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Defeat The Godmodder

Magic and Monsters XVI
"Dark Masters DAMMIT!...Note to self, go on mission to punch Random Number Gods." Tossing aside the random note pad I turn to Algot.

"Algot, you're the only one here with a guaranteed Revival Spell, so you're on Pionoplayer duty."

I cast a glare at the boss. "I'll see what I can't do about the Angel."

I Recycle:True Freedom!

I Create Spell: LIBERTY, PUNCH!

By channeling the power of Lady Liberty herself, one may land a devastating Attack on one foe, freeing all under it's tyrannical reign!

"Let's give this a shot! "I shout, before giving my best shounen-esq pose.

I Cast: LIBERTY PUNCH! On Quetzalcoatl

I Cast:Rejuvenate on Algot

+7 Mana!

You SMASH the snake! 20,000 damage to Quetzalcoatl! The God of Technology is freed from Quetzalcoatl's influence!

+30,000 HP to Algot!

Freedom+Damage spell: 19/20: United States of America Smash: Slam an enemy for major damage, and physically free anyone trapped by it! Mana cost: 20

I look worryingly at the knight and glance at the other players which seems to convey: "Is anyone going to Reset the Tech God Copy?"

Actions: (RNG don't fail me now!)
Create spell x2:METEOR ERASURE
Create spell: METEOR REDIRECTION

Idly notes that I'm not trapped in a tail coil despite what my status says.

Whoops. status fixed.

Meteor erasure spell: 3/20: Eraser bonk: You throw a pencil eraser at the meteor. Mana cost: 0

Meteor erasure spell: 3/20 (again): Eraser bonk: You throw a pencil eraser at the meteor (again). Mana cost: 0

(You recycle the second spell to make room for the final one)

Meteor redirection spell: 15/20: Meteor Hone: Allows you to focus the impact of the meteor onto one specific target, chosen by you. This target takes all the damage from the meteor, and nobody else does. Mana cost: 30

I cast reset on pionoplayer

You cast RESET on Pionoplayer, reviving him with 1 HP!

Shoot, Piono was down! Using advantage of Algot's Reset, I go ahead and use Bandage on Pionoplayer, restoring his health by... a lot, presumeably.

Afterwards, I recycle the Complacency spell, using my remaining two actions to try and get a better meteor stopping spell, and then my AoE Lightning spell, respectively.

Also, you forgot to deplete the mana bar.

HP: [|||||||||||||||||||||||||||||] 150K/150K
MP: [|||||||||||||||||||||||||||||] 15/30

+7 Mana! +40,000 HP to Pionoplayer!

Meteor stopping spell: 20/20: Meteor Control: Grants you full control over the infinite-damage meteor, where it lands, and who it hurts. Mana cost: 30

AoE electricity spell: 8/20: Zapspread: Zap four different enemies with electricity for minor damage to each of them. Mana cost: 8

I try to cast Monikers Wrath against the Meteor, because of that isn't neutral I don't know what is. If that doesn't work, I recycle Monikers wrath. Before casting Monikers Wrath, I recycle Mana Speed-up, and Big Regen, and create and recycle a random spell. If I can, since Monikers Wrath might not be able to be casted on the Meteor, I cast Arcing Magic, and Curezap.

You think of the perfect solution to all your problems... use the spell specifically designed to hurt you... to help you!

As you cast Moniker's wrath, a bolt of lightning, energy concentrated and raw, streaks out towards the meteor... and connects!

The meteor is immediately gone, and all your mana is drained. No more Murder Everyone in 2 Turns Meteor! NO LONGER shall anyone be murdered in 2 turns!

I respawn after algot rezzes me and I look around with mild irritation at everyone else having completely ignored the fact that they could have directed their attacks into the coils instead of directly at the boss, but that's not really a line of thought that will help things.

I cast rune rapture 3 more times. I have the full set, next round I do unpleasant things to snekky boi.

3 more runes appear! You now have one full set of 6 runes! All ready to go...

I create a spell that buffs an allies attack and an other spell with the effect of
United States, Canada, Mexico, Panama,
Haiti, Jamaica, Peru,
Republic Dominican, Cuba, Carribbean,
Greenland, El Salvador, too.
Puerto Rico, Colombia, Venezuela,
Honduras, Guyana, and still,
Guatemala, Bolivia, then Argentina,
And Ecuador, Chile, Brazil.
Costa Rica, Belize, Nicaragua, Bermuda,
Bahamas, Tobago, San Juan,
Paraguay, Uruguay, Suriname,
And French Guiana, Barbados, and Guam.
Norway, and Sweden, and Iceland, and Finland,
And Germany, now in one piece,
Switzerland, Austria, Czechoslovakia,
Italy, Turkey, and Greece.
Poland, Romania, Scotland, Albania,
Ireland, Russia, Oman,
Bulgaria, Saudi Arabia, Hungary,
Cyprus, Iraq, and Iran.
There's Syria, Lebanon, Israel, Jordan,
Both Yemens, Kuwait, and Bahrain,
The Netherlands, Luxembourg, Belgium, and Portugal,
France, England, Denmark, and Spain.
India, Pakistan, Burma, Afghanistan,
Thailand, Nepal, and Bhutan,
Kampuchea, Malaysia, then Bangladesh, Asia,
And China, Korea, Japan.
Mongolia, Laos, and Tibet, Indonesia,
The Philippine Islands, Taiwan,
Sri Lanka, New Guinea, Sumatra, New Zealand,
Then Borneo, and Vietnam.
Tunisia, Morocco, Uganda, Angola,
Zimbabwe, Djibouti, Botswana,
Mozambique, Zambia, Swaziland, Gambia,
Guinea, Algeria, Ghana.
Burundi, Lesotho, then Malawi, Togo,
The Spanish Sahara is gone,
Niger, Nigeria, Chad, and Liberia,
Egypt, Benin, and Gabon.
Tanzania, Somalia, Kenya, and Mali,
Sierra Leone, and Algiers,
Dahomey, Namibia, Senegal, Libya,
Cameroon, Congo, Zaire.
Ethiopia, Guinea-Bissau, Madagascar,
Rwanda, Maore, and Cayman,
Hong Kong, Abu Dhabi, Qatar, Yugoslavia...
Crete, Mauritania, then Transylvania,
Monaco, Liechtenstein, Malta, and Palestine,
Fiji, Australia, Sudan!

World power spell: 9/20: World spell buff: Buffs an offensive spell an ally casts with status effects from all over the world! Mana cost: 10

--------

ENEMY PHASE:

Quetzalcoatl finally activates ELECTROSHOCK! It hits Pionoplayer, the Flame Atronarch, and Kyleruler, dealing 30,000 damage to all of them and paralyzing them for 2 turns! The Flame Atronarch is slain! Get the Players un-paralyzed, fast!

Quetzalcoatl's MOVE DECK is now 100% depleted. So, instead of using a second move this turn, Quetzalcoatl uses RECHARGE - all move sin his move deck are restored to usability! But hey, now you know what they all do!

The minisnake shakes off the zombie swarm and bites Winkins for 50,000 damage!

ALLY PHASE:

The Knight and newly-freed God of Technology Copy hack (in both senses of the word) into Quetzalcoatl for 20,000 damage!


...A God's Wrath is 50% charged.

--------

Banner of Light: All Players x2 Mana regen

Players:

Pionoplayer: 10,001/150,000 HP (6/6 elemental runes)(paralyzed for 2 more turns!)
Mana: 21/30
Spellbook:
Ignite(Mana cost: 5, Minor damage, burning)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Magic Muscle(Mana cost: 10, all damage targeted ally deals doubled for one turn)
Rune appearify(Mana cost: 6, get an element rune that can be used to attack with any time as a free action)
Rune Summoning(Mana cost: 5, summons one of three elemental runes, all can be used at once for a major damage attack)
Rune Rapture(Mana cost: 5, summons one of six elemental runes, all can be used at once for a massive-damage attack, more runes = more damage)


Spicy_Serious: 150,000/150,000 HP
Mana: 14/30
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)
Reestablish(Mana cost: 20, marks an enemy for 3 turns, if they die while marked, they revive on killers side in a weakened state)
Soothe(Mana cost: 5, cures one target of standard status effects)
Mutation(Mana cost: 20, permanently grants target x2 attack and -50,000 max HP)
United States of America Smash(Mana cost: 20, major damage + FREEDOM)

DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(Liferot, +10,000 Hp per turn)(Mana speed-up, x2 regen for 2 more turns)
Mana: 7/30
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)

Algot: 150,000/150,000 HP
Mana: 14/30
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)
World power spell(Mana cost: 10, buffs an allies spell with a world of status effects)

MooGoestheCow: 150,000/150,000 HP(stasis!)
Mana: 28/30
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 120,000/150,000 HP(paralyzed for 2 more turns!)
MP: [||||||||||||||||||||||||||||||] 22/30
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)
Zapspread(Mana cost: 8, hit four enemies for minor damage)
Meteor control(Mana cost: 30, control a meteor)

Winkins: 100,000/150,000 HP
MP: 30/30
Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)
Summon Knight(Mana cost: 20, summons a medium-strength ally)
Banner of Light(Mana cost: 20, summons a weak flagbearer, but as long as they're alive, x2 Mana regen to all Players every turn. Doesn't stack)
Stab(Mana cost: 4, deals moderate damage to one enemy)
Eraser bonk(Mana cost: 0, throws a pencil eraser)
Meteor Hone(Mana cost: 30, hones the meteor in on one specific target)

BOSS:
Quetzalcoatl: 120,000/400,000 HP, Move Deck: Lick, Tail Trap, Gaze, Electroshock, Muster, Coat, Command (Boss)(+10,000 HP per turn)(Liferot, -10,000 HP per turn)(burning, -9,000 HP per turn for 2 more turns)
Special: A god's Wrath: 4/8

Minisnake: 10,000 HP, 50,000A

Allies:
Shieldbearer: 30,000 HP (defending Banner of Light!)
Banner of Light: 10,000 HP(being defended by Shieldbearer)
God of Technology copy: 60,000/60,000 HP, hack!A (Tries to hack foes onto your side)
Knight: 15,000 HP, 10,000A
 
Weird. I should have 14 Mana, because of Mana Speed-up.

I create one spell, recycle it, use Curezap, and create a spell that can summon an army of minions.
 
"Well, on the plus side, I think we have a good contender for the Ring. I vote United States of America Smash be put into the Ring."

I turn to Pionoplayer. "Aside from that, Piono, do you want me to cast Mutation on you? You wanted Damage Buffs, but I wanna make sure before I cripple ya." I hold off on my Actions for now. Thankfully things look handled Status Effect-wise.
 
united states smash may be a good idea, but only if it'll work on freds cage: it says physically free, so it won't work on mind-control or anything. I suspect piono'll be enough to finish off Quetzalcoatl, so if anyone has extra actions I'd advise trying to make a general revive spell or something (i have a few ideas for dealing with the 'on our side' part).
 
While I feel devastated over the potential we could have if the meteor was still here I focus more on making a few more entities.

Action:
Raising my hands, I cast the spells Summon Knight and Summon Shieldbearer into the field.
After that, I recycle the Eraser Bonk so I may use Stab onto the boss.

Seeing as no one is really giving orders to the Tech God Copy, I order it to hack the minisnakes. Those things can really hurt...
 
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Piono looks at Spicy and nods.
"I think that with that kind of power I can finish this off."

Piono waits until all other player spells have been cast this round, then casts magic muscle on himself.

He then recycles rune appearify, rune summoning, ignite and summon roots
And then creates a spell that will cause the target to take more damage from incoming attacks for one round. If that spell comes up without negative effects on, then Piono casts it.

If the vulnerability spell comes up bad, he casts magic muscle on himself a second time (if possible. Nothing was said that you can't add onto the modifier by casting it on the same target multiple times, so I'm going to assume that I can, but that it doesn't add multiplicatively, so that casting it on the same target twice gives you x3 damage, not x4)

After all this is done, Piono activates the sextuplet of rapture runes, in a massive glare of light, a multi-elemental blast of immense power slams into the usurper god.
 
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Action 1 = I charge up 1 CP
Action 2-3 = I hire a giant group of "wall Breakers" to help break down the wall. I help by using 3 CP to empower up the "Wall Breakers"
 
"Right, I'll have it done in a second."

I Sacrifice: Reestablish!

I Cast: Mutation on Pionoplayer!

I Create Spell: Sunny Days!
I Sacrifice: Sunny Days!
I Sacrifice: Mutation!

I Cast: Rejuvenate on Pionoplayer!
 
Update CXXIV (124)
Action 1: I prevent the Huntedbot from getting hunted at all.

Action 2: So, the Godmodder has just walked right into a trap. You see, in order to run over and pull me out of the grabby arm, he had to leave his workbench exposed. This gives us just enough of a window to spring our trap.

I move quickly, smashing the workbench with the boss plans on it in an instant. If it fails to break, I follow up by shooting it 24 times with raildaggers, then using a level 100 break focus channeled through my staff. The workbench, and the boss plans being developed on it, drop in item form. However, this is undetectable anyways due to several contingencies: first off, a highly advanced invisibility ring that has been capable of fooling even Truesight, a sound dampening field that makes smashing the workbench completely silent, and an illusion generator that generates a near-perfect illusion of a workbench and blueprints in the location of the workbench and blueprints 5 seconds before they are smashed. Even with these measures, I still had to wait until he left the workbench to go do something before attacking it.

Then, as soon as I am pulled out of the cag arm's processsing device, I exit fake!Yorehammer, spin up, and throw fake!Yorehammer straight at the boss plans workbench. Simultaneously to that throw (utilizing a specially designed psychic scheme to operate multiple actions on the psychic plane in addition to my physical action), I do two things.

One, I switch fake!Yorehammer's chest into Hungry Chest mode through a telepathic command, meaning that fake!Yorehammer will swallow any items near it and put them into its inventory (which has been half-emptied from storing a ridiculous amount of mass and volume to shrink its O and clear enough space for a human to fit, and thus should have plenty of space to store a workbench and blueprints).

Two, in an attempt to stun the Godmodder, I release a Pong Burst, an unusual psychic attack form, with a massive amount of energy invested. A Pong Burst is unique in that it cannot be blocked, only reflected. Thus, if the Godmodder defends, the burst would be reflected back into me. That would be a disadvantage if your mental defenses were weaker than your opponent's (as a failed attack would be reflected back at you), but I have a unique trick to make it work: I can absorb any mental attack sent at me (up to and including Thanos trying to use the Mind Stone, which is supposed to have infinite psychic attack power, against me), and redirect it back. This combined with the innate properties of the Pong Burst, means that the Godmodder faces a psychic attack that can only be reflected, but each time you reflect it, it just comes back twice as strong. That should disable any attempts from him to interfere.

Meanwhile, since my last test failed, I decide to do something more useful and pin the Godmodder down with a grapple, then activate my invulnerability and spatial anchoring poweres, making it impossible for the Godmodder to escape the pin (even through teleportation) until both effects run out after about a minute. This way, even if he somehow avoids the stun, it will be very difficult for him to obstruct what happens next. I also attempt to prevent him from suffering damage, but if it happens anyways, it happens; I doubt the Godmodder would willingly take damage if he's that concerned about his boss plans.

With the Godmodder incapacitated temporarilly, the rest of the plan should go smoothly. The fake!Yorehammer impacts the workbench, breaking it if it is somehow not already broken, picking up the workbench and blueprint items, and then flying through it and smashing into a tree behind it, explosively. Then, instead of coming to rest, the fake!Yorehammer's Loyalty III enchantment activates, pulling it back to me, passing through any obstructions on the way.

As the fake!Yorehammer returns, I jump onto it and ride it back to the Godmodder. My life's goal has been to backstab a Godmodder 24 times with daggers that are also railguns, and now is the perfect chance.

Remember, don't damage the Godmodder. Avoid damaging him at all costs. Also, you've studied the Infinity War, you should know why interfering here is a bad idea.

Oh, right. We were somewhat indirectly involved in that action, directly attacking at one point to force Thanos to cancel his attack on our universe. The whole thing wouldn't have happened had one particular person not screwed around with an enemy that was just barely pinned down to give him a window to escape.

So, at the last second, I switch out my daggers, and then freeze myself in time, waiting for when the Godmodder starts to break free from being stunned and pinned. Then, and only then, do I strike, facestabbing the Godmodder with stun batons that are also tazers. Nowhere near as badass, but it does the job.

Then, expecting the electrical energy to be reflected explosively, I roll back about twenty feet, pull out my staff, and as soon as he breaks free again, hit him with a fully charged gravitational blast. to nonlethally launch him past the horizon (as forces applied equally across an entire body will not cause it to get torn apart by G-forces).

As soon as fake!Yorehammer is back in my grasp, I throw it back into the cage's grabby arm, which processes it and then allows it to pass through (as nothing that can feel pain is present inside fake!Yorehammer). With that, the Godmodder's boss plans are now inside the cage, meaning that he will have to open it before he can continue the project. Of course, there are a few holes in this, but we should have enough time to work out those problems, right?

Action 3: Since that probably isn't going to go right the first time, I go back in time after that plan completes to fix what went wrong to ensure its success.

Okay... now instead of hunting the huntedbot... people are TRACKING the huntedbot.

You manage to completely, absolutely, and utterly obliterate the godmodder's workbench and his plans! Luckily, he had a backup stored. In his mind. Because he memorizes his work. Unfortunately, getting set up again delays the timer by one turn.

> dir

3 actions: 20 CP -> 23 CP

>dir
Displaying current cached files...
-Sealed boss note.txt
-Story notes.txt
-Notes.txt
-doomnotes.txt
-notes2.txt

...There's nothing important in these. I'd appreciate it if you kept your nose out of them. They're not even relevant to what you're looking for.

"TAKE OUT THE GODDAMN WALL!" Arsenical yells with no small amount of panic at the businessman.
Then, letting himself think slightly longer, adds a "please" to the end of the request. No reason to be rude.

In the meanwhile, he continues charging in a panic, with one charge spent giving the Scoville Reaver an attack shield.

+2 CP

The Corporation will take out the wall! ...If you don't have it destroyed for yourselves already. Which you should, soon. +1 shield to the Scoville Reaper!

ES shrugs, and orders the Apex and fleet to target the Wall, or if it's dead by turn end the Huntedbot. He might have been swayed to leave the PG forces alone, but if the Godmodder's going to be like that then he gets what's coming to him, which in this case is guns.

He FOCUSES, charging up 3 CP, and hears James cry out for business.

Then, ES gets an idea. Sustainable debt never hurt anyone...

Entity details to follow.

Right now, a couple days later.

The Resplendent-class Mobile Citadel (this being the Resplendent, first of the line) is an Entity being purchased from the Corporation. It aims to be notably powerful starting out with a large HP, so a decently base cost is to be expected, and functions in two modes. Deployed and Undeployed. Deployed, it can use all its abilities and weapons. Undeployed, it can't but can upgrade and has a Damage Reduction, or higher damage reduction at the least. It's like the Apex and Shipyard, but one Entity.

Undeployed, it can begin Adapting to the Resplendent Mark II, which can be halted. Once finished, it will have higher stats and maybe a random new ability, such as a small regen stat. This continues until the Resplendent Mark V, at which point while Undeployed it can begin Evolving to a more powerful Entity, which is a process that takes longer and can't be halted, but gives more new abilities and resets the "wear" on the Entity by making it an entirely new one, letting it upgrade at full speed again.

James: Your request is accepted. The entity will be yours within 3 turns.

1x action:

I summon an Infinite Casino. It's infinite, and it's a casino. A sign at the front reads: "Win a Player's Soul! Only Godmodders Need Apply!" and, in smaller print, "Cheating will result in severe penalties."

The Godmodder figures he has no way to lose, since he has the Infinileaf Clover, and heads into the Casino. He makes his way through the million-mile Hall of Slots, walks around the mile-wide roulette wheels, heads past the blackjack tables, flashes his Godmodder Smirk at the bouncer guarding the high roller area, and makes his way to the heart of the Casino, where the stage is set for the Ultimate Contest. The prize, as outside, is listed as a Player's Soul.

The contest is as follows. The Godmodder must simultaneously win a single-number bet at a roulette table, draw the Ace and Jack of Spades in blackjack, obtain a Royal Flush in Texas Hold-Em, and win the Grand Jackpot at the Grand Jackpot Slot Machine, which has a .000000001% chance of dispensing the Grand Jackpot (any other result pays out nothing and adds the money you put in to the Grand Jackpot).

Just then, it becomes apparent who the competitors are. The house is sponsoring the luckiest (or seemingly luckiest) personages from across fiction: Vriska Serket, the Thief of Light; Matrim Cauthon, the Prince of Ravens; and Contessa, wielder of the Path to Victory.

Somehow, all four of them manage the feat at once. It's about as improbable as drawing five aces from a 52-card deck.

All four of them are accused of cheating and quickly hurried into the backrooms of the casino.

The Godmodder is separated from the other three, and tied to a chair in a dark room, blindfolded and gagged.

And then I activate the Casino's self-destruct mechanism: a Gravitic Crusher located right under the Godmodder's chair.

The entirety of the Infinite Casino is crushed into a sphere 10 feet in diameter, with the Godmodder at the center of it.

2x actions:
The three persons I mentioned earlier (Vriska Serket, Matrim Cauthon, Contessa) all do their level best to damage the Wall before departing.

The godmodder is horribly, horribly crushed! 1 damage! He realizes that luck may not have actually been a factor at all.

The other three deal 37,000 damage to the wall! Except Vriska. She gets killed off in an excruciatingly painful manner by a meteor. Because I don't like her.

I point out that that should have been update 186 if 63 updates were spent removing the bees.

From there I slap the wall a couple of times with a shoe and say some generic Spanish insults.

I also give myself another CP, or two if that first thing doesn't count as an action

During the Bee quest, you managed to reduce the update counter using a magic artifact you went on a sidequest for. It was critical for defeating the Bee's Knees.

16,000 damage to the wall! SPANISH insults!? Ow...
ENTITY ORDERS.
ahem.
the builders will finish the evolving entity, unless this also requires the DE engineer, in which case only 3 builders do the finish-the-evolving-entity., and the other 2 help the space engineers.
DE engineer will start a new project: space engineer cloning pods! if this will take less then 5 turns with full builder help, he will use the production pack on it as well.
Prism deployer deploys prisms. devolver attack wall again.

[1x] I asked James if He would like to take the bet I offered the godmodder (though the content of my Wager is negotiable, I suspect they have some entity or another that could generate untold piles of effective power with the 3 actions the stone gives. like, a builder builder builder, or a space engineer +2038826635733946290138, or something.). If he wins, he gets the boost stone to use as he wishes and I get 1/3 of whatever it's worth to him. if I win, he still gets the boost stone, but I get 2/3 of whatever it's worth to him (again, since the corporation has massive entitys they can amplify, it's probably worth quite a bit to them). Since the Corporation and I are not at odds, this bet is always a net gain for them.
(If they want CP instead of boost stone, then instead I wager like, 10? CP, if they win they get all of it, if I win i keep my wager and get an extra 10? in corp credit.)
If they refuse, I have a different request: I would like to rent control of an entity that has summoning ability equivalent to 10 player actions as its action next turn, for 11 CP, and i would like to see the entity before actually paying or locking in the rental.

[1x] First, I take one of those magically binding contracts, like i tried with the god of dreams, write down 'I will not complain about 'Something' nor do anything that could be considered complaining about 'Something', unless 'Something' gives me a power, ability, object, etc that I value more then 8 charges. if it does, then I Will complain about it, immediately, in a loud manner, for the purposes of maintaining temporal stability of the universe.
I then investigate Something.

[1x] "The godmodder's robot, seeing that you clearly provided a way out for him, says that he did indeed misspeak. However, you're also right that the godmodder's robots should be perfect. The godmodder slaps his robot, making it take 1 damage, as punishment for being imperfect. (The godmodder himself is fine.)"
So the robot misspoke, and meant to say "but I did respond to the pain and sneeze, i asked if you where ok and said bless you and everything!"? If this is the case, here is a question: is the robot lying (about its intent)? if it is, that is rude. alternatively, would the robot have been lying if it said that? if so, then it never responded, and was Rude.
so, in this scenario, you may wonder my motive for continuing to chase after this thing, when there's obviously still the same out, of truthfully saying you did.
I'm going to say my motive and trust that you won't change the response in order to counter it. If you aren't sure you wouldn't, please do not decode this code. i will say it again, decoded, next round.
Conceptual key to the cipher: DEATH, thy name is IRCUCVCI. but how might thy name be IRCUCVCI. by what means, to what end?
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
ahem
so, yeah that. stuff.

No conditional orders, please. Either the builders are working on a project or they're not, not "if x then y". These posts are complicated enough already.

James: The corporation has a variety of gambling games for you to play with your actions. However, we do not play games created by Players. It's a matter of company policy.

No conditional actions, please. Either you're asking the Corporation for one thing or you're asking them for another.

You investigate something. I choose to interpret the rather non-specific descriptor "investigate" as "send a team of investigators to investigate something". The team of investigators is completely unable to find out what it is.

The godmodder's robot gets tired of listening to you and punches you in the face. The godmodder wasn't being rude, because his robot did it for him.

"Servitors you had one job, attack the Huntedbot. So would you kindly attack the Huntedbot!"

Noticing the Scout Team's limited progress on the Great Cake Race I decide to focus on buffing instead of debuffing. Now when I think of speedy characters one of the immediate ones I think about is the Flash. Now Speed Force based speedsters are rather overused however there is someone related to the Flash with more unique speed powers, Zoom.

Unlike the Flash with the Speed Force Zoom instead makes use of time, manipulating time so that he appears to move insanely fast, to a level beyond what the average Flash can reach. Now I grant the Scout Team that specific control over time, that should help them at least not fall behind in the Great Cake Race. (x1)

Okay that wall certainly has mastered the art of falling, I've seen few things so unrelenting as the Giant Wall is as it falls. Time to continue to save the AG's butts. But the question remains, what else can I do to slow down the Giant Wall's descent?

In the end, I punch it. However these are no normal mundane punches. I unleash a rapid fire barrage of powerful blows upon the Giant Wall, never letting up until I surprise the Giant Wall with a sudden kick. That should prove effective at pushing it back, buying the AGs and their entities more time to destroy the Giant Wall. (x2)

Falling to the ground exhausted and drained of strength a couple servitors drag me a safe distance away as I weakly cough out their orders. The servitors already know to attack the Huntedbot but now the Magitek servitor factory will go heal Tassadar.

Whoops. The servitors get to work and attack the Huntedbot NOW, dealing 14,000 damage!

The Scout Team becomes even faster! Now they have time-manipulation powers!

You smash the wall with your kicking, dealing 20,000 damage and pushing it back .2 turns! .8 turns bought now.

Evonix congrats on damaging the Godmodder with your very first action!

On a more general note, I don't think we'll need the corporation's help with the Wall. It's down to half HP already!

BTW Moniker I'm still on this turn listed as having only 3 CP banked (like last turn) even though I charged 2 CP on this turn's post. What happened?
(Also Joe's right. what did happen to his entity orders?)

Fixed, I believe. It was my mistake.

Actions

I charge up 3 times. now at 5 CP.
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
[72]

I'm not running fast enough. Time to implement some dorf physics.

Firstly, I increase my aedrodynamicty. Unfortunately, the closest thing I have to a razor is the player knife, so I use that to try and cut myself a cueball shave. Unfortunately, my unwillingess to cut corners in cutting hair leads to a... messy deal. I wipe the blood off after I'm finished.

Next, I remove one of the two New Legs. Don't question how that increases running efficiency beyond the decreased weight. It just does.

Now, I run. Fast.

Using your one leg and shaven hair, you sprint forward with alacrity! You move forward 6 spaces, once again taking front spot in the race! You can see the cake just up ahead!

You know that earlier post when nothing happened? Something happens now! That thing is nothing! Nothing is happening!
315
A soft, lilting tune fills the air, charming those who hear it.

Nothing... still... happens?

>Debug
>Debug code: Big Head On

1. I slow time around the Godrunner, so that a nanosecond passes for him for every second that passes for everyone else.
2. This.... amuses me. In order to slow down the wall that is falling upon us, I prop it up with another, smaller wall.
3. Chargin up to 9.

Big Head Mode was just an example, silly! ...Thankfully. ... *shudder*...

You prop up the wall, though the smaller wall is quickly crushed. It still slows it down by .2 turns... reaching a full turn! You now have 3 turns until everything dies!

"NOOOOOOOOOOooooooooo!!" I cry, on my knees posing in a cliche dramatic manner "My beeeeesss! My beutifull, beutifull beeeeezzzz! How could you do thisszss! HOW!?..." and so on and so forth as I mourn the long, winding, yet somehow also almost instantaneous duration of the bee epoch.

My motivation is to bring the multiverse into it's true and natural state of absolute bee and thus am a [V] player.

I meditate on the nature of bees, where they come from, where they to and what they do in between, in particular how all of the above can be weaponised. I also exsploit how my position is still undefined to avoid attacks

You've been added as an [N] Player! Frankly, during the "Bee Tournament" arc once the bees were reprogrammed to go for the eyes, you really should've been dropped down the neutraladder, but somehow you're still regular old [N].

Current CP: 20
__________________________________________________________

Dunno what you're all being shook about. The Bees saga was the best thing this place has had in a long while now. Loved the carnage and all that.
__________________________________________________________

That wall countdown sure is showing some decimals there and that sure needs to be fixed.

Eyowe, gaining the favors of He Who Prefers Integers, He Who Prefers Whole Numbers, and He Who Prefers Natural Numbers, pushes the wall .4 back turns. There is no physical explanation to how Eyowe does it. It's all favors. Of course these three powerful forces would prefer pushing it .4 back rather .6 in because that's .2 turns easier.
__________________________________________________________

We then look at at the Huntedbot and the lovely swarm of flies pestering it.

Among the plethora of flies, a buff one comes out and tries to give the Huntedbot a beatdown (tries as in "tries to land a hit," and not "tries not to be swatted effortlessly" because that's no problem to this fly), which is funny because the buff fly is still the size of a normal fly and it's just very strong.
__________________________________________________________

Onto the race and the rather worrying Godrunner.

The Godrunner is interrupted by recruiters impressed by his speed. They are there to recruit the Godrunner for another race going on somewhere else. The reward is definitely better than that old piece of cake waiting at the end of this track(no it won't help him in this race in any way whatsoever I know what you're thinking), and he's definitely got the time.

The Godrunner, being as fast as he is, finishes the entire race in just a short amount of time. Content with the prize he won from that race, he goes back to the tracks and discovers a rather disturbing and unfortunate fact: he has to run back from the beginning of the tracks again.
__________________________________________________________

Actions Done:

x1: Pushing the Giant Wall by .4.
x1: Attack the Huntedbot.
x1: Distract the Godrunner.

The forces falter, as the wall currently has a whole number of turns! It only gets pushed back by .3.

The Hunterbot manages to get out of the way of the fly, evading the attack!

The godrunner wins the race to get his prize: A free keychain! The godmodder is so incredibly proud of his keychain, he decides that it's not even worth starting over, and so quits the race entirely!

tCP: 12 actions - 12

I continue yelling orders into my phone.

15 ACTION FOCUS - DESTRUCTION OF THE GRAND WALL: "THAT STILL WASN'T ENOUGH! PREPARE THE ULTIMATE WEAPON..." A incredible array of missiles, lasers, and bullets all fuse into one giant RAIL LASER GUN. "FIREEEEEEE!" The Rail Laser Gun fires, crumbling the wall from the inside. "WOOOOOOOOOOHOOOOOOOOOO!"

All your CP is expended in one MASSIVE, wall-destroying attack! Captain.cat's assistance boosts it even further! 270,000 damage to the wall!

When the dust settles... the wall is still there, still falling. But it looks like its about to crumble! It's nearly dead!

OH BLOODY HECK! Holy fuck. I cry out as booby traps on the nexus send literally hundreds of Engineer body parts throughout the workshop and corridors. OK, new directive: Maintenance and repairs of the Nexus by agents without access to player powers is absolutely forbidden until further notice! Me and Joe are going to have to do this ourselves.

I decide It's time to get a better idea of just how much work needs to be done. I once again begin 'maintenance' work on the Nexus using 1 CP. This time I do not actually replace many parts, rather I focus on investigating as much of the Nexus as possible and identifying as many Godmodder booby traps as I can without taking the time to fix them. My aim here is to get an estimate of the magnitude, measured in CP hopefully, of the time and manpower it will take to get this bloody thing fixed.

I charge the other 2 CP.

entity commands: The LIVE Space Station attacks the wall this turn. The Space Engineers finally start building that Status Effect Clearer.

The engineers pull back from the Nexus! No more will die to its horrors.

You begin to examine the state of the Nexus. Judging by the fact that basically everything about it seems to be a giant deathtrap, plus that there's already been some work done, you'd estimate that of the original traps, 60% currently remain to remove.

'Well the wall is coming apart but it's still whole enough to kill us so going to need to keep focusing on it.' Looking to the side I see GoldHero101 is about to unleash a barrage of various armaments at the rapidly descending wall. 'Well I may as well assist him in further damaging it.' Closing my eyes I focus my power into my upcoming wish. 'I wish for the damage of the barrage that GoldHero101 is about to attack the Giant Wall with to be increased as to damage the wall even more damage when it hits the Giant Wall!' Suddenly 3 dozen red orbs appear beside me before then rushing off to the various weapons that GoldHero101 is about to use.

When the orbs reach the weapons they are absorbed by the weapons giving the weapons a red glowing outline and increasing their power. (3 CP)

Goldhero's power is boosted!

(1) i teach the Scouts the ancient secrets of how to go really really fast,it involves warm-ups,mental exercises and meditation to harmonize the 3 planes of existence and in doing so grant unimaginable speed to them
(1)I engage the Concept:[[FORCE]] to push back the the wall
(1)7CP>8CP the great supporter

The scouts combine ancient secrets with time powers to gain the ability to go SUPER fast! They're even faster than before!

FORCE tries to push back the wall, but just hits it for 17,000 damage instead!

When the rocket soon reached the wall, I decided to go to the furthest part of the platform for cover, nothing happened. "uhhh.... what?", then I suddenly, I text appeared into my mind, saying I dealt some damage to the wall.

Rather than contemplating whether or not I should do it again, I tried to use my cellphone, wishing that it can bypass the limitations of being a phone, and simply grabbing the nearest devices that can handle a call, and put them on the contact list. When devices that are placed on the contact list, it would force said device to have an alert that someone is calling and is seeking aid.

"hmm... That's a lot." With that done, I then thought on what I can do with this wishing power. Then a thought occurred to me to simply wish a manual for my wishing powers.

*poof*

A nondescript book appears, I snatch before it falls to the ground. I read through it and was surprised to see many things it can do. I read a another part and it said... "you can use your actions to charge for CP." After that and me reading what actions are, I quickly wished to transform all my 'actions' to CP

CP 0 > 3

You charge up all your actions as CP. You can use that CP to boost future actions or to do an extra action. For example, saying you use "1 CP + 1 action" on an attack will double the power of the attack, and still leave you with 2 more actions for that turn.

"Sorry about that guys, I was dealing with spatial limbo."
Action 1: Speaking of spatial limbo, I send the Retail Executive and GodRunner into it. They get out very quickly, but, in their disorientation, they have swapped positions!
Action 2: I mess with the stress-energy tensor around the Red Army Engineers. They find heavy items easier to lift. They act, think, etc. faster. In general, most things related to building are improved.

0-->1 CP
Orders:
I have the Red Army Engineers build a Conscription Facility, which creates Red Army Conscripts.

The retail executive and godrunner switch positions! Now, the retail executive just retired, with his retirement fund being one excellent keychain. He's very happy with his life. The godrunner, meanwhile, now is tasked with retrieving Yorehammer.

Red Army Engineers have become Red Army Engineers+1 and have begun work on the conscription facility!

Action 1 = I charge up 1 CP
Action 2-3 = I hire a giant group of "wall Breakers" to help break down the wall. I help by using 3 CP to empower up the "Wall Breakers"

The Wall Breakers chop, chop, chop...

BAM! The wall hits 0 HP!

---------

Cloak charges up 3 CP, sensing something coming...

AG:

Edgardo, The Destroyer, and Tassadar all try to tackle the Huntedbot, only to bonk each other's heads - it was a hologram! They lose their turns.

The Space Station fires at the Huntedbot - the REAL huntedbot! But they dodge.

The Scoville Reaper tries to reap the real Huntedbot's soul! ...And the Huntedbot, exhausted after all the dodge rate reductions, doesn't dodge! The huntedbot is SLAIN! You no longer have to deal with it! Congratulations!

The Sapper and Red Army engineers do their work.

PG:

The wall starts hurtling towards the AGs faster and faster... wait, no! There is no wall anymore! Its just a tumbling collection of bricks! The Giant Wall is no more - you've saved yourself and your army! A field wipe no longer looms over your head. You did it! Congratulations!

The Godrunner, now forced to do the Retail Executive's job and get Yorehammer from you, asks again: Where. Is. YOREHAMMER??


In the GREAT CAKE RACE, the godmodders initial weak runner-squads struggle forwards several spaces. Further ahead, the Scout Team blasts forward, and make sure to grab some cake on the way. That's right - your scouts have claimed the cake first! They now enter the second half of the race; where they have to make it back to the field, while still having the cake!

The godmodder notices that the race is going well for you and poorly for him. With one of his actions this turn, he clones himself temproarily, straps some lava-proof boots onto his clone, and sends him running!

The godmodder clone wonders why the godmodder didn't just do this from the start. The godmodder clone simply teleports straight to the cake, scoops it up, and prepares to return. This race will be over pretty fast as long as godmodder clone is around.

N:

The Summoning portal finally summons! But it's been completely ignored, so the only suggestion is the Economy-melting Bank Note... and you get the real thing, not the opposite!

Out of the portal comes a Bank Note worth INFINITY dollars! Immediately, the sudden influx of money into the multiversal economy causes a complete economic collapse. Inflation spikes - people are paid infinity dollars per hour, but even a candy bar costs infinity dollars! Everything is worth both infinite things and nothing! A new economy is built as people realize they can make things cost two infinities, three infinities, four infinities... eventually, everyone realizes that they can simply declare the economy-melting bank note worthless, and then they'll be fine. Later, books will be written... "infinitonomics".

At any rate, you get the Economy-Melting Bank Note in the shared Player Inventory. The summoning portal, used up, disappears.

Rotaz completes work on the EMP! A special weapon that's effective at damaging and stunning mechanical foes! It's added to CaptainNZZZ's inventory.

----------

The godmodder's been reduced to 100 HP.

The godmodder sighs. He T0LD you to wait. Now th1s is going to be very inconvenient _nd a lot o^ hard work f+r everuone.

A cr3#ping sen=e of dread enve]ps you a-------

-----------

WARNING:
REALITY-ENDANGERING POTENTIAL EVENT DETECTED
!ERROR!
BOSS NOT FOUND! MISSING BOSS AT PARAMETER: "100 GODMODDER HP"
Attempting to delay event..........................................\
SUCCESS
EVENT DELAYED BY 1 ROUND
Preparing to save rollback img....................\
SUCCESS
Distributing across reality cores.........................\
SUCCESS
Time set: .02 seconds before event begins
Reality cores to distribute to: 60

----------

You felt... what was that? It felt... horrible...

Next turn, all entity turns will be canceled for the 100 HP boss battle intro. Use your Player posts to prepare.

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!

Minor Tasks:
Suggest a thing for the suggestion portal!
Negotiate with the Godrunner, who's replaced the Retail Executive and wants Yorehammer!

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 8 HP, 500 x 8A (guarding LIVE Space Station)
Space engineers: 100 x 610 HP (+50 engineers/turn)(working on status effect clearer)
Status effect clearer: 31% complete(cost: .05%/engineer)
Stunted Nexus(60% traps remaining)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 117,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 1 attack)

[AG - Daskter]Tassadar: 141,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 10!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 3!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 6 HP, 1,000 x 6A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 3/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP (building engineering depot, done in 4!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 15, 1,000 x 15A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP
Resplendent for Eternalstruggle coming in 2!

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 288 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Godrunner(wants Yorehammer)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[PG]Godmodder Clone(represented as G)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)(boosted and protected from lava)(time manipulation powers)(secrets of the universe)(HAS CAKE)
Current track(Every turn, gets 1 unit shorter):
----R--R--T-|
\\\\\\\\\\\C
---------S-G|
(Red is lava! Orange means low HP!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 6 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 23
That-Random-Guy - CP: 56(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
[N+2]JoeBOB - CP: 29(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 9
Daskter - CP: 5 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 8(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 7
[N]That(Other)OtherGuy - CP: 72(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 5 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 0 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 3
[N]Evonix - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid


Before the next update comes, I'm going to make sure to finish the Magic and Monsters sidequest. All the Players should be here for this.
 
Urgh, excuse a moment for the Narrator to shudder from the sudden altering of the world. Such an event does not bode well for our future...

Arsenical, seeing the state of the Cake Race being completely cheesed by the Godmodder's clone, decides such an event needs a little intervention. What better way than by exploiting the greatest of the Godmodder's flaws: his pride?

"Hey, clone!" the player shouted to the cake-stealer, "You know that's really all you are, right? A clone. Second to the real Godmodder! I bet if you finish this race he'll just erase you. There can only be one, and so on and so on. Why not slay him before he does the same to you? You can become the TRUE Godmodder, the main event!"

Actions 1-3: Batter down the Hatches!
As he lets the clone mull over his words, Arsenical surrounds the Scoville Reaper with another three attack shields. Whatever's coming, reducing the Godmodder's health like that was a hideous mistake.
 
"I'm not sure why, but I suddenly feel immensely grateful that I'm in this Sidequest and not on the Hexagonalfield." I scratch my head, ignoring reality spazzing out a little.
 
Current CP: 20

Eyowe charges 3 CP, waiting for whatever superboss is coming.

20 CP ---> 23 CP
__________________________________________________________

Eyowe apologizes to the forces for not looking at the actions prior to his. Whoops.
__________________________________________________________

Actions Done:

x3: Charging from 20 CP to 23 CP.
 
Since I'm still paralyzed, I... wait a sec, there could be another meteor.

""Oh, geez. With you all the -kzzt- way, Spicy. Something tells me we're in for -zap- experience. Everyone back at home front, use this time to prepare -(insert paralysis sound here)- ! We'll need it!"

Since I don't want the natural 20 to go to waste, I merely correct the mana bar, since Banner of Light is still active, and attempt to use my three actions plus the reality spaz / time warp (I doubt we beat Quetzalcoatl in .2 seconds) to get rid of my paralysis.

MP: [||||||||||||||||||||||||||||||] 29/30
HP: [||||||||||||||||||||||||||||||] 120K/150K
 
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Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
Third Eye: 0/100
[74CP]

In a last ditch effort to get myself some cake, I throw my Self Voodoo Doll at the cake, sending me flying into it. I grab myself a slice of delicious cake and, satisfied by the expirience, proceed to run back to the battlefield.
 
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The Godrunner, now forced to do the Retail Executive's job and get Yorehammer from you, asks again: Where. Is. YOREHAMMER??
"Oh hello fastest being alive, I believe JOE had Yorehammer last. Your search would probably be best spent over by him. Have a good day."
Rotaz completes work on the EMP! A special weapon that's effective at damaging and stunning mechanical foes! It's added to CaptainNZZZ's inventory.
OOC: Quick question are you treating the EMP as a one use thing or can it be used multiple times? Pick whichever option you prefer I just want to know so I use the EMP according.
The godmodder's been reduced to 100 HP.

The godmodder sighs. He T0LD you to wait. Now th1s is going to be very inconvenient _nd a lot o^ hard work f+r everuone.

A cr3#ping sen=e of dread enve]ps you a-------

-----------

WARNING:
REALITY-ENDANGERING POTENTIAL EVENT DETECTED
!ERROR!
BOSS NOT FOUND! MISSING BOSS AT PARAMETER: "100 GODMODDER HP"
Attempting to delay event..........................................\
SUCCESS
EVENT DELAYED BY 1 ROUND
Preparing to save rollback img....................\
SUCCESS
Distributing across reality cores.........................\
SUCCESS
Time set: .02 seconds before event begins
Reality cores to distribute to: 60

----------

You felt... what was that? It felt... horrible...

Next turn, all entity turns will be canceled for the 100 HP boss battle intro. Use your Player posts to prepare.
After dragging myself up from the ground I glance over at the Godmodder.

"Really Godmodder, you didn't have your 100 HP boss finished? If it weren't for your past bosses I would be majority disappointed in your entity creation abilities. Well at least I can be disappointed at your apparent laziness."

Waiting the inevitable violent response from the Godmodder I consider my options. While throwing out a bunch of defenses, maybe with a nice boost from the Redirifle, could be a good idea that just seems to potentially end up being a waste, who knows what kind of monstrosity is going to appear?

No, I rather decide to charge. Yes charging is boring and unoriginal but at the very least it's useful. (x2)

However I shouldn't spend all my time charging and considering how this incoming boss will likely prevent me from doing much else I might as well try to help keep the Great Cake Race potentially winnable even if the race is delayed for a turn due to the boss intro.

On the lava filled final stretch of the Great Cake Race something suddenly seems off, supernatural senses tingling as they warn about magic distortions invisibly covering the area.

Of course the Godmodder Clone presses on, no doubt already preparing himself to casually bypass whatever these magic distortions, they can't be that powerful or creative with the incoming boss drawing attention away from the Great Cake Race.

Unfortunately when the Godmodder Clone does continue heading towards the end of the course he instead discovers that the magic distortions are truly not a threat to him, they're harmless. Unfortunately what they cover isn't so nice, the temporal lock down.

A zone of potent variations of time control, including a maze where a single misstep sends you back in time to the maze's beginning, an all encompassing field of slowed time, and small pockets of frozen time sitting around to capture those trying to get through the area. It even has time French Toast (and no I won't reveal this delicacy's recipe, the Temporal Guardian would slap me across the timeline if I did)!

Sure the Godmodder Clone no doubt will reveal his own time manipulation powers like the Scout Team to allow him to get through it without too much trouble but hopefully the temporal lock down, especially with the magic distortions masking it from someone with as powerful and numerous senses as the Godmodder Clone, will manage to slow him down to some degree. (x1)
 
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Action
1x Heh, the Cake was a lie the entire time! You all wasted your time chasing a lie!
I try to convince the PG not to get the cake.

2x Charge
 
[1x] I look at, scan, and in a variety of other ways analyze the 'something' in my inventory(i also take pictures, investigate, document it, scan it, feel it, and cast a quick spell to determine what it is (in greater detail then i already know)) , which was previously found under a rock. as stated before, I have precommited not to complain about whatever 'something' is unless it has a high value to me, such that i would be willing to pay 8 or more charges for it, and i get to keep it until use.
[1x]the Godmodder's politeness bot took 1 damage, suggesting it has health similar to the godmodder, and was obviously constructed by the godmodder, and so via godmodding, which must be stable, as the bot is working.
but the Godmodder's politeness bot said 'bless you' "and everything".
And Everything.
so, the Godmodder's Politeness bot didn't just say 'bless you'. it also, literally, blessed me.
But how, how could it bless me? it is a machine, its only purpose is politeness!
Well, it did have one thing I'd definitely consider a blessing to give, and so would all onlookers and probably reality...
The Godmodding energy powering it.
but it wouldn't be a Blessing if the energy dissipated immediately, no no no.

So, the Politeness bot waited a moment, and between rounds, between posts, between responses... in short, in a time where words are unspoken and invisible.
And in those times, at some point shortly afterwards, I arrived from the future- from right now, in fact. this is no paradox, for this is quite explicitly in a time unrecorded by the update, and the robot would clearly leave itself enough godmodding energy to keep functioning- because it's definitely Not polite to die mid-conversation. but I still get Some godmodding energy, and before it can evaporate- time slowed to an infinitesimal fraction of its normal speed, for just this single shard of a moment, so that I can form the Godmodding energy- and some of my own energy, from my stores of CP- into a Proper Godmodder Lock.
The Godmodder cannot use that i'm traveling back in time to interrupt this, because that would be a paradox (since we already know the bot was polite and everything.), and would trigger an entropic paradox roll. on him. also, he cannot interrupt it in general, since the bot would be impolite if it lied, so the statement it meant to say must have been true,and since that statement is true, the bot must have successfully blessed me.
[1z] I take all my entitys, as well as the area of the space station they have claimed, and encase them in a shell of energy, not quite an attack shield, more of a defence against the equivalent of a 'glitch'- against anything that makes them function strangely and against known laws of the universe, possibly due to a weird edge cast (IE: godmodder reach health milestone without boss ready!).
[0x] I ask james what gambling/challenge options there are, and whether he considers the boost stones to be worth more then 3 actions. continuing, i ask about the possibility of the entity borrowing I suggested last round (entity with 10-action summoning abilities, borrowed for one round at the cost of 11 CP, or some such(its summons should either be freeform or builders)).
[1x] In utmost secrecy, I tell the Godrunner that I don't have yorehammer. the godmodder locked it inside of a cage, which i can't open. however, i have an idea for a way he could open it and get yorehammer. however however, If the idea succeeds, he will have to give me a little of his godmodding. he's only the godrunner, so he's not good at getting out of contracts, so i have him sign one.
then i tell him that, being godmodder-like, his actions might be enough to open the cage. if he accepts, he is to wait for next round (acting natural), where i will give him an item to help. if he declines, he is to explicitely say so.
.


...Also, if the death-elite can use that +1 turn effect despite entity actions being skipped (i dunno, it sounds plausible), it uses it to finish the evolver.
EDIT: I check how big the cage is to figure out what level of comfort fred has in there, and as such, how important finding a way to get him out is morally. i use my eyes for this.
 
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While I hide in my patented BeeJet equiped with dual turbobeepass engines(these function by sucking in large quantities of bees through a series of turbine blades that grind and compress the bee slurry to ever greater pressures before it enters the combustion chamber, is mixed with liquid oxygen(as most bees are fuel rather than oxidizers) and combusts. The resulting blast is channled out the back where a small part of the force is used to drive the aforementioned turbine. This means it cannot function in an atmosphere below ~55% bee, ~65% if they've learnt to get out of the way, ungrateful bastards. After exsisting breifly as unstable high energy plazma bees the exsaust condenses gradualy into a trail of chemicaly nutreal bees, they're small brownish apathetic creatures that sometimes halfhartedly make hives out of ash.) I make set of weaponry:
First a defensive absolute bee feild projector, in a sphere about 5 meters away to 6 meters this device removes all non-bee concepts from effected reality ensuring nothing that is not bee can exsist in it's AoE, anything that isn't already a bee is violently converted to it's closest bee based counterpart which usually isn't sutible for furfilling it's original function IE killing me and my bees. It's form is that of a icosahedron but all the triangles are bee heads, it looks even weirder than it sounds, I wear it as a hat. A few other effects are that even aiming bee weaponry through it is difficult for anyone who has not studied the nature of the bee(I have) due to the slight bee related spacial distortions and due to it's effect on photons looking through it evrything apears in shades of black and yellow and gives the faint impression of mandibles.
Secondly I make a set of beenades that apply the projector's effect far more violent and less controled manner albeeit only momentaraly, near the center objects and creatures even not particularly beeish bees will pretty much just be converted to their weight in angry bees but things nearer to the edge of the blast may get off with just getting a tad more bee-y. Their apeairence is that of large fat bees with a loop in their stinger. When the stinger is pulled out they will detonate within 5 seconds, one could also order them where to fly to and exsplode but that's less reliable as they're easily distracted.
Thirdly there's the relitivistic bee pistol, this device looks like a gun handle and trigger with no gun and relies on the fact that when an object is created it's not done relitive to any particular refrence frame. When the trigger is pulled a small perfectly ordanary bee drone is created above the trigger that just so happens to bee traveling forward at 99% of the speed of light.
With my new gear I bravely stay exsactly where I am. Wherever that is(HAH! You can't find me if even I don't know where I am!)
 
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