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Defeat The Godmodder

Guys. The Sturdy Mechanics combined with a healer allowing it to instantly reheal to max hp allowing it to use Sturdy again. Sturdy protects for a turn since in a turn generally one pokemon goes. Gotta kill that healer. It has quick attack and could probably protect allies, basicly being a shield + that Endeavour effect.
 
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Focus X3

Charge 3/15 Sniper Railgun Fortress Turret

I also vote for Project Spark, It has a higher priority than Project SHIELD, but I'll just charge SHIELD manually when I can.
 
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Edit:

Furious editing noises was heard in the deletion of the Snipe Railgun Fortress Turret quote.
 
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I stare a bit at the impressive looking summon but take a peek at the charge going to be used to make it. I start sweating profusely, and quickly tell him to either change his summon, lest the godmodder will convert it or pervert it to be used against us. Or, save up a decent amount of charges to to warrant this rather impressive summon.
Done. delete your qoute referencing it and Godmodder probably can't find it. I saved the plans once again to my notepad of Ideas.

I put my notepad of ideas (Referenced Above) in the most secured location in the universe (In a giant pit underground disguised as lava in my mind) with a few bombs by it. Also, only I can read it.
 
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I haven't posted in awhile, so this is going off of my last post. Bull!!! When the infestor did that, it almost took control of me! And with that, I create a overpowered Protoss psi-blade and cut the infestors tendril. (Got Starcraft on the mind lol)

All remaining actions are transformed into charges.
 
"Guys. The Sturdy Mechanics combined with a healer allowing it to instantly reheal to max hp allowing it to use Sturdy again. Sturdy protects for a turn since in a turn generally one pokemon goes. Gotta kill that healer. It has quick attack and could probably protect allies, basicly being a shield + that Endeavour effect."
No actually.
pokemon are capable of multi-hit moves, which can bypass sturdy. in multi-battles, there are multiple pokemon at a time- 2 acting at once can also bypass sturdy.
By pokemon rules, each of us is a pokemon with a 3-hit attack of varying effect each round, and we're in a massive multibattle with over 30 members. the sturdy doesn't work well when there are over 30 enemies, or when all enemies have 3-hit attacks, etc.

FAR FUTURE EDIT: Now using this post to store unfinished attack drafts in easy-to-access position. this is from 2019, not 18, with the godmodder down in like, what, his 50s i think? whatever.
1]I set up a thing to make the Godmodder take one damage from his next breath. No problem, he thinks. He'll just not breath! But to not breath, he has to be able to not breath-if he isn't able to not breath, he has to breath, after all. but in order to be able to not breath, he has to be able to be able to not breath, by the same logic. to be able to be able to not breath, he has to be able to be able to be able to not breath. Now the Godmodder needs an infinite list of capabilities, just to avoid breathing! It's like Zeno's paradox, but less incorrect! Maybe if instead of not breathing, he nullifies the damager thing? No dice. to nullify the damager thing, he needs to be able to nullify damager things. What if he goes more broad spectrum? Perhaps if he gets, or has, the ability to be able to do things? nope! to succeed in being able to do things, he needs to be capable of being able to do things; he needs to have the power to be able to do things. There's no escape. It's simply impossible for him to not breath and take damage from doing so.
²]
I grab the Godmodder by the throat, arm glowing cyan. He, of course, instantly escapes the choke hold, But this gives me the time to set off the mines located beneath us. As the explosion launches us into the air, I kick off from his face to open up some distance, giving me the space to swing around for the mine. As the rocks begin to melt and the bombs charge into my face, I dodge them all to try and force the airway open. The second mine just misses our face, but that didn't stop the first, and my hand shoots out towards the air with such force that it explodes, sending everyone flying into a wall. "He's getting it," I tell him and he laughs nervously, the smile fading from his face. I manage to hit the wall without having to take aim, my hand flying along the wall as it skitters against the stone. "I'm gonna shoot him in the head. The bullet should kill him, and I'll take the opportunity to get my donkey here before they can make it out of here."
"And what are your thoughts? I mean, you are in my building, after all ." I shrug. "Well, that's what they'd have us do right? The same old drill, the same old plan. Let them make it out, kill them, get the hell off our back. If we get on that, well. But that's not in my plan. I'll be there, you've heard of why I'm coming along, haven't you? I'm here to find out how accurately people can tell when I stopped and when a neural predictor network begins. when, exactly, I came back. whether I made any edits due to my sensibilities."
"And the people that killed us before?" zer voice is softer now, the warmth radiating through the words as zhe speaks.
I can hear echoes from the corner of my eye now. "I know they got a little paranoid about you, huh?"
It doesn't hurt that I have a headband over zer eyes that's now red as zhe stares at me. "They should be scared of your ability to see into the future."
This isn't the face that I've been used to looking at these few weeks.
"Okay. So..." I stutter, not sure if zhe's listening to me. "You've already been the target of people, haven't you?"
"They're not saying that they're going to kill anyone else." She says something in my ear, as if to make it clear I dipped back into having the neural prediction algorithms somewhere around the end of the large paragraph. it tastes icky, smelling of sour. "But yeah, they're not saying that they'll target you."
Zhe leans up, "and I mean, I'm just saying. you will not be targeted."
"If I have to use magic to tell you which way is up. You might need to learn the tradecraft part." I answer with that I haven't gotten much into magic myself. Then I look at this mess. It's got so much of people talking, so little attacking the Godmodder. What's he been up to? Well, it seems he's just floating awkwardly there and waiting for me to stop doing a puppet show with myself. So, I execute plans 1, 1a, b, and #.
Which is to say, I shoot him in the head, the bullet should kill him, an I take the opportunity to get my donkey over here. then if that doesn't work I let them make it out and kill them to get the heels off my stack. then if that doesn't work I use my ability to see into the future of things that are predictable and stuff to determine that the ground the Godmodder's floating under is going to collapse. This sends bricks tumbling into his head, and one of them is The Brick.
Then I dip back into neural prediction and use my abilities in the future to determine that the sky the Godmodder is standing on is going to collapse, which results in all of Earth's cities being destroyed, as well as my own in Pennsylvania. I then have the opportunity to use the knowledge and techniques I gained in this battle to use with my own people and in order to protect the world to ensure that it works as well as possible.
After the battle I meet with my brothers in the military and begin to form The Brotherhood. Needless to say, I have no brothers in the military. However, Brothers has 8 letters. it also has 2 vowels. 8 divided by 2 is 4. four. four is the number of vertices in a triangle-based pyramid. METATRON is a triangle based pyramid. METATRON has 8 letters. 8. there it is again. We're on to something here. 8 is shaped like B, the first letter of Brothers. You can only make this connection if you can C the letters. C. C is the letter after B. that's a difference of one letter. If you move every letter in METATRON forwards by one step in the alphabet, you get NFUBUSPO. UBU. That's an emoticon for a strange bird. Birds. Birds can fly. fly has three letters. NUTRINO is a square symbol-shaped typeface. Its shape is similar to the letters L on the back of a book. One of the letters is a snake. A snake can swim. If you make it swim long enough, its descendants turn into mermaids. mermaids has 8 letters. It keeps coming back. Someone's watching us, I know. There's no other way 8 would keep showing up. Still, it has 8. Eight straight lines is enough to make 3 squares under certain conditions.
|_|_|_|

Three. Three is the number of letters in my second discord account's name. Those letters are J O E. 3 letters. Three is the number of vowels in JOEbob. 3. Three is the number of consonants in JOEbob. It's watching. three. Three is the number of vowels in bobobob, the part after the JOE. three. Three is the number of capital letters in JOEbob. three. three shows up in all three variations of the JOE name. three. Three shows up in JOEbob in three different ways. Three.
Three.

DTG has three letters.
DefTG has three letters representing the word 'defeat'.
CTG has three letters.
Let's cut to another scene, shall we? The third Scene in this serious of actions i wrote in series over a relatively short period of time, then uploaded all at once, in fact. Three. I'm telling you, there's something up.
anyway...
The godmodder's doctor looks up the forum thread with the OP, JOEbob, and says, "I have to go look for my godmodder.". The Godmodders Doctor, established back when I did that JOEpost of 7880 words, can sense the Godmodder needs healing. They don't realize, however, that the healing is impossible. The Godmodders heart will never heal. That time, the Godmodder...
Lost.
This isn't the only time the Godmodder's lost, of course. He's taken damage hundreds of times. But let's think back to all the bets the Godmodders made.
fourth dimensional vostrygan hypercube roulete poker? JOE beat him in the end.
the Sealed Duel is sort of like a bet, and JOE gave Xerath a full level of healing, right at the end.
The Curling. JOE beat'm, right after the sealed duel.
Of course, there's the JOEpost.
The Ego mocked them so hard about the JOEpost loss that they blocked them, tacitly admitting they'd lost to the mocking.
So many times, the Godmodder fails. and each time, JOE is there.
Of course, another reason the Doctor can't help the Godmodder is that they're still stuck in a neural chain generator.
At the end of September and continuing through October, the battle goes on in the streets, where the godmodder takes the godmodder's medicine and watches a video about the Godmodder's targets, and then calls for the godmodder's support.
The battle continues on the streets...
…and into the next few weeks. Finally, God, or maybe the other god, kills some people.
And continues to kill people.
"This is so wrong, so stupid, I feel so bad I cannot take this anymore, but please don't send it to anyone," he continues. "I believe god has made some very good changes in his mind, so please don't send it off as evidence of what should've been obvious all along."
In the end, Godmodder's post makes it to the front page of reddit. That's right, just about 100 people read it. This is no joke. You don't even have to read it, I'll post it here.
Alastair Dragovich's post is now listed before yours when you open the forum, but before JOEbob's now in his comments section. Not bad, huh?
There are two comments on the second comment. The first comment comes with some advice from what looks like the godmodder. He tells Alastair Dragovich "
There are times it is hard to believe, but it is just reality. The world you are living in is real. If it wasn't and you were an optimal person-thing, you would be vomiting blood in order to lose to me as quickly as possible. But you're not vomiting blood. The lack of optimality is dangerous. That's why people kill. They kill because they haven't lost yet, for all they ought to.
As long as it's possible for you to lose, your own life will carry on for ever. As long as you're alive, those around you will be still, but you'll survive. I don't expect you to think this, but it's true: if your own life is safe, then the world is already safe. You may have a good reason why you're not here, but I've no interest in your reasons, only your fears. This is all, of course, assuming you're a tenth as awesome as me.
There are times it makes me feel sick to read what JOE writes, and I don't hate you. You're not the only one like me, but you're the only one who I'm commenting at right this minute. One thing you don't seem to quite comprehend, however, is that nothing I've said applies to you. I'm so far above everyone, so perfect and priceless, that you'll never even grab my coattails, for the friction would slay you in an instant. There's nothing you or anyone can do, and I'm here in this world to show you that. to show you All that you're all weak, and vacillating, and inconsequential. And that is why [MEMETIC TEXT REDACTED]"
The second comment is actually a comment on a comment, specifically a comment on the godmodder's comment about alastair dragovich's post which he never actually made.
The Comment is by JOE. The Godmodder's blood turns to ice as he sees it: JOEbob made a SECOND post, in response to Alastair Dragovich's post. A SECOND post. I guess one just WASN'T GOOD ENOUGH. The godmodder immediately breaks down in tears.

"Reply one, part 1, section one:"
"Epistemology"
"Now, i know in some cases it can be difficult to know what to believe, and why. It's a difficult science, to the extent it is one; the knowledge of how to know. Omniscience seems to sidestep the issue, but is both nigh-impossible and insufficient. How would one know to believe their omniscience? When I return to this section, I shall be more specific, but regardless; some epistemological philosophers believe that you can only condition the validity of your epistemology by your opinions on it, not any specific details of your epistemology. Others believe the details matter, generally in favour of their own epistemology. In this particular case, the most relevant epistemology is the Godmodders, due to his post to which i'm replying. Simply put, he has none."
"The Godmodder has knowledge, certainly. he discerns new developments with immense speed; he gets the right answers with extremely small quantities of information, such as an overloaded dreamself version of me fading out of existence.
This is known as 'Godmodder Logic'."
"It's also terrible epistemology. which is why you should disregard his entire post."

"Reply one, Part one, Section Two"
The post goes on and on. In the end, anyone who actually manages to read the thing would understand basically exactly why I don't believe the Godmodder's post. well, other then that the content of the conclusion came from a neural word chain generator (most of the text is written by me, and I redid the generated parts till they made sense,but to pick the exact wording for some parts i used it. also, to put the godmodders post on the front page of reddit.). People with self-consistent epistemologys cannot agree to disagree. if it happens, one of them is doing something wrong. So, it's very convincing.
The Godmodder, of course, doesn't read most of the post. he just checks the word count. around 200 per section, at least 5 distinct sections in part one... probably 4ish subsections in each section in part 2, thats about... 5000 words, it would be.
It's not as long as the Legendary JOEpost, but the Godmodder knows its more then enough.

(This attack was somewhat extended beyond here, but I think the quality went down(or at least, it stopped being particularly funny to me) after this point, so i've removed it. to summarize what it was before i removed that: The Godmodders doctor forced the godmodder to face his fears, which made the godmodder pass out from exhaustion about 7 lines in. The Doctor, fearing for their life, proceeded to sabotage whatever it was they do, and run away.)




I decide to kill the Godmodder. but how? In the end, I decide to kill him by burning his corpse to ashes. this is not as simple as it seems , for it is based on the idea of voodoo magic. for this i will need a Godmodder Corpse. however, the Godmodder makes clones fairly regularly, for various tasks, making this a relatively simple endeavor- maybe the one from the sealed duel? I feel that I will get at least a few more kills, but the Godmodder is still there. If I kill the Godmodder, I'll feel stronger than ever, but I'll also have to go into a depression. What do I do now?
I decide to give in. And that's exactly what my plan is. After a little while, I'll start destroying the Godmodder and then I'm going to run out of things to destroy, so first I also decide to turn him off, so that his death does not take place yet.
later, As the Godmodder approaches the player's house, I do make use of my new ability again. I decide to bring the Godmodder a couple of bottles of liquor, and I am sure that a lot of people will enjoy their night-time beverage. Also, I'll find it funny to see the Godmodder try to murder the player as I sneak around my house. The Godmodder is so drunk he bumps into everything in the house, and goes the wrong way, but when the player wakes up to chase them they bump into all the bumped into things too, because now they out of the place. this alerts the Godmodder to his mistake, and he drunkenly challanges the player to a sealed duel. The other player is not, in fact a Player. this has two effects. one, the sealed duel is only until they do one damage, due to the nigh-impossibility of harming the Godmodder, and two, since they aren't suicidal stupid unlike past challengers, they are able to survive long enough (with some items i made sure to grant them and a regular supply of healing) to wear down the Godmodders selected clone body. Since the Sealed Duel's smaller scale is unknown to the Godmodder, his clone displays as having 10 HP, when in fact it has one. as a result, the occasional successful blows seem incredibly successful, above and beyond the norm (10x as much, in fact), but are in fact only doing 0.1 damage to him per hit. After some time, the battle comes to a close, slaying the clone body the Godmodder selected, leaving behind the godmodders corpse, which is respectfully cremated, or rather, burnt to ashes, which proceeds to burn the Godmodder hard as well, though not to ashes. incredible.



There are stories of
/null
 
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15/??
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Using one my actions I charge using the charge booster
Using my second action I expand the rift using this new fangled idea called "Logic" based on some information I got from YouTube and/or JOE rift act like black holes in that they get bigger the more matter you put into them, based on this principal I begin to aggressively projectile vomit into the rift emptying my stomach of everything (as it has never been mentioned that we defecate) I have eaten in the past 50 years
Using my third and final action I use discord to send very dead memes that were found in #DTG to the godmooder
 
"Guys. The Sturdy Mechanics combined with a healer allowing it to instantly reheal to max hp allowing it to use Sturdy again. Sturdy protects for a turn since in a turn generally one pokemon goes. Gotta kill that healer. It has quick attack and could probably protect allies, basicly being a shield + that Endeavour effect."
No actually.
pokemon are capable of multi-hit moves, which can bypass sturdy. in multi-battles, there are multiple pokemon at a time- 2 acting at once can also bypass sturdy.
By pokemon rules, each of us is a pokemon with a 3-hit attack of varying effect each round, and we're in a massive multibattle with over 30 members. the sturdy doesn't work well when there are over 30 enemies, or when all enemies have 3-hit attacks, etc.

At least Godmodder hasn't figured out this pokemon glitch.

IN PM of coyrse
 
"Guys. The Sturdy Mechanics combined with a healer allowing it to instantly reheal to max hp allowing it to use Sturdy again. Sturdy protects for a turn since in a turn generally one pokemon goes. Gotta kill that healer. It has quick attack and could probably protect allies, basicly being a shield + that Endeavour effect."
No actually.
pokemon are capable of multi-hit moves, which can bypass sturdy. in multi-battles, there are multiple pokemon at a time- 2 acting at once can also bypass sturdy.
By pokemon rules, each of us is a pokemon with a 3-hit attack of varying effect each round, and we're in a massive multibattle with over 30 members. the sturdy doesn't work well when there are over 30 enemies, or when all enemies have 3-hit attacks, etc.

Or you could just bypass sturdy with mold breaker. Ignores damage reducing effects.

Mold Breaker (Ability) - Bulbapedia, the community-driven Pokémon encyclopedia

Sturdy (Ability) - Bulbapedia, the community-driven Pokémon encyclopedia

You could also use Perish song or Destiny Bond.

Destiny Bond (move) - Bulbapedia, the community-driven Pokémon encyclopedia

Perish Song (move) - Bulbapedia, the community-driven Pokémon encyclopedia
 
Update LXXV
25/26.... If maxed I'm holding on to this charge, and not summoning it.

Though that Level 1 Donphan is so obviously a trap that I don't know if we should leave it or kill it right now, because the Godmodder obviously knows that we know it's a trap but he could know that we know it most likely is a trap and not react on it and it gets a power up.

Well then, my entity is not coming untill AFTER that Donphan dies, the Donphan would effectively deal 70,000Attack damage to my entity.
(OP already my entity, it stats are confirmed, and I will say it has 70,000 HP so the Donphan ability would utterly cripple it)

If we don't kill it this very turn the Donphan will Eadeavor the Explosion Elemental or the Scarlet Prince
then quick attack would murder the Explosion Elemental (Scarlet survives because of its regeneration abilities)
"...no. That cannot be so." ES was feeling rather down at the revelation that nothing mattered because he was dead, and apparently he had fallen in the most scrub-like of ways. "Is it really pointless, then? If we're inside the Soul Orb, and I think we are, then we can't actually win. We're contained, rats in a trap, and we can do bugger all about it. Well that definitely is a revelation."

Amelia was more thoughtful about things, having since calmed down somewhat. "You know sir, I'm not so sure. We're fighting for a reason. If this Godmodder is really fighting a bunch of Players right now, then he probably doesn't want to split his attention with us. He's overconfident and powerful, not stupid. I think if he could shut down our highly successful group, he would. The fact we're still around makes me think that we can't be removed with a simple flick of the switch."

"I... guess. Although if nothing else this does clear up that you're definitely real, just not a Player. Well, were real. Do we still count when we're dead? I think we do." Everything was as he thought, he'd just dragged her along for the ride because it seemed like a better plan than leaving her alone against the Godmodder and his small army in the real world. So far so plan working out well.

FOCUS - FINISHING TOUCHES

The Overseer AI had, of course, no such introspective grumpiness, because as part of a humble Entity it didn't know these things. Instead, it was frankly quite cheerful. With help from its newly made good friends, the Peacekeepers (if they want anything from the Shipyard's repertoire in return at any point, just call!), it had been able to progress its development just so, leading to it being potentially able to finish its project this round.

Of course, to do that it would have to really go all out in order to keep up the pace. Fire up the forges, light the flame of industry, set the fabricators to maximum overdrive, that sort of thing. Luckily, the Shipyard was not exactly lacking in resources to put such a policy into practice. Additional computational modules specifically coded for multitasking were manufactured and installed, all existing construction drones upgraded and fine-tuned to peak performance with some last few being made, even existing primary manipulator and fabricator arms tending to the Apex that weren't currently in use were upgraded based on data from their performance on previous upgrades.

Everything that could be done was done to ensure that the MTD upgrade would finish, and be finished now. with any luck, it would work.

Then of course there was the matter of continuing to utilize the current single track on further upgrades for the thing.

Ice Runes: No, not an elemental effect on the actual slugs and energy beams. Something far deadlier. By carefully inscribing freezing runes on the barrels of the secondary railgun turrets and the various capacitors and focusing lenses of the primary energy lance turrets, the weaponry of the Apex can be cooled to sub-zero temperatures even when firing flat out. Not that they would be, but it becomes a possibility. Instead, they are kept at a constant room temperature even when firing as fast as possible, which was previously not possible. Alongside tweaks to the autoloading and capacitor charging systems on top of that, the rate of fire of the Apex's weapon systems can be greatly improved. So improved, in fact, that it gains a second attack.

Obviously, since this is effectively a doubling of firepower, this upgrade will likely take quite a while. Still, it should be more than worth the wait.

Dual-Track upgrades for the Shipyard finished and deployed! Hurrah!

New upgrade started! It will take a while, indeed...

Somno, Strobe light, generator: keep on keepin on.
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm....................
[1x] I note that the Godmodders statement that the chance of communication fell clearly doesn't apply to talking, and as such, because that would be ridiculous. I proceed to cast Thaumaturgy, a Cantrip with only vocal components, a duration of one minute [lengthened to about 1 hour via multiple extension feats previously mentioned, initially feated to lengthen time stops.], and a casting time of one action. here is an excerpt from the options:
"You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

* Your voice booms up to three times as loud as normal for 1 minute."
I cast this spell... lets say a nice, round 500 times. now, being a lowly Cantrip, which specifically notes all things that the creator thought could be used to harm things must be harmless, means this boosted voice, despite its volume of 2.181618e+240 decibels, cannot burst eardrums, harm people, cause them to go insane, etcetra. it will, however boom out for 2^3.63603e+239 meters, give or take, and, since it can't cause harm, only sound like a exceptionally loud human voice within that range.
That means that, if anyone is within that distance (give or take 'round 2^3.63603e+238 meters) on the Hexagonfield, they hear it. After you undo the backwards alphabet code, J, O, and E all display as J, transform letters and pauses into sequential numbers in Base 30, replacing each sentance with the utterence of a website URL for which the first word ctrl-A will find will start with the appropriate letter, You get this message. Italic words are not encoded.
JOE: ALTAIR! THE GODMODDER HAS JUST USED A MAP TO FIND A MOUNTAIN, WHERE WE HAVE A GUARANTEE AT LEAST ONE LEGENDARY WEAPON IS LOCATED. THE WAY IT HAS BEEN DESCRIBED MAKES THE MOST OBVIOUS GUESS, BY FAR, BE THAT THIS IS WHERE YOU HAVE HIDDEN THE INFINILEAF CLOVER. IF I GET A CHANCE, I WILL TRY TO SLOW IT DOWN, BUT HE'S JUST SPENT 5 ACTIONS ON THIS THING PLUS A "ANNIVERSARYMAS PRESENT", SO I DON'T KNOW HOW WELL I'LL DO. I THINK I MIGHT HAVE SLOWED ALICE DOWN A BIT, BUT I COULDN'T HEAR THEIR ENTIRE RESPONSE, JUST "MESSAGE RECIEVED. PLEASE DON-" BEFORE THE GODMODDER STOPPED ME. I HOPE THIS KNOWLEDGE HELPS...
Oh and Alice was responding to [link to my last post]"

As I finish talking and everyone reacts to the utterence of the word "Altair" followed by a very significant amount of random-seeming letters in rapid succession at a volume equal to around 2.181618e+240 decibels, I use the extra time to remember something and do some logiking... that the Godmodder portal'd me to hell first implys he doesn't want me to know which plane Alice is on. Buuuut as soon as my fingers go out of the real world, telepathy would deactivate if Alice is on the real world, so I can still find out which plane Alice is on, too bad for him. I think to myself this: did Alice's "Don-" stop the instant the Godmodder's fist impacted me, or did it stop a few instants later when I arrived in hell? if she wasn't Mid-word, there'd be no way to know, but she Was mid-word, so I should be able to tell at which instant. and so, I should now be able to tell: is she on the Hexagonfield or the real world?
[1x] I reorder the positions of entitys. in Pokemon, you can only attack targets in one of 5 locations; if you have no options in the first 4, the last one will be auto-targeted. Pokemon move orders are decided before you find out what other people will do.
the Reordering leaves the Donphan right next to the Druidic healer, and nobody else in range. If Donphan survives the round and nothing gets in the way of this plan, he'll be forced to lower the healer down to 10 HP (or 1 if he gets hit once.).
Now, I'm N+2, and nobody's likely to attack me from the AG side, so I use 2 charge stones to help srovy's charge. while it may lower my neutralladder, the arbitrator of the world already deems me a re-skinned AG, so this might help bring me closer to actual neutrality, and it gives me some nice progress, so whynot.
FREE ACTION: Super dagger on the Druidic healer.

You use the one tried and true method of communication: Yelling REALLY REALLY LOUD. Your voice booms out over the HEXAGONAFIELD. Every single living thing on the HEXAGONAFIELD hears it, encoded as it is.

Thinking back... as soon as you got punched, the word cut off, and the spell was additionally cut off by the port to hell (being sure and all).

You can't pick up entities and reorder them! You CAN reorder Pokemon however, so you reorder all past and future Pokemon entities this turn.

You break 2 CHARGE STONES, and add 2 points to Srovy's charge! You know what comes next...

ENTROPIC PARADOX ROLL: 381/9790
Cataclysmic Negative Effect!

Entropy: 210 - 220

The Zerg Army gets 5 free turns to develop itself!

1: New drones and a roach are produced. Some drones begin making new Roach warrens.
2: New drones/roach. Evolution chamber finishes improving Roaches and starts a new roach upgrade.
3: New drones/roach.
4: New drones/roach. Hatcheries finish, and begin making zerglings. Drones start more hatcheries.
5: New drones/roach/zerglings. Roach warrens and improved roaches finish. Baneling nest and improved zerglings begin.

Wow, looks like they're about to hit their big snowball point now.

ENTROPIC PARADOX ROLL
: 5798/9780
Medium Negative Effect!
Entropy: 220 - 230

The Epilepsy Inducing Strobe Light is struck by lightning, and takes 10,000 damage, plus is stunned this turn!

Normally Entropic Paradox Rolls wouldn't target [N] entities, but... you're [N+2]!

20,000 damage to the Druidic Healer!

1. I pull out a toy hammer and slam it into the Donphan's head.
2. I laugh as I throw out a pokeball containing Arcanine. The only move it knows? Extreme Speed. Even if it is lowered to one hp, quick attack still has a lower priority than Extreme Speed, thus making sure Arcanine will end the Donphan.
3. Hmmm a Druid, how annoying... but meh. I summon forth Indiana Jones, and bid him to go explore that mountain, for the good of all!

While Project Shield may sound good, considering that the godmodder can make loads of charge Stones? I throw my lot in with Project Spark.

In this game of Pokemon, 1 action = 1 turn! You hurt Donphan, then the Shell Bell restores him! You hurt him again, and the Shell Bell restores him! Thankfully, he doesn't decide to use his own moves on his turns.

You summon INDIANA JONES! He sprints off to go mountain climbing!

As for votes... I went ahead and tallied up the votes for each project, so I don't have to quote every single voting post.

Current polls:
Project Shield: I
Project Spark: IIIIIIIIII

Okay, the winner's pretty obvious, but we have 11 votes and 25 players at last count. Official rule: Voting on Project Charges proceeds for at least 2 turns! So let's give it one more round.

I summon a Level 10 Zubat with Extreme speed and leftovers attached i will then murder your level 1 dolphan with the Zubat since not only does quick speed only give Priority+1 and extreme speed give +2 but leftovers recovers my health before you kill my zubat

You summon a Zubat to beat the Donphan! It prepares to attack...

1/3: Level 1 Donphan? I know this strategy... I send out my Skill Link Cloyster and it promptly uses Rock Blast on the Donphan. Ha! Sturdy that! Suck my multi hit moves!
2/3: I then help Bobby the Legendary Climber, by transferring my skills and physical prowess. Unfortunately for him, my Player Powers are not tranferred (because I said so), but my broken leg and terrible physical attributes are!
3/3: I toss an entire xylophone at the Godmodder "I'll hit you eventually!"

Cloyster summoned! However, thanks to JOEbob's reordering, MooGoestheCow's Zubat was switched with the Donphan! Cloyster's Rock Blast obliterates Zubat!

Bobby is crippled! Egads! Now he must climb the mountain... ON A WHEELCHAIR!

You throw a Xylophone at the godmodder! Wait... a XYLOPHONE!??! NO! HIS LEAST FAVORITE INSTRUMENT! Every single key of the Xylophone bonks the godmodder on the head, one by one! He gets injured horribly! 2 damage!

STARCALIBUR STEAL ROLL: *singing* musically no!

STARCALIBUR STEAL ROLL: Failure! This is what you get for crippling a young explorer!

"I have returned!" I shout out to no one in particular, looking across the HEXAGONAFIELD and everything it contains. It looks like I missed a major fight if the condition of each faction's entities are anything to go off of, excellent. I'd hate to be dropped right into the middle of a boss fight after all the work I did to get my entities back!

Amplifying my perception to well beyond human comprehension I examine my entities, searching for anything out of place on them. Whether something like Evaucorp, the Godmodder, or anything else left a trace on them I will find it. I'm not letting someone else impair, take over, or even just spy with my entities because I decided to not look for anything out of the ordinary. (x1)

Snapping my fingers I create a Square of Frost, a fairly unimpressive entity who's completely loyal to me which is to be expected from something trying to become a knight under my rule and my rule alone. Some HP, a single attack, and a minor dodge rate being the entirety of his stats but despite that he serves an important role, bodyguarding all CaptainNZZZ's entities. With barely any entities on the field and my entity spawning structures having not yet produced their first units I'm vulnerable and I simply can't allow anyone to exploit my weakness so easily. (x2)

On the entity side of things I order my entire to direct their attention to the Zerg forces, a group of Void entities can't be allowed to build up. I specifically order the Temporal Guardian's first attack to be aimed at the Roach Warren with Dragonforce boosting that attack's power while the second attack is aimed at the Roaches. I shall purge the Zerg one turn at a time!

Searching over your newly brought-home entities, everything looks fine.

Square of Frost summoned! The godmodder looks him over... completely loyal, huh? Of course, loyalty doesn't matter much when one has mind control. The godmodder offers the Square of Frost a glass of water to help his training, which he foolishly accepts. Turns out, the water contained MIND CONTROL MICROBES! Square of Frost is on team PG!

FOCUS: LEAFEON

At the vertex clockwise from the Umbreon, a shimmering Leafeon appears.

Eeveelutionary Eevee 12/27

"Second Scarlet Prince, attack the Zerg."
With the defeat of the PG Cyberdemon Hacker, it was time for Shibosho rejoin the battle against the Godmodder. With his return to reality, Shibosho found himself in the plider of Mazinger Zero's head. Right, before he took this bad boy out for a test drive, there was one thing he needed to do.

"MAZINGER FLASH!" Touching his fist together in front of him, a flash of light surrounded Shibosho and his clothes transformed. He now found himself wearing the pilot suit that Kouji Kabuto wore when he piloted Mazinger. As the helmet materialised around his head, Shibosho smirked. Time to get this Demon God Machine on the road.

"IT IS TIME! MAZINGER ZERO! THE POWER TO BECOME A GOD OR DEVIL...I'LL USE IT TO DEFEAT THE GODMODDER!"

With Shibosho's will made clear, Mazinger Zero's eyes light up and the strongest Mazinger let out a howling roar as it responded to its pilot's willpower. Now while Shibosho was inside Mazinger Zero, he was effectively acting as the brain of the super robot.

1) "Right then, Zero! Let's go to that mountain! We gotta get that Legendary Weapon before the Godmodder does!" At Shibosho's command, Mazinger Zero rises from the ground and takes off towards the Mountain. In order to help Mazinger Zero to get up the mountain faster, Shibosho uses the custom spirit command, Hyper Accel to greatly increase its speed and movement both in and out of combat.

2) As soon as Mazinger Zero reaches the mountain, knowing that he could only indirectly assist the Super Robot against the Godmodder's forces, Shibosho used another spirit command, Ultra-Adamantium Wall to shield Mazinger Zero from damage. There was no doubt that Mazinger Zero would make a great target for the Entities on the Godmodder's side.

3) There was a village of angry natives that was blocking the path up the mountain. However, against Mazinger Zero, they were naught but ants in the path of an elephant. Shibosho activated another spirit Command, Undeniable Valar that would both heighten the accuracy and power of Mazinger Zero's attacks before commanding the Ultimate Super Robot to unleash destruction upon those that stood in its path. "Zero! Illuminate the future with your Photonic Power! PHOTONIC POWER BEAM GO!"


Giant bolts of Photonic Energy rained down upon the enemy forces that were on the mountain as Mazinger Zero made its power known to all that witness it.

EDIT: I also vote for Project Spark


Mazinger Zero is all TROMP TROMP TROMPing right up the mountain! With the power of shields and speed, it's going extra fast, and the Angry Native village is easily crushed! The threat is eliminated!

Action 1: I notice that I have the Yorehammer right now, and that it's also vibrating violently. Well this could be a problem. Wait a minute, what if I transfer the vibrational energy to the Godmodder's boost stones? I do that, using Yorehammer to bypass the Godmodder's anti-vibration defenses and forcing his boost stones to violently assault him until they break free of whatever storage container they are in and spill out onto the battlefield.

Action 2: Wait a minute, you say the mountain is "protected" by something? Surely I can easily defeat that protection with the Yorehammer, right? Except no, without that defense the Godmodder would just win the legendary weapon quest anyways. Though I probably shouldn't let the Godmodder grab this weapon back or he Dungeon Bypasses the whole thing. But bypassing the defenses just a little bit should allow me to put up a really hard to defeat hazard for the PG expedition. Such as a spatially-distorted cliff that seems a mere 20 feet tall from a distance, but when you actually try to climb it, it's 2000 feet tall. And there's no way around it.

Action 3: I summon the CHAD, or CHeap Airborne Drone, to explore the mountain. Due to its flight path, it can fly over the tribe of natives.

Vote: Project Spark. SHIELD doesn't mean anything if this whole battle doesn't have a purpose to it.

Also, I note that the Yorehammer is draining my energy, so I teleport it into CaptainNZZZ 's hands for a nice surprise.

The godmodder, who was making Yorehammer vibrate, immediately has to stop when you start transferring the energy. Drat.

A spatial distortion cliff springs up in front of the climbing PG forces!

Your Cheap Drone starts to sputter and spit... See, being Cheap, it doesn't have much in the way of security! The godmodder hacks it easily. It's on his side now.

Yorehammer passed over!

I think a bit on the offer, while I am rather unimpressed with the threat, however, it would be unwise to not to take this opportunity and actually have a good stand in this field. It irks me that I have to part with my entities after much time has past with them, and the amount of actions spent on them, but hopefully they'll have a safer job working with these/this mysterious sender.

After a small and quick session of monologuing, I tell the mysterious caller that I would accept the trade if they would include a decent guardian type of henchman into the offer. That, or a defensive artifact instead of the henchman.

(Focus!)
Seeing as the fields weren't tended in the last turn due to the construction of the shrine, I look over in my conjuring contacts and message the lightward mages once more if they're looking for work. Seeing as this was a opportunity to gain some relevance in the posts, they pop next to the Rice Field Shrine and signed up my regularly checked entity forms. And so they more work to the benefits of the Rice Field. (shouldn't the Shrine be of some relevance?)

(Orders)
Siths goes back to tending the rice if the trade doesn't go through or if the caller haven't picked them up yet.
Fennie the soon-to-be-paladin-class stands on vigil over the Siths
Dummy is acting as a scarecrow in the fields, it really wants to do something
Lightward Mages sets itself to improving the Rice Shrine protective qualities

???: The Dark Brotherhood thanks you for your cooperation. We're very happy to receive your Sith.

???: You cut a tough bargain by asking for the Guard entity, however, we will switch out one of your Void Assassins with a Void Protector.

???: We will arrive in one turn to pick up your entities. Please say any goodbyes you may have.


The Lightward Mages are now tending the Rice Field! As long as they continue to tend it, the shrine will give the healing/resistance boosts to any entities owned by you!

Action 1+2: Terry runs over the PG Adventurer dude with a monster truck.

Action 3: +1 action to charge.
----
I vote for Project Spark.

Whump! On a guy with a broken leg, that's gotta hurt! 22,000 damage to Bobby the Adventurer!

Ahaha, let me deal with this.

ACTIONS ONE AND TWO
I summon a wall made of pure un-knowledge and a school in the way of the PG entities climbing the mountain. In order to deactivate the wall, they must be intelligent enough to pass through it. Unfortunately, the wall requires that they pass a Practical Science Final Exam from the nearby school. So they go to the school, where an angry man sits them down and FORCES them to take the test.

Practical Science Final Exam
The total score for this paper is 100 marks. The passing mark for this paper is 150 marks.
You are expected to answer all questions or face eternal torment in the afterlife. That is, after we brutally murder you and send your soul to skeleton hell, where you will be mauled by skeletons for fifteen trillion years.
The time limit for this paper is 20 minutes.

Security memetic - forces you to do the test:
SDFKNOPIAFHASIDPASIND PSIODNASPAKLSDNKLSDNAKSDNKL
1 Immerse your hand in Sample Q - chlorine trifluoride. Describe how it feels. Marks will be awarded for an accurate description of the specifics of your hand being on fire and your bones violently undergoing combustion. [2]
2 a) Sample X1 is arsenic trioxide. Sample X2 is mercury. Ingest both samples simultaneously and describe the effect on your body. [2]
2 b) Sample Y is fluoroantimonic acid. Imbibe 2 cm³ of Sample Y and heat the remainder with a strong flame. [2]
3 Solid D is a material with density 15,500 kg/m³. Using yourself as a test subject, determine the height from which a 20 g nodule of Solid D must be dropped onto a humanoid entity in order to have a 90% chance of death. [2]
4 Sample P is a 40x20x80 cm block of solid titanium. Using nothing but your face, erode Sample P to half its size and record the time taken. [2]
5 Sample M is a piece of rock from one of Saturn's moons. It is located in the Andromeda Galaxy. Locate Sample M and verify the first claim, giving all necessary facts about the rock. [2]
6 Samples T1 through T100 are identical alloys of titanium. Using chemical tests, identify and label each alloy with either "A" or "B". Copy your answers into the spaces provided on the next page. [2]
7 Sample C10 is a mixture of propane, methane and pentane. Outline a procedure to convert this mixture into 200 g of gold, using only a Bunsen burner and established scientific facts. Pseudoscientific and magical answers will not be accepted. [2]
8 a) Sample ST contains a mixture of 300 enzymes in aqueous solution. Identify each enzyme and give the enzyme's chemical formula without using any magnification. [2]
8 b) Sample Q1 consists of iron filings and ammonia. Using samples Q1, QX1 (trypsin), and QX2 (amylase), initiate a reaction or series of reactions that produces 14 grams of platinum. Show your procedure. [2]
9 Sample III is rhodium; sample IIQ is technetium-99m. Using no more than one of the following apparatus, produce sulfur dioxide from samples III and IIQ. Outline your procedure. The apparatus you may use are: Boiling tube, measuring cylinder, pestle and mortar. [2]
10 Sample V is a denatured enzyme. Make it work again. [2]
11 Using no more than one of the following samples, transform lead into gold: 40 g titanium, 20 g osmium, 102 g molybdenum. [2]


If you're wondering where the other 74 marks are, you failed.
ACTION THREE
Ordering materials 1/5

This test is great. I need more things like this in my life.

You summon DEATH SCHOOL halfway up the PG side of the mountain! Looks like the PG entities aren't quite there yet, which is a good thing, since they're REALLY gonna need the godmodder's help with this one.

I paradoxify a difficult to traverse Bog onto the PG Side of the mountain

I charge up an Entity for this Expedition:Elise the Trailblazer,1/7

I attempt to Upgrade my Paradoxifying Powers,Paradoxify/?????????? Perk:Attunement:Aspects....1/12

A bog is summoned at the foot of the PG mountainside!

Multiple new charges begun!

Well how about now? Growth DID grow from the black holes. Should he have grown enough, he now also defends the Explosion Elemental.

I give 2 charges to the player Srovy. His cult is worth it.

5/???

Mania notices with dread the new danger. Will this influx ever stop?

Searching within the vast inventory of the previous characters of hungry visitor, she finds something really harmful.



OMAE WA MOU SHINDEIRU!

Mania inserts NEGA-HP into the Druidic Healer. It should instantly kill him, eventual attack shields or interventions not even mattering! (Overflow action)

Growth has grown big. Now they help protect Arsenical's Explosion Elemental. + charges!

Mania uses NEGA-HP on the Druidic Healer! But only the godmodder has Nega-HP! Unless you harvested it from the corpses of your Steal Balls... Still, it deals 15,000 damage to the Druidic Healer, and puts you another action in debt!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1-Power 3:What? The [N]eutral fraction isn't allowed to join in on this expedition? This can't stand! I use my 3 actions to allow the [N]eutral Faction to join this expedition for a Legendary Weapon. Using any remaining actions to send a small rover I just made to traverse up the mountain.

The AGs are climbing one side of the mountain... the PGs are climbing another... so... you manage to find the hidden THIRD SIDE of the Mountain, for Neutrals to climb!

You send a Rover up the secret [N] side...

(Arsenical Prime votes for project Spark.)

Actions 1, 2: Fighting an endless horde with an endless horde

Arsenical wanders back from North Nowhere, utterly oblivious to the bombshell that had recently been dropped.

"Hey guys, what's going-"

Finally, as he steps back onto the main battlefield, the realization pops up in his mind. How he was... Well, dead. Super dead. Dead multiplied by several thousand.

"Jeez, not exactly what I expected to come back to. So... are our bodies just undead corpses? Hmm... Wait, I got an idea!"

With all these Zerg hanging around and making a mess, Arsenical decides to focus his powers inwards, touching his SOUL.

And then... he creates a near-perfect copy. It's no player, but it should at least be magic-receptive enough for his task...

2/10

Action 3: This is totally how magic works

Arsenical approaches the mountain that had recently appeared, only to run into the wall of energy that rest between them and the goal.

"Ow. Actually, that felt a lot like... A player's power."

Rubbing his head, he gazes up the mountain, then pulls out a small MAGIC-CONDUCTING ROD (Utterly unrelated to the copy of his soul). Its function should be easy to determine.

He sticks it into the forcefield, and changes a command: >PG_ENTITIES_ALLOWED:FALSE

Yes, that should do well for a little while, at least.

A new charge has begun...

You stick your wand in, and try to change the field so PG entities aren't allowed in, which would pretty much allow you to win the quest instantly! Wait... wait... you can DO that!?

The godmodder sprints over, and grabs your wand! Let's see here... >GODMODDERS_ALLOWED:TRUE

...Neither works, because your rod only has User access to the admin console of this barrier. Thank goodness.

I Look over at the Mountain. 'Well seems that the Godmodder is forcing the issue with the Legendary items, Great.' I look over at my fellow Players and say. "Unless you have some major objections I think it's best if we send some enitities to recover the item, if only to prevent the Godmodder from getting it. I'll start on it now." With that I begin to focus on my next wish.

Focus action - "Coming around the Mountain."

'I wish for a band of adventurers to start scaling the mountain and to recover the item.' Suddenly 5 Men in climbing gear appear in front of me, They are armed with several AK's and they have a all terrain vehicle truck that can carry all of them, the truck also has a medium machine gun that is placed on a hatch that is on the passenger side of the truck. They all in sync salute me and immediately turn around. One of them speaks in what I think is Russian and in formation they enter the truck and start moving towards the mountain with determination clear in their eyes.

Elite Mountain Climbers summoned! Thankfully, they at least are not immediately turned to the godmodder's side.

Maddison and Damien FOCUS on the Druidic Healer and use Dark Magic to seal his healing powers temporarily.

The Druidic Healer's healing abilities are sealed for 1 turn! The Druidic Healer's going to need to spend some time taking care of that...

Am I still charging? If so, I devote my full turn to charging, if I'm not, then I going to spend my turn charging.

You... spend your turn charging!

Focus X3

Charge 3/15 Sniper Railgun Fortress Turret

I also vote for Project Spark, It has a higher priority than Project SHIELD, but I'll just charge SHIELD manually when I can.

New charge begun!

I haven't posted in awhile, so this is going off of my last post. Bull!!! When the infestor did that, it almost took control of me! And with that, I create a overpowered Protoss psi-blade and cut the infestors tendril. (Got Starcraft on the mind lol)

All remaining actions are transformed into charges.

A superpowered Protoss tries to run up and sever the infestors tendril, but the Zerg aemy has grown too strong! The derpfestor is at the very center of their base, and is protected by all Zerg units! The protoss butchers 2 of the Roach Warrens and is then shot to death by the Roaches!

15/??
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers.
Using one my actions I charge using the charge booster
Using my second action I expand the rift using this new fangled idea called "Logic" based on some information I got from YouTube and/or JOE rift act like black holes in that they get bigger the more matter you put into them, based on this principal I begin to aggressively projectile vomit into the rift emptying my stomach of everything (as it has never been mentioned that we defecate) I have eaten in the past 50 years
Using my third and final action I use discord to send very dead memes that were found in #DTG to the godmooder

Just making sure you're aware, does that 15/?? take into account that JOEbob and HV helped you 2 posts each? Just making sure, I'll assume 15 is the right charge.

CHARGE BOOSTER ROLL: 17/17 - It works fine.

You expand the rift in the weirdest way possible by 7%!

The godmooder is very, very offended. Very bad memes. Very dead. VERY.

--------

V:

The Zergling and Baneling forces launch 2 separate attacks on the Scarlet Prince, taking away both their attack shields! The Zerg army continues to build itself up, gaining new units...

AG:

The Space Station keeps building up!

The Second Scarlet Prince smashes the Roach Warrens of the Zerg, destroying 2 of them! The Explosion Elemental blowupinates the Druidic Healer for 20,000 damage!

On the Great Legendary Weapon Expedition, the climb begins! With the village of natives out of the way, Indiana Jones hops on Mazinger Zero's back, as the Elite Mountain Climbers speed on ahead! Together, they all make it 15% of the way up the mountain!

Mazinger Zero has an idea, and hurls Indiana Jones up higher, allowing them to overtake the Determined truckers! Indiana Jones is able to scout up ahead, and... wait... is that... ROCKFALL!

Hundreds of rocks in a never-ending tide pouring down from higher up the mountain! Indiana Jones is crushed and killed almost instantly, and it looks like the Elite truckers are only moments behind them!

Mazinger Zero attempts to analyze potential escape routes, but finds something else instead: It looks like there's a giant bottomless chasm, bridges only by a thin layer of stone, and both Mazinger Zero and the elite climbers are right on top of it! As soon as the stone hits, the ridge will surely collapse!

PG:

While all that is happening, you decide to take a peek over at the PG side of the mountain to see what they're doing. Wait... the mountain is the smoothest, easiest-to-climb mountain you've ever seen, with clearly marked trails, rest stops with free food... what... THEY HAVE A SKI LIFT!

That's right! They don't even need to use the trails! The godmodder's personal ski lodge is right nearby the mountain, and it has a Ski Lift that stretches right over Paradoxdragonpaci's bog, and Crusher's cliff! It looks like the lift drops them off halfway up the mountain, where W32Coravint's school is, so at least... hang on... all the godmodder's entities are riding up a ski car right now, and they have papers... that's... the answer keys for the deadly science test! Oh no! They'll be able to bypass that, too! Except the Druidic Healer, they can't help study because they're removing a healing seal from their staff...

The godmodder is pleased to see his troops already 30% of the way up the mountain. However, he's assigned his entire army to the climbing task, so it's just him trying to kill your entities this turn! Oh, wait, one more thing first...

The Donphan uses Endeavor on Dragonforce, bringing them down to 10 HP! Cloyster, who needed Donphan to act first to take their turn, finally unleashes Rock Blast, killing - er, KOing, Donphan!

The godmodder is enraged! They pick up Cloyster, and fling them at the Scarlet Prince, puncturing right through the Scarlet Prince's heart! This kills the Cloyster and deals 42,000 damage to the Scarlet Prince! Then, they pick up the Stone Loibster, and drop it in the trash. Dead.

As a free action, the godmodder also sends out the final Pokemon on their team to fight... it's... an Absol. Yes, a super buff Absol with rippling muscles and shielding and good attack strength, but still just an Absol. What could it have that's that special?

N:

Somno and the Shipyard work hard! The EISL is too stunned to do anything! CaptainNZZZ's entity producers get working, and the Temporal Guardian with Dragonforce buffs attacks the Zerg Army, killing 1 Roach Warren and 4 Roaches!

On a secret, hidden path up the mountain, Mirror Man's rover makes a small amount of progress... only to bump into nothing. Upon further examination, it seems a glitchy invisible wall is in the way. Perhaps this path is an abandoned beta feature, and isn't working properly?

The Sith forces begin to pack their things, mostly war trophies from fallen opponents. All of them are quite grateful to Winkins for their help. They have done a good job of taking care of their young and temperamental squadron.

--------

From some far corner of the HEXAGONAFIELD, a new challenger approaches...

???: Sheesh... what was that yell, earlier? So loud, and I couldn't even understand it!

???: Ahem... mmm... Let me clear my throat here...

???: PLAYERS! MY NAME IS RAY!

Ray: I AM HERE TO ASSIST YOU IN YOUR FIGHT AGAINST THE GODMODDER!

Ray: Soon, a new Sealed Boss will appear! The Charmzard! And I can use their essence to create incredibly powerful items to increase the power of your entities!

Ray: You just need to kill it! So, get ready for the boss fight!


---------

CaptainNZZZ You start to feel REALLY CONFIDENT while holding Yorehammer. You feel like you could smash anything!

CaptainNZZZ You start to feel really strong winds. 5,000,000 MPH winds.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A card-game related method...
-Vote for a Project Charge! (Project Shield: I, Project Spark: IIIIIIIIII)
-Embark on the Mountain Expedition, to seize the Legendary Weapon before the godmodder gets to it!

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Zerg Army! It grows over time!
The Druidic Healer is healing PG foes! Kill it!
Bobby the Epic Explorer is adventuring up the mountain at a fast pace! Stop him or slow him down!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[AG - DragonofHope?!?]Zerg Army(TA: 18,000):
Hatcheries: 5,000 x 5 HP(+2 drones/turn)(+3 zerglings/turn)
Drones: 100 x 21 HP(can be sacrificed to make new buildings)(making 5 new hatcheries, done in 2!)(making 1 baneling nest, done in 3!)
Roach Warrens: 8,000 x 1 HP(+1 Roach/turn)
Evolution Chamber(researching improved zerglings, done in 2!)
Zerglings: 1,000 x 6 HP, 1,000 x 6A
Roaches III: 2,500 x 6 HP, 2,000 x 6A
Derp Infestor: 100,000/100,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)

[AG]Ray

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready in 4!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer(AI: 6% complete(cost: 15, Lament dedicated worker)(75% upgraded), Power Generator: 72% complete(cost: 12)
Space engineers+1: 100/100 HP x 390(building space station!)(Manager halving cost)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 28,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)

[AG - Arsenical]Explosion Elemental: 35,000/35,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)

[AG - Hungry Visitor]Growth: -38,000 HP(protected from 1 attack)(Guarding Mania and Explosion Elemental)(infinite antimatter explosion, -4,000 HP/turn)
Mania: 40,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[N]Slots Machine: 54,000/90,000 HP, Special: High Roller(ready in 3!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 3!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 58,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)(-3,000 damage from all attacks)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 80,000/100,000 HP(installing Frost Runes - x2 attacks! Done in 13!)

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 5!)
Rift: 20% open(-10% open in 0!)
Rift: 27% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 8,000/18,000 HP, -20% accuracy attack, 20% chance to charge the shield generator
Shield Generator: +1 attack shield to JOEbob's entities in 1! - dies when JOEbob runs out of entities (3 attack shield currently)

[N - Winkins]Sith army: 10,000/10,000 HP, 4,000A(x2 damage against Snakes)(tending rice fields - ready to receive water!)(-2,000 damage from all attacks, +2,000 HP/turn)
Fennie: 9,000/9,000 HP, 5,000A(leading/bodyguarding Sith army!)(protected from 1 attack)(-2,000 damage from all attacks, +2,000 HP/turn)
Dummy: 8,000 HP(absorbs HP from damage less than 5,000)
Rice field(tended by Lightward Mages)(has Shrine - gives +2,000 HP/turn and -2,000 damage from all attacks to Winkins-owned entities)

[N - CaptainNZZZ]Mysterious Tower: 60,000/60,000 HP(zombie immunity)(TA: 3,000)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)
Weak skeletons: 500 x 4 HP, 500 x 4A
Eagle Spawner: 25,000/25,000 HP(summons an Eagle(2,000 HP, 1,000A) every turn)
Eagles: 2,000 x 1 HP, 1,000 x 1A
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected from 1 attack!)
Dragonforce: 10/26,000 HP, +5,000 to one of an ally's attacks each turn!

[P]Peacekeepers(16,034,100 total attack)(Unbribable)(protected from 90 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
The Negotiator: 250,000/250,000 HP, 100,000A(Power armor)
True Riflemen: 3,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics II: 1,500/1,500 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos IX: 6,000 x 999 HP, 1,900 x 999A(+3 squad leader)
Death-elite Commandos: 10,000 x 999 HP, 4,000 x 999A
Engineers: 100 HP x 999(upgrading Peacekeeper HQ armor, done in 8!)(upgrading Peacekeeper HQ turrets, done in 8!)
Scientists: 100 HP x 999, researching improved medics(done in 1!),(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, calling in squad leaders x 999 for death-elite training camp(done in 6!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training medics x 999(done in 6!)
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the Conflict Resolver, done in 14!)(producing the Slice Warrior, done in 10!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

Mount Cross: Site of the LEGENDARY WEAPON EXPEDITION:

[AG] Expedition: 15% complete
Current obstacles: Rockfall(smashes one climbing entity each turn), Thin ridge above bottomless chasm(covers mountain portions 10% - 60% - very fragile!)
Expedition Team:
[AG - Shiboso]Mazinger Zero: 50,000/50,000 HP, 3,000 x 5A(speed boost)(protected from 1 attack)(climbing mountain)
[AG - captain.cat]Elite Climbing Team: Truck HP: 30,000/30,000 HP(climbing mountain)

[PG] Expedition: 0% complete
Current obstacles: Spatial Distortion Cliff(being bypassed), Death Science School(guarding 50% mark), Difficult Bog(being bypassed), Ski Lift(carrying PG entities over obstacles)
Expedition Team:
[PG]Druidic Healer: 345,000/400,000 HP, +60,000A(healing sealed!)
[PG]Bobby the Epic Explorer: 278,000/300,000 HP, explores stuff really quickly!(crippled!)
[N - CaptainNZZZ]Square of Frost: 10,000/10,000 HP, 6,000A (10% dodge rate)
[PG]CHAD: 5,000/5,000 HP(flight abilities)

[N]Expedition: 10% complete
Current obstacles: Glitchy invisible wall(bars all progress)
Expedition Team:
Small rover

[PG]Super Absol: 100,000/100,000 HP, 8,000 x 2A, Moves: Perish Song, Endure, Reversal

[PG]Godmodder: 176/300 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Pokemon team: ???)(5 Boost Stones)


Player info:
Captain.cat(1/5)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(11/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Orb of Shielding, +2 shields to any entity)(Yorehammer - Bypasses defenses)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(7 actions in debt!)(5/???)
The_Two_Eternities(12/27)
That-Random-Guy(Echolocation)(22/40)
Arsenical(2 posts in debt!)(2/10)
[N+2]JoeBOB(Redagger, +2 attack deflector)(2 actions this turn)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(25/26)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards(3 left), absorbed Bad Luck)(1/7)(1/12)
W32Coravint(Has machine-holding cube)(1/5)
RedRover1760(has memestone)(3/15)
Shibosho
[N]Srovy(Cult of the Cube: 15/?)
Crusher48(6/??)(Has Bost stone)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)

Player Inventory:
On Players and the Nature of Creativity, Confessions of a Paradox Gambler
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Temporal Condenser(makes charge stones)
Charge Booster (damage: 3/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 21)
 
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"A ski-lift? How did the godmodder even set that up?" Arsenical pondered in his downtime."No matter, I can deal with that!"

~~~ Focus: Ski-lift Hatedom ~~~
Using his powers of the internet, Arsenical scours every website, until he eventually finds the perfect man for the job: JEFF.

JEFF, ever since he was a child, has hate nothing more than SKI-LIFTS. His hatred is what keeps his blood-pumping, just imagining all those ski-lifts getting shut down.

He also happened to be the #1 HEAVYWEIGHT GRAND SLAM MIXED-MARTIAL ARTS CHAMPION OF THE HEXAGONAFIELD, specializing in the powerful weapon of WIRECUTTERS. He gained his strength by cutting the wires of SKI-LIFTS.

Incredibly convenient! Don't question this coincidence.

He goes up the mountain, but does not contribute to the efforts of the expedition; No, he goes over to the side the godmodder's forces are climbing, and starting CUTTING THAT SKI-LIFT DOWN.

He'll cut that ski-lift down, even if it's the last thing he ever does.
 
Somno keeps on hexagonashield working, and the light keeps making attack sheilds, as does the generator
[1x] Suddenly, Mario walks along the PG side of the mountain, looking for starts, and eats a colourful wrapper. wait... could it be? A whirlo candy! his lower torso transforms into a whirlwind! throwing a die, which lands on 10, he spins right past all 9 of the green ? spaces of the bog and spacial distortion. landing on green ? representing an abominable snowman, He gets thrown through the air. still swirling with his lower half a tornado, he flys right through the sky resort gold path, which is a glitch but since the ski resort is being chopped down by JEFF it sways into the way and works anyway, before grabbing 12 floating gold coins and getting a star for his troubles. as he did so, he flew past the Explorer and healer and chad and SoF, catching them all in his tornado and sending them all flying back to the last checkpoint- the ski resort path! and you can't move 0 spaces, so they'll have to walk this time! oh no!
[1x] JOE realizes he hasn't poo'd since he arrived, and he really has to go! taking a page out of Future Alternate Bass and Future Alternate Mega Man's book, he uses a black hole as a toilet, so he won't have to flush! wait, what black hole? there aren't any around here- Oh. he used a wormhole. the Templars within Rift 1 (the one at 20%) are so offended by this, they kick the frame further open, carelessly tearing reality at the seems. idiots.
[1x] JOE doesn't have enough actions left for sidequesting, so instead, he teleports to the Derp infestor and informs it that the best person to follow if it wants to Derp is Srovy. Srovy's just... He's great, ok? he's the best. the best ever. the Zerg army should help Srovy out, be a Communist, maybe even do some Communism.
If they don't know how to help srovy, I tell them that all they gotta do is, like.
act Comunisticlly, and things'll work out.
 
FOCUS - ENGRAVINGS

ES sighed. He didn't expect the upgrade to come fast, but honestly he expected something along the lines of two thirds that ridiculous sky high number. On the other hand it was doubling damage and providing the option to easily split damage to boot, so looking at it logically he could understand it. It was a major endeavor, after all. Still, that didn't mean he had to sit there and let it take all day, far from it.

With a quick swapping of space, moving him from his home base to the active area of the Shipyard, he found himself face to face with the titanic weaponry of the Apex, his masterwork Entity. Raising a hand, he gathered magical energies to his fingertips, before firing a concentrated beam out to the barrel of one of the cannons. The beam swiftly and precisely etched out a rune, and then another, putting an entire set into one of the guns before he moved onto the next. The energies ensured that the carved runes would be magically active, thus allowing them to work properly and achieve their purpose. By aiding the construction facility, he could decrease the time until the upgrade was done.

While he was hard at work on the first upgrade line of the shipyard, the second line activated and got to work itself. Additional power would be required, seeing how many of the upgrades required more energy, and even though the reactor had plenty of spare output it might not last forever. Plus, additional strength to the newly installed deflectors would be very helpful for keeping the ship flying.

Second Line - Sub-Space Reactor: The reactor chamber becomes partially nested into sub-space, allowing for internal volumes and contained masses greater than external measurements would suggest and the maintenance of intensely energetic reactions that a ship of that size would not normally be able to support. General power increase, really good and such, but in the immediate term the mechanically relevant thing is the provision of more power to the Deflectors, increasing the ship's Resistance further, probably to the region of 5k or so. Second and last upgrade to Resistance for a fair while.


Meanwhile, Amelia was composing a message to the Peacekeepers from the comparative safety of the Fortress, to be sent by (uninterruptible quantum) email.

Dear Peacekeepers,

The Charmzard will be entering the field very soon, a mind controlling Sealed Entity. While I am aware you have anti-mind control technology, I fear it may only be bringing you up to the standards of a significantly 'charged' summoned Entity, which would leave you still vulnerable to its depredations. While I may be very wrong in this matter, it may still behoove you to ensure your anti-mind control technology is fully up to date.

Yours Sincerely,
Amelia (Cohort of 'ES' and the Overseer AI)
 
[PG] Expedition: 0% complete

Action 1: As the PG forces get off the ski lift (one way or another) they find out that the ski lift didn't actually make any progress. While they thought they climbed 30% of the mountain, they really climbed 0% off the mountain, as the ski lift just kept going in circles. Any retcons to change that fact are blocked by the barrier preventing direct interference with the expedition by anyone other than the entities climbing the mountain.

They decide to continue onwards, and then find a Ugandan Knuckles Village. The conversation goes like this:

Ugandan Knuckles Leader: Do you know the way.
Expedition: Uh...
Ugandan Knuckles Leader: You do not know the way.
Ugandan Knuckles Leader: I will show you the way.

With that, the Ugandan Knuckles Leader shows the expedition the way. This trip leads them through an elaborate cave system, including one room with a barely-stable rope bridge over lava, and another where the ground is covered in poisoned spikes that impale them, poison them, and cripple them if they don't use the exact right path through. The Ugandan Knuckles Leader knows how to get through safely, but he doesn't stop to help the rest of them pass through safely, and they have to rush through and most likely step on spikes to avoid losing pace with the Ugandan Knuckles Leader.

Outside of the hazardous caverns, the expedition still goes through a number of other areas, and they would be hopelessly lost with the Ugandan Knuckles Tribe's help. But thankfully, they reach their destination. They find a bright light at the end of the tunnel, and go through it, only to find that the ending is significantly different from what they were expecting.

Though they were expecting to get to a higher section of the mountain, instead they've reached a giant underground cavern lit by some sort of artificial sun. Ugandan Knuckles are everywhere, and tide pods are covering the ground. It's at this point that they want to turn back, but the Ugandan Knuckles Leader has already vanished, and without him, they don't even know the way back to the surface, much less the way up the mountain.

Action 2: I have an interesting realization regarding the whole Xerath/Alice dynamic. Xerath is working for the Godmodder so that he doesn't kill Alice, but Alice is going on a dangerous mission for the Godmodder so that she can free Xerath from the Godmodder's service. That seems like a conflict of interest, and something that might give Xerath a reason to not work for the Godmodder anymore.

I contact Xerath. If he blocks me, I use an epic spell I developed called "screw you, I'm contacting you anyways" to do just that, forcing him into a conversation with me. Simultaneously, I use a polymorph any object to turn the Godmodder's boost stones into boost rats, which by their nature are supercharged and incredibly good at biting their way out of pockets and then running away at FTL speeds if they escape the Godmodder's pockets, distracting him and preventing his interference. The conversation, due to being telepathic, takes place over the course of just a millisecond, and it goes something like this:

Crusher48: You know Xerath, you probably should have accepted my offer. Instead of just the Godmodder's offer to not kill her himself, I would have contacted my real-world allies to make sure that she had protection against all threats, both directly from the Godmodder, indirectly via minions, and even from random incidental threats like random psycho murderers.

Xerath: The Godmodder would never break his agreement. If she dies...

Crusher48: Thing is, she just manipulated her into accepting a suicide mission for your sake, because his desire for a legendary weapon outweighs your usefulness to him. Alice isn't dead yet, but unless we can contact her and warn her to stop right now, she has a 90% chance of dying within the next day. And to make things worse, the Godmodder is blocking every outgoing communication.

Xerath: Why should I trust you over the Godmodder?

Crusher48: I believe you may be the exception to his communications blackout. If anyone other than the Godmodder can get the message to Alice to get her to turn back, it's you. If you care for Alice, at least do this for her.

Hopefully, this should convince Xerath to attempt to send a message to Alice, at which time the Godmodder will have two choices.

If he lets Xerath send the message, he keeps him loyal, but he might convince Alice to not collect the Godmodder's legendary weapon for him, and he wants that Legendary Weapon. Especially because I help Xerath convince her by adding information about the exact impact of her completing the mission, how she will almost certainly die on the mission (such as the fact that she would have to enter the Soul Orb to deliver the weapon without the Godmodder seeing a risk of it getting stolen, which by definition means she has to die), and all of the information she needs to infiltrate a nearby SCP Foundation base and manipulate their resources and anomalous assets to make herself impossible for even a Godmodder to track her, without any adverse effects on her other than maybe a few days in a Foundation containment cell (which is actually a lot nicer than a regular prison cell if we're being completely honest, the Foundation cannot afford to mistreat humanoid SCPs when mistreatment of an SCP is the number one way to cause a K-class scenario).

However, if he doesn't let Xerath send the message, he might get the Legendary Weapon from Alice (which, as we all know, would require Alice entering the Soul Orb, at which point she is considered dead to the real world), but Xerath isn't exactly willing to go along with that. In that case, I attempt to aid Xerath in getting the message to Alice, but given the Godmodder's defenses, I doubt that would succeed. It would, however, give Xerath a reason to doubt serving the Godmodder.

Action 3: I tell the Derpfestor about a new hidden item up on the mountain, a Legendary Weapon that would make him absolutely impossible to beat. Despite not being a faction that can launch expeditions, Derpfestor launches one anyways, climbing up the PG side of the mountain (since the zerg hive didn't move when it changed allegiances due to already having structures down before it changed sides, it is still closer to the PG side of the mountain than the AG side of the mountain). At the very least, they'll overrun the PG expedition, and if we're lucky they'll take over the mountain and snowball to where the Godmodder can't beat them. Sure, they're not allied to us and would probably attack us as well, but in all honestly, we have less to lose than the Godmodder does.

As a precaution against a mind control attempt on Derpfestor, I enhance his rogue nature (as if it wasn't already enough). Even if he is forced onto another faction (doesn't matter how), he'll actively rebel against them, sabotage his own faction, and then return to Void soon after, meaning that converting him/it is a stupid idea at best.
 
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Wait, Void Assassins?

I... I don't know how to feel about that. I fret over my hatred of Void entities but mull over it, coming to the conclusion that as long they can't be used against me, I could live without hating them.

I look over at the third new secret [N] path and gush over the new focus to contribute, but I turn back, needing to do something before I can aid in the [N] Expedition.

(Focus!)
Heading back to the Rice Field's living quarters, I watch as the Siths' and Fennie pack up.

I reminisce on the 51 update when CoreBrute Entity, Kipper, brought them to me, then sour a bit, reminded of the death of my first entities from the Void Spiders of the time. The Siths so old, I try to puzzle why Pike had those thought when she tried to defend the Explosive Elemental, and why the Siths didn't have thoughts like that, they were older than her after all, but I digress.

I greet them all, but not much was said, its not that they were ungrateful, no, they knew that they would leave sometime. The grooming and help was all appreciated, but, they were only a 1 charge summon. There was only so much they can do to try and catch up with a their beginning stats being 5000HP and 3000A and with the Player power increasing with such speed.

It didn't stop the tears though.


Silent tears were shed, with all of them reminiscing of a memory. I hand Fennie a letter, asking him to give this to Disco Ball-Chan if they ever see her in their new employment. He nodded, taking the letter filled with Love and Care, the BOND attach to it as an anchor and compass to find itself to Disco-Chan's hand one day.

And so we waited.


(A letter filled with Care and Love sent to one day reach Disco Ball-Chan and the farewell of these old entities)

(Orders)
The Siths and Fennie broods and contemplate while waiting for pick up. With Fennie and the Dummy on guard duty of course.
Lightward Mage tending the shrine and fields.
 
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FOCUS!
A ski-lift huh? Welp, even if I nothing done so far stops the ski-lift, this should slow progress no matter what happens to it.
Using a massive fan, and liquid hydrogen I multiply them both to create a storm of frigid hell on the PG side of the mountain. If the lift remains, it will surely be blown away by the gale-force winds. If not, the PG climbers will have to bunker down and seek shelter.
 
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