OOC: You didn't add my charge to my CPs.
[N]CaptainNZZZ - CP: 1 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]CaptainNZZZ - CP: 1 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
To begin I craft a Protection Rune and apply it to my inventory, turning it into the Inventory Protection Rune. Sure the magical rune isn't very powerful but it should at least help me keep everything in my inventory safe and avoid losing what I have in it. (x1)
Next I charge. (x1)
Walking over to Quinn I offer the Peacekeeper Commander a deal. If the Peacekeepers provide some assistance with the smokescreen machine I'll use one action this turn and one action next turn in helping them with the Evolver's evolving ability research. (x1) (if Quinn declines this offer I instead spend the action on using the Slots Machine)
I have the Temporal Guardian and Dragonforce go talk to the Hexagonal sheriff in an attempt to persuade him to join my forces. The rest of my entities on the other hand will collect as many fish schools as they can safely obtain.
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