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Defeat The Godmodder

Current CP: 20
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x3 Action

Eyowe minds the fact that he has lava in his pockets now. He knows what must be done.


(Just imagine that the pocket sand is pocket lava and the guy being thrown pocket sand at is the entire True Commando unit, or, at least, whichever unfortunate ones are caught by the lava)

And before any of y'all say holding lava in your hand "would hurt and would melt your hand meh meh meh meh meh," may I remind you that Eyowe is wearing the Godmodder's Favorite Suit? Y'know, pain central #1? Yeah, sit down bubs.

It's actually 1 action to throw the pocket lava and 2 actions to be sassy about it.
__________________________________________________________

Eyowe elects to join the Deleter mini-sidequest.
__________________________________________________________

Actions Done:

x3: Attacking the True Commandos
x0: Waiting to join the upcoming sidequest.
 
[48]

Alright fine, I bring the Enchanted Armour and the Player Knife with me into the Player Vault. I give it the orders necessary for it to perform the surgery on me.

Meanwhile, I burn an action to summon a rock above my head. It falls, knocking me out for the exact amount of timethat it takes for the Enchanted Armour to perform surgery on me.

I can infiltrate the Deleter, I guess.
 
Action 1: I create Indiana Jones Resurrection Equipment. If Indiana Jones is killed, it will revive him at the cost of itself.
Actions 2 and 3: I use that narrative force I got to go to the Indiana Jones storyline. I then proceed to go attempt to hire Mr Jones to undertake the Great Expedition . Resurrection equipment, money, and even the rights to non-reality core non-glitch ore treasures are on the table. I then return myself to this storyline. If Mr. Jones was hired successfully, I bring him along in my return.
Entity Orders: Indiana Jones (if hired) and Red Army Engineers go on the Great Expedition.
 
I shoot the empty space that once contained the Godmodder a harsh glare, I almost had him! I begin willing my Power into existence, in the end I guess it doesn't really matter. A bit more speech-making and another Bleeding Heart Ritual and...my internal monologue is interrupted by a low rumble in the ground. I whip myself around only to be met with a blinding light as Quinn gets to Try Again.

"Damm it! Already!? One of you guys handle Miniboss B, I need to focus on Quinn!" Without a word more I dissolve into orange Power, reappearing in Junk Mech a fraction of a zeptosecond later.

I'm met with a flurry of well earned terrified beeping, Orange shaking in his barely born boots. I give the A.I a smile that's far calmer than what I'm feeling "Calm down, I kept my promise, right?" After a pregnant pause the A.I let's out a beep in conformation. "Then you can believe me when I promise you that you'll make it out of this little fight alive, okay?" I don't wait for the Mech to reply before flipping up the safety glass on a inconspicuous knob sitting off to the side of the haphazard control panel. Scavenged from the Space Station's Rec Room's karaoke machine, the only obvious sign of modification is the shakily scribbled "11" sitting after ten.

What can I say, I love a bit of cheese with my mecha.


FOCUS;ESCALATION OF COMBAT!

Slowly, I click the knob forward, listening with mild irritation as white noise slowly builds in volume. And thanks to the Deleter it won't even serve it's purpose beyond making me want to gouge out my ears, but what's done is done. Finally the primitive device meets the end of it's rope at ten. It's not meant to go beyond the threshold, but desperate times...with an loud groan of effort I slowly push the knob towards eleven, from within the console the straining of springs and the stripping of gears can be heard as they fight against my machinations, but it was not to last. With a final Power fueled heave the knob meets it's end, snapping off as it locks the arrow to eleven.

I push my Power into the Mech, sparks fly as it shudder, light beginning to pour from every seam. Large text frantically scrawls past on every screen, proclaiming one error and malfunction after another. Sirens and lights blast in the cockpit. Headless of this I continue to rush my Power through the Mech, causing stress fractures to appear all across the thing. Steam hissing out as Power coalesces on the surface of the miss-matched mecha.

Orange lightning strikes out across the field once again, this time striking anything and everything. Loose rubble, shovels, discarded weapons, a furnace that came from...somewhere, and various pieces of litter are grappled and lassoed by my Power. With a flash the collected junk swirls around the Junk Mech, attaching themselves in a loose fashion, Power constantly surges between the various pieces of scrap. Power is clearly the only thing making it retain it's shape.

The engorged Junk Mech now resembles a Trash Elemental more than a robot, what with the fluidity of it's body. It stares up at Quinn, fire licking out of the ancient furnace that now takes up it's mouth. It's still puny in comparison to Quinn, barely reaching his Mech's stomach. I utter a silent prayer to the Dark Masters as I prepare for the coming fight.

JUNK MECH Escalates Into MEGA JUNK MECH!

...What was the "Turn up to eleven" thing for? Nothing, not anymore at least, I had fun though.

Escalation Increases JUNK MECH'S Damage
Escalation Increases JUNK MECH'S Dodge Chance
 
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"Whut," I say with incredulity. The boss died before my grenade hit him, going nowhere. I retrieve my grenade and just think on what else I could do.... "Hmm... What about the expedition?"

With that settled, I create a [Reality Machine], capable of editing Reality. The Machine that I made is just a copy of the real deal, therefore it's affects of changing reality would be limited. Still, I use 3CPs to empower it, making it better at affecting reality.

The Machine itself looks like an outdated computer due to it being just a copy, "Ok... now time to edit the dig site." But before that, I try to edit everything, Including the Godmodder. I get a sound akin to that of computers arriving to an error. "what... I need... Administrator privileges?" Ignoring that idea, I go back to editing the shit out of the dig site, creating holes and other destructive things to deepen the site, collecting anything and everything that are needed for the completion of the challenge. Also use all my remaining actions to charge my CP
 
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(Action)(3 Charges)
(2 Charges)
A friendly Pixie huh? Noticing that at least 7 players (Or so I counted up till this post) have elected to join the Deleter expedition I decided to pull out my entities in stasis... to which I immediately pull out a phone and my trusty W̶i̶i̶ ̶U̶ ̶P̶a̶d̶ Biome Creator. I call up the God of Dreams and politely ask if he wanted to work with me to create a dream-themed rice field biome. If he declines, I simply create the ricefield biome as a sort of rest stop with the Rice Monastery in it to better receive guest and swindle them of information and aid for needed rest and rice treats.

(1 Charge)
With my entities pulled out of stasis, I had the pixie and Sushi come with me and went to track down a specific entity.

It didn't take long to find the entity as he lays slumped on the Monastery's porch. The companion bot... no, Rov still mourns of his loss after all the turns that have passed by.
The entities that came with me paused and looked over what the retrofitted bot went through. Angst could be physically seen radiating off the widower's form. A Purple miasma which creeps and leaks from Rov.

Memories of the day that the widow loss his son and wife clutches the pixie's and slime's mind, dropping their normally happy selves into sad whimpers. I walk up to Rov's side and notice him clutching a familiar band. Knowing that I put this off long enough I gently reach for it and press a small indistinguishable button on it.

It just came to a surprised for Rov when a ringing sound shattered the silence over my crew and brought everyone's attention away from the depressing thoughts to Rov's hand. Specifically, Rov's Wedding Band.

The jewel on the band shined as Rov stop shaking and going through another day-nightmare and looked at the ring, bringing up a hologram which started playing a video.

The hologram was pitch black until a scene was revealed with the hands detaching itself from the lens. "Hey? is this on? Right... Deary, if you're seeing this, then that mean's that I have perished." A scene of the Void Guard was revealed, sitting on the porch of the old Rice Shrine with a softened visage.

"I was never good with sappy messages so I'll be up front. I Love You, and I will still love you even from the grave or whatever afterlife I end up in. I'll always be there for when wherever I may be. Just know that I will always be there." The wife chuckles a bit "Huh, maybe I ain't so hopeless in teary goodbyes."

"You know, I still remember the time we reached Rank B in our relationship." She giggles as she begins to relax again. "Do you remember? The time I confessed my love?" She stands up and starts acting out the beginning of the Rank B Social Link scene: ""I love you so much, I'll always tell you that it would be you who would break up with me!" Geez... that was an embarrassing moment, considering I ran away after that... That, and you for being so stubborn to roll on after me!" She points an accusing finger towards the camera. "If you didn't chase after me at that time I wouldn't know how it feels to have those same feelings directed back to me! And now look at me now! So different from my cold self that was Isolated from her colleagues" Tears threatens to pour out of her eyes. "I got to experience such a small but truly amazing thing. I feel blessed to be with you for each and every update I feel like I'm always given everything that a real world gives me. Even if we're fake, even if the place we are in is fake, our love will be always true." The hologram fades as the video ends.

Rov looks back at me with eyes saying 'Why?'

"... We... we need to talk."

I sit down beside the distraught but finally lucid bot.

"I... I Know I needed to do this a lot earlier, I might have become scum in your eyes and I'm fine with that."

I continue to look ahead, feeling utter shame coursing right through me.

"I didn't truly know what you felt when you lost them, I couldn't have known then and it's only because I have lost my real life companions and my best friend that I could feel a fraction you did. Knowing just a part of that pain... I'm so sorry, I only acted to do this now because I knew what you felt... and that it took this long..."

I take a deep breath before continuing.

"I won't ask for forgiveness, I certainly feel that I don't deserve it. I always wanted for you two to go far, I knew that there would be that time where my plans will fall apart... but I really liked you two together. It was an odd pairing... and I thought that I could bond with you two and maybe give that good ending to my entities... I know I won't be able to give to that ending to all my entities, but just that few that's been with me to the end..."

I gather up my courage and stand up to properly face Rov and my crew.

"... I won't promise that I'll be able to keep you alive, but I won't stop trying to get you and those that I brought with me to the end"

Rov stands for the first time since his mourning

And punches me.

While it didn't do anything due to my player powers, I hold my cheeks in surprise and horror.

'Will I be rejected to have such an impossible-seeming goal? I knew that I could be hated badly but-'

I take one look at Rov face and found that my worries were unfounded.

Rov stands there, wiping his face of tears, not of tears of anger or frustration but of relief.

There was no need for words to be said, and tears began welling up and let loose.

Then the Sushi slimed us, barreling us into the floor as he hugged us, pixie joined in the pile and everything felt alright.

I was forgiven.

(Please change Companion Bot to Rov please.)
 
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(5CP from Piono) I entrench my Metaphysical Self into [[REALITY]] such that it is much harder for the Deleter to Delete me

(2 actions) with Elise starseeker here already,I engage Theme Resonance and summon Indiana Jones to assist in the Expedition as well

(1 action) I secretly invert the Peacekeeper Medics Heals,turning them into harmful effects for this turn only via some Minor Conceptual Reversals and the classic Mirror
 
Update IV (Doomed Timeline)
I volunteer for the Expedition. I'm not much use here anyway...
I prepare some travel packs and put on my anti-glitch armor.
Before I go, I ask the other players for some help with what I'm about to do. Namely, teleporting the Player Grounds to a pocket dimension so it's safe. Regardless of whether I got help, I begin. And hopefully finish. Depends on how long this takes
Chargio

You ready some travel packs, and prepare to join in on the expedition!

ES sighs yet again, but resolves that there's no reason to give up that easily. He FOCUSES, hopes that Professor Jones will be summoned by someone else, and summons a large amount of armoured excavation drones. These insectoid machines are armed with ultradiamondoid tipped turbo-drills, high power laser cutters, thunderhammers, small nuclear explosives, and much more in the way of extreme earthmoving equipment. Programmed to work alongside the other excavators, they dig down as fast as they can, trundling forward with their steady hexapedal forms. Regular traps like arrows or spears would shatter on their reinforced hull, impairing traps like pits and quicksand could be dealt with by powerful jump jets, and deadlier traps...

Well, they were extremely expendable. Just send in more.

Facing few problems, the drills manage to advance downwards by 5%! The drills eventually wear out, forcing the operation to stop...

1x I add a Death Trap to the Player Grounds, adding a bunch more functions inside. It's now a death-trap, filled with trap, that will slay any who tries in traverse the keep, and if there's somebody who can some how beat the traps then Steel barriers coursing with electricity will lock down the entire Keep keeping anybody inside trapped.

5x We're running out of entities... Everybody keeps throwing them away. I charge up.

Orders: Tassadar attacks the True Commandos.
Healbots Directive, heal any allied AG entites.

The Deathtrap is installed and ready to go. They won't get past! Hopefully.

RP: Wait a minute. I suspect Quinn is messing with the Deleter's deletion system. He attacked the Recycling Bin without even flinching, as if he knew that the Neutraladder was about to go down!

Either that, or he just has divination shenanigans that somehow don't take an action. Piono, can you try scanning the Deleter to see what it's deletion plans are?

Free Action: I begin invoking the Dragonballs, to make a desperate wish. We need to stall the entity field. I wish that all entities on the field freeze until the end of the next update, doing absolutely nothing to impact the field in any way. I may need support on this to ensure the wish goes through, however.

Action 1: I scatter Quinn into a quadrillion pieces scattered across the battlefield. That might actually slow him down.

Action 2: I jam the Deleter into Fred's cage through the grabby arm port, causing it to either die from infinite pain or get stuck in there and be unable to affect the outside.

Action 3: I use telekinesis to launch a glitched entity into Quinn's mech to glitch it out.

The Dragonball wish requires other people to wish together! Use the power of collective wishing to see your wish go through!

Quinn's pieces all immediately come back together! Player invulnerability ensures he's unharmed.

The grabby arm only grabs Yorehammers!

The glitched entity lifts off the ground... Quinn's mech tries to dodge, but fails! The glitchiness grazes the mech's leg, and its immediately infected! Without hesitation, Quinn's mech retracts the gun on one of its arms, and replaces it with a blade... and AMPUTATES the leg! As soon as the mech is a safe distance from the glitched leg, a new leg extends outwards. 200,000 damage to the mech!

With my complete map of the HEXAGONFIELD, I, of course, know the most efficient way to get to the bottom of the excavation, and begin helping out to do so.

The second before the sniper pulls his trigger, I snatch his rifle, spin around in a circle, and shoot Miniboss B with my 360 Yes Scope synergy, as, of course, the sniper rifle has a scope.

I spawn a single demon to distract some Space Marines, which they of course can't resist destroying, its their number one priority after all.

You find a secret route to a part of the excavation that's 2% lower than the amount you've currently dug! Nice.

The sniper's attack has been delayed TOO LONG! He punches you away and stays steady!

Several space marines prepare to fire on the demon... it MUST be destroyed!

I flip a golden drachma if it lands with the picture of zeus' face up the godmodder takes one dammage, if it lands with the picture of empire states building up the godmodder looses the infinileaf clover, if it lands on its side we flip again, if it never lands with one of the two godmodder effecting sides up the godmodder dies instantly and no matter what the effect applies this turn

1 damage to the godmodder! He fumbles and drops a Reality Core - which you promptly pick up!

It occurs to you, again... you might want to remember this attack later, as otherwise the damage won't carry over...

Looking across the battlefield at Gary Stu and the Space Marine Squad something doesn't seem right to me. Something about the Space Marine Squad not following Gary Stu just seems wrong.

Moving over to the nearest Space Marine I wipe away at his armor's outer layer of paint and see blue hidden under it. Moving over one of the armor's outsized cauldron and peeling away at the obscuring layers of fresh paint I discover the truth. They aren't just Space Marines, they're Ultramarines!

Watching their helmeted heads look at me in confusion I rush over to Gary Stu and gift him a unique set of gear. I grin once Gary Stu puts it on, while the gear can do nothing to Gary Stu's abilities the effect as the Space Marine Squad looks at Gary Stu is clear.

For as the Space Marine Squad looks on Gary Stu they see Cato Sicarius, leader of the Ultramarines 2nd Company and a Gary Stu amongst the Gary Stu chapter. Filled with utter wonder and awe at such a massive level it's as if a certain writer was writing they realize Gary Stu has pretty much all the same traits as Cato Sicarius the Space Marine Squad look around in shame. What are they doing on the PG side, they must convert to the AG side at once to properly follow Matt Ward written Cato Sicarius Gary Stu. (x3)

I direct the Glitch Remover Array at the Alchemiter.

On my entity side of things I order the Magitek servitor factory to heal Tassadar.

Gary Stu, in all his glory, instantly and easily convinces 10 Space Marines to follow them! He will command them personally in incredibly daring feats of bravery and heroism! Of course, they'll all have to take a backseat to him personally - can't have anyone else overshadowing him!

1. I summon up Indiana Jones! Nazi shooting badass archaeologist extraordinaire! Please help the player expedition! Reality is at stake!
2/3. I fume at the apparent uselessness of my ocean flooding the Peacekeeper dig site. I pour millions of liters of concrete into the Peacekeeper dig to make up for my mistakes.

Indiana Jones drops in... and immediately, he's crushed by a hundred giant exploding boulders! Luckily, the explosions dig the expedition 10% more of the way down!

The peacekeepers lose 5% expedition progress under a deluge of concrete! The engineers put their head in their hands. This is going to take FOREVER.

I use Supreme Examination on Quinn's revived mech, because if there's even a chance of it having a weakness, it's worth going for.

I use Supreme Examination on the Deleter to inform us onw hat we will find inside.

I use Challenge Determination on the Godmodder's pocket.

Supreme Examination result: Quinn's revived mech has a massive HP bar, but its vulnerable to attacks from the glitched entities, as it absolutely needs to remain un-glitched.

Supreme Examination result: Inside the Deleter is likely to be a multitude of enemies, puzzles, and possibly even riddles.

Challenge determination result: In order to damage the godmodder you need to NOPE NOT HAPPENING

I am joining the Infiltration. I'm probably not gonne get many chances to go on a sidequest owning to the need to babysit the Space Station. might as well have fun right now.

EDIT: Do we get a round of actions before joining? Well then, time to mess with the Peacekeepers.

I look over to the Peacekeeper's digsite, which is now eroded and soggy thanks to Ranger_Strider's antics. What a mess... WAIT. I have an idea. What I am about to do would normally have a non-zero chance of annihilating the entire planetary biosphere within days, but since this timeline is doomed that's not a severe concern. With that I take out a carefully sealed box containing Ice-Nine. Ice-Nine is an alternate form of water that freezes not at 0 Celsius, but rather at 45.8 celsius. More insidiously, if Ice-Nine comes into contact with regular water, all that water is almost instantly converted into Ice-Nine. This usually results in said water almost instantly freezing solid, since most water (such as from, say, oceans) is 'safely' below 45 C. Those properties in mind...

I open the box, rush into the bottom of the Peacekeeper dig, and slam several chunks of Ice-9 into the soggy ground. I then abscond the heck out of there as all the groundwater formally of Ranger's ocean freezes solid from turning into Ice-Nine. For one thing, this will make the ground harder, and tougher for the Peacekeepers to dig through. Even better, it will force the Peacekeepers to work more slowly and with inconvenient protective gear in order to avoid letting Ice-Nine come into contact with water on their bodies which would mean instant death.

You sign up for team "Belly of the Beast!" And yes, you still get your actions this round.

All the water lower in the excavation freezes into Ice-Nine... except. In freezing, all the water expands! This instantly causes massive seismic movements in the excavation! A huge earthquake collapses the Peacekeeper side of the excavation 10% lower, helping them and totally negating Ranger_Strider's concrete! This has been utterly detrimental!

...Right?

[0x] If the godmodder Had accepted the Maze map in This reality- not some prediction- I wouldn't have made it be misleading. also, some person thought i should offer him this deal so I will:
Deal terms: I hand him the boost stone, he uses its power to unlock Fred's cage, collect Yorehammer, then use Yorehammer with Mascythe and his Noobliteration charge to instakill Quinn
In exchange for this, he gets Yorehammer, and gets Quinn out of the fight
[x0] I ask Jamie ash and cera why they don't have any CP, and if whatever they where working on can be used to help here (don't worry about wasting it, it'll be rolled back)
[1x] "Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing Maze Schoolhouse Freddy Fazbear's Pizza You are Dead"
Let's add pretentious after 'grand', and "Crawler" to the infested section. why, you ask? The Pretentiousness comes from the pretentious baby. what pretentious baby? he came from a game called 'destroy Tarhalindur' or something like that. Tarhalindur was like. super pretentious. the maze has a bunch of titles, so pretentious. as for crawler, that comes from the infestation of tainted crawlers that starts competing for space in the maze, even getting its own mini-section for the broodmother. Lastly, I add "multi-dimensional" to the area before 'paradoxical', since Bees are already their own dimension, and I now apply this to every hostile being within the maze, including- and especially- Ziggy Fraud. the whole maze-schoolhouse-pizzaplace-paradox-protossbase is its own dimension, and every time of hostile is a sub-dimension.
this takes advantage of the chalange-advice from piono.
[1x] I Use Delete Faster! stolen via Mirror Asterisk!
Hm? how did I du dat when it deleted specials? well...

it's ENTITIES: SPECIALS . what am I?
speak up...
yep. a Player! not an entity! since I'm not an entity, I still have Delete Faster, and I still get to Delete 1 thing every turn. now...
"MonikerToday at 11:58 AM
Its a special someone who isn't immune to deletion took from an entity
Player specials don't exist"
see, thing is, it didn't delete "specials" or "entity specials". it deleted Entities: Specials. that is, specifically the parts of Entities that can use Specials; after all, Entities: special thingies beside names doesn't stop the maze from having a completion percentage, since the Maze isn't an entity, even if it functions somewhat-similarly to an entity. I mean, clearly reality can still handle the idea of specials, since the deleter has one, and it can still handle extra-things-besides-names since quinns mech did.... How did that happen? its an entity... anyway, since it doesn't affect Quinns mech, why would it affect a player?
also, no, not as an action. if it where an Action, the deleter would have had to choose between [delete faster] and deleting something this turn. since it did both, it must be a free action to delete things. oh sure, the special might be a free action too, but its described as letting the deleter delete 1 more thing a turn, not as giving the deleter an extra action.

[1piono-sourced CP] If i have indeed gained the deletion power, I accept Quinns offer to meet up in his mech and talk about stuff. however, I keep the deletion ability on a hair trigger, aiming for Him if it looks like he's:
deinventorizing the one-shot gun
aiming the one-shot gun
looking a bit too often at the one-shot gun
making overt threats about the one-shot gun
etc about the one-shot gun
{CONDITIONAL: RE: NO, FLAVOR TEXT MAY BE RE-USED, PIONO'S CP NOT USED}if I have not gained the Deletion power, I point out to reality that my logic is flawless and i should have gained it, then add some Zerg to the maze using bits left over from the Nexus, since i didn't burn the infestation, only peel it off. the Zerg are incapable of sensing the (tainted) protoss present, of course,and the protoss, them. they swarm in massive amounts, only to be absorbed by the Taint. the taint has already absorbed the protoss, of course, and fuses the two. this will result in one of two things:
Tainted Xel'Naga, meaning I have energy sorta-gods at my disposal in massive numbers, Or...
Tainted Hybrid (or, false Xel'Naga). now, how strong will these be? let's see how much it'll amplify them.
Zerg Hydralisks are the most similar-looking Zerg to the Hybrid Reavers that I've seen. since hybrid reavers are zerg-based, we can assume this is part of the reaver. Hydralisks have 80 base health.
Hybrid Reavers, on the other hand, have 1000 health. or 2000 on hard mode.
Hydralisks do 12 damage, both in melee and ranged.
Hybrid Reavers have 48 melee damage,50 ranged, and a special ability that does 100 damage and heals them by 50% of the damage they did.
but what about the protoss being consumed? well, protoss form a smaller portion of the reavers, so lets halve all their numbers. a Zealot is a protoss with the smallest amount of tech-n'-stuff, and has 150 hp counting shields and 8 attack. shields are obviously mechanized, so 100, and some of that's armor, so lets say 60, halved, zerg+protoss is 110 health with 16 attack, while the reaver you could make with that has 1000 health and ~50 attack + ranged abilities + 100-damage-and-healing every so often. this means the fusion, overall, grants a roughly x10 to health and a roughly x3 or x4 to attack.
The maze, if this is the part of the action that happens, is now Protoss-and-Zerg-and-Hybrid-infested. and all of it's tainted, so its boosted more.

[1x+2 personal CP] the maze gains a recycling bin thrower device. it is located in the end of the maze, making it defended from enemy attack. it can throw recycling bins at things. the recycling bins are full of self-replicating nanobots, and they deal 10,000 damage to the target before modifiers. half the damage they deal is stored in them as Nanobotcount. then, they return to the recycling bin thrower, and make it stronger with nanobots (nanobotcount can be converted at a 1:1 ratio to thrower health, or at a... attack-per-charge is 1/3 of health-per-charge, so at a 3:1 ratio for increase in bin damage. this is their default behaviour- however, the nanobots can make other things too. it can throw 1 bin a turn. it will target the deleter. since it throws things and is part of the maze, it is not curse-o-repetativeness'd. it is currently ordered to target the deleter.
[x0] moniker, you should make backups of every part of reality (IE: collision detection beta) so you can bring it back. this will stall the deleter indefinitely.

The godmodder accepts the deal and snatches the Boost Stone out of your hands. Works for him.

Cera: Well, it's kinda... worthless until it's complete. Plus, we'd lose the advantage of surprise when we DID deploy it.

Cera: With the glitch around, more entities =/= good. But we've been working too hard on this project to save up CP.


Ash: In retrospect. Maybe a mistake.

"JOEbobed" adjective added to the maze!

I guess I should explain a little bit more about how the deletion engines work. It's not like its parts of a whole, as much as files from a directory. Each piece is in a directory of related pieces, but that doesn't mean that they don't all draw on each other, and deletions in one area couldn't affect remaining files in another area. Specials in general just happened to be under the "entities" folder, but when Entities: Specials was deleted, it did indeed delete ALL the specials. Except the protected ones. Namely, the Deleter's Delete Faster specifically. But it did delete JOEbob's Delete Faster, which was different than the Deleter's Delete Faster.

The Recycling Bin is added to the maze! As something solely in the maze, it can't attack the Deleter unless the Deleter enters the maze.

I DID back everything up! ...In the Reality Cores! Which is why you need to collect them! ...(Yeah, if only it was as simple as saving a backup file to a new folder...)

OOC: Enough free actions for now JOEbob. If you want to talk more next turn, ask someone else to ask for you or spend an action talking.

I reach so deep into the realms outside the doomed timeline that you can not reach further and pull WD. Gaster into this timeline. He instantly gets to work by swapping delete faster for delete slower an ability that once used halves the amount of things the deleter can delete per turn

WD Gaster? Who even is that?? He@@#*(*@*E*(@*RU@UR@R*@*R*(@*R...

Not even bothering with words to describe Quinn's Mech, I decide to use my MP...

Magic Barrage (2 Actions + 3 CP from Piono + 30 MP)

As the world's mechanics begin to break, I take the opportunity to substitute in my own - and believe me, this'll be flashy.

I begin to channel the raw energy of the world as a bright blue spell circle draws itself at my feet, quickly turning teal, then green, and so on through every single color of the rainbow imaginable. Runes begin to gather around my wrists, and even the sky turns dark. An impending sense of dread fills both mechs and Quinn as suddenly, dozens of meteors begin to fall from the sky and smash into oblivion around the area of the mechs and I.


"Quinn, I can't let you proceed with your current path. Sure, it will defeat the godmodder, but it will also KILL everyone here! Hence, I WILL stop you!" The runes and spell circle grow and spin faster, as an incredibly large meteor slams directly into the hull and cockpit of the mech, throwing everyone back and most likely annilhilating everything in the immediate area, including the runes as I leave them behind.

Action 3 - Sidequest Join!
Using the blast from my magic energy, I launch directly into the Deleter's weak point and join the side quest.



KA-PHOOM! The magical power of the magic and runes slams into Quinn's mech, dealing a huge amount of damage! Specifically... 150,000 damage! Quinn's mech reels from the magical blast, and you immediately switch over to sidequest focus!

I join the mini quest bringing all of pionoplayers stuff if he allows me to and wearing the bat suit

You get ready to enter the Deleter! With all of Piono's stuff!

With the world falling apart at the seams, Arsenical decides to volunteer to enter the Deleter!
Can't be any worse than outside, can it?

Actions 1-5: What Could Go Wrong?
However, before heading off into the wild unknown, some sort of weapon would be needed in these trying times!
Arsenical stared at both the Redirifle and the Wishful Whammy. Which would be better for this situation? We may need to redirect attacks... But the Whammy isn't the worst damage dealer...

Well, nothing else to do other than use them both!
Calling forth the mystical substance of duct tape, the player assembled the guns in such a way that pulling one trigger would also set off the other trigger, creating a WEAPON FOR THE AGES!
... Hopefully.

You create the WISH REDIRECTOR! You don't know what it's capable of, but its probably amazing. You prep to enter the Deleter.

...You mean you use 2 CP for this, right?

I decide to enter the Deleter
+3 CP

You get ready for entry...

I use 3 actions to increase the Junk Mechs dodge chance, since that's pretty much the only thing standing in Quinns way. I then use my charge to bribe my turrets with even more lubricating oil!

The Junk Mech feels a burst of speed... more dodge!

The turrets are oiled up. They don't need more oil.

3 actions+8 CP from me+6 CP from Piono: As I reassemble the atoms of Miniboss B to allow its corpse to give up its 5 Reality Cores, I discover with shock that what stands before me is not a shattered husk of an entity, but a battered miniboss above half health. Then, the Godmodder whacks it with a hammer like some twisted game of whack-a-mole.

Deliberately misinterpreting the situation, I conjure my own hammer and... wait a second, how am I going to hit Miniboss B with the collision detection malfunctioning? I solve this problem by making the hammer a psychic hammer that does psychic damage psychic-ally if it touches the inside of a head. That way, (because I'm aiming for the head because it's whack-a-mole) if the collision detection works Miniboss B is dealt blunt damage and if it doesn't work Miniboss B is dealt psychic damage.

I then bludgeon Miniboss B's head over and over. 5 points! 13! 42! And, yes! 9001!

Using the sheer power of CP, you SMASH Miniboss B! SMASH! SMASH! SMAAAAAAASSSHHHHHHH!!!!

Miniboss B is SLAIN! You rip the 5 Reality Cores out of its defeated self! You've got Reality Cores! You put them in the Player Grounds by default, though you could put them somewhere else if you truly wanted.

Current CP: 20
__________________________________________________________

x3 Action

Eyowe minds the fact that he has lava in his pockets now. He knows what must be done.


(Just imagine that the pocket sand is pocket lava and the guy being thrown pocket sand at is the entire True Commando unit, or, at least, whichever unfortunate ones are caught by the lava)

And before any of y'all say holding lava in your hand "would hurt and would melt your hand meh meh meh meh meh," may I remind you that Eyowe is wearing the Godmodder's Favorite Suit? Y'know, pain central #1? Yeah, sit down bubs.

It's actually 1 action to throw the pocket lava and 2 actions to be sassy about it.
__________________________________________________________

Eyowe elects to join the Deleter mini-sidequest.
__________________________________________________________

Actions Done:

x3: Attacking the True Commandos
x0: Waiting to join the upcoming sidequest.


You use the Lava to attack the True Commandos, turning a random joke into a well-supported meme. Beautiful. 8 True Commandos slain!

You get prepped to get sidequesting.

[48]

Alright fine, I bring the Enchanted Armour and the Player Knife with me into the Player Vault. I give it the orders necessary for it to perform the surgery on me.

Meanwhile, I burn an action to summon a rock above my head. It falls, knocking me out for the exact amount of timethat it takes for the Enchanted Armour to perform surgery on me.

I can infiltrate the Deleter, I guess.

You summon new Enchanted Armor since the old one broke, and have it use the Player Knife to perform surgery! It manages to get the Reality Core out, and only slices a few vital organs along the way! Unfortunately, the Player Knife is worn down to nothingness. You get 1 Reality Core!

You get ready to infiltrate the Deleter... you guess.

Action 1: I create Indiana Jones Resurrection Equipment. If Indiana Jones is killed, it will revive him at the cost of itself.
Actions 2 and 3: I use that narrative force I got to go to the Indiana Jones storyline. I then proceed to go attempt to hire Mr Jones to undertake the Great Expedition . Resurrection equipment, money, and even the rights to non-reality core non-glitch ore treasures are on the table. I then return myself to this storyline. If Mr. Jones was hired successfully, I bring him along in my return.
Entity Orders: Indiana Jones (if hired) and Red Army Engineers go on the Great Expedition.

Indiana Jones is REVIVED! He gets up, stretches... MORE EXPLODING BOULDERS! BOOM! BOOM! BOOM! +5% expedition progress.

Red Army Engineers are still helping. I assume you mean the Great Excavation?

Alrighty, time to go to the expedition. I prepare myself to go into the Deleter!

Action 1-3: charge up 3 CP

You join the entry team!

tCP: 8 + 3

We... might be screwed here. Well crap. I tap my foot, thinking what to do.
I shoot the empty space that once contained the Godmodder a harsh glare, I almost had him! I begin willing my Power into existence, in the end I guess it doesn't really matter. A bit more speech-making and another Bleeding Heart Ritual and...my internal monologue is interrupted by a low rumble in the ground. I whip myself around only to be met with a blinding light as Quinn gets to Try Again.

"Damm it! Already!? One of you guys handle Miniboss B, I need to focus on Quinn!" Without a word more I dissolve into orange Power, reappearing in Junk Mech a fraction of a zeptosecond later.

I'm met with a flurry of well earned terrified beeping, Orange shaking in his barely born boots. I give the A.I a smile that's far calmer than what I'm feeling "Calm down, I kept my promise, right?" After a pregnant pause the A.I let's out a beep in conformation. "Then you can believe me when I promise you that you'll make it out of this little fight alive, okay?" I don't wait for the Mech to reply before flipping up the safety glass on a inconspicuous knob sitting off to the side of the haphazard control panel. Scavenged from the Space Station's Rec Room's karaoke machine, the only obvious sign of modification is the shakily scribbled "11" sitting after ten.

What can I say, I love a bit of cheese with my mecha.


FOCUS;ESCALATION OF COMBAT!

Slowly, I click the knob forward, listening with mild irritation as white noise slowly builds in volume. And thanks to the Deleter it won't even serve it's purpose beyond making me want to gouge out my ears, but what's done is done. Finally the primitive device meets the end of it's rope at ten. It's not meant to go beyond the threshold, but desperate times...with an loud groan of effort I slowly push the knob towards eleven, from within the console the straining of springs and the stripping of gears can be heard as they fight against my machinations, but it was not to last. With a final Power fueled heave the knob meets it's end, snapping off as it locks the arrow to eleven.

I push my Power into the Mech, sparks fly as it shudder, light beginning to pour from every seam. Large text frantically scrawls past on every screen, proclaiming one error and malfunction after another. Sirens and lights blast in the cockpit. Headless of this I continue to rush my Power through the Mech, causing stress fractures to appear all across the thing. Steam hissing out as Power coalesces on the surface of the miss-matched mecha.

Orange lightning strikes out across the field once again, this time striking anything and everything. Loose rubble, shovels, discarded weapons, a furnace that came from...somewhere, and various pieces of litter are grappled and lassoed by my Power. With a flash the collected junk swirls around the Junk Mech, attaching themselves in a loose fashion, Power constantly surges between the various pieces of scrap. Power is clearly the only thing making it retain it's shape.

The engorged Junk Mech now resembles a Trash Elemental more than a robot, what with the fluidity of it's body. It stares up at Quinn, fire licking out of the ancient furnace that now takes up it's mouth. It's still puny in comparison to Quinn, barely reaching his Mech's stomach. I utter a silent prayer to the Dark Masters as I prepare for the coming fight.

JUNK MECH Escalates Into MEGA JUNK MECH!

...What was the "Turn up to eleven" thing for? Nothing, not anymore at least, I had fun though.

Escalation Increases JUNK MECH'S Damage
Escalation Increases JUNK MECH'S Dodge Chance

The Junk Mech is now the MEGA CHUNK MECH! STRONGER! BUFFER! READIER FOR ACTION!

"Whut," I say with incredulity. The boss died before my grenade hit him, going nowhere. I retrieve my grenade and just think on what else I could do.... "Hmm... What about the expedition?"

With that settled, I create a [Reality Machine], capable of editing Reality. The Machine that I made is just a copy of the real deal, therefore it's affects of changing reality would be limited. Still, I use 3CPs to empower it, making it better at affecting reality.

The Machine itself looks like an outdated computer due to it being just a copy, "Ok... now time to edit the dig site." But before that, I try to edit everything, Including the Godmodder. I get a sound akin to that of computers arriving to an error. "what... I need... Administrator privileges?" Ignoring that idea, I go back to editing the shit out of the dig site, creating holes and other destructive things to deepen the site, collecting anything and everything that are needed for the completion of the challenge. Also use all my remaining actions to charge my CP

You edit out an additional 4% of the dig! Some of the currently excavating people end up falling deeper as the ground randomly goes out from under them. Luckily, they're wearing Long Fall shoes!

(Action)(3 Charges)
(2 Charges)
A friendly Pixie huh? Noticing that at least 7 players (Or so I counted up till this post) have elected to join the Deleter expedition I decided to pull out my entities in stasis... to which I immediately pull out a phone and my trusty W̶i̶i̶ ̶U̶ ̶P̶a̶d̶ Biome Creator. I call up the God of Dreams and politely ask if he wanted to work with me to create a dream-themed rice field biome. If he declines, I simply create the ricefield biome as a sort of rest stop with the Rice Monastery in it to better receive guest and swindle them of information and aid for needed rest and rice treats.

(1 Charge)
With my entities pulled out of stasis, I had the pixie and Sushi come with me and went to track down a specific entity.

It didn't take long to find the entity as he lays slumped on the Monastery's porch. The companion bot... no, Rov still mourns of his loss after all the turns that have passed by.
The entities that came with me paused and looked over what the retrofitted bot went through. Angst could be physically seen radiating off the widower's form. A Purple miasma which creeps and leaks from Rov.

Memories of the day that the widow loss his son and wife clutches the pixie's and slime's mind, dropping their normally happy selves into sad whimpers. I walk up to Rov's side and notice him clutching a familiar band. Knowing that I put this off long enough I gently reach for it and press a small indistinguishable button on it.

It just came to a surprised for Rov when a ringing sound shattered the silence over my crew and brought everyone's attention away from the depressing thoughts to Rov's hand. Specifically, Rov's Wedding Band.

The jewel on the band shined as Rov stop shaking and going through another day-nightmare and looked at the ring, bringing up a hologram which started playing a video.

The hologram was pitch black until a scene was revealed with the hands detaching itself from the lens. "Hey? is this on? Right... Deary, if you're seeing this, then that mean's that I have perished." A scene of the Void Guard was revealed, sitting on the porch of the old Rice Shrine with a softened visage.

"I was never good with sappy messages so I'll be up front. I Love You, and I will still love you even from the grave or whatever afterlife I end up in. I'll always be there for when wherever I may be. Just know that I will always be there." The wife chuckles a bit "Huh, maybe I ain't so hopeless in teary goodbyes."

"You know, I still remember the time we reached Rank B in our relationship." She giggles as she begins to relax again. "Do you remember? The time I confessed my love?" She stands up and starts acting out the beginning of the Rank B Social Link scene: ""I love you so much, I'll always tell you that it would be you who would break up with me!" Geez... that was an embarrassing moment, considering I ran away after that... That, and you for being so stubborn to roll on after me!" She points an accusing finger towards the camera. "If you didn't chase after me at that time I wouldn't know how it feels to have those same feelings directed back to me! And now look at me now! So different from my cold self that was Isolated from her colleagues" Tears threatens to pour out of her eyes. "I got to experience such a small but truly amazing thing. I feel blessed to be with you for each and every update I feel like I'm always given everything that a real world gives me. Even if we're fake, even if the place we are in is fake, our love will be always true." The hologram fades as the video ends.

Rov looks back at me with eyes saying 'Why?'

"... We... we need to talk."

I sit down beside the distraught but finally lucid bot.

"I... I Know I needed to do this a lot earlier, I might have become scum in your eyes and I'm fine with that."

I continue to look ahead, feeling utter shame coursing right through me.

"I didn't truly know what you felt when you lost them, I couldn't have known then and it's only because I have lost my real life companions and my best friend that I could feel a fraction you did. Knowing just a part of that pain... I'm so sorry, I only acted to do this now because I knew what you felt... and that it took this long..."

I take a deep breath before continuing.

"I won't ask for forgiveness, I certainly feel that I don't deserve it. I always wanted for you two to go far, I knew that there would be that time where my plans will fall apart... but I really liked you two together. It was an odd pairing... and I thought that I could bond with you two and maybe give that good ending to my entities... I know I won't be able to give to that ending to all my entities, but just that few that's been with me to the end..."

I gather up my courage and stand up to properly face Rov and my crew.

"... I won't promise that I'll be able to keep you alive, but I won't stop trying to get you and those that I brought with me to the end"

Rov stands for the first time since his mourning

And punches me.

While it didn't do anything due to my player powers, I hold my cheeks in surprise and horror.

'Will I be rejected to have such an impossible-seeming goal? I knew that I could be hated badly but-'

I take one look at Rov face and found that my worries were unfounded.

Rov stands there, wiping his face of tears, not of tears of anger or frustration but of relief.

There was no need for words to be said, and tears began welling up and let loose.

Then the Sushi slimed us, barreling us into the floor as he hugged us, pixie joined in the pile and everything felt alright.

I was forgiven.

(Please change Companion Bot to Rov please.)

*sniff*....

Your entities re-enter combat... welcome back! As you embrace and have a touching moment, I can't help but realize... canonically, everyone's memories but the Players and the godmodders will be erased when the Glitch/Deleter are done, thanks to the rollback... so... these entities will lose their memories...

...Wait... no! The emotions you've awakened in your fellow entities... they carry on! They carry through! Thanks to willpower... and HEART... Winkins entities will retain their memories after the rollback!

(Rice Field Zone added. Your Rice Monastery is sacrificed to make it work. It wouldn't work well with the current deletions, anyways.)

(5CP from Piono) I entrench my Metaphysical Self into [[REALITY]] such that it is much harder for the Deleter to Delete me

(2 actions) with Elise starseeker here already,I engage Theme Resonance and summon Indiana Jones to assist in the Expedition as well

(1 action) I secretly invert the Peacekeeper Medics Heals,turning them into harmful effects for this turn only via some Minor Conceptual Reversals and the classic Mirror

You entrench into REALITY! You're now immune to Player Injury Deletion.

Indiana Jones is blocked by the Curse of Repetitiveness. Actions redirected into your entrenchment, saving Piono 2 CP.

You convert a handful of medic heals into hurting!

--------

Cloak summons a Mechlion to maul the Mechtiger, dealing 50,000 damage.

Cera charges 3 CP.

Ash takes a big bite out of Quinn's mecha, containing a variety of highly important machinery. 50,000 damage!

Jamie gets ready to join the Deleter expedition.

Jamie: LET'S GO TEAM!

Quinn's 1st action: Charge 1 CP.

Quinn's 2nd action: Quinn summons a swarm of Death Eaters to invade the Player Grounds! They're tearing up the inside, destroying zone after zone! They need to be stopped!

Quinn's 3rd action: Quinn gives Gary Stu a piece of paper to read aloud. He does. It says "After this battle, I'm going back to my home town to get married!"

Gary Stu scratches his head, confused why he just read that. Quickly! Protect Gary Stu, or he'll die!

AG:

Tassadar laser-cuts the True Commandos, killing 9 of them!

The Space Laser Rifle engineers all shoot Killer Instinct for 122,000! The Oldbot hits the Turrets, destroying 2!

Gary Stu commands his Space Marines to help save the world from the Deleter's insanity! He makes the Space Marines bow down and worship him as the god he is, granting him power, as gods are granted when they get more worshippers! He then walks up to Tassadar... and touches him. Tassadar is healed 1 HP closer to full health. Tassadar kisses Gary Stu's feet as thanks.

PG:

The Sniper is finally prepared to launch their attack... 3... 2... 1... SNIPE!

Quinn's mech finds a bullet embedded into a crucial piece of machinery. The fires spread, and the mech suffers massive internal damage from explosions! 1,000,000 damage to Quinn's mech!

Killer Instinct attacks the Death-Elite commandos, killing 12! The sole remaining turret shoots Oldbot for 10,000 damage! The Leaping Mechtiger strikes twice; once on the Peacekeeper-holding minions to slay them, once on the Space Laser Rifle minions, killing 150 of them!

The Space Marines spend all their time shooting a random minion. Die! Die! Die!

The godmdder uses his first action to complete his 1/2 charge, summoning the Juicy Juicer, which can convert 50 random horde entities into juice each turn. He also summons One Shot, whose attacks have a 33% chance to one-hit-kill their target always. Except the Deleter, One Shot refuses to mess with it.

With his second action... the godmodder takes JOEbob's deal. One boost stone. Three extra actions. The godmodder crushes the Boost Stone, and uses the power to unlock Fred's Cage! Three actions, godmodder lock UNLOCKED!

Fred: Oh, thank go- wait, no, NO-

The godmodder summons tendrils of black to stab Fred in the heart, head, and everywhere else, instantly killing him. He steps past his body, and reaches out to the object on the floor - Yorehammer. He picks it up, and holds it... beautiful. Re-equipped and re-ready for action. 1 damage from Lifedrain. The godmodder looks towards Quinn's mech. Time for a fine pummeling.

N:

The Des!(!$)(! Sap!E!(!E)(!)()(RI(!R()()!R(()[[ Space Marines are GL_______

The Glitch Removal Array fires at the Alchemiter, continuing to drain it of glitches! It's getting closer to being de-glitched... remember to put glitched entities in the Glitched Entity Holder the Anti-Glitch Blacksmith made!

The Servitors heal Tassadar for 7,000 HP!

Winkins Bun army stretches... its time to get ready for another big day! They're out of stasis and ready to go!

Eternalstruggle's 10 True Commandos

Quinn's mech prepares to fight. He begins with two swings at the Mega Junk Mech. The Mega Junk Mech is sent reeling by the first, too stunned to recover, and slammed again by the second! 80% integrity reduction! Next, the mech turns away from the Mega Junk Mech, and fires at the Keep, Leaping Mechtiger, and Healbot, destroying them both! But while it turned away... the Mega Junk Mech got back up and slammed the mech for 40,000 damage!

The Death-Elite Medics try to heal Quinn's mech... but 5 medics had their heals turn to hurt! This negates 5 more medics! The mech is only healed for 80,000 HP.

The True Riflemen shoot at the Juicy Juicer for 100,000 damage! The Death-Elite Commandos fire at the Glitch Remover Array for 168,000 damage! It would be bad were that destroyed...

In THE GREAT EXCAVATION, The Red Army Engineers and Else examine where they are now... they are now at MINECRAFT STRONGHOLD level. More traps, and a silverfish infestation... this place is even more dangerous than the previous area! Keep advancing downwards, Players! Meanwhile, the Death-elite engineers dig down by 17.7%, down into the Sandstone level... but 20 engineers are killed by surprise poison spike traps!

--------

The Deleter: Selecting Deletion Priority 1/2.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: ITINERARY.

The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GAME ENGINE: CP/CHARGES.


The Deleter: DELETED. Adjusting Deletion Priorities.....

The Deleter: DONE. Adding new potential deletions... DONE.


No more CP/Charges! No Itinerary either, but that's less important! NO MORE CP! ITS ALL GONE! On the positive side, the godmodder loses his Noobliteration charge, too. Woo...

---------

A new Reality Core challenge appears... wait a minute... this one is... the HARD MODE REALITY CORE CHALLENGE! Thank JOEbob for this one. It's the HOUSE WITH WAY TOO MANY PLACES TO SEARCH. 1 action = 1 searched place. You can also try to narrow the search field, too. Find the 4 Reality Cores and 6 Glitch Ore hidden inside the house, before the Peacekeepers do!

The Peacekeepers get their next round-load of new friends. Quinn orders the 200 new Death-Elite Scientists to search the house, and the 100 new Death-Elite engineers to get digging!

--------

The team all get together for a final meeting before their big entrance. Group hugs, tactical advice, and words of encouragement are exchanged. It's time... to go inside the Deleter. For our A-assault-squad, we have:

FlamingFlapjacks, equipped with Travel Packs
General_Urist
Algot, with Ornate Ring and Mirror, wearing a Bat Suit
Kyleruler
Arsenical, equipped with the Wishful Whammy
Karpinsky
Krill13
That Other(Other)Guy
BillNye
Jamie

10 Players. 10 fighters. Ready to retrieve the 10 Reality Cores.

--------

They stand on the teleporter platform, and get warped inside the Deleter. After a brief moment of confusion, everyone gets a chance to look around.

...Well, it's not glitchy. So that's nice. But it's basically a giant belly. The walls are dark red and scaly, and the ground is light red and squishy. Some light is provided, thanks to the torches and flashlights conjured up by the fellow Players. You also feel... exposed. In danger. While in the Deleter, Players are not invulnerable and get injured. If you die in the Deleter you're out until the Glitch/Deleter event is over and the Rollback is initiated. If you can initiate it, of course.

The belly forms a giant hall. In front of you, the inky blackness swallows up your lights, and you see only darkness. Behind you is a wall. A wall with... a computer terminal sticking out of it?

Jamie: Okay... I've got this!

Jamie walks up to the computer and presses a key...

>ACCESS DENIED
:ENTER PASSWORD

There's no way you have the password! You'll have to hack the terminal! Do hacker-y stuff to hack the terminal!

Suddenly, you hear a horrific growling... oh no! Oh no! It's... the DELETER MONSTERS! Designed to defend the Deleter from internal invasions, they have Claws that can shred even a Player to pieces! You'll have to use your limited number of Players to hold off the Deleter Monsters while simultaneously hacking! You'll likely need to coordinate!

At the exact moment you think you've got the situation handled... enter the True Commandos! They decided to follow you, and now they're caught between you and the Deleter Monsters! They'll try to shoot both you and the monsters at once, making things more complicated! But maybe you can use their presence to your advantage...

---------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

REALITY CORE COUNTER:
Godmodder: 0000000000000000000000000000000000000000 (40 cores)
Peacekeepers: 00000 (5 cores)
Players: 000000000000000 (15 cores)


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (1/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 14%
Med-priority: 76%
Low-priority: 10%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
GUI: Reality Core Counter

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
Text engine: All non-white text
GUI: Player quotes
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action

Null-priority(deleted last):
Players
Godmodders

INSIDE DELETER QUEST:
PLAYERS:
FlamingFlapjacks (Has 3 Travel packs, use as free action for healing)
General_Urist
Algot (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)
Kyleruler
Arsenical, equipped with the Wishful Whammy
Karpinsky
Krill13
That Other(Other)Guy
BillNye
Jamie

FOES:
[P]True Commandos: 9,500 x 73A, 3,500 x 73A, Directive: Join the expedition inside the Deleter!

[AG]Deleter Monsters: 20,000 x 30 HP, Claw x 2!A
[AG]Deleter Monster Commander: 100,000 HP (buffing Deleter Monster HP by 5,000)
More Deleter Monsters oncoming every turn!

OBJECTIVES:
Terminal: 0% hacked

CURRENT GLITCH STATUS:
Entities affected: 4
Current infection power: 15%(reduced by containment field!)
Current glitchiness: 20%(reduced by containment field)

Cloak
Ash
Jamie
Cera

[AG - Daskter]Tassadar: 94,001/365,000 HP, 20,000 x 4A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 15,000 x 4 HP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 460 HP, 200 x 460A, Directive: Attack Peacekeepers!

[AG]Gary Stu: 1/1 HP, perfection incarnate, dying next turn if not protected
Space Marine Squad: 10,000 x 10 HP, 10,000 x 10A, Directive: follow Gary Stu

[AG]Oldbot: 50,000/60,000 HP, 15,000A

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, Sea Abyss, SPAAAAAACEEEE, Radiation-Ensconced Zone, Defensive Turret, Rice Field Zone, Deathtraps
Player Vault: Holding 10 reality cores
Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead, currently holding 0 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
Anti-Deleter Base, finding Deleter entry point in 1!
[V]Death Eater: ??? HP, destroying 1 defense per turn!
[V]Death Eater: ??? HP, destroying 1 defense per turn!
[V]Death Eater: ??? HP, destroying 1 defense per turn!

[AG]Anti-Glitch Blacksmith, needs 2 more glitch ore for upgrade
Glitched entity containment facility, currently holding 0 of 1 entities!

[N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 8, 1,000 x 8A

[N]Alchem#**er: 100000/100000 HP (GLITCHED)

[N]Glitch Remover Array: 132,000/300,000 HP, removes glitches! Currently no target

[N - Winkins]Bunny Baron: 5,000 HP
Bun knights: 10,000 x 3 + 5,000 x 1 HP, 5,000 x 4A
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Rov
Sushi: 140,000 HP, 12,000A

THE GREAT EXCAVATION:
Player Excavation currently at MINECRAFT STRONGHOLD LEVEL, 66.01% of the way to the bottom! Elise/Red Army Engineers helping!
Peacekeeper Excavation currently at SANDSTONE LEVEL, 34.7% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room:
In the couch
Under the carpet
On the table
In the TV
In the other couch
Under the couch cushions
Under the other couch cushions
Behind the portraits
Under the dust bunnies

Kitchen:
In the cupboards
In the other cupboards
In the sink
In the sink's plumbing
In the dishwasher
In the overhead lighting
In pan drawer #1
In pan drawer #2
In pan drawer #3
On the table
On the chairs

The First Bedroom:
Under the Bed
Under the other side of the bed
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the alarm clock
In the video game system
In the TV
In the pillow fort

Quinn, Peacekeeper Commander(holding 5 Reality Cores!)(Has One-shot cannon), Within mecha!
[P - Quinn]Quinn's Mecha: 1,640,000/3,000,000 HP, 150,000 x 5A
[AG - Spicy_Serious]Mega Junk Mech: 20% intact! Harassing Quinn's Mecha! 40% chance to dodge attacks!

[P]True Riflemen: 4,500 x 46 HP, 2,100x46A, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 30 HP, +4,000 x 30A, Directive: Heal Peacekeepers!

[P]Death-Elite engineers: 1,000 x 257 HP, Directive: Excavate!

[P]
Death-Elite Commandos: 14,500 x 28 HP, 6,000 x 28A, Directive: Destroy enemies!

[P]Death-Elite Scientists: 1,000 x 200 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!

[PG]Killer Instinct: 38,000/300,000 HP, 90,000 x 2A

[PG]Sniper: 120,000/500,000 HP, 0/1 attack charge, 1,000,000A

[PG]SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)

[PG]Turrets: 10,000 x 1 HP, 10,000 x 1A

[PG]Juicy Juicer: 900,000/1,000,000 HP, Hordekill x 50A, 0 Juice

[PG]One Shot: 400,000/400,000 HP, 33% chance of one-hit-kill!A

[PG]Godmodder: 98/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 4 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities(holding 1 Reality Core)
That-Random-Guy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each, 30/30 Mana)(Immune to Deletion effects)
Algot(1 attack converter)(has Ornate Ring, Mirror)(holding 1 Reality Core)
GoldHero101(Has Greatsword, Self damage ticket)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
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FOCUS:
I take a Peacekeeper Standard Issue Distraction Rock (doesn't matter if such a thing doesn't exist) and throw it at the Deleter Monsters.

This does minimal damage, yes, but anyone could identify it as a Peacekeeper tool. So the Deleter Monsters will, of course, want to target the entities that seem to have thrown the rock, i.e. the Peacekeeper forces inside the Deleter.
 
After some quick addition, I stare at the house in shock. 30 places to search and CP gone? Actually, that second thing gives me an idea. Not about the house, though.

3 actions: I run /gamemode spectator and levitate into the next area of the excavation. Since spectators cannot trigger traps in Minecraft, I avoid being attacked by the silverfish horde below me and falling into the lava pit in front of me. With some tactical propaganda (read: blatant lies) I convince the silverfish that the removal of CP (Charges) was actually the removal of TP (Toilet paper). Since actual silverfish eat paper, this triggers a panic among them, causing them to stampede into the lava and create a bridge across. There, two traps down.

Also, I store the 5 Reality Cores from Miniboss A and the 1 Reality Core from the magenta present in the G. H. D. T. P. P.-a.-B.-a.-C.-I. D.-E.-A. JOEbobed R.-B.-G. Maze S. F.F.'sP. Y.a.D.

(Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead
G. H. D. T. P. P.-a.-B.-a.-C.-I. D.-E.-A. JOEbobed R.-B.-G. Maze S. F.F.'sP. Y.a.D.)
 
Yes, I do mean the Great Excavation.
Actions 1, 2, and 3: I teleport behind one of the Death Eaters and grab him. I disassemble the Death Eater into the concepts it is made of. I then alter some of the concepts, and reassemble the Death Eater, now increased in power, as a Life Eater -- The natural enemy of the Death Eaters! The Life Eater immediately gets into a fight with the Death Eaters.
 
Free Action: Everyone! We need to work together, and use the power of the Dragon Balls to skip the next entity phase! If we do this, we buy time to deal with both the Deleter and the Peacekeepers! But I need support!
(I contact all NPC players other than Quinn to do this).

I activate a boost stone for +3 actions.

x6 Actions: Bring Down Quinn:

Alright, 5th-dimensional Gobblebeast, it's time to sacrifice yourself to bring down that mech. Eat one of the glitched entities, then move such that you match the mech's position on the X, Y, and Z axes while being offset on the W axis. This way, the glitch will be able to spread through fourth-dimensional interaction into the mech's core, and because the mech has no fourth-dimensional countermeasures, it will not be able to defend itself against the glitch assault and will be forced to initiate a self-destruct sequence. As for your V-axis (aka the time axis), well, I have something special planned for that.

Okay, Quinn. I get that you're against us, but spawnkilling an entity is a dick move! Seriously! Especially given that you were willing to risk dropping on the neutraladder just to kill my entity. For that, you're going to face my most powerful weapon..


I pull out my trump card, the Supernova-class superfighter, also known as the Hyperstorm. Or, more precisely, I pull its condensed form out of hammerspace, then activate it, causing the craft to materialize around me.

For those of you not in the know, the Supernova is most likely the strongest fighter-class vessel in any fiction, ever (while, almost any). With its internal spatial expansion, each craft is essentially a mini-TARDIS, with a massive amount of internal space available for weapons and reactor power. And with its super-powerful omnidirectional gravity drive and incredibly skilled psionic pilot (aka me), it's nearly impossible to hit.

Now, unfortunately, the Weath Ray shot I'm counting on to take Quinn down might be blocked by the mech's bulk. It can penetrate a lot of matter, but the mech has a lot of health. I'll need to wear it down, and that will take about twenty turns. I don't have that kind of time.

So, I flyover Quinn's mech, and activate a temporal bubble, stopping time for the rest of the field while the Supernova and Quinn's mech engage in a duel to the death. Then, I turn on the Supernova's twin rotary fusion lances and blaster bomb array, and begin unleashing a devastating pounding on his mech, even as the glitch continues to wear down its internals. Naturally, he moves to counterattack, but nothing he can do is going to touch me. The Supernova has an easier time dodging an attack the more damage it does, and with Quinn's mech having 5 attacks dealing 150000 damage each, they're going to be too powerful to land a hit on it. Not that it couldn't take the hits anyways, since it also has plenty of reactor power to spare for a really strong shield.

Quinn himself won't be able to do much either. Sure, he might be able to try and attack it, but his one-shot gun will not be able to land a shot due to how overpowered it is, Combine that with the fact that during each turn of the duel, I can also spend three actions to counter his actions, and he's unlikely to be able to stop me from wearing his mech down in the time bubble.

After several rounds of my Eatbeast glitching his mech down while it is also under fire from the Supernova, the mech finally gives out, its remains glitching into pieces. This leaves Quinn vulnerable to my next deadliest attack, the Weath Ray. Sure, he's technically invulnerable, but the Weath Ray is a weapon designed for the sole purpose of incapacitating invulnerable targets without actually killing them. Quadrillions of portals pop in and out of existence over him, each one sending a different subatomic particle in his body to a different place in the available universe (which, in this case, is limited to just the Hexagonafield).

Now, we've seen him pull himself back together from this amount of damage already, but it will stall him briefly. In that time, we can set up additional measures.

At the same time, Quinn's Mech begins to reform by some twisted interpretation of Newton's Third Law. More precisely, due to the fact that the Supernova is way over the OP scale (to the point of taking 200 CP to summon for anything other than one-shot shenanigans), it can't deal any significant lasting damage to an entity. At least, not normally. But, since the glitch was also attacking it, this reformation will either outright fail or leave Quinn's mech too glitched to continue.

Meanwhile, Quinn reforms easily, but then he realizes that he can't move. In the time it took for him to reform, I was able to channel energy for a paralysis attack that should leave him unable to move for a very long time. He might still be able to command his army, but he won't be pulling shenanigans any time soon.
 
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OOC - Wow, wasn't expecting you to post that fast. Thanks.

Realizing that I apparently still have 30 of 30 MP, I decide to not abuse the game mechanics and Moniker's forgetfulness and correct it to 7 of 30. I also am still wearing the Anti-Deleter armor, which I promptly upgrade with an action to include the Deleter defenses. (Hey, that's catchy.)

Actions 2 and 3 + 4 MP - Multitasking!
Quickly, I begin to use yet more runes as the progress bar on hacking leaps forward, and a literal firewall blocks the Deleters from progressing. Quickly going into the firewall's settings, I put the Deleter Monsters on a blacklist ensuring they can't get through, yet players can move through the wall freely.
 
Heh....
FOCUS!
I deal with the Peacekeeper Scientists the only way I know how.... I begin to relentlessly mock the fact that they are all nerds with no friends who will, whether or not Quinn succeeds, surely die this reality. Realizing that life is meaningless, most of them just quit their jobs and cry in the corner.
 
I use two actions to give the Mega Junk Mech health regeneration or something, that makes it so it regenerates more health, I then find a random piece of wood, and use it to set up my super computer without using any player powers, and use my super computer's alter reality ability to grab random things, and 1 action, to try and make, or at least begin to make, a generator that creates actions. Not charges, actions.
 
... no CP... DRAT!!! Ah well, it's hacking/beating time!!

Action 1: My fists turn into pure obsidian and using a technique: " SUPER MEGA PUNCHING PUNCHER", I hit the Deleter Monster Commander to death
Action 2: I create a barrier around the AG's to increase their defenses
Action 3: I go over to the terminal and start doing hacking stuff to try to do a thing.
 
Current CP: Haha CPs don't exist right now
__________________________________________________________

x2

Eyowe agrees with isolating the current fight inside the Deleter to only be between the Peacekeepers and the Deleter monsters.

As soon as Bill Nye retreats back to the terminal after doling out that punch he did, Eyowe steps into full view of the entire True Commando units, nary a weapon readied. What happens, instead, is one of the phantasmic, formerly-static, protruding limbs from his head, the slender tube that ends at a cyan eye, gain a more corporeal form and slithers through the air and in front of Eyowe's own eye. The cyan eye closes for a moment. Light of the same shade as the cyan eye then becomes visible through the minuscule gap between eyelids. The eye then opens, accompanied by a bright flash of cyan that blinds every single one of the True Commandos for a short moment. As their vision clears up, their assumingly-altered perspective now shows them optical information that may or may not be inaccurate to what's in reality: the Deleter Monsters, in the True Commandos' eyes, visually show signs of being the bigger threat compared to the Players, and should even one of their members not give it their all into eliminating the monsters' numbers, they will only become victims, not fighters. Meanwhile, the Players look to be quite insignificant compared to these beasts.
__________________________________________________________

x1

Eyowe helps with hacking the terminal by hacking it using his hacking tools as he is indeed a capable hacker who can hack stuff.

...this narrator has no idea how hacking works.
__________________________________________________________

Actions Done:

x2: Goading Peacekeepers into only attacking the Deleter monsters.
x1: Helping with hacking.
 
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ES spends one action carefully shunting his corrupted Frigates into the Glitched Entity Containment Facility, seeing as they're low priority for unglitching and nobody else seems to be using the thing to store an Entity.

"Shenron, hear our plea!" He also supports using the Dragon Balls to skip the next Entity phase.

He then uses his next two actions to lift up the bed in The First Bedroom and throw it out the window, thus searching under both sides of the bed simultaneously.
 
[1x]
...
Ok. less important thing first: Fred saw the Godmodder, so he should have become a player immediately, which the godmodder cannot kill with 1 action (or we'd all have died by round 50 at latest).

With his second action... the godmodder takes JOEbob's deal. One boost stone. Three extra actions. The godmodder crushes the Boost Stone, and uses the power to unlock Fred's Cage! Three actions, godmodder lock UNLOCKED!

Fred: Oh, thank go- wait, no, NO-

The godmodder summons tendrils of black to stab Fred in the heart, head, and everywhere else, instantly killing him. He steps past his body, and reaches out to the object on the floor - Yorehammer. He picks it up, and holds it... beautiful. Re-equipped and re-ready for action. 1 damage from Lifedrain. The godmodder looks towards Quinn's mech. Time for a fine pummeling.
This is the end of the godmodders actions this round; he doesn't do anything after this. shortly thereafter, CP/Charges are deleted, including the Nooblitteration charge.
the Deal terms were: "I hand him the boost stone, he uses its power to unlock Fred's cage, collect Yorehammer, then use Yorehammer with Mascythe and his Noobliteration charge to instakill Quinn
In exchange for this, he gets Yorehammer, and gets Quinn out of the fight".
He no longer possesses his Noobliteration charge, and Quinn is alive; there is no time limit stated, but the charge is gone and he can't use it. If we rollback with less then 60 cores, he doesn't necessarily get the Noobliteration charge back.
Therefor, he is now required by Contract to do the following:
1) Rollback with 60 reality cores (as fewer may not return noobliteration)
2) do it quickly, since if the peacekeepers get any, it will be impossible to comply with the contract
3) Subsequently, he must somehow retrieve yorehammer, then instakill quinn using it, mascythe, and the noobliteration charge.
In this scenario, he can't get his half-player-base-killing-antics off, because he can't stop himself from resetting and wait.
He does have one alternative. Instead of needing to comply to the above contract, we can agree on a new one. He doesn't have to agree, though, if a neutral third-party agrees my alteration is a fair exchange for the above, or that he is overall gaining, there's no reason for the contract not to alter... and he's the one who's almost in breach of contract, so he doesn't have a metaphorical leg to stand on.
Lets see... since the Rollback otherwise has the potential to kill half the players- Lets call it a 25% chance that if there's a rollback, some players will be killed. if so, the Godmodder stands to gain ~10 current health, ~5 max health, and whatever other powers eating player souls gives him, from Not rolling back. As well, if we don't change the contract, he will likely need to spend a further 3 actions to retrieve Yorehammer from Freds cage, and will regardless need to spend 15 charges on killing quinn (regardless of whether this is actually necessary, the charge must be used, and it must instakill quinn). So, by the contract as it stands, compliance will cost him around 18 Godmodder actions (17 if we assume he has some backdoor through freds cage), 10 health and 5 MHP.
I'm going to be Further generous to his viewpoint, and say that giving me control of an action is like a cost of Two actions, because instead of just losing one action, he loses and I gain, which changes the relative size of our gap of power by 2.
...Though if I give him a boost stone to activate the actions, he doesn't Lose any, so it's only like a cost of 1 per action I control.
So, I can push for him letting me control 16 boost-stone sourced actions and do 9 damage to him, or 8 non-boost-stone ones and 9 damage, right?
Wrong!
he also gained 5 MHP. also, we can transfer the power of an action and the value of 5 HP- that is, we know from this one time where he used 'yoredagger' that his actions are worth 5 GMHP. so, since the current contract would lose him 10 HP and 5MHP, we can argue me to another 2 actions (but without the letting me do damage to him free(this leaves the MHP increase untouched, and as such that covers the otherwise equality between actions gained and HP preserved).
so, 18 Boost-sourced actions or 9 non-boost-stone ones, while still letting the Godmodder have an overall profit of 1 action and 5 MHP from the trade, even if he has a backdoor through freds cage, so as you can see moniker, I really am being quiet fair.
Hm? yes, I'm talking to you. neutral third parties of narrative importance who will remember afterwards are in rather short supply, you see. hm, how do I know you're neutral? Well, aren't you supposed to be? if you aren't neutral, I suppose you'd have to be favouring the Godmodder- if you where against him, there's no way you'd give him the reality cores for a 20$ gift card, right? Right. so, moniker, how do you evaluate my reasoning? If you agree that I have taken every reasonable allowance for the Godmodders point of view, and even underestimated his odds of success (Since if he thought the odds of winning where less then 25%, i don't think he'd bother, and he seems pretty confident), then I would like to push for the Godmodder owing me 9 non-boost-stone actions, to be used on separate occasions, or if that's too much I can be more generous, and let him charge up the actions at leisure (at least 10% of actions while he still owes me any should be charging this, so he can't stall indefinitely), so that i instead use them in a group of 4 and a group of 5, each on a seperate turn, or something. I'm open to suggestions,
[1x] Now, I know that now that the Godmodder has yorehammer, people may think my maze is useless. but no! My maze is no protection or defence. the hazards within are clearly offensive. the walls are guides, and they aren't Protecting anything in particular, since the walls blocking the path away from the goal aren't protections Obviously , and the other walls are functionally the same in every way. the schoolhouse is not a protection but a method to annoy, and the cores themselves are defended in many ways, most notably a deterministically randomized location, the determinism meaning infinileaf cannot affect the outcome.
...Also the recycling bin tosser has been reprogrammed to steal yorehammer if it ever enters the maze, even if it's in the safe zone. the recycling bin tosser will need to go to detention for 10 rounds afterwards, but only if it successfully obtains yorehammer.
[1x] Another reason fred should be fine!
We already stole the godmodders glyph-neutralizing necklace, and the way fred returned was not Safe-return glyph (it involved a big rune thing while hiding from the godmodder to teleport to the pocket dimension, then carving a perfect defense glyph in the demiplane to defend it.)
So fred still had the safe-return glyph, which is Automatic when not jammed.
So what did we see? fred can't really be dead, since it should have sent him to the demiplane by the first attack (so the godmodder would only get to stab him once, and heart was listed first, so only the heart, which would take a minute or two to kill). As well, since fred has a soul and the godmodder doesn't use the player energy of souls, but the souls themselves, for power, if the godmodder had killed fred, he would have gained 2 HP and 1 MHP.
Which he hasn't. still only 301 MHP.
and from all this, I conclude Fred Did become a player, and is perfectly fine. how do i figure? well, we saw him die, which is impossible. but who could convincingly fake it? a player, either making an illusion or playing Possum. (everyone else already used their action.) If the glyph activated, it's gotta be the Illusion; if fred became a player first, then he probably suppressed it to fool the godmodder. he might be Injured right now, but he's not dead and 1 attack shouldn't cause gravely wounded.
Just in case, though, I cast a heal spell targetting fred, without knowing where he is, meaning it's a name-focussed spell. oh sure, I'll end up healing every other Fred my magic can reach, but who cares?

MAZE "ORDERS".
Despite my inability to order most maze entities once they enter the maze, there is one who logically would do the following without my using an action, since i planned it when i summoned them and they where summoned with a (untranscribed) contract for what they will do.
Ziggy Fraud is to take 1 Reality core into his possession. it is still protected by every part of the maze leading up to reaching him- which, currently, is almost all of it.
I'm sure Ziggy Fraud can do quite a few things with a reality core: he misunderstands physics, and it works. that's Special, you understand. just think of all the things he could do with a core section of reality in physical form... to retrieve Ziggys core, people must preform an attack on him After reaching him. he has 9 health, and on death spawns a tainted criminal (there's already ~100 of those guarding him). this is normal entity health. however, he can at will- without regard for turn order or whether players are posting or even if someone is busy acting- increase his health as much as he wants, as many time as he wants (caping at nine current health). when he is dead, he retains this facility, and it merely generates another YOU ARE DEAD sign. he has several secret orders: the attack on him must bypass the relevent physics misunderstandings without being told of them in order to defeat him (bypassing the revival is not necessary, if you can beat everything else.).
Also there are at least 20 cannonballs overlayed on one-another, each the size of like 4? houses packed together and filled with rocks, which Ziggy fraud continually repossitions so they do not advance every reality instant. at will, he can release them and they hit things. the mechanics of this are a hint at one of his missunderstandings.
 
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Focus -"Explosive consequences."

Still on autopilot I keep helping with the player side of the THE GREAT EXCAVATION. Looking over the Minecraft stronghold I see one of the current problems being a the iron gate that is the front entrance. Acting quickly I summon 2 dozen blocks of TNT and start placing them in front of the obstruction and by the walls that are next to the iron gate.

Meanwhile Unbeknown to me a Skeleton armed with a bow notices me and takes aim. Carefully the Skeleton lines up the shoot, accounting for the nonexistent wind and for the barely there gravity. It takes into account distance and travel time of a 5 gram arrowhead. Finally after taking all these factors into account the Skeleton takes a deep breath despite not having lungs and f-"SHRIEK!" suddenly a bat flies right into the Skeleton's face causing it to lose control of the arrow as it speeds off in a random direction. The arrow flies into a stream of Minecraft lave that was descending from the ceiling. The air then shoots out the other side of the lave stream only now on fire and hurls the TNT blocks that I am still placing.

I place down now the 19 block of TNT when I hear a thud of an arrow embed itself something about a foot away. Turning my head I see flaming arrow sticking out of a block of TNT. I began to raise my hand up to grab the arrow and move it away but then the TNT block turns white and lets up it's telltale hiss. I had less then half a second to react before the TNT then exploded quickly causing the other 18 TNT blocks to start exploding in a chain reaction, One of the TNT blocks is propelled by the other explosives towards a certain Skeleton.

The Skeleton finally shakes away the bat as it flies way from him. Rubbing his scratched up skull the Skeleton looks back towards his earlier target only to see a block of TNT inches from his face before exploding. After the smoke had cleared only a dropped bone remained.

Meanwhile I find myself plastered against a far off way in the Excavation site feeling utterly sore and hearing only ringing. After a few moments my body slides off the wall and I collapse face first into the hard ground where darkness greets me. (3 CP)
 
Alright, you know what?
Omniscience has proved to be utterly freaking useless.

Literally every "option" I've revealed has been exactly as effective as if I hadn't used omniscience to reveal it.
And that's when we've gotten any usable information AT ALL.

There is literally NO POINT to me posting, as I can't actually do anything even vaguely useful until the rollback happens and undoes what WAS SUPPOSED TO BE AN UPGRADE.

For fricks sake moniker, we blew 100 charge on this.

I'm going to finish up the OMNISCIENCE post, and once that's done I'm leaving until the Deleter event ends. Maybe longer, depends on how pissed I get once I stop being too tired to register this properly.

Moniker has heard my prayers/complaints and has stated that Omniscience will be more useful in the future. So I'm definitely sticking around up until the point where I get sniped/murdered.

Piono scans across the timelines, back to the past when the deleter was made, and examines the password to the terminal within the Deleter.

Piono uses his mighty omniscience to look through the realms of the underground, searching through to find weaknesses and a superior path to further the work in the excavation.

Piono realizes with his nigh-unlimited cognizance that Quinn's probably going to snipe him with the one-shot cannon the instant player vulnerability becomes a thing again, so he uses the super scan on it to see how to make it malfunction as soon as that becomes a thing.
 
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I tell everyone not in the sidequest that sherlock holmes could help find stuff in the house

using all my actions this turn I summon the AG hacker from that other event if you remember it he will help hack the terminal slightly this turn
 
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