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Defeat The Godmodder

PG:

The True Darkshard looks at Lil Titan Cat, wholly unamused. Lil Titan Cat can't retreat! Gravity is working against them! One slice, and Lil Titan Cat's two halves fall down into the mirror below. Next, the True Darkshard pulls out one of their backup swords, and hurls it... down below.

Meanwhile, at the bottom of the Hall, the Gravity Doubler gets a sword stuck in it. Gravity has returned to normal, even if the Hall is still acting as a tower!

That leaves 8 actions. The True Darkshard begins by pushing off the tower, doing epic dash moves from wall to wall! He uses a BOSS SLAM on the Unsealed Lightshard, destroying all its attack shields in one blow! Then, he cuts the Lightshard no less than 7 times, dealing 210,000 damage! Another turn of that, and the Lightshard dies!

On the surface, the PG hacker takes advantage of the AG hacker's distraction to hack RedRover's computer! What's this? It looks like it's already been immunized against all the techniques RedRover used against him! RedRover is forced out, back to 1 action, and the Cyberdemon PG Hacker takes his supercomputer! Antivirus, anti-fork-bomb-protection, anti-rootkit... mmm! This thing is great!

Back in normal space, the godmodder is not idle. He sends out the next pokemon on his team: ARCEUS! Of course he'd have the God-Pokemon themself on the team. What more introduction is needed?

Then, the godmodder takes out an ornate knife. An ornate knife designed to penetrate any and all defenses. A knife that can deal damage... even... to... himself.

The godmodder rams it into his own chest.

He deals 5 damage. To himself.

Suddenly, the godmodder damage charge booster activates! The godmodder gets his prize: FIVE Boost Stones! That's 15 actions for the godmodder to use as he pleases! He smiles. Sure, it's a bit of a sacrifice, but it's not like there's any chance he'll lose long-term.

But the godmodder still has 1 action he hasn't used this turn! He starts... a new charge. 1/2. You kind of get the feeling that he's abusing the fact that you're busy with a lot of stuff to build up power, and then make your lives way harder as soon as you think you're going to get a break.
Wait a moment! Something isn't right here...

Cross
Examination


-- The Pro-godmodder Side --
PG:

The True Darkshard looks at Lil Titan Cat, wholly unamused. Lil Titan Cat can't retreat! Gravity is working against them! One slice, and Lil Titan Cat's two halves fall down into the mirror below.
Next, the True Darkshard pulls out one of their backup swords, and hurls it... down below.

Meanwhile, at the bottom of the Hall, the Gravity Doubler gets a sword stuck in it. Gravity has returned to normal, even if the Hall is still acting as a tower!

Hold it!
Mr... True Darkshard, was it? I'm sorry, but I can't help but notice an inconsistency.

Let's look at the original post.

Actions 2 & 3: Taking a Page From Goku's Book

Flooping the hall into a tower made for such an ingenious idea, he truly had to thank the Mirror guy for doing it, else he wouldn't have thought of his plan.

The fact was, they had to stop the darkshard from climbing. Gravity worked well, but didn't work well enough.

And so, the simplest solution was to just increase the gravity in the tower.

Over the entrance to the mirror tower, Arsenical hangs a simple GRAVITY DOUBLER. As you could probably tell, it would double gravity in a localized area, that being below it.

"You know, it sometimes astounds me that this would be considered simple technology." Our hero muttered to himself as he suspends the machine.

Don't notice anything inconsistent? I know you're currently dealing with trying to not fall into a mirror right now, but it's simple. Just look at...

[]The statement said by Arsenical
[]Arsenical's logic
[]The device's function
[X]The device's position

... The device's position!

Over the entrance to the mirror tower, Arsenical hangs a simple GRAVITY DOUBLER.
It was never at the bottom of the tower, like you, Mr. True Darkshard, presumed it to be; It instead sat at the hall's very top!

Therefore, if you were to drop the sword towards the bottom of the tower, you'd accomplish nothing. I'm not as much of an moron as people say I am: I don't even know that word, so how can I be a moron?

I officially find you, Mr. True Darkshard, guilty of lying on an internet forum. Truly heinous, but thankfully, rare. Put him back in his mirror, boys!

Court adjourned!

Meanwhile...
--ACTION FOCUS: Where's the Narrator?--
As Arsenical prosecutes the True Darkshard for his crime(s), The Explosion Elemental is preoccupied with a very specific target in mind: The godmodder. Unfortunately, his attack is soon to be stopped by the menace that is Sliding Glass Doors.

The Elemental stops momentarily upon hearing this narration, an takes a closer look at his route. Sure enough, a Sliding Glass Door was in the way, gently reflecting the light of the field. He would have surely hit that, had he not been slipped information from the narrator.

With a single explosion rune, the glass door is shattered, revealing a clear path. Quickly, the Elemental continues onward, through the broken doorway, and off to blow the Godmodder to kingdom come.

Lucky for him, he's got the narrator on his side.
 
Last edited:
after seeing what happened to my forces i first. create 10 drones and send them to create 4 more hatchery's, 2 spine crawlers, 1 spore crawler, and a roach warren, baneling nest, and a evolution chamber.

All remaining actions become charges.
 
As everything clicks together, one last check is made: The engraving! It find "property of CaptainNZZZ" engraved on the Survey Drone. Clearly, everything else must be true! The systems are reconciled, and the Survey Drone MKIV is yours.

Cloak runs over to the surveillance cameras.

Cloak: Huh. That looks like a big crowd of... are they... yeah... yeah, they are...

Cloak: CAPTAINNZZZ! INCOMING!!!


You realize what's about to happen, and realize that you'll be pinned down if the fight happens here! You hop into the Survey Drone, and ride it straight through the doors back into the lobby!

--------

Quite a welcoming party is waiting for you. The lobby is eerily quiet, except for the shifting of machinery. A small army of bots await you, with several elites and special units standing out. The floor is clear as ever, and the wide space and height of the lobby give you plenty of room to maneuver. The people from before are gone, possibly evacuated. These factors combine to make a surprisingly usable battlefield for a lobby like this.

Looks like the full security force has finally arrived.

One of the bots in front, the commander, steps up.

Commandrone 10K: Target sighted. All units. Open fire.

Everyone trains their guns on you, and the battle is on!

--------

Currently, you're protected by the chassis of the Survey Drone! Looking at the control panel, you see it has several abilities you can call on! Using one costs 1 action, but they don't have any cooldown and can be used as many times each turn as you want.

Call Secu-Droids: Calls a handful (of 3) friendly Secu-Droids to aid the Survey Drone! However, they take a turn to arrive!

Scan: Scans an enemy type, allowing you to learn its weak points! All attacks you make against that enemy type deal double damage!

Beamshield: Forms a shield of light around you that blocks 2 attacks.

Only one problem... this thing doesn't have any main guns. Or standard ways to attack at all. You'll have to be creative! Relying on regular attacks to kill these guys would take a long time!

----------

Lobby Battlefield:
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commanddrone: 150,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready in 2!)
Elite Bot Warrior: 75,000/75,000 HP, 75,000A
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)


New Battle Sidequest change: Player-team stuff is tinted blue, enemies that need to be killed are tinted red! Does it look okay? Feedback is appreciated!

This might look tough, but creative actions with a tool as powerful as the Survey Drone could allow CaptainNZZZ to do WAY more than the normal amount of damage to these guys.
Popping my fingers I hit the Call Secu-Droids ability (x1) because with this scale of enemy forces I'll need that help soon.

While I activate the Beamshield (x1) to reduce how much damage my Survey Drone will take I look across the Lobby, a frown on my face. This is going to be a pain to win but here goes nothing!

Looking at the Elite Bot Warrior I wait until the moment that the Evaucorp forces open fire and telekinetically yank the Elite Bot Warrior into the line of fire. (x1) While I certainly don't have enough firepower to kill off one of the most powerful bots in one turn by using the Elite Bot Warrior as a makeshift meat shield against the sheer level of firepower the Evaucorp bots they can kill the Elite Bot Warrior.

OOC: Sorry for how long I've been gone and yes the color change makes it much easier to quickly look over the list of entities. Oh and if the teleportation/meatshield use of the Elite Bot Warrior needs more than x1 action to do use the Beamshield action.
 
Papers, Please - XXII
Popping my fingers I hit the Call Secu-Droids ability (x1) because with this scale of enemy forces I'll need that help soon.

While I activate the Beamshield (x1) to reduce how much damage my Survey Drone will take I look across the Lobby, a frown on my face. This is going to be a pain to win but here goes nothing!

Looking at the Elite Bot Warrior I wait until the moment that the Evaucorp forces open fire and telekinetically yank the Elite Bot Warrior into the line of fire. (x1) While I certainly don't have enough firepower to kill off one of the most powerful bots in one turn by using the Elite Bot Warrior as a makeshift meat shield against the sheer level of firepower the Evaucorp bots they can kill the Elite Bot Warrior.

OOC: Sorry for how long I've been gone and yes the color change makes it much easier to quickly look over the list of entities. Oh and if the teleportation/meatshield use of the Elite Bot Warrior needs more than x1 action to do use the Beamshield action.

Secu-Droids are being called! A shield forms around your Survey Drone, that can block some of the attacks!

You YOINK the Elite Bot Warrior into the main line of fire of the smaller units on the field!

--------

The Level 9000 Secu-Droids fire alongside the Drone Servicelings, ignorant of the Elite Bot Warrior in their path! All their shots get blocked, and the Elite Bot Warrior takes 36,000 damage! The Elite Bot Warrior is too winded to fire... the Commanddrone follows up, hitting his target (you), damaging your Beamshield! Meanwhile, the Anti-Tank Gunbots fire anti-mechanical missiles, which soar above the Elite Bot Warrior and slam into you! The beam shield crumples after the first, and the second hits the Survey-Drone-MKIV for 60,000 damage!

Looks like the Anti-Tank Gunbots are the biggest threat... they're smart enough to fire last! The enemy forces ready for another round of fire!

Lobby Battlefield:
Secu-Droids(coming next turn!)
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 440,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commanddrone: 150,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready in 1!)
Elite Bot Warrior: 39,000/75,000 HP, 75,000A
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
 
FOCUS

[19/40]

When I have a bit of free time, I'll write up what exactly I'm making. Hint: undertale is involved, it probably won't have anything to do with time travel, and it won't be ready for a good while after its finished.
 
Secu-Droids are being called! A shield forms around your Survey Drone, that can block some of the attacks!

You YOINK the Elite Bot Warrior into the main line of fire of the smaller units on the field!

--------

The Level 9000 Secu-Droids fire alongside the Drone Servicelings, ignorant of the Elite Bot Warrior in their path! All their shots get blocked, and the Elite Bot Warrior takes 36,000 damage! The Elite Bot Warrior is too winded to fire... the Commanddrone follows up, hitting his target (you), damaging your Beamshield! Meanwhile, the Anti-Tank Gunbots fire anti-mechanical missiles, which soar above the Elite Bot Warrior and slam into you! The beam shield crumples after the first, and the second hits the Survey-Drone-MKIV for 60,000 damage!

Looks like the Anti-Tank Gunbots are the biggest threat... they're smart enough to fire last! The enemy forces ready for another round of fire!

Lobby Battlefield:
Secu-Droids(coming next turn!)
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 440,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commanddrone: 150,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready in 1!)
Elite Bot Warrior: 39,000/75,000 HP, 75,000A
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
"Ugh, why do they have to be smart enough to not completely fall for my tricks." I mutter underneath my breath.

Taking advantage of the lobby's expansive interior I quickly conjure new servos and mini-jets onto the Survey Drone's frame, granting it a fair degree of evasion. (x1)

Glaring at the troublesome Anti-Tank Gunboats I cover and fill their weapons with a regenerating and highly durable semi-liquid, that should prevent them from attacking for at least a turn. (x1)

Telekinetically reaching out to the Elite Bot Warrior I apply a telekinetic grip to its power source, thoroughly crushing it to scrap metal. Even if it doesn't the power source doesn't explode from being telekinetically crushed having what supplies a bot the power it needs to function wrecked is pretty unhealthy for the affected bot. (x1)
 
Papers, Please - XXIII
"Ugh, why do they have to be smart enough to not completely fall for my tricks." I mutter underneath my breath.

Taking advantage of the lobby's expansive interior I quickly conjure new servos and mini-jets onto the Survey Drone's frame, granting it a fair degree of evasion. (x1)

Glaring at the troublesome Anti-Tank Gunboats I cover and fill their weapons with a regenerating and highly durable semi-liquid, that should prevent them from attacking for at least a turn. (x1)

Telekinetically reaching out to the Elite Bot Warrior I apply a telekinetic grip to its power source, thoroughly crushing it to scrap metal. Even if it doesn't the power source doesn't explode from being telekinetically crushed having what supplies a bot the power it needs to function wrecked is pretty unhealthy for the affected bot. (x1)


New survos and mini-jets ensure your Survey Drone a 20% dodge rate! The Anti-Tank Gunbots are forced to call for Repair bots to help clean their weapons, as they can't do it themselves! They're out of commission until repair bots arrive! Crushing the Elite Bot Warrior's power source deals 10,000 damage!

--------

The two Secu-Droids fire at your Survey Drone, and both hit, dealing 20,000 damage! The Drone Servicelings follow up, and you take evasive maneuvers, managing to dodge one and only take 16,000 damage! The Commandrone takes into account his damaged Anti-Tank bots, and radios for a repair-bot squad! They'll take a moment to arrive! The Elite Bot Warrior switches to backup power and gets his attack off properly after his previous humiliation, dealing 75,000 damage to the Survey Drone!

Your reinforcements appear! Three fresh Secu-Droids! Feel free to give them commands!


Lobby Battlefield:
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 329,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commandrone: 150,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready!)
Elite Bot Warrior: 29,000/75,000 HP, 75,000A
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)(can't attack until given service)
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)(can't attack until given service)

Repair Drones(arriving in 1!)


Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
 
New survos and mini-jets ensure your Survey Drone a 20% dodge rate! The Anti-Tank Gunbots are forced to call for Repair bots to help clean their weapons, as they can't do it themselves! They're out of commission until repair bots arrive! Crushing the Elite Bot Warrior's power source deals 10,000 damage!

--------

The two Secu-Droids fire at your Survey Drone, and both hit, dealing 20,000 damage! The Drone Servicelings follow up, and you take evasive maneuvers, managing to dodge one and only take 16,000 damage! The Commandrone takes into account his damaged Anti-Tank bots, and radios for a repair-bot squad! They'll take a moment to arrive! The Elite Bot Warrior switches to backup power and gets his attack off properly after his previous humiliation, dealing 75,000 damage to the Survey Drone!

Your reinforcements appear! Three fresh Secu-Droids! Feel free to give them commands!


Lobby Battlefield:
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 329,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commandrone: 150,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready!)
Elite Bot Warrior: 29,000/75,000 HP, 75,000A
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)(can't attack until given service)
Anti-Tank Gunbot: 40,000/40,000 HP, 20,000A (x3 damage against mechanical foes)(can't attack until given service)

Repair Drones(arriving in 1!)


Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
I quickly order my Secu-Droids to blast away at the Commandrone, I need to start chipping away at its large pool of health.

Looking across the battlefield I spot the Commandrone ready to unleash its Penetrating Laser ability and grin. It's time to turn a foe's special ability to serve my needs.

Focusing I telekinetically spin the Commandrone towards the other Evaucorp bots, forcibly activating the Penetrating Laser ability with some minor probability and temporal manipulation. Yet I'm not just simply making this ability not be a threat to my forces, no I'm doing much more. The Penetrating Laser immediately splits into three separate beams and (if possible with a FOCUSED action) are amplified in power. These beams are promptly manipulated with a combination of portals and energy manipulation into striking the Elite Bot Warrior and the two Anti-Tank Gunbots. I'm not taking any chances in case the Commandrone can control the Penetrating Beam it fires.
 
Papers, Please - XXIV
I quickly order my Secu-Droids to blast away at the Commandrone, I need to start chipping away at its large pool of health.

Looking across the battlefield I spot the Commandrone ready to unleash its Penetrating Laser ability and grin. It's time to turn a foe's special ability to serve my needs.

Focusing I telekinetically spin the Commandrone towards the other Evaucorp bots, forcibly activating the Penetrating Laser ability with some minor probability and temporal manipulation. Yet I'm not just simply making this ability not be a threat to my forces, no I'm doing much more. The Penetrating Laser immediately splits into three separate beams and (if possible with a FOCUSED action) are amplified in power. These beams are promptly manipulated with a combination of portals and energy manipulation into striking the Elite Bot Warrior and the two Anti-Tank Gunbots. I'm not taking any chances in case the Commandrone can control the Penetrating Beam it fires.

The Commandrone is forced to activate PENETRATING LASER early! The laser fires at its redirected targets, the Elite Bot Warrior and the Anti-Tank Gunbots! All three are struck, and take 30,000 damage! The Elite Bot Warrior is slain!

-------

Your Secu-Droids fire at the Commandrone for 24,000 damage!

The two enemy Secu-Droids, along with three Servicelings, fire at one of your Secu-Droids and destroy it! Two more servicelings fire at you, dealing 8,000 damage! The Commandrone recovers and phones for reinforcements... careful, something special might be coming!

The Repair Drones show up! But wait... one is going to your side!

Cloak: I'm doing everything I can to confuse the system. I managed to make one of these drones think that you were the one who needed repairing! It should be safe to order around.


Lobby Battlefield:
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 329,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commandrone: 126,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready in 2!)
Anti-Tank Gunbot: 10,000/40,000 HP, 20,000A (x3 damage against mechanical foes)(can't attack until given service)
Anti-Tank Gunbot: 10,000/40,000 HP, 20,000A (x3 damage against mechanical foes)(can't attack until given service)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
Mystery reinforcements(arriving in 2!)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
 
The Commandrone is forced to activate PENETRATING LASER early! The laser fires at its redirected targets, the Elite Bot Warrior and the Anti-Tank Gunbots! All three are struck, and take 30,000 damage! The Elite Bot Warrior is slain!

-------

Your Secu-Droids fire at the Commandrone for 24,000 damage!

The two enemy Secu-Droids, along with three Servicelings, fire at one of your Secu-Droids and destroy it! Two more servicelings fire at you, dealing 8,000 damage! The Commandrone recovers and phones for reinforcements... careful, something special might be coming!

The Repair Drones show up! But wait... one is going to your side!

Cloak: I'm doing everything I can to confuse the system. I managed to make one of these drones think that you were the one who needed repairing! It should be safe to order around.


Lobby Battlefield:
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 329,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commandrone: 126,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready in 2!)
Anti-Tank Gunbot: 10,000/40,000 HP, 20,000A (x3 damage against mechanical foes)(can't attack until given service)
Anti-Tank Gunbot: 10,000/40,000 HP, 20,000A (x3 damage against mechanical foes)(can't attack until given service)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
Mystery reinforcements(arriving in 2!)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
"Well to be fair the Repair Drone wouldn't be wrong in thinking that I could use some repairing."

I issue out orders to the newest addition to my forces, the Repair Drone, to begin repairing the Survey Drone. I also order my Secu-Droids to each blast one of the Anti-Tank Gunbots, I can finish them off once they're damaged.

Snapping my fingers a series of fireballs appear, slamming into both Anti-Tank Gunbots before exploding with tremendous force. (x1)

Pulling out a laptop I send out data attacks against the two Repair Drones helping the Evaucorp forces, sending confusing data, commands, and inputs to impair their ability to heal and heal status effects until they can sort through the digital mess I've caused. (x2)
 
"Well to be fair the Repair Drone wouldn't be wrong in thinking that I could use some repairing."

I issue out orders to the newest addition to my forces, the Repair Drone, to begin repairing the Survey Drone. I also order my Secu-Droids to each blast one of the Anti-Tank Gunbots, I can finish them off once they're damaged.

Snapping my fingers a series of fireballs appear, slamming into both Anti-Tank Gunbots before exploding with tremendous force. (x1)

Pulling out a laptop I send out data attacks against the two Repair Drones helping the Evaucorp forces, sending confusing data, commands, and inputs to impair their ability to heal and heal status effects until they can sort through the digital mess I've caused. (x2)

5,000 damage to each Anti-Tank Gunbot!

The repair drones run around... repairing themselves, repairing already-full-health troops... completely avoiding the two Anti-Tank Gunbots that actually need repairing!

--------

Each of your Secu-Droids attacks an Anti-Tank bot, killing both of them! The Repair Drone gives you some healing, patching up a small bit of the damage you've taken!

The Secu-Droids and Drone Servicelings attack of your Secu-Droids, destroying it! With the Elite Bot Warrior and Anti-Tank Gunbots dead, the situation is looking dire, but the Commandrone isn't giving up yet! He blasts the other Secu-Droid, leaving you lacking any extra firepower!

Lobby Battlefield:
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 339,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commandrone: 126,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready in 1!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects(distracted, can't act for 2!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects(distracted, can't act for 2!)
Mystery reinforcements(arriving in 1!)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)

The sidequest will wrap up soon! I promise! I promise!
 
5,000 damage to each Anti-Tank Gunbot!

The repair drones run around... repairing themselves, repairing already-full-health troops... completely avoiding the two Anti-Tank Gunbots that actually need repairing!

--------

Each of your Secu-Droids attacks an Anti-Tank bot, killing both of them! The Repair Drone gives you some healing, patching up a small bit of the damage you've taken!

The Secu-Droids and Drone Servicelings attack of your Secu-Droids, destroying it! With the Elite Bot Warrior and Anti-Tank Gunbots dead, the situation is looking dire, but the Commandrone isn't giving up yet! He blasts the other Secu-Droid, leaving you lacking any extra firepower!

Lobby Battlefield:
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 339,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commandrone: 126,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready in 1!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects(distracted, can't act for 2!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects(distracted, can't act for 2!)
Mystery reinforcements(arriving in 1!)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)

The sidequest will wrap up soon! I promise! I promise!
I quickly activate the 'Call Secu-Droids' ability, no doubt I'm going to need them once again. (x1)

I pilot my Survey Drone forwards and pick up one of the Level 9000 Secu-Droid off of the ground, a smile on my face. I promptly throw the Level 9000 Secu-Droid right into Commandrone with immense force. (x1)

Muttering something about 'I'm going to die' I wait until the mysterious reinforcements appear and then force push one of the Drone Serviceling in front of the entity with the strongest attack. So far it seems the best way for me to kill these Evaucorp bots is to have them kill themselves. (x1)
 
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Update LXXIII
Piono continues falling and... oh no... he's heading straight for the mirror.
Piono impacts with the dark shard's mirror with a dull thump. Not enough to damage it, but if there's even a chance of him getting pulled in, he probably just did.
If Piono doesn't get pulled in, he just sort of... slides off and falls to the ground below with another dull thump. Ouch, that's got to have hurt.

But in the meantime the improbability drive is busy.
Actions 1, 2 & 3:
Afraid: 5/5

The crystal ball lights up once more, as the improbability drive finishes its charge.
some time in the future, a dark shadow falls across the battlefield, and in that shadow, a deeper shadow lurks.
The shadow darts across the landscape, zigzagging around, until it finds some PG entities.
A silhouette forms above the puddle of shadow, and it lunges at the PG entities, covering them in a shroud of darkness, preventing them from seeing!

Action ticket given to Eevee Shadow Bacon. This action ticket, upon use, will inflict blindness upon three Pro Godmodder and/or Void entities for however long Moniker deems appropriate.

Attention, a new raffle will be beginning in the OOC thread shortly, for those who would be interested in such a thing.

Eevee Shadow Bacon has received a x3 blindness action ticket!

As soon as you land on the mirror, you realize that it doesn't feel quite solid... it feels a little... sticky. You've already sunk in a few inches. Maybe... you could stick yourself in all the way?

SIDEQUEST AVAILABLE - DO YOU WISH TO TAKE IT?

Okay so calling the Cyberdemon Hacker's parent's didn't work. However, the DoS attack and summoning of the AG hacker did! Shibosho was pleased with these turn of events. However, he needed to defeat the Cyberdemon Hacker before it took over Mazinger Zero, the strongest Mazinger in the multiverse.

And then the AG Hacker had to open that innocent looking folder and things went to shit.

Shit.

1) Immediately, to try and stop the replication of folders, Shibosho taps into the permission of the cyberspace and turn off the permissions that allow the folders to create new folders in order to protect himself. Maybe.

2) Seeing that the PG Hacker had taken over another player's computer, Shibosho uses Machine Detonation! Which causes a machine of his choice to explode and his choice is none other than the computer that the PG Hacker had stolen!

3) With that done, Shibosho pulls out the SWORD OF A THOUSAND TRUTHS, or at least this cyberspace's equivalent of the sword, and attacks the CyberDemon Hacker!

The AG hacker is no longer a self-replicating mass of folders! Phew. Looks like the AG hacker is still trying to recover...

The computer EXPLODES! ...However, the Cyberdemon Hacker hacked in a hardware durability patch, meaning the computer survives with only a hole blown in... a hole you stick your sword into, damaging the Cyberdemon hacker! 10,000 damage!

The Architect will work on the Quantum Computer

The Engineers will work on a power generator to power the computer

and Lament will work on programming the AI

I help lament with the AI

Your workers are splitting themselves up on 2 projects! Lament isn't worth very many space engineers by himself, so it'll take a while until the other Space Engineers can help him.

You give Lament a progress boost on the AI!

Spire, restasking objectives....
Extracting Water from clouds... Placing into a secondary Tank for future use.

16/25 (Sensor suite under construction...)

Last Action:
King of the Hill huh? Well That's annoying really dam annoying. Well nothing last forever... Even things that will last nearly forever will cease to exist though they might survive to be might as well last forever but the Mechanic of King of the Hill shall not. The age of Kings is long gone... (Destroying Game Mechanic: King of the Hill)



It still has the +3000 Damage from all attacks....

Might as well add the Spire as an Entity so we don't forget about it.

You give a big speech about how stuff gets lost, and King of the Hill is sure to be destroyed and fade. King of the Hill is mostly unaffected by this.

(Thing fixed. Spire added as an entity)

END THE DARKSHARD NOW! WE HAVE NO MORE TIME!
FOCUS!
The Darkshard's sword... a tool, and a crutch. With it he was able to easily hold himself against the side of the tower... but what if it were to.... say.... ShAtTeR? No matter if it was glass or metal... both shatter. I superheat the sword and rapidly cool it over and over again using the Sword Forge MK 10, causing it to become brittle. A simple smash from the forge's hammer should be able to easily shatter that sword... so I do so.

His glass sword smashes, the Darkshard starts falling! Another sword morphs out of his arm, which he manages to use to catch himself again, but he's still 4 spaces below where he was before!

I copy the Unsealed Lightshard and start helping the Unsealed Lightshard pulling on the True Darkshord away from the Hall of Mirrors

You hop on the Lightshard's back, and get ready to help it this turn!

Well then,I Pray hard and with my Paradox Healing Cards,attempt to Heal the Lightshard as best as I can

With a Huge Burst of Wind from Nowhere I attempt to push the True Darkshard nearer to the Mirror

Save point: 8/10 Kindness,the power to care and to Heal,this Trait will be 3rd most abundant to help restore the Entity to Full health when it comes back

You draw 3 Paradox Healing Cards!

CARD DRAW: 21/100 - Lightshard healed for 2,000 HP.
CARD DRAW: 17/100 - Lightshard healed for 2,000 HP.
CARD DRAW: 91/100 - Lightshard given permanent -3,000 damage from all attacks.

Looks like you still have 3 Healing cards left.

You push the Darkshard down 2 spaces!

Wonderful. I built that computer you know, I know how it breaks.

I bail out of cyber space. Physical space is what I need.

Action 1:

I take out my portal gun and deactivate the bottom portal. The box containing the computer smashes on the ground at 99.99999% the speed of light (its always been moving that fast). It is instantly destroyed, since it is at sufficient velocity to do so.

Focus X2


Oh wait, whats this? An attempt to escape the HEXAGONAFIELD and to absolutely annihilate Godmodder's Plans?
I distract the Godmodder by making the Godmodder trip at the ABSOLUTELY worst moment for Godmodder during this, somehow despite all of his defenses against something like this to ever happen! It's like the Plot itself wanted Crusher48 to succeed and Destiny said NOPE to Godmodder interrupting this!

Destroying the computer, not by hacking it, but by... destroying it?? After the damage from the explosion, the Cyberdemon PG Hacker is thrown out of his computer... no more cyberaction multiplying devices!

The godmodder slips up! The next post made has a better chance of success! What timing!

6 Charge stored (no gain)

Action 1: OBJECTION! The Godmodder is not a "player or entity", and the damage he dealt to himself is considered event damage. Thus, he cannot receive charge stones for damaging himself.

Action 2-3: Wait a minute, he just pulled out a new weapon, the Yoredagger. At least that's what I'm calling a weapon that basically has a lesser variant of the Yorehammer's abilities, with the defense bypass only being on the weapon itself and not being applied as a general property to the wielder of the weapon. But it also lacks the stickiness of a true Legendary Weapon, and thus stealing it is as simple as casting a Teleport on the Yoredagger to pull it into my hand.

I then prepare a second teleport, this time with a different target in mind: Alice.

You see, based on JOEBob's intel, Alice is being manipulated by an unknown party. The claim is that she can free Xerath from the Godmodder's influence in exchange for giving a Legendary Weapon to an unknown party. I suspect a 50% chance of that unknown party being the Godmodder, a 25% chance of the unknown party being one of the Godmodder's agents, and a 25% chance it's truly a neutral party. But with weapons as powerful as the Yorehammer, you can't take risks. If the Godmodder gained control of and actually exploited a new Legendary Weapon, a serious disaster could occur.

The problem is said report is from a conversation outside the HEXAGONAFIELD that we are fighting in, and it would normally be impossible for me to teleport out after giving up the Yorehammer earlier. But now that the Godmodder foolishly introduced the Yoredagger to give himself an action surge, I can negate the HEXAGONAFIELD's defenses against beings leaving it and going to another plane of existence. Due to the fact that the Yoredagger only penetrates defenses with its blade, this takes several attempts, as I work out the proper course of slashes to open a rift between worlds that is stable for long enough to allow me to teleport through it.

If the Godmodder interrupts this action, I deploy a countermeasure, namely throwing the Doorslammer into him. It isn't even a projectile, it's a curse that causes him to constantly walk into invisible doors and bump his head when he tries to move around, and even causes doors to fall on him and interrupt any countermagic or similar actions he tries. If he persists I also throw the YoreDamner at him, causing demons to spawn around him constantly and harass him.

Then, I slip through the portal, and engage in a new mission: stopping Alice, and taking away Xerath's motivation to work for the Godmodder. This will most likely take a while off the battlefield to complete, since even I would be hard-pressed to justify discovering Alice's location with an unstoppable knife.

The godmodder points out that he is in fact technically classified as an entity. One with a lot of special privileges and other things. But nonetheless, he does count as an entity on some level.

SEE BELOW:

I mumble various things as I realise my decisions last round where not particularly well thought out. I mean, I set up a sidequest hook at the same time as creating a summon that requires maintenance? that was dumb of me... at least crusher picked up the hook.
[1x Templars] An armoured hand thrusts through the red rift, extending into empty space, and grasps around, glowing red. after a short while of searching, it finds the gold bracketed edge and pulls on it, expanding the rift somewhat. then, there's a slash, and the rift becomes a more ragged tear at the top and bottom as a blade of strange material tore through the bracketed border and even reality itself afterwards. Opening progressed!
now, this qualifys as an action by me, so it is boosted by yorehammer, as these rifts are destroying the defences the Godmodder has against random superentitys dropping in for no reason in order to open.
[1x Steffan] the Cyan rift pulses, once, twice, and then it temporarily expands. a small robot jumps through, landing on the ground, and starts redrawing the runes sustaining it into a more efficient shape. then, it pulses again, and another device jumps out, walking away a bit and sucking up several hexagonaweeds, which it transforms the mass of directly into energy to sustain the rift.
As stated, tearing a hole in reality involves destroying it, and it likely has many things protecting it that could be construed as defences, so yorehammer helps out.

[1x Perception] Now, once, long ago, I had several powers, all elemental. one of said powers was Perception. a magic that functions purely based on how I think it should work.
I did not know this at the time. Working off a half-destroyed journal entry by an idiot, I assumed many things about it.
In essence, I assumed that doing things in a more convoluted and cool-sounding way made them work better. Made about as much sense as anything else.
Now, that turned out not to be true of Perception magics there, but here my powers are sourced from player powers, which do work that way.
So time to revisit some old techniques.
Saying the effect name in greek, to use the ability with less energy.
Tracing an appropriate shape in the air, to reduce required concentration.
using an invented sign language to say the name of the ability, to reduce required concentration.
Literally Singing A (Altered to be more relevent) Song In The Middle of Combat, to provide yourself with a significant buff.
"AHEM"
"Been a while since I did this."

"This here song goes out to Xerath, the man being extorted by the Godmodder to save his sister, Alice."
"And also goes to giving me a buff to my future endeavors, because I used to think that was how Perception magic, which I, at the time, thought was 'Astral' Magic, worked. and you know what, I can change my beliefs pretty easily. Confundus."

"Well you only need a torch when the light's low"
"Only need high sun when the Iti groan"
"Only knew his sister when 'e letem go"
"Once so high now he's feelin low"
"The world is no longer his home"
"Only knew his sister when 'e letem go"
"He'll never let them go"
"Staring at the emptiness in the past"
"Replayin moments from first to last."
"Cuz the fights go slow, and rest so fast"
"Pro'lly sees er when he closes his eyes,"
"Hopes they know how hard he trys"
"Cuz, yanno, he'll never say good bye"
"Well you only need a torch when the light's low"
"Only need to run when the Seals'r blown"
"Only knew his sister when 'e letem go"
"Thinks there's only one way to show,"
"Though he's feeling lost and quite alone"
"Only knew his sister when 'e letem go..."
"This world is different in the dark"
"But every loss, will bring a fresh start" [cuz yanno whenever a group of players dies, there's a new one]
"He's never alone, cuz hes connected to their heart..."
"Day and night he fights for them,"
"He'll never give up so they'll never be lost"
"He's getting closer, with every minute passed."
"Well you only need a torch when the light's low"
"Only need high sun when the Monsters groan"
"Only knew his sister when 'e letem go"
"He'd love to take one last chance to show, He never wanted to be lost and all alone,"
"Only knew his sister when 'e letem go"
"He'll never quite let go"
"OoooOOOOooooOOOO"
"OOOoooOOOooooooooO"
"Well you only need a torch when the light's low"
"Only need high sun when the 'Modder groans"
"Only knew his sister when 'e letem go"
"Guess he'd take one last chance to show, They'll never be lost and all alone,"
"Only knew his sister when 'e letem go..............."
[Source song that hath been mangled: here]

Song complete.
Buff "Xerath and Alice Tracking IX" Stored in Buff Storage. Activate at will! Song Non-repeatable.
Now, of course, various parts of this song are probably wrong, as for them to not be, singing would have to double and prophesying, and this type doesn't.
Alright, Next...
I cast "Sending" with the target being Altair, twice, sending the same message each time. sadly, sending has a 5% chance to fail when targeting someone on a different plane from you, so I'm doing it twice. Sending allows for 25 words per cast.
"Player "Alice" manipulated, by Godmodder?, May try steal Infiniclover Soon. I try intercept. Be On Guard. Misguided, no evil. Do You Copy? Also I Yorehammer." (25 words).
Sending also allows for a 25 word response by the target, for free. if he is unsure what something means, he will likely inform me within moments, and I can Sending him again. if he doesn't respond to either message, I repeat until he does, bypassing any shielding via Yorehammer.
Alright, so Altair is ready in case things go badly. I have the Xerath and Alice Tracking IX buff, to allow me to pinpoint their location... well, its not strong enough to pinpoint where Alice is by itself, but since I know that "In the middle of the room, sitting in a chair, is a young woman. Is it Alice? Someone else, from outside your field of view, is speaking to her... a male voice.

???: Are you finally ready, Alice? I know you have everything you need.

Alice: Yes. I'm ready. I get you this thing, and he's free, right?

???: Right. Xerath will be free as a bird. I know he's all you have. And the Legendary Weapon is all I want. It'll be over.

Alice looks down for a moment...

???: I'm sure you don't want to stay here any longer. Frankly, training you has been a HUGE bother. Get out there and get me what I need. And you know what happens if you step out of line.

Alice: Right... right. I'll come back. And he'd better be waiting for me."
Has happened, I can use it to narrow down my search to: not the hexagonfield, places with chairs in a room, where such words have been uttered.
I activate the tracking buff, and using yorehammer to cleave past all defenses, and speaking a single spell- "Παρουσία Βάρδια"- And teleport there. Arriving in the room, my reaction speed instantly ramps up with a Time Freeze (time element, lasts a mere 3 seconds personal time, only works within a radius of 3 miles.), Speed Amplify (Air spell, multiplies movement speed and reaction speed by 16), and Body Enhance (Blood element, Improves the power and strength of your body and increases the size and speed of my brain temporarily). I, before the Time freeze ends (lasting almost a minute from my sped up perspective), I Sign in my strange sign language "Remnants" and find a piece of dust from Alice. Still having the Tracker buff active (though it doesn't last long, it does last for a few minutes), I use the skin flake/dust to narrow my search again, though I cannot use the words from before, so now instead I have "general vicinity of Legendary weapon", "Person from whom this skin flake could originate", and "Alice" to select by. Using further castings of "Παρουσία Βάρδια"[shift presence], I find out which one Alice is actually in. then, finally, I cast the Astral Projection ability, splitting my being in two temporarilly. Guiding Crusher to the same place as my projection, I now have 1 Action per round back on the main field, and a single, weakened (to maybe 1/2 of what it would be otherwise?) action in the "Find & save Alice" sidequest. Just enough of myself back on the Hexagonfields main area to keep the rifts growing, and enough in the Alice sidequest to hopefully save her...
Well, I try to do that, and, since partially joining a sidequest is impossible, end up with my main body focusing entirely on the projection while lying within the shield generator's field, and the Projection looking around, hands not yet summoned and body purely in form of mist.
Lastly, Crusher finds, at the end of the round and within the sidequest, Yorehammer within his inventory. because I'm giving him Yorehammer. and stuff.
If the above would all fail due to insufficient action investment, I use a boost stone to boost it, with any extra boost stone actions going to Srovy's charge.

ENTITY ORDERS (action is done)
Somno's Third eye is gone, you say? I wonder how that'd work. and what it'd me- OOOoooh, I know! The Godmodder must have erased knowledge of his equation from his mind, and transferred his powers to another person! Eh, I'll find the other person and brutally murder them to return somno his powers later. For now, keep working on the hexagonashield Generator.
The strobe light enters the mirror hall thing and blinds the darkshard while hiding behind the mages.

+8% opening to each rift! The EISL enters the Halls of Mirrors but hides out at the back! Somno shuffles back to work...

------------

JOEbob casts sending, while Crusher prepares to use his new self-named Yoredagger. Unfortunately, on the random chance rolls, one of his Sending spells fails, so Altair only has one response.

Altair: How Alice manipulated? Don't Intercept - Alice Dangerous. Will complete myself. Infiniclover safe. Prevent godmodder from acquiring Legendaries. Thank you.


The message ends. Guess he didn't have anything more to say. You try to use another Sending to respond, but it's already under the effects of the Curse of Repetitiveness!

You start to say your spell, while Crusher tears a rift to teleport through with Yoredagger! The godmodder moves to stop the both of you, but oh... he trips at the absolute WORST TIME.

Crusher pulls back and flies towards the teleportation rift at top speed! Meanwhile, JOEbob finishes his spell... and...

...feels dizzy, sick... Onlookers see his body spark and twist a bit, almost becoming see-through, before properly solidifying again. The spell didn't fail, nor was it stopped by defenses, as Yorehammer would've helped with that... no, your spell pulled you back, as successful completion surely would've resulted in your destruction. But why? Can't you visit the normal world?

Crusher sees through the rift... sunlight. The open sky. Not purgatory... not hell... not heaven... Earth.

Crusher reaches out...

As his hand crosses the barrier, he suddenly feels a strong resistance, but using some of Yoredagger's power, he manages to force his hand through anyways. Immediately, he is overcome with a terrible headache, the same dizziness and sickness that JOEbob felt, but worse. His hand begins to fade, becoming more and more see-through every second. Crusher withdraws his hand quickly, and as soon as its out, he feels a searing pain where his hand is. Players don't feel much pain at all, so this is a horrible shock! Crusher's hand shimmers, and slowly but surely, stabilizes back to normal, but the pain takes some time to fade.

Why? What's preventing you from leaving the HEXAGONAFIELD? It's not the godmodder or any of his defenses doing it... you just... can't... visit... Earth!

In the midst of your winded-ness, the godmodder takes Yoredagger from Crusher and crushes it to powder in his hands.

---------

On the way to the Darkshard, Growth picks up the unlimited antimatter explosion/infinite antimatter destruction that still explodes somewhere and morphs a small chamber in which the explosion will now occur (spent 1 action to pick up the unlimited antimatter explosion).



They meet the Darkshard, which is in a dire situation. It probably won't attack now, since Growth would enjoy that. Growth now is a ceiling AND an armor, so every attack that would push the Darkshard back, will push the ceiling, that pushes the Darkshard. And the ceiling takes the brunt of both sides and enjoys the sweet pain. (Growth's entity action)

Mania has different ways to make herself weigh more with Pathokinesis (pathos = Emotion, kinesis = Movement). One of them is boredom. Growth had not told her the plan and isolated her from the outside world. It was for her sake, but she really wanted to be more useful...
And she was, because her weight grew, which pushed the Darkshard deeper (the Lightshard is above the ceiling). (Overflow action)

2/???

+1 unlimited antimatter explosion!

Growth and Mania team up, forcing the Darkshard downwards! He's 5 spaces lower! The godmodder quickly swoops in and pulls Growth out. No negative-HP ceilings!

(Action!)(3 Charges)
(Action 1)
Falling from the skies about I parachute my way down as the Sith Army and Fennie drops into the HEXAGONAFIELD each carrying a bag of... Magical rice? Well... they do have magical properties, I paid a lot for those Asian magicians to take care of those rice fields while I was here!
(Action 2 and 3)
Fennie and the Stih army hasn't been only lazing and fishing next to the Rice fields I bought a year ago! They have been training ever since, training in the great wild mountains as the humid temperature which the more furred felines find themselves more sticky and encumbered in the army. It was where that Fennie got around to reading his priest starter notebooks and and learn how to use healing spells which thankfully was capable of healing mosquito bites which swarms the mountains. The dreaded mosquitoes were a constant menace to the army as the glowing effect of their bodies attracted whole swaths of mosquitoes at night, actually draining a feline in the army of all her blood! It was at that point that the felines have innovate new ways to use the Force, including the a makeshift Force bug net.

(Orders!)
The Sith army is to start planting the rice in the fields for what looks like heavy rain fall.
Fennie goes back to body guarding the army with his 1 shield.
The Winkins Dummy makes an appearance! and appears to be doing something as whirring sounds are coming from it.
8000HP 0A (Absorbs damage less than 5000) (Dmg Flow: 4 turns of lava? = 12000HP)
(I saw piono's post which led me to making this entity, was hoping that the lava would stay a while longer.)

Welcome back, officially and properly! The sith army has rejoined the field along with their heroic leader, who protects them from harm! Now, if I remember correctly, these guys were expected by someone...

The Winkins dummy appears! Do note that it wasn't affected by the lava while it was out.

(OOC: OKAY I'M BACK FOR REAL THIS TIME, WITH A DIFFERENT CHARACTER.)
"Hey guys, it's your favorite voiceroid let's player Yukari Yuzuki and-- what the hell is this."

ACTION ONE
4/5. I wonder what this is. The charge says "MineModular Small Cubic Module".

ACTION TWO
5/5. Whatever it is, this just finished. Let's have a look at what the Amadron sent me.

It's... a freakin' cube. What the...

Oh. It has 4 slots for "machines". Huh.


ACTION THREE
Ordered 1x Energy Condenser for PEPE 1755.29
0/5. I need to act, so this isn't counting yet.

I use reality magic to edit the balance in the Cyberdemon PG Hacker's bank account and put him 15 quinquagintillion dollars in debt. This causes reality itself to attempt to repossess the PG Hacker's belongings, harvest his organs, and force him to sell his soul to Microsoft. Reality magic cannot be hacked, as everyone knows digital technology and magic don't ever mix well.

Welcome back! For real and proper!

You make a... Machine-holding cube? Am I reading this right?

The Cyberdemon PG hacker is slowly being repossessed by reality! It's dealing damage to him every turn!

FOCUS: FLAREON

At the vertex clockwise from the Jolteon, a shimmering Flareon appears.

Eeveelutionary Eevee 6/27

"Second Scarlet Prince, attack Arceus."
"THE ELBOW YOU FOOLS, GIVE HIM THE ELBOW!" Amelia had become... increasingly animated as the climax of the fight arrived, now having leaped to her feet in order to yell at the viewscreens, desiring that the AGs performed the attack commonly known as an 'elbow drop' on the True Darkshard while the Hall of Mirrors was still vertical for maximum effect. ES had turned his head to stare at his second in a mixture of confusion and surprise.

His Player power remained unused, at least directly, meaning that it could instead be used by an enterprising Overseer.

FOCUS - MULTI-TRACK DRIFTING

"Why build one when you can build two for double the price?"

A foolish statement on the surface of it, but not when the major restraint was time and not resources. Although the actual HP of the Shipyard had not been raised due to the actual facilities not being reinforced, it had not necessarily been idle while the Apex had been flying about, nor was all its efforts necessarily dedicated to the upgrading process proper while it was down here. The fact was that beneath the Hexagonafield was earth and stone rich in mineral resources, something the underground construction and processor units were happy to take advantage of by expanding operations, hidden from those above.

The truth was, for all upgrades some part of the ship remained untouched. This was, to be blunt, wasted time. If an additional batch of construction drones could be manufactured, and improvements to the multitasking capabilities of the Overseer itself made, then no less than double the amount of work per unit time could be done. Not twice as fast upgrades mind you, but it's not as if they were going to run out of upgrade ideas any time soon. Hence, this was still a worthwhile investment.

Of course, that didn't mean it would be easy. It would likely be an arduous process, but that just made it all the more important that the Overseer started work now. Sending out its commands to idling fabricators, and diving into its own computer cycles to perform the work needed to unlock proper multitasking, it began its work.

A percentage progress bar towards Multi-Track Drifting, an upgrade equivalent to the Peacekeepers' Dual Pathways, appeared next to the Shipyard's HP bar. Of note for the future, even if MTD is in effect only one ship can be serviced at a time, and of course this upgrade doesn't increase upgrade speed or the yard's health. The second track is just as fast and gives results of equal quality to the first one, however.

You begin to modify your Shipyard to be able to install 2 different upgrades... at the same time! This will take some time to complete. You're 30% done right now.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1-Power 3:I body slam into the True Darkshard, pushing them down the Tower by quite a bit, moving them even more due to the fact that I am a mirror as well, giving me mirror bonus knockback.

Captain.cat buffs your attack, and you smash the True Darkshard downwards 6 spaces! They barely manage to catch themselves again!

I look at the Darkshard, specifically him being Unsealed, and in a very specific place.
User: FOCUS ==> (read: focused action)
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Huh, so that's what's going on. Now then, as Moniker could probably display this easily as a horizontal format, the vertical format which it's in is very obviously intentional. Therefore, this is not a Hall, as one would suspect from the name. This is very obviously a large series of platforms, which are represented by the +'s. Now then, lets see what happens if we...
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There. Perfect. And now that the Darkshard has been moved off of the platforms that supported it, it'll begin falling more towards the Mirror, due to, you know, gravity.

You shove the Darkshard to the side... OUTSIDE the Hall of Mirrors! The Lightshard quickly breaks through the hole you broke in the wall, and attacks the Darkshard from the side! A player opens another hole, and the Darkshard is back in the Hall of Mirrors! Phew! Close one!

All in all, the Lightshard and Darkshard are about 6 spaces where they were before.

Seeing MrMirrorMan about to body Slam the True Darkshard I decide to give MirriorMan a boost.

Focus action - "Cannon Ball!"

Closing my eyes I prepare to place all of my current energy into this wish.'I wish for when MrMirrorMan hits The True Darkshard for it to hit The True Darkshard extra hard and send it flying back farther into the Hall of Mirrors!' Suddenly as MrMirrorMan is about to strike the True Darkshard he is surrounded by a red aura which seems to form into a ball around his body. When he slams into the the True Darkshard the red aura surges forward into the strike and adds it's power into the body slam, Propelling the True Darkshard even deeper into the hall of mirrors!

(OOC: Sorry that I have not been doing much, I've been pretty tired as of late which has made it hard to stay motivated to keep playing. Also I'm taking Trade school classes which takes some of my time now as well. Once again sorry for not being much of a help.)

Mr Mirror Man's attack is buffed!

OOC: Don't worry about it. Focus on what's important.

Wait a moment! Something isn't right here...

Cross
Examination


-- The Pro-godmodder Side --



Hold it!
Mr... True Darkshard, was it? I'm sorry, but I can't help but notice an inconsistency.

Let's look at the original post.



Don't notice anything inconsistent? I know you're currently dealing with trying to not fall into a mirror right now, but it's simple. Just look at...

[]The statement said by Arsenical
[]Arsenical's logic
[]The device's function
[X]The device's position

... The device's position!


It was never at the bottom of the tower, like you, Mr. True Darkshard, presumed it to be; It instead sat at the hall's very top!

Therefore, if you were to drop the sword towards the bottom of the tower, you'd accomplish nothing. I'm not as much of an moron as people say I am: I don't even know that word, so how can I be a moron?

I officially find you, Mr. True Darkshard, guilty of lying on an internet forum. Truly heinous, but thankfully, rare. Put him back in his mirror, boys!

Court adjourned!

Meanwhile...
--ACTION FOCUS: Where's the Narrator?--
As Arsenical prosecutes the True Darkshard for his crime(s), The Explosion Elemental is preoccupied with a very specific target in mind: The godmodder. Unfortunately, his attack is soon to be stopped by the menace that is Sliding Glass Doors.

The Elemental stops momentarily upon hearing this narration, an takes a closer look at his route. Sure enough, a Sliding Glass Door was in the way, gently reflecting the light of the field. He would have surely hit that, had he not been slipped information from the narrator.

With a single explosion rune, the glass door is shattered, revealing a clear path. Quickly, the Elemental continues onward, through the broken doorway, and off to blow the Godmodder to kingdom come.

Lucky for him, he's got the narrator on his side.

The Darkshard quickly corrects himself; he definitely meant to throw the sword UP. Yes. That is what he did. Then, to taunt you, he gives you the DOUBLE THUMBS DOWN with both hands. Hah!

...Wait, both hands? NO! He falls down 7 spaces, and catches himself... he can feel the mirror drawing him in... he's almost at the end of the Hall of Mirrors now...

The Explosion Elemental gets past the door, and heads onwards to the godmodder...

after seeing what happened to my forces i first. create 10 drones and send them to create 4 more hatchery's, 2 spine crawlers, 1 spore crawler, and a roach warren, baneling nest, and a evolution chamber.

All remaining actions become charges.

You charge twice.

The godmodder sees the Zerg army forming up. Hmm...

Suddenly, an Infestor reaches out their mind-control tendril! But this isn't any normal infestor... this is a GODMODDER INFESTOR! The one tendril spreads through the entire Zerg Hive Mind neutral network, controlling all of them! Now, they're on the godmodder's side!

Damien FOCUS!es on Arceus while Maddison sends a gale force wind at the Unsealed Lightshard, moving it forward a few spaces!

Maddison's wind blows the Unsealed Lightshard down 2 spaces! Meanwhile, Damien FOCUSES on Arceus REALLY HARD! Wow, look at that concentration! Maybe it'll do something sometime!

FOCUS

[19/40]

When I have a bit of free time, I'll write up what exactly I'm making. Hint: undertale is involved, it probably won't have anything to do with time travel, and it won't be ready for a good while after its finished.
FOCUSX3
Terry summons the heaviest tap-dancing shoes he can, wears them, and aggresively tap-dances on the True Darkshard's face.

You DANCE DANCE DANCE all over the True Darkshard, pushing it down 3 spaces more! It's nearly at the mirror now...

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P= Pionoplayer

E= Epilepsy Inducing Strobe Light: 18,000/18,000 HP, -20% accuracy attack

M= Lightward Mages(summoning Light Guard Construct, done in 2!)

L= [AG]Unsealed Lightshard: 194,000/400,000 HP, 70,000A(Boss)(Guarding Hall of Mirrors)(-3,000 damage from all attacks)(helped by Eevee Shadow Bacon!)

D=[PG]True Darkshard: -----/----- HP, 30,000 x 5A, Modes: FA(switching in 1!), P(switching in 3!)(Boss)(Trapped in Hall of Mirrors)(King of the Hill - takes x2 damage from entities, gets double actions)

M=Mirror: Ready to receive Darkshard! Pulling them in 1 space each turn!

The Hall of Mirrors, from all the wind and smashing and such, previously tilting every which way, now begins to fall over properly. The Lightshard realizes it isn't going to right itself. And if it takes the hits from the Darkshard this turn, it will die for sure! Eevee Shadow Bacon gives the Lightshard some of their power, and they know what they need to do. The Lightshard uses the ultimate move: GLASS! ELBOW!! DROOOPPPPP!!!! They Elbow Drive the Darkshard downwards... faster... faster... FASTER! Piono jumps out of the way, and the True Darkshard and Unsealed Lightshard fall into the Mirror together!

Both are defeated. The Boss Battle is over.

Silence ensues for a brief moment. The godmodder takes 3 damage from his boss's death. He grimaces. This... is unacceptable. But there's nothing for it. Nothing to do but continue to advance.

Pionoplayer still sits near the Mirror, as the Hall of Mirrors slowly begins to fall apart, and fade away. He could still enter his sidequest, if he wanted.

Wait... by a technicality, Eevee Shadow Bacon has King of the Hill? Guess it hasn't been destroyed quite yet.

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AG:

The Explosion Elemental rides screaming straight towards the godmodder! The godmodder hovers up to stop him, but luckily, there's a nearby ramp the Explosion Elemental rolls right off of, launching in the air straight for the godmodder! The godmodder can't dodge... but as the Explosion Elemental heads for the godmodder... they can't help but think of Arsenical. Is this suicide mission... really right?

No... no, they want to return alive! They hold onto the love in their hearts, that little bit of life, and EXPLODE all over the godmodder! When the dust clears, the godmodder is 1 more HP down, and the Explosion Elemental managed to hold on with 1 singular hitpoint. The love and care they had received kept them safe! Also, they get a Boost Stone!

Pike tops off the Stone Loibster, which was definitely an [N] entity, NOT an [AG] entity! The Scarlet Prince hits Arceus for 20,000 damage!

PG:

The godmodder finishes both his charges, but hangs onto them. Take a break, AGs. Surely you've earned it. Next turn, he'll begin his next step.

Arceus attacks the unshielded Pike, killing them! They also attack the Scarlet Prince, destroying an Attack Shield!

The newly formed Zerg force shapes up, and gets ready to begin their attack on the weakened AG troops! The Explosion Elemental and Scarlet Prince are the only major remaining sources of firepower!

N:

The Spire, the Apex, and Somno do their work! The Sith forces tend their rice fields, all nice and peacefully... wait... what is this sudden feeling of dread?

In Cyberspace, the AG Hacker throws a ton of the folders he's covered in at the Cyberdemon PG Hacker, dealing 6,000 damage! The Cyberdemon PG Hacker leaps at Mazinger Zero, working in a fury to finish hacking! The Cyberangel White Hat Hacker tries their best to slow him down, but it looks like he's almost finished! He raises his finger above the "Enter" key - as soon as its pressed, Mazinger Zero will be hacked!

----------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon! A musical instrument-related method...

Minor tasks:
Protect the Space Station! It can gain helpful support abilities!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items. The Salt Machine cures Bad Luck.
Defeat the godmodder's pokemon team! He'll send them out one by one!
Stop the Cyberdemon PG Hacker! He's back with a vengeance, and trying to take over Mazinger Zero and any other entities he can!
Stop the Zerg Army! It grows over time!

THE HEXAGONAFIELD:
State: Quite Cloudy (no current effect)

[AG - MooGoesCow]Space Station(25% dodge rate)
Shield array(protecting space station)
Super Laser: Can unleash 45,000 damage support attack(ready!)
Reinforcement Beacon: x5 Space mook deployment(50 HP, 50 Attack)(ready!)
Anti-Mind control Beacon: protects Space Station from mind control
Portal Frame: Space engineer portal(+60 engineers/turn)
Very Large Room: Quantum computer(AI: 2% complete(cost: 15, Lament dedicated worker)(25% upgraded), Power Generator: 20% complete(cost: 12)
Space engineers+1: 100/100 HP x 300(building space station!)(Manager halving cost)
Winry: 8,000/8,000 HP, inventing skills! (1 teleport vest)(worth 30 engineers)(operating Crime Lab)
Lament the Technician: 20,000/20,000 HP (worth 30 space engineers)(AI building ability), Architect(upgrades rooms)

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 2 attack)

[AG - Arsenical]Explosion Elemental: 1/24,000 HP, 20,000A, Explosion Aura (deals 4,000 damage to enemies who land attacks)(1 Boost Stone)

[AG - Hungry Visitor]Growth: -10,000 HP(protected from 1 attack)(Guarding Mania)
Mania: 32,000 HP(+4,000 HP/turn)(acts as Overflow for Hungry Visitor)(protected from 1 attack)

[N]Slots Machine: 44,000/90,000 HP, Special: High Roller(ready in 4!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 94,000/100,000 HP
[N - Daskter]Weather Spire: 10,000/10,000 HP (extracting water from clouds, done in 4!)

[N - EeveeShadowBacon]TF2 Zoo (Flashy)(Defended)

[N - EternalStruggle]The Apex: 52,000/75,000 HP, 25,000A (+1 repair drone/turn)(docked)
Linked Repair Drone: 500 x 6 HP(+1,000 x 6 repair per turn!)
Shipyard: 100,000/100,000 HP (Apex upgrade, gravitic deflectors, adds resistance to Apex, done in 1!)(30% given dual-tracks upgrade_

[N - JoeBOB]Somno: 29,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(building hexagonashield generator, done in 7!)
Rift: 13% open(-10% open in 1!)
Rift: 13% open(-10% open in 1!)
Epilepsy Inducing Strobe Light: 18,000/18,000 HP, -20% accuracy attack
Shield Generator: +1 attack shield to JOEbob's entities in 0! - dies when JOEbob runs out of entities (2 attack shield currently)

[N - Winkins]Sith army: 10,000/10,000 HP, 4,000A(x2 damage against Snakes)(tending rice fields - ready to receive water!)
Fennie: 9,000/9,000 HP, 5,000A(leading/bodyguarding Sith army!)(protected from 1 attack)
Dummy: 8,000 HP(absorbs HP from damage less than 5,000)

[N - Srovy]Stone Loibster: 22,000/22,000 HP (+2,000 maximum/current HP/turn)

[P]Peacekeepers(11,139,000 total attack)(Unbribable)(protected from 78 attack):
Peacekeeper HQ: 350,000/350,000 HP, 50,000A(protecting Peacekeepers)(control and command)
The Negotiator: 250,000/250,000 HP, 100,000A(Power armor)
Riflemen X: 2,000 x 999 HP, 1,000x999A(+3 squad leader)
Death-elite Riflemen: 5,000 x 999 HP, 3,000 x 999A
True Machine gunners: 5,000 x 999 HP, 1,500x999A(+3 squad leader)
Death-elite Machine Gunners: 10,000 x 999 HP, 4,000 x 999A
Medics: 1,250/1,250 x 999 HP, Healing A(+3 squad leader)
Squad leaders: 1,000 x 999 HP(leading)
Commandos VII: 5,000 x 999 HP, 1,500 x 999A(+3 squad leader)
Engineers: 100 HP x 999(building god unit production facility, done in 2!)
Scientists: 100 HP x 999, researching riflemen true power(done in 1!)(researching improved commandos, done in 1!)
Forward command center: 20,000/20,000 HP x 2, calling in medics x 999 for death-elite training camp(done in 4!)
Shield generators: 15,000 x 6 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP, training commandos x 999(done in 4!)
Special Weapons depot: 40,000/40,000 HP
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis

[AG - Shiboso]Mazinger Zero: 41,000/50,000 HP, 3,000 x 5A(being hacked)
[PG]Cyberdemon PG Hacker: Master Hacker! 90% finished hacking Mazinger Zero, 38,000/100,000 CyberHP (being harassed by Cyberangel White hat Hacker, slowed down!)(reality repossession, -4,000 HP per turn!)
[AG]AG Hacker(Folder Mass!)
[AG]Shiboso (in cyberspace)(protected from 1 attack)

[PG]Arceus: 40,000/60,000 HP, 15,000 x 2A

[AG - DragonofHope?!?]Zerg Army:
Hatcheries: 5,000 x 2 HP(+2 drones/turn)
Drones: 100 x 10 HP(can be sacrificed to make new buildings)
Roach Warren: 8,000 HP(+1 Roach/turn)
Evolution Chamber(researching improved Roaches, done in 3!)
Zerglings: 1,000 x 20 HP, 1,000 x 20A(guarding buildings)
Godmod Infestor: 60,000/60,000 HP(mind-controlling all Zerg units!)(hiding behind all other Zerg units!)

[PG]Godmodder: 178/300 HP(Status-Effect Boost buff ticket)(Legendary Weapon Map)(Starcalibur - x2 actions)(Pokemon team: ???, ???)(Major charge: 3/3)(Charge: 2/2)(5 Boost Stones)


Player info:
Captain.cat(has King of the Hill)(1/5)
Corebrute(lightly wounded)
MooGoestheCow (Charge: 1/???)
[N]Eevee Shadow Bacon(27/100)(effect-curing power)(Resolute Heart Copy - mimics effects once)(5/20)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ (Entity Loyalty Punch Card - redeems one disloyal entity)(Temporal Guardian + Dragonforce in hammerspace!)
[N]EternalStruggle (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor(Overflow entities, +1 aggressive actions possible/turn)(5 actions in debt!)(2/???)(1 unlimited antimatter explosion)
The_Two_Eternities(6/27)
That-Random-Guy(Echolocation)(19/40)
Arsenical(2 posts in debt!)
[N+1]JoeBOB(has Super Dagger, 20,000 damage free action)(Redagger, +2 attack deflector)(has 1 Boost Stone)(Yorehammer - Bypasses defenses)
Ranger_Strider_
Daskter(has Claim ticket, redeemable Update 80, expires Update 82)(16/25)
Page of Time(5/10)(Bad Luck)
[N]Mr Mirror Man(1 +2,000 Attack token)(Godmodder Repellent)
Cyanogist(lightly wounded)(4/10)
gilded king(8/10)
Pionoplayer(Sidequest Charge token: Complete a sidequest to make worth 5 charges)
Darshelenas Sunbreaker
[N+1]Winkins(+1,000A Iron sword)(1 10,000 damage token)(1 +5,000A/20,000 damage Pain sword)(Sith army and Fennie in hyperspace!)
Paradoxdragonpaci(protected from 1 attack)(Flight Power)(has paradox void cards, hexagonaherbs, paradox healing cards(3 left), absorbed Bad Luck)(Save point: 8/10)
Nano Soldier 2016(behind cover)(has M16, Body Armour)
W32Coravint(Has machine-holding cube)
Alastair Dragovich(has SMOOTH destroyer device)(2/6)(1/??)
GamerXZ
RedRover1760(has memestone)
Shibosho(in cyberspace!)
[N]Srovy(Cult of the Cube: 9/?)
APokemonTrainer
Crusher48(6/??)
Trifling Epithet(3/20)(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy)
Dragon of Hope?!?(2/--)

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Temporal Condenser(makes charge stones)
Charge Stone x 7
Redirifle
Miniature Doormaker Plushy
Charge Booster (damage: 3/20)
Bravely Default Asterisks
Medkit x 3
Paradox Medkit
Wishful Whammy(random effects attack)(non-combinable)
Mirror Frame
Godmodder Damage Charge Booster(Boost stones remaining: 21)

OOC: Storypost coming tomorrow!
 
1. I throw a high speed clarinet at the Godmodder, like a javelin
2. I club the Godmodder with a flute, because honestly I'm just going with trial and error
3. A euphonium mysteriously falls onto the godmodders Head, which I promptly then use his temporary blindness to kick him in the knee
 
"YES! THE ELBOW!" Amelia was mere inches from the screen at the point of the thrilling conclusion to the Darkshard saga. With not just the second, but third form of the Superboss soundly defeated by the AG forces, it looked like the Godmodder was under pressure. More pressure than ever before, in fact. But with this joyous day came a concerning other revelation.

ES noted that it was impossible for them to go into the "real world". He had always figured this was some kind of weird pocket dimension, planets don't work like this, but that could mean... and it was controlled from a computer they learned earlier, so does that indicate...

No, no, this wasn't that. Alice could go outside into said "world" (he may have psychically snooped on Somno's investigation of that), so it can't be that.

Right?

Somehow, he was unconvinced.

FOCUS - CONTINUING EXPANSION

In happier news, the Overseer AI continued to make progress towards the MTD upgrade. Code was refined, construction bots manufactured, it was a continuous process of careful improvements and hoarding of resources until the time was right to open up the second upgrade track. It would take some time to be sure, but time was something that it had plenty of. After all, nothing was targeting it right now, and there were no deadlines it had to meet. So, it kept working, industrious as ever, making steady progress towards its goal.

As a side note, it decided to email the Peacekeepers on a whim to see if they were willing to share any tidbits on dual pathway techniques to make its own work go by faster. It was fine if they didn't want to tell the Overseer, of course, but it would be appreciated as an engineer to engineer thing.
 
Growth feels pained and happy. The infinite antimatter-explosion hurts so right! (Don't forget to add -4000 HP per turn for Growth)

So he does not waver and becomes Protector of the Explosion Elemental too. The elemental will increase the sweet pain and will gain his protection in return. A special breathing mechanism keeps the insides of Growth alive and happy (cuz explosions and humans need some air). (1 action) (Growth siphons the hurting Aura to loose HP)

Mania now knows that the boredom was used to gain leverage against the enemy and feels happy again. To celebrate the victory she summons two black holes that try to tear Growth into pieces. He is immobilized, but happy. Nothing can escape a black hole, but instead of turning into a long noodle he simply grows larger and more sturdy. (overflow action)

4/???
 
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I throw a small repair back at my Slots Machine.
Action 2: I give Arceus a Toxic Orb. Results are as expected. Also it's covered in industrial glue.
Action 3: I take all of the 'Enter' keys off of the Cyberdemon PG Hacker's computer. My, that's annoying isn't it?
 
19/26 The AG team just need to last a couple more turns... (Not including Captain.Cat extra charges)

3 New Blueprints drawn... Total charge of the new blueprints is 34... Man how many things I want to do yet so little time.
 
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With the True Darkshard's descent almost guaranteed, Arsenical returns from court to find-

"Jesus Christ, what happened to you, explody?"

The Elemental was holding on at only at the barest definition of life. Their breaths were shallow, and they could barely generate more than a firecracker's worth in explosive power.

Quickly, our hero picked the being up and slung him over his shoulder gently. Can't do anymore damage than needed. "Alright, we've got to get out of here."

He trudged onwards, past the fighting, past the noise, to a part of the field not one person had set foot on, and made a bed for his injured passenger.

Then, he pulled out several items: included amongst them, was of course, the recently obtained BOOST STONE.

~~ 6 ACTION FOCUS ~~
First, the chargestones were burnt for the six actions he needed. He didn't have to worry about the consequences, given his recent demotion from lawful good. Damn angels.

Still, he spent little time dwelling on that and got to work ASAP.

First, he invoked the White Mage asterisk, and edited his backstory so that he was the greatest doctor known to man. He pulled out technology that wouldn't be invented in a thousand years, used practices that any doctor would consider a miracle.

Even I, The Narrator helped, as the Elemental's wounds even began to heal extremely fast naturally because of... ah... Arsenical's incredible healing aura. Yes, that's the reason. Not a narrator abusing his power at all.

And slowly, ever so slowly, The beloved creation began to heal. It saw the light at the end of the tunnel, and promptly blew the tunnel apart. From 1 hp, to 10 hp, to 100 hp, and a thousand hp, before going even beyond that.

Finally, as all Arsenical could do was achieved, he used one of the magic medikits for good luck, and the Explosion Elemental rose from his place, feeling better than ever.

They saluted each other, and Arsenical said, "Go get those Zerg, my boy."
 
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1) Seeing the Cyberdemon Hacker was now much more vulnerable than before, Shibosho saw the moment to use what he had brought earlier. With a snap of his finger, Shibosho teleported the nuke he had made earlier and detonated it in the Cyberdemon Hacker's face. At that range, it is unlikely that the keyboard the Cyberdemon Hacker was using would survive, if things go accordng to plan, the hacking should be stopped in its track.

2) Shibosho proceeds to OMNISLASH the shit out of the Cyberdemon hacker should it survive the nuke. If it didn't, Shibosho just repairs the minor damage done to Mazinger Zero

3) If the Cyberdemon's still alive somehow, Shibosho uses his powers to temporarily hack part of reality and delete the weakened Cyberdemon from existence. If it is dead, Shibosho reinforced Mazinger Zero so that it is unhackable on the offhandedly there are future hacking attempts.
 
Papers, Please - XXV
I quickly activate the 'Call Secu-Droids' ability, no doubt I'm going to need them once again. (x1)

I pilot my Survey Drone forwards and pick up one of the Level 9000 Secu-Droid off of the ground, a smile on my face. I promptly throw the Level 9000 Secu-Droid right into Commandrone with immense force. (x1)

Muttering something about 'I'm going to die' I wait until the mysterious reinforcements appear and then force push one of the Drone Serviceling in front of the entity with the strongest attack. So far it seems the best way for me to kill these Evaucorp bots is to have them kill themselves. (x1)

You call for more reinforcements!

The Secu-Droid Crashes into the Commandrone, destroying the Secu-Droid and dealing 20,000 damage to the Commandrone!

You try to grab a drone serviceling for a pre-emptive block, but it manages to wiggle out of your hands... dang!

---------

The Repair Drone patches you up a bit!

Everyone fires at you, and you somehow manage to not dodge ANYONE'S attacks! You take 58,000 damage!

Suddenly, all the enemy troops pull to the side in two groups! They're making way for... what is that...

A side-door explodes out the wall, and two giant, motorized bombs come rolling STRAIGHT for you! Bomb drones! If they hit, you'll be destroyed for sure! Find a way to stop them!

Cloak: Stay safe out there! I might have something over here...



Lobby Battlefield:
Secu-Droids(arriving in 1!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 291,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commandrone: 106,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects(distracted, can't act for 1!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects(distracted, can't act for 1!)
Bomb Drone: 50,000 HP, 150,000A (self-destruct attack)
Bomb Drone: 50,000 HP, 150,000A (self-destruct attack)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
 
You call for more reinforcements!

The Secu-Droid Crashes into the Commandrone, destroying the Secu-Droid and dealing 20,000 damage to the Commandrone!

You try to grab a drone serviceling for a pre-emptive block, but it manages to wiggle out of your hands... dang!

---------

The Repair Drone patches you up a bit!

Everyone fires at you, and you somehow manage to not dodge ANYONE'S attacks! You take 58,000 damage!

Suddenly, all the enemy troops pull to the side in two groups! They're making way for... what is that...

A side-door explodes out the wall, and two giant, motorized bombs come rolling STRAIGHT for you! Bomb drones! If they hit, you'll be destroyed for sure! Find a way to stop them!

Cloak: Stay safe out there! I might have something over here...



Lobby Battlefield:
Secu-Droids(arriving in 1!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects
CaptainNZZZ: 50,000/50,000 HP
Survey-Drone-MKIV: 291,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)(20% dodge rate)

Level 9000 Secu-Droid: 30,000/30,000 HP, 8,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Drone Serviceling: 20,000/20,000 HP, 4,000A
Commandrone: 106,000/150,000 HP, 30,000A, Special: Penetrating Laser(ready!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects(distracted, can't act for 1!)
Repair Drone: 30,000/30,000 HP, +10,000A, heals status effects(distracted, can't act for 1!)
Bomb Drone: 50,000 HP, 150,000A (self-destruct attack)
Bomb Drone: 50,000 HP, 150,000A (self-destruct attack)



Players:
CaptainNZZZ(has Charisma)(Ticket #2,423,991,081,321)(has complete Entity Requisition Form, Mop bucket, Janitor uniform, truth serum machine)(Piloting Survey-Drone-MKIV)
Survey-Drone-MKIV: 500,000/500,000 HP (Abilities: Call Secu-Droids, Scan, Beamshield)(Property of CaptainNZZZ)

Rewards:
Confessions of a Paradox Gambler
Orb of Shielding(2 attack shields - free action)
I begin chuckling. "Oh Evaucorp, are you kidding me? You brought me ammunition!"

With a twist of my head I FOCUS. Instantly I selectively alter gravity, suddenly changes it to change direction and intensify, sending just the Evaucorp bots to the left of the room to promptly crash together into a pile. Naturally I also cover both the Evaucorp forces and the floor with grease to make sure they all go flying into said pile. Next I send highly convincing digital commands to the two Bomb Drones to blow up, conjure up minor explosions inside of their bomb filled chassis to cause a chain reaction, pray to the gods of explosions to try and get their aid in making the Bomb Drones explode right now, and manipulate probability to aid my detonation of the Bomb Drones. As the age old saying goes, 'when you can't beat them, have them beat each other.' Well at least something to that effect.
 
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