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Defeat The Godmodder

"Okay this is just a disaster, a flaming mess that's no doubt going to snowball worse than the Snowball Snowballed." I mutter as I lie down on top of the Magitek Servitor Factory. "The Glitch, the Deleter, the Godmodder, the Peacekeepers, the Players. Now I kind of regret not saving any of that alcohol I gave the Peacekeepers, I could make use of that currently."

Yanking a megaphone out of thin air I shout out to Quinn. "Quinn! First congratulations on becoming a Player though admittedly it would be a more joyful occasion in other circumstances. Second and more importantly I have a simple request, please let me and my entities remain neutral as the Peacekeepers likely violently seek out the Reality Cores. I am calling in every favor from the one from improving your bar's alcohol quality to the fact I've often helped you in the past. Honestly I doubt any of this will matter now but as always I'm trying to keep myself afloat."

Then I charge. (+3 CP, now 17 total CP)

Tossing the megaphone aside I pull myself into a sitting position, looking around as I see something...familiar. A large structure playing a familiar song that has a lot of lyrics modified to be about killing and removing glitches.
It's shape and energy signature...that's it! I know what that is, it's the Glitch Remover Array!

[N]Glitch Remover Array: 34000/50000 HP, removes glitches (needs a target!)

An ancient entity back when the Snowball originally appeared, messing with me was still a minor task, and the Peacekeepers were the Army Men (and being mind controlled by the Godmodder for the second time) and one of few entities that never was destroyed.

HarVester slaps away the sleeping potion! +5000 HP to Examon and the Glitch remover array!

The Glitch Remover Array disappears. Well, it actually doesn't, it's just that its not important now so nobody's paying attention to it anymore.

And it hasn't just been sitting around doing nothing all this time, no, it's grown. Its structure is more robust, its glitch removing abilities are so potent the Glitch Remover Array passively cleanses itself of glitches, and its glitch removing abilities have also become vastly more complex and efficient allowing it to deal with insanely horrifying glitches.

Truly an amazing entity to remind the HEXAGONAFIELD of its presence and also an amazing entity that even if it lacks proper restrictions like the Deleter it can't do anything other than deal with glitches. (10 CPs dedicated to boosting the Glitch Remover Array in case it didn't grow as it sat around not being important)

In the background my servitors search the HEXAGONAFIELD for any Reality-Cores that might be tucked away while Rotaz tries to build a Reality-Core Containment Unit.
 
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Random Magic Stuff...
375
A nearby shrubbery sprouts and screams, "Orcs! Orcs are coming! They're gonna eat us all! AAAAAAAAAAAAHHHHHH!"
2
Something will happen in 2 rounds! HMMMMMMM... I WONDER WHAT IT'LL BE.
 
"Oh...... well, crud. That is NOT good. Time to shift into overtime..."

5 CP + 3 Actions! Here we go!

Anti-Deleter Construction (Action 1)
I quickly begin to create my own sector of the Player Grounds, the Anti-Destroyer Building! This building will serve as a headquarters for anti-deleter assaults, and although it's on the player grounds, I also make sure that it's as glitch proof as possible simply because... well, it could be destroyed rather simply otherwise. It gives everyone increased status on the Deleter, and constantly probes for weaknesses on the Destroyer to attempt and... well, destroy it.

Status Protection Set (Actions 2 and 3, 4 CP)
I make a set of Anti-Glitch/Deletion Armor for me, in an attempt to save my HP bar, Player Invincibility, and pretty much anything that could effect me or my items, glitch included. Although it won't extend to the Relic, that's in storage anyways, so not too big of a deal. The goal with this is to isolate myself and my gear (this) from the glitch's effects and whatever's gone wrong due to the Deleter, so that I can continue fighting and retrieving Reality Cores in the long run.

Hopefully that makes sense.

Reality Core-Holding Base Infiltration (1 CP + 5 CP from Captain.Cat)
Walking up to the Godmodder's fortress I begin to probe the outside for a decent entry that isn't as well guarded as the rest, using Captain.Cat's aerial drones to help me in my search from all angles. Eventually, I end up finding an enterance not nearly as well guarded as the others, and call the others to rush in at once. We REALLY don't have time to spare.

OOC - As of the time of this edit, Piono has received a whopping 76 CP from everyone... dang. Good luck, Piono. We're all backing you.


 
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I look at the Deleter. Well. This is something. Gulp. I take 4 CP out. (Note: TOG has said he will lend CP to this too) I then expend it, creating a giant pillar of blue light. The Pillar splits into two masses of energy. One shoots at the White Hole, and expands it, until it is huge. It then modifies it so it is a portal. The second charges towards the Deleter. I cross my fingers and pray as the it grabs hold of the Deleter, and thrusts it into the White Hole/Portal. With a shout, I temporarily close the White Hole. That should hold it. For a bit. I then expand 2 CP to turn my Anti Glitch Armor into Anti-Deletion Armor. It will hopefully render me immune to the Deleter's Deletion. Maybe even help me keep bits of Player Invincibility. I then yell to my fellow players. Friends! Join me to assault the Reality Core Fortress and recover the Reality Cores! I plant a flag and make a building. The Reality Core Recoverment Squad has been formed! Players can come and join so we can coordinate our quest to get those dang Cores! I build a Supercomputer and have to analyze the Fort holding the Cores, then list everything it has found. Drones also scout, taking pictures and sending videos. They use a special software to take photos of the Fort, showing us where in it the Reality core are.
If I have any actions left...
I charge CP
 
Well Crap! This is interesting!

Action 1: Charge up 1 CP
Action 2-3: I Rush over to the Reality-Core Holding Fortress and using 5 CP, start decreasing the defenses by going to its stats and tearing off the numbers of the percentage.
 
I send 30 CP to Pionoplayer + 3 from this turn, than start preparing to do something extremely foolish involving my remaining CP, the Peacekeepers, and enough party supplies to make Pinkie Pie doubt my sanity.
 
I build bridges over the outsie lava moats jump up to the roof of the godmodders fort and start cutting a hole in the roof. after that every character from every vidogame appears at once and enters the tower that way and start destroying everything inside of it while I cast a spell to make it be destroyed over time


I spend my last two actions to send SMG4 mario with a camera magically connected to his head, to find the reality cores . I promise him an infinite spaghetti machine for it so he does not refuse.
He will start by going south
 
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'Hmm... maybe going down there would be a good idea now,' Instantly, I was there, as though I had always been there, with the gathering of 'Players', I look aroun- Instantly my head snaps back, looking towards the gathering again, away from that... that.. Thing! I felt a small portion of my sanity disappearing because of the absolute impossibility of such thing ever existing, I also saw what looked like a dragon, scales of pure blackness trying to eat that... thing.

Through mysterious means, I suddenly gained insight about the past actions that I did, telling me something saddening, which made me a tad bit sad, but eh, what could you do? Also other things such as what's happening. Apparently a glitch monstrosity is growing to massive proportions, causing a myriad of things happening, with a black dragon wanting to delete EVERYTHING in the... HEXAGONAFIELD, even this godmodder guy, which is what we're supposed to destroy.

'crap, I need to prepare for this,' waving my hands, the book floated from my grasp, then in front of me. I look to see what I can do with it... Nothing, 'shit'.

Suddenly, text started appearing, saying that this Piono fellow needs CP to do something grand, magnitudes better at what I could ever dream of accomplishing, 'hmm... might as well.' I gave a measly 3 CPs to him.

Looking around the gathered players(while avoiding the glitch), I found a oddly dressed guy- anti-glitch blacksmith- then suddenly knowing it was a special type of blacksmith, I found myself instantly being near him.

I talked to the guy on what I wanted to have, giving him the needed materials. The armor that the guy was going to make was called the 'Unpredictable predictability: Anti-Glitch' with the sword having the same title, I hoped that this was enough for my protection. I quickly thought of changing two of my actions to CP.

4 > 1 > 3

OOC: I said it once, I say it again. Is this ok?
 
'...' My mind just shuts down and starts working on autopilot as of this point due to needing to avoid a mental break brought on by a lack of sleep, Burnout, things going from bad to worse and the Peacekeepers who were once known as the Army men once again siding against the Anti Godmodder team.

First I send 5 CP points over to Dasker's Sapper as to help him start undermining the defenses of the Fortress. The CP take on the form of 5 red phantom duplicates of the Sapper and eager to help the Sapper in anyway they can. (More or less act as a speed boost.)

Next I send 5 CP over to Kyleruler as to aid them while they attempt to probe the fortress for a decent entry that isn't as well guarded as the other entry ways. The 5 CP take on the form of several dozen small aerial drones that zip through the air with little effort and the drones quickly start aiding Kylerruler in their efforts to probe the fortress.

Finally I send the 3 CP I am getting this turn over to be added to freakishly large pool of CP that have been given to Pianoplayer.

The remaining 5 CP I hold in reserve.
 
tCP: 3 + 3

"DAMN IT ALL! WHY DID YOU TRADE THESE CORES FOR A GOD FORSAKEN GIFT CARD!?!?" I flip around like crazy.
 
I planeshift to the giantgodsnakecorpse(bee field is off so I don't make a hive of mythical snake bees, actually why would that be a bad thing? the worriers could each have a scale on them and the swarm could swarm to look like the full snake... perhaps later if this doesn't pan out) and turn it into a legendary weapon... by declaring that it's now a whip, exactly how someone would be able to wield it is an exercise left to the user... Although that would be funny I think I'll actually make some changes, firstly a bit of necromancy to make it as good as new(still dead) and continue producing venom, also no rigor mortis, in fact the muscles will aid the weilder's swings. Next a few physical changes so turning the head inside out and covering it with long extra fangs, each with their own venom gland and changing the shape of and reinforcing the very tip of the tail so a normal person can get a grip. Finally I add some enchantments to mess with inertia, gravity and newtons third law so a normal person can wield it with the same amount of effort as a normal whip, (anyone gets the same force multiplier so a superhuman who could pick it up normaly could get some serious sufficient velocity stuff going on) so someone could crack the whip and hit someone with the car sized inside out head going at the speed of sound and envenomate(is it a word?) them at the same time. Also the normal reinforcements that go on legendary weapons so it's hard to destroy.

I drag it back to the normal world and start auctioning it off, everyone including the godmodder can give me a gift and the one I deem the best gets the whip but I keep all the gifts. Bonus for bee stuff and stuff that may help me survive the coming apocalypse.
EDIT: Can we pretend this happened earlyer so players have the time and attention for it? I came in late and need a quick way to get loot, so sue me. If I can't do this stuff retroactivly I keep it and quickly turn the closest bit of the snake tail into a giant bee fused with the rest of it so I can weild it without destorying it while having my bee field active.
EDIT2: maby I should just wait untill after the rollback
 
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Ok actualy I will do that later, infact to prevent someone else from stealing my corpse my automatic first action after the rollback is to claim the giantgodsnakecorpse and use the other two actions to charge.
Instead I send my Beenades to detonate(did I mention they automaticaly detonate if killed? well they do now) near structurally important pieces of the tower's foundations and manually detonate some around the edges of the godtower hopefully causing it to collapse. I do save a few.

I make my bee field defense more powerfull and fundimental, now nothing can effect the inside without first passing through the field in some way and vice versa even by teliporting, infact even metaphysical effects like the deletion of an aspect of reality or the glitch cannot pass through because the layer of beeverse operates on it's own simpler, more robust, continously realised, entirly seprate bee based laws. This means I'm now sitting in my own tiny verse entirely seprate from the rest of the hexafield, I hope this won't have any unusual consiquences.
 
Ehh whatever, might as well give Piono my CP now. But of course I will do it with F L A I R !

8 CP FOCUS: Pianos for Piono.

I briefly ponder what the best way to transfer 8 CP to the player Pionoplayer, before figuring that the player Pionoplayer is obviously associated with Pianos. Therefor I walk up to the player Piono and summon half a hundred (or so) player pianos around the player Piono. Said player pianos powered by player power all begin playing a variety of music in perfect harmony, and the sheer bliss of hearing such perfect music from the player pianos fills the player Piono up with 8 CP worth of DETERMINATION! But that's not all, because those beautiful songs the player Piono is hearing the player pianos play is actually a memetic trigger that will allow the player Piono to see more easily into the F O U R T H D I M E N S I O N! Which should be helpful for attaining omniscience, or something like that.
 
"Oh... Crap."

With the dump of info, Arsenical gapes momentarily. This... This was horrifying! Multiple forces greater than even the SOULRAZER! The Peacekeepers, the glitch, the Deleter, all of them at war! Everything will be consumed!
... Everything will be consumed. Not just the Hexagonafield.

Actions 1-8 - Worm Wranglin'
Time. We needed some time, even if it was just one more round.

With a burst of energy, Arsenical grew himself to enormous heights that, while not quite as big as the Deleter, was more than a simple annoyance to it.
Then, in one massive leap, he threw himself onto the snake-dragon, holding on by a few ropes and sheer determination.

From the colossal being's perspective, it tried to focus on his next target of deletion, but with a being climbing its back, tearing out scales as it went along, it was temporarily distracted from its purpose and spent a minute or two trying to throw the player off as if it was less a powerful entity and more a bucking bronco. Finally, with a massive twist of its body, Arsenical's ropes snapped, and he was thrown flying off into the distance by the Deleter. Despite this, he had already succeeded at his task, the Deleter too occupied to delete anything this round, or so the player hoped.

Action 9 - Core Wranglin'
And yet, the life wasn't bucked out of Arsenical's body yet! Catching himself midair with spontaneously-developed flight, he opened his old log of the PAWN's observations of the field. Just designed to find the HQ, the PAWNs, of course, disregarded any other structure they may or may not have found. Combing the video logs with a molecular-tooth comb, the player looked for any unusual structures or oddities that would seem out of place, such as, I don't know, massive fortresses with neon signs saying that they hold a reality core or two. You know, subtle things.

Action 10-11 - Charge Wranglin'
Finally, once he had found all he needed to find, the player emailed Pionoplayer two charges for that omniscience thingymajig he was constructing. Alright, now time to roll out!
 
In the absence of any ideas for now, I (3 actions+6 CP:) use sorted() on the "Reality Core-Holding Fortress". It is now the
" -CFHRadeeegiillnooorrrsstty", making it much less ordered and causing many of the defenses to throw up an IndexError, shoot each other, or just plain malfunction.
 
Update I (Doomed Timeline)
I toss Piono my 12 CP, and then 3 more from my actions:

As a presumably free action, I sit down with the godmodder and have a quick chat. The rollback img has been taken. Nothing any of us does matters anymore, except for making sure reality isn't deleted. If you can temporarily give someone like Piono the Mascythe in order to get this over with faster, you'll still have them back once we reload. We don't need it for very long, just long enough to take full advantage of the attack splitting to attack the Deleter and Quinn. For that matter, the Artifact Blaster would also be appreciated, and you'll still have it back when this is done.

The godmodder also sits down with you, and gives you a quick chat. Though the Deleter threatens them both, they are still enemies, and the Players and the godmodder are absolutely NOT teaming up. In fact, he's going to defend his Reality Cores to the end, and 100% ensure that you have no reality cores by the time this is over - so HE has control over the rollback.

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk,
Caked Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
Third Eye: 0/100
[77]

I give to Piono 22 CP along with the seperate component parts to the now uncompletable Third Eye.
This had better work, Piono.

+22 CP to Piono! Oh boy, he's going to go crazy again, isn't he... You give Piono the Third Eye components!

I'm editing my entire post here, I give the Junk Mech that Spicy Serious made 2 more cp to increase its durability, and attack, I start the building a wall for the storage using two actions, and use 1 action to make a defensive turret inside of it.

This takes effect... IN THE FUTURE!

Piono looks out over the field. Well, things went belly up real fast.

It's time...
Piono pulls out a crown. He doesn't like to use this, mind powers are... difficult to control, and being able to mind read can be more of a curse than a blessing.
But we need any edge we can get.

Everyone who doesn't mind handing over some CP or items that might help with mind and omniscience type things, I'd appreciate you handing them over.

I'm going to give myself omniscience, enabling me to do things like obtain information on enemy weaknesses, locations of cores, and how to bypass various different things. You don't have to, and some of us should definitely hold onto our CP, but some help is appreciated.

I charge up 3 CP, I'll be unleashing the super action next round so that I have enough time to write up the whole thing.

The effects will be powerful, yet temporary. Omniscient but not omnipotent.

Actions 1 and 2: I get out a computer, and proceed to hack The Deleter. Now normally, you'd need to be able to write to something in order to hack it, and The Deleter's code is read-only. But this isn't a normal hack. I'm violating the no-cloning theorem to copy the quantum states that correspond to the code of The Deleter's containment field. I then attach a broadcast device to the computer, which is running a weakened version of the containment field, and connect it to the pocket reactor.

1-->2 CP
Entities:
The Red Army Engineers stand behind me and gather some tools. We're going to remove some of those defenses, and maybe part of the Peacekeepers' army while we're at it.

You connect to the Containment field, and try to use it to get at the main Deleter! However, in your way, there's an incredibly powerful firewall! You'll definitely need to find a way past the firewall to get anywhere.

The Red Army Engineers are prepping to help assault the Peacekeepers...

ES sighs, and spends his three actions. One on getting his charge stockpile up to 10, one on shooting down his own Attack Frigates with a bolt of lightning. The third to attach self-destruct devices to the Overseer and Construction Drones.

Then, the orders.

The sad truth of the matter is that Entities would soon become more of a hindrance than a help. In addition, if they succeeded then the Apex and its forces were coming back anyway.

And right now, they had a fortress to take.

"Obviously, none of you can understand me." He started off, talking into a device that was linked to the entire Apex fleet.

"You're all equipped with sub-sentient expert systems. If one of you die, it's no skin off my back. These things happen. Best to ensure nobody with feelings gets hurt. Still, considering I have just signed your death warrants, I feel it is only right for me to explain myself. Even if you won't understand a word of it." He paused, cocking his head. "Well, the death warrants of this version of you. Time travel is complicated like that."

He turned around, looking up at the floating fortress and the attendant forces, smaller vessels moving around it like fish about a shark. "I'm not gonna lie, you're something of a failed experiment, and that's on me. You were never all I hoped, but I'd tell you not to blame yourselves if it meant anything. I had unreasonable expectations and never used you to your full potential. You could have done so much, and now where are you? About to be destroyed."

He sighed again. "That said, that doesn't mean you can't go out in a blaze of glory. Your enemy is the Godmodder's fortress. My orders to you are to attack it and then self destruct, utterly crippling the defenses with your combined firepower. It'll help us progress that little bit faster, and might perhaps ensure your survival in the new world. Good luck."

He watched as the fleet blazed on plasma engines, charging at the tower and firing all guns. Railguns, missiles, and energy cannons firing near constantly, spelling the end for much of the fortress' structure and defenses. Heat signatures spiked as each set its reactor to overload, and he knew the end was nigh for them. Still, he would not mourn them, for in the end, they went out in a hecking awesome way.

"Godspeed, my machines. Godspeed."

You successfully attach the self-destruct devices, however, the bolt of Lightning is quickly subsumed by the glitches surrounding your attack frigates! You can't tell if it did damage or not. Attacks like this might work eventually, but it could be better to try other methods of quarantine as well.

Also, currently, due to the fact that entities can't have extra statuses attached to them, there is no indication of the self-destruct device's status. But they're still there! Hopefully!

Your entire fleet prepares to go out in one blaze of glory!

With my 9 CP I create 3 Vials of the Mind Aspect from Decision Trees and Plans and pass it to Piono with notes on a Ritual invocating directly the [[MIND]] Aspect with these,I also give Piono the Save Point

With my 3 Actions,I create Anti-Glitch Armour for myself

You give Piono 3 Vials filled with 3 CP of pure Mind energy! You also give him the Save Point! Your 3 actions are instead saved as CP, as Anti-Glitch Armour is suffering from the effects of the curse of repetitiveness! You'll need to make some other form of glitch protection...

[4 CP +1 action]
I finish the mixed bag and use it. no point saving since it'll all come back later. if the mixed bag can be controlled, I try to make it break a way into the godmodders fortress.
[1 action] I check what boost stone & sub-par godmodder lock is make.
[20 CP] I Plop down the following Maze. it is ensconced in a sub-par Godmodder lock, which will let in only people who know a specific secret code and are either AG or N and have some charmzard energy And player energy with them. stringent, but easy for me to deal with. it is designed to be inconspicuous and somewhat glitch-resistant, making it low priority for the deleter.
if The lock is under enough attack that it is at risk of breaking, it will let in one random soldier, and inform the others that as long as they stop attacking, the soldier will live and has a good chance of finding their way through the maze, but otherwise will die.
The walls of the Maze are created via a combination of stupidnamium to anchor the magic and as a backup, and spacewarping so attempts to teleport/move into them end up sending you to the wall of the hexagonafield you can't teleport past or enter. the stupidnamium is practically inside its own pocket dimension, and so only relevent if the enchantment breaks. stupidnamium is harder to destroy then ultimonium, which is indestructible, even though that doesn't make sense.
Through a complicated spellcraft, the walls also look pure black... in the beginning. they gradually become lighter and lighter, harder and harder to see, making it harder to navigate, the closer you are to the end.
Only the first half of the Maze is complete: the other half is still not. this is not a risk nor does it mean the maze is OP, because there are no cores in the maze so far.
The Maze also contains a special spell, woven of stupidnamium and rocks and charmzard energy, which will, If the maze is brute-forced through by any way other then finding the right path, teleport all reality cores stored at the end into a random players hands (or rather, each goes to a different player at random, 2 per player at most, quinn is excluded). this cannot activate in any other way, and will sacrifice the power core of the builder builder and devolver's life to do it.
halfway through the maze is a wall of opaque cyan; this is mostly to help me while planning the maze, but also makes it harder to see. the maze is very big, 1 pixel in the image I provide is a 3 meter tall hallway and the width is enough for 5 people to comfortably walk side by side. More functions will be added to the maze as time progresses. The maze is not a summon. the cup will protect the maze. all things within it that would otherwise be entities are no longer entitys. they are parts of my completely ridiculous challenge. they will act as normal, except they can only help make the challenge more ridiculous, and there is a 65% chance that they cannot die.
The maze is made using a callback I promise makes sense it retrospect, which I did take steps (in the flavour of an action) to access, but which i do not wish to explain so it'll be cooler when i actually use it.

If the boost stone and godmodder lock thing will be easilly done and significantly increase lock preformance, it is not placed on the maze yet.

when people enter they arrive on the pink square in the top-right of the bottom half. this area is surrounded by opaque cyan; this is intended to make people think the maze is much smaller then it is when they first enter, resulting in a belief that they can finish it more quickly then they can, and meaning people are less likely to try brute force.
diagonal movement is not an option, and the shape of the paths as drawn is related to their shape overall (IE circular = tubelike)
MAZE PORTION ORDERS:
Builders will refine the maze's abilities, making it stronger. this is not a multi-step project; each turn is an entirely seperate addition. this turn,they will make the walls damaging to touch. the death-elite engineer is killed by the devolver. just. in. case. the prism deployer deploys more prisms, since that is an ability it does as an action and it doesn't matter if it says it because that is its whole point, it's in the name. same goes for the builder builder. the farmers will aim to create a spell-controller. I don't care whether they want to have creative control or whatever, I spent an action giving them the power to control their farming a long time ago and now is a very important time where they Must do this or things will be terrible DO THEY UNDERSTAND? the prisms become an outer layer of Maze shielding.
[x0] (sorry about free actioning, but we're pressed for time m89890.) I ask the Godmodder if he would agree to the following deal:
If (we both agree) the Peacekeepers look like they will win, I will give him my boost stones. he will retrieve the peacekeepers cores with the stone-actions. and reset reality. because under those circumstances, neither of us can reset reality alone, and Neither of us wants to die, making this option objectively superior.
[x0] I talk to Quinn.
"Hey man."
"I want you to know that I'm 100% with you morally speaking! you're completely right, this godmodder is terrible and should be killed before he gets all the weapons, and ending the line of godmodders was a longshot anyway."
"I'm still not going to help you with this, because I'm actually from a world called dath ilan which is a clone of earth and you probably don't know what i mean by earth but the point I'm making here is that I care more about myself then most of this world put together because as far as i'm concerned its not real so like."
"stuff."
"Anyway I just had an epiphany that my secret plan that is intended to make killing the godmodder double in likelyhood or more is probably something you could help with."

Whispers secret plan
"so if you're ok with helping out with that if the destroyer thing doesn't work out for you let me know ok?"
"Also even though we are probably going to sort-of-fight-to-the-death here, I don't think that means we can't preform mutually beneficial trades. there's nothing wrong with having steady business with the nation you're at war with after all."
"If it turns out that the Rollback mission goes through, or at least looks like it'll go through in the next turn, that I've got this offer for you:"
"I'll take and memorize any research you've done since the rollback image was saved- you probably should do that by the way,just do a lot of 1-turn research since entitys are messed up(and you can probably get more out of it since long-term consequences aren't a thing)- plus a message of up to 20 words for yourself, and if it turns out your memories don't go back (since you weren't a player yet or something) I'll give you the stuff, tell you how, and you'll owe me something for giving you it, but not all that much, a shield generator at most."
"wadaya say, buddy chum pal friend buddy pal chum bud friend fella bruther amigo pal buddy friend chummy chum chum pal?"

[1x] I take the mirror astrisk, and copy "Delete faster". it's a flat +1, so i'll get to use it to copy the delete ability as a whole.
[1x Boost stone used!]
[1 Boost-action] since we still have access to god of dreams aid, gods are still usable despite the circumstances. now, see this: "The HEXAGONAFIELD will be reset to EXACTLY the way it was when the rollback image was taken. Even if that list above doesn't cover it, it'll be reset."
It says the Hexagonafield, and Not any other dimensions. so, I Finally make my sacrifice of all Infinity of my charmzard energy And my ability to wield legendary weapons to the god of perfect duplicates with one durability. I'll have the charmzard energy back later at very least, and probably the legendary weapons thing too. the first thing I will ask him to make is a note that can be read once only, in front of alice, saying "Something really important is going down on the HEXAGONAFIELD, can you come help out? we're fighting a boss with so much health it hit the power cap. If you don't want to help, though, I'd like it if you visit the Hexagonafield for a turn or two After the boss is dealt with(for the debt, and also because of a secret plan I think you'd like) - you should know when it happens i think, but if you haven't seen anything in ~16 rounds you should try to see if it's done.". this is a duplicate of the text on this screen, as well as of a piece of paper in the corner of my room.
[1 Boost-action] I offer to sell the Godmodder a map for my maze so far (parts shown as being paths will not be changed after i give such a map) in exchange for him owing me an action after all this is over (seperate from the previous set). after all, if he can execute half our number thanks to this advantage, it's worth it, isn't it? what's one measly godmodder action to the removal of about 45 player actions a turn, plus an extra 30 health and 15 max health? nothing, right?
I make the same offer to the peacekeepers. the map will have the working path marked.
[1 Boost-action]
After and Only After the Godmodder has either accepted or Denied my offer, I start a petition for the avoidance of the removal of fully half our number.
This petition, you see, is a magic contract, about the same kind the godmodder would use to enforce his own. and the petition states that on pain of every bad thing that is contract-enforcable ever, those who sign it will not agree to any deals by the Godmodder wherein we sacrifice any more then 2 of our number unless it has been at least 30 rounds since the rollback occured, nor promise or pledge to vote for any such future deals in the present. since those who sign it are Incapable of agreeing to the godmodder's deal, it is now doomed to failure. being remotely sane, if 50% of those of us who post actively, or more, sign it, The Godmodder will be incapable of gaining anything by not resetting immediately, and has only risk for not doing so, since the peacekeepers want to stop him from resetting at all.
Since it took exactly 0 seconds for every player to decide to decline the godmodder's deal, it shouldn't take much Longer for them to decide to also decline it if he asks later.
Now that my actions are all done, I'm going to give my Entity orders
Problem: I don't have any entities any more, only maze challenges! this section is irrelevant and redundant!
Solution: I Shall Ramble!
yo moniker man, i know you can read this since you update all the posts, and I also know you will read this part, because I flipped a coin and if it says yes this is actually part of my above action, but i won't tell you what it said, so you've gotta keep reading to find out. this makes talking to you, moniker, as free an action as adding flavour text to your entity orders. I am mentioning this just in case.
So, Moniker, I'm going to be up-front and say it instead of dancing around stuff.
I'm talking to you in hopes of you not bringing the Godmodder's memories back on the reset, which would be useful for multiple reasons, mostly because it would let me use the 5 Godmodder actions for this.
With that in mind, I think the Godmodder scammed you out of the reality cores. he's caused the glitch before, and he knew those players created the Deleter. He planned this, to happen eventually if not exactly now. so, he know the reality cores would be worth, well, life and death for him, you, all the players, everything on the Hexagonafield (which you're apparently on I guess?). this is known as insider trading, like if I know a companies CEO just committed some crime or another because I'm the one who arrested him, and I use this information to short-sell as much stock as I can and make a profit. and it is bad cheating, because it means he knows the cores are more valuable and he gives you something worth a fraction of their value in exchange for them. It's like if he stole all but one of the cores and gave you the gift card for the last one. so, the godmodder scammed you, and scamming is bad and you should punish him for it.
The Godmodder is also threatening your life.
he has the cores and can make the rollback, immediately.
instead, he is deciding not to do it, and trying to make a deal it took Literally Zero Seconds for the entire playerbase to refuse. he probably knew it's preposterous. if he wanted people to agree he'd say "2 or 3" instead of "half".
For every turn he delays the Rollback, there is a 1% chance of you dying, moniker. for the first four turns, anyway, assuming priorities don't shift on the deleter.
after that, it jumps to 1.99 per turn, probably more since the high and medium priority lists are part-depleted. So, if we assume the Godmodder decides not to rollback for 10 consecutive turns, that's a 16.6 chance of you dead by then, probably more! what, you'll come back? not if the peacekeepers have anything to say about it, and the godmodder knows that too! by not resetting, he increases the risk of total hexal destruction as well as All our deaths by a hard-to-measure-but-present-and-relevant amount!
Again, I say all this in an effort to convince you to make sure the Godmodders memories Don't go back with us on the Rollback, because if you can ensure that, we Both have much better odds of survival.
For both our sakes, i hope you consider this at least.

You foolishly try to alchemize something, completely forgetting: The Alchemiter was glitched! As you approach it, you toss your Boost Stone and sub-par godmodding lock onto it, and they're both absorbed into the glitches! In fact, you're pretty sure you touched some glitch. You feel yourself waver, but the containment field activates and prevents you from being infected. Whoops. Luckily, currently in-progress alchemies can be done without touching the Alchemiter.

You get the MIXED BAG! Opening it, it immediately releases two blue and red SITUATION CUBES! The situation cubes react to the current situation of the field! The red Situation cube makes the situation worse, and the blue one makes it better! The cube releases into a button with one word printed on it: "HARD". The other blue cube releases into a button with a different word "EASY". They both immediately press themselves - one of the upcoming Reality Core challenges will be easy mode, and the other will be hard mode!

You plop down the GRAND MAZE! An endless abyss of time and unnecessarily long traveling. I'm certainly not going to bother solving it. But hey, as a defense, it functions excellently.

Your builders can't build anything! That was all done through the in-parentheses progress meters, which now no longer exist. The mysterious farmers are the only thing still functioning.

The godmodder agrees. But if he does that, you're still on the hook for the half-team-elimination deal.

Quinn will respond to you on his turn.

You copy Delete Faster, and add it to your Player list entry as a special. If you manage to keep it, well, intact and un-deleted until it charges up, then you can delete something.

As you are currently technically in a Doomed Timeline, your communication with the outside world is limited! Otherwise it is possible that 2 Players could communicate with a real-world person at once! You are unable to contact outside gods or Alice.

Why would either of them buy a map? Both the godmodder and Quinn can just fly above the maze and see the same map you've posted up above.

Players can only sign the petition by choice.


...Okay JOEbob, lean in close. First up, I would happily allow the godmodder's memories to be deleted, but I can't, and I can't tell you why. Let's just say my governance here isn't absolute. Second... I have faith in you! Even if I get deleted and you're forced to play with just my autoresponder responding to actions, I'm sure you'll all find a way to succeed! I'm sure. You always have up until now.

Free Action: I start a vote to kick the Deleter out of the AG faction. This probably requires a lot of people to support it as a free action, but we seriously don't want reality's deletion to be blamed on us. That would result in a lot of bad publicity.

Free Action 2: Hey Quinn, you do realize that your plan has no realistic chance of working, right? Eventually, the deleter will delete entities, and that will remove your massive army of Peacekeepers along with it. And then, you're just a single player, trying to fight against a dozen players. So, I suggest you chance your course before your inevitable defeat.

Entity Orders: The Scanner Cannon fires on the Deleter to gather data.

Action 1: The Deleter is a priority threat that demands greater countermeasures. I seize control of the 5th-dimensional Eatbeast and have it begin charging up energy for a long-range jump deep into negative V, aka back in time. When it is ready, I will be able to jump back far enough to take out the Deleter in its starting form, with a mere 10 HP. Unfortunately, this will take 5 turns to charge up, and it would be an utter shame if the Deleter deleted time travel to protect itself during that time. Even if I discover that doing so would cause bad effects, I continue charging the time jump, since I can choose whether to use it or not after it is done.

Action 2: I use 1 action to insert the Deleter into the White Hole. Hopefully, it comes out far enough in the future that we can focus on the Peacekeepers instead.

Action 3: I have no clue at this point.

You can kick the Deleter out, but at this point it would be mostly pointless!

Quinn grins...

Quinn: That's where you're wrong,

Its a pity the Temporal Guardian isn't around to- wait, no, there they are! CaptainNZZZ's now-dead Temporal Guardian apparently went into the future at some point! Being careful to not witness any events or give itself any knowledge that could potentially enable the Temporal Guardian to change things, the Temporal Guardian slaps you again, then returns to its proper place in the timeline! Time paradoxes are BAD! BAD!

You point at the Deleter and say, "WITH 1 ACTION, I COMMAND YOU TO GO INTO THE WHITE HOLE!" It does nothing.

You... charge 1 CP?

Well.... shit....
Take what I have Pianoman, do what you must.

I charge up to 15 and send the CP over to pionoplayer.

CP handed over to Piono! He's over 100 now.

I believe it's time to go all in... CP:7+3Actions, there's no consequences if we win... This is a situation where the ends justifies all means.

Focused: Using all 7 CP and 3 Actions.

The Giant Pile of Starcraft scrap, reassembles itself... Hundreds of Siege Tanks, Marines, Turrets are built in a matter of seconds, the height of the Terran Army before its fall. The Terran Army opens fire, pounding against the Reality-Core Holding Fortress over, and over. Once the dusts settles the Terran Army disappear like they never were here to begin with, but the damage against the Fortress remains.

Orders

The Sapper starts undermining the defenses of the Fortress,
Tassadar assaults it directly.
The Healbot continue healing Tassadar.

The RENEWED TERRAN ARMY assaults the fortress, aiming to destroy as many defenses as possible! And so they do! Slamming agains the fortress, they reduce defenses by 33%! An entire third of the fortress destroyed, and a huge area cleared, making it significantly easier to reach the Reality Cores.

Well, we can start on that Reality Core storage area or you can help others penetrate the fortresses.

(Action!)(3 Charges)
(1 Charge)
Waving my hands frantically, I willed the beginning of the Player's Reality Core storage. I quickly dubbed it the 'Player Grounds' as this will be where all our challenges will go along with a storage called the Player Vault where the Reality Cores we obtained will go into.
(2 Charges)
I quickly create 2 Biomes in the Player Grounds, one being a never-melting tundra that freezes those that marches through it. The other being a lava-filled land that seems to spew plasma every so often in great waves, covering the grounds once in a while and continue melting almost everything. The biomes are connected by doors which sticks out in their respected biomes before heading into the Player Vault.

The Player Grounds are willed into being! The maze is one of the Player Grounds, unless JOEbob decides to locate it outside. You also add two defensive terrain enemies will need to cross through: The nevermelt tundra and lava land!

"..." Silence is all that leaves me as everything goes horribly wrong.

"...Well!" I finally shout. "On any other occasion, I'd go get knockout fucking drunk to preserve the few fragments of sanity I have left." I begin to collect my Power. "But, seeing as this Rollback could fuck over everything I've attempted to build up to...I think this deserves my full attention."

That said, I hurl a ball of Power at Pionoplayer, worth 4 CP. "I don't have much to give! But hopefully that helps." I give him a thumbs up as the Power absorbs into his body, empowering him.

"I'm going to focus on delaying the Peacekeepers! Hopefully you can make use of whatever time I buy."

Action 1: Examination

I pull the Mirror Frame out of our collective inventory and attempt to figure out what exactly it fucking does. Through a combined effort of the Simulation Facility, Nega!Sherlock Holmes, and Plot Relevance.

Is this particularly useful, or a good use of an Action when everything is going to hell? No clue, but we'll find out.

(If I can do this without spending an Action, please funnel this Action to Action 3)

Action 2+2 CP: Surpressing Fire!

With a grunt I pull out a Minigun, a completely ordinary minigun...with infinite ammo and an awe/fear-inspiring mental effect on all who are shot at by it.

I march towards the aproaching line of Peacekeepers, and with a small spark of Power hundreds of clones of myself emerge from behind me-(don't question, it's plot)-all with the same minigun and expression of determination.

"FIRE!" One of me calls out, signaling a hail of lead to crash over the Peacekeepers. With the sole intention of delaying the Peacekeepers for as long as possible, a cause my clones plan to die for.

Dispite the flood of bullets, the awe and fear instilled upon them, the Peacekeepers continue their march, slower than before, but steady and sure.

I give my clones a salute as I turn to handle my final Action. "Hold the line gentlemen, it's been an honor.

Action 3+4 CP: Showdown!

Quinn's going to cause havoc if we let him run around...time to follow in the footsteps of my clones.

I will up every ounce of Power I have left, arcs of Orange electricity shoot out across the Battlefield, striking against the left over mechanical Junk from the war.

With a flash the parts are summoned to me, and guided by my Power the pieces fuse together, giving me what I need to fight.

"HEY, QUINN!" Thanks to my warning, the commander easily catches the well-telegraphed punch I attempt to deliver. Tossing my 'mech' to the side.

The thing I built resembles a bipedal junk-pile more than it does a mech, if one were to look closely they could spot pieces from the Space Station, Soulrazer, and even the Bank of Actions.

"Me and you have some business to settle!" I shout over the Junk Mech's crackling speakers, scrambling to get my mech on it's feet before putting myself between Quinn and the Godmodder's fortress.

I have no delusions that I can win this fight, my 'mech' barely reached his shoulders, it shudders and sparks with every motion, and Power seeps out of it's every crack as Orange Electricity, clearly being the only thing keeping it functional.

But still, I grit my teeth and stand my ground, I can delay him, I can move with Spite and Fighting Spirit fueling my every action! I'll make Quinn pay for every bloody inch!

With that final thought I belt out a roar over the failing speakers, every ounce of Manliness, Spite, and Fighting Spirit summoned up as I charge full-tilt at Quinn

The climatic fight between Junk Mech and Quinn has begun!

+4 CP to Piono!

Your examination reveals that the mirror frame can be used to frame a mirror. If done, it could transform the mirror into something... more. Something... that could reflect the truth back at anything that looked into it.

Your clones prepare to delay the Peacekeepers for as long as possible!

Your Junk Mech is up and running, and boosted by the powers of DragonofHope! It stands its ground in front of Quinn's big mech, and prepares to do everything it can to stop it! Every time the mech fires at something other than the Junk Mech, the Junk Mech will take advantage and attack!

Well, this isn't fun. We could lose all our CP at any moment. Might as well just give the 8 I have to Piono and run on empty for the rest of this mess.
...But why just give piono 8 cp like some party pooper, when I can do it with F L A I R ?
(OOC: I'll wait until piono makes his long post, then I'll make another post giving him the CP. Perhaps the creativity will get some helpful bonuses, even if it can't increase the actual CP amount.)

Now, as for actually doing things...
I jump on top of Quinn's mecha, and shout to him: Quinn you idiot! You remember the Godmodder's protege, that Alice girl? Who helped fight the Soulrazer? And who really was starting to sound like she was on the edge of going full Knight Templar before she left? Well, she's a Godmodder as well. And she's not on the hexagonafield! If the Glitch wins here we'll have stopped THIS godmodder yes, but we will not in any way have saved the rest of the multiverse from the scourge of their race!

While Quinn's busy thinking of a retort, I jump onto the LIVE Space Station and reaorganize things. It's not immune to glitching, and I'd rather lose as little at once as possible. The Quadcopter drones, previously acting as bodyguards of sorts, break off from the space station with each of the 8 flying off in separate directions. They are tasked with scanning the Hexagonafield for signs of defenses holding the Godmodder's other 55 reality cores, as well as monitoring the movement of the incoming Peacekeeper forces.... and potentially using their limited weaponry to assassinate any commanding officers they catch outside of cover.
And next the Space Engineers.... they are useless in their current position. the Deleter has frozen their work, leaving them utterly incapable of doing any Engineering! Though, they are not entirely useless! They still ARE militarily trained after all...
Comrades, I know it is a sad day today for all of you, for the ability to grow ply your trades and grow this living vessel has been lost. Possibly permanently! But you all must remember that you are not 'just' Engineers, all of you are fully enlisted men in the Space Army! And as part of the Space Army, there is one mission yet for you to carry out! I will not lie, it is very likely a suicide mission. But it is a mission that may be critical to the task of ending the Godmodder! And what would you ll rather do? Just lie here grovelling in despair waiting for the Glitch to take you, or to go out in a blaze of glory against our misguided enemies?
After my speech I take the majority of the 610 Space Engineers and equip them with hardened personal communications equipment and SPACE LASER RIFLES, as well as basic training in their use. That done I transport them down to the Hexagonafield's surface leaving the LIVE Space Station with a skeleton crew to man the thrusters and machine guns. The Engineer's primary mission: kill off as many arriving Peacekeepers as possible! Being that the capitalized SPACE LASER RIFLES of the Space Engineers are inherently inferior to the uncapitalized terrestrial bullet rifles of the True Riflemen and their ilk, they should be able to have some success despite lesser training. And their secondary mission, to be done if they run out of Peacekeepers to kill before the turn ends: investigate the Godmodder's fortress for construction weaknesses. They may be unable to do engineering anymore, but they still know about it and are capable of assessing the quality of engineering that's already been done.

If I have any power left after reorganizing my forces, I then randomly turn into Doomguy and RIP AND TEAR a hole in the fortress walls. the LIVE Space Station also fires its machine guns at the fortress, since there's not much else to fire them at.

Quinn: Alice may still be alive. However, she'll have her own Players to oppose her soon enough, I'm sure.

Quinn: She is vastly weaker than the godmodder. With the "main" godmodder gone, the world will have time to rebuild, and send more people her way to finish her off.

Quinn: She has 1 HP left. It will be an easy task.

Quinn: But that isn't our job. Our job is to ensure the godmodder dies today. And you're in our way.


The Space Engineers have begun the SPACE LASER ENGINEER ATTACK SQUAD! They are advancing upon the Peacekeepers!

It occurs to you that that was a really good idea. You just turned something useless into a combat-ready ally, however long they'll be at full capacity before the Deleter deletes any core entity functions. The other Players should probably do this to every other non-combat-capable thing around.

The quadcopters all leave to scout in hopes of finding another Reality Core challenge! All of them get shot down by roving approaching Peacekeepers. BUT! One of them manages to see an extra challenge before kicking the bucket. An extra challenge will appear this turn!

23 CP

Eyowe gives 3 CP to piono.

23 CP ---> 20 CP
__________________________________________________________

Eyowe works on slowing down the Glitch's spread. How does he do it? I dunno. Does he know what he's doing? Yes, he does, but I don't. And that sucks.
__________________________________________________________

Eyowe also works on reducing the Glitch's infection power. How does he do it? Again, I dunno. He knows what he's doing and I don't. Being a narrator for a guy who knows what he's doing sucks when you don't know what he's doing.
__________________________________________________________

Eyowe then attacks the Peacekeeper True Riflemen, incapacitating them enough that though they're not capable of fighting for a long period of time, they're still alive. This is in case negotiations with Quinn can still happen.

See, this time I know how Eyowe is attacking the True Riflemen, but because I'm pouting right now, I'm gonna be a butt and not tell you how he's doing it.

Also yes, Eyowe still knows what he's doing.
__________________________________________________________

Actions Done:

3 CP: Given to piono

x1: Slowing the Glitch's spread.
x1: Reducing the Glitch's infection power.
x1: Attacking the True Riflemen.

Eyowe tries to use the power of obscuring his actions to avoid thinking of actual ways to do the things he wants to do! Does it work? A little, but not much. The glitches infection power is reduced, but only a little. Too bad.

Eyowe shoots some tranquilizer darts at the Peacekeeper riflemen! However, falling asleep is deadly on a battlefield such as this! The 4 that get hit immediately die from a random boulder falling on them! You need to be awake and alert at ALL TIMES around here!

"Okay this is just a disaster, a flaming mess that's no doubt going to snowball worse than the Snowball Snowballed." I mutter as I lie down on top of the Magitek Servitor Factory. "The Glitch, the Deleter, the Godmodder, the Peacekeepers, the Players. Now I kind of regret not saving any of that alcohol I gave the Peacekeepers, I could make use of that currently."

Yanking a megaphone out of thin air I shout out to Quinn. "Quinn! First congratulations on becoming a Player though admittedly it would be a more joyful occasion in other circumstances. Second and more importantly I have a simple request, please let me and my entities remain neutral as the Peacekeepers likely violently seek out the Reality Cores. I am calling in every favor from the one from improving your bar's alcohol quality to the fact I've often helped you in the past. Honestly I doubt any of this will matter now but as always I'm trying to keep myself afloat."

Then I charge. (+3 CP, now 17 total CP)

Tossing the megaphone aside I pull myself into a sitting position, looking around as I see something...familiar. A large structure playing a familiar song that has a lot of lyrics modified to be about killing and removing glitches.
It's shape and energy signature...that's it! I know what that is, it's the Glitch Remover Array!



An ancient entity back when the Snowball originally appeared, messing with me was still a minor task, and the Peacekeepers were the Army Men (and being mind controlled by the Godmodder for the second time) and one of few entities that never was destroyed.



And it hasn't just been sitting around doing nothing all this time, no, it's grown. Its structure is more robust, its glitch removing abilities are so potent the Glitch Remover Array passively cleanses itself of glitches, and its glitch removing abilities have also become vastly more complex and efficient allowing it to deal with insanely horrifying glitches.

Truly an amazing entity to remind the HEXAGONAFIELD of its presence and also an amazing entity that even if it lacks proper restrictions like the Deleter it can't do anything other than deal with glitches. (10 CPs dedicated to boosting the Glitch Remover Array in case it didn't grow as it sat around not being important)

In the background my servitors search the HEXAGONAFIELD for any Reality-Cores that might be tucked away while Rotaz tries to build a Reality-Core Containment Unit.

Quinn: CaptainNZZZ. You have been helpful to us. We will remain neutral to you, but you must also. Stay away from the reality cores. Don't touch them, and we won't touch you.

The GLITCH REMOVER ARRAY is back! And better than ever! Your boost plus its natural power growth (that it, uh, probably always had) means the Glitch Remover Array is now ready to rock!

The Glitch Remover Array simply needs somebody, ANYBODY to point it in a good direction, then it will fire and start "curing" any entity you point it at! While its the most reliable method of curing entities thus far, it should be noted that it still takes several turns per entity! Keep it alive and safe. It's also immune to being glitched itself!

Random Magic Stuff...
375
A nearby shrubbery sprouts and screams, "Orcs! Orcs are coming! They're gonna eat us all! AAAAAAAAAAAAHHHHHH!"
2
Something will happen in 2 rounds! HMMMMMMM... I WONDER WHAT IT'LL BE.

You continue with your shenanigans, mostly heedless of the glitching and deletions around you.

"Oh...... well, crud. That is NOT good. Time to shift into overtime..."

5 CP + 3 Actions! Here we go!

Anti-Deleter Construction (Action 1)
I quickly begin to create my own sector of the Player Grounds, the Anti-Destroyer Building! This building will serve as a headquarters for anti-deleter assaults, and although it's on the player grounds, I also make sure that it's as glitch proof as possible simply because... well, it could be destroyed rather simply otherwise. It gives everyone increased status on the Deleter, and constantly probes for weaknesses on the Destroyer to attempt and... well, destroy it.

Status Protection Set (Actions 2 and 3, 4 CP)
I make a set of Anti-Glitch/Deletion Armor for me, in an attempt to save my HP bar, Player Invincibility, and pretty much anything that could effect me or my items, glitch included. Although it won't extend to the Relic, that's in storage anyways, so not too big of a deal. The goal with this is to isolate myself and my gear (this) from the glitch's effects and whatever's gone wrong due to the Deleter, so that I can continue fighting and retrieving Reality Cores in the long run.

Hopefully that makes sense.

Reality Core-Holding Base Infiltration (1 CP + 5 CP from Captain.Cat)
Walking up to the Godmodder's fortress I begin to probe the outside for a decent entry that isn't as well guarded as the rest, using Captain.Cat's aerial drones to help me in my search from all angles. Eventually, I end up finding an enterance not nearly as well guarded as the others, and call the others to rush in at once. We REALLY don't have time to spare.

OOC - As of the time of this edit, Piono has received a whopping 76 CP from everyone... dang. Good luck, Piono. We're all backing you.

When you say "Destroyer", I can assume you mean "Deleter", right? Anti-Deleter base constructed in the Player Grounds! It provides a number of useful bonuses for any useful things you may need to do with the Deleter.

You successfully craft some ANTI-DELETION ARMOR. Similar to the effects the Deleter and the godmodder are using to avoid the worst of the consequences, it grants you immunity from the deletion effects. At least... at first. It can only grant you immunity as long as it itself hasn't been deleted. And again, due to the Curse of Repetitiveness, you can only get one copy.

You find a secret entrance that allows you and everyone else to neatly and easily bypass 17% of the defenses! Grand!

I look at the Deleter. Well. This is something. Gulp. I take 4 CP out. (Note: TOG has said he will lend CP to this too) I then expend it, creating a giant pillar of blue light. The Pillar splits into two masses of energy. One shoots at the White Hole, and expands it, until it is huge. It then modifies it so it is a portal. The second charges towards the Deleter. I cross my fingers and pray as the it grabs hold of the Deleter, and thrusts it into the White Hole/Portal. With a shout, I temporarily close the White Hole. That should hold it. For a bit. I then expand 2 CP to turn my Anti Glitch Armor into Anti-Deletion Armor. It will hopefully render me immune to the Deleter's Deletion. Maybe even help me keep bits of Player Invincibility. I then yell to my fellow players. Friends! Join me to assault the Reality Core Fortress and recover the Reality Cores! I plant a flag and make a building. The Reality Core Recoverment Squad has been formed! Players can come and join so we can coordinate our quest to get those dang Cores! I build a Supercomputer and have to analyze the Fort holding the Cores, then list everything it has found. Drones also scout, taking pictures and sending videos. They use a special software to take photos of the Fort, showing us where in it the Reality core are.
If I have any actions left...
I charge CP

You use some CP, and open up the White Hole big and wide! Then... you push the Deleter closer... and... SHOVE IT IN!

The Deleter is being consumed by the White Hole! The actions relating to this happen at the end of the turn!

You form the Reality Core Recoverment Squad (Recoverment is a real word, definitely!), and use a supercomputer to analyze some of the defenses. You learn about all the chests in the fortress that are secretly mimics! Which is all of them. All the chests are just distractions. This gives you a higher chance of success on any fortress assaults you embark upon!

The Anti-Deletion armor is taken by the Curse of Repetitiveness and Kyleruler! You should make something else. The 2 CP is refunded to TOG. All in all, since you started with 3 CP, and used 4 CP + 2 actions for the supercomputer... you're left with 5 CP. TOG can still donate to you if he so desires.

Well Crap! This is interesting!

Action 1: Charge up 1 CP
Action 2-3: I Rush over to the Reality-Core Holding Fortress and using 5 CP, start decreasing the defenses by going to its stats and tearing off the numbers of the percentage.

You manage to rip off the current "50%" and replace it with a "37%"! Nice! Somehow because of this, a large number of the automated defenses inside the fortress immediately begin failing.

I send 30 CP to Pionoplayer + 3 from this turn, than start preparing to do something extremely foolish involving my remaining CP, the Peacekeepers, and enough party supplies to make Pinkie Pie doubt my sanity.

33 CP given to Pionoplayer! He's REALLY loaded up now!

Even Pinkie Pie? Yikes. This is going to be fun, surely.

I build bridges over the outsie lava moats jump up to the roof of the godmodders fort and start cutting a hole in the roof. after that every character from every vidogame appears at once and enters the tower that way and start destroying everything inside of it while I cast a spell to make it be destroyed over time


I spend my last two actions to send SMG4 mario with a camera magically connected to his head, to find the reality cores . I promise him an infinite spaghetti machine for it so he does not refuse.
He will start by going south

The video game characters get mowed down by the fortress defenses, but not before destroying 4% of them! Mario goes south, but he won't find anything on his own. If only he had helpers.

'Hmm... maybe going down there would be a good idea now,' Instantly, I was there, as though I had always been there, with the gathering of 'Players', I look aroun- Instantly my head snaps back, looking towards the gathering again, away from that... that.. Thing! I felt a small portion of my sanity disappearing because of the absolute impossibility of such thing ever existing, I also saw what looked like a dragon, scales of pure blackness trying to eat that... thing.

Through mysterious means, I suddenly gained insight about the past actions that I did, telling me something saddening, which made me a tad bit sad, but eh, what could you do? Also other things such as what's happening. Apparently a glitch monstrosity is growing to massive proportions, causing a myriad of things happening, with a black dragon wanting to delete EVERYTHING in the... HEXAGONAFIELD, even this godmodder guy, which is what we're supposed to destroy.

'crap, I need to prepare for this,' waving my hands, the book floated from my grasp, then in front of me. I look to see what I can do with it... Nothing, 'shit'.

Suddenly, text started appearing, saying that this Piono fellow needs CP to do something grand, magnitudes better at what I could ever dream of accomplishing, 'hmm... might as well.' I gave a measly 3 CPs to him.

Looking around the gathered players(while avoiding the glitch), I found a oddly dressed guy- anti-glitch blacksmith- then suddenly knowing it was a special type of blacksmith, I found myself instantly being near him.

I talked to the guy on what I wanted to have, giving him the needed materials. The armor that the guy was going to make was called the 'Unpredictable predictability: Anti-Glitch' with the sword having the same title, I hoped that this was enough for my protection. I quickly thought of changing two of my actions to CP.

4 > 1 > 3

OOC: I said it once, I say it again. Is this ok?

You give 3 CP to Pionoplayer, and find the mysterious ANTI-GLITCH BLACKSMITH!

Anti-Glitch Blacksmith: Hello, Player.

Anti-Glitch Blacksmith: I can forge a special material that can be used to build an appropriate containment and quarantine facility for glitched entities, that can keep them safe until they are either killed or cured. Or rather, keep all the other entities safe.

Anti-Glitch Blacksmith: Amongst all the challenges that come along, you'll probably see some Glitch Ore. Grab the glitch ore if you have time, and I'll use it to upgrade the containment facility.


OOC: Yes, this is ok and good. I'm not sure what the numbers at the bottom mean, though.

'...' My mind just shuts down and starts working on autopilot as of this point due to needing to avoid a mental break brought on by a lack of sleep, Burnout, things going from bad to worse and the Peacekeepers who were once known as the Army men once again siding against the Anti Godmodder team.

First I send 5 CP points over to Dasker's Sapper as to help him start undermining the defenses of the Fortress. The CP take on the form of 5 red phantom duplicates of the Sapper and eager to help the Sapper in anyway they can. (More or less act as a speed boost.)

Next I send 5 CP over to Kyleruler as to aid them while they attempt to probe the fortress for a decent entry that isn't as well guarded as the other entry ways. The 5 CP take on the form of several dozen small aerial drones that zip through the air with little effort and the drones quickly start aiding Kylerruler in their efforts to probe the fortress.

Finally I send the 3 CP I am getting this turn over to be added to freakishly large pool of CP that have been given to Pianoplayer.

The remaining 5 CP I hold in reserve.

CP sent various places! Everybody else's attacks are nicely stocked.

tCP: 3 + 3

"DAMN IT ALL! WHY DID YOU TRADE THESE CORES FOR A GOD FORSAKEN GIFT CARD!?!?" I flip around like crazy.

It was a great gift card! It was loaded up with TWENTY dollars! You know that the relatives that get the twenty-dollar gift card care more than the ones that give the fifteen-dollar gift card! You KNOW!

...But, uh, that was back during a period when I wasn't as great a GM as I am now. Mistake. Definitely. 100% on me. And on you. Since you have to suffer for it.

I planeshift to the giantgodsnakecorpse(bee field is off so I don't make a hive of mythical snake bees, actually why would that be a bad thing? the worriers could each have a scale on them and the swarm could swarm to look like the full snake... perhaps later if this doesn't pan out) and turn it into a legendary weapon... by declaring that it's now a whip, exactly how someone would be able to wield it is an exercise left to the user... Although that would be funny I think I'll actually make some changes, firstly a bit of necromancy to make it as good as new(still dead) and continue producing venom, also no rigor mortis, in fact the muscles will aid the weilder's swings. Next a few physical changes so turning the head inside out and covering it with long extra fangs, each with their own venom gland and changing the shape of and reinforcing the very tip of the tail so a normal person can get a grip. Finally I add some enchantments to mess with inertia, gravity and newtons third law so a normal person can wield it with the same amount of effort as a normal whip, (anyone gets the same force multiplier so a superhuman who could pick it up normaly could get some serious sufficient velocity stuff going on) so someone could crack the whip and hit someone with the car sized inside out head going at the speed of sound and envenomate(is it a word?) them at the same time. Also the normal reinforcements that go on legendary weapons so it's hard to destroy.

I drag it back to the normal world and start auctioning it off, everyone including the godmodder can give me a gift and the one I deem the best gets the whip but I keep all the gifts. Bonus for bee stuff and stuff that may help me survive the coming apocalypse.
EDIT: Can we pretend this happened earlyer so players have the time and attention for it? I came in late and need a quick way to get loot, so sue me. If I can't do this stuff retroactivly I keep it and quickly turn the closest bit of the snake tail into a giant bee fused with the rest of it so I can weild it without destorying it while having my bee field active.
EDIT2: maby I should just wait untill after the rollback

You can't leave the HEXAGONAFIELD while the Glitch and Deleter are active! Maybe try it after the rollback? You can even recycle the flavor text.

Hey, don't worry, loot and a big inventory isn't really necessary. Just do the things you want to do.

Ok actualy I will do that later, infact to prevent someone else from stealing my corpse my automatic first action after the rollback is to claim the giantgodsnakecorpse and use the other two actions to charge.
Instead I send my Beenades to detonate(did I mention they automaticaly detonate if killed? well they do now) near structurally important pieces of the tower's foundations and manually detonate some around the edges of the godtower hopefully causing it to collapse. I do save a few.

I make my bee field defense more powerfull and fundimental, now nothing can effect the inside without first passing through the field in some way and vice versa even by teliporting, infact even metaphysical effects like the deletion of an aspect of reality or the glitch cannot pass through because the layer of beeverse operates on it's own simpler, more robust, continously realised, entirly seprate bee based laws. This means I'm now sitting in my own tiny verse entirely seprate from the rest of the hexafield, I hope this won't have any unusual consiquences.

Automatic actions unfortunately don't work - otherwise people would say they automatically charge 3 CP if they don't post for a round.

The tower's foundations are detonated by beenades! The bees swarm in and kill many guards inside! -7% defenses! Unfortunately, you get so wrapped up in the bee-struction that you use every last grenade! Well, don't worry. They'll be back after the rollback. If you do it right, that is.

Bee-defense-strengthened!

Ehh whatever, might as well give Piono my CP now. But of course I will do it with F L A I R !

8 CP FOCUS: Pianos for Piono.

I briefly ponder what the best way to transfer 8 CP to the player Pionoplayer, before figuring that the player Pionoplayer is obviously associated with Pianos. Therefor I walk up to the player Piono and summon half a hundred (or so) player pianos around the player Piono. Said player pianos powered by player power all begin playing a variety of music in perfect harmony, and the sheer bliss of hearing such perfect music from the player pianos fills the player Piono up with 8 CP worth of DETERMINATION! But that's not all, because those beautiful songs the player Piono is hearing the player pianos play is actually a memetic trigger that will allow the player Piono to see more easily into the F O U R T H D I M E N S I O N! Which should be helpful for attaining omniscience, or something like that.

With flair, you grant Piono 8 CP! FLAIR!

"Oh... Crap."

With the dump of info, Arsenical gapes momentarily. This... This was horrifying! Multiple forces greater than even the SOULRAZER! The Peacekeepers, the glitch, the Deleter, all of them at war! Everything will be consumed!
... Everything will be consumed. Not just the Hexagonafield.

Actions 1-8 - Worm Wranglin'
Time. We needed some time, even if it was just one more round.

With a burst of energy, Arsenical grew himself to enormous heights that, while not quite as big as the Deleter, was more than a simple annoyance to it.
Then, in one massive leap, he threw himself onto the snake-dragon, holding on by a few ropes and sheer determination.

From the colossal being's perspective, it tried to focus on his next target of deletion, but with a being climbing its back, tearing out scales as it went along, it was temporarily distracted from its purpose and spent a minute or two trying to throw the player off as if it was less a powerful entity and more a bucking bronco. Finally, with a massive twist of its body, Arsenical's ropes snapped, and he was thrown flying off into the distance by the Deleter. Despite this, he had already succeeded at his task, the Deleter too occupied to delete anything this round, or so the player hoped.

Action 9 - Core Wranglin'
And yet, the life wasn't bucked out of Arsenical's body yet! Catching himself midair with spontaneously-developed flight, he opened his old log of the PAWN's observations of the field. Just designed to find the HQ, the PAWNs, of course, disregarded any other structure they may or may not have found. Combing the video logs with a molecular-tooth comb, the player looked for any unusual structures or oddities that would seem out of place, such as, I don't know, massive fortresses with neon signs saying that they hold a reality core or two. You know, subtle things.

Action 10-11 - Charge Wranglin'
Finally, once he had found all he needed to find, the player emailed Pionoplayer two charges for that omniscience thingymajig he was constructing. Alright, now time to roll out!

Your Worm Wrangling will be acknowledged at the end of this turn! As your action lacks pure numerical merit and is classified as shenanigans, the 7 extra CP spent on it are refunded.

You find something interesting from your PAWN maps, and point the Camera-equipped mario a different Player launched in that general direction.

E-mail, truly the best means of transmitting CP. 2 CP transmitted to Pionoplayer!

In the absence of any ideas for now, I (3 actions+6 CP:) use sorted() on the "Reality Core-Holding Fortress". It is now the
" -CFHRadeeegiillnooorrrsstty", making it much less ordered and causing many of the defenses to throw up an IndexError, shoot each other, or just plain malfunction.

A huge number of defenses suddenly stop working! 24% of the defenses disabled!

---------

Cloak considers what to do. The other Players seem to have most things handled. But... Quinn... what poor circumstances to get a new Player in. Cloak pours all 3 of his actions into a true, heartfelt appeal to Quinn!

Cloak: QUINN! Listen to me!

Cloak: We have all fought so hard to see the godmodder's destruction!

Cloak: But this?? This isn't worth it! We're MAYBE seeing the godmodder's destruction at the price of our own lives, and everyone we know and love!

Cloak: It's not worth it! It's just not worth it, when we don't even know the godmodder will die.


Quinn: No. It IS worth it. Maybe we don't know for sure that the godmodder will die. But I'd say the odds of it are much, much higher than the odds of us winning the war "normally".

Quinn: This war's natural course is your defeat. The godmodder will get the seventh legendary weapon soon, and become entirely unstoppable.

Quinn: If we do this, the knot is cut. There is no chance for him to get any more weapons.

Quinn: Stand down, Cloak, or join me.


Cloak: ...No.

Cloak: Me and the other Players... we'll NEVER give in.


The heartfelt appeal completely failed! Worse, now it's Quinn's turn!

QUINN'S FIRST ACTION: Quinn wills something into being. A marvel of Peacekeeper technology, a Triple-Uranium (Uranium, but tripled) power core, and pure destructive will. Quinn makes and holds the ONE-SHOT GUN. The One-Shot Gun can't one-shot EVERYTHING, but it CAN one-shot Players. But, of course, for it to work, the Players both need to be vulnerable, and Quinn needs a clear, uninterrupted shot at his target.

QUINN'S SECOND ACTION: Quinn sees The Deleter struggling! First, it's being pulled into a giant-sized White Hole, AND its trying to throw an equally giant Arsenical off of itself! Wait... equally giant? Quinn gets an idea! He opens the hatch of his mech and leaps out, onto the head of the Deleter! He points his foot foward, and starts sliding down the back of the Deleter... faster... and faster... especially fast since Quinn attached rocket boosters into his back! SLAM! Quinn's foot smashes into Arsenical's face, crushing his giant nose! Arsenical is of course forced to grab hold of his nose, and thus lose his hold on the Deleter and fall... right into the White Hole! The White Hole captures Arsenical, freeing the Deleter, and now Arsenical will have to spend one action escaping the White Hole. Or wait until he gets released. Whatever.

Quinn has fallen down the Neutraladder to [N-1]. Reason: Hindering Anti-Godmodder Players.

QUINN'S THIRD ACTION: Now out of his mech, and with full view of the field, Quinn spots a crucial mistake made by the AG forces! They've all viciously assaulted the godmodder's fortress... and its defenses are now at 2%. But the thing is, nobody actually bothered to go for the Reality Cores. Everybody just reduced its defenses, foolishly forgetting that the Peacekeepers were also trying to invade the fortress! Thanks to the anti-godmodder's lack of coordination, Quinn is able to waltz in, dodge a few bullets from the handful of turrets still working, reach the fortress's center, grab all 5 reality cores uncontested, and abscond.

The Peacekeepers have seized the 5 Reality Cores from the godmodder's fortress! Quinn is currently holding them all. That said, he's at his limit storage-wise, so hopefully something the Peacekeepers can use for more storage will show up soon! The godmodder's fortress crumbles to dust now that all Reality Cores inside have been seized. It is useless.

With that done, Quinn responds to JOEbob. He smiles while saying it, and it's a little... scary.

Quinn: Of COURSE, JOEbob.

Quinn: Of COURSE I would happily to take trades to our MUTUAL ADVANTAGE. Of COURSE.

Quinn: In fact, let's schedule a meeting right now. 3 turns from now, come to my mecha's cockpit, bringing no special weapons. But make sure you have the Boost Stone. I want one of your Boost Stones.

Quinn: Trade me this, and if things go pear-shaped (they won't), I'll owe you the ENTIRE PEACEKEEPER ARMY when things go back to normal. Which they won't. I'll make sure of that.

Quinn: My only request is that you indeed attend the personal meeting. That shows... respect.


AG:

The Deleter isn't going to act on the AG turn - instead, he'll always act after all the faction turns are over. Why? It's the nice thing to do, and AGs (which is a thing the Deleter is) are nice. You're welcome.

The LIVE Space Station is unfortunately unable to do most of its many auxiliary functions with them deleted! Instead, it opts to fire - fire at the True Riflemen, killing 9 of them!

The Sapper is unable to sap the defenses of the no-longer existent fortress. Tassadar is in the same boat, but he can still attack! He and the Scoville Reaper team up, cutting into Quinn's mecha for 140,000 damage! If you can destroy the mecha, then Quinn can be attacked, captured, or otherwise disabled...

Most other AG entities lacking attack power are seriously suffering right now. The Red Army engineers can still be used for generic tasks (though they also can't attack the fortress since it was destroyed), but Edgardo's completely unable to charge up SP. Re-tooling useless entities into something helpful, or asking for a HEROIC SACRIFICE, may well be warranted.

The Destroyer 28r182!$*!&!&$!(UDJND! !je1io!#R!*R*!*123212414114 Spectral Lords Destroyed!

PG:

The godmodder notices Quinn's army. He also notices that Quinn is currently holding a non-zero number of reality cores. He considers his options. If his side wins, then he isn't deleted. If the Players' side wins, then he isn't deleted. But if QUINN'S side wins... yes.. right now, Quinn is almost a bigger threat than the Players! The godmodder decides to summon some minions to aid him in destroying the Peacekeepers! He uses both actions and his 1/2 charge to summon Sniper, Killer Instinct, and Space Marine Squad. He then gives the order! Destroy the Peacekeepers! And the AG army, too.

The godrunner realizes that his talents may yet be useful here. He prepares a legendary dash... a dash to pierce through Quinn's mech, and take his reality cores back from him!

Despite the fact that it's clearly the most important and relevant event on the field right now, the GREAT CAKE RACE has been ignored! Luckily, nothing happened the previous turn, so you did have some leeway. The godmodder clone dashes to almost the exit, but he's slowed down by weird mindy distortions! He's ALMOST there... but then he notices the Scout team right on his heels - they've also almost moved to the exit! The godmodder clone, next turn, will do a super dash and finish the race first - unless, of course, the Scout team gets a boost that lets him surpass them! There are 3 slices of cake. 1 has been eaten by TOG, and whoever finishes the race first gets both of the other slices.

All the other racers are so far behind that they get super depressed and instantly die.

N:

The True Riflemen are going up against Spicy_Serious's clones! Though the clones are numerous, the Peacekeepers have marvels of technology, training, and lots of pent-up tension to release from all the boredom! Though their turn is used up, all of Spicy_Serious's clones are shot to pieces!

Quinn commands his mecha to attack! Three bolts of pure energy are fired - one hits the Quadcopter Deployer on the LIVE Space Station destroying it! The second hits the Scoville Reaper for 100,000 damage! The third hits the Sniper for 100,000 damage! However, simultaneously, the Junk Mecha takes advantage of Quinn completely ignoring it to deal 60,000 damage to the mecha!

The Apex Fleet is left in a rather awkward position. They were ordered to suicide on the godmodder's fortress... but... it's already gone! They do at least decide to move away from the attack frigates to minimize damage to themselves. Speaking of, whi th add2(#(!(!)R)(! ☻ godrunner finds themselves glitching out!

The glitch's stats increase!

JOEbob's Devolver shoots and kills his own death-elite engineer! Good call.

--------

The Deleter rears his head up...

The Deleter: Selecting Deletion Priority.... selected. HIGH-PRIORITY deletion.

The Deleter: Randomly deleting...... ENTITIES: SPECIALS

The Deleter: DELETED. Deletion priorities adjusted.

The Deleter: Searching for new potential infection vectors... found! Added to priority list.


--------

The camera-equipped Mario is joined by the Servitors, and heads to where the PAWN's map takes them... and finds a new challenge!

Thanks to your efforts, THREE new Reality Core Challenges are appearing! You see...

Challenge 1: Fun Presents: 20 presents appear, all lined up in a row! Inside 4 of the presents are 4 Reality Cores! Inside the other 26 are a variety of terrible things! One action per present opening. There is also 3 Glitch Ore in the presents. Somewhere.

Challenge 2: The Great Excavation: A dig site appears, with a home base, a hardened adventurer wearing a familiar-looking hat stands outside, advising the other Players to beware of the many traps located within the various hidden temples below. However, the great treasure of the expedition... the 7 Reality Cores, plus the 3 glitch ore... is more than worth the risk! Make expedition teams, and get digging!

Challenge 3: Miniboss A: An incredibly powerful miniboss saunters onto the field! You can see that its using something very special to power itself... why, it's 5 of the Reality Cores! Whoever strikes the finishing blow on the miniboss gets the Reality Cores!

New Peacekeepers arrive! Quinn gives them appropriate orders. The new squad of 40 True Commandos is to begin opening presents! The squad of 50 Death-Elite medics is to begin attacking Miniboss A! The squad of 100 Death-Elite Engineers is to begin working on the Excavation!

---------

THE HEXAGONAFIELD:
Current field effects: Containment field(slowing spread of Glitch), Arriving Peacekeepers(more Peacekeeper units every turn)

ITINERARY:
-Stop the Deleter!
-Prevent the Glitch from spreading! Collect glitch ore to build the containment facility, and use the Glitch Remover Array to remove glitches!
-Get all 60 Reality Cores for yourself! Currently: 5 Reality Cores in Quinn's inventory, 1 Reality core in ???, 2 Reality cores in ???, 4 cores in various presents, 5 cores in Miniboss A, 7 cores in the Great Expedition
-Stop the Peacekeepers!

REALITY CORE COUNTER:
Godmodder: 0000000000000000000000000000000000000000000000000000000 (55 cores)
Peacekeepers: 00000 (5 cores)
Players: (0 cores)


[AG]THE DELETER: 10,000,000,000,000,000,000,000,000,000/10,000,000,000,000,000,000,000,000,000 HP (Boss)
Specials: Delete Faster (2/4), Projecting containment field!
Currently deletes 1 thing per turn
DELETION PRIORITY SCHEDULE:
Current deletion odds:
High-priority: 59%
Med-priority: 39%
Low-priority: 2%

High-priority:
Entities: Alignment System
Entities: HP bars
Entities: Attack power
Entities: Player ownership
Entities: Naming scheme
Game engine: Floating-point error autocorrection
Players: Neutraladder
Physics engine: Collision detection

Medium-priority:
Players: Player Invulnerability
Players: Player Injury system
Text engine: All white text
Text engine: All non-white text
GUI: Player quotes
GUI: Itinerary
GUI: Player list
Game engine: CP/charges
Game engine: Faction turns
Glitch Containment Field

Low-priority:
Game engine: Entities(at least two more entity-related things need to be deleted first)
Moniker
GUI: Hexagonafield

Null-priority(deleted last):
Players
Godmodders

CURRENT GLITCH STATUS:
Entities affected: 4
Current infection power: 10%(reduced by containment field!)
Current glitchiness: 13%(reduced by containment field)

[AG]Cloak - CP: 6

[AG - CompTIA]LIVE Space Station
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel
Quadcopters: 1,000 x 2 HP, 500 x 2A
Status effect clearer: 31% complete
Stunted Nexus
[N - JOEbob]Prism Deployer: 20,000 HP
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP
Devolver: 200,000/200,000 HP, 50,000A
Builder Builder: 200,000/200,000 + 60,000 HP
Builder: 3,000 x 6 HP

[AG - Arsenical]Scoville Reaver: 17,000/130,000 HP, 60,000A

[AG - Daskter]Tassadar: 153,000/365,000 HP, 20,000 x 4A
The Sapper: 150,000/150,000 HP
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A

[AG - GoldHero101]Th3 De5troger53t3er: !$!*$!$!/$!$!Y$!$& HP, !$U!U$ x ((GLITCHED)

[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 3 SP

[AG - General_Urist]Space Laser Rifle Space Engineers: 200 x 610 HP, 200 x 610A, Directive: Attack Peacekeepers!

[AG]Player Grounds
Current defenses: Nevermelt tundra, Lava Land, Defensive Turret
Player Vault: Holding 0 reality cores
Grand Maze, currently holding 0 reality cores, 0% explored
Anti-Deleter Base, finding Deleter entry point in 2!

[AG]Anti-Glitch Blacksmith, needs 3 more glitch ore for upgrade
Glitched entity containment facility, currently holding 0 entities!

[N - EternalStruggle]Apex Fleet: TA: 63,500
The Apex: 188,500/220,000 HP, 25,000 x 2A
Linked Repair Drone: 500 x 12 HP
wgegewgck f%%%%: []}} x [ HP, ||||| x ^A (GLITCHED)
Ordnance cruiser: 2,500 x 2 HP, 2,500 x 2A
Overseer: 5,000 x 1 HP, ready to self-destruct
Attack drone: 1 x 5 HP, 500 x 5A
Constructor drone: 400 x 5 HP

[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn
Servitors: 2,000 x 16, 1,000 x 16A

[N]E223r2#**#*: @@@@@@/@@@@@@ HP (GLITCHED)

[N]White Hole(holding Arsenical!)

[N]Glitch Remover Array: 300,000/300,000 HP, removes glitches! Currently no target

[N]Mysterious Presents:
Red Present
Blue present
Green present
Yellow present
Brown present
Purple present
Orange present
White present
Black present
Pink present
Magenta present
Hexagonal present
Transparent present
Bright present
Dark present
Polka-dot present
Seventeenth present
Bomb-shaped present
Homestuck present

THE GREAT EXCAVATION:
Player Excavation currently at GROUND LEVEL, 0% of the way to the bottom!
Peacekeeper Excavation currently at GROUND LEVEL, 0% of the way to the bottom!

[N-1]Quinn, Peacekeeper Commander - CP: 0 (holding 5 Reality Cores!)(Has One-shot cannon), Within mecha!
Quinn's Mecha: 780,000/1,000,000 HP, 100,000 x 3A
[AG - Spicy_Serious]Junk Mech: 100% intact! Harassing Quinn's Mecha!

[P]True Riflemen: 4,500 x 37 HP, 2,100x37A, Directive: Destroy enemies!

[P]True Commandos: 9,500 x 40 HP, 3,500 x 40A, Directive: Open random presents!

[P]Death-Elite medics: 14,500 x 50 HP, +4,000 x 50A, Directive: Destroy Miniboss A!

[P]Death-Elite engineers: 1,000 x 100 HP, Directive: Excavate!

[PG]GoR#$$$$$nn♥! (GLITCHED)

[N]Giant Cake (needs to be retrieved and eaten)(represented as C)
[PG]Godmodder Clone(represented as G)(slightly slowed)(HAS CAKE)
[AG]Scout Team(represented as S)(double boosted and protected from lava)(time manipulation powers)(secrets of the universe)(HAS CAKE)
Current track(Every turn, gets 1 unit shorter):
--------|
\\\\\\\\C
-G-S-------|
(Red is lava! Orange means low HP!)

[PG]Killer Instinct: 300,000/300,000 HP, 90,000 x 2A

[PG]Sniper: 400,000/500,000 HP, 0/1 attack charge, 1,000,000A

[PG]Space Marine Squad: 10,000 x 25 HP, 10,000 x 25A

[PG]Miniboss A: -400,000/-400,000 HP, 30,000 x 5A (holding 5 Reality Cores!)

[PG]Godmodder: 100/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Noobliteration Charge: 14/15)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
Captain.cat - CP: 5(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
[N]EternalStruggle - CP: 10 (Increased HP)(protected from 1 attack)
The_Two_Eternities - CP: 26
That-Random-Guy - CP: 29(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 9(2 posts in debt!)
[N+2]JoeBOB - CP: 5 (Cult of the Cube)(has nice bed, infinite charmzard energy, Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
Ranger_Strider_ - CP: 0
Daskter - CP: 0 (Boosted Evolve Hunters)
Pionoplayer - CP: 158(has Ornate Ring, Mirror)(protected from 1 attack), Save Point: None
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS)
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 22(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)
Karpinsky - CP: 3
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 74(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 0 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 3 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left)
Kyleruler - CP: 0 (2 Cross Swords, 1/3 power left in each, 30/30 Mana)(Immune to Deletion effects)
Algot - CP: 5 (1 attack converter)
GoldHero101 - CP: 6 (Has Greatsword, Self damage ticket)
Krill13 - CP: 20 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power))
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 5 (has Anti-Glitch armor)
Trifling Epithet - CP: 0(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 5
[N]Evonix - CP: 3(Has super bee defense field, Bee Relativity Pistol)

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
 
Piono floats into the air a bit more. 3 more CP charged up.

Alright guys, I've got more than enough CP now, thank you for all the support, I'll try and get the super attack finished before the end of the week.
This gun be gud.
 
(3CP+1 action) I take my Attack Shield and with 3 CP and some meditation I think of a certain set of melodies and i convert the Attack shield to a Sound Stone,it promptly absorbs the melodies of Love and glows with a faint light,i then Pray in the deepest of my heart and take this Sound Stone as my focus point, then i place it deep within my metaphysical b, the purity of the melodies and emotions will stop the Glitch from affecting me i hope

(1 action) i give the scouts the FINAL PUSH to Victory

(1 action)I call for help,maybe Elise can come back for a Expedition ??
 
As Entity Specials are erased from the world, I momentarily shudder as the wave of deletion passes over me, leaving me unaffected.

"Well, that worked..." I breathe out and stop holding my breath.

Actions 1 and 2 -
Using my first two actions, I create a copy of the Infinileaf Clover that only works this turn from the end of a rainbow, shiny Pokémon, and every single rare drop from any video game that I can think of,and begin preparing an assault on Quinn's Mech...

Action 3 -
Carefully, I jump up Quinn's Mech and run over to the cockpit, dodging bullets, bombs, and various other assorted weaponry by the Peacekeeper troops with a hefty amount of luck and skill. Smashing into Quinn's cockpit, I yoink as many Reality Cores from him as I can, and proceed to put any reality cores obtained in the Player Ground's Vault.


Entity Orders -
The Relic is currently in storage, but I point the Glitch Removal Array at the Glitch and order it to fire at... whatever the darn thing is - simply to see what it does, mainly.
 
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Orders:
Sapper start using your skills and start excavating!

Healbot heal the MiniBoss A.

Actions:
"Well that was a waste."

Focused: I start opening all the presents! Starting with the White, Transparent, and Hexagonal Presents!
 
"Goddamit Guinn, yu'll pay for dis!" Arsenical yelled out, still holding his broken nose.

However, falling into the white hole had given the player an idea to acquire some reality cores.

Actions 1-4 - The Glitch Rush

Arsenical burst from the white hole with a pulse of energy (and with a fixed nose!), however, he wasn't empty-handed. He had pulled a solid chunk of the white hole out along with him, it sticking to his hand.

While it was difficult to work with, in mere minutes he was heading to the expedition with a shovel of pure whiteholeium, and got to digging. But with the white hole's properties, Arsenical barely needed to work at all, the shovel acting as a vacuum, sucking up ridiculous amounts of dirt and rock.

Quick enough, the players had their very own AG tunnel into the temple!

Actions 5-7 - Saboteur
And as for the Peacekeepers, well, they got the present of the white shovel. Thrown at them. And without any player powers to keep it stable, all of the dirt and stone inside of it exploded, burying their tunnel under a hill of dirt, giving them even more work!
 
ES sighs and facepalms over the Fortress. Then he orders his fleet to repeat the suicide attack, but this time on Quinn's Mecha. That was awkward.

He then takes his new 3 charges, 5 of his CP, and turns his attention to the Death Elite Engineers.

8 CHARGE: DESTROY!

"You know, I'm disappointed." He shakes his head. "You were so blinded by the promise of an easy victory that you decided to turn against us. Well, bad news for you." Invisible sunlight glinted off his shades. "It's not going to work."

Then, he was among them. All hundred of the Engineers, preparing to dig their tunnels, begin to turn to face him, but it was far too late. In brutal cracks of thunder, vivid scenes of destruction place out, time dilating to show stills of the violence in the millisecond long realtime burst of carnage. Sword slashes, bolts of electricity, several bombs, and other, stranger devices all shattered the Engineer force. When the fighting, such as it was, ceased and ES sheathed his sword, none were left alive.

"Well, you really shouldn't have gotten in our way. Simple as that."
 
1. I hover, invisible, above the commandos. As soon as they open a present with Reality Cores, I will swoop down and grab them.
2. Using psychic powers, I force the Riflemen to suffer PTSD and have flashbacks of 'Nam.
3. After Arsenical climbs out of the White Hole, I punt Quinn's mech into it.
 
Free Action: "Hey Cloak! You have three actions! Use them to counter each of Quinn's actions!"

Free Action 2: I vote that we use magical obliteration on Quinn's mech, assuming that the power will come back post-rollback. We need to eliminate Quinn at any cost.

Entity Orders: I order the Deleter to delete itself. Obviously, it doesn't listen. Also, the Scanner Cannon, being actually an Entity, should report, both in the "it fires" sense and the "it gives me data on the Deleter" sense.

Action 1: I summon Really Big Paper Golem, a giant golem made out of paper. It only has 1 HP, and its only attack is to block the attacks from a single group, but the medics can only do healing. Also, as the Peacekeepers are Quinn's entities, if they attack it Quinn falls on the neutraladder.

Action 2: Wait just a minute. A player, and a new one at that, created a weapon capable of one-shotting another player? That's a yield of at minimum 80k damage (the measure for an N-2's "sanity meter" of sorts), and given how long Xerath lasted during the Sealed Duel while fighting the Godmodder, probably way higher. I need to scan it.

To do this, I activate a long-ranged Starsight effect, essentially capable of studying the gun at a molecular level even without direct line of sight or even line of effect (I could get super-technical with how that effect works, but that would just be fluff, really). This molecular scan should show the maximum firepower of the weapon, as well as how much ammo it has and how fast it can fire. If I'm lucky, I'll also discover how Quinn is suddenly this powerful.

Action 3: The Deleter is a massive threat, and it has already eliminated what seems to be the only means to stall it. However, it actually hasn't. Given that it can't delete things effectively if it deletes itself (as it is an entity, and deleting entities is on the low-priority list to delete before the null-priority list like the rest of reality is), it appears to be immune to its own deletions.

Although, that likely doesn't even matter.

Phase 1: Bargaining: I note the Deleter's poor way to achieve its objectives. Unfortunately, it won't listen to a mere mortal. But I have a way to interact with it. From recent exposure to the Worm setting, I uncovered a strange "language", the language of incredibly powerful being known as Entities. Now, those Entities aren't the same as Hexagonafield Entities, but there could be a connection. This "language" is a strange form of telepathy, that can best be described as single words with a massive amount of meaning behind them. So, let's begin.

DIRECTIVE.

I send the first message, repeating the Deleter's core objectives. It is, as it was designed to, eliminating all possible infection vectors for the Glitch.

INEFFICIENT.

Except, it's doing it all wrong. The deletion of concepts and mechanics in a world will not disable glitch infection vectors, but will in fact enable them. Glitches are created by holes in space-time, better known as major paradoxes. I show evidence of past Glitches destroying these very same mechanics as they grow, taking down Player Invincibility and using the lack of a mechanic to further their growth. Deleting something more significant than an individual entity will not destroy the infection vector as long as other parts of reality remain for the Glitch to springboard off of.

DANGER

The Deleter is suddenly forced to confront a hypothetical. The Glitch, being an unpredictable mess of destruction, finds a way to, just like the Deleter, make the jump from targeting entities and players to targeting abstract concepts. Once it makes that jump, it spreads too quickly for the Deleter to stop, even as its Delete Faster abilities activate. The Glitch, now free from the bonds of the Hexagonafield, exits into other realities and existences, finally arriving in the real world. All because the Deleter deleted things it shouldn't have.

PROPOSAL.

Due to the evidence, I have suggested, I propose the Deleter change its operational plan.

First, due to its ability to supposedly delete any concept in existence, it attempts to delete the concept of Glitches. If that is successful, there are no things that can be affected by the glitch, and thus it has fulfilled its purpose and should retreat (maybe after deleting Entities Not Having Status Effects and Entities Not Having Specials, thus restoring those mechanics).

If that fails, however, it needs to delete all of reality in a manner that does not leave any openings for the Glitch to take over deleted mechanics. Thus, it should only delete entities that are actively carrying the glitch and posing an infection vector risk, while it utilizes its Delete Faster ability. Once it is capable of deleting everything in reality in one turn, then it acts, deleting reality to remove all infection vectors at once. But until then, it does not delete anything more significant than an entity, or maybe a player.

At the very least, even if it ignores this plan, it should drop the Glitch Containment Field down to Null priority, due to the simple fact that deleting it is creating infection vectors that did not exist while it was active.



So, that's done. But the Deleter probably didn't agree to it. So, I utilize a desperate move. Calling upon the overpowered ability known as Path To Victory, I first attempt Path: Determine whether the Deleter is following updates directives. If that returns a no or is indeterminate, I attempt Path: Convince Deleter to wait until it can delete everything at once before Deleting key mechanics of existence. Given that Path To Victory works against anything if there is a potential path (except the hardcoded blind spots, of which the Deleter is not), and will give the exact solution to a problem and allow perfect execution of the steps to the solution, this should ensure that if there is any way to convince the Deleter that it is flawed in its execution of its mission, it will be convinced of this.

Of course, combining an incredibly powerful and strange form of Telepathy with using the ridiculously draining ability that is Path To Victory leaves me incredibly drained. Thankfully, I can put off that draining until later. We still have a glitch to fight.
 
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[x0] 'Aight, Godmodder. listen. in the scenario I describe, we are on equal ground. both of us need eachother.
So, in the scenario I described, we would not accept your intended outcome. that would be losing all leverage. also, you really don't understand precommitment. if you precommit to not accepting something, then people need to find something else. i have already precommited not to accept that outcome. i signed my own petition thingy. so in that scenario, the most you get is 3, for i would not give you the stones if you asked for any more. Also, the map I showed is incomplete, as well as partially false. what I was Offering you, rather, was a map showing the correct path . trust me when I say the map you can see will not be enough for that.
Oh and moniker if he wants the map can also get the map. he'll owe me a favour if he does but i'll do my best to Not make it like the godmodders "Now die for me because favour" kinda deal.
[x0] "Quinn. I Really hate to break this to you."
"but you're Terrible at plotting."
"I can tell you want to use the gun on me or Something. you made it this turn. it needs a line of sight. you said to come personally and hesitated before saying why."
"Also my offer did not include boost stones. or anything happening now at all."
"Also there is NO way you would give me the entire army- not just because it's way more then a boost stone- but because Moniker would never let me have that kind of power."
"My offer was 'if its obvious the players have won, I'll memorize any research your scientists have made since the rollback image, then give it back post rollback, and you'll pay me whatever this research is worth.'."
"That still stands, but it's not relevent for a while."
"Also, quinn, the map i showed is incomplete and partially false. what i was offering you was a map showing the right path. trust me, the map you can already see is not enough."

[1x] So i have confirmation my entities will have become part of the maze by next update. because of this, I turn on the Stunted nexus(assuming it is part of the maze, otherwise this action is me telling the deleter about the glitchy area far to either the east, west, north or south i forget, as well as the time the godmodder was super random and made a glitch, informing it of its very long-term failure).
you see, the traps remaining percentage vanished with the extra info thingy, and that means there Are no traps, just like the removal of stuff like '+1 builder a turn' means no more builders where made. my entities are part of the maze by now, so the 20CP brought that stuff back, but i don't know enough of the traps to bring Those back.
so, the now safe previously-stunted nexus turns on, and starts producing probes in the section underneath the super-maze. if the probes are evil,I remove their connection to the giant power source flying around the hexagonafield, causing them to power down. otherwise, they generate and start making a new nexus.

[1x]
[N+2]JoeBOB - CP: 5 (Cult of the Cube)(has nice bed, infinite charmzard energy, Boost Stones, 1 Cleansed (?) Multiplier Orb, Something)(1 Residual Somno power)
oh hey, I still have the cleansed orb apparently. i thought that was gone, but uh... i guess not? i dunno. I take the godmodding energy from the cleansed multiplier orb and immediately fashion a anti-godmodder lock out of it, mixing in some of my player power. since Alice was stated to push in godmodding energy, not any variant, this is a true and proper Godmodder lock. which I proceed to place around the maze.
[1x +2 CP [the 2 i used to summon a hidden entity long ago]] A Man stumbles to the hexagonfield. but something's not quite right. he's dripping purple goop, trailing fibres of dark purple, a staff of ancient wood covered in the same gunk being used as a glorified walking stick.
This man is Archmage Xilith, remember him?
I used him to claim a Christmas present while I was in a sidequest, and he wished for a shard of taint.
Well, he's back. and he's aiming for another present. the purple one. he opens it, and finds something to strengthen the taint. this is a terrible thing, as the presents where stated to contain, because the taint is very evil indeed and if this wasn't a doomed timeline anyway would be very bad indeed to unleash. also, Xilith Exists for openning presents and getting Taint. that's his whole deal. also also, the taint fits the color scheme of the present too!
Oh, and this is actually Tainted Archmage, formally speaking. he's been corrupted already. but the taint is mine, and I bend it to my will, for it was in my own inventory and forged by myself- by proxy, of course. So Xilith stumbles into my maze, dripping taint, and... Something shifts, all of a sudden. a wordless signal, and the taint springs into motion, ingraining itself into the floor (a meter of wood solid, beneath it the same indestructible material as the walls.), forming fiberous taint, as Xilith is let in without fuss, and fills the whole enclosure with taint. everywhere but the safe zone, that is.
Xilith's taint turns the logs to crusted taint, and then- being a more potent strain- immediately converts them into taint swarm spawners, purple cages with lobsided tendril bars that glow a brighter purple-pink, which as long as a non-tainted individual is nearby, produce taint swarms at a fair speed.
But there's more. he supplants the hidden entity, and takes control of the maze, shifting parts- not the right path, not too much, but he changes things. he adds a small forest, which is soon overtaken by taint and becomes a massive nest for taint spores. he covers the ground in fibers, and adds taint tendrils at corners and open areas, everything in the upper maze is now taint. anything the taint doesn't understand and kills, will turn into a thaumic slime of equal size. he adds a pool of liquid flux, popping some crusted taint before it becomes a spawner, and out swarm inexhaustible thaumic slimes.
But not only that. no, that wouldn't be enough.
from the direction Xilith came, there also approaches taint. every peacekeeper that would come from that direction is tainted. they where too busy marching to notice as first they became slightly ill- 1 damage a round, minor with their thousands of health, and then the swarms descended on them. in masses, they died, and then the tainted ones would kill more. perhaps the tainted move slower, i do not know. if so, then like stuff.
The updated maze image has been sent to moniker via discord, but is not revealed to quinn or godmodder.
Anyway that's it for this action.
MAZE SECTOR ORDERS!
Xilith will intensify taint. the farmers will grow trees, chop them down, and launch them into the maze, creating towers of spore spawners. the cup, as stated, will bodyguard the maze. the Builder Builders will build tiny weak things to throw into the taint, making thaumic slimes or tainted varients. the devolver walks to the edge of the safe zone, and lets the taint overtake him, becoming the tainted devolver and guarding the area. anything I've forgotten does whatever seems best for making the maze harder.
Entity suggestions.
i suggest the Glitch remover Array focus on the alchemiter.
Then, since if I'm talking to moniker I can just put it wherever, he'll see it, i "ramble" "aimlessly".
moniker, what would happen if someone tried to initiate a rollback with less then 40 cores? also, about how strong is the taint in CP, and also also, are reality cores actually a power source as miniboss A suggests?



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[1CP] I make a few changes to the maze. nothing major, just a few minor improvements. lets see...
If anyone counters the spacewarping of the walls (meaning the stupidnamium returns to reality from its pocket of disconnected space, and meaning the walls are no longer their transperant indestructible unteleport-inable form), the stupidnamium's inherent (quasi?)divine magic will switch from stabilizing the now-removed space rift to unleashing waves of elemental energy on the target with a variety of effects, including drying their blood, freezing the water in their skin, exploding them, setting them on fire, extracting all the minerals from them, filling them with mercury tricloride, making illussions around them, etc etc.
that's improvement one.
Improvement two, the reality core room and all my entities are now under the maze. the room is specially designed so any area they do not take up has been space-warped into being the un-teleport-into-able wall, the room moves around randomly( well, "Randomly": its location is based on the remainder you get if you multiply the most recent post by Pi, then square root it) and is shielded against scrying.
if someone legitimately beats the maze, it will open. this means they move at a speed bellow 12 meters per second (approximately the fastest human run speed), did not teleport, move through a wall, break a wall, disappear, or end up in any location further then 12 meters from where they where 1 second ago at any time, and where the only person in the maze at the time.
Three, all forms of divination will fail. True-false questions will be answered wrongly half the time, based on the next digit in the captchalogue code for me, then me with a scratch, then with 2 scratches, 3, 4, 5, 6, 7, 8, 9, and which of these is used for each attempt is based on the next digit of Pi (starting at 109273880321th). this controls if the question gets yes or no, not if its right or wrong, making it inexploitable. divinations via any form of guidance from other beings will result in the being saying "I got no forked clue man" (if you can still contact them despite timeline doom), it is magically forbidden to use random chance for your decisions: you must make them for logical reasons, such as "this way points towards the next stage" or "this path seems slightly lighter", And people who use the map I provided will find that it is more like a useful approximation: the maze is weakly non-euclidian, meaning that the split which the map says you should go right on might need a left. The passageways expand and contract based on the number of living there, now that Xilith is there at the controls anyway: if combat is occuring, the exit will shrink and the area itself grow. Clairvoyance will fail due to the future being mostly unset (as proven by doomed timelines and that if moniker tries to predict people he will not always succeed.).
Improvement Four, Any attempts to sense something using any medium other then light which you do not have a clear unobstructed LoS to will fail because of the walls being opaque to everything else, as well as a form of non-euclidity which is rarely apparent but means that, due to the speed of light having been subtly altered and enforced, any attempts to receive information from something outside your corridor will fail miserably bar waiting for 12 rounds, in one spot, and even then only if you looked in a maximum radius of 23 pixels.
Improvement Five, The maze can no longer gain exploredness as a whole: the godmodder looking more will not help the peacekeepers. contestants can gain their own exploredness, but it will tick down with time in the ever-shifting maze, and tick down Much Faster if they leave.
 
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