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Defeat The Godmodder

Magic and Monsters XIII
I cast ultimate dramatic thunderstorm.
I then cannabalize it, and use the excess mana gained to cast magic muscle... on myself.
I then create and disperse a miscellaneous spell.

Spicy, algot, kyle, we're gonna need you guys to make sure nobody dies. Like, SERIOUSLY. We do need to drop the snake as fast as possible, but we also need to not die in the process.

You somehow temporally re-arrange events to cast Magic Muscle on yourself FIRST, as otherwise the storm would have been un-buffed by it.

As you cast the spell, stormclouds surround the arena... the crackling lightning makes for a suitably dramatic final boss battle!

"Don't worry Piono, I'll keep an eye on it. Even if the others with Support Spells are...incapacitated."

"For now however, there's some time for an offensive."

I Cast: Lightning from Algot's book and MP on Quetzalcoatl!

I Create Spell: Status Effect Scrub!

Exactly what it says on the tin, purges the target of all Status Effects.

I Cast: Deadly Performance on Pionoplayer!

Algot's Lightning slams Quetzalcoatl for 20,000 damage! As a boss, the snake can't be stunned...

Status effect cure spell: 9/20: Soothe: Cures a target of all standard status effects (poison, paralysis, etc.). Mana cost: 5

A wall of swords forms up around Pionoplayer, devoted to protecting him. For now, he'll eb alive.

I use Vampirism on Quetzalcoatl, then recycle Vampirism, use Zombie Swarm, and create a spell that can find an enemies weakness!

You cast Vampirism on Quetzalcoatl, inflicting Liferot on them! This gives you even more regen and damages the snake every turn!

You cast out Vampirism, and then cast ZOMBIE SWARM! Three swarms of zombies appear and fling themselves at Quetzalcoatl! ...Completely uselessly. They mostly just bounce off of his giant coils. Well, maybe if anybody else shows up they'll help.

Weakness-finding spell: 10/20 - Scan: Scans an enemy with a 50% chance of finding an elemental weakness. Spells relating to the elemental weakness do 3x damage. Mana cost: 10

I muse a bit and look at the flagbearer spell.

This... this will help constantly throw big spells...

I look over the big bad's spells and simply decided to go with it.

Actions
The Banner of Light has been summoned.
The Shieldbearer follows suit to guard it.
Create spell: Sword Torrent

The Banner of Light appears! All allies now regenerate twice their mana every turn! The Shieldbearer, as per your command, moves to protect.

Sword attack spell: 6/20 - Stab: Sends a sword straight through the opponent's body, dealing moderate damage. Mana cost: 4

I cast big blast on Quetzalcoatl and creates a spell that revives an entity from the stasis machine and permanently puts it on the casters side

Big Blast hits Quetzalcoatl for 10,000 damage!

Stasis Machine revival/conversion spell (Obscenely Risky): 8/20: ???: This spell takes up 3 slots in your spell book, is automatically recycled upon use (but can't be recycled otherwise), and costs 0 mana to cast. Go ahead. Cast it.

--------

ENEMY PHASE:

Quetzalcoatl's special, A God's Wrath, begins charging... you feel a rising sense of dread...

Quetzalcoatl begins by using GAZE on the Shieldbearer, DragonofHope, and Kyleruler! They feel odd... then they look down at their hands, and realize the ends of their fingers are beginning to turn to stone! Soon, it will take over their entire body! If not cured, instant death is all but assured!

Next, Quetzalcoatl uses COAT on Spicy_Serious, the God of Technology Copy, and Algot! A strange mist rises from the Earth and surrounds them... when it dissipates, they say they feel fine, but... you feel like this is setup for something terrible!

Quetzalcoatl hisses at your party, as DragonofHope's Liferot counteracts his own regen.

ALLY PHASE:

The Shieldbearer and Banner of Light carrier continue holding out, providing hope to their friends!

The Flame Atronarch attacks Quetzalcoatl for 4,000 damage and some burning!

The God of Technology copy, unable to hack Quetzalcoatl, punches it for 10,000 damage!

--------

The ULTIMATE DRAMATIC THUNDERSTORM strikes! Since Pionoplayer used Magic Muscle on himself before casting, it deals 30,000 damage per strike this turn! Quetzalcoatl is hit twice, taking 60,000 damage! Pionoplayer is then hit by his own Lightning, losing the protection of Deadly Performance!

---------

ULTIMATE DRAMATIC THUNDERSTORM: Hitting 2 enemies and 1 ally for 15,000 random damage each turn for 2 more turns!

Banner of Light: All Players x2 Mana regen

Players:

Pionoplayer: 150,000/150,000 HP
Mana: 16/30
Spellbook:
Ignite(Mana cost: 5, Minor damage, burning)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Frostbite(Mana cost: 8, deals moderate damage and slightly reduces attack power)
Magic Muscle(Mana cost: 10, all damage targeted ally deals doubled for one turn)
Heavy Weight(Mana cost: 10, target has damage taken reduced by 25% but damage dealt reduces by 50%)

Spicy_Serious: 150,000/150,000 HP(coated - highly vulnerable!)
Mana: 29/30
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Blowdart(Mana cost: 4, minimal damage, poison)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Pierce(Mana cost: 12, major damage to 2 targets)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)
Reestablish(Mana cost: 20, marks an enemy for 3 turns, if they die while marked, they revive on killers side in a weakened state)
Soothe(Mana cost: 5, cures one target of standard status effects)

DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(regen, +20,000 HP per turn)(Liferot, +10,000 Hp per turn)(slightly petrified)
Mana: 18/30
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Mana Speed-up(Mana cost: 14, grants an ally x2 Mana regen for 3 turns)
Big Regen(Mana cost: 15, large amounts of regen to target for 3 turns)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)
Zombie Swarm(Mana cost: 12, prevents 3 random enemies from acting)

Algot: 150,000/150,000 HP(coated - highly vulnerable!)
Mana: 23/30
Spellbook(over capacity! Needs to recycle a spell or randomly loses one):
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)
???(Mana cost: 0, effects unknown, takes 3 spell slots, can't be recycled, disappears upon use)

MooGoestheCow: 150,000/150,000 HP(stasis!)
Mana: 21/30
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 150,000/150,000 HP(slightly petrified)
MP: [||||||||||||||||||||||||||||||] 30/30
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)

Winkins: 150,000/150,000 HP
MP: 24/30
Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)
Summon Knight(Mana cost: 20, summons a medium-strength ally)
Banner of Light(Mana cost: 20, summons a weak flagbearer, but as long as they're alive, x2 Mana regen to all Players every turn. Doesn't stack)
Stab(Mana cost: 4, deals moderate damage to one enemy)

BOSS:
Quetzalcoatl: 296,000/400,000 HP, Move Deck: Lick, Tail Trap, Gaze, Electroshock, Muster, Coat, Command (Boss)(+10,000 HP per turn)(Liferot, -10,000 HP per turn)(burning, -3,000 HP per turn)
Special: A god's Wrath: 1/8


Allies:
Shieldbearer: 30,000 HP (defending Banner of Light!)(slightly petrified)
Banner of Light: 10,000 HP(being defended by Shieldbearer)
Flame Atronarch: 20,000 HP, 4,000A (burn attack)
God of Technology copy: 60,000/60,000 HP, hack!A (Tries to hack foes onto your side)(coated - highly vulnerable!)
Three zombie swarms
 
I frown at the petrification that's going on and thanked Spicy Serious as he removed the petrifying status on the Shieldbearer. It wouldn't be good if the banner-bearer to be open to harm now.

Actions:
Swirling some of my mana around, I crouch in preparation of the Stab spell and leap towards Quetzalcoatl. The mana that was swirling within my body soon explodes outwards and furthers propels my flight towards the snake. While the spell was supposed to send a sword to perform the stabbing, I worked around to alter it slightly. The mana that was released and changed to perform the Stab spell converges onto my frame, I straighten myself to reduced air friction with both arms out and soon define myself as the 'sword' of the attack. I felt the spell sharpening me and soon I made contact with the snake. Gore splatters outwards from my insertion and was pulled back immediately once I've finished stabbing myself into the boss baddie. The spell protected me from being stained in the blood and soon dissipates, I took this cue to retreat to the battle lines.

I wave my hand and had a Knight summoned in.

Create spell and recycle: Heal Blast
 
I use Curezap, recycle Zombie Swarm, and create a spell that will summon an army of minions, and use Mana Speed-up on myself when possible.
 
-4 CP

The Machinegun (the one held by a PG individual) mysteriously gets chopped into a large number of small pieces.

-5 CP

The PG runners suddenly discover they've spent all this time running the wrong way! They proceed to read exercise books, debate muscle efficiency, and eventually (end of the turn) realize that not only have they done very little moving, but due to the Godmodder's enhancements they are far to good to benefit from this sort of thing!

+3CP

Standard intake.
 
I recycle frostbite and heavy weight.

Using those three things I attempt to make the same sort of spell three times for a better shot at getting a good one, or, if possible, using all three slots at once to boost the power of the spell.
What is this spell?
Rapture Runes: summons an elemental rune every time used. The number of runes maxes out at 9 (air, water, fire, earth, lightning, ice, plant, energy, metal), and the more runes you have when you unleash the final blow, the more powerful the final attack is.
Instead of giving you mana when you recycle the spell, it unleashes the final attack, sacrificing all of the rapture runes that are currently summoned in a massive attack on the target.
 
Ok so I have a plan, firstly you can ressurect things cheaply, if anything for less cost than to just summon them and you can ressurect anything using it's corpse and if it costs less than 1A it follows I can ressurect an arbitrary number of them, if you take a corpse to pieces it remains pieces of a corpse and an old corpse is still a corpse.
It seems like things arn't created ex-nihilio but rather summoned from somewhere, I also assume conservation of energy still applies wherever these come from, and the energy can be traced back infinetly far throughout the multiverse, and in an infinitly old multiverse everything that could happen has happened. It thus follows that everything has at one point or another has been bees. Thus I ressurect everything as bees, and I mean everything, especially the air, there's no air left, just bees, there's no longer an atmosphere or a lithosphere, just different strata of bees, also these are necromanc bees so they don't just die again.
 
Ok so I have a plan, firstly you can ressurect things cheaply, if anything for less cost than to just summon them and you can ressurect anything using it's corpse and if it costs less than 1A it follows I can ressurect an arbitrary number of them, if you take a corpse to pieces it remains pieces of a corpse and an old corpse is still a corpse.
It seems like things arn't created ex-nihilio but rather summoned from somewhere, I also assume conservation of energy still applies wherever these come from, and the energy can be traced back infinetly far throughout the multiverse, and in an infinitly old multiverse everything that could happen has happened. It thus follows that everything has at one point or another has been bees. Thus I ressurect everything as bees, and I mean everything, especially the air, there's no air left, just bees, there's no longer an atmosphere or a lithosphere, just different strata of bees, also these are necromanc bees so they don't just die again.

Let me see if I follow your assumptions.

1: Resurrecting things is cheaper than summoning them.
2: You can resurrect a bee using its corpse.
3: Resurrecting things costs less than 1.0 actions.
4: If you take a corpse to pieces, the corpse can still be resurrected.
5: An old corpse can still be resurrected.
6: Entities are not created ex nihilo but rather summoned from somewhere.
7: Conservation of energy is universally applicable across the multiverse.
8: The multiverse is infinitely old.
9: If a multiverse is infinitely old, every part of a multiverse must have been a bee at some point.

However:
1: Ressurecting an exact copy of an entity is impossible due to the Curse of Repetetiveness.
3: Not technically wrong. If you used 1.0 actions to resurrect 2 bees, you would only have used 0.5 actions on each bee. However, resurrecting is not a free action.
6 and 7: Wrong. Players and Godmodders do whatever they want as fluff.
8: Unsupported by the story.
9: Double wrong. The entire concept of an infinitely old anything is impossible. Also, it is completely possible that bees do not exist in this setting. Have you ever actually seem a bee?
 
Let me see if I follow your assumptions.

1: Resurrecting things is cheaper than summoning them.
2: You can resurrect a bee using its corpse.
3: Resurrecting things costs less than 1.0 actions.
4: If you take a corpse to pieces, the corpse can still be resurrected.
5: An old corpse can still be resurrected.
6: Entities are not created ex nihilo but rather summoned from somewhere.
7: Conservation of energy is universally applicable across the multiverse.
8: The multiverse is infinitely old.
9: If a multiverse is infinitely old, every part of a multiverse must have been a bee at some point.

However:
1: Ressurecting an exact copy of an entity is impossible due to the Curse of Repetetiveness.
3: Not technically wrong. If you used 1.0 actions to resurrect 2 bees, you would only have used 0.5 actions on each bee. However, resurrecting is not a free action.
6 and 7: Wrong. Players and Godmodders do whatever they want as fluff.
8: Unsupported by the story.
9: Double wrong. The entire concept of an infinitely old anything is impossible. Also, it is completely possible that bees do not exist in this setting. Have you ever actually seem a bee?
Yur a total buzzkill
 
Magic and Monsters XIV
"Time to do my part!"

I Cast:Soothe on DragonofHope!

I Cast:Soothe on Kyleruler!

I Cast:Soothe on Shieldbearer!

Soothe cures all of them of petrification! The stone melts away, and they turn to normal, looking at you gratefully.

I frown at the petrification that's going on and thanked Spicy Serious as he removed the petrifying status on the Shieldbearer. It wouldn't be good if the banner-bearer to be open to harm now.

Actions:
Swirling some of my mana around, I crouch in preparation of the Stab spell and leap towards Quetzalcoatl. The mana that was swirling within my body soon explodes outwards and furthers propels my flight towards the snake. While the spell was supposed to send a sword to perform the stabbing, I worked around to alter it slightly. The mana that was released and changed to perform the Stab spell converges onto my frame, I straighten myself to reduced air friction with both arms out and soon define myself as the 'sword' of the attack. I felt the spell sharpening me and soon I made contact with the snake. Gore splatters outwards from my insertion and was pulled back immediately once I've finished stabbing myself into the boss baddie. The spell protected me from being stained in the blood and soon dissipates, I took this cue to retreat to the battle lines.

I wave my hand and had a Knight summoned in.

Create spell and recycle: Heal Blast

You stab hard into Quetzalcoatl, dealing 10,000 damage to him and piercing his scales! You then summon a Knight to follow up and assist in the villain's takedown!

+7 Mana!

I use Curezap, recycle Zombie Swarm, and create a spell that will summon an army of minions, and use Mana Speed-up on myself when possible.

The curing mist settles over the team...

Spicy_Serious is cured of coating! You are "cured" of regen! All other status effects rolled poorly. Or well. Depending on interpretation.

You gain +7 Mana! Unfortunately, you can't cast something on yourself "when possible" by borrowing from next turn's mana pool.

Minion army summoning spell: 6/20: Minion time-swarm: Summons a swarm of minions that hits an enemy for minor damage every turn for 3 turns. Mana cost: 6

I use ??? and then cast reset on myselfe

You cast the spell that very obviously and definitely shouldn't have been cast! Energy gathers... wait... you recognize this... it's...!

ENTROPIC PARADOX ROLL: 941/9470
Cataclysmic Negative Effect!
Entropy: 530 - 540

You feel like the bad thing will happen really soon.

You also cast Reset on yourselfe, curing Coated!

I recycle frostbite and heavy weight.

Using those three things I attempt to make the same sort of spell three times for a better shot at getting a good one, or, if possible, using all three slots at once to boost the power of the spell.
What is this spell?
Rapture Runes: summons an elemental rune every time used. The number of runes maxes out at 9 (air, water, fire, earth, lightning, ice, plant, energy, metal), and the more runes you have when you unleash the final blow, the more powerful the final attack is.
Instead of giving you mana when you recycle the spell, it unleashes the final attack, sacrificing all of the rapture runes that are currently summoned in a massive attack on the target.

You roll thrice for three different spells!

Rune-summoning spell: 5/20: Rune appearify: Appearifies a rune that can then be used to unleash an attack of the resulting element whenever you like as a free action. Mana cost: 6

Rune-summoning spell: 6/20: Rune summoning: Summon one of three basic elemental runes. When all three are summoned, they can be used once for a multi-element major-damage attack. Mana cost: 5

Rune-summoning spell: 18/20: Rune Rapture: Summons an elemental rune every time used. Number of runes maxes out at six, for six different elements. All runes must be unleashed at once when you attack with them, but the more runes you have, the greater the damage. Mana cost: 5

--------

ENEMY PHASE:

Quetzalcoatl begins by casting COMMAND! Suddenly, the Coating activates... coating makes allies highly vulnerable... TO MIND CONTROL! The good news is, Quetzalcoatl won't be able to force Players to cast spells, as the two hit by Mind Control have already been cured. However... the God of Technology's projection was not cured! Quetzalcoatl takes control of them!

Next, Quetzalcoatl uses TAIL TRAP! In a surprise move, his tail lashes out! Spicy_Serious, DragonofHope, Algot, and Kyleruler manage to get out of the way in time... Pionoplayer and Winkins do not! They are now tail-trapped!

They struggle within the coils, but then they feel them squeezing tighter... and tighter! If the coils aren't hit enough times before the next turn ends, Pionoplayer and Winkins will be one-hit killed! The good news is, damage dealt to the coils is also dealt to Quetzalcoatl as well - it is his body, after all. And Pionoplayer/Winkins can still cast spells to help themselves from their disadvantageous position. Alternatively, instead of attacking with damage, a new spell may be able to help free them as well!

ALLY PHASE:

The Flame Atronarch and Knight attack Quetzalcoatl for 14,000 damage, also worsening the burning!

The God of Technology Copy, suffering from Mind Control (not a standard status effect... maybe Reset could cure them?) begins to hack into Knight, trying to also turn them to Quetzalcoatl's side!

The ULTIMATE DRAMATIC THUNDERSTORM hits Quetzalcoatl twice for 30,000 damage, and Spicy_Serious once for 15,000 damage!

---------

You see an object glinting in the sky... drawing closer... brought about by a certain paradox roll... it's...

the MURDER EVERYONE IN 3 TURNS METEOR! You wonder what it does?

A full examination of the Murder Everyone in 3 Turns Meteor reveals that it murders every living thing on the field in 3 turns, via hitting them with an infinity-damage attack that ignores shielding. Thus the name "Murder Everyone in 3 Turns Meteor". To make that clear: The Murder Everyone in 3 Turns Meteor murders everyone in 3 turns.

Quetzalcoatl takes a moment to stare at the meteor. Hey, if he's going to go down, might as well take you with him! He resumes fighting.

--------

ULTIMATE DRAMATIC THUNDERSTORM: Hitting 2 enemies and 1 ally for 15,000 random damage each turn for 1 more turns!

Banner of Light: All Players x2 Mana regen

Players:

Pionoplayer: 150,000/150,000 HP (tail trap! Killed next turn if not freed!)
Mana: 30/30
Spellbook:
Ignite(Mana cost: 5, Minor damage, burning)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Magic Muscle(Mana cost: 10, all damage targeted ally deals doubled for one turn)
Rune appearify(Mana cost: 6, get an element rune that can be used to attack with any time as a free action)
Rune Summoning(Mana cost: 5, summons one of three elemental runes, all can be used at once for a major damage attack)
Rune Rapture(Mana cost: 5, summons one of six elemental runes, all can be used at once for a massive-damage attack, more runes = more damage)

Spicy_Serious: 135,000/150,000 HP
Mana: 28/30
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Blowdart(Mana cost: 4, minimal damage, poison)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Pierce(Mana cost: 12, major damage to 2 targets)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)
Reestablish(Mana cost: 20, marks an enemy for 3 turns, if they die while marked, they revive on killers side in a weakened state)
Soothe(Mana cost: 5, cures one target of standard status effects)

DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(Liferot, +10,000 Hp per turn)
Mana: 23/30
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Mana Speed-up(Mana cost: 14, grants an ally x2 Mana regen for 3 turns)
Big Regen(Mana cost: 15, large amounts of regen to target for 3 turns)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)
Minion Time-swarm(Mana cost: 6, summons minions that deal minor damage to an enemy every turn for 3 turns)

Algot: 150,000/150,000 HP
Mana: 22/30
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)

MooGoestheCow: 150,000/150,000 HP(stasis!)
Mana: 21/30
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 150,000/150,000 HP
MP: [||||||||||||||||||||||||||||||] 30/30
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)

Winkins: 150,000/150,000 HP (tail trap! Killed next turn if not freed!)
MP: 21/30
Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)
Summon Knight(Mana cost: 20, summons a medium-strength ally)
Banner of Light(Mana cost: 20, summons a weak flagbearer, but as long as they're alive, x2 Mana regen to all Players every turn. Doesn't stack)
Stab(Mana cost: 4, deals moderate damage to one enemy)

BOSS:
Quetzalcoatl: 269,000/400,000 HP, Move Deck: Lick, Tail Trap, Gaze, Electroshock, Muster, Coat, Command (Boss)(+10,000 HP per turn)(Liferot, -10,000 HP per turn)(burning, -6,000 HP per turn)
Special: A god's Wrath: 2/8
Tail coil: 30,000 HP (trapping Pionoplayer)(damage also dealt to Quetzalcoatl)
Tail coil: 30,000 HP (trapping Winkins)(damage also dealt to Quetzalcoatl)
Murder Everyone in 3 Turns Meteor (Murdering everyone in 3!)


Allies:
Shieldbearer: 30,000 HP (defending Banner of Light!)
Banner of Light: 10,000 HP(being defended by Shieldbearer)
Flame Atronarch: 20,000 HP, 4,000A (burn attack)
God of Technology copy: 60,000/60,000 HP, hack!A (Tries to hack foes onto your side)(controlled by Quetzalcoatl!)(hacking Knight - 33% complete!)
Knight: 15,000 HP, 10,000A
Three zombie swarms
 
OH LORD WHY.

I quickly set a list of what I might be doing and prepare to do them soon. Idly, I stick a note for the meteor.

Note: CREATE A METEOR ERASING SPELL SOON


Action:
Taking a deep breath, I focus on my mana and focus once again on the stab spell. Seeing as I have no room to perform the player-sword variation of the spell. I instead focus on overcharging the normal version of it! With that thought in mind, I exhale the limited-air that I could get from my squeezed lungs along with the mana needed and a small extra... The breath carrying my mana splits into three and forms three swords above, ready to stab into the tail restraining me. Before it dives in the tail however, the extra mana that was also being carried by my breath soon activates and soon turns the puffs of wind ive breathed out into a spinning gale that surrounded the blades. This caused the blades to become oversized spinning knives which accurately tossed itself deeper into the snakes tail with the extra momentum added into it.

With that done, I idly noted that the lightning was being lazy and didn't strike anyone this turn
 
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"Oh, Dark Masters dammit."-I curse, starring at the not-so-distant murder Object.

"...Whatever, it's three Turns away and Winkins looks to be on it. We have more immediate concerns."

Recycle Spell: Blowdart.
I mournfully watch the page containing the old spell burn to ashes. Such a Spell requires a proper send-off. "You served me well old friend, you allowed me to enact vengeance when no other Spell would. You've been with me from the beginning, but now it's time for you to go."

Create Spell: FREEEEDOM!
This spell, with nothing more than the mighty screech of an eagle, frees all Entities on the field of any Status Effects that prevent FREEDOM!

I Immediately Cast: The Spell I Just Made on: Pionoplayer and Winkins!

"BEST. SUPPORT. CULTIST!"

"Ah, wait, Recycling doesn't count against my Actions for the Turn. Uh...give me a second..."

Okay...guess I'll burn my only attack Spell, going full support I guess...

Recycle Pierce!
So long, ability to defend myself.

I Create Spell: Multiples of Hell!
A spell which charges the Target with demonic energy, causing their spells and attacks to do twice as much damage!...hopefully...
 
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Alright guys, I need you all to release me from the giant snake god so I don't die next round. I'm going to slam its face with a supercharged combo attack.

I cast rune rapture three times.

So here's the plan guys, in approximately two turns, I'm going to dump a maxxed out rune rapture attack on quezocoatl, after using magic muscle on myself and attempting to make another spell that will inflict vulnerability on the snek.
Right now I'd appreciate it if you guys would keep me from getting squoze to death, as I need to use all of my turns from here until then to set up this combo. Additionally, anyone that finds time to make spells to stack damage multipliers on my attack for when that final round comes, it would be greatly appreciated, but you don't have to.
 
I use Mana Speed-up on myself, recycle Minion time-swarm, try to create a spell that can one shot ANYTHING, even bosses, at the cost of all actions or something. I then use Arcing Magic.
 
I undie for the second time, even though I'm at full health!

I quickly raffle through my currently very dusty spell book and proceed to cast Singe twice on the snake god I absentmindedly wandered with everyone into, following up with creating/improvising a new spell to shield everyone from said giant insta-kill meteor, as well as a AoE spell that deals Lightning damage.


... also, I play the Oath to Order from Majora's Mask for good measure to at least try to stop it. Hey, it worked with the moon.

I then shake off the real life sudden business I had, before speaking. "Sorry I was gone so long again, guys! Got super caught up in things outside the Hexagonafield and couldn't post for ages due to it. Hopefully I'll be a bit more of a help now!"

HP: [||||||||||||||||||||||||||||||] 150K of 150K
MP: [||||||||||||||||||||||||||||||] 18 of 30
 
Last edited:
Update CXXIII (123)
That giant wall is extremely unfortunate. The Apex and fleet moves out the way, which works since they're [N] forces instead of [AG] forces.

...he shouldn't -shutdown command the terminal. He acknowledges this, but yet is really tempted to shut down the terminal. Like, oh boy.

The Construction Drones keep constructing, and he FOCUSES on meditation so as to not shut down the terminal. Because oh man is he tempted to do just that.

The universe grants you 3 CP as a reward for resisting the temptation to shutdown the terminal, which hopefully, is indeed your long-term plan.

Actions
1x Ramming a couple of extremely high mass objects, into the top of the wall I plan to tip the wall to the other side.

2x charge.

Orders
Tassadar continues to strike,

The healbot begins restoring Tassadar's HP

You ram some stuff into the wall, dealing 10,000 damage and pushing it back slightly! .1 turns bought. (Note: It still counts as 3 turns until the decimals add up to an entire extra turn)

1. I attempt to commandeer the machine gun from the Retail Executive and fire it at the wall.
2. I shoot an arrow at the Hunterbot from the Huntsman; a bow made for hunting, it clearly will insta kill the Hunterbot.
3. Chargin up to 8

You steal it for a few seconds, and gun at the wall for 17,000 damage! The retail executive steals it back, and summons lawyers to sue you for the trouble you caused!

It doesn't instantly kill it, but it DOES manage to hit! 14,000 damage to the Huntedbot!

[1x] Hey, i never required anything about his mental state while being polite! mental states are Complicated, and people may often do something just because it is polite. I wouldn't penalize someone for accurate reasoning! the problem was that he completely ignored my pain, and my sneeze. but since the Godmodder isn't smart enough to grasp that, he should take the damage. so he will, unless the politenessbot misspoke and meant to say "but I did respond to the pain and sneeze, i asked if you where ok and said bless you and everything!", but that can't be right, because the godmodder's robots are always perfect. so take damage, you person-man-boy-human-helicopter!
ENTITY ORDERS: the death-elite engineer tries to remember how the peacekeepers make their shield generators, which it knows because it was there and stuff. if it can do this in 20 turns of work or less, it gets to work, with the 4 builders helping. otherwise, the builders start a project THAT I HAVE SAID TO DO TWICE ALREADY: building themselves an evolver. also, i would appreciate it if the actions lost by them not doing anything when this entity order was ignored are refunded,
The Devolver attacks the wall. the prism deployer deploys some prisms, pure bodyguard entitys which are rectangular prisms and float.
[1x] what I was going to do with this seems to be being satisfactorily dealt with by others, so...
instead, I walk up to the godmodder with a friendly smile on my face.
"Remember that last wager of ours? that was fun!"
"I think the high stakes and my method of victory might have made it less fun for you, though, so I'm here to offer you another wager! a simple one, admittedly motivated by me wishing for more of your actions, but more for fun."
"and besides, you can't let a player like me beat you without a comeuppance, right? no, i don't think messing with my other stuff would be considered a comeuppance, because it wasn't in a similar context."
"So here's my idea!"
"This Wager, like last time, I put a boost stone on the line. it's the only thing I've got you'd really value, to be honest... at least as far as i know."
"If I win, I give you the boost stone and you owe me two actions, but i can do these two on seperate turns. you may use the stone as you see fit. you will not use your own actions to interfer with these two selected actions."
"if you win, you get the stone, you owe me just one action, and I can't knowingly interfere with your chosen actions (you may warn me of them in a PM I cannot publicize if you want to make sure)."
"To keep it actually possible for me to profit from this deal if I win, though, I would like to request that any Simple requests (summon X entity, create X item) eicrou blei eitchakmouyot. "
"And the Wager! I will draw up a maze. you get to make up to two guesses as to the shortest path to the end (which i can define further if needed). you do not get feedback on guess accuracy. you don't need to like, turn at the right pixel, just pick the right path."
"Moniker is a known neutral party, right? if not, we can try to decide on someone else. but assuming moniker is good, on the conclusion of your guesses, I will reveal my solution, and moniker will select, say, 7 people with no stake in the matter."
"they will be asked whether your path is functionally the same path as the one I selected, and if the majority say yes, then you win. if the majority say yours is shorter, then you win. if the majority say they are different and mine is shorter, I win."
"what do you say, godmodder?"

[1x] I start alchemizing That One Dagger I Got From Ray && charmzard energy.
[1CP] As moniker described when I tried to use dreams as proof of ability to do a certain thing and as proof of effectiveness of doing that thing, I look under a rock.
"Oh, sorry. People describing their dreams is REALLY boring, so I fell asleep. I had this weird dream about you looking under a rock and finding something, though."
so i do this thing and find a thing.

I would also note that nowhere did morpheus say that the prophetic-ness of player dreams was tied to whether the current QM was willing to bother listening to them, so those two dreams i mentioned (meteoring the godmodder into oblivion and gaining unlimited power by shooting things in a game below reality with a glitchy remote) will still be accurate in some way.
Especially the part with the 7 srovys.

The godmodder's robot, seeing that you clearly provided a way out for him, says that he did indeed misspeak. However, you're also right that the godmodder's robots should be perfect. The godmodder slaps his robot, making it take 1 damage, as punishment for being imperfect. (The godmodder himself is fine.)

The godmodder says NO! NO! NO! NO!

He's learned his lesson with your wagers, thank you very much! The best way to win is not to play, but to instead just try to kill you like normal!

Charmzard Energy + Used Dagger: Charm Knife: Carve the shape of a heart into the enemy with this knife, and they'll be too charmed to attack you or any entities you own. Cost: 5 actions, destruction of component parts.

You find SOMETHING! It's been added to your inventory.

> debug

3 actions: 17 CP -> 20 CP

>debug
>DEBUG MODE
>This mode allows you to turn on/off various under-the-hood options to help diagnose any issues with the currently running game. Also, in the event a piece of broken code is identified, this mode can be used to temporarily replace it until a better solution can be found.
>For security reasons, commands are not given. To toggle a specific feature on or off, please enter the corresponding debug code. Debug codes can be found in the instruction manual given to all Arbiters, or as part of the description for specific features on this terminal.
>Enter Debug Code:
>

From here on, if you want to enter a command in a specific menu, you should say which part of the system you're entering it in. EX: >Debug, >Debug code: (insert debug code here)

...But, of course, you're probably way better off just shutting the terminal down.

Current CP: 20
__________________________________________________________

Eyowe sees the three separate issues going on at once. He's going to have to get busy now.
__________________________________________________________

First off, the Huntedbot. It's being a dodgy bother right now and thus it itself must be hindered.

Eyowe crafts a swarm of mechanical flies to go bother the Huntedbot, reducing its dodge rate as whatever dodge glands it has are being used to constantly avoid the flies.
__________________________________________________________

Then, there's the race for the cake. Don't know how important it is but it seems important enough.

Off of the side of the tracks, Eyowe puts up a fake duplicate of the cake in question as to distract the runner from the race, even for just a significant enough moment. To make sure none of the participating none-[PG] forces fall for the fake as well, Eyowe communicates this information to every [AG] and [N] forces in the field, except Wooby for obvious enough reasons.
__________________________________________________________

Lastly, the dangerously falling Giant Wall. It's not until 3 turns that it'll completely fall down, but dealing with it now would be great.

Eyowe dons his Doc Ock/Slenderman-esque set of mechanical tendrils(no, he didn't have to hurt the suit to put that on) and flies off to the top of the Giant Wall, the flight distance not really being an issue. Upon reaching there, Eyowe immediately starts pulling bricks out off the wall from the top at a very rapid rate using his mechanical tendrils, damaging the wall.
__________________________________________________________

Actions Done:

x1: Reducing the Huntedbot's dodge rate.
x1: Distracting the Runner from the race.
x1: Damaging the Giant Wall.

The Huntedbot HATES flies! He desperately swats at them, distracting him and lowering his dodge rate bu 8%!

Several of the runners go after the fake cake, as their friends desperately call for them to stop! Eventually, they find themselves a ways back down the track with nothing to show for it. The PG runners are now split into two weaker groups!

Working from the top-down, huh? 17,000 damage to the Wall!

Opening up a large bag that just so happens to be next to me I pull out dozens of small thrusters, hurling them to various points on the part of the falling Giant Wall facing the AG forces. As they latch into the surface of the Giant Wall they come to life, great jets of flame leaping out from them as they try to slow the wall's descent. (x1.5)

Frowning at the PG Runners' upcoming super sprint I decide to mildly delay them. While they're rushing towards the cake the PG Runners suddenly find themselves under attack by their own clothing as their clothing comes to life. Shoelaces tying themselves together, pants falling down to their ankles, shirts shooting upwards into their faces, quite alot to deal with when they're in mid-sprint. (x1)

As the minor amount of energy I have won't be too effective at causing the Huntedbot issue I instead turn back to my entities. Heading over the Magitek servitor factory I pull out the encrypted plans for it and realize that some additional redundant systems can be fit in some empty spaces without reducing the Magitek servitor factory's function. Carefully maneuvering in the facility's interior I install some robust and miniaturized replication and energy hardware in the earlier identified empty spaces, increasing the Magitek servitor factory's survivability by a minimal amount. (x0.5)

On the entity side of things I order the Magitek servitor factory to heal Tassadar while the servitors redirect their attacks towards the Huntedbot. While it's unfortunate they can't attack individually to get around its dodge rate hopefully their minor accuracy while let them hit the Huntedbot. Naturally I make sure all of my entities move away from the Giant Wall just to be safe in case the Giant Wall does manage to hit the nearby AG forces.

You slow the wall down by .3 turns! Currently .4 turns bought.

The front group of runners is suddenly finding themselves horribly delayed! The backup group of runners is going to have to keep moving...

+8,000 Max/Current HP to the Servitor factory!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
[72]

I rip off my legs and use them to construct a pair of legs, which I use to run Even Faster^tm.

Without your legs, there's nothing in the way of your new and better legs! You sprint forward to take the lead of the race!

NNNNNYYYYYYYYEEEEEEEAAOOAOAOAAOFALLINGREALLYFASTSOUNDSWOOOOOOSSSHHHHHHHHHSSLAAAMMMM!!! The magic force of magic magickiness is magicking here now...
34
A river of lava spews out of the force, heading...
7
<--Thataway!

Lava floods onto the race track! The good news? It doesn't affect any of the runners currently on their way to the cake... because it completely covers the path back to you from the cake! The second half of the racetrack is now a lava-filled death zone. Any who enter without proper anti-lava protection will surely get hurt!

A platform of floatingness appears very far away from the live Space Station. With its own breathable air in the vicinity of the platform enough to fit 3 very big elephants.

A boy no older then 14 suddenly appears into existence, then immediately panics at his sudden transportation.

An aura of absolute calm then radiates from the platform, calming the boy in the process. He then looks around to see an EXTREMELY messed up world, and to his left, a very big space station. He didn't notice a giant wall falling on top of others.

Looks around again to find a very blank book, looks at it, decides to chuck it elsewhere.

Alone, confused, and concerned, but most importantly, calm, the boy decides to sit around on the platform hoping if someone would ever find him and get him down here and explain the what Hell is going on.

OOC: I am very new to this role playing, hope that I'm not too late. Everyone's reply look quite complex now.

Welcome! This game can get a little complex, so you're best served by finding one thing that needs people to help with, and focusing on dealing with that thing. Trying to do everything at once will quickly become impossible.

If you have any questions at all, feel free to ask here, the OOC thread, or the Discord.

For a quick introduction, you are a Player, someone with seemingly limitless and highly versatile powers, sworn to fight the godmodder, who has even better seemingly limitless and highly versatile powers, and also, appears to be evil.

I give a potion of quick flight to the Scout Team personally which will grant them the ability to fly 10 m off the ground at high speeds,faster then what they were moving before

I give Tassadar a Cute Sticker that heals her and then falls off

CP 5>6

The Scout team is now not only moving faster, but also adequately protected from lava! Flight abilities is protection enough.

+16,000 current/15,000 MAX HP to Tassadar!

"hmm... No ones come for me yet," I mumbled with a bit of annoyance. I decided to further look around my platform.

"Whoa... what the heck is that? Dang, I wish I had a Telescope-," after the sentence was done, a telescope that I wished appeared into existence. "Whoa! How did I do that!?!" I concentrated on wishing something again. "I wish for a phone..." *puff* The phone appears onto my hand. It even looked like the one I imagined! with the same sound effects to boot!

After the distractions of such revelation, I used the telescope to view what was happening on the planet/plane below me.

"Whoa..."

Actions Left: 3

Free Action???

  • Summon telescope
  • Summon Phone
  • Look with telescope to scan surroundings
CP 0 > 3???

OOC: anyone please correct me if I'm doing this wrong somehow Thanks the_two_eternities

What you have is correct. Since the platform, telescope, and phone were all flavor text that doesn't yet affect anything on the field, they're free. And what The_Two_Eternities said is right, too.

Ah yes! I'll feed some actions into my destroyer to destroy this wall REAL GOOD.

tCP: 19 actions - 7

10 ACTION FOCUS - ORBITAL DEATH LASER: I pull out my trusty walky and tell the Destroyer, "I NEED THAT WALL DESTROYED ASAP!" The Destroyer crew is running around, preparing to fire a giant laser at the wall. It fires, and everything quiets for a minute as it pierces the wall in an EPIC FASHION. Also, time slows down. Time and sound resumes, as the wall crumbles from the MASSIVE laser shot.

The laser pierces through the wall with incredible death as its main motivator! You're not sure how exactly the ground-based Destroyer managed to fire an Orbital Laser and- wait, is The Destroyer a ship? ...Huh, I didn't know.

Captaincat's power flows into the Orbital Death Laser, turning an already incredibly powerful attack into something even better!

210,000 damage to the Giant Wall!

"Whoa," I change where I view to an explosion that wasn't even there moments ago. "I see... A wall..." Disregarding the fact that I can pierce through the extreme light with my telescope, I finally thought that a found myself the objective that may have brought me here in the first place. Destroying the wall.

I quickly thought of something to wish for, A bazooka that could fire a missile that ignores physics itself and had the ability bypass EVERYTHING until it has reached its target, the explosive material would be anti-matter. The anti-matter would weigh 5.124 pounds, something that is capable of producing a explosion two times stronger then that a T.S.A.R Bomba can produce.

"Ooofff!" It was heavy, like really, REALLY, heavy. I put it down on the platform and slid the heavy thing around so that it would be aiming at the wall.

"Let me see if this works," I fire the rocket straight at the wall.

Actions Left: 2

The rocket flies through the air and slams into the wall, exploding in a giant chain reaction of matter and anti-matter! 20,000 damage to the wall!

'Well fuck.' I think to myself as the giant wall starts falling down towards us. Looking over at GoldHero101 I see that their preparing to fire a ORBITAL DEATH LASER at the Wall as it's falling towards us.

'I guess I can try and help. I wish for the ORBITAL DEATH LASER damage to be increase so it will cause more damage to the Giant Wall.'
Suddenly the laser takes on a red hue in combination with the primary Green color of the laser itself. According to the power measuring equipment for the ORBITAL DEATH LASER the power levels have exceeded the normal power output but otherwise the Laser should be able to make use of the increased power for it's attack. (3 CP)

Orbital Death Laser retroactively assisted!

FOCUS

I summon a squad of Carving Drones (not permanent entities).

The Carving Drones proceed to carve holes in the Wall where it is projected to fall onto 3 random AG entities, so that if and when the Wall falls, it'll leave said entities sitting in holes, completely fine.

This also does damage to the wall (because carving holes out of it clearly does damage).

The Carving Drones successfully carve their holes - but the wall automatically redirects its remaining material to refill them from other parts of the wall! This still weakens the overall structural integrity (19,000 damage), but the wall lacks safety holes.

One of the Engineers notifies me of a distant platform spontaneously manifesting. On it there appears to be an adolescent human, carrying among other things a cell phone. It appears to be a new player which is always welcome, but I don't know his phone number and I don't have time to move the LIVE Space Station over to make physical contact. There's something that needs to be done: I have the LIVE Space Station move back down towards the battlefield, and take up position preparing to attack... The Huntedbot! It can't distract the LIVE Space Station if the LIVE Space Station wasn't planning on attacking anything else anyway! *taps head*

While preparing to attack I thank the Space Engineers for the quadcopter deployer upgrade, and give them a more unusual task: Though it hasn't been doing much, Joebobob's Stunted Nexus is still on the space station, and there's clearly a lot of overhauling left to do. So I order the Space Engineers to spend this turn debugging the Stunted Nexus and removing the Godmodder's safeguards. Don't know if non-players can do that effectively, but it's worth a shot.

While moving, I charge 2 cp. Depending on how well or badly attacking the Wall goes this turn, I might use it for a little surprise next turn.

And with my last action... I jump out of the station to go mess with the PG runner's SUPER SPRINT. I set up a whole bunch of barriers on the track in front of them. Some are small and easy to jump over like a fence or sawhorse. Others are tall and solid but narrow, like concrete pillars or holes in the ground. A third type are raised objects that are just above head height, like raised poles or crates handing from poles. Any one of these obstacles individually would hamper absolutely no one. Even all together they would barely delay someone in a run... only if they're in a REGULAR run, that is! But for someone in a SUPER SPRINT, they're real dangerous! You see, the obstacles are carefully spaced so that a person at normal running speed will have have just enough time to jump over one obstacle, and just barely be able to dodge or duck under the next one. But someone in a SUPER SPRINT has far too much momentum; they'd be moving to fast that if they jump over a low obstacle they'll slam right into the next raised or tall obstacle before they even hit the ground! And they'd have no real hope of dodging all the tall ones, not without doing the human equivalent of a car losing control and fishtailing. So the PG runners now need to chose between slowing down their SUPER SPRINT or suffering some rather nasty cranial trauma.

The Space Station prepares to shoot at the Hunterbot! The engineers get ready to begin work on the Stunted Nexus!

A large number of super-sprint-blocking things appear in front of the runners. How this will affect anything remains to be seen.

PEWPEWZAPWHATEVERTHEHECKSOUNDS...
465
Nothing happens. Absolutely nothing. Waitnosomethingishappeningnevermindit'snot. Still nothing.

...Nothing... happens...?

Acton 1: Look! In the sky! It's a bird! It's a plane! No, it's Superman, here to stop the wall from falling. Or, at least, brace it for as long as he can to slow down the fall.

Action 2: I note a flaw in the Huntedbot's logic, and reflect the first attack (or taunt or whatever it's called) back onto itself. This will cause it to be taunted and forced to use its second attack on itself, which will cause it to be taunted and forced to use its third attack on itself, which will cause it to be taunted and use its first attack next round on itself, and so on and so forth, rendering it completely useless.

Action 3: Wait, why did I chicken out from mere pain? I'm tougher than that, I can completely rewire my brain to ignore pain responses and in fact absorb the energy from the pain for other attacks, and yet I still retreated from it. Well, time to try again. I teleport back in with fake!Yorehammer and completely negate all incoming pain, pushing straight through the grabby-arm's defenses. After all, the grabby arm has to have a way to get an object inside itself without using !Yorehammer, because a cage does not have any life force, much less enough life force to withstand using Yorehammer's powers. At the same time, I store the absorbed pain energy, which should greatly increase the power of my next action.

Meanwhile, I'm also going to run a quick test to see if forces applied to the outside of the cage transfer to the inside. Unfortunately, this requires Fred's help, and since I really don't like actually talking, I instead use telepathy to message him.

Hey Fred, I'm going to do a quick test here. Tell me what happens inside the cage, if anything.

Then, I hit the cage with just enough force to rattle its insides without actually doing any damage to Fred. Trust me, I'm an expert at hitting things with exactly the right amount of force.

Superman buys .2 turns! Currently you're at 3.6 turns until the wall hits!

The Huntedbot's auto-AI-update automatically updates and patches the loop! Of course, doing that cost it some time, so it will only distract two entities this turn.

The godmodder rushes over, and debates momentarily between just pulling you out or deactivating your brain editing so you'll take all the pain. Ultimately, he just pulls you out of the grabby hand slot as its trying to process you.

Arsenical charges 3 CP.

+3 CP

Wait, where'd he get that baseball bat?
-4 CP

The Machinegun (the one held by a PG individual) mysteriously gets chopped into a large number of small pieces.

-5 CP

The PG runners suddenly discover they've spent all this time running the wrong way! They proceed to read exercise books, debate muscle efficiency, and eventually (end of the turn) realize that not only have they done very little moving, but due to the Godmodder's enhancements they are far to good to benefit from this sort of thing!

+3CP

Standard intake.

60,000 damage to the machinegun! The Retail Executive hastily pieces it back together. He wasn't made executive for JUST his incredible management skills!

The backup group of PG runners is forced to waste their race-turn studying materials that are surely almost completely useless!

If I'm mathing this right, you used 6 CP this turn.

Ok so I have a plan, firstly you can ressurect things cheaply, if anything for less cost than to just summon them and you can ressurect anything using it's corpse and if it costs less than 1A it follows I can ressurect an arbitrary number of them, if you take a corpse to pieces it remains pieces of a corpse and an old corpse is still a corpse.
It seems like things arn't created ex-nihilio but rather summoned from somewhere, I also assume conservation of energy still applies wherever these come from, and the energy can be traced back infinetly far throughout the multiverse, and in an infinitly old multiverse everything that could happen has happened. It thus follows that everything has at one point or another has been bees. Thus I ressurect everything as bees, and I mean everything, especially the air, there's no air left, just bees, there's no longer an atmosphere or a lithosphere, just different strata of bees, also these are necromanc bees so they don't just die again.

Despite multiple obvious flaws in your logic, you somehow convert every single thing to bees. The entire battlefield. Bees. The lungs. Bees. The space between atoms. Bees. The internal organs of the Players and godmodders. Bees. Bees. Bees. BEES.

...

...

63 updates, three story arcs, several new side characters (all of them get killed off), and 1 godmodder damage later, the bee problem is finally, FINALLY solved. The Players and godmodder shake hands, having come to perfect agreement: Never. EVER. Turn everything to bees. Ever again.

And then things are back to normal.

-------

Cloak uses 3 more CP to hop in a rocket that launches a space expedition to the top of the giant wall! Unfortunately, he brought too much fuel along, so the rocket explodes in a shower of fiery death! 90,000 damage to the Giant Wall!

Cloak: We need to get the wall! It's going to undo everything we've worked so hard for!

AG:

The Destroyer and the Scoville Reaper board a plane and fly to Siberia to try and track down the Huntedbot. However, they end up realizing too late that it's a wild goose chase! It was all a distraction! Their turn is wasted.

The LIVE Space Station attempts to fire on the Huntedbot for real! The Huntedbot is so busy swatting away flies, the attack lands! 42,000 damage to the Huntedbot!

At the same time, aboard the LIVE Space Station, the space engineers start work on the stunted Nexus. One engineer taps the wall, which sounds hollow. Ripping it open, they find more "auto-convert to the godmodder's side" defenses! Work begins ripping them out - but many are booby-trapped! 100 space engineers die trying to get the job done, but they do make some progress. It looks like non-Players working on the Stunted Nexus have a high mortality rate.

Tassadar attacks the Retail Executive's machine gun! He sticks his laser blades deep inside it, slices one upwards, and the other downwards - the gun is torn in two, the melted inner workings laying on the ground. The gun was barely working after everything else - now, there's no repairing it.

The Red Army Engineers are getting bored. Where has Cephalos run off to?

PG:

His weapon destroyed, the Retail Executive is forced to calm down. Looking at the AGs, he realizes that maybe he overstepped his bounds a little. Perhaps a more diplomatic approach may be in order. If he may be so bold as to simply ask the anti-godmodders... where is Yorehammer?

The Giant Wall continues its terrifyingly fast descent! You have 2 turns until the AG field wipe if it isn't stopped! JOEbob's entities, being on the LIVE Space Station, will be destroyed as well. Technically, you have 2.6 turns, but that .6 is worth nothing at all if you don't up to a full turn!

With his first action, the godmodder pulls out a sniper rifle, and uses the Mascythe to split his attack! He fires upon Edgardo(killing him - but he revives), the Scoville Reaper(attack shields destroyed, 20,000 damage dealt to the Reaper), and the Apex (the godmodder's masterful aiming allows the bullet to bypass the shields, but rather than damage the Apex, it instead lodges in the Linked Repair Drone Generator, permanently disabling it).

With his second action, the godmodder realizes the race is, currently... kinda boring! He waves his hand, and, suddenly, the entire landmass the race is located on begins moving in space towards you, as if on a giant treadmill. In fact, the entire rectangular section of the HEXAGONAFIELD is currently moving towards you. And past you. In any case, as more of the racetrack enters the main battlefield, the track will get shorter! Every turn, the entire track now gets 1 unit shorter. Speaking of the race...


THE RACE:

The PG runners go first! Or, uh... they would. The runners have been split into two groups, Front Runners and Back Runners. The Front Runners have their own clothes turned against them, dragging them forward 2 tiles, which seems good, but, uh, all the obstacles meant to stop people with too much momentum are still there, and the vicious clothes make sure the runners hit ALL of them. The front runners are battered, bruised, and beaten.

The back runners, meanwhile, don't have it that much better. Well, no, they actually have it a lot better. But they're further back, which is why they're called the back runners. They spend this whole turn reading pointless exercise books, most of which aren't even really that great ("Losing weight by eating less food: A guide"). However, while reading random books, one runner grabs a special book... "Ultimate Running Tips, written by The Godmodder". He discovers the secret of ULTIMATE RUNNING, and easily surpasses the rest of the back runners to become his own racer: The GODRUNNER! Like a godmodder, only specifically dedicated to racing! He promptly takes the lead

On your end, the scouts dash forward with their new hoverboots, just barely managing to catch up to the Godrunner! Long-term, they're going to need help to win the race!

N:

All neutral stuff increments.

The death-elite engineer tests the waters for building an attack shield generator. It's going to take 25 turns of his own work, and may or may not be immediately destroyed by the godmodder upon completion. The Builder Builders also begin building an evolving entity. The Devolver attacks the Giant Wall, dealing 50,000 damage.

James appears somewhat frustrated at the lack of orders for Corporation Services.

James: Players! I have so much to offer you! Please, order soon.

James begins to consider upping the marketing budget for the current location.

-------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-The godmodder's requested you don't reduce him to 100 HP for some time...
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!
-Stop the falling wall before it commits a Total Party Wipe on your forces!

Minor Tasks:
Suggest a thing for the suggestion portal!
Find some way to stop the Retail worker!
The giant wall sure does look pointless.
Stop the PG huntedbot. It's making your entities waste turns!

[AG]Cloak - CP: 3 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 2 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 6 HP, 500 x 6A (guarding LIVE Space Station)
Space engineers: 100 x 610 HP (+50 engineers/turn)(working on Stunted Nexus)
Status effect clearer: 0% complete(cost: .05%/engineer)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 2!)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 1HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 2! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 2!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 5 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 110,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)

[AG - Daskter]Tassadar: 129,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 10!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 4!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers: 10,000 x 4 HP (builds stuff)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 62,000
The Apex: 176,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 5 HP, 1,000 x 5A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 2/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 4 HP, 500 x 4A
Constructor drone: 400 x 4 HP (building engineering depot, done in 6!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP, working on EMP, done in 1! (engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 14, 1,000 x 14A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]Suggestion Slot Portal(1 summons remaining!)(Summoning in 1!)
Current suggestion list:
Economy Melting Bank Note

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[C]Corporate Engineer Portal: 100% open!
James: 100,000,000/100,000,000 HP
CURRENT BILL:
AG:
Running Total: 0 CP
PG:
Running Total: 0 CP

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 283 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Retail Executive(manning Machine Gun)(wants Yorehammer)

[PG]Giant Wall: 417,000/1,000,000 HP (falling towards AG forces, landing in 2.6!)

[PG]Huntedbot: 44,000/100,000 HP, Waste! x 3A (42% dodge rate)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[PG]GodRunner (represented as G)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)(boosted and protected from lava
Current track(Every turn, gets 1 unit shorter):
--R--T-R-SG-----|
\\\\\\\\\\\C
-----------|
(Red is lava! Orange means low HP!)

[PG]Godmodder: 101/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))(DRAWING BOSS PLANS, done in 4!)

Player info:
Captain.cat - CP: 12(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)(2 attack redirector)
[N]EternalStruggle - CP: 3 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 20
That-Random-Guy - CP: 56(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 8(2 posts in debt!)
[N+2]JoeBOB - CP: 29(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 8
Daskter - CP: 2 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 7(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power)), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 0
General_Urist - CP: 5
[N]That(Other)OtherGuy - CP: 72(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Self Voodoo Doll, Hexagonarmor)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 10 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 0 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 6
Trifling Epithet - CP: 11(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
 
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Action 1: I prevent the Huntedbot from getting hunted at all.

Action 2: So, the Godmodder has just walked right into a trap. You see, in order to run over and pull me out of the grabby arm, he had to leave his workbench exposed. This gives us just enough of a window to spring our trap.

I move quickly, smashing the workbench with the boss plans on it in an instant. If it fails to break, I follow up by shooting it 24 times with raildaggers, then using a level 100 break focus channeled through my staff. The workbench, and the boss plans being developed on it, drop in item form. However, this is undetectable anyways due to several contingencies: first off, a highly advanced invisibility ring that has been capable of fooling even Truesight, a sound dampening field that makes smashing the workbench completely silent, and an illusion generator that generates a near-perfect illusion of a workbench and blueprints in the location of the workbench and blueprints 5 seconds before they are smashed. Even with these measures, I still had to wait until he left the workbench to go do something before attacking it.

Then, as soon as I am pulled out of the cag arm's processsing device, I exit fake!Yorehammer, spin up, and throw fake!Yorehammer straight at the boss plans workbench. Simultaneously to that throw (utilizing a specially designed psychic scheme to operate multiple actions on the psychic plane in addition to my physical action), I do two things.

One, I switch fake!Yorehammer's chest into Hungry Chest mode through a telepathic command, meaning that fake!Yorehammer will swallow any items near it and put them into its inventory (which has been half-emptied from storing a ridiculous amount of mass and volume to shrink its O and clear enough space for a human to fit, and thus should have plenty of space to store a workbench and blueprints).

Two, in an attempt to stun the Godmodder, I release a Pong Burst, an unusual psychic attack form, with a massive amount of energy invested. A Pong Burst is unique in that it cannot be blocked, only reflected. Thus, if the Godmodder defends, the burst would be reflected back into me. That would be a disadvantage if your mental defenses were weaker than your opponent's (as a failed attack would be reflected back at you), but I have a unique trick to make it work: I can absorb any mental attack sent at me (up to and including Thanos trying to use the Mind Stone, which is supposed to have infinite psychic attack power, against me), and redirect it back. This combined with the innate properties of the Pong Burst, means that the Godmodder faces a psychic attack that can only be reflected, but each time you reflect it, it just comes back twice as strong. That should disable any attempts from him to interfere.

Meanwhile, since my last test failed, I decide to do something more useful and pin the Godmodder down with a grapple, then activate my invulnerability and spatial anchoring poweres, making it impossible for the Godmodder to escape the pin (even through teleportation) until both effects run out after about a minute. This way, even if he somehow avoids the stun, it will be very difficult for him to obstruct what happens next. I also attempt to prevent him from suffering damage, but if it happens anyways, it happens; I doubt the Godmodder would willingly take damage if he's that concerned about his boss plans.

With the Godmodder incapacitated temporarilly, the rest of the plan should go smoothly. The fake!Yorehammer impacts the workbench, breaking it if it is somehow not already broken, picking up the workbench and blueprint items, and then flying through it and smashing into a tree behind it, explosively. Then, instead of coming to rest, the fake!Yorehammer's Loyalty III enchantment activates, pulling it back to me, passing through any obstructions on the way.

As the fake!Yorehammer returns, I jump onto it and ride it back to the Godmodder. My life's goal has been to backstab a Godmodder 24 times with daggers that are also railguns, and now is the perfect chance.

Remember, don't damage the Godmodder. Avoid damaging him at all costs. Also, you've studied the Infinity War, you should know why interfering here is a bad idea.

Oh, right. We were somewhat indirectly involved in that action, directly attacking at one point to force Thanos to cancel his attack on our universe. The whole thing wouldn't have happened had one particular person not screwed around with an enemy that was just barely pinned down to give him a window to escape.

So, at the last second, I switch out my daggers, and then freeze myself in time, waiting for when the Godmodder starts to break free from being stunned and pinned. Then, and only then, do I strike, facestabbing the Godmodder with stun batons that are also tazers. Nowhere near as badass, but it does the job.

Then, expecting the electrical energy to be reflected explosively, I roll back about twenty feet, pull out my staff, and as soon as he breaks free again, hit him with a fully charged gravitational blast. to nonlethally launch him past the horizon (as forces applied equally across an entire body will not cause it to get torn apart by G-forces).

As soon as fake!Yorehammer is back in my grasp, I throw it back into the cage's grabby arm, which processes it and then allows it to pass through (as nothing that can feel pain is present inside fake!Yorehammer). With that, the Godmodder's boss plans are now inside the cage, meaning that he will have to open it before he can continue the project. Of course, there are a few holes in this, but we should have enough time to work out those problems, right?

Action 3: Since that probably isn't going to go right the first time, I go back in time after that plan completes to fix what went wrong to ensure its success.
 
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All neutral stuff increments. James appears somewhat frustrated at the lack of orders for Corporation Services.

James: Players! I have so much to offer you! Please, order soon.

James begins to consider upping the marketing budget for the current location.
"TAKE OUT THE GODDAMN WALL!" Arsenical yells with no small amount of panic at the businessman.
Then, letting himself think slightly longer, adds a "please" to the end of the request. No reason to be rude.

In the meanwhile, he continues charging in a panic, with one charge spent giving the Scoville Reaver an attack shield.

+2 CP
 
ES shrugs, and orders the Apex and fleet to target the Wall, or if it's dead by turn end the Huntedbot. He might have been swayed to leave the PG forces alone, but if the Godmodder's going to be like that then he gets what's coming to him, which in this case is guns.

He FOCUSES, charging up 3 CP, and hears James cry out for business.

Then, ES gets an idea. Sustainable debt never hurt anyone...

Entity details to follow.

Right now, a couple days later.

The Resplendent-class Mobile Citadel (this being the Resplendent, first of the line) is an Entity being purchased from the Corporation. It aims to be notably powerful starting out with a large HP, so a decently base cost is to be expected, and functions in two modes. Deployed and Undeployed. Deployed, it can use all its abilities and weapons. Undeployed, it can't but can upgrade and has a Damage Reduction, or higher damage reduction at the least. It's like the Apex and Shipyard, but one Entity.

Undeployed, it can begin Adapting to the Resplendent Mark II, which can be halted. Once finished, it will have higher stats and maybe a random new ability, such as a small regen stat. This continues until the Resplendent Mark V, at which point while Undeployed it can begin Evolving to a more powerful Entity, which is a process that takes longer and can't be halted, but gives more new abilities and resets the "wear" on the Entity by making it an entirely new one, letting it upgrade at full speed again.
 
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1x action:

I summon an Infinite Casino. It's infinite, and it's a casino. A sign at the front reads: "Win a Player's Soul! Only Godmodders Need Apply!" and, in smaller print, "Cheating will result in severe penalties."

The Godmodder figures he has no way to lose, since he has the Infinileaf Clover, and heads into the Casino. He makes his way through the million-mile Hall of Slots, walks around the mile-wide roulette wheels, heads past the blackjack tables, flashes his Godmodder Smirk at the bouncer guarding the high roller area, and makes his way to the heart of the Casino, where the stage is set for the Ultimate Contest. The prize, as outside, is listed as a Player's Soul.

The contest is as follows. The Godmodder must simultaneously win a single-number bet at a roulette table, draw the Ace and Jack of Spades in blackjack, obtain a Royal Flush in Texas Hold-Em, and win the Grand Jackpot at the Grand Jackpot Slot Machine, which has a .000000001% chance of dispensing the Grand Jackpot (any other result pays out nothing and adds the money you put in to the Grand Jackpot).

Just then, it becomes apparent who the competitors are. The house is sponsoring the luckiest (or seemingly luckiest) personages from across fiction: Vriska Serket, the Thief of Light; Matrim Cauthon, the Prince of Ravens; and Contessa, wielder of the Path to Victory.

Somehow, all four of them manage the feat at once. It's about as improbable as drawing five aces from a 52-card deck.

All four of them are accused of cheating and quickly hurried into the backrooms of the casino.

The Godmodder is separated from the other three, and tied to a chair in a dark room, blindfolded and gagged.

And then I activate the Casino's self-destruct mechanism: a Gravitic Crusher located right under the Godmodder's chair.

The entirety of the Infinite Casino is crushed into a sphere 10 feet in diameter, with the Godmodder at the center of it.

2x actions:
The three persons I mentioned earlier (Vriska Serket, Matrim Cauthon, Contessa) all do their level best to damage the Wall before departing.
 
I point out that that should have been update 186 if 63 updates were spent removing the bees.

From there I slap the wall a couple of times with a shoe and say some generic Spanish insults.

I also give myself another CP, or two if that first thing doesn't count as an action
 
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