Ranger_Strider_
The one who does lots of Striding
FOCUS!
I attack Entity Q by throwing them into the Final Challenge Hallway.
I attack Entity Q by throwing them into the Final Challenge Hallway.
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Entity ownership was removed by the deleter, so it's not possible to casually order them around. Though it might be possible to use an action to do it, if you consider it worth it.
I think this should be rephrased so that Quinn can't find out why than walk off without telling us and/or youI use my omniscience to help Quinn figure out why there were reality cores inside the deleter even though the Godmodder had all of the reality cores prior to this event.
ES uses all three of his actions to try and remove the Avoiding-other-traps nullifier by nulling its nullness with a mixture of physically tearing at possible housings, using anti-null foam, and casting suppression magic. It may not work, but if it did it would make things very much easier for them.
I use my omniscience to help Quinn figure out why there were reality cores inside the deleter even though the Godmodder had all of the reality cores prior to this event.
Hmmmm... I look at my [Turn Charge 'o Meter] to see that my nuke has 1 turn charge to it. "Okay, now that's done, now what?" I pondered, now knowing what to do now.
Wait, I look at my book to see that Gary Stu is going to die next turn. Also if he dies, we would gain auto-moniker's favor.
What? Come on, he helped a bit. Fine then, atleast he should end with a bang and a glorious death
With that in mind, I use some of my player powers to summon an elite warrior from the legions of glorious death to aid Gary Stu to his last but glorious turn. Then teleport them near Gary Stu.