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Defeat The Godmodder

Crusher48 we have been giving other people charge for quite a long time :V it doesn't happen much because we really only give charges when other players charges are nearly finish...
 
Group Number: 8,673
Group Size: Very large
Lead Players: Captain.cat, Corebrute, orange
Godmodder Damage Dealt: 78
Godmodder name: ???
Players slain: All
Battle State: Defeated

Group Number: 8,674
Group Size: Very Large
Lead Players: Shiboso, RedRover1760, Srovy
Godmodder Damage Dealt: 23
Godmodder name: ???
Players slain: 7
Battle State: Ongoing

Wait a minute this is super important and we aren't considering this.
We dealt 78 damage before we died, yeah?
But then... What if we could..... say....
Turn back the pages of our life and see just what happened specifically when he had taken this damage?
I am weary from my efforts and cannot move to do this, but may if no one manages to scrounge up some information soon.
 
FOCUS!

+3 actions to the Project Spark charge! If that fails, +3 actions to my own charge instead!
----
In response to the big reveal, Terry takes out a mirror, and points at it.

"Owae wa mou shindeiru."
 
Piono would say something about the most recent revelation, but he's too busy sinking into a mirror.
It looks like he's a bit calmer about the whole thing however. He looks a lot calmer and more collected than he ever did since the battle started though.
 
why where they present to begin with?
Eternitys, fair point, but I feel like thats a bit too recursive to be a lead hypothesis. still worth looking into though.
/nullllun
 
It appears we would have reduced him by 78 in an earlier time.... when Cera and some of the others were here.
(Check update LIV for hidden things, might be there.)
 
No, we know Cera wasn't from our group; cera's seen multiple groups fight the Godmodder besides themself and us, so they must be from a while ago.
 
Indeed, but if Cera isn't from our group, (as well as Cloak and the two others whose names i do not recall), then they possibly saw us fall, yeah? And Cera and Co. were there when we would have fallen.
This might mean that they are either NOT with us, or are being manipulated. I don't think i enjoy either outcome.
 
'Huh... well shit,' Is all I can think at this revelation. I look at the page again and I begin to wonder. 'Looking at this it reminds me of a hall of fame or Leaderboard you would see in a video game.' I look around the Hexagonfield. 'This place would not be out of place for a dev testing map. Also the limited actions would make it seem like a turn-based RPG... Aw hell I really hope that we're not just AI enemies made of lots of 0s and 1s.' I close my eyes for a moment and reflect. 'Well regardless if that's the case or not the only way to survive is to push on through and defeat the godmodder.' I then finish off my coffee and get ready for the next round of combat.

I look at the health bar of the Godmodder and notice that it's close to another boss fight. I let out a pained sigh.
 
Indeed, but if Cera isn't from our group, (as well as Cloak and the two others whose names i do not recall), then they possibly saw us fall, yeah? And Cera and Co. were there when we would have fallen.
This might mean that they are either NOT with us, or are being manipulated. I don't think i enjoy either outcome.
No, Cera's group was far before us, and most of the members died [alice likely did not]. since they got the snowball instead of the zombie and lost to it, if I recall, that means they probably don't even know they're dead.
An interesting product of this new revelation is that if there is a less then, say, 25%? increase in the total number of players that have played over the course of the remainder of the game, then we can assume that the current group fighting the Godmodder is holding their own about as well as we are now, though we have a head start of like 100 HP so we'd still finish sooner then them.
Also in other news the peacekeepers can kill over 25 Unsealed Lightshards in one round and all of their units have more HP then attack, so if they actually join combat normally instead of in some weird cutscene, the only way for the Godmodder to win would be for his forces to be balanced specifically with the assumption of a Peacekeeper- equivalent entity, which started had within 2 of an equal amount of turns to build up as the peacekeepers, And had the same buildup speed.
 
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The peacekeepers are not as invincible as you think espicially since they only consist of a couple of hordes with no super units yet..... (hordes are a group of enemies like the plastic Riflemen is 1 horde)
Lets just say i know what kind of mechanic can hurt horde units a lot and the godmodder bing able to ramp that ability to be an army killer... I dont know how the entoty will survive the counter attack unless it is 1 use..
 
Mirroroguelike (begun Update 73)
Piono doesn't want to go in the mirror, but unfortunately for him, he's already stuck, and gets pulled in anyways. (Sidequest start! I figure I might as well try and get the opportunity to cash in that sidequest charge token now, rather than later)

SIDEQUEST BEGUN! MIRROROGUELIKE!

------

You sit up straight. Looks like you blacked out for a second! Now, where are you?

...Ah. A giant hall of mirrors. Mirrors on the wall, the floors, the ceiling... many mirrors, right next to each other. You see a hundred different copies of yourself, staring right back at you. You can see your selves perfectly, because despite the lack of any visible light sources, the hall is very well-lit.

Its hard to tell which way to go! Luckily, you manage to summon some yarn laid down by future you to show you how to navigate the halls without bumping into the walls constantly. You immediately get out the ball of yarn so you can lay the yarn down, and not create a time paradox.

The yarn shows you the path forward! But, looking closely... there's also something in the room you're in. A pedestal, holding a ring. The ring is a dark silver, with a black gem held in the middle. Looks like it would fit your finger perfectly... Maybe you could...

Wait... looking around a little more, you notice something, or rather, the lack of something. An exit! You don't see the mirror you came through, or any other portals. Must be further up ahead... hopefully... but you don't know how far ahead, is the thing!

Suddenly, this place feels a little safe. What are you going to do?


Deep Hall of Mirrors: Entrance Room
Dark Ring on Pedestal(can be taken)
Yarn path(take to next room - no going back!)
 
Maddison FOCUSes and calls hacks on the Godmodder. Abusive mods promptly fail to ban him and then just spam him with punishments so hard that he just takes damage.
Damien idles.
 
The peacekeepers are not as invincible as you think espicially since they only consist of a couple of hordes with no super units yet..... (hordes are a group of enemies like the plastic Riflemen is 1 horde)
Lets just say i know what kind of mechanic can hurt horde units a lot and the godmodder bing able to ramp that ability to be an army killer... I dont know how the entoty will survive the counter attack unless it is 1 use..

According to what we are told Godmodder saved up a ton of actions and used a giant mind controlling device of some sort on all of our giant armies, turned it against us, and destroyed us, probably targetting big and leading players first for shock and awe and to make sure Godmodder couldn't lose.
 
well, the peacekeepers are immune to mind-control in multiple ways:
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis
so the peacekeepers are Less likely to be mind-controlled, but they should probably stack on a few more defences.
 
I examine the ring.
Hmm.. probably trapped, but I can handle it, for now I'll just pocket it.
I take the ring and move onto the next room.
 
Update LXXIV
We are pleased to announce:

DEFEAT THE GODMODDER: VERSION UPDATE 1.5!

Changelog:
-Base Player Power buffed (previously 8,000, now 10,000)
-We're still working on the bug with that one Sealed Boss - we've added a feature to the godmodder where they can help fix it, just make sure not to interrupt them
-Made the [AG] color a little bit less dark red - feedback on if it looks better?
-Added a new godmodder damage method. Hint: Card game related method
-Godmodder focuses on [N] entities more - this should help problems with the [N] faction becoming too large
-New Mechanic added: Full Project charges!
-Other minor fixes and improvements


1. I throw a high speed clarinet at the Godmodder, like a javelin
2. I club the Godmodder with a flute, because honestly I'm just going with trial and error
3. A euphonium mysteriously falls onto the godmodders Head, which I promptly then use his temporary blindness to kick him in the knee

The godmodder holds up a big rock in the way, like a shield, blocking the clarinet! You slap the godmodder with a flute, but it seems he wasn't weak to it. You kick the godmodder in the knee successfully! Your leg is broken now.

"YES! THE ELBOW!" Amelia was mere inches from the screen at the point of the thrilling conclusion to the Darkshard saga. With not just the second, but third form of the Superboss soundly defeated by the AG forces, it looked like the Godmodder was under pressure. More pressure than ever before, in fact. But with this joyous day came a concerning other revelation.

ES noted that it was impossible for them to go into the "real world". He had always figured this was some kind of weird pocket dimension, planets don't work like this, but that could mean... and it was controlled from a computer they learned earlier, so does that indicate...

No, no, this wasn't that. Alice could go outside into said "world" (he may have psychically snooped on Somno's investigation of that), so it can't be that.

Right?

Somehow, he was unconvinced.

FOCUS - CONTINUING EXPANSION

In happier news, the Overseer AI continued to make progress towards the MTD upgrade. Code was refined, construction bots manufactured, it was a continuous process of careful improvements and hoarding of resources until the time was right to open up the second upgrade track. It would take some time to be sure, but time was something that it had plenty of. After all, nothing was targeting it right now, and there were no deadlines it had to meet. So, it kept working, industrious as ever, making steady progress towards its goal.

As a side note, it decided to email the Peacekeepers on a whim to see if they were willing to share any tidbits on dual pathway techniques to make its own work go by faster. It was fine if they didn't want to tell the Overseer, of course, but it would be appreciated as an engineer to engineer thing.

The peacekeepers share a few optimization techniques with you, as a fair exchange for help you've given them in the past. +40% progress!

Growth feels pained and happy. The infinite antimatter-explosion hurts so right! (Don't forget to add -4000 HP per turn for Growth)

So he does not waver and becomes Protector of the Explosion Elemental too. The elemental will increase the sweet pain and will gain his protection in return. A special breathing mechanism keeps the insides of Growth alive and happy (cuz explosions and humans need some air). (1 action) (Growth siphons the hurting Aura to loose HP)

Mania now knows that the boredom was used to gain leverage against the enemy and feels happy again. To celebrate the victory she summons two black holes that try to tear Growth into pieces. He is immobilized, but happy. Nothing can escape a black hole, but instead of turning into a long noodle he simply grows larger and more sturdy. (overflow action)

4/???

Growth is now being harmed by an infinite antimatter explosion! Growth can't protect the Explosion Elemental AND Mania! He is just not big enough... he still gets hurt by your actions to lose positive 20,000 HP!

...Being a negative HP entity would do some weird things to your psyche, I suppose...

Me and my cult, like a broken record that keeps play that same old track, keep on charging.

You know... you still have 27 charges lying around you didn't use, in addition to the 8 you have from charging this cult... you could use some of those...

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I throw a small repair back at my Slots Machine.
Action 2: I give Arceus a Toxic Orb. Results are as expected. Also it's covered in industrial glue.
Action 3: I take all of the 'Enter' keys off of the Cyberdemon PG Hacker's computer. My, that's annoying isn't it?

+10,000 HP to the Slots machine! Arceus is now poisoned - er, Toxic-ed!

The Cyberdemon PG Hacker... no! He can't press Enter this turn! Completely thwarted!

19/26 The AG team just need to last a couple more turns... (Not including Captain.Cat extra charges)

3 New Blueprints drawn... Total charge of the new blueprints is 34... Man how many things I want to do yet so little time.
With the True Darkshard's descent almost guaranteed, Arsenical returns from court to find-

"Jesus Christ, what happened to you, explody?"

The Elemental was holding on at only at the barest definition of life. Their breaths were shallow, and they could barely generate more than a firecracker's worth in explosive power.

Quickly, our hero picked the being up and slung him over his shoulder gently. Can't do anymore damage than needed. "Alright, we've got to get out of here."

He trudged onwards, past the fighting, past the noise, to a part of the field not one person had set foot on, and made a bed for his injured passenger.

Then, he pulled out several items: included amongst them, was of course, the recently obtained BOOST STONE.

~~ 6 ACTION FOCUS ~~
First, the chargestones were burnt for the six actions he needed. He didn't have to worry about the consequences, given his recent demotion from lawful good. Damn angels.

Still, he spent little time dwelling on that and got to work ASAP.

First, he invoked the White Mage asterisk, and edited his backstory so that he was the greatest doctor known to man. He pulled out technology that wouldn't be invented in a thousand years, used practices that any doctor would consider a miracle.

Even I, The Narrator helped, as the Elemental's wounds even began to heal extremely fast naturally because of... ah... Arsenical's incredible healing aura. Yes, that's the reason. Not a narrator abusing his power at all.

And slowly, ever so slowly, The beloved creation began to heal. It saw the light at the end of the tunnel, and promptly blew the tunnel apart. From 1 hp, to 10 hp, to 100 hp, and a thousand hp, before going even beyond that.

Finally, as all Arsenical could do was achieved, he used one of the magic medikits for good luck, and the Explosion Elemental rose from his place, feeling better than ever.

They saluted each other, and Arsenical said, "Go get those Zerg, my boy."

You take the Boost Stone from the Explosion Elemental's delicate fists, and use it to heal them back to full! 6 actions is more than needed, so you give them EXTRA OVERHEALING! The Explosion Elemental's HP has been fully restored, and their maximum HP increased!

1) Seeing the Cyberdemon Hacker was now much more vulnerable than before, Shibosho saw the moment to use what he had brought earlier. With a snap of his finger, Shibosho teleported the nuke he had made earlier and detonated it in the Cyberdemon Hacker's face. At that range, it is unlikely that the keyboard the Cyberdemon Hacker was using would survive, if things go accordng to plan, the hacking should be stopped in its track.

2) Shibosho proceeds to OMNISLASH the shit out of the Cyberdemon hacker should it survive the nuke. If it didn't, Shibosho just repairs the minor damage done to Mazinger Zero

3) If the Cyberdemon's still alive somehow, Shibosho uses his powers to temporarily hack part of reality and delete the weakened Cyberdemon from existence. If it is dead, Shibosho reinforced Mazinger Zero so that it is unhackable on the offhandedly there are future hacking attempts.

The Cyberdemon hacker is damaged by 8,000 by the nuke - and what's more, the keyboard is destroyed! But then, the backup keyboard pops out - this one still has Enter keys! 22,000 additional damage to the Cyberdemon PG Hacker!

FOCUS!
Enacting the plan: All your base are belong to us.
I burrow through the ground, underneath the creep, hidden from the zerg. I wait... I listen...
THERE HE IS!
I burst out of the ground and drag the Godmod Infestor back with me, through the tunnels, and I pop out far away from the zerg base, depriving it of cover.

The Godmod Infestor is stored away deep within the Zerg base... but not anymore! You retrieve it and throw it outside the base, forcing it to try and waddle back behind cover...

"Confundus."
JOE begins singing once more, another song, another mystic buff, with the previous buff still active as it hasn't been long.
"♩♩♩♩♩♩♩♩"
"On the other side of the tile he spawned"
"Stood a girl he knew, it's true"
"So What else could he do?"
"He then said Hi to you."
"Perhaps years, where it went great."
"Yon base, by a lake."
"Lights dimmed on another perfect day..."
"Oh, but that one night..."
"Things just weren't right..."
"Cuz there was something, he shouldna trusted"
"A crunch at the window, well, it scared him half to hell,"
"Would be a long night you could tell..."
"Oh He Swore to you, He'll be Always with you, although the 'Modder was coming for you that night"
"Knocked down your door, whats he here for, Wishes he had an Charge stored, 'd fight until the lights came back....."
"He wants to get you, grab you and infect you, nothing can protect you, to him you are precious."
"Cuz Oh he swore to you, he'll be there with you, he'd take care of you"
"...Although the 'Modder was coming for you that night"
"♩♩♩♩♩♩♩♩"

" Life then was just survival , With Ragequits going viral , And he missed you all the while , since you'd been away ..."
" Once such a Vibrant fight , Now world's burning down , Decay and dirt lay across the ground...."
"Like a nightmare ♩♩ Without sleeping ♩♩ He made you a promise ♩♩ that he plans on keeping..."
"Geared up and looked around, searched all across this realm, He won't give up until you're found..."
"Cuz Oh He swore to you, he'd be there with you, Although the 'Modder, he came for you that night..."
"And then its just him, He wants to save you trust him, Apocalypse this must be, Players rising one by one..."
"So since you're out there, Oh please don't get scared, He knows you're out there somewhere, he wishes he could protect you..."
"Cuz Oh He swore to you, he'd be there with you, Although the 'Modder, he came for him that nigh-"
"Iiiiiis Thiiiiis Reeeaaaall..."
"Ooor is this hell he sees..."
"He closes his eyes and thinks in fiction, To try to escape the reality..."
"Ontheothersideofthetilehespawned"
"StoodaDemonheknewit'strue"
"So what else could he do..........."
"OH He swore to you, he still cares for you, Although his sins may come to him tonight."
"No he's not scared, though this took everything he cared about..."
"Memorys still right there, comforting just enough..."
"And if it gets him, he'll think of when he met you, he thinks you are the best see, he loves you so sincerely"
"And Oh He Swears To You, He Still Cares For You, And When He rests, he thinks of you all time..."

Song Complete! Buff "Xerath-Alice reunion II" added to buff catalogue, granting improved power when working to reunite Alice and Xerath.
Obviously, the song is less accurate then even my normal knowledge, since I made various assumptions in order to fit it to the pre-existing base song.
I proceed to attempt many of things, with the rift still open. first, I throw in a conjured rock. does it work?
if the conjured rock does not work, or disappears, I grab a normal one and throw it in. does it work. if it works, then I take another rock, then reshape it with energy force, and poke it through. does it work? if not, I take somno, and have him poke the bottom of his lantern through, see if it works. if it does work, I summon an entity with all 3 actions normal actions, and give it the stats of "while this entity exists, its player cannot act. it is harder to kill then a normal 3-action entity, and has as many actions as a player would.", then send it through.
if somno's lantern fails, I guess I give up. if the reshaped rock works, I take a bunch of nearby rocks, reshape them into a robot, give it a complicated internal design so it becomes a perpetual motion machine, take more nearby materials, reshape them into a processor, store a copy of my consciousness on it, take more rocks, compress their atoms unto uranium, put them in the robot as a power source, give it some other rock-machines for various purposes, infuse my very being into it so I can definitely control it and so its more powerful, and send it out. if it fails I try the somno thing. if the reshaped rock fails, I throw a non-reshaped rock REALLY HARD, to make a loud noise. when people show up, I ask them to build a machine that can receive inputs in the form of sound from me, slow down my time, and quickly communicate my entire consciousness to it in the form of binary. having successfully entered that world, I give them advanced knowledge on how to make the next generation of computers as thanks (as they can sell this as profit), and my robot body, after being retrofitted with an astral energy projector and large energy tank (linked to the Hexagonfield, which also means my actions must be used to run the robot),heads to where the tracking buff says.
If the normal rock can't go in, I try everything else, then Realise something.
All right, so. I'm dead, and apparently both can't walk straight into the real world, and this "Afterlife" doesn't seem very similar to my other one.
In the normal world, I wouldn't be able to die, I'd just respawn, but I guess the Godmodder stopped that.
So how does the afterlife work for most people [those without enough magic to recreate their body on death] in my home world?
Well, they go there on death, but as long as they aren't a total douchbag, its a pretty nice place to be in (douchbag place is run by the devil. srovy's good friends with him.).
but what about people getting soulkilled? if souls are real, there's probably a way to destroy them, potentially for power, and that's a big security risk. they want everyone getting an afterlife, not only the people who didn't get killed by evil psychos.
Every so often, they make a backup of the personality. if the soul can't be found after a while or the personality changes in too drastic a way too quickly, they elevate that soul-backup to normal soul status.
but so what, people can't act from in there, right?
Wrong!
wellllllll sort of.
Since Srovy and I are friends, its fair to assume we came from the same universe, especially since the book says we where from different player groups. If I was gone from the universe for a long time, he'd probably try to resurrect me, going to the afterlife, find the now-elevated soul backup.
This would also nicely explain why he'd fight the Godmodder- if the afterlife could find my soul during the time I was fighting the Godmodder before dying, my soul-copy-thing would remember most of it. it would not, however, retain my elemental abilitys or, I suppose, player status, which is why it wouldn't get involved in the fighting, and why there aren't two of me here right now.
However, I do have many of the secrets of my world in my brain up here, and those it would keep, giving it the ability to regain respawn capabilities before dieing of old age.
It would not, however, go to fight the Godmodder. he/i/it remember(s) dieing to the Godmodder once before, and actually has a choice, and is even weaker now.
But He/I/It would still want back all the powers he/i/it lost, known as Upper god powers within that world, and chances are, he/i/it would reason, this is just a temporary sidequest by the god of sidequests!
I don't know for sure what it'd do, but I get the feeling he/I/it would, among other things, keep an eye out for signs of my presence in the real world. if I stick my hand into there, other-me should notice... hopefully, that'll lead him to the rift.
Since both me and other me are almost the same person, we'd both conclude on the same code (quickly left pinky = a, quickly left finger next to pinky = b, quickly left index finger = c, etc... longer left pinky=k, .... 2 leftmost fingers =u, middle finger and pinky = v, etc.), and I'd be able to communicate with him even if all my above actions failed.
I'd eventually be able to explain everything that's happened, and then, regardless of Everything else, I have a liaison into the real worl- Wait...
We're able to interact with realms of the dead, IE heaven, hell, purgatory, etcetra.
That means my worlds underworld would be able to find me... drat, no second original for me. if nothing above here or bellow here works, I have a bit of a problem, though I think I can still get around it with enough time... have you heard of a soul cartel?

As for Altair. I reveal that, during combat, when I came into contact with Altair, I also casted "Interplanar message". it takes one action (0 with my infinitely quickened casting) to cast, and at any point afterwards I can send a 40-word message. the target must speak my language to understand it, it will pop into their mind even if they are asleep, and if they are asleep it will seem like a vivid dream. it does not allow them to reply, but he probably has some way to do so. while it would cause him to radiate a noticeable magical aura, he probably already does so given his blatant magic-ness.
My message this time, to Altair:
"Alice Think XeratheFather Periled. isnt, Think same about Alice. If Alice saved, willing count as favour. Think Alice IRW; I Know I dead. you aren't? Try Keep Weapons Safe. If Discovers revive method, Might. Attempting to Inform Alice of Deception." [40 words, on the dot.]
If none of my attempts to enter into the real world work, Including contacting another me, I Prepare the "Telepathy" Spell, Mentally think an entire planned message multiple times, Brace myself, and stick my pinky finger from my left hand into the real world, using yorehammer to push through. Finishing the spell, I cast it with a level 8 spell slot:
[You create a telepathic link between yourself and a willing creature with which you are familiar.
The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.

Until the spell ends, you and the target can instantaneously share words, images, sounds, and other sensory messages with one another through the link, and the target recognizes you as the creature it is communicating with. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.
When cast through a level 8 spell slot, The target need not be willing.]
Since my pinky finger is part of me, and it is possible to reach your hand into the real world for a short time, as evidenced by crusher, and I hold yorehammer so the resistance is nothing, I cast the telepathy spell, and, if Alice is either in the real world Or On the Hexagonfield, establish the link (due to part of me being in both planes). before my pinky can significantly deteriorate, I send them this message through the link, which does not have a word limit (I didn't use telepathy for Altair because he might not be on the same plane, and if he isn't on either real world or hexagonfield I gain nothing from the attempt. if it fails, then I can probably find Alice's real location, which isn't in the real world if it fails, with some effort.):
"I Am JOE, A Neutral player fighting the Godmodder. This Spell is painful to maintain, so I won't do so for long, but It will last about a minute, maybe more, before I'm out of fingers. Xerath is not trapped by the Godmodder. He is being forced to help the Godmodder fighting, Because he thinks you are trapped and will die if he does not. I am unsure if he is able to go to the real world however; I am unable to do so myself. I have a guarantee of a high authority that nothing else binds him to helping the Godmodder. If there is nothing else binding you, that which binds you could be considered a negative status effect, that which binds you can be considered a defence, or whatever binds you is some kind of code only the Godmodder knows, I can save you in one of multiple ways. Repeating: Xerath is safe and only aids the Godmodder for your safety. If you need transport here, I believe I can open a Rift. If Transport here would kill you, please correct me, as I do not know and apologies. Please Respond ."
every time a finger is about as far gone as crushers was, I switch to another, pull it out, and mimic the semblance of a faunas from RWBY: pain ignorance. it isn't as strong, but it lowers the pain to a duller one I can ignore. if the first finger heals by the time I'm at the tenth, I can maintain this indefinitely.
If Alice doesn't believe me, I use the telepathy to send my memory of the scene I viewed, as proof.
If Alice wants a gateway, I make her one, using yorehammer's power just in case.
If they say they cannot leave the real world and it counts as a status effect or defence, I pierce it with either Eevee's resolute heart copy [if they grant permission anyway] or the yorehammer I hold, I break it and then bring them here. If they are truely loyal to the Godmodder, I give up. If they want to see Xerath as proof, I use Yorehammer and my Alice-and-Xerath Tracking to teleport him here, then open a rift to Alice to show him to her before Xerath can respond or Alice moves much.
Then I move the rift, pulling Alice through it by the magic of multiple different reference points.
Throughout this entire thing, I project a field that deals 1 damage to the Godmodder if he interferes with it. He can't block it, Yorehammer.

Now, my inventory says I still have a boost stone. And yorehammer (even though I gave it to crusher. but since I still have it, I give it to crusher at the end of This round instead.).
Boost stone used if and only if the above took my normal actions. otherwise, the bellow Is my normal actions.
[X2] The cyan rift flickers, then grows again. dreams and claws tear from the rift, eyes and... gears? What? yes, a pile of gears fly out of the rift, arrange into a machine, assimilate some dirt, and start pulling the rift open. Meanwhile, the Templar rift merely enlarges as a glowing sphere slowly pushes out through it, and expands into a net, and begins to stabilize the rifts border. golden frame pulsing in tandem to goldenrod net, and one drawing power from the other. eventually, the nets glow is barely noticeable, and the rift is like
1.75 times bigger.
Give or take.
[1x] a solar panel coating appears around the strobe light, allowing it to help charge the shield generator with its action instead, giving it a, lets say, 20%? chance of an extra attack shield.
Entity orders: Somno remains hard at work on the Hexagonashield generator, for the purpose of shielding. The strobe light helps the shield generator if it can. the Rifts continue to be somewhat stable.


....Yes, I know I could wait until tomorrow and eliminate all the guesswork in my attempt to save Alice. but I'm doing it now anyway. Looks like it does not allow elimination of all the guesswork... I hope the edit to the reaction to my action renders this all null by way of allowing me to start the left-quest.
Yes, I admit it.
I'm like an out of work doctor! I don't have any Patience!
No shut up you're bad at puns.
Oh, Also
I save the data of the [Super Dagger] for future alchemy, then use the [Super Dagger] on Growth, dealing 20,000 Damage, which is good for them.

Your tests all fail. Neither your own conjurations, nor pre-existing HEXAGONAFIELD mass, nor your living entities can pass through the rift to the real world.

You successfully send a short message to Altair! You receive no immediate response, but you know he heard it.

Using Yorehammer to break the godmodder's defenses, and open a rift to the real world for a short period of time, you manage to send a significantly longer message to Alice. The pain is extreme, but of course, you knew what you were getting into. Your fingers are still a little wobbly - maybe take some Player Power tylenol? Passing the Yorehammer to Crusher, you feel your power significantly drained - you only have 2 actions this coming turn to use. You also burn your Boost Stone to keep going this turn...

For a moment, you don't hear any response... the godmodder stops what he's doing for a moment, and puts his hand on his head in concentration... Wait... you hear-

Alice: Message received. Please don-


Suddenly, you realize something... your sentence... "I project a field that deals 1 damage to the Godmodder if he interferes with it. He can't block it, Yorehammer" isn't a very strong defense! Why would the godmodder interfere with the field you're projecting - what the "it" in the sentence clearly grammatically refers to! He doesn't want to interfere with your field, he wants to interfere with YOU!

The godmodder blasts you away! But not any ordinary blast... it's a HELL BLAST, slamming you through a portal to hell - a different plane - then another portal back to the HEXAGONAFIELD, breaking your telepathy! You can mentally feel the defenses surrounding this place tightening... your chances of communicating - to anyone - without Yorehammer have just gone down by a massive amount. And it appears difficult to receive communications, as well! But... you know for sure you've said something. The effects remain to be seen.

+7% opening to each rift! The Strobe Light gains the power to charge the Shield Generator, giving it a 20% chance of immediately generating a shield!

FOCUS: UMBREON

At the vertex clockwise from the Flareon, a shimmering Umbreon appears.

Eeveelutionary Eevee 9/27

"Second Scarlet Prince, attack the Godmod Infestor."

The Scarlet Prince will do as you say!

"Ah finally, I can get my entities. First I'd like to correct an error that seems to exist in your file about me."

A part of the Survey Drone opens up and I toss the Commanddrone my Entity Requisition Form.

Entity Requisition Form
Use to request withdrawal of entities whose claim tickets have expired.
Name: CaptainNZZZ
Initial entity entry update: 48
Claim ticket expired update: 60
World ID number: 02138520
Entity Name and original stats:

Mysterious Tower
22,000 HP
N/A
N/A
Zombie immunity

Light Crystal
10,000 HP
N/A
N/A
Heals every CaptainNZZZ entity for 1,500 HP each turn

Crypt of the Ancients
5,000 HP
N/A
N/A
Helps summon undead entities, summons four weak skeletons (100 HP, 250A) per turn

Eagle Spawner
8,000 HP
N/A
N/A
Summons an eagle (1,000 HP, 500A) every turn

Please submit this form at the appropriate desk to receive a processing pass.

"As you can see I actually have four entities stored here, those being the Mysterious Tower, the Eagle Spawner, the Crypt of the Ancients, and the Light Crystal."

As I talk and are still hidden within the Survey Drone I summon up a strange key from the inventory of some random individual in a distant place called Nirn. I write a short note and after sticking it to the Skeleton Key I toss it through a wormhole to give it to Cloak.

Hey Cloak, here's something to help you. It's called the Skeleton Key and it (supposedly) open any door, overcome any obstacle in one's way. At the very least it was able to open a doorway to another plane of existence. It's a one use item and I hope it ends up helping you in your quest.

The Best Neutral Player in the Game,
CaptainNZZZ

Smiling I continue. "Of course to answer your question I'll gladly leave this facility and never bother you again assuming all of my entities, buffed with the Buff-While-You-Wait service, are given back to me."

The Commandrone agrees to your request. All four of your entities in stasis are pulled out, and given to you. You make your TRIUMPHANT RETURN, home to the HEXAGONAFIELD! After, of course, you give Cloak one last bit of help.

SIDEQUEST COMPLETE!


REWARDS:
Confessions of a Paradox Gambler (will be read in a lore update)
Orb of Shielding(grants 2 attack shields to your entity of choice, free action)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)

Dragonforce and Temporal Guardian have been removed from Hammerspace as well.

Focus X3

I EMP the Godmodder infestor, draining all of their energy and making them unable to keep mind controlling!

I also spend a secret 25% fire I had left since Godmodder wasted it trying to extinguish fire by making the fire grow that actually gave me 50% extra fire and throw it at the Godmodder infestor.

The Infestor focuses REALLY HARD to get its energy back, but because of that, it can't stop the Fire from hurting it! 35,000 damage to the Godmodder Infestor!

I look around, wondering where are the Lightward Mages have gone with the closing of the mirror.

My body racks up with sweat with the new information with why we're all here. Surely, this time will be different right? I quickly set up my charge for the next action at hand.

(Focus!)
Seeing how both charges sent to buffing the measly units I have, direct itself to making my units more experienced in tending and raising the magical rice fields. I deflate a little, annoyed as I was pretty sure I had mentally worded my intents well but I let go of the issue easily enough. With the dice and asset at hand there only one thing to do left!

COMMIT WITH THE GIVEN HAND!

Great piles of planks and other building materials appear as I twist my head mentally and Focus! Building tools of absurdly great quality but low durability which will most likely last for this turn appears in the hands of the Siths as I ordered them to help me in this action. Great pillars of steel which acts as columns and quartzilizen wood is used in the progress, form a foundation and roots into the moist rice field soil as elven magick of the wood which root itself. Preventing itself from taking the water in the field and killing off the rice. The structure quickly build itself with the the delicate usage of the Siths providing the wood and the couple that's there using the tools in great fervor. The shape of the structure took one of those Japanese shrines as magical coatings of red and green paint was lavished onto the shrine. It was with the last coat of paint that the finished shrine radiate a aura around the fields and it.

(Rice Field Shrine built! (Focus and entities' turn used to create it))

(Orders!)
Sith spent their turn to help building the shrine, exhausted for this turn.
Fennie equips the dummy in one hand and bodyguards the constantly resting Feline Sith army. (Dummy bodyguards Fennie as Fennie bodyguards Sith army)
Rice Field Shrine (Or Rice Shrine) radiates a protective aura.

The Lightward Mages suffered from the Irrelevance curse, it seems, and went away once they were no longer current. Maybe, if they were given relevance again...

Your entities and you create the RICE FIELD SHRINE! All Sith units are granted both damage resistance and regeneration, permanently!

Looks like things are looking good! Wait, hold on, you're getting a call this time. It's from the same person as last time.

???: Thank you for keeping the Sith alive so long. We have need of them for our own purposes.

???: We are prepared to offer a trade. The Sith cats and their leader known as Fennie will be given to us.

???: And in exchange, you will receive three loyal assassins, to protect you and slay any who would harm your person. We assure you they are more than equivalent.

???: Be warned: We do not treat those who refuse to do business with us well. So will we make this trade the easy way? Or the hard way?


6 Charge (none added this turn)

Action 1: Suddenly, Derpfestor pops out of a Zerg hatchery. Derpfestor is somehow not under the Godmod Infestor's control, and immediately decides to shoot his tendril into the Godmod Infestor's tendril, resulting in him gaining control of the Godmod Infestor, and thus the whole Zerg army. But instead of joining the AG forces, he joins team Void, ready and willing to take on anyone. Unless he just decides to pick up the Godmod Infestor and play with him until he breaks, you really don't know with him.

Action 2: A lolcat walks up to the Godmodder, with the caption "I can haz boost stone?". The Godmodder normally wouldn't want to give away his boost stone to a cat, but the cat is just so ridiculously cute!

Derpfestor doesn't bother with the medium! He's a [V] entity, you can't control him! He immediately assassinates the Godmod Infestor, and takes his place as ruler of the Swarm! The [V] swarm!

The godmodder smiles! Somehow, it looks a little evil, but... he gives the cat a Bost Stone! The cat squeals in an extra-cute manner, and brings the Bost Stone back to you! Delightful!

Save Point...9/10 Preseverance,to hopefully Enhance the Effects oF DT

Save Point 10/10!! Determination!! The Will to Change Fate, the Power to SAVE and LOAD!!

I then do some stuff for the Giggles like changing the 'Enter' Key oF tHe Cyberdemon PG Hacker into an 'Upgrade' Key

You have deployed the SAVE POINT!

The Save Point is owned by you, and in your player inventory. It can:
1: At any time, "save" any [AG] or [N] entity, with the owner's permission.
2: Hold the "saved" entity for an indefinite period of time, in the exact state - HP, buffs, special charges - it was in when it was saved.
3: Replace the saved entity with any other saved entity at any time, at the cost of the permanent loss of whichever entity was saved within previously.
4: "Load" the entity at any time - if the entity is still alive, then the current version will be replaced with the saved version. Again, owner's permission required.
5: Expire and become unusable after the "load" ability has been used once.
6: Be recharged once for 5 posts, allowing for another use - and then disappear for good after Load has been used a second time.

The PG hacker's finger is headed right for the "Upgrade" key! Wait! This could backfire!

Nah, it's a MineModular Small Cubic Module. Though yes, it is basically a machine-holding cube. But please refer to it by its proper name.

STORYPOST REACTION
So basically, tl;dr: "お前はもう死んでいる。"

To which I say: なにいいいいぃぃぃぃぃ?!?!?!?!!?!!?!?‽?!?!‽

ACTIONS ONE, TWO AND THREE
I change every key on every keyboard the Cyberdemon PG Hacker tries to use into nuclear-powered chainsaw blades powered by memes, using keyboard manipulating meme magic taught by the great Leopold Slikk to do so. I then continue to use this magic to cause the keyboard to immediately fly into his face and saw it in half all while undoing his hacking by overriding it with anti-hacking meme magic.

The PG Cyberdemon hacker hits the Upgrade key, upgrading all your nuclear-powered chainsaws into CYBERSPACE NUCLEAR POWERED CHAINSAWS! They quickly cut him down, brutally and efficiently!

And it is done. The PG Cyberdemon hacker is defeated. No more shall he bother you. Shiboso returns to normal space, the AG Hacker bids you farewell, and Mazinger Zero is now under Shiboso's control!

Noticing that Daskter is making a huge charge of something I decide that I will help him out.

Focus action - "Lending hand"

'I wish for Daskter's 26 charge summon to be hastened so it will be ready sooner.' Suddenly a Ball of red energy appears and then quickly flies over to the already massed pool of energy. Within seconds of the red ball touching it the ball of energy is consumed into the massed pool of energy, giving the Charge more strength.

I then let out a loud yawn. "Bugger me I'm tired. Sadly I can't sleep now." I close my eyes for a moment. 'I wish for a cup of coffee.' Suddenly a cup of coffee appears in my right hand. "Hmmm, Coffee." I then sit down, Crossing my legs and I began to drink.

Daskter's charge is boosted, and your coffee gives you a boost, as well.

oh and the SPace laser will blast The Godmodder Infestor

What Godmodder Infestor? It aims itself towards the Zerg army instead...

Well, I know what I'm going to prepare to start charging.

0/100 Operation SHIELD
(Counters all attempts to control AG, Non N-1/2 entities and all of the Peacekeepers)

I lay down the plans. A long, extensive, charge heavy project. Just working out the theories will be a nightmare!

None the less, this cannot continue.

And I probably died first because time is a useless element against Godmodder shenanigans at full strength unless you pump it with actions, and overcomplicated solutions and plans don't really work against massive armies using Hollywood tactics. Nor do I have any army or entities. Not really my strong point.

Wait, hold on a second.
Lead Players got killed first in this past time... Apparently. And all 3 lead players were the first to die.

Huh, not surprising. We all probably have the same technical amount of hitpoints, probably, except for captain.cat or hungry or whatever who spent actions to buff that. Godmodder took out the targets of oppertunity first and collapsed the group by killing everyone else. The one's who are smart, active, and could potentially screw up his plans.

Through, this raises another question. How does one "lose" a fight and how does one "die" if they're already dead.

WAIT A SECOND! Discrepancy! There's a pattern here!!!!

8,674 is the group number. How many have fought the Godmodder? And what happened in 8,672?

Yea, and in 8,674 only 7 players are slain!!! That's too little for it to be a "Very Large" group. There's some still alive in that game, and its still ongoing. This book is outdated and obviously needs to be corrected!

Note: No actions or charges were expended in the making of this post. Only throwing my charge out there for people to add onto it and putting my thoughts out to the collective player-base.

Actually I'll, Nevermind, Noted to my list of good ideas hidden from the Godmodder himself. In my notepad (made of explosives)

OOC: But seriously, I have a notepad of list of ideas I want to try. Too little actions... Too bad The mirror negated my current list by KOing Lightshard and the PG hacker not giving me a chance to use 572 cyber turns again (Aka, nano-machines, son. [of course it would fail])

You have laid out the plans... this is it! A major project! Please see the Project Charge descriptions below...

Altair is the guy holding the Luckyclover.... How interesting no idea how to make use of that information though.

Well it does not seem the current fight is included into the Book so I add that IF possible (that does not cost an action)

Group Number: 8,750
Group Size: (Moniker puts in)
Lead Players: Captain.Cat, Orange, HybridUnity
Godmodder Damage Dealth: 122
Godmodder name: ???
Players Slain: (Moniker puts in)
Battle State: Ongoing

You get out your pen, find a blank spot at the end of the book, and try to write in your information. It doesn't accept any of it, and fades seconds after the pen is put to paper. Drat!

Action 3: Realization

So, as it turns out, we're dead. Now, under normal circumstances, that would be a mere annoyance due to the ridiculous amount of ways to bring people back from the afterlife (seriously, revolving door afterlife tactics are incredibly common), but the Godmodder apparently managed to bind me in his Soul Orb. Now, he's fighting us again, and it is likely a fight he cannot lose. If we sit here and follow the rules of this farce, he will defeat us. If we somehow manage to drain his health low enough he can leave, and we can't.

So then, our priority is to disrupt the Soul Orb we are inside to the point where he has to either eject us or lose the Soul Orb entirely. Unfortunately, if that were even possible, it would require a LOT of energy. If I managed to get the Descendents to work together on a massive structure, we might be able to do something. Let's call that operation, Project Spark.

Charge reallocated: 6/100 Project Spark

I'm not sure what it is going to be, but I know it's the only real chance we have.

Meanwhile, an experiment. I create an Avatar, a clone of myself with lesser power, and remove any pain sensation or emotion, essentially turning it into a robot. It's directive is to attempt to escape the HEXAGONAFIELD, even if it kills itself in the process. It's up to the Avatar how it attempts this.

Project Spark concept-drafted! See below...

FOCUS

on the basis that I can give charges to other people, I simply add another 3 charges for now. [22/?40?]

(Assisting others with your own actions is totally fine, in response to any confusion this turn)

FOCUS!

+3 actions to the Project Spark charge! If that fails, +3 actions to my own charge instead!
----
In response to the big reveal, Terry takes out a mirror, and points at it.

"Owae wa mou shindeiru."

+3 actions to your own charge! You can assist Project Spark, once it's started properly.

Maddison FOCUSes and calls hacks on the Godmodder. Abusive mods promptly fail to ban him and then just spam him with punishments so hard that he just takes damage.
Damien idles.

The godmodder glances around, afraid. Oh no! Now that the mods have been informed, surely - oh wait. This isn't a Roblox server.

No mods can help you here.

---------

V:

The new Derpy leader of the Zerg Army sacrifices some drones to start making new hatcheries! Meanwhile, the zergling forces head off and bite the Shipyard for 20,000 damage!

AG:

The Scarlet Prince and Explosion Elemental team up and launch an EXPLODING SLASH at Arceus, defeating them! The god of all pokemon, slain... what does the godmodder have in store next?

The Space Station workers keep working hard, and the Space Station launches a SUPER LASER, which sweeps in a sideways motion over the Zerglings, slaying all of them!

Mazinger Zero tests all systems for any more PG hacker influence... yes... yes... all good! They are now ready to begin fighting for Team AG!

PG:

The godmodder is once again the sole remaining force on Team Pro Godmodder. Man, he hates it when this happens. But... there's something he can do about it.

The godmodder activates the LEGENDARY WEAPON MAP! The map appears ancient, and weathered... but you can see clearly, looking over the godmodder's shoulder, a thin, purple line drawing its way forward... a clear, simple path! Leading straight to the top of a nearby mountain! A nearby mountain that happened to be RIGHT BEHIND YOU the whole time! And you never even noticed!

Both you and the godmodder launch yourselves towards the mountain! This is going to be an epic sprint to the top! But with your Player Powers, you can-

Both you and the Godmodder slam into a wall of energy. Cursory examination reveals that this mountain is protected by some sort of incredible power, that denies both Players and Godmodders access! The power is... similar to your own Player Powers, but different. Like... more, somehow.

Suddenly, A stray zergling corpse flies through with no problem. That's it! Entities! Only entities can climb this mountain!

THE LEGENDARY WEAPON MOUNTAIN EXPEDITION HAS BEGUN!


In this event, you can order your entities to spend their actions to venture up the mountain instead of fighting! The more entities you have climbing the mountain, the faster you'l get to the top! While you can't directly advance the climbing progress meter... you CAN help them by removing obstacles, or adding obstacles to the Pro-Godmodder Side of the mountain - which the godmodder is having his own entities climb!

This should be easy, right? You have a fair handful of entities and the godmodder has none. WRONG. The godmodder activates his MAJOR CHARGE, to create Druidic Healer - an incredibly powerful healing enemy! With his other 2/2 charge, he summons Bobby the Legendary Explorer - a foe weak at fighting, but great at climbing mountains and finding treasure! As a free action, he also sends out... a level 1 Donphan, from his Pokemon team. Hah! Should be easy to kill.

With his second action this turn, he charges up another point.

As the AG forces approach the mountain, they find another thing in their path... A village of illiterate natives, who want nothing more than to slow their ascent! They need to be dealt with!

N:

CaptainNZZZ's army, freshly back and business, all celebrate their return! As is generally the case for returning entities, they don't do anything their first turn.

The Weather Spire, Somno, the Stone Loibster, all of them do work! The Apex finishes Gravitic Deflectors! The EIPS tries to boost the Shield Generator, but isn't lucky enough! However, JOEbob's entities still end up getting another shield.

--------

Crusher48 Yorehammer begins to vibrate at an incredible rate. It's like playing that one vibrating arcade machine at Chuck E Cheese.

NEW MECHANIC: Project Charges:


Project Charges are major, long-term projects, undertaken by the entire playerbase rather than a specific Player! Charging for these is a little different; you can contribute to them with regular actions without issue, however, you can also do various "charging events" unique to each Project Charge, like a questline - undertaking these rewards you with large numbers of actions to charge the Project Charge with. However, there are a few restrictions: Only one Project Charge can be running at once, and they are voted on by majority rule. Also, events for the Project Charge questline must be voted on to be undertaken, rather than happening automatically. Also, Project Charges generally mincap at about 100 charges. Of course, successful charging of a Project Charge can have major, long-term benefits, ranging from superentities to stat buffs to whatever else you can dream up.

Current Project Charges to select from:

Project SHIELD:
Cost: 100 actions
Rewards: Find a way to stop the godmodder from constantly seizing new entities you summon!
First Event available: Learn more about godmodder control methods

Project Spark:
Cost: 100 actions
Rewards: Find a way to disrupt the Soul Orb!
First Event available: Push the boundaries of your location

--------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method... and a card-game related method...
-Vote for a Project Charge!
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Stop him or slow him down!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[AG - DragonofHope?!?]Zerg Army:
Hatcheries: 5,000 x 2 HP(+2 drones/turn)
Drones: 100 x 12 HP(can be sacrificed to make new buildings)(making 3 new hatcheries, done in 4!)
Roach Warren: 8,000 HP(+1 Roach/turn)
Evolution Chamber(researching improved Roaches, done in 2!)
Zerglings: 1,000 x 0 HP, 1,000 x 0A
Roaches: 1,500 x 1 HP, 1,000 x 1A
Derp Infestor: 100,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready in 5!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer(AI: 4% complete(cost: 15, Lament dedicated worker)(50% upgraded), Power Generator: 45% complete(cost: 12)
Space engineers+1: 100/100 HP x 330(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 2 attack)

[AG - Arsenical]Explosion Elemental: 35,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]Growth: -34,000 HP(protected from 1 attack)(Guarding Mania)(infinite antimatter explosion, -4,000 HP/turn)
Mania: 36,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A

[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 3!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 3!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 52,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 80,000/100,000 HP(70% given dual-tracks upgrade)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 6!)
Rift: 20% open(-10% open in 1!)
Rift: 20% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 18,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (3 attack shield currently)

[N - Winkins]Sith army: 10,000/10,000 HP, 4,000A(x2 damage against Snakes)(tending rice fields - ready to receive water!)(-2,000 damage from all attacks, +2,000 HP/turn)
Fennie: 9,000/9,000 HP, 5,000A(leading/bodyguarding Sith army!)(protected from 1 attack)(-2,000 damage from all attacks, +2,000 HP/turn)
Dummy: 8,000 HP(absorbs HP from damage less than 5,000)

[N - Srovy]Stone Loibster: 24,000/24,000 HP (+2,000 maximum/current HP/turn)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!

[P]Peacekeepers(11,838,300 total attack)(Unbribable)(protected from 84 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
The Negotiator: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos VIII: 5,500 x 999 HP, 1,700 x 999A(+3 squad leader)
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 10!)(upgrading Peacekeeper HQ turrets, done in 10!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, calling in medics x 999 for death-elite training camp(done in 2!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training commandos x 999(done in 2!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolve, done in 16!)(producing the Slice Warrior, done in 12!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:
[AG] Expedition: 0% complete
Current obstacles: Village of angered natives
[PG] Expedition: 0% complete
Current obstacles: None

[PG]Druidic Healer: 400,000/400,000 HP, +60,000A

[PG]Bobby the Epic Explorer: 300,000/300,000 HP, explores stuff really quickly!

[PG]Level 1 Donphan: 10/10 HP, 1A (Moves: Endeavor, Quick Attack)(Ability: Sturdy)(Item: Shell Bell)

[PG]Godmodder: 178/300 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Pokemon team: ???)(5 Boost Stones)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(8/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(6 actions in debt!)(4/???)
The_Two_Eternities(9/27)
That-Random-Guy(Echolocation)(19/40)
Arsenical(2 posts in debt!)
[N+2]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)(2 actions this turn)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(22/26)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(7/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards(3 left), absorbed Bad Luck)(Save point: 8/10)
W32Coravint(Has machine-holding cube)
RedRover1760(has memestone)
Shibosho(in cyberspace!)
[N]Srovy(Cult of the Cube: 9/?)
Crusher48(6/??)(Yorehammer - Bypasses defenses)(Has Bost stone)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)

Player Inventory:
On Players and the Nature of Creativity, Confessions of a Paradox Gambler
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 7, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 3/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 21)
 
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25/26.... If maxed I'm holding on to this charge, and not summoning it.

Though that Level 1 Donphan is so obviously a trap that I don't know if we should leave it or kill it right now, because the Godmodder obviously knows that we know it's a trap but he could know that we know it most likely is a trap and not react on it and it gets a power up.

Well then, my entity is not coming untill AFTER that Donphan dies, the Donphan would effectively deal 70,000Attack damage to my entity.
(OP already my entity, it stats are confirmed, and I will say it has 70,000 HP so the Donphan ability would utterly cripple it)

If we don't kill it this very turn the Donphan will Eadeavor the Explosion Elemental or the Scarlet Prince
then quick attack would murder the Explosion Elemental (Scarlet survives because of its regeneration abilities)
 
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I see you don't have the pokemon background.
Sturdy means you can't kill it in one hit from full health.
Shell bell heals by 1/16 of its HP at the end of round/turn.
Quick attack acts first in the round/turn.
Endeavour lowers the targets HP to be equal to the Donphan's HP. if it's been attacked, that's lower the HP to one; otherwise, its to 10; either way, extremely dangerous. to kill it, all you have to do is attack it twice with any attack.
 
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