed between the x and 5! The problem is, the godmodder's current Hp bar doesn't have an x! So the camera is now in a place that doesn't exist.

3x Tons upon tons of rubble falls around the PG Psychic Overlord. At first he ignores them, for their not even landing close to him. However, enough rubble has fallen around the PG Psychic Overlord that he is literally encased by a shell of rubble (trying to place an attack blocker)

A shell of rubble will weaken the Psychic Overlord's attack!

+3CP

That-Random-Guy sleeps

Zzzzz...

This seems reasonable, I'll cast my vote in that direction as well.

Fire the confetti cannon boys servitors, I'm charging! (x1)

Considering the present state of reality I imagine there's a fair amount of random stuff scattered around. With a shovel in one hand and a mining laser in the other I take a quick break from the action to slink around the messy surroundings for anything useful hidden just out of sight. A full inventory is a finally used inventory as the Techmarines once said. (x1)


Another one? You know what, screw taking down that Cosmic Collider. Taking out that Miles-High Satellite to finally stop these attacks seems a lot more profitable than just attacking them as the missiles come down.

Ripping a dozen holes in space-time around the Miles-High Satellite hundreds if not thousands of missiles shoot forth from the short lived openings, all homing in on the Miles-High Satellite with countless forms of warheads ready to go off and destroy that troublesome satellite. Anti-matter, gravity, acid, shaped thermonuclear shells, minimissile packages, nanites, and missiles armed with guns all about to take out that the Miles-High Satellite in enough numbers to rush right through any point defense. Farewell Cosmic Collider firing satellite! (x1)

"Alright my bodyguard requiring entities, open fire on the newest Cosmic Collider from your current safe distance. Take it down my friends!"

You find some rare Mopium! Its a unique crystal that, according to certain facebook groups, has an aura that can cure depression!

The Miles-High Satellite is racked by hundreds of missile strikes! You don't know how much damage they did, since you don't currently have a read on the Miles-High Satellite!

I vote for a 3/1 split.

I create an Ash Aragami, from God Eater 3, who, since I want an army, will produce normal Aragami each turn. Normal Aragami can be sacrificed to create an Ash Aragami, who will create more Aragami.

Ash Aragami created!

Alistair's eye twitched. The only sign of the impending explosion was the trembling hands.

But then he used his Action to contain the PURE FUCKING RAGE NUKE into a Cube. Then he had to use a second Action to reinforce the PURE FUCKING RAGE NUKE CUBE because his Rage against the Godmodder was just that explosive! Its explosive power had not been seen since the Big Bang!

However, there was a time and a place for rage. He needed to follow the age old advice of saving one's anger until they can channel it properly. Rage may not be the exact same as anger, but the underlying principles for using it was still the same. And did he ever have a good idea on how to use it.

Alistair, now having contained his Anger, analyzes the situation from every angle. They need to stall the Godmodder until he fails. They need the Bridge un-cross-able. They need to get people in place for more effective opportunities and attacks. They need....

Alistair snaps his fingers as soon as the idea hits and quickly makes a call to insta-order a book on Cannonology: People Edition. He proceeds to use the very finely turned sciences and ideas within to build a cannon. He carefully crafts each and every piece for longevity, distance, and the safety of its future payloads. Alistair assembles them with steady hands and a calm, tense focus. And he does this all on a platform that is easy and swift to rotate.

Soon, the cannon takes shape, being very, very abstractly large. In fact the abstractness is a purposeful design choice that would allow for each payload to be capable of being securely and accurately launched. With the rotate feature, if the Boss being summoned and the Master Charge BS requires living ammunition to take down or if they need to be expediently scaled, they can be delivered.

But it's missing something. Alistair looks it over. The thing starts with an N, he's sure of it. Then he realizes that the person using the Cannon needs to defend themselves. He quickly makes a few calculations and adds a gun rack to the Cannon in the optimal spot to keep it balanced. He promptly loads it with a Nosler. There.

Alistair wipes the sweat from his brow. Then he finishes the Action up by making optional Capsules for people to go in before being stuffed into the Player Entity Launching Intense Cannon And Nosler. A.k.a. The P.E.L.I.C.A.N. Coincidentally, it also vaguely looks like a Pelican if you squint and tilt your head a bit.

EDIT: He then thinks it over, and goes with the 3/1 plan as well, with the Enemy Godmodder sacrifice if they can swing it. Somehting seemed off about this plan, but he was starting to get filled with rage again just thinking about the Godmodder.

However, by now Alistair was all out of Actions, so he sat into a meditative position and breathed. He would refine his Rage into proper words and purify it further in this manner. But no matter what?

He would use this Rage to move forward. Never to quit.

EDIT: Due to the Revelation Chapter, I can't keep this. I'm scrapping these actions and going to try and set up something to counter this possibility. It's just too nightmarish and dangerous to not have something prepared for it.

EDIT 2: I might reuse this sometime in the near future.


EDIT 3: I couldn't write a proper post for stopping the entropic thingy. Guess I'll use this again.

Pelicannon created! When you're ready, you can fire it as a free action to do some bridge destruction!

1. I put an attack shield on the psychic overlord 2.
2/3. I charge 2 CP.
Quinn's suggestion has merit.

+1 shield!

1 and 2. I keep digging (10 and 15 % complete)
3. I charge 1 CP

You keep digging your tunnel! Coal and iron and gold and diamond ores appear, but you're too focused! They won't distract you!

ES charges a point.

Annoyed, he then does a scan of the Godmodder's satellite to see the effect of his strikes.

Then, he attaches orbital boosters to the Apex fleet and sends them up into the stratosphere for a single turn, where they all fire their weapons at the satellite. The Spectral Lords will all unleash their charges this turn as well. That thing has got to go.

Finally, he has the Constructor Drones begin work on the third of four possible buildings they can make. The Airfield, which summons one Attack Drone every turn.

You do a brief scan of the Miles-High Satellite and get a readout!

Miles-High Satellite:
Current integrity: 92%
Current Missile Stock Remaining: 47/51

[0] "Thanks CaptainNZZZ! If you want the protoss to build anything, assuming they survive, Just ask!"
[0] Also I will the Protoss stuff to altair as opposed to TOG if i die, (in case of more cosmic colider things) on the condition that he gives them to TOG if the colliders stop.

[1] I look at the Godmodder in rage. Then I mutter something. "ᴳᵒᵒᵈᵇʸᵉ"
I sigh, and get on with my life instead of doing a mortal action*
Then I focus on The Knife. In fact, The Knife was not a fakeout. It was, in fact, the primary goal of the Action.
You see, Long, Long ago, before everyone died at once, I attacked the Godmodder to the actions of song lyrics. This is what led to the deja vu effect; He remembered that I'd attacked him while thinking-at-reality the same song that I was singing-for-real there, in a particular way. And then I did it again, which his default high-speed-but-not-magic thinking noticed, But couldn't articulate consciously. Anyway...
The Knife was created after paraphrasing the opening lines of goodbye. The actual Lyrics of Goodbye would continue somewhat longer without suddenly skipping ahead, and say to 'Say goodbye, to the knife, that you sharpen with your life'.
Then, I started a contest where the Godmodder is required to cut bread with The Knife. I did my best to make it impossible to do so without first sharpening the knife. In fact, the Godmodder never found a loophole! Instead, he refused the contest. This shows that, As The Ego has previously shown,

He lost to JOE.
Anyway, Point is, To accomplish the goal I set for him, he would have had to sharpen The Knife. The focus with which I aimed at this should have been suspicious, but I suspect he quickly put it out of his mind. After all, what would I possibly gain by getting him to sharpen a Knife?
Well, it wasn't A Knife. It was The Knife. And that makes all the difference.
Later, When calling in the actions, I noted he should use The Knife. and he did. And do you remember its full title?
It's The Knife that you sharpen with your life. And it's most certainly sharp, now. How else would the Godmodder be able to kill an entire village with it with one action? It's designed, after all, to be impossible to kill things with it while it's Dull, Impossible even to slice some bread with it.
So it sharpened itself with his Life. But perhaps his life might be a bit different from raw Godmodding? It would sound rather a lot more intimately connected then any mere action, after all.
Well, perhaps. But Then, too, I have a use for it.
First, I attempt to form that which is within the knife into a Player lock, without entering a way to unlock it from the outside. If I succeed, I place it over my entire Forces,and myself.
If I fail, however, I walk over to the Nexus, and reach its health bar. NegaPoison is a problem... Well, Anyway.
I reach over to its health bar, and attach the knife to it. The Healthbar holds the knife tight, for all it has no limbs and doesn't exist. But The Knife is in the plane of ideas more then matter, now, and so it works.
Then, I reach over into the Set "Axes", and search the set for "dull Axes", and then I search the sets definitions and find them to be 'Axe, ~Sharp'. And I take the '~Sharp', and shoo away the rest of the set. Now, Dull axes can be sharp, too. But I have the negation of sharpness, on a conceptual level, available. And I apply it to The Knife, enveloped as it is by the Nexus' Healthbar. And as it is not Sharp, it has not been sharpened. And as it has not been sharpened, there can be no Life within it, for any Life would sharpen The Knife. And so However much of the Godmodders health was stolen- Perhaps a little, Perhaps a lot.- Flows out, but it has nowhere to go, and it is in the plane of concepts, of ideas, and so it cannot disappear; I take the ~'s from silly sets like Human [Biped, ~Feathers, Broad flat nails], Or Socrates [Human [~Feathers, Biped, Mortal] ] -> Socrates [Mortal], and so on, and I apply them to any attempts to disappear, disintegrate, escape, etcetra. There are more then enough silly sets in the world, sets never used in real life, to draw from, without harming realitys fabric. And in terms of Formal Logic, I can make any set I want, just by thinking, and so there is no need to run out.
This hopefully gives the Nexus 1 Godmodder HP, if I do this one.
[1] Second Red-Herring-that-actually-turned-out-to-be-Cyan.
"Gonna take it all 'cuz you know its mine."
"Gonna spend it all and it's on your dime."
"Gonna break your fall and I'll feel just fine"
"Gonna take the fall if I fit the crime"
"And yeah I fit the Crime"


So, I did say I'd take it all, and spend everything.
And I did say I would take his fall.
And indeed, I took his fall.
But... what else does he have that could be considered falling? Oh, of course!
he's Descended.
And that means I've taken his Descended status, as well. And he didn't even contest it!......... probably because I was super opaque buT STILL!
[1] NegaPoison? Hah! The Nexus has -5% traps! And what's one thing the traps could have done? Dealt damage to it! And any positive number of Traps would have resulted in the Nexus either not working, or- Worse yet- Spitting out [PG] Probes! Since even +1% traps results in either no nexus, or effectively -200% nexuses, -1% traps should functionally result in the opposite, when the opposite event occurs. So, instead of when it turns on, When it turns off! as such, as soon as the Nexus finishes this rounds probe- but before Nega-poison can trigger- I turn the Nexus off and on again. First, at least -1% of the -5% traps activates. Then, since Rebooting a machine fixes ALL PROBLEMS IT CAN POSSIBLY HAVE, Nega poison is removed. Since the traps activated, but were inverted in effect, it results in (instead of -200%) 200% more of this Nexus! this means there are three of it, probably! Or it's full health? Or something? I can't account for ALL the possible interpretations, but since traps are bad and this is negative traps, this is probably good.
(Vote for the peacekeepers to do the version where only the riflemen go.)


*Mostly because I have confirmation that it would do no good on any of the fronts that come to mind.

The godmodder sharpened the knife, of course. However, the godmodder's life is so lively, it wasn't consumed at all by the sharpening! After all, it's "The Knife you Sharpen with Your Life" not "The Knife You Sharpen Via Consuming Your Life"!

You proclaim to the godmodder that because of the song you sung, you now totally definitely own his Descended status. He ignores you.

You prepare to turn the Nexus on and off, which will weaken the Nega-poison!

x3 Action:
Eyowe looks at the enemy Psychic Overlord. He then looks over at a rock over at a distance so far, there's nothing else surrounding it. Eyowe then points the enemy Psychic Overlord to that rock. The enemy Psychic Overlord then realizes just how enticing that rock is. It's so enticing that you just wanna throw all of what you got into that thing just to destroy it.

What's that? You'll just throw enough damage to it so that you can throw the rest somewhere else that's not on this rock? That's nonsensical blasphemy! You MUST throw ALL of that damage into that rock.

Eyowe flashbacks to 5 years ago when he encountered this rock. Indeed he threw all of what he had at the time, including his beloved childhood toy, and a bunch of explosives. That's probably why Eyowe's not attacking that rock right now, since if you've attacked the rock with all that you've got before, you won't have to attack it ever again.

The Psychic Overlord sees the rock. Dear god, that rock. That's it. He has to do it. You only die once!

3 ACTION FOCUS - Charge!: I continue charging. No attack this turn.

Leo: This is gonna be interesting.
Oh man... what a day.
Blake: Lord save me.

Leoano (Soul Break): 58 Charges
I recommend 3/1, but no psychic overlord. 2 rounds is not enough to justify expended the psychic overlord, nowhere near it. The psychic overlord has more health than any given one of the non death-elite peacekeeper stacks, as well as one or two of those, and additionally has ludicrous amounts of damage output on top of being able to buff himself, and gets a free 52.5 Million damage attack the round after he gets his health bar emptied. Like, seriously that's enough to one-shot the Soul Razer.

No psychic overlord.

I store up 3 CP, but may change it, the only thing I can see right now that would be useful I could do would be blocking the evil psychic overlord, but it looks like the others have that covered.


I use a free action to boo the Godmodder's backstory. It's awful, even for a made up backstory, I thought you were supposed to be the best at everything you hack.


Oh, and on another note, I would request that people pop over to the OOC thread, I want to ask everyone a question about doing a thing.
Ok, first off, new project for the LIVE Space Station and its engineers: the Gravity Bomb dropper.

This module is a weapon that, unsurprisingly, drops bombs on enemy entities below. These bombs have fins to guide their fall onto the target, but they are otherwise unpropelled beyond gravity. Because they build up a great amount of speed falling from a large height and are very heavy, they are very good at penetrating armor compared to the regular machine guns. Of course, since they need gravity to accelerate them to speed and don't have proximity fuses, they can only attack ground-based targets, not underwater or aerial ones (aside from those aerial targets big enough to BE the ground, e.g. a Super Star Destroyer). I think about 20 000 base attack is fair. Would this work?

Now as for myself, if I'm going to be building a bridge over this revine, I'll need to prepare. So I bring out my old toolset, the W.R.E.N.C.H. (Wrought Repair Equipment of Nearly Crumbing Heights) and do some tweaking with it. I replace mundane steel with carbon-nanotube reinforced superalloy, I sharpen the drill bits, improve the air compressors, remagnetize the screwdrivers, reticulate the spandrals, recalibrate the calipers, expand the variety of hammers, make the ropes more heatproof, improve the setting time of the glue, and in general make improvements that should improve my ability to build bridges over hazardous terrain.

The engineers have set about working on the Gravity Bomb Dropper!

Don't worry, it's the godmodder's job to build the bridge, not you! For now, you charge up 3 CP, though of course if you want to build things there's always the W.R.E.N.C.H.

Severed hand, Soulflayer hand, Self Voodoo Doll, Old Control Panel (RGB buttons), +10,000 maxHP sword, Delicious cake, one use of Somno powers, Player Eye, player knife, Marruvine Idol
[89 CP]

I look around for a four leaf clover, because I need a bit of luck. I also want to know the rate for CP to temporary luck improvement.

You dig through a patch of clovers, and initially aren't lucky. There's only five, six, and seven leaf clovers! But then, eventually, you find with four leaves! Lucky! You pocket it and leave straight away.

CP to temporary luck improvement? Well, it's not going to help with Paradox rolls, they're immune to the Infinileaf clovers effects...

...Wait, hang on... the infinileaf clover affects all random chance... and the book said that the rolls aren't... huh.

(Action)(3 Charges!)
(1 Charge)
Noticing the Red Army Swordsman on the side and how he hasn't gotten any orders in a long while... or his employer in this case. I simply decided to talk to him and convince him to join my forces.

I prepared a recruitment contract along with a tag that shows who they're working for, in this case, me. I re-read just in case of any Godmodding shenanigans before presenting it to the Swordsman, looking hopeful all the while.

(2 Charges)
Looking at my inventory, I fish out the Multiplier Stone and muse the cost of working on it. to make my decision, I go back through memory lane to grab its description.

Having come to a decision, I take note of the last time I've made an attempt on removing the Godmodder's energy and take a more careful and precise way of getting of it. So I take my surgeon kit and bring the Stone into an emergency room. With my Player Scapel and with precision, I performed surgery on the Stone as they did with a grape a while back...

Taking a look in the inner workings of the powerful object, I notice a strange liquid that flows through its inners. It didn't take that long before I recognize it as Godmodder's energy from the last time I tried to squeeze it out. So with the "Invading" fluid identified, I quickly get to work on removing it. Needles of suction were brought out and through many painstaking hours of Stone fluids with the patient still knocked out. I declare the operation completed, holding onto the jar of Godmodder energy, smiling at the Multiplier Stone in a wheelchair with IV Player Fluid working to replenish the gap left by the missing Gomodder energy.

(Orders!)
With nothing to target, I direct the ones capable of attacking to continue store more damage into the Damage Tank!
The LM Research crew continues to work on the next Rice Site Upgrade... (Started on Turn 153)(I'm keeping track of this)

You can recruit the Red Swordsman once Cephalos Jr. has passed the 1-month AFK cutoff. I'll be doing a purge of the AFK people soon.

You acquire some faint, weakened, somewhat diluted godmodder energy! Unfortunately, the Multiplier Stone died in the operation! You're forced to tell the stone's family, and they accept it, tears in their eyes. If you don't find a place to store the godmodder energy immediately, it will disappear! And even then, you still don't have the necessary training to manipulate it... but maybe, if you could get those things...

I vote for 2/2 and not throw the Psychic Overlord in to the mix. I just think it is not really worth sacrificing anymore then that because we will have to go though 3 more trails and I would rather not weaken The Peacekeepers to much.

+3 CP charged.
The Heir continues to sit there, meditating, as his energy flows outwards. He mutters something else. In the metal box, a computer array appears. It all appears to have already been running. The Heir seems to have a telepathic conversation with it, ending in resignation on the Heir's end. As the conversation ends, the box gains a large quantity of stasis cells. They appear to be built to help people a breath away from death recover, although it looks like it is not powerful enough to bring them back to a fight.

Stasis Cell gained! It can be deployed upon someone Mortally Wounded to protect them and potentially save their life!

(X1) I Place an Attack shield on the Restorer with the Resonance of the Echo of Peace...
(X2) I look over to the PG copy of the Psychic Overlord and take out a Paradox Void Card,I then modify it a bit with some Jiggling and Tinkering...when the Attack from the PG Psychic Overlord comes,the card will take some of its Power,reducing it,and seal it inside itself for later use,this is of course,if the other Players can't do some wacky Sacrifice thingy with the PG Psychic Overlord,if so,I instead save into CP

Vote for the 2/2 split and the Truth about Godmodders

PG Psychic Overlord's power even further reduced! The Restorer now has 1 shield worth of protection!

---------

Altair takes this opportunity to charge.

AG:

Everyone ticks up! The Peacekeepers make sure everyone is at full health before they set out.

PG:

The enemy Psychic Overlord can't help but focus most of their attentions on the rock! However, because they have barriers surrounding them, and missing power stolen by somebody, and of course they were recently lobotomized, all of his power ends up going into the rock! The Psychic Overlord, dead, keels over...

But then Crusher grabs the corpse and runs off with it!

N:

Everything ticks up as expected...

The Apex attempts to attack the Miles-High Satellite! It is of course Miles High, and so even the batteries of something as strong as the Apex can barely reach it! But the Orbital Boosters overcome this and move the fleet into the stratosphere! Together, they all fire at the Miles-High Satellite, reducing integrity by 7% overall! The Spectral Lords have unleashed their charge!

The Nexus turns on and off, mitigating some but not enough of the Nega Poison, and at the exact instant the Nega Poison would kill it, the Cosmic Collider comes crashing down! CaptainNZZZ's forces attempt to shoot down the Cosmic Collider, and break off a few chunks, but lack the firepower to seriously hurt it! They quickly retreat before they get hurt...

As it strikes the Nexus, the Nexus is then immediately obliterated, along with the Probe it was going to produce this turn! The Builder Builder (its Cup protection finally exhausted) dies, along with the Builder it had produced this turn! The Devolver dies as well! The Apex takes a good 193,000 damage! The Attack frigates, in an incredible burst of luck, manage to dodge the edge of the Cosmic Collider's blast zone!

Satisfied, the Miles High Satellite prepares to retreat. If not attacked this turn, it will fade into irrelevance until it is needed again, the next time the horror of an army entity rears its ugly head.

---------

The godmodder finishes concentrating. You see from a distance, loads and loads of straw flying through the wind.

All the straw, millions upon millions of individual strands, weave together in surprisingly safe and tightly-tied bunches, forming massive supports stretching across the Ravine, topped, of course, by a bridge about as wide as both sides of a three-lane highway.

At the very beginning of the straw bridge, the godmodder stands. He takes his first step forwards.

On the other side, Quinn has already teleported himself and his soldiers to various points of the bridge, and they've set up several checkpoints. The Machine Gunners, Riflemen, and medics are all ready to give their lives in defense of Reality itself. Each checkpoint is full of various Peacekeeper items and equipment - most of what they've accrued over all their time being neutral is here. The soldiers' morale is surprisingly high. They finally have a chance to fight the man who has caused all this suffering - the Godmodder himself. Some of them entertain delusions of managing to deal a point of damage before they go. They hide behind the 999 attack shields, divided judiciously between each checkpoint. They are ready.

Meanwhile, Crusher has dragged the corpse of the PG Psychic overlord to the midway point of the bridge, and loudly declared that he's "sacrificing" it. The Psychic Overlord is a minor obstruction, but otherwise does nothing. Crusher quickly returns to the rest of the Players.

The godmodder takes another step forwards, and the battle is on in full force!

---------

The godmodder and the Peacekeepers are currently fighting on the godmodder's ultimate straw bridge! But straw is a fairly weak building material... if you send attacks at the bridge and destroy it, the godmodder's advance will be delayed by a turn! But he'll rebuild the bridge stronger each time...

The Peacekeepers are scattered at various points across the bridge, with their "[" checkpoints. As the godmodder advances, he'll eliminate them.

--------

The Godmodder expends his Master Charge.

Suddenly, the light of two moons which were probably there the whole time eliminates a pirate ship in the distance, coming closer quickly!

The ship has no crew, only a captain. The most villainous, vile creature to ever exist - though of course, she revels in it. Known for her skill as a gambler, her strength with a sword, and her ability to control minds (which thankfully has been foregone for this fight), and of course her name - Mindfang. But this creation, the godmodder's own version? All of his newly claimed powers have gone into this one.

As her stat bar rolls onto the field, you feel a funny tingling in the back of your head. Its all so absurd.

Mindfang - no, the godmodder has given her a new name, The Last Gambligant - pulls out her dice. But these are not ordinary dice, or even Paradox Dice - these are Entropic Dice, each one capable of triggering an Entropic Paradox Roll, and she has ten of them.

She gives a few test rolls.

Roll: 4748/9200
Major Negative Effect!
Entropy: 800 -> 810

The Psychic Overlord II's attack goes down by 300,000!

Roll: 5440/9190
Medium Negative Effect!
Entropy: 810 -> 820

The Sapper catches fire! Quick, put it out!

Roll: 6378/9180
Minor Negative Effect!
Entropy: 820 -> 830

Entropy increases by 50!

Roll: 3546/9120
Massive Negative Effect!
Entropy: 880 -> 890

A [V] Chaosling spawns in to attack your forces! Take it out!

----------

The Last Gambligant is going to roll a lot of Entropic Paradox Rolls every single turn! However, these rolls also open her up to weakness! She thrives on chaos - if you eliminate the negative effects of the Entropic Paradox Rolls, you'll deal a couple million damage to the Last Gambligant each time! You need to deal with stuff as it happens!

Everything marked in purple is part of the Chaos caused by the Last Gambligant - deal with those symptoms, and it'll hurt the cause! The True/Death-Elite Commandos left over can be put to work helping with any problems you command them to, as well!

----------

Your first wave (out of three) shows up from the Nether to assist!


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Now's your chance! Deal as much damage as you possibly can! Damaging him awards you 5 CP!
-Stop the Last Gambligant!
-Put a stop to the events the Last Gambligant's paradox rolls create to damage them heavily!

Minor Tasks:
Destroy the godmodder's bridge!

Field effects: None

Bridge: G =====[=====[===[======[======[====[[[==========[[[[[======[===Q______
Current Godmodder Progress: 0%
Bridge Status: Straw Bridge, 30 Strength

[AG]Altair - CP: 32

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 15,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(Being protected by Fenix)(extra attack)
[N]Fennie: 300,000/300,000 HP, 15,000 x 10A(-100,000 damage from all attacks, +60,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)(extra attack)
Bunny Baron: 9,000 HP, shield bunx2 summon: 2/2 (25% dodge rate)
Bun prince/princess: 15,000 x 2 HP, 12,000 x 2A, bun knight summon: 1/2 (50% dodge rate)
Bun knights: 26,000 x 9 HP, 7,500 x 9A (15% dodge rate)
Shield buns: 6,000 x 7 HP (20% dodge rate)
Sushi: 200,000 HP, 30,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Damage Tank: 286,500 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 2/4, Rice Torrent - 4/4

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 1 attack)
Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 3!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(on fire, -50,000 HP/turn!)
Fortress: 200,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Fortress)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 10,000 x 4 HP (builds stuff)
Conscript Facility: 30,000 HP (needs owners go-ahead to begin building)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 2/4 (protected from 1 attack), RP: 0

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +11,000 x 3A (can repair items)(Reverse levitation)(protected from 1 attack)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 3/10, Unlock Ability!A (needs manual special charging)
Argus: 140,000/140,000 HP (guarding Janus)(+1 attack shield/turn)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 13 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 42,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 28 HP, 500 x 28A (guarding LIVE Space Station)
Space engineers: 100 x 1,110 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Gravity Bomb Dropper: 0% complete
Containment tractor beam: Currently not holding any entities!

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 20,000 HP (+1 Aragami/turn)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 9,550,000/9,550,000 HP, 3,200,000A, Special: Gain Ability: 1/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-4,000 damage from all attacks)(+5,000 HP/turn)
Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +4 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 26, 1,000 x 26A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A, Rune Project: 2/4 (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)

[N - JOEbob]Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 6HP(guarding all)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity: 2/4 (controlling evolving entities)(protected from 1 attack)
Consumer: 10,000 HP, 5,000A, Special: Consume: 2/2 (Consumes random owner-owned entity to evolve self)

[N - EternalStruggle]Apex Fleet: TA: 96,000
The Apex: 177,000/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 17 HP, 1,000 x 17A (10% dodge rate)
Ordnance cruiser: 2,500 x 5 HP, 2,500 x 5A(can attack or heal)
Spectral Lord: 8,000 x 4 HP, 0/4 charge (currently charging)(5,000A when not charging)
Overseer: 5,000 x 4 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 33 HP + 40,000 HP, 500 x 33A
Constructor drone: 400 x 44 HP + 40,000 HP (working on Airfield, done in 4!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[P]True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)

[V]Chaosling: 200,000 HP, 30,000 x 3A

[V]The Last Gambligant: 100,000,000/100,000,000 HP, Entropic Paradox Roll x 10!A, Specials: Increase Entropy by 500: 0/0, Increase Entropy by 1,000: 0/2, Roll Guaranteed 1-9: 0/3 (Boss)(Extreme status effect Resistance)(Immune to attacks from [P] entities)(Goes last in turn order)(Let the Dice Fall)
Entropy: 890

[PG]Miles-High Satellite:
Current integrity: 85%
Current Missile Stock Remaining: 47/51

[PG]The Godmodder: 45/310 HP (Descended - x5 Actions per turn)(Ascendant - godmodder is way more powerful)(has Puzzle artifact)(Busy crossing bridge)

Player list:
Alastair Dragovich - CP: 3 (has Solar Powered Player Killer Armaments - high damage against Players!, Orb of Paradox, Pelicannon, Rage Cube)
Algot - CP: 6 (has nothing, essence of life, 1 attack converter, Mithril shield)
Arsenical - CP: 8(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 40 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(2 power), power armor)
Crusher48 - CP: 0 (Has Bost stone, Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 5
Daskter - CP: 18 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 32 Power)
Eevee Shadow Bacon - CP: 12
Ender_Smirk - CP: 3 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 5
[N]Evonix - CP: 12 (Has bee defense field, beenades, Bee Relativity Pistol)
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, one-use airstrike(3 power))
General_Urist - CP: 19 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 25 (has Leoano (God form), 58 power left, Greatsword, Self damage ticket)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something(Critically Wounded)
Karpinsky - CP: 26
Krill13 - CP: 24
MooGoestheCow - CP: 6
Paradoxdragonpaci - CP: 20 (has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 92 (has Ornate Ring)
Ranger_Strider_ - CP: 2
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 44 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 18 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Summonspitter heart, essence of blood, grenades, bit of Dragon soul)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 25 (protected from 1 attack)
[N]The Ego - CP: 89 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 12 (Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
Vylad - CP: 2 (wearing Impervium Armour, protects from damage!)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter

Base Player Power: 20,000
 
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The Commandos should naturally attack the Chaosling.

ES meanwhile uses his three actions to get out a fire extinguisher and douse The Sapper a little.

He then suggests that the Apex should become AG since he is.

The Ordnance Cruisers heal the Apex, while it and the fleet attack The Last Gambligant. Sure, it's mostly meaningless, but is there any reason not to?

(ES also has 6 CP from last turn, not 5.)
 
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The nexus had an attack shield, remember? the colliders aren't stated as attack-shield-piercing.
As well, you still haven't taken into account that last round, the probes orders said to make 2 different buildings, one of which would have had to be out of CC range.
As well as Well, NZZZ's entities were ordered to try to stop it.
 
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Orders: The Sapper ever fortifying starts laying land mines around the Fortress, anything that dares attacks will hit land mines slowing their advance. (If attacked deals damage back)
If laying landmines is outside the ability of the Sapper, then it just keeps fortifying the fortress with ever more defenses (+HP to the Fortress/per turn)

Tassadar and the Osttrupen take down that Chaosling!

I suggest using the Commandos to hit the Miles-High Satellite.

Actions:

1x An attack shield is place on the Fortress
2x I have the Sapper apply some anti-fire creams.
 
OOC: Can I have some spare CP? We have several players with a massive amount of stored CP that is unlikely to be utilized any time soon.

Free Action: I wonder, Godmodder. I wonder how it would feel if your paradox gambit backfired. Such as, if it were to cause an unbreakable temporal loop that forever stopped at this point, preventing you from moving further on into the Tribulations to achieve your goal.

Entity Orders: Janus, try to give Argus an attack value of some sort. Argus, protect Janus. Peacekeepers, focus down the Chaosling, it's well within your powers to defeat. Psychic Overlord, use a direct attack against the Gambligant, you're about the only thing here that can do significant damage to it. Use your OMLDC too.

Action 1: I summon a giant wolf to huff, puff, and blow the Godmodder's bridge down.

Action 2: I steal one of the Gambligant's dice, then throw it into the nearby chasm.

Action 3: So, there's still a problem with the breach. Until it resolves, I'll use some of my loot to help you out.

Alright, here's a Wall of Lucios, an incredibly unusual defense. I'm going to station them at the third checkpoint.

A wall of what?

A wall made entirely out of Lucio from Overwatch.

How does that even-

Well, it's a wall that can wallride itself, giving itself extreme evasive ability. Further, their soundwave barrage will launch away anyone that gets too close. It should stall the Godmodder for a while.
 
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*snip*
--------

The Godmodder expends his Master Charge.

Suddenly, the light of two moons which were probably there the whole time eliminates a pirate ship in the distance, coming closer quickly!

The ship has no crew, only a captain. The most villainous, vile creature to ever exist - though of course, she revels in it. Known for her skill as a gambler, her strength with a sword, and her ability to control minds (which thankfully has been foregone for this fight), and of course her name - Mindfang. But this creation, the godmodder's own version? All of his newly claimed powers have gone into this one.

As her stat bar rolls onto the field, you feel a funny tingling in the back of your head. Its all so absurd.

Mindfang - no, the godmodder has given her a new name, The Last Gambligant - pulls out her dice. But these are not ordinary dice, or even Paradox Dice - these are Entropic Dice, each one capable of triggering an Entropic Paradox Roll, and she has ten of them.

*another snip*
Before Alastair does anything else, he proceeds to point out that the light of the two moons eliminated Mindfang's ship, leaving her without a ship and probably plummeting to her death for a lot of damage! To be safe, the Player enforces this fact with an Action to make this true!

In fact, he pulls out two more Quotes from previous turns!
*Snippy*
The godmodder agrees, but he's already lost an HP so its a moot point!

The godmodder is now Ascended, and he gains a massive amount of power! However, using his automatic Buff Categorization System V0.2 (he knew it was a good idea to install that!) his Descendant status is not negated! Hah!
*Snip snop*
Alastair smiles, because 0.2 rounded down is a flat 0! And due to this even more previous post:

*Snip*
The cuts, the laser, the music cutting, alone they're worth little, but together, they add up... to still very little!

The godmodder takes only a little damage, rounded down to 0! He is unhurt, but could a rounding error be capitalized on?
*snop*
It means the Godmodder is prone to rounding errors!So Alistair uses an Action to introduce a Rounding error on the Buff Categorization System V0.2 and it ends up rounding down to V0!

V0, as we all know, is a prototype system that causes infamous errors all the time, like the 'Opposite Buff Erasure' glitch! So now his own buggy system destroys his Ascended status and harms his Descendant Status!

With that done, Alistair uses a free Action to use his Pelicannon! Target? The part of the Bridge that is on the far side of the Ravine! The ammunition?

HIMSELF!

"WOOOOHOOOOOO!"'

Alastair hits the far side of the Bridge! This is important for his next step. However, since the Bridge was attacked this turn, he decides to save the Paradox Cube and starts up a new Charge!

Specifically, he begins using his CP on a strange meteorite to begin making a special Arrow! This arrow shall create entities, but instead of the entities taking damage, the Player takes damage instead! But in exchange, they can get strange, strong, personally appropriate powers like Stopping Time, using their Stand to hit an object and turn it into a living thing, or erasing time to create lag and lag exploits that skip moments in time and their effects!

It's that last power that Alastair seeks. It's his only hope, because in 3 turns when the Entropic roll hits 9-1, there's a chance that the prophecy of the Second Chance will go off, and that's when they are all screwed.

===============================================

(Action Summary:
Action 1: Use Exact Wording to destroy the Last Gamblingnant's Ship and hopefully damage/neuter the attack power.

Action 2: Using Quotes and Rounding errors, destroy the Godmodder's Ascending Status and damage the Descendant Status by round the version number of his Buff Categorization System down to zero and using an exploit from the V0/prototype version!

Action 3: Dump this Action and his 3 CP into a project (4/??? Charge) to create the Stand Arrow, which creates entities that have superpowers like creating lag/lagsploits, Healing something to a previous state, time stop, turning inanimate objects into living things, and more. However, the Players instead take damage when these entities are hit, so the exchange for these powers is that it makes them a way to bypass Player Immunity. However, when the Player dies, so too does the Stand.

Example: Crazy Diamond, who can heal stuff, gets Punched by Star Platinum. Josuke, who is the Player who created Crazy Diamond, gets wounds instead! If Josuke dies, so does Crazy Diamond.

The reason I'm explaining this is so that I know how many Charges it'll take to create this thing as intended. I have zero intention of creating an underpowered version of this thing.)
 
The quiet watcher appears in front of the Last Gambilant, and plucks one of the dice she threw earlier off from where it landed before she could pick it back up, ensuring she has one less die to roll. He then pockets it, only needing one last thing to create his next bomb. He quickly runs away before she could do anything to him, and charges up another CP.

EDIT: as a free action, he tosses his frag grenade onto the straw bridge, where it would do a lot of damage.
 
/ooc
Yale, huh? Just another reason to take him down.
/endooc

1x action: So the Godmodder took my puzzle artifact, eh?
Perfect.

That orrery he saw and manipulated? That was an actual solar system, with an actual star. A constructed one, to be sure, in the style of Earth's star, but an actual star nonetheless.

And when that star died, its mass began to get closer together, no longer pushed by the force of nuclear fusion. Since the Godmodder took the artifact, it's been slowly conglomerating into a smaller and smaller area. Now, with a small bit of my power, I give it one final compressing push.

The star in the center of the Puzzle Artifact becomes a Black Hole.

This Black Hole will eat the Godmodder's various status effects, one per turn, until it reaches his HP. Then it will start eating that.

2x action: I grab the remaining fire on the Sapper and toss it at the Bridge, setting its component straw alight. If there's no fire remaining on the Sapper, I start a fire myself on the Bridge.
 
2 CP charge.
I have an action in mind (a couple even) but at the moment I'm going through a major freakout, so, I need to wait until I calm down to properly write them out.

Though, I do do a quick check of the Psychic Overlord to see what it's 5 round charge does.

1 Action:
I look at the Last Gambligant. Something seems off about this summon...
Hmm...
AH! I remember now!
Homestuck was deleted.

"Now Piono" you might say, "that shouldn't matter, the Deleter was deleted!"
Now, you'd be right if it weren't for one, very specific issue.
The Deleter was deleted at a specific point in time. Specifically, the 100 Godmodder HP threshold, when we rolled back to. The point at which all further deletions were accounted for as game mechanics deletions. We were informed further into that event that Homestuck had been deleted at some point, from all of reality. No more homestuck, just gone, but homestuck was never deleted as one of the Deleter's actions. Actions which the Deleter has to take in order to delete something.

You see the problem, right?
In order to delete Homestuck, the Deleter had to use an action. But every action it took after the 100 HP threshold is accounted for in previous updates from the doomed timeline. That means that the action it used to delete Homestuck has to have happened in the period of time before the rollback, and therefore before the Deleter itself was deleted.
Which brings us to the crux of the problem: The Deleter deleted Homestuck in part of the timeline that is part of this timeline still. The Last Gambligant is from Homestuck.

The Deleter temporarily bursts out of its prison within the realm of nonexistence in the doomed timeline, attempting to chase after the somehow miraculously undeleted piece of the deleted thing it needs to delete.
Of course, this results in reality immediately recoiling and re-deleting the deleter on account of it both not belonging in this timeline and also having been designated as something that reality needs to delete, but by that point the damage is already done, the Last Gambligant has had a large portion of her health Deleted.
 
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"Alright Purple man, It's all yours."
"... Please don't call me a purple man."

Action 1-3: I see that the dice are mostly not in our favor. so I change that. I give a dice a hidden purple aura that only I can see. When she rolls her dice, It will be in our favor for a turn.

Shadrix and Sans appeared in the throne room. The throne room looks ruined and messed up. all the windows are smashed with pieces all over the place. all of the flowers are withered and dead. In the throne, there is someone there. Someone who has destroyed this world countless times. Someone, or Something who made a deal with countless players. Its name... is CHARA. Chara looks at the both of us with a red sadistic smile. Its eyes are also stained with red. Its clothes look like new. The shirt is lime with a cream colored stripe in the middle. They are wearing brown pants with brown shoes. When they looked at Sans, Their smile dropped to a frown, "Oh... It's YOU. Now HOW did you manage to come back?"
"it's amazing what determination can do."
Chara then notices that San's soul has a red outline. Something that they have never seen before when they battled him before. Chara then gets up from its throne, "Whatever. I know you came here to stop me. So why don't we get straight to the point?"
Chara stands up and dashes towards Shadrix. Shadrix sidesteps completely dodging Chara's attack. Sans retaliates by firing a Gaster Blaster at Chara. Chara glitches away from the blast and jumps back in front of the throne. Shadrix smirks."listen. I got a question for you. Do you think that the worst person can change? That everyone can be a good person if they just tried?"
Chara stood there, continuing to frown. Shadrix chuckles, "Alright, here's another question, Do you want to have the worst time? Cuz if you attack us one more time, You are REALLY not gonna like what happens next."
Chara brought back its smile, "You don't scare me. I can kill you without a second thought. WHO ARE YOU TO THINK THAT YOU ARE THE ONE IN CONTROL?" Chara teleports behind me and strikes. Only to be blocked by a bone. Sans turns Chara's soul blue and throws it at the throne. Chara glitches through the throne and teleports back in front of the throne. Shadrix shrugs, "Alright. YOU ASKED FOR THIS."

"It's a dark day outside."

"the birds are dead."
"The flowers are withered."
"on days like these."
"Demons like you..."

"SHOULD BE BURNING IN THE DEEPEST PITS OF HELL"
"SHOULD BE BURNING IN THE DEEPEST PITS OF HELL"

"Bring it..."


BATTLE COMMENCED!!

AC
Shadrix: HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans: HP: 1 ATK: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Uses KARMA to deal graduated damage) (100% dodge rate. Lowers when tired.)

PC
Chara:
HP: 99 ATK: 99 DEF: 99 (Has 9 Butterscotch pies) (80% dodge rate.) (Comes back after death.)

TO BE CONTINUED. (The battle has begun.)

D.E.T.E.R.M.I.N.A.T.I.O.N Inegrity status: 0.0009%
 
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The Heir looks over what is happening. He then creates a portal down to the metal box that is beginning to form his base. He looks at the stasis cell, and reads something. It is coded to the DNA's of two people. He happens to be composed of both's DNA, being a fusion of the two, but it appears nothing else can be put into it. It also shows a dimensional reader. Anything put into its cells has to be from a different dimension from all others of its DNA sequence. With this in mind, his hoodie glows Light Green and Grey, and the cell that is there multiplies swiftly. There are quickly hundreds of the cells attached to the stasis machine. This is useless for use by him, since they are all on the same network. He continues splitting them, aiming for cells connected total of 441,000. The answer to 'How are that many going to fit?' is simple. The walls of the container expand as he increased the cell count.
 
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I use 1 action to boost myself up to the Mile High Satellite, and cut it in half, or at least attempt to, with Excalibur.

I use 2 actions to build a force field around the Ash Aragmi to protect it. The Force Field regenerates all shield health each turn, and has 2 separate health bars. The core, which generates the shield, and the shield, which protects the core and whatever it is ordered to protect. It is a separate entity from the Ash Aragami.
 
x1 I activate the Airstrike right as the Godmodder advances, smashing him into the ground as it blows a huge hole in the straw bridge.
x2 I summon a huge amount of wind, and flashstep onto the bridge, the wind blowing forward! The Godmodder now has to contend with the huge gales trying to push him off the Bridge. I quickly hand the Peacekeepers some anti-wind sheilds.
 
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[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
Next Post After It:
Fire the confetti cannon boys servitors, I'm charging! (x1)
Just Now:
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium)
You find some rare Mopium! Its a unique crystal that, according to certain facebook groups, has an aura that can cure depression!
Well the Internet never lies so I guess I have the cure to depression and it's a crystal too, crystals have proven quite useful in the past! The Light Crystal, the Hellfire Crystal Golem, entities who certainly proved their worth! I'll find a use for it.

I gift Rotaz with the series of theoretical and practical textbooks titled 'Science, Magic, and their Applications'. They contain a great wealth of knowledge for Rotaz to absorb and add to his existing knowledge and records. Engineer entities do suffer from diminishing returns after all, a new influx of information should help advance Rotaz's capabilities as a engineer to make him more powerful in not at least still relevant. (x2)

Having stayed away from the Redirifle for several turns I once again pick up this beloved item and grin, one of these days I'll put the effort into properly claiming the Redirifle for myself. For this turn however I simply utilize it to grant my Servitors another attack redirector, a great rainbow colored gaseous cloud covering the Servitors to add a visual indication of this new attack redirector. (x1)

Stepping up to the handcrafted podium Rotaz set up I rap on its wooden surface to draw the attention of my entities before speaking.

"In spite of the fierce opposition we've had to endure and fight through this little old pocket of Neutrality has managed to survive and experience continued improvement. The faces are new yet the ancient drive and resolute lives on in all of you. Obstacles may appear and induce a feeling of darkness however we've never let that stop us...and there's no reason to cease this aspect of ourselves."

I gesture off into the distance where The Last Gambligant and its current Chaosling stand as an unfortunate testament to the Godmodder's might.

"So now there exists a new, terrifying threat all ready to bring forth the end of everything everyone has strived for! As always the Godmodder seems to struggle with the concept of Neutral Powers actually being neutral." A servitor suppresses an electronic laugh. " The Godmodder crosses a bridge while way too many Entropic Paradox Rolls occur to screw over everything upon this familiar expanse. Horrifying...like every other major things the Godmodder has thrown out."

Sweeping my arms dramatically I accidentally decapitate the podium's microphone, pausing only long enough for the secondary microphone to shoot up from another section of the podium. Rotaz has certainly gotten to know me a bit too well.

"Yet again we're up against tremendous odds but so what?! When the Godmodder preemptively entered his Endgame Mode and threw the Armor Crusher directly at your predecessors did they flee? Did we run and hide as the Soulrazer appeared to annihilate everything? Check, all the way back when the first Sealed Boss, that zombie, showed up did we silently take the hits?" My curled fist slams into the podium, leaving a large dent in the side of it. "No we did not! Surrender, giving up, acceptance of our fate...ha! Let's remind everyone that despite our existences as 'Filthy Neutrals' we don't just accept defeat and we certainly don't let these continued bosses remain untouched! With time everything will fall to us, the Armor Crusher proved that and perhaps now we'll provide the Godmodder a reminder of why not to mess with Neutrals and expect to not pay for it."

The podium has been reduced to rubble at this point from my flailing limbs but that hardly matters, now it's just more resources for servitors. Besides now I'll have an easier time pointing at the respective entities as I bark out their current orders.

"Let's direct our power onto these new Void entities and bit by bit drag them down. Magitek servitor factory apply that 9,000A onto the Hellfire Crystal Golem! Hellfire Crystal Golem work with the Servitors to kill off any Void entities, starting with any stray ones then The Last Gambligant! Mark III Tactical Flashbang focus on keeping any new Void entities barring the boss stun locked, keep them from flailing wildly in their death throes! Forward my friends, I'll see you next turn!"
 
(x2) I take a fire extinguisher and some heaps of Sand and use those onto the Sapper to stop the fire

I ask the Restorer to heal up the Apex

I then take a big breath and try Summoning something
(20 CP+1 Action) I call out to and try to summon an Order Scion Scout,if they come,they will be shielded immediately with an Attack shield
 
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Action 1: I make a door. This charges Janus's special for reasons known largely to the Romans.
Action 2: I classify and measure the Chaosling. It naturally takes massive damage from this attack, which opposes its very nature.
Action 3: I make a barracks for the Red Army. The barracks holds and protects 40 soldiers.

Entity Orders: Conscript facility may begin production. Red Army Engineers work on building a Laboratory.
 
Action One; Begin assigning clones to building farms, our population needs food!

Action Two; Begin assigning clones to building houses, our population needs homes!

Action Three; Summon another progenitor machine! (Fun for all)

Action Four; Assign another clone to the new progenitor machine! (+30 Clones each turn ='s 60 Clones every turn.)
 
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