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Defeat The Godmodder

Interaction: "Alice! Block the Soulrazer!"
1/2. Hmm. Interesting. Sure would be a shame if I.... used more time to charge
3. And now, time for die.
I use the 26 charges I've build up, and this 27th action, to fly up to the Soulrazer's main cannon, using a small portion of the energy I build up to protect myself along the way from any small arms I may run into. I then promptly head into the Cannon, and start concentrating explosives into being. Oh wait, sorry, not explosives. explosions. Much better. A rather large series of explosions begins rocking the main cannon, all generated by me. ....oh, and it's charging too. Let's make it not. I then move further into the cannon, into the beam of energy it's presumably charging, toss a single attack shield onto myself, and then walk into the laser. Since this is all taking place in one turn, this would only be one attack. And if I'm only taking one attack, only one attack shield is needed. Hm. So now I'm literally inside the Soulrazer's cannon, and also literally inside the Soulrazer's main method of attack. Sure would be a shame if.... MORE EXPLOSIONS HAPPENED! (I promise I'm not sponsored by Michael Bay, no matter how many explosions happen (I wish I was, but sadly I am not)). Let's see what happens to all this built up energy if I were to give it... somewhere else to go. Such as the rest of the ship, for instance. I promptly examine the material the Soulrazer is made of, conjure up a wall of it blocking off the cannon, and start smashing walls literally everywhere excluding that wall. Yes, literally everywhere (on the Soulrazer). The bridge? That no longer has any walls, merely a very large door where the walls used to be. Engine room? The same (and a small present of EXPLOSIONS). Godmodder Lounge? Also no walls. Everywhere on the ship, excluding the wall I made? Guess what, no walls. Given the fact that that energy presumably follows the path of least resistance, in this case the path of least resistance would be opposite of what it was, and it would be, rather than "Down the cannon", would be "everywhere but down the cannon." Have fun with that. With that done, I salute and finally warp my way back out (although not before generating a couple more explosions, particularly in the engine room)
 
"If we attacked it with only Player actions, and they all did the base amount, we'd need..." ES typed a few numbers into a mental calculator. "2500 Actions." Slowly, he reached up to his face, and removed his ever-present pair of shades, to reveal... a second pair of shades. Then, he took off those... and revealed a third pair of shades underneath that one.

"At least I'll die knowing that the Godmodder used years to build something that isn't even as strong as the Peacekeepers." He muttered as he fiddled with the handle of Starcalibur to insert a focus for later, preparing to resurrect an old trick if necessary.

The Soulrazer was massive! Over 20 kilometers long (that was his version of events, correct him and die) and armed to the teeth. With a main cannon that put even the Spectral Lord's ACD at full charge to shame, a trio of laser batteries so advanced and imbued with Godmodding power that each of them put the Apex's full battery firing twice to shame, and weapons that could harm even players if so desired. Along with a significant amount of other secondary weapons and a support force in the form of a fleet summoner, and it was clear that even if it paled in comparison to the arsenal of the Peacekeepers, the Players had no chance against it. He was tempted to play defensive and let the AGs take care of it. Really tempted actually.

Yeah that's definitely what he's doing screw this he's N he doesn't care.

FOCUS x2 - SHIELDS, MAXIMUM POWER!

Using the power of Starcalibur, he puts 6 LARGE ATTACK SHIELDS over the Apex and Shipyard! The 6 LASs function as regular Attack Shields, but they protect both the Apex and the Shipyard! And the repair drones but that's sort of implicit! With these hexagonal hexa-layered barriers in place, ES feels a little better about the survival chances of the two Entities this coming turn. A little better.
 
+2 CP [tCP=5]

I thank JOE for allowing me to use three units(?) of Charmzard Energy to alchemize with my handy dandy player hand knife hand thingy, which is what I am now doing.
 
I looked up to the sky to the sight of something that's definitely a bad news. God, I'm too sober for this.

Focus: Getting the new Space Station up to snuff again, at all cost

"You guys there, in a hardhat, all of you!" I shouted as I summon loads of materials, preparing for the race against time that we were rapidly losing.

"Get your hammer and your wrench, hell, even your hardhat! We need everything to fix this thing and fast!"

"But we just took this place! We don't even have time to recalibrate this thing yet-"

"Yeah, and that thing up there will sit on its gigantic rear until the Heat Death! On the double, people! No tools is no excuse, no duct tapes is no excuse! Frankenstein'ed your Evil counterpart if you must, we need all hands on this yesterday!"
 
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OOC: Hey Moniker the shield generator's production of attack shields hasn't been updated.

This turn:
[N - CaptainNZZZ]Army: TA: 71,000 (protected from 3 attack)(+5% accuracy)

Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(working w/Einstein on Smokescreen machine, done in 2!)
Weak skeletons: 500 x 56 HP, 500 x 56A
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)
Last turn:
[N - CaptainNZZZ]Army: TA: 69,000 (protected from 3 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(working w/Einstein on Smokescreen machine, done in 5!)
Weak skeletons: 500 x 52 HP, 500 x 52A
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

I vote for Yoreshield to be used on the Soulrazer this turn.

Frowning at the sheer power of the Soulrazer I rejoin Undead Einstein and Rotaz in finishing the smokescreen machine. Unlike the last time I aided them I'm not speeding up the development, rather refining the design and using higher quality components to increase its overall effectiveness when it's completed. (x2)

Next I charge. I definitely going to need a decently sized charge considering the Soulrazer's power and the amount of charges the Godmodder has. (x1)

I order my entities engage the Soulrazer, telling them to focus on taking out the BounceBlaster if they can.
 
Infiltration - I
-SNIP-
Action 3: I test the piranha mech by maneuvering close to the Soulrazer and using its primary attack, RIP AND TEAR, on a section of the Soulrazer below the waterline. I may be able to find a way into the inside of the monstrous war machine.

SMASH! You take your Pirahna mech, cut a small hole in whatever black metal is covering the bottom, and break into the Soulrazer!

You break through the floor into a small room... completely filled with guards. They immediately yell "ATTACK!" with their robotic voices and start trying to gun you down! Fend them off!

SIDEQUEST BEGUN: INFILTRATION

-------

Looking around the room, you see a control panel... is it controlling the Napalm concentrators? And do you see a... big red "Self Destruct" button?

Suddenly, a very large guardbot steps in your way! It's much bigger than the others, and prepared to fire! You need to kill the guardbot commander to get at that control panel!

ENTRY ROOM:
[AG]Crusher: 120,000/120,000 HP
[AG - Crusher]Pirahna mech: 25,000/25,000 HP, 5,000A
[SR]Standard guardbots: 15,000 x 10 HP, 10,000 x 10A
[SR]Guardbot Commander A: 200,000/200,000 HP, 20,000 x 2A, Special: Lockdown(ready in 3!)
[SR]Guardbot generator: +2 Standard guardbots each turn!
Napalm Concentrators control panel (protected by Guardbot Commander A)

MAIN HALLWAY:
[SR]Guardbot Commander B: 250,000/250,000 HP, 70,000A
[SR]Standard guardbots: 15,000 x 5 HP, 10,000 x 5A
[SR]Healer guardbots: 20,000 x 3 HP, -15,000 x 3A
[SR]Guardbot generator: +2 standard guardbots each turn!
[N]Locked Door(protected by Guardbot Commander B)

SIDE ROOM A:
[SR]Guardbot Commander C: 125,000/125,000 HP, 7,000 x 5A (40% dodge rate)
[SR]Kamikaze guardbots: 1 x 1 HP, 50,000A (suicide attack!)
[SR]Guardbot generator x 2: +4 standard guardbots each turn!
[SR]Kamikaze guardbot generator: +2 Kamikaze guardbots each turn!
Bounce Blaster control panel(protected by Guardbot Commander C)

SIDE ROOM B:
[SR]Guardbot Commander D: 60,000/60,000 HP, 30,000 x 2A (protected from 10 attack)(+2 attack shield/turn, maxes at 15)
[SR]Standard guardbots: 15,000 x 5 HP, 10,000 x 5A
[SR]Shield guardbots: 40,000 x 2 HP, +1 attack shield x 2A
[SR]Standard guardbot generator: +2 guardbots each turn!
Standard destroyers control panel(protected by Guardbot Commander D)

---------

Looks like you've found a way inside the Soulrazer, but its filled with minions! Still, maybe from the inside, you'll find a way to wound the Soulrazer more deeply! In each room, the Guardbot Commanders are protecting something important - three are protecting the controls for the ship's weaponry systems, and one is guarding the door to the next part of the Soulrazer's bowels! Defeat the guardbot commanders to get at what they're protecting!

Switching between available rooms is a free action, but you can only switch once per turn, and you can't switch after you've acted (switch to a room then attack, don't attack then switch to a new room).

Also, in this quest, you have an HP bar - if you lose it all, you're thrown off the Soulrazer, and you can't get back in! Feel free to take your entities along on this sidequest, too - just remember that if they die in here, they're dead for real. You're probably going to want a big fighting force for this one...

OOC: Feel free to leap into the sidequest and use your three actions to destroy enemies immediately! Do note that I'll try to update this quest one more time before the next main update, but after that, similar to Fredquest, I'll try to keep the ratio of main/sidequest updates 1:1
 
I look over at the entrance of the Soulrazer and I think that maybe I should go in later once I am prepared

Action 1-3: +3 CP
 
Update: threat S-1 neutralized.
cycling down teleporter
Update: threat S-2 neutralized.
Update: new Primary threat.
reclassifying threats.

dispatch P-3:
type: aircraft_structure
counter: flight_capability
selecting from roster...

Teleporter charge insufficient.
charging...

I vote to contain the Soulrazer. Right now the Godmodder is not imprisoned, merely shielded.

Red Tornado flies out to combat the Turbulent Titan! (Soulrazer)

(9 CP Saved up [3 from unused Adam Strange, 3 from this post, 3 from two posts ago.])

OOC: Wow, Moniker, this is a cool boss mechanic.
 
So, I'm inside this thing. No doubt other Players have tried to breach the insides of this monstrosity, and yet they have died. But the one thing they didn't have was a Piranha Mech.

Focused Action: Tidal Wave

I enter the Piranha mech, and then dive back into the water. But no, I'm not leaving this fight. Instead, I merely enter the water so that I can charge up one of the mech's special weapons, the Tidal Pulsar. As the mech boosts through the water at high speeds, it opens its mouth to suck in large quantities of water, storing it in a pocket dimension. After ten seconds, it has entirely filled the pocket dimension with water, and the mech turns around and boosts back towards the hole. The confused guardbots are surprised when the Piranha Mech shoots up through the hole, flies over the whole regular guardbot squad on a jet of water, bites down hard on the Guardbot Commander, and then releases all of its accumulated water in a massive burst. Now, even though the guardbots are most likely immune to water damage directly, they aren't immune to knockback, and the tidal wave blasts them all off of their feet and pushes them towards the entry point. They soon find themselves blasted out of the craft, and thus out of the engagement. Meanwhile, the Guardbot Commander was pinned by the mech biting it before unleashing the water blast, but still got shredded on the mech's teeth as the water blast forcefully slammed it around.
 
"Holy..." The unfinished phrase hangs in the air. I force myself to stay calm, panicking may feel nice but I need to act!

"I vote that the Soulrazer be shielded! We can handle the Godmodder but that thing is a party wipe waiting to happen!"

Action 1

Swiftly pulling out the Divine Microphone I begin speaking to the Hexagonal Sheriff.

"Your fight is not yet finished, may this aid you in your divine duty."

The soles of his boots begin radiating a silver light.

"I grant to you, Hermes Step! Alowing you to walk on air as if it was solid ground. To gain altitude simply act like your climbing stairs."

As the glow fades, his soles are left a dull silver that creeps it's way up his boot, like a vine.

"Good luck, our champion."

Action 2

Suddenly, gaint slingshot.

"When the hell did...forget it." I have no idea when or how a giant slingshot got here. Nor do I remember getting in it.

But a useful circumstance is a useful circumstance, and so I carefully aim for the hole that Crusher48 managed to make in Soulrazer.

"I am so glad I'm invincible..." I stand there for a minute, the tension in the oversized rubber band ground shaking.

After a while with nothing happening I look around the Inexplicable Sling Shot. "There has to be some kind of lever or rope to Release-" My words, air, and most bodily functions are stoped as I'm forcibly launched towards the Soulrazer.

I'm thankfully invincible so this doesn't stop me from screaming every curse known and unknown to man as I crash into the belly of the beast.

"Ta-da..." I weakly mutter, watching the Piranha Mech tear into the Gaurdbot Commander.


Action 3

I glare at the Standard Gaurdbot Generator, stupid summoning beacons!

I pull out a vial, filled with glowing green acid!

After all, everyone knows the most potent acid glows...it's totally not radioactive, I promise.

Putting my weeks spent pitching to good use i hurl the Totally-Not-Radioactive-Acid-(TNRA for short)-at the Gaurdbot Generator.
 
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Hoo. lyy.... CRAP.

Oh my... It's so big~~

Naturally, both of us are stunned by the Soulrazer's appearance. Thankfully, I recover quickly from the stupor.
[entity command] Iku! This thing is specifically designed to blast entities into bloody pulp, and it's airborne as well! Attacking it right now is futile. Don't even bother moving into position to attack it, just dive down and keep out of it's range for this turn! Maybe try doing some basic damage control if you can, as well. Hopefully by the end of it we'll have a better grasp of the tactical situation, we'll make a plan then!

Err... OK! Aye aye Admiral!

Now then, I have some things to do. In particular...

FOCUS: (re-)vitalization

I look over to the downed EVIL Space station. What do you mean, "EVIL"? It's on our side and controlled by a benevolent AI, it's not in any way EVIL right now! That's one problem. The other is that is is badly damaged, and we would much prefer do have it undamaged and flying to fight soulraze. Custodator Pactus is trying to macguyver some fixes, but it's probably now enough. TIME TO FIX BOTH ISSUES!

I walk over to the EVIL Space Station's name, and carefully reverse the order of the letters in the word EVIL, thus turning the EVIL Space Station into the LIVE Space Station! Being that the space station has been turned from an inanimate hunk of metal into a living being, the LIVE Space Station gains the ability to slowly heal over time from injuries and missing body parts! Like thrusters for example. Already the hole I made back when I drop-kicked Eaty is visibly getting smaller.

Now let's hope it doesn't get blown up by enemy CAS before it can make use of it.
 
Looking up in the sky at the Soulrazer my mind goes for a moment blank. The crew of the PT Boat look at me and then back at the Soulrazer. The lieutenant slows walks up to me and taps my shoulder which jerks me back into action. "Orders s-sir?" Biting my lip I turn to the lieutenant. "Frankly I don't think there is anything you can do. Just try to avoid it's fire." "Y-yes sir!" The lieutenant then turns to the Helmsmen. "Helmsmen, start evasive maneuvers!" "Aye, Aye Skipper."

I then her Alice asking us of if we wanted her to block the Soulrazer or the Godmodder. 'Egh. Wish we didn't have to but the Soulrazer is the bigger threat at this time, well hopefully if we take it out the other things the Godmodder has on hand will be a lot less dangous then this thing. That I want to see that grin on his face to be wipe away.' "Sadly I'm going to have to vote to block the Soulrazer as well." I yell over to Alice as the PT boat passes by her.

Looking back at the Soulrazer I see Crusher48 and Spicy Serious manage to get inside the Soulrazer. 'Well, Seems better to try and knock it out from the inside then the outside.' I think to myself. Looking back over the Sea I can see that everyone is getting ready to tackle our new foe.

I let out a deep sigh as I look back up at the Soulrazer. 'Well may as well let Cera know.' As the PT boat continue to zigzag I close my eyes and focus on using my telepathic to send a short message to Cera. 'Cera, The Soulrazer has arrived. We are attacking, wish us luck.'

With that I open my eyes and look to the crew of the PT boat. "Right, I want you lads to keep evading and if you can without to much risk try and help other AG forces in anyway your able. I'm going in to see if me and the others can do some damage inside that thing."

As I began to focus my energy on teleporting onto the Breach that Crusher48 that leads inside the Soulrazer I notice the whole crew of the PT boat give me a salute.

Gripping my lightning spear I make my wish. 'I wish to teleport onto the Soulrazer.' Suddenly in a red flash of light I appear next to Crusher48 and Spicy Serious. (1 CP)

"Hello lads!" I call to them and I look and see the enemies in the room we're in. It only takes me a few seconds to the Guardbot generator. "Well best to take that out first." I say as I see Spicy Serious tossing a vial of what I'm fairly sure is something radioactive.

As the 10 Guardbots rush towards us I make another wish. 'I wish to teleport behind them and next to the Guardbot generator.' Suddenly as 3 Guardbots go to jump me I vanish in a flash of red light and appear next to the generator. I then whip my Lightning spear over my head and then slam it into what looks like delicate machinery and yell out "Lightning Bolt!" which sends a surge of electricity from the spear tip and into the Guardbot generator! (2 CP)
 
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FOCUS

I sneak behind the 4th wall and steal the o from the Godmodder's obliteration charge and swap it with a counterfeit o that will dissappear when the Godmodder tries to use his charge.
 
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I simply look at the hole created to infiltrate the Soulrazer and proceed to bound myself to a chair, just to make sure I don't just rush in recklessly.

For votes... Blocking the Soulrazer seems more important.

I look at my sheet and noticed the progress meter for the Lightward mages search for cooks didn't change the last turn. Noticing this, I message a complaint to the Moniker System GUI about the glitch. Not only that, I also sent a complaint about the Godmodder charging twice this turn even when he just lost the Starcalibur this turn.

(Action!)(3 Charges)
(1 Charge)
I toss a charge into my CP storage.

(2 Charge!)
I look at the +1000A sword and rack my brain to see if I can do anything worthwhile with it. Its then I recall the creation of a player knife that I decided to try and make a Player sword.

Taking the sword itself, I retreat into a green-colored room to make sure I don't stain anything of different color. I make sure to cut my finger carefully, not really wanting to cut off my whole hand in one go, I let my finger bleed green which then pours all over the sword... The green liquid soon glistens on the blade, coating the blade further with Player inchor... Beckoning a laugh which threatens to Rip out and...!

Quickly, I snap out of my trance to see the entire blade covered in my green blood. Not wanting to have another session with my blood trance, I hurry to alchemize the blood and sword.

(Orders)
The Assassin duo decided to join the farmhands this turn to forget the green inchor that was coming from the walls, slightly traumatized by the maniacal laugh and the green ooze towards them.

The family trip is coming to an end, they take this turn to capture as many schools of fishes before going back to the Rice Monastery
(Current Gains: 4 Piranha schools and 13 Basic schools)

The buns finally summoned their official forces into the field! The Bun Knight and Shield Bun protect their respective charges as they rally for more.

The Lightward mages notice the lack of change in the progress bar for their search, they cry out in outrage and proceed to grab their paperwork and flood Moniker's GUI. Showing their proof that the bar was supposed to be done in 2 turns the last turn, and with work on organizing the applicants, they should be finished next turn!
 
I use all my CP up to create the Vial oF Aspects, which is a Vial with a mixture of all the Aspects together with my prior experience with the Aspect Vials helping

(1), i try Save Point && Vial oF Aspects
(2 ),I enter the Soulrazor Ship and heading towards the nearest group of Guardbots, I reach deep within myself for a fragment of the Power I once held,I grab the Spark oF Creativity and use it to Create the Boomerang Cards oF E.M.P!,I tHen throw the Cards at them constantly until the Cards start to decay back into Creativity which I absorb....
(3)I then use that Creativity to go into a Super-Mode and then start throwing Energy Blasts at the Guardbots all over the place as well as start moving at extremely fast speeds and punching the Guardbot Generator is it's still there, if not I hit the Commander Guardbot,soon however,the Supermode wears off and I stop doing those things

"What should I do next ??"
 
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Update XCIX
I vote for Alice to use the Yoreshield on the Godmodder.

ACTIONS 1-3:
+3 CP

I then hand the Yorehammer to Piono.

+3 CP! Yorehammer granted to Piono!

Cover the Soulrazer while we chip it away....
Also: My thanks for the crowbar Winkins! Truly the power of tea is indescribable....

1. Only one thing to do.... Firing the blackhole gun! I fire it at the Soulrazer. This should scrap that miserable ship.
2. I slam the one book that can break him on the Godmodder's head..... Calculus: Mo Maths for Nerds.
3. I begin to charge. (1CP)

The blackhole absorbs a bit of the Soulrazer, but then it gets filled! Drat! 13,000 damage!

The book smashes onto the godmodder's head! But the godmodder knows Calculus 100%! It isn't his weakness!

To Alice. "No matter how much power you have, you'll never be omnipotent, and even some good people will try to oppose you with a goal as ambitious as yours. You're not going to be omnipotent, nor omniscient, no matter how hard you try, which are the two requirements for being able to make a perfect world. I find your goal admirable, but it is one that is best attempted with help, not by relying entirely on oneself's own skills."
I vote to keep the Soulrazer in the shield.
Piono blinks over right as Karpin's about to toss the yorehammer and takes it out of his hands.

Super attack 1/2. Brace yourselves for next round,

Actions 1-3:

Piono puts away the Yorehammer, and looks up into the sky at the Soulrazer. It's time for a showdown. Maybe it won't be a 1v1 showdown, even before the strange battle rules of the Hexagonafield kicked in, Piono would no doubt have been too weak to even think of taking down this monstrous ship on his lonesome. But you know what? That's okay. He's got allies by his side this time. And a Yorehammer to boot. Defenses will be bypassed, carnage will be had and havoc will be wreaked. Not on the main ship itself, 30 Million hit points is a bit much to chew through with just regular attacks, or even super attacks. A direct blast from most of Piono's weapons would probably barely do more than scratch the paint job. So Piono's not going to use a direct blast, he's going to target something else to preform damage mitigation while others work on making the ship more vulnerable to attack.
Piono pulls out a pair of long rifles with glowing lines along them, and then lifts up into the air in front of the Soulrazer.
He gazes down the length of the massive ship. Truly a monstrosity. But not monstrous enough to survive the onslaught that the players will be unleashing upon it.
Piono's eyes flash with a brilliant light that cuts through the pouring rain of the hexagonastorm. "ВИС"


Piono levels his energy rifles at the Soulrazer's anti-player buckshot cannons, holding the guns all gangsta-style (re: sideways, because someone told him that's cool.) and pointing them at different rows of anti-player cannons. The inner barrels of his energy rifles begin to glow with a powerful white light.
KAMEEEEEE
Let's talk about energy.
Energy is defined as three things; "the strength and vitality required for sustained physical or mental activity", which is actually closer to vitality and life force, and does not actually fit under the powers and methods of Energy elementalism. There's "power derived from the utilization of physical or chemical resources, especially to provide light and heat or to work machines.", which is electrical energy, which sometimes falls under the purview of Energy, but more frequently under that of Lightning. Finally, we have "the property of matter and radiation that is manifest as a capacity to perform work (such as causing motion or the interaction of molecules)." This is the one we were looking for.
HAMEEEEEE
Energy is a property of matter and radiation, but also one of the most underrated and poorly utilized of the elemental energies. Considered one of the 10 "basic" elements, sometimes even called an offshoot of Fire by those more familiar with the four classical elements than anything else, both of these classifications fail to do Energy justice. Energy is THE most versatile of the Basic Elements, and even surpasses most of the Advanced Elements in terms of what it can do. This does not seem very Basic to me, but who am I to judge? I'm just another warrior in an endless war that I've already lost once. But regardless, right now there is a specific form of energy we are focusing on.
HAAAAAAAAA
Heat. Heat is a funny thing. It's just molecules vibrating as they get excited, but with it comes great power. With enoguh heat you can dissolve the bonds of chemicals, molecular structures atoms, even quantum particles if you get hot enough! That last one isn't relevant, because even though Piono's weaponry has great amounts of power to it, even he has his limits. But back to heat. The really funny thing about heat is that you can direct its flow. Some things are resistant to heat, refusing to be moved, and through the use of magic or sufficiently advanced technology, you can control the flow of heat in other ways as well. And when heat is built up enough in one place...
It can feel like a solid wall.
Piono opens fire.

Two enormous blasts of energy tear through the sky, filling the entire battlefield with a brilliant light that is blinding in its intensity. The air within the blasts heats up to an outrageous extent, molecular bonds disassembling, down to the point that even atoms begin to lose their cohesion and fly apart, dousing the Soulrazer in lethal doses of radiation even before the beams hit.
Then the beams hit.
Scorching across the deck at an angle, the massive beam bounces off of the intense armor plating of the Soulrazer, but the guns outside the Soulrazer, being the direct targets, are not so lucky. They immediately begin melting under the intense heat of a blast of power equivalent in potency to Sunfire. There is nothing that can be done, the buckshot cannons are simply reduced to molten slag, useless hunks of metal that have no effectiveness on anything, let alone effectiveness on players. But this likely isn't enough to eliminate all of the cannons, so BUT WAIT THERE'S MORE.

By this point Piono has attracted the ire of... pretty much the entire ship's arsenal. Lasers, buckshot cannons napalm concentrators... basically everything short of the main cannon is pointed at him. With one accord the weaponry of the ship begins swiveling to point at Piono, who simply smirks, lifting up in the air slightly and setting foot down on a platform of solidifed energy. The weapons open fire on Piono and he does a fake salute, then tilts backwards off of the platform, dropping down sharply. Piono twists through the air as the barrage of weaponry careens towards him, snapping and pivoting in the air, dodging between the buckshot blasts as if he were playing a danmakufu game, with the standard destroyers unleashing a macross missile massacre of death... that Piono completely ignores right until they're right on top of him.
How he deals with that pertains to something else. You see even though the buckshot blasters have more spread, the projectiles of the lasers and bounce blaster, by their nature, are the faster of the projectiles. So once they adjust their aim to deal with the errant player who thinks he can play god...
They've sent lasers right at the player who is in the middle of energy manipulation super mode.
The bounce blaster doesn't hit yet because its gimmick is a slow rate of fire that ricochets between many targets, but it'll be relevant shortly. The concentrated lasers sweep down towards Piono, who points his dual rifles straight up, and is suddenly encased in a octohedral prism (D8 shape) of glistening yellow light. And as soon as the lasers hit that, they explode outwards, laser light spraying in every direction, a veritible disco ball of death, triggering all of the rockets early and making them explode violently too far from Piono to do anything. The prism doesn't last long, thanks to the buckshot from the remaining buckshot turrets, but it doesn't need to, that one instance has diverted the concentrated lasers and eliminated enough of the barrage of the standard destroyers to enable Piono to continue dodging the buckshot barrage like the cheeky little GORILLA he is.
But we're not done yet, there's still napalm and a bounce blaster to be had. As the napalm finally (I mean, I say finally but all of this has been taking place over the course of like, milliseconds) comes towards Piono he lowers his arm and tosses one of his rifles in the air, sending it spinning upwards out of range of the buckshot barrage, but uses his suddenly free arm to pull out... that's right, Levis Ignis, the Fire axe. The concentrated napalm plays right into Piono's hands, and he swirls up the fire around him, creating a massive sphere of fire that begins to zip around and expand as more napalm is applied into it. Soon the buckshot cannons can't even aim at Piono because of how big the thing is they just have no idea where to fire to even TRY to hit him.
But one thing knows. The bounce beam, flying out into space because it completely missed Piono the first time, suddenly feels a tug, and shoots backwards back towards the ongoing battle, where the napalm ball has finally reached its peak size, the napalm concentrator operators having finally stopped unleashing their flow of fire. The buckshot cannons are still firing wildly in a vain attempt to hit the errant Piono, as it seems that such may be the only way to stop him... and then, descending from the sky comes the second of the energy rifles. But before it can descend into the ball of fire, the bounce beam comes rocketing back, and slams into it, bouncing back to the only other thing in the "formation" its in: Piono.
But deep within the napalm ball, Piono is waiting. You see, it was him and his energy control that called the bounce beam back to the field of battle, and he's ready. He sets the axe to one side on a platform of pure energy, and holds the rifle that's still in his hands by the barrel, like a baseball bat. And then as the bounce beam speeds down towards him to try and bean him in the face, Piono suddenly twists and swings.
HOME RUN
The bounce beam launches out of the napalm ball and slams speeding into the remaining antiplayer buckshot cannons, where it immediately begin bouncing between everything in the formation: ie, it proceeds to smash into every single one of the buckshot cannons, one after another. Maybe it even considers the other weapons part of the formation and begins smashing through them too, we don't know because as it begins its bouncing Piono lobs the massive napalm sphere right at the armaments of the Soulrazer, sending even more searing heat to finish melting any anti-player buckshot cannons that might have survived the initial onslaught.
The second of the energy rifles clatters to the deck of the Soulrazer, amidst the cannons and weaponry, completely unnoticed by everyone. Well, almost everyone.
Piono hovers in the air, surrounded by a flickering aura. He's not done yet.

While the operators of the guns are still panicking from the fact that OH GOSH EVERYTHING IS ON FIRE Piono shoots over head, taking smaller shots at all of the guns. These small shots rain down on the cannons and armaments of the Soulrazer, dealing only minimal damage as they land. Effectively scratching paint jobs and not much more. But suddenly things get very strange.
You see, there's this thing called potential energy. I can manipulate it. Using it I have gifted all of the buckshot cannons (and maybe even some of the other weapons) large amounts of chemical, nuclear, gravitational and elastic energy. A bunch of things happen all at once as the napalm applied just previously sets off the chain of events needed for all of these to be unleashed. So all at once, four things happen to all of the targeted turrets. First of all, they all burst into flames. Weren't they already on fire? Well, yes and no. Previously the exterior (and interior) were covered in napalm and burning. But metal itself doesn't burn under such conditions. It is now. Second of all, they begin releasing large amounts of radiation for a short period of time before going critical. Each and every one of the turrets becomes its own little self contained atomic fireball as all the atomic nuclei in the turrets undergo nuclear fission at the same time. Third of all, they all crunch inwards as their elastic energy snaps the outer edges of the turrets into each other. Basically they've gone from giant stretched out metal rubber bands to unstretched out metal rubber bands. Made of nuclear fire. Finally, with greatly increased gravitational force, the turrets crunch down through the deck of the Soulrazer, ripping themselves free of their wiring and basically just further incapacitating them. Really the gravitational increase is just insult to injury at this point.

This chaos on the deck has basically disabled the Soulrazer's capacity to return fire on Piono and he has free range to do whatever he wants to the turrets until the whole thing gets cleaned up. Which won't be until the attack ends, lucky him. Piono takes his energy weapon and makes quick swiping motions. Flashes of light flare out and suddenly the anti-player buckshot cannons on the deck begin to... sink slightly. Sliding as if they've been cut free. Because that is exactly what Piono has done. Using quick flashes of energy he's dissolved the bonds between the molecules on the outer edges, cutting large sections of deck around the buckshot cannons free. How this is important isn't relevant yet.

...

But it is now.

Piono flies up in the air, then suddenly shoots down, a glow spreading out from the end of the barrel of the energy rifle in his hands down through the rest of him. And suddenly Piono's already phenomenal speed picks up to absurd rates, and Piono slams into the deck of the Soulrazer with enough force that the ship actually dips down a little bit. This jostles the loosened buckshot cannons up into the air, and as light spreads across the deck outwards from Piono it shoots up aroudn the gaping holes left behind and grabs the buckshot cannons. Piono jumps back up into the air, and spins around, making a throwing motion and tossing the already pretty-much-entirely-decommissioned buckshot cannons right back at the deck. Kinetic energy manipulation is fun you see, because it allows him to do things like taking pieces of the Soulrazer's arsenal and throwing it back at the arsenal for even more collateral damage.

So this is it, the buckshot cannons are in shambles, and all piled up in one place on top of the other guns, a single massive mangled piece of metal. Underneath all of that twisted, molten metal is a single object.
The other energy rifle. Did you forget about it? Because Piono didn't.

Piono flies up above the mass of molten metal and points his gun down at it in a suitably anime-esque pose, and smiles. "СУПЕРНОВА" A massive beam of pure energy rockets down through the pile of buckshot cannons down to its counterpart down at the bottom of the stack, where it is absorbed, pulling inwards as if through a massive funnel down towards the central gun, leaving a massive hole in the center of the stack. Piono raises his arms, and suddenly light explodes out of the stack in all directions as a sphere of brilliant energy forms at the center of it, and begnis expanding outwards, slowly at first, growing bigger and bigger, causing more and more of the pile of cannons to fall into it and be vaporized, which destabilizes more of the stack... and this all becomes a moot point when the energy expands outwards.
A little miniature supernova, right in the middle of the stack of the buckshot cannons, exploding outwards with immense force, vaporizing most of the cannons caught in the blast and launching those that aren't at extremely high speeds. Everyone who is unfortunate enough to be looking at it when it explodes has their vision completely blinded for a few minutes, and the sound is absolutely defeaning. And then its done.

Piono, somehow holding both of the guns once more, slowly floats back down to the battlefield. He heaves a massive breath. What he just did took a lot out of him, but he isn't done yet. His allies need him. The Godmodder CANNOT be allowed to continue terrorizing the world. Piono stands up straight, and downs a small drink, then shakes himself off.
Something is bothering him though. Nobody else seems to have been doing these apocalyptic scale attacks yet everyone seems to be keeping his own usage of them completely in stride. That feels... odd to him. It's clearly not the norm, yet nobody really makes any note of it.

AAAAAAAND of course we have the energy repercussions. Energy magic floods out across the area of the Hexagonafield, energy elementals joining the other 5 types of elementals to be found pretty much everywhere, with odd pockets of high energy types scattering aroud the Hexagonafield's area. These pockets of energy can increase kinetic force, heat, who knows what! They are very confusing and seemingly random in their dispersion. But hey, that's what happens when you start turning a physical location into the elemental chaos.

This attack will first focus on destroying all the buckshot cannons if possible. As many as I can if not. If I somehow manage to have power leftover after munching through those, the concentrated lasers eat supernova. After them the napalm concentrators. I highly doubt even this attack is enough to chew through more than that. No actual damage will be dealt to the Soulrazer. All of this is aimed at removing as much of its offensive capabilities as possible.


The whole battlefield is taken in awe for a moment... and forced to cover their faces from all the released heat!

Alarms blare across the Soulrazer, as backup cannons and automated repair systems immediately activate to try and negate the damage! The massive attack has left fires everywhere, and before replacement weaponry can be moved in, the fires need to be doused, and repairs need to be made the housing stations... agh! The soulrazer crew is running around like madmen, trying to fix everything! The Yorehammer's power further increases the destruction, and helps to overcome the Soulrazer's immunity to status effects! The Player buckshot cannons and concentrated lasers are disabled for this round and then two more rounds!

Alice: Very impressive!

Alice: And about what you said... I'll remember the advice.


I vote to use the yoreshield on the soulrazer

ACTION 1: I combine an RPG with BFG 9000 using the Alchemiter

ACTION 2-3: +2 CP

I think I did this right

Do note that with Alchemiter combinations, you generally need to use items in the Player inventory. If you want to use another Player's item, its generally legal, just so long as you don't sacrifice it without their permission. You charge up 3 CP, since the alchemiting action failed!

Well this is a large pickle. Moniker is it legal to inflict status aliments that deal % damage per turn to enemies?
Also, how capable is the Soulrazer of hitting underwater targets?
(If not, I propose to just debuff the hell out of it in other ways.)

I'll do my actions tomorrow, but for now I actually vote to use Yoreshield on the Soulrazer. Reasoning being, we seem to have been doing an OK job of dealing with the Godmodder without it and can probably continue to do so. The Soulrazer, meanwhile, seems to be poised to wipe out all our entities like a hot knife through butter, and if THAT happens than the Godmodder actually will be able to pose an immediate threat to our lives.

It is legal, though on a foe like the Soulrazer, you're probably going to have a tough time.

Vote to block SoulRazer

Orders:
45 SCVs Build 3 Command Centers
20 SCVs continue Bunker Complex
=65

The now Bunker will now be used to protect SCVs.

Actions:
2+2=4 CPs I have no idea what to do, Battleships is decently close to being finished, low amount of CPs, SC2 Army I accidently crippled, I should've done nothing there, I regret it.

1x, I add a Salvage Facility to the Neosteel Foundry, with so many broken Command Centers, their should be plenty of materials to take from. Their also the broken parts of the destroyed AG Space Station, and long forgotten pieces Weapons of Mass Destruction that can be salvaged to increase our production capabilities.

"The best way to destroy something like that is probably to infiltrate it, and destroy it from the inside"

I agree to the Cult Action.

Salvage facility added! The salvage facility grants extra materials, though the SCVs have never really had to deal with gathering them. Maybe they could boost production speed further, properly processed...

Free Action: "You fools! The Godmodder can just sit in his bubble all day long and charge up his obliteration charge! And all he needs is one lapse on Alice to unleash all of the charge he built up, with no loss in power compared to him just attacking normally!" I vote to block the Soulrazer.

Action 1: There are two ways to sink a ship: you either remove its protection against the water (i.e. its lower hull, pumps, and dark magic whatevers), or you remove the water. Given how it has insane resistance to status effects (which sinking probably is), the backup plan is to remove the water. I add an energy deposit near the WDN that it quickly connects to, bolstering its growth greatly this round.

Action 2: I create an Artifact Anti-Steal Shield. This shield can protect up to 7 target items. When those items would be stolen, the Anti-Steal Shield intervenes and blocks the steal attempt, being stolen instead in the process. Once stolen, it becomes the Artifact Blaster, capable of being utilized to boost a single attack's power. I set its targets to all Legendary Weapons not equipped by the Godmodder.

-snip-

+13,000 HP to the WDN! Artifact Anti-Steal shield created! Albeit with one small change.

"We've been dealing with the Godmodder for the last... 68 turns, if I know my roman numerals. We can handle him being open to attack. The Soulrazer, however, will devastate as long as it's alive and free, so keep it in the Yoreshield and harmless!" Arsenical exclaimed in a panic to Alice.

FOCUS - The SwordBreaker
Like others, Arsenical knew what to target: the weapons of the Soulrazer. As long as it can't attack, it'll be easy to deal with, provided it doesn't decide to do something like crash and wipe out all forces on the field.

First, the Fleet Summoner. Whatever 'Soul Reapers' can do, they're sure to not be good, especially since the ship only summons five per turn. Probably minibosses individually.

In a flash, the Summoner is flooded with hazardous levels of PURE PLAYER ENERGY, carefully strained and condensed over the course of... six seconds. But those were an eventful six seconds!

Either way, like a magnet on a computer, that player power imbalances and corrupts the data of the summoner. Instead of five SOUL REAPERS, five SOUL RAPIERS are summoned instead, which clatter instead the briny deep.

Then the Pure Player Power, very unstable without a clear purpose assigned to it, decays like any other unstable material, irradiating the Summoner for turns to come.

The Fleet Beacon glitches out! It will only summon two Soul reapers this turn!

Well, I can feel my face paling already! I attempt to activate the xel'naga artifact by pressing a big red button labeled "Press when your face pales because of overwhelming odds!" , using it against the Godmodder and the Soulrazer! I also create a power amplifier that also creates energy to power the artifact! I then change my last actions into charges! Hope this works...

Also, I vote on using the Yoreshield on the Soulrazer!

You activate the XEL'NAGA ARTIFACT, concentrating and focusing all power onto the Soulrazer! The power hits the ship like a wave, dealing 100,000 damage! The Xel'Naga artifact uses all its power, and is destroyed!

Yoreshield vote: Soulrazer

FOCUS: THAT'S A LOT OF HEALTH

4 CP -> 7 CP

"Second Scarlet Prince, attack the Soul Reapers! Eeveelutionary Eevee, attack the Soul Reapers and start evolving regeneration!"

The Eeveelutionary Eevee looks at you! The main cannon's blast...

I use a blindness from my items on the soulrazer.
The hunger... I.... MUST...COMSUME ALL.
I lunge at the soulrazer and attempt to eat it [ALL IN]

You refrain from using your blindness ticket, knowing that the Soulrazer has too much resistance!

You open your mouth the widest its ever been opened, and manage to swallow the ENTIRE SOULRAZER, where it is very briefly ravaged by your stomach acids for the .5 seconds it takes to blast its way out! 185,000 damage!

45.1 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action

Yay! You get S-grade and can get a loan of 3 for max 10 turns for free.

6 Actions incoming in 14 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover, has to be paid back im max. 9 turns.

I agree to cult action

I probably should've mentioned this... you can't give action decimals, just whole numbers... JOEbob's only given you 1 action, not 1.1...

Since moniker apparently meant only that The Godmodder won't steal it while its in the pocket dimension, I put the infinileaf clover back in the pocket dimension for now (at the begining of my first action). I also put mascythe there. (at the start of my turn)
Hexagonashield generator didn't generate! it does that.
The overhealer was a device to overheal a single target entity each turn. overheals are kinda like hexagonashields, but they're part of the entitys health bar. so someone's HP might be 11,000/10,000 or something if you overheal it.
Somno starts working on being better at building things.
Since Srovy's temp-banned or suspended, I will order his drones for now.
The Worker Drones work on the drone B&B that srovy already put some charges into. excess worker drones from lack of resources help daskter's forces out.
The Gather drones keep gathering.
The breeder drones breed 4 breeders and 3 recruiters.
The healer drones FLIPPING HEAL SOMNO ALREADY SROVYS SAID TO DO THAT LIKE A BILLION TIMES!
the recruiter drones recruit souls.
The Elite drone gathers resources with the gather drones.

CURLING!
the game started over, which is all well and good. before the game begins, I would like the Godmodder to watch a video of people playing curling so he knows what people actually DO in curling, since so far he hasn't shown any knowledge on the subject.
I then start my game strong by throwing the puck right into the middle. in other news:
"A team member or coach shall not physically alter the running surface or weight of either team's assigned or selected game stones in any manner."
and
"A! curling! stone! shall! be! of! circular! shape! and,! including! handle! and! bolt,! shall! weigh! a! maximum! of! 44!lbs.! (19.96!kilograms)!and!a!minimum! of! 38.5!lbs.! (17.46!kilograms).!It! shall! have!a!maximum!circumference!of!36!inches! (91.44!centimetres)!and!shall!be!a!minimum!of! 4.5!inches!(11.43!centimetres)!in!height,!measured!between!the!bottom!and!top!of!the!stone."
This!Is!Very!exciting!
it! means! the! puck...tower...robot...thing! was! illegal! for! him! to! do!
anyway, my turn ends and I get 1 point. the score is 1-0, modder.
...........................
Or it would be, if I didn't dispute his assertion that I used player powers!
I used only the infinileaf clover. a legendary weapon. most definitely not player powers- Godmodder and player powers are opposites, but both of us can use legendary weapons!
Since the Infinileaf clover grants perfect luck, of course the tiniest atomic irregularity would phase into existence by shear chance and thermal noise. and of course this tiny irregularity would break the whole system. and of course your puck-bot would malfunction, and OF COURSE I didn't use player powers!
As such, things keep on going as I described in my previous post. and the Godmodder is powerless to stop it, since I'm putting infinileaf away when my first action starts, and this isn't an action, so I still have perfect luck from the clover for this curling bit, so his team still fails! every! throw! I WIN! and this altered puck of his didn't even give him any points since it's too heavy, and too tall, so its a perfect victory!
Now for my actions!
Free action- I give HV 1.1 CP! debt repaid.
[1x] I use my remaining 0.9 CP and this action to grab the Souls the recruiter drones have recruited and create a magnificent artifact.
The Cube! (which is inside the HQ)
While we cannot control its actions, The Cube will always act to benefit the cult and its members, and gain power either by being worshipped (by a player or entity, with their action), Or by having Souls sacrificed to it.
We are the cult of the cube, right? we need a cube to worship.
[1x] I worship the cube once.
[1x] I check what the result of charmzard energy + true multiplier orb would be.
Cult action vote: Worship The Cube!
[x0 TALKINg]
Altair / alice, we didn't have much of a choice. we didn't even know the clover was there until the last second and then the options where A) take it or B) let the Godmodder take it. and now we can't send it off because the soulrazer blocks that.

Oh, and Altair. when I was asking for a favour way back when, you claimed not to know what the "Hexagonafield" was... but you're on the hexagonafield right now. where you lying or...?
oh also also i vote to block Soulrazer

The shield generator did generate.

The godmodder sighs, and watches a 2-minute guide to Curling on youtube while waiting for the Yoreshield barrier to drop. This is completely unbelievable. Why did he agree to this.

Wait a minute... according to this video, how curling works is that each team gets to launch their pucks, and then whoever has the puck closest to the center gets their points counted! Several rounds, or "ends" are played, and the loose version we've been playing the entire time is WRONG! Then that means... JOEBOB HAS BROKEN THE RULES BY DECLARING THAT THEY GOT ONE POINT BEFORE THEY HAD EVEN HIT THE FIRST END! JOEBOB'S TURN! NEGATED! AND! UNDONE!

Furthermore, since JOEbob has always had the first turn, the godmodder is going to take the first turn. One of his gods, Poseidon, (apparently he was only allowed to have 4) does a perfectly accurate sweep, subtle manipulations to the ice (imperceptible to the judges and people not using Player powers, and JOEbob isn't using Player powers) ensuring that the puck lands exactly in the center! Your move. The first "end" comes when all the pucks we have are played.

The Cube created, and worshiped! +1 cube power!

Charmzard energy + True Multiplier Orb: Charmzard Multiplier Orb: Grants an entity immense power as well as charming capabilities. Legendary item! Cost: 50 actions + destruction of components.

Altair: Back then, I didn't know about this place. But Alice brought me up to speed, and showed me her own version.

Altair: Even if I had known, I couldn't have accessed it until now... outside things can come into the HEXAGONAFIELD, but only if the godmodder grants permission.

Altair: And about the Infinileaf clover...

Altair: You should stop taking sidequests. They're too dangerous at this point.


>Precept: Together In Death has crashed.
----
FOCUS X 3
Terry equips the Odonata Archwing, and the Veritux. He then uses the latter to slice up the Soulrazer!

You carve away a small piece of the Soulrazer, and it falls down to the water below! 38,000 damage!

Interaction: "Alice! Block the Soulrazer!"
1/2. Hmm. Interesting. Sure would be a shame if I.... used more time to charge
3. And now, time for die.
I use the 26 charges I've build up, and this 27th action, to fly up to the Soulrazer's main cannon, using a small portion of the energy I build up to protect myself along the way from any small arms I may run into. I then promptly head into the Cannon, and start concentrating explosives into being. Oh wait, sorry, not explosives. explosions. Much better. A rather large series of explosions begins rocking the main cannon, all generated by me. ....oh, and it's charging too. Let's make it not. I then move further into the cannon, into the beam of energy it's presumably charging, toss a single attack shield onto myself, and then walk into the laser. Since this is all taking place in one turn, this would only be one attack. And if I'm only taking one attack, only one attack shield is needed. Hm. So now I'm literally inside the Soulrazer's cannon, and also literally inside the Soulrazer's main method of attack. Sure would be a shame if.... MORE EXPLOSIONS HAPPENED! (I promise I'm not sponsored by Michael Bay, no matter how many explosions happen (I wish I was, but sadly I am not)). Let's see what happens to all this built up energy if I were to give it... somewhere else to go. Such as the rest of the ship, for instance. I promptly examine the material the Soulrazer is made of, conjure up a wall of it blocking off the cannon, and start smashing walls literally everywhere excluding that wall. Yes, literally everywhere (on the Soulrazer). The bridge? That no longer has any walls, merely a very large door where the walls used to be. Engine room? The same (and a small present of EXPLOSIONS). Godmodder Lounge? Also no walls. Everywhere on the ship, excluding the wall I made? Guess what, no walls. Given the fact that that energy presumably follows the path of least resistance, in this case the path of least resistance would be opposite of what it was, and it would be, rather than "Down the cannon", would be "everywhere but down the cannon." Have fun with that. With that done, I salute and finally warp my way back out (although not before generating a couple more explosions, particularly in the engine room)

Unfortunately, the Soulrazer is attack S/B/D ignorant! The laser doesn't end up being blocked!

You hit the Soulrazer for an EXTREME amount of damage! 340,000, to be exact!

"If we attacked it with only Player actions, and they all did the base amount, we'd need..." ES typed a few numbers into a mental calculator. "2500 Actions." Slowly, he reached up to his face, and removed his ever-present pair of shades, to reveal... a second pair of shades. Then, he took off those... and revealed a third pair of shades underneath that one.

"At least I'll die knowing that the Godmodder used years to build something that isn't even as strong as the Peacekeepers." He muttered as he fiddled with the handle of Starcalibur to insert a focus for later, preparing to resurrect an old trick if necessary.

The Soulrazer was massive! Over 20 kilometers long (that was his version of events, correct him and die) and armed to the teeth. With a main cannon that put even the Spectral Lord's ACD at full charge to shame, a trio of laser batteries so advanced and imbued with Godmodding power that each of them put the Apex's full battery firing twice to shame, and weapons that could harm even players if so desired. Along with a significant amount of other secondary weapons and a support force in the form of a fleet summoner, and it was clear that even if it paled in comparison to the arsenal of the Peacekeepers, the Players had no chance against it. He was tempted to play defensive and let the AGs take care of it. Really tempted actually.

Yeah that's definitely what he's doing screw this he's N he doesn't care.

FOCUS x2 - SHIELDS, MAXIMUM POWER!

Using the power of Starcalibur, he puts 6 LARGE ATTACK SHIELDS over the Apex and Shipyard! The 6 LASs function as regular Attack Shields, but they protect both the Apex and the Shipyard! And the repair drones but that's sort of implicit! With these hexagonal hexa-layered barriers in place, ES feels a little better about the survival chances of the two Entities this coming turn. A little better.

You put 6 Large attack shields around the Apex and Shipyard! They immediately split up and go three onto each!

+2 CP [tCP=5]

I thank JOE for allowing me to use three units(?) of Charmzard Energy to alchemize with my handy dandy player hand knife hand thingy, which is what I am now doing.

Charmzard Energy x 3 + Player Knife: Charm Knife: A knife with the combined power of Player and Charmzard energy! It has a chance to charm entities of lower power levels when used to attack them. Warning: Limited durability! Cost: 10 actions, Non-repeatable, destruction of components

I looked up to the sky to the sight of something that's definitely a bad news. God, I'm too sober for this.

Focus: Getting the new Space Station up to snuff again, at all cost

"You guys there, in a hardhat, all of you!" I shouted as I summon loads of materials, preparing for the race against time that we were rapidly losing.

"Get your hammer and your wrench, hell, even your hardhat! We need everything to fix this thing and fast!"

"But we just took this place! We don't even have time to recalibrate this thing yet-"

"Yeah, and that thing up there will sit on its gigantic rear until the Heat Death! On the double, people! No tools is no excuse, no duct tapes is no excuse! Frankenstein'ed your Evil counterpart if you must, we need all hands on this yesterday!"

Repair efforts begin on getting the space station back in space! With your encouragement, the small number of Space engineers manages to complete 30% of the task! If space engineers are assigned to it, they can work on it during their turn...

OOC: Hey Moniker the shield generator's production of attack shields hasn't been updated.

This turn:

Last turn:


I vote for Yoreshield to be used on the Soulrazer this turn.

Frowning at the sheer power of the Soulrazer I rejoin Undead Einstein and Rotaz in finishing the smokescreen machine. Unlike the last time I aided them I'm not speeding up the development, rather refining the design and using higher quality components to increase its overall effectiveness when it's completed. (x2)

Next I charge. I definitely going to need a decently sized charge considering the Soulrazer's power and the amount of charges the Godmodder has. (x1)

I order my entities engage the Soulrazer, telling them to focus on taking out the BounceBlaster if they can.

Fixed.

You improve the Smokescreen machine's results, rather than dev time!

I look over at the entrance of the Soulrazer and I think that maybe I should go in later once I am prepared

Action 1-3: +3 CP

Oh, Bill Nye, sidequest updates/main updates are different. You don't get 3 more actions until I've updated the "main game" - unless you join the Soulrazer sidequest. Then you get 3 new actions when I update the sidequest.

Update: threat S-1 neutralized.
cycling down teleporter
Update: threat S-2 neutralized.
Update: new Primary threat.
reclassifying threats.

dispatch P-3:
type: aircraft_structure
counter: flight_capability
selecting from roster...

Teleporter charge insufficient.
charging...

I vote to contain the Soulrazer. Right now the Godmodder is not imprisoned, merely shielded.

Red Tornado flies out to combat the Turbulent Titan! (Soulrazer)

(9 CP Saved up [3 from unused Adam Strange, 3 from this post, 3 from two posts ago.])

OOC: Wow, Moniker, this is a cool boss mechanic.

OOC: Why, thank you.

"Holy..." The unfinished phrase hangs in the air. I force myself to stay calm, panicking may feel nice but I need to act!

"I vote that the Soulrazer be shielded! We can handle the Godmodder but that thing is a party wipe waiting to happen!"

Action 1

Swiftly pulling out the Divine Microphone I begin speaking to the Hexagonal Sheriff.

"Your fight is not yet finished, may this aid you in your divine duty."

The soles of his boots begin radiating a silver light.

"I grant to you, Hermes Step! Alowing you to walk on air as if it was solid ground. To gain altitude simply act like your climbing stairs."

As the glow fades, his soles are left a dull silver that creeps it's way up his boot, like a vine.

"Good luck, our champion."

-snip-

The Hexagonalsheriff is granted additional power, the boots boosting his HP! He prepares to try and stop the Soulrazer!

Your other actions will be counted when the next sidequest update happens.

Hoo. lyy.... CRAP.

Oh my... It's so big~~

Naturally, both of us are stunned by the Soulrazer's appearance. Thankfully, I recover quickly from the stupor.
[entity command] Iku! This thing is specifically designed to blast entities into bloody pulp, and it's airborne as well! Attacking it right now is futile. Don't even bother moving into position to attack it, just dive down and keep out of it's range for this turn! Maybe try doing some basic damage control if you can, as well. Hopefully by the end of it we'll have a better grasp of the tactical situation, we'll make a plan then!

Err... OK! Aye aye Admiral!

Now then, I have some things to do. In particular...

FOCUS: (re-)vitalization

I look over to the downed EVIL Space station. What do you mean, "EVIL"? It's on our side and controlled by a benevolent AI, it's not in any way EVIL right now! That's one problem. The other is that is is badly damaged, and we would much prefer do have it undamaged and flying to fight soulraze. Custodator Pactus is trying to macguyver some fixes, but it's probably now enough. TIME TO FIX BOTH ISSUES!

I walk over to the EVIL Space Station's name, and carefully reverse the order of the letters in the word EVIL, thus turning the EVIL Space Station into the LIVE Space Station! Being that the space station has been turned from an inanimate hunk of metal into a living being, the LIVE Space Station gains the ability to slowly heal over time from injuries and missing body parts! Like thrusters for example. Already the hole I made back when I drop-kicked Eaty is visibly getting smaller.

Now let's hope it doesn't get blown up by enemy CAS before it can make use of it.

EVIL Space Station is now the LIVE Space Station! It's slowly regenerating its thrusters and repairing itself!

The Soulrazer's weapons have infinite range! Having the Lewdmarine dive down would be useless!

Looking up in the sky at the Soulrazer my mind goes for a moment blank. The crew of the PT Boat look at me and then back at the Soulrazer. The lieutenant slows walks up to me and taps my shoulder which jerks me back into action. "Orders s-sir?" Biting my lip I turn to the lieutenant. "Frankly I don't think there is anything you can do. Just try to avoid it's fire." "Y-yes sir!" The lieutenant then turns to the Helmsmen. "Helmsmen, start evasive maneuvers!" "Aye, Aye Skipper."

I then her Alice asking us of if we wanted her to block the Soulrazer or the Godmodder. 'Egh. Wish we didn't have to but the Soulrazer is the bigger threat at this time, well hopefully if we take it out the other things the Godmodder has on hand will be a lot less dangous then this thing. That I want to see that grin on his face to be wipe away.' "Sadly I'm going to have to vote to block the Soulrazer as well." I yell over to Alice as the PT boat passes by her.

Looking back at the Soulrazer I see Crusher48 and Spicy Serious manage to get inside the Soulrazer. 'Well, Seems better to try and knock it out from the inside then the outside.' I think to myself. Looking back over the Sea I can see that everyone is getting ready to tackle our new foe.

I let out a deep sigh as I look back up at the Soulrazer. 'Well may as well let Cera know.' As the PT boat continue to zigzag I close my eyes and focus on using my telepathic to send a short message to Cera. 'Cera, The Soulrazer has arrived. We are attacking, wish us luck.'

With that I open my eyes and look to the crew of the PT boat. "Right, I want you lads to keep evading and if you can without to much risk try and help other AG forces in anyway your able. I'm going in to see if me and the others can do some damage inside that thing."

As I began to focus my energy on teleporting onto the Breach that Crusher48 that leads inside the Soulrazer I notice the whole crew of the PT boat give me a salute.

-snip-

Cera: The Soulrazer...

Cera: Understood. ...Good luck.


The rest of your actions will be counted when the sidequest update happens.

FOCUS

I sneak behind the 4th wall and steal the o from the Godmodder's obliteration charge and swap it with a counterfeit o that will dissappear when the Godmodder tries to use his charge.

That would make it... the "bliteration" charge? The godmodder adds an extra "o" to the name. Until its fired, it is the "oobliteration" charge.

I simply look at the hole created to infiltrate the Soulrazer and proceed to bound myself to a chair, just to make sure I don't just rush in recklessly.

For votes... Blocking the Soulrazer seems more important.

I look at my sheet and noticed the progress meter for the Lightward mages search for cooks didn't change the last turn. Noticing this, I message a complaint to the Moniker System GUI about the glitch. Not only that, I also sent a complaint about the Godmodder charging twice this turn even when he just lost the Starcalibur this turn.

(Action!)(3 Charges)
(1 Charge)
I toss a charge into my CP storage.

(2 Charge!)
I look at the +1000A sword and rack my brain to see if I can do anything worthwhile with it. Its then I recall the creation of a player knife that I decided to try and make a Player sword.

Taking the sword itself, I retreat into a green-colored room to make sure I don't stain anything of different color. I make sure to cut my finger carefully, not really wanting to cut off my whole hand in one go, I let my finger bleed green which then pours all over the sword... The green liquid soon glistens on the blade, coating the blade further with Player inchor... Beckoning a laugh which threatens to Rip out and...!

Quickly, I snap out of my trance to see the entire blade covered in my green blood. Not wanting to have another session with my blood trance, I hurry to alchemize the blood and sword.

(Orders)
The Assassin duo decided to join the farmhands this turn to forget the green inchor that was coming from the walls, slightly traumatized by the maniacal laugh and the green ooze towards them.

The family trip is coming to an end, they take this turn to capture as many schools of fishes before going back to the Rice Monastery
(Current Gains: 4 Piranha schools and 13 Basic schools)

The buns finally summoned their official forces into the field! The Bun Knight and Shield Bun protect their respective charges as they rally for more.

The Lightward mages notice the lack of change in the progress bar for their search, they cry out in outrage and proceed to grab their paperwork and flood Moniker's GUI. Showing their proof that the bar was supposed to be done in 2 turns the last turn, and with work on organizing the applicants, they should be finished next turn!

Fixed. The Void Assassins will target the Soulrazer.

+1,000A Sword + Player Blood: +Special Sword: Gives an entity a special charged ability, boosted by Player powers. Cost: 10 actions, destruction of components.

I'm going to spend all my CP to build a new Engineer Portal using the Dollmaker plushie to boost it

*puts on glasses*

*adjusts glasses*

ALL of it? All 25 CP? 28 now, since I've decided to give this post a confirmation notice? I mean, I'm not going to stop you, but that's enough power to summon a major entity or launch a huge attack! Are you SURE? Is this what Ranger_Strider would want?

I use all my CP up to create the Vial oF Aspects, which is a Vial with a mixture of all the Aspects together with my prior experience with the Aspect Vials helping

(1), i try Save Point && Vial oF Aspects
-snip-

"What should I do next ??"

Save point + Vial of Aspects: Aspected Savepoints x 12: 12 different Save Points. Each of them imbues the entity stored within with an aspect-based power, as well as "saving" them. Cost: 144 actions (12 each), destruction of base components. Non-combinable, non-repeatable.

The rest of your actions will be there when the sidequest updates.

--------

Altair charges up another 3 CP! Looks like he's preparing for something...

V:

The ranks of Winkin's forces swell with the addition of new buns! Any bigger, and they'll need a spoiler...

The Void Assassins leap onto the Soulrazer and assassinate some people, then retreat! 54,000 damage!

The fishing trip finishes up, as Void Guard and Void Rover send 10 pirahna schools back to base - along with everything else they've collected!

AG:

The anti-godmodder army sees the Soulraze preparing to fire, and gets ready to launch their COUNTER-STRIKE! Every single AG unit attacks together, doing the ULTIMATE SUPREME RAINBOW COMBO OF JOY! The Soulrazer is engulfed in explosions, daggers, more explosions, and other manners of attack, and it takes a total of 562,500 damage! Granted, a good portion of that was from the EVIL - sorry, LIVE Space Station's OP weaponry, but boy, has your army become amazing! At this rate, it'll only be, like... hmm, 50-60 updates before the Soulrazer dies! ...Not counting all the entities the Soulrazer will kill, reducing your rate of attack!

The K.I.N.G generates Queens! The godmodder orders the Soulrazer to destroy it!

The WDN destroys 17 feet of water, and expands!

PG:

The godmodder puts a point into his obliteration charge... except this doesn't really affect it at all, since he accidentally counted one point as two last time. Well, he'll be free of this barrier soon.

The Soulrazer revs up... it's time to strike!

The 1,000,000 damage MAIN CANNON suddenly absorbs an incredible amount of heat, some of it from Piono's attack... you feel energy levels spike into the millions of some unit of energy! The laser BLASTS onto the HEXAGONAFIELD, heading straight for the Eeveelutionary Eevee! No! If only you had moved it out of the way! The Eeveelutonary Eevee rolls for dodge...

...And fails! They are destroyed, engulfed in the burning laser!

But there's no time to mourn! The Soulrazer may have had a few weapons temporarily disabled, but that doesn't mean its neutralized! 12 Standard destroyers activate and fire at the KING's rooks, the KING's pawns, and the KING itself! All three are destroyed!

4 Napalm concentrators fire at CaptainNZZZ's army, destroying the outer attack shields! The Bounce Blaster sends one bouncy shot through the opening... right towards the clustered weak skeletons! It bounces between every last one, killing all 56 of them! 6 more Standard destroyers follow up, destroying the Crypt of the Ancients they were protecting! This is a massive blow to CaptainNZZZ's army!

That leaves 2 standard destroyers and 6 Napalm concentrators... 2 Standard destroyers fire at Daskter's army, destroying the Shield pod protecting it! 6 of the Napalm concentrators fire at the Flagbearer - the attack shield blocks the first, but the other five all land, and when the smoke clears... the Flagbearer is a pile of ashes.

Lastly, 2 new Soul Reapers are summoned.

Alice: I have to say, uh... I agree with all your votes! The Soulrazer must be stopped!

Alice activates the YORESHIELD, surrounding the entire Soulrazer in a giant attack blocker! The Soul Reaper ships manage to escape, so they can still attack even while the Soulrazer is shielded! But now, you can take some time to recover from all that destruction!

The godmodder is released from his own Yoreshield barrier. He steps up. Next turn... is all him. So, what to do? Hmmm... Alice...

N:

CaptainNZZZ's army, though wounded, finishes their smokescreen machine and gains a 10% dodge rate! They decide to take VENGEANCE, and all strike at the Soulrazer for 43,000 damage! The Hexagonal sheriff hits as well, dealing 8,000 damage!

The drone army works, healing Somno for 17,000 HP (gotta make up for lost time), and improving the drone B&B! I totally forgot where it was on the entity list, so I'll increment that when I find it again!

-------

pionoplayer You're just relaxing in your house, when suddenly an extremely aggressive salesperson knocks on the door! Peeping through the door, it seems they have a deal: "Trade in your Yorehammer today, for the great mystery box of mystery!" How do you get him to go away...

EternalStruggle You feel so safe behind Crusher's artifact shield! You probably don't even need to try to block this steal attempt!

The water rises 28 feet! 3 new fish schools of each kind of fish appear! It seems like the weather just isn't your biggest problem right now.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally?
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 323 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
ARTIFACT ANTI-STEAL SHIELD: Blocks one successful legendary weapon steal attempt, then transforms into Artifact Blaster, which doubles an action's power

[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 1 HP, 3,000 x1A (10% dodge rate)
Shield buns: 3,000 x 1 HP (30% dodge rate)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)(finding cooks, done in 1!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG]Altair - CP: 6

[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 8 HP, 1,000 x 8A

[AG - CompTIA]LIVE Space Station(grounded!)(thruster repairs: 35%, +5%/turn)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Fleet Beacon: +2 attack fighters/turn
Attack fighters: 1,000 x 2 HP, 1,000 x 2A
Space engineers: 100 x 40 HP

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 2 attack)
Queens: 75,000 x 3 HP, 50,000 x 3A

[AG - Daskter]Daskter's Forces(31,850 TA)
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 1!)
Starcraft Army(Neosteel foundry+Salvage Facility):
SCVs: 500 x 67 HP
Marines: 200 x 55 HP, 150 x 55A
Marauders: 400 x 20 HP, 300 x 20A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 5 HP (+5 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Siege tank per turn)(build cost: 10%/SCV)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 6! Can't be boosted!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 10! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 13.6% complete(.4%/SCV)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A(protected from 1 attack)
Mini mini festums: 1,000 x 8 HP, 500 x 8A
New festums: +40% mini festum completion/turn, 95%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 12,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 65,300 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 26,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - CaptainNZZZ]Army: TA: 43,000 (protected from 1 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 31,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 6!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 4 + 1,000 x 15 HP shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: N/A)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 19 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 19 HP. Recruits souls for the cult (6 souls)
Gatherer Drones 400 x 19 HP. Gathers resources for the cult (11 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 18 HP, +500 x 18A
Guard Drones 1000 x 18 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 24 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult Cube: 1 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 88,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 6!)(adding Overseer, done in 15!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 33 basic schools, 23 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 8,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 198 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 8!)(increasing HQ weaponry/security, done in 12!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 8!)(researching Evolver's evolving ability, done in 16!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, reseraching Legendary weapon neutralization methods (done in 46!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 60!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[SR]THE SOULRAZER: 28,656,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(on cooldown!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)(disabled, back online in 2!)
Concentrated lasers: 100,000 x 3A(disabled, back online in 2!)(disabled, back online in 2!)
Napalm concentrators: 10,000 x 10A (inflicts burning!)
Bounce Blaster: 1,000A (one hit affects all entities in a group formation)
Standard destroyers: 10,000 x 20A
Fleet summoner: +5 Soul Reapers/turn!
Soul reapers: 20,000 x 2 HP, 20,000 x 2A

[PG-2]Alice: 9/10 (Yoreshield - can create ultimate attack shield/blocker!)

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Oobliteration Charge: 9/15)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 28
[N]Eevee Shadow Bacon - CP: 0(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ - CP: 6 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 45(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 7
That-Random-Guy - CP: 20(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has 3 charmzard energy, +1 per turn (state when redeem, last redeemed update 96))(4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 1
Daskter - CP: 4
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 4
Pionoplayer - CP: 7(has Ornate Ring, Mirror)(Yorehammer, penetrates defenses)
[N+1]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 0(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 3(Espionage ghost)
Karpinsky - CP: 9 (1 Boost stone)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 7(Has Player knife)
Spicy Serious - CP: 3
Custodater Pacis - CP: 0
rougesteelproject - CP: 9
Bill Nye - CP: 3

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
 
I probably should've mentioned this... you can't give action decimals, just whole numbers... JOEbob's only given you 1 action, not 1.1...
Well that is fine. JOEbob can loan this 0.1 action for 10 rounds and additional actions too since he is S- grade. No need to hurry.

48 Actions

0.1 Actions incoming in 10 rounds JOEbob (S)

6 Actions incoming in 13 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover (S), has to be paid back im max. 8 turns.

I agree with cult action

Since S-grade Customers can theoretically have one 3 Action loan for infinite time, 3 consecutive loans that (partially or fully) use the 3 action exploit will lead to the S-grader becoming an A-grader.
 
Moo, ignore the QM. Use what I gave you as you will. I trust you.
1. I summon the Big Book of Math, containing all possible math equations in the universe. I hit the Godmodder with it.
2. I remove both Soul Reapers engines using magnets, and watch as they crash and burn (drown actually...) in the ocean.
3. Imma still chargin. 2 CP
 
"Altair: And about the Infinileaf clover...

Altair: You should stop taking sidequests. They're too dangerous at this point."
If I don't take this sidequest, the Infinileaf clover'll stay on the field. If i understand correctly, you guys really don't want that, and it seems like a bad idea to leave it here... what do you suggest I DO?
Overhealer target the pile of hexagonashields protecting my attack shields. hexagonashield generator gives the breeder drones a layer of defence. shield generators don't have any choices. somno keeps on keeping on.
Drone orders- invalid if srovy's account is returned and he gives them orders:
Worker- Work on the B&B.
Gather git resources.
Healer heal somno some more.
Recruiter Recruit more souls! while you're at it, feed all your souls to the cube.
Guards guard
Breeder have specific orders. please have them do the following as opposed to their simpler algorithm:
breed 1 recruiter, 1 worker, 1 gatherer and 2 healers. this took the actions of 10 breeder drones. the remaining 14 will breed seven...
Elite Drones. hey, they're drones! "Breeder Drones 100 x 24 HP, (cost: 4/breeder, 2/all others)"! this should be a perfectly valid play.
Elite drones (of which we suddenly have 8!), Worship the cube.
ALL of you do it. yes, all. good. converting from drone attack to player power necessary to do so, that should be about... 3-4 cube power stuff.
[1x] SIMPLE LAGICS.
So, the soulrazer is down ~ 1/30 of its outside health, but there's no way we're powering through THAT.
But... down in the sidequest...I get the feeling the direct damage didn't change much.
Which makes no sense!
Huge holes in the hull opened up! pieces got seared off by piono's action! parts were flat-out removed by emerald before EXPLOSIONS! Chunks of machines should be missing, offices torn apart, circuitry fused together!
By the power of LOGIC, alarms go off in the sidequest from the breaches in the hull, chunks of machinery explode, and in general the situation turns for the better, as far as the AG side is concerned.
[1x] I usher all of daskter's forces within the attack-shield-hexagona-shield construct. it now extends to them!
[1x] I decide to plan for the future, creating an entity called [Seed]. in 5 rounds, it will evolve into another entity. [seed] has 1,000 HP. obviously, it is far weaker then the evolver would have been... but, eh, whatever.
Cult Vote: The Cube, the cube, the glorious cube! empower the cube! Srovy suggested finding a way to influence it if i understood correctly, so see if you can do that!

CURLING!
i throw perfectly, and sweep. the stone hits an inopportune bump created by poseidon (it was poseidon right?), and somehow goes flying upwards, landing on the other rock and sending both in different directions. mine is slightly closer to the middle then the Godmodder's,and is between the godmodder and getting a stone in the middle.
...
Alright, I win the bet.
quote from the wagger start.
"[1x A "Friendly" Wager]
"Godmodder, your run of the battlefield can't continue any longer!"
"I Challenge you... To a Friendly Wager"

last chance to reconWaitWhat. A Wager?

"I Bet you I can Wipe the floor With any team you select prior to the game beginning, and do not communicate with before halftime, in a sport of my choice, without doing any act a normal human has a lower then 50% chance in succeeding in (so, no reality-warping, magic or player powers.(the team will be composed of clones of myself)). No complex definition for winning beyond these words. if I win the bet, I give you a boost stone, which you use combined with 2 of your normal actions to give me 5 Godmodder actions for my personal use. if you win the bet, I give you a single boost stone. I'm sure you're pretty confident in your own abilities, so do 3:5 odds sound fair?"
"Oh, and since I won't be using player powers, and you're using a selected team, This hopefully won't cost Either of us actions.""

(text shrunk for formating)
"look at those italics. and that underline. yes, they where there before. Yes, I emphasized the important part to pay attention to. yep. you still missed it.
So, I wiped the floor, with my curling broom.
Poseidon- part of your team- wiped the floor as well.
The definition was later amended to be based on a dictionary as opposed to reality's fundamental definitions, which I distinctly remember did not have a definition for the phrase Wipe the Floor involving winning by a lot, and DID have a definition of Wipe that is essentially how curling sweeping works. this was due to your previous (by now lost) power to redefine things- i needed something you Couldn't change. anyway...
We Both wiped the floor. hence, we wiped the floor with one another's aid."

"Hence, I wiped the floor with your team."
"Your win condition was not your team wiping the floor with mine; It was me failing to wipe the floor with yours. I bet you about my ability to do it, not about which of us would.

"Pay Up, Friend."
"Oh, and don't even think of changing the past events. I have 5 different kinds of proof of what you did."
 
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ES growls. Okay, how's he supposed to block a steal attempt that isn't a steal attempt? You can't just call it "this steal attempt" and leave it at that! How are you supposed to counter what isn't there without just saying "I counter the steal attempt"? It's bad and the Godmodder should feel bad.

1 Actions - I counter the steal attempt!

ES blocks the steal attempt! Wow! Such finesse and skill in his countering of the steal attempt!

He then teleports into the hole Crusher made.

5 Actions - Judgement Rush

Guardbot Commander A needs to die. That much is certain. To this end, ES pours his not inconsiderable Starcalibur-boosted power towards performing a Judgement Rush! He dashes at high speed towards the enemy, a blur in motion, and then uses his incredible reaction time to perform ten thousand cuts in one second with the Legendary Sword! Yes, ten thousand! Otherwise known as a thousand slashes ten times, or ten slashes a thousand times, or even a hundred slashes a hundred times!

This is of course no ordinary ten thousand slashes, that would be a waste of 5 actions. Each slash is empowered by the energies of justice, and those energies have deemed Guardbot Commander A guilty. Of stealing office supplies from Guardbot Commander C. He never knew who did it until now. Isn't that said, Guardbot Commander C?

Regardless, these energies destructively break down the body of the enemy machine, while each slash also leaves a distinct trail of lightning behind them, further infecting the wounds with sparking electricity that burn and shock the chassis of the enemy magnifying the already impressive damage to yet greater heights. In the end, even if it survives, Guardbot Commander A is definitely not in a good position.
 
I vote for Project Shatterpoint.

Piono growls. The Soulrazer is strong. Well he already knew that, but still. He just unleashed enough energy to genocide a large city and it didn't even completely destroy the cannons.
He pants a bit, that last attack took quite a bit out of him, but he's going to have to perform a feat of similar power in order to try and find a way to defeat the Soulrazer for good.

Actions 1-3

A cold wind blows, everyone on the battlefield shivers as the temperature begins to drop and Piono rises into the air once more, pulling out an ornate weapon that is either a really long dagger or a really short rapier, it's hard to tell. Piono floats up, and the air around him freezes, the rain pouring down aroud him turning to shards of ice as they come close to him, falling to the Hexagonasea below. As the aura of cold spreads out, the sea below begins to freeze.
Piono looks up at the Soulrazer, his eyes flashing with the powerful red light that has, every time so far before heralded destruction and pain for the Godmodder's forces.
He utters a single word. "ГЛАЦИЕС"


Piono rises up above the Soulrazer, and prepares his assault, twirling Arctoae (his dagger/rapier thing), leaving patterns of frost in the air. Little spirals and ferns of frost glistening in the air without anything to support them, before quickly melting in the rain and fading away. The lightning crashes in backgroud of the battle, the light being filtered through the purple clouds giving an eerie light and cast to everything, that light refracting through the crystals in the air around Piono giving a dark hue and a strange cast to everything. And then the cold front hits. Piono thrusts forwards towards the Soulrazer, taking back some vestige of control of the storm that he started, and the Soulrazer took over, and sending it full force at the Soulrazer. The Soulrazer is buffeted by high winds, and freezing rain that pours down in sheets. The rain pounds down hard than ever, part hail, part water. The hail doesn't do much, but the water does, slamming into the Soulrazer and freezing up around it as it lands, covering the Soulrazer in a light covering of frost.

Piono dances and twirls his way towards the Soulrazer, skating on a trail of frost, his cloak, now covered in glittering frost, makes him seem almost ethereal, unreal as he dances through the storm. He pivots and twists and lands right in the middle of the Soulrazer's deck, not far from where he left a third of the Soulrazer's offensive batteries smoking wreckage. He skids to a graceful stop, smoothly stepping down into a crater created by his previous blast of immense power. Then he lifts up Arctoae, twirls it once, and slams it point down into the deck of the Soulrazer. At first nothing happens. But then the temperature throughout the whole ship drops sharply, and ice spirals outwards from Piono in a massive fractal pattern, freezing over the surface of the ship as more and more water pours down upon it, creating massive spikes and waves of ice across the surface of the Soulrazer, making long icicles down its sides and breaking off the bottom to crash to the waves of the Hexagonasea below where they become great floating icebergs. Soon, the entire ship is encased in frost.

Piono smiles. Then twists arctoae, digging it slightly deeper into the deck of the Soulrazer. Everywhere, throughout the ship, ice begins to crack, fragment, and powder. Soon the bottom icicles on the ship have all cracked and fallen off into the sea, and white, powdery snow is blowing into all the cracks within the ship, worming their way into every nook and cranny, and delicate place, freezing into areas where even the water had a hard time seeping into as it is blown around corners by the fell wind summoned by Piono. Why is this? Well, you will see in just a moment.

Piono rips Arctoae free of the deck, and everything freezes back together, all the water hidden in cracks that were safe from the first wave of freezing, all the snow blown into corridors, all the water that's seeped in through the holes that Piono burned into the deck. ALL of it. It freezes, and do you know what happens to water when it freezes? It expands. All the water and ice pushes against pipes, cracks, the deck, everything, suddenly the Soulrazer is ready to rip apart at the seams, the only thing keeping some of the outermost parts from falling off is the very ice that broke it apart in the first place. This is truly a recipe for disaster.

Piono hops back up into the air again, flying out to get a more full view of the Soulrazer, looking down at the massive ice cube that used to be/still is a giant doomship of doom. His eyes glisten with light, flashing through the freezing rain that falls around him.
"РАГНАРОК"
Everything freezes.
The rain turns to ice as it falls down, shattering upon impact with anything. The ocean below freezes into a solid chunk, freezing the fish in place. The lowest level of the clouds freezes over, and as warning sirens blare all over the Soulrazer, the lowest level of clouds precipitates all at once. Have you ever wondered what would happen if an entire thunderstorm dropped all of its water at once? Someone else has. Now imagine that that amount of water is a single, massive block of ice the size of a mountain, falling from the sky. The Soulrazer is the first thing in the way. But this isn't relevant as Piono remembers his allies at the last minute, and relents, sending cracks through the sheets of ice, and shattering it into a "puff" of snow down to the ocean below. The snow swirls around the Soulrazer, and Piono thrusts with Arctoae, causing it to freeze all back into one piece, completely encasing the Soulrazer in solid ice. Piono then dives down and slams his weapon into it, and a blue tinge takes over the ice, spreading out. As the cold wind passes and the rest of the battlefield begins to thaw, the ice around the Soulrazer fails to melt. It is encased in magical ice, radiating enough cold to keep itself frozen even under some of the hottest conditions.

What this attack does: Instead of dealing damage, it inflicts the status effect Ancient Permafrost. The next action targeting the Soulrazer to have the power of the Yorehammer will be GREATLY boosted, dispelling Ancient Permafrost... but in the meantime the Soulrazer is shielded by the massive blocks of ice surrounding it on all sides, hindering all direct attacks on the Soulrazer until Ancient Permafrost is dispelled. People can still get into the sidequest though. Since it's boosted by the power of the Yorehammer, I'd bet money on this having a good chance of going through.

Piono then gives karpin the yorehammer, since karpinsky never got the chance to use it before. Piono then hops up onto
 
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I vote to Block Godmodder.

Orders:
The Flagbearer shall be missed.

SCVs!
*Facepalm* woops I used you guys inefficiently when efficiency is key! I am so SORRY!
43 SCVs build 3 Command Centers! Math proof: (100/7)*3=42.8
9 Build 1 Bunker to protect SCVs
11 SCVs continue Project Bunker Complex (18% complete)
4 SCVs collect some scrap, so that the Salvage Facility can process some materials.

Army focus fire on enemy Soul Reapers!

Bunker defend the SCVs.

I accept Joe's extension.

Actions:
1x AH of course a Salvage Facility cannot function if theirs no functioning systems to collect the broken parts. I add some Collector Drones, to collect the salvage, so that the Salvage Facility can function without SCVs.

+2CP=7CP


I agree to cult action
 
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Holy Fuck... Blocking the Soulrazer was the right call. Stopping it will take forever though, an infiltration would probably be faster. But first.....

Focus:

I look over at the charred and flaming corpse of the Eeveelutionary Eevee. So much for THAT. But I decide that we might as well make use if it, no? And I know exactly who would probably be able to use it.

I take a CO2 fire extinguisher out of hammerspace and put out the last of the flames on the Eeevee's body. The fires put out, I pick up the Eevee's corpse and carry it into a metal shed that just happened to conveniently appear. The windows are small, the inside is dark and wreathed in shadows, otherwise the main features being a surprisingly well-stocked kitchen and butchery. I lay the Eevee's corpse on the table and get to work.

First priority is cutting away all the flesh that has been carbonized by the superlaser. This includes the head and all the remaining limbs; no matter since I didn't intend to use those at all. A lot of the flesh on the main body goes as well, a pity but one that cannot be helped. The flesh yields easily under my sharp knives. Thankfully a decent amount of muscle and flesh from the belly are remains relatively intact. Good, that was the part I needed. Careful to avoid any and all burnt areas, I cut a single great big slab of flesh out of the eevee's abdomen, which I lay flat on the table and carefully cleanse of bruises and skin. It's tricky work in the shadows, but the meat must not see the light, the darkness must permeate it. In a bucket I dissolve a large quantity of sodium chloride in water to create a brine solution, and dunk the meat slab into it. It'll take a good day or two to cure, and I ain't got time for that so I throw the brine bucket into my convenient ACME portable time dilation chamber set to a 36000 multiplier. 3 minutes later perfectly a perfectly cured thin meat slab comes out. Of course the chamber is light-free, so plenty of darkness got soaked into it along with the salt. I lay the meat on the table again, and use a knife to deftly slice it into long, thin pieces.

Time to get cookin'! Onto the kitchen's small stove (electric, to avoid any flames that would dispel the darkness) I place a large cast iron frying pan, and into that frying pan I carefully lay flat the meat strips so that none overlap with each other. With that, I turn the heat up to medium. That's right, we're MAKIN' BACON, eevee shadow bacon to be precise! Not as much as I would've preferred, but I was lucky to salvage anything from the corpse. After a few minutes the bacon is clearly browning with fat pooling in the frying pan, that's my signal to carefully turn every piece over with a spatula. A few more minutes of cooking, and the bacon is done. I take it off the heat and like any chef I sample a small piece. Nice and crispy to perfection! The food is ready, now to serve it. I wrap it up carefully in opaque wax paper, and walk out of the shed, back out into the Hexagonasea.

I see who I'm looking for quickly, it's hard not to notice the demonic murderchild trying to nurse the profusely-bleeding would created by a superbattleship bursting out of their chest. Really, eating that was dumb. Anyways, I walk up to them and present the bacon I made. In their shadowy presence it is safe to unwrap without neutering it's effects. Hey comrade! I see you're in a bit of a mess. I'd say using vore to defeat gigantic superbattleships is a dumb idea. But cheer up, I made you some food! Like any video game food it'll magically heal that gigantic potentially-fatal injury you've got there (biology by damned), but it gets better: made from the flesh of a strong pokemon and infused with the power off the shadows themselves, I am positively certain that this will give you plenty of charge points to get you ready for another attack all the more quicker!

And with that I feed my homemade eevee shadow bacon to Eevee shadow bacon to give him charges.
At least three, perhaps more. Only the GM knows the efficiency of this.

EDIT: Moniker what does it mean for the Soulrazer's cannon to be "A S/B/D ignorant"?
 
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