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Defeat The Godmodder

The quiet watcher is surprised by his continued existence, and opens a dimensional door back to where he originated from to refill his empty grenade selection, and pick up some new things to test out as well.
Additionally, he will be charging up CP until he gets back, however long that takes.
 
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Current CP: 23

Eyowe charges 3 CP

23 CP ---> 26 CP
-------------------------------------------------------
...the Bee Saga was still a better saga than this Deleter fiasco.
-------------------------------------------------------
Eyowe opts to keep all the CP he has, as well as his equipment, on his person for the duration of this trip.
-------------------------------------------------------
Actions Done:

x3: Charging.
 
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Black, all I see is black, Just black and nothing else.

*poof*

I popped back into existence, from a great height. "Oh."

Some time later, after falling for a long time, a guy named Fenixe came by and talked to us about the situation.

Hmm... I charge 2CP and use 3CP to charge up the summoning of a super strog morphing animal entity that I can use.

"Uh, I think this is enough prep for now" With that, I twiddle my thumbs waiting for the next thing to happen
 
At first I am happy that we somehow succeeded at getting the Roll back but then my good mood is quickly soured at the fact the the Godmodder somehow manage to one shot the entire Peacekeeper army in the few seconds it took us to return to the field followed by making a video of it, editing and then pissing off to where ever he went too so I couldn't start taking ravage for the Peacekeepers.

I sit and stew in anger for while and vaguely listen when Fenix arrives with his plan to attack the Bank of Actions and I do agree with Piano that something seems to be fishy with Fenix. I decide to keep all of my CP with me at this time and Charge the 3 CP I gained this turn as I wait and see what will happen next.

(15 CP + 3 = 18CP)
 
"I wonder where the Corporation is? They seem to have left the field likewise, but when they did in the Doomed Timeline was after the rollback." ES says, looking at a note from his future self that brought him up to speed. "And of course other me left me in the lurch while he presumably stopped existing, as I am wont to do. Great."

ES charges up 1 CP and then uses 2 to surround Fenix in "hold up" chains that will keep him here while we figure out how trustworthy we think he is. ES also plans to stay and oversee the continuing expansion of the Apex's forces, and the Apex will stay out of stasis for now.
 
I give TOG like... he needs 7 more right. I give him 7 of my CP.
ENTITY ORDERS, other then getting to the maze / stayon on the field depending on possibility!
Death elite engineer uses the -1 turn production pack to finish their evolving entity, and gets to work on the cloner with the builders help. The Devolving notes that the corporation should still be here since it's currently before they left, and tries to sell itself to them- failing that, it pins down fenix. The builder builder builds builders. the builders help the death-elite engineer. the mysterious farmers are asked to aim for an evolver that can build things afterwards.
 
Gold wakes up... "Guh... d-did... we do it?" Gold get's up off the ground and sees everyone's faces. "We did it..." Gold falls to the ground and starts crying tears of happiness. "I... thought we wouldn't make it." Gold gets up, wipes the tears off his face, and smiles. "Okay, let's get everything in there." Gold takes out the walky...

ACTION 1 - COMMAND THE DESTROYER: "Hey fellas, would you take my old CP, broadsword, and Self Damage Ticket into the statis pod alongside yourselves? Thanks."

ACTION 2 AND 3 - PREPARE CP: Time to start over again. I charge up 2 CP.

tCP: 2
 
??? (I really need a clever psuedonym for my semi-OOC text.) -
Good to see you back, Moniker! NEVER USE THE MONIKER AUTORESPONDER AGAIN.

"Seeing how the Elemental Relic is already in Monikerian stasis, I see no need to pull it out and just put it back in yours. I'll be right back - I'm gonna try something."

Focus + Mana System - Alchemy!
Putting on safety goggles out of specifically nowhere, I walk over to the alchemiter and prepare something. Fusing the two cross swords together to get one with 2/3 Charge, I throw another charge into it to make it fully repaired. (2 CP - 1 to fuse the two together, 1 for the third charge back.)

After doing that stuff, I alchemitize my Mana System with the Cross Sword to create the Spellblade - a special weapon capable of channeling MP and such. (1 CP)

Walking back to the main group, I go ahead and leave the Relic in Moniker's stasis.
"I'm taking my Spellblade and CP with me."
 
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+2 CP
(1) Place Paradoxical Shenanigan Bars around Fenix that are invisible and block nearly all forms of Transport

everything to be not in stasis for now
 
Algot uses bgfbvgngdvbgfgg G jhjhuyjhf H jkmlllöoJKjkuhk Please stand by.

I use all my actions to create a flaming sword that will allow me to sett enemies on fire using his attacks and maybe even allow my attacks to deal more dammage to his enemies and my appearance is now this

OOC If you can't tell the narrator is currently experiencing technical difficulties because his booth was activated after the rollback image was taken but before the rollback itself but he is technically part of a player an should thus not be affected but he himself is not a player
 
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Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
[literally 100 CP]
"OhohohohohohohohohohohohahahahahahahhahahahahahahahhahahahHHEHEHHEHEHEHAHEHHEAHAEHEHAHAEHHAEHAEHEHAH! THE POWER! MAN, THIS IS GREAT! HOW DO PEOPLE LIVE WITH THIS MUCH POWER? HELL, HOW DO PEOPLE LIVE WITHOUT IT? AHAHAHAHAHHAHAHA!"

"Anyways, guess I better... just..."

Third Eye: 100/100

"Aaaaaaaaaaaaaaand there we go. Ah, the satisfaction of completing a big project like this. I'd like to thank everyone who helped me get to where I am today."

I shove the Third Eye into my empty eye-socket, despite the possibility that it might not fit.

"Guess that makes this more of a Second Eye, eh?"
 
(summary: LIVE Space Station stays where it is, does NOT go into stasis. If Fenix manages to attack us or in other ways opens open hostilities, the Station is ordered to open fire. I use 3 CP plus 6 from storage to multiply the production capabilities of the Space Engineers as much as I can.)

I awake on the command deck of the LIVE Space Station, and I am greeted by the leader of the Space Engineers.
Commander! Thank goodness you are awake. Those spacial anomalies subsided shortly after we found you knocked out. Odd coincidence that.
Ah, right. Sounds like we succeeded then.
What do you mean?
Weird Time Shit, as we call it. That's the short story. As for the long story I'm not sure if we have time for that. What's our status?
We have nothing to update with regards to the station. There does however appear to be some commotion outside, and we've picked up some transmissions from some person called "Fenix" that are probably important.
Play them back.
(The Space Engineers play back Fenix's ramblings, as well as showing footage of other players moving to restrain him)
Gee wizz, this guy is not suspicious AT ALL! Well, it seems the other players are on top of this, we don't have to be concerned with Fenix for now unless he forces it. My orders to weapons and navigation are as follows:

Maintain position and do NOT, repeat, do NOT enter the stasis field. If Fenix somehow attempts to coerce you into entering, you must not listen. If he appears to be using force to coerce you, appears to be somehow successfully coercing the crew otherwise, or Fenix starts attacking our allies on the ground, you are to open fire with our guns.

Roger that! any further orders to the rest of the crew?
Actually yes, even with Fenix's behavior this is still a lull in combat, perhaps we can use it to overhaul the engineering spaces?

With that: 9 CP (3+6) FOCUS: Production Multiplier
Though additional sensors and systems have been built and the Space Engineers have grown greatly in number, the equipment in the core of the LIVE Space Station and it's engineering sections has remained largely unchanged since the great Bovine first converted the then-EVIL Space Station away from godmodder control. The only 'upgrade' was a semi-unintentional overhaul of the Engine Core's cooling system back when that mage girl tried helping out with firefighting. This has left the Core producing a good amount of surplus power that we don't have anything to use on. It's time to install some more powerful engineering equipment, making use of that extra power and increasing the amount of work any single engineer can do.

The replicators get a complete rebuild, now being capable to create items with precision to the nanometer scale, meaning there is less need for milling and drilling to get components into shape. The largest ones get basic 'atomic furnace' capabilities enabling them to make small items out of chemical elements not in supply on board, lessening the manpower needed to gather resources. I build several basic power suits (like powered armor without the armor part) that will enable a single engineer to lift a part that would otherwise need 10 men to move. Every Engineer on board and every engineer that will be born in the future gets and will get a Sonic Screwdriver, this multitool not only means less time fumbling around trying to find the right sized wrench or mallet or soldering iron, but also it has comprehensive diagnostic capabilities that can instantly identify faults end errors, thus greatly reducing the time spent troubleshooting and inspecting unfinished components and structures.

Aside from these big things there are a lot of smaller improvements: machines get their force and precision ratings increased, ventilation systems provide better air quality, safety gear is made more durable thus allowing more intense work, benches and carts can carry greater weight... and many other such things. With all these upgrades a given amount of engineers can in a single turn get MUCH more work done than they would've before this overhaul. I'm hoping for a permanent production multiplier of at least 2 times, ideally even greater! (OOC: I pulled that "2 times" number out of the blue, you decide how much makes sense given the CP and creativity.)
 
Huh. Well.
We did.
We fucking did it. YES! YES! YEEES!
I dance in victory, before looking at fenix. Well. He's not trustworthy. But maybe he's telling the truth? I don't know but anyway, I need to prepare, because something is clearly gonna happen.
I then hug my precious Problem Sleuth. You live! Yooooou live!
[x2] I then look around. I yank out the black hole from earlier. I then summon something. You see, during my final attack, I teleported some of the deleter's flesh and bone off the field into the copy of a unfinished version of JOEbob's maze I had made out of bees in the Elemental Plane of Bees. I teleport it back, and then surge my retcon powers, flaring up a aura of flickering white retcon energy around me, then channel my gun powers to force the flesh and bone into the shape of a gun. I insert the black hole into the gun's chamber... and after infusing it with some more magykks, and slamming gungeon energies to finish it up!
The Retcon Revenger has been crafted!
[x1] I then prepare some Quest Packs. Like the Travel Packs I made for the Deleter Expedition, but they have a bunch of other functions .
 
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I'm out of my head
Of my heart and my mind

'Cause you can run but you can't hide


I'm back.

Nice work back there, I look forward to working together again.

Wait, and WHAT THE HECK DID I JUST MISS?

How did reality manage to destroy itself with a paradox despite my (long forgotten) defense system that redirects reality-breaking paradoxes to hit the Godmodder? Wait, I only set it to target time paradoxes didn't I... Ouch. It also redirects the infinite energy produced by a paradox, so one of datatorial nonsensical meta nature would probably fail.

Can't think of any upgrades to improve the infinite energy redirector. Probably going to have to figure out other methods then... hmm...

RedRover1760 - CP: 7(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)

(my items +CP from last time I posted. I had no entities)
 
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(Action!)(3 Charges)
(1 Charge)
Ah the charge system is back... Annnddd... my bun units aren't properly adjusted... ah well, it'll be fixed by next update, maybe. Anyways... with how much effort everyone is tossing at holding the Fraud Investigator here, I can assume that we might have another turn in the enemyless battlefield!

Sooo... since my entities remember everything from the doomed timeline... WE CELEBRATE! Foods and drinks are delivered from the Rice Monastery and we take this time to laugh and smile for getting through it all.

(1 Charge)
In the bustle of the cheery atmosphere of the Rice Monastery compound, Rov, the companion rover, walks over the LM Research Department. There was a sciency talks that was going on, so i'll spare the details and simply came out of it. Rov had convinced the Research Department to make Rov the head of the labs and research as he prove his genius along with his powerful computation systems which earn him a seat at top scientist.

It seems the talk in the doomed timeline had him more motivated to be helpful than to be in a slump after Void Guard's death...

(1 Charge)
Right then... what was I doing? Uh.

Well I forgot, anyway... I guess I'll add something to my Rice Pond.

I hear puffer fish are pretty tasty, I suppose it can also be a form spike shield booster... now to get that puffer fish package...

Pulling out a phone, I call in for a puffer fish starter pack and begin unloading a school of 10 pufferfishes into the pond and the Licenced Pufferfish chefs into the kitchens.

(Orders!)
I'm not sending them into the machine until it is verified that it isn't a trap and is safe... So they can party this turn away.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 150 Basic Fish Schools(Cap: 300), 50 Piranha schools(Cap:100), (NEW) 10 Pufferfish schools(Cap 60)
Current Growth:
Basic Fish Schools: +37 Next turn
Piranha Schools: +12 Next turn
Pufferfish schools: +2 Next turn
 
Update CXXVI (126)
3 CP to TOG

Edgardo and I are staying at the HEXAGONAFIELD for now.
NO STASIS.

+3 CP to TOG! Edgardo will stay on the HEXAGONAFIELD for the moment.

Yay I am alive again!!

Action 1-3: Charge up CP

+3 CP! Yes, welcome back to the land of the living!

I'll just charge up 3
Piono frowns.

"You know Fenix... you're a lot less trustworthy seeming than the last time we saw you... How do we know we can trust that this isn't a trap? Because this suddenly feels like a trap."
"...You know what? Meta knowledge has given me a thought."
Piono sends 3 charge over to That Other Other Guy to allow him to alchemize the Third Eye. Plus 14 more from his stash

Piono sends a time duplicate over to the Project Loaded Die terminal and says "Open... SESAME". Exactly as Quinn stated it in the doomed timeline.

I vote that we spend another round waiting so that TOOG can cut through the lies on Fenix before we leave.

Alright, folks, me, karp and JOE are getting TOOG up too 100 charge, restrain Fenix, NOW. We need to find that group of real world players and keep them from charging right into whatever trap this is.

+17 CP to TOG!

You yell "Open... SESAME!" at the terminal.

...Well, first, rude for messing with the terminal after I asked you not to. But you did save me from deletion, so fine. The terminal locked up due to doomed timeline-ness after the Deleter appeared - Quinn saying that made it open up again. But you're not in the doomed timeline, so its already open, and saying open sesame doesn't do anything.

Now... where were you at the loaded dice? The minor interruption of the Deleter HAS gotten that quest off-track... but, that terminal is important and you shouldn't mess with it. If you agree to leave it alone, and seal the terminal away in such a way that nobody will find what's on it, I'll give you a different objective for the project.

Free Action: I'm keeping all of my CP and items.

Free Action: "Fenix! We suspect you of actually being the Godmodder! Don't worry, we should be able to clear this up quickly, but I apologize for the inconvenience here.

Action 1: The Scanner Cannon fires on the DEATH stasis pod. If I spot an irregularity that could possibly kill or harm our entities or items in any way (including by allowing hostile actors into the stasis pod to cause damage), I contact the Corporation and ask if they could possibly provide a solution to this (although I don't accept their offer). Oh, and I also demand an explanation from Fenix.

Action 2: I use Za Warudo to freeze time, but since everyone is players they all come along into the time stop. Now, it technically lasts for just 5 seconds, but we all know that people can monologue for minutes while still somehow only taking up one second of time. If Fenix doesn't come into the time stop, I force him into it, and then question him on what he is if he isn't a player.

Failing this, I force the "real-time per round" variable to as low as it can go, to ensure that we have enough time to interrogate Fenix without missing our attack window on the bank.

Action 3: I create a contingency plan, the Desperation Shield Generator. This Shield Generator, while in the inventory of a player, will generate 0.1 Desperation Shields. When any (non N-2 and non-hostile) player would be killed outright, a Desperation Shield is consumed to protect heal them at the last second, leaving them at Mortally Wounded. I store the Desperation Shield Generator in my inventory and not in the stasis pod, so that it can build up energy during the raid.

Fenix: Ah, I see. You're all having issues trusting me! Is it because of the DEATH stasis pod? I swear, our naming department likes to make jokes! It doesn't mean anything, I swear.

Your Scanner Cannon scans the entire stasis pod. It appears that nothing inside the stasis pod is designed to harm or kill the entities.

Za Warudo is blocked by the curse of repetitiveness. Fenix definitely isn't a Player, though.

The Desperation Shield Generator is too strong! You instead make one singular Desperation shield.

I step up to Felix and offer him a handshake for his good work in organizing a strike force against the Bank of Actions. When he presumably accepts, I quickly pull him into a cold hug. Mm... body heat. With his new proximity to me, I then organize a temporal stasis around myself, freezing the particles (presumably hexagon shaped) in the air to form a barrier to prevent another semblance of physical movement. "Just a precaution. I promise."
I then pull out my second trick, a short range dimensional anchoradoor. This is a door, that acts as an anchor. So long as the door is a door, it's both absolutely adoorable, and prevents teledoortation and the like

You've locked Fenix to the field, and prevented most regular means of teleportation! Dimensions doors won't work like this.

Fenix: What? I'm going to need that removed, I have to come with you to the Bank of Actions.

Action 1: I go build myself a shield generator. It negates the first n points of damage dealt to a particular entity each turn. Shielded entities are targeted last in a horde!
Action 2: I assist Crusher's time distortion with some relativity.
Action 3: I create my own custom stasis pod. It's pretty darn safe, but not that big. It can still hold the engineers and their camp.
Entity Orders:
Should there be irregularities that could be bad for them in the DEATH stasis pod, the Red Army Engineers and their camp and that facility they're building will be in my stasis pod. Otherwise, they'll be in the DEATH stasis pod.

Which entity do you apply the shield generator to? Attaching the generator to an entity is a permanent decision, and it'll be lost if they die.

You try to make your own custom stasis pod. It looks significantly less nice than Fenix's pod. Could it really keep entities safe from the godmodder, if he decided to break in? You can put entities in it, if you want to...

Since Crusher's scan revealed nothing, the Red Army Engineers enter the DEATH stasis pod.

-K.

I... I'm awake? And still alive! I-We did it! 60 cores! Thank goodness for that, I had a plan for my CP.

Free action: (Summary: IC!Me goes on a long, 50% true at best ramble about the Doomed Timeline to Moniker for no reason)
And Moniker- the real Moniker, not Monikerbot 2000- is updating again! "Free! I'm finally free! Free to use three actions! Free to use free actions! Free to insult the Moniker of the past (good idea deleting him, by the way)! Free to extend the Homestuck running gag way longer than I should! Okay, maybe not that last one, but still, you get the point. And in retrospect, I shouldn't completely blame you for Monikerbot 2000. Anything that was too Monikerlike would have also been deleted along with you... but couldn't you get an apprentice? Right now it's probably moot, but you never know, so you should probably get one from outside the soul orb. Speaking of free actions, did you know that breathing is a free action? Breathing! It was horrible! And don't even get me started on that video of his. The intro was awful, and "These spiders are about to get much less spidery?" As bad as it was of a pun, it didn't even make the worst ten, and was just a worse version of a pun from two hundred lucky blocks ago! "These zombies are about to get much less zamboni!" And that one actually made sense in context, it was part of one of those really weird "Monster Army Sabotage Mission Lucky Blocks". Who would even make something like that? Here, I'll show you the whole video. http://www.28r28u8f28utinyurl2o.com/ I bored myself asleep watching it, then I bored myself awake watching it, then I bored myself asleep twice watching it, then I gave up and just woke myself up. Twice. And why did you give the Godmodder the reality cores for a gift card?!? We would have given you a better gift card! And the Godmodder probably stole the gift card back and is using it right now! And-"

*gasp*
*gasp*
*gasp*

"Er... I appear to have forgotten to breathe. You lose the habit rather quickly without free actions."

3 actions: 26 CP -> 29 CP

My CP will stay with me, I'm probably going to need it.

Your testimony of the autoMoniker's video only confirms my decision to delete him. That said, the link seems to be broken. Honestly, it's probably for the better, I'm cringing hard enough as it is.

"...oh that's not suspicious at all." I mutter. Missing Godmodders and totally harmless stasis pods are hardly the best situation to return to. I'm definitely keeping all my items and CPs with me, I trust my hidden and complex item storage more than some stasis pod of questionable quality.

"Rotaz as the oldest remaining entity of mine I expect you to take good care of the Magitek servitor factory and the servitors if I do end up going somewhere. Only go into the offered stasis pod if it's confirmed to be absolutely safe by multiple Players."

Now in order to make sure my entities stay safe I lay a potent enchantment over my entities to form a bubble of displaced time and space to keep them out of sync with all realities and a layer of interference placed over their minds and forms to disrupt conversion and mind control esque abilities. This is set to activate automatically if I disappear to some side quest even if, despite all odds and suspicions, the stasis pod ends up being completely safe. Even if that ends up being the case stacking protections is always a good choice. (x3)

Rotaz nods, taking on his role as "big brother". Your entities will be completely protected from any possible conversion if they are to enter the DEATH stasis pod.

Eyes open.

Fire. Wind. Falling. Chains binding her. She doesn't understand what's happening. Sulfur assaults the nostrils as she pulls against the chains, uselessly, remembering nothing of how she got here or why.

She crashes into the dirt of the Hexagonafield moments later, just after all relevant exposition has been delivered. She lives, somehow! The thing she was chained to-a massive rock-breaks upon the earth. Or the 'earth' as one should say.

After a bit of disorientation, the girl rights herself and joins the main group, clearly clueless as she inspects herself. A red hoodie and blue jeans conceal most information, other than she's of average height and build, with tanned skin. Two black gloves hide the hands, and her boots aren't very interesting.

She looks lost, and confused, but she seems to instinctively just sit around, charging power. She seems to be looking around, scoping out as much as she can, though it isn't terribly focused...

(+3 CP)

(Keeping it with me; not like I have much to lose.)

((Yo! Just can't keep myself away forever, it seems.))

Welcome to the game! It's good to have you here! As you know, if you have any questions, feel free to ask here, the OOC thread, or on the Discord.

I use my 3 actions to power up Excalibur (Yes, I still have that) so that I can take it with me to the Bank of Actions.

You power up the Excalibur! Now it's so strong, its in your inventory!

ALRIGHTY, SO!
I note that the decree didn't mention i have to wear that particular silly hat, and, just in case its a mindcontrol device, burn it to cinders while simultaneously- so there is no time when i am not wearing a silly hat- conjure a hat which looks like it is made of dirt. dirt is silly. besides, it was a Automoniker decree, and he's dead now, so it's probably invalid, but just in case!
[1x] I am still in the maze! And the goal area, at that. now, the maze is in the godmodders pocket dimension. this means that either A) I can find the godmodder, wherever he is, while he isn't expecting me. B) I am trapped here and unable to meaningfully contribute in any way. or C), can bring the maze to safety. I prod at the dimensional boundary of this pocket dimension. hm... either this is an afterlife plane, or I've come back to life somehow. probably the afterlife plane one, honestly. if not, though, i head out to the real world. but if this is (and it probably is) an afterlife plane, I shrug. the mage bees didn't actually have to do anything last time due to curse of repetativeness- same for Xilith and stuff- so...
I look around, cast magic eye to look from another perspective, and look upon my dead pigeon. no, this won't do. it's not on the hexagonafield. I call upon Xilith- master of the taint and aid of mine, also a renowned archmage- for real this time, and he comes along. the maze will run for the hour he's gone without him, he's got automated systems to deal with anything less then being invaded by others.
Well, the lock is quite a useful dimensional separation at least. it makes a strong barrier, its partially opaque- this will hopefully lower the energy cost significantly.
Xilith carves runes at the edges of the floor around the pigeon, rearranges some sections of the maze itself into magical conduits, and after a time, it is ready... except one thing, I want the Mage bees help for this. so I explain everything to the intelligent bees, which tell the thought-bee-things, which tell the mage bees when I'm near enough to them. the message is a bit diluted by the transfer, but the mage bees understand that I need their mana for them to survive(I'm bending the truth a little, it's for them to not be mindcontrolled. bite me.), as well as their knowledge of being their own dimension, like every other bee even before i made the maze multidimensional, which means they are their own dimension times TWO!
With the mage bees aid, I cast Demiplane.
Now, the Demiplane spell I'm using creates a demiplane the first time, but afterwards it links you to your old one with a normally small doorway. however, I'm pouring in a lot of mana and skill, plus some "I Said So-ness", so it makes a much larger gateway to freds pocket dimension- it's been breached, but it is My demiplane, which makes it inherently strengthen me while i'm here, and the maze is already unsolvable enough.
still, even with all the other stuff i shoved in and my affinity to the demiplane, it takes years of mana from the mage bees... don't ask how they have years of mana when the maze has only been around for a short time. those are the descriptions I got from Evonix and those are how life works.
[x0, i think?] all my entities head off into the demiplane and ultimate unsolvable nightmare. once I have confirmed they are there, i will reveal the path they take. yes, I've solved my own maze. my inventory Also goes into there. if maze is not real, they stay on main battlefield for now. i don't trust fenix.
[1x] I take a deep breath. oh, sure, I did it without a second thought the first time, but forced hesitation breads real hesitation, and I had more control over the deal last time. Still, I've thought it over, extracted a promise from some other players just in case, and come to a decision.
I Sacrifice my ability to wield legendary weapons including those that are perfect duplicates with one durability, all my infinity charmzard energy, and all energy the charmzard energy generator will make in the future to the God of Perfect Duplicates with One Durability in exchange for their full support.
Yes. I am quite sure. I've had the entire doomed timeline as time to think it over, and I'm doing it. no don't stop and ask for confirmation, unless you have some new information like 'they want even more stuff' or 'oh, it's only going to be like 1 eighth support' or something.
[1x] I cast 'sending' on fred, and have a short conversation with him. I warn him about what happened in the alternate reality,and tell him that Next time, he needs to immediately [REDACTED]. I also say a good deal of other things, correcting some misconceptions and mistakes, make some suggestions,and tell him the ephermal semi-reality understanding of some objects. this takes multiple sending spells, actually. but hey, I've got the spell slots to spare.
[1x] I look around in confusion...where'd the Godmodder go all of a sudden? are we just... skipping the boss fight? I guess keeping him from finishing the plans was a good idHey! why are my entities running away? well, I'll need to know the reason to stop it...
well uh... I investigate somethings positive and negative qualities. is the weight consistent, does heat change, does it emit player, godmodder, divine, or other energy, you know, that kind of stuff.

[1x] I- hey! what's going on with my CP? it's dropping! I charge 1 CP to counteract that, but I'd like to know why it's happening. wait no i have an idea. I alchemize my charmzard energy generater with 1 cult cube energy from srovys inventory! hopefully it gives something good and doesn't consume ingredients.
[1x] Aside from that, I magi-mystically give the mysterious farmers the power to influence the type of evolvers they end up with.
[x0 explanations]
So, I was in the pocket dimension, and we know stuff in the pocket dimension gets brought back through the rollbackenning because automoniker said so and it has no bearing on whether they get to stay the arbiter. Side note, I would like to say "I Told You So" to automoniker, because he died and he refused to be saved so there. anyway, so I was in the pocket dimension and got brought back, maintained continuity, did the 3 normal-colored actions. simple, right?
But my self from when the rollback image was taken isn't in the pocket dimension, so when the rollback occurs, that self is created as well. since I'm in the Godmodders pocket dimension, my memories would be out of range of the bringback, i think, but my in-pocket self would still have the memories, resulting in myself- still in-pocket, all memories, and myself, no memories post-img.
Now, whether this duplicates playerhood is a very good question. I don't know the answer, but am guessing it Might allow for 2 players. if it does, the cyan one is no-memory me.
of course, it's also possible that body becomes just another extension of myself, in which case nothing special happens. or that the body immediately drops dead. but I'm hoping it's the 'yes multiplayer' one.
...in which case, I can of course never directly touch his player energys with my own, since the paradoxical energies of two perfect duplications which shouldn't exist is very deadly (i suspect does not apply to god of perfect duplicates ones, since his duplicates have only 1 durability).
the dropping CP thing is from how I'm going to give TOG some CP.

The dirt hat isn't silly enough. The second JOEbob is instantly vaporized once the original hat is gone, and is permanently lost.

All your items and entities head into the godmodder's pocket dimension. Say sayonara.

The God of Perfect Duplicates is unfortunately dead.

You don't get 3 extra actions! Even if the second JOEbob was still alive (which he's not, should've just tolerated the hat), you wouldn't get 3 extra actions!

Fred: ...Alright. I don't know why you said the word "redacted", like I'd somehow know what it meant, and why you saying that you put it in brackets matters, but, okay, I guess?

Free action: I'm keeping my everything out of stasis, possibly for now.

Action 1: I block a great many forms of extradimensional movement and phasing as another Fenix countermeasure.

Actions 2 and 3: I charge up and up and up.

You surround Fenix with ever more anti-leaving measures.

Fenix: I can understand why you're suspicious, but I have no ill will towards you right now!

Fenix: Listen, I'm sorry, but I can't just sit here forever and let you do what you want to me!

Fenix: The Federal Fraud Investigators and real-world Players will probably make it through okay.

Fenix: If you don't want to come to the Bank of Actions, then don't! If you don't want to use the stasis pod, then don't!

Fenix: I think you'd be making a poor decision, but I can't force you!


Free Action: Keep everything out of stasis.

Action 3x: Just continue charging.

Well I just want my Sapper to build the greatest meatshield Fortress that's on our side, all these enemy fortress makes me wish we had one of our one.

Healbot just continue healing everybody.

The sapper is building the fortress as requested.

The quiet watcher is surprised by his continued existence, and opens a dimensional door back to where he originated from to refill his empty grenade selection, and pick up some new things to test out as well.
Additionally, he will be charging up CP until he gets back, however long that takes.

Hello! And welcom- wait, no, you aren't new...

You must have shown up during the Deleter event? And... you're still here, for some reason,.

Well, you're fine. You've been added back to the Player list, with 2 CP and the grenades you just grabbed.

Current CP: 23

Eyowe charges 3 CP

23 CP ---> 26 CP
-------------------------------------------------------
...the Bee Saga was still a better saga than this Deleter fiasco.
-------------------------------------------------------
Eyowe opts to keep all the CP he has, as well as his equipment, on his person for the duration of this trip.
-------------------------------------------------------
Actions Done:

x3: Charging.

The Bee Saga was better? Really? Even when the Beeleter was attacking?

Black, all I see is black, Just black and nothing else.

*poof*

I popped back into existence, from a great height. "Oh."

Some time later, after falling for a long time, a guy named Fenixe came by and talked to us about the situation.

Hmm... I charge 2CP and use 3CP to charge up the summoning of a super strog morphing animal entity that I can use.

"Uh, I think this is enough prep for now" With that, I twiddle my thumbs waiting for the next thing to happen

Hmmm... when you say "charge up the summoning", do you mean you summon the morphing animal entity right away, or that you're moving the CP from the CP stash to a "charging stash"? If it's the latter, don't worry about it - you can use CP to summon directly. If it's the former, I'll deploy it next turn, but could you tell me a preference for stats/other specifications about the entity first?

For now, you charge up 3 CP, so nothing is wasted.

At first I am happy that we somehow succeeded at getting the Roll back but then my good mood is quickly soured at the fact the the Godmodder somehow manage to one shot the entire Peacekeeper army in the few seconds it took us to return to the field followed by making a video of it, editing and then pissing off to where ever he went too so I couldn't start taking ravage for the Peacekeepers.

I sit and stew in anger for while and vaguely listen when Fenix arrives with his plan to attack the Bank of Actions and I do agree with Piano that something seems to be fishy with Fenix. I decide to keep all of my CP with me at this time and Charge the 3 CP I gained this turn as I wait and see what will happen next.

(15 CP + 3 = 18CP)
"I wonder where the Corporation is? They seem to have left the field likewise, but when they did in the Doomed Timeline was after the rollback." ES says, looking at a note from his future self that brought him up to speed. "And of course other me left me in the lurch while he presumably stopped existing, as I am wont to do. Great."

ES charges up 1 CP and then uses 2 to surround Fenix in "hold up" chains that will keep him here while we figure out how trustworthy we think he is. ES also plans to stay and oversee the continuing expansion of the Apex's forces, and the Apex will stay out of stasis for now.

You think about the Corporation... there WAS a brief window of time when you were out but the godmodder apparently wasn't...

Fenix is chained up by the "hold up" chains.

Fenix: Listen, you're all going on like... interrogating a federal agent ISN'T a very serious crime!

I give TOG like... he needs 7 more right. I give him 7 of my CP.
ENTITY ORDERS, other then getting to the maze / stayon on the field depending on possibility!
Death elite engineer uses the -1 turn production pack to finish their evolving entity, and gets to work on the cloner with the builders help. The Devolving notes that the corporation should still be here since it's currently before they left, and tries to sell itself to them- failing that, it pins down fenix. The builder builder builds builders. the builders help the death-elite engineer. the mysterious farmers are asked to aim for an evolver that can build things afterwards.

Your entities already entered the godmodder's pocket dimension and thus the maze, as you ordered. But, since reality would like to acknowledge how mean that is, the godmodder could PROBABLY arrange for all your entities and items to end up in the D.E.A.T.H. Stasis Pod instead. So its your choice of where to leave them. If you ask nicely, the godmodder will move them to Fenix's provided stasis area.

Gold wakes up... "Guh... d-did... we do it?" Gold get's up off the ground and sees everyone's faces. "We did it..." Gold falls to the ground and starts crying tears of happiness. "I... thought we wouldn't make it." Gold gets up, wipes the tears off his face, and smiles. "Okay, let's get everything in there." Gold takes out the walky...

ACTION 1 - COMMAND THE DESTROYER: "Hey fellas, would you take my old CP, broadsword, and Self Damage Ticket into the statis pod alongside yourselves? Thanks."

ACTION 2 AND 3 - PREPARE CP: Time to start over again. I charge up 2 CP.

tCP: 2

The Destroyer, all your old CP, and your old inventory items are stashed neatly inside the stasis pod!

??? (I really need a clever psuedonym for my semi-OOC text.) -
Good to see you back, Moniker! NEVER USE THE MONIKER AUTORESPONDER AGAIN.

"Seeing how the Elemental Relic is already in Monikerian stasis, I see no need to pull it out and just put it back in yours. I'll be right back - I'm gonna try something."

Focus + Mana System - Alchemy!
Putting on safety goggles out of specifically nowhere, I walk over to the alchemiter and prepare something. Fusing the two cross swords together to get one with 2/3 Charge, I throw another charge into it to make it fully repaired. (2 CP - 1 to fuse the two together, 1 for the third charge back.)

After doing that stuff, I alchemitize my Mana System with the Cross Sword to create the Spellblade - a special weapon capable of channeling MP and such. (1 CP)

Walking back to the main group, I go ahead and leave the Relic in Moniker's stasis.
"I'm taking my Spellblade and CP with me."

Oh, that's right! I nearly forgot! The Elemental Relic needs to be taken out of stasis, too! And... pop! Its back on the field! You can decide what to do with it, now.

(I generally consider it a balance issue to allow for entities to be in stasis if their owners aren't either on a hiatus or on a sidequest)

You put 4 total actions plus the cross swords into getting the SPELLBLADE!

+2 CP
(1) Place Paradoxical Shenanigan Bars around Fenix that are invisible and block nearly all forms of Transport

everything to be not in stasis for now

Fenix is surrounded by the Paradoxical Shenanigan Bars! They also will be an issue for him if he tries to leave, along with the many many other obstacles he could potentially face by attempting to leave.

Algot uses bgfbvgngdvbgfgg G jhjhuyjhf H jkmlllöoJKjkuhk Please stand by.

I use all my actions to create a flaming sword that will allow me to sett enemies on fire using his attacks and maybe even allow my attacks to deal more dammage to his enemies and my appearance is now this

OOC If you can't tell the narrator is currently experiencing technical difficulties because his booth was activated after the rollback image was taken but before the rollback itself but he is technically part of a player an should thus not be affected but he himself is not a player

You create the Flaming Sword! It can be used with attacks to deal extra damage!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
[literally 100 CP]
"OhohohohohohohohohohohohahahahahahahhahahahahahahahhahahahHHEHEHHEHEHEHAHEHHEAHAEHEHAHAEHHAEHAEHEHAH! THE POWER! MAN, THIS IS GREAT! HOW DO PEOPLE LIVE WITH THIS MUCH POWER? HELL, HOW DO PEOPLE LIVE WITHOUT IT? AHAHAHAHAHHAHAHA!"

"Anyways, guess I better... just..."

Third Eye: 100/100

"Aaaaaaaaaaaaaaand there we go. Ah, the satisfaction of completing a big project like this. I'd like to thank everyone who helped me get to where I am today."

I shove the Third Eye into my empty eye-socket, despite the possibility that it might not fit.

"Guess that makes this more of a Second Eye, eh?"

You use your 2 actions to charge up the remaining needed CP, and the third to attach it! You got the THIRD EYE!

The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).

The Third Eye can be passed to other Players, but it can only be used once per turn, and using it takes up all 3 of your actions. The Third Eye will be lost if the user is slain.

(OOC: You know, when I attach a 100 CP cost to an OP alchemy item, I'm generally trying to communicate "This is too expensive to make". But you went and did it. Welp.)

(summary: LIVE Space Station stays where it is, does NOT go into stasis. If Fenix manages to attack us or in other ways opens open hostilities, the Station is ordered to open fire. I use 3 CP plus 6 from storage to multiply the production capabilities of the Space Engineers as much as I can.)

I awake on the command deck of the LIVE Space Station, and I am greeted by the leader of the Space Engineers.
Commander! Thank goodness you are awake. Those spacial anomalies subsided shortly after we found you knocked out. Odd coincidence that.
Ah, right. Sounds like we succeeded then.
What do you mean?
Weird Time Shit, as we call it. That's the short story. As for the long story I'm not sure if we have time for that. What's our status?
We have nothing to update with regards to the station. There does however appear to be some commotion outside, and we've picked up some transmissions from some person called "Fenix" that are probably important.
Play them back.
(The Space Engineers play back Fenix's ramblings, as well as showing footage of other players moving to restrain him)
Gee wizz, this guy is not suspicious AT ALL! Well, it seems the other players are on top of this, we don't have to be concerned with Fenix for now unless he forces it. My orders to weapons and navigation are as follows:

Maintain position and do NOT, repeat, do NOT enter the stasis field. If Fenix somehow attempts to coerce you into entering, you must not listen. If he appears to be using force to coerce you, appears to be somehow successfully coercing the crew otherwise, or Fenix starts attacking our allies on the ground, you are to open fire with our guns.

Roger that! any further orders to the rest of the crew?
Actually yes, even with Fenix's behavior this is still a lull in combat, perhaps we can use it to overhaul the engineering spaces?

With that: 9 CP (3+6) FOCUS: Production Multiplier
Though additional sensors and systems have been built and the Space Engineers have grown greatly in number, the equipment in the core of the LIVE Space Station and it's engineering sections has remained largely unchanged since the great Bovine first converted the then-EVIL Space Station away from godmodder control. The only 'upgrade' was a semi-unintentional overhaul of the Engine Core's cooling system back when that mage girl tried helping out with firefighting. This has left the Core producing a good amount of surplus power that we don't have anything to use on. It's time to install some more powerful engineering equipment, making use of that extra power and increasing the amount of work any single engineer can do.

The replicators get a complete rebuild, now being capable to create items with precision to the nanometer scale, meaning there is less need for milling and drilling to get components into shape. The largest ones get basic 'atomic furnace' capabilities enabling them to make small items out of chemical elements not in supply on board, lessening the manpower needed to gather resources. I build several basic power suits (like powered armor without the armor part) that will enable a single engineer to lift a part that would otherwise need 10 men to move. Every Engineer on board and every engineer that will be born in the future gets and will get a Sonic Screwdriver, this multitool not only means less time fumbling around trying to find the right sized wrench or mallet or soldering iron, but also it has comprehensive diagnostic capabilities that can instantly identify faults end errors, thus greatly reducing the time spent troubleshooting and inspecting unfinished components and structures.

Aside from these big things there are a lot of smaller improvements: machines get their force and precision ratings increased, ventilation systems provide better air quality, safety gear is made more durable thus allowing more intense work, benches and carts can carry greater weight... and many other such things. With all these upgrades a given amount of engineers can in a single turn get MUCH more work done than they would've before this overhaul. I'm hoping for a permanent production multiplier of at least 2 times, ideally even greater! (OOC: I pulled that "2 times" number out of the blue, you decide how much makes sense given the CP and creativity.)

The Space Engineers get an IMMENSE upgrade! x4 power for the engineers! This will work significantly to counteract their eternally-increasing obsolescence, as every project takes longer than the last. But to install the upgrades, they'll need to take a break. Just for this turn. The Space Station will also do as you say with regards to Fenix.

Huh. Well.
We did.
We fucking did it. YES! YES! YEEES!
I dance in victory, before looking at fenix. Well. He's not trustworthy. But maybe he's telling the truth? I don't know but anyway, I need to prepare, because something is clearly gonna happen.
I then hug my precious Problem Sleuth. You live! Yooooou live!
[x2] I then look around. I yank out the black hole from earlier. I then summon something. You see, during my final attack, I teleported some of the deleter's flesh and bone off the field into the copy of a unfinished version of JOEbob's maze I had made out of bees in the Elemental Plane of Bees. I teleport it back, and then surge my retcon powers, flaring up a aura of flickering white retcon energy around me, then channel my gun powers to force the flesh and bone into the shape of a gun. I insert the black hole into the gun's chamber... and after infusing it with some more magykks, and slamming gungeon energies to finish it up!
The Retcon Revenger has been crafted!
[x1] I then prepare some Quest Packs. Like the Travel Packs I made for the Deleter Expedition, but they have a bunch of other functions .

You can't teleport things in or out of JOEbob's maze's dimension. Its currently in one of the godmodder's pocket dimensions, and he doesn't want you to have it.

You do prepare one Quest Pack! You can use it as a free action later for basically anything! You'll take it with you to wherever you go next.

I'm out of my head
Of my heart and my mind

'Cause you can run but you can't hide


I'm back.

Nice work back there, I look forward to working together again.

Wait, and WHAT THE HECK DID I JUST MISS?

How did reality manage to destroy itself with a paradox despite my (long forgotten) defense system that redirects reality-breaking paradoxes to hit the Godmodder? Wait, I only set it to target time paradoxes didn't I... Ouch. It also redirects the infinite energy produced by a paradox, so one of datatorial nonsensical meta nature would probably fail.

(+3 CP)

Can't think of any upgrades to improve the infinite energy redirector. Probably going to have to figure out other methods then... hmm...



(my items +CP from last time I posted. I had no entities)

Welcome back! It's been an age. Since you've returned, all your old stuff has been restored. There WAS the huge Glitch/Deleter event a little bit ago, but right now, everyone's trying to figure out what Fenix's deal is. If you have any other questions, feel free to ask here, the OOC thread, or the Discord!

(Action!)(3 Charges)
(1 Charge)
Ah the charge system is back... Annnddd... my bun units aren't properly adjusted... ah well, it'll be fixed by next update, maybe. Anyways... with how much effort everyone is tossing at holding the Fraud Investigator here, I can assume that we might have another turn in the enemyless battlefield!

Sooo... since my entities remember everything from the doomed timeline... WE CELEBRATE! Foods and drinks are delivered from the Rice Monastery and we take this time to laugh and smile for getting through it all.

(1 Charge)
In the bustle of the cheery atmosphere of the Rice Monastery compound, Rov, the companion rover, walks over the LM Research Department. There was a sciency talks that was going on, so i'll spare the details and simply came out of it. Rov had convinced the Research Department to make Rov the head of the labs and research as he prove his genius along with his powerful computation systems which earn him a seat at top scientist.

It seems the talk in the doomed timeline had him more motivated to be helpful than to be in a slump after Void Guard's death...

(1 Charge)
Right then... what was I doing? Uh.

Well I forgot, anyway... I guess I'll add something to my Rice Pond.

I hear puffer fish are pretty tasty, I suppose it can also be a form spike shield booster... now to get that puffer fish package...

Pulling out a phone, I call in for a puffer fish starter pack and begin unloading a school of 10 pufferfishes into the pond and the Licenced Pufferfish chefs into the kitchens.

(Orders!)
I'm not sending them into the machine until it is verified that it isn't a trap and is safe... So they can party this turn away.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 150 Basic Fish Schools(Cap: 300), 50 Piranha schools(Cap:100), (NEW) 10 Pufferfish schools(Cap 60)
Current Growth:
Basic Fish Schools: +37 Next turn
Piranha Schools: +12 Next turn
Pufferfish schools: +2 Next turn

Hello, Winkins! All your entities eat and drink and celebrate, blowing off stress and tension. Several other entities and a few Players even join in, the rare opportunity to relax proving too tempting to ignore. If only for a few minutes... someone else can stay on top of things.

When all is finished, your team feels somehow closer... Rov has also dedicated themselves to career advancement, as well.

You add pufferfish to your pond. Your pond is already a theoretically infinite source of resources, and you worry that overfarming it could go overboard... are you making sure to expand with care?

---------

AG/N:

Everything increments. Not much of note happens, with the field empty. The Stasis pod sits unthreateningly on the ground nearby.

---------

In addition to all the numerous other restrictions placed on Fenix, he's also been tied up and is sitting in a chair.

Fenix: Players, you're making a huge mistake.

Fenix: I don't know what questions you intend to ask me, but I can't possibly answer them.

Fenix: I don't know why you think I'm with the godmodder. I'm not. Please understand that!


Fenix is speaking softly, looking down...

Fenix: Incapacitating a federal officer is a very, very serious crime.

Fenix: If you don't let me go, my backup will be here soon to bail me out. They'll know something's wrong.

Fenix: I understand why you're suspicious. But if I let you interrogate me... who knows what kind of government secrets could come out?

Fenix: You can still come along to the bank of actions, and we can still keep on good terms. But you need to stop this interrogation, and release me right now.

Fenix: Otherwise, we'll have no choice but to treat you as hostile.


-----------

You can't just sit on this field and wait forever. After this turn, you're moving out, or staying. There's no more time to make this decision.

So, as a group, you have to decide. Several options have been proposed so far:

1: All proceed to the Bank of Actions: With or without your entities, whether you think they're more likely to die in the D.E.A.T.H. stasis pod or bank of actions, is up to you individually, but the bank of actions is clearly where things are about to go down. The real-world Players are there, and who knows what else...
2: All stay at the HEXAGONAFIELD: You've had enough sidequests. You'll stake out, build up, and wait for the godmodder's inevitable return.
3: Some stay, most go: Most Players will head to the Bank of Actions, but a handful of willing Players and any remaining entities could stay behind to "guard the field" against the godmodder's return. This would weaken your team for the Bank of Actions, as well as split the party, in exchange for a possible tactical advantage.

There's also the matter of Fenix. Several Players are currently working to interrogate him. But if you do, regardless of whether or not he ends up allied with the godmodder, you'll surely lose the opportunity to have him as an ally. If you want to, its your choice, but this is likely the only turn you'll have to do it.

Everyone can say their voice. What most people in the Player group decide is what generally will happen.

---------


THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-Prepare for the raid on the Bank of Actions!
-Decide what you want to do with your entities/items/CP!
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.

Minor Tasks:
Nothing right now.

[N]Fenix(restrained!)

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
GoldHero101:(2CP, Has Greatsword, Self damage ticket)
[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 10 HP, 500 x 10A (guarding LIVE Space Station)
Space engineers: 100 x 610 HP (+50 engineers/turn)(working on status effect clearer)(x4 production capacity)
Status effect clearer: 31% complete(cost: .2%/engineer)
Stunted Nexus(60% traps remaining)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)


[AG - Arsenical]Scoville Reaver: 123,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Daskter]Tassadar: 153,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 9!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 2!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 4 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 7 HP, 1,000 x 7A (10% dodge rate)
Ordnance cruiser: 2,500 x 3 HP, 2,500 x 3A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 6 HP, 500 x 6A
Constructor drone: 400 x 6 HP (building engineering depot, done in 3!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[N - Winkins]Bunny Baron: 8,000 HP (20% dodge rate), shield bun summon: 1/2
Bun prince/princess: 10,000 x 2 HP, 5,000 x 2A, bun knight summon: 1/2 (50% dodge rate)
Bun knights: 13,000 x 3 + 6,000 x 1 HP, 7,000 x 4A (10% dodge rate)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A Rov
Sushi: 140,000 HP, 12,000A
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department, headed by Rov - currently trying to re-achieve water-boosted state, done in 6!)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A


Player info:
Captain.cat - CP: 18(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 14 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 10 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 29
That-Random-Guy - CP: 61(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
[N+2]JoeBOB - CP: 0(Cult of the Cube)(IN GODMODDER'S POCKET DIMENSION: nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, 22 CP)
Ranger_Strider_ - CP: 13
Daskter - CP: 10 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 24(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 11(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 3 Power)
Karpinsky - CP: 3
General_Urist - CP: 2
[N]That(Other)OtherGuy - CP: (Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 11 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 4 (Spellblade - 6 power+Mana)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 2
Krill13 - CP: 26 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 3(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 2(has grenades)
The_Nonexistent_Tazz - CP: 3
RedRover1760 - CP: 10(has memestone, infinite energy redirector)(Kinetic Energy Stealing Railgun, 2 power)


Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
 
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Alright, guys, Fenix is clear, and this isn't a trap. The stasis pod cannot harm or kill ou

r entities.

Free Action 1: Vote for option 3. I'll move to the bank of actions. I also vote to not put any entities into the stasis pod, since we'll have players back to protect them and help them grow.

Focused Action: I note that option 3 will split us up and leave some people behind. What if we didn't have to split up at all?

I create a pair of circular gateways, ten feet away from each other. These gateways are capable of holding a portal stable, and once a portal is created in them, they will be able to hold the portal's state and prevent it from collapsing even if one of the gateways is moved to a very distant location.

Then, with a bit of effort, I punch a hole through space to create a wormhole between the two gateways. The stabilizers kick in and maintain the portal's stability, giving us a pair of linked portals.

To finish the job, I push one of the gateways over to a position directly adjacent to the stasis pod, and then shrink the other gateway using spatial compression and put it into my inventory. Now, if we need to pull forces to or from either the bank of actions or the hexagonafield, I should be able to unshrink the portal and deploy it to create a mobile manuevering point.

20 CP: I summon a two-headed giant known as Janus.


Janus [AG]: 150000 HP.
*Unlock Ability: Janus's primary objective is to unlock new abilities for his teammates. Janus targets himself or an allied entity and unlocks new abilities for them to utilize. This gives the target entity a new ability or stat increase of some sort (around 3 CP worth of improvement on average, although the gains might be a bit random). This ability may suffer diminishing returns if used on the same target multiple times.
*Unlock Evolution: 10 turn charge. When activated, Janus permanently gains +50000 HP, +10000 attack, and an extra use of Unlock Ability each turn. However, on the turn this is activated, Janus cannot act and takes twice as much damage from all attackers.
 
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ES votes for Option 3, personally choosing to stay behind. He reasons out that if Fenix is legit, then letting him go has major benefits and keeping him has moderate consequences. Meanwhile, if he isn't legit then letting him go and keeping him should both have roughly moderate consequences. There's not that much the enemy could do against players in a "trap" as long as guard is kept up. Thus, it's probably for the best if they let him go, albeit cautiously.
 
I will stay on the HEXAGONAFIELD.

1x: I investigate whether the DEATH Stasis Pod has a mechanism for being reopened after it is sealed.

2x: +2 CP
 
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Also I'm not giving my CP or items to Fenix, no matter which vote passes.

Action 1 + 1 CP: I create a complicated sensor suit designed to record all things around me, and broadcast the result across the world. I equip it. It also is able to detect things via anti-glitch lasers, allowing it to visualize things that are glitched (like fog lamps).

Focus X2 + 6 CP: I create an Void Warp Vest@ that is programmed to automatically warp the user and their equipment into the void if it detects glitching 1 meter near the user, instantly. I also equip it. It can also be manually activated with a free action. It has 3 uses. It also protects the user's equipment and the user from the disintegration of the Void and its many hazards. It will also warp the user and equipment into the void if it detects an attack that will disable the vest, or an attack to the user that would cause severe injury, mortally wounded status, or death to the user, it also uses time magic to detect this. Extra CP is focused toward refining the reaction system so you can't trick it.

(This fails to trigger the curse of repetitiveness since its a dimensional warping device, instead of a teleport device)

3 CP: I create a small Hexxagonical Field Warp Device@ allowing the user to instantly warp to the Hexagonnical field with a teleport. It also has 3 uses.

I vote 3, but I want to go to the Bank anyways.
 
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hmmm... what to do?? I look around and I gave a sigh, I sat down and gave it some thought. Then after a while, a decision was made. I vote to raid on the Bank of Actions! Who knows, we may find something that can help us in our battle with the Godmodder! While everyone is preparing on what to do, I decided to craft another weapon... A ranged weapon!

Action 1: Using 1 CP I craft a Bow and Arrow
Action 2: I cast an enchantment of Infinity on the Bow
Action 3: I cast an enchantment of flame on the Bow
 
Whew. I vote we use the Pod and go. It's risky, but we need to take risks.
Ugh.
((Note: I did actually make a copy of Joe's maze out of bees separate from his maze. But whatever))
[x2] Reasoning With Fenix
Fenix. I apologize for the actions of my fellow players. I don't approve of this. I think you're innocent. I could be wrong, but eh. Look. I'm sorry, again. I think we should be doing this peacefully. so here. We need a way to know you are telling the truth. Is there anything you can to prove it. Because taking a 100 CP item and ripping stuff from your head is not the way to go on this, I know. So please. Is there anything you can do?
[x1] Gun plan

I'll need some other stuff for the gun I guess. I close my eyes, and use gun maguuks to come up with a arcane blueprint for the Retcon Revenger. I scan the list of materials it provides. If anything on the list is too unobtainable, I see what I could use for that instead.
 
The girl shrugs and at this point takes off her hood. Short blonde hair, red horns, blue eyes with red sclera, spectacles... She looks familiar.

She reaches down to the zipper at the top of the hoodie and unzips, as if searching something, and unveils some kind of thin gray undershirt... Her body is disproportionately muscly to her age and height; she has washboard abs larger than her... err, femininty? Let's call it that.

She unrolls up her sleeves to her elbows-replacing both of them are two prosthetics. Her right arm is a shining azure in a set of claws, while her left arm is hollow with a blazing gold frame. Everything beyond the elbow seems to be covered up by the gray bodysuit. She just seems to stare at herself, more confused than anything.

She shudders-wings! Wings on her back, but not natural. More like technological sheets, three dark-blue blades hanging in midair, and from behind her, another dark blue... Thing. It looks like a stylized spider hanging down from above, with an odd blue energy emitting from the back.

Unmistakably, it speaks.

"...ERROR. Total data loss detected... Operator information corrupted. Unit information corrupted. Memory wipe beyond basic functions is near-total." It says. "Information recovery process underway, but will require an undeterminable amount of time. for non-Core protocols."

The blue light flashes a bit, turning green for a second. "Core Protocols retrieved. Unit Name: Omniglot. I serve as an assistant and combat drone to the Operator. Operator name and other data is still corrupted at this time, and no default has been located."

The... Operator, points to the physical manifestation of option 3, selecting it, perhaps more out of OOC chichanery whimsy than anything. She seems to want to go, though. She turns to Fenix, who in the time it took for her to readjust herself has been put in an unslightly situation. The girl approaches, wings fading out of existence as the drone hovers behind her.

"Defragging Hammerspace. Please wait warmly," Omniglot says, his blue energy flashing yellow now.

The Girl stares at Fenix all the while, seemingly unsure about helping or harming him.

[X1]: Defrag Hammerspace. That is to say, search through the player inventory to see if anything interesting that isn't obviously there is in it. I'm mostly just being semi-random here.

[X2]: +2 CP (5 CP stored.)

I'll go to the bank of actions, taking my CP with me. I'll leave Fenix in the hands of my fellow players for now.
 
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