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Defeat The Godmodder

I blink owlishly, I forgot to vote on the new thing!

"Uh, I vote to ACCEPT, DENY is the obvious choice. So that means it's the trick choice. I don't trust it."
 
(6/6) charge points used.

I create submarine mines below AG entities that either reduce reverse depth charge accuracy by 50% due to the fact that you have to go under entities to mine. Avoiding the mines means going deeper which makes depth charges get moved by the water current off-track or just straight up malfunction. You can push through them, however, a Mine explosion that doesn't trigger dodge chance since its underwater also that causes a hull breach in a random location that floods water to that system and damage for each entity you use reverse depth charges against, due to the fact that I spread the charges out equally per entity.

Focus x3 I charge 3 cp and give it to Hungry. I was joking, I totally signed up for that and forgot about it.
 
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Suddenly reappearing aboard the PT boat, I feel somewhat disoriented from the sudden teleportation that I was not ready for. Still holding the Maschythe I take a sit as I let the nausea I'm feeling pass. 'Egh, That was not pleasant.' I think to myself.
"Captain! Are you alright?" The Lieutenant asks as he hurry's over to me. "I'll live." I say as the temporary nausea leaves me. Now no longer distracted I look down at what I now possession. 'A scythe?' I think to myself looking down at it. Suddenly I seemingly out of nowhere now know what it is and what it's capable of. "Fucking Christ!" I yell as I shoot up from sitting spot.

'Bloody hell! Thank fuck that I decided to go after it!' I think to myself as I image several of us getting killed off by this thing. Just then I remember where I am and see that the crew where all staring at me. 'Right calm down.' I remind myself as I let out a deep breath of air.

"R-right, As you were." I say to the crew as I try to calm down. Quickly the crew return to their stations. 'Right we need to keep this away from the Godmodder. But how to do that? While we can do a game of keep away I think we can keep out of his hands indefinitely. Maybe we can try and contact Cera, Jamie and Ash? They may be able take it and hid it every they are at. I guess another option would be to see if The Peacekeepers would be willing look into a way of destroying theses legendary weapons. I guess I could try both of them.'

Then I hear Quinn's announcement about the Vision Board and then see Pianoplayer's getting to attack it. 'Well best to take care of this now rather then later. Best get the PT boat restocked first. I wish for the PT boat to be fully restocked with ammunition, torpedoes and depth charges.' Suddenly in a red flash of light appears before then vanishing leaving the PT boat fully reloaded.

'Right now to-'
"Submarine off the starboard side!" The forward gunner calls out. 'A sub?' I look towards where the Gunner had called out and I see the Elite Soulraze Submarine just before it slips beneath the waves. 'Oh what the hell I thought we got ride of them when we... when we defeated their champion, Fucking hell we only defeated their Champion not their head honcho! Damn it!' I mentally curse.

"Lieutenant, Please prep the depth charges so so we can sink that Sub, Also don't worry about where it is I'll have that handled in a moment." "Aye Aye Captain, Crew prepare the depth charges!" As the crew ready the depth charges I close my eyes as to better focus on my wish. 'I wish for the Soulraze Submarine to be highlighted with a bright red glow so we will now where it is at all times.' Suddenly the Soulraze submarine is visible with a solid red glow outlining it. 'Bloody hell that's a big sub. Good thing it's well within a depth charge depth.' I think to myself.

"Bring us around Helmsmen, Crew set depth charges for 247 feet!" The Lieutenant orders. Quickly the Helmsmen turns the ship to port and starts lining up the ship to be parallel with the sub and the crewmen manning the Depth charge racks in no time set the desired depth for the charges to explode out.

As the PT boat lines itself up with the Submarine we all wait for the order. The Lieutenants watches the outline of the Sub as we pass over it. "Okay... NOW!" He roars out and the Crewmen start dropping depth charges onto the sub.


Meanwhile 250 feet below in the Hexagonasea.

The Crew of the elite soulraze submarine were setting up firing solutions for the AG forces lifeboats. Suddenly one of crew calls out that the Enemy were dropping depth charges. The commander of the Sub asks if the reverse depth charge was ready.
The reply was a no, they would need to wait for another 3 turns before it was ready. The Commander then orders the crew to brace for impact from the blasts that the depth charge will make.

As the crew readied themselves they could only listen for the inevitable blasts. Seconds passed before one explosion off the Stern rattled the sub. a few more seconds passed before then another one exploded off the port of the Sub this time rattling the sub even more. Then a cascade of explosions all around the ship. The continuous blasts rocked the sub fiercely knocking crewmen down, Shattering light fixtures and causing pipes to burst and shoot out water or steam into the sub. One unlucky Ensign was in front of a pipe when it burst and received the a face full of blisteringly hot steam causing him to fall onto the floor of the sub screaming in agony.

After a few more explosions the depth charges cease. The Commander of the Sub after waiting for a few more seconds call out for a damage report. (2 CP)


Meanwhile on the Surface of the Hexagonasea.

The PT boat stops dropping depth charges as we get too far ahead of the the Sub and have to circle around for another pass. As the crew of the PT boat get ready I take this time to try and contact first Cera and their comrades. 'Right, I hope this works. I wish for a telepathic link to Cera.' (1 CP)

I don't feel anything this time so I'm left unsure if it worked. 'Right, well. here we go.' I try to focus my mind on Cera before I start trying to send my message. 'Right If you can hear me, I'm sorry if I'm Intruding but this is important, The Godmodder was able to figure out the location of the Legendary weapon from the Mountain expedition, We manage to get ahold of it before he did but we need to get it out of here and far away far from him asap. The weapon is the Maschythe, I'm hopping that if you guys get over here you can take it and then hid it at wherever you guys disappear to when your not active here. We'll try to hold onto it for as long as possible until you guys can arrive and hopefully deal with it but I don't put much faith that we can do so for long. If you can please respond so I know you heard me!'

With that I open my eyes and watch out for the Godmodder as I hope for a reply.


Also here are my votes.

Entry Vote: Deny

I vote to keep the Alternative world: OFF
I vote to keep the Retrieval Unit Release: OFF
I'm not really sure that Disallowing Remote connections may be the best choice because it may also make it cause us not to receive outside help. But that's just a minor fear of my so I'll vote for turning it off.
I vote to give the Multiplier Orbs to the Shipyard.

(OOC: I'll be happy to give the Maschythe to anyone that wants it Just don't use it on the Godmodder, Whenever we attack him with a Legendry weapon he usually ends up getting a hold of it And Please don't try giving the Godmodder a Decoy, It will not work.)
 
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Focus x3 I charge 3 cp and give it to Hungry. I was joking, I totally signed up for that and forgot about it.

You don't have to pay now, I will remind you to charge after you have 2 turns left. Fell invited to consider the time that you don't have to pay as a time you don't have to think about the loan.

I used your joke to officially announce customer ratings:

S = Free loans (to a certain degree), Donators, people that loaned a lot and paid it back, people I trust and like etc.

A+ = Cheap loans, Cult members

A = Normal loans, normal players

B = Maybe expensive small loans, people I distrust

C = No loan, people that will betray me and have betrayed me already

D = Blackmailing or death, those that stole something important from me
 
The Vault XII
"FRED! This looks dangerous, but you can do it! Probably...!"
"First of all, the narration Claims the turrets and drones melted, but, wellll.... "

Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Active Turrets
Active Drones

Door(currently locked)
Various neutralized glyphs(not glowing)
"so they should distract the Godmodder a bit more."
"I Definitely asked you to transfer all the data in the vault to my storage before I put the visionboard drawing up. as long as you haven't done that, you are cannot die (the gauntlet doesn't work without fred as an owner, and fred can't be succeeding if he's dead). keep that for later..."
"You have the gauntlet. while the figure is fighting the turrets again, use the Force feature to sloooooowly levitate the necklace up. once nothing's obstructing it, send it flying up and IMMEDIATELY activate the 9 Sufferings AND transport Glyphs. this should 1) get the safe return glyph working again and 2) distract the godmodder for at least another increment of X after the one you do it on*."
"Extract ALL the items in the vault in that time. the Godmodder getting in there is bad, but him getting in when there's nothing left is less so."
"grab the fallen glyph-canceler necklace. there's no way to obtain one in ravenloft, so he'll need to wait longer if he wants to get a new one."
"get the data now (and it should happen unusually quickly, because visionboard contrivances.)."
"then, Make this vault cease to be remotely useful to the Godmodder in any way. somehow. I'm leaving it up to you but I'm sure you know how."
"Now that that's done, the vault is useless. use the safe return glyph."

*That's the sufferings formation. the transfer glyphs are variable in likely effect, but will be another hurdle for the Godmodder to overcome. i doubt the dark powers will let him leave. also, since the Godmodder had a glyph canceller until recently, he probably wouldn't guard against glyph effects.

The godmodder realizes that their melted bodies are still technically turned on and "active", and quickly corrects his mistake, walking over and flicking a switch to "off"!

Fred, faltering, tries to use the gauntlet on the godmodder's necklace... suddenly, the godmodder is standing right next to them! Fred freezes... and the godmodder sloooowly wraps his hand around the gauntlet, and yanks it off!

Then, the godmodder throws the gauntlet at the terminal The gauntlet's systems are connected to the terminal for only one nanosecond (the time after that involves the gauntlet getting crushed to bits) but in that nanosecond, the gauntlet by sheer random chance becomes a SUPER FAST DATA CROSS-DIMENSIONAL TRANSFERENCE DEVICE - every single bit of data on the machine is transferred to whatever receptacle you're storing the data in on the HEXAGONAFIELD/your pocket dimension! However, the data is significantly bugged, fragmented, and overall of massively reduced quality than before! This fulfills the Visionboard request, and destroys the gauntlet!

The godmodder grabs Fred, hauls him over to the terminal, and sets him down in front of it. Then, he points to the keyboard. The implication is pretty clear. Fred types in a command...

>Withdraw all physical

All items withdrawn from physical storage and placed in the receptacle.


As Fred was the one to withdraw the items, all related Visionboard requests are once again fulfilled.

The godmodder sighs with some satisfaction. Even Fred can feel the power emanating from inside the vault - whatever that unnamed item was... it's likely why the godmodder is here. Finally, not quite done, the godmodder shoves Fred onto the ground, and starts typing in commands himself:

>store

Please fill out the entry form to open storage.

ENTRY FORM:
Classification: living
Name: Fred
Description: A bad and dumb non-Player who thought JOEbob could protect them.

Living storage decontamination chamber opened.

The godmodder gives Fred an aside glance, before turning around and walking into the vault. Inside, the door to the living decontamination chamber opens - but the godmodder's heading over to the storage item receptacle.

[said one action is used to place "JOE's [the vault] plan works flawlessly" on the visionboard. none of my plans have worked so far, so The image can't be for anything in the past! And I'm kind of out of ways to avoid the terrible death of fred beyond visionboarding.]

It's a little late for that! That said, this may still affect a future [the vault] plan you make.

--------

The godmodder reflects. The plan with the gauntlet was probably Fred's best bet, and one of the better plans made so far. Not good enough. Nothing will ever be good enough to defeat him.

Fred, still lying face-up on the ground, gets to his knees and looks around... the door to living storage is open, and... the godmodder did promise him life... But the godmodder is also distracted. Maybe he could make a break for the exit? Whatever decision he makes, he doesn't want to be around when the godmodder's done with whatever he's doing.

Fred: (This is probably going to be the last choice. I'm sorry, JOEbob...)

Fred: (I can't believe this... I've made things worse, and now... I might die...)

Fred: (What... what do I do...?)



Underground Chamber:

Active terminal
Armor bay (contains invisibility suit)
Door(currently unlocked)
Various neutralized glyphs(not glowing)

[N]Fred: 100/100 HP, 1 Standard-Issue Protective Suit

Bunker central chamber:
Secondary terminal
Storage panel
Storage receptacle(contains deposited items)
Unsealed door - leads to living storage

[PG]Godmodder: 256/300 (Necklace of glyph wave-pulse destruction)
 
1. I walk over to the pawns and summon a sword, then dash forward, through the pawns. ...nothing happens. Then they explode!
2/3: I start yelling, charging twice
 
Action 1: Suddenly, Alice finds her Legendary Weapon missing. But it was right there a second ago! She then finds an envelope, with a message inside.

Unfortunately for you, you took you attention off your Legendary Weapon for just an instant, and I took it off your hands before you could react. And don't even think about getting it back, because I've sent it to my secret vault in a hidden location somewhere on the other end of the universe.
-Wormhole

As it turns out, now that the precedent has been established that Legendary Weapons can be automatically stolen the instant no one pays attention to, Alice had no way to defend against having the weapon get teleported away to a secret vault.

Action 2: I take advantage of some recent research I've done into fourth-dimensional physics to confuse the Godmodder with math.

First off, I send scouting pulses to traverse the positive and negative fourth-dimensional axis (which is henceforth known as the W axis). Hopefully, we find a new way to breach the Soul Orb's defenses on those axes.

Then, I stab the Godmodder in numerous places with fourth-dimensional poles. These poles impale and pin the Godmodder by starting at positive W, impacting the Godmodder on W = 0, and then travelling through him to negative W. It should be quite difficult for the Godmodder to get free, given how the best way to stop being impaled by a pole is to pull it out, and trying to remove the three-dimensional cross-section of a fourth-dimensional pole that is impaling you just means the rest of the fourth-dimensional aspect of the pole is able to drop down to take up that spot.

While the Godmodder is pinned, I then send a fourth-dimensional serpent beast to attack him. The beast is able to attack him at any point on his immobile third-dimensional cross-section, biting into part of him and tearing through back to non-0 W aspects. It is nearly impossible to kill it due to the fact that nearly all of its body is coiled up in the fourth dimension, and also because it primarily appears inside the Godmodder at various points, forcing the Godmodder to attack himself to hit the fourth-dimensional serpent.

Lastly, I scan the W dimensions to find his pocket dimension, which has to be located on a different W-value than the base W of 0 (that's how most pocket dimensions are stored, after all). If I find it, I fill an adjacent W-value with gas and then pump it into the pocket dimension. Because gas on its own is not capable of traversing W-values (only existing in three dimensions normally), the gas can be pumped into the pocket dimension but not pumped out of it. The next time the Godmodder opens his pocket dimension to put something into it or take something out of it, the gas inside bursts out, creating an explosion (a literal explosion, since an explosion is a shockwave created by hypercompressed gas) that blows him up and sends whatever he wanted to take out of his pocket dimension flying into space.

Action 3: I summon FIDE (aka the World Chess Federation) and tell them about a cheater who is using more than the regularly allowed 16 chess pieces in a game. They immediately attack the K.I.N.G.'s army to reduce its size to the standard chess roster of 8 pawns, 2 bishops, 2 knights, 2 rooks, a queen, and a king.

Bonus Action: I vote to deny entry. We can't let a legendary weapon onto the field.
 
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"Fred, before I continue, I would like to note that I will not be making any more plans for this sidequest after this. if I make such a plan, I will give eevee shadow bqcon 4 CP for free. this is a precommitment to force the visionboard's "hand".
unless I inform you that the plan is a bust*, charge the Godmodder quietly from behind, and unclip the necklace. immediately activate the glyphs.
side note, the entry form can't be referring to you, as you have displayed intelligence before, and given how you feared your life before as well, you clearly didn't have total faith in me protecting you.
not a bad thing. after all, I nearly failed.
with the Godmodder gone for quite a while,Extract ALL the items in the vault. the Godmodder getting in there is bad, but him getting in when there's nothing left is less so."
"grab the fallen glyph-canceler necklace. there's no way to obtain one in ravenloft, so he'll need to wait longer if he wants to get a new one."
"quickly carve a spacewarp glyph into your finger so you can bypass the Godmodding barrier. you are neither Godmodder nor player, so you won't be blocked. deactivate the cube."
"Then, punch yourself in the face, activating the dimensional safe-return glyph."
"what dimensional safe return glyph, you ask? when I made you memorize glyph combinations, I imprinted the glyph, in memory encodement form, into your brain. (which you definitely have, being a living person not soulghostbeing)."
"My plan has to work flawlessly (visionboaaaaards!), so this will teleport you to the pocket dimension, safely, with all the items."
"Oh, the place might be a bit messy though, I used some of its unique propertys and a few hundred dnd wizards to mend a thing."
"lastly, once you are there with us having achieved more-or-less the optimal outcome for this quest, carve a molecularly perfect anti-godmodding anti-not-JOE glyph in the centre of your dimension, and surround it with a stasis glyph. that way, you'll have a perfect shield against future Godmodder interference, with no flaws and effectively unlimited power. that's how logic works!"
"*If i inform you the plan is a bust, run. just, run. far away."
"P.S. for this plan to work, it needs to all happen in one sidequestupdate. hence, just do things as quickly as possible; this will make it easier to fulfil the visionboard obligation Before the visionboard explodes in some unknown manner and becomes ineffectual."


Now, something I wouldn't say to fred, but just as pertinent.
I asked fred to leave the gauntlet in the corner of the room when he's done with it (well before the 'fred succeeds at stuff' picture). the gauntlet, being broken, is not in the corner of the room. clearly, the gauntlet will spontaneously reassemble in the corner of the room.

Also, if visionboard propecys fail once the board is gone, the way for this prophecy to finish is for the next sidequest dop to happen before the realdop. hence, either the visionboard prophecy will remain in effect, or the sidequest dop happens soon. yer quince.
 
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FOCUS (3 actions, naturally)

Seeing the state of the robbery, I decide to act. I turn my full power upon the robber, using various combinations of telekinesis, subjective time manipulation (through hacking), ordinary time manipulation, and a full set of tubas to delay the ultimate robbery steal by a few turns. My precise method consists of A, breaking the robbers tools, B, making the robber think small amounts of time have passed when in fact enough time has passed for bits of the robbery plan to go outdated, directly altering the plans so they won't work as well, and so on and so forth.
 
FOCUS - TROUBLESHOOTING

What? Arsenical entered the recall command a second time. No dice. Third time's the charm?
And no.

"What." The Godmodder? Taking control of his entities? He knew he was a lying cheat, but to be such scum as to do this? That's the most disrespectful thing he's done, even above getting him to sign a deal with the devil!

"Alright, Godmodder. You may have control... For now, but guess what? You're not the only programmer on this field." Taking out his own computer, the SECOND double binary computer in the world, Arsenical flies his way over to K.I.N.G., hooking up the second computer to the exposed USB port. The king himself had no weapons to defend himself, and the other pieces seemed preoccupied.

Loading.
Loading..
Loading...
Connection established successfully.

>What do you want to do with this device?
>Open Backdoor (Code: Checkmate)
With the backdoor open, the player leaned back, let out a terrible joke:
"Now this is troubleshoot- Hey!"
And threw himself through the backdoor, into the computer.
He was going to deal with this virus, mano a mano.​
 
OUTSIDE INDIVIDUAL REQUESTS ENTRY TO SOUL ORB
Individuals identified: ALICE (Protege), ??? (unidentified Player)
!1 LEGENDARY WEAPON DETECTED!
ACCEPT or DENY?

There's a touchscreen... now, do you Accept or Deny? Vote in addition the buttons you want to press!
Yeah NO. Deny Deny Deny. We're handling things here OK, we do NOT need another wildcard!

Quinn: Players. My Peacekeeper scientists are detecting many time-space fluctuations and paradox energies surrounding the Visionboard.

Quinn: It is my VERY STRONG personal recommendation that you destroy it. Not use it less - destroy it.

Quinn: It seems to want to cause problems.
I see. Thanks for the intel. I suppose a probing attack would not hurt at all.

ACTION 1: I bring out a shaped demolition charge, which some what resembles a long bar, and strap it across and empty wooden pictureframe holding some blue-white scribbles titled 'nothing significant in two turns'. (The title is purely there so the Visionboard doesn't immediately realize something is up). I hand the picture on the Visionboard and walk away as casually as I can.

The moment I am out of sight I squeeze the detonator for the charge. The blast of directed plasma, briefly achieving pressures usually found only inside stars, immediately rips the picture two and (hopefully) blasts right through the Visionboard leaving a long gash that is probably on fire from the temperature of the plasma.


Never mind. Joebob tells me blowing this up has to wait until next turn.
[SR] rather than [PG] huh? Interesting alignment... no time to talk unfortunately. Wait...

'Right now to-' "Submarine off the starboard side!" The forward gunner calls out. 'A sub?' I look towards where the Gunner had called out and I see the Elite Soulraze Submarine just before it slips beneath the waves. 'Oh what the hell I thought we got ride of them when we... when we defeated their champion, Fucking hell we only defeated their Champion not their head honcho! Damn it!' I mentally curse.
The General opens a comm link to the captain of the old PT boat. Captain Captain.Cat, you have prior experience with this organization known as "Soulraze"? If you do, the rest of us defenders of multiversal freedom would be extremely grateful if you would share with us whatever Intel you have! So please do so.

ACTIONS 1 AND 2: I simply hold a charge in my hand and walk right up to the robberbots. Naturally, seeing an ordinary weaboo trash carrying a charge and no obvious weapon, they pull a gun on me.

You're getting mugged kid!

I calmly turn around, and with a bright smile on my face point duel finger guns at the harassing robberbot. No, YOU'RE getting mugged!

AHH HOW THE HELL DOES THAT EVEN WORK-

Before the robberbot can finish his reaction I shoot it at point blank range with a totally cool 'PEW PEW' of energy from my finger guns, the force of the attack blasting it across the room. While the rest of the robberbots are stunned by the sheer insanity of what just happened, I dumb several buckets of superglue all over the floor to stick the other robberbots in the room in place. Try robbing this place NOW you sticks in the mud!

-----

Right then, now for that sub....

The Lewdmarine briefly stares worriedly at Captain.Cat and his PT boat blowing stuff up.

Iku-Chan, I know you and your sisters have bad memories of American depth-charges. But listen up: The great east asian war? That was NOTHING compared to what we're fighting here. Our enemy is one who wishes to destroy or enslave absolutely all, and is a threat to every nation of the universe. We must put long-past nationalistic conflicts behind us, and fight as one to DEFEAT THE GODMODDER!

The Lewdmarine perks up. Allrighty then! For the Admiral and all of humanity, Iku will do her best! Iku will fight along side the americans against these 'Soulraze' bullies! Brr, they sound like big bullies with that name!

Good. Now then, I've got a little plan...

ACTION 3: Both of us know that at that depth the PT's depth charges won't do much damage, but we can still make use of the chaos. Under the cover of deph charge burst we slip under water down to the Soulraze sub's depth, unnoticed by their sonar. I move behind it, and pull a really rough carbon nanotube-reinforced chain out of hammerspace. One end I tie around a particularly sturdy-looking mangrove root that conveniently popped up after recent events. The other and I bundle up and throw right at one of the Soulraze Sub's multiple screw propellers, instantly snagging it and hopelessly jamming it. To add to the chaos, as the sub's crew try to figure out what's going on I jam steel beams into the control surfaces' (fins, rudder, etc) hinges and slots to further damage their mobility and maneuverability.

I'd like to see them evade attacks with this damage. IKU, NOW!

Iku's torpedo strike, off it goes! The lewdmarine launches a full oxygen torpedo strike while the Soulraze Sub is 'tied up'. Unable to properly dodge, the Soulrazre sub is hit dead on by the entire bulk of the volley! Holes are blasted all throughout the hull. Surprisingly small holes, this thing has waaay more armor than is fair for a Submarine. One torpedo impacts by the stern. The tied-up screw, already stressed from trying to pull free, is blasted completely off of the submarine by the shock! Of course, this also means the Soulraze sub is no longer tethered in place.

Even this deep underwater, my sniper soul is burning! ...WHAT? How is a submarine still operational after that many torpedo hits? Who are these Soulraze people?

Hey, on the bright side: they're not going to be getting anywhere fast like that! ...Not like it matters that much, can't really outrun something that's already here. But hey, at least between the lost screw and jammed controls they'll have plenty of trouble maneuvering into good attack or defense positions. Don't get cocky though, we don't know how advanced that thing's weaponry is.
 
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General_Urist Quick Summary of the Soul Razer Army,

-Created by Xerath and the Godmodder???
-Served Xerath, who served the Godmodder to protect somebody dear to him.
-Xerath was tricked, for he realize that the person he's trying to protect was also given a deal to do something to protect him.
-Xerath duelled Godmodder and died.
-The Soul Razer is at core Godmodder's entities, and now seem to serve him.

On Update XLV we see the Soul Razer Army right after storypost III
 
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Action 1: I give the Canary the Enemy Ravage Ticket, and have him go over towards the Pawns and attack them.
Action 2: [X] Red
Action 3: [X] Blue
The Changes proposed to the Canary are accepted.
 
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6/??
Using my first action I charge using the charge booster
Using my other two actions and those four charges I begin constructing the Drone B&B
Desc: This will be a place for the drones to rest and receive sustenance, this will allow them to work more efficiently due to lack of fatigue, this will also make them less likely to lose loyalty to the cult. There will also be rooms for players and non-cult entities which can be bought for CP, rooms for non cult_entities will cost 3+ CP if you have a entity stay in a room it will gain cult buffs for rounds equal to the number of actions you spent minus two.
Drone orders: once the HQ has been fully built begin construction of the B&B
I vote for what JOE said
 
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Update XCVI
FOCUS! To Suppress DOOM!
I teleport into the control room for the Doom Laser and fire it at the King II. Assist me comrades! Keep em off me!
After that.... debacle, I move to discuss the individual who wants entry.....
My bet is that the unknown is Altair, but I'm pretty sure we want to keep em out. Consider: we are in a place Alice would expect the GM to control. If she has betrayed him, the GM would already deny it. If she hasn't... let's keep her out, yeah? Also: keep that weapon the f away.
I am denying the outside individuals, and voting for the Scarlet Prince to recieve the orb.

You teleport into the control room, only for the EVIL ENGINEERS to surround and swarm you! You flail around and take out 38 before they haul you out! Ach...

I vote ACCEPT

I vote for the Shipyard

The Ettin will attack the K.I.N.G.

Action 1: In anticipation of ALICE's arrival, I don my MAD HATTER'S HAT and throw a tea party! Everyone on the HEXAGONAFIELD is invited, including the Godmodder (because it would be far worse to leave him out). The tea flows freely (I'm using the always-plentiful water to brew it in) and all are satisfied.

Then, of course, the madness goes to my head. "CHANGE PLACES," I shout, and everyone moves around the table. Well, there's no problem there... except for the fact that I sized everyone's chairs to match them, and the Godmodder ended up at the chair of the EVIL Space Station, which is far too large and metallic for him to easily sit down in. But he manages, despite the inherent issues, and I keep passing him tea, surrounding him in cushions, and making him comfortable and ensconced in his new seat.

Unfortunately, the next time we CHANGE PLACES, the EVIL Space Station ends back up at its seat while the Godmodder is still trying to get down from it. When the Space Station sits down, the Godmodder is, unfortunately, crushed beneath it. I immediately call off the tea party and move quickly to run away before the Godmodder retaliates poorly.

Action 2: I utilize the GLORIOUS CHAINSAW METHOD on a number of EVIL Engineers.

Action 3: +1 CP

1 damage to the godmodder! In anger, the godmodder punches the station, and a bunch of evil engineers are sent flying right into your chainsaw! 15 killed!

STARCALIBUR STEAL ROLL: Moooo... noooo...

YOREHAMMER STEAL ROLL: Cooo... nooo...

You get a Boost Stone!

"It's spreading! and it's killing us! Oh my, this is fairly bad..."

Orders:
SCV Assignment
52 SCVs will complete Project Battlecruiser, "The Prototype is complete, and ready for action. Let's bring it into the field for some combat data" (I did the math I swear I only needed 52 here)
13 SCVs continue Project Bunker Complex

Army
"Purple Alert! Purple Alert! Potential Hidden Infesters in our base" The Army will stay at base looking for suspicious activity... If an PG Entity is to attack us, the army will open fire against them.
(If they cannot find the source, they will just mow down some of the Pawns)

Actions:
Focus 3x +2CP (Looking at that infection rate, I know this must be completed ASAP) : This is really bad I can feel it, the Godmodder energy...
I Throw myself at the Research, I will find the Cure of this... Infestation, I can guess, oh Godmodder. Purple energy corrupting the Terran Army? I have a very good idea what's going on, or so I hope.
I do believe a certain Dr Hansen from a certain timeline, has already developed a cure, I use her research notes to assist me.

"Hey Quinn, in the history of the Peacekeepers, has the Godmodder ever did this kind of attack on you guys?"


Votes:
I Vote to Deny Legendary Weapons from entering...

Multipler Orbs: Shipyard/ Eeveelutionary/ Terran

The marines and others are recalled back to base! It's clear the situation is worsening over there.

You use FIVE ACTIONS OF POWER to bring the cure much, much closer to completion! It'll be ready this turn!

Quinn: No, the Peacekeepers haven't come under much attack... except back when we were the Army Men, but I wasn't around for that.

Quinn: Still, I think whatever disease you're dealing with is new. I can only wish you good luck.

Entry Vote: Deny

FOCUS: KEEP THEM OFF HIM

I teleport into the control room along with Ranger_Strider_ and assume a combat stance, ready to fight off any assailants and disable any security system that would get in Ranger_Strider_'s way.

"Second Scarlet Prince, attack the Robberbot Commander! Eeveelutionary Eevee, attack the Robberbot Commander and use your phantom special on it!"

Ranger_Strider's been thrown out... but now they have to contend with YOU! You manage to kill 37 MORE evil engineers before they get rid of you! They all look around quickly... any more Players!? Anyone!?

I vote DENY

Actions 1&2:
2/? for future power...

Action 3:
Piono hears Quinn's warning and nods.
"space-time fluctuations are all in a day's work, but paradox energies are bad when not properly controlled, let's not have that shall we?"
Piono surges towards the vision board in a swirl of flame and water, and slams into it at high velocity with enough fire power to vaporize a large ship.
Piono pulls out a pair of small, odd devices, as the fire is poured into the vision board, melting it down, and he flicks out the device, absorbing the spatio-temporal energy out of it, and stashes it away in his inventory for safe disposal later (this is not me obtaining an item, this is flavor text to prevent bad paradoxes from happening upon smashing the vision board)
Nevermind, Cyan's handling this in a later post.
Piono sees Ranger and Two Eternities dashing aboard the evil space station, and decides maybe he should go join them, time for a boarding party!
Following the two inside, Piono, instead of teleporting in, makes a beeline for the room where the evil engineer portal is being constructed, tapping things with his Plant Staff, Vi Naturae, causing them to sprout vines and plants. Soon, the plants begin worming their way into the metalworking, not dealing any significant damage, but setting off all kinds of alarms, leading straight towards the evil engineer portal.
Evil engineers start crowding in to try and stop Piono, but alas, they are unable to stop his onslaught as Piono switches back to his sword Ircucvci and does a single flash past them, cutting them to shreds with a single pass as he careens down the corridors at high speed.
Finally, Piono reaches the portal room, he immediately activates every alarm and buzzer that he can, including the fire alarm. The evil engineers come crowding in to deal with the cacophony of beeps, whistles and sirens that Piono has set off, and he stands in the middle of the room, grinning like a maniac.
"I bet you're wondering why I've gathered you all here today."
And then he pulls out his enormous earth hammer and drops it on the evil engineer portal, smashing it to pieces.
"And the answer to that question is; to screw with you all."
Piono is presumably then forcibly thrown out of the evil space station.

Primary effect: keep the evil space station engineers from interfering with Ranger_Strider's stuff.
Secondary effect: destroy the evil engineer portal's progress.
Tertiary effect: if there's any remaining power after those first two things have been completed, put it towards killing evil engineers.

The Evil engineer portal's progress is reduced significantly, and 6 evil engineers are killed! The whole group of Evil Engineers is in a panic! Why won't the Players leave them alone!? Surely they must have something else to do!

I call out to Moniker, telling him that I had some charge stored away to use for the Multiplier Stone...
And that he forgot to change Void Rover and Void Guard's attack.

(Action!)(3 Charges)
(2/4 + 2 Charges = 4 Charges)
Taking out the charges that were buried in the massive pile of paperwork used for the Monastery, I decide to finish it and release the item I was waiting to alchemized for a while.

Immediately after that, I proceed to laugh like a madman as I give it to the lighter Assassin, no doubt due to the power that will most likely shoot the assassin to Assassin III or even higher heights...

(1 Charge)
Rov's family was still on the fishing trip as they explore the deep flood... till they encountered a large gathering of fishing Mermen! Rov, being a super intellectual robot of many talents besides fighting he is, proceeds to talk with them and so they talked to one another as Rov discovered these merfolks were brought in from the deep caverns of the HEXAGONAFIELD that led to an oceanic biome!

Seeing as the folks were quite lost, Rov took this opportunity to recruit them into on their fishing trip!

(Orders)
Studying and self-reflecting! The Buns continue to do that. (1 Turn left)
The Void Assassins are gleeful of the many new entities they see and are ordered to kill the Chess Army, prioritizing the queen then the bishops... And if they have that in one go and still raring to go, they clear out the Evil Space station of those pesky PG engineers.
Rov's family continues their fishing trip along with the newly recruited Merfolk Hunters! (Fish count: 3)
Lightward mages are looking for cooks to work in the rice monastery (4 Turns)

Void Rover/Void Guard give attack buffs instead of having their own default attack, so their attack wasn't supposed to be boosted.

You create the MULTIPLIER STONE! It looks like it still has traces of the godmodder's power, thus the "entity will fail at a crucial time" bit. You need 1 action to imbue an entity with its power - and be careful who you give it to!

The family fishing trip continues... whatever will happen?

I stare at the new Legendary Weapon. "Holy...we cannot let the Godmodder get that thing." Horror laces my voice, but there's not much to do about it. So I turn my attention to more immediate matters.

FOCUS!

Inside the Bank where the battle for the saved Actions rages on, the Hexagonal Sheriff is bathed in divine, western light.

A voice echoes inside his mind. "You, who battles the lawlessness of this lawless Hexagonal Plain. You shall be our champion."

His revolver and infinite ammo pouch begins emanating a holy, Lawful light. "We grant you, The Gunslinger's Blessing. May you slaughter those lawless heathens."

A sadistic smile crept across the Sheriff's face. As he eyed his prey across the battlefield.

------
I quickly cut off my Divine Microphone. I coughed for several minutes, doing that godly voice hurt. But impersonating a Lawful Deity should put some fire under that entity



Teleporting to the Space Marine's new boat I move over to CompTIA's computer. "Hey, CompTIA. Looks like you could use some new Hardware."

I gesture towards K.I.N.G. "That supercomputer is up for grabs if your willing to try to take it over. You'd have my full support of course" I wait for their reply, easily keeping balance on the rocky boat.

At this point I'd probably have more trouble on stable ground than the turbulent sea the Hexagonalfield has turned into.

The Hexagonal sheriff gains a big boost in power! He thinks his will is divine, and he prepares to obliterate these heathenous robberbots!

CompTIA: Understood. However, I obey MooGoesTheCow.

CompTIA: My emotion prediction sensors indicate that MooGoestheCow desires me in the EVIL Space Station. However, the KING may be an acceptable alternative.

Missed the last update... these are the abilities diclonius have:

Psychokinesis known as Vectors

High intelligence
Sensing other Diclonius
Enhanced healing
Disabling vectors
Limited form of telepathy
Destructive instincts

So basically the can use them to cut people and other things in half cleanly, as well as stop anything coming their way!

Also I have my festum heal itself and make a base out of assimilation crystals!

Beautiful. Now, summon them again, and give me some idea of what their stats should look like!

Festum fully healed! Assimilation crystal new minimini festum generation boosted!


+3 CP!

Focus X 3:
Terry hits the Visionboard with Speaker Crash: Extended Mix.

You assault the Visionboard with an extreme song! This destroys the Visionboard, utterly and absolutely!

With the visionboard gone, the effects its prophecies had will rapidly fade - that is, within 2 to 3 turns from now, the things posted on there previously will have no gaurantee of happening. Furthermore, due to the anomalous properties possessed by the Visionboard, it does not get to rest in the Eternity Stasis Machine.

He can't?? Even though we are all fellow cultists? I officially give my memestone to Srovy.



35 Actions

1 Action and 10 Action Cents incoming in 9 rounds because I lent JOEbob 1 action (he got a cheaper loan because he is part of the cult)

2 Actions incoming in 2 rounds because I lent The_Two_Eternities 1 action

6 Actions incoming in 11 rounds because I sold the Yorehammer to REDROVER

I agree to cult vote.



Excuse me? It is evil indeed, but do you have to deny it? You should not, because your customer rating could be damaged if you don't pay back.



Well and I use one action to create a neutral animal race, that is far superior to normal animals: The Healshark

The healsharks use a special organ inside of them to convert food into healing. Since they gain power from the law of benevolence, they have found an ecological niche, combined with the body of a very successful part of the evolution: the shark, they are apex predators that are biologically immortal and ramp up infinitely. The ecosystem trembles... but what about plants you ask?

Yes sharks can't eat plants. But they don't have to. Their young ones eat plants, but then after 2 rounds their legs and arms and monkey tail recede and they morph into their adult form, the healshark. Healsharks will be delivered young healsharks by stork, because sexual reproduction is banned on this server. Sometimes the parents jump out of the water and eat the stork AND their child in one bite, this is why the child is able to excrete mucus and breathe gastric acid and leaves after being "digested". The stork is not that lucky.
Healsharks right now mainly eat fish and are uncontested because of their size and ability to heal themselves (and having a growing amount of heal regardless their food).

Implanted in their brains is a prion, that also infects the newborns of the healshark. It seems to be artificially constructed and is needed for the ability to heal and also heals itself, should it be changed or removed, the shark may die. A part of it is inactive and can be activated by hungry visitor to take control. Time to eat an ecosystem.

The godmodder, noting your lack of a copyright stamp, creates the HURTSHARKS! They're like the Healsharks, but with buff muscles that make them stronger. The Healshark and Hurtshark colonies go to war, and eventually, the Healsharks are hunted to extinction and the Hurtsharks join the Soulraze forces.

[1x] "Quinn: Players. My Peacekeeper scientists are detecting many time-space fluctuations and paradox energies surrounding the Visionboard.

Quinn: It is my VERY STRONG personal recommendation that you destroy it. Not use it less - destroy it.

Quinn: It seems to want to cause problems."
I will accept the destruction of the visionboard without a fight, despite it being my own entity. I never meant for it to work this way. it was to manipulate probability, yes, but to require far more actions then it does now to achieve success.
However, I did put 6 actions into it, and I would like something of similar value in return for surrendering the board. can I have 3-5 death-elite engineers to help me? I will, of course, treat them well.
If I do not receive any compensation whatsoever, my first action of this round is to put on the board "board becomes evolver-style JOE entity". otherwise, I charge. way I figure it, if i get no compensation from others, the board will become a normal entity, and lose its visionboard powers; functionally destroyed.
[0x] "Before you receive the generator, you have the option of an UPGRADE! Would you like to consume Dream Starcalibur with the new Charmzard Energy Genrator to create the Dream Star Charmzard Energy Generator instead? This would have it always producing Dream Star Charmzard energy!" HmmmmmmmMMMMMMMMmmmmmmmmmmmmmmMMMMMMMMMMMMMMMmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmNOPE
don't think I'm not wise to your games! the action I had guarantee of working with no strings attached was rebuilding the charmzard energy generator! if I "Upgrade", I have no such guarantee! I'm not risking it. charmzard energy generator finished without suspicious additions.
[0x] CU-CU-CU-CURLING!
well, since the game just started over, I clearly still have 8 moves I can make, but since the Godmodder's pucks are all already on the field, he clearly has no moves left to make! ....nevermind how he stacked them, it's probably something like "perfectly precise throws".
So with my first throw, my puck coasts along, and knocks into the tower, either (if it's stable) sending the whole thing away from the middle, or (if it isn't) knocking the whole thing over.
admittedly, the rules of curling mean the Godmodder got 8 points when he ended his first turn; he had 8 stones closer to the middle of the place then any others.
however, after my first move, they further then my thing is from the middle (regardless of total distance moved). so I get 1 point.
then the Godmodder moves but has no stones and so cannot do anything. 0 points.
I send in another stone, and it stops right before the other stone (sweeped expertly, of course). 2 stones closer then any enemy ones. +2 points = 3 total, versus 8 godmodder.
he again has no stones, and does nothing.
I send in another expert throw, and now there are 3 stones closer then any other. 6 points total on my third turn.
another round with the godmodder being forced to idle.
I send in my fourth stone. by this point, I've overtaken the Godmodder at 10 points (9 if this throw went wild somehow), and he still can't move.
another two turns, another two stones (typingthisiskindaboring), and I've got 21 points to his 8.
another two turns, sweeps and throws, and the game is over, and I have 36 points to his 8. hey look, I got... what's it called, when you sum all positive numbers bellow n, as well as with n? whatever. point is, I won. "gg", 'modder.
Somno, keep working. hexagonashield and shield generators, you know the drill.
[1x] I get an idea. a possibly good idea.
quickly going to sleep, I end up in a dream where something called "painter" is a gamemaker program and better then any real one. after a short time, I notice the many inconsistencys, conclude it is a dream, and offer the God of Dreams something.
How would he like a legendary weapon, all for himself? the other players back on the HEXAGONAFIELD are very anxious to get rid of it, and though they have some other options, if you agree now you'll probably be the fastest path. he'd owe me a little bit, but not particularly much, since this didn't cost me much. if not, any decisions reached about that sidequest?.
[1x] IDEA The second. what if I did...
1 unit of charmzard energy & multiplier orb?
Also randomquestion, how many units of charmzard energy is it to the stored charmzard energy I have in my inventory? 1-1?

Cult action vote: give the breeders a chance to breed 2 drones each time they make a drone. or something.

Quinn: JOEbob, we are NOT going to bribe you to contribute to the continued existence of reality without paradoxes!

You shrug, and charge.

You unfortunately deny the opportunity to upgrade to a DREAM STAR CHARMZARD ENERGY GENERATOR. It's a pity, too. It would've generated Dream Charmzard energy, that could only be used in dreams and not on the HEXAGONAFIELD.

When your pucks hit the godmodder's tower, the thing doesn't move from the center! The godmodder bribed the company who made the pucks, and they made them extremely heavy and hard to move! You of course have no knowledge of this. The godmodder also calls you out for interfering with an opponent's sweeps! It's something you're NOT! ALLOWED! TO! DO!bYOUR TURNS ARE NEGATED AND UNDONE!

Somno happily accepts, and says he'll take up to 2 Legendary weapons off your hands and hold them in the land of dreams! And you'll do it via sidequest! And he'll owe you more assistance! But first, you need 2 legendary weapons in your hands with which to give him.

Charmzard Energy + Multiplier Orb: Multiplierer Orb: Like the Multiplier orb, except more. Legendary item - cost: 50 actions. Non-combinable.

I'll convert your stored charmzard energy to 1 unit, and the generator makes another unit each turn.

"Arrgh, that did hurt," I muttered painfully, stood up as I put my hard hat back on top of my head I heard a call for help to stop something called DOOM. I has no idea what that was but that sounds like a bad news.

Focus: Assist Ranger_Strider_ and Two_Eternities

"Well, once more into the breach it is then." With haste I ran on the surface of towards Ranger's position.

I reached the scene where one man was protecting another guy who's disabling the...DOOM I guess. Because if a gigantic cannon couldn't be called DOOM then hardly anything could.

With the rest of the Evil Engineer paying their attention at the two guy I took action. Summoning an M134 into my ready arms and flicked the switch to start its spinning sequence.

I probably couldn't hit a broadside of the barn, from inside of it even. But what I had in mind wasn't hitting targets, but just shooting more bullets.

"Suppressing Fire!" With that said I poured hails of lead at the Evil Engineers.

The Evil Engineers, already broken and disorganized, are mowed down by your display of brutality! You destroy 40 of them! The EVIL Space station is full of corpses!

I use My TECHNO Powers to get onto the Space Station again then i start sneaking to a computer access point so i can plug in CompTIA if any cameras see me i will erase my presence from the cameras with my powers

The EVIL Space station's turrets and other automated defenses don't work on you - you have techno powers! Furthermore, the remnants of the Space Engineers are busy dealing with assaults on multiple fronts! They can't stop you at all!

You make it to the Evil Space Station's AI program, carrying the cube with CompTIA in it. Finally, you find an outlet, and plug CompTIA in.

CompTIA: ALERT: Hacking... 0% complete...

CompTIA: MooGoestheCow, I just need a few security questions and I'll be in.

CompTIA: Question 1: What was the maiden name of the ship's current AI?
Question 2: What was the name of the first team pet of the Evil Engineers?

The Evil Engineers need to be held off until the answers to these questions can be found and given!

Entry Vote: DENY

I charge. (x1)

Spending some time and energy I alter the Eagles' biology with an array of tools that would fit perfectly in a evil scientist's lab, allowing them to reproduce magically with an accelerated growth to adulthood. While the Eagle Spawner may be gone I can't allow them to become stagnant and thus irrelevant. (x2)

On the entity related situation the Eagles will focus on magically reproducing, we need more Eagles to be able to stay relevant in the wartorn HEXAGONAFIELD.

The weak skeletons rush into the Bank of Actions and attack the robberbots. Even though I don't use the Bank the Godmodder can't be allowed to win in the Bank Battle.

Inspired by Winkin's entities' work on the Fortified Rice Monastery the rest of my entities offer their aid in creating the Smokescreen machine. Sure while they're not comparable to Rotaz or Undead Einstein in their abilities every bit helps. The sooner it gets finished the better.

Eagles now produce 3%/total eagles more eagles each turn! ...Rounded down to the nearest whole number! There needs to be more of them for this to work...

ES prepares to do something drastic, like take out a loan, but seeing that the Multiplier Orb is going for the Shipyard, he delays. He also keeps charging anyway, going to 6/10.

He votes for turning off remote confections, and then really suggests that they shouldn't release the retrieval unit. No way that thing isn't bad news. He also votes to DENY Alice entry.

Also, reminder that Fred is in trouble.

Now then, to upgrades!

Hunter-Killer Battleship (Spectral Lord-class) - The shimmering hull of the Spectral Lord is what gives the ship its name, armor seeming to fade partially in and out of existence due to the bleed-off of multidimensional radiation caused by its spinal Apocalypse Cancellation Device, a massive energy cannon running almost three quarters of the ship's length. The last of the traditional Battleship designs, due to be replaced as war shifts closer to NanoFabbers, drone warfare and greater usage of Supercapital-grade combatants, this fierce beast nevertheless is still produced inside the Soul Orb, its dying howls bringing ruination to the enemies of EternalStruggle and Amelia even as its very heart is pierced by the arrow of a technology-induced paradigm shift.

The Spectral Lord takes five turns to summon, and has good HP. It starts with its ACD active, but can seal the front of the ship and instead bring out its secondary batteries of Exterminator-class Plasma Cannons. The Exterminators have much lower damage output than the primary cannon, still helpful but definitely low for the summoning cost, but allow it to be charged up, with one Overcharge Point being generated per turn. At maximum, 5 OP can be held. Once an OP is accumulated, it will be spent the next time the main gun fires, and the main gun firing will spend all OP. However, there is no limit on how long OP can be held by the ACD, only how much.

There, that should do the trick. Then the Supercapital, then the upgrades for the summons, then more Apex upgrades, and he'll be ready to send it out again!

This... may be taking a while. But upgrades though!

Hunter-Killer Battleships are being produced! Since these sub-entities are not only complicated but also powerful, this is going to take a VERY LONG TIME. ...Maybe you could get a time discount if you made their workings a little less complicated?

(Hi. Put me down as AG. I'm not very good at sticking around in DTG, but I'll try.)

ORACLE program online.
>enable monitor_duty
establishing connection to WATCHTOWER...
connection established.
running MONITOR_DUTY...

Primary threats detected: 2
Secondary threats detected: 4

beginning dispatch...
updating roster...

accessing League databases...
*Fortress of Solitude: OK
*Batcave: OK

accessing Partner databases...
*SPYRAL: OK
*SHADE: OK
*DEO: OK
*ARGUS: OK
*STAR Labs: OK

accessing Other databases...
*Mother Box: OK
*Green Lantern: OK
*OMAC: OK

databases imported.
indexing...

dispatch P-1...
type: Broad Threat
issuing All Hands

dispatch P-2...
type: Weather Emergency
counter: areokinesis, atmokinesis
selecting from roster...

This looks like a job for:
Red Tornado!
A red android with the power to project and control red, um, tornadoes/wind--funnel things.

(I want to use all three actions points on this summon. Is that a legal move?)

Red Tornado flies off to combat the super-storm.

Welcome, rougesteelproject! It is good to see you here! If you have any questions, feel free to ask here, the OOC thread, or on the Discord server. It's perfectly legal to use all three actions to summon Red Tornado! He joins the team!

Also i Instruct my space engineers to build a Dreadnought

Your space engineers are without their tools, a place to build, and still recovering in their unfamiliar environment! They should wait until they're in the EVIL space station.

(6/6) charge points used.

I create submarine mines below AG entities that either reduce reverse depth charge accuracy by 50% due to the fact that you have to go under entities to mine. Avoiding the mines means going deeper which makes depth charges get moved by the water current off-track or just straight up malfunction. You can push through them, however, a Mine explosion that doesn't trigger dodge chance since its underwater also that causes a hull breach in a random location that floods water to that system and damage for each entity you use reverse depth charges against, due to the fact that I spread the charges out equally per entity.

Focus x3 I charge 3 cp and give it to Hungry. I was joking, I totally signed up for that and forgot about it.

The SR submarine has mines in their way! Every time it goes upwards, it will hit a mine and take damage!

+3 CP to Hungry!

Suddenly reappearing aboard the PT boat, I feel somewhat disoriented from the sudden teleportation that I was not ready for. Still holding the Maschythe I take a sit as I let the nausea I'm feeling pass. 'Egh, That was not pleasant.' I think to myself.
"Captain! Are you alright?" The Lieutenant asks as he hurry's over to me. "I'll live." I say as the temporary nausea leaves me. Now no longer distracted I look down at what I now possession. 'A scythe?' I think to myself looking down at it. Suddenly I seemingly out of nowhere now know what it is and what it's capable of. "Fucking Christ!" I yell as I shoot up from sitting spot.

'Bloody hell! Thank fuck that I decided to go after it!' I think to myself as I image several of us getting killed off by this thing. Just then I remember where I am and see that the crew where all staring at me. 'Right calm down.' I remind myself as I let out a deep breath of air.

"R-right, As you were." I say to the crew as I try to calm down. Quickly the crew return to their stations. 'Right we need to keep this away from the Godmodder. But how to do that? While we can do a game of keep away I think we can keep out of his hands indefinitely. Maybe we can try and contact Cera, Jamie and Ash? They may be able take it and hid it every they are at. I guess another option would be to see if The Peacekeepers would be willing look into a way of destroying theses legendary weapons. I guess I could try both of them.'

Then I hear Quinn's announcement about the Vision Board and then see Pianoplayer's getting to attack it. 'Well best to take care of this now rather then later. Best get the PT boat restocked first. I wish for the PT boat to be fully restocked with ammunition, torpedoes and depth charges.' Suddenly in a red flash of light appears before then vanishing leaving the PT boat fully reloaded.

'Right now to-'
"Submarine off the starboard side!" The forward gunner calls out. 'A sub?' I look towards where the Gunner had called out and I see the Elite Soulraze Submarine just before it slips beneath the waves. 'Oh what the hell I thought we got ride of them when we... when we defeated their champion, Fucking hell we only defeated their Champion not their head honcho! Damn it!' I mentally curse.

"Lieutenant, Please prep the depth charges so so we can sink that Sub, Also don't worry about where it is I'll have that handled in a moment." "Aye Aye Captain, Crew prepare the depth charges!" As the crew ready the depth charges I close my eyes as to better focus on my wish. 'I wish for the Soulraze Submarine to be highlighted with a bright red glow so we will now where it is at all times.' Suddenly the Soulraze submarine is visible with a solid red glow outlining it. 'Bloody hell that's a big sub. Good thing it's well within a depth charge depth.' I think to myself.

"Bring us around Helmsmen, Crew set depth charges for 247 feet!" The Lieutenant orders. Quickly the Helmsmen turns the ship to port and starts lining up the ship to be parallel with the sub and the crewmen manning the Depth charge racks in no time set the desired depth for the charges to explode out.

As the PT boat lines itself up with the Submarine we all wait for the order. The Lieutenants watches the outline of the Sub as we pass over it. "Okay... NOW!" He roars out and the Crewmen start dropping depth charges onto the sub.


Meanwhile 250 feet below in the Hexagonasea.

The Crew of the elite soulraze submarine were setting up firing solutions for the AG forces lifeboats. Suddenly one of crew calls out that the Enemy were dropping depth charges. The commander of the Sub asks if the reverse depth charge was ready.
The reply was a no, they would need to wait for another 3 turns before it was ready. The Commander then orders the crew to brace for impact from the blasts that the depth charge will make.

As the crew readied themselves they could only listen for the inevitable blasts. Seconds passed before one explosion off the Stern rattled the sub. a few more seconds passed before then another one exploded off the port of the Sub this time rattling the sub even more. Then a cascade of explosions all around the ship. The continuous blasts rocked the sub fiercely knocking crewmen down, Shattering light fixtures and causing pipes to burst and shoot out water or steam into the sub. One unlucky Ensign was in front of a pipe when it burst and received the a face full of blisteringly hot steam causing him to fall onto the floor of the sub screaming in agony.

After a few more explosions the depth charges cease. The Commander of the Sub after waiting for a few more seconds call out for a damage report. (2 CP)


Meanwhile on the Surface of the Hexagonasea.

The PT boat stops dropping depth charges as we get too far ahead of the the Sub and have to circle around for another pass. As the crew of the PT boat get ready I take this time to try and contact first Cera and their comrades. 'Right, I hope this works. I wish for a telepathic link to Cera.' (1 CP)

I don't feel anything this time so I'm left unsure if it worked. 'Right, well. here we go.' I try to focus my mind on Cera before I start trying to send my message. 'Right If you can hear me, I'm sorry if I'm Intruding but this is important, The Godmodder was able to figure out the location of the Legendary weapon from the Mountain expedition, We manage to get ahold of it before he did but we need to get it out of here and far away far from him asap. The weapon is the Maschythe, I'm hopping that if you guys get over here you can take it and then hid it at wherever you guys disappear to when your not active here. We'll try to hold onto it for as long as possible until you guys can arrive and hopefully deal with it but I don't put much faith that we can do so for long. If you can please respond so I know you heard me!'

With that I open my eyes and watch out for the Godmodder as I hope for a reply.


Also here are my votes.

Entry Vote: Deny

I vote to keep the Alternative world: OFF
I vote to keep the Retrieval Unit Release: OFF
I'm not really sure that Disallowing Remote connections may be the best choice because it may also make it cause us not to receive outside help. But that's just a minor fear of my so I'll vote for turning it off.
I vote to give the Multiplier Orbs to the Shipyard.

(OOC: I'll be happy to give the Maschythe to anyone that wants it Just don't use it on the Godmodder, Whenever we attack him with a Legendry weapon he usually ends up getting a hold of it And Please don't try giving the Godmodder a Decoy, It will not work.)

KA-BOOM! The SR submarine takes 25,000 damage from your charges! They do less damage than you expected, but they manage to bypass the dodge rate!

Your telepathic link connects! Cera replies!

Cera: You've allowed ANOTHER legendary to come onto the field! Oof... well, not much to do about it now. I'm just happy you managed to survive past the 50% HP mark. That alone is incredible.

Cera: Unfortunately, I'm not sure we can take it. We're working on a big project, and as a smaller group, the godmodder might have an easier time overwhelming us. The best case scenario is that he drags us onto the HEXAGONAFIELD and then we'll have to delay our project to fight.

Cera: Still, if you see any opportunities to get the weapon off the field, I'd suggest you take them!


1. I walk over to the pawns and summon a sword, then dash forward, through the pawns. ...nothing happens. Then they explode!
2/3: I start yelling, charging twice

13 Pawns killed! The remains are angry, but this significantly reduces the Chess army's firepower!

Action 1: Suddenly, Alice finds her Legendary Weapon missing. But it was right there a second ago! She then finds an envelope, with a message inside.

Unfortunately for you, you took you attention off your Legendary Weapon for just an instant, and I took it off your hands before you could react. And don't even think about getting it back, because I've sent it to my secret vault in a hidden location somewhere on the other end of the universe.
-Wormhole

As it turns out, now that the precedent has been established that Legendary Weapons can be automatically stolen the instant no one pays attention to, Alice had no way to defend against having the weapon get teleported away to a secret vault.

Action 2: I take advantage of some recent research I've done into fourth-dimensional physics to confuse the Godmodder with math.

First off, I send scouting pulses to traverse the positive and negative fourth-dimensional axis (which is henceforth known as the W axis). Hopefully, we find a new way to breach the Soul Orb's defenses on those axes.

Then, I stab the Godmodder in numerous places with fourth-dimensional poles. These poles impale and pin the Godmodder by starting at positive W, impacting the Godmodder on W = 0, and then travelling through him to negative W. It should be quite difficult for the Godmodder to get free, given how the best way to stop being impaled by a pole is to pull it out, and trying to remove the three-dimensional cross-section of a fourth-dimensional pole that is impaling you just means the rest of the fourth-dimensional aspect of the pole is able to drop down to take up that spot.

While the Godmodder is pinned, I then send a fourth-dimensional serpent beast to attack him. The beast is able to attack him at any point on his immobile third-dimensional cross-section, biting into part of him and tearing through back to non-0 W aspects. It is nearly impossible to kill it due to the fact that nearly all of its body is coiled up in the fourth dimension, and also because it primarily appears inside the Godmodder at various points, forcing the Godmodder to attack himself to hit the fourth-dimensional serpent.

Lastly, I scan the W dimensions to find his pocket dimension, which has to be located on a different W-value than the base W of 0 (that's how most pocket dimensions are stored, after all). If I find it, I fill an adjacent W-value with gas and then pump it into the pocket dimension. Because gas on its own is not capable of traversing W-values (only existing in three dimensions normally), the gas can be pumped into the pocket dimension but not pumped out of it. The next time the Godmodder opens his pocket dimension to put something into it or take something out of it, the gas inside bursts out, creating an explosion (a literal explosion, since an explosion is a shockwave created by hypercompressed gas) that blows him up and sends whatever he wanted to take out of his pocket dimension flying into space.

Action 3: I summon FIDE (aka the World Chess Federation) and tell them about a cheater who is using more than the regularly allowed 16 chess pieces in a game. They immediately attack the K.I.N.G.'s army to reduce its size to the standard chess roster of 8 pawns, 2 bishops, 2 knights, 2 rooks, a queen, and a king.

Bonus Action: I vote to deny entry. We can't let a legendary weapon onto the field.

Unfortunately, Alice's grasp on the Legendary Weapons can't be lifted with sheer anger!

Just as you're about to start your attack, the godmodder's fifth dimensional gobblebeast snacks you up, sending you deep into negative V-axis territory!

They successfully reduce the number of rooks to 7 (killing three), before all getting killed because they're all boring officials!

FOCUS (3 actions, naturally)

Seeing the state of the robbery, I decide to act. I turn my full power upon the robber, using various combinations of telekinesis, subjective time manipulation (through hacking), ordinary time manipulation, and a full set of tubas to delay the ultimate robbery steal by a few turns. My precise method consists of A, breaking the robbers tools, B, making the robber think small amounts of time have passed when in fact enough time has passed for bits of the robbery plan to go outdated, directly altering the plans so they won't work as well, and so on and so forth.

Ultimate Robbery Steal delayed by 2 turns! The Robberbots begin to panic - are they going to have enough time!?

FOCUS - TROUBLESHOOTING

What? Arsenical entered the recall command a second time. No dice. Third time's the charm?
And no.

"What." The Godmodder? Taking control of his entities? He knew he was a lying cheat, but to be such scum as to do this? That's the most disrespectful thing he's done, even above getting him to sign a deal with the devil!

"Alright, Godmodder. You may have control... For now, but guess what? You're not the only programmer on this field." Taking out his own computer, the SECOND double binary computer in the world, Arsenical flies his way over to K.I.N.G., hooking up the second computer to the exposed USB port. The king himself had no weapons to defend himself, and the other pieces seemed preoccupied.


With the backdoor open, the player leaned back, let out a terrible joke:
"Now this is troubleshoot- Hey!"
And threw himself through the backdoor, into the computer.
He was going to deal with this virus, mano a mano.​

You go into the DIGITAL WORLD! You gain digital HP - the loss of which sends you back to the real world!

But inside the digital world, you see the virus... if it can be beaten, then maybe... just maybe... you have to kill it!

Yeah NO. Deny Deny Deny. We're handling things here OK, we do NOT need another wildcard!


I see. Thanks for the intel. I suppose a probing attack would not hurt at all.

ACTION 1: I bring out a shaped demolition charge, which some what resembles a long bar, and strap it across and empty wooden pictureframe holding some blue-white scribbles titled 'nothing significant in two turns'. (The title is purely there so the Visionboard doesn't immediately realize something is up). I hand the picture on the Visionboard and walk away as casually as I can.

The moment I am out of sight I squeeze the detonator for the charge. The blast of directed plasma, briefly achieving pressures usually found only inside stars, immediately rips the picture two and (hopefully) blasts right through the Visionboard leaving a long gash that is probably on fire from the temperature of the plasma.


Never mind. Joebob tells me blowing this up has to wait until next turn.

[SR] rather than [PG] huh? Interesting alignment... no time to talk unfortunately. Wait...


The General opens a comm link to the captain of the old PT boat. Captain Captain.Cat, you have prior experience with this organization known as "Soulraze"? If you do, the rest of us defenders of multiversal freedom would be extremely grateful if you would share with us whatever Intel you have! So please do so.

ACTIONS 1 AND 2: I simply hold a charge in my hand and walk right up to the robberbots. Naturally, seeing an ordinary weaboo trash carrying a charge and no obvious weapon, they pull a gun on me.

You're getting mugged kid!

I calmly turn around, and with a bright smile on my face point duel finger guns at the harassing robberbot. No, YOU'RE getting mugged!

AHH HOW THE HELL DOES THAT EVEN WORK-

Before the robberbot can finish his reaction I shoot it at point blank range with a totally cool 'PEW PEW' of energy from my finger guns, the force of the attack blasting it across the room. While the rest of the robberbots are stunned by the sheer insanity of what just happened, I dumb several buckets of superglue all over the floor to stick the other robberbots in the room in place. Try robbing this place NOW you sticks in the mud!

-----

Right then, now for that sub....

The Lewdmarine briefly stares worriedly at Captain.Cat and his PT boat blowing stuff up.

Iku-Chan, I know you and your sisters have bad memories of American depth-charges. But listen up: The great east asian war? That was NOTHING compared to what we're fighting here. Our enemy is one who wishes to destroy or enslave absolutely all, and is a threat to every nation of the universe. We must put long-past nationalistic conflicts behind us, and fight as one to DEFEAT THE GODMODDER!

The Lewdmarine perks up. Allrighty then! For the Admiral and all of humanity, Iku will do her best! Iku will fight along side the americans against these 'Soulraze' bullies! Brr, they sound like big bullies with that name!

Good. Now then, I've got a little plan...

ACTION 3: Both of us know that at that depth the PT's depth charges won't do much damage, but we can still make use of the chaos. Under the cover of deph charge burst we slip under water down to the Soulraze sub's depth, unnoticed by their sonar. I move behind it, and pull a really rough carbon nanotube-reinforced chain out of hammerspace. One end I tie around a particularly sturdy-looking mangrove root that conveniently popped up after recent events. The other and I bundle up and throw right at one of the Soulraze Sub's multiple screw propellers, instantly snagging it and hopelessly jamming it. To add to the chaos, as the sub's crew try to figure out what's going on I jam steel beams into the control surfaces' (fins, rudder, etc) hinges and slots to further damage their mobility and maneuverability.

I'd like to see them evade attacks with this damage. IKU, NOW!

Iku's torpedo strike, off it goes! The lewdmarine launches a full oxygen torpedo strike while the Soulraze Sub is 'tied up'. Unable to properly dodge, the Soulrazre sub is hit dead on by the entire bulk of the volley! Holes are blasted all throughout the hull. Surprisingly small holes, this thing has waaay more armor than is fair for a Submarine. One torpedo impacts by the stern. The tied-up screw, already stressed from trying to pull free, is blasted completely off of the submarine by the shock! Of course, this also means the Soulraze sub is no longer tethered in place.

Even this deep underwater, my sniper soul is burning! ...WHAT? How is a submarine still operational after that many torpedo hits? Who are these Soulraze people?

Hey, on the bright side: they're not going to be getting anywhere fast like that! ...Not like it matters that much, can't really outrun something that's already here. But hey, at least between the lost screw and jammed controls they'll have plenty of trouble maneuvering into good attack or defense positions. Don't get cocky though, we don't know how advanced that thing's weaponry is.

In short, the [SR] faction is the godmodder's standing army - pre-existing forces he had working for him, rather than your allies converted in the heat of battle or newly summoned minions.

3 little Robberbots slain! Hey! This is THEIR time to rob, not yours!

The submarine is hit for 4,000 damage, and blasted up a level, reducing their dodge rate and causing them to hit a mine for a bunch more damage! Gah!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Ravage Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Action 1: I give the Canary the Enemy Ravage Ticket, and have him go over towards the Pawns and attack them.
Action 2: [X] Red
Action 3: [X] Blue
The Changes proposed to the Canary are accepted.

The Canary has received the Enemy Ravage ticket! They now have increased abilities!

SLOTS ROLL: 2 3 4
SLOTS ROLL: 8 5 8

You get a minor enemy debuff ticket! Congratulations!

I continue charging +3 CP
6/??
Using my actions and those four charges I begin constructing the Drone B&B
Desc: This will be a place for the drones to rest and receive sustenance, this will allow them to work more efficiently due to lack of fatigue, this will also make them less likely to lose loyalty to the cult. There will also be rooms for players and non-cult entities which can be bought for CP.

I vote for what JOE said

You begin to create the Drone B and B! It can serve as the cult's hub.

For the cult action, I don't want to have to make a bunch of chance rolls, so how about I give you 2 extra breeders for the cult and call it good. Also, it looks like you had 2 CP at the start of this turn, but you charged to 6 - where did the extra 1 come from?

----------

V:

One Void Assassin slits the throat of a little bank robberbot, killing it! The other dashes around and fills the big robberbot full of poison, dealing 38,000 damage! Void Guard and Rover and the mermen fish up 5 basic schools of fish together! The Buns keep working!

AG:

The Water Defense Network activates properly, destroying 2.4% of the water - 6 feet! The Eye of Cthulu spawns its first wave!

The Eeveelutionary Eevee activates ALL-ELEMENTAL BURST, and, side by side with the Explosion Elemental, and the Scarlet Prince, AND the Festums attack the lead robberbot and kill it! Ultimate Robbery Steal is prevented! Now, mop up the little guys!

The Ettin, Aquarius, and the Lewdmarine attack the Soulrazer submarine! The Ettin and Lewdmarine hit 1 of their shots, and Aquarius hits! Lucky!

The Starcraft Army pulls back to base, and searches for infestation... where they see a terrible sight! The Command centers have been entirely infested! Out crawl some infested terrans... Fooooor the swarm... The SCVs finish Project Battlecruiser, deploying a big entity, and also work on Project Bunker Complex! But, many of the SCVs look like they're sick... The marines, mauraders, and hellions prepare to cleanse! At the same time, the Science facility finishes THE CURE... but it's a lie! It's really THE VACCINE! It can prevent buildings from being infected, but there's no network in place to get it from the science facility to the soldiers! Disseminate the vaccine to slow down the spread of this thing!

RedTornado flies up, and tries to sweep away as much of the storm as they can! They end up sweeping away 5 feet of the water that would have fallen this turn!

PG:

In the BANK BATTLE, the enemy robberbots shoot the bank's botguards and kill them all! The hexagonal sheriff still stands tall!

The EVIL Space Station's evil engineers, still reeling from their losses, pull back and finish the Fleet Beacon! It will start summoning attack fighters to the spaceship each turn! MooGoestheCow is still undetected... the Evil Space Station also activates DREADNOUGHT ENFORCE, summoning elite dreadnoughts to provide even more firepower!

All 40 machine guns fire at JOEbob's forces! They destroy the outer hexagonashield layers, then the attack shields block 5 each, and finally 1 shot gets through to the hexagonashield generator for 1,000 damage! The Primary cannons hit the Explosion Elemental and Eeveelutionary Eevee twice, dealing 25,000 damage to each! The Laser Obliterator hits Winkins's rice shield and destroys it! The secondary cannons fire twice at each void assassin - they each somehow manage to dodge all four shots! Again, lucky! Finally, the DOOM laser activates, and goes for... the dislocated space engineers!

The Space engineers, separated from their space station, are almost completely wiped out... all but 40 are slain!

Next, the K.I.N.G! The Pawns attack the Scarlet Prince and destroy their attack shield, and the Queen follows up, dealing 47,000 damage! The Bishops all hit the Eeveelutionary Eevee, dealing 60,000 damage! Half the knights eliminate the Shipyard's attack shield, and the other half along with the rooks all attack for 36,000 damage to it! The KING generates 3 new Bishops! Bad luck!

The Soulrazer submarine hits Aquarius with both of its attacks for 60,000 damage, nearly killing it! All the hurtsharks swarm the Lewdmarine, dealing 28,000 damage!

The godmodder is very pleased. Now that your defenses are weakened, he can start killing stuff next turn. For now, he charges up the Obliteration charge, and, realizing what's about to happen, pulls out one of those one-foot grabby arms. He uses that the grab another grabby army, which he uses to grab another grabby arm...

N:

Somno works, but the hexagonashield generator has nothing to shield! The other worker entities work, too!

The Casino Canary strikes at the pawns, killing 7 and reducing the stats of the group as a whole!

CaptainNZZZ's army of skeletons storm the Bank of Actions, take out the last of the robberbots, and secure the area! Is... is it over? Phew, now you can finally withdraw your actions!
...Or, can you?

---------

ThatRandomGuy walks back into the bank, and calls out for the tellers and people to come out. He's eager to regain his investment!

...But he is met with nothing but silence.

He and the weak skeletons split up and search the place. Absolutely nobody is found. ThatRandomGuy eventually finds his way to the basement... the Action Vault. He wonders if he should look inside, but... before he can make a decision, the door swings open on its own... to reveal an empty vault.

No actions inside.

Suddenly, at the bank entrance, an individual wearing a black cloak, a gun holstered in his pocket, steps in.

???: Players! Greetings! I am the federal fraud investigator - Fenix!

Fenix: I'm sorry to say, but by the look of this place, it appears that I am too late...


You ask Fenix exactly what he means. What does he know about the situation?

Fenix: For years now, I've been trying to track down where the Bank of Actions will appear next. For many cycles of Players and godmodders, they have appeared... to scam Players out of their actions and turn a profit for themselves!

Fenix: The "interest system" they provide is merely a glorified ponzi scheme! And frankly, you should be very glad no one among you took out a loan!

Fenix: I'm sorry to say this... but your actions are most likely gone. You'll have no choice but to pick yourself up and move on.

Fenix: As evidence, allow me to show you...


Fenix walks over to the downed robberbot commander, and sees a giant "[PG]" sticker on the side. He peels it off to reveal...

Property of Bank of actions

Fenix: You see, this robbery was a sham. The bank's forces would create a distraction - an excuse - for the Bank to "lose" all its actions - really transferring them off-site - and the godmodder would be easy to blame. They were relying on you doing nothing, relying on the bank's token resistance to (inevitably fail to) stop them.

This makes you... you... Is there any chance this can undone!? Any at all!??

Fenix: Well... you did throw a wrench in their plans by stopping the robberbots early. If we go to the outgoing deliveries area... maybe...


ThatRandomGuy quickly rushes over, several other Players having joined in behind him. They burst through the door to Outgoing deliveries, to find an empty garage... with several storage containers full of some clear blue liquid - it almost looks like plasma. Player power!

Fenix: You're all terribly lucky! They had to pack up so fast, they left some behind! Quick, take it!


It seems like... oof... 30 actions worth. Distributed according to the deposits held at the time of this tragedy:
ThatRandomGuy: 17
Two_Eternities: 5
Daskter: 4
MooGoestheCow: 2
Captain.cat: 1
That(Other)OtherGuy: 1
All transferred as CP.

You've lost... a lot. Not everything, thank goodness. But a lot. Granted, you haven't lost the full value of your accounts, because they never really had that value in the first place... but at least 20 of the actions you all put into the bank originally aren't here.

Fenix: Believe it or not... all hope is not lost for your actions.

Fenix: You see, I'm going to search this bank. Since they had to leave in such a hurry... they may have left a clue as to their headquarter's location.

Fenix: And when we find it, we're going to plan and launch a raid on the Bank of Actions. We'll need some Players to help us.

Fenix: So any willing volunteers can tag along, and we'll take back everything the Bank of Actions has stolen!

Fenix: ...But not right now. Keep fighting the godmodder, and I'll be back eventually. Good luck!


Fenix leaves. It's got to hurt... losing all that. The good news is, the things you could gain from raiding the treasure vault of the evil bank of actions may be even better than what you lost! You'll just have to be patient for now.

----------

In the godmodder's HQ, the drones waits, and tallies the votes. It seems several voted for retrieval unit, but there was some contention - many voted against it! One that won out for sure was remote connections, and beyond that, Godshock. Furthermore, they're also telling the drone to deny Alice's request to enter.

The drone enters your commands! REMOTE CONNECTIONS: Off! GODSHOCK: On! ENTRANCE TO HEXAGONAFIELD: Deny!

Immediately, the godmodder is seized by sudden shocking tremors! Ack! How could this happen!? He realizes immediately what's happening, pulls out his phone, and tries to access the HQ terminal, but... gack! It's not letting him do it through his phone! They've disabled his remote connections to the HQ terminal!

Eventually, the Godshock stops! The godmodder is... 3 HP lesser. It looks like Godshock was the "godmodder damage" button - by far the safest to press in the circumstances! And the Remote connections button prevents the godmodder from remotely accessing his controls!

The godmodder realizes he needs to check on his HQ immediately! What if he's missed an important notification?

----------

The water rises to 309 feet! 10 new basic schools and 10 new piranha schools show up for fishing!

With Project Spark completed, the way is open for a potential new Project Charge.

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method...
-Keep your entities alive amidst the storm!

Minor tasks:
The EVIL Space Station does a lot of bad things, and needs to be destroyed!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. Things posted on the visionboard occur with 100% certainty.
Daskter's forces are producing more minions and giving group heals!
K.I.N.G.'s turned evil! Stop it before it gets lucky and spawns queens!
The Bank of Actions is offering useful, but optional, action-related services... or they WOULD be, if they weren't busy being robbed! Help the Bank fend off the robberbots!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!
The soulrazer submarine is attacking your forces, but it's too deep to hit properly! Bring it higher up so your people can attack it!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 309 feet deep(entities drown if not protected)(entities take damage if only level I protected((+100 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None

[V - Winkins]Winkin's forces:
Bun Baron/Queen: 5,000 x 2 HP(+2 Bun/turn)(40% dodge rate)(studying and changing nature, done in 1!)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)(finding cooks, done in 4!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG - MooGoesTheCow]Space engineers: 100 x 40 HP(holding CompTIA)
Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 2 HP, 1,000 x 2A

[AG - TheTwoEternities]Scarlet Prince: 23,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
Eeveelutionary Eevee: 5,000/90,000 HP, 22,500A, Special: All-Element Burst, ready! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 2!)

[AG - Arsenical]Explosion Elemental: 15,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)

[AG - Daskter]Daskter's Forces(28,850 TA)(protected from 1 attacks)(15,000 HP shield pod)
Flag-Bearer: 42,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 50 x 65 HP
Marines: 200 x 43 HP, 150 x 43A
Marauders: 400 x 16 HP, 300 x 16A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 9 HP (+9 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Infested terrans: 500 x 9 HP, 400 x 9A (infestation attack)

Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Hellion per turn)(build cost: 10%/SCV)(making 5 tech labs, done in 2!)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility
Factory: 50,000/50,000, currently producing: The Battleship, done in 13! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 5.6% complete(.4%/SCV)
VACCINE DISSEMINATION: 0%

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 1 HP, 3,000 x 1A(protected from 1 attack)
Mini mini festums: 1,000 x 2 HP, 500 x 2A
New festums: +40% mini festum completion/turn, 75%, +2 Mini-Mini festums each turn as long as main Festum is alive

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 10,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 28,800 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 22,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A

[N - CaptainNZZZ]Army: TA: 67,000 (protected from 3 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(working w/Einstein on Smokescreen machine, done in 8!)
Weak skeletons: 500 x 48 HP, 500 x 48A
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 15 HP(taskdoer)(building HQ! 70% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 15 HP. Recruits souls for the cult (3 souls)
Gatherer Drones 400 x 15 HP. Gathers resources for the cult (2 resources)(Super Farm, +2 resources/turn)
Healer Drones 200 x 15 HP, +500 x 10A
Guard Drones 5000 x 15 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)
Breeder Drones 100 x 18 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 82,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn)(protected from 1 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard: 64,000/100,000 HP(Ordnance cruiser: Summoned every 3 turns, good HP/some A, can choose to attack/heal, done in 1!)(protected from 1 attack)(Spectral Lord summon addition, done in 15!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready in 1!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 30 basic schools, 19 Piranha schools

[N]Hexagonal sheriff: 58,000/58,000 HP, 8,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 188 attack):
Peacekeeper HQ: 800,000/800,000 HP, 300,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders X: 3,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-reinforcing Peacekeeper HQ, done in 2!)(adding enhanced HQ mobility, done in 6!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 14!)(researching Evolver's evolving ability, done in 22!)
Scientists: 100 HP x 999, researching squad leaders true power(done in 6!)
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 72!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[PG]EVIL Space Station(grounded!)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
EVIL engineers: 1,000/1,000 HP x 67(upgrading EVIL space station!)
Special Beacon(86%): Rays of Venus, ready in 1!
Fleet Beacon: +2 attack fighters/turn
Engineer portal: 10% built
Dreadnought army: 30,000 x 5 HP, 20,000 x 5A

[PG]K.I.N.G II: 100,000/100,000 HP, +3 random unit/turn (Retroactive Rook Defense Switch)
Pawns: 950 x 1 HP, 2,900 x 1A
Rooks: 5,000 x 7 HP, 3,000 x 7A
Bishops: 10,000 x 6 HP, 20,000 x 6A
Knights: 8,000 x 6 HP, 5,000 x 6A
Queen: 75,000 HP, 50,000A
DIGITAL WORLD:
Arsenical: 36,000/36,000 HP
[PG]KING VIRUS: 100,000/100,000 HP, Virus!A

[SR]Elite Soulraze Submarine: 66,500/150,000 HP, 30,000 x 2A, Special: Reverse Depth Charge(ready in 2!), Submergence level: Deep down(60% dodge rate!)(mines - suppress reverse depth charges, -15,000 HP every time submarine rises!)
Hurtsharks: 10,000 x 4 HP, 7,000 x 4A

[PG]Godmodder: 134/301 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 10/10)(Major charge: 3/3)(Obliteration Charge: 4/15)(building grabby army chain)

Player info:
Captain.cat - CP: 5(1 Boost Stone)(Maschythe - 3-way action split)
MooGoestheCow - CP: 6
[N]Eevee Shadow Bacon - CP: 6(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ - CP: 1 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle - CP: 6 (Increased HP)
Hungry_Visitor - CP: 38(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 5
That-Random-Guy - CP: 17(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 1(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has 1 charmzard energy, +1 per turn (state when redeem, last redeemed update 96))(3 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 18
Daskter - CP: 5
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Debuff ticket x2, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Rejuvenation Ticket(+HP/stats on enemy))
Cyanogist - CP: 4
Pionoplayer - CP: 12(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 12(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials(used Doom), Punderdome action ticket(begins chain attack)), Save Point: None
RedRover1760 - CP: 10(has memestone)
[N]Srovy - CP: 5(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone)(has Tactician Soul in a Bottle)
Trifling Epithet - CP: 26(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 5(Espionage ghost)
Karpinsky - CP: 1 (1 Boost stone)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 6(Has used poison dagger)
Spicy Serious - CP: 2
Custodater Pacis - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 5)
True Multiplier Orbs x 3
 
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5/?? USING 2

I use two actions from my charge to add to my three actions to alchemize the Player Knife.
 
The godmodder, noting your lack of a copyright stamp, creates the HURTSHARKS! They're like the Healsharks, but with buff muscles that make them stronger. The Healshark and Hurtshark colonies go to war, and eventually, the Healsharks are hunted to extinction and the Hurtsharks join the Soulraze forces.
HAH!!!

I knew it!

You weren't even suspicious. You took the bait and swallowed it. And now there are Hurtsharks... infected with Prions. That's what they get from eating the Healsharks.

... time to activate (using 1 action) the prions and take over the Hurtsharks. And now they eat the Soulraze forces, using the advantage of surprise. HEHEHEHHEHHE!!!!

(some organisms eating decayed Healsharks are too infected and the prion spreads everywhere)

45 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action (he got a cheaper loan because he is part of the cult)

2 Actions incoming in 1 rounds !!! because I lent The_Two_Eternities 1 action !!!

Thank you for taking up a loan, TTE. You could rank up to S-grade, if you also join the cult and are a member we can trust to vote for the greater good!

Redrover now can get a 3 action loan over 10 rounds FOR FREE! He is a S-grade customer!


I agree to cult vote.
 
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I use My Punderdome ticket,i then Attack the Soulraze Submarines with a Shipping Sensation which will cause the Soulraze Ships to Suddenly have the desire to Ship themselves all the time

I then reinforce the Mines against the Soulraze submarines with Concept:Explosion

I use 3 CP to refill the Doom Vial with the Certainty and Rules of Taxes and Bureaucracy
 
I use My Punderdome ticket,i then Attack the Evil Space Station's DOOM Laser with my ESSDL(ExtraSenSory Dual Lances)

I then reinforce the Mines against the Soulraze submarines with Concept:Explosion

I use 3 CP to refill the Doom Vial with the Certainty and Rules of Taxes and Bureaucracy
Pls don't attack the Station if you want to do something about it get the Security Questions
 
I Thank Ranger for the Power

If someone has not given me the answers already i will brute force the hack with 10 CP that will also supplement the hacking



CP: 16
 
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Action 1: As I get sent deep into negative fifth-dimensional axis, I get sent flying through space and time, and end up at the start of this whole mess. As the fifth dimension happens to be time, he's just sent me well back in time to the start of the battle. Well before I was supposed to have entered this place, even.

So now what? I could just return to the present, but I have a huge opportunity to shake up the playing field. Of course, nearly anything in time travel will result in a Paradox, so I need to be extremely careful. My actions, whatever they are, cannot effect events that have already happened as of the present HEXAGONAFIELD.

My first move is to hide on a different fourth-dimensional level. The Godmodder never spent any actions to search out and scan for players that were not directly interfering with him, so I should be safe hiding and waiting.

Then, I wait. A while. The first rounds of this battle were insignificant in the grand scheme, as the Godmodder decided to go easy on the new arrivals. He could have easily overwhelmed them before they could get entities up, but he decided to wait. Why? I have half a mind to investigate in the past, but I doubt it would find the necessary answers.

As the battle progresses, the Godmodder picks up Starcalibur. Wait, where did he pick up Starcalibur from? Yes, he recovered his first Legendary Weapon through converting a Player to his side temporarily. The Legendary Weapons did not come from the HEXAGONAFIELD.

Soon after, he picked up Yorehammer, and a fake Resolute Heart. But then, there was a long delay, where no new weapons were acquired. At present on the battlefield appears to be when his second set of weapons arrived.

But that's not relevant to my objective. My objective, right now, is to get a message to Alice, telling her to run. The Godmodder's sole reason for even keeping her alive was to manipulate her into undertaking a sidequest to grab the Legendary Weapon. Outside the hexagonafield, without any entities to aid her, she would be vulnerable to direct attack, and the Godmodder would most likely have a special attack saved up just to kill her. Given how he had based both of their allegiances around keeping each other safe, then went and killed one of them, the other would be dead soon. He'd do anything for an extra power boost.

The problem is, the amount of interaction between the HEXAGONAFIELD and the real world is incredibly low, to the point where my efforts to convince Wormhole to stop trolling and actually help (or, more precisely, troll the right target) probably didn't even reach him, much less convince him to make an effort.

The main effort of sending messages between the HEXAGONAFIELD and the real world has been undertaken by JOEBob. I'll have to piggyback on his work, without causing a butterfly effect that leads to distortions in the battlefield state, or worse Paradoxes.

His direct attempts to contact Alice were disrupted by the Godmodder. I could try to send messages there, but the Godmodder would be able to intercept them without changing his action in the past, negating my action without triggering any Paradoxes. I start to have regrets once I skip over that opportunity, but it is now too late.

The other option that I can utilize is Fred's mission. But how do I utilize it? Fred was only sent with the clothing and glyphs on his back, and the only thing he received after was a cult-supplied Power Gauntlet with a limited powerset. I might be able to spend an action to send something else along, but it would have to be weaker and smaller than the Power Gauntlet to have any chance of successfully being sent.

Information, by itself, is cheap. I could send a flashdrive to Fred containing all relevant data easily. But the problem is transferring that information to my allies and convincing them to act on said information. However, if there is one thing the SCP Foundation is most known for, it's their incredibly absurd infohazards and other memetic effects. Now, those hazards usually take the form of killing or giving mental disorders to the affected individuals, but in some cases, they've been used for good. And while they've been too concerned about secrecy and normalcy to even consider creating beneficial infohazards themselves, I did do a bit of research in that regard.

Well, okay, this particular memetic effect was based more on some funny ideas I had for trolling some people, but I still spent the effort to research and develop it, long ago. I've called this effect the Retrocognitive Information Distribution Intelligent Chain, or RIDIC. The RIDIC by itself is a random piece of information that has no meaning outside of maybe causing an interaction with a random SCP somewhere, but it becomes useful when it is bundled with another packet of information and a target vector.

The RIDIC is an aggressive and invasive memetic effect that attempts to get the assigned information packet onto the target by travelling backwards (and in some cases forwards) across time to jump across points of communication between individuals. It will continue to make these jumps until it finds a route to its target, at which point the memetic effect will wait until the condition defined in the target vector is met before revealing the information. The information packet contained in the RIDIC cannot be discovered or deciphered until it reaches its designated target, and to its atemporal nature, the RIDIC has almost no delay at all where it can even be detected on its transmission subjects.

So, I package the RIDIC instance with a message for Alice and a timeframe that activates at the beginning of this next round, and deploy it to the real world by sending a microscopic speaker to the cave. The speaker broadcasts the RIDIC frequency to Fred, and is able to channel away from there to reach Alice and deliver the message.

Action 2: I combine all of the Piranha Schools into a Piranha mech. It is quite durable (especially given how it can replenish itself by absorbing fish) and has decent offensive power, but it requires a pilot to spend an action (which has to be a generic-type action such as a player or godmodder action) to operate it to get any value from it. Also, it needs water to function, which to be honest isn't that big of a deal with how much water is in this area.

Action 3: I take the heads off of some Orehammer copies and throw them at the Grabby Army Chain. The Grabby Army grabs them, and is immediately dragged to the bottom of the ocean by the insane weight, taking the Godmodder with them. What's more, they fall into a fourth-dimensional flux region, with random rifts opening up and sucking anything entering them into the W-axis, and spitting out the same. The Grabby Army is decimated as much of its number is sent through the rifts, and if the Godmodder doesn't let go he finds himself assaulted by fourth-dimensional water. Fun fact: you do not want to be assaulted by fourth-dimensional water.
 
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