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Defeat The Godmodder

Algot hijacks the the brain of the deleter and makes it spend all of its actions this turn deleting Gary Stu.

By the way the deleter deleted homestuck. THAT is how evil it is.
 
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I ask the Great Moniker on his Opinion on the Homestuck Aspects while I FOCUS and using the Time Aspect,freeze Entity AA in the Timestream,while also begging forgiveness from him as I meant "extolling" His Virtues instead
 
Action 1: I take Entity X's weapon and Balance the Scientists within the Peacekeeper HQ with it.
Action 2: I give Entity AB an integrity meter.
Action 3: I scramble Entity AB's head into a scrambled egg, and toss it into the Final Challenge Hallway.
 
While listening to autoresponder Moniker count of the current amount of reality cores and total it up in my mind. 'Right so we have 31 and need at least 9 more if we wish to live, good to know.' I then say. "Thank you responder!Moniker you truly are kind!"

1st action I go into the house and search Under the other couch cushions. (1 CP)

2nd action I Yell out. "For the glory of responder!Moniker" (1 CP)

3rd action Shortly after yelling out my praise I teleport into the Godmodders chest cavity followed by me doing my best impression of a Alien chestburster before then bursting out of the Godmodder's chest. (1 CP)

 
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If the below post is too long to read, it is summarized here:
1: Summon tons of tainted beings from the maze every round, which are not entitys and stuff. also summons tainted versions of all recent dead entities.
2: Give Moniker ~Infinity 100$ gift cards from every store in the world and also walmart.
3:get entity A to attack entity AA.
-----------------------------------------------------------------------------------------------------------------------
[1x] Sorry for being unclear Moniker. Without using any technical terminology, what I was saying is this:
"Getting out of the Ultimate Unsolvable Nightmare is easy, which means the Tainted forms of all the entities that died since it became unsolvable can leave and fight for me. Also, all the new minions it makes every turn can do the same."
Also, it's not a thing Normal!Moniker can deal with, because if the rollback has happened, this isn't relevant any more.
[1x] 100$+ Gift cards, you say? Got it. One second...
So, the Economy-melting banknote is gone, right? Right. And it's also worthless, right? Right.
But I'm a smart. Way back when people hadn't declared it worthless, I quietly went off to a large store-chain- I think it was Walmart? I forget. anyway, I exchanged it for all the Gift Cards they had on hand, 100$ in each, and as much change as was relevant. then I repeated this with every other store I could find.
This is why I had 2^3968253968.25 /100 gift cards, which I now set up to go to moniker at as fast as a rate as he wishes.
Basically I give Moniker practically-infinite 100$ gift cards. sadly, I am too busy doing this to watch the (surely high-quality) video Moniker made this round. I'll try to catch up next round!
[0x]regardless of being sued or whatever, the Godmodder obviously heard me. so, he should respond to the knowledge he has gained of how he is divinely WRONG!... by resetting with all the cores he has, synchronized with the players, after getting the last 2 cores from the HQ.
[1x] I grab entity A by the shoulders and tell them "Listen. you see entity AA? They're cramping your style! what are they supposed to be, you but more? twice as good? NO! they suck! but they're trying to convince everyone it's the other way around. don't let them do this, Entity A! Don't make this mistake. they want to steal all your plot relevance! but you have the power. the power of doing 33% of the way to death to them! just do it for 3 turns, and they'll die! Do IIIIIIIIIIIIIIIIT"
 
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What a mess... and I've probably lost contact with the Engineers for good. But we've GOT to keep going!

I walk right over the Overhang to bypass the Zone of Deleter Monsters and More Deleter Monsters. I don't even pause at the end, and continue running into the Boss Stomping Grounds.
 
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I focus.... REEEETTTTTCCCCOOOOOOOONNNNNNN! remember my retcon powers? I just retconned my post from last turn. Which means Moniker Autoresponder doesn't hate me anymore!
Very good video, autoresponder. I loved those Fortnite Lucky Blocks!
I jet forward with gun rocket boots. OOOOFFFFFFFFFFFFF CHEAPER MORE AFFORDABLE HOPE BECAUSE REAL HOPE WEAPONS CAUSE A FORTUNE!
 
OH WHY YOU-

3 ACTION FOCUS: GROVEL FOR MERCY - "PLEASE! HELP US! WE NEED HEEEEELP!" I yell as I grovel for mercy, still in a prayer like state. sorta...
 
I use my omniscience to find future dangers in the "Journey to the heart of the Deleter" challenge.
 
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Action 1

I respectfully point out that, considering how I'm basically fused with Entity O at this point, it shouldn't be deleted when it comes time to delete Entities. Though, I'm sure Responder!Moniker has already thought of this considering his genius QMing skills. I'm not even sure why I'm pointing it out when our Lord and Savior Responder!Moniker has already taken action with his unending wisdom.

Action 2

Using my vast experience with religion and wrathful Gods, I carve upon Entity O-(which is basically my own body at this point)- The Holy Word of Responder!Moniker, sacrificing Half Integrity to do so, as well as suffering through immense pain. I do all this happily in the name of our Lord Responder-no, Superior!Moniker.

Action 3

Using the divine influence of Superior!Moniker I search someplace in the house.

Flavor Text spoiler'd for our Lord's convenience

Ragged breaths leave Entity O as it stares down the accursed Peacekeeper forces, rage still boiling it prepares to lay into the plastic cowards, before it notices what Piono is attempting to do. An internal war rages briefly, before the Player Possessed Entity turns it's rage towards other matters, even if briefly.
 
Algot telepathicaly messages spicy serious and reminds him not to search the definitely not a trap blocks because those are definitively traps
 
Action 1 -
I fire at the Deleter Monsters using my Railgun of Hope.

Actions 2 & 3 -
I move forward onto the overhang in the next zone.
 
Actions: 3x: I build an entity owned by the Player group. None of the entities are protecting us anymore?
 
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Aw crap, this isn't good.

Action 1: I make a "magic armor heal ointment" and I apply it to my armor
Action 2-3: I continue to rush to the end
 
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ES uses all three of his actions to try and remove the Avoiding-other-traps nullifier by nulling its nullness with a mixture of physically tearing at possible housings, using anti-null foam, and casting suppression magic. It may not work, but if it did it would make things very much easier for them.
 
/null

Fun fact, apparently everyone thinks that post jockeying is okay if nobody else wants the post spot you're aiming for. Please don't murder me moniker.

SPEAKING OF WHICH

TRG: The goal here isn't for US to figure out, we on the discord think it's already because this entire event is RIGGED and that the Godmodder's not going to get deleted anyways.

This entire action's point is to make sure that Quinn GMs the omniscience thing and thus sees the reasoning behind it and have the message not interceptable by the Godmodder this time around.

By the way.
thanks for making me have to make A FOURTH post to make sure nobody knocks my post out of the bottom three.
 
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Hmmmm... I look at my [Turn Charge 'o Meter] to see that my nuke has 1 turn charge to it. "Okay, now that's done, now what?" I pondered, now knowing what to do now.

Wait, I look at my book to see that Gary Stu is going to die next turn. Also if he dies, we would gain auto-moniker's favor.

What? Come on, he helped a bit. Fine then, atleast he should end with a bang and a glorious death

With that in mind, I use some of my player powers to summon an elite warrior from the legions of glorious death to aid Gary Stu to his last but glorious turn. Then teleport them near Gary Stu.

 
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I use my omniscience to help Quinn figure out why there were reality cores inside the deleter even though the Godmodder had all of the reality cores prior to this event.
I think this should be rephrased so that Quinn can't find out why than walk off without telling us and/or you

Edit: oh. That makes sense. Everyone disregard this, and I'm gonna look at the discord
 
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I use my omniscience to help Quinn figure out why there were reality cores inside the deleter even though the Godmodder had all of the reality cores prior to this event.
 
Update X (Doomed Timeline)
1 turn left until the quiz.

You know what? You guys have been nothing but nice so far. Maybe I've given you all too much of a hard time. Let's have a good day today.

-------

RAAAHHH! Screaming, you drag your squad 30% forward!

--------

The Ultimate Deleter Boss gets in the way as you attack, and you deal 600,000 damage! Look out!

---------

Anti-perfection grenades... yes, perfect! The perfect remedy for the Gary Stu! It bounces off the Deleter uselessly, and somehow, by PURE CHANCE, both end up detonating neat Gary Stu! His perfection this turn is massively reduced!

Despite the fact that there's basically no chance of there being explosives on chairs normally, after a brief examination, you find that the chairs themselves are in fact explosive. How useful. Just don't try to sit on them. Oh, wait, you're already doing that. Well, sucks to be you, they'll explode when you try to sit up. You're stuck now.

---------

In the potted plant, you find some very interesting and highly illegal plants growing. Maybe don't touch them. Inside the TV, you find two small men, acting out the TV shows, changing their acting whenever the channel is changed. Disturbed, you close the TV back up.

Out the window, you find a mysterious, dark world... a dark world with 9 portals. Whatever could be in them? Actually, you suddenly start getting the feeling that you might need to do them in a specific order. A specific order you might have seen earlier. (HINT. HINT.)

Vriska Serket? Well, she's okay, I guess, because she got what she deserved. At least she was never revived, or anything. ...That would have been stupid. ...Her character stayed dead, right?

---------

Some Entity Ps will try to run the gauntlet! The poor fools. Smart move, letting somebody else take the fall this time.

...But then, your Aversion barrier makes some Entity Ps reconsider. The Aversion Barrier has been added as a gauntlet trap. Careful.

The godmodder sighs, and gives you one band-aid. It doesn't do much against the gaping spike wounds all throughout your body. Despite your best efforts.

--------

You move up, staying carefully above the Deleter Monsters with the overhang, and thus proving yourselves slightly more intelligent than the rest of the fools not using the overhang. You also stabilize it a bit - not perfect, but surely safer than the Deleter Monsters, right?

---------

C-Chocolates!? Well, I mean, you can if you want to... but maybe you shouldn't, since I tend to binge on sugar, and I need to eat healthier... but, I mean, you can if you want... well, maybe, you shouldn't... but, you can if you want!

Plastic-Recycling biome created! The Peacekeeper forces look on in pure fear...

The Peacekeepers now have to travel through the defenses linearly. Dangit!

Cloak appears to be slightly calmed by your touch. It occurs to you, if you can use Player powers for emotion manipulation, what else could you use them for?

Cloak: Right... phew. Just...

Cloak: ...This is... the worst its ever been. The last time things got this bad was when... the rest of my group died.

Cloak: I can't flee this time. I will stay. We can do this. We can win!

Cloak looks like he's talking to himself as much as you. You hope you managed to help him.

Unfortunately, with Player ownership gone, this means that entities can't be ordered to do anything. With factions also gone, they might not even be able to tell friend from foe anymore. Best to face it, Players. All your entities have abandoned you.

---------

Yeah, CaptainNZZZ, you're too young to be deleted! Think of how much joy I could get from murdering the things you work hard creating!

Your meatshielding attack will take effect at the end of the turn, when Gary Stu acts. That way, order of actions stays consistent.

---------

You start walking to the other side. You keep walking. And walking. Eventually, after you've walked 1,000,000 miles, you realize that the hallway is infinite. You'll have to make it finite to get to the end.

New defense discovered: "Is Infinite".

---------

The Generic Floor spikes go STAB STAB STAB! 20 Entity Qs eradicated!

--------

Gary Stu's shoelaces? Untied. You're doing good. You're getting favor.

Entity O's gaining ever more intactness! It's beautiful!

--------

Sounds good! The Deleter will - WAIT no, that would delay the Deleter. Can't delay the Deleter because of... balance issues.

The Deleter... deleted... Homestuck? So... if the Deleter wins... then I'll have to live in a world without Homestuck...?

--------

Why does everybody care about how much about my personal opinions on Homestuck all of a sudden? Well, I'm not complaining!

That's right, Paradoxdragonpaci, you're the Homestuck person, aren't you, with all those aspects... you are now FAVORED! Since you also are a Homestuck person.

--------

You and Entity X struggle, and you manage to press one of the buttons on the weapon, killing 30 scientists!

Entity AB has an integrity meter now! -10% integrity!

--------

Aww, thanks! I try.

Under the couch cushions is a peanut and a $20. You take the obviously superior peanut.

Your screaming cheers and uplifts me. Beautiful. Give me more praise. More praise.

I make sure the godmodder is too busy agreeing with your praise of me, that way your chestburster attempt totally works! 1 damage to the godmodder! You snag the Reality Core!

--------

The Ultimate Unsolvable Nightmare is already super OP... hmm... a mass of tainted entities, fighting for this weirdo neutral... okay, but the Tainted entities are VOID entities!

...Actually, wait, no, I can't use void entities, all that stuff was deleted a few turns ago. Never mind. Never mind. Even if your tainted minions did come out, you couldn't command them. Best to keep them in the maze.

If I took those gift cards, JOEbob, I'd be guilty of probably a lot of fraud! No thanks! I'm a totally legally in-the-right person!

The godmodder didn't hear you, because his lawyers were covering his ears. Standard legal service.

Entity A is ENRAGED! His past identity as Tassadar is totally gone, and now, Entity A will FIGHT TO DEFEND HIMSELF AS THE BEST A! Entity A will attack Entity AA!

--------

+30% progress! The overhang takes you safely and quickly above the Deleter Monster horde. Lucky.

---------

Let me check... oh my goodness! A weird, glowing-blue FlamingFlapjacks appeared on my screen? And he's erasing his post last turn!? AND NOW I'VE TOTALLY FORGOTTEN ABOUT IT?

...Nah, just kidding. Still hate you.

You jet forward with gun rocket boots, and crack a joke. +20% progress. Literally everyone in the world cringes at your bad joke about hope weapons. You will never live this down. This joke has ruined your chances of finding happiness. Such is the degree of autoresponder Moniker.

--------

Fine, fine. GoldHero101. I'll forgive you. This time. JUST this time. Delete Faster pushed back one turn.

-------

You look ahead... and you see... a nearly insurmountable challenge in front of the Heart. A challenge that can instantly kill you. A completely unfair challenge. You won't beat it. You won't. Maybe just give up now.

--------

That's right! I've already taken action! Spicy_Serious, uh... If entities are deleted, uh... Entity O will also be deleted, and you'll be restored to normal! But you'll still have Entity O powers! That makes sense, right?

Hey! What are you doing, cutting your body in half!? No! Instead, what you need to do, is take a side job that cuts your free time in half, then donate your paychecks to me. THAT'S how you properly serve a god. Sacrificing your body is just pointless.

You search... someplace... in the house? Okay, let's say you search in the kitchen's overhead lighting. You burn your hands on the lightbulbs.

--------

You move onto the Overhand and fire at the Deleter Monsters below! 15 Deleter Monsters slain!

--------

You discover a few new traps: An invisible ? block that makes you fall down a bottomless pit, and a bowl of fruit that poisons you if you eat it!

--------

You build the Oddly Worded Device. Are you SURE you want to fire it?

Entity A can't take your orders. Thanks to their rivalry, they're already going to target Entity AA.

---------

+10% armor healing! That wasn't very effective, probably best to just keep pressing on. You don't have time to stop and heal.

+20% progress!

---------

QUINN'S POSTS:

ES uses all three of his actions to try and remove the Avoiding-other-traps nullifier by nulling its nullness with a mixture of physically tearing at possible housings, using anti-null foam, and casting suppression magic. It may not work, but if it did it would make things very much easier for them.

You succeed, and also, give Entity AB the Nullifier. Entity AB modified and re-installs the Nullifier, so that it still nulls most hallway entrants, just not the Peacekeepers.

I use my omniscience to help Quinn figure out why there were reality cores inside the deleter even though the Godmodder had all of the reality cores prior to this event.

You - wait, what?

...So... if the godmodder had all 60 Reality Cores... then... the godmodder knew...

...


Hmmmm... I look at my [Turn Charge 'o Meter] to see that my nuke has 1 turn charge to it. "Okay, now that's done, now what?" I pondered, now knowing what to do now.

Wait, I look at my book to see that Gary Stu is going to die next turn. Also if he dies, we would gain auto-moniker's favor.

What? Come on, he helped a bit. Fine then, atleast he should end with a bang and a glorious death

With that in mind, I use some of my player powers to summon an elite warrior from the legions of glorious death to aid Gary Stu to his last but glorious turn. Then teleport them near Gary Stu.

The Elite Warrior... was summoned properly... I suppose...

Quinn? Come on, I know its your first day on the job, but buck up...

----------

Cloak and Ash get to work, filling in the generic trapdoors and sending in a Turret Killer to off the wall-mounted turrets. The hallway is a smidge safer. Cera looks ahead, and discovers two new traps: A schoolyard bully, and an extra-tempting bag of lollipops!

AG:

Gary Stu gets ready to enter the hallway. During his prep work, he trips multiple times, and gets an inordinate amount of cramping. He also embarrassingly lacks tied shoes. In other words? He's doomed to fail.

Concerned, his Space Marines beg him not to go. Gary Stu tries to floof his hair for a rousing speech, but instead of awe, his floof only elicits cringing. Realizing something is seriously wrong, Gary Stu agrees to hold back... but CaptainNZZZ, waiting nearby for his meathsield, won't take no for an answer. He grabs for Gary Stu, but MrDanger2nd's warrior suddenly arrives, and offers himself to CaptainNZZZ in Gary Stu's place! CaptainNZZZ shrugs and takes the replacement. And so, the ultimate warrior is dragged through the hallway, getting stuck on every spike, taking every injury for CaptainNZZZ... he's eventually forced to retreat, but not before learning of multiple new traps, including wall-embedded heat-seeking missile launchers, laser cutters, and tax auditors. The tax auditors were what finally did the warrior in. It was just too horrible.

Outside, Gary Stu, his veil of perfection beginning to return as the grenade wears off... his marines see a new expression cross his face... something resembling fear.

Well, since Gary Stu survived this turn, none of you get my favor. Kill him better next time!

PG:

Quinn, in his HQ, sits and contemplates...

Quinn: Alright... so... the godmodder put the Reality cores inside of the Deleter, knowing it would be an incredibly bad move.

Quinn: ...An incredibly bad move, unless... unless... the deletion... the bad effects he'll feel from deletion are LESS than the good effects he'll get from this group of Players being dead.

Quinn: ...I guess... I know what I have to do...

At that moment, Quinn hears a drastic rumbling sound, escalating within a few seconds from a small rumble to a VERY BIG rumble. Before he can move or react, a drill the size of the moon digs up from underground, and pierces Quinn straight through his stomach! Quinn lies atop the drill's point like an execution pike. And who's in the drill's driver seat? Who else? It's the godmodder! Quinn drops to seriously injured, but the godmodder isn't done yet! He gets Quinn off his drilltip, then activates his three DOUBLE RAINBOW TICKETS, using the power of RAINBOWS to destroy Quinn! Rainbow after rainbow pierces Quinn's body, turning one large hole in his chest into many, many holes everywhere else! Naturally, since rainbows are made of light, they're as hot as the sun, thus instantly giving Quinn first-degree burns everywhere! This drops Quinn to Mortally Wounded. But it's still the godmodder's turn, and Quinn already gave up his actions, so the godmodder uses his second action: The FINISHING BLOW! He pulls out Yorehammer (which he used to bypass all the defenses protecting Quinn from his attacks - he could have done that the whole time), and combines it with Starcalibur to make YorecaliburStarHammer! Does it smash and stab at the same time? Nope! It fires GIANT LASER BEAMS! A body-melting Laser Beam so huge, it instantly melts Quinn's entire body in one go!

Quinn has been slain.

The godmodder gains +2 current HP. Pity he won't keep it.

Also, the godmodder would like to note he's definitely fulfilled JOEbob's deal now, and he'd really like to stop being bugged about it.

This... that's so horrible... how could the godmodder do that... now... now I DON'T HAVE ANY ASSISTANT FOR THE UPDATES!

N:

The Peacekeeper-type units are, as of now, unaware of Quinn's death, and continuing to follow their orders... but they're getting nervous at their lack of any recent direction.

Entity B fires all weaponry at The Destroyer, significantly damaging it in a difficult-to-quantify manner! Entity A attacks Entity AA, with an attack that hardly scratches it! Entity D shoots at the Entity Fs, killing them! Entity D is then consumed by!$*(!*($*!$!(R(#RR!*, but its immune, so it makes it out okay! Entity M and Entity X attack Entity E, killing it!

Near the hallway, Entity AB adds a teleporter to itself - it is now equipped to teleport past the first 3 traps in the hallway's trap list! Also, inside the hallway, a handful of Entity Ps begin charging through! 6 get stabbed to death on the generic floor spikes... but so many people have gotten stabbed on these spikes, all the spikes are now too dull to work. They've been removed from the traps list.

The Entity Qs realize that their healing is useless with no HP bar to heal. They sit down and think about the choices they've made in their lives.

Entity N tries to blast Entity O, but Entity O dodgerolls out of the way!

In the House with Too Many Places to Search, the scientists all randomly dive through the portals 1-9! They end up with nothing to show for it...

Within the Player Grounds, the Entity Zs are still on the prowl. They are now forced to attack the Bulletproof Biome, and Anti-Plastic Golem within. They break out the bayonets on their weapons, and CHARGE! After massive amounts of plastic-related death, the Biome golem lies dead and the bulletproof biome is conquered... at the cost of 150 Entity Z lives.

Entity H lacks orders and can't do anything.

---------

Inside the Deleter, Jamie sprints straight through the Deleter Boss Stomping grounds! The Deleter Boss turns, fast as lightning, and CRUSHES Jamie underneath a giant Deleter fast... but Jamie's back up and running, only missing all her Hope armor and with mild injures! She pauses just before the bog, knowing that if she ends the turn in the 80-99% range she'll die instantly...

Jamie: Heart! I AM COMING FOR YOU!

Within the Pits and Pain Zone, Arsenical's Deleter Monsters sense the AFKness of their leader, and drag him to 40% progression.

Inside the Land of Deleter Monsters and more Deleter Monsters, the Deleter Monsters strike at the Players within their midst! 20 descend upon ThatOther(Other)Guys minions! ThatOther(Other)Guy emerges unharmed... but his Peacekeepers do not. All are slain, to the last man. They wanted death, and they got it. Algot and FlamingFlapjacks, who foolishly paused in the middle of the zone, get attacked by two halves of the remaining Deleter Monsters, each losing 50% Hope Armor! FlamingFlapjack's armor heals some of it back for all the players in the zone.

In the Deleter Boss Stomping Grounds, the smaller number of Deleter Monsters there charge General_Urist and Karpinsky, destroying 30% of their armor! The Ultimate Deleter Boss stares them down, waiting for their move...

--------

The Deleter: Selecting Deletion Priority 1/3.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GAME ENGINE: FACTION TURNS

The Deleter: DELETED. Selecting Deletion Priority 2/3... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... PLAYERS: PLAYER INVULNERABILITY

The Deleter: Selecting Deletion Priority 3/3.... selected. LOW PRIORITY deletion.


The Deleter: Randomly deleting...... GAME ENGINE: DEALING DAMAGE

The Deleter: DELETED. Adjusting Deletion Priorities.....

You draw another turn closer to defeat... Faction turns just throws the EotB into even more chaos. Granted, everybody was going out of order ANY-ways, so its not that huge a difference. Now, Player Invulnerability being gone is more important, but... since most of the entities have been rendered useless by all the insanity, I wouldn't worry TOO much about it. Unless you decide to start killing each other. Which would be entertaining! But not productive. And without "Dealing Damage", you can't damage anything's HP or integrity bar with your regular actions. Well, of course you still CAN... you just have to do it a different way.

---------

It's not long... it's not long at all before all hope for a rollback is lost. Before all hope of the normal Moniker returning is gone...


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000.00000000001/9,999,999,999,999,999,999,998,000,000 HP (Boss)

Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 3 things per turn
DELETION PRIORITY SCHEDULE:

Current deletion odds:
High-priority: 20%
Med-priority: 50%
Low-priority: 30%

High-priority:
Physics Engine: Collision Detection Beta

Medium-priority:
Players: Player Injury system
GUI: Player list
Glitch Containment Field
Players: Free Actions


Low-priority:
Game engine: Entities
GUI: Hexagonafield
Players: 3rd action
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Deleter Monsters and More Deleter Monsters Zone: 41 - 60% progress:
Arsenical, 40% progress, 100% armor (The Purifier)
Deleter Monsters: 15,000 x 12 HP, Claw x 2 x 12A (loyal to Arsenical)
General_Urist, 42% progress, 100% armor (Shotgun of Hope)
Algot, 50% progress, 10% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
FlamingFlapjacks, 50% progress, 60% armor, +10% armor regen to Players in same zone each turn (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)(DUNCE)
BillNye, 60% progress, 90% armor (Chain Rocket Launcher of Hope)
That Other(Other)Guy, 60% progress, 70% armor(Generic True Commando Gun of Hope)

Sketchy-Looking Overhang(Provides safety from Deleter Monsters)
Krill13, 50% progress, 80% armor (Dual Uzis of Hope)(Gun Armor, additional protection)
Kyleruler, 50% progress, 80% armor (Railgun of Hope)

[AG]Deleter Monsters: 25,000 x 95 HP, Claw x 3 x 95A
[AG]Deleter Monster Commander x 2: 75,000 x 1, giving Deleter Monsters +5,000 HP!
[AG]Deleter Monster Spurman: 50,000 x 1 HP, giving Deleter Monsters +1 attack!

Deleter Boss Stomping Grounds: 61-80% progress:
General_Urist, 62% progress, 40% armor (Shotgun of Hope)
Karpinsky, 70% progress, 70% armor (Sword of Hope)
Jamie, 80% progress, 0% armor (Squirt Gun of Hope)(Injured)

[AG]Ultimate Deleter boss: 9,400,000 HP, attacking-anyone-who-passes-without-killing-it!A
[AG]Deleter Monsters: 25,000 x 30 HP, Claw x 2 x 30A

Blighted Plains: 81-99% progress:

DEATH GROUNDS(Kills you instantly if you pause on it for a turn!)

CURRENT GLITCH STATUS:
Entities affected: 3
Current infection power: 26%(reduced by containment field!)
Current glitchiness: 32%(reduced by containment field)

Cloak
Ash
Cera

Entity A: 33% of maxHP!A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

The Destroyer
FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


Entity B: 200 x MachineGun!A

[AG]Gary Stu: 1/1 HP, perfection incarnate, definitely dying next turn if not saved! Kill for auto-Moniker's favor!
Entity C: Directive: follow Gary Stu, die for him if need be

Entity D: 99.999999991% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Plastic-Recycling biome, defenses-need-to-be-traveled-linearly-ness Ultimate Unsolvable Nightmare
Player Vault: Holding 25 reality cores
Entity Z: 6,000 x 650A, Directive: Assault Player Grounds!
Entity AA: Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 3.8!


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)


Entity H: Removes glitches! Currently no target

Entity L
Entity M: Slime Tackle x 1

FINAL CHALLENGE HALLWAY:
10 Reality Cores Within!
Currently Discovered traps: Aversion Barrier, Non-Peacekeeper-Avoiding-other-traps nullifier, surprise wall flamethrowers, ceiling-to-floor crushers, Invisible ? Block, bottomless pit, surprise poisoned bowl of fruit, Schoolyard bully, tempting lollipop bag, Wall-Embedded missile launchers, laser cutters, tax auditors, Being Infinite


THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Painted world:
Enchanted forest center
In the guidepost
In the grass

Kitchen:
Underneath the pan person


Dark World:
Mystery portal 0
Mystery portal 1
Mystery portal 2
Mystery portal 3
Mystery portal 4
Mystery portal 5
Mystery portal 6
Mystery portal 7
Mystery portal 8
Mystery portal 9

Video Game Land:
At the top of the level goal flagpost
On the goomba's person
On the koopa's person
Behind the massive amount of coins

Secret Level:
Within the flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the second flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the third flashing, light-radiating block that says "REALITY CORE HERE, DEFINITELY NOT A TRAP"
Within the information the professional block-studier has to give to you

Entity N: Ultra Cannon!A
Entity O: 15% intact! Harassing Quinn's Mecha! 75% chance to dodge attacks! +40% intact-ness per turn! Equipped with the ULTIMATE UNHOLY BLADE!

Peacekeeper HQ: Currently has Scientists(100 x 619 HP) and Engineers (100 x 899 HP) defending! Currently storing 2 Reality Cores!


Entity P: Rifle x 7A Directive: Destroy enemies!

Entity Q: +4,000 x 23A, Directive: Heal Peacekeepers!

Entity R x 92: Directive: Excavate!


Entity T x 195: Directive: Search the house! Currently searching Entity Ts/10 places per turn!

Entity AB: Integrity: 90%, Directive: Get through Hallway!, prepared to teleport past first 3 traps

Entity W

Entity X: 60% health remover!A


[PG]Godmodder: 97/301 HP(Status-Effect Boost buff ticket\)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 3 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(holding 1 Reality Core)
MooGoestheCow
CaptainNZZZ
EternalStruggle
The_Two_Eternities
Tht-Random-Puy
Arsenical(2 posts in debt!)
JoeBOB
Ranger_Strider_
Daskter(holding 1 Reality Core)
Pionoplayer
Winkins
Paradoxdragonpaci(holding 2 Reality Cores)(Favored)
Srovy
Crusher48(Seriously Injured)
Dragon of Hope?!?
Karpinsky
General_Urist
That(Other)OtherGuy(holding 1 Reality Core)
Spicy Serious
Bill Nye
Kyleruler
Algot
GoldHero101(HOPE)
Krill13(holding 2 Reality Cores)
Cephalos Jr.
SophiaLT16
Ban the Fairy King
FlamingFlapjacks
Thief
Woobydoobydoo
MrDanger2nd
Evonix
The quiet watcher(holding 1 Reality Core)
Little_Hunter(Injured)
 
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