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Defeat The Godmodder

(Wait I didn't mean to be saying that in character, sorry if that wasn't clear. I assume you'll still chuck me out 'cause I just sat there and looked at you. It is also very apparent that the force has no control over its own actions, and seems to be in constant pain. (also wouldn't the extreme speed just flatten everyone on board?))
The force floats through space, then turns toward the ship and is drawn toward it like a magnet, apparently attracted by something on board. While it is doing so, it flashes and crackles...
815
A rabbit flies out of the force, then dies a few seconds later 'cause, y'know, space.
 
(Wait I didn't mean to be saying that in character, sorry if that wasn't clear. I assume you'll still chuck me out 'cause I just sat there and looked at you. It is also very apparent that the force has no control over its own actions, and seems to be in constant pain. (also wouldn't the extreme speed just flatten everyone on board?))
The force floats through space, then turns toward the ship and is drawn toward it like a magnet, apparently attracted by something on board. While it is doing so, it flashes and crackles...
815
A rabbit flies out of the force, then dies a few seconds later 'cause, y'know, space.

"As I have been read into 4/OVERMETA, I am fully empowered to inform you that you are in complete control of your actions, regardless of your Chaotic Neutral ambitions."
 
I cast big blast on Quetzalcoatl and creates a spell that revives an entity from the stasis machine and permanently puts it on the casters side
 
Update CXXII (122)
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
[tCP=70]

With nothing better to do, I burn two actions (and a lot of calories) running towards the Cake.

You have entered the track as yourself! You run 2 squares forwards... you're going to need a bit more creativity than that to reach the cake...

The Godmodder was at 103 HP last turn, and still is this turn. But he took damage, so surely he should actually be at 102 HP.

Also, I think the Apex Fleet should have one Ordnance Cruiser and only one Overseer. It only has the effects of one, but is listed as having two.

The Apex gets repaired, and otherwise idles other than work progressing on the Engineering Depot. As of right now, it takes a long time to build a Depot, but that should hopefully change with more Construction Drones.

ES considers his options, then FOCUSES and puts a trio of Attack Shields around the Apex Fleet. If he has to be more specific than that, he puts them around the Overseer.

Huh, I think the Peacekeepers are ready to All-Evolve now. Intriguing.

Whoops. Corrected. +3 shields to the Overseer!

Begin Test-via-Projector! the entire bellow text is me testing what would happen if i posted this:

^
^^
^^^
THIS IS ACTION ONE! future-projecting the effects of this! however, i keep the godmodder and corporation from seeing the result(the godmodder by dumping paint on his project, distracting him, the corporation by uh i dunno
ACTION TWO! well, since Fred can apparently hear us, I use an advanced machine to simulate fred and find the sound sequence which gets him to sleep the fastest, then play that sequence after making sure it doesn't contain anything like 'join the godmodder' or something ridiculous.
ACTION THREE!
The godmodder wasn't polite unless he says "bless you" about me sneezing and asked if i was ok when i fell! and not asking me how i was feeling when i was crying on the ground about the lack of paradox-bob? how impolite can you get! He better make up for it in the next three seconds, or the spell will activa-
oh, too late. so, did the godmodder manage to be polite in those last 3 seconds, or not?
ENTITY ORDERS!
the engineer finishes the deployer! the builders should have 3 members, and they continue working on making an evolver as ordered last round. (they should have 4 members when this round ends)

FUTURE PROJECTOR RESPONSE:

1: The godmodder retrieves a Kingbun from the world above, as specified. What? There's plenty of precedent for crossed-out text from JOEbob to be perfectly serious.
2: The godmodder hands you glass jars with sealed unit energy. They look - no, wait, they all just exploded. Glass isn't good enough to contain them. The godmodder, watching the future projector over your shoulder, notes that making proper containers would probably take another action. Also, in the future projection, Moniker notes that any passwords you don't tell him might as well not exist at all.
3: The godmodder flips the switch as you requested. The Current!godmodder also raps you on the head for thinking you can make him use the Artifact Blaster. Not part of the deal, buddy.
4: This action just completely fails. The godmodder can't get to the Eternity Stasis Machine. It's somewhere else. Completely unknowable. Protected by powers greater than what he's got. Also, he strongly objects to you providing 2 different actions for him to do based on "which one would go better for me", and so chooses to ignore the look-and-say builders.
5: The godmodder dumps all the items into Fred's Pocket Dimension. Since the dimension is currently unoccupied, the godmodder's Automatic Item Retrieval Bot Squadron A immediately warp in, grab the dumped items, get out, and deliver them back to the godmodder.

The Future Projector, all used up, explodes. I immediately regret having ever made it to begin with.

NORMAL RESPONSE:

You play a soothing lullaby to Fred. Fred's confused, but still very uncomfortable and unable to fall asleep.

The godmodder's gentlebot points at you and gives you a stern lecture. The point of politeness is to show that you are both good people! If one is forced to be polite, then however much the letter of politeness is there, the spirit is not there! You have given the godmodder an impossible task; be truly polite while being forced to mimic politeness! And after he did the best he could, you STILL aren't happy! How... how... IMPOLITE!

The gentlebot penalizes you by making the spell activate on YOU instead! Ow.

ZAAAAAAAP...
178
Eeesh, I rolled a nasty one. A red blade made of blood erupts from the mass of energy, impaling...
7
The engineers again! I'm so sorry engineers!
Their guts spill on the ground as they scream in agony.

The engineers are horrified, as 40 of their number perish! How could you do this? WHY are you doing this?

You have dropped down to Neutraladder Rank N-1! Reason: Attacking allies!

If you want to rise back up the Neutraladder, then help the AG forces instead of hindering them.

Free Action:

Action 1: Wait a minute, it says we are NOT fighting the Angry Retail Manager. Thus, he shouldn't exist on the entity list.

Action 2: I infuse the wall with swiss cheese, causing a bunch of holes in it that make it ineffective at blocking things without actually affecting its structural integrity or health. It also smells now, for some reason.

Action 3: I pull out one of my Orehammers, summon a letter Y, and mash it onto the front end of the Orehammer, creating YOrehammer. Then, I take out half of the ores, reducing it to a Yorehammer. Then, I shrink down, hide inside it, and use telekinesis to fly it over to within 30 feet of Fred's cage. This causes the AUTOMATIC YOREHAMMER GRABBY-ARM to activate and pull me into the cage. Once inside, I return to normal size, tell Fred to duck, and dual-wield both Yorehammers while spinning like a top, shredding and smashing the cage to bits.

Ah yes, that's right, I almost forgot. You're actually fighting the Angry Retail EXECUTIVE! Way different. Now he's on the list. The Manager called his boss, and now he's here.

The wall automatically diverts some of itself to fill the holes back up. 20,000 damage!

You get pulled into the grabby-thing with your fake Yorehammer... wait... is that... the AUTOMATIC INFINITE-PAIN DEFENSE TO ENSURE THAT IT'S REALLY YOREHAMMER BECAUSE THEN OTHERWISE IT COULDN'T PIERCE THE DEFENSES? You immediately teleport out.

That's probably how Yorehammer got through the cage in the first place, come to think of it.

FOCUS!
I summon and rev up a machine gun, and will shoot the retail manager's bullets out of the air when he fires.

You prepare to block as many of the retail executive's attacks as you can!

Orders
The Sapper starts building walls surronding the Keep. Everything is simply a collection of much smaller and simpler things.
Tassadar strikes once again at the Machine Gun.

Actions

4CP and 3 actions I create a MK1 HealBot. Which hides inside the keep.
60,000 HP and 9,000 Healing.

The Sapper is upgrading the keep!

Healbot created! But it has 12,000 healing.

Current CP: 17

Eyowe charges 3 CP

17 CP ---> 20 CP
__________________________________________________________

Eyowe sure is doing nothing but charge right now.

Also he's still wearing the suit as a sign of good faith to it.
__________________________________________________________

Actions Done:

x3: Charging from 17 CP to 20 CP.
SURPRISE BIRTHDAY ATTACK!!!!

I was about to make my move when I realized something... July 22...

"ITS MY BIRTHDAY!!!" I yelled. When I shouted that phrase. Presents start to pop out from everywhere, about a total of 30 presents. I took the time to open each one... There were different types of weapons. Some were powerful, and some were SUPER Powerful. The total weapon count was 28. 2 of them was gift cards... TO GET MORE WEAPONS!!! I looked at the pile of weapons and looked at the seemingly pointless wall. Then, I had an idea. Using the gift cards I had I bought some more weapons which bring a total to 35 weapons. using some of my powers, I lifted all of the weapons and pointed at the (pointless) wall. I shouted in my head, "FIIIIIREEEE!!" all of the weapons fired at the wall with extreme speed. Lights were blinding everyone (except The Godmodder cuz he had sunglasses). Once all of the ammo was drained on all of the weapons, The weapons started to flash red. These weapons had a self-destruct feature in case all of the ammo is gone. I joined all of the weapons together and threw them at the wall. They exploded with incredible power. Their pieces scattered all over the battlefield and soon puffed into smoke.

You happily use all your birthday presents in a fiery ball of death, and pocket the Weapons Store gift cards! 60,000 damage to The Wall!

FOCUS (6 CP)

With the help of the redirifle (provided me and CaptainNZZZ can use it in the same turn), I use the power of gravity to turn the Retail Manager around. When he discovers that, he turns the other way, only to discover that the innards of his gun are oriented the wrong way after he fires. OOC: making machine gun shots hit the machine gun.

More of the Redirifle's power is used, and more of the bullets of the machine gun are destined to be deflected!

Great, another Legendary Weapon out of Player control. There really needs to be some better handling of these weapons otherwise we might as well give them to the Godmodder.

Well it never hurts to turtle. Taking the lovely Redirifle out of the Player Inventory I create two attack redirectors, placing one on the servitors and one on Rotaz. While it'll definitely heat up the Redirifle I have a feeling the protection will be worth it. (x2)

Walking in front of the PG Runners the lead runner collides with me, causing the large crate of maple syrup I was carrying to smash against the ground and cover this part of their path in extremely sticky maple syrup. Either they'll have to go around or push through the maple syrup, either option having a decent chance to slow them down. (x1)

"Servitors, attack the Giant Wall! It is definitely not pointless!"

You use the redirifle twice, a second time in one turn! As you set it down, it feels like the Redirifle is about to burst into flames and self-destruct. Maybe give it a minute?

The PG runners are forced to use their Maple-Syrup resistant boots! The Maple syrup only slows them down SLIGHTLY!

Meditating on Blueprints of....Draconic Golems....latch on assist??.....


2>5 CP
tCP: 21 actions - 2 actions

Alrighty... Let's send some scouts to GET THAT CAKE!

5 ACTION FOCUS - WAIT, THERE SHOULDN'T BE THIS MANY SCOUTS ON A TEAM COMP: A group of 5 scouts appears, which run to get the cake as fast as their legs can carry them.

A number of scouts that is probably too many appears, and they join the race to get the cake! They're supremely fast and ready to dash!

I slip a brick into the Wall. The bottom of it! It's unbalanced! What's even happening right now! Oh, it fell on the Huntedbot
+2 CP

A small piece of the Wall falls onto the Huntedbot! ...Or it would have, but the Huntedbot dodges out of the way!

Looking at the Password that is at the moment blocking all progress on the Project I lean back and think back to anything that might have appeared in the past that might be a password. 'Hmm. What I remember something. It was a while ago I think it was cwhuif3988929f. Did we do anything with it? ... No I think so and it appeared around the same time as when the Godmodder's ability to steal weapons was boosted so I guess it likely connected to that. Well probably wouldn't hurt to try.'

With that I type on the keyboard what I think is the password. Password Attempt: cwhuif3988929f

While I wait to see if the Password was correct or not, I decide to see if I can get into contact with Fenix the federal fraud investigator by using the same telepathy that I had been using to talk to Cera. 'Well hope this works.' I think to myself before trying to contact Fenix. 'Hey Fenix, This is Captain.Cat. You might remember me from awhile ago when you helped a couple of players who were being conned by the Bank of actions. Any I am calling to see if you know anything about a organization calling itself the Corporation who's spokesperson is a guy by the name of James who says his the new District General Manager and he has a exceedingly large amount of health. Right now the Corporation are acting as arms dealers to both us and the Godmodder payment being in CP like with the Bank of Actions. I'm a bit concern seeing that we already got burned by one organization that we knew nothing about but also they have made mention of wanting Godmodders to enslave. Just wanting to know if you have heard of them before and if we're being conned again or if this group is bad news in general. Anyway I wish the best of luck with your search for the Bank of actions HQ.'

Looking back at the field I try and see what I can do to help. I notice that the Death-elite engineer is still working on Prism deployer despite the fact that he should have been done by now. Taking a guess I assume that they to are being effect by whatever was slowing down the Peacekeepers, that or someone forgot. 'Sigh, I wish for the Prism deployer finished this turn.' Suddenly a red hand appears out of thin air and picks up a several tools, a few remaining nails and a couple of power lines and quickly finishes the Prism deployer. (1 CP)

Next I look over and see that The Destroyer is in need of some healing. 'I wish for The Destroyer to be healed for as much as possible.' Suddenly a red orb appears next to The Destroyer behind then entering it. Quickly the energy of the orb is divided among the damaged parts of The Destroyer and quickly starts to repair the damage. (2 CP)

>Password accepted

+10 points to Project Loaded Dice!

Another loading screen pops up... it will finish in just a moment...

Uh... yes, that's true, somebody did forget... the engineers get a free -1 turn pack on their next production...

The Destroyer is quickly repaired. +35,000 current/30,000 max HP!

Fenix is currently very far away, and your call is going out long-distance, meaning it'll take a bit to get to him. If he chooses to respond, that will take a bit to get back to you. But maybe you'll see him again soon...

3 actions: 14 CP -> 17 CP
Wait we're all on the space station? Huh. The force turns to you, you see some semblance of a face in it. It seems to be... Screaming?
It turns back and...
988
A blessed light descends upon...
19
That Other(Other) Guy!
Whatever deity they worship is summoned! The deity doesn't need to come, but may watch them a little closer for a while...

That Other(Other) Guy first needs to say what deity they worship.

2 CP

I sneak a whole bunch of mistakes into the Godmodder's plans by the simple method of *mumble mumble mumble* distraction *mumble mumble mumble* concrete donkey *mumble mumble mumble* [CENSORED] *mumble mumble mumble* edit the plans while he dodges the usranium sabots and argues with the dinosaurs.

Somehow, all your modifications to the plans just make them even more amazing! The godmodder's next boss made massively more powerful.

I charge 1 CP, expend 1 CP more to give the LIVE Space Station one more attack shield...

And before I can put my last CP to any productive use, I get SUPER ANGERY. Because I see Wooby impaling some Space Engineers with a sword made of blood. And as the Engineers scream in agony at their entrails spilling out of their bodies, the cheeky bugger just smiles and apologizes, like he was a four-year-old apologizing for knocking over the cookie jar. Unsurprisingly, this lack of responsibility, disrespect towards life, and damage to my main would-be sledgehammer makes me SUPER ANGERY.
Allright, I've warned you. And you appear to to be apologetic at all. And for this I do not! HAVE! PATIENCE! As if on command the LIVE Space Station briefly accelerates upwards really fast. I and the engineers knew to expect it and braced ourselves but silly Woobydoobydoo has no hope of seeing it coming and is knocked off his feet. I take the opportunity to pick up the stunned player, and throw him straight out of a just-opened airlock! As he plummets screaming from who-knows-how-high, consult with the chief of the Space Station's medical bay. We don't know how many Engineers we can save, but we'll do our damned best! While the rank-and-file engineers perform triage and basic first aid, I set to work revamping the medical bay's equipment as much as I can, with the most advanced technobabble-powered technology I can find. For a key component I used a modified version of the tech the station's breeding chambers use, to grow fully-functioning digestive system components for those who's critical entrails were irreparably damaged by the blood blade. I also, if any time remains, cook up some ultra-modern antibiotics and associated stuff, to hopefully prevent too many engineers from dying of sepsis induced by their intestines spilling their contents inside their bodies.

+1 attack shield to the LIVE Space Station!

You boot Woobydoobydoo off the Station with EXTREME PREJUDICE! As they plummet a ridiculously long distance to the ground, they realize that they can no longer use their actions to affect anything on the space station. At least. As long as they're still a chaotic neutral.

Somehow, you manage to save 20 space engineers from death! 30 are gone, but the ones you did save are extremely grateful.

(Wait I didn't mean to be saying that in character, sorry if that wasn't clear. I assume you'll still chuck me out 'cause I just sat there and looked at you. It is also very apparent that the force has no control over its own actions, and seems to be in constant pain. (also wouldn't the extreme speed just flatten everyone on board?))
The force floats through space, then turns toward the ship and is drawn toward it like a magnet, apparently attracted by something on board. While it is doing so, it flashes and crackles...
815
A rabbit flies out of the force, then dies a few seconds later 'cause, y'know, space.

The force is still plummeting to the HEXAGONAFIELD. Somehow. By General_Urist's will, you're still falling very fast, words echoing in your head... "probably best not to mess with this guy's stuff"...

---------

Cloak sprints at the Huntedbot and tries to tackle them to successfully hunt them! But the Huntedbot dodges out of the way at the last second, sending Cloak sprawling...

AG:

The Huntedbot leads The Destroyer, the entire LIVE Space Station, and the Scoville Reaper around in circles! They don't attack this turn!

Tassadar rushes up to the Retail Executive, and slices up his machine gun, dealing 80,000 damage to it! Two more of Tassadar's flurries, and there will be no more machine gun!

Despite the losses, the Space Engineers do manage to successfully upgrade the Quadcopter Deployer! Hurrah!

PG:

In the GREAT CAKE RACE, everyone starts moving! The godmodder's runners dash first, and move slightly less than halfway to the cake! They would have made it halfway, but the maple syrup slowed them down... aggravated, the runners, prepare for a SUPER SPRINT in an attempt to cover the remaining distance to the cake!

On your side, That Other(Other)guy takes a break to pant and rest. Phew! The scouts pass him and almost manage to catch up to the godmodder's runners... but they'll need help to get to the cake in time!

The Retail Executive aims the Machine Gun at Tassadar, and fires... only to accidentally waste two-thirds of his bullets tearing up his own machine gun's insides! 20,000 damage to the machine gun! He fixed it and tries to fire again - but Ranger Strider shoots his bullets out in midair! He's been completely shut down this turn.

The godmodder begins this turn by putting 1 point into a new charge. Then, he flies over to the seemingly pointless giant wall, and examines it. Boy, does it seem really pointless. But, then... if you really thought it was pointless, then you don't know the godmodder.

The godmodder reaches out with 1 finger... and flicks the wall.

It begins to tip... a little more... a little more...

Annnd you're just now realizing the entire AG army is beneath the wall.


The wall is falling slowly towards the entirety of the [AG] forces... not only is a magic teleporting godmodding wall that you can't just get out of the way of, it ALSO possesses enough destructive power to field-wipe every [AG] entity if it lands! Even the LIVE Space Station! The good news? You have 3 turns before it hits, possibly more if you can push the wall back! It MUST be destroyed by then!

N:

The Apex and Servitors blast the Giant Wall for 70,000 damage! It's not dying fast enough...

The Mysterious Farmers get their act together and push out the Devolver! Also, the Prism Deployer is complete. ...What did it do, again?

---------

The terminal accepts captain.cat's password...

>LOADING...
>LOADED SUCCESSFULLY!

>Welcome to...
ARBITER BACKUP INTERFACE
User: Moniker
!ATTENTION! The functionality of this device is currently limited due to manual settings from the current Arbiter Administrator. Please contact your local Arbiter Organizer for more information.

Type "help" for command line information.

--------

Wait, hold on. You probably shouldn't use this terminal. Probably a bad idea.

---------

>help

Currently available top-level commands:
-debug - view debug info page
-dir - view local filesystem
-projects - view current and past coding projects
-exit - logoff
-shutdown - turn off terminal

--------

I definitely wouldn't use that terminal, if I were you. It could mess things up.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-The godmodder's requested you don't reduce him to 100 HP for some time...
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!
-Stop the falling wall before it commits a Total Party Wipe on your forces!

Minor Tasks:
Suggest a thing for the suggestion portal!
Find some way to stop the Retail worker!
The giant wall sure does look pointless.
Stop the PG huntedbot. It's making your entities waste turns!

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 4 HP, 500 x 4A (guarding LIVE Space Station)
Space engineers: 100 x 660 HP (+50 engineers/turn)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 3!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 3 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 2 attacks)

[AG - Daskter]Tassadar: 101,000/350,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 11!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 5!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 2 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(one auto-revive remaining)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 58,000
The Apex: 164,500/220,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 4 HP, 1,000 x 4A (10% dodge rate)
Ordnance cruiser: 2,500 x 1 HP, 2,500 x 1A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 1/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 2 HP, 500 x 3A
Constructor drone: 400 x 3 HP (building engineering depot, done in 8!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 2! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 37,000/37,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 13, 1,000 x 13A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(1 summons remaining!)(Summoning in 2!)
Current suggestion list:
Economy Melting Bank Note

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 278 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Retail Executive(manning Machine Gun)(wants Yorehammer), Machine Gun: 140,000 HP, 5,000 x 20A

[PG]Giant Wall: 850,000/1,000,000 HP (falling towards AG forces, landing in 3!)

[PG]Huntedbot: 100,000/100,000 HP, Waste! x 3A (50% dodge rate)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)
Current track:
--T-S-R--------|
\\\\\\\\\\\\C
------------|

[PG]Godmodder: 102/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(DRAWING BOSS PLANS, done in 5!)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 17
That-Random-Guy - CP: 62(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
[N+2]JoeBOB - CP: 30(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock)(1 Residual Somno power)
Ranger_Strider_ - CP: 7
Daskter - CP: 0 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 6(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 3
[N]That(Other)OtherGuy - CP: 70(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 17 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
 
That giant wall is extremely unfortunate. The Apex and fleet moves out the way, which works since they're [N] forces instead of [AG] forces.

...he shouldn't -shutdown command the terminal. He acknowledges this, but yet is really tempted to shut down the terminal. Like, oh boy.

The Construction Drones keep constructing, and he FOCUSES on meditation so as to not shut down the terminal. Because oh man is he tempted to do just that.
 
Actions
1x Ramming a couple of extremely high mass objects, into the top of the wall I plan to tip the wall to the other side.

2x charge.

Orders
Tassadar continues to strike,

The healbot begins restoring Tassadar's HP
 
1. I attempt to commandeer the machine gun from the Retail Executive and fire it at the wall.
2. I shoot an arrow at the Hunterbot from the Huntsman; a bow made for hunting, it clearly will insta kill the Hunterbot.
3. Chargin up to 8
 
[1x] Hey, i never required anything about his mental state while being polite! mental states are Complicated, and people may often do something just because it is polite. I wouldn't penalize someone for accurate reasoning! the problem was that he completely ignored my pain, and my sneeze. but since the Godmodder isn't smart enough to grasp that, he should take the damage. so he will, unless the politenessbot misspoke and meant to say "but I did respond to the pain and sneeze, i asked if you where ok and said bless you and everything!", but that can't be right, because the godmodder's robots are always perfect. so take damage, you person-man-boy-human-helicopter!
ENTITY ORDERS: the death-elite engineer tries to remember how the peacekeepers make their shield generators, which it knows because it was there and stuff. if it can do this in 20 turns of work or less, it gets to work, with the 4 builders helping. otherwise, the builders start a project THAT I HAVE SAID TO DO TWICE ALREADY: building themselves an evolver. also, i would appreciate it if the actions lost by them not doing anything when this entity order was ignored are refunded,
The Devolver attacks the wall. the prism deployer deploys some prisms, pure bodyguard entitys which are rectangular prisms and float.
[1x] what I was going to do with this seems to be being satisfactorily dealt with by others, so...
instead, I walk up to the godmodder with a friendly smile on my face.
"Remember that last wager of ours? that was fun!"
"I think the high stakes and my method of victory might have made it less fun for you, though, so I'm here to offer you another wager! a simple one, admittedly motivated by me wishing for more of your actions, but more for fun."
"and besides, you can't let a player like me beat you without a comeuppance, right? no, i don't think messing with my other stuff would be considered a comeuppance, because it wasn't in a similar context."
"So here's my idea!"
"This Wager, like last time, I put a boost stone on the line. it's the only thing I've got you'd really value, to be honest... at least as far as i know."
"If I win, I give you the boost stone and you owe me two actions, but i can do these two on seperate turns. you may use the stone as you see fit. you will not use your own actions to interfer with these two selected actions."
"if you win, you get the stone, you owe me just one action, and I can't knowingly interfere with your chosen actions (you may warn me of them in a PM I cannot publicize if you want to make sure)."
"To keep it actually possible for me to profit from this deal if I win, though, I would like to request that any Simple requests (summon X entity, create X item) eicrou blei eitchakmouyot. "
"And the Wager! I will draw up a maze. you get to make up to two guesses as to the shortest path to the end (which i can define further if needed). you do not get feedback on guess accuracy. you don't need to like, turn at the right pixel, just pick the right path."
"Moniker is a known neutral party, right? if not, we can try to decide on someone else. but assuming moniker is good, on the conclusion of your guesses, I will reveal my solution, and moniker will select, say, 7 people with no stake in the matter."

"they will be asked whether your path is functionally the same path as the one I selected, and if the majority say yes, then you win. if the majority say yours is shorter, then you win. if the majority say they are different and mine is shorter, I win."
"what do you say, godmodder?"

[1x] I start alchemizing That One Dagger I Got From Ray && charmzard energy.
[1CP] As moniker described when I tried to use dreams as proof of ability to do a certain thing and as proof of effectiveness of doing that thing, I look under a rock.
"Oh, sorry. People describing their dreams is REALLY boring, so I fell asleep. I had this weird dream about you looking under a rock and finding something, though."
so i do this thing and find a thing.

I would also note that nowhere did morpheus say that the prophetic-ness of player dreams was tied to whether the current QM was willing to bother listening to them, so those two dreams i mentioned (meteoring the godmodder into oblivion and gaining unlimited power by shooting things in a game below reality with a glitchy remote) will still be accurate in some way.
Especially the part with the 7 srovys.
 
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Current CP: 20
__________________________________________________________

Eyowe sees the three separate issues going on at once. He's going to have to get busy now.
__________________________________________________________

First off, the Huntedbot. It's being a dodgy bother right now and thus it itself must be hindered.

Eyowe crafts a swarm of mechanical flies to go bother the Huntedbot, reducing its dodge rate as whatever dodge glands it has are being used to constantly avoid the flies.
__________________________________________________________

Then, there's the race for the cake. Don't know how important it is but it seems important enough.

Off of the side of the tracks, Eyowe puts up a fake duplicate of the cake in question as to distract the runner from the race, even for just a significant enough moment. To make sure none of the participating none-[PG] forces fall for the fake as well, Eyowe communicates this information to every [AG] and [N] forces in the field, except Wooby for obvious enough reasons.
__________________________________________________________

Lastly, the dangerously falling Giant Wall. It's not until 3 turns that it'll completely fall down, but dealing with it now would be great.

Eyowe dons his Doc Ock/Slenderman-esque set of mechanical tendrils(no, he didn't have to hurt the suit to put that on) and flies off to the top of the Giant Wall, the flight distance not really being an issue. Upon reaching there, Eyowe immediately starts pulling bricks out off the wall from the top at a very rapid rate using his mechanical tendrils, damaging the wall.
__________________________________________________________

Actions Done:

x1: Reducing the Huntedbot's dodge rate.
x1: Distracting the Runner from the race.
x1: Damaging the Giant Wall.
 
Opening up a large bag that just so happens to be next to me I pull out dozens of small thrusters, hurling them to various points on the part of the falling Giant Wall facing the AG forces. As they latch into the surface of the Giant Wall they come to life, great jets of flame leaping out from them as they try to slow the wall's descent. (x1.5)

Frowning at the PG Runners' upcoming super sprint I decide to mildly delay them. While they're rushing towards the cake the PG Runners suddenly find themselves under attack by their own clothing as their clothing comes to life. Shoelaces tying themselves together, pants falling down to their ankles, shirts shooting upwards into their faces, quite alot to deal with when they're in mid-sprint. (x1)

As the minor amount of energy I have won't be too effective at causing the Huntedbot issue I instead turn back to my entities. Heading over the Magitek servitor factory I pull out the encrypted plans for it and realize that some additional redundant systems can be fit in some empty spaces without reducing the Magitek servitor factory's function. Carefully maneuvering in the facility's interior I install some robust and miniaturized replication and energy hardware in the earlier identified empty spaces, increasing the Magitek servitor factory's survivability by a minimal amount. (x0.5)

On the entity side of things I order the Magitek servitor factory to heal Tassadar while the servitors redirect their attacks towards the Huntedbot. While it's unfortunate they can't attack individually to get around its dodge rate hopefully their minor accuracy while let them hit the Huntedbot. Naturally I make sure all of my entities move away from the Giant Wall just to be safe in case the Giant Wall does manage to hit the nearby AG forces.
 
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Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
[72]

I rip off my legs and use them to construct a pair of legs, which I use to run Even Faster^tm.
 
NNNNNYYYYYYYYEEEEEEEAAOOAOAOAAOFALLINGREALLYFASTSOUNDSWOOOOOOSSSHHHHHHHHHSSLAAAMMMM!!! The magic force of magic magickiness is magicking here now...
34
A river of lava spews out of the force, heading...
7
<--Thataway!
 
A platform of floatingness appears very far away from the live Space Station. With its own breathable air in the vicinity of the platform enough to fit 3 very big elephants.

A boy no older then 14 suddenly appears into existence, then immediately panics at his sudden transportation.

An aura of absolute calm then radiates from the platform, calming the boy in the process. He then looks around to see an EXTREMELY messed up world, and to his left, a very big space station. He didn't notice a giant wall falling on top of others.

Looks around again to find a very blank book, looks at it, decides to chuck it elsewhere.

Alone, confused, and concerned, but most importantly, calm, the boy decides to sit around on the platform hoping if someone would ever find him and get him down here and explain the what Hell is going on.

OOC: I am very new to this role playing, hope that I'm not too late. Everyone's reply look quite complex now.
 
I give a potion of quick flight to the Scout Team personally which will grant them the ability to fly 10 m off the ground at high speeds,faster then what they were moving before

I give Tassadar a Cute Sticker that heals her and then falls off

CP 5>6
 
"hmm... No ones come for me yet," I mumbled with a bit of annoyance. I decided to further look around my platform.

"Whoa... what the heck is that? Dang, I wish I had a Telescope-," after the sentence was done, a telescope that I wished appeared into existence. "Whoa! How did I do that!?!" I concentrated on wishing something again. "I wish for a phone..." *puff* The phone appears onto my hand. It even looked like the one I imagined! with the same sound effects to boot!

After the distractions of such revelation, I used the telescope to view what was happening on the planet/plane below me.

"Whoa..."

Actions Left: 3

Free Action???

  • Summon telescope
  • Summon Phone
  • Look with telescope to scan surroundings
CP 0 > 3???

OOC: anyone please correct me if I'm doing this wrong somehow Thanks the_two_eternities
 
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Ah yes! I'll feed some actions into my destroyer to destroy this wall REAL GOOD.

tCP: 19 actions - 7

10 ACTION FOCUS - ORBITAL DEATH LASER: I pull out my trusty walky and tell the Destroyer, "I NEED THAT WALL DESTROYED ASAP!" The Destroyer crew is running around, preparing to fire a giant laser at the wall. It fires, and everything quiets for a minute as it pierces the wall in an EPIC FASHION. Also, time slows down. Time and sound resumes, as the wall crumbles from the MASSIVE laser shot.
 
"Whoa," I change where I view to an explosion that wasn't even there moments ago. "I see... A wall..." Disregarding the fact that I can pierce through the extreme light with my telescope, I finally thought that a found myself the objective that may have brought me here in the first place. Destroying the wall.

I quickly thought of something to wish for, A bazooka that could fire a missile that ignores physics itself and had the ability bypass EVERYTHING until it has reached its target, the explosive material would be anti-matter. The anti-matter would weigh 5.124 pounds, something that is capable of producing a explosion two times stronger then that a T.S.A.R Bomba can produce.

"Ooofff!" It was heavy, like really, REALLY, heavy. I put it down on the platform and slid the heavy thing around so that it would be aiming at the wall.

"Let me see if this works," I fire the rocket straight at the wall.

Actions Left: 2
 
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Actions:

Free Action???
  • Summon telescope
  • Summon Phone
  • Look with telescope to scan surroundings
CP 0 > 3???

OOC: anyone please correct me if I'm doing this wrong somehow
"Whoa," I change where I view to an explosion that wasn't even there moments ago. "I see... A wall..." Disregarding the fact that I can pierce through the extreme light with my telescope, I finally thought that a found myself the objective that may have brought me here in the first place. Destroying the wall.

I quickly thought of something to wish for, A bazooka that could fire a missile that ignores physics itself and had the ability bypass EVERYTHING until it has reached its target, the explosive material would be anti-matter. The anti-matter would weigh 5.124 pounds, something that is capable of producing a explosion two times stronger then that a T.S.A.R Bomba can produce.

"Ooofff!" It was heavy, like really, REALLY, heavy. I put it down on the platform and slid the heavy thing around so that it would be aiming at the wall.

"Let me see if this works," I fire the rocket straight at the wall.

OOC: You get 3 actions a turn. Doing RP stuff like the telescope is a free action. You get X CP if you use X actions to charge up CP. Main actions like firing the bazooka at the wall can have however many actions you like used on them.

Random calc I did: 5.124 pounds of antimatter will react with another 5.124 pounds of matter in the wall, bringing the amount of matter being converted into energy up to 10.248 pounds. An online calculator tells me that 4.1778569773208E+17 Joules will be produced, which works out to 99.85 megatons of TNT. So you were very slightly off. Of course, I don't think the wall will care about an eighth of a percent of difference.
 
'Well fuck.' I think to myself as the giant wall starts falling down towards us. Looking over at GoldHero101 I see that their preparing to fire a ORBITAL DEATH LASER at the Wall as it's falling towards us.

'I guess I can try and help. I wish for the ORBITAL DEATH LASER damage to be increase so it will cause more damage to the Giant Wall.'
Suddenly the laser takes on a red hue in combination with the primary Green color of the laser itself. According to the power measuring equipment for the ORBITAL DEATH LASER the power levels have exceeded the normal power output but otherwise the Laser should be able to make use of the increased power for it's attack. (3 CP)
 
FOCUS

I summon a squad of Carving Drones (not permanent entities).

The Carving Drones proceed to carve holes in the Wall where it is projected to fall onto 3 random AG entities, so that if and when the Wall falls, it'll leave said entities sitting in holes, completely fine.

This also does damage to the wall (because carving holes out of it clearly does damage).
 
One of the Engineers notifies me of a distant platform spontaneously manifesting. On it there appears to be an adolescent human, carrying among other things a cell phone. It appears to be a new player which is always welcome, but I don't know his phone number and I don't have time to move the LIVE Space Station over to make physical contact. There's something that needs to be done: I have the LIVE Space Station move back down towards the battlefield, and take up position preparing to attack... The Huntedbot! It can't distract the LIVE Space Station if the LIVE Space Station wasn't planning on attacking anything else anyway! *taps head*

While preparing to attack I thank the Space Engineers for the quadcopter deployer upgrade, and give them a more unusual task: Though it hasn't been doing much, Joebobob's Stunted Nexus is still on the space station, and there's clearly a lot of overhauling left to do. So I order the Space Engineers to spend this turn debugging the Stunted Nexus and removing the Godmodder's safeguards. Don't know if non-players can do that effectively, but it's worth a shot.

While moving, I charge 2 cp. Depending on how well or badly attacking the Wall goes this turn, I might use it for a little surprise next turn.

And with my last action... I jump out of the station to go mess with the PG runner's SUPER SPRINT. I set up a whole bunch of barriers on the track in front of them. Some are small and easy to jump over like a fence or sawhorse. Others are tall and solid but narrow, like concrete pillars or holes in the ground. A third type are raised objects that are just above head height, like raised poles or crates handing from poles. Any one of these obstacles individually would hamper absolutely no one. Even all together they would barely delay someone in a run... only if they're in a REGULAR run, that is! But for someone in a SUPER SPRINT, they're real dangerous! You see, the obstacles are carefully spaced so that a person at normal running speed will have have just enough time to jump over one obstacle, and just barely be able to dodge or duck under the next one. But someone in a SUPER SPRINT has far too much momentum; they'd be moving to fast that if they jump over a low obstacle they'll slam right into the next raised or tall obstacle before they even hit the ground! And they'd have no real hope of dodging all the tall ones, not without doing the human equivalent of a car losing control and fishtailing. So the PG runners now need to chose between slowing down their SUPER SPRINT or suffering some rather nasty cranial trauma.
 
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OOC: You get 3 actions a turn. Doing RP stuff like the telescope is a free action. You get X CP if you use X actions to charge up CP. Main actions like firing the bazooka at the wall can have however many actions you like used on them.

Random calc I did: 5.124 pounds of antimatter will react with another 5.124 pounds of matter in the wall, bringing the amount of matter being converted into energy up to 10.248 pounds. An online calculator tells me that 4.1778569773208E+17 Joules will be produced, which works out to 99.85 megatons of TNT. So you were very slightly off. Of course, I don't think the wall will care about an eighth of a percent of difference.
but half the energy of an antimatter reaction comes out as neutrinos, so really it'd only be half that many megatons of relevant force.
 
Acton 1: Look! In the sky! It's a bird! It's a plane! No, it's Superman, here to stop the wall from falling. Or, at least, brace it for as long as he can to slow down the fall.

Action 2: I note a flaw in the Huntedbot's logic, and reflect the first attack (or taunt or whatever it's called) back onto itself. This will cause it to be taunted and forced to use its second attack on itself, which will cause it to be taunted and forced to use its third attack on itself, which will cause it to be taunted and use its first attack next round on itself, and so on and so forth, rendering it completely useless.

Action 3: Wait, why did I chicken out from mere pain? I'm tougher than that, I can completely rewire my brain to ignore pain responses and in fact absorb the energy from the pain for other attacks, and yet I still retreated from it. Well, time to try again. I teleport back in with fake!Yorehammer and completely negate all incoming pain, pushing straight through the grabby-arm's defenses. After all, the grabby arm has to have a way to get an object inside itself without using !Yorehammer, because a cage does not have any life force, much less enough life force to withstand using Yorehammer's powers. At the same time, I store the absorbed pain energy, which should greatly increase the power of my next action.

Meanwhile, I'm also going to run a quick test to see if forces applied to the outside of the cage transfer to the inside. Unfortunately, this requires Fred's help, and since I really don't like actually talking, I instead use telepathy to message him.

Hey Fred, I'm going to do a quick test here. Tell me what happens inside the cage, if anything.

Then, I hit the cage with just enough force to rattle its insides without actually doing any damage to Fred. Trust me, I'm an expert at hitting things with exactly the right amount of force.
 
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