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Defeat The Godmodder

Not really. Not only is everyone in the sidequest somewhere totally different, but you yourself aren't in the sidequest at all! That said... maybe you could use your Player powers to summon it to where you are?
Essentially, people on a sidequest are considered separate from the main HEXAGONAFIELD battle, and their turns refill every sidequest update, instead of every main update. I try to maintain a 2:1 ratio of sidequest/main updates because sidequest updates are easier, and I don't want sidequests to drag on too long.
alwrite, and interesting. A while ago I made an action to meditate on the idea of beeeeees but it didn't seem to turn up in the next turn?
 
I wave a goodbye to the entities I made and appear back to the Hexagonafield.

"... Well there goes the thought of not getting caught in this..."

I let loose a deep sigh and grimace to what's to come and wait for my units to come into the field. Taking count of my entities, I idly start remembering the Bun Prince and Bun Princess who are still on their trip with the Bun Knights and the Bun Baron.

(All my units enter the fray, besides the Bun units.)
 
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SnapCracklePop...
819
A flower sprouts and quickly grows to immense size near...
19
James! A pod forms on it, and it explodes in a cloud of pollen, blinding him and, if he's allergic, making him have a very, VERY bad day.
 
I look around. Something is coming... the Glitch. I prepare some anti-Glitch armor to hopefully defend myself from whatever effects it will have on our posts. I then suggest a Anti-Glitch Blacksmith for the Suggestion Portal. We could use it to forge Anti-Glitch Items.
I charge my CP.
 
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Update CXXV (125)(rollback IMG)
> projects

3 actions: 23 CP -> 26 CP

>Projects
>ERROR! Project charge currently on hold for the following .2 seconds. Please wait for Reality-Endangering event to pass.

"I feel like this was definitely a mistake. Buckle up boys."

Charge to 9 CP.
Urgh, excuse a moment for the Narrator to shudder from the sudden altering of the world. Such an event does not bode well for our future...

Arsenical, seeing the state of the Cake Race being completely cheesed by the Godmodder's clone, decides such an event needs a little intervention. What better way than by exploiting the greatest of the Godmodder's flaws: his pride?

"Hey, clone!" the player shouted to the cake-stealer, "You know that's really all you are, right? A clone. Second to the real Godmodder! I bet if you finish this race he'll just erase you. There can only be one, and so on and so on. Why not slay him before he does the same to you? You can become the TRUE Godmodder, the main event!"

Actions 1-3: Batter down the Hatches!
As he lets the clone mull over his words, Arsenical surrounds the Scoville Reaper with another three attack shields. Whatever's coming, reducing the Godmodder's health like that was a hideous mistake.

Luckily, the real godmodder equipped the clone godmodder with earplugs. JUST IN CASE this sort of thing happened. He told the clone it was for "AG sound protection".

+3 shields to the Scoville Reaper!

Current CP: 20

Eyowe charges 3 CP, waiting for whatever superboss is coming.

20 CP ---> 23 CP
__________________________________________________________

Eyowe apologizes to the forces for not looking at the actions prior to his. Whoops.
__________________________________________________________

Actions Done:

x3: Charging from 20 CP to 23 CP.
Welp......
It seems as if the fabric of reality is at stake...

Charging up to 12CP
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
Third Eye: 0/100
[74CP]

In a last ditch effort to get myself some cake, I throw my Self Voodoo Doll at the cake, sending me flying into it. I grab myself a slice of delicious cake and, satisfied by the expirience, proceed to run back to the battlefield.

You eat some cake and exit the race. You also store some for later. You got DELICIOUS CAKE! You think that went pretty well. For you. The Self Voodoo Doll, unfortunately, is jammed with cake afterwards and unusable.

Oh boy... This is going to get crazy...

Action 1-3: Charge 3 CP
"Oh hello fastest being alive, I believe JOE had Yorehammer last. Your search would probably be best spent over by him. Have a good day."

OOC: Quick question are you treating the EMP as a one use thing or can it be used multiple times? Pick whichever option you prefer I just want to know so I use the EMP according.

After dragging myself up from the ground I glance over at the Godmodder.

"Really Godmodder, you didn't have your 100 HP boss finished? If it weren't for your past bosses I would be majority disappointed in your entity creation abilities. Well at least I can be disappointed at your apparent laziness."

Waiting the inevitable violent response from the Godmodder I consider my options. While throwing out a bunch of defenses, maybe with a nice boost from the Redirifle, could be a good idea that just seems to potentially end up being a waste, who knows what kind of monstrosity is going to appear?

No, I rather decide to charge. Yes charging is boring and unoriginal but at the very least it's useful. (x2)

However I shouldn't spend all my time charging and considering how this incoming boss will likely prevent me from doing much else I might as well try to help keep the Great Cake Race potentially winnable even if the race is delayed for a turn due to the boss intro.

On the lava filled final stretch of the Great Cake Race something suddenly seems off, supernatural senses tingling as they warn about magic distortions invisibly covering the area.

Of course the Godmodder Clone presses on, no doubt already preparing himself to casually bypass whatever these magic distortions, they can't be that powerful or creative with the incoming boss drawing attention away from the Great Cake Race.

Unfortunately when the Godmodder Clone does continue heading towards the end of the course he instead discovers that the magic distortions are truly not a threat to him, they're harmless. Unfortunately what they cover isn't so nice, the temporal lock down.

A zone of potent variations of time control, including a maze where a single misstep sends you back in time to the maze's beginning, an all encompassing field of slowed time, and small pockets of frozen time sitting around to capture those trying to get through the area. It even has time French Toast (and no I won't reveal this delicacy's recipe, the Temporal Guardian would slap me across the timeline if I did)!

Sure the Godmodder Clone no doubt will reveal his own time manipulation powers like the Scout Team to allow him to get through it without too much trouble but hopefully the temporal lock down, especially with the magic distortions masking it from someone with as powerful and numerous senses as the Godmodder Clone, will manage to slow him down to some degree. (x1)

The EMP is a one-use thing, but it's quite powerful. Use it wisely!

The godrunner dashes off to JOEbob and prepares to harass him!

The godmodder completely ignores your goading, focused entirely on prepping for the inevitable coming sequence.

Godmodder clone's been slightly slowed! Slightly. He also won't move until the next turn, along with every other entity.

Action
1x Heh, the Cake was a lie the entire time! You all wasted your time chasing a lie!
I try to convince the PG not to get the cake.

2x Charge

The PGs nod. You're right. The cake is a lie.

[1x] I look at, scan, and in a variety of other ways analyze the 'something' in my inventory(i also take pictures, investigate, document it, scan it, feel it, and cast a quick spell to determine what it is (in greater detail then i already know)) , which was previously found under a rock. as stated before, I have precommited not to complain about whatever 'something' is unless it has a high value to me, such that i would be willing to pay 8 or more charges for it, and i get to keep it until use.
[1x]the Godmodder's politeness bot took 1 damage, suggesting it has health similar to the godmodder, and was obviously constructed by the godmodder, and so via godmodding, which must be stable, as the bot is working.
but the Godmodder's politeness bot said 'bless you' "and everything".
And Everything.
so, the Godmodder's Politeness bot didn't just say 'bless you'. it also, literally, blessed me.
But how, how could it bless me? it is a machine, its only purpose is politeness!
Well, it did have one thing I'd definitely consider a blessing to give, and so would all onlookers and probably reality...
The Godmodding energy powering it.
but it wouldn't be a Blessing if the energy dissipated immediately, no no no.

So, the Politeness bot waited a moment, and between rounds, between posts, between responses... in short, in a time where words are unspoken and invisible.
And in those times, at some point shortly afterwards, I arrived from the future- from right now, in fact. this is no paradox, for this is quite explicitly in a time unrecorded by the update, and the robot would clearly leave itself enough godmodding energy to keep functioning- because it's definitely Not polite to die mid-conversation. but I still get Some godmodding energy, and before it can evaporate- time slowed to an infinitesimal fraction of its normal speed, for just this single shard of a moment, so that I can form the Godmodding energy- and some of my own energy, from my stores of CP- into a Proper Godmodder Lock.
The Godmodder cannot use that i'm traveling back in time to interrupt this, because that would be a paradox (since we already know the bot was polite and everything.), and would trigger an entropic paradox roll. on him. also, he cannot interrupt it in general, since the bot would be impolite if it lied, so the statement it meant to say must have been true,and since that statement is true, the bot must have successfully blessed me.
[1z] I take all my entitys, as well as the area of the space station they have claimed, and encase them in a shell of energy, not quite an attack shield, more of a defence against the equivalent of a 'glitch'- against anything that makes them function strangely and against known laws of the universe, possibly due to a weird edge cast (IE: godmodder reach health milestone without boss ready!).
[0x] I ask james what gambling/challenge options there are, and whether he considers the boost stones to be worth more then 3 actions. continuing, i ask about the possibility of the entity borrowing I suggested last round (entity with 10-action summoning abilities, borrowed for one round at the cost of 11 CP, or some such(its summons should either be freeform or builders)).
[1x] In utmost secrecy, I tell the Godrunner that I don't have yorehammer. the godmodder locked it inside of a cage, which i can't open. however, i have an idea for a way he could open it and get yorehammer. however however, If the idea succeeds, he will have to give me a little of his godmodding. he's only the godrunner, so he's not good at getting out of contracts, so i have him sign one.
then i tell him that, being godmodder-like, his actions might be enough to open the cage. if he accepts, he is to wait for next round (acting natural), where i will give him an item to help. if he declines, he is to explicitely say so.
.


...Also, if the death-elite can use that +1 turn effect despite entity actions being skipped (i dunno, it sounds plausible), it uses it to finish the evolver.
EDIT: I check how big the cage is to figure out what level of comfort fred has in there, and as such, how important finding a way to get him out is morally. i use my eyes for this.

You're unable to even begin describing Something. It defies comprehension. It's color is every color at once, but not rainbow, which is separate colors mixed together; rather, every part of it is every color all the time. Its size is indeterminate, its different every time you attempt to measure - same for most other variables, like weight. Now it's "Something", rather than "something", as the original name has been upgraded to official designation for sheer lack of any other way to describe the Something.

The godmodderbot was just giving a polite blessing, not an ACTUAL blessing!

You try to make a Stability shield around your enemies. But what if the field itself gets glitched?

James: The corporation apologizes, but...

James gestures to the silence that has fallen over most of the field in the wake of the approaching "boss"...

James: I think... the Corporation has to go.

James has left the field!

(The death-elite can't)

Fred's cage is decently sized, but pretty hard. Sleeping in there would be uncomfortable. But it's not dangerous or unnecessarily tormenting.

Fred: You know what? Maybe this isn't so bad.

Fred: The Pocket Dimension wasn't safe. I was grabbed by a Hunterbot and dragged through so, so many dimensions.

Fred: But this cage? This cage is safe. This cage is quiet. I can barely hear all the horrible death outside. I can stay here forever.

Fred: ...

Fred: Wait, how am I going to get food?


While I hide in my patented BeeJet equiped with dual turbobeepass engines(these function by sucking in large quantities of bees through a series of turbine blades that grind and compress the bee slurry to ever greater pressures before it enters the combustion chamber, is mixed with liquid oxygen(as most bees are fuel rather than oxidizers) and combusts. The resulting blast is channled out the back where a small part of the force is used to drive the aforementioned turbine. This means it cannot function in an atmosphere below ~55% bee, ~65% if they've learnt to get out of the way, ungrateful bastards. After exsisting breifly as unstable high energy plazma bees the exsaust condenses gradualy into a trail of chemicaly nutreal bees, they're small brownish apathetic creatures that sometimes halfhartedly make hives out of ash.) I make set of weaponry:
First a defensive absolute bee feild projector, in a sphere about 5 meters away to 6 meters this device removes all non-bee concepts from effected reality ensuring nothing that is not bee can exsist in it's AoE, anything that isn't already a bee is violently converted to it's closest bee based counterpart which usually isn't sutible for furfilling it's original function IE killing me and my bees. It's form is that of a icosahedron but all the triangles are bee heads, it looks even weirder than it sounds, I wear it as a hat. A few other effects are that even aiming bee weaponry through it is difficult for anyone who has not studied the nature of the bee(I have) due to the slight bee related spacial distortions and due to it's effect on photons looking through it evrything apears in shades of black and yellow and gives the faint impression of mandibles.
Secondly I make a set of beenades that apply the projector's effect far more violent and less controled manner albeeit only momentaraly, near the center objects and creatures even not particularly beeish bees will pretty much just be converted to their weight in angry bees but things nearer to the edge of the blast may get off with just getting a tad more bee-y. Their apeairence is that of large fat bees with a loop in their stinger. When the stinger is pulled out they will detonate within 5 seconds, one could also order them where to fly to and exsplode but that's less reliable as they're easily distracted.
Thirdly there's the relitivistic bee pistol, this device looks like a gun handle and trigger with no gun and relies on the fact that when an object is created it's not done relitive to any particular refrence frame. When the trigger is pulled a small perfectly ordanary bee drone is created above the trigger that just so happens to bee traveling forward at 99% of the speed of light.
With my new gear I bravely stay exsactly where I am. Wherever that is(HAH! You can't find me if even I don't know where I am!)

You make Bee Defense Field, Beenades, and Bee Relativity Pistol! They've been added to your inventory!

'Well, Bugger... I guess should be interesting.'

Instead of doing any actions I choose to save my energy for the upcoming boss battle. (Storing all 3 CP for next turn.)
I tellepathicaly contact the godmodder

Hey godmodder evonix is trying to turn the world into bees again you should stop him

The godmodder isn't particularly concerned.

I fall to my knees, heavily drained from destroying the wall. Gasping, I fall on my back, beginning to recharge my tCP from 0.

tCP: 0 + 3
(1x) i call upon the power of the DOUBLE BOOST and grant it to the AG Scouts
(1x) I prepare for a fight and buff myself up just in case
Meditation is key to Harmony 8CP>9CP

You acquire BUFFNESS! The Scouts are boosted EVEN MORE!

The Chief Engineer runs up to me. General! We're getting very odd readings from.... well, everything really. It's very worrying!

(sigh) They say that Godmodders always end up horribly mangling the fabric of reality at some point before their eventual defeat. It looks like this may be it! There's nothing we can do really, these "glitches" are horribly unpredictable. Just do your best to be prepared for very unusual things to happen.

I myself can't really think of what needs to be done, or at least done RIGHT NOW. Just to be sure I add 2 more attack shields to the LIVE Space Station, and charge 1 CP myself.

+2 shields to the LIVE Space Station!

Free Action: Hey James, what assets can the Corporation utilize against the Glitch? I suspect a very high chance of a Glitch-type entity occuring, and last I checked, you can't do business if a glitch is destroying reality.

Action 1: So there's about an 80% chance that the Glitch is about to trigger. I construct and deploy a Single-Use Scanner Cannon. Its orders are to analyze whatever boss arrives next turn as soon as possible.
Single-Use Scanner Cannon [Anti-WhateverTheBoss'sAlignmentIs]: 25000/25000 HP, Scan!Attack.
*Attack scans the target, analyzing its strengths, weaknesses, and special abilities. Attack also causes this unit to destroy itself.
*Equipped with Entity Shock Resistance, allowing it to ignore effects that cause normal entities to not be able to activate (such as terror, fear, or overly long unskippable cutscenes).

Action 2: I put Junkrat's Steel Trap right where the boss enters, causing the boss to get trapped and inconvenienced during its arrival cutscene. As Junkrat's Steel Trap can catch floating enemies and prevent both Reaper's escape through wraith form and Tracer from using literal time travel to escape, it should have enough overpowered hax to trap the boss, even if it is a Glitch.

Action 3: Wait. Has anyone tried actually bashing the cage to bits? Let's do that. I hit the cage with a devastating barrage of punches. For a normal human, that would be a bad idea, but I have two things going for me. First off, I have about as much strength and durability as Thor, so I can probably smash right through it. But even if I can't, I can also utilize Resonating Strikes, a devastating technique that causes my attack power to exponentially increase the longer I attack a single target, eventually getting to the level of potentially being able to shatter a planet's crust. If the Godmodder tries to interfere, I grab him instead, activate a half-dozen special abilities that prevent enemies from escaping grabs, and pummel him with Resonating Strikes until he stops moving completely.

Also, I'm backing him up, both by putting immovable rods around the cage so that knockback doesn't throw it around, and also preparing to grab Yorehammer the instant it becomes exposed and possible to grab.

James is gone.

You make the Scanner Cannon to use against whatever comes!

The Junkrat Steel trap was set, but... it's completely useless. The coming bosses will simply ignore it. They either don't trigger traps or are too big to be caught.

The godmodder lock also prevents destruction of the object its protecting! Your blows are useless. Even if they weren't, the cage is made of triple-layered indestructium.

A chill ran up my spine, a sense of doom and horror, "Wh-Whoa, What the hell was t-that?" I first thought of it as a natural occurrence, then quickly decided to botch that Idea. But before that, I quickly thought of my plan of attack against the wall.

Actions:
-1 CP
I thought of a causality defying gun that shoots at the wall in the past, before it fell to far, with a special bullet, a bullet that would destroy only the target and only that. It will convert everything in its 100 cm radius into another one of itself, with a vector facing away from the original bullet with the same constant speed of mach 2. The ability is shared with it duplicate's and the duplicate's duplicate and so on and so forth with a delay of 1 second. The bullets will scan its surroundings, if 1/2 of its radius is converted to the special bullet, the bullets would convert 1/32 of those bullets into ??????? thereby causing ?????? to the wall and hopefully destroying it.

With that done, I summoned a book-

*poof*

-that could research anything as long as its research-able, then used it to scan the phenomenon to kingdom come so that i can utilize it for my own goals.

I then converted the rest of my actions to CP

3 > 2 > 4

OOC: I wrote this while I was tired, is this ok?

OOC: This is fine.

The wall is dead, and shooting the past won't kill it. You gain 1 CP instead - however, you can re-use the flavor text you wrote for your attack, so it need not be considered lost.

Kerzap...
692
Everything just... kinda wiggles?

Nobody can tell if it's the glitch or your shenanigans.

SnapCracklePop...
819
A flower sprouts and quickly grows to immense size near...
19
James! A pod forms on it, and it explodes in a cloud of pollen, blinding him and, if he's allergic, making him have a very, VERY bad day.

James is gone. Good thing too, he sneezes easily.

I look around. Something is coming... the Glitch. I prepare some anti-Glitch armor to hopefully defend myself from whatever effects it will have on our posts. I then suggest a Anti-Glitch Blacksmith for the Suggestion Portal. We could use it to forge Anti-Glitch Items.
I charge my CP.

The suggestion portal is all used up! You get the ANTI-GLITCH ARMOR! Nice. Make sure to equip it. +2 CP!

---------

SUCCESS:
ROLLBACK IMG SAVED
MODIFYING ROLLBACK IMG TO ENSURE NON-REOCCURENCE OF EVENT..................\
SUCCESS
RELEASING HOLD ON REALITY-ENDANGERING EVENT.................\
SUCCESS
-----------

ROLLBACK IMG DUMP:


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon(or would, if he didn't have the Infinileaf clover). A mathematics related method...
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.
-Dispatch runners and other teams to get to the cake and bring back some for the AGs to eat before the godmodder does the same!

Minor Tasks:
Suggest a thing for the suggestion portal!
Negotiate with the Godrunner, who's replaced the Retail Executive and wants Yorehammer!

[AG]Cloak - CP: 6 (protected from 1 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 8 HP, 500 x 8A (guarding LIVE Space Station)
Space engineers: 100 x 610 HP (+50 engineers/turn)(working on status effect clearer)
Status effect clearer: 31% complete(cost: .05%/engineer)
Stunted Nexus(60% traps remaining)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)

[AG - Arsenical]Scoville Reaver: 117,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Daskter]Tassadar: 141,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 10!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 3!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 6 HP, 1,000 x 6A (10% dodge rate)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 3/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 1 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP (building engineering depot, done in 4!)

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 15, 1,000 x 15A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(Immune to Legendary Weapons)(protected from 288 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 1,000,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999
Death-elite engineers: 1,000 HP x 999
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
The World Eater: 100,000,000/100,000,000 HP, Consume!A, Special: Consume the World, ready in 12! (Note: Needs to begin combat to begin charging special)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter
All-Evolve: Requires all units idle
All-Entity Grabber: Used in emergencies

[PG]Godrunner(wants Yorehammer)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[PG]Godmodder Clone(represented as G)(slightly slowed)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)(double boosted and protected from lava)(time manipulation powers)(secrets of the universe)(HAS CAKE)
Current track(Every turn, gets 1 unit shorter):
----R--R--T-|
\\\\\\\\\\\C
---------S-G|
(Red is lava! Orange means low HP!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 15(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 14 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 9 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 26
That-Random-Guy - CP: 59(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
[N+2]JoeBOB - CP: 29(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 12
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 9(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 8
[N]That(Other)OtherGuy - CP: 74(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each, 30/30 Mana)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 3 (Has Greatsword, Self damage ticket)
Krill13 - CP: 23 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 6
[N]Evonix - CP: 3(Has bee defense field, beenades, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Storypost IX
You start to feel it again. That t3rrible, terrible fe-ling of do0m. I6 the c--ter of t7e c9202rrent field, a giant ==== op2231 a2d a m2332234242121=-

BOS #ATR%LE STA7T: TH~ 23ubi2u3ifuhi2uifui2buifb2iuifbu2biufbiu


10e1i19i090e1290ru902i8r383921hrfh913hru13hr13u9irhui1uirh1r12r3-------1---1-111111001

TEXT ENGINE ANTI-CORRUPTION MODE ACTIVATED
...Okay, okay, yeah, that's enough of that. Let's keep things at least SORT of readable for all of you. Now, let's try again.

All the Players look to the center, then are immediately forced to look away. At the center of the HEXAGONAFIELD is some sort of... THING, some mass of incomprehensible garbage. Description is impossible, and even trying to look towards it slowly ebbs at your own sanity. But how can you fight something, if you can't even look at it? It's a warped, messy nightmare given physical form, like the feeling of dread itself slammed open the door to your bedroom... and... it's growing bigger!

It's not just that the mass itself is growing bigger, but you can also feel it starting to seep into everything around you. You can feel your vision shifting... your own body feelsm like its going to betray you and begin contorting... The godmodder didn't have any 100 HP sealed boss prepared. He was preparing one, but you put a stop to that. There was no boss, and that lack, that nothing, is tearing apart the fabric of reality!

And then, you hear something else. The earth begins to rumble and shake. Something's coming, something massive. And it isn't the Glitch - that's already right in front of you!

Reduced to complete helplessness, the Players and entities all gather together at one point in the field, as far away from the Glitch as is reasonable, and wait to see what's coming...

---------

Thousands of turns, many Player groups, and many years ago...

Several groups of Players are scattered about the HEXAGONAFIELD. Dead entities and even a handful of dead Players are scattered around. A few stand near the corpses, mourning the fallen. In the center stands the godmodder, taking a break. It's the aftermath of a major struggle, and everyone's taking some time to lick their wounds.

Folka: Is it over? Is it done?

Ghost: Yes, we did it! WE DID IT! Good job, team!

Folka: ...

Red: ...

Ghost: ...Right. I'm sorry, it's just...

Folka: No, you're fine. We can't worry about them right now. The war will continue. And maybe, when we beat the godmodder, we'll find some way of resurrecting them. We've done crazier things before.

Red: ...Folka, I admire your optimism.

Red: But, regardless of how possible resurrection is, right now we have to find a way to turn the tables. The godmodder still has over half of his 108 HP (sorry, 109 now). And over half of our allies are dead.


Ghost: We'll do something. After killing the GLITCH, I feel like I can do anything! I feel like... well...

Ghost looks around at the destruction as a few other Players walk over. Around the field, people are starting to move again. The trend of nobody getting any breaks ever continues to hold fast. It's only been a minute or two, but the fight is about to start back up.

Lilith: Hey. You three. We need your help for a big project.

Folka: Not this again...

Lilith: No, listen! This is really important!

mastersword19: if you dont help you are bad players

Red: Oh no, what's he doing here... you two have teamed up? Again??

Lilith: Come on! The last entity we made worked out fine, right? Don't complain!

Lilith: The project is... well, to start, I think it's time we started thinking about future Player groups.


Ghost: ...What do you mean.

Lilith: Well, I think it's pretty obvious...

Lilith looks around, and gestures at the dwindling group of players and entities. Right now, most of the entities are dead, and the player count is about half of what it was when the battle first started.

Folka: No. NO! Don't say that! How DARE you!

Folka immediately dashes off in a huff to smash some PG entities. It's too soon.

Red: ...We'll talk to her later.

Ghost: ...

Red: Not that you're excused. Lilith, you can't expect-

Lilith: Well, for now, just hear me out. One thing we can do - for future Players - is making sure that none of this Distortion stuff happens again. And we have an entity planned.

mastersword19: glitchstopper9001 it automatically stops any distortions or glitches or other things and it grows over time and it never goes away and

Lilith: mastersword, we were calling it The Deleter-

Ghost: I'll give my entire stash. ALL of it.

Red: What? Ghost, but-

Ghost: No, she's right. This is the best thing we can do right now. Help out the groups after us.

Red: ...Even you...

Ghost: Here, take it. All 30 of my Charge Points.

Lilith: Right! Thank you so, so much. I was worried I was going to have to ask Jimjob - you know how he is with the debts... Now, mastersword! Deploy! With the name that we PLANNED, please!

mastersword19: I make using 50 charge points:

The Deleter[AG]:
HP: 10/10 (grows by 10% every turn)
Attack: deletes things, once per turn
Deletes entities at first. Over time, grows in power. After 10 turns, it can delete inventory items and Players. After 100 turns, it can delete abstract concepts. After 1000 turns, it can delete the very fabric and coding of reality, and even the godmodder and gods and everything else. Tries to delete things that could be infected by the glitch.
Specials:
Delete Faster: Takes 4 turns to charge. Allows the Deleter to permanently delete one more thing every turn.
Containment field: Projects a containment field around one entity or Player. This field slows the spread of the glitch for entities, and prevents Players from being Glitched. Every 5 turns, this ability becomes a better version of itself, being able to shield one more entity or Player.
The Deleter can't ever be swayed from its purpose, convinced not to follow it, or mind-controlled to do anything but what it's built to do. Not even the godmodder can stop it from working.

Lilith: Okay, this is good. Really simple. Highly effective. Now, let's release it.

Lilith takes The Deleter from mastersword19. It's just a little thing - a small snake, with small black scales and a little forked tongue. Almost cute.

Lilith: Off you go, little guy. Protect those Players from the glitch, you hear?

Lilith releases The Deleter. Immediately, they burrow down into the stone of the HEXAGONAFIELD. Deeper, deeper, and deeper. Only to emerge when and where it is needed.

Once it's disappeared entirely, Lilith, Red, mastersword, and Ghost just stand there for a minute, staring at the ground it dug into. They know that the loss of 50 CP isn't going to help them much. Was it worth it? They hope so.

Around them, the battle has begun again. An explosion tears about a friendly entity not too far from them. There's no more time.

They have to keep fighting.

---------

Back in the present...

The rumbling beneath your feet crescendos into an explosion of stone and dust directly beneath the swarming mass that is the Glitch! A massive black snake - no, a massive black DRAGON bursts out from the ground! As it rises, it opens its mouth, and - EATS the Glitch! Except, it isn't quite big enough to eat the whole thing, and several globs of the Glitch are thrown out around the HEXAGONAFIELD. They randomly hit the Destroyer, the Attack Frigates, and the Alchemiter. Those three entities are now GLITCHED.

But you can deal with that in a moment. For now, there's a giant black dragon in front of you, towering over every single Player. Staring you down with beady yellow eyes. Are you... saved?

The Deleter concentrates, and uses CONTAINMENT FIELD. Immediately, every single entity and Player on the HEXAGONAFIELD is surrounded with a protective shield that blocks out the Glitch. As this happens, reality begins to stabilize, a little. As long as the containment field is active, the glitches spread will be slowed. Your instinctive sense of doom is replaced by an intellectual sense of doom. You can't help but feel that the Deleter's arrival isn't a good thing.

It opens its mouth again, and speaks:

The Deleter: Glitch Detected. Analyzing possible infection vectors...

The Deleter: Calculating Infection Vectors... done!

The Deleter: Infection Vectors include: ALL

The Deleter: Activate purpose... Delete all Infection Vectors. Glitch cannot be allowed to spread.

The Deleter: Scheduling priority list... done!

The Deleter: Delete reality. Delete all things that will be affected by the glitch. Delete all Players. Delete godmodder.

The Deleter: Delete... Delete... EVERYTHING!



BOSS BATTLE START: THE DELETER


The Deleter concentrates, and deletes... it deletes...

ENTITY ENGINE: Statuses and add-ons

Immediately, you feel much of your entities power drain away. Entities can no longer have extra "statuses" tacked on at the end of their name - that means no more attack shields or progress meters or ANYTHING.

You get a sinking feeling in your stomach. The glitch can glitch you, sure, but the Deleter... the Deleter can erase your very existence. And worse yet, it's HP bar appears to have hit the maximum cap for HP possible on any entity. 10 octillion HP. Nothing can go higher than that. You know this because I've decided to make that a fact. DTG now has an HP power ceiling.

Hold up. There's been all this talk about rollbacks. You need to roll things back, right? Turn back time, so that the Deleter and the Glitch never happened.

Alright. Things have gotten pretty serious. Let's be real for minute. In order to do the rollback, you're going to need all 60 Reality Cores. Contained within them is the data that I - Moniker - need to rollback time. Just one problem. I (that is, me, Moniker), don't have them. I traded them to the godmodder for a gift card. Looking back, that wasn't a very good decision. But, of course, I'm sure the godmodder will be willing to roll things back. The Deleter threatens him too, after all.

The godmodder shakes his head. Nope. He has a better idea. He's going to hold the Reality Cores hostage, and offer the Players a simple deal.

The godmodder will use his 60 reality cores to roll back time and ensure everything's safe... BUT. The Players need to agree to execute half of their number. They can decide which Players among them are the weakest, and lose them, but it has to be half of the total current Players. The godmodder will have everyone sign a magically binding contract - and he'll even do the execution for you, so you don't have to suffer emotional damages of killing your friends yourselves! So! Players! What do you say?

After thinking about it for a solid 0 seconds, agreement is completely unanimous. The Players are all agreed that there is NO WAY IN HELL THAT THEY'RE GOING TO DO THAT!

The Player stand ready. You're going to find where the godmodder has his Reality Cores hidden, and get them back. ALL of them!

But it's not just you. Quinn steps up, as well. For some time now, Quinn has been the official leader of the Peacekeepers, and serving as their representative for any interactions or discussions they have had with the rest of the Players.

Quinn: ...Players. Me and the Peacekeepers have done so much analysis. Having little to do but work, and analyze, and watch, and talk...

Quinn: ...And all of that leads you to eventually make conclusions.

Quinn: The godmodder is going to acquire all of the Legendary Weapons. At this point, it's inevitable. And when he does, he's going to become incomprehensibly powerful.

Quinn: On the current path, the godmodder's success at his goals is assured. His success will bring about an eternal age of darkness. He is not just a threat to you Players, no...

Quinn: He is a threat to Earth, and heaven, and hell, and purgatory, and any other universes, planes of existence, dimensions...

Quinn: And here... here we have a chance to stop him.

Wait, hold on. Isn't it the Glitch and Deleter you're trying to stop?

Quinn: This glitching. This deletion. This destruction. It's bad, but its limited to this place. The HEXAGONAFIELD. The "real" world is unaffected.

Quinn: If the Deleter deletes the godmodder here, then that's it. The godmodder is stopped. The end. All of us will die. But the godmodder will be unable to continue his conquest. And the world will be safe.

Quinn: This is the only positive outcome.

Wait, no! NO! The Players step forward, realizing what he's saying!

Quinn: We, the Peacekeepers, will seize the reality cores for ourselves! We will stop the godmodder, here and now! This place will not be rolled back - it will be ENDED! Deleted!

Quinn: Godmodder, we the Peacekeepers declare - ah! Ah! AH!

A magenta flash of light engulfs Quinn briefly. The same color as the Legendary Weapons.

Quinn is now a Player.

Quinn: ...This is it. This power is... more than enough.

Quinn: Time to move. Peacekeepers: ATTACK!


Quinn points forward, and gives the order to roll out! But before they can do anything, the godmodder dashes forward, and appears in front of them.

The godmodder activates his REPOSITORY CHARGE! HURRICANE OF DESPAIR!

The Peacekeepers are immediately and entirely swept up! Quinn uses his newfound Player powers to anchor himself and the giant robot he commands, but every single other Peacekeeper is taken far, far away by a massive hurricane.

Throughout the HEXAGONAFIELD, the Peacekeepers are scattered about in small groups, in a line leading many, many, many miles away.

Immediately, the Peacekeepers begin marching back to where they need to be, led by discipline and the sounds of battle. Every turn, more Peacekeepers will arrive. The godmodder has only bought himself time.

This is it. You're fighting the Peacekeepers now. They have sworn themselves to allow the Deleter to delete this place, and you with it. And you can't allow that.

Immediately, a godmodder-built fortress springs up before you, brought to you by the sheer force of suddenly being plot-relevant. Within are 5 Reality Cores. You need to take them for yourself.

This is it. The second Grand Boss Battle. You can do this!
 
---------

GRAND BOSS BATTLE START!

THE DELETER + THE GLITCH + THE PEACEKEEPERS


----------

GAMEPLAY EXPLANATION FOR ALL THIS INSANITY:

THE DELETER/THE GLITCH:
Tons of stuff is happening right now. First, there's the two major things you're fighting: The Deleter and The Glitch. The Glitch glitches out entities (and Players?) and causes them to act randomly and unpredictably. It has stats listed below in a spoiler measuring both how fast it spreads and how ridiculous infected entities act. You want to slow the infection and protect your own entities, at least during the earlier portions of this fight. As long as The Deleter's containment field is active, it can't infect Players, and all its stats are reduced. The best way to slow the infection is to kill or quarantine glitched entities.

The Deleter is the biggest threat to you. It's tendrils have had so long to grow, and have crept so deep into the fabric of reality, that it can, and WILL, delete entire game mechanics. Its current deletion schedule is listed in a spoiler below its absurd health bar. The mechanic it deletes is chosen from that list, and is randomly decided based on the priority - high-priority things are obviously more likely to be deleted, but the percentages shift as the lists change. If a lot of high-priority things are deleted in a row, it will be much more likely to go for something medium or low priority. Over time, the Deleter will identify new things to delete as well. This fight is "lost" if and when the Deleter runs out of things to delete and decides to delete the null-priority list - that is, you and the godmodder.

THE COMPETITION FOR REALITY:
In order to roll back reality to its proper state, you'll need the reality cores the rollback image was distributed to. There are 60 in total, and they're scattered about the HEXAGONAFIELD, hiding behind various challenges set up by the godmodder. Both you and the Peacekeepers will attempt to accomplish these challenges. If you "win" the challenges, you claim the reality cores for yourself, and its the same for the Peacekeepers. Once one of the godmodder's challenges has been won, the side that wins will need to store the Reality cores somewhere until you have enough to claim victory. The Peacekeepers have their own means of storing things, but you currently lack a good place to store reality cores - maybe fix that? If the Peacekeepers win a challenge, you'll have to try to get the reality cores out of wherever they're storing them. If you win a challenge, the Peacekeepers will launch raids on wherever you've got the cores stored!

Ideas for storage? Well, there's simple defensive structures, like the Keep you already have. But later on, with all the game's mechanics falling apart, you'll need more than an HP bar. You could copy the godmodder, and make your own absurd challenge. As a backup, Players can also hold reality cores - up to 5 per Player. This will be effective at first, but not such a good idea later on.

You need at least 40 Reality cores in order to roll back reality. But if you do it with just 40, everything will be gone - all your entities, all your items, all your CP... The entire field will be reset! If you want your entities to be rolled back as well, as well as your CP and personal inventory, you need to get all 60 reality cores. More reality cores means more comes back when you need to do the rollback.

THE ROLLBACK:
Right now, everything you do is "fake" - non-lasting. When the rollback img is reloaded, everything from this point on is undone. I will ensure that all Players and all godmodders keep their memories. What will not be kept is anything else that happens here. As a few examples of things that will be rolled back:
-New entities created won't stick, and dead entities will be revived as they were when the rollback image was taken
-Your CP counts will be reset to what they were when the rollback img was taken
-Any Players who die over the course of this fight will be revived
-Any damage you deal to the godmodder will be undone

Those are just examples. The HEXAGONAFIELD will be reset to EXACTLY the way it was when the rollback image was taken. Even if that list above doesn't cover it, it'll be reset. In other words, this isn't a good time to get your long-term self-building entity project up and running.

IN SUMMARY/TL;DR:
-Get the Reality Cores from the godmodder
-Don't let the Peacekeepers get reality cores
-Anything you set up long-term won't stick, focus on your objectives
-The Deleter will delete things

--------

Right now, you need to get the Reality Cores from the godmodder's fortress. The peacekeepers will assuredly be shooting for the same goal. The fortress works similarly to Ray's fortress from so long ago - the fortress has defenses that need to be reduced, and the more the defenses are reduced, the higher odds of success attempts to actually get the Reality cores inside will be. The godmodder's fortress is a giant, towering tower, full of evil minions, booby traps, automatic laser sentry turrets, and an unnecessary amount of pirahna-filled moats.

As turns go by, you can expect more objectives like this to pop up.

--------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

ITINERARY:
-Stop the Deleter!
-Prevent the Glitch from spreading
-Get all 60 Reality Cores for yourself! Currently: 5 Reality Cores in the godmodder's fortress, 1 Reality core in ???, 2 Reality cores in ???
-Stop the Peacekeepers!

REALITY CORE COUNTER:
Godmodder: 000000000000000000000000000000000000000000000000000000000000 (60 cores)
Peacekeepers: (0 cores)
Players: (0 cores)


[AG]THE DELETER: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (Boss)
Specials: Delete Faster (1/4), Projecting containment field!
Currently deletes 1 thing per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 69%
Med-priority: 30%
Low-priority: 1%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Specials
Entities: Player ownership
Game engine: Floating-point error autocorrection
Players: Neutraladder
Physics engine: Collision detection

Medium-priority:
Players: Player Invulnerability
Text engine: All white text
Text engine: All non-white text
GUI: Player quotes
GUI: Itinerary
GUI: Player list
Game engine: CP/charges
Glitch Containment Field

Low-priority:
Game engine: Entities(at least three more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield

Null-priority(deleted last):
Players
Godmodders

CURRENT GLITCH STATUS:
Entities affected: 3
Current infection power: 10%(reduced by containment field!)
Current glitchiness: 10%(reduced by containment field)

[AG]Cloak - CP: 6

[AG - CompTIA]LIVE Space Station
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 8 HP, 500 x 8A
Space engineers: 100 x 610 HP
Status effect clearer: 31% complete
Stunted Nexus
[N - JOEbob]Death-elite engineer: 1,000 HP
Prism Deployer: 20,000 HP
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1!
Devolver: 200,000/200,000 HP, 50,000A
Builder Builder: 200,000/200,000 + 60,000 HP
Builder: 3,000 x 6 HP

[AG - Arsenical]Scoville Reaver: 117,000/130,000 HP, 60,000A

[AG - Daskter]Tassadar: 141,000/365,000 HP, 20,000 x 4A
The Sapper: 150,000/150,000 HP
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A
Linked Repair Drone: 500 x 12 HP
wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A
Spectral Lord: 8,000 x 2 HP, 3/4 charge, 5,000A
Overseer: 5,000 x 1 HP
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 15, 1,000 x 15A

[N]E223r2#**#*: @@@@@@/@@@@@@ HP (GLITCHED)

[N]White Hole

[P]Quinn, Peacekeeper Commander - CP: 0
Quinn's Mecha: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)

[P]True Riflemen: 4,500 x 50 HP, 2,100x50A

[PG]Godrunner

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Runners (represented as R)
[PG]Godmodder Clone(represented as G)(slightly slowed)(HAS CAKE)
[N]ThatOther(Other)Guy(represented as T)
[AG]Scout Team(represented as S)(double boosted and protected from lava)(time manipulation powers)(secrets of the universe)(HAS CAKE)
Current track(Every turn, gets 1 unit shorter):
----R--R--T-|
\\\\\\\\\\\C
---------S-G|
(Red is lava! Orange means low HP!)

[PG]Reality-Core Holding Fortress: Defenses at 100%! 5 Reality cores remain inside!

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Noobliteration Charge: 14/15)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 15(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 14 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 9 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 26
That-Random-Guy - CP: 59(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
[N+2]JoeBOB - CP: 29(Cult of the Cube)(has nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 12
Daskter - CP: 7 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
Pionoplayer - CP: 38(has Ornate Ring, Mirror)(protected from 1 attack)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 9(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 21(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 8
[N]That(Other)OtherGuy - CP: 74(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 8 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 5 (2 Cross Swords, 1/3 power left in each, 30/30 Mana)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 3 (Has Greatsword, Self damage ticket)
Krill13 - CP: 23 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 6
[N]Evonix - CP: 3(Has bee defense field, beenades, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
I toss Piono my 12 CP, and then 3 more from my actions:

As a presumably free action, I sit down with the godmodder and have a quick chat. The rollback img has been taken. Nothing any of us does matters anymore, except for making sure reality isn't deleted. If you can temporarily give someone like Piono the Mascythe in order to get this over with faster, you'll still have them back once we reload. We don't need it for very long, just long enough to take full advantage of the attack splitting to attack the Deleter and Quinn. For that matter, the Artifact Blaster would also be appreciated, and you'll still have it back when this is done.
 
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk,
Caked Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
Third Eye: 0/100
[77]

I give to Piono 22 CP along with the seperate component parts to the now uncompletable Third Eye.
This had better work, Piono.

I also donate, say, 5 CP to FF's thing.
 
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FOCUS:
I call up a set of Scan Drones to scan the outer defenses of the Reality Core Holding Fortress and identify potential weaknesses.

OTHER:
+3 to Piono

Entity Orders:
I order Edgardo to use all his SP attacking the defenses of the Fortress.
 
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I'm editing my entire post here, I give the Junk Mech that Spicy Serious made 2 more cp to increase its durability, and attack, I start the building a wall for the storage using two actions, and use 1 action to make a defensive turret inside of it.
 
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Piono looks out over the field. Well, things went belly up real fast.

It's time...
Piono pulls out a crown. He doesn't like to use this, mind powers are... difficult to control, and being able to mind read can be more of a curse than a blessing.
But we need any edge we can get.

Everyone who doesn't mind handing over some CP or items that might help with mind and omniscience type things, I'd appreciate you handing them over.

I'm going to give myself omniscience, enabling me to do things like obtain information on enemy weaknesses, locations of cores, and how to bypass various different things. You don't have to, and some of us should definitely hold onto our CP, but some help is appreciated.

I charge up 3 CP, I'll be unleashing the super action next round so that I have enough time to write up the whole thing.
 
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Actions 1 and 2: I get out a computer, and proceed to hack The Deleter. Now normally, you'd need to be able to write to something in order to hack it, and The Deleter's code is read-only. But this isn't a normal hack. I'm violating the no-cloning theorem to copy the quantum states that correspond to the code of The Deleter's containment field. I then attach a broadcast device to the computer, which is running a weakened version of the containment field, and connect it to the pocket reactor.

1-->2 CP
Entities:
The Red Army Engineers stand behind me and gather some tools. We're going to remove some of those defenses, and maybe part of the Peacekeepers' army while we're at it.
 
ES sighs, and spends his three actions. One on getting his charge stockpile up to 10, one on shooting down his own Attack Frigates with a bolt of lightning. The third to attach self-destruct devices to the Overseer and Construction Drones.

Then, the orders.

The sad truth of the matter is that Entities would soon become more of a hindrance than a help. In addition, if they succeeded then the Apex and its forces were coming back anyway.

And right now, they had a fortress to take.

"Obviously, none of you can understand me." He started off, talking into a device that was linked to the entire Apex fleet.

"You're all equipped with sub-sentient expert systems. If one of you die, it's no skin off my back. These things happen. Best to ensure nobody with feelings gets hurt. Still, considering I have just signed your death warrants, I feel it is only right for me to explain myself. Even if you won't understand a word of it." He paused, cocking his head. "Well, the death warrants of this version of you. Time travel is complicated like that."

He turned around, looking up at the floating fortress and the attendant forces, smaller vessels moving around it like fish about a shark. "I'm not gonna lie, you're something of a failed experiment, and that's on me. You were never all I hoped, but I'd tell you not to blame yourselves if it meant anything. I had unreasonable expectations and never used you to your full potential. You could have done so much, and now where are you? About to be destroyed."

He sighed again. "That said, that doesn't mean you can't go out in a blaze of glory. Your enemy is the Godmodder's fortress. My orders to you are to attack it and then self destruct, utterly crippling the defenses with your combined firepower. It'll help us progress that little bit faster, and might perhaps ensure your survival in the new world. Good luck."

He watched as the fleet blazed on plasma engines, charging at the tower and firing all guns. Railguns, missiles, and energy cannons firing near constantly, spelling the end for much of the fortress' structure and defenses. Heat signatures spiked as each set its reactor to overload, and he knew the end was nigh for them. Still, he would not mourn them, for in the end, they went out in a hecking awesome way.

"Godspeed, my machines. Godspeed."
 
With my 9 CP I create 3 Vials of the Mind Aspect from Decision Trees and Plans and pass it to Piono with notes on a Ritual invocating directly the [[MIND]] Aspect with these,I also give Piono the Save Point

With my 3 Actions,I create Anti-Glitch Armour for myself
 
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[4 CP +1 action]
I finish the mixed bag and use it. no point saving since it'll all come back later. if the mixed bag can be controlled, I try to make it break a way into the godmodders fortress.
[1 action] I check what boost stone & sub-par godmodder lock is make.
[20 CP] I Plop down the following Maze. it is ensconced in a sub-par Godmodder lock, which will let in only people who know a specific secret code and are either AG or N and have some charmzard energy And player energy with them. stringent, but easy for me to deal with. it is designed to be inconspicuous and somewhat glitch-resistant, making it low priority for the deleter.
if The lock is under enough attack that it is at risk of breaking, it will let in one random soldier, and inform the others that as long as they stop attacking, the soldier will live and has a good chance of finding their way through the maze, but otherwise will die.
The walls of the Maze are created via a combination of stupidnamium to anchor the magic and as a backup, and spacewarping so attempts to teleport/move into them end up sending you to the wall of the hexagonafield you can't teleport past or enter. the stupidnamium is practically inside its own pocket dimension, and so only relevent if the enchantment breaks. stupidnamium is harder to destroy then ultimonium, which is indestructible, even though that doesn't make sense.
Through a complicated spellcraft, the walls also look pure black... in the beginning. they gradually become lighter and lighter, harder and harder to see, making it harder to navigate, the closer you are to the end.
Only the first half of the Maze is complete: the other half is still not. this is not a risk nor does it mean the maze is OP, because there are no cores in the maze so far.
The Maze also contains a special spell, woven of stupidnamium and rocks and charmzard energy, which will, If the maze is brute-forced through by any way other then finding the right path, teleport all reality cores stored at the end into a random players hands (or rather, each goes to a different player at random, 2 per player at most, quinn is excluded). this cannot activate in any other way, and will sacrifice the power core of the builder builder and devolver's life to do it.
halfway through the maze is a wall of opaque cyan; this is mostly to help me while planning the maze, but also makes it harder to see. the maze is very big, 1 pixel in the image I provide is a 3 meter tall hallway and the width is enough for 5 people to comfortably walk side by side. More functions will be added to the maze as time progresses. The maze is not a summon. the cup will protect the maze. all things within it that would otherwise be entities, as long as they are not trying to retrieve reality cores or damage the maze, are no longer entitys. they are parts of my completely ridiculous challenge. they will act as normal, except they can only help make the challenge more ridiculous, and there is a 65% chance that they cannot die. the stunted nexus is also inside the maze and since it is off is not retrieving reality cores or damaging the maze.
The maze is made using a callback I promise makes sense it retrospect, which I did take steps (in the flavour of an action) to access, but which i do not wish to explain so it'll be cooler when i actually use it.

If the boost stone and godmodder lock thing will be easilly done and significantly increase lock preformance, it is not placed on the maze yet.

when people enter they arrive on the pink square in the top-right of the bottom half. this area is surrounded by opaque cyan; this is intended to make people think the maze is much smaller then it is when they first enter, resulting in a belief that they can finish it more quickly then they can, and meaning people are less likely to try brute force.
diagonal movement is not an option, and the shape of the paths as drawn is related to their shape overall (IE circular = tubelike)
MAZE PORTION ORDERS:
Builders will refine the maze's abilities, making it stronger. this is not a multi-step project; each turn is an entirely seperate addition. this turn,they will make the walls damaging to touch. the death-elite engineer is killed by the devolver. just. in. case. the prism deployer deploys more prisms, since that is an ability it does as an action and it doesn't matter if it says it because that is its whole point, it's in the name. same goes for the builder builder. the farmers will aim to create a spell-controller. I don't care whether they want to have creative control or whatever, I spent an action giving them the power to control their farming a long time ago and now is a very important time where they Must do this or things will be terrible DO THEY UNDERSTAND? the prisms become an outer layer of Maze shielding.
[x0] (sorry about free actioning, but we're pressed for time m89890.) I ask the Godmodder if he would agree to the following deal:
If (we both agree) the Peacekeepers look like they will win, I will give him my boost stones. he will retrieve the peacekeepers cores with the stone-actions. and reset reality. because under those circumstances, neither of us can reset reality alone, and Neither of us wants to die, making this option objectively superior.
[x0] I talk to Quinn.
"Hey man."
"I want you to know that I'm 100% with you morally speaking! you're completely right, this godmodder is terrible and should be killed before he gets all the weapons, and ending the line of godmodders was a longshot anyway."
"I'm still not going to help you with this, because I'm actually from a world called dath ilan which is a clone of earth and you probably don't know what i mean by earth but the point I'm making here is that I care more about myself then most of this world put together because as far as i'm concerned its not real so like."
"stuff."
"Anyway I just had an epiphany that my secret plan that is intended to make killing the godmodder double in likelyhood or more is probably something you could help with."

Whispers secret plan
"so if you're ok with helping out with that if the destroyer thing doesn't work out for you let me know ok?"
"Also even though we are probably going to sort-of-fight-to-the-death here, I don't think that means we can't preform mutually beneficial trades. there's nothing wrong with having steady business with the nation you're at war with after all."
"If it turns out that the Rollback mission goes through, or at least looks like it'll go through in the next turn, that I've got this offer for you:"
"I'll take and memorize any research you've done since the rollback image was saved- you probably should do that by the way,just do a lot of 1-turn research since entitys are messed up(and you can probably get more out of it since long-term consequences aren't a thing)- plus a message of up to 20 words for yourself, and if it turns out your memories don't go back (since you weren't a player yet or something) I'll give you the stuff, tell you how, and you'll owe me something for giving you it, but not all that much, a shield generator at most."
"wadaya say, buddy chum pal friend buddy pal chum bud friend fella bruther amigo pal buddy friend chummy chum chum pal?"

[1x] I take the mirror astrisk, and copy "Delete faster". it's a flat +1, so i'll get to use it to copy the delete ability as a whole.
[1x Boost stone used!]
[1 Boost-action] since we still have access to god of dreams aid, gods are still usable despite the circumstances. now, see this: "The HEXAGONAFIELD will be reset to EXACTLY the way it was when the rollback image was taken. Even if that list above doesn't cover it, it'll be reset."
It says the Hexagonafield, and Not any other dimensions. so, I Finally make my sacrifice of all Infinity of my charmzard energy And my ability to wield legendary weapons to the god of perfect duplicates with one durability. I'll have the charmzard energy back later at very least, and probably the legendary weapons thing too. the first thing I will ask him to make is a note that can be read once only, in front of alice, saying "Something really important is going down on the HEXAGONAFIELD, can you come help out? we're fighting a boss with so much health it hit the power cap. If you don't want to help, though, I'd like it if you visit the Hexagonafield for a turn or two After the boss is dealt with(for the debt, and also because of a secret plan I think you'd like) - you should know when it happens i think, but if you haven't seen anything in ~16 rounds you should try to see if it's done.". this is a duplicate of the text on this screen, as well as of a piece of paper in the corner of my room.
[1 Boost-action] I offer to sell the Godmodder a map for my maze so far (parts shown as being paths will not be changed after i give such a map) in exchange for him owing me an action after all this is over (seperate from the previous set). after all, if he can execute half our number thanks to this advantage, it's worth it, isn't it? what's one measly godmodder action to the removal of about 45 player actions a turn, plus an extra 30 health and 15 max health? nothing, right?
I make the same offer to the peacekeepers. the map will have the working path marked.
[1 Boost-action]
After and Only After the Godmodder has either accepted or Denied my offer, I start a petition for the avoidance of the removal of fully half our number.
This petition, you see, is a magic contract, about the same kind the godmodder would use to enforce his own. and the petition states that on pain of every bad thing that is contract-enforcable ever, those who sign it will not agree to any deals by the Godmodder wherein we sacrifice any more then 2 of our number unless it has been at least 30 rounds since the rollback occured, nor promise or pledge to vote for any such future deals in the present. since those who sign it are Incapable of agreeing to the godmodder's deal, it is now doomed to failure. being remotely sane, if 50% of those of us who post actively, or more, sign it, The Godmodder will be incapable of gaining anything by not resetting immediately, and has only risk for not doing so, since the peacekeepers want to stop him from resetting at all.
Since it took exactly 0 seconds for every player to decide to decline the godmodder's deal, it shouldn't take much Longer for them to decide to also decline it if he asks later.
Now that my actions are all done, I'm going to give my Entity orders
Problem: I don't have any entities any more, only maze challenges! this section is irrelevant and redundant!
Solution: I Shall Ramble!
yo moniker man, i know you can read this since you update all the posts, and I also know you will read this part, because I flipped a coin and if it says yes this is actually part of my above action, but i won't tell you what it said, so you've gotta keep reading to find out. this makes talking to you, moniker, as free an action as adding flavour text to your entity orders. I am mentioning this just in case.
So, Moniker, I'm going to be up-front and say it instead of dancing around stuff.
I'm talking to you in hopes of you not bringing the Godmodder's memories back on the reset, which would be useful for multiple reasons, mostly because it would let me use the 5 Godmodder actions for this.
With that in mind, I think the Godmodder scammed you out of the reality cores. he's caused the glitch before, and he knew those players created the Deleter. He planned this, to happen eventually if not exactly now. so, he know the reality cores would be worth, well, life and death for him, you, all the players, everything on the Hexagonafield (which you're apparently on I guess?). this is known as insider trading, like if I know a companies CEO just committed some crime or another because I'm the one who arrested him, and I use this information to short-sell as much stock as I can and make a profit. and it is bad cheating, because it means he knows the cores are more valuable and he gives you something worth a fraction of their value in exchange for them. It's like if he stole all but one of the cores and gave you the gift card for the last one. so, the godmodder scammed you, and scamming is bad and you should punish him for it.
The Godmodder is also threatening your life.
he has the cores and can make the rollback, immediately.
instead, he is deciding not to do it, and trying to make a deal it took Literally Zero Seconds for the entire playerbase to refuse. he probably knew it's preposterous. if he wanted people to agree he'd say "2 or 3" instead of "half".
For every turn he delays the Rollback, there is a 1% chance of you dying, moniker. for the first four turns, anyway, assuming priorities don't shift on the deleter.
after that, it jumps to 1.99 per turn, probably more since the high and medium priority lists are part-depleted. So, if we assume the Godmodder decides not to rollback for 10 consecutive turns, that's a 16.6 chance of you dead by then, probably more! what, you'll come back? not if the peacekeepers have anything to say about it, and the godmodder knows that too! by not resetting, he increases the risk of total hexal destruction as well as All our deaths by a hard-to-measure-but-present-and-relevant amount!
Again, I say all this in an effort to convince you to make sure the Godmodders memories Don't go back with us on the Rollback, because if you can ensure that, we Both have much better odds of survival.
For both our sakes, i hope you consider this at least.
 
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Free Action: I start a vote to kick the Deleter out of the AG faction. This probably requires a lot of people to support it as a free action, but we seriously don't want reality's deletion to be blamed on us. That would result in a lot of bad publicity.

Free Action 2: Hey Quinn, you do realize that your plan has no realistic chance of working, right? Eventually, the deleter will delete entities, and that will remove your massive army of Peacekeepers along with it. And then, you're just a single player, trying to fight against a dozen players. So, I suggest you chance your course before your inevitable defeat.

Entity Orders: The Scanner Cannon fires on the Deleter to gather data.

Action 1: The Deleter is a priority threat that demands greater countermeasures. I seize control of the 5th-dimensional Eatbeast and have it begin charging up energy for a long-range jump deep into negative V, aka back in time. When it is ready, I will be able to jump back far enough to take out the Deleter in its starting form, with a mere 10 HP. Unfortunately, this will take 5 turns to charge up, and it would be an utter shame if the Deleter deleted time travel to protect itself during that time. Even if I discover that doing so would cause bad effects, I continue charging the time jump, since I can choose whether to use it or not after it is done.

Action 2: I use 1 action to insert the Deleter into the White Hole. Hopefully, it comes out far enough in the future that we can focus on the Peacekeepers instead.

Action 3: I have no clue at this point.
 
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This is a bad time to rejoin...

I create a new base, using 3 actions, and 1 cp, and hook up my possibly 2 fabricators, and order one to start making engineers, and the other to start making soldiers. I also put my super computer in as well.
Now's not a good time for self-building entities. Entities are, as ES pointed out, going to be a liability soon.
/null
 
I believe it's time to go all in... CP:7+3Actions, there's no consequences if we win... This is a situation where the ends justifies all means.

Focused: Using all 7 CP and 3 Actions.

The Giant Pile of Starcraft scrap, reassembles itself... Hundreds of Siege Tanks, Marines, Turrets are built in a matter of seconds, the height of the Terran Army before its fall. The Terran Army opens fire, pounding against the Reality-Core Holding Fortress over, and over. Once the dusts settles the Terran Army disappear like they never were here to begin with, but the damage against the Fortress remains.

Orders

The Sapper starts undermining the defenses of the Fortress,
Tassadar assaults it directly.
The Healbot continue healing Tassadar.
 
True... Well, I don't know what I'm supposed to do then.

Well, we can start on that Reality Core storage area or you can help others penetrate the fortresses.

(Action!)(3 Charges)
(1 Charge)
Waving my hands frantically, I willed the beginning of the Player's Reality Core storage. I quickly dubbed it the 'Player Grounds' as this will be where all our challenges will go along with a storage called the Player Vault where the Reality Cores we obtained will go into.
(2 Charges)
I quickly create 2 Biomes in the Player Grounds, one being a never-melting tundra that freezes those that marches through it. The other being a lava-filled land that seems to spew plasma every so often in great waves, covering the grounds once in a while and continue melting almost everything. The biomes are connected by doors which sticks out in their respected biomes before heading into the Player Vault.
 
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"..." Silence is all that leaves me as everything goes horribly wrong.

"...Well!" I finally shout. "On any other occasion, I'd go get knockout fucking drunk to preserve the few fragments of sanity I have left." I begin to collect my Power. "But, seeing as this Rollback could fuck over everything I've attempted to build up to...I think this deserves my full attention."

That said, I hurl a ball of Power at Pionoplayer, worth 4 CP. "I don't have much to give! But hopefully that helps." I give him a thumbs up as the Power absorbs into his body, empowering him.

"I'm going to focus on delaying the Peacekeepers! Hopefully you can make use of whatever time I buy."

Action 1: Examination

I pull the Mirror Frame out of our collective inventory and attempt to figure out what exactly it fucking does. Through a combined effort of the Simulation Facility, Nega!Sherlock Holmes, and Plot Relevance.

Is this particularly useful, or a good use of an Action when everything is going to hell? No clue, but we'll find out.

(If I can do this without spending an Action, please funnel this Action to Action 3)

Action 2+2 CP: Surpressing Fire!

With a grunt I pull out a Minigun, a completely ordinary minigun...with infinite ammo and an awe/fear-inspiring mental effect on all who are shot at by it.

I march towards the aproaching line of Peacekeepers, and with a small spark of Power hundreds of clones of myself emerge from behind me-(don't question, it's plot)-all with the same minigun and expression of determination.

"FIRE!" One of me calls out, signaling a hail of lead to crash over the Peacekeepers. With the sole intention of delaying the Peacekeepers for as long as possible, a cause my clones plan to die for.

Dispite the flood of bullets, the awe and fear instilled upon them, the Peacekeepers continue their march, slower than before, but steady and sure.

I give my clones a salute as I turn to handle my final Action. "Hold the line gentlemen, it's been an honor.

Action 3+4 CP: Showdown!

Quinn's going to cause havoc if we let him run around...time to follow in the footsteps of my clones.

I will up every ounce of Power I have left, arcs of Orange electricity shoot out across the Battlefield, striking against the left over mechanical Junk from the war.

With a flash the parts are summoned to me, and guided by my Power the pieces fuse together, giving me what I need to fight.

"HEY, QUINN!" Thanks to my warning, the commander easily catches the well-telegraphed punch I attempt to deliver. Tossing my 'mech' to the side.

The thing I built resembles a bipedal junk-pile more than it does a mech, if one were to look closely they could spot pieces from the Space Station, Soulrazer, and even the Bank of Actions.

"Me and you have some business to settle!" I shout over the Junk Mech's crackling speakers, scrambling to get my mech on it's feet before putting myself between Quinn and the Godmodder's fortress.

I have no delusions that I can win this fight, my 'mech' barely reached his shoulders, it shudders and sparks with every motion, and Power seeps out of it's every crack as Orange Electricity, clearly being the only thing keeping it functional.

But still, I grit my teeth and stand my ground, I can delay him, I can move with Spite and Fighting Spirit fueling my every action! I'll make Quinn pay for every bloody inch!

With that final thought I belt out a roar over the failing speakers, every ounce of Manliness, Spite, and Fighting Spirit summoned up as I charge full-tilt at Quinn

The climatic fight between Junk Mech and Quinn has begun!
 
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Well, this isn't fun. We could lose all our CP at any moment. Might as well just give the 8 I have to Piono and run on empty for the rest of this mess.
...But why just give piono 8 cp like some party pooper, when I can do it with F L A I R ?
(OOC: I'll wait until piono makes his long post, then I'll make another post giving him the CP. Perhaps the creativity will get some helpful bonuses, even if it can't increase the actual CP amount.)

Now, as for actually doing things...
I jump on top of Quinn's mecha, and shout to him: Quinn you idiot! You remember the Godmodder's protege, that Alice girl? Who helped fight the Soulrazer? And who really was starting to sound like she was on the edge of going full Knight Templar before she left? Well, she's a Godmodder as well. And she's not on the hexagonafield! If the Glitch wins here we'll have stopped THIS godmodder yes, but we will not in any way have saved the rest of the multiverse from the scourge of their race!

While Quinn's busy thinking of a retort, I jump onto the LIVE Space Station and reaorganize things. It's not immune to glitching, and I'd rather lose as little at once as possible. The Quadcopter drones, previously acting as bodyguards of sorts, break off from the space station with each of the 8 flying off in separate directions. They are tasked with scanning the Hexagonafield for signs of defenses holding the Godmodder's other 55 reality cores, as well as monitoring the movement of the incoming Peacekeeper forces.... and potentially using their limited weaponry to assassinate any commanding officers they catch outside of cover.
And next the Space Engineers.... they are useless in their current position. the Deleter has frozen their work, leaving them utterly incapable of doing any Engineering! Though, they are not entirely useless! They still ARE militarily trained after all...
Comrades, I know it is a sad day today for all of you, for the ability to grow ply your trades and grow this living vessel has been lost. Possibly permanently! But you all must remember that you are not 'just' Engineers, all of you are fully enlisted men in the Space Army! And as part of the Space Army, there is one mission yet for you to carry out! I will not lie, it is very likely a suicide mission. But it is a mission that may be critical to the task of ending the Godmodder! And what would you ll rather do? Just lie here grovelling in despair waiting for the Glitch to take you, or to go out in a blaze of glory against our misguided enemies?
After my speech I take the majority of the 610 Space Engineers and equip them with hardened personal communications equipment and SPACE LASER RIFLES, as well as basic training in their use. That done I transport them down to the Hexagonafield's surface leaving the LIVE Space Station with a skeleton crew to man the thrusters and machine guns. The Engineer's primary mission: kill off as many arriving Peacekeepers as possible! Being that the capitalized SPACE LASER RIFLES of the Space Engineers are inherently inferior to the uncapitalized terrestrial bullet rifles of the True Riflemen and their ilk, they should be able to have some success despite lesser training. And their secondary mission, to be done if they run out of Peacekeepers to kill before the turn ends: investigate the Godmodder's fortress for construction weaknesses. They may be unable to do engineering anymore, but they still know about it and are capable of assessing the quality of engineering that's already been done.

If I have any power left after reorganizing my forces, I then randomly turn into Doomguy and RIP AND TEAR a hole in the fortress walls. the LIVE Space Station also fires its machine guns at the fortress, since there's not much else to fire them at.
 
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23 CP

Eyowe gives 3 CP to piono.

23 CP ---> 20 CP
__________________________________________________________

Eyowe works on slowing down the Glitch's spread. How does he do it? I dunno. Does he know what he's doing? Yes, he does, but I don't. And that sucks.
__________________________________________________________

Eyowe also works on reducing the Glitch's infection power. How does he do it? Again, I dunno. He knows what he's doing and I don't. Being a narrator for a guy who knows what he's doing sucks when you don't know what he's doing.
__________________________________________________________

Eyowe then attacks the Peacekeeper True Riflemen, incapacitating them enough that though they're not capable of fighting for a long period of time, they're still alive. This is in case negotiations with Quinn can still happen.

See, this time I know how Eyowe is attacking the True Riflemen, but because I'm pouting right now, I'm gonna be a butt and not tell you how he's doing it.

Also yes, Eyowe still knows what he's doing.
__________________________________________________________

Actions Done:

3 CP: Given to piono

x1: Slowing the Glitch's spread.
x1: Reducing the Glitch's infection power.
x1: Attacking the True Riflemen.
 
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