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Defeat The Godmodder

Godmodder-contract-stuff:
[1x] Fred already declared he was going to fight the godmodder and clearly intended to do so. ANYWAY.
Godmodder, none of your responces to the contract-problem are valid. this is what i said last round:
"
This is the end of the godmodders actions this round; he doesn't do anything after this. shortly thereafter, CP/Charges are deleted, including the Nooblitteration charge.
the Deal terms were: "I hand him the boost stone, he uses its power to unlock Fred's cage, collect Yorehammer, then use Yorehammer with Mascythe and his Noobliteration charge to instakill Quinn
In exchange for this, he gets Yorehammer, and gets Quinn out of the fight".
He no longer possesses his Noobliteration charge, and Quinn is alive; there is no time limit stated, but the charge is gone and he can't use it. If we rollback with less then 60 cores, he doesn't necessarily get the Noobliteration charge back.
Therefor, he is now required by Contract to do the following:
1) Rollback with 60 reality cores (as fewer may not return noobliteration)
2) do it quickly, since if the peacekeepers get any, it will be impossible to comply with the contract
3) Subsequently, he must somehow retrieve yorehammer, then instakill quinn using it, mascythe, and the noobliteration charge.
In this scenario, he can't get his half-player-base-killing-antics off, because he can't stop himself from resetting and wait.
He does have one alternative. Instead of needing to comply to the above contract, we can agree on a new one. He doesn't have to agree, though, if a neutral third-party agrees my alteration is a fair exchange for the above, or that he is overall gaining, there's no reason for the contract not to alter... and he's the one who's almost in breach of contract, so he doesn't have a metaphorical leg to stand on.
Lets see... since the Rollback otherwise has the potential to kill half the players- Lets call it a 25% chance that if there's a rollback, some players will be killed. if so, the Godmodder stands to gain ~10 current health, ~5 max health, and whatever other powers eating player souls gives him, from Not rolling back. As well, if we don't change the contract, he will likely need to spend a further 3 actions to retrieve Yorehammer from Freds cage, and will regardless need to spend 15 charges on killing quinn (regardless of whether this is actually necessary, the charge must be used, and it must instakill quinn). So, by the contract as it stands, compliance will cost him around 18 Godmodder actions (17 if we assume he has some backdoor through freds cage), 10 health and 5 MHP.
I'm going to be Further generous to his viewpoint, and say that giving me control of an action is like a cost of Two actions, because instead of just losing one action, he loses and I gain, which changes the relative size of our gap of power by 2.
...Though if I give him a boost stone to activate the actions, he doesn't Lose any, so it's only like a cost of 1 per action I control.
So, I can push for him letting me control 16 boost-stone sourced actions and do 9 damage to him, or 8 non-boost-stone ones and 9 damage, right?
Wrong!
he also gained 5 MHP. also, we can transfer the power of an action and the value of 5 HP- that is, we know from this one time where he used 'yoredagger' that his actions are worth 5 GMHP. so, since the current contract would lose him 10 HP and 5MHP, we can argue me to another 2 actions (but without the letting me do damage to him free(this leaves the MHP increase untouched, and as such that covers the otherwise equality between actions gained and HP preserved).
so, 18 Boost-sourced actions or 9 non-boost-stone ones, while still letting the Godmodder have an overall profit of 1 action and 5 MHP from the trade, even if he has a backdoor through freds cage, so as you can see moniker, I really am being quiet fair.
Hm? yes, I'm talking to you. neutral third parties of narrative importance who will remember afterwards are in rather short supply, you see. hm, how do I know you're neutral? Well, aren't you supposed to be? if you aren't neutral, I suppose you'd have to be favouring the Godmodder- if you where against him, there's no way you'd give him the reality cores for a 20$ gift card, right? Right. so, moniker, how do you evaluate my reasoning? If you agree that I have taken every reasonable allowance for the Godmodders point of view, and even underestimated his odds of success (Since if he thought the odds of winning where less then 25%, i don't think he'd bother, and he seems pretty confident), then I would like to push for the Godmodder owing me 9 non-boost-stone actions, to be used on separate occasions, or if that's too much I can be more generous, and let him charge up the actions at leisure (at least 10% of actions while he still owes me any should be charging this, so he can't stall indefinitely), so that i instead use them in a group of 4 and a group of 5, each on a seperate turn, or something. I'm open to suggestions,"
My argument mentioned timing exactly...... Zero times! it's almost like you didn't hear anything I said, Godmodder. Read it again, please. the first part is me explaining that in order to comply with the "and his Noobliteration charge" condition, he must rollback with 60, do it quickly (after retrieving all peacekeeper cores), retrieve yorehammer afterwards, and then kill quinn in one attack using yorehammer-mascythe-and-noobliteration.
MAZE NON-YOREHAMMER-PIERCABLE-BECAUSE-I-THOUGHT-OF-THAT-WHEN-I-MADE-IT, BUT-THAT'S-ALREADY-TRUE-SO-THIS-ACTION-IS-MOSTLY-ASSORTED-MAZE-UPGRADES:
[1x]
As for the maze! The problem with everything the godmodder could try is the maze isn't Just "protecting" the cores. yes, it happens to block direct assault. but- and this was there in the first post spent making it- the maze Also will scatter all reality cores contained within to as many non-quinn players inventories as possible, as evenly as possible, if the defences are pierced Without clearing the maze properly. any form of cheating, including the use of any legendary weapon, movement faster then a certain maximum speed which, based on the established size of my maze, would make the maze take around a day or two (at least 3 turns) of active exploration to clear, clones, more then like 10 people entering at a time, luck manipulation, etcetra. for the purpose of Combat, people can move faster and use magic, but they must return to the area where they first broke the speed rule, or it will be considered cheating. Cheating also sends you to detention for iirc 1000 turns. the Cores themselves are also continually moving in a "random" manner (deterministic but ultimately impossible to predict), and they fit into only a single pixel. time-warps are blocked. anyway, all of this is stuff the maze already does (and was already said to do), so reminding the universe about it should be free. no, what I'm doing right now is a few more tweaks to the maze's structure and chalenges. first of all, BEES. I add the following list of bees, not all of which are visible on the map due to size and variety.
The champion: Giant bees have a proportionally more complex minds and societies giving rise to warriors training and studying how to fight particular enemies, this one is the greatest of it's class and while it's only somewhat tougher than it's kin it is excelent at outmanuvering players, while the strength of players is tied to unpredictability in practice from a practical perspective they're much simpiler, by studying concepts such as AoE, melee, lingering, projectile, beam, homing, intelligent, dimensional, charged, variations and combinations of the above and the typically simple psycology of players this is an extraordinarily irritating enemy to fight. it also has some niche enchantments and abilities to aid it such as phasing, blink and illusions.

Irritating swarm: a huge swarm of pretty normal bees but each bee can only be damaged by attacks targeted specificaly aimed at that bee, more a delaying tactic than anything.

hive minefield: Any misstep could trigger an detonation releasing a swarm of far, far more bees than could possibly fit in such a small space.

Nega bees: Each enemy must fight their own bee clone (like an evil clone) to pass through this area.

Dimentional bees: This infestation is unseeable except for a slight hexagonal distortion in the air, these bees exist as patterns of spacetime and cannot be harmed by traditional weaponry but anything that tries to pass through them or their strange hives gets horribly mangled, even beings that can survive in exotic spaces are doomed to get hopelessly lost and confused(except if they too can think like bees), also trying to teleport near them will do horrible things to the bee but especially the teleport, seriously, it's gross.

Intelligent bees: These semi-hivemind bees although physically pretty normal they have high technology and advanced tactics, they also have also have a tendancy to preemptively rearrange the landscape in their favor.

Transcendent bees: These bees are perfectly normal aside from the fact that they are far more real than everything around them, to them all is smoke and cardboard, they fly though even the greatest defenses into which a hole is shoved into exsistance while the bee itself notices little resistance.

Terreria queen bee exists here too.

Exsplosive bees: these large bees have the unusual adaption of their warriors exploding violently with shrapnel instead of just stinging and dieing. Also their hives are metallic, heavily armored and built into cover so it can survive it's own defense strategy comfortably.

Giant bees: These bees are big, like really big, I'm talking huge, like their legs come down from the clouds and you see them peaking over the horizon, like you can build cities on them complete with mines and wars and they wont even notice. Other than that they aren't that special.

Cow bees: Emphasis on the cow, they have tiny wings but try to build hives, fly, gather food and organize themselves like bees and somehow they succeed. Just imagine a full grown bull bearing down on you through the air with tiny wings on it's back buzzing furiously.

Conceptual bees: These bees live in your mind and build hives out of thoughts and spread through conversation.

Super bees: These bees are mostly normal but some of the bees in these hives are super-bees that have their own unique powers, valiantly defending the hive from villainy and marauding monsters. Needless to say each super-bee has their own tiny capes, boots, impractical outfits, vivid color scheme, symbol, danced catch-phrase and theme song.

Metamorphic bees: These bees adapt rapidly to whatever environment and pressures they're put under, however you try to kill them all a few strains of queens will rebuild stronger.

Slime bees: These bees don't fly but instead bounce along the ground. their hives form transparent domes on the ground with entances around the edges, they pop back into shape no matter how you try to squish them. they'r very round and have :3 faces, think slime rancher, instead of nectar they painlessly melt through flesh and drink bile from lymph nodes.

Bee prime: Not really a mini-boss but this is the first and greatest queen, the primordial bee to which all other bees are merely pale reflections of her divine perfection. To stand before her is to know your insignificance compared to bee-kind.

Negative bees: bee shaped areas where there's one bee less than no bees yet these areas act like normal bees in reverse, if something comes in contact with one outside normal negative bee activities it'll die(live?) and destroy a bee shaped portion of the object in the process.

Mage bees: These bees mold eldrich sigils into their combes and collect raw mana rather than honey, at a buzz years of layered arcane might can be channeled at a foe.

Not bee: It looks like a bee bot is actually something far more terrible that's been feeding off the bees in the area unnoticed for years and has gained immense power.

Bone bees: These bees start their hives in the still living and slowly eat them from the inside out, after months of slow weakening the bees cannot prolong the life of their host any longer with so mcuh missing and the host imbraces death, over more months the hive grows to fill the rest of the rib cage and eats the bones clean, when that is done they summon the shade of their host into it's old body to animate it once more and command it to carry them forth and harvest more raw materials.

Counterconceptual bees: No being but themselves can comprehend their exsistance and even as passers by die from stings they still insist that they're perfectly fine as they cannot become aware of the cause.

Relitivistic bees: These bees are native to the astoroid belt and when collecting necter regularly zip to and from planets, which takes moments at the speeds and energies they work at, anyone between them and their destination naturally has problems.

Bee bees: These bee searms can come together to form giant bees in times of danger, in addition each bee is themselves made of smaller bees.
List of bee types courtesy of Evonix. in the not-released-to-public-in-thread-so-the-godmodder-cannot-steal-it-map, mage bees are already visible in the lower right, there is a champion directly prior to you-are-dead, and dimensional bee hives scattered around (whirl-and-pinch on hexagonal areas, interpolation:none, as well as black with 10% opacity or white with 5% opacity in the same shape.)
Secondly! Freddy Fazbears Pizza existed, right? a whole section has been added post-Ziggy in the shame of nightmare freddy,and directly afterwards people are plopped into an Ultimate non-Customized Night set. they must defeat ultimate custom night, 53/20 mode. 50/20 is the hardest official one, but this one throws in a new twist: in the prize corner, in addition to the normal plushes and the death coin (only valid on animetronics), there are 3 more buyable options: a crown, a blob of taint, and a protoss symbol. 100 for the crown [deactivates ziggy fraud], 911 for the protoss, and 11100 for the taint: buying each one will remove the selected being from your maze experience: their subdimension will no longer interact with yours, or that of anyone on your side or who would give reality cores to you. however, from then on the shop is locked if you buy any of them, so you can only buy one, and you must accumulate the coins mid-Un-CN, which is nigh-impossible. the random number generator dictating animatronic motions has been swapped to calculating increasingly high precisions of pi, and there are three wraiths joining the anamatronics (that's where the 3 comes from). the wraiths mostly move aimlessly, and are (unlike all other animotrinconcs) vulnerable to attack: however, sometimes they skip forwards up to half a nights worth of movement, and if they're in the office at the time, they will "kill" the target (in this case, sending them to the halfway point purple-maze-hexagon start, and doing heavy damage). unlike other anamatronics, they do not have preset starts, and can in fact start in the middle of the office.
Side-note, the godmodders maze-completion percentage should probably be lower by now, since I've added so many more details to the maze itself including whole sectors, and also changed parts of the first half.

RECYCLING BIN THROWER SNOWBALLER TARGETTING DELETER IS BECOME A YES OK YES GOOD:
[1x] I bend the fabric and shape of the maze, creating a single one-way interface between the goal-location and the outside. Spatial Warping is one of the few permitted fast ways Out of the maze. there are No permitted fast ways in, bar the standard, one-at-a-time entrance, and the attempt to enter in any other way is cheating, naturally. this interface opens right above the recycling-bin-thrower, and the other end gives it a clear line straight to the Deleter. this interface will remain until it either is tampered with somehow, or 5 recycling bins have passed through.
Now, this isn't part of the action, but Imma talk about random stuff! because there's no rule about flavour contents! in a hypothetical scenario where both white and non-white text are unusable, i would use images or transparent text, if i couldn't quote people just copy-paste what they said or link their posts,and in general as long as images are aloud this is all surmountable. oh, maybe link to pastebin.
 
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Quinn: You're pushing it, CaptainNZZZ...

For now, it looks like he'll stay away from the Glitch Remover Array. The Servitors can't bodyguard it with Entity Statuses gone, but the "Property" sign works much better.

Gary Stu's ten space marines will die before he does! This obviously makes Gary Stu invincible, as he's so amazing, there's no way they could die! Right??

+17,000 HP to the Glitch Remover Array!
"I understand that Quinn and I hate to push our delicate agreement but I just can't allow the Glitch Remover Array to die. An ancient and useful entity like the Glitch Remover Array shouldn't be blasted apart especially when it isn't against you. Slowing the Glitch's progress helps everyone no matter their end goal." I respectfully say towards Quinn.

I dump a literal truckload's worth of repair nanites onto the Glitch Remover Array, the repair nanites limited by both programming and design to only repair the Glitch Remover Array to a more intact state. (x1)

I begin hurling casino machines embodying the concept of luck at the Deleter, the lucky casino machines manipulating probability to be guaranteed to hit the Deleter. (x1)

Waving my hand One Shot suddenly feels immense pain as a decent sized piece of dynamite is teleported into its body. Needless to say the pain becomes even more intense when the dynamite explodes. (x1)

The Magitek servitor factory is once again ordered to heal the Glitch Remover Array while the servitors finally open fire on the Sniper.

Meanwhile the Glitch Remover Array is directed at the glitched Destroyer.
 
/Null

Algot, while Sherlock Holmes is the most observant person in A world, he doesn't have Omniscience. I won't say that Sherlock will be useless, but piono scanning is more helpful than Sherlock due to being a player and having omniscience.

However... you can probably summon up Sherlock and have him analyse Piono findings for better results.
 
2 actions: With the power of Inverse Ninja (aka being outnumbered), I throw shurikens at the Death-Elite Engineers. Shurikens in their throat! Shurikens in their gut! Shurikens in their rations giving them shuriken poisoning!

1 action: I dig out the Expedition with a toy shovel. But it's not just any toy shovel! It's a hydraulic toy shovel! Unfortunately, it's just a toy shovel, so it doesn't dig that much at a time. However, it makes up for it in speed with the pedal-powered waterwheel I attached to the hydraulics. No, I have no idea what hydraulics means beyond water pipes.
 
I pick up the boost stone and sub part 'modder lock with permission from joeBOB and lock the maze with 1 action.

Then, I pray further...

2 ACTION FOCUS: PRAY - I continue praying. Paula... this is for you. My second prayer reaches the DM... "The deleter... it NEEDS TO BE STOPPED! THERE MUST BE SOMETHING YOU CAN DO!"
 
(sidenote, the lock was glitched by the now-deglitched alchemiter, and since the alchemiter's not glitched any more, neither is it. this is where it came from, same for stone.)
/nul
 
x3

Eyowe pauses his progress in hacking the terminal and faces towards the Deleter monsters, ready to make his attempt in reducing their numbers.

Another one of Eyowe's phantasmal limbs begins showing signs of life. This time, it's the strange branch of straight lines hanging just above the previously-functional tendril-like eye stalk. The branch gains a more opaque form, and waves of fuchsia glow run through the branch from its point of rootage down into every tip, repeating after it courses through the final tip. Eyowe begins making use of this limb.

Despite the lack of physical motions from Eyowe, he begins ripping through the ranks of the opposing horde through some unseen force, sending entire units flying as well as tearing their bits and chunks off of them.
__________________________________________________________

Actions Done:

x3: Attacking the Deleter monsters.
 
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Alright, my new bodyblocker doesnt need clothes to sponge damage, does he? I steal his uniform and throw it on, disguising myself as a True Commando.

I throw the bodyblocker at the swarm of Deleter Monsters entering this round. The bodyblocker blocks their bodies from entering. Their souls, if they have any, are consumed by my pet fish I have with me for some reason.

I then sneakily sneak into the hoard of True Commandos. Sneakily. I then stealthily (and not sneakily, mind you) yell "HELLO FELLOW TRUE COMMANDOS!!!" at the top of my lungs. They all instantly realize that a spy's among them... but they don't know who it is! The Squad instantly descends into anarchy, with groups of soldiers ganging up with each other and lynching whomever they think is the spy at that particular moment. Eventually, after many fall to civil strife, they realize that the spy was probably the guy who was standing around the general area the yelling was heard to come from, who then pushed their way out of the crowed and eventually ran away, leaving their uniform on the floor in the corner. They eventually track down and execute the spy in a most brutal manner, and reform their brother(-in-arms)ly bonds with each other.
Yeah, no, I wasn't the spy. That Suspiciously Convenient Other Spy was the spy. Since I was stealthy with my yelling, I managed to get them to go after him instead of me, leaving the True Commandos none the wiser to the fact that I've successfully infiltrated their ranks.
 
FOCUS 3 ACTIONS

I capitalize my name, take the capital P in the description of miniboss C, and replace it with the first A in my name followed with the only G in my name, then finally stick the P where my G used to be. As a result, miniboss C can only be attacked by AG units this turn and my (in-Hexagonfield) name (only for the rest of this timeline provided we get enough reality cores) is THT-RANDOM-PUY. If I'm really lucky, the next person to attack me will forget that.
 
I volunteer to go into the end portal!

I use one action to create a beautiful woman (or guy) to distract the Peacekeepers! I then use one action to boost the Quicksilver Mech's dodge rate, and another action to boost it's defense.
 
Finally waking up from my dirt nap I roll over to my side and look at the massive hole that was left in the Minecraft stronghold. 'Well that works I guess.' Despite feeling sore all over I manage to stand up. I walk a bit into the Stronghold where the Red Army Engineers and Elise are still working on excavating pass the stronghold and onto what ever the next level holds in store for us. Although their work is slowed due to needing to watchful of traps that dot the Stronghold, numerous pitfall traps, trip wires and collapsing ceiling. Some hallways just being utter deathtraps.

'It would probably quicken our progress if we can get rid of some of those traps.' Standing a bit straighter I take a deep breath and close my eyes before focusing my energy into my Wish. 'I wish for about 100 drones to appear and then for them to start flying further into the Stronghold deliberately triggering the traps inside and thus clearing the way for the rest of us!' Suddenly a 100 drones appear beside me and I can see they are made up of a red energy but the drones despite this are clearly solid. A few moments after making my observation of the drones they take off deeper into the hallways of the Stronghold. (3 CP)

Almost instantly 9 of them are lost to falling rock traps. Not long after another 11 trigger tripwires that are tied to arrow traps and the Drones are turned into pin cushions. 5 more are lost to Lava pit traps. 1 is lost to a spitting camel. 6 are lost to crushing wall traps. 3 are taken out by angry monkeys. 10 are lost to the adorable kittens. 5 are lost to zombies, another 9 are lost because of a pressure plate causing the TNT lined walls to explode.

1 is trapped in a space time loop forced to repeat the last few seconds before triggering the trap over and over again. 10 are lost to snapping a tripwire that causes the room to seal itself and then filled with water. 4 are eaten by a Grue, 6 are taken out while fighting Vietcong sappers who we're trying to make more traps. 2 are lost to acid pit traps. 4 are taken out by a IED. 1 falls victim to a insurance scam and another one is lost while trying to answer the Sphinx's riddles.

3 more are lost to a poison trap and 2 more are lost to a Pipe bomb. the Last 8 fell victim to a speeding train after they came across a door and opened it which revealed a train coming right towards them. Although they closed the door it did nothing to stop the train as it crashed straight the door and into the next few rooms taking out the 8 drones.

Despite the drones being taken out they did do what I wanted them to do which was to clear out some of the traps.
 
AHHHH CRAPPPP!!! This isn't GOING WELL!!

Action 1: I create another barrier to protect the AG's
Action 2-3: I look all over the terminal to see if there is anything interesting around there, to my surprise there is a book on hacking terminals inside of the Deleter for DUMMIES. Someone must have forgotten this book was in here. Using the book I proceed to expertly hack it with very cool hacking shades.
 
WD gaster actualy exists in undertale... Sometimes

I play this song thereby summoning alphys who hacks the terminal with her expert hacking skils
 
(1)I first teleport the mountain from the legendary weapon quest to directly beneath the peacemaker's side of the excavation,if this proves to be impossible,i just shovel in a lot of stone from the alternate timeline involving a guy in a tank or something.
(2)I use the Stupefy spell on the Death Eaters,as they have similar names to members of a certain group of magical people in another story
(3)I engage in shenanigans,by summoning a whole lot of special balloons right above the Peacekeepers,the balloons seem quite weird,coming in different colors like red,blue,zebra and even rainbow,and some just shouldn't be even able to float like the ceramic ones,the Peacemakers of course shoot them down immediately,however this proves to be a bad idea as inside the balloons were actually hazardous materials an substances like Highly Concentrated Hydrochloric and Sulfuric Acids as well as Sodium Hydroxide which dissolve the Peacemaker's protective paint before reacting together to produce heat and neutralize to form water,i then take out some grenades and throw them at the Peacemakers,they turn out to be filled with Pyrotheium Dust which burns at 10000 degrees Celsius,however,once it mixes with the water,it spreads and mixes to form a highly reactive material,it also turns more thick,making it difficult for the Peacemakers to escape,i then throw some Charged Netherrack and add even more highly corrosive materials to the mix which erodes even more of the plastic away,i then toss a match into the solution....the world Burns and that's before i throw a few neutron stars and the accretion disk of a black hole into the mix,needless tosay the Peacemakers melted
 
the reason I want Sherlock Holmes summoned is not becuse I think he can do pionoplayer s omnicience job for him, But becuse I think summoning him IS a way to speed up the searching of the house.

By the way the reason I am, not summoning him is that I am in a mini quest
 
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"This turned out far better than I thought." My mental self flexes it's Power, the unnatural nature of my words ignored by a mind used to ignoring reality's little hiccups. A few minor tests prove that extending my Power beyond the Quicksilver Mech would be...difficult, to put things lightly.

A small shrug leaves Mental!Me, making his way back over to the Quicksilver Mech's mental space. "So, my Actions are only able to control this guy huh?" I gather up my Power. "Then, let's show Quinn how a real Player fights in a Mech." I don't receive a response outside the hum of circuitry, and seeing how I'm the only one sitting in this little Mental...thing...It's not surprising. "Wait, then why the hell am I even talking?" I suppose the thought of Orange not being able to hear us hadn't quite hit you yet. Or you just wanted to monologue "...I'm just going to punch Quinn now and forget about this brief lapse in sanity." Procedure as usual then, probably for the best.

Shaking off the momentary dissolution of my mind, I gather up my Power and...




FOCUS; SOLUTION FOR THE AGES!



The Quicksilver Mech's eye's flare with light as Power crackles along it's surface...though it remains still. After a moment the gleaming mech brings it's hands to it's face, seeming to closely examine them. After a moment it's hands drop to it's sides, before it brings itself into a runner's stance. Quinn's Mecha readies itself, eyeing the smaller Entity with a small amount of caution. Coiling into itself the Mech springs forward, sprinting at the Mecha full tilt. With an explosion of movement the Auto-piloted Mecha dodges to the side of the Mech's failed tackle, swinging out a fist to clothesline the slower Entity. They collide with a wet smack, causing sparkling metal to shower the area. The Mech continues on for a few dozen feet, hurriedly it regains it's footing, whipping around the Mech barely draws it's arms up in time to guard against the Mecha's overhead hammer fist. The Mech's arms quiver as they absorb the impact, shifting it's weight the Mecha goes to pull back, only for the Quicksilver Mech's arms to shift, the old arms dissipating as new arms explode from the elbows grabbing the Mecha by it's forearms.

There's a loud groan of metal as the fight shifts into a tug of war, the Mecha's green eyes meet the Orange of the Mech's balls of orange Power, functioning as eyes in lieu of it's head, and a silent agreement is made. Both robotic warriors shift their weight, pressing into each-other instead of pulling back. The shoving match has a clear victor, the ground cracks and metal strains, but ever so slowly, the Quicksilver Mech is being pushed into the ground. With a mighty heave the Mecha uproots it, slamming it into the ground seending a splatter of shining metal into the air. But it doesn't stop there, with a whine of it's powerful servos the Mecha begins crushing it's smaller foe, despite it's pathetic grasping.

Slowly it seems as if the Mech is losing the ability to hold itself together, seeping from bellow it, is a pool of gleaming liquid. Beginning at it's feet the Quicksilver Mech begins collapsing, the pool underneath it growing all the while. Wait for it...there, if the Mecha was able to, it'd be grinning from ear to ear. What can only be described as the glowing nucleus of the Quicksilver Mech is finally exposed, pulsing Orange as it struggles to maintain it's outer shell. The Mecha pins the Mech with one forearm, leaving it's other hand free to take it's prize. "And like that, you've lost!" The Mecha is taken aback for a second as a disturbingly photo-realistic mouth appears around the nucleus, swallowing it whole as it speaks. That pause was all that was needed, as suddenly the weight that had been pressing against the Mecha is gone, leaving it to clumsily drop to the ground.

Gleaming silver rushes up the Mecha's arms, the Mech's being coating it's opponent. Eye's burning in robotic fury at the cheap trick, the Mecha lunges for the nucleus, it's last chance to stop it before-the Mecha could feel the servos in it's arms seize up, the coating on it's arms fighting against the movement and managing to stop it inches away from the Mech's core."Now now, that's not very sporting." The mocking voice rises from the Mecha's chest, glancing down proves that the mouth has spawned there. Seeing the fury of it's "host" the mouth chuckles. "Don't get so worked up old friend, your part in things is over! You can just sit back and watch the show."

With that, a strange tingling overcomes the Mecha, which is odd considering it's lack of nerve endings. A small burst of Power breaks the spell that had consumed the Quicksilver Mech, revealing the sickly green hue it's once gleaming silver has taken on. "Not your typical Glamour spell, more Transmogrification really. But with all those resistances you Peacekeepers have built up I had to be sure." The green sludge begins working over every inch of the Mecha's body. "Instead of merely tricking your mind, by placing an Illusion on myself, I tricked reality itself, so to speak. I simply gave the Quicksilver comprising my body the properties of the Solution, not the looks, what you see here is basically what it should look like. Not a terribly accurate account of things, but close enough for your simple mechanical mind."

The Mecha begins clawing at itself as pain strikes at every inch of it's being. "The Solution by the way, is basically the bastard child of Ammonia, Rubbing Alcohol, Denatured Alcohol, Acetone, and Lacquer Thinner. With some Nitrous Oxide and Sugar thrown in for good measure. It might not make a lick of sense, but I'm a Player who's mental ghost is possessing the now-sentient melted down conglomerate of a robotic scrapheap fighting the Wannabe Mecha creation of a bunch of living toys in order to prevent reality from being deleted by a giant black dragon. Screw logic!"

The Mecha shudders and heaves as it's mind is assaulted by the new sensation of pain, desperate it's mechanical mind searches for a way to rid itself of the sludge coating it's body. When finally an idea strikes it. With a roar like that of an atom bomb the Mecha throws the thrusters lining it's back into overdrive, scattering the goo that had been built up around them. The Mecha launches itself forward, skating along the floor as the intense speeds begin forcing the Quicksilver Mech off it's body, and work done I allow the last shinning remnants of the Quicksilver Mech to slip off, letting the green color shift to silver as globs of the Mech flutter to the ground like confetti as the Mecha finally lands on the ground in a brilliant three-point landing.

A smile breaks out across my/the quickly reforming Quicksilver Mech's face as I/It observe the Mecha. It's once gleaming armor is gone, replaced by dull green plastic, the thing turns to me with no small amount of hatred. Though it's a little difficult to take what looks to be an oversized toy seriously. Chuckling to myself I pull my consciousness back from the fully reformed Quicksilver Mech as it re-consumes the former cockpit of the Junk Mech, leaving Orange in charge as I do so.

it may be easier to assume control now, but it still takes quite a bit out of me, and a nap sounds pretty damm good after getting the snot beat out of me.
 
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OOC - Short on time, sorry for lack of a good post here.

15 DAMAGE.

"OW! God, that should not have hurt as much as it did..."

Action 1 -
I go ahead and use an action to heal myself, as well as point out I should take less damage due to Anti-Deleter Armor.

Actions 2, 3, and 14 MP -
I use my remaining to actions to hack the terminal in any way, shape, or form I can.
 
Third person narration active

Algot punches the terminal. This causes it to be hacked, becuse you see. He hit a vital part of the security system thus dissabeling it.
 
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I see Bill Nye erect a simple barrier and nod approvingly. Needs more strength though. You know what? I am going to build a wall and MAKE THE DELETER PAY FOR IT! WITH IT'S F L E S H! (Dang it, without colored text that doesn't look so evil does it?

Recalling how freakin' rock hard the Deleter's flesh was, I decide to make use of that. Once again I decide to cut (or more accurately blast, since it's so hard dynamite is effective once a small initial hole is drilled) at the Deleter's flesh, far more aggressively than before. This time I do not proceed into the wound. Rather, I gather up the solid lumps of flesh, rope them into bales with barbed wire, and pile them up behind Bill Nye's barrier to greatly increase it's toughness.

This will probably put the Deleter through an extreme amount of searing pain. I don't care.
 
I search under the dust bunnies, then provide them with a legal contract that protects them from any form of destruction, so long as they assist me in searching (x1 search + x1 recruit attempt)
Then I check the couch cushions.
 
I search under the dust bunnies, then provide them with a legal contract that protects them from any form of destruction, so long as they assist me in searching (x1 search + x1 recruit attempt)
Then I check the couch cushions.
The peacekeepers already determined the first three rooms shown, including the living room, have no cores in them. Try searching elsewhere. (Unfortunately it's unclear whether "first three rooms shown" means living room +kitchen + 1st bedroom (first free discovered) or living room +kitchen + utility room (order listed).

Either way, trying to recruit the dust bunnies or some other furniture might still be worthwhile.
 
The peacekeepers already determined the first three rooms shown, including the living room, have no cores in them. Try searching elsewhere. (Unfortunately it's unclear whether "first three rooms shown" means living room +kitchen + 1st bedroom (first free discovered) or living room +kitchen + utility room (order listed).

Either way, trying to recruit the dust bunnies or some other furniture might still be worthwhile.
glitch ore might be there
 
Update VI (Doomed Timeline)
-------------

You fall back... to WHERE? There's nowhere to fall back, except behind the flesh door... that's currently locked, thanks to the Terminal!

The Deleter rejects your infection. The reality of what would happen if you were successful... is simply too terrible to imagine. In fact, the Deleter up and deletes the entirety of Homestuck while he's at it! Now, you have one more motivation to do the rollback!

Travel packs put you back to full health. Nice! You also upgrade the Dakka Defender, giving you a small resistance to injury.

-------------

You heal yourself and Bill Nye back to "slightly injured". Phew.

The AG Hacker uses the USB to install new and better hacking software, then uses it exactly once before deciding his old stuff was easier to use. +4% hacking!

------------

"a" spaceship? The spaceship you chose was in fact the "spiky spaceship that brutally stabs the hands of whoever tries to turn this spaceship into a powerful handheld weapon". Bad luck! You're unable to use the weapon due to being in excruciating pain.

Through a mysterious, previously unexplained, and downright strange game mechanic, the really weak unit with the strange mechanic dies instantly!

At the last moment, Quinn recovers, pulls out a sword, and cleaves straight through the godmodder while in midair! 1 damage to the godmodder! The reality core goes to Quinn, since he technically dealt the damage.

Quinn: Thanks, Crusher!

Quinn then immediately collapses again. Ow. Still injured. Ow.

----------

Huh? It seems like some of your text was omitted. I guess it's safe to assume this is a focused action. That said, I can't read any colored text due to all of it getting deleted.

One shot loses his gun! Well, now he's forced to go into the sun to retrieve it. It's going to be a huge hassle. I hope you feel good about yourself.

-----------

You find yourself in... The End! And above you... the Enderdragon!

An epic battle ensues. With your armor, you manage to punch the Ender Dragon to death, after hours of struggling. Finally, you hear the applause and crackling as the dragon goes down. You collect many levels worth of EXP, as well as 1 Glitch Ore! You take the End Portal that appears back to the HEXAGONAFIELD, and give the Glitch Ore over to the Blacksmith.

-----------

Omniscience tells you of a secret way to damage the godmodder... try using... something relating to social media!

A good place to search might be... Out the window, in the first bedroom.

Your omniscience warns you... great chaos may yet consume the Player Grounds. More combat-oriented defenses could be helpful.

----------

Yes, that... definitely happened during the Bee plotline. Definitely.

+6% hacking!

------------

The godmodder will no longer personally discuss anything with you regarding your contract. Instead, he will refer you to his army of lawyers. The army of lawyers then tells JOEbob that the godmodder never signed anything. The agreement was entirely verbal, and the godmodder interpreted your words as "take whats inside the cage and use it to kill Quinn to the best of your ability". The lawyers then send you a bill for $1,000,000. Its the introductory fee. Future conferences with the godmodder's lawyers will have them send bills for Boost Stones or other items.

The maze is altered with new bees!

The godmodder covers his ears. His maze completion percentage is fine. He can't hear you!

Maze is now Interfaced!

------------

Quinn can't really hear you. He only just barely managed to teleport back into his mech's cockpit. If he could hear you, he'd probably grudgingly agree with you.

+17,000 current/15,000 max HP to the Glitch Remover Array!

The Deleter's luck gets all messed up! It's more likely to choose a higher-priority deletion this time!

The dynamite gets stuck glitching in midair, and One shot manages to side-step it before it solidifies!

-----------

SHURIKEN POISONING! THE HORROR! 35 Death-Elite Engineers slain!

You dig up 3% more of the expedition thanks to your shovel, but you hit some silverfish stone! A silverfish comes out and chomps you, making you Slightly Injured! Careful...

----------

Boost Stone + Sub par godmodding lock: Locked Boost Stone: A boost stone that's locked. It can't be used. Ever. Cost: 3 actions.

The maze is now locked.

Hmmm... WELL... I suppose... if the situation gets much more serious... I could send my Monikerbots to help out. I'll do it if Delete Faster gets to 3 deletions/turn.

---------

2 Deleter Monsters explode, reduced to itty bitty giblets!

----------

3 True Commandos slain! You snuggle up tight... time to stick with the super cool True Commandos!

----------

Description changed! Miniboss C can only be attacked by AG things until the end of this turn!

----------

Don't worry, it's been handled.

The Peacekeepers are made of plastic. The beautiful woman/guy reminds them of something they can't possibly have. If anything, it makes them a little bitter.

Quicksilver mech gains a bit more dodge rate! And regains 15% integrity!

---------

Your drones take out basically all the traps remaining the Stronghold zone! Now it's mostly safe to explore! Of course, the AGs still have to deal with the disturbing site of drone corpses littered practically everywhere.

---------

The curse of repetitiveness makes it weaker! It's only going to block 1 Deleter Monster!

You use your expert hacking skills to hack 7% more! The book was very helpful.

----------

Alphys hacks the terminal by 3%, then gets immediately killed by a spare True Commando bullet. Drat.

-----------

The Peacekeepers now have an entire mountain to dig through! Somehow, this only subtracts 5% from their progress.

The Death Eaters are completely offended. SIMILAR NAMES? This is a crossover game! They ARE the things from that book series! ...It's best not to think about the implications of that. You avoid using the Stupefy spell, just to avoid thinking about the implications.

Not the MELTING! Super effective attack! All peacekeeper squadrons lose a handful of their number!

-----------

You manage to deal a solid 60,000 damage to the mech! This Quicksilver robot is pretty sweet, right?

---------

You heal yourself back to Slightly injured! Unfortunately, the Anti-Deleter armor only protects from deletions.

Any way, shape, or form you can? You stare at the terminal, hoping really hard it will open up! +3% hacking!

Huh? Actions 2, 3, and... what? Can't read colored text right now...

---------

NOT THE SPLEEN! +5% hacking!

----------

Wow, pure cruelty! That said, the Deleter's flesh really is a good material for this sort of thing, and so you now have a much more effective barrier that will block several Deleter monsters!

-----------

The dust bunnies contain nothing of value, but you manage to convince them to help you! They'll search everything in the living room for you, one thing per turn at a time!

The couch cushions contain... whats this? A note?

-Note from dad: The Reality Core is in the usual spot. Remember: First 3, then 7, then 2.

Maybe remember that.

---------

Cloak replaces 7 Machine Gunner's ammo with bombs! Their guns explode while they're holding them, killing them all!

Cera and Ash do a TEAM ATTACK on the Death-Elite Commandos, using the power of TEAMWORK to brutally murder all of them using only one stapler! 6 Death-Elite Commandos slain!

Jamie keeps shooting at the Deleter Monsters! She pulls out a Rocket Launcher, and a massive explosion obliterates 2 more!

Jamie: Come on, get that terminal hacked! We're getting backed into a corner! Not that I can't kill a LOT more of them! Hahaha!

The Death-Elite medics arrive at Quinn's side, and prepare to triage. They get set up in the mech's cockpit, but soon realize that this isn't really a safe place for treatment. Quinn uses one action to set up the ANTI-GODMODDER ULTI-MECH-BASED-SHIELD, which prevents the godmodder from attacking Quinn again until his mech is dead! He uses the other 2 actions to inject himself with every kind of medicine known to man, healing him up to just "injured"!

AG:

The SaPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP Red Army Engineers slain! They can no longer help with the expedition!

Tassadar (using 2 attacks) and the Space Laser Rifle engineers team up to eliminate the Sniper! Together, they manage to kill it, preventing it from unleashing a second million-damage attack! Tassadar uses their other 2 attacks to slay 3 Death-Elite Commandos!

The Death Eaters, still within the Player Grounds, are running rampant! They convert the Lava Land as well as the Space Zone into neat, easy-to-pass through walkways, making them totally useless against intruders! But then... the Evolve Hunters strike! Dropping from above, it only takes a quick 1,000,000 knife strikes to the neck to take down one of the Death Eaters! The remaining Death Eater quickly turns around and slays the Evolve Hunters with one hit, but the damage is done. One death eater remains.

The Dest^^^^^^◙◙◙¶ the [AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@# appears!

Gary Stu realizes that the glitch is getting out of hand! It's time to take action! He sets up a lemonade stand, selling anti-glitch lemonade! Of course, the lemonade does nothing to help prevent or slow the glitch, but in times like this, placebos are important! Gary Stu is such a great businessman and manager that he and his space marines sell their entire stock and make millions of dollars within the first few seconds of business. He closes down, satisfied.

PG:

The Juicy Juicer juices 50 Death-Elite Scientists, making 50 more juice!

One Shot looks at the sun, and sighs. The HEXAGONAFIELD doesn't even HAVE a sun, except now it does thanks to that stupid player. And his gun is inside of it! Great. Just GREAT!

One Shot, very annoyed, heads inside the sun, and eventually emerges with his gun, after taking 70,000 burn damage. Ow. This uses his entire turn.

THE SPACE MARINES 14,500 x 7 DEATH-ELITE COMMANDOS SLAIN

Miniboss C reverses polarities. Starting when Player posts begin this coming turn, it will only be attackable by [P]units. Since ThatRandomGuy switched it over this turn, but no AGs took advantage of it, now it's switching back.

And that leaves the godmodder. First, the godmodder starts a 1/2 charge for a fresh batch of minions. Except... wait, drat, the godmodder can't charge! Never mind, then. The godmodder uses BOTH his actions and gets a fresh batch of minions right away! He'll work on Quinn once he can find a way past that godmodder-blocking shield. For now, meet the Glitch Murderer, Dasher, and Infinity Slayer!

N:

The Peacekeeper medics see something approaching on the horizon, and prep Quinn for transport. His mecha is now on autopilot mode.

The first thing it does is take 2 swings at the Quicksilver mech! It misses once, but the Quicksilver mech gets whapped the other time for -30% integrity! The mech counters, dealing 40,000 damage in return!

The True Riflemen shoot the Juicy Juicer for 69,300 damage! They're having a hard time dishing out appropriate damage... Quinn's mecha uses its remaining 3 attacks to help out, dealing another 450,000 damage! The handful of remaining Death-Elite Commandos fire at the Space Laser Rifle engineers, killing 200 of them!

Winkins forces attack the Juicy Juicer with love power, cumulatively dealing enough damage to finish it off! They also lap up all the juice the Juicy Juicer spills out, healing Sushi to new heights of HP!

In the GREAT EXCAVATION, Elise finishes up the digging, forced to do the work herself with the Red Army Engineers gone. Thankfully, the traps have at least been cleared for her. She soon finds herself in a new zone, the very bottom 25% of the excavation... a sprawling network of maze-like corridors, held together by walls harder than diamond... it is... the HELL FORTRESS zone. Every inch is covered in either diamond-hard wall (way better than rock-hard), traps, monsters, lava, or even more lava! This place is the most dangerous part by far! Be careful, great excavators!

On the Peacekeeper side of things, the engineers manage to dig down to the 62% mark, but lose 40 of their number to a horde of zombies!

In the HOUSE WITH TOO MANY PLACES TO SEARCH, your new friends, the dust bunnies, search in the carpet! ...Nothing under there but more non-anthropomorphic dust. Meanwhile, the Peacekeeper scientists get looking for new rooms... they look... in pan drawers #1, #2, and #3! Pan drawers 1 and 3 have just pans, but in pan drawer 2, they find... PAN LAND! A land full of pans ripe for the searching!

-----------

INSIDE THE DELETER:

The True Commandos are forced to try to kill as many Deleter Monsters as they can! They manage to kill 8! Of course, 3 get past and kill 6 True Commandos! Meanwhile, 3 Deleter Monsters break away towards your group! The barriers you set up hold out... barely!

20 New Deleter Monsters emerge from the blackness. The terminal light is still blinking... hurry up! The Deleter Monsters aren't slowing down, and this nightmare is only going to get harder!

----------

The Deleter: Selecting Deletion Priority 1/2.... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: ATTACK POWER

The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. HIGH PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: REALITY CORE COUNTER

The Deleter: DELETED. Adjusting Deletion Priorities.....

The Deleter: DONE. Adding new potential deletions... DONE.


...Well... entities can't attack more! At least... not with NORMAL attacks. Maybe... there's something ELSE you can do to make them useful?

----------

No new Reality Core challenges appear this turn. You sense the final core challenge approaching. Most of the cores are accounted for right now, and there's only 10 missing. You're hardly keeping up with the challenges that are there, so... maybe this isn't a bad thing.

What DOES appear is... the PEACEKEEPER HQ! Fitted with rockets to allow for building mobility, it's finally managed to drag itself to the portion of the HEXAGONAFIELD with actual action. Landing on the ground with only occasional glitching into it, the defenses are all ready to go. Rather than acting as a regular combat unit, it will instead act as a place of housing, housing any cores the Peacekeepers collect! A medic runs Quinn and his core over to the Peacekeeper HQ. Finally, an adequate place for them to store things, and heal the injured! Furthermore, aboard the Peacekeeper HQ is the entire x999 units of scientists and engineers that managed to hold up inside during the godmodder's initial tornado blast, as well as several Death-Elite engineers, scientists, and medics that did the same. The Death-Elites join their partners in pursuing their goals, whilst the regular scientists and engineers grab freshly-made and 100% experimental prototype guns. Even without combat training, they plan to give their lives for the sake of defending the HQ... you can't take any cores from the Peacekeeper HQ until all the scientists and engineers inside are dead! Be warned that with their powerful experimental weapons, assaulting them unprepared may result in injury...

----------


THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)



[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 35%
Med-priority: 59%
Low-priority: 6%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions
Players: Items

Low-priority:
Game engine: Entities(at least one more entity-related thing need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action
Game engine: Dealing damage
Game engine: Healing

Null-priority(deleted last):
Players
Godmodders

INSIDE DELETER QUEST:
PLAYERS:
FlamingFlapjacks (Has 2 Travel packs, use as free action for healing)(10% stealth rate, small amount of defenses)
General_Urist
Algot (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)
Kyleruler(Slightly injured)
Arsenical, equipped with the Wishful Whammy
Karpinsky(Slightly Injured)
Krill13
BillNye(Slightly Injured)
Jamie

FOES:
[P]True Commandos: 9,500 x 37A, 3,500 x 37A, Directive: Join the expedition inside the Deleter!
That Other(Other)Guy(Definitely a True Commando)

[AG]Deleter Monsters: 20,000 x 26 HP, Claw x 2 x 26A
[AG]Deleter Monster Commander: 84,000 HP (buffing Deleter Monster HP by 5,000)
More Deleter Monsters oncoming every turn!

OBJECTIVES:
Terminal: 75% hacked, +4% hacking from the AG hacker each turn

CURRENT GLITCH STATUS:
Entities affected: 5
Current infection power: 17%(reduced by containment field!)
Current glitchiness: 23%(reduced by containment field)

Cloak
Ash
Cera

[AG - Daskter]Tassadar: 94,001/365,000 HP
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)
[AG]FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@#


[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 260 HP

[AG]Gary Stu: 1/1 HP, perfection incarnate
Space Marine Squad: 10,000 x 10 HP, Directive: follow Gary Stu, die for him if need be

[AG]Player Grounds
Current defenses: Nevermelt tundra, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field
Player Vault: Holding 10 reality cores
Locked Grand Highly Dangerous Tainticled Paradoxical Interfaced Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead Place That is Filled With a Higher Amount of Bees than is Absolutely Necessary, currently holding 1 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
[V]Death Eater: ??? HP, destroying 1 defense per turn!


[AG]Anti-Glitch Blacksmith, needs 1 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 8

[N]Alchemiter: 100,000/100,000 HP

[N]Glitch Remover Array: 166,000/330,000 HP, removes glitches! Currently no target

[N - Winkins]Bunny Baron: 8,000 HP
Bun prince/princess: 10,000 x 2 HP
Bun knights: 13,000 x 3 + 6,000 x 1 HP
Soulraze reapers: 20,000 x 2 HP
Rov
Sushi: 170,000 HP

THE GREAT EXCAVATION:
Player Excavation currently at HELL FORTRESS LEVEL, 75.01% of the way to the bottom! Elisehelping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 62% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room(Dust bunnies search 1 thing/turn):
In the couch
On the table
In the TV
In the other couch
Under the other couch cushions
Behind the portraits

Kitchen:
In the Sink
In the dishwasher
In the overhead lighting
On the table
On the chairs

Pan land:
In the pan
In the other pan
In pan #2
In the other pan #2
In the pan pile
In the pan bed
Underneath the pan person


Utility Room:
In the water boiler
In the plumbing
On the toolbench
Under the toolbench
On the shelves
On the other shelves
On the floor

The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the alarm clock
In the video game system
In the TV
In the pillow fort

[P - Quinn]Quinn's Mecha: 1,278,999/3,000,000 HP
[AG - Spicy_Serious]Quicksilver Mech: 55% intact! Harassing Quinn's Mecha! 65% chance to dodge attacks! +20% intact-ness per turn!

[P]Peacekeeper HQ: Currently has Scientists(100 x 999 HP) and Engineers (100 x 999 HP) defending! Currently storing 1 Reality Core!
Quinn, Peacekeeper Commander(Has One-shot cannon), Within HQ! (Injured, power slightly weakened)

[P]True Riflemen: 4,500 x 33 HP, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 43 HP, +4,000 x 43A, Directive: Heal Peacekeepers!

[P]Death-Elite engineers: 1,000 x 205 HP, Directive: Excavate!

[P]Death-Elite Commandos: 14,500 x 14 HP, Directive: Destroy enemies!

[P]Death-Elite Scientists: 1,000 x 195 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!

[P]True Machine Gunners: 6,500 x 40 HP, Directive: Destroy Miniboss C!


[PG]SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)

[PG]One Shot: 130,000/400,000 HP, 33% chance of one-hit-kill!A

[PG]Miniboss C: 1/1 HP, holding 5 Reality Cores, only attackable by [P] units

[PG]Glitch Murderer: 5,000,000/5,000,000 HP(only attacks glitches)

[PG]Infinity Slayer: 350,000/350,000 HP

[PG]Dasher: 600,000/600,000 HP, 150,000A

[PG]Godmodder: 98/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 6 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities(slightly injured)
Tht-Random-Puy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)(holding 2 Reality Cores)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 1 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each, 7/30 Mana)(Immune to Deletion effects+1)
Algot(1 attack converter)(has Ornate Ring, Mirror)
GoldHero101(Has Greatsword, Self damage ticket)(HOPE)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
FOCUS

I clone the AG Hacker. The clone grows to full size and hacking ability within seconds and joins the first AG Hacker in hacking the Terminal.
 
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