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Defeat The Godmodder

1. Hmmph. Waste of energy. I join in on the invasion attempt, and promptly temporarily phase my hand out of the normal motion in time. ...this feels weird. My hand is moving before my brain has sent the signal, in a form of precognition. I can now use this to...predict my own actions? ...what was the point of this. Oh yes, that's right. My hand lunges forward and grabs the Guardbot Commander by its throat. Normally I would speed the entirety of myself up but... that was a lot of energy used. My hand then swings around, slamming the Guardbot Commander into the floor. Then again. And again. Before taking him and throwing him into the group of Guardbots. I Flash step forward right before he hits the ground, and grab him by the back of his head, dragging him over to the Guardbot generator and slamming his face into it. I. HATE. YOU. AND. ALL. OF. YOUR. FRIENDS. As the Guardbot Generator is clearly a fraternity house for the college the Guardbots went to, seeing their commander, who was, of course, the popular jock kid of Guardbot College, repeatedly slammed into their house, does more than a bit of damage to them, and probably dents their morale. That done, I offhandedly toss the Guardbot Commander away.
2. OH YOU THOUGHT I WAS DONE WITH HIM DIDN'T YOU. YOU. WERE. WRONG. As he lands on the ground, my hand slows to its normal speed, or rather, much behind it, due to equalizing itself to catch up to me. Due to physics, my hand now moves much much slower, no matter what force is exerted onto it. So I plant my hand (slowly, mind you MOVE FASTER YOU STUPID HAND) onto the Guardbot Commander to hold him in place. Struggle though he might, it's futile, as I have him with my immovable-through-physics hand. In fact, let's just... my hand stops. Completely. My hand is now frozen in time. Now, in order to move it, one must exert enough force to move something any distance in zero time. As distance is velocity times time. As time is, in this case, 0, in order to move me something has to apply more than infinite force, at more than infinite velocity. Now that he's trapped in place... I take my other hand and grab a nearby Guardbot, then crush its head and force feed it to the Commander, who probably doesn't have a mouth. I take a knife and promptly intricately carve into him an entire metabolic system, then force feed him the Guardbot's head. (Action focused on applying stun on the Commander first, then damage to him, then damage to a Guardbot)
3. Might as well start up my charge chain again. +1 CP
 
Free Action: I send a telepathic message to the Godmodder.

"Hey, Godmodder? Remember how you promised not to steal artifacts? Why are you making a steal attempt on my artifact?"
 
Wha- Out of nowhere, the KING unit and associated units are destroyed! All except for the 3 Queens!

Arsenical freezes, and looks at the spot where the machines fell into the deep. The player didn't know he could get any madder, but like many times before, his expectations were greatly surpassed.

"Queens, here, now!" The three Queens (with Arsenical riding on back on the center one) hovered up to the Soulrazer, ducking and weaving through its defenses. This thing was barely dented by all the entities working together, the only way to beat was from the inside.

And... There! Crusher's tear in the hull, yet to be fixed! The player and his units ducked inside the ship, only to see the guardbots ready to do some guarding.

"Queens, destroy."

Actions Focus: Royal Guard
Arsenical was fine to sit on the sidelines as his queens decimated, each one doing even more damage than he could using all three of his actions. As such, the player instead decided to serve as the White Mage of the group, healing any injuries sustained by the Queens in their fight with the guard mooks.

Just to cement this role, he dug around his inventory for... The WHITE MAGE ASTERISK!
He really had to wonder how this thing augmented his healing abilities. Eh, at least the robes the class came with were cool.
 
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4 Napalm concentrators fire at CaptainNZZZ's army, destroying the outer attack shields! The Bounce Blaster sends one bouncy shot through the opening... right towards the clustered weak skeletons! It bounces between every last one, killing all 56 of them! 6 more Standard destroyers follow up, destroying the Crypt of the Ancients they were protecting! This is a massive blow to CaptainNZZZ's army!
"Marvelous." I groan. "The losses just keep piling higher and higher."

I immediately race over to the destroyed Crypt of the Ancients and grab hold of what remains of its magic, shoving the collected Undead Energy into a jar that I place in my inventory. It should allow me to boost any future undead entities I summon like how the Crypt of the Ancients did though with how little I managed to collect it'll likely be pretty limited in uses. (x2)

Heading over to the Slots Machine I quickly try my luck at it. (x1)

Rotaz is promptly sent to begin building a Magitech Factory to produce heavily armed servitors to bolster my forces. I order Undead Einstein to research status effect resistance while the rest of my entities attack either the PG Soul reapers or the Soul Razer if the Soul reapers aren't alive when the neutral phase of the turn rolls around.

Using my free action I head into the Bar/Brewery, getting as much alcohol as I can purchase. My entities are certainly going to need some liquid courage if this keeps up.
 
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7 CP -> 5 CP

3 ACTIONS+2 CP: PROTECTION

Looking at the Godmodder's Obliteration charge, I decide to shield my remaining entity. With a roar of "Citadelissimo" I create a five-layer shield around the Second Scarlet Prince.

"Second Scarlet Prince, attack the Soul reapers."
 
[tCP=5]

You'd think that massive heatwave would evaporate some water, eh?


I decide to not alchemize the Charm Knife. I dive into the water and fish up the 'small piece' of the Soulrazer Cyanogist carved out. I then cut a reasonably sized portion out of that piece and alchemize it with the Player Knife.

I also alchemize the 3 units of Charmzard energy with... uh... um... a rock I pick up off the ground. This is probably a good idea. Definitely.
 
Infiltration - II
So, I'm inside this thing. No doubt other Players have tried to breach the insides of this monstrosity, and yet they have died. But the one thing they didn't have was a Piranha Mech.

Focused Action: Tidal Wave

I enter the Piranha mech, and then dive back into the water. But no, I'm not leaving this fight. Instead, I merely enter the water so that I can charge up one of the mech's special weapons, the Tidal Pulsar. As the mech boosts through the water at high speeds, it opens its mouth to suck in large quantities of water, storing it in a pocket dimension. After ten seconds, it has entirely filled the pocket dimension with water, and the mech turns around and boosts back towards the hole. The confused guardbots are surprised when the Piranha Mech shoots up through the hole, flies over the whole regular guardbot squad on a jet of water, bites down hard on the Guardbot Commander, and then releases all of its accumulated water in a massive burst. Now, even though the guardbots are most likely immune to water damage directly, they aren't immune to knockback, and the tidal wave blasts them all off of their feet and pushes them towards the entry point. They soon find themselves blasted out of the craft, and thus out of the engagement. Meanwhile, the Guardbot Commander was pinned by the mech biting it before unleashing the water blast, but still got shredded on the mech's teeth as the water blast forcefully slammed it around.

The guardbot commander takes 10,000 damage, and 2 guardbots are blown out into the water, where the waves promptly obliterate them!

-snip-

Action 2

Suddenly, gaint slingshot.

"When the hell did...forget it." I have no idea when or how a giant slingshot got here. Nor do I remember getting in it.

But a useful circumstance is a useful circumstance, and so I carefully aim for the hole that Crusher48 managed to make in Soulrazer.

"I am so glad I'm invincible..." I stand there for a minute, the tension in the oversized rubber band ground shaking.

After a while with nothing happening I look around the Inexplicable Sling Shot. "There has to be some kind of lever or rope to Release-" My words, air, and most bodily functions are stoped as I'm forcibly launched towards the Soulrazer.

I'm thankfully invincible so this doesn't stop me from screaming every curse known and unknown to man as I crash into the belly of the beast.

"Ta-da..." I weakly mutter, watching the Piranha Mech tear into the Gaurdbot Commander.


Action 3

I glare at the Standard Gaurdbot Generator, stupid summoning beacons!

I pull out a vial, filled with glowing green acid!

After all, everyone knows the most potent acid glows...it's totally not radioactive, I promise.

Putting my weeks spent pitching to good use i hurl the Totally-Not-Radioactive-Acid-(TNRA for short)-at the Gaurdbot Generator.

The guardbot generator shorts out! It won't generate any new guardbots this turn!

-snip-

Gripping my lightning spear I make my wish. 'I wish to teleport onto the Soulrazer.' Suddenly in a red flash of light I appear next to Crusher48 and Spicy Serious. (1 CP)

"Hello lads!" I call to them and I look and see the enemies in the room we're in. It only takes me a few seconds to the Guardbot generator. "Well best to take that out first." I say as I see Spicy Serious tossing a vial of what I'm fairly sure is something radioactive.

As the 10 Guardbots rush towards us I make another wish. 'I wish to teleport behind them and next to the Guardbot generator.' Suddenly as 3 Guardbots go to jump me I vanish in a flash of red light and appear next to the generator. I then whip my Lightning spear over my head and then slam it into what looks like delicate machinery and yell out "Lightning Bolt!" which sends a surge of electricity from the spear tip and into the Guardbot generator! (2 CP)

The guardbot generator is damaged even further, permanently crippling it! Guardbot generation rate halved!

-snip-
(2 ),I enter the Soulrazor Ship and heading towards the nearest group of Guardbots, I reach deep within myself for a fragment of the Power I once held,I grab the Spark oF Creativity and use it to Create the Boomerang Cards oF E.M.P!,I tHen throw the Cards at them constantly until the Cards start to decay back into Creativity which I absorb....
(3)I then use that Creativity to go into a Super-Mode and then start throwing Energy Blasts at the Guardbots all over the place as well as start moving at extremely fast speeds and punching the Guardbot Generator is it's still there, if not I hit the Commander Guardbot,soon however,the Supermode wears off and I stop doing those things

"What should I do next ??"

KA-BLAM! You destroy two guardbots!

ES growls. Okay, how's he supposed to block a steal attempt that isn't a steal attempt? You can't just call it "this steal attempt" and leave it at that! How are you supposed to counter what isn't there without just saying "I counter the steal attempt"? It's bad and the Godmodder should feel bad.

1 Actions - I counter the steal attempt!

ES blocks the steal attempt! Wow! Such finesse and skill in his countering of the steal attempt!

He then teleports into the hole Crusher made.

5 Actions - Judgement Rush

Guardbot Commander A needs to die. That much is certain. To this end, ES pours his not inconsiderable Starcalibur-boosted power towards performing a Judgement Rush! He dashes at high speed towards the enemy, a blur in motion, and then uses his incredible reaction time to perform ten thousand cuts in one second with the Legendary Sword! Yes, ten thousand! Otherwise known as a thousand slashes ten times, or ten slashes a thousand times, or even a hundred slashes a hundred times!

This is of course no ordinary ten thousand slashes, that would be a waste of 5 actions. Each slash is empowered by the energies of justice, and those energies have deemed Guardbot Commander A guilty. Of stealing office supplies from Guardbot Commander C. He never knew who did it until now. Isn't that said, Guardbot Commander C?

Regardless, these energies destructively break down the body of the enemy machine, while each slash also leaves a distinct trail of lightning behind them, further infecting the wounds with sparking electricity that burn and shock the chassis of the enemy magnifying the already impressive damage to yet greater heights. In the end, even if it survives, Guardbot Commander A is definitely not in a good position.

The steal attempt is blocked!

Guardbot Commander C yells from the nearby room! HOW COULD HE!?

70,000 damage to Guardbot Commander A!

You might want to hand off Starcalibur, you can feel your... being starting to sting a little...

1. Hmmph. Waste of energy. I join in on the invasion attempt, and promptly temporarily phase my hand out of the normal motion in time. ...this feels weird. My hand is moving before my brain has sent the signal, in a form of precognition. I can now use this to...predict my own actions? ...what was the point of this. Oh yes, that's right. My hand lunges forward and grabs the Guardbot Commander by its throat. Normally I would speed the entirety of myself up but... that was a lot of energy used. My hand then swings around, slamming the Guardbot Commander into the floor. Then again. And again. Before taking him and throwing him into the group of Guardbots. I Flash step forward right before he hits the ground, and grab him by the back of his head, dragging him over to the Guardbot generator and slamming his face into it. I. HATE. YOU. AND. ALL. OF. YOUR. FRIENDS. As the Guardbot Generator is clearly a fraternity house for the college the Guardbots went to, seeing their commander, who was, of course, the popular jock kid of Guardbot College, repeatedly slammed into their house, does more than a bit of damage to them, and probably dents their morale. That done, I offhandedly toss the Guardbot Commander away.
2. OH YOU THOUGHT I WAS DONE WITH HIM DIDN'T YOU. YOU. WERE. WRONG. As he lands on the ground, my hand slows to its normal speed, or rather, much behind it, due to equalizing itself to catch up to me. Due to physics, my hand now moves much much slower, no matter what force is exerted onto it. So I plant my hand (slowly, mind you MOVE FASTER YOU STUPID HAND) onto the Guardbot Commander to hold him in place. Struggle though he might, it's futile, as I have him with my immovable-through-physics hand. In fact, let's just... my hand stops. Completely. My hand is now frozen in time. Now, in order to move it, one must exert enough force to move something any distance in zero time. As distance is velocity times time. As time is, in this case, 0, in order to move me something has to apply more than infinite force, at more than infinite velocity. Now that he's trapped in place... I take my other hand and grab a nearby Guardbot, then crush its head and force feed it to the Commander, who probably doesn't have a mouth. I take a knife and promptly intricately carve into him an entire metabolic system, then force feed him the Guardbot's head. (Action focused on applying stun on the Commander first, then damage to him, then damage to a Guardbot)
3. Might as well start up my charge chain again. +1 CP

Guardbot destroyed! 14,000 damage to the Guardbot commander A! Stupid time magics! The generator takes another few scratches...

Wha- Out of nowhere, the KING unit and associated units are destroyed! All except for the 3 Queens!

Arsenical freezes, and looks at the spot where the machines fell into the deep. The player didn't know he could get any madder, but like many times before, his expectations were greatly surpassed.

"Queens, here, now!" The three Queens (with Arsenical riding on back on the center one) hovered up to the Soulrazer, ducking and weaving through its defenses. This thing was barely dented by all the entities working together, the only way to beat was from the inside.

And... There! Crusher's tear in the hull, yet to be fixed! The player and his units ducked inside the ship, only to see the guardbots ready to do some guarding.

"Queens, destroy."

Actions Focus: Royal Guard
Arsenical was fine to sit on the sidelines as his queens decimated, each one doing even more damage than he could using all three of his actions. As such, the player instead decided to serve as the White Mage of the group, healing any injuries sustained by the Queens in their fight with the guard mooks.

Just to cement this role, he dug around his inventory for... The WHITE MAGE ASTERISK!
He really had to wonder how this thing augmented his healing abilities. Eh, at least the robes the class came with were cool.

You enter the sidequest, bringing in your queens! You also activate HEALING POWERS! Your next 3 attempts at healing will be boosted!

------

In the ENTRY ROOM, the Pirahna mech fires at Guardbot Commander A for 5,000 damage!

The queens don't act this turn, as they've just entered! It seems they'll be of immense help here, being a major source of bulk and firepower! Though they take orders from Arsenical, other Players can order them to help as well! That much power shouldn't be in the hands of one Player alone...

One guardbot fires at the Pirahna mech, dealing 10,000 damage! 4 more split their fire between Crusher and Arsenical, dealing 20,000 damage to each! The guardbot commander fires two missiles at a queen, and they explode together to deal 40,000 damage!

All the guardbot generators activate, except the damaged and temporarily disabled one in the Entry room! In Side room B, the Shield guardbots set up some attack shields! The collective Soulraze forces wonder if they should send reinforcements to the Entry room...


ENTRY ROOM:
[AG]Crusher: 100,000/120,000 HP
[AG - Crusher]Pirahna mech: 15,000/25,000 HP, 5,000A
[AG]Spicy_Serious: 120,000/120,000 HP
[AG]Captain.cat: 120,000/120,000 HP
[AG]paradoxdragonpaci: 120,000/120,000 HP
[AG]EternalStruggle: 120,000/120,000 HP (Starcalibur - x2 actions)
[AG]Trifling Epithet: 120,000/120,000 HP
[AG]Arsenical: 100,000/120,000 HP (Heal boost - +1 power to 3 more heal actions!)
[AG - Arsenical]Queens: 75,000 x 2 + 35,000 x 1 HP, 50,000 x 3A
[SR]Standard guardbots: 15,000 x 5 HP, 10,000 x 5A
[SR]Guardbot Commander A: 101,000/200,000 HP, 20,000 x 2A, Special: Lockdown(ready in 2!)
[SR]Damaged Guardbot generator: +1 Standard guardbots each turn!
Napalm Concentrators control panel (protected by Guardbot Commander A)

MAIN HALLWAY:
[SR]Guardbot Commander B: 250,000/250,000 HP, 70,000A
[SR]Standard guardbots: 15,000 x 7 HP, 10,000 x 7A
[SR]Healer guardbots: 20,000 x 3 HP, -15,000 x 3A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commander B)

SIDE ROOM A:
[SR]Guardbot Commander C: 125,000/125,000 HP, 7,000 x 5A (40% dodge rate)
[SR]Standard guardbots: 15,000 x 4 HP, 10,000 x 4A
[SR]Kamikaze guardbots: 1 x 3 HP, 50,000A (suicide attack!)
[SR]Guardbot generator x 2: +4 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +2 Kamikaze guardbots each turn!
Bounce Blaster control panel(protected by Guardbot Commander C)

SIDE ROOM B:
[SR]Guardbot Commander D: 60,000/60,000 HP, 30,000 x 2A (protected from 12 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 7 HP, 10,000 x 7A
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A (protected from 2 attack)
[SR]Standard guardbot generator: +2 guardbots each turn!
Standard destroyers control panel(protected by Guardbot Commander D)

It looks like you have a good group of Players ready! More can always help speed up the assault, though! Now, do you want to split up to cover more ground, or stay together as an unstoppable massive group? Do note, the other rooms are generating new foes and getting set up even if nobody's in them...

Also, quick reminder: Switching rooms is a free action, but you have to do it at the start of your post - so you can't do three attacks in one room then retreat to a different room when its the enemy's turn.
 
(1 action) I show up behind the salesperson attempting to acquire the Yorehammer and inform him that I know a great many persons who would be happy to make similar deals. I keep talking, leading him on in conversation while actually leading him onto a rather conspicuous "X" I've marked on the ground. When he steps onto it, he's crushed by a convenient cartoonish anvil, along with his mystery box of mystery. Guess we'll never know what was in it!

I then receive the Yorehammer from Piono.

(2 actions) +2 CP
 
Vote to hold the Soulrazer! Also, if that ever is out of the Yoreshield then I'm going to constantly run around! Also, I use an action to make fabricators from planetary annihilation! They build as in game.
 
(3x) I bring out my Aspect Vials,including the Vial oF Aspects aNd my Save Point,I then nudge them to hover in the air where I Place them,I then vertically surround the Vial oF Aspects with the Aspect Vials tO refine and focus the Ambient Aspects aNd Place the Save Point tO focus the Laser aNd Point it where to fire as well as give it possibly weird effects in front of the set up facing the Door leading into the Hallway,with my paradoxification skills I set up a Magic Circle behind the Set Up aNd began powering it,with a Spark oF Creativity,I create an Orb oF Light aNd an Orb oF Dark aNd Set them to orbit around the Vial oF Aspects vertically,I then Install Concept:Empowerment into the ENTIRE SET UP WHICH LIGHTS IT UP AND IT BEGINS CHARGING UP A LASER THAT WILL PIERCE THE HEAVENS!!

Colored Universal Magic Circle

....Hmmm it still looks as if it can be improved


"Hey can anyone help with Charging up this or provide more things to add onto the Set-Up before it generates the Laser at the End of this Turn ??"

OOC:you may charge this up generically or use an inventory item or an item you create for a single action to power up this thingy,actions help it deal more damage but adding items may give additional effects also Note:This doesn't use up the Items
 
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Focus X3

I create Anti-Swarm AA guns that do a small amount of damage, in exchange for doing said small amount of damage to all non AG/N/N+1/N+2 targets in the air and in space. It works by shooting different targets equally with bullets that split in the air that are essentially mini-homing bullets.
 
As the surge of electricity ends I can see that the Guardbot generator is pretty banged up. I begin to ready to take a stab at it but then I see from the corner of my eye one of the Guardbots rushing to stop me holding it's gun like a club. When it swings it's makeshift club at me I dive to the side and evade it's first attack but the Guardbot is quick and is facing me within a blink of an eye. The Guardbot then swings the butt of it's gun at me wildly in an effort to force me back.

After avoiding another swing both me and the Guardbot hear a loud bang and notice another Guardbot corpse being hurl through the air right towards us. I fall backwards to avoid the bodily projectile which just barely clears my head and it sails right over me but the Guardbot was no quite as quick this time and is slammed by it's fallen comrade and is knocked over and is temperately pinned by the body.

'Convenient.' I think to myself as I get back on my feet. Looking over at the Guardbot I see that he is still pinned at the moment. 'I'll deal with you later if you still alive by then.' I think to myself as I turn to face the Guardbot Commander A who is at the moment distracted trying to repel my fellow ship boarders. 'Sooner his dead the sooner we can move on to deal with the others.' With that I ready my lightning spear for my attack on the Guardbot Commander's exposed back. But once again out of the corner of my eye I see the Guardbot has gotten himself unpinned much faster then I though he would.

Focus Action - "System Shock"

"Bugger." As I see the Guardbot just getting to his feet. Without thinking I instead switch my hold on the spear and raise it up like a javelin and with as much force I could muster throw lunch the lightning spear into the Guardbot Commander's back as it sails and is about to make contact I yell out "Lightning Bolt!" and just as the spear slams into the back and impales the Guardbot Commander the Lightning spear lets out a stream of high voltage electricity as well and starts frying the internal hardware of the machine, causing fuses to pop, wires to melt and nano processors to overheat and explode. (3 CP)

Not that I have time to admire the damage because after I yelled out my command the Guardbot had just gotten back up and shooting at me causing me to scurry for cover which I barely get to in time as bolts of plasma slam against the protruding bulkhead which I had taken cover behind.
 
ES sighs at the fact the Guardbot Commander is still at half HP. This will be more difficult than he may have originally thought, it would seem. Damn this Soulrazer! Ugh, maybe it would just be easier to take it down from the outside? That simultaneously made sense but made no sense at all. He just felt like it, but the math did not check out. He hands off the Starcalibur to Arsenical, very carefully ensuring that there's no point where it could be stolen by a Godmodder or a Guardbot.

Then he attacks the Commander.

FOCUS (Or 2 actions if he's drained of one for a turn) - OBLITERATE

Clenching his fist, ES pushes the Commander around the room like a particularly fast moving pinball, sending him flying this way and that, smashing him against the (extremely resilient because of Soulrazer) walls with a burst of power, and as the unit lands in the same place it started in he does manage a smirk, seeing as how the robot is now notably worse for wear compared to before it enjoyed a ride to the various corners of the room.
 
I will use My now 31 charges to build a portal with the help of the Doll now this is not a Engineer Portal But a rather more Singular Entity who shall be here in 3 turns
 
I doff my Strange Hat to the many newcomers, even as they begin to tear into the SR forces. "Well it's getting a little cramped in here, so I think I'll be on my way." Glancing about the room I quickly add. "Besides, I'd like to get this done quickly. I have a feeling this is a limited time deal, even if it's not explicit!"

I call out to my fellow Players before crashing through the door connecting us to the Main Hallway.

Action 1

"Honey I'm home!" My mind scrambles for an appropriately creative attack, my Allies had unleashed attacks that manipulated time itself! In a rather neat way at that.

"Screw It." I think before pulling out a large minigun, I'll just turn 'em to cheese.

A hail of bullets followed, all focused with supernatural accuracy on Gaurdbot Commander B. No matter how he dodged, no matter how quickly he moved or how many of his underlings tried to shield him. Every single bullet found their home, the chest cavity of the Gaurdbot Commander B.

Action 2

"Looks like I take damage here, better fix that." I mutter, summoning up my power. It whips around me like a miniature whirlwind, orange energy crackling like lightning.

It only takes a second, but eventually it settles and the air around me takes an orange hue. And it appears...reflective?

"This, is an Attack Mirror. It'll reflect whatever damage you do to me, right back at you." In exchange for providing no protection is the part I conveniently leave out. No reason to give them incentive after all.


Action 3

My Divine Microphone is starting to act on the fritz. The Curse of Repetition, or whatever it's called, at work I guess. But it should have one good use left in it.

"Our Champion..." To the Hexagonal Sheriff the voice sounds faint and almost...strained!?

Divine Lightning crackles around his Infinite Ammo Pouch.

"The Godmodder's dark powers are at work, they seek to sever you from the divine path you walk." The divine lighting grows, enveloping the Pouch. "He foolishly belives that his power is greater than ours. But while he can prevent our words from reaching your ears, our blessings are immutable."

The lightning settles, and out of curiosity the entity takes out one of the bullets. It seems the same, save for an odd orange stripe running down it's side.

"Those are now Singularity Bullets, once having hit and penetrated their target they implode, dragging fist sized chunks of your enemy into oblivion...." The voice is almost impossible to hear now.

"Goodbye..."

-----
I glare at the Guardbots, fixing to brace for the inevitable attack before I remember, protect Alice...can't do much, I've already used all my energy.

But...I look to the Divine Microphone in my hands, sparks and smoke flying out of it. With a sigh I transform it into the Microphone...boring but useful.

"Hey Alice, you might wanna keep an eye on the Godmodder. If your system is as much like the Sith as it seems, he's going to want to kill you asap. Watch your back."
 
With a BOOM! you can feel in your soul, Cyborg arrives inside the Soulrazer!

(10 CP spent.)

Cyborg has a Sonic Cannon, flight, and Promethium skin which makes him indestructible-ish.
His intelligence and connection to machines allows him to hack even the famed Batcomputer.
Using his internal Mother Box, he can open wormhole-like Boom Tubes and draw power from the Multiverse itself.

I vote to again contain the Soulrazer.

Red Tornado flies into the Soulrazer with Cyborg.

Cyborg and Red Tornado attack Guardbot Commander A.

(So sign me up for Infiltration or whatever it's called.)

(2 CP Saved up)
 
I feel myself calm down as a decent number of Players moves into infiltrating the Soulrazer, looks like I won't need to join anytime soon.

(Action!)(3 Charges)
(1 Charge)
Before anything else happens, I toss another charge to accompany my lonely CP.

(1 Charge)(0/2 -> 1/2)
Seeing the large number of fishes that the family brought in, I decided to make my own pond ecosystem! I take count of all the fishes that they brought in, counting 14 piranha schools and 13 basic schools.

Releasing two species in two separate Rice Ponds, I take a couple of minutes to figure out the perfect ratio and make sure the carrying capacity of the ponds are up to supporting the future offsprings.

(1 Charge)
I keep a VERY close eye on the Godmodder, stealthily guarding Alice with the newest of box technology! Which I hide within, ready to intercept any Godmodding trickery with the element of surprise.

(Orders)
I order Void Guard and Rover to support the lighter Assassin! Bringing her 19k x 2A to 31k x 2A for this turn.

The Assassins being supported by their fellow Void colleagues readies to board the two Soul Reapers along with Rov to actually take over the ships than destroying them.

The Bun forces continue to bodyguard their liege. Not forgetting to apply the +3000A from the Monastery to the Bun Knight.

The Monastery finally has cooks! The Rice Cooks take their stations in the kitchens in the monastery which was mentioned in the creation of the building!
(Rice Monastery gains Special: Rice Feast! done in 3 turns.)
(Rice Feast! grants either a damage boost of 2000 or a health boost of 5000 to an entity based on a dice roll, unless the entity has only one of these stats.)
 
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1. My hand removes itself from the stopped time, and I flex it. Good, it moves again. With that, I feel my power returning from the expense of two turns ago, and speeds forward, grabbing a Guardbot and slamming it into its own Commander.
2. I charge up a simple beam attack, less damaging and more knockback, and then transfer the energy into a Guardbot. As the Guardbot immediately fires it at me, I'm suddenly not there, and instead the Commander is there, and both go flying into a wall
3. +1 CP
Orders: Hey, one of you queens, attack the commander
 
We need to hold this sector before moving forward.

Action 1: I hack a guardbot and make it shoot at another guardbot.

Action 2: I fish through the entry breach in the room to collect piranhas, then slap them onto the piranha mech to repair it.

Action 3: I also fish up a healing potion and drink it to recover health.

The Piranha mech attempts to eat a guardbot.
 
"Ah, thanks!" Arsenical took hold of Starcalibur in both hands, and stared down the squad of enemies.
Well, time to do his job.

Actions 1-3: Shields for Days
*Scwhing* *Schwing* *Schwing*

First, the player sent three blasts of legendary energy out of the sword in less than five milliseconds, all headed towards his Queens! Fortunately, this wasn't an attack. The slashes swept over the three queens like a wave, surrounding each of them in a shiny bubble of magical energy. Aren't attack shields ever so grand?

Action 4 & 5: Clerical Duties
As a cleric, Arsenical's duty wasn't attack shields and attack shields only. Yes, that was a big part, but there was the whole 'healing' business.

As such, Our hero switched his grip to instead have the hilt facing outwards, and beaned the injured queen in the closest equivalent to its face. Since the blade deals damage, the hilt should heal damage!

Makes about as much sense as half the other things that happen on this field...

Actions 6: Strike Thy Down
As to climax his turn, Arsenical pulled out his laptop to... Sign up to something?
Ah, yes, to sign up to become an ordained AGpriest! As a priest of the church of the Anti-Godmodder Gods, he's now legally able to call down their fury and SMITE PG & PG-allied entities with brilliant lightning, an action that he performs on the Guardbot Commander!
 
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FOCUS x 3
The huge piece of the Soulrazer that Terry cut off makes an equally huge splash, which gets all the weaponry wet. And tech and wet don't mix very well.
 
FOCUS

Hmm. Time to think things through carefully.

Thinking done.

I call upon my full store of CP. This action will receive every CP it needs, up to 20 for 17 stored and 3 this turn. If that doesn't work, it defaults to 9

Firstly, I complain at the Godmodder. "Really! I was going to make word alteration my schtick!" I raise my voice slightly, position myself right in his field of vision, arrange for me to quite unsuspiciously fall in a pile of tribbles afterward, and use other methods to ensure my words stick in his mind. I also alter the patterns on my clothing in subtle ways to make sure the idea of messing with words (as in adding letters to them) sticks in his mind.

Secondly, I create a few Shadow Clones of myself, and control them to teleport in around the godmodder and attack. Meanwhile, I subtly (but not subtly enough to avoid the Godmodder's gaze) swap around the definitions of of noobliteration (making noobs more literate (literation really is a word, search it up if you want)) and obliteration. Or so it seems. Woven deep into the materials of definition swapper device is paradoxified material. At the end of this action, the material will dissipate and the change will be reversed.

Anyway, the Godmodder easily sees what I've done and (partly due to my various influences in paragraph 1) renames his charge as the noobliteration charge. I roll my eyes and teleport away. Then the definition swapper device dissipates. My work is complete.

Okay, so that got a bit complicated. Here's a summary of the major effects: First, I ensure the idea of adding letters to charge names sticks in the Godmodder's mind. Secondly, I swap the definitions of noobliteration and obliteration is such a way that they unnoticably swap back after the third thing. Thirdly, the Godmodder changes the name of his charge to noobliteration charge. Fourthly, the definitions swap back without the Godmodder noticing. (The definition swapper device and its effects on the world dissipate due to paradox while I am outside of the Godmodders viewing range and I do the swapping itself subtly enough for the Godmodder to assume that I thought that that level of subtleness would be sufficient by itself)
 
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In renewal, there was actually an entity whos only ability (aside from taking double damage and having a lot of HP) was to add or remove letters to/from names, with adding only working when it makes a real word.
it was called Inscrutus and it was great.
/nul
 
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