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Defeat The Godmodder

I open the seventeenth and bomb shaped presents also adding a field to the maze that summons principal of the thing at your location who then gives you (random number between 50 and 9001)turns of detention (preventing you from doing anything at all for that time) if you cheat
 
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AAUUUGH this is starting to get complicated!!!

Action 1: Charge up 1 CP
Action 2-3: I Rush over to the True Commandos with my Iron Sword and my Gold Sword I perform a combo, "SCLICEY DICEY!!" tearing them apart.
 
[55 CP]

I take the Hexagonarmor and use the Charming Stone to Enchant it via the power of synonyms. The Enchanted Armor is put to work excavating, using a 5 CP shovel I give it.

I run up to Quinn's Mecha and slap the old control pannel with colored buttons on it, and start randomly hitting buttons to see what happens.

Since Quinn apparently had nowhere to store the Coree he stole, I can probably just swipe them from him and run.
I do that.
While Quinn is distracted by his Mecha "randomly" spazzing out, I steal the Cores he's holding. I then run to the Player Vault and store the Cores there.

+1 JOE
 
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+3 CP

I order Edgardo to spend all his SP attacking Quinn's mech in the epic SUDOKU BANZAI, a form of attack which massively boosts the attack power of Edgardo at the expense of his life.
 
I point out something. No-one bothered to make the white hole smalle or close it (If they did, I re-open it). PUUUUUUUUSH! I duplicate myself, then have one of the copies summon a giant mech. As in, huuuuuuuuuuuuuuuuuge. It charges the deleter and pushes it into the hole, however, it goes in with it. Now that one of me is trapped in the hole, my power has been halved! Uh-oh. I walk over to JOEbob and stare at the maze. It has potential. I summon many bees to help guard it. Nano-Bees, Black Bees, Ulti-Bees, Godhead Bee Inspectors, Knights of Beeandia, Evonix Bees, Bee Bees, Over-Bees, Overseer-bees, DefTG Cosplayer Bees, you name it. Even... MONIKER BEES. Wait those are just are more cosplayers. I also then duplicate the Maze and place the copy (Which is a BEE copy) in the Elemental Plane Of Bees.
If I have any actions left I charge CP.
 
Its a pity the Temporal Guardian isn't around to- wait, no, there they are! CaptainNZZZ's now-dead Temporal Guardian apparently went into the future at some point! Being careful to not witness any events or give itself any knowledge that could potentially enable the Temporal Guardian to change things, the Temporal Guardian slaps you again, then returns to its proper place in the timeline! Time paradoxes are BAD! BAD!
Ah the Temporal Guardian. Despite my attempt to store you in my inventory turning into you traveling forward in time to my future inventory in my still unknown time of need you still manage to do what you do best, slapping Players who foolishly try to mess with time.
Quinn: CaptainNZZZ. You have been helpful to us. We will remain neutral to you, but you must also. Stay away from the reality cores. Don't touch them, and we won't touch you.
"Quinn I'm not True Neutral for nothing. True I often attack the PGers but the Godmodder never respects neutral factions, several near army wipes has taught me that." I nod respectfully towards his mecha. "Have fun fighting those PGs and AGs!"

Tossing aside an empty bottle once filled with a strange purple liquid I plaster a smirk into my face. Speaking of the Godmodder there was a certain Godmodder clone who has victory within his sight. It would be a shame if something were to rob him of that victory.

To that glorious end I gift the Scout Team the power of the Speed Force. The famed source of the Flash's power that allows a mere mortal to run and react at (and often faster than) the light speed along with several another wondrous abilities, most importantly speed stealing and lending. With all the upgrades the Scout Team has they're already incredibly fast but now they also can slow down their opponent. They can potentially steal some of the Godmodder clone's speed to slow him down and speed themselves up or just lend all of their speed to a single scout. They're not called the Scout Team for nothing after all. (x2)

With Rotaz's engineering abilities gone I decide to transform Rotaz into something more useful. Putting Rotaz to sleep in order to spare him pain I appear behind him, dissolving him into a mist of red colored energy, absorbing all of that red energy into the Power Cell which I place into my inventory. An intricate sphere designed to contain immense exotic forms of energy it'll act as a powerful energy source for boosting a single future action. (x1)

The servitors are ordered to bodyguard the Magitek servitor factory while the Magitek servitor factory heals Miniboss A.
 

"If you want, I could go with you for your meeting with Quinn, just in case."

I create a Anti-Glitch shield, using 2 actions.

I then create a bunch of minions using all of my CP, to hold back the Peacekeepers. I also install a Self-Destruct that will activate if they get glitched, and if they get killed they get split into two copies of themselves.

Then, using 1 action, I fire my trusty Dorito Gun at full power, at Quinns one shot gun. (Previously, when I fired it, it was at 30% power, since I figured firing it at the absolute max would be a waste.)
 
Miniboss A is incredibly generic, exsploitably so perhaps, after all the narrorator can't have an exseption to his own laws of creativity can he?

I thus retroactively fill miniboss A's discription with: Evonix's phase bee queen, much like a bee equivalent of a phase spider this bee type can fly through reality and matter as easily as air, she and her workers and warriors live in a vast 4d hive of blue wax constructed partially in higher planes of exsistance, it is impossibly labyrinthine to any one or anything that doesn't think think like a bee or is even slightly sane and rational. For the most part the wax cannot be phased through as some substances in it's makeup exsist in other planes yet still are perfectly well bonded, in the places where one can pass through walls one won't end up in the exspected places yet is still key to navigating it. The queen lies in wait in the center with her five eyes/reality cores. The honey in these combs is a usefully ingredient in the construction of semitemporary dimensional manipulation such as tactical portable warp gates. Beeware the phase warriors, as they can fly through you invisible and insubstantial until they will the very tip of their stinger into normal exsistance inside your brain and inject venom which causes your matter to disassociate from each other along the normal axes (axes is the plural of axis, I don't know why either) and drift away from itself forming a strange and nutritious phase slime of what was once an invader. Even if one levels the entirety of the hive instead of searching and apparently none remains the majority still exists but is simply inaccessible untill some workers construct connections to normal reality.
Naturally I now have always owned those five cores, this is my way of protecting them.
 
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MEGA FOCUS

29+3 CP + whatever help people give me

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So. Time to mitigate the threat of the Peacekeeper army. I have an idea, a simple yet effective one. It may very well be that this doomed timeline is cut off from the rest of the multiverse. However, there are beings who have positioned themselves outside the multiverse all together. I gather my powers, bend my will, send a call echoing through the Voids Divided and a [city? continent? arcology?] aglitter with impossible revelries [rises from the the depths of the Hexagon field? returns from nothingness? something else entirely?], hundreds of miles across considered by anything so limited as a human (yes, players count. It makes sense in context, if I have to explain every metaphysical sub-clause of the place we'll be here for weeks. Speaking of which, I should mention that part of the reason it responds to my call is that this ruined timeline is just the place for something like it to lie low after a rather uniquely complicating incident. The only thing worse than Slaanesh is Slaanesh scandalized, and now you know as much as I do). Due to the anathemic relationship between its core principles (innate conceptual abilities) and Deletion or Glitchiness or violence or death, it has ended up as a hollow ball containing our battlefield with very thick outward tendrils of itself, thick in a manner reminiscent of the structure of certain cel-oh for goodness sakes all you need to know is this: If you so much as have trouble with bright lights, nevermind the opposition between it and the current principles of the Peacekeepers, you are not navigating those outer tendrils let alone figuring out the unbroken shape of the center without some very thinking. (BTW this shape extends in every direction or dimension imaginable by those possesed of sanity, normal insanity, anime insanity, or typical intelligence). Against this beacon of joy, anger falters. The bone-rules of this titan-city permit no violence, no death, no true ending. (I picked my barrier with great care. The Voids Divided are strangely occupied, some of the things there would effectively take our 3 big problems and then become a forth) The Peacekeepers, matured into distributors of implacable violence, ordered to arrange the death and endings of all in this place, will have trouble even gazing upon it. (For that matter, the whole edifice rather effectively drowns out attempts to communicate through it. Too much noise, too many eye-brow raisingly shaped edifices)

Yes, yes. The engineers are smart. The scientists are methodical. The soldiers are persistent. Quinn is a freaking Player. But they cannot communicate, they can barely see within its maze, Quinn has other things to worry about, and one of them is that I shall do my utmost to shatter his bones.

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Important OOC that explains stuff: Firstly, this is intended as a arena border effect. It is not a entity. It doesn't act for our purposes, it has nothing that could be called a HP bar, it is basically a side-quest setting with Opinions about the Peacekeepers and very cunningly placed positioning. For the sake of discussion, I will abstract the thing I have summoned into a physical substance with specific properties in a specific structure. In properties, it blocks Peacekeeper movement and communication and complicates study of it, due to having nothing to do with anything as boring as that. In structure, it forms a sphere around the battlefield, with the closest part still miles above the Space Station, and complicated twisting and overlapping and shifting tendrils sticking well out. As a result of this arrangement and its properties, for the Peacekeepers outside it is like a maze made of Vantablack that moves around and has no actual exit. To Quinn, it is a barrier rendering it impossible to simply communicate with the rest of his troops.


It occurs to me that I should elaborate on the manifold ways this is not a utter cancellation of the Peacekeepers.

A signal booster or self transporter (2-4 CP for the former as a item or the latter as a action) will allow Quinn to push communications through. This is making generous and therefore entirely sensible (Murphy's Law) assumptions about his creativity.

The Peacekeeper engineers and scientists will not require all that much time to try and damage it. Given the right information about it (from Quinn, perhaps?) that is a matter of 1 turn to build and 1 turn to fire. This may involve cannabalizing the equipment of the oh wait no entity attachements! I have chosen a genius time to build something that requires large amount of construction and testing to damage!

Okay, due to the Deleter being so utterly what it is this thing is more powerful than I thought.

Okay. In strict terms, it will leave if someone or something successfully bypasses its ability to Ignore Events of Damage or if the managers think such a thing is shortly incoming. (The managers of the Party Unending really want the finest quality for the revelers)

To pull that off either requires that one either attack with a density of damage approaching infinity. 1 Instance of damage + (approximate infinity) of infinityness overwhelms the Things infinityness of "No such thing as damage." The other way it to enter the party and get into the bottom infrastructure level, which lacks defense because otherwise it wouldn't be the bottom and is only the third level down because this place is a party, not a fortress.

This means there are two ways to go about this: one of them is to accidentally or on purpose hit it with a damage density approaching infinity (quantity really doesn't help here, its the density that does the penetration. 1 million paint balls won't hurt a battleship). This requires either ridiculous luck or careful thinking and examination of lesser attempts at attack. I know this, and will get in the way.

The other way is to embark on a miniquest that is really quite easy (the bouncers are implacable of muscle but limited of mind) if you know that you want to leave the party and head downward to machinery instead of upward to the bosses, and don't have your equal in power messing with your efforts. (The bouncers are assumed to take care of all interlopers and the security bots evenhandedly throw out everyone involved so subtlety is necessary.)

Oh, and I'm not leaving around indications of which methods are actually helpful.

Ask and i shall clarify.

tldr; my masterpiece of exploiting the alterations of the Deleter, leveraging the small variety among the individuals I wish to hinder, and making sure all the force multipliers are known only to AG players.

Edits potentially pending.
 
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Correction: My action about hacking The Deleter was intended to strengthen the containment field.
Actions 1, 2, 3, 1 CP, and the entity orders too: The Red Army Engineers and I take our tools and get to work. Presents are scanned. Lattices are compared. Time is moved in orthogonally to its normal direction. An Engineer mugs one of the Death-elite medics and grabs the healing devices. Another Engineer and I scan and maneuver presents such that some of the ones with terrible things go to the other two Engineers. The last two Engineers sit down and discuss how they're going to open those presents. Tools are used. Parts are teleported into place. Computers are programmed. A machine to remotely open those presents is created. One of those two passes the presents to the machine, and the other Engineer gets into the machine and opens the presents full of bad stuff -- right into the Peacekeeper army.
1-->0 CP
 
Current CP:20
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x2 Action:

Eyowe tosses healing substances after healing substances at the Miniboss A. That's it. That's the narration.
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Eyowe contributes to the [AG] side of the Great Excavation with some excavation tools made of some rather alien technology.
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Actions Done:

x2: "Heal" the Miniboss A.
x1: Contribute to the Great Excavation.
 
Still running on auto pilot I look over at the Paradoxdragonpaci and see him granting a boost to the Scout team so they can win whatever the footrace was about deciding it may help I send to CP over to it to help increase the potency of Paradoxdragonpaci own boost to the Scout team. (2 CP)

Next I look over at Krill13 and see that they are making some Excavation tools for the our own Great Excavation deciding to help I use some of my power to animate the alien looking excavation tools and I command them to start excavating the ground for the AG team. Quickly the Possessed tools and machinery gets to work. (1 CP)
 
Action 1: I jump up to the Godmodder clone on the racetrack, Whack him upside the head with a frying pan (thus interrupting his running), dunk his face in the lava while he's stunned, then steal his cake and hand it to the Scouts.

Action 2+3: I go up to the Great Dig and scold the other players there. Y'all are both being too careful and too uncareful here! Acting like polite archaeologists who don't want to harm the ruins, while at the same time not making any effort to dodge the traps! We're here for the Cores, not the scholarly pursuits! With that said, I whip out several blocks of Minecraft TNT and begin blasting my way downwards through the ruins. Don't need to dodge traps when I'm blowing them up as they come along. Who cares if the end result looks like the work of ISIS? It's all going to be reset anyway, so long as we get the reality cores.
 
tCP: 6

"WELL SCREW YOU TOO!" Then I notice my Destroyer is glitching. "ALREADY????"

3 ACTION FOCUS: MINE DAT ORE - I go deep into the caves to find ore and get dat glitch ore. We need those cores, but we need our summons to do it.
 
I look down sat the Junk Mech...It's still in one piece!? Alls well that ends well I suppose...

I glance over the various screens feeding me information from the outside, can't afford to have windows in this wreck, and I spot the various challenges that have cropped up. I can't let this opportunity slip through our fingers...but I also can't ignore Quinn.

A compromise then.

Action 1: A New Ally!
With a flicker of Power I bring into existence an A.I core, a simple metal tube with grating running down it's sides venting heat. A few orange strips encircle one end, signifying the top of it.

I carefully slot the new life into the Space Station's old A.I port. The entire cockpit whirs to life as the newborn makes itself at home. Several curious-sounding beeping and chirping noises follow, the fledgling A.I's attempt at speaking without the proper hardware to do so.

"Happy Birthday...Orange." I mutter to the A.I, showing off my fabulous naming skills. For his part Orange let's out an appreciative beep, before falling silent for a moment.

Worry creeps into my mind after a minute of silence, but those thoughts are cut off whenever bright orange text scrawls across the one of the mech's data readouts. "Hello. Creator."

Smiling I gather my power to teleport. "Alright, I have to take a minute to go do something. Keep an eye on things here and punch the guy in the shiny Mech if he does anything." The machine let's out a low whir, seeming to be an affirmative.

"...And take care of yourself while I'm gone." With that I disappear.

(Effects of this upgrade to the Junk Mech: Gives Junk Mech slight Damage boost, gives Mech small Dodge chance)

Action 2&3: Bring down the hammer!

I reappear miles above the AG dig site, a perfect still shot of everything spreads out before me as I hang there for a moment, gravity's grasp on me slipping as I take in the view.

Then I'm falling.

Wind rushes past me, my Power the only thing keeping me from being blinded. But the sound itself is nearly deafening, but I push it even further with my Power. A Mach cone forming as I cover the distance to the ground in milliseconds.

Orange electricity sparks off me, fueling my reaction time as I summon, and swing, a sledgehammer in the earth at the last second. Arcane might flickering through the air as time seems to freeze, a whispered spell transferring all of my momentum through the hammer and into the ground.

The result is...surprisingly anti-climatic. Slowly, the sound of creaking stone fills the air, a spiderweb of cracks creeps out from the impact point. With a light thud I land in my feet, quietly teleporting back to Orange and readying myself to attack Quinn.

Over the next couple of minutes the spiderweb grows, until it collapses into a pile of dust. Clearing out a decent portion of stone.
 
Piono looks at the crown in his hands. It's an intricate piece of work, made of silver and gold threads, woven together in incredibly complex ways that traditional metalworking doesn't allow for without accidentally alloying the metals you are using, or with seams hidden somewhere in the metal. Inset into the metal are a number of light pink gems, probably diamonds, he'd never bothered to check, and he doubted if he'd be able to find out at this point. The world he had come from was long gone now. It had been made through magic, by magic, for the purpose of being a great magical artifact. Though it is far from the most powerful artifact that Piono possessed, Piono considered it one of his most dangerous. The ability to comprehend and manipulate minds is one that is easily abused.
But he was about to use this power for good. Fortunately he would be able to put away Mens Potentiam itself once this whole glitch thing blew over, but… there was no going back, unlocking this next part of his powers would mean that his mind would be opened once more. His thoughts would be open to the higher processes of reality again, and he wouldn't be able to…
Wait, what?
Why is he so reluctant for that, is… is there something he still can't remember? That would explain a lot… But that was a tangent for another day. For the moment, there was a potentially reality destroying glitch, a Godmodder on the path to destroying reality, and a Deleter that was going to delete the only things in the way of defeating those two things. So it was time to step into action.
Piono lets out a deep breath, and looks at the crown. He must overcome his reluctance, his fears, his doubts… it's like the God of Magic said… he just needs to do what needs to be done, without overthinking everything. It's time.
He puts the crown on his head, and his eyes blaze with light.

"АНИМО"


Piono's mind is overwhelmed with knowledge. Thoughts and idle ideas from around the battlefield, fear, pain, worry, desperation, determination, perseverance, tiredness, anger… so many emotions, all of them swirling together in an intense mix, a cacophony of voices all crying out to be heard above the din of crackling power, of feeling, of mind.
It's almost enough to overwhelm Piono, but as he begins to sink into the depths of the colossal force of mind blazing about the Hexagonafield, memory begins to flow into him. He knows how to do this. He's done it before, he gave up on it once, but he can't afford to do so a second time, at least, not right now. He can't succumb, he can't give out. The others need him, it's time to do the impossible yet again. He sits, and consolidates his mind, he thinks, and sections and focuses, removing all distractions from his here and now, focusing inwards on his own mind, his own thoughts, and one by one begins to remove the stream of consciousness until the only thing in the front of his mind is what he needs to do, it is time to ascend, to take the power of his crown, and take it to its absolute limits.
He opens his eyes, light blazing from them with the power of knowledge and understanding. He knows what he needs to do, it won't be easy, it will in fact be extremely difficult, but he can do it, he knows how, he knows all the steps, and along the way maybe he can discover some things about himself. But first, he's going to need some help.

Piono raises his arms up into the air, and spins, with a pop, disappearing into the depths of his inventory, leaving behind empty space that fills with air with a massive CRACK. Piono is gone, but he will be back, and he will be back with help.
Piono floats along the pathways of his inventory, lifted up on the power of the mental fortitude granted by his new/old hat alone. He knows the direction he is going, and could be there in an instant if he wanted to, but he's using this time to finalize his plan. It is incredibly dangerous, and somewhat complicated, he needs to make sure that he minimizes the risks, so that he doesn't accidentally break his own mind in the process. Ascending to omniscience (or, well, limited omniscience as the case pretty much always is) is a perilous process, no matter how you go about it, and even when it is undone at the end of this, the repercussions on the mind can be rather dangerous.
So it is, that Piono is finalizing the last steps of his plan when he comes to a village situated on top of a series of hills nestled in amongst the warehouses, shelves, boxes and assorted unsorted items and artifacts.
He floats along the path, waving idly at the farmers and other individuals who look up from their work keeping the village alive within the inventory, getting smiles, but also odd looks in return. He floats in amongst the buildings, and sets down in front of a hut that is slightly larger than the others, and adorned with crystal and bone. Piono knocks politely, and an old voice calls out. "Who is it?"
Piono responds, in a voice that echoes amongst itself, with the knowledge of options and other paths that could be taken, all reduced to the most exacting path he can decide upon, that will lead to the most certain of victories. The individual words are lost in the haze of knowledge that spills from all the logical eventualities given to the mind.
A head with white hair sprinkled about the top pokes out, "Ah, I see. I'll be right with you."
All of the eventualities visible coalesce into a single pair of words. "Thank you."
Soon enough Piono is standing on the battlefield with the other figure. The plan has been explained to the witch doctor, and Piono stands ready for the plan to begin, having doffed the crown and given it to his friend so that the plan can move forward properly.
"Are you absolutely sure about this? Wouldn't it be safer with the crown?"
"No, in order to properly do this I have to bypass my own mental defenses, with the crown on they're too strong for me to do it."
"Fair enough I guess."
The witch doctor stands back, raises his staff and utters a number of words. Symbols form around Piono, who closes his eyes and crosses his arms across his chest, as light begins to swirl around him and obscures his form until all around him can only see a silhouette that splits apart in the middle, sliding sideways a bit and then forming into shadows resembling the initial one. The witch doctor stops chanting and the light dies down. The two completely identical pionos turn and look at each other, then nod.
They turn back to the doctor, and with a unison, speak. "Thank you Elim, you already know when to return the crown, I'll take it from here."
The two Pionos turn to face each other again, and nod once more. The plan will be long and dangerous, but at the very least, if it fails, there'll still be a spare Piono, or, well, part of one, technically the spell that was used by Elim takes different parts of your psyche and gives them physical form, but Piono had tweaked the spell for Elim in such a way that it could be cast and have each half draw on equal parts of every part of the psyche, meaning that if there were catastrophic failure and one of the Pionos died completely, the new Piono would be mostly the same, if a bit… lifeless. On the other hand, if the spell ran out during the course of the main events it could potentially entirely destabilize Piono's mindscape and render him a gibbering mess, a dangerous madman, or worse. Hopefully it wouldn't come to that though. The logical conclusion of his current actions was that it wouldn't happen, but logic alone can't predict the future perfectly, which puts limitations on the strength of even the crown, but it was all he had to go on, so he needed to move forward anyways. It was all he had, and the others had already put in so much effort to make sure he succeeded.
So the two Pionos sat down apart from each other, crosslegged on the ground, eyes closed, focusing. A small portal opens up and a tiny piece of shining metal slides out of Piono's inventory. The two Pionos use their combined mental powers to apply tiny amounts of force in just the right places, because this is not just an ordinary piece of metal floating in the air to be manipulated, it is actually a very small robot, specially created by a race of psionic quadrupeds a long time ago in a distant world for the purpose of psychotherapy and interrogation techniques. Due to its dangerous nature, its programming and features can only be accessed with acute mental control and precision, there being no way to access it from outside without destroying the entire thing. Inside the neural worm is a number of tiny particulates of a form of crystal that enhances and directs psychic energy, and when placed in close proximity to an individual's brain with the proper arrangement, can allow you to enter the target's mind.
That is what Piono is going to do. So with great care, Piono's two halves quickly set the whole thing up to be properly aligned with his own frequency and style of brainwaves, and soon enough, the neural worm is ready for deployment.
One of the Piono's leans back, and the other places the piece of metal around their forehead, and with a deep breath, channels their consciousness into the neural worm, traversing through the power flows of the crystals within to the mind waiting down below to be broken, molded, and reformed into a glorious new power.

Piono enters his own mind. Not quite his own mindscape just yet, but the place just below the surface, where words are made real and thoughts are king. A twisting and churning landscape drifts below, the subconscious, while the primary conscious is still crystal clear from the focusing done earlier, and maintained now for mental clarity.
The Piono floating within the other half's mind takes a deep breath, and focuses his energy, a ball of darkness appearing in his palms and beginning to spread outwards. The first thing he needs to do is dangerous, he's going to have to shut down his own mind, using a dark spell to reveal its depths as thoroughly as possible. Under other circumstances this would leave the other him very vulnerable to attack, thanks to present circumstances, the only one that's going to be attacking him is himself. But that's getting ahead of the narration, for now, we focus on the act of shutting down the mind.
Piono pours the negative mental essence into the ball forming in his hands, and it continues to grow, and grow. Soon it is a massive orb, that begins edging out the thoughts around it, even beginning to push into the pulsing flow of subconscious down below. So Piono releases it, with the mental space equivalent of a pop, the orb shatters, and grows, blackness exploding outwards and filling up the mental space with empty darkness all at once that blasts the infiltrating Piono backwards and out of the mind as it goes.
Piono falls backwards as the mental blast knocks him out of his other self's mindscape, and looks down, the other figure is asleep now, but a particularly deep one, everything is essentially in cold storage now, where it can be picked out and looked out without the intervening of the active mind. It is time to delve inwards once more.

Piono dives back into the mind of his duplicate and looks around. Blackness, aside from a dim light far, far below, everything is dark, the mind is quiet, empty. Only occasional flashes of light far off in the distance as nerve impulses flash to keep the body alive. He swims through the darkness, pushing further and further down. As he pushes, the darkness begins to lighten somewhat, Piono didn't use a full strength mindkill, although, if he had his other self would probably be brain dead and thus useless, but he didn't even use a very strong one at all, weak enough that in a little while his clone will awaken on its own to continue the next part of the plan.
But for the moment that's in the future, as we continually say and will probably continue to say until we reach the end of the plan.
So Piono dives deeper, past the receding wave of unconsciousness, and straight into the great sea of light that is his mind storing and processing memories.
Piono dives headfirst into a rather mundane memory. That of him eating breakfast a few days before the fight with the Godmodder happened. Why is this one so close to the top? I guess the mind does weird things. He can even remember what he had for breakfast that day thanks to the recent boost in mental power. It was scrambled eggs with one of those unicorn frappuccinos that had become so popular for a while in the earthlike worlds that a friend of his had brought for him to help him get over the loss of another friend.
He looks down at the blurry ground on the edges of the memory. All of those he had still had contact with had died in the Godmodder's onslaught, if not during the Godmodder's conquering spree, then during the fight itself by attempting to join with him. Come to think of it, some of the people who had fallen to the Godmodder right off the bat had been as powerful as he was… maybe his playerhood really had helped keep him alive… well, no time to dwell on that, he was on a schedule and needed to move forward.
He dives forward, passing through several mundane memories, until he comes to a more recent one. His death. It was a pretty brutal one, but he was also one of the last players to fall to the Godmodder in the "overworld" in the first of the two parties currently merged together to fight the Godmodder on the Hexagonafield. Which he was proud of, he'd been fighting hard and fast the entire time, and the Godmodder didn't manage to down him until a whole lot of the others had bitten the dust already.
For all of that, his death was rather ignominious, force fed to a giant chainsaw piranha. Not the way he had expected to go, really. But in the end, that was how most deaths to the Godmodder wound up being, unfair and cruel. The Godmodder needed to go down, but to continue on the path to that end, he'd need to go deeper.
He dives further into the memories, through a whirlwind romance that ended… well, ended on good terms actually, he wondered how Rosalyn was doing now… probably dead by this point to be honest, but no, don't think about that, keep moving forward…
Wow, a lot of these memories have to do with the Godmodder's forces killing or destroying things that he cares or cared about… Piono had forgotten that he'd had a personal reason for hunting the Godmodder down, he hadn't been doing it entirely on principle... Piono keeps moving though, if there's anything that centuries of living teach you, its that you have to keep moving forward, even through the tragedy, no matter how hard things get, you can't stop moving forward once you've had your moment of grief, and he'd already grieved, he didn't have time to do it again now. Maybe once the Godmodder had been defeated he could… but until then…
Finally he reached the memory he was looking for, the one from which he would jump off into the more dangerous realms of memory. The earliest memory he remembered, the one where he was created into what he was now.
He floats into the memory of the massive chamber, scrawled with runes and magical symbols, adorned with magical foci and around the edge, 13 of the most powerful wizards in their regional area of the universe. And in the center of it, sat himself.
As he watched, the wizards chanted, magic filled the air, and 27 powerful artifacts were chosen, one by one, and bound to Piono's being, 10 for basic use, 10 for advanced control, 2 for understanding, 2 for mastery, 1 for completion, 1 for emergencies, and 1 for a return to destruction. He remembered each and every one of them now, but not why they had been included, he couldn't remember any of it… merely that he had been chosen for the process, and had undergone the transformation into a being of near godlike power. A hero to ascend above the heights of other heroes.
And he'd failed. With a crash, the tower room exploded inwards right as the ritual was completed, the selfsame beast he had been granted that power to fight came too soon, and shattered the magical power within the room, reaching in with its dark powers to snuff out the life of every wizard there. The memory Piono opened his eyes, saw the encroaching darkness and… and panicked, immediately teleporting out of the room, and far far away. So far away that he would not return in time to save the world from being destroyed. His first failure, among many.
To be fair, he had awoken without any context as to what had been going on, or any reason to believe he could win the fight, or that he should, but still… he felt like he had betrayed peoples' trust with that action.
But there was more to his story… he needed to know what happened before that.

He dove deeper and immediately came to a wall. A wall of mental might, put into place before the final ritual giving him his powers. He remembered that he needed to never breach this wall unless it was absolutely necessary, that horrible things could happen if he ever did. But horrible things were going to happen if he didn't, it was time to find out who he was.
And so he dove in.
And what he saw was chaos.
Piono is not the birth name of the poor fool who died fighting the Godmodder, believing that his immense powers would be enough to save him from a god among gods. It was a name given to him by the wizards who reformed his identity, made him into what they hoped would be a savior unto the worlds. Each a letter from one of the wizarding colleges that were represented among the members who participated in the final ritual. Pios. Ionos. Ouros. Noxus. Ortepios. A bit of a cheesy cliche, indeed, but it was the fastest they could come up with, as they had been short for time.
But that is further along in our story. Before his name was Piono, his name was Eric. Born a nobleman's son, into a life of both luxury and hardship. His father was assassinated while Eric was still a young boy, and so his tutelage was taken over by the same uncle who had had his father killed, so rather than being raised vested in strength and wisdom, he was taught in the ways of treachery and cruelty. The spark of good remained within him throughout his years, but it remained smothered under the hard upbringing he was given.
This was not all, however, as Eric was born as the culmination of many breeding lines of magically inclined royalty, with many different bloods of royalty and magical power flowing through his veins, Eric was a powerful magic user, even at a young age, and so his uncle used him as a weapon for terror, until one day Eric, in a fit of pain and rage, killed his own mentor, and took the throne for himself.
Within the following years, Eric found himself at the head of wars, once the proud ruler of the greatest kingdom, grown rich and powerful by many years of peace and diplomatic negotiation, but kept strong and hearty by the ever present threat of hungry neighbors, Eric soon turned the kingdom into a war machine. Eric himself led many charges, conquering and destroying those around him, and subjugating those who disagreed with force. He soon acquired the title of Eric the Destroyer.
But violence begets violence, and ill will begets ill will. Soon, Eric's empire was matched by a coalition of the remaining lesser kingdoms, and within the tattered remnants of his own court, purged by paranoia and jealousy, stormclouds were brewing as well.
Over the course of a year, Piono betrayed and was betrayed in turn by almost everyone he knew, leaving him without a kingdom, a title, or even a penny to his name. His name was stricken from the books and he was cast out from the castles and towns, rendered an exile.
He turned to banditry and summoning, attempting to build up an army to reclaim that which he saw as his, but as is always the case, a band of valiant heroes was formed to thwart his scheme, and in a climactic final battle, Eric was thrown from the top of his great spire through the cooperation of his foes, teamwork and mutual trust accomplishing what his hatred and power had been unable to do.
He wandered the land, keeping a low profile, though never quite able to keep his streak of cruelty, and the might of his magic totally under control. Heroes would occasionally set out to try and destroy the roaming source of destruction, but those who returned had never been able to find him.
Finally, things culminated when, after his despair, grief and rage had pushed him part a point of no return, he turned to an ancient prophecy, of how a great beast rested beneath the surface of the planet, waiting to be released by a great destroyer to ravage the lands of the world. So with his immense power, and his cunning, Eric found his way to the mountain where the beast was sealed, and released it.
The monster granted him a single boon, that of being killed last, it left him on the slopes, injured, but not dead as it left to destroy the world. Realizing what he had done, Eric panicked and immediately began to wrack his mind for how he could possibly do something to undo all the damage he had just set in motion.
The colleges of magic scattered across the land collected together, joined by the rulers of the scattered kingdoms damaged by Eric's earlier wars, to try and come together and put an end to Eric's destruction once and for all.
Except that as they were gathered together, discourse in full sway, a knock came at the door. Eric himself had come, as naught but a humble beggar, asking for something he knew he had no right to, for redemption, a way to atone for his sins, even if it meant his life, or whatever little he had left, his power, his mind, all of it.
They almost killed him on the spot.
Almost.
But one voice in the back spoke up, a wise sage from before Eric's time, who had seen tyrants rise and fall, and saw an opportunity. Eric's power was great enough that perhaps, just perhaps, if he were willing to lose himself in the cause, he could be used to defeat the demon, reseal it, or perhaps even kill it for good.
And so the ritual was undergone. Eric's own psyche was sealed within the depths of his mind, the body and powers given over to a new mind that was formed from pieces of the most skilled adventurers the world had to offer.
And so Piono was born, just too late to be given his mission and save the world.

Current Piono watches all of this knowledge zoom by, and with a heaving, gasping breath, before the repressed memories and thoughts can push out into the main mind of his duplicate, seals the small hole in the wall he came through, and zooms outwards, screaming in rage all the way back to the top.
Eric has returned.
With that, both Pionos return to consciousness. Piono #1, who we've been following so far, begins to lift up into the air, his eyes flashing with power as he whirls on the rest of the battlefield, anger and hatred flowing into him… and then he flops to the ground below as a tranquilizer dart from Piono #2 hits him in the neck.
The first Piono sinks to the ground in a stupor and falls over, the other Piono taking the neural worm off of his own skull, and placing it around his doppleganger's. This time around, instead of memory diving, he will be taking advantage of the process that is going down in his duplicate's mind.
He dives in, and finds around him a shattered, chaotic mess. The clean empty space where thoughts could flow freely which was his own mindscape has been fractured and shattered, interjected with a black and blasted hellscape, that which presumably belongs to Eric. The two clash and tangle with each other, thoughts and memories floating across the blasted volcanic landscape, mixing and mingling with ideas and abstractifications of thoughts from within the landscape itself.
Piono begins investigating, his past self was a right tosser, but what he is and what his presence here is doing will be useful. And necessary for obtaining omniscience, that was the entire point of breaking the mental wall of his other self really.
So he trudges along the blasted wasteland, waiting for the lightshow to start.
And then, off in the distance, flashes of red and blue ignite the sky. Cracks appear in the already corrupted and broken mindscape, flaring with the two colors blazing in the distance, forming an angry purple where they meet.
And so Piono sets off, he knows where to go and what to next, it is time for the next phase of his ascension.

In another portion of the Mindscape, two figures stand facing each other, each of them crackling with arcane energy, and mental energy as well. Fires of blue and red circle around the two combatants, differentiating them in ways that the runemarks on ones skin, and the lack of colored eyes on the other would probably have sufficed for for just about anyone, and if not that, then the mental-Eric's dark and brooding clothing versus mental-Piono's colored coat.
But once the two begin to clash, even the colored flames surrounding them will blur together and the entire thing will become a fiery mass of destruction and rage. And once it does… well, you better get out the popcorn cuz it'll be quite the lightshow. Just make sure to watch it from a distance because it'll be the kind of lightshow that send burning shrapnel flying out in every direction.
The two begin to circle one another, pacing slowly in a, well, circle, staring each other down as their auras flicker with immense power. Eric growls as he looks Piono up and down. "So this is what they turned me into? A fool who's afraid of his own power? Who couldn't even redeem himself from the damage and pain that he caused?"
Piono growls and throws a bolt of energy at Eric, who bats it out of the air. "I have nothing to redeem myself of, I didn't kill millions of people for some ill-begotten desire for power and obsessive control. I didn't slaughter children for my own insecurities. I didn't run my own kingdom into the ground. None of the things you did, none of the mistakes, none of the FAILURES. None of that is mi-"
Eric bellows, letting loose a massive wave of red fire, a wall of blue light erupts from the ground in front of Piono, blocking off and dispersing the flames. "SHUT UP! You are everything I was, and less. You let the entire world that was relying upon you fall to utter destruction. You ruined my chance at redemption. You are weak, you let people die all the ti-" Eric's ranting is interrupted by a blue laser that he narrowly dodges.
"I let people die. You MAKE people die. I've made mistakes yes, but all of them are my own, and I've done my best to atone for the wrongs I've done and the damage I've allowed. YOU wouldn't be here fighting the Godmodder. You're a coward. You ran away before, you ran away from your own mistakes, and now you're running away from the consequences by trying to take it all back AND I WON'T LET YOU. This is MY body now. NOT YOURS. I have earned the right to exist that you so carelessly threw away. And I'm going to reclaim that existence when I help the others kill the Godmodder, something else you could never do. Because you're pathetic. You're the incarnation of why evil never wins, and I'm going to prove WHY I'm stronger than you."
"SHUT UP SHUT UP SHUT UP! You are WEAK. You couldn't even let go of your stupid girlfriend long enough to save your own hide and"
Piono ROARS with anger, and a pillar of blue fire spirals across the arena, slamming into Eric who barely puts up a shield in time, being pushed back. "YOU WILL SAY NOTHING ABOUT LISA. You have NO RIGHT to say ANYTHING about the people I cared about."
"Heh, then why couldn't you bring her back?"
Piono's collumn of fire sputters and weakens, a direct hit to the heart. Followed by a direct hit to the face as Eric surges forwards, surrounded by fire, and slams his fist into Piono's face, launching him backwards, he struggles to his feet and reignites his aura as Eric surges in for another attack, which Piono blocks with an uppercut from a sword made of blue light, forcing Eric off of his path and spiralling away, opening him up to an energy blast from Piono.
"I'm going to kill you. Kill you properly. I'm going to kill you and take back my body so I can finish the fight."
"You're going to try."
Eric and Piono fly towards each other and clash once more in a brilliant blaze of blue and red light.

The other Piono finally reaches his destination, and climbs up on a rock formation on the edge of the massive crater where the red and blue combatants are clashing. He sits down and taps his feet against a rock a few times, appearifying some memory popcorn and munching on a handful before deciding he understands the power matchup well enough to begin intefering. Back out in the real world, beyond the realm of the mind, the Piono who is sitting upright still, the one not involved in a battle for control over his own mind, makes a gesture, and Elim sets the powerful crown atop his head.
Back inth e mindscape, power flashes out for a moment from the Piono sitting on the rocks down below, but it goes completely unnoticed by the two combatants high above, fighting in the sky, bouncing up and down and sending rays and blasts of mental energy flying in every direction, making an absolute mess of the mindscape and man Piono is glad that when he remerges all of his memories will have been preserved in his other half because this is probably doing a real number on his other self's psyche.
Regardless, it is time to begin manipulating this shatter. As it stands, Piono is probably going to be the winner, while he doesn't have the same strength of presence, unlike Eric, he's fully sure of himself and his purpose, and doesn't have that nagging doubt in the back of his mind that keeps weakening his attacks, because what if he's WRONG?
Well, it's time to weight the odds a little.
High up above, as the two clash, Piono and Eric yelling obscenities at each other, Eric's assault is beginning to weaken, the red light fading a little bit more and more with each passing blow. "Is it really worth it?" He asks himself. "Maybe this fool is right... I'm not happy, I've never accomplished anything, and here HE is fighting something I could never hope to" and then another voice whispers in his head. "No, he's wrong. The only reason this upstart is doing any better is because he got the enchantments from the council, I can do a hundred times better, no a thousand!"
Eric roars with rage and strikes out at Piono with renewed vigor, the surprise attack sending Piono rocketing to the ground below.
Piono spins in the air, but before he can get blasted again, the ground rises to meet him, he immediately realizes what's going on, and uses the push to launch himself back. Eric blinks in surprise as a high speed Piono projectile slams into him at full force, launching him up into the air as Piono wails on him, regaining enough of an advantage to tear into him more.
This is averted somewhat when a memory of a lightning storm "wanders" too close to the combat and Piono is struck by several bolts of lightning all at once, giving Eric a breather and a chance to counter attack, which is itself thwarted when his emotions betray him and weaken his attack again.
Things continue on like this until the onlooker piono is satisfied with the balancing of the match, and sits back, watching as the now greatly-weakened combatants beat each other into senselessness. He pulls up a memory lawn chair, a bucket of memory popcorn, and a large memory dr pepper easy ice, and settles in to wait for the proper time to strike.

The fight continues on for quite some time. Within the real world, maybe a few minutes, but within the mindscape it is an arduous affair lasting for perceptual hours, with each side being forced back into line by interference whenever it seems like one of them is going to gain the upper hand. Finally, the two sink to the ground, their auras burning low, glaring at each other as they wait for their powers to return so they can get back to trying to remove each other's skulls from the rest of their skeletal systems.
Then the other Piono stands up, and walks down towards them. The two combatants turn to look at him, and the first Piono heaves a sigh of relief and leans wearily against a wall made of blue light. Eric on the other hand flares up slightly. "There's two of you!? So you're cheating now too? Whatever, I'll take you BOTH on!" and Eric jumps forward, making leaping bounds towards the Piono that is calmly walking towards the pair.
Piono raises and eyebrow, then his hand. The crown from the real world appears on his head and a shockwave of white energy radiates out from his palm, shooting across the ground and launching Eric backwards, he skids and bounces across the ground until he skids to a stop at the other Piono's feet. He starts to struggle to his feet only for Piono 1 to pin him to the ground with a blue spear of energy.
"So what now, you kill me in cold blood?"
"No, something not as bad as that, though would likely make you far more uncomfortable if we said it out loud before saying it."
"What are you talking abou-" Eric doesn't get to finish his statement as the beam of white energy from the new Piono's hand hits him and other Piono. Within the massive beam of white light the two silhouettes can be seen, as they slowly burn away into strands of shadow within the beam. As this happens, the mindscape surrounding Piono destabilizes, rocks breaking away and falling downwards into a yawning abyss, memories and thoughts and ideas swirling and meshing with each other before breaking down into particles of light that are also sucked into the dark vortex forming far below. The entire mindscape comes apart at the seams, and dives downwards, but Piono holds his ground, shielded by a bubble of white mental power, held aloft above the yawning vortex as everything is torn apart and sent spiralling down below.
Eventually everything goes quiet. There is nothing left active in the mind, it has all been disassembled, the vortex below goes quiet, and finally, Piono lets the beam subside, and floating in front of him are a pair of helixes, spirals of light and darkness, bits and pieces of personality, memory and thought all transposed into these singular bits of power and mentalism.
Piono heaves a single, shaky sigh, and combines the two, the two helixes weaving into each other, in and out, and he deftly sets to work making the modifications required to make sure that the proper traits remain dominant, force of will, power to move forward, but also morals and strength of character. It is a difficult balancing act, and everything could fall apart later on in the process if it's done wrong, but it needs to be done. When this is all finished, Piono will be a new person.
Slowly, things begin to fade back into sight, the ground reforms, less broken and scarred than it was in Eric's mind, it is... tranquil at least. Not a peaceful meadow, but more an empty desert, where nothing really needs to be, as opposed to a blasted wasteland where life belongs and cannot be found. Thoughts and memories float along in the sky, almost like glowing clouds in the dark sky, twinkling lights of distant thoughts and ideas reminiscent of stars.
And then finally, the process is finished, there is a flash of light, and the new Piono settles down, he looks mostly the same, having been merged with someone whose body he shared in the first place anyways, but he holds himself differently, more confidently, a little bit more aggressively. But he looks up, wincing a bit, but then smiles at the other Piono.
"That... hurt quite a bit more than we expected it would."
"Ah well, we don't know everything."
"Not yet anyways."
"Hah, fair enough."
"...you ready for the next fusion?"
"Ready as I'll ever be I suppose."
Back in the "real world" (or as real as the Hexagonafield gets), the two Pionos have begun glowing. Elim watches warily as the two Pionos glow and lift into the air, before the crown flashes with light that permeates the immediate area, and when the flash subsides, the two Pionos have disappeared, once again but a single Piono stands on the ground.
"Ow, GORILLA, I'm not sure whether the pain was worse knowing beforehand or not knowing beforehand and I just experienced both."
Elim walks up to Piono. "Does this mean we're done here?"
"It means you're done here, you can head home, I've still got a bit left to do."
Elim nods, and Piono opens a portal for him back to the village in the inventory. Elim walks through and Piono closes the portal, turning around.
It is time for the finishing touches on his grand masterpiece of a stupid idea.

Piono cracks his knuckles and splays his arms out, portals open up and a variety of weapons spread out in front of him, hovering in the air, 3 mind vials, the save point, and the pieces of the third eye (how an equation can float in the air is sort of a mystery, but then again we had it in the inventory in the first place so why not?) and he smiles. These will be enough, his mind has been opened up by the collusion of a shatter turned into a coalescence, and using these items he should be able to upgrade himself to full omniscience. His plan is almost complete.
The first thing he does is take the three mind vials.
He chugs the first one, and his mind explodes with knowledge. Everything he thought he knew about himself is unraveled and set before him, giving him the chance to pick and choose that which is true and that which is false out from each other, enabling a deeper understanding of himself and his own choices, to a much greater extent than before.
He shakes his head a bit, shaking off the sudden surge of power, then downs the next vial.
His mind expands once more, this time taking in the mass of information going on about the battlefield, the individual hairs on each player's head, the power inherent in every speck of being, the only thing that puts a limit on his battlefield knowledge is the Godmodder himself and his freaking unbreakable shield of overwhelming force. Even now, Piono can't properly comprehend that power, but he can comprehend what he actually looks like (and using information from a future update I can say that Piono is thoroughly disappointed by the Godmodder's real appearance, but that's for another time), but he does understand all of the other players at play in this massive game of back and forth, of gods and deities, of monsters and of men.
He lurches a bit under the weight of both things, but shakes his head and keeps going, he's not done yes, he's still go two more items to go through before he can utilize the save point.
Before he takes the next mind vial, he grabs the components of the third eye, and merges them back into one whole, the glowing equation in the air spiralling around and entering TOG's eyeball. Piono sorta sighs at the fact that he's going to have to use someone else's eye for this, but oh well. Piono takes the eye, and presses it up against his forehead, somehow, a sort of merging action takes place, and the eye sockets into his forehead, becoming a litteral third eye, and one that can all him to see into the past. With the power of the previous two mind vials, his mind cascades with newfound knoweldge as it intakes information about the past at a ludicrous speed, his new third eye becoming more and more empowered as it increases in speed, looking from left to right, up and down, all around to grab pictures of the past events that it is looking into...
And then Piono chugs the last vial.
One item for introspection, one for observation, one item for recollection, and one more for speculation.
Piono's mind enters the realm of the future, no future is certain, and he only possesses a very limited form of omniscience, so he cannot see them all, but he can see many, can see the paths to an outcome, and logicailly presume from what he knows what a given thing should do in relation to other things...
But he's not strong enough yet, he needs something to back up this power, because in a battle between players and godmodders, nothing, not even time or logic themselves, are certain or to be taken for granted. What he needs is to draw from a wider pool of resources, and for that matter, he turns to the save point.
He looks at it, braces himself, and reaches forward, cupping his hand around the save point.
Then pulses energy into his hand and shatters it.

Piono is thrust out of the timeline before the temporal guardian can do anything to stop him, but fortunately, it doesn't create a paradox this time, Piono knew what he was doing, as these kinds of save points have been shattered before. Rather than disrupting the timeline entirely, it allows for access to other timelines, other causalities, the could haves, the would haves and the won't bes. It doesn't allow for direct interaction, that's much harder and IS liable to cause paradoxes, but it does allow communication. So Piono communicates. And a plethora of other Pionos respond, some having come from realities where omniscience was presented as a choice, others from where jumping from the timeline to the void between times was the only escape from the Godmodder available.
And so they commune, with time a non-factor (or, mostly. Causality doesn't break down in the void between timelines, so things still sort of happen to each other) all that is left is the realm of the mind. And with minds so vast and powerful as those that have been established here, there is lots to be shared.
Piono learns a million timelines, ones where the Peacekeepers one and the hexagonafield was deleted, ones where the Godmodder controlled the peacekeepers and dominated the players until he could obtain the seven legendary weapons. Ones where the legendary weapons turned out to all have been fakes and the Godmodder fell as one by one the fakes were destroyed, ones where Alice returned with a powerful army and devastated the Godmodder, before moving on to either build her utopia, or become just like the man she had once opposed so vehemently. In many, Piono almost died, in some, he did, but was then brought back by others. In some the Godmodder was defeated, in others he reigns triumphant for an effective eternity.
In one, there's an odd shopkeeper who, for no real explainable reason, seems to have gone toe to toe with the Godmodder and come out on top repeatedly, before turning around and selling him weapons of mass destruction that devastate the players. In another, the remaining gods of the world flood the Hexagonafield with power, and the playerse are able to defeat the Godmodder with relative ease, at the cost of the remaining divinity within the world. In one world Winkins manages to keep the void assassin, Rov and their growing troupe of children alive for the entirety of the game.
But this is all superfluous, as our timeline is the prime, Piono discovers, and thus his plight is the most important, as the others will all dwindle and fade eventually, what our group of players does will be what defines the course of history, of all histories, until the end of time, and as such we cannot allow the Godmodder to reign triumphant.
And so Piono takes in the information given to him of the other realms, and returns, his omniscience expanded to ever higher heights.

Piono returns to the battlefield with a crackling boom, an aura of mental energy surrounding him, and as with whenever he performs a grand elemental attack, the hexagonafield floods with mental energy.
Mind elementals crop up, as lines of pure thought crisscross the area outside of the battlefield, and the elementals begin the process to building up civilizations once they find themselves gifted with thoughts and sentience.
That is all superfluous however, the important thing going on right now is that Piono can tap into the leylines of pure mentality to empower his own omniscience, and does so, giving him an ever more complete picture of the hexagonafield.

Piono is now pseudo-omniscient.


Effects: I expend 100 of the charge I'm currently holding, the save point, all 3 vials of Mind fluid, and the pieces of the Third Eye, in exchange I ascend to (limited) omniscience.

This can work mostly how Moniker wants it to, but basically it will allow me to find weaknesses, loopholes and other such abuseable information in challenges and enemies, in exchange, I am overwhelmed by my flow of consciousness and cannot use my actions to do anything BUT relay information to my teammates. This means that when player vulnerability becomes a thing again, it'll be up to my teammates to keep me alive, as I won't be able to defend myself.
This will, by necessity, be reverted at the end of the event, along with everything else, I do not retain my omniscience. I don't know whether moniker will institute a time limit on the omniscience, but if he does I'm hoping he gives some sort of method to extend its time, so if events come up that we don't need it for, we don't lose time to those.
 
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That... is incredibly long...
Yeah, and it's not done yet. for some reason I enjoy typing out these super posts.
But I need it to be out so I can do things, so I posted it before I finished, so I'm gonna go back and continue editing in pieces as I finish them until the whole thing's finished, at which point I'll let everyone know what the final product looks like by linking back to it.
 
Nice, I would not be able to write something that long, without having a lot of ideas, or a long time to write it, so that's really impressive!
 
I look at the godrunner and feel uncertain if I should intervene...

(Action!)(3 Charges)
(2 Charge)
Once again playing around with Biome Creation, I create a sea's abyss, the icy waters, and pressure can freeze and crushes said being or object simultaneously. To get through this path you probably have to worry about getting an underwater vessel and make sure doesn't get crushed or frozen since the new biome gives the new mechanic of pressure and heat then find the next exit. Next, on my list of biomes and challenges I wanted to add into the Player grounds, I create SPAAACEEEE that's constantly raining asteroids in said space. It's just that the asteroids are all enchanted in that if it touches the thing that's colliding into, it will force it to be knockback and collide with another asteroid, and another, and another... basically you become a ping pong in the asteroid storm. The exit is again something you'll have to search for somehow.
(1 Charge)
Wanting to prepare for the long run, I begin to work on some kind of armor... To do so, I quickly set up a team of minor reality bending blacksmith and go through the warp to gather materials to have them work on.
 
With my confusion at an all time high, I quickly convert it as ammunition for my gun, confusing the crap out of anyone and anything that gets shot by it.

Running around, I then spotted one of the Challenges, a mini boss.

Action 1:Charging my Causality Defying gun with 2CP, I shoot it at ALL the futures, therefore assuring that it will be shot at every moment, making it confused for the rest of eternity.

Action 2:I try to summon an entity named Gary Stu, using 1CP to charge my summoning. Making its narrative as though he were the product of everyone's, including the Godmodder's effort, for the purpose of defeating and winning all the challenges for them.

Flavor Text:
"Whoa, those guys are doing impossible things right now..." I talked to myself. I continue to wonder, 'Am I even necessary right now? Everyone's doing things I cannot even hope imagining... not all the help one can give is useful, I guess...' I acquire an epiphany, making me a tad bit sad.

OOC: It's at the point where, everything I need to do needs to be... something... important, useful, or meaningful, with a dash of creativity, which I don't have. I don't know whether or not that's true. I'll try to be helpful in this arc or whatever this stage that the RP is heading off to.
 
Update II (Doomed Timeline)
Piono floats into the air a bit more. 3 more CP charged up.

Alright guys, I've got more than enough CP now, thank you for all the support, I'll try and get the super attack finished before the end of the week.
This gun be gud.

Oh boy...

(3CP+1 action) I take my Attack Shield and with 3 CP and some meditation I think of a certain set of melodies and i convert the Attack shield to a Sound Stone,it promptly absorbs the melodies of Love and glows with a faint light,i then Pray in the deepest of my heart and take this Sound Stone as my focus point, then i place it deep within my metaphysical b, the purity of the melodies and emotions will stop the Glitch from affecting me i hope

(1 action) i give the scouts the FINAL PUSH to Victory

(1 action)I call for help,maybe Elise can come back for a Expedition ??

You now have SOUND PURITY! This helps prevent Glitch infections!

You shove the scouts forward a little! Almost... ALMOST... A little MORE thanks to captain.cat... ALMOST... ALMOST...

Elise returns, responding to your call for help! She'll help with the AG expedition, as long as it lasts!

As Entity Specials are erased from the world, I momentarily shudder as the wave of deletion passes over me, leaving me unaffected.

"Well, that worked..." I breathe out and stop holding my breath.

Actions 1 and 2 -
Using my first two actions, I create a copy of the Infinileaf Clover that only works this turn from the end of a rainbow, shiny Pokémon, and every single rare drop from any video game that I can think of,and begin preparing an assault on Quinn's Mech...

Action 3 -
Carefully, I jump up Quinn's Mech and run over to the cockpit, dodging bullets, bombs, and various other assorted weaponry by the Peacekeeper troops with a hefty amount of luck and skill. Smashing into Quinn's cockpit, I yoink as many Reality Cores from him as I can, and proceed to put any reality cores obtained in the Player Ground's Vault.


Entity Orders -
The Relic is currently in storage, but I point the Glitch Removal Array at the Glitch and order it to fire at... whatever the darn thing is - simply to see what it does, mainly.

You smash into Quinn's cockpit, and climb up the mech dealing 40,000 damage, and end up grappling with Quinn! Your luck wears off at just the wrong time, and Quinn throws you off! Then, he summons a giant fan, blowing you up, up, and out of the mech! You didn't steal any reality cores this time... but maybe next time!

There is no "The Glitch!" The Deleter absorbed the main body of it. There's a lot of scattered smaller glitch bits though, plus all your glitched entities!

"Goddamit Guinn, yu'll pay for dis!" Arsenical yelled out, still holding his broken nose.

However, falling into the white hole had given the player an idea to acquire some reality cores.

Actions 1-4 - The Glitch Rush

Arsenical burst from the white hole with a pulse of energy (and with a fixed nose!), however, he wasn't empty-handed. He had pulled a solid chunk of the white hole out along with him, it sticking to his hand.

While it was difficult to work with, in mere minutes he was heading to the expedition with a shovel of pure whiteholeium, and got to digging. But with the white hole's properties, Arsenical barely needed to work at all, the shovel acting as a vacuum, sucking up ridiculous amounts of dirt and rock.

Quick enough, the players had their very own AG tunnel into the temple!

Actions 5-7 - Saboteur
And as for the Peacekeepers, well, they got the present of the white shovel. Thrown at them. And without any player powers to keep it stable, all of the dirt and stone inside of it exploded, burying their tunnel under a hill of dirt, giving them even more work!

Using the remnant energy of the white hole, you use the WHITE HOLE SHOVEL to dig down 10% into the dirt! You also hurl it towards the Peacekeepers, increasing their digging need by 3%! The Peacekeeper engineers curse you, forced to work ever harder.

ES sighs and facepalms over the Fortress. Then he orders his fleet to repeat the suicide attack, but this time on Quinn's Mecha. That was awkward.

He then takes his new 3 charges, 5 of his CP, and turns his attention to the Death Elite Engineers.

8 CHARGE: DESTROY!

"You know, I'm disappointed." He shakes his head. "You were so blinded by the promise of an easy victory that you decided to turn against us. Well, bad news for you." Invisible sunlight glinted off his shades. "It's not going to work."

Then, he was among them. All hundred of the Engineers, preparing to dig their tunnels, begin to turn to face him, but it was far too late. In brutal cracks of thunder, vivid scenes of destruction place out, time dilating to show stills of the violence in the millisecond long realtime burst of carnage. Sword slashes, bolts of electricity, several bombs, and other, stranger devices all shattered the Engineer force. When the fighting, such as it was, ceased and ES sheathed his sword, none were left alive.

"Well, you really shouldn't have gotten in our way. Simple as that."

Your fleet gets ready for a suicide rush! FOR REAL THIS TIME!

The Death-Elite Engineers are completely wiped out, reduced to a bloody paste through various anime-type mechanisms! No excavation will occur this turn.

1. I hover, invisible, above the commandos. As soon as they open a present with Reality Cores, I will swoop down and grab them.
2. Using psychic powers, I force the Riflemen to suffer PTSD and have flashbacks of 'Nam.
3. After Arsenical climbs out of the White Hole, I punt Quinn's mech into it.

You're prepping to grab a reality core if the Peacekeepers find one this turn. Fair warning: Side effects may occur.

The riflemen suffer from PTSD, even though most of them haven't even seen combat! 4 of them leave the field immediately, it gets so bad.

The White Hole has disappeared! It's gone after it holds 1 entity.

Free Action: "Hey Cloak! You have three actions! Use them to counter each of Quinn's actions!"

Free Action 2: I vote that we use magical obliteration on Quinn's mech, assuming that the power will come back post-rollback. We need to eliminate Quinn at any cost.

Entity Orders: I order the Deleter to delete itself. Obviously, it doesn't listen. Also, the Scanner Cannon, being actually an Entity, should report, both in the "it fires" sense and the "it gives me data on the Deleter" sense.

Action 1: I summon Really Big Paper Golem, a giant golem made out of paper. It only has 1 HP, and its only attack is to block the attacks from a single group, but the medics can only do healing. Also, as the Peacekeepers are Quinn's entities, if they attack it Quinn falls on the neutraladder.

Action 2: Wait just a minute. A player, and a new one at that, created a weapon capable of one-shotting another player? That's a yield of at minimum 80k damage (the measure for an N-2's "sanity meter" of sorts), and given how long Xerath lasted during the Sealed Duel while fighting the Godmodder, probably way higher. I need to scan it.

To do this, I activate a long-ranged Starsight effect, essentially capable of studying the gun at a molecular level even without direct line of sight or even line of effect (I could get super-technical with how that effect works, but that would just be fluff, really). This molecular scan should show the maximum firepower of the weapon, as well as how much ammo it has and how fast it can fire. If I'm lucky, I'll also discover how Quinn is suddenly this powerful.

Action 3: The Deleter is a massive threat, and it has already eliminated what seems to be the only means to stall it. However, it actually hasn't. Given that it can't delete things effectively if it deletes itself (as it is an entity, and deleting entities is on the low-priority list to delete before the null-priority list like the rest of reality is), it appears to be immune to its own deletions.

Although, that likely doesn't even matter.

Phase 1: Bargaining: I note the Deleter's poor way to achieve its objectives. Unfortunately, it won't listen to a mere mortal. But I have a way to interact with it. From recent exposure to the Worm setting, I uncovered a strange "language", the language of incredibly powerful being known as Entities. Now, those Entities aren't the same as Hexagonafield Entities, but there could be a connection. This "language" is a strange form of telepathy, that can best be described as single words with a massive amount of meaning behind them. So, let's begin.

DIRECTIVE.

I send the first message, repeating the Deleter's core objectives. It is, as it was designed to, eliminating all possible infection vectors for the Glitch.

INEFFICIENT.

Except, it's doing it all wrong. The deletion of concepts and mechanics in a world will not disable glitch infection vectors, but will in fact enable them. Glitches are created by holes in space-time, better known as major paradoxes. I show evidence of past Glitches destroying these very same mechanics as they grow, taking down Player Invincibility and using the lack of a mechanic to further their growth. Deleting something more significant than an individual entity will not destroy the infection vector as long as other parts of reality remain for the Glitch to springboard off of.

DANGER

The Deleter is suddenly forced to confront a hypothetical. The Glitch, being an unpredictable mess of destruction, finds a way to, just like the Deleter, make the jump from targeting entities and players to targeting abstract concepts. Once it makes that jump, it spreads too quickly for the Deleter to stop, even as its Delete Faster abilities activate. The Glitch, now free from the bonds of the Hexagonafield, exits into other realities and existences, finally arriving in the real world. All because the Deleter deleted things it shouldn't have.

PROPOSAL.

Due to the evidence, I have suggested, I propose the Deleter change its operational plan.

First, due to its ability to supposedly delete any concept in existence, it attempts to delete the concept of Glitches. If that is successful, there are no things that can be affected by the glitch, and thus it has fulfilled its purpose and should retreat (maybe after deleting Entities Not Having Status Effects and Entities Not Having Specials, thus restoring those mechanics).

If that fails, however, it needs to delete all of reality in a manner that does not leave any openings for the Glitch to take over deleted mechanics. Thus, it should only delete entities that are actively carrying the glitch and posing an infection vector risk, while it utilizes its Delete Faster ability. Once it is capable of deleting everything in reality in one turn, then it acts, deleting reality to remove all infection vectors at once. But until then, it does not delete anything more significant than an entity, or maybe a player.

At the very least, even if it ignores this plan, it should drop the Glitch Containment Field down to Null priority, due to the simple fact that deleting it is creating infection vectors that did not exist while it was active.



So, that's done. But the Deleter probably didn't agree to it. So, I utilize a desperate move. Calling upon the overpowered ability known as Path To Victory, I first attempt Path: Determine whether the Deleter is following updates directives. If that returns a no or is indeterminate, I attempt Path: Convince Deleter to wait until it can delete everything at once before Deleting key mechanics of existence. Given that Path To Victory works against anything if there is a potential path (except the hardcoded blind spots, of which the Deleter is not), and will give the exact solution to a problem and allow perfect execution of the steps to the solution, this should ensure that if there is any way to convince the Deleter that it is flawed in its execution of its mission, it will be convinced of this.

Of course, combining an incredibly powerful and strange form of Telepathy with using the ridiculously draining ability that is Path To Victory leaves me incredibly drained. After doing this (and executing the steps of any valid Paths using the last of my energy), I'm out of the picture. Of course, that's why I have a team (that is also totally one player, due to strange logic).


Phase 2: Insertion: Now, regardless of whether the Deleter is convinced to utilize my friend's idea, I need to put the Deleter somewhere where it can't affect the field for some time. Even if it is following her proposal, Quinn could easily attempt to interfere with it. And right now, there's only one place to put it: inside Fred's Cage. Once inside it, the Deleter will be unable to affect anything outside of the cage without deleting the cage, and based on its priorities in both circumstances, it will take a while for it to consider Fred's Cage as a viable infection vector and actually target it instead of wasting actions targeting things it can't hit. The problem is, getting something into Fred's Cage is about as hard as getting something out. This might take a bit more figuring out.

If these actions would fail due to a lack of charge points invested in them, I attempt to invest the necessary charge points.

Cloak: I don't know what he's going to do in advance... furthermore, Quinn is stronger than me.

Cloak: From here on out, I'll devote myself to helping get the Reality Cores!


The scanner cannon shows you the Deleter's secret weakness: The Recycling Bin. Attacks using this will deal x100 damage.

You summon the Really Big Paper Golem! However, the godmodder flies over and reshapes it! It's on his side now! ...And still doing exactly what you ordered it to do!

You scan Quinn's One-Shot Gun! It appears to have exactly one shot, and disappears when fired. It was primarily made drawing from both Player powers and the Peacekeeper's own technology powers. It occurs to you that the scientists and engineers were idle for some time before now. Perhaps they were working on something in secret?

The Deleter hears your speech, but doesn't respond. It seems to be... incapable of comprehending outside messages. The thought process within is entirely different from its speech, which was merely a feature designed to communicate to the current Players what it was doing next. Furthermore, by the very great entity design of mastersword19, the Deleter cannot be convinced in any way, shape, or form to stop what its doing. It cannot be shifted from its current course, at least, not willingly.

[x0] 'Aight, Godmodder. listen. in the scenario I describe, we are on equal ground. both of us need eachother.
So, in the scenario I described, we would not accept your intended outcome. that would be losing all leverage. also, you really don't understand precommitment. if you precommit to not accepting something, then people need to find something else. i have already precommited not to accept that outcome. i signed my own petition thingy. so in that scenario, the most you get is 3, for i would not give you the stones if you asked for any more. Also, the map I showed is incomplete, as well as partially false. what I was Offering you, rather, was a map showing the correct path . trust me when I say the map you can see will not be enough for that.
Oh and moniker if he wants the map can also get the map. he'll owe me a favour if he does but i'll do my best to Not make it like the godmodders "Now die for me because favour" kinda deal.
[x0] "Quinn. I Really hate to break this to you."
"but you're Terrible at plotting."
"I can tell you want to use the gun on me or Something. you made it this turn. it needs a line of sight. you said to come personally and hesitated before saying why."
"Also my offer did not include boost stones. or anything happening now at all."
"Also there is NO way you would give me the entire army- not just because it's way more then a boost stone- but because Moniker would never let me have that kind of power."
"My offer was 'if its obvious the players have won, I'll memorize any research your scientists have made since the rollback image, then give it back post rollback, and you'll pay me whatever this research is worth.'."
"That still stands, but it's not relevent for a while."
"Also, quinn, the map i showed is incomplete and partially false. what i was offering you was a map showing the right path. trust me, the map you can already see is not enough."

[1x] So i have confirmation my entities will have become part of the maze by next update. because of this, I turn on the Stunted nexus(assuming it is part of the maze, otherwise this action is me telling the deleter about the glitchy area far to either the east, west, north or south i forget, as well as the time the godmodder was super random and made a glitch, informing it of its very long-term failure).
you see, the traps remaining percentage vanished with the extra info thingy, and that means there Are no traps, just like the removal of stuff like '+1 builder a turn' means no more builders where made. my entities are part of the maze by now, so the 20CP brought that stuff back, but i don't know enough of the traps to bring Those back.
so, the now safe previously-stunted nexus turns on, and starts producing probes in the section underneath the super-maze. if the probes are evil,I remove their connection to the giant power source flying around the hexagonafield, causing them to power down. otherwise, they generate and start making a new nexus.

[1x]
oh hey, I still have the cleansed orb apparently. i thought that was gone, but uh... i guess not? i dunno. I take the godmodding energy from the cleansed multiplier orb and immediately fashion a anti-godmodder lock out of it, mixing in some of my player power. since Alice was stated to push in godmodding energy, not any variant, this is a true and proper Godmodder lock. which I proceed to place around the maze.
[1x +2 CP [the 2 i used to summon a hidden entity long ago]] A Man stumbles to the hexagonfield. but something's not quite right. he's dripping purple goop, trailing fibres of dark purple, a staff of ancient wood covered in the same gunk being used as a glorified walking stick.
This man is Archmage Xilith, remember him?
I used him to claim a Christmas present while I was in a sidequest, and he wished for a shard of taint.
Well, he's back. and he's aiming for another present. the purple one. he opens it, and finds something to strengthen the taint. this is a terrible thing, as the presents where stated to contain, because the taint is very evil indeed and if this wasn't a doomed timeline anyway would be very bad indeed to unleash. also, Xilith Exists for openning presents and getting Taint. that's his whole deal. also also, the taint fits the color scheme of the present too!
Oh, and this is actually Tainted Archmage, formally speaking. he's been corrupted already. but the taint is mine, and I bend it to my will, for it was in my own inventory and forged by myself- by proxy, of course. So Xilith stumbles into my maze, dripping taint, and... Something shifts, all of a sudden. a wordless signal, and the taint springs into motion, ingraining itself into the floor (a meter of wood solid, beneath it the same indestructible material as the walls.), forming fiberous taint, as Xilith is let in without fuss, and fills the whole enclosure with taint. everywhere but the safe zone, that is.
Xilith's taint turns the logs to crusted taint, and then- being a more potent strain- immediately converts them into taint swarm spawners, purple cages with lobsided tendril bars that glow a brighter purple-pink, which as long as a non-tainted individual is nearby, produce taint swarms at a fair speed.
But there's more. he supplants the hidden entity, and takes control of the maze, shifting parts- not the right path, not too much, but he changes things. he adds a small forest, which is soon overtaken by taint and becomes a massive nest for taint spores. he covers the ground in fibers, and adds taint tendrils at corners and open areas, everything in the upper maze is now taint. anything the taint doesn't understand and kills, will turn into a thaumic slime of equal size. he adds a pool of liquid flux, popping some crusted taint before it becomes a spawner, and out swarm inexhaustible thaumic slimes.
But not only that. no, that wouldn't be enough.
from the direction Xilith came, there also approaches taint. every peacekeeper that would come from that direction is tainted. they where too busy marching to notice as first they became slightly ill- 1 damage a round, minor with their thousands of health, and then the swarms descended on them. in masses, they died, and then the tainted ones would kill more. perhaps the tainted move slower, i do not know. if so, then like stuff.
The updated maze image has been sent to moniker via discord, but is not revealed to quinn or godmodder.
Anyway that's it for this action.
MAZE SECTOR ORDERS!
Xilith will intensify taint. the farmers will grow trees, chop them down, and launch them into the maze, creating towers of spore spawners. the cup, as stated, will bodyguard the maze. the Builder Builders will build tiny weak things to throw into the taint, making thaumic slimes or tainted varients. the devolver walks to the edge of the safe zone, and lets the taint overtake him, becoming the tainted devolver and guarding the area. anything I've forgotten does whatever seems best for making the maze harder.
Entity suggestions.
i suggest the Glitch remover Array focus on the alchemiter.
Then, since if I'm talking to moniker I can just put it wherever, he'll see it, i "ramble" "aimlessly".
moniker, what would happen if someone tried to initiate a rollback with less then 40 cores? also, about how strong is the taint in CP, and also also, are reality cores actually a power source as miniboss A suggests?



EDITED IN:
[1CP] I make a few changes to the maze. nothing major, just a few minor improvements. lets see...
If anyone counters the spacewarping of the walls (meaning the stupidnamium returns to reality from its pocket of disconnected space, and meaning the walls are no longer their transperant indestructible unteleport-inable form), the stupidnamium's inherent (quasi?)divine magic will switch from stabilizing the now-removed space rift to unleashing waves of elemental energy on the target with a variety of effects, including drying their blood, freezing the water in their skin, exploding them, setting them on fire, extracting all the minerals from them, filling them with mercury tricloride, making illussions around them, etc etc.
that's improvement one.
Improvement two, the reality core room and all my entities are now under the maze. the room is specially designed so any area they do not take up has been space-warped into being the un-teleport-into-able wall, the room moves around randomly( well, "Randomly": its location is based on the remainder you get if you multiply the most recent post by Pi, then square root it) and is shielded against scrying.
if someone legitimately beats the maze, it will open. this means they move at a speed bellow 12 meters per second (approximately the fastest human run speed), did not teleport, move through a wall, break a wall, disappear, or end up in any location further then 12 meters from where they where 1 second ago at any time, and where the only person in the maze at the time.
Three, all forms of divination will fail. True-false questions will be answered wrongly half the time, based on the next digit in the captchalogue code for me, then me with a scratch, then with 2 scratches, 3, 4, 5, 6, 7, 8, 9, and which of these is used for each attempt is based on the next digit of Pi (starting at 109273880321th). this controls if the question gets yes or no, not if its right or wrong, making it inexploitable. divinations via any form of guidance from other beings will result in the being saying "I got no forked clue man" (if you can still contact them despite timeline doom), it is magically forbidden to use random chance for your decisions: you must make them for logical reasons, such as "this way points towards the next stage" or "this path seems slightly lighter", And people who use the map I provided will find that it is more like a useful approximation: the maze is weakly non-euclidian, meaning that the split which the map says you should go right on might need a left. The passageways expand and contract based on the number of living there, now that Xilith is there at the controls anyway: if combat is occuring, the exit will shrink and the area itself grow. Clairvoyance will fail due to the future being mostly unset (as proven by doomed timelines and that if moniker tries to predict people he will not always succeed.).
Improvement Four, Any attempts to sense something using any medium other then light which you do not have a clear unobstructed LoS to will fail because of the walls being opaque to everything else, as well as a form of non-euclidity which is rarely apparent but means that, due to the speed of light having been subtly altered and enforced, any attempts to receive information from something outside your corridor will fail miserably bar waiting for 12 rounds, in one spot, and even then only if you looked in a maximum radius of 23 pixels.
Improvement Five, The maze can no longer gain exploredness as a whole: the godmodder looking more will not help the peacekeepers. contestants can gain their own exploredness, but it will tick down with time in the ever-shifting maze, and tick down Much Faster if they leave.

OOC: You do realize that there's no way I'm going to either bargain with you for the map or solve the maze legitimately, right? I'd ask that you stop putting challenges in for your foes that end up being OOC challenges for me.

Quinn shrugs.

Quinn: Fair point. Perhaps I went a bit too high on my initial offer.

Quinn: But I'm sure there's plenty of more reasonable things you still want from me.

Quinn: We can meet in my mech in 3... wait no, 2 turns now... if my mech is still standing.


Your maze is now equipped with several entities upgrading it as well as several Protoss patrolling the deeper areas, thanks to the steadily-upgrading protoss base deep within the maze. There's no way I'm tracking all the upgrades individually. Too much work.

You still can't properly handle or use godmodding energy to make the Player lock.

Xilith changes the maze. It is now the TAINTED PROTOSS-INFESTED HIGHLY DANGEROUS MAZE. It's an utter nightmare to travel through. If only you had cores to store in it. Also, he didn't actually open the purple present because there wasn't any taint in it. You just made it with your Player powers instead.

Reality cores can be used as a power source, but that comes with its own risks. Any rollbacks initiated with less than 40 cores just fail - there isn't enough there to get all of the HEXAGONAFIELD back together, even in a bare minimum state.

You make a bunch of random mostly generic changes to your maze.

I open the seventeenth and bomb shaped presents also adding a field to the maze that summons principal of the thing at your location who then gives you (random number between 50 and 9001)turns of detention (preventing you from doing anything at all for that time) if you cheat

You open the seventeenth and bomb present! The seventeenth present contains seventeen venomous snakes, which all bite you and inject you with horribly painful poison! The bomb present EXPLODES, sending you flying, but killing all the snakes! Lucky.

The maze is now also a schoolhouse! Great.

AAUUUGH this is starting to get complicated!!!

Action 1: Charge up 1 CP
Action 2-3: I Rush over to the True Commandos with my Iron Sword and my Gold Sword I perform a combo, "SCLICEY DICEY!!" tearing them apart.

You dash in, and, with heroism and bravery, take out an amazing 7 commandos! Eat it, losers! You sheath both your swords, which thankfully managed to hold together - though it looks like they might probably definitely break soon!

[55 CP]

I take the Hexagonarmor and use the Charming Stone to Enchant it via the power of synonyms. The Enchanted Armor is put to work excavating, using a 5 CP shovel I give it.

I run up to Quinn's Mecha and slap the old control pannel with colored buttons on it, and start randomly hitting buttons to see what happens.

Since Quinn apparently had nowhere to store the Coree he stole, I can probably just swipe them from him and run.
I do that.
While Quinn is distracted by his Mecha "randomly" spazzing out, I steal the Cores he's holding. I then run to the Player Vault and store the Cores there.

+1 JOE

The HEXAGONARMOR is granted the power of thought, or at least directives! It immediately heads over to the excavation site and begins helping dig you even deeper!

You randomly hit a button on the control panel! It's the BLUE BUTTON!

A random entity explodes! It's... the Overseer! It prematurely blows up and dies!

You try to climb up the mecha, but it's shaking too much from all the spazzing out! Quinn is still safe inside, and still holding the cores.

+3 CP

I order Edgardo to spend all his SP attacking Quinn's mech in the epic SUDOKU BANZAI, a form of attack which massively boosts the attack power of Edgardo at the expense of his life.

Edgardo will do as you say!

I point out something. No-one bothered to make the white hole smalle or close it (If they did, I re-open it). PUUUUUUUUSH! I duplicate myself, then have one of the copies summon a giant mech. As in, huuuuuuuuuuuuuuuuuge. It charges the deleter and pushes it into the hole, however, it goes in with it. Now that one of me is trapped in the hole, my power has been halved! Uh-oh. I walk over to JOEbob and stare at the maze. It has potential. I summon many bees to help guard it. Nano-Bees, Black Bees, Ulti-Bees, Godhead Bee Inspectors, Knights of Beeandia, Evonix Bees, Bee Bees, Over-Bees, Overseer-bees, DefTG Cosplayer Bees, you name it. Even... MONIKER BEES. Wait those are just are more cosplayers. I also then duplicate the Maze and place the copy (Which is a BEE copy) in the Elemental Plane Of Bees.
If I have any actions left I charge CP.

You shove the Deleter! But, the White Hole doesn't exist anymore...

You've added another word onto the maze's already ridiculously long name. So many bees.

I point out that the players and Godmodder have already worked together for something before, namely the bee universe thing.

Oh also Christmas time! 3 presents yay.

The godmodder points out that that was ONLY because there simply wasn't any other way to beat the Beeleter!

You open 3 random presents! The White Present, the Hexagonal Present, and the Homestuck present! The White present contains white chocolate bars. You eat them immediately. Delicious! The Hexagonal present contains a complete digital map of the HEXAGONAFIELD, which you pocket. The Homestuck present contains a photo of some weird purple grey clown. It's as a Homestuck reference! You burn the present, the photo, and the 5-mile area surrounding the present immediately. Disgusting.

Ah the Temporal Guardian. Despite my attempt to store you in my inventory turning into you traveling forward in time to my future inventory in my still unknown time of need you still manage to do what you do best, slapping Players who foolishly try to mess with time.

"Quinn I'm not True Neutral for nothing. True I often attack the PGers but the Godmodder never respects neutral factions, several near army wipes has taught me that." I nod respectfully towards his mecha. "Have fun fighting those PGs and AGs!"

Tossing aside an empty bottle once filled with a strange purple liquid I plaster a smirk into my face. Speaking of the Godmodder there was a certain Godmodder clone who has victory within his sight. It would be a shame if something were to rob him of that victory.

To that glorious end I gift the Scout Team the power of the Speed Force. The famed source of the Flash's power that allows a mere mortal to run and react at (and often faster than) the light speed along with several another wondrous abilities, most importantly speed stealing and lending. With all the upgrades the Scout Team has they're already incredibly fast but now they also can slow down their opponent. They can potentially steal some of the Godmodder clone's speed to slow him down and speed themselves up or just lend all of their speed to a single scout. They're not called the Scout Team for nothing after all. (x2)

With Rotaz's engineering abilities gone I decide to transform Rotaz into something more useful. Putting Rotaz to sleep in order to spare him pain I appear behind him, dissolving him into a mist of red colored energy, absorbing all of that red energy into the Power Cell which I place into my inventory. An intricate sphere designed to contain immense exotic forms of energy it'll act as a powerful energy source for boosting a single future action. (x1)

The servitors are ordered to bodyguard the Magitek servitor factory while the Magitek servitor factory heals Miniboss A.

The Scout Team is now INCREDIBLY fast! They're ready to tear up and get to that finish last line!

You create the Power Cell! It can boost your power into the future! Rotaz is gone...

"If you want, I could go with you for your meeting with Quinn, just in case."

I create a Anti-Glitch shield, using 2 actions.

I then create a bunch of minions using all of my CP, to hold back the Peacekeepers. I also install a Self-Destruct that will activate if they get glitched, and if they get killed they get split into two copies of themselves.

Then, using 1 action, I fire my trusty Dorito Gun at full power, at Quinns one shot gun. (Previously, when I fired it, it was at 30% power, since I figured firing it at the absolute max would be a waste.)

The Curse of Repetitiveness stops you! You'll need a more original way of stopping glitches!

You make the Peacekeeper holding-back minions! As long as they're alive, the Peacekeepers will attack them instead of the rest of your allies! They have 5,000 HP each, and split it into 2 more copies of themselves when killed. But they have no attack power.

Your trusty Dorito Gun is blocked by Quinn's mecha that he's still inside! The mecha takes 40,000 damage!

Miniboss A is incredibly generic, exsploitably so perhaps, after all the narrorator can't have an exseption to his own laws of creativity can he?

I thus retroactively fill miniboss A's discription with: Evonix's phase bee queen, much like a bee equivalent of a phase spider this bee type can fly through reality and matter as easily as air, she and her workers and warriors live in a vast 4d hive of blue wax constructed partially in higher planes of exsistance, it is impossiblely labyrinthian to any one or anything that doesn't think think like a bee or is even slightly sane and rational. The queen lies in wait in the center with her five eyes/reality cores. Beeware the phase warriors, as they can fly through you invisible and insubstantial untill they will the very tip of their stinger into normal exsistance inside your brain and inject venom which causes your matter to dissasosiate from each other along the normal axes (axes is the plural of axis, I don't know why either) and drift away from itself forming a strange and nutritious phase slime of what was once an invader. Naturaly I own and have always owned those five cores, this is my way of protecting them.

You make Miniboss A a lot stronger, giving them various bee-related abilities! Congrats.

MEGA FOCUS

29+3 CP + whatever help people give me

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So. Time to mitigate the threat of the Peacekeeper army. I have an idea, a simple yet effective one. It may very well be that this doomed timeline is cut off from the rest of the multiverse. However, there are beings who have positioned themselves outside the multiverse all together. I gather my powers, bend my will, send a call echoing through the Voids Divided and a [city? continent? arcology?] aglitter with impossible revelries [rises from the the depths of the Hexagon field? returns from nothingness? something else entirely?], hundreds of miles across considered by anything so limited as a human (yes, players count. It makes sense in context, if I have to explain every metaphysical sub-clause of the place we'll be here for weeks. Speaking of which, I should mention that part of the reason it responds to my call is that this ruined timeline is just the place for something like it to lie low after a rather uniquely complicating incident. The only thing worse than Slaanesh is Slaanesh scandalized, and now you know as much as I do). Due to the anathemic relationship between its core principles (innate conceptual abilities) and Deletion or Glitchiness or violence or death, it has ended up as a hollow ball containing our battlefield with very thick outward tendrils of itself, thick in a manner reminiscent of the structure of certain cel-oh for goodness sakes all you need to know is this: If you so much as have trouble with bright lights, nevermind the opposition between it and the current principles of the Peacekeepers, you are not navigating those outer tendrils let alone figuring out the unbroken shape of the center without some very thinking. (BTW this shape extends in every direction or dimension imaginable by those possesed of sanity, normal insanity, anime insanity, or typical intelligence). Against this beacon of joy, anger falters. The bone-rules of this titan-city permit no violence, no death, no true ending. (I picked my barrier with great care. The Voids Divided are strangely occupied, some of the things there would effectively take our 3 big problems and then become a forth) The Peacekeepers, matured into distributors of implacable violence, ordered to arrange the death and endings of all in this place, will have trouble even gazing upon it. (For that matter, the whole edifice rather effectively drowns out attempts to communicate through it. Too much noise, too many eye-brow raisingly shaped edifices)

Yes, yes. The engineers are smart. The scientists are methodical. The soldiers are persistent. Quinn is a freaking Player. But they cannot communicate, they can barely see within its maze, Quinn has other things to worry about, and one of them is that I shall do my utmost to shatter his bones.

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Important OOC that explains stuff: Firstly, this is intended as a arena border effect. It is not a entity. It doesn't act for our purposes, it has nothing that could be called a HP bar, it is basically a side-quest setting with Opinions about the Peacekeepers and very cunningly placed positioning. For the sake of discussion, I will abstract the thing I have summoned into a physical substance with specific properties in a specific structure. In properties, it blocks Peacekeeper movement and communication and complicates study of it, due to having nothing to do with anything as boring as that. In structure, it forms a sphere around the battlefield, with the closest part still miles above the Space Station, and complicated twisting and overlapping and shifting tendrils sticking well out. As a result of this arrangement and its properties, for the Peacekeepers outside it is like a maze made of Vantablack that moves around and has no actual exit. To Quinn, it is a barrier rendering it impossible to simply communicate with the rest of his troops.


It occurs to me that I should elaborate on the manifold ways this is not a utter cancellation of the Peacekeepers.

A signal booster or self transporter (2-4 CP for the former as a item or the latter as a action) will allow Quinn to push communications through. This is making generous and therefore entirely sensible (Murphy's Law) assumptions about his creativity.

The Peacekeeper engineers and scientists will not require all that much time to try and damage it. Given the right information about it (from Quinn, perhaps?) that is a matter of 1 turn to build and 1 turn to fire. This may involve cannabalizing the equipment of the oh wait no entity attachements! I have chosen a genius time to build something that requires large amount of construction and testing to damage!

Okay, due to the Deleter being so utterly what it is this thing is more powerful than I thought.

Okay. In strict terms, it will leave if someone or something successfully bypasses its ability to Ignore Events of Damage or if the managers think such a thing is shortly incoming. (The managers of the Party Unending really want the finest quality for the revelers)

To pull that off either requires that one either attack with a density of damage approaching infinity. 1 Instance of damage + (approximate infinity) of infinityness overwhelms the Things infinityness of "No such thing as damage." The other way it to enter the party and get into the bottom infrastructure level, which lacks defense because otherwise it wouldn't be the bottom and is only the third level down because this place is a party, not a fortress.

This means there are two ways to go about this: one of them is to accidentally or on purpose hit it with a damage density approaching infinity (quantity really doesn't help here, its the density that does the penetration. 1 million paint balls won't hurt a battleship). This requires either ridiculous luck or careful thinking and examination of lesser attempts at attack. I know this, and will get in the way.

The other way is to embark on a miniquest that is really quite easy (the bouncers are implacable of muscle but limited of mind) if you know that you want to leave the party and head downward to machinery instead of upward to the bosses, and don't have your equal in power messing with your efforts. (The bouncers are assumed to take care of all interlopers and the security bots evenhandedly throw out everyone involved so subtlety is necessary.)

Oh, and I'm not leaving around indications of which methods are actually helpful.

Ask and i shall clarify.

tldr; my masterpiece of exploiting the alterations of the Deleter, leveraging the small variety among the individuals I wish to hinder, and making sure all the force multipliers are known only to AG players.

Edits potentially pending.

This is shenanigans, and as such all CP beyond the initial 3 actions you used is refunded.

Quinn, spying the approaching Black mass, quickly summons a giant gust of wind to blow his fellow Peacekeepers out of the blast zone within the few seconds it takes for the area around him to be consumed! However, both him and his mech end up inside the Vantablack zone. They'll probably be occupied for this turn...

Correction: My action about hacking The Deleter was intended to strengthen the containment field.
Actions 1, 2, 3, 1 CP, and the entity orders too: The Red Army Engineers and I take our tools and get to work. Presents are scanned. Lattices are compared. Time is moved in orthogonally to its normal direction. An Engineer mugs one of the Death-elite medics and grabs the healing devices. Another Engineer and I scan and maneuver presents such that some of the ones with terrible things go to the other two Engineers. The last two Engineers sit down and discuss how they're going to open those presents. Tools are used. Parts are teleported into place. Computers are programmed. A machine to remotely open those presents is created. One of those two passes the presents to the machine, and the other Engineer gets into the machine and opens the presents full of bad stuff -- right into the Peacekeeper army.
1-->0 CP

Using 4 CP, you manage to open two random gauranteed-to-be-bad presents! You open the Red and Pink presents in the direction of 2 Commandos! A flood of lava followed by an army of REALLY MAD pigs pours out, and crushes the True Commandos under their little piggy legs! 10 commandos are slain!

Current CP:20
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x2 Action:

Eyowe tosses healing substances after healing substances at the Miniboss A. That's it. That's the narration.
__________________________________________________________

Eyowe contributes to the [AG] side of the Great Excavation with some excavation tools made of some rather alien technology.
__________________________________________________________

Actions Done:

x2: "Heal" the Miniboss A.
x1: Contribute to the Great Excavation.

+31,000 HP to Miniboss A! The extra 1,000 healing was thanks to your incredibly great narration.

You dig down an additional 4% of the way! For now, you're still hitting mostly stone, but you think you can hear something bubbling a little further down.

Still running on auto pilot I look over at the Paradoxdragonpaci and see him granting a boost to the Scout team so they can win whatever the footrace was about deciding it may help I send to CP over to it to help increase the potency of Paradoxdragonpaci own boost to the Scout team. (2 CP)

Next I look over at Krill13 and see that they are making some Excavation tools for the our own Great Excavation deciding to help I use some of my power to animate the alien looking excavation tools and I command them to start excavating the ground for the AG team. Quickly the Possessed tools and machinery gets to work. (1 CP)

Paradoxdragonpaci retroactively boosted!

The Possessed tools dig and dig until they are completely used up and unable to dig any longer! They dig 3% of the way down!

Action 1: I jump up to the Godmodder clone on the racetrack, Whack him upside the head with a frying pan (thus interrupting his running), dunk his face in the lava while he's stunned, then steal his cake and hand it to the Scouts.

Action 2+3: I go up to the Great Dig and scold the other players there. Y'all are both being too careful and too uncareful here! Acting like polite archaeologists who don't want to harm the ruins, while at the same time not making any effort to dodge the traps! We're here for the Cores, not the scholarly pursuits! With that said, I whip out several blocks of Minecraft TNT and begin blasting my way downwards through the ruins. Don't need to dodge traps when I'm blowing them up as they come along. Who cares if the end result looks like the work of ISIS? It's all going to be reset anyway, so long as we get the reality cores.

The godmodder clone's secret FRYING PAN DEFENSE activates, slamming your frying pan with an anti-frying-pan! This deflects all the frying pan damage right into your skull!

KA-BOOM! You blow up an additional 5% of the way down!

tCP: 6

"WELL SCREW YOU TOO!" Then I notice my Destroyer is glitching. "ALREADY????"

3 ACTION FOCUS: MINE DAT ORE - I go deep into the caves to find ore and get dat glitch ore. We need those cores, but we need our summons to do it.

You head deep deep down into the Great Excavation to find some of the Glitch Ore you seek!

In front of you, you see the first of three challenges... a large chamber stretches out, the only solid ground being a small platform in front of you. On the other side of the chamber is a piece of Glitch Ore dangling by a string from the ceiling. Below you is a bottomless drop that has lava at the bottom. If you ever attempt to step off the platform, the 3,000,000 homing laser guns mounted on every available surface will blow you to bits. Also, removing the Glitch Ore from the string triggers a trap that collapses the entire chamber.

Worse yet, outside the chamber is a sign that says "no teleporting, and no cheating!" You have to obey the signs!

Use your Player powers, 1 action, and suitable flavor text to describe how you beat this challenge!

I look down sat the Junk Mech...It's still in one piece!? Alls well that ends well I suppose...

I glance over the various screens feeding me information from the outside, can't afford to have windows in this wreck, and I spot the various challenges that have cropped up. I can't let this opportunity slip through our fingers...but I also can't ignore Quinn.

A compromise then.

Action 1: A New Ally!
With a flicker of Power I bring into existence an A.I core, a simple metal tube with grating running down it's sides venting heat. A few orange strips encircle one end, signifying the top of it.

I carefully slot the new life into the Space Station's old A.I port. The entire cockpit whirs to life as the newborn makes itself at home. Several curious-sounding beeping and chirping noises follow, the fledgling A.I's attempt at speaking without the proper hardware to do so.

"Happy Birthday...Orange." I mutter to the A.I, showing off my fabulous naming skills. For his part Orange let's out an appreciative beep, before falling silent for a moment.

Worry creeps into my mind after a minute of silence, but those thoughts are cut off whenever bright orange text scrawls across the one of the mech's data readouts. "Hello. Creator."

Smiling I gather my power to teleport. "Alright, I have to take a minute to go do something. Keep an eye on things here and punch the guy in the shiny Mech if he does anything." The machine let's out a low whir, seeming to be an affirmative.

"...And take care of yourself while I'm gone." With that I disappear.

(Effects of this upgrade to the Junk Mech: Gives Junk Mech slight Damage boost, gives Mech small Dodge chance)

Action 2&3: Bring down the hammer!

I reappear miles above the AG dig site, a perfect still shot of everything spreads out before me as I hang there for a moment, gravity's grasp on me slipping as I take in the view.

Then I'm falling.

Wind rushes past me, my Power the only thing keeping me from being blinded. But the sound itself is nearly deafening, but I push it even further with my Power. A Mach cone forming as I cover the distance to the ground in milliseconds.

Orange electricity sparks off me, fueling my reaction time as I summon, and swing, a sledgehammer in the earth at the last second. Arcane might flickering through the air as time seems to freeze, a whispered spell transferring all of my momentum through the hammer and into the ground.

The result is...surprisingly anti-climatic. Slowly, the sound of creaking stone fills the air, a spiderweb of cracks creeps out from the impact point. With a light thud I land in my feet, quietly teleporting back to Orange and readying myself to attack Quinn.

Over the next couple of minutes the spiderweb grows, until it collapses into a pile of dust. Clearing out a decent portion of stone.

You upgrade the Junk Mech, giving it the ability to control itself without your influence, plus more stats!

Your hammer SLAMS into the stone, destroying the expedition another 6% of the way down!

It looks like you've broken into a new area of the excavation. More info in the end of the turn challenge update.

Err... I just charge +3 CP for now.
Piono looks at the crown in his hands. It's an intricate piece of work, made of silver and gold threads, woven together in incredibly complex ways that traditional metalworking doesn't allow for without accidentally alloying the metals you are using, or with seams hidden somewhere in the metal. Inset into the metal are a number of light pink gems, probably diamonds, he'd never bothered to check, and he doubted if he'd be able to find out at this point. The world he had come from was long gone now. It had been made through magic, by magic, for the purpose of being a great magical artifact. Though it is far from the most powerful artifact that Piono possessed, Piono considered it one of his most dangerous. The ability to comprehend and manipulate minds is one that is easily abused.
But he was about to use this power for good. Fortunately he would be able to put away Mens Potentiam itself once this whole glitch thing blew over, but… there was no going back, unlocking this next part of his powers would mean that his mind would be opened once more. His thoughts would be open to the higher processes of reality again, and he wouldn't be able to…
Wait, what?
Why is he so reluctant for that, is… is there something he still can't remember? That would explain a lot… But that was a tangent for another day. For the moment, there was a potentially reality destroying glitch, a Godmodder on the path to destroying reality, and a Deleter that was going to delete the only things in the way of defeating those two things. So it was time to step into action.
Piono lets out a deep breath, and looks at the crown. He must overcome his reluctance, his fears, his doubts… it's like the God of Magic said… he just needs to do what needs to be done, without overthinking everything. It's time.
He puts the crown on his head, and his eyes blaze with light.

"АНИМО"


Piono's mind is overwhelmed with knowledge. Thoughts and idle ideas from around the battlefield, fear, pain, worry, desperation, determination, perseverance, tiredness, anger… so many emotions, all of them swirling together in an intense mix, a cacophony of voices all crying out to be heard above the din of crackling power, of feeling, of mind.
It's almost enough to overwhelm Piono, but as he begins to sink into the depths of the colossal force of mind blazing about the Hexagonafield, memory begins to flow into him. He knows how to do this. He's done it before, he gave up on it once, but he can't afford to do so a second time, at least, not right now. He can't succumb, he can't give out. The others need him, it's time to do the impossible yet again. He sits, and consolidates his mind, he thinks, and sections and focuses, removing all distractions from his here and now, focusing inwards on his own mind, his own thoughts, and one by one begins to remove the stream of consciousness until the only thing in the front of his mind is what he needs to do, it is time to ascend, to take the power of his crown, and take it to its absolute limits.
He opens his eyes, light blazing from them with the power of knowledge and understanding. He knows what he needs to do, it won't be easy, it will in fact be extremely difficult, but he can do it, he knows how, he knows all the steps, and along the way maybe he can discover some things about himself. But first, he's going to need some help.

Piono raises his arms up into the air, and spins, with a pop, disappearing into the depths of his inventory, leaving behind empty space that fills with air with a massive CRACK. Piono is gone, but he will be back, and he will be back with help.
Piono floats along the pathways of his inventory, lifted up on the power of the mental fortitude granted by his new/old hat alone. He knows the direction he is going, and could be there in an instant if he wanted to, but he's using this time to finalize his plan. It is incredibly dangerous, and somewhat complicated, he needs to make sure that he minimizes the risks, so that he doesn't accidentally break his own mind in the process. Ascending to omniscience (or, well, limited omniscience as the case pretty much always is) is a perilous process, no matter how you go about it, and even when it is undone at the end of this, the repercussions on the mind can be rather dangerous.
So it is, that Piono is finalizing the last steps of his plan when he comes to a village situated on top of a series of hills nestled in amongst the warehouses, shelves, boxes and assorted unsorted items and artifacts.
He floats along the path, waving idly at the farmers and other individuals who look up from their work keeping the village alive within the inventory, getting smiles, but also odd looks in return. He floats in amongst the buildings, and sets down in front of a hut that is slightly larger than the others, and adorned with crystal and bone. Piono knocks politely, and an old voice calls out. "Who is it?"
Piono responds, in a voice that echoes amongst itself, with the knowledge of options and other paths that could be taken, all reduced to the most exacting path he can decide upon, that will lead to the most certain of victories. The individual words are lost in the haze of knowledge that spills from all the logical eventualities given to the mind.
A head with white hair sprinkled about the top pokes out, "Ah, I see. I'll be right with you."
All of the eventualities visible coalesce into a single pair of words. "Thank you."
Soon enough Piono is standing on the battlefield with the other figure. The plan has been explained to the witch doctor, and Piono stands ready for the plan to begin, having doffed the crown and given it to his friend so that the plan can move forward properly.
"Are you absolutely sure about this? Wouldn't it be safer with the crown?"
"No, in order to properly do this I have to bypass my own mental defenses, with the crown on they're too strong for me to do it."
"Fair enough I guess."
The witch doctor stands back, raises his staff and utters a number of words. Symbols form around Piono, who closes his eyes and crosses his arms across his chest, as light begins to swirl around him and obscures his form until all around him can only see a silhouette that splits apart in the middle, sliding sideways a bit and then forming into shadows resembling the initial one. The witch doctor stops chanting and the light dies down. The two completely identical pionos turn and look at each other, then nod.
They turn back to the doctor, and with a unison, speak. "Thank you Elim, you already know when to return the crown, I'll take it from here."
The two Pionos turn to face each other again, and nod once more. The plan will be long and dangerous, but at the very least, if it fails, there'll still be a spare Piono, or, well, part of one, technically the spell that was used by Elim takes different parts of your psyche and gives them physical form, but Piono had tweaked the spell for Elim in such a way that it could be cast and have each half draw on equal parts of every part of the psyche, meaning that if there were catastrophic failure and one of the Pionos died completely, the new Piono would be mostly the same, if a bit… lifeless. On the other hand, if the spell ran out during the course of the main events it could potentially entirely destabilize Piono's mindscape and render him a gibbering mess, a dangerous madman, or worse. Hopefully it wouldn't come to that though. The logical conclusion of his current actions was that it wouldn't happen, but logic alone can't predict the future perfectly, which puts limitations on the strength of even the crown, but it was all he had to go on, so he needed to move forward anyways. It was all he had, and the others had already put in so much effort to make sure he succeeded.
So the two Pionos sat down apart from each other, crosslegged on the ground, eyes closed, focusing. A small portal opens up and a tiny piece of shining metal slides out of Piono's inventory. The two Pionos use their combined mental powers to apply tiny amounts of force in just the right places, because this is not just an ordinary piece of metal floating in the air to be manipulated, it is actually a very small robot, specially created by a race of psionic quadrupeds a long time ago in a distant world for the purpose of psychotherapy and interrogation techniques. Due to its dangerous nature, its programming and features can only be accessed with acute mental control and precision, there being no way to access it from outside without destroying the entire thing. Inside the neural worm is a number of tiny particulates of a form of crystal that enhances and directs psychic energy, and when placed in close proximity to an individual's brain with the proper arrangement, can allow you to enter the target's mind.
That is what Piono is going to do. So with great care, Piono's two halves quickly set the whole thing up to be properly aligned with his own frequency and style of brainwaves, and soon enough, the neural worm is ready for deployment.
One of the Piono's leans back, and the other places the piece of metal around their forehead, and with a deep breath, channels their consciousness into the neural worm, traversing through the power flows of the crystals within to the mind waiting down below to be broken, molded, and reformed into a glorious new power.

Piono enters his own mind. Not quite his own mindscape just yet, but the place just below the surface, where words are made real and thoughts are king. A twisting and churning landscape drifts below, the subconscious, while the primary conscious is still crystal clear from the focusing done earlier, and maintained now for mental clarity.
The Piono floating within the other half's mind takes a deep breath, and focuses his energy, a ball of darkness appearing in his palms and beginning to spread outwards. The first thing he needs to do is dangerous, he's going to have to shut down his own mind, using a dark spell to reveal its depths as thoroughly as possible. Under other circumstances this would leave the other him very vulnerable to attack, thanks to present circumstances, the only one that's going to be attacking him is himself. But that's getting ahead of the narration, for now, we focus on the act of shutting down the mind.
Piono pours the negative mental essence into the ball forming in his hands, and it continues to grow, and grow. Soon it is a massive orb, that begins edging out the thoughts around it, even beginning to push into the pulsing flow of subconscious down below. So Piono releases it, with the mental space equivalent of a pop, the orb shatters, and grows, blackness exploding outwards and filling up the mental space with empty darkness all at once that blasts the infiltrating Piono backwards and out of the mind as it goes.
Piono falls backwards as the mental blast knocks him out of his other self's mindscape, and looks down, the other figure is asleep now, but a particularly deep one, everything is essentially in cold storage now, where it can be picked out and looked out without the intervening of the active mind. It is time to delve inwards once more.

Piono dives back into the mind of his duplicate and looks around. Blackness, aside from a dim light far, far below, everything is dark, the mind is quiet, empty. Only occasional flashes of light far off in the distance as nerve impulses flash to keep the body alive. He swims through the darkness, pushing further and further down. As he pushes, the darkness begins to lighten somewhat, Piono didn't use a full strength mindkill, although, if he had his other self would probably be brain dead and thus useless, but he didn't even use a very strong one at all, weak enough that in a little while his clone will awaken on its own to continue the next part of the plan.
But for the moment that's in the future, as we continually say and will probably continue to say until we reach the end of the plan.
So Piono dives deeper, past the receding wave of unconsciousness, and straight into the great sea of light that is his mind storing and processing memories.
Piono dives headfirst into a rather mundane memory. That of him eating breakfast a few days before the fight with the Godmodder happened. Why is this one so close to the top? I guess the mind does weird things. He can even remember what he had for breakfast that day thanks to the recent boost in mental power. It was scrambled eggs with one of those unicorn frappuccinos that had become so popular for a while in the earthlike worlds that a friend of his had brought for him to help him get over the loss of another friend.
He looks down at the blurry ground on the edges of the memory. All of those he had still had contact with had died in the Godmodder's onslaught, if not during the Godmodder's conquering spree, then during the fight itself by attempting to join with him. Come to think of it, some of the people who had fallen to the Godmodder right off the bat had been as powerful as he was… maybe his playerhood really had helped keep him alive… well, no time to dwell on that, he was on a schedule and needed to move forward.
He dives forward, passing through several mundane memories, until he comes to a more recent one. His death. It was a pretty brutal one, but he was also one of the last players to fall to the Godmodder in the "overworld" in the first of the two parties currently merged together to fight the Godmodder on the Hexagonafield. Which he was proud of, he'd been fighting hard and fast the entire time, and the Godmodder didn't manage to down him until a whole lot of the others had bitten the dust already.
For all of that, his death was rather ignominious, force fed to a giant chainsaw piranha. Not the way he had expected to go, really. But in the end, that was how most deaths to the Godmodder wound up being, unfair and cruel. The Godmodder needed to go down, but to continue on the path to that end, he'd need to go deeper.
He dives further into the memories, through a whirlwind romance that ended… well, ended on good terms actually, he wondered how Rosalyn was doing now… probably dead by this point to be honest, but no, don't think about that, keep moving forward…
Wow, a lot of these memories have to do with the Godmodder's forces killing or destroying things that he cares or cared about… Piono had forgotten that he'd had a personal reason for hunting the Godmodder down, he hadn't been doing it entirely on principle... Piono keeps moving though, if there's anything that centuries of living teach you, its that you have to keep moving forward, even through the tragedy, no matter how hard things get, you can't stop moving forward once you've had your moment of grief, and he'd already grieved, he didn't have time to do it again now. Maybe once the Godmodder had been defeated he could… but until then…
Finally he reached the memory he was looking for, the one from which he would jump off into the more dangerous realms of memory. The earliest memory he remembered, the one where he was created into what he was now.
He floats into the memory of the massive chamber, scrawled with runes and magical symbols, adorned with magical foci and around the edge, 13 of the most powerful wizards in their regional area of the universe. And in the center of it, sat himself.
As he watched, the wizards chanted, magic filled the air, and 27 powerful artifacts were chosen, one by one, and bound to Piono's being, 10 for basic use, 10 for advanced control, 2 for understanding, 2 for mastery, 1 for completion, 1 for emergencies, and 1 for a return to destruction. He remembered each and every one of them now, but not why they had been included, he couldn't remember any of it… merely that he had been chosen for the process, and had undergone the transformation into a being of near godlike power. A hero to ascend above the heights of other heroes.
And he'd failed. With a crash, the tower room exploded inwards right as the ritual was completed, the selfsame beast he had been granted that power to fight came too soon, and shattered the magical power within the room, reaching in with its dark powers to snuff out the life of every wizard there. The memory Piono opened his eyes, saw the encroaching darkness and… and panicked, immediately teleporting out of the room, and far far away. So far away that he would not return in time to save the world from being destroyed. His first failure, among many.
To be fair, he had awoken without any context as to what had been going on, or any reason to believe he could win the fight, or that he should, but still… he felt like he had betrayed peoples' trust with that action.
But there was more to his story… he needed to know what happened before that.

He dove deeper and immediately came to a wall. A wall of mental might, put into place before the final ritual giving him his powers. He remembered that he needed to never breach this wall unless it was absolutely necessary, that horrible things could happen if he ever did. But horrible things were going to happen if he didn't, it was time to find out who he was.
And so he dove in.
And what he saw was chaos.
Piono is not the birth name of the poor fool who died fighting the Godmodder, believing that his immense powers would be enough to save him from a god among gods. It was a name given to him by the wizards who reformed his identity, made him into what they hoped would be a savior unto the worlds. Each a letter from one of the wizarding colleges that were represented among the members who participated in the final ritual. Pios. Ionos. Ouros. Noxus. Ortepios. A bit of a cheesy cliche, indeed, but it was the fastest they could come up with, as they had been short for time.
But that is further along in our story. Before his name was Piono, his name was Eric. Born a nobleman's son, into a life of both luxury and hardship. His father was assassinated while Eric was still a young boy, and so his tutelage was taken over by the same uncle who had had his father killed, so rather than being raised vested in strength and wisdom, he was taught in the ways of treachery and cruelty. The spark of good remained within him throughout his years, but it remained smothered under the hard upbringing he was given.
This was not all, however, as Eric was born as the culmination of many breeding lines of magically inclined royalty, with many different bloods of royalty and magical power flowing through his veins, Eric was a powerful magic user, even at a young age, and so his uncle used him as a weapon for terror, until one day Eric, in a fit of pain and rage, killed his own mentor, and took the throne for himself.
Within the following years, Eric found himself at the head of wars, once the proud ruler of the greatest kingdom, grown rich and powerful by many years of peace and diplomatic negotiation, but kept strong and hearty by the ever present threat of hungry neighbors, Eric soon turned the kingdom into a war machine. Eric himself led many charges, conquering and destroying those around him, and subjugating those who disagreed with force. He soon acquired the title of Eric the Destroyer.
But violence begets violence, and ill will begets ill will. Soon, Eric's empire was matched by a coalition of the remaining lesser kingdoms, and within the tattered remnants of his own court, purged by paranoia and jealousy, stormclouds were brewing as well.
Over the course of a year, Piono betrayed and was betrayed in turn by almost everyone he knew, leaving him without a kingdom, a title, or even a penny to his name. His name was stricken from the books and he was cast out from the castles and towns, rendered an exile.
He turned to banditry and summoning, attempting to build up an army to reclaim that which he saw as his, but as is always the case, a band of valiant heroes was formed to thwart his scheme, and in a climactic final battle, Eric was thrown from the top of his great spire through the cooperation of his foes, teamwork and mutual trust accomplishing what his hatred and power had been unable to do.
He wandered the land, keeping a low profile, though never quite able to keep his streak of cruelty, and the might of his magic totally under control. Heroes would occasionally set out to try and destroy the roaming source of destruction, but those who returned had never been able to find him.
Finally, things culminated when, after his despair, grief and rage had pushed him part a point of no return, he turned to an ancient prophecy, of how a great beast rested beneath the surface of the planet, waiting to be released by a great destroyer to ravage the lands of the world. So with his immense power, and his cunning, Eric found his way to the mountain where the beast was sealed, and released it.
The monster granted him a single boon, that of being killed last, it left him on the slopes, injured, but not dead as it left to destroy the world. Realizing what he had done, Eric panicked and immediately began to wrack his mind for how he could possibly do something to undo all the damage he had just set in motion.
The colleges of magic scattered across the land collected together, joined by the rulers of the scattered kingdoms damaged by Eric's earlier wars, to try and come together and put an end to Eric's destruction once and for all.
Except that as they were gathered together, discourse in full sway, a knock came at the door. Eric himself had come, as naught but a humble beggar, asking for something he knew he had no right to, for redemption, a way to atone for his sins, even if it meant his life, or whatever little he had left, his power, his mind, all of it.
They almost killed him on the spot.
Almost.
But one voice in the back spoke up, a wise sage from before Eric's time, who had seen tyrants rise and fall, and saw an opportunity. Eric's power was great enough that perhaps, just perhaps, if he were willing to lose himself in the cause, he could be used to defeat the demon, reseal it, or perhaps even kill it for good.
And so the ritual was undergone. Eric's own psyche was sealed within the depths of his mind, the body and powers given over to a new mind that was formed from pieces of the most skilled adventurers the world had to offer.
And so Piono was born, just too late to be given his mission and save the world.

Current Piono watches all of this knowledge zoom by, and with a heaving, gasping breath, before the repressed memories and thoughts can push out into the main mind of his duplicate, seals the small hole in the wall he came through, and zooms outwards, screaming in rage all the way back to the top.
Eric has returned.
With that, both Pionos return to consciousness. Piono #1, who we've been following so far, begins to lift up into the air, his eyes flashing with power as he whirls on the rest of the battlefield, anger and hatred flowing into him… and then he flops to the ground below as a tranquilizer dart from Piono #2 hits him in the neck.
The first Piono sinks to the ground in a stupor and falls over, the other Piono taking the neural worm off of his own skull, and placing it around his doppleganger's. This time around, instead of memory diving, he will be taking advantage of the process that is going down in his duplicate's mind.
He dives in, and finds around him a shattered, chaotic mess. The clean empty space where thoughts could flow freely which was his own mindscape has been fractured and shattered, interjected with a black and blasted hellscape, that which presumably belongs to Eric. The two clash and tangle with each other, thoughts and memories floating across the blasted volcanic landscape, mixing and mingling with ideas and abstractifications of thoughts from within the landscape itself.
Piono begins investigating, his past self was a right tosser, but what he is and what his presence here is doing will be useful. And necessary for obtaining omniscience, that was the entire point of breaking the mental wall of his other self really.
So he trudges along the blasted wasteland, waiting for the lightshow to start.
And then, off in the distance, flashes of red and blue ignite the sky. Cracks appear in the already corrupted and broken mindscape, flaring with the two colors blazing in the distance, forming an angry purple where they meet.
And so Piono sets off, he knows where to go and what to next, it is time for the next phase of his ascension.

In another portion of the Mindscape, two figures stand facing each other, each of them crackling with arcane energy, and mental energy as well. Fires of blue and red circle around the two combatants, differentiating them in ways that the runemarks on ones skin, and the lack of colored eyes on the other would probably have sufficed for for just about anyone, and if not that, then the mental-Eric's dark and brooding clothing versus mental-Piono's colored coat.
But once the two begin to clash, even the colored flames surrounding them will blur together and the entire thing will become a fiery mass of destruction and rage. And once it does… well, you better get out the popcorn cuz it'll be quite the lightshow. Just make sure to watch it from a distance because it'll be the kind of lightshow that send burning shrapnel flying out in every direction.
The two begin to circle one another, pacing slowly in a, well, circle, staring each other down as their auras flicker with immense power. Eric growls as he looks Piono up and down. "So this is what they turned me into? A fool who's afraid of his own power? Who couldn't even redeem himself from the damage and pain that he caused?"
Piono growls and throws a bolt of energy at Eric, who bats it out of the air. "I have nothing to redeem myself of, I didn't kill millions of people for some ill-begotten desire for power and obsessive control. I didn't slaughter children for my own insecurities. I didn't run my own kingdom into the ground. None of the things you did, none of the mistakes, none of the FAILURES. None of that is mi-"
Eric bellows, letting loose a massive wave of red fire, a wall of blue light erupts from the ground in front of Piono, blocking off and dispersing the flames. "SHUT UP! You are everything I was, and less. You let the entire world that was relying upon you fall to utter destruction. You ruined my chance at redemption. You are weak, you let people die all the ti-" Eric's ranting is interrupted by a blue laser that he narrowly dodges.
"I let people die. You MAKE people die. I've made mistakes yes, but all of them are my own, and I've done my best to atone for the wrongs I've done and the damage I've allowed. YOU wouldn't be here fighting the Godmodder. You're a coward. You ran away before, you ran away from your own mistakes, and now you're running away from the consequences by trying to take it all back AND I WON'T LET YOU. This is MY body now. NOT YOURS. I have earned the right to exist that you so carelessly threw away. And I'm going to reclaim that existence when I help the others kill the Godmodder, something else you could never do. Because you're pathetic. You're the incarnation of why evil never wins, and I'm going to prove WHY I'm stronger than you."
"SHUT UP SHUT UP SHUT UP! You are WEAK. You couldn't even let go of your stupid girlfriend long enough to save your own hide and"
Piono ROARS with anger, and a pillar of blue fire spirals across the arena, slamming into Eric who barely puts up a shield in time, being pushed back. "YOU WILL SAY NOTHING ABOUT LISA. You have NO RIGHT to say ANYTHING about the people I cared about."
"Heh, then why couldn't you bring her back?"
Piono's collumn of fire sputters and weakens, a direct hit to the heart. Followed by a direct hit to the face as Eric surges forwards, surrounded by fire, and slams his fist into Piono's face, launching him backwards, he struggles to his feet and reignites his aura as Eric surges in for another attack, which Piono blocks with an uppercut from a sword made of blue light, forcing Eric off of his path and spiralling away, opening him up to an energy blast from Piono.
"I'm going to kill you. Kill you properly. I'm going to kill you and take back my body so I can finish the fight."
"You're going to try."
Eric and Piono fly towards each other and clash once more in a brilliant blaze of blue and red light.

The other Piono finally reaches his destination, and climbs up on a rock formation on the edge of the massive crater where the red and blue combatants are clashing. He sits down and taps his feet against a rock a few times, appearifying some memory popcorn and munching on a handful before deciding he understands the power matchup well enough to begin intefering. Back out in the real world, beyond the realm of the mind, the Piono who is sitting upright still, the one not involved in a battle for control over his own mind, makes a gesture, and Elim sets the powerful crown atop his head.
Back inth e mindscape, power flashes out for a moment from the Piono sitting on the rocks down below, but it goes completely unnoticed by the two combatants high above, fighting in the sky, bouncing up and down and sending rays and blasts of mental energy flying in every direction, making an absolute mess of the mindscape and man Piono is glad that when he remerges all of his memories will have been preserved in his other half because this is probably doing a real number on his other self's psyche.
Regardless, it is time to begin manipulating this shatter. As it stands, Piono is probably going to be the winner, while he doesn't have the same strength of presence, unlike Eric, he's fully sure of himself and his purpose, and doesn't have that nagging doubt in the back of his mind that keeps weakening his attacks, because what if he's WRONG?
Well, it's time to weight the odds a little.
High up above, as the two clash, Piono and Eric yelling obscenities at each other, Eric's assault is beginning to weaken, the red light fading a little bit more and more with each passing blow. "Is it really worth it?" He asks himself. "Maybe this fool is right... I'm not happy, I've never accomplished anything, and here HE is fighting something I could never hope to" and then another voice whispers in his head. "No, he's wrong. The only reason this upstart is doing any better is because he got the enchantments from the council, I can do a hundred times better, no a thousand!"
Eric roars with rage and strikes out at Piono with renewed vigor, the surprise attack sending Piono rocketing to the ground below.
Piono spins in the air, but before he can get blasted again, the ground rises to meet him, he immediately realizes what's going on, and uses the push to launch himself back. Eric blinks in surprise as a high speed Piono projectile slams into him at full force, launching him up into the air as Piono wails on him, regaining enough of an advantage to tear into him more.
This is averted somewhat when a memory of a lightning storm "wanders" too close to the combat and Piono is struck by several bolts of lightning all at once, giving Eric a breather and a chance to counter attack, which is itself thwarted when his emotions betray him and weaken his attack again.
Things continue on like this until the onlooker piono is satisfied with the balancing of the match, and sits back, watching as the now greatly-weakened combatants beat each other into senselessness. He pulls up a memory lawn chair, a bucket of memory popcorn, and a large memory dr pepper easy ice, and settles in to wait for the proper time to strike.

The fight continues on for quite some time. Within the real world, maybe a few minutes, but within the mindscape it is an arduous affair lasting for perceptual hours, with each side being forced back into line by interference whenever it seems like one of them is going to gain the upper hand. Finally, the two sink to the ground, their auras burning low, glaring at each other as they wait for their powers to return so they can get back to trying to remove each other's skulls from the rest of their skeletal systems.
Then the other Piono stands up, and walks down towards them. The two combatants turn to look at him, and the first Piono heaves a sigh of relief and leans wearily against a wall made of blue light. Eric on the other hand flares up slightly. "There's two of you!? So you're cheating now too? Whatever, I'll take you BOTH on!" and Eric jumps forward, making leaping bounds towards the Piono that is calmly walking towards the pair.
Piono raises and eyebrow, then his hand. The crown from the real world appears on his head and a shockwave of white energy radiates out from his palm, shooting across the ground and launching Eric backwards, he skids and bounces across the ground until he skids to a stop at the other Piono's feet. He starts to struggle to his feet only for Piono 1 to pin him to the ground with a blue spear of energy.
"So what now, you kill me in cold blood?"
"No, something not as bad as that, though would likely make you far more uncomfortable if we said it out loud before saying it."
"What are you talking abou-" Eric doesn't get to finish his statement as the beam of white energy from the new Piono's hand hits him and other Piono. Within the massive beam of white light the two silhouettes can be seen, as they slowly burn away into strands of shadow within the beam. As this happens, the mindscape surrounding Piono destabilizes, rocks breaking away and falling downwards into a yawning abyss, memories and thoughts and ideas swirling and meshing with each other before breaking down into particles of light that are also sucked into the dark vortex forming far below. The entire mindscape comes apart at the seams, and dives downwards, but Piono holds his ground, shielded by a bubble of white mental power, held aloft above the yawning vortex as everything is torn apart and sent spiralling down below.
Eventually everything goes quiet. There is nothing left active in the mind, it has all been disassembled, the vortex below goes quiet, and finally, Piono lets the beam subside, and floating in front of him are a pair of helixes, spirals of light and darkness, bits and pieces of personality, memory and thought all transposed into these singular bits of power and mentalism.
Piono heaves a single, shaky sigh, and combines the two, the two helixes weaving into each other, in and out, and he deftly sets to work making the modifications required to make sure that the proper traits remain dominant, force of will, power to move forward, but also morals and strength of character. It is a difficult balancing act, and everything could fall apart later on in the process if it's done wrong, but it needs to be done. When this is all finished, Piono will be a new person.
Slowly, things begin to fade back into sight, the ground reforms, less broken and scarred than it was in Eric's mind, it is... tranquil at least. Not a peaceful meadow, but more an empty desert, where nothing really needs to be, as opposed to a blasted wasteland where life belongs and cannot be found. Thoughts and memories float along in the sky, almost like glowing clouds in the dark sky, twinkling lights of distant thoughts and ideas reminiscent of stars.
And then finally, the process is finished, there is a flash of light, and the new Piono settles down, he looks mostly the same, having been merged with someone whose body he shared in the first place anyways, but he holds himself differently, more confidently, a little bit more aggressively. But he looks up, wincing a bit, but then smiles at the other Piono.
"That... hurt quite a bit more than we expected it would."
"Ah well, we don't know everything."
"Not yet anyways."
"Hah, fair enough."
"...you ready for the next fusion?"
"Ready as I'll ever be I suppose."
Back in the "real world" (or as real as the Hexagonafield gets), the two Pionos have begun glowing. Elim watches warily as the two Pionos glow and lift into the air, before the crown flashes with light that permeates the immediate area, and when the flash subsides, the two Pionos have disappeared, once again but a single Piono stands on the ground.
"Ow, GORILLA, I'm not sure whether the pain was worse knowing beforehand or not knowing beforehand and I just experienced both."
Elim walks up to Piono. "Does this mean we're done here?"
"It means you're done here, you can head home, I've still got a bit left to do."
Elim nods, and Piono opens a portal for him back to the village in the inventory. Elim walks through and Piono closes the portal, turning around.
It is time for the finishing touches on his grand masterpiece of a stupid idea.

Piono cracks his knuckles and splays his arms out, portals open up and a variety of weapons spread out in front of him, hovering in the air, 3 mind vials, the save point, and the pieces of the third eye (how an equation can float in the air is sort of a mystery, but then again we had it in the inventory in the first place so why not?) and he smiles. These will be enough, his mind has been opened up by the collusion of a shatter turned into a coalescence, and using these items he should be able to upgrade himself to full omniscience. His plan is almost complete.
The first thing he does is take the three mind vials.
He chugs the first one, and his mind explodes with knowledge. Everything he thought he knew about himself is unraveled and set before him, giving him the chance to pick and choose that which is true and that which is false out from each other, enabling a deeper understanding of himself and his own choices, to a much greater extent than before.
He shakes his head a bit, shaking off the sudden surge of power, then downs the next vial.
His mind expands once more, this time taking in the mass of information going on about the battlefield, the individual hairs on each player's head, the power inherent in every speck of being, the only thing that puts a limit on his battlefield knowledge is the Godmodder himself and his freaking unbreakable shield of overwhelming force. Even now, Piono can't properly comprehend that power, but he can comprehend what he actually looks like (and using information from a future update I can say that Piono is thoroughly disappointed by the Godmodder's real appearance, but that's for another time), but he does understand all of the other players at play in this massive game of back and forth, of gods and deities, of monsters and of men.
He lurches a bit under the weight of both things, but shakes his head and keeps going, he's not done yes, he's still go two more items to go through before he can utilize the save point.
Before he takes the next mind vial, he grabs the components of the third eye, and merges them back into one whole, the glowing equation in the air spiralling around and entering TOG's eyeball. Piono sorta sighs at the fact that he's going to have to use someone else's eye for this, but oh well. Piono takes the eye, and presses it up against his forehead, somehow, a sort of merging action takes place, and the eye sockets into his forehead, becoming a litteral third eye, and one that can all him to see into the past. With the power of the previous two mind vials, his mind cascades with newfound knoweldge as it intakes information about the past at a ludicrous speed, his new third eye becoming more and more empowered as it increases in speed, looking from left to right, up and down, all around to grab pictures of the past events that it is looking into...
And then Piono chugs the last vial.
One item for introspection, one for observation, one item for recollection, and one more for speculation.
Piono's mind enters the realm of the future, no future is certain, and he only possesses a very limited form of omniscience, so he cannot see them all, but he can see many, can see the paths to an outcome, and logicailly presume from what he knows what a given thing should do in relation to other things...
But he's not strong enough yet, he needs something to back up this power, because in a battle between players and godmodders, nothing, not even time or logic themselves, are certain or to be taken for granted. What he needs is to draw from a wider pool of resources, and for that matter, he turns to the save point.
He looks at it, braces himself, and reaches forward, cupping his hand around the save point.
Then pulses energy into his hand and shatters it.

Piono is thrust out of the timeline before the temporal guardian can do anything to stop him, but fortunately, it doesn't create a paradox this time, Piono knew what he was doing, as these kinds of save points have been shattered before. Rather than disrupting the timeline entirely, it allows for access to other timelines, other causalities, the could haves, the would haves and the won't bes. It doesn't allow for direct interaction, that's much harder and IS liable to cause paradoxes, but it does allow communication. So Piono communicates. And a plethora of other Pionos respond, some having come from realities where omniscience was presented as a choice, others from where jumping from the timeline to the void between times was the only escape from the Godmodder available.
And so they commune, with time a non-factor (or, mostly. Causality doesn't break down in the void between timelines, so things still sort of happen to each other) all that is left is the realm of the mind. And with minds so vast and powerful as those that have been established here, there is lots to be shared.
Piono learns a million timelines, ones where the Peacekeepers one and the hexagonafield was deleted, ones where the Godmodder controlled the peacekeepers and dominated the players until he could obtain the seven legendary weapons. Ones where the legendary weapons turned out to all have been fakes and the Godmodder fell as one by one the fakes were destroyed, ones where Alice returned with a powerful army and devastated the Godmodder, before moving on to either build her utopia, or become just like the man she had once opposed so vehemently. In many, Piono almost died, in some, he did, but was then brought back by others. In some the Godmodder was defeated, in others he reigns triumphant for an effective eternity.
In one, there's an odd shopkeeper who, for no real explainable reason, seems to have gone toe to toe with the Godmodder and come out on top repeatedly, before turning around and selling him weapons of mass destruction that devastate the players. In another, the remaining gods of the world flood the Hexagonafield with power, and the playerse are able to defeat the Godmodder with relative ease, at the cost of the remaining divinity within the world. In one world Winkins manages to keep the void assassin, Rov and their growing troupe of children alive for the entirety of the game.
But this is all superfluous, as our timeline is the prime, Piono discovers, and thus his plight is the most important, as the others will all dwindle and fade eventually, what our group of players does will be what defines the course of history, of all histories, until the end of time, and as such we cannot allow the Godmodder to reign triumphant.
And so Piono takes in the information given to him of the other realms, and returns, his omniscience expanded to ever higher heights.

Piono returns to the battlefield with a crackling boom, an aura of mental energy surrounding him, and as with whenever he performs a grand elemental attack, the hexagonafield floods with mental energy.
Mind elementals crop up, as lines of pure thought crisscross the area outside of the battlefield, and the elementals begin the process to building up civilizations once they find themselves gifted with thoughts and sentience.
That is all superfluous however, the important thing going on right now is that Piono can tap into the leylines of pure mentality to empower his own omniscience, and does so, giving him an ever more complete picture of the hexagonafield.

Piono is now pseudo-omniscient.


Effects: I expend 100 of the charge I'm currently holding, the save point, all 3 vials of Mind fluid, and the pieces of the Third Eye, in exchange I ascend to (limited) omniscience.

This can work mostly how Moniker wants it to, but basically it will allow me to find weaknesses, loopholes and other such abuseable information in challenges and enemies, in exchange, I am overwhelmed by my flow of consciousness and cannot use my actions to do anything BUT relay information to my teammates. This means that when player vulnerability becomes a thing again, it'll be up to my teammates to keep me alive, as I won't be able to defend myself.
This will, by necessity, be reverted at the end of the event, along with everything else, I do not retain my omniscience. I don't know whether moniker will institute a time limit on the omniscience, but if he does I'm hoping he gives some sort of method to extend its time, so if events come up that we don't need it for, we don't lose time to those.


Using your 100 CP, you attain PSUEDO-OMNISCIENCE. This grants you intense knowledge and examination abilities. While in this state, you are incapable of doing normal actions or expending CP - you're best off giving what you have to others. Instead, each turn you can use your three actions as you wish with each of these abilities:

1: Supreme Examination: Examine an entity (or, well, anything) and determine all the information about it you can. Critical Soul Weakness not included.
2: Challenge Determination: Examine a Reality Core challenge and discover a secret way of pushing it forward.
3: Foresight: Run your action or another Player's action in an alternate reality entirely simulated in your mind. This allows you to determine what the action will do before its performed - but! Oddly enough, this sometimes actually changes what the action's result will be than if you had never examined anything.
4: Seek: Try to seek a new Reality Core challenge. This can only be used once per turn.

I look at the godrunner and feel uncertain if I should intervene...

(Action!)(3 Charges)
(2 Charge)
Once again playing around with Biome Creation, I create a sea's abyss, the icy waters, and pressure can freeze and crushes said being or object simultaneously. To get through this path you probably have to worry about getting an underwater vessel and make sure doesn't get crushed or frozen since the new biome gives the new mechanic of pressure and heat then find the next exit. Next, on my list of biomes and challenges I wanted to add into the Player grounds, I create SPAAACEEEE that's constantly raining asteroids in said space. It's just that the asteroids are all enchanted in that if it touches the thing that's colliding into, it will force it to be knockback and collide with another asteroid, and another, and another... basically you become a ping pong in the asteroid storm. The exit is again something you'll have to search for somehow.
(1 Charge)
Wanting to prepare for the long run, I begin to work on some kind of armor... To do so, I quickly set up a team of minor reality bending blacksmith and go through the warp to gather materials to have them work on.

You've added new biomes! Sea Abyss and SPAAAACCEEEEEE!!!

Your blacksmiths are gathering materials. When you think they're done, go ahead and call them back for a follow-up on that armor...

With my confusion at an all time high, I quickly convert it as ammunition for my gun, confusing the crap out of anyone and anything that gets shot by it.

Running around, I then spotted one of the Challenges, a mini boss.

Action 1:Charging my Causality Defying gun with 2CP, I shoot it at ALL the futures, therefore assuring that it will be shot at every moment, making it confused for the rest of eternity.

Action 2:I try to summon an entity named Gary Stu, using 1CP to charge my summoning. Making its narrative as though he were the product of everyone's, including the Godmodder's effort, for the purpose of defeating and winning all the challenges for them.

Flavor Text:
"Whoa, those guys are doing impossible things right now..." I talked to myself. I continue to wonder, 'Am I even necessary right now? Everyone's doing things I cannot even hope imagining... not all the help one can give is useful, I guess...' I acquire an epiphany, making me a tad bit sad.

OOC: It's at the point where, everything I need to do needs to be... something... important, useful, or meaningful, with a dash of creativity, which I don't have. I don't know whether or not that's true. I'll try to be helpful in this arc or whatever this stage that the RP is heading off to.

You shoot into the future with the Casuality Defying Gun! Thanks to its casuality-defying nature, going through in time turns all the bullets into HEALING bullets! Miniboss A is now being healed for a little bit each turn! This is actually good, though. You see, Miniboss A is a negative-HP entity, meaning it takes damage from healing and heals from taking damage!

Gary Stu appears! He gets ready to solve everybody's problems instantly!

OOC: Don't worry if you feel like it's all gotten a bit much. This game is all about things being a bit much. Not everyone can launch major longposts like Piono, but that certainly doesn't mean you're useless. If you want to feel like you're affecting something, my suggestion is you pick a specific goal/challenge that you want to accomplish and focus exclusively on that. With so many Players and so much going on, no one person is going to be able to manage the whole field on their lonesome.

--------

Cloak expends 2 CP and uses the Big Heal on Miniboss A! It gets healed for 80,000 HP!

Quinn finds himself trapped in the Vantablack field party/containment thing ThatRandomGuy summoned. For that reason, him and his mech are both disabled and immune to attack for the rest of this turn. However, he absolutely needs to escape. He realizes that his best solution is not to find a way around the enemy's schemes, but rather... to copy and reverse them! He reaches down into an even deeper reality, a reality that sits outside of doomed timelines even more than what ThatRandomGuy summoned from! He finds a large number of ridiculously powerful beings, so powerful that if they were the main villain you were fighting this game would be unwinnable. He asks for their help, and is granted it. Suddenly, the Vantablack violence-suppressing field is surrounded by an even bigger Vantawhite violence-enhancing field! Immediately, the ecosystem in the Vantablack field falls apart. Everything goes horribly wrong, and many people die. In the ensuing chaos, Quinn and his mech escape.

However, this uses all of Quinn's actions as well as his mech's actions, ensuring they can't mess you up this turn.

AG:

Edgardo, uh... well, he'll sacrifice himself on Quinn's mech. But since Quinn's action above is waiting until the end of the turn to totally go through, he can't do it. Yet. Next AG phase, though! Definitely!

Tassadar, the Scoville Reaper, and the LIVE Space Station attack the Death-Elite medics, killing 13 of them! Only the Players will be offing Miniboss A, thank you! Speaking of which, the Healbot heals Miniboss A for +12,000 HP!

Gary Stu! THE ULTIMATE AG! Summoned by MrDanger2nd (though he takes orders from nobody), he is here to completely solve the Glitch Arc, basically singlehandedly! You're all side characters compared to him! As the entire AG forces, and much of the PG forces as well, bow down and kiss the ground Gary Stu walks on, he walks up to the Miniboss A and uses GARY STU ULTIMATE HEAL on it! +1 HP to Miniboss A! Everyone is blown away by this amazing attack! There's no way victory could be achieved without Gary Stu helping!

The D1HEHB!DBDB!BD!B 1!EE!!Y-♥▬▐▐MMMΘ 10 Servitors killed!

PG:

The godmodder builds a reality-simulating computer. It can perfectly simulate alternate realities with 100% accuracy. The godmodder simulates a reality where he takes JOEbob's offer of the map. JOEbob gives him the map, which the godmodder inside the simulation carefully examine. The godmodder outside the simulation carefully examines the map as well.

+100% Maze Exploration for the godmodder's forces! The Peacekeepers do not get this benefit.

With his second action, the godmodder quarantines the glitched entity on his side! In the afterlife. By killing it.

Killer Instinct attacks the True Commandos, killing 19 of them! The Sniper takes aim... it won't be able to fire until next turn! That's the drawback of absurd attacking power.

The Space Marine Squad goes into space! Specifically, the LIVE Space Station! With the space engineer staff within entirely on the surface, preparing to strike down the Peacekeepers, the LIVE Space Station is unguarded and vulnerable. Already being so damaged, the Space Marines completely tear it apart then exit. The LIVE Space Station is now a dead hunk of metal, barely hanging in the air. The marines left a few thrusters alive to ensure there would be no damaging crash back to the surface.

N:

Eternalstruggle's fleet continues to awkwardly wait for Quinn's mech to emerge from the Vantablack mass. They'll do their sacrifice thing any minute now... ANY MINUTE NOW...

The Peacekeeper Riflemen send 3 of their number out to deal with the Paper Golem. The medics are free to attack. Or, heal, I guess. But then, they find themselves face-to-face with a large army of minions, thanks to DragonofHope! 11 of them manage to gun the minions down - but the minions just split into two! Thankfully, they can't split any more, but the remaining Peacekeepers can only handle 19 of the 22 minions. Just short!

The Death-Elite medics, Paper golem out of the way, heal Miniboss A for 148,000 HP! Give them another turn, and they'll certainly finish it off!

The True Commando squad is almost completely wiped out. But what choice have they but to press onwards? They open a random present - the Purple Present! Immediately, a many-tentacled Eldritch Abomination pulls them all inside the box rather noisily. Well, they're gone. Ranger_Strider retreats, as the Peacekeepers didn't get anything resembling a reality core.

The Death-Elite engineers would excavate. But they're all dead.

As the turn ends and Quinn's mech finally emerges, the Junk Mecha is discovered to have been clinging to it the entire time! It managed to deal 50,000 damage to Quinn's mech while inside.

New Peacekeepers arrive! Amongst them are a fresh squad of Death-Elite Engineers, which Quinn orders to excavate, and hopefully not die this time. Some Death-Elite Commandos also show up, and they're going to open the presents for real! A bunch of new True Riflemen show up, too, and get ready to attack everything else on the field. Finally, a Peacekeeper elite unit appears! It's the

---------

The Deleter: Selecting Deletion Priority.... selected. HIGH-PRIORITY deletion.

The Deleter: Randomly deleting...... PHYSICS ENGINE: COLLISION DETECTION

The Deleter: DELETED. Deletion priorities adjusted.


No more Collision Detection!? Without Collision Detection, this game is going to be completely impossible! Okay, hold up... my backup terminal has something for this... let's see... ah! "Collision Detection: Beta". It's probably just as good as the original.

...Okay, I've installed the new old version of Collision Detection. It'll probably work just fine, at least, until reality turns to normal.

OOC: From here on, attacks can randomly fail depending on wording due to the Collision Detection malfunctioning.

With 2 High-Priority things deleted in a row, the chance that you'll get a third falls.

---------

Of the 12 presents remaining, 4 have Reality cores and 3 have Glitch Ore. You got all duds this turn, but you've really narrowed down the selection field.

In the GREAT EXCAVATION, the AGs have hit a new zone: The SANDSTONE zone! The enchanted hexagonarmor digs down 4% of the way... only to be suddenly stuck full of arrows by a sudden trap! It looks like this part of the excavation has a large number of scattered egyptian-chamber type areas... however, there are also a large number of traps around, many highly deadly! If Players dig in without taking care to ensure their own safety, they may be injured! Also, progress is slightly slowed down by all the distractions in your way.

In the GREAT RACE, The Scouts are boosted just enough... JUST ENOUGH... they dash forward, grabbing the godmodder's cake slice right out of his hands! As they cross the finish line, the Scout Team celebrates! They did it! They won the GREAT RACE! In all the celebration, they slip and... completely drop the cake. Right on the ground. Totally inedible.

But wait... amidst the cake debris... is that? One of the Scouts picks it up and examines it. Yup. It's a Reality Core. There's another one in the other slice too. There were three Reality Cores in total. So, hang on, where did the third one go... oh.

That Other(Other)Guy ate one of the slices of cake. Now the Reality Core is in his belly. Dang. Somebody's going to have to sedate him and then operate on him to remove the Reality Core. Or find some other way to get it out. But, hey! The Players have their first 2 Reality Cores! Decide as a group where to store them by the end of this coming turn!

Suddenly, a new boss comes stomping onto the field... stomp stomp stomp! It's MINIBOSS B! Powered by another 5 Reality Cores, and ready to rumble! Same as A, the side that lands the killing blow gets the cores! Deal with it, team!

----------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

ITINERARY:
-Stop the Deleter!
-Prevent the Glitch from spreading! Collect glitch ore to build the containment facility, and use the Glitch Remover Array to remove glitches!
-Get all 60 Reality Cores for yourself! Currently: 5 Reality Cores in Quinn's inventory, 1 Reality core in ThatOther(Other)Guy's belly, 2 Reality cores in (undecided), 4 cores in various presents, 5 cores in Miniboss A, 7 cores in the Great Expedition, 5 cores in Miniboss B
-Stop the Peacekeepers!

REALITY CORE COUNTER:
Godmodder: 00000000000000000000000000000000000000000000000000000 (53 cores)
Peacekeepers: 00000 (5 cores)
Players: 00 (2 cores)


[AG]THE DELETER: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (Boss)
Specials: Delete Faster (3/4), Projecting containment field!
Currently deletes 1 thing per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 44%
Med-priority: 52%
Low-priority: 4%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Players: Neutraladder
Physics Engine: Collision Detection Beta

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
Text engine: All non-white text
GUI: Player quotes
GUI: Itinerary
GUI: Player list
Game engine: CP/charges
Game engine: Faction turns
Glitch Containment Field

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield

Null-priority(deleted last):
Players
Godmodders

CURRENT GLITCH STATUS:
Entities affected: 4
Current infection power: 12%(reduced by containment field!)
Current glitchiness: 15%(reduced by containment field)

[AG]Cloak - CP: 4

[AG - Arsenical]Scoville Reaver: 17,000/130,000 HP, 60,000A

[AG - Daskter]Tassadar: 153,000/365,000 HP, 20,000 x 4A
The Sapper: 150,000/150,000 HP
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 610 HP, 200 x 610A, Directive: Attack Peacekeepers!

[AG - DragonofHope]Peacekeeper-holding minions: 5,000 x 3 HP (eating all Peacekeeper attacks!)

[AG]Gary Stu: 1/1 HP (literally perfect)

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, Sea Abyss, SPAAAAAACEEEE, Defensive Turret
Player Vault: Holding 0 reality cores
Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse, currently holding 0 reality cores, 100% explored by godmodder, 0% explored by Peacekeepers
Anti-Deleter Base, finding Deleter entry point in 1!

[AG]Anti-Glitch Blacksmith, needs 3 more glitch ore for upgrade
Glitched entity containment facility, currently holding 0 entities!

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A
Linked Repair Drone: 500 x 12 HP
wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP

[N - CaptainNZZZ]Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 6, 1,000 x 6A

[N]E223r2#**#*: @@@@@@/@@@@@@ HP (GLITCHED)

[N]Glitch Remover Array: 300,000/300,000 HP, removes glitches! Currently no target

[N]Mysterious Presents:
Blue present
Green present
Yellow present
Brown present
Orange present
Black present
Magenta present
Transparent present
Bright present
Dark present
Polka-dot present

THE GREAT EXCAVATION:
Player Excavation currently at SANDSTONE LEVEL, 32% of the way to the bottom! Elise helping!
Peacekeeper Excavation currently at GROUND LEVEL, -3% of the way to the bottom!

[N-1]Quinn, Peacekeeper Commander - CP: 0 (holding 5 Reality Cores!)(Has One-shot cannon), Within mecha!
Quinn's Mecha: 650,000/1,000,000 HP, 100,000 x 3A
[AG - Spicy_Serious]Junk Mech: 100% intact! Harassing Quinn's Mecha! 10% chance to dodge attacks!

[P]True Riflemen: 4,500 x 53 HP, 2,100x53A, Directive: Destroy enemies!

[P]Death-Elite medics: 14,500 x 37 HP, +4,000 x 37A, Directive: Destroy Miniboss A!

[P]Death-Elite engineers: 1,000 x 150 HP, Directive: Excavate!

[P]
Death-Elite Commandos: 14,500 x 30 HP, 6,000 x 30A, Directive: Open presents!

[P]The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss), Directive: Destroy Miniboss B!

[PG]Killer Instinct: 300,000/300,000 HP, 90,000 x 2A

[PG]Sniper: 400,000/500,000 HP, 1/1 attack charge, 1,000,000A

[PG]Space Marine Squad: 10,000 x 25 HP, 10,000 x 25A

[PG]Miniboss A: -118,999/-400,000 HP, 30,000 x 5A + 40,000A Bee attack (+10,000 HP/turn) (holding 5 Reality Cores!)

[PG]Miniboss B: 10,000/10,000 HP, StatusEffects!A (98% resistance to all damage)(holding 5 Reality Cores!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Noobliteration Charge: 14/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 5(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Power Cell)(2 attack redirector)
[N]EternalStruggle - CP: 5 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 29
That-Random-Guy - CP: 29(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 3 (Cult of the Cube)(has nice bed, infinite charmzard energy, Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 0
Daskter - CP: 0 (Boosted Evolve Hunters)
Pionoplayer - CP: 61(has Ornate Ring, Mirror)(protected from 1 attack), Save Point: None
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 0(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS)(Sound Purity stops glitching)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 22(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 0(Espionage ghost)
Karpinsky - CP: 6
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 50(Has Player knife, +10,000 HP sword, Old Control Panel(red, green buttons), Delicious cake)
Spicy Serious - CP: 0 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 4 (has super sharp gold sword - 1 power left, burny iron sword - 1 power left)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each, 30/30 Mana)(Immune to Deletion effects)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 5 (has Anti-Glitch armor)
Trifling Epithet - CP: 0(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated), Complete map of the HEXAGONAFIELD)
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 3
[N]Evonix - CP: 3(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
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