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Defeat The Godmodder

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Dangit, Piono, I wanted to use your omniscience for things^tm.

3x
I sneakily sneak up behind a True Commando and sneakily grab him in a shime-waza and slowly and sneakily strangle-pull him back to the AG section, using his body as a meatshield if necessary.
 
I once again direct the Glitch Remover Array at the Alchemiter.

My face twitching as I watch the Death-Elite Commandos attack the Glitch Remover Array, just wonderful. Too bad CPs were just deleted otherwise this situation would be a lot easier to correct.

To begin I have my servitors form up around the the Glitch Remover Array, forcing anyone who desires to attack the the Glitch Remover Array to have to go through my servitors. Fortunately Quinn agreed to leave my forces and I alone as long as I remained neutral and don't go for the Reality Cores. Considering I've met those terms that should prevent the Peacekeepers from attacking again.

Just in case I make use of my now limited powers, covering the the Glitch Remover Array in signs claiming it's 'Property of CaptainNZZZ'. Naturally these signs emit subliminal messaging that encourage those looking at them to leave the the Glitch Remover Array alone. I don't plan to let this glitch removing beauty be destroyed just yet. (x1)

Seeing Gary Stu stated to die next turn I laugh, what a foolish notion. You see as a Gary Stu he inspires absolute obedience and awe in his followers to the point that it surpasses what should be healthy. In fact his followers are so loyal that they'll willingly die for him and not just in the conventional 'leap in front of a bullet' way. His followers are able to die in place of him at an conceptual level, protecting Gary Stu from things like a poisoned meal to family life induced death. Good thing Gary Stu has ten Space Marines who follow him! (x1)

Walking over to the single remaining Turret I place my hand onto its surface and forcibly begin draining it. Energy and matter is drawn forth from the Turret rapidly, leaving nothing of the Turret left by the time I'm done.

Snapping the drained energy and matter shoots out and bathes over the Glitch Remover Array, reshaping itself to fill the most immediately dangerous damage dealt to it. It's not much but it's still something. (x1)

Finally I order the Magitek servitor factory to heal the Glitch Remover Array.
 
CP IS GONE??? NOOOOOOOO!

tCP: 11 (SHATTERED.)

Well crap. Uhhh, well, this changes things.

3 ACTION FOCUS: PRAY TO GOD - I have lost all hope. CP is gone. All that is left for me is prayer. Dear God, save us from the Deleter's will, from which we will be gone. AMEN.
 
Free action: With the power of collective wishing and a bunch of songs from that Disney film about a genie, I support using the Dragon Balls to skip the next entity phase.

nullpart/
As their vision clears up, their perspective shows them information that holds false in reality

I think I see what you're trying to say here, but maybe don't use the word false when you're trying to convince them?

/nullpart
 
FOCUS Actions X 3

I keep careful watch over the not-distracted Peacekeeper Scientists. Whenever one finds a Reality Core or Glitch Ore, I teleport in, Mortal Kombat it out of their hands/manipulation machines, and place it within the depths of the player grounds.


Then I remind everyone that the glitched entity containment facility exists, and can contain a glitched entity.
 
Huh? Where's the bun prince and princess? Also... I thought I sent the Bun Army on a Training trip!?

(Actions)(3 C̶h̶a̶r̶g̶e̶s̶ Actions)
(Action 1)
Quinn's 3rd action: Quinn gives Gary Stu a piece of paper to read aloud. He does. It says "After this battle, I'm going back to my hometown to get married!"

Gary Stu scratches his head, confused why he just read that. Quickly! Protect Gary Stu, or he'll die!
... Is that a death flag trigger? I suddenly become more alert and take a closer look at Gary Stu's head. On the top of his perfect head lies ontop an almost unnoticeable black flag...

Not wanting for Gary Stu to be killed off in a tragic way, I perfectly imitate Quinn's handwriting and secretly add in a few parts to the paper...

"I'm inviting you, Gary Stu, and your entourage to come to the wedding! -By Quinn"

Making sure that ink is the same colour and was accelerated to be dried. I take a look at the paper that Quinn gave and pointed out to Gary Stu that he forgot to read the fabricated part.

Gary Stu looks at the paper suspiciously. Him? Forgetting some parts of the letter? He still takes the paper from my grasps and reads out loud the paper once again.

"After this battle, I'm going back to my hometown to get married! I'm inviting you, Gary Stu and your entourage to come to the wedding! -By Quinn"

Once he finished reading it out, I hollered out to Quinn and congratulate him, making the most innocent face i could while doing so. Most entities took this as a sign to politely clap in Quinn's direction. I notice the Death Flag unplucked itself from Gary Stu's Head and soon claims a spot on Quinn's head.

(Action 2)
These are Death Eaters, right? So what happens if I fed them Life? Taking out a crystalized essence of Life, I mold it into a liquid and proceed to stuff their throats with it and see if they happen to get indigestion. I also added soul laxatives into the Life, so they'll be experiencing a bowel clenching experience either way. I was just curious if Life would give them stomach problems or not.

(Action 3)
Should they feel the need to go and... relieve themselves, I politely offer the use of the flushing machine. It'll probably flush them out of the player grounds and into the HEXAGONALFIELD between the PK and AG army, but at at least it will flush them of any problem of in their bodies. Better than being humiliated by defecating out in the open right? Besides... you guys don't need to listen to Quinn... you're [V] Entities after all!

(Orders)
With great reluctance, I had Sushi Bodyguard all my entities and the Glitch Remover Array.
I give a hard stare at the bun baron as it was his duty to look after the bun heirs on their trip. I had my Bun Knights And Soulraze Reapers chip away at the True Riflemen.
Rov wirelessly connects to the Glitch Remover Array and with his rather large computing power, raises the glitch removing efficiency of the array.
 
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"T-that was quite a ride, huh?" I joke, trying to bring some levity to the situation with a half-hearted chuckle. Orange's reply was silence, the A.I solemnly preparing for the final phase of the fight. In any other situation I might joke about him hitting his angst phase early, but as I look at the pieces of the Mega Junk Mech crashing to the ground outside, I can't help but admit that his attitude is appropriate. Glancing over the various readouts only confirms the dire situation, a deep sigh leaves my body as I realize that my idea will have to be put into action sooner than I hoped.

"Orange...sorry, if this next bit hurts. Never know for sure with this damm place." With a subtle spark of Power an Emergency Ejection Pod is added to the port his A.I Core sits in, making sure it'd be able to get Orange out safely even with what I'm about to try, just in case this all goes wrong.



FOCUS; TO GO EVEN FURTHER BEYOND!

I grit my teeth as I begin to push my Power through the pores of my skin, the odd electricity condenses and hardens, forming thousands of tiny, solid harpoons. With a crunch of metal the hooks find themselves embedded into the every surface of the Mega Junk Mech's cockpit, their gossamer thin thread leading back to their place of origin, my body, in a dizzying array of patterns. I ignore the frantic questions scrawling across the screens from Orange, as I screw my eyes shut in anticipation for the next phase.

Pain lances through my body, pounding into every nerve ending as Power is slowly plumbed through the spider-like array of threads, giving them a blinding glow, which is slowly siphoned into the Mega Junk Mech. Outside the energy is visible as a great orange aura, wrapping around the barely functioning Mech like a cocoon. And slowly an oppressive heat begins pushing off the sphere of Power, setting the stone beneath it to boil and igniting anything unfortunate enough to be slightly flammable. Inside of the heatwave a metamorphosis takes place, metal melting and fusing together, wood burning to ash in seconds, all while more scrap is summoned and subsequently melting, feeding the ravenous inferno. If one were to be able to see through the silver glob that was once the Mega Junk Mech, they'd see an orange sphere sitting in it's center, the cockpit, sitting untouched by the heat.

With a explosion of hot air the cocoon collapses inward, running out of Power to sustain itself, what emerges looks like a heartless rendition of what went in. It bears the form of the Mega Junk Mech except instead of the swirling mass of junk it's form is comprised of solid, gleaming silver and twice as large as it's predecessor. Though looking closely reveals it's solidity to be nothing more than an illusion, it's form subtly twists and writhes, bubbling like an ocean set to boil.

Now would be the time for the transformation to finish, for me to explain what was upgraded or added and then to get ready for whatever is to come. And a part of me wishes that was the case as I sit in the Pilot's Chair, perfectly still apart from the odd twitch every now and again. Subtly glowing lines crisscross my body, feeding everything to the threads, giving the Mega Junk Mech's new form a constant drip of Power as my body produces it. One would probably mistake me for a corpse if not for my slow, ragged breathing.

This, is true Escalation as well as it's price, forcing the Player to constantly feed their Power into an Entity in exchange for a substantial boost in power. I watch from the back of my mind as Orange descends into a panic, my incapacitated status combining with the Power being constantly feed through the Mega Junk Mech's new form to give me a sort of awareness of everything inside it. I can feel my consciousness mingling with the outer edges of the Mega Junk Mech's...not quite Orange, more like the Mech itself.

Seeking to calm the panicking A.I I try to push myself awake, only to be met with a crippling wave of pain. Immediately pushing me back into the back of my mind. I feel my way to the "mind" of the Mega Junk Mech, if one door closes, then another should open.

With a flux of Power the formally silver eye's of the Mega Junk Mech's new form spew orange. And the formally still Mech begins to stir and move, seemingly examining it's own body. The replicated furnace comprising it's mouth twists unnaturally, forming into a poor copy of a smile. "Orange..." It hisses out, voice strained and forced. As if the act of speaking was painful and unnatural. "I'm...fine. Players aren't so easy...to get rid of. Focus on Quinn...he is not to be...underestimated."

I can feel the A.I's relived response deep within the Mega Junk Mech's body, Orange quickly sets back to work helping run everything, which still works because I wouldn't want him to feel useless for however long this fight may last. I can feel the mental pull to stop this, to end my brief control, but as long as I'm here...there's something that no good final transformation should be left without.

Sunlight gleaming off it's surface the New!Mega Junk Mech strikes it's pose, extending a fist toward the sky as the glow within it's eyes doubles in strength. "Behold Peacekeepers, Quinn, what you had bore witness to before was a mere fraction of my power!" The strain from before is seemingly gone, replaced by confidence and bravado. "This, is to go even further beyond escalation, this is TRUE ESCALATION!" -The mech brings it's fist down, holding it out to the Peacekeeper forces with it's fingers splayed out. It's voice slowly rising to match a clap of thunder in volume. "Now bow before the face of your destruction! The QUICKSILVER MECH!" -The newly named Quicksilver Mech calmy opens it's arms wide, as if inviting attack, my mind retreat's from it, leaving Orange in charge. I could probably step in if needed, but I'd like to get a bit of rest, that little stunt took...quite a bit out of me.

A deep sigh leaves my mental form as I notice that there's yet more work to do, one more thing and I can take a fucking break. I turn to my small pool of Magic, the only resource I have left able to interact with the outside world to some degree. On my mental form, small colorless sparks leap from my center, as I cast my thoughts outside. Like a whisper my voice travels across the Hexagonalfield, lending it's support on using the Dragon Balls to skip the next entity phase.

Before my limited reserves can shrink any further I cut off the connection, I can restore Magic with my Power but until the True Escalation finishes I won't have the luxury. My mental form stretches out my tired limbs, before settling down for a well deserved mental-nap. This makes perfect sense I assure you.


____________________________________________________________________________________________________________________________________________________________________________________
EFFECTS OF TRUE ESCALATION; MEGA JUNK MECH UPGRADED TO QUICKSILVER MECH, INCREASES INTACT PERCENTAGE, INCREASES DAMAGE OUTPUT, GIVES QUICKSILVER MECH CHANCE TO IGNORE AN ATTACK

COSTS OF TRUE ESCALATION; PLAYER MUST SPEND ALL THREE OF HIS ACTIONS EVERY TURN TO MAKE THE TRUE ESCALATION PERSIST, THE TRUE ESCALATION MUST PERSIST FOR A MINIMUM OF FOUR TURNS OR UNTIL TRULY ESCALATED ENTITY DIES, THIS IS NOT INCLUDING THE TURN TRUE ESCALATION IS ACTIVATED, AFTER TRUE ESCALATION IS FINISHED THE PLAYER WOULD SUFFER ACTION REDUCTIONS MUCH LIKE AFTER WIELDING A LEGENDARY WEAPON FOR TO LONG, THIS BEGINS AT ONE ACTION AND REGENERATES FROM THERE.

A PLAYER WOULD BE ABLE TO ISSUE ENTITY ORDERS DURING TRUE ESCALATION.

ALL SUBJECT TO CHANGE AT THE HANDS OF MONIKER AS HE SEES FIT
 
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I yank out my guns. And also some more guns. Oh and some more. Okay seriously how many guns did I pack. I grow extra arms and hold them all. I then reach back in time. Remember those posts I made when I joined and was a idiot in? And that I retconned? Well.... I follow them to the Dimension of Retconned Things. I grab hold of them.... and stuff them into my guns! My guns are empowered with the power of the Lost Posts! POWER UP! I then use some of my guns and make them into a mech armor... THE DAKKA DEFENDER! I also empower it with stealth, making the True Commanders and Deleter Beasts sometimes not notice me and forget I'm here... I jump in the mech and turn to the Deleter monsters.
Alright you beasts, listen up!
I'M HERE TO SHOOT THINGS AND CHEW GUM GUN. AND IT WOULD BE A WASTE TO CHEW GUN.
SO BANGBANGBANGBANGBANGBANGBANGBANGBANGBANG
BANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANG
 
I FOCUS...and breathe deeply

I take out the Breath Vial,and the Ring containing the United States of America Smash which I clutch into my hand,i then turn towards Quinn's Mech and start moving towards it.

I drink the Breath Vial and let my thoughts roam free

I prepare a stance and activate my BUFFNESS

"Quinn!! Your Time has come!!"

I jump up high into the sky and prepare the United States of America Smash and then I look *deeper* into myself and look for a copy of One for All I made when I travelled to the world of BNHA for a few months....

"We've been waiting for you"


I turn around in shock and find that a huge group of people have suddenly materialised.....no,it cannot be,a small gathering of Dead Players ??
"But why not?"

"I see you've realized what our existence means while you're looking for that Power"

"Well look no further here it is,take it and with our blessings,we already know why you seek the power"

"with each Player,each of us have added something new to the power,one of them removing the need for a living Player to transfer it"

"indeed it now seeks for a worthy seeker like you"

I take in a deep breath, give a nod of thanks and take the power

As I finally prepare to fall down onto Quinn's Mech for a Smash I hear(or was it remember??) some words (Big white text)Remember,this Power has been passed down from Hero to Hero,then from Player to Player,each pray that this Power will bring Salvation,that One for All can be the Guiding Light against the Godmodder or any other existential Threat.Now,it's your turn,give it all that you got...

I strike Quinn's Mech!!The force of the Blow goes through the Armour,then the Shockwave,then the Tornado forms...yet...this isn't enough to counter all of the tech in Quinn's Mech,they target onto me and push me back

But....is this really your/my all??

...

No it isn't

I stand back up with the power of Determination ,and with a use of One for All flashstep some ways behind Quinn's Mech,I take the 12 Aspect Vial and drink ALL of it

I Ascend to Godhood,for a short amount of time

" Now then,again with Passion!!"

With 12 Aspects coursing my blood,I prepare a different yet similar stance

I summon All-Might's Spirit and adopt his Myth Cowl and ask him to assist me in this final push

He nods and dissolves to further improve my Myth Form of All Might,the Symbol of Peace!!

For a moment,Quinn's Mech hesitates at attacking a person that represents Peace And Hope

For me,that fraction of a moment is enough

I jump even higher than before,all the way to the max height limit of the Hexagonafield,and prepare my Final Attack

I then boost off the very fabric of Space-Time and with the Aspects,accelerate my Body to beyond the Speed of Light while still existing in a Temporally Consistent Manner

I pull back my right arm

For a brief moment,I call to my Legions of Imagination I had before I was Player and called for help as well as unlock all locks I have on my own power

I receive it in a epic power boost powerful enough to destroy a Solar System multiple times over

I draw all of this into me and yell

"Inter-dimensional!!

Multiversal!!

SMASH!!!!"

I punch Quinn's Mech with the full force of my swing,in all Dimensions,tearing the fabric of Reality open with the sheer force of the Swing,the shockwave from the swing echoes throughout the Void and starts a Twister from it's Nothingness which passes through the Hole in Reality and straight into Quinn's Mech

A Twister also forms in all Planes and Dimensions and also pass through the Hole in Reality inside the Void Tornado and into Quinn's Mech,then the Shockwave of Air comes,it sweeps up the Peacekeeper Forces up into the Air and drops them from way high up

I continue the punch all the way until it reaches Quinn himself and the full power of the smash hits him before I myself am blown away

I then land amongst the rubble,with the last drops of Aspects leaving to heal me up,leaving me to black out
 
I look around the Deleter's innards. Huh, actually pretty quaint in here. Reminds of of Yoob's Belly. Except with more hostile enemies.

Perhaps leaving what this terminal connects to will be helpful. That in mind, and with the mental and physical well-being of the Deleter absolutely NOT in mind, I proceed to RIP AND TEAR at the flesh surrounding the terminal, exposing the nerves/wires/whatever that come out of it. I then proceed to follow whichever cable looks like it will connect to the mainframe (or whatever), which might give us another avenue of attack.
 
I have lost track of what's going on so I'll just increase the radius of my bee field say twenty times, make a smaller emmiter that I can put an item or concept in, activate pass it though so it's normalicy zone overrides the main zone but sill has bee field around it then deactivate on the other side to relese it so I can pass things through without risking something reaching me unbeeifyed, like a air lock. and I make some luxurious bee themed surroundings to wait it out inside
 
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Foreseeing the impending doom of my (Literally perfect) creation, I charged up 2CP, then use them to power up my [Narrative Causality] powers. Because my grasp on reality isn't absolute, the effects that i make wouldn't be world shattering, but enough for what I'm about to do.

I tweak [Narrative Causality] so that it would cause Gary Stu to miraculously survive, and mayhaps win against the fight he is about to lead with his group.

I also make it so that [Narrative Causality]'s reach would be up to his allies(side characters of his own story), making victory within reach
 
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Update V (Doomed Timeline)
FOCUS:
I take a Peacekeeper Standard Issue Distraction Rock (doesn't matter if such a thing doesn't exist) and throw it at the Deleter Monsters.

This does minimal damage, yes, but anyone could identify it as a Peacekeeper tool. So the Deleter Monsters will, of course, want to target the entities that seem to have thrown the rock, i.e. the Peacekeeper forces inside the Deleter.

A few of the Deleter Monsters turn towards the True Commandos... they gulp.

Focus: I summon my Evolve Hunters, we have some dangerous prey to hunt down. Take down the Death Eaters!

The Evolve Hunters are tracking a death eater! They'll kill it by the end of next turn if it isn't already slain.

After some quick addition, I stare at the house in shock. 30 places to search and CP gone? Actually, that second thing gives me an idea. Not about the house, though.

3 actions: I run /gamemode spectator and levitate into the next area of the excavation. Since spectators cannot trigger traps in Minecraft, I avoid being attacked by the silverfish horde below me and falling into the lava pit in front of me. With some tactical propaganda (read: blatant lies) I convince the silverfish that the removal of CP (Charges) was actually the removal of TP (Toilet paper). Since actual silverfish eat paper, this triggers a panic among them, causing them to stampede into the lava and create a bridge across. There, two traps down.

Also, I store the 5 Reality Cores from Miniboss A and the 1 Reality Core from the magenta present in the G. H. D. T. P. P.-a.-B.-a.-C.-I. D.-E.-A. JOEbobed R.-B.-G. Maze S. F.F.'sP. Y.a.D.

(Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead
G. H. D. T. P. P.-a.-B.-a.-C.-I. D.-E.-A. JOEbobed R.-B.-G. Maze S. F.F.'sP. Y.a.D.)

The next time a trap in your side of the Minecraft Stronghold excavation activates, the trap will fail! You also store all the Magenta cores in the maze.

Yes, I do mean the Great Excavation.
Actions 1, 2, and 3: I teleport behind one of the Death Eaters and grab him. I disassemble the Death Eater into the concepts it is made of. I then alter some of the concepts, and reassemble the Death Eater, now increased in power, as a Life Eater -- The natural enemy of the Death Eaters! The Life Eater immediately gets into a fight with the Death Eaters.

One of the Death Eaters is converted to a Life Eater! The other Death Eaters team up and take him out, but hey. One down!

Free Action: Everyone! We need to work together, and use the power of the Dragon Balls to skip the next entity phase! If we do this, we buy time to deal with both the Deleter and the Peacekeepers! But I need support!
(I contact all NPC players other than Quinn to do this).

I activate a boost stone for +3 actions.

x6 Actions: Bring Down Quinn:

Alright, 5th-dimensional Gobblebeast, it's time to sacrifice yourself to bring down that mech. Eat one of the glitched entities, then move such that you match the mech's position on the X, Y, and Z axes while being offset on the W axis. This way, the glitch will be able to spread through fourth-dimensional interaction into the mech's core, and because the mech has no fourth-dimensional countermeasures, it will not be able to defend itself against the glitch assault and will be forced to initiate a self-destruct sequence. As for your V-axis (aka the time axis), well, I have something special planned for that.

Okay, Quinn. I get that you're against us, but spawnkilling an entity is a dick move! Seriously! Especially given that you were willing to risk dropping on the neutraladder just to kill my entity. For that, you're going to face my most powerful weapon..


I pull out my trump card, the Supernova-class superfighter, also known as the Hyperstorm. Or, more precisely, I pull its condensed form out of hammerspace, then activate it, causing the craft to materialize around me.

For those of you not in the know, the Supernova is most likely the strongest fighter-class vessel in any fiction, ever (while, almost any). With its internal spatial expansion, each craft is essentially a mini-TARDIS, with a massive amount of internal space available for weapons and reactor power. And with its super-powerful omnidirectional gravity drive and incredibly skilled psionic pilot (aka me), it's nearly impossible to hit.

Now, unfortunately, the Weath Ray shot I'm counting on to take Quinn down might be blocked by the mech's bulk. It can penetrate a lot of matter, but the mech has a lot of health. I'll need to wear it down, and that will take about twenty turns. I don't have that kind of time.

So, I flyover Quinn's mech, and activate a temporal bubble, stopping time for the rest of the field while the Supernova and Quinn's mech engage in a duel to the death. Then, I turn on the Supernova's twin rotary fusion lances and blaster bomb array, and begin unleashing a devastating pounding on his mech, even as the glitch continues to wear down its internals. Naturally, he moves to counterattack, but nothing he can do is going to touch me. The Supernova has an easier time dodging an attack the more damage it does, and with Quinn's mech having 5 attacks dealing 150000 damage each, they're going to be too powerful to land a hit on it. Not that it couldn't take the hits anyways, since it also has plenty of reactor power to spare for a really strong shield.

Quinn himself won't be able to do much either. Sure, he might be able to try and attack it, but his one-shot gun will not be able to land a shot due to how overpowered it is, Combine that with the fact that during each turn of the duel, I can also spend three actions to counter his actions, and he's unlikely to be able to stop me from wearing his mech down in the time bubble.

After several rounds of my Eatbeast glitching his mech down while it is also under fire from the Supernova, the mech finally gives out, its remains glitching into pieces. This leaves Quinn vulnerable to my next deadliest attack, the Weath Ray. Sure, he's technically invulnerable, but the Weath Ray is a weapon designed for the sole purpose of incapacitating invulnerable targets without actually killing them. Quadrillions of portals pop in and out of existence over him, each one sending a different subatomic particle in his body to a different place in the available universe (which, in this case, is limited to just the Hexagonafield).

Now, we've seen him pull himself back together from this amount of damage already, but it will stall him briefly. In that time, we can set up additional measures.

At the same time, Quinn's Mech begins to reform by some twisted interpretation of Newton's Third Law. More precisely, due to the fact that the Supernova is way over the OP scale (to the point of taking 200 CP to summon for anything other than one-shot shenanigans), it can't deal any significant lasting damage to an entity. At least, not normally. But, since the glitch was also attacking it, this reformation will either outright fail or leave Quinn's mech too glitched to continue.

Meanwhile, Quinn reforms easily, but then he realizes that he can't move. In the time it took for him to reform, I was able to channel energy for a paralysis attack that should leave him unable to move for a very long time. He might still be able to command his army, but he won't be pulling shenanigans any time soon.

You still need a few more agreements to use the Dragonballs.

Between the Hyperstorm and the Gobblebeast, Quinn is stunned! He gets no actions this turn! FINALLY! Some success! He was just all out of counters...

The godmodder looks his way and grins.

OOC - Wow, wasn't expecting you to post that fast. Thanks.

Realizing that I apparently still have 30 of 30 MP, I decide to not abuse the game mechanics and Moniker's forgetfulness and correct it to 7 of 30. I also am still wearing the Anti-Deleter armor, which I promptly upgrade with an action to include the Deleter defenses. (Hey, that's catchy.)

Actions 2 and 3 + 4 MP - Multitasking!
Quickly, I begin to use yet more runes as the progress bar on hacking leaps forward, and a literal firewall blocks the Deleters from progressing. Quickly going into the firewall's settings, I put the Deleter Monsters on a blacklist ensuring they can't get through, yet players can move through the wall freely.

Aw, thanks for not abusing my forgetfulness. Here, you can have the 4 MP for free this turn.

You upgrade the Anti-Deleter Armor to... the ANTI-DELETER ARMOR+1!

You type in "FIREWALL", somehow creating a Firewall to block a few Deleter monsters! It doesn't help with the hacking, though.

Heh....
FOCUS!
I deal with the Peacekeeper Scientists the only way I know how.... I begin to relentlessly mock the fact that they are all nerds with no friends who will, whether or not Quinn succeeds, surely die this reality. Realizing that life is meaningless, most of them just quit their jobs and cry in the corner.

50 Scientists quit their job, thus making them non-lethally eliminated from the fight. They try to head home to think about their lives, then they realize their lives were the military and they don't actually have homes. Drat.

I use two actions to give the Mega Junk Mech health regeneration or something, that makes it so it regenerates more health, I then find a random piece of wood, and use it to set up my super computer without using any player powers, and use my super computer's alter reality ability to grab random things, and 1 action, to try and make, or at least begin to make, a generator that creates actions. Not charges, actions.

Mega Junk Mecha granted Health regeneration! Its confidence renewed, it stands a little taller...

However... Nothing can make actions! Actions are granted by your Player powers, and it takes absurd power to get more of them... either from something derived from godmodding energy like the Boost Stones, or a Legendary Weapon like Starcalibur... Player powers alone could never grant more actions than the three you get each turn, and its the same for CP. (OOC: Balance-wise, extra actions/CP each turn would totally unbalance the game in the favor of whichever Players got more actions. That's why.)

... no CP... DRAT!!! Ah well, it's hacking/beating time!!

Action 1: My fists turn into pure obsidian and using a technique: " SUPER MEGA PUNCHING PUNCHER", I hit the Deleter Monster Commander to death
Action 2: I create a barrier around the AG's to increase their defenses
Action 3: I go over to the terminal and start doing hacking stuff to try to do a thing.

You smash the Deleter Commander for 16,000 damage, and set up a small barrier around the AGs! It may repel a few Deleter Monsters.

You go to the terminal and do some hacking! +1% progress! ...Maybe it would help to be more specific?

Current CP: Haha CPs don't exist right now
__________________________________________________________

x2

Eyowe agrees with isolating the current fight inside the Deleter to only be between the Peacekeepers and the Deleter monsters.

As soon as Bill Nye retreats back to the terminal after doling out that punch he did, Eyowe steps into full view of the entire True Commando units, nary a weapon readied. What happens, instead, is one of the phantasmic, formerly-static, protruding limbs from his head, the slender tube that ends at a cyan eye, gain a more corporeal form and slithers through the air and in front of Eyowe's own eye. The cyan eye closes for a moment. Light of the same shade as the cyan eye then becomes visible through the minuscule gap between eyelids. The eye then opens, accompanied by a bright flash of cyan that blinds every single one of the True Commandos for a short moment. As their vision clears up, their assumingly-altered perspective now shows them optical information that may or may not be inaccurate to what's in reality: the Deleter Monsters, in the True Commandos' eyes, visually show signs of being the bigger threat compared to the Players, and should even one of their members not give it their all into eliminating the monsters' numbers, they will only become victims, not fighters. Meanwhile, the Players look to be quite insignificant compared to these beasts.
__________________________________________________________

x1

Eyowe helps with hacking the terminal by hacking it using his hacking tools as he is indeed a capable hacker who can hack stuff.

...this narrator has no idea how hacking works.
__________________________________________________________

Actions Done:

x2: Goading Peacekeepers into only attacking the Deleter monsters.
x1: Helping with hacking.

The True Commandos turn towards the monsters... time to gun down some fools!

You hack it up! +2% hacking!

ES spends one action carefully shunting his corrupted Frigates into the Glitched Entity Containment Facility, seeing as they're low priority for unglitching and nobody else seems to be using the thing to store an Entity.

"Shenron, hear our plea!" He also supports using the Dragon Balls to skip the next Entity phase.

He then uses his next two actions to lift up the bed in The First Bedroom and throw it out the window, thus searching under both sides of the bed simultaneously.

The corrupted frigates are now contained. The world is slightly safer for the glitch.

Under the bed, you find dust bunnies and disappointment!

[1x]
...
Ok. less important thing first: Fred saw the Godmodder, so he should have become a player immediately, which the godmodder cannot kill with 1 action (or we'd all have died by round 50 at latest).


This is the end of the godmodders actions this round; he doesn't do anything after this. shortly thereafter, CP/Charges are deleted, including the Nooblitteration charge.
the Deal terms were: "I hand him the boost stone, he uses its power to unlock Fred's cage, collect Yorehammer, then use Yorehammer with Mascythe and his Noobliteration charge to instakill Quinn
In exchange for this, he gets Yorehammer, and gets Quinn out of the fight".
He no longer possesses his Noobliteration charge, and Quinn is alive; there is no time limit stated, but the charge is gone and he can't use it. If we rollback with less then 60 cores, he doesn't necessarily get the Noobliteration charge back.
Therefor, he is now required by Contract to do the following:
1) Rollback with 60 reality cores (as fewer may not return noobliteration)
2) do it quickly, since if the peacekeepers get any, it will be impossible to comply with the contract
3) Subsequently, he must somehow retrieve yorehammer, then instakill quinn using it, mascythe, and the noobliteration charge.
In this scenario, he can't get his half-player-base-killing-antics off, because he can't stop himself from resetting and wait.
He does have one alternative. Instead of needing to comply to the above contract, we can agree on a new one. He doesn't have to agree, though, if a neutral third-party agrees my alteration is a fair exchange for the above, or that he is overall gaining, there's no reason for the contract not to alter... and he's the one who's almost in breach of contract, so he doesn't have a metaphorical leg to stand on.
Lets see... since the Rollback otherwise has the potential to kill half the players- Lets call it a 25% chance that if there's a rollback, some players will be killed. if so, the Godmodder stands to gain ~10 current health, ~5 max health, and whatever other powers eating player souls gives him, from Not rolling back. As well, if we don't change the contract, he will likely need to spend a further 3 actions to retrieve Yorehammer from Freds cage, and will regardless need to spend 15 charges on killing quinn (regardless of whether this is actually necessary, the charge must be used, and it must instakill quinn). So, by the contract as it stands, compliance will cost him around 18 Godmodder actions (17 if we assume he has some backdoor through freds cage), 10 health and 5 MHP.
I'm going to be Further generous to his viewpoint, and say that giving me control of an action is like a cost of Two actions, because instead of just losing one action, he loses and I gain, which changes the relative size of our gap of power by 2.
...Though if I give him a boost stone to activate the actions, he doesn't Lose any, so it's only like a cost of 1 per action I control.
So, I can push for him letting me control 16 boost-stone sourced actions and do 9 damage to him, or 8 non-boost-stone ones and 9 damage, right?
Wrong!
he also gained 5 MHP. also, we can transfer the power of an action and the value of 5 HP- that is, we know from this one time where he used 'yoredagger' that his actions are worth 5 GMHP. so, since the current contract would lose him 10 HP and 5MHP, we can argue me to another 2 actions (but without the letting me do damage to him free(this leaves the MHP increase untouched, and as such that covers the otherwise equality between actions gained and HP preserved).
so, 18 Boost-sourced actions or 9 non-boost-stone ones, while still letting the Godmodder have an overall profit of 1 action and 5 MHP from the trade, even if he has a backdoor through freds cage, so as you can see moniker, I really am being quiet fair.
Hm? yes, I'm talking to you. neutral third parties of narrative importance who will remember afterwards are in rather short supply, you see. hm, how do I know you're neutral? Well, aren't you supposed to be? if you aren't neutral, I suppose you'd have to be favouring the Godmodder- if you where against him, there's no way you'd give him the reality cores for a 20$ gift card, right? Right. so, moniker, how do you evaluate my reasoning? If you agree that I have taken every reasonable allowance for the Godmodders point of view, and even underestimated his odds of success (Since if he thought the odds of winning where less then 25%, i don't think he'd bother, and he seems pretty confident), then I would like to push for the Godmodder owing me 9 non-boost-stone actions, to be used on separate occasions, or if that's too much I can be more generous, and let him charge up the actions at leisure (at least 10% of actions while he still owes me any should be charging this, so he can't stall indefinitely), so that i instead use them in a group of 4 and a group of 5, each on a seperate turn, or something. I'm open to suggestions,
[1x] Now, I know that now that the Godmodder has yorehammer, people may think my maze is useless. but no! My maze is no protection or defence. the hazards within are clearly offensive. the walls are guides, and they aren't Protecting anything in particular, since the walls blocking the path away from the goal aren't protections Obviously , and the other walls are functionally the same in every way. the schoolhouse is not a protection but a method to annoy, and the cores themselves are defended in many ways, most notably a deterministically randomized location, the determinism meaning infinileaf cannot affect the outcome.
...Also the recycling bin tosser has been reprogrammed to steal yorehammer if it ever enters the maze, even if it's in the safe zone. the recycling bin tosser will need to go to detention for 10 rounds afterwards, but only if it successfully obtains yorehammer.
[1x] Another reason fred should be fine!
We already stole the godmodders glyph-neutralizing necklace, and the way fred returned was not Safe-return glyph (it involved a big rune thing while hiding from the godmodder to teleport to the pocket dimension, then carving a perfect defense glyph in the demiplane to defend it.)
So fred still had the safe-return glyph, which is Automatic when not jammed.
So what did we see? fred can't really be dead, since it should have sent him to the demiplane by the first attack (so the godmodder would only get to stab him once, and heart was listed first, so only the heart, which would take a minute or two to kill). As well, since fred has a soul and the godmodder doesn't use the player energy of souls, but the souls themselves, for power, if the godmodder had killed fred, he would have gained 2 HP and 1 MHP.
Which he hasn't. still only 301 MHP.
and from all this, I conclude Fred Did become a player, and is perfectly fine. how do i figure? well, we saw him die, which is impossible. but who could convincingly fake it? a player, either making an illusion or playing Possum. (everyone else already used their action.) If the glyph activated, it's gotta be the Illusion; if fred became a player first, then he probably suppressed it to fool the godmodder. he might be Injured right now, but he's not dead and 1 attack shouldn't cause gravely wounded.
Just in case, though, I cast a heal spell targetting fred, without knowing where he is, meaning it's a name-focussed spell. oh sure, I'll end up healing every other Fred my magic can reach, but who cares?

MAZE "ORDERS".
Despite my inability to order most maze entities once they enter the maze, there is one who logically would do the following without my using an action, since i planned it when i summoned them and they where summoned with a (untranscribed) contract for what they will do.
Ziggy Fraud is to take 1 Reality core into his possession. it is still protected by every part of the maze leading up to reaching him- which, currently, is almost all of it.
I'm sure Ziggy Fraud can do quite a few things with a reality core: he misunderstands physics, and it works. that's Special, you understand. just think of all the things he could do with a core section of reality in physical form... to retrieve Ziggys core, people must preform an attack on him After reaching him. he has 9 health, and on death spawns a tainted criminal (there's already ~100 of those guarding him). this is normal entity health. however, he can at will- without regard for turn order or whether players are posting or even if someone is busy acting- increase his health as much as he wants, as many time as he wants (caping at nine current health). when he is dead, he retains this facility, and it merely generates another YOU ARE DEAD sign. he has several secret orders: the attack on him must bypass the relevent physics misunderstandings without being told of them in order to defeat him (bypassing the revival is not necessary, if you can beat everything else.).
Also there are at least 20 cannonballs overlayed on one-another, each the size of like 4? houses packed together and filled with rocks, which Ziggy fraud continually repossitions so they do not advance every reality instant. at will, he can release them and they hit things. the mechanics of this are a hint at one of his missunderstandings.

"Ok. less important thing first: Fred saw the Godmodder, so he should have become a player immediately, which the godmodder cannot kill with 1 action (or we'd all have died by round 50 at latest)."

The godmodder sneers. Yeah... RIGHT. You have to see a godmodder, then, BAM, Player? That's it? Wow, must be a nice world you live in. The world would only need to mount TVs on every corner everywhere, showing the current battle against the godmodder, and EVERYONE would be a Player. You need to FIGHT the godmodder to become a Player! That's why Fred wasn't a Player, and that's why Quinn wasn't a Player until now. Also? Your agreement contains nothing about timing of Quinn's death. Though the godmodder can assure you it will be soon. PLUS. Killing Fred was one of those "free actions". That's how pathetic he was. No agreements were violated.

The maze designed to defend the cores isn't a defense, because it has things in it that hurt people? WRONG. WRONG WRONG WRONG WRONG. WROOOOOONG. The godmodder sneers. Again. He's double-dipping. The curse of repetitiveness doesn't affect facial expressions. The maze is absolutely a defense! But the Recycling Bin Tosser is a slightly bigger problem.

Glyphs, glyphs, glyphs... you stole OTHER godmodder's Glyph necklace. You also revealed a glaring flaw in the godmodder's loadout: He had only ONE Glyph-neutralizing necklace. This godmodder has upped the total to four. Plus a secret one. Plus possibly multiple other secret ones. Furthermore, the godmodder unfortunately only gets buffs from killing PLAYER souls. If just normal people gave him boosts, he would have... well, his HP bar would be maybe an order of magnitude... or two... or three... more than what you're dealing with. Besides, Xerath giving him 1 MHP was just a coincidence! Players-to-MHP isn't a 1:1 ratio! Hah.

Ziggy Fraud taking the Reality Core does little special. Without tools inaccesible to anything currently on the field, the Reality Cores can't be used as much beyond a generic power source. And not even one that's that great.

Focus -"Explosive consequences."

Still on autopilot I keep helping with the player side of the THE GREAT EXCAVATION. Looking over the Minecraft stronghold I see one of the current problems being a the iron gate that is the front entrance. Acting quickly I summon 2 dozen blocks of TNT and start placing them in front of the obstruction and by the walls that are next to the iron gate.

Meanwhile Unbeknown to me a Skeleton armed with a bow notices me and takes aim. Carefully the Skeleton lines up the shoot, accounting for the nonexistent wind and for the barely there gravity. It takes into account distance and travel time of a 5 gram arrowhead. Finally after taking all these factors into account the Skeleton takes a deep breath despite not having lungs and f-"SHRIEK!" suddenly a bat flies right into the Skeleton's face causing it to lose control of the arrow as it speeds off in a random direction. The arrow flies into a stream of Minecraft lave that was descending from the ceiling. The air then shoots out the other side of the lave stream only now on fire and hurls the TNT blocks that I am still placing.

I place down now the 19 block of TNT when I hear a thud of an arrow embed itself something about a foot away. Turning my head I see flaming arrow sticking out of a block of TNT. I began to raise my hand up to grab the arrow and move it away but then the TNT block turns white and lets up it's telltale hiss. I had less then half a second to react before the TNT then exploded quickly causing the other 18 TNT blocks to start exploding in a chain reaction, One of the TNT blocks is propelled by the other explosives towards a certain Skeleton.

The Skeleton finally shakes away the bat as it flies way from him. Rubbing his scratched up skull the Skeleton looks back towards his earlier target only to see a block of TNT inches from his face before exploding. After the smoke had cleared only a dropped bone remained.

Meanwhile I find myself plastered against a far off way in the Excavation site feeling utterly sore and hearing only ringing. After a few moments my body slides off the wall and I collapse face first into the hard ground where darkness greets me. (3 CP)

The unfortunate accident, however unintentional it may have been, still managed to destroy a solid 5% of the excavation!

Alright, you know what?
Omniscience has proved to be utterly freaking useless.

Literally every "option" I've revealed has been exactly as effective as if I hadn't used omniscience to reveal it.
And that's when we've gotten any usable information AT ALL.

There is literally NO POINT to me posting, as I can't actually do anything even vaguely useful until the rollback happens and undoes what WAS SUPPOSED TO BE AN UPGRADE.

For fricks sake moniker, we blew 100 charge on this.

I'm going to finish up the OMNISCIENCE post, and once that's done I'm leaving until the Deleter event ends. Maybe longer, depends on how pissed I get once I stop being too tired to register this properly.

Moniker has heard my prayers/complaints and has stated that Omniscience will be more useful in the future. So I'm definitely sticking around up until the point where I get sniped/murdered.

Piono scans across the timelines, back to the past when the deleter was made, and examines the password to the terminal within the Deleter.

Piono uses his mighty omniscience to look through the realms of the underground, searching through to find weaknesses and a superior path to further the work in the excavation.

Piono realizes with his nigh-unlimited cognizance that Quinn's probably going to snipe him with the one-shot cannon the instant player vulnerability becomes a thing again, so he uses the super scan on it to see how to make it malfunction as soon as that becomes a thing.

You find the password's first 2 digits! +30% hacking to the "Within Deleter" group!

You don't find any new ways down... but you do find something else! An end portal! What would happen if someone traveled to where you spotted it and went through?

One-Shot Cannon scan: The One-Shot Cannon is made from the union of Player powers and peacekeeper technology. The Peacekeeper scientists were researching it in secret. Who knows what else they may have secretly researched? You may be able to make it malfunction with... hmmm... you suddenly remember... isn't everything the Peacekeepers have technically made of plastic? And what would plastic be weak to? Any of plastic's weaknesses would be fine.

I tell everyone not in the sidequest that sherlock holmes could help find stuff in the house

using all my actions this turn I summon the AG hacker from that other event if you remember it he will help hack the terminal slightly this turn

The AG hacker gets cracking at the terminal! The terminal is now slowly being hacked a little bit each turn! He's BACK, friends!

Wait, did he die or have his plotline wrapped up last time he appeared? Well, this is a doomed timeline. It probably doesn't matter.

[ ]

Dangit, Piono, I wanted to use your omniscience for things^tm.

3x
I sneakily sneak up behind a True Commando and sneakily grab him in a shime-waza and slowly and sneakily strangle-pull him back to the AG section, using his body as a meatshield if necessary.

You grab a True Commando and put him in your inventory! He works for you now. As a body-blocker.

I once again direct the Glitch Remover Array at the Alchemiter.

My face twitching as I watch the Death-Elite Commandos attack the Glitch Remover Array, just wonderful. Too bad CPs were just deleted otherwise this situation would be a lot easier to correct.

To begin I have my servitors form up around the the Glitch Remover Array, forcing anyone who desires to attack the the Glitch Remover Array to have to go through my servitors. Fortunately Quinn agreed to leave my forces and I alone as long as I remained neutral and don't go for the Reality Cores. Considering I've met those terms that should prevent the Peacekeepers from attacking again.

Just in case I make use of my now limited powers, covering the the Glitch Remover Array in signs claiming it's 'Property of CaptainNZZZ'. Naturally these signs emit subliminal messaging that encourage those looking at them to leave the the Glitch Remover Array alone. I don't plan to let this glitch removing beauty be destroyed just yet. (x1)

Seeing Gary Stu stated to die next turn I laugh, what a foolish notion. You see as a Gary Stu he inspires absolute obedience and awe in his followers to the point that it surpasses what should be healthy. In fact his followers are so loyal that they'll willingly die for him and not just in the conventional 'leap in front of a bullet' way. His followers are able to die in place of him at an conceptual level, protecting Gary Stu from things like a poisoned meal to family life induced death. Good thing Gary Stu has ten Space Marines who follow him! (x1)

Walking over to the single remaining Turret I place my hand onto its surface and forcibly begin draining it. Energy and matter is drawn forth from the Turret rapidly, leaving nothing of the Turret left by the time I'm done.

Snapping the drained energy and matter shoots out and bathes over the Glitch Remover Array, reshaping itself to fill the most immediately dangerous damage dealt to it. It's not much but it's still something. (x1)

Finally I order the Magitek servitor factory to heal the Glitch Remover Array.

Quinn: You're pushing it, CaptainNZZZ...

For now, it looks like he'll stay away from the Glitch Remover Array. The Servitors can't bodyguard it with Entity Statuses gone, but the "Property" sign works much better.

Gary Stu's ten space marines will die before he does! This obviously makes Gary Stu invincible, as he's so amazing, there's no way they could die! Right??

+17,000 HP to the Glitch Remover Array!

CP IS GONE??? NOOOOOOOO!

tCP: 11 (SHATTERED.)

Well crap. Uhhh, well, this changes things.

3 ACTION FOCUS: PRAY TO GOD - I have lost all hope. CP is gone. All that is left for me is prayer. Dear God, save us from the Deleter's will, from which we will be gone. AMEN.

Evidently, SOMETHING out there heard you... you are granted HOPE. The Deleter's will is not absolute! You are PLAYERS! You will not bow to this absurd monstrosity! With HOPE, you can do ANYTHING. There's nothing saying that you can do it well... but you can do ANYTHING.

I forgot to tell Moniker THIS is WD. Gaster

Hmm... nope. Seems like a bunch of nonsense to me. There's no WAY something like that would ever exist.

Free action: With the power of collective wishing and a bunch of songs from that Disney film about a genie, I support using the Dragon Balls to skip the next entity phase.

nullpart/


I think I see what you're trying to say here, but maybe don't use the word false when you're trying to convince them?

/nullpart

You need only two or three more votes for the thing.

FOCUS Actions X 3

I keep careful watch over the not-distracted Peacekeeper Scientists. Whenever one finds a Reality Core or Glitch Ore, I teleport in, Mortal Kombat it out of their hands/manipulation machines, and place it within the depths of the player grounds.


Then I remind everyone that the glitched entity containment facility exists, and can contain a glitched entity.

You prep to swoop in on the scientists if they somehow get something worthwhile!

my reality core goes in the maze

Done!

Huh? Where's the bun prince and princess? Also... I thought I sent the Bun Army on a Training trip!?

(Actions)(3 C̶h̶a̶r̶g̶e̶s̶ Actions)
(Action 1)

... Is that a death flag trigger? I suddenly become more alert and take a closer look at Gary Stu's head. On the top of his perfect head lies ontop an almost unnoticeable black flag...

Not wanting for Gary Stu to be killed off in a tragic way, I perfectly imitate Quinn's handwriting and secretly add in a few parts to the paper...

"I'm inviting you, Gary Stu, and your entourage to come to the wedding! -By Quinn"

Making sure that ink is the same colour and was accelerated to be dried. I take a look at the paper that Quinn gave and pointed out to Gary Stu that he forgot to read the fabricated part.

Gary Stu looks at the paper suspiciously. Him? Forgetting some parts of the letter? He still takes the paper from my grasps and reads out loud the paper once again.

"After this battle, I'm going back to my hometown to get married! I'm inviting you, Gary Stu and your entourage to come to the wedding! -By Quinn"

Once he finished reading it out, I hollered out to Quinn and congratulate him, making the most innocent face i could while doing so. Most entities took this as a sign to politely clap in Quinn's direction. I notice the Death Flag unplucked itself from Gary Stu's Head and soon claims a spot on Quinn's head.

(Action 2)
These are Death Eaters, right? So what happens if I fed them Life? Taking out a crystalized essence of Life, I mold it into a liquid and proceed to stuff their throats with it and see if they happen to get indigestion. I also added soul laxatives into the Life, so they'll be experiencing a bowel clenching experience either way. I was just curious if Life would give them stomach problems or not.

(Action 3)
Should they feel the need to go and... relieve themselves, I politely offer the use of the flushing machine. It'll probably flush them out of the player grounds and into the HEXAGONALFIELD between the PK and AG army, but at at least it will flush them of any problem of in their bodies. Better than being humiliated by defecating out in the open right? Besides... you guys don't need to listen to Quinn... you're [V] Entities after all!

(Orders)
With great reluctance, I had Sushi Bodyguard all my entities and the Glitch Remover Array.
I give a hard stare at the bun baron as it was his duty to look after the bun heirs on their trip. I had my Bun Knights And Soulraze Reapers chip away at the True Riflemen.
Rov wirelessly connects to the Glitch Remover Array and with his rather large computing power, raises the glitch removing efficiency of the array.

Quinn tries to protest, but its too late! He's now basically guaranteed to die if this Deleter thing goes on for too long! And Gary Stu is safe, at least for this turn!

The Death Eaters, having already beaten up a Life Eater, have learned to counter Life! They dodge out of the way of your life force-feeding. The flushing machine is thankfully not necessary. Then again... they do kinda have to pee...

Entity statuses being removed makes bodyguarding impossible, unfortunately. That said, they're gonna get those True Riflemen!

"T-that was quite a ride, huh?" I joke, trying to bring some levity to the situation with a half-hearted chuckle. Orange's reply was silence, the A.I solemnly preparing for the final phase of the fight. In any other situation I might joke about him hitting his angst phase early, but as I look at the pieces of the Mega Junk Mech crashing to the ground outside, I can't help but admit that his attitude is appropriate. Glancing over the various readouts only confirms the dire situation, a deep sigh leaves my body as I realize that my idea will have to be put into action sooner than I hoped.

"Orange...sorry, if this next bit hurts. Never know for sure with this damm place." With a subtle spark of Power an Emergency Ejection Pod is added to the port his A.I Core sits in, making sure it'd be able to get Orange out safely even with what I'm about to try, just in case this all goes wrong.



FOCUS; TO GO EVEN FURTHER BEYOND!

I grit my teeth as I begin to push my Power through the pores of my skin, the odd electricity condenses and hardens, forming thousands of tiny, solid harpoons. With a crunch of metal the hooks find themselves embedded into the every surface of the Mega Junk Mech's cockpit, their gossamer thin thread leading back to their place of origin, my body, in a dizzying array of patterns. I ignore the frantic questions scrawling across the screens from Orange, as I screw my eyes shut in anticipation for the next phase.

Pain lances through my body, pounding into every nerve ending as Power is slowly plumbed through the spider-like array of threads, giving them a blinding glow, which is slowly siphoned into the Mega Junk Mech. Outside the energy is visible as a great orange aura, wrapping around the barely functioning Mech like a cocoon. And slowly an oppressive heat begins pushing off the sphere of Power, setting the stone beneath it to boil and igniting anything unfortunate enough to be slightly flammable. Inside of the heatwave a metamorphosis takes place, metal melting and fusing together, wood burning to ash in seconds, all while more scrap is summoned and subsequently melting, feeding the ravenous inferno. If one were to be able to see through the silver glob that was once the Mega Junk Mech, they'd see an orange sphere sitting in it's center, the cockpit, sitting untouched by the heat.

With a explosion of hot air the cocoon collapses inward, running out of Power to sustain itself, what emerges looks like a heartless rendition of what went in. It bears the form of the Mega Junk Mech except instead of the swirling mass of junk it's form is comprised of solid, gleaming silver and twice as large as it's predecessor. Though looking closely reveals it's solidity to be nothing more than an illusion, it's form subtly twists and writhes, bubbling like an ocean set to boil.

Now would be the time for the transformation to finish, for me to explain what was upgraded or added and then to get ready for whatever is to come. And a part of me wishes that was the case as I sit in the Pilot's Chair, perfectly still apart from the odd twitch every now and again. Subtly glowing lines crisscross my body, feeding everything to the threads, giving the Mega Junk Mech's new form a constant drip of Power as my body produces it. One would probably mistake me for a corpse if not for my slow, ragged breathing.

This, is true Escalation as well as it's price, forcing the Player to constantly feed their Power into an Entity in exchange for a substantial boost in power. I watch from the back of my mind as Orange descends into a panic, my incapacitated status combining with the Power being constantly feed through the Mega Junk Mech's new form to give me a sort of awareness of everything inside it. I can feel my consciousness mingling with the outer edges of the Mega Junk Mech's...not quite Orange, more like the Mech itself.

Seeking to calm the panicking A.I I try to push myself awake, only to be met with a crippling wave of pain. Immediately pushing me back into the back of my mind. I feel my way to the "mind" of the Mega Junk Mech, if one door closes, then another should open.

With a flux of Power the formally silver eye's of the Mega Junk Mech's new form spew orange. And the formally still Mech begins to stir and move, seemingly examining it's own body. The replicated furnace comprising it's mouth twists unnaturally, forming into a poor copy of a smile. "Orange..." It hisses out, voice strained and forced. As if the act of speaking was painful and unnatural. "I'm...fine. Players aren't so easy...to get rid of. Focus on Quinn...he is not to be...underestimated."

I can feel the A.I's relived response deep within the Mega Junk Mech's body, Orange quickly sets back to work helping run everything, which still works because I wouldn't want him to feel useless for however long this fight may last. I can feel the mental pull to stop this, to end my brief control, but as long as I'm here...there's something that no good final transformation should be left without.

Sunlight gleaming off it's surface the New!Mega Junk Mech strikes it's pose, extending a fist toward the sky as the glow within it's eyes doubles in strength. "Behold Peacekeepers, Quinn, what you had bore witness to before was a mere fraction of my power!" The strain from before is seemingly gone, replaced by confidence and bravado. "This, is to go even further beyond escalation, this is TRUE ESCALATION!" -The mech brings it's fist down, holding it out to the Peacekeeper forces with it's fingers splayed out. It's voice slowly rising to match a clap of thunder in volume. "Now bow before the face of your destruction! The QUICKSILVER MECH!" -The newly named Quicksilver Mech calmy opens it's arms wide, as if inviting attack, my mind retreat's from it, leaving Orange in charge. I could probably step in if needed, but I'd like to get a bit of rest, that little stunt took...quite a bit out of me.



____________________________________________________________________________________________________________________________________________________________________________________
EFFECTS OF TRUE ESCALATION; MEGA JUNK MECH UPGRADED TO QUICKSILVER MECH, INCREASES INTACT PERCENTAGE, INCREASES DAMAGE OUTPUT, GIVES QUICKSILVER MECH CHANCE TO IGNORE AN ATTACK

COSTS OF TRUE ESCALATION; PLAYER MUST SPEND ALL THREE OF HIS ACTIONS EVERY TURN TO MAKE THE TRUE ESCALATION PERSIST, THE TRUE ESCALATION MUST PERSIST FOR A MINIMUM OF FOUR TURNS OR UNTIL TRULY ESCALATED ENTITY DIES, THIS IS NOT INCLUDING THE TURN TRUE ESCALATION IS ACTIVATED, AFTER TRUE ESCALATION IS FINISHED THE PLAYER WOULD SUFFER ACTION REDUCTIONS MUCH LIKE AFTER WIELDING A LEGENDARY WEAPON FOR TO LONG, THIS BEGINS AT ONE ACTION AND REGENERATES FROM THERE.

A PLAYER WOULD BE ABLE TO ISSUE ENTITY ORDERS DURING TRUE ESCALATION.

ALL SUBJECT TO CHANGE AT THE HANDS OF MONIKER AS HE SEES FIT

You have become the QUICKSILVER MECH! A few changes. 1: You can still use your three actions, they've just got to be involving controlling the Quicksilver Mech. 2: More dodge rate instead of chance to ignore an attack.

You and Orange get ready. It's time... It's time to GET SERIOUS.

I yank out my guns. And also some more guns. Oh and some more. Okay seriously how many guns did I pack. I grow extra arms and hold them all. I then reach back in time. Remember those posts I made when I joined and was a idiot in? And that I retconned? Well.... I follow them to the Dimension of Retconned Things. I grab hold of them.... and stuff them into my guns! My guns are empowered with the power of the Lost Posts! POWER UP! I then use some of my guns and make them into a mech armor... THE DAKKA DEFENDER! I also empower it with stealth, making the True Commanders and Deleter Beasts sometimes not notice me and forget I'm here... I jump in the mech and turn to the Deleter monsters.
Alright you beasts, listen up!
I'M HERE TO SHOOT THINGS AND CHEW GUM GUN. AND IT WOULD BE A WASTE TO CHEW GUN.
SO BANGBANGBANGBANGBANGBANGBANGBANGBANGBANG
BANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANGBANG

You give yourself a small (and temporary) dodge rate ("stealth" rate?), and pepper two Deleter Monsters to death with WAY TOO MANY BULLETS!

I FOCUS...and breathe deeply

I take out the Breath Vial,and the Ring containing the United States of America Smash which I clutch into my hand,i then turn towards Quinn's Mech and start moving towards it.

I drink the Breath Vial and let my thoughts roam free

I prepare a stance and activate my BUFFNESS

"Quinn!! Your Time has come!!"

I jump up high into the sky and prepare the United States of America Smash and then I look *deeper* into myself and look for a copy of One for All I made when I travelled to the world of BNHA for a few months....

"We've been waiting for you"


I turn around in shock and find that a huge group of people have suddenly materialised.....no,it cannot be,a small gathering of Dead Players ??
"But why not?"

"I see you've realized what our existence means while you're looking for that Power"

"Well look no further here it is,take it and with our blessings,we already know why you seek the power"

"with each Player,each of us have added something new to the power,one of them removing the need for a living Player to transfer it"

"indeed it now seeks for a worthy seeker like you"

I take in a deep breath, give a nod of thanks and take the power

As I finally prepare to fall down onto Quinn's Mech for a Smash I hear(or was it remember??) some words (Big white text)Remember,this Power has been passed down from Hero to Hero,then from Player to Player,each pray that this Power will bring Salvation,that One for All can be the Guiding Light against the Godmodder or any other existential Threat.Now,it's your turn,give it all that you got...

I strike Quinn's Mech!!The force of the Blow goes through the Armour,then the Shockwave,then the Tornado forms...yet...this isn't enough to counter all of the tech in Quinn's Mech,they target onto me and push me back

But....is this really your/my all??

...

No it isn't

I stand back up with the power of Determination ,and with a use of One for All flashstep some ways behind Quinn's Mech,I take the 12 Aspect Vial and drink ALL of it

I Ascend to Godhood,for a short amount of time

" Now then,again with Passion!!"

With 12 Aspects coursing my blood,I prepare a different yet similar stance

I summon All-Might's Spirit and adopt his Myth Cowl and ask him to assist me in this final push

He nods and dissolves to further improve my Myth Form of All Might,the Symbol of Peace!!

For a moment,Quinn's Mech hesitates at attacking a person that represents Peace And Hope

For me,that fraction of a moment is enough

I jump even higher than before,all the way to the max height limit of the Hexagonafield,and prepare my Final Attack

I then boost off the very fabric of Space-Time and with the Aspects,accelerate my Body to beyond the Speed of Light while still existing in a Temporally Consistent Manner

I pull back my right arm

For a brief moment,I call to my Legions of Imagination I had before I was Player and called for help as well as unlock all locks I have on my own power

I receive it in a epic power boost powerful enough to destroy a Solar System multiple times over

I draw all of this into me and yell

"Inter-dimensional!!

Multiversal!!

SMASH!!!!"

I punch Quinn's Mech with the full force of my swing,in all Dimensions,tearing the fabric of Reality open with the sheer force of the Swing,the shockwave from the swing echoes throughout the Void and starts a Twister from it's Nothingness which passes through the Hole in Reality and straight into Quinn's Mech

A Twister also forms in all Planes and Dimensions and also pass through the Hole in Reality inside the Void Tornado and into Quinn's Mech,then the Shockwave of Air comes,it sweeps up the Peacekeeper Forces up into the Air and drops them from way high up

I continue the punch all the way until it reaches Quinn himself and the full power of the smash hits him before I myself am blown away

I then land amongst the rubble,with the last drops of Aspects leaving to heal me up,leaving me to black out

INTER-DIMENSIONAL! MULTIVERSAL! SMASH! ...150,000 damage to Quinn's mech! Quinn himself is still invulnerable, but he's slammed so hard he drops 2 Reality Cores - its extra effective since he was stunned previously! You take the 2 Reality Cores from Quinn while he's down, and put them in your inventory!

Quinn: Urgh...

I look around the Deleter's innards. Huh, actually pretty quaint in here. Reminds of of Yoob's Belly. Except with more hostile enemies.

Perhaps leaving what this terminal connects to will be helpful. That in mind, and with the mental and physical well-being of the Deleter absolutely NOT in mind, I proceed to RIP AND TEAR at the flesh surrounding the terminal, exposing the nerves/wires/whatever that come out of it. I then proceed to follow whichever cable looks like it will connect to the mainframe (or whatever), which might give us another avenue of attack.

The flesh is rock-hard, owing to the Deleter's absurd growth in toughness. That said, ripping out the wires somehow shorts out some vital security features. +6% hacking!

I have lost track of what's going on so I'll just increase the radius of my bee field say twenty times, make a smaller emmiter that I can put an item or concept in, activate pass it though so it's normalicy zone overrides the main zone but sill has bee field around it then deactivate on the other side to relese it so I can pass things through without risking something reaching me unbeeifyed, like a air lock. and I make some luxurious bee themed surroundings to wait it out inside

Your bee field radius is increased so much, it ends up protecting the entire Player Grounds. Bee field added as a defense!

Foreseeing the impending doom of my (Literally perfect) creation, I charged up 2CP, then use them to power up my [Narrative Causality] powers. Because my grasp on reality isn't absolute, the effects that i make wouldn't be world shattering, but enough for what I'm about to do.

I tweak [Narrative Causality] so that it would cause Gary Stu to miraculously survive, and mayhaps win against the fight he is about to lead with his group.

I also make it so that [Narrative Causality]'s reach would be up to his allies(side characters of his own story), making victory within reach

Gary Stu's victory, previously, was very clearly basically already grasped. Now, thanks to you, he has such a chokehold on victory, there's no way it can possibly escape!

----------

Cloak and Cera team up! The Death-Elite Medics suddenly find all their syringes replaced with reverse syringes, which give them shots instead of the other way around! 6 Death-Elite medics killed!

Ash goes into the kitchen and searches both cupboards as well as under the sink. Under the sink, he finds a hole... looking down it, it leads into the Utility Room! The Utility Room and what's inside is added to the searchable list.

Quinn is stunned...

AG:

Tassadar launches at Killer Instinct, does a swingy swing, and cleaves them clean in two! Killer Instinct killed!

The Space Laser Space Rifle Engineers and Oldbot continue the assault on Quinn's mech! Laser beams and destruction deal an incredible 107,000 damage!

Within the Player Grounds, the Death Eaters are on the prowl... they consume the Sea Abyss defense, as well as the Defensive Turret. Meanwhile, the Evolve Hunters wait in the shadows, prepping to strike after the Death Eaters act this coming turn...

Gary Stu is saved from death! Hurrah! HURRAH! Gary Stu may continue to aid you! He'll begin by destroying Quinn's mecha! He grabs on of the Space Marines guns, takes aim... and fires! The bullet almost completely misses, only gently grazing the mecha for 1 damage despite the target being so massive. The mecha immediately loses hope. Gary Stu is targeting him! It's a fight that's impossible to win! NOOOOOO!

PG:

The Sniper takes careful aim...

The SP@%%%%%% MARINES ====== the sole remaining turret is slain!

One Shot targets the Death-Elite Commandos... roll and... SUCCESS! Every single Death-Elite Commando is instantly slain! Lucky.

The Juicy Juicer juices 50 Death-Elite Engineers, creating 50 Juice!

And that leaves... the godmodder. The godmodder stares at Quinn's mecha. He thinks he's so great? That he can defy the godmodder alone, with only his pathetic toy soldiers? Well. Thanks to Fred sacrificing his life to allow the godmodder to get Yorehammer (hah), the godmodder now has everything he needs.

First, he activates Mascythe. Then Yorehammer. The godmodder takes Mascythe in one arm, gives it a few test spins (been a well since he manually killed a Player, after all). Then, he takes Yorehammer in his other two arms - wait, what? Oh, right, he grew himself a third arm. He needs one to hold all this loot.

Quinn knows an attack is coming. Though he may have had his actions and some of his cores taken, he's still watching the godmodder like a hawk. But then... the godmodder disappears. Quinn desperately looks around. Is he going to appear behind him? Above him? Inside him? Quinn keeps looking around. He KNOWS the godmodder is coming, but when? Quinn keeps looking around. Is the mech's cockpit getting smaller? Quinn keeps looking around. He feels short of breath; is the oxygen working right?? Yes, it is. Quinn keeps looking around. Quinn can hardly stand. Is the mech's cockpit getting smaller? Yes, it is. Wait... no? Quinn keeps looking around. Is the mech's cockpit looking around? Yes, it is. Quinn keeps looking around. The mech's cockpit feels short of breath. Quinn keeps looking around. Quinn keeps looking around.

Darkness. Quinn cowers before death himself. Death with a scythe... but a hammer for expedient executions. Darkness surrounds Quinn. There is no escape. None.

Quinn wakes up in the mech's cockpit. He's injured, and missing all of his Reality Cores.

The godmodder has 7 Reality Cores now. You'll have to deal 7 more damage to him.

N:

The Glitch Remover Array, boosted by Rov, fires one last time at the Alchemiter! With that, the last of the glitchiness is cleared away. The alchemiter, at least, is cured.

Winkins forces, back in action, make their entrance by assaulting the True Riflemen! Sushi slams, the Soul reapers fire. Everyone's happy to be back, except for the 21 riflemen they killed. They weren't happy Winkins forces were back.

In THE GREAT EXCAVATION, the Red Army Engineers dig down 2% more into the excavation, directed by Elise! They ALMOST trigger a trap, but then, thankfully, thankfully, the trap they were going to trigger turned out to already have been destroyed. On the Peacekeeper side of things, the Death-Elite Engineers dig down 20% more of the way! However, 20 Death-Elite Engineers end up leaning against a wall, which is actually a secret door, which actually leads to a room full of instant-death poisonous spiders!

The Death-Elite Medics heal Quinn's mech for 96,000 HP! Some of them begin entering the mecha's secret Peacekeeper-only elevator to get to the cockpit and heal Quinn too.

The Death-Elite Scientists decide to efficiently allocate resources. All 150 of them start researching and scanning the house. They immediately make a crucial determination, and will now search much more efficiently. ThatRandomGuy, watching from afar, catches snatches of their research from his viewpoint. It seems like... they've determined that the first three rooms shown actually contain no reality cores!

The Death-Elite Riflemen all fire at the Juicy Juicer! They deal 52,500 damage together! Quinn's mecha, working on autopilot temporarily, blasts the Oldbot once, immediately eliminating it, and then the Juicy Juicer + One Shot twice, dealing 200,000 damage to the both of them! However, the Quicksilver mech, angered at being ignored, slams the mech for 100,000 damage! Hah!

---------

INSIDE THE DELETER:

Jamie: Okay, I'm sure you guys have the terminal fine, I'll take out as many of these things as I can!

Jamie steps up in front of all you, with a big smile on her face. She pulls out two machine guns, points them in the general direction of the Deleter Monsters, and starts spraying and screaming. Almost all of the bullets miss, but two Deleter Monsters get hit and die!

But the charge of Deleter Monsters is undeterred. Initially, half of them curve towards the Peacekeepers, but 3 more are distracted by the Peacekeeper rock, and 6 more are blocked by the firewalls and barriers that appear in their way. 4 still make it right to you, and cut up Karpinsky, Bill Nye, Kyleruler, and FlamingFlapjacks (he fails his stealth roll), injuring all of them! They can still fight, but they'll be less effective unless you take time to heal them. Time you don't have!

The True Commandos are primarily focused on the Deleter Monsters! They manage to gun down 8 of them. However... 10 new Deleter Monsters emerge from the depths! You can hear more yells from below, and there's certain to only be more and more Deleter Monsters coming up as time goes on... hurry up and get that terminal hacked!

----------

The Deleter: ERROR DETECTED: Forgot to adjust Deletion Priorities. Re-adjusting.... High-Priority: 49%, Medium-Priority: 48%, Low-Priority: 3%

The Deleter: Selecting Deletion Priority 1/2.... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... TEXT ENGINE: ALL NON-WHITE TEXT


The Deleter: DELETED. Selecting Deletion Priority 2/2... selected. MEDIUM PRIORITY deletion.

The Deleter: Randomly deleting...... GUI: PLAYER QUOTES

The Deleter: DELETED. Adjusting Deletion Priorities.....

The Deleter: DONE. Adding new potential deletions... DONE.


No more colors! And no more quotes! Now the updates will be more confusing!

----------

A new Reality Core challenge is on the horizon... its... its... MINIBOSS C! Miniboss C is carrying 5 Reality Cores in its gut, and it has a special gimmick: It can only be attacked by one side on any given turn! Also, this is the EASY MODE Reality Core challenge. Thank JOEbob for this, too. The first turn, the Peacekeepers will get to attack Miniboss C. Then, if it survives to the next turn, you'll get a shot!

The Peacekeepers get some fresh new friends. Mostly more combat units to replenish their numbers and help fight Miniboss C.

---------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

REALITY CORE COUNTER:
Godmodder: 0000000000000000000000000000000000000000 (40 cores)
Peacekeepers: 000 (3 cores)
Players: 00000000000000000 (17 cores)


[AG]THE DELETER: 9,999,999,999,999,999,999,998,000,000/9,999,999,999,999,999,999,998,000,000 HP (Boss)
Specials: Delete Faster (2/4), Projecting containment field!
Currently deletes 2 things per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 74%
Med-priority: 24%
Low-priority: 2%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Physics Engine: Collision Detection Beta
GUI: Reality Core Counter

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
GUI: Player list
GUI: HEXAGONAFIELD status
Game engine: Faction turns
Glitch Containment Field
Players: Free Actions
Players: Items

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield
Players: 3rd action

Null-priority(deleted last):
Players
Godmodders

INSIDE DELETER QUEST:
PLAYERS:
FlamingFlapjacks (Has 3 Travel packs, use as free action for healing)(10% stealth rate)(Injured, somewhat weaker)
General_Urist
Algot (Bat Suit - protects from one attack)(Has Ornate Ring and Mirror)
Kyleruler(Injured, somewhat weaker)
Arsenical, equipped with the Wishful Whammy
Karpinsky(Injured, somewhat weaker)
Krill13
That Other(Other)Guy(guarding self with True Commando)
BillNye(Injured, somewhat weaker)
Jamie

FOES:
[P]True Commandos: 9,500 x 46A, 3,500 x 46A, Directive: Join the expedition inside the Deleter!

[AG]Deleter Monsters: 20,000 x 18 HP, Claw x 2 x 18A
[AG]Deleter Monster Commander: 84,000 HP (buffing Deleter Monster HP by 5,000)
More Deleter Monsters oncoming every turn!

OBJECTIVES:
Terminal: 43% hacked, +4% hacking from the AG hacker each turn

CURRENT GLITCH STATUS:
Entities affected: 4
Current infection power: 15%(reduced by containment field!)
Current glitchiness: 20%(reduced by containment field)

Cloak
Ash
Cera

[AG - Daskter]Tassadar: 94,001/365,000 HP, 20,000 x 4A
$#@@@_____EEEEEEEEEEEEEEEEEEEEEEE (GLITCHED)

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 15,000 x 4 HP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 460 HP, 200 x 460A, Directive: Attack Peacekeepers!

[AG]Gary Stu: 1/1 HP, perfection incarnate
Space Marine Squad: 10,000 x 10 HP, 10,000 x 10A, Directive: follow Gary Stu, die for him if need be

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, SPAAAAAACEEEE, Radiation-Ensconced Zone, Rice Field Zone, Deathtraps, Bee Field
Player Vault: Holding 10 reality cores
Grand Highly Dangerous Tainticled Paradoxical Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead, currently holding 0 reality cores, 60% explored by godmodder, 0% explored by Peacekeepers
Anti-Deleter Base, finding Deleter entry point in 1!
[V]Death Eater: ??? HP, destroying 1 defense per turn!
[V]Death Eater: ??? HP, destroying 1 defense per turn!

[AG]Anti-Glitch Blacksmith, needs 2 more glitch ore for upgrade
Glitched entity containment facility, currently holding 1 of 1 entities! Holding: [N - EternalStruggle]wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 8, 1,000 x 8A

[N]Alchemiter: 100000/100000 HP

[N]Glitch Remover Array: 149,000/315,000 HP, removes glitches! Currently no target

[N - Winkins]Bunny Baron: 8,000 HP
Bun prince/princess: 10,000 x 2 HP, 5,000 x 2A
Bun knights: 13,000 x 3 + 6,000 x 1 HP, 7,000 x 4A
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A
Rov
Sushi: 140,000 HP, 12,000A

THE GREAT EXCAVATION:
Player Excavation currently at MINECRAFT STRONGHOLD LEVEL, 73.01% of the way to the bottom! Elise/Red Army Engineers helping!
Peacekeeper Excavation currently at MINECRAFT STRONGHOLD LEVEL, 54.7% of the way to the bottom!

THE HOUSE WITH TOO MANY PLACES TO SEARCH:
Living Room:
In the couch
Under the carpet
On the table
In the TV
In the other couch
Under the couch cushions
Under the other couch cushions
Behind the portraits
Under the dust bunnies

Kitchen:
In the Sink
In the dishwasher
In the overhead lighting
In pan drawer #1
In pan drawer #2
In pan drawer #3
On the table
On the chairs

Utility Room:
In the water boiler
In the plumbing
On the toolbench
Under the toolbench
On the shelves
On the other shelves
On the floor

The First Bedroom:
In the wardrobe
In the dresser
In the pillowcases
Out the window
In the potted plant
In the alarm clock
In the video game system
In the TV
In the pillow fort

Quinn, Peacekeeper Commander(Has One-shot cannon), Within mecha! (Seriously Injured, power significantly weakened)
[P - Quinn]Quinn's Mecha: 1,378,999/3,000,000 HP, 150,000 x 5A
[AG - Spicy_Serious]Quicksilver Mech: 50% intact! Harassing Quinn's Mecha! 60% chance to dodge attacks! +20% intact-ness per turn!

[P]True Riflemen: 4,500 x 35 HP, 2,100x35A, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 24 HP, +4,000 x 24A, Directive: Heal Peacekeepers!

[P]Death-Elite engineers: 1,000 x 18 HP, Directive: Excavate!

[P]Death-Elite Commandos: 14,500 x 30 HP, 6,000 x 30A, Directive: Destroy enemies!

[P]Death-Elite Scientists: 1,000 x 150 HP, Directive: Search the house! Currently searching Scientists/10 places per turn!

[P]True Machine Gunners: 6,500 x 50 HP, 2,100 x 50A

[PG]Sniper: 120,000/500,000 HP, 1/1 attack charge, 1,000,000A

[PG]SpaCE M()(N####UA&&&DQD 13814184819/1498194198498198 (GLITCHED)

[PG]Juicy Juicer: 647,500/1,000,000 HP, Hordekill x 50A, 50 Juice

[PG]One Shot: 200,000/400,000 HP, 33% chance of one-hit-kill!A

[PG]Miniboss C: 1/1 HP, holding 5 Reality Cores, only attackable by [P] units

[PG]Godmodder: 98/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain)(Yorehammer - Bypasses defenses))(holding 7 reality cores, drops 1 per point of damage)

Player info:
Captain.cat(1 Boost Stone)(protected from 1 attack)
MooGoestheCow(protected from 1 attack)
CaptainNZZZ(Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
EternalStruggle(Increased HP)(protected from 1 attack)
The_Two_Eternities
That-Random-Guy(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical(2 posts in debt!)
JoeBOB(Cult of the Cube)(has nice bed, infinite charmzard energy, 1 Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_
Daskter(Boosted Evolve Hunters)(holding 1 Reality Core)
Pionoplayer(protected from 1 attack), Save Point: None
Winkins(friendly pixie, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci(hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), BUFFNESS)(Sound Purity stops glitching))(Invulnerable)(holding 2 Reality Cores)
Srovy(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48(Has Bost stone, Tactician Soul in a Bottle, 1 Boost Stones, Scanner Cannon)
Dragon of Hope?!?(Espionage ghost)(Anti-Glitch forcefield)
Karpinsky
General_Urist
That(Other)OtherGuy(+10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)(holding 1 Reality Core)
Spicy Serious(Has Preserving Jar w/Sheriff gear)
Bill Nye(has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler(2 Cross Swords, 1/3 power left in each, 7/30 Mana)(Immune to Deletion effects+1)
Algot(1 attack converter)(has Ornate Ring, Mirror)
GoldHero101(Has Greatsword, Self damage ticket)(HOPE)
Krill13(Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)(holding 2 Reality Cores)
Cephalos Jr.(has pocket reactor(3 power), Narrative force)
SophiaLT16
Ban the Fairy King
FlamingFlapjacks(has Anti-Glitch armor)
Trifling Epithet(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
Woobydoobydoo
MrDanger2nd(has Grenade de Renaisance, revives dead entity below 0 HP)
Evonix(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
True Multiplier Orbs x 2
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
I fall back. This takes me out of the fray for a bit, preventing attack on me, but I can't attack.
I infect the Deleter with HOOOMESTUCK.
I use one travel pack to heal.
I upgrade the Dakka Defender! It now works as armor too!
 
2x action:

I take out a nanotech healing capsule and ingest it. The nanites within go to work, healing me back to full strength before dying off quietly.

I give a second nanotech healing capsule to BillNye.

1x action:

I give the AG hacker a 100% Guaranteed Hacking Boost USB, now compatible with Deleter technology! This is a one-time boost to the hacking currently underway.
 
Free Action: Hey! My text colors! How am I supposed to be special if I can only use white text? This Deleter needs to die!

Free Action 2: Continue to focus on dragonballs.

Action 1: So, there's this spacecraft called the Nox, and due to some strange design choices, it has a part of it that almost looks like a gun handle (okay, a futuristic handle, and it's a bit of a stretch, but come on). So, I summon two of them, use Pym Particles to shrink them down to human-size, and wield them as weapons against the Godmodder. Due to how Pym Particles are utter shenanigans, the ships somehow both have the exact same durability and firepower attributes as before, but yet are also lightweight so that I can actually wield them. So, I now have nearly indestructible tiny ships that I can use as swords, but they also have a bunch of other options.

Firstly, both Noxes are equipped with two weapons. Their primary weapons are particle beam turrets that can unload a barrage of long-ranged particle blasts, firing 8 shots before entering a reload. The turrets are highly versatile and capable of firing in any direction.

In addition, they carry a secondary weapon, flak cannons. These are short range, but they release barrages of explosive flak into their targets. They can also fire in any direction.

But though they both have identical weapons, they are each equipped with separate modules and equipment.

The first Nox is equipped with Stasis Autobeams (fires beams at nearby targets that immobilize them, can fire rapidly enough to almost chain-paralyze enemies), Drain Missiles (fires missiles that home in on the target and drain all of their energy meters to 0 and exhaust them), Disrupt Pulse (releases a pulse that puts all of the Godmodder's abilities on cooldown), and Armor Amplifier (masively increases defense of the ship, and its wielder, making them almost indestructible).

The second Nox is equipped with Bomb Catapult (launches a salvo of explosive bombs that home in on the target and explode), Scramble Missiles (fires missiles that home in on the target and blind them for a fairly long time), Anti-Missile-Lasers (shoots down incoming projectiles), and Armor Amplifier (massively increases defense of the ship, and its wielder, making them almost indestructible).

Using both of these advanced crafts as swords, I assault the Godmodder. The Noxes will fire primary weapons at range and switch to flaks while I am within 30 feet of him to force him to defend against both my swordplay and the flak barrage. Nox 1 uses its stasis autobeams, drain missiles, and disrupt pulse to try to CC the Godmodder to set up for a damaging hit, while Nox 2 uses its bomb catapult to initiate the fight, it's scramble missiles to utterly annoy the Godmodder and force him to ragequit, and it's Anti-Missile Lasers to counter his projectile attacks at range. If I am in danger, I can simply activate one of the Armor Amplifier modules to give myself 95% immunity to his attacks, and since they each last 2 seconds with a 10 second cooldown, I can have a lot of uptime on my armor amplifier invulnerability.

Action 2: I summon the Recycle Bin Full Of Trash (or RBFOT), an entity with 10000 HP and 1000 damage. It has two special attiributes:
1: After attacking, it attacks again, with an attack power equal to half of the damage that the last attack dealt after all multipliers.
2: Whatever kills this, whether player or entity, is seriously stunned and is unable to take more than 1 action or attack or anything for 5 rounds.

It's orders are to attack the Deleter.

Action 3: I suddenly accelerate Quinn towards the Godmodder at 99% of the speed of light. Since the Godmodder has Mascythe, he should be able to hurt Quinn when Quinn impacts him. In the likely event that a collision pass-through occurs do to Quinn being at ludicrous speed in this buggy collision engine, I summon a convenient portal to redirect him back into the Godmodder, repeating until he actually impacts the Godmodder.
 
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ES armours up in power armour with a shield generator, flight boots, and a seismic scanner to protect from traps, falls, and Silverfish in the dungeon. He then charges straight to the End Portal Piono saw in a vision and cannonballs right in. After he activates it with Eyes of Ender if needed. All three actions will be used.
 
Piono continues scanning with his omniscience and scans three things.

First, he views an additional way to damage the godmodder.
Then he uses his omniscience to begin quickly scanning the house with too many places to search, looking for a way to progress that event
Then he goes back to scan something else, priming through his knowledge to see another good way to protect the player grounds and the reality cores contained therein.
 
Guys you should really summon sherlock holmes

pionoplayer you do not need to scan the house we should just summon Sherlock Holmes he is the most observant person in the world after all

I transform into Neo and hack the terminal by manipulating the matrix (During the bee story ark the godmoder summoned a lot of machines. these betrayed him and plugged us all into the matrix (they removed the godmodders memory of this). I if you can remember took a red pill and dissapeared for a while bringing with me a power boost that no one understood. I got that boost the same way Neo gained his power)
 
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