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Defeat The Godmodder

"Fine! You're probably one of the least important aspects of this whole fight you bastard!" Booms out of Entity O, my consciousness having never left, we're getting down to the wire and Entity N is more a distraction then anything else. "So, luckily for you you're no longer my main concern, and as much as I'd love slaughtering your allies, I need the ability to attack first..."

Finished angrily monologuing, Entity O drops to it's knees, places it's right hand on the ground, bows it's head, the light within it's eyes fades out as it seemingly closes them, it brings it's free hand to it's chest, then it begins...praying?

FOCUS;By My Unholy Blade!

"Masters above all, who's machinations stretch beneath the very fabric of reality, hear your humble servant's plea." Nothing happens, no dread carried in the air, no crack of lightning, no rush of darkness surounding the Entity. This doesn't stop or discourage the devotee's words. "I need not remind you, for your gaze penetrates all. But in pursuit of his goal your servant must call upon your aid. I must call upon you to lend your unholy warrior your power, so that I may smite the arm of light that threatens to burn us all in pursuit of the wicked."

Inside of Entity O I reflect on the vague memories of the battle before this. Emotions pushed to the side resurface as I pray for the first time in...I'm not sure how long. "I...have failed you, I fell in battle, but my soul still rages I swear. It rages for me to finish my mission, rages for the heathen Godmodder to meet his end. But I know a price must be extracted, both for my failure and for daring to pray for your aid."

The Entity raises it's fist, which silently shifts into a very crude axe. Faster than a mortal eye can blink, the weapon is brought down, severing the Entity's left arm at the shoulder. Pain visibly wracks the Entity, shuddering and convulsing as shining metal spews from the new wound. [Half Integrity Lost] A small groan of pain leaves the Entity, before breathlessly continuing the prayer. "...T-The toll has been paid, m-my debts are settled...now, as your servant I demand my wage be paid. Lend me your power!" The Entity's voice is hard as steel as it finishes, eye's now open and blazing with anger one might mistake as righteous.

The declaration is met with silence, the only sound is the ever slowing drop of metal from the Entity's open wound. After a few minutes of this, the last drop falls, and the Entity's body is shot with bolts of agony as a low scream is forced through it's mouth. Subtle bolts of darkness course around the stub formally known as an "arm". Slowly, a protrusion begins to peak out of the stump. Agonizingly slow, it takes minutes for it to form anything recognizable, and each second is a new flash of pain for the Entity.

After...a while, and a lot of screaming, it becomes clear what the thing is. Clearly more solid then the rest of it's body, it resembles more a metalic bone than an arm. Slowly, it tappers off into a point, before pushing out into what could finally be called a proper blade. A twisted smile crosses the Entity's face as it staggers to it's feet, shadows coalescing around the blade's edge and bright orange heat can be seen radiating from the blade whenever there's a break in the darkness.

Finally, the Entity points it's blade at the opposing forces "Okay you bastards, now we can get back to having fun!" It's voice is hoarse, and has taken a deranged edge. "I'll show all you infidels the might of my masters!" A maniac chuckle leaves it's lips, pain and anger at it's foes driving it temporarily mad. For now though Entity O continues to harass Entity N if possible.

Three Actions and half of Entity O's Intergrity Precentage used to give Entity O the Unholy One Thousand Degree Blade! You can call it the UOTDB.
 
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Free: I put the 5 Reality Cores from Miniboss C in the Player Vault.
Actions 1 and 2: I drag Quinn into a fighting game. I then draw 1 power from my pocket reactor to enhance my armor and use narrative force to dropkick Quinn off the screen and far away from the Hexagonafield.
Action 3: I unbalance Entity X and its Balancer with it.
 
Seeing EternalStruggle diving into the hallways of the Hell Fortress and quickly dodging each and every trap while at the same time identifying all the traps for the rest of us I decide to help his efforts with another wish. Sitting down on a block of sandstone I close my eyes and focus all my current power into my wish.

Focus - "Helpful outlines"

'I wish to enhance EternalStruggle rate of Identifying traps for as much as possible leaving it very obvious to us where these traps are.' Suddenly a Red ball of energy appears over EternalStruggle's head and keeps pace with him as he races down the hallways. As EternalStruggle runs the red ball of Energy repeatedly shoots out red tendrils of energy into traps as he passes them by. when these Red tendrils of energy hit the traps then the traps are instantly illuminated receiving a red outline showing the activation mechanism for the traps and a outline of the trap itself. These red outlines are visible even behind the walls where most of traps are hidden behind. Thus allowing anyone attempting to pass though easily aware of where the traps are located and how avoid them by stepping over the activation mechanisms or by not touching the buttons that would activate the traps. (3 CP)

As Eternal Struggle and the red ball of energy do what they can I close my eyes and do a little bit of simple math. 'Lets see, the Deleter is deleting things at a rate of 3 every turn, right now there are 15 things left before everything has been deleted so divide 15 by 3 and you got 5. So we have 5 turns left before everything is gone, us and the Godmodder included.' I frown as my thoughts turn to the Godmodder.

'Well Considering how little of a damn the Godmodder is giving about this whole situation I'm guessing they have some sort trump card ready that will allow them to avoid deletion even if they don't have enough reality cores to do rolled back. Definitely sounds like the smug snake.'

As I sit on the Sandstone block a piece of paper hits me in the face. after a moment of wondering what just happen I pull off the paper and look at it. 'Hmm lets see. From JOEbobobob, Contract/Petition ect ect,' I skim over the contents of the contract and his reasoning for what it would gain us by signing it. That being Joebobobob thinking if over half of us sign it then the Godmodder will have to stop fighting as it will no longer possible for him to gain anything by not resetting. 'Eh probably won't work as I think the Godmodder has a trump card but I'll sign it anyway. Not like I ever plan to do a deal with the Godmodder anyway seeing that they will fuck us over with it anyway.' Whipping out a pen from a pocket I sign my name onto Joebobobob's contract.
 
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... ALRIGHTY!! Let's DO this thing!!!!

Action 1: I move up a little bit
Action 2-3: I use my CHAIN ROCKET LAUNCHER OF HOPE and blast away the Deleter Monsters!!
 
Algot dissaperars in a flash of red and blue light and appears further ahead as in closer to the heart

this is 3 actions
 
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(1 Action) I throw the Vial of Time on Entity AA to delay it's special
(2 actions) I take a rock and with a lick spread my saliva onto it(and a smattering of Player Power),which i then throw it into the AG Excavation,triggering even more traps before the rock suddenly detonates decreasing the amount needed for us to break through
 
So I forgot to do this earlier but this is important. I already spent an action setting it up, so all I need is everyone to notice it.
If everyone signs a magic contract/petition (since i set it up, free action iirc) to never accept the Godmodders deal, he'll have to stop fighting us as it will no longer be possible for him to gain anything by not resetting! in fact, if more then half of us sign the contract it should be good enough. So everyone, edit into your post somewhere that you sign my petition, please.

...theitalicswassupposedtomakeitlooklikeasignature
alsosincethispostiscoloredtextmonikercan'tseeitanddemandispendanactionregardless
 
3 ACTION FOCUS - THE FOURTH PRAYER: "That-Random-Guy's friend is worried, and prays for his friends and That-Random-Guy's safety." Gold's prayer reaches out to more people. The voices get louder yet...
 
Update VIII (Doomed Timeline)
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+20% progress! Before you proceed to the second area, you cut apart the Deleter Monster Commander into nothingness!

Now you are in the LAND OF PITS AND PAIN. Numerous dotted platforms, separated by yawning chasms stretching into nothingness. Deleter Monsters crawl out of the pits, and swarm en masse. In the distance, you can see a path stretching further ahead...

---------

OOC: No problem. Feel free to ask any questions you may have.

I assume you're attempting to search inside the house's kitchen? Inside the dishwasher, you find YOUR EXPLOSIVES! They've been added to your inventory. So that's where you put them! Perfect. The cupboards, unfortunately, have already been searched.

------

You jump through the booth's window, and scan the floor of the shop. Then, you scan the shop shelves. Yup, looks like various incredibly powerful artifacts. As the shopkeeper stares at you in bewilderment, you stick your hands in his pockets, and find the shopkeeper's magical wallet, which you take for yourself. The Shopkeeper's face contorts in rage as he screeches at you to leave, forcing you to run away!

You have been renamed from Trifling Epithet to Thief.

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Miniboss C is SLAIN! The 5 Reality Cores go to the Player Grounds! Great!

Underneath the Pan Person is... ack! The pan person has you by the neck! He throws you aside and runs away to the Kitchen. Well, there wasn't anything underneath him, but maybe Pan Person himself is suspicious...

Inside the video game system you find a secret path... to VIDEO GAME LAND! Beeps and boops, coins and extra lives... this place has got to have something important in it, right?

--------

You push forward as long and hard as you can! +4% progress! You can do this!

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The Hope Sniper Rifle and Wish Redirector have been combined into the PURIFIER! Glorious! It can help turn foes into friends!

BLAM! BLAM! 2 Deleter Monsters go friendly! They'll follow you around, and keep up with you as you progress! Of course, this weapon is significantly less effective when it comes to actually killing your enemies.

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Since you didn't watch any anime, that means you like all anime equally. Since it was a tie, that means the Deleter ended up deleting ALL anime! That's EVEN MORE reason why the rollback needs to happen!

The Dakka Defender receives a major upgrade, merging with your Hope Armor, giving you +40% armor as well as an armor-regenerating aura for nearby Players! Mini-DD's though, is... a bit much. For now, their effects are limited to flavor text.

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...Hmm... well, the posts you make have to go outside the Deleter to get quoted by me, where they then get deleted... or at least, that's the "less than 100K words" explanation of how that works.

PEW! 3 True Commandos and 3 Deleter Monsters are destroyed!

+10% movement! You're about halfway through the tunnel, and VERY close to the Deleter Monster horde...

Reality decides it hates the anti-action wasting machine. Turning anothers thoughtlessness into your own gain... the horror! As it tends to do with anything relating to actions, the anti-action wasting machine grows a mouth and tells you you have exactly one turn, Kyleruler, to find a good target to throw it at, or it will explode and injure you.

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You move forward 10% of the way, blowing up 8 Deleter Monsters as you go! Their delete-y corpses fly, your Uzis somehow possessing incredible knockback!

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The trench slows down their destruction, forcing the Entity Z horde to waste time in your trench!

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You use omniscience... and determine... hey! Maybe, in the first bedroom, there's a new area waiting just out the window...

The Deleter sidequest is fairly straightforward. You can move forward 10% per action, and the Hope weapons vary strongly in strength. You'll need to move forward as a group about 20% every single turn, if you want to make it as a group without sending someone way ahead of everyone else.

Keeping Quinn from ordering his entities? Well, Quinn's going to try his hardest to communicate. You might want to cut off communication on the Peacekeeper's end, like, say... ear plugs?

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33% of damage of Entity A's max HP? Sure! Entity A is now equipped with that weapon, and preps to strike Entity AA.

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The True Commandos are now allied, and loyal to you, That(Other)OtherGuy! They consider you a true hero. Better make sure they don't learn the truth.

The True Commandos grow in strength, and advance forward 20%, yelling and blasting Deleter Monsters as they go!

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Using your ROCKET SKATEBOARD, you grind and grind up 32% closer to the heart! Entering the Land of Pits and Pain, you do super cool tricks over the pits, and eventually find yourself the very furthest Player out, on a platform alone, separated from everyone else... with Deleter Monsters crawling up from below...

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The Great Wall added to Player Ground's defenses! Dodge rate increased slightly!

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You ask me not to intervene in the name of balance!? ...Well, okay. But the World Eater has other opinions. They open their mouth and project a forgetfulness beam, causing every single thing within the maze to immediately forget the way out. Now, they have to SOLVE THEIR OWN MAZE! Moo wah hah hah!

The army of lawyers gets a bunch of loudspeakers and begin screaming as loud as they can, thoroughly drowning out your drone!

The scientis-ENTITY Ts realize their mistake! Entity Ts will be unable to search this turn!

Make it an image? It's not that I'm opposed to the idea, but one day, the image may break, and then the updates will be lost forever, and that would just be too sad to bear.

---------

The Biome Golem upgrades with anti-Plastic Sword! The Anti-Plastic Biome is also set up and running! It's about time these darned Peacekeeper invaders learned a valuable lesson...

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Hah, CaptainNZZZ... ready your highlighters for the transparent text!

Effectiveness of Entity F significantly increased with regards to digging!

The overpowering poison deals half the entities max HP - that's 300,000 damage to Dasher! Fantastic!

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You send the message to Quinn. Quinn responds:

Quinn: Crusher. Why did you send me an entire message full of nothing but ☺s. I can't understand this.

Oh, great. You forgot to make the message un-editable.

You try to send all of reality inside the Deleter. However, The_Two_Eternities, being affiliated with the SCP foundation, is nearby. Since the foundation uses SCPs to keep track of everything even remotely affiliated with them (doing things like, summoning SCPs to the field gets you on their list) their containment agents appear and shoot you before you can summon the SCP!

You create The List, and run through it. Well, 1 and 2 definitely didn't work, so you decide to try #3. Nope, still no dice. Didn't work. #4 also bombed, and #5 was frankly off the table entirely. After doing all that, you're too tired to even bother searching, so you go home and take a nap.

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The maze gains attack shields! However... the World Eater eating the maze doesn't count as an attack, since its consuming the maze whole, attack shields included. The maze will still be fine, it will just be ravaging the World Eater from the inside out, where it cant get in the way of your Reality Cores.

40 Entity R's blast off into the sky, never to be seen again...

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Entity O now has the UNHOLY ONE THOUSAND DEGREE BLADE! It can now auto-attack Entity N every turn, regardless of what it does! Also, it does mountains of damage!

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Quinn is within the HQ! You drag 50 engineers into the fighting game instead, making sure to kill them all!

Entity X is rebalanced! Now, it's attacks do 60% of current HP, but Entity X loses 40,000 max/current HP in return!

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Eternalstruggle finds themselves even better able to identify traps, retroactively moving an additional 4% of the way forward!

Hmmm... by my math, you have, actually, let's see... 19 things left to delete, so, it would go, 16 left this coming turn, 13 2 turns from now, then 10, then 7, then delete faster would activate, bringing you down to 3 then 0. So, that's about 6 more updates until the game is lost.

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You move up to 10%, reaching Krill13's side! You also blow up 6 Deleter Monsters!

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You appear right next to General_Urist! +30% progression!

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Entity AA's special is delayed by .5 turns! It won't matter at all unless you make that .5 into a full turn before it finishes.

The rock triggers a fair number of traps, before exploding and giving you +1% progress! The excavation is looking good!

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That_Random_Guy SPECIFICALLY is made much safer! He's now got guaranteed extra protection.

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Jamie charges forward by 30%!

Jamie: I'll be the first to make it to the Deleter's Heart! Keep up if you can!

Jamie pauses on a floating platform, and looks down with disappointment at her wimpy squirt gun...

Cera, Ash, and Cloak get to work on the Peacekeeper HQ, hoping to get at Quinn! Within, they set up numerous anti-scientist traps! Specifically, cool-looking toys! The scientists can't resist, and get repeatedly led down pitfalls and other horrible mishaps! 250 Scientists are slain!

Quinn, still within HQ, takes his last healing shot, and is back up and running at full health. He now realizes that he's likely going to need to coordinate his army from HQ, since the godmodder is (in Quinn's mind) definitely after him. So, he has his scientists run analysis on the most threatening AG entity (Entity that was once AG, rather)... and finds the obvious answer! He spends his 2 actions, which will take effect any minute now...

AG:

Currently, there are no entities on the AG team. Except... except... GARY STU! The ultimate man of incredible bravery! He uses his might this turn to get his [AG] alignment back through sheer determination and the power of friendship! Because he's THAT GOOD.

However, recently, Gary Stu has noticed something very troubling. Recently, his face has changed. Where once there was beauty, he now looks completely generic. Like someone drew his face in 2 seconds, because they knew the character's in-show life would last about the same amount of time.

And what's more, Gary Stu has also noticed he's suffered something of an attitude shift. Before, he was a solid "generic nice guy". But now, he's taken in this new person... his apprentice! He's also randomly grown a beard, adding to the appearance thing, and appears to have become a major source of guidance in this young apprentice's life.

Well, both of these things probably don't mean much for Gary Stu, and will probably not kill him 100% guaranteed if they aren't fixed by the end of this coming turn!

PG:

The godmodder, who probably shouldn't be PG but is maintaining his alignment with sheer will, uses his first action to give his entities the IRON ORDER. The Iron Order ensures that entities that used to be his will always act according to his will, regardless of deletions to factions or any other such things. Next, the godmodder sets off the remote self-destruct he had implanted in the SP%%%%%%% skulls, killing them instantly!

N:

Well... now, all the OTHER alignment-less entities act. N is just the default setting here, its the placeholder. Otherwise, the entities wouldn't be able to act at all... hah...

Entity A uses their new weapon from Daskter to deal 120,000 damage to Entity AA! The Destroyer gets hit by another glitch-removing beam! Wait, it's still called The Destroyer? I guess the naming scheme change didn't affect glitched entities. Entities E heals Entity H. Entity B builds themselves some machine guns, giving them a standard attack! Entity N fires the ULTRA CANNON at Entity Y, killing them! Meanwhile, Entity 0 punches Entity N, dealing 200,000 damage to it with its shiny new sword!

...Phew, this is getting confusing... stupid Deleter...

In the Player Grounds, Entity Z begins the assault... only to be assaulted by horrible Anti-Plastic trenches! And an absolutely EVIL Biome Golem! They overcome the trenches, but the Biome Golem forces them to fall back and regroup! 100 Entity Zs are dead, but the assault will not be stopped!

The Rifle-wielding entities (You could almost call them... riflemen) fire on Entities J and G, destroying both of them! Wait... was one of those the Alchemiter? Entity J's friends strike back, killing 20 Rifle-wielding entities! The Entity U's fire at Entity X, dealing 200,000 damage! Entity X fires upon Entity M, reducing it to 68,000 HP! Entity V tries to hit Entity U... and... misses!

In THE GREAT EXCAVATION, Elise is commanding the Entity Fs to push hard and fast! Almost there... ALMOST THERE! They manage to get 4% deeper! The excavation is at 97%! You can do it! Nearly there! COME ON! On Team Peacekeeper, the Engineers are also pushing themselves incredibly hard, knowing they're on the verge of defeat! They get 18% deeper, at the cost of 30 engineers lives!

In the HOUSE WITH TOO MANY PLACES TO SEARCH, Entity T is unfortunately prevented from searching this turn! The Dust Bunnies and Pan searchers search long and hard, but find nothing...

Hope everyone got all that. Okay, moving on.

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Inside the Deleter, many Players have begun advancing, but so far, many have cold feet and are still at the starting line. So, if you're at the start now... considering that you have roughly 5 full turns left to reach the Deleter's heart... you'll definitely need to move up at least 20% per turn. That's about 2 actions moving per turn. Better rush it!

In the Descent to Hell Zone, the current crowd of Deleter Monsters is commanderless, but not culled. They attempt to slice at Krill13 and BillNye, but they all trip on random banana peels and are unable to attack at all! How... inordinarily lucky.

In the Pits and Pain Zone, monsters begin crawling out of the pits... a large batch of new Deleter Monsters find themselves on the same platform as General_Urist, Algot, and Jamie! General_Urist pulls Algot back, but Jamie catches a swipe of Deleter Monster claw and loses 20% armor! Meanwhile, multiple Deleter Monster Commanders and a Deleter Monster Summoner is nearby! ThatOtherGuy's True Commanders fire at a Deleter Monster Commander, dealing 60,000 damage! The Deleter Monster Summoner summons more Deleter Monsters... and even without the Summoner, more would still be crawling up from the pits below...

There's no time to win the fights in all these zones! You have to keep moving, no matter what! And, looking ahead, you can see the next zone, the Zone of Deleter Monsters and more Deleter Monsters! A huge horde of Deleter Monsters... but wait! There's an overhang that lets you cross above their heads safely! The only problem is, it looks a little... crumbly. Well, if you decide to traverse using the overhang, make sure to note as such in your post!

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The Deleter: Selecting Deletion Priority 1/3.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: HEXAGONAFIELD STATUS

The Deleter: DELETED. Selecting Deletion Priority 2/3... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... PLAYERS: ITEMS

The Deleter: Selecting Deletion Priority 3/3.... selected. LOW PRIORITY deletion.


The Deleter: Randomly deleting...... MONIKER

Alright, so the HEXAGONAFIELD status isn't a big deal, not as bad as losing the main HEXAGONAFIELD GUI entirely. The bigger issue here is that you've just lost your Items, which means you can't use the Dragonballs or anything else in your inventory, so that's pretty bad. And the last one, the first Low-priority deletion... wait, no, NO, N-

The Deleter: DELETED. Adjusting Deletion Priorities.....

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ERROR: LACK OF ARBITER/QM DETECTED
Searching for Alternative Management Methods...........FOUND!
First Alternative Management Method: "Designated Backup QM 1: Moniker Autoresponder Mode"
Booting.................

---------

Ahem. Hello. I am your new temporary QM until... let me get updated to the current situation...

...Okay, done. That took me .0001 quantoseconds. Why? Because I'm an automated system. A beauty of nature.

So, I'll be with you all until the Rollback happens. Moniker has me programmed to show you a note first... let me check it... I'm not allowed to see this, so make sure to tell me what's on the note:

"Dear Players, if you are reading this, that means something terrible has happened to me, and I am unable to be your 'Quest Master' during this period. Thus, you are forced to use my Autoresponder, an occurrence so incredibly meta, it borders on breaking your suspension of disbelief. Luckily, you will likely not have to deal with him for too long, but while you do, here's some tips. Autoresponder is technically a copy of my personality, but it was taken when I was much younger, and thus... a bit of a jerk. Well, I'm pretty sure something got corrupted with the personality at some point - there's no way I ever could have been as bad as this guy, right? Anyways, he HATES dealing with long, complicated posts, and is more likely to simply ignore them than try to deal with them. Also, if you insult him, he gets mad and has a tendency to play favorites. So, don't make him not like you. Just keep your posts short and simple, and you'll only have to deal with him constantly snarking at you. At any rate... good luck."

...But enough of that. Let me tell you about myself. My name is Moniker. My hobbies include taking too long to update, ignoring Player concerns, and talking about how great I am at every opportunity. If you ignore it, it's not obnoxious at all! I'm sure that I specifically will have fun. As for you... well, good luck.

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New Peacekeepers arrive - another batch of death-elite engineers plus a new Miniboss! The Miniboss appears to want to deal with the final challenge...

Oh, right, the Final Challenge. This is the very last and most impossible Reality Core Challenge of all. It's a simple hallway with nothing wrong with it. The last 10 unaccounted-for Reality Cores are at the end of this hallway. So, I'd advise you to have every single Player and entity all charge the hallway at once, since its definitely safe and not full of traps, that way you can get to the Reality Cores before the Peacekeepers do. Good luck.

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What's this? I'm getting a notification saying the Monikerbots are ready to enter the field. No, they should stay back. The Monikerbots are only for emergencies, and killing off characters I don't like.


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (1/4), Projecting containment field!
Currently deletes 3 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 35%
Med-priority: 49%
Low-priority: 26%

High-priority:
Entities: HP bars
Entities: Player ownership
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
GUI: Player list
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions


Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Descent to Hell Zone: 0-20% progress:
FlamingFlapjacks, 0% progress, 140% armor, +10% armor regen to Players in same zone each turn (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)
Kyleruler, 10% progress, 100% armor (Railgun of Hope)(ANTI-ACTION WASTING MACHINE BUT ITS GONNA BLOW)
Arsenical, 0% progress, 100% armor (The Purifier)
Deleter Monsters: 15,000 x 2 HP, Claw x 2 x 2A (loyal to Arsenical)
Karpinsky, 0% progress, 100% armor (Sword of Hope)
Krill13, 10% progress, 100% armor (Dual Uzis of Hope)
BillNye, 10% progress, 100% armor (Chain Rocket Launcher of Hope)
[AG]Deleter Monsters: 15,000 x 18 HP, Claw x 2 x 18A

Pits and Pain Zone: 21-40% progress:

Karpinsky, 20% progress, 100% armor (Sword of Hope)
[P]True Commandos: 15,000 x 12A, 5,000 x 12A, Directive: Obey That Other(Other)Guy!
That Other(Other)Guy, 20% progress, 100% armor(Definitely a True Commando)(Generic True Commando Gun of Hope)
General_Urist, 32% progress, 100% armor (Shotgun of Hope)
Algot, 30% progress, 100% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
Jamie, 30% progress, 80% armor (Squirt Gun of Hope)


[AG]Deleter Monsters: 25,000 x 60 HP, Claw x 2 x 60A
[AG]Deleter Monster Commander x 2: 75,000 x 1 + 15,000 x 1 HP, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Summoner: 100,000 HP, Summoning additional Deleter Monsters!

Deleter Monsters and More Deleter Monsters Zone: 41 - 60% progress:

Dangerous-Looking Overhand(Provides safety from Deleter Monsters)

[AG]Deleter Monsters: 25,000 x 110 HP, Claw x 2 x 110A
[AG]Deleter Monster Commander x 2: 75,000 x 1, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Spurman: 50,000 x 1 HP, giving Deleter Monsters +1 attack!

CURRENT GLITCH STATUS:
Entities affected: 5
Current infection power: 22%(reduced by containment field!)
Current glitchiness: 27%(reduced by containment field)

Cloak
Ash
Cera

[Daskter]Entity A: 94,001/365,000 HP, 33% of maxHP!A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[GoldHero101]The Destroyer: !$!*$000/130,000 HP, 20,000 x ((GLITCHED)
FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


[General_Urist]Entity B: 200 x 260 HP, 200 x MachineGun!A

[AG]Gary Stu: 1/1 HP, perfection incarnate
Entity C: 10,000 x 10 HP, Directive: follow Gary Stu, die for him if need be

[Ash/Cera/Cloak]Entity D: 100% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field, B Ultimate Unsolvable Nightmare
Player Vault: Holding 15 reality cores
Entity Z: 14,500 x 899 HP, 6,000 x 899A, Directive: Assault Player Grounds!
Entity AA: 99,880,000/100,000,000 HP, Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 4.5!


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[CaptainNZZZ]Entity E: 45,000/45,000 HP, +9,000A, +1 Entity F/turn
Entity F: 2,000 x 5, +1,000 x 5A


Entity H: 201,000/330,000 HP, removes glitches! Currently no target

[Winkins]B3333333333y B()()()(ron: 999999999999,9999999 HP, Sord x 1
Entity I: 10,000 x 2 HP, Royal Sword x 2
Entity K: 20,000 x 2 HP, Plasma gun x 2
Entity L
Entity M: 68,000 HP, Slime Tackle x 1

FINAL CHALLENGE HALLWAY:
10 Reality Cores Within!
Currently Discovered traps: None


THE GREAT EXCAVATION:
Player Excavation currently at HELL FORTRESS LEVEL(many traps known, some traps destroyed), 97.01% of the way to the bottom! Elise/Servitors/Boosted Engineers helping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 86% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
Under the other couch cushions
Painted world:
In the enchanted forest
Deeper in the enchanted forest
Even deeper in the enchanted forest
Enchanted forest center
In the guidepost
In the grass

Kitchen:
In the overhead lighting
On the table
On the chairs
Underneath the pan person

Pan land(2 things searched/turn):
In the pan pile
In the pan bed


The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the TV
In the pillow fort

Video Game Land:
Inside the ? block
Inside the other ? block
Behind the bushes
At the top of the level goal flagpost
On the goomba's person
On the koopa's person
Inside the mushroom Mario is about to eat
Behind the massive amount of coins

[Quinn]Entity N: 1,250,999/3,000,000 HP, Ultra Cannon!A
[Spicy_Serious]Entity O: 35% intact! Harassing Quinn's Mecha! 75% chance to dodge attacks! +30% intact-ness per turn! Equipped with the ULTIMATE UNHOLY BLADE!

Peacekeeper HQ: Currently has Scientists(100 x 699 HP) and Engineers (100 x 949 HP) defending! Currently storing 2 Reality Cores!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ!

Entity P: 4,500 x 13 HP, Rifle x 13A Directive: Destroy enemies!

Entity Q: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!

Entity R: 1,000 x 230 HP, Directive: Excavate!

Entity S: 14,500 x 14 HP, Directive: Destroy enemies!

Entity T: 1,000 x 195 HP, Directive: Search the house! Currently searching Entity Ts/10 places per turn!

Entity U: 6,500 x 40 HP, Machine Gun x 40A Directive: Destroy enemies!

Entity AB: 1,000,000/1,000,000 HP, Directive: Get through Hallway!


Entity V: 90,000/400,000 HP, 33% chance of one-hit-kill!A

Entity W: 5,000,000/5,000,000 HP(only attacks glitches)

Entity X: 160,000/310,000 HP, 60% health remover!A


[PG]Godmodder: 97/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 5 reality cores, drops 1 per point of damage)

Player info:
Captain.cat
MooGoestheCow
CaptainNZZZ
EternalStruggle
The_Two_Eternities
Tht-Random-Puy
Arsenical(2 posts in debt!)
JoeBOB
Ranger_Strider_
Daskter(holding 1 Reality Core)
Pionoplayer
Winkins
Paradoxdragonpaci(holding 2 Reality Cores)
Srovy
Crusher48
Dragon of Hope?!?
Karpinsky
General_Urist
That(Other)OtherGuy(holding 1 Reality Core)
Spicy Serious
Bill Nye
Kyleruler
Algot
GoldHero101(HOPE)
Krill13(holding 2 Reality Cores)
Cephalos Jr.
SophiaLT16
Ban the Fairy King
FlamingFlapjacks
Thief
Woobydoobydoo
MrDanger2nd
Evonix
The quiet watcher(holding 1 Reality Core)

OOC: Sometime shortly after this arc I'm going to fix up the main post. Right now, it's in shambles. When I do that, I'll add a summary of the story so far.

OOC: The spoilers being split into two halves is NOT part of the glitches, but rather, a bug on the forum's part that I'm not sure how to fix. Any tips in that department would be quite welcome. I believe the main post has this issue, as well.
 
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ES powers up, and uses all three of his actions to continue digging down in the Great Excavation, identifying all the traps and dodging them while storming forward with raw strength and heavy duty mining equipment.

ES also explains to Moniker that what the note said was that you, automated system Moniker, are his replacement if he for some reason bites the dust. It also said that you were amazingly good as a QM, easily as good as non-automated system Moniker.
 
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The quiet watcher searches the table after priming the temporal bomb and tossing it through a dimensional doorway that should lead to the Deleter.
 
I use my omniscience to find the best way to cheer up responder!Moniker

I use my omniscience to try and find more reality cores

I use moy omniscience to try and find a way to disrupt the Entity AA
 
Action 1: I charge through the hallway that has completely no traps and grab the reality cores. If I somehow would get affected and stalled by a trap in any way (even though there are clearly no traps in the hallway), I swap myself with Gary Stu's apprentice the instant before it starts to affect me. This causes his apprentice to die, and now he'll have to explore the hallway himself!

Action 2: I damage the Godmodder and take a Reality Core. I could write up an attack and the GM could write up a defense for him, but this is less work for both of us.

Action 3: I switch the targets of Quinn's orders to Entity AA and Entity AB. This means that Entity AA is now being ordered to target and destroy the hallway with no traps in it, and Entity AB is now being ordered to explore the unsolvable maze.
 
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I advance up to the very begging of the Zone of Deleter Monsters and More Deleter Monsters. Once there, I look at the overhang. Quite convenient, but it needs a little work I think. Don't want it collapsing on anyone.

I pull out my W.R.E.N.C.H (Wrought Repair Equipment of Nearly Crumbling Heights) and set to work using it to attack a whole bunch of metal plating to the crumbling overhang in the zone of deleter monsters. This should stabilize it and keep it solid long enough for most of us to cross.

Also, now that Entity B is capable of defending themselves, I have them relocate. With the Big Dig basically solved, I order them to storm into the house and into Video Game Land (I wonder if Young Moniker is from the right era to remember the Storm The House series of flash games) and begin searching the land for reality cores.
 
Short and simple, then? Alright.

Actions 1 & 2 -
I move forward by 20% into the next zone.

Action 3 -
I throw the Anti Action Waste Machine (AAWM) into the Deleter Monsters ahead to get it off my person!
 
Entity A suddenly appears amongst the Entity R and starts slaughtering them.

Actions.

1. I trap The Godmodder in a house filled with childrens, happy children with the power of friendship.

2x I create an entity called Sword, currently it's sitting on the ground.
 
Oh, heh Moniker Autoresponder! You sound like a pretty cool dude who will be a great QM! It's fine if you don't help us, y'know, be the Neutral QM, but ya know what would be awesome! Saving Gary Stu! I mean, a really cool dude like you would want to save another cool dude, wouldn't you?
I politely ask the Deleter Monsters if they dislike Homestuck. Considering that psychopath tried to infect their creator with it, they tell me, they hate it! I agree with them. Homestuck is a plague upon earth! And other places! The Deleter Monsters now have a chance to ignore me and not attack the fellow Anti-Homestuck.
I summon even more guns, which I model after the Hope Weapons. They aren't Hope Weapons, but they are enhanced. I then use these guns to create wings made of guns, complete with Machine Gun engines. The DD equips them, and takes flight, zooming over the Deleter Monster's and the True Commando's heads into the deleter.
The DD drops down supply crates to the other Players as it flies over them. The Players who got them open them, and find... GUN ARMOR!
Each player gets a cool piece of armor made of guns, complete with mini-engines to speed up their charge.
PRAISEMONIKERPRAISEMONIKERPRAAAAISETHEGODEMPEROR

I hope this isn't too long of a post for you, Moniker Responder. I don't wanna trouble you, great QM!
((OOC: I don't actually hate Homestuck))
 
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"Deleter monsters, let us ride!" Arsenical shouted at his friendly new entities, as he hopped onto one and rode it like a horse.

As the pair galloped over the landscape, Arsenical took potshots at two other Deleter Monsters, dragging them into the small horde of now-friendly enemies growing behind the player and his steed.


Now, as Arsenical has undertaken his actions, let's take a moment to talk about our one and only savior: Moniker. The great God-Emperor of Mankind he is, let us offer him both prayers and gifts (preferably of the variety that sits in $100+ range), as he is truly the most merciful and sinless human being (if he is not already a god amongst men). Amen.
 
[1x] the ultimate unsolvable nightmare is 'interfaced', which as stated, is one of the easy ways out of the maze. easy ways out of the maze are aloud; in are not. the entities space-warp their way Out of the maze, in a one-way manner. summon! TS, IS, BP, and TP! exist, please!
[1x] hey moniker, I've heard a lot about you! you're incredible, from what I've heard in the past, and seen now- your future self isn't quite as good, he lets people keep doing long and complicated posts for MONTHS at a time without asking them to stop, but now I've seen your greatness and I've decided not to ever do it again! if there are any characters you don't like, I can try to kill them for you, so you can conserve your monikerbots. in fact, if you ask me to kill any other then the maze, I spend this action doing it! Also, I'd like to know the proper format for prayers and worship to you, to avoid insulting you by accident or not doing enough. I'd sacrifice my items in worship, but they're gone now... I'm sorry if I disappointed you.
[1x] I set up a psychic, super-loud, illussion-creating drone to convey that message of mine to the Godmodder. also, it's got no godmodder parts, only people who want to hear it can hear it unless they're the godmodder, it ignores other noise, and if the godmodder doesn't hear it, somehow, then it vibrates his body really REALLY hard! it's painful!
(maze suggestions, generate all the stuff, directives are like last round except the new tainted peacekeepers from the peacekeeper deaths this round tackle the final challange, and anyone with free time worships moniker. also, I'm technically inside the maze, so even if it's eaten i have access to the reality cores!)
 
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