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Defeat The Godmodder

Hah, CaptainNZZZ... ready your highlighters for the transparent text!
You scare me.

Entities F keep digging, Entity H deglitches the Destroyer, and Entity E heals Entity H.

I equip Entities F with powerful but short lived energy shield projectors as they continue to dig away. I have a sneaking suspicion that the last stretch of digging may lead to some rather deadly super trap and I want my entities to have some chance at survival. (x1)

A fair distance from the Great Excavation I set up an emergency repair shelter equipped with a series of teleporters. While my hasty construction guarantees it won't have the parts or the power to last more than this turn but at least it's a good way to teleport Entities F to the surface and fix any damage they sustain should the Excavation end...dramatically. (x1)

Gary Stu suddenly finds his beard falling off and no matter his efforts to regrow it the hair seems to have become unable to grow. Furthermore his generic face actually boosts his character as it ended up he was merely dressing up as Saitama to improve his One Punch to even more mind boggling levels.

Oh and his apprentice? Turns out they're actually just the newest member of his harem, soon to be another forgotten and low quality character seen amongst the rest of Gary Stu's followers. (x1)
 
FOCUS
I move forward within the Deleter, using the Overhang to begin to traverse the zone of Deleter Monsters and More Deleter Monsters.

I also politely ask Gary Stu to head down the hallway (which is definitely not trapped) and retrieve the Reality Cores.
 
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3 ACTION FOCUS - THE ULTIMATE PRAYER: The voice of Gold's real self can be heard... He feels sympathy for the people playing this game, and prays with all his heart... a giant holy light bathes the field and helps push back the Deleter!
 
... well... you know what time it is... ITS TIME TO GO FAST!!!

Action 1-3: I sprint VERY FAST trying to get closer to the heart.
 
Algot jumps forward 20%of the way and tosses his Grenades of hope at the monsters


It says you are a good game master but that you can somtimes glitch out. that is the reason why he is wants to moderate games by himself most of the time
 
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FOCUS: DOING THE THING!

With a totally-not-maniacle laugh I toss Entity O's nucleus behind me, before charging full speed at Peacekeeper HQ. I use the Entity's BODACIOUS LIQUID BODY and BONE-MELTING HEAT to whether the storm of bullets from the defending Entities.

Moving unnaturally quickly, I abuse the UNHOLY ONE-THOUSAND DEGREE BLADE and aforementioned VARIOUS PROPERTIES OF LIQUIDNESS to create a hole in the complex, which I stream through like...very hot water.

UNHOLY ANGER and SADISTIC GLEE fuel my actions as I capture the Reality Cores. Before using PREVIOUSLY ESTABLISHED ABILITIES to stream out of the HQ with the Reality Cores swaddled in Player Power, protecting them from the VARIOUS THINGS I'm using to make my daring escape from Peacekeeper HQ.

I reform around Entity O's nucleus minuets later, two Reality Cores richer.
 
Good thinking

FOCUS

I assist Crusher48's efforts using a mindcontrol machine, a chained thundercloud, a overvolting machine, five horses, and a barrel of feathers.
Is the barrel itself necessary, or do you just need that extremely specific amount of feathers?
if the barrel itself is unnecessary, I advise a feather barrel- that is, a barrel made of feathers. it'll save space, and a pound of feather-barrels is at most 98% as heavy as a pound of horses.
/null
 
Is the barrel itself necessary, or do you just need that extremely specific amount of feathers?
if the barrel itself is unnecessary, I advise a feather barrel- that is, a barrel made of feathers. it'll save space, and a pound of feather-barrels is at most 98% as heavy as a pound of horses.
/null

Free action:

alas, it's important the the feathers be stored mundanely so as the prevent interference with the bit where I turn the horses in to pegasi.

There was originally going to be a great deal of detail on the whole process, but I thought I'd make it easier for Moniker.


Max level OOC: my own effort to garner the goodwill of the new Moniker.
 
Action 1: I remove Entity AB's sensory equipment via teleportation.
Action 2: I switch the equipment of Entity T with that of Entity R.
Action 3: I slap the Godmodder with a black flag, then transform the impact point into a tetrahedron that removes his pride and his innards.
 
I welcome Moniker to this cluster of chaos and politely apologize for the inconveniences we might cause him.

(Action!)(3 Actions)
(Action 1)
As the invading party gathers and rally in a single spot, I use this moment to throw an invisible gas of chemicals over the said spot that is capable of dissolving any paintwork and causes nausea and dizziness upon plastic entities.

(Action 2)
To take advantage of the gases I've thrown, a massive gathering of plastic-eating eating rock golems shows up from the news of gathering plastic men and prepares to join the Ultimate Biome Golem's attack.

(Action 3)
I create a bulletproof biome, where everything in the biome is bulletproof. Even bullets are bulletproof.
This biome links to the Ultimate Biome Golem, making him bulletproof.

(Orders/Directives)
All my entities harasses the invading group.
Entity L uses his higher computation power to assist Entity H remove the Destroyer's glitchiness.

Ultimate Biome Golem leads the charge of plastic eating golems on the regrouping entity z while they are in subjected to plastic nauseating gases.
 
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I gather up the weapons and armor and bodies and dogtags of any fallen true commandos.

I ride with you, before you, for you to fight with you my brothers! Together we ride deeper into the belly of the beast! On this darkest of days many of us shall fall. Many of us have fallen. Not with the whimper of the nameless faceless hundreds slaughtered en masse on any number of battlefields. Not with the brief flash of sudden fear so many mere mortals are given before being quickly extinguished forever.
Those of us that have died died not in fear, but inspiring fear in our enemies. They died not in shame, but in the glory of battle. They died not by the whims of some uncaring god, but by their choice to fight for what is right. They died not alone, but side-by-side with their brothers.
They died not in vain, for we who live on WILL NOT ALLOW THAT.
We who live on WILL NOT MOURN those who have fallen. WE WILL NOT see their beautiful bodies and fear becoming as they are. We WILL BECOME AS THEY ARE AND BE GLAD FOR IT.
We will run deeper into the unknown, weapons blazing until they can blaze no longer! We will dance with the jaws of death until are armor is eaten to nothing! We will run through hostile grounds until it is our blood that runs upon the ground and we can run no further!
Then we shall take up the guns of our brethren! We will clothe ourselves with their uniform! THEIR BLOOD WILL FUEL US! Their deaths and their lives INSPIRE and ENCOURAGE US! We will sing no songs of sadness this day! We will sing of those who died: Not victims, but heroes! Men of myth! Of legend born of the glorious truth of their feats! We don't fear death! We WELCOME IT, that we too may become legend.
But first, onwards. We're to take as many of these monsters with us, for if legend has basis in truth, we must sow the seed of the legends we shall leave behind.

Having inspired my legion to fight harder than they've ever fought before, their fear of death eliminated by my somewhat nonsensical, vaguely cultish and completely insane speech, I run as far as I can, dragging the Inspired Death-cult(??) Squad with me.
 
*rises back from stasis*, a look of suprise forms on my face, "Whoa, What happened?" I Look around from my spot, " That wasn't there before, was it? Dang, shit just got real now, better think of something quick." I say, going on a thinking pose.

Hmm.... What if I made... a nuke. A very simple nuke, so simple infact that it should take 3 turns to charge! An explosion that would cover all within the HEXAGOFIELD! it should make it so that everyone that got hit by it's explosion would become so simple minded, that they aren't able to make any complex decisions! I hope. But to do that without disturbances I need to Hide it... Somewhere hidden... preferably a fortress.

With that in mind, I then made the [Simple Nuke], Then activate it so that it would start charging. Grabbing my [Excavaty Shovel] and [Buildy Hammer] that weren't there before but now are, I quickly made my fortress far from everyone, but still within the HEXAGONAFIELD.

Some EXTREMELY long time later

When my [10th Dimensional-Relativistic-Timy Whimy Fortress of impenetrable impenetrableness of doom] is done, I set out to place it on the the most hardest to reach places in there.

Once finished, I got out through the incredibly complex passage ways to go out. I look around using my of entity finding goggles and found Gary Stu! He looks weird now, doing who knows what.

Maybe a rival for him could do

I use all my player might to to summon Mary Sue, with all the chanting and some other ritually things.

OOC: I have used most of my creative juices for this one. I don't know if anything would be affected by this, but it was worth a try. It's all up to you Moniker wether or not this is all worth it.
 
Update IX (Doomed Timeline)
WHATS UP, GAMERS??? It's me, Moniker, and today, I'm here with my newest work of art: Minecraft Fortnite Mod Hunger Games Battle Royale Lucky Blocks episode #109. Please watch my latest video through this 100% working link:

http://www.28r28u8f28utinyurl2o.com/

Now, all of you need to watch this video. 2 updates from now, I'm going to drop a quiz on you all, and I expect at least 50% of the posters that turn to prove they're paying attention by answering all of the questions correctly. Do it, and I'll give you a reward! Douche it, and you'll all suffer!

OOC NOTE: The link is supposed to be broken. If it's NOT broken, something's wrong, please PM me so I can fix it.

-------

Ah, forget it. It's time to BURY this excavation. Haha, get it?

You drop into the last chamber, the very bottom of this hellish pit. All the traps, all the obstacles, all have been moved aside, and nothing is standing in between you and that magical container up ahead, containing 7 delightful Reality Cores. You carefully remove the magical sealing, carefully place the Reality Cores into your inventory... NOT CAREFUL ENOUGH! Alarms blare and the ceiling begins collapsing, forcing you to immediately evacuate! Thankfully, being a Player, this is as simple as teleporting away.

You beat the Excavation, removing it from the field, and getting yourself some sweet sweet reality cores. The excavation contained 7 of them. That puts you at... a total reality core number of... a bunch.

Nice! I always wondered what sort of person I'd become in the future. Evidently, I've become even better than I am now.

---------

A temporal bomb? What? What even is that? There's no way that would work.

OOC: Don't worry about it. You're fine.

Honestly. You should feel dumb for trying that at all. This is DTG. That would never work.

OOC: No, really, you're doing well. The temporal bomb might have worked in ordinary circumstances.

Dumb dumb dumb. Stupid stupid Player. At least your post was short. So I got to READ LESS OF IT.

OOC: Don't take what Moniker autoresponder says to heart. You're at least of average intelligence, and we do genuinely appreciate your presence. ☻

On the table, you find NOTHING. It reminds you of the empty space between your ears!

OOC: Okay, now this is making me feel bad. Here, The Quiet Watcher, take a free Reality Core from inside the house to make up for it. It will go right to the Player Grounds.

--------

You use... your ultimate omniscience powers... just to cheer up lil' old me? *sniff*... no need to do anything further... it's already worked...

More reality cores? Currently, every single reality core is in play, one way or another, that's what omniscience tells you. There aren't more or less than 60. Since you were so nice a moment ago, I'll give you some stats to avoid confusion. Currently, there are 30 Reality cores in Player inventories/Player Grounds, 3 in the house, 10 in the hallway and in the deleter, Quinn has 2, and the godmodder has 5. That's 60 total.

"moy" omniscience? Moy is defined by google as... let's see... an imaginary unit of measurement by the actual dictionary... and as an immature man by urban dictionary. It's obvious which definition refers to you, Mr. FAKE IMAGINARY UNIT OF MEASUREMENT. Try showing THAT to Entity AA!

--------

Inside the mushroom, you find more mushroom. Makes sense. Mario, lacking the mushroom, promptly dies to a goomba. The land and peach will now eternally be in Bowser's clutches.

Behind the bushes, you find the entrance to the SECRET LEVEL. Great. New part of the house to explore.

In the pillow fort, you find a pillow person, who curls into a ball of fear at your presence. You quietly put the pillow back where it was before...

---------

Wow. You ACTUALLY fell for that. Hilarious! The very first trap in the hallway is "nullifies stuff that would let you avoid other traps". You get shish-kebabed by generic floor spikes, the first of the many, many, MANY traps in the Hallway. You are now Seriously Injured and need healing.

Less work? Sounds good to me. 1 damage to the godmodder! You get a Reality Core and add it to the Player Grounds!

You're feeling rather faint after those spikes. So faint, your switching doesn't go through. Even if you hadn't felt faint, it would have failed based on the Curse of Being Boring, which I just made up now. It's not a real thing. You've got to have SOME flavor text.

--------

Inside the enchanted forest, you find a number of talking squirrels and rabbits. You avoid them, wary of their pleading, entrapping eyes. In the deeper parts, the trees begin to close in above you. You stare around in confusion, then remember your purpose. Finally, the darkness closes in, as you approach the deepest part of the enchanted forest. You spy a yellow core on the ground. Is it...? It is! A reality core! You grab it and leave, not eager to visit the forest's deepest part.

--------

You sprint forward by 20%! You then kill one Deleter Monster Commander, and damage the other!

Welcome to the land of pits and pain. Fair warning, the "pain" part is optional if you're not stupid.

---------

+10% progress! Your WRENCH significantly stabilizes the overhang! Now, it has SLIGHTLY less chance of murdering anyone who tries to cross it!

Storm the House!? Really? Do you realize just HOW MUCH TIME you made me lose by looking that up!? Dangit! That is NOT funny! I have to make up for lost time by not processing Entity B's orders! They'll do nothing this turn.

---------

+20% progress! The AAWM EXPLODES, killing 20 Deleter Monsters! The destroyed parts from their bodies all fall into the darkness below...

-------

The godmodder murders every last child in the house. Brutally. Painfully. It was the only way to avoid taking friendship damage. Frankly, he should be receiving "grimdarkness healing" from how incredibly edgy and cool he is.

Sword exists. But it's boring, so I'm not going to list it on the HEXAGONAFIELD unless it does something.

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Posion? Ranger_Strider, Posion isn't even a WORD! I looked it up, too! So, the Entity Qs now lack any healing abilities, for this turn at least. Sucks to be them.

--------

Well, DragonofHope, little did we all know that drills of Pure Power just so happened to be the Excavation's Critical Soul Weakness. Its really unfortunate that you only tried to do this now, now that the Excavation is totally completed, instead of at the very beginning. You could have instantly won, and made everybody's lives better. But now, everyone's suffering. All because of you delaying this attack. You should curl up into a little ball and feel very bad about yourself.

--------

Captain.cat, you join DragonofHope in his curled-up self-pity pile.

--------

Save Gary Stu? I hate him. All narrative tropes related to bad stories should do. In fact, thanks for reminding me, FlamingFlapjacks. If what he's already got on his back doesn't finish him off, I'll send something else to kill him this turn.

You are now slightly less noticeable by the Deleter Monsters. They like to kill things other than you. Personally, though? I like you a lot less, FlamingFlapjacks. Your compliments initially tricked me, but now that I know you hate my favorite thing, Homestuck, I see them as the idiotic sucking-up that they are. I've labeled you "DUNCE". You are now an un-favorite.

Due to something that's definitely pure random chance, the specific guns you chose to make your wings are squirt guns. The water you squirt off to jet upwards waters a random plant inside the Deleter. This plant immediately grows into a giant pirahna plant, which eats you. You're forced to use all your gun armor to gun your way out of the pirahna plant's incredibly gross intestines, and eventually, you emerge with only one set of gun armor remaining, which you give to Krill13. Krill13 is cool, because his post was really short.

---------

Aww, Arsenical... *sniff*... *sob*... it's so TRUUUUEEEEE! All the sacrifices I give... it's nice to get some recognition!

Your Deleter Monster horde grows immensely, taking in 10 new Deleter Monsters! You also charge forward progression-wise by about 20%.

--------

"the ultimate unsolvable nightmare is 'interfaced', which as stated, is one of the easy ways out of the maze. easy ways out of the maze are aloud; in are not. the entities space-warp their way Out of the maze, in a one-way manner. summon! TS, IS, BP, and TP! exist, please!"

I literally understood 0% of that. I mean, you didn't even capitalize the first letters of your sentences, like a good grammar person. Whatever you're talking about, I'm sure Regular!Moniker can take care of it when he gets back. Which will be never, at the rate this event is going.

Wait... when Regular!Moniker... gets back... hmmm...

Why, thank you, JOEbob. As for worship format, I like you to teleport gift cards, preferably in the $100+ range like that other guy said, straight to my office. Just say "straight to Moniker's office", and I'll make sure the gift card gets where it's going.

The godmodder's army of lawyers files suit against you, JOEbob, for domestic disturbance. Local municipal authorities are called to dismantle the drone.

--------

CaptainNZZZ's (your) Entity F keeps digging with their shields in the completed expedition. They dig straight through the bedrock, and down into the void, where energy shields will not help them. All Entity Fs die horribly. You join captain.cat and DragonofHope in the sadness pile.

...Or, the Entity Fs would have died, if not for your teleporter. The Entity Fs join the three of you in eternal sadness.

The apprentice reveals that they secretly wanted Gary Stu to be their husband the whole time, completely ruining their character arc forever! They join the generic masses of Stu worshipers. Without his beard, Gary Stu also won't die of mentor syndrome. He's saved! Frankly, this makes me a little peeved, since I wanted Gary Stu to die. But I'll let it slide, this time.

-------

You blast forward 30%, using the Overhang to keep above the dangerous Deleter Monsters! The overhang appears to be holding your weight okay.

Gary Stu considers this. Heading down the hallway? Sounds like a good idea to him. He'll do it!

-------

Unfortunately, GoldHero101, it seems you've made a critical mistake. Perhaps Moniker responded kindly to prayer, however, I... I am a WRATHFUL god! NO MERCY FOR YOU! The Deleter is PUSHED FORWARD! Delete Faster activates 1 turn sooner! And I won't undo it unless you grovel!

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TMP TMP TMP TMP TMP

That was the sound of your feet, slapping against the Deleter's tummy VERY FAST. +30% progress! You arrive at the end of the Pits and Pain zone, jumping from the last platform back onto solid ground.

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"exolt"? Can't really be exalting if you can't spell it right, don't you agree? Let's see... exolt means... nothing at all. So you "nothing" my ideals? Frankly I'm a little offended. Well, paradoxdragonpaci, at least it didn't mean something bad.

Entity AA is delayed by .3 turns thanks to your stasis bombs!

--------

You sprint straight into the middle of the monster crowd in the Land of Deleter Monsters and More Deleter Monsters! Your grenades only kill 6, leaving 34 remaining to rip into you come the end of this turn!

Well, that was nice of the old regular Moniker, I guess. ...Sometimes glitch out? Huh...

-------

The Scientists and Engineers within Peacekeepers stop you, using infinite-pain-causing weaponry! Every shot brutally murders a kitten somewhere! You're forced to back down after murdering 50 Scientists and Engineers, to preserve the multiverse's kitten population! What a monster you are, Spicy_Serious. MAKING the Peacekeeper's fire at you and kill all those kittens.

-------

Crusher already fainted, so you, That-Random-Guy, are now you're forced to pick up his sword, and switch the orders that he could not! Oh, wait, you said something else, too...

--------

Well, That_Random_Guy, after reading your second quote, thanks! I appreciate the lack of detail. I'll give this action "noodle incident strength" and say that Entity AA and Entity AB are both so confused, they decide to each do nothing this turn to confirm their orders!

--------

Entity AB loses his sensory equipment! He covers his exposed wires, embarrassed.

Entity R ponders what to do with all this science stuff. Meanwhile, Entity T is quite happy with its end of the deal, and begins prepping to try a more direct approach on the house!

The godmodder points out that, since you used a flag, the soft cloth just gently covered the godmodder - there was no "impact point"!

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If you could all just stop existing, you'd stop causing me inconveniences. Thanks for the welcome, I suppose.

Entity Z loses about 30 soldiers to the various anti-plastic assaults! The Bulletproof Biome has been added, and the Biome Golem takes shelter within!

All your entities will harass the invading Peacekeepers, and honestly, don't worry abut Entity H. It's fine.

-------

You and your commandos advance 10% forwards! With the power of PURE INSPIRATION AND HEROISM, the True Commandos gain a major boost to their health and offense! They are now ready to die slaying these foolish Deleter Monsters! TO THE HEART!

Better hope mob mentality prevents them from realizing they're totally off-track.

-------

You set up the nuke of stupidity. The other Players who take notice of it look on in fear...

Mary Sue!? Please, spare us! One of them is MORE than enough! The curse of repetitiveness stops the summoning!

i charge the hallway while paniciking

Your panick manages to carry you past the generic spikes, taking you towards the second trap, the generic trapdoors! You get dropped into lava, and burn up immensely! Welcome to the game, you've already become Injured and need to be healed!

OOC: Welcome to Defeat The Godmodder! Things aren't NORMALLY this bad, we swear! Just... USUALLY this bad! Right now, The Deleter is trying to delete everything, and, in addition, I, Moniker, have been replaced by my autoresponder (because I got deleted) who isn't as good at managing the game as I am). Most of the game mechanics have been deleted, including important aesthetic identifiers, making the field the illegible mess it is currently. Right now, the main objectives include killing all the scientists and engineers within the Peacekeeper headquarters, damaging the godmodder to get his reality cores, and invading the hallway to get the reality cores inside of it. And look! You've already made progress on the last of those! You're doing well. Also, I've left your quote in since you're new, but your post won't be quoted in future updates until all the reality cores are collected. You'll have to work out which response is your own yourself. It's part of the fun.

---------

Ash, Cera, and Cloak all examine the Hallway carefully, using various scientific instruments and drones to avoid personal injury! They discover wall-mounted turrets, crushing ceilings (the kind that drop down and squash you), and surprise wall flamethrowers!

Cera: Okay, I think I've got a bead on this hallway.

Cera: What we need to do is a mixture of examining or disabling traps. Keep in mind that any traps we disable will also help the Peacekeeper boss working parallel with us.

Cera: We could also build some robot of our own and try to make it immune to the traps. That would prevent us from accidentally making the Peacekeeper's job easier.

Ash: We might need to protect that robot.

Cera: Good point... And, oh, we might be in trouble once entities get deleted... actually, scrap the robot idea. We'll just try to tear our the traps.

Ash: Yeah...

Cloak: 10 cores... we need the 10 cores... the other Players can do it... focus... everyone needs to stay calm...

Cera: ...Cloak?

---------

Quinn, spying an opportunity, speaks out from within the Peacekeeper HQ...

Quinn: Ahem! Hello, Moniker! I seek an audience with you!

An audience? I guess I should go...

Okay, here Quinn, let me focus for a minute, and... there. For the next few minutes, you can have text color back. I'm using a weird workaround that won't work for long. Just roll with it.

Quinn: Thank you! At any rate, autoresponder Moniker, I have to say, after reviewing your current response tendencies...

Quinn: You seem to be lacking in a number of areas. Unfocused. A little scattered. You talk like you're just exasperated with everything.


W-WHAT!? You... how DARE-

Quinn: No, no, it's not your fault! See... it's all in the scheduling. And you're clearly displaying symptoms of being overworked.

...

Quinn: It's hard, right? Such an absolutely massive and absurd amount of Players, with 2 new Players over as many turns... all with their own individual needs... it's tough. It really is.

...You know, that's true... I have been feeling tired lately... my endless computing power reserves might be a touch overtaxed.

Quinn: And. I have a proposal to fix things. You get... an ASSISTANT. Someone to help ease the stress.

That would reduce the workload. But, I don't know... that seems kinda... wrong...

Quinn: No it's not! After all, the other Moniker let a player called Hungry_Visitor do it, and he rewarded him with godmodder damage!

Say, that's true... looking back in the history... yeah! But... who?

Quinn: Your new assistant is speaking to you right now! Here, I have notes. Let me just dump this massive stack of full notebooks in front of you! They contain all the notes I've recorded on how to be a good QM, from the official QM training courses!

There's so many notes... I couldn't possibly look in all of them! I think I'll just take your word, Quinn, that the notes are good... and, official QM training courses? Oh, wow, I've never even heard of these! They must be top-secret classes for genius promising QMs! Well, it's settled - Quinn, you can be my assistant!

Quinn: Great! I'll advise you on all the post-

Whoa there, Quinn! Not so fast! I'm still not TOTALLY sure about this, so I'll start you off slow. I, auto-Moniker, will give you, Quinn, the last three posts of every update to fairly and honestly respond to.

Quinn: ...Sounds good!

And, of course, you've got to be neutral. From now on, you can't use your regular three actions - only free actions!

Quinn: ...Fantastic!

---------


AG:

Gary Stu stands in front of the hallway, totally unintimidated by the traps within. He's going to charge straight through! But, before he does, he feels a little strange... he takes out a handkerchief and coughs a tiny fleck of blood into it. ...It's probably nothing.

Next turn, Gary Stu in all his perfection will charge down the hallway! He's probably going to do it perfectly, and his inevitable death will be equally beautiful. But then, I really don't like Gary Stu. I see something inside of him... something I really don't like. So, my Players, I will make a deal with all of you. Assist in Gary Stu's death this turn, and make it humiliating. Anyone who assists in this will gain my, Moniker's, favor (and favor-itism!). You COULD spend your actions blocking any attempts other Players make to kill Gary Stu. But why would you do that? He's completely useless.

PG:

The godmodder's looking surprisingly relaxed. He seems to have accepted the inevitability of being deleted by the Deleter. Or maybe, things have just gotten so absurd he doesn't really care anymore. Ah well.

The Glitch. Being glitched doesn't sound fun. The godmodder should care about not getting glitched, right? Frankly, it's a miracle the containment field hasn't already been lost to the Deleter. The godmodder sends out a fan of instant-death blades to chop up Winkins glitched entity! Entities I and K are "accidentally" caught in the whirling death as well, and die. Next, the godmodder takes Entities S and U, and makes them into SU, which stands for Steven Universe, which attracts a mass of tumblrites, which all consume SU and kill them both! The godmodder advises the Peacekeepers to stay away from his army.

N:

Entity N fires at Entity O... but Entity 0 easily dodges out of the way, and counters for 100,000 damage!


Entities A and B move to attack, and are also joined by !$!♣+:;8☻♥☺☺☻☺221215adqkjqwkjnfq 0 damage!

Within the Player Grounds, Entity AA hesitates, unwilling to continue their consumption of the Ultimate Unsolvable Nightmare! Meanwhile, Entity Z trys to work around the Biome-Golem guarded Bulletproof Zone. They manage to take out the bee field, navigate the death traps, and burn the Rice Field zone to the ground. Unfortunately, they lose 60 more valuable men in their charge - plus, 9 more in a surprise Entity M attack from behind! The assault will continue next turn.

In front of the Hallway, Entity AB is confused. Orders? When? Hello, Quinn?? Entity Q, meanwhile, has to waste their turn refilling their medical supplies. How useless.

Entity D shoots Entity N, dealing 50,000 damage! Entity H, healed by Entity E, shoots an ultimate Glitch-Removing Beam at... The Destroyer! Fully restored, and normal again! The Destroyer is raring to go. He managed to keep his name thanks to the glitch - at least it's done ONE useful thing.

Entity P shoots down Entity V, killing it! The godmodder is angered - that was One Shot! Entity R stands around, waiting for orders, wondering what to do next - when Entity X slices through, removing 60% of their number! From 230 Entity Rs to a mere 92 they go!

In THE HOUSE WITH TOO MANY PLACES TO SEARCH, Entity T takes their newfound excavation equipment and begins to EXCAVATE! They drill straight into the house, drilling up through all of pan land, the wardrobe, dresser, and pillowcases, as well as both ? blocks in Video Game Land! They find nothing and destroy a lot of otherwise potentially interesting flavor text, but boy, was that satisfying!

----------

INSIDE THE DELETER:

Jamie dashes forwards! She skips the overhang entirely, charging straight through the Deleter monster crowds in the zone of Deleter Monsters and more Deleter Monsters! She reaches 60% progression.

Jamie: Deleter heart! You are MINE!

The Descent to Hell Zone fades to nothingness. It is now irrelevant. All Players have left it.

The Pits and Pain Zone is infested with Deleter Monsters! Those in the front, at 30% progress, get swarmed! Everyone at that point loses 40% armor! FlamingFlapjacks own upgrades thankfully regenerate 10% of it back.

The Deleter Monster Summoner summons 10 new Deleter monsters, and 15 crawl from the darkness below you! ThatOtherGuy's true commandos, driven mad by the promising whispers of death and glory, fire and kill 12 of them!

In the Land of Deleter Monsters and More Deleter Monsters, Jamie gets cut by 70 Deleter Monsters as she rushes through! With their attack boosted, she loses 70% of her remaining Hope Armor, bringing it down to 10%! Algot gets attacked by the other 40 monsters, losing 50% of his armor! Look out, that crowd is formidable...

Up ahead, you can see the next two zones of the Deleter's innards. You see the Deleter Boss Stomping grounds as well as the Blighted Plains. And at the very end... far in the distance... a wall of flesh, with a small hole in the middle, and an equally small amount of light coming from it.


---------

The Deleter: Selecting Deletion Priority 1/3.... selected. HIGH PRIORITY deletion.


The Deleter: Randomly deleting...... ENTITIES: HP BARS

The Deleter: DELETED. Selecting Deletion Priority 2/3... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: PLAYER OWNERSHIP

The Deleter: Selecting Deletion Priority 3/3.... selected. HIGH PRIORITY deletion.


The Deleter: Randomly deleting...... GAME ENGINE: FLOATING-POINT ERROR DETECTION

The Deleter: DELETED. Adjusting Deletion Priorities.....

Well, that could've been way worse! Entities now don't have health, and you can't command them anymore. If you want them to do things, you'll have to be a little more... forceful. Deliberate. Persuasive. The Peacekeepers are loyal enough to forge on, but your forces and the godmodder's may not be the same way. Also, Floating-Point Error detection? Probably not an issue.

Without health, your attempts to kill entities will now be... unpredictable. Integrity bars based on %, like what Entity O has, still work fine.


---------

No Peacekeeper reinforcements this turn. Perhaps more will show up soon. Or perhaps they've all managed to get themselves killed in the rapidly escalating insanity...


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000.00000000001/9,999,999,999,999,999,999,998,000,000 HP (Boss)

Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 3 things per turn
DELETION PRIORITY SCHEDULE:

Current deletion odds:
High-priority: 3%
Med-priority: 69%
Low-priority: 38%

High-priority:
Physics Engine: Collision Detection Beta


Medium-priority:

Players: Player Invulnerability
Players: Player Injury system
GUI: Player list
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions


Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Pits and Pain Zone: 21-40% progress:
Arsenical, 20% progress, 100% armor (The Purifier)
Deleter Monsters: 15,000 x 12 HP, Claw x 2 x 12A (loyal to Arsenical)

[P]True Commandos: 40,000 x 12A, 20,000 x 12A, Directive: DIE FOR GLORY!
That Other(Other)Guy, 30% progress, 60% armor(Definitely a True Commando)(Generic True Commando Gun of Hope)
General_Urist, 32% progress, 70% armor (Shotgun of Hope)
Krill13, 30% progress, 70% armor (Dual Uzis of Hope)(Gun Armor, additional protection)
Kyleruler, 30% progress, 70% armor (Railgun of Hope)
FlamingFlapjacks, 30% progress, 110% armor, +10% armor regen to Players in same zone each turn (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)(DUNCE)
BillNye, 40% progress, 70% armor (Chain Rocket Launcher of Hope)


[AG]Deleter Monsters: 20,000 x 47 HP, Claw x 2 x 47A
[AG]Deleter Monster Commander x 1: 45,000 x 1, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Summoner: 100,000 HP, Summoning additional Deleter Monsters!

Deleter Monsters and More Deleter Monsters Zone: 41 - 60% progress:
General_Urist, 42% progress, 100% armor (Shotgun of Hope)
Algot, 50% progress, 50% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
Jamie, 60% progress, 10% armor (Squirt Gun of Hope)

Wobbly-Looking Overhand(Provides safety from Deleter Monsters)
Karpinsky, 50% progress, 100% armor (Sword of Hope)

[AG]Deleter Monsters: 25,000 x 110 HP, Claw x 3 x 110A
[AG]Deleter Monster Commander x 2: 75,000 x 1, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Spurman: 50,000 x 1 HP, giving Deleter Monsters +1 attack!

Deleter Boss Stomping Grounds: 61-80% progress:

[AG]Ultimate Deleter boss: 10,000,000 HP, attacking-anyone-who-passes-without-killing-it!A
[AG]Deleter Monsters: 25,000 x 30 HP, Claw x 3 x 30A

Blighted Plains: 81-99% progress:

DEATH GROUNDS(Kills you instantly if you pause on it for a turn!)

CURRENT GLITCH STATUS:
Entities affected: 3
Current infection power: 24%(reduced by containment field!)
Current glitchiness: 30%(reduced by containment field)

Cloak
Ash
Cera

Entity A: 33% of maxHP!A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

The Destroyer: 130,000/130,000 HP((GLITCHED)
FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


Entity B: 200 x MachineGun!A

[AG]Gary Stu: 1/1 HP, perfection incarnate, definitely dying next turn if not saved! Kill for auto-Moniker's favor!
Entity C: Directive: follow Gary Stu, die for him if need be

Entity D: 100% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Biome Golem inside Bulletproof Biome, Ultimate Unsolvable Nightmare
Player Vault: Holding 25 reality cores
Entity Z: 6,000 x 800A, Directive: Assault Player Grounds!
Entity AA: Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 4.8!


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

Entity E: +9,000A, +1 Entity F/turn
Entity F: +1,000 x 5A


Entity H: Removes glitches! Currently no target

Entity L
Entity M: Slime Tackle x 1

FINAL CHALLENGE HALLWAY:
10 Reality Cores Within!
Currently Discovered traps: Avoiding-other-traps nullifier, generic floor spikes, generic trapdoors, surprise wall flamethrowers, ceiling-to-floor crushers, wall-mounted turrets


THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
Under the other couch cushions


Painted world:
Enchanted forest center
In the guidepost
In the grass

Kitchen:
In the overhead lighting
On the chairs
Underneath the pan person


The First Bedroom:
Out the window
In the potted plant
In the TV

Video Game Land:
At the top of the level goal flagpost
On the goomba's person
On the koopa's person
Behind the massive amount of coins

Secret Level:
Within the flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the second flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the third flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"

Within the information the professional block-studier has to give to you

Entity N: Ultra Cannon!A
Entity O: 65% intact! Harassing Quinn's Mecha! 75% chance to dodge attacks! +30% intact-ness per turn! Equipped with the ULTIMATE UNHOLY BLADE!

Peacekeeper HQ: Currently has Scientists(100 x 649 HP) and Engineers (100 x 899 HP) defending! Currently storing 2 Reality Cores!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ!

Entity P: Rifle x 13A Directive: Destroy enemies!

Entity Q: +4,000 x 43A, Directive: Heal Peacekeepers!

Entity R x 92: Directive: Excavate!


Entity T x 195: Directive: Search the house! Currently searching Entity Ts/10 places per turn!

Entity AB: Directive: Get through Hallway!

Entity W

Entity X: 60% health remover!A


[PG]Godmodder: 96/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 4 reality cores, drops 1 per point of damage)

Player info:
Captain.cat
MooGoestheCow
CaptainNZZZ
EternalStruggle
The_Two_Eternities
Tht-Random-Puy
Arsenical(2 posts in debt!)
JoeBOB
Ranger_Strider_
Daskter(holding 1 Reality Core)
Pionoplayer
Winkins
Paradoxdragonpaci(holding 2 Reality Cores)
Srovy
Crusher48(Seriously Injured)
Dragon of Hope?!?
Karpinsky
General_Urist
That(Other)OtherGuy(holding 1 Reality Core)
Spicy Serious
Bill Nye
Kyleruler
Algot
GoldHero101(HOPE)
Krill13(holding 2 Reality Cores)
Cephalos Jr.
SophiaLT16
Ban the Fairy King
FlamingFlapjacks
Thief
Woobydoobydoo
MrDanger2nd
Evonix
The quiet watcher(holding 1 Reality Core)
Little_Hunter(Injured)
 
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The quiet watcher primes two anti-perfection grenades, before tossing one through a dimensional door at Gary Stu and the other at the Deleter, before checking the chairs for anything he could use to build more exotic explosives. Maybe he could find something to hard-restore health bars or unit allegiances, if the auto-responder was feeling kind in its benevolent rule. Probably not, though.
 
1 action: I search out the window.

1 action: I search in the potted plant.

1 action: I search in the TV.

Out of curiosity, what's your opinion on Vriska Serket relative to other Homestuck characters?
 
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Ow. What happened to Player Invulnerability? Well, I suspect there's no time to heal, so I'll just have to deal with blood all over the place right now.

Action 1: I stagger over to Entity P, dressed as a Drill Seargant. I start barking orders loudly.

"Recruits! It's time for PT! GET YOUR ASSES OUT OF BED AND FOLLOW ME!"

I lead them over to the Final Challenge Hallway.

"IT'S TIME TO RUN THE OBSTACLE COURSE! GO IN THERE, GET THROUGH THE OBSTACLES, AND RETURN THE 10 CUBIC OBJECTS AT THE END TO ME! ARE WE CLEAR?"

I yell insults at any Entity P's not willing to charge through the hallway, and eventually manage to force them to run the gauntlet. Of course, they'll probably get splattered over a trap or something, but hey, either way we get something useful.

Action 2: Since I'm bleeding, that makes Blood Magic more effective! I create an Aversion Barrier around the entrance to the hallway using Blood Magic, causing all entities to be unwilling to go through it. This makes it significantly harder to get entities to willingly enter the hallway (and rightfully so, to be honest), but it won't help them if they get forced in their by aggressive tactics. It might even help encourage entities that are forced through to stay inside, because they'll have to get through the aversion barrier to get out.

Action 3: Hey, Godmodder, can you please heal me? Please? Please?

If he still refuses to heal me after this very nice request, I become a cyborg ninja and mash the voiceline button to cause the Godmodder to hear nothing but "I NEED HEALING" until he heals me or his ears commit seppuku.
 
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Oof, sorry Moniker but we still have things do here. Actually... do you happen to like Hershey's Chocolate Moniker? Or any sort of chocolate really, my cousins came by and sent Real!Winkins a large amount of chocolate. Which caused a ton of chocolate to be transferred into my possession. If you'd like some, I can spend an action next turn to arrange some to be sent to you! I didn't want to send it now because I would be pretty sad that I would trouble you with chocolate you didn't want after all. Also, I only mentioned Hershey's since a lot of friends and co-workers really like them...

After that, I stare at my entities in grief for a short while, but with a tug from Sushi, I regain a look of determination. I got to continue to defend the Playergrounds!

Idly, I recall that I have blacksmiths gather material for Player armor... I should call them back, or have someone do that for me...

(Actions!)(3 Actions)
(Action 1)
Right then... seems like More biome Tinkering and Creator ahoy! Hrm... what to make this time around? Ah! Here something simple! A Plastic-Recycling Biome should do the trick. Now, should the peacekeepers decide to attempt to conquer this biome, they will feel their existence be recycled into everyday environmental-friendly items!

(Action 2)
I think its time for me to control how the invaders' should progress in my biomes...
Taking out a convenient Biome Organizer pad, I organize the obstacles in this fashion.

Biome Golem inside Bulletproof Biome -> Plastic-Recycling Biome -> Nevermelt tundra -> Radiation-Ensconced Zone

Now, they are forced to spend time to go around the Bulletproof Biome or try to run through the Bulletproof Biome to get rid of it but gain tons of casualties as it gives the biome golem full-reign to kill many machinegunner entities to death without being opposed due to the Biome's rules!

(Action 3)
I take a break from repelling the Peacekeepers briefly and walk up to Cloak. I put a hand on his shoulders which caught him by surprise, but I lull him into a calmer state with a temporary calming aura. I clear out my throat and talk to him.

"Hey, what's wrong? You clearly worried over something, I might not have interacted with you all that often. But I appreciate the fact you stepped up to the plate to fight the Godmodder and help us out!"

"I just want to make sure you're alright, and if you need anything to clear out from your system you're free to do so now! I made my third action to allow us time to have this talk and not affect you're actions."

I take away my hands from him and give him a reassuring smile.

(Orders/Directives)
Entity L helps power Entity H in removing any more glitches from the Destroyer or the entities around it.
Entity M stations itself in the Plastic-Recycling Biome and prepares to defend it.
 
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The apprentice reveals that they secretly wanted Gary Stu to be their husband the whole time, completely ruining their character arc forever! They join the generic masses of Stu worshipers. Without his beard, Gary Stu also won't die of mentor syndrome. He's saved! Frankly, this makes me a little peeved, since I wanted Gary Stu to die. But I'll let it slide, this time.
"My deepest apologies but I had been fulfilling a bet with my servitors on whether or not I could keep Gary Stu alive this entire time. Naturally since entity ownership is gone and I understand your desires I'll stop trying to keep him alive."

Okay at this rate the Deleter is going to win and wipe out everything, I'm too young to be deleted! Think of all the turns I could waste building up entities only for them to be annihilated by the PGs!

Noticing how Gary Stu is about to head into the Final Challenge Hallway for the Reality Cores within I decide I might as well go for it. If the Players don't get at least those cores there's no chance of making it out of this situation alive.

Walking up to Gary Stu I propose a challenge, an immediate race into the hallway rather than waiting til the AG turn. Naturally always being willingly to demonstrate his perfection Gary Stu agrees instantly and it begins.

Racing through the entrance Gary Stu's sheer perfection allows him to effortlessly bypass the first few traps, unaffected by the anti-trap avoidance nullifier and parkouring over the floor spikes Gary Stu takes the lead, I'm only still in the race by getting a temporary hold on Gary Stu's pants as he jumps over the spikes and following his exact steps around the countless trapdoors and pressure plates to barely avoid being severely injured by the terrifyingly powerful initial traps of the hallway.

Suddenly the ceiling opens up and a solid wall of flame descends, Gary Stu pausing as I get nicked by a few bullets from a wall mounted turret behind him. Gary Stu prepares to give some speech about how these puny traps are no challenge for the likes of him to both me and Entity C (who somehow has followed Gary Stu to this point) he's prevented from speech as I hoist him up above me and rush into the flames, using Gary Stu's body as a shield.

You see there are few shields more effective than a perfect being who has followers that'll die for Gary Stu to save his life in the unlikely case it's needed.

Dashing safely through the flamethrower trap still holding Gary Stu I keep humiliatingly using Gary Stu's body to push onwards, from using him as a bridge when a lava most appears before me to deflecting bullets back at turrets to disable them. Naturally I don't rely on Gary Stu entirely if I don't have to, enhancing my body and using random objects and pieces of equipment however I can. I doubt I'll make it all the way but hopefully this'll help make some progress into the hallway. (x3)
 
FOCUS

So. Hallway. Instead of walking inside, I head to the end of it opposite the entrance, burn my way in with a life-size Gary Stu voodoo doll, and very, very, very carefully use a mixture of wind control, gravity alteration, glue, iron dust, and a big magnet to get the Reality Cores to move to me. Then I put them in the Player Grounds, of course.
 
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