• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

x3

Another one of Eyowe's limbs activate. This time, it's the strange rod with the coil that only goes for one full circle around the rod. A red glow courses through the coil whilst a blue one does the same through the rod, both glow coming from the connecting point between that limb and Eyowe's actual head, all of this happening in a repeating cycle. Though the red glow has more to go through than the blue one, it moves at a faster speed to counteract this, thus having it so each cycle ends with the two glows all convening at the tip.

Once that is happening, Eyowe moves back to the terminal and lays a hand on it. As he does so, the red and blue glows from the rod crackles through Eyowe's body and into his fingertips, using those as entryways into the machine. Once the crackling glows enter the terminal, Eyowe gives the command for the terminal to start stripping its security off of itself. In other words, Eyowe makes the terminal itselfaid in the hacking attempt.
__________________________________________________________

Actions Done:

x3: "Hacking" the terminal.
 
Algot uses the power of MUSIC to make the universe move like in a "timelapse" video (everything is way faster than normal) in the timelapse he runs around punching the True Commandos. after the super speed ends all that is left of said commandos is a pudel of molten plastic
 
"Dammit! Attack Power!?" I complain, in a rather unsportsmanlike fashion. Mind finally forced to acknowledge reality tossing the monopoly board. "Of course it's gotta happen right when I really start to tear into that Mecha-wannabe!" Mental!me begins to pace in the mental space of the Quicksilver Mech, before casting a glance at the various monitors present in the cockpit-turned nucleus. A deep pit begins to form in my stomach as I see that Delete Faster is about to kick in again, and while we've made progress...we're not close to the full sixty we need and time is about to become far more precious. Glancing over the Mecha-Wannabe's readout proves how little progress I've made into killing the bastard, at this point it's far more likely that entities are deleted altogether before I manage to kill him.

"...Fine." I finally relent, beginning to jack into the Quicksilver Mech again. "It's time I contribute beyond punching Quinn's Mecha anyway, I suppose."

With a crackle of Power the Orange glow returns to the Mech's eyes. It quickly raises it's hand, pointing an angry finger towards Quinn's Mecha. "My services are needed elsewher, but don't think that just because I'm breaking off for now that you're out of the thick yet! I'll be back to pummel both you and the Peacekeepers into the dirt as soon as I'm done!" With that hasty declaration the Quicksilver Mech turns and sprints off.

Focus: A Brief Intermission!

"Let's get this over with." Rumbles out of the Quicksilver Mech as it looms over the House With Too Many Places To Search, it's form bubbles as several vague humanoid figures are dispensed from within the Mech, slowly they take shape as your stereotypical burglar, they share a determined look before the autonomous drones move to start sacking the place, starting in Pan Land!

Business handled I return to facing down Quinn's Mecha, idly wondering if he'll have a way around the new restrictions so quickly.
 
Charge one and I retract my sheild a bit so I'm protected from the rest again, also some bee butlers
 
Update VII (Doomed Timeline)
---------

The clones both bump each other and quickly have disagreements about space usage! They only achieve a modest amount of efficiency increase. But they do hack a little faster each turn.

---------

You top off! Back to your regular un-injured self!

The telegraph is destroyed by lasers long before it can find everything, but you do at least know where a handful of traps are. It's ever so slightly safer now.

----------

Some deleter monsters have been redirected towards the True Commandos! You try to move away from the fighting, but end up bumping into the wall behind you... there's just nowhere to go!

---------

In the TV, you find lots of electrical wiring.

Behind the portrait you find...a mysterious tunnel! You crawl through... and... end up in the mysterious PAINTED WORLD!

Before you stretches an enchanted forest of miracles, wonder, and certain death should you venture to the grove at the center! That's right, you will DEFINITELY die if you go to the grove in the center! So don't do that. Nearby is a guidepost telling you more about the enchanted forest, as well as a small shop selling some magical wares, manned by a little old shopkeeper man.

----------

Your DD can't auto-attack, but you significantly up its defensive capabilities. You should be able to take a fair few hits now.

The Deleter is now DEMON MOBSTER KINGPIN Deleter. Well, at least in your head. Because... the Deleter DELETED PROBLEM SLEUTH TOO! And worse! He also deleted ALL OF YOUTUBE! And even worse... YOUR FAVORITE ANIME! The Deleter will stop at nothing!

-----------

DING! DING! The crunching of diamonds echoes throughout as you burst through walls and carefully secure the telegraphed traps. Even so, progress is still slow. +4% progress! Luckily, the Peacekeepers should be slowed down by everything here, too.

-----------

Ah... THAT(OTHER)OTHER GUY! YAAAAAAHHHHHH!!!!

Phew, that was tiring. No way I'm doing that every time. Sorry.

The True Commandos are already primarily focused on the Deleter Monsters! Of course, you help them be even moreso.

You brutalize 2 Deleter Monsters with your True Commando gun and Bodyblocker! The other True Commandos cheer at your seeming heroism!

----------

The godmodder considers this. Perhaps he should have focused solely on killing Quinn. But in truth, even if Quinn died, that wouldn't end the Peacekeeper army, would it? As long as you guys are caught between him and the Peacekeepers, the godmodder has the power. He's already crushing the wimpy Peacekeeper troops with his army, right now. The offer he gave is still open. Kill off half your people, and the godmodder will set things to rights. Easy.

The scientists at HQ quickly spy what you're doing, and devise a solution. Cannons pop out of the HQ sides, and... out of them, come scientists! 50 of them! They all are fired out, intercepting your shredded glitches with their own bodies. Some get stuck glitching in midair, others fall onto the ground, dying immediately after being newly infected. Through their sacrifice, the Peacekeepers are protected from your glitches.

The godmodder questions the poison mechanic. You then realize that poison is actually a totally normal DOT status effect and you just made up the weird new mechanic. Drat. Turns out you were totally wrong about how poison works. As you ponder this, you trip and the contents of your recycling bin spill all over you, poisoning you. That should teach you how poison works.

The snapback ambush... fails. The OP scale blocks it.

-----------

The Death Eater is outside the Player Ground! Lost! Stranded! He'll have to find his way back...

Your entities have replaced attack! Since you spread your action power and flavor text pretty thinly between them, its not very strong. But they CAN attack again.

You have set up the ULTIMATE BIOME GOLEM! It will help defend the Player Grounds!

The Glitch Remover Array is going for the Destro$$(%@))F!

Sushi can't bodyguard! That's an extra entity status, the very first thing the Deleter deleted... that said, Sushi will still do their very best to help!

----------

30 Death-Elite engineers slain! You use their corpses to add to the top of the excavation, giving the Peacekeepers -3% progress! The Death-Elite engineers curse your name... their own comrades?? REALLY? You lose 5 morality points!

------------

GoldHero101 and his friends receive DIVINE PROTECTION! Of a sort. The next few potentially injured people may find some luck on their side. I mean, I always respond positively to a good ego stroking.

----------

You search the Alarm clock! There's nothing in it, but... the time its set to go off at is 5:29! This is definitely something relevant, and assuredly NOT completely random!

Several engineers get distracted by the feast, while their comrades put their head in their hands! They end up eating so much, they're get a stomache, and the food comes back up... into the excavation pit!? That was NOT the correct place to barf! Come on, engineers! -3% excavation progress!

------------

Your disposable robot tries to start talking to the godmodder, but it randomly starts melting! The engine started randomly melting because the engine you used to build the robot was from godmodding corporation, which designs all its engines to melt when in a machine built by JOEbob.

The Locked Grand Highly Dangerous Tainticled Paradoxical Interfaced Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead Place That is Filled With a Higher Amount of Bees than is Absolutely Necessary... It's... it's just too much... this new addition... this Dead pigeon... these new enemies... the maze is evolving... into its final... ultimate... true form! ...IT'S!...

...The ULTIMATE UNSOLVABLE NIGHTMARE! A completely invincible defense! No mortal being could conceivably make it through within 1,000 years! The maze is just too great, too impossible! There's no POINT to even ATTEMPTING to solve the maze! There's no way to get through! Absolutely no way! Hopeless! Pointless! Oh, how could the Peacekeepers possibly counter it!?

When the Recycling Bin thrower was originally summoned, it was treated as a different thing, because it was a generic maze defense rather than an entity like Crusher summoned. It's still a generic maze defense, and not mechanically the same as what Crusher summoned, even if in-concept its similar.

A dimensional doorway appears at the exact location that the Godmodder exists along all realities, opening right in the middle of him, and a quiet watcher wanders out holding a bucket of popcorn. He realizes that he just effectively cut the Godmodder, and drops the popcorn in shock, as he shouldn't be there, and that the exotic explosives that were supposed to appear there are elsewhere.

Meanwhile, a temporary temporal-locking explosive appears inside the deleter quest due to alterations in the reality core, primed to detonate upon the next alteration in reality. Shame that reality was glitching out, really.

The godmodder, absolutely not expecting a new Player to appear NOW all of all times, is totally cut in half by your door! He immediately reforms, having lost 1 HP, and you gaining a Reality Core!

The temporal-locking explosive appears within the sidequest, but... your powers are significantly less effective at affecting the inside of the Deleter when you aren't there yourself! For that reason, the explosive doesn't prime - it just sits there. A player inside the sidequest will need to prime it.

OOC: Welcome to the game! If you have any questions, feel free to ask here or on the OOC thread! You've admittedly picked a bit of an awkward time to join - but that's okay! To give you a basic update on the situation if you don't know, recently, a glitch was unleashed because the godmodder tried to summon a boss that didn't exist. But then, the Deleter, a beast created by Players from the past, overreacted and is now trying to delete all of reality to contain the glitch. Every turn, more and more of this game's mechanics disappear... and the only way to stop it is to clear the various challenges and collect all 60 Reality cores!

Also, I ignored the quote rule and left the quote in since you're new. One of the things that got deleted earlier was quotes, however. For that reason, your posts won't be quoted in future updates, so you'll have to work out which post was yours to see the response. Your actions will still take effect regardless, though!

----------

The servitors and factory snap to it and catch up on the missed healing from last turn! Whoops!

The Death Eater, already out of its element and lost, barely resists. Death Eater slain!

The servitors are now assigned to digging instead of healing!

--------

Dragon of Hope! You know, I'll probably forget. You might want to remind me. And even then... I can't just say everybody's name every time.

You find a use for experience, but... it's in the future! Well, keep it in mind, for a long long long long time from now. Maybe.

The quicksilver mech is regenerating EVEN FASTER!

---------

The Peacekeeper tech and the Peacekeeper HQ... its all the same... its all... plastic! Find a weakness of plastic, and strike as hard as you can... and you can get a major one-time boost against each of them!

You find another digit of the password! +20% hacking! The hackers are nearly finished now!

-----------

Glug glug! You regenerate back to normal!

You use your MIND to hack +3%! Almost! ALMOST! You only need to type in one more digit of the password!

---------

AG units without orders (but with the ability to attack, which isn't really anybody but Winkins forces right now) will strike against Miniboss C if at all possible!

The curse of repetitiveness weakens your polarity-switching assault, delaying the effect! This turn, [P] units can attack Miniboss C, but if it lives, next turn [AG] units will get 2 turns to attack it!

-------

BOOM! 17,000 damage to the deleter monster commander!

--------

The maze is... well, it's already the ultimate defense. Nothing more can really be done to help the maze. Not even sentience can do much now.

More traps are triggered, and the path the telegraph laid out for you is laid out a bit further. Traps have been reduced a bit more, or at least, you're a little more aware of some of them. You can do this!

A name on top of every section? But... that would be basically the same as quoting... what would be the point then...

--------

The engineers are now also helping with the excavation!

You snip off the claws of 2 Deleter Monsters! They immediately commit Seppuku, somehow. Deleter Monsters hate being useless.

+2% hacking! Suddenly, the urine causes you to realize what the password is! That's it! You've done it! You've HACKED THE TERMINAL! You walk up to it, and enter the password...

"123456789"

The terminal suddenly begins flashing "HACKED" in big red letters. Now, you can proceed!

--------

Ahh... Cephalos Jr! ...No, this is definitely a one-time thing.

The Death-Elite engineers, in their desperation to catch you, all run off a cliff, losing even more tools and dying on the bottom! Its a rather comical sight. 35 Death-Elite engineers slain!

The rock bounces off! Only [P] things can attack Miniboss C right now!

---------

There aren't windows in the Deleter's stomach! ...And that's EXACTLY why the attack is so effective! Deleter monster slain!

--------

The Telegraph tower is retroactively boosted! More and more traps are triggered! Now, you think you know where about half the traps in the hell fortress zone are, and how to evade them.

----------

Ah, that's right... you are technically insured against Deleter deletions...

A bubble appears! It will help protect you against some of the Deleter Monsters! Also, I should have mentioned this, but... your mana doesn't regenerate. Now that all the juice is used, it's definitely gone forever. Until the rollback, where it will be back, only to again be gone forever once you've used all of it.

Several other AGs huddle in your bubble, prepared to cower in fear as long as necessary!

-----------

The terminal is already 100% hacked! Now, then... normally I'd refund these actions as CP, but that's not really on the table, so... the terminal aids itself in its own hacking attempt, and becomes... DOUBLE HACKED! SO MUCH HACKING!

----------

All the commandos are confused as to why they're moving in slow motion, so of course you take full advantage. 2 True Commandos slain!

----------

Autonomous drones begin to swarm pan land! In exchange, the Quicksilver mech will be unable to harass Quinn's mech this turn. However, now 2 parts of pan land are being searched each turn!

--------

Unfortunately, Evonix, you can't charge one right now since charging as a concept has been deleted. I know. Not very convenient.

You retract your shield and get bee butlers? Well, you're excellent protected and excellently served. Won't protect much against deletion, though!

----------

Ash, Cera, and Cloak put their actions together to make one more 9-charge entity! Combining actions between Players still works even if charging refuses to. They make the FUNCTIONING ENTITY, an entity designed as a model of an entity that can function even when almost everything has been deleted!

Jamie switches targets to the Deleter Monster Commander, throwing grenades until its covered in smoke and 50,000 HP down!

Quinn needs to get better. With his first action, he juices up the Peacekeeper medics tech, restoring himself to Slightly injured. Then, he boosts the weaponry his scientists and engineers are working on, and gives the order to initiate the BACKUP WEAPONRY ROLLOUT. With this, the Peacekeepers will begin regaining their offensive capabilities! Finally, Quinn concentrates and sends a mental order to his mecha - to use the Ulticannon! The mecha prepares to use its turn to activate this...

AG:


Unfortunately, right now, most of the entities are having the small problem of not being able to attack. At all. Basic attack power is gone entirely. The Space Laser Space Rifle engineers get busy working on the expedition, but other entities, like Tassadar, are made to do nothing.

But not Gary Stu! He planned for this, in all his perfection! He walks up to the lonely Tassadar, and grants him a weapon: The POKEY STICK! It's a tiny twig that lets you attack for 1 damage, and now, its Tassadar's main method of attack! Tassadar gets down on his knees, and thanks Gary Stu for his incredibly generous gift, and saying over and over that he doesn't deserve it. Gary Stu humbly tells him not to even worry about it.

The ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Bun Baron is glitching!

PG:

The godmodder's forces aren't in a much better position. Most of the godmodder's entities are left weaponless. But the godmodder... he sees an opportunity. Using both his actions this turn, the godmodder bestows 2 of his forces with 2 boons: To Dasher, he grants the Giga Dash, a massively damaging dash attack! To the Infinity Slayer, he grants the Balancer: Balanced as All Things Should Be! It removes 50% of an entity's current health every attack.

One Shot, thanks to his non-standard method of attack, is A-okay. He aims his One Shot gun at... Quinn's mech! And... he misses! Drat.

N:

Winkins forces, taking care to avoid their newly glitched friend, begin working on taking out One Shot! Swords, Lances, and Laser Rifles... they deal unreliable damage, but damage they do deal. 40,000 damage to One Shot!

The Glitch Remover Array fires at the glitched Destroyer, and begins to pull some of the glitchiness out of it! The Destroyer will be freed fairly quickly at this rate. The Servitory Factory also heals the Glitch Remover Array for 9,000 HP.

The Peacekeeper weapon distribution begins. The True Machine Gunners and True Riflemen get their new rifles and machine guns - designed to work even without attack power! However, they have to use their turn equipping them, forcing them to totally miss their window to attack Miniboss C. Miniboss C switches polarities, so AG things only can attack it now!

In THE GREAT EXCAVATION, everyone is working very hard. The Peacekeeper's engineers proceed downwards 12%, but then they're interrupted. One of them finds some odd-looking ice, and invites a large group of his companions to try licking it. Turns out it was Ice-Nine, and when the engineers lick it it turns all the water in their bodies to Ice-Nine. All 40 licking engineers immediately die.

Meanwhile, on your side of the expedition, things are going alright. Thanks to captain.cat+Eternalstruggle's telegraph tower, the servitors, space engineers, and Elise carefully proceed downwards, the Servitors using their weaponry to blast enemies as they go. +5% progress.

In THE HOUSE WITH TOO MANY PLACES TO SEARCH, the scientists swarm the Utility room, and search every single place in that area! In the Water Boiler they find boiling water, and everywhere else yields such generic results... except... EXCEPT... the Toolbench! Somebody left a Reality Core they were working on on the toolbench! The Death-Elite Scientists take the Reality Core back to HQ. 1 point for the Peacekeepers!

Simultaneously, Spicy_Serious's autonomous robots, as well as your recruited dust bunnies, are working hard. In Pan Land, the autonomous robots search The Pan as well as The Other Pan, finding nothing but delicious baked bacon ice cream in each pan. Worthless. In the Living Room, the dust bunnies search on the table, finding a bunch of doritos lying around. The bags are all opened, and empty. Hmmm...


----------

INSIDE THE DELETER:

The True Commandos all strike at the Deleter Monsters! They kill 6, but... 10 Deleter Monsters attack them, killing 20 True Commandos! The remaining 15... Sorry, definitely 16 if you count that one weirdo that's way more handsome than the rest... True Commandos are backed against a wall. No escape for them. The other 7 Deleter Monsters charge the Players, but they are - barely - held back by the Barrier Kyleruler created. 2 swipe at Arsenical to injure him, but by some divine luck, they end up slipping on a puddle of water, having completely missed the nearby wet floor sign!

The terminal, having been DOUBLE HACKED, opens the flesh door for all the Players to proceed... into... into...

Nothing. There's nothing behind the flesh door but a plaque laid into the wall. It says: "You have to go the other way, dummies!"

The Players turn around. The endless darkness leading deeper into the Deleter... the terminal giving them a place to retreat to was always a lie. Their destination is the path of most resistance; the suicide mission; the final strike; the Players need to reach... the
Deleter's Heart. (Oh, right, colored text still works inside the Deletion-Immune Deleter.) As you gaze into the Darkness, 20 new Deleter Monsters crawl from the depths. And you have to go INTO those depths... how??

But the terminal has not left the Players completely alone. As their reward for hacking the terminal, all Players are granted HOPE GEAR! Each Player has a different Hope Weapon (all are equally powerful), and every Player has Hope Armor! Now then, it's time to begin...

THE JOURNEY TO THE HEART!

This is when the sidequest REALLY starts! Now, each turn, you'll have to split your three actions between two things: Progressing forward, and killing nearby enemies. Each Player's progress is tracked separately, so you'll have to coordinate; do you want to advance together or have multiple "waves" of Players? Do you want to move slowly to help flagging allies or rush ahead to be the hero who gets there first? Every Player starts at 0% progress, and you need to get to 100% progress to get to the Deleter's heart. Progress is separated into 5 "zones" for each 20% of progress, and you'll have to deal with the enemies in those zones as long as you're there.

Thankfully, to deal with all these enemies, you do have some help: The Hope Gear! The Hope Armor will protect you from a large number of hits, meaning you don't have to worry about healing yourself right away. The Hope Weaponry issued to every Player is also incredibly powerful, and cuts through Deleter-type enemies like butter. What's more, being imbued with HOPE, the worse the situation you're in the stronger the Hope weaponry's attacks will be!


In short: Move forward, or strike at the enemies/protect allies near you. Or both. You don't have forever to clear this sidequest; if the Deleter wins outside, you'll definitely lose inside!

----------

The Deleter: Selecting Deletion Priority 1/2.... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: ALIGNMENT SYSTEM

The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: NAMING SCHEME

The Deleter: DELETED. Adjusting Deletion Priorities.....


No more entity alignments! That means... entities no longer have specific sides! Entities can and will attack their own allies... however! Entities still take commands from their owners! So you need to make sure you consistently command your entities, or you'll get random results!

Also, no more entity names means everything's using placeholder names now! Good luck telling stuff apart!

The Deleter activates Deleter Faster! Now, it deletes 3 things every turn!

---------

New Peacekeeper reinforcements arr- WOAH that's a lot of them!

It's a full x999 squad of Peacekeeper troops... it's... all x999 Death-Elite Machine Gunners! Also, 100 Death-Elite Engineers! And worse... behind them all is...

The WORLD EATER. A giant robot with an equally giant mouth. Loads upon loads of Peacekeeper defenses. Everything they have! And the World Eater AND the x999 Death-Elite Machine Gunners... are headed straight for the Player Grounds!

The Player Grounds, and all the defenses contained within, are immediately being swarmed. The Peacekeeper's Death-Elite Machine... mac... Death... sorry, I don't know what I'm saying. The x999 mass of Entity Z begin their invasion of the Player Grounds! And backing them up is the World Eat... Wor... Entity AA! Entity AA stands behind the rest, and it begins to open its mouth... whats it going to consume?

Simple. It's going to consume the Ultimate Unsolvable Nightmare - JOEbob's maze! Entity AA's special is World Eating, so of course that's what its going to do! However - eating it has a several-turn charge time. And what's more, Entity AA, despite its 100,000,000 HP, is going to have to sacrifice itself to pull this off. The maze will destroy it from the inside out. But it's worth it. The Peacekeeper's victory will be completely assured!

In the meanwhile, you need to keep adding defenses to the Player Grounds and delay the x999 assault squad as much as you can. If they get the Reality Cores you're holding, who knows what they'll do afterwards?

----------

That's it, things are getting too crazy. I suppose you Players deserve some help. Well, let me send you my helpful Monikerbots.


THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)



[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (0/4), Projecting containment field!
Currently deletes 3 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 5%
Med-priority: 79%
Low-priority: 16%

High-priority:
Entities: HP bars
Entities: Player ownership
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions
Players: Items

Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

JOURNEY TO THE HEART QUEST:
Descent to Hell Zone: 0-20% progress:
FlamingFlapjacks, 0% progress, 100% armor (Has 2 Travel packs, use as free action for healing)(10% stealth rate, modest amount of defenses)(Machine Gun of Hope)
General_Urist, 0% progress, 100% armor (Shotgun of Hope)
Algot, 0% progress, 100% armor (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)(Grenades of Hope)
Kyleruler, 0% progress, 100% armor (Railgun of Hope)
Arsenical, 0% progress, 100% armor, equipped with the Wishful Whammy (Sniper Rifle of Hope)
Karpinsky, 0% progress, 100% armor (Sword of Hope)
Krill13, 0% progress, 100% armor (Dual Uzis of Hope)
BillNye, 0% progress, 100% armor (Chain Rocket Launcher of Hope)
Jamie, 0% progress, 100% armor (Squirt Gun of Hope)


[P]True Commandos: 9,500 x 15A, 3,500 x 15A, Directive: Join the expedition inside the Deleter!
That Other(Other)Guy, 0% progress, 100% armor(Definitely a True Commando)(Generic True Commando Gun of Hope)

[AG]Deleter Monsters: 20,000 x 37 HP, Claw x 2 x 37A
[AG]Deleter Monster Commander: 17,000 HP (buffing Deleter Monster HP by 5,000)

Keep moving! Make it deeper into the Deleter!



CURRENT GLITCH STATUS:
Entities affected: 6
Current infection power: 20%(reduced by containment field!)
Current glitchiness: 25%(reduced by containment field)

Cloak
Ash
Cera

[Daskter]Entity A: 94,001/365,000 HP, Pokey StickA
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[GoldHero101]The Destrogerer: !$!*$000/ HP, !$U!U$ x ((GLITCHED)
[AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


[General_Urist]Entity B: 200 x 260 HP

Gary Stu: 1/1 HP, perfection incarnate
Entity C: 10,000 x 10 HP, Directive: follow Gary Stu, die for him if need be

[Ash/Cera/Cloak]Entity D: 100% health! Laser x 3!A Directive: Attack enemies and be immune to the glitch!

Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field, Ultimate Unsolvable Nightmare
Player Vault: Holding 10 reality cores
Entity Z: 14,500 x 999 HP, 6,000 x 999A, Directive: Assault Player Grounds!
Entity AA: 100,000,000/100,000,000 HP, Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 5!


Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[CaptainNZZZ]Entity E: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Entity F: 2,000 x 9, +1,000 x 9A

Entity G: 100,000/100,000 HP

Entity H: 192,000/330,000 HP, removes glitches! Currently no target

[Winkins]B3333333333y B()()()(ron: 999999999999,9999999 HP, Sord x 1
Entity I: 10,000 x 2 HP, Royal Sword x 2
Entity J: 13,000 x 3 + 6,000 x 1 HP, Lances x 4
Entity K: 20,000 x 2 HP, Plasma gun x 2
Entity L
Entity M: 170,000 HP, Slime Tackle x 1

THE GREAT EXCAVATION:
Player Excavation currently at HELL FORTRESS LEVEL(moderate number of traps known), 84.01% of the way to the bottom! Elise/Servitors/Engineers helping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 68% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
In the other couch
Under the other couch cushions
Painted world:
In the enchanted forest
Deeper in the enchanted forest
Even deeper in the enchanted forest
Enchanted forest center
In the guidepost
Behind the shop attendant
On the shop shelves
In the shop attendant's pockets
In the grass

Kitchen:
In the Sink
In the dishwasher
In the overhead lighting
On the table
On the chairs

Pan land(2 things searched/turn):
In pan #2
In the other pan #2
In the pan pile
In the pan bed
Underneath the pan person


The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the video game system
In the TV
In the pillow fort

[Quinn]Entity N: 1,278,999/3,000,000 HP, Ultra Cannon!A
[Spicy_Serious]Entity O: 55% intact! Harassing Quinn's Mecha! 65% chance to dodge attacks! +30% intact-ness per turn!

Peacekeeper HQ: Currently has Scientists(100 x 949 HP) and Engineers (100 x 999 HP) defending! Currently storing 2 Reality Cores!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ! (Slightly Injured)

Entity P: 4,500 x 33 HP, Rifle x 33A Directive: Destroy enemies!

Entity Q: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!

Entity R: 1,000 x 200 HP, Directive: Excavate!

Entity S: 14,500 x 14 HP, Directive: Destroy enemies!

Entity T: 1,000 x 195 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!

Entity U: 6,500 x 40 HP, Machine Gun x 40A Directive: Destroy Miniboss C!


SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)

Entity V: 90,000/400,000 HP, 33% chance of one-hit-kill!A

Miniboss C: 1/1 HP, holding 5 Reality Cores, only attackable by [AG] units

Entity W: 5,000,000/5,000,000 HP(only attacks glitches)

Entity X: 350,000/350,000 HP, 50% health remover!A

Entity Y: 600,000/600,000 HP, Dash!A

[PG]Godmodder: 97/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 5 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities
Tht-Random-Puy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)(holding 2 Reality Cores)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 1 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each)(Immune to Deletion effects+1)
Algot(1 attack converter)(has Ornate Ring, Mirror)
GoldHero101(Has Greatsword, Self damage ticket)(HOPE)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)
The quiet watcher(holding 1 Reality Core)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
2x actions moving forward

1x action:
I wind up with my sword and unleash a devastating Hopeful Horizontal Spin-Cleave on the Deleter Monster Commander

I also agree to JOE's deal to never, ever, EVER accept the Godmodder's deal.
 
Last edited:
the quiet watcher stumbles away from the Godmodder and opens another dimensional doorway, intent on getting away from him before he can retaliate. He stumbles into a kitchen with no idea what was going on, and was mildly puzzled on where his explosives went. He searches the cupboards and dishwasher for what he needs to make a scanner to find them, listening for anything that would indicate something searching for him instead.

OOC: Thanks for welcoming me in, and for the catch-up.
 
1 action: I deliver a donut to Miniboss C, killing him with reference damage.

1 action: I search underneath the pan person.

1 action: I search in the video game system.
 
ES grimaces, but continues to hammer away at the Excavation. Little sense in killing the Peacekeeper Engineers, they're mostly just getting themselves killed. He continues to press forward with full FOCUS, skillfully dodging every single trap in the way now that they've been all identified, leading the charge at incredible speeds (but without losing the mighty swag of the power walk, yay time dilation) in order to get this Excavation over and done with once and for all.
 
The Deleter's heart? Madness! A veritable army awaits in the darkness, and yet...
We've still got hope.

"Hopes... And wishes... And redirection! That's it!"

Actions 1: Hopes and Dreams
The Hope Sniper Rifle wasn't fully solid, as hope in such dire situations tends towards. But, when Arsenical put it against the WISH REDIRECTOR, a dazzling light burst from the union... Before crystallizing.

The PURIFIER. A sniper rifle that fires nothing but concentrated goodness, which, in the event it hits an evil being, they will not be killed; nay, rather, they will be subsumed by the goodness, and reborn as truly good individual!
Arsenical pulled a crystal magazine from nowhere and inserted it into the empty slot.

"It's time to even the odds."

Actions 2 & 3: Experience Tranquility
The sight was aimed down. Two simple Deleter Monsters, so single-minded as to not comprehend they were destined for something else.

"Un, Deux." The impormptu sniper commented from the back of the party, as he shot a crystal bullet into both of their heads. Instead of just dying, however, they froze up and become a serene blue color. Two monsters purified... at least 35 to go. This was going to be a slog.
 
Well deleter... I DON'T WATCH ANIME! hah! You just deleted Nothing. Well there goes the Elemental Plane of Nothing.
I take a deep breath. I decide to build up some defenses for me and my fellow players before going in. We can't afford to loose.
I rummage through my things, searching for something. I finally find what I'm looking for, and hold it up for all to see! It's a Wumpus Plushie! Adorable. I quickly place the Wumpus into the co-pilot seat of the Dakka Defender, transforming the DD. It transforms into... oh my god... it transforms into...
The Dakka Defender of Discord!
Such wow.
The DD gains a huge boost, and begins emitting a aura of adorableness that heals players near me for small amounts of health. It will now create more guns every turn, will automatically assemble Into mini-DDs to help the other players.The Wumpus's power also flows into my Hope weapon, empowering it even further. The Hope Machine Gun glows as I tinker with it, spreading its Magykks to the rest of the DDD, which will ward off the Deleter Monsters.
I sign JOE's contract.
 
Last edited:
"... Woo, colored text is back for me!" Taking a moment to feel proud, hopeful, and experience other various positive emotions, I finally stop procrastinating and actually do something.

Free Action -
I go ahead and sign JoeBob's petition, and wonder if technically, I should still have my posts quoted...

Action 1 -

"Wait, how do I use a railgun?" Exposing my general lack of experience with guns of any type, I attempt to figure out how to fire it, and then actually fire it by accident in the general direction of Deleter Monsters and True Commandos, unleashing a bullet of concentrated light from the two tips of the railgun that annihilates anything at the speed of light...

Action 2 -

Actually having figured out the basics of railgun physics, I begin to move forwards and onwards with the others!

Action 3 -
I go ahead and build an anti-action wasting machine, and put in my convenient backpack of holding. Basically, it takes wasted actions by other players and refunds them into CP since it still isn't deleted for me - hopefully, this doesn't break reality/the deleter's intentions too much.
 
Last edited:
Eyowe casually takes unrushed steps towards the goal, presumably approaching the Deleter Monsters along the way. As he sees the monsters coming up in his view, Eyowe pulls out the Uzis of Hope he had just obtained and opens fire into the opposing creatures.

Meanwhile, one of his limbs activate. Actually, it's the strange branch once again.

As the bullets fly, any that seem as if they would have missed redirect themselves mid-flight back into the Deleter Monsters.
__________________________________________________________

Actions Done:
x1: Advancing forwards.
x2: Attacking the Deleter Monsters.
 
Last edited:
FOCUS
Diggy Diggy Hole... Using the power of the Excavator 9000, I dig up a massive trench around the player grounds, and fling the dug up dirt and stone at Entity Z.
 
I use omniscience on the house with too many things to search for
I use omniscience on the Deleter sidequest
I use omniscience on finding a way to keep Quinn from ordering his entities
 
"Charge forwards, my slightly-(although-not-much)-less-handsome, slightly-more-competent and equally-brave-and-awesome (not really though) plastic brethren! Charge worrying not for your own safety, but for the greater good of the Peacekeeper Force and everything we stand for!
...and, uh, kill bad guys and stuff. Like those deleter monsters. They're pretty bad, I think. Those players are lame useless loser guys though, so like, let's not bother with them.
Just run forward and kill bad guys."

I inspire the True Commandos to run forwards and kill deleter monsters by wildly shooting my generic true commando gun of HOPE at the deleter monsters and charging towards the heart.
I don't run too far ahead, though. Just enough to be at the head of the True Commando hoard.
 
Fuck it! things are going to hell and back. We gotta get to the heat and hope we can do something useful. I look down at the Shotgun of Hope. Damn Sweet! can't test it out yet though. I gotta figure out just how long it will take to reach the Heart. Might as well get going! And with that I pull out a rocket skateboard, which is literally just a skateboard with a rocket engine attacked. I mount it, ignite the engine, and proceed to SHRED my way though the Deleter's innards at high speed! I or may not have shredded some of the deleter's flesh in the process with the flames and wheels. Dunno, I was too focused on not crashing.

I also phone up Entity B, formally known as the Space Engineers, and tell them to spend this turn building themselves some machineguns. (Hey, of Tony Stark could build an entire power suit in a cave with a box of scraps, I'm sure the engineers can manage a bunch of light machine guns with excavation detritus). (and if that proves impossible, they just continue removing traps and digging.)
 
[1x] Hm... I've made my maze finally unsolvable. on the one hand, this is good news; its unsolvable. on the other hand, it's about to be eaten. also, it sounds like the guards are part of the reason for unsolvability, so I can't have them storm out now that it's unsolvable to help things. So... Still making the maze harder! I shove Xilith (the maze designing-controling archmage who got tainted) into a black room and give him 10 days to work in the span of a minute. when he comes back, walls rocket out of the ground, filling the larger passages near the "start".

The walls quickly fade out into the color of normal walls, but they're there. the entire entrance is nigh-impossible to traverse, now. not only that, but the walls won't even hint the enemies: Taint swarms can pass through solid objects for unknown reasons, and are specifically keyed into the maze so they can continue to do so. after adding a few walls not shown here,

and the previous maze:

as you can see, when compared to the last maze update, there's a massive increase in complexity right at the bottom. the bottom half is mostly untouched beyond this, but in the top half we have a recycling bin thrower, Minibosses A and B (tainted, obviously, in the same room as ziggy fraud), and the (tainted) slice warrior standing there guarding the path to an intelligent-bee settlement, which is already guarded by many other things; explosive bees, first, on a straight pathway. then, a small maze, littered with intelligent bees and bee mines. some of the bees will simply attack with high-tech weaponry, but most of them stand in front of a massive layer of bee mines. at the first sign of trouble, the step on a mine, and the resulting explosion of far more bees then could fit in such a small space sets off the other mines, causing massive amounts of bees to flood the maze, and forcing people to shovel through the whole thing to get to the end.there is also a paradoxical section (green-tint) and a further maze beyond it. not shown are the hundreds of thousands of Tainted peacekeepers (they're not entities so it's fine) which have been snatched, wandering the wider, more cave-like tunnels in the middle-left-slightly-down. I have no clue what they've done, but I'm sure it's effective. and the protoss? they litter the unshown pathways, invisible... because I was working on a pixel-art version of one of their ships to drop into the maze, but I'm never going to finish it in time for the event to end anyway. i think it was called the tempest or something.
now, with the Massive increase in difficulty this Would cause, I can withdraw an Equally massive amount of troops from the Maze, alongside the tainted forms of all entities that die in the future.
Oh, and this whole thing's cloaked from godmodder sight so he doesn't get a way through the unbeatable maze from it.
But anyway, by the power of Majyk, all future dead entities come out as 'Entity T (followed by a letter signifying their origin, or possibly several)': As well, large outpourings of entities will pour out of the maze if its contents are not culled. the entities are altered on exit to continue to function, such as having directives instead of specials since APPARENTLY " Entity AA: 100,000,000/100,000,000 HP, Directive: Consume the Ultimate Unsolvable Nightmare! Completed in 5!" IS NOT A SPECIAL OR THINGNEXTTONAME OR ANYTHING EVEN THOUGH THAT IS EXACTLY WHAT IT IS IN EVER SENSE OF THE WORLD, WILL BE FINISHED IN X IS NOT A DIRRECTIVE, ONLY INTENDS TO FINISH IN X AND EVEN THEN ITS DUBIOUS! anyway my entities have dirrectives- the first of which is 'do not attack AGs' so they're fine, also these aren't actually entities technically, they are now known as Summons, which should hopefully also return the naming scheme for clarity. aside from newly-dead entities and a smathering of whatever moniker thinks is a good idea, there will also be the following:
Taint Swarms (or TS), C/C HP (roman numerals to survive health-deletion) xC, XV Attack xC (it's weird so it should keep working), +L per turn, Directive: kill things that JOE would think are bad
Irritating Bees (or IB) I/I HP xD, Directive: ensure each member must be targetted individually with an entirely separate action (perfectly efficient) XV% per turn
Bee Warrior (or BW) MMMMMMMMMM/MMMMMMMMMM HP xV, Directive: avoid attacks and strike back with force at a damage ranging between MMMMM each and twice as much at anything JOE thinks is bad, +I per turn for every C Irritating bees (rounding down)
Tainted Probes (Or TP) M*X/M*X HP xIII Directive: make tainted protoss in massive quantities. (+III probes Per turn)
These things come out regardless of what else happens.
And moniker, please don't intervene on the behalf of balance or anything ok? We need to live, and this stuff does logically exist in the maze. every yellow pixel is a bee. there's a LOT of bees, so those are definitely around, and there's a ton of swarm spawners already so those exist too and you already know how much the nexus'd snowball.
[1x] I conjure a drone from scratch, with no traps and medium wards against godmodder interference. it repeats what i tried to say last time to the godmodder, and is capable of functioning after being reduced to monoatomic vapor.
[1x]Entity T says this " Entity T: 1,000 x 195 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!". there're no scientists! they are now incapable of acting. Entity Q says this!
" Entity Q: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!" but there are no peacekeepers! entities S and P say 'destroy enemies', but alignments no longer exist! so they can't do it either.

[notanaction] oh, moniker, if yelling peoples names first tires you out, maybe just... say their name at normal volume before talking about their action? Like, just say 'joebob' at the start of my section, or 'tog' at the start of TOGs- that would probably still make things a lot less confusing.
Alternatively, if the UI ever gets deleted too much, I'd suggest making the end result in some image program then placing the PNG as the update.
 
Last edited:
I'm starting to sweat profusely... Things... things are getting crazy here...

(Action)(3 Actions)
(Action 1)
Seeing the massive horde of machine gunners coming into the player grounds, I take out my Biome Creator and start creating a zone full of traps. Suns are trapped into engines which uses said suns to further fuel the many traps that's going to be made. Eventually, the traps are made... but not any traps, these traps were created to be a BANE of plastic. Heat enough to simply melt plastic off, acids and other chemicals that reacts to plastic to any matter of plastic... causing them to melt into an effective plastic melting substance... Heck, even a PLASTic recycling companies set up here!

And while it sounds like a joke-sounding claim... those guys have been recycling all sort of plastic abominations...

(Action 2 & 3)
With the newest biome coming into being to specifically stop the Peacekeepers, a link is immediately created between the Ultimate Biome Golem and golems starts growing larger and is gaining the Plastic hating properties of its newest biome.

While that's happening, I happen to come an interesting vial that's labelled as Anti-Plastic... I eye it suspiciously and picked up an plastic arm that was cut off from a Peacekeeper some time ago and test out a drop of the liquid inside the vial.

Immediately, the paint that was coating the plastic disintegrates along with said plastic arm. I blink in surprise but smile like a kid that was told Christmas was coming early.

I set to work, I grab the hardest material I can find in other biomes in dying dimensions and come out with a mountain of different biome exclusive materials. Placing them in a gigantic funnel that's big enough to hold them, but have a small enough bottom that it can't fall through yet. I proceed to melt the the items into a liquid state. Keeping in mind to make it impossible to burn any of the Biome Materials I found. The liquid state of all the biome materials finally funnels through and ends up in a giant mixer which mixed the multitude of liquid to merge into the one BIOME liquid.

Not done with it yet, I guide the liquid to flow into a massive sword mold and start to harden it with the ice from the Nevermelt biome. Soon, the sword is almost complete, the Biome Sword had harden to a solid but that was not enough.

Re-heated, Hammered and Quenched, this process continued on until it finally reached perfection.

I grin in contentment, temporarily forgetting my early anxiety as I gazed at the ULTIMATE BIOME SWORD.

But, before I give it to the Ultimate Biome Golem, I proceed to doused it in the duplicated Anti-Plastic.

(Orders....? ...Directives?)
I give the Directive of harrassing the invading entities to all my entities.
Except Entitty L which continues to power up Entities H Glitch removingness.

Meanwhile... The Ultimate Biome Golem grabs hold of the Ultimate Biome Sword doused in Anti-Plastic and begins to challenge the x999 invading party. Due to the new biome's influence and its powerful sword that's quite amped to slay plastic enemies, it doesn't become a one-side slaughter and the golem attempts to hold a majority of them at bay.
 
Last edited:
And the confusion continues to build and build. How much longer before there isn't even visible text in the updates anymore? We'll just have to examine every single post for the invisible text detailing everyone's actions.

I direct Entity H to continue to deglitch the Destroyer. We'll save one entity even as two more entities join the ranks of the glitched!

Entity E works on healing Entity H back to full health and Entities F keep digging. Let's keep up the good work my entities!

To try and guarantee my Entities F don't die from a sudden overdose of traps I gift them a crate full of small remote controlled drones of various models and function. Aerial drones, tracking drones, tracked drones, wheeled drones, scanning drones, bomb disposal drones, building drones, minitank drones, and so much more. The D.P.A. has a great discount when you get multiple purchases of everything they sell.

These drones should prove quite useful for safely detecting and eliminating whatever traps and enemies exist down in the Great Excavation. The less they have to deal with those hazards the more time they have to dig. (x2)

Finally pulling the Overpowering Poison from my inventory I pour it into a brand new phasing syringe. Tossing on a physics stabilizing needle to make sure the syringe functions properly despite the issues the Deleter has caused to reality I backflip high into the air and immediately after landing inject the Overpowering Poison into Entity Y. Have fun dealing with that now nameless entity! (x1)
 
Last edited:
1 Action: Wait a minute. There are 10 reality cores inside the Deleter. All 60 Reality Cores were given to the Godmodder by Moniker in exchange for a gift card (don't fault Moniker, the Godmodder probably used shenanigans on him to force the deal). Now, there are two ways the Reality Cores ended up in there. One, Moniker gave the Godmodder 10 fake reality cores, and hid them inside the Deleter Heart for some reason, but didn't leave a way to easily recover them in a disaster. Or two, far more likely, the Godmodder knew of the Deleter's existence long ago, but rather than either build something to counter it (which he could easily do using a snowballing entity at round 0 or before), or accurately warn everyone of its existence so that they would back down and avoid summoning it as opposed to using vague warning about it, he simply allowed it to exist and be summoned, while also sticking 10 Reality Cores in it. And if he knows about its threat but did nothing to stop it, it's because he knows that somehow, it won't actually be a threat to him.

I message Quinn about this. "Quinn! Stop this immediately! You've made a mistake! The Godmodder has been aware of the Deleter's presence from the start of this war, and he never did anything to stop it. We know this because the Godmodder has possession of all 60 Reality Cores after Moniker's stupid decision, and yet 10 of them ended up inside the Deleter's Heart. Given that the Reality Cores were shown to be under the Godmodder's control at the start of this mess, it is certain that the Godmodder placed those Reality Cores inside the Deleter before the start of this whole mess. Which means, he knew the Deleter was a threat, and yet never built something like the Recycling Bin to wipe it out and remove it as a threat to him."

"So, the odds are that something is up here, and something the deletion of reality here from truly working. There are multiple ways that could happen. He could have a backup plan that protects him against the Deleter's efforts at deleting reality. He could have a way to force the Deleter to delete itself, or its own protection against deletion. Or, the loss of the Hexagonafield/Soul Orb might not even be as significant to him as we suspect."

"And, as for your idea that Alice couldn't become the next Godmodder goes, that is inaccurate. Yes, she might only have 1 HP. But she can also easily get more by sneaking into an urban area, tricking criminals into attacking her and becoming Players, and then wiping them out with a massive charge she stored up before they even realize that they have new powers. Each of those kills would replenish her health and give her additional max health. Yes, she might still be dead, but even in a best-case here where the Godmodder no longer exists, you cannot be certain that she is truly not a significant threat."

"I have a simple proposal. Either you end this course and work to roll back so that we can fight the Godmodder conventionally, or you explain how exactly you are 100% certain that the Godmodder has no ways to weasel out of this mess or avoid dying from reality collapsing here, and I just might join your side. Because honestly, the reason we aren't teaming up with you to screw the Godmodder out of this side of reality is due to the fact that Godmodders live off of doing shenanigans like this. Honestly, your plan is good, but now that we've found this evidence, I believe the Godmodder is just one step ahead of you."

I use an entire action on this to force the message through regardless of all Godmodder attempts to block it. If he gets really desperate, I pull out the old RIDIC system to retroactively distribute the message to him and reveal it at this point in time without causing a time paradox, and given that we have had prior direct contact, the Godmodder has no way to stop that.

1 Action: I force all of reality inside the Deleter, nullifying its deletions as the inside of the Deleter ignores its deletions. How do I do this? Well, using a little thing known as SCP-2719. SCP-2719 is a thingy that acts on things, causing them to either become Inside or go Inside. Using {REDACTED} to interact with SCP-2719, I am able to cause the Deleter to Become Inside, then cause The Hexagonafield to Go inside. The result of this is a confusing mess, but since Reality is now Inside the Deleter, its deletions have no effect. But since the Deleter is also a part of Reality, how can it be inside itself? Well, there are two solutions. Either A: as it is the container for Reality, it is no longer a part of Reality (just like how a cup is not water even though it contains water), or B: entropic paradoxes occur. Don't worry, they can't make this mess any worse than it already is.

1 Action: Unfortunately, using 7 actions to {REDACTED} might not work. So, I created a massive list of alternate plans, and a way to blow through all of them. Right before executing {REDACTED}, after gathering the actions from the charge stones, I set a save point using psionics shenanigans, and create The List. The List has a counter that starts at 1. If, after doing the numbered item on the list that matches the counter, the Deleter's deletions are not either nullified or stalled for at least three rounds (using a bit of common sense here, i.e. dead Deleter = nullified Deleter), I increment The List's counter by one, and reset back to the save point. Thus, I will keep trying every method I know to disrupt the Deleter until either one works, or I hit a default state and should just use my actions on something more useful. This save point is also equipped with an advanced fail-safe that will automatically trigger should a full-scale reality deletion event occur, if the Deleter is somehow replaced by a threat that is somehow nastier, or if any force is able to successfully interfere with the save point in any way.

The List:
1: Use {REDACTED} to make the Deleter Become Inside and cause Reality to Go Inside, causing Reality to be sent inside the Deleter and thus become immune to the Deleter.
2: Use {REDACTED} to make Undeletable Become Inside and cause Reality to Go Inside, causing Reality to gain the property Undeletable.
3: Assign the Deleter a Directive: Delete Deleter's Deletion Capability.
4: Create Entity BB (or AB, or whatever generic entity name comes next), with a directive: stall the Deleter.
5: Use {REDACTED} to define Entities That Can Only Take One Action Per Turn as Inside, then make the Deleter go inside that, slowing it down massively.
Fail State (if counter > highest number on list): Search 7 random places in the House with Way Too Many Places to Search.
 
Last edited:
2 actions

The maze is not an entity. Therefore it can have attachments. I give it two external Attack Shields against attempts to damage it, one cleverly layered a millimeters depth within the walls of the maze so that there only appears to be one attack shield.

1 action

The Peacekeeper excavation members discovers document scraps indicating that they've been fooled! The Reality Cores are actually in the sky, they are supposed to be the Peacekeeper elevation but a AG player has been replacing documents, swapping around their orders, and arranging for the traps and the illusion of Player competitors. It'll take ages for them to work out that the document scraps are actually the fakes, and even longer to get all their equipment back in place and re-dig some tunnels that broke down due to lack of maintenance suspiciously quickly.
 
Last edited:
Back
Top